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Est. patch size: 136mb
Please take a moment to read this recent dev blog from CCP Falcon regarding some of the changes coming to Singularity.
Icon | TypeID & Name | Description | Group | Attributes |
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49782 - Winter Event Camera Lock | Camera pitch locking for winter planet dungeon | #System | Click to toggle showing the 13 attributes.descriptionID: 543714typeID: 49782 graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 543713 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 0 portionSize: 1 |
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49784 - Polar Gate North | No Description | Warp Gate | Click to toggle showing the 13 attributes.typeID: 49784graphicID: 2341 Capacity: 0.0 isDynamicType: False typeNameID: 543756 basePrice: 0.0 Volume: 0.0 soundID: 20808 radius: 12706.0 published: False Mass: 100000.0 groupID: 366 portionSize: 1 |
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49785 - Polar Gate South | No Description | Warp Gate | Click to toggle showing the 13 attributes.typeID: 49785graphicID: 2341 Capacity: 0.0 isDynamicType: False typeNameID: 543757 basePrice: 0.0 Volume: 0.0 soundID: 20808 radius: 12706.0 published: False Mass: 100000.0 groupID: 366 portionSize: 1 |
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49786 - Equatorial Gate | No Description | #System | Click to toggle showing the 11 attributes.typeID: 49786Capacity: 0.0 isDynamicType: False typeNameID: 543758 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 0 portionSize: 1 |
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49787 - Hiemal Carboxyl Vapour | Spectrographic analyses of this cloud's composition indicates the presence of sublimed tricarboxyl compounds. Processing these gases should yield stable tricarboxyl solids when done at an appropriate facility. | Harvestable Cloud | Click to toggle showing the 15 attributes.descriptionID: 543763typeID: 49787 graphicID: 3221 Capacity: 0.0 isDynamicType: False typeNameID: 543759 iconID: 3221 basePrice: 0.0 metaGroupID: 19 Volume: 10.0 radius: 100.0 published: True Mass: 0.0 groupID: 711 portionSize: 1 |
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49788 - Frostline Logistics Node | No Description | Spawn Container | Click to toggle showing the 14 attributes.typeID: 49788graphicID: 20298 Capacity: 2700.0 isDynamicType: False typeNameID: 543770 iconID: 16 basePrice: 0.0 Volume: 27500.0 soundID: 20182 radius: 14.0 published: False Mass: 10000.0 groupID: 306 portionSize: 1 |
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49789 - Hiemal Carboxyl Condensate | No Description | Ice | Click to toggle showing the 13 attributes.typeID: 49789Capacity: 0.0 isDynamicType: False typeNameID: 543771 iconID: 2554 basePrice: 76000.0 marketGroupID: 1855 (Ice Ores) Volume: 1000.0 radius: 1.0 published: True Mass: 1000.0 groupID: 465 portionSize: 1 |
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49790 - M2-F 'Burst' Ballistic Control System | A computer system designed for monitoring and guiding missiles in flight, modified by Mordu's Legion to increase missile effectiveness against faster targets. | Ballistic Control system | Click to toggle showing the 17 attributes.descriptionID: 543782typeID: 49790 Capacity: 0.0 Meta Level: 0 isDynamicType: False typeNameID: 543781 Volume: 5.0 iconID: 21440 basePrice: 0.0 marketGroupID: 645 (Ballistic Control Systems) metaGroupID: 19 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 367 portionSize: 1 |
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49791 - Frostline 'Helix' Integrated Analyzer | EVE/Evetypes/Types/Descriptions/87:543787 | Data Miners | Click to toggle showing the 17 attributes.descriptionID: 543787typeID: 49791 Capacity: 0.0 Meta Level: 6 isDynamicType: False typeNameID: 543786 Volume: 5.0 iconID: 21618 basePrice: 33264.0 marketGroupID: 1718 (Analyzers) metaGroupID: 19 radius: 500.0 published: True Mass: 0.0 Tech Level: 1 groupID: 538 portionSize: 1 |
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49792 - Frostline 'Glutton' Harvester Upgrade | Developed by industrious ORE Frostline engineers, this module increases the efficacy of Ore, Ice and Gas harvesting equipment though comparatively less than a module designed for a specific Harvester.
This does however confer increased flexibility during deployed operations as a pilot will not necessarily need to modify their ships fitting to effectively harvest different materials. |
#System | Click to toggle showing the 12 attributes.descriptionID: 543789typeID: 49792 Capacity: 0.0 isDynamicType: False typeNameID: 543788 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 0 portionSize: 1 |
Please note that a "removed" item usually means the item was just not yet added to the "newer" build.
TypeID & Name | Description | Group | Attributes |
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Blueprint Name | Old BP Data | New BP Data | Raw Diff |
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TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
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TypeID, Group, & Name | Singularity_Previous | Singularity_Next | Diff |
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Attribute Name | Diff |
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TypeID, Name, and Group | Diff |
---|---|
49699 - Winter Event Structure (Irregular Structure) | soundID: None => 20869 |
49770 - Heavy Zero-Point Remote Armor Repairer I (Zero-Point Remote Armor Repairer) | slots occupied: None => 0.0 Max Modules Of This Group Allowed: None => 1.0 graphicID: None => 22326 groupID: 325 => 2018 |
49771 - Heavy Zero-Point Scoped Remote Armor Repairer (Zero-Point Remote Armor Repairer) | slots occupied: None => 0.0 Max Modules Of This Group Allowed: None => 1.0 graphicID: None => 22326 groupID: 325 => 2018 |
49772 - Heavy Zero-Point Compact Remote Armor Repairer (Zero-Point Remote Armor Repairer) | slots occupied: None => 0.0 Max Modules Of This Group Allowed: None => 1.0 graphicID: None => 22326 groupID: 325 => 2018 |
49773 - Heavy Zero-Point Remote Armor Repairer II (Zero-Point Remote Armor Repairer) | slots occupied: None => 0.0 Max Modules Of This Group Allowed: None => 1.0 graphicID: None => 22326 groupID: 325 => 2018 |
49774 - Veles Heavy Zero-Point Remote Armor Repairer (Zero-Point Remote Armor Repairer) | slots occupied: None => 0.0 Max Modules Of This Group Allowed: None => 1.0 graphicID: None => 22326 groupID: 325 => 2018 |
49775 - Heavy Zero-Point Remote Armor Repairer I Blueprint (Zero-Point Remote Armor Repairer Blueprint) | groupID: 350 => 2019 |
49776 - Heavy Zero-Point Scoped Remote Armor Repairer Blueprint (Zero-Point Remote Armor Repairer Blueprint) | groupID: 350 => 2019 |
49777 - Heavy Zero-Point Compact Remote Armor Repairer Blueprint (Zero-Point Remote Armor Repairer Blueprint) | groupID: 350 => 2019 |
49778 - Heavy Zero-Point Remote Armor Repairer II Blueprint (Zero-Point Remote Armor Repairer Blueprint) | groupID: 350 => 2019 |
49779 - Veles Heavy Zero-Point Remote Armor Repairer Blueprint (Zero-Point Remote Armor Repairer Blueprint) | groupID: 350 => 2019 |
Mutator | Combines With | Produces | Mutations |
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Effect Name | Diff |
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TypeID, Name, and Group | Effects Changes |
---|---|
49770 - Heavy Zero-Point Remote Armor Repairer I (Zero-Point Remote Armor Repairer) | Added Effects: turretFitted: None => False |
49771 - Heavy Zero-Point Scoped Remote Armor Repairer (Zero-Point Remote Armor Repairer) | Added Effects: turretFitted: None => False |
49772 - Heavy Zero-Point Compact Remote Armor Repairer (Zero-Point Remote Armor Repairer) | Added Effects: turretFitted: None => False |
49773 - Heavy Zero-Point Remote Armor Repairer II (Zero-Point Remote Armor Repairer) | Added Effects: turretFitted: None => False |
49774 - Veles Heavy Zero-Point Remote Armor Repairer (Zero-Point Remote Armor Repairer) | Added Effects: turretFitted: None => False |
TypeID & Skill Name | Old Level | New Level |
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TypeID, Item Name, & Group |
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TypeID, Item Name, & Group |
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TypeID & Skill Name | Old Level | New Level |
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TypeID, Item Name, & Group |
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TypeID, Item Name, & Group |
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TypeID & Skill Name | Old Level | New Level |
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TypeID, Item Name, & Group |
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TypeID, Item Name, & Group |
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TypeID & Skill Name | Old Level | New Level |
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TypeID, Item Name, & Group |
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TypeID, Item Name, & Group |
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Key | Singularity_Previous | Singularity_Next | Diff | Usage |
---|---|---|---|---|
138560 | Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it. No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream. |
: Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it. No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream. |
: Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it. No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream. |
|
259967 | You can not declare war against them. It might be that they have just disbanded or if it is a corporation, that they have just joined an alliance. | You can not declare war against them. Either they are not eligible for war declarations, they have just disbanded or if it is a corporation, they have just joined an alliance. | You can not declare war against them. |
UI/Messages/CanNotDeclareWarAgainstThemBody |
317989 | Mass Reduction Core | Mass Entangler | Mass |
|
318019 | Mining amount | Mining amount | ||
318020 | This is to be used for the Soft Penalty System. It is used to Override the Mining Amount and will set how much ore gets mined. | This is to be used for the Soft Penalty System. It is used to Override the Mining Amount and will set how much ore gets mined. | ||
318021 | Precursor Battlecruisers | Precursor Battlecruisers | ||
318022 | Precursor Battlecruisers | Precursor Battlecruisers | ||
318023 | Triglavian | Triglavian | ||
318024 | Triglavian Battlecruisers | Triglavian Battlecruisers | ||
318025 | Precursor Destroyers | Precursor Destroyers | ||
318026 | Precursor Destroyers | Precursor Destroyers | ||
318027 | Triglavian | Triglavian | ||
318028 | Triglavian Destroyers | Triglavian Destroyers | ||
318029 | Automatically generated effect | Automatically generated effect | ||
318030 | Precursor Destroyers | Precursor Destroyers | ||
318031 | Precursor Destroyers | Precursor Destroyers | ||
318032 | Triglavian | Triglavian | ||
318033 | Triglavian Destroyers | Triglavian Destroyers | ||
318034 | Precursor Battlecruisers | Precursor Battlecruisers | ||
318035 | Precursor Battlecruisers. | Precursor Battlecruisers. | ||
318036 | Triglavian | Triglavian | ||
318037 | Triglavian Battlecruisers. | Triglavian Battlecruisers. | ||
318038 | Weapon Upgrade Mutaplasmids | Weapon Upgrade Mutaplasmids | ||
318039 | Weapon Upgrade Mutaplasmids | Weapon Upgrade Mutaplasmids | ||
318040 | Magnetic Field Stabilizer Mutaplasmids | Magnetic Field Stabilizer Mutaplasmids | ||
318041 | Magnetic Field Stabilizer Mutaplasmids | Magnetic Field Stabilizer Mutaplasmids | ||
318042 | Heat Sink Mutaplasmids | Heat Sink Mutaplasmids | ||
318043 | Heat Sink Mutaplasmids | Heat Sink Mutaplasmids | ||
318044 | Gyrostabilizer Mutaplasmids | Gyrostabilizer Mutaplasmids | ||
318045 | Gyrostabilizer Mutaplasmids | Gyrostabilizer Mutaplasmids | ||
318046 | Entropic Radiation Sink Mutaplasmids | Entropic Radiation Sink Mutaplasmids | ||
318047 | Entropic Radiation Sink Mutaplasmids | Entropic Radiation Sink Mutaplasmids | ||
318048 | Ballistic Control System Mutaplasmids | Ballistic Control System Mutaplasmids | ||
318049 | Ballistic Control System Mutaplasmids | Ballistic Control System Mutaplasmids | ||
318050 | Jump Drive Consumption Amount | Jump Drive Consumption Amount | ||
318051 | The amount of fuel consumed per light year when the jump drive is activated | The amount of fuel consumed per light year when the jump drive is activated | ||
532723 | Encounters involve a pilot in a variety of activities, including Agent missions, Faction Warfare, Incursions, Pirate Strongholds and Abyssal Deadspace. | Encounters include a variety of pilot activities, including Agent missions, Faction Warfare, Incursions, Pirate Strongholds and Abyssal Deadspace. | Encounters in |
|
534348 | Great work! Time to go home, Captain. I need you to dock at your home station where I will transfer the recovered data to CONCORD.
Locate your home station in space, or in your Overview, then right-click on it and select 'Dock'. |
Great work! Time to go home, Captain. I need you to dock at your home station where I will transfer the recovered data to CONCORD. | Great work! Time to go home, Captain. I need you to dock at your home station where I will transfer the recovered data to CONCORD. Locate your home station in space, or in your Overview, then right-click on it and select <b>'Dock'</b>. |
|
534363 | The Agency is the primary tool used by capsuleers to discover opportunities available in New Eden.
Open the Agency from your NeoCom by clicking on the icon. |
The Agency is the primary tool used by capsuleers to discover opportunities available in New Eden. | The Agency is the primary tool used by capsuleers to discover opportunities available in New Eden. Open the Agency from your NeoCom by clicking on the icon. |
|
535444 | Develop Tech II blueprint copies from Tech I blueprint copies. | Develop Tech II blueprint copies from Tech I blueprint copies, or Tech III blueprints from ancient relics. | Develop Tech II blueprint copies from Tech I blueprint copies, or Tech III blueprints from ancient relics. | |
537732 | Extraction of materials from Ore asteroids, Ice asteroids, Gas clouds and Moons. | Extraction of materials from ore asteroids, ice asteroids, gas clouds and moons. | Extraction of materials from |
|
537736 | Amount of Ice mined. | Amount of ice mined. | Amount of |
|
537737 | Amount of Gas harvested. | Amount of gas harvested. | Amount of |
|
537743 | Amount of Moon ore mined. | Amount of moon ore mined. | Amount of |
|
537765 | Quantity of raw material extracted from planets. | Quantity of raw materials extracted from planets. | Quantity of raw materials extracted from planets. | |
537766 | Quantity of Tier 1 Products created. | Quantity of Tier 1 products created. | Quantity of Tier 1 |
|
537767 | Quantity of Tier 2 Products created. | Quantity of Tier 2 products created. | Quantity of Tier 2 |
|
537768 | Quantity of Tier 3 Products created. | Quantity of Tier 3 products created. | Quantity of Tier 3 |
|
537769 | Quantity of Tier 4 Products created. | Quantity of Tier 4 products created. | Quantity of Tier 4 |
|
538356 | When you are ready to begin your mission, warp to the investigation site by clicking 'Warp To' on the Info Panel under the Investigation tab. | When you are ready to begin your mission, warp to the investigation site. | When you are ready to begin your mission, warp to the investigation site |
|
538371 | Warp to the investigation site by using the 'Warp To' button on the Info Panel. | |||
538895 | Number of completed Epic Arc missions. | Number of missions completed towards an Epic Arc. | Number of missions completed |
|
538915 | Total damage applied to Pirate Strongholds
The damage counter is increased only if the Pirate Stronghold is destroyed. |
Total damage applied to Pirate Strongholds and FOBs.
The damage counter is increased only if the Pirate Stronghold or FOB is destroyed. |
Total damage applied to Pirate Strongholds and FOBs. The damage counter is increased only if the Pirate Stronghold or FOB is destroyed. |
|
538919 | Number of entries into Abyssal Deadspace. | Number of times the pilot has entered Abyssal Deadspace. | Number of |
|
539234 | You can see your afterburner underneath your weapons in the ship's HUD.
While active, the afterburner increases your ship's velocity. Click on the module to activate it. |
You can see your afterburner underneath your weapons in the ship's HUD.
While active, the afterburner increases your ship's velocity. |
You can see your afterburner underneath your weapons in the ship's HUD. While active, the afterburner increases your ship's velocity. |
|
539358 | Next, warp to the investigation site using the 'Warp To' button in the Info Panel. | |||
539359 | Captain, recovered data points to a cloud formation as the site of a hidden Sleeper enclave.
Go there and scout it out. Warp to the site using 'Warp To' on the Info Panel. |
Captain, recovered data points to a cloud formation as the site of a hidden Sleeper enclave.
Go there and scout it out. |
Captain, recovered data points to a cloud formation as the site of a hidden Sleeper enclave. Go there and scout it out. |
|
539559 | Manufacturing of charges for energy, hybrid, precursor and hybrid weapons. | Manufacturing of charges for energy, hybrid, precursor and projectile weapons. | Manufacturing of charges for energy, hybrid, precursor and |
|
539631 | To activate the Acceleration Gate, right-click on it in your Overview and select 'Activate Gate'. | |||
539707 | Congratulations, Captain! You successfully completed the first investigation mission.
Open the Agency, and click on the Seekers Investigation to select and activate another mission. |
Congratulations, Captain! You successfully completed the first investigation mission. | Congratulations, Captain! You successfully completed the first investigation mission. Open the Agency, and click on the Seekers Investigation to select and activate another mission. |
|
539840 | Skill training is vital for your progression in New Eden, and the skills you choose will prepare you for your path in the stars.
You have been gifted with some skillbooks. To claim them you first need to dock at a station. Locate a station in the Overview, then right-click and select 'Dock'. |
Skill training is vital for your progression in New Eden, and the skills you choose will prepare you for your path in the stars.
You have been gifted with some skillbooks. To claim them you first need to dock at a station. |
Skill training is vital for your progression in New Eden, and the skills you choose will prepare you for your path in the stars. You have been gifted with some skillbooks. To claim them you first need to dock at a station. |
|
540409 | Abyssal Deadspace activity that requires the activation of a filament. | Statistics related to Abyssal Deadspace. | ||
540496 | Number of Sisters of Eve Epic Arc missions completed. | Sisters of Eve agent missions completed towards an Epic Arc. | ||
540497 | Number of Guristas Epic Arc missions completed. | Guristas agent missions completed towards an Epic Arc. | ||
540498 | Number of Angel Cartel Epic Arc missions completed. | Angel Cartel agent missions completed towards an Epic Arc. | ||
540499 | Number of Amarr Epic Arc missions completed. | Amarr agent missions completed towards an Epic Arc. | ||
540500 | Number of Caldari Epic Arc missions completed. | Caldari agent missions completed towards an Epic Arc. | ||
540501 | Number of Gallente Epic Arc missions completed. | Gallente agent missions completed towards an Epic Arc. | ||
540502 | Number of Minmatar Epic Arc missions completed. | Minmatar agent missions completed towards an Epic Arc. | ||
540520 | Total damage applied to Strongholds. | Total damage applied to Strongholds and FOBs. | Total damage applied to Strongholds and FOBs. | |
540542 | Amount of shield hitpoints boosted on other capsuleers. | Number of other capsuleers shield hitpoints repaired. | ||
540543 | Amount of armor hitpoints repaired on other capsuleers. | Number of other capsuleers armor hitpoints repaired. | ||
540544 | Amount of hull hitpoints repaired on other capsuleers. | Number of other capsuleers hull hitpoints repaired. | ||
540551 | Number of Remote Sensor Boosters activations. | Number of Remote Sensor Booster activations. | Number of Remote Sensor Booster |
|
541474 | Captain, I was able to download some data into my memory core. Wait, there's an incoming enemy drone!
The ship's Overview will be useful here. The ship's Overview is a summary of objects of interest in space. The Overview is customizable and you can interact with items listed in it. Captain, approach the Seeker to get into engagement range. |
Captain, I was able to download some data into my memory core. Wait, there's an incoming enemy drone!
The ship's Overview will be useful here. The ship's Overview is a summary of objects of interest in space. The Overview is customizable and you can interact with items listed in it. |
Captain, I was able to download some data into my memory core. Wait, there's an incoming enemy drone! The ship's <b>Overview</b> will be useful here. The ship's Overview is a summary of objects of interest in space. The Overview is customizable and you can interact with items listed in it. Captain, <b>approach</b> the Seeker to get into engagement range. |
|
541475 | One way to maintain range from an enemy is to orbit it, Captain. You should do this before opening fire.
Right-click on the Seeker and select 'Orbit at 500m' to begin circling it. |
One way to maintain range from an enemy is to orbit it, Captain. You should do this before opening fire. | One way to maintain range from an enemy is to <b>orbit</b> it, Captain. You should do this before opening fire. Right-click on the Seeker and select <b>'Orbit at 500m'</b> to begin circling it. |
|
541476 | Captain, try and establish a sensor lock on the Seeker. This is necessary for your weapons to target it.
Right-click on the Seeker and select 'Lock Target'. |
Captain, try and establish a sensor lock on the Seeker. This is necessary for your weapons to target it. | Captain, try and establish a sensor <b>lock</b> on the Seeker. This is necessary for your weapons to target it. Right-click on the Seeker and select <b>'Lock Target'</b>. |
|
541844 | Captain, the next stargate in your route will always have a yellow icon. Find this gate in the overview, right-click and select 'Jump' to begin travelling to your destination.
The agent may be many systems away, you can continue to jump through each stargates that has a yellow icon until you reach your destination. You can also activate the autopilot to automatically warp and jump your ship towards your destination. While useful, the autopilot is not as fast as manually travelling from gate to gate. |
Captain, the next stargate in your route will always have a yellow icon. | Captain, the next stargate in your route will always have a yellow icon. The agent may be many systems away, you can continue to <b>jump</b> through each stargates that has a yellow icon until you reach your destination. You can also activate the <b>autopilot</b> to automatically warp and jump your ship towards your destination. While useful, the autopilot is not as fast as manually travelling from gate to gate. |
|
541947 | Too late, Captain! The ship has been destroyed but we may be able to recover the data they mentioned.
First, let's try finding the wreck in space. To do this hold down the left mouse button and move your mouse around to rotate the camera. |
Too late, Captain! The ship has been destroyed but we may be able to recover the data they mentioned.
First, let's try finding the wreck in space. |
Too late, Captain! The ship has been destroyed but we may be able to recover the data they mentioned. First, let's try finding the wreck in space. To do this <b>hold down</b> the <b>left mouse button</b> and move your mouse around to rotate the camera. |
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543568 | Winter_Cloud_R2 | Winter_Cloud_R2 | Item name for typeID 49755 (Large Collidable Object) | |
543649 | Rotate camera | To do this hold down the left mouse button and move your mouse around to rotate the camera. | ||
543650 | Approach Seeker | Captain, approach the Seeker to get into engagement range. | ||
543651 | Orbit Seeker | Right-click on the Seeker and select 'Orbit at 500m' to begin circling it. | ||
543652 | Lock Seeker | Right-click on the Seeker and select 'Lock Target'. | ||
543654 | Dock at Home Station | Locate your home station in space, or in your Overview, then right-click on it and select 'Dock'. | ||
543655 | Open The Agency | Click on this icon in your Neocom to open The Agency | ||
543682 | Approach the wreck | Approach the wreck | ||
543689 | WARNING: You are deploying your corporation's first structure. All corporations that have a structure in space are open to war deccs. | WARNING: You are deploying your corporation's first structure. All corporations that have a structure in space are open to war deccs. | UI/Structures/Deployment/FirstStructureWarning | |
543690 | WARNING: You are deploying your corporation's first structure. All corporations that have a structure in space are open to war deccs. | WARNING: You are deploying your corporation's first structure. All corporations that have a structure in space are open to war deccs. | ||
543691 | Make War Deccable? | Make War Deccable? | ||
543692 | Your game environment is not safe, please make sure EVE GUARD is operating, or your character will be ad into suspect list. | Your game environment is not safe, please make sure EVE GUARD is operating, or your character will be ad into suspect list. | UI/Kiring/GameEnvirNotSafe | |
543711 | Fleet Cyno: {fleetMemberName} [{[location] system.name}] | Fleet Cyno: {fleetMemberName} [{[location] system.name}] | UI/Menusvc/BeaconLabelCyno | |
543712 | Beacon: {structureName} | Beacon: {structureName} | UI/Menusvc/BeaconLabelBeacon | |
543713 | Winter Event Camera Lock | Winter Event Camera Lock | Item name for typeID 49782 (#System) | |
543714 | Camera pitch locking for winter planet dungeon | Camera pitch locking for winter planet dungeon | Item description for "Winter Event Camera Lock" (typeID 49782) | |
543715 | Sansha's Nation | Sansha's Nation | ||
543716 | Sansha's Nation agent missions completed towards an Epic Arc. | Sansha's Nation agent missions completed towards an Epic Arc. | ||
543717 | ORE | ORE | ||
543718 | ORE agent missions completed towards an Epic Arc. | ORE agent missions completed towards an Epic Arc. | ||
543719 | Ammatar Mandate | Ammatar Mandate | ||
543720 | Ammatar Mandate agent missions completed towards an Epic Arc. | Ammatar Mandate agent missions completed towards an Epic Arc. | ||
543721 | Click "Warp to Location" on the Info Panel under the Investigation tab. | Click "Warp to Location" on the Info Panel under the Investigation tab. | ||
543727 | Click on this icon to open The Agency, then select The Seekers Investigation and activate another mission. | Click on this icon to open The Agency, then select The Seekers Investigation and activate another mission. | ||
543728 | War Allowed | War Allowed | UI/WarPermit/CorpStatusWarAllowed | |
543729 | War not Alowed | War not Alowed | UI/WarPermit/CorpStatusWarNotAllowed | |
543730 | Unknown | Unknown | UI/WarPermit/CorpStatusWarPermitUnknown | |
543731 | *This explains what war permit is!* | *This explains what war permit is!* | UI/WarPermit/WarPermitExplanation | |
543732 | War Permit Status | War Permit Status | UI/WarPermit/WarPermitStatus | |
543733 | War Permit: {warPermitStatus} | War Permit: {warPermitStatus} | UI/WarPermit/WarPermitWithStatus | |
543741 | Warp to the investigation site by using the 'Warp To' button on the Info Panel. | Warp to the investigation site by using the 'Warp To' button on the Info Panel. | ||
543742 | Locate a station in the Overview, then right-click and select 'Dock'. | Locate a station in the Overview, then right-click and select <b>'Dock'</b>. | ||
543743 | To activate it, click on the module in the ship's HUD. | To activate it, click on the module in the ship's HUD. | ||
543744 | The agent may be many systems away, you can continue to jump through each stargate that has a yellow icon until you reach your destination. | The agent may be many systems away, you can continue to <b>jump</b> through each stargate that has a yellow icon until you reach your destination. | ||
543745 | Find this gate in the overview, right-click and select 'Jump' to begin travelling to your destination. | Find this gate in the overview, right-click and select <b>'Jump'</b> to begin travelling to your destination. | ||
543746 | You can also activate the autopilot to automatically warp and jump your ship towards your destination.
While useful, the autopilot is not as fast as manually travelling from gate to gate. |
You can also activate the <b>autopilot</b> to automatically warp and jump your ship towards your destination. While useful, the autopilot is not as fast as manually travelling from gate to gate. |
||
543747 | Your corporation is now eligible to declare a war or have war declerad on you. This could be because your corporation and/or one of the corporations in your alliance has a structure deployed in space. |
Your corporation is now eligible to declare a war or have war declerad on you. This could be because your corporation and/or one of the corporations in your alliance has a structure deployed in space. |
Notifications/bodyCorpBecameWarEligible | |
543748 | Your corporation is now eligable for war | Your corporation is now eligable for war | Notifications/subjCorpBecameWarEligible | |
543749 | Your corporation is no longer eligible to declare a war or have war declerad on it. Neither your corp nor alliance appear to own a structure in space, but were they to get one, they would become eligible for war again. |
Your corporation is no longer eligible to declare a war or have war declerad on it. Neither your corp nor alliance appear to own a structure in space, but were they to get one, they would become eligible for war again. |
Notifications/bodyCorpNoLongerWarEligible | |
543750 | Your Corporation is no longer eligable for war | Your Corporation is no longer eligable for war | Notifications/subjCorpNoLongerWarEligible | |
543751 | Corporation Became War Eligible | Corporation Became War Eligible | Notifications/NotificationNames/CorpBecameWarEligible | |
543752 | Corporation No Longer War Eligible | Corporation No Longer War Eligible | Notifications/NotificationNames/CorpNoLongerWarEligible | |
543753 | Next, warp to the investigation site using the 'Warp to Location' button in the Info Panel. | Next, warp to the investigation site using the 'Warp to Location' button in the Info Panel. | ||
543754 | Warp to the site using 'Warp To' on the Info Panel. | Warp to the site using 'Warp To' on the Info Panel. | ||
543755 | To activate the Acceleration Gate, right-click on it in your Overview and select 'Activate Gate'. | To activate the Acceleration Gate, right-click on it in your Overview and select <b>'Activate Gate'</b>. | ||
543756 | Polar Gate North | Polar Gate North | Item name for typeID 49784 (Warp Gate) | |
543757 | Polar Gate South | Polar Gate South | Item name for typeID 49785 (Warp Gate) | |
543758 | Equatorial Gate | Equatorial Gate | Item name for typeID 49786 (#System) | |
543759 | Hiemal Carboxyl Vapour | Hiemal Carboxyl Vapour | Item name for typeID 49787 (Harvestable Cloud) | |
543763 | Spectrographic analyses of this cloud's composition indicates the presence of sublimed tricarboxyl compounds. Processing these gases should yield stable tricarboxyl solids when done at an appropriate facility. | Spectrographic analyses of this cloud's composition indicates the presence of sublimed tricarboxyl compounds. Processing these gases should yield stable tricarboxyl solids when done at an appropriate facility. | Item description for "Hiemal Carboxyl Vapour" (typeID 49787) | |
543770 | Frostline Logistics Node | Frostline Logistics Node | Item name for typeID 49788 (Spawn Container) | |
543771 | Hiemal Carboxyl Condensate | Hiemal Carboxyl Condensate | Item name for typeID 49789 (Ice) | |
543772 | Zero-Point Remote Armor Repairer | Zero-Point Remote Armor Repairer | Group description for group ID 2018 | |
543773 | Zero-Point Remote Armor Repairer Blueprint | Zero-Point Remote Armor Repairer Blueprint | Group description for group ID 2019 | |
543774 | Sun | Sun | UI/Moonmining/SundayShort | |
543775 | Mon | Mon | UI/Moonmining/MondayShort | |
543776 | Tue | Tue | UI/Moonmining/TuesdayShort | |
543777 | Wed | Wed | UI/Moonmining/WednesdayShort | |
543778 | Thu | Thu | UI/Moonmining/ThursdayShort | |
543779 | Fri | Fri | UI/Moonmining/FridayShort | |
543780 | Sat | Sat | UI/Moonmining/SaturdayShort | |
543781 | M2-F 'Burst' Ballistic Control System | M2-F 'Burst' Ballistic Control System | Item name for typeID 49790 (Ballistic Control system) | |
543782 | A computer system designed for monitoring and guiding missiles in flight, modified by Mordu's Legion to increase missile effectiveness against faster targets. | A computer system designed for monitoring and guiding missiles in flight, modified by Mordu's Legion to increase missile effectiveness against faster targets. | Item description for "M2-F 'Burst' Ballistic Control System" (typeID 49790) | |
543786 | Frostline 'Helix' Integrated Analyzer | Frostline 'Helix' Integrated Analyzer | Item name for typeID 49791 (Data Miners) | |
543787 | EVE/Evetypes/Types/Descriptions/87:543787 | EVE/Evetypes/Types/Descriptions/87:543787 | Item description for "Frostline 'Helix' Integrated Analyzer" (typeID 49791) | |
543788 | Frostline 'Glutton' Harvester Upgrade | Frostline 'Glutton' Harvester Upgrade | Item name for typeID 49792 (#System) | |
543789 | Developed by industrious ORE Frostline engineers, this module increases the efficacy of Ore, Ice and Gas harvesting equipment though comparatively less than a module designed for a specific Harvester.
This does however confer increased flexibility during deployed operations as a pilot will not necessarily need to modify their ships fitting to effectively harvest different materials. |
Developed by industrious ORE Frostline engineers, this module increases the efficacy of Ore, Ice and Gas harvesting equipment though comparatively less than a module designed for a specific Harvester. This does however confer increased flexibility during deployed operations as a pilot will not necessarily need to modify their ships fitting to effectively harvest different materials. |
Item description for "Frostline 'Glutton' Harvester Upgrade" (typeID 49792) |
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