"A WARWARGARBL" - CCP Falcon

Comparing Tranquility_Previous (Build: 1201367) to Tranquility_Next (Build: 1203324)

Est. patch size: 874mb

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New Items (264 Entries)
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<url=showinfo:46350>Ubiquitous Moon Ore Mining Crystal I Blueprint</url>
<url=showinfo:46351>Ubiquitous Moon Ore Mining Crystal II Blueprint</url>
<url=showinfo:46352>Common Moon Ore Mining Crystal I Blueprint</url>
<url=showinfo:46353>Common Moon Ore Mining Crystal II Blueprint</url>
<url=showinfo:46355>Ubiquitous Moon Ore Mining Crystal I</url>
<url=showinfo:46356>Ubiquitous Moon Ore Mining Crystal II</url>
<url=showinfo:46357>Uncommon Moon Ore Mining Crystal I Blueprint</url>
<url=showinfo:46358>Uncommon Moon Ore Mining Crystal II Blueprint</url>
<url=showinfo:46359>Rare Moon Ore Mining Crystal I Blueprint</url>
<url=showinfo:46360>Rare Moon Ore Mining Crystal II Blueprint</url>
<url=showinfo:46361>Exceptional Moon Ore Mining Crystal I Blueprint</url>
<url=showinfo:46362>Exceptional Moon Ore Mining Crystal II Blueprint</url>
<url=showinfo:46363>Guristas Forward Operating Base</url>
<url=showinfo:46364>Blood Raider Forward Operating Base</url>
<url=showinfo:46365>Common Moon Ore Mining Crystal I</url>
<url=showinfo:46366>Common Moon Ore Mining Crystal II</url>
<url=showinfo:46367>Uncommon Moon Ore Mining Crystal I</url>
<url=showinfo:46368>Uncommon Moon Ore Mining Crystal II</url>
<url=showinfo:46369>Rare Moon Ore Mining Crystal I</url>
<url=showinfo:46370>Rare Moon Ore Mining Crystal II</url>
<url=showinfo:46371>Exceptional Moon Ore Mining Crystal I</url>
<url=showinfo:46372>Exceptional Moon Ore Mining Crystal II</url>
<url=showinfo:46382>♦ Kestrel</url>
<url=showinfo:46444>Punisher Imperial War Reserves Pack</url>
<url=showinfo:46445>Merlin State Military Stockpile Pack</url>
<url=showinfo:46446>Incursus Federal Strategic Materiel Pack</url>
<url=showinfo:46447>Rifter Republic Fleet Ordnance Pack</url>
<url=showinfo:46448>Omen Imperial War Reserves Pack</url>
<url=showinfo:46449>Harbinger Imperial War Reserves Pack</url>
<url=showinfo:46450>Apocalypse Imperial War Reserves Pack</url>
<url=showinfo:46451>Imperial War Reserves Package 5</url>
<url=showinfo:46452>Imperial War Reserves Package 6</url>
<url=showinfo:46453>Imperial War Reserves Package 7</url>
<url=showinfo:46454>Imperial War Reserves Package 8</url>
<url=showinfo:46455>Imperial War Reserves Package 9</url>
<url=showinfo:46456>Imperial War Reserves Package 10</url>
<url=showinfo:46457>Caracal State Military Stockpile Pack</url>
<url=showinfo:46458>Drake State Military Stockpile Pack</url>
<url=showinfo:46459>Raven State Military Stockpile Pack</url>
<url=showinfo:46460>State Military Stockpile Package 5</url>
<url=showinfo:46461>State Military Stockpile Package 6</url>
<url=showinfo:46462>State Military Stockpile Package 7</url>
<url=showinfo:46463>State Military Stockpile Package 8</url>
<url=showinfo:46464>State Military Stockpile Package 9</url>
<url=showinfo:46465>State Military Stockpile Package 10</url>
<url=showinfo:46466>Thorax Federal Strategic Materiel Pack</url>
<url=showinfo:46467>Brutix Federal Strategic Materiel Pack</url>
<url=showinfo:46468>Megathron Federal Strategic Materiel Pack</url>
<url=showinfo:46469>Federal Strategic Materiel Package 5</url>
<url=showinfo:46470>Federal Strategic Materiel Package 6</url>
<url=showinfo:46471>Federal Strategic Materiel Package 7</url>
<url=showinfo:46472>Federal Strategic Materiel Package 8</url>
<url=showinfo:46473>Federal Strategic Materiel Package 9</url>
<url=showinfo:46474>Federal Strategic Materiel Package 10</url>
<url=showinfo:46475>Rupture Republic Fleet Ordnance Pack</url>
<url=showinfo:46476>Hurricane Republic Fleet Ordnance Pack</url>
<url=showinfo:46477>Tempest Republic Fleet Ordnance Pack</url>
<url=showinfo:46478>Republic Fleet Ordnance Package 5</url>
<url=showinfo:46479>Republic Fleet Ordnance Package 6</url>
<url=showinfo:46480>Republic Fleet Ordnance Package 7</url>
<url=showinfo:46481>Republic Fleet Ordnance Package 8</url>
<url=showinfo:46482>Republic Fleet Ordnance Package 9</url>
<url=showinfo:46483>Republic Fleet Ordnance Package 10</url>
<url=showinfo:46484>Standup M-Set Composite Reactor Time Efficiency I</url>
<url=showinfo:46485>Standup M-Set Composite Reactor Time Efficiency II</url>
<url=showinfo:46486>Standup M-Set Composite Reactor Material Efficiency I</url>
<url=showinfo:46487>Standup M-Set Composite Reactor Material Efficiency II</url>
<url=showinfo:46488>Standup M-Set Hybrid Reactor Time Efficiency I</url>
<url=showinfo:46489>Standup M-Set Hybrid Reactor Time Efficiency II</url>
<url=showinfo:46490>Standup M-Set Hybrid Reactor Material Efficiency I</url>
<url=showinfo:46491>Standup M-Set Hybrid Reactor Material Efficiency II</url>
<url=showinfo:46492>Standup M-Set Biochemical Reactor Time Efficiency I</url>
<url=showinfo:46493>Standup M-Set Biochemical Reactor Time Efficiency II</url>
<url=showinfo:46494>Standup M-Set Biochemical Reactor Material Efficiency I</url>
<url=showinfo:46495>Standup M-Set Biochemical Reactor Material Efficiency II</url>
<url=showinfo:46496>Standup L-Set Reactor Efficiency I</url>
<url=showinfo:46497>Standup L-Set Reactor Efficiency II</url>
<url=showinfo:46500>Standup L-Set Moon Drilling Proficiency II Blueprint</url>
<url=showinfo:46501>Standup L-Set Moon Drilling Proficiency I Blueprint</url>
<url=showinfo:46502>Standup M-Set Moon Drilling Stability II Blueprint</url>
<url=showinfo:46503>Standup M-Set Moon Drilling Stability I Blueprint</url>
<url=showinfo:46504>Standup M-Set Moon Drilling Efficiency II Blueprint</url>
<url=showinfo:46505>Standup M-Set Moon Drilling Efficiency I Blueprint</url>
<url=showinfo:46506>Standup M-Set Composite Reactor Time Efficiency I Blueprint</url>
<url=showinfo:46507>Standup M-Set Composite Reactor Time Efficiency II Blueprint</url>
<url=showinfo:46508>Standup M-Set Composite Reactor Material Efficiency I Blueprint</url>
<url=showinfo:46509>Standup M-Set Composite Reactor Material Efficiency II Blueprint</url>
<url=showinfo:46510>Standup M-Set Hybrid Reactor Time Efficiency I Blueprint</url>
<url=showinfo:46511>Standup M-Set Hybrid Reactor Time Efficiency II Blueprint</url>
<url=showinfo:46512>Standup M-Set Hybrid Reactor Material Efficiency I Blueprint</url>
<url=showinfo:46513>Standup M-Set Hybrid Reactor Material Efficiency II Blueprint</url>
<url=showinfo:46514>Standup M-Set Biochemical Reactor Time Efficiency I Blueprint</url>
<url=showinfo:46515>Standup M-Set Biochemical Reactor Time Efficiency II Blueprint</url>
<url=showinfo:46516>Standup M-Set Biochemical Reactor Material Efficiency I Blueprint</url>
<url=showinfo:46517>Standup M-Set Biochemical Reactor Material Efficiency II Blueprint</url>
<url=showinfo:46518>Standup L-Set Reactor Efficiency I Blueprint</url>
<url=showinfo:46519>Standup L-Set Reactor Efficiency II Blueprint</url>
<url=showinfo:46523>♦ Rattlesnake</url>
<url=showinfo:46524>♦ Raven</url>
<url=showinfo:46541>SITE 1</url>
<url=showinfo:46542>SITE 2</url>
<url=showinfo:46543>SITE 3</url>
<url=showinfo:46544>SITE 4</url>
<url=showinfo:46545>SITE 5</url>
<url=showinfo:46546>SITE 6</url>
<url=showinfo:46565>Spawner1</url>
<url=showinfo:46566>Spawner2</url>
<url=showinfo:46567>Spawner3</url>
<url=showinfo:46568>Spawner4</url>
<url=showinfo:46569>Spawner5</url>
<url=showinfo:46570>Spawner6</url>
<url=showinfo:46571>Spawner7</url>
<url=showinfo:46572>Spawner8</url>
<url=showinfo:46573>Spawner9</url>
<url=showinfo:46574>Spawner10</url>
<url=showinfo:46575>Dark Blood Standup Heavy Energy Neutralizer</url>
<url=showinfo:46576>Dark Blood Standup Heavy Energy Neutralizer Blueprint</url>
<url=showinfo:46577>Dread Guristas Standup Variable Spectrum ECM</url>
<url=showinfo:46578>Dread Guristas Standup Variable Spectrum ECM Blueprint</url>
<url=showinfo:46579>Blood Raider Standup Module Blueprint Armored Cache</url>
<url=showinfo:46580>Guristas Standup Module Blueprint Armored Cache</url>
<url=showinfo:46581>♦ Caracal</url>
<url=showinfo:46583>Depleted Asteroid Field</url>
<url=showinfo:46585>Punisher War Reserves Lieutenant SKIN (Volatile)</url>
<url=showinfo:46586>Omen War Reserves Lieutenant SKIN (Volatile)</url>
<url=showinfo:46587>Harbinger War Reserves Lieutenant SKIN (Volatile)</url>
<url=showinfo:46588>Apocalypse War Reserves Lieutenant SKIN (Volatile)</url>
<url=showinfo:46589>Merlin Military Stockpile Captain SKIN (Volatile)</url>
<url=showinfo:46590>Caracal Military Stockpile Captain SKIN (Volatile)</url>
<url=showinfo:46591>Drake Military Stockpile Captain SKIN (Volatile)</url>
<url=showinfo:46592>Raven Military Stockpile Captain SKIN (Volatile)</url>
<url=showinfo:46593>Incursus Strategic Materiel Defender SKIN (Volatile)</url>
<url=showinfo:46594>Thorax Strategic Materiel Defender SKIN (Volatile)</url>
<url=showinfo:46595>Brutix Strategic Materiel Defender SKIN (Volatile)</url>
<url=showinfo:46596>Megathron Strategic Materiel Defender SKIN (Volatile)</url>
<url=showinfo:46597>Rifter Fleet Ordnance Spike SKIN (Volatile)</url>
<url=showinfo:46598>Rupture Fleet Ordnance Spike SKIN (Volatile)</url>
<url=showinfo:46599>Hurricane Fleet Ordnance Spike SKIN (Volatile)</url>
<url=showinfo:46600>Tempest Fleet Ordnance Spike SKIN (Volatile)</url>
<url=showinfo:46601>Guristas Loggerhead Blueprint Armored Cache</url>
<url=showinfo:46602>Guristas Caiman Blueprint Armored Cache</url>
<url=showinfo:46603>Guristas Komodo Blueprint Armored Cache</url>
<url=showinfo:46605>Guristas Forward Operating Base Wreck</url>
<url=showinfo:46606>Blood Raiders Forward Operating Base Wreck</url>
<url=showinfo:46633>Standup M-Set Asteroid Ore Grading Processor I</url>
<url=showinfo:46634>Standup M-Set Asteroid Ore Grading Processor II</url>
<url=showinfo:46635>Standup M-Set Ice Grading Processor I</url>
<url=showinfo:46636>Standup M-Set Ice Grading Processor II</url>
<url=showinfo:46637>Standup M-Set Moon Ore Grading Processor I</url>
<url=showinfo:46638>Standup M-Set Moon Ore Grading Processor II</url>
<url=showinfo:46639>Standup L-Set Reprocessing Monitor I</url>
<url=showinfo:46640>Standup L-Set Reprocessing Monitor II</url>
<url=showinfo:46641>Standup XL-Set Reprocessing Monitor I</url>
<url=showinfo:46642>Standup XL-Set Reprocessing Monitor II</url>
<url=showinfo:46643>Standup M-Set Asteroid Ore Grading Processor I Blueprint</url>
<url=showinfo:46644>Standup M-Set Asteroid Ore Grading Processor II Blueprint</url>
<url=showinfo:46645>Standup M-Set Ice Grading Processor I Blueprint</url>
<url=showinfo:46646>Standup M-Set Ice Grading Processor II Blueprint</url>
<url=showinfo:46647>Standup M-Set Moon Ore Grading Processor I Blueprint</url>
<url=showinfo:46648>Standup M-Set Moon Ore Grading Processor II Blueprint</url>
<url=showinfo:46649>Standup L-Set Reprocessing Monitor I Blueprint</url>
<url=showinfo:46650>Standup L-Set Reprocessing Monitor II Blueprint</url>
<url=showinfo:46651>Standup XL-Set Reprocessing Monitor I Blueprint</url>
<url=showinfo:46652>Standup XL-Set Reprocessing Monitor II Blueprint</url>
<url=showinfo:46653>♦ Caiman</url>
<url=showinfo:46654>♦ Caiman</url>
<url=showinfo:46658>JacketAGF01_Gallente_RW.type</url>
<url=showinfo:46659>JacketCMM01_Caldari.type</url>
<url=showinfo:46660>JacketAGF01_Gallente.type</url>
<url=showinfo:46661>JacketCMF01_Minmatar_RW.type</url>
<url=showinfo:46662>JacketAGM01_Amarr.type</url>
<url=showinfo:46663>JacketAGF01_Amarr.type</url>
<url=showinfo:46664>JacketCMM01_Minmatar.type</url>
<url=showinfo:46665>JacketAGM01_Gallente.type</url>
<url=showinfo:46666>JacketAGM01_Amarr_RW.type</url>
<url=showinfo:46667>JacketAGM01_Gallente_RW.type</url>
<url=showinfo:46668>JacketAGF01_Amarr_RW.type</url>
<url=showinfo:46669>JacketCMF01_Caldari.type</url>
<url=showinfo:46671>JacketCMF01_Caldari_RW.type</url>
<url=showinfo:46672>JacketCMM01_Caldari_RW.type</url>
<url=showinfo:46673>JacketCMF01_Minmatar.type</url>
<url=showinfo:46674>JacketCMM01_Minmatar_RW.type</url>
<url=showinfo:46675>Jet Ochre</url>
<url=showinfo:46676>Cubic Bistot</url>
<url=showinfo:46677>Pellucid Crokite</url>
<url=showinfo:46678>Flawless Arkonor</url>
<url=showinfo:46679>Brilliant Gneiss</url>
<url=showinfo:46680>Lustrous Hedbergite</url>
<url=showinfo:46681>Scintillating Hemorphite</url>
<url=showinfo:46682>Immaculate Jaspet</url>
<url=showinfo:46683>Resplendant Kernite</url>
<url=showinfo:46684>Platinoid Omber</url>
<url=showinfo:46685>Sparkling Plagioclase</url>
<url=showinfo:46686>Opulent Pyroxeres</url>
<url=showinfo:46687>Glossy Scordite</url>
<url=showinfo:46688>Dazzling Spodumain</url>
<url=showinfo:46689>Stable Veldspar</url>
<url=showinfo:46690>QA Scanning Module</url>
<url=showinfo:46691>Compressed Flawless Arkonor</url>
<url=showinfo:46692>Compressed Cubic Bistot</url>
<url=showinfo:46693>Compressed Pellucid Crokite</url>
<url=showinfo:46694>Compressed Jet Ochre</url>
<url=showinfo:46695>Compressed Brilliant Gneiss</url>
<url=showinfo:46696>Compressed Lustrous Hedbergite</url>
<url=showinfo:46697>Compressed Scintillating Hemorphite</url>
<url=showinfo:46698>Compressed Immaculate Jaspet</url>
<url=showinfo:46699>Compressed Resplendant Kernite</url>
<url=showinfo:46700>Compressed Platinoid Omber</url>
<url=showinfo:46701>Compressed Sparkling Plagioclase</url>
<url=showinfo:46702>Compressed Opulent Pyroxeres</url>
<url=showinfo:46703>Compressed Glossy Scordite</url>
<url=showinfo:46704>Compressed Dazzling Spodumain</url>
<url=showinfo:46705>Compressed Stable Veldspar</url>
<url=showinfo:46707>Magnate Headhunter SKIN (Permanent)</url>
<url=showinfo:46708>Omen Headhunter SKIN (Permanent)</url>
<url=showinfo:46709>Oracle Headhunter SKIN (Permanent)</url>
<url=showinfo:46710>Abaddon Headhunter SKIN (Permanent)</url>
<url=showinfo:46711>Avatar Headhunter SKIN (Permanent)</url>
<url=showinfo:46712>Merlin Headhunter SKIN (Permanent)</url>
<url=showinfo:46713>Caracal Headhunter SKIN (Permanent)</url>
<url=showinfo:46714>Drake Headhunter SKIN (Permanent)</url>
<url=showinfo:46715>Raven Headhunter SKIN (Permanent)</url>
<url=showinfo:46716>Phoenix Headhunter SKIN (Permanent)</url>
<url=showinfo:46717>Tristan Headhunter SKIN (Permanent)</url>
<url=showinfo:46718>Vexor Headhunter SKIN (Permanent)</url>
<url=showinfo:46719>Talos Headhunter SKIN (Permanent)</url>
<url=showinfo:46720>Dominix Headhunter SKIN (Permanent)</url>
<url=showinfo:46721>Nyx Headhunter SKIN (Permanent)</url>
<url=showinfo:46722>Slasher Headhunter SKIN (Permanent)</url>
<url=showinfo:46723>Rupture Headhunter SKIN (Permanent)</url>
<url=showinfo:46724>Hurricane Headhunter SKIN (Permanent)</url>
<url=showinfo:46725>Typhoon Headhunter SKIN (Permanent)</url>
<url=showinfo:46726>Hel Headhunter SKIN (Permanent)</url>
<url=showinfo:46727>Cormorant Octopus Red Flight SKIN (Permanent)</url>
<url=showinfo:46728>Jackdaw Octopus Red Flight SKIN (Permanent)</url>
<url=showinfo:46729>Caracal Octopus Red Flight SKIN (Permanent)</url>
<url=showinfo:46730>Cerberus Octopus Red Flight SKIN (Permanent)</url>
<url=showinfo:46731>Drake Octopus Red Flight SKIN (Permanent)</url>
<url=showinfo:46732>Raven Octopus Red Flight SKIN (Permanent)</url>
<url=showinfo:46733>Golem Octopus Red Flight SKIN (Permanent)</url>
<url=showinfo:46734>Venture Lodestrike SKIN (Permanent)</url>
<url=showinfo:46735>Procurer Lodestrike SKIN (Permanent)</url>
<url=showinfo:46736>Retriever Lodestrike SKIN (Permanent)</url>
<url=showinfo:46737>Covetor Lodestrike SKIN (Permanent)</url>
<url=showinfo:46738>Skiff Lodestrike SKIN (Permanent)</url>
<url=showinfo:46739>Mackinaw Lodestrike SKIN (Permanent)</url>
<url=showinfo:46740>Hulk Lodestrike SKIN (Permanent)</url>
<url=showinfo:46741>Orca Lodestrike SKIN (Permanent)</url>
<url=showinfo:46742>Rorqual Lodestrike SKIN (Permanent)</url>
<url=showinfo:46743>Noctis Lodestrike SKIN (Permanent)</url>
<url=showinfo:46744>Bestower Lodestrike SKIN (Permanent)</url>
<url=showinfo:46745>Prorator Lodestrike SKIN (Permanent)</url>
<url=showinfo:46746>Impel Lodestrike SKIN (Permanent)</url>
<url=showinfo:46747>Mammoth Lodestrike SKIN (Permanent)</url>
<url=showinfo:46748>Prowler Lodestrike SKIN (Permanent)</url>
<url=showinfo:46749>Mastodon Lodestrike SKIN (Permanent)</url>
<url=showinfo:46750>Iteron Mark V Lodestrike SKIN (Permanent)</url>
<url=showinfo:46751>Viator Lodestrike SKIN (Permanent)</url>
<url=showinfo:46752>Occator Lodestrike SKIN (Permanent)</url>
<url=showinfo:46753>Tayra Lodestrike SKIN (Permanent)</url>
<url=showinfo:46754>Crane Lodestrike SKIN (Permanent)</url>
<url=showinfo:46755>Bustard Lodestrike SKIN (Permanent)</url>
<url=showinfo:46756>Headhunter Crate</url>
<url=showinfo:46760>♦ Moa</url>
Icon TypeID & Name Description Group Attributes
46350 - Ubiquitous Moon Ore Mining Crystal I Blueprint No Description Mining Crystal Blueprint
Click to toggle showing the 11 attributes. typeID: 46350
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529389
published: True
marketGroupID: 753
basePrice: 10000000
portionSize: 1
groupID: 727
46351 - Ubiquitous Moon Ore Mining Crystal II Blueprint No Description Mining Crystal Blueprint typeID: 46351
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529390
basePrice: 0.0
published: True
portionSize: 1
groupID: 727
46352 - Common Moon Ore Mining Crystal I Blueprint No Description Mining Crystal Blueprint
Click to toggle showing the 11 attributes. typeID: 46352
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529391
published: True
marketGroupID: 753
basePrice: 10000000
portionSize: 1
groupID: 727
46353 - Common Moon Ore Mining Crystal II Blueprint No Description Mining Crystal Blueprint typeID: 46353
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529392
basePrice: 0.0
published: True
portionSize: 1
groupID: 727
46355 - Ubiquitous Moon Ore Mining Crystal I A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Zeolites, Sylvite, Bitumens, and Coesite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Mining Crystal
Click to toggle showing the 31 attributes. Charge size: 1.0
Item Damage: 0.0
Mass: 1.0
typeNameID: 529393
Structure Hitpoints: 1.0
iconID: 2660
Asteroid Specialization Group: 1884.0
Asteroid Specialization Yield Modifier: 1.625
Volatility: 0.1
Volatility Damage: 0.025
Unfitting Capacitor Cost: 55.0
Crystals Take Damage: 1.0
requiredSkill1Level: 3.0
requiredSkill2Level: 1.0
Used with (Launcher Group): 483.0
typeID: 46355
radius: 1.0
Capacity: 0.0
Primary Skill required: 46152.0
published: True
Capacitor Need Bonus: 30.0
Volume: 6.0
Secondary Skill required: 3386.0
marketGroupID: 593
Meta Level: 0.0
descriptionID: 529394
Tech Level: 1.0
basePrice: 0.0
portionSize: 1
mainColor: 5215864.0
groupID: 482
46356 - Ubiquitous Moon Ore Mining Crystal II A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Zeolites, Sylvite, Bitumens, and Coesite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Mining Crystal
Click to toggle showing the 31 attributes. Charge size: 1.0
Item Damage: 0.0
Mass: 1.0
typeNameID: 529396
Structure Hitpoints: 1.0
iconID: 2660
Asteroid Specialization Group: 1884.0
Asteroid Specialization Yield Modifier: 1.75
Volatility: 0.2
Volatility Damage: 0.025
Unfitting Capacitor Cost: 55.0
Crystals Take Damage: 1.0
requiredSkill1Level: 4.0
requiredSkill2Level: 1.0
Used with (Launcher Group): 483.0
typeID: 46356
radius: 1.0
Capacity: 0.0
Primary Skill required: 46152.0
published: True
Capacitor Need Bonus: 30.0
Volume: 10.0
Secondary Skill required: 3386.0
marketGroupID: 593
Meta Level: 5.0
descriptionID: 529397
Tech Level: 2.0
basePrice: 0.0
portionSize: 1
mainColor: 5215864.0
groupID: 482
46357 - Uncommon Moon Ore Mining Crystal I Blueprint No Description Mining Crystal Blueprint
Click to toggle showing the 11 attributes. typeID: 46357
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529398
published: True
marketGroupID: 753
basePrice: 10000000
portionSize: 1
groupID: 727
46358 - Uncommon Moon Ore Mining Crystal II Blueprint No Description Mining Crystal Blueprint typeID: 46358
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529399
basePrice: 0.0
published: True
portionSize: 1
groupID: 727
46359 - Rare Moon Ore Mining Crystal I Blueprint No Description Mining Crystal Blueprint
Click to toggle showing the 11 attributes. typeID: 46359
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529400
published: True
marketGroupID: 753
basePrice: 10000000
portionSize: 1
groupID: 727
46360 - Rare Moon Ore Mining Crystal II Blueprint No Description Mining Crystal Blueprint typeID: 46360
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529401
basePrice: 0.0
published: True
portionSize: 1
groupID: 727
46361 - Exceptional Moon Ore Mining Crystal I Blueprint No Description Mining Crystal Blueprint
Click to toggle showing the 11 attributes. typeID: 46361
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529402
published: True
marketGroupID: 753
basePrice: 10000000
portionSize: 1
groupID: 727
46362 - Exceptional Moon Ore Mining Crystal II Blueprint No Description Mining Crystal Blueprint typeID: 46362
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529403
basePrice: 0.0
published: True
portionSize: 1
groupID: 727
46363 - Guristas Forward Operating Base A high-tempo shift of gears for Guristas Pirates raiding throughout the Caldari State, and bordering empire regions of high-security space, the appearance of Guristas Forward Operating Bases represents a major challenge to core empire military and industrial operations.

Notably, Guristas Pirate mining operations and patrol fleets are able to range out from their FOBs in ever greater numbers, striking in asteroid belts and against vulnerable infrastructure.

CONCORD has assessed the threat of pirate FOBs as extremely serious and will reward capsuleer groups that take the lead in degrading and destroying outlaw structures of this kind.

The capsuleer fleet that inflicts the most damage on a pirate FOB will receive up to <color=yellow>800,000,000 ISK</color>, with individual pilots potentially receiving up to <color=yellow>30,000,000 ISK</color> each.
♦ Forward Operating Base
Click to toggle showing the 63 attributes. Mass: 3000000000.0
Shield Capacity: 3000000.0
Structure Hitpoints: 3000000.0
Powergrid Output: 600000.0
Low Slots: 2.0
Medium Slots: 2.0
High Slots: 2.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
Theoretical Maximum Targeting Range: 400000.0
graphicID: 21863
Capacity: 0.0
Signature Radius: 50000.0
CPU Output: 15000.0
uniformity: 1.0
Scan Resolution: 65.0
Armor Hitpoints: 3000000.0
Weekly Vulnerability: 168.0
Sensor Warfare Resistance: 1e-05
Weapon Disruption Resistance: 1e-05
Target Painter Resistance: 1e-05
Stasis Webifier Resistance: 1e-05
Remote Logistics Impedance: 1e-05
Armor Explosive Damage Resistance: 1.0
Capacitor Recharge time: 3600000.0
Maximum Targeting Range: 350000.0
Armor Kinetic Damage Resistance: 1.0
Armor Thermal Damage Resistance: 1.0
Remote Electronic Assistance Impedance: 1e-05
Armor EM Damage Resistance: 1.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
portionSize: 1
groupID: 1924
armorUniformity: 1.0
typeNameID: 529407
typeID: 46363
radius: 25000.0
soundID: 20244
wreckTypeID: 46605
published: False
Maximum Locked Targets: 8.0
raceID: 32
fighterAbilityAntiCapitalMissileResistance: 1.0
Volume: 8000.0
ECM Resistance: 1e-05
RADAR Sensor Strength: 500.0
Ladar Sensor Strength: 500.0
Magnetometric Sensor Strength: 500.0
Gravimetric Sensor Strength: 500.0
Shield recharge time: 9.99999999999e+11
descriptionID: 530040
Capacitor Capacity: 100000.0
Shield Uniformity: 1.0
Shield Damage Limit (per second): 5000.0
Armor Damage Limit (per second): 5000.0
Structure Damage Limit (per second): 5000.0
basePrice: 0.0
Capacitor Warfare Resistance: 1e-05
46364 - Blood Raider Forward Operating Base Representing an escalation in Blood Raider Covenant activity across the core territories of the Amarr Empire, and neighboring regions of high-security space, the establishment of Blood Raider Forward Operating Bases poses a severe threat to core empire interests.

In particular, Blood Raider mining operations and patrol fleets are able to range out from such FOBs in ever greater numbers, striking in asteroid belts and against vulnerable infrastructure.

CONCORD has assessed the threat of pirate FOBs as extremely serious and will reward capsuleer groups that take the lead in degrading and destroying outlaw structures of this kind.

The capsuleer fleet that inflicts the most damage on a pirate FOB will receive up to <color=yellow>800,000,000 ISK</color>, with individual pilots potentially receiving up to <color=yellow>30,000,000 ISK</color> each.
♦ Forward Operating Base
Click to toggle showing the 63 attributes. Mass: 3000000000.0
Shield Capacity: 3000000.0
Structure Hitpoints: 3000000.0
Powergrid Output: 600000.0
Low Slots: 2.0
Medium Slots: 2.0
High Slots: 2.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
Theoretical Maximum Targeting Range: 400000.0
graphicID: 21865
Capacity: 0.0
Signature Radius: 50000.0
CPU Output: 15000.0
uniformity: 1.0
Scan Resolution: 65.0
Armor Hitpoints: 3000000.0
Weekly Vulnerability: 168.0
Sensor Warfare Resistance: 1e-05
Weapon Disruption Resistance: 1e-05
Target Painter Resistance: 1e-05
Stasis Webifier Resistance: 1e-05
Remote Logistics Impedance: 1e-05
Armor Explosive Damage Resistance: 1.0
Capacitor Recharge time: 3600000.0
Maximum Targeting Range: 350000.0
Armor Kinetic Damage Resistance: 1.0
Armor Thermal Damage Resistance: 1.0
Remote Electronic Assistance Impedance: 1e-05
Armor EM Damage Resistance: 1.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
portionSize: 1
groupID: 1924
armorUniformity: 1.0
typeNameID: 529408
typeID: 46364
radius: 25000.0
soundID: 20244
wreckTypeID: 46606
published: False
Maximum Locked Targets: 8.0
raceID: 32
fighterAbilityAntiCapitalMissileResistance: 1.0
Volume: 8000.0
ECM Resistance: 1e-05
RADAR Sensor Strength: 500.0
Ladar Sensor Strength: 500.0
Magnetometric Sensor Strength: 500.0
Gravimetric Sensor Strength: 500.0
Shield recharge time: 9.99999999999e+11
descriptionID: 530039
Capacitor Capacity: 100000.0
Shield Uniformity: 1.0
Shield Damage Limit (per second): 5000.0
Armor Damage Limit (per second): 5000.0
Structure Damage Limit (per second): 5000.0
basePrice: 0.0
Capacitor Warfare Resistance: 1e-05
46365 - Common Moon Ore Mining Crystal I A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Cobaltite, Euxenite, Titanite, and Scheelite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Mining Crystal
Click to toggle showing the 31 attributes. Charge size: 1.0
Item Damage: 0.0
Mass: 1.0
typeNameID: 529410
Structure Hitpoints: 1.0
iconID: 2660
Asteroid Specialization Group: 1920.0
Asteroid Specialization Yield Modifier: 1.625
Volatility: 0.1
Volatility Damage: 0.025
Unfitting Capacitor Cost: 60.0
Crystals Take Damage: 1.0
requiredSkill1Level: 3.0
requiredSkill2Level: 1.0
Used with (Launcher Group): 483.0
typeID: 46365
radius: 1.0
Capacity: 0.0
Primary Skill required: 46153.0
published: True
Capacitor Need Bonus: 35.0
Volume: 6.0
Secondary Skill required: 3386.0
marketGroupID: 593
Meta Level: 0.0
descriptionID: 530109
Tech Level: 1.0
basePrice: 0.0
portionSize: 1
mainColor: 5215864.0
groupID: 482
46366 - Common Moon Ore Mining Crystal II A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Cobaltite, Euxenite, Titanite, and Scheelite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Mining Crystal
Click to toggle showing the 31 attributes. Charge size: 1.0
Item Damage: 0.0
Mass: 1.0
typeNameID: 529411
Structure Hitpoints: 1.0
iconID: 2660
Asteroid Specialization Group: 1920.0
Asteroid Specialization Yield Modifier: 1.75
Volatility: 0.2
Volatility Damage: 0.025
Unfitting Capacitor Cost: 60.0
Crystals Take Damage: 1.0
requiredSkill1Level: 4.0
requiredSkill2Level: 1.0
Used with (Launcher Group): 483.0
typeID: 46366
radius: 1.0
Capacity: 0.0
Primary Skill required: 46153.0
published: True
Capacitor Need Bonus: 35.0
Volume: 10.0
Secondary Skill required: 3386.0
marketGroupID: 593
Meta Level: 5.0
descriptionID: 530110
Tech Level: 2.0
basePrice: 0.0
portionSize: 1
mainColor: 5215864.0
groupID: 482
46367 - Uncommon Moon Ore Mining Crystal I A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Otavite, Sperrylite, Vanadinite, and Chromite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Mining Crystal
Click to toggle showing the 31 attributes. Charge size: 1.0
Item Damage: 0.0
Mass: 1.0
typeNameID: 529412
Structure Hitpoints: 1.0
iconID: 2660
Asteroid Specialization Group: 1921.0
Asteroid Specialization Yield Modifier: 1.625
Volatility: 0.1
Volatility Damage: 0.025
Unfitting Capacitor Cost: 65.0
Crystals Take Damage: 1.0
requiredSkill1Level: 3.0
requiredSkill2Level: 1.0
Used with (Launcher Group): 483.0
typeID: 46367
radius: 1.0
Capacity: 0.0
Primary Skill required: 46154.0
published: True
Capacitor Need Bonus: 40.0
Volume: 6.0
Secondary Skill required: 3386.0
marketGroupID: 593
Meta Level: 0.0
descriptionID: 530111
Tech Level: 1.0
basePrice: 0.0
portionSize: 1
mainColor: 5215864.0
groupID: 482
46368 - Uncommon Moon Ore Mining Crystal II A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Otavite, Sperrylite, Vanadinite, and Chromite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Mining Crystal
Click to toggle showing the 31 attributes. Charge size: 1.0
Item Damage: 0.0
Mass: 1.0
typeNameID: 529413
Structure Hitpoints: 1.0
iconID: 2660
Asteroid Specialization Group: 1921.0
Asteroid Specialization Yield Modifier: 1.75
Volatility: 0.2
Volatility Damage: 0.025
Unfitting Capacitor Cost: 65.0
Crystals Take Damage: 1.0
requiredSkill1Level: 4.0
requiredSkill2Level: 1.0
Used with (Launcher Group): 483.0
typeID: 46368
radius: 1.0
Capacity: 0.0
Primary Skill required: 46154.0
published: True
Capacitor Need Bonus: 40.0
Volume: 10.0
Secondary Skill required: 3386.0
marketGroupID: 593
Meta Level: 5.0
descriptionID: 530112
Tech Level: 2.0
basePrice: 0.0
portionSize: 1
mainColor: 5215864.0
groupID: 482
46369 - Rare Moon Ore Mining Crystal I A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Carnotite, Zircon, Pollucite, and Cinnabar ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Mining Crystal
Click to toggle showing the 31 attributes. Charge size: 1.0
Item Damage: 0.0
Mass: 1.0
typeNameID: 529414
Structure Hitpoints: 1.0
iconID: 2660
Asteroid Specialization Group: 1922.0
Asteroid Specialization Yield Modifier: 1.625
Volatility: 0.1
Volatility Damage: 0.025
Unfitting Capacitor Cost: 70.0
Crystals Take Damage: 1.0
requiredSkill1Level: 3.0
requiredSkill2Level: 1.0
Used with (Launcher Group): 483.0
typeID: 46369
radius: 1.0
Capacity: 0.0
Primary Skill required: 46155.0
published: True
Capacitor Need Bonus: 45.0
Volume: 6.0
Secondary Skill required: 3386.0
marketGroupID: 593
Meta Level: 0.0
descriptionID: 530113
Tech Level: 1.0
basePrice: 0.0
portionSize: 1
mainColor: 5215864.0
groupID: 482
46370 - Rare Moon Ore Mining Crystal II A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Carnotite, Zircon, Pollucite, and Cinnabar ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Mining Crystal
Click to toggle showing the 31 attributes. Charge size: 1.0
Item Damage: 0.0
Mass: 1.0
typeNameID: 529415
Structure Hitpoints: 1.0
iconID: 2660
Asteroid Specialization Group: 1922.0
Asteroid Specialization Yield Modifier: 1.75
Volatility: 0.2
Volatility Damage: 0.025
Unfitting Capacitor Cost: 70.0
Crystals Take Damage: 1.0
requiredSkill1Level: 4.0
requiredSkill2Level: 1.0
Used with (Launcher Group): 483.0
typeID: 46370
radius: 1.0
Capacity: 0.0
Primary Skill required: 46155.0
published: True
Capacitor Need Bonus: 45.0
Volume: 10.0
Secondary Skill required: 3386.0
marketGroupID: 593
Meta Level: 5.0
descriptionID: 530114
Tech Level: 2.0
basePrice: 0.0
portionSize: 1
mainColor: 5215864.0
groupID: 482
46371 - Exceptional Moon Ore Mining Crystal I A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Xenotime, Monazite, Loparite, and Ytterbite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Mining Crystal
Click to toggle showing the 31 attributes. Charge size: 1.0
Item Damage: 0.0
Mass: 1.0
typeNameID: 529416
Structure Hitpoints: 1.0
iconID: 2660
Asteroid Specialization Group: 1923.0
Asteroid Specialization Yield Modifier: 1.625
Volatility: 0.1
Volatility Damage: 0.025
Unfitting Capacitor Cost: 75.0
Crystals Take Damage: 1.0
requiredSkill1Level: 3.0
requiredSkill2Level: 1.0
Used with (Launcher Group): 483.0
typeID: 46371
radius: 1.0
Capacity: 0.0
Primary Skill required: 46156.0
published: True
Capacitor Need Bonus: 50.0
Volume: 6.0
Secondary Skill required: 3386.0
marketGroupID: 593
Meta Level: 0.0
descriptionID: 530115
Tech Level: 1.0
basePrice: 0.0
portionSize: 1
mainColor: 5215864.0
groupID: 482
46372 - Exceptional Moon Ore Mining Crystal II A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Xenotime, Monazite, Loparite, and Ytterbite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Mining Crystal
Click to toggle showing the 31 attributes. Charge size: 1.0
Item Damage: 0.0
Mass: 1.0
typeNameID: 529417
Structure Hitpoints: 1.0
iconID: 2660
Asteroid Specialization Group: 1923.0
Asteroid Specialization Yield Modifier: 1.75
Volatility: 0.2
Volatility Damage: 0.025
Unfitting Capacitor Cost: 75.0
Crystals Take Damage: 1.0
requiredSkill1Level: 4.0
requiredSkill2Level: 1.0
Used with (Launcher Group): 483.0
typeID: 46372
radius: 1.0
Capacity: 0.0
Primary Skill required: 46156.0
published: True
Capacitor Need Bonus: 50.0
Volume: 10.0
Secondary Skill required: 3386.0
marketGroupID: 593
Meta Level: 5.0
descriptionID: 530116
Tech Level: 2.0
basePrice: 0.0
portionSize: 1
mainColor: 5215864.0
groupID: 482
46382 - ♦ Kestrel The Kestrel is a heavy missile boat with one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers. ♦ Frigate
Click to toggle showing the 62 attributes. Mass: 1113000.0
Shield Capacity: 2777.25
Structure Hitpoints: 500.0
Armor EM Damage Resistance: 0.425
Armor Explosive Damage Resistance: 0.765
Armor Kinetic Damage Resistance: 0.6375
Armor Thermal Damage Resistance: 0.4675
Shield EM Damage Resistance: 0.56875
Shield Explosive Damage Resistance: 0.4375
Shield Kinetic Damage Resistance: 0.525
Shield Thermal Damage Resistance: 0.7
Maximum Velocity Bonus: -55.0
graphicID: 1830
Maximum Velocity: 2791.048318
Capacity: 160.0
Signature Radius: 293.8703342
entityFactionLoss: 0.0
Scan Resolution: 775.0
Armor Hitpoints: 437.5
Inertia Modifier: 2.20725
Capacitor Recharge time: 113231.25
Maximum Targeting Range: 62500.0
Explosion Radius Bonus: 0.75
Explosion Velocity Bonus: 1.5
Structure Kinetic Damage Resistance: 0.402
Structure Thermal Damage Resistance: 0.402
Structure Explosive Damage Resistance: 0.402
Structure EM Damage Resistance: 0.402
portionSize: 1
groupID: 1803
Missile Velocity Bonus: 2.25
Missile Flight Time Bonus: 1.5
typeNameID: 529451
behaviorWebifierDuration: 5000.0
typeID: 46382
radius: 46.0
behaviorWarpDisruptDuration: 5000.0
soundID: 20070
wreckTypeID: 26506
published: False
Maximum Locked Targets: 5.0
raceID: 1
behaviorWebifierRange: 13000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 3.75
Volume: 19700.0
behaviorWarpDisruptRange: 26000.0
behaviorWarpDisruptDischarge: 15.0
behaviorWarpDisruptStrength: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 13.2
Missile Damage Bonus: 6.876
Shield recharge time: 428906.25
descriptionID: 529452
Bounty: 0.0
Capacitor Capacity: 324.84375
gfxBoosterID: 395.0
basePrice: 0.0
Rate of fire: 2754.0
Missile Type: 27317.0
46444 - Punisher Imperial War Reserves Pack This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529552
typeID: 46444
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 30000
typeNameID: 529551
iconID: 21830
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46445 - Merlin State Military Stockpile Pack This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529554
typeID: 46445
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 17000
typeNameID: 529553
iconID: 21831
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46446 - Incursus Federal Strategic Materiel Pack This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529556
typeID: 46446
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 30000
typeNameID: 529555
iconID: 21832
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46447 - Rifter Republic Fleet Ordnance Pack This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529558
typeID: 46447
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 30000
typeNameID: 529557
iconID: 21833
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46448 - Omen Imperial War Reserves Pack This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529560
typeID: 46448
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 120000
typeNameID: 529559
iconID: 21830
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46449 - Harbinger Imperial War Reserves Pack This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529562
typeID: 46449
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 240000
typeNameID: 529561
iconID: 21830
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46450 - Apocalypse Imperial War Reserves Pack This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529564
typeID: 46450
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 500000
typeNameID: 529563
iconID: 21830
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46451 - Imperial War Reserves Package 5 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529566
typeID: 46451
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 2520
typeNameID: 529565
iconID: 21830
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46452 - Imperial War Reserves Package 6 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529568
typeID: 46452
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 2520
typeNameID: 529567
iconID: 21830
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46453 - Imperial War Reserves Package 7 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529570
typeID: 46453
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 2520
typeNameID: 529569
iconID: 21830
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46454 - Imperial War Reserves Package 8 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529572
typeID: 46454
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 2520
typeNameID: 529571
iconID: 21830
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46455 - Imperial War Reserves Package 9 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529574
typeID: 46455
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 2520
typeNameID: 529573
iconID: 21830
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46456 - Imperial War Reserves Package 10 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529576
typeID: 46456
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 2520
typeNameID: 529575
iconID: 21830
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46457 - Caracal State Military Stockpile Pack This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529578
typeID: 46457
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 95000
typeNameID: 529577
iconID: 21831
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46458 - Drake State Military Stockpile Pack This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529580
typeID: 46458
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 260000
typeNameID: 529579
iconID: 21831
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46459 - Raven State Military Stockpile Pack This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529582
typeID: 46459
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 490000
typeNameID: 529581
iconID: 21831
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46460 - State Military Stockpile Package 5 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529584
typeID: 46460
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 2520
typeNameID: 529583
iconID: 21831
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46461 - State Military Stockpile Package 6 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529586
typeID: 46461
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 2520
typeNameID: 529585
iconID: 21831
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46462 - State Military Stockpile Package 7 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529588
typeID: 46462
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 2520
typeNameID: 529587
iconID: 21831
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46463 - State Military Stockpile Package 8 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529590
typeID: 46463
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 2520
typeNameID: 529589
iconID: 21831
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46464 - State Military Stockpile Package 9 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529592
typeID: 46464
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 2520
typeNameID: 529591
iconID: 21831
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46465 - State Military Stockpile Package 10 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529594
typeID: 46465
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 2520
typeNameID: 529593
iconID: 21831
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46466 - Thorax Federal Strategic Materiel Pack This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529596
typeID: 46466
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 120000
typeNameID: 529595
iconID: 21832
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46467 - Brutix Federal Strategic Materiel Pack This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529598
typeID: 46467
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 280000
typeNameID: 529597
iconID: 21832
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46468 - Megathron Federal Strategic Materiel Pack This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529600
typeID: 46468
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 490000
typeNameID: 529599
iconID: 21832
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46469 - Federal Strategic Materiel Package 5 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529612
typeID: 46469
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 2520
typeNameID: 529611
iconID: 21832
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46470 - Federal Strategic Materiel Package 6 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529614
typeID: 46470
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 2520
typeNameID: 529613
iconID: 21832
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46471 - Federal Strategic Materiel Package 7 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529618
typeID: 46471
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 2520
typeNameID: 529617
iconID: 21832
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46472 - Federal Strategic Materiel Package 8 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529621
typeID: 46472
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 2520
typeNameID: 529620
iconID: 21832
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46473 - Federal Strategic Materiel Package 9 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529623
typeID: 46473
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 2520
typeNameID: 529622
iconID: 21832
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46474 - Federal Strategic Materiel Package 10 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529625
typeID: 46474
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 2520
typeNameID: 529624
iconID: 21832
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46475 - Rupture Republic Fleet Ordnance Pack This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529627
typeID: 46475
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 97000
typeNameID: 529626
iconID: 21833
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46476 - Hurricane Republic Fleet Ordnance Pack This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529629
typeID: 46476
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 218000
typeNameID: 529628
iconID: 21833
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46477 - Tempest Republic Fleet Ordnance Pack This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529631
typeID: 46477
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 455000
typeNameID: 529630
iconID: 21833
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46478 - Republic Fleet Ordnance Package 5 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529633
typeID: 46478
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 2520
typeNameID: 529632
iconID: 21833
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46479 - Republic Fleet Ordnance Package 6 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529635
typeID: 46479
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 2520
typeNameID: 529634
iconID: 21833
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46480 - Republic Fleet Ordnance Package 7 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529637
typeID: 46480
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 2520
typeNameID: 529636
iconID: 21833
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46481 - Republic Fleet Ordnance Package 8 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529641
typeID: 46481
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 2520
typeNameID: 529640
iconID: 21833
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46482 - Republic Fleet Ordnance Package 9 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529643
typeID: 46482
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 2520
typeNameID: 529642
iconID: 21833
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46483 - Republic Fleet Ordnance Package 10 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529645
typeID: 46483
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 2520
typeNameID: 529644
iconID: 21833
published: False
basePrice: 0.0
portionSize: 1
groupID: 1818
46484 - Standup M-Set Composite Reactor Time Efficiency I The Standup M-Set Composite Reactor Time Efficiency I rig provides a means for structure operators to decrease time requirements for Tech 2 composite reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Structure Composite Reactor Rig M - TE
Click to toggle showing the 27 attributes. Calibration cost: 100.0
Rig Size: 2.0
Mass: 200.0
Primary Skill required: 26252.0
Volume: 10.0
typeNameID: 529752
Structure Hitpoints: 40.0
iconID: 21788
basePrice: 0.0
marketGroupID: 2341
Can be fitted to: 1406.0
requiredSkill1Level: 1.0
Time Bonus: -20.0
structureItemVisualFlag: 1.0
descriptionID: 529974
typeID: 46484
radius: 100.0
Tech Level: 1.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
Banned in High Sec Space: 1.0
Low Security Bonus Multiplier: 1.0
Nullsec and Wormhole Bonus Multiplier: 1.1
securityModifier: 1.0
published: True
portionSize: 1
groupID: 1933
46485 - Standup M-Set Composite Reactor Time Efficiency II The Standup M-Set Composite Reactor Time Efficiency II rig provides a means for structure operators to decrease time requirements for Tech 2 composite reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Structure Composite Reactor Rig M - TE
Click to toggle showing the 27 attributes. Calibration cost: 150.0
Rig Size: 2.0
Mass: 200.0
Primary Skill required: 26252.0
Volume: 10.0
typeNameID: 529753
Structure Hitpoints: 40.0
iconID: 21788
basePrice: 0.0
marketGroupID: 2341
Can be fitted to: 1406.0
requiredSkill1Level: 1.0
Time Bonus: -24.0
structureItemVisualFlag: 1.0
descriptionID: 529975
typeID: 46485
radius: 100.0
Tech Level: 2.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
Banned in High Sec Space: 1.0
Low Security Bonus Multiplier: 1.0
Nullsec and Wormhole Bonus Multiplier: 1.1
securityModifier: 1.0
published: True
portionSize: 1
groupID: 1933
46486 - Standup M-Set Composite Reactor Material Efficiency I The Standup M-Set Composite Reactor Material Efficiency I rig provides a means for structure operators to decrease material requirements for Tech 2 composite reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Structure Composite Reactor Rig M - ME
Click to toggle showing the 27 attributes. Calibration cost: 100.0
Rig Size: 2.0
Mass: 200.0
Primary Skill required: 26252.0
Volume: 10.0
typeNameID: 529754
Structure Hitpoints: 40.0
iconID: 21788
basePrice: 0.0
marketGroupID: 2341
Can be fitted to: 1406.0
requiredSkill1Level: 1.0
Material Reduction Bonus: -2.0
structureItemVisualFlag: 1.0
descriptionID: 529971
typeID: 46486
radius: 100.0
Tech Level: 1.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
Banned in High Sec Space: 1.0
Low Security Bonus Multiplier: 1.0
Nullsec and Wormhole Bonus Multiplier: 1.1
securityModifier: 1.0
published: True
portionSize: 1
groupID: 1934
46487 - Standup M-Set Composite Reactor Material Efficiency II The Standup M-Set Composite Reactor Material Efficiency II rig provides a means for structure operators to decrease material requirements for Tech 2 composite reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Structure Composite Reactor Rig M - ME
Click to toggle showing the 27 attributes. Calibration cost: 150.0
Rig Size: 2.0
Mass: 200.0
Primary Skill required: 26252.0
Volume: 10.0
typeNameID: 529755
Structure Hitpoints: 40.0
iconID: 21788
basePrice: 0.0
marketGroupID: 2341
Can be fitted to: 1406.0
requiredSkill1Level: 1.0
Material Reduction Bonus: -2.4
structureItemVisualFlag: 1.0
descriptionID: 529973
typeID: 46487
radius: 100.0
Tech Level: 2.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
Banned in High Sec Space: 1.0
Low Security Bonus Multiplier: 1.0
Nullsec and Wormhole Bonus Multiplier: 1.1
securityModifier: 1.0
published: True
portionSize: 1
groupID: 1934
46488 - Standup M-Set Hybrid Reactor Time Efficiency I The Standup M-Set Hybrid Reactor Time Efficiency I rig provides a means for structure operators to decrease time requirements for Tech 3 hybrid reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Structure Hybrid Reactor Rig M - TE
Click to toggle showing the 27 attributes. Calibration cost: 100.0
Rig Size: 2.0
Mass: 200.0
Primary Skill required: 26252.0
Volume: 10.0
typeNameID: 529756
Structure Hitpoints: 40.0
iconID: 21788
basePrice: 0.0
marketGroupID: 2341
Can be fitted to: 1406.0
requiredSkill1Level: 1.0
Time Bonus: -20.0
structureItemVisualFlag: 1.0
descriptionID: 529976
typeID: 46488
radius: 100.0
Tech Level: 1.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
Banned in High Sec Space: 1.0
Low Security Bonus Multiplier: 1.0
Nullsec and Wormhole Bonus Multiplier: 1.1
securityModifier: 1.0
published: True
portionSize: 1
groupID: 1935
46489 - Standup M-Set Hybrid Reactor Time Efficiency II The Standup M-Set Hybrid Reactor Time Efficiency II rig provides a means for structure operators to decrease time requirements for Tech 3 hybrid reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Structure Hybrid Reactor Rig M - TE
Click to toggle showing the 27 attributes. Calibration cost: 150.0
Rig Size: 2.0
Mass: 200.0
Primary Skill required: 26252.0
Volume: 10.0
typeNameID: 529757
Structure Hitpoints: 40.0
iconID: 21788
basePrice: 0.0
marketGroupID: 2341
Can be fitted to: 1406.0
requiredSkill1Level: 1.0
Time Bonus: -24.0
structureItemVisualFlag: 1.0
descriptionID: 529977
typeID: 46489
radius: 100.0
Tech Level: 2.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
Banned in High Sec Space: 1.0
Low Security Bonus Multiplier: 1.0
Nullsec and Wormhole Bonus Multiplier: 1.1
securityModifier: 1.0
published: True
portionSize: 1
groupID: 1935
46490 - Standup M-Set Hybrid Reactor Material Efficiency I The Standup M-Set Hybrid Reactor Material Efficiency I rig provides a means for structure operators to decrease material requirements for Tech 3 hybrid reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Structure Hybrid Reactor Rig M - ME
Click to toggle showing the 27 attributes. Calibration cost: 100.0
Rig Size: 2.0
Mass: 200.0
Primary Skill required: 26252.0
Volume: 10.0
typeNameID: 529758
Structure Hitpoints: 40.0
iconID: 21788
basePrice: 0.0
marketGroupID: 2341
Can be fitted to: 1406.0
requiredSkill1Level: 1.0
Material Reduction Bonus: -2.0
structureItemVisualFlag: 1.0
descriptionID: 529978
typeID: 46490
radius: 100.0
Tech Level: 1.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
Banned in High Sec Space: 1.0
Low Security Bonus Multiplier: 1.0
Nullsec and Wormhole Bonus Multiplier: 1.1
securityModifier: 1.0
published: True
portionSize: 1
groupID: 1936
46491 - Standup M-Set Hybrid Reactor Material Efficiency II The Standup M-Set Hybrid Reactor Material Efficiency II rig provides a means for structure operators to decrease material requirements for Tech 3 hybrid reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Structure Hybrid Reactor Rig M - ME
Click to toggle showing the 27 attributes. Calibration cost: 150.0
Rig Size: 2.0
Mass: 200.0
Primary Skill required: 26252.0
Volume: 10.0
typeNameID: 529759
Structure Hitpoints: 40.0
iconID: 21788
basePrice: 0.0
marketGroupID: 2341
Can be fitted to: 1406.0
requiredSkill1Level: 1.0
Material Reduction Bonus: -2.4
structureItemVisualFlag: 1.0
descriptionID: 529979
typeID: 46491
radius: 100.0
Tech Level: 2.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
Banned in High Sec Space: 1.0
Low Security Bonus Multiplier: 1.0
Nullsec and Wormhole Bonus Multiplier: 1.1
securityModifier: 1.0
published: True
portionSize: 1
groupID: 1936
46492 - Standup M-Set Biochemical Reactor Time Efficiency I The Standup M-Set Biochemical Reactor Time Efficiency I rig provides a means for structure operators to decrease time requirements for biochemical reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Structure Biochemical Reactor Rig M - TE
Click to toggle showing the 27 attributes. Calibration cost: 100.0
Rig Size: 2.0
Mass: 200.0
Primary Skill required: 26252.0
Volume: 10.0
typeNameID: 529760
Structure Hitpoints: 40.0
iconID: 21788
basePrice: 0.0
marketGroupID: 2341
Can be fitted to: 1406.0
requiredSkill1Level: 1.0
Time Bonus: -20.0
structureItemVisualFlag: 1.0
descriptionID: 529982
typeID: 46492
radius: 100.0
Tech Level: 1.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
Banned in High Sec Space: 1.0
Low Security Bonus Multiplier: 1.0
Nullsec and Wormhole Bonus Multiplier: 1.1
securityModifier: 1.0
published: True
portionSize: 1
groupID: 1937
46493 - Standup M-Set Biochemical Reactor Time Efficiency II The Standup M-Set Biochemical Reactor Time Efficiency II rig provides a means for structure operators to decrease time requirements for biochemical reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Structure Biochemical Reactor Rig M - TE
Click to toggle showing the 27 attributes. Calibration cost: 150.0
Rig Size: 2.0
Mass: 200.0
Primary Skill required: 26252.0
Volume: 10.0
typeNameID: 529761
Structure Hitpoints: 40.0
iconID: 21788
basePrice: 0.0
marketGroupID: 2341
Can be fitted to: 1406.0
requiredSkill1Level: 1.0
Time Bonus: -24.0
structureItemVisualFlag: 1.0
descriptionID: 529983
typeID: 46493
radius: 100.0
Tech Level: 2.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
Banned in High Sec Space: 1.0
Low Security Bonus Multiplier: 1.0
Nullsec and Wormhole Bonus Multiplier: 1.1
securityModifier: 1.0
published: True
portionSize: 1
groupID: 1937
46494 - Standup M-Set Biochemical Reactor Material Efficiency I The Standup M-Set Biochemical Reactor Material Efficiency I rig provides a means for structure operators to decrease material requirements for biochemical reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Structure Biochemical Reactor Rig M - ME
Click to toggle showing the 27 attributes. Calibration cost: 100.0
Rig Size: 2.0
Mass: 200.0
Primary Skill required: 26252.0
Volume: 10.0
typeNameID: 529762
Structure Hitpoints: 40.0
iconID: 21788
basePrice: 0.0
marketGroupID: 2341
Can be fitted to: 1406.0
requiredSkill1Level: 1.0
Material Reduction Bonus: -2.0
structureItemVisualFlag: 1.0
descriptionID: 529980
typeID: 46494
radius: 100.0
Tech Level: 1.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
Banned in High Sec Space: 1.0
Low Security Bonus Multiplier: 1.0
Nullsec and Wormhole Bonus Multiplier: 1.1
securityModifier: 1.0
published: True
portionSize: 1
groupID: 1938
46495 - Standup M-Set Biochemical Reactor Material Efficiency II The Standup M-Set Biochemical Reactor Material Efficiency II rig provides a means for structure operators to decrease material requirements for biochemical reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Structure Biochemical Reactor Rig M - ME
Click to toggle showing the 27 attributes. Calibration cost: 150.0
Rig Size: 2.0
Mass: 200.0
Primary Skill required: 26252.0
Volume: 10.0
typeNameID: 529763
Structure Hitpoints: 40.0
iconID: 21788
basePrice: 0.0
marketGroupID: 2341
Can be fitted to: 1406.0
requiredSkill1Level: 1.0
Material Reduction Bonus: -2.4
structureItemVisualFlag: 1.0
descriptionID: 529981
typeID: 46495
radius: 100.0
Tech Level: 2.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
Banned in High Sec Space: 1.0
Low Security Bonus Multiplier: 1.0
Nullsec and Wormhole Bonus Multiplier: 1.1
securityModifier: 1.0
published: True
portionSize: 1
groupID: 1938
46496 - Standup L-Set Reactor Efficiency I The Standup L-Set Reactor Efficiency I rig provides a means for structure operators to decrease material and time requirements for composite, hybrid, and biochemical reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Structure Reactor Rig L - Efficiency
Click to toggle showing the 28 attributes. Calibration cost: 100.0
Mass: 200.0
typeNameID: 529764
Structure Hitpoints: 40.0
iconID: 21788
Rig Size: 3.0
Can be fitted to: 1406.0
requiredSkill1Level: 1.0
Time Bonus: -20.0
Material Reduction Bonus: -2.0
structureItemVisualFlag: 1.0
typeID: 46496
radius: 100.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
Banned in High Sec Space: 1.0
Low Security Bonus Multiplier: 1.0
Nullsec and Wormhole Bonus Multiplier: 1.1
securityModifier: 1.0
published: True
Primary Skill required: 26252.0
Volume: 20.0
marketGroupID: 2342
descriptionID: 529984
Tech Level: 1.0
basePrice: 0.0
portionSize: 1
groupID: 1939
46497 - Standup L-Set Reactor Efficiency II The Standup L-Set Reactor Efficiency II rig provides a means for structure operators to decrease material and time requirements for composite, hybrid, and biochemical reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Structure Reactor Rig L - Efficiency
Click to toggle showing the 28 attributes. Calibration cost: 150.0
Mass: 200.0
typeNameID: 529765
Structure Hitpoints: 40.0
iconID: 21788
Rig Size: 3.0
Can be fitted to: 1406.0
requiredSkill1Level: 1.0
Time Bonus: -24.0
Material Reduction Bonus: -2.4
structureItemVisualFlag: 1.0
typeID: 46497
radius: 100.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
Banned in High Sec Space: 1.0
Low Security Bonus Multiplier: 1.0
Nullsec and Wormhole Bonus Multiplier: 1.1
securityModifier: 1.0
published: True
Primary Skill required: 26252.0
Volume: 20.0
marketGroupID: 2342
descriptionID: 529985
Tech Level: 2.0
basePrice: 0.0
portionSize: 1
groupID: 1939
46500 - Standup L-Set Moon Drilling Proficiency II Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 12 attributes. typeID: 46500
radius: 1.0
Mass: 0.0
Tech Level: 2.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529766
basePrice: 500000000
published: True
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46501 - Standup L-Set Moon Drilling Proficiency I Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 12 attributes. typeID: 46501
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529767
published: True
marketGroupID: 2160
basePrice: 500000000
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46502 - Standup M-Set Moon Drilling Stability II Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 12 attributes. typeID: 46502
radius: 1.0
Mass: 0.0
Tech Level: 2.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529768
basePrice: 100000000
published: True
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46503 - Standup M-Set Moon Drilling Stability I Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 12 attributes. typeID: 46503
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529769
published: True
marketGroupID: 2160
basePrice: 100000000
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46504 - Standup M-Set Moon Drilling Efficiency II Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 12 attributes. typeID: 46504
radius: 1.0
Mass: 0.0
Tech Level: 2.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529770
basePrice: 100000000
published: True
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46505 - Standup M-Set Moon Drilling Efficiency I Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 12 attributes. typeID: 46505
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529771
published: True
marketGroupID: 2160
basePrice: 100000000
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46506 - Standup M-Set Composite Reactor Time Efficiency I Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 12 attributes. typeID: 46506
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529772
published: True
marketGroupID: 2160
basePrice: 100000000
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46507 - Standup M-Set Composite Reactor Time Efficiency II Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 12 attributes. typeID: 46507
radius: 1.0
Mass: 0.0
Tech Level: 2.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529773
basePrice: 100000000
published: True
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46508 - Standup M-Set Composite Reactor Material Efficiency I Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 12 attributes. typeID: 46508
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529774
published: True
marketGroupID: 2160
basePrice: 100000000
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46509 - Standup M-Set Composite Reactor Material Efficiency II Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 12 attributes. typeID: 46509
radius: 1.0
Mass: 0.0
Tech Level: 2.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529775
basePrice: 100000000
published: True
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46510 - Standup M-Set Hybrid Reactor Time Efficiency I Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 12 attributes. typeID: 46510
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529776
published: True
marketGroupID: 2160
basePrice: 100000000
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46511 - Standup M-Set Hybrid Reactor Time Efficiency II Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 12 attributes. typeID: 46511
radius: 1.0
Mass: 0.0
Tech Level: 2.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529777
basePrice: 100000000
published: True
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46512 - Standup M-Set Hybrid Reactor Material Efficiency I Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 12 attributes. typeID: 46512
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529778
published: True
marketGroupID: 2160
basePrice: 100000000
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46513 - Standup M-Set Hybrid Reactor Material Efficiency II Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 12 attributes. typeID: 46513
radius: 1.0
Mass: 0.0
Tech Level: 2.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529779
basePrice: 100000000
published: True
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46514 - Standup M-Set Biochemical Reactor Time Efficiency I Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 12 attributes. typeID: 46514
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529780
published: True
marketGroupID: 2160
basePrice: 100000000
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46515 - Standup M-Set Biochemical Reactor Time Efficiency II Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 12 attributes. typeID: 46515
radius: 1.0
Mass: 0.0
Tech Level: 2.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529781
basePrice: 100000000
published: True
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46516 - Standup M-Set Biochemical Reactor Material Efficiency I Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 12 attributes. typeID: 46516
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529782
published: True
marketGroupID: 2160
basePrice: 100000000
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46517 - Standup M-Set Biochemical Reactor Material Efficiency II Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 12 attributes. typeID: 46517
radius: 1.0
Mass: 0.0
Tech Level: 2.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529783
basePrice: 100000000
published: True
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46518 - Standup L-Set Reactor Efficiency I Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 12 attributes. typeID: 46518
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529784
published: True
marketGroupID: 2160
basePrice: 500000000
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46519 - Standup L-Set Reactor Efficiency II Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 12 attributes. typeID: 46519
radius: 1.0
Mass: 0.0
Tech Level: 2.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529785
basePrice: 500000000
published: True
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46523 - ♦ Rattlesnake In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along. ♦ Battleship
Click to toggle showing the 64 attributes. Mass: 99300000.0
Shield Capacity: 29673.59375
Structure Hitpoints: 12450.0
Armor EM Damage Resistance: 0.425
Armor Explosive Damage Resistance: 0.765
Armor Kinetic Damage Resistance: 0.6375
Armor Thermal Damage Resistance: 0.4675
Shield EM Damage Resistance: 0.232868162
Shield Explosive Damage Resistance: 0.245
Shield Kinetic Damage Resistance: 0.294
Shield Thermal Damage Resistance: 0.392
graphicID: 2159
Maximum Velocity: 117.5
Capacity: 665.0
Signature Radius: 547.8143995
entityFactionLoss: 0.0
Scan Resolution: 162.4903996
behaviorMicroWarpDriveDischarge: 240.0
Armor Hitpoints: 11175.0
behaviorMicroWarpDriveMassAddition: 50000000.0
behaviorMicroWarpDriveSignatureRadiusBonus: 450.0
behaviorMicroWarpDriveSpeedFactor: 631.25
behaviorMicroWarpDriveSpeedBoostFactor: 150000000.0
Inertia Modifier: 0.0864
Capacitor Recharge time: 865500.0
Maximum Targeting Range: 221481.3609
Explosion Radius Bonus: 0.75
Explosion Velocity Bonus: 1.5
Neutralization Amount: 600.0
Structure Kinetic Damage Resistance: 0.402
Structure Thermal Damage Resistance: 0.402
Structure Explosive Damage Resistance: 0.402
Structure EM Damage Resistance: 0.402
portionSize: 1
groupID: 1814
Missile Velocity Bonus: 1.972
Missile Flight Time Bonus: 1.665
typeNameID: 529790
typeID: 46523
radius: 250.0
soundID: 20104
wreckTypeID: 26492
published: False
Maximum Locked Targets: 11.0
raceID: 1
Volume: 486000.0
behaviorMicroWarpDriveDuration: 10000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 75.50722204
Missile Damage Bonus: 13.035
behaviorEnergyNeutralizerDuration: 24000.0
behaviorEnergyNeutralizerRange: 20000.0
behaviorEnergyNeutralizerFalloff: 10000.0
behaviorEnergyNeutralizerDischarge: 375.0
Shield recharge time: 1875000.0
descriptionID: 529791
Bounty: 0.0
Capacitor Capacity: 5350.0
gfxBoosterID: 395.0
basePrice: 0.0
Rate of fire: 8466.671315
Missile Type: 27409.0
46524 - ♦ Raven The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. ♦ Battleship
Click to toggle showing the 64 attributes. Mass: 99300000.0
Shield Capacity: 23193.34375
Structure Hitpoints: 8000.0
Armor EM Damage Resistance: 0.425
Armor Explosive Damage Resistance: 0.765
Armor Kinetic Damage Resistance: 0.6375
Armor Thermal Damage Resistance: 0.4675
Shield EM Damage Resistance: 0.265419003
Shield Explosive Damage Resistance: 0.2734375
Shield Kinetic Damage Resistance: 0.328125
Shield Thermal Damage Resistance: 0.4375
graphicID: 2158
Maximum Velocity: 141.25
Capacity: 665.0
Signature Radius: 518.367636
entityFactionLoss: 0.0
Scan Resolution: 138.1168396
behaviorMicroWarpDriveDischarge: 240.0
Armor Hitpoints: 7250.0
behaviorMicroWarpDriveMassAddition: 50000000.0
behaviorMicroWarpDriveSignatureRadiusBonus: 450.0
behaviorMicroWarpDriveSpeedFactor: 631.25
behaviorMicroWarpDriveSpeedBoostFactor: 150000000.0
Inertia Modifier: 0.081
Capacitor Recharge time: 862500.0
Maximum Targeting Range: 221481.3609
Explosion Radius Bonus: 0.626
Explosion Velocity Bonus: 1.748
Neutralization Amount: 600.0
Structure Kinetic Damage Resistance: 0.402
Structure Thermal Damage Resistance: 0.402
Structure Explosive Damage Resistance: 0.402
Structure EM Damage Resistance: 0.402
portionSize: 1
groupID: 1814
Missile Velocity Bonus: 2.25
Missile Flight Time Bonus: 1.5
typeNameID: 529792
typeID: 46524
radius: 250.0
soundID: 20068
wreckTypeID: 26492
published: False
Maximum Locked Targets: 11.0
raceID: 1
Volume: 486000.0
behaviorMicroWarpDriveDuration: 10000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 55.37196283
Missile Damage Bonus: 9.864
behaviorEnergyNeutralizerDuration: 24000.0
behaviorEnergyNeutralizerRange: 20000.0
behaviorEnergyNeutralizerFalloff: 10000.0
behaviorEnergyNeutralizerDischarge: 375.0
Shield recharge time: 1875000.0
descriptionID: 529793
Bounty: 0.0
Capacitor Capacity: 5500.0
gfxBoosterID: 395.0
basePrice: 0.0
Rate of fire: 6754.684972
Missile Type: 27409.0
46541 - SITE 1 This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids. Large Collidable Object
Click to toggle showing the 12 attributes. descriptionID: 529841
typeID: 46541
graphicID: 21909
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 529840
published: False
radius: 1
basePrice: 0.0
portionSize: 1
groupID: 226
46542 - SITE 2 This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids. Large Collidable Object
Click to toggle showing the 12 attributes. descriptionID: 529843
typeID: 46542
graphicID: 21911
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 529842
published: False
radius: 1
basePrice: 0.0
portionSize: 1
groupID: 226
46543 - SITE 3 This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids. Large Collidable Object
Click to toggle showing the 12 attributes. descriptionID: 529845
typeID: 46543
graphicID: 21912
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 529844
published: False
radius: 1
basePrice: 0.0
portionSize: 1
groupID: 226
46544 - SITE 4 This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids. Large Collidable Object
Click to toggle showing the 12 attributes. descriptionID: 529847
typeID: 46544
graphicID: 21913
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 529846
published: False
radius: 1
basePrice: 0.0
portionSize: 1
groupID: 226
46545 - SITE 5 This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids. Large Collidable Object
Click to toggle showing the 12 attributes. descriptionID: 529850
typeID: 46545
graphicID: 21914
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 529849
published: False
radius: 1
basePrice: 0.0
portionSize: 1
groupID: 226
46546 - SITE 6 This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids. Large Collidable Object
Click to toggle showing the 12 attributes. descriptionID: 529852
typeID: 46546
graphicID: 21915
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 529851
published: False
radius: 1
basePrice: 0.0
portionSize: 1
groupID: 226
46565 - Spawner1 No Description Cloud
Click to toggle showing the 11 attributes. typeID: 46565
graphicID: 10026
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 529890
published: False
radius: 1
basePrice: 0.0
portionSize: 1
groupID: 227
46566 - Spawner2 No Description Cloud
Click to toggle showing the 11 attributes. typeID: 46566
graphicID: 10026
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 529891
published: False
radius: 1
basePrice: 0.0
portionSize: 1
groupID: 227
46567 - Spawner3 No Description Cloud
Click to toggle showing the 11 attributes. typeID: 46567
graphicID: 10026
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 529892
published: False
radius: 1
basePrice: 0.0
portionSize: 1
groupID: 227
46568 - Spawner4 No Description Cloud
Click to toggle showing the 11 attributes. typeID: 46568
graphicID: 10026
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 529893
published: False
radius: 1
basePrice: 0.0
portionSize: 1
groupID: 227
46569 - Spawner5 No Description Cloud
Click to toggle showing the 11 attributes. typeID: 46569
graphicID: 10026
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 529894
published: False
radius: 1
basePrice: 0.0
portionSize: 1
groupID: 227
46570 - Spawner6 No Description Cloud
Click to toggle showing the 11 attributes. typeID: 46570
graphicID: 10026
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 529895
published: False
radius: 1
basePrice: 0.0
portionSize: 1
groupID: 227
46571 - Spawner7 No Description Cloud
Click to toggle showing the 11 attributes. typeID: 46571
graphicID: 10026
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 529896
published: False
radius: 1
basePrice: 0.0
portionSize: 1
groupID: 227
46572 - Spawner8 No Description Cloud
Click to toggle showing the 11 attributes. typeID: 46572
graphicID: 10026
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 529897
published: False
radius: 1
basePrice: 0.0
portionSize: 1
groupID: 227
46573 - Spawner9 No Description Cloud
Click to toggle showing the 11 attributes. typeID: 46573
graphicID: 10026
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 529898
published: False
radius: 1
basePrice: 0.0
portionSize: 1
groupID: 227
46574 - Spawner10 No Description Cloud
Click to toggle showing the 11 attributes. typeID: 46574
graphicID: 10026
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 529899
published: False
radius: 1
basePrice: 0.0
portionSize: 1
groupID: 227
46575 - Dark Blood Standup Heavy Energy Neutralizer The Standup Heavy Energy Neutralizer is a precision capacitor warfare device capable of locking on and draining the energy reserves of all types of hostile ships. The Standup Heavy Energy Neutralizer is designed to be mounted in structure emplacements and can be installed as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Structure Energy Neutralizer
Click to toggle showing the 32 attributes. Mass: 1000.0
Activation Cost: 600.0
typeNameID: 529900
Structure Hitpoints: 40.0
iconID: 1283
Can be fitted to: 1657.0
Can be fitted to: 1404.0
Can be fitted to: 1406.0
metaGroupID: 4.0
structureItemVisualFlag: 1.0
typeID: 46575
graphicID: 21241
Capacity: 0.0
CPU usage: 1000.0
Powergrid Usage: 100000.0
Optimal Range: 150000.0
published: True
Volume: 8000.0
Activation time / duration: 15000.0
radius: 1.0
marketGroupID: 2223
Meta Level: 8.0
descriptionID: 529901
Neutralization Amount: 1800.0
Tech Level: 1.0
entityCapacitorLevelModifierSmall: 0.35
entityCapacitorLevelModifierMedium: 0.58
entityCapacitorLevelModifierLarge: 0.9
basePrice: 0.0
portionSize: 1
Effectiveness Falloff: 150000.0
groupID: 1329
46576 - Dark Blood Standup Heavy Energy Neutralizer Blueprint No Description Structure Module Blueprint
Click to toggle showing the 13 attributes. typeID: 46576
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529902
iconID: 1283
published: True
marketGroupID: 2176
basePrice: 0.0
portionSize: 1
groupID: 1707
structureItemVisualFlag: 1.0
46577 - Dread Guristas Standup Variable Spectrum ECM The Standup Variable Spectrum ECM is an electronic warfare system designed for rapid switching of the sensor spectrum being targeted by jamming pulses. The system uses Standup brand spectrum switching scripts to give structure operators the great flexiblity when using the Variable Spectrum ECM. The system may be installed as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Structure ECM Battery
Click to toggle showing the 35 attributes. Charge size: 1.0
Mass: 500.0
Activation Cost: 3600.0
typeNameID: 529904
Structure Hitpoints: 40.0
iconID: 109
Can be fitted to: 1657.0
Can be fitted to: 1404.0
Can be fitted to: 1406.0
metaGroupID: 4.0
Powergrid Usage: 50000.0
typeID: 46577
graphicID: 21243
Capacity: 1.0
CPU usage: 3000.0
structureItemVisualFlag: 1.0
Optimal Range: 130000.0
published: True
Volume: 4000.0
Activation time / duration: 20000.0
radius: 1.0
marketGroupID: 2211
Meta Level: 8.0
remoteResistanceID: 2253.0
Used with (Charge Group): 1549.0
descriptionID: 529905
Tech Level: 1.0
Gravimetric ECM Jammer Strength: 39.0
Ladar ECM Jammer Strength: 39.0
Magnetometric ECM Jammer Strength: 39.0
RADAR ECM Jammer Strength: 39.0
basePrice: 0.0
portionSize: 1
Effectiveness Falloff: 130000.0
groupID: 1332
46578 - Dread Guristas Standup Variable Spectrum ECM Blueprint No Description Structure Module Blueprint
Click to toggle showing the 13 attributes. typeID: 46578
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 529903
iconID: 109
published: True
marketGroupID: 2167
basePrice: 0.0
portionSize: 1
groupID: 1707
structureItemVisualFlag: 1.0
46579 - Blood Raider Standup Module Blueprint Armored Cache This armored and electromagnetically hardened data cache is normally integrated into the Blood Raider facilities, providing a high level of security and protection from corruption.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the blueprint data recovered.
Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529907
typeID: 46579
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 20000
typeNameID: 529906
iconID: 3012
published: True
marketGroupID: 2317
basePrice: 0.0
portionSize: 1
groupID: 1818
46580 - Guristas Standup Module Blueprint Armored Cache This armored and electromagnetically hardened data cache is normally integrated into the Guristas facilities, providing a high level of security and protection from corruption.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the blueprint data recovered.
Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 529909
typeID: 46580
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 20000
typeNameID: 529908
iconID: 3012
published: True
marketGroupID: 2317
basePrice: 0.0
portionSize: 1
groupID: 1818
46581 - ♦ Caracal The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone. ♦ Cruiser
Click to toggle showing the 53 attributes. Mass: 11910000.0
Missile Velocity Bonus: 2.499
Missile Flight Time Bonus: 1.666
Shield Capacity: 13117.54687
typeNameID: 529949
Structure Hitpoints: 1750.0
Armor EM Damage Resistance: 0.425
Armor Explosive Damage Resistance: 0.765
Armor Kinetic Damage Resistance: 0.6375
Armor Thermal Damage Resistance: 0.4675
Shield EM Damage Resistance: 0.39375
Shield Explosive Damage Resistance: 0.4375
Shield Kinetic Damage Resistance: 0.525
Shield Thermal Damage Resistance: 0.7
Armor Hitpoints: 1500.0
typeID: 46581
graphicID: 20317
Maximum Velocity: 717.8574069
Capacity: 450.0
Signature Radius: 197.2050789
entityFactionLoss: 0.0
soundID: 20070
wreckTypeID: 26495
Scan Resolution: 337.5
published: False
Maximum Locked Targets: 6.0
raceID: 1
Inertia Modifier: 0.31725
Volume: 92000.0
Capacitor Recharge time: 333750.0
Maximum Targeting Range: 71875.0
radius: 202.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 19.2
Missile Damage Bonus: 8.22
Explosion Radius Bonus: 0.652
Explosion Velocity Bonus: 1.708
Shield recharge time: 937500.0
descriptionID: 529950
Bounty: 0.0
Capacitor Capacity: 1562.5
Structure Kinetic Damage Resistance: 0.402
Structure Thermal Damage Resistance: 0.402
Structure Explosive Damage Resistance: 0.402
Structure EM Damage Resistance: 0.402
gfxBoosterID: 395.0
basePrice: 0.0
portionSize: 1
Rate of fire: 2613.211457
Missile Type: 27407.0
groupID: 1813
46583 - Depleted Asteroid Field A long forgotten depleted asteroid field. Large Collidable Object
Click to toggle showing the 12 attributes. descriptionID: 530026
typeID: 46583
graphicID: 21919
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 530025
published: False
radius: 1
basePrice: 0.0
portionSize: 1
groupID: 226
46585 - Punisher War Reserves Lieutenant SKIN (Volatile) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 46585
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530093
basePrice: 0.0
published: False
portionSize: 1
groupID: 1311
46586 - Omen War Reserves Lieutenant SKIN (Volatile) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 46586
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530094
basePrice: 0.0
published: False
portionSize: 1
groupID: 1311
46587 - Harbinger War Reserves Lieutenant SKIN (Volatile) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 46587
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530095
basePrice: 0.0
published: False
portionSize: 1
groupID: 1311
46588 - Apocalypse War Reserves Lieutenant SKIN (Volatile) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 46588
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530096
basePrice: 0.0
published: False
portionSize: 1
groupID: 1311
46589 - Merlin Military Stockpile Captain SKIN (Volatile) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 46589
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530097
basePrice: 0.0
published: False
portionSize: 1
groupID: 1311
46590 - Caracal Military Stockpile Captain SKIN (Volatile) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 46590
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530098
basePrice: 0.0
published: False
portionSize: 1
groupID: 1311
46591 - Drake Military Stockpile Captain SKIN (Volatile) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 46591
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530099
basePrice: 0.0
published: False
portionSize: 1
groupID: 1311
46592 - Raven Military Stockpile Captain SKIN (Volatile) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 46592
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530100
basePrice: 0.0
published: False
portionSize: 1
groupID: 1311
46593 - Incursus Strategic Materiel Defender SKIN (Volatile) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 46593
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530101
basePrice: 0.0
published: False
portionSize: 1
groupID: 1311
46594 - Thorax Strategic Materiel Defender SKIN (Volatile) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 46594
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530102
basePrice: 0.0
published: False
portionSize: 1
groupID: 1311
46595 - Brutix Strategic Materiel Defender SKIN (Volatile) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 46595
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530103
basePrice: 0.0
published: False
portionSize: 1
groupID: 1311
46596 - Megathron Strategic Materiel Defender SKIN (Volatile) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 46596
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530104
basePrice: 0.0
published: False
portionSize: 1
groupID: 1311
46597 - Rifter Fleet Ordnance Spike SKIN (Volatile) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 46597
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530105
basePrice: 0.0
published: False
portionSize: 1
groupID: 1311
46598 - Rupture Fleet Ordnance Spike SKIN (Volatile) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 46598
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530106
basePrice: 0.0
published: False
portionSize: 1
groupID: 1311
46599 - Hurricane Fleet Ordnance Spike SKIN (Volatile) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 46599
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530107
basePrice: 0.0
published: False
portionSize: 1
groupID: 1311
46600 - Tempest Fleet Ordnance Spike SKIN (Volatile) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 11 attributes. typeID: 46600
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530108
basePrice: 0.0
published: False
portionSize: 1
groupID: 1311
46601 - Guristas Loggerhead Blueprint Armored Cache This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Loggerhead-class Force Auxiliaries.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Loggerhead blueprint data recovered.
Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 530120
typeID: 46601
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 20000
typeNameID: 530119
iconID: 3012
published: True
marketGroupID: 2317
basePrice: 0.0
portionSize: 1
groupID: 1818
46602 - Guristas Caiman Blueprint Armored Cache This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Caiman-class Dreadnoughts.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Caiman blueprint data recovered.
Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 530122
typeID: 46602
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 20000
typeNameID: 530121
iconID: 3012
published: True
marketGroupID: 2317
basePrice: 0.0
portionSize: 1
groupID: 1818
46603 - Guristas Komodo Blueprint Armored Cache This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Komodo-class Titans.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Komodo blueprint data recovered.
Strong Boxes
Click to toggle showing the 13 attributes. descriptionID: 530124
typeID: 46603
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 20000
typeNameID: 530123
iconID: 3012
published: True
marketGroupID: 2317
basePrice: 0.0
portionSize: 1
groupID: 1818
46605 - Guristas Forward Operating Base Wreck No Description Wreck
Click to toggle showing the 12 attributes. typeID: 46605
graphicID: 21923
Mass: 10000
Capacity: 27500
Volume: 27500
typeNameID: 530150
published: False
radius: 45000
soundID: 20237
basePrice: 0.0
portionSize: 1
groupID: 186
46606 - Blood Raiders Forward Operating Base Wreck No Description Wreck
Click to toggle showing the 12 attributes. typeID: 46606
graphicID: 21924
Mass: 10000
Capacity: 27500
Volume: 27500
typeNameID: 530151
published: False
radius: 45000
soundID: 20237
basePrice: 0.0
portionSize: 1
groupID: 186
46633 - Standup M-Set Asteroid Ore Grading Processor I The Standup M-Set Asteroid Ore Grading Processor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Veldspar, Scordite, Pyroxeres, Plagioclase, Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor, and Mercoxit variants.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Structure Resource Rig M - Asteroid Ore Reprocessing
Click to toggle showing the 29 attributes. Calibration cost: 100.0
Mass: 200.0
typeNameID: 530209
Structure Hitpoints: 40.0
iconID: 21602
Rig Size: 2.0
Can be fitted to: 1657.0
Can be fitted to: 1404.0
Can be fitted to: 1406.0
requiredSkill1Level: 1.0
structureItemVisualFlag: 1.0
typeID: 46633
radius: 100.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
High Security Bonus Multiplier: 1.0
Low Security Bonus Multiplier: 1.06
Nullsec and Wormhole Bonus Multiplier: 1.12
securityModifier: 1.0
published: True
Primary Skill required: 26252.0
Volume: 10.0
Refining Yield Multiplier: 0.51
marketGroupID: 2341
descriptionID: 530210
Tech Level: 1.0
basePrice: 0.0
portionSize: 1
groupID: 1941
46634 - Standup M-Set Asteroid Ore Grading Processor II The Standup M-Set Asteroid Ore Grading Processor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Veldspar, Scordite, Pyroxeres, Plagioclase, Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor, and Mercoxit variants.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Structure Resource Rig M - Asteroid Ore Reprocessing
Click to toggle showing the 29 attributes. Calibration cost: 150.0
Mass: 200.0
typeNameID: 530211
Structure Hitpoints: 40.0
iconID: 21602
Rig Size: 2.0
Can be fitted to: 1657.0
Can be fitted to: 1404.0
Can be fitted to: 1406.0
requiredSkill1Level: 1.0
structureItemVisualFlag: 1.0
typeID: 46634
radius: 100.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
High Security Bonus Multiplier: 1.0
Low Security Bonus Multiplier: 1.06
Nullsec and Wormhole Bonus Multiplier: 1.12
securityModifier: 1.0
published: True
Primary Skill required: 26252.0
Volume: 10.0
Refining Yield Multiplier: 0.53
marketGroupID: 2341
descriptionID: 530212
Tech Level: 2.0
basePrice: 0.0
portionSize: 1
groupID: 1941
46635 - Standup M-Set Ice Grading Processor I The Standup M-Set Ice Grading Processor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ice so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Ice variants.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Structure Resource Rig M - Ice Reprocessing
Click to toggle showing the 29 attributes. Calibration cost: 100.0
Mass: 200.0
typeNameID: 530213
Structure Hitpoints: 40.0
iconID: 21602
Rig Size: 2.0
Can be fitted to: 1657.0
Can be fitted to: 1404.0
Can be fitted to: 1406.0
requiredSkill1Level: 1.0
structureItemVisualFlag: 1.0
typeID: 46635
radius: 100.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
High Security Bonus Multiplier: 1.0
Low Security Bonus Multiplier: 1.06
Nullsec and Wormhole Bonus Multiplier: 1.12
securityModifier: 1.0
published: True
Primary Skill required: 26252.0
Volume: 10.0
Refining Yield Multiplier: 0.51
marketGroupID: 2341
descriptionID: 530214
Tech Level: 1.0
basePrice: 0.0
portionSize: 1
groupID: 1942
46636 - Standup M-Set Ice Grading Processor II The Standup M-Set Ice Grading Processor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ice so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Ice variants.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Structure Resource Rig M - Ice Reprocessing
Click to toggle showing the 29 attributes. Calibration cost: 150.0
Mass: 200.0
typeNameID: 530215
Structure Hitpoints: 40.0
iconID: 21602
Rig Size: 2.0
Can be fitted to: 1657.0
Can be fitted to: 1404.0
Can be fitted to: 1406.0
requiredSkill1Level: 1.0
structureItemVisualFlag: 1.0
typeID: 46636
radius: 100.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
High Security Bonus Multiplier: 1.0
Low Security Bonus Multiplier: 1.06
Nullsec and Wormhole Bonus Multiplier: 1.12
securityModifier: 1.0
published: True
Primary Skill required: 26252.0
Volume: 10.0
Refining Yield Multiplier: 0.53
marketGroupID: 2341
descriptionID: 530216
Tech Level: 2.0
basePrice: 0.0
portionSize: 1
groupID: 1942
46637 - Standup M-Set Moon Ore Grading Processor I The Standup M-Set Moon Ore Grading Processor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing moon ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Ubiquitous, Common, Uncommon, Rare, and Exceptional Moon Asteroid variants.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Structure Resource Rig M - Moon Ore Reprocessing
Click to toggle showing the 29 attributes. Calibration cost: 100.0
Mass: 200.0
typeNameID: 530217
Structure Hitpoints: 40.0
iconID: 21602
Rig Size: 2.0
Can be fitted to: 1657.0
Can be fitted to: 1404.0
Can be fitted to: 1406.0
requiredSkill1Level: 1.0
structureItemVisualFlag: 1.0
typeID: 46637
radius: 100.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
High Security Bonus Multiplier: 1.0
Low Security Bonus Multiplier: 1.06
Nullsec and Wormhole Bonus Multiplier: 1.12
securityModifier: 1.0
published: True
Primary Skill required: 26252.0
Volume: 10.0
Refining Yield Multiplier: 0.51
marketGroupID: 2341
descriptionID: 530218
Tech Level: 1.0
basePrice: 0.0
portionSize: 1
groupID: 1943
46638 - Standup M-Set Moon Ore Grading Processor II The Standup M-Set Moon Ore Grading Processor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing moon ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Ubiquitous, Common, Uncommon, Rare, and Exceptional Moon Asteroid variants.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Structure Resource Rig M - Moon Ore Reprocessing
Click to toggle showing the 29 attributes. Calibration cost: 150.0
Mass: 200.0
typeNameID: 530219
Structure Hitpoints: 40.0
iconID: 21602
Rig Size: 2.0
Can be fitted to: 1657.0
Can be fitted to: 1404.0
Can be fitted to: 1406.0
requiredSkill1Level: 1.0
structureItemVisualFlag: 1.0
typeID: 46638
radius: 100.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
High Security Bonus Multiplier: 1.0
Low Security Bonus Multiplier: 1.06
Nullsec and Wormhole Bonus Multiplier: 1.12
securityModifier: 1.0
published: True
Primary Skill required: 26252.0
Volume: 10.0
Refining Yield Multiplier: 0.53
marketGroupID: 2341
descriptionID: 530220
Tech Level: 2.0
basePrice: 0.0
portionSize: 1
groupID: 1943
46639 - Standup L-Set Reprocessing Monitor I The Standup L-Set Reprocessing Monitor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. This rig improves the refining yield of all forms of ore and ice.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Structure Resource Rig L - Reprocessing
Click to toggle showing the 29 attributes. Calibration cost: 100.0
Mass: 200.0
typeNameID: 530221
Structure Hitpoints: 40.0
iconID: 21602
Rig Size: 3.0
Can be fitted to: 1657.0
Can be fitted to: 1404.0
Can be fitted to: 1406.0
requiredSkill1Level: 1.0
structureItemVisualFlag: 1.0
typeID: 46639
radius: 100.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
High Security Bonus Multiplier: 1.0
Low Security Bonus Multiplier: 1.06
Nullsec and Wormhole Bonus Multiplier: 1.12
securityModifier: 1.0
published: True
Primary Skill required: 26252.0
Volume: 20.0
Refining Yield Multiplier: 0.51
marketGroupID: 2342
descriptionID: 530222
Tech Level: 1.0
basePrice: 0.0
portionSize: 1
groupID: 1944
46640 - Standup L-Set Reprocessing Monitor II The Standup L-Set Reprocessing Monitor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. This rig improves the refining yield of all forms of ore and ice.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Structure Resource Rig L - Reprocessing
Click to toggle showing the 29 attributes. Calibration cost: 150.0
Mass: 200.0
typeNameID: 530223
Structure Hitpoints: 40.0
iconID: 21602
Rig Size: 3.0
Can be fitted to: 1657.0
Can be fitted to: 1404.0
Can be fitted to: 1406.0
requiredSkill1Level: 1.0
structureItemVisualFlag: 1.0
typeID: 46640
radius: 100.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
High Security Bonus Multiplier: 1.0
Low Security Bonus Multiplier: 1.06
Nullsec and Wormhole Bonus Multiplier: 1.12
securityModifier: 1.0
published: True
Primary Skill required: 26252.0
Volume: 20.0
Refining Yield Multiplier: 0.53
marketGroupID: 2342
descriptionID: 530224
Tech Level: 2.0
basePrice: 0.0
portionSize: 1
groupID: 1944
46641 - Standup XL-Set Reprocessing Monitor I The Standup XL-Set Reprocessing Monitor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. This rig improves the refining yield of all forms of ore and ice.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Structure Resource Rig XL - Reprocessing
Click to toggle showing the 28 attributes. Calibration cost: 100.0
Mass: 200.0
typeNameID: 530225
Structure Hitpoints: 40.0
iconID: 21602
Rig Size: 4.0
Can be fitted to: 1657.0
Can be fitted to: 1404.0
requiredSkill1Level: 1.0
structureItemVisualFlag: 1.0
typeID: 46641
radius: 100.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
High Security Bonus Multiplier: 1.0
Low Security Bonus Multiplier: 1.06
Nullsec and Wormhole Bonus Multiplier: 1.12
securityModifier: 1.0
published: True
Primary Skill required: 26252.0
Volume: 40.0
Refining Yield Multiplier: 0.51
marketGroupID: 2343
descriptionID: 530226
Tech Level: 1.0
basePrice: 0.0
portionSize: 1
groupID: 1945
46642 - Standup XL-Set Reprocessing Monitor II The Standup XL-Set Reprocessing Monitor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. This rig improves the refining yield of all forms of ore and ice.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Structure Resource Rig XL - Reprocessing
Click to toggle showing the 28 attributes. Calibration cost: 150.0
Mass: 200.0
typeNameID: 530227
Structure Hitpoints: 40.0
iconID: 21602
Rig Size: 4.0
Can be fitted to: 1657.0
Can be fitted to: 1404.0
requiredSkill1Level: 1.0
structureItemVisualFlag: 1.0
typeID: 46642
radius: 100.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
High Security Bonus Multiplier: 1.0
Low Security Bonus Multiplier: 1.06
Nullsec and Wormhole Bonus Multiplier: 1.12
securityModifier: 1.0
published: True
Primary Skill required: 26252.0
Volume: 40.0
Refining Yield Multiplier: 0.53
marketGroupID: 2343
descriptionID: 530228
Tech Level: 2.0
basePrice: 0.0
portionSize: 1
groupID: 1945
46643 - Standup M-Set Asteroid Ore Grading Processor I Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 13 attributes. typeID: 46643
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530229
iconID: 21602
published: True
marketGroupID: 2160
basePrice: 100000000
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46644 - Standup M-Set Asteroid Ore Grading Processor II Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 13 attributes. typeID: 46644
radius: 1.0
Mass: 0.0
Tech Level: 2.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530230
iconID: 21602
published: True
basePrice: 100000000
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46645 - Standup M-Set Ice Grading Processor I Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 13 attributes. typeID: 46645
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530231
iconID: 21602
published: True
marketGroupID: 2160
basePrice: 100000000
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46646 - Standup M-Set Ice Grading Processor II Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 13 attributes. typeID: 46646
radius: 1.0
Mass: 0.0
Tech Level: 2.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530232
iconID: 21602
published: True
basePrice: 100000000
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46647 - Standup M-Set Moon Ore Grading Processor I Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 13 attributes. typeID: 46647
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530233
iconID: 21602
published: True
marketGroupID: 2160
basePrice: 100000000
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46648 - Standup M-Set Moon Ore Grading Processor II Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 13 attributes. typeID: 46648
radius: 1.0
Mass: 0.0
Tech Level: 2.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530234
iconID: 21602
published: True
basePrice: 100000000
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46649 - Standup L-Set Reprocessing Monitor I Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 13 attributes. typeID: 46649
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530235
iconID: 21602
published: True
marketGroupID: 2160
basePrice: 500000000
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46650 - Standup L-Set Reprocessing Monitor II Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 13 attributes. typeID: 46650
radius: 1.0
Mass: 0.0
Tech Level: 2.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530236
iconID: 21602
published: True
basePrice: 500000000
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46651 - Standup XL-Set Reprocessing Monitor I Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 13 attributes. typeID: 46651
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530237
iconID: 21602
published: True
marketGroupID: 2160
basePrice: 500000000
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46652 - Standup XL-Set Reprocessing Monitor II Blueprint No Description Structure Rig Blueprint
Click to toggle showing the 13 attributes. typeID: 46652
radius: 1.0
Mass: 0.0
Tech Level: 2.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530238
iconID: 21602
published: True
basePrice: 500000000
portionSize: 1
groupID: 1708
structureItemVisualFlag: 1.0
46653 - ♦ Caiman The Guristas Pirates are never ones to be left behind and the radical ship-design genius of Korako 'The Rabbit' Kosakami was quickly applied to capital ship development as other pirate and outlaw groups rolled out their fleets. The Caiman is a dreadnought that continues the Guristas emphasis on light strike capability among all their ships. Strong shields, together with powerful cruise missile and torpedo systems, round out a dreadnought that reflects the Rabbit's practice of taking Caldari hulls and twisting them to the preference the Guristas. ♦ Dreadnought
Click to toggle showing the 74 attributes. Mass: 1270000000.0
Shield Capacity: 187500.0
Structure Hitpoints: 187500.0
Armor EM Damage Resistance: 0.425
Armor Explosive Damage Resistance: 0.765
Armor Kinetic Damage Resistance: 0.6375
Armor Thermal Damage Resistance: 0.4675
Shield EM Damage Resistance: 0.239466923
Shield Explosive Damage Resistance: 0.21875
Shield Kinetic Damage Resistance: 0.2625
Shield Thermal Damage Resistance: 0.191573538
Energy transfer amount: 120.0
graphicID: 21279
Maximum Velocity: 87.5
Capacity: 2750.0
Signature Radius: 11200.0
entityFactionLoss: 0.0
Scan Resolution: 150.0
Armor Hitpoints: 150000.0
Inertia Modifier: 0.017085938
behaviorEnergyNosferatuDischarge: -70.44480043
behaviorEnergyNosferatuDuration: 10000.0
behaviorEnergyNosferatuFalloff: 10000.0
behaviorEnergyNosferatuRange: 20000.0
Capacitor Recharge time: 2887500.0
Maximum Targeting Range: 143750.0
BehaviorSiegeRemoteRepairImpedanceModifier: -99.9999
BehaviorSiegeRemoteAssistanceImpedanceModifier: -80.0
BehaviorSiegeSensorDampenerResistanceModifier: -70.0
BehaviorSiegeWeaponDisruptionResistanceModifier: -70.0
BehaviorSiegeECMResistanceModifier: 1e-05
BehaviorSiegeMaxVelocityModifier: -100.0
BehaviorSiegeWarpScrambleStatusModifier: 100.0
BehaviorSiegeDisallowTetheringModifier: 1.0
BehaviorSiegeMassModifier: 10.0
BehaviorSiegeLocalLogisticsAmountModifier: 100.0
BehaviorSiegeLocalLogisticsDurationModifier: -50.0
BehaviorSiegeTurretDamageModifier: 840.0
Explosion Radius Bonus: 0.668
Explosion Velocity Bonus: 1.673
Structure Kinetic Damage Resistance: 0.402
Structure Thermal Damage Resistance: 0.402
Structure Explosive Damage Resistance: 0.402
Structure EM Damage Resistance: 0.402
portionSize: 1
groupID: 1880
Missile Velocity Bonus: 4.081
Missile Flight Time Bonus: 1.673
typeNameID: 530249
typeID: 46653
radius: 1700.0
BehaviorShieldBoosterAmount: 10000.0
BehaviorShieldBoosterDischarge: 2250.0
BehaviorShieldBoosterDuration: 10000.0
BehaviorSiegeMissileDamageModifier: 200.0
soundID: 20068
wreckTypeID: 26497
published: False
Maximum Locked Targets: 7.0
raceID: 1
Volume: 16250000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 66.0
Missile Damage Bonus: 6.378
Shield recharge time: 11250000.0
descriptionID: 530250
Bounty: 0.0
Capacitor Capacity: 154980.0
gfxBoosterID: 395.0
basePrice: 0.0
Rate of fire: 3046.527065
Missile Type: 27355.0
46654 - ♦ Caiman The Guristas Pirates are never ones to be left behind and the radical ship-design genius of Korako 'The Rabbit' Kosakami was quickly applied to capital ship development as other pirate and outlaw groups rolled out their fleets. The Caiman is a dreadnought that continues the Guristas emphasis on light strike capability among all their ships. Strong shields, together with powerful cruise missile and torpedo systems, round out a dreadnought that reflects the Rabbit's practice of taking Caldari hulls and twisting them to the preference the Guristas. ♦ Dreadnought
Click to toggle showing the 74 attributes. Mass: 1270000000.0
Shield Capacity: 178125.0
Structure Hitpoints: 187500.0
Armor EM Damage Resistance: 0.425
Armor Explosive Damage Resistance: 0.765
Armor Kinetic Damage Resistance: 0.6375
Armor Thermal Damage Resistance: 0.4675
Shield EM Damage Resistance: 0.294910003
Shield Explosive Damage Resistance: 0.147455002
Shield Kinetic Damage Resistance: 0.176946002
Shield Thermal Damage Resistance: 0.235928003
Energy transfer amount: 750.0
graphicID: 21279
Maximum Velocity: 87.5
Capacity: 2750.0
Signature Radius: 11200.0
entityFactionLoss: 0.0
Scan Resolution: 121.875
Armor Hitpoints: 150000.0
Inertia Modifier: 0.017085938
behaviorEnergyNosferatuDischarge: -454.9464024
behaviorEnergyNosferatuDuration: 20000.0
behaviorEnergyNosferatuFalloff: 15000.0
behaviorEnergyNosferatuRange: 30000.0
Capacitor Recharge time: 2887500.0
Maximum Targeting Range: 300000.0
BehaviorSiegeRemoteRepairImpedanceModifier: -99.9999
BehaviorSiegeRemoteAssistanceImpedanceModifier: -80.0
BehaviorSiegeSensorDampenerResistanceModifier: -70.0
BehaviorSiegeWeaponDisruptionResistanceModifier: -70.0
BehaviorSiegeECMResistanceModifier: 1e-05
BehaviorSiegeMaxVelocityModifier: -100.0
BehaviorSiegeWarpScrambleStatusModifier: 100.0
BehaviorSiegeDisallowTetheringModifier: 1.0
BehaviorSiegeMassModifier: 10.0
BehaviorSiegeLocalLogisticsAmountModifier: 100.0
BehaviorSiegeLocalLogisticsDurationModifier: -50.0
BehaviorSiegeTurretDamageModifier: 840.0
Explosion Radius Bonus: 0.668
Explosion Velocity Bonus: 1.673
Structure Kinetic Damage Resistance: 0.402
Structure Thermal Damage Resistance: 0.402
Structure Explosive Damage Resistance: 0.402
Structure EM Damage Resistance: 0.402
portionSize: 1
groupID: 1880
Missile Velocity Bonus: 1.959
Missile Flight Time Bonus: 1.673
typeNameID: 530251
typeID: 46654
radius: 1700.0
BehaviorShieldBoosterAmount: 10000.0
BehaviorShieldBoosterDischarge: 2250.0
BehaviorShieldBoosterDuration: 10000.0
BehaviorSiegeMissileDamageModifier: 200.0
soundID: 20068
wreckTypeID: 26497
published: False
Maximum Locked Targets: 7.0
raceID: 1
Volume: 16250000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 97.68
Missile Damage Bonus: 6.378
Shield recharge time: 11250000.0
descriptionID: 530252
Bounty: 0.0
Capacitor Capacity: 105875.0
gfxBoosterID: 395.0
basePrice: 0.0
Rate of fire: 18307.48728
Missile Type: 2182.0
46658 - JacketAGF01_Gallente_RW.type No Description Outer
Click to toggle showing the 11 attributes. typeID: 46658
radius: 1
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 530315
iconID: 21807
published: False
basePrice: 0.0
portionSize: 1
groupID: 1088
46659 - JacketCMM01_Caldari.type No Description Outer
Click to toggle showing the 11 attributes. typeID: 46659
radius: 1
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 530316
iconID: 21808
published: False
basePrice: 0.0
portionSize: 1
groupID: 1088
46660 - JacketAGF01_Gallente.type No Description Outer
Click to toggle showing the 11 attributes. typeID: 46660
radius: 1
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 530317
iconID: 21809
published: False
basePrice: 0.0
portionSize: 1
groupID: 1088
46661 - JacketCMF01_Minmatar_RW.type No Description Outer
Click to toggle showing the 11 attributes. typeID: 46661
radius: 1
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 530318
iconID: 21810
published: False
basePrice: 0.0
portionSize: 1
groupID: 1088
46662 - JacketAGM01_Amarr.type No Description Outer
Click to toggle showing the 11 attributes. typeID: 46662
radius: 1
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 530319
iconID: 21811
published: False
basePrice: 0.0
portionSize: 1
groupID: 1088
46663 - JacketAGF01_Amarr.type No Description Outer
Click to toggle showing the 11 attributes. typeID: 46663
radius: 1
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 530320
iconID: 21812
published: False
basePrice: 0.0
portionSize: 1
groupID: 1088
46664 - JacketCMM01_Minmatar.type No Description Outer
Click to toggle showing the 11 attributes. typeID: 46664
radius: 1
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 530321
iconID: 21813
published: False
basePrice: 0.0
portionSize: 1
groupID: 1088
46665 - JacketAGM01_Gallente.type No Description Outer
Click to toggle showing the 11 attributes. typeID: 46665
radius: 1
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 530322
iconID: 21814
published: False
basePrice: 0.0
portionSize: 1
groupID: 1088
46666 - JacketAGM01_Amarr_RW.type No Description Outer
Click to toggle showing the 11 attributes. typeID: 46666
radius: 1
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 530323
iconID: 21815
published: False
basePrice: 0.0
portionSize: 1
groupID: 1088
46667 - JacketAGM01_Gallente_RW.type No Description Outer
Click to toggle showing the 11 attributes. typeID: 46667
radius: 1
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 530324
iconID: 21816
published: False
basePrice: 0.0
portionSize: 1
groupID: 1088
46668 - JacketAGF01_Amarr_RW.type No Description Outer
Click to toggle showing the 11 attributes. typeID: 46668
radius: 1
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 530325
iconID: 21817
published: False
basePrice: 0.0
portionSize: 1
groupID: 1088
46669 - JacketCMF01_Caldari.type No Description Outer
Click to toggle showing the 11 attributes. typeID: 46669
radius: 1
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 530326
iconID: 21818
published: False
basePrice: 0.0
portionSize: 1
groupID: 1088
46671 - JacketCMF01_Caldari_RW.type No Description Outer
Click to toggle showing the 11 attributes. typeID: 46671
radius: 1
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 530327
iconID: 21820
published: False
basePrice: 0.0
portionSize: 1
groupID: 1088
46672 - JacketCMM01_Caldari_RW.type No Description Outer
Click to toggle showing the 11 attributes. typeID: 46672
radius: 1
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 530328
iconID: 21821
published: False
basePrice: 0.0
portionSize: 1
groupID: 1088
46673 - JacketCMF01_Minmatar.type No Description Outer
Click to toggle showing the 11 attributes. typeID: 46673
radius: 1
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 530329
iconID: 21822
published: False
basePrice: 0.0
portionSize: 1
groupID: 1088
46674 - JacketCMM01_Minmatar_RW.type No Description Outer
Click to toggle showing the 11 attributes. typeID: 46674
radius: 1
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 530341
iconID: 21819
published: False
basePrice: 0.0
portionSize: 1
groupID: 1088
46675 - Jet Ochre This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

Available primarily through moon mining.
Dark Ochre
Click to toggle showing the 24 attributes. raceID: 4
Mass: 1e+35
Volume: 8.0
typeNameID: 530372
iconID: 1275
basePrice: 1350
marketGroupID: 522
Stasis Webifier Resistance: 0.0
compressionTypeID: 46694.0
compressionQuantityNeeded: 100.0
Reprocessing Skill: 12183.0
oreBasicType: 46675.0
descriptionID: 530595
typeID: 46675
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
asteroidMaxRadius : 5000.0
Asteroid unit radius: 700.0
Primary Skill required: 3386.0
published: True
portionSize: 100
Asteroid radius size multiplier: 1.1
groupID: 453
46676 - Cubic Bistot This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

Available primarily through moon mining.
Bistot
Click to toggle showing the 24 attributes. raceID: 4
Mass: 1e+35
Volume: 16.0
typeNameID: 530355
iconID: 1273
basePrice: 4700
marketGroupID: 514
Stasis Webifier Resistance: 0.0
compressionTypeID: 46692.0
compressionQuantityNeeded: 100.0
Reprocessing Skill: 12181.0
oreBasicType: 1223.0
descriptionID: 530591
typeID: 46676
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
asteroidMaxRadius : 5000.0
Asteroid unit radius: 800.0
Primary Skill required: 3386.0
published: True
portionSize: 100
Asteroid radius size multiplier: 2.0
groupID: 451
46677 - Pellucid Crokite This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

Available primarily through moon mining.
Crokite
Click to toggle showing the 24 attributes. raceID: 4
Mass: 1e+35
Volume: 16.0
typeNameID: 530371
iconID: 1272
basePrice: 3500
marketGroupID: 521
Stasis Webifier Resistance: 0.0
compressionTypeID: 46693.0
compressionQuantityNeeded: 100.0
Reprocessing Skill: 12182.0
oreBasicType: 46677.0
descriptionID: 530593
typeID: 46677
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
asteroidMaxRadius : 5000.0
Asteroid unit radius: 800.0
Primary Skill required: 3386.0
published: True
portionSize: 100
Asteroid radius size multiplier: 2.0
groupID: 452
46678 - Flawless Arkonor This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily through moon mining.
Arkonor
Click to toggle showing the 24 attributes. raceID: 4
Mass: 1e+35
Volume: 16.0
typeNameID: 530354
iconID: 1277
basePrice: 5100
marketGroupID: 512
Stasis Webifier Resistance: 0.0
compressionTypeID: 46691.0
compressionQuantityNeeded: 100.0
Reprocessing Skill: 12180.0
oreBasicType: 22.0
descriptionID: 530589
typeID: 46678
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
asteroidMaxRadius : 5000.0
Asteroid unit radius: 800.0
Primary Skill required: 3386.0
published: True
portionSize: 100
Asteroid radius size multiplier: 2.0
groupID: 450
46679 - Brilliant Gneiss This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

Available primarily through moon mining.
Gneiss
Click to toggle showing the 24 attributes. raceID: 4
Mass: 1e+35
Volume: 5.0
typeNameID: 530360
iconID: 1377
basePrice: 1400
marketGroupID: 525
Stasis Webifier Resistance: 0.0
compressionTypeID: 46695.0
compressionQuantityNeeded: 100.0
Reprocessing Skill: 12184.0
oreBasicType: 46679.0
descriptionID: 530597
typeID: 46679
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
asteroidMaxRadius : 5000.0
Asteroid unit radius: 650.0
Primary Skill required: 3386.0
published: True
portionSize: 100
Asteroid radius size multiplier: 0.7
groupID: 467
46680 - Lustrous Hedbergite This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

Available primarily through moon mining.
Hedbergite
Click to toggle showing the 24 attributes. raceID: 4
Mass: 1e+35
Volume: 3.0
typeNameID: 530361
iconID: 1269
basePrice: 510
marketGroupID: 527
Stasis Webifier Resistance: 0.0
compressionTypeID: 46696.0
compressionQuantityNeeded: 100.0
Reprocessing Skill: 12185.0
oreBasicType: 46680.0
descriptionID: 530599
typeID: 46680
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
asteroidMaxRadius : 5000.0
Asteroid unit radius: 600.0
Primary Skill required: 3386.0
published: True
portionSize: 100
Asteroid radius size multiplier: 0.45
groupID: 454
46681 - Scintillating Hemorphite This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

Available primarily through moon mining.
Hemorphite
Click to toggle showing the 24 attributes. raceID: 4
Mass: 1e+35
Volume: 3.0
typeNameID: 530362
iconID: 1282
basePrice: 1100
marketGroupID: 528
Stasis Webifier Resistance: 0.0
compressionTypeID: 46697.0
compressionQuantityNeeded: 100.0
Reprocessing Skill: 12186.0
oreBasicType: 46681.0
descriptionID: 530601
typeID: 46681
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
asteroidMaxRadius : 5000.0
Asteroid unit radius: 600.0
Primary Skill required: 3386.0
published: True
portionSize: 100
Asteroid radius size multiplier: 0.45
groupID: 455
46682 - Immaculate Jaspet This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

Available primarily through moon mining.
Jaspet
Click to toggle showing the 24 attributes. raceID: 4
Mass: 1e+35
Volume: 2.0
typeNameID: 530363
iconID: 1279
basePrice: 440
marketGroupID: 529
Stasis Webifier Resistance: 0.0
compressionTypeID: 46698.0
compressionQuantityNeeded: 100.0
Reprocessing Skill: 12187.0
oreBasicType: 46682.0
descriptionID: 530603
typeID: 46682
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
asteroidMaxRadius : 5000.0
Asteroid unit radius: 600.0
Primary Skill required: 3386.0
published: True
portionSize: 100
Asteroid radius size multiplier: 0.3
groupID: 456
46683 - Resplendant Kernite This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

Available primarily through moon mining.
Kernite
Click to toggle showing the 23 attributes. Stasis Webifier Resistance: 0.0
Mass: 1e+35
Volume: 1.2
typeNameID: 530364
iconID: 1270
basePrice: 310
marketGroupID: 523
compressionTypeID: 46699.0
compressionQuantityNeeded: 100.0
Reprocessing Skill: 12188.0
oreBasicType: 46683.0
descriptionID: 530605
typeID: 46683
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
asteroidMaxRadius : 5000.0
Asteroid unit radius: 600.0
Primary Skill required: 3386.0
published: True
portionSize: 100
Asteroid radius size multiplier: 0.18
groupID: 457
46684 - Platinoid Omber This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

Available primarily through moon mining.
Omber
Click to toggle showing the 23 attributes. Stasis Webifier Resistance: 0.0
Mass: 1e+35
Volume: 0.6
typeNameID: 530365
iconID: 1271
basePrice: 100
marketGroupID: 526
compressionTypeID: 46700.0
compressionQuantityNeeded: 100.0
Reprocessing Skill: 12190.0
oreBasicType: 46684.0
descriptionID: 530607
typeID: 46684
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
asteroidMaxRadius : 5000.0
Asteroid unit radius: 600.0
Primary Skill required: 3386.0
published: True
portionSize: 100
Asteroid radius size multiplier: 0.09
groupID: 469
46685 - Sparkling Plagioclase This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

Available primarily through moon mining.
Plagioclase
Click to toggle showing the 23 attributes. Stasis Webifier Resistance: 0.0
Mass: 1e+35
Volume: 0.35
typeNameID: 530366
iconID: 230
basePrice: 70
marketGroupID: 516
compressionTypeID: 46701.0
compressionQuantityNeeded: 100.0
Reprocessing Skill: 12191.0
oreBasicType: 46685.0
descriptionID: 530609
typeID: 46685
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
asteroidMaxRadius : 5000.0
Asteroid unit radius: 600.0
Primary Skill required: 3386.0
published: True
portionSize: 100
Asteroid radius size multiplier: 0.052
groupID: 458
46686 - Opulent Pyroxeres This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

Available primarily through moon mining.
Pyroxeres
Click to toggle showing the 23 attributes. Stasis Webifier Resistance: 0.0
Mass: 1e+35
Volume: 0.3
typeNameID: 530367
iconID: 231
basePrice: 55
marketGroupID: 515
compressionTypeID: 46702.0
compressionQuantityNeeded: 100.0
Reprocessing Skill: 12192.0
oreBasicType: 46686.0
descriptionID: 530611
typeID: 46686
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
asteroidMaxRadius : 5000.0
Asteroid unit radius: 600.0
Primary Skill required: 3386.0
published: True
portionSize: 100
Asteroid radius size multiplier: 0.045
groupID: 459
46687 - Glossy Scordite This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

Available primarily through moon mining.
Scordite
Click to toggle showing the 23 attributes. Stasis Webifier Resistance: 0.0
Mass: 1e+35
Volume: 0.15
typeNameID: 530368
iconID: 1356
basePrice: 23
marketGroupID: 519
compressionTypeID: 46703.0
compressionQuantityNeeded: 100.0
Reprocessing Skill: 12193.0
oreBasicType: 46687.0
descriptionID: 530613
typeID: 46687
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
asteroidMaxRadius : 5000.0
Asteroid unit radius: 600.0
Primary Skill required: 3386.0
published: True
portionSize: 100
Asteroid radius size multiplier: 0.022
groupID: 460
46688 - Dazzling Spodumain This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

Available primarily through moon mining.
Spodumain
Click to toggle showing the 24 attributes. raceID: 4
Mass: 1e+35
Volume: 16.0
typeNameID: 530369
iconID: 1274
basePrice: 4200
marketGroupID: 517
Stasis Webifier Resistance: 0.0
compressionTypeID: 46704.0
compressionQuantityNeeded: 100.0
Reprocessing Skill: 12194.0
oreBasicType: 46688.0
descriptionID: 530615
typeID: 46688
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
asteroidMaxRadius : 5000.0
Asteroid unit radius: 800.0
Primary Skill required: 3386.0
published: True
portionSize: 100
Asteroid radius size multiplier: 2.0
groupID: 461
46689 - Stable Veldspar This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

Available primarily through moon mining.
Veldspar
Click to toggle showing the 23 attributes. Stasis Webifier Resistance: 0.0
Mass: 4000.0
Volume: 0.1
typeNameID: 530370
iconID: 232
basePrice: 17
marketGroupID: 518
compressionTypeID: 46705.0
compressionQuantityNeeded: 100.0
Reprocessing Skill: 12195.0
oreBasicType: 46689.0
descriptionID: 530617
typeID: 46689
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
asteroidMaxRadius : 5000.0
Asteroid unit radius: 600.0
Primary Skill required: 3386.0
published: True
portionSize: 100
Asteroid radius size multiplier: 0.015
groupID: 462
46690 - QA Scanning Module This module does not exist. QA Module
Click to toggle showing the 25 attributes. Mass: 0.0
Volume: 1.0
typeNameID: 530373
Structure Hitpoints: 40.0
iconID: 21027
basePrice: 0.0
Scan Strength Bonus: 1000.0
requiredSkill1Level: 2.0
requiredSkill2Level: 5.0
Meta Level: 0.0
Powergrid Usage: 0.0
descriptionID: 530374
typeID: 46690
radius: 1.0
Tech Level: 1.0
Capacity: 0.0
CPU usage: 0.0
Maximum Scan Deviation Modifier: -1000.0
Duration Bonus: -95.0
Scan Strength Bonus: 1000.0
Primary Skill required: 3412.0
published: False
portionSize: 1
Secondary Skill required: 9955.0
groupID: 353
46691 - Compressed Flawless Arkonor This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

This ore is a compressed and much more dense version of the original ore.
Arkonor
Click to toggle showing the 19 attributes. raceID: 4
Mass: 1.0
Volume: 8.8
typeNameID: 530376
iconID: 3307
basePrice: 564000
marketGroupID: 512
Stasis Webifier Resistance: 0.0
Reprocessing Skill: 12180.0
oreBasicType: 46678.0
descriptionID: 530590
typeID: 46691
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
Primary Skill required: 3386.0
published: True
portionSize: 1
groupID: 450
46692 - Compressed Cubic Bistot This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

This ore is a compressed and much more dense version of the original ore.
Bistot
Click to toggle showing the 19 attributes. raceID: 4
Mass: 1.0
Volume: 4.4
typeNameID: 530378
iconID: 3308
basePrice: 520000
marketGroupID: 514
Stasis Webifier Resistance: 0.0
Reprocessing Skill: 12181.0
oreBasicType: 46676.0
descriptionID: 530592
typeID: 46692
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
Primary Skill required: 3386.0
published: True
portionSize: 1
groupID: 451
46693 - Compressed Pellucid Crokite This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
Crokite
Click to toggle showing the 19 attributes. raceID: 4
Mass: 1.0
Volume: 7.81
typeNameID: 530380
iconID: 3309
basePrice: 384500
marketGroupID: 521
Stasis Webifier Resistance: 0.0
Reprocessing Skill: 12182.0
oreBasicType: 46677.0
descriptionID: 530594
typeID: 46693
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
Primary Skill required: 3386.0
published: True
portionSize: 1
groupID: 452
46694 - Compressed Jet Ochre This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

This ore is a compressed and much more dense version of the original ore.
Dark Ochre
Click to toggle showing the 19 attributes. raceID: 4
Mass: 1.0
Volume: 4.2
typeNameID: 530381
iconID: 3310
basePrice: 147000
marketGroupID: 522
Stasis Webifier Resistance: 0.0
Reprocessing Skill: 12183.0
oreBasicType: 46675.0
descriptionID: 530596
typeID: 46694
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
Primary Skill required: 3386.0
published: True
portionSize: 1
groupID: 453
46695 - Compressed Brilliant Gneiss This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.
Gneiss
Click to toggle showing the 19 attributes. raceID: 4
Mass: 1.0
Volume: 1.8
typeNameID: 530382
iconID: 3321
basePrice: 157500
marketGroupID: 525
Stasis Webifier Resistance: 0.0
Reprocessing Skill: 12184.0
oreBasicType: 46679.0
descriptionID: 530598
typeID: 46695
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
Primary Skill required: 3386.0
published: True
portionSize: 1
groupID: 467
46696 - Compressed Lustrous Hedbergite This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

This ore is a compressed and much more dense version of the original ore.
Hedbergite
Click to toggle showing the 19 attributes. raceID: 4
Mass: 1.0
Volume: 0.47
typeNameID: 530383
iconID: 3311
basePrice: 56000
marketGroupID: 527
Stasis Webifier Resistance: 0.0
Reprocessing Skill: 12185.0
oreBasicType: 46680.0
descriptionID: 530600
typeID: 46696
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
Primary Skill required: 3386.0
published: True
portionSize: 1
groupID: 454
46697 - Compressed Scintillating Hemorphite This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

This ore is a compressed and much more dense version of the original ore.
Hemorphite
Click to toggle showing the 19 attributes. raceID: 4
Mass: 1.0
Volume: 0.86
typeNameID: 530384
iconID: 3312
basePrice: 122000
marketGroupID: 528
Stasis Webifier Resistance: 0.0
Reprocessing Skill: 12186.0
oreBasicType: 46681.0
descriptionID: 530602
typeID: 46697
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
Primary Skill required: 3386.0
published: True
portionSize: 1
groupID: 455
46698 - Compressed Immaculate Jaspet This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

This ore is a compressed and much more dense version of the original ore.
Jaspet
Click to toggle showing the 19 attributes. raceID: 4
Mass: 1.0
Volume: 0.15
typeNameID: 530385
iconID: 3313
basePrice: 48300
marketGroupID: 529
Stasis Webifier Resistance: 0.0
Reprocessing Skill: 12187.0
oreBasicType: 46682.0
descriptionID: 530604
typeID: 46698
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
Primary Skill required: 3386.0
published: True
portionSize: 1
groupID: 456
46699 - Compressed Resplendant Kernite This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

This ore is a compressed and much more dense version of the original ore.
Kernite
Click to toggle showing the 18 attributes. Stasis Webifier Resistance: 0.0
Mass: 1.0
Volume: 0.19
typeNameID: 530386
iconID: 3314
basePrice: 34200
marketGroupID: 523
Reprocessing Skill: 12188.0
oreBasicType: 46683.0
descriptionID: 530606
typeID: 46699
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
Primary Skill required: 3386.0
published: True
portionSize: 1
groupID: 457
46700 - Compressed Platinoid Omber This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
Omber
Click to toggle showing the 18 attributes. Stasis Webifier Resistance: 0.0
Mass: 1.0
Volume: 0.3
typeNameID: 530387
iconID: 3315
basePrice: 11000
marketGroupID: 526
Reprocessing Skill: 12190.0
oreBasicType: 46684.0
descriptionID: 530608
typeID: 46700
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
Primary Skill required: 3386.0
published: True
portionSize: 1
groupID: 469
46701 - Compressed Sparkling Plagioclase This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

This ore is a compressed and much more dense version of the original ore.
Plagioclase
Click to toggle showing the 18 attributes. Stasis Webifier Resistance: 0.0
Mass: 1.0
Volume: 0.15
typeNameID: 530388
iconID: 3320
basePrice: 7750
marketGroupID: 516
Reprocessing Skill: 12191.0
oreBasicType: 46685.0
descriptionID: 530610
typeID: 46701
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
Primary Skill required: 3386.0
published: True
portionSize: 1
groupID: 458
46702 - Compressed Opulent Pyroxeres This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

This ore is a compressed and much more dense version of the original ore.
Pyroxeres
Click to toggle showing the 18 attributes. Stasis Webifier Resistance: 0.0
Mass: 1.0
Volume: 0.16
typeNameID: 530389
iconID: 3318
basePrice: 6100
marketGroupID: 515
Reprocessing Skill: 12192.0
oreBasicType: 46686.0
descriptionID: 530612
typeID: 46702
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
Primary Skill required: 3386.0
published: True
portionSize: 1
groupID: 459
46703 - Compressed Glossy Scordite This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
Scordite
Click to toggle showing the 18 attributes. Stasis Webifier Resistance: 0.0
Mass: 1.0
Volume: 0.19
typeNameID: 530390
iconID: 3317
basePrice: 2500
marketGroupID: 519
Reprocessing Skill: 12193.0
oreBasicType: 46687.0
descriptionID: 530614
typeID: 46703
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
Primary Skill required: 3386.0
published: True
portionSize: 1
groupID: 460
46704 - Compressed Dazzling Spodumain This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
Spodumain
Click to toggle showing the 19 attributes. raceID: 4
Mass: 1.0
Volume: 28.0
typeNameID: 530391
iconID: 3316
basePrice: 463000
marketGroupID: 517
Stasis Webifier Resistance: 0.0
Reprocessing Skill: 12194.0
oreBasicType: 46688.0
descriptionID: 530616
typeID: 46704
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
Primary Skill required: 3386.0
published: True
portionSize: 1
groupID: 461
46705 - Compressed Stable Veldspar This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

This ore is a compressed and much more dense version of the original ore.
Veldspar
Click to toggle showing the 18 attributes. Stasis Webifier Resistance: 0.0
Mass: 4000.0
Volume: 0.15
typeNameID: 530392
iconID: 3319
basePrice: 1860
marketGroupID: 518
Reprocessing Skill: 12195.0
oreBasicType: 46689.0
descriptionID: 530618
typeID: 46705
radius: 1.0
asteroidMetaLevel: 4.0
Capacity: 0.0
Primary Skill required: 3386.0
published: True
portionSize: 1
groupID: 462
46707 - Magnate Headhunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46707
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530453
published: True
marketGroupID: 2002
basePrice: 0.0
portionSize: 1
groupID: 1311
46708 - Omen Headhunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46708
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530454
published: True
marketGroupID: 1990
basePrice: 0.0
portionSize: 1
groupID: 1311
46709 - Oracle Headhunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46709
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530455
published: True
marketGroupID: 1956
basePrice: 0.0
portionSize: 1
groupID: 1311
46710 - Abaddon Headhunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46710
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530456
published: True
marketGroupID: 1964
basePrice: 0.0
portionSize: 1
groupID: 1311
46711 - Avatar Headhunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46711
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530457
published: True
marketGroupID: 1978
basePrice: 0.0
portionSize: 1
groupID: 1311
46712 - Merlin Headhunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46712
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530458
published: True
marketGroupID: 2003
basePrice: 0.0
portionSize: 1
groupID: 1311
46713 - Caracal Headhunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46713
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530459
published: True
marketGroupID: 1991
basePrice: 0.0
portionSize: 1
groupID: 1311
46714 - Drake Headhunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46714
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530460
published: True
marketGroupID: 1957
basePrice: 0.0
portionSize: 1
groupID: 1311
46715 - Raven Headhunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46715
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530461
published: True
marketGroupID: 1965
basePrice: 0.0
portionSize: 1
groupID: 1311
46716 - Phoenix Headhunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46716
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530462
published: True
marketGroupID: 1981
basePrice: 0.0
portionSize: 1
groupID: 1311
46717 - Tristan Headhunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46717
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530463
published: True
marketGroupID: 2004
basePrice: 0.0
portionSize: 1
groupID: 1311
46718 - Vexor Headhunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46718
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530464
published: True
marketGroupID: 1992
basePrice: 0.0
portionSize: 1
groupID: 1311
46719 - Talos Headhunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46719
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530465
published: True
marketGroupID: 1958
basePrice: 0.0
portionSize: 1
groupID: 1311
46720 - Dominix Headhunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46720
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530466
published: True
marketGroupID: 1966
basePrice: 0.0
portionSize: 1
groupID: 1311
46721 - Nyx Headhunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46721
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530467
published: True
marketGroupID: 1976
basePrice: 0.0
portionSize: 1
groupID: 1311
46722 - Slasher Headhunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46722
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530468
published: True
marketGroupID: 2005
basePrice: 0.0
portionSize: 1
groupID: 1311
46723 - Rupture Headhunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46723
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530469
published: True
marketGroupID: 1993
basePrice: 0.0
portionSize: 1
groupID: 1311
46724 - Hurricane Headhunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46724
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530470
published: True
marketGroupID: 1959
basePrice: 0.0
portionSize: 1
groupID: 1311
46725 - Typhoon Headhunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46725
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530471
published: True
marketGroupID: 1967
basePrice: 0.0
portionSize: 1
groupID: 1311
46726 - Hel Headhunter SKIN (Permanent) No Description Super Kerr-Induced Nanocoatings
Click to toggle showing the 12 attributes. typeID: 46726
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530472
published: True
marketGroupID: 1977
basePrice: 0.0
portionSize: 1
groupID: 1311
46727 - Cormorant Octopus Red Flight SKIN (Permanent) The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy.

Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530490
typeID: 46727
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530481
published: True
marketGroupID: 1995
basePrice: 0.0
portionSize: 1
groupID: 1311
46728 - Jackdaw Octopus Red Flight SKIN (Permanent) The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy.

Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530493
typeID: 46728
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530482
published: True
marketGroupID: 2391
basePrice: 0.0
portionSize: 1
groupID: 1311
46729 - Caracal Octopus Red Flight SKIN (Permanent) The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy.

Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530488
typeID: 46729
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530483
published: True
marketGroupID: 1991
basePrice: 0.0
portionSize: 1
groupID: 1311
46730 - Cerberus Octopus Red Flight SKIN (Permanent) The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy.

Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530489
typeID: 46730
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530484
published: True
marketGroupID: 2070
basePrice: 0.0
portionSize: 1
groupID: 1311
46731 - Drake Octopus Red Flight SKIN (Permanent) The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy.

Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530491
typeID: 46731
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530485
published: True
marketGroupID: 1957
basePrice: 0.0
portionSize: 1
groupID: 1311
46732 - Raven Octopus Red Flight SKIN (Permanent) The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy.

Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530494
typeID: 46732
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530486
published: True
marketGroupID: 1965
basePrice: 0.0
portionSize: 1
groupID: 1311
46733 - Golem Octopus Red Flight SKIN (Permanent) The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy.

Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530492
typeID: 46733
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530487
published: True
marketGroupID: 2025
basePrice: 0.0
portionSize: 1
groupID: 1311
46734 - Venture Lodestrike SKIN (Permanent) To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530551
typeID: 46734
radius: 1
raceID: 128
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530509
published: True
marketGroupID: 2321
basePrice: 0.0
portionSize: 1
groupID: 1311
46735 - Procurer Lodestrike SKIN (Permanent) To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530544
typeID: 46735
radius: 1
raceID: 128
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530510
published: True
marketGroupID: 2319
basePrice: 0.0
portionSize: 1
groupID: 1311
46736 - Retriever Lodestrike SKIN (Permanent) To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530547
typeID: 46736
radius: 1
raceID: 128
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530511
published: True
marketGroupID: 2319
basePrice: 0.0
portionSize: 1
groupID: 1311
46737 - Covetor Lodestrike SKIN (Permanent) To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530533
typeID: 46737
radius: 1
raceID: 128
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530512
published: True
marketGroupID: 2319
basePrice: 0.0
portionSize: 1
groupID: 1311
46738 - Skiff Lodestrike SKIN (Permanent) To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530549
typeID: 46738
radius: 1
raceID: 128
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530513
published: True
marketGroupID: 2012
basePrice: 0.0
portionSize: 1
groupID: 1311
46739 - Mackinaw Lodestrike SKIN (Permanent) To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530538
typeID: 46739
radius: 1
raceID: 128
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530514
published: True
marketGroupID: 2012
basePrice: 0.0
portionSize: 1
groupID: 1311
46740 - Hulk Lodestrike SKIN (Permanent) To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530535
typeID: 46740
radius: 1
raceID: 128
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530515
published: True
marketGroupID: 2012
basePrice: 0.0
portionSize: 1
groupID: 1311
46741 - Orca Lodestrike SKIN (Permanent) To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530543
typeID: 46741
radius: 1
raceID: 128
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530516
published: True
marketGroupID: 2338
basePrice: 0.0
portionSize: 1
groupID: 1311
46742 - Rorqual Lodestrike SKIN (Permanent) To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530548
typeID: 46742
radius: 1
raceID: 128
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530517
published: True
marketGroupID: 1969
basePrice: 0.0
portionSize: 1
groupID: 1311
46743 - Noctis Lodestrike SKIN (Permanent) To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530541
typeID: 46743
radius: 1
raceID: 128
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530518
published: True
marketGroupID: 2328
basePrice: 0.0
portionSize: 1
groupID: 1311
46744 - Bestower Lodestrike SKIN (Permanent) To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530531
typeID: 46744
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530519
published: True
marketGroupID: 2007
basePrice: 0.0
portionSize: 1
groupID: 1311
46745 - Prorator Lodestrike SKIN (Permanent) To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530545
typeID: 46745
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530520
published: True
marketGroupID: 2088
basePrice: 0.0
portionSize: 1
groupID: 1311
46746 - Impel Lodestrike SKIN (Permanent) To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530536
typeID: 46746
radius: 1
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530521
published: True
marketGroupID: 2088
basePrice: 0.0
portionSize: 1
groupID: 1311
46747 - Mammoth Lodestrike SKIN (Permanent) To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530539
typeID: 46747
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530522
published: True
marketGroupID: 2010
basePrice: 0.0
portionSize: 1
groupID: 1311
46748 - Prowler Lodestrike SKIN (Permanent) To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530546
typeID: 46748
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530523
published: True
marketGroupID: 2091
basePrice: 0.0
portionSize: 1
groupID: 1311
46749 - Mastodon Lodestrike SKIN (Permanent) To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530540
typeID: 46749
radius: 1
raceID: 2
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530524
published: True
marketGroupID: 2091
basePrice: 0.0
portionSize: 1
groupID: 1311
46750 - Iteron Mark V Lodestrike SKIN (Permanent) To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530537
typeID: 46750
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530525
published: True
marketGroupID: 2009
basePrice: 0.0
portionSize: 1
groupID: 1311
46751 - Viator Lodestrike SKIN (Permanent) To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530552
typeID: 46751
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530526
published: True
marketGroupID: 2090
basePrice: 0.0
portionSize: 1
groupID: 1311
46752 - Occator Lodestrike SKIN (Permanent) To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530542
typeID: 46752
radius: 1
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530527
published: True
marketGroupID: 2090
basePrice: 0.0
portionSize: 1
groupID: 1311
46753 - Tayra Lodestrike SKIN (Permanent) To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530550
typeID: 46753
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530528
published: True
marketGroupID: 2008
basePrice: 0.0
portionSize: 1
groupID: 1311
46754 - Crane Lodestrike SKIN (Permanent) To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530534
typeID: 46754
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530529
published: True
marketGroupID: 2089
basePrice: 0.0
portionSize: 1
groupID: 1311
46755 - Bustard Lodestrike SKIN (Permanent) To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Super Kerr-Induced Nanocoatings
Click to toggle showing the 13 attributes. descriptionID: 530532
typeID: 46755
radius: 1
raceID: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 530530
published: True
marketGroupID: 2089
basePrice: 0.0
portionSize: 1
groupID: 1311
46756 - Headhunter Crate This crate contains one random SKIN license from the following:

<url=showinfo:46707>Magnate Headhunter SKIN (Permanent)</url>
<url=showinfo:46708>Omen Headhunter SKIN (Permanent)</url>
<url=showinfo:46712>Merlin Headhunter SKIN (Permanent)</url>
<url=showinfo:46713>Caracal Headhunter SKIN (Permanent)</url>
<url=showinfo:46717>Tristan Headhunter SKIN (Permanent)</url>
<url=showinfo:46718>Vexor Headhunter SKIN (Permanent)</url>
<url=showinfo:46722>Slasher Headhunter SKIN (Permanent)</url>
<url=showinfo:46723>Rupture Headhunter SKIN (Permanent)</url>
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 530564
typeID: 46756
radius: 1
Mass: 0.0
Capacity: 0.0
Volume: 0.1
typeNameID: 530563
iconID: 2039
published: True
marketGroupID: 1661
basePrice: 0.0
portionSize: 1
groupID: 1194
46760 - ♦ Moa The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns can rain death upon foes. ♦ Cruiser
Click to toggle showing the 63 attributes. Mass: 12000000.0
Shield Capacity: 8430.9375
Structure Hitpoints: 1875.0
Armor EM Damage Resistance: 0.425
Armor Explosive Damage Resistance: 0.765
Armor Kinetic Damage Resistance: 0.6375
Armor Thermal Damage Resistance: 0.4675
Shield EM Damage Resistance: 0.362239363
Shield Explosive Damage Resistance: 0.245
Shield Kinetic Damage Resistance: 0.294
Shield Thermal Damage Resistance: 0.392
entityBracketColour: 1.0
graphicID: 1824
Maximum Velocity: 564.9356618
Capacity: 450.0
Signature Radius: 180.3017864
entityFactionLoss: 0.0
Rate of fire: 2608.819505
Scan Resolution: 325.0
Optimal Range: 16874.30877
Armor Hitpoints: 1250.0
Damage Modifier: 35.92040358
Inertia Modifier: 0.351
Capacitor Recharge time: 367500.0
Maximum Targeting Range: 68750.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.402
Structure Thermal Damage Resistance: 0.402
Structure Explosive Damage Resistance: 0.402
Structure EM Damage Resistance: 0.402
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 16.8
Thermal damage: 12.0
portionSize: 1
groupID: 1813
typeNameID: 521339
Accuracy falloff : 19074.63994
Turret Tracking: 10.95
typeID: 46760
radius: 166.0
soundID: 20070
wreckTypeID: 26495
published: False
Maximum Locked Targets: 7.0
raceID: 1
Volume: 101000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 20.4
Shield recharge time: 937500.0
descriptionID: 523150
Bounty: 0.0
Capacitor Capacity: 2625.0
Gravimetric ECM Jammer Strength: 2.6
Ladar ECM Jammer Strength: 2.6
Magnetometric ECM Jammer Strength: 2.6
RADAR ECM Jammer Strength: 2.6
gfxTurretID: 12346.0
gfxBoosterID: 395.0
basePrice: 0.0
Security Status Kill Amount: 0.01
Removed Items (1 Entries)

Please note that a "removed" item usually means the item was just not yet added to the "newer" build.

TypeID & Name Description Group Attributes
441265 - No Name No Description #System

Changed Blueprints (160 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
2742 - Biochemical Silo Blueprint BP Price: 50,000,000 ISK
Build Time: 5:00:00
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
112x Megacyte
55556x Tritanium
3x Organic Mortar Applicators
222x Nocxium
3x Recursive Computing Module
Skills:
Industry V
Outcome:
1x Biochemical Silo (25270)
BP Price: 50,000,000 ISK
Build Time: 5:00:00
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
1x Biochemical Silo
Skills:
Starbase Management V
Industry V
Outcome:
1x Biochemical Silo (25270)
BP Price: 50,000,000 ISK
Build Time: 5:00:00
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
1
12x 40
55556x 34
3x 2870
222x 38
3x 2871
Skills:
x 25270
Skills:
3365 V

3380 V
Outcome:
1x 25270
2743 - Catalyst Silo Blueprint BP Price: 50,000,000 ISK
Build Time: 5:00:00
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
112x Megacyte
55556x Tritanium
1x Organic Mortar Applicators
222x Nocxium
1x Recursive Computing Module
Skills:
Industry V
Outcome:
1x Catalyst Silo (25271)
BP Price: 50,000,000 ISK
Build Time: 5:00:00
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
1x Catalyst Silo
Skills:
Starbase Management V
Industry V
Outcome:
1x Catalyst Silo (25271)
BP Price: 50,000,000 ISK
Build Time: 5:00:00
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
1
12x 40
55556x 34
1x 2870
222x 38
1x 28
x 25271
Skills:
3365 V
3380 V
Outcome:
1x 25271
2744 - Coupling Array Blueprint BP Price: 50,000,000 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
55556x Tritanium
1x Sterile Conduits
1x Organic Mortar Applicators
222x Nocxium
Skills:
Industry V
Outcome:
1x Coupling Array (17982)
BP Price: 50,000,000 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
1x Coupling Array
Skills:
Starbase Management V
Industry V
Outcome:
1x Coupling Array (17982)
BP Price: 50,000,000 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
55556x 34
1x 2875
1x 2870
222x 38
1x 17982
Skills:
3365 V
3380 V
Outcome:
1x 17982
2745 - General Storage Blueprint BP Price: 50,000,000 ISK
Build Time: 5:00:00
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
112x Megacyte
55556x Tritanium
1x Organic Mortar Applicators
222x Nocxium
1x Recursive Computing Module
Skills:
Industry V
Outcome:
1x General Storage (25821)
BP Price: 50,000,000 ISK
Build Time: 5:00:00
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
1x General Storage
Skills:
Starbase Management V
Industry V
Outcome:
1x General Storage (25821)
BP Price: 50,000,000 ISK
Build Time: 5:00:00
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
1
12x 40
55556x 34
1x 2870
222x 38
1x 287
x 25821
Skills:
3365 V
3380 V
Outcome:
1x 25821
2746 - Hazardous Chemical Silo Blueprint BP Price: 50,000,000 ISK
Build Time: 5:00:00
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
112x Megacyte
55556x Tritanium
4x Organic Mortar Applicators
222x Nocxium
4x Recursive Computing Module
Skills:
Industry V
Outcome:
1x Hazardous Chemical Silo (25280)
BP Price: 50,000,000 ISK
Build Time: 5:00:00
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
1x Hazardous Chemical Silo
Skills:
Starbase Management V
Industry V
Outcome:
1x Hazardous Chemical Silo (25280)
BP Price: 50,000,000 ISK
Build Time: 5:00:00
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
1
12x 40
55556x 34
4
x 252870
222x 38
4x 2871
Skills:
3365 V

3380 V
Outcome:
1x 25280
2747 - Hybrid Polymer Silo Blueprint BP Price: 50,000,000 ISK
Build Time: 5:00:00
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
112x Megacyte
55556x Tritanium
1x Organic Mortar Applicators
222x Nocxium
1x Recursive Computing Module
Skills:
Industry V
Outcome:
1x Hybrid Polymer Silo (30655)
BP Price: 50,000,000 ISK
Build Time: 5:00:00
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
1x Hybrid Polymer Silo
Skills:
Starbase Management V
Industry V
Outcome:
1x Hybrid Polymer Silo (30655)
BP Price: 50,000,000 ISK
Build Time: 5:00:00
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
1
12x 40
55556x 34
1x 2870
222x 38
1x 2871
x 30655
Skills:
3365 V
3380 V
Outcome:
1x 30655
2748 - Silo Blueprint BP Price: 50,000,000 ISK
Build Time: 5:00:00
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
112x Megacyte
55556x Tritanium
2x Sterile Conduits
222x Nocxium
2x Recursive Computing Module
Skills:
Industry V
Outcome:
1x Silo (14343)
BP Price: 50,000,000 ISK
Build Time: 5:00:00
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
1x Silo
Skills:
Starbase Management V
Industry V
Outcome:
1x Silo (14343)
BP Price: 50,000,000 ISK
Build Time: 5:00:00
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
1
12x 40
55556x 34
2x 2875
222x 38
2x 2871
x 14343
Skills:
3365 V
3380 V
Outcome:
1x 14343
2786 - Moon Harvesting Array Blueprint BP Price: 100,000,000 ISK
Build Time: 5:00:00
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
2x Self-Harmonizing Power Core
4x Broadcast Node
2x Nano-Factory
1x Capital Construction Parts
2x Recursive Computing Module
Skills:
Industry V
Outcome:
1x Moon Harvesting Array (16221)
BP Price: 100,000,000 ISK
Build Time: 5:00:00
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
1x Moon Harvesting Array
Skills:
Starbase Management V
Industry V
Outcome:
1x Moon Harvesting Array (16221)
BP Price: 100,000,000 ISK
Build Time: 5:00:00
Copy:14400 ME:6300 TE:6300 Limit:10x
Materials:
2x 2872
4x 2867
2x 2869
1x 21037
2x 287
1x 16221
Skills:
3365 V
3380 V
Outcome:
1x 16221
2790 - Biochemical Reactor Array Blueprint BP Price: 50,000,000 ISK
Build Time: 6:40:00
Copy:19200 ME:8400 TE:8400 Limit:7x
Materials:
55556x Tritanium
111x Nocxium
222x Megacyte
2x Broadcast Node
1x Integrity Response Drones
4x Nano-Factory
2x Organic Mortar Applicators
1x Recursive Computing Module
1x Wetware Mainframe
Skills:
Industry V
Outcome:
1x Biochemical Reactor Array (24684)
BP Price: 50,000,000 ISK
Build Time: 6:40:00
Copy:19200 ME:8400 TE:8400 Limit:7x
Materials:
1x Biochemical Reactor Array
Skills:
Starbase Management V
Industry V
Outcome:
1x Biochemical Reactor Array (24684)
BP Price: 50,000,000 ISK
Build Time: 6:40:00
Copy:19200 ME:8400 TE:8400 Limit:7x
Materials:
55556x 34
111x 38
222x 40
2x 2867
1x 2868
4x 2869
2x 2870
1x 2871
1x 2876
1x 24684
Skills:
3365 V
3380 V
Outcome:
1x 24684
2791 - Complex Reactor Array Blueprint BP Price: 50,000,000 ISK
Build Time: 6:40:00
Copy:19200 ME:8400 TE:8400 Limit:7x
Materials:
55556x Tritanium
111x Nocxium
222x Megacyte
3x Broadcast Node
1x Integrity Response Drones
2x Nano-Factory
3x Organic Mortar Applicators
1x Recursive Computing Module
1x Wetware Mainframe
Skills:
Industry V
Outcome:
1x Complex Reactor Array (16869)
BP Price: 50,000,000 ISK
Build Time: 6:40:00
Copy:19200 ME:8400 TE:8400 Limit:7x
Materials:
1x Complex Reactor Array
Skills:
Starbase Management V
Industry V
Outcome:
1x Complex Reactor Array (16869)
BP Price: 50,000,000 ISK
Build Time: 6:40:00
Copy:19200 ME:8400 TE:8400 Limit:7x
Materials:
55556x 34
111x 38
222x 40
3x 2867
1x 2868
2x 2869
3x 2870
1x 2871
1x 2876
Skills:
1x 16869
Skills:
3365 V

3380 V
Outcome:
1x 16869
2793 - Medium Biochemical Reactor Array Blueprint BP Price: 50,000,000 ISK
Build Time: 6:40:00
Copy:19200 ME:8400 TE:8400 Limit:7x
Materials:
55556x Tritanium
222x Nocxium
112x Megacyte
1x Broadcast Node
1x Integrity Response Drones
1x Nano-Factory
Skills:
Industry V
Outcome:
1x Medium Biochemical Reactor Array (22634)
BP Price: 50,000,000 ISK
Build Time: 6:40:00
Copy:19200 ME:8400 TE:8400 Limit:7x
Materials:
1x Medium Biochemical Reactor Array
Skills:
Starbase Management V
Industry V
Outcome:
1x Medium Biochemical Reactor Array (22634)
BP Price: 50,000,000 ISK
Build Time: 6:40:00
Copy:19200 ME:8400 TE:8400 Limit:7x
Materials:
55556x 34
222x 38
112x 40
1x 2867
1x 2868
1x 2869
1x 22634
Skills:
3365 V
3380 V
Outcome:
1x 22634
2795 - Polymer Reactor Array Blueprint BP Price: 50,000,000 ISK
Build Time: 6:40:00
Copy:19200 ME:8400 TE:8400 Limit:7x
Materials:
55556x Tritanium
222x Nocxium
112x Megacyte
1x Broadcast Node
1x Integrity Response Drones
1x Nano-Factory
Skills:
Industry V
Outcome:
1x Polymer Reactor Array (30656)
BP Price: 50,000,000 ISK
Build Time: 6:40:00
Copy:19200 ME:8400 TE:8400 Limit:7x
Materials:
1x Polymer Reactor Array
Skills:
Starbase Management V
Industry V
Outcome:
1x Polymer Reactor Array (30656)
BP Price: 50,000,000 ISK
Build Time: 6:40:00
Copy:19200 ME:8400 TE:8400 Limit:7x
Materials:
55556x 34
222x 38
112x 40
1x 2867
1x 2868
1x 2869
1x 30656
Skills:
3365 V
3380 V
Outcome:
1x 30656
2797 - Simple Reactor Array Blueprint BP Price: 50,000,000 ISK
Build Time: 6:40:00
Copy:19200 ME:8400 TE:8400 Limit:7x
Materials:
55556x Tritanium
222x Nocxium
112x Megacyte
1x Broadcast Node
1x Integrity Response Drones
1x Nano-Factory
Skills:
Industry V
Outcome:
1x Simple Reactor Array (20175)
BP Price: 50,000,000 ISK
Build Time: 6:40:00
Copy:19200 ME:8400 TE:8400 Limit:7x
Materials:
1x Simple Reactor Array
Skills:
Starbase Management V
Industry V
Outcome:
1x Simple Reactor Array (20175)
BP Price: 50,000,000 ISK
Build Time: 6:40:00
Copy:19200 ME:8400 TE:8400 Limit:7x
Materials:
55556x 34
222x 38
112x 40
1x 2867
1x 2868
1x 2869
1x 20175
Skills:
3365 V
3380 V
Outcome:
1x 20175
33515 - Small Mobile Siphon Unit Blueprint BP Price: 100,000,000 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
238813x Tritanium
34527x Pyerite
20957x Mexallon
6611x Isogen
1919x Nocxium
1260x Zydrine
382x Megacyte
100x Guidance Systems
12x Data Chips
100x Miniature Electronics
Skills:
Industry I
Graviton Physics IV
Electronic Engineering IV
Outcome:
1x Small Mobile Siphon Unit (33477)
BP Price: 100,000,000 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
1x Small Mobile Siphon Unit
Skills:
Industry I
Graviton Physics IV
Electronic Engineering IV
Starbase Management V
Outcome:
1x Small Mobile Siphon Unit (33477)
BP Price: 100,000,000 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
238813x 34
34527x 35
20957x 36
6611x 37
1919x 38
1260x 39
382x 40
100x 9834
12x 17392
100x 9842
1x 33477
Skills:
3380 I
11446 IV
11453 IV
3365 V
Outcome:
1x 33477
33582 - Small Mobile 'Hybrid' Siphon Unit Blueprint BP Price: 100,000,000 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
238813x Tritanium
34527x Pyerite
20957x Mexallon
6611x Isogen
1919x Nocxium
1260x Zydrine
382x Megacyte
100x Guidance Systems
12x Data Chips
100x Miniature Electronics
Skills:
Industry I
Graviton Physics IV
Electronic Engineering IV
Outcome:
1x Small Mobile 'Hybrid' Siphon Unit (33581)
BP Price: 100,000,000 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
1x Small Mobile 'Hybrid' Siphon Unit
Skills:
Industry I
Graviton Physics IV
Electronic Engineering IV
Starbase Management V
Outcome:
1x Small Mobile 'Hybrid' Siphon Unit (33581)
BP Price: 100,000,000 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
238813x 34
34527x 35
20957x 36
6611x 37
1919x 38
1260x 39
382x 40
100x 9834
12x 17392
100x 9842
1x 33581
Skills:
3380 I
11446 IV
11453 IV
3365 V
Outcome:
1x 33581
33584 - Small Mobile 'Rote' Siphon Unit Blueprint BP Price: 120,000,000 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
251058x Tritanium
35082x Pyerite
21068x Mexallon
6611x Isogen
1986x Nocxium
1294x Zydrine
402x Megacyte
100x Guidance Systems
12x Data Chips
100x Miniature Electronics
Skills:
Industry I
Graviton Physics IV
Electronic Engineering IV
Outcome:
1x Small Mobile 'Rote' Siphon Unit (33583)
BP Price: 120,000,000 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
1x Small Mobile 'Rote' Siphon Unit
Skills:
Industry I
Graviton Physics IV
Electronic Engineering IV
Starbase Management V
Outcome:
1x Small Mobile 'Rote' Siphon Unit (33583)
BP Price: 120,000,000 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
251058x 34
35082x 35
21068x 36
6611x 37
1986x 38
1294x 39
402x 40
100x 9834
12x 17392
100x 9842
1x 33583
Skills:
3380 I
11446 IV
11453 IV
3365 V
Outcome:
1x 33583
37034 - Standup Moon Drill I Blueprint BP Price: 1,600,000,000 ISK
Build Time: 10:00:00
Copy:28800 ME:12600 TE:12600 Limit:5x
Materials:
10x Broadcast Node
10x Integrity Response Drones
10x Nano-Factory
10x Recursive Computing Module
10x Sterile Conduits
20x Organic Mortar Applicators
20x Self-Harmonizing Power Core
20x Wetware Mainframe
900x Megacyte
2100x Zydrine
4500x Nocxium
24000x Isogen
210000x Mexallon
600000x Pyerite
3000000x Tritanium
Skills:
Capital Ship Construction I
Outcome:
1x Structure Moon Drilling (35901)
BP Price: 1,600,000,000 ISK
Build Time: 10:00:00
Copy:28800 ME:12600 TE:12600 Limit:5x
Materials:
5x Recursive Computing Module
5x Sterile Conduits
5x Wetware Mainframe
10x Broadcast Node
10x Integrity Response Drones
10x Nano-Factory
10x Organic Mortar Applicators
10x Self-Harmonizing Power Core
250x Megacyte
350x Zydrine
1000x Nocxium
10000x Isogen
75000x Mexallon
250000x Pyerite
1500000x Tritanium
Skills:
Outpost Construction I
Outcome:
1x Standup Moon Drill I (45009)
BP Price: 1,600,000,000 ISK
Build Time: 10:00:00
Copy:28800 ME:12600 TE:12600 Limit:5x
Materials:
5x 2871
5x 2875
5x 2876
10x 2867
10x 2868
10x 2869
10x 287
1
10x 2875
20x 2870
20x 2872
20x 2876
90
0
10x 2872
25
0x 40
210350x 39
451000x 38
2410000x 37
21075000x 36
60250000x 35
301500000x 34
Skills:
222423400 I
Outcome:
1x
3590145009
41095 - Scout Scoped Quad 800mm Repeating Cannon Blueprint BP Price: 68,000,000 ISK
Build Time: 10:00:00
Copy:28800 ME:12600 TE:12600 Limit:5x
Materials:
1x Quad 800mm Repeating Cannon I
Skills:
Industry I
Capital Ship Construction I
Outcome:
1x Scout Scoped Quad 800mm Repeating Cannon (41081)
BP Price: 68,000,000 ISK
Build Time: 10:00:00
Copy:28800 ME:12600 TE:12600 Limit:5x
Materials:
1x Quad 800mm Repeating Cannon I
21x Scoped Compounds
29x Scoped Conductors
39x Scoped Electronics
Skills:
Industry I
Capital Ship Construction I
Outcome:
1x Scout Scoped Quad 800mm Repeating Cannon (41081)
BP Price: 68,000,000 ISK
Build Time: 10:00:00
Copy:28800 ME:12600 TE:12600 Limit:5x
Materials:
1x 37289
21x 41311
29x 41312
39x 41310
Skills:
3380 I
22242 I
Outcome:
1x 41081
45540 - Standup Composite Reactor I Blueprint BP Price: 500,000,000 ISK
Build Time: 10:00:00
Copy:28800 ME:12600 TE:12600 Limit:5x
Materials:
4x Integrity Response Drones
4x Recursive Computing Module
4x Wetware Mainframe
5x Broadcast Node
5x Self-Harmonizing Power Core
5x Sterile Conduits
7x Nano-Factory
8x Organic Mortar Applicators
350x Megacyte
800x Zydrine
2000x Nocxium
16000x Isogen
50000x Mexallon
200000x Pyerite
850000x Tritanium
Skills:
Outpost Construction I
Outcome:
1x Standup Composite Reactor I (45537)
BP Price: 1,000,000,000 ISK
Build Time: 10:00:00
Copy:28800 ME:12600 TE:12600 Limit:5x
Materials:
5x Broadcast Node
5x Recursive Computing Module
5x Self-Harmonizing Power Core
5x Wetware Mainframe
10x Integrity Response Drones
10x Sterile Conduits
15x Nano-Factory
15x Organic Mortar Applicators
600x Megacyte
1000x Zydrine
4000x Nocxium
25000x Isogen
100000x Mexallon
400000x Pyerite
2000000x Tritanium
Skills:
Outpost Construction I
Outcome:
1x Standup Composite Reactor I (45537)
BP Price: 51,000,000,000 ISK
Build Time: 10:00:00
Copy:28800 ME:12600 TE:12600 Limit:5x
Materials:
45x 2868
4
7
5
x 2871
45x 28762
5x 28
67
5x 2872
5
76
10x 2868
10
x 2875
715x 2869
815x 2870
35600x 40
81000x 39
24000x 38
1625000x 37
5100000x 36
2400000x 35
852000000x 34
Skills:
3400 I
Outcome:
1x 45537
45541 - Standup Hybrid Reactor I Blueprint BP Price: 500,000,000 ISK
Build Time: 10:00:00
Copy:28800 ME:12600 TE:12600 Limit:5x
Materials:
2x Sterile Conduits
3x Broadcast Node
4x Organic Mortar Applicators
5x Integrity Response Drones
6x Recursive Computing Module
6x Self-Harmonizing Power Core
6x Wetware Mainframe
8x Nano-Factory
400x Megacyte
500x Zydrine
1500x Nocxium
14000x Isogen
62500x Mexallon
210000x Pyerite
800000x Tritanium
Skills:
Outpost Construction I
Outcome:
1x Standup Hybrid Reactor I (45538)
BP Price: 1,000,000,000 ISK
Build Time: 10:00:00
Copy:28800 ME:12600 TE:12600 Limit:5x
Materials:
5x Broadcast Node
5x Recursive Computing Module
5x Self-Harmonizing Power Core
5x Wetware Mainframe
10x Integrity Response Drones
10x Sterile Conduits
15x Nano-Factory
15x Organic Mortar Applicators
600x Megacyte
1000x Zydrine
4000x Nocxium
25000x Isogen
100000x Mexallon
400000x Pyerite
2000000x Tritanium
Skills:
Outpost Construction I
Outcome:
1x Standup Hybrid Reactor I (45538)
BP Price: 51,000,000,000 ISK
Build Time: 10:00:00
Copy:28800 ME:12600 TE:12600 Limit:5x
Materials:
25x 2875
3x 2867
4
67
5x 2871
5
x 28702
5x 28
68
6x 2871
6x 2872
6x 2876
8x 2869
4
76
10x 2868
10x 2875
15x 2869
15x 2870
6
00x 40
51000x 39
154000x 38
1425000x 37
625100000x 36
21400000x 35
82000000x 34
Skills:
3400 I
Outcome:
1x 45538
45542 - Standup Biochemical Reactor I Blueprint BP Price: 500,000,000 ISK
Build Time: 10:00:00
Copy:28800 ME:12600 TE:12600 Limit:5x
Materials:
3x Integrity Response Drones
4x Broadcast Node
4x Self-Harmonizing Power Core
5x Nano-Factory
5x Recursive Computing Module
5x Wetware Mainframe
8x Sterile Conduits
9x Organic Mortar Applicators
375x Megacyte
1000x Zydrine
2500x Nocxium
20000x Isogen
55000x Mexallon
180000x Pyerite
750000x Tritanium
Skills:
Outpost Construction I
Outcome:
1x Standup Biochemical Reactor I (45539)
BP Price: 1,000,000,000 ISK
Build Time: 10:00:00
Copy:28800 ME:12600 TE:12600 Limit:5x
Materials:
5x Broadcast Node
5x Recursive Computing Module
5x Self-Harmonizing Power Core
5x Wetware Mainframe
10x Integrity Response Drones
10x Sterile Conduits
15x Nano-Factory
15x Organic Mortar Applicators
600x Megacyte
1000x Zydrine
4000x Nocxium
25000x Isogen
100000x Mexallon
400000x Pyerite
2000000x Tritanium
Skills:
Outpost Construction I
Outcome:
1x Standup Biochemical Reactor I (45539)
BP Price: 51,000,000,000 ISK
Build Time: 10:00:00
Copy:28800 ME:12600 TE:12600 Limit:5x
Materials:
35x 2868
4
7
5
x 2867
4
71
5
x 2872
5x 28
69
5x 2871
5x 2876
8x 2875
9
76
10x 2868
10x 2875
15x 2869
15
x 2870
375600x 40
1000x 39
254000x 38
2
05000x 37
55100000x 36
18400000x 35
752000000x 34
Skills:
3400 I
Outcome:
1x 45539
45644 - Loggerhead Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 23 days, 3:33:20
Copy:? ME:? TE:? Limit:1x
Materials:
6x Capital Drone Bay
8x Capital Propulsion Engine
10x Capital Sensor Cluster
10x Capital Armor Plates
10x Capital Jump Drive
10x Capital Corporate Hangar Bay
11x Capital Power Generator
16x Capital Construction Parts
19x Capital Ship Maintenance Bay
20x Capital Capacitor Battery
20x Capital Computer System
30x Capital Shield Emitter
30x Capital Siege Array
Skills:
Capital Ship Construction III
Outcome:
1x Loggerhead (45645)
BP Price: 0 ISK
Build Time: 23 days, 3:33:20
Copy:? ME:? TE:? Limit:1x
Materials:
6x 21029
8x 21009
10x 21013
10x 21017
10x 21025
10x 24560
11x 21021
16x 21037
19x 24558
20x 21019
20x 21035
30x 21023
30x 21039
Skills:
22242 III
Outcome:
1x 45645
45646 - Caiman Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 23 days, 3:33:20
Copy:? ME:? TE:? Limit:1x
Materials:
7x Capital Sensor Cluster
7x Capital Power Generator
8x Capital Propulsion Engine
8x Capital Armor Plates
8x Capital Capacitor Battery
9x Capital Corporate Hangar Bay
10x Capital Jump Drive
14x Capital Computer System
14x Capital Construction Parts
18x Capital Ship Maintenance Bay
20x Capital Drone Bay
31x Capital Shield Emitter
31x Capital Siege Array
41x Capital Launcher Hardpoint
Skills:
Capital Ship Construction III
Outcome:
1x Caiman (45647)
BP Price: 0 ISK
Build Time: 23 days, 3:33:20
Copy:? ME:? TE:? Limit:1x
Materials:
7x 21013
7x 21021
8x 21009
8x 21017
8x 21019
9x 24560
10x 21025
14x 21035
14x 21037
18x 24558
20x 21029
31x 21023
31x 21039
41x 21041
Skills:
22242 III
Outcome:
1x 45647
45648 - Komodo Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 104 days, 4:00:00
Copy:? ME:? TE:? Limit:1x
Materials:
133x Capital Propulsion Engine
133x Capital Power Generator
266x Capital Armor Plates
400x Capital Drone Bay
400x Capital Construction Parts
533x Capital Capacitor Battery
667x Capital Sensor Cluster
667x Capital Shield Emitter
667x Capital Jump Drive
667x Capital Computer System
667x Capital Launcher Hardpoint
667x Capital Jump Bridge Array
667x Capital Clone Vat Bay
667x Capital Doomsday Weapon Mount
667x Capital Ship Maintenance Bay
667x Capital Corporate Hangar Bay
Skills:
Capital Ship Construction V
Outcome:
1x Komodo (45649)
BP Price: 0 ISK
Build Time: 104 days, 4:00:00
Copy:? ME:? TE:? Limit:1x
Materials:
133x 21009
133x 21021
266x 21017
400x 21029
400x 21037
533x 21019
667x 21013
667x 21023
667x 21025
667x 21035
667x 21041
667x 24545
667x 24547
667x 24556
667x 24558
667x 24560
Skills:
22242 V
Outcome:
1x 45649
46157 - Methanofullerene Reaction Formula No blueprint entry found. BP Price: 15,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Hydrogen Fuel Block
100x Fullerite-C70
100x Fullerite-C72
300x Isogen
Skills:
Reactions III
Outcome:
160x Methanofullerene (30306)
BP Price: 15,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4246
100x 30372
100x 30373
300x 37
Skills:
45746 III
Outcome:
160x 30306
46158 - Fulleroferrocene Reaction Formula No blueprint entry found. BP Price: 15,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Oxygen Fuel Block
100x Fullerite-C60
200x Fullerite-C50
1000x Tritanium
Skills:
Reactions III
Outcome:
1000x Fulleroferrocene (30303)
BP Price: 15,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4312
100x 30371
200x 30370
1000x 34
Skills:
45746 III
Outcome:
1000x 30303
46159 - PPD Fullerene Fibers Reaction Formula No blueprint entry found. BP Price: 15,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Hydrogen Fuel Block
100x Fullerite-C60
300x Fullerite-C50
800x Pyerite
Skills:
Reactions III
Outcome:
250x PPD Fullerene Fibers (30304)
BP Price: 15,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4246
100x 30371
300x 30370
800x 35
Skills:
45746 III
Outcome:
250x 30304
46160 - Fullerene Intercalated Graphite Reaction Formula No blueprint entry found. BP Price: 15,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Hydrogen Fuel Block
100x Fullerite-C60
100x Fullerite-C70
600x Mexallon
Skills:
Reactions III
Outcome:
120x Fullerene Intercalated Graphite (30305)
BP Price: 15,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4246
100x 30371
100x 30372
600x 36
Skills:
45746 III
Outcome:
120x 30305
46161 - Lanthanum Metallofullerene Reaction Formula No blueprint entry found. BP Price: 15,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Oxygen Fuel Block
100x Fullerite-C70
100x Fullerite-C84
200x Nocxium
Skills:
Reactions III
Outcome:
120x Lanthanum Metallofullerene (30307)
BP Price: 15,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4312
100x 30372
100x 30374
200x 38
Skills:
45746 III
Outcome:
120x 30307
46162 - Scandium Metallofullerene Reaction Formula No blueprint entry found. BP Price: 15,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Helium Fuel Block
25x Zydrine
100x Fullerite-C72
100x Fullerite-C28
Skills:
Reactions III
Outcome:
160x Scandium Metallofullerene (30308)
BP Price: 15,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4247
25x 39
100x 30373
100x 30375
Skills:
45746 III
Outcome:
160x 30308
46163 - Graphene Nanoribbons Reaction Formula No blueprint entry found. BP Price: 15,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Nitrogen Fuel Block
100x Fullerite-C28
100x Fullerite-C32
400x Nocxium
Skills:
Reactions III
Outcome:
120x Graphene Nanoribbons (30309)
BP Price: 15,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4051
100x 30375
100x 30376
400x 38
Skills:
45746 III
Outcome:
120x 30309
46164 - Carbon-86 Epoxy Resin Reaction Formula No blueprint entry found. BP Price: 15,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Nitrogen Fuel Block
30x Zydrine
100x Fullerite-C32
100x Fullerite-C320
Skills:
Reactions III
Outcome:
160x Carbon-86 Epoxy Resin (30310)
BP Price: 15,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4051
30x 39
100x 30376
100x 30377
Skills:
45746 III
Outcome:
160x 30310
46165 - C3-FTM Acid Reaction Formula No blueprint entry found. BP Price: 15,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Helium Fuel Block
80x Megacyte
100x Fullerite-C84
100x Fullerite-C540
Skills:
Reactions III
Outcome:
100x C3-FTM Acid (30311)
BP Price: 15,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4247
80x 40
100x 30374
100x 30378
Skills:
45746 III
Outcome:
100x 30311
46166 - Caesarium Cadmide Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Oxygen Fuel Block
100x Cadmium
100x Caesium
Skills:
Reactions II
Outcome:
200x Caesarium Cadmide (16663)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4312
100x 16643
100x 16647
Skills:
45746 II
Outcome:
200x 16663
46167 - Carbon Polymers Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Helium Fuel Block
100x Hydrocarbons
100x Silicates
Skills:
Reactions II
Outcome:
200x Carbon Polymers (16659)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4247
100x 16633
100x 16636
Skills:
45746 II
Outcome:
200x 16659
46168 - Ceramic Powder Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Hydrogen Fuel Block
100x Evaporite Deposits
100x Silicates
Skills:
Reactions II
Outcome:
200x Ceramic Powder (16660)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4246
100x 16635
100x 16636
Skills:
45746 II
Outcome:
200x 16660
46169 - Crystallite Alloy Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Helium Fuel Block
100x Cobalt
100x Cadmium
Skills:
Reactions II
Outcome:
200x Crystallite Alloy (16655)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4247
100x 16640
100x 16643
Skills:
45746 II
Outcome:
200x 16655
46170 - Dysporite Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Helium Fuel Block
100x Mercury
100x Dysprosium
Skills:
Reactions II
Outcome:
200x Dysporite (16668)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4247
100x 16646
100x 16650
Skills:
45746 II
Outcome:
200x 16668
46171 - Fernite Alloy Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Hydrogen Fuel Block
100x Scandium
100x Vanadium
Skills:
Reactions II
Outcome:
200x Fernite Alloy (16656)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4246
100x 16639
100x 16642
Skills:
45746 II
Outcome:
200x 16656
46172 - Ferrofluid Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Hydrogen Fuel Block
100x Hafnium
100x Dysprosium
Skills:
Reactions II
Outcome:
200x Ferrofluid (16669)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4246
100x 16648
100x 16650
Skills:
45746 II
Outcome:
200x 16669
46173 - Fluxed Condensates Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Oxygen Fuel Block
100x Neodymium
100x Thulium
Skills:
Reactions II
Outcome:
200x Fluxed Condensates (17769)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4312
100x 16651
100x 16653
Skills:
45746 II
Outcome:
200x 17769
46174 - Hexite Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Nitrogen Fuel Block
100x Chromium
100x Platinum
Skills:
Reactions II
Outcome:
200x Hexite (16665)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4051
100x 16641
100x 16644
Skills:
45746 II
Outcome:
200x 16665
46175 - Hyperflurite Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Nitrogen Fuel Block
100x Vanadium
100x Promethium
Skills:
Reactions II
Outcome:
200x Hyperflurite (16666)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4051
100x 16642
100x 16652
Skills:
45746 II
Outcome:
200x 16666
46176 - Neo Mercurite Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Helium Fuel Block
100x Mercury
100x Neodymium
Skills:
Reactions II
Outcome:
200x Neo Mercurite (16667)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4247
100x 16646
100x 16651
Skills:
45746 II
Outcome:
200x 16667
46177 - Platinum Technite Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Nitrogen Fuel Block
100x Platinum
100x Technetium
Skills:
Reactions II
Outcome:
200x Platinum Technite (16662)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4051
100x 16644
100x 16649
Skills:
45746 II
Outcome:
200x 16662
46178 - Rolled Tungsten Alloy Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Nitrogen Fuel Block
100x Tungsten
100x Platinum
Skills:
Reactions II
Outcome:
200x Rolled Tungsten Alloy (16657)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4051
100x 16637
100x 16644
Skills:
45746 II
Outcome:
200x 16657
46179 - Silicon Diborite Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Oxygen Fuel Block
100x Evaporite Deposits
100x Silicates
Skills:
Reactions II
Outcome:
200x Silicon Diborite (16658)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4312
100x 16635
100x 16636
Skills:
45746 II
Outcome:
200x 16658
46180 - Solerium Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Oxygen Fuel Block
100x Chromium
100x Caesium
Skills:
Reactions II
Outcome:
200x Solerium (16664)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4312
100x 16641
100x 16647
Skills:
45746 II
Outcome:
200x 16664
46181 - Sulfuric Acid Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Nitrogen Fuel Block
100x Atmospheric Gases
100x Evaporite Deposits
Skills:
Reactions II
Outcome:
200x Sulfuric Acid (16661)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4051
100x 16634
100x 16635
Skills:
45746 II
Outcome:
200x 16661
46182 - Titanium Chromide Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Oxygen Fuel Block
100x Titanium
100x Chromium
Skills:
Reactions II
Outcome:
200x Titanium Chromide (16654)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4312
100x 16638
100x 16641
Skills:
45746 II
Outcome:
200x 16654
46183 - Vanadium Hafnite Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Hydrogen Fuel Block
100x Vanadium
100x Hafnium
Skills:
Reactions II
Outcome:
200x Vanadium Hafnite (17959)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4246
100x 16642
100x 16648
Skills:
45746 II
Outcome:
200x 17959
46184 - Prometium Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Oxygen Fuel Block
100x Cadmium
100x Promethium
Skills:
Reactions II
Outcome:
200x Prometium (17960)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4312
100x 16643
100x 16652
Skills:
45746 II
Outcome:
200x 17960
46185 - Thulium Hafnite Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Hydrogen Fuel Block
100x Hafnium
100x Thulium
Skills:
Reactions II
Outcome:
200x Thulium Hafnite (33336)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4246
100x 16648
100x 16653
Skills:
45746 II
Outcome:
200x 33336
46186 - Promethium Mercurite Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Helium Fuel Block
100x Mercury
100x Promethium
Skills:
Reactions II
Outcome:
200x Promethium Mercurite (33337)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4247
100x 16646
100x 16652
Skills:
45746 II
Outcome:
200x 33337
46187 - Unrefined Vanadium Hafnite Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Oxygen Fuel Block
100x Titanium
100x Vanadium
Skills:
Reactions IV
Outcome:
1x Unrefined Vanadium Hafnite (32821)
BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4312
100x 16638
100x 16642
Skills:
45746 IV
Outcome:
1x 32821
46188 - Unrefined Platinum Technite Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Helium Fuel Block
100x Cobalt
100x Platinum
Skills:
Reactions IV
Outcome:
1x Unrefined Platinum Technite (32822)
BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4247
100x 16640
100x 16644
Skills:
45746 IV
Outcome:
1x 32822
46189 - Unrefined Solerium Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Hydrogen Fuel Block
100x Scandium
100x Chromium
Skills:
Reactions IV
Outcome:
1x Unrefined Solerium (32823)
BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4246
100x 16639
100x 16641
Skills:
45746 IV
Outcome:
1x 32823
46190 - Unrefined Caesarium Cadmide Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Hydrogen Fuel Block
100x Scandium
100x Cadmium
Skills:
Reactions IV
Outcome:
1x Unrefined Caesarium Cadmide (32824)
BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4246
100x 16639
100x 16643
Skills:
45746 IV
Outcome:
1x 32824
46191 - Unrefined Hexite Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Nitrogen Fuel Block
100x Atmospheric Gases
100x Evaporite Deposits
Skills:
Reactions IV
Outcome:
1x Unrefined Hexite (32825)
BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4051
100x 16634
100x 16635
Skills:
45746 IV
Outcome:
1x 32825
46192 - Unrefined Rolled Tungsten Alloy Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Nitrogen Fuel Block
100x Atmospheric Gases
100x Tungsten
Skills:
Reactions IV
Outcome:
1x Unrefined Rolled Tungsten Alloy (32826)
BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4051
100x 16634
100x 16637
Skills:
45746 IV
Outcome:
1x 32826
46193 - Unrefined Titanium Chromide Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Nitrogen Fuel Block
100x Evaporite Deposits
100x Titanium
Skills:
Reactions IV
Outcome:
1x Unrefined Titanium Chromide (32827)
BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4051
100x 16635
100x 16638
Skills:
45746 IV
Outcome:
1x 32827
46194 - Unrefined Fernite Alloy Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Hydrogen Fuel Block
100x Hydrocarbons
100x Scandium
Skills:
Reactions IV
Outcome:
1x Unrefined Fernite Alloy (32828)
BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4246
100x 16633
100x 16639
Skills:
45746 IV
Outcome:
1x 32828
46195 - Unrefined Crystallite Alloy Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Helium Fuel Block
100x Silicates
100x Cobalt
Skills:
Reactions IV
Outcome:
1x Unrefined Crystallite Alloy (32829)
BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4247
100x 16636
100x 16640
Skills:
45746 IV
Outcome:
1x 32829
46196 - Unrefined Hyperflurite Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Nitrogen Fuel Block
100x Chromium
100x Vanadium
Skills:
Reactions IV
Outcome:
1x Unrefined Hyperflurite (29664)
BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4051
100x 16641
100x 16642
Skills:
45746 IV
Outcome:
1x 29664
46197 - Unrefined Ferrofluid Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Hydrogen Fuel Block
100x Cadmium
100x Hafnium
Skills:
Reactions IV
Outcome:
1x Unrefined Ferrofluid (29663)
BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4246
100x 16643
100x 16648
Skills:
45746 IV
Outcome:
1x 29663
46198 - Unrefined Prometium Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Oxygen Fuel Block
100x Chromium
100x Cadmium
Skills:
Reactions IV
Outcome:
1x Unrefined Prometium (29662)
BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4312
100x 16641
100x 16643
Skills:
45746 IV
Outcome:
1x 29662
46199 - Unrefined Neo Mercurite Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Helium Fuel Block
100x Platinum
100x Mercury
Skills:
Reactions IV
Outcome:
1x Unrefined Neo Mercurite (29661)
BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4247
100x 16644
100x 16646
Skills:
45746 IV
Outcome:
1x 29661
46200 - Unrefined Dysporite Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Helium Fuel Block
100x Cadmium
100x Mercury
Skills:
Reactions IV
Outcome:
1x Unrefined Dysporite (29660)
BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4247
100x 16643
100x 16646
Skills:
45746 IV
Outcome:
1x 29660
46201 - Unrefined Fluxed Condensates Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Oxygen Fuel Block
100x Vanadium
100x Platinum
Skills:
Reactions IV
Outcome:
1x Unrefined Fluxed Condensates (29659)
BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4312
100x 16642
100x 16644
Skills:
45746 IV
Outcome:
1x 29659
46202 - Unrefined Thulium Hafnite Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Hydrogen Fuel Block
100x Vanadium
100x Hafnium
Skills:
Reactions IV
Outcome:
1x Unrefined Thulium Hafnite (33339)
BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4246
100x 16642
100x 16648
Skills:
45746 IV
Outcome:
1x 33339
46203 - Unrefined Promethium Mercurite Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Helium Fuel Block
100x Chromium
100x Mercury
Skills:
Reactions IV
Outcome:
1x Unrefined Promethium Mercurite (33338)
BP Price: 10,000,000 ISK
Build Time: 6:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4247
100x 16641
100x 16646
Skills:
45746 IV
Outcome:
1x 33338
46204 - Titanium Carbide Reaction Formula No blueprint entry found. BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Oxygen Fuel Block
100x Titanium Chromide
100x Silicon Diborite
Skills:
Reactions III
Outcome:
10000x Titanium Carbide (16671)
BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4312
100x 16654
100x 16658
Skills:
45746 III
Outcome:
10000x 16671
46205 - Crystalline Carbonide Reaction Formula No blueprint entry found. BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Helium Fuel Block
100x Crystallite Alloy
100x Carbon Polymers
Skills:
Reactions III
Outcome:
10000x Crystalline Carbonide (16670)
BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4247
100x 16655
100x 16659
Skills:
45746 III
Outcome:
10000x 16670
46206 - Fernite Carbide Reaction Formula No blueprint entry found. BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Hydrogen Fuel Block
100x Fernite Alloy
100x Ceramic Powder
Skills:
Reactions III
Outcome:
10000x Fernite Carbide (16673)
BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4246
100x 16656
100x 16660
Skills:
45746 III
Outcome:
10000x 16673
46207 - Tungsten Carbide Reaction Formula No blueprint entry found. BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Nitrogen Fuel Block
100x Rolled Tungsten Alloy
100x Sulfuric Acid
Skills:
Reactions III
Outcome:
10000x Tungsten Carbide (16672)
BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4051
100x 16657
100x 16661
Skills:
45746 III
Outcome:
10000x 16672
46208 - Sylramic Fibers Reaction Formula No blueprint entry found. BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Helium Fuel Block
100x Ceramic Powder
100x Hexite
Skills:
Reactions III
Outcome:
6000x Sylramic Fibers (16678)
BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4247
100x 16660
100x 16665
Skills:
45746 III
Outcome:
6000x 16678
46209 - Fulleride Reaction Formula No blueprint entry found. BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Nitrogen Fuel Block
100x Carbon Polymers
100x Platinum Technite
Skills:
Reactions III
Outcome:
3000x Fullerides (16679)
BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4051
100x 16659
100x 16662
Skills:
45746 III
Outcome:
3000x 16679
46210 - Phenolic Composites Reaction Formula No blueprint entry found. BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Oxygen Fuel Block
100x Silicon Diborite
100x Caesarium Cadmide
100x Vanadium Hafnite
Skills:
Reactions III
Outcome:
2200x Phenolic Composites (16680)
BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4312
100x 16658
100x 16663
100x 17959
Skills:
45746 III
Outcome:
2200x 16680
46211 - Nanotransistors Reaction Formula No blueprint entry found. BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Nitrogen Fuel Block
100x Sulfuric Acid
100x Platinum Technite
100x Neo Mercurite
Skills:
Reactions III
Outcome:
1500x Nanotransistors (16681)
BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4051
100x 16661
100x 16662
100x 16667
Skills:
45746 III
Outcome:
1500x 16681
46212 - Hypersynaptic Fibers Reaction Formula No blueprint entry found. BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Oxygen Fuel Block
100x Solerium
100x Dysporite
100x Vanadium Hafnite
Skills:
Reactions III
Outcome:
750x Hypersynaptic Fibers (16682)
BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4312
100x 16664
100x 16668
100x 17959
Skills:
45746 III
Outcome:
750x 16682
46213 - Ferrogel Reaction Formula No blueprint entry found. BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Hydrogen Fuel Block
100x Hexite
100x Hyperflurite
100x Ferrofluid
100x Prometium
Skills:
Reactions III
Outcome:
400x Ferrogel (16683)
BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4246
100x 16665
100x 16666
100x 16669
100x 17960
Skills:
45746 III
Outcome:
400x 16683
46214 - Fermionic Condensates Reaction Formula No blueprint entry found. BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Helium Fuel Block
100x Caesarium Cadmide
100x Dysporite
100x Fluxed Condensates
100x Prometium
Skills:
Reactions III
Outcome:
200x Fermionic Condensates (17317)
BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4247
100x 16663
100x 16668
100x 17769
100x 17960
Skills:
45746 III
Outcome:
200x 17317
46215 - Plasmonic Metamaterials Reaction Formula No blueprint entry found. BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Hydrogen Fuel Block
100x Fernite Alloy
100x Neo Mercurite
Skills:
Reactions III
Outcome:
300x Plasmonic Metamaterials (33361)
BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4246
100x 16656
100x 16667
Skills:
45746 III
Outcome:
300x 33361
46216 - Terahertz Metamaterials Reaction Formula No blueprint entry found. BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Helium Fuel Block
100x Rolled Tungsten Alloy
100x Promethium Mercurite
Skills:
Reactions III
Outcome:
300x Terahertz Metamaterials (33360)
BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4247
100x 16657
100x 33337
Skills:
45746 III
Outcome:
300x 33360
46217 - Photonic Metamaterials Reaction Formula No blueprint entry found. BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Oxygen Fuel Block
100x Crystallite Alloy
100x Thulium Hafnite
Skills:
Reactions III
Outcome:
300x Photonic Metamaterials (33359)
BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4312
100x 16655
100x 33336
Skills:
45746 III
Outcome:
300x 33359
46218 - Nonlinear Metamaterials Reaction Formula No blueprint entry found. BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Nitrogen Fuel Block
100x Titanium Chromide
100x Ferrofluid
Skills:
Reactions III
Outcome:
300x Nonlinear Metamaterials (33362)
BP Price: 20,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4051
100x 16654
100x 16669
Skills:
45746 III
Outcome:
300x 33362
46219 - Synth Drop Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Oxygen Fuel Block
20x Garbage
40x Viridian Mykoserocin
Skills:
Reactions I
Outcome:
30x Pure Synth Drop Booster (28688)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4312
20x 41
40x 28701
Skills:
45746 I
Outcome:
30x 28688
46220 - Synth Exile Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Oxygen Fuel Block
20x Garbage
40x Celadon Mykoserocin
Skills:
Reactions I
Outcome:
30x Pure Synth Exile Booster (28689)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4312
20x 41
40x 28696
Skills:
45746 I
Outcome:
30x 28689
46221 - Synth Frentix Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Helium Fuel Block
20x Garbage
40x Lime Mykoserocin
Skills:
Reactions I
Outcome:
30x Pure Synth Frentix Booster (28690)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4247
20x 41
40x 28698
Skills:
45746 I
Outcome:
30x 28690
46222 - Standard Frentix Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Helium Fuel Block
20x Water
20x Lime Cytoserocin
Skills:
Reactions II
Outcome:
15x Pure Standard Frentix Booster (25252)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4247
20x 3645
20x 25277
Skills:
45746 II
Outcome:
15x 25252
46223 - Standard Drop Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Oxygen Fuel Block
20x Water
20x Viridian Cytoserocin
Skills:
Reactions II
Outcome:
15x Pure Standard Drop Booster (25330)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4312
20x 3645
20x 25274
Skills:
45746 II
Outcome:
15x 25330
46224 - Standard Exile Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Oxygen Fuel Block
20x Water
20x Celadon Cytoserocin
Skills:
Reactions II
Outcome:
15x Pure Standard Exile Booster (25331)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4312
20x 3645
20x 25275
Skills:
45746 II
Outcome:
15x 25331
46225 - Standard Mindflood Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Helium Fuel Block
20x Water
20x Malachite Cytoserocin
Skills:
Reactions II
Outcome:
15x Pure Standard Mindflood Booster (25332)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4247
20x 3645
20x 25276
Skills:
45746 II
Outcome:
15x 25332
46226 - Standard X-Instinct Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Hydrogen Fuel Block
20x Water
20x Vermillion Cytoserocin
Skills:
Reactions II
Outcome:
15x Pure Standard X-Instinct Booster (25333)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4246
20x 3645
20x 25278
Skills:
45746 II
Outcome:
15x 25333
46227 - Standard Sooth Sayer Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Hydrogen Fuel Block
20x Water
20x Azure Cytoserocin
Skills:
Reactions II
Outcome:
15x Pure Standard Sooth Sayer Booster (25334)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4246
20x 3645
20x 25279
Skills:
45746 II
Outcome:
15x 25334
46228 - Synth Mindflood Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Helium Fuel Block
20x Garbage
40x Malachite Mykoserocin
Skills:
Reactions I
Outcome:
30x Pure Synth Mindflood Booster (28691)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4247
20x 41
40x 28699
Skills:
45746 I
Outcome:
30x 28691
46229 - Synth Sooth Sayer Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Hydrogen Fuel Block
20x Garbage
40x Azure Mykoserocin
Skills:
Reactions I
Outcome:
30x Pure Synth Sooth Sayer Booster (28692)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4246
20x 41
40x 28695
Skills:
45746 I
Outcome:
30x 28692
46230 - Standard Blue Pill Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Nitrogen Fuel Block
20x Water
20x Amber Cytoserocin
Skills:
Reactions II
Outcome:
15x Pure Standard Blue Pill Booster (25237)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4051
20x 3645
20x 25268
Skills:
45746 II
Outcome:
15x 25237
46231 - Standard Crash Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Nitrogen Fuel Block
20x Water
20x Golden Cytoserocin
Skills:
Reactions II
Outcome:
15x Pure Standard Crash Booster (25242)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4051
20x 3645
20x 25273
Skills:
45746 II
Outcome:
15x 25242
46232 - Synth X-Instinct Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Hydrogen Fuel Block
20x Garbage
40x Vermillion Mykoserocin
Skills:
Reactions I
Outcome:
30x Pure Synth X-Instinct Booster (28693)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4246
20x 41
40x 28700
Skills:
45746 I
Outcome:
30x 28693
46233 - Synth Blue Pill Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Nitrogen Fuel Block
20x Garbage
40x Amber Mykoserocin
Skills:
Reactions I
Outcome:
30x Pure Synth Blue Pill Booster (28686)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4051
20x 41
40x 28694
Skills:
45746 I
Outcome:
30x 28686
46234 - Synth Crash Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Nitrogen Fuel Block
20x Garbage
40x Golden Mykoserocin
Skills:
Reactions I
Outcome:
30x Pure Synth Crash Booster (28687)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4051
20x 41
40x 28697
Skills:
45746 I
Outcome:
30x 28687
46235 - Strong Blue Pill Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Nitrogen Fuel Block
12x Pure Improved Blue Pill Booster
15x Pure Standard Mindflood Booster
20x Hydrochloric Acid
Skills:
Reactions IV
Outcome:
12x Pure Strong Blue Pill Booster (25283)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4051
12x 25241
15x 25332
20x 3773
Skills:
45746 IV
Outcome:
12x 25283
46236 - Improved Crash Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Nitrogen Fuel Block
15x Pure Standard Blue Pill Booster
15x Pure Standard Crash Booster
20x Spirits
Skills:
Reactions III
Outcome:
12x Pure Improved Crash Booster (25335)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4051
15x 25237
15x 25242
20x 9850
Skills:
45746 III
Outcome:
12x 25335
46237 - Improved Drop Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Oxygen Fuel Block
15x Pure Standard Drop Booster
15x Pure Standard Exile Booster
20x Oxygen
Skills:
Reactions III
Outcome:
12x Pure Improved Drop Booster (25336)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4312
15x 25330
15x 25331
20x 3683
Skills:
45746 III
Outcome:
12x 25336
46238 - Improved Exile Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Oxygen Fuel Block
15x Pure Standard Drop Booster
15x Pure Standard Exile Booster
20x Spirits
Skills:
Reactions III
Outcome:
12x Pure Improved Exile Booster (25337)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4312
15x 25330
15x 25331
20x 9850
Skills:
45746 III
Outcome:
12x 25337
46240 - Improved Mindflood Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Helium Fuel Block
15x Pure Standard Frentix Booster
15x Pure Standard Mindflood Booster
20x Oxygen
Skills:
Reactions III
Outcome:
12x Pure Improved Mindflood Booster (25338)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4247
15x 25252
15x 25332
20x 3683
Skills:
45746 III
Outcome:
12x 25338
46241 - Improved Frentix Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Helium Fuel Block
15x Pure Standard Frentix Booster
15x Pure Standard Mindflood Booster
20x Spirits
Skills:
Reactions III
Outcome:
12x Pure Improved Frentix Booster (25339)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4247
15x 25252
15x 25332
20x 9850
Skills:
45746 III
Outcome:
12x 25339
46242 - Improved X-Instinct Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Hydrogen Fuel Block
15x Pure Standard X-Instinct Booster
15x Pure Standard Sooth Sayer Booster
20x Oxygen
Skills:
Reactions III
Outcome:
12x Pure Improved X-Instinct Booster (25340)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4246
15x 25333
15x 25334
20x 3683
Skills:
45746 III
Outcome:
12x 25340
46243 - Improved Sooth Sayer Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Hydrogen Fuel Block
15x Pure Standard X-Instinct Booster
15x Pure Standard Sooth Sayer Booster
20x Spirits
Skills:
Reactions III
Outcome:
12x Pure Improved Sooth Sayer Booster (25341)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4246
15x 25333
15x 25334
20x 9850
Skills:
45746 III
Outcome:
12x 25341
46244 - Strong Crash Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Nitrogen Fuel Block
12x Pure Improved Crash Booster
15x Pure Standard Frentix Booster
20x Hydrochloric Acid
Skills:
Reactions IV
Outcome:
12x Pure Strong Crash Booster (25342)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4051
12x 25335
15x 25252
20x 3773
Skills:
45746 IV
Outcome:
12x 25342
46245 - Strong Drop Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Oxygen Fuel Block
12x Pure Improved Drop Booster
15x Pure Standard X-Instinct Booster
20x Hydrochloric Acid
Skills:
Reactions IV
Outcome:
12x Pure Strong Drop Booster (25343)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4312
12x 25336
15x 25333
20x 3773
Skills:
45746 IV
Outcome:
12x 25343
46246 - Strong Exile Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Oxygen Fuel Block
12x Pure Improved Exile Booster
15x Pure Standard Sooth Sayer Booster
20x Hydrochloric Acid
Skills:
Reactions IV
Outcome:
12x Pure Strong Exile Booster (25344)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4312
12x 25337
15x 25334
20x 3773
Skills:
45746 IV
Outcome:
12x 25344
46247 - Strong Mindflood Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Helium Fuel Block
12x Pure Improved Mindflood Booster
15x Pure Standard Crash Booster
20x Hydrochloric Acid
Skills:
Reactions IV
Outcome:
12x Pure Strong Mindflood Booster (25345)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4247
12x 25338
15x 25242
20x 3773
Skills:
45746 IV
Outcome:
12x 25345
46248 - Strong Frentix Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Helium Fuel Block
12x Pure Improved Frentix Booster
15x Pure Standard Blue Pill Booster
100x Hydrochloric Acid
Skills:
Reactions IV
Outcome:
12x Pure Strong Frentix Booster (25346)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4247
12x 25339
15x 25237
100x 3773
Skills:
45746 IV
Outcome:
12x 25346
46249 - Strong X-Instinct Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Hydrogen Fuel Block
12x Pure Improved X-Instinct Booster
15x Pure Standard Exile Booster
20x Hydrochloric Acid
Skills:
Reactions IV
Outcome:
12x Pure Strong X-Instinct Booster (25347)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4246
12x 25340
15x 25331
20x 3773
Skills:
45746 IV
Outcome:
12x 25347
46250 - Strong Sooth Sayer Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Hydrogen Fuel Block
12x Pure Improved Sooth Sayer Booster
15x Pure Standard Drop Booster
20x Hydrochloric Acid
Skills:
Reactions IV
Outcome:
12x Pure Strong Sooth Sayer Booster (25348)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4246
12x 25341
15x 25330
20x 3773
Skills:
45746 IV
Outcome:
12x 25348
46251 - Improved Blue Pill Booster Reaction Formula No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x Nitrogen Fuel Block
15x Pure Standard Blue Pill Booster
15x Pure Standard Crash Booster
20x Oxygen
Skills:
Reactions III
Outcome:
12x Pure Improved Blue Pill Booster (25241)
BP Price: 10,000,000 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:1000x
Materials:
5x 4051
15x 25237
15x 25242
20x 3683
Skills:
45746 III
Outcome:
12x 25241
46350 - Ubiquitous Moon Ore Mining Crystal I Blueprint No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
445x Nocxium
Skills:
Industry I
Outcome:
1x Ubiquitous Moon Ore Mining Crystal I (46355)
BP Price: 10,000,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
445x 38
Skills:
3380 I
Outcome:
1x 46355
46351 - Ubiquitous Moon Ore Mining Crystal II Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 0:08:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x R.A.M.- Electronics
1x Ubiquitous Moon Ore Mining Crystal I
27x Hypersynaptic Fibers
Skills:
Industry I
High Energy Physics I
Laser Physics I
Outcome:
1x Ubiquitous Moon Ore Mining Crystal II (46356)
BP Price: 0 ISK
Build Time: 0:08:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 11483
1x 46355
27x 16682
Skills:
3380 I
11433 I
11447 I
Outcome:
1x 46356
46352 - Common Moon Ore Mining Crystal I Blueprint No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
473x Nocxium
Skills:
Industry I
Outcome:
1x Common Moon Ore Mining Crystal I (46365)
BP Price: 10,000,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
473x 38
Skills:
3380 I
Outcome:
1x 46365
46353 - Common Moon Ore Mining Crystal II Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 0:08:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x R.A.M.- Electronics
1x Common Moon Ore Mining Crystal I
28x Hypersynaptic Fibers
Skills:
Industry I
High Energy Physics I
Laser Physics I
Outcome:
1x Common Moon Ore Mining Crystal II (46366)
BP Price: 0 ISK
Build Time: 0:08:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 11483
1x 46365
28x 16682
Skills:
3380 I
11433 I
11447 I
Outcome:
1x 46366
46357 - Uncommon Moon Ore Mining Crystal I Blueprint No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
501x Nocxium
Skills:
Industry I
Outcome:
1x Uncommon Moon Ore Mining Crystal I (46367)
BP Price: 10,000,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
501x 38
Skills:
3380 I
Outcome:
1x 46367
46358 - Uncommon Moon Ore Mining Crystal II Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 0:08:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x R.A.M.- Electronics
1x Uncommon Moon Ore Mining Crystal I
29x Hypersynaptic Fibers
Skills:
Industry I
High Energy Physics I
Laser Physics I
Outcome:
1x Uncommon Moon Ore Mining Crystal II (46368)
BP Price: 0 ISK
Build Time: 0:08:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 11483
1x 46367
29x 16682
Skills:
3380 I
11433 I
11447 I
Outcome:
1x 46368
46359 - Rare Moon Ore Mining Crystal I Blueprint No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
529x Nocxium
Skills:
Industry I
Outcome:
1x Rare Moon Ore Mining Crystal I (46369)
BP Price: 10,000,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
529x 38
Skills:
3380 I
Outcome:
1x 46369
46360 - Rare Moon Ore Mining Crystal II Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 0:08:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x R.A.M.- Electronics
1x Rare Moon Ore Mining Crystal I
30x Hypersynaptic Fibers
Skills:
Industry I
High Energy Physics I
Laser Physics I
Outcome:
1x Rare Moon Ore Mining Crystal II (46370)
BP Price: 0 ISK
Build Time: 0:08:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 11483
1x 46369
30x 16682
Skills:
3380 I
11433 I
11447 I
Outcome:
1x 46370
46361 - Exceptional Moon Ore Mining Crystal I Blueprint No blueprint entry found. BP Price: 10,000,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
557x Nocxium
Skills:
Industry I
Outcome:
1x Exceptional Moon Ore Mining Crystal I (46371)
BP Price: 10,000,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
557x 38
Skills:
3380 I
Outcome:
1x 46371
46362 - Exceptional Moon Ore Mining Crystal II Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 0:08:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x R.A.M.- Electronics
1x Exceptional Moon Ore Mining Crystal I
31x Hypersynaptic Fibers
Skills:
Industry I
High Energy Physics I
Laser Physics I
Outcome:
1x Exceptional Moon Ore Mining Crystal II (46372)
BP Price: 0 ISK
Build Time: 0:08:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 11483
1x 46371
31x 16682
Skills:
3380 I
11433 I
11447 I
Outcome:
1x 46372
46500 - Standup L-Set Moon Drilling Proficiency II Blueprint No blueprint entry found. BP Price: 500,000,000 ISK
Build Time: 8:20:00
Copy:1 ME:1 TE:1 Limit:1x
Materials:
1x R.A.M.- Robotics
160x Intact Shield Emitter
160x Enhanced Ward Console
280x Nanite Compound
280x Logic Circuit
280x Capacitor Console
7600x Power Conduit
7600x Power Circuit
7600x Interface Circuit
12000x Lorentz Fluid
12000x Artificial Neural Network
Skills:
Industry V
Outcome:
1x Standup L-Set Moon Drilling Proficiency II (46328)
BP Price: 500,000,000 ISK
Build Time: 8:20:00
Copy:1 ME:1 TE:1 Limit:1x
Materials:
1x 11481
160x 25608
160x 25625
280x 25609
280x 25619
280x 25622
7600x 25613
7600x 25617
7600x 25620
12000x 25610
12000x 25616
Skills:
3380 V
Outcome:
1x 46328
46501 - Standup L-Set Moon Drilling Proficiency I Blueprint No blueprint entry found. BP Price: 500,000,000 ISK
Build Time: 0:50:00
Copy:2400 ME:1050 TE:1050 Limit:60x
Materials:
12000x Malfunctioning Shield Emitter
12000x Contaminated Lorentz Fluid
12000x Tangled Power Conduit
12000x Damaged Artificial Neural Network
12000x Burned Logic Circuit
12000x Fried Interface Circuit
12000x Melted Capacitor Console
12000x Armor Plates
24000x Defective Current Pump
24000x Charred Micro Circuit
Skills:
Industry I
Outcome:
1x Standup L-Set Moon Drilling Proficiency I (46327)
BP Price: 500,000,000 ISK
Build Time: 0:50:00
Copy:2400 ME:1050 TE:1050 Limit:60x
Materials:
12000x 25589
12000x 25591
12000x 25594
12000x 25597
12000x 25600
12000x 25601
12000x 25603
12000x 25605
24000x 25592
24000x 25599
Skills:
3380 I
Outcome:
1x 46327
46502 - Standup M-Set Moon Drilling Stability II Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 8:20:00
Copy:1 ME:1 TE:1 Limit:1x
Materials:
1x R.A.M.- Robotics
16x Intact Shield Emitter
16x Enhanced Ward Console
28x Nanite Compound
28x Logic Circuit
28x Capacitor Console
760x Power Conduit
760x Power Circuit
760x Interface Circuit
1200x Lorentz Fluid
1200x Artificial Neural Network
Skills:
Industry V
Outcome:
1x Standup M-Set Moon Drilling Stability II (46326)
BP Price: 100,000,000 ISK
Build Time: 8:20:00
Copy:1 ME:1 TE:1 Limit:1x
Materials:
1x 11481
16x 25608
16x 25625
28x 25609
28x 25619
28x 25622
760x 25613
760x 25617
760x 25620
1200x 25610
1200x 25616
Skills:
3380 V
Outcome:
1x 46326
46503 - Standup M-Set Moon Drilling Stability I Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 0:50:00
Copy:2400 ME:1050 TE:1050 Limit:60x
Materials:
1600x Malfunctioning Shield Emitter
1600x Contaminated Lorentz Fluid
1600x Tangled Power Conduit
1600x Damaged Artificial Neural Network
1600x Burned Logic Circuit
1600x Fried Interface Circuit
1600x Melted Capacitor Console
1600x Armor Plates
3200x Defective Current Pump
3200x Charred Micro Circuit
Skills:
Industry I
Outcome:
1x Standup M-Set Moon Drilling Stability I (46325)
BP Price: 100,000,000 ISK
Build Time: 0:50:00
Copy:2400 ME:1050 TE:1050 Limit:60x
Materials:
1600x 25589
1600x 25591
1600x 25594
1600x 25597
1600x 25600
1600x 25601
1600x 25603
1600x 25605
3200x 25592
3200x 25599
Skills:
3380 I
Outcome:
1x 46325
46504 - Standup M-Set Moon Drilling Efficiency II Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 8:20:00
Copy:1 ME:1 TE:1 Limit:1x
Materials:
1x R.A.M.- Robotics
16x Intact Shield Emitter
16x Enhanced Ward Console
28x Nanite Compound
28x Logic Circuit
28x Capacitor Console
760x Power Conduit
760x Power Circuit
760x Interface Circuit
1200x Lorentz Fluid
1200x Artificial Neural Network
Skills:
Industry V
Outcome:
1x Standup M-Set Moon Drilling Efficiency II (46324)
BP Price: 100,000,000 ISK
Build Time: 8:20:00
Copy:1 ME:1 TE:1 Limit:1x
Materials:
1x 11481
16x 25608
16x 25625
28x 25609
28x 25619
28x 25622
760x 25613
760x 25617
760x 25620
1200x 25610
1200x 25616
Skills:
3380 V
Outcome:
1x 46324
46505 - Standup M-Set Moon Drilling Efficiency I Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 0:50:00
Copy:2400 ME:1050 TE:1050 Limit:60x
Materials:
1600x Malfunctioning Shield Emitter
1600x Contaminated Lorentz Fluid
1600x Tangled Power Conduit
1600x Damaged Artificial Neural Network
1600x Burned Logic Circuit
1600x Fried Interface Circuit
1600x Melted Capacitor Console
1600x Armor Plates
3200x Defective Current Pump
3200x Charred Micro Circuit
Skills:
Industry I
Outcome:
1x Standup M-Set Moon Drilling Efficiency I (46323)
BP Price: 100,000,000 ISK
Build Time: 0:50:00
Copy:2400 ME:1050 TE:1050 Limit:60x
Materials:
1600x 25589
1600x 25591
1600x 25594
1600x 25597
1600x 25600
1600x 25601
1600x 25603
1600x 25605
3200x 25592
3200x 25599
Skills:
3380 I
Outcome:
1x 46323
46506 - Standup M-Set Composite Reactor Time Efficiency I Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 0:50:00
Copy:2400 ME:1050 TE:1050 Limit:60x
Materials:
1400x Tangled Power Conduit
1600x Scorched Telemetry Processor
1600x Contaminated Nanite Compound
1600x Smashed Trigger Unit
1600x Alloyed Tritanium Bar
1600x Charred Micro Circuit
2800x Ward Console
3200x Fried Interface Circuit
3200x Armor Plates
6400x Malfunctioning Shield Emitter
Skills:
Industry I
Outcome:
1x Standup M-Set Composite Reactor Time Efficiency I (46484)
BP Price: 100,000,000 ISK
Build Time: 0:50:00
Copy:2400 ME:1050 TE:1050 Limit:60x
Materials:
1400x 25594
1600x 25588
1600x 25590
1600x 25593
1600x 25595
1600x 25599
2800x 25606
3200x 25601
3200x 25605
6400x 25589
Skills:
3380 I
Outcome:
1x 46484
46507 - Standup M-Set Composite Reactor Time Efficiency II Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 8:20:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x R.A.M.- Robotics
16x Nanite Compound
16x Single-crystal Superalloy I-beam
28x Power Conduit
28x Intact Armor Plates
200x Current Pump
760x Telemetry Processor
760x Trigger Unit
1200x Lorentz Fluid
1200x Artificial Neural Network
1200x Micro Circuit
Skills:
Industry V
Outcome:
1x Standup M-Set Composite Reactor Time Efficiency II (46485)
BP Price: 100,000,000 ISK
Build Time: 8:20:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 11481
16x 25609
16x 25614
28x 25613
28x 25624
200x 25611
760x 25607
760x 25612
1200x 25610
1200x 25616
1200x 25618
Skills:
3380 V
Outcome:
1x 46485
46508 - Standup M-Set Composite Reactor Material Efficiency I Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 0:50:00
Copy:2400 ME:1050 TE:1050 Limit:60x
Materials:
1400x Tangled Power Conduit
1600x Scorched Telemetry Processor
1600x Contaminated Nanite Compound
1600x Smashed Trigger Unit
1600x Alloyed Tritanium Bar
1600x Charred Micro Circuit
2800x Ward Console
3200x Fried Interface Circuit
3200x Armor Plates
6400x Malfunctioning Shield Emitter
Skills:
Industry I
Outcome:
1x Standup M-Set Composite Reactor Material Efficiency I (46486)
BP Price: 100,000,000 ISK
Build Time: 0:50:00
Copy:2400 ME:1050 TE:1050 Limit:60x
Materials:
1400x 25594
1600x 25588
1600x 25590
1600x 25593
1600x 25595
1600x 25599
2800x 25606
3200x 25601
3200x 25605
6400x 25589
Skills:
3380 I
Outcome:
1x 46486
46509 - Standup M-Set Composite Reactor Material Efficiency II Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 8:20:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x R.A.M.- Robotics
16x Nanite Compound
16x Single-crystal Superalloy I-beam
28x Power Conduit
28x Intact Armor Plates
200x Current Pump
760x Telemetry Processor
760x Trigger Unit
1200x Lorentz Fluid
1200x Artificial Neural Network
1200x Micro Circuit
Skills:
Industry V
Outcome:
1x Standup M-Set Composite Reactor Material Efficiency II (46487)
BP Price: 100,000,000 ISK
Build Time: 8:20:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 11481
16x 25609
16x 25614
28x 25613
28x 25624
200x 25611
760x 25607
760x 25612
1200x 25610
1200x 25616
1200x 25618
Skills:
3380 V
Outcome:
1x 46487
46510 - Standup M-Set Hybrid Reactor Time Efficiency I Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 0:50:00
Copy:2400 ME:1050 TE:1050 Limit:60x
Materials:
1400x Tangled Power Conduit
1600x Scorched Telemetry Processor
1600x Contaminated Nanite Compound
1600x Smashed Trigger Unit
1600x Alloyed Tritanium Bar
1600x Charred Micro Circuit
2800x Ward Console
3200x Fried Interface Circuit
3200x Armor Plates
6400x Malfunctioning Shield Emitter
Skills:
Industry I
Outcome:
1x Standup M-Set Hybrid Reactor Time Efficiency I (46488)
BP Price: 100,000,000 ISK
Build Time: 0:50:00
Copy:2400 ME:1050 TE:1050 Limit:60x
Materials:
1400x 25594
1600x 25588
1600x 25590
1600x 25593
1600x 25595
1600x 25599
2800x 25606
3200x 25601
3200x 25605
6400x 25589
Skills:
3380 I
Outcome:
1x 46488
46511 - Standup M-Set Hybrid Reactor Time Efficiency II Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 8:20:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x R.A.M.- Robotics
16x Nanite Compound
16x Single-crystal Superalloy I-beam
28x Power Conduit
28x Intact Armor Plates
200x Current Pump
760x Telemetry Processor
760x Trigger Unit
1200x Lorentz Fluid
1200x Artificial Neural Network
1200x Micro Circuit
Skills:
Industry V
Outcome:
1x Standup M-Set Hybrid Reactor Time Efficiency II (46489)
BP Price: 100,000,000 ISK
Build Time: 8:20:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 11481
16x 25609
16x 25614
28x 25613
28x 25624
200x 25611
760x 25607
760x 25612
1200x 25610
1200x 25616
1200x 25618
Skills:
3380 V
Outcome:
1x 46489
46512 - Standup M-Set Hybrid Reactor Material Efficiency I Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 0:50:00
Copy:2400 ME:1050 TE:1050 Limit:60x
Materials:
1400x Tangled Power Conduit
1600x Scorched Telemetry Processor
1600x Contaminated Nanite Compound
1600x Smashed Trigger Unit
1600x Alloyed Tritanium Bar
1600x Charred Micro Circuit
2800x Ward Console
3200x Fried Interface Circuit
3200x Armor Plates
6400x Malfunctioning Shield Emitter
Skills:
Industry I
Outcome:
1x Standup M-Set Hybrid Reactor Material Efficiency I (46490)
BP Price: 100,000,000 ISK
Build Time: 0:50:00
Copy:2400 ME:1050 TE:1050 Limit:60x
Materials:
1400x 25594
1600x 25588
1600x 25590
1600x 25593
1600x 25595
1600x 25599
2800x 25606
3200x 25601
3200x 25605
6400x 25589
Skills:
3380 I
Outcome:
1x 46490
46513 - Standup M-Set Hybrid Reactor Material Efficiency II Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 8:20:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x R.A.M.- Robotics
16x Nanite Compound
16x Single-crystal Superalloy I-beam
28x Power Conduit
28x Intact Armor Plates
200x Current Pump
760x Telemetry Processor
760x Trigger Unit
1200x Lorentz Fluid
1200x Artificial Neural Network
1200x Micro Circuit
Skills:
Industry V
Outcome:
1x Standup M-Set Hybrid Reactor Material Efficiency II (46491)
BP Price: 100,000,000 ISK
Build Time: 8:20:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 11481
16x 25609
16x 25614
28x 25613
28x 25624
200x 25611
760x 25607
760x 25612
1200x 25610
1200x 25616
1200x 25618
Skills:
3380 V
Outcome:
1x 46491
46514 - Standup M-Set Biochemical Reactor Time Efficiency I Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 0:50:00
Copy:2400 ME:1050 TE:1050 Limit:60x
Materials:
1400x Tangled Power Conduit
1600x Scorched Telemetry Processor
1600x Contaminated Nanite Compound
1600x Smashed Trigger Unit
1600x Alloyed Tritanium Bar
1600x Charred Micro Circuit
2800x Ward Console
3200x Fried Interface Circuit
3200x Armor Plates
6400x Malfunctioning Shield Emitter
Skills:
Industry I
Outcome:
1x Standup M-Set Biochemical Reactor Time Efficiency I (46492)
BP Price: 100,000,000 ISK
Build Time: 0:50:00
Copy:2400 ME:1050 TE:1050 Limit:60x
Materials:
1400x 25594
1600x 25588
1600x 25590
1600x 25593
1600x 25595
1600x 25599
2800x 25606
3200x 25601
3200x 25605
6400x 25589
Skills:
3380 I
Outcome:
1x 46492
46515 - Standup M-Set Biochemical Reactor Time Efficiency II Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 8:20:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x R.A.M.- Robotics
16x Nanite Compound
16x Single-crystal Superalloy I-beam
28x Power Conduit
28x Intact Armor Plates
200x Current Pump
760x Telemetry Processor
760x Trigger Unit
1200x Lorentz Fluid
1200x Artificial Neural Network
1200x Micro Circuit
Skills:
Industry V
Outcome:
1x Standup M-Set Biochemical Reactor Time Efficiency II (46493)
BP Price: 100,000,000 ISK
Build Time: 8:20:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 11481
16x 25609
16x 25614
28x 25613
28x 25624
200x 25611
760x 25607
760x 25612
1200x 25610
1200x 25616
1200x 25618
Skills:
3380 V
Outcome:
1x 46493
46516 - Standup M-Set Biochemical Reactor Material Efficiency I Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 0:50:00
Copy:2400 ME:1050 TE:1050 Limit:60x
Materials:
1400x Tangled Power Conduit
1600x Scorched Telemetry Processor
1600x Contaminated Nanite Compound
1600x Smashed Trigger Unit
1600x Alloyed Tritanium Bar
1600x Charred Micro Circuit
2800x Ward Console
3200x Fried Interface Circuit
3200x Armor Plates
6400x Malfunctioning Shield Emitter
Skills:
Industry I
Outcome:
1x Standup M-Set Biochemical Reactor Material Efficiency I (46494)
BP Price: 100,000,000 ISK
Build Time: 0:50:00
Copy:2400 ME:1050 TE:1050 Limit:60x
Materials:
1400x 25594
1600x 25588
1600x 25590
1600x 25593
1600x 25595
1600x 25599
2800x 25606
3200x 25601
3200x 25605
6400x 25589
Skills:
3380 I
Outcome:
1x 46494
46517 - Standup M-Set Biochemical Reactor Material Efficiency II Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 8:20:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x R.A.M.- Robotics
16x Nanite Compound
16x Single-crystal Superalloy I-beam
28x Power Conduit
28x Intact Armor Plates
200x Current Pump
760x Telemetry Processor
760x Trigger Unit
1200x Lorentz Fluid
1200x Artificial Neural Network
1200x Micro Circuit
Skills:
Industry V
Outcome:
1x Standup M-Set Biochemical Reactor Material Efficiency II (46495)
BP Price: 100,000,000 ISK
Build Time: 8:20:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 11481
16x 25609
16x 25614
28x 25613
28x 25624
200x 25611
760x 25607
760x 25612
1200x 25610
1200x 25616
1200x 25618
Skills:
3380 V
Outcome:
1x 46495
46518 - Standup L-Set Reactor Efficiency I Blueprint No blueprint entry found. BP Price: 500,000,000 ISK
Build Time: 12:30:00
Copy:36000 ME:15750 TE:15750 Limit:60x
Materials:
10500x Tangled Power Conduit
12000x Scorched Telemetry Processor
12000x Contaminated Nanite Compound
12000x Smashed Trigger Unit
12000x Alloyed Tritanium Bar
12000x Charred Micro Circuit
21000x Ward Console
24000x Fried Interface Circuit
24000x Armor Plates
48000x Malfunctioning Shield Emitter
Skills:
Industry I
Outcome:
1x Standup L-Set Reactor Efficiency I (46496)
BP Price: 500,000,000 ISK
Build Time: 12:30:00
Copy:36000 ME:15750 TE:15750 Limit:60x
Materials:
10500x 25594
12000x 25588
12000x 25590
12000x 25593
12000x 25595
12000x 25599
21000x 25606
24000x 25601
24000x 25605
48000x 25589
Skills:
3380 I
Outcome:
1x 46496
46519 - Standup L-Set Reactor Efficiency II Blueprint No blueprint entry found. BP Price: 500,000,000 ISK
Build Time: 12:30:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x R.A.M.- Robotics
160x Nanite Compound
160x Single-crystal Superalloy I-beam
280x Power Conduit
280x Intact Armor Plates
2000x Current Pump
7600x Telemetry Processor
7600x Trigger Unit
12000x Lorentz Fluid
12000x Artificial Neural Network
12000x Micro Circuit
Skills:
Industry V
Outcome:
1x Standup L-Set Reactor Efficiency II (46497)
BP Price: 500,000,000 ISK
Build Time: 12:30:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 11481
160x 25609
160x 25614
280x 25613
280x 25624
2000x 25611
7600x 25607
7600x 25612
12000x 25610
12000x 25616
12000x 25618
Skills:
3380 V
Outcome:
1x 46497
46576 - Dark Blood Standup Heavy Energy Neutralizer Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 10:00:00
Copy:? ME:? TE:? Limit:5x
Materials:
1x Standup Heavy Energy Neutralizer I
12x Scoped Electronics
19x Scoped Conductors
30x Compact Electronics
47x Compact Conductors
54x Scoped Compounds
59x Compact Compounds
Skills:
Outpost Construction I
Outcome:
1x Dark Blood Standup Heavy Energy Neutralizer (46575)
BP Price: 0 ISK
Build Time: 10:00:00
Copy:? ME:? TE:? Limit:5x
Materials:
1x 35925
12x 41310
19x 41312
30x 41266
47x 41268
54x 41311
59x 41267
Skills:
3400 I
Outcome:
1x 46575
46578 - Dread Guristas Standup Variable Spectrum ECM Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 10:00:00
Copy:? ME:? TE:? Limit:5x
Materials:
1x Standup Variable Spectrum ECM I
19x Enduring Electronics
19x Scoped Electronics
22x Enduring Conductors
29x Compact Compounds
33x Compact Conductors
34x Enduring Compounds
46x Scoped Compounds
53x Scoped Conductors
56x Compact Electronics
Skills:
Outpost Construction I
Outcome:
1x Dread Guristas Standup Variable Spectrum ECM (46577)
BP Price: 0 ISK
Build Time: 10:00:00
Copy:? ME:? TE:? Limit:5x
Materials:
1x 35940
19x 41269
19x 41310
22x 41303
29x 41267
33x 41268
34x 41302
46x 41311
53x 41312
56x 41266
Skills:
3400 I
Outcome:
1x 46577
46643 - Standup M-Set Asteroid Ore Grading Processor I Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 0:50:00
Copy:2400 ME:1050 TE:1050 Limit:60x
Materials:
40x Alloyed Tritanium Bar
40x Armor Plates
900x Contaminated Nanite Compound
1400x Contaminated Lorentz Fluid
1400x Tangled Power Conduit
1600x Scorched Telemetry Processor
1600x Defective Current Pump
1600x Smashed Trigger Unit
1600x Broken Drone Transceiver
1600x Charred Micro Circuit
Skills:
Industry I
Outcome:
1x Standup M-Set Asteroid Ore Grading Processor I (46633)
BP Price: 100,000,000 ISK
Build Time: 0:50:00
Copy:2400 ME:1050 TE:1050 Limit:60x
Materials:
40x 25595
40x 25605
900x 25590
1400x 25591
1400x 25594
1600x 25588
1600x 25592
1600x 25593
1600x 25596
1600x 25599
Skills:
3380 I
Outcome:
1x 46633
46644 - Standup M-Set Asteroid Ore Grading Processor II Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 8:20:00
Copy:24000 ME:10500 TE:10500 Limit:1x
Materials:
1x R.A.M.- Ammunition Tech
2x Intact Armor Plates
16x Nanite Compound
16x Single-crystal Superalloy I-beam
300x Lorentz Fluid
300x Power Conduit
760x Telemetry Processor
760x Current Pump
760x Trigger Unit
760x Drone Transceiver
760x Micro Circuit
Skills:
Laser Physics I
Nuclear Physics I
Industry V
Outcome:
1x Standup M-Set Asteroid Ore Grading Processor II (46634)
BP Price: 100,000,000 ISK
Build Time: 8:20:00
Copy:24000 ME:10500 TE:10500 Limit:1x
Materials:
1x 11476
2x 25624
16x 25609
16x 25614
300x 25610
300x 25613
760x 25607
760x 25611
760x 25612
760x 25615
760x 25618
Skills:
11447 I
11451 I
3380 V
Outcome:
1x 46634
46645 - Standup M-Set Ice Grading Processor I Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 0:50:00
Copy:2400 ME:1050 TE:1050 Limit:60x
Materials:
40x Alloyed Tritanium Bar
40x Armor Plates
900x Contaminated Nanite Compound
1400x Contaminated Lorentz Fluid
1400x Tangled Power Conduit
1600x Scorched Telemetry Processor
1600x Defective Current Pump
1600x Smashed Trigger Unit
1600x Broken Drone Transceiver
1600x Charred Micro Circuit
Skills:
Industry I
Outcome:
1x Standup M-Set Ice Grading Processor I (46635)
BP Price: 100,000,000 ISK
Build Time: 0:50:00
Copy:2400 ME:1050 TE:1050 Limit:60x
Materials:
40x 25595
40x 25605
900x 25590
1400x 25591
1400x 25594
1600x 25588
1600x 25592
1600x 25593
1600x 25596
1600x 25599
Skills:
3380 I
Outcome:
1x 46635
46646 - Standup M-Set Ice Grading Processor II Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 8:20:00
Copy:24000 ME:10500 TE:10500 Limit:1x
Materials:
1x R.A.M.- Ammunition Tech
2x Intact Armor Plates
16x Nanite Compound
16x Single-crystal Superalloy I-beam
300x Lorentz Fluid
300x Power Conduit
760x Telemetry Processor
760x Current Pump
760x Trigger Unit
760x Drone Transceiver
760x Micro Circuit
Skills:
Laser Physics I
Nuclear Physics I
Industry V
Outcome:
1x Standup M-Set Ice Grading Processor II (46636)
BP Price: 100,000,000 ISK
Build Time: 8:20:00
Copy:24000 ME:10500 TE:10500 Limit:1x
Materials:
1x 11476
2x 25624
16x 25609
16x 25614
300x 25610
300x 25613
760x 25607
760x 25611
760x 25612
760x 25615
760x 25618
Skills:
11447 I
11451 I
3380 V
Outcome:
1x 46636
46647 - Standup M-Set Moon Ore Grading Processor I Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 0:50:00
Copy:2400 ME:1050 TE:1050 Limit:60x
Materials:
40x Alloyed Tritanium Bar
40x Armor Plates
900x Contaminated Nanite Compound
1400x Contaminated Lorentz Fluid
1400x Tangled Power Conduit
1600x Scorched Telemetry Processor
1600x Defective Current Pump
1600x Smashed Trigger Unit
1600x Broken Drone Transceiver
1600x Charred Micro Circuit
Skills:
Industry I
Outcome:
1x Standup M-Set Moon Ore Grading Processor I (46637)
BP Price: 100,000,000 ISK
Build Time: 0:50:00
Copy:2400 ME:1050 TE:1050 Limit:60x
Materials:
40x 25595
40x 25605
900x 25590
1400x 25591
1400x 25594
1600x 25588
1600x 25592
1600x 25593
1600x 25596
1600x 25599
Skills:
3380 I
Outcome:
1x 46637
46648 - Standup M-Set Moon Ore Grading Processor II Blueprint No blueprint entry found. BP Price: 100,000,000 ISK
Build Time: 8:20:00
Copy:24000 ME:10500 TE:10500 Limit:1x
Materials:
1x R.A.M.- Ammunition Tech
2x Intact Armor Plates
16x Nanite Compound
16x Single-crystal Superalloy I-beam
300x Lorentz Fluid
300x Power Conduit
760x Telemetry Processor
760x Current Pump
760x Trigger Unit
760x Drone Transceiver
760x Micro Circuit
Skills:
Laser Physics I
Nuclear Physics I
Industry V
Outcome:
1x Standup M-Set Moon Ore Grading Processor II (46638)
BP Price: 100,000,000 ISK
Build Time: 8:20:00
Copy:24000 ME:10500 TE:10500 Limit:1x
Materials:
1x 11476
2x 25624
16x 25609
16x 25614
300x 25610
300x 25613
760x 25607
760x 25611
760x 25612
760x 25615
760x 25618
Skills:
11447 I
11451 I
3380 V
Outcome:
1x 46638
46649 - Standup L-Set Reprocessing Monitor I Blueprint No blueprint entry found. BP Price: 500,000,000 ISK
Build Time: 1:15:00
Copy:3600 ME:1575 TE:1575 Limit:40x
Materials:
500x Alloyed Tritanium Bar
500x Armor Plates
11250x Contaminated Nanite Compound
17500x Contaminated Lorentz Fluid
17500x Tangled Power Conduit
20000x Scorched Telemetry Processor
20000x Defective Current Pump
20000x Smashed Trigger Unit
20000x Broken Drone Transceiver
20000x Charred Micro Circuit
Skills:
Industry I
Outcome:
1x Standup L-Set Reprocessing Monitor I (46639)
BP Price: 500,000,000 ISK
Build Time: 1:15:00
Copy:3600 ME:1575 TE:1575 Limit:40x
Materials:
500x 25595
500x 25605
11250x 25590
17500x 25591
17500x 25594
20000x 25588
20000x 25592
20000x 25593
20000x 25596
20000x 25599
Skills:
3380 I
Outcome:
1x 46639
46650 - Standup L-Set Reprocessing Monitor II Blueprint No blueprint entry found. BP Price: 500,000,000 ISK
Build Time: 12:30:00
Copy:36000 ME:15750 TE:15750 Limit:1x
Materials:
1x R.A.M.- Ammunition Tech
30x Intact Armor Plates
240x Nanite Compound
240x Single-crystal Superalloy I-beam
4500x Lorentz Fluid
4500x Power Conduit
11400x Telemetry Processor
11400x Current Pump
11400x Trigger Unit
11400x Drone Transceiver
11400x Micro Circuit
Skills:
Laser Physics I
Nuclear Physics I
Industry V
Outcome:
1x Standup L-Set Reprocessing Monitor II (46640)
BP Price: 500,000,000 ISK
Build Time: 12:30:00
Copy:36000 ME:15750 TE:15750 Limit:1x
Materials:
1x 11476
30x 25624
240x 25609
240x 25614
4500x 25610
4500x 25613
11400x 25607
11400x 25611
11400x 25612
11400x 25615
11400x 25618
Skills:
11447 I
11451 I
3380 V
Outcome:
1x 46640
46651 - Standup XL-Set Reprocessing Monitor I Blueprint No blueprint entry found. BP Price: 500,000,000 ISK
Build Time: 1:15:00
Copy:3600 ME:1575 TE:1575 Limit:40x
Materials:
500x Alloyed Tritanium Bar
500x Armor Plates
11250x Contaminated Nanite Compound
17500x Contaminated Lorentz Fluid
17500x Tangled Power Conduit
20000x Scorched Telemetry Processor
20000x Defective Current Pump
20000x Smashed Trigger Unit
20000x Broken Drone Transceiver
20000x Charred Micro Circuit
Skills:
Industry I
Outcome:
1x Standup XL-Set Reprocessing Monitor I (46641)
BP Price: 500,000,000 ISK
Build Time: 1:15:00
Copy:3600 ME:1575 TE:1575 Limit:40x
Materials:
500x 25595
500x 25605
11250x 25590
17500x 25591
17500x 25594
20000x 25588
20000x 25592
20000x 25593
20000x 25596
20000x 25599
Skills:
3380 I
Outcome:
1x 46641
46652 - Standup XL-Set Reprocessing Monitor II Blueprint No blueprint entry found. BP Price: 500,000,000 ISK
Build Time: 12:30:00
Copy:36000 ME:15750 TE:15750 Limit:1x
Materials:
1x R.A.M.- Ammunition Tech
30x Intact Armor Plates
240x Nanite Compound
240x Single-crystal Superalloy I-beam
4500x Lorentz Fluid
4500x Power Conduit
11400x Telemetry Processor
11400x Current Pump
11400x Trigger Unit
11400x Drone Transceiver
11400x Micro Circuit
Skills:
Laser Physics I
Nuclear Physics I
Industry V
Outcome:
1x Standup XL-Set Reprocessing Monitor II (46642)
BP Price: 500,000,000 ISK
Build Time: 12:30:00
Copy:36000 ME:15750 TE:15750 Limit:1x
Materials:
1x 11476
30x 25624
240x 25609
240x 25614
4500x 25610
4500x 25613
11400x 25607
11400x 25611
11400x 25612
11400x 25615
11400x 25618
Skills:
11447 I
11451 I
3380 V
Outcome:
1x 46642
Changed Reprocessing BETA (139 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
45009 - Standup Moon Drill I (Structure Moon Drilling Service Module) No reprocessing data found. 1500000x Tritanium
250000x Pyerite
75000x Mexallon
10000x Isogen
1000x Nocxium
350x Zydrine
250x Megacyte
10x Broadcast Node
10x Integrity Response Drones
10x Nano-Factory
10x Organic Mortar Applicators
5x Recursive Computing Module
10x Self-Harmonizing Power Core
5x Sterile Conduits
5x Wetware Mainframe
1500000x 34
250000x 35
75000x 36
10000x 37
1000x 38
350x 39
250x 40
10x 2867
10x 2868
10x 2869
10x 2870
5x 2871
10x 2872
5x 2875
5x 2876
45490 - Zeolites (Ubiquitous Moon Asteroids) No reprocessing data found. 4000x Tritanium
8000x Pyerite
400x Mexallon
65x Atmospheric Gases
4000x 34
8000x 35
400x 36
65x 16634
45491 - Sylvite (Ubiquitous Moon Asteroids) No reprocessing data found. 8000x Tritanium
4000x Pyerite
400x Mexallon
65x Evaporite Deposits
8000x 34
4000x 35
400x 36
65x 16635
45492 - Bitumens (Ubiquitous Moon Asteroids) No reprocessing data found. 6000x Tritanium
6000x Pyerite
400x Mexallon
65x Hydrocarbons
6000x 34
6000x 35
400x 36
65x 16633
45493 - Coesite (Ubiquitous Moon Asteroids) No reprocessing data found. 10000x Tritanium
2000x Pyerite
400x Mexallon
65x Silicates
10000x 34
2000x 35
400x 36
65x 16636
45494 - Cobaltite (Common Moon Asteroids) No reprocessing data found. 7500x Tritanium
10000x Pyerite
500x Mexallon
40x Cobalt
7500x 34
10000x 35
500x 36
40x 16640
45495 - Euxenite (Common Moon Asteroids) No reprocessing data found. 10000x Tritanium
7500x Pyerite
500x Mexallon
40x Scandium
10000x 34
7500x 35
500x 36
40x 16639
45496 - Titanite (Common Moon Asteroids) No reprocessing data found. 15000x Tritanium
2500x Pyerite
500x Mexallon
40x Titanium
15000x 34
2500x 35
500x 36
40x 16638
45497 - Scheelite (Common Moon Asteroids) No reprocessing data found. 12500x Tritanium
5000x Pyerite
500x Mexallon
40x Tungsten
12500x 34
5000x 35
500x 36
40x 16637
45498 - Otavite (Uncommon Moon Asteroids) No reprocessing data found. 5000x Tritanium
1500x Mexallon
500x Isogen
50x Nocxium
10x Atmospheric Gases
40x Cadmium
5000x 34
1500x 36
500x 37
50x 38
10x 16634
40x 16643
45499 - Sperrylite (Uncommon Moon Asteroids) No reprocessing data found. 5000x Tritanium
1000x Mexallon
1000x Isogen
50x Zydrine
10x Evaporite Deposits
40x Platinum
5000x 34
1000x 36
1000x 37
50x 39
10x 16635
40x 16644
45500 - Vanadinite (Uncommon Moon Asteroids) No reprocessing data found. 5000x Pyerite
750x Mexallon
1250x Isogen
50x Zydrine
10x Silicates
40x Vanadium
5000x 35
750x 36
1250x 37
50x 39
10x 16636
40x 16642
45501 - Chromite (Uncommon Moon Asteroids) No reprocessing data found. 5000x Pyerite
1250x Mexallon
750x Isogen
50x Nocxium
10x Hydrocarbons
40x Chromium
5000x 35
1250x 36
750x 37
50x 38
10x 16633
40x 16641
45502 - Carnotite (Rare Moon Asteroids) No reprocessing data found. 1000x Mexallon
1250x Isogen
50x Zydrine
15x Atmospheric Gases
10x Cobalt
50x Technetium
1000x 36
1250x 37
50x 39
15x 16634
10x 16640
50x 16649
45503 - Zircon (Rare Moon Asteroids) No reprocessing data found. 1750x Mexallon
500x Isogen
50x Megacyte
15x Silicates
10x Titanium
50x Hafnium
1750x 36
500x 37
50x 40
15x 16636
10x 16638
50x 16648
45504 - Pollucite (Rare Moon Asteroids) No reprocessing data found. 1250x Mexallon
1000x Isogen
50x Zydrine
15x Hydrocarbons
10x Scandium
50x Caesium
1250x 36
1000x 37
50x 39
15x 16633
10x 16639
50x 16647
45506 - Cinnabar (Rare Moon Asteroids) No reprocessing data found. 1500x Mexallon
750x Isogen
50x Megacyte
15x Evaporite Deposits
10x Tungsten
50x Mercury
1500x 36
750x 37
50x 40
15x 16635
10x 16637
50x 16646
45510 - Xenotime (Exceptional Moon Asteroids) No reprocessing data found. 200x Nocxium
100x Zydrine
50x Megacyte
20x Atmospheric Gases
20x Cobalt
10x Vanadium
22x Dysprosium
200x 38
100x 39
50x 40
20x 16634
20x 16640
10x 16642
22x 16650
45511 - Monazite (Exceptional Moon Asteroids) No reprocessing data found. 50x Nocxium
150x Zydrine
150x Megacyte
20x Evaporite Deposits
20x Tungsten
10x Chromium
22x Neodymium
50x 38
150x 39
150x 40
20x 16635
20x 16637
10x 16641
22x 16651
45512 - Loparite (Exceptional Moon Asteroids) No reprocessing data found. 100x Nocxium
200x Zydrine
50x Megacyte
20x Hydrocarbons
20x Scandium
10x Platinum
22x Promethium
100x 38
200x 39
50x 40
20x 16633
20x 16639
10x 16644
22x 16652
45513 - Ytterbite (Exceptional Moon Asteroids) No reprocessing data found. 50x Nocxium
100x Zydrine
200x Megacyte
20x Silicates
20x Titanium
10x Cadmium
22x Thulium
50x 38
100x 39
200x 40
20x 16636
20x 16638
10x 16643
22x 16653
45537 - Standup Composite Reactor I (Structure Resource Processing Service Module) 850000x Tritanium
200000x Pyerite
50000x Mexallon
16000x Isogen
2000x Nocxium
800x Zydrine
500x Megacyte
5x Broadcast Node
4x Integrity Response Drones
7x Nano-Factory
8x Organic Mortar Applicators
4x Recursive Computing Module
5x Self-Harmonizing Power Core
5x Sterile Conduits
4x Wetware Mainframe
2000000x Tritanium
400000x Pyerite
100000x Mexallon
25000x Isogen
4000x Nocxium
1000x Zydrine
600x Megacyte
5x Broadcast Node
10x Integrity Response Drones
15x Nano-Factory
15x Organic Mortar Applicators
5x Recursive Computing Module
5x Self-Harmonizing Power Core
10x Sterile Conduits
5x Wetware Mainframe
852000000x 34
2400000x 35
5100000x 36
1625000x 37
24000x 38
81000x 39
5600x 40
5x 2867
410x 2868
715x 2869
815x 2870
45x 2871
5x 2872
510x 2875
45x 2876
45538 - Standup Hybrid Reactor I (Structure Resource Processing Service Module) 800000x Tritanium
210000x Pyerite
62500x Mexallon
14000x Isogen
1500x Nocxium
500x Zydrine
600x Megacyte
3x Broadcast Node
5x Integrity Response Drones
8x Nano-Factory
4x Organic Mortar Applicators
6x Recursive Computing Module
6x Self-Harmonizing Power Core
2x Sterile Conduits
6x Wetware Mainframe
2000000x Tritanium
400000x Pyerite
100000x Mexallon
25000x Isogen
4000x Nocxium
1000x Zydrine
600x Megacyte
5x Broadcast Node
10x Integrity Response Drones
15x Nano-Factory
15x Organic Mortar Applicators
5x Recursive Computing Module
5x Self-Harmonizing Power Core
10x Sterile Conduits
5x Wetware Mainframe
82000000x 34
21400000x 35
625100000x 36
1425000x 37
154000x 38
51000x 39
600x 40
35x 2867
510x 2868
815x 2869
415x 2870
65x 2871
65x 2872
210x 2875
65x 2876
45539 - Standup Biochemical Reactor I (Structure Resource Processing Service Module) 750000x Tritanium
180000x Pyerite
55000x Mexallon
20000x Isogen
2500x Nocxium
1000x Zydrine
550x Megacyte
4x Broadcast Node
3x Integrity Response Drones
5x Nano-Factory
9x Organic Mortar Applicators
5x Recursive Computing Module
4x Self-Harmonizing Power Core
8x Sterile Conduits
5x Wetware Mainframe
2000000x Tritanium
400000x Pyerite
100000x Mexallon
25000x Isogen
4000x Nocxium
1000x Zydrine
600x Megacyte
5x Broadcast Node
10x Integrity Response Drones
15x Nano-Factory
15x Organic Mortar Applicators
5x Recursive Computing Module
5x Self-Harmonizing Power Core
10x Sterile Conduits
5x Wetware Mainframe
752000000x 34
18400000x 35
55100000x 36
2
50000x 37
254000x 38
1000x 39
55600x 40
45x 2867
310x 2868
15x 2869
915x 2870
5x 2871
45x 2872
810x 2875
5x 2876
45645 - Loggerhead (Force Auxiliary) No reprocessing data found. 8x Capital Propulsion Engine
10x Capital Sensor Cluster
10x Capital Armor Plates
20x Capital Capacitor Battery
11x Capital Power Generator
30x Capital Shield Emitter
10x Capital Jump Drive
6x Capital Drone Bay
20x Capital Computer System
16x Capital Construction Parts
30x Capital Siege Array
19x Capital Ship Maintenance Bay
10x Capital Corporate Hangar Bay
8x 21009
10x 21013
10x 21017
20x 21019
11x 21021
30x 21023
10x 21025
6x 21029
20x 21035
16x 21037
30x 21039
19x 24558
10x 24560
45647 - Caiman (Dreadnought) No reprocessing data found. 8x Capital Propulsion Engine
7x Capital Sensor Cluster
8x Capital Armor Plates
8x Capital Capacitor Battery
7x Capital Power Generator
31x Capital Shield Emitter
10x Capital Jump Drive
20x Capital Drone Bay
14x Capital Computer System
14x Capital Construction Parts
31x Capital Siege Array
41x Capital Launcher Hardpoint
18x Capital Ship Maintenance Bay
9x Capital Corporate Hangar Bay
8x 21009
7x 21013
8x 21017
8x 21019
7x 21021
31x 21023
10x 21025
20x 21029
14x 21035
14x 21037
31x 21039
41x 21041
18x 24558
9x 24560
45649 - Komodo (Titan) No reprocessing data found. 133x Capital Propulsion Engine
667x Capital Sensor Cluster
266x Capital Armor Plates
533x Capital Capacitor Battery
133x Capital Power Generator
667x Capital Shield Emitter
667x Capital Jump Drive
400x Capital Drone Bay
667x Capital Computer System
400x Capital Construction Parts
667x Capital Launcher Hardpoint
667x Capital Jump Bridge Array
667x Capital Clone Vat Bay
667x Capital Doomsday Weapon Mount
667x Capital Ship Maintenance Bay
667x Capital Corporate Hangar Bay
133x 21009
667x 21013
266x 21017
533x 21019
133x 21021
667x 21023
667x 21025
400x 21029
667x 21035
400x 21037
667x 21041
667x 24545
667x 24547
667x 24556
667x 24558
667x 24560
46280 - Brimful Zeolites (Ubiquitous Moon Asteroids) No reprocessing data found. 4600x Tritanium
9200x Pyerite
460x Mexallon
75x Atmospheric Gases
4600x 34
9200x 35
460x 36
75x 16634
46281 - Glistening Zeolites (Ubiquitous Moon Asteroids) No reprocessing data found. 8000x Tritanium
16000x Pyerite
800x Mexallon
130x Atmospheric Gases
8000x 34
16000x 35
800x 36
130x 16634
46282 - Brimful Sylvite (Ubiquitous Moon Asteroids) No reprocessing data found. 9200x Tritanium
4600x Pyerite
460x Mexallon
75x Evaporite Deposits
9200x 34
4600x 35
460x 36
75x 16635
46283 - Glistening Sylvite (Ubiquitous Moon Asteroids) No reprocessing data found. 16000x Tritanium
8000x Pyerite
800x Mexallon
130x Evaporite Deposits
16000x 34
8000x 35
800x 36
130x 16635
46284 - Brimful Bitumens (Ubiquitous Moon Asteroids) No reprocessing data found. 6900x Tritanium
6900x Pyerite
460x Mexallon
75x Hydrocarbons
6900x 34
6900x 35
460x 36
75x 16633
46285 - Glistening Bitumens (Ubiquitous Moon Asteroids) No reprocessing data found. 12000x Tritanium
12000x Pyerite
800x Mexallon
130x Hydrocarbons
12000x 34
12000x 35
800x 36
130x 16633
46286 - Brimful Coesite (Ubiquitous Moon Asteroids) No reprocessing data found. 11500x Tritanium
2300x Pyerite
460x Mexallon
75x Silicates
11500x 34
2300x 35
460x 36
75x 16636
46287 - Glistening Coesite (Ubiquitous Moon Asteroids) No reprocessing data found. 20000x Tritanium
4000x Pyerite
800x Mexallon
130x Silicates
20000x 34
4000x 35
800x 36
130x 16636
46288 - Copious Cobaltite (Common Moon Asteroids) No reprocessing data found. 8625x Tritanium
11500x Pyerite
575x Mexallon
46x Cobalt
8625x 34
11500x 35
575x 36
46x 16640
46289 - Twinkling Cobaltite (Common Moon Asteroids) No reprocessing data found. 15000x Tritanium
20000x Pyerite
1000x Mexallon
80x Cobalt
15000x 34
20000x 35
1000x 36
80x 16640
46290 - Copious Euxenite (Common Moon Asteroids) No reprocessing data found. 11500x Tritanium
8625x Pyerite
575x Mexallon
46x Scandium
11500x 34
8625x 35
575x 36
46x 16639
46291 - Twinkling Euxenite (Common Moon Asteroids) No reprocessing data found. 20000x Tritanium
15000x Pyerite
1000x Mexallon
80x Scandium
20000x 34
15000x 35
1000x 36
80x 16639
46292 - Copious Titanite (Common Moon Asteroids) No reprocessing data found. 17250x Tritanium
2875x Pyerite
575x Mexallon
46x Titanium
17250x 34
2875x 35
575x 36
46x 16638
46293 - Twinkling Titanite (Common Moon Asteroids) No reprocessing data found. 30000x Tritanium
5000x Pyerite
1000x Mexallon
80x Titanium
30000x 34
5000x 35
1000x 36
80x 16638
46294 - Copious Scheelite (Common Moon Asteroids) No reprocessing data found. 14375x Tritanium
5750x Pyerite
575x Mexallon
46x Tungsten
14375x 34
5750x 35
575x 36
46x 16637
46295 - Twinkling Scheelite (Common Moon Asteroids) No reprocessing data found. 25000x Tritanium
10000x Pyerite
1000x Mexallon
80x Tungsten
25000x 34
10000x 35
1000x 36
80x 16637
46296 - Lavish Otavite (Uncommon Moon Asteroids) No reprocessing data found. 5750x Tritanium
1725x Mexallon
575x Isogen
58x Nocxium
12x Atmospheric Gases
46x Cadmium
5750x 34
1725x 36
575x 37
58x 38
12x 16634
46x 16643
46297 - Shimmering Otavite (Uncommon Moon Asteroids) No reprocessing data found. 10000x Tritanium
3000x Mexallon
1000x Isogen
100x Nocxium
20x Atmospheric Gases
80x Cadmium
10000x 34
3000x 36
1000x 37
100x 38
20x 16634
80x 16643
46298 - Lavish Sperrylite (Uncommon Moon Asteroids) No reprocessing data found. 5750x Tritanium
1150x Mexallon
1150x Isogen
58x Zydrine
12x Evaporite Deposits
46x Platinum
5750x 34
1150x 36
1150x 37
58x 39
12x 16635
46x 16644
46299 - Shimmering Sperrylite (Uncommon Moon Asteroids) No reprocessing data found. 10000x Tritanium
2000x Mexallon
2000x Isogen
100x Zydrine
20x Evaporite Deposits
80x Platinum
10000x 34
2000x 36
2000x 37
100x 39
20x 16635
80x 16644
46300 - Lavish Vanadinite (Uncommon Moon Asteroids) No reprocessing data found. 5750x Pyerite
863x Mexallon
1438x Isogen
58x Zydrine
12x Silicates
46x Vanadium
5750x 35
863x 36
1438x 37
58x 39
12x 16636
46x 16642
46301 - Shimmering Vanadinite (Uncommon Moon Asteroids) No reprocessing data found. 10000x Pyerite
1500x Mexallon
2500x Isogen
100x Zydrine
20x Silicates
80x Vanadium
10000x 35
1500x 36
2500x 37
100x 39
20x 16636
80x 16642
46302 - Lavish Chromite (Uncommon Moon Asteroids) No reprocessing data found. 5750x Pyerite
1438x Mexallon
863x Isogen
58x Nocxium
12x Hydrocarbons
46x Chromium
5750x 35
1438x 36
863x 37
58x 38
12x 16633
46x 16641
46303 - Shimmering Chromite (Uncommon Moon Asteroids) No reprocessing data found. 10000x Pyerite
2500x Mexallon
1500x Isogen
100x Nocxium
20x Hydrocarbons
80x Chromium
10000x 35
2500x 36
1500x 37
100x 38
20x 16633
80x 16641
46304 - Replete Carnotite (Rare Moon Asteroids) No reprocessing data found. 1150x Mexallon
1438x Isogen
58x Zydrine
17x Atmospheric Gases
12x Cobalt
58x Technetium
1150x 36
1438x 37
58x 39
17x 16634
12x 16640
58x 16649
46305 - Glowing Carnotite (Rare Moon Asteroids) No reprocessing data found. 2000x Mexallon
2500x Isogen
100x Zydrine
30x Atmospheric Gases
20x Cobalt
100x Technetium
2000x 36
2500x 37
100x 39
30x 16634
20x 16640
100x 16649
46306 - Replete Zircon (Rare Moon Asteroids) No reprocessing data found. 2013x Mexallon
575x Isogen
58x Megacyte
17x Silicates
12x Titanium
58x Hafnium
2013x 36
575x 37
58x 40
17x 16636
12x 16638
58x 16648
46307 - Glowing Zircon (Rare Moon Asteroids) No reprocessing data found. 3500x Mexallon
1000x Isogen
100x Megacyte
30x Silicates
20x Titanium
100x Hafnium
3500x 36
1000x 37
100x 40
30x 16636
20x 16638
100x 16648
46308 - Replete Pollucite (Rare Moon Asteroids) No reprocessing data found. 1438x Mexallon
1150x Isogen
58x Zydrine
17x Hydrocarbons
12x Scandium
58x Caesium
1438x 36
1150x 37
58x 39
17x 16633
12x 16639
58x 16647
46309 - Glowing Pollucite (Rare Moon Asteroids) No reprocessing data found. 2500x Mexallon
2000x Isogen
100x Zydrine
30x Hydrocarbons
20x Scandium
100x Caesium
2500x 36
2000x 37
100x 39
30x 16633
20x 16639
100x 16647
46310 - Replete Cinnabar (Rare Moon Asteroids) No reprocessing data found. 1725x Mexallon
863x Isogen
58x Megacyte
17x Evaporite Deposits
12x Tungsten
58x Mercury
1725x 36
863x 37
58x 40
17x 16635
12x 16637
58x 16646
46311 - Glowing Cinnabar (Rare Moon Asteroids) No reprocessing data found. 3000x Mexallon
1500x Isogen
100x Megacyte
30x Evaporite Deposits
20x Tungsten
100x Mercury
3000x 36
1500x 37
100x 40
30x 16635
20x 16637
100x 16646
46312 - Bountiful Xenotime (Exceptional Moon Asteroids) No reprocessing data found. 230x Nocxium
115x Zydrine
58x Megacyte
23x Atmospheric Gases
23x Cobalt
12x Vanadium
25x Dysprosium
230x 38
115x 39
58x 40
23x 16634
23x 16640
12x 16642
25x 16650
46313 - Shining Xenotime (Exceptional Moon Asteroids) No reprocessing data found. 400x Nocxium
200x Zydrine
100x Megacyte
40x Atmospheric Gases
40x Cobalt
20x Vanadium
44x Dysprosium
400x 38
200x 39
100x 40
40x 16634
40x 16640
20x 16642
44x 16650
46314 - Bountiful Monazite (Exceptional Moon Asteroids) No reprocessing data found. 58x Nocxium
173x Zydrine
173x Megacyte
23x Evaporite Deposits
23x Tungsten
12x Chromium
25x Neodymium
58x 38
173x 39
173x 40
23x 16635
23x 16637
12x 16641
25x 16651
46315 - Shining Monazite (Exceptional Moon Asteroids) No reprocessing data found. 100x Nocxium
300x Zydrine
300x Megacyte
40x Evaporite Deposits
40x Tungsten
20x Chromium
44x Neodymium
100x 38
300x 39
300x 40
40x 16635
40x 16637
20x 16641
44x 16651
46316 - Bountiful Loparite (Exceptional Moon Asteroids) No reprocessing data found. 115x Nocxium
230x Zydrine
58x Megacyte
23x Hydrocarbons
23x Scandium
12x Platinum
25x Promethium
115x 38
230x 39
58x 40
23x 16633
23x 16639
12x 16644
25x 16652
46317 - Shining Loparite (Exceptional Moon Asteroids) No reprocessing data found. 200x Nocxium
400x Zydrine
100x Megacyte
40x Hydrocarbons
40x Scandium
20x Platinum
44x Promethium
200x 38
400x 39
100x 40
40x 16633
40x 16639
20x 16644
44x 16652
46318 - Bountiful Ytterbite (Exceptional Moon Asteroids) No reprocessing data found. 58x Nocxium
115x Zydrine
230x Megacyte
23x Silicates
23x Titanium
12x Cadmium
25x Thulium
58x 38
115x 39
230x 40
23x 16636
23x 16638
12x 16643
25x 16653
46319 - Shining Ytterbite (Exceptional Moon Asteroids) No reprocessing data found. 100x Nocxium
200x Zydrine
400x Megacyte
40x Silicates
40x Titanium
20x Cadmium
44x Thulium
100x 38
200x 39
400x 40
40x 16636
40x 16638
20x 16643
44x 16653
46323 - Standup M-Set Moon Drilling Efficiency I (Structure Drilling Rig M - Efficiency) No reprocessing data found. 1600x Malfunctioning Shield Emitter
1600x Contaminated Lorentz Fluid
3200x Defective Current Pump
1600x Tangled Power Conduit
1600x Damaged Artificial Neural Network
3200x Charred Micro Circuit
1600x Burned Logic Circuit
1600x Fried Interface Circuit
1600x Melted Capacitor Console
1600x Armor Plates
1600x 25589
1600x 25591
3200x 25592
1600x 25594
1600x 25597
3200x 25599
1600x 25600
1600x 25601
1600x 25603
1600x 25605
46324 - Standup M-Set Moon Drilling Efficiency II (Structure Drilling Rig M - Efficiency) No reprocessing data found. 16x Intact Shield Emitter
28x Nanite Compound
1200x Lorentz Fluid
760x Power Conduit
1200x Artificial Neural Network
760x Power Circuit
28x Logic Circuit
760x Interface Circuit
28x Capacitor Console
16x Enhanced Ward Console
16x 25608
28x 25609
1200x 25610
760x 25613
1200x 25616
760x 25617
28x 25619
760x 25620
28x 25622
16x 25625
46325 - Standup M-Set Moon Drilling Stability I (Structure Drilling Rig M - Stability) No reprocessing data found. 1600x Malfunctioning Shield Emitter
1600x Contaminated Lorentz Fluid
3200x Defective Current Pump
1600x Tangled Power Conduit
1600x Damaged Artificial Neural Network
3200x Charred Micro Circuit
1600x Burned Logic Circuit
1600x Fried Interface Circuit
1600x Melted Capacitor Console
1600x Armor Plates
1600x 25589
1600x 25591
3200x 25592
1600x 25594
1600x 25597
3200x 25599
1600x 25600
1600x 25601
1600x 25603
1600x 25605
46326 - Standup M-Set Moon Drilling Stability II (Structure Drilling Rig M - Stability) No reprocessing data found. 16x Intact Shield Emitter
28x Nanite Compound
1200x Lorentz Fluid
760x Power Conduit
1200x Artificial Neural Network
760x Power Circuit
28x Logic Circuit
760x Interface Circuit
28x Capacitor Console
16x Enhanced Ward Console
16x 25608
28x 25609
1200x 25610
760x 25613
1200x 25616
760x 25617
28x 25619
760x 25620
28x 25622
16x 25625
46327 - Standup L-Set Moon Drilling Proficiency I (Structure Drilling Rig L - Proficiency) No reprocessing data found. 12000x Malfunctioning Shield Emitter
12000x Contaminated Lorentz Fluid
24000x Defective Current Pump
12000x Tangled Power Conduit
12000x Damaged Artificial Neural Network
24000x Charred Micro Circuit
12000x Burned Logic Circuit
12000x Fried Interface Circuit
12000x Melted Capacitor Console
12000x Armor Plates
12000x 25589
12000x 25591
24000x 25592
12000x 25594
12000x 25597
24000x 25599
12000x 25600
12000x 25601
12000x 25603
12000x 25605
46328 - Standup L-Set Moon Drilling Proficiency II (Structure Drilling Rig L - Proficiency) No reprocessing data found. 160x Intact Shield Emitter
280x Nanite Compound
12000x Lorentz Fluid
7600x Power Conduit
12000x Artificial Neural Network
7600x Power Circuit
280x Logic Circuit
7600x Interface Circuit
280x Capacitor Console
160x Enhanced Ward Console
160x 25608
280x 25609
12000x 25610
7600x 25613
12000x 25616
7600x 25617
280x 25619
7600x 25620
280x 25622
160x 25625
46355 - Ubiquitous Moon Ore Mining Crystal I (Mining Crystal) No reprocessing data found. 445x Nocxium 445x 38
46356 - Ubiquitous Moon Ore Mining Crystal II (Mining Crystal) No reprocessing data found. 445x Nocxium
27x Hypersynaptic Fibers
445x 38
27x 16682
46365 - Common Moon Ore Mining Crystal I (Mining Crystal) No reprocessing data found. 473x Nocxium 473x 38
46366 - Common Moon Ore Mining Crystal II (Mining Crystal) No reprocessing data found. 473x Nocxium
28x Hypersynaptic Fibers
473x 38
28x 16682
46367 - Uncommon Moon Ore Mining Crystal I (Mining Crystal) No reprocessing data found. 501x Nocxium 501x 38
46368 - Uncommon Moon Ore Mining Crystal II (Mining Crystal) No reprocessing data found. 501x Nocxium
29x Hypersynaptic Fibers
501x 38
29x 16682
46369 - Rare Moon Ore Mining Crystal I (Mining Crystal) No reprocessing data found. 529x Nocxium 529x 38
46370 - Rare Moon Ore Mining Crystal II (Mining Crystal) No reprocessing data found. 529x Nocxium
30x Hypersynaptic Fibers
529x 38
30x 16682
46371 - Exceptional Moon Ore Mining Crystal I (Mining Crystal) No reprocessing data found. 557x Nocxium 557x 38
46372 - Exceptional Moon Ore Mining Crystal II (Mining Crystal) No reprocessing data found. 557x Nocxium
31x Hypersynaptic Fibers
557x 38
31x 16682
46484 - Standup M-Set Composite Reactor Time Efficiency I (Structure Composite Reactor Rig M - TE) No reprocessing data found. 1600x Scorched Telemetry Processor
6400x Malfunctioning Shield Emitter
1600x Contaminated Nanite Compound
1600x Smashed Trigger Unit
1400x Tangled Power Conduit
1600x Alloyed Tritanium Bar
1600x Charred Micro Circuit
3200x Fried Interface Circuit
3200x Armor Plates
2800x Ward Console
1600x 25588
6400x 25589
1600x 25590
1600x 25593
1400x 25594
1600x 25595
1600x 25599
3200x 25601
3200x 25605
2800x 25606
46485 - Standup M-Set Composite Reactor Time Efficiency II (Structure Composite Reactor Rig M - TE) No reprocessing data found. 760x Telemetry Processor
16x Nanite Compound
1200x Lorentz Fluid
200x Current Pump
760x Trigger Unit
28x Power Conduit
16x Single-crystal Superalloy I-beam
1200x Artificial Neural Network
1200x Micro Circuit
28x Intact Armor Plates
760x 25607
16x 25609
1200x 25610
200x 25611
760x 25612
28x 25613
16x 25614
1200x 25616
1200x 25618
28x 25624
46486 - Standup M-Set Composite Reactor Material Efficiency I (Structure Composite Reactor Rig M - ME) No reprocessing data found. 1600x Scorched Telemetry Processor
6400x Malfunctioning Shield Emitter
1600x Contaminated Nanite Compound
1600x Smashed Trigger Unit
1400x Tangled Power Conduit
1600x Alloyed Tritanium Bar
1600x Charred Micro Circuit
3200x Fried Interface Circuit
3200x Armor Plates
2800x Ward Console
1600x 25588
6400x 25589
1600x 25590
1600x 25593
1400x 25594
1600x 25595
1600x 25599
3200x 25601
3200x 25605
2800x 25606
46487 - Standup M-Set Composite Reactor Material Efficiency II (Structure Composite Reactor Rig M - ME) No reprocessing data found. 760x Telemetry Processor
16x Nanite Compound
1200x Lorentz Fluid
200x Current Pump
760x Trigger Unit
28x Power Conduit
16x Single-crystal Superalloy I-beam
1200x Artificial Neural Network
1200x Micro Circuit
28x Intact Armor Plates
760x 25607
16x 25609
1200x 25610
200x 25611
760x 25612
28x 25613
16x 25614
1200x 25616
1200x 25618
28x 25624
46488 - Standup M-Set Hybrid Reactor Time Efficiency I (Structure Hybrid Reactor Rig M - TE) No reprocessing data found. 1600x Scorched Telemetry Processor
6400x Malfunctioning Shield Emitter
1600x Contaminated Nanite Compound
1600x Smashed Trigger Unit
1400x Tangled Power Conduit
1600x Alloyed Tritanium Bar
1600x Charred Micro Circuit
3200x Fried Interface Circuit
3200x Armor Plates
2800x Ward Console
1600x 25588
6400x 25589
1600x 25590
1600x 25593
1400x 25594
1600x 25595
1600x 25599
3200x 25601
3200x 25605
2800x 25606
46489 - Standup M-Set Hybrid Reactor Time Efficiency II (Structure Hybrid Reactor Rig M - TE) No reprocessing data found. 760x Telemetry Processor
16x Nanite Compound
1200x Lorentz Fluid
200x Current Pump
760x Trigger Unit
28x Power Conduit
16x Single-crystal Superalloy I-beam
1200x Artificial Neural Network
1200x Micro Circuit
28x Intact Armor Plates
760x 25607
16x 25609
1200x 25610
200x 25611
760x 25612
28x 25613
16x 25614
1200x 25616
1200x 25618
28x 25624
46490 - Standup M-Set Hybrid Reactor Material Efficiency I (Structure Hybrid Reactor Rig M - ME) No reprocessing data found. 1600x Scorched Telemetry Processor
6400x Malfunctioning Shield Emitter
1600x Contaminated Nanite Compound
1600x Smashed Trigger Unit
1400x Tangled Power Conduit
1600x Alloyed Tritanium Bar
1600x Charred Micro Circuit
3200x Fried Interface Circuit
3200x Armor Plates
2800x Ward Console
1600x 25588
6400x 25589
1600x 25590
1600x 25593
1400x 25594
1600x 25595
1600x 25599
3200x 25601
3200x 25605
2800x 25606
46491 - Standup M-Set Hybrid Reactor Material Efficiency II (Structure Hybrid Reactor Rig M - ME) No reprocessing data found. 760x Telemetry Processor
16x Nanite Compound
1200x Lorentz Fluid
200x Current Pump
760x Trigger Unit
28x Power Conduit
16x Single-crystal Superalloy I-beam
1200x Artificial Neural Network
1200x Micro Circuit
28x Intact Armor Plates
760x 25607
16x 25609
1200x 25610
200x 25611
760x 25612
28x 25613
16x 25614
1200x 25616
1200x 25618
28x 25624
46492 - Standup M-Set Biochemical Reactor Time Efficiency I (Structure Biochemical Reactor Rig M - TE) No reprocessing data found. 1600x Scorched Telemetry Processor
6400x Malfunctioning Shield Emitter
1600x Contaminated Nanite Compound
1600x Smashed Trigger Unit
1400x Tangled Power Conduit
1600x Alloyed Tritanium Bar
1600x Charred Micro Circuit
3200x Fried Interface Circuit
3200x Armor Plates
2800x Ward Console
1600x 25588
6400x 25589
1600x 25590
1600x 25593
1400x 25594
1600x 25595
1600x 25599
3200x 25601
3200x 25605
2800x 25606
46493 - Standup M-Set Biochemical Reactor Time Efficiency II (Structure Biochemical Reactor Rig M - TE) No reprocessing data found. 760x Telemetry Processor
16x Nanite Compound
1200x Lorentz Fluid
200x Current Pump
760x Trigger Unit
28x Power Conduit
16x Single-crystal Superalloy I-beam
1200x Artificial Neural Network
1200x Micro Circuit
28x Intact Armor Plates
760x 25607
16x 25609
1200x 25610
200x 25611
760x 25612
28x 25613
16x 25614
1200x 25616
1200x 25618
28x 25624
46494 - Standup M-Set Biochemical Reactor Material Efficiency I (Structure Biochemical Reactor Rig M - ME) No reprocessing data found. 1600x Scorched Telemetry Processor
6400x Malfunctioning Shield Emitter
1600x Contaminated Nanite Compound
1600x Smashed Trigger Unit
1400x Tangled Power Conduit
1600x Alloyed Tritanium Bar
1600x Charred Micro Circuit
3200x Fried Interface Circuit
3200x Armor Plates
2800x Ward Console
1600x 25588
6400x 25589
1600x 25590
1600x 25593
1400x 25594
1600x 25595
1600x 25599
3200x 25601
3200x 25605
2800x 25606
46495 - Standup M-Set Biochemical Reactor Material Efficiency II (Structure Biochemical Reactor Rig M - ME) No reprocessing data found. 760x Telemetry Processor
16x Nanite Compound
1200x Lorentz Fluid
200x Current Pump
760x Trigger Unit
28x Power Conduit
16x Single-crystal Superalloy I-beam
1200x Artificial Neural Network
1200x Micro Circuit
28x Intact Armor Plates
760x 25607
16x 25609
1200x 25610
200x 25611
760x 25612
28x 25613
16x 25614
1200x 25616
1200x 25618
28x 25624
46496 - Standup L-Set Reactor Efficiency I (Structure Reactor Rig L - Efficiency) No reprocessing data found. 12000x Scorched Telemetry Processor
48000x Malfunctioning Shield Emitter
12000x Contaminated Nanite Compound
12000x Smashed Trigger Unit
10500x Tangled Power Conduit
12000x Alloyed Tritanium Bar
12000x Charred Micro Circuit
24000x Fried Interface Circuit
24000x Armor Plates
21000x Ward Console
12000x 25588
48000x 25589
12000x 25590
12000x 25593
10500x 25594
12000x 25595
12000x 25599
24000x 25601
24000x 25605
21000x 25606
46497 - Standup L-Set Reactor Efficiency II (Structure Reactor Rig L - Efficiency) No reprocessing data found. 7600x Telemetry Processor
160x Nanite Compound
12000x Lorentz Fluid
2000x Current Pump
7600x Trigger Unit
280x Power Conduit
160x Single-crystal Superalloy I-beam
12000x Artificial Neural Network
12000x Micro Circuit
280x Intact Armor Plates
7600x 25607
160x 25609
12000x 25610
2000x 25611
7600x 25612
280x 25613
160x 25614
12000x 25616
12000x 25618
280x 25624
46575 - Dark Blood Standup Heavy Energy Neutralizer (Structure Energy Neutralizer) No reprocessing data found. 4000000x Tritanium
800000x Pyerite
280000x Mexallon
32000x Isogen
6000x Nocxium
2800x Zydrine
1200x Megacyte
4000000x 34
800000x 35
280000x 36
32000x 37
6000x 38
2800x 39
1200x 40
46577 - Dread Guristas Standup Variable Spectrum ECM (Structure ECM Battery) No reprocessing data found. 1500000x Tritanium
300000x Pyerite
105000x Mexallon
12000x Isogen
2250x Nocxium
1050x Zydrine
450x Megacyte
1500000x 34
300000x 35
105000x 36
12000x 37
2250x 38
1050x 39
450x 40
46633 - Standup M-Set Asteroid Ore Grading Processor I (Structure Resource Rig M - Asteroid Ore Reprocessing) No reprocessing data found. 1600x Scorched Telemetry Processor
900x Contaminated Nanite Compound
1400x Contaminated Lorentz Fluid
1600x Defective Current Pump
1600x Smashed Trigger Unit
1400x Tangled Power Conduit
40x Alloyed Tritanium Bar
1600x Broken Drone Transceiver
1600x Charred Micro Circuit
40x Armor Plates
1600x 25588
900x 25590
1400x 25591
1600x 25592
1600x 25593
1400x 25594
40x 25595
1600x 25596
1600x 25599
40x 25605
46634 - Standup M-Set Asteroid Ore Grading Processor II (Structure Resource Rig M - Asteroid Ore Reprocessing) No reprocessing data found. 760x Telemetry Processor
16x Nanite Compound
300x Lorentz Fluid
760x Current Pump
760x Trigger Unit
300x Power Conduit
16x Single-crystal Superalloy I-beam
760x Drone Transceiver
760x Micro Circuit
2x Intact Armor Plates
760x 25607
16x 25609
300x 25610
760x 25611
760x 25612
300x 25613
16x 25614
760x 25615
760x 25618
2x 25624
46635 - Standup M-Set Ice Grading Processor I (Structure Resource Rig M - Ice Reprocessing) No reprocessing data found. 1600x Scorched Telemetry Processor
900x Contaminated Nanite Compound
1400x Contaminated Lorentz Fluid
1600x Defective Current Pump
1600x Smashed Trigger Unit
1400x Tangled Power Conduit
40x Alloyed Tritanium Bar
1600x Broken Drone Transceiver
1600x Charred Micro Circuit
40x Armor Plates
1600x 25588
900x 25590
1400x 25591
1600x 25592
1600x 25593
1400x 25594
40x 25595
1600x 25596
1600x 25599
40x 25605
46636 - Standup M-Set Ice Grading Processor II (Structure Resource Rig M - Ice Reprocessing) No reprocessing data found. 760x Telemetry Processor
16x Nanite Compound
300x Lorentz Fluid
760x Current Pump
760x Trigger Unit
300x Power Conduit
16x Single-crystal Superalloy I-beam
760x Drone Transceiver
760x Micro Circuit
2x Intact Armor Plates
760x 25607
16x 25609
300x 25610
760x 25611
760x 25612
300x 25613
16x 25614
760x 25615
760x 25618
2x 25624
46637 - Standup M-Set Moon Ore Grading Processor I (Structure Resource Rig M - Moon Ore Reprocessing) No reprocessing data found. 1600x Scorched Telemetry Processor
900x Contaminated Nanite Compound
1400x Contaminated Lorentz Fluid
1600x Defective Current Pump
1600x Smashed Trigger Unit
1400x Tangled Power Conduit
40x Alloyed Tritanium Bar
1600x Broken Drone Transceiver
1600x Charred Micro Circuit
40x Armor Plates
1600x 25588
900x 25590
1400x 25591
1600x 25592
1600x 25593
1400x 25594
40x 25595
1600x 25596
1600x 25599
40x 25605
46638 - Standup M-Set Moon Ore Grading Processor II (Structure Resource Rig M - Moon Ore Reprocessing) No reprocessing data found. 760x Telemetry Processor
16x Nanite Compound
300x Lorentz Fluid
760x Current Pump
760x Trigger Unit
300x Power Conduit
16x Single-crystal Superalloy I-beam
760x Drone Transceiver
760x Micro Circuit
2x Intact Armor Plates
760x 25607
16x 25609
300x 25610
760x 25611
760x 25612
300x 25613
16x 25614
760x 25615
760x 25618
2x 25624
46639 - Standup L-Set Reprocessing Monitor I (Structure Resource Rig L - Reprocessing) No reprocessing data found. 20000x Scorched Telemetry Processor
11250x Contaminated Nanite Compound
17500x Contaminated Lorentz Fluid
20000x Defective Current Pump
20000x Smashed Trigger Unit
17500x Tangled Power Conduit
500x Alloyed Tritanium Bar
20000x Broken Drone Transceiver
20000x Charred Micro Circuit
500x Armor Plates
20000x 25588
11250x 25590
17500x 25591
20000x 25592
20000x 25593
17500x 25594
500x 25595
20000x 25596
20000x 25599
500x 25605
46640 - Standup L-Set Reprocessing Monitor II (Structure Resource Rig L - Reprocessing) No reprocessing data found. 11400x Telemetry Processor
240x Nanite Compound
4500x Lorentz Fluid
11400x Current Pump
11400x Trigger Unit
4500x Power Conduit
240x Single-crystal Superalloy I-beam
11400x Drone Transceiver
11400x Micro Circuit
30x Intact Armor Plates
11400x 25607
240x 25609
4500x 25610
11400x 25611
11400x 25612
4500x 25613
240x 25614
11400x 25615
11400x 25618
30x 25624
46641 - Standup XL-Set Reprocessing Monitor I (Structure Resource Rig XL - Reprocessing) No reprocessing data found. 20000x Scorched Telemetry Processor
11250x Contaminated Nanite Compound
17500x Contaminated Lorentz Fluid
20000x Defective Current Pump
20000x Smashed Trigger Unit
17500x Tangled Power Conduit
500x Alloyed Tritanium Bar
20000x Broken Drone Transceiver
20000x Charred Micro Circuit
500x Armor Plates
20000x 25588
11250x 25590
17500x 25591
20000x 25592
20000x 25593
17500x 25594
500x 25595
20000x 25596
20000x 25599
500x 25605
46642 - Standup XL-Set Reprocessing Monitor II (Structure Resource Rig XL - Reprocessing) No reprocessing data found. 11400x Telemetry Processor
240x Nanite Compound
4500x Lorentz Fluid
11400x Current Pump
11400x Trigger Unit
4500x Power Conduit
240x Single-crystal Superalloy I-beam
11400x Drone Transceiver
11400x Micro Circuit
30x Intact Armor Plates
11400x 25607
240x 25609
4500x 25610
11400x 25611
11400x 25612
4500x 25613
240x 25614
11400x 25615
11400x 25618
30x 25624
46675 - Jet Ochre (Dark Ochre) No reprocessing data found. 11500x Tritanium
1840x Isogen
138x Nocxium
11500x 34
1840x 37
138x 38
46676 - Cubic Bistot (Bistot) No reprocessing data found. 13800x Pyerite
518x Zydrine
115x Megacyte
13800x 35
518x 39
115x 40
46677 - Pellucid Crokite (Crokite) No reprocessing data found. 24150x Tritanium
874x Nocxium
155x Zydrine
24150x 34
874x 38
155x 39
46678 - Flawless Arkonor (Arkonor) No reprocessing data found. 25300x Tritanium
2875x Mexallon
368x Megacyte
25300x 34
2875x 36
368x 40
46679 - Brilliant Gneiss (Gneiss) No reprocessing data found. 2530x Pyerite
2760x Mexallon
345x Isogen
2530x 35
2760x 36
345x 37
46680 - Lustrous Hedbergite (Hedbergite) No reprocessing data found. 1150x Pyerite
230x Isogen
115x Nocxium
22x Zydrine
1150x 35
230x 37
115x 38
22x 39
46681 - Scintillating Hemorphite (Hemorphite) No reprocessing data found. 2530x Tritanium
115x Isogen
138x Nocxium
17x Zydrine
2530x 34
115x 37
138x 38
17x 39
46682 - Immaculate Jaspet (Jaspet) No reprocessing data found. 403x Mexallon
86x Nocxium
9x Zydrine
403x 36
86x 38
9x 39
46683 - Resplendant Kernite (Kernite) No reprocessing data found. 154x Tritanium
307x Mexallon
154x Isogen
154x 34
307x 36
154x 37
46684 - Platinoid Omber (Omber) No reprocessing data found. 920x Tritanium
115x Pyerite
98x Isogen
920x 34
115x 35
98x 37
46685 - Sparkling Plagioclase (Plagioclase) No reprocessing data found. 123x Tritanium
245x Pyerite
123x Mexallon
123x 34
245x 35
123x 36
46686 - Opulent Pyroxeres (Pyroxeres) No reprocessing data found. 404x Tritanium
29x Pyerite
58x Mexallon
6x Nocxium
404x 34
29x 35
58x 36
6x 38
46687 - Glossy Scordite (Scordite) No reprocessing data found. 398x Tritanium
199x Pyerite
398x 34
199x 35
46688 - Dazzling Spodumain (Spodumain) No reprocessing data found. 64400x Tritanium
13858x Pyerite
2415x Mexallon
518x Isogen
64400x 34
13858x 35
2415x 36
518x 37
46689 - Stable Veldspar (Veldspar) No reprocessing data found. 477x Tritanium 477x 34
46691 - Compressed Flawless Arkonor (Arkonor) No reprocessing data found. 25300x Tritanium
2875x Mexallon
368x Megacyte
25300x 34
2875x 36
368x 40
46692 - Compressed Cubic Bistot (Bistot) No reprocessing data found. 13800x Pyerite
518x Zydrine
115x Megacyte
13800x 35
518x 39
115x 40
46693 - Compressed Pellucid Crokite (Crokite) No reprocessing data found. 24150x Tritanium
874x Nocxium
155x Zydrine
24150x 34
874x 38
155x 39
46694 - Compressed Jet Ochre (Dark Ochre) No reprocessing data found. 11500x Tritanium
1840x Isogen
138x Nocxium
11500x 34
1840x 37
138x 38
46695 - Compressed Brilliant Gneiss (Gneiss) No reprocessing data found. 2530x Pyerite
2760x Mexallon
345x Isogen
2530x 35
2760x 36
345x 37
46696 - Compressed Lustrous Hedbergite (Hedbergite) No reprocessing data found. 1150x Pyerite
230x Isogen
115x Nocxium
22x Zydrine
1150x 35
230x 37
115x 38
22x 39
46697 - Compressed Scintillating Hemorphite (Hemorphite) No reprocessing data found. 2530x Tritanium
115x Isogen
138x Nocxium
17x Zydrine
2530x 34
115x 37
138x 38
17x 39
46698 - Compressed Immaculate Jaspet (Jaspet) No reprocessing data found. 403x Mexallon
86x Nocxium
9x Zydrine
403x 36
86x 38
9x 39
46699 - Compressed Resplendant Kernite (Kernite) No reprocessing data found. 154x Tritanium
307x Mexallon
154x Isogen
154x 34
307x 36
154x 37
46700 - Compressed Platinoid Omber (Omber) No reprocessing data found. 920x Tritanium
115x Pyerite
98x Isogen
920x 34
115x 35
98x 37
46701 - Compressed Sparkling Plagioclase (Plagioclase) No reprocessing data found. 123x Tritanium
245x Pyerite
123x Mexallon
123x 34
245x 35
123x 36
46702 - Compressed Opulent Pyroxeres (Pyroxeres) No reprocessing data found. 404x Tritanium
29x Pyerite
58x Mexallon
6x Nocxium
404x 34
29x 35
58x 36
6x 38
46703 - Compressed Glossy Scordite (Scordite) No reprocessing data found. 398x Tritanium
199x Pyerite
398x 34
199x 35
46704 - Compressed Dazzling Spodumain (Spodumain) No reprocessing data found. 64400x Tritanium
13858x Pyerite
2415x Mexallon
518x Isogen
64400x 34
13858x 35
2415x 36
518x 37
46705 - Compressed Stable Veldspar (Veldspar) No reprocessing data found. 477x Tritanium 477x 34

Changed Traits (13 Entries)
TypeID, Group, & Name Tranquility_Previous Tranquility_Next Diff
622 - Stabber
(Cruiser)
Minmatar Cruiser bonuses (per skill level):
  • 5% bonus to Medium Projectile Turret rate of fire
  • 10% bonus to Medium Projectile Turret falloff
Minmatar Cruiser bonuses (per skill level):
  • 7.5% bonus to Medium Projectile Turret rate of fire
  • 10% bonus to Medium Projectile Turret falloff
Minmatar Cruiser bonuses (per skill level):
7.5% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> rate of fire
10% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> falloff
35825 - Raitaru
(Engineering Complex)
Role Bonus:
  • 1% reduction in material requirements for manufacturing jobs
  • 15% reduction in time requirements for manufacturing and science jobs
  • 3% reduction in ISK requirements for manufacturing and science jobs
  • 25% reduction in Engineering Service Module fuel consumption
Role Bonus:
1% reduction in material requirements for manufacturing jobs
15% reduction in time requirements for manufacturing and science jobs
3% reduction in ISK requirements for manufacturing and science jobs
25% reduction in Engineering Service Module fuel consumption
35826 - Azbel
(Engineering Complex)
Role Bonus:
  • 1% reduction in material requirements for manufacturing jobs
  • 20% reduction in time requirements for manufacturing and science jobs
  • 4% reduction in ISK requirements for manufacturing and science jobs
  • 25% reduction in Engineering Service Module fuel consumption
Role Bonus:
1% reduction in material requirements for manufacturing jobs
20% reduction in time requirements for manufacturing and science jobs
4% reduction in ISK requirements for manufacturing and science jobs
25% reduction in Engineering Service Module fuel consumption
35827 - Sotiyo
(Engineering Complex)
Role Bonus:
  • 1% reduction in material requirements for manufacturing jobs
  • 30% reduction in time requirements for manufacturing and science jobs
  • 5% reduction in ISK requirements for manufacturing and science jobs
  • 25% reduction in Engineering Service Module fuel consumption
Role Bonus:
1% reduction in material requirements for manufacturing jobs
30% reduction in time requirements for manufacturing and science jobs
5% reduction in ISK requirements for manufacturing and science jobs
25% reduction in Engineering Service Module fuel consumption
35832 - Astrahus
(Citadel)
Role Bonus:
  • 25% bonus to all structure combat rig effects
  • 25% reduction in citadel service module fuel consumption
Role Bonus:
25% bonus to all structure combat rig effects
25% reduction in citadel service module fuel consumption
35833 - Fortizar
(Citadel)
Role Bonus:
  • 25% bonus to all structure combat rig effects
  • 25% reduction in citadel service module fuel consumption
Role Bonus:
25% bonus to all structure combat rig effects
25% reduction in citadel service module fuel consumption
35834 - Keepstar
(Citadel)
Role Bonus:
  • 25% bonus to all structure combat rig effects
  • 25% reduction in citadel service module fuel consumption
Role Bonus:
25% bonus to all structure combat rig effects
25% reduction in citadel service module fuel consumption
35835 - Athanor
(Refinery)
Role Bonus:
  • 2% bonus to refining yield for all variants of Ore and Ice
  • 20% reduction in Reprocessing and Reaction Service Module fuel consumption
  • This structure can operate Reaction Service Modules
  • This structure can operate Moon Drill Service Modules and engage in moon mining when deployed at a designated Moon Mining Beacon
Role Bonus:
2% bonus to refining yield for all variants of Ore and Ice
20% reduction in Reprocessing and Reaction Service Module fuel consumption
This structure can operate Reaction Service Modules
This structure can operate Moon Drill Service Modules and engage in moon mining when deployed at a designated Moon Mining Beacon
35836 - Tatara
(Refinery)
Role Bonus:
  • 4% bonus to refining yield for all variants of Ore and Ice
  • 25% reduction in Reprocessing and Reaction Service Module fuel consumption
  • 25% reduction in time requirements for reaction jobs
  • This structure can operate Reaction Service Modules
  • This structure can operate Moon Drill Service Modules and engage in moon mining when deployed at a designated Moon Mining Beacon
Role Bonus:
4% bonus to refining yield for all variants of Ore and Ice
25% reduction in Reprocessing and Reaction Service Module fuel consumption
25% reduction in time requirements for reaction jobs
This structure can operate Reaction Service Modules
This structure can operate Moon Drill Service Modules and engage in moon mining when deployed at a designated Moon Mining Beacon
40340 - Upwell Palatine Keepstar
(Citadel)
Role Bonus:
  • 25% bonus to all structure combat rig effects
  • 25% reduction in citadel service module fuel consumption
  • Only one Upwell Palatine Keepstar may be deployed at a time in New Eden
Role Bonus:
25% bonus to all structure combat rig effects
25% reduction in citadel service module fuel consumption
Only one Upwell Palatine Keepstar may be deployed at a time in New Eden
45645 - Loggerhead
(Force Auxiliary)
Caldari Carrier bonuses (per skill level):
  • 4% bonus to all shield resistances


Gallente Carrier bonuses (per skill level):
  • 5% bonus to Remote Shield Booster amount


Role Bonus:
  • Can fit a Triage module
  • Can use two Command Burst modules
  • 50% reduction in CPU requirements for Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 1000% bonus to Logistics Drone transfer amount and hitpoints
  • 5x penalty to Entosis Link duration
Caldari Carrier bonuses (per skill level):
4% bonus to all shield resistances

Gallente Carrier bonuses (per skill level):
5% bonus to <a href=showinfo:3422>Remote Shield Booster</a> amount

Role Bonus:
Can fit a <a href=showinfo:27951>Triage module</a>
Can use two <a href=showinfo:3348>Command Burst</a> modules
50% reduction in CPU requirements for <a href=showinfo:3348>Command Burst</a> modules
200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
1000% bonus to <a href=showinfo:3439>Logistics Drone</a> transfer amount and hitpoints
5x penalty to <a href=showinfo:34593>Entosis Link</a> duration
45647 - Caiman
(Dreadnought)
Caldari Dreadnought bonuses (per skill level):
  • 4% bonus to all shield resistances


Gallente Dreadnought bonuses (per skill level):
  • 5% bonus to thermal and kinetic XL Cruise, XL Torpedo and Torpedo damage


Role Bonus:
  • Can fit a Siege module
  • Can launch Light Fighters
  • 100% bonus to Fighter damage and hitpoints
  • 5x penalty to Entosis Link cycle time
Caldari Dreadnought bonuses (per skill level):
4% bonus to all shield resistances

Gallente Dreadnought bonuses (per skill level):
5% bonus to thermal and kinetic <a href=showinfo:32435>XL Cruise</a>, <a href=showinfo:21668>XL Torpedo</a> and <a href=showinfo:3325>Torpedo</a> damage

Role Bonus:
Can fit a <a href=showinfo:20280>Siege module</a>
Can launch <a href=showinfo:40572>Light</a> <a href=showinfo:23069>Fighters</a>
100% bonus to <a href=showinfo:23069>Fighter</a> damage and hitpoints
5x penalty to <a href=showinfo:34593>Entosis Link</a> cycle time
45649 - Komodo
(Titan)
Gallente Titan bonuses (per skill level):
  • 50% bonus to thermal and kinetic XL Cruise, XL Torpedo and Torpedo damage
  • 40% bonus to EM and explosive XL Cruise, XL Torpedo and Torpedo damage
  • 6+ bonus to ship warp core strength


Caldari Titan bonuses (per skill level):
  • 4% bonus to all shield resistances
  • 15% bonus to XL Cruise Missile Launchers, XL Torpedo Launchers and Rapid Torpedo Launcher rate of fire
  • 6+ bonus to ship warp core strength


Role Bonus:
  • Can fit a Doomsday module
  • Can fit a Phenomena Generator module
  • Can fit a Jump Portal Generator module
  • Can fit a Clone Vat Bay module
  • Can use three Command Burst modules
  • Can launch Light and Heavy Fighters
  • 100% bonus to Fighter damage and hitpoints
  • 200% bonus to Command Burst area of effect range
  • 500% bonus to Armor Plates and Shield Extenders
  • 100% bonus to Torpedo Velocity
  • 80% bonus to Sensor Dampener resistance
  • 80% bonus to Weapon Disruption resistance
  • 80% bonus to Stasis effect resistance
  • 80% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration
Gallente Titan bonuses (per skill level):
50% bonus to thermal and kinetic <a href=showinfo:32435>XL Cruise</a>, <a href=showinfo:21668>XL Torpedo</a> and <a href=showinfo:3325>Torpedo</a> damage
40% bonus to EM and explosive <a href=showinfo:32435>XL Cruise</a>, <a href=showinfo:21668>XL Torpedo</a> and <a href=showinfo:3325>Torpedo</a> damage
6+ bonus to ship warp core strength

Caldari Titan bonuses (per skill level):
4% bonus to all shield resistances
15% bonus to <a href=showinfo:32435>XL Cruise Missile Launchers</a>, <a href=showinfo:21668>XL Torpedo Launchers</a> and <a href=showinfo:3325>Rapid Torpedo Launcher</a> rate of fire
6+ bonus to ship warp core strength

Role Bonus:
Can fit a <a href=showinfo:24563>Doomsday</a> module
Can fit a <a href=showinfo:43662>Phenomena Generator</a> module
Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module
Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module
Can use three <a href=showinfo:3348>Command Burst</a> modules
Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:32339>Heavy</a> <a href=showinfo:23069>Fighters</a>
100% bonus to <a href=showinfo:23069>Fighter</a> damage and hitpoints
200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
500% bonus to Armor Plates and Shield Extenders
100% bonus to <a href=showinfo:3325>Torpedo</a> Velocity
80% bonus to Sensor Dampener resistance
80% bonus to Weapon Disruption resistance
80% bonus to Stasis effect resistance
80% increase to Remote Electronic Assistance impedance
5x penalty to <a href=showinfo:34593>Entosis Link</a> duration
Changes to Attributes (29 Entries)
Attribute Name Diff
2444 - refiningYieldNormalOres attributeName: refiningYieldBasicOres => refiningYieldNormalOres
defaultValue: 0.0 => 0.5
2445 - refiningYieldMoonOres attributeName: refiningYieldAdvancedOres => refiningYieldMoonOres
defaultValue: 0.0 => 0.5
2448 - refiningYieldIce attributeName: refiningYieldSpecialIce => refiningYieldIce
defaultValue: 0.0 => 0.5
2698 - autoFractureDelay description: => Delay for exploding moon mining chunk into asteroid field
unitID: None => 3
2699 - asteroidMetaLevel description: 0: Mission/NPE Ore 1: Standard Ore/Ice 2: +5% Ore 3: +10% Ore 4: High Quality Ice => 0: Mission/NPE Ore 1: Standard Ore/Ice 2: +5% Ore 3: +10% Ore 4: High Quality Ice or Extracted Ore 5: Jackpot Moon Ore
2704 - moonYieldMultiplier attributeCategory: None => 5
attributeID: None => 2704
attributeName: None => moonYieldMultiplier
categoryID: None => 4
defaultValue: None => 1.0
description: None => Defines relation over moon spew volume vs time to drill/create spew
displayName: None =>
displayNameID: None => 316906 ("Extraction Yield Multiplier")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 104
2705 - moonAsteroidFieldRadius attributeCategory: None => 5
attributeID: None => 2705
attributeName: None => moonAsteroidFieldRadius
categoryID: None => 4
defaultValue: None => 1.0
description: None => Radius of asteroid field created by moon chunk
displayName: None =>
displayNameID: None => 316907 ("Moon Asteroid Field Radius Multiplier")
highIsGood: None => False
published: None => True
stackable: None => True
unitID: None => 104
2706 - moonAsteroidDecayTimeMultiplier attributeCategory: None => 5
attributeID: None => 2706
attributeName: None => moonAsteroidDecayTimeMultiplier
categoryID: None => 4
defaultValue: None => 1.0
description: None => Decay time for asteroid created from moon spew
displayName: None =>
displayNameID: None => 316908 ("Moon Asteroid Decay Time")
highIsGood: None => True
published: None => False
stackable: None => True
unitID: None => 3
2707 - moonRigFractureDelayBonus attributeCategory: None => 5
attributeID: None => 2707
attributeName: None => moonRigFractureDelayBonus
categoryID: None => 37
defaultValue: None => 0.0
description: None => Rig Bonus that affects fracture delay for moon chunk
displayName: None =>
displayNameID: None => 316998 ("Chunk Stability Bonus")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 105
2708 - moonRigAsteroidDecayBonus attributeCategory: None => 5
attributeID: None => 2708
attributeName: None => moonRigAsteroidDecayBonus
categoryID: None => 37
defaultValue: None => 0.0
description: None => Moon rig bonus that delays spew asteroid decay
displayName: None =>
displayNameID: None => 316997 ("Extracted Asteroid Decay Bonus")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 105
2709 - moonRigSpewRadiusBonus attributeCategory: None => 5
attributeID: None => 2709
attributeName: None => moonRigSpewRadiusBonus
categoryID: None => 37
defaultValue: None => 0.0
description: None => Rig Bonus that affects spew asteroid belt radius from moon extraction
displayName: None =>
displayNameID: None => 316999 ("Moon Asteroid Belt Radius Bonus")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 105
2710 - moonRigSpewVolumeBonus attributeCategory: None => 5
attributeID: None => 2710
attributeName: None => moonRigSpewVolumeBonus
categoryID: None => 37
defaultValue: None => 0.0
description: None => Moon rig bonus that increases volume of moon spew in relation to extraction time
displayName: None =>
displayNameID: None => 316996 ("Moon Extraction Volume Bonus")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 105
2711 - oreBasicType attributeCategory: None => 11
attributeID: None => 2711
attributeName: None => oreBasicType
categoryID: None => 35
defaultValue: None => 0.0
description: None => Reference for grouping ores in visual displays. All variants of one ore should have the same BasicType ID
displayName: None =>
highIsGood: None => False
published: None => False
stackable: None => False
unitID: None => 116
2713 - RefRigTimeBonus attributeCategory: None => 5
attributeID: None => 2713
attributeName: None => RefRigTimeBonus
categoryID: None => 37
defaultValue: None => 0.0
description: None => Time Bonus for refinery rigs
displayName: None =>
displayNameID: None => 316847 ("Time Bonus")
highIsGood: None => False
published: None => True
stackable: None => True
unitID: None => 105
2714 - RefRigMatBonus attributeCategory: None => 5
attributeID: None => 2714
attributeName: None => RefRigMatBonus
categoryID: None => 37
defaultValue: None => 0.0
description: None => Refinery rig material bonus
displayName: None =>
displayNameID: None => 316848 ("Material Reduction Bonus")
highIsGood: None => False
published: None => True
stackable: None => True
unitID: None => 105
2715 - reactionHybTimeMultiplier attributeCategory: None => 5
attributeID: None => 2715
attributeName: None => reactionHybTimeMultiplier
categoryID: None => 4
defaultValue: None => 1.0
description: None => Hybrid Reactions Time Multiplier
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
unitID: None => 104
2716 - reactionHybMatMultiplier attributeCategory: None => 5
attributeID: None => 2716
attributeName: None => reactionHybMatMultiplier
categoryID: None => 4
defaultValue: None => 1.0
description: None => Hybrid reaction material multiplier
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
unitID: None => 104
2717 - reactionCompTimeMultiplier attributeCategory: None => 5
attributeID: None => 2717
attributeName: None => reactionCompTimeMultiplier
categoryID: None => 4
defaultValue: None => 1.0
description: None => composite reaction time multiplier
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
unitID: None => 104
2718 - reactionCompMatMultiplier attributeCategory: None => 5
attributeID: None => 2718
attributeName: None => reactionCompMatMultiplier
categoryID: None => 4
defaultValue: None => 1.0
description: None => composite reaction material multiplier
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
unitID: None => 104
2719 - reactionBioTimeMultiplier attributeCategory: None => 5
attributeID: None => 2719
attributeName: None => reactionBioTimeMultiplier
categoryID: None => 4
defaultValue: None => 1.0
description: None => biochemical reaction time multiplier
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
unitID: None => 104
2720 - reactionBioMatMultiplier attributeCategory: None => 5
attributeID: None => 2720
attributeName: None => reactionBioMatMultiplier
categoryID: None => 4
defaultValue: None => 1.0
description: None => biochemical reaction material multiplier
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
unitID: None => 104
2721 - strReactionTimeMultiplier attributeCategory: None => 5
attributeID: None => 2721
attributeName: None => strReactionTimeMultiplier
categoryID: None => 4
defaultValue: None => 1.0
description: None => Time bonus for Refinery Structures
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2722 - strRefiningYieldBonus attributeCategory: None => 5
attributeID: None => 2722
attributeName: None => strRefiningYieldBonus
categoryID: None => 4
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2723 - BehaviorShieldBoosterAmount attributeCategory: None => 5
attributeID: None => 2723
attributeName: None => BehaviorShieldBoosterAmount
categoryID: None => 42
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
unitID: None => 113
2724 - BehaviorShieldBoosterDischarge attributeCategory: None => 5
attributeID: None => 2724
attributeName: None => BehaviorShieldBoosterDischarge
categoryID: None => 42
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
unitID: None => 114
2725 - BehaviorShieldBoosterDuration attributeCategory: None => 5
attributeID: None => 2725
attributeName: None => BehaviorShieldBoosterDuration
categoryID: None => 42
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
unitID: None => 101
2727 - asteroidMaxRadius attributeCategory: None => 5
attributeID: None => 2727
attributeName: None => asteroidMaxRadius
categoryID: None => 31
defaultValue: None => 16255.0
description: None => max visual size for asteroids to fit moon chunk
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
unitID: None => 9
2728 - moonAsteroidDecayDisplayValue attributeCategory: None => 5
attributeID: None => 2728
attributeName: None => moonAsteroidDecayDisplayValue
categoryID: None => 4
defaultValue: None => 48.0
description: None => This attribute doesn't directly impact the asteroid decay, but is used to expose the decay time to the show-info window
displayName: None =>
displayNameID: None => 317005 ("Approximate lifetime of spawned asteroids")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 129
2730 - BehaviorSiegeMissileDamageModifier attributeCategory: None => 5
attributeID: None => 2730
attributeName: None => BehaviorSiegeMissileDamageModifier
categoryID: None => 42
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
unitID: None => 105
Attribute Changes per Type (745 Entries)
TypeID, Name, and Group Diff
18 - Plagioclase (Plagioclase) stasisWebifierResistance: None => 0.0
oreBasicType: None => 18.0
19 - Spodumain (Spodumain) stasisWebifierResistance: None => 0.0
oreBasicType: None => 19.0
20 - Kernite (Kernite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 20.0
21 - Hedbergite (Hedbergite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 21.0
22 - Arkonor (Arkonor) radius: 0.0 => 1.0
stasisWebifierResistance: None => 0.0
oreBasicType: None => 22.0
506 - 'Basic' Capacitor Power Relay (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
587 - Rifter (Frigate) lowSlots: 3.0 => 4.0
hiSlots: 4.0 => 3.0
593 - Tristan (Frigate) mass: 956000.0 => 1044000.0
622 - Stabber (Cruiser) shipBonusMC: -5.0 => -7.5
626 - Vexor (Cruiser) powerOutput: 800.0 => 700.0
628 - Arbitrator (Cruiser) powerOutput: 575.0 => 695.0
cpuOutput: 325.0 => 370.0
maxTargetRange: 50000.0 => 70000.0
launcherSlotsLeft: 2.0 => 3.0
630 - Bellicose (Cruiser) powerOutput: 575.0 => 650.0
cpuOutput: 360.0 => 400.0
maxTargetRange: 42500.0 => 62500.0
1223 - Bistot (Bistot) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1223.0
1224 - Pyroxeres (Pyroxeres) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1224.0
1225 - Crokite (Crokite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1225.0
1226 - Jaspet (Jaspet) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1226.0
1227 - Omber (Omber) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1227.0
1228 - Scordite (Scordite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1228.0
1229 - Gneiss (Gneiss) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1229.0
1230 - Veldspar (Veldspar) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1230.0
1231 - Hemorphite (Hemorphite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1231.0
1232 - Dark Ochre (Dark Ochre) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1232.0
1445 - Capacitor Power Relay I (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
1447 - Capacitor Power Relay II (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
1912 - Concord Police Battleship (Battleship) radius: 250.0 => 600.0
1914 - Concord Special Ops Battleship (Battleship) radius: 250.0 => 600.0
1916 - Concord SWAT Battleship (Battleship) radius: 250.0 => 600.0
1918 - Concord Army Battleship (Battleship) radius: 250.0 => 600.0
2006 - Omen (Cruiser) powerOutput: 925.0 => 1000.0
cpuOutput: 315.0 => 330.0
rechargeRate: 526000.0 => 565000.0
capacitorCapacity: 1475.0 => 1600.0
2742 - Biochemical Silo Blueprint (Starbase Blueprint) radius: 0.0 => 1.0
descriptionID: None => 529732
iconID: 0 => None
marketGroupID: 1355 => None
2743 - Catalyst Silo Blueprint (Starbase Blueprint) radius: 0.0 => 1.0
descriptionID: None => 529733
iconID: 0 => None
marketGroupID: 1355 => None
2744 - Coupling Array Blueprint (Starbase Blueprint) radius: 0.0 => 1.0
descriptionID: None => 529731
iconID: 0 => None
marketGroupID: 1355 => None
2745 - General Storage Blueprint (Starbase Blueprint) radius: 0.0 => 1.0
descriptionID: None => 530570
iconID: 0 => None
marketGroupID: 1355 => None
2746 - Hazardous Chemical Silo Blueprint (Starbase Blueprint) radius: 0.0 => 1.0
descriptionID: None => 529734
iconID: 0 => None
marketGroupID: 1355 => None
2747 - Hybrid Polymer Silo Blueprint (Starbase Blueprint) radius: 0.0 => 1.0
descriptionID: None => 529735
iconID: 0 => None
marketGroupID: 1355 => None
2748 - Silo Blueprint (Starbase Blueprint) radius: 0.0 => 1.0
descriptionID: None => 529736
iconID: 0 => None
marketGroupID: 1355 => None
2786 - Moon Harvesting Array Blueprint (Starbase Blueprint) radius: 0.0 => 1.0
descriptionID: None => 529737
iconID: 0 => None
marketGroupID: 1352 => None
2790 - Biochemical Reactor Array Blueprint (Starbase Blueprint) radius: 0.0 => 1.0
descriptionID: None => 529742
iconID: 0 => None
marketGroupID: 1351 => None
2791 - Complex Reactor Array Blueprint (Starbase Blueprint) radius: 0.0 => 1.0
descriptionID: None => 529741
iconID: 0 => None
marketGroupID: 1351 => None
2793 - Medium Biochemical Reactor Array Blueprint (Starbase Blueprint) radius: 0.0 => 1.0
descriptionID: None => 529740
iconID: 0 => None
marketGroupID: 1351 => None
2795 - Polymer Reactor Array Blueprint (Starbase Blueprint) radius: 0.0 => 1.0
descriptionID: None => 529739
iconID: 0 => None
marketGroupID: 1351 => None
2797 - Simple Reactor Array Blueprint (Starbase Blueprint) radius: 0.0 => 1.0
descriptionID: None => 529738
iconID: 0 => None
marketGroupID: 1351 => None
3160 - Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1002 (Cyber Missile) radius: 0.0 => 1.0
3161 - Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1004 (Cyber Missile) radius: 0.0 => 1.0
3164 - Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1006 (Cyber Missile) radius: 0.0 => 1.0
8171 - Local Power Plant Manager: Capacity Power Relay I (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
8173 - Beta Reactor Control: Capacitor Power Relay I (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
8175 - Type-D Restrained Capacitor Power Relay (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
8177 - Mark I Compact Capacitor Power Relay (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
8203 - Partial Power Plant Manager: Capacity Power Relay (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
8205 - Alpha Reactor Control: Capacitor Power Relay (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
8207 - Type-E Power Core Modification: Capacitor Power Relay (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
8209 - Marked Generator Refitting: Capacitor Power Relay (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
11125 - CONCORD Police Commander (Concord Drone) radius: 350.0 => 600.0
11126 - CONCORD SWAT Commander (Police Drone) radius: 400.0 => 600.0
graphicID: 1060 => 1057
11127 - DED Army Commander (Faction Drone) radius: 400.0 => 600.0
11128 - DED Special Operation Commander (Concord Drone) radius: 350.0 => 600.0
11396 - Mercoxit (Mercoxit) stasisWebifierResistance: None => 0.0
oreBasicType: None => 11396.0
13228 - Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1003 (Cyber Missile) radius: 0.0 => 1.0
14144 - Dark Blood Capacitor Power Relay (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
14146 - True Sansha Capacitor Power Relay (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
15080 - Brokara's Modified Capacitor Power Relay (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
15082 - Tairei's Modified Capacitor Power Relay (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
15084 - Selynne's Modified Capacitor Power Relay (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
15086 - Raysere's Modified Capacitor Power Relay (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
15088 - Vizan's Modified Capacitor Power Relay (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
15090 - Ahremen's Modified Capacitor Power Relay (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
15092 - Chelm's Modified Capacitor Power Relay (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
15094 - Draclira's Modified Capacitor Power Relay (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
15437 - Makur's Modified Capacitor Power Relay (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
16116 - DED Army Colonel (Mission CONCORD Battleship) radius: 250.0 => 600.0
16117 - DED Army General (Mission CONCORD Battleship) radius: 250.0 => 600.0
16262 - Clear Icicle (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16262.0
16263 - Glacial Mass (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16263.0
16264 - Blue Ice (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16264.0
16265 - White Glaze (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16265.0
16266 - Glare Crust (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16266.0
16267 - Dark Glitter (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16267.0
16268 - Gelidus (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16268.0
16269 - Krystallos (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16269.0
16274 - Helium Isotopes (Ice Product) volume: 0.1 => 0.05
16615 - CONCORD Starship (Mission CONCORD Battleship) radius: 250.0 => 600.0
16616 - CONCORD ship (Mission CONCORD Battleship) radius: 250.0 => 600.0
16621 - Hyan Vezzon (Mission Generic Battleships) radius: 250.0 => 600.0
16633 - Hydrocarbons (Moon Materials) capacity: 1.0 => 0.0
volume: 0.1 => 0.05
radius: 0.0 => 1.0
16634 - Atmospheric Gases (Moon Materials) capacity: 1.0 => 0.0
volume: 0.1 => 0.05
radius: 0.0 => 1.0
16635 - Evaporite Deposits (Moon Materials) capacity: 1.0 => 0.0
volume: 0.1 => 0.05
radius: 0.0 => 1.0
16636 - Silicates (Moon Materials) capacity: 1.0 => 0.0
volume: 0.1 => 0.05
radius: 0.0 => 1.0
16637 - Tungsten (Moon Materials) capacity: 1.0 => 0.0
volume: 0.4 => 0.05
radius: 0.0 => 1.0
16638 - Titanium (Moon Materials) capacity: 1.0 => 0.0
volume: 0.4 => 0.05
radius: 0.0 => 1.0
16639 - Scandium (Moon Materials) capacity: 1.0 => 0.0
volume: 0.4 => 0.05
radius: 0.0 => 1.0
16640 - Cobalt (Moon Materials) capacity: 1.0 => 0.0
volume: 0.4 => 0.05
radius: 0.0 => 1.0
16641 - Chromium (Moon Materials) capacity: 1.0 => 0.0
volume: 0.6 => 0.05
radius: 0.0 => 1.0
16642 - Vanadium (Moon Materials) capacity: 1.0 => 0.0
volume: 1.0 => 0.05
radius: 0.0 => 1.0
16643 - Cadmium (Moon Materials) capacity: 1.0 => 0.0
volume: 0.4 => 0.05
radius: 0.0 => 1.0
16644 - Platinum (Moon Materials) capacity: 1.0 => 0.0
volume: 1.0 => 0.05
radius: 0.0 => 1.0
16646 - Mercury (Moon Materials) capacity: 1.0 => 0.0
volume: 0.8 => 0.05
radius: 0.0 => 1.0
16647 - Caesium (Moon Materials) capacity: 1.0 => 0.0
volume: 0.8 => 0.05
radius: 0.0 => 1.0
16648 - Hafnium (Moon Materials) capacity: 1.0 => 0.0
volume: 0.8 => 0.05
radius: 0.0 => 1.0
16649 - Technetium (Moon Materials) capacity: 1.0 => 0.0
volume: 0.8 => 0.05
radius: 0.0 => 1.0
16650 - Dysprosium (Moon Materials) capacity: 1.0 => 0.0
volume: 1.0 => 0.05
radius: 0.0 => 1.0
16651 - Neodymium (Moon Materials) capacity: 1.0 => 0.0
volume: 1.0 => 0.05
radius: 0.0 => 1.0
16652 - Promethium (Moon Materials) capacity: 1.0 => 0.0
volume: 1.0 => 0.05
radius: 0.0 => 1.0
16653 - Thulium (Moon Materials) capacity: 1.0 => 0.0
volume: 1.0 => 0.05
radius: 0.0 => 1.0
16868 - Standard Blue Pill Booster Reaction (Simple Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1852 => None
16871 - General Krayek Tsunomi (Mission Generic Battleships) radius: 250.0 => 600.0
17425 - Crimson Arkonor (Arkonor) radius: 0.0 => 1.0
stasisWebifierResistance: None => 0.0
oreBasicType: None => 22.0
17426 - Prime Arkonor (Arkonor) radius: 0.0 => 1.0
stasisWebifierResistance: None => 0.0
oreBasicType: None => 22.0
17428 - Triclinic Bistot (Bistot) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1223.0
17429 - Monoclinic Bistot (Bistot) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1223.0
17432 - Sharp Crokite (Crokite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1225.0
17433 - Crystalline Crokite (Crokite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1225.0
17436 - Onyx Ochre (Dark Ochre) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1232.0
17437 - Obsidian Ochre (Dark Ochre) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1232.0
17440 - Vitric Hedbergite (Hedbergite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 21.0
17441 - Glazed Hedbergite (Hedbergite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 21.0
17444 - Vivid Hemorphite (Hemorphite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1231.0
17445 - Radiant Hemorphite (Hemorphite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1231.0
17448 - Pure Jaspet (Jaspet) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1226.0
17449 - Pristine Jaspet (Jaspet) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1226.0
17452 - Luminous Kernite (Kernite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 20.0
17453 - Fiery Kernite (Kernite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 20.0
17455 - Azure Plagioclase (Plagioclase) stasisWebifierResistance: None => 0.0
oreBasicType: None => 18.0
17456 - Rich Plagioclase (Plagioclase) stasisWebifierResistance: None => 0.0
oreBasicType: None => 18.0
17459 - Solid Pyroxeres (Pyroxeres) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1224.0
17460 - Viscous Pyroxeres (Pyroxeres) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1224.0
17463 - Condensed Scordite (Scordite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1228.0
17464 - Massive Scordite (Scordite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1228.0
17466 - Bright Spodumain (Spodumain) stasisWebifierResistance: None => 0.0
oreBasicType: None => 19.0
17467 - Gleaming Spodumain (Spodumain) stasisWebifierResistance: None => 0.0
oreBasicType: None => 19.0
17470 - Concentrated Veldspar (Veldspar) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1230.0
17471 - Dense Veldspar (Veldspar) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1230.0
17510 - Ammatar Navy Capacitor Power Relay (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
17528 - Imperial Navy Capacitor Power Relay (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
17865 - Iridescent Gneiss (Gneiss) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1229.0
17866 - Prismatic Gneiss (Gneiss) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1229.0
17867 - Silvery Omber (Omber) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1227.0
17868 - Golden Omber (Omber) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1227.0
17869 - Magma Mercoxit (Mercoxit) stasisWebifierResistance: None => 0.0
oreBasicType: None => 11396.0
17870 - Vitreous Mercoxit (Mercoxit) stasisWebifierResistance: None => 0.0
oreBasicType: None => 11396.0
17887 - Oxygen Isotopes (Ice Product) volume: 0.1 => 0.05
radius: None => 1
17888 - Nitrogen Isotopes (Ice Product) volume: 0.1 => 0.05
radius: None => 1
17889 - Hydrogen Isotopes (Ice Product) volume: 0.1 => 0.05
radius: None => 1
17941 - Caesarium Cadmide Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
17942 - Carbon Polymers Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
17943 - Ceramic Powder Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
17944 - Crystallite Alloy Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
17945 - Dysporite Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
17946 - Fernite Alloy Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
17947 - Ferrofluid Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
17948 - Fluxed Condensates Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
17949 - Hexite Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
17950 - Hyperflurite Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
17951 - Neo Mercurite Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
17952 - Platinum Technite Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
17953 - Rolled Tungsten Alloy Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
17954 - Silicon Diborite Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
17955 - Solerium Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
17956 - Sulfuric Acid Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
17957 - Titanium Chromide Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
17958 - Vanadium Hafnite Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
17961 - Prometium Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
17962 - Titanium Carbide Reaction (Complex Reactions) radius: None => 1
published: True => False
marketGroupID: 1851 => None
17963 - Crystalline Carbonide Reaction (Complex Reactions) radius: None => 1
published: True => False
marketGroupID: 1851 => None
17964 - Fernite Carbide Reaction (Complex Reactions) radius: None => 1
published: True => False
marketGroupID: 1851 => None
17965 - Tungsten Carbide Reaction (Complex Reactions) radius: None => 1
published: True => False
marketGroupID: 1851 => None
17966 - Sylramic Fibers Reaction (Complex Reactions) radius: None => 1
published: True => False
marketGroupID: 1851 => None
17967 - Fulleride Reaction (Complex Reactions) radius: None => 1
published: True => False
marketGroupID: 1851 => None
17968 - Phenolic Composites Reaction (Complex Reactions) radius: None => 1
published: True => False
marketGroupID: 1851 => None
17969 - Nanotransistors Reaction (Complex Reactions) radius: None => 1
published: True => False
marketGroupID: 1851 => None
17970 - Hypersynaptic Fibers Reaction (Complex Reactions) radius: None => 1
published: True => False
marketGroupID: 1851 => None
17971 - Ferrogel Reaction (Complex Reactions) radius: None => 1
published: True => False
marketGroupID: 1851 => None
17972 - Fermionic Condensates Reaction (Complex Reactions) radius: None => 1
published: True => False
marketGroupID: 1851 => None
17975 - Thick Blue Ice (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16264.0
17976 - Pristine White Glaze (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16265.0
17977 - Smooth Glacial Mass (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16263.0
17978 - Enriched Clear Icicle (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16262.0
21860 - Gregory Lerma (Mission Generic Battleships) radius: 250.0 => 600.0
23896 - 'Motte' Capacitor Power Relay I (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
24283 - Fighter Support Unit I (Fighter Support Unit) canFitShipType1: None => 45647.0
canFitShipType2: None => 45649.0
24552 - 'Oblivion' Kinetic Doomsday (Super Weapon) canFitShipType2: None => 45649.0
24554 - 'Aurora Ominae' Thermal Doomsday (Super Weapon) canFitShipType3: None => 45649.0
25237 - Pure Standard Blue Pill Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
25240 - Improved Blue Pill Booster Reaction (Complex Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1853 => None
25241 - Pure Improved Blue Pill Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
25242 - Pure Standard Crash Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
25243 - Standard Crash Booster Reaction (Simple Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1852 => None
25251 - Standard Frentix Booster Reaction (Simple Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1852 => None
25252 - Pure Standard Frentix Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
25282 - Strong Blue Pill Booster Reaction (Complex Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1853 => None
25283 - Pure Strong Blue Pill Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
25284 - Standard Drop Booster Reaction (Simple Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1852 => None
25285 - Standard Exile Booster Reaction (Simple Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1852 => None
25286 - Standard Mindflood Booster Reaction (Simple Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1852 => None
25287 - Standard X-Instinct Booster Reaction (Simple Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1852 => None
25288 - Standard Sooth Sayer Booster Reaction (Simple Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1852 => None
25289 - Improved Crash Booster Reaction (Complex Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1853 => None
25290 - Improved Drop Booster Reaction (Complex Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1853 => None
25291 - Improved Exile Booster Reaction (Complex Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1853 => None
25292 - Improved Mindflood Booster Reaction (Complex Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1853 => None
25293 - Improved Frentix Booster Reaction (Complex Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1853 => None
25294 - Improved X-Instinct Booster Reaction (Complex Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1853 => None
25295 - Improved Sooth Sayer Booster Reaction (Complex Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1853 => None
25296 - Strong Crash Booster Reaction (Complex Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1853 => None
25297 - Strong Drop Booster Reaction (Complex Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1853 => None
25298 - Strong Exile Booster Reaction (Complex Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1853 => None
25299 - Strong Mindflood Booster Reaction (Complex Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1853 => None
25300 - Strong Frentix Booster Reaction (Complex Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1853 => None
25301 - Strong X-Instinct Booster Reaction (Complex Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1853 => None
25302 - Strong Sooth Sayer Booster Reaction (Complex Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1853 => None
25330 - Pure Standard Drop Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
25331 - Pure Standard Exile Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
25332 - Pure Standard Mindflood Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
25333 - Pure Standard X-Instinct Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
25334 - Pure Standard Sooth Sayer Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
25335 - Pure Improved Crash Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
25336 - Pure Improved Drop Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
25337 - Pure Improved Exile Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
25338 - Pure Improved Mindflood Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
25339 - Pure Improved Frentix Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
25340 - Pure Improved X-Instinct Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
25341 - Pure Improved Sooth Sayer Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
25342 - Pure Strong Crash Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
25343 - Pure Strong Drop Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
25344 - Pure Strong Exile Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
25345 - Pure Strong Mindflood Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
25346 - Pure Strong Frentix Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
25347 - Pure Strong X-Instinct Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
25348 - Pure Strong Sooth Sayer Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
26173 - QA Probe Launcher (Scan Probe Launcher) requiredSkill2: None => 9955.0 (Polaris)
requiredSkill2Level: None => 5.0
26713 - Flawed Gneiss (Gneiss) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1229.0
26851 - Fools Crokite (Crokite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1225.0
26852 - Flawed Arkonor (Arkonor) stasisWebifierResistance: None => 0.0
oreBasicType: None => 22.0
26868 - Flawed Jaspet (Jaspet) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1226.0
27028 - Chondrite (Veldspar) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1230.0
27247 - Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1005 (Cyber Missile) radius: 0.0 => 1.0
27249 - Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1001 (Cyber Missile) radius: 0.0 => 1.0
28367 - Compressed Arkonor (Arkonor) radius: 0.0 => 1.0
stasisWebifierResistance: None => 0.0
oreBasicType: None => 22.0
28385 - Compressed Crimson Arkonor (Arkonor) radius: 0.0 => 1.0
stasisWebifierResistance: None => 0.0
oreBasicType: None => 22.0
28387 - Compressed Prime Arkonor (Arkonor) stasisWebifierResistance: None => 0.0
oreBasicType: None => 22.0
28388 - Compressed Bistot (Bistot) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1223.0
28389 - Compressed Monoclinic Bistot (Bistot) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1223.0
28390 - Compressed Triclinic Bistot (Bistot) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1223.0
28391 - Compressed Crokite (Crokite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1225.0
28392 - Compressed Crystalline Crokite (Crokite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1225.0
28393 - Compressed Sharp Crokite (Crokite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1225.0
28394 - Compressed Dark Ochre (Dark Ochre) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1232.0
28395 - Compressed Obsidian Ochre (Dark Ochre) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1232.0
28396 - Compressed Onyx Ochre (Dark Ochre) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1232.0
28397 - Compressed Gneiss (Gneiss) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1229.0
28398 - Compressed Iridescent Gneiss (Gneiss) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1229.0
28399 - Compressed Prismatic Gneiss (Gneiss) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1229.0
28400 - Compressed Glazed Hedbergite (Hedbergite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 21.0
28401 - Compressed Hedbergite (Hedbergite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 21.0
28402 - Compressed Vitric Hedbergite (Hedbergite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 21.0
28403 - Compressed Hemorphite (Hemorphite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1231.0
28404 - Compressed Radiant Hemorphite (Hemorphite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1231.0
28405 - Compressed Vivid Hemorphite (Hemorphite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1231.0
28406 - Compressed Jaspet (Jaspet) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1226.0
28407 - Compressed Pristine Jaspet (Jaspet) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1226.0
28408 - Compressed Pure Jaspet (Jaspet) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1226.0
28409 - Compressed Fiery Kernite (Kernite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 20.0
28410 - Compressed Kernite (Kernite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 20.0
28411 - Compressed Luminous Kernite (Kernite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 20.0
28412 - Compressed Magma Mercoxit (Mercoxit) stasisWebifierResistance: None => 0.0
oreBasicType: None => 11396.0
28413 - Compressed Mercoxit (Mercoxit) stasisWebifierResistance: None => 0.0
oreBasicType: None => 11396.0
28414 - Compressed Vitreous Mercoxit (Mercoxit) stasisWebifierResistance: None => 0.0
oreBasicType: None => 11396.0
28415 - Compressed Golden Omber (Omber) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1227.0
28416 - Compressed Omber (Omber) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1227.0
28417 - Compressed Silvery Omber (Omber) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1227.0
28418 - Compressed Bright Spodumain (Spodumain) stasisWebifierResistance: None => 0.0
oreBasicType: None => 19.0
28419 - Compressed Gleaming Spodumain (Spodumain) stasisWebifierResistance: None => 0.0
oreBasicType: None => 19.0
28420 - Compressed Spodumain (Spodumain) stasisWebifierResistance: None => 0.0
oreBasicType: None => 19.0
28421 - Compressed Azure Plagioclase (Plagioclase) stasisWebifierResistance: None => 0.0
oreBasicType: None => 18.0
28422 - Compressed Plagioclase (Plagioclase) stasisWebifierResistance: None => 0.0
oreBasicType: None => 18.0
28423 - Compressed Rich Plagioclase (Plagioclase) stasisWebifierResistance: None => 0.0
oreBasicType: None => 18.0
28424 - Compressed Pyroxeres (Pyroxeres) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1224.0
28425 - Compressed Solid Pyroxeres (Pyroxeres) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1224.0
28426 - Compressed Viscous Pyroxeres (Pyroxeres) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1224.0
28427 - Compressed Condensed Scordite (Scordite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1228.0
28428 - Compressed Massive Scordite (Scordite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1228.0
28429 - Compressed Scordite (Scordite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1228.0
28430 - Compressed Concentrated Veldspar (Veldspar) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1230.0
28431 - Compressed Dense Veldspar (Veldspar) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1230.0
28432 - Compressed Veldspar (Veldspar) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1230.0
28433 - Compressed Blue Ice (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16264.0
28434 - Compressed Clear Icicle (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16262.0
28435 - Compressed Dark Glitter (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16267.0
28436 - Compressed Enriched Clear Icicle (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16262.0
28437 - Compressed Gelidus (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16268.0
28438 - Compressed Glacial Mass (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16263.0
28439 - Compressed Glare Crust (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16266.0
28440 - Compressed Krystallos (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16269.0
28441 - Compressed Pristine White Glaze (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16265.0
28442 - Compressed Smooth Glacial Mass (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16263.0
28443 - Compressed Thick Blue Ice (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16264.0
28444 - Compressed White Glaze (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16265.0
28532 - Khanid Navy Capacitor Power Relay (Capacitor Power Relay) powerOutputMultiplier: 1.0 => None
shieldCapacityMultiplier: 1.0 => None
capacitorCapacityMultiplier: 1.0 => None
28617 - Banidine (Veldspar) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1230.0
28618 - Augumene (Pyroxeres) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1224.0
28619 - Mercium (Omber) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1227.0
28620 - Lyavite (Kernite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 20.0
28621 - Pithix (Jaspet) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1226.0
28622 - Green Arisite (Gneiss) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1229.0
28623 - Oeryl (Dark Ochre) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1232.0
28624 - Geodite (Crokite) stasisWebifierResistance: None => 0.0
oreBasicType: None => 1225.0
28625 - Polygypsum (Arkonor) radius: 0.0 => 1.0
stasisWebifierResistance: None => 0.0
oreBasicType: None => 22.0
28626 - Zuthrine (Mercoxit) stasisWebifierResistance: None => 0.0
oreBasicType: None => 11396.0
28627 - Azure Ice (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16264.0
28628 - Crystalline Icicle (Ice) stasisWebifierResistance: None => 0.0
oreBasicType: None => 16262.0
28686 - Pure Synth Blue Pill Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
28687 - Pure Synth Crash Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
28688 - Pure Synth Drop Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
28689 - Pure Synth Exile Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
28690 - Pure Synth Frentix Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
28691 - Pure Synth Mindflood Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
28692 - Pure Synth Sooth Sayer Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
28693 - Pure Synth X-Instinct Booster (Biochemical Material) radius: 0.0 => 1.0
iconID: 2664 => 21829
28702 - Synth Blue Pill Booster Reaction (Simple Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1852 => None
28703 - Synth Crash Booster Reaction (Simple Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1852 => None
28704 - Synth Drop Booster Reaction (Simple Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1852 => None
28705 - Synth Exile Booster Reaction (Simple Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1852 => None
28706 - Synth Frentix Booster Reaction (Simple Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1852 => None
28707 - Synth Mindflood Booster Reaction (Simple Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1852 => None
28708 - Synth Sooth Sayer Booster Reaction (Simple Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1852 => None
28709 - Synth X-Instinct Booster Reaction (Simple Biochemical Reactions) radius: None => 1
published: True => False
marketGroupID: 1852 => None
29228 - Concord Battleship (Mission CONCORD Battleship) radius: 250.0 => 600.0
29386 - CONCORD Battleship Wreck (Large Collidable Object) graphicID: 1060 => 21928
29640 - Unrefined Hyperflurite Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
29641 - Unrefined Ferrofluid Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
29642 - Unrefined Prometium Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
29643 - Unrefined Neo Mercurite Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
29644 - Unrefined Dysporite Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
29645 - Unrefined Fluxed Condensates Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
30344 - Fulleroferrocene Reaction (Hybrid Reactions) radius: None => 1
published: True => False
marketGroupID: 1854 => None
30345 - PPD Fullerene Fibers Reaction (Hybrid Reactions) radius: None => 1
published: True => False
marketGroupID: 1854 => None
30346 - Fullerene Intercalated Graphite Reaction (Hybrid Reactions) radius: None => 1
published: True => False
marketGroupID: 1854 => None
30348 - Lanthanum Metallofullerene Reaction (Hybrid Reactions) radius: None => 1
published: True => False
marketGroupID: 1854 => None
30349 - Scandium Metallofullerene Reaction (Hybrid Reactions) radius: None => 1
published: True => False
marketGroupID: 1854 => None
30350 - Graphene Nanoribbons Reaction (Hybrid Reactions) radius: None => 1
published: True => False
marketGroupID: 1854 => None
30351 - Carbon-86 Epoxy Resin Reaction (Hybrid Reactions) radius: None => 1
published: True => False
marketGroupID: 1854 => None
30352 - C3-FTM Acid Reaction (Hybrid Reactions) radius: None => 1
published: True => False
marketGroupID: 1854 => None
30368 - Methanofullerene Reaction (Hybrid Reactions) radius: None => 1
published: True => False
marketGroupID: 1854 => None
32830 - Unrefined Vanadium Hafnite Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
32831 - Unrefined Platinum Technite Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
32832 - Unrefined Solerium Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
32833 - Unrefined Caesarium Cadmide Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
32834 - Unrefined Hexite Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
32835 - Unrefined Rolled Tungsten Alloy Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
32836 - Unrefined Titanium Chromide Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
32837 - Unrefined Fernite Alloy Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
32838 - Unrefined Crystallite Alloy Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
32874 - Dragoon (Destroyer) medSlots: 2.0 => 3.0
hiSlots: 6.0 => 5.0
cpuOutput: 150.0 => 155.0
32876 - Corax (Destroyer) mass: 1900000.0 => 1750000.0
shieldCapacity: 950.0 => 1000.0
32951 - Unit D-34343's Modified Fighter Support Unit (Fighter Support Unit) canFitShipType1: None => 45647.0
canFitShipType2: None => 45649.0
32953 - Unit F-435454's Modified Fighter Support Unit (Fighter Support Unit) canFitShipType1: None => 45647.0
canFitShipType2: None => 45649.0
32955 - Unit P-343554's Modified Fighter Support Unit (Fighter Support Unit) canFitShipType1: None => 45647.0
canFitShipType2: None => 45649.0
32957 - Unit W-634's Modified Fighter Support Unit (Fighter Support Unit) canFitShipType1: None => 45647.0
canFitShipType2: None => 45649.0
33340 - Thulium Hafnite Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
33341 - Promethium Mercurite Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
33342 - Unrefined Thulium Hafnite Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
33343 - Unrefined Promethium Mercurite Reaction (Simple Reaction) radius: None => 1
published: True => False
marketGroupID: 1850 => None
33363 - Nonlinear Metamaterials Reaction (Complex Reactions) radius: None => 1
published: True => False
marketGroupID: 1851 => None
33364 - Photonic Metamaterials Reaction (Complex Reactions) radius: None => 1
published: True => False
marketGroupID: 1851 => None
33365 - Plasmonic Metamaterials Reaction (Complex Reactions) radius: None => 1
published: True => False
marketGroupID: 1851 => None
33366 - Terahertz Metamaterials Reaction (Complex Reactions) radius: None => 1
published: True => False
marketGroupID: 1851 => None
33451 - Rapid Heavy Missile Launcher II Blueprint (Missile Launcher Blueprint) techLevel: None => 2.0
33515 - Small Mobile Siphon Unit Blueprint (Mobile Siphon Unit Blueprint) radius: 0.0 => 1.0
iconID: 0 => None
marketGroupID: 1834 => None
33582 - Small Mobile 'Hybrid' Siphon Unit Blueprint (Mobile Siphon Unit Blueprint) radius: 0.0 => 1.0
iconID: 0 => None
marketGroupID: 1834 => None
33584 - Small Mobile 'Rote' Siphon Unit Blueprint (Mobile Siphon Unit Blueprint) radius: 0.0 => 1.0
iconID: 0 => None
marketGroupID: 1834 => None
33806 - CONCORD Starship Vessel (Mission CONCORD Battleship) radius: 250.0 => 600.0
35835 - Athanor (Refinery) published: False => True
vulnerabilityRequired: 16.0 => 20.0
structureServiceRoleBonus: -25.0 => -20.0
moonAsteroidDecayTimeMultiplier: None => 1.0
strRefiningYieldBonus: None => 2.0
moonAsteroidDecayDisplayValue: None => 48.0
marketGroupID: None => 2327
35836 - Tatara (Refinery) radius: 85000.0 => 45000.0
published: False => True
moonAsteroidDecayTimeMultiplier: None => 1.0
strReactionTimeMultiplier: None => 0.75
strRefiningYieldBonus: None => 4.0
moonAsteroidDecayDisplayValue: None => 48.0
marketGroupID: None => 2327
35899 - Standup Reprocessing Facility I (Structure Resource Processing Service Module) serviceModuleFuelAmount: 5.0 => 10.0
serviceModuleFuelOnlineAmount: 360.0 => 720.0
refiningYieldCalAmarrIce: 0.5 => None
refiningYieldGalMinIce: 0.5 => None
36939 - Blood Raider Frigate (Blood Raider Event Frigate) armorHP: 600.0 => 1000.0
armorEmDamageResonance: 0.5 => 0.7
armorExplosiveDamageResonance: 0.8 => 1.0
armorKineticDamageResonance: 0.7 => 0.9
armorThermalDamageResonance: 0.625 => 0.8
entityArmorRepairAmount: 200.0 => 50.0
36941 - Blood Raider Battlecruiser (Blood Raider Event Battlecruiser) speedFactor: 0.0 => None
energyNeutralizerAmount: None => 250.0
energyNeutralizerRangeOptimal: None => 10000.0
entityWarpScrambleChance: 0.0 => None
modifyTargetSpeedDuration: 0.0 => None
energyNeutralizerEntityChance: None => 0.25
energyNeutralizerDuration: None => 10000.0
36977 - Athanor Blueprint (Structure Blueprints) published: False => True
marketGroupID: None => 2393
36978 - Tatara Blueprint (Structure Blueprints) published: False => True
marketGroupID: None => 2393
37032 - Standup Reprocessing Facility I Blueprint (Structure Module Blueprint) marketGroupID: 2181 => 2182
37034 - Standup Moon Drill I Blueprint (Structure Module Blueprint) published: False => True
groupID: 1709 => 1707
marketGroupID: None => 2182
37280 - OLD M-Set HS Materials Reclamation I (OLD Structure Resource Rig M - HS Ore Reprocessing) published: True => False
37281 - OLD M-Set HS Materials Reclamation II (OLD Structure Resource Rig M - HS Ore Reprocessing) published: True => False
37282 - OLD L-Set Ore Grading Processor I (OLD Structure Resource Rig L - Ore Reprocessing) published: True => False
37283 - OLD L-Set Ore Grading Processor II (OLD Structure Resource Rig L - Ore Reprocessing) published: True => False
37284 - OLD XL-Set Reprocessing Monitor I (OLD Structure Resource Rig XL - Reprocessing) published: True => False
37285 - OLD XL-Set Reprocessing Monitor II (OLD Structure Resource Rig XL - Reprocessing) published: True => False
37443 - OLD M-Set HS Materials Reclamation I Blueprint (Unpublished Structure Module and Rig Blueprints) published: True => False
groupID: 1708 => 1709
marketGroupID: 2160 => None
37444 - OLD M-Set HS Materials Reclamation II Blueprint (Unpublished Structure Module and Rig Blueprints) published: True => False
groupID: 1708 => 1709
37445 - OLD L-Set Ore Grading Processor I Blueprint (Unpublished Structure Module and Rig Blueprints) published: True => False
groupID: 1708 => 1709
marketGroupID: 2160 => None
37446 - OLD L-Set Ore Grading Processor II Blueprint (Unpublished Structure Module and Rig Blueprints) published: True => False
groupID: 1708 => 1709
37447 - OLD XL-Set Reprocessing Monitor I Blueprint (Unpublished Structure Module and Rig Blueprints) published: True => False
groupID: 1708 => 1709
marketGroupID: 2160 => None
37448 - OLD XL-Set Reprocessing Monitor II Blueprint (Unpublished Structure Module and Rig Blueprints) published: True => False
groupID: 1708 => 1709
40706 - Tatara Wreck (Wreck) graphicID: 21417 => 21850
41414 - Hermes Compact Fighter Support Unit (Fighter Support Unit) canFitShipType1: None => 45647.0
canFitShipType2: None => 45649.0
41415 - Fighter Support Unit II (Fighter Support Unit) canFitShipType1: None => 45647.0
canFitShipType2: None => 45649.0
41417 - Sentient Fighter Support Unit (Fighter Support Unit) canFitShipType1: None => 45647.0
canFitShipType2: None => 45649.0
41422 - OLD M-Set LNS Materials Reclamation I (OLD Structure Resource Rig M - LNS Ore Reprocessing) published: True => False
41423 - OLD M-Set LNS Materials Reclamation II (OLD Structure Resource Rig M - LNS Ore Reprocessing) published: True => False
41424 - OLD M-Set I1 Materials Reclamation I (OLD Structure Resource Rig M - Ice 1 Reprocessing) published: True => False
41425 - OLD M-Set I1 Materials Reclamation II (OLD Structure Resource Rig M - Ice 1 Reprocessing) published: True => False
41426 - OLD M-Set I2 Materials Reclamation I (OLD Structure Resource Rig M - Ice 2 Reprocessing) published: True => False
41427 - OLD M-Set I2 Materials Reclamation II (OLD Structure Resource Rig M - Ice 2 Reprocessing) published: True => False
41428 - OLD L-Set Ice Grading Processor I (OLD Structure Resource Rig L - Ice Reprocessing) published: True => False
41429 - OLD L-Set Ice Grading Processor II (OLD Structure Resource Rig L - Ice Reprocessing) published: True => False
41430 - OLD M-Set LNS Materials Reclamation II Blueprint (Unpublished Structure Module and Rig Blueprints) published: True => False
groupID: 1708 => 1709
41431 - OLD M-Set I1 Materials Reclamation I Blueprint (Unpublished Structure Module and Rig Blueprints) published: True => False
groupID: 1708 => 1709
marketGroupID: 2160 => None
41432 - OLD M-Set I1 Materials Reclamation II Blueprint (Unpublished Structure Module and Rig Blueprints) published: True => False
groupID: 1708 => 1709
41433 - OLD M-Set I2 Materials Reclamation I Blueprint (Unpublished Structure Module and Rig Blueprints) published: True => False
groupID: 1708 => 1709
marketGroupID: 2160 => None
41434 - OLD M-Set I2 Materials Reclamation II Blueprint (Unpublished Structure Module and Rig Blueprints) published: True => False
groupID: 1708 => 1709
41435 - OLD L-Set Ice Grading Processor I Blueprint (Unpublished Structure Module and Rig Blueprints) published: True => False
groupID: 1708 => 1709
marketGroupID: 2160 => None
41436 - OLD L-Set Ice Grading Processor II Blueprint (Unpublished Structure Module and Rig Blueprints) published: True => False
groupID: 1708 => 1709
41437 - OLD M-Set LNS Materials Reclamation I Blueprint (Unpublished Structure Module and Rig Blueprints) published: True => False
groupID: 1708 => 1709
marketGroupID: 2160 => None
41439 - ‘Iron Pike’ Kinetic Lance (Super Weapon) canFitShipType2: None => 45649.0
41440 - ‘Phalarica’ Thermal Lance (Super Weapon) canFitShipType3: None => 45649.0
41442 - ‘Cold Wind’ Kinetic Reaper (Super Weapon) canFitShipType2: None => 45649.0
41443 - ‘Guillotine’ Thermal Reaper (Super Weapon) canFitShipType3: None => 45649.0
43660 - Caldari Phenomena Generator (Titan Phenomena Generator) canFitShipType2: None => 45649.0
43662 - Gallente Phenomena Generator (Titan Phenomena Generator) canFitShipType3: None => 45649.0
43925 - Standup Capital Shipyard I Blueprint (Structure Module Blueprint) structureItemVisualFlag: None => 1.0
43926 - Standup Invention Lab I Blueprint (Structure Module Blueprint) structureItemVisualFlag: None => 1.0
43927 - Standup Manufacturing Plant I Blueprint (Structure Module Blueprint) structureItemVisualFlag: None => 1.0
43928 - Standup Research Lab I Blueprint (Structure Module Blueprint) structureItemVisualFlag: None => 1.0
43929 - Standup Supercapital Shipyard I Blueprint (Structure Module Blueprint) structureItemVisualFlag: None => 1.0
44002 - Standup M-Set Equipment Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44003 - Standup M-Set Equipment Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44004 - Standup M-Set Equipment Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44005 - Standup M-Set Equipment Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44006 - Standup M-Set Ammunition Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44007 - Standup M-Set Ammunition Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44008 - Standup M-Set Ammunition Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44009 - Standup M-Set Ammunition Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44010 - Standup M-Set Drone and Fighter Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44011 - Standup M-Set Drone and Fighter Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44012 - Standup M-Set Drone and Fighter Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44013 - Standup M-Set Drone and Fighter Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44014 - Standup M-Set Basic Small Ship Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44015 - Standup M-Set Basic Small Ship Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44016 - Standup M-Set Basic Small Ship Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44017 - Standup M-Set Basic Small Ship Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44018 - Standup M-Set Basic Medium Ship Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44019 - Standup M-Set Basic Medium Ship Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44020 - Standup M-Set Basic Medium Ship Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44021 - Standup M-Set Basic Medium Ship Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44022 - Standup M-Set Basic Large Ship Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44023 - Standup M-Set Basic Large Ship Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44024 - Standup M-Set Basic Large Ship Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44025 - Standup M-Set Basic Large Ship Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44026 - Standup M-Set Advanced Small Ship Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44027 - Standup M-Set Advanced Small Ship Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44028 - Standup M-Set Advanced Small Ship Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44029 - Standup M-Set Advanced Small Ship Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44030 - Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44031 - Standup M-Set Advanced Medium Ship Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44032 - Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44033 - Standup M-Set Advanced Medium Ship Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44034 - Standup M-Set Advanced Large Ship Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44035 - Standup M-Set Advanced Large Ship Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44036 - Standup M-Set Advanced Large Ship Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44037 - Standup M-Set Advanced Large Ship Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44038 - Standup M-Set Advanced Component Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44039 - Standup M-Set Advanced Component Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44040 - Standup M-Set Advanced Component Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44041 - Standup M-Set Advanced Component Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44042 - Standup M-Set Basic Capital Component Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44043 - Standup M-Set Basic Capital Component Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44044 - Standup M-Set Basic Capital Component Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44045 - Standup M-Set Basic Capital Component Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44046 - Standup M-Set Structure Manufacturing Material Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44047 - Standup M-Set Structure Manufacturing Material Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44048 - Standup M-Set Structure Manufacturing Time Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44049 - Standup M-Set Structure Manufacturing Time Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44050 - Standup M-Set Invention Cost Optimization I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44051 - Standup M-Set Invention Cost Optimization II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44052 - Standup M-Set Invention Accelerator I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44053 - Standup M-Set Invention Accelerator II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44054 - Standup M-Set ME Research Cost Optimization I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44055 - Standup M-Set ME Research Cost Optimization II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44056 - Standup M-Set ME Research Accelerator I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44057 - Standup M-Set ME Research Accelerator II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44058 - Standup M-Set TE Research Cost Optimization I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44059 - Standup M-Set TE Research Cost Optimization II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44060 - Standup M-Set TE Research Accelerator I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44061 - Standup M-Set TE Research Accelerator II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44062 - Standup M-Set Blueprint Copy Cost Optimization I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44063 - Standup M-Set Blueprint Copy Cost Optimization II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44064 - Standup M-Set Blueprint Copy Accelerator I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44065 - Standup M-Set Blueprint Copy Accelerator II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44074 - Standup L-Set Advanced Medium Ship Manufacturing Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44075 - Standup L-Set Advanced Medium Ship Manufacturing Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44076 - Standup L-Set Advanced Small Ship Manufacturing Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44077 - Standup L-Set Advanced Small Ship Manufacturing Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44078 - Standup L-Set Basic Capital Component Manufacturing Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44079 - Standup L-Set Basic Capital Component Manufacturing Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44080 - Standup L-Set Basic Medium Ship Manufacturing Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44081 - Standup L-Set Basic Medium Ship Manufacturing Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44082 - Standup L-Set Basic Small Ship Manufacturing Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44083 - Standup L-Set Basic Small Ship Manufacturing Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44084 - Standup L-Set Blueprint Copy Optimization I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44085 - Standup L-Set Blueprint Copy Optimization II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44086 - Standup L-Set Capital Ship Manufacturing Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44087 - Standup L-Set Capital Ship Manufacturing Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44088 - Standup L-Set Drone and Fighter Manufacturing Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44089 - Standup L-Set Drone and Fighter Manufacturing Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44090 - Standup L-Set Invention Optimization I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44091 - Standup L-Set Invention Optimization II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44092 - Standup L-Set ME Research Optimization I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44093 - Standup L-Set ME Research Optimization II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44094 - Standup L-Set Structure Manufacturing Efficiency I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44095 - Standup L-Set Structure Manufacturing Efficiency II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44096 - Standup L-Set TE Research Optimization I Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
44097 - Standup L-Set TE Research Optimization II Blueprint (Structure Rig Blueprint) techLevel: None => 2.0
structureItemVisualFlag: None => 1.0
44996 - Marshal (Black Ops) radius: 250.0 => 600.0
published: False => True
descriptionID: None => 530038
graphicID: 1059 => 21864
marketGroupID: None => 1620
45006 - ♦ Sotiyo (♦ Engineering Complex) energyWarfareResistance: 0.0 => 1e-05
sensorDampenerResistance: 0.0 => 1e-05
weaponDisruptionResistance: 0.0 => 1e-05
targetPainterResistance: 0.0 => 1e-05
stasisWebifierResistance: 0.0 => 1e-05
remoteRepairImpedance: 0.0 => 1e-05
remoteAssistanceImpedance: 0.0 => 1e-05
ECMResistance: 0.0 => 1e-05
45008 - Moon Chunk (Moon Chunk) descriptionID: None => 529875
groupID: 226 => 1940
soundID: None => 20799
45009 - Standup Moon Drill I (Structure Moon Drilling Service Module) disallowInHighSec: None => 1.0
published: False => True
onlineMaxSecurityClass: None => 1.0
descriptionID: None => 529345
marketGroupID: None => 2233
45490 - Zeolites (Ubiquitous Moon Asteroids)
Click to toggle showing the 13 attributes.volume: 1.0 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46152.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: 500.0 => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 1.0
oreBasicType: None => 45490.0
asteroidMaxRadius : None => 5000.0
basePrice: 10000 => 1500
iconID: 232 => 21792
marketGroupID: None => 2396
45491 - Sylvite (Ubiquitous Moon Asteroids)
Click to toggle showing the 13 attributes.volume: 1.0 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46152.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: 500.0 => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 1.0
oreBasicType: None => 45491.0
asteroidMaxRadius : None => 5000.0
basePrice: 10000 => 1500
iconID: 232 => 21792
marketGroupID: None => 2396
45492 - Bitumens (Ubiquitous Moon Asteroids)
Click to toggle showing the 13 attributes.volume: 1.0 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46152.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: 500.0 => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 1.0
oreBasicType: None => 45492.0
asteroidMaxRadius : None => 5000.0
basePrice: 10000 => 1500
iconID: 232 => 21792
marketGroupID: None => 2396
45493 - Coesite (Ubiquitous Moon Asteroids)
Click to toggle showing the 13 attributes.volume: 1.0 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46152.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: 500.0 => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 1.0
oreBasicType: None => 45493.0
asteroidMaxRadius : None => 5000.0
basePrice: 10000 => 1500
iconID: 232 => 21792
marketGroupID: None => 2396
45494 - Cobaltite (Common Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1.0 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46153.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: 500.0 => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 1.0
oreBasicType: None => 45494.0
asteroidMaxRadius : None => 5000.0
basePrice: 50000 => 2000
groupID: 1884 => 1920
iconID: 231 => 21793
marketGroupID: None => 2397
45495 - Euxenite (Common Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1.0 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46153.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: 500.0 => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 1.0
oreBasicType: None => 45495.0
asteroidMaxRadius : None => 5000.0
basePrice: 50000 => 2000
groupID: 1884 => 1920
iconID: 231 => 21793
marketGroupID: None => 2397
45496 - Titanite (Common Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1.0 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46153.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: 500.0 => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 1.0
oreBasicType: None => 45496.0
asteroidMaxRadius : None => 5000.0
basePrice: 50000 => 2000
groupID: 1884 => 1920
iconID: 231 => 21793
marketGroupID: None => 2397
45497 - Scheelite (Common Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1.0 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46153.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: 500.0 => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 1.0
oreBasicType: None => 45497.0
asteroidMaxRadius : None => 5000.0
basePrice: 50000 => 2000
groupID: 1884 => 1920
iconID: 231 => 21793
marketGroupID: None => 2397
45498 - Otavite (Uncommon Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1.0 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46154.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: 500.0 => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 1.0
oreBasicType: None => 45498.0
asteroidMaxRadius : None => 5000.0
basePrice: 250000 => 3500
groupID: 1884 => 1921
iconID: 230 => 21794
marketGroupID: None => 2398
45499 - Sperrylite (Uncommon Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1.0 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46154.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: 500.0 => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 1.0
oreBasicType: None => 45499.0
asteroidMaxRadius : None => 5000.0
basePrice: 250000 => 3500
groupID: 1884 => 1921
iconID: 230 => 21794
marketGroupID: None => 2398
45500 - Vanadinite (Uncommon Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1.0 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46154.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: 500.0 => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 1.0
oreBasicType: None => 45500.0
asteroidMaxRadius : None => 5000.0
basePrice: 250000 => 3500
groupID: 1884 => 1921
iconID: 230 => 21794
marketGroupID: None => 2398
45501 - Chromite (Uncommon Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1.0 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46154.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: 500.0 => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 1.0
oreBasicType: None => 45501.0
asteroidMaxRadius : None => 5000.0
basePrice: 250000 => 3500
groupID: 1884 => 1921
iconID: 230 => 21794
marketGroupID: None => 2398
45502 - Carnotite (Rare Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1.0 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46155.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: 500.0 => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 1.0
oreBasicType: None => 45502.0
asteroidMaxRadius : None => 5000.0
basePrice: 1250000 => 6000
groupID: 1884 => 1922
iconID: 1270 => 21795
marketGroupID: None => 2400
45503 - Zircon (Rare Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1.0 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46155.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: 500.0 => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 1.0
oreBasicType: None => 45503.0
asteroidMaxRadius : None => 5000.0
basePrice: 1250000 => 6000
groupID: 1884 => 1922
iconID: 1270 => 21795
marketGroupID: None => 2400
45504 - Pollucite (Rare Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1.0 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46155.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: 500.0 => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 1.0
oreBasicType: None => 45504.0
asteroidMaxRadius : None => 5000.0
basePrice: 1250000 => 6000
groupID: 1884 => 1922
iconID: 1270 => 21795
marketGroupID: None => 2400
45506 - Cinnabar (Rare Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1.0 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46155.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: 500.0 => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 1.0
oreBasicType: None => 45506.0
asteroidMaxRadius : None => 5000.0
basePrice: 1250000 => 6000
groupID: 1884 => 1922
iconID: 1270 => 21795
marketGroupID: None => 2400
45510 - Xenotime (Exceptional Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1.0 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46156.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: 500.0 => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 1.0
oreBasicType: None => 45510.0
asteroidMaxRadius : None => 5000.0
basePrice: 6000000 => 10000
groupID: 1884 => 1923
iconID: 1277 => 21796
marketGroupID: None => 2401
45511 - Monazite (Exceptional Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1.0 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46156.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: 500.0 => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 1.0
oreBasicType: None => 45511.0
asteroidMaxRadius : None => 5000.0
basePrice: 6000000 => 10000
groupID: 1884 => 1923
iconID: 1277 => 21796
marketGroupID: None => 2401
45512 - Loparite (Exceptional Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1.0 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46156.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: 500.0 => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 1.0
oreBasicType: None => 45512.0
asteroidMaxRadius : None => 5000.0
basePrice: 6000000 => 10000
groupID: 1884 => 1923
iconID: 1277 => 21796
marketGroupID: None => 2401
45513 - Ytterbite (Exceptional Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1.0 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46156.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: 500.0 => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 1.0
oreBasicType: None => 45513.0
asteroidMaxRadius : None => 5000.0
basePrice: 6000000 => 10000
groupID: 1884 => 1923
iconID: 1277 => 21796
marketGroupID: None => 2401
45537 - Standup Composite Reactor I (Structure Resource Processing Service Module) disallowInHighSec: None => 1.0
published: False => True
serviceModuleFuelAmount: 12.0 => 15.0
onlineMaxSecurityClass: None => 1.0
descriptionID: None => 529968
iconID: 21597 => 21791
marketGroupID: None => 2233
45538 - Standup Hybrid Reactor I (Structure Resource Processing Service Module) disallowInHighSec: None => 1.0
published: False => True
serviceModuleFuelAmount: 12.0 => 15.0
onlineMaxSecurityClass: None => 1.0
descriptionID: None => 529969
iconID: 21597 => 21790
marketGroupID: None => 2233
45539 - Standup Biochemical Reactor I (Structure Resource Processing Service Module) disallowInHighSec: None => 1.0
published: False => True
serviceModuleFuelAmount: 12.0 => 15.0
onlineMaxSecurityClass: None => 1.0
descriptionID: None => 529967
iconID: 21597 => 21789
marketGroupID: None => 2233
45540 - Standup Composite Reactor I Blueprint (Structure Module Blueprint) published: False => True
structureItemVisualFlag: None => 1.0
basePrice: 500000000 => 1000000000
marketGroupID: None => 2182
45541 - Standup Hybrid Reactor I Blueprint (Structure Module Blueprint) published: False => True
structureItemVisualFlag: None => 1.0
basePrice: 500000000 => 1000000000
marketGroupID: None => 2182
45542 - Standup Biochemical Reactor I Blueprint (Structure Module Blueprint) published: False => True
structureItemVisualFlag: None => 1.0
basePrice: 500000000 => 1000000000
marketGroupID: None => 2182
45545 - Standup M-Set Thukker Basic Capital Component Manufacturing Material Efficiency Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
45547 - Standup L-Set Thukker Basic Capital Component Manufacturing Efficiency Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
45549 - Standup XL-Set Thukker Structure and Component Manufacturing Efficiency Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
45551 - Standup Hyasyoda Research Lab Blueprint (Structure Module Blueprint) structureItemVisualFlag: None => 1.0
45642 - Standup M-Set Thukker Advanced Component Manufacturing Material Efficiency Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
45643 - Standup L-Set Thukker Advanced Component Manufacturing Efficiency Blueprint (Structure Rig Blueprint) structureItemVisualFlag: None => 1.0
45644 - Loggerhead Blueprint (Force Auxiliary Blueprint) radius: None => 1
published: False => True
45645 - Loggerhead (Force Auxiliary)
Click to toggle showing the 116 attributes.damage: None => 0.0
hp: None => 160000.0
powerOutput: None => 530000.0
lowSlots: None => 4.0
medSlots: None => 8.0
hiSlots: None => 6.0
powerLoad: None => 0.0
powerToSpeed: None => 1.0
warpFactor: None => 0.0
maxVelocity: None => 80.0
cpuOutput: None => 1020.0
cpuLoad: None => 0.0
rechargeRate: None => 5500000.0
agility: None => 0.038
maxTargetRange: None => 115000.0
scanSpeed: None => 6750.0
launcherSlotsLeft: None => 0.0
turretSlotsLeft: None => 0.0
kineticDamageResonance: None => 0.67
thermalDamageResonance: None => 0.67
explosiveDamageResonance: None => 0.67
emDamageResonance: None => 0.67
mainColor: None => 16777215.0
maxPassengers: None => 150.0
uniformity: None => 1.0
warpCapacitorNeed: None => 1.38e-08
requiredSkill1: None => 20533.0 (Capital Ships)
requiredSkill2: None => 24312.0 (Caldari Carrier)
maxLockedTargets: None => 7.0
scanRadarStrength: None => 0.0
scanLadarStrength: None => 0.0
scanMagnetometricStrength: None => 0.0
scanGravimetricStrength: None => 77.0
propulsionGraphicID: None => 395.0
gfxBoosterID: None => 395.0
shieldCapacity: None => 150000.0
armorHP: None => 120000.0
armorEmDamageResonance: None => 0.5
armorExplosiveDamageResonance: None => 0.9
armorKineticDamageResonance: None => 0.75
armorThermalDamageResonance: None => 0.55
shieldEmDamageResonance: None => 1.0
shieldExplosiveDamageResonance: None => 0.5
shieldKineticDamageResonance: None => 0.6
shieldThermalDamageResonance: None => 0.8
requiredSkill1Level: None => 1.0
requiredSkill2Level: None => 1.0
droneCapacity: None => 250.0
techLevel: None => 1.0
maxGangModules: None => 1.0
shieldRechargeRate: None => 15000000.0
capacitorCapacity: None => 90000.0
shieldUniformity: None => 0.75
armorUniformity: None => 0.75
structureUniformity: None => 1.0
signatureRadius: None => 11700.0
scanResolution: None => 60.0
warpSpeedMultiplier: None => 1.5
metaLevel: None => 8.0
maxOperationalDistance: None => 5000.0
maxOperationalUsers: None => 10.0
advancedAgility: None => 1.0
canJump: None => 1.0
jumpDriveConsumptionType: None => 17888.0
jumpDriveRange: None => 3.5
jumpDriveConsumptionAmount: None => 1500.0
jumpDriveDuration: None => 300000.0
advancedCapitalAgility: None => 1.0
jumpDriveCapacitorNeed: None => 0.95
hasShipMaintenanceBay: None => 1.0
shipMaintenanceBayCapacity: None => 1000000.0
hasFleetHangars: None => 1.0
fleetHangarCapacity: None => 10000.0
upgradeCapacity: None => 350.0
rigSlots: None => 3.0
upgradeSlotsLeft: None => 3.0
heatCapacityHi: None => 100.0
heatDissipationRateHi: None => 0.01
heatDissipationRateMed: None => 0.01
heatDissipationRateLow: None => 0.01
heatCapacityMed: None => 100.0
heatCapacityLow: None => 100.0
heatGenerationMultiplier: None => 0.4
jumpHarmonics: None => -5.0
heatAttenuationHi: None => 0.76
heatAttenuationMed: None => 0.79
heatAttenuationLow: None => 0.63
droneBandwidth: None => 50.0
baseWarpSpeed: None => 1.0
rigSize: None => 4.0
specialFuelBayCapacity: None => 3000.0
fwLpKill: None => 4000.0
metaGroupID: None => 4.0
typeColorScheme: None => 11324.0
isCapitalSize: None => 1.0
disallowInHighSec: None => 1.0
gateScrambleStatus: None => 0.0
published: False => True
entosisDurationMultiplier: None => 5.0
energyWarfareResistance: None => 1.0
sensorDampenerResistance: None => 1.0
weaponDisruptionResistance: None => 1.0
targetPainterResistance: None => 1.0
stasisWebifierResistance: None => 1.0
remoteRepairImpedance: None => 1.0
remoteAssistanceImpedance: None => 1.0
fighterAbilityAntiCapitalMissileResistance: None => 1.0
shipBonusRole1: None => -50.0
shipBonusRole2: None => 1000.0
shipBonusRole3: None => 1.0
shipBonusForceAuxiliaryC2: None => -4.0
shipBonusForceAuxiliaryG1: None => 5.0
fighterAbilityKamikazeResistance: None => 1.0
roleBonusCommandBurstAoERange: None => 200.0
certificateTemplate: 57 => None
descriptionID: None => 530049
45646 - Caiman Blueprint (Dreadnought Blueprint) radius: None => 1
published: False => True
45647 - Caiman (Dreadnought)
Click to toggle showing the 120 attributes.damage: None => 0.0
hp: None => 150000.0
powerOutput: None => 550000.0
lowSlots: None => 5.0
medSlots: None => 7.0
hiSlots: None => 5.0
powerLoad: None => 0.0
powerToSpeed: None => 1.0
warpFactor: None => 0.0
maxVelocity: None => 75.0
cpuOutput: None => 1060.0
cpuLoad: None => 0.0
rechargeRate: None => 4000000.0
agility: None => 0.038
maxTargetRange: None => 115000.0
scanSpeed: None => 7500.0
launcherSlotsLeft: None => 3.0
turretSlotsLeft: None => 0.0
kineticDamageResonance: None => 0.67
thermalDamageResonance: None => 0.67
explosiveDamageResonance: None => 0.67
emDamageResonance: None => 0.67
mainColor: None => 16777215.0
maxPassengers: None => 999.0
uniformity: None => 1.0
warpCapacitorNeed: None => 1.38e-08
requiredSkill1: None => 20533.0 (Capital Ships)
requiredSkill2: None => 20530.0 (Caldari Dreadnought)
requiredSkill3: None => 20531.0 (Gallente Dreadnought)
maxLockedTargets: None => 7.0
scanRadarStrength: None => 0.0
scanLadarStrength: None => 0.0
scanMagnetometricStrength: None => 0.0
scanGravimetricStrength: None => 55.0
propulsionGraphicID: None => 395.0
gfxBoosterID: None => 395.0
shieldCapacity: None => 150000.0
armorHP: None => 120000.0
armorEmDamageResonance: None => 0.5
armorExplosiveDamageResonance: None => 0.9
armorKineticDamageResonance: None => 0.75
armorThermalDamageResonance: None => 0.55
shieldEmDamageResonance: None => 1.0
shieldExplosiveDamageResonance: None => 0.5
shieldKineticDamageResonance: None => 0.6
shieldThermalDamageResonance: None => 0.8
requiredSkill1Level: None => 1.0
requiredSkill2Level: None => 1.0
requiredSkill3Level: None => 1.0
droneCapacity: None => 0.0
techLevel: None => 1.0
shieldRechargeRate: None => 15000000.0
capacitorCapacity: None => 57800.0
shieldUniformity: None => 0.75
armorUniformity: None => 0.75
structureUniformity: None => 1.0
signatureRadius: None => 12000.0
scanResolution: None => 75.0
warpSpeedMultiplier: None => 1.5
metaLevel: None => 8.0
maxDirectionalVelocity: None => 1000.0
minTargetVelDmgMultiplier: None => 0.5
maxOperationalDistance: None => 5000.0
advancedAgility: None => 1.0
canJump: None => 1.0
jumpDriveConsumptionType: None => 17888.0
jumpDriveRange: None => 3.5
jumpDriveConsumptionAmount: None => 1500.0
jumpDriveDuration: None => 300000.0
advancedCapitalAgility: None => 1.0
jumpDriveCapacitorNeed: None => 0.95
hasShipMaintenanceBay: None => 1.0
shipMaintenanceBayCapacity: None => 1000000.0
hasFleetHangars: None => 1.0
fleetHangarCapacity: None => 10000.0
upgradeCapacity: None => 350.0
rigSlots: None => 3.0
upgradeSlotsLeft: None => 3.0
heatCapacityHi: None => 100.0
heatDissipationRateHi: None => 0.01
heatDissipationRateMed: None => 0.01
heatDissipationRateLow: None => 0.01
heatCapacityMed: None => 100.0
heatCapacityLow: None => 100.0
heatGenerationMultiplier: None => 0.35
jumpHarmonics: None => -5.0
heatAttenuationHi: None => 0.71
heatAttenuationMed: None => 0.79
heatAttenuationLow: None => 0.71
droneBandwidth: None => 0.0
baseWarpSpeed: None => 1.0
requiredSkill4: None => 3456.0 (Jump Drive Operation)
requiredSkill4Level: None => 1.0
rigSize: None => 4.0
specialFuelBayCapacity: None => 8000.0
fwLpKill: None => 4000.0
metaGroupID: None => 4.0
typeColorScheme: None => 11324.0
isCapitalSize: None => 1.0
disallowInHighSec: None => 1.0
gateScrambleStatus: None => 0.0
published: False => True
entosisDurationMultiplier: None => 5.0
energyWarfareResistance: None => 1.0
fighterCapacity: None => 25000.0
sensorDampenerResistance: None => 1.0
weaponDisruptionResistance: None => 1.0
targetPainterResistance: None => 1.0
stasisWebifierResistance: None => 1.0
remoteRepairImpedance: None => 1.0
remoteAssistanceImpedance: None => 1.0
fighterTubes: None => 1.0
fighterLightSlots: None => 1.0
fighterAbilityAntiCapitalMissileResistance: None => 1.0
shipBonusDreadnoughtC2: None => -4.0
shipBonusDreadnoughtG1: None => 5.0
shipBonusRole4: None => 100.0
fighterAbilityKamikazeResistance: None => 1.0
certificateTemplate: 52 => None
descriptionID: None => 530041
45648 - Komodo Blueprint (Titan Blueprint) radius: None => 1
published: False => True
45649 - Komodo (Titan)
Click to toggle showing the 138 attributes.damage: None => 0.0
hp: None => 525000.0
powerOutput: None => 840000.0
lowSlots: None => 5.0
medSlots: None => 8.0
hiSlots: None => 8.0
powerLoad: None => 0.0
powerToSpeed: None => 1.0
warpFactor: None => 0.0
maxVelocity: None => 65.0
cpuOutput: None => 1375.0
cpuLoad: None => 0.0
rechargeRate: None => 7400000.0
accuracyBonus: None => 1.0
agility: None => 0.0315
maxTargetRange: None => 250000.0
launcherSlotsLeft: None => 6.0
turretSlotsLeft: None => 0.0
warpScrambleStatus: None => 0.0
kineticDamageResonance: None => 0.67
thermalDamageResonance: None => 0.67
explosiveDamageResonance: None => 0.67
emDamageResonance: None => 0.67
maxPassengers: None => 1500.0
uniformity: None => 1.0
warpCapacitorNeed: None => 1.38e-08
requiredSkill1: None => 20533.0 (Capital Ships)
requiredSkill2: None => 3346.0 (Caldari Titan)
requiredSkill3: None => 3344.0 (Gallente Titan)
maxLockedTargets: None => 8.0
scanRadarStrength: None => 0.0
scanLadarStrength: None => 0.0
scanMagnetometricStrength: None => 0.0
scanGravimetricStrength: None => 290.0
propulsionGraphicID: None => 395.0
gfxBoosterID: None => 395.0
shieldCapacity: None => 950000.0
armorHP: None => 450000.0
armorEmDamageResonance: None => 0.5
armorExplosiveDamageResonance: None => 0.9
armorKineticDamageResonance: None => 0.75
armorThermalDamageResonance: None => 0.55
shieldEmDamageResonance: None => 1.0
shieldExplosiveDamageResonance: None => 0.5
shieldKineticDamageResonance: None => 0.6
shieldThermalDamageResonance: None => 0.8
requiredSkill1Level: None => 5.0
requiredSkill2Level: None => 1.0
requiredSkill3Level: None => 1.0
droneCapacity: None => 0.0
techLevel: None => 1.0
shieldRechargeRate: None => 20000000.0
capacitorCapacity: None => 140000.0
shieldUniformity: None => 0.5
armorUniformity: None => 0.75
structureUniformity: None => 1.0
signatureRadius: None => 23590.0
scanResolution: None => 65.0
warpSpeedMultiplier: None => 1.37
metaLevel: None => 8.0
maxOperationalDistance: None => 5000.0
maxOperationalUsers: None => 2.0
advancedAgility: None => 1.0
canJump: None => 1.0
jumpDriveConsumptionType: None => 17888.0
jumpDriveRange: None => 3.0
jumpDriveConsumptionAmount: None => 1500.0
jumpDriveDuration: None => 300000.0
advancedCapitalAgility: None => 1.0
jumpDriveCapacitorNeed: None => 0.95
hasShipMaintenanceBay: None => 1.0
shipMaintenanceBayCapacity: None => 5000000.0
hasFleetHangars: None => 1.0
fleetHangarCapacity: None => 100000.0
maxJumpClones: None => 75.0
canReceiveCloneJumps: None => 1.0
jumpPortalConsumptionMassFactor: None => 1e-09
jumpPortalDuration: None => 300000.0
jumpPortalCapacitorNeed: None => 25000.0
upgradeCapacity: None => 350.0
rigSlots: None => 3.0
upgradeSlotsLeft: None => 3.0
heatCapacityHi: None => 100.0
heatDissipationRateHi: None => 0.01
heatDissipationRateMed: None => 0.01
heatDissipationRateLow: None => 0.01
heatCapacityMed: None => 100.0
heatCapacityLow: None => 100.0
heatGenerationMultiplier: None => 0.25
jumpHarmonics: None => -5.0
heatAttenuationHi: None => 0.82
heatAttenuationMed: None => 0.82
heatAttenuationLow: None => 0.71
droneBandwidth: None => 0.0
baseWarpSpeed: None => 1.0
jumpClonesLeft: None => 0.0
rigSize: None => 4.0
specialFuelBayCapacity: None => 60000.0
fwLpKill: None => 14000.0
metaGroupID: None => 4.0
typeColorScheme: None => 11324.0
isCapitalSize: None => 1.0
disallowInHighSec: None => 1.0
gateScrambleStatus: None => 0.0
published: False => True
entosisDurationMultiplier: None => 5.0
energyWarfareResistance: None => 1.0
fighterCapacity: None => 45000.0
sensorDampenerResistance: None => 0.2
weaponDisruptionResistance: None => 0.2
targetPainterResistance: None => 1.0
stasisWebifierResistance: None => 0.2
remoteRepairImpedance: None => 1.0
remoteAssistanceImpedance: None => 0.2
fighterTubes: None => 2.0
fighterLightSlots: None => 2.0
fighterHeavySlots: None => 1.0
fighterAbilityAntiCapitalMissileResistance: None => 1.0
onDeathDamageEM: None => 0.0
onDeathDamageTherm: None => 0.0
onDeathDamageKin: None => 200000.0
onDeathDamageExp: None => 0.0
onDeathAOERadius: None => 10000.0
onDeathSignatureRadius: None => 20000.0
shipBonusRole1: None => 2.0
shipBonusRole2: None => 500.0
shipBonusRole3: None => 100.0
shipBonusRole4: None => 100.0
shipBonusTitanC1: None => -4.0
shipBonusTitanC2: None => -15.0
shipBonusTitanC3: None => -6.0
shipBonusTitanG1: None => 50.0
shipBonusTitanG2: None => 40.0
shipBonusTitanG3: None => -6.0
fighterAbilityKamikazeResistance: None => 1.0
roleBonusCommandBurstAoERange: None => 200.0
certificateTemplate: 64 => None
descriptionID: None => 530048
46030 - Moon Chunk (Moon Chunk) descriptionID: None => 529878
groupID: 226 => 1940
46031 - Moon Chunk (Moon Chunk) descriptionID: None => 529877
graphicID: 21802 => 21803
groupID: 226 => 1940
46032 - Moon Chunk (Moon Chunk) descriptionID: None => 529876
groupID: 226 => 1940
soundID: 20800 => 20801
46046 - ♦ Orca (♦ Industrial Command )
Click to toggle showing the 34 attributes.mass: 900000000.0 => 15000000.0
hp: 195312.5 => 14000.0
maxVelocity: 73.5 => 75.0
capacity: 435000.0 => 500.0
rechargeRate: 230975.0 => 900000.0
agility: 0.066908866 => 0.108971043
maxTargetRange: 0.0 => 87500.0
warpScrambleStatus: None => -10.0
kineticDamageResonance: 0.67 => 0.402
thermalDamageResonance: 0.67 => 0.402
explosiveDamageResonance: 0.67 => 0.402
emDamageResonance: 0.67 => 0.402
volume: 18500000.0 => 10250000.0
radius: 900.0 => 550.0
maxLockedTargets: 0.0 => 7.0
scanRadarStrength: 86.0 => 0.0
scanMagnetometricStrength: 0.0 => 36.0
shieldCapacity: 10000.0 => 11000.0
armorHP: 55200.0 => 3500.0
armorEmDamageResonance: 0.5 => 0.425
armorExplosiveDamageResonance: 0.8 => 0.765
armorKineticDamageResonance: 0.75 => 0.5525
armorThermalDamageResonance: 0.65 => 0.5525
shieldEmDamageResonance: 1.0 => 0.28481931
shieldExplosiveDamageResonance: 0.5 => 0.226399602
shieldKineticDamageResonance: 0.6 => 0.271679522
shieldThermalDamageResonance: 0.8 => 0.362239363
shieldRechargeRate: 6000000.0 => 4500000.0
capacitorCapacity: 3750.0 => 10000.0
signatureRadius: 10515.0 => 1165.5
scanResolution: 0.0 => 93.75
entityBracketColour: None => 2.0
graphicID: 2738 => 3466
soundID: 20062 => 20221
46047 - ♦ Orca (♦ Industrial Command )
Click to toggle showing the 35 attributes.mass: 960000000.0 => 15000000.0
hp: 151367.1875 => 14000.0
maxVelocity: 63.0 => 75.0
capacity: 465000.0 => 1000.0
rechargeRate: 215577.0 => 900000.0
agility: 0.066908866 => 0.108971043
maxTargetRange: 0.0 => 87500.0
warpScrambleStatus: None => -10.0
kineticDamageResonance: 0.67 => 0.402
thermalDamageResonance: 0.67 => 0.402
explosiveDamageResonance: 0.67 => 0.402
emDamageResonance: 0.67 => 0.402
volume: 16250000.0 => 10250000.0
radius: 800.0 => 550.0
maxLockedTargets: 0.0 => 7.0
scanMagnetometricStrength: 0.0 => 36.0
scanGravimetricStrength: 96.0 => 0.0
gfxBoosterID: 395.0 => 394.0
shieldCapacity: 50000.0 => 11000.0
armorHP: 18000.0 => 3500.0
armorEmDamageResonance: 0.5 => 0.425
armorExplosiveDamageResonance: 0.9 => 0.765
armorKineticDamageResonance: 0.75 => 0.5525
armorThermalDamageResonance: 0.55 => 0.5525
shieldEmDamageResonance: 1.0 => 0.28481931
shieldExplosiveDamageResonance: 0.5 => 0.226399602
shieldKineticDamageResonance: 0.6 => 0.271679522
shieldThermalDamageResonance: 0.8 => 0.362239363
shieldRechargeRate: 6000000.0 => 4500000.0
capacitorCapacity: 3500.0 => 10000.0
signatureRadius: 10660.0 => 1165.5
scanResolution: 0.0 => 93.75
entityBracketColour: None => 2.0
graphicID: 2740 => 3466
soundID: 20069 => 20221
46048 - ♦ Orca (♦ Industrial Command )
Click to toggle showing the 33 attributes.mass: 940000000.0 => 15000000.0
hp: 214843.75 => 14000.0
maxVelocity: 68.25 => 75.0
capacity: 440000.0 => 2000.0
rechargeRate: 215577.0 => 900000.0
agility: 0.066908866 => 0.108971043
maxTargetRange: 0.0 => 87500.0
warpScrambleStatus: None => -10.0
kineticDamageResonance: 0.67 => 0.402
thermalDamageResonance: 0.67 => 0.402
explosiveDamageResonance: 0.67 => 0.402
emDamageResonance: 0.67 => 0.402
volume: 17550000.0 => 10250000.0
radius: 581.0 => 550.0
maxLockedTargets: 0.0 => 7.0
scanMagnetometricStrength: 91.0 => 36.0
shieldCapacity: 14000.0 => 11000.0
armorHP: 48000.0 => 3500.0
armorEmDamageResonance: 0.5 => 0.425
armorExplosiveDamageResonance: 0.9 => 0.765
armorKineticDamageResonance: 0.65 => 0.5525
armorThermalDamageResonance: 0.65 => 0.5525
shieldEmDamageResonance: 1.0 => 0.28481931
shieldExplosiveDamageResonance: 0.5 => 0.226399602
shieldKineticDamageResonance: 0.6 => 0.271679522
shieldThermalDamageResonance: 0.8 => 0.362239363
shieldRechargeRate: 6000000.0 => 4500000.0
capacitorCapacity: 3500.0 => 10000.0
signatureRadius: 10605.0 => 1165.5
scanResolution: 0.0 => 93.75
entityBracketColour: None => 2.0
graphicID: 2739 => 3466
soundID: 20073 => 20221
46049 - ♦ Orca (♦ Industrial Command )
Click to toggle showing the 35 attributes.mass: 820000000.0 => 15000000.0
hp: 126953.125 => 14000.0
maxVelocity: 84.0 => 75.0
capacity: 435000.0 => 3000.0
rechargeRate: 184780.0 => 900000.0
agility: 0.066908866 => 0.108971043
maxTargetRange: 0.0 => 87500.0
warpScrambleStatus: None => -10.0
kineticDamageResonance: 0.67 => 0.402
thermalDamageResonance: 0.67 => 0.402
explosiveDamageResonance: 0.67 => 0.402
emDamageResonance: 0.67 => 0.402
volume: 15500000.0 => 10250000.0
radius: 700.0 => 550.0
maxLockedTargets: 0.0 => 7.0
scanLadarStrength: 82.0 => 0.0
scanMagnetometricStrength: 0.0 => 36.0
gfxBoosterID: 397.0 => 394.0
shieldCapacity: 48000.0 => 11000.0
armorHP: 26400.0 => 3500.0
armorEmDamageResonance: 0.4 => 0.425
armorExplosiveDamageResonance: 0.9 => 0.765
armorKineticDamageResonance: 0.75 => 0.5525
armorThermalDamageResonance: 0.65 => 0.5525
shieldEmDamageResonance: 1.0 => 0.28481931
shieldExplosiveDamageResonance: 0.5 => 0.226399602
shieldKineticDamageResonance: 0.6 => 0.271679522
shieldThermalDamageResonance: 0.8 => 0.362239363
shieldRechargeRate: 6000000.0 => 4500000.0
capacitorCapacity: 3000.0 => 10000.0
signatureRadius: 10385.0 => 1165.5
scanResolution: 0.0 => 93.75
entityBracketColour: None => 2.0
graphicID: 2737 => 3466
soundID: 20077 => 20221
46052 - ♦ Cruor (♦ Frigate) maxRange: 9625.0 => 8500.0
entitySecurityStatusKillBonus: None => 0.01
entityBracketColour: None => 1.0
disallowAssistance: None => 1.0
groupID: 1904 => 1803
wreckTypeID: 26484 => None
46053 - ♦ Worm (♦ Frigate) entitySecurityStatusKillBonus: None => 0.01
missileEntityFlightTimeMultiplier: 1.0 => 1.5
entityBracketColour: None => 1.0
disallowAssistance: None => 1.0
groupID: 1904 => 1803
wreckTypeID: 26506 => None
46054 - ♦ Ashimmu (♦ Cruiser) energyNeutralizerAmount: 468.0 => 234.0
entitySecurityStatusKillBonus: None => 0.01
entityBracketColour: None => 1.0
disallowAssistance: None => 1.0
groupID: 1905 => 1813
wreckTypeID: 26473 => None
46055 - ♦ Bhaalgorn (♦ Battleship) entitySecurityStatusKillBonus: None => 0.01
entityBracketColour: None => 1.0
disallowAssistance: None => 1.0
groupID: 1906 => 1814
wreckTypeID: 26470 => None
46056 - ♦ Gila (♦ Cruiser) scanGravimetricStrength: 22.0 => 10.0
entitySecurityStatusKillBonus: None => 0.01
entityBracketColour: None => 1.0
disallowAssistance: None => 1.0
groupID: 1905 => 1813
wreckTypeID: 26495 => None
46057 - ♦ Rattlesnake (♦ Battleship) entitySecurityStatusKillBonus: None => 0.01
entityBracketColour: None => 1.0
disallowAssistance: None => 1.0
groupID: 1906 => 1814
wreckTypeID: 26492 => None
46058 - ♦ Daredevil (♦ Frigate) entitySecurityStatusKillBonus: None => 0.01
entityBracketColour: None => 1.0
disallowAssistance: None => 1.0
groupID: 1904 => 1803
wreckTypeID: 26528 => None
46059 - ♦ Vigilant (♦ Cruiser) entitySecurityStatusKillBonus: None => 0.01
entityBracketColour: None => 1.0
disallowAssistance: None => 1.0
groupID: 1905 => 1813
wreckTypeID: 26517 => None
46060 - ♦ Vindicator (♦ Battleship) entitySecurityStatusKillBonus: None => 0.01
entityBracketColour: None => 1.0
disallowAssistance: None => 1.0
groupID: 1906 => 1814
wreckTypeID: 26514 => None
46061 - ♦ Dramiel (♦ Frigate) entitySecurityStatusKillBonus: None => 0.01
entityBracketColour: None => 1.0
disallowAssistance: None => 1.0
groupID: 1904 => 1803
wreckTypeID: 26560 => None
46062 - ♦ Cynabal (♦ Cruiser) entitySecurityStatusKillBonus: None => 0.01
entityBracketColour: None => 1.0
disallowAssistance: None => 1.0
groupID: 1905 => 1813
wreckTypeID: 26560 => None
46063 - ♦ Machariel (♦ Battleship) entitySecurityStatusKillBonus: None => 0.01
entityBracketColour: None => 1.0
disallowAssistance: None => 1.0
groupID: 1906 => 1814
wreckTypeID: 26560 => None
46066 - ♦ Punisher (♦ Frigate) entityBracketColour: None => 2.0
groupID: 1907 => 1803
wreckTypeID: 26484 => None
46067 - ♦ Omen (♦ Cruiser) entityBracketColour: None => 2.0
groupID: 1908 => 1813
wreckTypeID: 26473 => None
46068 - ♦ Harbinger (♦ Battlecruiser) entityBracketColour: None => 2.0
wreckTypeID: 26469 => None
46069 - ♦ Apocalypse (♦ Battleship) entityBracketColour: None => 2.0
groupID: 1910 => 1814
wreckTypeID: 26470 => None
46070 - ♦ Merlin (♦ Frigate) entityBracketColour: None => 2.0
groupID: 1907 => 1803
wreckTypeID: 26506 => None
46071 - ♦ Caracal (♦ Cruiser) entityBracketColour: None => 2.0
groupID: 1908 => 1813
wreckTypeID: 26495 => None
46072 - ♦ Drake (♦ Battlecruiser) entityBracketColour: None => 2.0
wreckTypeID: 26491 => None
46073 - ♦ Raven (♦ Battleship) entityBracketColour: None => 2.0
groupID: 1910 => 1814
wreckTypeID: 26492 => None
46074 - ♦ Incursus (♦ Frigate) entityBracketColour: None => 2.0
groupID: 1907 => 1803
wreckTypeID: 26528 => None
46075 - ♦ Thorax (♦ Cruiser) entityBracketColour: None => 2.0
groupID: 1908 => 1813
wreckTypeID: 26517 => None
46076 - ♦ Brutix (♦ Battlecruiser) entityBracketColour: None => 2.0
wreckTypeID: 26513 => None
46077 - ♦ Megathron (♦ Battleship) entityBracketColour: None => 2.0
groupID: 1910 => 1814
wreckTypeID: 26514 => None
46078 - ♦ Rifter (♦ Frigate) entityBracketColour: None => 2.0
groupID: 1907 => 1803
wreckTypeID: 26550 => None
46079 - ♦ Rupture (♦ Cruiser) entityBracketColour: None => 2.0
groupID: 1908 => 1813
wreckTypeID: 26539 => None
46080 - ♦ Hurricane (♦ Battlecruiser) entityBracketColour: None => 2.0
wreckTypeID: 26535 => None
46081 - ♦ Tempest (♦ Battleship) entityBracketColour: None => 2.0
groupID: 1910 => 1814
wreckTypeID: 26536 => None
46157 - Methanofullerene Reaction Formula (Polymer Reaction Formulas) published: False => True
marketGroupID: None => 2404
46158 - Fulleroferrocene Reaction Formula (Polymer Reaction Formulas) published: False => True
marketGroupID: None => 2404
46159 - PPD Fullerene Fibers Reaction Formula (Polymer Reaction Formulas) published: False => True
marketGroupID: None => 2404
46160 - Fullerene Intercalated Graphite Reaction Formula (Polymer Reaction Formulas) published: False => True
marketGroupID: None => 2404
46161 - Lanthanum Metallofullerene Reaction Formula (Polymer Reaction Formulas) published: False => True
marketGroupID: None => 2404
46162 - Scandium Metallofullerene Reaction Formula (Polymer Reaction Formulas) published: False => True
marketGroupID: None => 2404
46163 - Graphene Nanoribbons Reaction Formula (Polymer Reaction Formulas) published: False => True
marketGroupID: None => 2404
46164 - Carbon-86 Epoxy Resin Reaction Formula (Polymer Reaction Formulas) published: False => True
marketGroupID: None => 2404
46165 - C3-FTM Acid Reaction Formula (Polymer Reaction Formulas) published: False => True
marketGroupID: None => 2404
46166 - Caesarium Cadmide Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46167 - Carbon Polymers Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46168 - Ceramic Powder Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46169 - Crystallite Alloy Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46170 - Dysporite Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46171 - Fernite Alloy Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46172 - Ferrofluid Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46173 - Fluxed Condensates Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46174 - Hexite Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46175 - Hyperflurite Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46176 - Neo Mercurite Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46177 - Platinum Technite Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46178 - Rolled Tungsten Alloy Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46179 - Silicon Diborite Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46180 - Solerium Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46181 - Sulfuric Acid Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46182 - Titanium Chromide Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46183 - Vanadium Hafnite Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46184 - Prometium Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46185 - Thulium Hafnite Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46186 - Promethium Mercurite Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46187 - Unrefined Vanadium Hafnite Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46188 - Unrefined Platinum Technite Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46189 - Unrefined Solerium Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46190 - Unrefined Caesarium Cadmide Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46191 - Unrefined Hexite Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46192 - Unrefined Rolled Tungsten Alloy Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46193 - Unrefined Titanium Chromide Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46194 - Unrefined Fernite Alloy Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46195 - Unrefined Crystallite Alloy Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46196 - Unrefined Hyperflurite Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46197 - Unrefined Ferrofluid Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46198 - Unrefined Prometium Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46199 - Unrefined Neo Mercurite Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46200 - Unrefined Dysporite Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46201 - Unrefined Fluxed Condensates Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46202 - Unrefined Thulium Hafnite Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46203 - Unrefined Promethium Mercurite Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46204 - Titanium Carbide Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46205 - Crystalline Carbonide Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46206 - Fernite Carbide Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46207 - Tungsten Carbide Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46208 - Sylramic Fibers Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46209 - Fulleride Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46210 - Phenolic Composites Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46211 - Nanotransistors Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46212 - Hypersynaptic Fibers Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46213 - Ferrogel Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46214 - Fermionic Condensates Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46215 - Plasmonic Metamaterials Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46216 - Terahertz Metamaterials Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46217 - Photonic Metamaterials Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46218 - Nonlinear Metamaterials Reaction Formula (Composite Reaction Formulas) published: False => True
marketGroupID: None => 2403
46219 - Synth Drop Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46220 - Synth Exile Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46221 - Synth Frentix Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46222 - Standard Frentix Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46223 - Standard Drop Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46224 - Standard Exile Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46225 - Standard Mindflood Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46226 - Standard X-Instinct Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46227 - Standard Sooth Sayer Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46228 - Synth Mindflood Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46229 - Synth Sooth Sayer Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46230 - Standard Blue Pill Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46231 - Standard Crash Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46232 - Synth X-Instinct Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46233 - Synth Blue Pill Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46234 - Synth Crash Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46235 - Strong Blue Pill Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46236 - Improved Crash Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46237 - Improved Drop Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46238 - Improved Exile Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46240 - Improved Mindflood Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46241 - Improved Frentix Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46242 - Improved X-Instinct Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46243 - Improved Sooth Sayer Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46244 - Strong Crash Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46245 - Strong Drop Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46246 - Strong Exile Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46247 - Strong Mindflood Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46248 - Strong Frentix Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46249 - Strong X-Instinct Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46250 - Strong Sooth Sayer Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46251 - Improved Blue Pill Booster Reaction Formula (Biochemical Reaction Formulas) published: False => True
marketGroupID: None => 2402
46252 - Raspite (Empire Asteroids) asteroidRadiusUnitSize: 2500.0 => 2000.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 0.0
oreBasicType: None => 46252.0
iconID: 232 => 21823
46253 - Adamantine Raspite (Empire Asteroids) stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 0.0
oreBasicType: None => 46252.0
iconID: 232 => 21823
46254 - Polycrase (Empire Asteroids) asteroidRadiusUnitSize: 2500.0 => 2000.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 0.0
oreBasicType: None => 46254.0
iconID: 232 => 21823
46255 - Granitic Polycrase (Empire Asteroids) stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 0.0
oreBasicType: None => 46254.0
iconID: 232 => 21823
46256 - Moissanite (Empire Asteroids) asteroidRadiusUnitSize: 2500.0 => 2000.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 0.0
oreBasicType: None => 46256.0
iconID: 232 => 21823
46257 - Diamond Moissanite (Empire Asteroids) stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 0.0
oreBasicType: None => 46256.0
iconID: 232 => 21823
46258 - Kangite (Empire Asteroids) asteroidRadiusUnitSize: 2500.0 => 2000.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 0.0
oreBasicType: None => 46258.0
iconID: 232 => 21823
46259 - Cubic Kangite (Empire Asteroids) stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 0.0
oreBasicType: None => 46258.0
iconID: 232 => 21823
46263 - Default Monument Plinth (Large Collidable Object) soundID: None => 20803
46278 - Corrupted Trinary Relics (Miscellaneous) descriptionID: 529395 => 529424
46280 - Brimful Zeolites (Ubiquitous Moon Asteroids)
Click to toggle showing the 13 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46152.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 3.0
oreBasicType: None => 45490.0
asteroidMaxRadius : None => 5000.0
basePrice: 10000 => 1500
iconID: 232 => 21792
marketGroupID: None => 2396
46281 - Glistening Zeolites (Ubiquitous Moon Asteroids)
Click to toggle showing the 13 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46152.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 5.0
oreBasicType: None => 45490.0
asteroidMaxRadius : None => 5000.0
basePrice: 10000 => 3000
iconID: 232 => 21797
marketGroupID: None => 2396
46282 - Brimful Sylvite (Ubiquitous Moon Asteroids)
Click to toggle showing the 13 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46152.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 3.0
oreBasicType: None => 45491.0
asteroidMaxRadius : None => 5000.0
basePrice: 10000 => 1500
iconID: 232 => 21792
marketGroupID: None => 2396
46283 - Glistening Sylvite (Ubiquitous Moon Asteroids)
Click to toggle showing the 13 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46152.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 5.0
oreBasicType: None => 45491.0
asteroidMaxRadius : None => 5000.0
basePrice: 10000 => 3000
iconID: 232 => 21797
marketGroupID: None => 2396
46284 - Brimful Bitumens (Ubiquitous Moon Asteroids)
Click to toggle showing the 13 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46152.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 3.0
oreBasicType: None => 45492.0
asteroidMaxRadius : None => 5000.0
basePrice: 10000 => 1500
iconID: 232 => 21792
marketGroupID: None => 2396
46285 - Glistening Bitumens (Ubiquitous Moon Asteroids)
Click to toggle showing the 13 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46152.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 5.0
oreBasicType: None => 45492.0
asteroidMaxRadius : None => 5000.0
basePrice: 10000 => 1500
iconID: 232 => 21797
marketGroupID: None => 2396
46286 - Brimful Coesite (Ubiquitous Moon Asteroids)
Click to toggle showing the 13 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46152.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 3.0
oreBasicType: None => 45493.0
asteroidMaxRadius : None => 5000.0
basePrice: 10000 => 1500
iconID: 232 => 21792
marketGroupID: None => 2396
46287 - Glistening Coesite (Ubiquitous Moon Asteroids)
Click to toggle showing the 13 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46152.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 5.0
oreBasicType: None => 45493.0
asteroidMaxRadius : None => 5000.0
basePrice: 10000 => 1500
iconID: 232 => 21797
marketGroupID: None => 2396
46288 - Copious Cobaltite (Common Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46153.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 3.0
oreBasicType: None => 45494.0
asteroidMaxRadius : None => 5000.0
basePrice: 50000 => 2000
groupID: 1884 => 1920
iconID: 231 => 21793
marketGroupID: None => 2397
46289 - Twinkling Cobaltite (Common Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46153.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 5.0
oreBasicType: None => 45494.0
asteroidMaxRadius : None => 5000.0
basePrice: 50000 => 4000
groupID: 1884 => 1920
iconID: 231 => 21798
marketGroupID: None => 2397
46290 - Copious Euxenite (Common Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46153.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 3.0
oreBasicType: None => 45495.0
asteroidMaxRadius : None => 5000.0
basePrice: 50000 => 2000
groupID: 1884 => 1920
iconID: 231 => 21793
marketGroupID: None => 2397
46291 - Twinkling Euxenite (Common Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46153.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 5.0
oreBasicType: None => 45495.0
asteroidMaxRadius : None => 5000.0
basePrice: 50000 => 4000
groupID: 1884 => 1920
iconID: 231 => 21798
marketGroupID: None => 2397
46292 - Copious Titanite (Common Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46153.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 3.0
oreBasicType: None => 45496.0
asteroidMaxRadius : None => 5000.0
basePrice: 50000 => 2000
groupID: 1884 => 1920
iconID: 231 => 21793
marketGroupID: None => 2397
46293 - Twinkling Titanite (Common Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46153.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 5.0
oreBasicType: None => 45496.0
asteroidMaxRadius : None => 5000.0
basePrice: 50000 => 4000
groupID: 1884 => 1920
iconID: 231 => 21798
marketGroupID: None => 2397
46294 - Copious Scheelite (Common Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46153.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 3.0
oreBasicType: None => 45497.0
asteroidMaxRadius : None => 5000.0
basePrice: 50000 => 2000
groupID: 1884 => 1920
iconID: 231 => 21793
marketGroupID: None => 2397
46295 - Twinkling Scheelite (Common Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46153.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 5.0
oreBasicType: None => 45497.0
asteroidMaxRadius : None => 5000.0
basePrice: 50000 => 4000
groupID: 1884 => 1920
iconID: 231 => 21798
marketGroupID: None => 2397
46296 - Lavish Otavite (Uncommon Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46154.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 3.0
oreBasicType: None => 45498.0
asteroidMaxRadius : None => 5000.0
basePrice: 250000 => 3500
groupID: 1884 => 1921
iconID: 230 => 21794
marketGroupID: None => 2398
46297 - Shimmering Otavite (Uncommon Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46154.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 5.0
oreBasicType: None => 45498.0
asteroidMaxRadius : None => 5000.0
basePrice: 250000 => 7000
groupID: 1884 => 1921
iconID: 230 => 21799
marketGroupID: None => 2398
46298 - Lavish Sperrylite (Uncommon Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46154.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 3.0
oreBasicType: None => 45499.0
asteroidMaxRadius : None => 5000.0
basePrice: 250000 => 3500
groupID: 1884 => 1921
iconID: 230 => 21794
marketGroupID: None => 2398
46299 - Shimmering Sperrylite (Uncommon Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46154.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 5.0
oreBasicType: None => 45499.0
asteroidMaxRadius : None => 5000.0
basePrice: 250000 => 7000
groupID: 1884 => 1921
iconID: 230 => 21799
marketGroupID: None => 2398
46300 - Lavish Vanadinite (Uncommon Moon Asteroids)
Click to toggle showing the 15 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46154.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 3.0
oreBasicType: None => 45500.0
asteroidMaxRadius : None => 5000.0
basePrice: 250000 => 3500
groupID: 1884 => 1921
iconID: 230 => 21794
marketGroupID: None => 2398
typeNameID: 529181 => 529346
46301 - Shimmering Vanadinite (Uncommon Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46154.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 5.0
oreBasicType: None => 45500.0
asteroidMaxRadius : None => 5000.0
basePrice: 250000 => 7000
groupID: 1884 => 1921
iconID: 230 => 21799
marketGroupID: None => 2398
46302 - Lavish Chromite (Uncommon Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46154.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 3.0
oreBasicType: None => 45501.0
asteroidMaxRadius : None => 5000.0
basePrice: 250000 => 3500
groupID: 1884 => 1921
iconID: 230 => 21794
marketGroupID: None => 2398
46303 - Shimmering Chromite (Uncommon Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46154.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 5.0
oreBasicType: None => 45501.0
asteroidMaxRadius : None => 5000.0
basePrice: 250000 => 7000
groupID: 1884 => 1921
iconID: 230 => 21799
marketGroupID: None => 2398
46304 - Replete Carnotite (Rare Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46155.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 3.0
oreBasicType: None => 45502.0
asteroidMaxRadius : None => 5000.0
basePrice: 1250000 => 6000
groupID: 1884 => 1922
iconID: 1270 => 21795
marketGroupID: None => 2400
46305 - Glowing Carnotite (Rare Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46155.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 5.0
oreBasicType: None => 45502.0
asteroidMaxRadius : None => 5000.0
basePrice: 1250000 => 6000
groupID: 1884 => 1922
iconID: 1270 => 21800
marketGroupID: None => 2400
46306 - Replete Zircon (Rare Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46155.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 3.0
oreBasicType: None => 45503.0
asteroidMaxRadius : None => 5000.0
basePrice: 1250000 => 6000
groupID: 1884 => 1922
iconID: 1270 => 21795
marketGroupID: None => 2400
46307 - Glowing Zircon (Rare Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46155.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 5.0
oreBasicType: None => 45503.0
asteroidMaxRadius : None => 5000.0
basePrice: 1250000 => 12000
groupID: 1884 => 1922
iconID: 1270 => 21800
marketGroupID: None => 2400
46308 - Replete Pollucite (Rare Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46155.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 3.0
oreBasicType: None => 45504.0
asteroidMaxRadius : None => 5000.0
basePrice: 1250000 => 6000
groupID: 1884 => 1922
iconID: 1270 => 21795
marketGroupID: None => 2400
46309 - Glowing Pollucite (Rare Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46155.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 5.0
oreBasicType: None => 45504.0
asteroidMaxRadius : None => 5000.0
basePrice: 1250000 => 12000
groupID: 1884 => 1922
iconID: 1270 => 21800
marketGroupID: None => 2400
46310 - Replete Cinnabar (Rare Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46155.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 3.0
oreBasicType: None => 45506.0
asteroidMaxRadius : None => 5000.0
basePrice: 1250000 => 6000
groupID: 1884 => 1922
iconID: 1270 => 21795
marketGroupID: None => 2400
46311 - Glowing Cinnabar (Rare Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46155.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 5.0
oreBasicType: None => 45506.0
asteroidMaxRadius : None => 5000.0
basePrice: 1250000 => 12000
groupID: 1884 => 1922
iconID: 1270 => 21800
marketGroupID: None => 2400
46312 - Bountiful Xenotime (Exceptional Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46156.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 3.0
oreBasicType: None => 45510.0
asteroidMaxRadius : None => 5000.0
basePrice: 6000000 => 10000
groupID: 1884 => 1923
iconID: 1277 => 21796
marketGroupID: None => 2401
46313 - Shining Xenotime (Exceptional Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46156.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 5.0
oreBasicType: None => 45510.0
asteroidMaxRadius : None => 5000.0
basePrice: 6000000 => 20000
groupID: 1884 => 1923
iconID: 1277 => 21801
marketGroupID: None => 2401
46314 - Bountiful Monazite (Exceptional Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46156.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 3.0
oreBasicType: None => 45511.0
asteroidMaxRadius : None => 5000.0
basePrice: 6000000 => 10000
groupID: 1884 => 1923
iconID: 1277 => 21796
marketGroupID: None => 2401
46315 - Shining Monazite (Exceptional Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46156.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 5.0
oreBasicType: None => 45511.0
asteroidMaxRadius : None => 5000.0
basePrice: 6000000 => 20000
groupID: 1884 => 1923
iconID: 1277 => 21801
marketGroupID: None => 2401
46316 - Bountiful Loparite (Exceptional Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46156.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 3.0
oreBasicType: None => 45512.0
asteroidMaxRadius : None => 5000.0
basePrice: 6000000 => 10000
groupID: 1884 => 1923
iconID: 1277 => 21796
marketGroupID: None => 2401
46317 - Shining Loparite (Exceptional Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46156.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 5.0
oreBasicType: None => 45512.0
asteroidMaxRadius : None => 5000.0
basePrice: 6000000 => 10000
groupID: 1884 => 1923
iconID: 1277 => 21801
marketGroupID: None => 2401
46318 - Bountiful Ytterbite (Exceptional Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46156.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 3.0
oreBasicType: None => 45513.0
asteroidMaxRadius : None => 5000.0
basePrice: 6000000 => 10000
groupID: 1884 => 1923
iconID: 1277 => 21796
marketGroupID: None => 2401
46319 - Shining Ytterbite (Exceptional Moon Asteroids)
Click to toggle showing the 14 attributes.volume: 1 => 10.0
requiredSkill1: None => 3386.0 (Mining)
reprocessingSkillType: None => 46156.0
published: False => True
asteroidRadiusGrowthFactor: None => 1.5
asteroidRadiusUnitSize: None => 600.0
stasisWebifierResistance: None => 0.0
asteroidMetaLevel: None => 5.0
oreBasicType: None => 45513.0
asteroidMaxRadius : None => 5000.0
basePrice: 6000000 => 20000
groupID: 1884 => 1923
iconID: 1277 => 21801
marketGroupID: None => 2401
46320 - Andrub Repair Monument (Large Collidable Object) graphicID: 21815 => 21862
soundID: None => 20804
46323 - Standup M-Set Moon Drilling Efficiency I (Structure Drilling Rig M - Efficiency)
Click to toggle showing the 15 attributes.hp: None => 40.0
requiredSkill1: None => 26252.0 (Jury Rigging)
requiredSkill1Level: None => 1.0
techLevel: None => 1.0
upgradeCost: None => 100.0
canFitShipGroup03: None => 1406.0
maxGroupFitted: None => 1.0
rigSize: None => 2.0
disallowInHighSec: None => 1.0
published: False => True
structureItemVisualFlag: None => 1.0
moonRigSpewVolumeBonus: None => 2.0
descriptionID: None => 530619
iconID: None => 21787
marketGroupID: None => 2341
46324 - Standup M-Set Moon Drilling Efficiency II (Structure Drilling Rig M - Efficiency)
Click to toggle showing the 15 attributes.hp: None => 40.0
requiredSkill1: None => 26252.0 (Jury Rigging)
requiredSkill1Level: None => 1.0
techLevel: None => 2.0
upgradeCost: None => 150.0
canFitShipGroup03: None => 1406.0
maxGroupFitted: None => 1.0
rigSize: None => 2.0
disallowInHighSec: None => 1.0
published: False => True
structureItemVisualFlag: None => 1.0
moonRigSpewVolumeBonus: None => 2.4
descriptionID: None => 530620
iconID: None => 21787
marketGroupID: None => 2341
46325 - Standup M-Set Moon Drilling Stability I (Structure Drilling Rig M - Stability)
Click to toggle showing the 17 attributes.hp: None => 40.0
requiredSkill1: None => 26252.0 (Jury Rigging)
requiredSkill1Level: None => 1.0
techLevel: None => 1.0
upgradeCost: None => 100.0
canFitShipGroup03: None => 1406.0
maxGroupFitted: None => 1.0
rigSize: None => 2.0
disallowInHighSec: None => 1.0
published: False => True
structureItemVisualFlag: None => 1.0
moonRigFractureDelayBonus: None => 20.0
moonRigAsteroidDecayBonus: None => 50.0
moonRigSpewRadiusBonus: None => -20.0
descriptionID: None => 530621
iconID: None => 21787
marketGroupID: None => 2341
46326 - Standup M-Set Moon Drilling Stability II (Structure Drilling Rig M - Stability)
Click to toggle showing the 17 attributes.hp: None => 40.0
requiredSkill1: None => 26252.0 (Jury Rigging)
requiredSkill1Level: None => 1.0
techLevel: None => 2.0
upgradeCost: None => 150.0
canFitShipGroup03: None => 1406.0
maxGroupFitted: None => 1.0
rigSize: None => 2.0
disallowInHighSec: None => 1.0
published: False => True
structureItemVisualFlag: None => 1.0
moonRigFractureDelayBonus: None => 24.0
moonRigAsteroidDecayBonus: None => 100.0
moonRigSpewRadiusBonus: None => -24.0
descriptionID: None => 530622
iconID: None => 21787
marketGroupID: None => 2341
46327 - Standup L-Set Moon Drilling Proficiency I (Structure Drilling Rig L - Proficiency)
Click to toggle showing the 18 attributes.hp: None => 40.0
requiredSkill1: None => 26252.0 (Jury Rigging)
requiredSkill1Level: None => 1.0
techLevel: None => 1.0
upgradeCost: None => 100.0
canFitShipGroup03: None => 1406.0
maxGroupFitted: None => 1.0
rigSize: None => 3.0
disallowInHighSec: None => 1.0
published: False => True
structureItemVisualFlag: None => 1.0
moonRigFractureDelayBonus: None => 20.0
moonRigAsteroidDecayBonus: None => 50.0
moonRigSpewRadiusBonus: None => -20.0
moonRigSpewVolumeBonus: None => 2.0
descriptionID: None => 530623
iconID: None => 21787
marketGroupID: None => 2342
46328 - Standup L-Set Moon Drilling Proficiency II (Structure Drilling Rig L - Proficiency)
Click to toggle showing the 18 attributes.hp: None => 40.0
requiredSkill1: None => 26252.0 (Jury Rigging)
requiredSkill1Level: None => 1.0
techLevel: None => 2.0
upgradeCost: None => 150.0
canFitShipGroup03: None => 1406.0
maxGroupFitted: None => 1.0
rigSize: None => 3.0
disallowInHighSec: None => 1.0
published: False => True
structureItemVisualFlag: None => 1.0
moonRigFractureDelayBonus: None => 24.0
moonRigAsteroidDecayBonus: None => 100.0
moonRigSpewRadiusBonus: None => -24.0
moonRigSpewVolumeBonus: None => 2.4
descriptionID: None => 530624
iconID: None => 21787
marketGroupID: None => 2342
46335 - Compromised Stasis Vault (Spawn Container) entityEquipmentMin: None => 1.0
entityEquipmentMax: None => 1.0
signatureRadius: None => 500.0
disallowAssistance: None => 1.0
descriptionID: 529406 => 529441
46338 - Orca Wreck (Wreck) capacity: 735000.0 => 27500.0
volume: 735000.0 => 27500.0
graphicID: 3099 => 3480
46339 - Orca Wreck (Wreck) capacity: 785000.0 => 27500.0
volume: 785000.0 => 27500.0
graphicID: 3075 => 3480
46341 - Orca Wreck (Wreck) capacity: 750000.0 => 27500.0
volume: 750000.0 => 27500.0
graphicID: 3087 => 3480
46342 - Orca Wreck (Wreck) capacity: 720000.0 => 27500.0
volume: 720000.0 => 27500.0
graphicID: 3113 => 3480
441265 - NO ITEM NAME (NO GROUP NAME)
Click to toggle showing the 11 attributes.mass: 0.0 => None
capacity: 0.0 => None
volume: 0.0 => None
radius: 1 => None
published: False => None
basePrice: 0.0 => None
groupID: 0 => None
iconID: 2888 => None
portionSize: 1 => None
typeID: 441265 => None
typeNameID: 515552 => None

Changes to Effects (33 Entries)
Effect Name Diff
6436 - fighterAbilityWarpDisruption guid: effects.WarpScramble => effects.WarpDisrupt
resistanceID: None => 0
6568 - citadelServiceFuelBonus effectName: citadelServiceBonus => citadelServiceFuelBonus
modifierInfo: - domain: structureID
func: LocationGroupModifier
groupID: 1321
modifiedAttributeID: 2109
modifyingAttributeID: 2339
operator: 6
- domain: structureID
func: LocationGroupModifier
groupID: 1321
modifiedAttributeID: 2110
modifyingAttributeID: 2339
operator: 6
=> - domain: structureID
func: LocationGroupModifier
groupID: 1321
modifiedAttributeID: 2109
modifyingAttributeID: 2339
operator: 6
- domain: structureID
func: LocationGroupModifier
groupID: 1321
modifiedAttributeID: 2110
modifyingAttributeID: 2339
operator: 6

resistanceID: None => 0
6580 - shipBonusRole2LogisticDroneRepAmountBonus effectName: shipBonusRole2LogisticDroneBonus => shipBonusRole2LogisticDroneRepAmountBonus
6656 - shipBonusRole3XLTorpdeoVelocityBonus effectName: shipBonusTitanRole3TorpdeoVelocityBonus => shipBonusRole3XLTorpdeoVelocityBonus
resistanceID: None => 0
6674 - structureRigAsteroidOreYield effectName: structureRigBasicOreYield => structureRigAsteroidOreYield
modifierInfo: - domain: structureID
func: LocationGroupModifier
groupID: 1322
modifiedAttributeID: 2444
modifyingAttributeID: 717
operator: 7
=> - domain: structureID
func: LocationGroupModifier
groupID: 1322
modifiedAttributeID: 2444
modifyingAttributeID: 717
operator: -1

6675 - structureRigMoonOreYield effectName: structureRigAdvancedOreYield => structureRigMoonOreYield
modifierInfo: - domain: structureID
func: LocationGroupModifier
groupID: 1322
modifiedAttributeID: 2445
modifyingAttributeID: 717
operator: 7
=> - domain: structureID
func: LocationGroupModifier
groupID: 1322
modifiedAttributeID: 2445
modifyingAttributeID: 717
operator: -1

6678 - structureRigIceYield effectName: structureRigSpecialIceYield => structureRigIceYield
modifierInfo: - domain: structureID
func: LocationGroupModifier
groupID: 1322
modifiedAttributeID: 2448
modifyingAttributeID: 717
operator: 7
=> - domain: structureID
func: LocationGroupModifier
groupID: 1322
modifiedAttributeID: 2448
modifyingAttributeID: 717
operator: -1

6759 - engComplexServiceFuelBonus effectName: engComplexServiceBonus => engComplexServiceFuelBonus
6885 - npcBehaviorSiege modifierInfo: # Repair Impedance
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2116
modifyingAttributeID: 2638
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2135
modifyingAttributeID: 2639
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2112
modifyingAttributeID: 2640
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2113
modifyingAttributeID: 2641
operator: 6
# ECM Resistance
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2253
modifyingAttributeID: 2642
operator: 7
# Max Velocity
- domain: shipID
func: ItemModifier
modifiedAttributeID: 37
modifyingAttributeID: 2643
operator: 6
# Warp Scramble Status
- domain: shipID
func: ItemModifier
modifiedAttributeID: 104
modifyingAttributeID: 2644
operator: 2
# Disalow teathering
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2343
modifyingAttributeID: 2645
operator: 2
# Mass
- domain: shipID
func: ItemModifier
modifiedAttributeID: 4
modifyingAttributeID: 2646
operator: 4
# local armor repair modifiers
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2635
modifyingAttributeID: 2647
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2633
modifyingAttributeID: 2648
operator: 6
# Turret Damage Bonus
- domain: shipID
func: ItemModifier
modifiedAttributeID: 64
modifyingAttributeID: 2649
operator: 6 => # Repair Impedance
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2116
modifyingAttributeID: 2638
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2135
modifyingAttributeID: 2639
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2112
modifyingAttributeID: 2640
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2113
modifyingAttributeID: 2641
operator: 6
# ECM Resistance
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2253
modifyingAttributeID: 2642
operator: 7
# Max Velocity
- domain: shipID
func: ItemModifier
modifiedAttributeID: 37
modifyingAttributeID: 2643
operator: 6
# Warp Scramble Status
- domain: shipID
func: ItemModifier
modifiedAttributeID: 104
modifyingAttributeID: 2644
operator: 2
# Disalow teathering
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2343
modifyingAttributeID: 2645
operator: 2
# Mass
- domain: shipID
func: ItemModifier
modifiedAttributeID: 4
modifyingAttributeID: 2646
operator: 4
# local armor repair modifiers
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2635
modifyingAttributeID: 2647
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2633
modifyingAttributeID: 2648
operator: 6
# local shield repair modifiers
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2723
modifyingAttributeID: 2647
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2725
modifyingAttributeID: 2648
operator: 6
# Turret Damage Bonus
- domain: shipID
func: ItemModifier
modifiedAttributeID: 64
modifyingAttributeID: 2649
operator: 6
# Missile Damage Bonus
- domain: shipID
func: ItemModifier
modifiedAttributeID: 212
modifyingAttributeID: 2730
operator: 6
6888 - rigAdvCapComponentManufactureMaterialBonus modifierInfo: - domain: structureID
func: ItemModifier
modifiedAttributeID: 2658
modifyingAttributeID: 2594
operator: 6 => - domain: structureID
func: ItemModifier
modifiedAttributeID: 2658
modifyingAttributeID: 2594
operator: 6

6892 - reactionSkillBoostManufacturingTimeBonus modifierInfo: - domain: charID
func: ItemModifier
modifiedAttributeID: 2660
modifyingAttributeID: 280
operator: 0
=> - domain: itemID
func: ItemModifier
modifiedAttributeID: 2660
modifyingAttributeID: 280
operator: 0

resistanceID: None => 0
6969 - rigReactionHybTimeBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6969
effectName: None => rigReactionHybTimeBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: structureID
func: ItemModifier
modifiedAttributeID: 2715
modifyingAttributeID: 2713
operator: 6

postExpression: None => 1
preExpression: None => 1
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6970 - rigReactionHybMatBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6970
effectName: None => rigReactionHybMatBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: structureID
func: ItemModifier
modifiedAttributeID: 2716
modifyingAttributeID: 2714
operator: 6

postExpression: None => 1
preExpression: None => 1
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6971 - rigReactionCompTimeBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6971
effectName: None => rigReactionCompTimeBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: structureID
func: ItemModifier
modifiedAttributeID: 2717
modifyingAttributeID: 2713
operator: 6

postExpression: None => 1
preExpression: None => 1
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6973 - rigReactionCompMatBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6973
effectName: None => rigReactionCompMatBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: structureID
func: ItemModifier
modifiedAttributeID: 2718
modifyingAttributeID: 2714
operator: 6

postExpression: None => 1
preExpression: None => 1
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6974 - rigReactionBioTimeBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6974
effectName: None => rigReactionBioTimeBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: structureID
func: ItemModifier
modifiedAttributeID: 2719
modifyingAttributeID: 2713
operator: 6

postExpression: None => 1
preExpression: None => 1
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6975 - rigReactionBioMatBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6975
effectName: None => rigReactionBioMatBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: structureID
func: ItemModifier
modifiedAttributeID: 2720
modifyingAttributeID: 2714
operator: 6

postExpression: None => 1
preExpression: None => 1
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6976 - structureReactionRigSecurityModification disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6976
effectName: None => structureReactionRigSecurityModification
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: null
func: ItemModifier
modifiedAttributeID: 2714
modifyingAttributeID: 2358
operator: 4
- domain: null
func: ItemModifier
modifiedAttributeID: 2713
modifyingAttributeID: 2358
operator: 4
postExpression: None => 1
preExpression: None => 1
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6977 - rigMoonSpewVolBonus descriptionID: None => 316899
disallowAutoRepeat: None => False
displayName: None =>
displayNameID: None => 316898 ("Drill Volume Bonus")
effectCategory: None => 0
effectID: None => 6977
effectName: None => rigMoonSpewVolBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: structureID
func: ItemModifier
modifiedAttributeID: 2704
modifyingAttributeID: 2710
operator: 6

postExpression: None => 1
preExpression: None => 1
propulsionChance: None => False
published: None => True
rangeChance: None => False
6978 - rigMoonSpewRadBonus descriptionID: None => 316901
disallowAutoRepeat: None => False
displayName: None =>
displayNameID: None => 316900 ("Moon Asteroid Belt Radius Bonus")
effectCategory: None => 0
effectID: None => 6978
effectName: None => rigMoonSpewRadBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: structureID
func: ItemModifier
modifiedAttributeID: 2705
modifyingAttributeID: 2709
operator: 6

postExpression: None => 1
preExpression: None => 1
propulsionChance: None => False
published: None => True
rangeChance: None => False
6979 - rigMoonFractureDelay descriptionID: None => 316903
disallowAutoRepeat: None => False
displayName: None =>
displayNameID: None => 316902 ("Asteroid extraction delay Bonus")
effectCategory: None => 0
effectID: None => 6979
effectName: None => rigMoonFractureDelay
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: structureID
func: ItemModifier
modifiedAttributeID: 2698
modifyingAttributeID: 2707
operator: 6

postExpression: None => 1
preExpression: None => 1
propulsionChance: None => False
published: None => True
rangeChance: None => False
6980 - rigMoonAsteroidDecayBonus descriptionID: None => 316905
disallowAutoRepeat: None => False
displayName: None =>
displayNameID: None => 316904 ("Moon asteroid decay Bonus")
effectCategory: None => 0
effectID: None => 6980
effectName: None => rigMoonAsteroidDecayBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: structureID
func: ItemModifier
modifiedAttributeID: 2706
modifyingAttributeID: 2708
operator: 6

postExpression: None => 1
preExpression: None => 1
propulsionChance: None => False
published: None => True
rangeChance: None => False
6981 - shipBonusTitanG1KinThermDamageBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6981
effectName: None => shipBonusTitanG1KinThermDamageBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => #Kinetic Damage Bonus
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 117
modifyingAttributeID: 2414
operator: 6
skillTypeID: 32435
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 117
modifyingAttributeID: 2414
operator: 6
skillTypeID: 21668
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 117
modifyingAttributeID: 2414
operator: 6
skillTypeID: 3325
#Thermal Damage Bonus
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 118
modifyingAttributeID: 2414
operator: 6
skillTypeID: 32435
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 118
modifyingAttributeID: 2414
operator: 6
skillTypeID: 21668
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 118
modifyingAttributeID: 2414
operator: 6
skillTypeID: 3325

postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6982 - shipBonusTitanG2AllDamageBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6982
effectName: None => shipBonusTitanG2AllDamageBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 114
modifyingAttributeID: 2415
operator: 6
skillTypeID: 32435
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 118
modifyingAttributeID: 2415
operator: 6
skillTypeID: 32435
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 116
modifyingAttributeID: 2415
operator: 6
skillTypeID: 32435
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 114
modifyingAttributeID: 2415
operator: 6
skillTypeID: 21668
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 118
modifyingAttributeID: 2415
operator: 6
skillTypeID: 21668
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 116
modifyingAttributeID: 2415
operator: 6
skillTypeID: 21668
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 114
modifyingAttributeID: 2415
operator: 6
skillTypeID: 3325
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 118
modifyingAttributeID: 2415
operator: 6
skillTypeID: 3325
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 116
modifyingAttributeID: 2415
operator: 6
skillTypeID: 3325
postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6983 - shipBonusTitanC1ShieldResists disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6983
effectName: None => shipBonusTitanC1ShieldResists
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: ItemModifier
modifiedAttributeID: 271
modifyingAttributeID: 2410
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 274
modifyingAttributeID: 2410
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 273
modifyingAttributeID: 2410
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 272
modifyingAttributeID: 2410
operator: 6
postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6984 - shipBonusRole4FighterDamageAndHitpoints disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6984
effectName: None => shipBonusRole4FighterDamageAndHitpoints
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => #Damage
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 2226
modifyingAttributeID: 2301
operator: 6
skillTypeID: 23069
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 2178
modifyingAttributeID: 2301
operator: 6
skillTypeID: 23069
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 2130
modifyingAttributeID: 2301
operator: 6
skillTypeID: 23069
#Hitpoints
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 263
modifyingAttributeID: 2301
operator: 6
skillTypeID: 23069
postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6985 - shipBonusDreadnoughtG1KinThermDamageBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6985
effectName: None => shipBonusDreadnoughtG1KinThermDamageBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => #Kinetic Damage Bonus
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 117
modifyingAttributeID: 2289
operator: 6
skillTypeID: 32435
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 117
modifyingAttributeID: 2289
operator: 6
skillTypeID: 21668
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 117
modifyingAttributeID: 2289
operator: 6
skillTypeID: 3325
#Thermal Damage Bonus
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 118
modifyingAttributeID: 2289
operator: 6
skillTypeID: 32435
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 118
modifyingAttributeID: 2289
operator: 6
skillTypeID: 21668
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 118
modifyingAttributeID: 2289
operator: 6
skillTypeID: 3325

postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6986 - shipBonusForceAuxiliaryG1RemoteShieldBoostAmount disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6986
effectName: None => shipBonusForceAuxiliaryG1RemoteShieldBoostAmount
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 68
modifyingAttributeID: 2314
operator: 6
skillTypeID: 24571
postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6987 - shipBonusRole2LogisticDroneRepAmountAndHitpointBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6987
effectName: None => shipBonusRole2LogisticDroneRepAmountAndHitpointBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => #Rep Amount
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 68
modifyingAttributeID: 2299
operator: 6
skillTypeID: 3439
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 84
modifyingAttributeID: 2299
operator: 6
skillTypeID: 3439
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 83
modifyingAttributeID: 2299
operator: 6
skillTypeID: 3439
#Hitpoints
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 263
modifyingAttributeID: 2299
operator: 6
skillTypeID: 3439
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 265
modifyingAttributeID: 2299
operator: 6
skillTypeID: 3439
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 9
modifyingAttributeID: 2299
operator: 6
skillTypeID: 3439

postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6988 - refineryServiceFuelBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6988
effectName: None => refineryServiceFuelBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: structureID
func: LocationGroupModifier
groupID: 1322
modifiedAttributeID: 2109
modifyingAttributeID: 2339
operator: 6
- domain: structureID
func: LocationGroupModifier
groupID: 1322
modifiedAttributeID: 2110
modifyingAttributeID: 2339
operator: 6

postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6989 - refineryRefiningYieldBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6989
effectName: None => refineryRefiningYieldBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: structureID
func: LocationGroupModifier
groupID: 1322
modifiedAttributeID: 2444
modifyingAttributeID: 2722
operator: 6
- domain: structureID
func: LocationGroupModifier
groupID: 1322
modifiedAttributeID: 2448
modifyingAttributeID: 2722
operator: 6
- domain: structureID
func: LocationGroupModifier
groupID: 1322
modifiedAttributeID: 2445
modifyingAttributeID: 2722
operator: 6

postExpression: None => 1
preExpression: None => 1
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6990 - npcBehaviorShieldBooster disallowAutoRepeat: None => False
dischargeAttributeID: None => 2724
displayName: None =>
durationAttributeID: None => 2725
effectCategory: None => 1
effectID: None => 6990
effectName: None => npcBehaviorShieldBooster
electronicChance: None => False
guid: None => effects.ShieldBoosting
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None =>
postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
6991 - asteroidDecayTimeDisplayUpdate disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 6991
effectName: None => asteroidDecayTimeDisplayUpdate
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None => - domain: structureID
func: ItemModifier
modifiedAttributeID: 2728
modifyingAttributeID: 2706
operator: 4

postExpression: None => 1
preExpression: None => 1
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
Effect Changes per Type (77 Entries)
TypeID, Name, and Group Effects Changes
14343 - Silo (Silo) Removed Effects:
onlineForStructures: False => None
16221 - Moon Harvesting Array (Moon Mining) Removed Effects:
onlineForStructures: False => None
16869 - Complex Reactor Array (Mobile Reactor) Removed Effects:
onlineForStructures: False => None
17764 - Ultra Fast Silo (Silo) Removed Effects:
onlineForStructures: False => None
17982 - Coupling Array (Silo) Removed Effects:
onlineForStructures: False => None
20175 - Simple Reactor Array (Mobile Reactor) Removed Effects:
onlineForStructures: False => None
20176 - Academy (Mobile Reactor) Removed Effects:
onlineForStructures: False => None
22634 - Medium Biochemical Reactor Array (Mobile Reactor) Removed Effects:
onlineForStructures: False => None
24684 - Biochemical Reactor Array (Mobile Reactor) Removed Effects:
onlineForStructures: False => None
25270 - Biochemical Silo (Silo) Removed Effects:
onlineForStructures: False => None
25271 - Catalyst Silo (Silo) Removed Effects:
onlineForStructures: False => None
25280 - Hazardous Chemical Silo (Silo) Removed Effects:
onlineForStructures: False => None
25821 - General Storage (Silo) Removed Effects:
onlineForStructures: False => None
28314 - Reception Center (Silo) Removed Effects:
onlineForStructures: False => None
28315 - Holding Pen (Silo) Removed Effects:
onlineForStructures: False => None
28316 - Slave Pen (Silo) Removed Effects:
onlineForStructures: False => None
28317 - Freedom Hospital (Silo) Removed Effects:
onlineForStructures: False => None
28318 - Trauma Treatment Facility (Mobile Reactor) Removed Effects:
onlineForStructures: False => None
28319 - Vitoc Injection Center (Mobile Reactor) Removed Effects:
onlineForStructures: False => None
28884 - Expanded Silo (Silo) Removed Effects:
onlineForStructures: False => None
30655 - Hybrid Polymer Silo (Silo) Removed Effects:
onlineForStructures: False => None
30656 - Polymer Reactor Array (Mobile Reactor) Removed Effects:
onlineForStructures: False => None
35835 - Athanor (Refinery) Added Effects:
refineryServiceFuelBonus: None => False
refineryRefiningYieldBonus: None => False
asteroidDecayTimeDisplayUpdate: None => False
35836 - Tatara (Refinery) Added Effects:
refineryServiceFuelBonus: None => False
refineryRefiningYieldBonus: None => False
asteroidDecayTimeDisplayUpdate: None => False
45645 - Loggerhead (Force Auxiliary)
Click to toggle showing the 11 effects.Added Effects:
shipAdvancedSpaceshipCommandAgilityBonus: None => False
shipCapitalAgilityBonus: None => False
entosisDurationMultiply: None => False
shipBonusRole1CommandBurstCPUBonus: None => False
shipBonusForceAuxiliaryC1RemoteBoostAndCapAmount: None => False
shipBonusForceAuxiliaryC2ShieldResists: None => False
shipBonusRole3NumWarfareLinks: None => False
commandBurstAoERoleBonus: None => False
shipBonusForceAuxiliaryG1RemoteShieldBoostAmount: None => False
shipBonusRole2LogisticDroneRepAmountAndHitpointBonus: None => False
45647 - Caiman (Dreadnought) Added Effects:
shipAdvancedSpaceshipCommandAgilityBonus: None => False
shipCapitalAgilityBonus: None => False
entosisDurationMultiply: None => False
shipBonusDreadnoughtC2ShieldResists: None => False
shipBonusRole4FighterDamageAndHitpoints: None => False
shipBonusDreadnoughtG1KinThermDamageBonus: None => False
45649 - Komodo (Titan)
Click to toggle showing the 15 effects.Added Effects:
shipAdvancedSpaceshipCommandAgilityBonus: None => False
shipCapitalAgilityBonus: None => False
entosisDurationMultiply: None => False
shipBonusTitanC2ROFBonus: None => False
shipBonusRole1NumWarfareLinks: None => False
shipBonusRole2ArmorPlates&ShieldExtendersBonus: None => False
shipBonusTitanC3WarpStrength: None => False
shipBonusTitanG3WarpStrength: None => False
shipBonusRole3XLTorpdeoVelocityBonus: None => False
commandBurstAoERoleBonus: None => False
shipBonusTitanG1KinThermDamageBonus: None => False
shipBonusTitanG2AllDamageBonus: None => False
shipBonusTitanC1ShieldResists: None => False
shipBonusRole4FighterDamageAndHitpoints: None => False
46323 - Standup M-Set Moon Drilling Efficiency I (Structure Drilling Rig M - Efficiency) Added Effects:
rigSlot: None => True
rigMoonSpewVolBonus: None => False
46324 - Standup M-Set Moon Drilling Efficiency II (Structure Drilling Rig M - Efficiency) Added Effects:
rigSlot: None => True
rigMoonSpewVolBonus: None => False
46325 - Standup M-Set Moon Drilling Stability I (Structure Drilling Rig M - Stability) Added Effects:
rigSlot: None => True
rigMoonSpewRadBonus: None => False
rigMoonFractureDelay: None => False
rigMoonAsteroidDecayBonus: None => False
46326 - Standup M-Set Moon Drilling Stability II (Structure Drilling Rig M - Stability) Added Effects:
rigSlot: None => True
rigMoonSpewRadBonus: None => False
rigMoonFractureDelay: None => False
rigMoonAsteroidDecayBonus: None => False
46327 - Standup L-Set Moon Drilling Proficiency I (Structure Drilling Rig L - Proficiency) Added Effects:
rigSlot: None => True
rigMoonSpewVolBonus: None => False
rigMoonSpewRadBonus: None => False
rigMoonFractureDelay: None => False
rigMoonAsteroidDecayBonus: None => False
46328 - Standup L-Set Moon Drilling Proficiency II (Structure Drilling Rig L - Proficiency) Added Effects:
rigSlot: None => True
rigMoonSpewVolBonus: None => False
rigMoonSpewRadBonus: None => False
rigMoonFractureDelay: None => False
rigMoonAsteroidDecayBonus: None => False
46355 - Ubiquitous Moon Ore Mining Crystal I (Mining Crystal) Added Effects:
ammoInfluenceCapNeed: None => False
miningInfoMultiplier: None => False
46356 - Ubiquitous Moon Ore Mining Crystal II (Mining Crystal) Added Effects:
ammoInfluenceCapNeed: None => False
miningInfoMultiplier: None => False
46365 - Common Moon Ore Mining Crystal I (Mining Crystal) Added Effects:
ammoInfluenceCapNeed: None => False
miningInfoMultiplier: None => False
46366 - Common Moon Ore Mining Crystal II (Mining Crystal) Added Effects:
ammoInfluenceCapNeed: None => False
miningInfoMultiplier: None => False
46367 - Uncommon Moon Ore Mining Crystal I (Mining Crystal) Added Effects:
ammoInfluenceCapNeed: None => False
miningInfoMultiplier: None => False
46368 - Uncommon Moon Ore Mining Crystal II (Mining Crystal) Added Effects:
ammoInfluenceCapNeed: None => False
miningInfoMultiplier: None => False
46369 - Rare Moon Ore Mining Crystal I (Mining Crystal) Added Effects:
ammoInfluenceCapNeed: None => False
miningInfoMultiplier: None => False
46370 - Rare Moon Ore Mining Crystal II (Mining Crystal) Added Effects:
ammoInfluenceCapNeed: None => False
miningInfoMultiplier: None => False
46371 - Exceptional Moon Ore Mining Crystal I (Mining Crystal) Added Effects:
ammoInfluenceCapNeed: None => False
miningInfoMultiplier: None => False
46372 - Exceptional Moon Ore Mining Crystal II (Mining Crystal) Added Effects:
ammoInfluenceCapNeed: None => False
miningInfoMultiplier: None => False
46382 - ♦ Kestrel (♦ Frigate) Added Effects:
missileLaunchingForEntity: None => False
npcBehaviorWebifier: None => False
behaviorWarpDisrupt: None => False
46484 - Standup M-Set Composite Reactor Time Efficiency I (Structure Composite Reactor Rig M - TE) Added Effects:
rigSlot: None => True
rigReactionCompTimeBonus: None => False
structureReactionRigSecurityModification: None => False
46485 - Standup M-Set Composite Reactor Time Efficiency II (Structure Composite Reactor Rig M - TE) Added Effects:
rigSlot: None => True
rigReactionCompTimeBonus: None => False
structureReactionRigSecurityModification: None => False
46486 - Standup M-Set Composite Reactor Material Efficiency I (Structure Composite Reactor Rig M - ME) Added Effects:
rigSlot: None => True
rigReactionCompMatBonus: None => False
structureReactionRigSecurityModification: None => False
46487 - Standup M-Set Composite Reactor Material Efficiency II (Structure Composite Reactor Rig M - ME) Added Effects:
rigSlot: None => True
rigReactionCompMatBonus: None => False
structureReactionRigSecurityModification: None => False
46488 - Standup M-Set Hybrid Reactor Time Efficiency I (Structure Hybrid Reactor Rig M - TE) Added Effects:
rigSlot: None => True
rigReactionHybTimeBonus: None => False
structureReactionRigSecurityModification: None => False
46489 - Standup M-Set Hybrid Reactor Time Efficiency II (Structure Hybrid Reactor Rig M - TE) Added Effects:
rigSlot: None => True
rigReactionHybTimeBonus: None => False
structureReactionRigSecurityModification: None => False
46490 - Standup M-Set Hybrid Reactor Material Efficiency I (Structure Hybrid Reactor Rig M - ME) Added Effects:
rigSlot: None => True
rigReactionHybMatBonus: None => False
structureReactionRigSecurityModification: None => False
46491 - Standup M-Set Hybrid Reactor Material Efficiency II (Structure Hybrid Reactor Rig M - ME) Added Effects:
rigSlot: None => True
rigReactionHybMatBonus: None => False
structureReactionRigSecurityModification: None => False
46492 - Standup M-Set Biochemical Reactor Time Efficiency I (Structure Biochemical Reactor Rig M - TE) Added Effects:
rigSlot: None => True
rigReactionBioTimeBonus: None => False
structureReactionRigSecurityModification: None => False
46493 - Standup M-Set Biochemical Reactor Time Efficiency II (Structure Biochemical Reactor Rig M - TE) Added Effects:
rigSlot: None => True
rigReactionBioTimeBonus: None => False
structureReactionRigSecurityModification: None => False
46494 - Standup M-Set Biochemical Reactor Material Efficiency I (Structure Biochemical Reactor Rig M - ME) Added Effects:
rigSlot: None => True
rigReactionBioMatBonus: None => False
structureReactionRigSecurityModification: None => False
46495 - Standup M-Set Biochemical Reactor Material Efficiency II (Structure Biochemical Reactor Rig M - ME) Added Effects:
rigSlot: None => True
rigReactionBioMatBonus: None => False
structureReactionRigSecurityModification: None => False
46496 - Standup L-Set Reactor Efficiency I (Structure Reactor Rig L - Efficiency) Added Effects:
rigSlot: None => True
rigReactionHybTimeBonus: None => False
rigReactionHybMatBonus: None => False
rigReactionCompTimeBonus: None => False
rigReactionCompMatBonus: None => False
rigReactionBioTimeBonus: None => False
rigReactionBioMatBonus: None => False
structureReactionRigSecurityModification: None => False
46497 - Standup L-Set Reactor Efficiency II (Structure Reactor Rig L - Efficiency) Added Effects:
rigSlot: None => True
rigReactionHybTimeBonus: None => False
rigReactionHybMatBonus: None => False
rigReactionCompTimeBonus: None => False
rigReactionCompMatBonus: None => False
rigReactionBioTimeBonus: None => False
rigReactionBioMatBonus: None => False
structureReactionRigSecurityModification: None => False
46523 - ♦ Rattlesnake (♦ Battleship) Added Effects:
missileLaunchingForEntity: None => False
npcBehaviorEnergyNeutralizer: None => False
npcBehaviorMicroWarpDrive: None => False
46524 - ♦ Raven (♦ Battleship) Added Effects:
missileLaunchingForEntity: None => False
npcBehaviorEnergyNeutralizer: None => False
npcBehaviorMicroWarpDrive: None => False
46575 - Dark Blood Standup Heavy Energy Neutralizer (Structure Energy Neutralizer) Added Effects:
hiPower: None => False
online: None => False
structureEnergyNeutralizerFalloff: None => True
46577 - Dread Guristas Standup Variable Spectrum ECM (Structure ECM Battery) Added Effects:
medPower: None => False
online: None => False
structureModuleEffectECM: None => True
46581 - ♦ Caracal (♦ Cruiser) Added Effects:
missileLaunchingForEntity: None => False
46633 - Standup M-Set Asteroid Ore Grading Processor I (Structure Resource Rig M - Asteroid Ore Reprocessing) Added Effects:
rigSlot: None => True
structureReprocessingRigSecurityModification: None => False
structureRigAsteroidOreYield: None => False
46634 - Standup M-Set Asteroid Ore Grading Processor II (Structure Resource Rig M - Asteroid Ore Reprocessing) Added Effects:
rigSlot: None => True
structureReprocessingRigSecurityModification: None => False
structureRigAsteroidOreYield: None => False
46635 - Standup M-Set Ice Grading Processor I (Structure Resource Rig M - Ice Reprocessing) Added Effects:
rigSlot: None => True
structureReprocessingRigSecurityModification: None => False
structureRigIceYield: None => False
46636 - Standup M-Set Ice Grading Processor II (Structure Resource Rig M - Ice Reprocessing) Added Effects:
rigSlot: None => True
structureReprocessingRigSecurityModification: None => False
structureRigIceYield: None => False
46637 - Standup M-Set Moon Ore Grading Processor I (Structure Resource Rig M - Moon Ore Reprocessing) Added Effects:
rigSlot: None => True
structureReprocessingRigSecurityModification: None => False
structureRigMoonOreYield: None => False
46638 - Standup M-Set Moon Ore Grading Processor II (Structure Resource Rig M - Moon Ore Reprocessing) Added Effects:
rigSlot: None => True
structureReprocessingRigSecurityModification: None => False
structureRigMoonOreYield: None => False
46639 - Standup L-Set Reprocessing Monitor I (Structure Resource Rig L - Reprocessing) Added Effects:
rigSlot: None => True
structureReprocessingRigSecurityModification: None => False
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
46640 - Standup L-Set Reprocessing Monitor II (Structure Resource Rig L - Reprocessing) Added Effects:
rigSlot: None => True
structureReprocessingRigSecurityModification: None => False
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
46641 - Standup XL-Set Reprocessing Monitor I (Structure Resource Rig XL - Reprocessing) Added Effects:
rigSlot: None => True
structureReprocessingRigSecurityModification: None => False
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
46642 - Standup XL-Set Reprocessing Monitor II (Structure Resource Rig XL - Reprocessing) Added Effects:
rigSlot: None => True
structureReprocessingRigSecurityModification: None => False
structureRigAsteroidOreYield: None => False
structureRigMoonOreYield: None => False
structureRigIceYield: None => False
46653 - ♦ Caiman (♦ Dreadnought) Added Effects:
missileLaunchingForEntity: None => False
npcBehaviorEnergyNosferatu: None => False
npcBehaviorSiege: None => False
npcBehaviorShieldBooster: None => False
46654 - ♦ Caiman (♦ Dreadnought) Added Effects:
missileLaunchingForEntity: None => False
npcBehaviorEnergyNosferatu: None => False
npcBehaviorSiege: None => False
npcBehaviorShieldBooster: None => False
46690 - QA Scanning Module (QA Module) Added Effects:
medPower: None => False
online: None => False
baseMaxScanDeviationModifierModuleOnline2None: None => False
systemScanDurationModuleModifier: None => False
baseSensorStrengthModifierModule: None => True
46760 - ♦ Moa (♦ Cruiser) Added Effects:
targetAttack: None => False

String Changes (1815 Entries)
Key Tranquility_Previous Tranquility_Next Diff Notes
61059 The Court Chamberlain is the right hand of the emperor. Wherever he goes, the power of the emperor goes with him. In the emperor's absence, the Chamberlain is authorized to speak as acting head of the Empire, even on delicate political matters. With the rise of Empress Jamyl I, however, the Court Chamberlain's power has been diminished to little more than that of a mere functionary. The Court Chamberlain is the right hand of the emperor. Wherever he goes, the power of the emperor goes with him. In the emperor's absence, the Chamberlain is authorized to speak as acting head of the Empire, even on delicate political matters.

After her coronation in YC118, Empress Catiz I has chosen to restore much of the importance of the Court Chamberlain in the life and politics of the Amarr Empire.
The Court Chamberlain is the right hand of the emperor. Wherever he goes, the power of the emperor goes with him. In the emperor's absence, the Chamberlain is authorized to speak as acting head of the Empire, even on delicate political matters. With the rise of

After her coronation in YC118,
Empress JamylCatiz I, however, the Court Chamberlain's power has been diminished to little more than that of a mere functionaryas chosen to restore much of the importance of the Court Chamberlain in the life and politics of the Amarr Empire.
61060 Once a new emperor has been chosen, all ties to his old royal family are severed and he joins the holy family of the emperors, which owns vast estates throughout the empire and wields considerable political power. Empress Jamyl I, crowned in YC 110, tolerates no interference from her former relations, but is determined to guide her empire to a new golden age of prosperity and enlightenment -- despite them, if necessary. Once a new emperor has been chosen, all ties to his old royal family are severed and he joins the holy family of the emperors, which owns vast estates throughout the empire and wields considerable political power.

Empress Catiz I, crowned in YC118, has shown signs of using the experience and wisdom of her relations in her early efforts to usher in a new age of prosperity and power for the Amarr Empire.
Once a new emperor has been chosen, all ties to his old royal family are severed and he joins the holy family of the emperors, which owns vast estates throughout the empire and wields considerable political power.

Empress JamylCatiz I, crowned in YC 1108, tolerates no interfhas shown signs of using the experience from her former relations, but is determined to guide her empire to a new golden age of prosperity and enlightenment -- despite them, if necessaryand wisdom of her relations in her early efforts to usher in a new age of prosperity and power for the Amarr Empire.
63846 FoF Light Missile Auto-Targeting Light Missile FoFAuto-Targeting Light Missile Group description for group ID 394
63847 FoF Heavy Missile Auto-Targeting Heavy Missile FoFAuto-Targeting Heavy Missile Group description for group ID 395
63848 FoF Cruise Missile Auto-Targeting Cruise Missile FoFAuto-Targeting Cruise Missile Group description for group ID 396
64837 Disrupt the turret range and tracking speed of the target ship. Weapon Disruptors Disrupt the turret range and tracking speed of the target ship.Weapon Disruptors
65524 Blueprints Blueprints & Reactions Blueprints & Reactions
65538 Ore Standard Ores Standard Ores
65911 Tracking Disruptors Weapon Disruptors TrackingWeapon Disruptors
73365 Gallente Station Ruins - Disc Gallente Disc Station Ruins Gallente Disc Station Ruins - Disc Item name for typeID 9885 (Large Collidable Object)
73366 Gallente Station Ruins - Fathom Gallente Fathom Station Ruins Gallente Fathom Station Ruins - Fathom Item name for typeID 9886 (Large Collidable Object)
73367 Fortified Gallente Station Ruins - Fathom Gallente Fathom Station Ruins Fortified Gallente Fathom Station Ruins - Fathom Item name for typeID 26237 (Large Collidable Object)
73368 Gallente Station Ruins - Ugly Industrial Gallente Industrial Station Ruins Gallente Industrial Station Ruins - Ugly Industrial Item name for typeID 9887 (Large Collidable Object)
73369 Fortified Gallente Station Ruins - Ugly Industrial Fortified Gallente Industrial Station Ruins Fortified Gallente Industrial Station Ruins - Ugly Industrial Item name for typeID 26239 (Large Collidable Object)
73370 Gallente Station Ruins - Biodomes Gallente Biodome Station Ruins Gallente Biodome Station Ruins - Biodomes Item name for typeID 9888 (Large Collidable Object)
73371 Gallente Station Ruins - Factory Gallente Station Factory Ruins Gallente Station Ruins - Factory Ruins Item name for typeID 9889 (Large Collidable Object)
73372 Gallente Station Ruins - Military Gallente Military Station Ruins Gallente Military Station Ruins - Military Item name for typeID 9890 (Large Collidable Object)
73374 Gallente Station Ruins - Commercial Gallente Commercial Station Ruins Gallente Commercial Station Ruins - Commercial Item name for typeID 9892 (Large Collidable Object)
76747 SpaceAnchor QA SpaceAnchor QA SpaceAnchor Item name for typeID 2528 (QA Module)
78561 Ship Explosions Explosions Ship Explosions
78562 Turning off ship explosions might have a positive impact on the client performance during fleet engagements but will generally not make a big difference during normal game play. Turning off explosions might have a positive impact on the client performance during fleet engagements but will generally not make a big difference during normal game play. Turning off ship explosions might have a positive impact on the client performance during fleet engagements but will generally not make a big difference during normal game play.
80350 Used to store or provide resources. This structure has been automatically disabled by CONCORD to make way for newer replacement technology. Used to store or provide resourcesThis structure has been automatically disabled by CONCORD to make way for newer replacement technology. Item description for "Silo" (typeID 14343)
80523 A deployable array designed to gather raw minerals from moons. Can harvest a good deal of material per cycle, after which it needs to be linked with either a silo (for storage) or a reactor (for chemically molding the materials into something else). This structure has been automatically disabled by CONCORD to make way for newer replacement technology. A deployable array designed to gather raw minerals from moons. Can harvest a good deal of material per cycle, after which it needs to be linThis structure has been automatically disabled by CONCORD to maked with either a silo (for storage) or a reactor (for chemically molding the materials into something else)ay for newer replacement technology. Item description for "Moon Harvesting Array" (typeID 16221)
80821 Coupling arrays are typically used in situations where small buffers are required to regulate the flow of materials in industrial processes. This structure has been automatically disabled by CONCORD to make way for newer replacement technology. Coupling arrays are typically used in situations where small buffers are required to regulate the flow of materials in industrial processesThis structure has been automatically disabled by CONCORD to make way for newer replacement technology. Item description for "Coupling Array" (typeID 17982)
81972 Specialized container designed to store and handle gas clouds. This structure has been automatically disabled by CONCORD to make way for newer replacement technology. Specialized container designed to store and handle gas cloudsThis structure has been automatically disabled by CONCORD to make way for newer replacement technology. Item description for "Biochemical Silo" (typeID 25270)
81973 Specialized container designed to store and handle hazardous liquids. This structure has been automatically disabled by CONCORD to make way for newer replacement technology. Specialized container designed to store and handle hazardous liquidsThis structure has been automatically disabled by CONCORD to make way for newer replacement technology. Item description for "Catalyst Silo" (typeID 25271)
81974 Used to store and handle hazardous biochemicals. This structure has been automatically disabled by CONCORD to make way for newer replacement technology. Used to store and handle hazardous biochemicalsThis structure has been automatically disabled by CONCORD to make way for newer replacement technology. Item description for "Hazardous Chemical Silo" (typeID 25280)
82814 The rarest and most valuable ore in the known universe, Arkonor, has a less well known cousin called Polygypsum. While the two are very similar in chemical composition, the latter is quite unstable, having a tendency to ignite when handled roughly. While posing little danger to a spacecraft, which is built to withstand tremendous heat, this property makes the ore too dangerous under any other circumstances - such as in the business of refining. One of the rarest and most valuable ores in the known universe, Arkonor, has a less well known cousin called Polygypsum. While the two are very similar in chemical composition, the latter is quite unstable, having a tendency to ignite when handled roughly. While posing little danger to a spacecraft, which is built to withstand tremendous heat, this property makes the ore too dangerous under any other circumstances - such as in the business of refining. TOne of the rarest and most valuable ores in the known universe, Arkonor, has a less well known cousin called Polygypsum. While the two are very similar in chemical composition, the latter is quite unstable, having a tendency to ignite when handled roughly. While posing little danger to a spacecraft, which is built to withstand tremendous heat, this property makes the ore too dangerous under any other circumstances - such as in the business of refining. Item description for "Polygypsum" (typeID 28625)
82971 Used to store or provide general commodities. This structure has been automatically disabled by CONCORD to make way for newer replacement technology. Used to store or provide general commoditiesThis structure has been automatically disabled by CONCORD to make way for newer replacement technology. Item description for "General Storage" (typeID 25821)
83081 The rarest and most sought-after ore in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
TOne of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Item description for "Arkonor" (typeID 22)
83085 While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it.

The rarest and most sought-after ore in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it.

TOne of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Item description for "Crimson Arkonor" (typeID 17425)
83086 Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.

The rarest and most sought-after ore in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Prime arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular arkonor, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein.

TOne of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Item description for "Prime Arkonor" (typeID 17426)
83647 Specialized container designed to store and handle polymers used in the production of hybrid components. This structure has been automatically disabled by CONCORD to make way for newer replacement technology. Specialized container designed to store and handle polymers used in the production of hybrid componentsThis structure has been automatically disabled by CONCORD to make way for newer replacement technology. Item description for "Hybrid Polymer Silo" (typeID 30655)
83649 An arena for various different substances to mix and match. The Complex Reactor Array is where chemical processes take place that can turn a simple element into a complex composite, and thus plays an important part in the harnessing of moon minerals.

Note: the Complex Reactor Array is capable of running both simple and complex reactions, albeit only one at a time.
This structure has been automatically disabled by CONCORD to make way for newer replacement technology. An arena for various different substances to mix and match. The Complex Reactor Array is where chemical processes take place thThis structure has been automat ican turn a simple element into a complex composite, and thus plays an important part in the harnessing of moon minerals.

Note: the Complex Reactor Array is capable of running both simple and complex reactions, albeit only one at a time
lly disabled by CONCORD to make way for newer replacement technology.
Item description for "Complex Reactor Array" (typeID 16869)
83650 An arena for various different substances to mix and match. The Simple Reactor Array is where chemical processes take place that can turn a simple element into a complex composite, and thus plays an important part in the harnessing of moon minerals.

Note: the Simple Reactor Array is capable of running only simple reactions.
This structure has been automatically disabled by CONCORD to make way for newer replacement technology. An arena for various different substances to mix and match. The Simple Reactor ArraThis structure has been automatically dis where chemical processes take place that can turn a simple element into a complex composite, and thus plays an important part in the harnessing of moon minerals.

Note: the Simple Reactor Array is capable of running only simple reactions
abled by CONCORD to make way for newer replacement technology.
Item description for "Simple Reactor Array" (typeID 20175)
83655 The polymer reactor array is used to mix fullerenes with minerals and other materials to form hybrid polymers.

Only Hybrid Reactions will work in this array.
This structure has been automatically disabled by CONCORD to make way for newer replacement technology. The polymer reactor array is used to mix fullerenes with minerals and other materials to form hybrid polymers.

Only Hybrid Reactions will work in this arra
is structure has been automatically disabled by CONCORD to make way for newer replacement technology.
Item description for "Polymer Reactor Array" (typeID 30656)
86785 An arena for various different substances to mix and match. The Biochemical Reactor Array is where biochemical processes take place that can turn a simple element into a complex chemical.

The Medium Biochemical Reactor array may only contain simple biochemical reactions.
This structure has been automatically disabled by CONCORD to make way for newer replacement technology. An arena for various different substances to mix and match. The Biochemical Reactor ArraThis structure has been automatically dis where biochemical processes take place that can turn a simple element into a complex chemical.

The Medium Biochemical Reactor array may only contain simple biochemical reactions
abled by CONCORD to make way for newer replacement technology.
Item description for "Medium Biochemical Reactor Array" (typeID 22634)
86786 An arena for various different substances to mix and match. The Biochemical Reactor Array is where biochemical processes take place that can turn a simple element into a complex chemical.

The Biochemical Reactor Array may only contain Complex Biochemical Reactions.
This structure has been automatically disabled by CONCORD to make way for newer replacement technology. An arena for various different substances to mix and match. The Biochemical Reactor ArraThis structure has been automatically dis where biochemical processes take place that can turn a simple element into a complex chemical.

The Biochemical Reactor Array may only contain Complex Biochemical Reactions
abled by CONCORD to make way for newer replacement technology.
Item description for "Biochemical Reactor Array" (typeID 24684)
91281 The rarest and most sought-after ore in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

This ore is a compressed and much more dense version of the original ore.
One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

This ore is a compressed and much more dense version of the original ore.
TOne of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Arkonor" (typeID 28367)
91282 While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it.

The rarest and most sought-after ore in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

This ore is a compressed and much more dense version of the original ore.
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

This ore is a compressed and much more dense version of the original ore.
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it.

TOne of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Crimson Arkonor" (typeID 28385)
100226 Demo Probe Launcher QA Probe Launcher DemoQA Probe Launcher Item name for typeID 26173 (Scan Probe Launcher)
101513 Zainou 'Snapshot' FOF Explosion Radius FR-1003 Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1003 Zainou 'Snapshot' FOFAuto-Targeting Explosion Radius FR-1003 Item name for typeID 13228 (Cyber Missile)
101514 Zainou 'Snapshot' FOF Explosion Radius FR-1005 Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1005 Zainou 'Snapshot' FOFAuto-Targeting Explosion Radius FR-1005 Item name for typeID 27247 (Cyber Missile)
101515 Zainou 'Snapshot' FOF Explosion Radius FR-1001 Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1001 Zainou 'Snapshot' FOFAuto-Targeting Explosion Radius FR-1001 Item name for typeID 27249 (Cyber Missile)
105168 Zainou 'Snapshot' FOF Explosion Radius FR-1004 Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1004 Zainou 'Snapshot' FOFAuto-Targeting Explosion Radius FR-1004 Item name for typeID 3161 (Cyber Missile)
105169 Zainou 'Snapshot' FOF Explosion Radius FR-1006 Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1006 Zainou 'Snapshot' FOFAuto-Targeting Explosion Radius FR-1006 Item name for typeID 3164 (Cyber Missile)
105170 Zainou 'Snapshot' FOF Explosion Radius FR-1002 Zainou 'Snapshot' Auto-Targeting Explosion Radius FR-1002 Zainou 'Snapshot' FOFAuto-Targeting Explosion Radius FR-1002 Item name for typeID 3160 (Cyber Missile)
106479 Fortified Gallente Station 7 Gallente Logistics Station Fortified GallenteGallente Logistics Station 7 Item name for typeID 3967 (Large Collidable Object)
106685 Gallente Station Ruins - Research Gallente Research Station Ruins Gallente Research Station Ruins - Research Item name for typeID 9891 (Large Collidable Object)
136825 Boosters are made by processing chemicals extracted from special gas clouds that can be found in certain deadspace areas in many regions. Some constellations, such as E-8CSQ, 09-4XW, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK, and 760-9C, however, are rumored to have massive clouds of a scale not seen anywhere else. Finding these clouds requires the ability to conduct long-range scanning, for example via scan probes. Finding them is not always an easy task, though; it sometimes requires quite a bit of exploration.

The downside of searching for these clouds is the fact that they are generally located in dangerous pirate-infested space. Few if any of these clouds exist in civilized space, having been depleted long ago by the mega-corporations. Hence, searching for them can be quite risky and is not recommended for any but the most experienced combat pilots.

To extract the chemicals from the gas clouds, you need a gas cloud harvester module. You also need to find the correct type of gas cloud. Not all clouds have chemicals that the gas cloud harvester can extract, and therefore you might have to go through some trial and error at first before you get the hang of gas cloud harvesting.

Today, most boosters are very much illegal in civilized space, due to the horrible side-effects experienced by users during the Great Booster Craze many decades ago. Manufacturing them must therefore be done in lawless space, outside the spheres of power of the major civilized factions. Similarly, anyone caught smuggling illegal boosters into civilized space can face very steep penalties.

Manufacturing boosters can broken into a few phases. Phase 1 involves extracting the material from the gas cloud. Phase 2 requires a starbase with the appropriate structure to process the chemicals and create reactions. Phase 3 also requires a station that allows booster manufacturing; stations known as outposts are sufficient to process the reaction and create the booster. This simple 3-step process will result in the creation of a fairly common booster. With additional work, the right blueprint, and a combination of several low-quality boosters, one can create higher-quality versions in an outpost or starbase laboratory.
Boosters are made by processing chemicals extracted from special gas clouds that can be found in certain deadspace areas in many regions. Some constellations, such as E-8CSQ, 09-4XW, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK, and 760-9C, however, are rumored to have massive clouds of a scale not seen anywhere else. Finding these clouds requires the ability to conduct long-range scanning, for example via scan probes. Finding them is not always an easy task, though; it sometimes requires quite a bit of exploration.

The downside of searching for these clouds is the fact that they are generally located in dangerous pirate-infested space. Few if any of these clouds exist in civilized space, having been depleted long ago by the mega-corporations. Hence, searching for them can be quite risky and is not recommended for any but the most experienced combat pilots.

To extract the chemicals from the gas clouds, you need a gas cloud harvester module. You also need to find the correct type of gas cloud. Not all clouds have chemicals that the gas cloud harvester can extract, and therefore you might have to go through some trial and error at first before you get the hang of gas cloud harvesting.

Today, most boosters are very much illegal in civilized space, due to the horrible side-effects experienced by users during the Great Booster Craze many decades ago. Manufacturing them must therefore be done in lawless space, outside the spheres of power of the major civilized factions. Similarly, anyone caught smuggling illegal boosters into civilized space can face very steep penalties.

Manufacturing boosters can broken into a few phases. Phase 1 involves extracting the material from the gas cloud. Phase 2 requires a refinery structure with the appropriate service module to process the chemicals and create reactions. Phase 3 also requires a structure or station with the equipment for booster manufacturing to process the reaction and create the booster. This simple 3-step process will result in the creation of a fairly common booster. With additional work, the right blueprint, and a combination of several low-quality boosters, one can create higher-quality versions.
Boosters are made by processing chemicals extracted from special gas clouds that can be found in certain deadspace areas in many regions. Some constellations, such as E-8CSQ, 09-4XW, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK, and 760-9C, however, are rumored to have massive clouds of a scale not seen anywhere else. Finding these clouds requires the ability to conduct long-range scanning, for example via scan probes. Finding them is not always an easy task, though; it sometimes requires quite a bit of exploration.

The downside of searching for these clouds is the fact that they are generally located in dangerous pirate-infested space. Few if any of these clouds exist in civilized space, having been depleted long ago by the mega-corporations. Hence, searching for them can be quite risky and is not recommended for any but the most experienced combat pilots.

To extract the chemicals from the gas clouds, you need a gas cloud harvester module. You also need to find the correct type of gas cloud. Not all clouds have chemicals that the gas cloud harvester can extract, and therefore you might have to go through some trial and error at first before you get the hang of gas cloud harvesting.

Today, most boosters are very much illegal in civilized space, due to the horrible side-effects experienced by users during the Great Booster Craze many decades ago. Manufacturing them must therefore be done in lawless space, outside the spheres of power of the major civilized factions. Similarly, anyone caught smuggling illegal boosters into civilized space can face very steep penalties.

Manufacturing boosters can broken into a few phases. Phase 1 involves extracting the material from the gas cloud. Phase 2 requires a
starbasrefinery structure with the appropriate structurervice module to process the chemicals and create reactions. Phase 3 also requires a station that allows booster manufacturing; stations known as outposts are sufficientructure or station with the equipment for booster manufacturing to process the reaction and create the booster. This simple 3-step process will result in the creation of a fairly common booster. With additional work, the right blueprint, and a combination of several low-quality boosters, one can create higher-quality versions in an outpost or starbase laboratory.
136826 Boosters are made by processing chemicals extracted from special gas clouds that can be found in certain deadspace areas in many regions. Some constellations, such as E-8CSQ, 09-4XW, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK, and 760-9C, however, are rumored to have massive clouds of a scale not seen anywhere else. Finding these clouds requires the ability to conduct long-range scanning, for example via scan probes. Finding them is not always an easy task, though; it sometimes requires quite a bit of exploration.

The downside of searching for these clouds is the fact that they are generally located in dangerous pirate-infested space. Few if any of these clouds exist in civilized space, having been depleted long ago by the mega-corporations. Hence, searching for them can be quite risky and is not recommended for any but the most experienced combat pilots.

To extract the chemicals from the gas clouds, you need a gas cloud harvester module. You also need to find the correct type of gas cloud. Not all clouds have chemicals that the gas cloud harvester can extract, and therefore you might have to go through some trial and error at first before you get the hang of gas cloud harvesting.

Today, most boosters are very much illegal in civilized space, due to the horrible side-effects experienced by users during the Great Booster Craze many decades ago. Manufacturing them must therefore be done in lawless space, outside the spheres of power of the major civilized factions. Similarly, anyone caught smuggling illegal boosters into civilized space can face very steep penalties.

Manufacturing boosters can broken into a few phases. Phase 1 involves extracting the material from the gas cloud. Phase 2 requires a starbase with the appropriate structure to process the chemicals and create reactions. Phase 3 also requires a station that allows booster manufacturing; stations known as outposts are sufficient to process the reaction and create the booster. This simple 3-step process will result in the creation of a fairly common booster. With additional work, the right blueprint, and a combination of several low-quality boosters, one can create higher-quality versions in an outpost or starbase laboratory.
Boosters are made by processing chemicals extracted from special gas clouds that can be found in certain deadspace areas in many regions. Some constellations, such as E-8CSQ, 09-4XW, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK, and 760-9C, however, are rumored to have massive clouds of a scale not seen anywhere else. Finding these clouds requires the ability to conduct long-range scanning, for example via scan probes. Finding them is not always an easy task, though; it sometimes requires quite a bit of exploration.

The downside of searching for these clouds is the fact that they are generally located in dangerous pirate-infested space. Few if any of these clouds exist in civilized space, having been depleted long ago by the mega-corporations. Hence, searching for them can be quite risky and is not recommended for any but the most experienced combat pilots.

To extract the chemicals from the gas clouds, you need a gas cloud harvester module. You also need to find the correct type of gas cloud. Not all clouds have chemicals that the gas cloud harvester can extract, and therefore you might have to go through some trial and error at first before you get the hang of gas cloud harvesting.

Today, most boosters are very much illegal in civilized space, due to the horrible side-effects experienced by users during the Great Booster Craze many decades ago. Manufacturing them must therefore be done in lawless space, outside the spheres of power of the major civilized factions. Similarly, anyone caught smuggling illegal boosters into civilized space can face very steep penalties.

Manufacturing boosters can broken into a few phases. Phase 1 involves extracting the material from the gas cloud. Phase 2 requires a refinery structure with the appropriate service module to process the chemicals and create reactions. Phase 3 also requires a structure or station with the equipment for booster manufacturing to process the reaction and create the booster. This simple 3-step process will result in the creation of a fairly common booster. With additional work, the right blueprint, and a combination of several low-quality boosters, one can create higher-quality versions.
Boosters are made by processing chemicals extracted from special gas clouds that can be found in certain deadspace areas in many regions. Some constellations, such as E-8CSQ, 09-4XW, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK, and 760-9C, however, are rumored to have massive clouds of a scale not seen anywhere else. Finding these clouds requires the ability to conduct long-range scanning, for example via scan probes. Finding them is not always an easy task, though; it sometimes requires quite a bit of exploration.

The downside of searching for these clouds is the fact that they are generally located in dangerous pirate-infested space. Few if any of these clouds exist in civilized space, having been depleted long ago by the mega-corporations. Hence, searching for them can be quite risky and is not recommended for any but the most experienced combat pilots.

To extract the chemicals from the gas clouds, you need a gas cloud harvester module. You also need to find the correct type of gas cloud. Not all clouds have chemicals that the gas cloud harvester can extract, and therefore you might have to go through some trial and error at first before you get the hang of gas cloud harvesting.

Today, most boosters are very much illegal in civilized space, due to the horrible side-effects experienced by users during the Great Booster Craze many decades ago. Manufacturing them must therefore be done in lawless space, outside the spheres of power of the major civilized factions. Similarly, anyone caught smuggling illegal boosters into civilized space can face very steep penalties.

Manufacturing boosters can broken into a few phases. Phase 1 involves extracting the material from the gas cloud. Phase 2 requires a
starbasrefinery structure with the appropriate structurervice module to process the chemicals and create reactions. Phase 3 also requires a station that allows booster manufacturing; stations known as outposts are sufficientructure or station with the equipment for booster manufacturing to process the reaction and create the booster. This simple 3-step process will result in the creation of a fairly common booster. With additional work, the right blueprint, and a combination of several low-quality boosters, one can create higher-quality versions in an outpost or starbase laboratory.
136827 Boosters are made by processing chemicals extracted from special gas clouds that can be found in certain deadspace areas in many regions. Some constellations, such as E-8CSQ, 09-4XW, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK, and 760-9C, however, are rumored to have massive clouds of a scale not seen anywhere else. Finding these clouds requires the ability to conduct long-range scanning, for example via scan probes. Finding them is not always an easy task, though; it sometimes requires quite a bit of exploration.

The downside of searching for these clouds is the fact that they are generally located in dangerous pirate-infested space. Few if any of these clouds exist in civilized space, having been depleted long ago by the mega-corporations. Hence, searching for them can be quite risky and is not recommended for any but the most experienced combat pilots.

To extract the chemicals from the gas clouds, you need a gas cloud harvester module. You also need to find the correct type of gas cloud. Not all clouds have chemicals that the gas cloud harvester can extract, and therefore you might have to go through some trial and error at first before you get the hang of gas cloud harvesting.

Today, most boosters are very much illegal in civilized space, due to the horrible side-effects experienced by users during the Great Booster Craze many decades ago. Manufacturing them must therefore be done in lawless space, outside the spheres of power of the major civilized factions. Similarly, anyone caught smuggling illegal boosters into civilized space can face very steep penalties.

Manufacturing boosters can broken into a few phases. Phase 1 involves extracting the material from the gas cloud. Phase 2 requires a starbase with the appropriate structure to process the chemicals and create reactions. Phase 3 also requires a station that allows booster manufacturing; stations known as outposts are sufficient to process the reaction and create the booster. This simple 3-step process will result in the creation of a fairly common booster. With additional work, the right blueprint, and a combination of several low-quality boosters, one can create higher-quality versions in an outpost or starbase laboratory.
Boosters are made by processing chemicals extracted from special gas clouds that can be found in certain deadspace areas in many regions. Some constellations, such as E-8CSQ, 09-4XW, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK, and 760-9C, however, are rumored to have massive clouds of a scale not seen anywhere else. Finding these clouds requires the ability to conduct long-range scanning, for example via scan probes. Finding them is not always an easy task, though; it sometimes requires quite a bit of exploration.

The downside of searching for these clouds is the fact that they are generally located in dangerous pirate-infested space. Few if any of these clouds exist in civilized space, having been depleted long ago by the mega-corporations. Hence, searching for them can be quite risky and is not recommended for any but the most experienced combat pilots.

To extract the chemicals from the gas clouds, you need a gas cloud harvester module. You also need to find the correct type of gas cloud. Not all clouds have chemicals that the gas cloud harvester can extract, and therefore you might have to go through some trial and error at first before you get the hang of gas cloud harvesting.

Today, most boosters are very much illegal in civilized space, due to the horrible side-effects experienced by users during the Great Booster Craze many decades ago. Manufacturing them must therefore be done in lawless space, outside the spheres of power of the major civilized factions. Similarly, anyone caught smuggling illegal boosters into civilized space can face very steep penalties.

Manufacturing boosters can broken into a few phases. Phase 1 involves extracting the material from the gas cloud. Phase 2 requires a refinery structure with the appropriate service module to process the chemicals and create reactions. Phase 3 also requires a structure or station with the equipment for booster manufacturing to process the reaction and create the booster. This simple 3-step process will result in the creation of a fairly common booster. With additional work, the right blueprint, and a combination of several low-quality boosters, one can create higher-quality versions.
Boosters are made by processing chemicals extracted from special gas clouds that can be found in certain deadspace areas in many regions. Some constellations, such as E-8CSQ, 09-4XW, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK, and 760-9C, however, are rumored to have massive clouds of a scale not seen anywhere else. Finding these clouds requires the ability to conduct long-range scanning, for example via scan probes. Finding them is not always an easy task, though; it sometimes requires quite a bit of exploration.

The downside of searching for these clouds is the fact that they are generally located in dangerous pirate-infested space. Few if any of these clouds exist in civilized space, having been depleted long ago by the mega-corporations. Hence, searching for them can be quite risky and is not recommended for any but the most experienced combat pilots.

To extract the chemicals from the gas clouds, you need a gas cloud harvester module. You also need to find the correct type of gas cloud. Not all clouds have chemicals that the gas cloud harvester can extract, and therefore you might have to go through some trial and error at first before you get the hang of gas cloud harvesting.

Today, most boosters are very much illegal in civilized space, due to the horrible side-effects experienced by users during the Great Booster Craze many decades ago. Manufacturing them must therefore be done in lawless space, outside the spheres of power of the major civilized factions. Similarly, anyone caught smuggling illegal boosters into civilized space can face very steep penalties.

Manufacturing boosters can broken into a few phases. Phase 1 involves extracting the material from the gas cloud. Phase 2 requires a
starbasrefinery structure with the appropriate structurervice module to process the chemicals and create reactions. Phase 3 also requires a station that allows booster manufacturing; stations known as outposts are sufficientructure or station with the equipment for booster manufacturing to process the reaction and create the booster. This simple 3-step process will result in the creation of a fairly common booster. With additional work, the right blueprint, and a combination of several low-quality boosters, one can create higher-quality versions in an outpost or starbase laboratory.
136828 Boosters are made by processing chemicals extracted from special gas clouds that can be found in certain deadspace areas in many regions. Some constellations, such as E-8CSQ, 09-4XW, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK, and 760-9C, however, are rumored to have massive clouds of a scale not seen anywhere else. Finding these clouds requires the ability to conduct long-range scanning, for example via scan probes. Finding them is not always an easy task, though; it sometimes requires quite a bit of exploration.

The downside of searching for these clouds is the fact that they are generally located in dangerous pirate-infested space. Few if any of these clouds exist in civilized space, having been depleted long ago by the mega-corporations. Hence, searching for them can be quite risky and is not recommended for any but the most experienced combat pilots.

To extract the chemicals from the gas clouds, you need a gas cloud harvester module. You also need to find the correct type of gas cloud. Not all clouds have chemicals that the gas cloud harvester can extract, and therefore you might have to go through some trial and error at first before you get the hang of gas cloud harvesting.

Today, most boosters are very much illegal in civilized space, due to the horrible side-effects experienced by users during the Great Booster Craze many decades ago. Manufacturing them must therefore be done in lawless space, outside the spheres of power of the major civilized factions. Similarly, anyone caught smuggling illegal boosters into civilized space can face very steep penalties.

Manufacturing boosters can broken into a few phases. Phase 1 involves extracting the material from the gas cloud. Phase 2 requires a starbase with the appropriate structure to process the chemicals and create reactions. Phase 3 also requires a station that allows booster manufacturing; stations known as outposts are sufficient to process the reaction and create the booster. This simple 3-step process will result in the creation of a fairly common booster. With additional work, the right blueprint, and a combination of several low-quality boosters, one can create higher-quality versions in an outpost or starbase laboratory.
Boosters are made by processing chemicals extracted from special gas clouds that can be found in certain deadspace areas in many regions. Some constellations, such as E-8CSQ, 09-4XW, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK, and 760-9C, however, are rumored to have massive clouds of a scale not seen anywhere else. Finding these clouds requires the ability to conduct long-range scanning, for example via scan probes. Finding them is not always an easy task, though; it sometimes requires quite a bit of exploration.

The downside of searching for these clouds is the fact that they are generally located in dangerous pirate-infested space. Few if any of these clouds exist in civilized space, having been depleted long ago by the mega-corporations. Hence, searching for them can be quite risky and is not recommended for any but the most experienced combat pilots.

To extract the chemicals from the gas clouds, you need a gas cloud harvester module. You also need to find the correct type of gas cloud. Not all clouds have chemicals that the gas cloud harvester can extract, and therefore you might have to go through some trial and error at first before you get the hang of gas cloud harvesting.

Today, most boosters are very much illegal in civilized space, due to the horrible side-effects experienced by users during the Great Booster Craze many decades ago. Manufacturing them must therefore be done in lawless space, outside the spheres of power of the major civilized factions. Similarly, anyone caught smuggling illegal boosters into civilized space can face very steep penalties.

Manufacturing boosters can broken into a few phases. Phase 1 involves extracting the material from the gas cloud. Phase 2 requires a refinery structure with the appropriate service module to process the chemicals and create reactions. Phase 3 also requires a structure or station with the equipment for booster manufacturing to process the reaction and create the booster. This simple 3-step process will result in the creation of a fairly common booster. With additional work, the right blueprint, and a combination of several low-quality boosters, one can create higher-quality versions.
Boosters are made by processing chemicals extracted from special gas clouds that can be found in certain deadspace areas in many regions. Some constellations, such as E-8CSQ, 09-4XW, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK, and 760-9C, however, are rumored to have massive clouds of a scale not seen anywhere else. Finding these clouds requires the ability to conduct long-range scanning, for example via scan probes. Finding them is not always an easy task, though; it sometimes requires quite a bit of exploration.

The downside of searching for these clouds is the fact that they are generally located in dangerous pirate-infested space. Few if any of these clouds exist in civilized space, having been depleted long ago by the mega-corporations. Hence, searching for them can be quite risky and is not recommended for any but the most experienced combat pilots.

To extract the chemicals from the gas clouds, you need a gas cloud harvester module. You also need to find the correct type of gas cloud. Not all clouds have chemicals that the gas cloud harvester can extract, and therefore you might have to go through some trial and error at first before you get the hang of gas cloud harvesting.

Today, most boosters are very much illegal in civilized space, due to the horrible side-effects experienced by users during the Great Booster Craze many decades ago. Manufacturing them must therefore be done in lawless space, outside the spheres of power of the major civilized factions. Similarly, anyone caught smuggling illegal boosters into civilized space can face very steep penalties.

Manufacturing boosters can broken into a few phases. Phase 1 involves extracting the material from the gas cloud. Phase 2 requires a
starbasrefinery structure with the appropriate structurervice module to process the chemicals and create reactions. Phase 3 also requires a station that allows booster manufacturing; stations known as outposts are sufficientructure or station with the equipment for booster manufacturing to process the reaction and create the booster. This simple 3-step process will result in the creation of a fairly common booster. With additional work, the right blueprint, and a combination of several low-quality boosters, one can create higher-quality versions in an outpost or starbase laboratory.
136829 Boosters are made by processing chemicals extracted from special gas clouds that can be found in certain deadspace areas in many regions. Some constellations, such as E-8CSQ, 09-4XW, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK, and 760-9C, however, are rumored to have massive clouds of a scale not seen anywhere else. Finding these clouds requires the ability to conduct long-range scanning, for example via scan probes. Finding them is not always an easy task, though; it sometimes requires quite a bit of exploration.

The downside of searching for these clouds is the fact that they are generally located in dangerous pirate-infested space. Few if any of these clouds exist in civilized space, having been depleted long ago by the mega-corporations. Hence, searching for them can be quite risky and is not recommended for any but the most experienced combat pilots.

To extract the chemicals from the gas clouds, you need a gas cloud harvester module. You also need to find the correct type of gas cloud. Not all clouds have chemicals that the gas cloud harvester can extract, and therefore you might have to go through some trial and error at first before you get the hang of gas cloud harvesting.

Today, most boosters are very much illegal in civilized space, due to the horrible side-effects experienced by users during the Great Booster Craze many decades ago. Manufacturing them must therefore be done in lawless space, outside the spheres of power of the major civilized factions. Similarly, anyone caught smuggling illegal boosters into civilized space can face very steep penalties.

Manufacturing boosters can broken into a few phases. Phase 1 involves extracting the material from the gas cloud. Phase 2 requires a starbase with the appropriate structure to process the chemicals and create reactions. Phase 3 also requires a station that allows booster manufacturing; stations known as outposts are sufficient to process the reaction and create the booster. This simple 3-step process will result in the creation of a fairly common booster. With additional work, the right blueprint, and a combination of several low-quality boosters, one can create higher-quality versions in an outpost or starbase laboratory.
Boosters are made by processing chemicals extracted from special gas clouds that can be found in certain deadspace areas in many regions. Some constellations, such as E-8CSQ, 09-4XW, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK, and 760-9C, however, are rumored to have massive clouds of a scale not seen anywhere else. Finding these clouds requires the ability to conduct long-range scanning, for example via scan probes. Finding them is not always an easy task, though; it sometimes requires quite a bit of exploration.

The downside of searching for these clouds is the fact that they are generally located in dangerous pirate-infested space. Few if any of these clouds exist in civilized space, having been depleted long ago by the mega-corporations. Hence, searching for them can be quite risky and is not recommended for any but the most experienced combat pilots.

To extract the chemicals from the gas clouds, you need a gas cloud harvester module. You also need to find the correct type of gas cloud. Not all clouds have chemicals that the gas cloud harvester can extract, and therefore you might have to go through some trial and error at first before you get the hang of gas cloud harvesting.

Today, most boosters are very much illegal in civilized space, due to the horrible side-effects experienced by users during the Great Booster Craze many decades ago. Manufacturing them must therefore be done in lawless space, outside the spheres of power of the major civilized factions. Similarly, anyone caught smuggling illegal boosters into civilized space can face very steep penalties.

Manufacturing boosters can broken into a few phases. Phase 1 involves extracting the material from the gas cloud. Phase 2 requires a refinery structure with the appropriate service module to process the chemicals and create reactions. Phase 3 also requires a structure or station with the equipment for booster manufacturing to process the reaction and create the booster. This simple 3-step process will result in the creation of a fairly common booster. With additional work, the right blueprint, and a combination of several low-quality boosters, one can create higher-quality versions.
Boosters are made by processing chemicals extracted from special gas clouds that can be found in certain deadspace areas in many regions. Some constellations, such as E-8CSQ, 09-4XW, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK, and 760-9C, however, are rumored to have massive clouds of a scale not seen anywhere else. Finding these clouds requires the ability to conduct long-range scanning, for example via scan probes. Finding them is not always an easy task, though; it sometimes requires quite a bit of exploration.

The downside of searching for these clouds is the fact that they are generally located in dangerous pirate-infested space. Few if any of these clouds exist in civilized space, having been depleted long ago by the mega-corporations. Hence, searching for them can be quite risky and is not recommended for any but the most experienced combat pilots.

To extract the chemicals from the gas clouds, you need a gas cloud harvester module. You also need to find the correct type of gas cloud. Not all clouds have chemicals that the gas cloud harvester can extract, and therefore you might have to go through some trial and error at first before you get the hang of gas cloud harvesting.

Today, most boosters are very much illegal in civilized space, due to the horrible side-effects experienced by users during the Great Booster Craze many decades ago. Manufacturing them must therefore be done in lawless space, outside the spheres of power of the major civilized factions. Similarly, anyone caught smuggling illegal boosters into civilized space can face very steep penalties.

Manufacturing boosters can broken into a few phases. Phase 1 involves extracting the material from the gas cloud. Phase 2 requires a
starbasrefinery structure with the appropriate structurervice module to process the chemicals and create reactions. Phase 3 also requires a station that allows booster manufacturing; stations known as outposts are sufficientructure or station with the equipment for booster manufacturing to process the reaction and create the booster. This simple 3-step process will result in the creation of a fairly common booster. With additional work, the right blueprint, and a combination of several low-quality boosters, one can create higher-quality versions in an outpost or starbase laboratory.
136830 Boosters are made by processing chemicals extracted from special gas clouds that can be found in certain deadspace areas in many regions. Some constellations, such as E-8CSQ, 09-4XW, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK, and 760-9C, however, are rumored to have massive clouds of a scale not seen anywhere else. Finding these clouds requires the ability to conduct long-range scanning, for example via scan probes. Finding them is not always an easy task, though; it sometimes requires quite a bit of exploration.

The downside of searching for these clouds is the fact that they are generally located in dangerous pirate-infested space. Few if any of these clouds exist in civilized space, having been depleted long ago by the mega-corporations. Hence, searching for them can be quite risky and is not recommended for any but the most experienced combat pilots.

To extract the chemicals from the gas clouds, you need a gas cloud harvester module. You also need to find the correct type of gas cloud. Not all clouds have chemicals that the gas cloud harvester can extract, and therefore you might have to go through some trial and error at first before you get the hang of gas cloud harvesting.

Today, most boosters are very much illegal in civilized space, due to the horrible side-effects experienced by users during the Great Booster Craze many decades ago. Manufacturing them must therefore be done in lawless space, outside the spheres of power of the major civilized factions. Similarly, anyone caught smuggling illegal boosters into civilized space can face very steep penalties.

Manufacturing boosters can broken into a few phases. Phase 1 involves extracting the material from the gas cloud. Phase 2 requires a starbase with the appropriate structure to process the chemicals and create reactions. Phase 3 also requires a station that allows booster manufacturing; stations known as outposts are sufficient to process the reaction and create the booster. This simple 3-step process will result in the creation of a fairly common booster. With additional work, the right blueprint, and a combination of several low-quality boosters, one can create higher-quality versions in an outpost or starbase laboratory.
Boosters are made by processing chemicals extracted from special gas clouds that can be found in certain deadspace areas in many regions. Some constellations, such as E-8CSQ, 09-4XW, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK, and 760-9C, however, are rumored to have massive clouds of a scale not seen anywhere else. Finding these clouds requires the ability to conduct long-range scanning, for example via scan probes. Finding them is not always an easy task, though; it sometimes requires quite a bit of exploration.

The downside of searching for these clouds is the fact that they are generally located in dangerous pirate-infested space. Few if any of these clouds exist in civilized space, having been depleted long ago by the mega-corporations. Hence, searching for them can be quite risky and is not recommended for any but the most experienced combat pilots.

To extract the chemicals from the gas clouds, you need a gas cloud harvester module. You also need to find the correct type of gas cloud. Not all clouds have chemicals that the gas cloud harvester can extract, and therefore you might have to go through some trial and error at first before you get the hang of gas cloud harvesting.

Today, most boosters are very much illegal in civilized space, due to the horrible side-effects experienced by users during the Great Booster Craze many decades ago. Manufacturing them must therefore be done in lawless space, outside the spheres of power of the major civilized factions. Similarly, anyone caught smuggling illegal boosters into civilized space can face very steep penalties.

Manufacturing boosters can broken into a few phases. Phase 1 involves extracting the material from the gas cloud. Phase 2 requires a refinery structure with the appropriate service module to process the chemicals and create reactions. Phase 3 also requires a structure or station with the equipment for booster manufacturing to process the reaction and create the booster. This simple 3-step process will result in the creation of a fairly common booster. With additional work, the right blueprint, and a combination of several low-quality boosters, one can create higher-quality versions.
Boosters are made by processing chemicals extracted from special gas clouds that can be found in certain deadspace areas in many regions. Some constellations, such as E-8CSQ, 09-4XW, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK, and 760-9C, however, are rumored to have massive clouds of a scale not seen anywhere else. Finding these clouds requires the ability to conduct long-range scanning, for example via scan probes. Finding them is not always an easy task, though; it sometimes requires quite a bit of exploration.

The downside of searching for these clouds is the fact that they are generally located in dangerous pirate-infested space. Few if any of these clouds exist in civilized space, having been depleted long ago by the mega-corporations. Hence, searching for them can be quite risky and is not recommended for any but the most experienced combat pilots.

To extract the chemicals from the gas clouds, you need a gas cloud harvester module. You also need to find the correct type of gas cloud. Not all clouds have chemicals that the gas cloud harvester can extract, and therefore you might have to go through some trial and error at first before you get the hang of gas cloud harvesting.

Today, most boosters are very much illegal in civilized space, due to the horrible side-effects experienced by users during the Great Booster Craze many decades ago. Manufacturing them must therefore be done in lawless space, outside the spheres of power of the major civilized factions. Similarly, anyone caught smuggling illegal boosters into civilized space can face very steep penalties.

Manufacturing boosters can broken into a few phases. Phase 1 involves extracting the material from the gas cloud. Phase 2 requires a
starbasrefinery structure with the appropriate structurervice module to process the chemicals and create reactions. Phase 3 also requires a station that allows booster manufacturing; stations known as outposts are sufficientructure or station with the equipment for booster manufacturing to process the reaction and create the booster. This simple 3-step process will result in the creation of a fairly common booster. With additional work, the right blueprint, and a combination of several low-quality boosters, one can create higher-quality versions in an outpost or starbase laboratory.
136831 Boosters are made by processing chemicals extracted from special gas clouds that can be found in certain deadspace areas in many regions. Some constellations, such as E-8CSQ, 09-4XW, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK, and 760-9C, however, are rumored to have massive clouds of a scale not seen anywhere else. Finding these clouds requires the ability to conduct long-range scanning, for example via scan probes. Finding them is not always an easy task, though; it sometimes requires quite a bit of exploration.

The downside of searching for these clouds is the fact that they are generally located in dangerous pirate-infested space. Few if any of these clouds exist in civilized space, having been depleted long ago by the mega-corporations. Hence, searching for them can be quite risky and is not recommended for any but the most experienced combat pilots.

To extract the chemicals from the gas clouds, you need a gas cloud harvester module. You also need to find the correct type of gas cloud. Not all clouds have chemicals that the gas cloud harvester can extract, and therefore you might have to go through some trial and error at first before you get the hang of gas cloud harvesting.

Today, most boosters are very much illegal in civilized space, due to the horrible side-effects experienced by users during the Great Booster Craze many decades ago. Manufacturing them must therefore be done in lawless space, outside the spheres of power of the major civilized factions. Similarly, anyone caught smuggling illegal boosters into civilized space can face very steep penalties.

Manufacturing boosters can broken into a few phases. Phase 1 involves extracting the material from the gas cloud. Phase 2 requires a starbase with the appropriate structure to process the chemicals and create reactions. Phase 3 also requires a station that allows booster manufacturing; stations known as outposts are sufficient to process the reaction and create the booster. This simple 3-step process will result in the creation of a fairly common booster. With additional work, the right blueprint, and a combination of several low-quality boosters, one can create higher-quality versions in an outpost or starbase laboratory.
Boosters are made by processing chemicals extracted from special gas clouds that can be found in certain deadspace areas in many regions. Some constellations, such as E-8CSQ, 09-4XW, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK, and 760-9C, however, are rumored to have massive clouds of a scale not seen anywhere else. Finding these clouds requires the ability to conduct long-range scanning, for example via scan probes. Finding them is not always an easy task, though; it sometimes requires quite a bit of exploration.

The downside of searching for these clouds is the fact that they are generally located in dangerous pirate-infested space. Few if any of these clouds exist in civilized space, having been depleted long ago by the mega-corporations. Hence, searching for them can be quite risky and is not recommended for any but the most experienced combat pilots.

To extract the chemicals from the gas clouds, you need a gas cloud harvester module. You also need to find the correct type of gas cloud. Not all clouds have chemicals that the gas cloud harvester can extract, and therefore you might have to go through some trial and error at first before you get the hang of gas cloud harvesting.

Today, most boosters are very much illegal in civilized space, due to the horrible side-effects experienced by users during the Great Booster Craze many decades ago. Manufacturing them must therefore be done in lawless space, outside the spheres of power of the major civilized factions. Similarly, anyone caught smuggling illegal boosters into civilized space can face very steep penalties.

Manufacturing boosters can broken into a few phases. Phase 1 involves extracting the material from the gas cloud. Phase 2 requires a refinery structure with the appropriate service module to process the chemicals and create reactions. Phase 3 also requires a structure or station with the equipment for booster manufacturing to process the reaction and create the booster. This simple 3-step process will result in the creation of a fairly common booster. With additional work, the right blueprint, and a combination of several low-quality boosters, one can create higher-quality versions.
Boosters are made by processing chemicals extracted from special gas clouds that can be found in certain deadspace areas in many regions. Some constellations, such as E-8CSQ, 09-4XW, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK, and 760-9C, however, are rumored to have massive clouds of a scale not seen anywhere else. Finding these clouds requires the ability to conduct long-range scanning, for example via scan probes. Finding them is not always an easy task, though; it sometimes requires quite a bit of exploration.

The downside of searching for these clouds is the fact that they are generally located in dangerous pirate-infested space. Few if any of these clouds exist in civilized space, having been depleted long ago by the mega-corporations. Hence, searching for them can be quite risky and is not recommended for any but the most experienced combat pilots.

To extract the chemicals from the gas clouds, you need a gas cloud harvester module. You also need to find the correct type of gas cloud. Not all clouds have chemicals that the gas cloud harvester can extract, and therefore you might have to go through some trial and error at first before you get the hang of gas cloud harvesting.

Today, most boosters are very much illegal in civilized space, due to the horrible side-effects experienced by users during the Great Booster Craze many decades ago. Manufacturing them must therefore be done in lawless space, outside the spheres of power of the major civilized factions. Similarly, anyone caught smuggling illegal boosters into civilized space can face very steep penalties.

Manufacturing boosters can broken into a few phases. Phase 1 involves extracting the material from the gas cloud. Phase 2 requires a
starbasrefinery structure with the appropriate structurervice module to process the chemicals and create reactions. Phase 3 also requires a station that allows booster manufacturing; stations known as outposts are sufficientructure or station with the equipment for booster manufacturing to process the reaction and create the booster. This simple 3-step process will result in the creation of a fairly common booster. With additional work, the right blueprint, and a combination of several low-quality boosters, one can create higher-quality versions in an outpost or starbase laboratory.
138897 Boosters are made by processing chemicals extracted from special gas clouds that can be found in certain deadspace areas in many regions. Some constellations, such as E-8CSQ, 09-4XW, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK, and 760-9C, however, are rumored to have massive clouds of a scale not seen anywhere else. Finding these clouds requires the ability to conduct long-range scanning, for example via scan probes. Finding them is not always an easy task, though; it sometimes requires quite a bit of exploration.

The downside of searching for these clouds is the fact that they are generally located in dangerous pirate-infested space. Few if any of these clouds exist in civilized space, having been depleted long ago by the mega-corporations. Hence, searching for them can be quite risky and is not recommended for any but the most experienced combat pilots.

To extract the chemicals from the gas clouds, you need a gas cloud harvester module. You also need to find the correct type of gas cloud. Not all clouds have chemicals that the gas cloud harvester can extract, and therefore you might have to go through some trial and error at first before you get the hang of gas cloud harvesting.

Today, most boosters are very much illegal in civilized space, due to the horrible side-effects experienced by users during the Great Booster Craze many decades ago. Manufacturing them must therefore be done in lawless space, outside the spheres of power of the major civilized factions. Similarly, anyone caught smuggling illegal boosters into civilized space can face very steep penalties.

Manufacturing boosters can broken into a few phases. Phase 1 involves extracting the material from the gas cloud. Phase 2 requires a starbase with the appropriate structure to process the chemicals and create reactions. Phase 3 also requires a station that allows booster manufacturing; stations known as outposts are sufficient to process the reaction and create the booster. This simple 3-step process will result in the creation of a fairly common booster. With additional work, the right blueprint, and a combination of several low-quality boosters, one can create higher-quality versions in an outpost or starbase laboratory.
Boosters are made by processing chemicals extracted from special gas clouds that can be found in certain deadspace areas in many regions. Some constellations, such as E-8CSQ, 09-4XW, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK, and 760-9C, however, are rumored to have massive clouds of a scale not seen anywhere else. Finding these clouds requires the ability to conduct long-range scanning, for example via scan probes. Finding them is not always an easy task, though; it sometimes requires quite a bit of exploration.

The downside of searching for these clouds is the fact that they are generally located in dangerous pirate-infested space. Few if any of these clouds exist in civilized space, having been depleted long ago by the mega-corporations. Hence, searching for them can be quite risky and is not recommended for any but the most experienced combat pilots.

To extract the chemicals from the gas clouds, you need a gas cloud harvester module. You also need to find the correct type of gas cloud. Not all clouds have chemicals that the gas cloud harvester can extract, and therefore you might have to go through some trial and error at first before you get the hang of gas cloud harvesting.

Today, most boosters are very much illegal in civilized space, due to the horrible side-effects experienced by users during the Great Booster Craze many decades ago. Manufacturing them must therefore be done in lawless space, outside the spheres of power of the major civilized factions. Similarly, anyone caught smuggling illegal boosters into civilized space can face very steep penalties.

Manufacturing boosters can broken into a few phases. Phase 1 involves extracting the material from the gas cloud. Phase 2 requires a refinery structure with the appropriate service module to process the chemicals and create reactions. Phase 3 also requires a structure or station with the equipment for booster manufacturing to process the reaction and create the booster. This simple 3-step process will result in the creation of a fairly common booster. With additional work, the right blueprint, and a combination of several low-quality boosters, one can create higher-quality versions.
Boosters are made by processing chemicals extracted from special gas clouds that can be found in certain deadspace areas in many regions. Some constellations, such as E-8CSQ, 09-4XW, 9HXQ-G, OK-FEM, Pegasus, Assilot, I-3ODK, and 760-9C, however, are rumored to have massive clouds of a scale not seen anywhere else. Finding these clouds requires the ability to conduct long-range scanning, for example via scan probes. Finding them is not always an easy task, though; it sometimes requires quite a bit of exploration.

The downside of searching for these clouds is the fact that they are generally located in dangerous pirate-infested space. Few if any of these clouds exist in civilized space, having been depleted long ago by the mega-corporations. Hence, searching for them can be quite risky and is not recommended for any but the most experienced combat pilots.

To extract the chemicals from the gas clouds, you need a gas cloud harvester module. You also need to find the correct type of gas cloud. Not all clouds have chemicals that the gas cloud harvester can extract, and therefore you might have to go through some trial and error at first before you get the hang of gas cloud harvesting.

Today, most boosters are very much illegal in civilized space, due to the horrible side-effects experienced by users during the Great Booster Craze many decades ago. Manufacturing them must therefore be done in lawless space, outside the spheres of power of the major civilized factions. Similarly, anyone caught smuggling illegal boosters into civilized space can face very steep penalties.

Manufacturing boosters can broken into a few phases. Phase 1 involves extracting the material from the gas cloud. Phase 2 requires a
starbasrefinery structure with the appropriate structurervice module to process the chemicals and create reactions. Phase 3 also requires a station that allows booster manufacturing; stations known as outposts are sufficientructure or station with the equipment for booster manufacturing to process the reaction and create the booster. This simple 3-step process will result in the creation of a fairly common booster. With additional work, the right blueprint, and a combination of several low-quality boosters, one can create higher-quality versions in an outpost or starbase laboratory.
220863 Catiz Tash-Murkon Holy Empress Catiz Catiz Tash-MurkonHoly Empress Catiz
234227 Switching character rendering modes requires the character creation to restart. Do you want to restart now and lose all changes? Switching character rendering modes while editing your character will cause you to lose your changes. Do you want to proceed and lose all changes? Switching character rendering modes requires the character creation to restartwhile editing your character will cause you to lose your changes. Do you want to restart nowproceed and lose all changes?
239781 This offer will expire in {[timeinterval]expirationTime.writtenForm} Expires in {[timeinterval]expirationTime.shortWrittenForm} This offer will eExpires in {[timeinterval]expirationTime.wshortWrittenForm}
239807 This mission will expire in {[timeinterval]expirationTime.writtenForm} Expires in {[timeinterval]expirationTime.shortWrittenForm} This mission will eExpires in {[timeinterval]expirationTime.wshortWrittenForm}
251375 {[character]charid.name}, level: {level} {[character]charid.name} - Level {level} {[character]charid.name}, l - Level: {level}
263597 Report Bug
Please submit a bug report, if you want to notify CCP about any issues or defects with EVE Online. If you need help from Customer Support then please go to the Help Center (see above).
Report Bug
If you experience something that you believe not working correctly, please submit a bug report to CCP. (Note: If you require any action related to this issue, please submit an accompanying support ticket from the Help Center, see above)
<b>Report Bug</b>
Please submit a bug report, if you want to notify CCP about any issues or defects with EVE Online. If you need help from Customer Support then please go toIf you experience something that you believe not working correctly, please submit a bug report to CCP. (Note: If you require any action related to this issue, please submit an accompanying support ticket from the Help Center, (see above).
281398 Tracking Disruptors Weapon Disruptors TrackingWeapon Disruptors
281403 Tracking Disruptors Weapon Disruptors TrackingWeapon Disruptors
283268 Weapons Timer
Cause: Aggression against another capsuleer
Consequence: Unable to dock or use stargates
Weapons Timer
Cause: Aggression against another capsuleer
Consequence: Unable to dock or use stargates or fitting services
<b>Weapons Timer</b>
<b>Cause:</b> Aggression against another capsuleer
<b>Consequence:</b> Unable to dock or use stargates
or fitting services
285231 Formed shortly after the coronation of Empress Jamyl I, the Shining Flame mercenary company appears to benefit from the patronage of the Sarum Family. The leadership of the Shining Flame is shrouded in mystery, with persistent rumors suggesting that a disgraced military officer with links to the Sarum secretly directs its operations. Formed shortly after the coronation of the late Empress Jamyl I, the Shining Flame mercenary company appears to benefit from the patronage of the Sarum Family. The leadership of the Shining Flame is shrouded in mystery, with persistent rumors suggesting that a disgraced military officer with links to the Sarum secretly directs its operations. Formed shortly after the coronation of the late Empress Jamyl I, the Shining Flame mercenary company appears to benefit from the patronage of the Sarum Family. The leadership of the Shining Flame is shrouded in mystery, with persistent rumors suggesting that a disgraced military officer with links to the Sarum secretly directs its operations.
286567 Invite to Duel Invite to Duel... Invite to Duel...
290004 An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive capabilities.

This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems, allowing it to engage targets at farther ranges. Due to the ionic field created by the bastion module, most electronic warfare effects - from friend or foe both - will not affect the ship while in bastion mode. All weapons, including energy nosferatus and destabilizers, are unaffected by this field leaving the ship capacitor as one of the only vulnerable points to be found.

In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.

Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.
An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive capabilities.

This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems, allowing it to engage targets at farther ranges. Due to the ionic field created by the bastion module, most electronic warfare effects - from friend or foe both - will not affect the ship while in bastion mode. All weapons, including energy nosferatus and destabilizers, are unaffected by this field leaving the ship capacitor as one of the only vulnerable points to be found.
As a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.

In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.

Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.
An electronic interface designed to augment and enhance a marauder's siege abilities. Through a series of electromagnetic polarity field shifts, the bastion module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive capabilities.

This results in a greatly increased rate of defensive self-sustenance and a boost to the ship's overall damage resistances. It also extends the reach of all the vessel's weapon systems, allowing it to engage targets at farther ranges. Due to the ionic field created by the bastion module, most electronic warfare effects - from friend or foe both - will not affect the ship while in bastion mode. All weapons, including energy nosferatus and destabilizers, are unaffected by this field leaving the ship capacitor as one of the only vulnerable points to be found.\
nAs a side effect of the ionic field created by the bastion module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.\n
In addition, the lack of power to mobility subsystems means that neither standard propulsion nor warp travel are available to the ship, nor is it allowed to dock or jump until out of bastion mode.

Note: Only one bastion module can be fitted to a marauder-class ship. The increased shield boosting and armor repairing gained from the bastion module is subject to a stacking penalty when used with other modules that affect the same attribute on the ship.
Item description for "Bastion Module I" (typeID 33400)
294560 Reactions Reaction Formulas Reaction Formulas
294561 Chemical reactions used in starbases to create many useful materials, as well as various booster drugs Chemical reactions used in Refineries to create many useful materials, as well as various booster drugs Chemical reactions used in starbasRefineries to create many useful materials, as well as various booster drugs
294572 Ice Ore Ice Ores Ice Ores
295474 Mordu's Legion Battleships Mordu's Legion Battleship Mordu's Legion Battleships
295475 Mordu's Legion Battleships Mordu's Legion Battleship Mordu's Legion Battleships
311960 Structure Reprocessing Rigs Structure Resource Processing Rigs Structure Repsource Processing Rigs
311961 Blueprints for structure reprocessing rigs. Blueprints for structure reprocessing and reactions rigs. Blueprints for structure reprocessing and reactions rigs.
311972 Tracking Disruptors Weapon Disruptors TrackingWeapon Disruptors
311983 Reprocessing Service Modules Resource Processing Service Modules Repsource Processing Service Modules
312003 Structure Reprocessing Rigs Structure Resource Processing Rigs Structure Repsource Processing Rigs
312014 Tracking Disruptors Weapon Disruptors TrackingWeapon Disruptors
312032 Reprocessing Service Modules Resource Processing Service Modules Repsource Processing Service Modules
312236 Refining yield for Veldspar, Scordite, Pyroxeres, Plagioclase, Omber, and Kernite Refining yield for Asteroid Belt Ores Refining yield for Veldspar, Scordite, Pyroxeres, Plagioclase, Omber, and KerniteAsteroid Belt Ores
312237 Refining yield for Arkonor, Bistot, Crokite, Dark Ochre, Gneiss, Mercoxit, Spodumain, Hedbergite, Hemorphite, and Jaspet Refining yield for Moon Ores Refining yield for Arkonor, Bistot, Crokite, Dark Ochre, Gneiss, Mercoxit, Spodumain, Hedbergite, Hemorphite, and JaspetMoon Ores
312240 Refining yield for Glare Crust, Dark Glitter, Gelidus, and Krystallos Refining yield for Ice Refining yield for Glare Crust, Dark Glitter, Gelidus, and KrystallosIce
315465 Structure Reprocessing Rigs Structure Reprocessing and Reaction Rigs Structure Reprocessing and Reaction Rigs
315466 Medium Structure Reprocessing Rigs Medium Structure Resource Processing Rigs Medium Structure Repsource Processing Rigs
315467 Medium Structure Reprocessing Rigs Medium Structure Reprocessing and Reaction Rigs Medium Structure Reprocessing and Reaction Rigs
315468 Large Structure Reprocessing Rigs Large Structure Resource Processing Rigs Large Structure Repsource Processing Rigs
315469 Large Structure Reprocessing Rigs Large Structure Reprocessing and Reaction Rigs Large Structure Reprocessing and Reaction Rigs
315470 X-Large Structure Reprocessing Rigs X-Large Structure Resource Processing Rigs X-Large Structure Repsource Processing Rigs
315471 X-Large Structure Reprocessing Rigs X-Large Structure Reprocessing and Reaction Rigs X-Large Structure Reprocessing and Reaction Rigs
315780 ARW LVL 1 Limited Imperial Mining Expedition ARW LVL 1Limited Imperial Mining Expedition
315834 ARW LVL 2 Minor Imperial Mining Expedition ARW LVL 2Minor Imperial Mining Expedition
315836 ARW LVL 2 Minor Imperial Mining Expedition ARW LVL 2Minor Imperial Mining Expedition
315837 ARW LVL 1 Limited Imperial Mining Expedition ARW LVL 1Limited Imperial Mining Expedition
315838 ARW LVL 3 Standard Imperial Mining Expedition ARW LVL 3Standard Imperial Mining Expedition
315839 ARW LVL 3 Standard Imperial Mining Expedition ARW LVL 3Standard Imperial Mining Expedition
315840 ARW LVL 4 Major Imperial Mining Expedition ARW LVL 4Major Imperial Mining Expedition
315841 ARW LVL 4 Major Imperial Mining Expedition ARW LVL 4Major Imperial Mining Expedition
315842 ARW LVL 5 Critical Imperial Mining Expedition ARW LVL 5Critical Imperial Mining Expedition
315843 ARW LVL 5 Critical Imperial Mining Expedition ARW LVL 5Critical Imperial Mining Expedition
315844 CRW LVL 1 Limited State Mining Expedition CRW LVL 1Limited State Mining Expedition
315845 CRW LVL 1 Limited State Mining Expedition CRW LVL 1Limited State Mining Expedition
315846 CRW LVL 2 Minor State Mining Expedition CRW LVL 2Minor State Mining Expedition
315847 CRW LVL 2 Minor State Mining Expedition CRW LVL 2Minor State Mining Expedition
315848 CRW LVL 3 Standard State Mining Expedition CRW LVL 3Standard State Mining Expedition
315849 CRW LVL 3 Standard State Mining Expedition CRW LVL 3Standard State Mining Expedition
315850 CRW LVL 4 Major State Mining Expedition CRW LVL 4Major State Mining Expedition
315851 CRW LVL 4 Major State Mining Expedition CRW LVL 4Major State Mining Expedition
315852 CRW LVL 5 Critical State Mining Expedition CRW LVL 5ritical State Mining Expedition
315853 CRW LVL 5 Critical State Mining Expedition CRW LVL 5ritical State Mining Expedition
315854 GRW LVL 1 Limited Federal Mining Expedition GRW LVL 1Limited Federal Mining Expedition
315855 GRW LVL 1 Limited Federal Mining Expedition GRW LVL 1Limited Federal Mining Expedition
315856 GRW LVL 2 Minor Federal Mining Expedition GRW LVL 2Minor Federal Mining Expedition
315857 GRW LVL 2 Minor Federal Mining Expedition GRW LVL 2Minor Federal Mining Expedition
315858 GRW LVL 3 Standard Federal Mining Expedition GRW LVL 3Standard Federal Mining Expedition
315859 GRW LVL 3 Standard Federal Mining Expedition GRW LVL 3Standard Federal Mining Expedition
315860 GRW LVL 4 Major Federal Mining Expedition GRW LVL 4Major Federal Mining Expedition
315861 GRW LVL 4 Major Federal Mining Expedition GRW LVL 4Major Federal Mining Expedition
315862 GRW LVL 5 Critical Federal Mining Expedition GRW LVL 5Critical Federal Mining Expedition
315863 GRW LVL 5 Critical Federal Mining Expedition GRW LVL 5Critical Federal Mining Expedition
315864 MRW LVL 1 Limited Republic Mining Expedition MRW LVL 1Limited Republic Mining Expedition
315865 MRW LVL 1 Limited Republic Mining Expedition MRW LVL 1Limited Republic Mining Expedition
315866 MRW LVL 2 Minor Republic Mining Expedition MRW LVL 2inor Republic Mining Expedition
315867 MRW LVL 2 Minor Republic Mining Expedition MRW LVL 2inor Republic Mining Expedition
315868 MRW LVL 3 Standard Republic Mining Expedition MRW LVL 3Standard Republic Mining Expedition
315869 MRW LVL 3 Standard Republic Mining Expedition MRW LVL 3Standard Republic Mining Expedition
315870 MRW LVL 4 Major Republic Mining Expedition MRW LVL 4ajor Republic Mining Expedition
315871 MRW LVL 4 Major Republic Mining Expedition MRW LVL 4ajor Republic Mining Expedition
315872 MRW LVL 5 Critical Republic Mining Expedition MRW LVL 5Critical Republic Mining Expedition
315873 MRW LVL 5 Critical Republic Mining Expedition MRW LVL 5Critical Republic Mining Expedition
315934 Empire NPCs Empire NPCs
315935 Pirate NPCs Pirate NPCs
315938 Empire NPCs Empire NPCs
315939 Pirate NPCs Pirate NPCs
315941 Empire NPCs Empire NPCs
315942 Pirate NPCs Pirate NPCs
315944 Empire NPCs Empire NPCs
315945 Pirate NPCs Pirate NPCs
315947 Empire NPCs Empire NPCs
315948 Pirate NPCs Pirate NPCs
315950 Empire NPCs Empire NPCs
315951 Pirate NPCs Pirate NPCs
315953 Empire NPCs Empire NPCs
315954 Pirate NPCs Pirate NPCs
315956 Empire NPCs Empire NPCs
315957 Pirate NPCs Pirate NPCs
315959 Empire NPCs Empire NPCs
315960 Pirate NPCs Pirate NPCs
315962 Empire NPCs Empire NPCs
315963 Pirate NPCs Pirate NPCs
315965 Empire NPCs Empire NPCs
315966 Pirate NPCs Pirate NPCs
315968 Empire NPCs Empire NPCs
315969 Pirate NPCs Pirate NPCs
315971 Empire NPCs Empire NPCs
315972 Pirate NPCs Pirate NPCs
315974 Empire NPCs Empire NPCs
315975 Pirate NPCs Pirate NPCs
315977 Empire NPCs Empire NPCs
315978 Pirate NPCs Pirate NPCs
315980 Empire NPCs Empire NPCs
315981 Pirate NPCs Pirate NPCs
315983 Empire NPCs Empire NPCs
315984 Pirate NPCs Pirate NPCs
315986 Empire NPCs Empire NPCs
315987 Pirate NPCs Pirate NPCs
315989 Empire NPCs Empire NPCs
315990 Pirate NPCs Pirate NPCs
315992 Empire NPCs Empire NPCs
315993 Pirate NPCs Pirate NPCs
315998 Start Messages Start Messages
315999 End Messages End Messages
316014 Start Messages Start Messages
316015 End Messages End Messages
316023 Start Messages Start Messages
316024 End Messages End Messages
316032 Start Messages Start Messages
316033 End Messages End Messages
316041 Start Messages Start Messages
316042 End Messages End Messages
316050 Start Messages Start Messages
316051 End Messages End Messages
316059 Start Messages Start Messages
316060 End Messages End Messages
316068 Start Messages Start Messages
316069 End Messages End Messages
316077 Start Messages Start Messages
316078 End Messages End Messages
316086 Start Messages Start Messages
316087 End Messages End Messages
316095 Start Messages Start Messages
316096 End Messages End Messages
316104 Start Messages Start Messages
316105 End Messages End Messages
316113 Start Messages Start Messages
316114 End Messages End Messages
316122 Start Messages Start Messages
316123 End Messages End Messages
316131 Start Messages Start Messages
316132 End Messages End Messages
316140 Start Messages Start Messages
316141 End Messages End Messages
316149 Start Messages Start Messages
316150 End Messages End Messages
316158 Start Messages Start Messages
316159 End Messages End Messages
316167 Start Messages Start Messages
316168 End Messages End Messages
316176 Start Messages Start Messages
316177 End Messages End Messages
316218 Imperial War Reserves Imperial War Reserves
316219 State Military Stockpile State Military Stockpile
316220 Federal Strategic Materiel Federal Strategic Materiel
316221 Republic Fleet Ordnance Republic Fleet Ordnance
316222 The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations.
316223 The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
316224 The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation.
316225 Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover.
316227 Sulsibar Zoshan Sulsibar Zoshan
316228 Kato Osiiru Kato Osiiru
316229 Marin Opelle Marin Opelle
316230 Daviki Rafeyn Daviki Rafeyn
316231 Crate A Compromised Stasis Vault Crate Aompromised Stasis Vault
316317 Refineries Refineries
316318 Blueprints of Refinery structures. Blueprints of Refinery structures.
316320 Refineries Refineries
316321 ARW LVL 0 ARW LVL 0
316322 ARW LVL 0 ARW LVL 0
316323 Veldspar Veldspar
316324 Orca Orca
316325 CRW LVL 0 CRW LVL 0
316326 CRW LVL 0 CRW LVL 0
316327 Veldspar Veldspar
316328 Orca Orca
316329 Moon Ores Moon Ores
316330 Ubiquitous Moon Ores Ubiquitous Moon Ores
316331 The most common forms of moon ore The most common forms of moon ore
316332 Common Moon Ores Common Moon Ores
316333 Uncommon Moon Ores Uncommon Moon Ores
316334 Rare Moon Orew Rare Moon Orew
316335 Rare Moon Ores Rare Moon Ores
316336 Exceptional Moon Ores Exceptional Moon Ores
316337 GRW LVL 0 GRW LVL 0
316338 GRW LVL 0 GRW LVL 0
316339 Veldspar Veldspar
316340 Orca Orca
316341 MRW LVL 0 MRW LVL 0
316342 MRW LVL 0 MRW LVL 0
316343 Veldspar Veldspar
316344 Orca Orca
316363 Amarr Industrial Station Amarr Industrial Station
316379 Biochemical Reaction Formulas Biochemical Reaction Formulas
316380 Reaction formulas that enable the creation of raw boosters in Refineries Reaction formulas that enable the creation of raw boosters in Refineries
316381 Composite Reaction Formulas Composite Reaction Formulas
316382 Reaction formulas that enable the creation of Tech 2 construction materials in Refineries Reaction formulas that enable the creation of Tech 2 construction materials in Refineries
316383 Polymer Reaction Formulas Polymer Reaction Formulas
316384 Reaction formulas that enable the creation of Tech 3 construction materials in Refineries Reaction formulas that enable the creation of Tech 3 construction materials in Refineries
316389 Asteroid Colony Asteroid Colony
316394 Asteroid Colony Asteroid Colony
316395 Asteroid Colony Asteroid Colony
316396 Asteroid Colony Asteroid Colony
316398 Asteroid Colony Asteroid Colony
316399 Asteroid Colony Asteroid Colony
316403 Asteroid Colony Asteroid Colony
316405 Asteroid Colony Asteroid Colony
316408 Asteroid Colony Asteroid Colony
316409 Asteroid Colony Asteroid Colony
316410 Asteroid Colony Asteroid Colony
316419 Billboard Billboard
316426 Billboard Billboard
316428 Billboard Billboard
316429 Amarr Military Station Ruins Amarr Military Station Ruins
316433 Amarr Industrial Station Amarr Industrial Station
316444 Asteroid Colony Asteroid Colony
316445 Asteroid Colony Asteroid Colony
316447 Billboard Billboard
316469 Caldari Station Caldari Station
316477 Billboard Billboard
316484 Caldari Station Caldari Station
316489 Asteroid Colony Asteroid Colony
316490 Asteroid Colony Asteroid Colony
316567 Asteroid Colony Asteroid Colony
316568 Asteroid Colony Asteroid Colony
316570 Billboard Billboard
316572 Asteroid Colony Asteroid Colony
316574 Asteroid Colony Asteroid Colony
316581 Billboard Billboard
316582 Billboard Billboard
316584 Billboard Billboard
316587 Billboard Billboard
316591 Billboard Billboard
316596 Caldari Station Caldari Station
316597 Gallente Logistics Station Gallente Logistics Station
316598 Billboard Billboard
316599 Gallente Logistics Station Gallente Logistics Station
316600 Gallente Logistics Station Gallente Logistics Station
316601 Billboard Billboard
316602 Billboard Billboard
316603 Minmatar Station Minmatar Station
316604 Billboard Billboard
316605 Minmatar Station Ruins Minmatar Station Ruins
316606 Minmatar Station Minmatar Station
316607 Billboard Billboard
316608 Billboard Billboard
316639 Asteroid Colony Asteroid Colony
316641 Landing Pad Landing Pad
316643 Billboard Billboard
316644 Asteroid Station Asteroid Station
316645 Ruined Neon Sign Ruined Neon Sign
316646 Landing Pad Landing Pad
316648 Billboard Billboard
316651 Barren Asteroid Barren Asteroid
316652 Asteroid Station Asteroid Station
316653 Cargo Rig Cargo Rig
316654 Cargo Rig Cargo Rig
316655 Cargo Rig Cargo Rig
316656 Cargo Rig Cargo Rig
316657 Asteroid Colony Asteroid Colony
316658 Asteroid Colony Asteroid Colony
316659 Asteroid Colony Asteroid Colony
316660 Asteroid Colony Asteroid Colony
316661 Billboard Billboard
316662 Cargo Rig Cargo Rig
316665 Asteroid Mining Post Asteroid Mining Post
316666 Asteroid Colony Asteroid Colony
316667 Asteroid Colony Asteroid Colony
316668 Asteroid Colony Asteroid Colony
316669 Asteroid Colony Asteroid Colony
316670 Asteroid Colony Asteroid Colony
316671 Asteroid Colony Asteroid Colony
316672 Asteroid Station Asteroid Station
316673 Cargo Rig Cargo Rig
316674 Cargo Rig Cargo Rig
316675 Billboard Billboard
316676 Asteroid Colony Asteroid Colony
316677 Asteroid Colony Asteroid Colony
316678 Asteroid Colony Asteroid Colony
316679 Asteroid Colony Asteroid Colony
316680 Asteroid Station Asteroid Station
316681 Billboard Billboard
316682 Gallente Bunker Gallente Bunker
316683 Landing Pad Landing Pad
316684 Cargo Rig Cargo Rig
316685 Asteroid Colony Asteroid Colony
316686 Asteroid Mining Post Asteroid Mining Post
316687 Billboard Billboard
316688 Asteroid Colony Asteroid Colony
316689 Asteroid Colony Asteroid Colony
316690 Asteroid Colony Asteroid Colony
316691 Asteroid Colony Asteroid Colony
316692 Asteroid Colony Asteroid Colony
316693 Asteroid Colony Asteroid Colony
316694 Asteroid Station Asteroid Station
316695 Billboard Billboard
316696 Freight Pad Freight Pad
316697 Freight Pad Freight Pad
316698 Gallente Outpost Gallente Outpost
316699 Asteroid Colony Asteroid Colony
316703 Amarr Chapel Amarr Chapel
316704 Amarr Bunker Amarr Bunker
316705 Cargo Rig Cargo Rig
316706 Cargo Rig Cargo Rig
316707 Radio Telescope Radio Telescope
316708 Asteroid Mining Post Asteroid Mining Post
316709 Asteroid Colony Asteroid Colony
316710 Radio Telescope Radio Telescope
316711 Asteroid Colony Asteroid Colony
316712 Asteroid Colony Asteroid Colony
316713 Asteroid Station Asteroid Station
316714 Asteroid Colony Asteroid Colony
316715 Asteroid Colony Asteroid Colony
316716 Billboard Billboard
316717 Asteroid Colony Asteroid Colony
316718 Asteroid Colony Asteroid Colony
316719 Ruined Neon Sign Ruined Neon Sign
316721 Amarr Bunker Amarr Bunker
316722 Asteroid Colony Asteroid Colony
316723 Asteroid Colony Asteroid Colony
316724 Caldari Bunker Caldari Bunker
316725 Radio Telescope Radio Telescope
316726 Radio Telescope Radio Telescope
316727 Asteroid Colony Asteroid Colony
316728 Caldari Bunker Caldari Bunker
316729 Cargo Rig Cargo Rig
316730 Radio Telescope Radio Telescope
316731 Asteroid Colony Asteroid Colony
316732 Gallente Bunker Gallente Bunker
316733 Asteroid Colony Asteroid Colony
316734 Asteroid Colony Asteroid Colony
316740 Asteroid Colony Asteroid Colony
316741 Asteroid Colony Asteroid Colony
316742 Asteroid Colony Asteroid Colony
316743 Asteroid Colony Asteroid Colony
316744 Billboard Billboard
316745 Asteroid Colony Asteroid Colony
316746 Billboard Billboard
316747 Minmatar Refining Outpost Minmatar Refining Outpost
316748 Asteroid Colony Asteroid Colony
316749 Minmatar Lookout Minmatar Lookout
316750 Minmatar Bunker Minmatar Bunker
316751 Asteroid Colony Asteroid Colony
316752 Radio Telescope Radio Telescope
316753 Asteroid Colony Asteroid Colony
316754 Asteroid Colony Asteroid Colony
316755 Asteroid Colony Asteroid Colony
316756 Minmatar Bunker Minmatar Bunker
316757 Minmatar Lookout Minmatar Lookout
316758 Billboard Billboard
316759 Cargo Rig Cargo Rig
316760 Cargo Rig Cargo Rig
316761 Storage Silo Storage Silo
316762 Storage Silo Storage Silo
316763 Billboard Billboard
316764 Barren Asteroid Barren Asteroid
316766 Asteroid Colony Asteroid Colony
316767 Asteroid Colony Asteroid Colony
316768 Asteroid Mining Post Asteroid Mining Post
316769 Radio Telescope Radio Telescope
316770 Cargo Rig Cargo Rig
316771 Asteroid Colony Asteroid Colony
316772 Asteroid Colony Asteroid Colony
316773 Asteroid Colony Asteroid Colony
316774 Asteroid Colony Asteroid Colony
316775 Billboard Billboard
316776 Cargo Rig Cargo Rig
316777 Minmatar Lookout Minmatar Lookout
316778 Minmatar Bunker Minmatar Bunker
316779 Storage Silo Storage Silo
316780 Storage Silo Storage Silo
316781 Billboard Billboard
316782 Asteroid Colony Asteroid Colony
316783 Asteroid Colony Asteroid Colony
316784 Asteroid Colony Asteroid Colony
316785 Cargo Rig Cargo Rig
316786 Cargo Rig Cargo Rig
316787 Cargo Rig Cargo Rig
316788 Ruined Neon Sign Ruined Neon Sign
316789 Billboard Billboard
316790 Asteroid Colony Asteroid Colony
316791 Billboard Billboard
316792 Billboard Billboard
316793 Asteroid Colony Asteroid Colony
316796 Storage Silo Storage Silo
316797 Storage Silo Storage Silo
316798 Storage Silo Storage Silo
316799 Storage Silo Storage Silo
316800 Billboard Billboard
316802 Storage Silo Storage Silo
316803 Asteroid Colony Asteroid Colony
316804 Caldari Lookout Caldari Lookout
316805 Storage Silo Storage Silo
316806 Storage Silo Storage Silo
316807 Billboard Billboard
316808 Asteroid Colony Asteroid Colony
316809 Ruined Neon Sign Ruined Neon Sign
316810 Storage Silo Storage Silo
316811 Storage Silo Storage Silo
316812 Storage Silo Storage Silo
316813 Gallente Lookout Gallente Lookout
316814 Gallente Bunker Gallente Bunker
316815 Billboard Billboard
316816 Gallente Lookout Gallente Lookout
316817 Storage Silo Storage Silo
316818 Storage Silo Storage Silo
316820 Asteroid Colony Asteroid Colony
316821 Billboard Billboard
316822 Radio Telescope Radio Telescope
316824 Storage Silo Storage Silo
316825 Storage Silo Storage Silo
316827 Cargo Rig Cargo Rig
316828 Asteroid Colony Asteroid Colony
316829 Asteroid Colony Asteroid Colony
316843 Asteroid Colony Asteroid Colony
316844 Asteroid Colony Asteroid Colony
316845 Storage Silo Storage Silo
316847 Time Bonus Time Bonus
316848 Material Reduction Bonus Material Reduction Bonus
316849 Landing Pad Landing Pad
316850 Landing Pad Landing Pad
316851 Landing Pad Landing Pad
316852 Landing Pad Landing Pad
316855 Amarr Repair Outpost Amarr Repair Outpost
316856 Amarr Cathedral Amarr Cathedral
316858 Caldari Refining Outpost Caldari Refining Outpost
316861 Landing Pad Landing Pad
316862 Landing Pad Landing Pad
316863 Landing Pad Landing Pad
316864 Ruined Neon Sign Ruined Neon Sign
316865 Asteroid Colony Asteroid Colony
316866 Billboard Billboard
316867 Landing Pad Landing Pad
316868 Landing Pad Landing Pad
316869 Landing Pad Landing Pad
316870 Landing Pad Landing Pad
316871 Landing Pad Landing Pad
316872 Asteroid Colony Asteroid Colony
316873 Landing Pad Landing Pad
316874 Landing Pad Landing Pad
316875 Landing Pad Landing Pad
316876 Landing Pad Landing Pad
316877 Landing Pad Landing Pad
316878 Timers Start Timers Start
316879 Timers Start Timers Start
316880 Timers Start Timers Start
316881 Timers Start Timers Start
316882 Timers Start Timers Start
316883 Timers Start Timers Start
316884 Timers Start Timers Start
316885 Timers Start Timers Start
316886 Timers Start Timers Start
316887 Timers Start Timers Start
316888 Timers Start Timers Start
316889 Timers Start Timers Start
316890 Timers Start Timers Start
316891 Timers Start Timers Start
316892 Timers Start Timers Start
316893 Timers Start Timers Start
316894 Timers Start Timers Start
316895 Timers Start Timers Start
316896 Timers Start Timers Start
316897 Timers Start Timers Start
316898 Drill Volume Bonus Drill Volume Bonus
316899 increases volume of asteroids created from moon drill increases volume of asteroids created from moon drill
316900 Moon Asteroid Belt Radius Bonus Moon Asteroid Belt Radius Bonus
316901 moon drill spew radius bonus moon drill spew radius bonus
316902 Asteroid extraction delay Bonus Asteroid extraction delay Bonus
316903 Delay to fracture moon chunk Delay to fracture moon chunk
316904 Moon asteroid decay Bonus Moon asteroid decay Bonus
316905 Moon asteroid decay Bonus Moon asteroid decay Bonus
316906 Extraction Yield Multiplier Extraction Yield Multiplier
316907 Moon Asteroid Field Radius Multiplier Moon Asteroid Field Radius Multiplier
316908 Moon Asteroid Decay Time Moon Asteroid Decay Time
316913 Blood Raider Gauntlet Blood Raider Gauntlet
316914 Blood Raider Gauntlet Blood Raider Gauntlet
316915 Punisher Imperial War Reserves Pack Punisher Imperial War Reserves Pack
316916 Omen Imperial War Reserves Pack Omen Imperial War Reserves Pack
316917 Harbinger Imperial War Reserves Pack Harbinger Imperial War Reserves Pack
316918 Apocalypse Imperial War Reserves Pack Apocalypse Imperial War Reserves Pack
316919 Imperial War Reserves Package 5 Imperial War Reserves Package 5
316920 Imperial War Reserves Package 6 Imperial War Reserves Package 6
316921 Imperial War Reserves Package 7 Imperial War Reserves Package 7
316922 Imperial War Reserves Package 8 Imperial War Reserves Package 8
316923 Imperial War Reserves Package 9 Imperial War Reserves Package 9
316924 Imperial War Reserves Package 10 Imperial War Reserves Package 10
316925 Merlin State Military Stockpile Pack Merlin State Military Stockpile Pack
316926 Caracal State Military Stockpile Pack Caracal State Military Stockpile Pack
316927 Caracal State Military Stockpile Pack Caracal State Military Stockpile Pack
316928 Drake State Military Stockpile Pack Drake State Military Stockpile Pack
316929 Raven State Military Stockpile Pack Raven State Military Stockpile Pack
316930 State Military Stockpile Package 5 State Military Stockpile Package 5
316931 State Military Stockpile Package 6 State Military Stockpile Package 6
316932 State Military Stockpile Package 7 State Military Stockpile Package 7
316933 State Military Stockpile Package 8 State Military Stockpile Package 8
316934 State Military Stockpile Package 9 State Military Stockpile Package 9
316935 State Military Stockpile Package 10 State Military Stockpile Package 10
316936 Incursus Federal Strategic Materiel Pack Incursus Federal Strategic Materiel Pack
316937 Thorax Federal Strategic Materiel Pack Thorax Federal Strategic Materiel Pack
316938 Brutix Federal Strategic Materiel Pack Brutix Federal Strategic Materiel Pack
316939 Megathron Federal Strategic Materiel Pack Megathron Federal Strategic Materiel Pack
316940 Federal Strategic Materiel Package 5 Federal Strategic Materiel Package 5
316941 Federal Strategic Materiel Package 6 Federal Strategic Materiel Package 6
316942 Federal Strategic Materiel Package 7 Federal Strategic Materiel Package 7
316943 Federal Strategic Materiel Package 8 Federal Strategic Materiel Package 8
316944 Federal Strategic Materiel Package 9 Federal Strategic Materiel Package 9
316945 Federal Strategic Materiel Package 10 Federal Strategic Materiel Package 10
316946 Rifter Republic Fleet Ordnance Pack Rifter Republic Fleet Ordnance Pack
316947 Rupture Republic Fleet Ordnance Pack Rupture Republic Fleet Ordnance Pack
316948 Hurricane Republic Fleet Ordnance Pack Hurricane Republic Fleet Ordnance Pack
316949 Tempest Republic Fleet Ordnance Pack Tempest Republic Fleet Ordnance Pack
316950 Republic Fleet Ordnance Package 5 Republic Fleet Ordnance Package 5
316951 Republic Fleet Ordnance Package 6 Republic Fleet Ordnance Package 6
316952 Republic Fleet Ordnance Package 7 Republic Fleet Ordnance Package 7
316953 Republic Fleet Ordnance Package 8 Republic Fleet Ordnance Package 8
316954 Republic Fleet Ordnance Package 9 Republic Fleet Ordnance Package 9
316955 Republic Fleet Ordnance Package 10 Republic Fleet Ordnance Package 10
316959 Depleted Asteroid Field Depleted Asteroid Field
316960 Depleted Asteroid Field Depleted Asteroid Field
316961 Depleted Asteroid Field Depleted Asteroid Field
316962 Depleted Asteroid Field Depleted Asteroid Field
316963 Depleted Asteroid Field Depleted Asteroid Field
316965 Depleted Asteroid Field Depleted Asteroid Field
316966 Depleted Asteroid Field Depleted Asteroid Field
316967 Depleted Asteroid Field Depleted Asteroid Field
316968 Depleted Asteroid Field Depleted Asteroid Field
316969 Depleted Asteroid Field Depleted Asteroid Field
316970 Depleted Asteroid Field Depleted Asteroid Field
316971 Depleted Asteroid Field Depleted Asteroid Field
316996 Moon Extraction Volume Bonus Moon Extraction Volume Bonus
316997 Extracted Asteroid Decay Bonus Extracted Asteroid Decay Bonus
316998 Chunk Stability Bonus Chunk Stability Bonus
316999 Moon Asteroid Belt Radius Bonus Moon Asteroid Belt Radius Bonus
317000 Lord Arim Ardishapur Lord Arim Ardishapur
317001 Lord Arrach Sarum Lord Arrach Sarum
317002 Lady Ersilia Kor-Azor Lady Ersilia Kor-Azor
317003 Lady Hamideh Kador Lady Hamideh Kador
317004 Lord Tunir Tash-Murkon Lord Tunir Tash-Murkon
317005 Approximate lifetime of spawned asteroids Approximate lifetime of spawned asteroids
317006 Weapon Disruptors Weapon Disruptors
317007 Weapon Disruptors Weapon Disruptors
506150 Named after Tyma Raitaru, who pioneered the development of modern day missile technology, the Raitaru Engineering Complex is a medium-sized structure from the Upwell Consortium and is specialized in manufacturing and research operations.

The Raitaru is the entry-level Engineering Complex in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s M-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research.

The Raitaru provides tethering technology and has docking capabilities for subcapital ships and freighters.

1% reduction in manufacturing job required materials
15% reduction in manufacturing and science job required time
3% reduction in manufacturing and science job required ISK cost
25% reduction in Engineering Service Module fuel consumption
Named after Tyma Raitaru, who pioneered the development of modern day missile technology, the Raitaru Engineering Complex is a medium-sized structure from the Upwell Consortium and is specialized in manufacturing and research operations.

The Raitaru is the entry-level Engineering Complex in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s M-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research.

The Raitaru provides tethering technology and has docking capabilities for subcapital ships and freighters.
Named after Tyma Raitaru, who pioneered the development of modern day missile technology, the Raitaru Engineering Complex is a medium-sized structure from the Upwell Consortium and is specialized in manufacturing and research operations.

The Raitaru is the entry-level Engineering Complex in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s M-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research.

The Raitaru provides tethering technology and has docking capabilities for subcapital ships and freighters.


1% reduction in manufacturing job required materials
15% reduction in manufacturing and science job required time
3% reduction in manufacturing and science job required ISK cost
25% reduction in Engineering Service Module fuel consumption
Item description for "Raitaru" (typeID 35825)
506152 Named after Li Azbel, a Gallente scientist who pioneered the first breakthroughs in faster than light communications, the Azbel Engineering Complex is a large-sized structure from the Upwell Consortium and is specialized in manufacturing and research operations.

The Azbel Engineering Complex fits into the industrial major-player spot in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s L-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research.

Due to its large size this engineering complex can accommodate construction of capital ships using the Standup Capital Shipyard I Service Module.

The Azbel provides tethering technology and has docking capabilities for subcapital ships and freighters.

1% reduction in manufacturing job required materials
20% reduction in manufacturing and science job required time
4% reduction in manufacturing and science job required ISK cost
25% reduction in Engineering Service Module fuel consumption
Named after Li Azbel, a Gallente scientist who pioneered the first breakthroughs in faster than light communications, the Azbel Engineering Complex is a large-sized structure from the Upwell Consortium and is specialized in manufacturing and research operations.

The Azbel Engineering Complex fits into the industrial major-player spot in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s L-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research.

Due to its large size this engineering complex can accommodate construction of capital ships using the Standup Capital Shipyard I Service Module.

The Azbel provides tethering technology and has docking capabilities for subcapital ships and freighters.
Named after Li Azbel, a Gallente scientist who pioneered the first breakthroughs in faster than light communications, the Azbel Engineering Complex is a large-sized structure from the Upwell Consortium and is specialized in manufacturing and research operations.

The Azbel Engineering Complex fits into the industrial major-player spot in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s L-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research.

Due to its large size this engineering complex can accommodate construction of capital ships using the Standup Capital Shipyard I Service Module.

The Azbel provides tethering technology and has docking capabilities for subcapital ships and freighters.


1% reduction in manufacturing job required materials
20% reduction in manufacturing and science job required time
4% reduction in manufacturing and science job required ISK cost
25% reduction in Engineering Service Module fuel consumption
Item description for "Azbel" (typeID 35826)
506156 Named after one of the co-creators of the first Caldari warp drive, the Sotiyo-Urbaata Drive, the Sotiyo serves as a mega-scale manufacturing and assembly site for everything from subcapital ships and modules, up to supercapital class hulls.

The Sotiyo is the Engineering Complex fit for megacorporations in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s XL-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research.

Due to its extra-large size this engineering complex can accommodate construction of supercapital ships using the Standup Supercapital Shipyard I Service Module.

The Sotiyo provides tethering technology and has docking capabilities for capital-size ships and below.

1% reduction in manufacturing job required materials
30% reduction in manufacturing and science job required time
5% reduction in manufacturing and science job required ISK cost
25% reduction in Engineering Service Module fuel consumption
Named after one of the co-creators of the first Caldari warp drive, the Sotiyo-Urbaata Drive, the Sotiyo serves as a mega-scale manufacturing and assembly site for everything from subcapital ships and modules, up to supercapital class hulls.

The Sotiyo is the Engineering Complex fit for megacorporations in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s XL-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research.

Due to its extra-large size this engineering complex can accommodate construction of supercapital ships using the Standup Supercapital Shipyard I Service Module.

The Sotiyo provides tethering technology and has docking capabilities for capital-size ships and below.
Named after one of the co-creators of the first Caldari warp drive, the Sotiyo-Urbaata Drive, the Sotiyo serves as a mega-scale manufacturing and assembly site for everything from subcapital ships and modules, up to supercapital class hulls.

The Sotiyo is the Engineering Complex fit for megacorporations in the Upwell Consortium’s new line of structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions. This dedicated industrial structure also provides access to Upwell’s XL-Set line of rigs designed to improve productivity and optimization of various aspects of manufacturing and research.

Due to its extra-large size this engineering complex can accommodate construction of supercapital ships using the Standup Supercapital Shipyard I Service Module.

The Sotiyo provides tethering technology and has docking capabilities for capital-size ships and below.


1% reduction in manufacturing job required materials
30% reduction in manufacturing and science job required time
5% reduction in manufacturing and science job required ISK cost
25% reduction in Engineering Service Module fuel consumption
Item description for "Sotiyo" (typeID 35827)
506164 As the entry-level product in the Upwell Consortium's Citadel range of space stations, the Astrahus has been designed as an economical option for medium-scale operations in space, such as serving as a base of operations for a small- to medium-sized corporation, or as an outpost for larger corporations or even small alliances.

The Astrahus has been built with new spaceship tethering technology as standard, and will happily accommodate ships under capital size, and even freighter-class hulls, in its internal docking bays. The Astrahus can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Astrahus can be achieved by installed Standup M-Set rigs to optimize the specific role of the citadel.

25% bonus to all structure combat rig effects
25% reduction in citadel service module fuel consumption
As the entry-level product in the Upwell Consortium's Citadel range of space stations, the Astrahus has been designed as an economical option for medium-scale operations in space, such as serving as a base of operations for a small- to medium-sized corporation, or as an outpost for larger corporations or even small alliances.

The Astrahus has been built with new spaceship tethering technology as standard, and will happily accommodate ships under capital size, and even freighter-class hulls, in its internal docking bays. The Astrahus can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Astrahus can be achieved by installed Standup M-Set rigs to optimize the specific role of the citadel.
As the entry-level product in the Upwell Consortium's Citadel range of space stations, the Astrahus has been designed as an economical option for medium-scale operations in space, such as serving as a base of operations for a small- to medium-sized corporation, or as an outpost for larger corporations or even small alliances.

The Astrahus has been built with new spaceship tethering technology as standard, and will happily accommodate ships under capital size, and even freighter-class hulls, in its internal docking bays. The Astrahus can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Astrahus can be achieved by installed Standup M-Set rigs to optimize the specific role of the citadel.


25% bonus to all structure combat rig effects
25% reduction in citadel service module fuel consumption
Item description for "Astrahus" (typeID 35832)
506166 Conceived as a good balance of capability and investment in the Upwell Consortium's Citadel range of space stations, the Fortizar has been designed for large-scale operations in space, such as providing a well-equipped home for large corporations and small alliances, or as a border or trade post for larger alliances.

The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.

25% bonus to all structure combat rig effects
25% reduction in citadel service module fuel consumption
Conceived as a good balance of capability and investment in the Upwell Consortium's Citadel range of space stations, the Fortizar has been designed for large-scale operations in space, such as providing a well-equipped home for large corporations and small alliances, or as a border or trade post for larger alliances.

The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
Conceived as a good balance of capability and investment in the Upwell Consortium's Citadel range of space stations, the Fortizar has been designed for large-scale operations in space, such as providing a well-equipped home for large corporations and small alliances, or as a border or trade post for larger alliances.

The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.


25% bonus to all structure combat rig effects
25% reduction in citadel service module fuel consumption
Item description for "Fortizar" (typeID 35833)
506168 Envisaged as the flagship product in the Upwell Consortium's Citadel range of space stations, the Keepstar has been designed for the most important and largest-scale of operations in space, such as providing a fully-featured home for large alliances, and even coalitions, or as a key element in the fortification of large territorial empires.

The Keepstar has been built with new spaceship tethering technology as standard, and it will accommodate all size classes of ship, including 'supercapital' vessels, in its internal docking bays. The defensive capabilities of the Keepstar are formidable and are highly enhanced in lower security star systems with the ability to mount area effect and 'doomsday' weapons. The Keepstar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Keepstar can be achieved by installed Standup XL-Set rigs to optimize the specific role of the citadel.

25% bonus to all structure combat rig effects
25% reduction in citadel service module fuel consumption
Envisaged as the flagship product in the Upwell Consortium's Citadel range of space stations, the Keepstar has been designed for the most important and largest-scale of operations in space, such as providing a fully-featured home for large alliances, and even coalitions, or as a key element in the fortification of large territorial empires.

The Keepstar has been built with new spaceship tethering technology as standard, and it will accommodate all size classes of ship, including 'supercapital' vessels, in its internal docking bays. The defensive capabilities of the Keepstar are formidable and are highly enhanced in lower security star systems with the ability to mount area effect and 'doomsday' weapons. The Keepstar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Keepstar can be achieved by installed Standup XL-Set rigs to optimize the specific role of the citadel.
Envisaged as the flagship product in the Upwell Consortium's Citadel range of space stations, the Keepstar has been designed for the most important and largest-scale of operations in space, such as providing a fully-featured home for large alliances, and even coalitions, or as a key element in the fortification of large territorial empires.

The Keepstar has been built with new spaceship tethering technology as standard, and it will accommodate all size classes of ship, including 'supercapital' vessels, in its internal docking bays. The defensive capabilities of the Keepstar are formidable and are highly enhanced in lower security star systems with the ability to mount area effect and 'doomsday' weapons. The Keepstar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Keepstar can be achieved by installed Standup XL-Set rigs to optimize the specific role of the citadel.


25% bonus to all structure combat rig effects
25% reduction in citadel service module fuel consumption
Item description for "Keepstar" (typeID 35834)
506170 New medium refinery structure. “Seen thousands of auto miners come and go. Like a bucket quarry in space. Easy to get used to. New tech's more like slicing out a volcano and bringing the whole thing up. Don’t think I’ll ever get used to it.” – Ramon Fulcan, veteran moon-mining engineer

The Athanor Refinery is a medium-sized structure from the Upwell Consortium and specialized for moon-mining and reaction-based industrial operations. The Athanor is the standard refinery in the Upwell Consortium’s line of industrial structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions.

This dedicated extraction and refining structure also provides access to Upwell’s M-Set line of rigs designed to improve productivity and optimization of various aspects of chemical reaction and moon-mining operations.

The Moon Drill Service Module can only be installed if the Refinery is deployed on the eligible moon mining position.
New medium refinery structure“Seen thousands of auto miners come and go. Like a bucket quarry in space. Easy to get used to. New tech's more like slicing out a volcano and bringing the whole thing up. Don’t think I’ll ever get used to it.” <i>– Ramon Fulcan, veteran moon-mining engineer</i>

The Athanor Refinery is a medium-sized structure from the Upwell Consortium and specialized for moon-mining and reaction-based industrial operations. The Athanor is the standard refinery in the Upwell Consortium’s line of industrial structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions.

This dedicated extraction and refining structure also provides access to Upwell’s M-Set line of rigs designed to improve productivity and optimization of various aspects of chemical reaction and moon-mining operations.

The Moon Drill Service Module can only be installed if the Refinery is deployed on the eligible moon mining position
.
Item description for "Athanor" (typeID 35835)
506172 New large refinery structure. “Oh yeah, I was at C0T-77 when the fusion reactor went critical and blew the side out of the Crown Seven mineworks. We got more promethium out of the debris field in a day than in a month of drilling. I guess it got someone to thinking.” – Ramon Fulcan, veteran moon-mining engineer

The Tatara Refinery is a large-sized structure from the Upwell Consortium and specialized for moon-mining and reaction-based industrial operations. The Tatara is the heavy-duty, extended operations refinery in the Upwell Consortium’s line of industrial structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions.

This dedicated extraction and refining structure also provides access to Upwell’s L-Set line of rigs designed to improve productivity and optimization of various aspects of chemical reaction and moon-mining operations. The Tatara has docking facilities for subcapital ships, freighters, and capital industrial ships.

The Moon Drill Service Module can only be installed if the Refinery is deployed on the eligible moon mining position.
New large refinery structure“Oh yeah, I was at C0T-77 when the fusion reactor went critical and blew the side out of the Crown Seven mineworks. We got more promethium out of the debris field in a day than in a month of drilling. I guess it got someone to thinking.” <i>– Ramon Fulcan, veteran moon-mining engineer</i>

The Tatara Refinery is a large-sized structure from the Upwell Consortium and specialized for moon-mining and reaction-based industrial operations. The Tatara is the heavy-duty, extended operations refinery in the Upwell Consortium’s line of industrial structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions.

This dedicated extraction and refining structure also provides access to Upwell’s L-Set line of rigs designed to improve productivity and optimization of various aspects of chemical reaction and moon-mining operations. The Tatara has docking facilities for subcapital ships, freighters, and capital industrial ships.

The Moon Drill Service Module can only be installed if the Refinery is deployed on the eligible moon mining position
.
Item description for "Tatara" (typeID 35836)
509138 Structure Moon Drilling Blueprint Standup Moon Drill I Blueprint Structureandup Moon Drilling I Blueprint Item name for typeID 37034 (Structure Module Blueprint)
509706 Standup M-Set HS Materials Reclamation I OLD M-Set HS Materials Reclamation I StandupOLD M-Set HS Materials Reclamation I Item name for typeID 37280 (OLD Structure Resource Rig M - HS Ore Reprocessing)
509708 Standup M-Set HS Materials Reclamation II OLD M-Set HS Materials Reclamation II StandupOLD M-Set HS Materials Reclamation II Item name for typeID 37281 (OLD Structure Resource Rig M - HS Ore Reprocessing)
509710 Standup L-Set Ore Grading Processor I OLD L-Set Ore Grading Processor I StandupOLD L-Set Ore Grading Processor I Item name for typeID 37282 (OLD Structure Resource Rig L - Ore Reprocessing)
509712 Standup L-Set Ore Grading Processor II OLD L-Set Ore Grading Processor II StandupOLD L-Set Ore Grading Processor II Item name for typeID 37283 (OLD Structure Resource Rig L - Ore Reprocessing)
509714 Standup XL-Set Reprocessing Monitor I OLD XL-Set Reprocessing Monitor I StandupOLD XL-Set Reprocessing Monitor I Item name for typeID 37284 (OLD Structure Resource Rig XL - Reprocessing)
509716 Standup XL-Set Reprocessing Monitor II OLD XL-Set Reprocessing Monitor II StandupOLD XL-Set Reprocessing Monitor II Item name for typeID 37285 (OLD Structure Resource Rig XL - Reprocessing)
510047 Standup M-Set HS Materials Reclamation I Blueprint OLD M-Set HS Materials Reclamation I Blueprint StandupOLD M-Set HS Materials Reclamation I Blueprint Item name for typeID 37443 (Unpublished Structure Module and Rig Blueprints)
510049 Standup M-Set HS Materials Reclamation II Blueprint OLD M-Set HS Materials Reclamation II Blueprint StandupOLD M-Set HS Materials Reclamation II Blueprint Item name for typeID 37444 (Unpublished Structure Module and Rig Blueprints)
510051 Standup L-Set Ore Grading Processor I Blueprint OLD L-Set Ore Grading Processor I Blueprint StandupOLD L-Set Ore Grading Processor I Blueprint Item name for typeID 37445 (Unpublished Structure Module and Rig Blueprints)
510053 Standup L-Set Ore Grading Processor II Blueprint OLD L-Set Ore Grading Processor II Blueprint StandupOLD L-Set Ore Grading Processor II Blueprint Item name for typeID 37446 (Unpublished Structure Module and Rig Blueprints)
510055 Standup XL-Set Reprocessing Monitor I Blueprint OLD XL-Set Reprocessing Monitor I Blueprint StandupOLD XL-Set Reprocessing Monitor I Blueprint Item name for typeID 37447 (Unpublished Structure Module and Rig Blueprints)
510057 Standup XL-Set Reprocessing Monitor II Blueprint OLD XL-Set Reprocessing Monitor II Blueprint StandupOLD XL-Set Reprocessing Monitor II Blueprint Item name for typeID 37448 (Unpublished Structure Module and Rig Blueprints)
513736 Structure Resource Rig M - HS Ore Reprocessing OLD Structure Resource Rig M - HS Ore Reprocessing OLD Structure Resource Rig M - HS Ore Reprocessing Group description for group ID 1647
513737 Structure Resource Rig L - Ore Reprocessing OLD Structure Resource Rig L - Ore Reprocessing OLD Structure Resource Rig L - Ore Reprocessing Group description for group ID 1648
513738 Structure Resource Rig XL - Reprocessing OLD Structure Resource Rig XL - Reprocessing OLD Structure Resource Rig XL - Reprocessing Group description for group ID 1649
514150 You have <color={color}>{[numeric]points, useGrouping, decimalPlaces=0}</color> unallocated skill points <color={color}>{[numeric]points, useGrouping, decimalPlaces=0}</color> unallocated skill points. You have <color={color}>{[numeric]points, useGrouping, decimalPlaces=0}</color> unallocated skill points.
514528 Please provide a description with any points that you feel will help our testers in identifying and documenting the bug.

Example: When undocking a dreadnought or carrier from a Gallente Administrative Outpost, the ship may clip through the station geometry and bounce off the arms in front of the docking window.
After clearing the docking port, the Moros, Revelation, Phoenix and Archon bounce off the semicircular arms in front of the port. The Naglfar does not because it's narrow enough to pass cleanly through the gap. All four dreadnoughts and the Archon bounce a lot if you try to change direction immediately after undocking, preventing any further progress.
Please provide a clear description of the issue you have experienced, with as many details as possible that you feel will help EVE developers in identifying and documenting the bug.

Example: When undocking a dreadnought or carrier from a Gallente Administrative Outpost, the ship may clip through the station geometry and bounce off the arms in front of the docking window.
After clearing the docking port, the Moros, Revelation, Phoenix and Archon bounce off the semicircular arms in front of the port. The Naglfar does not because it's narrow enough to pass cleanly through the gap. All four dreadnoughts and the Archon bounce a lot if you try to change direction immediately after undocking, preventing any further progress.
Please provide a clear description with any pointsof the issue you have experienced, with as many details as possible that you feel will help our testEVE developers in identifying and documenting the bug.

<b>Example</b>: When undocking a dreadnought or carrier from a Gallente Administrative Outpost, the ship may clip through the station geometry and bounce off the arms in front of the docking window.
After clearing the docking port, the Moros, Revelation, Phoenix and Archon bounce off the semicircular arms in front of the port. The Naglfar does not because it's narrow enough to pass cleanly through the gap. All four dreadnoughts and the Archon bounce a lot if you try to change direction immediately after undocking, preventing any further progress.
514529 Please provide a step by step method to reproduce the effect described.

Example: This happens each time when doing the following:
1. Be docked in a Gallente Administrative Outpost.
2. Board a dreadnought.
3. Undock.
4. Notice the ship bounces off the station structure.
Please provide a step by step method to reproduce the effect described. Even if you are unable to reproduce the issue yourself, please provide as much information as possible about the steps you took in the lead up to the bug occurring.

Example: This happens each time when doing the following:
1. Be docked in a Gallente Administrative Outpost in a dreadnought.
2. Undock.
3. Notice the ship bounces off the station structure.
Please provide a step by step method to reproduce the effect described. Even if you are unable to reproduce the issue yourself, please provide as much information as possible about the steps you took in the lead up to the bug occurring.

<b>Example</b>: This happens each time when doing the following:
1. Be docked in a Gallente Administrative Outpost
.
2. Board
in a dreadnought.
32. Undock.
43. Notice the ship bounces off the station structure.
514556 Please fill out all fields, including Summary, Description and Reproduction steps. Please also select a Category, if not done yet. Please fill out all fields, including Summary, Description and Reproduction steps and select a Category. If you are unsure which category to pick, please pick any you think is related. Please fill out all fields, including Summary, Description and Reproduction steps. Please also and select a Category, if not done yet. If you are unsure which category to pick, please pick any you think is related.
514558 You have not included a screenshot in your bug report.
A screenshot can go a long way to explain what the bug is all about.

Would you like to grab a screenshot to attach with your bug report?
You have not included a screenshot of the bug occurring, this can go a long way to explain what the bug is all about. Would you like to do this now?

Note: If you are unable to take a screenshot of the issue using the in game tool you can upload an image (or video) after the bug has been submitted.
You have not included a screenshot in your bug report.
A screenshot
of the bug occurring, this can go a long way to explain what the bug is all about.

Would you like to grab a screenshot to attach with your bug report?do this now?

<b>Note:</b> If you are unable to take a screenshot of the issue using the in game tool you can upload an image (or video) after the bug has been submitted.
514560 You can access your sent bug reports on our website, where you can also edit them, add attachments, and find replies from bug hunters or developers. Do you want to access them now in your default web browser? To edit your bug reports, add additional attachments, and find replies from our bug hunters or developers you can access them on our website. Do you want to access them now in your default web browser? You can access your sent bug reports on our website, where you can also edit them, addTo edit your bug reports, add additional attachments, and find replies from our bug hunters or developers you can access them on our website. Do you want to access them now in your default web browser?
515787 Standup M-Set LNS Materials Reclamation I OLD M-Set LNS Materials Reclamation I StandupOLD M-Set LNS Materials Reclamation I Item name for typeID 41422 (OLD Structure Resource Rig M - LNS Ore Reprocessing)
515788 Standup M-Set LNS Materials Reclamation II OLD M-Set LNS Materials Reclamation II StandupOLD M-Set LNS Materials Reclamation II Item name for typeID 41423 (OLD Structure Resource Rig M - LNS Ore Reprocessing)
515789 Standup M-Set I1 Materials Reclamation I OLD M-Set I1 Materials Reclamation I StandupOLD M-Set I1 Materials Reclamation I Item name for typeID 41424 (OLD Structure Resource Rig M - Ice 1 Reprocessing)
515790 Standup M-Set I1 Materials Reclamation II OLD M-Set I1 Materials Reclamation II StandupOLD M-Set I1 Materials Reclamation II Item name for typeID 41425 (OLD Structure Resource Rig M - Ice 1 Reprocessing)
515791 Standup M-Set I2 Materials Reclamation I OLD M-Set I2 Materials Reclamation I StandupOLD M-Set I2 Materials Reclamation I Item name for typeID 41426 (OLD Structure Resource Rig M - Ice 2 Reprocessing)
515792 Standup M-Set I2 Materials Reclamation II OLD M-Set I2 Materials Reclamation II StandupOLD M-Set I2 Materials Reclamation II Item name for typeID 41427 (OLD Structure Resource Rig M - Ice 2 Reprocessing)
515793 Standup L-Set Ice Grading Processor I OLD L-Set Ice Grading Processor I StandupOLD L-Set Ice Grading Processor I Item name for typeID 41428 (OLD Structure Resource Rig L - Ice Reprocessing)
515794 Standup L-Set Ice Grading Processor II OLD L-Set Ice Grading Processor II StandupOLD L-Set Ice Grading Processor II Item name for typeID 41429 (OLD Structure Resource Rig L - Ice Reprocessing)
515795 Structure Resource Rig M - LNS Ore Reprocessing OLD Structure Resource Rig M - LNS Ore Reprocessing OLD Structure Resource Rig M - LNS Ore Reprocessing Group description for group ID 1693
515796 Structure Resource Rig M - Ice 1 Reprocessing OLD Structure Resource Rig M - Ice 1 Reprocessing OLD Structure Resource Rig M - Ice 1 Reprocessing Group description for group ID 1694
515797 Structure Resource Rig M - Ice 2 Reprocessing OLD Structure Resource Rig M - Ice 2 Reprocessing OLD Structure Resource Rig M - Ice 2 Reprocessing Group description for group ID 1695
515798 Structure Resource Rig L - Ice Reprocessing OLD Structure Resource Rig L - Ice Reprocessing OLD Structure Resource Rig L - Ice Reprocessing Group description for group ID 1696
515799 Standup M-Set LNS Materials Reclamation I Blueprint OLD M-Set LNS Materials Reclamation I Blueprint StandupOLD M-Set LNS Materials Reclamation I Blueprint Item name for typeID 41437 (Unpublished Structure Module and Rig Blueprints)
515800 Standup M-Set LNS Materials Reclamation II Blueprint OLD M-Set LNS Materials Reclamation II Blueprint StandupOLD M-Set LNS Materials Reclamation II Blueprint Item name for typeID 41430 (Unpublished Structure Module and Rig Blueprints)
515801 Standup M-Set I1 Materials Reclamation I Blueprint OLD M-Set I1 Materials Reclamation I Blueprint StandupOLD M-Set I1 Materials Reclamation I Blueprint Item name for typeID 41431 (Unpublished Structure Module and Rig Blueprints)
515802 Standup M-Set I1 Materials Reclamation II Blueprint OLD M-Set I1 Materials Reclamation II Blueprint StandupOLD M-Set I1 Materials Reclamation II Blueprint Item name for typeID 41432 (Unpublished Structure Module and Rig Blueprints)
515803 Standup M-Set I2 Materials Reclamation I Blueprint OLD M-Set I2 Materials Reclamation I Blueprint StandupOLD M-Set I2 Materials Reclamation I Blueprint Item name for typeID 41433 (Unpublished Structure Module and Rig Blueprints)
515804 Standup M-Set I2 Materials Reclamation II Blueprint OLD M-Set I2 Materials Reclamation II Blueprint StandupOLD M-Set I2 Materials Reclamation II Blueprint Item name for typeID 41434 (Unpublished Structure Module and Rig Blueprints)
515805 Standup L-Set Ice Grading Processor I Blueprint OLD L-Set Ice Grading Processor I Blueprint StandupOLD L-Set Ice Grading Processor I Blueprint Item name for typeID 41435 (Unpublished Structure Module and Rig Blueprints)
515806 Standup L-Set Ice Grading Processor II Blueprint OLD L-Set Ice Grading Processor II Blueprint StandupOLD L-Set Ice Grading Processor II Blueprint Item name for typeID 41436 (Unpublished Structure Module and Rig Blueprints)
515916 A very special modification and enhancement of the Keepstar class entry in the Upwell Consortium's Citadel range of space stations, the Palatine Keepstar has been designed as the ultimate prestige base of operations for the pre-eminent capsuleer space empires of New Eden. The materials used to finish the Palatine Keepstar citadel, inside and out, are of highest quality and the design includes some key enhancements aimed at pushing the capabilities of this combination fortress and symbol of power to the utmost. The Palatine Keepstar is being offered under terms of a highly encrypted construction template that will limit the number that can be built and operated at any given time.

Like the standard Keepstar, the Palatine Keepstar has been built with new spaceship tethering technology as standard, and it will accommodate all size classes of ship, including 'supercapital' vessels, in its internal docking bays. The defensive capabilities of the Palatine Keepstar are formidable and are highly enhanced in lower security star systems with the ability to mount area effect and 'doomsday' weapons. The Palatine Keepstar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Palatine Keepstar can be achieved by installed Standup XL-Set rigs to optimize the specific role of the citadel.

25% bonus to all structure combat rig effects
25% reduction in citadel service module fuel consumption
Only one Upwell Palatine Keepstar may be deployed at any time in New Eden
A very special modification and enhancement of the Keepstar class entry in the Upwell Consortium's Citadel range of space stations, the Palatine Keepstar has been designed as the ultimate prestige base of operations for the pre-eminent capsuleer space empires of New Eden. The materials used to finish the Palatine Keepstar citadel, inside and out, are of highest quality and the design includes some key enhancements aimed at pushing the capabilities of this combination fortress and symbol of power to the utmost. The Palatine Keepstar is being offered under terms of a highly encrypted construction template that will limit the number that can be built and operated at any given time.

Like the standard Keepstar, the Palatine Keepstar has been built with new spaceship tethering technology as standard, and it will accommodate all size classes of ship, including 'supercapital' vessels, in its internal docking bays. The defensive capabilities of the Palatine Keepstar are formidable and are highly enhanced in lower security star systems with the ability to mount area effect and 'doomsday' weapons. The Palatine Keepstar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Palatine Keepstar can be achieved by installed Standup XL-Set rigs to optimize the specific role of the citadel.
A very special modification and enhancement of the Keepstar class entry in the Upwell Consortium's Citadel range of space stations, the Palatine Keepstar has been designed as the ultimate prestige base of operations for the pre-eminent capsuleer space empires of New Eden. The materials used to finish the Palatine Keepstar citadel, inside and out, are of highest quality and the design includes some key enhancements aimed at pushing the capabilities of this combination fortress and symbol of power to the utmost. The Palatine Keepstar is being offered under terms of a highly encrypted construction template that will limit the number that can be built and operated at any given time.

Like the standard Keepstar, the Palatine Keepstar has been built with new spaceship tethering technology as standard, and it will accommodate all size classes of ship, including 'supercapital' vessels, in its internal docking bays. The defensive capabilities of the Palatine Keepstar are formidable and are highly enhanced in lower security star systems with the ability to mount area effect and 'doomsday' weapons. The Palatine Keepstar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Palatine Keepstar can be achieved by installed Standup XL-Set rigs to optimize the specific role of the citadel.


25% bonus to all structure combat rig effects
25% reduction in citadel service module fuel consumption
Only one Upwell Palatine Keepstar may be deployed at any time in New Eden
Item description for "Upwell Palatine Keepstar" (typeID 40340)
515978 The Standup M-Set LSN Materials Reclamation I rig provides a means for structure operators to adjust hardware systems involved in reprocessing facility control so as to significantly increase Arkonor, Bistot, Crokite, Dark Ochre, Gneiss, Hedbergite, Hemorphite, Jaspet, Mercoxit, Spodumain (and all their variants) reprocessing efficiency on Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set LNS Materials Reclamation I rig provides a means for structure operators to adjust hardware systems involved in reprocessing facility control so as to significantly increase Arkonor, Bistot, Crokite, Dark Ochre, Gneiss, Hedbergite, Hemorphite, Jaspet, Mercoxit, Spodumain (and all their variants) reprocessing efficiency on Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set LSNS Materials Reclamation I rig provides a means for structure operators to adjust hardware systems involved in reprocessing facility control so as to significantly increase Arkonor, Bistot, Crokite, Dark Ochre, Gneiss, Hedbergite, Hemorphite, Jaspet, Mercoxit, Spodumain (and all their variants) reprocessing efficiency on Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "OLD M-Set LNS Materials Reclamation I" (typeID 41422)
515979 The Standup M-Set LSN Materials Reclamation II rig provides a means for structure operators to adjust hardware systems involved in reprocessing facility control so as to significantly increase Arkonor, Bistot, Crokite, Dark Ochre, Gneiss, Hedbergite, Hemorphite, Jaspet, Mercoxit, Spodumain (and all their variants) reprocessing efficiency on Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set LNS Materials Reclamation II rig provides a means for structure operators to adjust hardware systems involved in reprocessing facility control so as to significantly increase Arkonor, Bistot, Crokite, Dark Ochre, Gneiss, Hedbergite, Hemorphite, Jaspet, Mercoxit, Spodumain (and all their variants) reprocessing efficiency on Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set LSNS Materials Reclamation II rig provides a means for structure operators to adjust hardware systems involved in reprocessing facility control so as to significantly increase Arkonor, Bistot, Crokite, Dark Ochre, Gneiss, Hedbergite, Hemorphite, Jaspet, Mercoxit, Spodumain (and all their variants) reprocessing efficiency on Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "OLD M-Set LNS Materials Reclamation II" (typeID 41423)
517666 Expires in: {hours}h {minutes}m Expires in: {nextChallengeTime} Expires in: {hours}h {minutes}mnextChallengeTime}
523177 The Standup XL-Set Equipment and Consumable Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules and rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
The Standup XL-Set Equipment and Consumable Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
The Standup XL-Set Equipment and Consumable Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules and, ship rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Item description for "Standup XL-Set Equipment and Consumable Manufacturing Efficiency I" (typeID 37178)
523178 The Standup XL-Set Equipment and Consumable Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules and rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
The Standup XL-Set Equipment and Consumable Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
The Standup XL-Set Equipment and Consumable Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules and, ship rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting tech variations, may be fitted at the same time on a structure.
Item description for "Standup XL-Set Equipment and Consumable Manufacturing Efficiency II" (typeID 37179)
523187 The Standup L-Set Structure Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing structure components, structure modules, Upwell structures, starbase structures and fuel blocks in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup L-Set Structure Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing structure components, structure modules, structure rigs, Upwell structures, starbase structures and fuel blocks in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup L-Set Structure Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements for manufacturing structure components, structure modules, structure rigs, Upwell structures, starbase structures and fuel blocks in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup L-Set Structure Manufacturing Efficiency II" (typeID 43721)
523188 The Standup L-Set Structure Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing structure components, structure modules, Upwell structures, starbase structures and fuel blocks in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup L-Set Structure Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing structure components, structure modules, structure rigs, Upwell structures, starbase structures and fuel blocks in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup L-Set Structure Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements for manufacturing structure components, structure modules, structure rigs, Upwell structures, starbase structures and fuel blocks in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup L-Set Structure Manufacturing Efficiency I" (typeID 43720)
523208 The Standup L-Set Equipment Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules and rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup L-Set Equipment Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup L-Set Equipment Manufacturing Efficiency II rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules and, ship rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup L-Set Equipment Manufacturing Efficiency II" (typeID 37171)
523209 The Standup L-Set Equipment Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules and rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup L-Set Equipment Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup L-Set Equipment Manufacturing Efficiency I rig provides a means for structure operators to decrease both material and time requirements manufacturing ship modules and, ship rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup L-Set Equipment Manufacturing Efficiency I" (typeID 37170)
523240 The Standup M-Set Structure Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements when manufacturing structure components, structure modules, Upwell structures, starbase structures and fuel blocks in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Structure Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements when manufacturing structure components, structure modules, structure rigs, Upwell structures, starbase structures and fuel blocks in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Structure Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements when manufacturing structure components, structure modules, structure rigs, Upwell structures, starbase structures and fuel blocks in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Structure Manufacturing Time Efficiency I" (typeID 43876)
523241 The Standup M-Set Structure Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements when manufacturing structure components, structure modules, Upwell structures, starbase structures and fuel blocks in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Structure Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements when manufacturing structure components, structure modules, structure rigs, Upwell structures, starbase structures and fuel blocks in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Structure Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements when manufacturing structure components, structure modules, structure rigs, Upwell structures, starbase structures and fuel blocks in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Structure Manufacturing Time Efficiency II" (typeID 43877)
523243 The Standup M-Set Structure Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements when manufacturing structure components, structure modules, Upwell structures, starbase structures and fuel blocks in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Structure Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements when manufacturing structure components, structure modules, structure rigs, Upwell structures, starbase structures and fuel blocks in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Structure Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements when manufacturing structure components, structure modules, structure rigs, Upwell structures, starbase structures and fuel blocks in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Structure Manufacturing Material Efficiency II" (typeID 43874)
523294 The Standup M-Set Equipment Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements manufacturing ship modules and rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Equipment Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Equipment Manufacturing Time Efficiency I rig provides a means for structure operators to decrease time requirements manufacturing ship modules and, ship rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Equipment Manufacturing Time Efficiency I" (typeID 37160)
523295 The Standup M-Set Equipment Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements manufacturing ship modules and rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Equipment Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Equipment Manufacturing Time Efficiency II rig provides a means for structure operators to decrease time requirements manufacturing ship modules and, ship rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Equipment Manufacturing Time Efficiency II" (typeID 37161)
523297 The Standup M-Set Equipment Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements manufacturing ship modules and rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Equipment Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements manufacturing ship modules, ship rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Equipment Manufacturing Material Efficiency II rig provides a means for structure operators to decrease material requirements manufacturing ship modules and, ship rigs, personal deployables, implants and cargo containers in their Upwell structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Equipment Manufacturing Material Efficiency II" (typeID 43921)
523452 Engineering Complex Bonus Structure Role Bonus Engineering CompStructure Rolex Bonus
523949 Attribute value is modified.
Base value = {baseAttributeValue}
Attribute value is modified. Attribute value is modified.
Base value = {baseAttributeValue}
525279 A stockpile for valuable data, fit a {data_analyzer} to hack into encrypted containers. A repository of valuable data. Use a module capable of data analysis to hack into encrypted containers. A stockpile forrepository of valuable data, fit a {. Use a module capable of data_ analyzer}sis to hack into encrypted containers.
525280 Ancient ruins. Use a {relic_analyzer} to hack into shipwrecks and recover their lost loot. An ancient ruins site. Use a module capable of relic analysis to explore archaeological items and recover their lost loot. An ancient ruins site. Use a {module capable of relic_ analyzer} to hack into shipwrecksis to explore archaeological items and recover their lost loot.
525283 A site that contains enemies, kill them for a chance to receive rewards. A site containing hostile forces. Clear it to receive rewards. A site that contains enemies, kill them for a chanceing hostile forces. Clear it to receive rewards.
525284 Gas clouds that can be harvested with a {gas_harvester}. A gas cloud site that can be exploited with specialized gas harvester modules. GA gas clouds site that can be harvesexploited with a {specialized gas_ harvester} modules.
525285 A temporary mining site that can contain ice or rare ores otherwise not found in this system. A mining site that can contain ice or rare ores otherwise not found in this system. A temporary mining site that can contain ice or rare ores otherwise not found in this system.
525287 Current filtering eliminates all possible results Current filtering returns no results Current filtering eliminates all possiblereturns no results
525313 Chunk Medium Moon Chunk Moon Chunk Medium Item name for typeID 45008 (Moon Chunk)
526141 Personal Personal Mining Ledger Personal Mining Ledger
526142 Placeholder hint:
View your mining
Detailed records of your personal mining activity Placeholder hint:
View your mining
Detailed records of your personal mining activity
526143 Corporation Corporation Moon Mining Ledger Corporation Moon Mining Ledger
526144 Placeholder hint:
View mining events related to the corp's structures
Records of mining activity from your corporation's moon mining operations Placeholder hint:
View mining events related to the corp's structure
Records of mining activity from your corporation's moon mining operations
526145 Ledger Mining Ledger Mining Ledger
526146 Placeholder:
The window that holds info about your personal mining and mining of corp ore
View detailed information on your personal and/or corporation mining history Placeholder:
The window that holds info about your personal mining and mining of corp
View detailed information on your personal and/or corporation mining historey
526568 {[character]owner.name} towards you: {standing} {[character]owner.name} standing towards you: {standing} {[character]owner.name} standing towards you: <b>{standing}</b>
526585 {[character]owner.name} towards {corpName}: {standing} {[character]owner.name} standing towards {corpName}: {standing} {[character]owner.name} standing towards {corpName}: <b>{standing}</b>
526616 GuristasFAuxBlueprint_PLACEHOLDER Loggerhead Blueprint GuristasFAuxBlueprint_PLACEHOLDERLoggerhead Blueprint Item name for typeID 45644 (Force Auxiliary Blueprint)
526617 GuristasFAux_PLACEHOLDER Loggerhead GuristasFAux_PLACEHOLDERLoggerhead Item name for typeID 45645 (Force Auxiliary)
526618 GuristasDreadBlueprint_PLACEHOLDER Caiman Blueprint GuristasDreadBlueprint_PLACEHOLDERCaiman Blueprint Item name for typeID 45646 (Dreadnought Blueprint)
526619 GuristasDread_PLACEHOLDER Caiman GuristasDread_PLACEHOLDERCaiman Item name for typeID 45647 (Dreadnought)
526620 GuristasTitanBlueprint_PLACEHOLDER Komodo Blueprint GuristasTitanBlueprint_PLACEHOLDERKomodo Blueprint Item name for typeID 45648 (Titan Blueprint)
526621 GuristasTitan_PLACEHOLDER Komodo GuristasTitan_PLACEHOLDERKomodo Item name for typeID 45649 (Titan)
526849 *tooltip for reaction* Use a reaction formula and multiple basic materials to generate more advanced compounds. This process is used to create the intermediate inputs for manufacturing Tech Level II and III items, as well as combat boosters. *tooltip for reaction*Use a reaction formula and multiple basic materials to generate more advanced compounds. This process is used to create the intermediate inputs for manufacturing Tech Level II and III items, as well as combat boosters.
527179 Crimson Harvest Accelerator Crimson Harvest Cerebral Accelerator Crimson Harvest Cerebral Accelerator Item name for typeID 46008 (Booster)
527810 Bountiful Prey Bountiful Prey (Part 1) Bountiful Prey (Part 1)
527811 Collect 1,000,000 ISK worth of bounties. Collect 100,000 ISK worth of bounties. Collect 1,000,000 ISK worth of bounties.
527813 Bountiful Prey Bountiful Prey (Part 2) Bountiful Prey (Part 2)
527814 Collect 5,000,000 ISK worth of bounties. Collect 1,000,000 ISK worth of bounties. Collect 51,000,000 ISK worth of bounties.
527816 Bountiful Prey Bountiful Prey (Part 3) Bountiful Prey (Part 3)
527817 Collect 25,000,000 ISK worth of bounties. Collect 5,000,000 ISK worth of bounties. Collect 25,000,000 ISK worth of bounties.
527819 Bountiful Prey Bountiful Prey (Part 4) Bountiful Prey (Part 4)
527820 Collect 100,000,000 ISK worth of bounties. Collect 10,000,000 ISK worth of bounties. Collect 100,000,000 ISK worth of bounties.
527822 Bountiful Prey Bountiful Prey (Part 5) Bountiful Prey (Part 5)
527823 Collect 1,000,000,000 ISK worth of bounties. Collect 20,000,000 ISK worth of bounties. Collect 1,0020,000,000 ISK worth of bounties.
527825 Miner Defense Miner Defense (Part 1) Miner Defense (Part 1)
527828 Miner Defense Miner Defense (Part 2) Miner Defense (Part 2)
527831 Miner Defense Miner Defense (Part 3) Miner Defense (Part 3)
527834 Miner Defense Miner Defense (Part 4) Miner Defense (Part 4)
527837 Miner Defense Miner Defense (Part 5) Miner Defense (Part 5)
527855 Pirate Eradication Pirate Eradication (Part 1) Pirate Eradication (Part 1)
527858 Pirate Eradication Pirate Eradication (Part 2) Pirate Eradication (Part 2)
527861 Pirate Eradication Pirate Eradication (Part 3) Pirate Eradication (Part 3)
527864 Pirate Eradication Pirate Eradication (Part 4) Pirate Eradication (Part 4)
527867 Pirate Eradication Pirate Eradication (Part 5) Pirate Eradication (Part 5)
527952 Chunk Large Moon Chunk Moon Chunk Large Item name for typeID 46031 (Moon Chunk)
527953 Chunk Small Moon Chunk Moon Chunk Small Item name for typeID 46030 (Moon Chunk)
527954 Chunk Extra Large Moon Chunk Moon Chunk Extra Large Item name for typeID 46032 (Moon Chunk)
528285 ♦ Freighter ♦ Industrial Command FreighterIndustrial Command Group description for group ID 1896
528298 ♦ Providence ♦ Orca ProvidenceOrca Item name for typeID 46046 (♦ Industrial Command )
528299 Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there. The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed.

The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence inThe Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; thlp meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed.

The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a divers
e Providence is one of the sturdiest freighters out therele to all sizes of operations and needs.
Item description for "♦ Orca" (typeID 46046)
528308 ♦ Charon ♦ Orca CharonOrca Item name for typeID 46047 (♦ Industrial Command )
528309 As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires.

Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none.
The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed.

The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires.

Regardless, the Charon still stands out as the benchmark by which the other freighters w
The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed.

The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a div
erse measured. Its massive size and titanic cargo hold are rivalled by nonerole to all sizes of operations and needs.
Item description for "♦ Orca" (typeID 46047)
528310 ♦ Obelisk ♦ Orca ♦ Obeliskrca Item name for typeID 46048 (♦ Industrial Command )
528311 The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology. The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed.

The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
The Obeliskrca was designed by the Federation in responseveloped as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technologylp meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed.

The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs
.
Item description for "♦ Orca" (typeID 46048)
528312 ♦ Fenrir ♦ Orca FenrirOrca Item name for typeID 46049 (♦ Industrial Command )
528313 Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant. The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed.

The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True toe Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed.

The Orca uses much of the technology developed by ORE
form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.
Item description for "♦ Orca" (typeID 46049)
528344 Survey Probes can scan moons in low and null security space to identify potentially useful resources that may be harvested using Starbase structures.

To scan a moon, move your ship to within 100,000km of the moon surface, fly directly towards the moon and launch a probe. The probe will fire along your direction of travel and if it is correctly aimed at the moon it will scan the moon and return survey results after some time.

Scan results will persist in this window until client disconnect.
Survey Probes can scan moons in low and null security space to identify potentially useful resources that may be harvested using Starbase structures.

To scan a moon, move your ship to within 100,000km of the moon surface, fly directly towards the moon and launch a probe. The probe will fire along your direction of travel and if it is correctly aimed at the moon it will scan the moon and return survey results after some time.

Scan results will persist in this window until client disconnect. If a scan is in progress, the probe will be lost if the ship docks or leaves the system.
Survey Probes can scan moons in low and null security space to identify potentially useful resources that may be harvested using Starbase structures.

To scan a moon, move your ship to within 100,000km of the moon surface, fly directly towards the moon and launch a probe. The probe will fire along your direction of travel and if it is correctly aimed at the moon it will scan the moon and return survey results after some time.

Scan results will persist in this window until client disconnect.
If a scan is in progress, the probe will be lost if the ship docks or leaves the system.
528345 ♦ RW Pirate Frigate ♦ RW Pirate Frigate
528346 ♦ RW Pirate Cruiser ♦ RW Pirate Cruiser
528347 ♦ RW Pirate Battleship ♦ RW Pirate Battleship
528348 ♦ RW Empire Frigate ♦ RW Empire Frigate
528349 ♦ RW Empire Cruiser ♦ RW Empire Cruiser
528350 ♦ RW Empire Battlecruiser ♦ Battlecruiser RW Empire Battlecruiser Group description for group ID 1909
528351 ♦ RW Empire Battleship ♦ RW Empire Battleship
528390 Extration for {structureName} at {moonName} finishes Moon extraction for {structureName} at {moonName} completes EMoon extraction for {structureName} at {moonName} finishcompletes
528391 The extraction for {structureNameLink} at {moonNameLink} in {solarSystemLink} will finish at this time The moon chunk extraction for {structureNameLink} at {moonNameLink} in {solarSystemLink} will complete at this time. The moon chunk will be available for fracturing after this time into a minable asteroid field. The moon chunk extraction for {structureNameLink} at {moonNameLink} in {solarSystemLink} will finish at this timecomplete at this time. The moon chunk will be available for fracturing after this time into a minable asteroid field.
528655 Message to {charName} Message to {charName}
529005 Valkyrie Warzone Extraction Valkyrie Event Valkyrie Warzone ExtractionEvent
529006 VALKYRIE VS SCHISM YAR! DAR BE NOT ENOUGH PIRATES HERE, MATEY // IT BE INTERGALACTIC TALK LIKE A PIRATE DAY // SPACE PIRATES ARE DA BEST PIRATES // WE BEEN HORNSWOGGLED, DIS EVENT GOT NO PIRATES! VALKYRIE VS SCHISMYAR! DAR BE NOT ENOUGH PIRATES HERE, MATEY // IT BE INTERGALACTIC TALK LIKE A PIRATE DAY // SPACE PIRATES ARE DA BEST PIRATES // WE BEEN HORNSWOGGLED, DIS EVENT GOT NO PIRATES!
529056 <color='0xFF328FA8'>Est. skill queue time reduced by {[timeinterval]timeSaved.shortWrittenForm, from="day", to="minute"}</color> <color={color}>Est. skill queue time reduced by {[timeinterval]timeSaved.shortWrittenForm, from="day", to="minute"}</color> <color='0xFF328FA8'{color}>Est. skill queue time reduced by <b>{[timeinterval]timeSaved.shortWrittenForm, from="day", to="minute"}</color></b>
529121 A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield <ADDED_MATERIALS>. A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium. A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield <ADDED_MATERIALS>mexallon, pyerite, and tritanium. Item description for "Zeolites" (typeID 45490)
529122 A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield <ADDED_MATERIALS>. A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium. A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield <ADDED_MATERIALS>mexallon, pyerite, and tritanium. Item description for "Sylvite" (typeID 45491)
529123 A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield <ADDED_MATERIALS>. A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium. A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield <ADDED_MATERIALS>mexallon, pyerite, and tritanium. Item description for "Bitumens" (typeID 45492)
529124 A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield <ADDED_MATERIALS>. A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium. A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield <ADDED_MATERIALS>mexallon, pyerite, and tritanium. Item description for "Coesite" (typeID 45493)
529125 A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield <ADDED_MATERIALS>. A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium. A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield <ADDED_MATERIALS>mexallon, pyerite, and tritanium. Item description for "Cobaltite" (typeID 45494)
529126 A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield <ADDED_MATERIALS>. A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium. A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield <ADDED_MATERIALS>mexallon, pyerite, and tritanium. Item description for "Euxenite" (typeID 45495)
529127 A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield <ADDED_MATERIALS>. A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium. A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield <ADDED_MATERIALS>mexallon, pyerite, and tritanium. Item description for "Titanite" (typeID 45496)
529128 A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield <ADDED_MATERIALS>. A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium. A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield <ADDED_MATERIALS>mexallon, pyerite, and tritanium. Item description for "Scheelite" (typeID 45497)
529129 An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield <ADDED_MATERIALS>. An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium. An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield <ADDED_MATERIALS>atmospheric gases, nocxium, isogen, mexallon, and tritanium. Item description for "Otavite" (typeID 45498)
529130 An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield <ADDED_MATERIALS>. An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium. An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield <ADDED_MATERIALS>evaporite deposits, zydrine, isogen, mexallon, and tritanium. Item description for "Sperrylite" (typeID 45499)
529131 An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield <ADDED_MATERIALS>. An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite. An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield <ADDED_MATERIALS>silicates, zydrine, isogen, mexallon, and pyerite. Item description for "Vanadinite" (typeID 45500)
529132 An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield <ADDED_MATERIALS>. An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite. An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield <ADDED_MATERIALS>hydrocarbons, noxcium, isogen, mexallon, and pyerite. Item description for "Chromite" (typeID 45501)
529133 A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield <ADDED_MATERIALS>. A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon. A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield <ADDED_MATERIALS>cobalt, atmospheric gases, zydrine, isogen, and mexallon. Item description for "Carnotite" (typeID 45502)
529134 A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield <ADDED_MATERIALS>. A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon. A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield <ADDED_MATERIALS>titanium, silicates, megacyte, isogen, and mexallon. Item description for "Zircon" (typeID 45503)
529135 A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield <ADDED_MATERIALS>. A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon. A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield <ADDED_MATERIALS>scandium, hydrocarbons, zydrine, isogen, and mexallon. Item description for "Pollucite" (typeID 45504)
529136 A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield <ADDED_MATERIALS>. A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon. A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield <ADDED_MATERIALS>tungsten, evaporite deposits, megacyte, isogen, and mexallon. Item description for "Cinnabar" (typeID 45506)
529137 An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield <ADDED_MATERIALS>. An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium. An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield <ADDED_MATERIALS>vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium. Item description for "Xenotime" (typeID 45510)
529138 An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield <ADDED_MATERIALS>. An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium. An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield <ADDED_MATERIALS>chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium. Item description for "Monazite" (typeID 45511)
529139 An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield <ADDED_MATERIALS>. An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium. An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield <ADDED_MATERIALS>platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium. Item description for "Loparite" (typeID 45512)
529140 An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield <ADDED_MATERIALS>. An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium. An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield <ADDED_MATERIALS>cadmium, titanium, silicates, megacyte, zydrine, and nocxium. Item description for "Ytterbite" (typeID 45513)
529142 When chunks of ore mined out of moons yield above-average densities of zeolites, the ore is called brimful zeolites and reprocessing returns slightly higher quantities of useful material.

A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield <ADDED_MATERIALS>.
When chunks of ore mined out of moons yield above-average densities of zeolites, the ore is called brimful zeolites and reprocessing returns slightly higher quantities of useful material.

A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of zeolites, the ore is called brimful zeolites and reprocessing returns slightly higher quantities of useful material.

A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield
<ADDED_MATERIALS>mexallon, pyerite, and tritanium.
Item description for "Brimful Zeolites" (typeID 46280)
529144 Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening zeolites and reprocessing will yield much higher quantities of useful material.

A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield <ADDED_MATERIALS>.
Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening zeolites and reprocessing will yield much higher quantities of useful material.

A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium.
Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening zeolites and reprocessing will yield much higher quantities of useful material.

A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield
<ADDED_MATERIALS>mexallon, pyerite, and tritanium.
Item description for "Glistening Zeolites" (typeID 46281)
529146 When chunks of ore mined out of moons yield above-average densities of sylvite, the ore is called brimful sylvite and reprocessing returns slightly higher quantities of useful material.

A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield <ADDED_MATERIALS>.
When chunks of ore mined out of moons yield above-average densities of sylvite, the ore is called brimful sylvite and reprocessing returns slightly higher quantities of useful material.

A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of sylvite, the ore is called brimful sylvite and reprocessing returns slightly higher quantities of useful material.

A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield
<ADDED_MATERIALS>mexallon, pyerite, and tritanium.
Item description for "Brimful Sylvite" (typeID 46282)
529148 Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening sylvite and reprocessing will yield much higher quantities of useful material.

A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield <ADDED_MATERIALS>.
Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening sylvite and reprocessing will yield much higher quantities of useful material.

A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium.
Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening sylvite and reprocessing will yield much higher quantities of useful material.

A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield
<ADDED_MATERIALS>mexallon, pyerite, and tritanium.
Item description for "Glistening Sylvite" (typeID 46283)
529150 When chunks of ore mined out of moons yield above-average densities of bitumens, the ore is called brimful bitumens and reprocessing returns slightly higher quantities of useful material.

A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield <ADDED_MATERIALS>.
When chunks of ore mined out of moons yield above-average densities of bitumens, the ore is called brimful bitumens and reprocessing returns slightly higher quantities of useful material.

A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of bitumens, the ore is called brimful bitumens and reprocessing returns slightly higher quantities of useful material.

A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield
<ADDED_MATERIALS>mexallon, pyerite, and tritanium.
Item description for "Brimful Bitumens" (typeID 46284)
529152 Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening bitumens and reprocessing will yield much higher quantities of useful material.

A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield <ADDED_MATERIALS>.
Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening bitumens and reprocessing will yield much higher quantities of useful material.

A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium.
Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening bitumens and reprocessing will yield much higher quantities of useful material.

A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield
<ADDED_MATERIALS>mexallon, pyerite, and tritanium.
Item description for "Glistening Bitumens" (typeID 46285)
529154 When chunks of ore mined out of moons yield above-average densities of coesite, the ore is called brimful coesite and reprocessing returns slightly higher quantities of useful material.

A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield <ADDED_MATERIALS>.
When chunks of ore mined out of moons yield above-average densities of coesite, the ore is called brimful coesite and reprocessing returns slightly higher quantities of useful material.

A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of coesite, the ore is called brimful coesite and reprocessing returns slightly higher quantities of useful material.

A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield
<ADDED_MATERIALS>mexallon, pyerite, and tritanium.
Item description for "Brimful Coesite" (typeID 46286)
529156 Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening coesite and reprocessing will yield much higher quantities of useful material.

A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield <ADDED_MATERIALS>.
Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening coesite and reprocessing will yield much higher quantities of useful material.

A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium.
Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening coesite and reprocessing will yield much higher quantities of useful material.

A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield
<ADDED_MATERIALS>mexallon, pyerite, and tritanium.
Item description for "Glistening Coesite" (typeID 46287)
529158 When chunks of ore mined out of moons yield above-average densities of cobaltite, the ore is called copious cobaltite and reprocessing returns slightly higher quantities of useful material.

A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield <ADDED_MATERIALS>.
When chunks of ore mined out of moons yield above-average densities of cobaltite, the ore is called copious cobaltite and reprocessing returns slightly higher quantities of useful material.

A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of cobaltite, the ore is called copious cobaltite and reprocessing returns slightly higher quantities of useful material.

A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield
<ADDED_MATERIALS>mexallon, pyerite, and tritanium.
Item description for "Copious Cobaltite" (typeID 46288)
529160 Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling cobaltite and reprocessing will yield much higher quantities of useful material.

A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield <ADDED_MATERIALS>.
Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling cobaltite and reprocessing will yield much higher quantities of useful material.

A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium.
Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling cobaltite and reprocessing will yield much higher quantities of useful material.

A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield
<ADDED_MATERIALS>mexallon, pyerite, and tritanium.
Item description for "Twinkling Cobaltite" (typeID 46289)
529162 When chunks of ore mined out of moons yield above-average densities of euxenite, the ore is called copious euxenite and reprocessing returns slightly higher quantities of useful material.

A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield <ADDED_MATERIALS>.
When chunks of ore mined out of moons yield above-average densities of euxenite, the ore is called copious euxenite and reprocessing returns slightly higher quantities of useful material.

A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of euxenite, the ore is called copious euxenite and reprocessing returns slightly higher quantities of useful material.

A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield
<ADDED_MATERIALS>mexallon, pyerite, and tritanium.
Item description for "Copious Euxenite" (typeID 46290)
529164 Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling euxenite and reprocessing will yield much higher quantities of useful material.

A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield <ADDED_MATERIALS>.
Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling euxenite and reprocessing will yield much higher quantities of useful material.

A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium.
Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling euxenite and reprocessing will yield much higher quantities of useful material.

A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield
<ADDED_MATERIALS>mexallon, pyerite, and tritanium.
Item description for "Twinkling Euxenite" (typeID 46291)
529166 When chunks of ore mined out of moons yield above-average densities of titanite, the ore is called copious titanite and reprocessing returns slightly higher quantities of useful material.

A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield <ADDED_MATERIALS>.
When chunks of ore mined out of moons yield above-average densities of titanite, the ore is called copious titanite and reprocessing returns slightly higher quantities of useful material.

A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of titanite, the ore is called copious titanite and reprocessing returns slightly higher quantities of useful material.

A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield
<ADDED_MATERIALS>mexallon, pyerite, and tritanium.
Item description for "Copious Titanite" (typeID 46292)
529168 Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling titanite and reprocessing will yield much higher quantities of useful material. This material was often used to manufacture high-status weapons in ancient times.

A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield <ADDED_MATERIALS>.
Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling titanite and reprocessing will yield much higher quantities of useful material. This material was often used to manufacture high-status weapons in ancient times.

A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium.
Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling titanite and reprocessing will yield much higher quantities of useful material. This material was often used to manufacture high-status weapons in ancient times.

A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield
<ADDED_MATERIALS>mexallon, pyerite, and tritanium.
Item description for "Twinkling Titanite" (typeID 46293)
529170 When chunks of ore mined out of moons yield above-average densities of scheelite, the ore is called copious scheelite and reprocessing returns slightly higher quantities of useful material.

A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield <ADDED_MATERIALS>.
When chunks of ore mined out of moons yield above-average densities of scheelite, the ore is called copious scheelite and reprocessing returns slightly higher quantities of useful material.

A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of scheelite, the ore is called copious scheelite and reprocessing returns slightly higher quantities of useful material.

A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield
<ADDED_MATERIALS>mexallon, pyerite, and tritanium.
Item description for "Copious Scheelite" (typeID 46294)
529172 Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling scheelite and reprocessing will yield much higher quantities of useful material.

A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield <ADDED_MATERIALS>.
Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling scheelite and reprocessing will yield much higher quantities of useful material.

A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium.
Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling scheelite and reprocessing will yield much higher quantities of useful material.

A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield
<ADDED_MATERIALS>mexallon, pyerite, and tritanium.
Item description for "Twinkling Scheelite" (typeID 46295)
529174 When chunks of ore mined out of moons yield above-average densities of otavite, the ore is called lavish otavite and reprocessing returns slightly higher quantities of useful material.

An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield <ADDED_MATERIALS>.
When chunks of ore mined out of moons yield above-average densities of otavite, the ore is called lavish otavite and reprocessing returns slightly higher quantities of useful material.

An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium.
When chunks of ore mined out of moons yield above-average densities of otavite, the ore is called lavish otavite and reprocessing returns slightly higher quantities of useful material.

An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield
<ADDED_MATERIALS>atmospheric gases, nocxium, isogen, mexallon, and tritanium.
Item description for "Lavish Otavite" (typeID 46296)
529176 Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing will yield much higher quantities of useful material.

An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield <ADDED_MATERIALS>.
Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing will yield much higher quantities of useful material.

An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium.
Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing will yield much higher quantities of useful material.

An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield
<ADDED_MATERIALS>atmospheric gases, nocxium, isogen, mexallon, and tritanium.
Item description for "Shimmering Otavite" (typeID 46297)
529178 When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns slightly higher quantities of useful material.

An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield <ADDED_MATERIALS>.
When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns slightly higher quantities of useful material.

An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium.
When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns slightly higher quantities of useful material.

An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield
<ADDED_MATERIALS>evaporite deposits, zydrine, isogen, mexallon, and tritanium.
Item description for "Lavish Sperrylite" (typeID 46298)
529180 Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering sperrylite and reprocessing will yield much higher quantities of useful material.

An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield <ADDED_MATERIALS>.
Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering sperrylite and reprocessing will yield much higher quantities of useful material.

An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium.
Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering sperrylite and reprocessing will yield much higher quantities of useful material.

An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield
<ADDED_MATERIALS>evaporite deposits, zydrine, isogen, mexallon, and tritanium.
Item description for "Shimmering Sperrylite" (typeID 46299)
529182 When chunks of ore mined out of moons yield above-average densities of vanadinite, the ore is called lavish vanadinite and reprocessing returns slightly higher quantities of useful material.

An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield <ADDED_MATERIALS>.
When chunks of ore mined out of moons yield above-average densities of vanadinite, the ore is called lavish vanadinite and reprocessing returns slightly higher quantities of useful material.

An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite.
When chunks of ore mined out of moons yield above-average densities of vanadinite, the ore is called lavish vanadinite and reprocessing returns slightly higher quantities of useful material.

An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield
<ADDED_MATERIALS>silicates, zydrine, isogen, mexallon, and pyerite.
Item description for "Lavish Vanadinite" (typeID 46300)
529184 Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering vanadinite and reprocessing will yield much higher quantities of useful material.

An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield <ADDED_MATERIALS>.
Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering vanadinite and reprocessing will yield much higher quantities of useful material.

An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite.
Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering vanadinite and reprocessing will yield much higher quantities of useful material.

An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield
<ADDED_MATERIALS>silicates, zydrine, isogen, mexallon, and pyerite.
Item description for "Shimmering Vanadinite" (typeID 46301)
529186 When chunks of ore mined out of moons yield above-average densities of chromite, the ore is called lavish chromite and reprocessing returns slightly higher quantities of useful material.

An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield <ADDED_MATERIALS>.
When chunks of ore mined out of moons yield above-average densities of chromite, the ore is called lavish chromite and reprocessing returns slightly higher quantities of useful material.

An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite.
When chunks of ore mined out of moons yield above-average densities of chromite, the ore is called lavish chromite and reprocessing returns slightly higher quantities of useful material.

An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield
<ADDED_MATERIALS>hydrocarbons, noxcium, isogen, mexallon, and pyerite.
Item description for "Lavish Chromite" (typeID 46302)
529188 Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering chromite and reprocessing will yield much higher quantities of useful material.

An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield <ADDED_MATERIALS>.
Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering chromite and reprocessing will yield much higher quantities of useful material.

An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite.
Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering chromite and reprocessing will yield much higher quantities of useful material.

An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield
<ADDED_MATERIALS>hydrocarbons, noxcium, isogen, mexallon, and pyerite.
Item description for "Shimmering Chromite" (typeID 46303)
529190 When chunks of ore mined out of moons yield above-average densities of carnotite, the ore is called replete carnotite and reprocessing returns slightly higher quantities of useful material.

A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield <ADDED_MATERIALS>.
When chunks of ore mined out of moons yield above-average densities of carnotite, the ore is called replete carnotite and reprocessing returns slightly higher quantities of useful material.

A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon.
When chunks of ore mined out of moons yield above-average densities of carnotite, the ore is called replete carnotite and reprocessing returns slightly higher quantities of useful material.

A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield
<ADDED_MATERIALS>cobalt, atmospheric gases, zydrine, isogen, and mexallon.
Item description for "Replete Carnotite" (typeID 46304)
529192 Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing carnotite and reprocessing will yield much higher quantities of useful material.

A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield <ADDED_MATERIALS>.
Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing carnotite and reprocessing will yield much higher quantities of useful material.

A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon.
Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing carnotite and reprocessing will yield much higher quantities of useful material.

A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield
<ADDED_MATERIALS>cobalt, atmospheric gases, zydrine, isogen, and mexallon.
Item description for "Glowing Carnotite" (typeID 46305)
529194 When chunks of ore mined out of moons yield above-average densities of zircon, the ore is called replete zircon and reprocessing returns slightly higher quantities of useful material.

A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield <ADDED_MATERIALS>.
When chunks of ore mined out of moons yield above-average densities of zircon, the ore is called replete zircon and reprocessing returns slightly higher quantities of useful material.

A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon.
When chunks of ore mined out of moons yield above-average densities of zircon, the ore is called replete zircon and reprocessing returns slightly higher quantities of useful material.

A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield
<ADDED_MATERIALS>titanium, silicates, megacyte, isogen, and mexallon.
Item description for "Replete Zircon" (typeID 46306)
529196 Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing zircon and reprocessing will yield much higher quantities of useful material.

A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield <ADDED_MATERIALS>.
Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing zircon and reprocessing will yield much higher quantities of useful material.

A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon.
Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing zircon and reprocessing will yield much higher quantities of useful material.

A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield
<ADDED_MATERIALS>titanium, silicates, megacyte, isogen, and mexallon.
Item description for "Glowing Zircon" (typeID 46307)
529198 When chunks of ore mined out of moons yield above-average densities of pollucite, the ore is called replete pollucite and reprocessing returns slightly higher quantities of useful material.

A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield <ADDED_MATERIALS>.
When chunks of ore mined out of moons yield above-average densities of pollucite, the ore is called replete pollucite and reprocessing returns slightly higher quantities of useful material.

A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon.
When chunks of ore mined out of moons yield above-average densities of pollucite, the ore is called replete pollucite and reprocessing returns slightly higher quantities of useful material.

A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield
<ADDED_MATERIALS>scandium, hydrocarbons, zydrine, isogen, and mexallon.
Item description for "Replete Pollucite" (typeID 46308)
529200 Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing pollucite and reprocessing will yield much higher quantities of useful material.

A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield <ADDED_MATERIALS>.
Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing pollucite and reprocessing will yield much higher quantities of useful material.

A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon.
Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing pollucite and reprocessing will yield much higher quantities of useful material.

A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield
<ADDED_MATERIALS>scandium, hydrocarbons, zydrine, isogen, and mexallon.
Item description for "Glowing Pollucite" (typeID 46309)
529202 When chunks of ore mined out of moons yield above-average densities of cinnabar, the ore is called replete cinnabar and reprocessing returns slightly higher quantities of useful material.

A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield <ADDED_MATERIALS>.
When chunks of ore mined out of moons yield above-average densities of cinnabar, the ore is called replete cinnabar and reprocessing returns slightly higher quantities of useful material.

A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon.
When chunks of ore mined out of moons yield above-average densities of cinnabar, the ore is called replete cinnabar and reprocessing returns slightly higher quantities of useful material.

A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield
<ADDED_MATERIALS>tungsten, evaporite deposits, megacyte, isogen, and mexallon.
Item description for "Replete Cinnabar" (typeID 46310)
529204 Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing cinnabar and reprocessing will yield much higher quantities of useful material.

A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield <ADDED_MATERIALS>.
Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing cinnabar and reprocessing will yield much higher quantities of useful material.

A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon.
Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing cinnabar and reprocessing will yield much higher quantities of useful material.

A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield
<ADDED_MATERIALS>tungsten, evaporite deposits, megacyte, isogen, and mexallon.
Item description for "Glowing Cinnabar" (typeID 46311)
529206 When chunks of ore mined out of moons yield above-average densities of xenotime, the ore is called bountiful xenotime and reprocessing returns slightly higher quantities of useful material.

An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield <ADDED_MATERIALS>.
When chunks of ore mined out of moons yield above-average densities of xenotime, the ore is called bountiful xenotime and reprocessing returns slightly higher quantities of useful material.

An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium.
When chunks of ore mined out of moons yield above-average densities of xenotime, the ore is called bountiful xenotime and reprocessing returns slightly higher quantities of useful material.

An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield
<ADDED_MATERIALS>vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium.
Item description for "Bountiful Xenotime" (typeID 46312)
529208 Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining xenotime and reprocessing will yield much higher quantities of useful material.

An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield <ADDED_MATERIALS>.
Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining xenotime and reprocessing will yield much higher quantities of useful material.

An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium.
Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining xenotime and reprocessing will yield much higher quantities of useful material.

An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield
<ADDED_MATERIALS>vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium.
Item description for "Shining Xenotime" (typeID 46313)
529210 When chunks of ore mined out of moons yield above-average densities of monazite, the ore is called bountiful monazite and reprocessing returns slightly higher quantities of useful material.

An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield <ADDED_MATERIALS>.
When chunks of ore mined out of moons yield above-average densities of monazite, the ore is called bountiful monazite and reprocessing returns slightly higher quantities of useful material.

An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium.
When chunks of ore mined out of moons yield above-average densities of monazite, the ore is called bountiful monazite and reprocessing returns slightly higher quantities of useful material.

An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield
<ADDED_MATERIALS>chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium.
Item description for "Bountiful Monazite" (typeID 46314)
529212 Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining monazite and reprocessing will yield much higher quantities of useful material.

An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield <ADDED_MATERIALS>.
Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining monazite and reprocessing will yield much higher quantities of useful material.

An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium.
Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining monazite and reprocessing will yield much higher quantities of useful material.

An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield
<ADDED_MATERIALS>chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium.
Item description for "Shining Monazite" (typeID 46315)
529214 When chunks of ore mined out of moons yield above-average densities of loparite, the ore is called bountiful loparite and reprocessing returns slightly higher quantities of useful material.

An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield <ADDED_MATERIALS>.
When chunks of ore mined out of moons yield above-average densities of loparite, the ore is called bountiful loparite and reprocessing returns slightly higher quantities of useful material.

An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium.
When chunks of ore mined out of moons yield above-average densities of loparite, the ore is called bountiful loparite and reprocessing returns slightly higher quantities of useful material.

An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield
<ADDED_MATERIALS>platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium.
Item description for "Bountiful Loparite" (typeID 46316)
529216 Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining loparite and reprocessing will yield much higher quantities of useful material.

An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield <ADDED_MATERIALS>.
Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining loparite and reprocessing will yield much higher quantities of useful material.

An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium.
Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining loparite and reprocessing will yield much higher quantities of useful material.

An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield
<ADDED_MATERIALS>platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium.
Item description for "Shining Loparite" (typeID 46317)
529218 When chunks of ore mined out of moons yield above-average densities of ytterbite, the ore is called bountiful ytterbite and reprocessing returns slightly higher quantities of useful material.

An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield <ADDED_MATERIALS>.
When chunks of ore mined out of moons yield above-average densities of ytterbite, the ore is called bountiful ytterbite and reprocessing returns slightly higher quantities of useful material.

An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium.
When chunks of ore mined out of moons yield above-average densities of ytterbite, the ore is called bountiful ytterbite and reprocessing returns slightly higher quantities of useful material.

An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield
<ADDED_MATERIALS>cadmium, titanium, silicates, megacyte, zydrine, and nocxium.
Item description for "Bountiful Ytterbite" (typeID 46318)
529220 Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining ytterbite and reprocessing will yield much higher quantities of useful material.

An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield <ADDED_MATERIALS>.
Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining ytterbite and reprocessing will yield much higher quantities of useful material.

An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium.
Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining ytterbite and reprocessing will yield much higher quantities of useful material.

An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield
<ADDED_MATERIALS>cadmium, titanium, silicates, megacyte, zydrine, and nocxium.
Item description for "Shining Ytterbite" (typeID 46319)
529236 Mining information time selection Mining history Mining information time selectionhistory
529243 Apply Skill Points Apply Skill Points
529244 You are about to apply <color={color}>{[numeric]points, useGrouping, decimalPlaces=0}</color> skill points to train the following skills ({amount}): You are about to apply <color={color}>{[numeric]points, useGrouping, decimalPlaces=0}</color> skill points to train the following skills ({amount}):
529248 {progress}/<color='0xFF328FA8'>{progressWithFreePoints}%</color> {progress}/<color='0xFF328FA8'>{progressWithFreePoints}%</color>
529282 This shortcut bypasses the radial menu delay that has been configured and displays the radial menu instantly This shortcut bypasses the radial menu delay that has been configured and displays the radial menu instantly
529283 This shortcut enables the Broadcast Radial Menu.
Clicking in empty space will enable to options to broadcast for reps.
This shortcut enables the Broadcast Radial Menu.
Clicking in empty space will enable to options to broadcast for reps.
529284 Broadcast Radial Menu Broadcast Radial Menu
529293 Amarr Freighter Wreck Orca Wreck Amarr FreighterOrca Wreck Item name for typeID 46338 (Wreck)
529296 Caldari Freighter Wreck Orca Wreck Caldari FreighterOrca Wreck Item name for typeID 46339 (Wreck)
529298 Gallente Freighter Wreck Orca Wreck Gallente FreighterOrca Wreck Item name for typeID 46341 (Wreck)
529300 Minmatar Freighter Wreck Orca Wreck Minmatar FreighterOrca Wreck Item name for typeID 46342 (Wreck)
529314 {[numeric]amount, decimalPlaces=1} billion {[numeric]amount, decimalPlaces=1} billion
529315 {[numeric]amount, decimalPlaces=1} million {[numeric]amount, decimalPlaces=1} million
529316 {[numeric]amount, decimalPlaces=1} thousand {[numeric]amount, decimalPlaces=1} thousand
529317 {[numeric]amount, decimalPlaces=1} billion ISK {[numeric]amount, decimalPlaces=1} billion ISK
529318 {[numeric]amount, decimalPlaces=1} million ISK {[numeric]amount, decimalPlaces=1} million ISK
529319 {[numeric]amount, decimalPlaces=1} thousand ISK {[numeric]amount, decimalPlaces=1} thousand ISK
529332 Est. {[timeinterval]timeSaved.shortWrittenForm, from="day", to="minute"} saved. Est. {[timeinterval]timeSaved.shortWrittenForm, from="day", to="minute"} saved.
529333 Schedule Schedule
529334 Today: {timeText} Today: {timeText}
529335 Output Output
529336 Start Start
529337 Total Total
529338 Add Event to Calendar Add Event to Calendar
529339 TRAVERSAL PERIOD: {countdownText} TRAVERSAL PERIOD: {countdownText}
529340 Max: {timeText} Max: {timeText}
529341 Est. Volume Est. Volume
529342 Est. Price Est. Price
529343 Moon Product Moon Product
529344 {amount} m³ {amount} m³
529345 "Not enough mantle penetration! Chunks are not big enough! Up the output energy by 40%! I want it to be like the drill punches a moon in the face and forces it to hand over its lunch money!" - Scribbled note on Moon Drill test-firing report returned to Upwell R&D from the office of Yani Sar Arteu.

The Standup Moon Drill uses a series of directed energy pulses to carve a quarrying pattern in the mantle of a moon, before blasting loose and tractoring the resultant chunk of ore-rich material into orbit, where it will be sliced into artificial asteroids for mining by capsuleers.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
"Not enough mantle penetration! Chunks are not big enough! Up the output energy by 40%! I want it to be like the drill punches a moon in the face and forces it to hand over its lunch money!" - Scribbled note on Moon Drill test-firing report returned to Upwell R&D from the office of Yani Sar Arteu.

The Standup Moon Drill uses a series of directed energy pulses to carve a quarrying pattern in the mantle of a moon, before blasting loose and tractoring the resultant chunk of ore-rich material into orbit, where it will be sliced into artificial asteroids for mining by capsuleers.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Item description for "Standup Moon Drill I" (typeID 45009)
529346 Lavish Vanadinite Lavish Vanadinite Item name for typeID 46300 (Uncommon Moon Asteroids)
529351 In Current System In Current System
529352 {[numeric]amount} Unknown {[numeric]amount-> "signature", "signatures"} {[numeric]amount} Unknown {[numeric]amount-> "signature", "signatures"}
529353 Probe scan analysis required to identify Probe scan analysis required to identify
529354 Activity Type Activity Type
529355 Difficulty Difficulty
529356 Distance Distance
529357 Any Distance Any Distance
529358 Any Any
529361 All All
529362 Resource Wars Resource Wars
529363 Epic Arc Agents Epic Arc Agents
529364 Location not eligible for Moon Mining Location not eligible for Moon Mining
529365 Mining Site Protection Money Mining Site Protection Money
529366 Payment for protecting valuable ORE from pirates. Payment for protecting valuable ORE from pirates.
529367 The Agency The Agency
529368 Find activities to suit your interests Find activities to suit your interests
529369 Highest available Highest available
529371 Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.

The compounds are only guaranteed to function until YC 119.11.28
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.

The compounds are only guaranteed to function until YC 119.11.28
Item description for "Crimson Harvest Cerebral Accelerator" (typeID 46008)
529372 Saved Fittings: Saved Fittings:
529373 Extraction below minimal duration. Please adjust schedule to start extraction. Extraction below minimal duration. Please adjust schedule to start extraction.
529374 Extraction Too Short Extraction Too Short
529376 Landmarks Landmarks
529377 Combat Combat
529378 Mining Mining
529389 Ubiquitous Moon Ore Mining Crystal I Blueprint Ubiquitous Moon Ore Mining Crystal I Blueprint Item name for typeID 46350 (Mining Crystal Blueprint)
529390 Ubiquitous Moon Ore Mining Crystal II Blueprint Ubiquitous Moon Ore Mining Crystal II Blueprint Item name for typeID 46351 (Mining Crystal Blueprint)
529391 Common Moon Ore Mining Crystal I Blueprint Common Moon Ore Mining Crystal I Blueprint Item name for typeID 46352 (Mining Crystal Blueprint)
529392 Common Moon Ore Mining Crystal II Blueprint Common Moon Ore Mining Crystal II Blueprint Item name for typeID 46353 (Mining Crystal Blueprint)
529393 Ubiquitous Moon Ore Mining Crystal I Ubiquitous Moon Ore Mining Crystal I Item name for typeID 46355 (Mining Crystal)
529394 A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Zeolites, Sylvite, Bitumens, and Coesite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Zeolites, Sylvite, Bitumens, and Coesite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Item description for "Ubiquitous Moon Ore Mining Crystal I" (typeID 46355)
529396 Ubiquitous Moon Ore Mining Crystal II Ubiquitous Moon Ore Mining Crystal II Item name for typeID 46356 (Mining Crystal)
529397 A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Zeolites, Sylvite, Bitumens, and Coesite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Zeolites, Sylvite, Bitumens, and Coesite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Item description for "Ubiquitous Moon Ore Mining Crystal II" (typeID 46356)
529398 Uncommon Moon Ore Mining Crystal I Blueprint Uncommon Moon Ore Mining Crystal I Blueprint Item name for typeID 46357 (Mining Crystal Blueprint)
529399 Uncommon Moon Ore Mining Crystal II Blueprint Uncommon Moon Ore Mining Crystal II Blueprint Item name for typeID 46358 (Mining Crystal Blueprint)
529400 Rare Moon Ore Mining Crystal I Blueprint Rare Moon Ore Mining Crystal I Blueprint Item name for typeID 46359 (Mining Crystal Blueprint)
529401 Rare Moon Ore Mining Crystal II Blueprint Rare Moon Ore Mining Crystal II Blueprint Item name for typeID 46360 (Mining Crystal Blueprint)
529402 Exceptional Moon Ore Mining Crystal I Blueprint Exceptional Moon Ore Mining Crystal I Blueprint Item name for typeID 46361 (Mining Crystal Blueprint)
529403 Exceptional Moon Ore Mining Crystal II Blueprint Exceptional Moon Ore Mining Crystal II Blueprint Item name for typeID 46362 (Mining Crystal Blueprint)
529404 Sites Sites
529405 ♦ Forward Operating Base ♦ Forward Operating Base Group description for group ID 1924
529407 Guristas Forward Operating Base Guristas Forward Operating Base Item name for typeID 46363 (♦ Forward Operating Base)
529408 Blood Raider Forward Operating Base Blood Raider Forward Operating Base Item name for typeID 46364 (♦ Forward Operating Base)
529410 Common Moon Ore Mining Crystal I Common Moon Ore Mining Crystal I Item name for typeID 46365 (Mining Crystal)
529411 Common Moon Ore Mining Crystal II Common Moon Ore Mining Crystal II Item name for typeID 46366 (Mining Crystal)
529412 Uncommon Moon Ore Mining Crystal I Uncommon Moon Ore Mining Crystal I Item name for typeID 46367 (Mining Crystal)
529413 Uncommon Moon Ore Mining Crystal II Uncommon Moon Ore Mining Crystal II Item name for typeID 46368 (Mining Crystal)
529414 Rare Moon Ore Mining Crystal I Rare Moon Ore Mining Crystal I Item name for typeID 46369 (Mining Crystal)
529415 Rare Moon Ore Mining Crystal II Rare Moon Ore Mining Crystal II Item name for typeID 46370 (Mining Crystal)
529416 Exceptional Moon Ore Mining Crystal I Exceptional Moon Ore Mining Crystal I Item name for typeID 46371 (Mining Crystal)
529417 Exceptional Moon Ore Mining Crystal II Exceptional Moon Ore Mining Crystal II Item name for typeID 46372 (Mining Crystal)
529433 Timestamp Timestamp
529434 Ore Type Ore Type
529435 Quantity Quantity
529436 Solar System Solar System
529437 Ore TypeID Ore TypeID
529438 Corporation Corporation
529439 Pilot Pilot
529440 SolarSystemID SolarSystemID
529441 A stasis vault left behind, apparently in some haste, and with its security systems compromised or perhaps never even set properly. A varied selection of ancient data storage devices were located inside the vault by recovery drones. The corrupted trinary relics found within might be of interest to a collector, museum or just possibly an expert in the field of reconstructing trinary data from the ancient past. A stasis vault left behind, apparently in some haste, and with its security systems compromised or perhaps never even set properly. A varied selection of ancient data storage devices were located inside the vault by recovery drones. The corrupted trinary relics found within might be of interest to a collector, museum or just possibly an expert in the field of reconstructing trinary data from the ancient past. Item description for "Compromised Stasis Vault" (typeID 46335)
529442 Other Ore Other Ore
529450 {divisionName} Agent {divisionName} Agent
529451 ♦ Kestrel ♦ Kestrel Item name for typeID 46382 (♦ Frigate)
529452 The Kestrel is a heavy missile boat with one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers. The Kestrel is a heavy missile boat with one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers. Item description for "♦ Kestrel" (typeID 46382)
529466 Upcoming Extractions Upcoming Extractions
529467 Upcoming moon mining extractions Upcoming moon mining extractions
529468 Map Beta Map Beta
529475 Started: {timestamp} Started: {timestamp}
529476 Extraction In Progress Extraction In Progress
529477 Scheduled: {weekday} {timestamp} Scheduled: {weekday} {timestamp}
529478 REMAINING: {countdownText} REMAINING: {countdownText}
529480 Ready to Fire Ready to Fire
529481 Calibrating Calibrating
529482 Ready to Start Fracture Ready to Start Fracture
529521 Traversal Complete Traversal Complete
529545 {day}: {timestamp} {day}: {timestamp}
529546 Projected Output Projected Output
529547 Fracture Fracture
529548 Cancel Cancel
529549 Start Start
529550 Stopped Stopped
529551 Punisher Imperial War Reserves Pack Punisher Imperial War Reserves Pack Item name for typeID 46444 (Strong Boxes)
529552 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. Item description for "Punisher Imperial War Reserves Pack " (typeID 46444)
529553 Merlin State Military Stockpile Pack Merlin State Military Stockpile Pack Item name for typeID 46445 (Strong Boxes)
529554 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. Item description for "Merlin State Military Stockpile Pack" (typeID 46445)
529555 Incursus Federal Strategic Materiel Pack Incursus Federal Strategic Materiel Pack Item name for typeID 46446 (Strong Boxes)
529556 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. Item description for "Incursus Federal Strategic Materiel Pack" (typeID 46446)
529557 Rifter Republic Fleet Ordnance Pack Rifter Republic Fleet Ordnance Pack Item name for typeID 46447 (Strong Boxes)
529558 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. Item description for "Rifter Republic Fleet Ordnance Pack" (typeID 46447)
529559 Omen Imperial War Reserves Pack Omen Imperial War Reserves Pack Item name for typeID 46448 (Strong Boxes)
529560 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. Item description for "Omen Imperial War Reserves Pack" (typeID 46448)
529561 Harbinger Imperial War Reserves Pack Harbinger Imperial War Reserves Pack Item name for typeID 46449 (Strong Boxes)
529562 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. Item description for "Harbinger Imperial War Reserves Pack" (typeID 46449)
529563 Apocalypse Imperial War Reserves Pack Apocalypse Imperial War Reserves Pack Item name for typeID 46450 (Strong Boxes)
529564 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. Item description for "Apocalypse Imperial War Reserves Pack" (typeID 46450)
529565 Imperial War Reserves Package 5 Imperial War Reserves Package 5 Item name for typeID 46451 (Strong Boxes)
529566 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. Item description for "Imperial War Reserves Package 5" (typeID 46451)
529567 Imperial War Reserves Package 6 Imperial War Reserves Package 6 Item name for typeID 46452 (Strong Boxes)
529568 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. Item description for "Imperial War Reserves Package 6" (typeID 46452)
529569 Imperial War Reserves Package 7 Imperial War Reserves Package 7 Item name for typeID 46453 (Strong Boxes)
529570 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. Item description for "Imperial War Reserves Package 7" (typeID 46453)
529571 Imperial War Reserves Package 8 Imperial War Reserves Package 8 Item name for typeID 46454 (Strong Boxes)
529572 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. Item description for "Imperial War Reserves Package 8" (typeID 46454)
529573 Imperial War Reserves Package 9 Imperial War Reserves Package 9 Item name for typeID 46455 (Strong Boxes)
529574 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. Item description for "Imperial War Reserves Package 9" (typeID 46455)
529575 Imperial War Reserves Package 10 Imperial War Reserves Package 10 Item name for typeID 46456 (Strong Boxes)
529576 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. Item description for "Imperial War Reserves Package 10" (typeID 46456)
529577 Caracal State Military Stockpile Pack Caracal State Military Stockpile Pack Item name for typeID 46457 (Strong Boxes)
529578 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. Item description for "Caracal State Military Stockpile Pack" (typeID 46457)
529579 Drake State Military Stockpile Pack Drake State Military Stockpile Pack Item name for typeID 46458 (Strong Boxes)
529580 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. Item description for "Drake State Military Stockpile Pack" (typeID 46458)
529581 Raven State Military Stockpile Pack Raven State Military Stockpile Pack Item name for typeID 46459 (Strong Boxes)
529582 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. Item description for "Raven State Military Stockpile Pack" (typeID 46459)
529583 State Military Stockpile Package 5 State Military Stockpile Package 5 Item name for typeID 46460 (Strong Boxes)
529584 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. Item description for "State Military Stockpile Package 5" (typeID 46460)
529585 State Military Stockpile Package 6 State Military Stockpile Package 6 Item name for typeID 46461 (Strong Boxes)
529586 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. Item description for "State Military Stockpile Package 6" (typeID 46461)
529587 State Military Stockpile Package 7 State Military Stockpile Package 7 Item name for typeID 46462 (Strong Boxes)
529588 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. Item description for "State Military Stockpile Package 7" (typeID 46462)
529589 State Military Stockpile Package 8 State Military Stockpile Package 8 Item name for typeID 46463 (Strong Boxes)
529590 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. Item description for "State Military Stockpile Package 8" (typeID 46463)
529591 State Military Stockpile Package 9 State Military Stockpile Package 9 Item name for typeID 46464 (Strong Boxes)
529592 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. Item description for "State Military Stockpile Package 9" (typeID 46464)
529593 State Military Stockpile Package 10 State Military Stockpile Package 10 Item name for typeID 46465 (Strong Boxes)
529594 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. Item description for "State Military Stockpile Package 10" (typeID 46465)
529595 Thorax Federal Strategic Materiel Pack Thorax Federal Strategic Materiel Pack Item name for typeID 46466 (Strong Boxes)
529596 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. Item description for "Thorax Federal Strategic Materiel Pack" (typeID 46466)
529597 Brutix Federal Strategic Materiel Pack Brutix Federal Strategic Materiel Pack Item name for typeID 46467 (Strong Boxes)
529598 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. Item description for "Brutix Federal Strategic Materiel Pack" (typeID 46467)
529599 Megathron Federal Strategic Materiel Pack Megathron Federal Strategic Materiel Pack Item name for typeID 46468 (Strong Boxes)
529600 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. Item description for "Megathron Federal Strategic Materiel Pack" (typeID 46468)
529611 Federal Strategic Materiel Package 5 Federal Strategic Materiel Package 5 Item name for typeID 46469 (Strong Boxes)
529612 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. Item description for "Federal Strategic Materiel Package 5" (typeID 46469)
529613 Federal Strategic Materiel Package 6 Federal Strategic Materiel Package 6 Item name for typeID 46470 (Strong Boxes)
529614 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. Item description for "Federal Strategic Materiel Package 6" (typeID 46470)
529617 Federal Strategic Materiel Package 7 Federal Strategic Materiel Package 7 Item name for typeID 46471 (Strong Boxes)
529618 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. Item description for "Federal Strategic Materiel Package 7" (typeID 46471)
529620 Federal Strategic Materiel Package 8 Federal Strategic Materiel Package 8 Item name for typeID 46472 (Strong Boxes)
529621 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. Item description for "Federal Strategic Materiel Package 8" (typeID 46472)
529622 Federal Strategic Materiel Package 9 Federal Strategic Materiel Package 9 Item name for typeID 46473 (Strong Boxes)
529623 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. Item description for "Federal Strategic Materiel Package 9" (typeID 46473)
529624 Federal Strategic Materiel Package 10 Federal Strategic Materiel Package 10 Item name for typeID 46474 (Strong Boxes)
529625 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. Item description for "Federal Strategic Materiel Package 10" (typeID 46474)
529626 Rupture Republic Fleet Ordnance Pack Rupture Republic Fleet Ordnance Pack Item name for typeID 46475 (Strong Boxes)
529627 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. Item description for "Rupture Republic Fleet Ordnance Pack" (typeID 46475)
529628 Hurricane Republic Fleet Ordnance Pack Hurricane Republic Fleet Ordnance Pack Item name for typeID 46476 (Strong Boxes)
529629 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. Item description for "Hurricane Republic Fleet Ordnance Pack" (typeID 46476)
529630 Tempest Republic Fleet Ordnance Pack Tempest Republic Fleet Ordnance Pack Item name for typeID 46477 (Strong Boxes)
529631 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. Item description for "Tempest Republic Fleet Ordnance Pack" (typeID 46477)
529632 Republic Fleet Ordnance Package 5 Republic Fleet Ordnance Package 5 Item name for typeID 46478 (Strong Boxes)
529633 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. Item description for "Republic Fleet Ordnance Package 5" (typeID 46478)
529634 Republic Fleet Ordnance Package 6 Republic Fleet Ordnance Package 6 Item name for typeID 46479 (Strong Boxes)
529635 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. Item description for "Republic Fleet Ordnance Package 6" (typeID 46479)
529636 Republic Fleet Ordnance Package 7 Republic Fleet Ordnance Package 7 Item name for typeID 46480 (Strong Boxes)
529637 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. Item description for "Republic Fleet Ordnance Package 7" (typeID 46480)
529638 Republic Fleet Ordnance Package 8 Republic Fleet Ordnance Package 8
529639 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation.
529640 Republic Fleet Ordnance Package 8 Republic Fleet Ordnance Package 8 Item name for typeID 46481 (Strong Boxes)
529641 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. Item description for "Republic Fleet Ordnance Package 8" (typeID 46481)
529642 Republic Fleet Ordnance Package 9 Republic Fleet Ordnance Package 9 Item name for typeID 46482 (Strong Boxes)
529643 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. Item description for "Republic Fleet Ordnance Package 9" (typeID 46482)
529644 Republic Fleet Ordnance Package 10 Republic Fleet Ordnance Package 10 Item name for typeID 46483 (Strong Boxes)
529645 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. Item description for "Republic Fleet Ordnance Package 10" (typeID 46483)
529646 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation.
529647 Punisher Imperial War Reserves Pack Punisher Imperial War Reserves Pack
529648 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation.
529649 Omen Imperial War Reserves Pack Omen Imperial War Reserves Pack
529650 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation.
529651 Harbinger Imperial War Reserves Pack Harbinger Imperial War Reserves Pack
529652 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation.
529653 Apocalypse Imperial War Reserves Pack Apocalypse Imperial War Reserves Pack
529654 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation.
529655 Imperial War Reserves Package 5 Imperial War Reserves Package 5
529656 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation.
529657 Imperial War Reserves Package 6 Imperial War Reserves Package 6
529658 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation.
529659 Imperial War Reserves Package 7 Imperial War Reserves Package 7
529660 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation.
529661 Imperial War Reserves Package 8 Imperial War Reserves Package 8
529662 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation.
529663 Imperial War Reserves Package 9 Imperial War Reserves Package 9
529664 This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation. This package has been awarded for your just and righteous actions on behalf of the Imperial War Reserves corporation.
529665 Imperial War Reserves Package 10 Imperial War Reserves Package 10
529666 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation.
529667 Merlin State Military Stockpile Pack Merlin State Military Stockpile Pack
529668 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation.
529669 Caracal State Military Stockpile Pack Caracal State Military Stockpile Pack
529670 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation.
529671 Drake State Military Stockpile Pack Drake State Military Stockpile Pack
529672 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation.
529673 Raven State Military Stockpile Pack Raven State Military Stockpile Pack
529674 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation.
529675 State Military Stockpile Package 5 State Military Stockpile Package 5
529676 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation.
529677 State Military Stockpile Package 6 State Military Stockpile Package 6
529678 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation.
529679 State Military Stockpile Package 7 State Military Stockpile Package 7
529680 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation.
529681 State Military Stockpile Package 8 State Military Stockpile Package 8
529682 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation.
529683 State Military Stockpile Package 9 State Military Stockpile Package 9
529684 This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation. This package has been awarded for your swift and decisive actions on behalf of the State Military Stockpile corporation.
529685 State Military Stockpile Package 10 State Military Stockpile Package 10
529686 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation.
529687 Incursus Federal Strategic Materiel Pack Incursus Federal Strategic Materiel Pack
529688 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation.
529689 Thorax Federal Strategic Materiel Pack Thorax Federal Strategic Materiel Pack
529690 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation.
529691 Brutix Federal Strategic Materiel Pack Brutix Federal Strategic Materiel Pack
529692 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation.
529693 Megathron Federal Strategic Materiel Pack Megathron Federal Strategic Materiel Pack
529694 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation.
529695 Federal Strategic Materiel Package 5 Federal Strategic Materiel Package 5
529696 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation.
529697 Federal Strategic Materiel Package 6 Federal Strategic Materiel Package 6
529698 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation.
529699 Federal Strategic Materiel Package 7 Federal Strategic Materiel Package 7
529700 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation.
529701 Federal Strategic Materiel Package 8 Federal Strategic Materiel Package 8
529702 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation.
529703 Federal Strategic Materiel Package 9 Federal Strategic Materiel Package 9
529704 This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation. This package has been awarded for your selfless and remarkable actions on behalf of the Federal Strategic Materiel corporation.
529705 Federal Strategic Materiel Package 10 Federal Strategic Materiel Package 10
529706 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation.
529707 Rifter Republic Fleet Ordnance Pack Rifter Republic Fleet Ordnance Pack
529708 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation.
529709 Rupture Republic Fleet Ordnance Pack Rupture Republic Fleet Ordnance Pack
529710 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation.
529711 Hurricane Republic Fleet Ordnance Pack Hurricane Republic Fleet Ordnance Pack
529712 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation.
529713 Tempest Republic Fleet Ordnance Pack Tempest Republic Fleet Ordnance Pack
529714 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation.
529715 Republic Fleet Ordnance Package 5 Republic Fleet Ordnance Package 5
529716 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation.
529717 Republic Fleet Ordnance Package 6 Republic Fleet Ordnance Package 6
529718 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation.
529719 Republic Fleet Ordnance Package 7 Republic Fleet Ordnance Package 7
529720 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation.
529721 Republic Fleet Ordnance Package 8 Republic Fleet Ordnance Package 8
529722 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation.
529723 Republic Fleet Ordnance Package 9 Republic Fleet Ordnance Package 9
529724 This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation. This package has been awarded for your fierce and loyal actions on behalf of the Republic Fleet Ordnance corporation.
529725 Republic Fleet Ordnance Package 10 Republic Fleet Ordnance Package 10
529726 The structure is vulnerable whilst preparing to anchor and can be attacked The structure is vulnerable whilst preparing to anchor and can be attacked
529727 The structure is vulnerable whilst preparing to anchor and is currently under attack The structure is vulnerable whilst preparing to anchor and is currently under attack
529728 Preparing to anchor Preparing to anchor
529729 AUTOMATIC FRACTURE IN: {countdownText} AUTOMATIC FRACTURE IN: {countdownText}
529730 No Ongoing Extractions Found No Ongoing Extractions Found
529731 This type of blueprint has been depricated and may no longer be used for industrial activities. This type of blueprint has been depricated and may no longer be used for industrial activities. Item description for "Coupling Array Blueprint" (typeID 2744)
529732 This type of blueprint has been phased out and may no longer be used for industrial activities. This type of blueprint has been phased out and may no longer be used for industrial activities. Item description for "Biochemical Silo Blueprint" (typeID 2742)
529733 This type of blueprint has been phased out and may no longer be used for industrial activities. This type of blueprint has been phased out and may no longer be used for industrial activities. Item description for "Catalyst Silo Blueprint" (typeID 2743)
529734 This type of blueprint has been phased out and may no longer be used for industrial activities. This type of blueprint has been phased out and may no longer be used for industrial activities. Item description for "Hazardous Chemical Silo Blueprint" (typeID 2746)
529735 This type of blueprint has been phased out and may no longer be used for industrial activities. This type of blueprint has been phased out and may no longer be used for industrial activities. Item description for "Hybrid Polymer Silo Blueprint" (typeID 2747)
529736 This type of blueprint has been phased out and may no longer be used for industrial activities. This type of blueprint has been phased out and may no longer be used for industrial activities. Item description for "Silo Blueprint" (typeID 2748)
529737 This type of blueprint has been phased out and may no longer be used for industrial activities. This type of blueprint has been phased out and may no longer be used for industrial activities. Item description for "Moon Harvesting Array Blueprint" (typeID 2786)
529738 This type of blueprint has been phased out and may no longer be used for industrial activities. This type of blueprint has been phased out and may no longer be used for industrial activities. Item description for "Simple Reactor Array Blueprint" (typeID 2797)
529739 This type of blueprint has been phased out and may no longer be used for industrial activities. This type of blueprint has been phased out and may no longer be used for industrial activities. Item description for "Polymer Reactor Array Blueprint" (typeID 2795)
529740 This type of blueprint has been phased out and may no longer be used for industrial activities. This type of blueprint has been phased out and may no longer be used for industrial activities. Item description for "Medium Biochemical Reactor Array Blueprint" (typeID 2793)
529741 This type of blueprint has been phased out and may no longer be used for industrial activities. This type of blueprint has been phased out and may no longer be used for industrial activities. Item description for "Complex Reactor Array Blueprint" (typeID 2791)
529742 This type of blueprint has been phased out and may no longer be used for industrial activities. This type of blueprint has been phased out and may no longer be used for industrial activities. Item description for "Biochemical Reactor Array Blueprint" (typeID 2790)
529743 In Current Station In Current Station
529744 Open Extraction Scheduling Window Open Extraction Scheduling Window
529745 Structure Composite Reactor Rig M - TE Structure Composite Reactor Rig M - TE Group description for group ID 1933
529746 Structure Composite Reactor Rig M - ME Structure Composite Reactor Rig M - ME Group description for group ID 1934
529747 Structure Hybrid Reactor Rig M - TE Structure Hybrid Reactor Rig M - TE Group description for group ID 1935
529748 Structure Hybrid Reactor Rig M - ME Structure Hybrid Reactor Rig M - ME Group description for group ID 1936
529749 Structure Biochemical Reactor Rig M - TE Structure Biochemical Reactor Rig M - TE Group description for group ID 1937
529750 Structure Biochemical Reactor Rig M - ME Structure Biochemical Reactor Rig M - ME Group description for group ID 1938
529751 Structure Reactor Rig L - Efficiency Structure Reactor Rig L - Efficiency Group description for group ID 1939
529752 Standup M-Set Composite Reactor Time Efficiency I Standup M-Set Composite Reactor Time Efficiency I Item name for typeID 46484 (Structure Composite Reactor Rig M - TE)
529753 Standup M-Set Composite Reactor Time Efficiency II Standup M-Set Composite Reactor Time Efficiency II Item name for typeID 46485 (Structure Composite Reactor Rig M - TE)
529754 Standup M-Set Composite Reactor Material Efficiency I Standup M-Set Composite Reactor Material Efficiency I Item name for typeID 46486 (Structure Composite Reactor Rig M - ME)
529755 Standup M-Set Composite Reactor Material Efficiency II Standup M-Set Composite Reactor Material Efficiency II Item name for typeID 46487 (Structure Composite Reactor Rig M - ME)
529756 Standup M-Set Hybrid Reactor Time Efficiency I Standup M-Set Hybrid Reactor Time Efficiency I Item name for typeID 46488 (Structure Hybrid Reactor Rig M - TE)
529757 Standup M-Set Hybrid Reactor Time Efficiency II Standup M-Set Hybrid Reactor Time Efficiency II Item name for typeID 46489 (Structure Hybrid Reactor Rig M - TE)
529758 Standup M-Set Hybrid Reactor Material Efficiency I Standup M-Set Hybrid Reactor Material Efficiency I Item name for typeID 46490 (Structure Hybrid Reactor Rig M - ME)
529759 Standup M-Set Hybrid Reactor Material Efficiency II Standup M-Set Hybrid Reactor Material Efficiency II Item name for typeID 46491 (Structure Hybrid Reactor Rig M - ME)
529760 Standup M-Set Biochemical Reactor Time Efficiency I Standup M-Set Biochemical Reactor Time Efficiency I Item name for typeID 46492 (Structure Biochemical Reactor Rig M - TE)
529761 Standup M-Set Biochemical Reactor Time Efficiency II Standup M-Set Biochemical Reactor Time Efficiency II Item name for typeID 46493 (Structure Biochemical Reactor Rig M - TE)
529762 Standup M-Set Biochemical Reactor Material Efficiency I Standup M-Set Biochemical Reactor Material Efficiency I Item name for typeID 46494 (Structure Biochemical Reactor Rig M - ME)
529763 Standup M-Set Biochemical Reactor Material Efficiency II Standup M-Set Biochemical Reactor Material Efficiency II Item name for typeID 46495 (Structure Biochemical Reactor Rig M - ME)
529764 Standup L-Set Reactor Efficiency I Standup L-Set Reactor Efficiency I Item name for typeID 46496 (Structure Reactor Rig L - Efficiency)
529765 Standup L-Set Reactor Efficiency II Standup L-Set Reactor Efficiency II Item name for typeID 46497 (Structure Reactor Rig L - Efficiency)
529766 Standup L-Set Moon Drilling Proficiency II Blueprint Standup L-Set Moon Drilling Proficiency II Blueprint Item name for typeID 46500 (Structure Rig Blueprint)
529767 Standup L-Set Moon Drilling Proficiency I Blueprint Standup L-Set Moon Drilling Proficiency I Blueprint Item name for typeID 46501 (Structure Rig Blueprint)
529768 Standup M-Set Moon Drilling Stability II Blueprint Standup M-Set Moon Drilling Stability II Blueprint Item name for typeID 46502 (Structure Rig Blueprint)
529769 Standup M-Set Moon Drilling Stability I Blueprint Standup M-Set Moon Drilling Stability I Blueprint Item name for typeID 46503 (Structure Rig Blueprint)
529770 Standup M-Set Moon Drilling Efficiency II Blueprint Standup M-Set Moon Drilling Efficiency II Blueprint Item name for typeID 46504 (Structure Rig Blueprint)
529771 Standup M-Set Moon Drilling Efficiency I Blueprint Standup M-Set Moon Drilling Efficiency I Blueprint Item name for typeID 46505 (Structure Rig Blueprint)
529772 Standup M-Set Composite Reactor Time Efficiency I Blueprint Standup M-Set Composite Reactor Time Efficiency I Blueprint Item name for typeID 46506 (Structure Rig Blueprint)
529773 Standup M-Set Composite Reactor Time Efficiency II Blueprint Standup M-Set Composite Reactor Time Efficiency II Blueprint Item name for typeID 46507 (Structure Rig Blueprint)
529774 Standup M-Set Composite Reactor Material Efficiency I Blueprint Standup M-Set Composite Reactor Material Efficiency I Blueprint Item name for typeID 46508 (Structure Rig Blueprint)
529775 Standup M-Set Composite Reactor Material Efficiency II Blueprint Standup M-Set Composite Reactor Material Efficiency II Blueprint Item name for typeID 46509 (Structure Rig Blueprint)
529776 Standup M-Set Hybrid Reactor Time Efficiency I Blueprint Standup M-Set Hybrid Reactor Time Efficiency I Blueprint Item name for typeID 46510 (Structure Rig Blueprint)
529777 Standup M-Set Hybrid Reactor Time Efficiency II Blueprint Standup M-Set Hybrid Reactor Time Efficiency II Blueprint Item name for typeID 46511 (Structure Rig Blueprint)
529778 Standup M-Set Hybrid Reactor Material Efficiency I Blueprint Standup M-Set Hybrid Reactor Material Efficiency I Blueprint Item name for typeID 46512 (Structure Rig Blueprint)
529779 Standup M-Set Hybrid Reactor Material Efficiency II Blueprint Standup M-Set Hybrid Reactor Material Efficiency II Blueprint Item name for typeID 46513 (Structure Rig Blueprint)
529780 Standup M-Set Biochemical Reactor Time Efficiency I Blueprint Standup M-Set Biochemical Reactor Time Efficiency I Blueprint Item name for typeID 46514 (Structure Rig Blueprint)
529781 Standup M-Set Biochemical Reactor Time Efficiency II Blueprint Standup M-Set Biochemical Reactor Time Efficiency II Blueprint Item name for typeID 46515 (Structure Rig Blueprint)
529782 Standup M-Set Biochemical Reactor Material Efficiency I Blueprint Standup M-Set Biochemical Reactor Material Efficiency I Blueprint Item name for typeID 46516 (Structure Rig Blueprint)
529783 Standup M-Set Biochemical Reactor Material Efficiency II Blueprint Standup M-Set Biochemical Reactor Material Efficiency II Blueprint Item name for typeID 46517 (Structure Rig Blueprint)
529784 Standup L-Set Reactor Efficiency I Blueprint Standup L-Set Reactor Efficiency I Blueprint Item name for typeID 46518 (Structure Rig Blueprint)
529785 Standup L-Set Reactor Efficiency II Blueprint Standup L-Set Reactor Efficiency II Blueprint Item name for typeID 46519 (Structure Rig Blueprint)
529790 ♦ Rattlesnake ♦ Rattlesnake Item name for typeID 46523 (♦ Battleship)
529791 In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along. In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along. Item description for "♦ Rattlesnake" (typeID 46523)
529792 ♦ Raven ♦ Raven Item name for typeID 46524 (♦ Battleship)
529793 The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. Item description for "♦ Raven" (typeID 46524)
529794 Complete special Agency tasks listed above to unlock rewards. Complete special Agency tasks listed above to unlock rewards.
529795 Complete this important mission to receive rewards and an impressive standing increase. Complete this important mission to receive rewards and an impressive standing increase.
529796 Talk to security agent to receive combat encounter missions. Talk to security agent to receive combat encounter missions.
529797 Talk to mining agent to receive asteroid belt mining missions. Be prepared for roaming pirates. Talk to mining agent to receive asteroid belt mining missions. Be prepared for roaming pirates.
529798 Talk to distribution agent to receive missions requiring hauling of cargo between stations. Talk to distribution agent to receive missions requiring hauling of cargo between stations.
529799 These belts contain asteroids that can be mined for ore. Be prepared for roaming pirates. These belts contain asteroids that can be mined for ore. Be prepared for roaming pirates.
529800 Travel across New Eden and complete an epic series of missions on behalf of {ownerName}. Travel across New Eden and complete an epic series of missions on behalf of {ownerName}.
529801 Form a fleet and help fend off the terror of a Sansha's Nation incursion. Form a fleet and help fend off the terror of a Sansha's Nation incursion.
529802 Expand your knowledge of New Eden's past and present by exploring landmarks. Expand your knowledge of New Eden's past and present by exploring landmarks.
529803 Scan down signatures that can lead to combat, resource sites or wormholes. Scan down signatures that can lead to combat, resource sites or wormholes.
529806 {[numeric]days, decimalPlaces=0, leadingZeroes=2}d {[numeric]hours, decimalPlaces=0, leadingZeroes=2}h {[numeric]minutes, decimalPlaces=0, leadingZeroes=2}m {[numeric]days, decimalPlaces=0, leadingZeroes=2}d {[numeric]hours, decimalPlaces=0, leadingZeroes=2}h {[numeric]minutes, decimalPlaces=0, leadingZeroes=2}m
529840 SITE 1 SITE 1 Item name for typeID 46541 (Large Collidable Object)
529841 This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids. This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids. Item description for "SITE 1" (typeID 46541)
529842 SITE 2 SITE 2 Item name for typeID 46542 (Large Collidable Object)
529843 This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids. This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids. Item description for "SITE 2" (typeID 46542)
529844 SITE 3 SITE 3 Item name for typeID 46543 (Large Collidable Object)
529845 This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids. This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids. Item description for "SITE 3" (typeID 46543)
529846 SITE 4 SITE 4 Item name for typeID 46544 (Large Collidable Object)
529847 This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids. This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids. Item description for "SITE 4" (typeID 46544)
529849 SITE 5 SITE 5 Item name for typeID 46545 (Large Collidable Object)
529850 This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids. This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids. Item description for "SITE 5" (typeID 46545)
529851 SITE 6 SITE 6 Item name for typeID 46546 (Large Collidable Object)
529852 This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids. This banner has been placed as a mark of ownership by a corporation invested in the surrounding asteroids. Item description for "SITE 6" (typeID 46546)
529871 Resource Wars Resource Wars
529873 Fill the haulers Fill the haulers
529874 {[numeric]current, useGrouping}/{[numeric]total, useGrouping} {[numeric]current, useGrouping}/{[numeric]total, useGrouping}
529875 This massive piece of rock has been blasted free of the moon's surface by the nearby refinery structure and is being slowly pulled towards a harvesting position with powerful tractor beams.
When this chunk reaches a position near the refinery, the structure owners will be able to break it apart into smaller asteroids that may be mined by capsuleer-piloted ships.
This massive piece of rock has been blasted free of the moon's surface by the nearby refinery structure and is being slowly pulled towards a harvesting position with powerful tractor beams.
When this chunk reaches a position near the refinery, the structure owners will be able to break it apart into smaller asteroids that may be mined by capsuleer-piloted ships.
Item description for "Moon Chunk" (typeID 45008)
529876 This massive piece of rock has been blasted free of the moon's surface by the nearby refinery structure and is being slowly pulled towards a harvesting position with powerful tractor beams.
When this chunk reaches a position near the refinery, the structure owners will be able to break it apart into smaller asteroids that may be mined by capsuleer-piloted ships.
This massive piece of rock has been blasted free of the moon's surface by the nearby refinery structure and is being slowly pulled towards a harvesting position with powerful tractor beams.
When this chunk reaches a position near the refinery, the structure owners will be able to break it apart into smaller asteroids that may be mined by capsuleer-piloted ships.
Item description for "Moon Chunk" (typeID 46032)
529877 This massive piece of rock has been blasted free of the moon's surface by the nearby refinery structure and is being slowly pulled towards a harvesting position with powerful tractor beams.
When this chunk reaches a position near the refinery, the structure owners will be able to break it apart into smaller asteroids that may be mined by capsuleer-piloted ships.
This massive piece of rock has been blasted free of the moon's surface by the nearby refinery structure and is being slowly pulled towards a harvesting position with powerful tractor beams.
When this chunk reaches a position near the refinery, the structure owners will be able to break it apart into smaller asteroids that may be mined by capsuleer-piloted ships.
Item description for "Moon Chunk" (typeID 46031)
529878 This massive piece of rock has been blasted free of the moon's surface by the nearby refinery structure and is being slowly pulled towards a harvesting position with powerful tractor beams.
When this chunk reaches a position near the refinery, the structure owners will be able to break it apart into smaller asteroids that may be mined by capsuleer-piloted ships.
This massive piece of rock has been blasted free of the moon's surface by the nearby refinery structure and is being slowly pulled towards a harvesting position with powerful tractor beams.
When this chunk reaches a position near the refinery, the structure owners will be able to break it apart into smaller asteroids that may be mined by capsuleer-piloted ships.
Item description for "Moon Chunk" (typeID 46030)
529879 Incoming Energy Warfare Messages Incoming Energy Warfare Messages
529880 Outgoing Energy Warfare Messages Outgoing Energy Warfare Messages
529881 Incoming Remote Assistance Messages Incoming Remote Assistance Messages
529882 Outgoing Remote Assistance Messages Outgoing Remote Assistance Messages
529883 Energy Warfare Messages Energy Warfare Messages
529884 Remote Assistance Messages Remote Assistance Messages
529885 Talk to agent to request missions Talk to agent to request missions
529886 <url=showinfo:{ownerTypeID}//{[npcOrganization]ownerID}>{[npcOrganization]ownerID.name}</url> hostiles roam this site <url=showinfo:{ownerTypeID}//{[npcOrganization]ownerID}>{[npcOrganization]ownerID.name}</url> hostiles roam this site
529887 Quantity Quantity
529888 Volume Volume
529889 Price Price
529890 Spawner1 Spawner1 Item name for typeID 46565 (Cloud)
529891 Spawner2 Spawner2 Item name for typeID 46566 (Cloud)
529892 Spawner3 Spawner3 Item name for typeID 46567 (Cloud)
529893 Spawner4 Spawner4 Item name for typeID 46568 (Cloud)
529894 Spawner5 Spawner5 Item name for typeID 46569 (Cloud)
529895 Spawner6 Spawner6 Item name for typeID 46570 (Cloud)
529896 Spawner7 Spawner7 Item name for typeID 46571 (Cloud)
529897 Spawner8 Spawner8 Item name for typeID 46572 (Cloud)
529898 Spawner9 Spawner9 Item name for typeID 46573 (Cloud)
529899 Spawner10 Spawner10 Item name for typeID 46574 (Cloud)
529900 Dark Blood Standup Heavy Energy Neutralizer Dark Blood Standup Heavy Energy Neutralizer Item name for typeID 46575 (Structure Energy Neutralizer)
529901 The Standup Heavy Energy Neutralizer is a precision capacitor warfare device capable of locking on and draining the energy reserves of all types of hostile ships. The Standup Heavy Energy Neutralizer is designed to be mounted in structure emplacements and can be installed as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
The Standup Heavy Energy Neutralizer is a precision capacitor warfare device capable of locking on and draining the energy reserves of all types of hostile ships. The Standup Heavy Energy Neutralizer is designed to be mounted in structure emplacements and can be installed as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Item description for "Dark Blood Standup Heavy Energy Neutralizer" (typeID 46575)
529902 Dark Blood Standup Heavy Energy Neutralizer Blueprint Dark Blood Standup Heavy Energy Neutralizer Blueprint Item name for typeID 46576 (Structure Module Blueprint)
529903 Dread Guristas Standup Variable Spectrum ECM Blueprint Dread Guristas Standup Variable Spectrum ECM Blueprint Item name for typeID 46578 (Structure Module Blueprint)
529904 Dread Guristas Standup Variable Spectrum ECM Dread Guristas Standup Variable Spectrum ECM Item name for typeID 46577 (Structure ECM Battery)
529905 The Standup Variable Spectrum ECM is an electronic warfare system designed for rapid switching of the sensor spectrum being targeted by jamming pulses. The system uses Standup brand spectrum switching scripts to give structure operators the great flexiblity when using the Variable Spectrum ECM. The system may be installed as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
The Standup Variable Spectrum ECM is an electronic warfare system designed for rapid switching of the sensor spectrum being targeted by jamming pulses. The system uses Standup brand spectrum switching scripts to give structure operators the great flexiblity when using the Variable Spectrum ECM. The system may be installed as a module in Upwell technology structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Item description for "Dread Guristas Standup Variable Spectrum ECM" (typeID 46577)
529906 Blood Raider Standup Module Blueprint Armored Cache Blood Raider Standup Module Blueprint Armored Cache Item name for typeID 46579 (Strong Boxes)
529907 This armored and electromagnetically hardened data cache is normally integrated into the Blood Raider facilities, providing a high level of security and protection from corruption.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the blueprint data recovered.
This armored and electromagnetically hardened data cache is normally integrated into the Blood Raider facilities, providing a high level of security and protection from corruption.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the blueprint data recovered.
Item description for "Blood Raider Standup Module Blueprint Armored Cache" (typeID 46579)
529908 Guristas Standup Module Blueprint Armored Cache Guristas Standup Module Blueprint Armored Cache Item name for typeID 46580 (Strong Boxes)
529909 This armored and electromagnetically hardened data cache is normally integrated into the Guristas facilities, providing a high level of security and protection from corruption.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the blueprint data recovered.
This armored and electromagnetically hardened data cache is normally integrated into the Guristas facilities, providing a high level of security and protection from corruption.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the blueprint data recovered.
Item description for "Guristas Standup Module Blueprint Armored Cache" (typeID 46580)
529910 This armored and electromagnetically hardened data cache is normally integrated into the Blood Raider facilities, providing a high level of security and protection from corruption.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the blueprint data recovered.
This armored and electromagnetically hardened data cache is normally integrated into the Blood Raider facilities, providing a high level of security and protection from corruption.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the blueprint data recovered.
529911 Blood Raider Standup Module Blueprint Armored Cache Blood Raider Standup Module Blueprint Armored Cache
529912 This armored and electromagnetically hardened data cache is normally integrated into the Guristas facilities, providing a high level of security and protection from corruption.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the blueprint data recovered.
This armored and electromagnetically hardened data cache is normally integrated into the Guristas facilities, providing a high level of security and protection from corruption.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the blueprint data recovered.
529913 Guristas Standup Module Blueprint Armored Cache Guristas Standup Module Blueprint Armored Cache
529916 Drill Status: Drill Status:
529917 The moon chunk is in position and ready to be fractured by firing the Moon Drill service module The moon chunk is in position and ready to be fractured by firing the Moon Drill service module
529920 Moon drill service is idle Moon drill service is idle
529921 Moon extraction in progress. Once the moon chunk is in position and ready it will be available for fracturing into an asteroid field using the Moon Drill service module Moon extraction in progress. Once the moon chunk is in position and ready it will be available for fracturing into an asteroid field using the Moon Drill service module
529922 Crimson Harvest Crimson Harvest
529923 Halloween Halloween
529924 THE REAPING HAS BEGUN // THROW DOWN THE GAUNTLET // LET THEM FIGHT THE REAPING HAS BEGUN // THROW DOWN THE GAUNTLET // LET THEM FIGHT
529925 Throw Down (Part 1) Throw Down (Part 1)
529926 Site Completed Site Completed
529927 Complete the Blood Raider Gauntlet site. Complete the Blood Raider Gauntlet site.
529928 Throw Down (Part 2) Throw Down (Part 2)
529929 Site Completed Site Completed
529930 Complete the Blood Raider Gauntlet site. Complete the Blood Raider Gauntlet site.
529931 Throw Down (Part 3) Throw Down (Part 3)
529932 Site Completed Site Completed
529933 Complete the Blood Raider Gauntlet site. Complete the Blood Raider Gauntlet site.
529934 Throw Down (Part 4) Throw Down (Part 4)
529935 Site Completed Site Completed
529936 Complete the Blood Raider Gauntlet site. Complete the Blood Raider Gauntlet site.
529937 Throw Down (Part 5) Throw Down (Part 5)
529938 Site Completed Site Completed
529939 Complete the Blood Raider Gauntlet site. Complete the Blood Raider Gauntlet site.
529940 Potential asteroid presence Potential asteroid presence
529943 It's too late to mine the {targetName}. No haulers are available to take it away. It's too late to mine the {targetName}. No haulers are available to take it away.
529945 Reaction System Cost Modifier Reaction System Cost Modifier
529946 The structure will run out of fuel before the extraction finishes.
Are you sure you want to continue?
The structure will run out of fuel before the extraction finishes.
Are you sure you want to continue?
529947 Not Enough Fuel Not Enough Fuel
529948 Fuel Expires
{timestamp}
Fuel Expires
{timestamp}
529949 ♦ Caracal ♦ Caracal Item name for typeID 46581 (♦ Cruiser)
529950 The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone. The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making mincemeat of almost anyone. Item description for "♦ Caracal" (typeID 46581)
529951 You are about to cancel the ongoing extraction.
Are you sure you want to do that?
You are about to cancel the ongoing extraction.
Are you sure you want to do that?
529952 Cancel Extraction? Cancel Extraction?
529953 Modules required Modules required
529954 Mining Point Mining Point
529955 Warp to Mining Point Within {distance} Warp to Mining Point Within {distance}
529956 Moon Chunk Moon Chunk Group description for group ID 1940
529957 Warp to Mining Point Within Warp to Mining Point Within
529958 The mining ledger allows you to track all of your mining activity and view it at a glance.
This same information can also be viewed through the ESI API for use in third party applications.

The Personal Ledger is delayed for up to 5 minutes
The mining ledger allows you to track all of your mining activity and view it at a glance.
This same information can also be viewed through the ESI API for use in third party applications.

The Personal Ledger is delayed for up to 5 minutes
529959 The personal mining ledger allows you to track all of your mining activity and view it at a glance.
The corporation mining ledger tracks all mining activity from your corporation's moon mining refineries.
This same information can also be viewed through the ESI API for use in third party applications.

The Personal Ledger is delayed for up to 5 minutes.
The Corporation Ledger is delayed for up to 1 hour.
The personal mining ledger allows you to track all of your mining activity and view it at a glance.
The corporation mining ledger tracks all mining activity from your corporation's moon mining refineries.
This same information can also be viewed through the ESI API for use in third party applications.

The Personal Ledger is delayed for up to 5 minutes.
The Corporation Ledger is delayed for up to 1 hour.
529960 Bug Reports are filed to inform the EVE team of a bug in the game.
If you need any action or response for an issue (like reimbursement, mission reset, payment issue), please submit a support ticket through the help center.
Bug Reports are filed to inform the EVE team of a bug in the game.
If you need any action or response for an issue (like reimbursement, mission reset, payment issue), please submit a support ticket through the help center.
529961 Bug Report vs Support Ticket Bug Report vs Support Ticket
529962 Reward: ISK that can be used to buy items on the market Reward: ISK that can be used to buy items on the market
529963 Reward: Loyalty Points, which can be turned in for a variety of items in a station's Loyalty Point Store belonging to {ownerName} Reward: Loyalty Points, which can be turned in for a variety of items in a station's Loyalty Point Store belonging to {ownerName}
529964 Reward: Loot drops from enemy shipwrecks or containers that can be used or sold on the market Reward: Loot drops from enemy shipwrecks or containers that can be used or sold on the market
529965 Reward: Valuable ore that can be sold or reprocessed into minerals, and used in manufacturing Reward: Valuable ore that can be sold or reprocessed into minerals, and used in manufacturing
529966 This moon has not been surveyed by Upwell and assigned an official mining point This moon has not been surveyed by Upwell and assigned an official mining point
529967 The Standup Biochemical Reactor I is a service module that allows reacting of the chemicals used for creation of combat boosters.
This specialized service module must be installed into an Upwell Refinery structure in order to operate. Due to CONCORD health and safety regulations this service module may not be used within high security space.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
The Standup Biochemical Reactor I is a service module that allows reacting of the chemicals used for creation of combat boosters.
This specialized service module must be installed into an Upwell Refinery structure in order to operate. Due to CONCORD health and safety regulations this service module may not be used within high security space.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Item description for "Standup Biochemical Reactor I" (typeID 45539)
529968 The Standup Composite Reactor I is a service module that allows reacting of the moon materials used for creation of Tech II items and ships.
This specialized service module must be installed into an Upwell Refinery structure in order to operate. Due to CONCORD health and safety regulations this service module may not be used within high security space.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
The Standup Composite Reactor I is a service module that allows reacting of the moon materials used for creation of Tech II items and ships.
This specialized service module must be installed into an Upwell Refinery structure in order to operate. Due to CONCORD health and safety regulations this service module may not be used within high security space.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Item description for "Standup Composite Reactor I" (typeID 45537)
529969 The Standup Hybrid Reactor I is a service module that allows reacting of the advanced materials used for creation of Tech III subsystems and ships.
This specialized service module must be installed into an Upwell Refinery structure in order to operate. Due to CONCORD health and safety regulations this service module may not be used within high security space.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
The Standup Hybrid Reactor I is a service module that allows reacting of the advanced materials used for creation of Tech III subsystems and ships.
This specialized service module must be installed into an Upwell Refinery structure in order to operate. Due to CONCORD health and safety regulations this service module may not be used within high security space.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Item description for "Standup Hybrid Reactor I" (typeID 45538)
529970 Destroy Pirates Destroy Pirates
529971 The Standup M-Set Composite Reactor Material Efficiency I rig provides a means for structure operators to decrease material requirements for Tech 2 composite reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Composite Reactor Material Efficiency I rig provides a means for structure operators to decrease material requirements for Tech 2 composite reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Composite Reactor Material Efficiency I" (typeID 46486)
529972 Volatile Volatile
529973 The Standup M-Set Composite Reactor Material Efficiency II rig provides a means for structure operators to decrease material requirements for Tech 2 composite reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Composite Reactor Material Efficiency II rig provides a means for structure operators to decrease material requirements for Tech 2 composite reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Composite Reactor Material Efficiency II" (typeID 46487)
529974 The Standup M-Set Composite Reactor Time Efficiency I rig provides a means for structure operators to decrease time requirements for Tech 2 composite reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Composite Reactor Time Efficiency I rig provides a means for structure operators to decrease time requirements for Tech 2 composite reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Composite Reactor Time Efficiency I" (typeID 46484)
529975 The Standup M-Set Composite Reactor Time Efficiency II rig provides a means for structure operators to decrease time requirements for Tech 2 composite reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Composite Reactor Time Efficiency II rig provides a means for structure operators to decrease time requirements for Tech 2 composite reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Composite Reactor Time Efficiency II" (typeID 46485)
529976 The Standup M-Set Hybrid Reactor Time Efficiency I rig provides a means for structure operators to decrease time requirements for Tech 3 hybrid reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Hybrid Reactor Time Efficiency I rig provides a means for structure operators to decrease time requirements for Tech 3 hybrid reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Hybrid Reactor Time Efficiency I" (typeID 46488)
529977 The Standup M-Set Hybrid Reactor Time Efficiency II rig provides a means for structure operators to decrease time requirements for Tech 3 hybrid reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Hybrid Reactor Time Efficiency II rig provides a means for structure operators to decrease time requirements for Tech 3 hybrid reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Hybrid Reactor Time Efficiency II" (typeID 46489)
529978 The Standup M-Set Hybrid Reactor Material Efficiency I rig provides a means for structure operators to decrease material requirements for Tech 3 hybrid reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Hybrid Reactor Material Efficiency I rig provides a means for structure operators to decrease material requirements for Tech 3 hybrid reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Hybrid Reactor Material Efficiency I" (typeID 46490)
529979 The Standup M-Set Hybrid Reactor Material Efficiency II rig provides a means for structure operators to decrease material requirements for Tech 3 hybrid reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Hybrid Reactor Material Efficiency II rig provides a means for structure operators to decrease material requirements for Tech 3 hybrid reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Hybrid Reactor Material Efficiency II" (typeID 46491)
529980 The Standup M-Set Biochemical Reactor Material Efficiency I rig provides a means for structure operators to decrease material requirements for biochemical reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Biochemical Reactor Material Efficiency I rig provides a means for structure operators to decrease material requirements for biochemical reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Biochemical Reactor Material Efficiency I" (typeID 46494)
529981 The Standup M-Set Biochemical Reactor Material Efficiency II rig provides a means for structure operators to decrease material requirements for biochemical reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Biochemical Reactor Material Efficiency II rig provides a means for structure operators to decrease material requirements for biochemical reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Biochemical Reactor Material Efficiency II" (typeID 46495)
529982 The Standup M-Set Biochemical Reactor Time Efficiency I rig provides a means for structure operators to decrease time requirements for biochemical reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Biochemical Reactor Time Efficiency I rig provides a means for structure operators to decrease time requirements for biochemical reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Biochemical Reactor Time Efficiency I" (typeID 46492)
529983 The Standup M-Set Biochemical Reactor Time Efficiency II rig provides a means for structure operators to decrease time requirements for biochemical reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Biochemical Reactor Time Efficiency II rig provides a means for structure operators to decrease time requirements for biochemical reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Biochemical Reactor Time Efficiency II" (typeID 46493)
529984 The Standup L-Set Reactor Efficiency I rig provides a means for structure operators to decrease material and time requirements for composite, hybrid, and biochemical reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup L-Set Reactor Efficiency I rig provides a means for structure operators to decrease material and time requirements for composite, hybrid, and biochemical reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup L-Set Reactor Efficiency I" (typeID 46496)
529985 The Standup L-Set Reactor Efficiency II rig provides a means for structure operators to decrease material and time requirements for composite, hybrid, and biochemical reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup L-Set Reactor Efficiency II rig provides a means for structure operators to decrease material and time requirements for composite, hybrid, and biochemical reactions in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup L-Set Reactor Efficiency II" (typeID 46497)
529986 Event ends in: {[timeinterval]remaining.shortWrittenForm} Event ends in: <b>{[timeinterval]remaining.shortWrittenForm}</b>
529987 Moon Drilling Moon Drilling
529988 Location eligable for Moon Mining Location eligable for Moon Mining
529989 Too close to Moon and too far from the mining spot.
Maximum distance from mining spot: {distance}
Too close to Moon and too far from the mining spot.
Maximum distance from mining spot: {distance}
529990 Volatile SKIN Volatile SKIN
529991 Can fit a Doomsday module Can fit a <a href=showinfo:24563>Doomsday</a> module
529992 Can fit a Phenomena Generator module Can fit a <a href=showinfo:43662>Phenomena Generator</a> module
529993 Can fit a Jump Portal Generator module Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module
529994 Can fit a Clone Vat Bay module Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module
529995 Can use three Command Burst modules Can use three <a href=showinfo:3348>Command Burst</a> modules
529996 Can launch Light and Heavy Fighters Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:32339>Heavy</a> <a href=showinfo:23069>Fighters</a>
529997 bonus to Fighter damage and hitpoints bonus to <a href=showinfo:23069>Fighter</a> damage and hitpoints
529998 bonus to Command Burst area of effect range bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
529999 bonus to Armor Plates and Shield Extenders bonus to Armor Plates and Shield Extenders
530000 bonus to Torpedo Velocity bonus to <a href=showinfo:3325>Torpedo</a> Velocity
530001 bonus to Sensor Dampener resistance bonus to Sensor Dampener resistance
530002 bonus to Weapon Disruption resistance bonus to Weapon Disruption resistance
530003 bonus to Stasis effect resistance bonus to Stasis effect resistance
530004 increase to Remote Electronic Assistance impedance increase to Remote Electronic Assistance impedance
530005 penalty to Entosis Link duration penalty to <a href=showinfo:34593>Entosis Link</a> duration
530006 bonus to all shield resistances bonus to all shield resistances
530007 bonus to XL Cruise Missile Launchers, XL Torpedo Launchers and Rapid Torpedo Launcher rate of fire bonus to <a href=showinfo:32435>XL Cruise Missile Launchers</a>, <a href=showinfo:21668>XL Torpedo Launchers</a> and <a href=showinfo:3325>Rapid Torpedo Launcher</a> rate of fire
530008 bonus to ship warp core strength bonus to ship warp core strength
530009 bonus to thermal and kinetic XL Cruise, XL Torpedo and Torpedo damage bonus to thermal and kinetic <a href=showinfo:32435>XL Cruise</a>, <a href=showinfo:21668>XL Torpedo</a> and <a href=showinfo:3325>Torpedo</a> damage
530010 bonus to EM and explosive XL Cruise, XL Torpedo and Torpedo damage bonus to EM and explosive <a href=showinfo:32435>XL Cruise</a>, <a href=showinfo:21668>XL Torpedo</a> and <a href=showinfo:3325>Torpedo</a> damage
530011 bonus to ship warp core strength bonus to ship warp core strength
530013 Are you sure you want to activate {[item]type.name}?



Activating {[item]type.name} will consume the item and give {[character]character.name} the ability to apply the {materialName} SKIN to the following ships: {shipNames}



If a ship is destroyed with a Volatile SKIN applied to it, the SKIN is removed from your activated collection.



Please note that you may not deactivate and retrieve the item again after activating it.
Are you sure you want to activate {[item]type.name}?



Activating {[item]type.name} will consume the item and give {[character]character.name} the ability to apply the {materialName} SKIN to the following ships: {shipNames}



If a ship is destroyed with a Volatile SKIN applied to it, the SKIN is removed from your activated collection.



Please note that you may <b>not</b> deactivate and retrieve the item again after activating it.
530014 Activate SKIN? Activate SKIN?
530015 Autopilot destination already set to this location Autopilot destination already set to this location
530025 Depleted Asteroid Field Depleted Asteroid Field Item name for typeID 46583 (Large Collidable Object)
530026 A long forgotten depleted asteroid field. A long forgotten depleted asteroid field. Item description for "Depleted Asteroid Field" (typeID 46583)
530027 Only Station Managers in the corporation that owns the Refinery can cancel an extraction. Only Station Managers in the corporation that owns the Refinery can cancel an extraction.
530031 {[location]location.name} {secStatus} - {[numeric]numJumps} {[numeric]numJumps-> "jump", "jumps"} {[location]location.name} {secStatus} - {[numeric]numJumps} {[numeric]numJumps-> "jump", "jumps"}
530033 Warp drive active Warp drive active
530035 You cannot start the decommissioning of a structure unless it is fully online and in good health. You cannot start the decommissioning of a structure unless it is fully online and in good health.
530036 Calendar Event Set Calendar Event Set
530037 Calendar Event Not Set Calendar Event Not Set
530038 The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space.

Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.

While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.
The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space.

Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.

While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.
Item description for "Marshal" (typeID 44996)
530039 Representing an escalation in Blood Raider Covenant activity across the core territories of the Amarr Empire, and neighboring regions of high-security space, the establishment of Blood Raider Forward Operating Bases poses a severe threat to core empire interests.

In particular, Blood Raider mining operations and patrol fleets are able to range out from such FOBs in ever greater numbers, striking in asteroid belts and against vulnerable infrastructure.

CONCORD has assessed the threat of pirate FOBs as extremely serious and will reward capsuleer groups that take the lead in degrading and destroying outlaw structures of this kind.

The capsuleer fleet that inflicts the most damage on a pirate FOB will receive up to <color=yellow>800,000,000 ISK</color>, with individual pilots potentially receiving up to <color=yellow>30,000,000 ISK</color> each.
Representing an escalation in Blood Raider Covenant activity across the core territories of the Amarr Empire, and neighboring regions of high-security space, the establishment of Blood Raider Forward Operating Bases poses a severe threat to core empire interests.

In particular, Blood Raider mining operations and patrol fleets are able to range out from such FOBs in ever greater numbers, striking in asteroid belts and against vulnerable infrastructure.

CONCORD has assessed the threat of pirate FOBs as extremely serious and will reward capsuleer groups that take the lead in degrading and destroying outlaw structures of this kind.

The capsuleer fleet that inflicts the most damage on a pirate FOB will receive up to <color=yellow>800,000,000 ISK</color>, with individual pilots potentially receiving up to <color=yellow>30,000,000 ISK</color> each.
Item description for "Blood Raider Forward Operating Base" (typeID 46364)
530040 A high-tempo shift of gears for Guristas Pirates raiding throughout the Caldari State, and bordering empire regions of high-security space, the appearance of Guristas Forward Operating Bases represents a major challenge to core empire military and industrial operations.

Notably, Guristas Pirate mining operations and patrol fleets are able to range out from their FOBs in ever greater numbers, striking in asteroid belts and against vulnerable infrastructure.

CONCORD has assessed the threat of pirate FOBs as extremely serious and will reward capsuleer groups that take the lead in degrading and destroying outlaw structures of this kind.

The capsuleer fleet that inflicts the most damage on a pirate FOB will receive up to <color=yellow>800,000,000 ISK</color>, with individual pilots potentially receiving up to <color=yellow>30,000,000 ISK</color> each.
A high-tempo shift of gears for Guristas Pirates raiding throughout the Caldari State, and bordering empire regions of high-security space, the appearance of Guristas Forward Operating Bases represents a major challenge to core empire military and industrial operations.

Notably, Guristas Pirate mining operations and patrol fleets are able to range out from their FOBs in ever greater numbers, striking in asteroid belts and against vulnerable infrastructure.

CONCORD has assessed the threat of pirate FOBs as extremely serious and will reward capsuleer groups that take the lead in degrading and destroying outlaw structures of this kind.

The capsuleer fleet that inflicts the most damage on a pirate FOB will receive up to <color=yellow>800,000,000 ISK</color>, with individual pilots potentially receiving up to <color=yellow>30,000,000 ISK</color> each.
Item description for "Guristas Forward Operating Base" (typeID 46363)
530041 The Guristas Pirates are never ones to be left behind and the radical ship-design genius of Korako 'The Rabbit' Kosakami was quickly applied to capital ship development as other pirate and outlaw groups rolled out their fleets. The Caiman is a dreadnought that continues the Guristas emphasis on light strike capability among all their ships. Strong shields, together with powerful cruise missile and torpedo systems, round out a dreadnought that reflects the Rabbit's practice of taking Caldari hulls and twisting them to the preference the Guristas. The Guristas Pirates are never ones to be left behind and the radical ship-design genius of Korako 'The Rabbit' Kosakami was quickly applied to capital ship development as other pirate and outlaw groups rolled out their fleets. The Caiman is a dreadnought that continues the Guristas emphasis on light strike capability among all their ships. Strong shields, together with powerful cruise missile and torpedo systems, round out a dreadnought that reflects the Rabbit's practice of taking Caldari hulls and twisting them to the preference the Guristas. Item description for "Caiman" (typeID 45647)
530042 Can fit a Siege module Can fit a <a href=showinfo:20280>Siege module</a>
530043 Can launch Light Fighters Can launch <a href=showinfo:40572>Light</a> <a href=showinfo:23069>Fighters</a>
530044 bonus to Fighter damage and hitpoints bonus to <a href=showinfo:23069>Fighter</a> damage and hitpoints
530045 penalty to Entosis Link cycle time penalty to <a href=showinfo:34593>Entosis Link</a> cycle time
530046 bonus to all shield resistances bonus to all shield resistances
530047 bonus to thermal and kinetic XL Cruise, XL Torpedo and Torpedo damage bonus to thermal and kinetic <a href=showinfo:32435>XL Cruise</a>, <a href=showinfo:21668>XL Torpedo</a> and <a href=showinfo:3325>Torpedo</a> damage
530048 "We're the Ninth Mega now, have been for a long time and we're necessary to the entire setup. The Caldari State was getting stale, hidebound, all that 'Heiian' bullshit. Think the Big Eight give a fedo's fart for that? That's holoprop mindflood. Strictly for the dopes. The proles looking for an excuse not to stick it to Big Daddy Mega. And the eggers who spout 'Glory to the State'. They're the worst. All that power and they bow down before Mother State and Daddy Mega. Sickening.

"What? Ah yeah, Ninth Mega. What do I mean? Look, the Big Eight, right? They carve up the State between them. They get together, decide what each Mega will run, make it look good for the masses, bit of competition here, a bit of warfare there. That's all show. They're vertically integrated megacorps that run entire sectors of the economy because they've all signed up to a plan. Well, we're the anti-plan. We're the Ninth Mega because someone's got to take care of crime, right? That's us, the Mega of Crime!"

– Korako 'The Rabbit' Kosakami, interview with Ret Gloriaxx of the Scope's Galactic Hour with Ret Gloriaxx
"We're the Ninth Mega now, have been for a long time and we're necessary to the entire setup. The Caldari State was getting stale, hidebound, all that 'Heiian' bullshit. Think the Big Eight give a fedo's fart for that? That's holoprop mindflood. Strictly for the dopes. The proles looking for an excuse not to stick it to Big Daddy Mega. And the eggers who spout 'Glory to the State'. They're the worst. All that power and they bow down before Mother State and Daddy Mega. Sickening.

"What? Ah yeah, Ninth Mega. What do I mean? Look, the Big Eight, right? They carve up the State between them. They get together, decide what each Mega will run, make it look good for the masses, bit of competition here, a bit of warfare there. That's all show. They're vertically integrated megacorps that run entire sectors of the economy because they've all signed up to a plan. Well, we're the anti-plan. We're the Ninth Mega because someone's got to take care of crime, right? That's us, the Mega of Crime!"

– Korako 'The Rabbit' Kosakami, interview with Ret Gloriaxx of the Scope's Galactic Hour with Ret Gloriaxx
Item description for "Komodo" (typeID 45649)
530049 "Technology is a wonderful thing and once you embrace it, you don't look back. Take me. I'm auged up to the eyeballs. That speech impediment I used to have? Neurovocal implant took care of that. I tried working on it but didn't have the time. Too busy with the restructure, new technologies, planning megaheists and all the rest of it.

"What? Oh, yeah, listen. S-s-see what, I m-m-mean? I can edit it back in any time I like. It's my party piece, when I have drinks with the OG. Reminds them of the old days. But anyway, back to technology. We live for it, we're at the cutting edge. And we make it ourselves. We don't nick it, like the Angels. What? Fatal? You're asking about that? OK, look that's enough. Interview's over."

– Korako 'The Rabbit' Kosakami, interview with Ret Gloriaxx of the Scope's Galactic Hour with Ret Gloriaxx
"Technology is a wonderful thing and once you embrace it, you don't look back. Take me. I'm auged up to the eyeballs. That speech impediment I used to have? Neurovocal implant took care of that. I tried working on it but didn't have the time. Too busy with the restructure, new technologies, planning megaheists and all the rest of it.

"What? Oh, yeah, listen. S-s-see what, I m-m-mean? I can edit it back in any time I like. It's my party piece, when I have drinks with the OG. Reminds them of the old days. But anyway, back to technology. We live for it, we're at the cutting edge. And we make it ourselves. We don't nick it, like the Angels. What? Fatal? You're asking about that? OK, look that's enough. Interview's over."

– Korako 'The Rabbit' Kosakami, interview with Ret Gloriaxx of the Scope's Galactic Hour with Ret Gloriaxx
Item description for "Loggerhead" (typeID 45645)
530050 The bug report could not be submitted at this time as the bug service could not be reached. Please try again later. The bug report could not be submitted at this time as the bug service could not be reached. Please try again later.
530052 Duel wager escrow payment Duel wager escrow payment
530053 Duel wager reward Duel wager reward
530054 Duel wager refund Duel wager refund
530055 {textColor}You mined {highlightedTextColor}{normalFont}{amount}{textColor}{smallFont} units of {highlightedTextColor}{normalFont}{[item]oreTypeID.name} {textColor}You mined <b>{highlightedTextColor}{normalFont}{amount}{textColor}{smallFont} units of {highlightedTextColor}{normalFont}<b>{[item]oreTypeID.name}</b>
530056 Aid the Effort (Part 1) Aid the Effort (Part 1)
530057 Site Completed Site Completed
530058 Complete any Mining Expedition site. Complete any Mining Expedition site.
530059 Aid Aid
530062 Aid the Effort (Part 2) Aid the Effort (Part 2)
530063 Site Completed Site Completed
530064 Complete a Minor or higher Mining Expedition site. Complete a Minor or higher Mining Expedition site.
530065 Aid the Effort (Part 3) Aid the Effort (Part 3)
530066 Site Completed Site Completed
530067 Complete a Standard or higher Mining Expedition site. Complete a Standard or higher Mining Expedition site.
530068 Aid the Effort (Part 5) Aid the Effort (Part 5)
530069 Site Completed Site Completed
530070 Complete a Critical Mining Expedition site. Complete a Critical Mining Expedition site.
530071 Aid the Effort (Part 4) Aid the Effort (Part 4)
530072 Site Completed Site Completed
530073 Complete a Major or higher Mining Expedition site. Complete a Major or higher Mining Expedition site.
530074 Can fit a Triage module Can fit a <a href=showinfo:27951>Triage module</a>
530075 Can use two Command Burst modules Can use two <a href=showinfo:3348>Command Burst</a> modules
530076 reduction in CPU requirements for Command Burst modules reduction in CPU requirements for <a href=showinfo:3348>Command Burst</a> modules
530077 bonus to Command Burst area of effect range bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
530078 bonus to Logistics Drone transfer amount and hitpoints bonus to <a href=showinfo:3439>Logistics Drone</a> transfer amount and hitpoints
530079 penalty to Entosis Link duration penalty to <a href=showinfo:34593>Entosis Link</a> duration
530080 bonus to Remote Shield Booster amount bonus to <a href=showinfo:3422>Remote Shield Booster</a> amount
530081 bonus to all shield resistances bonus to all shield resistances
530082 {highlightedTextColor}{normalFont}{[character]charID.name}{textColor}{smallFont} deposited {highlightedTextColor}{normalFont}{amount}{textColor}{smallFont} units of {highlightedTextColor}{normalFont}{[item]oreTypeID.name} <b>{highlightedTextColor}{normalFont}{[character]charID.name}</b>{textColor}{smallFont} deposited <b>{highlightedTextColor}{normalFont}{amount}{textColor}{smallFont} units of {highlightedTextColor}{normalFont}<b>{[item]oreTypeID.name}</b>
530083 MoonID MoonID
530084 PlanetID PlanetID
530085 {dungeonName} - Level {level} {dungeonName} - Level {level}
530086 Max number of pilots allowed: {numPilots} Max number of pilots allowed: {numPilots}
530087 Mine {[numeric]oreAmount, useGrouping} units of ore and deposit into the {[numeric]numHaulers} {[numeric]numHaulers-> "hauler", "haulers"} Mine {[numeric]oreAmount, useGrouping} units of ore and deposit into the {[numeric]numHaulers} {[numeric]numHaulers-> "hauler", "haulers"}
530088 Help the {ownerName} by mining rare ore resources while defending the operation from ruthless pirates. Help the {ownerName} by mining rare ore resources while defending the operation from ruthless pirates.
530089 War Reserves Lieutenant War Reserves Lieutenant
530090 Military Stockpile Captain Military Stockpile Captain
530091 Strategic Materiel Defender Strategic Materiel Defender
530092 Fleet Ordnance Spike Fleet Ordnance Spike
530093 Punisher War Reserves Lieutenant SKIN (Volatile) Punisher War Reserves Lieutenant SKIN (Volatile) Item name for typeID 46585 (Super Kerr-Induced Nanocoatings)
530094 Omen War Reserves Lieutenant SKIN (Volatile) Omen War Reserves Lieutenant SKIN (Volatile) Item name for typeID 46586 (Super Kerr-Induced Nanocoatings)
530095 Harbinger War Reserves Lieutenant SKIN (Volatile) Harbinger War Reserves Lieutenant SKIN (Volatile) Item name for typeID 46587 (Super Kerr-Induced Nanocoatings)
530096 Apocalypse War Reserves Lieutenant SKIN (Volatile) Apocalypse War Reserves Lieutenant SKIN (Volatile) Item name for typeID 46588 (Super Kerr-Induced Nanocoatings)
530097 Merlin Military Stockpile Captain SKIN (Volatile) Merlin Military Stockpile Captain SKIN (Volatile) Item name for typeID 46589 (Super Kerr-Induced Nanocoatings)
530098 Caracal Military Stockpile Captain SKIN (Volatile) Caracal Military Stockpile Captain SKIN (Volatile) Item name for typeID 46590 (Super Kerr-Induced Nanocoatings)
530099 Drake Military Stockpile Captain SKIN (Volatile) Drake Military Stockpile Captain SKIN (Volatile) Item name for typeID 46591 (Super Kerr-Induced Nanocoatings)
530100 Raven Military Stockpile Captain SKIN (Volatile) Raven Military Stockpile Captain SKIN (Volatile) Item name for typeID 46592 (Super Kerr-Induced Nanocoatings)
530101 Incursus Strategic Materiel Defender SKIN (Volatile) Incursus Strategic Materiel Defender SKIN (Volatile) Item name for typeID 46593 (Super Kerr-Induced Nanocoatings)
530102 Thorax Strategic Materiel Defender SKIN (Volatile) Thorax Strategic Materiel Defender SKIN (Volatile) Item name for typeID 46594 (Super Kerr-Induced Nanocoatings)
530103 Brutix Strategic Materiel Defender SKIN (Volatile) Brutix Strategic Materiel Defender SKIN (Volatile) Item name for typeID 46595 (Super Kerr-Induced Nanocoatings)
530104 Megathron Strategic Materiel Defender SKIN (Volatile) Megathron Strategic Materiel Defender SKIN (Volatile) Item name for typeID 46596 (Super Kerr-Induced Nanocoatings)
530105 Rifter Fleet Ordnance Spike SKIN (Volatile) Rifter Fleet Ordnance Spike SKIN (Volatile) Item name for typeID 46597 (Super Kerr-Induced Nanocoatings)
530106 Rupture Fleet Ordnance Spike SKIN (Volatile) Rupture Fleet Ordnance Spike SKIN (Volatile) Item name for typeID 46598 (Super Kerr-Induced Nanocoatings)
530107 Hurricane Fleet Ordnance Spike SKIN (Volatile) Hurricane Fleet Ordnance Spike SKIN (Volatile) Item name for typeID 46599 (Super Kerr-Induced Nanocoatings)
530108 Tempest Fleet Ordnance Spike SKIN (Volatile) Tempest Fleet Ordnance Spike SKIN (Volatile) Item name for typeID 46600 (Super Kerr-Induced Nanocoatings)
530109 A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Cobaltite, Euxenite, Titanite, and Scheelite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Cobaltite, Euxenite, Titanite, and Scheelite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Item description for "Common Moon Ore Mining Crystal I" (typeID 46365)
530110 A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Cobaltite, Euxenite, Titanite, and Scheelite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Cobaltite, Euxenite, Titanite, and Scheelite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Item description for "Common Moon Ore Mining Crystal II" (typeID 46366)
530111 A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Otavite, Sperrylite, Vanadinite, and Chromite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Otavite, Sperrylite, Vanadinite, and Chromite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Item description for "Uncommon Moon Ore Mining Crystal I" (typeID 46367)
530112 A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Otavite, Sperrylite, Vanadinite, and Chromite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Otavite, Sperrylite, Vanadinite, and Chromite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Item description for "Uncommon Moon Ore Mining Crystal II" (typeID 46368)
530113 A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Carnotite, Zircon, Pollucite, and Cinnabar ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Carnotite, Zircon, Pollucite, and Cinnabar ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Item description for "Rare Moon Ore Mining Crystal I" (typeID 46369)
530114 A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Carnotite, Zircon, Pollucite, and Cinnabar ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Carnotite, Zircon, Pollucite, and Cinnabar ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Item description for "Rare Moon Ore Mining Crystal II" (typeID 46370)
530115 A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Xenotime, Monazite, Loparite, and Ytterbite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Xenotime, Monazite, Loparite, and Ytterbite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Item description for "Exceptional Moon Ore Mining Crystal I" (typeID 46371)
530116 A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Xenotime, Monazite, Loparite, and Ytterbite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting yield when mining Xenotime, Monazite, Loparite, and Ytterbite ores. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. Item description for "Exceptional Moon Ore Mining Crystal II" (typeID 46372)
530117 Help Center Help Center
530118 For more information on how to write a useful bug report, please consult the online Bug Reporting Guide For more information on how to write a useful bug report, please consult the online <b><a href="{url}">Bug Reporting Guide</a></b>
530119 Guristas Loggerhead Blueprint Armored Cache Guristas Loggerhead Blueprint Armored Cache Item name for typeID 46601 (Strong Boxes)
530120 This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Loggerhead-class Force Auxiliaries.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Loggerhead blueprint data recovered.
This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Loggerhead-class Force Auxiliaries.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Loggerhead blueprint data recovered.
Item description for "Guristas Loggerhead Blueprint Armored Cache" (typeID 46601)
530121 Guristas Caiman Blueprint Armored Cache Guristas Caiman Blueprint Armored Cache Item name for typeID 46602 (Strong Boxes)
530122 This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Caiman-class Dreadnoughts.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Caiman blueprint data recovered.
This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Caiman-class Dreadnoughts.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Caiman blueprint data recovered.
Item description for "Guristas Caiman Blueprint Armored Cache" (typeID 46602)
530123 Guristas Komodo Blueprint Armored Cache Guristas Komodo Blueprint Armored Cache Item name for typeID 46603 (Strong Boxes)
530124 This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Komodo-class Titans.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Komodo blueprint data recovered.
This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Komodo-class Titans.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Komodo blueprint data recovered.
Item description for "Guristas Komodo Blueprint Armored Cache" (typeID 46603)
530125 This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Loggerhead-class Force Auxiliaries.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Loggerhead blueprint data recovered.
This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Loggerhead-class Force Auxiliaries.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Loggerhead blueprint data recovered.
530126 Guristas Loggerhead Blueprint Armored Cache Guristas Loggerhead Blueprint Armored Cache
530127 This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Caiman-class Dreadnoughts.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Caiman blueprint data recovered.
This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Caiman-class Dreadnoughts.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Caiman blueprint data recovered.
530128 Guristas Caiman Blueprint Armored Cache Guristas Caiman Blueprint Armored Cache
530129 This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Komodo-class Titans.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Komodo blueprint data recovered.
This armored and electromagnetically hardened data cache is normally integrated into the Guristas shipyard facilities, providing a high level of security and protection from corruption while building Komodo-class Titans.

These armored caches have a good chance of surviving the destruction of the facility they are installed in. If recovered by suitable ships, the caches can be accessed and the Komodo blueprint data recovered.
530130 Guristas Komodo Blueprint Armored Cache Guristas Komodo Blueprint Armored Cache
530134 You require a standing of {standing} with {ownerName} to participate You require a standing of {standing} with {ownerName} to participate
530135 Your current ship does not meet ship restrictions for this site Your current ship does not meet ship restrictions for this site
530136 Are you sure you want to delete this result? Are you sure you want to delete this result?
530137 Delete result? Delete result?
530140 Objective Complete Objective Complete
530141 Objective Failed Objective Failed
530142 Accept Accept
530143 Dismiss Dismiss
530144 Level Level
530145 Site duration is {[numeric]minutes} {[numeric]minutes-> "minute", "minutes"} Site duration is {[numeric]minutes} {[numeric]minutes-> "minute", "minutes"}
530146 Your standing with <url=showinfo:2//{[npcOrganization]corpID}>{[npcOrganization]corpID.name}</url> {corpStanding} (<url=showinfo:30//{[npcOrganization]factionID}>{[npcOrganization]factionID.name}</url> {factionStanding}) Your standing with <url=showinfo:2//{[npcOrganization]corpID}>{[npcOrganization]corpID.name}</url> {corpStanding} (<url=showinfo:30//{[npcOrganization]factionID}>{[npcOrganization]factionID.name}</url> {factionStanding})
530148 The store is not available while UnDocking The store is not available while UnDocking
530149 Store Not Available Store Not Available
530150 Guristas Forward Operating Base Wreck Guristas Forward Operating Base Wreck Item name for typeID 46605 (Wreck)
530151 Blood Raiders Forward Operating Base Wreck Blood Raiders Forward Operating Base Wreck Item name for typeID 46606 (Wreck)
530156 Fleet Commander Kaatara Fleet Commander Kaatara
530157 Fleet Commander Tahron Fleet Commander Tahron
530158 Fleet Commander Torelle Fleet Commander Torelle
530159 Fleet Commander Vadari Fleet Commander Vadari
530160 Epic Hauling Mission Epic Hauling Mission
530161 Level {level} Level {level}
530162 Incoming Transmission Incoming Transmission
530163 Allowed Ships Allowed Ships
530166 Mine and fill the haulers as quickly as you can, we will detonate the site in {mins} minutes Mine and fill the haulers as quickly as you can, we will detonate the site in {mins} minutes
530195 Mine {oreAmount} units of {oreType} and deposit in hauler Mine {oreAmount} units of {oreType} and deposit in hauler
530196 Complete the objectives within {mins} minutes Complete the objectives within {mins} minutes
530197 Destroy the enemy pirates Destroy the enemy pirates
530198 Your {droneName} fails to transfer its mined material as your ship is currently tethered. Your {droneName} fails to transfer its mined material as your ship is currently tethered.
530201 Inject skill points using a {[item]injectorTypeID.name, linkify} to instantly train your skills. Inject skill points using a {[item]injectorTypeID.name, linkify} to instantly train your skills.
530204 Structure Resource Rig M - Asteroid Ore Reprocessing Structure Resource Rig M - Asteroid Ore Reprocessing Group description for group ID 1941
530205 Structure Resource Rig M - Ice Reprocessing Structure Resource Rig M - Ice Reprocessing Group description for group ID 1942
530206 Structure Resource Rig M - Moon Ore Reprocessing Structure Resource Rig M - Moon Ore Reprocessing Group description for group ID 1943
530207 Structure Resource Rig L - Reprocessing Structure Resource Rig L - Reprocessing Group description for group ID 1944
530208 Structure Resource Rig XL - Reprocessing Structure Resource Rig XL - Reprocessing Group description for group ID 1945
530209 Standup M-Set Asteroid Ore Grading Processor I Standup M-Set Asteroid Ore Grading Processor I Item name for typeID 46633 (Structure Resource Rig M - Asteroid Ore Reprocessing)
530210 The Standup M-Set Asteroid Ore Grading Processor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Veldspar, Scordite, Pyroxeres, Plagioclase, Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor, and Mercoxit variants.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Asteroid Ore Grading Processor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Veldspar, Scordite, Pyroxeres, Plagioclase, Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor, and Mercoxit variants.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Asteroid Ore Grading Processor I" (typeID 46633)
530211 Standup M-Set Asteroid Ore Grading Processor II Standup M-Set Asteroid Ore Grading Processor II Item name for typeID 46634 (Structure Resource Rig M - Asteroid Ore Reprocessing)
530212 The Standup M-Set Asteroid Ore Grading Processor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Veldspar, Scordite, Pyroxeres, Plagioclase, Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor, and Mercoxit variants.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Asteroid Ore Grading Processor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Veldspar, Scordite, Pyroxeres, Plagioclase, Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor, and Mercoxit variants.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Asteroid Ore Grading Processor II" (typeID 46634)
530213 Standup M-Set Ice Grading Processor I Standup M-Set Ice Grading Processor I Item name for typeID 46635 (Structure Resource Rig M - Ice Reprocessing)
530214 The Standup M-Set Ice Grading Processor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ice so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Ice variants.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Ice Grading Processor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ice so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Ice variants.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Ice Grading Processor I" (typeID 46635)
530215 Standup M-Set Ice Grading Processor II Standup M-Set Ice Grading Processor II Item name for typeID 46636 (Structure Resource Rig M - Ice Reprocessing)
530216 The Standup M-Set Ice Grading Processor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ice so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Ice variants.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Ice Grading Processor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing asteroid ice so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Ice variants.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Ice Grading Processor II" (typeID 46636)
530217 Standup M-Set Moon Ore Grading Processor I Standup M-Set Moon Ore Grading Processor I Item name for typeID 46637 (Structure Resource Rig M - Moon Ore Reprocessing)
530218 The Standup M-Set Moon Ore Grading Processor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing moon ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Ubiquitous, Common, Uncommon, Rare, and Exceptional Moon Asteroid variants.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Moon Ore Grading Processor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing moon ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Ubiquitous, Common, Uncommon, Rare, and Exceptional Moon Asteroid variants.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Moon Ore Grading Processor I" (typeID 46637)
530219 Standup M-Set Moon Ore Grading Processor II Standup M-Set Moon Ore Grading Processor II Item name for typeID 46638 (Structure Resource Rig M - Moon Ore Reprocessing)
530220 The Standup M-Set Moon Ore Grading Processor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing moon ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Ubiquitous, Common, Uncommon, Rare, and Exceptional Moon Asteroid variants.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Moon Ore Grading Processor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing moon ore so as to significantly increase refinery efficiency on Upwell technology structures. This rig improves the refining yield of all Ubiquitous, Common, Uncommon, Rare, and Exceptional Moon Asteroid variants.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Moon Ore Grading Processor II" (typeID 46638)
530221 Standup L-Set Reprocessing Monitor I Standup L-Set Reprocessing Monitor I Item name for typeID 46639 (Structure Resource Rig L - Reprocessing)
530222 The Standup L-Set Reprocessing Monitor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. This rig improves the refining yield of all forms of ore and ice.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup L-Set Reprocessing Monitor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. This rig improves the refining yield of all forms of ore and ice.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup L-Set Reprocessing Monitor I" (typeID 46639)
530223 Standup L-Set Reprocessing Monitor II Standup L-Set Reprocessing Monitor II Item name for typeID 46640 (Structure Resource Rig L - Reprocessing)
530224 The Standup L-Set Reprocessing Monitor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. This rig improves the refining yield of all forms of ore and ice.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup L-Set Reprocessing Monitor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. This rig improves the refining yield of all forms of ore and ice.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup L-Set Reprocessing Monitor II" (typeID 46640)
530225 Standup XL-Set Reprocessing Monitor I Standup XL-Set Reprocessing Monitor I Item name for typeID 46641 (Structure Resource Rig XL - Reprocessing)
530226 The Standup XL-Set Reprocessing Monitor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. This rig improves the refining yield of all forms of ore and ice.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup XL-Set Reprocessing Monitor I rig provides a means for structure operators to adjust hardware systems involved in reprocessing ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. This rig improves the refining yield of all forms of ore and ice.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup XL-Set Reprocessing Monitor I" (typeID 46641)
530227 Standup XL-Set Reprocessing Monitor II Standup XL-Set Reprocessing Monitor II Item name for typeID 46642 (Structure Resource Rig XL - Reprocessing)
530228 The Standup XL-Set Reprocessing Monitor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. This rig improves the refining yield of all forms of ore and ice.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup XL-Set Reprocessing Monitor II rig provides a means for structure operators to adjust hardware systems involved in reprocessing ore and ice so as to significantly enhance all aspects of reprocessing efficiency on Upwell technology structures. This rig improves the refining yield of all forms of ore and ice.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup XL-Set Reprocessing Monitor II" (typeID 46642)
530229 Standup M-Set Asteroid Ore Grading Processor I Blueprint Standup M-Set Asteroid Ore Grading Processor I Blueprint Item name for typeID 46643 (Structure Rig Blueprint)
530230 Standup M-Set Asteroid Ore Grading Processor II Blueprint Standup M-Set Asteroid Ore Grading Processor II Blueprint Item name for typeID 46644 (Structure Rig Blueprint)
530231 Standup M-Set Ice Grading Processor I Blueprint Standup M-Set Ice Grading Processor I Blueprint Item name for typeID 46645 (Structure Rig Blueprint)
530232 Standup M-Set Ice Grading Processor II Blueprint Standup M-Set Ice Grading Processor II Blueprint Item name for typeID 46646 (Structure Rig Blueprint)
530233 Standup M-Set Moon Ore Grading Processor I Blueprint Standup M-Set Moon Ore Grading Processor I Blueprint Item name for typeID 46647 (Structure Rig Blueprint)
530234 Standup M-Set Moon Ore Grading Processor II Blueprint Standup M-Set Moon Ore Grading Processor II Blueprint Item name for typeID 46648 (Structure Rig Blueprint)
530235 Standup L-Set Reprocessing Monitor I Blueprint Standup L-Set Reprocessing Monitor I Blueprint Item name for typeID 46649 (Structure Rig Blueprint)
530236 Standup L-Set Reprocessing Monitor II Blueprint Standup L-Set Reprocessing Monitor II Blueprint Item name for typeID 46650 (Structure Rig Blueprint)
530237 Standup XL-Set Reprocessing Monitor I Blueprint Standup XL-Set Reprocessing Monitor I Blueprint Item name for typeID 46651 (Structure Rig Blueprint)
530238 Standup XL-Set Reprocessing Monitor II Blueprint Standup XL-Set Reprocessing Monitor II Blueprint Item name for typeID 46652 (Structure Rig Blueprint)
530239 bonus to refining yield for all variants of Ore and Ice bonus to refining yield for all variants of Ore and Ice
530240 reduction in Reprocessing and Reaction Service Module fuel consumption reduction in Reprocessing and Reaction Service Module fuel consumption
530241 This structure can operate Reaction Service Modules This structure can operate Reaction Service Modules
530242 This structure can operate Moon Drill Service Modules and engage in moon mining when deployed at a designated Moon Mining Beacon This structure can operate Moon Drill Service Modules and engage in moon mining when deployed at a designated Moon Mining Beacon
530243 bonus to refining yield for all variants of Ore and Ice bonus to refining yield for all variants of Ore and Ice
530244 reduction in Reprocessing and Reaction Service Module fuel consumption reduction in Reprocessing and Reaction Service Module fuel consumption
530245 reduction in time requirements for reaction jobs reduction in time requirements for reaction jobs
530246 This structure can operate Reaction Service Modules This structure can operate Reaction Service Modules
530247 This structure can operate Moon Drill Service Modules and engage in moon mining when deployed at a designated Moon Mining Beacon This structure can operate Moon Drill Service Modules and engage in moon mining when deployed at a designated Moon Mining Beacon
530248 Resource Wars Resource Wars
530249 ♦ Caiman ♦ Caiman Item name for typeID 46653 (♦ Dreadnought)
530250 The Guristas Pirates are never ones to be left behind and the radical ship-design genius of Korako 'The Rabbit' Kosakami was quickly applied to capital ship development as other pirate and outlaw groups rolled out their fleets. The Caiman is a dreadnought that continues the Guristas emphasis on light strike capability among all their ships. Strong shields, together with powerful cruise missile and torpedo systems, round out a dreadnought that reflects the Rabbit's practice of taking Caldari hulls and twisting them to the preference the Guristas. The Guristas Pirates are never ones to be left behind and the radical ship-design genius of Korako 'The Rabbit' Kosakami was quickly applied to capital ship development as other pirate and outlaw groups rolled out their fleets. The Caiman is a dreadnought that continues the Guristas emphasis on light strike capability among all their ships. Strong shields, together with powerful cruise missile and torpedo systems, round out a dreadnought that reflects the Rabbit's practice of taking Caldari hulls and twisting them to the preference the Guristas. Item description for "♦ Caiman" (typeID 46653)
530251 ♦ Caiman ♦ Caiman Item name for typeID 46654 (♦ Dreadnought)
530252 The Guristas Pirates are never ones to be left behind and the radical ship-design genius of Korako 'The Rabbit' Kosakami was quickly applied to capital ship development as other pirate and outlaw groups rolled out their fleets. The Caiman is a dreadnought that continues the Guristas emphasis on light strike capability among all their ships. Strong shields, together with powerful cruise missile and torpedo systems, round out a dreadnought that reflects the Rabbit's practice of taking Caldari hulls and twisting them to the preference the Guristas. The Guristas Pirates are never ones to be left behind and the radical ship-design genius of Korako 'The Rabbit' Kosakami was quickly applied to capital ship development as other pirate and outlaw groups rolled out their fleets. The Caiman is a dreadnought that continues the Guristas emphasis on light strike capability among all their ships. Strong shields, together with powerful cruise missile and torpedo systems, round out a dreadnought that reflects the Rabbit's practice of taking Caldari hulls and twisting them to the preference the Guristas. Item description for "♦ Caiman" (typeID 46654)
530253 Accept Accept
530254 Resource Wars Beacon Resource Wars Beacon
530255 reduction in material requirements for manufacturing jobs reduction in material requirements for manufacturing jobs
530256 Moonmining Fracture Started Moonmining Fracture Started
530257 Moon drill fracture process is generating an asteroid field from the moon Moon drill fracture process is generating an asteroid field from the moon
530258 reduction in time requirements for manufacturing and science jobs reduction in time requirements for manufacturing and science jobs
530259 reduction in ISK requirements for manufacturing and science jobs reduction in ISK requirements for manufacturing and science jobs
530260 reduction in Engineering Service Module fuel consumption reduction in Engineering Service Module fuel consumption
530261 Total ISK Total ISK
530262 reduction in material requirements for manufacturing jobs reduction in material requirements for manufacturing jobs
530263 reduction in time requirements for manufacturing and science jobs reduction in time requirements for manufacturing and science jobs
530264 reduction in ISK requirements for manufacturing and science jobs reduction in ISK requirements for manufacturing and science jobs
530265 reduction in Engineering Service Module fuel consumption reduction in Engineering Service Module fuel consumption
530266 reduction in material requirements for manufacturing jobs reduction in material requirements for manufacturing jobs
530267 reduction in time requirements for manufacturing and science jobs reduction in time requirements for manufacturing and science jobs
530268 reduction in ISK requirements for manufacturing and science jobs reduction in ISK requirements for manufacturing and science jobs
530269 reduction in Engineering Service Module fuel consumption reduction in Engineering Service Module fuel consumption
530270 bonus to all structure combat rig effects bonus to all structure combat rig effects
530271 reduction in citadel service module fuel consumption reduction in citadel service module fuel consumption
530272 Only one Upwell Palatine Keepstar may be deployed at a time in New Eden Only one Upwell Palatine Keepstar may be deployed at a time in New Eden
530273 bonus to all structure combat rig effects bonus to all structure combat rig effects
530274 reduction in citadel service module fuel consumption reduction in citadel service module fuel consumption
530275 bonus to all structure combat rig effects bonus to all structure combat rig effects
530276 reduction in citadel service module fuel consumption reduction in citadel service module fuel consumption
530277 bonus to all structure combat rig effects bonus to all structure combat rig effects
530278 reduction in citadel service module fuel consumption reduction in citadel service module fuel consumption
530279 The Dragon's Experiment The Dragon's Experiment
530282 This challenge is part of a series This challenge is part of a series
530283 Harvester's Haul (Part 1) Harvester's Haul (Part 1)
530284 Ore Mined Ore Mined
530285 Mine 100,000 units of any ore. Mine 100,000 units of any ore.
530286 Harvester's Haul (Part 2) Harvester's Haul (Part 2)
530287 Ore Mined Ore Mined
530288 Mine 60,000 units of: Pyroxeres, Plagioclase, Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor, or Mercoxit. Mine 60,000 units of: Pyroxeres, Plagioclase, Omber, Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor, or Mercoxit.
530289 Harvester's Haul (Part 3) Harvester's Haul (Part 3)
530290 Ore Mined Ore Mined
530291 Mine 30,000 units of: Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor, or Mercoxit. Mine 30,000 units of: Kernite, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor, or Mercoxit.
530292 Harvester's Haul (Part 4) Harvester's Haul (Part 4)
530293 Ore Mined Ore Mined
530294 Mine 20,000 units of: Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor, or Mercoxit. Mine 20,000 units of: Gneiss, Dark Ochre, Spodumain, Crokite, Bistot, Arkonor, or Mercoxit.
530295 Harvester's Haul Harvester's Haul
530296 Ore Mined Ore Mined
530298 Harvester's Haul (Part 5) Harvester's Haul (Part 5)
530299 Ore Mined Ore Mined
530300 Mine 30,000 units of: Spodumain, Crokite, Bistot, Arkonor, or Mercoxit. Mine 30,000 units of: Spodumain, Crokite, Bistot, Arkonor, or Mercoxit.
530301 Access to all Level 2 Resource Wars missions belonging to {ownerName} Access to all Level 2 Resource Wars missions belonging to {ownerName}
530302 Access to all Level 3 Resource Wars missions belonging to {ownerName} Access to all Level 3 Resource Wars missions belonging to {ownerName}
530303 Access to all Level 4 Resource Wars missions belonging to {ownerName} Access to all Level 4 Resource Wars missions belonging to {ownerName}
530304 Access to all Level 5 Resource Wars missions belonging to {ownerName} Access to all Level 5 Resource Wars missions belonging to {ownerName}
530305 Level 2 sites available Level 2 sites available
530306 Level 3 sites available Level 3 sites available
530307 Level 5 sites available Level 5 sites available
530308 Level 4 sites available Level 4 sites available
530312 Output location cannot hold this many items. Output location cannot hold this many items.
530313 Suggested Suggested
530314 Specify Specify
530315 JacketAGF01_Gallente_RW.type JacketAGF01_Gallente_RW.type Item name for typeID 46658 (Outer)
530316 JacketCMM01_Caldari.type JacketCMM01_Caldari.type Item name for typeID 46659 (Outer)
530317 JacketAGF01_Gallente.type JacketAGF01_Gallente.type Item name for typeID 46660 (Outer)
530318 JacketCMF01_Minmatar_RW.type JacketCMF01_Minmatar_RW.type Item name for typeID 46661 (Outer)
530319 JacketAGM01_Amarr.type JacketAGM01_Amarr.type Item name for typeID 46662 (Outer)
530320 JacketAGF01_Amarr.type JacketAGF01_Amarr.type Item name for typeID 46663 (Outer)
530321 JacketCMM01_Minmatar.type JacketCMM01_Minmatar.type Item name for typeID 46664 (Outer)
530322 JacketAGM01_Gallente.type JacketAGM01_Gallente.type Item name for typeID 46665 (Outer)
530323 JacketAGM01_Amarr_RW.type JacketAGM01_Amarr_RW.type Item name for typeID 46666 (Outer)
530324 JacketAGM01_Gallente_RW.type JacketAGM01_Gallente_RW.type Item name for typeID 46667 (Outer)
530325 JacketAGF01_Amarr_RW.type JacketAGF01_Amarr_RW.type Item name for typeID 46668 (Outer)
530326 JacketCMF01_Caldari.type JacketCMF01_Caldari.type Item name for typeID 46669 (Outer)
530327 JacketCMF01_Caldari_RW.type JacketCMF01_Caldari_RW.type Item name for typeID 46671 (Outer)
530328 JacketCMM01_Caldari_RW.type JacketCMM01_Caldari_RW.type Item name for typeID 46672 (Outer)
530329 JacketCMF01_Minmatar.type JacketCMF01_Minmatar.type Item name for typeID 46673 (Outer)
530330 This expedition is almost over. We do not reward capsuleers that show up after half the work has already been done. This expedition is almost over. We do not reward capsuleers that show up after half the work has already been done.
530331 You are too late, capsuleer. There are no haulers left to fill. You are too late, capsuleer. There are no haulers left to fill.
530332 Any Faction Any Faction
530335 Any corp Any corp
530336 Level {level} Level {level}
530337 Any type Any type
530338 Any level Any level
530339 Any tier Any tier
530340 Tier {tier} Tier {tier}
530341 JacketCMM01_Minmatar_RW.type JacketCMM01_Minmatar_RW.type Item name for typeID 46674 (Outer)
530342 Sites cannot be detected beyond the current solar system Sites cannot be detected beyond the current solar system
530343 Signatures cannot be detected beyond the current solar system Signatures cannot be detected beyond the current solar system
530344 Filter: Community fittings Filter: Community fittings
530345 Corporation fitting Corporation fitting
530346 Community fitting Community fitting
530347 Community Fittings Community Fittings
530348 {[location]location.name} {secStatus} {[location]location.name} {secStatus}
530354 Flawless Arkonor Flawless Arkonor Item name for typeID 46678 (Arkonor)
530355 Cubic Bistot Cubic Bistot Item name for typeID 46676 (Bistot)
530360 Brilliant Gneiss Brilliant Gneiss Item name for typeID 46679 (Gneiss)
530361 Lustrous Hedbergite Lustrous Hedbergite Item name for typeID 46680 (Hedbergite)
530362 Scintillating Hemorphite Scintillating Hemorphite Item name for typeID 46681 (Hemorphite)
530363 Immaculate Jaspet Immaculate Jaspet Item name for typeID 46682 (Jaspet)
530364 Resplendant Kernite Resplendant Kernite Item name for typeID 46683 (Kernite)
530365 Platinoid Omber Platinoid Omber Item name for typeID 46684 (Omber)
530366 Sparkling Plagioclase Sparkling Plagioclase Item name for typeID 46685 (Plagioclase)
530367 Opulent Pyroxeres Opulent Pyroxeres Item name for typeID 46686 (Pyroxeres)
530368 Glossy Scordite Glossy Scordite Item name for typeID 46687 (Scordite)
530369 Dazzling Spodumain Dazzling Spodumain Item name for typeID 46688 (Spodumain)
530370 Stable Veldspar Stable Veldspar Item name for typeID 46689 (Veldspar)
530371 Pellucid Crokite Pellucid Crokite Item name for typeID 46677 (Crokite)
530372 Jet Ochre Jet Ochre Item name for typeID 46675 (Dark Ochre)
530373 QA Scanning Module QA Scanning Module Item name for typeID 46690 (QA Module)
530374 This module does not exist. This module does not exist. Item description for "QA Scanning Module" (typeID 46690)
530375 Compressed Extracted Arkanor Compressed Extracted Arkanor
530376 Compressed Flawless Arkonor Compressed Flawless Arkonor Item name for typeID 46691 (Arkonor)
530377 Compressed Extracted Bistot Compressed Extracted Bistot
530378 Compressed Cubic Bistot Compressed Cubic Bistot Item name for typeID 46692 (Bistot)
530379 Compressed Extracted Crokite Compressed Extracted Crokite
530380 Compressed Pellucid Crokite Compressed Pellucid Crokite Item name for typeID 46693 (Crokite)
530381 Compressed Jet Ochre Compressed Jet Ochre Item name for typeID 46694 (Dark Ochre)
530382 Compressed Brilliant Gneiss Compressed Brilliant Gneiss Item name for typeID 46695 (Gneiss)
530383 Compressed Lustrous Hedbergite Compressed Lustrous Hedbergite Item name for typeID 46696 (Hedbergite)
530384 Compressed Scintillating Hemorphite Compressed Scintillating Hemorphite Item name for typeID 46697 (Hemorphite)
530385 Compressed Immaculate Jaspet Compressed Immaculate Jaspet Item name for typeID 46698 (Jaspet)
530386 Compressed Resplendant Kernite Compressed Resplendant Kernite Item name for typeID 46699 (Kernite)
530387 Compressed Platinoid Omber Compressed Platinoid Omber Item name for typeID 46700 (Omber)
530388 Compressed Sparkling Plagioclase Compressed Sparkling Plagioclase Item name for typeID 46701 (Plagioclase)
530389 Compressed Opulent Pyroxeres Compressed Opulent Pyroxeres Item name for typeID 46702 (Pyroxeres)
530390 Compressed Glossy Scordite Compressed Glossy Scordite Item name for typeID 46703 (Scordite)
530391 Compressed Dazzling Spodumain Compressed Dazzling Spodumain Item name for typeID 46704 (Spodumain)
530392 Compressed Stable Veldspar Compressed Stable Veldspar Item name for typeID 46705 (Veldspar)
530393 Items: Items:
530394 Items: Items:
530395 Items: Items:
530396 Items: Items:
530397 Items: Items:
530398 Items: Items:
530399 Items: Items:
530400 Items: Items:
530401 Items: Items:
530402 Items: Items:
530403 Items: Items:
530404 Items: Items:
530405 Items: Items:
530406 Items: Items:
530407 Items: Items:
530408 Items: Items:
530412 Unknown hostiles roam this site Unknown hostiles roam this site
530413 {[numeric]wager.isk} wager {[numeric]wager.isk} wager
530414 I also propose we put a wager on this duel. Whoever wins will receive all the ISK. I also propose we put a wager on this duel. Whoever wins will receive all the ISK.
530417 Set wager amount Set wager amount
530419 You can set a ISK wager for this duel. Leave it at zero to start a duel without a wager. You can set a ISK wager for this duel. Leave it at zero to start a duel without a wager.
530420 Extraction started for {structureLink} Extraction started for {structureLink}
530421 An extraction has been started for {structureLink}, at {moonLink} in {solarSystemLink}.
Extraction was started by {startedByLink}.
The chunk will be ready in location on {[datetime]readyTime, date=full, time=short}, but will autofracture on {[datetime]autoTime, date=full, time=short}.

Estimated mineral composition:
{oreComp}
An extraction has been started for {structureLink}, at {moonLink} in {solarSystemLink}.
Extraction was started by {startedByLink}.
The chunk will be ready in location on {[datetime]readyTime, date=full, time=short}, but will autofracture on {[datetime]autoTime, date=full, time=short}.

Estimated mineral composition:
{oreComp}
530423 Extraction cancelled for {structureLink} Extraction cancelled for {structureLink}
530424 An ongoing extraction for {structureLink}, at {moonLink} in {solarSystemLink} has been cancelled by {cancelledByLink}. An ongoing extraction for {structureLink}, at {moonLink} in {solarSystemLink} has been cancelled by {cancelledByLink}.
530426 or or
530427 Extraction finished for {structureLink} Extraction finished for {structureLink}
530428 The extraction for {structureLink}, at {moonLink} in {solarSystemLink} is finished and the chunk is ready to be shot at.
The chunk will automatically fracture on {[datetime]autoTime, date=medium, time=short}.

Estimated ore composition:
{oreComp}
The extraction for {structureLink}, at {moonLink} in {solarSystemLink} is finished and the chunk is ready to be shot at.
The chunk will automatically fracture on {[datetime]autoTime, date=medium, time=short}.

Estimated ore composition:
{oreComp}
530429 Moondrill fired for {structureLink} Moondrill fired for {structureLink}
530430 The moondrill fitted to {structureLink}, at {moonLink} in {solarSystemLink} has been fired by {firedByLink} and the moon products are ready to be harvested.

Estimated ore composition:
{oreComp}
The moondrill fitted to {structureLink}, at {moonLink} in {solarSystemLink} has been fired by {firedByLink} and the moon products are ready to be harvested.

Estimated ore composition:
{oreComp}
530431 Extraction for {structureLink} has autofractured Extraction for {structureLink} has autofractured
530432 The extraction for {structureLink}, at {moonLink} in {solarSystemLink} has reached the end of its lifetime and has fractured automatically.
The moon products are ready to be harvested.

Estimated ore composition:
{oreComp}
The extraction for {structureLink}, at {moonLink} in {solarSystemLink} has reached the end of its lifetime and has fractured automatically.
The moon products are ready to be harvested.

Estimated ore composition:
{oreComp}
530434 Extraction cancelled for {structureLink} Extraction cancelled for {structureLink}
530435 An ongoing extraction for {structureLink}, at {moonLink} in {solarSystemLink} has been cancelled. An ongoing extraction for {structureLink}, at {moonLink} in {solarSystemLink} has been cancelled.
530436 {typeLink} {[numeric]volume, decimalPlaces=0, leadingZeroes=0, useGrouping} m³ {typeLink} {[numeric]volume, decimalPlaces=0, leadingZeroes=0, useGrouping} m³
530438 You don't have enough ISK to cover the wager amount for this duel request. You don't have enough ISK to cover the wager amount for this duel request.
530439 Not enough ISK Not enough ISK
530440 Moonmining Extraction Started Moonmining Extraction Started
530441 Moonmining Extraction Cancelled Moonmining Extraction Cancelled
530442 Moonmining Extraction Finished Moonmining Extraction Finished
530443 Fracture in progress Fracture in progress
530444 Moonmining Chunk Automatically Fractured Moonmining Chunk Automatically Fractured
530445 Potential gas cloud presence Potential gas cloud presence
530446 Reward: Valuable gas that can be sold, or used in Combat Booster and Tech III production. Reward: Valuable gas that can be sold, or used in Combat Booster and Tech III production.
530448 A site containing valuable gas clouds that can be harvested. A site containing valuable gas clouds that can be harvested.
530449 Headhunter Headhunter
530450 Headhunter Headhunter
530451 Headhunter Headhunter
530452 Headhunter Headhunter
530453 Magnate Headhunter SKIN (Permanent) Magnate Headhunter SKIN (Permanent) Item name for typeID 46707 (Super Kerr-Induced Nanocoatings)
530454 Omen Headhunter SKIN (Permanent) Omen Headhunter SKIN (Permanent) Item name for typeID 46708 (Super Kerr-Induced Nanocoatings)
530455 Oracle Headhunter SKIN (Permanent) Oracle Headhunter SKIN (Permanent) Item name for typeID 46709 (Super Kerr-Induced Nanocoatings)
530456 Abaddon Headhunter SKIN (Permanent) Abaddon Headhunter SKIN (Permanent) Item name for typeID 46710 (Super Kerr-Induced Nanocoatings)
530457 Avatar Headhunter SKIN (Permanent) Avatar Headhunter SKIN (Permanent) Item name for typeID 46711 (Super Kerr-Induced Nanocoatings)
530458 Merlin Headhunter SKIN (Permanent) Merlin Headhunter SKIN (Permanent) Item name for typeID 46712 (Super Kerr-Induced Nanocoatings)
530459 Caracal Headhunter SKIN (Permanent) Caracal Headhunter SKIN (Permanent) Item name for typeID 46713 (Super Kerr-Induced Nanocoatings)
530460 Drake Headhunter SKIN (Permanent) Drake Headhunter SKIN (Permanent) Item name for typeID 46714 (Super Kerr-Induced Nanocoatings)
530461 Raven Headhunter SKIN (Permanent) Raven Headhunter SKIN (Permanent) Item name for typeID 46715 (Super Kerr-Induced Nanocoatings)
530462 Phoenix Headhunter SKIN (Permanent) Phoenix Headhunter SKIN (Permanent) Item name for typeID 46716 (Super Kerr-Induced Nanocoatings)
530463 Tristan Headhunter SKIN (Permanent) Tristan Headhunter SKIN (Permanent) Item name for typeID 46717 (Super Kerr-Induced Nanocoatings)
530464 Vexor Headhunter SKIN (Permanent) Vexor Headhunter SKIN (Permanent) Item name for typeID 46718 (Super Kerr-Induced Nanocoatings)
530465 Talos Headhunter SKIN (Permanent) Talos Headhunter SKIN (Permanent) Item name for typeID 46719 (Super Kerr-Induced Nanocoatings)
530466 Dominix Headhunter SKIN (Permanent) Dominix Headhunter SKIN (Permanent) Item name for typeID 46720 (Super Kerr-Induced Nanocoatings)
530467 Nyx Headhunter SKIN (Permanent) Nyx Headhunter SKIN (Permanent) Item name for typeID 46721 (Super Kerr-Induced Nanocoatings)
530468 Slasher Headhunter SKIN (Permanent) Slasher Headhunter SKIN (Permanent) Item name for typeID 46722 (Super Kerr-Induced Nanocoatings)
530469 Rupture Headhunter SKIN (Permanent) Rupture Headhunter SKIN (Permanent) Item name for typeID 46723 (Super Kerr-Induced Nanocoatings)
530470 Hurricane Headhunter SKIN (Permanent) Hurricane Headhunter SKIN (Permanent) Item name for typeID 46724 (Super Kerr-Induced Nanocoatings)
530471 Typhoon Headhunter SKIN (Permanent) Typhoon Headhunter SKIN (Permanent) Item name for typeID 46725 (Super Kerr-Induced Nanocoatings)
530472 Hel Headhunter SKIN (Permanent) Hel Headhunter SKIN (Permanent) Item name for typeID 46726 (Super Kerr-Induced Nanocoatings)
530473 You are already warping to this location You are already warping to this location
530474 You are already at this location You are already at this location
530475 Mining messages Mining messages
530476 Mining Mining
530477 The moon chunk will be ready for fracturing immediately following the traversal period.

If the chunk is not manually fractured within {[timeinterval]fractureDelay.shortWrittenForm, from=hour, to=minute} of the traversal being completed, the drill laser will automatically initiate fracture.
The moon chunk will be ready for fracturing immediately following the traversal period.

If the chunk is not manually fractured within <b>{[timeinterval]fractureDelay.shortWrittenForm, from=hour, to=minute}</b> of the traversal being completed, the drill laser will automatically initiate fracture.
530478 Bounty messages Bounty messages
530479 Bounty Bounty
530480 Octopus Red Flight Octopus Red Flight
530481 Cormorant Octopus Red Flight SKIN (Permanent) Cormorant Octopus Red Flight SKIN (Permanent) Item name for typeID 46727 (Super Kerr-Induced Nanocoatings)
530482 Jackdaw Octopus Red Flight SKIN (Permanent) Jackdaw Octopus Red Flight SKIN (Permanent) Item name for typeID 46728 (Super Kerr-Induced Nanocoatings)
530483 Caracal Octopus Red Flight SKIN (Permanent) Caracal Octopus Red Flight SKIN (Permanent) Item name for typeID 46729 (Super Kerr-Induced Nanocoatings)
530484 Cerberus Octopus Red Flight SKIN (Permanent) Cerberus Octopus Red Flight SKIN (Permanent) Item name for typeID 46730 (Super Kerr-Induced Nanocoatings)
530485 Drake Octopus Red Flight SKIN (Permanent) Drake Octopus Red Flight SKIN (Permanent) Item name for typeID 46731 (Super Kerr-Induced Nanocoatings)
530486 Raven Octopus Red Flight SKIN (Permanent) Raven Octopus Red Flight SKIN (Permanent) Item name for typeID 46732 (Super Kerr-Induced Nanocoatings)
530487 Golem Octopus Red Flight SKIN (Permanent) Golem Octopus Red Flight SKIN (Permanent) Item name for typeID 46733 (Super Kerr-Induced Nanocoatings)
530488 The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy.

Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy.

Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Item description for "Caracal Octopus Red Flight SKIN (Permanent)" (typeID 46729)
530489 The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy.

Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy.

Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Item description for "Cerberus Octopus Red Flight SKIN (Permanent)" (typeID 46730)
530490 The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy.

Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy.

Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Item description for "Cormorant Octopus Red Flight SKIN (Permanent)" (typeID 46727)
530491 The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy.

Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy.

Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Item description for "Drake Octopus Red Flight SKIN (Permanent)" (typeID 46731)
530492 The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy.

Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy.

Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Item description for "Golem Octopus Red Flight SKIN (Permanent)" (typeID 46733)
530493 The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy.

Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy.

Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Item description for "Jackdaw Octopus Red Flight SKIN (Permanent)" (typeID 46728)
530494 The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy.

Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
The Caldari Navy's 37th (Octopus) Squadron has a long and storied history stretching back to the Caldari-Gallente War that led to independence for the Caldari State. One of the original frigate squadrons established during the war, the 37th is notable as a capsuleer unit within the Caldari Navy.

Octopus Squadron's "Red Flight" later became famous as a missile strike unit using Kestrel-class frigates. In recent years, the Octopus Red Flight has been upgraded to a flight of missile cruisers and, together with the rest of the 37th, is a frontline unit of the Caldari Navy.
Item description for "Raven Octopus Red Flight SKIN (Permanent)" (typeID 46732)
530504 Lodestrike Lodestrike
530505 Lodestrike Lodestrike
530506 Lodestrike Lodestrike
530507 Lodestrike Lodestrike
530508 Lodestrike Lodestrike
530509 Venture Lodestrike SKIN (Permanent) Venture Lodestrike SKIN (Permanent) Item name for typeID 46734 (Super Kerr-Induced Nanocoatings)
530510 Procurer Lodestrike SKIN (Permanent) Procurer Lodestrike SKIN (Permanent) Item name for typeID 46735 (Super Kerr-Induced Nanocoatings)
530511 Retriever Lodestrike SKIN (Permanent) Retriever Lodestrike SKIN (Permanent) Item name for typeID 46736 (Super Kerr-Induced Nanocoatings)
530512 Covetor Lodestrike SKIN (Permanent) Covetor Lodestrike SKIN (Permanent) Item name for typeID 46737 (Super Kerr-Induced Nanocoatings)
530513 Skiff Lodestrike SKIN (Permanent) Skiff Lodestrike SKIN (Permanent) Item name for typeID 46738 (Super Kerr-Induced Nanocoatings)
530514 Mackinaw Lodestrike SKIN (Permanent) Mackinaw Lodestrike SKIN (Permanent) Item name for typeID 46739 (Super Kerr-Induced Nanocoatings)
530515 Hulk Lodestrike SKIN (Permanent) Hulk Lodestrike SKIN (Permanent) Item name for typeID 46740 (Super Kerr-Induced Nanocoatings)
530516 Orca Lodestrike SKIN (Permanent) Orca Lodestrike SKIN (Permanent) Item name for typeID 46741 (Super Kerr-Induced Nanocoatings)
530517 Rorqual Lodestrike SKIN (Permanent) Rorqual Lodestrike SKIN (Permanent) Item name for typeID 46742 (Super Kerr-Induced Nanocoatings)
530518 Noctis Lodestrike SKIN (Permanent) Noctis Lodestrike SKIN (Permanent) Item name for typeID 46743 (Super Kerr-Induced Nanocoatings)
530519 Bestower Lodestrike SKIN (Permanent) Bestower Lodestrike SKIN (Permanent) Item name for typeID 46744 (Super Kerr-Induced Nanocoatings)
530520 Prorator Lodestrike SKIN (Permanent) Prorator Lodestrike SKIN (Permanent) Item name for typeID 46745 (Super Kerr-Induced Nanocoatings)
530521 Impel Lodestrike SKIN (Permanent) Impel Lodestrike SKIN (Permanent) Item name for typeID 46746 (Super Kerr-Induced Nanocoatings)
530522 Mammoth Lodestrike SKIN (Permanent) Mammoth Lodestrike SKIN (Permanent) Item name for typeID 46747 (Super Kerr-Induced Nanocoatings)
530523 Prowler Lodestrike SKIN (Permanent) Prowler Lodestrike SKIN (Permanent) Item name for typeID 46748 (Super Kerr-Induced Nanocoatings)
530524 Mastodon Lodestrike SKIN (Permanent) Mastodon Lodestrike SKIN (Permanent) Item name for typeID 46749 (Super Kerr-Induced Nanocoatings)
530525 Iteron Mark V Lodestrike SKIN (Permanent) Iteron Mark V Lodestrike SKIN (Permanent) Item name for typeID 46750 (Super Kerr-Induced Nanocoatings)
530526 Viator Lodestrike SKIN (Permanent) Viator Lodestrike SKIN (Permanent) Item name for typeID 46751 (Super Kerr-Induced Nanocoatings)
530527 Occator Lodestrike SKIN (Permanent) Occator Lodestrike SKIN (Permanent) Item name for typeID 46752 (Super Kerr-Induced Nanocoatings)
530528 Tayra Lodestrike SKIN (Permanent) Tayra Lodestrike SKIN (Permanent) Item name for typeID 46753 (Super Kerr-Induced Nanocoatings)
530529 Crane Lodestrike SKIN (Permanent) Crane Lodestrike SKIN (Permanent) Item name for typeID 46754 (Super Kerr-Induced Nanocoatings)
530530 Bustard Lodestrike SKIN (Permanent) Bustard Lodestrike SKIN (Permanent) Item name for typeID 46755 (Super Kerr-Induced Nanocoatings)
530531 To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Item description for "Bestower Lodestrike SKIN (Permanent)" (typeID 46744)
530532 To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Item description for "Bustard Lodestrike SKIN (Permanent)" (typeID 46755)
530533 To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Item description for "Covetor Lodestrike SKIN (Permanent)" (typeID 46737)
530534 To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Item description for "Crane Lodestrike SKIN (Permanent)" (typeID 46754)
530535 To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Item description for "Hulk Lodestrike SKIN (Permanent)" (typeID 46740)
530536 To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Item description for "Impel Lodestrike SKIN (Permanent)" (typeID 46746)
530537 To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Item description for "Iteron Mark V Lodestrike SKIN (Permanent)" (typeID 46750)
530538 To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Item description for "Mackinaw Lodestrike SKIN (Permanent)" (typeID 46739)
530539 To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Item description for "Mammoth Lodestrike SKIN (Permanent)" (typeID 46747)
530540 To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Item description for "Mastodon Lodestrike SKIN (Permanent)" (typeID 46749)
530541 To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Item description for "Noctis Lodestrike SKIN (Permanent)" (typeID 46743)
530542 To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Item description for "Occator Lodestrike SKIN (Permanent)" (typeID 46752)
530543 To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Item description for "Orca Lodestrike SKIN (Permanent)" (typeID 46741)
530544 To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Item description for "Procurer Lodestrike SKIN (Permanent)" (typeID 46735)
530545 To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Item description for "Prorator Lodestrike SKIN (Permanent)" (typeID 46745)
530546 To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Item description for "Prowler Lodestrike SKIN (Permanent)" (typeID 46748)
530547 To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Item description for "Retriever Lodestrike SKIN (Permanent)" (typeID 46736)
530548 To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Item description for "Rorqual Lodestrike SKIN (Permanent)" (typeID 46742)
530549 To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Item description for "Skiff Lodestrike SKIN (Permanent)" (typeID 46738)
530550 To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Item description for "Tayra Lodestrike SKIN (Permanent)" (typeID 46753)
530551 To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Item description for "Venture Lodestrike SKIN (Permanent)" (typeID 46734)
530552 To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. To mark the successful development, construction and firing of the Upwell Consortium's new moon drilling technology, ORE fleets dedicated to mining asteroids produced by blasting moon chunks apart adopted a special new livery. The striking design shows off the association of any ship bearing it with the awesome power of the moon drill beam and blast technology. Item description for "Viator Lodestrike SKIN (Permanent)" (typeID 46751)
530553 Talk to this agent for an introduction to the world of business in New Eden. Talk to this agent for an introduction to the world of business in New Eden.
530554 Talk to this agent for an introduction to exploration as a career in New Eden. Talk to this agent for an introduction to exploration as a career in New Eden.
530555 Talk to this agent for an introduction to industry in New Eden. Talk to this agent for an introduction to industry in New Eden.
530556 Talk to this agent to receive basic training in space combat. Talk to this agent to receive basic training in space combat.
530557 Talk to this agent to receive more advanced military training. Talk to this agent to receive more advanced military training.
530563 Headhunter Crate Headhunter Crate Item name for typeID 46756 (Special Edition Commodities)
530564 This crate contains one random SKIN license from the following:

<url=showinfo:46707>Magnate Headhunter SKIN (Permanent)</url>
<url=showinfo:46708>Omen Headhunter SKIN (Permanent)</url>
<url=showinfo:46712>Merlin Headhunter SKIN (Permanent)</url>
<url=showinfo:46713>Caracal Headhunter SKIN (Permanent)</url>
<url=showinfo:46717>Tristan Headhunter SKIN (Permanent)</url>
<url=showinfo:46718>Vexor Headhunter SKIN (Permanent)</url>
<url=showinfo:46722>Slasher Headhunter SKIN (Permanent)</url>
<url=showinfo:46723>Rupture Headhunter SKIN (Permanent)</url>
This crate contains one random SKIN license from the following:

<url=showinfo:46707>Magnate Headhunter SKIN (Permanent)</url>
<url=showinfo:46708>Omen Headhunter SKIN (Permanent)</url>
<url=showinfo:46712>Merlin Headhunter SKIN (Permanent)</url>
<url=showinfo:46713>Caracal Headhunter SKIN (Permanent)</url>
<url=showinfo:46717>Tristan Headhunter SKIN (Permanent)</url>
<url=showinfo:46718>Vexor Headhunter SKIN (Permanent)</url>
<url=showinfo:46722>Slasher Headhunter SKIN (Permanent)</url>
<url=showinfo:46723>Rupture Headhunter SKIN (Permanent)</url>
Item description for "Headhunter Crate" (typeID 46756)
530565 This crate contains one random SKIN license from the following:

<url=showinfo:46707>Magnate Headhunter SKIN (Permanent)</url>
<url=showinfo:46708>Omen Headhunter SKIN (Permanent)</url>
<url=showinfo:46712>Merlin Headhunter SKIN (Permanent)</url>
<url=showinfo:46713>Caracal Headhunter SKIN (Permanent)</url>
<url=showinfo:46717>Tristan Headhunter SKIN (Permanent)</url>
<url=showinfo:46718>Vexor Headhunter SKIN (Permanent)</url>
<url=showinfo:46722>Slasher Headhunter SKIN (Permanent)</url>
<url=showinfo:46723>Rupture Headhunter SKIN (Permanent)</url>
This crate contains one random SKIN license from the following:

<url=showinfo:46707>Magnate Headhunter SKIN (Permanent)</url>
<url=showinfo:46708>Omen Headhunter SKIN (Permanent)</url>
<url=showinfo:46712>Merlin Headhunter SKIN (Permanent)</url>
<url=showinfo:46713>Caracal Headhunter SKIN (Permanent)</url>
<url=showinfo:46717>Tristan Headhunter SKIN (Permanent)</url>
<url=showinfo:46718>Vexor Headhunter SKIN (Permanent)</url>
<url=showinfo:46722>Slasher Headhunter SKIN (Permanent)</url>
<url=showinfo:46723>Rupture Headhunter SKIN (Permanent)</url>
530566 Headhunter SKIN Crate Headhunter SKIN Crate
530567 This crate contains one random SKIN license from the following:

<url=showinfo:46707>Magnate Headhunter SKIN (Permanent)</url>
<url=showinfo:46708>Omen Headhunter SKIN (Permanent)</url>
<url=showinfo:46712>Merlin Headhunter SKIN (Permanent)</url>
<url=showinfo:46713>Caracal Headhunter SKIN (Permanent)</url>
<url=showinfo:46717>Tristan Headhunter SKIN (Permanent)</url>
<url=showinfo:46718>Vexor Headhunter SKIN (Permanent)</url>
<url=showinfo:46722>Slasher Headhunter SKIN (Permanent)</url>
<url=showinfo:46723>Rupture Headhunter SKIN (Permanent)</url>
This crate contains one random SKIN license from the following:

<url=showinfo:46707>Magnate Headhunter SKIN (Permanent)</url>
<url=showinfo:46708>Omen Headhunter SKIN (Permanent)</url>
<url=showinfo:46712>Merlin Headhunter SKIN (Permanent)</url>
<url=showinfo:46713>Caracal Headhunter SKIN (Permanent)</url>
<url=showinfo:46717>Tristan Headhunter SKIN (Permanent)</url>
<url=showinfo:46718>Vexor Headhunter SKIN (Permanent)</url>
<url=showinfo:46722>Slasher Headhunter SKIN (Permanent)</url>
<url=showinfo:46723>Rupture Headhunter SKIN (Permanent)</url>
530570 This type of blueprint has been phased out and may no longer be used for industrial activities. This type of blueprint has been phased out and may no longer be used for industrial activities. Item description for "General Storage Blueprint" (typeID 2745)
530575 Undocking is disabled while in control of a structure Undocking is disabled while in control of a structure
530580 The Moon Drill Service Module can only work on Refineries deployed on the correct position in relation to a moon. The Moon Drill Service Module can only work on Refineries deployed on the correct position in relation to a moon.
530581 There's no Moon Drill Service Module installed. There's no Moon Drill Service Module installed.
530582 Extraction in progress. Not available for fracture. Extraction in progress. Not available for fracture.
530583 Cannot start another extraction while an extraction is in progress. Cannot start another extraction while an extraction is in progress.
530584 Refinery must be deployed in the correct position for extraction from moon. Refinery must be deployed in the correct position for extraction from moon.
530585 Moon Drill Service Module must be online for moon extraction to start. Moon Drill Service Module must be online for moon extraction to start.
530586 Cannot get resources if not close to moon extraction position. Cannot get resources if not close to moon extraction position.
530587 Extraction below minimal duration. Please adjust schedule to start extraction. Extraction below minimal duration. Please adjust schedule to start extraction.
530588 Confirm start of Moon Extraction Confirm start of Moon Extraction
530589 This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily through moon mining.
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily through moon mining.
Item description for "Flawless Arkonor" (typeID 46678)
530590 This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Flawless Arkonor" (typeID 46691)
530591 This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

Available primarily through moon mining.
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

Available primarily through moon mining.
Item description for "Cubic Bistot" (typeID 46676)
530592 This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Cubic Bistot" (typeID 46692)
530593 This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

Available primarily through moon mining.
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

Available primarily through moon mining.
Item description for "Pellucid Crokite" (typeID 46677)
530594 This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Pellucid Crokite" (typeID 46693)
530595 This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

Available primarily through moon mining.
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

Available primarily through moon mining.
Item description for "Jet Ochre" (typeID 46675)
530596 This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Jet Ochre" (typeID 46694)
530597 This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

Available primarily through moon mining.
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

Available primarily through moon mining.
Item description for "Brilliant Gneiss" (typeID 46679)
530598 This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Brilliant Gneiss" (typeID 46695)
530599 This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

Available primarily through moon mining.
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

Available primarily through moon mining.
Item description for "Lustrous Hedbergite" (typeID 46680)
530600 This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Lustrous Hedbergite" (typeID 46696)
530601 This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

Available primarily through moon mining.
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

Available primarily through moon mining.
Item description for "Scintillating Hemorphite" (typeID 46681)
530602 This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Scintillating Hemorphite" (typeID 46697)
530603 This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

Available primarily through moon mining.
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

Available primarily through moon mining.
Item description for "Immaculate Jaspet" (typeID 46682)
530604 This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Immaculate Jaspet" (typeID 46698)
530605 This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

Available primarily through moon mining.
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

Available primarily through moon mining.
Item description for "Resplendant Kernite" (typeID 46683)
530606 This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Resplendant Kernite" (typeID 46699)
530607 This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

Available primarily through moon mining.
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

Available primarily through moon mining.
Item description for "Platinoid Omber" (typeID 46684)
530608 This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Platinoid Omber" (typeID 46700)
530609 This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

Available primarily through moon mining.
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

Available primarily through moon mining.
Item description for "Sparkling Plagioclase" (typeID 46685)
530610 This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Sparkling Plagioclase" (typeID 46701)
530611 This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

Available primarily through moon mining.
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

Available primarily through moon mining.
Item description for "Opulent Pyroxeres" (typeID 46686)
530612 This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Opulent Pyroxeres" (typeID 46702)
530613 This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

Available primarily through moon mining.
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

Available primarily through moon mining.
Item description for "Glossy Scordite" (typeID 46687)
530614 This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Glossy Scordite" (typeID 46703)
530615 This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

Available primarily through moon mining.
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

Available primarily through moon mining.
Item description for "Dazzling Spodumain" (typeID 46688)
530616 This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Dazzling Spodumain" (typeID 46704)
530617 This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

Available primarily through moon mining.
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

Available primarily through moon mining.
Item description for "Stable Veldspar" (typeID 46689)
530618 This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Stable Veldspar" (typeID 46705)
530619 The Standup M-Set Moon Drilling Efficiency I rig provides a means for structure operators to increase the yield over time of the moon drilling operations in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Moon Drilling Efficiency I rig provides a means for structure operators to increase the yield over time of the moon drilling operations in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Moon Drilling Efficiency I" (typeID 46323)
530620 The Standup M-Set Moon Drilling Efficiency II rig provides a means for structure operators to increase the yield over time of the moon drilling operations in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Moon Drilling Efficiency II rig provides a means for structure operators to increase the yield over time of the moon drilling operations in their Upwell Refinery structures.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Moon Drilling Efficiency II" (typeID 46324)
530621 The Standup M-Set Moon Drilling Stability I rig provides a means for structure operators to improve the fine control their moon drill service modules have over the moon chunk extracted by their Upwell Refinery structures. The benefits of this rig include a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Moon Drilling Stability I rig provides a means for structure operators to improve the fine control their moon drill service modules have over the moon chunk extracted by their Upwell Refinery structures. The benefits of this rig include a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Moon Drilling Stability I" (typeID 46325)
530622 The Standup M-Set Moon Drilling Stability II rig provides a means for structure operators to improve the fine control their moon drill service modules have over the moon chunk extracted by their Upwell Refinery structures. The benefits of this rig include a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup M-Set Moon Drilling Stability II rig provides a means for structure operators to improve the fine control their moon drill service modules have over the moon chunk extracted by their Upwell Refinery structures. The benefits of this rig include a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup M-Set Moon Drilling Stability II" (typeID 46326)
530623 The Standup L-Set Moon Drilling Proficiency I rig provides a means for structure operators to greatly improve all aspects of the moon mining operations in their Upwell Refinery structures. The benefits of this rig include improved yield over time, a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup L-Set Moon Drilling Proficiency I rig provides a means for structure operators to greatly improve all aspects of the moon mining operations in their Upwell Refinery structures. The benefits of this rig include improved yield over time, a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup L-Set Moon Drilling Proficiency I" (typeID 46327)
530624 The Standup L-Set Moon Drilling Proficiency II rig provides a means for structure operators to greatly improve all aspects of the moon mining operations in their Upwell Refinery structures. The benefits of this rig include improved yield over time, a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
The Standup L-Set Moon Drilling Proficiency II rig provides a means for structure operators to greatly improve all aspects of the moon mining operations in their Upwell Refinery structures. The benefits of this rig include improved yield over time, a longer period of time in which a moon chunk can be manually fractured before it fractures on its own, a more compact asteroid field, and longer lasting asteroids created by the chunk fracture.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.

Note: Only one rig of the same type, counting both tech variations, may be fitted at the same time on a structure.
Item description for "Standup L-Set Moon Drilling Proficiency II" (typeID 46328)
530625 The role Accountant is required for obtaining the mining ledger data. The role Accountant is required for obtaining the mining ledger data.
530626 Complete the objectives within this time limit Complete the objectives within this time limit
530627 Deposit Ore in the haulers to complete the site objectives. Deposit Ore in the haulers to complete the site objectives.
530628 Deposit Ore in the hauler to complete site objectives. Hauler warps away when full. Deposit Ore in the hauler to complete site objectives. Hauler warps away when full.
530629 Hauler Destroyed Hauler Destroyed
530630 Ore added to hauler Ore added to hauler
530631 Hauler under attack Hauler under attack
530632 Hauler warping to safety Hauler warping to safety
530634 level level
530635 ISK Rewarded ISK Rewarded
530636 Time remaining Time remaining
530637 Additional reward for fast completion. Additional reward for fast completion.
530639 Loyalty Points rewarded Loyalty Points rewarded
530640 Standings gain Standings gain
530641 Are you sure that you want to start this moon extraction process? You may not have permission to cancel the extraction once started. Are you sure that you want to start this moon extraction process? You may not have permission to cancel the extraction once started.
530642 Start Moon Extraction? Start Moon Extraction?
530643 Structure Vulnerable Structure Vulnerable
530647 Refinery must be in vicinity of moon beacon to online Moon Drill Service Module. Refinery must be in vicinity of moon beacon to online Moon Drill Service Module.
530648 Access to Moon Drill Schedule requires a Moon Drill Service Module online. Access to Moon Drill Schedule requires a Moon Drill Service Module online.
530649 Extraction in process. Not ready for Fracture yet. Extraction in process. Not ready for Fracture yet.
530650 Extraction in progress must be finished before starting a new one. Extraction in progress must be finished before starting a new one.
530651 Refinery not in range of moon. Refinery must be deployed around Moon Beacon to be able to Extract from moons. Refinery not in range of moon. Refinery must be deployed around Moon Beacon to be able to Extract from moons.
530652 Moon Drill Service Module must be online to start Extraction. Moon Drill Service Module must be online to start Extraction.
530653 Access to Moon Drill Schedule requires Refinery to be deployed near Moon Beacon. Access to Moon Drill Schedule requires Refinery to be deployed near Moon Beacon.
530700 You did not complete the site within the allocated time or you failed to meet the minimum participation requirements. You did not complete the site within the allocated time or you failed to meet the minimum participation requirements.

New Files (1015 Entries)
File Name Size in kb (Decompressed)
animation/female/charactercreation/customization_blinking.gr2
1191
animation/female/charactercreation/customization_face_fidget1.gr2
2359
animation/female/charactercreation/customization_face_fidget1_fullskeleton.gr2
1580
animation/female/charactercreation/customization_face_idle1.gr2
2672
animation/female/charactercreation/customization_face_idle2.gr2
2765
animation/female/charactercreation/customization_face_idle2_fullskeleton.gr2
1671
animation/female/charactercreation/customization_fidget1.gr2
2498
animation/female/charactercreation/customization_headlookdown.gr2
1300
animation/female/charactercreation/customization_headlookleft.gr2
1264
animation/female/charactercreation/customization_headlookright.gr2
1272
animation/female/charactercreation/customization_headlookup.gr2
1259
animation/female/charactercreation/customization_idle1.gr2
3204
animation/female/charactercreation/customization_idle2.gr2
2763
animation/female/charactercreation/customizationpose.gr2
1183
animation/female/charactercreation/mannequin.gr2
1181
animation/female/charactercreation/portrait_idle_additive_fullbody.gr2
3420
animation/female/charactercreation/portrait_pose_base1.gr2
1259
animation/female/charactercreation/portrait_pose_base2.gr2
1288
animation/female/charactercreation/portrait_pose_base3.gr2
1286
animation/female/charactercreation/portrait_pose_base4.gr2
1295
animation/female/charactercreation/portrait_pose_base5.gr2
1296
animation/female/charactercreation/portrait_pose_base6.gr2
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animation/female/charactercreation/selection_amarr_amarr.gr2
3151
animation/female/charactercreation/selection_amarr_amarr_transition.gr2
1268
animation/female/charactercreation/selection_amarr_khanid.gr2
3028
animation/female/charactercreation/selection_amarr_khanid_transition.gr2
1309
animation/female/charactercreation/selection_amarr_nikuni.gr2
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animation/female/charactercreation/selection_amarr_nikuni_transition.gr2
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animation/female/charactercreation/selection_caldari_achura.gr2
2864
animation/female/charactercreation/selection_caldari_achura_transition.gr2
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animation/female/charactercreation/selection_caldari_civere.gr2
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animation/female/charactercreation/selection_caldari_civere_transition.gr2
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animation/female/charactercreation/selection_caldari_deties.gr2
2691
animation/female/charactercreation/selection_caldari_deties_transition.gr2
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animation/female/charactercreation/selection_gallente_gallente.gr2
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animation/female/charactercreation/selection_gallente_gallente_transition.gr2
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animation/female/charactercreation/selection_gallente_intaki.gr2
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animation/female/charactercreation/selection_gallente_intaki_transition.gr2
1306
animation/female/charactercreation/selection_gallente_jin-mei.gr2
3145
animation/female/charactercreation/selection_gallente_jin-mei_transition.gr2
1309
animation/female/charactercreation/selection_minmatar_brutor.gr2
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animation/female/charactercreation/selection_minmatar_brutor_transition.gr2
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animation/female/charactercreation/selection_minmatar_sebiestor.gr2
3141
animation/female/charactercreation/selection_minmatar_sebiestor_transition.gr2
1282
animation/female/charactercreation/selection_minmatar_vherokior.gr2
3148
animation/female/charactercreation/selection_minmatar_vherokior_transition.gr2
1303
animation/female/common/bindpose.gr2
1181
animation/female/common/util_browleftcurldown.gr2
1175
animation/female/common/util_browleftcurlup.gr2
1176
animation/female/common/util_browleftdown.gr2
1176
animation/female/common/util_browlefttighten.gr2
1175
animation/female/common/util_browleftup.gr2
1175
animation/female/common/util_browrightcurldown.gr2
1176
animation/female/common/util_browrightcurlup.gr2
1176
animation/female/common/util_browrightdown.gr2
1175
animation/female/common/util_browrighttighten.gr2
1175
animation/female/common/util_browrightup.gr2
1175
animation/female/common/util_eyesclose.gr2
1184
animation/female/common/util_eyeslookdown.gr2
1078
animation/female/common/util_eyeslookleft.gr2
1078
animation/female/common/util_eyeslookright.gr2
1079
animation/female/common/util_eyeslookup.gr2
1078
animation/female/common/util_frownleft.gr2
1079
animation/female/common/util_frownright.gr2
1079
animation/female/common/util_jawdown.gr2
1179
animation/female/common/util_jawleft.gr2
1080
animation/female/common/util_jawright.gr2
1080
animation/female/common/util_jawup.gr2
1179
animation/female/common/util_smileleft.gr2
1183
animation/female/common/util_smileright.gr2
1183
animation/female/common/util_squintleft.gr2
1078
animation/female/common/util_squintright.gr2
1078
animation/female/common/util_tiltheadleft.gr2
1078
animation/female/common/util_tiltheadright.gr2
1078
animation/male/charactercreation/customization_face_fidget1.gr2
2744
animation/male/charactercreation/customization_face_idle1.gr2
2572
animation/male/charactercreation/customization_face_idle2.gr2
3059
animation/male/charactercreation/customization_fidget1.gr2
2804
animation/male/charactercreation/customization_headlookdown.gr2
1279
animation/male/charactercreation/customization_headlookleft.gr2
1266
animation/male/charactercreation/customization_headlookright.gr2
1268
animation/male/charactercreation/customization_headlookup.gr2
1273
animation/male/charactercreation/customization_idle1.gr2
2710
animation/male/charactercreation/customization_idle2.gr2
3219
animation/male/charactercreation/customizationpose.gr2
1183
animation/male/charactercreation/mannequin.gr2
1181
animation/male/charactercreation/portrait_pose_base1.gr2
1284
animation/male/charactercreation/portrait_pose_base2.gr2
1287
animation/male/charactercreation/portrait_pose_base3.gr2
1273
animation/male/charactercreation/portrait_pose_base4.gr2
1271
animation/male/charactercreation/portrait_pose_base5.gr2
1272
animation/male/charactercreation/portrait_pose_base6.gr2
1266
animation/male/charactercreation/selection_amarr_amarr.gr2
2688
animation/male/charactercreation/selection_amarr_amarr_transition.gr2
1298
animation/male/charactercreation/selection_amarr_khanid.gr2
2624
animation/male/charactercreation/selection_amarr_khanid_transition.gr2
1308
animation/male/charactercreation/selection_amarr_nikuni.gr2
2591
animation/male/charactercreation/selection_amarr_nikuni_transition.gr2
1310
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video/agency/agency.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

413
video/agency/agentdistribution.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

292
video/agency/agentmining.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

320
video/agency/agentsecurity.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

324
video/agency/agentstoryline.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

314
video/agency/asteroidbelt.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

328
video/agency/epicarcamarr.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

267
video/agency/epicarcangels.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

209
video/agency/epicarccaldari.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

244
video/agency/epicarcgallente.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

260
video/agency/epicarcguristas.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

307
video/agency/epicarcminmatar.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

258
video/agency/epicarcsoe.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

406
video/agency/incursions.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

269
video/agency/landmarks.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

297
video/agency/resourcewars.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

324
video/agency/seq1_shot1.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

631
video/agency/signatures.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

406
video/agency/sitecombat.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

209
video/agency/sitedata.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

301
video/agency/sitegas.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

327
video/agency/siteore.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

311
video/agency/siterelic.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

301
video/agency/sitewormhole.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

273
Changed Files (4171 Entries)
File Name Size in kb (Decompressed)
audio/atmos.bnk
4013 -> 4479
audio/common.bnk
1458 -> 1639
audio/effects.bnk
9003 -> 10043
audio/english(us)/voice.bnk
49231 -> 49236
audio/interface.bnk
8612 -> 9261
audio/shipeffects.bnk
6469 -> 6807
audio/soundbanksinfo.xml
3514 -> 3651
bin/_GameWorld.dll
3230 -> 3231
bin/_PlanetResources.dll
179 -> 179
bin/_audio2.dll
1861 -> 1864
bin/_destiny.dll
701 -> 702
bin/_evelocalization.dll
245 -> 245
bin/_ime.dll
67 -> 67
bin/_trinity_dx11_deploy.dll
12906 -> 12894
bin/_trinity_dx9_deploy.dll
12804 -> 12794
bin/_videoplayer.dll
1761 -> 1761
bin/_vivox.dll
106 -> 106
bin/blue.dll
3861 -> 3917
bin/db.dll
259 -> 259
bin/exefile.exe
545 -> 545
bin/nvapi.pyd
722 -> 722
bin/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
5679 -> 5760
bin/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
3072 -> 3108
bin/pyEvePathfinder.dll
668 -> 668
bin/staticdata/mapObjects.db
35793 -> 35793
bulkdata/2000001.cache2
5 -> 5
bulkdata/2001600003.cache2
119 -> 120
bulkdata/2800006.cache2
110 -> 112
bulkdata/2809992.cache2
4 -> 4
bulkdata/3200012.cache2
11 -> 11
bulkdata/3200016.cache2
739 -> 740
bulkdata/600005.cache2
485 -> 495
bulkdata/600007.cache2
53 -> 53
bulkdata/800004.cache2
200 -> 203
bulkdata/800005.cache2
531 -> 540
bulkdata/800006.cache2
6780 -> 6827
bulkdata/800007.cache2
397 -> 398
bulkdata/mapbulk.db
442 -> 443
bulkdata/metadata.yaml
0 -> 0
bulkdata/version
0 -> 0
code.ccp
16959 -> 17227
dx9/model/celestial/rock/moon/chunk_l/chunk_l.gr2
261 -> 259
dx9/model/celestial/rock/moon/chunk_l/chunk_l_cloud.gr2
740 -> 507
dx9/model/celestial/rock/moon/chunk_l/chunk_l_lowdetail.gr2
51 -> 51
dx9/model/celestial/rock/moon/chunk_l/chunk_l_mediumdetail.gr2
171 -> 170
dx9/model/celestial/rock/moon/chunk_l/chunk_l_pmdg.dds
5592 -> 5592
dx9/model/celestial/rock/moon/chunk_l/chunk_l_pmdg_lowdetail.dds
5 -> 5
dx9/model/celestial/rock/moon/chunk_l/chunk_l_pmdg_mediumdetail.dds
87 -> 87
dx9/model/celestial/rock/moon/chunk_l/icons/21803_128.png ->
25 -> 24
dx9/model/celestial/rock/moon/chunk_l/icons/21803_64.png ->
6 -> 6
dx9/model/celestial/rock/moon/chunk_m/chunk_m.gr2
229 -> 228
dx9/model/celestial/rock/moon/chunk_m/chunk_m_cloud.gr2
869 -> 603
dx9/model/celestial/rock/moon/chunk_m/chunk_m_lowdetail.gr2
44 -> 44
dx9/model/celestial/rock/moon/chunk_m/chunk_m_mediumdetail.gr2
145 -> 145
dx9/model/celestial/rock/moon/chunk_m/chunk_m_pmdg.dds
5592 -> 5592
dx9/model/celestial/rock/moon/chunk_m/chunk_m_pmdg_lowdetail.dds
5 -> 5
dx9/model/celestial/rock/moon/chunk_m/chunk_m_pmdg_mediumdetail.dds
87 -> 87
dx9/model/celestial/rock/moon/chunk_m/icons/21802_128.png ->
23 -> 23
dx9/model/celestial/rock/moon/chunk_m/icons/21802_64.png ->
6 -> 6
dx9/model/celestial/rock/moon/chunk_s/chunk_s.gr2
245 -> 245
dx9/model/celestial/rock/moon/chunk_s/chunk_s_cloud.gr2
577 -> 470
dx9/model/celestial/rock/moon/chunk_s/chunk_s_lowdetail.gr2
47 -> 48
dx9/model/celestial/rock/moon/chunk_s/chunk_s_mediumdetail.gr2
153 -> 153
dx9/model/celestial/rock/moon/chunk_s/chunk_s_pmdg.dds
5592 -> 5592
dx9/model/celestial/rock/moon/chunk_s/chunk_s_pmdg_lowdetail.dds
5 -> 5
dx9/model/celestial/rock/moon/chunk_s/chunk_s_pmdg_mediumdetail.dds
87 -> 87
dx9/model/celestial/rock/moon/chunk_s/icons/21801_128.png ->
20 -> 20
dx9/model/celestial/rock/moon/chunk_s/icons/21801_64.png ->
6 -> 6
dx9/model/celestial/rock/moon/chunk_xl/chunk_xl.gr2
229 -> 229
dx9/model/celestial/rock/moon/chunk_xl/chunk_xl_cloud.gr2
693 -> 463
dx9/model/celestial/rock/moon/chunk_xl/chunk_xl_lowdetail.gr2
45 -> 45
dx9/model/celestial/rock/moon/chunk_xl/chunk_xl_mediumdetail.gr2
144 -> 144
dx9/model/celestial/rock/moon/chunk_xl/chunk_xl_pmdg.dds
5592 -> 5592
dx9/model/celestial/rock/moon/chunk_xl/chunk_xl_pmdg_lowdetail.dds
5 -> 5
dx9/model/celestial/rock/moon/chunk_xl/chunk_xl_pmdg_mediumdetail.dds
87 -> 87
dx9/model/celestial/rock/moon/chunk_xl/icons/21804_128.png ->
24 -> 24
dx9/model/celestial/rock/moon/chunk_xl/icons/21804_64.png ->
6 -> 6
dx9/model/decal/amarr/logo_amarr_04_at.dds
21 -> 22
dx9/model/decal/amarr/logo_amarr_04_f.dds
11 -> 11
dx9/model/decal/amarr/logo_amarr_04_nr.dds
11 -> 11
dx9/model/decal/amarr/logo_amarrnavy_01_at.dds
21 -> 22
dx9/model/decal/amarr/logo_amarrnavy_01_f.dds
11 -> 11
dx9/model/decal/amarr/logo_amarrnavy_01_nr.dds
11 -> 11
dx9/model/decal/amarr/logo_ammatar_01_at.dds
21 -> 22
dx9/model/decal/amarr/logo_ammatar_01_f.dds
11 -> 11
dx9/model/decal/amarr/logo_ammatar_01_nr.dds
11 -> 11
dx9/model/decal/amarr/logo_ardishapur_01_at.dds
21 -> 22
dx9/model/decal/amarr/logo_ardishapur_01_f.dds
11 -> 11
dx9/model/decal/amarr/logo_ardishapur_01_nr.dds
11 -> 11
dx9/model/decal/amarr/logo_bloodraider_01_at.dds
21 -> 22
dx9/model/decal/amarr/logo_bloodraider_01_f.dds
11 -> 11
dx9/model/decal/amarr/logo_bloodraider_01_nr.dds
11 -> 11
dx9/model/decal/amarr/logo_chamberlain_01_at.dds
21 -> 22
dx9/model/decal/amarr/logo_chamberlain_01_f.dds
11 -> 11
dx9/model/decal/amarr/logo_chamberlain_01_nr.dds
11 -> 11
dx9/model/decal/amarr/logo_eom_01_at.dds
21 -> 22
dx9/model/decal/amarr/logo_eom_01_f.dds
11 -> 11
dx9/model/decal/amarr/logo_eom_01_nr.dds
11 -> 11
dx9/model/decal/amarr/logo_imparmaments_01_at.dds
21 -> 22
dx9/model/decal/amarr/logo_imparmaments_01_f.dds
11 -> 11
dx9/model/decal/amarr/logo_imparmaments_01_nr.dds
11 -> 11
dx9/model/decal/amarr/logo_kador_01_at.dds
21 -> 22
dx9/model/decal/amarr/logo_kador_01_f.dds
11 -> 11
dx9/model/decal/amarr/logo_kador_01_nr.dds
11 -> 11
dx9/model/decal/amarr/logo_khanidinnovation_01_at.dds
21 -> 22
dx9/model/decal/amarr/logo_khanidinnovation_01_f.dds
11 -> 11
dx9/model/decal/amarr/logo_khanidinnovation_01_nr.dds
11 -> 11
dx9/model/decal/amarr/logo_kor-azor_01_at.dds
21 -> 22
dx9/model/decal/amarr/logo_kor-azor_01_f.dds
11 -> 11
dx9/model/decal/amarr/logo_kor-azor_01_nr.dds
11 -> 11
dx9/model/decal/amarr/logo_sarum_01_at.dds
21 -> 22
dx9/model/decal/amarr/logo_sarum_01_f.dds
11 -> 11
dx9/model/decal/amarr/logo_sarum_01_nr.dds
11 -> 11
dx9/model/decal/amarr/logo_tashmurkon_01_at.dds
21 -> 22
dx9/model/decal/amarr/logo_tashmurkon_01_f.dds
11 -> 11
dx9/model/decal/amarr/logo_tashmurkon_01_nr.dds
11 -> 11
dx9/model/decal/amarr/logo_tournamentxiv_01_at.dds
21 -> 22
dx9/model/decal/amarr/logo_tournamentxiv_01_f.dds
11 -> 11
dx9/model/decal/amarr/logo_tournamentxiv_01_nr.dds
11 -> 11
dx9/model/decal/caldari/code_r-00c_01_at.dds
11 -> 11
dx9/model/decal/caldari/code_r-00c_01_f.dds
5 -> 5
dx9/model/decal/caldari/code_r-00c_01_nr.dds
5 -> 5
dx9/model/decal/caldari/logo_caldarinavy_01_at.dds
21 -> 22
dx9/model/decal/caldari/logo_caldarinavy_01_f.dds
11 -> 11
dx9/model/decal/caldari/logo_caldarinavy_01_nr.dds
11 -> 11
dx9/model/decal/caldari/logo_cbd_02_at.dds
21 -> 22
dx9/model/decal/caldari/logo_cbd_02_f.dds
11 -> 11
dx9/model/decal/caldari/logo_cbd_02_nr.dds
11 -> 11
dx9/model/decal/caldari/logo_guristas_01_at.dds
21 -> 22
dx9/model/decal/caldari/logo_guristas_01_f.dds
11 -> 11
dx9/model/decal/caldari/logo_guristas_01_nr.dds
11 -> 11
dx9/model/decal/caldari/logo_guristasxiiv1_01_at.dds
21 -> 22
dx9/model/decal/caldari/logo_guristasxiiv1_01_f.dds
11 -> 11
dx9/model/decal/caldari/logo_guristasxiiv1_01_nr.dds
11 -> 11
dx9/model/decal/caldari/logo_hyasyoda_01_at.dds
21 -> 22
dx9/model/decal/caldari/logo_hyasyoda_01_f.dds
11 -> 11
dx9/model/decal/caldari/logo_hyasyoda_01_nr.dds
11 -> 11
dx9/model/decal/caldari/logo_ishukone_01_at.dds
21 -> 22
dx9/model/decal/caldari/logo_ishukone_01_f.dds
11 -> 11
dx9/model/decal/caldari/logo_ishukone_01_nr.dds
11 -> 11
dx9/model/decal/caldari/logo_laidai_01_at.dds
21 -> 22
dx9/model/decal/caldari/logo_laidai_01_f.dds
11 -> 11
dx9/model/decal/caldari/logo_laidai_01_nr.dds
11 -> 11
dx9/model/decal/caldari/logo_noh_04_at.dds
21 -> 22
dx9/model/decal/caldari/logo_noh_04_f.dds
11 -> 11
dx9/model/decal/caldari/logo_noh_04_nr.dds
11 -> 11
dx9/model/decal/caldari/logo_sukuuvestaa_01_at.dds
21 -> 22
dx9/model/decal/caldari/logo_sukuuvestaa_01_f.dds
11 -> 11
dx9/model/decal/caldari/logo_sukuuvestaa_01_nr.dds
11 -> 11
dx9/model/decal/caldari/logo_tournament-x_01_at.dds
21 -> 22
dx9/model/decal/caldari/logo_tournament-x_01_f.dds
11 -> 11
dx9/model/decal/caldari/logo_tournament-x_01_nr.dds
11 -> 11
dx9/model/decal/caldari/logo_wiyrkomi_01_at.dds
21 -> 22
dx9/model/decal/caldari/logo_wiyrkomi_01_f.dds
11 -> 11
dx9/model/decal/caldari/logo_wiyrkomi_01_nr.dds
11 -> 11
dx9/model/decal/caldari/marking_crn-146solid_01_at.dds
43 -> 11
dx9/model/decal/caldari/marking_crn-146stroked_01_at.dds
43 -> 43
dx9/model/decal/concord/logo_ccp_01_at.dds
21 -> 22
dx9/model/decal/concord/logo_ccp_01_f.dds
11 -> 11
dx9/model/decal/concord/logo_ccp_01_nr.dds
11 -> 11
dx9/model/decal/concord/logo_conaero_01_at.dds
21 -> 22
dx9/model/decal/concord/logo_conaero_01_f.dds
11 -> 11
dx9/model/decal/concord/logo_conaero_01_nr.dds
11 -> 11
dx9/model/decal/concord/logo_concord_01_at.dds
21 -> 22
dx9/model/decal/concord/logo_concord_01_f.dds
11 -> 11
dx9/model/decal/concord/logo_concord_01_nr.dds
11 -> 11
dx9/model/decal/concord/logo_concord_04_at.dds
21 -> 22
dx9/model/decal/concord/logo_concord_04_f.dds
11 -> 11
dx9/model/decal/concord/logo_concord_04_nr.dds
11 -> 11
dx9/model/decal/concord/logo_ded_01_at.dds
21 -> 22
dx9/model/decal/concord/logo_ded_01_f.dds
11 -> 11
dx9/model/decal/concord/logo_ded_01_nr.dds
11 -> 11
dx9/model/decal/concord/logo_ecaid_01_at.dds
21 -> 22
dx9/model/decal/concord/logo_ecaid_01_f.dds
11 -> 11
dx9/model/decal/concord/logo_ecaid_01_nr.dds
11 -> 11
dx9/model/decal/concord/logo_isd_02_at.dds
21 -> 22
dx9/model/decal/concord/logo_isd_02_f.dds
11 -> 11
dx9/model/decal/concord/logo_isd_02_nr.dds
11 -> 11
dx9/model/decal/concord/logo_swat_01_at.dds
21 -> 22
dx9/model/decal/concord/logo_swat_01_f.dds
11 -> 11
dx9/model/decal/concord/logo_swat_01_nr.dds
11 -> 11
dx9/model/decal/concord/marking_concord_02_nr.dds
5 -> 5
dx9/model/decal/concord/marking_conscc_01_at.dds
43 -> 43
dx9/model/decal/concord/marking_conscc_01_f.dds
21 -> 21
dx9/model/decal/concord/marking_conspecops_01_at.dds
43 -> 43
dx9/model/decal/concord/marking_conspecops_01_f.dds
21 -> 21
dx9/model/decal/concord/marking_ecaid_02_nr.dds
5 -> 5
dx9/model/decal/gallente/logo_innerzone_01_at.dds
21 -> 22
dx9/model/decal/gallente/logo_innerzone_01_f.dds
11 -> 11
dx9/model/decal/gallente/logo_innerzone_01_nr.dds
11 -> 11
dx9/model/decal/gallente/logo_interbus_02_at.dds
21 -> 22
dx9/model/decal/gallente/logo_interbus_02_f.dds
11 -> 11
dx9/model/decal/gallente/logo_interbus_02_nr.dds
11 -> 11
dx9/model/decal/gallente/logo_serpentis_01_at.dds
21 -> 22
dx9/model/decal/gallente/logo_serpentis_01_f.dds
11 -> 11
dx9/model/decal/gallente/logo_serpentis_01_nr.dds
11 -> 11
dx9/model/decal/gallente/logo_syndicate_01_at.dds
21 -> 22
dx9/model/decal/gallente/logo_syndicate_01_f.dds
11 -> 11
dx9/model/decal/gallente/logo_syndicate_01_nr.dds
11 -> 11
dx9/model/decal/generic/logo_athanor_03_at.dds
87 -> 87
dx9/model/decal/generic/logo_athanor_03_nr.dds
43 -> 43
dx9/model/decal/generic/logo_generic_01_at.dds
21 -> 22
dx9/model/decal/generic/logo_generic_01_f.dds
11 -> 11
dx9/model/decal/generic/logo_generic_01_nr.dds
11 -> 11
dx9/model/decal/generic/logo_igc_01_at.dds
87 -> 87
dx9/model/decal/generic/logo_igc_01_f.dds
43 -> 43
dx9/model/decal/generic/logo_igc_01_nr.dds
43 -> 43
dx9/model/decal/glow_array_20_at.dds
21 -> 22
dx9/model/decal/glow_array_21_at.dds
21 -> 22
dx9/model/decal/glow_cylinder_01_at.dds
21 -> 22
dx9/model/decal/glow_gradient_05_at.dds
21 -> 22
dx9/model/decal/glow_landingstrip_06_at.dds
21 -> 22
dx9/model/decal/glow_landingstrip_11_at.dds
43 -> 43
dx9/model/decal/glow_rotation_06_at.dds
21 -> 22
dx9/model/decal/glow_strip_23_at.dds
21 -> 22
dx9/model/decal/jove/logo_drifter_01_at.dds
21 -> 22
dx9/model/decal/jove/logo_drifter_01_f.dds
11 -> 11
dx9/model/decal/jove/logo_drifter_01_nr.dds
11 -> 11
dx9/model/decal/jove/logo_jove_01_at.dds
21 -> 22
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11 -> 11
dx9/model/decal/jove/logo_jove_01_nr.dds
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dx9/model/decal/jove/logo_serenity_01_at.dds
21 -> 22
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11 -> 11
dx9/model/decal/jove/logo_serenity_01_nr.dds
11 -> 11
dx9/model/decal/minmatar/logo_brutor_01_at.dds
21 -> 22
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11 -> 11
dx9/model/decal/minmatar/logo_brutor_01_nr.dds
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294 -> 294
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2 -> 2
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43 -> 43
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144 -> 145
dx9/model/ship/amarr/destroyer/ade3/ade3_t3_mediumdetail.gr2
236 -> 236
dx9/model/ship/amarr/destroyer/ade3/ade3_t3_no.dds
2796 -> 2796
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2 -> 2
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43 -> 43
dx9/model/ship/amarr/destroyer/ade3/ade3_t3_pmdg.dds
2796 -> 2796
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2 -> 2
dx9/model/ship/amarr/destroyer/ade3/ade3_t3_pmdg_mediumdetail.dds
43 -> 43
dx9/model/ship/amarr/destroyer/ade3/bloodraider/ade3_t3_bloodraider_pmdg.dds
2796 -> 2796
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2 -> 2
dx9/model/ship/amarr/destroyer/ade3/bloodraider/ade3_t3_bloodraider_pmdg_mediumdetail.dds
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80 -> 80
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1 -> 1
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28 -> 28
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58 -> 58
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1398 -> 1398
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1 -> 1
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22 -> 22
dx9/model/ship/amarr/frigate/af7/af7_t1_pmdg.dds
1398 -> 1398
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1 -> 1
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22 -> 22
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1398 -> 1398
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1 -> 1
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dx9/model/ship/caldari/cruiser/cc4/cc4_t2b_lowdetail.gr2
67 -> 68
dx9/model/ship/caldari/cruiser/cc4/cc4_t2b_mediumdetail.gr2
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1398 -> 1398
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1 -> 1
dx9/model/ship/caldari/cruiser/cc4/cc4_t2b_pmdg_mediumdetail.dds
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dx9/model/ship/caldari/cruiser/cc4/guristas/cc4_t2b_guristas_pmdg.dds
1398 -> 1398
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1 -> 1
dx9/model/ship/caldari/cruiser/cc4/guristas/cc4_t2b_guristas_pmdg_mediumdetail.dds
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1398 -> 1398
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1 -> 1
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22 -> 22
dx9/model/ship/caldari/cruiser/cc4/kaalakiota/cc4_t2b_kaalakiota_pmdg.dds
1398 -> 1398
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1 -> 1
dx9/model/ship/caldari/cruiser/cc4/kaalakiota/cc4_t2b_kaalakiota_pmdg_mediumdetail.dds
22 -> 22
dx9/model/ship/caldari/cruiser/cc4/navy/cc4_t2b_navy_pmdg.dds
1398 -> 1398
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1 -> 1
dx9/model/ship/caldari/cruiser/cc4/navy/cc4_t2b_navy_pmdg_mediumdetail.dds
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dx9/model/ship/concord/battleship/conb1/conb1_t1.gr2
121 -> 202
dx9/model/ship/concord/battleship/conb1/conb1_t1_ar.dds
1398 -> 2796
dx9/model/ship/concord/battleship/conb1/conb1_t1_ar_lowdetail.dds
1 -> 2
dx9/model/ship/concord/battleship/conb1/conb1_t1_ar_mediumdetail.dds
22 -> 43
dx9/model/ship/concord/battleship/conb1/conb1_t1_lowdetail.gr2
33 -> 73
dx9/model/ship/concord/battleship/conb1/conb1_t1_mediumdetail.gr2
86 -> 171
dx9/model/ship/concord/battleship/conb1/conb1_t1_no.dds
1398 -> 2796
dx9/model/ship/concord/battleship/conb1/conb1_t1_no_lowdetail.dds
1 -> 2
dx9/model/ship/concord/battleship/conb1/conb1_t1_no_mediumdetail.dds
22 -> 43
dx9/model/ship/concord/battleship/conb1/conb1_t1_pmdg.dds
1398 -> 2796
dx9/model/ship/concord/battleship/conb1/conb1_t1_pmdg_lowdetail.dds
1 -> 2
dx9/model/ship/concord/battleship/conb1/conb1_t1_pmdg_mediumdetail.dds
22 -> 43
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dx9/model/station/minmatar/ms5/wreck/ms5_wreck_mediumdetail.gr2
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dx9/model/station/minmatar/ms6/brutor/ms6_brutor_pmdg.dds
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5592 -> 5592
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5592 -> 5592
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dx9/model/station/minmatar/ms6/navy/ms6_navy_pmdg.dds
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dx9/model/station/minmatar/ms6/wreck/ms6_wreck_mediumdetail.gr2
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dx9/model/station/minmatar/ms7/brutor/ms7_brutor_pmdg.dds
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dx9/model/station/minmatar/ms7/ms7_lowdetail.gr2
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5592 -> 5592
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dx9/model/station/minmatar/ms7/navy/ms7_navy_pmdg_mediumdetail.dds
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dx9/model/station/minmatar/ms7/nefantar/ms7_nefantar_pmdg.dds
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dx9/model/station/minmatar/ms7/thukker/ms7_thukker_pmdg.dds
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dx9/model/station/minmatar/ms7/thukker/ms7_thukker_pmdg_lowdetail.dds
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dx9/model/station/minmatar/ms7/thukker/ms7_thukker_pmdg_mediumdetail.dds
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dx9/model/station/minmatar/ms7/wreck/ms7_wreck.gr2
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dx9/model/station/minmatar/ms7/wreck/ms7_wreck_lowdetail.gr2
172 -> 163
dx9/model/station/minmatar/ms7/wreck/ms7_wreck_mediumdetail.gr2
649 -> 663
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dx9/model/structure/monument/base/plinth_01/plinth_01.gr2
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dx9/model/structure/monument/base/plinth_01/plinth_01_lowdetail.gr2
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115 -> 116
dx9/model/turret/structure/moonminer/icons/21447_128.png ->
11 -> 15
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dx9/model/turret/structure/moonminer/moonminer_fireatchunk_fx.black
23 -> 52
dx9/model/turret/structure/moonminer/moonminer_fireatmoon_fx.black
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dx9/model/turret/structure/moonminer/moonminer_tractor_fx.black
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dx9/model/turret/structure/moonminer/moonminer_tractorstasis_fx.black
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dx9/model/worldobject/planet/planetsphere.gr2
618 -> 942
dx9/model/worldobject/planet/planetsphere_lod.gr2
93 -> 122
dx9/model/worldobject/planet/planetzonly.black
0 -> 0
fisfx/deployable/cynobeacon_rt_t1a.black
9 -> 9
fisfx/deployable/cynobeaconbo_rt_t1a.black
11 -> 11
fisfx/explosion/ecx_generic_structure_l_01a.black
28 -> 26
fisfx/explosion/ecx_generic_structure_m_01a.black
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fisfx/explosion/ecx_generic_structure_xl_01a.black
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fisfx/explosion/ecx_moonchunk_explosive_01a.black
45 -> 29
fisfx/explosion/ecx_sleeper_explosive_01a.black
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fisfx/jump/cyno_jump/cyno_jump_out_bo.black
10 -> 10
fisfx/structure/moonmining/chunkgrabbers_01a.gr2
25 -> 84
fisfx/structure/moonmining/moonmining_surfaceeffect_01a.black
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fisfx/structure/moonmining/moonsurfacecenter_01a.gr2
6 -> 13
fisfx/structure/moonmining/moonsurfacelayerclouds1_01a.gr2
22 -> 37
graphics/character/paperdollcache.pickle
3826 -> 3866
graphics/effect.dx11/managed/interior/avatar/apexlodskinningvsonly.sm_depth
6 -> 6
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graphics/effect.dx11/managed/interior/avatar/apexlodskinningvsonly.sm_lo
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graphics/effect.dx11/managed/interior/avatar/avatarbrdfcombined.sm_lo
16 -> 19
graphics/effect.dx11/managed/interior/avatar/avatarbrdfcombined_detailed.sm_depth
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graphics/effect.dx11/managed/interior/avatar/avatarbrdfcombined_detailed.sm_hi
19 -> 23
graphics/effect.dx11/managed/interior/avatar/avatarbrdfcombined_detailed.sm_lo
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17 -> 20
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20 -> 23
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20 -> 23
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17 -> 20
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11 -> 15
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12 -> 15
graphics/effect.dx11/managed/interior/avatar/clothavatar_prepass.sm_lo
11 -> 15
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24 -> 28
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24 -> 28
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21 -> 25
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37 -> 37
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37 -> 37
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37 -> 37
graphics/effect.dx11/managed/interior/avatar/clothavatarhair_detailed_dxt5n.sm_hi
37 -> 37
graphics/effect.dx11/managed/interior/avatar/clothavatarhair_detailed_dxt5n.sm_lo
37 -> 37
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20 -> 24
graphics/effect.dx11/managed/interior/avatar/clothavatarlinear.sm_hi
20 -> 24
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17 -> 21
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20 -> 24
graphics/effect.dx11/managed/interior/avatar/clothavatarlinear_dxt5n.sm_hi
20 -> 24
graphics/effect.dx11/managed/interior/avatar/clothavatarlinear_dxt5n.sm_lo
17 -> 21
graphics/effect.dx11/managed/interior/avatar/clothavatartrans.sm_depth
18 -> 21
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15 -> 18
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29 -> 34
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29 -> 34
graphics/effect.dx11/managed/interior/avatar/eyeshader.sm_lo
29 -> 34
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29 -> 34
graphics/effect.dx11/managed/interior/avatar/eyeshader_dxt5n.sm_hi
29 -> 34
graphics/effect.dx11/managed/interior/avatar/eyeshader_dxt5n.sm_lo
29 -> 34
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12 -> 18
graphics/effect.dx11/managed/interior/avatar/eyeshader_fast.sm_hi
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graphics/effect.dx11/managed/interior/avatar/eyeshader_fast_dxt5n.sm_depth
12 -> 18
graphics/effect.dx11/managed/interior/avatar/eyeshader_fast_dxt5n.sm_hi
12 -> 18
graphics/effect.dx11/managed/interior/avatar/eyeshader_fast_dxt5n.sm_lo
12 -> 18
graphics/effect.dx11/managed/interior/avatar/eyewetnessshader.sm_depth
22 -> 28
graphics/effect.dx11/managed/interior/avatar/eyewetnessshader.sm_hi
22 -> 28
graphics/effect.dx11/managed/interior/avatar/eyewetnessshader.sm_lo
22 -> 28
graphics/effect.dx11/managed/interior/avatar/eyewetnessshader_dxt5n.sm_depth
22 -> 28
graphics/effect.dx11/managed/interior/avatar/eyewetnessshader_dxt5n.sm_hi
22 -> 28
graphics/effect.dx11/managed/interior/avatar/eyewetnessshader_dxt5n.sm_lo
22 -> 28
graphics/effect.dx11/managed/interior/avatar/glassshader.sm_depth
36 -> 36
graphics/effect.dx11/managed/interior/avatar/glassshader.sm_hi
36 -> 36
graphics/effect.dx11/managed/interior/avatar/glassshader.sm_lo
36 -> 36
graphics/effect.dx11/managed/interior/avatar/glassshader_dxt5n.sm_depth
36 -> 36
graphics/effect.dx11/managed/interior/avatar/glassshader_dxt5n.sm_hi
36 -> 36
graphics/effect.dx11/managed/interior/avatar/glassshader_dxt5n.sm_lo
36 -> 36
graphics/effect.dx11/managed/interior/avatar/glassshader_fast.sm_depth
23 -> 23
graphics/effect.dx11/managed/interior/avatar/glassshader_fast.sm_hi
23 -> 23
graphics/effect.dx11/managed/interior/avatar/glassshader_fast.sm_lo
20 -> 20
graphics/effect.dx11/managed/interior/avatar/glassshader_fast_dxt5n.sm_depth
23 -> 23
graphics/effect.dx11/managed/interior/avatar/glassshader_fast_dxt5n.sm_hi
23 -> 23
graphics/effect.dx11/managed/interior/avatar/glassshader_fast_dxt5n.sm_lo
20 -> 20
graphics/effect.dx11/managed/interior/avatar/glassshadercellcube.sm_depth
37 -> 37
graphics/effect.dx11/managed/interior/avatar/glassshadercellcube.sm_hi
37 -> 37
graphics/effect.dx11/managed/interior/avatar/glassshadercellcube.sm_lo
37 -> 37
graphics/effect.dx11/managed/interior/avatar/invisibleavatar.sm_depth
5 -> 5
graphics/effect.dx11/managed/interior/avatar/invisibleavatar.sm_hi
5 -> 5
graphics/effect.dx11/managed/interior/avatar/invisibleavatar.sm_lo
5 -> 5
graphics/effect.dx11/managed/interior/avatar/lightmapscatter.sm_depth
4 -> 4
graphics/effect.dx11/managed/interior/avatar/lightmapscatter.sm_hi
4 -> 4
graphics/effect.dx11/managed/interior/avatar/lightmapscatter.sm_lo
4 -> 4
graphics/effect.dx11/managed/interior/avatar/lightprepass.sm_depth
9 -> 9
graphics/effect.dx11/managed/interior/avatar/lightprepass.sm_hi
10 -> 10
graphics/effect.dx11/managed/interior/avatar/lightprepass.sm_lo
9 -> 9
graphics/effect.dx11/managed/interior/avatar/lightprepasscloth.sm_depth
6 -> 7
graphics/effect.dx11/managed/interior/avatar/lightprepasscloth.sm_hi
7 -> 7
graphics/effect.dx11/managed/interior/avatar/lightprepasscloth.sm_lo
6 -> 6
graphics/effect.dx11/managed/interior/avatar/lightprepassdecal.sm_depth
10 -> 10
graphics/effect.dx11/managed/interior/avatar/lightprepassdecal.sm_hi
11 -> 11
graphics/effect.dx11/managed/interior/avatar/lightprepassdecal.sm_lo
10 -> 10
graphics/effect.dx11/managed/interior/avatar/lightprepassdouble.sm_depth
9 -> 9
graphics/effect.dx11/managed/interior/avatar/lightprepassdouble.sm_hi
10 -> 10
graphics/effect.dx11/managed/interior/avatar/lightprepassdouble.sm_lo
9 -> 9
graphics/effect.dx11/managed/interior/avatar/materialcollapsed.sm_depth
7 -> 13
graphics/effect.dx11/managed/interior/avatar/materialcollapsed.sm_hi
7 -> 13
graphics/effect.dx11/managed/interior/avatar/materialcollapsed.sm_lo
7 -> 13
graphics/effect.dx11/managed/interior/avatar/portraitbasic.sm_depth
26 -> 31
graphics/effect.dx11/managed/interior/avatar/portraitbasic.sm_hi
26 -> 31
graphics/effect.dx11/managed/interior/avatar/portraitbasic.sm_lo
26 -> 31
graphics/effect.dx11/managed/interior/avatar/portraitbasic_dxt5n.sm_depth
26 -> 31
graphics/effect.dx11/managed/interior/avatar/portraitbasic_dxt5n.sm_hi
26 -> 31
graphics/effect.dx11/managed/interior/avatar/portraitbasic_dxt5n.sm_lo
26 -> 31
graphics/effect.dx11/managed/interior/avatar/portraitbasicadditive.sm_depth
26 -> 32
graphics/effect.dx11/managed/interior/avatar/portraitbasicadditive.sm_hi
26 -> 32
graphics/effect.dx11/managed/interior/avatar/portraitbasicadditive.sm_lo
26 -> 32
graphics/effect.dx11/managed/interior/avatar/portraitdropshadow.sm_depth
20 -> 20
graphics/effect.dx11/managed/interior/avatar/portraitdropshadow.sm_hi
20 -> 20
graphics/effect.dx11/managed/interior/avatar/portraitdropshadow.sm_lo
20 -> 20
graphics/effect.dx11/managed/interior/avatar/portraitspotlightshadow.sm_depth
9 -> 9
graphics/effect.dx11/managed/interior/avatar/portraitspotlightshadow.sm_hi
9 -> 9
graphics/effect.dx11/managed/interior/avatar/portraitspotlightshadow.sm_lo
9 -> 9
graphics/effect.dx11/managed/interior/avatar/portraitspotlightshadowcloth.sm_depth
6 -> 6
graphics/effect.dx11/managed/interior/avatar/portraitspotlightshadowcloth.sm_hi
6 -> 6
graphics/effect.dx11/managed/interior/avatar/portraitspotlightshadowcloth.sm_lo
6 -> 6
graphics/effect.dx11/managed/interior/avatar/sculptingoverlay.sm_depth
11 -> 11
graphics/effect.dx11/managed/interior/avatar/sculptingoverlay.sm_hi
11 -> 11
graphics/effect.dx11/managed/interior/avatar/sculptingoverlay.sm_lo
11 -> 11
graphics/effect.dx11/managed/interior/avatar/sculptingoverlay_noz.sm_depth
11 -> 11
graphics/effect.dx11/managed/interior/avatar/sculptingoverlay_noz.sm_hi
11 -> 11
graphics/effect.dx11/managed/interior/avatar/sculptingoverlay_noz.sm_lo
11 -> 11
graphics/effect.dx11/managed/interior/avatar/shadow.sm_depth
6 -> 6
graphics/effect.dx11/managed/interior/avatar/shadow.sm_hi
6 -> 6
graphics/effect.dx11/managed/interior/avatar/shadow.sm_lo
6 -> 6
graphics/effect.dx11/managed/interior/avatar/shadowalphatest.sm_depth
8 -> 8
graphics/effect.dx11/managed/interior/avatar/shadowalphatest.sm_hi
8 -> 8
graphics/effect.dx11/managed/interior/avatar/shadowalphatest.sm_lo
8 -> 8
graphics/effect.dx11/managed/interior/avatar/shadowcloth.sm_depth
4 -> 4
graphics/effect.dx11/managed/interior/avatar/shadowcloth.sm_hi
4 -> 4
graphics/effect.dx11/managed/interior/avatar/shadowcloth.sm_lo
4 -> 4
graphics/effect.dx11/managed/interior/avatar/shadowclothalphatest.sm_depth
5 -> 5
graphics/effect.dx11/managed/interior/avatar/shadowclothalphatest.sm_hi
5 -> 5
graphics/effect.dx11/managed/interior/avatar/shadowclothalphatest.sm_lo
5 -> 5
graphics/effect.dx11/managed/interior/avatar/simple.sm_depth
6 -> 10
graphics/effect.dx11/managed/interior/avatar/simple.sm_hi
6 -> 10
graphics/effect.dx11/managed/interior/avatar/simple.sm_lo
6 -> 10
graphics/effect.dx11/managed/interior/avatar/skinnedavatar.sm_depth
18 -> 23
graphics/effect.dx11/managed/interior/avatar/skinnedavatar.sm_hi
18 -> 23
graphics/effect.dx11/managed/interior/avatar/skinnedavatar.sm_lo
16 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatar_prepass.sm_depth
14 -> 14
graphics/effect.dx11/managed/interior/avatar/skinnedavatar_prepass.sm_hi
14 -> 14
graphics/effect.dx11/managed/interior/avatar/skinnedavatar_prepass.sm_lo
14 -> 14
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdf.sm_depth
23 -> 28
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdf.sm_hi
23 -> 28
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdf.sm_lo
20 -> 25
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdf_detailed.sm_depth
23 -> 29
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdf_detailed.sm_hi
23 -> 29
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdf_detailed.sm_lo
20 -> 26
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdf_prepass.sm_depth
15 -> 15
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdf_prepass.sm_hi
15 -> 15
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdf_prepass.sm_lo
15 -> 15
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfbeckmannlookup.sm_depth
3 -> 3
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfbeckmannlookup.sm_hi
3 -> 3
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfbeckmannlookup.sm_lo
3 -> 3
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdouble.sm_depth
25 -> 30
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdouble.sm_hi
25 -> 30
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdouble.sm_lo
22 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdouble_prepass.sm_depth
16 -> 16
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdouble_prepass.sm_hi
16 -> 16
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdouble_prepass.sm_lo
16 -> 16
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdoublelinear.sm_depth
35 -> 41
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdoublelinear.sm_hi
35 -> 41
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdoublelinear.sm_lo
35 -> 41
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdoublelinear_dxt5n.sm_depth
35 -> 41
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdoublelinear_dxt5n.sm_hi
35 -> 41
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdoublelinear_dxt5n.sm_lo
35 -> 41
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast.sm_depth
22 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast.sm_hi
22 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast.sm_lo
22 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast_dxt5n.sm_depth
22 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast_dxt5n.sm_hi
22 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast_dxt5n.sm_lo
22 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflightmapapplication_double.sm_depth
38 -> 44
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflightmapapplication_double.sm_hi
38 -> 44
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflightmapapplication_double.sm_lo
38 -> 44
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflightmapapplication_single.sm_depth
34 -> 39
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflightmapapplication_single.sm_hi
34 -> 39
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflightmapapplication_single.sm_lo
34 -> 39
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_double.sm_depth
27 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_double.sm_hi
27 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_double.sm_lo
27 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_single.sm_depth
27 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_single.sm_hi
27 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_single.sm_lo
27 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflinear.sm_depth
33 -> 39
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflinear.sm_hi
33 -> 39
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflinear.sm_lo
33 -> 39
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflinear_dxt5n.sm_depth
33 -> 39
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflinear_dxt5n.sm_hi
33 -> 39
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflinear_dxt5n.sm_lo
33 -> 39
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflinear_fast.sm_depth
20 -> 25
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflinear_fast.sm_hi
20 -> 25
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflinear_fast.sm_lo
20 -> 25
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflinear_fast_dxt5n.sm_depth
20 -> 25
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflinear_fast_dxt5n.sm_hi
20 -> 25
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflinear_fast_dxt5n.sm_lo
20 -> 25
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double.sm_depth
37 -> 43
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double.sm_hi
37 -> 43
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double.sm_lo
37 -> 43
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_dxt5n.sm_depth
37 -> 43
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_dxt5n.sm_hi
37 -> 43
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_dxt5n.sm_lo
37 -> 43
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_fast.sm_depth
24 -> 29
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_fast.sm_hi
24 -> 29
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_fast.sm_lo
24 -> 29
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_fast_dxt5n.sm_depth
24 -> 29
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_fast_dxt5n.sm_hi
24 -> 29
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_fast_dxt5n.sm_lo
24 -> 29
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single.sm_depth
33 -> 38
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single.sm_hi
33 -> 38
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single.sm_lo
33 -> 38
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_dxt5n.sm_depth
33 -> 38
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_dxt5n.sm_hi
33 -> 38
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_dxt5n.sm_lo
33 -> 38
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_fast.sm_depth
19 -> 25
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_fast.sm_hi
19 -> 25
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_fast.sm_lo
19 -> 25
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_fast_dxt5n.sm_depth
19 -> 25
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_fast_dxt5n.sm_hi
19 -> 25
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_fast_dxt5n.sm_lo
19 -> 25
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfstretchmap.sm_depth
5 -> 5
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfstretchmap.sm_hi
5 -> 5
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfstretchmap.sm_lo
5 -> 5
graphics/effect.dx11/managed/interior/avatar/skinnedavatarfurshells.sm_depth
67 -> 66
graphics/effect.dx11/managed/interior/avatar/skinnedavatarfurshells.sm_hi
67 -> 66
graphics/effect.dx11/managed/interior/avatar/skinnedavatarfurshells.sm_lo
67 -> 66
graphics/effect.dx11/managed/interior/avatar/skinnedavatarfurshells_fast.sm_depth
12 -> 12
graphics/effect.dx11/managed/interior/avatar/skinnedavatarfurshells_fast.sm_hi
12 -> 12
graphics/effect.dx11/managed/interior/avatar/skinnedavatarfurshells_fast.sm_lo
12 -> 12
graphics/effect.dx11/managed/interior/avatar/skinnedavatarfurshells_fast_dxt5n.sm_depth
12 -> 12
graphics/effect.dx11/managed/interior/avatar/skinnedavatarfurshells_fast_dxt5n.sm_hi
12 -> 12
graphics/effect.dx11/managed/interior/avatar/skinnedavatarfurshells_fast_dxt5n.sm_lo
12 -> 12
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair.sm_depth
28 -> 33
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair.sm_hi
28 -> 33
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair.sm_lo
25 -> 30
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_detailed.sm_depth
42 -> 41
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_detailed.sm_hi
42 -> 41
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_detailed.sm_lo
42 -> 41
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_detailed_dxt5n.sm_depth
42 -> 41
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_detailed_dxt5n.sm_hi
42 -> 41
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_detailed_dxt5n.sm_lo
42 -> 41
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_detailed_fast.sm_depth
15 -> 20
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_detailed_fast.sm_hi
15 -> 20
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_detailed_fast.sm_lo
15 -> 20
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_detailed_fast_dxt5n.sm_depth
15 -> 20
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_detailed_fast_dxt5n.sm_hi
15 -> 20
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_detailed_fast_dxt5n.sm_lo
15 -> 20
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_dxt5n.sm_depth
28 -> 33
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_dxt5n.sm_hi
28 -> 33
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_dxt5n.sm_lo
25 -> 30
graphics/effect.dx11/managed/interior/avatar/skinnedavatarsh.sm_depth
12 -> 18
graphics/effect.dx11/managed/interior/avatar/skinnedavatarsh.sm_hi
12 -> 18
graphics/effect.dx11/managed/interior/avatar/skinnedavatarsh.sm_lo
12 -> 18
graphics/effect.dx11/managed/interior/avatar/skinnedavatarskin.sm_depth
18 -> 23
graphics/effect.dx11/managed/interior/avatar/skinnedavatarskin.sm_hi
18 -> 23
graphics/effect.dx11/managed/interior/avatar/skinnedavatarskin.sm_lo
16 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoobaking.sm_depth
16 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoobaking.sm_hi
16 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoobaking.sm_lo
16 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoobrdf.sm_depth
16 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoobrdf.sm_hi
16 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoobrdf.sm_lo
16 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoomaskbaking.sm_depth
7 -> 12
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoomaskbaking.sm_hi
7 -> 12
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoomaskbaking.sm_lo
7 -> 12
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoopickingddu.sm_depth
16 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoopickingddu.sm_hi
16 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoopickingddu.sm_lo
16 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoopickingddv.sm_depth
16 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoopickingddv.sm_hi
16 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoopickingddv.sm_lo
16 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedsimple.sm_depth
8 -> 14
graphics/effect.dx11/managed/interior/avatar/skinnedsimple.sm_hi
8 -> 14
graphics/effect.dx11/managed/interior/avatar/skinnedsimple.sm_lo
8 -> 14
graphics/effect.dx11/managed/interior/postprocess/colorlookupcube.sm_depth
2 -> 2
graphics/effect.dx11/managed/interior/postprocess/colorlookupcube.sm_hi
2 -> 2
graphics/effect.dx11/managed/interior/postprocess/colorlookupcube.sm_lo
2 -> 2
graphics/effect.dx11/managed/interior/shadows/shadowfilter.sm_depth
4 -> 4
graphics/effect.dx11/managed/interior/shadows/shadowfilter.sm_hi
4 -> 4
graphics/effect.dx11/managed/interior/shadows/shadowfilter.sm_lo
4 -> 4
graphics/effect.dx11/managed/interior/shadows/shadowfilterlow.sm_depth
3 -> 3
graphics/effect.dx11/managed/interior/shadows/shadowfilterlow.sm_hi
3 -> 3
graphics/effect.dx11/managed/interior/shadows/shadowfilterlow.sm_lo
3 -> 3
graphics/effect.dx11/managed/interior/system/picking.sm_depth
4 -> 4
graphics/effect.dx11/managed/interior/system/picking.sm_hi
4 -> 4
graphics/effect.dx11/managed/interior/system/picking.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/booster/boosterglowanimated.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/booster/boosterglowanimated.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/booster/boosterglowanimated.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/booster/boostervolumetric.sm_depth
28 -> 28
graphics/effect.dx11/managed/space/booster/boostervolumetric.sm_hi
22 -> 22
graphics/effect.dx11/managed/space/booster/boostervolumetric.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/booster/volumetrictrails.sm_depth
28 -> 28
graphics/effect.dx11/managed/space/booster/volumetrictrails.sm_hi
28 -> 28
graphics/effect.dx11/managed/space/booster/volumetrictrails.sm_lo
3 -> 3
graphics/effect.dx11/managed/space/planet/earthlikeplanet.sm_depth
22 -> 23
graphics/effect.dx11/managed/space/planet/earthlikeplanet.sm_hi
22 -> 23
graphics/effect.dx11/managed/space/planet/earthlikeplanet.sm_lo
10 -> 12
graphics/effect.dx11/managed/space/planet/iceplanet.sm_depth
20 -> 21
graphics/effect.dx11/managed/space/planet/iceplanet.sm_hi
20 -> 21
graphics/effect.dx11/managed/space/planet/iceplanet.sm_lo
10 -> 12
graphics/effect.dx11/managed/space/planet/lavaplanet.sm_depth
22 -> 23
graphics/effect.dx11/managed/space/planet/lavaplanet.sm_hi
22 -> 23
graphics/effect.dx11/managed/space/planet/lavaplanet.sm_lo
9 -> 11
graphics/effect.dx11/managed/space/planet/oceanplanet.sm_depth
15 -> 17
graphics/effect.dx11/managed/space/planet/oceanplanet.sm_hi
15 -> 17
graphics/effect.dx11/managed/space/planet/oceanplanet.sm_lo
10 -> 12
graphics/effect.dx11/managed/space/planet/planetpicking.sm_depth
2 -> 2
graphics/effect.dx11/managed/space/planet/planetpicking.sm_hi
2 -> 2
graphics/effect.dx11/managed/space/planet/planetpicking.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/planet/planetzonly.sm_depth
1 -> 1
graphics/effect.dx11/managed/space/planet/planetzonly.sm_hi
1 -> 1
graphics/effect.dx11/managed/space/planet/planetzonly.sm_lo
1 -> 1
graphics/effect.dx11/managed/space/planet/sandstormplanet.sm_depth
20 -> 21
graphics/effect.dx11/managed/space/planet/sandstormplanet.sm_hi
20 -> 21
graphics/effect.dx11/managed/space/planet/sandstormplanet.sm_lo
10 -> 11
graphics/effect.dx11/managed/space/planet/shatteredplanetrocks.sm_depth
14 -> 16
graphics/effect.dx11/managed/space/planet/shatteredplanetrocks.sm_hi
14 -> 15
graphics/effect.dx11/managed/space/planet/shatteredplanetrocks.sm_lo
9 -> 10
graphics/effect.dx11/managed/space/planet/simplemoon.sm_depth
17 -> 19
graphics/effect.dx11/managed/space/planet/simplemoon.sm_hi
17 -> 19
graphics/effect.dx11/managed/space/planet/simplemoon.sm_lo
9 -> 11
graphics/effect.dx11/managed/space/planet/solarflare.sm_depth
13 -> 14
graphics/effect.dx11/managed/space/planet/solarflareanimated.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/planet/sunsurface.sm_depth
14 -> 16
graphics/effect.dx11/managed/space/planet/sunsurface.sm_hi
12 -> 14
graphics/effect.dx11/managed/space/planet/sunsurface.sm_lo
6 -> 7
graphics/effect.dx11/managed/space/planet/thunderstormplanet.sm_depth
21 -> 22
graphics/effect.dx11/managed/space/planet/thunderstormplanet.sm_hi
21 -> 22
graphics/effect.dx11/managed/space/planet/thunderstormplanet.sm_lo
10 -> 11
graphics/effect.dx11/managed/space/planet/ui/resourcemap.sm_depth
7 -> 7
graphics/effect.dx11/managed/space/planet/ui/resourcemap.sm_hi
7 -> 7
graphics/effect.dx11/managed/space/planet/ui/resourcemap.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/postprocess/colordiffdetect.sm_depth
8 -> 8
graphics/effect.dx11/managed/space/postprocess/colordiffdetect.sm_hi
8 -> 8
graphics/effect.dx11/managed/space/postprocess/colordiffdetect.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/postprocess/colorfade.sm_depth
2 -> 2
graphics/effect.dx11/managed/space/postprocess/colorfade.sm_hi
2 -> 2
graphics/effect.dx11/managed/space/postprocess/colorfade.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/postprocess/colorlut.sm_depth
2 -> 2
graphics/effect.dx11/managed/space/postprocess/colorlut.sm_hi
2 -> 2
graphics/effect.dx11/managed/space/postprocess/colorlut.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/postprocess/createhistograms.sm_depth
1 -> 1
graphics/effect.dx11/managed/space/postprocess/createhistograms.sm_hi
1 -> 1
graphics/effect.dx11/managed/space/postprocess/createhistograms.sm_lo
1 -> 1
graphics/effect.dx11/managed/space/postprocess/distortion.sm_depth
3 -> 3
graphics/effect.dx11/managed/space/postprocess/distortion.sm_hi
3 -> 3
graphics/effect.dx11/managed/space/postprocess/distortion.sm_lo
3 -> 3
graphics/effect.dx11/managed/space/postprocess/downsampledepth.sm_depth
4 -> 4
graphics/effect.dx11/managed/space/postprocess/downsampledepth.sm_hi
4 -> 4
graphics/effect.dx11/managed/space/postprocess/downsampledepth.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/postprocess/environmentfogcolor.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/postprocess/environmentfogcolor.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/postprocess/environmentfogcolor.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/postprocess/environmentfogcomposit.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/postprocess/environmentfogcomposit.sm_hi
3 -> 3
graphics/effect.dx11/managed/space/postprocess/environmentfogcomposit.sm_lo
3 -> 3
graphics/effect.dx11/managed/space/postprocess/godrays.sm_depth
6 -> 6
graphics/effect.dx11/managed/space/postprocess/godrays.sm_hi
3 -> 3
graphics/effect.dx11/managed/space/postprocess/godrays.sm_lo
3 -> 3
graphics/effect.dx11/managed/space/postprocess/highpassfilter.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/postprocess/highpassfilter.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/postprocess/highpassfilter.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/postprocess/measureexposure.sm_depth
4 -> 4
graphics/effect.dx11/managed/space/postprocess/measureexposure.sm_hi
4 -> 4
graphics/effect.dx11/managed/space/postprocess/measureexposure.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/postprocess/mergehistograms.sm_depth
1 -> 1
graphics/effect.dx11/managed/space/postprocess/mergehistograms.sm_hi
1 -> 1
graphics/effect.dx11/managed/space/postprocess/mergehistograms.sm_lo
1 -> 1
graphics/effect.dx11/managed/space/postprocess/taa.sm_depth
19 -> 19
graphics/effect.dx11/managed/space/postprocess/taa.sm_hi
2 -> 2
graphics/effect.dx11/managed/space/postprocess/taa.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/postprocess/tonemapping.sm_depth
27 -> 27
graphics/effect.dx11/managed/space/postprocess/tonemapping.sm_hi
27 -> 27
graphics/effect.dx11/managed/space/postprocess/tonemapping.sm_lo
26 -> 26
graphics/effect.dx11/managed/space/spaceobject/fx/blinkinglightspool.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/fx/blinkinglightspool.sm_hi
6 -> 6
graphics/effect.dx11/managed/space/spaceobject/fx/blinkinglightspool.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/spaceobject/fx/missile/lights.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/fx/missile/lights.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/fx/missile/lights.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/fx/planeglow.sm_depth
8 -> 8
graphics/effect.dx11/managed/space/spaceobject/fx/planeglow.sm_hi
8 -> 8
graphics/effect.dx11/managed/space/spaceobject/fx/planeglow.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/spaceobject/fx/planehologram.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/fx/planehologram.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/fx/planehologram.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/fx/planepicking.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/fx/planepicking.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/fx/planepicking.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/fx/skinned_planeglow.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/fx/skinned_planeglow.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/fx/skinned_planeglow.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/fx/skinned_planehologram.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/fx/skinned_planehologram.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/fx/skinned_planehologram.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/fx/spotlightconepool.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/fx/spotlightconepool.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/fx/spotlightconepool.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/fx/spotlightglowpool.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/fx/spotlightglowpool.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/fx/spotlightglowpool.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/fx/traffic/traffic.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/fx/traffic/traffic.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/fx/traffic/traffic.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/shadow/shadow.sm_depth
4 -> 4
graphics/effect.dx11/managed/space/spaceobject/shadow/shadow.sm_hi
4 -> 4
graphics/effect.dx11/managed/space/spaceobject/shadow/shadow.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/spaceobject/shadow/skinned_shadow.sm_depth
6 -> 6
graphics/effect.dx11/managed/space/spaceobject/shadow/skinned_shadow.sm_hi
6 -> 6
graphics/effect.dx11/managed/space/spaceobject/shadow/skinned_shadow.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/spaceobject/v3/doubleaomglowv3.sm_depth
23 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/doubleaomglowv3.sm_hi
22 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/doubleaomglowv3.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/doubleglassv3.sm_depth
23 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/doubleglassv3.sm_hi
22 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/doubleglassv3.sm_lo
12 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/doubleglowv3.sm_depth
22 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/doubleglowv3.sm_hi
21 -> 23
graphics/effect.dx11/managed/space/spaceobject/v3/doubleglowv3.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/doubleheatv3.sm_depth
24 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/doubleheatv3.sm_hi
22 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/doubleheatv3.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/fx/nanobuilder/fxholecapperv3.sm_depth
9 -> 11
graphics/effect.dx11/managed/space/spaceobject/v3/fx/nanobuilder/fxholecapperv3.sm_hi
9 -> 11
graphics/effect.dx11/managed/space/spaceobject/v3/fx/nanobuilder/fxholecapperv3.sm_lo
11 -> 12
graphics/effect.dx11/managed/space/spaceobject/v3/organic/2layeraov3.sm_depth
24 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/organic/2layeraov3.sm_hi
24 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/organic/2layeraov3.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/organic/unpacked_2layeraov3.sm_depth
24 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/organic/unpacked_2layeraov3.sm_hi
24 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/organic/unpacked_2layeraov3.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/singleaomfxglowv3.sm_depth
26 -> 28
graphics/effect.dx11/managed/space/spaceobject/v3/singleaomfxglowv3.sm_hi
24 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/singleaomfxglowv3.sm_lo
16 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/singleaomglowv3.sm_depth
21 -> 23
graphics/effect.dx11/managed/space/spaceobject/v3/singleaomglowv3.sm_hi
20 -> 22
graphics/effect.dx11/managed/space/spaceobject/v3/singleaomglowv3.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/singleaomoilv3.sm_depth
23 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/singleaomoilv3.sm_hi
21 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/singleaomoilv3.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/singleaomwreckv3.sm_depth
22 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/singleaomwreckv3.sm_hi
21 -> 23
graphics/effect.dx11/managed/space/spaceobject/v3/singleaomwreckv3.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/singleglassglowv3.sm_depth
21 -> 23
graphics/effect.dx11/managed/space/spaceobject/v3/singleglassglowv3.sm_hi
19 -> 21
graphics/effect.dx11/managed/space/spaceobject/v3/singleglassglowv3.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/singleglowoilv3.sm_depth
22 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/singleglowoilv3.sm_hi
21 -> 23
graphics/effect.dx11/managed/space/spaceobject/v3/singleglowoilv3.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/singleglowv3.sm_depth
20 -> 22
graphics/effect.dx11/managed/space/spaceobject/v3/singleglowv3.sm_hi
19 -> 21
graphics/effect.dx11/managed/space/spaceobject/v3/singleglowv3.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/singleheatv3.sm_depth
21 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/singleheatv3.sm_hi
20 -> 22
graphics/effect.dx11/managed/space/spaceobject/v3/singleheatv3.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_doubleaomglowv3.sm_depth
30 -> 32
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_doubleaomglowv3.sm_hi
27 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_doubleaomglowv3.sm_lo
16 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_doubleglowv3.sm_depth
29 -> 31
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_doubleglowv3.sm_hi
25 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_doubleglowv3.sm_lo
16 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_doubleheatv3.sm_depth
30 -> 32
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_doubleheatv3.sm_hi
27 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_doubleheatv3.sm_lo
16 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleaomglowv3.sm_depth
28 -> 30
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleaomglowv3.sm_hi
24 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleaomglowv3.sm_lo
16 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleglassv3.sm_depth
27 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleglassv3.sm_hi
24 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleglassv3.sm_lo
16 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleglowv3.sm_depth
27 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleglowv3.sm_hi
23 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleglowv3.sm_lo
16 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleheatv3.sm_depth
28 -> 30
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleheatv3.sm_hi
25 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleheatv3.sm_lo
15 -> 17
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_tripleaomglowv3.sm_depth
32 -> 35
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_tripleaomglowv3.sm_hi
29 -> 31
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_tripleaomglowv3.sm_lo
16 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_tripleglowoilv3.sm_depth
33 -> 35
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_tripleglowoilv3.sm_hi
29 -> 32
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_tripleglowoilv3.sm_lo
16 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_tripleglowv3.sm_depth
31 -> 33
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_tripleglowv3.sm_hi
27 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_tripleglowv3.sm_lo
16 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/tripleaomglowv3.sm_depth
26 -> 28
graphics/effect.dx11/managed/space/spaceobject/v3/tripleaomglowv3.sm_hi
24 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/tripleaomglowv3.sm_lo
12 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/tripleaomwreckv3.sm_depth
26 -> 28
graphics/effect.dx11/managed/space/spaceobject/v3/tripleaomwreckv3.sm_hi
25 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/tripleaomwreckv3.sm_lo
11 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/tripleglowoilv3.sm_depth
26 -> 28
graphics/effect.dx11/managed/space/spaceobject/v3/tripleglowoilv3.sm_hi
25 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/tripleglowoilv3.sm_lo
12 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/tripleglowv3.sm_depth
24 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/tripleglowv3.sm_hi
23 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/tripleglowv3.sm_lo
12 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/tripleoilwreckv3.sm_depth
27 -> 30
graphics/effect.dx11/managed/space/spaceobject/v3/tripleoilwreckv3.sm_hi
26 -> 28
graphics/effect.dx11/managed/space/spaceobject/v3/tripleoilwreckv3.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleaomglowv3.sm_depth
23 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleaomglowv3.sm_hi
22 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleaomglowv3.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleglassv3.sm_depth
23 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleglassv3.sm_hi
21 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleglassv3.sm_lo
12 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleglowv3.sm_depth
22 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleglowv3.sm_hi
20 -> 22
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleglowv3.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleheatv3.sm_depth
23 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleheatv3.sm_hi
22 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleheatv3.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomfxglowv3.sm_depth
25 -> 28
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomfxglowv3.sm_hi
24 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomfxglowv3.sm_lo
16 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomglowv3.sm_depth
21 -> 23
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomglowv3.sm_hi
19 -> 21
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomglowv3.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomoilv3.sm_depth
22 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomoilv3.sm_hi
21 -> 23
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomoilv3.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomwreckv3.sm_depth
22 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomwreckv3.sm_hi
20 -> 22
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomwreckv3.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleglassglowv3.sm_depth
20 -> 22
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleglassglowv3.sm_hi
19 -> 21
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleglassglowv3.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleglowoilv3.sm_depth
22 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleglowoilv3.sm_hi
20 -> 22
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleglowoilv3.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleglowv3.sm_depth
20 -> 22
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleglowv3.sm_hi
18 -> 20
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleglowv3.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleheatv3.sm_depth
21 -> 23
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleheatv3.sm_hi
19 -> 22
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleheatv3.sm_lo
10 -> 12
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleaomglowv3.sm_depth
25 -> 28
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleaomglowv3.sm_hi
24 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleaomglowv3.sm_lo
12 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleaomwreckv3.sm_depth
26 -> 28
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleaomwreckv3.sm_hi
25 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleaomwreckv3.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleglowoilv3.sm_depth
26 -> 28
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleglowoilv3.sm_hi
25 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleglowoilv3.sm_lo
12 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleglowv3.sm_depth
24 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleglowv3.sm_hi
23 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleglowv3.sm_lo
12 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleoilwreckv3.sm_depth
27 -> 30
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleoilwreckv3.sm_hi
26 -> 28
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleoilwreckv3.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doubleaomglowv3.sm_depth
30 -> 32
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doubleaomglowv3.sm_hi
26 -> 28
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doubleaomglowv3.sm_lo
16 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doubleglowv3.sm_depth
28 -> 31
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doubleglowv3.sm_hi
25 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doubleglowv3.sm_lo
16 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doubleheatv3.sm_depth
30 -> 32
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doubleheatv3.sm_hi
26 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doubleheatv3.sm_lo
15 -> 17
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleaomglowv3.sm_depth
27 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleaomglowv3.sm_hi
24 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleaomglowv3.sm_lo
15 -> 17
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleglassv3.sm_depth
27 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleglassv3.sm_hi
23 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleglassv3.sm_lo
16 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleglowv3.sm_depth
26 -> 28
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleglowv3.sm_hi
23 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleglowv3.sm_lo
15 -> 17
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleheatv3.sm_depth
28 -> 30
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleheatv3.sm_hi
24 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleheatv3.sm_lo
15 -> 17
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleaomglowv3.sm_depth
32 -> 34
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleaomglowv3.sm_hi
29 -> 31
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleaomglowv3.sm_lo
16 -> 19
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleglowoilv3.sm_depth
33 -> 35
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleglowoilv3.sm_hi
29 -> 32
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleglowoilv3.sm_lo
16 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleglowv3.sm_depth
31 -> 33
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleglowv3.sm_hi
27 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleglowv3.sm_lo
16 -> 18
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fx3dv5.sm_depth
14 -> 22
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fx3dv5.sm_hi
14 -> 22
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fx3dv5.sm_lo
12 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_depth
14 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_hi
14 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_lo
14 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxv5.sm_depth
13 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxv5.sm_hi
12 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxv5.sm_lo
12 -> 14
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_depth
18 -> 29
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_hi
18 -> 29
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_lo
17 -> 27
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_depth
19 -> 21
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_hi
18 -> 21
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_lo
18 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_depth
17 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_hi
17 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_lo
17 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_depth
13 -> 21
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_hi
13 -> 21
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_lo
12 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_depth
14 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_hi
13 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_lo
13 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_depth
12 -> 14
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_hi
12 -> 14
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_lo
12 -> 14
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_depth
18 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_hi
18 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_lo
16 -> 26
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_depth
18 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_hi
18 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_lo
18 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_depth
17 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_hi
17 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_lo
16 -> 18
graphics/effect.dx11/managed/space/spaceobject/v5/organic/asteroidv5.sm_depth
39 -> 41
graphics/effect.dx11/managed/space/spaceobject/v5/organic/asteroidv5.sm_hi
26 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/organic/asteroidv5.sm_lo
13 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/organic/rockv5.sm_depth
39 -> 41
graphics/effect.dx11/managed/space/spaceobject/v5/organic/rockv5.sm_hi
26 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/organic/rockv5.sm_lo
13 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_depth
46 -> 48
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_hi
30 -> 32
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_lo
17 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_depth
46 -> 48
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_hi
30 -> 32
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_lo
17 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_depth
39 -> 41
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_hi
26 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_lo
12 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_depth
39 -> 41
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_hi
26 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_lo
12 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_depth
46 -> 48
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_hi
30 -> 33
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_lo
17 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_depth
46 -> 48
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_hi
30 -> 33
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_lo
17 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quaddetailv5.sm_depth
47 -> 49
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quaddetailv5.sm_hi
33 -> 35
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quaddetailv5.sm_lo
13 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadglassv5.sm_depth
36 -> 39
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadglassv5.sm_hi
23 -> 25
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadglassv5.sm_lo
13 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadheatv5.sm_depth
45 -> 48
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadheatv5.sm_hi
32 -> 34
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadheatv5.sm_lo
12 -> 14
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_depth
43 -> 46
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_hi
30 -> 32
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_lo
14 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadoilv5.sm_depth
38 -> 40
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadoilv5.sm_hi
25 -> 27
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadoilv5.sm_lo
13 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadv5.sm_depth
43 -> 45
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadv5.sm_hi
30 -> 32
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadv5.sm_lo
13 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadwreckv5.sm_depth
39 -> 41
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadwreckv5.sm_hi
26 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadwreckv5.sm_lo
13 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_depth
53 -> 55
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_hi
38 -> 40
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_lo
17 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_depth
43 -> 45
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_hi
28 -> 30
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_lo
18 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_depth
52 -> 54
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_hi
37 -> 39
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_lo
17 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_depth
43 -> 46
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_hi
30 -> 32
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_lo
14 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_depth
45 -> 47
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_hi
29 -> 31
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_lo
17 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_depth
50 -> 52
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_hi
35 -> 37
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_lo
17 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_depth
41 -> 43
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_hi
28 -> 30
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_lo
15 -> 17
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_depth
47 -> 49
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_hi
33 -> 36
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_lo
12 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_depth
37 -> 39
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_hi
23 -> 25
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_lo
13 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_depth
46 -> 48
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_hi
32 -> 34
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_lo
12 -> 14
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_depth
44 -> 46
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_hi
30 -> 32
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_lo
14 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_depth
38 -> 41
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_hi
25 -> 27
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_lo
12 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_depth
44 -> 46
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_hi
30 -> 32
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_lo
12 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_depth
39 -> 41
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_hi
26 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_lo
13 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_depth
54 -> 56
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_hi
38 -> 40
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_lo
17 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_depth
44 -> 46
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_hi
28 -> 30
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_lo
18 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_depth
52 -> 55
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_hi
37 -> 39
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_lo
17 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_depth
44 -> 46
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_hi
30 -> 32
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_lo
14 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_depth
45 -> 47
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_hi
29 -> 32
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_lo
17 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_depth
50 -> 52
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_hi
35 -> 37
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_lo
17 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_depth
41 -> 43
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_hi
28 -> 30
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_lo
15 -> 17
graphics/effect.dx11/managed/space/specialfx/background.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/specialfx/background.sm_hi
16 -> 16
graphics/effect.dx11/managed/space/specialfx/background.sm_lo
13 -> 13
graphics/effect.dx11/managed/space/specialfx/child/bulletstorm/bulletstorm.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/specialfx/child/bulletstorm/bulletstorm.sm_hi
16 -> 16
graphics/effect.dx11/managed/space/specialfx/child/bulletstorm/bulletstorm.sm_lo
16 -> 16
graphics/effect.dx11/managed/space/specialfx/cloud.sm_depth
18 -> 18
graphics/effect.dx11/managed/space/specialfx/cloud.sm_hi
18 -> 18
graphics/effect.dx11/managed/space/specialfx/cloud.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/specialfx/cloudtemperature.sm_depth
18 -> 18
graphics/effect.dx11/managed/space/specialfx/cloudtemperature.sm_hi
2 -> 2
graphics/effect.dx11/managed/space/specialfx/cloudtemperature.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/specialfx/cubemapcolor.sm_depth
4 -> 4
graphics/effect.dx11/managed/space/specialfx/cubemapcolor.sm_hi
4 -> 4
graphics/effect.dx11/managed/space/specialfx/cubemapcolor.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/specialfx/flarequad.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/flarequad.sm_hi
7 -> 7
graphics/effect.dx11/managed/space/specialfx/flarequad.sm_lo
7 -> 7
graphics/effect.dx11/managed/space/specialfx/flarequadsoft.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/flarequadsoft.sm_hi
7 -> 7
graphics/effect.dx11/managed/space/specialfx/flarequadsoft.sm_lo
7 -> 7
graphics/effect.dx11/managed/space/specialfx/gradientcircle.sm_depth
6 -> 6
graphics/effect.dx11/managed/space/specialfx/gradientcircle.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/specialfx/gradientcircle.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/specialfx/hexmaptile.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/specialfx/hexmaptile.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/specialfx/hexmaptile.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneldistortion.sm_depth
11 -> 11
graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneldistortion.sm_hi
11 -> 11
graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneldistortion.sm_lo
11 -> 11
graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneltransparent.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneltransparent.sm_hi
16 -> 16
graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneltransparent.sm_lo
16 -> 16
graphics/effect.dx11/managed/space/specialfx/lensflares/flare.sm_depth
7 -> 7
graphics/effect.dx11/managed/space/specialfx/lensflares/flare.sm_hi
4 -> 4
graphics/effect.dx11/managed/space/specialfx/lensflares/flare.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/specialfx/lensflares/lensflare.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/lensflares/lensflare.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/specialfx/lensflares/lensflare.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/specialfx/lensflares/lensflareoccludera.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/specialfx/lensflares/lensflareoccludera.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/specialfx/lensflares/lensflareoccludera.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/specialfx/lensflares/lensflareoccludert.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/specialfx/lensflares/lensflareoccludert.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/specialfx/lensflares/lensflareoccludert.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/specialfx/lensflares/lensflarescreen.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/lensflares/lensflarescreen.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/specialfx/lensflares/lensflarescreen.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/specialfx/lensflares/lensgrime.sm_depth
6 -> 6
graphics/effect.dx11/managed/space/specialfx/lensflares/lensgrime.sm_hi
4 -> 4
graphics/effect.dx11/managed/space/specialfx/lensflares/lensgrime.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/specialfx/lines/lines3dplanar.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/specialfx/lines/lines3dplanar.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/specialfx/lines/lines3dplanar.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/lines/lines3dplanarpicking.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/specialfx/lines/lines3dplanarpicking.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/specialfx/lines/lines3dplanarpicking.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/specialfx/lines/lines3dsizeclamped.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/specialfx/lines/lines3dsizeclamped.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/specialfx/lines/lines3dsizeclamped.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/specialfx/lines/lines3dsmooth.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/specialfx/lines/lines3dsmooth.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/specialfx/lines/lines3dsmooth.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/specialfx/lines/lines3dsmoothpicking.sm_depth
8 -> 8
graphics/effect.dx11/managed/space/specialfx/lines/lines3dsmoothpicking.sm_hi
8 -> 8
graphics/effect.dx11/managed/space/specialfx/lines/lines3dsmoothpicking.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/lines3d.sm_depth
8 -> 8
graphics/effect.dx11/managed/space/specialfx/lines3d.sm_hi
8 -> 8
graphics/effect.dx11/managed/space/specialfx/lines3d.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/lines3dpicking.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/specialfx/lines3dpicking.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/specialfx/lines3dpicking.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/specialfx/lines3dstarmap.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/specialfx/lines3dstarmap.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/specialfx/lines3dstarmap.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/specialfx/lines3dstarmapnew.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/specialfx/lines3dstarmapnew.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/specialfx/lines3dstarmapnew.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/specialfx/linesfx.sm_depth
7 -> 7
graphics/effect.dx11/managed/space/specialfx/linesfx.sm_hi
7 -> 7
graphics/effect.dx11/managed/space/specialfx/linesfx.sm_lo
3 -> 3
graphics/effect.dx11/managed/space/specialfx/motionvectorramp.sm_depth
11 -> 12
graphics/effect.dx11/managed/space/specialfx/motionvectorramp.sm_hi
9 -> 10
graphics/effect.dx11/managed/space/specialfx/motionvectorramp.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdynanimv2.sm_depth
13 -> 13
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdynanimv2.sm_hi
11 -> 11
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdynanimv2.sm_lo
11 -> 11
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdyndecalv2.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdyndecalv2.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdyndecalv2.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdyndistortionv2.sm_depth
20 -> 20
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdyndistortionv2.sm_hi
11 -> 11
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdyndistortionv2.sm_lo
11 -> 11
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdynv2.sm_depth
14 -> 14
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdynv2.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdynv2.sm_lo
11 -> 11
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdynwithnebula.sm_depth
14 -> 14
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdynwithnebula.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdynwithnebula.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/2layerdynmaskv2.sm_depth
15 -> 15
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/2layerdynmaskv2.sm_hi
13 -> 13
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/2layerdynmaskv2.sm_lo
13 -> 13
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/motionvector.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/motionvector.sm_hi
15 -> 15
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/motionvector.sm_lo
10 -> 11
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/motionvectorramp.sm_depth
13 -> 14
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/motionvectorramp.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/motionvectorramp.sm_lo
11 -> 10
graphics/effect.dx11/managed/space/specialfx/particles/gpu/emit.sm_depth
4 -> 4
graphics/effect.dx11/managed/space/specialfx/particles/gpu/emit.sm_hi
4 -> 4
graphics/effect.dx11/managed/space/specialfx/particles/gpu/emit.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/specialfx/particles/gpu/update.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/specialfx/particles/gpu/update.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/specialfx/particles/gpu/update.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/specialfx/particles/particlev2.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/particles/particlev2.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/specialfx/particles/particlev2.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/specialfx/particles/starmap.sm_depth
11 -> 11
graphics/effect.dx11/managed/space/specialfx/particles/starmap.sm_hi
11 -> 11
graphics/effect.dx11/managed/space/specialfx/particles/starmap.sm_lo
11 -> 11
graphics/effect.dx11/managed/space/specialfx/particles/starmapnew.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/specialfx/particles/starmapnew.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/specialfx/particles/starmapnew.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/specialfx/particles/stars.sm_depth
7 -> 7
graphics/effect.dx11/managed/space/specialfx/particles/stars.sm_hi
7 -> 7
graphics/effect.dx11/managed/space/specialfx/particles/stars.sm_lo
7 -> 7
graphics/effect.dx11/managed/space/specialfx/particles/static/1layerdecalv2.sm_depth
8 -> 8
graphics/effect.dx11/managed/space/specialfx/particles/static/1layerdecalv2.sm_hi
8 -> 8
graphics/effect.dx11/managed/space/specialfx/particles/static/1layerdecalv2.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/particles/static/1layernoatlasv2.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/specialfx/particles/static/1layernoatlasv2.sm_hi
7 -> 7
graphics/effect.dx11/managed/space/specialfx/particles/static/1layernoatlasv2.sm_lo
7 -> 7
graphics/effect.dx11/managed/space/specialfx/particles/static/1layerv2.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/particles/static/1layerv2.sm_hi
8 -> 8
graphics/effect.dx11/managed/space/specialfx/particles/static/1layerv2.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/particles/static/2layermodulatenoatlasv2.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/particles/static/2layermodulatenoatlasv2.sm_hi
8 -> 8
graphics/effect.dx11/managed/space/specialfx/particles/static/2layermodulatenoatlasv2.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/particles/static/2layermodulatev2.sm_depth
11 -> 11
graphics/effect.dx11/managed/space/specialfx/particles/static/2layermodulatev2.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/specialfx/particles/static/2layermodulatev2.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/specialfx/particles/static/rocks.sm_depth
27 -> 28
graphics/effect.dx11/managed/space/specialfx/particles/static/rocks.sm_hi
27 -> 28
graphics/effect.dx11/managed/space/specialfx/particles/static/rocks.sm_lo
25 -> 26
graphics/effect.dx11/managed/space/specialfx/particles/static/simplecircularfalloff.sm_depth
8 -> 8
graphics/effect.dx11/managed/space/specialfx/particles/static/simplecircularfalloff.sm_hi
6 -> 6
graphics/effect.dx11/managed/space/specialfx/particles/static/simplecircularfalloff.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/specialfx/singlefresnelreflection.sm_depth
15 -> 16
graphics/effect.dx11/managed/space/specialfx/singlefresnelreflection.sm_hi
14 -> 16
graphics/effect.dx11/managed/space/specialfx/singlefresnelreflection.sm_lo
8 -> 10
graphics/effect.dx11/managed/space/specialfx/singlefresnelreflectionwithglow.sm_depth
15 -> 17
graphics/effect.dx11/managed/space/specialfx/singlefresnelreflectionwithglow.sm_hi
15 -> 16
graphics/effect.dx11/managed/space/specialfx/singlefresnelreflectionwithglow.sm_lo
8 -> 10
graphics/effect.dx11/managed/space/specialfx/starsprites.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/specialfx/starsprites.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/specialfx/starsprites.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/specialfx/stretch/artillery.sm_depth
31 -> 31
graphics/effect.dx11/managed/space/specialfx/stretch/artillery.sm_hi
26 -> 26
graphics/effect.dx11/managed/space/specialfx/stretch/artillery.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/specialfx/stretch/blast.sm_depth
33 -> 33
graphics/effect.dx11/managed/space/specialfx/stretch/blast.sm_hi
29 -> 29
graphics/effect.dx11/managed/space/specialfx/stretch/blast.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/specialfx/stretch/laser.sm_depth
22 -> 22
graphics/effect.dx11/managed/space/specialfx/stretch/laser.sm_hi
19 -> 19
graphics/effect.dx11/managed/space/specialfx/stretch/laser.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/specialfx/stretch/projectile.sm_depth
27 -> 27
graphics/effect.dx11/managed/space/specialfx/stretch/projectile.sm_hi
22 -> 22
graphics/effect.dx11/managed/space/specialfx/stretch/projectile.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/sunray.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/sunray.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/specialfx/sunray.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/specialfx/tacticaloverlay/tacticaloverlayanchor.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/specialfx/tacticaloverlay/tacticaloverlayanchor.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/specialfx/tacticaloverlay/tacticaloverlayanchor.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/specialfx/tacticaloverlay/tacticaloverlayconnector.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/specialfx/tacticaloverlay/tacticaloverlayconnector.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/specialfx/tacticaloverlay/tacticaloverlayconnector.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/specialfx/tacticaloverlay/tacticaloverlayvelocity.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/tacticaloverlay/tacticaloverlayvelocity.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/specialfx/tacticaloverlay/tacticaloverlayvelocity.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/specialfx/texturecolor.sm_depth
7 -> 9
graphics/effect.dx11/managed/space/specialfx/texturecolor.sm_hi
7 -> 9
graphics/effect.dx11/managed/space/specialfx/texturecolor.sm_lo
6 -> 8
graphics/effect.dx11/managed/space/specialfx/texturecolorfog.sm_depth
6 -> 6
graphics/effect.dx11/managed/space/specialfx/texturecolorfog.sm_hi
6 -> 6
graphics/effect.dx11/managed/space/specialfx/texturecolorfog.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/specialfx/texturecolorscroll.sm_depth
4 -> 4
graphics/effect.dx11/managed/space/specialfx/texturecolorscroll.sm_hi
4 -> 4
graphics/effect.dx11/managed/space/specialfx/texturecolorscroll.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/specialfx/twocolorflare.sm_depth
6 -> 6
graphics/effect.dx11/managed/space/specialfx/twocolorflare.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/specialfx/twocolorflare.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/specialfx/ubershader.sm_depth
13 -> 14
graphics/effect.dx11/managed/space/specialfx/ubershader.sm_hi
13 -> 13
graphics/effect.dx11/managed/space/specialfx/ubershader.sm_lo
11 -> 12
graphics/effect.dx11/managed/space/specialfx/ubershader4layer.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/ubershader4layer.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/specialfx/ubershader4layer.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/specialfx/ubershadercube.sm_depth
10 -> 11
graphics/effect.dx11/managed/space/specialfx/ubershadercube.sm_hi
10 -> 11
graphics/effect.dx11/managed/space/specialfx/ubershadercube.sm_lo
9 -> 11
graphics/effect.dx11/managed/space/specialfx/ubershaderdistortion.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/specialfx/ubershaderdistortion.sm_hi
16 -> 16
graphics/effect.dx11/managed/space/specialfx/ubershaderdistortion.sm_lo
15 -> 15
graphics/effect.dx11/managed/space/specialfx/ubershaderquad.sm_depth
8 -> 8
graphics/effect.dx11/managed/space/specialfx/ubershaderquad.sm_hi
8 -> 8
graphics/effect.dx11/managed/space/specialfx/ubershaderquad.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/ubershadertwosided.sm_depth
8 -> 8
graphics/effect.dx11/managed/space/specialfx/ubershadertwosided.sm_hi
8 -> 8
graphics/effect.dx11/managed/space/specialfx/ubershadertwosided.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/ubershaderwithz.sm_depth
12 -> 14
graphics/effect.dx11/managed/space/specialfx/ubershaderwithz.sm_hi
12 -> 14
graphics/effect.dx11/managed/space/specialfx/ubershaderwithz.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/specialfx/warptunneladditive.sm_depth
9 -> 10
graphics/effect.dx11/managed/space/specialfx/warptunneladditive.sm_hi
9 -> 10
graphics/effect.dx11/managed/space/specialfx/warptunneladditive.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/specialfx/warptunneldistortion.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/warptunneldistortion.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/specialfx/warptunneldistortion.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/specialfx/warptunneltransparent.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/specialfx/warptunneltransparent.sm_hi
11 -> 11
graphics/effect.dx11/managed/space/specialfx/warptunneltransparent.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/system/blitstencil.sm_depth
2 -> 2
graphics/effect.dx11/managed/space/system/blitstencil.sm_hi
2 -> 2
graphics/effect.dx11/managed/space/system/blitstencil.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/system/picking.sm_depth
3 -> 3
graphics/effect.dx11/managed/space/system/picking.sm_hi
3 -> 3
graphics/effect.dx11/managed/space/system/picking.sm_lo
3 -> 3
graphics/effect.dx11/managed/space/turret/shadow.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/turret/shadow.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/turret/shadow.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/turret/v5/quadv5.sm_depth
45 -> 47
graphics/effect.dx11/managed/space/turret/v5/quadv5.sm_hi
33 -> 35
graphics/effect.dx11/managed/space/turret/v5/quadv5.sm_lo
23 -> 25
graphics/effect.dx11/managed/space/turret/v5/unpacked_quadv5.sm_depth
46 -> 48
graphics/effect.dx11/managed/space/turret/v5/unpacked_quadv5.sm_hi
33 -> 35
graphics/effect.dx11/managed/space/turret/v5/unpacked_quadv5.sm_lo
23 -> 25
graphics/effect.dx11/managed/space/ui/mooncrater.sm_depth
22 -> 14
graphics/effect.dx11/managed/space/ui/mooncrater.sm_hi
22 -> 14
graphics/effect.dx11/managed/space/ui/mooncrater.sm_lo
9 -> 5
graphics/effect.dx11/managed/space/ui/spherepin1.sm_depth
7 -> 7
graphics/effect.dx11/managed/space/ui/spherepin1.sm_hi
7 -> 7
graphics/effect.dx11/managed/space/ui/spherepin1.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/ui/spherepinfx1.sm_depth
14 -> 15
graphics/effect.dx11/managed/space/ui/spherepinfx1.sm_hi
14 -> 15
graphics/effect.dx11/managed/space/ui/spherepinfx1.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/ui/spherepinpicking.sm_depth
7 -> 8
graphics/effect.dx11/managed/space/ui/spherepinpicking.sm_hi
7 -> 8
graphics/effect.dx11/managed/space/ui/spherepinpicking.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/ui/spherepinthreshold.sm_depth
7 -> 8
graphics/effect.dx11/managed/space/ui/spherepinthreshold.sm_hi
7 -> 7
graphics/effect.dx11/managed/space/ui/spherepinthreshold.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/ui/spherepintile.sm_depth
7 -> 8
graphics/effect.dx11/managed/space/ui/spherepintile.sm_hi
7 -> 8
graphics/effect.dx11/managed/space/ui/spherepintile.sm_lo
7 -> 7
graphics/effect.dx11/utility/textureviewer.sm_depth
10 -> 24
graphics/effect.dx11/utility/textureviewer.sm_hi
10 -> 24
graphics/effect.dx11/utility/textureviewer.sm_lo
10 -> 24
graphics/effect.dx9/managed/interior/avatar/apexlodskinningvsonly.sm_depth
1 -> 1
graphics/effect.dx9/managed/interior/avatar/apexlodskinningvsonly.sm_hi
1 -> 1
graphics/effect.dx9/managed/interior/avatar/apexlodskinningvsonly.sm_lo
1 -> 1
graphics/effect.dx9/managed/interior/avatar/auraavatar.sm_depth
2 -> 2
graphics/effect.dx9/managed/interior/avatar/auraavatar.sm_hi
2 -> 2
graphics/effect.dx9/managed/interior/avatar/auraavatar.sm_lo
2 -> 2
graphics/effect.dx9/managed/interior/avatar/auraavatar2.sm_depth
2 -> 2
graphics/effect.dx9/managed/interior/avatar/auraavatar2.sm_hi
2 -> 2
graphics/effect.dx9/managed/interior/avatar/auraavatar2.sm_lo
2 -> 2
graphics/effect.dx9/managed/interior/avatar/avatar.sm_depth
5 -> 6
graphics/effect.dx9/managed/interior/avatar/avatar.sm_hi
5 -> 6
graphics/effect.dx9/managed/interior/avatar/avatar.sm_lo
5 -> 6
graphics/effect.dx9/managed/interior/avatar/avatarbrdfcombined.sm_depth
9 -> 10
graphics/effect.dx9/managed/interior/avatar/avatarbrdfcombined.sm_hi
9 -> 10
graphics/effect.dx9/managed/interior/avatar/avatarbrdfcombined.sm_lo
8 -> 9
graphics/effect.dx9/managed/interior/avatar/avatarbrdfcombined_detailed.sm_depth
10 -> 11
graphics/effect.dx9/managed/interior/avatar/avatarbrdfcombined_detailed.sm_hi
10 -> 11
graphics/effect.dx9/managed/interior/avatar/avatarbrdfcombined_detailed.sm_lo
10 -> 11
graphics/effect.dx9/managed/interior/avatar/avatarcombined.sm_depth
9 -> 9
graphics/effect.dx9/managed/interior/avatar/avatarcombined.sm_hi
9 -> 9
graphics/effect.dx9/managed/interior/avatar/avatarcombined.sm_lo
8 -> 9
graphics/effect.dx9/managed/interior/avatar/clothavatar.sm_depth
8 -> 8
graphics/effect.dx9/managed/interior/avatar/clothavatar.sm_hi
8 -> 8
graphics/effect.dx9/managed/interior/avatar/clothavatar.sm_lo
7 -> 7
graphics/effect.dx9/managed/interior/avatar/clothavatar_detailed.sm_depth
8 -> 8
graphics/effect.dx9/managed/interior/avatar/clothavatar_detailed.sm_hi
8 -> 8
graphics/effect.dx9/managed/interior/avatar/clothavatar_detailed.sm_lo
7 -> 8
graphics/effect.dx9/managed/interior/avatar/clothavatar_prepass.sm_depth
3 -> 4
graphics/effect.dx9/managed/interior/avatar/clothavatar_prepass.sm_hi
3 -> 4
graphics/effect.dx9/managed/interior/avatar/clothavatar_prepass.sm_lo
3 -> 4
graphics/effect.dx9/managed/interior/avatar/clothavatarhair.sm_depth
8 -> 9
graphics/effect.dx9/managed/interior/avatar/clothavatarhair.sm_hi
8 -> 9
graphics/effect.dx9/managed/interior/avatar/clothavatarhair.sm_lo
7 -> 8
graphics/effect.dx9/managed/interior/avatar/clothavatarhair_detailed.sm_depth
12 -> 13
graphics/effect.dx9/managed/interior/avatar/clothavatarhair_detailed.sm_hi
12 -> 13
graphics/effect.dx9/managed/interior/avatar/clothavatarhair_detailed.sm_lo
12 -> 13
graphics/effect.dx9/managed/interior/avatar/clothavatarhair_detailed_dxt5n.sm_depth
12 -> 13
graphics/effect.dx9/managed/interior/avatar/clothavatarhair_detailed_dxt5n.sm_hi
12 -> 13
graphics/effect.dx9/managed/interior/avatar/clothavatarhair_detailed_dxt5n.sm_lo
12 -> 13
graphics/effect.dx9/managed/interior/avatar/clothavatarlinear.sm_depth
8 -> 9
graphics/effect.dx9/managed/interior/avatar/clothavatarlinear.sm_hi
8 -> 9
graphics/effect.dx9/managed/interior/avatar/clothavatarlinear.sm_lo
7 -> 8
graphics/effect.dx9/managed/interior/avatar/clothavatarlinear_dxt5n.sm_depth
8 -> 9
graphics/effect.dx9/managed/interior/avatar/clothavatarlinear_dxt5n.sm_hi
8 -> 9
graphics/effect.dx9/managed/interior/avatar/clothavatarlinear_dxt5n.sm_lo
7 -> 8
graphics/effect.dx9/managed/interior/avatar/clothavatartrans.sm_depth
7 -> 8
graphics/effect.dx9/managed/interior/avatar/clothavatartrans.sm_hi
7 -> 8
graphics/effect.dx9/managed/interior/avatar/clothavatartrans.sm_lo
6 -> 7
graphics/effect.dx9/managed/interior/avatar/eyeshader.sm_depth
9 -> 11
graphics/effect.dx9/managed/interior/avatar/eyeshader.sm_hi
9 -> 11
graphics/effect.dx9/managed/interior/avatar/eyeshader.sm_lo
9 -> 11
graphics/effect.dx9/managed/interior/avatar/eyeshader_dxt5n.sm_depth
9 -> 11
graphics/effect.dx9/managed/interior/avatar/eyeshader_dxt5n.sm_hi
9 -> 11
graphics/effect.dx9/managed/interior/avatar/eyeshader_dxt5n.sm_lo
9 -> 11
graphics/effect.dx9/managed/interior/avatar/eyeshader_fast.sm_depth
3 -> 5
graphics/effect.dx9/managed/interior/avatar/eyeshader_fast.sm_hi
3 -> 5
graphics/effect.dx9/managed/interior/avatar/eyeshader_fast.sm_lo
3 -> 5
graphics/effect.dx9/managed/interior/avatar/eyeshader_fast_dxt5n.sm_depth
3 -> 5
graphics/effect.dx9/managed/interior/avatar/eyeshader_fast_dxt5n.sm_hi
3 -> 5
graphics/effect.dx9/managed/interior/avatar/eyeshader_fast_dxt5n.sm_lo
3 -> 5
graphics/effect.dx9/managed/interior/avatar/eyewetnessshader.sm_depth
7 -> 9
graphics/effect.dx9/managed/interior/avatar/eyewetnessshader.sm_hi
7 -> 9
graphics/effect.dx9/managed/interior/avatar/eyewetnessshader.sm_lo
7 -> 9
graphics/effect.dx9/managed/interior/avatar/eyewetnessshader_dxt5n.sm_depth
7 -> 9
graphics/effect.dx9/managed/interior/avatar/eyewetnessshader_dxt5n.sm_hi
7 -> 9
graphics/effect.dx9/managed/interior/avatar/eyewetnessshader_dxt5n.sm_lo
7 -> 9
graphics/effect.dx9/managed/interior/avatar/glassshader.sm_depth
12 -> 12
graphics/effect.dx9/managed/interior/avatar/glassshader.sm_hi
12 -> 12
graphics/effect.dx9/managed/interior/avatar/glassshader.sm_lo
12 -> 12
graphics/effect.dx9/managed/interior/avatar/glassshader_dxt5n.sm_depth
12 -> 12
graphics/effect.dx9/managed/interior/avatar/glassshader_dxt5n.sm_hi
12 -> 12
graphics/effect.dx9/managed/interior/avatar/glassshader_dxt5n.sm_lo
12 -> 12
graphics/effect.dx9/managed/interior/avatar/glassshader_fast.sm_depth
7 -> 7
graphics/effect.dx9/managed/interior/avatar/glassshader_fast.sm_hi
7 -> 7
graphics/effect.dx9/managed/interior/avatar/glassshader_fast.sm_lo
6 -> 6
graphics/effect.dx9/managed/interior/avatar/glassshader_fast_dxt5n.sm_depth
7 -> 7
graphics/effect.dx9/managed/interior/avatar/glassshader_fast_dxt5n.sm_hi
7 -> 7
graphics/effect.dx9/managed/interior/avatar/glassshader_fast_dxt5n.sm_lo
6 -> 6
graphics/effect.dx9/managed/interior/avatar/glassshadercellcube.sm_depth
13 -> 13
graphics/effect.dx9/managed/interior/avatar/glassshadercellcube.sm_hi
13 -> 13
graphics/effect.dx9/managed/interior/avatar/glassshadercellcube.sm_lo
13 -> 13
graphics/effect.dx9/managed/interior/avatar/invisibleavatar.sm_depth
0 -> 0
graphics/effect.dx9/managed/interior/avatar/invisibleavatar.sm_hi
0 -> 0
graphics/effect.dx9/managed/interior/avatar/invisibleavatar.sm_lo
0 -> 0
graphics/effect.dx9/managed/interior/avatar/lightmapscatter.sm_depth
2 -> 2
graphics/effect.dx9/managed/interior/avatar/lightmapscatter.sm_hi
2 -> 2
graphics/effect.dx9/managed/interior/avatar/lightmapscatter.sm_lo
2 -> 2
graphics/effect.dx9/managed/interior/avatar/lightprepass.sm_depth
2 -> 2
graphics/effect.dx9/managed/interior/avatar/lightprepass.sm_hi
2 -> 2
graphics/effect.dx9/managed/interior/avatar/lightprepass.sm_lo
2 -> 2
graphics/effect.dx9/managed/interior/avatar/lightprepasscloth.sm_depth
1 -> 1
graphics/effect.dx9/managed/interior/avatar/lightprepasscloth.sm_hi
2 -> 2
graphics/effect.dx9/managed/interior/avatar/lightprepasscloth.sm_lo
1 -> 1
graphics/effect.dx9/managed/interior/avatar/lightprepassdecal.sm_depth
2 -> 2
graphics/effect.dx9/managed/interior/avatar/lightprepassdecal.sm_hi
3 -> 3
graphics/effect.dx9/managed/interior/avatar/lightprepassdecal.sm_lo
2 -> 2
graphics/effect.dx9/managed/interior/avatar/lightprepassdouble.sm_depth
2 -> 2
graphics/effect.dx9/managed/interior/avatar/lightprepassdouble.sm_hi
2 -> 2
graphics/effect.dx9/managed/interior/avatar/lightprepassdouble.sm_lo
2 -> 2
graphics/effect.dx9/managed/interior/avatar/materialcollapsed.sm_depth
7 -> 8
graphics/effect.dx9/managed/interior/avatar/materialcollapsed.sm_hi
7 -> 8
graphics/effect.dx9/managed/interior/avatar/materialcollapsed.sm_lo
7 -> 8
graphics/effect.dx9/managed/interior/avatar/portraitbasic.sm_depth
9 -> 11
graphics/effect.dx9/managed/interior/avatar/portraitbasic.sm_hi
9 -> 11
graphics/effect.dx9/managed/interior/avatar/portraitbasic.sm_lo
9 -> 11
graphics/effect.dx9/managed/interior/avatar/portraitbasic_dxt5n.sm_depth
9 -> 11
graphics/effect.dx9/managed/interior/avatar/portraitbasic_dxt5n.sm_hi
9 -> 11
graphics/effect.dx9/managed/interior/avatar/portraitbasic_dxt5n.sm_lo
9 -> 11
graphics/effect.dx9/managed/interior/avatar/portraitbasicadditive.sm_depth
9 -> 11
graphics/effect.dx9/managed/interior/avatar/portraitbasicadditive.sm_hi
9 -> 11
graphics/effect.dx9/managed/interior/avatar/portraitbasicadditive.sm_lo
9 -> 11
graphics/effect.dx9/managed/interior/avatar/portraitdropshadow.sm_depth
6 -> 6
graphics/effect.dx9/managed/interior/avatar/portraitdropshadow.sm_hi
6 -> 6
graphics/effect.dx9/managed/interior/avatar/portraitdropshadow.sm_lo
6 -> 6
graphics/effect.dx9/managed/interior/avatar/portraitspotlightshadow.sm_depth
2 -> 2
graphics/effect.dx9/managed/interior/avatar/portraitspotlightshadow.sm_hi
2 -> 2
graphics/effect.dx9/managed/interior/avatar/portraitspotlightshadow.sm_lo
2 -> 2
graphics/effect.dx9/managed/interior/avatar/portraitspotlightshadowcloth.sm_depth
1 -> 1
graphics/effect.dx9/managed/interior/avatar/portraitspotlightshadowcloth.sm_hi
1 -> 1
graphics/effect.dx9/managed/interior/avatar/portraitspotlightshadowcloth.sm_lo
1 -> 1
graphics/effect.dx9/managed/interior/avatar/sculptingoverlay.sm_depth
3 -> 3
graphics/effect.dx9/managed/interior/avatar/sculptingoverlay.sm_hi
3 -> 3
graphics/effect.dx9/managed/interior/avatar/sculptingoverlay.sm_lo
3 -> 3
graphics/effect.dx9/managed/interior/avatar/sculptingoverlay_noz.sm_depth
3 -> 3
graphics/effect.dx9/managed/interior/avatar/sculptingoverlay_noz.sm_hi
3 -> 3
graphics/effect.dx9/managed/interior/avatar/sculptingoverlay_noz.sm_lo
3 -> 3
graphics/effect.dx9/managed/interior/avatar/shadow.sm_depth
1 -> 1
graphics/effect.dx9/managed/interior/avatar/shadow.sm_hi
1 -> 1
graphics/effect.dx9/managed/interior/avatar/shadow.sm_lo
1 -> 1
graphics/effect.dx9/managed/interior/avatar/shadowalphatest.sm_depth
2 -> 2
graphics/effect.dx9/managed/interior/avatar/shadowalphatest.sm_hi
2 -> 2
graphics/effect.dx9/managed/interior/avatar/shadowalphatest.sm_lo
2 -> 2
graphics/effect.dx9/managed/interior/avatar/shadowcloth.sm_depth
1 -> 1
graphics/effect.dx9/managed/interior/avatar/shadowcloth.sm_hi
1 -> 1
graphics/effect.dx9/managed/interior/avatar/shadowcloth.sm_lo
1 -> 1
graphics/effect.dx9/managed/interior/avatar/shadowclothalphatest.sm_depth
1 -> 1
graphics/effect.dx9/managed/interior/avatar/shadowclothalphatest.sm_hi
1 -> 1
graphics/effect.dx9/managed/interior/avatar/shadowclothalphatest.sm_lo
1 -> 1
graphics/effect.dx9/managed/interior/avatar/simple.sm_depth
1 -> 2
graphics/effect.dx9/managed/interior/avatar/simple.sm_hi
1 -> 2
graphics/effect.dx9/managed/interior/avatar/simple.sm_lo
1 -> 2
graphics/effect.dx9/managed/interior/avatar/skinnedavatar.sm_depth
6 -> 7
graphics/effect.dx9/managed/interior/avatar/skinnedavatar.sm_hi
6 -> 7
graphics/effect.dx9/managed/interior/avatar/skinnedavatar.sm_lo
5 -> 7
graphics/effect.dx9/managed/interior/avatar/skinnedavatar_prepass.sm_depth
4 -> 4
graphics/effect.dx9/managed/interior/avatar/skinnedavatar_prepass.sm_hi
4 -> 5
graphics/effect.dx9/managed/interior/avatar/skinnedavatar_prepass.sm_lo
4 -> 4
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdf.sm_depth
9 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdf.sm_hi
9 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdf.sm_lo
8 -> 9
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdf_detailed.sm_depth
9 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdf_detailed.sm_hi
9 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdf_detailed.sm_lo
8 -> 9
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdf_prepass.sm_depth
4 -> 4
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdf_prepass.sm_hi
4 -> 4
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdf_prepass.sm_lo
4 -> 4
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfbeckmannlookup.sm_depth
0 -> 0
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfbeckmannlookup.sm_hi
0 -> 0
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfbeckmannlookup.sm_lo
0 -> 0
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdouble.sm_depth
10 -> 11
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdouble.sm_hi
10 -> 11
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdouble.sm_lo
9 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdouble_prepass.sm_depth
5 -> 5
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdouble_prepass.sm_hi
5 -> 5
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdouble_prepass.sm_lo
5 -> 5
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdoublelinear.sm_depth
14 -> 15
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdoublelinear.sm_hi
14 -> 15
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdoublelinear.sm_lo
14 -> 15
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdoublelinear_dxt5n.sm_depth
14 -> 15
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdoublelinear_dxt5n.sm_hi
14 -> 15
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdoublelinear_dxt5n.sm_lo
14 -> 15
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast.sm_depth
8 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast.sm_hi
8 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast.sm_lo
8 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast_dxt5n.sm_depth
8 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast_dxt5n.sm_hi
8 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast_dxt5n.sm_lo
8 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflightmapapplication_double.sm_depth
14 -> 15
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflightmapapplication_double.sm_hi
14 -> 15
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflightmapapplication_double.sm_lo
14 -> 15
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflightmapapplication_single.sm_depth
12 -> 13
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflightmapapplication_single.sm_hi
12 -> 13
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflightmapapplication_single.sm_lo
12 -> 13
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_double.sm_depth
9 -> 9
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_double.sm_hi
9 -> 9
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_double.sm_lo
9 -> 9
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_single.sm_depth
9 -> 9
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_single.sm_hi
9 -> 9
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_single.sm_lo
9 -> 9
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflinear.sm_depth
12 -> 13
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflinear.sm_hi
12 -> 13
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflinear.sm_lo
12 -> 13
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflinear_dxt5n.sm_depth
12 -> 13
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflinear_dxt5n.sm_hi
12 -> 13
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflinear_dxt5n.sm_lo
12 -> 13
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflinear_fast.sm_depth
7 -> 8
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflinear_fast.sm_hi
7 -> 8
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflinear_fast.sm_lo
7 -> 8
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflinear_fast_dxt5n.sm_depth
7 -> 8
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflinear_fast_dxt5n.sm_hi
7 -> 8
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflinear_fast_dxt5n.sm_lo
7 -> 8
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double.sm_depth
14 -> 15
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double.sm_hi
14 -> 15
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double.sm_lo
14 -> 15
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_dxt5n.sm_depth
14 -> 15
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_dxt5n.sm_hi
14 -> 15
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_dxt5n.sm_lo
14 -> 15
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_fast.sm_depth
8 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_fast.sm_hi
8 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_fast.sm_lo
8 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_fast_dxt5n.sm_depth
8 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_fast_dxt5n.sm_hi
8 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_fast_dxt5n.sm_lo
8 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single.sm_depth
11 -> 13
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single.sm_hi
11 -> 13
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single.sm_lo
11 -> 13
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_dxt5n.sm_depth
11 -> 13
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_dxt5n.sm_hi
11 -> 13
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_dxt5n.sm_lo
11 -> 13
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_fast.sm_depth
6 -> 7
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_fast.sm_hi
6 -> 7
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_fast.sm_lo
6 -> 7
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_fast_dxt5n.sm_depth
6 -> 7
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_fast_dxt5n.sm_hi
6 -> 7
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_fast_dxt5n.sm_lo
6 -> 7
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfstretchmap.sm_depth
1 -> 1
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfstretchmap.sm_hi
1 -> 1
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfstretchmap.sm_lo
1 -> 1
graphics/effect.dx9/managed/interior/avatar/skinnedavatarfurshells.sm_depth
21 -> 21
graphics/effect.dx9/managed/interior/avatar/skinnedavatarfurshells.sm_hi
21 -> 21
graphics/effect.dx9/managed/interior/avatar/skinnedavatarfurshells.sm_lo
21 -> 21
graphics/effect.dx9/managed/interior/avatar/skinnedavatarfurshells_fast.sm_depth
4 -> 4
graphics/effect.dx9/managed/interior/avatar/skinnedavatarfurshells_fast.sm_hi
4 -> 4
graphics/effect.dx9/managed/interior/avatar/skinnedavatarfurshells_fast.sm_lo
4 -> 4
graphics/effect.dx9/managed/interior/avatar/skinnedavatarfurshells_fast_dxt5n.sm_depth
4 -> 4
graphics/effect.dx9/managed/interior/avatar/skinnedavatarfurshells_fast_dxt5n.sm_hi
4 -> 4
graphics/effect.dx9/managed/interior/avatar/skinnedavatarfurshells_fast_dxt5n.sm_lo
4 -> 4
graphics/effect.dx9/managed/interior/avatar/skinnedavatarhair.sm_depth
9 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarhair.sm_hi
9 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarhair.sm_lo
8 -> 9
graphics/effect.dx9/managed/interior/avatar/skinnedavatarhair_detailed.sm_depth
14 -> 14
graphics/effect.dx9/managed/interior/avatar/skinnedavatarhair_detailed.sm_hi
14 -> 14
graphics/effect.dx9/managed/interior/avatar/skinnedavatarhair_detailed.sm_lo
14 -> 14
graphics/effect.dx9/managed/interior/avatar/skinnedavatarhair_detailed_dxt5n.sm_depth
14 -> 14
graphics/effect.dx9/managed/interior/avatar/skinnedavatarhair_detailed_dxt5n.sm_hi
14 -> 14
graphics/effect.dx9/managed/interior/avatar/skinnedavatarhair_detailed_dxt5n.sm_lo
14 -> 14
graphics/effect.dx9/managed/interior/avatar/skinnedavatarhair_detailed_fast.sm_depth
4 -> 6
graphics/effect.dx9/managed/interior/avatar/skinnedavatarhair_detailed_fast.sm_hi
4 -> 6
graphics/effect.dx9/managed/interior/avatar/skinnedavatarhair_detailed_fast.sm_lo
4 -> 6
graphics/effect.dx9/managed/interior/avatar/skinnedavatarhair_detailed_fast_dxt5n.sm_depth
4 -> 6
graphics/effect.dx9/managed/interior/avatar/skinnedavatarhair_detailed_fast_dxt5n.sm_hi
4 -> 6
graphics/effect.dx9/managed/interior/avatar/skinnedavatarhair_detailed_fast_dxt5n.sm_lo
4 -> 6
graphics/effect.dx9/managed/interior/avatar/skinnedavatarhair_dxt5n.sm_depth
9 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarhair_dxt5n.sm_hi
9 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarhair_dxt5n.sm_lo
8 -> 9
graphics/effect.dx9/managed/interior/avatar/skinnedavatarsh.sm_depth
3 -> 5
graphics/effect.dx9/managed/interior/avatar/skinnedavatarsh.sm_hi
3 -> 5
graphics/effect.dx9/managed/interior/avatar/skinnedavatarsh.sm_lo
3 -> 5
graphics/effect.dx9/managed/interior/avatar/skinnedavatarskin.sm_depth
6 -> 8
graphics/effect.dx9/managed/interior/avatar/skinnedavatarskin.sm_hi
6 -> 8
graphics/effect.dx9/managed/interior/avatar/skinnedavatarskin.sm_lo
6 -> 7
graphics/effect.dx9/managed/interior/avatar/skinnedavatartattoobaking.sm_depth
5 -> 6
graphics/effect.dx9/managed/interior/avatar/skinnedavatartattoobaking.sm_hi
5 -> 6
graphics/effect.dx9/managed/interior/avatar/skinnedavatartattoobaking.sm_lo
5 -> 6
graphics/effect.dx9/managed/interior/avatar/skinnedavatartattoobrdf.sm_depth
4 -> 6
graphics/effect.dx9/managed/interior/avatar/skinnedavatartattoobrdf.sm_hi
4 -> 6
graphics/effect.dx9/managed/interior/avatar/skinnedavatartattoobrdf.sm_lo
4 -> 6
graphics/effect.dx9/managed/interior/avatar/skinnedavatartattoomaskbaking.sm_depth
1 -> 3
graphics/effect.dx9/managed/interior/avatar/skinnedavatartattoomaskbaking.sm_hi
1 -> 3
graphics/effect.dx9/managed/interior/avatar/skinnedavatartattoomaskbaking.sm_lo
1 -> 3
graphics/effect.dx9/managed/interior/avatar/skinnedavatartattoopickingddu.sm_depth
5 -> 6
graphics/effect.dx9/managed/interior/avatar/skinnedavatartattoopickingddu.sm_hi
5 -> 6
graphics/effect.dx9/managed/interior/avatar/skinnedavatartattoopickingddu.sm_lo
5 -> 6
graphics/effect.dx9/managed/interior/avatar/skinnedavatartattoopickingddv.sm_depth
5 -> 6
graphics/effect.dx9/managed/interior/avatar/skinnedavatartattoopickingddv.sm_hi
5 -> 6
graphics/effect.dx9/managed/interior/avatar/skinnedavatartattoopickingddv.sm_lo
5 -> 6
graphics/effect.dx9/managed/interior/avatar/skinnedsimple.sm_depth
2 -> 3
graphics/effect.dx9/managed/interior/avatar/skinnedsimple.sm_hi
2 -> 3
graphics/effect.dx9/managed/interior/avatar/skinnedsimple.sm_lo
2 -> 3
graphics/effect.dx9/managed/interior/postprocess/colorlookupcube.sm_depth
0 -> 0
graphics/effect.dx9/managed/interior/postprocess/colorlookupcube.sm_hi
0 -> 0
graphics/effect.dx9/managed/interior/postprocess/colorlookupcube.sm_lo
0 -> 0
graphics/effect.dx9/managed/interior/shadows/shadowfilter.sm_depth
1 -> 1
graphics/effect.dx9/managed/interior/shadows/shadowfilter.sm_hi
1 -> 1
graphics/effect.dx9/managed/interior/shadows/shadowfilter.sm_lo
1 -> 1
graphics/effect.dx9/managed/interior/shadows/shadowfilterlow.sm_depth
0 -> 0
graphics/effect.dx9/managed/interior/shadows/shadowfilterlow.sm_hi
0 -> 0
graphics/effect.dx9/managed/interior/shadows/shadowfilterlow.sm_lo
0 -> 0
graphics/effect.dx9/managed/interior/system/picking.sm_depth
1 -> 1
graphics/effect.dx9/managed/interior/system/picking.sm_hi
1 -> 1
graphics/effect.dx9/managed/interior/system/picking.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/booster/boosterglowanimated.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/booster/boosterglowanimated.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/booster/boosterglowanimated.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/booster/boostervolumetric.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/booster/boostervolumetric.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/booster/boostervolumetric.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/booster/volumetrictrails.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/booster/volumetrictrails.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/booster/volumetrictrails.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/planet/earthlikeplanet.sm_depth
7 -> 8
graphics/effect.dx9/managed/space/planet/earthlikeplanet.sm_hi
7 -> 8
graphics/effect.dx9/managed/space/planet/earthlikeplanet.sm_lo
2 -> 3
graphics/effect.dx9/managed/space/planet/iceplanet.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/planet/iceplanet.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/planet/iceplanet.sm_lo
2 -> 3
graphics/effect.dx9/managed/space/planet/lavaplanet.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/planet/lavaplanet.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/planet/lavaplanet.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/planet/oceanplanet.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/planet/oceanplanet.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/planet/oceanplanet.sm_lo
2 -> 3
graphics/effect.dx9/managed/space/planet/planetpicking.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/planet/planetpicking.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/planet/planetpicking.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/planet/planetzonly.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/planet/planetzonly.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/planet/planetzonly.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/planet/sandstormplanet.sm_depth
6 -> 7
graphics/effect.dx9/managed/space/planet/sandstormplanet.sm_hi
6 -> 7
graphics/effect.dx9/managed/space/planet/sandstormplanet.sm_lo
2 -> 3
graphics/effect.dx9/managed/space/planet/shatteredplanetrocks.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/planet/shatteredplanetrocks.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/planet/shatteredplanetrocks.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/planet/simplemoon.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/planet/simplemoon.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/planet/simplemoon.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/planet/solarflare.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/planet/solarflareanimated.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/planet/sunsurface.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/planet/sunsurface.sm_hi
3 -> 4
graphics/effect.dx9/managed/space/planet/sunsurface.sm_lo
1 -> 2
graphics/effect.dx9/managed/space/planet/thunderstormplanet.sm_depth
6 -> 7
graphics/effect.dx9/managed/space/planet/thunderstormplanet.sm_hi
6 -> 7
graphics/effect.dx9/managed/space/planet/thunderstormplanet.sm_lo
2 -> 3
graphics/effect.dx9/managed/space/planet/ui/resourcemap.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/planet/ui/resourcemap.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/planet/ui/resourcemap.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/postprocess/colordiffdetect.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/postprocess/colordiffdetect.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/postprocess/colordiffdetect.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/postprocess/colorfade.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/postprocess/colorfade.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/colorfade.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/colorlut.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/postprocess/colorlut.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/colorlut.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/createhistograms.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/postprocess/createhistograms.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/createhistograms.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/distortion.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/postprocess/distortion.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/distortion.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/downsampledepth.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/postprocess/downsampledepth.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/downsampledepth.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/environmentfogcolor.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/postprocess/environmentfogcolor.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/postprocess/environmentfogcolor.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/postprocess/environmentfogcomposit.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/postprocess/environmentfogcomposit.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/environmentfogcomposit.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/godrays.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/postprocess/godrays.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/postprocess/godrays.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/postprocess/highpassfilter.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/postprocess/highpassfilter.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/postprocess/highpassfilter.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/postprocess/measureexposure.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/postprocess/measureexposure.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/measureexposure.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/mergehistograms.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/postprocess/mergehistograms.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/mergehistograms.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/taa.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/postprocess/taa.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/taa.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/tonemapping.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/postprocess/tonemapping.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/postprocess/tonemapping.sm_lo
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/fx/blinkinglightspool.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/blinkinglightspool.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/blinkinglightspool.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/missile/lights.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/missile/lights.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/missile/lights.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/planeglow.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/planeglow.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/planeglow.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/planehologram.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/planehologram.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/planehologram.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/planepicking.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/planepicking.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/planepicking.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/skinned_planeglow.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/skinned_planeglow.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/skinned_planeglow.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/skinned_planehologram.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/skinned_planehologram.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/skinned_planehologram.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/spotlightconepool.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/spotlightconepool.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/spotlightconepool.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/spotlightglowpool.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/spotlightglowpool.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/spotlightglowpool.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/traffic/traffic.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/fx/traffic/traffic.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/fx/traffic/traffic.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/shadow/shadow.sm_depth
0 -> 1
graphics/effect.dx9/managed/space/spaceobject/shadow/shadow.sm_hi
0 -> 1
graphics/effect.dx9/managed/space/spaceobject/shadow/shadow.sm_lo
0 -> 1
graphics/effect.dx9/managed/space/spaceobject/shadow/skinned_shadow.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/shadow/skinned_shadow.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/shadow/skinned_shadow.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v3/doubleaomglowv3.sm_depth
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/doubleaomglowv3.sm_hi
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/doubleaomglowv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/doubleglassv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/doubleglassv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/doubleglassv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/doubleglowv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/doubleglowv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/doubleglowv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/doubleheatv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/doubleheatv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/doubleheatv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/fx/nanobuilder/fxholecapperv3.sm_depth
2 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/fx/nanobuilder/fxholecapperv3.sm_hi
2 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/fx/nanobuilder/fxholecapperv3.sm_lo
2 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/organic/2layeraov3.sm_depth
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/organic/2layeraov3.sm_hi
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/organic/2layeraov3.sm_lo
2 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/organic/unpacked_2layeraov3.sm_depth
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/organic/unpacked_2layeraov3.sm_hi
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/organic/unpacked_2layeraov3.sm_lo
2 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomfxglowv3.sm_depth
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomfxglowv3.sm_hi
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomfxglowv3.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomglowv3.sm_depth
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomglowv3.sm_hi
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomglowv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomoilv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomoilv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomoilv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomwreckv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomwreckv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomwreckv3.sm_lo
2 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/singleglassglowv3.sm_depth
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleglassglowv3.sm_hi
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleglassglowv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/singleglowoilv3.sm_depth
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleglowoilv3.sm_hi
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleglowoilv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/singleglowv3.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/singleglowv3.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/singleglowv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/singleheatv3.sm_depth
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleheatv3.sm_hi
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleheatv3.sm_lo
2 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doubleaomglowv3.sm_depth
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doubleaomglowv3.sm_hi
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doubleaomglowv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doubleglowv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doubleglowv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doubleglowv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doubleheatv3.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doubleheatv3.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doubleheatv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleaomglowv3.sm_depth
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleaomglowv3.sm_hi
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleaomglowv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleglassv3.sm_depth
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleglassv3.sm_hi
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleglassv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleglowv3.sm_depth
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleglowv3.sm_hi
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleglowv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleheatv3.sm_depth
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleheatv3.sm_hi
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleheatv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_tripleaomglowv3.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_tripleaomglowv3.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_tripleaomglowv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_tripleglowoilv3.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_tripleglowoilv3.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_tripleglowoilv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_tripleglowv3.sm_depth
9 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_tripleglowv3.sm_hi
9 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_tripleglowv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/tripleaomglowv3.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/tripleaomglowv3.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/tripleaomglowv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/tripleaomwreckv3.sm_depth
9 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/tripleaomwreckv3.sm_hi
9 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/tripleaomwreckv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/tripleglowoilv3.sm_depth
9 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/tripleglowoilv3.sm_hi
9 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/tripleglowoilv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/tripleglowv3.sm_depth
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/tripleglowv3.sm_hi
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/tripleglowv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/tripleoilwreckv3.sm_depth
9 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/tripleoilwreckv3.sm_hi
9 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/tripleoilwreckv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleaomglowv3.sm_depth
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleaomglowv3.sm_hi
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleaomglowv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleglassv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleglassv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleglassv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleglowv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleglowv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleglowv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleheatv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleheatv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleheatv3.sm_lo
2 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomfxglowv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomfxglowv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomfxglowv3.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomglowv3.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomglowv3.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomglowv3.sm_lo
2 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomoilv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomoilv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomoilv3.sm_lo
2 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomwreckv3.sm_depth
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomwreckv3.sm_hi
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomwreckv3.sm_lo
2 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleglassglowv3.sm_depth
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleglassglowv3.sm_hi
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleglassglowv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleglowoilv3.sm_depth
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleglowoilv3.sm_hi
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleglowoilv3.sm_lo
2 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleglowv3.sm_depth
5 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleglowv3.sm_hi
5 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleglowv3.sm_lo
2 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleheatv3.sm_depth
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleheatv3.sm_hi
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleheatv3.sm_lo
2 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleaomglowv3.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleaomglowv3.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleaomglowv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleaomwreckv3.sm_depth
9 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleaomwreckv3.sm_hi
9 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleaomwreckv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleglowoilv3.sm_depth
9 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleglowoilv3.sm_hi
9 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleglowoilv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleglowv3.sm_depth
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleglowv3.sm_hi
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleglowv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleoilwreckv3.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleoilwreckv3.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleoilwreckv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doubleaomglowv3.sm_depth
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doubleaomglowv3.sm_hi
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doubleaomglowv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doubleglowv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doubleglowv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doubleglowv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doubleheatv3.sm_depth
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doubleheatv3.sm_hi
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doubleheatv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleaomglowv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleaomglowv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleaomglowv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleglassv3.sm_depth
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleglassv3.sm_hi
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleglassv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleglowv3.sm_depth
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleglowv3.sm_hi
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleglowv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleheatv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleheatv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleheatv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_tripleaomglowv3.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_tripleaomglowv3.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_tripleaomglowv3.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_tripleglowoilv3.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_tripleglowoilv3.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_tripleglowoilv3.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_tripleglowv3.sm_depth
9 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_tripleglowv3.sm_hi
9 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_tripleglowv3.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fx3dv5.sm_depth
4 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fx3dv5.sm_hi
4 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fx3dv5.sm_lo
4 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_depth
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_hi
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxv5.sm_depth
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxv5.sm_hi
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxv5.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_depth
5 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_hi
5 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_lo
4 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_depth
5 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_hi
5 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_lo
5 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_depth
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_hi
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_depth
4 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_hi
4 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_lo
3 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_depth
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_hi
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_depth
5 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_hi
5 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_lo
4 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_depth
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_hi
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/organic/asteroidv5.sm_depth
10 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/organic/asteroidv5.sm_hi
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/organic/asteroidv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/organic/rockv5.sm_depth
10 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/organic/rockv5.sm_hi
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/organic/rockv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_depth
11 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_hi
9 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_depth
11 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_hi
9 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_hi
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_hi
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_depth
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_hi
9 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_depth
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_hi
9 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quaddetailv5.sm_depth
14 -> 14
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quaddetailv5.sm_hi
11 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quaddetailv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadglassv5.sm_depth
10 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadglassv5.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadglassv5.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadheatv5.sm_depth
13 -> 14
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadheatv5.sm_hi
11 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadheatv5.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_depth
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadoilv5.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadoilv5.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadoilv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadv5.sm_depth
12 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadwreckv5.sm_depth
10 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadwreckv5.sm_hi
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadwreckv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_depth
15 -> 15
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_hi
12 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_depth
11 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_lo
5 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_depth
14 -> 15
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_hi
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_depth
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_depth
13 -> 14
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_hi
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_hi
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_depth
14 -> 15
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_hi
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_hi
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_depth
13 -> 14
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_hi
11 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_depth
12 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_depth
10 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_depth
12 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_hi
10 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_depth
10 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_hi
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_depth
15 -> 15
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_hi
12 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_depth
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_lo
5 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_depth
14 -> 15
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_hi
12 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_depth
12 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_depth
11 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_depth
13 -> 14
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_hi
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_depth
11 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/specialfx/background.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/background.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/specialfx/background.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/child/bulletstorm/bulletstorm.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/specialfx/child/bulletstorm/bulletstorm.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/specialfx/child/bulletstorm/bulletstorm.sm_lo
6 -> 6
graphics/effect.dx9/managed/space/specialfx/cloud.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/specialfx/cloud.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/specialfx/cloud.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/specialfx/cloudtemperature.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/specialfx/cloudtemperature.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/specialfx/cloudtemperature.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/specialfx/cubemapcolor.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/specialfx/cubemapcolor.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/specialfx/cubemapcolor.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/specialfx/flarequad.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/flarequad.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/flarequad.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/flarequadsoft.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/flarequadsoft.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/flarequadsoft.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/gradientcircle.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/gradientcircle.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/gradientcircle.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/hexmaptile.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/specialfx/hexmaptile.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/hexmaptile.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneldistortion.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneldistortion.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneldistortion.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneltransparent.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneltransparent.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneltransparent.sm_lo
6 -> 6
graphics/effect.dx9/managed/space/specialfx/lensflares/flare.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/specialfx/lensflares/flare.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/specialfx/lensflares/flare.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/specialfx/lensflares/lensflare.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/lensflares/lensflare.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/lensflares/lensflare.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/lensflares/lensflareoccludera.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/specialfx/lensflares/lensflareoccludera.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/specialfx/lensflares/lensflareoccludera.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/specialfx/lensflares/lensflareoccludert.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/specialfx/lensflares/lensflareoccludert.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/specialfx/lensflares/lensflareoccludert.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/specialfx/lensflares/lensflarescreen.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/lensflares/lensflarescreen.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/lensflares/lensflarescreen.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/lensflares/lensgrime.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lensflares/lensgrime.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/lensflares/lensgrime.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/lines/lines3dplanar.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines/lines3dplanar.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines/lines3dplanar.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines/lines3dplanarpicking.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/specialfx/lines/lines3dplanarpicking.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/lines/lines3dplanarpicking.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/lines/lines3dsizeclamped.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/lines/lines3dsizeclamped.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/lines/lines3dsizeclamped.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/lines/lines3dsmooth.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/lines/lines3dsmooth.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/lines/lines3dsmooth.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/lines/lines3dsmoothpicking.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines/lines3dsmoothpicking.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines/lines3dsmoothpicking.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines3d.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines3d.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines3d.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines3dpicking.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/specialfx/lines3dpicking.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/lines3dpicking.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/lines3dstarmap.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines3dstarmap.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines3dstarmap.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines3dstarmapnew.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines3dstarmapnew.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines3dstarmapnew.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/linesfx.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/linesfx.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/linesfx.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/specialfx/motionvectorramp.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/motionvectorramp.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/motionvectorramp.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynanimv2.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynanimv2.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynanimv2.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdyndecalv2.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdyndecalv2.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdyndecalv2.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdyndistortionv2.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdyndistortionv2.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdyndistortionv2.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynv2.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynv2.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynv2.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynwithnebula.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynwithnebula.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynwithnebula.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/2layerdynmaskv2.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/2layerdynmaskv2.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/2layerdynmaskv2.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/motionvector.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/motionvector.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/motionvector.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/motionvectorramp.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/motionvectorramp.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/motionvectorramp.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/gpu/emit.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/gpu/emit.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/gpu/emit.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/gpu/quads.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/gpu/quads.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/gpu/quads.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/gpu/update.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/specialfx/particles/gpu/update.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/particles/gpu/update.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/particles/particlev2.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/particlev2.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/particlev2.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/starmap.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/starmap.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/starmap.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/starmapnew.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/starmapnew.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/starmapnew.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/stars.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/stars.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/stars.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/static/1layerdecalv2.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/static/1layerdecalv2.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/static/1layerdecalv2.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/static/1layernoatlasv2.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/static/1layernoatlasv2.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/static/1layernoatlasv2.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/static/1layerv2.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/static/1layerv2.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/static/1layerv2.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/static/2layermodulatenoatlasv2.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/static/2layermodulatenoatlasv2.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/static/2layermodulatenoatlasv2.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/static/2layermodulatev2.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/static/2layermodulatev2.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/static/2layermodulatev2.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/static/rocks.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/specialfx/particles/static/rocks.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/specialfx/particles/static/rocks.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/specialfx/particles/static/simplecircularfalloff.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/static/simplecircularfalloff.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/static/simplecircularfalloff.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/singlefresnelreflection.sm_depth
4 -> 5
graphics/effect.dx9/managed/space/specialfx/singlefresnelreflection.sm_hi
4 -> 5
graphics/effect.dx9/managed/space/specialfx/singlefresnelreflection.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/singlefresnelreflectionwithglow.sm_depth
4 -> 5
graphics/effect.dx9/managed/space/specialfx/singlefresnelreflectionwithglow.sm_hi
4 -> 5
graphics/effect.dx9/managed/space/specialfx/singlefresnelreflectionwithglow.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/starsprites.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/specialfx/starsprites.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/starsprites.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/stretch/artillery.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/specialfx/stretch/artillery.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/specialfx/stretch/artillery.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/stretch/blast.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/specialfx/stretch/blast.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/specialfx/stretch/blast.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/stretch/laser.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/specialfx/stretch/laser.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/specialfx/stretch/laser.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/stretch/projectile.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/specialfx/stretch/projectile.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/specialfx/stretch/projectile.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/sunray.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/sunray.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/sunray.sm_lo
1 -> 2
graphics/effect.dx9/managed/space/specialfx/tacticaloverlay/tacticaloverlayanchor.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/specialfx/tacticaloverlay/tacticaloverlayanchor.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/tacticaloverlay/tacticaloverlayanchor.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/tacticaloverlay/tacticaloverlayconnector.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/tacticaloverlay/tacticaloverlayconnector.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/tacticaloverlay/tacticaloverlayconnector.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/tacticaloverlay/tacticaloverlayvelocity.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/tacticaloverlay/tacticaloverlayvelocity.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/tacticaloverlay/tacticaloverlayvelocity.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/texturecolor.sm_depth
1 -> 2
graphics/effect.dx9/managed/space/specialfx/texturecolor.sm_hi
1 -> 2
graphics/effect.dx9/managed/space/specialfx/texturecolor.sm_lo
1 -> 2
graphics/effect.dx9/managed/space/specialfx/texturecolorfog.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/specialfx/texturecolorfog.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/texturecolorfog.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/texturecolorscroll.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/specialfx/texturecolorscroll.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/texturecolorscroll.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/twocolorflare.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/specialfx/twocolorflare.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/twocolorflare.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/ubershader.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershader.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershader.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershader4layer.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershader4layer.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershader4layer.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershadercube.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershadercube.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershadercube.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershaderdistortion.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershaderdistortion.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershaderdistortion.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershaderquad.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershaderquad.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershaderquad.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/ubershadertwosided.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershadertwosided.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershadertwosided.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershaderwithz.sm_depth
4 -> 5
graphics/effect.dx9/managed/space/specialfx/ubershaderwithz.sm_hi
4 -> 5
graphics/effect.dx9/managed/space/specialfx/ubershaderwithz.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/warptunneladditive.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/warptunneladditive.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/warptunneladditive.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/warptunneldistortion.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/warptunneldistortion.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/warptunneldistortion.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/warptunneltransparent.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/warptunneltransparent.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/warptunneltransparent.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/system/blitstencil.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/system/blitstencil.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/system/blitstencil.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/system/picking.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/system/picking.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/system/picking.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/turret/shadow.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/turret/shadow.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/turret/shadow.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/turret/v5/quadv5.sm_depth
12 -> 13
graphics/effect.dx9/managed/space/turret/v5/quadv5.sm_hi
10 -> 11
graphics/effect.dx9/managed/space/turret/v5/quadv5.sm_lo
7 -> 7
graphics/effect.dx9/managed/space/turret/v5/unpacked_quadv5.sm_depth
13 -> 13
graphics/effect.dx9/managed/space/turret/v5/unpacked_quadv5.sm_hi
10 -> 11
graphics/effect.dx9/managed/space/turret/v5/unpacked_quadv5.sm_lo
6 -> 7
graphics/effect.dx9/managed/space/ui/mooncrater.sm_depth
7 -> 4
graphics/effect.dx9/managed/space/ui/mooncrater.sm_hi
7 -> 4
graphics/effect.dx9/managed/space/ui/mooncrater.sm_lo
2 -> 1
graphics/effect.dx9/managed/space/ui/spherepin1.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/ui/spherepin1.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/ui/spherepin1.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/ui/spherepinfx1.sm_depth
4 -> 5
graphics/effect.dx9/managed/space/ui/spherepinfx1.sm_hi
4 -> 5
graphics/effect.dx9/managed/space/ui/spherepinfx1.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/ui/spherepinpicking.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/ui/spherepinpicking.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/ui/spherepinpicking.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/ui/spherepinthreshold.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/ui/spherepinthreshold.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/ui/spherepinthreshold.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/ui/spherepintile.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/ui/spherepintile.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/ui/spherepintile.sm_lo
1 -> 1
graphics/effect.dx9/utility/textureviewer.sm_depth
3 -> 3
graphics/effect.dx9/utility/textureviewer.sm_hi
3 -> 3
graphics/effect.dx9/utility/textureviewer.sm_lo
3 -> 3
graphics/effect.gles2/managed/interior/avatar/apexlodskinningvsonly.sm_depth
3 -> 4
graphics/effect.gles2/managed/interior/avatar/apexlodskinningvsonly.sm_hi
3 -> 4
graphics/effect.gles2/managed/interior/avatar/apexlodskinningvsonly.sm_lo
3 -> 4
graphics/effect.gles2/managed/interior/avatar/auraavatar.sm_depth
3 -> 5
graphics/effect.gles2/managed/interior/avatar/auraavatar.sm_hi
3 -> 5
graphics/effect.gles2/managed/interior/avatar/auraavatar.sm_lo
3 -> 5
graphics/effect.gles2/managed/interior/avatar/auraavatar2.sm_depth
4 -> 6
graphics/effect.gles2/managed/interior/avatar/auraavatar2.sm_hi
4 -> 6
graphics/effect.gles2/managed/interior/avatar/auraavatar2.sm_lo
4 -> 6
graphics/effect.gles2/managed/interior/avatar/avatar.sm_depth
11 -> 17
graphics/effect.gles2/managed/interior/avatar/avatar.sm_hi
11 -> 17
graphics/effect.gles2/managed/interior/avatar/avatar.sm_lo
10 -> 16
graphics/effect.gles2/managed/interior/avatar/avatarbrdfcombined.sm_depth
19 -> 27
graphics/effect.gles2/managed/interior/avatar/avatarbrdfcombined.sm_hi
19 -> 27
graphics/effect.gles2/managed/interior/avatar/avatarbrdfcombined.sm_lo
17 -> 25
graphics/effect.gles2/managed/interior/avatar/avatarbrdfcombined_detailed.sm_depth
19 -> 28
graphics/effect.gles2/managed/interior/avatar/avatarbrdfcombined_detailed.sm_hi
19 -> 28
graphics/effect.gles2/managed/interior/avatar/avatarbrdfcombined_detailed.sm_lo
19 -> 28
graphics/effect.gles2/managed/interior/avatar/avatarcombined.sm_depth
15 -> 21
graphics/effect.gles2/managed/interior/avatar/avatarcombined.sm_hi
15 -> 21
graphics/effect.gles2/managed/interior/avatar/avatarcombined.sm_lo
14 -> 20
graphics/effect.gles2/managed/interior/avatar/clothavatar.sm_depth
17 -> 25
graphics/effect.gles2/managed/interior/avatar/clothavatar.sm_hi
17 -> 25
graphics/effect.gles2/managed/interior/avatar/clothavatar.sm_lo
15 -> 23
graphics/effect.gles2/managed/interior/avatar/clothavatar_detailed.sm_depth
17 -> 25
graphics/effect.gles2/managed/interior/avatar/clothavatar_detailed.sm_hi
17 -> 25
graphics/effect.gles2/managed/interior/avatar/clothavatar_detailed.sm_lo
15 -> 23
graphics/effect.gles2/managed/interior/avatar/clothavatar_prepass.sm_depth
6 -> 11
graphics/effect.gles2/managed/interior/avatar/clothavatar_prepass.sm_hi
6 -> 12
graphics/effect.gles2/managed/interior/avatar/clothavatar_prepass.sm_lo
6 -> 11
graphics/effect.gles2/managed/interior/avatar/clothavatarhair.sm_depth
18 -> 26
graphics/effect.gles2/managed/interior/avatar/clothavatarhair.sm_hi
18 -> 26
graphics/effect.gles2/managed/interior/avatar/clothavatarhair.sm_lo
16 -> 24
graphics/effect.gles2/managed/interior/avatar/clothavatarhair_detailed.sm_depth
31 -> 41
graphics/effect.gles2/managed/interior/avatar/clothavatarhair_detailed.sm_hi
31 -> 41
graphics/effect.gles2/managed/interior/avatar/clothavatarhair_detailed.sm_lo
31 -> 41
graphics/effect.gles2/managed/interior/avatar/clothavatarhair_detailed_dxt5n.sm_depth
31 -> 41
graphics/effect.gles2/managed/interior/avatar/clothavatarhair_detailed_dxt5n.sm_hi
31 -> 41
graphics/effect.gles2/managed/interior/avatar/clothavatarhair_detailed_dxt5n.sm_lo
31 -> 41
graphics/effect.gles2/managed/interior/avatar/clothavatarlinear.sm_depth
18 -> 26
graphics/effect.gles2/managed/interior/avatar/clothavatarlinear.sm_hi
18 -> 26
graphics/effect.gles2/managed/interior/avatar/clothavatarlinear.sm_lo
16 -> 23
graphics/effect.gles2/managed/interior/avatar/clothavatarlinear_dxt5n.sm_depth
18 -> 26
graphics/effect.gles2/managed/interior/avatar/clothavatarlinear_dxt5n.sm_hi
18 -> 26
graphics/effect.gles2/managed/interior/avatar/clothavatarlinear_dxt5n.sm_lo
16 -> 23
graphics/effect.gles2/managed/interior/avatar/clothavatartrans.sm_depth
16 -> 24
graphics/effect.gles2/managed/interior/avatar/clothavatartrans.sm_hi
16 -> 24
graphics/effect.gles2/managed/interior/avatar/clothavatartrans.sm_lo
14 -> 21
graphics/effect.gles2/managed/interior/avatar/eyeshader.sm_depth
19 -> 30
graphics/effect.gles2/managed/interior/avatar/eyeshader.sm_hi
19 -> 30
graphics/effect.gles2/managed/interior/avatar/eyeshader.sm_lo
19 -> 30
graphics/effect.gles2/managed/interior/avatar/eyeshader_dxt5n.sm_depth
19 -> 30
graphics/effect.gles2/managed/interior/avatar/eyeshader_dxt5n.sm_hi
19 -> 30
graphics/effect.gles2/managed/interior/avatar/eyeshader_dxt5n.sm_lo
19 -> 30
graphics/effect.gles2/managed/interior/avatar/eyeshader_fast.sm_depth
6 -> 12
graphics/effect.gles2/managed/interior/avatar/eyeshader_fast.sm_hi
6 -> 12
graphics/effect.gles2/managed/interior/avatar/eyeshader_fast.sm_lo
6 -> 12
graphics/effect.gles2/managed/interior/avatar/eyeshader_fast_dxt5n.sm_depth
6 -> 12
graphics/effect.gles2/managed/interior/avatar/eyeshader_fast_dxt5n.sm_hi
6 -> 12
graphics/effect.gles2/managed/interior/avatar/eyeshader_fast_dxt5n.sm_lo
6 -> 12
graphics/effect.gles2/managed/interior/avatar/eyewetnessshader.sm_depth
16 -> 25
graphics/effect.gles2/managed/interior/avatar/eyewetnessshader.sm_hi
16 -> 25
graphics/effect.gles2/managed/interior/avatar/eyewetnessshader.sm_lo
16 -> 25
graphics/effect.gles2/managed/interior/avatar/eyewetnessshader_dxt5n.sm_depth
16 -> 25
graphics/effect.gles2/managed/interior/avatar/eyewetnessshader_dxt5n.sm_hi
16 -> 25
graphics/effect.gles2/managed/interior/avatar/eyewetnessshader_dxt5n.sm_lo
16 -> 25
graphics/effect.gles2/managed/interior/avatar/glassshader.sm_depth
24 -> 34
graphics/effect.gles2/managed/interior/avatar/glassshader.sm_hi
24 -> 34
graphics/effect.gles2/managed/interior/avatar/glassshader.sm_lo
24 -> 34
graphics/effect.gles2/managed/interior/avatar/glassshader_dxt5n.sm_depth
24 -> 34
graphics/effect.gles2/managed/interior/avatar/glassshader_dxt5n.sm_hi
24 -> 34
graphics/effect.gles2/managed/interior/avatar/glassshader_dxt5n.sm_lo
24 -> 34
graphics/effect.gles2/managed/interior/avatar/glassshader_fast.sm_depth
12 -> 16
graphics/effect.gles2/managed/interior/avatar/glassshader_fast.sm_hi
12 -> 16
graphics/effect.gles2/managed/interior/avatar/glassshader_fast.sm_lo
10 -> 14
graphics/effect.gles2/managed/interior/avatar/glassshader_fast_dxt5n.sm_depth
12 -> 16
graphics/effect.gles2/managed/interior/avatar/glassshader_fast_dxt5n.sm_hi
12 -> 16
graphics/effect.gles2/managed/interior/avatar/glassshader_fast_dxt5n.sm_lo
10 -> 14
graphics/effect.gles2/managed/interior/avatar/glassshadercellcube.sm_depth
25 -> 34
graphics/effect.gles2/managed/interior/avatar/glassshadercellcube.sm_hi
25 -> 34
graphics/effect.gles2/managed/interior/avatar/glassshadercellcube.sm_lo
25 -> 34
graphics/effect.gles2/managed/interior/avatar/invisibleavatar.sm_depth
2 -> 3
graphics/effect.gles2/managed/interior/avatar/invisibleavatar.sm_hi
2 -> 3
graphics/effect.gles2/managed/interior/avatar/invisibleavatar.sm_lo
2 -> 3
graphics/effect.gles2/managed/interior/avatar/lightmapscatter.sm_depth
4 -> 6
graphics/effect.gles2/managed/interior/avatar/lightmapscatter.sm_hi
4 -> 6
graphics/effect.gles2/managed/interior/avatar/lightmapscatter.sm_lo
4 -> 6
graphics/effect.gles2/managed/interior/avatar/lightprepass.sm_depth
4 -> 6
graphics/effect.gles2/managed/interior/avatar/lightprepass.sm_hi
4 -> 6
graphics/effect.gles2/managed/interior/avatar/lightprepass.sm_lo
4 -> 6
graphics/effect.gles2/managed/interior/avatar/lightprepasscloth.sm_depth
3 -> 4
graphics/effect.gles2/managed/interior/avatar/lightprepasscloth.sm_hi
3 -> 5
graphics/effect.gles2/managed/interior/avatar/lightprepasscloth.sm_lo
3 -> 4
graphics/effect.gles2/managed/interior/avatar/lightprepassdecal.sm_depth
5 -> 7
graphics/effect.gles2/managed/interior/avatar/lightprepassdecal.sm_hi
5 -> 7
graphics/effect.gles2/managed/interior/avatar/lightprepassdecal.sm_lo
5 -> 7
graphics/effect.gles2/managed/interior/avatar/lightprepassdouble.sm_depth
4 -> 6
graphics/effect.gles2/managed/interior/avatar/lightprepassdouble.sm_hi
4 -> 7
graphics/effect.gles2/managed/interior/avatar/lightprepassdouble.sm_lo
4 -> 6
graphics/effect.gles2/managed/interior/avatar/materialcollapsed.sm_depth
10 -> 18
graphics/effect.gles2/managed/interior/avatar/materialcollapsed.sm_hi
10 -> 18
graphics/effect.gles2/managed/interior/avatar/materialcollapsed.sm_lo
10 -> 18
graphics/effect.gles2/managed/interior/avatar/portraitbasic.sm_depth
19 -> 29
graphics/effect.gles2/managed/interior/avatar/portraitbasic.sm_hi
19 -> 29
graphics/effect.gles2/managed/interior/avatar/portraitbasic.sm_lo
19 -> 29
graphics/effect.gles2/managed/interior/avatar/portraitbasic_dxt5n.sm_depth
19 -> 29
graphics/effect.gles2/managed/interior/avatar/portraitbasic_dxt5n.sm_hi
19 -> 29
graphics/effect.gles2/managed/interior/avatar/portraitbasic_dxt5n.sm_lo
19 -> 29
graphics/effect.gles2/managed/interior/avatar/portraitbasicadditive.sm_depth
19 -> 29
graphics/effect.gles2/managed/interior/avatar/portraitbasicadditive.sm_hi
19 -> 29
graphics/effect.gles2/managed/interior/avatar/portraitbasicadditive.sm_lo
19 -> 29
graphics/effect.gles2/managed/interior/avatar/portraitdropshadow.sm_depth
9 -> 13
graphics/effect.gles2/managed/interior/avatar/portraitdropshadow.sm_hi
9 -> 13
graphics/effect.gles2/managed/interior/avatar/portraitdropshadow.sm_lo
9 -> 13
graphics/effect.gles2/managed/interior/avatar/portraitspotlightshadow.sm_depth
5 -> 7
graphics/effect.gles2/managed/interior/avatar/portraitspotlightshadow.sm_hi
5 -> 7
graphics/effect.gles2/managed/interior/avatar/portraitspotlightshadow.sm_lo
5 -> 7
graphics/effect.gles2/managed/interior/avatar/portraitspotlightshadowcloth.sm_depth
3 -> 5
graphics/effect.gles2/managed/interior/avatar/portraitspotlightshadowcloth.sm_hi
3 -> 5
graphics/effect.gles2/managed/interior/avatar/portraitspotlightshadowcloth.sm_lo
3 -> 5
graphics/effect.gles2/managed/interior/avatar/sculptingoverlay.sm_depth
5 -> 7
graphics/effect.gles2/managed/interior/avatar/sculptingoverlay.sm_hi
5 -> 7
graphics/effect.gles2/managed/interior/avatar/sculptingoverlay.sm_lo
5 -> 7
graphics/effect.gles2/managed/interior/avatar/sculptingoverlay_noz.sm_depth
5 -> 7
graphics/effect.gles2/managed/interior/avatar/sculptingoverlay_noz.sm_hi
5 -> 7
graphics/effect.gles2/managed/interior/avatar/sculptingoverlay_noz.sm_lo
5 -> 7
graphics/effect.gles2/managed/interior/avatar/shadow.sm_depth
3 -> 4
graphics/effect.gles2/managed/interior/avatar/shadow.sm_hi
3 -> 4
graphics/effect.gles2/managed/interior/avatar/shadow.sm_lo
3 -> 4
graphics/effect.gles2/managed/interior/avatar/shadowalphatest.sm_depth
4 -> 6
graphics/effect.gles2/managed/interior/avatar/shadowalphatest.sm_hi
4 -> 6
graphics/effect.gles2/managed/interior/avatar/shadowalphatest.sm_lo
4 -> 6
graphics/effect.gles2/managed/interior/avatar/shadowcloth.sm_depth
2 -> 3
graphics/effect.gles2/managed/interior/avatar/shadowcloth.sm_hi
2 -> 3
graphics/effect.gles2/managed/interior/avatar/shadowcloth.sm_lo
2 -> 3
graphics/effect.gles2/managed/interior/avatar/shadowclothalphatest.sm_depth
3 -> 4
graphics/effect.gles2/managed/interior/avatar/shadowclothalphatest.sm_hi
3 -> 4
graphics/effect.gles2/managed/interior/avatar/shadowclothalphatest.sm_lo
3 -> 4
graphics/effect.gles2/managed/interior/avatar/simple.sm_depth
3 -> 7
graphics/effect.gles2/managed/interior/avatar/simple.sm_hi
3 -> 7
graphics/effect.gles2/managed/interior/avatar/simple.sm_lo
3 -> 7
graphics/effect.gles2/managed/interior/avatar/skinnedavatar.sm_depth
12 -> 20
graphics/effect.gles2/managed/interior/avatar/skinnedavatar.sm_hi
12 -> 20
graphics/effect.gles2/managed/interior/avatar/skinnedavatar.sm_lo
11 -> 19
graphics/effect.gles2/managed/interior/avatar/skinnedavatar_prepass.sm_depth
7 -> 10
graphics/effect.gles2/managed/interior/avatar/skinnedavatar_prepass.sm_hi
7 -> 10
graphics/effect.gles2/managed/interior/avatar/skinnedavatar_prepass.sm_lo
7 -> 10
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdf.sm_depth
18 -> 29
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdf.sm_hi
18 -> 29
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdf.sm_lo
17 -> 26
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdf_detailed.sm_depth
19 -> 29
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdf_detailed.sm_hi
19 -> 29
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdf_detailed.sm_lo
17 -> 26
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdf_prepass.sm_depth
8 -> 11
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdf_prepass.sm_hi
8 -> 12
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdf_prepass.sm_lo
8 -> 11
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfbeckmannlookup.sm_depth
1 -> 2
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfbeckmannlookup.sm_hi
1 -> 2
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfbeckmannlookup.sm_lo
1 -> 2
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfdouble.sm_depth
20 -> 31
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfdouble.sm_hi
20 -> 31
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfdouble.sm_lo
19 -> 28
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfdouble_prepass.sm_depth
8 -> 12
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfdouble_prepass.sm_hi
8 -> 12
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfdouble_prepass.sm_lo
8 -> 12
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfdoublelinear.sm_depth
25 -> 38
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfdoublelinear.sm_hi
25 -> 38
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfdoublelinear.sm_lo
25 -> 38
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfdoublelinear_dxt5n.sm_depth
25 -> 38
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfdoublelinear_dxt5n.sm_hi
25 -> 38
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfdoublelinear_dxt5n.sm_lo
25 -> 38
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast.sm_depth
13 -> 22
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast.sm_hi
13 -> 22
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast.sm_lo
13 -> 22
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast_dxt5n.sm_depth
13 -> 22
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast_dxt5n.sm_hi
13 -> 22
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast_dxt5n.sm_lo
13 -> 22
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdflightmapapplication_double.sm_depth
25 -> 38
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdflightmapapplication_double.sm_hi
25 -> 38
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdflightmapapplication_double.sm_lo
25 -> 38
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdflightmapapplication_single.sm_depth
22 -> 35
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdflightmapapplication_single.sm_hi
22 -> 35
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdflightmapapplication_single.sm_lo
22 -> 35
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_double.sm_depth
18 -> 24
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_double.sm_hi
18 -> 24
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_double.sm_lo
18 -> 24
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_single.sm_depth
18 -> 24
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_single.sm_hi
18 -> 24
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_single.sm_lo
18 -> 24
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdflinear.sm_depth
23 -> 36
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdflinear.sm_hi
23 -> 36
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdflinear.sm_lo
23 -> 36
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdflinear_dxt5n.sm_depth
23 -> 36
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdflinear_dxt5n.sm_hi
23 -> 36
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdflinear_dxt5n.sm_lo
23 -> 36
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdflinear_fast.sm_depth
11 -> 19
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdflinear_fast.sm_hi
11 -> 19
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdflinear_fast.sm_lo
11 -> 19
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdflinear_fast_dxt5n.sm_depth
11 -> 19
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdflinear_fast_dxt5n.sm_hi
11 -> 19
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdflinear_fast_dxt5n.sm_lo
11 -> 19
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double.sm_depth
25 -> 38
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double.sm_hi
25 -> 38
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double.sm_lo
25 -> 38
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_dxt5n.sm_depth
25 -> 38
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_dxt5n.sm_hi
25 -> 38
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_dxt5n.sm_lo
25 -> 38
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_fast.sm_depth
13 -> 21
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_fast.sm_hi
13 -> 21
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_fast.sm_lo
13 -> 21
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_fast_dxt5n.sm_depth
13 -> 21
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_fast_dxt5n.sm_hi
13 -> 21
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_fast_dxt5n.sm_lo
13 -> 21
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single.sm_depth
22 -> 34
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single.sm_hi
22 -> 34
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single.sm_lo
22 -> 34
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_dxt5n.sm_depth
22 -> 34
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_dxt5n.sm_hi
22 -> 34
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_dxt5n.sm_lo
22 -> 34
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_fast.sm_depth
10 -> 18
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_fast.sm_hi
10 -> 18
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_fast.sm_lo
10 -> 18
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_fast_dxt5n.sm_depth
10 -> 18
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_fast_dxt5n.sm_hi
10 -> 18
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_fast_dxt5n.sm_lo
10 -> 18
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfstretchmap.sm_depth
2 -> 3
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfstretchmap.sm_hi
2 -> 3
graphics/effect.gles2/managed/interior/avatar/skinnedavatarbrdfstretchmap.sm_lo
2 -> 3
graphics/effect.gles2/managed/interior/avatar/skinnedavatarfurshells.sm_depth
51 -> 68
graphics/effect.gles2/managed/interior/avatar/skinnedavatarfurshells.sm_hi
51 -> 68
graphics/effect.gles2/managed/interior/avatar/skinnedavatarfurshells.sm_lo
51 -> 68
graphics/effect.gles2/managed/interior/avatar/skinnedavatarfurshells_fast.sm_depth
9 -> 12
graphics/effect.gles2/managed/interior/avatar/skinnedavatarfurshells_fast.sm_hi
9 -> 12
graphics/effect.gles2/managed/interior/avatar/skinnedavatarfurshells_fast.sm_lo
9 -> 12
graphics/effect.gles2/managed/interior/avatar/skinnedavatarfurshells_fast_dxt5n.sm_depth
9 -> 12
graphics/effect.gles2/managed/interior/avatar/skinnedavatarfurshells_fast_dxt5n.sm_hi
9 -> 12
graphics/effect.gles2/managed/interior/avatar/skinnedavatarfurshells_fast_dxt5n.sm_lo
9 -> 12
graphics/effect.gles2/managed/interior/avatar/skinnedavatarhair.sm_depth
19 -> 30
graphics/effect.gles2/managed/interior/avatar/skinnedavatarhair.sm_hi
19 -> 30
graphics/effect.gles2/managed/interior/avatar/skinnedavatarhair.sm_lo
18 -> 27
graphics/effect.gles2/managed/interior/avatar/skinnedavatarhair_detailed.sm_depth
33 -> 44
graphics/effect.gles2/managed/interior/avatar/skinnedavatarhair_detailed.sm_hi
33 -> 44
graphics/effect.gles2/managed/interior/avatar/skinnedavatarhair_detailed.sm_lo
33 -> 44
graphics/effect.gles2/managed/interior/avatar/skinnedavatarhair_detailed_dxt5n.sm_depth
33 -> 44
graphics/effect.gles2/managed/interior/avatar/skinnedavatarhair_detailed_dxt5n.sm_hi
33 -> 44
graphics/effect.gles2/managed/interior/avatar/skinnedavatarhair_detailed_dxt5n.sm_lo
33 -> 44
graphics/effect.gles2/managed/interior/avatar/skinnedavatarhair_detailed_fast.sm_depth
8 -> 14
graphics/effect.gles2/managed/interior/avatar/skinnedavatarhair_detailed_fast.sm_hi
8 -> 14
graphics/effect.gles2/managed/interior/avatar/skinnedavatarhair_detailed_fast.sm_lo
8 -> 14
graphics/effect.gles2/managed/interior/avatar/skinnedavatarhair_detailed_fast_dxt5n.sm_depth
8 -> 14
graphics/effect.gles2/managed/interior/avatar/skinnedavatarhair_detailed_fast_dxt5n.sm_hi
8 -> 14
graphics/effect.gles2/managed/interior/avatar/skinnedavatarhair_detailed_fast_dxt5n.sm_lo
8 -> 14
graphics/effect.gles2/managed/interior/avatar/skinnedavatarhair_dxt5n.sm_depth
26 -> 30
graphics/effect.gles2/managed/interior/avatar/skinnedavatarhair_dxt5n.sm_hi
26 -> 30
graphics/effect.gles2/managed/interior/avatar/skinnedavatarhair_dxt5n.sm_lo
24 -> 27
graphics/effect.gles2/managed/interior/avatar/skinnedavatarsh.sm_depth
6 -> 12
graphics/effect.gles2/managed/interior/avatar/skinnedavatarsh.sm_hi
6 -> 12
graphics/effect.gles2/managed/interior/avatar/skinnedavatarsh.sm_lo
6 -> 12
graphics/effect.gles2/managed/interior/avatar/skinnedavatarskin.sm_depth
15 -> 23
graphics/effect.gles2/managed/interior/avatar/skinnedavatarskin.sm_hi
15 -> 23
graphics/effect.gles2/managed/interior/avatar/skinnedavatarskin.sm_lo
14 -> 22
graphics/effect.gles2/managed/interior/avatar/skinnedavatartattoobaking.sm_depth
8 -> 16
graphics/effect.gles2/managed/interior/avatar/skinnedavatartattoobaking.sm_hi
8 -> 16
graphics/effect.gles2/managed/interior/avatar/skinnedavatartattoobaking.sm_lo
8 -> 16
graphics/effect.gles2/managed/interior/avatar/skinnedavatartattoobrdf.sm_depth
8 -> 15
graphics/effect.gles2/managed/interior/avatar/skinnedavatartattoobrdf.sm_hi
8 -> 15
graphics/effect.gles2/managed/interior/avatar/skinnedavatartattoobrdf.sm_lo
8 -> 15
graphics/effect.gles2/managed/interior/avatar/skinnedavatartattoomaskbaking.sm_depth
3 -> 8
graphics/effect.gles2/managed/interior/avatar/skinnedavatartattoomaskbaking.sm_hi
3 -> 8
graphics/effect.gles2/managed/interior/avatar/skinnedavatartattoomaskbaking.sm_lo
3 -> 8
graphics/effect.gles2/managed/interior/avatar/skinnedavatartattoopickingddu.sm_depth
9 -> 16
graphics/effect.gles2/managed/interior/avatar/skinnedavatartattoopickingddu.sm_hi
9 -> 16
graphics/effect.gles2/managed/interior/avatar/skinnedavatartattoopickingddu.sm_lo
9 -> 16
graphics/effect.gles2/managed/interior/avatar/skinnedavatartattoopickingddv.sm_depth
9 -> 16
graphics/effect.gles2/managed/interior/avatar/skinnedavatartattoopickingddv.sm_hi
9 -> 16
graphics/effect.gles2/managed/interior/avatar/skinnedavatartattoopickingddv.sm_lo
9 -> 16
graphics/effect.gles2/managed/interior/avatar/skinnedsimple.sm_depth
4 -> 9
graphics/effect.gles2/managed/interior/avatar/skinnedsimple.sm_hi
4 -> 9
graphics/effect.gles2/managed/interior/avatar/skinnedsimple.sm_lo
4 -> 9
graphics/effect.gles2/managed/interior/postprocess/colorlookupcube.sm_depth
1 -> 2
graphics/effect.gles2/managed/interior/postprocess/colorlookupcube.sm_hi
1 -> 2
graphics/effect.gles2/managed/interior/postprocess/colorlookupcube.sm_lo
1 -> 2
graphics/effect.gles2/managed/interior/shadows/shadowfilter.sm_depth
2 -> 2
graphics/effect.gles2/managed/interior/shadows/shadowfilter.sm_hi
2 -> 2
graphics/effect.gles2/managed/interior/shadows/shadowfilter.sm_lo
2 -> 2
graphics/effect.gles2/managed/interior/shadows/shadowfilterlow.sm_depth
1 -> 2
graphics/effect.gles2/managed/interior/shadows/shadowfilterlow.sm_hi
1 -> 2
graphics/effect.gles2/managed/interior/shadows/shadowfilterlow.sm_lo
1 -> 2
graphics/effect.gles2/managed/interior/system/picking.sm_depth
2 -> 2
graphics/effect.gles2/managed/interior/system/picking.sm_hi
2 -> 2
graphics/effect.gles2/managed/interior/system/picking.sm_lo
2 -> 2
graphics/effect.gles2/managed/space/booster/boosterglowanimated.sm_depth
6 -> 6
graphics/effect.gles2/managed/space/booster/boosterglowanimated.sm_hi
4 -> 4
graphics/effect.gles2/managed/space/booster/boosterglowanimated.sm_lo
3 -> 3
graphics/effect.gles2/managed/space/booster/boostervolumetric.sm_depth
24 -> 24
graphics/effect.gles2/managed/space/booster/boostervolumetric.sm_hi
19 -> 19
graphics/effect.gles2/managed/space/booster/boostervolumetric.sm_lo
9 -> 9
graphics/effect.gles2/managed/space/booster/volumetrictrails.sm_depth
19 -> 19
graphics/effect.gles2/managed/space/booster/volumetrictrails.sm_hi
19 -> 19
graphics/effect.gles2/managed/space/booster/volumetrictrails.sm_lo
1 -> 1
graphics/effect.gles2/managed/space/planet/earthlikeplanet.sm_depth
16 -> 17
graphics/effect.gles2/managed/space/planet/earthlikeplanet.sm_hi
16 -> 17
graphics/effect.gles2/managed/space/planet/earthlikeplanet.sm_lo
8 -> 9
graphics/effect.gles2/managed/space/planet/iceplanet.sm_depth
14 -> 15
graphics/effect.gles2/managed/space/planet/iceplanet.sm_hi
14 -> 15
graphics/effect.gles2/managed/space/planet/iceplanet.sm_lo
7 -> 9
graphics/effect.gles2/managed/space/planet/lavaplanet.sm_depth
17 -> 18
graphics/effect.gles2/managed/space/planet/lavaplanet.sm_hi
17 -> 18
graphics/effect.gles2/managed/space/planet/lavaplanet.sm_lo
7 -> 8
graphics/effect.gles2/managed/space/planet/oceanplanet.sm_depth
11 -> 12
graphics/effect.gles2/managed/space/planet/oceanplanet.sm_hi
11 -> 12
graphics/effect.gles2/managed/space/planet/oceanplanet.sm_lo
7 -> 9
graphics/effect.gles2/managed/space/planet/planetpicking.sm_depth
2 -> 2
graphics/effect.gles2/managed/space/planet/planetpicking.sm_hi
2 -> 2
graphics/effect.gles2/managed/space/planet/planetpicking.sm_lo
2 -> 2
graphics/effect.gles2/managed/space/planet/planetzonly.sm_depth
1 -> 1
graphics/effect.gles2/managed/space/planet/planetzonly.sm_hi
1 -> 1
graphics/effect.gles2/managed/space/planet/planetzonly.sm_lo
1 -> 1
graphics/effect.gles2/managed/space/planet/sandstormplanet.sm_depth
15 -> 16
graphics/effect.gles2/managed/space/planet/sandstormplanet.sm_hi
15 -> 16
graphics/effect.gles2/managed/space/planet/sandstormplanet.sm_lo
7 -> 8
graphics/effect.gles2/managed/space/planet/shatteredplanetrocks.sm_depth
10 -> 11
graphics/effect.gles2/managed/space/planet/shatteredplanetrocks.sm_hi
10 -> 11
graphics/effect.gles2/managed/space/planet/shatteredplanetrocks.sm_lo
7 -> 8
graphics/effect.gles2/managed/space/planet/simplemoon.sm_depth
13 -> 14
graphics/effect.gles2/managed/space/planet/simplemoon.sm_hi
13 -> 14
graphics/effect.gles2/managed/space/planet/simplemoon.sm_lo
7 -> 8
graphics/effect.gles2/managed/space/planet/solarflare.sm_depth
12 -> 12
graphics/effect.gles2/managed/space/planet/solarflareanimated.sm_depth
15 -> 15
graphics/effect.gles2/managed/space/planet/sunsurface.sm_depth
12 -> 14
graphics/effect.gles2/managed/space/planet/sunsurface.sm_hi
11 -> 12
graphics/effect.gles2/managed/space/planet/sunsurface.sm_lo
4 -> 6
graphics/effect.gles2/managed/space/planet/thunderstormplanet.sm_depth
16 -> 17
graphics/effect.gles2/managed/space/planet/thunderstormplanet.sm_hi
16 -> 17
graphics/effect.gles2/managed/space/planet/thunderstormplanet.sm_lo
7 -> 8
graphics/effect.gles2/managed/space/planet/ui/resourcemap.sm_depth
5 -> 5
graphics/effect.gles2/managed/space/planet/ui/resourcemap.sm_hi
5 -> 5
graphics/effect.gles2/managed/space/planet/ui/resourcemap.sm_lo
4 -> 4
graphics/effect.gles2/managed/space/postprocess/colordiffdetect.sm_depth
6 -> 6
graphics/effect.gles2/managed/space/postprocess/colordiffdetect.sm_hi
6 -> 6
graphics/effect.gles2/managed/space/postprocess/colordiffdetect.sm_lo
6 -> 6
graphics/effect.gles2/managed/space/postprocess/colorfade.sm_depth
1 -> 1
graphics/effect.gles2/managed/space/postprocess/colorfade.sm_hi
1 -> 1
graphics/effect.gles2/managed/space/postprocess/colorfade.sm_lo
1 -> 1
graphics/effect.gles2/managed/space/postprocess/colorlut.sm_depth
2 -> 2
graphics/effect.gles2/managed/space/postprocess/colorlut.sm_hi
2 -> 2
graphics/effect.gles2/managed/space/postprocess/colorlut.sm_lo
2 -> 2
graphics/effect.gles2/managed/space/postprocess/createhistograms.sm_depth
0 -> 0
graphics/effect.gles2/managed/space/postprocess/createhistograms.sm_hi
0 -> 0
graphics/effect.gles2/managed/space/postprocess/createhistograms.sm_lo
0 -> 0
graphics/effect.gles2/managed/space/postprocess/distortion.sm_depth
2 -> 2
graphics/effect.gles2/managed/space/postprocess/distortion.sm_hi
2 -> 2
graphics/effect.gles2/managed/space/postprocess/distortion.sm_lo
2 -> 2
graphics/effect.gles2/managed/space/postprocess/downsampledepth.sm_depth
3 -> 3
graphics/effect.gles2/managed/space/postprocess/downsampledepth.sm_hi
3 -> 3
graphics/effect.gles2/managed/space/postprocess/downsampledepth.sm_lo
3 -> 3
graphics/effect.gles2/managed/space/postprocess/environmentfogcolor.sm_depth
4 -> 4
graphics/effect.gles2/managed/space/postprocess/environmentfogcolor.sm_hi
4 -> 4
graphics/effect.gles2/managed/space/postprocess/environmentfogcolor.sm_lo
4 -> 4
graphics/effect.gles2/managed/space/postprocess/environmentfogcomposit.sm_depth
7 -> 7
graphics/effect.gles2/managed/space/postprocess/environmentfogcomposit.sm_hi
2 -> 2
graphics/effect.gles2/managed/space/postprocess/environmentfogcomposit.sm_lo
2 -> 2
graphics/effect.gles2/managed/space/postprocess/godrays.sm_depth
4 -> 4
graphics/effect.gles2/managed/space/postprocess/godrays.sm_hi
2 -> 2
graphics/effect.gles2/managed/space/postprocess/godrays.sm_lo
2 -> 2
graphics/effect.gles2/managed/space/postprocess/highpassfilter.sm_depth
4 -> 4
graphics/effect.gles2/managed/space/postprocess/highpassfilter.sm_hi
4 -> 4
graphics/effect.gles2/managed/space/postprocess/highpassfilter.sm_lo
3 -> 3
graphics/effect.gles2/managed/space/postprocess/measureexposure.sm_depth
0 -> 0
graphics/effect.gles2/managed/space/postprocess/measureexposure.sm_hi
0 -> 0
graphics/effect.gles2/managed/space/postprocess/measureexposure.sm_lo
0 -> 0
graphics/effect.gles2/managed/space/postprocess/mergehistograms.sm_depth
0 -> 0
graphics/effect.gles2/managed/space/postprocess/mergehistograms.sm_hi
0 -> 0
graphics/effect.gles2/managed/space/postprocess/mergehistograms.sm_lo
0 -> 0
graphics/effect.gles2/managed/space/postprocess/taa.sm_depth
1 -> 1
graphics/effect.gles2/managed/space/postprocess/taa.sm_hi
1 -> 1
graphics/effect.gles2/managed/space/postprocess/taa.sm_lo
1 -> 1
graphics/effect.gles2/managed/space/postprocess/tonemapping.sm_depth
22 -> 22
graphics/effect.gles2/managed/space/postprocess/tonemapping.sm_hi
22 -> 22
graphics/effect.gles2/managed/space/postprocess/tonemapping.sm_lo
21 -> 21
graphics/effect.gles2/managed/space/spaceobject/fx/blinkinglightspool.sm_depth
6 -> 6
graphics/effect.gles2/managed/space/spaceobject/fx/blinkinglightspool.sm_hi
4 -> 4
graphics/effect.gles2/managed/space/spaceobject/fx/blinkinglightspool.sm_lo
4 -> 4
graphics/effect.gles2/managed/space/spaceobject/fx/missile/lights.sm_depth
3 -> 3
graphics/effect.gles2/managed/space/spaceobject/fx/missile/lights.sm_hi
3 -> 3
graphics/effect.gles2/managed/space/spaceobject/fx/missile/lights.sm_lo
3 -> 3
graphics/effect.gles2/managed/space/spaceobject/fx/planeglow.sm_depth
5 -> 5
graphics/effect.gles2/managed/space/spaceobject/fx/planeglow.sm_hi
5 -> 5
graphics/effect.gles2/managed/space/spaceobject/fx/planeglow.sm_lo
5 -> 5
graphics/effect.gles2/managed/space/spaceobject/fx/planehologram.sm_depth
6 -> 6
graphics/effect.gles2/managed/space/spaceobject/fx/planehologram.sm_hi
6 -> 6
graphics/effect.gles2/managed/space/spaceobject/fx/planehologram.sm_lo
6 -> 6
graphics/effect.gles2/managed/space/spaceobject/fx/planepicking.sm_depth
3 -> 3
graphics/effect.gles2/managed/space/spaceobject/fx/planepicking.sm_hi
3 -> 3
graphics/effect.gles2/managed/space/spaceobject/fx/planepicking.sm_lo
3 -> 3
graphics/effect.gles2/managed/space/spaceobject/fx/skinned_planeglow.sm_depth
6 -> 6
graphics/effect.gles2/managed/space/spaceobject/fx/skinned_planeglow.sm_hi
6 -> 6
graphics/effect.gles2/managed/space/spaceobject/fx/skinned_planeglow.sm_lo
6 -> 6
graphics/effect.gles2/managed/space/spaceobject/fx/skinned_planehologram.sm_depth
7 -> 7
graphics/effect.gles2/managed/space/spaceobject/fx/skinned_planehologram.sm_hi
7 -> 7
graphics/effect.gles2/managed/space/spaceobject/fx/skinned_planehologram.sm_lo
7 -> 7
graphics/effect.gles2/managed/space/spaceobject/fx/spotlightconepool.sm_depth
3 -> 3
graphics/effect.gles2/managed/space/spaceobject/fx/spotlightconepool.sm_hi
3 -> 3
graphics/effect.gles2/managed/space/spaceobject/fx/spotlightconepool.sm_lo
3 -> 3
graphics/effect.gles2/managed/space/spaceobject/fx/spotlightglowpool.sm_depth
6 -> 6
graphics/effect.gles2/managed/space/spaceobject/fx/spotlightglowpool.sm_hi
3 -> 3
graphics/effect.gles2/managed/space/spaceobject/fx/spotlightglowpool.sm_lo
3 -> 3
graphics/effect.gles2/managed/space/spaceobject/fx/traffic/traffic.sm_depth
1 -> 1
graphics/effect.gles2/managed/space/spaceobject/fx/traffic/traffic.sm_hi
1 -> 1
graphics/effect.gles2/managed/space/spaceobject/fx/traffic/traffic.sm_lo
1 -> 1
graphics/effect.gles2/managed/space/spaceobject/shadow/shadow.sm_depth
3 -> 3
graphics/effect.gles2/managed/space/spaceobject/shadow/shadow.sm_hi
3 -> 3
graphics/effect.gles2/managed/space/spaceobject/shadow/shadow.sm_lo
3 -> 3
graphics/effect.gles2/managed/space/spaceobject/shadow/skinned_shadow.sm_depth
4 -> 4
graphics/effect.gles2/managed/space/spaceobject/shadow/skinned_shadow.sm_hi
4 -> 4
graphics/effect.gles2/managed/space/spaceobject/shadow/skinned_shadow.sm_lo
4 -> 4
graphics/effect.gles2/managed/space/spaceobject/v3/doubleaomglowv3.sm_depth
17 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/doubleaomglowv3.sm_hi
17 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/doubleaomglowv3.sm_lo
10 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/doubleglassv3.sm_depth
17 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/doubleglassv3.sm_hi
17 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/doubleglassv3.sm_lo
10 -> 12
graphics/effect.gles2/managed/space/spaceobject/v3/doubleglowv3.sm_depth
16 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/doubleglowv3.sm_hi
16 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/doubleglowv3.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/doubleheatv3.sm_depth
18 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/doubleheatv3.sm_hi
18 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/doubleheatv3.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/fx/nanobuilder/fxholecapperv3.sm_depth
7 -> 8
graphics/effect.gles2/managed/space/spaceobject/v3/fx/nanobuilder/fxholecapperv3.sm_hi
7 -> 8
graphics/effect.gles2/managed/space/spaceobject/v3/fx/nanobuilder/fxholecapperv3.sm_lo
8 -> 10
graphics/effect.gles2/managed/space/spaceobject/v3/organic/2layeraov3.sm_depth
19 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/organic/2layeraov3.sm_hi
19 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/organic/2layeraov3.sm_lo
9 -> 10
graphics/effect.gles2/managed/space/spaceobject/v3/organic/unpacked_2layeraov3.sm_depth
18 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/organic/unpacked_2layeraov3.sm_hi
18 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/organic/unpacked_2layeraov3.sm_lo
8 -> 10
graphics/effect.gles2/managed/space/spaceobject/v3/singleaomfxglowv3.sm_depth
19 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/singleaomfxglowv3.sm_hi
19 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/singleaomfxglowv3.sm_lo
13 -> 15
graphics/effect.gles2/managed/space/spaceobject/v3/singleaomglowv3.sm_depth
15 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/singleaomglowv3.sm_hi
15 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/singleaomglowv3.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/singleaomoilv3.sm_depth
17 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/singleaomoilv3.sm_hi
17 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/singleaomoilv3.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/singleaomwreckv3.sm_depth
16 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/singleaomwreckv3.sm_hi
16 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/singleaomwreckv3.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/singleglassglowv3.sm_depth
15 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/singleglassglowv3.sm_hi
15 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/singleglassglowv3.sm_lo
10 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/singleglowoilv3.sm_depth
16 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/singleglowoilv3.sm_hi
16 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/singleglowoilv3.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/singleglowv3.sm_depth
15 -> 16
graphics/effect.gles2/managed/space/spaceobject/v3/singleglowv3.sm_hi
15 -> 16
graphics/effect.gles2/managed/space/spaceobject/v3/singleglowv3.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/singleheatv3.sm_depth
16 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/singleheatv3.sm_hi
16 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/singleheatv3.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_doubleaomglowv3.sm_depth
19 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_doubleaomglowv3.sm_hi
19 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_doubleaomglowv3.sm_lo
12 -> 13
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_doubleglowv3.sm_depth
18 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_doubleglowv3.sm_hi
18 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_doubleglowv3.sm_lo
12 -> 13
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_doubleheatv3.sm_depth
20 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_doubleheatv3.sm_hi
20 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_doubleheatv3.sm_lo
11 -> 13
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_singleaomglowv3.sm_depth
18 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_singleaomglowv3.sm_hi
18 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_singleaomglowv3.sm_lo
11 -> 13
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_singleglassv3.sm_depth
17 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_singleglassv3.sm_hi
17 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_singleglassv3.sm_lo
12 -> 13
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_singleglowv3.sm_depth
17 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_singleglowv3.sm_hi
17 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_singleglowv3.sm_lo
11 -> 13
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_singleheatv3.sm_depth
18 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_singleheatv3.sm_hi
18 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_singleheatv3.sm_lo
11 -> 13
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_tripleaomglowv3.sm_depth
21 -> 23
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_tripleaomglowv3.sm_hi
21 -> 23
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_tripleaomglowv3.sm_lo
12 -> 14
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_tripleglowoilv3.sm_depth
21 -> 23
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_tripleglowoilv3.sm_hi
21 -> 23
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_tripleglowoilv3.sm_lo
12 -> 13
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_tripleglowv3.sm_depth
20 -> 22
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_tripleglowv3.sm_hi
20 -> 22
graphics/effect.gles2/managed/space/spaceobject/v3/skinned_tripleglowv3.sm_lo
12 -> 13
graphics/effect.gles2/managed/space/spaceobject/v3/tripleaomglowv3.sm_depth
19 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/tripleaomglowv3.sm_hi
19 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/tripleaomglowv3.sm_lo
10 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/tripleaomwreckv3.sm_depth
19 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/tripleaomwreckv3.sm_hi
19 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/tripleaomwreckv3.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/tripleglowoilv3.sm_depth
19 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/tripleglowoilv3.sm_hi
19 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/tripleglowoilv3.sm_lo
10 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/tripleglowv3.sm_depth
18 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/tripleglowv3.sm_hi
18 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/tripleglowv3.sm_lo
10 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/tripleoilwreckv3.sm_depth
20 -> 22
graphics/effect.gles2/managed/space/spaceobject/v3/tripleoilwreckv3.sm_hi
20 -> 22
graphics/effect.gles2/managed/space/spaceobject/v3/tripleoilwreckv3.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_doubleaomglowv3.sm_depth
17 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_doubleaomglowv3.sm_hi
17 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_doubleaomglowv3.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_doubleglassv3.sm_depth
17 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_doubleglassv3.sm_hi
17 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_doubleglassv3.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_doubleglowv3.sm_depth
16 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_doubleglowv3.sm_hi
16 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_doubleglowv3.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_doubleheatv3.sm_depth
17 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_doubleheatv3.sm_hi
17 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_doubleheatv3.sm_lo
9 -> 10
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleaomfxglowv3.sm_depth
18 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleaomfxglowv3.sm_hi
18 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleaomfxglowv3.sm_lo
12 -> 14
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleaomglowv3.sm_depth
15 -> 16
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleaomglowv3.sm_hi
15 -> 16
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleaomglowv3.sm_lo
9 -> 10
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleaomoilv3.sm_depth
16 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleaomoilv3.sm_hi
16 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleaomoilv3.sm_lo
8 -> 10
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleaomwreckv3.sm_depth
15 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleaomwreckv3.sm_hi
15 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleaomwreckv3.sm_lo
8 -> 10
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleglassglowv3.sm_depth
15 -> 16
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleglassglowv3.sm_hi
15 -> 16
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleglassglowv3.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleglowoilv3.sm_depth
15 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleglowoilv3.sm_hi
15 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleglowoilv3.sm_lo
8 -> 10
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleglowv3.sm_depth
14 -> 16
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleglowv3.sm_hi
14 -> 16
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleglowv3.sm_lo
8 -> 10
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleheatv3.sm_depth
15 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleheatv3.sm_hi
15 -> 17
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_singleheatv3.sm_lo
8 -> 10
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleaomglowv3.sm_depth
18 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleaomglowv3.sm_hi
18 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleaomglowv3.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleaomwreckv3.sm_depth
19 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleaomwreckv3.sm_hi
19 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleaomwreckv3.sm_lo
9 -> 10
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleglowoilv3.sm_depth
19 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleglowoilv3.sm_hi
19 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleglowoilv3.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleglowv3.sm_depth
17 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleglowv3.sm_hi
17 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleglowv3.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleoilwreckv3.sm_depth
20 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleoilwreckv3.sm_hi
20 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/unpacked_tripleoilwreckv3.sm_lo
9 -> 10
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_doubleaomglowv3.sm_depth
19 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_doubleaomglowv3.sm_hi
19 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_doubleaomglowv3.sm_lo
11 -> 13
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_doubleglowv3.sm_depth
18 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_doubleglowv3.sm_hi
18 -> 20
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_doubleglowv3.sm_lo
11 -> 13
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_doubleheatv3.sm_depth
19 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_doubleheatv3.sm_hi
19 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_doubleheatv3.sm_lo
11 -> 12
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_singleaomglowv3.sm_depth
17 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_singleaomglowv3.sm_hi
17 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_singleaomglowv3.sm_lo
11 -> 12
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_singleglassv3.sm_depth
17 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_singleglassv3.sm_hi
17 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_singleglassv3.sm_lo
11 -> 13
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_singleglowv3.sm_depth
16 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_singleglowv3.sm_hi
16 -> 18
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_singleglowv3.sm_lo
11 -> 12
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_singleheatv3.sm_depth
17 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_singleheatv3.sm_hi
17 -> 19
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_singleheatv3.sm_lo
10 -> 12
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_tripleaomglowv3.sm_depth
21 -> 22
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_tripleaomglowv3.sm_hi
21 -> 22
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_tripleaomglowv3.sm_lo
12 -> 13
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_tripleglowoilv3.sm_depth
21 -> 23
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_tripleglowoilv3.sm_hi
21 -> 23
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_tripleglowoilv3.sm_lo
11 -> 13
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_tripleglowv3.sm_depth
20 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_tripleglowv3.sm_hi
20 -> 21
graphics/effect.gles2/managed/space/spaceobject/v3/unpackedskinned_tripleglowv3.sm_lo
11 -> 13
graphics/effect.gles2/managed/space/spaceobject/v5/fx/fx3dv5.sm_depth
10 -> 17
graphics/effect.gles2/managed/space/spaceobject/v5/fx/fx3dv5.sm_hi
10 -> 17
graphics/effect.gles2/managed/space/spaceobject/v5/fx/fx3dv5.sm_lo
9 -> 16
graphics/effect.gles2/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_depth
10 -> 12
graphics/effect.gles2/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_hi
10 -> 12
graphics/effect.gles2/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_lo
10 -> 12
graphics/effect.gles2/managed/space/spaceobject/v5/fx/fxv5.sm_depth
9 -> 10
graphics/effect.gles2/managed/space/spaceobject/v5/fx/fxv5.sm_hi
9 -> 10
graphics/effect.gles2/managed/space/spaceobject/v5/fx/fxv5.sm_lo
9 -> 10
graphics/effect.gles2/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_depth
13 -> 20
graphics/effect.gles2/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_hi
13 -> 20
graphics/effect.gles2/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_lo
12 -> 19
graphics/effect.gles2/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_depth
12 -> 14
graphics/effect.gles2/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_hi
12 -> 14
graphics/effect.gles2/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_lo
12 -> 14
graphics/effect.gles2/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_depth
11 -> 12
graphics/effect.gles2/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_hi
11 -> 12
graphics/effect.gles2/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_lo
11 -> 12
graphics/effect.gles2/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_depth
10 -> 16
graphics/effect.gles2/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_hi
10 -> 16
graphics/effect.gles2/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_lo
9 -> 14
graphics/effect.gles2/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_depth
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_hi
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_depth
8 -> 10
graphics/effect.gles2/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_hi
8 -> 10
graphics/effect.gles2/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_lo
8 -> 9
graphics/effect.gles2/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_depth
12 -> 19
graphics/effect.gles2/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_hi
12 -> 19
graphics/effect.gles2/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_lo
11 -> 18
graphics/effect.gles2/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_depth
11 -> 13
graphics/effect.gles2/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_hi
11 -> 13
graphics/effect.gles2/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_lo
11 -> 13
graphics/effect.gles2/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_depth
10 -> 12
graphics/effect.gles2/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_hi
10 -> 12
graphics/effect.gles2/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_lo
10 -> 12
graphics/effect.gles2/managed/space/spaceobject/v5/organic/asteroidv5.sm_depth
24 -> 26
graphics/effect.gles2/managed/space/spaceobject/v5/organic/asteroidv5.sm_hi
20 -> 21
graphics/effect.gles2/managed/space/spaceobject/v5/organic/asteroidv5.sm_lo
10 -> 11
graphics/effect.gles2/managed/space/spaceobject/v5/organic/rockv5.sm_depth
24 -> 26
graphics/effect.gles2/managed/space/spaceobject/v5/organic/rockv5.sm_hi
20 -> 21
graphics/effect.gles2/managed/space/spaceobject/v5/organic/rockv5.sm_lo
10 -> 11
graphics/effect.gles2/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_depth
27 -> 28
graphics/effect.gles2/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_hi
22 -> 23
graphics/effect.gles2/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_lo
12 -> 13
graphics/effect.gles2/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_depth
27 -> 28
graphics/effect.gles2/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_hi
22 -> 23
graphics/effect.gles2/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_lo
12 -> 13
graphics/effect.gles2/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_depth
24 -> 26
graphics/effect.gles2/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_hi
19 -> 21
graphics/effect.gles2/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_depth
24 -> 26
graphics/effect.gles2/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_hi
19 -> 21
graphics/effect.gles2/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_depth
26 -> 28
graphics/effect.gles2/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_hi
22 -> 23
graphics/effect.gles2/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_lo
11 -> 13
graphics/effect.gles2/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_depth
26 -> 28
graphics/effect.gles2/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_hi
22 -> 23
graphics/effect.gles2/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_lo
11 -> 13
graphics/effect.gles2/managed/space/spaceobject/v5/quad/quaddetailv5.sm_depth
33 -> 35
graphics/effect.gles2/managed/space/spaceobject/v5/quad/quaddetailv5.sm_hi
29 -> 30
graphics/effect.gles2/managed/space/spaceobject/v5/quad/quaddetailv5.sm_lo
10 -> 11
graphics/effect.gles2/managed/space/spaceobject/v5/quad/quadglassv5.sm_depth
24 -> 25
graphics/effect.gles2/managed/space/spaceobject/v5/quad/quadglassv5.sm_hi
19 -> 20
graphics/effect.gles2/managed/space/spaceobject/v5/quad/quadglassv5.sm_lo
10 -> 12
graphics/effect.gles2/managed/space/spaceobject/v5/quad/quadheatv5.sm_depth
33 -> 34
graphics/effect.gles2/managed/space/spaceobject/v5/quad/quadheatv5.sm_hi
28 -> 30
graphics/effect.gles2/managed/space/spaceobject/v5/quad/quadheatv5.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_depth
31 -> 32
graphics/effect.gles2/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_hi
26 -> 28
graphics/effect.gles2/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_lo
10 -> 12
graphics/effect.gles2/managed/space/spaceobject/v5/quad/quadoilv5.sm_depth
24 -> 26
graphics/effect.gles2/managed/space/spaceobject/v5/quad/quadoilv5.sm_hi
19 -> 21
graphics/effect.gles2/managed/space/spaceobject/v5/quad/quadoilv5.sm_lo
10 -> 11
graphics/effect.gles2/managed/space/spaceobject/v5/quad/quadv5.sm_depth
31 -> 33
graphics/effect.gles2/managed/space/spaceobject/v5/quad/quadv5.sm_hi
26 -> 28
graphics/effect.gles2/managed/space/spaceobject/v5/quad/quadv5.sm_lo
10 -> 11
graphics/effect.gles2/managed/space/spaceobject/v5/quad/quadwreckv5.sm_depth
24 -> 26
graphics/effect.gles2/managed/space/spaceobject/v5/quad/quadwreckv5.sm_hi
20 -> 21
graphics/effect.gles2/managed/space/spaceobject/v5/quad/quadwreckv5.sm_lo
10 -> 11
graphics/effect.gles2/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_depth
35 -> 37
graphics/effect.gles2/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_hi
31 -> 32
graphics/effect.gles2/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_lo
12 -> 13
graphics/effect.gles2/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_depth
26 -> 28
graphics/effect.gles2/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_hi
21 -> 22
graphics/effect.gles2/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_lo
12 -> 14
graphics/effect.gles2/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_depth
35 -> 36
graphics/effect.gles2/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_hi
30 -> 32
graphics/effect.gles2/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_lo
12 -> 13
graphics/effect.gles2/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_depth
31 -> 32
graphics/effect.gles2/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_hi
26 -> 28
graphics/effect.gles2/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_lo
10 -> 12
graphics/effect.gles2/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_depth
26 -> 28
graphics/effect.gles2/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_hi
22 -> 23
graphics/effect.gles2/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_lo
12 -> 13
graphics/effect.gles2/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_depth
33 -> 35
graphics/effect.gles2/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_hi
29 -> 30
graphics/effect.gles2/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_lo
12 -> 13
graphics/effect.gles2/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_depth
25 -> 27
graphics/effect.gles2/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_hi
21 -> 23
graphics/effect.gles2/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_lo
11 -> 12
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_depth
33 -> 35
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_hi
28 -> 30
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_depth
24 -> 25
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_hi
18 -> 20
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_lo
10 -> 11
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_depth
32 -> 34
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_hi
28 -> 29
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_lo
9 -> 10
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_depth
31 -> 33
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_hi
26 -> 28
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_lo
10 -> 12
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_depth
24 -> 26
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_hi
19 -> 21
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_depth
31 -> 33
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_hi
26 -> 28
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_depth
24 -> 26
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_hi
19 -> 21
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_lo
9 -> 11
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_depth
35 -> 37
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_hi
31 -> 32
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_lo
11 -> 13
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_depth
26 -> 28
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_hi
20 -> 22
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_lo
12 -> 14
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_depth
35 -> 36
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_hi
30 -> 31
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_lo
11 -> 13
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_depth
31 -> 33
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_hi
26 -> 28
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_lo
10 -> 12
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_depth
26 -> 28
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_hi
21 -> 23
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_lo
11 -> 13
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_depth
33 -> 35
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_hi
28 -> 30
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_lo
11 -> 13
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_depth
25 -> 27
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_hi
20 -> 22
graphics/effect.gles2/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_lo
10 -> 12
graphics/effect.gles2/managed/space/specialfx/background.sm_depth
14 -> 14
graphics/effect.gles2/managed/space/specialfx/background.sm_hi
14 -> 14
graphics/effect.gles2/managed/space/specialfx/background.sm_lo
10 -> 10
graphics/effect.gles2/managed/space/specialfx/child/bulletstorm/bulletstorm.sm_depth
15 -> 15
graphics/effect.gles2/managed/space/specialfx/child/bulletstorm/bulletstorm.sm_hi
15 -> 15
graphics/effect.gles2/managed/space/specialfx/child/bulletstorm/bulletstorm.sm_lo
15 -> 15
graphics/effect.gles2/managed/space/specialfx/cloud.sm_depth
1 -> 1
graphics/effect.gles2/managed/space/specialfx/cloud.sm_hi
1 -> 1
graphics/effect.gles2/managed/space/specialfx/cloud.sm_lo
1 -> 1
graphics/effect.gles2/managed/space/specialfx/cloudtemperature.sm_depth
1 -> 1
graphics/effect.gles2/managed/space/specialfx/cloudtemperature.sm_hi
1 -> 1
graphics/effect.gles2/managed/space/specialfx/cloudtemperature.sm_lo
1 -> 1
graphics/effect.gles2/managed/space/specialfx/cubemapcolor.sm_depth
2 -> 2
graphics/effect.gles2/managed/space/specialfx/cubemapcolor.sm_hi
2 -> 2
graphics/effect.gles2/managed/space/specialfx/cubemapcolor.sm_lo
2 -> 2
graphics/effect.gles2/managed/space/specialfx/flarequad.sm_depth
7 -> 7
graphics/effect.gles2/managed/space/specialfx/flarequad.sm_hi
5 -> 5
graphics/effect.gles2/managed/space/specialfx/flarequad.sm_lo
5 -> 5
graphics/effect.gles2/managed/space/specialfx/flarequadsoft.sm_depth
7 -> 7
graphics/effect.gles2/managed/space/specialfx/flarequadsoft.sm_hi
5 -> 5
graphics/effect.gles2/managed/space/specialfx/flarequadsoft.sm_lo
5 -> 5
graphics/effect.gles2/managed/space/specialfx/gradientcircle.sm_depth
5 -> 5
graphics/effect.gles2/managed/space/specialfx/gradientcircle.sm_hi
3 -> 3
graphics/effect.gles2/managed/space/specialfx/gradientcircle.sm_lo
3 -> 3
graphics/effect.gles2/managed/space/specialfx/hexmaptile.sm_depth
3 -> 3
graphics/effect.gles2/managed/space/specialfx/hexmaptile.sm_hi
3 -> 3
graphics/effect.gles2/managed/space/specialfx/hexmaptile.sm_lo
3 -> 3
graphics/effect.gles2/managed/space/specialfx/jumptransition/jumptunneldistortion.sm_depth
7 -> 7
graphics/effect.gles2/managed/space/specialfx/jumptransition/jumptunneldistortion.sm_hi
7 -> 7
graphics/effect.gles2/managed/space/specialfx/jumptransition/jumptunneldistortion.sm_lo
7 -> 7
graphics/effect.gles2/managed/space/specialfx/jumptransition/jumptunneltransparent.sm_depth
12 -> 12
graphics/effect.gles2/managed/space/specialfx/jumptransition/jumptunneltransparent.sm_hi
12 -> 12
graphics/effect.gles2/managed/space/specialfx/jumptransition/jumptunneltransparent.sm_lo
12 -> 12
graphics/effect.gles2/managed/space/specialfx/lensflares/flare.sm_depth
4 -> 4
graphics/effect.gles2/managed/space/specialfx/lensflares/flare.sm_hi
2 -> 2
graphics/effect.gles2/managed/space/specialfx/lensflares/flare.sm_lo
2 -> 2
graphics/effect.gles2/managed/space/specialfx/lensflares/lensflare.sm_depth
8 -> 8
graphics/effect.gles2/managed/space/specialfx/lensflares/lensflare.sm_hi
8 -> 8
graphics/effect.gles2/managed/space/specialfx/lensflares/lensflare.sm_lo
8 -> 8
graphics/effect.gles2/managed/space/specialfx/lensflares/lensflareoccludera.sm_depth
2 -> 2
graphics/effect.gles2/managed/space/specialfx/lensflares/lensflareoccludera.sm_hi
2 -> 2
graphics/effect.gles2/managed/space/specialfx/lensflares/lensflareoccludera.sm_lo
2 -> 2
graphics/effect.gles2/managed/space/specialfx/lensflares/lensflareoccludert.sm_depth
2 -> 2
graphics/effect.gles2/managed/space/specialfx/lensflares/lensflareoccludert.sm_hi
2 -> 2
graphics/effect.gles2/managed/space/specialfx/lensflares/lensflareoccludert.sm_lo
2 -> 2
graphics/effect.gles2/managed/space/specialfx/lensflares/lensflarescreen.sm_depth
8 -> 8
graphics/effect.gles2/managed/space/specialfx/lensflares/lensflarescreen.sm_hi
8 -> 8
graphics/effect.gles2/managed/space/specialfx/lensflares/lensflarescreen.sm_lo
8 -> 8
graphics/effect.gles2/managed/space/specialfx/lensflares/lensgrime.sm_depth
4 -> 4
graphics/effect.gles2/managed/space/specialfx/lensflares/lensgrime.sm_hi
3 -> 3
graphics/effect.gles2/managed/space/specialfx/lensflares/lensgrime.sm_lo
3 -> 3
graphics/effect.gles2/managed/space/specialfx/lines/lines3dplanar.sm_depth
6 -> 6
graphics/effect.gles2/managed/space/specialfx/lines/lines3dplanar.sm_hi
6 -> 6
graphics/effect.gles2/managed/space/specialfx/lines/lines3dplanar.sm_lo
6 -> 6
graphics/effect.gles2/managed/space/specialfx/lines/lines3dplanarpicking.sm_depth
3 -> 3
graphics/effect.gles2/managed/space/specialfx/lines/lines3dplanarpicking.sm_hi
3 -> 3
graphics/effect.gles2/managed/space/specialfx/lines/lines3dplanarpicking.sm_lo
3 -> 3
graphics/effect.gles2/managed/space/specialfx/lines/lines3dsizeclamped.sm_depth
9 -> 9
graphics/effect.gles2/managed/space/specialfx/lines/lines3dsizeclamped.sm_hi
9 -> 9
graphics/effect.gles2/managed/space/specialfx/lines/lines3dsizeclamped.sm_lo
9 -> 9
graphics/effect.gles2/managed/space/specialfx/lines/lines3dsmooth.sm_depth
9 -> 9
graphics/effect.gles2/managed/space/specialfx/lines/lines3dsmooth.sm_hi
9 -> 9
graphics/effect.gles2/managed/space/specialfx/lines/lines3dsmooth.sm_lo
8 -> 8
graphics/effect.gles2/managed/space/specialfx/lines/lines3dsmoothpicking.sm_depth
5 -> 5
graphics/effect.gles2/managed/space/specialfx/lines/lines3dsmoothpicking.sm_hi
5 -> 5
graphics/effect.gles2/managed/space/specialfx/lines/lines3dsmoothpicking.sm_lo
5 -> 5
graphics/effect.gles2/managed/space/specialfx/lines3d.sm_depth
5 -> 5
graphics/effect.gles2/managed/space/specialfx/lines3d.sm_hi
5 -> 5
graphics/effect.gles2/managed/space/specialfx/lines3d.sm_lo
5 -> 5
graphics/effect.gles2/managed/space/specialfx/lines3dpicking.sm_depth
3 -> 3
graphics/effect.gles2/managed/space/specialfx/lines3dpicking.sm_hi
3 -> 3
graphics/effect.gles2/managed/space/specialfx/lines3dpicking.sm_lo
3 -> 3
graphics/effect.gles2/managed/space/specialfx/lines3dstarmap.sm_depth
6 -> 6
graphics/effect.gles2/managed/space/specialfx/lines3dstarmap.sm_hi
6 -> 6
graphics/effect.gles2/managed/space/specialfx/lines3dstarmap.sm_lo
6 -> 6
graphics/effect.gles2/managed/space/specialfx/lines3dstarmapnew.sm_depth
6 -> 6
graphics/effect.gles2/managed/space/specialfx/lines3dstarmapnew.sm_hi
6 -> 6
graphics/effect.gles2/managed/space/specialfx/lines3dstarmapnew.sm_lo
6 -> 6
graphics/effect.gles2/managed/space/specialfx/linesfx.sm_depth
5 -> 5
graphics/effect.gles2/managed/space/specialfx/linesfx.sm_hi
5 -> 5
graphics/effect.gles2/managed/space/specialfx/linesfx.sm_lo
1 -> 1
graphics/effect.gles2/managed/space/specialfx/motionvectorramp.sm_depth
9 -> 10
graphics/effect.gles2/managed/space/specialfx/motionvectorramp.sm_hi
7 -> 7
graphics/effect.gles2/managed/space/specialfx/motionvectorramp.sm_lo
6 -> 6
graphics/effect.gles2/managed/space/specialfx/particles/dynamic/1layerdynanimv2.sm_depth
12 -> 12
graphics/effect.gles2/managed/space/specialfx/particles/dynamic/1layerdynanimv2.sm_hi
9 -> 9
graphics/effect.gles2/managed/space/specialfx/particles/dynamic/1layerdynanimv2.sm_lo
9 -> 9
graphics/effect.gles2/managed/space/specialfx/particles/dynamic/1layerdyndecalv2.sm_depth
10 -> 10
graphics/effect.gles2/managed/space/specialfx/particles/dynamic/1layerdyndecalv2.sm_hi
10 -> 10
graphics/effect.gles2/managed/space/specialfx/particles/dynamic/1layerdyndecalv2.sm_lo
10 -> 10
graphics/effect.gles2/managed/space/specialfx/particles/dynamic/1layerdyndistortionv2.sm_depth
18 -> 18
graphics/effect.gles2/managed/space/specialfx/particles/dynamic/1layerdyndistortionv2.sm_hi
8 -> 8
graphics/effect.gles2/managed/space/specialfx/particles/dynamic/1layerdyndistortionv2.sm_lo
8 -> 8
graphics/effect.gles2/managed/space/specialfx/particles/dynamic/1layerdynv2.sm_depth
12 -> 12
graphics/effect.gles2/managed/space/specialfx/particles/dynamic/1layerdynv2.sm_hi
10 -> 10
graphics/effect.gles2/managed/space/specialfx/particles/dynamic/1layerdynv2.sm_lo
8 -> 8
graphics/effect.gles2/managed/space/specialfx/particles/dynamic/1layerdynwithnebula.sm_depth
12 -> 12
graphics/effect.gles2/managed/space/specialfx/particles/dynamic/1layerdynwithnebula.sm_hi
10 -> 10
graphics/effect.gles2/managed/space/specialfx/particles/dynamic/1layerdynwithnebula.sm_lo
10 -> 10
graphics/effect.gles2/managed/space/specialfx/particles/dynamic/2layerdynmaskv2.sm_depth
12 -> 12
graphics/effect.gles2/managed/space/specialfx/particles/dynamic/2layerdynmaskv2.sm_hi
9 -> 9
graphics/effect.gles2/managed/space/specialfx/particles/dynamic/2layerdynmaskv2.sm_lo
9 -> 9
graphics/effect.gles2/managed/space/specialfx/particles/dynamic/motionvector.sm_depth
14 -> 14
graphics/effect.gles2/managed/space/specialfx/particles/dynamic/motionvector.sm_hi
14 -> 14
graphics/effect.gles2/managed/space/specialfx/particles/dynamic/motionvector.sm_lo
8 -> 8
graphics/effect.gles2/managed/space/specialfx/particles/dynamic/motionvectorramp.sm_depth
12 -> 12
graphics/effect.gles2/managed/space/specialfx/particles/dynamic/motionvectorramp.sm_hi
9 -> 10
graphics/effect.gles2/managed/space/specialfx/particles/dynamic/motionvectorramp.sm_lo
9 -> 9
graphics/effect.gles2/managed/space/specialfx/particles/gpu/clear.sm_depth
0 -> 0
graphics/effect.gles2/managed/space/specialfx/particles/gpu/clear.sm_hi
0 -> 0
graphics/effect.gles2/managed/space/specialfx/particles/gpu/clear.sm_lo
0 -> 0
graphics/effect.gles2/managed/space/specialfx/particles/gpu/emit.sm_depth
17 -> 17
graphics/effect.gles2/managed/space/specialfx/particles/gpu/emit.sm_hi
17 -> 17
graphics/effect.gles2/managed/space/specialfx/particles/gpu/emit.sm_lo
17 -> 17
graphics/effect.gles2/managed/space/specialfx/particles/gpu/quads.sm_depth
8 -> 8
graphics/effect.gles2/managed/space/specialfx/particles/gpu/quads.sm_hi
8 -> 8
graphics/effect.gles2/managed/space/specialfx/particles/gpu/quads.sm_lo
8 -> 8
graphics/effect.gles2/managed/space/specialfx/particles/gpu/update.sm_depth
7 -> 7
graphics/effect.gles2/managed/space/specialfx/particles/gpu/update.sm_hi
7 -> 7
graphics/effect.gles2/managed/space/specialfx/particles/gpu/update.sm_lo
7 -> 7
graphics/effect.gles2/managed/space/specialfx/particles/particlev2.sm_depth
7 -> 7
graphics/effect.gles2/managed/space/specialfx/particles/particlev2.sm_hi
7 -> 7
graphics/effect.gles2/managed/space/specialfx/particles/particlev2.sm_lo
7 -> 7
graphics/effect.gles2/managed/space/specialfx/particles/starmap.sm_depth
7 -> 7
graphics/effect.gles2/managed/space/specialfx/particles/starmap.sm_hi
7 -> 7
graphics/effect.gles2/managed/space/specialfx/particles/starmap.sm_lo
7 -> 7
graphics/effect.gles2/managed/space/specialfx/particles/starmapnew.sm_depth
6 -> 6
graphics/effect.gles2/managed/space/specialfx/particles/starmapnew.sm_hi
6 -> 6
graphics/effect.gles2/managed/space/specialfx/particles/starmapnew.sm_lo
6 -> 6
graphics/effect.gles2/managed/space/specialfx/particles/stars.sm_depth
5 -> 5
graphics/effect.gles2/managed/space/specialfx/particles/stars.sm_hi
5 -> 5
graphics/effect.gles2/managed/space/specialfx/particles/stars.sm_lo
5 -> 5
graphics/effect.gles2/managed/space/specialfx/particles/static/1layerdecalv2.sm_depth
8 -> 8
graphics/effect.gles2/managed/space/specialfx/particles/static/1layerdecalv2.sm_hi
7 -> 7
graphics/effect.gles2/managed/space/specialfx/particles/static/1layerdecalv2.sm_lo
7 -> 7
graphics/effect.gles2/managed/space/specialfx/particles/static/1layernoatlasv2.sm_depth
8 -> 8
graphics/effect.gles2/managed/space/specialfx/particles/static/1layernoatlasv2.sm_hi
5 -> 5
graphics/effect.gles2/managed/space/specialfx/particles/static/1layernoatlasv2.sm_lo
5 -> 5
graphics/effect.gles2/managed/space/specialfx/particles/static/1layerv2.sm_depth
9 -> 9
graphics/effect.gles2/managed/space/specialfx/particles/static/1layerv2.sm_hi
7 -> 7
graphics/effect.gles2/managed/space/specialfx/particles/static/1layerv2.sm_lo
7 -> 7
graphics/effect.gles2/managed/space/specialfx/particles/static/2layermodulatenoatlasv2.sm_depth
9 -> 9
graphics/effect.gles2/managed/space/specialfx/particles/static/2layermodulatenoatlasv2.sm_hi
6 -> 6
graphics/effect.gles2/managed/space/specialfx/particles/static/2layermodulatenoatlasv2.sm_lo
6 -> 6
graphics/effect.gles2/managed/space/specialfx/particles/static/2layermodulatev2.sm_depth
10 -> 10
graphics/effect.gles2/managed/space/specialfx/particles/static/2layermodulatev2.sm_hi
8 -> 8
graphics/effect.gles2/managed/space/specialfx/particles/static/2layermodulatev2.sm_lo
8 -> 8
graphics/effect.gles2/managed/space/specialfx/particles/static/rocks.sm_depth
2 -> 2
graphics/effect.gles2/managed/space/specialfx/particles/static/rocks.sm_hi
2 -> 2
graphics/effect.gles2/managed/space/specialfx/particles/static/rocks.sm_lo
2 -> 2
graphics/effect.gles2/managed/space/specialfx/particles/static/simplecircularfalloff.sm_depth
7 -> 7
graphics/effect.gles2/managed/space/specialfx/particles/static/simplecircularfalloff.sm_hi
4 -> 4
graphics/effect.gles2/managed/space/specialfx/particles/static/simplecircularfalloff.sm_lo
4 -> 4
graphics/effect.gles2/managed/space/specialfx/singlefresnelreflection.sm_depth
10 -> 12
graphics/effect.gles2/managed/space/specialfx/singlefresnelreflection.sm_hi
10 -> 12
graphics/effect.gles2/managed/space/specialfx/singlefresnelreflection.sm_lo
7 -> 8
graphics/effect.gles2/managed/space/specialfx/singlefresnelreflectionwithglow.sm_depth
11 -> 12
graphics/effect.gles2/managed/space/specialfx/singlefresnelreflectionwithglow.sm_hi
11 -> 12
graphics/effect.gles2/managed/space/specialfx/singlefresnelreflectionwithglow.sm_lo
7 -> 8
graphics/effect.gles2/managed/space/specialfx/starsprites.sm_depth
4 -> 4
graphics/effect.gles2/managed/space/specialfx/starsprites.sm_hi
4 -> 4
graphics/effect.gles2/managed/space/specialfx/starsprites.sm_lo
4 -> 4
graphics/effect.gles2/managed/space/specialfx/stretch/artillery.sm_depth
22 -> 22
graphics/effect.gles2/managed/space/specialfx/stretch/artillery.sm_hi
20 -> 20
graphics/effect.gles2/managed/space/specialfx/stretch/artillery.sm_lo
8 -> 8
graphics/effect.gles2/managed/space/specialfx/stretch/blast.sm_depth
25 -> 25
graphics/effect.gles2/managed/space/specialfx/stretch/blast.sm_hi
23 -> 23
graphics/effect.gles2/managed/space/specialfx/stretch/blast.sm_lo
8 -> 8
graphics/effect.gles2/managed/space/specialfx/stretch/laser.sm_depth
17 -> 17
graphics/effect.gles2/managed/space/specialfx/stretch/laser.sm_hi
15 -> 15
graphics/effect.gles2/managed/space/specialfx/stretch/laser.sm_lo
7 -> 7
graphics/effect.gles2/managed/space/specialfx/stretch/projectile.sm_depth
20 -> 20
graphics/effect.gles2/managed/space/specialfx/stretch/projectile.sm_hi
18 -> 18
graphics/effect.gles2/managed/space/specialfx/stretch/projectile.sm_lo
6 -> 6
graphics/effect.gles2/managed/space/specialfx/sunray.sm_depth
6 -> 6
graphics/effect.gles2/managed/space/specialfx/sunray.sm_hi
6 -> 6
graphics/effect.gles2/managed/space/specialfx/sunray.sm_lo
4 -> 4
graphics/effect.gles2/managed/space/specialfx/tacticaloverlay/tacticaloverlayanchor.sm_depth
4 -> 4
graphics/effect.gles2/managed/space/specialfx/tacticaloverlay/tacticaloverlayanchor.sm_hi
4 -> 4
graphics/effect.gles2/managed/space/specialfx/tacticaloverlay/tacticaloverlayanchor.sm_lo
4 -> 4
graphics/effect.gles2/managed/space/specialfx/tacticaloverlay/tacticaloverlayconnector.sm_depth
7 -> 7
graphics/effect.gles2/managed/space/specialfx/tacticaloverlay/tacticaloverlayconnector.sm_hi
7 -> 7
graphics/effect.gles2/managed/space/specialfx/tacticaloverlay/tacticaloverlayconnector.sm_lo
7 -> 7
graphics/effect.gles2/managed/space/specialfx/tacticaloverlay/tacticaloverlayvelocity.sm_depth
7 -> 8
graphics/effect.gles2/managed/space/specialfx/tacticaloverlay/tacticaloverlayvelocity.sm_hi
7 -> 8
graphics/effect.gles2/managed/space/specialfx/tacticaloverlay/tacticaloverlayvelocity.sm_lo
7 -> 8
graphics/effect.gles2/managed/space/specialfx/texturecolor.sm_depth
4 -> 5
graphics/effect.gles2/managed/space/specialfx/texturecolor.sm_hi
4 -> 5
graphics/effect.gles2/managed/space/specialfx/texturecolor.sm_lo
4 -> 5
graphics/effect.gles2/managed/space/specialfx/texturecolorfog.sm_depth
3 -> 3
graphics/effect.gles2/managed/space/specialfx/texturecolorfog.sm_hi
3 -> 3
graphics/effect.gles2/managed/space/specialfx/texturecolorfog.sm_lo
3 -> 3
graphics/effect.gles2/managed/space/specialfx/texturecolorscroll.sm_depth
3 -> 3
graphics/effect.gles2/managed/space/specialfx/texturecolorscroll.sm_hi
3 -> 3
graphics/effect.gles2/managed/space/specialfx/texturecolorscroll.sm_lo
3 -> 3
graphics/effect.gles2/managed/space/specialfx/twocolorflare.sm_depth
6 -> 6
graphics/effect.gles2/managed/space/specialfx/twocolorflare.sm_hi
4 -> 4
graphics/effect.gles2/managed/space/specialfx/twocolorflare.sm_lo
4 -> 4
graphics/effect.gles2/managed/space/specialfx/ubershader.sm_depth
10 -> 10
graphics/effect.gles2/managed/space/specialfx/ubershader.sm_hi
10 -> 10
graphics/effect.gles2/managed/space/specialfx/ubershader.sm_lo
8 -> 9
graphics/effect.gles2/managed/space/specialfx/ubershader4layer.sm_depth
7 -> 7
graphics/effect.gles2/managed/space/specialfx/ubershader4layer.sm_hi
7 -> 7
graphics/effect.gles2/managed/space/specialfx/ubershader4layer.sm_lo
6 -> 6
graphics/effect.gles2/managed/space/specialfx/ubershadercube.sm_depth
6 -> 7
graphics/effect.gles2/managed/space/specialfx/ubershadercube.sm_hi
6 -> 7
graphics/effect.gles2/managed/space/specialfx/ubershadercube.sm_lo
6 -> 7
graphics/effect.gles2/managed/space/specialfx/ubershaderdistortion.sm_depth
10 -> 10
graphics/effect.gles2/managed/space/specialfx/ubershaderdistortion.sm_hi
10 -> 10
graphics/effect.gles2/managed/space/specialfx/ubershaderdistortion.sm_lo
10 -> 10
graphics/effect.gles2/managed/space/specialfx/ubershaderquad.sm_depth
6 -> 6
graphics/effect.gles2/managed/space/specialfx/ubershaderquad.sm_hi
6 -> 6
graphics/effect.gles2/managed/space/specialfx/ubershaderquad.sm_lo
6 -> 6
graphics/effect.gles2/managed/space/specialfx/ubershadertwosided.sm_depth
5 -> 5
graphics/effect.gles2/managed/space/specialfx/ubershadertwosided.sm_hi
5 -> 5
graphics/effect.gles2/managed/space/specialfx/ubershadertwosided.sm_lo
5 -> 5
graphics/effect.gles2/managed/space/specialfx/ubershaderwithz.sm_depth
8 -> 9
graphics/effect.gles2/managed/space/specialfx/ubershaderwithz.sm_hi
8 -> 9
graphics/effect.gles2/managed/space/specialfx/ubershaderwithz.sm_lo
8 -> 9
graphics/effect.gles2/managed/space/specialfx/warptunneladditive.sm_depth
7 -> 7
graphics/effect.gles2/managed/space/specialfx/warptunneladditive.sm_hi
7 -> 7
graphics/effect.gles2/managed/space/specialfx/warptunneladditive.sm_lo
7 -> 7
graphics/effect.gles2/managed/space/specialfx/warptunneldistortion.sm_depth
6 -> 6
graphics/effect.gles2/managed/space/specialfx/warptunneldistortion.sm_hi
6 -> 6
graphics/effect.gles2/managed/space/specialfx/warptunneldistortion.sm_lo
5 -> 5
graphics/effect.gles2/managed/space/specialfx/warptunneltransparent.sm_depth
6 -> 6
graphics/effect.gles2/managed/space/specialfx/warptunneltransparent.sm_hi
8 -> 8
graphics/effect.gles2/managed/space/specialfx/warptunneltransparent.sm_lo
6 -> 6
graphics/effect.gles2/managed/space/system/blitstencil.sm_depth
1 -> 1
graphics/effect.gles2/managed/space/system/blitstencil.sm_hi
1 -> 1
graphics/effect.gles2/managed/space/system/blitstencil.sm_lo
1 -> 1
graphics/effect.gles2/managed/space/system/picking.sm_depth
2 -> 2
graphics/effect.gles2/managed/space/system/picking.sm_hi
2 -> 2
graphics/effect.gles2/managed/space/system/picking.sm_lo
2 -> 2
graphics/effect.gles2/managed/space/turret/shadow.sm_depth
7 -> 7
graphics/effect.gles2/managed/space/turret/shadow.sm_hi
7 -> 7
graphics/effect.gles2/managed/space/turret/shadow.sm_lo
7 -> 7
graphics/effect.gles2/managed/space/turret/v5/quadv5.sm_depth
30 -> 32
graphics/effect.gles2/managed/space/turret/v5/quadv5.sm_hi
25 -> 27
graphics/effect.gles2/managed/space/turret/v5/quadv5.sm_lo
17 -> 19
graphics/effect.gles2/managed/space/turret/v5/unpacked_quadv5.sm_depth
30 -> 32
graphics/effect.gles2/managed/space/turret/v5/unpacked_quadv5.sm_hi
25 -> 27
graphics/effect.gles2/managed/space/turret/v5/unpacked_quadv5.sm_lo
17 -> 18
graphics/effect.gles2/managed/space/ui/mooncrater.sm_depth
17 -> 9
graphics/effect.gles2/managed/space/ui/mooncrater.sm_hi
17 -> 9
graphics/effect.gles2/managed/space/ui/mooncrater.sm_lo
6 -> 3
graphics/effect.gles2/managed/space/ui/spherepin1.sm_depth
3 -> 4
graphics/effect.gles2/managed/space/ui/spherepin1.sm_hi
3 -> 4
graphics/effect.gles2/managed/space/ui/spherepin1.sm_lo
3 -> 4
graphics/effect.gles2/managed/space/ui/spherepinfx1.sm_depth
10 -> 10
graphics/effect.gles2/managed/space/ui/spherepinfx1.sm_hi
10 -> 10
graphics/effect.gles2/managed/space/ui/spherepinfx1.sm_lo
7 -> 7
graphics/effect.gles2/managed/space/ui/spherepinpicking.sm_depth
4 -> 4
graphics/effect.gles2/managed/space/ui/spherepinpicking.sm_hi
4 -> 4
graphics/effect.gles2/managed/space/ui/spherepinpicking.sm_lo
3 -> 4
graphics/effect.gles2/managed/space/ui/spherepinthreshold.sm_depth
3 -> 4
graphics/effect.gles2/managed/space/ui/spherepinthreshold.sm_hi
3 -> 4
graphics/effect.gles2/managed/space/ui/spherepinthreshold.sm_lo
3 -> 3
graphics/effect.gles2/managed/space/ui/spherepintile.sm_depth
4 -> 5
graphics/effect.gles2/managed/space/ui/spherepintile.sm_hi
4 -> 5
graphics/effect.gles2/managed/space/ui/spherepintile.sm_lo
4 -> 5
graphics/effect.gles2/utility/textureviewer.sm_depth
11 -> 11
graphics/effect.gles2/utility/textureviewer.sm_hi
11 -> 11
graphics/effect.gles2/utility/textureviewer.sm_lo
11 -> 11
graphics/generic/vortex/tree_tapered_01b.gr2
15 -> 13
localization/localization_de.pickle
12924 -> 12934
localization/localization_en-us.pickle
11883 -> 11892
localization/localization_es.pickle
848 -> 848
localization/localization_fr.pickle
13502 -> 13513
localization/localization_it.pickle
798 -> 798
localization/localization_main.pickle
753 -> 753
localization/localization_ru.pickle
17914 -> 17929
localization/localization_zh.pickle
10587 -> 10608
localizationfsd/localization_fsd_de.pickle
12999 -> 13179
localizationfsd/localization_fsd_en-us.pickle
11799 -> 11970
localizationfsd/localization_fsd_fr.pickle
13026 -> 13208
localizationfsd/localization_fsd_main.pickle
2114 -> 2141
localizationfsd/localization_fsd_ru.pickle
46600 -> 47259
localizationfsd/localization_fsd_zh.pickle
15355 -> 15427
manifest.dat
14 -> 14
resfiledependencies.yaml
3070 -> 2965
resfileindex.txt
11145 -> 11230
resfileindex_prefetch.txt
787 -> 788
start.ini
0 -> 0
staticdata/blueprints.static
4403 -> 4505
staticdata/brackets.static
15 -> 16
staticdata/bracketsbygroup.static
7 -> 7
staticdata/bracketsbytype.static
7 -> 7
staticdata/clonegrades.static
20 -> 20
staticdata/crates.static
25 -> 50
staticdata/dbuffcollections.static
36 -> 36
staticdata/dialogs.static
272 -> 274
staticdata/environmenttemplates.static
21 -> 22
staticdata/evecategories.static
10 -> 10
staticdata/evegroups.static
398 -> 400
staticdata/evetypelists.static
12 -> 14
staticdata/evetypes.static
12774 -> 12883
staticdata/explosionbuckets.static
18 -> 20
staticdata/fighterabilities.static
13 -> 13
staticdata/fighterabilitiesbytype.static
14 -> 14
staticdata/graphicids.static
427 -> 431
staticdata/graphiclocations.static
31 -> 31
staticdata/graphicmaterialsets.static
50 -> 55
staticdata/graphicstates.static
1 -> 1
staticdata/groupgraphics.static
3 -> 7
staticdata/iconids.static
204 -> 208
staticdata/industry_activities.static
6 -> 6
staticdata/industry_activity_modifier_sources.static
27 -> 29
staticdata/industry_activity_target_filters.static
8 -> 8
staticdata/industry_assembly_lines.static
340 -> 340
staticdata/industry_installation_types.static
23 -> 23
staticdata/infobubbles.static
244 -> 248
staticdata/skinlicenses.static
1152 -> 1165
staticdata/skinmaterials.static
31 -> 34
staticdata/skins.static
1666 -> 1699
staticdata/solarsystemcontent.static
81829 -> 81829
staticdata/soundids.static
43 -> 44
staticdata/spacecomponents.static
132 -> 144
texture/fx/gradients/radial_01b.dds
22 -> 22
texture/fx/gradients/sunramp_01a.dds
11 -> 11
texture/fx/gradients/sunramp_01b.dds
11 -> 11
texture/fx/gradients/sunramp_01c.dds
11 -> 11
texture/fx/gradients/vertical_plasma_01a.dds
0 -> 1
texture/fx/gradients/vortexswirl_mask_01.dds
22 -> 22
texture/fx/misc/spheregradient_01.dds
5 -> 1
texture/fx/motionparticles/mpramp_impact_01a.dds
5592 -> 5592
texture/fx/smoke/smoke_caustic_02a.dds
87 -> 87
texture/fx/smoke/smokewave_01a.dds
87 -> 174
ui/texture/classes/characterselection/background.png ->
2601 -> 3546
ui/texture/vgs/storelogo.png ->
5 -> 22

Made by Inomares. I don't want your donations. I don't read EVE mails. Leave me alone.

I guess contact me on Tweetfleet Slack if you really need to.

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