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Icon | TypeID & Name | Description | Group | Attributes |
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87176 - Static Pirate Djinn Spawn Point | No Description | Pirate Spawners | Click to toggle showing the 12 attributes.typeID: 87176graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1005119 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4828 portionSize: 1 |
Please note that a "removed" item often means the item was just not yet added to the "newer" build.
TypeID & Name | Description | Group |
---|---|---|
87164 - Final Liminality | No Description | Effect Beacon |
87177 - Triglavian Minor Victory | No Description | Effect Beacon |
87179 - Observatory Resonance Key | Data-key containing recordings of the resonance of stellar observation quantum interactions. Acceleration gates require this data to lock onto a Stellar Observatory’s position. | Acceleration Gate Keys |
Blueprint Name | Old BP Data | New BP Data | Raw Diff |
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TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
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TypeID, Group, & Name | Tranquility | Singularity | Diff |
---|---|---|---|
52693 - Dazh Liminality Locus (Destructible Effect Beacon) |
Misc bonus:
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Misc bonus: 25% bonus to remote armor repair 25% bonus to remote shield boost 30% penalty to warp speed 50% penalty to maximum locked targets |
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87164 - Unknown Item ( ) |
Misc bonus:
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30% bonus to remote armor repair 30% bonus to remote shield boost 30% penalty to warp speed 50% penalty to maximum locked targets |
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87177 - Unknown Item ( ) |
Misc bonus:
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15% bonus to remote armor repair 15% bonus to remote shield boost 50% penalty to maximum locked targets |
Attribute Name | Diff |
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TypeID, Name, and Group | Diff |
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1351 - 'Basic' Reactor Control Unit (Reactor Control Unit) | iconID: 26547 => 70 |
1353 - Reactor Control Unit I (Reactor Control Unit) | iconID: 26547 => 70 |
1354 - Reactor Control Unit I Blueprint (Power Manager Blueprint) | iconID: 26547 => 70 |
1355 - Reactor Control Unit II (Reactor Control Unit) | iconID: 26547 => 70 |
1356 - Reactor Control Unit II Blueprint (Power Manager Blueprint) | iconID: 26547 => 70 |
1537 - 'Basic' Power Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
1539 - Power Diagnostic System I (Power Diagnostic System) | iconID: 26546 => 70 |
1540 - Power Diagnostic System I Blueprint (Power Manager Blueprint) | iconID: 26546 => 70 |
1541 - Power Diagnostic System II (Power Diagnostic System) | iconID: 26546 => 70 |
1542 - Power Diagnostic System II Blueprint (Power Manager Blueprint) | iconID: 26546 => 70 |
8211 - Partial Power Plant Manager: Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
8213 - Alpha Reactor Control: Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
8215 - Type-E Power Core Modification: Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
8217 - Marked Generator Refitting: Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
8219 - Local Power Plant Manager: Diagnostic System I (Power Diagnostic System) | iconID: 26546 => 70 |
8221 - Beta Reactor Control: Diagnostic System I (Power Diagnostic System) | iconID: 26546 => 70 |
8223 - Type-D Power Core Modification: Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
8225 - Mark I Compact Power Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
8251 - Partial Power Plant Manager: Reaction Control (Reactor Control Unit) | iconID: 26547 => 70 |
8253 - Alpha Reactor Control: Reaction Control (Reactor Control Unit) | iconID: 26547 => 70 |
8255 - Type-E Power Core Modification: Reaction Control (Power Diagnostic System) | iconID: 26546 => 70 |
8257 - Marked Generator Refitting: Reaction Control (Reactor Control Unit) | iconID: 26547 => 70 |
8259 - Local Power Plant Manager: Reaction Control I (Reactor Control Unit) | iconID: 26547 => 70 |
8261 - Beta Reactor Control: Reaction Control I (Reactor Control Unit) | iconID: 26547 => 70 |
8263 - Mark I Compact Reactor Control Unit (Reactor Control Unit) | iconID: 26547 => 70 |
8265 - Mark I Generator Refitting: Reaction Control (Reactor Control Unit) | iconID: 26547 => 70 |
9950 - Standard Blue Pill Booster (Booster) | iconID: 26549 => 3215 isDynamicType: 0 => None |
10155 - Improved Blue Pill Booster (Booster) | iconID: 26550 => 3215 isDynamicType: 0 => None |
10156 - Strong Blue Pill Booster (Booster) | iconID: 26551 => 3215 isDynamicType: 0 => None |
14128 - Dark Blood Reactor Control Unit (Reactor Control Unit) | iconID: 26547 => 70 |
14130 - True Sansha Reactor Control Unit (Reactor Control Unit) | iconID: 26547 => 70 |
14132 - Shadow Serpentis Reactor Control Unit (Reactor Control Unit) | iconID: 26547 => 70 |
14134 - Dark Blood Power Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
14136 - True Sansha Power Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
14138 - Shadow Serpentis Power Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
15096 - Brokara's Modified Power Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
15098 - Tairei's Modified Power Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
15100 - Selynne's Modified Power Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
15102 - Raysere's Modified Power Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
15104 - Vizan's Modified Power Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 isDynamicType: 0 => None |
15106 - Ahremen's Modified Power Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
15108 - Chelm's Modified Power Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
15110 - Draclira's Modified Power Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
15112 - Brokara's Modified Reactor Control Unit (Reactor Control Unit) | iconID: 26547 => 70 |
15114 - Tairei's Modified Reactor Control Unit (Reactor Control Unit) | iconID: 26547 => 70 |
15116 - Selynne's Modified Reactor Control Unit (Reactor Control Unit) | iconID: 26547 => 70 |
15118 - Raysere's Modified Reactor Control Unit (Reactor Control Unit) | iconID: 26547 => 70 |
15120 - Vizan's Modified Reactor Control Unit (Reactor Control Unit) | iconID: 26547 => 70 |
15122 - Ahremen's Modified Reactor Control Unit (Reactor Control Unit) | iconID: 26547 => 70 |
15124 - Chelm's Modified Reactor Control Unit (Reactor Control Unit) | iconID: 26547 => 70 |
15126 - Draclira's Modified Reactor Control Unit (Reactor Control Unit) | iconID: 26547 => 70 |
15292 - Brynn's Modified Power Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
15294 - Tuvan's Modified Power Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
15296 - Setele's Modified Power Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
15298 - Cormack's Modified Power Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
15300 - Brynn's Modified Reactor Control Unit (Reactor Control Unit) | iconID: 26547 => 70 |
15302 - Tuvan's Modified Reactor Control Unit (Reactor Control Unit) | iconID: 26547 => 70 |
15304 - Setele's Modified Reactor Control Unit (Reactor Control Unit) | iconID: 26547 => 70 |
15306 - Cormack's Modified Reactor Control Unit (Reactor Control Unit) | iconID: 26547 => 70 |
15439 - Makur's Modified Power Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
15460 - Standard Frentix Booster (Booster) | iconID: 26553 => 3213 isDynamicType: 0 => None |
15461 - Improved Frentix Booster (Booster) | iconID: 26554 => 3213 isDynamicType: 0 => None |
15462 - Strong Frentix Booster (Booster) | iconID: 26555 => 3213 isDynamicType: 0 => None |
15463 - Standard Mindflood Booster (Booster) | iconID: 26557 => 3214 isDynamicType: 0 => None |
15464 - Improved Mindflood Booster (Booster) | iconID: 26558 => 3214 isDynamicType: 0 => None |
15465 - Strong Mindflood Booster (Booster) | iconID: 26559 => 3214 isDynamicType: 0 => None |
17522 - Ammatar Navy Reactor Control Unit (Reactor Control Unit) | iconID: 26547 => 70 |
17523 - Ammatar Navy Reactor Control Unit Blueprint (Power Manager Blueprint) | iconID: 26547 => 70 |
17524 - Ammatar Navy Power Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
17525 - Ammatar Navy Power Diagnostic System Blueprint (Power Manager Blueprint) | iconID: 26546 => 70 |
22953 - 'Cartel' Power Diagnostic System I (Power Diagnostic System) | iconID: 26546 => 70 |
22954 - 'Cartel' Power Diagnostic System I Blueprint (Power Manager Blueprint) | iconID: 26546 => 70 |
23898 - 'Portcullis' Reactor Control Unit I (Reactor Control Unit) | iconID: 26547 => 70 |
23899 - 'Portcullis' Reactor Control Unit I Blueprint (Power Manager Blueprint) | iconID: 26547 => 70 |
28670 - Synth Blue Pill Booster (Booster) | iconID: 26548 => 3215 |
28678 - Synth Frentix Booster (Booster) | iconID: 26552 => 3213 |
28680 - Synth Mindflood Booster (Booster) | iconID: 26556 => 3214 |
28739 - Thukker Power Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
28776 - Syndicate Reactor Control Unit (Reactor Control Unit) | iconID: 26547 => 70 |
28777 - Syndicate Reactor Control Unit Blueprint (Power Manager Blueprint) | iconID: 26547 => 70 |
31952 - Caldari Navy Power Diagnostic System (Power Diagnostic System) | iconID: 26546 => 70 |
31953 - Caldari Navy Power Diagnostic System Blueprint (Power Manager Blueprint) | iconID: 26546 => 70 |
32248 - Nugoehuvi Synth Blue Pill Booster (Booster) | metaGroupID: 4 => None iconID: 26548 => 3215 isDynamicType: 0 => None |
35965 - Standup Reactor Control Unit I (Structure Fitting Module) | iconID: 26547 => 70 |
37060 - Standup Reactor Control Unit I Blueprint (Structure Module Blueprint) | iconID: 26547 => 70 |
47346 - Standup Reactor Control Unit II Blueprint (Structure Module Blueprint) | iconID: 26547 => 70 |
47347 - Standup Reactor Control Unit II (Structure Fitting Module) | iconID: 26547 => 70 |
52693 - Dazh Liminality Locus (Destructible Effect Beacon) | Warp Speed Bonus: None => -30.0 Shield transfer amount multiplier: None => 1.25 Remote repair amount multiplier: None => 1.25 maxLockedTargetsMultiplier: None => 0.5 |
54330 - Imperial Stellar Observatory (Destructible Effect Beacon) | Security Status Kill Amount: None => 0.0 entityFactionLoss: 0.0 => 0.169 entityBracketColour: None => 1.0 |
54331 - Republic Stellar Observatory (Destructible Effect Beacon) | Security Status Kill Amount: None => 0.0 entityFactionLoss: 0.0 => 0.169 entityBracketColour: None => 1.0 |
54332 - State Stellar Observatory (Destructible Effect Beacon) | Security Status Kill Amount: None => 0.0 entityFactionLoss: 0.0 => 0.169 entityBracketColour: None => 1.0 |
54333 - Federal Stellar Observatory (Destructible Effect Beacon) | Security Status Kill Amount: None => 0.0 entityFactionLoss: 0.0 => 0.169 entityBracketColour: None => 1.0 |
54579 - EDENCOM GunStar (Destructible Sentry Gun) | entityFactionLoss: 0.0 => 0.126 |
54580 - EDENCOM Heavy GunStar (Destructible Sentry Gun) | entityFactionLoss: 0.0 => 0.169 |
86216 - Stellar Surveillance Data (Triglavian Data) | groupID: 4827 => 1995 |
Mutator | Combines With | Produces | Mutations |
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Effect Name | Diff |
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TypeID, Name, and Group | Effects Changes |
---|---|
52693 - Dazh Liminality Locus (Destructible Effect Beacon) | Added Effects: systemArmorRemoteRepairAmount systemShieldRemoteRepairAmount systemWarpSpeedBonus systemMaxTargets |
TypeID & Skill Name | Old Level | New Level |
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TypeID & Name | Tranquility | Singularity | Diff |
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Key | Tranquility | Singularity | Diff | Usage |
---|---|---|---|---|
92975 | This booster quickens a pilot's reactions, pushing them into the delicate twitch territory inhabited by the best missile marksmen. Any missile they launch at their hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding their teeth to notice. | This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice. | This booster quickens a pilot's reactions, pushing |
Description of item "Improved Crash Booster" (10151) |
92976 | This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force their turrets into better tracking, though it may take a while before they stop wanting to kill everything in sight. | This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight. | This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force |
Description of item "Improved Drop Booster" (15477) |
92977 | This booster hardens a pilot's resistance to attacks, letting them withstand their impact to a greater extent. The discomfort of having their armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that they bully through it like a living tank. | This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank. | This booster hardens a pilot's resistance to attacks, letting |
Description of item "Improved Exile Booster" (15480) |
92978 | This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus their attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods. | This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods. | This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus |
Description of item "Improved Frentix Booster" (15461) |
92979 | This booster relaxant allows the pilot to control their ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot. | This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot. | This booster relaxant allows the pilot to control |
Description of item "Improved Mindflood Booster" (15464) |
92992 | This booster quickens a pilot's reactions, pushing them into the delicate twitch territory inhabited by the best missile marksmen. Any missile they launch at their hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding their teeth to notice. | This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice. | This booster quickens a pilot's reactions, pushing |
Description of item "Standard Crash Booster" (9947) |
92993 | This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force their turrets into better tracking, though it may take a while before they stop wanting to kill everything in sight. | This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight. | This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force |
Description of item "Standard Drop Booster" (15466) |
92994 | This booster hardens a pilot's resistance to attacks, letting them withstand their impact to a greater extent. The discomfort of having their armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that they bully through it like a living tank. | This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank. | This booster hardens a pilot's resistance to attacks, letting |
Description of item "Standard Exile Booster" (15479) |
92995 | This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus their attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods. | This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods. | This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus |
Description of item "Standard Frentix Booster" (15460) |
92996 | This booster relaxant allows the pilot to control their ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot. | This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot. | This booster relaxant allows the pilot to control |
Description of item "Standard Mindflood Booster" (15463) |
92999 | This booster quickens a pilot's reactions, pushing them into the delicate twitch territory inhabited by the best missile marksmen. Any missile they launch at their hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding their teeth to notice. | This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice. | This booster quickens a pilot's reactions, pushing |
Description of item "Strong Crash Booster" (10152) |
93000 | This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force their turrets into better tracking, though it may take a while before they stop wanting to kill everything in sight. | This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight. | This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force |
Description of item "Strong Drop Booster" (15478) |
93001 | This booster hardens a pilot's resistance to attacks, letting them withstand their impact to a greater extent. The discomfort of having their armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that they bully through it like a living tank. | This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank. | This booster hardens a pilot's resistance to attacks, letting |
Description of item "Strong Exile Booster" (25349) |
93003 | This booster relaxant allows the pilot to control their ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot. | This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot. | This booster relaxant allows the pilot to control |
Description of item "Strong Mindflood Booster" (15465) |
93005 | This booster quickens a pilot's reactions, pushing them into the delicate twitch territory inhabited by the best missile marksmen. Any missile they launch at their hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding their teeth to notice. | This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice. | This booster quickens a pilot's reactions, pushing |
Description of item "Synth Crash Booster" (28672) |
93006 | This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force their turrets into better tracking, though it may take a while before they stop wanting to kill everything in sight. | This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight. | This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force |
Description of item "Synth Drop Booster" (28674) |
93007 | This booster hardens a pilot's resistance to attacks, letting them withstand their impact to a greater extent. The discomfort of having their armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that they bully through it like a living tank. | This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank. | This booster hardens a pilot's resistance to attacks, letting |
Description of item "Synth Exile Booster" (28676) |
93008 | This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus their attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods. | This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods. | This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus |
Description of item "Synth Frentix Booster" (28678) |
93009 | This booster relaxant allows the pilot to control their ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot. | This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot. | This booster relaxant allows the pilot to control |
Description of item "Synth Mindflood Booster" (28680) |
93112 | This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although they have to be careful not to start hallucinating. | This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating. | This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although |
Description of item "Improved Sooth Sayer Booster" (10165) |
93113 | This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although they have to be careful not to start hallucinating. | This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating. | This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although |
Description of item "Standard Sooth Sayer Booster" (10164) |
93114 | This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although they have to be careful not to start hallucinating. | This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating. | This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although |
Description of item "Strong Sooth Sayer Booster" (10166) |
93115 | This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although they have to be careful not to start hallucinating. | This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating. | This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although |
Description of item "Synth Sooth Sayer Booster" (28684) |
95434 | The check-in tunnel contains warehouses and storages for equipment and drugs ready for categorization and registration. | The check-in tunnel contains warehouses and storages for equipment and drugs ready for categorization and registration. Incoming vessels are required to check in at the Staff Quarters to receive passkeys for the Acceleration gate leading towards the main drug refinery and central warehouses. | The check-in tunnel contains warehouses and storages for equipment and drugs ready for categorization and registration. Incoming vessels are required to check in at the Staff Quarters to receive passkeys for the Acceleration gate leading towards the main drug refinery and central warehouses. | |
95435 | The security corridor is the main defense barrier before continuing through the acceleration gate towards the main refinery and central warehouses. | The security corridor is the main defense barrier before continuing through the acceleration gate towards the main refinery and central warehouses. All guest passes and operation handling is made by the Chief of Security on duty. | The security corridor is the main defense barrier before continuing through the acceleration gate towards the main refinery and central warehouses. All guest passes and operation handling is made by the Chief of Security on duty. | |
95465 | This sector of the complex serves as a defense perimeter for the outpost headquarters housed beyond the acceleration gate. The area has been reported to be well defended with numerous light fighter frigates. | This sector of the complex serves as a defense perimeter for the outpost headquarters housed beyond the acceleration gate. The area has been reported to be well defended with numerous light fighter frigates. The security officer on duty is responsible for passing out security cards necessary to be cleared through the gate towards the recuperation camp. | This sector of the complex serves as a defense perimeter for the outpost headquarters housed beyond the acceleration gate. The area has been reported to be well defended with numerous light fighter frigates. The security officer on duty is responsible for passing out security cards necessary to be cleared through the gate towards the recuperation camp. | |
95469 | This part of the complex houses the center of the local drug dealing scene. The Core Serpentis base of operations is hidden deep beyond the acceleration gate at the far end. | This part of the complex houses the center of the local drug dealing scene. Only the overseer of the dealers can give access to the Core Serpentis base of operations hidden deep beyond the acceleration gate at the far end. | This part of the complex houses the center of the local drug dealing scene. |
|
95471 | <span id=thought>You stumble on to an entry that probably should not be in the public database... <span id=thought>The timer on the message shows this to be a very recent entry in the database, only a few hours old or so. |
<span id=thought>You stumble on to an entry that probably should not be in the public database...<p>Important - The mission to retrieve the passkey to the acceleration gate was not a success. Our agent crashed somewhere along with his cargo. Recommend a salvage mission ASAP!
<P> <span id=thought>The timer on the message shows this to be a very recent entry in the database, only a few hours old or so. |
<span id=thought>You stumble on to an entry that probably should not be in the public database...</span><p>Important - The mission to retrieve the passkey to the acceleration gate was not a success. Our agent crashed somewhere along with his cargo. Recommend a salvage mission ASAP! <P> <span id=thought>The timer on the message shows this to be a very recent entry in the database, only a few hours old or so.<span> |
|
95897 | The check-in tunnel contains warehouses and storages for equipment and drugs ready for categorization and registration. | The check-in tunnel contains warehouses and storages for equipment and drugs ready for categorization and registration. Incoming vessels are required to check in at the Staff Quarters before continuing to the main drug refinery and central warehouses. | The check-in tunnel contains warehouses and storages for equipment and drugs ready for categorization and registration. Incoming vessels are required to check in at the Staff Quarters before continuing to the main drug refinery and central warehouses. | |
95898 | The security corridor is the main defense barrier before continuing through the acceleration gate towards the main refinery and central warehouses. | The security corridor is the main defense barrier before continuing through the acceleration gate towards the main refinery and central warehouses. All guest passes and operation handling is made by the Chief of Security on duty. | The security corridor is the main defense barrier before continuing through the acceleration gate towards the main refinery and central warehouses. All guest passes and operation handling is made by the Chief of Security on duty. | |
99477 | This sector of the complex serves as a defense perimeter for the outpost headquarters housed beyond the acceleration gate. The area has been reported to be well defended with numerous light fighter frigates. | This sector of the complex serves as a defense perimeter for the outpost headquarters housed beyond the acceleration gate. The area has been reported to be well defended with numerous light fighter frigates. The security officer on duty is responsible for passing out security cards necessary for clearance through the gate towards the recuperation camp. | This sector of the complex serves as a defense perimeter for the outpost headquarters housed beyond the acceleration gate. The area has been reported to be well defended with numerous light fighter frigates. The security officer on duty is responsible for passing out security cards necessary for clearance through the gate towards the recuperation camp. | |
558766 | bonus to remote armor repair | bonus to remote armor repair | Trait for item "Dazh Liminality Locus" (52693) | |
558767 | bonus to remote shield boost | bonus to remote shield boost | Trait for item "Dazh Liminality Locus" (52693) | |
558768 | penalty to maximum locked targets | penalty to maximum locked targets | Trait for item "Dazh Liminality Locus" (52693) | |
558769 | penalty to warp speed | penalty to warp speed | Trait for item "Dazh Liminality Locus" (52693) | |
710075 | Click to copy or drag into chat to share this design | Drag to chat to share this design | UI/Personalization/ShipSkins/SKINR/Studio/ShareDesign | |
711538 | Insufficient {[item]type_id.name} available in Active Ship Cargo or Item Hangar ({[numeric]available_amount} {[numeric]available_amount -> "unit", "units"} available) | Insufficient {[item]type_id.name} available at current location ({[numeric]available_amount} {[numeric]available_amount -> "unit", "units"}) | Insufficient {[item]type_id.name} available |
UI/Personalization/ShipSkins/SKINR/Studio/InsufficientSequenceBinderAmount |
723944 | Click to copy or drag into chat to share this listing | Drag to chat to share this listing | UI/Personalization/ShipSkins/SKINR/Store/DragToShareShipSkinListing | |
1004968 | OPEN PARAGON HUB | |||
1004969 | WHERE CREATIVITY MEETS COMMUNITY — CHECK OUT CAPSULEER MADE SKINS TODAY! | |||
1004981 | Abandoned Mining Colony | Abandoned Mining Colony | ||
1004982 | Dust Cloud | Dust Cloud | ||
1004983 | Asteroid Mining Post | Asteroid Mining Post | ||
1004984 | Veldspar | Veldspar | ||
1004985 | Veldspar | Veldspar | ||
1004986 | Veldspar | Veldspar | ||
1004987 | Veldspar | Veldspar | ||
1004988 | Veldspar | Veldspar | ||
1004989 | Veldspar | Veldspar | ||
1004990 | Veldspar | Veldspar | ||
1004991 | Veldspar | Veldspar | ||
1004992 | Veldspar | Veldspar | ||
1004993 | Veldspar | Veldspar | ||
1004994 | Veldspar | Veldspar | ||
1004995 | Veldspar | Veldspar | ||
1004996 | Veldspar | Veldspar | ||
1004997 | Veldspar | Veldspar | ||
1004998 | Veldspar | Veldspar | ||
1004999 | Veldspar | Veldspar | ||
1005000 | Veldspar | Veldspar | ||
1005001 | Veldspar | Veldspar | ||
1005002 | Dense Veldspar | Dense Veldspar | ||
1005003 | Veldspar | Veldspar | ||
1005004 | Dense Veldspar | Dense Veldspar | ||
1005005 | Concentrated Veldspar | Concentrated Veldspar | ||
1005006 | Dense Veldspar | Dense Veldspar | ||
1005007 | Dense Veldspar | Dense Veldspar | ||
1005008 | Dense Veldspar | Dense Veldspar | ||
1005009 | Veldspar | Veldspar | ||
1005010 | Veldspar | Veldspar | ||
1005011 | Veldspar | Veldspar | ||
1005012 | Veldspar | Veldspar | ||
1005013 | Veldspar | Veldspar | ||
1005014 | Veldspar | Veldspar | ||
1005015 | Veldspar | Veldspar | ||
1005016 | Veldspar | Veldspar | ||
1005017 | Veldspar | Veldspar | ||
1005018 | Veldspar | Veldspar | ||
1005019 | Abandoned Mining Colony | Abandoned Mining Colony | ||
1005020 | Throughout the history of space flight, countless mining corporations have tried and failed to strike it rich among the stars, fuelled by dreams of lucrative profits and grand adventures. All too often, however, these naïve dreams are met with the cold reality of ambivalent police forces and roving pirates that are all too eager to exploit the lax policing. | Throughout the history of space flight, countless mining corporations have tried and failed to strike it rich among the stars, fuelled by dreams of lucrative profits and grand adventures. All too often, however, these naïve dreams are met with the cold reality of ambivalent police forces and roving pirates that are all too eager to exploit the lax policing. | ||
1005021 | Charles pleasure palace | Charles pleasure palace | Name for dungeon 12801 | |
1005024 | Angel Bunker | Angel Bunker | ||
1005025 | You seem to have found data fragments that lead to the location of an high ranking Guristas Pirate leader. | You seem to have found data fragments that lead to the location of an high ranking Guristas Pirate leader. | ||
1005026 | You seem to have found data fragments that lead to the location of an high ranking Sansha Nation leader. | You seem to have found data fragments that lead to the location of an high ranking Sansha Nation leader. | ||
1005027 | You seem to have found data fragments that lead to the location of an high ranking Serpentis leader. | You seem to have found data fragments that lead to the location of an high ranking Serpentis leader. | ||
1005028 | You seem to have found data fragments that lead to the location of an high ranking Rogue Drone entity. | You seem to have found data fragments that lead to the location of an high ranking Rogue Drone entity. | ||
1005029 | You seem to have found data fragments that lead to the location of an high ranking Angel Cartel leader. | You seem to have found data fragments that lead to the location of an high ranking Angel Cartel leader. | ||
1005030 | You seem to have found data fragments that lead to the location of an high ranking Blood Raider leader. | You seem to have found data fragments that lead to the location of an high ranking Blood Raider leader. | ||
1005032 | Charles Fake Moving Asteroid Belt | Charles Fake Moving Asteroid Belt | Name for dungeon 12802 | |
1005060 | Final Liminality | Name of item 87164 (Effect Beacon) | ||
1005061 | Final Liminality Effect Beacon (DO NOT TRANSLATE) | |||
1005072 | bonus to remote armor repair | |||
1005073 | bonus to remote shield boost | |||
1005074 | penalty to warp speed | |||
1005075 | penalty to maximum locked targets | |||
1005117 | EDENCOM Data | |||
1005118 | Pirate Spawners | Pirate Spawners | Description of group ID 4828 | |
1005119 | Static Pirate Djinn Spawn Point | Static Pirate Djinn Spawn Point | Name of item 87176 (Pirate Spawners) | |
1005120 | Triglavian Minor Victory | Name of item 87177 (Effect Beacon) | ||
1005121 | bonus to remote armor repair | |||
1005122 | bonus to remote shield boost | |||
1005123 | penalty to maximum locked targets | |||
1005124 | Triglavian Minor Victory Effect Beacon (DO NOT TRANSLATE) | |||
1005130 | Observatory Resonance Key | Name of item 87179 (Acceleration Gate Keys) | ||
1005131 | Data-key containing recordings of the resonance of stellar observation quantum interactions. Acceleration gates require this data to lock onto a Stellar Observatory’s position. | Description of item "No item name" (87179) | ||
1005132 | Acceleration Gate Keys | |||
1005141 | Inactive Observatory Assault Vector | |||
1005155 | Golgothan Fields | Golgothan Fields | ||
1005244 | Debris | Debris | ||
1005245 | Debris | Debris | ||
1005246 | Debris | Debris | ||
1005247 | Debris | Debris | ||
1005251 | Buy More | |||
1005255 | Missing {amount_missing} PLEX | |||
1005256 | Subtract PLEX currently in Wallet | |||
1005257 | PLEX for ISK | |||
1005258 | PLEX in NES | |||
1005259 | Debris | Debris | ||
1005260 | or | |||
1005261 | Debris | Debris | ||
1005262 | Buy On Market | |||
1005263 | Blood Raider Lookout | Blood Raider Lookout | ||
1005264 | Buy in NES | |||
1005265 | Browse available PLEX Packages in the New Eden Store | |||
1005266 | Dust Cloud | Dust Cloud | ||
1005267 | The Solitaire | The Solitaire | ||
1005268 | Debris | Debris | ||
1005271 | Black Monolith | Black Monolith | ||
1005272 | Asteroid Colony | Asteroid Colony | ||
1005273 | Debris | Debris | ||
1005274 | Serpentis Distribution Outpost | Serpentis Distribution Outpost | ||
1005275 | Serpentis Distribution Outpost | Serpentis Distribution Outpost | ||
1005276 | Serpentis Distribution Outpost | Serpentis Distribution Outpost | ||
1005277 | Debris | Debris | ||
1005278 | Debris | Debris | ||
1005279 | Historic Location: The remains of Steve | Historic Location: The remains of Steve | ||
1005280 | Debris | Debris | ||
1005281 | Debris | Debris | ||
1008140 | Amber Cloud | Amber Cloud |
File Name | Size in kb (Decompressed) |
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