Generated @ 2017-03-14 12:52:54 CET
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Name | Description | Group | Attributes |
---|---|---|---|
Pacifier | No Description | Covert Ops | Click to toggle showing the 13 attributes.typeID: 44993graphicID: 1053 Mass: 1400000 Capacity: 150 Volume: 20000 typeNameID: 525236 published: False radius: 38 soundID: 30 wreckTypeID: 26941 basePrice: 30000000 portionSize: 1 groupID: 830 |
Enforcer | No Description | Force Recon Ship | Click to toggle showing the 13 attributes.typeID: 44995graphicID: 1050 Mass: 12500000 Capacity: 300 Volume: 100000 typeNameID: 525237 published: False radius: 200 soundID: 30 wreckTypeID: 26940 basePrice: 200000000 portionSize: 1 groupID: 833 |
Marshal | No Description | Black Ops | Click to toggle showing the 13 attributes.typeID: 44996graphicID: 1059 Mass: 150000000 Capacity: 700 Volume: 450000 typeNameID: 525238 published: False radius: 250 soundID: 30 wreckTypeID: 26939 basePrice: 1000000000 portionSize: 1 groupID: 898 |
♦ Sotiyo | No Description | ♦ Engineering Complex | Click to toggle showing the 80 attributes.Mass: 50000000000.0Shield Capacity: 72000000.0 Service Slots: 6.0 Structure Hitpoints: 72000000.0 Rig Size: 4.0 Low Slots: 3.0 Medium Slots: 4.0 High Slots: 6.0 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.8 Shield Kinetic Damage Resistance: 0.8 Shield Thermal Damage Resistance: 0.8 graphicID: 21406 structureServiceRoleBonus: -25.0 Capacity: 0.0 Signature Radius: 150000.0 Fighter Hangar Capacity: 100000.0 CPU Output: 50000.0 uniformity: 1.0 Scan Resolution: 45.0 Armor Hitpoints: 72000000.0 Weekly Vulnerability: 26.0 Sensor Warfare Resistance: 0.0 Weapon Disruption Resistance: 0.0 Target Painter Resistance: 0.0 Powergrid Output: 4000000.0 Remote Logistics Impedance: 0.0 Armor Explosive Damage Resistance: 0.8 Capacitor Recharge time: 14400000.0 Maximum Targeting Range: 350000.0 Armor Kinetic Damage Resistance: 0.8 Armor Thermal Damage Resistance: 0.8 Remote Electronic Assistance Impedance: 0.0 Armor EM Damage Resistance: 0.8 Launcher Hardpoints: 3.0 Calibration: 400.0 Structure Kinetic Damage Resistance: 0.8 Structure Thermal Damage Resistance: 0.8 Structure Explosive Damage Resistance: 0.8 Rig Slots: 3.0 portionSize: 1 groupID: 1876 armorUniformity: 1.0 Upgrade Hardpoints: 3.0 typeNameID: 525290 Stasis Webifier Resistance: 0.0 heatCapacityHi: 100.0 typeID: 45006 radius: 150000.0 Structure EM Damage Resistance: 0.8 Fighter Squadron Launch Tubes: 5.0 Light Fighter Squadron Limit: 5.0 Support Fighter Squadron Limit: 3.0 Heavy Fighter Squadrons Limit: 0.0 heatCapacityMed: 100.0 heatCapacityLow: 100.0 soundID: 20244 wreckTypeID: 40704 published: False Maximum Locked Targets: 8.0 raceID: 4 fighterAbilityAntiCapitalMissileResistance: 1.0 Volume: 800000.0 ECM Resistance: 0.0 RADAR Sensor Strength: 500.0 Ladar Sensor Strength: 500.0 Magnetometric Sensor Strength: 500.0 Gravimetric Sensor Strength: 500.0 Maximum tethering range: 10000.0 Shield recharge time: 9.99999999999e+11 Capacitor Capacity: 400000.0 Shield Uniformity: 1.0 Heat Attenuation: 0.76 heatAttenuationMed: 0.71 heatAttenuationMed: 0.5 Shield Damage Limit (per second): 75000.0 Armor Damage Limit (per second): 75000.0 Structure Damage Limit (per second): 75000.0 basePrice: 0.0 Capacitor Warfare Resistance: 0.0 |
Chunk | No Description | Large Collidable Object | Click to toggle showing the 11 attributes.typeID: 45008graphicID: 21448 Mass: 0.0 Capacity: 0.0 Volume: 0.0 typeNameID: 525313 published: False radius: 115902 basePrice: 0.0 portionSize: 1 groupID: 226 |
Standup Moon Drill | No Description | Structure Resource Processing Service Module | Click to toggle showing the 12 attributes.typeID: 45009graphicID: 21447 Mass: 0.0 Capacity: 0.0 Volume: 0.0 typeNameID: 525314 sofFactionName: upwell radius: 1 published: False basePrice: 0.0 portionSize: 1 groupID: 1322 |
Focused Warp Scrambling Script | Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp scrambler. This allows the module to scramble ships of any size, including ships normally immune to all forms of electronic warfare. | Warp Disruption Script | Click to toggle showing the 25 attributes.Duration Bonus: -80.0Modification of Signature Radius Bonus: -100.0 Mass: 1.0 Volume: 1.0 typeNameID: 525355 Used with (Launcher Group): 899.0 iconID: 21513 basePrice: 0.0 marketGroupID: 1094 maxRangeHidden: 24000.0 descriptionID: 525381 typeID: 45010 radius: 0.0 Tech Level: 1.0 Capacity: 0.0 capacitorNeedHidden: 0.0 Modification of Mass Reduction: -100.0 Modification of Afterburner and Microwarpdrive Thrust Bonus: -100.0 Modification of Afterburner and Microwarpdrive Maximum Velocity Bonus: -100.0 Warp Scramble Range Bonus: -20.0 Banned in Empire Space: 0.0 Capacitor Need Bonus: -60.0 published: True portionSize: 1 groupID: 908 |
Focused Warp Scrambling Script Blueprint | No Description | Script Blueprint | Click to toggle showing the 12 attributes.typeID: 45011graphicID: 1131 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 525356 iconID: 1131 published: True marketGroupID: 1105 basePrice: 50000000 portionSize: 1 groupID: 912 |
Raven IGC Victory SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45012radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 525369 published: True marketGroupID: 1965 basePrice: 0.0 portionSize: 1 groupID: 1311 |
Cormorant IGC Victory SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45013radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 525370 published: True marketGroupID: 1995 basePrice: 0.0 portionSize: 1 groupID: 1311 |
Caracal IGC Victory SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45014radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 525371 published: True marketGroupID: 1991 basePrice: 0.0 portionSize: 1 groupID: 1311 |
Drake IGC Victory SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45015radius: 1 raceID: 1 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 525372 published: True marketGroupID: 1957 basePrice: 0.0 portionSize: 1 groupID: 1311 |
H4-RP4 Kyonoke Inquest Center | This Keepstar was constructed by the Society of Conscious Thought to act as a research and development center for the study of the Kyonoke Plague. Widely considered by academics to be the single largest research installation in New Eden, its laboratories have hosted research projects from some of the most intelligent minds in human history. | Large Collidable Object | Click to toggle showing the 13 attributes.descriptionID: 525375typeID: 45016 graphicID: 21139 Mass: 9000000000 Capacity: 0.0 Volume: 8000 typeNameID: 525374 published: False radius: 160000 soundID: 20233 basePrice: 0.0 portionSize: 1 groupID: 226 |
Keepstar Lights On | No Description | Cloud | Click to toggle showing the 11 attributes.typeID: 45017graphicID: 21290 Mass: 0.0 Capacity: 0.0 Volume: 1 typeNameID: 525376 published: False radius: 1 basePrice: 0.0 portionSize: 1 groupID: 227 |
Astero SOE Blue Cell (Surveillance) SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45018radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 525378 published: True marketGroupID: 2031 basePrice: 0.0 portionSize: 1 groupID: 1311 |
Stratios SOE Blue Cell (Surveillance) SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45019radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 525379 published: True marketGroupID: 2030 basePrice: 0.0 portionSize: 1 groupID: 1311 |
Nestor SOE Blue Cell (Surveillance) SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45020radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 525380 published: True marketGroupID: 1963 basePrice: 0.0 portionSize: 1 groupID: 1311 |
Federation Navy Comet Sapphire Sungrazer SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45021radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 525385 published: True marketGroupID: 2000 basePrice: 0.0 portionSize: 1 groupID: 1311 |
Maulus Navy Issue Sapphire Sungrazer SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45022radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 525386 published: True marketGroupID: 2000 basePrice: 0.0 portionSize: 1 groupID: 1311 |
Exequror Navy Issue Sapphire Sungrazer SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45023radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 525387 published: True marketGroupID: 2063 basePrice: 0.0 portionSize: 1 groupID: 1311 |
Vexor Navy Issue Sapphire Sungrazer SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45024radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 525388 published: True marketGroupID: 2063 basePrice: 0.0 portionSize: 1 groupID: 1311 |
Brutix Navy Issue Sapphire Sungrazer SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45025radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 525389 published: True marketGroupID: 2103 basePrice: 0.0 portionSize: 1 groupID: 1311 |
Dominix Navy Issue Sapphire Sungrazer SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45026radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 525390 published: True marketGroupID: 2108 basePrice: 0.0 portionSize: 1 groupID: 1311 |
Megathron Navy Issue Sapphire Sungrazer SKIN (Permanent) | No Description | Super Kerr-Induced Nanocoatings | Click to toggle showing the 12 attributes.typeID: 45027radius: 1 raceID: 8 Mass: 0.0 Capacity: 0.0 Volume: 0.01 typeNameID: 525391 published: True marketGroupID: 2108 basePrice: 0.0 portionSize: 1 groupID: 1311 |
Name | Description | Group | Attributes |
---|
Attribute Name | Diff |
---|---|
1656 - AI_TankingModifierDrone | description: Tanking modifier applied to drones. 1.0 is no modifier => Tanking modifier applied to drones if their owner is tanking. 1.0 is no modifier published: True => False |
2349 - fighterAbilityLaunchBombDuration | highIsGood: True => False |
2155 - fighterAbilityMicroJumpDriveDuration | highIsGood: True => False |
2220 - fighterAbilityECMDuration | highIsGood: True => False |
2135 - remoteAssistanceImpedance | iconID: 0 => 74 |
2253 - ECMResistance | displayNameID: None => 315615 ("ECM Resistance") iconID: None => 109 published: False => True |
2177 - fighterAbilityAttackTurretDuration | highIsGood: True => False |
2182 - fighterAbilityMissilesDuration | highIsGood: True => False |
2610 - pilotSecurityStatus | attributeCategory: None => 2 attributeID: None => 2610 attributeName: None => pilotSecurityStatus categoryID: None => 7 defaultValue: None => 0.0 description: None => Pilot's Crimewatch sec status. Copied from character stats when boarding a ship. displayName: None => highIsGood: None => True published: None => False stackable: None => True |
2401 - fighterAbilityKamikazeDuration | highIsGood: True => False |
2233 - fighterAbilityAttackMissileDuration | highIsGood: True => False |
2208 - fighterAbilityEnergyNeutralizerDuration | highIsGood: True => False |
2612 - AI_TankingModifierFighter | attributeCategory: None => 5 attributeID: None => 2612 attributeName: None => AI_TankingModifierFighter categoryID: None => 12 defaultValue: None => 1.3 description: None => Tanking modifier applied to fighters if their owner is tanking. 1.0 is no modifier displayName: None => highIsGood: None => True published: None => False stackable: None => True |
TypeID, Name, and Group | Diff |
---|---|
10250 - Mining Drone II (Mining Drone) | requiredSkill4: None => 22541.0 (Mining Drone Specialization) requiredSkill4Level: None => 1.0 |
22544 - Hulk (Exhumer) | maxTargetRange: 35000.0 => 45000.0 |
17425 - Crimson Arkonor (Arkonor) | asteroidRadiusGrowthFactor: None => 0.85 asteroidRadiusUnitSize: None => 600.0 |
17426 - Prime Arkonor (Arkonor) | asteroidRadiusGrowthFactor: None => 0.85 asteroidRadiusUnitSize: None => 600.0 |
19 - Spodumain (Spodumain) | asteroidRadiusGrowthFactor: None => 0.85 asteroidRadiusUnitSize: None => 600.0 |
17428 - Triclinic Bistot (Bistot) | asteroidRadiusGrowthFactor: None => 0.85 asteroidRadiusUnitSize: None => 600.0 |
17429 - Monoclinic Bistot (Bistot) | asteroidRadiusGrowthFactor: None => 0.85 asteroidRadiusUnitSize: None => 600.0 |
22 - Arkonor (Arkonor) | asteroidRadiusGrowthFactor: None => 0.85 asteroidRadiusUnitSize: None => 600.0 |
17432 - Sharp Crokite (Crokite) | asteroidRadiusGrowthFactor: None => 0.85 asteroidRadiusUnitSize: None => 600.0 |
17433 - Crystalline Crokite (Crokite) | asteroidRadiusGrowthFactor: None => 0.85 asteroidRadiusUnitSize: None => 600.0 |
17436 - Onyx Ochre (Dark Ochre) | asteroidRadiusGrowthFactor: None => 0.85 asteroidRadiusUnitSize: None => 600.0 |
17437 - Obsidian Ochre (Dark Ochre) | asteroidRadiusGrowthFactor: None => 0.85 asteroidRadiusUnitSize: None => 600.0 |
27678 - ECM Jammer Burst Projector (Burst Projectors) | doomsdayAOEDuration: 30000.0 => 40000.0 |
2097 - Amarr Supercarrier Wreckage (Large Collidable Object) | radius: 0.0 => 1.0 |
2105 - Amarr Carrier Wreckage (Large Collidable Object) | radius: 0.0 => 1.0 |
17466 - Bright Spodumain (Spodumain) | asteroidRadiusGrowthFactor: None => 0.85 asteroidRadiusUnitSize: None => 600.0 |
17467 - Gleaming Spodumain (Spodumain) | asteroidRadiusGrowthFactor: None => 0.85 asteroidRadiusUnitSize: None => 600.0 |
15421 - Naiyon's Modified 425mm Railgun (Hybrid Weapon) | sofFactionName: None => gallentebase |
2110 - Minmatar Carrier Wreckage (Large Collidable Object) | radius: 0.0 => 1.0 |
17476 - Covetor (Mining Barge) | maxTargetRange: 35000.0 => 40000.0 |
41030 - 'Excavator' Mining Drone (Mining Drone) | duration: 90000.0 => 60000.0 miningAmount: 220.0 => 110.0 |
28752 - ORE Ice Harvester (Strip Miner) | maxRange: 12000.0 => 12500.0 |
28754 - ORE Strip Miner (Strip Miner) | maxRange: 17000.0 => 18750.0 |
15443 - Shaqil's Modified 1200mm Artillery Cannon (Projectile Weapon) | sofFactionName: None => minmatarbase |
15445 - Shaqil's Modified 1400mm Howitzer Artillery (Projectile Weapon) | sofFactionName: None => minmatarbase |
28770 - Syndicate Mobile Large Warp Disruptor (Mobile Warp Disruptor) | hp: 180000.0 => 300000.0 warpScrambleRange: 33500.0 => 40000.0 shieldCapacity: 60000.0 => 100000.0 armorHP: 90000.0 => 100000.0 shieldRechargeRate: 1200000.0 => 3000000.0 |
28772 - Syndicate Mobile Medium Warp Disruptor (Mobile Warp Disruptor) | hp: 45000.0 => 75000.0 warpScrambleRange: 14500.0 => 17500.0 shieldCapacity: 15000.0 => 25000.0 armorHP: 22500.0 => 25000.0 shieldRechargeRate: 600000.0 => 1000000.0 |
28774 - Syndicate Mobile Small Warp Disruptor (Mobile Warp Disruptor) | hp: 11250.0 => 17500.0 warpScrambleRange: 6250.0 => 7500.0 shieldCapacity: 3750.0 => 6250.0 armorHP: 5625.0 => 6250.0 shieldRechargeRate: 300000.0 => 500000.0 |
22546 - Skiff (Exhumer) | maxTargetRange: 30000.0 => 35000.0 |
14453 - Raysere's Modified Tachyon Beam Laser (Energy Weapon) | radius: 0.0 => 1.0 sofFactionName: None => amarrbase |
22548 - Mackinaw (Exhumer) | maxTargetRange: 30000.0 => 35000.0 |
11396 - Mercoxit (Mercoxit) | asteroidRadiusGrowthFactor: None => 0.85 asteroidRadiusUnitSize: None => 600.0 |
4260 - Expanded Probe Launcher II (Scan Probe Launcher) | radius: 0.0 => 1.0 |
4292 - Siege Module II (Siege Module) | ECMResistance: 0.0 => 1e-05 |
4294 - Triage Module II (Siege Module) | ECMResistance: 0.0 => 1e-05 |
1223 - Bistot (Bistot) | asteroidRadiusGrowthFactor: None => 0.85 asteroidRadiusUnitSize: None => 600.0 |
1225 - Crokite (Crokite) | asteroidRadiusGrowthFactor: None => 0.85 asteroidRadiusUnitSize: None => 600.0 |
1229 - Gneiss (Gneiss) | asteroidRadiusGrowthFactor: None => 0.85 asteroidRadiusUnitSize: None => 400.0 |
1232 - Dark Ochre (Dark Ochre) | asteroidRadiusGrowthFactor: None => 0.85 asteroidRadiusUnitSize: None => 600.0 |
20727 - Arch Angel Depleted Uranium L (Projectile Ammo) | mass: 0.01 => 1.0 |
26888 - Mobile Large Warp Disruptor II (Mobile Warp Disruptor) | hp: 120000.0 => 144000.0 shieldCapacity: 48000.0 => 60000.0 armorHP: 48000.0 => 60000.0 shieldRechargeRate: 1200000.0 => 3000000.0 |
26890 - Mobile Medium Warp Disruptor II (Mobile Warp Disruptor) | hp: 30000.0 => 36000.0 shieldCapacity: 12000.0 => 15000.0 armorHP: 12000.0 => 15000.0 shieldRechargeRate: 600000.0 => 1000000.0 |
26892 - Mobile Small Warp Disruptor II (Mobile Warp Disruptor) | hp: 7500.0 => 8400.0 shieldCapacity: 3000.0 => 3750.0 armorHP: 3000.0 => 3750.0 shieldRechargeRate: 300000.0 => 500000.0 |
27951 - Triage Module I (Siege Module) | ECMResistance: 0.0 => 1e-05 |
30013 - Core Scanner Probe I (Scanner Probe) | radius: 0.0 => 1.0 |
22852 - Hel (Supercarrier) | fighterCapacity: 100000.0 => 110000.0 |
29003 - Focused Warp Disruption Script (Warp Disruption Script) | iconID: 21513 => 21743 |
23917 - Wyvern (Supercarrier) | fighterCapacity: 80000.0 => 90000.0 |
40340 - Upwell Palatine Keepstar (Citadel) | energyWarfareResistance: 0.0 => 1e-05 sensorDampenerResistance: 0.0 => 1e-05 weaponDisruptionResistance: 0.0 => 1e-05 targetPainterResistance: 0.0 => 1e-05 stasisWebifierResistance: 0.0 => 1e-05 remoteRepairImpedance: 0.0 => 1e-05 remoteAssistanceImpedance: 0.0 => 1e-05 ECMResistance: 0.0 => 1e-05 |
40345 - Scarab I (Support Fighter) | maxVelocity: 715.4 => 715.0 signatureRadius: 40.0 => 120.0 warpSpeedMultiplier: None => 1.5 |
40346 - Siren I (Support Fighter) | maxVelocity: 715.4 => 715.0 signatureRadius: 40.0 => 120.0 warpSpeedMultiplier: None => 1.5 |
40347 - Dromi I (Support Fighter) | maxVelocity: 715.4 => 715.0 signatureRadius: 40.0 => 120.0 warpSpeedMultiplier: None => 1.5 |
40358 - Equite I (Light Fighter) | signatureRadius: 38.0 => 80.0 warpSpeedMultiplier: None => 1.5 |
40359 - Locust I (Light Fighter) | signatureRadius: 38.0 => 80.0 warpSpeedMultiplier: None => 1.5 |
40360 - Satyr I (Light Fighter) | signatureRadius: 38.0 => 80.0 warpSpeedMultiplier: None => 1.5 |
40361 - Gram I (Light Fighter) | signatureRadius: 38.0 => 80.0 warpSpeedMultiplier: None => 1.5 |
40362 - Ametat I (Heavy Fighter) | signatureRadius: 60.0 => 120.0 warpSpeedMultiplier: None => 1.5 |
40363 - Termite I (Heavy Fighter) | signatureRadius: 60.0 => 120.0 warpSpeedMultiplier: None => 1.5 |
40364 - Antaeus I (Heavy Fighter) | signatureRadius: 60.0 => 120.0 warpSpeedMultiplier: None => 1.5 |
40365 - Gungnir I (Heavy Fighter) | signatureRadius: 60.0 => 120.0 warpSpeedMultiplier: None => 1.5 |
17865 - Iridescent Gneiss (Gneiss) | asteroidRadiusGrowthFactor: None => 0.85 asteroidRadiusUnitSize: None => 400.0 |
17866 - Prismatic Gneiss (Gneiss) | asteroidRadiusGrowthFactor: None => 0.85 asteroidRadiusUnitSize: None => 400.0 |
17869 - Magma Mercoxit (Mercoxit) | asteroidRadiusGrowthFactor: None => 0.85 asteroidRadiusUnitSize: None => 600.0 |
17870 - Vitreous Mercoxit (Mercoxit) | asteroidRadiusGrowthFactor: None => 0.85 asteroidRadiusUnitSize: None => 600.0 |
13786 - Domination Dual 180mm Autocannon (Projectile Weapon) | mass: 12.5 => 1000.0 raceID: 2 => None |
489 - Dual 180mm AutoCannon I (Projectile Weapon) | mass: 12.5 => 1000.0 |
28583 - Industrial Core I (Siege Module) | ECMResistance: 0.0 => 1e-05 |
32246 - RSS Core Scanner Probe (Scanner Probe) | radius: 0.0 => 1.0 |
23055 - Templar I (Light Fighter) | signatureRadius: 42.0 => 100.0 warpSpeedMultiplier: None => 1.5 |
23057 - Dragonfly I (Light Fighter) | signatureRadius: 42.0 => 100.0 warpSpeedMultiplier: None => 1.5 |
17938 - Core Probe Launcher I (Scan Probe Launcher) | radius: 0.0 => 1.0 |
23059 - Firbolg I (Light Fighter) | signatureRadius: 42.0 => 100.0 warpSpeedMultiplier: None => 1.5 |
23061 - Einherji I (Light Fighter) | signatureRadius: 42.0 => 100.0 warpSpeedMultiplier: None => 1.5 |
32325 - Cyclops I (Heavy Fighter) | maxVelocity: 493.92 => 494.0 signatureRadius: 50.0 => 110.0 warpSpeedMultiplier: None => 1.5 |
32340 - Malleus I (Heavy Fighter) | maxVelocity: 576.24 => 576.0 signatureRadius: 50.0 => 110.0 warpSpeedMultiplier: None => 1.5 |
32342 - Tyrfing I (Heavy Fighter) | maxVelocity: 603.68 => 604.0 signatureRadius: 50.0 => 110.0 warpSpeedMultiplier: None => 1.5 |
32344 - Mantis I (Heavy Fighter) | maxVelocity: 521.36 => 521.0 signatureRadius: 50.0 => 110.0 warpSpeedMultiplier: None => 1.5 |
43612 - ♦ Badger (♦ Mining Hauler) | wreckTypeID: 26529 => 26507 |
43613 - ♦ Bustard (♦ Mining Hauler) | wreckTypeID: 26529 => 26503 |
37473 - Drifter Response Battleship (Drifter Response Battleship) | energyNeutralizerRangeOptimal: 100000.0 => None energyNeutralizerEntityChance: 1.0 => None energyNeutralizerDuration: 10000.0 => None behaviorEnergyNeutralizerDuration: None => 10000.0 behaviorEnergyNeutralizerRange: None => 100000.0 behaviorEnergyNeutralizerFalloff: None => 0.0 behaviorEnergyNeutralizerDischarge: None => 0.0 |
40552 - Equite II (Light Fighter) | signatureRadius: 36.0 => 80.0 warpSpeedMultiplier: None => 1.5 |
40553 - Gram II (Light Fighter) | signatureRadius: 36.0 => 80.0 warpSpeedMultiplier: None => 1.5 |
40554 - Locust II (Light Fighter) | signatureRadius: 36.0 => 80.0 warpSpeedMultiplier: None => 1.5 |
40555 - Satyr II (Light Fighter) | signatureRadius: 36.0 => 80.0 warpSpeedMultiplier: None => 1.5 |
40556 - Templar II (Light Fighter) | signatureRadius: 40.0 => 100.0 warpSpeedMultiplier: None => 1.5 |
40557 - Dragonfly II (Light Fighter) | signatureRadius: 40.0 => 100.0 warpSpeedMultiplier: None => 1.5 |
40558 - Firbolg II (Light Fighter) | signatureRadius: 40.0 => 100.0 warpSpeedMultiplier: None => 1.5 |
40559 - Einherji II (Light Fighter) | signatureRadius: 40.0 => 100.0 warpSpeedMultiplier: None => 1.5 |
40560 - Ametat II (Heavy Fighter) | signatureRadius: 60.0 => 120.0 warpSpeedMultiplier: None => 1.5 |
40561 - Malleus II (Heavy Fighter) | maxVelocity: 599.76 => 600.0 signatureRadius: 50.0 => 110.0 warpSpeedMultiplier: None => 1.5 |
40562 - Antaeus II (Heavy Fighter) | signatureRadius: 60.0 => 120.0 warpSpeedMultiplier: None => 1.5 |
40563 - Cyclops II (Heavy Fighter) | maxVelocity: 514.08 => 514.0 signatureRadius: 50.0 => 110.0 warpSpeedMultiplier: None => 1.5 |
40564 - Gungnir II (Heavy Fighter) | signatureRadius: 60.0 => 120.0 warpSpeedMultiplier: None => 1.5 |
40565 - Tyrfing II (Heavy Fighter) | maxVelocity: 628.32 => 628.0 signatureRadius: 50.0 => 110.0 warpSpeedMultiplier: None => 1.5 |
40566 - Termite II (Heavy Fighter) | signatureRadius: 60.0 => 120.0 warpSpeedMultiplier: None => 1.5 |
40567 - Mantis II (Heavy Fighter) | maxVelocity: 542.64 => 543.0 signatureRadius: 50.0 => 110.0 warpSpeedMultiplier: None => 1.5 |
33400 - Bastion Module I (Siege Module) | ECMResistance: 0.0 => 1e-05 weaponDisruptionResistanceBonus: -95.0 => -99.9999 |
40569 - Scarab II (Support Fighter) | maxVelocity: 744.6 => 744.0 signatureRadius: 40.0 => 120.0 warpSpeedMultiplier: None => 1.5 |
40570 - Siren II (Support Fighter) | maxVelocity: 744.6 => 744.0 signatureRadius: 40.0 => 120.0 warpSpeedMultiplier: None => 1.5 |
40571 - Dromi II (Support Fighter) | maxVelocity: 744.6 => 744.0 signatureRadius: 40.0 => 120.0 warpSpeedMultiplier: None => 1.5 |
42654 - ♦ Bestower (♦ Mining Hauler) | wreckTypeID: 26529 => 26485 |
42655 - ♦ Impel (♦ Mining Hauler) | wreckTypeID: 26529 => 26481 |
42656 - ♦ Badger (♦ Mining Hauler) | wreckTypeID: 26529 => 26507 |
42657 - ♦ Bustard (♦ Mining Hauler) | wreckTypeID: 26529 => 26503 |
42659 - ♦ Occator (♦ Mining Hauler) | wreckTypeID: 26529 => 26525 |
42660 - ♦ Mammoth (♦ Mining Hauler) | wreckTypeID: 26529 => 26551 |
42661 - ♦ Mastodon (♦ Mining Hauler) | wreckTypeID: 26529 => 26547 |
16058 - Republic Fleet Dual 180mm Autocannon (Projectile Weapon) | mass: 12.5 => 1000.0 raceID: 2 => None |
40635 - Stasis Webification Burst Projector (Burst Projectors) | doomsdayAOEDuration: 20000.0 => 40000.0 |
28369 - Miner II (China) (Mining Laser) | sofFactionName: None => orebase |
37599 - Cenobite I (Support Fighter) | maxVelocity: 715.4 => 715.0 signatureRadius: 40.0 => 120.0 warpSpeedMultiplier: None => 1.5 |
40696 - Warp Disruption Burst Projector (Burst Projectors) | doomsdayAOEDuration: 20000.0 => 40000.0 |
40697 - Sensor Dampening Burst Projector (Burst Projectors) | doomsdayAOEDuration: 30000.0 => 60000.0 |
40698 - Target Illumination Burst Projector (Burst Projectors) | doomsdayAOEDuration: 30000.0 => 60000.0 |
40699 - Weapon Disruption Burst Projector (Burst Projectors) | doomsdayAOEDuration: 30000.0 => 60000.0 |
40568 - Cenobite II (Support Fighter) | maxVelocity: 744.6 => 744.0 signatureRadius: 40.0 => 120.0 warpSpeedMultiplier: None => 1.5 |
34580 - Lux Kontos (Energy Weapon) | radius: 0.0 => 1.0 sofFactionName: None => jovebase |
30488 - Sisters Core Scanner Probe (Scanner Probe) | radius: 0.0 => 1.0 |
20280 - Siege Module I (Siege Module) | ECMResistance: 0.0 => 1e-05 |
42829 - Mining Laser Field Enhancement Charge (Mining Foreman Burst Charges) | warfareBuff1Multiplier: 30.0 => 40.0 |
9071 - Dual 180mm 'Scout' Autocannon I (Projectile Weapon) | mass: 12.5 => 1000.0 raceID: 2 => None |
9073 - Dual 180mm Carbine Repeating Cannon I (Projectile Weapon) | mass: 12.5 => 1000.0 raceID: 4 => None |
2937 - Dual 180mm AutoCannon II (Projectile Weapon) | mass: 12.5 => 1000.0 |
9091 - Dual 180mm Gallium Machine Gun (Projectile Weapon) | mass: 12.5 => 1000.0 raceID: 8 => None |
2948 - Shadow (Heavy Fighter) | maxVelocity: 542.64 => 543.0 signatureRadius: 45.0 => 100.0 warpSpeedMultiplier: None => 1.5 fighterAbilityAttackMissileDamageEM: 160.0 => 200.0 fighterAbilityAttackMissileDamageTherm: 160.0 => 200.0 |
9093 - Dual 180mm Prototype Automatic Cannon (Projectile Weapon) | mass: 12.5 => 1000.0 raceID: 1 => None |
42890 - Industrial Core II (Siege Module) | ECMResistance: 0.0 => 1e-05 |
12198 - Mobile Small Warp Disruptor I (Mobile Warp Disruptor) | hp: 7500.0 => 7000.0 armorHP: 3750.0 => 2500.0 shieldRechargeRate: 300000.0 => 500000.0 |
12199 - Mobile Medium Warp Disruptor I (Mobile Warp Disruptor) | armorHP: 15000.0 => 10000.0 shieldRechargeRate: 600000.0 => 1000000.0 |
12200 - Mobile Large Warp Disruptor I (Mobile Warp Disruptor) | armorHP: 60000.0 => 40000.0 shieldRechargeRate: 1200000.0 => 3000000.0 |
4044 - Sleeper Turret Small (Energy Weapon) | radius: 0.0 => 1.0 sofFactionName: None => sleeperbase |
4045 - Sleeper Turret Medium (Energy Weapon) | radius: 0.0 => 1.0 sofFactionName: None => sleeperbase |
45006 - ♦ Sotiyo (♦ Engineering Complex) | Click to toggle showing the 80 attributes.mass: None => 50000000000.0hp: None => 72000000.0 powerOutput: None => 4000000.0 lowSlots: None => 3.0 medSlots: None => 4.0 hiSlots: None => 6.0 capacity: None => 0.0 cpuOutput: None => 50000.0 rechargeRate: None => 14400000.0 maxTargetRange: None => 350000.0 launcherSlotsLeft: None => 3.0 kineticDamageResonance: None => 0.8 thermalDamageResonance: None => 0.8 explosiveDamageResonance: None => 0.8 emDamageResonance: None => 0.8 uniformity: None => 1.0 volume: None => 800000.0 radius: None => 150000.0 maxLockedTargets: None => 8.0 raceID: None => 4 scanRadarStrength: None => 500.0 scanLadarStrength: None => 500.0 scanMagnetometricStrength: None => 500.0 scanGravimetricStrength: None => 500.0 shieldCapacity: None => 72000000.0 armorHP: None => 72000000.0 armorEmDamageResonance: None => 0.8 armorExplosiveDamageResonance: None => 0.8 armorKineticDamageResonance: None => 0.8 armorThermalDamageResonance: None => 0.8 shieldEmDamageResonance: None => 0.8 shieldExplosiveDamageResonance: None => 0.8 shieldKineticDamageResonance: None => 0.8 shieldThermalDamageResonance: None => 0.8 shieldRechargeRate: None => 9.99999999999e+11 capacitorCapacity: None => 400000.0 shieldUniformity: None => 1.0 armorUniformity: None => 1.0 signatureRadius: None => 150000.0 scanResolution: None => 45.0 upgradeCapacity: None => 400.0 rigSlots: None => 3.0 upgradeSlotsLeft: None => 3.0 heatCapacityHi: None => 100.0 heatCapacityMed: None => 100.0 heatCapacityLow: None => 100.0 heatAttenuationHi: None => 0.76 heatAttenuationMed: None => 0.71 heatAttenuationLow: None => 0.5 rigSize: None => 4.0 published: None => False shieldDamageLimit: None => 75000.0 armorDamageLimit: None => 75000.0 structureDamageLimit: None => 75000.0 energyWarfareResistance: None => 0.0 fighterCapacity: None => 100000.0 serviceSlots: None => 6.0 vulnerabilityRequired: None => 26.0 sensorDampenerResistance: None => 0.0 weaponDisruptionResistance: None => 0.0 targetPainterResistance: None => 0.0 stasisWebifierResistance: None => 0.0 remoteRepairImpedance: None => 0.0 remoteAssistanceImpedance: None => 0.0 fighterTubes: None => 5.0 fighterLightSlots: None => 5.0 fighterSupportSlots: None => 3.0 fighterHeavySlots: None => 0.0 fighterAbilityAntiCapitalMissileResistance: None => 1.0 ECMResistance: None => 0.0 tetheringRange: None => 10000.0 structureServiceRoleBonus: None => -25.0 basePrice: None => 0.0 graphicID: None => 21406 groupID: None => 1876 portionSize: None => 1 soundID: None => 20244 typeID: None => 45006 typeNameID: None => 525290 wreckTypeID: None => 40704 |
4049 - Sleeper Turret Large (Energy Weapon) | radius: 0.0 => 1.0 sofFactionName: None => sleeperbase |
45010 - Focused Warp Scrambling Script (Warp Disruption Script) | Click to toggle showing the 25 attributes.mass: None => 1.0capacity: None => 0.0 durationBonus: None => -80.0 launcherGroup: None => 899.0 volume: None => 1.0 radius: None => 0.0 capNeedBonus: None => -60.0 techLevel: None => 1.0 disallowInEmpireSpace: None => 0.0 signatureRadiusBonusBonus: None => -100.0 maxRangeHidden: None => 24000.0 capacitorNeedHidden: None => 0.0 massBonusPercentageBonus: None => -100.0 speedBoostFactorBonusBonus: None => -100.0 speedFactorBonusBonus: None => -100.0 warpScrambleRangeBonus: None => -20.0 published: None => True basePrice: None => 0.0 descriptionID: None => 525381 groupID: None => 908 iconID: None => 21513 marketGroupID: None => 1094 portionSize: None => 1 typeID: None => 45010 typeNameID: None => 525355 |
35825 - Raitaru (Engineering Complex) | maximumRangeCap: None => 400000.0 energyWarfareResistance: 0.0 => 1e-05 sensorDampenerResistance: 0.0 => 1e-05 weaponDisruptionResistance: 0.0 => 1e-05 targetPainterResistance: 0.0 => 1e-05 stasisWebifierResistance: 0.0 => 1e-05 remoteRepairImpedance: 0.0 => 1e-05 remoteAssistanceImpedance: 0.0 => 1e-05 ECMResistance: 0.0 => 1e-05 |
35826 - Azbel (Engineering Complex) | maximumRangeCap: None => 400000.0 energyWarfareResistance: 0.0 => 1e-05 sensorDampenerResistance: 0.0 => 1e-05 weaponDisruptionResistance: 0.0 => 1e-05 targetPainterResistance: 0.0 => 1e-05 stasisWebifierResistance: 0.0 => 1e-05 remoteRepairImpedance: 0.0 => 1e-05 remoteAssistanceImpedance: 0.0 => 1e-05 ECMResistance: 0.0 => 1e-05 |
35827 - Sotiyo (Engineering Complex) | maximumRangeCap: None => 400000.0 energyWarfareResistance: 0.0 => 1e-05 sensorDampenerResistance: 0.0 => 1e-05 weaponDisruptionResistance: 0.0 => 1e-05 targetPainterResistance: 0.0 => 1e-05 stasisWebifierResistance: 0.0 => 1e-05 remoteRepairImpedance: 0.0 => 1e-05 remoteAssistanceImpedance: 0.0 => 1e-05 ECMResistance: 0.0 => 1e-05 |
35832 - Astrahus (Citadel) | energyWarfareResistance: 0.0 => 1e-05 sensorDampenerResistance: 0.0 => 1e-05 weaponDisruptionResistance: 0.0 => 1e-05 targetPainterResistance: 0.0 => 1e-05 stasisWebifierResistance: 0.0 => 1e-05 remoteRepairImpedance: 0.0 => 1e-05 remoteAssistanceImpedance: 0.0 => 1e-05 ECMResistance: 0.0 => 1e-05 |
35833 - Fortizar (Citadel) | energyWarfareResistance: 0.0 => 1e-05 sensorDampenerResistance: 0.0 => 1e-05 weaponDisruptionResistance: 0.0 => 1e-05 targetPainterResistance: 0.0 => 1e-05 stasisWebifierResistance: 0.0 => 1e-05 remoteRepairImpedance: 0.0 => 1e-05 remoteAssistanceImpedance: 0.0 => 1e-05 ECMResistance: 0.0 => 1e-05 |
35834 - Keepstar (Citadel) | energyWarfareResistance: 0.0 => 1e-05 sensorDampenerResistance: 0.0 => 1e-05 weaponDisruptionResistance: 0.0 => 1e-05 targetPainterResistance: 0.0 => 1e-05 stasisWebifierResistance: 0.0 => 1e-05 remoteRepairImpedance: 0.0 => 1e-05 remoteAssistanceImpedance: 0.0 => 1e-05 ECMResistance: 0.0 => 1e-05 |
Effect Name | Diff |
---|---|
6848 - shipModuleFocusedWarpScramblingScript | disallowAutoRepeat: None => False dischargeAttributeID: None => 1319 displayName: None => durationAttributeID: None => 73 effectCategory: None => 2 effectID: None => 6848 effectName: None => shipModuleFocusedWarpScramblingScript electronicChance: None => False guid: None => effects.WarpScramble isAssistance: None => False isOffensive: None => True isWarpSafe: None => False modifierInfo: None => - domain: targetID func: ItemModifier modifiedAttributeID: 104 modifyingAttributeID: 105 operator: 2 - domain: targetID func: LocationRequiredSkillModifier modifiedAttributeID: 1349 modifyingAttributeID: 1350 operator: 2 skillTypeID: 3454 - domain: targetID func: ItemModifier modifiedAttributeID: 1470 modifyingAttributeID: 1470 operator: 7 - func: EffectStopper domain: target effectID: 6441 - func: EffectStopper domain: target effectID: 6442 - domain: targetID func: ItemModifier modifiedAttributeID: 1973 modifyingAttributeID: 1974 operator: 2 postExpression: None => 59 preExpression: None => 59 propulsionChance: None => False published: None => False rangeAttributeID: None => 103 rangeChance: None => False resistanceID: None => 0 |
6849 - shipModuleFocusedWarpDisruptionScript | disallowAutoRepeat: None => False dischargeAttributeID: None => 1319 displayName: None => durationAttributeID: None => 73 effectCategory: None => 2 effectID: None => 6849 effectName: None => shipModuleFocusedWarpDisruptionScript electronicChance: None => False guid: None => effects.WarpDisrupt isAssistance: None => False isOffensive: None => True isWarpSafe: None => False modifierInfo: None => - domain: targetID func: ItemModifier modifiedAttributeID: 104 modifyingAttributeID: 105 operator: 2 - domain: targetID func: ItemModifier modifiedAttributeID: 1470 modifyingAttributeID: 1470 operator: 7 - domain: targetID func: ItemModifier modifiedAttributeID: 1973 modifyingAttributeID: 1974 operator: 2 postExpression: None => 59 preExpression: None => 59 propulsionChance: None => False published: None => False rangeAttributeID: None => 103 rangeChance: None => False resistanceID: None => 0 |
6846 - npcEntityTrackingDisruptor | resistanceID: 0 => 2113 |
TypeID, Name, and Group | Effects Changes |
---|---|
37473 - Drifter Response Battleship (Drifter Response Battleship) | Added Effects: behaviorEnergyNeutralizer: None => False Removed Effects: entityEnergyNeutralizerFalloff: False => None |
29003 - Focused Warp Disruption Script (Warp Disruption Script) | Added Effects: shipModuleFocusedWarpDisruptionScript: None => True Removed Effects: targetSetWarpGateMWDNPCScramble: True => None |
45010 - Focused Warp Scrambling Script (Warp Disruption Script) | Added Effects: ammoInfluenceCapNeed: None => False scriptWarpDisruptionFieldGeneratorSetDisallowInEmpireSpace: None => False scriptDurationBonus: None => False scriptSignatureRadiusBonusBonus: None => False scriptMassBonusPercentageBonus: None => False scriptSpeedBoostFactorBonusBonus: None => False scriptSpeedFactorBonusBonus: None => False scriptWarpScrambleRangeBonus: None => False shipModuleFocusedWarpScramblingScript: None => True |
Key | Tranquility_Previous | Tranquility_Next | Diff | Notes |
---|---|---|---|---|
59990 | Hedion University (graduating the best Business students in the Empire) is located in the Hedion system - the first solar system colonized by the Amarrians after their own. The university was founded by spirited and liberal scholars, free from the scrutinizing eye of the Emperor and his theologians. | Hedion University (graduating the best business students in the Empire) is located in the Hedion system - the first solar system colonized by the Amarr after their own. The university was founded by spirited and liberal scholars, free from the scrutinizing eye of the Emperor and his theologians. | Hedion University (graduating the best |
|
61139 | Hedion University's central campus is located on the planet Apha in the Hedion system - the first solar system colonized by the Amarrians after their own. The university was founded by spirited and liberal scholars free from the scrutinizing eye of the emperor and his theologians. | Hedion University's central campus is located on the planet Apha in the Hedion system - the first solar system colonized by the Amarr after their own. The university was founded by spirited and liberal scholars free from the scrutinizing eye of the emperor and his theologians. | Hedion University's central campus is located on the planet Apha in the Hedion system - the first solar system colonized by the Amarr |
|
66813 | Drone & Probe | Drone | Drone |
|
76095 | Sisters of Eve Negotiator | Sisters of EVE Negotiator | Sisters of E |
Item name for typeID 2226 (Livestock) |
77829 | No Result from Directional Scan | No Scan Results | No Scan Result |
|
78285 | <right>{color}{currency} | {color}{currency} | ||
80301 | Drazin Jaruk is a old veteran of the underworld who is a longtime affiliate of the infamous pirate organization, the Angel Cartel. He has countless contacts with various pirate organizations, and has been jailed dozens of times in the past.
He has recently been released from his last prison sentance, and therefore does not carry a bounty on his head and is not a legal target for assassination. |
Drazin Jaruk is a old veteran of the underworld who is a longtime affiliate of the infamous pirate organization, the Angel Cartel. He has countless contacts with various pirate organizations, and has been jailed dozens of times in the past. He has recently been released from his last prison sentence, and therefore does not carry a bounty on his head and is not a legal target for assassination. |
Drazin Jaruk is a old veteran of the underworld who is a longtime affiliate of the infamous pirate organization, the Angel Cartel. He has recently been released from his last prison sent |
Item description for "Drazin Jaruk" (typeID 13771) |
83078 | Although few ever know the true histories of the Domination Angels' members, rumors abound that Tarvia was once a humble and harmless archaeologist working on the Eve gate alongside his colleagues in the Servant Sisters of Eve. The Angel Cartel has an immense and well-funded interest in uncovering the valuable secrets locked away inside the ancient Jovian stations they now inhabit. If the rumors are indeed true, then Tarvia would undoubtedly have been tempted away from his work, often viewed as a secondary aim by the Sisters, who set the provision of humanitarian aid as their top priority. Few men of science would have been able to resist the opportunity to conduct research that could change the face of New Eden overnight. | Although few ever know the true histories of the Domination Angels' members, rumors abound that Tarvia was once a humble and harmless archaeologist working on the Eve gate alongside his colleagues in the Servant Sisters of EVE. The Angel Cartel has an immense and well-funded interest in uncovering the valuable secrets locked away inside the ancient Jovian stations they now inhabit. If the rumors are indeed true, then Tarvia would undoubtedly have been tempted away from his work, often viewed as a secondary aim by the Sisters, who set the provision of humanitarian aid as their top priority. Few men of science would have been able to resist the opportunity to conduct research that could change the face of New Eden overnight. | Although few ever know the true histories of the Domination Angels' members, rumors abound that Tarvia was once a humble and harmless archaeologist working on the Eve gate alongside his colleagues in the Servant Sisters of E |
Item description for "Captain Appakir Tarvia" (typeID 29907) |
83536 | This is an ancient device that rumour says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again. | This is an ancient device that rumor says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again. | This is an ancient device that rumo |
Item description for "Ancient Acceleration Gate" (typeID 12273) |
84256 | A scanner probe used for scanning down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a> in space.
Can be launched from <a href=showinfo:17938>Core Probe Launchers</a> and <a href=showinfo:18639>Expanded Probe Launchers</a>. |
A scanner probe used for scanning down Cosmic Signatures in space.
Can be launched from <a href=showinfo:17938>Core Probe Launchers</a> and <a href=showinfo:18639>Expanded Probe Launchers</a>. |
A scanner probe used for scanning down Can be launched from <a href=showinfo:17938>Core Probe Launchers</a> and <a href=showinfo:18639>Expanded Probe Launchers</a>. |
Item description for "Core Scanner Probe I" (typeID 30013) |
84259 | A scanner probe used for scanning down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a> in space.
Can be launched from <a href=showinfo:17938>Core Probe Launchers</a> and <a href=showinfo:18639>Expanded Probe Launchers</a>. |
A scanner probe used for scanning down Cosmic Signatures in space.
Can be launched from <a href=showinfo:17938>Core Probe Launchers</a> and <a href=showinfo:18639>Expanded Probe Launchers</a>. |
A scanner probe used for scanning down Can be launched from <a href=showinfo:17938>Core Probe Launchers</a> and <a href=showinfo:18639>Expanded Probe Launchers</a>. |
Item description for "Sisters Core Scanner Probe" (typeID 30488) |
86237 | The Society of Conscious Thought applies its cruiser when anticipating hostilities or when carrying precious cargo. Despite their objections to violence, they rather be deadly than dead. | The Society of Conscious Thought applies its cruiser when anticipating hostilities or when carrying precious cargo. Despite their objections to violence, they would rather be deadly than dead. | The Society of Conscious Thought applies its cruiser when anticipating hostilities or when carrying precious cargo. Despite their objections to violence, they would rather be deadly than dead. | Item description for "Society of Conscious Thought Cruiser" (typeID 30743) |
86425 | A scanner probe used for scanning down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a> in space.
Can be launched from <a href=showinfo:17938>Core Probe Launchers</a> and <a href=showinfo:18639>Expanded Probe Launchers</a>. |
A scanner probe used for scanning down Cosmic Signatures in space.
Can be launched from <a href=showinfo:17938>Core Probe Launchers</a> and <a href=showinfo:18639>Expanded Probe Launchers</a>. |
A scanner probe used for scanning down Can be launched from <a href=showinfo:17938>Core Probe Launchers</a> and <a href=showinfo:18639>Expanded Probe Launchers</a>. |
Item description for "RSS Core Scanner Probe" (typeID 32246) |
86856 | An emissary sent by the Sisters of Eve to oversee peace talks. | An emissary sent by the Sisters of EVE to oversee peace talks. | An emissary sent by the Sisters of E |
Item description for "Sisters of EVE Negotiator" (typeID 2226) |
90032 | This is the clone of an officer who previously worked for the Sisters of Eve. It has a strange mind-controlling implant inserted. | This is the clone of an officer who previously worked for the Sisters of EVE. It has a strange mind-controlling implant inserted. | This is the clone of an officer who previously worked for the Sisters of E |
Item description for "Cloned SOE officer" (typeID 22210) |
90594 | A Hacking system used to override electronic security systems. | A Hacking system used to override electronic security systems.
As this is a Civilian module, it will only work on the most basic system locks and should not be used in professional circumstances. |
A Hacking system used to override electronic security systems. As this is a Civilian module, it will only work on the most basic system locks and should not be used in professional circumstances. |
Item description for "Civilian Data Analyzer" (typeID 27014) |
90596 | A simple scanning device designed for analyzing both terran archaeological structures and ruins floating in space. | A simple scanning device designed for analyzing both terran archaeological structures and ruins floating in space.
As this is a Civilian module, it will only work on the most basic system locks and should not be used in professional circumstances. |
A simple scanning device designed for analyzing both terran archaeological structures and ruins floating in space. As this is a Civilian module, it will only work on the most basic system locks and should not be used in professional circumstances. |
Item description for "Civilian Relic Analyzer" (typeID 27019) |
90781 | Originally used by the adolescent hacker group The 'Fendahlian Collective' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.
This script can be loaded into a tracking computer or tracking link module to increase the module's optimal range bonus at the expense of its tracking speed bonus. |
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a tracking computer or tracking link module to increase the module's optimal range bonus at the expense of its tracking speed bonus. |
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break pas This script can be loaded into a tracking computer or tracking link module to increase the module's optimal range bonus at the expense of its tracking speed bonus. |
Item description for "Optimal Range Script" (typeID 28999) |
90783 | Originally used by the adolescent hacker group The 'Fendahlian Collective' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.
This script can be loaded into a tracking disruptor module to increase the module's optimal range effect at the expense of its tracking speed effect. |
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a tracking disruptor module to increase the module's optimal range effect at the expense of its tracking speed effect. |
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break pas This script can be loaded into a tracking disruptor module to increase the module's optimal range effect at the expense of its tracking speed effect. |
Item description for "Optimal Range Disruption Script" (typeID 29005) |
90784 | Originally used by the adolescent hacker group The 'Fendahlian Collective' to break pass high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.
This script can be loaded into a tracking disruptor module to increase the module's tracking speed effect at the expense of its optimal range effect. |
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a tracking disruptor module to increase the module's tracking speed effect at the expense of its optimal range effect. |
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break pas This script can be loaded into a tracking disruptor module to increase the module's tracking speed effect at the expense of its optimal range effect. |
Item description for "Tracking Speed Disruption Script" (typeID 29007) |
90875 | This ocular filter has been modified by Sisters of Eve scientists for use by their elite officers.
Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects |
This ocular filter has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects |
This ocular filter has been modified by Sisters of E Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects |
Item description for "Mid-grade Virtue Alpha" (typeID 28808) |
90880 | This memory augmentation has been modified by Sisters of Eve scientists for use by their elite officers.
Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects |
This memory augmentation has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects |
This memory augmentation has been modified by Sisters of E Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects |
Item description for "Mid-grade Virtue Beta" (typeID 28809) |
90885 | This social adaptation chip has been modified by Sisters of Eve scientists for use by their elite officers.
Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects |
This social adaptation chip has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects |
This social adaptation chip has been modified by Sisters of E Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects |
Item description for "Mid-grade Virtue Epsilon" (typeID 28811) |
90890 | This neural boost has been modified by Sisters of Eve scientists for use by their elite officers.
Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects |
This neural boost has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects |
This neural boost has been modified by Sisters of E Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects |
Item description for "Mid-grade Virtue Gamma" (typeID 28812) |
90895 | This cybernetic subprocessor has been modified by Sisters of Eve scientists for use by their elite officers.
Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects |
This cybernetic subprocessor has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects |
This cybernetic subprocessor has been modified by Sisters of E Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to scan strength of probes Set Effect: 10% bonus to the strength of all Virtue implant secondary effects |
Item description for "Mid-grade Virtue Delta" (typeID 28810) |
91232 | The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates (Excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.
The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it Note: Can only be fitted on the Heavy Interdiction Cruisers. |
Item description for "Warp Disruption Field Generator I" (typeID 28654) |
91320 | Launcher for <a href=showinfo:30013>Core Scanner Probes</a>, which are used to scan down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a> in space.
Note: Only one probe launcher can be fitted per ship. |
Launcher for <a href=showinfo:30013>Core Scanner Probes</a>, which are used to scan down Cosmic Signatures in space.
Note: Only one probe launcher can be fitted per ship. |
Launcher for <a href=showinfo:30013>Core Scanner Probes</a>, which are used to scan down Note: Only one probe launcher can be fitted per ship. |
Item description for "Core Probe Launcher I" (typeID 17938) |
92879 | This upgrade allows alliances to anchor Supercapital Ship Assembly Arrays at their starbases in a solar system. | This upgrade allows alliances to anchor <a href=showinfo:24575>Supercapital Ship Assembly Arrays</a> at their starbases, and allows the onlining of <a href=showinfo:35877>Standup Supercapital Shipyards</a> at any appropriately sized Upwell structures in a solar system. | This upgrade allows alliances to anchor <a href=showinfo:24575>Supercapital Ship Assembly Arrays</a> at their starbases, and allows the onlining of <a href=showinfo:35877>Standup Supercapital Shipyards</a> at any appropriately sized Upwell structures in a solar system. | Item description for "Supercapital Construction Facilities" (typeID 2009) |
92900 | A combination of additional fighter hanger support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hang Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
Item description for "Fighter Support Unit I" (typeID 24283) |
95378 | Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.
This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to scramble ships of any size, including ships normally immune to all forms of electronic warfare. |
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.
This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to disrupt ships of any size, including ships normally immune to all forms of electronic warfare. |
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to |
Item description for "Focused Warp Disruption Script" (typeID 29003) |
101615 | Optimized Nano-engines | Optimized Nano-Engines | Optimized Nano- |
Item name for typeID 29992 (Hybrid Tech Components) |
115602 | Use your Civilian Standard Missile Launcher to destroy the pirate. | Use your Civilian Light Missile Launcher to destroy the pirate. | Use your Civilian |
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232285 | No sanctionable actions are in effect. | No sanctionable actions are in effect | No sanctionable actions are in effect |
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232681 | Base Price | Est. Price | ||
238104 | Only open to Allowed (Private) | Only open to allowed (Private) | Only open to |
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238141 | Send welcome mail to all members when it is saved | Send welcome mail to all members when it is saved. | Send welcome mail to all members when it is saved. | |
239275 | orders bound to the station you are currently in | orders bound to the station you are currently in. | orders bound to the station you are currently in. | |
239276 | remote orders bound to stations in the same solar system that you are currently in | remote orders bound to stations in the same solar system that you are currently in. | remote orders bound to stations in the same solar system that you are currently in. | |
239279 | remote orders bound to stations within {[numeric]jumps} {[numeric]jumps -> "jump", "jumps"} distance from your location | remote orders bound to stations within {[numeric]jumps} {[numeric]jumps -> "jump", "jumps"} distance from your location. | remote orders bound to stations within {[numeric]jumps} {[numeric]jumps -> "jump", "jumps"} distance from your location. | |
239281 | remote orders with range limited to the bound station | remote orders with range limited to the bound station. | remote orders with range limited to the bound station. | |
239282 | remote orders with range limited to the solar system of the bound station | remote orders with range limited to the solar system of the bound station. | remote orders with range limited to the solar system of the bound station. | |
239283 | remote orders with range limited to {[numeric]jumps} {[numeric]jumps -> "jump", "jumps"} distance from the bound station | remote orders with range limited to {[numeric]jumps} {[numeric]jumps -> "jump", "jumps"} distance from the bound station. | remote orders with range limited to {[numeric]jumps} {[numeric]jumps -> "jump", "jumps"} distance from the bound station. | |
257892 | You cannot store a ship that contains cargo other than charges inside a Ship Maintenance Bay. Please remove cargo from the ship and try again. |
You cannot store a ship that contains cargo other than charges, boosters, liquid ozone and stront inside a Ship Maintenance Bay. Please remove the invalid cargo from the ship and try again. |
You cannot store a ship that contains cargo other than charges, boosters, liquid ozone and stront inside a Ship Maintenance Bay. Please remove the invalid cargo from the ship and try again. |
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258230 | This ship will be <b>corporation</b> insured from your corporation's master wallet. The selected item will be insured while in your possession for for 12 weeks. The contract will be considered void if the ship is: - Repackaged. - Placed in a non-corporate item exchange or auction contract. - Destroyed while being in the possession of somebody not in your corporation. - Destroyed while the pilot is being actively pursued by CONCORD. Should the ship be destroyed within the insurance period the payout will be made to your corporations master wallet. Do you wish to insure the selected ship under these terms? |
This ship will be <b>corporation</b> insured from your corporation's master wallet. The selected item will be insured while in your possession for for 12 weeks. The contract will be considered void if the ship is: - Repackaged. - Placed in a non-corporate item exchange or auction contract. - Destroyed while being in the possession of somebody not in your corporation. - Destroyed while the pilot is being actively pursued by CONCORD. Should the ship be destroyed within the insurance period the payout will be made to your corporations master wallet. Do you accept the above terms and still want to insure the selected ship? |
This ship will be <b>corporation</b> insured from your corporation's master wallet. The selected item will be insured while in your possession for for 12 weeks. The contract will be considered void if the ship is: - Repackaged. - Placed in a non-corporate item exchange or auction contract. - Destroyed while being in the possession of somebody not in your corporation. - Destroyed while the pilot is being actively pursued by CONCORD. Should the ship be destroyed within the insurance period the payout will be made to your corporations master wallet. Do you |
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258302 | There is no Baseprice on your selected items | There is no estimated price available for your selected items | There is no |
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258328 | Use Base Price? | Use Estimated Price? | Use |
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258329 | Do you want to use the base price for your items which is <b>{price}</b>? This price is automatically calculated from the mineral worth of your items and might not give an accurate representation of their actual worth. Note that any items enclosed in containers are not taken into account. |
Do you want to use the estimated price for your items which is <b>{price}</b>? This price is automatically calculated for your items and might not give an accurate representation of their actual worth. Note that any items enclosed in containers are not taken into account. |
Do you want to use the This price is automatically calculated for Note that any items enclosed in containers are not taken into account. |
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259530 | The selected ship will be insured for 12 weeks. The contract will be considered void if the ship is: - Repackaged. - Placed in a non-corporate item exchange or auction contract. - Destroyed while in the possession of somebody else. - Destroyed while the pilot is being actively pursued by CONCORD. Do you wish to insure the selected ship under these terms? |
The selected ship will be insured for 12 weeks. The contract will be considered void if the ship is: - Repackaged. - Placed in a non-corporate item exchange or auction contract. - Destroyed while in the possession of somebody else. - Destroyed while the pilot is being actively pursued by CONCORD. Do you accept the above terms and still want to insure the selected ship? |
The selected ship will be insured for 12 weeks. The contract will be considered void if the ship is: - Repackaged. - Placed in a non-corporate item exchange or auction contract. - Destroyed while in the possession of somebody else. - Destroyed while the pilot is being actively pursued by CONCORD. \ |
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263156 | Launcher for <a href=showinfo:30013>Core Scanner Probes</a> and <a href=showinfo:30028>Combat Scanner Probes</a>.
<a href=showinfo:30013>Core Scanner Probes</a> are used to scan down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a> in space. <a href=showinfo:30028>Combat Scanner Probes</a> are used to scan down <a href="http://wiki.eveonline.com/en/wiki/Cosmic_Signatures">Cosmic Signatures</a>, starships, structures and drones. Note: Only one scan probe launcher can be fitted per ship. 5% bonus to strength of scan probes. |
Launcher for <a href=showinfo:30013>Core Scanner Probes</a> and <a href=showinfo:30028>Combat Scanner Probes</a>.
<a href=showinfo:30013>Core Scanner Probes</a> are used to scan down Cosmic Signatures in space. <a href=showinfo:30028>Combat Scanner Probes</a> are used to scan down Cosmic Signatures, starships, structures and drones. Note: Only one scan probe launcher can be fitted per ship. 5% bonus to strength of scan probes. |
Launcher for <a href=showinfo:30013>Core Scanner Probes</a> and <a href=showinfo:30028>Combat Scanner Probes</a>. <a href=showinfo:30013>Core Scanner Probes</a> are used to scan down <a href=showinfo:30028>Combat Scanner Probes</a> are used to scan down Note: Only one scan probe launcher can be fitted per ship. 5% bonus to strength of scan probes. |
Item description for "Expanded Probe Launcher II" (typeID 4260) |
263180 | The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates (Excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.
The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it Note: Can only be fitted on the Heavy Interdiction Cruisers. |
Item description for "Warp Disruption Field Generator II" (typeID 4248) |
283395 | A combination of additional fighter hanger support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hang Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
Item description for "Unit D-34343's Modified Fighter Support Unit" (typeID 32951) |
283398 | A combination of additional fighter hanger support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hang Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
Item description for "Unit F-435454's Modified Fighter Support Unit" (typeID 32953) |
283401 | A combination of additional fighter hanger support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hang Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
Item description for "Unit P-343554's Modified Fighter Support Unit" (typeID 32955) |
283404 | A combination of additional fighter hanger support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hang Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
Item description for "Unit W-634's Modified Fighter Support Unit" (typeID 32957) |
283752 | Enforcer | Dropsuit Enforcer | Dropsuit Enforcer | Item name for typeID 363310 (Infantry Dropsuits) |
292377 | This ocular filter has been modified by Sisters of Eve scientists for use by their elite officers.
Primary Effect: +4 bonus to Perception Secondary Effect: 1% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects |
This ocular filter has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +4 bonus to Perception Secondary Effect: 1% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects |
This ocular filter has been modified by Sisters of E Primary Effect: +4 bonus to Perception Secondary Effect: 1% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects |
Item description for "High-grade Ascendancy Alpha" (typeID 33516) |
292509 | This memory augmentation has been modified by Sisters of Eve scientists for use by their elite officers.
Primary Effect: +4 bonus to Memory Secondary Effect: 2% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects |
This memory augmentation has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +4 bonus to Memory Secondary Effect: 2% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects |
This memory augmentation has been modified by Sisters of E Primary Effect: +4 bonus to Memory Secondary Effect: 2% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects |
Item description for "High-grade Ascendancy Beta" (typeID 33525) |
292510 | This cybernetic subprocessor has been modified by Sisters of Eve scientists for use by their elite officers.
Primary Effect: +4 bonus to Intelligence Secondary Effect: 4% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects |
This cybernetic subprocessor has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +4 bonus to Intelligence Secondary Effect: 4% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects |
This cybernetic subprocessor has been modified by Sisters of E Primary Effect: +4 bonus to Intelligence Secondary Effect: 4% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects |
Item description for "High-grade Ascendancy Delta" (typeID 33526) |
292511 | This social adaptation chip has been modified by Sisters of Eve scientists for use by their elite officers.
Primary Effect: +4 bonus to Charisma Secondary Effect: 5% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects |
This social adaptation chip has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +4 bonus to Charisma Secondary Effect: 5% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects |
This social adaptation chip has been modified by Sisters of E Primary Effect: +4 bonus to Charisma Secondary Effect: 5% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects |
Item description for "High-grade Ascendancy Epsilon" (typeID 33527) |
292512 | This neural boost has been modified by Sisters of Eve scientists for use by their elite officers.
Primary Effect: +4 bonus to Willpower Secondary Effect: 3% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects |
This neural boost has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +4 bonus to Willpower Secondary Effect: 3% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects |
This neural boost has been modified by Sisters of E Primary Effect: +4 bonus to Willpower Secondary Effect: 3% bonus to warp speed Set Effect: 15% bonus to the strength of all Ascendancy implant secondary effects |
Item description for "High-grade Ascendancy Gamma" (typeID 33528) |
292631 | This ocular filter has been modified by Sisters of Eve scientists for use by their elite officers.
Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects |
This ocular filter has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects |
This ocular filter has been modified by Sisters of E Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects |
Item description for "Mid-grade Ascendancy Alpha" (typeID 33555) |
292634 | This memory augmentation has been modified by Sisters of Eve scientists for use by their elite officers.
Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects |
This memory augmentation has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects |
This memory augmentation has been modified by Sisters of E Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects |
Item description for "Mid-grade Ascendancy Beta" (typeID 33557) |
292637 | This cybernetic subprocessor has been modified by Sisters of Eve scientists for use by their elite officers.
Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects |
This cybernetic subprocessor has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects |
This cybernetic subprocessor has been modified by Sisters of E Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects |
Item description for "Mid-grade Ascendancy Delta" (typeID 33559) |
292640 | This social adaptation chip has been modified by Sisters of Eve scientists for use by their elite officers.
Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects |
This social adaptation chip has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects |
This social adaptation chip has been modified by Sisters of E Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects |
Item description for "Mid-grade Ascendancy Epsilon" (typeID 33561) |
292643 | This neural boost has been modified by Sisters of Eve scientists for use by their elite officers.
Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects |
This neural boost has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects |
This neural boost has been modified by Sisters of E Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to warp speed Set Effect: 10% bonus to the strength of all Ascendancy implant secondary effects |
Item description for "Mid-grade Ascendancy Gamma" (typeID 33563) |
295664 | This ocular filter has been modified by Sisters of Eve scientists for use by their elite officers.
Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects |
This ocular filter has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects |
This ocular filter has been modified by Sisters of E Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects |
Item description for "Low-grade Virtue Alpha" (typeID 33971) |
295666 | This memory augmentation has been modified by Sisters of Eve scientists for use by their elite officers.
Primary Effect: +2 bonus to Memory Secondary Effect: 2% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects |
This memory augmentation has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +2 bonus to Memory Secondary Effect: 2% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects |
This memory augmentation has been modified by Sisters of E Primary Effect: +2 bonus to Memory Secondary Effect: 2% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects |
Item description for "Low-grade Virtue Beta" (typeID 33972) |
295668 | This cybernetic subprocessor has been modified by Sisters of Eve scientists for use by their elite officers.
Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects |
This cybernetic subprocessor has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects |
This cybernetic subprocessor has been modified by Sisters of E Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects |
Item description for "Low-grade Virtue Delta" (typeID 33973) |
295670 | This social adaptation chip has been modified by Sisters of Eve scientists for use by their elite officers.
Primary Effect: +2 bonus to Charisma Secondary Effect: 5% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects |
This social adaptation chip has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects |
This social adaptation chip has been modified by Sisters of E Primary Effect: +2 bonus to Charisma Secondary Effect: 5% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects |
Item description for "Low-grade Virtue Epsilon" (typeID 33974) |
295672 | This neural boost has been modified by Sisters of Eve scientists for use by their elite officers.
Primary Effect: +2 bonus to Willpower Secondary Effect: 3% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects |
This neural boost has been modified by Sisters of EVE scientists for use by their elite officers. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects |
This neural boost has been modified by Sisters of E Primary Effect: +2 bonus to Willpower Secondary Effect: 3% bonus to scan strength of probes Set Effect: 2.5% bonus to the strength of all Virtue implant secondary effects |
Item description for "Low-grade Virtue Gamma" (typeID 33975) |
306041 | Mysterious pieces of technology of unknown origin. | Mysterious pieces of technology of unknown origin | Mysterious pieces of technology of unknown origin |
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315540 | Fighters are small combat craft launched in squadrons from Capital Ships and Structures. | Fighters are small combat craft launched in squadrons from Capital Ships and Structures | Fighters are small combat craft launched in squadrons from Capital Ships and Structures |
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315541 | Modules that provide functionality to Structures. | Modules that provide functionality to Structures | Modules that provide functionality to Structures |
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315615 | ECM Resistance | ECM Resistance | ||
315616 | Kyonoke Outbreak Containment Site | Kyonoke Outbreak Containment Site | ||
315617 | Kyonoke Outbreak Containment Site | Kyonoke Outbreak Containment Site | ||
315618 | H4-RP4 Kyonoke Inquest Center | H4-RP4 Kyonoke Inquest Center | ||
315619 | RP4 Hemorphite Processing Platform | RP4 Hemorphite Processing Platform | ||
315620 | Commercial Billboard | Commercial Billboard | ||
315621 | Landing Pad | Landing Pad | ||
315622 | Ruined Neon Sign | Ruined Neon Sign | ||
315623 | Gallente Obelisk Freighter | Gallente Obelisk Freighter | ||
315624 | Gallente Outpost | Gallente Outpost | ||
315625 | Residential Habitation Module | Residential Habitation Module | ||
315627 | Habitation Police Department | Habitation Police Department | ||
507412 | Sisters of Eve research project | Sisters of EVE research project | Sisters of E |
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510620 | The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates (Excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.
The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it Note: Can only be fitted on the Heavy Interdiction Cruisers. |
Item description for "Pitfall Compact Warp Disruption Field Generator" (typeID 37608) |
510621 | The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates (Excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.
The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it Note: Can only be fitted on the Heavy Interdiction Cruisers. |
Item description for "Clutch Restrained Warp Disruption Field Generator" (typeID 37610) |
510622 | The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates (Excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.
The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it Note: Can only be fitted on the Heavy Interdiction Cruisers. |
Item description for "M-36 Enduring Warp Disruption Field Generator" (typeID 37611) |
510623 | The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates (Excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.
The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it Note: Can only be fitted on the Heavy Interdiction Cruisers. |
Item description for "True Sansha Warp Disruption Field Generator" (typeID 37612) |
510624 | The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates (Excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect.
The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it prevents capital class ships from using stargates (excluding Jump Freighters, Freighters and the Orca). Note: Can only be fitted on the Heavy Interdiction Cruisers. |
The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. When scripted it Note: Can only be fitted on the Heavy Interdiction Cruisers. |
Item description for "CONCORD Warp Disruption Field Generator" (typeID 37613) |
515772 | A combination of additional fighter hanger support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hang Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
Item description for "Fighter Support Unit II" (typeID 41415) |
515776 | A combination of additional fighter hanger support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hang Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
Item description for "Hermes Compact Fighter Support Unit" (typeID 41414) |
515778 | A combination of additional fighter hanger support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hang Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
Item description for "Sentient Fighter Support Unit" (typeID 41417) |
518624 | Asset Net Worth | |||
519125 | Damn it! Recruit, do you remember anything from the attack? Did you see the Drifter attack swarm warp in and gut your fleet? Feel panic and fear as ships burned all around you? I imagine you remember at least that.
Well, keep a lid on that for now. Recruit, my name is FLEET COMMANDER VADARI and from this point on you will consider me your commanding officer. Now, we... need to figure this situation out. I'm lifting your training restrictions and giving you access to your ship's onboard AI. This is AURA. A powerful ally. She’ll help you get your ship moving. |
Damn it! Recruit, do you remember anything from the attack? Did you see the Drifter swarm warp in and gut your fleet? Feel panic and fear as ships burned all around you? I imagine you remember at least that.
Well, keep a lid on that for now. Recruit, my name is FLEET COMMANDER VADARI and from this point on you will consider me your commanding officer. Now, we... need to figure this situation out. I'm lifting your training restrictions and giving you access to your ship's onboard AI. This is AURA. A powerful ally. She’ll help you get your ship moving. |
Damn it! Recruit, do you remember anything from the attack? Did you see the Drifter Well, keep a lid on that for now. Recruit, my name is FLEET COMMANDER VADARI and from this point on you will consider me your commanding officer. Now, we... need to figure this situation out. I'm lifting your training restrictions and giving you access to your ship's onboard AI. This is AURA. A powerful ally. She’ll help you get your ship moving. |
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519476 | Recruit, I expected you to be space dust by now and instead here you are holding my research scientist. I’ll let you in on a little secret: the scientists you just rescued may have information about the source of the infernal Drifter incursion: a Drifter Hive.
The presence of a Hive in the Empire's space is a mortal threat that must be purged. That means you and your cargo have become vitally important to the Empire. We need you home safely. The only problem is that the Drifters will be seeking to rip anything with a pulse from your ship and bring it to their Hive. What they do to those poor souls back at the Hive is a mystery whose veil we haven't yet pierced. |
Recruit, I expected you to be space dust by now and instead here you are holding my research scientist. I’ll let you in on a little secret: the scientist you just rescued may have information about the source of the infernal Drifter incursion: a Drifter Hive.
The presence of a Hive in the Empire's space is a mortal threat that must be purged. That means you and your cargo have become vitally important to the Empire. We need you home safely. The only problem is that the Drifters will be seeking to rip anything with a pulse from your ship and bring it to their Hive. What they do to those poor souls back at the Hive is a mystery whose veil we haven't yet pierced. |
Recruit, I expected you to be space dust by now and instead here you are holding my research scientist. I’ll let you in on a little secret: the scientist The presence of a Hive in the Empire's space is a mortal threat that must be purged. That means you and your cargo have become vitally important to the Empire. We need you home safely. The only problem is that the Drifters will be seeking to rip anything with a pulse from your ship and bring it to their Hive. What they do to those poor souls back at the Hive is a mystery whose veil we haven't yet pierced. |
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519521 | Good work, Captain.
You can explore the seeker wrecks to see if they left anything behind. Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button. Remember to get close. |
Good work, Captain.
You can explore the Seeker wrecks to see if they left anything behind. Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button. Remember to get close. |
Good work, Captain. You can explore the Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button. Remember to get close. |
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519523 | Good work, Captain.
You can explore the seeker wrecks to see if they left anything behind. Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button. Remember to get close. |
Good work, Captain.
You can explore the Seeker wrecks to see if they left anything behind. Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button. Remember to get close. |
Good work, Captain. You can explore the Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button. Remember to get close. |
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519525 | Good work, Captain.
You can explore the seeker wrecks to see if they left anything behind. Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button. Remember to get close. |
Good work, Captain.
You can explore the Seeker wrecks to see if they left anything behind. Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button. Remember to get close. |
Good work, Captain. You can explore the Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button. Remember to get close. |
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519527 | Good work, Captain. You can explore the seeker wrecks to see if they left anything behind.
Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button. Remember to get close. |
Good work, Captain. You can explore the Seeker wrecks to see if they left anything behind.
Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button. Remember to get close. |
Good work, Captain. You can explore the Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button. Remember to get close. |
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519533 | I'm thinking you might make a good warrior yet, Recruit, so I’ll clue you in on some strategic intel. Our long-range sensors have tracked a squadron of Drifter battleships, and they are heading for your location.
I don’t care how good you are with that autocannon, you can’t take on Drifter battleships in a corvette. They will crush you. You need to destroy that secondary warp disruption generator right now. If you're quick and lucky, you won't get interrupted by any more of those damned Seekers. |
I'm thinking you might make a good warrior yet, recruit, so I’ll clue you in on some strategic intel. Our long-range sensors have tracked a squadron of Drifter battleships, and they are heading for your location.
I don’t care how good you are with that autocannon, you can’t take on Drifter battleships in a corvette. They'll crush you. You need to destroy that secondary warp disruption generator right now. If you're quick and lucky, you won't get interrupted by any more of those damned Seekers. |
I'm thinking you might make a good warrior yet, I don’t care how good you are with that autocannon, you can’t take on Drifter battleships in a corvette. They If you're quick and lucky, you won't get interrupted by any more of those damned Seekers. |
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519679 | The items will now be in your inventory in the station's item hangar. This is where all of your modules and items will be stored.
The 'Ship Hangar' will display all of your ships at the current location. You now have the repair module in your inventory, ready for use. To view it open the highlighted 'Inventory' window from the NeoCom and select the 'Item Hangar'. |
The items will now be in your inventory in the station's item hangar. This is where all of your modules and items will be stored.
The 'Ship Hangar' will display all of the ships at the current location. You now have the repair module in your inventory, ready for use. To view it open the highlighted 'Inventory' window from the NeoCom and select the 'Item Hangar'. |
The items will now be in your inventory in the station's item hangar. This is where all of your modules and items will be stored. The 'Ship Hangar' will display all of You now have the repair module in your inventory, ready for use. To view it open the highlighted 'Inventory' window from the NeoCom and select the 'Item Hangar'. |
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521193 | In your item hangar, locate the Civilian Data Analyzer blueprint. You can right-click on the Blueprint and select 'Use Blueprint'. This will open the Industry window. Here you can see the blueprint you are using in the middle of the window. | In your item hangar, locate the Civilian Data Analyzer blueprint. You can right-click on the blueprint and select 'Use Blueprint'. This will open the Industry window. Here you can see the blueprint you are using in the middle of the window. | In your item hangar, locate the Civilian Data Analyzer blueprint. You can right-click on the |
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521251 | Recruit, I don't know how you're doing this again and again, but you've really got something now! This data store you've recovered is a goldmine!
The information you just extracted looks like it includes the codes to activate the jump gate to the Drifter Hive. Get them to our fleet and we'll be able to unlock the gate for them. Everyone in the fleet is going to know your name after this! |
Recruit, I don't know how you're doing this again and again, but you've really got something now! This data store you've recovered is a goldmine!
The information you just extracted looks like it includes the codes to activate the jump gate to the Drifter Hive. Get them to our fleet and then we can unlock the gate for them. Everyone in the fleet is going to know your name after this! |
Recruit, I don't know how you're doing this again and again, but you've really got something now! This data store you've recovered is a goldmine! The information you just extracted looks like it includes the codes to activate the jump gate to the Drifter Hive. Get them to our fleet and |
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521253 | Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.
But there's something else that worries me, I navigated through some of the data when you brought me the mainframe online and it's worse than I thought. I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt. Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there. |
Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.
But there's something else that worries me; I navigated through some of the data when you brought me the mainframe online and it's worse than I thought. I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt. Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there. |
Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate. But there's something else that worries me I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt. Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there. |
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521267 | That's the way you deal with pirate scum! Recruit! I'm impressed by your diligence. Not only did you eliminate them all but you also recovered materials that can be put to use in service of the Federation.
You should get some advice from Aura on self-reliance and industry in New Eden. Building that analyzer from those materials will be the perfect test run. |
That's the way you deal with pirate scum, recruit! I'm impressed by your diligence. Not only did you eliminate them all but you also recovered materials that can be put to use in service of the Federation.
You should get some advice from Aura on self-reliance and industry in New Eden. Building that analyzer from those materials will be the perfect test run. |
That's the way you deal with pirate scum You should get some advice from Aura on self-reliance and industry in New Eden. Building that analyzer from those materials will be the perfect test run. |
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521307 | Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.
But there's something else that worries me, I navigated through some of the data when you brought me the mainframe online and it's worse than I thought. I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt. Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there. |
Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.
But there's something else that worries me; I navigated through some of the data when you brought me the mainframe online and it's worse than I thought. I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt. Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there. |
Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate. But there's something else that worries me I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt. Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there. |
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521360 | Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.
But there's something else that worries me, I navigated through some of the data when you brought me the mainframe online and it's worse than I thought. I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt. Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there. |
Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.
But there's something else that worries me; I navigated through some of the data when you brought me the mainframe online and it's worse than I thought. I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt. Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there. |
Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate. But there's something else that worries me I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt. Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there. |
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521466 | Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.
But there's something else that worries me, I navigated through some of the data when you brought me the mainframe online and it's worse than I thought. I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt. Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there. |
Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.
But there's something else that worries me; I navigated through some of the data when you brought me the mainframe online and it's worse than I thought. I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt. Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there. |
Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate. But there's something else that worries me I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt. Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there. |
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521710 | It's now time to fit your new ship with modules. Open your Inventory and go to Item Hangar. You will want to fit multiple weapons, an afterburner, a stasis webifier, a damage control and your repair module.
To fit, right-click on each of the modules and select 'Fit to Active Ship'. You should then open your fitting window and ensure you have everything you need fitted to your ship. Now that you have prepared your ship for the fight Captain, it is time to head into space and start the journey to the Drifter Hive Stargate! |
It's now time to fit your new ship with modules. Open your Inventory and go to Item Hangar. You will want to fit weapons, an afterburner, a stasis webifier, and your repair module.
To fit, right-click on each of the modules and select 'Fit to Active Ship'. You should then open your fitting window and ensure you have everything you need fitted to your ship. Now that you have prepared your ship for the fight Captain, it is time to head into space and start the journey to the Drifter Hive Stargate! |
It's now time to fit your new ship with modules. Open your Inventory and go to Item Hangar. You will want to fit To fit, right-click on each of the modules and select 'Fit to Active Ship'. You should then open your fitting window and ensure you have everything you need fitted to your ship. Now that you have prepared your ship for the fight Captain, it is time to head into space and start the journey to the Drifter Hive Stargate! |
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521784 | Recruit, I have very high standards for my trainees and you have repeatedly exceeded them. As a result, I've decided to greenlight you for participation in the counter strike against the Drifters: Operation Vengeful Blade. Consider this your final test before reaching naval capsuleer status.
Now, I hope you don’t think I am going to let you go to battle in that little Reaper-class corvette you’ve been flying around all day. No, Recruit, the Minmatar Republic always takes care of its warriors, especially those who've done so much to defend the Tribes. I'm awarding you with a new ship to participate in my assault operation. I think you are really going to like the added striking power it brings. I'm also awarding you with some upgraded modules to fit to it. Now, the only thing left is to acquire the skills to efficiently pilot your new and improved warship. I don’t have time to wait around, so let’s speed things along with a skill injector. Normally these things would set you back a small fortune but this one is on me. Aura will guide you through using the injector. Fit wisely recruit, we are heading up against an unpredictable foe. |
Recruit, I have very high standards for my trainees and you have repeatedly exceeded them. As a result, I've decided to greenlight you for participation in the counter strike against the Drifters: Operation Vengeful Blade. Consider this your final test before reaching naval capsuleer status.
Now, I hope you don’t think I am going to let you go to battle in that little Reaper-class corvette you’ve been flying around all day. No, recruit, the Minmatar Republic always takes care of its warriors, especially those who've done so much to defend the Tribes. I'm awarding you with a new ship to participate in my assault operation. I think you are really going to like the added striking power it brings. I'm also awarding you with some upgraded modules to fit to it. Now, the only thing left is to acquire the skills to efficiently pilot your new and improved warship. I don’t have time to wait around, so let’s speed things along with a skill injector. Normally these things would set you back a small fortune but this one is on me. Aura will guide you through using the injector. Fit wisely recruit, we are heading up against an unpredictable foe. |
Recruit, I have very high standards for my trainees and you have repeatedly exceeded them. As a result, I've decided to greenlight you for participation in the counter strike against the Drifters: Operation Vengeful Blade. Consider this your final test before reaching naval capsuleer status. Now, I hope you don’t think I am going to let you go to battle in that little Reaper-class corvette you’ve been flying around all day. No, Now, the only thing left is to acquire the skills to efficiently pilot your new and improved warship. I don’t have time to wait around, so let’s speed things along with a skill injector. Normally these things would set you back a small fortune but this one is on me. Aura will guide you through using the injector. Fit wisely recruit, we are heading up against an unpredictable foe. |
|
521952 | So you're gonna build a Data Analyzer for your mission? Makes sense to me, but you'll need the necessary materials to construct it. The best way to get materials for this is to raid the stores of the local pirates.
Those scum have abused the Federation's freedoms and are a blight on our democracy! Still,.. they’re bound to be hoarding supplies and that means they'll likely have what you need. Now, don't worry too much about how much you confiscate. Think of anything extra,.. as a bonus. Remember, the Federation's laws are enacted for the good of the people. Those of us who defend those laws should be rightly rewarded! |
So you're gonna build a Data Analyzer for your mission? Makes sense to me, but you'll need the necessary materials to construct it. The best way to get materials for this is to raid the stores of the local pirates.
Those scum have abused the Federation's freedoms and are a blight on our democracy! Still... they’re bound to be hoarding supplies and that means they'll likely have what you need. Now, don't worry too much about how much you confiscate. Think of anything extra... as a bonus. Remember, the Federation's laws are enacted for the good of the people. Those of us who defend those laws should be rightly rewarded! |
So you're gonna build a Data Analyzer for your mission? Makes sense to me, but you'll need the necessary materials to construct it. The best way to get materials for this is to raid the stores of the local pirates. Those scum have abused the Federation's freedoms and are a blight on our democracy! Still Now, don't worry too much about how much you confiscate. Think of anything extra |
|
522448 | Adapted from technology originally released with Citadels, the Pulse Activated Nexus Invulnerability Core is the result of Upwell's tireless research into advanced shielding. This powerful module allows a Rorqual to make itself and industrial fleetmates nearly invulnerable for a short time.
This module burns out completely after a single activation and will need to be repaired to be used in the future. The effect from this module applies to subcapital mining and hauling ships in the same fleet as the activating Rorqual. Does not apply to other Rorquals. Affected ships gain incredible shield resistances, but lose the ability to deal damage, cloak, warp, dock, tether, or jump. Other effects include increased mass, decreased velocity and decreased scan resolution. |
Adapted from technology originally released with Citadels, the Pulse Activated Nexus Invulnerability Core is the result of Upwell's tireless research into advanced shielding. This powerful module allows a Rorqual to make itself and industrial fleetmates nearly invulnerable for a short time.
Due to the immense stresses involved in the sustained shield pulse, the Rorqual must have an active target lock on an ore or ice asteroid when activating this module. This module burns out completely after a single activation and will need to be repaired to be used in the future. The effect from this module applies to subcapital mining and hauling ships in the same fleet as the activating Rorqual. Does not apply to other Rorquals. Affected ships gain incredible shield resistances, but lose the ability to deal damage, cloak, warp, dock, tether, or jump. Other effects include increased mass, decreased velocity and decreased scan resolution. |
Adapted from technology originally released with Citadels, the Pulse Activated Nexus Invulnerability Core is the result of Upwell's tireless research into advanced shielding. This powerful module allows a Rorqual to make itself and industrial fleetmates nearly invulnerable for a short time.\n Due to the immense stresses involved in the sustained shield pulse, the Rorqual must have an active target lock on an ore or ice asteroid when activating this module.\nThis module burns out completely after a single activation and will need to be repaired to be used in the future. The effect from this module applies to subcapital mining and hauling ships in the same fleet as the activating Rorqual. Does not apply to other Rorquals. Affected ships gain incredible shield resistances, but lose the ability to deal damage, cloak, warp, dock, tether, or jump. Other effects include increased mass, decreased velocity and decreased scan resolution. |
Item description for "Pulse Activated Nexus Invulnerability Core" (typeID 42522) |
522794 | The next stargate in your route will always have a yellow icon like the one below. Find this gate in the overview and jump through to move closer to your destination.
You can also activate the autopilot to automatically warp and jump your ship towards your destination. While useful, the autopilot is not as fast as manually travelling from gate to gate. |
Once you've docked at the Career Agent's station, you can contact them for further instructions. | You can also activate the autopilot to automatically warp and jump your ship towards your destination. While useful, the autopilot is not as fast as manually travelling from gate to gate |
|
522796 | Once you've docked at the Career Agent's station, you can contact them for further instructions. | The next stargate in your route will always have a yellow icon like the one below. Find this gate in the overview and jump through to move closer to your destination.
You can also activate the autopilot to automatically warp and jump your ship towards your destination. While useful, the autopilot is not as fast as manually travelling from gate to gate. |
You can also activate the autopilot to automatically warp and jump your ship towards your destination. While useful, the autopilot is not as fast as manually travelling from gate to gate. |
|
522831 | When new lower-mass wormhole connections began appearing across Anoikis in late YC116, ORE tasked the engineers at its advanced Outer Ring Development labs with creating a mining foreman vessel capable of passing through these gateways and exploiting the unspoiled riches available within. Creating such a compact ship while preserving much of the utility of the the larger Orca and Rorqual designs proved a significant challenge, but the end result was a ship that had great potential for capsuleer mining operations in all areas of space.
The Porpoise is a smaller, more mobile and more affordable mining foreman platform that is perfect for supporting mining operations in dangerous space. It is capable of providing support to its allies through mining foreman bursts, remote shield boosters and survey scanners. The Porpoise also enjoys strong bonuses to mining drones, allowing it to pull in its own share of the ore in any mining operation. |
When new lower-mass wormhole connections began appearing across Anoikis in late YC116, ORE tasked the engineers at its advanced Outer Ring Development labs with creating a mining foreman vessel capable of passing through these gateways and exploiting the unspoiled riches available within. Creating such a compact ship while preserving much of the utility of the larger Orca and Rorqual designs proved a significant challenge, but the end result was a ship that had great potential for capsuleer mining operations in all areas of space. The Porpoise is a smaller, more mobile and more affordable mining foreman platform that is perfect for supporting mining operations in dangerous space. It is capable of providing support to its allies through mining foreman bursts, remote shield boosters and survey scanners. The Porpoise also enjoys strong bonuses to mining drones, allowing it to pull in its own share of the ore in any mining operation. |
When new lower-mass wormhole connections began appearing across Anoikis in late YC116, ORE tasked the engineers at its advanced Outer Ring Development labs with creating a mining foreman vessel capable of passing through these gateways and exploiting the unspoiled riches available within. Creating such a compact ship while preserving much of the utility of the The Porpoise is a smaller, more mobile and more affordable mining foreman platform that is perfect for supporting mining operations in dangerous space. It is capable of providing support to its allies through mining foreman bursts, remote shield boosters and survey scanners. The Porpoise also enjoys strong bonuses to mining drones, allowing it to pull in its own share of the ore in any mining operation. |
Item description for "Porpoise" (typeID 42244) |
523037 | Skill at operating the Rorqual's Pulse Activated Nexus Invulnerability Core module.
Increases the effect duration and cycle time of the Pulse Activated Nexus Invulnerability Core by 10% per level. |
Skill at operating the Rorqual's Pulse Activated Nexus Invulnerability Core module. 10% increase per level to the effect duration and cycle time of the Pulse Activated Nexus Invulnerability Core. | Skill at operating the Rorqual's Pulse Activated Nexus Invulnerability Core module. I |
Item description for "Invulnerability Core Operation" (typeID 44067) |
523373 | Are you sure you want to skip the Operations tutorial? | Are you sure you want to skip the tutorial? This tutorial is only provided once and you will not be able to restart it later on. |
Are you sure you want to skip the This tutorial is only provided once and you will not be able to restart it later on. |
|
523848 | View accessible structures, stations, and their services, and manage your structure's profiles. | View accessible structures, stations, and their services, and manage your structure's profiles | View accessible structures, stations, and their services, and manage your structure's profiles |
|
523936 | Probes launched: {amount} | Probes launched: {amount} | ||
524661 | Dock In Solar System Map | Dock In Solar System Map | ||
524662 | Open In Seperate Window | Open In Seperate Window | ||
524985 | You can take a closer look at any of the ships by using the radial menu to select 'Look At'.
Remember to refocus your camera by right-clicking and select 'Look at my ship'. |
You can take a closer look at any of the ships by using the radial menu to select 'Look At'.
Remember to refocus your camera by right-clicking and select 'Look At My Ship'. |
You can take a closer look at any of the ships by using the radial menu to select 'Look At'. Remember to refocus your camera by right-clicking and select 'Look |
|
524987 | All right, fleet, calm down, our hero of the hour is going to stick around while we upload the key codes from their ship.
Then the Republic has a special surprise back at base. The Minmatar take care of their heroes. Am I right fleet? |
All right, fleet, calm down! Our hero of the hour is going to stick around while we upload the key codes from their ship.
Then the Republic has a special surprise back at base. The Minmatar take care of their heroes. Am I right fleet? |
All right, fleet, calm down Then the Republic has a special surprise back at base. The Minmatar take care of their heroes. Am I right fleet? |
|
524990 | OK, Recruit, the upload is complete and the fleet is almost ready for the battle. While we're prepping the remaining squadrons, I suggest you head back to base and pick up that special item I was talking about a moment ago.
Sounds good, doesn’t it? Trust me it’s better than you think. |
OK, recruit, the upload is complete and the fleet is almost ready for the battle. While we're prepping the remaining squadrons, I suggest you head back to base and pick up that special item I was talking about a moment ago.
Sounds good, doesn’t it? Trust me it’s better than you think. |
OK, Sounds good, doesn’t it? Trust me it’s better than you think. |
|
525044 | Directional Scanner | Directional Scanner | ||
525045 | No launcher fitted | No launcher fitted | ||
525046 | No probes launched | No probes launched | ||
525047 | No probes in launcher | No probes in launcher | ||
525116 | Load {core_probe_link} or {combat_probe_link} into a {probe_launcher_link}, to be able to scan down cosmic signatures. | Load {core_probe_link} or {combat_probe_link} into a {probe_launcher_link}, to be able to scan down cosmic signatures. | ||
525169 | Core Probes | Core Probes | ||
525170 | Combat Probes | Combat Probes | ||
525171 | Probe Launcher | Probe Launcher | ||
525178 | Load a {core_probe_launcher_link} with {core_probe_link} to find exploration sites, or use an {expanded_launcher_link} and {combat_probes_link} to scan for ships.
Improve signal strength by covering the signature with overlapping probes and hitting Analyze. As the signal strength increases move your probes and reduce the formation’s size to get better results. Once the signal is at 100% it can be warped to. |
Load a {core_probe_launcher_link} with {core_probe_link} to find exploration sites, or use an {expanded_launcher_link} and {combat_probes_link} to scan for ships. Improve signal strength by covering the signature with overlapping probes and hitting Analyze. As the signal strength increases move your probes and reduce the formation’s size to get better results. Once the signal is at 100% it can be warped to. |
||
525182 | The Directional Scanner is a standard part of all ships. It detects everything within a set area.
A common use of the Directional Scanner is to locate threats. Change the direction your camera is facing to direct your scanner. Change angle and range to alter the shape of the scan area. |
The Directional Scanner is a standard part of all ships. It detects everything within a set area. A common use of the Directional Scanner is to locate threats. Change the direction your camera is facing to direct your scanner. Change angle and range to alter the shape of the scan area. |
||
525198 | Toggle view | Toggle view | ||
525199 | Side View | Side View | ||
525200 | Top View | Top View | ||
525201 | Double Click | Double Click | ||
525203 | {timeLeft} until expiry. | {timeLeft} until expiry. | ||
525204 | No signatures or anomalies in current system | No signatures or anomalies in current system | ||
525206 | Scan Strength | Scan Strength | ||
525207 | Scan Deviation | Scan Deviation | ||
525208 | Scan Duration | Scan Duration | ||
525209 | Skills: | Skills: | ||
525210 | Modules: | Modules: | ||
525211 | Ship: | Ship: | ||
525212 | Implants: | Implants: | ||
525214 | Total bonus: | Total bonus: | ||
525216 | Charge | Charge | ||
525217 | NPC | NPC | ||
525218 | Fighter | Fighter | ||
525219 | Starbase | Starbase | ||
525220 | Orbital | Orbital | ||
525221 | Deployable | Deployable | ||
525222 | Sovereignty Structure | Sovereignty Structure | ||
525236 | Pacifier | Pacifier | Item name for typeID 44993 (Covert Ops) | |
525237 | Enforcer | Enforcer | Item name for typeID 44995 (Force Recon Ship) | |
525238 | Marshal | Marshal | Item name for typeID 44996 (Black Ops) | |
525252 | Increases the signal acquired with each scan. | Increases the signal acquired with each scan. | ||
525253 | Reduces possible location errors of each scan. | Reduces possible location errors of each scan. | ||
525254 | Reduces the duration of each scan. | Reduces the duration of each scan. | ||
525265 | Total value: | Total value: | ||
525266 | Base value: | Base value: | ||
525270 | Unable to transfer structure | Unable to transfer structure | ||
525271 | CONCORD regulations prohibit the transfer of structures to this corporation. | CONCORD regulations prohibit the transfer of structures to this corporation. | ||
525272 | Low | Low | ||
525273 | Moderate | Moderate | ||
525274 | Challenging | Challenging | ||
525275 | Difficult | Difficult | ||
525276 | Masterful | Masterful | ||
525277 | Unknown | Unknown | ||
525278 | Scanning difficulty: <b>{difficulty}</b> | Scanning difficulty: <b>{difficulty}</b> | ||
525279 | A stockpile for valuable data, fit a {data_analyzer} to hack into encrypted containers. | A stockpile for valuable data, fit a {data_analyzer} to hack into encrypted containers. | ||
525280 | Ancient ruins. Use a {relic_analyzer} to hack into shipwrecks and recover their lost loot. | Ancient ruins. Use a {relic_analyzer} to hack into shipwrecks and recover their lost loot. | ||
525282 | An unstable wormhole that usually collapses after a few days, and can lead anywhere. | An unstable wormhole that usually collapses after a few days, and can lead anywhere. | ||
525283 | A site that contains enemies, kill them for a chance to receive rewards. | A site that contains enemies, kill them for a chance to receive rewards. | ||
525284 | Gas clouds that can be harvested with a {gas_harvester}. | Gas clouds that can be harvested with a {gas_harvester}. | ||
525285 | A temporary mining site that can contain ice or rare ores otherwise not found in this system. | A temporary mining site that can contain ice or rare ores otherwise not found in this system. | ||
525286 | Currently ignoring all possible results. | Currently ignoring all possible results. | ||
525287 | Current filtering eliminates all possible results | Current filtering eliminates all possible results | ||
525288 | Filtering or ignoring all results. | Filtering or ignoring all results. | ||
525289 | ♦ Engineering Complex | ♦ Engineering Complex | Group description for group ID 1876 | |
525290 | ♦ Sotiyo | ♦ Sotiyo | Item name for typeID 45006 (♦ Engineering Complex) | |
525291 | Launch | Launch | ||
525292 | Expanded Probe Launcher | Expanded Probe Launcher | ||
525293 | Launch Probes | Launch Probes | ||
525296 | Combined Assets Estimated Value | Combined Assets Estimated Value | ||
525297 | Based on average market prices. Estimated every 5 minutes. | Based on average market prices. Estimated every 5 minutes. | ||
525298 | Total Net Worth | Total Net Worth | ||
525299 | Wallet Balance | Wallet Balance | ||
525300 | Market Escrow | Market Escrow | ||
525303 | The destination structure is offline. Delivery of this contract would not be possible. | The destination structure is offline. Delivery of this contract would not be possible. | ||
525304 | Cannot create contract - destination offline | Cannot create contract - destination offline | ||
525305 | Docking service is offline | Docking service is offline | ||
525313 | Chunk | Chunk | Item name for typeID 45008 (Large Collidable Object) | |
525314 | Standup Moon Drill | Standup Moon Drill | Item name for typeID 45009 (Structure Resource Processing Service Module) | |
525315 | Scan Towards | Scan Towards | ||
525316 | {shortcut} + Click | {shortcut} + Click | ||
525317 | Rotate Scan Cone | Rotate Scan Cone | ||
525318 | {shortcut} + Left Drag | {shortcut} + Left Drag | ||
525319 | Adjust Range | Adjust Range | ||
525320 | {shortcut} + Mouse Wheel | {shortcut} + Mouse Wheel | ||
525321 | {activeName}: {[numeric] activeValue, decimalPlaces = 1} mm | {activeName}: {[numeric] activeValue, decimalPlaces = 1} mm | ||
525322 | {activeName}: {[numeric] activeValue, decimalPlaces = 1} m | {activeName}: {[numeric] activeValue, decimalPlaces = 1} m | ||
525323 | Standard Attack - Damage Per Second {[numeric]dps, decimalPlaces=1} | Standard Attack - Damage Per Second {[numeric]dps, decimalPlaces=1} | ||
525324 | Special Attack - Damage Per Second {[numeric]dps, decimalPlaces=1} | Special Attack - Damage Per Second {[numeric]dps, decimalPlaces=1} | ||
525327 | {[numeric]numFighters} undamaged {[numeric]numFighters-> "fighter", "fighters"} | {[numeric]numFighters} undamaged {[numeric]numFighters-> "fighter", "fighters"} | ||
525328 | <color=red>One fighter damaged ({[numeric]damagePercentage, decimalPlaces=0}%)</color> | <color=red>One fighter damaged ({[numeric]damagePercentage, decimalPlaces=0}%)</color> | ||
525330 | Dropped | Dropped | ||
525332 | Destroyed | Destroyed | ||
525333 | No launcher detected - recovering probes and aborting the scanning procedure. | No launcher detected - recovering probes and aborting the scanning procedure. | ||
525334 | Select All Fighters | Select All Fighters | ||
525335 | Deselect All Fighters | Deselect All Fighters | ||
525337 | Launch All Fighters | Launch All Fighters | ||
525338 | Launch Selected Fighters | Launch Selected Fighters | ||
525339 | Recall All Fighters | Recall All Fighters | ||
525340 | Recall Selected Fighters | Recall Selected Fighters | ||
525341 | Toggle Ship Selection | Toggle Ship Selection | ||
525342 | Toggle Selection of Tube 1 | Toggle Selection of Tube 1 | ||
525343 | Toggle Selection of Tube 2 | Toggle Selection of Tube 2 | ||
525344 | Toggle Selection of Tube 3 | Toggle Selection of Tube 3 | ||
525345 | Toggle Selection of Tube 4 | Toggle Selection of Tube 4 | ||
525346 | Toggle Selection of Tube 5 | Toggle Selection of Tube 5 | ||
525347 | Standard Attack | Standard Attack | ||
525348 | Unknown site type | Unknown site type | ||
525349 | 25% signal strength required for identification | 25% signal strength required for identification | ||
525350 | Contract Escrow | Contract Escrow | ||
525351 | Mark Group as Favorite for Launching | Mark Group as Favorite for Launching | ||
525352 | Unmark Group as Favorite for Launching | Unmark Group as Favorite for Launching | ||
525353 | Shortcut to launch drones will launch drones belonging to this group | Shortcut to launch drones will launch drones belonging to this group | ||
525354 | Double Click Scene | Double Click Scene | ||
525355 | Focused Warp Scrambling Script | Focused Warp Scrambling Script | Item name for typeID 45010 (Warp Disruption Script) | |
525356 | Focused Warp Scrambling Script Blueprint | Focused Warp Scrambling Script Blueprint | Item name for typeID 45011 (Script Blueprint) | |
525357 | This {[item]moduleTypeID.name} requires an active target lock of an asteroid for stabilization purposes. Please lock an asteroid and try again. | This {[item]moduleTypeID.name} requires an active target lock of an asteroid for stabilization purposes. Please lock an asteroid and try again. | ||
525358 | Collect Your Rewards | Collect Your Rewards | ||
525362 | Asset estimate based on average market prices and updated every 5 min. Corporation assets and blueprints are excluded from estimation. | Asset estimate based on average market prices and updated every 5 min. Corporation assets and blueprints are excluded from estimation. | ||
525363 | Maximum amount of filters reached. | Maximum amount of filters reached. | ||
525364 | Too Many Filters | Too Many Filters | ||
525367 | Ship HUD has been reloaded | Ship HUD has been reloaded | ||
525368 | IGC Victory | IGC Victory | ||
525369 | Raven IGC Victory SKIN (Permanent) | Raven IGC Victory SKIN (Permanent) | Item name for typeID 45012 (Super Kerr-Induced Nanocoatings) | |
525370 | Cormorant IGC Victory SKIN (Permanent) | Cormorant IGC Victory SKIN (Permanent) | Item name for typeID 45013 (Super Kerr-Induced Nanocoatings) | |
525371 | Caracal IGC Victory SKIN (Permanent) | Caracal IGC Victory SKIN (Permanent) | Item name for typeID 45014 (Super Kerr-Induced Nanocoatings) | |
525372 | Drake IGC Victory SKIN (Permanent) | Drake IGC Victory SKIN (Permanent) | Item name for typeID 45015 (Super Kerr-Induced Nanocoatings) | |
525373 | Probes are at an unsafe incoming trajectory, 2,000 m distance needed for safe recovery. | Probes are at an unsafe incoming trajectory, 2,000 m distance needed for safe recovery. | ||
525374 | H4-RP4 Kyonoke Inquest Center | H4-RP4 Kyonoke Inquest Center | Item name for typeID 45016 (Large Collidable Object) | |
525375 | This Keepstar was constructed by the Society of Conscious Thought to act as a research and development center for the study of the Kyonoke Plague.
Widely considered by academics to be the single largest research installation in New Eden, its laboratories have hosted research projects from some of the most intelligent minds in human history. |
This Keepstar was constructed by the Society of Conscious Thought to act as a research and development center for the study of the Kyonoke Plague. Widely considered by academics to be the single largest research installation in New Eden, its laboratories have hosted research projects from some of the most intelligent minds in human history. |
Item description for "H4-RP4 Kyonoke Inquest Center" (typeID 45016) | |
525376 | Keepstar Lights On | Keepstar Lights On | Item name for typeID 45017 (Cloud) | |
525378 | Astero SOE Blue Cell (Surveillance) SKIN (Permanent) | Astero SOE Blue Cell (Surveillance) SKIN (Permanent) | Item name for typeID 45018 (Super Kerr-Induced Nanocoatings) | |
525379 | Stratios SOE Blue Cell (Surveillance) SKIN (Permanent) | Stratios SOE Blue Cell (Surveillance) SKIN (Permanent) | Item name for typeID 45019 (Super Kerr-Induced Nanocoatings) | |
525380 | Nestor SOE Blue Cell (Surveillance) SKIN (Permanent) | Nestor SOE Blue Cell (Surveillance) SKIN (Permanent) | Item name for typeID 45020 (Super Kerr-Induced Nanocoatings) | |
525381 | Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.
This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp scrambler. This allows the module to scramble ships of any size, including ships normally immune to all forms of electronic warfare. |
Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions. This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp scrambler. This allows the module to scramble ships of any size, including ships normally immune to all forms of electronic warfare. |
Item description for "Focused Warp Scrambling Script" (typeID 45010) | |
525384 | Sapphire Sungrazer | Sapphire Sungrazer | ||
525385 | Federation Navy Comet Sapphire Sungrazer SKIN (Permanent) | Federation Navy Comet Sapphire Sungrazer SKIN (Permanent) | Item name for typeID 45021 (Super Kerr-Induced Nanocoatings) | |
525386 | Maulus Navy Issue Sapphire Sungrazer SKIN (Permanent) | Maulus Navy Issue Sapphire Sungrazer SKIN (Permanent) | Item name for typeID 45022 (Super Kerr-Induced Nanocoatings) | |
525387 | Exequror Navy Issue Sapphire Sungrazer SKIN (Permanent) | Exequror Navy Issue Sapphire Sungrazer SKIN (Permanent) | Item name for typeID 45023 (Super Kerr-Induced Nanocoatings) | |
525388 | Vexor Navy Issue Sapphire Sungrazer SKIN (Permanent) | Vexor Navy Issue Sapphire Sungrazer SKIN (Permanent) | Item name for typeID 45024 (Super Kerr-Induced Nanocoatings) | |
525389 | Brutix Navy Issue Sapphire Sungrazer SKIN (Permanent) | Brutix Navy Issue Sapphire Sungrazer SKIN (Permanent) | Item name for typeID 45025 (Super Kerr-Induced Nanocoatings) | |
525390 | Dominix Navy Issue Sapphire Sungrazer SKIN (Permanent) | Dominix Navy Issue Sapphire Sungrazer SKIN (Permanent) | Item name for typeID 45026 (Super Kerr-Induced Nanocoatings) | |
525391 | Megathron Navy Issue Sapphire Sungrazer SKIN (Permanent) | Megathron Navy Issue Sapphire Sungrazer SKIN (Permanent) | Item name for typeID 45027 (Super Kerr-Induced Nanocoatings) | |
525397 | Drones And Charges | Drones And Charges | ||
525399 | Deployables | Deployables | ||
525400 | Cosmic Signatures | Cosmic Signatures |
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