Comparing Tranquility_Previous (Build: 1125998) to Tranquility_Next (Build: 1127751)

Generated @ 2017-03-14 12:52:54 CET

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New Items (24 Entries)
Name Description Group Attributes
Pacifier No Description Covert Ops
Click to toggle showing the 13 attributes. typeID: 44993
graphicID: 1053
Mass: 1400000
Capacity: 150
Volume: 20000
typeNameID: 525236
published: False
radius: 38
soundID: 30
wreckTypeID: 26941
basePrice: 30000000
portionSize: 1
groupID: 830
Enforcer No Description Force Recon Ship
Click to toggle showing the 13 attributes. typeID: 44995
graphicID: 1050
Mass: 12500000
Capacity: 300
Volume: 100000
typeNameID: 525237
published: False
radius: 200
soundID: 30
wreckTypeID: 26940
basePrice: 200000000
portionSize: 1
groupID: 833
Marshal No Description Black Ops
Click to toggle showing the 13 attributes. typeID: 44996
graphicID: 1059
Mass: 150000000
Capacity: 700
Volume: 450000
typeNameID: 525238
published: False
radius: 250
soundID: 30
wreckTypeID: 26939
basePrice: 1000000000
portionSize: 1
groupID: 898
♦ Sotiyo No Description ♦ Engineering Complex
Click to toggle showing the 80 attributes. Mass: 50000000000.0
Shield Capacity: 72000000.0
Service Slots: 6.0
Structure Hitpoints: 72000000.0
Rig Size: 4.0
Low Slots: 3.0
Medium Slots: 4.0
High Slots: 6.0
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.8
Shield Kinetic Damage Resistance: 0.8
Shield Thermal Damage Resistance: 0.8
graphicID: 21406
structureServiceRoleBonus: -25.0
Capacity: 0.0
Signature Radius: 150000.0
Fighter Hangar Capacity: 100000.0
CPU Output: 50000.0
uniformity: 1.0
Scan Resolution: 45.0
Armor Hitpoints: 72000000.0
Weekly Vulnerability: 26.0
Sensor Warfare Resistance: 0.0
Weapon Disruption Resistance: 0.0
Target Painter Resistance: 0.0
Powergrid Output: 4000000.0
Remote Logistics Impedance: 0.0
Armor Explosive Damage Resistance: 0.8
Capacitor Recharge time: 14400000.0
Maximum Targeting Range: 350000.0
Armor Kinetic Damage Resistance: 0.8
Armor Thermal Damage Resistance: 0.8
Remote Electronic Assistance Impedance: 0.0
Armor EM Damage Resistance: 0.8
Launcher Hardpoints: 3.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.8
Structure Thermal Damage Resistance: 0.8
Structure Explosive Damage Resistance: 0.8
Rig Slots: 3.0
portionSize: 1
groupID: 1876
armorUniformity: 1.0
Upgrade Hardpoints: 3.0
typeNameID: 525290
Stasis Webifier Resistance: 0.0
heatCapacityHi: 100.0
typeID: 45006
radius: 150000.0
Structure EM Damage Resistance: 0.8
Fighter Squadron Launch Tubes: 5.0
Light Fighter Squadron Limit: 5.0
Support Fighter Squadron Limit: 3.0
Heavy Fighter Squadrons Limit: 0.0
heatCapacityMed: 100.0
heatCapacityLow: 100.0
soundID: 20244
wreckTypeID: 40704
published: False
Maximum Locked Targets: 8.0
raceID: 4
fighterAbilityAntiCapitalMissileResistance: 1.0
Volume: 800000.0
ECM Resistance: 0.0
RADAR Sensor Strength: 500.0
Ladar Sensor Strength: 500.0
Magnetometric Sensor Strength: 500.0
Gravimetric Sensor Strength: 500.0
Maximum tethering range: 10000.0
Shield recharge time: 9.99999999999e+11
Capacitor Capacity: 400000.0
Shield Uniformity: 1.0
Heat Attenuation: 0.76
heatAttenuationMed: 0.71
heatAttenuationMed: 0.5
Shield Damage Limit (per second): 75000.0
Armor Damage Limit (per second): 75000.0
Structure Damage Limit (per second): 75000.0
basePrice: 0.0
Capacitor Warfare Resistance: 0.0
Chunk No Description Large Collidable Object
Click to toggle showing the 11 attributes. typeID: 45008
graphicID: 21448
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 525313
published: False
radius: 115902
basePrice: 0.0
portionSize: 1
groupID: 226
Standup Moon Drill No Description Structure Resource Processing Service Module
Click to toggle showing the 12 attributes. typeID: 45009
graphicID: 21447
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 525314
sofFactionName: upwell
radius: 1
published: False
basePrice: 0.0
portionSize: 1
groupID: 1322
Focused Warp Scrambling Script Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp scrambler. This allows the module to scramble ships of any size, including ships normally immune to all forms of electronic warfare. Warp Disruption Script
Click to toggle showing the 25 attributes. Duration Bonus: -80.0
Modification of Signature Radius Bonus: -100.0
Mass: 1.0
Volume: 1.0
typeNameID: 525355
Used with (Launcher Group): 899.0
iconID: 21513
basePrice: 0.0
marketGroupID: 1094
maxRangeHidden: 24000.0
descriptionID: 525381
typeID: 45010
radius: 0.0
Tech Level: 1.0
Capacity: 0.0
capacitorNeedHidden: 0.0
Modification of Mass Reduction: -100.0
Modification of Afterburner and Microwarpdrive Thrust Bonus: -100.0
Modification of Afterburner and Microwarpdrive Maximum Velocity Bonus: -100.0
Warp Scramble Range Bonus: -20.0
Banned in Empire Space: 0.0
Capacitor Need Bonus: -60.0
published: True
portionSize: 1
groupID: 908
Focused Warp Scrambling Script Blueprint No Description Script Blueprint
Click to toggle showing the 12 attributes. typeID: 45011
graphicID: 1131
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 525356
iconID: 1131
published: True
marketGroupID: 1105
basePrice: 50000000
portionSize: 1
groupID: 912
Raven IGC Victory SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45012
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 525369
published: True
marketGroupID: 1965
basePrice: 0.0
portionSize: 1
groupID: 1311
Cormorant IGC Victory SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45013
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 525370
published: True
marketGroupID: 1995
basePrice: 0.0
portionSize: 1
groupID: 1311
Caracal IGC Victory SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45014
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 525371
published: True
marketGroupID: 1991
basePrice: 0.0
portionSize: 1
groupID: 1311
Drake IGC Victory SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45015
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 525372
published: True
marketGroupID: 1957
basePrice: 0.0
portionSize: 1
groupID: 1311
H4-RP4 Kyonoke Inquest Center This Keepstar was constructed by the Society of Conscious Thought to act as a research and development center for the study of the Kyonoke Plague. Widely considered by academics to be the single largest research installation in New Eden, its laboratories have hosted research projects from some of the most intelligent minds in human history. Large Collidable Object
Click to toggle showing the 13 attributes. descriptionID: 525375
typeID: 45016
graphicID: 21139
Mass: 9000000000
Capacity: 0.0
Volume: 8000
typeNameID: 525374
published: False
radius: 160000
soundID: 20233
basePrice: 0.0
portionSize: 1
groupID: 226
Keepstar Lights On No Description Cloud
Click to toggle showing the 11 attributes. typeID: 45017
graphicID: 21290
Mass: 0.0
Capacity: 0.0
Volume: 1
typeNameID: 525376
published: False
radius: 1
basePrice: 0.0
portionSize: 1
groupID: 227
Astero SOE Blue Cell (Surveillance) SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45018
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 525378
published: True
marketGroupID: 2031
basePrice: 0.0
portionSize: 1
groupID: 1311
Stratios SOE Blue Cell (Surveillance) SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45019
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 525379
published: True
marketGroupID: 2030
basePrice: 0.0
portionSize: 1
groupID: 1311
Nestor SOE Blue Cell (Surveillance) SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45020
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 525380
published: True
marketGroupID: 1963
basePrice: 0.0
portionSize: 1
groupID: 1311
Federation Navy Comet Sapphire Sungrazer SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45021
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 525385
published: True
marketGroupID: 2000
basePrice: 0.0
portionSize: 1
groupID: 1311
Maulus Navy Issue Sapphire Sungrazer SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45022
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 525386
published: True
marketGroupID: 2000
basePrice: 0.0
portionSize: 1
groupID: 1311
Exequror Navy Issue Sapphire Sungrazer SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45023
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 525387
published: True
marketGroupID: 2063
basePrice: 0.0
portionSize: 1
groupID: 1311
Vexor Navy Issue Sapphire Sungrazer SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45024
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 525388
published: True
marketGroupID: 2063
basePrice: 0.0
portionSize: 1
groupID: 1311
Brutix Navy Issue Sapphire Sungrazer SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45025
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 525389
published: True
marketGroupID: 2103
basePrice: 0.0
portionSize: 1
groupID: 1311
Dominix Navy Issue Sapphire Sungrazer SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45026
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 525390
published: True
marketGroupID: 2108
basePrice: 0.0
portionSize: 1
groupID: 1311
Megathron Navy Issue Sapphire Sungrazer SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 45027
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 525391
published: True
marketGroupID: 2108
basePrice: 0.0
portionSize: 1
groupID: 1311
Removed Items (0 Entries)
Name Description Group Attributes

Changes to Attributes (13 Entries)
Attribute Name Diff
1656 - AI_TankingModifierDrone description: Tanking modifier applied to drones. 1.0 is no modifier => Tanking modifier applied to drones if their owner is tanking. 1.0 is no modifier
published: True => False
2349 - fighterAbilityLaunchBombDuration highIsGood: True => False
2155 - fighterAbilityMicroJumpDriveDuration highIsGood: True => False
2220 - fighterAbilityECMDuration highIsGood: True => False
2135 - remoteAssistanceImpedance iconID: 0 => 74
2253 - ECMResistance displayNameID: None => 315615 ("ECM Resistance")
iconID: None => 109
published: False => True
2177 - fighterAbilityAttackTurretDuration highIsGood: True => False
2182 - fighterAbilityMissilesDuration highIsGood: True => False
2610 - pilotSecurityStatus attributeCategory: None => 2
attributeID: None => 2610
attributeName: None => pilotSecurityStatus
categoryID: None => 7
defaultValue: None => 0.0
description: None => Pilot's Crimewatch sec status. Copied from character stats when boarding a ship.
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2401 - fighterAbilityKamikazeDuration highIsGood: True => False
2233 - fighterAbilityAttackMissileDuration highIsGood: True => False
2208 - fighterAbilityEnergyNeutralizerDuration highIsGood: True => False
2612 - AI_TankingModifierFighter attributeCategory: None => 5
attributeID: None => 2612
attributeName: None => AI_TankingModifierFighter
categoryID: None => 12
defaultValue: None => 1.3
description: None => Tanking modifier applied to fighters if their owner is tanking. 1.0 is no modifier
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
Attribute Changes per Type (141 Entries)
TypeID, Name, and Group Diff
10250 - Mining Drone II (Mining Drone) requiredSkill4: None => 22541.0 (Mining Drone Specialization)
requiredSkill4Level: None => 1.0
22544 - Hulk (Exhumer) maxTargetRange: 35000.0 => 45000.0
17425 - Crimson Arkonor (Arkonor) asteroidRadiusGrowthFactor: None => 0.85
asteroidRadiusUnitSize: None => 600.0
17426 - Prime Arkonor (Arkonor) asteroidRadiusGrowthFactor: None => 0.85
asteroidRadiusUnitSize: None => 600.0
19 - Spodumain (Spodumain) asteroidRadiusGrowthFactor: None => 0.85
asteroidRadiusUnitSize: None => 600.0
17428 - Triclinic Bistot (Bistot) asteroidRadiusGrowthFactor: None => 0.85
asteroidRadiusUnitSize: None => 600.0
17429 - Monoclinic Bistot (Bistot) asteroidRadiusGrowthFactor: None => 0.85
asteroidRadiusUnitSize: None => 600.0
22 - Arkonor (Arkonor) asteroidRadiusGrowthFactor: None => 0.85
asteroidRadiusUnitSize: None => 600.0
17432 - Sharp Crokite (Crokite) asteroidRadiusGrowthFactor: None => 0.85
asteroidRadiusUnitSize: None => 600.0
17433 - Crystalline Crokite (Crokite) asteroidRadiusGrowthFactor: None => 0.85
asteroidRadiusUnitSize: None => 600.0
17436 - Onyx Ochre (Dark Ochre) asteroidRadiusGrowthFactor: None => 0.85
asteroidRadiusUnitSize: None => 600.0
17437 - Obsidian Ochre (Dark Ochre) asteroidRadiusGrowthFactor: None => 0.85
asteroidRadiusUnitSize: None => 600.0
27678 - ECM Jammer Burst Projector (Burst Projectors) doomsdayAOEDuration: 30000.0 => 40000.0
2097 - Amarr Supercarrier Wreckage (Large Collidable Object) radius: 0.0 => 1.0
2105 - Amarr Carrier Wreckage (Large Collidable Object) radius: 0.0 => 1.0
17466 - Bright Spodumain (Spodumain) asteroidRadiusGrowthFactor: None => 0.85
asteroidRadiusUnitSize: None => 600.0
17467 - Gleaming Spodumain (Spodumain) asteroidRadiusGrowthFactor: None => 0.85
asteroidRadiusUnitSize: None => 600.0
15421 - Naiyon's Modified 425mm Railgun (Hybrid Weapon) sofFactionName: None => gallentebase
2110 - Minmatar Carrier Wreckage (Large Collidable Object) radius: 0.0 => 1.0
17476 - Covetor (Mining Barge) maxTargetRange: 35000.0 => 40000.0
41030 - 'Excavator' Mining Drone (Mining Drone) duration: 90000.0 => 60000.0
miningAmount: 220.0 => 110.0
28752 - ORE Ice Harvester (Strip Miner) maxRange: 12000.0 => 12500.0
28754 - ORE Strip Miner (Strip Miner) maxRange: 17000.0 => 18750.0
15443 - Shaqil's Modified 1200mm Artillery Cannon (Projectile Weapon) sofFactionName: None => minmatarbase
15445 - Shaqil's Modified 1400mm Howitzer Artillery (Projectile Weapon) sofFactionName: None => minmatarbase
28770 - Syndicate Mobile Large Warp Disruptor (Mobile Warp Disruptor) hp: 180000.0 => 300000.0
warpScrambleRange: 33500.0 => 40000.0
shieldCapacity: 60000.0 => 100000.0
armorHP: 90000.0 => 100000.0
shieldRechargeRate: 1200000.0 => 3000000.0
28772 - Syndicate Mobile Medium Warp Disruptor (Mobile Warp Disruptor) hp: 45000.0 => 75000.0
warpScrambleRange: 14500.0 => 17500.0
shieldCapacity: 15000.0 => 25000.0
armorHP: 22500.0 => 25000.0
shieldRechargeRate: 600000.0 => 1000000.0
28774 - Syndicate Mobile Small Warp Disruptor (Mobile Warp Disruptor) hp: 11250.0 => 17500.0
warpScrambleRange: 6250.0 => 7500.0
shieldCapacity: 3750.0 => 6250.0
armorHP: 5625.0 => 6250.0
shieldRechargeRate: 300000.0 => 500000.0
22546 - Skiff (Exhumer) maxTargetRange: 30000.0 => 35000.0
14453 - Raysere's Modified Tachyon Beam Laser (Energy Weapon) radius: 0.0 => 1.0
sofFactionName: None => amarrbase
22548 - Mackinaw (Exhumer) maxTargetRange: 30000.0 => 35000.0
11396 - Mercoxit (Mercoxit) asteroidRadiusGrowthFactor: None => 0.85
asteroidRadiusUnitSize: None => 600.0
4260 - Expanded Probe Launcher II (Scan Probe Launcher) radius: 0.0 => 1.0
4292 - Siege Module II (Siege Module) ECMResistance: 0.0 => 1e-05
4294 - Triage Module II (Siege Module) ECMResistance: 0.0 => 1e-05
1223 - Bistot (Bistot) asteroidRadiusGrowthFactor: None => 0.85
asteroidRadiusUnitSize: None => 600.0
1225 - Crokite (Crokite) asteroidRadiusGrowthFactor: None => 0.85
asteroidRadiusUnitSize: None => 600.0
1229 - Gneiss (Gneiss) asteroidRadiusGrowthFactor: None => 0.85
asteroidRadiusUnitSize: None => 400.0
1232 - Dark Ochre (Dark Ochre) asteroidRadiusGrowthFactor: None => 0.85
asteroidRadiusUnitSize: None => 600.0
20727 - Arch Angel Depleted Uranium L (Projectile Ammo) mass: 0.01 => 1.0
26888 - Mobile Large Warp Disruptor II (Mobile Warp Disruptor) hp: 120000.0 => 144000.0
shieldCapacity: 48000.0 => 60000.0
armorHP: 48000.0 => 60000.0
shieldRechargeRate: 1200000.0 => 3000000.0
26890 - Mobile Medium Warp Disruptor II (Mobile Warp Disruptor) hp: 30000.0 => 36000.0
shieldCapacity: 12000.0 => 15000.0
armorHP: 12000.0 => 15000.0
shieldRechargeRate: 600000.0 => 1000000.0
26892 - Mobile Small Warp Disruptor II (Mobile Warp Disruptor) hp: 7500.0 => 8400.0
shieldCapacity: 3000.0 => 3750.0
armorHP: 3000.0 => 3750.0
shieldRechargeRate: 300000.0 => 500000.0
27951 - Triage Module I (Siege Module) ECMResistance: 0.0 => 1e-05
30013 - Core Scanner Probe I (Scanner Probe) radius: 0.0 => 1.0
22852 - Hel (Supercarrier) fighterCapacity: 100000.0 => 110000.0
29003 - Focused Warp Disruption Script (Warp Disruption Script) iconID: 21513 => 21743
23917 - Wyvern (Supercarrier) fighterCapacity: 80000.0 => 90000.0
40340 - Upwell Palatine Keepstar (Citadel) energyWarfareResistance: 0.0 => 1e-05
sensorDampenerResistance: 0.0 => 1e-05
weaponDisruptionResistance: 0.0 => 1e-05
targetPainterResistance: 0.0 => 1e-05
stasisWebifierResistance: 0.0 => 1e-05
remoteRepairImpedance: 0.0 => 1e-05
remoteAssistanceImpedance: 0.0 => 1e-05
ECMResistance: 0.0 => 1e-05
40345 - Scarab I (Support Fighter) maxVelocity: 715.4 => 715.0
signatureRadius: 40.0 => 120.0
warpSpeedMultiplier: None => 1.5
40346 - Siren I (Support Fighter) maxVelocity: 715.4 => 715.0
signatureRadius: 40.0 => 120.0
warpSpeedMultiplier: None => 1.5
40347 - Dromi I (Support Fighter) maxVelocity: 715.4 => 715.0
signatureRadius: 40.0 => 120.0
warpSpeedMultiplier: None => 1.5
40358 - Equite I (Light Fighter) signatureRadius: 38.0 => 80.0
warpSpeedMultiplier: None => 1.5
40359 - Locust I (Light Fighter) signatureRadius: 38.0 => 80.0
warpSpeedMultiplier: None => 1.5
40360 - Satyr I (Light Fighter) signatureRadius: 38.0 => 80.0
warpSpeedMultiplier: None => 1.5
40361 - Gram I (Light Fighter) signatureRadius: 38.0 => 80.0
warpSpeedMultiplier: None => 1.5
40362 - Ametat I (Heavy Fighter) signatureRadius: 60.0 => 120.0
warpSpeedMultiplier: None => 1.5
40363 - Termite I (Heavy Fighter) signatureRadius: 60.0 => 120.0
warpSpeedMultiplier: None => 1.5
40364 - Antaeus I (Heavy Fighter) signatureRadius: 60.0 => 120.0
warpSpeedMultiplier: None => 1.5
40365 - Gungnir I (Heavy Fighter) signatureRadius: 60.0 => 120.0
warpSpeedMultiplier: None => 1.5
17865 - Iridescent Gneiss (Gneiss) asteroidRadiusGrowthFactor: None => 0.85
asteroidRadiusUnitSize: None => 400.0
17866 - Prismatic Gneiss (Gneiss) asteroidRadiusGrowthFactor: None => 0.85
asteroidRadiusUnitSize: None => 400.0
17869 - Magma Mercoxit (Mercoxit) asteroidRadiusGrowthFactor: None => 0.85
asteroidRadiusUnitSize: None => 600.0
17870 - Vitreous Mercoxit (Mercoxit) asteroidRadiusGrowthFactor: None => 0.85
asteroidRadiusUnitSize: None => 600.0
13786 - Domination Dual 180mm Autocannon (Projectile Weapon) mass: 12.5 => 1000.0
raceID: 2 => None
489 - Dual 180mm AutoCannon I (Projectile Weapon) mass: 12.5 => 1000.0
28583 - Industrial Core I (Siege Module) ECMResistance: 0.0 => 1e-05
32246 - RSS Core Scanner Probe (Scanner Probe) radius: 0.0 => 1.0
23055 - Templar I (Light Fighter) signatureRadius: 42.0 => 100.0
warpSpeedMultiplier: None => 1.5
23057 - Dragonfly I (Light Fighter) signatureRadius: 42.0 => 100.0
warpSpeedMultiplier: None => 1.5
17938 - Core Probe Launcher I (Scan Probe Launcher) radius: 0.0 => 1.0
23059 - Firbolg I (Light Fighter) signatureRadius: 42.0 => 100.0
warpSpeedMultiplier: None => 1.5
23061 - Einherji I (Light Fighter) signatureRadius: 42.0 => 100.0
warpSpeedMultiplier: None => 1.5
32325 - Cyclops I (Heavy Fighter) maxVelocity: 493.92 => 494.0
signatureRadius: 50.0 => 110.0
warpSpeedMultiplier: None => 1.5
32340 - Malleus I (Heavy Fighter) maxVelocity: 576.24 => 576.0
signatureRadius: 50.0 => 110.0
warpSpeedMultiplier: None => 1.5
32342 - Tyrfing I (Heavy Fighter) maxVelocity: 603.68 => 604.0
signatureRadius: 50.0 => 110.0
warpSpeedMultiplier: None => 1.5
32344 - Mantis I (Heavy Fighter) maxVelocity: 521.36 => 521.0
signatureRadius: 50.0 => 110.0
warpSpeedMultiplier: None => 1.5
43612 - ♦ Badger (♦ Mining Hauler) wreckTypeID: 26529 => 26507
43613 - ♦ Bustard (♦ Mining Hauler) wreckTypeID: 26529 => 26503
37473 - Drifter Response Battleship (Drifter Response Battleship) energyNeutralizerRangeOptimal: 100000.0 => None
energyNeutralizerEntityChance: 1.0 => None
energyNeutralizerDuration: 10000.0 => None
behaviorEnergyNeutralizerDuration: None => 10000.0
behaviorEnergyNeutralizerRange: None => 100000.0
behaviorEnergyNeutralizerFalloff: None => 0.0
behaviorEnergyNeutralizerDischarge: None => 0.0
40552 - Equite II (Light Fighter) signatureRadius: 36.0 => 80.0
warpSpeedMultiplier: None => 1.5
40553 - Gram II (Light Fighter) signatureRadius: 36.0 => 80.0
warpSpeedMultiplier: None => 1.5
40554 - Locust II (Light Fighter) signatureRadius: 36.0 => 80.0
warpSpeedMultiplier: None => 1.5
40555 - Satyr II (Light Fighter) signatureRadius: 36.0 => 80.0
warpSpeedMultiplier: None => 1.5
40556 - Templar II (Light Fighter) signatureRadius: 40.0 => 100.0
warpSpeedMultiplier: None => 1.5
40557 - Dragonfly II (Light Fighter) signatureRadius: 40.0 => 100.0
warpSpeedMultiplier: None => 1.5
40558 - Firbolg II (Light Fighter) signatureRadius: 40.0 => 100.0
warpSpeedMultiplier: None => 1.5
40559 - Einherji II (Light Fighter) signatureRadius: 40.0 => 100.0
warpSpeedMultiplier: None => 1.5
40560 - Ametat II (Heavy Fighter) signatureRadius: 60.0 => 120.0
warpSpeedMultiplier: None => 1.5
40561 - Malleus II (Heavy Fighter) maxVelocity: 599.76 => 600.0
signatureRadius: 50.0 => 110.0
warpSpeedMultiplier: None => 1.5
40562 - Antaeus II (Heavy Fighter) signatureRadius: 60.0 => 120.0
warpSpeedMultiplier: None => 1.5
40563 - Cyclops II (Heavy Fighter) maxVelocity: 514.08 => 514.0
signatureRadius: 50.0 => 110.0
warpSpeedMultiplier: None => 1.5
40564 - Gungnir II (Heavy Fighter) signatureRadius: 60.0 => 120.0
warpSpeedMultiplier: None => 1.5
40565 - Tyrfing II (Heavy Fighter) maxVelocity: 628.32 => 628.0
signatureRadius: 50.0 => 110.0
warpSpeedMultiplier: None => 1.5
40566 - Termite II (Heavy Fighter) signatureRadius: 60.0 => 120.0
warpSpeedMultiplier: None => 1.5
40567 - Mantis II (Heavy Fighter) maxVelocity: 542.64 => 543.0
signatureRadius: 50.0 => 110.0
warpSpeedMultiplier: None => 1.5
33400 - Bastion Module I (Siege Module) ECMResistance: 0.0 => 1e-05
weaponDisruptionResistanceBonus: -95.0 => -99.9999
40569 - Scarab II (Support Fighter) maxVelocity: 744.6 => 744.0
signatureRadius: 40.0 => 120.0
warpSpeedMultiplier: None => 1.5
40570 - Siren II (Support Fighter) maxVelocity: 744.6 => 744.0
signatureRadius: 40.0 => 120.0
warpSpeedMultiplier: None => 1.5
40571 - Dromi II (Support Fighter) maxVelocity: 744.6 => 744.0
signatureRadius: 40.0 => 120.0
warpSpeedMultiplier: None => 1.5
42654 - ♦ Bestower (♦ Mining Hauler) wreckTypeID: 26529 => 26485
42655 - ♦ Impel (♦ Mining Hauler) wreckTypeID: 26529 => 26481
42656 - ♦ Badger (♦ Mining Hauler) wreckTypeID: 26529 => 26507
42657 - ♦ Bustard (♦ Mining Hauler) wreckTypeID: 26529 => 26503
42659 - ♦ Occator (♦ Mining Hauler) wreckTypeID: 26529 => 26525
42660 - ♦ Mammoth (♦ Mining Hauler) wreckTypeID: 26529 => 26551
42661 - ♦ Mastodon (♦ Mining Hauler) wreckTypeID: 26529 => 26547
16058 - Republic Fleet Dual 180mm Autocannon (Projectile Weapon) mass: 12.5 => 1000.0
raceID: 2 => None
40635 - Stasis Webification Burst Projector (Burst Projectors) doomsdayAOEDuration: 20000.0 => 40000.0
28369 - Miner II (China) (Mining Laser) sofFactionName: None => orebase
37599 - Cenobite I (Support Fighter) maxVelocity: 715.4 => 715.0
signatureRadius: 40.0 => 120.0
warpSpeedMultiplier: None => 1.5
40696 - Warp Disruption Burst Projector (Burst Projectors) doomsdayAOEDuration: 20000.0 => 40000.0
40697 - Sensor Dampening Burst Projector (Burst Projectors) doomsdayAOEDuration: 30000.0 => 60000.0
40698 - Target Illumination Burst Projector (Burst Projectors) doomsdayAOEDuration: 30000.0 => 60000.0
40699 - Weapon Disruption Burst Projector (Burst Projectors) doomsdayAOEDuration: 30000.0 => 60000.0
40568 - Cenobite II (Support Fighter) maxVelocity: 744.6 => 744.0
signatureRadius: 40.0 => 120.0
warpSpeedMultiplier: None => 1.5
34580 - Lux Kontos (Energy Weapon) radius: 0.0 => 1.0
sofFactionName: None => jovebase
30488 - Sisters Core Scanner Probe (Scanner Probe) radius: 0.0 => 1.0
20280 - Siege Module I (Siege Module) ECMResistance: 0.0 => 1e-05
42829 - Mining Laser Field Enhancement Charge (Mining Foreman Burst Charges) warfareBuff1Multiplier: 30.0 => 40.0
9071 - Dual 180mm 'Scout' Autocannon I (Projectile Weapon) mass: 12.5 => 1000.0
raceID: 2 => None
9073 - Dual 180mm Carbine Repeating Cannon I (Projectile Weapon) mass: 12.5 => 1000.0
raceID: 4 => None
2937 - Dual 180mm AutoCannon II (Projectile Weapon) mass: 12.5 => 1000.0
9091 - Dual 180mm Gallium Machine Gun (Projectile Weapon) mass: 12.5 => 1000.0
raceID: 8 => None
2948 - Shadow (Heavy Fighter) maxVelocity: 542.64 => 543.0
signatureRadius: 45.0 => 100.0
warpSpeedMultiplier: None => 1.5
fighterAbilityAttackMissileDamageEM: 160.0 => 200.0
fighterAbilityAttackMissileDamageTherm: 160.0 => 200.0
9093 - Dual 180mm Prototype Automatic Cannon (Projectile Weapon) mass: 12.5 => 1000.0
raceID: 1 => None
42890 - Industrial Core II (Siege Module) ECMResistance: 0.0 => 1e-05
12198 - Mobile Small Warp Disruptor I (Mobile Warp Disruptor) hp: 7500.0 => 7000.0
armorHP: 3750.0 => 2500.0
shieldRechargeRate: 300000.0 => 500000.0
12199 - Mobile Medium Warp Disruptor I (Mobile Warp Disruptor) armorHP: 15000.0 => 10000.0
shieldRechargeRate: 600000.0 => 1000000.0
12200 - Mobile Large Warp Disruptor I (Mobile Warp Disruptor) armorHP: 60000.0 => 40000.0
shieldRechargeRate: 1200000.0 => 3000000.0
4044 - Sleeper Turret Small (Energy Weapon) radius: 0.0 => 1.0
sofFactionName: None => sleeperbase
4045 - Sleeper Turret Medium (Energy Weapon) radius: 0.0 => 1.0
sofFactionName: None => sleeperbase
45006 - ♦ Sotiyo (♦ Engineering Complex)
Click to toggle showing the 80 attributes.mass: None => 50000000000.0
hp: None => 72000000.0
powerOutput: None => 4000000.0
lowSlots: None => 3.0
medSlots: None => 4.0
hiSlots: None => 6.0
capacity: None => 0.0
cpuOutput: None => 50000.0
rechargeRate: None => 14400000.0
maxTargetRange: None => 350000.0
launcherSlotsLeft: None => 3.0
kineticDamageResonance: None => 0.8
thermalDamageResonance: None => 0.8
explosiveDamageResonance: None => 0.8
emDamageResonance: None => 0.8
uniformity: None => 1.0
volume: None => 800000.0
radius: None => 150000.0
maxLockedTargets: None => 8.0
raceID: None => 4
scanRadarStrength: None => 500.0
scanLadarStrength: None => 500.0
scanMagnetometricStrength: None => 500.0
scanGravimetricStrength: None => 500.0
shieldCapacity: None => 72000000.0
armorHP: None => 72000000.0
armorEmDamageResonance: None => 0.8
armorExplosiveDamageResonance: None => 0.8
armorKineticDamageResonance: None => 0.8
armorThermalDamageResonance: None => 0.8
shieldEmDamageResonance: None => 0.8
shieldExplosiveDamageResonance: None => 0.8
shieldKineticDamageResonance: None => 0.8
shieldThermalDamageResonance: None => 0.8
shieldRechargeRate: None => 9.99999999999e+11
capacitorCapacity: None => 400000.0
shieldUniformity: None => 1.0
armorUniformity: None => 1.0
signatureRadius: None => 150000.0
scanResolution: None => 45.0
upgradeCapacity: None => 400.0
rigSlots: None => 3.0
upgradeSlotsLeft: None => 3.0
heatCapacityHi: None => 100.0
heatCapacityMed: None => 100.0
heatCapacityLow: None => 100.0
heatAttenuationHi: None => 0.76
heatAttenuationMed: None => 0.71
heatAttenuationLow: None => 0.5
rigSize: None => 4.0
published: None => False
shieldDamageLimit: None => 75000.0
armorDamageLimit: None => 75000.0
structureDamageLimit: None => 75000.0
energyWarfareResistance: None => 0.0
fighterCapacity: None => 100000.0
serviceSlots: None => 6.0
vulnerabilityRequired: None => 26.0
sensorDampenerResistance: None => 0.0
weaponDisruptionResistance: None => 0.0
targetPainterResistance: None => 0.0
stasisWebifierResistance: None => 0.0
remoteRepairImpedance: None => 0.0
remoteAssistanceImpedance: None => 0.0
fighterTubes: None => 5.0
fighterLightSlots: None => 5.0
fighterSupportSlots: None => 3.0
fighterHeavySlots: None => 0.0
fighterAbilityAntiCapitalMissileResistance: None => 1.0
ECMResistance: None => 0.0
tetheringRange: None => 10000.0
structureServiceRoleBonus: None => -25.0
basePrice: None => 0.0
graphicID: None => 21406
groupID: None => 1876
portionSize: None => 1
soundID: None => 20244
typeID: None => 45006
typeNameID: None => 525290
wreckTypeID: None => 40704
4049 - Sleeper Turret Large (Energy Weapon) radius: 0.0 => 1.0
sofFactionName: None => sleeperbase
45010 - Focused Warp Scrambling Script (Warp Disruption Script)
Click to toggle showing the 25 attributes.mass: None => 1.0
capacity: None => 0.0
durationBonus: None => -80.0
launcherGroup: None => 899.0
volume: None => 1.0
radius: None => 0.0
capNeedBonus: None => -60.0
techLevel: None => 1.0
disallowInEmpireSpace: None => 0.0
signatureRadiusBonusBonus: None => -100.0
maxRangeHidden: None => 24000.0
capacitorNeedHidden: None => 0.0
massBonusPercentageBonus: None => -100.0
speedBoostFactorBonusBonus: None => -100.0
speedFactorBonusBonus: None => -100.0
warpScrambleRangeBonus: None => -20.0
published: None => True
basePrice: None => 0.0
descriptionID: None => 525381
groupID: None => 908
iconID: None => 21513
marketGroupID: None => 1094
portionSize: None => 1
typeID: None => 45010
typeNameID: None => 525355
35825 - Raitaru (Engineering Complex) maximumRangeCap: None => 400000.0
energyWarfareResistance: 0.0 => 1e-05
sensorDampenerResistance: 0.0 => 1e-05
weaponDisruptionResistance: 0.0 => 1e-05
targetPainterResistance: 0.0 => 1e-05
stasisWebifierResistance: 0.0 => 1e-05
remoteRepairImpedance: 0.0 => 1e-05
remoteAssistanceImpedance: 0.0 => 1e-05
ECMResistance: 0.0 => 1e-05
35826 - Azbel (Engineering Complex) maximumRangeCap: None => 400000.0
energyWarfareResistance: 0.0 => 1e-05
sensorDampenerResistance: 0.0 => 1e-05
weaponDisruptionResistance: 0.0 => 1e-05
targetPainterResistance: 0.0 => 1e-05
stasisWebifierResistance: 0.0 => 1e-05
remoteRepairImpedance: 0.0 => 1e-05
remoteAssistanceImpedance: 0.0 => 1e-05
ECMResistance: 0.0 => 1e-05
35827 - Sotiyo (Engineering Complex) maximumRangeCap: None => 400000.0
energyWarfareResistance: 0.0 => 1e-05
sensorDampenerResistance: 0.0 => 1e-05
weaponDisruptionResistance: 0.0 => 1e-05
targetPainterResistance: 0.0 => 1e-05
stasisWebifierResistance: 0.0 => 1e-05
remoteRepairImpedance: 0.0 => 1e-05
remoteAssistanceImpedance: 0.0 => 1e-05
ECMResistance: 0.0 => 1e-05
35832 - Astrahus (Citadel) energyWarfareResistance: 0.0 => 1e-05
sensorDampenerResistance: 0.0 => 1e-05
weaponDisruptionResistance: 0.0 => 1e-05
targetPainterResistance: 0.0 => 1e-05
stasisWebifierResistance: 0.0 => 1e-05
remoteRepairImpedance: 0.0 => 1e-05
remoteAssistanceImpedance: 0.0 => 1e-05
ECMResistance: 0.0 => 1e-05
35833 - Fortizar (Citadel) energyWarfareResistance: 0.0 => 1e-05
sensorDampenerResistance: 0.0 => 1e-05
weaponDisruptionResistance: 0.0 => 1e-05
targetPainterResistance: 0.0 => 1e-05
stasisWebifierResistance: 0.0 => 1e-05
remoteRepairImpedance: 0.0 => 1e-05
remoteAssistanceImpedance: 0.0 => 1e-05
ECMResistance: 0.0 => 1e-05
35834 - Keepstar (Citadel) energyWarfareResistance: 0.0 => 1e-05
sensorDampenerResistance: 0.0 => 1e-05
weaponDisruptionResistance: 0.0 => 1e-05
targetPainterResistance: 0.0 => 1e-05
stasisWebifierResistance: 0.0 => 1e-05
remoteRepairImpedance: 0.0 => 1e-05
remoteAssistanceImpedance: 0.0 => 1e-05
ECMResistance: 0.0 => 1e-05

Changes to Effects (3 Entries)
Effect Name Diff
6848 - shipModuleFocusedWarpScramblingScript disallowAutoRepeat: None => False
dischargeAttributeID: None => 1319
displayName: None =>
durationAttributeID: None => 73
effectCategory: None => 2
effectID: None => 6848
effectName: None => shipModuleFocusedWarpScramblingScript
electronicChance: None => False
guid: None => effects.WarpScramble
isAssistance: None => False
isOffensive: None => True
isWarpSafe: None => False
modifierInfo: None => - domain: targetID
func: ItemModifier
modifiedAttributeID: 104
modifyingAttributeID: 105
operator: 2
- domain: targetID
func: LocationRequiredSkillModifier
modifiedAttributeID: 1349
modifyingAttributeID: 1350
operator: 2
skillTypeID: 3454
- domain: targetID
func: ItemModifier
modifiedAttributeID: 1470
modifyingAttributeID: 1470
operator: 7
- func: EffectStopper
domain: target
effectID: 6441
- func: EffectStopper
domain: target
effectID: 6442
- domain: targetID
func: ItemModifier
modifiedAttributeID: 1973
modifyingAttributeID: 1974
operator: 2

postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeAttributeID: None => 103
rangeChance: None => False
resistanceID: None => 0
6849 - shipModuleFocusedWarpDisruptionScript disallowAutoRepeat: None => False
dischargeAttributeID: None => 1319
displayName: None =>
durationAttributeID: None => 73
effectCategory: None => 2
effectID: None => 6849
effectName: None => shipModuleFocusedWarpDisruptionScript
electronicChance: None => False
guid: None => effects.WarpDisrupt
isAssistance: None => False
isOffensive: None => True
isWarpSafe: None => False
modifierInfo: None => - domain: targetID
func: ItemModifier
modifiedAttributeID: 104
modifyingAttributeID: 105
operator: 2
- domain: targetID
func: ItemModifier
modifiedAttributeID: 1470
modifyingAttributeID: 1470
operator: 7
- domain: targetID
func: ItemModifier
modifiedAttributeID: 1973
modifyingAttributeID: 1974
operator: 2

postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeAttributeID: None => 103
rangeChance: None => False
resistanceID: None => 0
6846 - npcEntityTrackingDisruptor resistanceID: 0 => 2113
Effect Changes per Type (3 Entries)
TypeID, Name, and Group Effects Changes
37473 - Drifter Response Battleship (Drifter Response Battleship) Added Effects:
behaviorEnergyNeutralizer: None => False
Removed Effects:
entityEnergyNeutralizerFalloff: False => None
29003 - Focused Warp Disruption Script (Warp Disruption Script) Added Effects:
shipModuleFocusedWarpDisruptionScript: None => True
Removed Effects:
targetSetWarpGateMWDNPCScramble: True => None
45010 - Focused Warp Scrambling Script (Warp Disruption Script) Added Effects:
ammoInfluenceCapNeed: None => False
scriptWarpDisruptionFieldGeneratorSetDisallowInEmpireSpace: None => False
scriptDurationBonus: None => False
scriptSignatureRadiusBonusBonus: None => False
scriptMassBonusPercentageBonus: None => False
scriptSpeedBoostFactorBonusBonus: None => False
scriptSpeedFactorBonusBonus: None => False
scriptWarpScrambleRangeBonus: None => False
shipModuleFocusedWarpScramblingScript: None => True

String Changes (265 Entries)
Key Tranquility_Previous Tranquility_Next Diff Notes
59990 Hedion University (graduating the best Business students in the Empire) is located in the Hedion system - the first solar system colonized by the Amarrians after their own. The university was founded by spirited and liberal scholars, free from the scrutinizing eye of the Emperor and his theologians. Hedion University (graduating the best business students in the Empire) is located in the Hedion system - the first solar system colonized by the Amarr after their own. The university was founded by spirited and liberal scholars, free from the scrutinizing eye of the Emperor and his theologians. Hedion University (graduating the best Bbusiness students in the Empire) is located in the Hedion system - the first solar system colonized by the Amarrians after their own. The university was founded by spirited and liberal scholars, free from the scrutinizing eye of the Emperor and his theologians.
61139 Hedion University's central campus is located on the planet Apha in the Hedion system - the first solar system colonized by the Amarrians after their own. The university was founded by spirited and liberal scholars free from the scrutinizing eye of the emperor and his theologians. Hedion University's central campus is located on the planet Apha in the Hedion system - the first solar system colonized by the Amarr after their own. The university was founded by spirited and liberal scholars free from the scrutinizing eye of the emperor and his theologians. Hedion University's central campus is located on the planet Apha in the Hedion system - the first solar system colonized by the Amarrians after their own. The university was founded by spirited and liberal scholars free from the scrutinizing eye of the emperor and his theologians.
66813 Drone & Probe Drone Drone & Probe
76095 Sisters of Eve Negotiator Sisters of EVE Negotiator Sisters of EveVE Negotiator Item name for typeID 2226 (Livestock)
77829 No Result from Directional Scan No Scan Results No Scan Result from Directional Scans
78285 <right>{color}{currency} {color}{currency} <right>{color}{currency}
80301 Drazin Jaruk is a old veteran of the underworld who is a longtime affiliate of the infamous pirate organization, the Angel Cartel. He has countless contacts with various pirate organizations, and has been jailed dozens of times in the past.

He has recently been released from his last prison sentance, and therefore does not carry a bounty on his head and is not a legal target for assassination.
Drazin Jaruk is a old veteran of the underworld who is a longtime affiliate of the infamous pirate organization, the Angel Cartel. He has countless contacts with various pirate organizations, and has been jailed dozens of times in the past.

He has recently been released from his last prison sentence, and therefore does not carry a bounty on his head and is not a legal target for assassination.
Drazin Jaruk is a old veteran of the underworld who is a longtime affiliate of the infamous pirate organization, the Angel Cartel. He has countless contacts with various pirate organizations, and has been jailed dozens of times in the past.

He has recently been released from his last prison sent
aence, and therefore does not carry a bounty on his head and is not a legal target for assassination.
Item description for "Drazin Jaruk" (typeID 13771)
83078 Although few ever know the true histories of the Domination Angels' members, rumors abound that Tarvia was once a humble and harmless archaeologist working on the Eve gate alongside his colleagues in the Servant Sisters of Eve. The Angel Cartel has an immense and well-funded interest in uncovering the valuable secrets locked away inside the ancient Jovian stations they now inhabit. If the rumors are indeed true, then Tarvia would undoubtedly have been tempted away from his work, often viewed as a secondary aim by the Sisters, who set the provision of humanitarian aid as their top priority. Few men of science would have been able to resist the opportunity to conduct research that could change the face of New Eden overnight. Although few ever know the true histories of the Domination Angels' members, rumors abound that Tarvia was once a humble and harmless archaeologist working on the Eve gate alongside his colleagues in the Servant Sisters of EVE. The Angel Cartel has an immense and well-funded interest in uncovering the valuable secrets locked away inside the ancient Jovian stations they now inhabit. If the rumors are indeed true, then Tarvia would undoubtedly have been tempted away from his work, often viewed as a secondary aim by the Sisters, who set the provision of humanitarian aid as their top priority. Few men of science would have been able to resist the opportunity to conduct research that could change the face of New Eden overnight. Although few ever know the true histories of the Domination Angels' members, rumors abound that Tarvia was once a humble and harmless archaeologist working on the Eve gate alongside his colleagues in the Servant Sisters of EveVE. The Angel Cartel has an immense and well-funded interest in uncovering the valuable secrets locked away inside the ancient Jovian stations they now inhabit. If the rumors are indeed true, then Tarvia would undoubtedly have been tempted away from his work, often viewed as a secondary aim by the Sisters, who set the provision of humanitarian aid as their top priority. Few men of science would have been able to resist the opportunity to conduct research that could change the face of New Eden overnight. Item description for "Captain Appakir Tarvia" (typeID 29907)
83536 This is an ancient device that rumour says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again. This is an ancient device that rumor says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again. This is an ancient device that rumour says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again. Item description for "Ancient Acceleration Gate" (typeID 12273)
84256 A scanner probe used for scanning down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a> in space.

Can be launched from <a href=showinfo:17938>Core Probe Launchers</a> and <a href=showinfo:18639>Expanded Probe Launchers</a>.
A scanner probe used for scanning down Cosmic Signatures in space.

Can be launched from <a href=showinfo:17938>Core Probe Launchers</a> and <a href=showinfo:18639>Expanded Probe Launchers</a>.
A scanner probe used for scanning down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a> in space.

Can be launched from <a href=showinfo:17938>Core Probe Launchers</a> and <a href=showinfo:18639>Expanded Probe Launchers</a>.
Item description for "Core Scanner Probe I" (typeID 30013)
84259 A scanner probe used for scanning down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a> in space.

Can be launched from <a href=showinfo:17938>Core Probe Launchers</a> and <a href=showinfo:18639>Expanded Probe Launchers</a>.
A scanner probe used for scanning down Cosmic Signatures in space.

Can be launched from <a href=showinfo:17938>Core Probe Launchers</a> and <a href=showinfo:18639>Expanded Probe Launchers</a>.
A scanner probe used for scanning down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a> in space.

Can be launched from <a href=showinfo:17938>Core Probe Launchers</a> and <a href=showinfo:18639>Expanded Probe Launchers</a>.
Item description for "Sisters Core Scanner Probe" (typeID 30488)
86237 The Society of Conscious Thought applies its cruiser when anticipating hostilities or when carrying precious cargo. Despite their objections to violence, they rather be deadly than dead. The Society of Conscious Thought applies its cruiser when anticipating hostilities or when carrying precious cargo. Despite their objections to violence, they would rather be deadly than dead. The Society of Conscious Thought applies its cruiser when anticipating hostilities or when carrying precious cargo. Despite their objections to violence, they would rather be deadly than dead. Item description for "Society of Conscious Thought Cruiser" (typeID 30743)
86425 A scanner probe used for scanning down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a> in space.

Can be launched from <a href=showinfo:17938>Core Probe Launchers</a> and <a href=showinfo:18639>Expanded Probe Launchers</a>.
A scanner probe used for scanning down Cosmic Signatures in space.

Can be launched from <a href=showinfo:17938>Core Probe Launchers</a> and <a href=showinfo:18639>Expanded Probe Launchers</a>.
A scanner probe used for scanning down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a> in space.

Can be launched from <a href=showinfo:17938>Core Probe Launchers</a> and <a href=showinfo:18639>Expanded Probe Launchers</a>.
Item description for "RSS Core Scanner Probe" (typeID 32246)
86856 An emissary sent by the Sisters of Eve to oversee peace talks. An emissary sent by the Sisters of EVE to oversee peace talks. An emissary sent by the Sisters of EveVE to oversee peace talks. Item description for "Sisters of EVE Negotiator" (typeID 2226)
90032 This is the clone of an officer who previously worked for the Sisters of Eve. It has a strange mind-controlling implant inserted. This is the clone of an officer who previously worked for the Sisters of EVE. It has a strange mind-controlling implant inserted. This is the clone of an officer who previously worked for the Sisters of EveVE. It has a strange mind-controlling implant inserted. Item description for "Cloned SOE officer" (typeID 22210)
90594 A Hacking system used to override electronic security systems. A Hacking system used to override electronic security systems.

As this is a Civilian module, it will only work on the most basic system locks and should not be used in professional circumstances.
A Hacking system used to override electronic security systems.

As this is a Civilian module, it will only work on the most basic system locks and should not be used in professional circumstances.
Item description for "Civilian Data Analyzer" (typeID 27014)
90596 A simple scanning device designed for analyzing both terran archaeological structures and ruins floating in space. A simple scanning device designed for analyzing both terran archaeological structures and ruins floating in space.

As this is a Civilian module, it will only work on the most basic system locks and should not be used in professional circumstances.
A simple scanning device designed for analyzing both terran archaeological structures and ruins floating in space.

As this is a Civilian module, it will only work on the most basic system locks and should not be used in professional circumstances.
Item description for "Civilian Relic Analyzer" (typeID 27019)
90781 Originally used by the adolescent hacker group The 'Fendahlian Collective' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a tracking computer or tracking link module to increase the module's optimal range bonus at the expense of its tracking speed bonus.
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a tracking computer or tracking link module to increase the module's optimal range bonus at the expense of its tracking speed bonus.
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break passt high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a tracking computer or tracking link module to increase the module's optimal range bonus at the expense of its tracking speed bonus.
Item description for "Optimal Range Script" (typeID 28999)
90783 Originally used by the adolescent hacker group The 'Fendahlian Collective' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a tracking disruptor module to increase the module's optimal range effect at the expense of its tracking speed effect.
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a tracking disruptor module to increase the module's optimal range effect at the expense of its tracking speed effect.
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break passt high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a tracking disruptor module to increase the module's optimal range effect at the expense of its tracking speed effect.
Item description for "Optimal Range Disruption Script" (typeID 29005)
90784 Originally used by the adolescent hacker group The 'Fendahlian Collective' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a tracking disruptor module to increase the module's tracking speed effect at the expense of its optimal range effect.
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a tracking disruptor module to increase the module's tracking speed effect at the expense of its optimal range effect.
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break passt high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a tracking disruptor module to increase the module's tracking speed effect at the expense of its optimal range effect.
Item description for "Tracking Speed Disruption Script" (typeID 29007)
90875 This ocular filter has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +3 bonus to Perception

Secondary Effect: 1% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
This ocular filter has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Perception

Secondary Effect: 1% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
This ocular filter has been modified by Sisters of EveVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Perception

Secondary Effect: 1% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
Item description for "Mid-grade Virtue Alpha" (typeID 28808)
90880 This memory augmentation has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +3 bonus to Memory

Secondary Effect: 2% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
This memory augmentation has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Memory

Secondary Effect: 2% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
This memory augmentation has been modified by Sisters of EveVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Memory

Secondary Effect: 2% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
Item description for "Mid-grade Virtue Beta" (typeID 28809)
90885 This social adaptation chip has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 5% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
This social adaptation chip has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 5% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
This social adaptation chip has been modified by Sisters of EveVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 5% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
Item description for "Mid-grade Virtue Epsilon" (typeID 28811)
90890 This neural boost has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +3 bonus to Willpower

Secondary Effect: 3% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
This neural boost has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Willpower

Secondary Effect: 3% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
This neural boost has been modified by Sisters of EveVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Willpower

Secondary Effect: 3% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
Item description for "Mid-grade Virtue Gamma" (typeID 28812)
90895 This cybernetic subprocessor has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +3 bonus to Intelligence

Secondary Effect: 4% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
This cybernetic subprocessor has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Intelligence

Secondary Effect: 4% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
This cybernetic subprocessor has been modified by Sisters of EveVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Intelligence

Secondary Effect: 4% bonus to scan strength of probes

Set Effect: 10% bonus to the strength of all Virtue implant secondary effects
Item description for "Mid-grade Virtue Delta" (typeID 28810)
91232 The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates (Excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it
disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates (Eexcluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
Item description for "Warp Disruption Field Generator I" (typeID 28654)
91320 Launcher for <a href=showinfo:30013>Core Scanner Probes</a>, which are used to scan down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a> in space.

Note: Only one probe launcher can be fitted per ship.
Launcher for <a href=showinfo:30013>Core Scanner Probes</a>, which are used to scan down Cosmic Signatures in space.

Note: Only one probe launcher can be fitted per ship.
Launcher for <a href=showinfo:30013>Core Scanner Probes</a>, which are used to scan down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a> in space.

Note: Only one probe launcher can be fitted per ship.
Item description for "Core Probe Launcher I" (typeID 17938)
92879 This upgrade allows alliances to anchor Supercapital Ship Assembly Arrays at their starbases in a solar system. This upgrade allows alliances to anchor <a href=showinfo:24575>Supercapital Ship Assembly Arrays</a> at their starbases, and allows the onlining of <a href=showinfo:35877>Standup Supercapital Shipyards</a> at any appropriately sized Upwell structures in a solar system. This upgrade allows alliances to anchor <a href=showinfo:24575>Supercapital Ship Assembly Arrays</a> at their starbases, and allows the onlining of <a href=showinfo:35877>Standup Supercapital Shipyards</a> at any appropriately sized Upwell structures in a solar system. Item description for "Supercapital Construction Facilities" (typeID 2009)
92900 A combination of additional fighter hanger support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangear support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Item description for "Fighter Support Unit I" (typeID 24283)
95378 Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to scramble ships of any size, including ships normally immune to all forms of electronic warfare.
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to disrupt ships of any size, including ships normally immune to all forms of electronic warfare.
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to
scrambledisrupt ships of any size, including ships normally immune to all forms of electronic warfare.
Item description for "Focused Warp Disruption Script" (typeID 29003)
101615 Optimized Nano-engines Optimized Nano-Engines Optimized Nano-eEngines Item name for typeID 29992 (Hybrid Tech Components)
115602 Use your Civilian Standard Missile Launcher to destroy the pirate. Use your Civilian Light Missile Launcher to destroy the pirate. Use your Civilian StandardLight Missile Launcher to destroy the pirate.
232285 No sanctionable actions are in effect. No sanctionable actions are in effect No sanctionable actions are in effect.
232681 Base Price Est. Price BaseEst. Price
238104 Only open to Allowed (Private) Only open to allowed (Private) Only open to Aallowed (Private)
238141 Send welcome mail to all members when it is saved Send welcome mail to all members when it is saved. Send welcome mail to all members when it is saved.
239275 orders bound to the station you are currently in orders bound to the station you are currently in. orders bound to the station you are currently in.
239276 remote orders bound to stations in the same solar system that you are currently in remote orders bound to stations in the same solar system that you are currently in. remote orders bound to stations in the same solar system that you are currently in.
239279 remote orders bound to stations within {[numeric]jumps} {[numeric]jumps -> "jump", "jumps"} distance from your location remote orders bound to stations within {[numeric]jumps} {[numeric]jumps -> "jump", "jumps"} distance from your location. remote orders bound to stations within {[numeric]jumps} {[numeric]jumps -> "jump", "jumps"} distance from your location.
239281 remote orders with range limited to the bound station remote orders with range limited to the bound station. remote orders with range limited to the bound station.
239282 remote orders with range limited to the solar system of the bound station remote orders with range limited to the solar system of the bound station. remote orders with range limited to the solar system of the bound station.
239283 remote orders with range limited to {[numeric]jumps} {[numeric]jumps -> "jump", "jumps"} distance from the bound station remote orders with range limited to {[numeric]jumps} {[numeric]jumps -> "jump", "jumps"} distance from the bound station. remote orders with range limited to {[numeric]jumps} {[numeric]jumps -> "jump", "jumps"} distance from the bound station.
257892 You cannot store a ship that contains cargo other than charges inside a Ship Maintenance Bay.

Please remove cargo from the ship and try again.
You cannot store a ship that contains cargo other than charges, boosters, liquid ozone and stront inside a Ship Maintenance Bay.

Please remove the invalid cargo from the ship and try again.
You cannot store a ship that contains cargo other than charges, boosters, liquid ozone and stront inside a Ship Maintenance Bay.

Please remove
the invalid cargo from the ship and try again.
258230 This ship will be <b>corporation</b> insured from your corporation's master wallet. The selected item will be insured while in your possession for for 12 weeks. The contract will be considered void if the ship is:



- Repackaged.

- Placed in a non-corporate item exchange or auction contract.

- Destroyed while being in the possession of somebody not in your corporation.

- Destroyed while the pilot is being actively pursued by CONCORD.



Should the ship be destroyed within the insurance period the payout will be made to your corporations master wallet. Do you wish to insure the selected ship under these terms?
This ship will be <b>corporation</b> insured from your corporation's master wallet. The selected item will be insured while in your possession for for 12 weeks. The contract will be considered void if the ship is:



- Repackaged.

- Placed in a non-corporate item exchange or auction contract.

- Destroyed while being in the possession of somebody not in your corporation.

- Destroyed while the pilot is being actively pursued by CONCORD.



Should the ship be destroyed within the insurance period the payout will be made to your corporations master wallet. Do you accept the above terms and still want to insure the selected ship?
This ship will be <b>corporation</b> insured from your corporation's master wallet. The selected item will be insured while in your possession for for 12 weeks. The contract will be considered void if the ship is:



- Repackaged.

- Placed in a non-corporate item exchange or auction contract.

- Destroyed while being in the possession of somebody not in your corporation.

- Destroyed while the pilot is being actively pursued by CONCORD.



Should the ship be destroyed within the insurance period the payout will be made to your corporations master wallet. Do you
wishaccept the above terms and still want to insure the selected ship under these terms?
258302 There is no Baseprice on your selected items There is no estimated price available for your selected items There is no Baseprice onestimated price available for your selected items
258328 Use Base Price? Use Estimated Price? Use BaseEstimated Price?
258329 Do you want to use the base price for your items which is <b>{price}</b>?

This price is automatically calculated from the mineral worth of your items and might not give an accurate representation of their actual worth.

Note that any items enclosed in containers are not taken into account.
Do you want to use the estimated price for your items which is <b>{price}</b>?

This price is automatically calculated for your items and might not give an accurate representation of their actual worth.

Note that any items enclosed in containers are not taken into account.
Do you want to use the baseestimated price for your items which is <b>{price}</b>?

This price is automatically calculated f
orom the mineral worth of your items and might not give an accurate representation of their actual worth.

Note that any items enclosed in containers are not taken into account.
259530 The selected ship will be insured for 12 weeks. The contract will be considered void if the ship is:



- Repackaged.

- Placed in a non-corporate item exchange or auction contract.

- Destroyed while in the possession of somebody else.

- Destroyed while the pilot is being actively pursued by CONCORD.



Do you wish to insure the selected ship under these terms?
The selected ship will be insured for 12 weeks. The contract will be considered void if the ship is:



- Repackaged.

- Placed in a non-corporate item exchange or auction contract.

- Destroyed while in the possession of somebody else.

- Destroyed while the pilot is being actively pursued by CONCORD.


Do you accept the above terms and still want to insure the selected ship?
The selected ship will be insured for 12 weeks. The contract will be considered void if the ship is:



- Repackaged.

- Placed in a non-corporate item exchange or auction contract.

- Destroyed while in the possession of somebody else.

- Destroyed while the pilot is being actively pursued by CONCORD.

\
n\nDo you wishaccept the above terms and still want to insure the selected ship under these terms?
263156 Launcher for <a href=showinfo:30013>Core Scanner Probes</a> and <a href=showinfo:30028>Combat Scanner Probes</a>.

<a href=showinfo:30013>Core Scanner Probes</a> are used to scan down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a> in space.
<a href=showinfo:30028>Combat Scanner Probes</a> are used to scan down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a>, starships, structures and drones.

Note: Only one scan probe launcher can be fitted per ship.

5% bonus to strength of scan probes.
Launcher for <a href=showinfo:30013>Core Scanner Probes</a> and <a href=showinfo:30028>Combat Scanner Probes</a>.

<a href=showinfo:30013>Core Scanner Probes</a> are used to scan down Cosmic Signatures in space.
<a href=showinfo:30028>Combat Scanner Probes</a> are used to scan down Cosmic Signatures, starships, structures and drones.

Note: Only one scan probe launcher can be fitted per ship.

5% bonus to strength of scan probes.
Launcher for <a href=showinfo:30013>Core Scanner Probes</a> and <a href=showinfo:30028>Combat Scanner Probes</a>.

<a href=showinfo:30013>Core Scanner Probes</a> are used to scan down
<a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a> in space.
<a href=showinfo:30028>Combat Scanner Probes</a> are used to scan down
<a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a>, starships, structures and drones.

Note: Only one scan probe launcher can be fitted per ship.

5% bonus to strength of scan probes.
Item description for "Expanded Probe Launcher II" (typeID 4260)
263180 The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates (Excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it
disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates (Eexcluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
Item description for "Warp Disruption Field Generator II" (typeID 4248)
283395 A combination of additional fighter hanger support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangear support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Item description for "Unit D-34343's Modified Fighter Support Unit" (typeID 32951)
283398 A combination of additional fighter hanger support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangear support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Item description for "Unit F-435454's Modified Fighter Support Unit" (typeID 32953)
283401 A combination of additional fighter hanger support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangear support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Item description for "Unit P-343554's Modified Fighter Support Unit" (typeID 32955)
283404 A combination of additional fighter hanger support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangear support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Item description for "Unit W-634's Modified Fighter Support Unit" (typeID 32957)
283752 Enforcer Dropsuit Enforcer Dropsuit Enforcer Item name for typeID 363310 (Infantry Dropsuits)
292377 This ocular filter has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +4 bonus to Perception

Secondary Effect: 1% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
This ocular filter has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +4 bonus to Perception

Secondary Effect: 1% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
This ocular filter has been modified by Sisters of EveVE scientists for use by their elite officers.

Primary Effect: +4 bonus to Perception

Secondary Effect: 1% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
Item description for "High-grade Ascendancy Alpha" (typeID 33516)
292509 This memory augmentation has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +4 bonus to Memory

Secondary Effect: 2% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
This memory augmentation has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +4 bonus to Memory

Secondary Effect: 2% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
This memory augmentation has been modified by Sisters of EveVE scientists for use by their elite officers.

Primary Effect: +4 bonus to Memory

Secondary Effect: 2% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
Item description for "High-grade Ascendancy Beta" (typeID 33525)
292510 This cybernetic subprocessor has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +4 bonus to Intelligence

Secondary Effect: 4% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
This cybernetic subprocessor has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +4 bonus to Intelligence

Secondary Effect: 4% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
This cybernetic subprocessor has been modified by Sisters of EveVE scientists for use by their elite officers.

Primary Effect: +4 bonus to Intelligence

Secondary Effect: 4% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
Item description for "High-grade Ascendancy Delta" (typeID 33526)
292511 This social adaptation chip has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +4 bonus to Charisma

Secondary Effect: 5% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
This social adaptation chip has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +4 bonus to Charisma

Secondary Effect: 5% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
This social adaptation chip has been modified by Sisters of EveVE scientists for use by their elite officers.

Primary Effect: +4 bonus to Charisma

Secondary Effect: 5% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
Item description for "High-grade Ascendancy Epsilon" (typeID 33527)
292512 This neural boost has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +4 bonus to Willpower

Secondary Effect: 3% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
This neural boost has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +4 bonus to Willpower

Secondary Effect: 3% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
This neural boost has been modified by Sisters of EveVE scientists for use by their elite officers.

Primary Effect: +4 bonus to Willpower

Secondary Effect: 3% bonus to warp speed

Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects
Item description for "High-grade Ascendancy Gamma" (typeID 33528)
292631 This ocular filter has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +3 bonus to Perception

Secondary Effect: 1% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
This ocular filter has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Perception

Secondary Effect: 1% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
This ocular filter has been modified by Sisters of EveVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Perception

Secondary Effect: 1% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
Item description for "Mid-grade Ascendancy Alpha" (typeID 33555)
292634 This memory augmentation has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +3 bonus to Memory

Secondary Effect: 2% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
This memory augmentation has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Memory

Secondary Effect: 2% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
This memory augmentation has been modified by Sisters of EveVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Memory

Secondary Effect: 2% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
Item description for "Mid-grade Ascendancy Beta" (typeID 33557)
292637 This cybernetic subprocessor has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +3 bonus to Intelligence

Secondary Effect: 4% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
This cybernetic subprocessor has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Intelligence

Secondary Effect: 4% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
This cybernetic subprocessor has been modified by Sisters of EveVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Intelligence

Secondary Effect: 4% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
Item description for "Mid-grade Ascendancy Delta" (typeID 33559)
292640 This social adaptation chip has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 5% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
This social adaptation chip has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 5% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
This social adaptation chip has been modified by Sisters of EveVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Charisma

Secondary Effect: 5% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
Item description for "Mid-grade Ascendancy Epsilon" (typeID 33561)
292643 This neural boost has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +3 bonus to Willpower

Secondary Effect: 3% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
This neural boost has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Willpower

Secondary Effect: 3% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
This neural boost has been modified by Sisters of EveVE scientists for use by their elite officers.

Primary Effect: +3 bonus to Willpower

Secondary Effect: 3% bonus to warp speed

Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects
Item description for "Mid-grade Ascendancy Gamma" (typeID 33563)
295664 This ocular filter has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +2 bonus to Perception

Secondary Effect: 1% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
This ocular filter has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +2 bonus to Perception

Secondary Effect: 1% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
This ocular filter has been modified by Sisters of EveVE scientists for use by their elite officers.

Primary Effect: +2 bonus to Perception

Secondary Effect: 1% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
Item description for "Low-grade Virtue Alpha" (typeID 33971)
295666 This memory augmentation has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +2 bonus to Memory

Secondary Effect: 2% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
This memory augmentation has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +2 bonus to Memory

Secondary Effect: 2% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
This memory augmentation has been modified by Sisters of EveVE scientists for use by their elite officers.

Primary Effect: +2 bonus to Memory

Secondary Effect: 2% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
Item description for "Low-grade Virtue Beta" (typeID 33972)
295668 This cybernetic subprocessor has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +2 bonus to Intelligence

Secondary Effect: 4% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
This cybernetic subprocessor has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +2 bonus to Intelligence

Secondary Effect: 4% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
This cybernetic subprocessor has been modified by Sisters of EveVE scientists for use by their elite officers.

Primary Effect: +2 bonus to Intelligence

Secondary Effect: 4% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
Item description for "Low-grade Virtue Delta" (typeID 33973)
295670 This social adaptation chip has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +2 bonus to Charisma

Secondary Effect: 5% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
This social adaptation chip has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +2 bonus to Charisma

Secondary Effect: 5% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
This social adaptation chip has been modified by Sisters of EveVE scientists for use by their elite officers.

Primary Effect: +2 bonus to Charisma

Secondary Effect: 5% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
Item description for "Low-grade Virtue Epsilon" (typeID 33974)
295672 This neural boost has been modified by Sisters of Eve scientists for use by their elite officers.

Primary Effect: +2 bonus to Willpower

Secondary Effect: 3% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
This neural boost has been modified by Sisters of EVE scientists for use by their elite officers.

Primary Effect: +2 bonus to Willpower

Secondary Effect: 3% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
This neural boost has been modified by Sisters of EveVE scientists for use by their elite officers.

Primary Effect: +2 bonus to Willpower

Secondary Effect: 3% bonus to scan strength of probes

Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects
Item description for "Low-grade Virtue Gamma" (typeID 33975)
306041 Mysterious pieces of technology of unknown origin. Mysterious pieces of technology of unknown origin Mysterious pieces of technology of unknown origin.
315540 Fighters are small combat craft launched in squadrons from Capital Ships and Structures. Fighters are small combat craft launched in squadrons from Capital Ships and Structures Fighters are small combat craft launched in squadrons from Capital Ships and Structures.
315541 Modules that provide functionality to Structures. Modules that provide functionality to Structures Modules that provide functionality to Structures.
315615 ECM Resistance ECM Resistance
315616 Kyonoke Outbreak Containment Site Kyonoke Outbreak Containment Site
315617 Kyonoke Outbreak Containment Site Kyonoke Outbreak Containment Site
315618 H4-RP4 Kyonoke Inquest Center H4-RP4 Kyonoke Inquest Center
315619 RP4 Hemorphite Processing Platform RP4 Hemorphite Processing Platform
315620 Commercial Billboard Commercial Billboard
315621 Landing Pad Landing Pad
315622 Ruined Neon Sign Ruined Neon Sign
315623 Gallente Obelisk Freighter Gallente Obelisk Freighter
315624 Gallente Outpost Gallente Outpost
315625 Residential Habitation Module Residential Habitation Module
315627 Habitation Police Department Habitation Police Department
507412 Sisters of Eve research project Sisters of EVE research project Sisters of EveVE research project
510620 The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates (Excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it
disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates (Eexcluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
Item description for "Pitfall Compact Warp Disruption Field Generator" (typeID 37608)
510621 The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates (Excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it
disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates (Eexcluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
Item description for "Clutch Restrained Warp Disruption Field Generator" (typeID 37610)
510622 The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates (Excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it
disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates (Eexcluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
Item description for "M-36 Enduring Warp Disruption Field Generator" (typeID 37611)
510623 The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates (Excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it
disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates (Eexcluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
Item description for "True Sansha Warp Disruption Field Generator" (typeID 37612)
510624 The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates (Excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.

The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship.

This module's effect can be modified with scripts. When scripted it
disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates (Eexcluding Jump Freighters, Freighters and the Orca).

Note: Can only be fitted on the Heavy Interdiction Cruisers.
Item description for "CONCORD Warp Disruption Field Generator" (typeID 37613)
515772 A combination of additional fighter hanger support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangear support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Item description for "Fighter Support Unit II" (typeID 41415)
515776 A combination of additional fighter hanger support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangear support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Item description for "Hermes Compact Fighter Support Unit" (typeID 41414)
515778 A combination of additional fighter hanger support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangear support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.

Note: Can only be fit to Carriers and Supercarriers.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Item description for "Sentient Fighter Support Unit" (typeID 41417)
518624 Asset Net Worth Asset Net Worth
519125 Damn it! Recruit, do you remember anything from the attack? Did you see the Drifter attack swarm warp in and gut your fleet? Feel panic and fear as ships burned all around you? I imagine you remember at least that.

Well, keep a lid on that for now. Recruit, my name is FLEET COMMANDER VADARI and from this point on you will consider me your commanding officer. Now, we... need to figure this situation out.

I'm lifting your training restrictions and giving you access to your ship's onboard AI.

This is AURA. A powerful ally. She’ll help you get your ship moving.
Damn it! Recruit, do you remember anything from the attack? Did you see the Drifter swarm warp in and gut your fleet? Feel panic and fear as ships burned all around you? I imagine you remember at least that.

Well, keep a lid on that for now. Recruit, my name is FLEET COMMANDER VADARI and from this point on you will consider me your commanding officer. Now, we... need to figure this situation out.

I'm lifting your training restrictions and giving you access to your ship's onboard AI.

This is AURA. A powerful ally. She’ll help you get your ship moving.
Damn it! Recruit, do you remember anything from the attack? Did you see the Drifter attack swarm warp in and gut your fleet? Feel panic and fear as ships burned all around you? I imagine you remember at least that.

Well, keep a lid on that for now. Recruit, my name is FLEET COMMANDER VADARI and from this point on you will consider me your commanding officer. Now, we... need to figure this situation out.

I'm lifting your training restrictions and giving you access to your ship's onboard AI.

This is AURA. A powerful ally. She’ll help you get your ship moving.
519476 Recruit, I expected you to be space dust by now and instead here you are holding my research scientist. I’ll let you in on a little secret: the scientists you just rescued may have information about the source of the infernal Drifter incursion: a Drifter Hive.

The presence of a Hive in the Empire's space is a mortal threat that must be purged. That means you and your cargo have become vitally important to the Empire. We need you home safely. The only problem is that the Drifters will be seeking to rip anything with a pulse from your ship and bring it to their Hive.

What they do to those poor souls back at the Hive is a mystery whose veil we haven't yet pierced.
Recruit, I expected you to be space dust by now and instead here you are holding my research scientist. I’ll let you in on a little secret: the scientist you just rescued may have information about the source of the infernal Drifter incursion: a Drifter Hive.

The presence of a Hive in the Empire's space is a mortal threat that must be purged. That means you and your cargo have become vitally important to the Empire. We need you home safely. The only problem is that the Drifters will be seeking to rip anything with a pulse from your ship and bring it to their Hive.

What they do to those poor souls back at the Hive is a mystery whose veil we haven't yet pierced.
Recruit, I expected you to be space dust by now and instead here you are holding my research scientist. I’ll let you in on a little secret: the scientists you just rescued may have information about the source of the infernal Drifter incursion: a Drifter Hive.

The presence of a Hive in the Empire's space is a mortal threat that must be purged. That means you and your cargo have become vitally important to the Empire. We need you home safely. The only problem is that the Drifters will be seeking to rip anything with a pulse from your ship and bring it to their Hive.

What they do to those poor souls back at the Hive is a mystery whose veil we haven't yet pierced.
519521 Good work, Captain.

You can explore the seeker wrecks to see if they left anything behind.

Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button. 

Remember to get close.
Good work, Captain.

You can explore the Seeker wrecks to see if they left anything behind.

Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button. 

Remember to get close.
Good work, Captain.

You can explore the
sSeeker wrecks to see if they left anything behind.

Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button. 

Remember to get close.
519523 Good work, Captain.

You can explore the seeker wrecks to see if they left anything behind.

Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button.

Remember to get close.
Good work, Captain.

You can explore the Seeker wrecks to see if they left anything behind.

Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button.

Remember to get close.
Good work, Captain.

You can explore the
sSeeker wrecks to see if they left anything behind.

Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button.

Remember to get close.
519525 Good work, Captain.

You can explore the seeker wrecks to see if they left anything behind.

Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button. 

Remember to get close.
Good work, Captain.

You can explore the Seeker wrecks to see if they left anything behind.

Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button. 

Remember to get close.
Good work, Captain.

You can explore the
sSeeker wrecks to see if they left anything behind.

Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button. 

Remember to get close.
519527 Good work, Captain. You can explore the seeker wrecks to see if they left anything behind.

Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button. 

Remember to get close.
Good work, Captain. You can explore the Seeker wrecks to see if they left anything behind.

Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button. 

Remember to get close.
Good work, Captain. You can explore the sSeeker wrecks to see if they left anything behind.

Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button. 

Remember to get close.
519533 I'm thinking you might make a good warrior yet, Recruit, so I’ll clue you in on some strategic intel. Our long-range sensors have tracked a squadron of Drifter battleships, and they are heading for your location.

I don’t care how good you are with that autocannon, you can’t take on Drifter battleships in a corvette. They will crush you. You need to destroy that secondary warp disruption generator right now.

If you're quick and lucky, you won't get interrupted by any more of those damned Seekers.
I'm thinking you might make a good warrior yet, recruit, so I’ll clue you in on some strategic intel. Our long-range sensors have tracked a squadron of Drifter battleships, and they are heading for your location.

I don’t care how good you are with that autocannon, you can’t take on Drifter battleships in a corvette. They'll crush you. You need to destroy that secondary warp disruption generator right now.

If you're quick and lucky, you won't get interrupted by any more of those damned Seekers.
I'm thinking you might make a good warrior yet, Rrecruit, so I’ll clue you in on some strategic intel. Our long-range sensors have tracked a squadron of Drifter battleships, and they are heading for your location.

I don’t care how good you are with that autocannon, you can’t take on Drifter battleships in a corvette. They
wi'll crush you. You need to destroy that secondary warp disruption generator right now.

If you're quick and lucky, you won't get interrupted by any more of those damned Seekers.
519679 The items will now be in your inventory in the station's item hangar. This is where all of your modules and items will be stored.

The 'Ship Hangar' will display all of your ships at the current location.

You now have the repair module in your inventory, ready for use. To view it open the highlighted 'Inventory' window from the NeoCom and select the 'Item Hangar'.
The items will now be in your inventory in the station's item hangar. This is where all of your modules and items will be stored.

The 'Ship Hangar' will display all of the ships at the current location.

You now have the repair module in your inventory, ready for use. To view it open the highlighted 'Inventory' window from the NeoCom and select the 'Item Hangar'.
The items will now be in your inventory in the station's item hangar. This is where all of your modules and items will be stored.

The 'Ship Hangar' will display all of
yourthe ships at the current location.

You now have the repair module in your inventory, ready for use. To view it open the highlighted 'Inventory' window from the NeoCom and select the 'Item Hangar'.
521193 In your item hangar, locate the Civilian Data Analyzer blueprint. You can right-click on the Blueprint and select 'Use Blueprint'. This will open the Industry window. Here you can see the blueprint you are using in the middle of the window. In your item hangar, locate the Civilian Data Analyzer blueprint. You can right-click on the blueprint and select 'Use Blueprint'. This will open the Industry window. Here you can see the blueprint you are using in the middle of the window. In your item hangar, locate the Civilian Data Analyzer blueprint. You can right-click on the Bblueprint and select 'Use Blueprint'. This will open the Industry window. Here you can see the blueprint you are using in the middle of the window.
521251 Recruit, I don't know how you're doing this again and again, but you've really got something now! This data store you've recovered is a goldmine!

The information you just extracted looks like it includes the codes to activate the jump gate to the Drifter Hive. Get them to our fleet and we'll be able to unlock the gate for them. Everyone in the fleet is going to know your name after this!
Recruit, I don't know how you're doing this again and again, but you've really got something now! This data store you've recovered is a goldmine!

The information you just extracted looks like it includes the codes to activate the jump gate to the Drifter Hive. Get them to our fleet and then we can unlock the gate for them. Everyone in the fleet is going to know your name after this!
Recruit, I don't know how you're doing this again and again, but you've really got something now! This data store you've recovered is a goldmine!

The information you just extracted looks like it includes the codes to activate the jump gate to the Drifter Hive. Get them to our fleet and
we'll be able tothen we can unlock the gate for them. Everyone in the fleet is going to know your name after this!
521253 Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.

But there's something else that worries me, I navigated through some of the data when you brought me the mainframe online and it's worse than I thought.

I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt.

Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there.
Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.

But there's something else that worries me; I navigated through some of the data when you brought me the mainframe online and it's worse than I thought.

I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt.

Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there.
Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.

But there's something else that worries me
,; I navigated through some of the data when you brought me the mainframe online and it's worse than I thought.

I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt.

Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there.
521267 That's the way you deal with pirate scum! Recruit! I'm impressed by your diligence. Not only did you eliminate them all but you also recovered materials that can be put to use in service of the Federation.

You should get some advice from Aura on self-reliance and industry in New Eden. Building that analyzer from those materials will be the perfect test run.
That's the way you deal with pirate scum, recruit! I'm impressed by your diligence. Not only did you eliminate them all but you also recovered materials that can be put to use in service of the Federation.

You should get some advice from Aura on self-reliance and industry in New Eden. Building that analyzer from those materials will be the perfect test run.
That's the way you deal with pirate scum! R, recruit! I'm impressed by your diligence. Not only did you eliminate them all but you also recovered materials that can be put to use in service of the Federation.

You should get some advice from Aura on self-reliance and industry in New Eden. Building that analyzer from those materials will be the perfect test run.
521307 Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.

But there's something else that worries me, I navigated through some of the data when you brought me the mainframe online and it's worse than I thought.

I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt.

Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there.
Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.

But there's something else that worries me; I navigated through some of the data when you brought me the mainframe online and it's worse than I thought.

I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt.

Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there.
Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.

But there's something else that worries me
,; I navigated through some of the data when you brought me the mainframe online and it's worse than I thought.

I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt.

Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there.
521360 Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.

But there's something else that worries me, I navigated through some of the data when you brought me the mainframe online and it's worse than I thought.

I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt.

Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there.
Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.

But there's something else that worries me; I navigated through some of the data when you brought me the mainframe online and it's worse than I thought.

I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt.

Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there.
Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.

But there's something else that worries me
,; I navigated through some of the data when you brought me the mainframe online and it's worse than I thought.

I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt.

Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there.
521466 Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.

But there's something else that worries me, I navigated through some of the data when you brought me the mainframe online and it's worse than I thought.

I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt.

Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there.
Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.

But there's something else that worries me; I navigated through some of the data when you brought me the mainframe online and it's worse than I thought.

I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt.

Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there.
Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.

But there's something else that worries me
,; I navigated through some of the data when you brought me the mainframe online and it's worse than I thought.

I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt.

Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there.
521710 It's now time to fit your new ship with modules. Open your Inventory and go to Item Hangar. You will want to fit multiple weapons, an afterburner, a stasis webifier, a damage control and your repair module.

To fit, right-click on each of the modules and select 'Fit to Active Ship'. You should then open your fitting window and ensure you have everything you need fitted to your ship.

Now that you have prepared your ship for the fight Captain, it is time to head into space and start the journey to the Drifter Hive Stargate!
It's now time to fit your new ship with modules. Open your Inventory and go to Item Hangar. You will want to fit weapons, an afterburner, a stasis webifier, and your repair module.

To fit, right-click on each of the modules and select 'Fit to Active Ship'. You should then open your fitting window and ensure you have everything you need fitted to your ship.

Now that you have prepared your ship for the fight Captain, it is time to head into space and start the journey to the Drifter Hive Stargate!
It's now time to fit your new ship with modules. Open your Inventory and go to Item Hangar. You will want to fit multiple weapons, an afterburner, a stasis webifier, a damage control and your repair module.

To fit, right-click on each of the modules and select 'Fit to Active Ship'. You should then open your fitting window and ensure you have everything you need fitted to your ship.

Now that you have prepared your ship for the fight Captain, it is time to head into space and start the journey to the Drifter Hive Stargate!
521784 Recruit, I have very high standards for my trainees and you have repeatedly exceeded them. As a result, I've decided to greenlight you for participation in the counter strike against the Drifters: Operation Vengeful Blade. Consider this your final test before reaching naval capsuleer status.

Now, I hope you don’t think I am going to let you go to battle in that little Reaper-class corvette you’ve been flying around all day. No, Recruit, the Minmatar Republic always takes care of its warriors, especially those who've done so much to defend the Tribes. I'm awarding you with a new ship to participate in my assault operation. I think you are really going to like the added striking power it brings. I'm also awarding you with some upgraded modules to fit to it.

Now, the only thing left is to acquire the skills to efficiently pilot your new and improved warship. I don’t have time to wait around, so let’s speed things along with a skill injector. Normally these things would set you back a small fortune but this one is on me.

Aura will guide you through using the injector. Fit wisely recruit, we are heading up against an unpredictable foe.
Recruit, I have very high standards for my trainees and you have repeatedly exceeded them. As a result, I've decided to greenlight you for participation in the counter strike against the Drifters: Operation Vengeful Blade. Consider this your final test before reaching naval capsuleer status.

Now, I hope you don’t think I am going to let you go to battle in that little Reaper-class corvette you’ve been flying around all day. No, recruit, the Minmatar Republic always takes care of its warriors, especially those who've done so much to defend the Tribes. I'm awarding you with a new ship to participate in my assault operation. I think you are really going to like the added striking power it brings. I'm also awarding you with some upgraded modules to fit to it.

Now, the only thing left is to acquire the skills to efficiently pilot your new and improved warship. I don’t have time to wait around, so let’s speed things along with a skill injector. Normally these things would set you back a small fortune but this one is on me.

Aura will guide you through using the injector. Fit wisely recruit, we are heading up against an unpredictable foe.
Recruit, I have very high standards for my trainees and you have repeatedly exceeded them. As a result, I've decided to greenlight you for participation in the counter strike against the Drifters: Operation Vengeful Blade. Consider this your final test before reaching naval capsuleer status.

Now, I hope you don’t think I am going to let you go to battle in that little Reaper-class corvette you’ve been flying around all day. No,
Rrecruit, the Minmatar Republic always takes care of its warriors, especially those who've done so much to defend the Tribes. I'm awarding you with a new ship to participate in my assault operation. I think you are really going to like the added striking power it brings. I'm also awarding you with some upgraded modules to fit to it.

Now, the only thing left is to acquire the skills to efficiently pilot your new and improved warship. I don’t have time to wait around, so let’s speed things along with a skill injector. Normally these things would set you back a small fortune but this one is on me.

Aura will guide you through using the injector. Fit wisely recruit, we are heading up against an unpredictable foe.
521952 So you're gonna build a Data Analyzer for your mission? Makes sense to me, but you'll need the necessary materials to construct it. The best way to get materials for this is to raid the stores of the local pirates.

Those scum have abused the Federation's freedoms and are a blight on our democracy! Still,.. they’re bound to be hoarding supplies and that means they'll likely have what you need.

Now, don't worry too much about how much you confiscate. Think of anything extra,.. as a bonus. Remember, the Federation's laws are enacted for the good of the people. Those of us who defend those laws should be rightly rewarded!
So you're gonna build a Data Analyzer for your mission? Makes sense to me, but you'll need the necessary materials to construct it. The best way to get materials for this is to raid the stores of the local pirates.

Those scum have abused the Federation's freedoms and are a blight on our democracy! Still... they’re bound to be hoarding supplies and that means they'll likely have what you need.

Now, don't worry too much about how much you confiscate. Think of anything extra... as a bonus. Remember, the Federation's laws are enacted for the good of the people. Those of us who defend those laws should be rightly rewarded!
So you're gonna build a Data Analyzer for your mission? Makes sense to me, but you'll need the necessary materials to construct it. The best way to get materials for this is to raid the stores of the local pirates.

Those scum have abused the Federation's freedoms and are a blight on our democracy! Still
,... they’re bound to be hoarding supplies and that means they'll likely have what you need.

Now, don't worry too much about how much you confiscate. Think of anything extra
,... as a bonus. Remember, the Federation's laws are enacted for the good of the people. Those of us who defend those laws should be rightly rewarded!
522448 Adapted from technology originally released with Citadels, the Pulse Activated Nexus Invulnerability Core is the result of Upwell's tireless research into advanced shielding. This powerful module allows a Rorqual to make itself and industrial fleetmates nearly invulnerable for a short time.
This module burns out completely after a single activation and will need to be repaired to be used in the future.

The effect from this module applies to subcapital mining and hauling ships in the same fleet as the activating Rorqual. Does not apply to other Rorquals.
Affected ships gain incredible shield resistances, but lose the ability to deal damage, cloak, warp, dock, tether, or jump. Other effects include increased mass, decreased velocity and decreased scan resolution.
Adapted from technology originally released with Citadels, the Pulse Activated Nexus Invulnerability Core is the result of Upwell's tireless research into advanced shielding. This powerful module allows a Rorqual to make itself and industrial fleetmates nearly invulnerable for a short time.

Due to the immense stresses involved in the sustained shield pulse, the Rorqual must have an active target lock on an ore or ice asteroid when activating this module.
This module burns out completely after a single activation and will need to be repaired to be used in the future.

The effect from this module applies to subcapital mining and hauling ships in the same fleet as the activating Rorqual. Does not apply to other Rorquals.
Affected ships gain incredible shield resistances, but lose the ability to deal damage, cloak, warp, dock, tether, or jump. Other effects include increased mass, decreased velocity and decreased scan resolution.
Adapted from technology originally released with Citadels, the Pulse Activated Nexus Invulnerability Core is the result of Upwell's tireless research into advanced shielding. This powerful module allows a Rorqual to make itself and industrial fleetmates nearly invulnerable for a short time.\n
Due to the immense stresses involved in the sustained shield pulse, the Rorqual must have an active target lock on an ore or ice asteroid when activating this module.\
nThis module burns out completely after a single activation and will need to be repaired to be used in the future.

The effect from this module applies to subcapital mining and hauling ships in the same fleet as the activating Rorqual. Does not apply to other Rorquals.
Affected ships gain incredible shield resistances, but lose the ability to deal damage, cloak, warp, dock, tether, or jump. Other effects include increased mass, decreased velocity and decreased scan resolution.
Item description for "Pulse Activated Nexus Invulnerability Core" (typeID 42522)
522794 The next stargate in your route will always have a yellow icon like the one below. Find this gate in the overview and jump through to move closer to your destination.

You can also activate the autopilot to automatically warp and jump your ship towards your destination. While useful, the autopilot is not as fast as manually travelling from gate to gate.
Once you've docked at the Career Agent's station, you can contact them for further instructions. The next stargate in your route will always have a yellow icon like the one below. Find this gate in the overview and jump through to move closer to your destination.

You can also activate the autopilot to automatically warp and jump your ship towards your destination. While useful, the autopilot is not as fast as manually travelling from gate to gate
Once you've docked at the Career Agent's station, you can contact them for further instructions.
522796 Once you've docked at the Career Agent's station, you can contact them for further instructions. The next stargate in your route will always have a yellow icon like the one below. Find this gate in the overview and jump through to move closer to your destination.

You can also activate the autopilot to automatically warp and jump your ship towards your destination. While useful, the autopilot is not as fast as manually travelling from gate to gate.
Once you've docked at the Career Agent's station, you can contact them for further instructionsThe next stargate in your route will always have a yellow icon like the one below. Find this gate in the overview and jump through to move closer to your destination.

You can also activate the autopilot to automatically warp and jump your ship towards your destination. While useful, the autopilot is not as fast as manually travelling from gate to gate
.
522831 When new lower-mass wormhole connections began appearing across Anoikis in late YC116, ORE tasked the engineers at its advanced Outer Ring Development labs with creating a mining foreman vessel capable of passing through these gateways and exploiting the unspoiled riches available within. Creating such a compact ship while preserving much of the utility of the the larger Orca and Rorqual designs proved a significant challenge, but the end result was a ship that had great potential for capsuleer mining operations in all areas of space.

The Porpoise is a smaller, more mobile and more affordable mining foreman platform that is perfect for supporting mining operations in dangerous space. It is capable of providing support to its allies through mining foreman bursts, remote shield boosters and survey scanners. The Porpoise also enjoys strong bonuses to mining drones, allowing it to pull in its own share of the ore in any mining operation.
When new lower-mass wormhole connections began appearing across Anoikis in late YC116, ORE tasked the engineers at its advanced Outer Ring Development labs with creating a mining foreman vessel capable of passing through these gateways and exploiting the unspoiled riches available within. Creating such a compact ship while preserving much of the utility of the larger Orca and Rorqual designs proved a significant challenge, but the end result was a ship that had great potential for capsuleer mining operations in all areas of space.

The Porpoise is a smaller, more mobile and more affordable mining foreman platform that is perfect for supporting mining operations in dangerous space. It is capable of providing support to its allies through mining foreman bursts, remote shield boosters and survey scanners. The Porpoise also enjoys strong bonuses to mining drones, allowing it to pull in its own share of the ore in any mining operation.
When new lower-mass wormhole connections began appearing across Anoikis in late YC116, ORE tasked the engineers at its advanced Outer Ring Development labs with creating a mining foreman vessel capable of passing through these gateways and exploiting the unspoiled riches available within. Creating such a compact ship while preserving much of the utility of the the larger Orca and Rorqual designs proved a significant challenge, but the end result was a ship that had great potential for capsuleer mining operations in all areas of space.

The Porpoise is a smaller, more mobile and more affordable mining foreman platform that is perfect for supporting mining operations in dangerous space. It is capable of providing support to its allies through mining foreman bursts, remote shield boosters and survey scanners. The Porpoise also enjoys strong bonuses to mining drones, allowing it to pull in its own share of the ore in any mining operation.
Item description for "Porpoise" (typeID 42244)
523037 Skill at operating the Rorqual's Pulse Activated Nexus Invulnerability Core module.
Increases the effect duration and cycle time of the Pulse Activated Nexus Invulnerability Core by 10% per level.
Skill at operating the Rorqual's Pulse Activated Nexus Invulnerability Core module. 10% increase per level to the effect duration and cycle time of the Pulse Activated Nexus Invulnerability Core. Skill at operating the Rorqual's Pulse Activated Nexus Invulnerability Core module.
I
10% increases per level to the effect duration and cycle time of the Pulse Activated Nexus Invulnerability Core by 10% per level.
Item description for "Invulnerability Core Operation" (typeID 44067)
523373 Are you sure you want to skip the Operations tutorial? Are you sure you want to skip the tutorial?

This tutorial is only provided once and you will not be able to restart it later on.
Are you sure you want to skip the Operations tutorial?tutorial?

This tutorial is only provided once and you will not be able to restart it later on.
523848 View accessible structures, stations, and their services, and manage your structure's profiles. View accessible structures, stations, and their services, and manage your structure's profiles View accessible structures, stations, and their services, and manage your structure's profiles.
523936 Probes launched: {amount} Probes launched: {amount}
524661 Dock In Solar System Map Dock In Solar System Map
524662 Open In Seperate Window Open In Seperate Window
524985 You can take a closer look at any of the ships by using the radial menu to select 'Look At'.

Remember to refocus your camera by right-clicking and select 'Look at my ship'.
You can take a closer look at any of the ships by using the radial menu to select 'Look At'.

Remember to refocus your camera by right-clicking and select 'Look At My Ship'.
You can take a closer look at any of the ships by using the radial menu to select 'Look At'.

Remember to refocus your camera by right-clicking and select 'Look
aAt mMy sShip'.
524987 All right, fleet, calm down, our hero of the hour is going to stick around while we upload the key codes from their ship.

Then the Republic has a special surprise back at base. The Minmatar take care of their heroes. Am I right fleet?
All right, fleet, calm down! Our hero of the hour is going to stick around while we upload the key codes from their ship.

Then the Republic has a special surprise back at base. The Minmatar take care of their heroes. Am I right fleet?
All right, fleet, calm down, o! Our hero of the hour is going to stick around while we upload the key codes from their ship.

Then the Republic has a special surprise back at base. The Minmatar take care of their heroes. Am I right fleet?
524990 OK, Recruit, the upload is complete and the fleet is almost ready for the battle. While we're prepping the remaining squadrons, I suggest you head back to base and pick up that special item I was talking about a moment ago.

Sounds good, doesn’t it? Trust me it’s better than you think.
OK, recruit, the upload is complete and the fleet is almost ready for the battle. While we're prepping the remaining squadrons, I suggest you head back to base and pick up that special item I was talking about a moment ago.

Sounds good, doesn’t it? Trust me it’s better than you think.
OK, Rrecruit, the upload is complete and the fleet is almost ready for the battle. While we're prepping the remaining squadrons, I suggest you head back to base and pick up that special item I was talking about a moment ago.

Sounds good, doesn’t it? Trust me it’s better than you think.
525044 Directional Scanner Directional Scanner
525045 No launcher fitted No launcher fitted
525046 No probes launched No probes launched
525047 No probes in launcher No probes in launcher
525116 Load {core_probe_link} or {combat_probe_link} into a {probe_launcher_link}, to be able to scan down cosmic signatures. Load {core_probe_link} or {combat_probe_link} into a {probe_launcher_link}, to be able to scan down cosmic signatures.
525169 Core Probes Core Probes
525170 Combat Probes Combat Probes
525171 Probe Launcher Probe Launcher
525178 Load a {core_probe_launcher_link} with {core_probe_link} to find exploration sites, or use an {expanded_launcher_link} and {combat_probes_link} to scan for ships.

Improve signal strength by covering the signature with overlapping probes and hitting Analyze. As the signal strength increases move your probes and reduce the formation’s size to get better results. Once the signal is at 100% it can be warped to.
Load a {core_probe_launcher_link} with {core_probe_link} to find exploration sites, or use an {expanded_launcher_link} and {combat_probes_link} to scan for ships.

Improve signal strength by covering the signature with overlapping probes and hitting Analyze. As the signal strength increases move your probes and reduce the formation’s size to get better results. Once the signal is at 100% it can be warped to.
525182 The Directional Scanner is a standard part of all ships. It detects everything within a set area.

A common use of the Directional Scanner is to locate threats. Change the direction your camera is facing to direct your scanner. Change angle and range to alter the shape of the scan area.
The Directional Scanner is a standard part of all ships. It detects everything within a set area.

A common use of the Directional Scanner is to locate threats. Change the direction your camera is facing to direct your scanner. Change angle and range to alter the shape of the scan area.
525198 Toggle view Toggle view
525199 Side View Side View
525200 Top View Top View
525201 Double Click Double Click
525203 {timeLeft} until expiry. {timeLeft} until expiry.
525204 No signatures or anomalies in current system No signatures or anomalies in current system
525206 Scan Strength Scan Strength
525207 Scan Deviation Scan Deviation
525208 Scan Duration Scan Duration
525209 Skills: Skills:
525210 Modules: Modules:
525211 Ship: Ship:
525212 Implants: Implants:
525214 Total bonus: Total bonus:
525216 Charge Charge
525217 NPC NPC
525218 Fighter Fighter
525219 Starbase Starbase
525220 Orbital Orbital
525221 Deployable Deployable
525222 Sovereignty Structure Sovereignty Structure
525236 Pacifier Pacifier Item name for typeID 44993 (Covert Ops)
525237 Enforcer Enforcer Item name for typeID 44995 (Force Recon Ship)
525238 Marshal Marshal Item name for typeID 44996 (Black Ops)
525252 Increases the signal acquired with each scan. Increases the signal acquired with each scan.
525253 Reduces possible location errors of each scan. Reduces possible location errors of each scan.
525254 Reduces the duration of each scan. Reduces the duration of each scan.
525265 Total value: Total value:
525266 Base value: Base value:
525270 Unable to transfer structure Unable to transfer structure
525271 CONCORD regulations prohibit the transfer of structures to this corporation. CONCORD regulations prohibit the transfer of structures to this corporation.
525272 Low Low
525273 Moderate Moderate
525274 Challenging Challenging
525275 Difficult Difficult
525276 Masterful Masterful
525277 Unknown Unknown
525278 Scanning difficulty: <b>{difficulty}</b> Scanning difficulty: <b>{difficulty}</b>
525279 A stockpile for valuable data, fit a {data_analyzer} to hack into encrypted containers. A stockpile for valuable data, fit a {data_analyzer} to hack into encrypted containers.
525280 Ancient ruins. Use a {relic_analyzer} to hack into shipwrecks and recover their lost loot. Ancient ruins. Use a {relic_analyzer} to hack into shipwrecks and recover their lost loot.
525282 An unstable wormhole that usually collapses after a few days, and can lead anywhere. An unstable wormhole that usually collapses after a few days, and can lead anywhere.
525283 A site that contains enemies, kill them for a chance to receive rewards. A site that contains enemies, kill them for a chance to receive rewards.
525284 Gas clouds that can be harvested with a {gas_harvester}. Gas clouds that can be harvested with a {gas_harvester}.
525285 A temporary mining site that can contain ice or rare ores otherwise not found in this system. A temporary mining site that can contain ice or rare ores otherwise not found in this system.
525286 Currently ignoring all possible results. Currently ignoring all possible results.
525287 Current filtering eliminates all possible results Current filtering eliminates all possible results
525288 Filtering or ignoring all results. Filtering or ignoring all results.
525289 ♦ Engineering Complex ♦ Engineering Complex Group description for group ID 1876
525290 ♦ Sotiyo ♦ Sotiyo Item name for typeID 45006 (♦ Engineering Complex)
525291 Launch Launch
525292 Expanded Probe Launcher Expanded Probe Launcher
525293 Launch Probes Launch Probes
525296 Combined Assets Estimated Value Combined Assets Estimated Value
525297 Based on average market prices. Estimated every 5 minutes. Based on average market prices. Estimated every 5 minutes.
525298 Total Net Worth Total Net Worth
525299 Wallet Balance Wallet Balance
525300 Market Escrow Market Escrow
525303 The destination structure is offline. Delivery of this contract would not be possible. The destination structure is offline. Delivery of this contract would not be possible.
525304 Cannot create contract - destination offline Cannot create contract - destination offline
525305 Docking service is offline Docking service is offline
525313 Chunk Chunk Item name for typeID 45008 (Large Collidable Object)
525314 Standup Moon Drill Standup Moon Drill Item name for typeID 45009 (Structure Resource Processing Service Module)
525315 Scan Towards Scan Towards
525316 {shortcut} + Click {shortcut} + Click
525317 Rotate Scan Cone Rotate Scan Cone
525318 {shortcut} + Left Drag {shortcut} + Left Drag
525319 Adjust Range Adjust Range
525320 {shortcut} + Mouse Wheel {shortcut} + Mouse Wheel
525321 {activeName}: {[numeric] activeValue, decimalPlaces = 1} mm {activeName}: {[numeric] activeValue, decimalPlaces = 1} mm
525322 {activeName}: {[numeric] activeValue, decimalPlaces = 1} m {activeName}: {[numeric] activeValue, decimalPlaces = 1} m
525323 Standard Attack - Damage Per Second {[numeric]dps, decimalPlaces=1} Standard Attack - Damage Per Second {[numeric]dps, decimalPlaces=1}
525324 Special Attack - Damage Per Second {[numeric]dps, decimalPlaces=1} Special Attack - Damage Per Second {[numeric]dps, decimalPlaces=1}
525327 {[numeric]numFighters} undamaged {[numeric]numFighters-> "fighter", "fighters"} {[numeric]numFighters} undamaged {[numeric]numFighters-> "fighter", "fighters"}
525328 <color=red>One fighter damaged ({[numeric]damagePercentage, decimalPlaces=0}%)</color> <color=red>One fighter damaged ({[numeric]damagePercentage, decimalPlaces=0}%)</color>
525330 Dropped Dropped
525332 Destroyed Destroyed
525333 No launcher detected - recovering probes and aborting the scanning procedure. No launcher detected - recovering probes and aborting the scanning procedure.
525334 Select All Fighters Select All Fighters
525335 Deselect All Fighters Deselect All Fighters
525337 Launch All Fighters Launch All Fighters
525338 Launch Selected Fighters Launch Selected Fighters
525339 Recall All Fighters Recall All Fighters
525340 Recall Selected Fighters Recall Selected Fighters
525341 Toggle Ship Selection Toggle Ship Selection
525342 Toggle Selection of Tube 1 Toggle Selection of Tube 1
525343 Toggle Selection of Tube 2 Toggle Selection of Tube 2
525344 Toggle Selection of Tube 3 Toggle Selection of Tube 3
525345 Toggle Selection of Tube 4 Toggle Selection of Tube 4
525346 Toggle Selection of Tube 5 Toggle Selection of Tube 5
525347 Standard Attack Standard Attack
525348 Unknown site type Unknown site type
525349 25% signal strength required for identification 25% signal strength required for identification
525350 Contract Escrow Contract Escrow
525351 Mark Group as Favorite for Launching Mark Group as Favorite for Launching
525352 Unmark Group as Favorite for Launching Unmark Group as Favorite for Launching
525353 Shortcut to launch drones will launch drones belonging to this group Shortcut to launch drones will launch drones belonging to this group
525354 Double Click Scene Double Click Scene
525355 Focused Warp Scrambling Script Focused Warp Scrambling Script Item name for typeID 45010 (Warp Disruption Script)
525356 Focused Warp Scrambling Script Blueprint Focused Warp Scrambling Script Blueprint Item name for typeID 45011 (Script Blueprint)
525357 This {[item]moduleTypeID.name} requires an active target lock of an asteroid for stabilization purposes. Please lock an asteroid and try again. This {[item]moduleTypeID.name} requires an active target lock of an asteroid for stabilization purposes. Please lock an asteroid and try again.
525358 Collect Your Rewards Collect Your Rewards
525362 Asset estimate based on average market prices and updated every 5 min. Corporation assets and blueprints are excluded from estimation. Asset estimate based on average market prices and updated every 5 min. Corporation assets and blueprints are excluded from estimation.
525363 Maximum amount of filters reached. Maximum amount of filters reached.
525364 Too Many Filters Too Many Filters
525367 Ship HUD has been reloaded Ship HUD has been reloaded
525368 IGC Victory IGC Victory
525369 Raven IGC Victory SKIN (Permanent) Raven IGC Victory SKIN (Permanent) Item name for typeID 45012 (Super Kerr-Induced Nanocoatings)
525370 Cormorant IGC Victory SKIN (Permanent) Cormorant IGC Victory SKIN (Permanent) Item name for typeID 45013 (Super Kerr-Induced Nanocoatings)
525371 Caracal IGC Victory SKIN (Permanent) Caracal IGC Victory SKIN (Permanent) Item name for typeID 45014 (Super Kerr-Induced Nanocoatings)
525372 Drake IGC Victory SKIN (Permanent) Drake IGC Victory SKIN (Permanent) Item name for typeID 45015 (Super Kerr-Induced Nanocoatings)
525373 Probes are at an unsafe incoming trajectory, 2,000 m distance needed for safe recovery. Probes are at an unsafe incoming trajectory, 2,000 m distance needed for safe recovery.
525374 H4-RP4 Kyonoke Inquest Center H4-RP4 Kyonoke Inquest Center Item name for typeID 45016 (Large Collidable Object)
525375 This Keepstar was constructed by the Society of Conscious Thought to act as a research and development center for the study of the Kyonoke Plague.

Widely considered by academics to be the single largest research installation in New Eden, its laboratories have hosted research projects from some of the most intelligent minds in human history.
This Keepstar was constructed by the Society of Conscious Thought to act as a research and development center for the study of the Kyonoke Plague.

Widely considered by academics to be the single largest research installation in New Eden, its laboratories have hosted research projects from some of the most intelligent minds in human history.
Item description for "H4-RP4 Kyonoke Inquest Center" (typeID 45016)
525376 Keepstar Lights On Keepstar Lights On Item name for typeID 45017 (Cloud)
525378 Astero SOE Blue Cell (Surveillance) SKIN (Permanent) Astero SOE Blue Cell (Surveillance) SKIN (Permanent) Item name for typeID 45018 (Super Kerr-Induced Nanocoatings)
525379 Stratios SOE Blue Cell (Surveillance) SKIN (Permanent) Stratios SOE Blue Cell (Surveillance) SKIN (Permanent) Item name for typeID 45019 (Super Kerr-Induced Nanocoatings)
525380 Nestor SOE Blue Cell (Surveillance) SKIN (Permanent) Nestor SOE Blue Cell (Surveillance) SKIN (Permanent) Item name for typeID 45020 (Super Kerr-Induced Nanocoatings)
525381 Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp scrambler. This allows the module to scramble ships of any size, including ships normally immune to all forms of electronic warfare.
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp scrambler. This allows the module to scramble ships of any size, including ships normally immune to all forms of electronic warfare.
Item description for "Focused Warp Scrambling Script" (typeID 45010)
525384 Sapphire Sungrazer Sapphire Sungrazer
525385 Federation Navy Comet Sapphire Sungrazer SKIN (Permanent) Federation Navy Comet Sapphire Sungrazer SKIN (Permanent) Item name for typeID 45021 (Super Kerr-Induced Nanocoatings)
525386 Maulus Navy Issue Sapphire Sungrazer SKIN (Permanent) Maulus Navy Issue Sapphire Sungrazer SKIN (Permanent) Item name for typeID 45022 (Super Kerr-Induced Nanocoatings)
525387 Exequror Navy Issue Sapphire Sungrazer SKIN (Permanent) Exequror Navy Issue Sapphire Sungrazer SKIN (Permanent) Item name for typeID 45023 (Super Kerr-Induced Nanocoatings)
525388 Vexor Navy Issue Sapphire Sungrazer SKIN (Permanent) Vexor Navy Issue Sapphire Sungrazer SKIN (Permanent) Item name for typeID 45024 (Super Kerr-Induced Nanocoatings)
525389 Brutix Navy Issue Sapphire Sungrazer SKIN (Permanent) Brutix Navy Issue Sapphire Sungrazer SKIN (Permanent) Item name for typeID 45025 (Super Kerr-Induced Nanocoatings)
525390 Dominix Navy Issue Sapphire Sungrazer SKIN (Permanent) Dominix Navy Issue Sapphire Sungrazer SKIN (Permanent) Item name for typeID 45026 (Super Kerr-Induced Nanocoatings)
525391 Megathron Navy Issue Sapphire Sungrazer SKIN (Permanent) Megathron Navy Issue Sapphire Sungrazer SKIN (Permanent) Item name for typeID 45027 (Super Kerr-Induced Nanocoatings)
525397 Drones And Charges Drones And Charges
525399 Deployables Deployables
525400 Cosmic Signatures Cosmic Signatures

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Changed Files (6717 Entries)
File Name Size in kb (Decompressed)
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe160.sm_depth
2 -> 3
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe216.sm_lo
2 -> 3
dx9/model/ship/gallente/dreadnought/gdn1/gdn1_t1_2_no_mediumdetail.dds
21 -> 21
dx9/model/deployables/generic/citadel/xl/cxl1/cxl1_t1_mediumdetail.gr2
873 -> 876
graphics/effect.dx9/managed/space/fixedfunctionemulation/ffe330.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/fixedfunctionemulation/ffe197.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/fixedfunctionemulation/ffe46.sm_depth
1 -> 1
dx9/model/spaceobjectfactory/hulls/gc4_t2b.black
18 -> 18
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe162.sm_lo
6 -> 6
dx9/model/ship/caldari/cruiser/cc3/icons/1876_64.png
6 -> 6
dx9/model/turret/projectile/auto/l/auto_425mmdual_t1.black
2 -> 1
dx9/model/spaceobjectfactory/hulls/cf1_t2.black
16 -> 16
dx9/model/ship/gallente/cruiser/gc4/icons/20468_64_bpc.png
7 -> 7
graphics/effect.gles2/managed/space/spaceobject/v3/singleglowoilv3.sm_depth
15 -> 14
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/background.sm_lo
2 -> 4
dx9/model/spaceobjectfactory/materials/orange_bright_enamel.black
0 -> 0
dx9/model/ship/caldari/carrier/cca1/wreck/icons/3101_128.png
24 -> 23
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe215.sm_lo
5 -> 5
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe79.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadsailsv5.sm_depth
11 -> 10
graphics/effect.dx9/managed/space/fixedfunctionemulation/ffe123.sm_lo
3 -> 2
dx9/model/ship/gallente/carrier/gca1/gca1_t1_2_pmdg_lowdetail.dds
0 -> 0
dx9/model/ship/gallente/battleship/gb2/gb2_t2_lowdetail.gr2
52 -> 51
dx9/model/decal/glow_stripdouble_02_at.dds
21 -> 21
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe81.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/fixedfunctionemulation/ffe266.sm_depth
3 -> 2
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe142.sm_lo
3 -> 4
dx9/model/turret/hybrid/rail/m/rail_250mm_t1.black
1 -> 1
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe279.sm_hi
10 -> 6
dx9/model/ship/caldari/cruiser/cc2/icons/1785_128.png
22 -> 22
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe266.sm_hi
6 -> 5
dx9/model/character/corpse/male/corpse_m_ar_mediumdetail.dds
21 -> 21
dx9/model/ship/gallente/frigate/gf7/icons/1811_64.png
6 -> 6
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe235.sm_hi
5 -> 4
dx9/model/spaceobjectfactory/materials/gold_true_polished.black
0 -> 0
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe103.sm_lo
2 -> 3
graphics/effect.gles2/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_hi
20 -> 19
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dx9/model/ship/gallente/dreadnought/gdn1/police/gdn1_t1_police_pmdg_mediumdetail.dds
21 -> 21
graphics/effect.dx9/managed/space/fixedfunctionemulation/ffe302.sm_hi
5 -> 3
graphics/effect.dx9/managed/space/fixedfunctionemulation/ffe96.sm_depth
4 -> 3
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe43.sm_lo
12 -> 8
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe218.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe90.sm_hi
3 -> 3
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe201.sm_hi
5 -> 5
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe228.sm_hi
2 -> 3
dx9/model/spaceobjectfactory/hulls/cs2.black
41 -> 41
dx9/model/turret/drone/fighterbomber_sansha_t1.black
0 -> 0
graphics/effect.dx9/managed/space/fixedfunctionemulation/ffe138.sm_lo
2 -> 2
dx9/model/ship/minmatar/strategiccruiser/msc1/msc1_t3_s5v3/msc1_t3_s5v3.black
5 -> 4
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe214.sm_hi
2 -> 3
dx9/model/ship/amarr/frigate/af6/af6_t1_pmdg_mediumdetail.dds
22 -> 21
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomglowv3.sm_depth
18 -> 17
dx9/model/spaceobjectfactory/patterns/vs_minmatar.black
8 -> 8
dx9/model/ship/gallente/dreadnought/gdn1/gdn1_t1_ar_lowdetail.dds
1 -> 1
dx9/model/spaceobjectfactory/hulls/gdh1_t2.black
4 -> 4
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe257.sm_lo
5 -> 5
dx9/model/ship/gallente/cruiser/gc4/navy/gc4_t1_navy_pmdg.dds
1398 -> 1398
graphics/effect.dx11/managed/space/spaceobject/v3/tripleoilwreckv3.sm_hi
23 -> 23
graphics/effect.dx11/managed/space/decals/v3/unpacked_decalglowv3.sm_depth
12 -> 12
dx9/model/ship/ore/frigate/oref1/icons/20198_64.png
7 -> 7
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe165.sm_hi
3 -> 3
dx9/model/ship/gallente/carrier/gca2/gca2_t1.gr2
126 -> 126
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe17.sm_depth
4 -> 4
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe47.sm_hi
2 -> 3
localizationfsd/localization_fsd_fr.pickle
12542 -> 12559
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_hi
11 -> 10
dx9/model/spaceobjectfactory/hulls/ms6.black
62 -> 62
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_singleaomglowv3.sm_depth
15 -> 15
dx9/model/ship/gallente/frigate/gf7/gf7_t2_mediumdetail.gr2
126 -> 128
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe176.sm_hi
6 -> 5
dx9/model/ship/gallente/battlecruiser/gbc1/icons/2917_64_bpc.png
7 -> 7
dx9/model/spaceobjectfactory/hulls/af7_t1.black
6 -> 6
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe211.sm_lo
12 -> 8
graphics/effect.gles2/managed/space/specialfx/background.sm_hi
7 -> 13
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe94.sm_depth
8 -> 7
graphics/effect.dx9/managed/space/fixedfunctionemulation/ffe142.sm_depth
2 -> 2
dx9/model/spaceobjectfactory/hulls/gbc1_t1.black
16 -> 17
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe299.sm_depth
2 -> 3
graphics/effect.dx9/managed/space/fixedfunctionemulation/ffe264.sm_hi
3 -> 2
dx9/model/spaceobjectfactory/factions/research.black
3 -> 3
dx9/model/station/gallente/gs3/gs3_pmdg.dds
5592 -> 5592
graphics/effect.dx9/managed/space/fixedfunctionemulation/ffe207.sm_hi
1 -> 1
dx9/model/spaceobjectfactory/hulls/usj_t1.black
6 -> 6
dx9/model/ship/gallente/cruiser/gc4/icons/63_64.png
7 -> 6
dx9/model/spaceobjectfactory/materials/green_melange_polished.black
0 -> 0
dx9/model/spaceobjectfactory/hulls/gdl1_t2.black
4 -> 4
dx9/model/ship/amarr/battlecruiser/abc2/abc2_t2_no_mediumdetail.dds
22 -> 21
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe122.sm_lo
13 -> 8
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe210.sm_lo
4 -> 4
dx9/model/spaceobjectfactory/hulls/mdh1_t2.black
5 -> 5
dx9/model/spaceobjectfactory/materials/yellow_hazard_enamel.black
0 -> 0
graphics/effect.dx9/managed/space/fixedfunctionemulation/ffe144.sm_lo
2 -> 2
dx9/model/decal/glow_array_06_at.dds
22 -> 21
graphics/effect.dx9/managed/space/fixedfunctionemulation/ffe70.sm_lo
1 -> 1
dx9/model/spaceobjectfactory/hulls/cm1_t1_invul_state.black
78 -> 78
graphics/effect.dx9/managed/space/fixedfunctionemulation/ffe92.sm_hi
1 -> 1
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe97.sm_lo
7 -> 6
dx9/model/shared/wreck/decal/decal_damage_08_alpha.dds
87 -> 349
dx9/model/spaceobjectfactory/factions/sukuuvestaa.black
6 -> 5
graphics/effect.dx9/managed/space/fixedfunctionemulation/ffe42.sm_lo
3 -> 2
dx9/scene/universe/c15_cube.black
0 -> 0
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe219.sm_lo
2 -> 3
staticdata/infobubbles.static
214 -> 214
graphics/effect.dx9/managed/space/fixedfunctionemulation/ffe93.sm_depth
1 -> 1
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe241.sm_lo
6 -> 6
graphics/effect.dx9/managed/space/fixedfunctionemulation/ffe50.sm_lo
1 -> 1
dx9/model/ship/caldari/battlecruiser/cbc1/cbc1_t1_ar.dds
1398 -> 1398
graphics/effect.dx9/managed/space/fixedfunctionemulation/ffe314.sm_depth
3 -> 2
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe203.sm_hi
2 -> 3
dx9/model/ship/ore/barge/oreba2/oreba2_t1_no_mediumdetail.dds
21 -> 21
dx9/model/ship/gallente/battlecruiser/gbc1/icons/2383_64_bp.png
7 -> 7
graphics/effect.dx11/managed/space/decals/v3/decalholev3.sm_depth
16 -> 15
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe117.sm_depth
7 -> 6
graphics/effect.dx9/managed/space/specialfx/particles/starmap.sm_lo
2 -> 2
dx9/model/turret/mining/deep_core/deepcore_t1.black
1 -> 1
dx9/model/spaceobjectfactory/hulls/angf3_t1.black
6 -> 6
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe15.sm_lo
6 -> 5
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe223.sm_depth
2 -> 3
graphics/effect.dx11/managed/space/postprocess/mergehistograms.sm_hi
1 -> 1
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe133.sm_hi
5 -> 5
dx9/model/ship/ore/capital/orecs1/orecs1_t1.gr2
326 -> 321
graphics/effect.gles2/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_hi
19 -> 18
dx9/scene/universe/c18_cube.black
0 -> 0
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe152.sm_hi
12 -> 8
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe34.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/postprocess/createhistograms.sm_depth
0 -> 0
graphics/effect.dx11/managed/space/specialfx/particles/stars.sm_hi
7 -> 7
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe234.sm_hi
6 -> 5
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe169.sm_lo
2 -> 3
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe92.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/fixedfunctionemulation/ffe147.sm_depth
3 -> 2
graphics/effect.dx9/managed/space/fixedfunctionemulation/ffe182.sm_hi
1 -> 1
dx9/model/spaceobjectfactory/materials/yellow_mustard_coated.black
0 -> 0
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe135.sm_depth
2 -> 3
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe77.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe339.sm_depth
10 -> 7
dx9/model/ship/amarr/battlecruiser/abc2/bloodraider/abc2_t2_bloodraider_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/gallente/battlecruiser/gbc1/navy/gbc1_t1_navy_pmdg_lowdetail.dds
1 -> 1
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe106.sm_depth
8 -> 7
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s3v3/csc1_t3_s3v3.black
3 -> 3
graphics/effect.dx11/managed/space/booster/boosterglowanimated.sm_hi
5 -> 5
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe215.sm_lo
2 -> 3
dx9/model/spaceobjectfactory/hulls/cdh1_t2.black
4 -> 4
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe160.sm_hi
2 -> 3
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe288.sm_hi
5 -> 5
dx9/model/spaceobjectfactory/materials/yellow_industrial_metallic.black
0 -> 0
dx9/model/spaceobjectfactory/hulls/af1_t1.black
8 -> 8
dx9/model/ship/ore/frigate/oref1/oref1_t1_no_lowdetail.dds
1 -> 1
dx9/model/spaceobjectfactory/factions/orebase.black
3 -> 3
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s5v2/csc1_t3_s5v2.black
4 -> 4
dx9/model/ship/gallente/destroyer/gde3/gde3_t3.gr2
301 -> 301
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe19.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleglowoilv3.sm_hi
24 -> 24
dx9/model/spaceobjectfactory/materials/blue_military_coated.black
0 -> 0
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe10.sm_lo
10 -> 6
dx9/model/spaceobjectfactory/hulls/gc4_t2a.black
13 -> 13
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe177.sm_hi
2 -> 3
graphics/effect.gles2/managed/space/fixedfunctionemulation/ffe123.sm_depth
6 -> 5
graphics/effect.dx11/utility/compositing/twistnormalblit.sm_hi
6 -> 5
graphics/effect.dx11/managed/space/fixedfunctionemulation/ffe216.sm_depth
5 -> 5

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