"jin brings that pre-teen experience that we need if we want to modernise and remain relevant in 2017" - CCP Pointy Bits

Comparing Tranquility (Build: 1233105) to Singularity (Build: 1233790)

Manual build (hover for info)

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Est. patch size: 1430mb

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New Items (112 Entries)
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<url=showinfo:47131>Standup Cenobite I</url>
<url=showinfo:47132>Standup Scarab I</url>
<url=showinfo:47133>Standup Dromi I</url>
<url=showinfo:47134>Standup Cenobite II</url>
<url=showinfo:47135>Standup Scarab II</url>
<url=showinfo:47136>Standup Siren II</url>
<url=showinfo:47137>Standup Dromi II</url>
<url=showinfo:47138>Standup Dragonfly I</url>
<url=showinfo:47139>Standup Firbolg I</url>
<url=showinfo:47140>Standup Einherji I</url>
<url=showinfo:47141>Standup Templar II</url>
<url=showinfo:47142>Standup Dragonfly II</url>
<url=showinfo:47143>Standup Firbolg II</url>
<url=showinfo:47144>Standup Einherji II</url>
<url=showinfo:47145>Standup Equite I</url>
<url=showinfo:47146>Standup Locust I</url>
<url=showinfo:47147>Standup Satyr I</url>
<url=showinfo:47148>Standup Equite II</url>
<url=showinfo:47149>Standup Locust II</url>
<url=showinfo:47150>Standup Satyr II</url>
<url=showinfo:47151>Standup Gram II</url>
<url=showinfo:47152>Guardians Gala Spawner</url>
<url=showinfo:47153>Drifter Responder</url>
<url=showinfo:47154>Galaxy Pack - Spectral</url>
<url=showinfo:47180>Guardian Angels Nidhoggur</url>
<url=showinfo:47181>Serpentis Thanatos</url>
<url=showinfo:47182>TshirtM01_XV_Amarr.type</url>
<url=showinfo:47183>TshirtM01_XV_Minmatar.type</url>
<url=showinfo:47184>TshirtM01_XV_Gallente.type</url>
<url=showinfo:47185>TshirtF01_XV_Gallente.type</url>
<url=showinfo:47186>TshirtF01_XV_Amarr.type</url>
<url=showinfo:47187>TshirtF01_XV_Minmatar.type</url>
<url=showinfo:47188>TshirtM01_XV_Caldari.type</url>
<url=showinfo:47189>TshirtF01_XV_Caldari.type</url>
<url=showinfo:47190>TshirtM01_XV_StarOrange.type</url>
<url=showinfo:47191>HeadWear_Cap_M01_XV_BlackOrange.type</url>
<url=showinfo:47192>TshirtF01_XV_StarOrange.type</url>
<url=showinfo:47193>HeadWear_Cap_F01_XV_BlackOrange.type</url>
<url=showinfo:47194>♦ test_drone_damage</url>
<url=showinfo:47195>♦ test_drone_logi</url>
<url=showinfo:47196>♦ test_damage</url>
<url=showinfo:47197>♦ test_ewar</url>
<url=showinfo:47198>♦ test_boss</url>
<url=showinfo:47199>TestAsset_03</url>
<url=showinfo:47200>TestAsset_04</url>
<url=showinfo:47201>TestAsset_05</url>
<url=showinfo:47202>TestAsset_06</url>
<url=showinfo:47203>TestAsset_07</url>
<url=showinfo:47204>TestBackground_01</url>
<url=showinfo:47205>TestBackground_02</url>
<url=showinfo:47206>TestAsset_08</url>
<url=showinfo:47207>TestAsset_09</url>
<url=showinfo:47208>Standup Templar I Blueprint</url>
<url=showinfo:47209>Standup Dragonfly I Blueprint</url>
<url=showinfo:47210>Standup Firbolg I Blueprint</url>
<url=showinfo:47211>Standup Einherji I Blueprint</url>
<url=showinfo:47212>Standup Templar II Blueprint</url>
<url=showinfo:47213>Standup Equite I Blueprint</url>
<url=showinfo:47214>Standup Equite II Blueprint</url>
<url=showinfo:47215>Standup Dragonfly II Blueprint</url>
<url=showinfo:47216>Standup Locust I Blueprint</url>
<url=showinfo:47217>Standup Locust II Blueprint</url>
<url=showinfo:47218>Standup Firbolg II Blueprint</url>
<url=showinfo:47219>Standup Satyr I Blueprint</url>
<url=showinfo:47220>Standup Satyr II Blueprint</url>
<url=showinfo:47221>Standup Einherji II Blueprint</url>
<url=showinfo:47222>Standup Gram I Blueprint</url>
<url=showinfo:47223>Standup Gram II Blueprint</url>
<url=showinfo:47224>Standup Cenobite I Blueprint</url>
<url=showinfo:47225>Standup Cenobite II Blueprint</url>
<url=showinfo:47226>Standup Scarab I Blueprint</url>
<url=showinfo:47227>Standup Scarab II Blueprint</url>
<url=showinfo:47228>Standup Siren I Blueprint</url>
<url=showinfo:47229>Standup Siren II Blueprint</url>
<url=showinfo:47230>Standup Dromi I Blueprint</url>
<url=showinfo:47231>Standup Dromi II Blueprint</url>
<url=showinfo:47232>Standup Shadow Blueprint</url>
<url=showinfo:47233>Standup Cyclops I Blueprint</url>
<url=showinfo:47234>Standup Malleus I Blueprint</url>
<url=showinfo:47235>Standup Tyrfing I Blueprint</url>
<url=showinfo:47236>Standup Mantis I Blueprint</url>
<url=showinfo:47237>Standup Cyclops II Blueprint</url>
<url=showinfo:47238>Standup Malleus II Blueprint</url>
<url=showinfo:47239>Standup Mantis II Blueprint</url>
<url=showinfo:47240>Standup Tyrfing II Blueprint</url>
<url=showinfo:47241>Standup Ametat I Blueprint</url>
<url=showinfo:47242>Standup Ametat II Blueprint</url>
<url=showinfo:47243>Standup Termite I Blueprint</url>
<url=showinfo:47244>Standup Termite II Blueprint</url>
<url=showinfo:47245>Standup Antaeus I Blueprint</url>
<url=showinfo:47246>Standup Antaeus II Blueprint</url>
<url=showinfo:47247>Standup Gungnir I Blueprint</url>
<url=showinfo:47248>Standup Gungnir II Blueprint</url>
<url=showinfo:47249>Astero Crystal Blast SKIN (Permanent)</url>
<url=showinfo:47250>Stratios Crystal Blast SKIN (Permanent)</url>
<url=showinfo:47251>Nestor Crystal Blast SKIN (Permanent)</url>
<url=showinfo:47252>Standup Remote Beacon Burst Projector</url>
<url=showinfo:47253>Galaxy Pack - Crystal</url>
<url=showinfo:47254>Assault Damage Control I</url>
<url=showinfo:47255>IFSA Compact Assault Damage Control</url>
<url=showinfo:47256>F88 Enduring Assault Damage Control</url>
<url=showinfo:47257>Assault Damage Control II</url>
<url=showinfo:47258>Shadow Serpentis Assault Damage Control</url>
<url=showinfo:47259>Assault Damage Control I Blueprint</url>
<url=showinfo:47260>Assault Damage Control II Blueprint</url>
<url=showinfo:47261>Guardians Gala Special Implant Type A</url>
<url=showinfo:47262>Guardians Gala Special Implant Type B</url>
<url=showinfo:47263>Guardians Gala Special Implant Type C</url>
<url=showinfo:47264>Eros Blossom Firework</url>
<url=showinfo:47265>Guardians Gala Cerebral Accelerator A</url>
<url=showinfo:47266>Guardians Gala Cerebral Accelerator B</url>
<url=showinfo:47267>Guardians Gala Cerebral Accelerator C</url>
Icon TypeID & Name Description Group Attributes
47131 - Standup Cenobite I Type: Structure-based Support Fighter
Role: Energy Neutralizing
Description: The Cenobite brings energy neutralizing support to the battlefield. This Standup variant of the Cenobite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Energy Neutralizer: Neutralizes a portion of the energy of the target's capacitor.
Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Support Fighter
Click to toggle showing the 71 attributes. Mass: 1500.0
Shield Capacity: 13600.0
Structure Hitpoints: 100.0
structureUniformity: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
structureItemVisualFlag: 1.0
graphicID: 2899
Maximum Velocity: 1430.0
Capacity: 0.0
Signature Radius: 120.0
Optimal Range: 5000.0
Maximum Velocity Bonus (Per Fighter): 0.0
Scan Resolution: 600.0
Remote Logistics Impedance: 0.0
Inertia Modifier: 500.0
Maximum Targeting Range: 45000.0
Remote Electronic Assistance Impedance: 0.0
Warp Speed Multiplier: 1.5
Maximum Velocity Bonus: 500.0
Signature Radius Bonus: 495.0
Duration: 20000.0
portionSize: 1
Refueling Duration: 2000.0
groupID: 1537
Duration: 0.0
typeNameID: 531419
fighterAbilityStasisWebifierSpeedPenaltyInterim: 0.0
Optimal Range: 0.0
Effectiveness Falloff: 0.0
fighterAbilityStasisWebifierResistanceID: 0.0
fighterAbilityAntiFighterMissileResistance: 1.0
Duration: 0.0
Optimal Range: 0.0
Warp Disruption Strength (Per Fighter): 0.0
fighterAbilityWarpDisruptionPointStrengthInterim: 0.0
Duration: 6000.0
typeID: 47131
radius: 35.0
Energy Amount Neutralized (Per Fighter): 60.0
Tech Level: 1.0
Squadron Size: 3.0
Ladar ECM Jammer Strength (Per Fighter): 0.0
Duration: 0.0
Optimal Range: 0.0
Effectiveness Falloff: 0.0
Orbit Range: 3750.0
fighterSquadronIsStandupSupport: 1.0
published: True
Maximum Locked Targets: 6.0
raceID: 4
Gravimetric ECM Jammer Strength (Per Fighter): 0.0
Volume: 6000.0
Magnetometric ECM Jammer Strength (Per Fighter): 0.0
Radar ECM Jammer Strength (Per Fighter): 0.0
fighterAbilityECMTargetSuccess: 0.0
fighterAbilityECMTargetJam: 0.0
Effectiveness Falloff: 2500.0
marketGroupID: 2413
RADAR Sensor Strength: 11.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Meta Level: 0.0
fighterSquadronRole: 3.0
Shield recharge time: 2200000.0
descriptionID: 531721
Shield Uniformity: 1.0
basePrice: 0.0
47132 - Standup Scarab I Type: Structure-based Support Fighter
Role: Jamming
Description: The Scarab brings electronic jamming support to the battlefield. This Standup variant of the Scarab is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Jammer: Disrupts targeting systems.
Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Support Fighter
Click to toggle showing the 71 attributes. Mass: 1500.0
Shield Capacity: 13600.0
Structure Hitpoints: 100.0
structureUniformity: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
structureItemVisualFlag: 1.0
graphicID: 2975
Maximum Velocity: 1430.0
Capacity: 0.0
Signature Radius: 120.0
Optimal Range: 0.0
Maximum Velocity Bonus (Per Fighter): 0.0
Scan Resolution: 600.0
Remote Logistics Impedance: 0.0
Inertia Modifier: 500.0
Maximum Targeting Range: 45000.0
Remote Electronic Assistance Impedance: 0.0
Warp Speed Multiplier: 1.5
Maximum Velocity Bonus: 500.0
Signature Radius Bonus: 495.0
Duration: 20000.0
portionSize: 1
Refueling Duration: 2000.0
groupID: 1537
Duration: 0.0
typeNameID: 531420
fighterAbilityStasisWebifierSpeedPenaltyInterim: 0.0
Optimal Range: 0.0
Effectiveness Falloff: 0.0
fighterAbilityStasisWebifierResistanceID: 0.0
fighterAbilityAntiFighterMissileResistance: 1.0
Duration: 0.0
Optimal Range: 0.0
Warp Disruption Strength (Per Fighter): 0.0
fighterAbilityWarpDisruptionPointStrengthInterim: 0.0
Duration: 0.0
typeID: 47132
radius: 35.0
Energy Amount Neutralized (Per Fighter): 0.0
Tech Level: 1.0
Squadron Size: 3.0
Ladar ECM Jammer Strength (Per Fighter): 1.6
Duration: 10000.0
Optimal Range: 5000.0
Effectiveness Falloff: 5625.0
Orbit Range: 5300.0
fighterSquadronIsStandupSupport: 1.0
published: True
Maximum Locked Targets: 6.0
raceID: 1
Gravimetric ECM Jammer Strength (Per Fighter): 1.6
Volume: 6000.0
Magnetometric ECM Jammer Strength (Per Fighter): 1.6
Radar ECM Jammer Strength (Per Fighter): 1.6
fighterAbilityECMTargetSuccess: 0.0
fighterAbilityECMTargetJam: 0.0
Effectiveness Falloff: 0.0
marketGroupID: 2413
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 11.0
Meta Level: 0.0
fighterSquadronRole: 3.0
Shield recharge time: 2200000.0
descriptionID: 531722
Shield Uniformity: 1.0
basePrice: 0.0
47133 - Standup Dromi I Type: Structure-based Support Fighter
Role: Stasis Webification
Description: The Dromi brings webification support to the battlefield. This Standup variant of the Dromi is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Stasis Webifier: Disrupts targets drive systems, slowing them down.
Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Support Fighter
Click to toggle showing the 71 attributes. Mass: 1500.0
Shield Capacity: 13600.0
Structure Hitpoints: 100.0
structureUniformity: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
structureItemVisualFlag: 1.0
graphicID: 2973
Maximum Velocity: 1430.0
Capacity: 0.0
Signature Radius: 120.0
Optimal Range: 0.0
Maximum Velocity Bonus (Per Fighter): -15.0
Scan Resolution: 600.0
Remote Logistics Impedance: 0.0
Inertia Modifier: 500.0
Maximum Targeting Range: 45000.0
Remote Electronic Assistance Impedance: 0.0
Warp Speed Multiplier: 1.5
Maximum Velocity Bonus: 500.0
Signature Radius Bonus: 495.0
Duration: 20000.0
portionSize: 1
Refueling Duration: 2000.0
groupID: 1537
Duration: 10000.0
typeNameID: 531421
fighterAbilityStasisWebifierSpeedPenaltyInterim: 0.0
Optimal Range: 8000.0
Effectiveness Falloff: 0.0
fighterAbilityStasisWebifierResistanceID: 2115.0
fighterAbilityAntiFighterMissileResistance: 1.0
Duration: 0.0
Optimal Range: 0.0
Warp Disruption Strength (Per Fighter): 0.0
fighterAbilityWarpDisruptionPointStrengthInterim: 0.0
Duration: 0.0
typeID: 47133
radius: 35.0
Energy Amount Neutralized (Per Fighter): 0.0
Tech Level: 1.0
Squadron Size: 3.0
Ladar ECM Jammer Strength (Per Fighter): 0.0
Duration: 0.0
Optimal Range: 0.0
Effectiveness Falloff: 0.0
Orbit Range: 4000.0
fighterSquadronIsStandupSupport: 1.0
published: True
Maximum Locked Targets: 6.0
raceID: 2
Gravimetric ECM Jammer Strength (Per Fighter): 0.0
Volume: 6000.0
Magnetometric ECM Jammer Strength (Per Fighter): 0.0
Radar ECM Jammer Strength (Per Fighter): 0.0
fighterAbilityECMTargetSuccess: 0.0
fighterAbilityECMTargetJam: 0.0
Effectiveness Falloff: 0.0
marketGroupID: 2413
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 11.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Meta Level: 0.0
fighterSquadronRole: 3.0
Shield recharge time: 2200000.0
descriptionID: 531723
Shield Uniformity: 1.0
basePrice: 0.0
47134 - Standup Cenobite II Type: Structure-based Support Fighter
Role: Energy Neutralizing
Description: The Cenobite brings energy neutralizing support to the battlefield. This Standup variant of the Cenobite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Energy Neutralizer: Neutralizes a portion of the energy of the target's capacitor.
Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Support Fighter
Click to toggle showing the 71 attributes. Mass: 1500.0
Shield Capacity: 15000.0
Structure Hitpoints: 100.0
structureUniformity: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.7
Shield Kinetic Damage Resistance: 0.85
Shield Thermal Damage Resistance: 1.0
structureItemVisualFlag: 1.0
graphicID: 2899
Maximum Velocity: 1488.0
Capacity: 0.0
Signature Radius: 120.0
Optimal Range: 10000.0
Maximum Velocity Bonus (Per Fighter): 0.0
Scan Resolution: 650.0
Remote Logistics Impedance: 0.0
Inertia Modifier: 500.0
Maximum Targeting Range: 54000.0
Remote Electronic Assistance Impedance: 0.0
Warp Speed Multiplier: 1.5
Maximum Velocity Bonus: 500.0
Signature Radius Bonus: 505.0
Duration: 20000.0
portionSize: 1
Refueling Duration: 2000.0
groupID: 1537
Duration: 0.0
typeNameID: 531422
fighterAbilityStasisWebifierSpeedPenaltyInterim: 0.0
Optimal Range: 0.0
Effectiveness Falloff: 0.0
fighterAbilityStasisWebifierResistanceID: 0.0
fighterAbilityAntiFighterMissileResistance: 1.0
Duration: 0.0
Optimal Range: 0.0
Warp Disruption Strength (Per Fighter): 0.0
fighterAbilityWarpDisruptionPointStrengthInterim: 0.0
Duration: 6000.0
typeID: 47134
radius: 35.0
Energy Amount Neutralized (Per Fighter): 80.0
Tech Level: 2.0
Squadron Size: 3.0
Ladar ECM Jammer Strength (Per Fighter): 0.0
Duration: 0.0
Optimal Range: 0.0
Effectiveness Falloff: 0.0
Orbit Range: 7500.0
fighterSquadronIsStandupSupport: 1.0
published: True
Maximum Locked Targets: 6.0
raceID: 4
Gravimetric ECM Jammer Strength (Per Fighter): 0.0
Volume: 6000.0
Magnetometric ECM Jammer Strength (Per Fighter): 0.0
Radar ECM Jammer Strength (Per Fighter): 0.0
fighterAbilityECMTargetSuccess: 0.0
fighterAbilityECMTargetJam: 0.0
Effectiveness Falloff: 5000.0
marketGroupID: 2413
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Meta Level: 5.0
fighterSquadronRole: 3.0
Shield recharge time: 2200000.0
descriptionID: 531724
Shield Uniformity: 1.0
basePrice: 0.0
47135 - Standup Scarab II Type: Structure-based Support Fighter
Role: Jamming
Description: The Scarab brings electronic jamming support to the battlefield. This Standup variant of the Scarab is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Jammer: Disrupts targeting systems.
Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Support Fighter
Click to toggle showing the 71 attributes. Mass: 1500.0
Shield Capacity: 15000.0
Structure Hitpoints: 100.0
structureUniformity: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 0.85
Shield Thermal Damage Resistance: 0.7
structureItemVisualFlag: 1.0
graphicID: 2975
Maximum Velocity: 1488.0
Capacity: 0.0
Signature Radius: 120.0
Optimal Range: 0.0
Maximum Velocity Bonus (Per Fighter): 0.0
Scan Resolution: 650.0
Remote Logistics Impedance: 0.0
Inertia Modifier: 500.0
Maximum Targeting Range: 54000.0
Remote Electronic Assistance Impedance: 0.0
Warp Speed Multiplier: 1.5
Maximum Velocity Bonus: 500.0
Signature Radius Bonus: 505.0
Duration: 20000.0
portionSize: 1
Refueling Duration: 2000.0
groupID: 1537
Duration: 0.0
typeNameID: 531423
fighterAbilityStasisWebifierSpeedPenaltyInterim: 0.0
Optimal Range: 0.0
Effectiveness Falloff: 0.0
fighterAbilityStasisWebifierResistanceID: 0.0
fighterAbilityAntiFighterMissileResistance: 1.0
Duration: 0.0
Optimal Range: 0.0
Warp Disruption Strength (Per Fighter): 0.0
fighterAbilityWarpDisruptionPointStrengthInterim: 0.0
Duration: 0.0
typeID: 47135
radius: 35.0
Energy Amount Neutralized (Per Fighter): 0.0
Tech Level: 2.0
Squadron Size: 3.0
Ladar ECM Jammer Strength (Per Fighter): 2.3
Duration: 10000.0
Optimal Range: 7500.0
Effectiveness Falloff: 8400.0
Orbit Range: 8000.0
fighterSquadronIsStandupSupport: 1.0
published: True
Maximum Locked Targets: 6.0
raceID: 1
Gravimetric ECM Jammer Strength (Per Fighter): 2.3
Volume: 6000.0
Magnetometric ECM Jammer Strength (Per Fighter): 2.3
Radar ECM Jammer Strength (Per Fighter): 2.3
fighterAbilityECMTargetSuccess: 0.0
fighterAbilityECMTargetJam: 0.0
Effectiveness Falloff: 0.0
marketGroupID: 2413
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 12.0
Meta Level: 5.0
fighterSquadronRole: 3.0
Shield recharge time: 2200000.0
descriptionID: 531725
Shield Uniformity: 1.0
basePrice: 0.0
47136 - Standup Siren II Type: Structure-based Support Fighter
Role: Warp Disruption
Description: The Siren brings warp disruption support to the battlefield. This Standup variant of the Siren is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Warp Disruptor: Disrupts targets warp systems.
Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Support Fighter
Click to toggle showing the 71 attributes. Mass: 1500.0
Shield Capacity: 15000.0
Structure Hitpoints: 100.0
structureUniformity: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 0.7
Shield Thermal Damage Resistance: 0.85
structureItemVisualFlag: 1.0
graphicID: 2972
Maximum Velocity: 1488.0
Capacity: 0.0
Signature Radius: 120.0
Optimal Range: 0.0
Maximum Velocity Bonus (Per Fighter): 0.0
Scan Resolution: 650.0
Remote Logistics Impedance: 0.0
Inertia Modifier: 500.0
Maximum Targeting Range: 54000.0
Remote Electronic Assistance Impedance: 0.0
Warp Speed Multiplier: 1.5
Maximum Velocity Bonus: 500.0
Signature Radius Bonus: 505.0
Duration: 20000.0
portionSize: 1
Refueling Duration: 2000.0
groupID: 1537
Duration: 0.0
typeNameID: 531424
fighterAbilityStasisWebifierSpeedPenaltyInterim: 0.0
Optimal Range: 0.0
Effectiveness Falloff: 0.0
fighterAbilityStasisWebifierResistanceID: 0.0
fighterAbilityAntiFighterMissileResistance: 1.0
Duration: 10000.0
Optimal Range: 16000.0
Warp Disruption Strength (Per Fighter): 1.0
fighterAbilityWarpDisruptionPointStrengthInterim: 0.0
Duration: 0.0
typeID: 47136
radius: 35.0
Energy Amount Neutralized (Per Fighter): 0.0
Tech Level: 2.0
Squadron Size: 3.0
Ladar ECM Jammer Strength (Per Fighter): 0.0
Duration: 0.0
Optimal Range: 0.0
Effectiveness Falloff: 0.0
Orbit Range: 8000.0
fighterSquadronIsStandupSupport: 1.0
published: True
Maximum Locked Targets: 6.0
raceID: 8
Gravimetric ECM Jammer Strength (Per Fighter): 0.0
Volume: 6000.0
Magnetometric ECM Jammer Strength (Per Fighter): 0.0
Radar ECM Jammer Strength (Per Fighter): 0.0
fighterAbilityECMTargetSuccess: 0.0
fighterAbilityECMTargetJam: 0.0
Effectiveness Falloff: 0.0
marketGroupID: 2413
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 12.0
Gravimetric Sensor Strength: 0.0
Meta Level: 5.0
fighterSquadronRole: 3.0
Shield recharge time: 2200000.0
descriptionID: 531726
Shield Uniformity: 1.0
basePrice: 0.0
47137 - Standup Dromi II Type: Structure-based Support Fighter
Role: Stasis Webification
Description: The Dromi brings webification support to the battlefield. This Standup variant of the Dromi is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Stasis Webifier: Disrupts targets drive systems, slowing them down.
Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Support Fighter
Click to toggle showing the 71 attributes. Mass: 1500.0
Shield Capacity: 15000.0
Structure Hitpoints: 100.0
structureUniformity: 1.0
Shield EM Damage Resistance: 0.7
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 0.85
structureItemVisualFlag: 1.0
graphicID: 2973
Maximum Velocity: 1488.0
Capacity: 0.0
Signature Radius: 120.0
Optimal Range: 0.0
Maximum Velocity Bonus (Per Fighter): -20.0
Scan Resolution: 650.0
Remote Logistics Impedance: 0.0
Inertia Modifier: 500.0
Maximum Targeting Range: 54000.0
Remote Electronic Assistance Impedance: 0.0
Warp Speed Multiplier: 1.5
Maximum Velocity Bonus: 500.0
Signature Radius Bonus: 505.0
Duration: 20000.0
portionSize: 1
Refueling Duration: 2000.0
groupID: 1537
Duration: 10000.0
typeNameID: 531425
fighterAbilityStasisWebifierSpeedPenaltyInterim: 0.0
Optimal Range: 16000.0
Effectiveness Falloff: 0.0
fighterAbilityStasisWebifierResistanceID: 2115.0
fighterAbilityAntiFighterMissileResistance: 1.0
Duration: 0.0
Optimal Range: 0.0
Warp Disruption Strength (Per Fighter): 0.0
fighterAbilityWarpDisruptionPointStrengthInterim: 0.0
Duration: 0.0
typeID: 47137
radius: 35.0
Energy Amount Neutralized (Per Fighter): 0.0
Tech Level: 2.0
Squadron Size: 3.0
Ladar ECM Jammer Strength (Per Fighter): 0.0
Duration: 0.0
Optimal Range: 0.0
Effectiveness Falloff: 0.0
Orbit Range: 8000.0
fighterSquadronIsStandupSupport: 1.0
published: True
Maximum Locked Targets: 6.0
raceID: 2
Gravimetric ECM Jammer Strength (Per Fighter): 0.0
Volume: 6000.0
Magnetometric ECM Jammer Strength (Per Fighter): 0.0
Radar ECM Jammer Strength (Per Fighter): 0.0
fighterAbilityECMTargetSuccess: 0.0
fighterAbilityECMTargetJam: 0.0
Effectiveness Falloff: 0.0
marketGroupID: 2413
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 12.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Meta Level: 5.0
fighterSquadronRole: 3.0
Shield recharge time: 2200000.0
descriptionID: 531727
Shield Uniformity: 1.0
basePrice: 0.0
47138 - Standup Dragonfly I Type: Structure-based Light Fighter
Role: Attack
Description: The Dragonfly is a general purpose attack craft. This Standup variant of the Dragonfly is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles
Light Fighter
Click to toggle showing the 84 attributes. Mass: 1000.0
Shield Capacity: 3504.0
Structure Hitpoints: 100.0
structureUniformity: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
structureItemVisualFlag: 1.0
graphicID: 2975
Maximum Velocity: 1674.0
Capacity: 0.0
Signature Radius: 100.0
Scan Resolution: 700.0
fighterSquadronIsStandupLight: 1.0
Remote Logistics Impedance: 0.0
Inertia Modifier: 700.0
Shield Thermal Damage Resistance: 0.0
Shield Kinetic Damage Resistance: 0.0
Shield Explosive Damage Resistance: 0.0
fighterAbilityAttackMissileReductionFactor: 3.0
Maximum Targeting Range: 60000.0
Explosion Radius: 350.0
Explosion Velocity: 100.0
fighterAbilityMissilesDamageReductionFactor: 5.0
fighterAbilityMissilesDamageReductionSensitivity: 5.5
Damage Multiplier: 1.0
EM Damage (Per Fighter): 0.0
Thermal Damage (Per Fighter): 0.0
Kinetic Damage (Per Fighter): 341.0
Explosive Damage (Per Fighter): 0.0
Remote Electronic Assistance Impedance: 0.0
Warp Speed Multiplier: 1.5
Duration: 0.0
Optimal Range: 12500.0
Maximum Velocity Bonus: 500.0
Signature Radius Bonus: 500.0
Duration: 20000.0
portionSize: 1
Refueling Duration: 5000.0
groupID: 1652
Warp Disruption Strength: 0.0
Rate of fire: 14000.0
typeNameID: 531426
fighterAbilityAntiFighterMissileResistance: 1.0
fighterAbilityTackleWebSpeedPenaltyInterim: 0.0
typeID: 47138
radius: 35.0
Shield EM Damage Resistance: 0.0
Tech Level: 1.0
Squadron Size: 9.0
Orbit Range: 4500.0
Maximum Velocity Bonus: 0.0
Signature Radius Reduction: 0.0
Damage Multiplier: 1.0
EM Damage (Per Fighter): 0.0
Thermal Damage (Per Fighter): 0.0
Kinetic Damage (Per Fighter): 187.0
Explosive Damage (Per Fighter): 0.0
published: True
fighterAbilityAttackMissileReductionSensitivity: 5.5
Rate of fire: 5000.0
Explosion Radius: 160.0
Explosion Velocity: 150.0
Optimal range: 5000.0
Accuracy Falloff: 5000.0
Duration: 0.0
Range: 0.0
Maximum Locked Targets: 6.0
Maximum Velocity Bonus (Per Fighter): 0.0
raceID: 1
Volume: 2000.0
marketGroupID: 2411
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 8.0
Meta Level: 0.0
fighterAbilityMissilesResistanceID: 0.0
fighterSquadronRole: 2.0
Shield recharge time: 700000.0
descriptionID: 531728
Shield Uniformity: 1.0
basePrice: 20047340.0
47139 - Standup Firbolg I Type: Structure-based Light Fighter
Role: Attack
Description: The Firbolg is a general purpose attack craft. This Standup variant of the Firbolg is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles
Light Fighter
Click to toggle showing the 84 attributes. Mass: 1000.0
Shield Capacity: 3504.0
Structure Hitpoints: 100.0
structureUniformity: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
structureItemVisualFlag: 1.0
graphicID: 2972
Maximum Velocity: 1586.0
Capacity: 0.0
Signature Radius: 100.0
Scan Resolution: 700.0
fighterSquadronIsStandupLight: 1.0
Remote Logistics Impedance: 0.0
Inertia Modifier: 700.0
Shield Thermal Damage Resistance: 0.0
Shield Kinetic Damage Resistance: 0.0
Shield Explosive Damage Resistance: 0.0
fighterAbilityAttackMissileReductionFactor: 3.0
Maximum Targeting Range: 60000.0
Explosion Radius: 350.0
Explosion Velocity: 100.0
fighterAbilityMissilesDamageReductionFactor: 5.0
fighterAbilityMissilesDamageReductionSensitivity: 5.5
Damage Multiplier: 1.0
EM Damage (Per Fighter): 0.0
Thermal Damage (Per Fighter): 359.0
Kinetic Damage (Per Fighter): 0.0
Explosive Damage (Per Fighter): 0.0
Remote Electronic Assistance Impedance: 0.0
Warp Speed Multiplier: 1.5
Duration: 0.0
Optimal Range: 12500.0
Maximum Velocity Bonus: 500.0
Signature Radius Bonus: 500.0
Duration: 20000.0
portionSize: 1
Refueling Duration: 5000.0
groupID: 1652
Warp Disruption Strength: 0.0
Rate of fire: 14000.0
typeNameID: 531427
fighterAbilityAntiFighterMissileResistance: 1.0
fighterAbilityTackleWebSpeedPenaltyInterim: 0.0
typeID: 47139
radius: 35.0
Shield EM Damage Resistance: 0.0
Tech Level: 1.0
Squadron Size: 9.0
Orbit Range: 4500.0
Maximum Velocity Bonus: 0.0
Signature Radius Reduction: 0.0
Damage Multiplier: 1.0
EM Damage (Per Fighter): 0.0
Thermal Damage (Per Fighter): 195.0
Kinetic Damage (Per Fighter): 0.0
Explosive Damage (Per Fighter): 0.0
published: True
fighterAbilityAttackMissileReductionSensitivity: 5.5
Rate of fire: 5000.0
Explosion Radius: 160.0
Explosion Velocity: 150.0
Optimal range: 5000.0
Accuracy Falloff: 5000.0
Duration: 0.0
Range: 0.0
Maximum Locked Targets: 6.0
Maximum Velocity Bonus (Per Fighter): 0.0
raceID: 8
Volume: 2000.0
marketGroupID: 2411
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 8.0
Gravimetric Sensor Strength: 0.0
Meta Level: 0.0
fighterAbilityMissilesResistanceID: 0.0
fighterSquadronRole: 2.0
Shield recharge time: 700000.0
descriptionID: 531729
Shield Uniformity: 1.0
basePrice: 20047340.0
47140 - Standup Einherji I Type: Structure-based Light Fighter
Role: Attack
Description: The Einherji is a general purpose attack craft. This Standup variant of the Einherji is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Autocannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles
Light Fighter
Click to toggle showing the 84 attributes. Mass: 1000.0
Shield Capacity: 3504.0
Structure Hitpoints: 100.0
structureUniformity: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
structureItemVisualFlag: 1.0
graphicID: 2973
Maximum Velocity: 1940.0
Capacity: 0.0
Signature Radius: 100.0
Scan Resolution: 700.0
fighterSquadronIsStandupLight: 1.0
Remote Logistics Impedance: 0.0
Inertia Modifier: 700.0
Shield Thermal Damage Resistance: 0.0
Shield Kinetic Damage Resistance: 0.0
Shield Explosive Damage Resistance: 0.0
fighterAbilityAttackMissileReductionFactor: 3.0
Maximum Targeting Range: 60000.0
Explosion Radius: 350.0
Explosion Velocity: 100.0
fighterAbilityMissilesDamageReductionFactor: 5.0
fighterAbilityMissilesDamageReductionSensitivity: 5.5
Damage Multiplier: 1.0
EM Damage (Per Fighter): 0.0
Thermal Damage (Per Fighter): 0.0
Kinetic Damage (Per Fighter): 0.0
Explosive Damage (Per Fighter): 294.0
Remote Electronic Assistance Impedance: 0.0
Warp Speed Multiplier: 1.5
Duration: 0.0
Optimal Range: 12500.0
Maximum Velocity Bonus: 500.0
Signature Radius Bonus: 500.0
Duration: 20000.0
portionSize: 1
Refueling Duration: 5000.0
groupID: 1652
Warp Disruption Strength: 0.0
Rate of fire: 14000.0
typeNameID: 531428
fighterAbilityAntiFighterMissileResistance: 1.0
fighterAbilityTackleWebSpeedPenaltyInterim: 0.0
typeID: 47140
radius: 35.0
Shield EM Damage Resistance: 0.0
Tech Level: 1.0
Squadron Size: 9.0
Orbit Range: 7000.0
Maximum Velocity Bonus: 0.0
Signature Radius Reduction: 0.0
Damage Multiplier: 1.0
EM Damage (Per Fighter): 0.0
Thermal Damage (Per Fighter): 0.0
Kinetic Damage (Per Fighter): 0.0
Explosive Damage (Per Fighter): 161.0
published: True
fighterAbilityAttackMissileReductionSensitivity: 5.5
Rate of fire: 5000.0
Explosion Radius: 160.0
Explosion Velocity: 150.0
Optimal range: 5000.0
Accuracy Falloff: 10000.0
Duration: 0.0
Range: 0.0
Maximum Locked Targets: 6.0
Maximum Velocity Bonus (Per Fighter): 0.0
raceID: 2
Volume: 2000.0
marketGroupID: 2411
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 8.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Meta Level: 0.0
fighterAbilityMissilesResistanceID: 0.0
fighterSquadronRole: 2.0
Shield recharge time: 700000.0
descriptionID: 531730
Shield Uniformity: 1.0
basePrice: 20047340.0
47141 - Standup Templar II Type: Structure-based Light Fighter
Role: Attack
Description: The Templar is a general purpose attack craft. This Standup variant of the Templar is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Pulse Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles
Light Fighter
Click to toggle showing the 84 attributes. Mass: 1000.0
Shield Capacity: 3872.0
Structure Hitpoints: 100.0
structureUniformity: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.7
Shield Kinetic Damage Resistance: 0.85
Shield Thermal Damage Resistance: 1.0
structureItemVisualFlag: 1.0
graphicID: 2899
Maximum Velocity: 1926.0
Capacity: 0.0
Signature Radius: 100.0
Scan Resolution: 800.0
fighterSquadronIsStandupLight: 1.0
Remote Logistics Impedance: 0.0
Inertia Modifier: 700.0
Shield Thermal Damage Resistance: 0.0
Shield Kinetic Damage Resistance: 0.0
Shield Explosive Damage Resistance: 0.0
fighterAbilityAttackMissileReductionFactor: 3.0
Maximum Targeting Range: 70000.0
Explosion Radius: 350.0
Explosion Velocity: 100.0
fighterAbilityMissilesDamageReductionFactor: 5.0
fighterAbilityMissilesDamageReductionSensitivity: 5.5
Damage Multiplier: 1.0
EM Damage (Per Fighter): 341.0
Thermal Damage (Per Fighter): 0.0
Kinetic Damage (Per Fighter): 0.0
Explosive Damage (Per Fighter): 0.0
Remote Electronic Assistance Impedance: 0.0
Warp Speed Multiplier: 1.5
Duration: 0.0
Optimal Range: 12500.0
Maximum Velocity Bonus: 500.0
Signature Radius Bonus: 500.0
Duration: 20000.0
portionSize: 1
Refueling Duration: 5000.0
groupID: 1652
Warp Disruption Strength: 0.0
Rate of fire: 14000.0
typeNameID: 531429
fighterAbilityAntiFighterMissileResistance: 1.0
fighterAbilityTackleWebSpeedPenaltyInterim: 0.0
typeID: 47141
radius: 35.0
Shield EM Damage Resistance: 0.0
Tech Level: 2.0
Squadron Size: 9.0
Orbit Range: 7300.0
Maximum Velocity Bonus: 0.0
Signature Radius Reduction: 0.0
Damage Multiplier: 1.0
EM Damage (Per Fighter): 187.0
Thermal Damage (Per Fighter): 0.0
Kinetic Damage (Per Fighter): 0.0
Explosive Damage (Per Fighter): 0.0
published: True
fighterAbilityAttackMissileReductionSensitivity: 5.5
Rate of fire: 5000.0
Explosion Radius: 160.0
Explosion Velocity: 150.0
Optimal range: 12000.0
Accuracy Falloff: 5000.0
Duration: 0.0
Range: 0.0
Maximum Locked Targets: 6.0
Maximum Velocity Bonus (Per Fighter): 0.0
raceID: 4
Volume: 2000.0
marketGroupID: 2411
RADAR Sensor Strength: 11.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Meta Level: 5.0
fighterAbilityMissilesResistanceID: 0.0
fighterSquadronRole: 2.0
Shield recharge time: 700000.0
descriptionID: 531731
Shield Uniformity: 1.0
basePrice: 20047340.0
47142 - Standup Dragonfly II Type: Structure-based Light Fighter
Role: Attack
Description: The Dragonfly is a general purpose attack craft. This Standup variant of the Dragonfly is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles
Light Fighter
Click to toggle showing the 84 attributes. Mass: 1000.0
Shield Capacity: 3872.0
Structure Hitpoints: 100.0
structureUniformity: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 0.85
Shield Thermal Damage Resistance: 0.7
structureItemVisualFlag: 1.0
graphicID: 2975
Maximum Velocity: 1744.0
Capacity: 0.0
Signature Radius: 100.0
Scan Resolution: 800.0
fighterSquadronIsStandupLight: 1.0
Remote Logistics Impedance: 0.0
Inertia Modifier: 700.0
Shield Thermal Damage Resistance: 0.0
Shield Kinetic Damage Resistance: 0.0
Shield Explosive Damage Resistance: 0.0
fighterAbilityAttackMissileReductionFactor: 3.0
Maximum Targeting Range: 70000.0
Explosion Radius: 350.0
Explosion Velocity: 100.0
fighterAbilityMissilesDamageReductionFactor: 5.0
fighterAbilityMissilesDamageReductionSensitivity: 5.5
Damage Multiplier: 1.0
EM Damage (Per Fighter): 0.0
Thermal Damage (Per Fighter): 0.0
Kinetic Damage (Per Fighter): 380.0
Explosive Damage (Per Fighter): 0.0
Remote Electronic Assistance Impedance: 0.0
Warp Speed Multiplier: 1.5
Duration: 0.0
Optimal Range: 12500.0
Maximum Velocity Bonus: 500.0
Signature Radius Bonus: 500.0
Duration: 20000.0
portionSize: 1
Refueling Duration: 5000.0
groupID: 1652
Warp Disruption Strength: 0.0
Rate of fire: 14000.0
typeNameID: 531430
fighterAbilityAntiFighterMissileResistance: 1.0
fighterAbilityTackleWebSpeedPenaltyInterim: 0.0
typeID: 47142
radius: 35.0
Shield EM Damage Resistance: 0.0
Tech Level: 2.0
Squadron Size: 9.0
Orbit Range: 4900.0
Maximum Velocity Bonus: 0.0
Signature Radius Reduction: 0.0
Damage Multiplier: 1.0
EM Damage (Per Fighter): 0.0
Thermal Damage (Per Fighter): 0.0
Kinetic Damage (Per Fighter): 205.0
Explosive Damage (Per Fighter): 0.0
published: True
fighterAbilityAttackMissileReductionSensitivity: 5.5
Rate of fire: 5000.0
Explosion Radius: 160.0
Explosion Velocity: 150.0
Optimal range: 6000.0
Accuracy Falloff: 5000.0
Duration: 0.0
Range: 0.0
Maximum Locked Targets: 6.0
Maximum Velocity Bonus (Per Fighter): 0.0
raceID: 1
Volume: 2000.0
marketGroupID: 2411
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 11.0
Meta Level: 5.0
fighterAbilityMissilesResistanceID: 0.0
fighterSquadronRole: 2.0
Shield recharge time: 700000.0
descriptionID: 531732
Shield Uniformity: 1.0
basePrice: 20047340.0
47143 - Standup Firbolg II Type: Structure-based Light Fighter
Role: Attack
Description: The Firbolg is a general purpose attack craft. This Standup variant of the Firbolg is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles
Light Fighter
Click to toggle showing the 84 attributes. Mass: 1000.0
Shield Capacity: 3872.0
Structure Hitpoints: 100.0
structureUniformity: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 0.7
Shield Thermal Damage Resistance: 0.85
structureItemVisualFlag: 1.0
graphicID: 2972
Maximum Velocity: 1652.0
Capacity: 0.0
Signature Radius: 100.0
Scan Resolution: 800.0
fighterSquadronIsStandupLight: 1.0
Remote Logistics Impedance: 0.0
Inertia Modifier: 700.0
Shield Thermal Damage Resistance: 0.0
Shield Kinetic Damage Resistance: 0.0
Shield Explosive Damage Resistance: 0.0
fighterAbilityAttackMissileReductionFactor: 3.0
Maximum Targeting Range: 70000.0
Explosion Radius: 350.0
Explosion Velocity: 100.0
fighterAbilityMissilesDamageReductionFactor: 5.0
fighterAbilityMissilesDamageReductionSensitivity: 5.5
Damage Multiplier: 1.0
EM Damage (Per Fighter): 0.0
Thermal Damage (Per Fighter): 395.0
Kinetic Damage (Per Fighter): 0.0
Explosive Damage (Per Fighter): 0.0
Remote Electronic Assistance Impedance: 0.0
Warp Speed Multiplier: 1.5
Duration: 0.0
Optimal Range: 12500.0
Maximum Velocity Bonus: 500.0
Signature Radius Bonus: 500.0
Duration: 20000.0
portionSize: 1
Refueling Duration: 5000.0
groupID: 1652
Warp Disruption Strength: 0.0
Rate of fire: 14000.0
typeNameID: 531431
fighterAbilityAntiFighterMissileResistance: 1.0
fighterAbilityTackleWebSpeedPenaltyInterim: 0.0
typeID: 47143
radius: 35.0
Shield EM Damage Resistance: 0.0
Tech Level: 2.0
Squadron Size: 9.0
Orbit Range: 4900.0
Maximum Velocity Bonus: 0.0
Signature Radius Reduction: 0.0
Damage Multiplier: 1.0
EM Damage (Per Fighter): 0.0
Thermal Damage (Per Fighter): 216.0
Kinetic Damage (Per Fighter): 0.0
Explosive Damage (Per Fighter): 0.0
published: True
fighterAbilityAttackMissileReductionSensitivity: 5.5
Rate of fire: 5000.0
Explosion Radius: 160.0
Explosion Velocity: 150.0
Optimal range: 6000.0
Accuracy Falloff: 5000.0
Duration: 0.0
Range: 0.0
Maximum Locked Targets: 6.0
Maximum Velocity Bonus (Per Fighter): 0.0
raceID: 8
Volume: 2000.0
marketGroupID: 2411
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 11.0
Gravimetric Sensor Strength: 0.0
Meta Level: 5.0
fighterAbilityMissilesResistanceID: 0.0
fighterSquadronRole: 2.0
Shield recharge time: 700000.0
descriptionID: 531733
Shield Uniformity: 1.0
basePrice: 20047340.0
47144 - Standup Einherji II Type: Structure-based Light Fighter
Role: Attack
Description: The Einherji is a general purpose attack craft. This Standup variant of the Einherji is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Autocannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles
Light Fighter
Click to toggle showing the 84 attributes. Mass: 1000.0
Shield Capacity: 3872.0
Structure Hitpoints: 100.0
structureUniformity: 1.0
Shield EM Damage Resistance: 0.7
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 0.85
structureItemVisualFlag: 1.0
graphicID: 2973
Maximum Velocity: 2018.0
Capacity: 0.0
Signature Radius: 100.0
Scan Resolution: 800.0
fighterSquadronIsStandupLight: 1.0
Remote Logistics Impedance: 0.0
Inertia Modifier: 700.0
Shield Thermal Damage Resistance: 0.0
Shield Kinetic Damage Resistance: 0.0
Shield Explosive Damage Resistance: 0.0
fighterAbilityAttackMissileReductionFactor: 3.0
Maximum Targeting Range: 70000.0
Explosion Radius: 350.0
Explosion Velocity: 100.0
fighterAbilityMissilesDamageReductionFactor: 5.0
fighterAbilityMissilesDamageReductionSensitivity: 5.5
Damage Multiplier: 1.0
EM Damage (Per Fighter): 0.0
Thermal Damage (Per Fighter): 0.0
Kinetic Damage (Per Fighter): 0.0
Explosive Damage (Per Fighter): 322.0
Remote Electronic Assistance Impedance: 0.0
Warp Speed Multiplier: 1.5
Duration: 0.0
Optimal Range: 12500.0
Maximum Velocity Bonus: 500.0
Signature Radius Bonus: 500.0
Duration: 20000.0
portionSize: 1
Refueling Duration: 5000.0
groupID: 1652
Warp Disruption Strength: 0.0
Rate of fire: 14000.0
typeNameID: 531432
fighterAbilityAntiFighterMissileResistance: 1.0
fighterAbilityTackleWebSpeedPenaltyInterim: 0.0
typeID: 47144
radius: 35.0
Shield EM Damage Resistance: 0.0
Tech Level: 2.0
Squadron Size: 9.0
Orbit Range: 7400.0
Maximum Velocity Bonus: 0.0
Signature Radius Reduction: 0.0
Damage Multiplier: 1.0
EM Damage (Per Fighter): 0.0
Thermal Damage (Per Fighter): 0.0
Kinetic Damage (Per Fighter): 0.0
Explosive Damage (Per Fighter): 177.0
published: True
fighterAbilityAttackMissileReductionSensitivity: 5.5
Rate of fire: 5000.0
Explosion Radius: 160.0
Explosion Velocity: 150.0
Optimal range: 6000.0
Accuracy Falloff: 10000.0
Duration: 0.0
Range: 0.0
Maximum Locked Targets: 6.0
Maximum Velocity Bonus (Per Fighter): 0.0
raceID: 2
Volume: 2000.0
marketGroupID: 2411
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 11.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Meta Level: 5.0
fighterAbilityMissilesResistanceID: 0.0
fighterSquadronRole: 2.0
Shield recharge time: 700000.0
descriptionID: 531734
Shield Uniformity: 1.0
basePrice: 20047340.0
47145 - Standup Equite I Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Equite is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Equite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Micro Missile Swarm: The Equite can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Equite especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Equite has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Light Fighter
Click to toggle showing the 84 attributes. Mass: 1000.0
Shield Capacity: 2560.0
Structure Hitpoints: 100.0
structureUniformity: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
structureItemVisualFlag: 1.0
graphicID: 2899
Maximum Velocity: 2778.0
Capacity: 0.0
Signature Radius: 80.0
Scan Resolution: 850.0
fighterSquadronIsStandupLight: 1.0
Remote Logistics Impedance: 0.0
Inertia Modifier: 500.0
Shield Thermal Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.5
Shield Explosive Damage Resistance: 0.5
fighterAbilityAttackMissileReductionFactor: 0.0
Maximum Targeting Range: 50000.0
Explosion Radius: 15.0
Explosion Velocity: 300.0
fighterAbilityMissilesDamageReductionFactor: 2.0
fighterAbilityMissilesDamageReductionSensitivity: 5.5
Damage Multiplier: 1.0
EM Damage (Per Fighter): 99.0
Thermal Damage (Per Fighter): 0.0
Kinetic Damage (Per Fighter): 0.0
Explosive Damage (Per Fighter): 0.0
Remote Electronic Assistance Impedance: 0.0
Warp Speed Multiplier: 1.5
Duration: 10000.0
Optimal Range: 22500.0
Maximum Velocity Bonus: 0.0
Signature Radius Bonus: 0.0
Duration: 0.0
portionSize: 1
Refueling Duration: 3000.0
groupID: 1652
Warp Disruption Strength: 1.0
Rate of fire: 3500.0
typeNameID: 531433
fighterAbilityAntiFighterMissileResistance: 1.0
fighterAbilityTackleWebSpeedPenaltyInterim: 0.0
typeID: 47145
radius: 35.0
Shield EM Damage Resistance: 0.5
Tech Level: 1.0
Squadron Size: 12.0
Orbit Range: 10000.0
Maximum Velocity Bonus: 200.0
Signature Radius Reduction: -80.0
Damage Multiplier: 0.0
EM Damage (Per Fighter): 0.0
Thermal Damage (Per Fighter): 0.0
Kinetic Damage (Per Fighter): 0.0
Explosive Damage (Per Fighter): 0.0
published: True
fighterAbilityAttackMissileReductionSensitivity: 0.0
Rate of fire: 0.0
Explosion Radius: 0.0
Explosion Velocity: 0.0
Optimal range: 0.0
Accuracy Falloff: 0.0
Duration: 10000.0
Range: 18000.0
Maximum Locked Targets: 6.0
Maximum Velocity Bonus (Per Fighter): -4.0
raceID: 4
Volume: 1600.0
marketGroupID: 2411
RADAR Sensor Strength: 9.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Meta Level: 0.0
fighterAbilityMissilesResistanceID: 2189.0
fighterSquadronRole: 1.0
Shield recharge time: 500000.0
descriptionID: 531735
Shield Uniformity: 1.0
basePrice: 0.0
47146 - Standup Locust I Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Locust is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Micro Missile Swarm: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Light Fighter
Click to toggle showing the 84 attributes. Mass: 1000.0
Shield Capacity: 2560.0
Structure Hitpoints: 100.0
structureUniformity: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
structureItemVisualFlag: 1.0
graphicID: 2975
Maximum Velocity: 2513.0
Capacity: 0.0
Signature Radius: 80.0
Scan Resolution: 850.0
fighterSquadronIsStandupLight: 1.0
Remote Logistics Impedance: 0.0
Inertia Modifier: 500.0
Shield Thermal Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.5
Shield Explosive Damage Resistance: 0.5
fighterAbilityAttackMissileReductionFactor: 0.0
Maximum Targeting Range: 50000.0
Explosion Radius: 15.0
Explosion Velocity: 300.0
fighterAbilityMissilesDamageReductionFactor: 2.0
fighterAbilityMissilesDamageReductionSensitivity: 5.5
Damage Multiplier: 1.0
EM Damage (Per Fighter): 0.0
Thermal Damage (Per Fighter): 0.0
Kinetic Damage (Per Fighter): 104.0
Explosive Damage (Per Fighter): 0.0
Remote Electronic Assistance Impedance: 0.0
Warp Speed Multiplier: 1.5
Duration: 10000.0
Optimal Range: 22500.0
Maximum Velocity Bonus: 0.0
Signature Radius Bonus: 0.0
Duration: 0.0
portionSize: 1
Refueling Duration: 3000.0
groupID: 1652
Warp Disruption Strength: 1.0
Rate of fire: 3500.0
typeNameID: 531434
fighterAbilityAntiFighterMissileResistance: 1.0
fighterAbilityTackleWebSpeedPenaltyInterim: 0.0
typeID: 47146
radius: 35.0
Shield EM Damage Resistance: 0.5
Tech Level: 1.0
Squadron Size: 12.0
Orbit Range: 10000.0
Maximum Velocity Bonus: 200.0
Signature Radius Reduction: -80.0
Damage Multiplier: 0.0
EM Damage (Per Fighter): 0.0
Thermal Damage (Per Fighter): 0.0
Kinetic Damage (Per Fighter): 0.0
Explosive Damage (Per Fighter): 0.0
published: True
fighterAbilityAttackMissileReductionSensitivity: 0.0
Rate of fire: 0.0
Explosion Radius: 0.0
Explosion Velocity: 0.0
Optimal range: 0.0
Accuracy Falloff: 0.0
Duration: 10000.0
Range: 18000.0
Maximum Locked Targets: 6.0
Maximum Velocity Bonus (Per Fighter): -4.0
raceID: 1
Volume: 1600.0
marketGroupID: 2411
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 9.0
Meta Level: 0.0
fighterAbilityMissilesResistanceID: 2189.0
fighterSquadronRole: 1.0
Shield recharge time: 500000.0
descriptionID: 531736
Shield Uniformity: 1.0
basePrice: 0.0
47147 - Standup Satyr I Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Satyr is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Satyr is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Micro Missile Swarm: The Satyr can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Satyr especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Satyr has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Light Fighter
Click to toggle showing the 84 attributes. Mass: 1000.0
Shield Capacity: 2560.0
Structure Hitpoints: 100.0
structureUniformity: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
structureItemVisualFlag: 1.0
graphicID: 2972
Maximum Velocity: 2380.0
Capacity: 0.0
Signature Radius: 80.0
Scan Resolution: 850.0
fighterSquadronIsStandupLight: 1.0
Remote Logistics Impedance: 0.0
Inertia Modifier: 500.0
Shield Thermal Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.5
Shield Explosive Damage Resistance: 0.5
fighterAbilityAttackMissileReductionFactor: 0.0
Maximum Targeting Range: 50000.0
Explosion Radius: 15.0
Explosion Velocity: 300.0
fighterAbilityMissilesDamageReductionFactor: 2.0
fighterAbilityMissilesDamageReductionSensitivity: 5.5
Damage Multiplier: 1.0
EM Damage (Per Fighter): 0.0
Thermal Damage (Per Fighter): 109.0
Kinetic Damage (Per Fighter): 0.0
Explosive Damage (Per Fighter): 0.0
Remote Electronic Assistance Impedance: 0.0
Warp Speed Multiplier: 1.5
Duration: 10000.0
Optimal Range: 22500.0
Maximum Velocity Bonus: 0.0
Signature Radius Bonus: 0.0
Duration: 0.0
portionSize: 1
Refueling Duration: 3000.0
groupID: 1652
Warp Disruption Strength: 1.0
Rate of fire: 3500.0
typeNameID: 531435
fighterAbilityAntiFighterMissileResistance: 1.0
fighterAbilityTackleWebSpeedPenaltyInterim: 0.0
typeID: 47147
radius: 35.0
Shield EM Damage Resistance: 0.5
Tech Level: 1.0
Squadron Size: 12.0
Orbit Range: 10000.0
Maximum Velocity Bonus: 200.0
Signature Radius Reduction: -80.0
Damage Multiplier: 0.0
EM Damage (Per Fighter): 0.0
Thermal Damage (Per Fighter): 0.0
Kinetic Damage (Per Fighter): 0.0
Explosive Damage (Per Fighter): 0.0
published: True
fighterAbilityAttackMissileReductionSensitivity: 0.0
Rate of fire: 0.0
Explosion Radius: 0.0
Explosion Velocity: 0.0
Optimal range: 0.0
Accuracy Falloff: 0.0
Duration: 10000.0
Range: 18000.0
Maximum Locked Targets: 6.0
Maximum Velocity Bonus (Per Fighter): -4.0
raceID: 8
Volume: 1600.0
marketGroupID: 2411
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 9.0
Gravimetric Sensor Strength: 0.0
Meta Level: 0.0
fighterAbilityMissilesResistanceID: 2189.0
fighterSquadronRole: 1.0
Shield recharge time: 500000.0
descriptionID: 531737
Shield Uniformity: 1.0
basePrice: 0.0
47148 - Standup Equite II Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Equite is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Equite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Micro Missile Swarm: The Equite can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Equite especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Equite has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Light Fighter
Click to toggle showing the 84 attributes. Mass: 1000.0
Shield Capacity: 2816.0
Structure Hitpoints: 100.0
structureUniformity: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.7
Shield Kinetic Damage Resistance: 0.85
Shield Thermal Damage Resistance: 1.0
structureItemVisualFlag: 1.0
graphicID: 2899
Maximum Velocity: 2890.0
Capacity: 0.0
Signature Radius: 80.0
Scan Resolution: 950.0
fighterSquadronIsStandupLight: 1.0
Remote Logistics Impedance: 0.0
Inertia Modifier: 500.0
Shield Thermal Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.5
Shield Explosive Damage Resistance: 0.5
fighterAbilityAttackMissileReductionFactor: 0.0
Maximum Targeting Range: 60000.0
Explosion Radius: 15.0
Explosion Velocity: 300.0
fighterAbilityMissilesDamageReductionFactor: 2.0
fighterAbilityMissilesDamageReductionSensitivity: 5.5
Damage Multiplier: 1.0
EM Damage (Per Fighter): 109.0
Thermal Damage (Per Fighter): 0.0
Kinetic Damage (Per Fighter): 0.0
Explosive Damage (Per Fighter): 0.0
Remote Electronic Assistance Impedance: 0.0
Warp Speed Multiplier: 1.5
Duration: 10000.0
Optimal Range: 25000.0
Maximum Velocity Bonus: 0.0
Signature Radius Bonus: 0.0
Duration: 0.0
portionSize: 1
Refueling Duration: 3000.0
groupID: 1652
Warp Disruption Strength: 1.0
Rate of fire: 3500.0
typeNameID: 531436
fighterAbilityAntiFighterMissileResistance: 1.0
fighterAbilityTackleWebSpeedPenaltyInterim: 0.0
typeID: 47148
radius: 35.0
Shield EM Damage Resistance: 0.5
Tech Level: 2.0
Squadron Size: 12.0
Orbit Range: 10000.0
Maximum Velocity Bonus: 200.0
Signature Radius Reduction: -80.0
Damage Multiplier: 0.0
EM Damage (Per Fighter): 0.0
Thermal Damage (Per Fighter): 0.0
Kinetic Damage (Per Fighter): 0.0
Explosive Damage (Per Fighter): 0.0
published: True
fighterAbilityAttackMissileReductionSensitivity: 0.0
Rate of fire: 0.0
Explosion Radius: 0.0
Explosion Velocity: 0.0
Optimal range: 0.0
Accuracy Falloff: 0.0
Duration: 10000.0
Range: 20000.0
Maximum Locked Targets: 6.0
Maximum Velocity Bonus (Per Fighter): -6.0
raceID: 4
Volume: 1600.0
marketGroupID: 2411
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Meta Level: 5.0
fighterAbilityMissilesResistanceID: 2189.0
fighterSquadronRole: 1.0
Shield recharge time: 500000.0
descriptionID: 531738
Shield Uniformity: 1.0
basePrice: 0.0
47149 - Standup Locust II Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Locust is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Micro Missile Swarm: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Light Fighter
Click to toggle showing the 84 attributes. Mass: 1000.0
Shield Capacity: 2816.0
Structure Hitpoints: 100.0
structureUniformity: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 0.85
Shield Thermal Damage Resistance: 0.7
structureItemVisualFlag: 1.0
graphicID: 2975
Maximum Velocity: 2615.0
Capacity: 0.0
Signature Radius: 80.0
Scan Resolution: 950.0
fighterSquadronIsStandupLight: 1.0
Remote Logistics Impedance: 0.0
Inertia Modifier: 500.0
Shield Thermal Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.5
Shield Explosive Damage Resistance: 0.5
fighterAbilityAttackMissileReductionFactor: 0.0
Maximum Targeting Range: 60000.0
Explosion Radius: 15.0
Explosion Velocity: 300.0
fighterAbilityMissilesDamageReductionFactor: 2.0
fighterAbilityMissilesDamageReductionSensitivity: 5.5
Damage Multiplier: 1.0
EM Damage (Per Fighter): 0.0
Thermal Damage (Per Fighter): 0.0
Kinetic Damage (Per Fighter): 114.0
Explosive Damage (Per Fighter): 0.0
Remote Electronic Assistance Impedance: 0.0
Warp Speed Multiplier: 1.5
Duration: 10000.0
Optimal Range: 25000.0
Maximum Velocity Bonus: 0.0
Signature Radius Bonus: 0.0
Duration: 0.0
portionSize: 1
Refueling Duration: 3000.0
groupID: 1652
Warp Disruption Strength: 1.0
Rate of fire: 3500.0
typeNameID: 531437
fighterAbilityAntiFighterMissileResistance: 1.0
fighterAbilityTackleWebSpeedPenaltyInterim: 0.0
typeID: 47149
radius: 35.0
Shield EM Damage Resistance: 0.5
Tech Level: 2.0
Squadron Size: 12.0
Orbit Range: 10000.0
Maximum Velocity Bonus: 200.0
Signature Radius Reduction: -80.0
Damage Multiplier: 0.0
EM Damage (Per Fighter): 0.0
Thermal Damage (Per Fighter): 0.0
Kinetic Damage (Per Fighter): 0.0
Explosive Damage (Per Fighter): 0.0
published: True
fighterAbilityAttackMissileReductionSensitivity: 0.0
Rate of fire: 0.0
Explosion Radius: 0.0
Explosion Velocity: 0.0
Optimal range: 0.0
Accuracy Falloff: 0.0
Duration: 10000.0
Range: 20000.0
Maximum Locked Targets: 6.0
Maximum Velocity Bonus (Per Fighter): -6.0
raceID: 1
Volume: 1600.0
marketGroupID: 2411
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 12.0
Meta Level: 5.0
fighterAbilityMissilesResistanceID: 2189.0
fighterSquadronRole: 1.0
Shield recharge time: 500000.0
descriptionID: 531739
Shield Uniformity: 1.0
basePrice: 0.0
47150 - Standup Satyr II Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Satyr is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Satyr is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Micro Missile Swarm: The Satyr can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Satyr especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Satyr has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Light Fighter
Click to toggle showing the 84 attributes. Mass: 1000.0
Shield Capacity: 2816.0
Structure Hitpoints: 100.0
structureUniformity: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 0.7
Shield Thermal Damage Resistance: 0.85
structureItemVisualFlag: 1.0
graphicID: 2972
Maximum Velocity: 2478.0
Capacity: 0.0
Signature Radius: 80.0
Scan Resolution: 950.0
fighterSquadronIsStandupLight: 1.0
Remote Logistics Impedance: 0.0
Inertia Modifier: 500.0
Shield Thermal Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.5
Shield Explosive Damage Resistance: 0.5
fighterAbilityAttackMissileReductionFactor: 0.0
Maximum Targeting Range: 60000.0
Explosion Radius: 15.0
Explosion Velocity: 300.0
fighterAbilityMissilesDamageReductionFactor: 2.0
fighterAbilityMissilesDamageReductionSensitivity: 5.5
Damage Multiplier: 1.0
EM Damage (Per Fighter): 0.0
Thermal Damage (Per Fighter): 120.0
Kinetic Damage (Per Fighter): 0.0
Explosive Damage (Per Fighter): 0.0
Remote Electronic Assistance Impedance: 0.0
Warp Speed Multiplier: 1.5
Duration: 10000.0
Optimal Range: 25000.0
Maximum Velocity Bonus: 0.0
Signature Radius Bonus: 0.0
Duration: 0.0
portionSize: 1
Refueling Duration: 3000.0
groupID: 1652
Warp Disruption Strength: 1.0
Rate of fire: 3500.0
typeNameID: 531438
fighterAbilityAntiFighterMissileResistance: 1.0
fighterAbilityTackleWebSpeedPenaltyInterim: 0.0
typeID: 47150
radius: 35.0
Shield EM Damage Resistance: 0.5
Tech Level: 2.0
Squadron Size: 12.0
Orbit Range: 10000.0
Maximum Velocity Bonus: 200.0
Signature Radius Reduction: -80.0
Damage Multiplier: 0.0
EM Damage (Per Fighter): 0.0
Thermal Damage (Per Fighter): 0.0
Kinetic Damage (Per Fighter): 0.0
Explosive Damage (Per Fighter): 0.0
published: True
fighterAbilityAttackMissileReductionSensitivity: 0.0
Rate of fire: 0.0
Explosion Radius: 0.0
Explosion Velocity: 0.0
Optimal range: 0.0
Accuracy Falloff: 0.0
Duration: 10000.0
Range: 20000.0
Maximum Locked Targets: 6.0
Maximum Velocity Bonus (Per Fighter): -6.0
raceID: 8
Volume: 1600.0
marketGroupID: 2411
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 12.0
Gravimetric Sensor Strength: 0.0
Meta Level: 5.0
fighterAbilityMissilesResistanceID: 2189.0
fighterSquadronRole: 1.0
Shield recharge time: 500000.0
descriptionID: 531740
Shield Uniformity: 1.0
basePrice: 0.0
47151 - Standup Gram II Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Gram is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Light Fighter
Click to toggle showing the 84 attributes. Mass: 1000.0
Shield Capacity: 2816.0
Structure Hitpoints: 100.0
structureUniformity: 1.0
Shield EM Damage Resistance: 0.7
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 0.85
structureItemVisualFlag: 1.0
graphicID: 2973
Maximum Velocity: 3028.0
Capacity: 0.0
Signature Radius: 80.0
Scan Resolution: 950.0
fighterSquadronIsStandupLight: 1.0
Remote Logistics Impedance: 0.0
Inertia Modifier: 500.0
Shield Thermal Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.5
Shield Explosive Damage Resistance: 0.5
fighterAbilityAttackMissileReductionFactor: 0.0
Maximum Targeting Range: 60000.0
Explosion Radius: 15.0
Explosion Velocity: 300.0
fighterAbilityMissilesDamageReductionFactor: 2.0
fighterAbilityMissilesDamageReductionSensitivity: 5.5
Damage Multiplier: 1.0
EM Damage (Per Fighter): 0.0
Thermal Damage (Per Fighter): 0.0
Kinetic Damage (Per Fighter): 0.0
Explosive Damage (Per Fighter): 104.0
Remote Electronic Assistance Impedance: 0.0
Warp Speed Multiplier: 1.5
Duration: 10000.0
Optimal Range: 25000.0
Maximum Velocity Bonus: 0.0
Signature Radius Bonus: 0.0
Duration: 0.0
portionSize: 1
Refueling Duration: 3000.0
groupID: 1652
Warp Disruption Strength: 1.0
Rate of fire: 3500.0
typeNameID: 531439
fighterAbilityAntiFighterMissileResistance: 1.0
fighterAbilityTackleWebSpeedPenaltyInterim: 0.0
typeID: 47151
radius: 35.0
Shield EM Damage Resistance: 0.5
Tech Level: 2.0
Squadron Size: 12.0
Orbit Range: 10000.0
Maximum Velocity Bonus: 200.0
Signature Radius Reduction: -80.0
Damage Multiplier: 0.0
EM Damage (Per Fighter): 0.0
Thermal Damage (Per Fighter): 0.0
Kinetic Damage (Per Fighter): 0.0
Explosive Damage (Per Fighter): 0.0
published: True
fighterAbilityAttackMissileReductionSensitivity: 0.0
Rate of fire: 0.0
Explosion Radius: 0.0
Explosion Velocity: 0.0
Optimal range: 0.0
Accuracy Falloff: 0.0
Duration: 10000.0
Range: 20000.0
Maximum Locked Targets: 6.0
Maximum Velocity Bonus (Per Fighter): -6.0
raceID: 2
Volume: 1600.0
marketGroupID: 2411
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 12.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Meta Level: 5.0
fighterAbilityMissilesResistanceID: 2189.0
fighterSquadronRole: 1.0
Shield recharge time: 500000.0
descriptionID: 531741
Shield Uniformity: 1.0
basePrice: 0.0
47152 - Guardians Gala Spawner No Description Cloud
Click to toggle showing the 11 attributes. typeID: 47152
graphicID: 10026
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 531453
published: False
radius: 1.0
basePrice: 0.0
portionSize: 1
groupID: 227
47153 - Drifter Responder No Description Drifter Reinforcements typeID: 47153
radius: 1.0
Mass: 1.0
Capacity: 1.0
Volume: 1.0
typeNameID: 531455
basePrice: 0.0
published: False
portionSize: 1
groupID: 1956
47154 - Galaxy Pack - Spectral Galaxy Pack - Spectral contains a spectacular selection of valuable and attractive items for all galactic explorers.

This special delivery crate includes:

Two Multiple Pilot Training Certificates
Five Skill Extractors
Spectral Shift SKINs for SOE ships
A Men's SOE Expeditionary Suit
A Women's SOE Expeditionary Suit
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 531576
typeID: 47154
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 1.0
typeNameID: 531492
iconID: 21622
published: True
marketGroupID: 1661
basePrice: 0.0
portionSize: 1
groupID: 1194
47180 - Guardian Angels Nidhoggur No Description Irregular Carrier
Click to toggle showing the 73 attributes. Mass: 1650000000.0
Shield Capacity: 500000.0
Structure Hitpoints: 100000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityBracketColour: 1.0
graphicID: 2929
Capacity: 3475.0
Signature Radius: 1095.0
entityFactionLoss: 0.01
Rate of fire: 3000.0
Scan Resolution: 55.0
Optimal Range: 125000.0
Armor Hitpoints: 100000.0
Ignore Drones Below This Size: 100.0
Damage Modifier: 1.0
armorUniformity: 0.75
Capacitor Recharge time: 500000.0
structureUniformity: 1.0
Disallows Assistance: 1.0
Disallows Offensive Modifiers: 1.0
Signature Resolution: 800.0
Threat Target Switch: 1.0
Use Signature Radius: 1.0
Chance to not change targets: 0.0
use effect monitoring: 1.0
Kinetic damage: 0.0
Thermal damage: 0.0
Drone Tanking Modifier: 0.7
portionSize: 1
entityShieldBoostDuration: 15000.0
groupID: 1726
maxAttackTargets: 1.0
typeNameID: 531636
entityChaseMaxDistance: 0.0
Activation proximity: 250000.0
Accuracy falloff : 75000.0
Turret Tracking: 0.4
typeID: 47180
radius: 1613.0
EM damage: 0.0
wreckTypeID: 27928
published: False
Explosive damage: 0.0
Maximum Locked Targets: 8.0
entityFlyRange: 0.0
raceID: 2
fighterAbilityAntiCapitalMissileResistance: 1.0
Volume: 53000000.0
entityEquipmentMin: 3.0
entityEquipmentMax: 7.0
entityAttackRange: 250000.0
RADAR Sensor Strength: 72.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
propulsionGraphicID: 395.0
Shield recharge time: 900000.0
Capacitor Capacity: 3700.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 26.0
entityShieldBoostAmount: 1000.0
entityShieldBoostDelayChanceLarge: 0.5
gfxBoosterID: 395.0
basePrice: 0.0
Capital Sized Vessel: 1.0
Security Status Kill Amount: 0.0
47181 - Serpentis Thanatos No Description Irregular Carrier
Click to toggle showing the 74 attributes. Mass: 1650000000.0
Shield Capacity: 100000.0
Structure Hitpoints: 100000.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityBracketColour: 1.0
graphicID: 2932
Capacity: 3475.0
Signature Radius: 1095.0
entityFactionLoss: 0.01
Rate of fire: 3000.0
Scan Resolution: 55.0
Optimal Range: 125000.0
Armor Hitpoints: 500000.0
factionID: 500020
Ignore Drones Below This Size: 100.0
Damage Modifier: 1.0
armorUniformity: 0.75
Capacitor Recharge time: 500000.0
structureUniformity: 1.0
Disallows Assistance: 1.0
Disallows Offensive Modifiers: 1.0
Signature Resolution: 800.0
Threat Target Switch: 1.0
Use Signature Radius: 1.0
Chance to not change targets: 0.0
use effect monitoring: 1.0
Kinetic damage: 0.0
Thermal damage: 0.0
Drone Tanking Modifier: 0.7
portionSize: 1
entityShieldBoostDuration: 15000.0
groupID: 1726
maxAttackTargets: 1.0
typeNameID: 531637
entityChaseMaxDistance: 0.0
Activation proximity: 250000.0
Accuracy falloff : 75000.0
Turret Tracking: 0.4
typeID: 47181
radius: 1613.0
EM damage: 0.0
wreckTypeID: 27929
published: False
Explosive damage: 0.0
Maximum Locked Targets: 8.0
entityFlyRange: 0.0
raceID: 8
fighterAbilityAntiCapitalMissileResistance: 1.0
Volume: 53000000.0
entityEquipmentMin: -5.0
entityEquipmentMax: 7.0
entityAttackRange: 250000.0
RADAR Sensor Strength: 72.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
propulsionGraphicID: 395.0
Shield recharge time: 900000.0
Capacitor Capacity: 3700.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 26.0
entityShieldBoostAmount: 1000.0
entityShieldBoostDelayChanceLarge: 0.5
gfxBoosterID: 395.0
basePrice: 0.0
Capital Sized Vessel: 1.0
Security Status Kill Amount: 0.0
47182 - TshirtM01_XV_Amarr.type No Description Tops
Click to toggle showing the 11 attributes. typeID: 47182
radius: 1.0
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 531638
iconID: 21847
published: False
basePrice: 0.0
portionSize: 1
groupID: 1089
47183 - TshirtM01_XV_Minmatar.type No Description Tops
Click to toggle showing the 11 attributes. typeID: 47183
radius: 1.0
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 531640
iconID: 21848
published: False
basePrice: 0.0
portionSize: 1
groupID: 1089
47184 - TshirtM01_XV_Gallente.type No Description Tops
Click to toggle showing the 11 attributes. typeID: 47184
radius: 1.0
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 531642
iconID: 21849
published: False
basePrice: 0.0
portionSize: 1
groupID: 1089
47185 - TshirtF01_XV_Gallente.type No Description Tops
Click to toggle showing the 11 attributes. typeID: 47185
radius: 1.0
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 531643
iconID: 21850
published: False
basePrice: 0.0
portionSize: 1
groupID: 1089
47186 - TshirtF01_XV_Amarr.type No Description Tops
Click to toggle showing the 11 attributes. typeID: 47186
radius: 1.0
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 531644
iconID: 21851
published: False
basePrice: 0.0
portionSize: 1
groupID: 1089
47187 - TshirtF01_XV_Minmatar.type No Description Tops
Click to toggle showing the 11 attributes. typeID: 47187
radius: 1.0
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 531645
iconID: 21857
published: False
basePrice: 0.0
portionSize: 1
groupID: 1089
47188 - TshirtM01_XV_Caldari.type No Description Tops
Click to toggle showing the 11 attributes. typeID: 47188
radius: 1.0
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 531646
iconID: 21853
published: False
basePrice: 0.0
portionSize: 1
groupID: 1089
47189 - TshirtF01_XV_Caldari.type No Description Tops
Click to toggle showing the 11 attributes. typeID: 47189
radius: 1.0
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 531639
iconID: 21854
published: False
basePrice: 0.0
portionSize: 1
groupID: 1089
47190 - TshirtM01_XV_StarOrange.type No Description Tops
Click to toggle showing the 11 attributes. typeID: 47190
radius: 1.0
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 531648
iconID: 21855
published: False
basePrice: 0.0
portionSize: 1
groupID: 1089
47191 - HeadWear_Cap_M01_XV_BlackOrange.type No Description Headwear
Click to toggle showing the 11 attributes. typeID: 47191
radius: 1.0
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 531647
iconID: 21845
published: False
basePrice: 0.0
portionSize: 1
groupID: 1092
47192 - TshirtF01_XV_StarOrange.type No Description Tops
Click to toggle showing the 11 attributes. typeID: 47192
radius: 1.0
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 531650
iconID: 21846
published: False
basePrice: 0.0
portionSize: 1
groupID: 1089
47193 - HeadWear_Cap_F01_XV_BlackOrange.type No Description Headwear
Click to toggle showing the 11 attributes. typeID: 47193
radius: 1.0
Mass: 0.5
Capacity: 0.0
Volume: 0.1
typeNameID: 531649
iconID: 21858
published: False
basePrice: 0.0
portionSize: 1
groupID: 1092
47194 - ♦ test_drone_damage No Description ♦ Frigate
Click to toggle showing the 54 attributes. Damage Modifier: 1.56
Mass: 4000.0
Shield Capacity: 120.0
typeNameID: 531664
Structure Hitpoints: 156.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Armor Hitpoints: 108.0
Accuracy falloff : 2000.0
Turret Tracking: 4.0
typeID: 47194
graphicID: 1124
Maximum Velocity: 3000.0
Capacity: 0.0
Signature Radius: 25.0
entityFactionLoss: 0.0
Rate of fire: 4000.0
Scan Resolution: 2000.0
entityBracketColour: 2.0
Optimal Range: 2000.0
published: False
Kinetic damage: 2.0
Maximum Locked Targets: 4.0
Thermal damage: 0.0
Inertia Modifier: 100.0
Volume: 5.0
Capacitor Recharge time: 2500000.0
Maximum Targeting Range: 20000.0
radius: 15.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 8.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 125000.0
Bounty: 0.0
Capacitor Capacity: 1.0
Signature Resolution: 25.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 20.0
gfxTurretID: 485.0
gfxBoosterID: 397.0
basePrice: 0.0
portionSize: 1
groupID: 1803
47195 - ♦ test_drone_logi No Description ♦ Frigate
Click to toggle showing the 50 attributes. Maximum Locked Targets: 4.0
Mass: 4000.0
Shield Capacity: 120.0
typeNameID: 531665
Structure Hitpoints: 60.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Armor Hitpoints: 60.0
typeID: 47195
graphicID: 1124
Maximum Velocity: 2000.0
Capacity: 0.0
Signature Radius: 24.0
entityFactionLoss: 0.001
Scan Resolution: 2000.0
published: False
behaviorRemoteShieldBoostDuration: 5000.0
behaviorRemoteShieldBoostRange: 5000.0
behaviorRemoteShieldBoostFalloff: 10000.0
behaviorRemoteShieldBoostDischarge: 0.0
Shield Bonus: 20.0
Inertia Modifier: 100.0
Volume: 5.0
Capacitor Recharge time: 250000.0
Maximum Targeting Range: 40000.0
radius: 15.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 12.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 125000.0
Bounty: 76000.0
Capacitor Capacity: 240.0
Shield Uniformity: 1.0
Capacitor Warfare Resistance: 0.75
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxBoosterID: 395.0
basePrice: 0.0
portionSize: 1
groupID: 1803
47196 - ♦ test_damage No Description ♦ Frigate
Click to toggle showing the 52 attributes. Damage Modifier: 16.402
Mass: 1067000.0
Shield Capacity: 1487.8
typeNameID: 531666
Structure Hitpoints: 438.0
Armor EM Damage Resistance: 0.34
Armor Explosive Damage Resistance: 0.7875
Armor Kinetic Damage Resistance: 0.65625
Armor Thermal Damage Resistance: 0.56875
Shield EM Damage Resistance: 0.4931
Shield Explosive Damage Resistance: 0.3375
Shield Kinetic Damage Resistance: 0.405
Shield Thermal Damage Resistance: 0.54
Armor Hitpoints: 563.0
Accuracy falloff : 19113.28125
Turret Tracking: 86.4
typeID: 47196
graphicID: 46
Maximum Velocity: 1139.0
Capacity: 0.0
Signature Radius: 42.0
entityFactionLoss: 0.001
Rate of fire: 6978.636
Scan Resolution: 825.0
Optimal Range: 8118.75
published: False
Kinetic damage: 6.0
Maximum Locked Targets: 4.0
Inertia Modifier: 2.16
Volume: 27289.0
Capacitor Recharge time: 93750.0
Maximum Targeting Range: 28125.0
radius: 31.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 9.6
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Shield recharge time: 468750.0
Capacitor Capacity: 313.0
Shield Uniformity: 0.75
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.4355
Structure Thermal Damage Resistance: 0.4355
Structure Explosive Damage Resistance: 0.4355
Structure EM Damage Resistance: 0.4355
Explosive damage: 30.0
gfxTurretID: 9411.0
gfxBoosterID: 394.0
basePrice: 0.0
portionSize: 1
groupID: 1803
47197 - ♦ test_ewar No Description ♦ Frigate
Click to toggle showing the 64 attributes. Mass: 1067000.0
Shield Capacity: 1616.0
Structure Hitpoints: 313.0
Armor EM Damage Resistance: 0.4375
Armor Explosive Damage Resistance: 0.7875
Armor Kinetic Damage Resistance: 0.65625
Armor Thermal Damage Resistance: 0.48125
Shield EM Damage Resistance: 0.675
Shield Explosive Damage Resistance: 0.3375
Shield Kinetic Damage Resistance: 0.405
Shield Thermal Damage Resistance: 0.54
graphicID: 46
Maximum Velocity: 1018.0
Capacity: 0.0
Signature Radius: 50.0
Signature Radius Modifier: 34.375
entityFactionLoss: 0.001
Scan Resolution: 625.0
Armor Hitpoints: 313.0
Inertia Modifier: 2.3625
Capacitor Recharge time: 101250.0
Maximum Targeting Range: 81250.0
structureUniformity: 1.0
Shield Uniformity: 0.75
Explosion Radius Bonus: 0.75
Explosion Velocity Bonus: 1.5
Structure Kinetic Damage Resistance: 0.4355
Structure Thermal Damage Resistance: 0.4355
Structure Explosive Damage Resistance: 0.4355
Structure EM Damage Resistance: 0.4355
portionSize: 1
groupID: 1803
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
typeNameID: 531667
typeID: 47197
radius: 31.0
published: False
Maximum Locked Targets: 6.0
Volume: 27289.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 20.4
Missile Damage Bonus: 2.75
behaviorTargetPainterDuration: 5000.0
behaviorTargetPainterRange: 49500.0
behaviorTargetPainterFalloff: 123750.0
behaviorTargetPainterDischarge: 7.5
Shield recharge time: 468750.0
Capacitor Capacity: 306.0
behaviorECMDuration: 20000.0
behaviorECMRange: 26400.0
behaviorECMFalloff: 27000.0
behaviorECMDischarge: 27.0
Gravimetric ECM Jammer Strength: 5.29375
Ladar ECM Jammer Strength: 5.29375
Magnetometric ECM Jammer Strength: 5.29375
RADAR ECM Jammer Strength: 5.29375
gfxTurretID: 8089.0
gfxBoosterID: 394.0
basePrice: 0.0
Rate of fire: 10404.0
Missile Type: 210.0
47198 - ♦ test_boss No Description ♦ Cruiser
Click to toggle showing the 61 attributes. Mass: 11400000.0
Shield Capacity: 5462.5
Structure Hitpoints: 1300.0
Armor EM Damage Resistance: 0.35
Armor Explosive Damage Resistance: 0.7875
Armor Kinetic Damage Resistance: 0.65625
Armor Thermal Damage Resistance: 0.56875
Shield EM Damage Resistance: 0.675
Shield Explosive Damage Resistance: 0.3375
Shield Kinetic Damage Resistance: 0.405
Shield Thermal Damage Resistance: 0.54
graphicID: 47
Maximum Velocity: 964.0
Capacity: 0.0
Signature Radius: 131.0
entityFactionLoss: 0.007
Rate of fire: 2551.5
Scan Resolution: 400.0
Optimal Range: 1350.0
Armor Hitpoints: 1625.0
Damage Modifier: 3.98475
Inertia Modifier: 0.28434
Capacitor Recharge time: 133801.0
Maximum Targeting Range: 59375.0
structureUniformity: 1.0
Neutralization Amount: 330.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.4355
Structure Thermal Damage Resistance: 0.4355
Structure Explosive Damage Resistance: 0.4355
Structure EM Damage Resistance: 0.4355
Explosive damage: 80.0
Kinetic damage: 16.0
portionSize: 1
groupID: 1813
typeNameID: 531668
Accuracy falloff : 17737.0
Turret Tracking: 48.576
typeID: 47198
radius: 110.0
behaviorWarpDisruptDuration: 5000.0
published: False
Maximum Locked Targets: 5.0
Volume: 80000.0
behaviorWarpDisruptRange: 20000.0
behaviorWarpDisruptDischarge: 18.75
behaviorWarpDisruptStrength: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 15.6
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
behaviorEnergyNeutralizerDuration: 12000.0
behaviorEnergyNeutralizerRange: 9000.0
behaviorEnergyNeutralizerFalloff: 4500.0
behaviorEnergyNeutralizerDischarge: 225.0
Shield recharge time: 937500.0
Capacitor Capacity: 1500.0
Shield Uniformity: 0.75
gfxTurretID: 9127.0
gfxBoosterID: 394.0
basePrice: 0.0
47199 - TestAsset_03 No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47199
graphicID: 21957
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 531671
published: False
radius: 1.0
basePrice: 0.0
portionSize: 1
groupID: 226
47200 - TestAsset_04 No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47200
graphicID: 21958
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 531672
published: False
radius: 1.0
basePrice: 0.0
portionSize: 1
groupID: 226
47201 - TestAsset_05 No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47201
graphicID: 21959
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 531673
published: False
radius: 1.0
basePrice: 0.0
portionSize: 1
groupID: 226
47202 - TestAsset_06 No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47202
graphicID: 21960
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 531674
published: False
radius: 1.0
basePrice: 0.0
portionSize: 1
groupID: 226
47203 - TestAsset_07 No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47203
graphicID: 21961
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 531675
published: False
radius: 1.0
basePrice: 0.0
portionSize: 1
groupID: 226
47204 - TestBackground_01 No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47204
graphicID: 21964
raceID: 64
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 531676
published: False
radius: 1.0
basePrice: 0.0
portionSize: 1
groupID: 1882
47205 - TestBackground_02 No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47205
graphicID: 21965
raceID: 64
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 531677
published: False
radius: 1.0
basePrice: 0.0
portionSize: 1
groupID: 1882
47206 - TestAsset_08 No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47206
graphicID: 21962
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 531678
published: False
radius: 1.0
basePrice: 0.0
portionSize: 1
groupID: 226
47207 - TestAsset_09 No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47207
graphicID: 21963
raceID: 4
Mass: 0.0
Capacity: 0.0
Volume: 0.0
typeNameID: 531679
published: False
radius: 1.0
basePrice: 0.0
portionSize: 1
groupID: 226
47208 - Standup Templar I Blueprint No Description Light Fighter Blueprint
Click to toggle showing the 11 attributes. typeID: 47208
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531680
published: True
marketGroupID: 1028
basePrice: 200000000.0
portionSize: 1
groupID: 1146
47209 - Standup Dragonfly I Blueprint No Description Light Fighter Blueprint
Click to toggle showing the 11 attributes. typeID: 47209
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531681
published: True
marketGroupID: 1028
basePrice: 200000000.0
portionSize: 1
groupID: 1146
47210 - Standup Firbolg I Blueprint No Description Light Fighter Blueprint
Click to toggle showing the 11 attributes. typeID: 47210
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531682
published: True
marketGroupID: 1028
basePrice: 200000000.0
portionSize: 1
groupID: 1146
47211 - Standup Einherji I Blueprint No Description Light Fighter Blueprint
Click to toggle showing the 11 attributes. typeID: 47211
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531683
published: True
marketGroupID: 1028
basePrice: 200000000.0
portionSize: 1
groupID: 1146
47212 - Standup Templar II Blueprint No Description Light Fighter Blueprint typeID: 47212
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531684
basePrice: 200000000.0
published: True
portionSize: 1
groupID: 1146
47213 - Standup Equite I Blueprint No Description Light Fighter Blueprint
Click to toggle showing the 11 attributes. typeID: 47213
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531685
published: True
marketGroupID: 1028
basePrice: 200000000.0
portionSize: 1
groupID: 1146
47214 - Standup Equite II Blueprint No Description Light Fighter Blueprint typeID: 47214
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531686
basePrice: 200000000.0
published: True
portionSize: 1
groupID: 1146
47215 - Standup Dragonfly II Blueprint No Description Light Fighter Blueprint typeID: 47215
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531687
basePrice: 200000000.0
published: True
portionSize: 1
groupID: 1146
47216 - Standup Locust I Blueprint No Description Light Fighter Blueprint
Click to toggle showing the 11 attributes. typeID: 47216
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531688
published: True
marketGroupID: 1028
basePrice: 200000000.0
portionSize: 1
groupID: 1146
47217 - Standup Locust II Blueprint No Description Light Fighter Blueprint typeID: 47217
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531689
basePrice: 200000000.0
published: True
portionSize: 1
groupID: 1146
47218 - Standup Firbolg II Blueprint No Description Light Fighter Blueprint typeID: 47218
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531690
basePrice: 200000000.0
published: True
portionSize: 1
groupID: 1146
47219 - Standup Satyr I Blueprint No Description Light Fighter Blueprint
Click to toggle showing the 11 attributes. typeID: 47219
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531691
published: True
marketGroupID: 1028
basePrice: 200000000.0
portionSize: 1
groupID: 1146
47220 - Standup Satyr II Blueprint No Description Light Fighter Blueprint typeID: 47220
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531692
basePrice: 200000000.0
published: True
portionSize: 1
groupID: 1146
47221 - Standup Einherji II Blueprint No Description Light Fighter Blueprint typeID: 47221
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531693
basePrice: 200000000.0
published: True
portionSize: 1
groupID: 1146
47222 - Standup Gram I Blueprint No Description Light Fighter Blueprint
Click to toggle showing the 11 attributes. typeID: 47222
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531694
published: True
marketGroupID: 1028
basePrice: 200000000.0
portionSize: 1
groupID: 1146
47223 - Standup Gram II Blueprint No Description Light Fighter Blueprint typeID: 47223
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531695
basePrice: 200000000.0
published: True
portionSize: 1
groupID: 1146
47224 - Standup Cenobite I Blueprint No Description Support Fighter Blueprint
Click to toggle showing the 11 attributes. typeID: 47224
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531696
published: True
marketGroupID: 2238
basePrice: 300000000.0
portionSize: 1
groupID: 1679
47225 - Standup Cenobite II Blueprint No Description Support Fighter Blueprint typeID: 47225
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531697
basePrice: 300000000.0
published: True
portionSize: 1
groupID: 1679
47226 - Standup Scarab I Blueprint No Description Support Fighter Blueprint
Click to toggle showing the 11 attributes. typeID: 47226
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531698
published: True
marketGroupID: 2238
basePrice: 300000000.0
portionSize: 1
groupID: 1679
47227 - Standup Scarab II Blueprint No Description Support Fighter Blueprint typeID: 47227
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531699
basePrice: 300000000.0
published: True
portionSize: 1
groupID: 1679
47228 - Standup Siren I Blueprint No Description Support Fighter Blueprint
Click to toggle showing the 11 attributes. typeID: 47228
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531700
published: True
marketGroupID: 2238
basePrice: 300000000.0
portionSize: 1
groupID: 1679
47229 - Standup Siren II Blueprint No Description Support Fighter Blueprint typeID: 47229
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531701
basePrice: 300000000.0
published: True
portionSize: 1
groupID: 1679
47230 - Standup Dromi I Blueprint No Description Support Fighter Blueprint
Click to toggle showing the 11 attributes. typeID: 47230
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531702
published: True
marketGroupID: 2238
basePrice: 300000000.0
portionSize: 1
groupID: 1679
47231 - Standup Dromi II Blueprint No Description Support Fighter Blueprint typeID: 47231
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531703
basePrice: 300000000.0
published: True
portionSize: 1
groupID: 1679
47232 - Standup Shadow Blueprint No Description Heavy Fighter Blueprint typeID: 47232
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531704
basePrice: 300000000.0
published: True
portionSize: 1
groupID: 1145
47233 - Standup Cyclops I Blueprint No Description Heavy Fighter Blueprint
Click to toggle showing the 11 attributes. typeID: 47233
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531705
published: True
marketGroupID: 1313
basePrice: 300000000.0
portionSize: 1
groupID: 1145
47234 - Standup Malleus I Blueprint No Description Heavy Fighter Blueprint
Click to toggle showing the 11 attributes. typeID: 47234
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531706
published: True
marketGroupID: 1313
basePrice: 300000000.0
portionSize: 1
groupID: 1145
47235 - Standup Tyrfing I Blueprint No Description Heavy Fighter Blueprint
Click to toggle showing the 11 attributes. typeID: 47235
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531707
published: True
marketGroupID: 1313
basePrice: 300000000.0
portionSize: 1
groupID: 1145
47236 - Standup Mantis I Blueprint No Description Heavy Fighter Blueprint
Click to toggle showing the 11 attributes. typeID: 47236
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531708
published: True
marketGroupID: 1313
basePrice: 300000000.0
portionSize: 1
groupID: 1145
47237 - Standup Cyclops II Blueprint No Description Heavy Fighter Blueprint typeID: 47237
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531709
basePrice: 300000000.0
published: True
portionSize: 1
groupID: 1145
47238 - Standup Malleus II Blueprint No Description Heavy Fighter Blueprint typeID: 47238
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531710
basePrice: 300000000.0
published: True
portionSize: 1
groupID: 1145
47239 - Standup Mantis II Blueprint No Description Heavy Fighter Blueprint typeID: 47239
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531711
basePrice: 300000000.0
published: True
portionSize: 1
groupID: 1145
47240 - Standup Tyrfing II Blueprint No Description Heavy Fighter Blueprint typeID: 47240
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531712
basePrice: 300000000.0
published: True
portionSize: 1
groupID: 1145
47241 - Standup Ametat I Blueprint No Description Heavy Fighter Blueprint
Click to toggle showing the 11 attributes. typeID: 47241
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531713
published: True
marketGroupID: 1313
basePrice: 300000000.0
portionSize: 1
groupID: 1145
47242 - Standup Ametat II Blueprint No Description Heavy Fighter Blueprint typeID: 47242
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531714
basePrice: 300000000.0
published: True
portionSize: 1
groupID: 1145
47243 - Standup Termite I Blueprint No Description Heavy Fighter Blueprint
Click to toggle showing the 11 attributes. typeID: 47243
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531715
published: True
marketGroupID: 1313
basePrice: 300000000.0
portionSize: 1
groupID: 1145
47244 - Standup Termite II Blueprint No Description Heavy Fighter Blueprint typeID: 47244
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531716
basePrice: 300000000.0
published: True
portionSize: 1
groupID: 1145
47245 - Standup Antaeus I Blueprint No Description Heavy Fighter Blueprint
Click to toggle showing the 11 attributes. typeID: 47245
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531717
published: True
marketGroupID: 1313
basePrice: 300000000.0
portionSize: 1
groupID: 1145
47246 - Standup Antaeus II Blueprint No Description Heavy Fighter Blueprint typeID: 47246
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531718
basePrice: 300000000.0
published: True
portionSize: 1
groupID: 1145
47247 - Standup Gungnir I Blueprint No Description Heavy Fighter Blueprint
Click to toggle showing the 11 attributes. typeID: 47247
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531719
published: True
marketGroupID: 1313
basePrice: 300000000.0
portionSize: 1
groupID: 1145
47248 - Standup Gungnir II Blueprint No Description Heavy Fighter Blueprint typeID: 47248
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531720
basePrice: 300000000.0
published: True
portionSize: 1
groupID: 1145
47249 - Astero Crystal Blast SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 12 attributes. typeID: 47249
radius: 1.0
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531765
published: True
marketGroupID: 2031
basePrice: 0.0
portionSize: 1
groupID: 1950
47250 - Stratios Crystal Blast SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 12 attributes. typeID: 47250
radius: 1.0
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531766
published: True
marketGroupID: 2030
basePrice: 0.0
portionSize: 1
groupID: 1950
47251 - Nestor Crystal Blast SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 12 attributes. typeID: 47251
radius: 1.0
raceID: 8
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531767
published: True
marketGroupID: 1963
basePrice: 0.0
portionSize: 1
groupID: 1950
47252 - Standup Remote Beacon Burst Projector No Description Structure Burst Projector
Click to toggle showing the 36 attributes. Mass: 500.0
Activation Cost: 3000.0
typeNameID: 531768
Structure Hitpoints: 40.0
iconID: 21417
Can be fitted to: 35827.0
onlineMaxSecurityClass: 1.0
Can be fitted to: 35833.0
Can be fitted to: 35834.0
Can be fitted to: 40340.0
Can be fitted to: 35826.0
Powergrid Usage: 20000.0
typeID: 47252
radius: 1.0
Capacity: 0.0
Signature Radius Modifier: 50.0
Banned in High Sec Space: 1.0
CPU usage: 500.0
Optimal Range: 300000.0
published: False
Duration: 60000.0
Volume: 4000.0
Can be fitted to: 35836.0
Warm-up Duration: 60000.0
Meta Level: 0.0
remoteResistanceID: 2114.0
isPointTargeted: 1.0
Tech Level: 1.0
AOE Duration: 60000.0
Shape of Superweapon Effect: 4.0
Cannot Auto Repeat: 1.0
basePrice: 0.0
portionSize: 1
groupID: 1331
doomsdayRangeIsFixed: 0.0
Max Modules Of This Type Allowed: 1.0
47253 - Galaxy Pack - Crystal Galaxy Pack - Crystal contains a spectacular selection of valuable and attractive items for all galactic explorers.

This special delivery crate includes:

Two Multiple Pilot Training Certificates
Five Skill Extractors
Crystal Blast SKINs for SOE ships
A Men's SOE Expeditionary Suit
A Women's SOE Expeditionary Suit
Special Edition Commodities
Click to toggle showing the 13 attributes. descriptionID: 531770
typeID: 47253
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 1.0
typeNameID: 531769
iconID: 21622
published: True
marketGroupID: 1661
basePrice: 0.0
portionSize: 1
groupID: 1194
47254 - Assault Damage Control I Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage.

Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time.

Only one Damage Control can be fit at a given time.

Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Damage Control
Click to toggle showing the 37 attributes. Mass: 5000.0
typeNameID: 531777
Structure Hitpoints: 40.0
iconID: 21860
Armor EM Damage Resistance: 0.9
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.9
Armor Thermal Damage Resistance: 0.9
Shield EM Damage Resistance: 0.925
Shield Explosive Damage Resistance: 0.925
Shield Kinetic Damage Resistance: 0.925
Shield Thermal Damage Resistance: 0.925
Can be fitted to: 324.0
requiredSkill1Level: 1.0
metaGroupID: 0.0
Reactivation Delay: 1500000.0
Powergrid Usage: 1.0
typeID: 47254
radius: 1.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
CPU usage: 25.0
Primary Skill required: 3394.0
published: True
Volume: 5.0
Structure EM Damage Resistance: 0.7
marketGroupID: 615
Structure Kinetic Damage Resistance: 0.7
Structure Thermal Damage Resistance: 0.7
Meta Level: 0.0
Structure Explosive Damage Resistance: 0.7
descriptionID: 531790
Tech Level: 1.0
Can be fitted to: 358.0
basePrice: 0.0
portionSize: 1
groupID: 60
47255 - IFSA Compact Assault Damage Control Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage.

Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time.

Only one Damage Control can be fit at a given time.

Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Damage Control
Click to toggle showing the 37 attributes. Mass: 5000.0
typeNameID: 531778
Structure Hitpoints: 40.0
iconID: 21860
Armor EM Damage Resistance: 0.875
Armor Explosive Damage Resistance: 0.875
Armor Kinetic Damage Resistance: 0.875
Armor Thermal Damage Resistance: 0.875
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.9
Shield Thermal Damage Resistance: 0.9
Can be fitted to: 358.0
requiredSkill1Level: 1.0
metaGroupID: 0.0
Reactivation Delay: 1500000.0
Powergrid Usage: 1.0
typeID: 47255
radius: 1.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
CPU usage: 20.0
Primary Skill required: 3394.0
published: True
Volume: 5.0
Structure EM Damage Resistance: 0.65
marketGroupID: 615
Structure Kinetic Damage Resistance: 0.65
Structure Thermal Damage Resistance: 0.65
Meta Level: 1.0
Structure Explosive Damage Resistance: 0.65
descriptionID: 531792
Tech Level: 1.0
Can be fitted to: 324.0
basePrice: 0.0
portionSize: 1
groupID: 60
47256 - F88 Enduring Assault Damage Control Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage.

Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time.

Only one Damage Control can be fit at a given time.

Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Damage Control
Click to toggle showing the 37 attributes. Mass: 5000.0
typeNameID: 531779
Structure Hitpoints: 40.0
iconID: 21860
Armor EM Damage Resistance: 0.875
Armor Explosive Damage Resistance: 0.875
Armor Kinetic Damage Resistance: 0.875
Armor Thermal Damage Resistance: 0.875
Shield EM Damage Resistance: 0.9
Shield Explosive Damage Resistance: 0.9
Shield Kinetic Damage Resistance: 0.9
Shield Thermal Damage Resistance: 0.9
Can be fitted to: 324.0
requiredSkill1Level: 1.0
metaGroupID: 0.0
Reactivation Delay: 1500000.0
Powergrid Usage: 1.0
typeID: 47256
radius: 1.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
CPU usage: 20.0
Primary Skill required: 3394.0
published: True
Volume: 5.0
Structure EM Damage Resistance: 0.65
marketGroupID: 615
Structure Kinetic Damage Resistance: 0.65
Structure Thermal Damage Resistance: 0.65
Meta Level: 1.0
Structure Explosive Damage Resistance: 0.65
descriptionID: 531793
Tech Level: 1.0
Can be fitted to: 358.0
basePrice: 0.0
portionSize: 1
groupID: 60
47257 - Assault Damage Control II Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage.

Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time.

Only one Damage Control can be fit at a given time.

Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Damage Control
Click to toggle showing the 37 attributes. Mass: 5000.0
typeNameID: 531780
Structure Hitpoints: 40.0
iconID: 21860
Armor EM Damage Resistance: 0.85
Armor Explosive Damage Resistance: 0.85
Armor Kinetic Damage Resistance: 0.85
Armor Thermal Damage Resistance: 0.85
Shield EM Damage Resistance: 0.875
Shield Explosive Damage Resistance: 0.875
Shield Kinetic Damage Resistance: 0.875
Shield Thermal Damage Resistance: 0.875
Can be fitted to: 324.0
requiredSkill1Level: 4.0
metaGroupID: 0.0
Reactivation Delay: 1500000.0
Powergrid Usage: 1.0
typeID: 47257
radius: 1.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
CPU usage: 30.0
Primary Skill required: 3394.0
published: True
Volume: 5.0
Structure EM Damage Resistance: 0.6
marketGroupID: 615
Structure Kinetic Damage Resistance: 0.6
Structure Thermal Damage Resistance: 0.6
Meta Level: 5.0
Structure Explosive Damage Resistance: 0.6
descriptionID: 531791
Tech Level: 2.0
Can be fitted to: 358.0
basePrice: 0.0
portionSize: 1
groupID: 60
47258 - Shadow Serpentis Assault Damage Control Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage.

Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time.

Only one Damage Control can be fit at a given time.

Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Damage Control
Click to toggle showing the 37 attributes. Mass: 5000.0
typeNameID: 531781
Structure Hitpoints: 40.0
iconID: 21860
Armor EM Damage Resistance: 0.835
Armor Explosive Damage Resistance: 0.835
Armor Kinetic Damage Resistance: 0.835
Armor Thermal Damage Resistance: 0.835
Shield EM Damage Resistance: 0.86
Shield Explosive Damage Resistance: 0.86
Shield Kinetic Damage Resistance: 0.86
Shield Thermal Damage Resistance: 0.86
Can be fitted to: 324.0
requiredSkill1Level: 1.0
metaGroupID: 4.0
Reactivation Delay: 1500000.0
Powergrid Usage: 1.0
typeID: 47258
radius: 1.0
Capacity: 0.0
Max Modules Of This Group Allowed: 1.0
CPU usage: 18.0
Primary Skill required: 3394.0
published: True
Volume: 5.0
Structure EM Damage Resistance: 0.575
marketGroupID: 615
Structure Kinetic Damage Resistance: 0.575
Structure Thermal Damage Resistance: 0.575
Meta Level: 8.0
Structure Explosive Damage Resistance: 0.575
descriptionID: 531794
Tech Level: 1.0
Can be fitted to: 358.0
basePrice: 0.0
portionSize: 1
groupID: 60
47259 - Assault Damage Control I Blueprint No Description Damage Control Blueprint
Click to toggle showing the 12 attributes. typeID: 47259
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531782
iconID: 21860
published: True
marketGroupID: 1542
basePrice: 50000.0
portionSize: 1
groupID: 140
47260 - Assault Damage Control II Blueprint No Description Damage Control Blueprint
Click to toggle showing the 11 attributes. typeID: 47260
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 0.01
typeNameID: 531783
iconID: 21860
published: True
basePrice: 9999999.0
portionSize: 1
groupID: 140
47261 - Guardians Gala Special Implant Type A No Description Cyber Electronic Systems
Click to toggle showing the 12 attributes. typeID: 47261
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 1.0
typeNameID: 531784
iconID: 2224
published: True
marketGroupID: 1512
basePrice: 200000.0
portionSize: 1
groupID: 740
47262 - Guardians Gala Special Implant Type B No Description Cyber Electronic Systems
Click to toggle showing the 12 attributes. typeID: 47262
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 1.0
typeNameID: 531785
iconID: 2224
published: True
marketGroupID: 1512
basePrice: 200000.0
portionSize: 1
groupID: 740
47263 - Guardians Gala Special Implant Type C No Description Cyber Electronic Systems
Click to toggle showing the 12 attributes. typeID: 47263
radius: 1.0
Mass: 0.0
Capacity: 0.0
Volume: 1.0
typeNameID: 531786
iconID: 2224
published: True
marketGroupID: 1512
basePrice: 200000.0
portionSize: 1
groupID: 740
47264 - Eros Blossom Firework No Description Festival Charges
Click to toggle showing the 13 attributes. typeID: 47264
graphicID: 21966
Mass: 100.0
Capacity: 0.0
Volume: 0.1
typeNameID: 531789
iconID: 20973
published: True
radius: 1.0
marketGroupID: 1663
basePrice: 0.0
portionSize: 100
groupID: 500
47265 - Guardians Gala Cerebral Accelerator A No Description Booster
Click to toggle showing the 12 attributes. typeID: 47265
radius: 1.0
Mass: 1.0
Capacity: 0.0
Volume: 1.0
typeNameID: 531795
iconID: 10144
published: True
marketGroupID: 977
basePrice: 32768.0
portionSize: 1
groupID: 303
47266 - Guardians Gala Cerebral Accelerator B No Description Booster
Click to toggle showing the 12 attributes. typeID: 47266
radius: 1.0
Mass: 1.0
Capacity: 0.0
Volume: 1.0
typeNameID: 531796
iconID: 10144
published: True
marketGroupID: 977
basePrice: 32768.0
portionSize: 1
groupID: 303
47267 - Guardians Gala Cerebral Accelerator C No Description Booster
Click to toggle showing the 12 attributes. typeID: 47267
radius: 1.0
Mass: 1.0
Capacity: 0.0
Volume: 1.0
typeNameID: 531797
iconID: 10144
published: True
marketGroupID: 977
basePrice: 32768.0
portionSize: 1
groupID: 303
Removed Items (0 Entries)

Please note that a "removed" item usually means the item was just not yet added to the "newer" build.

TypeID & Name Description Group Attributes

Changed Blueprints (44 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
37860 - Standup Void Guided Bomb Blueprint BP Price: 20,000,000 ISK
Build Time: 0:25:00
Copy:1200 ME:525 TE:525 Limit:100x
Materials:
45x Megacyte
105x Zydrine
225x Nocxium
1200x Isogen
10500x Mexallon
30000x Pyerite
150000x Tritanium
Skills:
Industry I
Outcome:
1x Standup Void Guided Bomb (37851)
BP Price: 20,000,000 ISK
Build Time: 0:25:00
Copy:1200 ME:525 TE:525 Limit:100x
Materials:
45x Megacyte
105x Zydrine
225x Nocxium
1200x Isogen
10500x Mexallon
30000x Pyerite
150000x Tritanium
Skills:
Industry I
Station Management V
Outcome:
1x Standup Void Guided Bomb (37851)
BP Price: 20,000,000 ISK
Build Time: 0:25:00
Copy:1200 ME:525 TE:525 Limit:100x
Materials:
45x 40
105x 39
225x 38
1200x 37
10500x 36
30000x 35
150000x 34
Skills:
3380 I
3364 V
Outcome:
1x 37851
47208 - Standup Templar I Blueprint No blueprint entry found. BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x Templar I
20x Megacyte
50x Zydrine
100x Nocxium
2500x Mexallon
9000x Isogen
15000x Pyerite
30000x Tritanium
Skills:
Industry I
Outpost Construction I
Outcome:
1x Standup Templar I (47035)
BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x 23055
20x 40
50x 39
100x 38
2500x 36
9000x 37
15000x 35
30000x 34
Skills:
3380 I
3400 I
Outcome:
1x 47035
47209 - Standup Dragonfly I Blueprint No blueprint entry found. BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x Dragonfly I
20x Megacyte
50x Zydrine
100x Nocxium
2500x Mexallon
9000x Isogen
15000x Pyerite
30000x Tritanium
Skills:
Industry I
Outpost Construction I
Outcome:
1x Standup Dragonfly I (47138)
BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x 23057
20x 40
50x 39
100x 38
2500x 36
9000x 37
15000x 35
30000x 34
Skills:
3380 I
3400 I
Outcome:
1x 47138
47210 - Standup Firbolg I Blueprint No blueprint entry found. BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x Firbolg I
20x Megacyte
50x Zydrine
100x Nocxium
2500x Mexallon
9000x Isogen
15000x Pyerite
30000x Tritanium
Skills:
Industry I
Outpost Construction I
Outcome:
1x Standup Firbolg I (47139)
BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x 23059
20x 40
50x 39
100x 38
2500x 36
9000x 37
15000x 35
30000x 34
Skills:
3380 I
3400 I
Outcome:
1x 47139
47211 - Standup Einherji I Blueprint No blueprint entry found. BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x Einherji I
20x Megacyte
50x Zydrine
100x Nocxium
2500x Mexallon
9000x Isogen
15000x Pyerite
30000x Tritanium
Skills:
Industry I
Outpost Construction I
Outcome:
1x Standup Einherji I (47140)
BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x 23061
20x 40
50x 39
100x 38
2500x 36
9000x 37
15000x 35
30000x 34
Skills:
3380 I
3400 I
Outcome:
1x 47140
47212 - Standup Templar II Blueprint No blueprint entry found. BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Antimatter Reactor Unit
1x Templar II
3x R.A.M.- Starship Tech
10x Linear Shield Emitter
15x Morphite
30x Fusion Thruster
Skills:
Outpost Construction I
Amarr Starship Engineering I
Graviton Physics I
Industry V
Outcome:
1x Standup Templar II (47141)
BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 11549
1x 40556
3x 11478
10x 11557
15x 11399
30x 11532
Skills:
3400 I
11444 I
11446 I
3380 V
Outcome:
1x 47141
47213 - Standup Equite I Blueprint No blueprint entry found. BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x Equite I
20x Megacyte
50x Zydrine
100x Nocxium
2000x Mexallon
8000x Isogen
10000x Pyerite
20000x Tritanium
Skills:
Industry I
Outpost Construction I
Outcome:
1x Standup Equite I (47145)
BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x 40358
20x 40
50x 39
100x 38
2000x 36
8000x 37
10000x 35
20000x 34
Skills:
3380 I
3400 I
Outcome:
1x 47145
47214 - Standup Equite II Blueprint No blueprint entry found. BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Antimatter Reactor Unit
1x Equite II
3x R.A.M.- Starship Tech
5x Linear Shield Emitter
15x Morphite
25x Fusion Thruster
Skills:
Outpost Construction I
Amarr Starship Engineering I
Graviton Physics I
Industry V
Outcome:
1x Standup Equite II (47148)
BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 11549
1x 40552
3x 11478
5x 11557
15x 11399
25x 11532
Skills:
3400 I
11444 I
11446 I
3380 V
Outcome:
1x 47148
47215 - Standup Dragonfly II Blueprint No blueprint entry found. BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Graviton Reactor Unit
1x Dragonfly II
3x R.A.M.- Starship Tech
10x Sustained Shield Emitter
15x Morphite
30x Magpulse Thruster
Skills:
Outpost Construction I
Graviton Physics I
Caldari Starship Engineering I
Industry V
Outcome:
1x Standup Dragonfly II (47142)
BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 11550
1x 40557
3x 11478
10x 11558
15x 11399
30x 11533
Skills:
3400 I
11446 I
11454 I
3380 V
Outcome:
1x 47142
47216 - Standup Locust I Blueprint No blueprint entry found. BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x Locust I
20x Megacyte
50x Zydrine
100x Nocxium
2000x Mexallon
8000x Isogen
10000x Pyerite
20000x Tritanium
Skills:
Industry I
Outpost Construction I
Outcome:
1x Standup Locust I (47146)
BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x 40359
20x 40
50x 39
100x 38
2000x 36
8000x 37
10000x 35
20000x 34
Skills:
3380 I
3400 I
Outcome:
1x 47146
47217 - Standup Locust II Blueprint No blueprint entry found. BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Graviton Reactor Unit
1x Locust II
3x R.A.M.- Starship Tech
5x Sustained Shield Emitter
15x Morphite
25x Magpulse Thruster
Skills:
Outpost Construction I
Graviton Physics I
Caldari Starship Engineering I
Industry V
Outcome:
1x Standup Locust II (47149)
BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 11550
1x 40554
3x 11478
5x 11558
15x 11399
25x 11533
Skills:
3400 I
11446 I
11454 I
3380 V
Outcome:
1x 47149
47218 - Standup Firbolg II Blueprint No blueprint entry found. BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Fusion Reactor Unit
1x Firbolg II
3x R.A.M.- Starship Tech
10x Pulse Shield Emitter
15x Morphite
30x Ion Thruster
Skills:
Outpost Construction I
Graviton Physics I
Gallente Starship Engineering I
Industry V
Outcome:
1x Standup Firbolg II (47143)
BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 11547
1x 40558
3x 11478
10x 11556
15x 11399
30x 11531
Skills:
3400 I
11446 I
11450 I
3380 V
Outcome:
1x 47143
47219 - Standup Satyr I Blueprint No blueprint entry found. BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x Satyr I
20x Megacyte
50x Zydrine
100x Nocxium
2000x Mexallon
8000x Isogen
10000x Pyerite
20000x Tritanium
Skills:
Industry I
Outpost Construction I
Outcome:
1x Standup Satyr I (47147)
BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x 40360
20x 40
50x 39
100x 38
2000x 36
8000x 37
10000x 35
20000x 34
Skills:
3380 I
3400 I
Outcome:
1x 47147
47220 - Standup Satyr II Blueprint No blueprint entry found. BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Fusion Reactor Unit
1x Satyr II
3x R.A.M.- Starship Tech
5x Pulse Shield Emitter
15x Morphite
25x Ion Thruster
Skills:
Outpost Construction I
Graviton Physics I
Gallente Starship Engineering I
Industry V
Outcome:
1x Standup Satyr II (47150)
BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 11547
1x 40555
3x 11478
5x 11556
15x 11399
25x 11531
Skills:
3400 I
11446 I
11450 I
3380 V
Outcome:
1x 47150
47221 - Standup Einherji II Blueprint No blueprint entry found. BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Nuclear Reactor Unit
1x Einherji II
3x R.A.M.- Starship Tech
10x Deflection Shield Emitter
15x Morphite
30x Plasma Thruster
Skills:
Outpost Construction I
Minmatar Starship Engineering I
Graviton Physics I
Industry V
Outcome:
1x Standup Einherji II (47144)
BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 11548
1x 40559
3x 11478
10x 11555
15x 11399
30x 11530
Skills:
3400 I
11445 I
11446 I
3380 V
Outcome:
1x 47144
47222 - Standup Gram I Blueprint No blueprint entry found. BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x Gram I
20x Megacyte
50x Zydrine
100x Nocxium
2000x Mexallon
8000x Isogen
10000x Pyerite
20000x Tritanium
Skills:
Industry I
Outpost Construction I
Outcome:
1x Standup Gram I (47036)
BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x 40361
20x 40
50x 39
100x 38
2000x 36
8000x 37
10000x 35
20000x 34
Skills:
3380 I
3400 I
Outcome:
1x 47036
47223 - Standup Gram II Blueprint No blueprint entry found. BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Nuclear Reactor Unit
1x Gram II
3x R.A.M.- Starship Tech
5x Deflection Shield Emitter
15x Morphite
25x Plasma Thruster
Skills:
Outpost Construction I
Minmatar Starship Engineering I
Graviton Physics I
Industry V
Outcome:
1x Standup Gram II (47151)
BP Price: 200,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 11548
1x 40553
3x 11478
5x 11555
15x 11399
25x 11530
Skills:
3400 I
11445 I
11446 I
3380 V
Outcome:
1x 47151
47224 - Standup Cenobite I Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x Cenobite I
200x Megacyte
300x Zydrine
1000x Nocxium
3500x Mexallon
16000x Isogen
25000x Pyerite
50000x Tritanium
Skills:
Industry I
Outpost Construction I
Outcome:
1x Standup Cenobite I (47131)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x 37599
200x 40
300x 39
1000x 38
3500x 36
16000x 37
25000x 35
50000x 34
Skills:
3380 I
3400 I
Outcome:
1x 47131
47225 - Standup Cenobite II Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Cenobite II
3x R.A.M.- Starship Tech
4x Antimatter Reactor Unit
15x Linear Shield Emitter
20x Morphite
30x Radar Sensor Cluster
30x Nanoelectrical Microprocessor
Skills:
Outpost Construction I
Amarr Starship Engineering I
Electronic Engineering I
Industry V
Outcome:
1x Standup Cenobite II (47134)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 40568
3x 11478
4x 11549
15x 11557
20x 11399
30x 11537
30x 11539
Skills:
3400 I
11444 I
11453 I
3380 V
Outcome:
1x 47134
47226 - Standup Scarab I Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x Scarab I
200x Megacyte
300x Zydrine
1000x Nocxium
3500x Mexallon
16000x Isogen
25000x Pyerite
50000x Tritanium
Skills:
Industry I
Outpost Construction I
Outcome:
1x Standup Scarab I (47132)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x 40345
200x 40
300x 39
1000x 38
3500x 36
16000x 37
25000x 35
50000x 34
Skills:
3380 I
3400 I
Outcome:
1x 47132
47227 - Standup Scarab II Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Scarab II
3x R.A.M.- Starship Tech
4x Graviton Reactor Unit
15x Sustained Shield Emitter
20x Morphite
30x Gravimetric Sensor Cluster
30x Quantum Microprocessor
Skills:
Outpost Construction I
Electronic Engineering I
Caldari Starship Engineering I
Industry V
Outcome:
1x Standup Scarab II (47135)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 40569
3x 11478
4x 11550
15x 11558
20x 11399
30x 11534
30x 11540
Skills:
3400 I
11453 I
11454 I
3380 V
Outcome:
1x 47135
47228 - Standup Siren I Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x Siren I
200x Megacyte
300x Zydrine
1000x Nocxium
3500x Mexallon
16000x Isogen
25000x Pyerite
50000x Tritanium
Skills:
Industry I
Outpost Construction I
Outcome:
1x Standup Siren I (47037)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x 40346
200x 40
300x 39
1000x 38
3500x 36
16000x 37
25000x 35
50000x 34
Skills:
3380 I
3400 I
Outcome:
1x 47037
47229 - Standup Siren II Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Siren II
3x R.A.M.- Starship Tech
4x Fusion Reactor Unit
15x Pulse Shield Emitter
20x Morphite
30x Magnetometric Sensor Cluster
30x Photon Microprocessor
Skills:
Outpost Construction I
Gallente Starship Engineering I
Electronic Engineering I
Industry V
Outcome:
1x Standup Siren II (47136)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 40570
3x 11478
4x 11547
15x 11556
20x 11399
30x 11535
30x 11541
Skills:
3400 I
11450 I
11453 I
3380 V
Outcome:
1x 47136
47230 - Standup Dromi I Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x Dromi I
200x Megacyte
300x Zydrine
1000x Nocxium
3500x Mexallon
16000x Isogen
25000x Pyerite
50000x Tritanium
Skills:
Industry I
Outpost Construction I
Outcome:
1x Standup Dromi I (47133)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x 40347
200x 40
300x 39
1000x 38
3500x 36
16000x 37
25000x 35
50000x 34
Skills:
3380 I
3400 I
Outcome:
1x 47133
47231 - Standup Dromi II Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Dromi II
3x R.A.M.- Starship Tech
4x Nuclear Reactor Unit
15x Deflection Shield Emitter
20x Morphite
30x Ladar Sensor Cluster
30x Nanomechanical Microprocessor
Skills:
Outpost Construction I
Minmatar Starship Engineering I
Electronic Engineering I
Industry V
Outcome:
1x Standup Dromi II (47137)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 40571
3x 11478
4x 11548
15x 11555
20x 11399
30x 11536
30x 11538
Skills:
3400 I
11445 I
11453 I
3380 V
Outcome:
1x 47137
47232 - Standup Shadow Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Shadow
100x Megacyte
150x Zydrine
300x Nocxium
10000x Mexallon
20000x Isogen
50000x Pyerite
100000x Tritanium
Skills:
Industry III
Outpost Construction III
Outcome:
1x Standup Shadow (47123)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 2948
100x 40
150x 39
300x 38
10000x 36
20000x 37
50000x 35
100000x 34
Skills:
3380 III
3400 III
Outcome:
1x 47123
47233 - Standup Cyclops I Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x Cyclops I
100x Megacyte
150x Zydrine
300x Nocxium
10000x Mexallon
20000x Isogen
50000x Pyerite
100000x Tritanium
Skills:
Industry I
Outpost Construction I
Outcome:
1x Standup Cyclops I (47117)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x 32325
100x 40
150x 39
300x 38
10000x 36
20000x 37
50000x 35
100000x 34
Skills:
3380 I
3400 I
Outcome:
1x 47117
47234 - Standup Malleus I Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x Malleus I
100x Megacyte
150x Zydrine
300x Nocxium
10000x Mexallon
20000x Isogen
50000x Pyerite
100000x Tritanium
Skills:
Industry I
Outpost Construction I
Outcome:
1x Standup Malleus I (47116)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x 32340
100x 40
150x 39
300x 38
10000x 36
20000x 37
50000x 35
100000x 34
Skills:
3380 I
3400 I
Outcome:
1x 47116
47235 - Standup Tyrfing I Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x Tyrfing I
100x Megacyte
150x Zydrine
300x Nocxium
10000x Mexallon
20000x Isogen
50000x Pyerite
100000x Tritanium
Skills:
Industry I
Outpost Construction I
Outcome:
1x Standup Tyrfing I (47118)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x 32342
100x 40
150x 39
300x 38
10000x 36
20000x 37
50000x 35
100000x 34
Skills:
3380 I
3400 I
Outcome:
1x 47118
47236 - Standup Mantis I Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x Mantis I
100x Megacyte
150x Zydrine
300x Nocxium
10000x Mexallon
20000x Isogen
50000x Pyerite
100000x Tritanium
Skills:
Industry I
Outpost Construction I
Outcome:
1x Standup Mantis I (47038)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x 32344
100x 40
150x 39
300x 38
10000x 36
20000x 37
50000x 35
100000x 34
Skills:
3380 I
3400 I
Outcome:
1x 47038
47237 - Standup Cyclops II Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Cyclops II
3x R.A.M.- Starship Tech
10x Fusion Reactor Unit
25x Morphite
50x Ion Thruster
50x Pulse Shield Emitter
Skills:
Outpost Construction I
Graviton Physics I
Gallente Starship Engineering I
Industry V
Outcome:
1x Standup Cyclops II (47121)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 40563
3x 11478
10x 11547
25x 11399
50x 11531
50x 11556
Skills:
3400 I
11446 I
11450 I
3380 V
Outcome:
1x 47121
47238 - Standup Malleus II Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Malleus II
3x R.A.M.- Starship Tech
10x Antimatter Reactor Unit
25x Morphite
50x Fusion Thruster
50x Linear Shield Emitter
Skills:
Outpost Construction I
Amarr Starship Engineering I
Graviton Physics I
Industry V
Outcome:
1x Standup Malleus II (47119)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 40561
3x 11478
10x 11549
25x 11399
50x 11532
50x 11557
Skills:
3400 I
11444 I
11446 I
3380 V
Outcome:
1x 47119
47239 - Standup Mantis II Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Mantis II
3x R.A.M.- Starship Tech
10x Graviton Reactor Unit
25x Morphite
50x Magpulse Thruster
50x Sustained Shield Emitter
Skills:
Outpost Construction I
Graviton Physics I
Caldari Starship Engineering I
Industry V
Outcome:
1x Standup Mantis II (47120)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 40567
3x 11478
10x 11550
25x 11399
50x 11533
50x 11558
Skills:
3400 I
11446 I
11454 I
3380 V
Outcome:
1x 47120
47240 - Standup Tyrfing II Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Tyrfing II
3x R.A.M.- Starship Tech
10x Nuclear Reactor Unit
25x Morphite
50x Plasma Thruster
50x Deflection Shield Emitter
Skills:
Outpost Construction I
Minmatar Starship Engineering I
Graviton Physics I
Industry V
Outcome:
1x Standup Tyrfing II (47122)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 40565
3x 11478
10x 11548
25x 11399
50x 11530
50x 11555
Skills:
3400 I
11445 I
11446 I
3380 V
Outcome:
1x 47122
47241 - Standup Ametat I Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x Ametat I
100x Megacyte
150x Zydrine
300x Nocxium
10000x Mexallon
20000x Isogen
50000x Pyerite
100000x Tritanium
Skills:
Industry I
Outpost Construction I
Outcome:
1x Standup Ametat I (47124)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x 40362
100x 40
150x 39
300x 38
10000x 36
20000x 37
50000x 35
100000x 34
Skills:
3380 I
3400 I
Outcome:
1x 47124
47242 - Standup Ametat II Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Ametat II
3x R.A.M.- Starship Tech
10x Antimatter Reactor Unit
25x Morphite
50x Fusion Thruster
50x Linear Shield Emitter
Skills:
Outpost Construction I
Amarr Starship Engineering I
Graviton Physics I
Industry V
Outcome:
1x Standup Ametat II (47127)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 40560
3x 11478
10x 11549
25x 11399
50x 11532
50x 11557
Skills:
3400 I
11444 I
11446 I
3380 V
Outcome:
1x 47127
47243 - Standup Termite I Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x Termite I
100x Megacyte
150x Zydrine
300x Nocxium
10000x Mexallon
20000x Isogen
50000x Pyerite
100000x Tritanium
Skills:
Industry I
Outpost Construction I
Outcome:
1x Standup Termite I (47125)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x 40363
100x 40
150x 39
300x 38
10000x 36
20000x 37
50000x 35
100000x 34
Skills:
3380 I
3400 I
Outcome:
1x 47125
47244 - Standup Termite II Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Termite II
3x R.A.M.- Starship Tech
10x Graviton Reactor Unit
25x Morphite
50x Magpulse Thruster
50x Sustained Shield Emitter
Skills:
Outpost Construction I
Graviton Physics I
Caldari Starship Engineering I
Industry V
Outcome:
1x Standup Termite II (47128)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 40566
3x 11478
10x 11550
25x 11399
50x 11533
50x 11558
Skills:
3400 I
11446 I
11454 I
3380 V
Outcome:
1x 47128
47245 - Standup Antaeus I Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x Antaeus I
100x Megacyte
150x Zydrine
300x Nocxium
10000x Mexallon
20000x Isogen
50000x Pyerite
100000x Tritanium
Skills:
Industry I
Outpost Construction I
Outcome:
1x Standup Antaeus I (47126)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x 40364
100x 40
150x 39
300x 38
10000x 36
20000x 37
50000x 35
100000x 34
Skills:
3380 I
3400 I
Outcome:
1x 47126
47246 - Standup Antaeus II Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Antaeus II
3x R.A.M.- Starship Tech
10x Fusion Reactor Unit
25x Morphite
50x Ion Thruster
50x Pulse Shield Emitter
Skills:
Outpost Construction I
Graviton Physics I
Gallente Starship Engineering I
Industry V
Outcome:
1x Standup Antaeus II (47129)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 40562
3x 11478
10x 11547
25x 11399
50x 11531
50x 11556
Skills:
3400 I
11446 I
11450 I
3380 V
Outcome:
1x 47129
47247 - Standup Gungnir I Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x Gungnir I
100x Megacyte
150x Zydrine
300x Nocxium
10000x Mexallon
20000x Isogen
50000x Pyerite
100000x Tritanium
Skills:
Industry I
Outpost Construction I
Outcome:
1x Standup Gungnir I (47039)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
1x 40365
100x 40
150x 39
300x 38
10000x 36
20000x 37
50000x 35
100000x 34
Skills:
3380 I
3400 I
Outcome:
1x 47039
47248 - Standup Gungnir II Blueprint No blueprint entry found. BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Gungnir II
3x R.A.M.- Starship Tech
10x Nuclear Reactor Unit
25x Morphite
50x Plasma Thruster
50x Deflection Shield Emitter
Skills:
Outpost Construction I
Minmatar Starship Engineering I
Graviton Physics I
Industry V
Outcome:
1x Standup Gungnir II (47130)
BP Price: 300,000,000 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 40564
3x 11478
10x 11548
25x 11399
50x 11530
50x 11555
Skills:
3400 I
11445 I
11446 I
3380 V
Outcome:
1x 47130
47259 - Assault Damage Control I Blueprint No blueprint entry found. BP Price: 50,000 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
3x Pyerite
62x Mexallon
1462x Tritanium
Skills:
Industry I
Outcome:
1x Assault Damage Control I (47254)
BP Price: 50,000 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
3x 35
62x 36
1462x 34
Skills:
3380 I
Outcome:
1x 47254
47260 - Assault Damage Control II Blueprint No blueprint entry found. BP Price: 9,999,999 ISK
Build Time: 0:39:00
Copy:1872 ME:819 TE:819 Limit:10x
Materials:
1x Morphite
1x R.A.M.- Armor/Hull Tech
1x Quantum Microprocessor
1x Fernite Carbide Composite Armor Plate
1x Oscillator Capacitor Unit
1x Plasma Pulse Generator
1x Assault Damage Control I
4x Construction Blocks
6x Mechanical Parts
Skills:
Nanite Engineering I
Molecular Engineering I
Industry V
Outcome:
1x Assault Damage Control II (47257)
BP Price: 9,999,999 ISK
Build Time: 0:39:00
Copy:1872 ME:819 TE:819 Limit:10x
Materials:
1x 11399
1x 11475
1x 11540
1x 11542
1x 11553
1x 11695
1x 47254
4x 3828
6x 3689
Skills:
11442 I
11529 I
3380 V
Outcome:
1x 47257
Changed Reprocessing BETA (52 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
47035 - Standup Templar I (Light Fighter) 149923x Tritanium
33533x Pyerite
14200x Mexallon
3575x Isogen
743x Nocxium
214x Zydrine
370x Megacyte
179923x Tritanium
48533x Pyerite
16700x Mexallon
12575x Isogen
843x Nocxium
264x Zydrine
390x Megacyte
1479923x 34
3348533x 35
1
426700x 36
312575x 37
7843x 38
2
164x 39
3
790x 40
47036 - Standup Gram I (Light Fighter) 110417x Tritanium
27888x Pyerite
8031x Mexallon
2668x Isogen
448x Nocxium
104x Zydrine
275x Megacyte
130417x Tritanium
37888x Pyerite
10031x Mexallon
10668x Isogen
548x Nocxium
154x Zydrine
295x Megacyte
1130417x 34
237888x 35
810031x 36
210668x 37
4548x 38
1
054x 39
2
795x 40
47037 - Standup Siren I (Support Fighter) 317710x Tritanium
76819x Pyerite
33510x Mexallon
14286x Isogen
2151x Nocxium
297x Zydrine
751x Megacyte
367710x Tritanium
101819x Pyerite
37010x Mexallon
30286x Isogen
3151x Nocxium
597x Zydrine
951x Megacyte
3167710x 34
76101819x 35
3
357010x 36
1430286x 37
23151x 38
2597x 39
7951x 40
47038 - Standup Mantis I (Heavy Fighter) 452767x Tritanium
93217x Pyerite
41253x Mexallon
10773x Isogen
1709x Nocxium
776x Zydrine
1045x Megacyte
552767x Tritanium
143217x Pyerite
51253x Mexallon
30773x Isogen
2009x Nocxium
926x Zydrine
1145x Megacyte
4552767x 34
9143217x 35
451253x 36
130773x 37
172009x 38
77926x 39
1
0145x 40
47039 - Standup Gungnir I (Heavy Fighter) 475002x Tritanium
98666x Pyerite
44055x Mexallon
14055x Isogen
2157x Nocxium
919x Zydrine
1101x Megacyte
575002x Tritanium
148666x Pyerite
54055x Mexallon
34055x Isogen
2457x Nocxium
1069x Zydrine
1201x Megacyte
4575002x 34
9148666x 35
454055x 36
134055x 37
2
1457x 38
91069x 39
1
1201x 40
47068 - Standup Gravitational Transportation Field Oscillator (Structure Burst Projector) No reprocessing data found. 4300850x Tritanium
2170125x Pyerite
905915x Mexallon
644287x Isogen
771694x Nocxium
140713x Zydrine
135264x Megacyte
4300850x 34
2170125x 35
905915x 36
644287x 37
771694x 38
140713x 39
135264x 40
47069 - Standup ECM Jammer Burst Projector (Structure Burst Projector) No reprocessing data found. 3826117x Tritanium
828100x Pyerite
342157x Mexallon
56183x Isogen
16433x Nocxium
5466x Zydrine
2500x Megacyte
3826117x 34
828100x 35
342157x 36
56183x 37
16433x 38
5466x 39
2500x 40
47070 - Standup Sensor Dampening Burst Projector (Structure Burst Projector) No reprocessing data found. 5452217x Tritanium
1084811x Pyerite
510840x Mexallon
79274x Isogen
22119x Nocxium
7915x Zydrine
3305x Megacyte
5452217x 34
1084811x 35
510840x 36
79274x 37
22119x 38
7915x 39
3305x 40
47071 - Standup Stasis Webification Burst Projector (Structure Burst Projector) No reprocessing data found. 5624392x Tritanium
1201573x Pyerite
464307x Mexallon
75566x Isogen
23959x Nocxium
7232x Zydrine
3313x Megacyte
5624392x 34
1201573x 35
464307x 36
75566x 37
23959x 38
7232x 39
3313x 40
47073 - Standup Warp Disruption Burst Projector (Structure Burst Projector) No reprocessing data found. 5700914x Tritanium
1163481x Pyerite
477309x Mexallon
77645x Isogen
22480x Nocxium
7357x Zydrine
3743x Megacyte
5700914x 34
1163481x 35
477309x 36
77645x 37
22480x 38
7357x 39
3743x 40
47074 - Standup Weapon Disruption Burst Projector (Structure Burst Projector) No reprocessing data found. 5563174x Tritanium
1165137x Pyerite
451989x Mexallon
74667x Isogen
21790x Nocxium
8122x Zydrine
3680x Megacyte
5563174x 34
1165137x 35
451989x 36
74667x 37
21790x 38
8122x 39
3680x 40
47116 - Standup Malleus I (Heavy Fighter) No reprocessing data found. 549366x Tritanium
138783x Pyerite
54994x Mexallon
31053x Isogen
2017x Nocxium
928x Zydrine
1121x Megacyte
549366x 34
138783x 35
54994x 36
31053x 37
2017x 38
928x 39
1121x 40
47117 - Standup Cyclops I (Heavy Fighter) No reprocessing data found. 524150x Tritanium
136800x Pyerite
54511x Mexallon
30857x Isogen
2134x Nocxium
903x Zydrine
1113x Megacyte
524150x 34
136800x 35
54511x 36
30857x 37
2134x 38
903x 39
1113x 40
47118 - Standup Tyrfing I (Heavy Fighter) No reprocessing data found. 542000x Tritanium
138375x Pyerite
52216x Mexallon
31081x Isogen
2087x Nocxium
894x Zydrine
1074x Megacyte
542000x 34
138375x 35
52216x 36
31081x 37
2087x 38
894x 39
1074x 40
47119 - Standup Malleus II (Heavy Fighter) No reprocessing data found. 449366x Tritanium
88783x Pyerite
44994x Mexallon
11053x Isogen
1717x Nocxium
778x Zydrine
1021x Megacyte
49x Morphite
92x Fusion Thruster
18x Radar Sensor Cluster
72x Tungsten Carbide Armor Plate
58x Antimatter Reactor Unit
50x Linear Shield Emitter
84x Laser Focusing Crystals
449366x 34
88783x 35
44994x 36
11053x 37
1717x 38
778x 39
1021x 40
49x 11399
92x 11532
18x 11537
72x 11543
58x 11549
50x 11557
84x 11689
47120 - Standup Mantis II (Heavy Fighter) No reprocessing data found. 452767x Tritanium
93217x Pyerite
41253x Mexallon
10773x Isogen
1709x Nocxium
776x Zydrine
1045x Megacyte
49x Morphite
92x Magpulse Thruster
18x Gravimetric Sensor Cluster
72x Titanium Diborite Armor Plate
58x Graviton Reactor Unit
50x Sustained Shield Emitter
84x Superconductor Rails
452767x 34
93217x 35
41253x 36
10773x 37
1709x 38
776x 39
1045x 40
49x 11399
92x 11533
18x 11534
72x 11544
58x 11550
50x 11558
84x 11690
47121 - Standup Cyclops II (Heavy Fighter) No reprocessing data found. 424150x Tritanium
86800x Pyerite
44511x Mexallon
10857x Isogen
1834x Nocxium
753x Zydrine
1013x Megacyte
49x Morphite
92x Ion Thruster
18x Magnetometric Sensor Cluster
72x Crystalline Carbonide Armor Plate
58x Fusion Reactor Unit
50x Pulse Shield Emitter
84x Particle Accelerator Unit
424150x 34
86800x 35
44511x 36
10857x 37
1834x 38
753x 39
1013x 40
49x 11399
92x 11531
18x 11535
72x 11545
58x 11547
50x 11556
84x 11688
47122 - Standup Tyrfing II (Heavy Fighter) No reprocessing data found. 442000x Tritanium
88375x Pyerite
42216x Mexallon
11081x Isogen
1787x Nocxium
744x Zydrine
974x Megacyte
49x Morphite
92x Plasma Thruster
18x Ladar Sensor Cluster
72x Fernite Carbide Composite Armor Plate
58x Nuclear Reactor Unit
50x Deflection Shield Emitter
84x Thermonuclear Trigger Unit
442000x 34
88375x 35
42216x 36
11081x 37
1787x 38
744x 39
974x 40
49x 11399
92x 11530
18x 11536
72x 11542
58x 11548
50x 11555
84x 11691
47123 - Standup Shadow (Heavy Fighter) No reprocessing data found. 565277x Tritanium
273333x Pyerite
58822x Mexallon
38277x Isogen
3366x Nocxium
754x Zydrine
1732x Megacyte
565277x 34
273333x 35
58822x 36
38277x 37
3366x 38
754x 39
1732x 40
47124 - Standup Ametat I (Heavy Fighter) No reprocessing data found. 614474x Tritanium
151252x Pyerite
58433x Mexallon
31593x Isogen
2319x Nocxium
966x Zydrine
1264x Megacyte
614474x 34
151252x 35
58433x 36
31593x 37
2319x 38
966x 39
1264x 40
47125 - Standup Termite I (Heavy Fighter) No reprocessing data found. 586573x Tritanium
156971x Pyerite
57890x Mexallon
31558x Isogen
2140x Nocxium
1052x Zydrine
1346x Megacyte
586573x 34
156971x 35
57890x 36
31558x 37
2140x 38
1052x 39
1346x 40
47126 - Standup Antaeus I (Heavy Fighter) No reprocessing data found. 548280x Tritanium
146444x Pyerite
56806x Mexallon
31619x Isogen
2382x Nocxium
1032x Zydrine
1256x Megacyte
548280x 34
146444x 35
56806x 36
31619x 37
2382x 38
1032x 39
1256x 40
47127 - Standup Ametat II (Heavy Fighter) No reprocessing data found. 514474x Tritanium
101252x Pyerite
48433x Mexallon
11593x Isogen
2019x Nocxium
816x Zydrine
1164x Megacyte
28x Guidance Systems
49x Morphite
92x Fusion Thruster
18x Radar Sensor Cluster
72x Tungsten Carbide Armor Plate
58x Antimatter Reactor Unit
50x Linear Shield Emitter
514474x 34
101252x 35
48433x 36
11593x 37
2019x 38
816x 39
1164x 40
28x 9834
49x 11399
92x 11532
18x 11537
72x 11543
58x 11549
50x 11557
47128 - Standup Termite II (Heavy Fighter) No reprocessing data found. 486573x Tritanium
106971x Pyerite
47890x Mexallon
11558x Isogen
1840x Nocxium
902x Zydrine
1246x Megacyte
28x Guidance Systems
49x Morphite
92x Magpulse Thruster
18x Gravimetric Sensor Cluster
72x Titanium Diborite Armor Plate
58x Graviton Reactor Unit
50x Sustained Shield Emitter
486573x 34
106971x 35
47890x 36
11558x 37
1840x 38
902x 39
1246x 40
28x 9834
49x 11399
92x 11533
18x 11534
72x 11544
58x 11550
50x 11558
47129 - Standup Antaeus II (Heavy Fighter) No reprocessing data found. 448280x Tritanium
96444x Pyerite
46806x Mexallon
11619x Isogen
2082x Nocxium
882x Zydrine
1156x Megacyte
28x Guidance Systems
49x Morphite
92x Ion Thruster
18x Magnetometric Sensor Cluster
72x Crystalline Carbonide Armor Plate
58x Fusion Reactor Unit
50x Pulse Shield Emitter
448280x 34
96444x 35
46806x 36
11619x 37
2082x 38
882x 39
1156x 40
28x 9834
49x 11399
92x 11531
18x 11535
72x 11545
58x 11547
50x 11556
47130 - Standup Gungnir II (Heavy Fighter) No reprocessing data found. 475002x Tritanium
98666x Pyerite
44055x Mexallon
14055x Isogen
2157x Nocxium
919x Zydrine
1101x Megacyte
28x Guidance Systems
49x Morphite
92x Plasma Thruster
18x Ladar Sensor Cluster
72x Fernite Carbide Composite Armor Plate
58x Nuclear Reactor Unit
50x Deflection Shield Emitter
475002x 34
98666x 35
44055x 36
14055x 37
2157x 38
919x 39
1101x 40
28x 9834
49x 11399
92x 11530
18x 11536
72x 11542
58x 11548
50x 11555
47131 - Standup Cenobite I (Support Fighter) No reprocessing data found. 429097x Tritanium
94078x Pyerite
35780x Mexallon
25108x Isogen
2778x Nocxium
816x Zydrine
945x Megacyte
429097x 34
94078x 35
35780x 36
25108x 37
2778x 38
816x 39
945x 40
47132 - Standup Scarab I (Support Fighter) No reprocessing data found. 307491x Tritanium
143560x Pyerite
32783x Mexallon
26814x Isogen
2502x Nocxium
722x Zydrine
1105x Megacyte
307491x 34
143560x 35
32783x 36
26814x 37
2502x 38
722x 39
1105x 40
47133 - Standup Dromi I (Support Fighter) No reprocessing data found. 448051x Tritanium
125305x Pyerite
31355x Mexallon
24951x Isogen
2499x Nocxium
671x Zydrine
1161x Megacyte
448051x 34
125305x 35
31355x 36
24951x 37
2499x 38
671x 39
1161x 40
47134 - Standup Cenobite II (Support Fighter) No reprocessing data found. 379097x Tritanium
69078x Pyerite
32280x Mexallon
9108x Isogen
1778x Nocxium
516x Zydrine
745x Megacyte
44x Morphite
22x Fusion Thruster
58x Radar Sensor Cluster
70x Nanoelectrical Microprocessor
42x Antimatter Reactor Unit
36x Tesseract Capacitor Unit
15x Linear Shield Emitter
379097x 34
69078x 35
32280x 36
9108x 37
1778x 38
516x 39
745x 40
44x 11399
22x 11532
58x 11537
70x 11539
42x 11549
36x 11554
15x 11557
47135 - Standup Scarab II (Support Fighter) No reprocessing data found. 257491x Tritanium
118560x Pyerite
29283x Mexallon
10814x Isogen
1502x Nocxium
422x Zydrine
905x Megacyte
44x Morphite
22x Magpulse Thruster
58x Gravimetric Sensor Cluster
70x Quantum Microprocessor
42x Graviton Reactor Unit
36x Scalar Capacitor Unit
15x Sustained Shield Emitter
257491x 34
118560x 35
29283x 36
10814x 37
1502x 38
422x 39
905x 40
44x 11399
22x 11533
58x 11534
70x 11540
42x 11550
36x 11552
15x 11558
47136 - Standup Siren II (Support Fighter) No reprocessing data found. 317710x Tritanium
76819x Pyerite
33510x Mexallon
14286x Isogen
2151x Nocxium
297x Zydrine
751x Megacyte
44x Morphite
22x Ion Thruster
58x Magnetometric Sensor Cluster
70x Photon Microprocessor
42x Fusion Reactor Unit
36x Oscillator Capacitor Unit
15x Pulse Shield Emitter
317710x 34
76819x 35
33510x 36
14286x 37
2151x 38
297x 39
751x 40
44x 11399
22x 11531
58x 11535
70x 11541
42x 11547
36x 11553
15x 11556
47137 - Standup Dromi II (Support Fighter) No reprocessing data found. 398051x Tritanium
100305x Pyerite
27855x Mexallon
8951x Isogen
1499x Nocxium
371x Zydrine
961x Megacyte
44x Morphite
22x Plasma Thruster
58x Ladar Sensor Cluster
70x Nanomechanical Microprocessor
42x Nuclear Reactor Unit
36x Electrolytic Capacitor Unit
15x Deflection Shield Emitter
398051x 34
100305x 35
27855x 36
8951x 37
1499x 38
371x 39
961x 40
44x 11399
22x 11530
58x 11536
70x 11538
42x 11548
36x 11551
15x 11555
47138 - Standup Dragonfly I (Light Fighter) No reprocessing data found. 131689x Tritanium
58945x Pyerite
16105x Mexallon
13451x Isogen
948x Nocxium
206x Zydrine
369x Megacyte
131689x 34
58945x 35
16105x 36
13451x 37
948x 38
206x 39
369x 40
47139 - Standup Firbolg I (Light Fighter) No reprocessing data found. 169904x Tritanium
52022x Pyerite
14804x Mexallon
14757x Isogen
962x Nocxium
219x Zydrine
350x Megacyte
169904x 34
52022x 35
14804x 36
14757x 37
962x 38
219x 39
350x 40
47140 - Standup Einherji I (Light Fighter) No reprocessing data found. 193766x Tritanium
53916x Pyerite
16508x Mexallon
12578x Isogen
898x Nocxium
222x Zydrine
397x Megacyte
193766x 34
53916x 35
16508x 36
12578x 37
898x 38
222x 39
397x 40
47141 - Standup Templar II (Light Fighter) No reprocessing data found. 149923x Tritanium
33533x Pyerite
14200x Mexallon
3575x Isogen
743x Nocxium
214x Zydrine
370x Megacyte
12x Guidance Systems
27x Morphite
42x Fusion Thruster
12x Radar Sensor Cluster
17x Antimatter Reactor Unit
10x Linear Shield Emitter
12x Laser Focusing Crystals
149923x 34
33533x 35
14200x 36
3575x 37
743x 38
214x 39
370x 40
12x 9834
27x 11399
42x 11532
12x 11537
17x 11549
10x 11557
12x 11689
47142 - Standup Dragonfly II (Light Fighter) No reprocessing data found. 101689x Tritanium
43945x Pyerite
13605x Mexallon
4451x Isogen
848x Nocxium
156x Zydrine
349x Megacyte
12x Guidance Systems
27x Morphite
42x Magpulse Thruster
12x Gravimetric Sensor Cluster
17x Graviton Reactor Unit
10x Sustained Shield Emitter
12x Superconductor Rails
101689x 34
43945x 35
13605x 36
4451x 37
848x 38
156x 39
349x 40
12x 9834
27x 11399
42x 11533
12x 11534
17x 11550
10x 11558
12x 11690
47143 - Standup Firbolg II (Light Fighter) No reprocessing data found. 139904x Tritanium
37022x Pyerite
12304x Mexallon
5757x Isogen
862x Nocxium
169x Zydrine
330x Megacyte
12x Guidance Systems
27x Morphite
42x Ion Thruster
12x Magnetometric Sensor Cluster
17x Fusion Reactor Unit
10x Pulse Shield Emitter
12x Particle Accelerator Unit
139904x 34
37022x 35
12304x 36
5757x 37
862x 38
169x 39
330x 40
12x 9834
27x 11399
42x 11531
12x 11535
17x 11547
10x 11556
12x 11688
47144 - Standup Einherji II (Light Fighter) No reprocessing data found. 163766x Tritanium
38916x Pyerite
14008x Mexallon
3578x Isogen
798x Nocxium
172x Zydrine
377x Megacyte
12x Guidance Systems
27x Morphite
42x Plasma Thruster
12x Ladar Sensor Cluster
17x Nuclear Reactor Unit
10x Deflection Shield Emitter
12x Thermonuclear Trigger Unit
163766x 34
38916x 35
14008x 36
3578x 37
798x 38
172x 39
377x 40
12x 9834
27x 11399
42x 11530
12x 11536
17x 11548
10x 11555
12x 11691
47145 - Standup Equite I (Light Fighter) No reprocessing data found. 135039x Tritanium
31284x Pyerite
12314x Mexallon
10756x Isogen
616x Nocxium
197x Zydrine
252x Megacyte
135039x 34
31284x 35
12314x 36
10756x 37
616x 38
197x 39
252x 40
47146 - Standup Locust I (Light Fighter) No reprocessing data found. 94856x Tritanium
43806x Pyerite
10091x Mexallon
11410x Isogen
521x Nocxium
164x Zydrine
288x Megacyte
94856x 34
43806x 35
10091x 36
11410x 37
521x 38
164x 39
288x 40
47147 - Standup Satyr I (Light Fighter) No reprocessing data found. 107845x Tritanium
33427x Pyerite
11285x Mexallon
11901x Isogen
718x Nocxium
145x Zydrine
270x Megacyte
107845x 34
33427x 35
11285x 36
11901x 37
718x 38
145x 39
270x 40
47148 - Standup Equite II (Light Fighter) No reprocessing data found. 115039x Tritanium
21284x Pyerite
10314x Mexallon
2756x Isogen
516x Nocxium
147x Zydrine
232x Megacyte
8x Guidance Systems
25x Morphite
45x Fusion Thruster
8x Radar Sensor Cluster
13x Antimatter Reactor Unit
5x Linear Shield Emitter
40x Phenolic Composites
115039x 34
21284x 35
10314x 36
2756x 37
516x 38
147x 39
232x 40
8x 9834
25x 11399
45x 11532
8x 11537
13x 11549
5x 11557
40x 16680
47149 - Standup Locust II (Light Fighter) No reprocessing data found. 74856x Tritanium
33806x Pyerite
8091x Mexallon
3410x Isogen
421x Nocxium
114x Zydrine
268x Megacyte
8x Guidance Systems
25x Morphite
45x Magpulse Thruster
8x Gravimetric Sensor Cluster
13x Graviton Reactor Unit
5x Sustained Shield Emitter
40x Phenolic Composites
74856x 34
33806x 35
8091x 36
3410x 37
421x 38
114x 39
268x 40
8x 9834
25x 11399
45x 11533
8x 11534
13x 11550
5x 11558
40x 16680
47150 - Standup Satyr II (Light Fighter) No reprocessing data found. 87845x Tritanium
23427x Pyerite
9285x Mexallon
3901x Isogen
618x Nocxium
95x Zydrine
250x Megacyte
8x Guidance Systems
25x Morphite
45x Ion Thruster
8x Magnetometric Sensor Cluster
13x Fusion Reactor Unit
5x Pulse Shield Emitter
40x Phenolic Composites
87845x 34
23427x 35
9285x 36
3901x 37
618x 38
95x 39
250x 40
8x 9834
25x 11399
45x 11531
8x 11535
13x 11547
5x 11556
40x 16680
47151 - Standup Gram II (Light Fighter) No reprocessing data found. 110417x Tritanium
27888x Pyerite
8031x Mexallon
2668x Isogen
448x Nocxium
104x Zydrine
275x Megacyte
8x Guidance Systems
25x Morphite
45x Plasma Thruster
8x Ladar Sensor Cluster
13x Nuclear Reactor Unit
5x Deflection Shield Emitter
40x Phenolic Composites
110417x 34
27888x 35
8031x 36
2668x 37
448x 38
104x 39
275x 40
8x 9834
25x 11399
45x 11530
8x 11536
13x 11548
5x 11555
40x 16680
47254 - Assault Damage Control I (Damage Control) No reprocessing data found. 1062x Tritanium
2x Pyerite
53x Mexallon
1062x 34
2x 35
53x 36
47255 - IFSA Compact Assault Damage Control (Damage Control) No reprocessing data found. 478x Tritanium
1x Pyerite
24x Mexallon
1x Nocxium
478x 34
1x 35
24x 36
1x 38
47256 - F88 Enduring Assault Damage Control (Damage Control) No reprocessing data found. 478x Tritanium
1x Pyerite
24x Mexallon
1x Nocxium
478x 34
1x 35
24x 36
1x 38
47257 - Assault Damage Control II (Damage Control) No reprocessing data found. 1062x Tritanium
2x Pyerite
53x Mexallon
5x Mechanical Parts
3x Construction Blocks
1x Morphite
1x Quantum Microprocessor
1x Fernite Carbide Composite Armor Plate
1x Oscillator Capacitor Unit
1x Plasma Pulse Generator
1062x 34
2x 35
53x 36
5x 3689
3x 3828
1x 11399
1x 11540
1x 11542
1x 11553
1x 11695
47258 - Shadow Serpentis Assault Damage Control (Damage Control) No reprocessing data found. 478x Tritanium
1x Pyerite
24x Mexallon
1x Nocxium
478x 34
1x 35
24x 36
1x 38

Changed Traits (3 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
42126 - Vanquisher
(Titan)
Gallente Titan bonuses (per skill level):
  • 5% bonus to Capital Hybrid Turret rate of fire
  • 6+ bonus to ship warp core strength


Minmatar Titan bonuses (per skill level):
  • 10% bonus to Stasis Webifier effectiveness
  • 6+ bonus to ship warp core strength


Role Bonus:
  • Can fit a Doomsday module
  • Can fit a Phenomena Generator module
  • Can fit a Jump Portal Generator module
  • Can fit a Clone Vat Bay module
  • Can use three Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 500% bonus to Armor Plates and Shield Extenders
  • 1000% bonus to Capital Hybrid Turret damage
  • 80% bonus to Sensor Dampener resistance
  • 80% bonus to Weapon Disruption resistance
  • 80% bonus to Stasis effect resistance
  • 80% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration
Gallente Titan bonuses (per skill level):
  • 5.0% bonus to Capital Hybrid Turret rate of fire
  • 6.0+ bonus to ship warp core strength


Minmatar Titan bonuses (per skill level):
  • 10.0% bonus to Stasis Webifier effectiveness
  • 6.0+ bonus to ship warp core strength


Role Bonus:
  • Can fit a Doomsday module
  • Can fit a Phenomena Generator module
  • Can fit a Jump Portal Generator module
  • Can fit a Clone Vat Bay module
  • Can use three Command Burst modules
  • 200.0% bonus to Command Burst area of effect range
  • 500.0% bonus to Armor Plates and Shield Extenders
  • 1000.0% bonus to Capital Hybrid Turret damage
  • 80.0% bonus to Sensor Dampener resistance
  • 80.0% bonus to Weapon Disruption resistance
  • 80.0% bonus to Stasis effect resistance
  • 80.0% increase to Remote Electronic Assistance impedance
  • 5.0x penalty to Entosis Link duration
Gallente Titan bonuses (per skill level):
5
.0% bonus to <a href=showinfo:21666>Capital Hybrid Turret</a> rate of fire
6
.0+ bonus to ship warp core strength

Minmatar Titan bonuses (per skill level):
10
.0% bonus to <a href=showinfo:526>Stasis Webifier</a> effectiveness
6
.0+ bonus to ship warp core strength

Role Bonus:
Can fit a <a href=showinfo:24563>Doomsday</a> module
Can fit a <a href=showinfo:43
662728>Phenomena Generator</a> module
Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module
Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module
Can use three <a href=showinfo:3348>Command Burst</a> modules
200
.0% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
500
.0% bonus to Armor Plates and Shield Extenders
1000
.0% bonus to <a href=showinfo:21666>Capital Hybrid Turret</a> damage
80
.0% bonus to Sensor Dampener resistance
80
.0% bonus to Weapon Disruption resistance
80
.0% bonus to Stasis effect resistance
80
.0% increase to Remote Electronic Assistance impedance
5
.0x penalty to <a href=showinfo:34593>Entosis Link</a> duration
42241 - Molok
(Titan)
Minmatar Titan bonuses (per skill level):
  • 20% bonus to Stasis Webifier optimal range
  • 6+ bonus to ship warp core strength


Amarr Titan bonuses (per skill level):
  • 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
  • 6+ bonus to ship warp core strength


Role Bonus:
  • Can fit a Doomsday module
  • Can fit a Phenomena Generator module
  • Can fit a Jump Portal Generator module
  • Can fit a Clone Vat Bay module
  • Can use three Command Burst modules
  • Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
  • 200% bonus to Command Burst area of effect range
  • 500% bonus to Armor Plates and Shield Extenders
  • 1400% bonus to Capital Energy Turret damage
  • 80% bonus to Sensor Dampener resistance
  • 80% bonus to Weapon Disruption resistance
  • 80% bonus to Stasis effect resistance
  • 80% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration
Minmatar Titan bonuses (per skill level):
  • 20.0% bonus to Stasis Webifier optimal range
  • 6.0+ bonus to ship warp core strength


Amarr Titan bonuses (per skill level):
  • 15.0% bonus to Energy Nosferatu and Energy Neutralizer drain amount
  • 6.0+ bonus to ship warp core strength


Role Bonus:
  • Can fit a Doomsday module
  • Can fit a Phenomena Generator module
  • Can fit a Jump Portal Generator module
  • Can fit a Clone Vat Bay module
  • Can use three Command Burst modules
  • Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
  • 200.0% bonus to Command Burst area of effect range
  • 500.0% bonus to Armor Plates and Shield Extenders
  • 1400.0% bonus to Capital Energy Turret damage
  • 80.0% bonus to Sensor Dampener resistance
  • 80.0% bonus to Weapon Disruption resistance
  • 80.0% bonus to Stasis effect resistance
  • 80.0% increase to Remote Electronic Assistance impedance
  • 5.0x penalty to Entosis Link duration
Minmatar Titan bonuses (per skill level):
20
.0% bonus to <a href=showinfo:526>Stasis Webifier</a> optimal range
6
.0+ bonus to ship warp core strength

Amarr Titan bonuses (per skill level):
15
.0% bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> drain amount
6
.0+ bonus to ship warp core strength

Role Bonus:
Can fit a <a href=showinfo:24563>Doomsday</a> module
Can fit a <a href=showinfo:43
659728>Phenomena Generator</a> module
Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module
Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module
Can use three <a href=showinfo:3348>Command Burst</a> modules
<a href=showinfo:3423>Energy Nosferatu</a> fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
200
.0% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
500
.0% bonus to Armor Plates and Shield Extenders
1400
.0% bonus to <a href=showinfo:20327>Capital Energy Turret</a> damage
80
.0% bonus to Sensor Dampener resistance
80
.0% bonus to Weapon Disruption resistance
80
.0% bonus to Stasis effect resistance
80
.0% increase to Remote Electronic Assistance impedance
5
.0x penalty to <a href=showinfo:34593>Entosis Link</a> duration
45649 - Komodo
(Titan)
Gallente Titan bonuses (per skill level):
  • 50% bonus to thermal and kinetic XL Cruise, XL Torpedo and Torpedo damage
  • 40% bonus to EM and explosive XL Cruise, XL Torpedo and Torpedo damage
  • 6+ bonus to ship warp core strength


Caldari Titan bonuses (per skill level):
  • 4% bonus to all shield resistances
  • 15% bonus to XL Cruise Missile Launchers, XL Torpedo Launchers and Rapid Torpedo Launcher rate of fire
  • 6+ bonus to ship warp core strength


Role Bonus:
  • Can fit a Doomsday module
  • Can fit a Phenomena Generator module
  • Can fit a Jump Portal Generator module
  • Can fit a Clone Vat Bay module
  • Can use three Command Burst modules
  • Can launch Light and Heavy Fighters
  • 100% bonus to Fighter damage and hitpoints
  • 200% bonus to Command Burst area of effect range
  • 500% bonus to Armor Plates and Shield Extenders
  • 100% bonus to Torpedo Velocity
  • 80% bonus to Sensor Dampener resistance
  • 80% bonus to Weapon Disruption resistance
  • 80% bonus to Stasis effect resistance
  • 80% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration
Gallente Titan bonuses (per skill level):
  • 50.0% bonus to thermal and kinetic XL Cruise, XL Torpedo and Torpedo damage
  • 40.0% bonus to EM and explosive XL Cruise, XL Torpedo and Torpedo damage
  • 6.0+ bonus to ship warp core strength


Caldari Titan bonuses (per skill level):
  • 4.0% bonus to all shield resistances
  • 15.0% bonus to XL Cruise Missile Launchers, XL Torpedo Launchers and Rapid Torpedo Launcher rate of fire
  • 6.0+ bonus to ship warp core strength


Role Bonus:
  • Can fit a Doomsday module
  • Can fit a Phenomena Generator module
  • Can fit a Jump Portal Generator module
  • Can fit a Clone Vat Bay module
  • Can use three Command Burst modules
  • Can launch Light and Heavy Fighters
  • 100.0% bonus to Fighter damage and hitpoints
  • 200.0% bonus to Command Burst area of effect range
  • 500.0% bonus to Armor Plates and Shield Extenders
  • 100.0% bonus to Torpedo Velocity
  • 80.0% bonus to Sensor Dampener resistance
  • 80.0% bonus to Weapon Disruption resistance
  • 80.0% bonus to Stasis effect resistance
  • 80.0% increase to Remote Electronic Assistance impedance
  • 5.0x penalty to Entosis Link duration
Gallente Titan bonuses (per skill level):
50
.0% bonus to thermal and kinetic <a href=showinfo:32435>XL Cruise</a>, <a href=showinfo:21668>XL Torpedo</a> and <a href=showinfo:3325>Torpedo</a> damage
40
.0% bonus to EM and explosive <a href=showinfo:32435>XL Cruise</a>, <a href=showinfo:21668>XL Torpedo</a> and <a href=showinfo:3325>Torpedo</a> damage
6
.0+ bonus to ship warp core strength

Caldari Titan bonuses (per skill level):
4
.0% bonus to all shield resistances
15
.0% bonus to <a href=showinfo:32435>XL Cruise Missile Launchers</a>, <a href=showinfo:21668>XL Torpedo Launchers</a> and <a href=showinfo:3325>Rapid Torpedo Launcher</a> rate of fire
6
.0+ bonus to ship warp core strength

Role Bonus:
Can fit a <a href=showinfo:24563>Doomsday</a> module
Can fit a <a href=showinfo:43
662728>Phenomena Generator</a> module
Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module
Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module
Can use three <a href=showinfo:3348>Command Burst</a> modules
Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:32339>Heavy</a> <a href=showinfo:23069>Fighters</a>
100
.0% bonus to <a href=showinfo:23069>Fighter</a> damage and hitpoints
200
.0% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
500
.0% bonus to Armor Plates and Shield Extenders
100
.0% bonus to <a href=showinfo:3325>Torpedo</a> Velocity
80
.0% bonus to Sensor Dampener resistance
80
.0% bonus to Weapon Disruption resistance
80
.0% bonus to Stasis effect resistance
80
.0% increase to Remote Electronic Assistance impedance
5
.0x penalty to <a href=showinfo:34593>Entosis Link</a> duration
Changes to Attributes (3 Entries)
Attribute Name Diff
2743 - structureActiveStateResistanceMultiplier attributeCategory: None => 5
attributeID: None => 2743
attributeName: None => structureActiveStateResistanceMultiplier
categoryID: None => 7
defaultValue: None => 1.0
description: None =>
displayName: None =>
highIsGood: None => False
published: None => False
stackable: None => True
2744 - serviceModuleActiveStateResistanceMultiplier attributeCategory: None => 5
attributeID: None => 2744
attributeName: None => serviceModuleActiveStateResistanceMultiplier
categoryID: None => 7
defaultValue: None => 1.0
description: None => This attribute is authored on structure service modules and when the service module is online will be used to overwrite a resistance multiplier attribute on the structure.
displayName: None =>
highIsGood: None => False
published: None => False
stackable: None => True
2745 - durationTargetWarpableBeacon attributeCategory: None => 5
attributeID: None => 2745
attributeName: None => durationTargetWarpableBeacon
categoryID: None => 7
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317645 ("Duration")
highIsGood: None => True
iconID: None => 1392
published: None => True
stackable: None => True
unitID: None => 101
Attribute Changes per Type (126 Entries)
TypeID, Name, and Group Diff
12240 - Medium Storage Array (Mobile Storage) graphicID: 2601 => 2301
13635 - Chelm Soran (Asteroid Sansha's Nation Officer) Neutralization Duration: 24.0 => 24000.0
14353 - Federation Navy Soldier (Mission Gallente Federation Frigate) graphicID: 1807 => 1909
16219 - Small Storage Array (Mobile Storage) graphicID: 2601 => 2301
17621 - Corporate Hangar Array (Corporate Hangar Array) graphicID: 2601 => 2301
24652 - Capital Shipyard (Corporate Hangar Array) graphicID: 2601 => 2301
26724 - Starbase Capital Shipyard (Large Collidable Structure) graphicID: 2601 => 2301
28352 - Rorqual (Capital Industrial Ship) fighterAbilityKamikazeResistance: None => 1.0
32131 - Fortified Starbase Capital Shipyard (Large Collidable Object) graphicID: 2601 => 2301
32961 - Unit P-343554 (Asteroid Rogue Drone Officer) Neutralization Duration: 24.0 => 24000.0
33149 - Personal Hangar Array (Personal Hangar) graphicID: 2601 => 2301
35825 - Raitaru (Engineering Complex) tierDifficulty: None => 3.0
hackable: None => 1.0
structureActiveStateResistanceMultiplier: None => 1.0
35826 - Azbel (Engineering Complex) tierDifficulty: None => 4.0
hackable: None => 1.0
Light Fighter Squadron Limit: 2.0 => None
Support Fighter Squadron Limit: 3.0 => None
Heavy Fighter Squadrons Limit: 0.0 => None
Standup Light Fighter Squadron Limit: None => 3.0
Standup Support Fighter Squadron Limit: None => 3.0
Standup Heavy Fighter Squadrons Limit: None => 0.0
structureActiveStateResistanceMultiplier: None => 1.0
35827 - Sotiyo (Engineering Complex) tierDifficulty: None => 5.0
hackable: None => 1.0
Light Fighter Squadron Limit: 5.0 => None
Support Fighter Squadron Limit: 3.0 => None
Heavy Fighter Squadrons Limit: 0.0 => None
Standup Light Fighter Squadron Limit: None => 5.0
Standup Support Fighter Squadron Limit: None => 4.0
Standup Heavy Fighter Squadrons Limit: None => 2.0
structureActiveStateResistanceMultiplier: None => 1.0
35832 - Astrahus (Citadel) tierDifficulty: None => 3.0
hackable: None => 1.0
Light Fighter Squadron Limit: 3.0 => None
Support Fighter Squadron Limit: 1.0 => None
Heavy Fighter Squadrons Limit: 0.0 => None
Standup Light Fighter Squadron Limit: None => 3.0
Standup Support Fighter Squadron Limit: None => 1.0
Standup Heavy Fighter Squadrons Limit: None => 0.0
structureActiveStateResistanceMultiplier: None => 1.0
35833 - Fortizar (Citadel) tierDifficulty: None => 4.0
hackable: None => 1.0
Light Fighter Squadron Limit: 5.0 => None
Support Fighter Squadron Limit: 2.0 => None
Heavy Fighter Squadrons Limit: 2.0 => None
Standup Light Fighter Squadron Limit: None => 5.0
Standup Support Fighter Squadron Limit: None => 2.0
Standup Heavy Fighter Squadrons Limit: None => 2.0
structureActiveStateResistanceMultiplier: None => 1.0
35834 - Keepstar (Citadel) tierDifficulty: None => 5.0
hackable: None => 1.0
Light Fighter Squadron Limit: 5.0 => None
Support Fighter Squadron Limit: 5.0 => None
Heavy Fighter Squadrons Limit: 5.0 => None
Standup Light Fighter Squadron Limit: None => 5.0
Standup Support Fighter Squadron Limit: None => 5.0
Standup Heavy Fighter Squadrons Limit: None => 5.0
structureActiveStateResistanceMultiplier: None => 1.0
35835 - Athanor (Refinery) tierDifficulty: None => 3.0
hackable: None => 1.0
Fighter Squadron Launch Tubes: 0.0 => None
Light Fighter Squadron Limit: 0.0 => None
Support Fighter Squadron Limit: 0.0 => None
Heavy Fighter Squadrons Limit: 0.0 => None
structureActiveStateResistanceMultiplier: None => 1.0
35836 - Tatara (Refinery) tierDifficulty: None => 4.0
hackable: None => 1.0
Light Fighter Squadron Limit: 3.0 => None
Support Fighter Squadron Limit: 3.0 => None
Heavy Fighter Squadrons Limit: 0.0 => None
Standup Light Fighter Squadron Limit: None => 3.0
Standup Support Fighter Squadron Limit: None => 3.0
Standup Heavy Fighter Squadrons Limit: None => 0.0
structureActiveStateResistanceMultiplier: None => 1.0
35877 - Standup Supercapital Shipyard I (Structure Engineering Service Module) serviceModuleActiveStateResistanceMultiplier: None => 0.8
35878 - Standup Manufacturing Plant I (Structure Engineering Service Module) serviceModuleActiveStateResistanceMultiplier: None => 0.8
35881 - Standup Capital Shipyard I (Structure Engineering Service Module) serviceModuleActiveStateResistanceMultiplier: None => 0.8
35886 - Standup Invention Lab I (Structure Engineering Service Module) serviceModuleActiveStateResistanceMultiplier: None => 0.8
35891 - Standup Research Lab I (Structure Engineering Service Module) serviceModuleActiveStateResistanceMultiplier: None => 0.8
35892 - Standup Market Hub I (Structure Citadel Service Module) serviceModuleActiveStateResistanceMultiplier: None => 0.8
35894 - Standup Cloning Center I (Structure Citadel Service Module) serviceModuleActiveStateResistanceMultiplier: None => 0.8
35899 - Standup Reprocessing Facility I (Structure Resource Processing Service Module) serviceModuleActiveStateResistanceMultiplier: None => 0.8
35944 - Standup Energy Neutralization Burst Projector (Structure Burst Projector)
Click to toggle showing the 24 attributes.Activation Cost: None => 16000.0
Structure Hitpoints: None => 40.0
Powergrid Usage: None => 150000.0
CPU usage: None => 1000.0
Optimal Range: None => 300000.0
Activation time / duration: None => 60000.0
Neutralization Amount: None => 3000.0
Tech Level: None => 1.0
Meta Level: None => 0.0
Cannot Auto Repeat: None => 1.0
Can be fitted to: None => 1404.0
Can be fitted to: None => 1406.0
Banned in High Sec Space: None => 1.0
published: False => True
remoteResistanceID: None => 2045.0
Warm-up Duration: None => 20000.0
isPointTargeted: None => 1.0
AOE Range: None => 10000.0
AOE Signature Radius: None => 500.0
Shape of Superweapon Effect: None => 4.0
doomsdayRangeIsFixed: None => 0.0
Max Modules Of This Type Allowed: None => 1.0
onlineMaxSecurityClass: None => 1.0
marketGroupID: None => 2408
36939 - Blood Raider Frigate (Irregular Frigate) groupID: 1453 => 1568
36940 - Blood Raider Cruiser (Irregular Cruiser) groupID: 1454 => 1665
36941 - Blood Raider Battlecruiser (Irregular Battlecruiser) groupID: 1455 => 1666
37851 - Standup Void Guided Bomb (Structure Guided Bomb) published: True => False
marketGroupID: 2198 => None
37860 - Standup Void Guided Bomb Blueprint (Missile Blueprint) published: True => False
marketGroupID: 2193 => None
38657 - Serpentis Battlecruiser (Irregular Battlecruiser) groupID: 1568 => 1666
38658 - Serpentis Cruiser (Irregular Cruiser) groupID: 1567 => 1665
38659 - Serpentis Frigate (Irregular Frigate) groupID: 1566 => 1568
40340 - Upwell Palatine Keepstar (Citadel) tierDifficulty: None => 5.0
hackable: None => 1.0
Light Fighter Squadron Limit: 5.0 => None
Support Fighter Squadron Limit: 5.0 => None
Heavy Fighter Squadrons Limit: 5.0 => None
Standup Light Fighter Squadron Limit: None => 5.0
Standup Support Fighter Squadron Limit: None => 5.0
Standup Heavy Fighter Squadrons Limit: None => 5.0
structureActiveStateResistanceMultiplier: None => 1.0
40725 - Guristas Frigate (Irregular Frigate) groupID: 1664 => 1568
41180 - Arbalest Compact XL Torpedo Launcher (Missile Launcher XL Torpedo) Powergrid Usage: 100000.0 => 90000.0
CPU usage: 150.0 => 135.0
41689 - Angel Titan Wreck (Wreck) graphicID: 3114 => 21967
42127 - Angel Cartel Frigate (Irregular Frigate) groupID: 1724 => 1568
42128 - Angel Cartel Cruiser (Irregular Cruiser) groupID: 1725 => 1665
42129 - Angel Cartel Battlecruiser (Irregular Battlecruiser) groupID: 1726 => 1666
42238 - Blood Raider Battleship (Irregular Battleship) groupID: 1452 => 1667
42512 - Purist Apostle (Irregular Frigate) groupID: 1759 => 1568
42513 - Purist Papal (Irregular Cruiser) groupID: 1761 => 1665
42514 - Purist Cardinal (Irregular Battlecruiser) groupID: 1762 => 1666
43488 - Retribution Ironblood SKIN (Permanent) (Permanent SKIN) published: False => True
43489 - Vengeance Ironblood SKIN (Permanent) (Permanent SKIN) published: False => True
43491 - Purifier Ironblood SKIN (Permanent) (Permanent SKIN) published: False => True
43492 - Sentinel Ironblood SKIN (Permanent) (Permanent SKIN) published: False => True
43493 - Crusader Ironblood SKIN (Permanent) (Permanent SKIN) published: False => True
43494 - Malediction Ironblood SKIN (Permanent) (Permanent SKIN) published: False => True
43495 - Deacon Ironblood SKIN (Permanent) (Permanent SKIN) published: False => True
43498 - Pontifex Ironblood SKIN (Permanent) (Permanent SKIN) published: False => True
43499 - Heretic Ironblood SKIN (Permanent) (Permanent SKIN) published: False => True
43504 - Sacrilege Ironblood SKIN (Permanent) (Permanent SKIN) published: False => True
43505 - Zealot Ironblood SKIN (Permanent) (Permanent SKIN) published: False => True
43506 - Devoter Ironblood SKIN (Permanent) (Permanent SKIN) published: False => True
43507 - Guardian Ironblood SKIN (Permanent) (Permanent SKIN) published: False => True
43508 - Curse Ironblood SKIN (Permanent) (Permanent SKIN) published: False => True
43509 - Pilgrim Ironblood SKIN (Permanent) (Permanent SKIN) published: False => True
43513 - Absolution Ironblood SKIN (Permanent) (Permanent SKIN) published: False => True
43514 - Damnation Ironblood SKIN (Permanent) (Permanent SKIN) published: False => True
43518 - Redeemer Ironblood SKIN (Permanent) (Permanent SKIN) published: False => True
43519 - Paladin Ironblood SKIN (Permanent) (Permanent SKIN) published: False => True
43526 - Prorator Ironblood SKIN (Permanent) (Permanent SKIN) published: False => True
43527 - Impel Ironblood SKIN (Permanent) (Permanent SKIN) published: False => True
43529 - Ark Ironblood SKIN (Permanent) (Permanent SKIN) published: False => True
43531 - Sunesis Ironblood SKIN (Permanent) (Permanent SKIN) published: False => True
43532 - Apotheosis Ironblood SKIN (Permanent) (Permanent SKIN) published: False => True
44120 - Women's YC119 Yoiul Festival T-shirt (Tops) Gender: None => 3.0
44121 - Women's YC119 Yoiul Festival Pants (Bottoms) Gender: None => 3.0
44122 - Women's YC119 Yoiul Festival Cap (Headwear) Gender: None => 3.0
44123 - Men's YC119 Yoiul Festival T-shirt (Tops) Gender: None => 1.0
44124 - Men's YC119 Yoiul Festival Pants (Bottoms) Gender: None => 1.0
44125 - Men's YC119 Yoiul Festival Cap (Headwear) Gender: None => 1.0
45009 - Standup Moon Drill I (Structure Moon Drilling Service Module) Restricted To Security Level Of At Most: None => 0.5
Banned in High Sec Space: 1.0 => None
onlineMaxSecurityClass: 1.0 => None
serviceModuleActiveStateResistanceMultiplier: None => 0.8
45537 - Standup Composite Reactor I (Structure Resource Processing Service Module) serviceModuleActiveStateResistanceMultiplier: None => 0.8
45538 - Standup Hybrid Reactor I (Structure Resource Processing Service Module) serviceModuleActiveStateResistanceMultiplier: None => 0.8
45539 - Standup Biochemical Reactor I (Structure Resource Processing Service Module) serviceModuleActiveStateResistanceMultiplier: None => 0.8
45550 - Standup Hyasyoda Research Lab (Structure Engineering Service Module) serviceModuleActiveStateResistanceMultiplier: None => 0.8
46343 - Eosian Preserver (Irregular Cruiser) groupID: 1925 => 1665
46344 - Eosian Defender (Irregular Frigate) groupID: 1925 => 1568
46345 - Eosian Warden (Irregular Destroyer) groupID: 1926 => 1664
46346 - Eosian Sentinel (Irregular Cruiser) groupID: 1927 => 1665
46347 - Eosian Inquisitor (Irregular Cruiser) groupID: 1927 => 1665
46348 - Eosian Safeguard (Irregular Battleship) groupID: 1929 => 1667
46349 - Eosian Upholder (Irregular Battleship) groupID: 1929 => 1667
47035 - Standup Templar I (Light Fighter)
Click to toggle showing the 27 attributes.Maximum Velocity: 926.0 => 1852.0
Primary Skill required: 40572.0 => None
Secondary Skill required: 23069.0 => None
RADAR Sensor Strength: 5.0 => 8.0
Shield Capacity: 2190.0 => 3504.0
requiredSkill1Level: 1.0 => None
requiredSkill2Level: 1.0 => None
published: False => True
Shield EM Damage Resistance: None => 0.0
Shield Thermal Damage Resistance: None => 0.0
Shield Kinetic Damage Resistance: None => 0.0
Shield Explosive Damage Resistance: None => 0.0
Duration: None => 0.0
EM Damage (Per Fighter): 119.0 => 309.0
Optimal Range: 10000.0 => 12500.0
fighterAbilityMissilesResistanceID: None => 0.0
Maximum Velocity Bonus: None => 0.0
Signature Radius Reduction: None => 0.0
EM Damage (Per Fighter): 65.0 => 169.0
Optimal range: 8000.0 => 10000.0
Duration: None => 0.0
Range: None => 0.0
Maximum Velocity Bonus (Per Fighter): None => 0.0
fighterAbilityTackleWebSpeedPenaltyInterim: None => 0.0
structureItemVisualFlag: None => 1.0
Warp Disruption Strength: None => 0.0
marketGroupID: None => 2411
47036 - Standup Gram I (Light Fighter)
Click to toggle showing the 27 attributes.Maximum Velocity: 1164.0 => 2910.0
Primary Skill required: 40572.0 => None
Secondary Skill required: 23069.0 => None
Ladar Sensor Strength: 6.0 => 9.0
Shield Capacity: 1600.0 => 2560.0
requiredSkill1Level: 1.0 => None
requiredSkill2Level: 1.0 => None
published: False => True
Explosive Damage (Per Fighter): 36.0 => 94.0
Optimal Range: 18000.0 => 22500.0
Maximum Velocity Bonus: None => 0.0
Signature Radius Bonus: None => 0.0
Duration: None => 0.0
Damage Multiplier: None => 0.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityAttackMissileReductionFactor: None => 0.0
fighterAbilityAttackMissileReductionSensitivity: None => 0.0
Rate of fire: None => 0.0
Explosion Radius: None => 0.0
Explosion Velocity: None => 0.0
Optimal range: None => 0.0
Accuracy Falloff: None => 0.0
structureItemVisualFlag: None => 1.0
marketGroupID: None => 2411
47037 - Standup Siren I (Support Fighter)
Click to toggle showing the 29 attributes.Maximum Velocity: 715.0 => 1430.0
Primary Skill required: 40573.0 => None
Secondary Skill required: 23069.0 => None
Magnetometric Sensor Strength: 7.0 => 11.0
Shield Capacity: 6800.0 => 13600.0
requiredSkill1Level: 1.0 => None
requiredSkill2Level: 1.0 => None
published: False => True
Duration: None => 0.0
Maximum Velocity Bonus (Per Fighter): None => 0.0
fighterAbilityStasisWebifierSpeedPenaltyInterim: None => 0.0
Optimal Range: None => 0.0
Effectiveness Falloff: None => 0.0
fighterAbilityStasisWebifierResistanceID: None => 0.0
Duration: None => 0.0
Optimal Range: None => 0.0
Effectiveness Falloff: None => 0.0
Energy Amount Neutralized (Per Fighter): None => 0.0
Duration: None => 0.0
Optimal Range: None => 0.0
Effectiveness Falloff: None => 0.0
Gravimetric ECM Jammer Strength (Per Fighter): None => 0.0
Ladar ECM Jammer Strength (Per Fighter): None => 0.0
Magnetometric ECM Jammer Strength (Per Fighter): None => 0.0
Radar ECM Jammer Strength (Per Fighter): None => 0.0
fighterAbilityECMTargetSuccess: None => 0.0
fighterAbilityECMTargetJam: None => 0.0
structureItemVisualFlag: None => 1.0
marketGroupID: None => 2413
47038 - Standup Mantis I (Heavy Fighter)
Click to toggle showing the 29 attributes.Maximum Velocity: 521.0 => 1042.0
Primary Skill required: 32339.0 => None
Secondary Skill required: 23069.0 => None
Gravimetric Sensor Strength: 7.0 => 11.0
Shield Capacity: 3650.0 => 5840.0
requiredSkill1Level: 1.0 => None
requiredSkill2Level: 1.0 => None
metaGroupID: None => 0.0
published: False => True
Kinetic Damage (Per Fighter): 2793.0 => 9217.0
Optimal Range: 10000.0 => 12500.0
Maximum Velocity Bonus: None => 0.0
Jump Range: None => 0.0
Duration: None => 0.0
Signature Radius Bonus: None => 0.0
Duration: None => 0.0
Kinetic Damage (Per Fighter): 349.0 => 1152.0
Optimal range: 4000.0 => 5000.0
fighterAbilityLaunchBombType: None => 0.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityKamikazeSignatureRadius: None => 0.0
fighterAbilityKamikazeRange: None => 0.0
structureItemVisualFlag: None => 1.0
Duration: None => 0.0
fighterAbilityKamikazeResistanceID: None => 0.0
marketGroupID: None => 2412
47039 - Standup Gungnir I (Heavy Fighter)
Click to toggle showing the 37 attributes.Maximum Velocity: 582.0 => 1164.0
Primary Skill required: 32339.0 => None
Secondary Skill required: 23069.0 => None
Ladar Sensor Strength: 7.0 => 11.0
Shield Capacity: 3420.0 => 5472.0
requiredSkill1Level: 1.0 => None
requiredSkill2Level: 1.0 => None
metaGroupID: None => 0.0
published: False => True
Explosion Radius: None => 0.0
Explosion Velocity: None => 0.0
fighterAbilityMissilesDamageReductionFactor: None => 0.0
fighterAbilityMissilesDamageReductionSensitivity: None => 0.0
Damage Multiplier: None => 0.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
Optimal Range: None => 0.0
Maximum Velocity Bonus: None => 0.0
Maximum Velocity Bonus: None => 0.0
Signature Radius Bonus: None => 0.0
Duration: None => 0.0
Duration: None => 0.0
fighterAbilityMissilesResistanceID: None => 0.0
Rate of fire: None => 0.0
Explosive Damage (Per Fighter): 239.0 => 789.0
Optimal range: 26000.0 => 32500.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityKamikazeSignatureRadius: None => 0.0
fighterAbilityKamikazeRange: None => 0.0
structureItemVisualFlag: None => 1.0
fighterAbilityKamikazeResistanceID: None => 0.0
marketGroupID: None => 2412
47066 - TestAsset_01 (Large Collidable Object) groupID: 227 => 226
47067 - TestAsset_02 (Large Collidable Object) groupID: 227 => 226
47068 - Standup Gravitational Transportation Field Oscillator (Structure Burst Projector)
Click to toggle showing the 24 attributes.Activation Cost: None => 20000.0
Structure Hitpoints: None => 40.0
Powergrid Usage: None => 200000.0
CPU usage: None => 2000.0
Optimal Range: None => 300000.0
Activation time / duration: None => 90000.0
Tech Level: None => 1.0
Meta Level: None => 0.0
disallowEarlyDeactivation: None => 1.0
Cannot Auto Repeat: None => 1.0
Can be fitted to: None => 35833.0
Can be fitted to: None => 35834.0
Can be fitted to: None => 40340.0
Can be fitted to: None => 35826.0
Can be fitted to: None => 35827.0
published: False => True
Can be fitted to: None => 35836.0
Warm-up Duration: None => 20000.0
isPointTargeted: None => 1.0
AOE Range: None => 10000.0
Shape of Superweapon Effect: None => 4.0
doomsdayRangeIsFixed: None => 0.0
Max Modules Of This Type Allowed: None => 1.0
marketGroupID: None => 2408
47069 - Standup ECM Jammer Burst Projector (Structure Burst Projector)
Click to toggle showing the 30 attributes.Activation Cost: None => 10000.0
Structure Hitpoints: None => 40.0
Powergrid Usage: None => 100000.0
CPU usage: None => 1500.0
Optimal Range: None => 300000.0
Gravimetric ECM Jammer Strength: None => 10.0
Ladar ECM Jammer Strength: None => 10.0
Magnetometric ECM Jammer Strength: None => 10.0
RADAR ECM Jammer Strength: None => 10.0
Tech Level: None => 1.0
Meta Level: None => 0.0
disallowEarlyDeactivation: None => 1.0
Cannot Auto Repeat: None => 1.0
Can be fitted to: None => 1657.0
Can be fitted to: None => 1404.0
Can be fitted to: None => 1406.0
published: False => True
remoteResistanceID: None => 2253.0
Warm-up Duration: None => 20000.0
isPointTargeted: None => 1.0
AOE Range: None => 10000.0
AOE Duration: None => 40000.0
AOE Signature Radius: None => 0.0
Activation time / duration: None => 60000.0
Shape of Superweapon Effect: None => 4.0
doomsdayRangeIsFixed: None => 0.0
Max Modules Of This Type Allowed: None => 1.0
onlineMaxSecurityClass: None => 1.0
descriptionID: None => 531386
marketGroupID: None => 2408
47070 - Standup Sensor Dampening Burst Projector (Structure Burst Projector)
Click to toggle showing the 28 attributes.Activation Cost: None => 9000.0
Structure Hitpoints: None => 40.0
Powergrid Usage: None => 110000.0
CPU usage: None => 1400.0
Optimal Range: None => 300000.0
Maximum Targeting Range Bonus: None => -36.0
Tech Level: None => 1.0
Scan Resolution Bonus: None => -36.0
Meta Level: None => 0.0
disallowEarlyDeactivation: None => 1.0
Cannot Auto Repeat: None => 1.0
Can be fitted to: None => 1657.0
Can be fitted to: None => 1404.0
Can be fitted to: None => 1406.0
published: False => True
remoteResistanceID: None => 2112.0
Warm-up Duration: None => 20000.0
isPointTargeted: None => 1.0
AOE Range: None => 10000.0
AOE Duration: None => 60000.0
AOE Signature Radius: None => 0.0
Activation time / duration: None => 60000.0
Shape of Superweapon Effect: None => 4.0
doomsdayRangeIsFixed: None => 0.0
Max Modules Of This Type Allowed: None => 1.0
onlineMaxSecurityClass: None => 1.0
descriptionID: None => 531387
marketGroupID: None => 2408
47071 - Standup Stasis Webification Burst Projector (Structure Burst Projector)
Click to toggle showing the 27 attributes.Activation Cost: None => 12000.0
Structure Hitpoints: None => 40.0
Maximum Velocity Bonus: None => -55.0
Powergrid Usage: None => 120000.0
CPU usage: None => 1300.0
Optimal Range: None => 300000.0
Activation time / duration: None => 90000.0
Tech Level: None => 1.0
Meta Level: None => 0.0
disallowEarlyDeactivation: None => 1.0
Cannot Auto Repeat: None => 1.0
Can be fitted to: None => 1657.0
Can be fitted to: None => 1404.0
Can be fitted to: None => 1406.0
published: False => True
remoteResistanceID: None => 2115.0
Warm-up Duration: None => 20000.0
isPointTargeted: None => 1.0
AOE Range: None => 10000.0
AOE Duration: None => 40000.0
AOE Signature Radius: None => 0.0
Shape of Superweapon Effect: None => 4.0
doomsdayRangeIsFixed: None => 0.0
Max Modules Of This Type Allowed: None => 1.0
onlineMaxSecurityClass: None => 1.0
descriptionID: None => 531388
marketGroupID: None => 2408
47072 - Standup Target Illumination Burst Projector (Structure Burst Projector)
Click to toggle showing the 27 attributes.Activation Cost: None => 8000.0
Structure Hitpoints: None => 40.0
Powergrid Usage: None => 130000.0
CPU usage: None => 1200.0
Optimal Range: None => 300000.0
Tech Level: None => 1.0
Signature Radius Modifier: None => 50.0
Meta Level: None => 0.0
Cannot Auto Repeat: None => 1.0
Can be fitted to: None => 1657.0
Can be fitted to: None => 1404.0
Can be fitted to: None => 1406.0
Banned in High Sec Space: None => 1.0
published: False => True
remoteResistanceID: None => 2114.0
Warm-up Duration: None => 20000.0
isPointTargeted: None => 1.0
AOE Range: None => 10000.0
AOE Duration: None => 60000.0
AOE Signature Radius: None => 500.0
Activation time / duration: None => 60000.0
Shape of Superweapon Effect: None => 4.0
doomsdayRangeIsFixed: None => 0.0
Max Modules Of This Type Allowed: None => 1.0
onlineMaxSecurityClass: None => 1.0
descriptionID: None => 531389
marketGroupID: None => 2408
47073 - Standup Warp Disruption Burst Projector (Structure Burst Projector)
Click to toggle showing the 26 attributes.Activation Cost: None => 20000.0
Structure Hitpoints: None => 40.0
Powergrid Usage: None => 140000.0
CPU usage: None => 1100.0
Optimal Range: None => 300000.0
Activation time / duration: None => 120000.0
Tech Level: None => 1.0
Meta Level: None => 0.0
disallowEarlyDeactivation: None => 1.0
Cannot Auto Repeat: None => 1.0
Banned in Empire Space: None => 1.0
Can be fitted to: None => 1657.0
Can be fitted to: None => 1404.0
Can be fitted to: None => 1406.0
published: False => True
Warm-up Duration: None => 20000.0
isPointTargeted: None => 1.0
AOE Range: None => 10000.0
AOE Duration: None => 40000.0
AOE Signature Radius: None => 0.0
Shape of Superweapon Effect: None => 4.0
doomsdayRangeIsFixed: None => 0.0
Max Modules Of This Type Allowed: None => 1.0
onlineMaxSecurityClass: None => 0.0
descriptionID: None => 531391
marketGroupID: None => 2408
47074 - Standup Weapon Disruption Burst Projector (Structure Burst Projector)
Click to toggle showing the 33 attributes.Activation Cost: None => 9000.0
Structure Hitpoints: None => 40.0
Powergrid Usage: None => 120000.0
CPU usage: None => 1300.0
Optimal Range: None => 300000.0
Falloff Bonus: None => -40.0
Optimal Range Bonus: None => -40.0
Tech Level: None => 1.0
Missile Velocity Bonus: None => -22.0
Flight Time Bonus: None => -22.0
Meta Level: None => 0.0
Tracking Speed Bonus: None => -40.0
Explosion Velocity Bonus: None => -28.0
Explosion Radius Bonus: None => 28.0
disallowEarlyDeactivation: None => 1.0
Cannot Auto Repeat: None => 1.0
Can be fitted to: None => 1657.0
Can be fitted to: None => 1404.0
Can be fitted to: None => 1406.0
published: False => True
remoteResistanceID: None => 2113.0
Warm-up Duration: None => 20000.0
isPointTargeted: None => 1.0
AOE Range: None => 10000.0
AOE Duration: None => 60000.0
AOE Signature Radius: None => 0.0
Activation time / duration: None => 60000.0
Shape of Superweapon Effect: None => 4.0
doomsdayRangeIsFixed: None => 0.0
Max Modules Of This Type Allowed: None => 1.0
onlineMaxSecurityClass: None => 1.0
descriptionID: None => 531390
marketGroupID: None => 2408
47107 - Standup Target Illumination Burst Projector Blueprint (Structure Module Blueprint) published: False => True
marketGroupID: None => 2407
47109 - Standup Weapon Disruption Burst Projector Blueprint (Structure Module Blueprint) published: False => True
marketGroupID: None => 2407
47110 - Standup ECM Jammer Burst Projector Blueprint (Structure Module Blueprint) published: False => True
marketGroupID: None => 2407
47111 - Standup Sensor Dampening Burst Projector Blueprint (Structure Module Blueprint) published: False => True
marketGroupID: None => 2407
47112 - Standup Stasis Webification Burst Projector Blueprint (Structure Module Blueprint) published: False => True
marketGroupID: None => 2407
47113 - Standup Warp Disruption Burst Projector Blueprint (Structure Module Blueprint) published: False => True
marketGroupID: None => 2407
47114 - Standup Energy Neutralization Burst Projector Blueprint (Structure Module Blueprint) published: False => True
marketGroupID: None => 2407
47115 - Standup Gravitational Transportation Field Oscillator Blueprint (Structure Module Blueprint) published: False => True
marketGroupID: None => 2407
47116 - Standup Malleus I (Heavy Fighter)
Click to toggle showing the 76 attributes.Structure Hitpoints: None => 100.0
Maximum Velocity: None => 1152.0
Inertia Modifier: None => 500.0
Maximum Targeting Range: None => 45000.0
Maximum Locked Targets: None => 6.0
RADAR Sensor Strength: None => 11.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
Shield Capacity: None => 5840.0
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 1.0
Shield Kinetic Damage Resistance: None => 1.0
Shield Thermal Damage Resistance: None => 1.0
Tech Level: None => 1.0
Shield recharge time: None => 1000000.0
Shield Uniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 110.0
Scan Resolution: None => 500.0
Warp Speed Multiplier: None => 1.5
Meta Level: None => 0.0
metaGroupID: None => 0.0
published: False => True
Remote Logistics Impedance: None => 0.0
Explosion Radius: None => 5000.0
Explosion Velocity: None => 50.0
fighterAbilityMissilesDamageReductionFactor: None => 5.5
fighterAbilityMissilesDamageReductionSensitivity: None => 5.5
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 8339.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
Remote Electronic Assistance Impedance: None => 0.0
Optimal Range: None => 12500.0
Maximum Velocity Bonus: None => 0.0
Maximum Velocity Bonus: None => 500.0
Signature Radius Bonus: None => 500.0
Jump Range: None => 0.0
Duration: None => 0.0
Signature Radius Bonus: None => 0.0
Duration: None => 20000.0
Duration: None => 0.0
fighterAbilityMissilesResistanceID: None => 2244.0
Rate of fire: None => 40000.0
fighterAbilityAntiFighterMissileResistance: None => 1.0
Squadron Size: None => 6.0
Orbit Range: None => 6500.0
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 1043.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityAttackMissileReductionFactor: None => 5.5
fighterAbilityAttackMissileReductionSensitivity: None => 5.5
Rate of fire: None => 5000.0
Explosion Radius: None => 3000.0
Explosion Velocity: None => 40.0
Optimal range: None => 10000.0
Accuracy Falloff: None => 5000.0
fighterSquadronRole: None => 4.0
fighterAbilityLaunchBombType: None => 0.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityKamikazeSignatureRadius: None => 0.0
fighterAbilityKamikazeRange: None => 0.0
structureItemVisualFlag: None => 1.0
Duration: None => 0.0
Refueling Duration: None => 10000.0
fighterAbilityKamikazeResistanceID: None => 0.0
fighterSquadronIsStandupHeavy: None => 1.0
descriptionID: None => 531743
marketGroupID: None => 2412
47117 - Standup Cyclops I (Heavy Fighter)
Click to toggle showing the 76 attributes.Structure Hitpoints: None => 100.0
Maximum Velocity: None => 988.0
Inertia Modifier: None => 500.0
Maximum Targeting Range: None => 45000.0
Maximum Locked Targets: None => 6.0
RADAR Sensor Strength: None => 0.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 11.0
Gravimetric Sensor Strength: None => 0.0
Shield Capacity: None => 5840.0
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 1.0
Shield Kinetic Damage Resistance: None => 1.0
Shield Thermal Damage Resistance: None => 1.0
Tech Level: None => 1.0
Shield recharge time: None => 1000000.0
Shield Uniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 110.0
Scan Resolution: None => 500.0
Warp Speed Multiplier: None => 1.5
Meta Level: None => 0.0
metaGroupID: None => 0.0
published: False => True
Remote Logistics Impedance: None => 0.0
Explosion Radius: None => 5000.0
Explosion Velocity: None => 50.0
fighterAbilityMissilesDamageReductionFactor: None => 5.5
fighterAbilityMissilesDamageReductionSensitivity: None => 5.5
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 9656.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
Remote Electronic Assistance Impedance: None => 0.0
Optimal Range: None => 12500.0
Maximum Velocity Bonus: None => 0.0
Maximum Velocity Bonus: None => 500.0
Signature Radius Bonus: None => 500.0
Jump Range: None => 0.0
Duration: None => 0.0
Signature Radius Bonus: None => 0.0
Duration: None => 20000.0
Duration: None => 0.0
fighterAbilityMissilesResistanceID: None => 2244.0
Rate of fire: None => 40000.0
fighterAbilityAntiFighterMissileResistance: None => 1.0
Squadron Size: None => 6.0
Orbit Range: None => 4500.0
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 1208.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityAttackMissileReductionFactor: None => 5.5
fighterAbilityAttackMissileReductionSensitivity: None => 5.5
Rate of fire: None => 5000.0
Explosion Radius: None => 3000.0
Explosion Velocity: None => 40.0
Optimal range: None => 5000.0
Accuracy Falloff: None => 5000.0
fighterSquadronRole: None => 4.0
fighterAbilityLaunchBombType: None => 0.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityKamikazeSignatureRadius: None => 0.0
fighterAbilityKamikazeRange: None => 0.0
structureItemVisualFlag: None => 1.0
Duration: None => 0.0
Refueling Duration: None => 10000.0
fighterAbilityKamikazeResistanceID: None => 0.0
fighterSquadronIsStandupHeavy: None => 1.0
descriptionID: None => 531742
marketGroupID: None => 2412
47118 - Standup Tyrfing I (Heavy Fighter)
Click to toggle showing the 76 attributes.Structure Hitpoints: None => 100.0
Maximum Velocity: None => 1208.0
Inertia Modifier: None => 500.0
Maximum Targeting Range: None => 45000.0
Maximum Locked Targets: None => 6.0
RADAR Sensor Strength: None => 0.0
Ladar Sensor Strength: None => 11.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
Shield Capacity: None => 5840.0
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 1.0
Shield Kinetic Damage Resistance: None => 1.0
Shield Thermal Damage Resistance: None => 1.0
Tech Level: None => 1.0
Shield recharge time: None => 1000000.0
Shield Uniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 110.0
Scan Resolution: None => 500.0
Warp Speed Multiplier: None => 1.5
Meta Level: None => 0.0
metaGroupID: None => 0.0
published: False => True
Remote Logistics Impedance: None => 0.0
Explosion Radius: None => 5000.0
Explosion Velocity: None => 50.0
fighterAbilityMissilesDamageReductionFactor: None => 5.5
fighterAbilityMissilesDamageReductionSensitivity: None => 5.5
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 7900.0
Remote Electronic Assistance Impedance: None => 0.0
Optimal Range: None => 12500.0
Maximum Velocity Bonus: None => 0.0
Maximum Velocity Bonus: None => 500.0
Signature Radius Bonus: None => 500.0
Jump Range: None => 0.0
Duration: None => 0.0
Signature Radius Bonus: None => 0.0
Duration: None => 20000.0
Duration: None => 0.0
fighterAbilityMissilesResistanceID: None => 2244.0
Rate of fire: None => 40000.0
fighterAbilityAntiFighterMissileResistance: None => 1.0
Squadron Size: None => 6.0
Orbit Range: None => 7000.0
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 987.0
fighterAbilityAttackMissileReductionFactor: None => 5.5
fighterAbilityAttackMissileReductionSensitivity: None => 5.5
Rate of fire: None => 5000.0
Explosion Radius: None => 3000.0
Explosion Velocity: None => 40.0
Optimal range: None => 5000.0
Accuracy Falloff: None => 10000.0
fighterSquadronRole: None => 4.0
fighterAbilityLaunchBombType: None => 0.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityKamikazeSignatureRadius: None => 0.0
fighterAbilityKamikazeRange: None => 0.0
structureItemVisualFlag: None => 1.0
Duration: None => 0.0
Refueling Duration: None => 10000.0
fighterAbilityKamikazeResistanceID: None => 0.0
fighterSquadronIsStandupHeavy: None => 1.0
descriptionID: None => 531744
marketGroupID: None => 2412
47119 - Standup Malleus II (Heavy Fighter)
Click to toggle showing the 76 attributes.Structure Hitpoints: None => 100.0
Maximum Velocity: None => 1200.0
Inertia Modifier: None => 500.0
Maximum Targeting Range: None => 54000.0
Maximum Locked Targets: None => 6.0
RADAR Sensor Strength: None => 12.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
Shield Capacity: None => 6448.0
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 0.7
Shield Kinetic Damage Resistance: None => 0.85
Shield Thermal Damage Resistance: None => 1.0
Tech Level: None => 2.0
Shield recharge time: None => 1000000.0
Shield Uniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 110.0
Scan Resolution: None => 520.0
Warp Speed Multiplier: None => 1.5
Meta Level: None => 5.0
metaGroupID: None => 0.0
published: False => True
Remote Logistics Impedance: None => 0.0
Explosion Radius: None => 5000.0
Explosion Velocity: None => 50.0
fighterAbilityMissilesDamageReductionFactor: None => 5.5
fighterAbilityMissilesDamageReductionSensitivity: None => 5.5
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 9217.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
Remote Electronic Assistance Impedance: None => 0.0
Optimal Range: None => 15000.0
Maximum Velocity Bonus: None => 0.0
Maximum Velocity Bonus: None => 500.0
Signature Radius Bonus: None => 500.0
Jump Range: None => 0.0
Duration: None => 0.0
Signature Radius Bonus: None => 0.0
Duration: None => 20000.0
Duration: None => 0.0
fighterAbilityMissilesResistanceID: None => 2244.0
Rate of fire: None => 40000.0
fighterAbilityAntiFighterMissileResistance: None => 1.0
Squadron Size: None => 6.0
Orbit Range: None => 7300.0
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 1152.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityAttackMissileReductionFactor: None => 5.5
fighterAbilityAttackMissileReductionSensitivity: None => 5.5
Rate of fire: None => 5000.0
Explosion Radius: None => 3000.0
Explosion Velocity: None => 40.0
Optimal range: None => 12000.0
Accuracy Falloff: None => 5000.0
fighterSquadronRole: None => 4.0
fighterAbilityLaunchBombType: None => 0.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityKamikazeSignatureRadius: None => 0.0
fighterAbilityKamikazeRange: None => 0.0
structureItemVisualFlag: None => 1.0
Duration: None => 0.0
Refueling Duration: None => 10000.0
fighterAbilityKamikazeResistanceID: None => 0.0
fighterSquadronIsStandupHeavy: None => 1.0
descriptionID: None => 531745
marketGroupID: None => 2412
47120 - Standup Mantis II (Heavy Fighter)
Click to toggle showing the 76 attributes.Structure Hitpoints: None => 100.0
Maximum Velocity: None => 1086.0
Inertia Modifier: None => 500.0
Maximum Targeting Range: None => 54000.0
Maximum Locked Targets: None => 6.0
RADAR Sensor Strength: None => 0.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 12.0
Shield Capacity: None => 6448.0
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 1.0
Shield Kinetic Damage Resistance: None => 0.85
Shield Thermal Damage Resistance: None => 0.7
Tech Level: None => 2.0
Shield recharge time: None => 1000000.0
Shield Uniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 110.0
Scan Resolution: None => 520.0
Warp Speed Multiplier: None => 1.5
Meta Level: None => 5.0
metaGroupID: None => 0.0
published: False => True
Remote Logistics Impedance: None => 0.0
Explosion Radius: None => 5000.0
Explosion Velocity: None => 50.0
fighterAbilityMissilesDamageReductionFactor: None => 5.5
fighterAbilityMissilesDamageReductionSensitivity: None => 5.5
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 10187.0
Explosive Damage (Per Fighter): None => 0.0
Remote Electronic Assistance Impedance: None => 0.0
Optimal Range: None => 15000.0
Maximum Velocity Bonus: None => 0.0
Maximum Velocity Bonus: None => 500.0
Signature Radius Bonus: None => 500.0
Jump Range: None => 0.0
Duration: None => 0.0
Signature Radius Bonus: None => 0.0
Duration: None => 20000.0
Duration: None => 0.0
fighterAbilityMissilesResistanceID: None => 2244.0
Rate of fire: None => 40000.0
fighterAbilityAntiFighterMissileResistance: None => 1.0
Squadron Size: None => 6.0
Orbit Range: None => 4900.0
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 1274.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityAttackMissileReductionFactor: None => 5.5
fighterAbilityAttackMissileReductionSensitivity: None => 5.5
Rate of fire: None => 5000.0
Explosion Radius: None => 3000.0
Explosion Velocity: None => 40.0
Optimal range: None => 6000.0
Accuracy Falloff: None => 5000.0
fighterSquadronRole: None => 4.0
fighterAbilityLaunchBombType: None => 0.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityKamikazeSignatureRadius: None => 0.0
fighterAbilityKamikazeRange: None => 0.0
structureItemVisualFlag: None => 1.0
Duration: None => 0.0
Refueling Duration: None => 10000.0
fighterAbilityKamikazeResistanceID: None => 0.0
fighterSquadronIsStandupHeavy: None => 1.0
descriptionID: None => 531748
marketGroupID: None => 2412
47121 - Standup Cyclops II (Heavy Fighter)
Click to toggle showing the 76 attributes.Structure Hitpoints: None => 100.0
Maximum Velocity: None => 1028.0
Inertia Modifier: None => 500.0
Maximum Targeting Range: None => 54000.0
Maximum Locked Targets: None => 6.0
RADAR Sensor Strength: None => 0.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 12.0
Gravimetric Sensor Strength: None => 0.0
Shield Capacity: None => 6448.0
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 1.0
Shield Kinetic Damage Resistance: None => 0.7
Shield Thermal Damage Resistance: None => 0.85
Tech Level: None => 2.0
Shield recharge time: None => 1000000.0
Shield Uniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 110.0
Scan Resolution: None => 520.0
Warp Speed Multiplier: None => 1.5
Meta Level: None => 5.0
metaGroupID: None => 0.0
published: False => True
Remote Logistics Impedance: None => 0.0
Explosion Radius: None => 5000.0
Explosion Velocity: None => 50.0
fighterAbilityMissilesDamageReductionFactor: None => 5.5
fighterAbilityMissilesDamageReductionSensitivity: None => 5.5
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 10672.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
Remote Electronic Assistance Impedance: None => 0.0
Optimal Range: None => 15000.0
Maximum Velocity Bonus: None => 0.0
Maximum Velocity Bonus: None => 500.0
Signature Radius Bonus: None => 500.0
Jump Range: None => 0.0
Duration: None => 0.0
Signature Radius Bonus: None => 0.0
Duration: None => 20000.0
Duration: None => 0.0
fighterAbilityMissilesResistanceID: None => 2244.0
Rate of fire: None => 40000.0
fighterAbilityAntiFighterMissileResistance: None => 1.0
Squadron Size: None => 6.0
Orbit Range: None => 4900.0
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 1333.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityAttackMissileReductionFactor: None => 5.5
fighterAbilityAttackMissileReductionSensitivity: None => 5.5
Rate of fire: None => 5000.0
Explosion Radius: None => 3000.0
Explosion Velocity: None => 40.0
Optimal range: None => 6000.0
Accuracy Falloff: None => 5000.0
fighterSquadronRole: None => 4.0
fighterAbilityLaunchBombType: None => 0.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityKamikazeSignatureRadius: None => 0.0
fighterAbilityKamikazeRange: None => 0.0
structureItemVisualFlag: None => 1.0
Duration: None => 0.0
Refueling Duration: None => 10000.0
fighterAbilityKamikazeResistanceID: None => 0.0
fighterSquadronIsStandupHeavy: None => 1.0
descriptionID: None => 531746
marketGroupID: None => 2412
47122 - Standup Tyrfing II (Heavy Fighter)
Click to toggle showing the 76 attributes.Structure Hitpoints: None => 100.0
Maximum Velocity: None => 1256.0
Inertia Modifier: None => 500.0
Maximum Targeting Range: None => 54000.0
Maximum Locked Targets: None => 6.0
RADAR Sensor Strength: None => 0.0
Ladar Sensor Strength: None => 12.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
Shield Capacity: None => 6448.0
Shield EM Damage Resistance: None => 0.7
Shield Explosive Damage Resistance: None => 1.0
Shield Kinetic Damage Resistance: None => 1.0
Shield Thermal Damage Resistance: None => 0.85
Tech Level: None => 2.0
Shield recharge time: None => 1000000.0
Shield Uniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 110.0
Scan Resolution: None => 520.0
Warp Speed Multiplier: None => 1.5
Meta Level: None => 5.0
metaGroupID: None => 0.0
published: False => True
Remote Logistics Impedance: None => 0.0
Explosion Radius: None => 5000.0
Explosion Velocity: None => 50.0
fighterAbilityMissilesDamageReductionFactor: None => 5.5
fighterAbilityMissilesDamageReductionSensitivity: None => 5.5
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 8732.0
Remote Electronic Assistance Impedance: None => 0.0
Optimal Range: None => 15000.0
Maximum Velocity Bonus: None => 0.0
Maximum Velocity Bonus: None => 500.0
Signature Radius Bonus: None => 500.0
Jump Range: None => 0.0
Duration: None => 0.0
Signature Radius Bonus: None => 0.0
Duration: None => 20000.0
Duration: None => 0.0
fighterAbilityMissilesResistanceID: None => 2244.0
Rate of fire: None => 40000.0
fighterAbilityAntiFighterMissileResistance: None => 1.0
Squadron Size: None => 6.0
Orbit Range: None => 7400.0
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 1092.0
fighterAbilityAttackMissileReductionFactor: None => 5.5
fighterAbilityAttackMissileReductionSensitivity: None => 5.5
Rate of fire: None => 5000.0
Explosion Radius: None => 3000.0
Explosion Velocity: None => 40.0
Optimal range: None => 6000.0
Accuracy Falloff: None => 10000.0
fighterSquadronRole: None => 4.0
fighterAbilityLaunchBombType: None => 0.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityKamikazeSignatureRadius: None => 0.0
fighterAbilityKamikazeRange: None => 0.0
structureItemVisualFlag: None => 1.0
Duration: None => 0.0
Refueling Duration: None => 10000.0
fighterAbilityKamikazeResistanceID: None => 0.0
fighterSquadronIsStandupHeavy: None => 1.0
descriptionID: None => 531747
marketGroupID: None => 2412
47123 - Standup Shadow (Heavy Fighter)
Click to toggle showing the 76 attributes.Structure Hitpoints: None => 100.0
Maximum Velocity: None => 1086.0
Inertia Modifier: None => 500.0
Maximum Targeting Range: None => 60000.0
Maximum Locked Targets: None => 6.0
RADAR Sensor Strength: None => 12.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
Shield Capacity: None => 8800.0
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 1.0
Shield Kinetic Damage Resistance: None => 1.0
Shield Thermal Damage Resistance: None => 1.0
Tech Level: None => 1.0
Shield recharge time: None => 1000000.0
Shield Uniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 100.0
Scan Resolution: None => 520.0
Warp Speed Multiplier: None => 1.5
Meta Level: None => 8.0
metaGroupID: None => 4.0
published: False => True
Remote Logistics Impedance: None => 0.0
Explosion Radius: None => 0.0
Explosion Velocity: None => 0.0
fighterAbilityMissilesDamageReductionFactor: None => 0.0
fighterAbilityMissilesDamageReductionSensitivity: None => 0.0
Damage Multiplier: None => 0.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
Remote Electronic Assistance Impedance: None => 0.0
Optimal Range: None => 0.0
Maximum Velocity Bonus: None => 400.0
Maximum Velocity Bonus: None => 0.0
Signature Radius Bonus: None => 0.0
Jump Range: None => 0.0
Duration: None => 0.0
Signature Radius Bonus: None => 0.0
Duration: None => 0.0
Duration: None => 20000.0
fighterAbilityMissilesResistanceID: None => 0.0
Rate of fire: None => 0.0
fighterAbilityAntiFighterMissileResistance: None => 1.0
Squadron Size: None => 6.0
Orbit Range: None => 7300.0
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 660.0
Thermal Damage (Per Fighter): None => 660.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityAttackMissileReductionFactor: None => 5.0
fighterAbilityAttackMissileReductionSensitivity: None => 5.5
Rate of fire: None => 3500.0
Explosion Radius: None => 2000.0
Explosion Velocity: None => 60.0
Optimal range: None => 12000.0
Accuracy Falloff: None => 5000.0
fighterSquadronRole: None => 4.0
fighterAbilityLaunchBombType: None => 0.0
EM Damage (Per Fighter): None => 50000.0
Thermal Damage (Per Fighter): None => 50000.0
Kinetic Damage (Per Fighter): None => 50000.0
Explosive Damage (Per Fighter): None => 50000.0
fighterAbilityKamikazeSignatureRadius: None => 5000.0
fighterAbilityKamikazeRange: None => 500.0
structureItemVisualFlag: None => 1.0
Duration: None => 0.0
Refueling Duration: None => 6000.0
fighterAbilityKamikazeResistanceID: None => 2433.0
fighterSquadronIsStandupHeavy: None => 1.0
descriptionID: None => 531749
marketGroupID: None => 2412
47124 - Standup Ametat I (Heavy Fighter)
Click to toggle showing the 76 attributes.Structure Hitpoints: None => 100.0
Maximum Velocity: None => 1110.0
Inertia Modifier: None => 500.0
Maximum Targeting Range: None => 90000.0
Maximum Locked Targets: None => 6.0
RADAR Sensor Strength: None => 11.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
Shield Capacity: None => 5472.0
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 1.0
Shield Kinetic Damage Resistance: None => 1.0
Shield Thermal Damage Resistance: None => 1.0
Tech Level: None => 1.0
Shield recharge time: None => 1000000.0
Shield Uniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 120.0
Scan Resolution: None => 430.0
Warp Speed Multiplier: None => 1.5
Meta Level: None => 0.0
metaGroupID: None => 0.0
published: False => True
Remote Logistics Impedance: None => 0.0
Explosion Radius: None => 0.0
Explosion Velocity: None => 0.0
fighterAbilityMissilesDamageReductionFactor: None => 0.0
fighterAbilityMissilesDamageReductionSensitivity: None => 0.0
Damage Multiplier: None => 0.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
Remote Electronic Assistance Impedance: None => 0.0
Optimal Range: None => 0.0
Maximum Velocity Bonus: None => 0.0
Maximum Velocity Bonus: None => 0.0
Signature Radius Bonus: None => 0.0
Jump Range: None => 100000.0
Duration: None => 10000.0
Signature Radius Bonus: None => 150.0
Duration: None => 0.0
Duration: None => 0.0
fighterAbilityMissilesResistanceID: None => 0.0
Rate of fire: None => 0.0
fighterAbilityAntiFighterMissileResistance: None => 1.0
Squadron Size: None => 6.0
Orbit Range: None => 31500.0
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 835.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityAttackMissileReductionFactor: None => 5.0
fighterAbilityAttackMissileReductionSensitivity: None => 5.5
Rate of fire: None => 8000.0
Explosion Radius: None => 330.0
Explosion Velocity: None => 110.0
Optimal range: None => 42500.0
Accuracy Falloff: None => 8000.0
fighterSquadronRole: None => 5.0
fighterAbilityLaunchBombType: None => 41549.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityKamikazeSignatureRadius: None => 0.0
fighterAbilityKamikazeRange: None => 0.0
structureItemVisualFlag: None => 1.0
Duration: None => 60000.0
Refueling Duration: None => 2000.0
fighterAbilityKamikazeResistanceID: None => 0.0
fighterSquadronIsStandupHeavy: None => 1.0
descriptionID: None => 531750
marketGroupID: None => 2412
47125 - Standup Termite I (Heavy Fighter)
Click to toggle showing the 76 attributes.Structure Hitpoints: None => 100.0
Maximum Velocity: None => 1004.0
Inertia Modifier: None => 500.0
Maximum Targeting Range: None => 90000.0
Maximum Locked Targets: None => 6.0
RADAR Sensor Strength: None => 0.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 11.0
Shield Capacity: None => 5472.0
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 1.0
Shield Kinetic Damage Resistance: None => 1.0
Shield Thermal Damage Resistance: None => 1.0
Tech Level: None => 1.0
Shield recharge time: None => 1000000.0
Shield Uniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 120.0
Scan Resolution: None => 430.0
Warp Speed Multiplier: None => 1.5
Meta Level: None => 0.0
metaGroupID: None => 0.0
published: False => True
Remote Logistics Impedance: None => 0.0
Explosion Radius: None => 0.0
Explosion Velocity: None => 0.0
fighterAbilityMissilesDamageReductionFactor: None => 0.0
fighterAbilityMissilesDamageReductionSensitivity: None => 0.0
Damage Multiplier: None => 0.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
Remote Electronic Assistance Impedance: None => 0.0
Optimal Range: None => 0.0
Maximum Velocity Bonus: None => 0.0
Maximum Velocity Bonus: None => 0.0
Signature Radius Bonus: None => 0.0
Jump Range: None => 100000.0
Duration: None => 10000.0
Signature Radius Bonus: None => 150.0
Duration: None => 0.0
Duration: None => 0.0
fighterAbilityMissilesResistanceID: None => 0.0
Rate of fire: None => 0.0
fighterAbilityAntiFighterMissileResistance: None => 1.0
Squadron Size: None => 6.0
Orbit Range: None => 31500.0
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 921.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityAttackMissileReductionFactor: None => 5.0
fighterAbilityAttackMissileReductionSensitivity: None => 5.5
Rate of fire: None => 8000.0
Explosion Radius: None => 330.0
Explosion Velocity: None => 110.0
Optimal range: None => 37500.0
Accuracy Falloff: None => 12000.0
fighterSquadronRole: None => 5.0
fighterAbilityLaunchBombType: None => 41548.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityKamikazeSignatureRadius: None => 0.0
fighterAbilityKamikazeRange: None => 0.0
structureItemVisualFlag: None => 1.0
Duration: None => 60000.0
Refueling Duration: None => 2000.0
fighterAbilityKamikazeResistanceID: None => 0.0
fighterSquadronIsStandupHeavy: None => 1.0
descriptionID: None => 531751
marketGroupID: None => 2412
47126 - Standup Antaeus I (Heavy Fighter)
Click to toggle showing the 76 attributes.Structure Hitpoints: None => 100.0
Maximum Velocity: None => 952.0
Inertia Modifier: None => 500.0
Maximum Targeting Range: None => 90000.0
Maximum Locked Targets: None => 6.0
RADAR Sensor Strength: None => 0.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 11.0
Gravimetric Sensor Strength: None => 0.0
Shield Capacity: None => 5472.0
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 1.0
Shield Kinetic Damage Resistance: None => 1.0
Shield Thermal Damage Resistance: None => 1.0
Tech Level: None => 1.0
Shield recharge time: None => 1000000.0
Shield Uniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 120.0
Scan Resolution: None => 430.0
Warp Speed Multiplier: None => 1.5
Meta Level: None => 0.0
metaGroupID: None => 0.0
published: False => True
Remote Logistics Impedance: None => 0.0
Explosion Radius: None => 0.0
Explosion Velocity: None => 0.0
fighterAbilityMissilesDamageReductionFactor: None => 0.0
fighterAbilityMissilesDamageReductionSensitivity: None => 0.0
Damage Multiplier: None => 0.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
Remote Electronic Assistance Impedance: None => 0.0
Optimal Range: None => 0.0
Maximum Velocity Bonus: None => 0.0
Maximum Velocity Bonus: None => 0.0
Signature Radius Bonus: None => 0.0
Jump Range: None => 100000.0
Duration: None => 10000.0
Signature Radius Bonus: None => 150.0
Duration: None => 0.0
Duration: None => 0.0
fighterAbilityMissilesResistanceID: None => 0.0
Rate of fire: None => 0.0
fighterAbilityAntiFighterMissileResistance: None => 1.0
Squadron Size: None => 6.0
Orbit Range: None => 31500.0
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 967.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityAttackMissileReductionFactor: None => 5.0
fighterAbilityAttackMissileReductionSensitivity: None => 5.5
Rate of fire: None => 8000.0
Explosion Radius: None => 330.0
Explosion Velocity: None => 110.0
Optimal range: None => 37500.0
Accuracy Falloff: None => 12000.0
fighterSquadronRole: None => 5.0
fighterAbilityLaunchBombType: None => 41550.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityKamikazeSignatureRadius: None => 0.0
fighterAbilityKamikazeRange: None => 0.0
structureItemVisualFlag: None => 1.0
Duration: None => 60000.0
Refueling Duration: None => 2000.0
fighterAbilityKamikazeResistanceID: None => 0.0
fighterSquadronIsStandupHeavy: None => 1.0
descriptionID: None => 531752
marketGroupID: None => 2412
47127 - Standup Ametat II (Heavy Fighter)
Click to toggle showing the 76 attributes.Structure Hitpoints: None => 100.0
Maximum Velocity: None => 1156.0
Inertia Modifier: None => 500.0
Maximum Targeting Range: None => 100000.0
Maximum Locked Targets: None => 6.0
RADAR Sensor Strength: None => 12.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
Shield Capacity: None => 6048.0
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 0.7
Shield Kinetic Damage Resistance: None => 0.85
Shield Thermal Damage Resistance: None => 1.0
Tech Level: None => 2.0
Shield recharge time: None => 1000000.0
Shield Uniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 120.0
Scan Resolution: None => 450.0
Warp Speed Multiplier: None => 1.5
Meta Level: None => 5.0
metaGroupID: None => 0.0
published: False => True
Remote Logistics Impedance: None => 0.0
Explosion Radius: None => 0.0
Explosion Velocity: None => 0.0
fighterAbilityMissilesDamageReductionFactor: None => 0.0
fighterAbilityMissilesDamageReductionSensitivity: None => 0.0
Damage Multiplier: None => 0.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
Remote Electronic Assistance Impedance: None => 0.0
Optimal Range: None => 0.0
Maximum Velocity Bonus: None => 0.0
Maximum Velocity Bonus: None => 0.0
Signature Radius Bonus: None => 0.0
Jump Range: None => 100000.0
Duration: None => 8000.0
Signature Radius Bonus: None => 150.0
Duration: None => 0.0
Duration: None => 0.0
fighterAbilityMissilesResistanceID: None => 0.0
Rate of fire: None => 0.0
fighterAbilityAntiFighterMissileResistance: None => 1.0
Squadron Size: None => 6.0
Orbit Range: None => 36600.0
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 921.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityAttackMissileReductionFactor: None => 5.0
fighterAbilityAttackMissileReductionSensitivity: None => 5.5
Rate of fire: None => 8000.0
Explosion Radius: None => 330.0
Explosion Velocity: None => 110.0
Optimal range: None => 51000.0
Accuracy Falloff: None => 8000.0
fighterSquadronRole: None => 5.0
fighterAbilityLaunchBombType: None => 41549.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityKamikazeSignatureRadius: None => 0.0
fighterAbilityKamikazeRange: None => 0.0
structureItemVisualFlag: None => 1.0
Duration: None => 60000.0
Refueling Duration: None => 2000.0
fighterAbilityKamikazeResistanceID: None => 0.0
fighterSquadronIsStandupHeavy: None => 1.0
descriptionID: None => 531753
marketGroupID: None => 2412
47128 - Standup Termite II (Heavy Fighter)
Click to toggle showing the 76 attributes.Structure Hitpoints: None => 100.0
Maximum Velocity: None => 1046.0
Inertia Modifier: None => 500.0
Maximum Targeting Range: None => 100000.0
Maximum Locked Targets: None => 6.0
RADAR Sensor Strength: None => 0.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 12.0
Shield Capacity: None => 6048.0
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 1.0
Shield Kinetic Damage Resistance: None => 0.85
Shield Thermal Damage Resistance: None => 0.7
Tech Level: None => 2.0
Shield recharge time: None => 1000000.0
Shield Uniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 120.0
Scan Resolution: None => 450.0
Warp Speed Multiplier: None => 1.5
Meta Level: None => 5.0
metaGroupID: None => 0.0
published: False => True
Remote Logistics Impedance: None => 0.0
Explosion Radius: None => 0.0
Explosion Velocity: None => 0.0
fighterAbilityMissilesDamageReductionFactor: None => 0.0
fighterAbilityMissilesDamageReductionSensitivity: None => 0.0
Damage Multiplier: None => 0.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
Remote Electronic Assistance Impedance: None => 0.0
Optimal Range: None => 0.0
Maximum Velocity Bonus: None => 0.0
Maximum Velocity Bonus: None => 0.0
Signature Radius Bonus: None => 0.0
Jump Range: None => 100000.0
Duration: None => 8000.0
Signature Radius Bonus: None => 150.0
Duration: None => 0.0
Duration: None => 0.0
fighterAbilityMissilesResistanceID: None => 0.0
Rate of fire: None => 0.0
fighterAbilityAntiFighterMissileResistance: None => 1.0
Squadron Size: None => 6.0
Orbit Range: None => 36000.0
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 1020.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityAttackMissileReductionFactor: None => 5.0
fighterAbilityAttackMissileReductionSensitivity: None => 5.5
Rate of fire: None => 8000.0
Explosion Radius: None => 330.0
Explosion Velocity: None => 110.0
Optimal range: None => 45000.0
Accuracy Falloff: None => 12000.0
fighterSquadronRole: None => 5.0
fighterAbilityLaunchBombType: None => 41548.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityKamikazeSignatureRadius: None => 0.0
fighterAbilityKamikazeRange: None => 0.0
structureItemVisualFlag: None => 1.0
Duration: None => 60000.0
Refueling Duration: None => 2000.0
fighterAbilityKamikazeResistanceID: None => 0.0
fighterSquadronIsStandupHeavy: None => 1.0
descriptionID: None => 531756
marketGroupID: None => 2412
47129 - Standup Antaeus II (Heavy Fighter)
Click to toggle showing the 76 attributes.Structure Hitpoints: None => 100.0
Maximum Velocity: None => 990.0
Inertia Modifier: None => 500.0
Maximum Targeting Range: None => 100000.0
Maximum Locked Targets: None => 6.0
RADAR Sensor Strength: None => 0.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 12.0
Gravimetric Sensor Strength: None => 0.0
Shield Capacity: None => 6048.0
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 1.0
Shield Kinetic Damage Resistance: None => 0.7
Shield Thermal Damage Resistance: None => 0.85
Tech Level: None => 2.0
Shield recharge time: None => 1000000.0
Shield Uniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 120.0
Scan Resolution: None => 450.0
Warp Speed Multiplier: None => 1.5
Meta Level: None => 5.0
metaGroupID: None => 0.0
published: False => True
Remote Logistics Impedance: None => 0.0
Explosion Radius: None => 0.0
Explosion Velocity: None => 0.0
fighterAbilityMissilesDamageReductionFactor: None => 0.0
fighterAbilityMissilesDamageReductionSensitivity: None => 0.0
Damage Multiplier: None => 0.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
Remote Electronic Assistance Impedance: None => 0.0
Optimal Range: None => 0.0
Maximum Velocity Bonus: None => 0.0
Maximum Velocity Bonus: None => 0.0
Signature Radius Bonus: None => 0.0
Jump Range: None => 100000.0
Duration: None => 8000.0
Signature Radius Bonus: None => 150.0
Duration: None => 0.0
Duration: None => 0.0
fighterAbilityMissilesResistanceID: None => 0.0
Rate of fire: None => 0.0
fighterAbilityAntiFighterMissileResistance: None => 1.0
Squadron Size: None => 6.0
Orbit Range: None => 36000.0
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 1066.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityAttackMissileReductionFactor: None => 5.0
fighterAbilityAttackMissileReductionSensitivity: None => 5.5
Rate of fire: None => 8000.0
Explosion Radius: None => 330.0
Explosion Velocity: None => 110.0
Optimal range: None => 45000.0
Accuracy Falloff: None => 12000.0
fighterSquadronRole: None => 5.0
fighterAbilityLaunchBombType: None => 41550.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityKamikazeSignatureRadius: None => 0.0
fighterAbilityKamikazeRange: None => 0.0
structureItemVisualFlag: None => 1.0
Duration: None => 60000.0
Refueling Duration: None => 2000.0
fighterAbilityKamikazeResistanceID: None => 0.0
fighterSquadronIsStandupHeavy: None => 1.0
descriptionID: None => 531754
marketGroupID: None => 2412
47130 - Standup Gungnir II (Heavy Fighter)
Click to toggle showing the 76 attributes.Structure Hitpoints: None => 100.0
Maximum Velocity: None => 1210.0
Inertia Modifier: None => 500.0
Maximum Targeting Range: None => 100000.0
Maximum Locked Targets: None => 6.0
RADAR Sensor Strength: None => 0.0
Ladar Sensor Strength: None => 12.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
Shield Capacity: None => 6048.0
Shield EM Damage Resistance: None => 0.7
Shield Explosive Damage Resistance: None => 1.0
Shield Kinetic Damage Resistance: None => 1.0
Shield Thermal Damage Resistance: None => 0.85
Tech Level: None => 2.0
Shield recharge time: None => 1000000.0
Shield Uniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 120.0
Scan Resolution: None => 450.0
Warp Speed Multiplier: None => 1.5
Meta Level: None => 5.0
metaGroupID: None => 0.0
published: False => True
Remote Logistics Impedance: None => 0.0
Explosion Radius: None => 0.0
Explosion Velocity: None => 0.0
fighterAbilityMissilesDamageReductionFactor: None => 0.0
fighterAbilityMissilesDamageReductionSensitivity: None => 0.0
Damage Multiplier: None => 0.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
Remote Electronic Assistance Impedance: None => 0.0
Optimal Range: None => 0.0
Maximum Velocity Bonus: None => 0.0
Maximum Velocity Bonus: None => 0.0
Signature Radius Bonus: None => 0.0
Jump Range: None => 100000.0
Duration: None => 8000.0
Signature Radius Bonus: None => 150.0
Duration: None => 0.0
Duration: None => 0.0
fighterAbilityMissilesResistanceID: None => 0.0
Rate of fire: None => 0.0
fighterAbilityAntiFighterMissileResistance: None => 1.0
Squadron Size: None => 6.0
Orbit Range: None => 35400.0
Damage Multiplier: None => 1.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 875.0
fighterAbilityAttackMissileReductionFactor: None => 5.0
fighterAbilityAttackMissileReductionSensitivity: None => 5.5
Rate of fire: None => 8000.0
Explosion Radius: None => 330.0
Explosion Velocity: None => 110.0
Optimal range: None => 39000.0
Accuracy Falloff: None => 16000.0
fighterSquadronRole: None => 5.0
fighterAbilityLaunchBombType: None => 41551.0
EM Damage (Per Fighter): None => 0.0
Thermal Damage (Per Fighter): None => 0.0
Kinetic Damage (Per Fighter): None => 0.0
Explosive Damage (Per Fighter): None => 0.0
fighterAbilityKamikazeSignatureRadius: None => 0.0
fighterAbilityKamikazeRange: None => 0.0
structureItemVisualFlag: None => 1.0
Duration: None => 60000.0
Refueling Duration: None => 2000.0
fighterAbilityKamikazeResistanceID: None => 0.0
fighterSquadronIsStandupHeavy: None => 1.0
descriptionID: None => 531755
marketGroupID: None => 2412

Changes to Effects (5 Entries)
Effect Name Diff
4479 - shipBonusSurveyProbeExplosionDelaySkillSurveyCovertOps3 modifierInfo: None

=>

- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 281
modifyingAttributeID: 1578
operator: 6
skillTypeID: 3551

6965 - surveyProbeExplosionDelayOnline modifierInfo: None

=>

- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 281
modifyingAttributeID: 2701
operator: 6
skillTypeID: 3551

7008 - structureActiveStateResistanceModifier descriptionID: None => 317605
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7008
effectName: None => structureActiveStateResistanceModifier
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: structureID
func: ItemModifier
modifiedAttributeID: 271
modifyingAttributeID: 2743
operator: 4
- domain: structureID
func: ItemModifier
modifiedAttributeID: 272
modifyingAttributeID: 2743
operator: 4
- domain: structureID
func: ItemModifier
modifiedAttributeID: 273
modifyingAttributeID: 2743
operator: 4
- domain: structureID
func: ItemModifier
modifiedAttributeID: 274
modifyingAttributeID: 2743
operator: 4
- domain: structureID
func: ItemModifier
modifiedAttributeID: 267
modifyingAttributeID: 2743
operator: 4
- domain: structureID
func: ItemModifier
modifiedAttributeID: 268
modifyingAttributeID: 2743
operator: 4
- domain: structureID
func: ItemModifier
modifiedAttributeID: 269
modifyingAttributeID: 2743
operator: 4
- domain: structureID
func: ItemModifier
modifiedAttributeID: 270
modifyingAttributeID: 2743
operator: 4
postExpression: None => 19372
preExpression: None => 19371
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7009 - serviceModuleActiveStateResistancePostAssign descriptionID: None => 317606
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 4
effectID: None => 7009
effectName: None => serviceModuleActiveStateResistancePostAssign
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: structureID
func: ItemModifier
modifiedAttributeID: 2743
modifyingAttributeID: 2744
operator: 7

postExpression: None => 19372
preExpression: None => 19371
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7010 - doomsdayTargetedWarpableBeacon disallowAutoRepeat: None => False
dischargeAttributeID: None => 6
displayName: None =>
durationAttributeID: None => 2745
effectCategory: None => 1
effectID: None => 7010
effectName: None => doomsdayTargetedWarpableBeacon
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => True
isWarpSafe: None => True
postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeChance: None => False
Effect Changes per Type (79 Entries)
TypeID, Name, and Group Effects Changes
35825 - Raitaru (Engineering Complex) Added Effects:
structureActiveStateResistanceModifier: None => False
35826 - Azbel (Engineering Complex) Added Effects:
structureActiveStateResistanceModifier: None => False
35827 - Sotiyo (Engineering Complex) Added Effects:
structureActiveStateResistanceModifier: None => False
35832 - Astrahus (Citadel) Added Effects:
structureActiveStateResistanceModifier: None => False
35833 - Fortizar (Citadel) Added Effects:
structureActiveStateResistanceModifier: None => False
35834 - Keepstar (Citadel) Added Effects:
structureActiveStateResistanceModifier: None => False
35835 - Athanor (Refinery) Added Effects:
structureActiveStateResistanceModifier: None => False
35836 - Tatara (Refinery) Added Effects:
structureActiveStateResistanceModifier: None => False
35877 - Standup Supercapital Shipyard I (Structure Engineering Service Module) Added Effects:
serviceModuleActiveStateResistancePostAssign: None => False
35878 - Standup Manufacturing Plant I (Structure Engineering Service Module) Added Effects:
serviceModuleActiveStateResistancePostAssign: None => False
35881 - Standup Capital Shipyard I (Structure Engineering Service Module) Added Effects:
serviceModuleActiveStateResistancePostAssign: None => False
35886 - Standup Invention Lab I (Structure Engineering Service Module) Added Effects:
serviceModuleActiveStateResistancePostAssign: None => False
35891 - Standup Research Lab I (Structure Engineering Service Module) Added Effects:
serviceModuleActiveStateResistancePostAssign: None => False
35892 - Standup Market Hub I (Structure Citadel Service Module) Added Effects:
serviceModuleActiveStateResistancePostAssign: None => False
35894 - Standup Cloning Center I (Structure Citadel Service Module) Added Effects:
serviceModuleActiveStateResistancePostAssign: None => False
35899 - Standup Reprocessing Facility I (Structure Resource Processing Service Module) Added Effects:
serviceModuleActiveStateResistancePostAssign: None => False
35944 - Standup Energy Neutralization Burst Projector (Structure Burst Projector) Added Effects:
medPower: None => False
online: None => False
doomsdayAOENeut: None => True
40340 - Upwell Palatine Keepstar (Citadel) Added Effects:
structureActiveStateResistanceModifier: None => False
45009 - Standup Moon Drill I (Structure Moon Drilling Service Module) Added Effects:
serviceModuleActiveStateResistancePostAssign: None => False
45537 - Standup Composite Reactor I (Structure Resource Processing Service Module) Added Effects:
serviceModuleActiveStateResistancePostAssign: None => False
45538 - Standup Hybrid Reactor I (Structure Resource Processing Service Module) Added Effects:
serviceModuleActiveStateResistancePostAssign: None => False
45539 - Standup Biochemical Reactor I (Structure Resource Processing Service Module) Added Effects:
serviceModuleActiveStateResistancePostAssign: None => False
45550 - Standup Hyasyoda Research Lab (Structure Engineering Service Module) Added Effects:
serviceModuleActiveStateResistancePostAssign: None => False
47068 - Standup Gravitational Transportation Field Oscillator (Structure Burst Projector) Added Effects:
medPower: None => False
online: None => False
doomsdayHOG: None => True
47069 - Standup ECM Jammer Burst Projector (Structure Burst Projector) Added Effects:
medPower: None => False
online: None => False
doomsdayAOEECM: None => True
47070 - Standup Sensor Dampening Burst Projector (Structure Burst Projector) Added Effects:
medPower: None => False
online: None => False
doomsdayAOEDamp: None => True
47071 - Standup Stasis Webification Burst Projector (Structure Burst Projector) Added Effects:
medPower: None => False
online: None => False
doomsdayAOEWeb: None => True
47072 - Standup Target Illumination Burst Projector (Structure Burst Projector) Added Effects:
medPower: None => False
online: None => False
doomsdayAOEPaint: None => True
47073 - Standup Warp Disruption Burst Projector (Structure Burst Projector) Added Effects:
medPower: None => False
online: None => False
doomsdayAOEBubble: None => True
47074 - Standup Weapon Disruption Burst Projector (Structure Burst Projector) Added Effects:
medPower: None => False
online: None => False
doomsdayAOETrack: None => True
47116 - Standup Malleus I (Heavy Fighter) Added Effects:
fighterAbilityMissiles: None => False
fighterAbilityMicroWarpDrive: None => False
fighterAbilityAttackM: None => True
47117 - Standup Cyclops I (Heavy Fighter) Added Effects:
fighterAbilityMissiles: None => False
fighterAbilityMicroWarpDrive: None => False
fighterAbilityAttackM: None => True
47118 - Standup Tyrfing I (Heavy Fighter) Added Effects:
fighterAbilityMissiles: None => False
fighterAbilityMicroWarpDrive: None => False
fighterAbilityAttackM: None => True
47119 - Standup Malleus II (Heavy Fighter) Added Effects:
fighterAbilityMissiles: None => False
fighterAbilityMicroWarpDrive: None => False
fighterAbilityAttackM: None => True
47120 - Standup Mantis II (Heavy Fighter) Added Effects:
fighterAbilityMissiles: None => False
fighterAbilityMicroWarpDrive: None => False
fighterAbilityAttackM: None => True
47121 - Standup Cyclops II (Heavy Fighter) Added Effects:
fighterAbilityMissiles: None => False
fighterAbilityMicroWarpDrive: None => False
fighterAbilityAttackM: None => True
47122 - Standup Tyrfing II (Heavy Fighter) Added Effects:
fighterAbilityMissiles: None => False
fighterAbilityMicroWarpDrive: None => False
fighterAbilityAttackM: None => True
47123 - Standup Shadow (Heavy Fighter) Added Effects:
fighterAbilityAfterburner: None => False
fighterAbilityAttackM: None => True
fighterAbilityKamikaze: None => False
47124 - Standup Ametat I (Heavy Fighter) Added Effects:
fighterAbilityMicroJumpDrive: None => False
fighterAbilityAttackM: None => True
fighterAbilityLaunchBomb: None => False
47125 - Standup Termite I (Heavy Fighter) Added Effects:
fighterAbilityMicroJumpDrive: None => False
fighterAbilityAttackM: None => True
fighterAbilityLaunchBomb: None => False
47126 - Standup Antaeus I (Heavy Fighter) Added Effects:
fighterAbilityMicroJumpDrive: None => False
fighterAbilityAttackM: None => True
fighterAbilityLaunchBomb: None => False
47127 - Standup Ametat II (Heavy Fighter) Added Effects:
fighterAbilityMicroJumpDrive: None => False
fighterAbilityAttackM: None => True
fighterAbilityLaunchBomb: None => False
47128 - Standup Termite II (Heavy Fighter) Added Effects:
fighterAbilityMicroJumpDrive: None => False
fighterAbilityAttackM: None => True
fighterAbilityLaunchBomb: None => False
47129 - Standup Antaeus II (Heavy Fighter) Added Effects:
fighterAbilityMicroJumpDrive: None => False
fighterAbilityAttackM: None => True
fighterAbilityLaunchBomb: None => False
47130 - Standup Gungnir II (Heavy Fighter) Added Effects:
fighterAbilityMicroJumpDrive: None => False
fighterAbilityAttackM: None => True
fighterAbilityLaunchBomb: None => False
47131 - Standup Cenobite I (Support Fighter) Added Effects:
fighterAbilityEnergyNeutralizer: None => True
fighterAbilityMicroWarpDrive: None => False
47132 - Standup Scarab I (Support Fighter) Added Effects:
fighterAbilityECM: None => True
fighterAbilityMicroWarpDrive: None => False
47133 - Standup Dromi I (Support Fighter) Added Effects:
fighterAbilityStasisWebifier: None => True
fighterAbilityMicroWarpDrive: None => False
47134 - Standup Cenobite II (Support Fighter) Added Effects:
fighterAbilityEnergyNeutralizer: None => True
fighterAbilityMicroWarpDrive: None => False
47135 - Standup Scarab II (Support Fighter) Added Effects:
fighterAbilityECM: None => True
fighterAbilityMicroWarpDrive: None => False
47136 - Standup Siren II (Support Fighter) Added Effects:
fighterAbilityWarpDisruption: None => True
fighterAbilityMicroWarpDrive: None => False
47137 - Standup Dromi II (Support Fighter) Added Effects:
fighterAbilityStasisWebifier: None => True
fighterAbilityMicroWarpDrive: None => False
47138 - Standup Dragonfly I (Light Fighter) Added Effects:
fighterAbilityMissiles: None => False
fighterAbilityMicroWarpDrive: None => False
fighterAbilityAttackM: None => True
47139 - Standup Firbolg I (Light Fighter) Added Effects:
fighterAbilityMissiles: None => False
fighterAbilityMicroWarpDrive: None => False
fighterAbilityAttackM: None => True
47140 - Standup Einherji I (Light Fighter) Added Effects:
fighterAbilityMissiles: None => False
fighterAbilityMicroWarpDrive: None => False
fighterAbilityAttackM: None => True
47141 - Standup Templar II (Light Fighter) Added Effects:
fighterAbilityMissiles: None => False
fighterAbilityMicroWarpDrive: None => False
fighterAbilityAttackM: None => True
47142 - Standup Dragonfly II (Light Fighter) Added Effects:
fighterAbilityMissiles: None => False
fighterAbilityMicroWarpDrive: None => False
fighterAbilityAttackM: None => True
47143 - Standup Firbolg II (Light Fighter) Added Effects:
fighterAbilityMissiles: None => False
fighterAbilityMicroWarpDrive: None => False
fighterAbilityAttackM: None => True
47144 - Standup Einherji II (Light Fighter) Added Effects:
fighterAbilityMissiles: None => False
fighterAbilityMicroWarpDrive: None => False
fighterAbilityAttackM: None => True
47145 - Standup Equite I (Light Fighter) Added Effects:
fighterAbilityMissiles: None => True
fighterAbilityEvasiveManeuvers: None => False
fighterAbilityTackle: None => False
47146 - Standup Locust I (Light Fighter) Added Effects:
fighterAbilityMissiles: None => True
fighterAbilityEvasiveManeuvers: None => False
fighterAbilityTackle: None => False
47147 - Standup Satyr I (Light Fighter) Added Effects:
fighterAbilityMissiles: None => True
fighterAbilityEvasiveManeuvers: None => False
fighterAbilityTackle: None => False
47148 - Standup Equite II (Light Fighter) Added Effects:
fighterAbilityMissiles: None => True
fighterAbilityEvasiveManeuvers: None => False
fighterAbilityTackle: None => False
47149 - Standup Locust II (Light Fighter) Added Effects:
fighterAbilityMissiles: None => True
fighterAbilityEvasiveManeuvers: None => False
fighterAbilityTackle: None => False
47150 - Standup Satyr II (Light Fighter) Added Effects:
fighterAbilityMissiles: None => True
fighterAbilityEvasiveManeuvers: None => False
fighterAbilityTackle: None => False
47151 - Standup Gram II (Light Fighter) Added Effects:
fighterAbilityMissiles: None => True
fighterAbilityEvasiveManeuvers: None => False
fighterAbilityTackle: None => False
47180 - Guardian Angels Nidhoggur (Irregular Carrier) Added Effects:
targetAttack: None => True
entityShieldBoostingLarge: None => False
47181 - Serpentis Thanatos (Irregular Carrier) Added Effects:
targetAttack: None => True
entityShieldBoostingLarge: None => False
47194 - ♦ test_drone_damage (♦ Frigate) Added Effects:
targetAttack: None => False
47195 - ♦ test_drone_logi (♦ Frigate) Added Effects:
npcBehaviorRemoteShieldBooster: None => False
47196 - ♦ test_damage (♦ Frigate) Added Effects:
targetAttack: None => False
47197 - ♦ test_ewar (♦ Frigate) Added Effects:
missileLaunchingForEntity: None => False
behaviorTargetPainter: None => False
behaviorECM: None => False
47198 - ♦ test_boss (♦ Cruiser) Added Effects:
targetAttack: None => False
behaviorWarpDisrupt: None => False
npcBehaviorEnergyNeutralizer: None => False
47252 - Standup Remote Beacon Burst Projector (Structure Burst Projector) Added Effects:
medPower: None => False
online: None => False
doomsdayTargetedWarpableBeacon: None => True
47254 - Assault Damage Control I (Damage Control) Added Effects:
loPower: None => False
online: None => False
damageControl: None => False
47255 - IFSA Compact Assault Damage Control (Damage Control) Added Effects:
loPower: None => False
online: None => False
damageControl: None => False
47256 - F88 Enduring Assault Damage Control (Damage Control) Added Effects:
loPower: None => False
online: None => False
damageControl: None => False
47257 - Assault Damage Control II (Damage Control) Added Effects:
loPower: None => False
online: None => False
damageControl: None => False
47258 - Shadow Serpentis Assault Damage Control (Damage Control) Added Effects:
loPower: None => False
online: None => False
damageControl: None => False

Changed Clone State Access BETA (4 Entries)
Alpha Caldari (0 Skills & 5 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (5 Entries)
5 added items
TypeID, Item Name, & Group
47035 - Standup Templar I (Light Fighter)
47036 - Standup Gram I (Light Fighter)
47037 - Standup Siren I (Support Fighter)
47038 - Standup Mantis I (Heavy Fighter)
47039 - Standup Gungnir I (Heavy Fighter)
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 5 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (5 Entries)
5 added items
TypeID, Item Name, & Group
47035 - Standup Templar I (Light Fighter)
47036 - Standup Gram I (Light Fighter)
47037 - Standup Siren I (Support Fighter)
47038 - Standup Mantis I (Heavy Fighter)
47039 - Standup Gungnir I (Heavy Fighter)
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 5 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (5 Entries)
5 added items
TypeID, Item Name, & Group
47035 - Standup Templar I (Light Fighter)
47036 - Standup Gram I (Light Fighter)
47037 - Standup Siren I (Support Fighter)
47038 - Standup Mantis I (Heavy Fighter)
47039 - Standup Gungnir I (Heavy Fighter)
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 5 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (5 Entries)
5 added items
TypeID, Item Name, & Group
47035 - Standup Templar I (Light Fighter)
47036 - Standup Gram I (Light Fighter)
47037 - Standup Siren I (Support Fighter)
47038 - Standup Mantis I (Heavy Fighter)
47039 - Standup Gungnir I (Heavy Fighter)
0 removed items
TypeID, Item Name, & Group

String Changes (489 Entries)
Key Tranquility Singularity Diff Notes
70459 Fortified Spatial Rift Spatial Rift Fortified Spatial Rift Item name for typeID 24480 (Large Collidable Object)
114235 Wacky AI (1 of 2) Wacky AI (1 of 2)
114873 Stop the dissidents' fleet by destroying every last one of them. Stop the dissident fleet from destroying our storage facility. Stop the dissidents' fleet byfrom destroying every last one of themour storage facility.
115706 Destroy the drones guarding the storage bin, loot the sealed containers, and return them to Erakki Kihuo in one piece. Destroy the drones guarding the storage bin, loot the sealed containers, and return them to Erakki Kihuo in one piece.
281693 Infantry in Channel Infantry in Channel
281699 Show Infantry Show Infantry
282108 Highlight Infantry Messages Highlight Infantry Messages
295474 Mordu's Legion Battleship Mordu's Legion Battleships Mordu's Legion Battleships
295475 Mordu's Legion Battleship Mordu's Legion Battleships Mordu's Legion Battleships
312298 Make Space Great Again Make Space Great Again
315934 Empire NPCs Empire NPCs
315935 Pirate NPCs Pirate NPCs
315938 Empire NPCs Empire NPCs
315939 Pirate NPCs Pirate NPCs
315941 Empire NPCs Empire NPCs
315942 Pirate NPCs Pirate NPCs
315944 Empire NPCs Empire NPCs
315945 Pirate NPCs Pirate NPCs
315947 Empire NPCs Empire NPCs
315948 Pirate NPCs Pirate NPCs
315950 Empire NPCs Empire NPCs
315951 Pirate NPCs Pirate NPCs
315953 Empire NPCs Empire NPCs
315954 Pirate NPCs Pirate NPCs
315956 Empire NPCs Empire NPCs
315957 Pirate NPCs Pirate NPCs
315959 Empire NPCs Empire NPCs
315960 Pirate NPCs Pirate NPCs
315962 Empire NPCs Empire NPCs
315963 Pirate NPCs Pirate NPCs
315965 Empire NPCs Empire NPCs
315966 Pirate NPCs Pirate NPCs
315968 Empire NPCs Empire NPCs
315969 Pirate NPCs Pirate NPCs
315971 Empire NPCs Empire NPCs
315972 Pirate NPCs Pirate NPCs
315974 Empire NPCs Empire NPCs
315975 Pirate NPCs Pirate NPCs
315977 Empire NPCs Empire NPCs
315978 Pirate NPCs Pirate NPCs
315980 Empire NPCs Empire NPCs
315981 Pirate NPCs Pirate NPCs
315983 Empire NPCs Empire NPCs
315984 Pirate NPCs Pirate NPCs
315986 Empire NPCs Empire NPCs
315987 Pirate NPCs Pirate NPCs
315989 Empire NPCs Empire NPCs
315990 Pirate NPCs Pirate NPCs
315992 Empire NPCs Empire NPCs
315993 Pirate NPCs Pirate NPCs
316200 Transmission from the Quartermaster Transmission from the Quartermaster
316201 There is a lull in the fighting. Search the drifter wrecks in the next area. If you find any trinary relics, doesn't matter what state they are in, bring them back to me. I'll make sure the Agency hears about it. There is a lull in the fighting. Search the drifter wrecks in the next area. If you find any trinary relics, doesn't matter what state they are in, bring them back to me. I'll make sure the Agency hears about it.
316390 Asteroid Colony Asteroid Colony
316506 Transmission from the Quartermaster Transmission from the Quartermaster
316507 There is a lull in the fighting. Search the drifter wrecks in the next area. If you find any trinary relics, doesn't matter what state they are in, bring them back to me. I'll make sure the Agency hears about it. There is a lull in the fighting. Search the drifter wrecks in the next area. If you find any trinary relics, doesn't matter what state they are in, bring them back to me. I'll make sure the Agency hears about it.
316720 Amarr Chapel Amarr Chapel
316826 Storage Silo Storage Silo
317100 Guardians Gala Guardians Gala
317101 Guardians Gala Rendezvous Point Guardians Gala Rendezvous Point
317102 Guardians Gala Guardians Gala
317103 Guardians Gala Rendezvous Point Guardians Gala Rendezvous Point
317104 Guardians Gala VIPs Guardians Gala VIPs
317105 Guardians Gala Rendezvous Point Guardians Gala Rendezvous Point
317106 Guardians Gala VIPs Guardians Gala VIPs
317107 Guardians Gala Rendezvous Point Guardians Gala Rendezvous Point
317605 Automatically generated effect Automatically generated effect
317606 Automatically generated effect Automatically generated effect
317623 Structure Burst Projectors Structure Burst Projectors
317624 Structure Burst Projectors Structure Burst Projectors
317631 Wave Spawner Wave Spawner
317632 Structure-based Fighters Structure-based Fighters
317633 Carrier-based Fighters Carrier-based Fighters
317634 Standup Light Fighters Standup Light Fighters
317635 Standup Heavy Fighters Standup Heavy Fighters
317636 Standup Support Fighters Standup Support Fighters
317644 Standup Shadow Blueprint Standup Shadow Blueprint
317645 Duration Duration
506450 Emits an area-of-effect burst centered on the designated location. The burst neutralizes a portion of the energy in affected ships' capacitor. Only one module of this type can be fit per structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Emits an area-of-effect burst centered on the designated location. The burst neutralizes a portion of the energy in affected ships' capacitor. Only one module of this type can be fit per structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Item description for "Standup Energy Neutralization Burst Projector" (typeID 35944)
508813 Blood Raider Event Battleship Irregular Drone Blood Raider Event BattleshipIrregular Drone Group description for group ID 1452
508814 Blood Raider Event Frigate Irregular EW Drone Blood Raider Event FrigatIrregular EW Drone Group description for group ID 1453
508815 Blood Raider Event Cruiser Irregular Fighter Blood Raider Event CruisIrregular Fighter Group description for group ID 1454
508816 Blood Raider Event Battlecruiser Irregular Fighter Squadron Blood Raider Event BattlecruiserIrregular Fighter Squadron Group description for group ID 1455
511820 Serpentis Event Frigate Irregular Shuttle Serpentis Event FrigatIrregular Shuttle Group description for group ID 1566
511821 Serpentis Event Cruiser Irregular Corvette Serpentis Event CruiserIrregular Corvette Group description for group ID 1567
511822 Serpentis Event Battlecruiser Irregular Frigate Serpentis Event BattlecruiserIrregular Frigate Group description for group ID 1568
514632 Guristas Event Frigate Irregular Destroyer Guristas Event FrigateIrregular Destroyer Group description for group ID 1664
514633 Guristas Event Cruiser Irregular Cruiser Guristas EventIrregular Cruiser Group description for group ID 1665
514634 Guristas Event Battlecruiser Irregular Battlecruiser Guristas EventIrregular Battlecruiser Group description for group ID 1666
514635 Guristas Event Battleship Irregular Battleship Guristas EventIrregular Battleship Group description for group ID 1667
516414 Removing the clone service will destroy the clones located in the structure.
Are you sure you want to do this?
Removing the clone service will destroy {[numeric]numClones} {[numeric]numClones-> "clone", "clones"} located in the structure.
Are you sure you want to do this?
Removing the clone service will destroy the {[numeric]numClones} {[numeric]numClones-> "clone", "clones"} located in the structure.
Are you sure you want to do this?
516419 Offlining the clone service will make the clones located in the structure inactive.
Are you sure you want to do this?
Offlining the clone service will make {[numeric]numClones} {[numeric]numClones-> "clone", "clones"} located in the structure inactive.
Are you sure you want to do this?
Offlining the clone service will make the {[numeric]numClones} {[numeric]numClones-> "clone", "clones"} located in the structure inactive.
Are you sure you want to do this?
516504 You are about to move all assets belonging to you in {[location]structureID.name} in {[location]solarsystemID.name, linkify} to Asset Safety.
Once in Asset Safety, items can be manually delivered to a location in the same system after 5 days. After 20 days, the items will be automatically delivered to a nearby station.
If the assets are delivered to a location outside {[location]solarsystemID.name, linkify} a fee will apply when retrieving them.
Are you sure you want to continue?
You are about to move all assets belonging to you in {[location]structureID.name} in {[location]solarsystemID.name, linkify} to Asset Safety.
Once in Asset Safety, items can be manually delivered to a location in the same system after 5 days. After 20 days, the items will be automatically delivered to a nearby station.
A fee will apply when retrieving any items. This fee is increased if items are delivered to a location outside of {[location]solarsystemID.name, linkify}.
Are you sure you want to continue?
You are about to move all assets belonging to you in {[location]structureID.name} in {[location]solarsystemID.name, linkify} to Asset Safety.
Once in Asset Safety, items can be manually delivered to a location in the same system after 5 days. After 20 days, the items will be automatically delivered to a nearby station.
If the assetA fee will apply when retrieving any items. This fee is increased if items are delivered to a location outside of {[location]solarsystemID.name, linkify} a fee will apply when retrieving them.
Are you sure you want to continue?
516506 You are about to move all assets belonging to {corpName} in {[location]structureID.name} to Asset Safety in {[location]solarsystemID.name, linkify} to Asset Safety.
Once in Asset Safety, items can be manually delivered to a location in the same system after 5 days. After 20 days, the items will be automatically delivered to a nearby station.
If the assets are delivered to a location outside {[location]solarsystemID.name, linkify} a fee will apply when retrieving them.
Are you sure you want to continue?
You are about to move all assets belonging to {corpName} in {[location]structureID.name} to Asset Safety in {[location]solarsystemID.name, linkify} to Asset Safety.
Once in Asset Safety, items can be manually delivered to a location in the same system after 5 days. After 20 days, the items will be automatically delivered to a nearby station.
A fee will apply when retrieving any items. This fee is increased if items are delivered to a location outside of {[location]solarsystemID.name, linkify}.
Are you sure you want to continue?
You are about to move all assets belonging to <b>{corpName}</b> in {[location]structureID.name} to Asset Safety in {[location]solarsystemID.name, linkify} to Asset Safety.
Once in Asset Safety, items can be manually delivered to a location in the same system after 5 days. After 20 days, the items will be automatically delivered to a nearby station.
If the assetA fee will apply when retrieving any items. This fee is increased if items are delivered to a location outside of {[location]solarsystemID.name, linkify} a fee will apply when retrieving them.
Are you sure you want to continue?
517365 Angel Cartel Event Frigate Irregular Dreadnought Angel Cartel Event FrigateIrregular Dreadnought Group description for group ID 1724
517366 Angel Cartel Event Cruiser Irregular Force Auxiliary Angel Cartel Event CruiserIrregular Force Auxiliary Group description for group ID 1725
517367 Angel Cartel Event Battlecruiser Irregular Carrier Angel Cartel Event BattlecruisIrregular Carrier Group description for group ID 1726
517715 Event Container Irregular Super Carrier Event ContainIrregular Super Carrier Group description for group ID 1731
518175 Amarr Event Frigate Irregular Titan Amarr Event FrigateIrregular Titan Group description for group ID 1759
518176 Amarr Event Cruiser Irregular Mining Frigate Amarr Event CruiserIrregular Mining Frigate Group description for group ID 1761
518177 Amarr Event Battlecruiser Irregular Mining Barge Amarr Event BattlecruiserIrregular Mining Barge Group description for group ID 1762
519022 Just unbelievable! Recruit, what is the last thing you remember? Watching a swarm of Drifters warp into your location and tear your fleet apart? Panicking. I bet you remember that.

Recruit, my name is FLEET COMMANDER KAATARA, Caldari Navy, and as of this moment I am your commanding officer.

First things first, we... need to figure out what happened here. So I'm lifting your training restrictions and granting you full access to your ship's onboard AI.

Say hello to AURA. She´ll help you get your ship moving.
Just unbelievable! Recruit, what is the last thing you remember? Watching a swarm of Drifters warp into your location and tear your fleet apart? Panicking. I bet you remember that.

Recruit, my name is FLEET COMMANDER KAATARA, Caldari Navy, and as of this moment I am your commanding officer.

First things first, we need to figure out what happened here. So I'm lifting your training restrictions and granting you full access to your ship's onboard AI.

Say hello to AURA. She´ll help you get your ship moving.
Just unbelievable! Recruit, what is the last thing you remember? Watching a swarm of Drifters warp into your location and tear your fleet apart? Panicking. I bet you remember that.

Recruit, my name is FLEET COMMANDER KAATARA, Caldari Navy, and as of this moment I am your commanding officer.

First things first, we
... need to figure out what happened here. So I'm lifting your training restrictions and granting you full access to your ship's onboard AI.

Say hello to AURA. She´ll help you get your ship moving.
519125 Damn it! Recruit, do you remember anything from the attack? Did you see the Drifter swarm warp in and gut your fleet? Feel panic and fear as ships burned all around you? I imagine you remember at least that.

Well, keep a lid on that for now. Recruit, my name is FLEET COMMANDER VADARI and from this point on you will consider me your commanding officer. Now, we... need to figure this situation out.

I'm lifting your training restrictions and giving you access to your ship's onboard AI.

This is AURA. A powerful ally. She´ll help you get your ship moving.
Damn it! Recruit, do you remember anything from the attack? Did you see the Drifter swarm warp in and gut your fleet? Feel panic and fear as ships burned all around you? I imagine you remember at least that.

Well, keep a lid on that for now. Recruit, my name is FLEET COMMANDER VADARI and from this point on you will consider me your commanding officer. Now, we need to figure this situation out.

I'm lifting your training restrictions and giving you access to your ship's onboard AI.

This is AURA. A powerful ally. She´ll help you get your ship moving.
Damn it! Recruit, do you remember anything from the attack? Did you see the Drifter swarm warp in and gut your fleet? Feel panic and fear as ships burned all around you? I imagine you remember at least that.

Well, keep a lid on that for now. Recruit, my name is FLEET COMMANDER VADARI and from this point on you will consider me your commanding officer. Now, we
... need to figure this situation out.

I'm lifting your training restrictions and giving you access to your ship's onboard AI.

This is AURA. A powerful ally. She´ll help you get your ship moving.
519230 Let´s test basic navigation functions. According to my logs, a Titan-type capital ship in your fleet was destroyed.

It would be useful to locate that ship's wreckage and start navigating towards it. A Titan should be the biggest shipwreck that you will be able to find.

To set a course for your ship, double click your mouse´s left button anywhere in space.
Let's test basic navigation functions.

To start your ship moving, double-click your mouse's left button anywhere in empty space.
Let´'s test basic navigation functions. According to my logs, a Titan-type capital ship in your fleet was destroyed.

It would be useful to locate that ship's wreckage and start navigating towards it. A Titan should be the biggest shipwreck that you will be able to find.

To set a course for your ship


To start your ship moving
, double -click your mouse´'s left button anywhere in empty space.
519410 Recruit, I expected you to be space dust by now and instead here you are holding my research scientist.

I´ll let you in on a little secret. The scientists you just recovered may have information about the source of this incursion: a Drifter Hive. The presence of a Hive in our territory is a major threat. This means it's very high priority to get you and your vessel home safely.

The only problem is the Drifters will be looking to rip anything with a pulse out of your ship and take it to their Hive. We don´t know exactly what happens there, but I doubt it will improve anyone's fortunes.
Recruit, I expected you to be space dust by now and instead here you are holding my research scientist.

I´ll let you in on a little secret. The scientists you just recovered may have information about the source of this incursion: a Drifter Hive. The presence of a Hive in our territory is a major threat. This means it's very high priority to get you and your vessel home safely.

The only problem is the Drifters will be looking to rip anything with a pulse out of your ship and take it to their Hive. We don't know exactly what happens there, but I doubt it will improve anyone's fortunes.
Recruit, I expected you to be space dust by now and instead here you are holding my research scientist.

I´ll let you in on a little secret. The scientists you just recovered may have information about the source of this incursion: a Drifter Hive. The presence of a Hive in our territory is a major threat. This means it's very high priority to get you and your vessel home safely.

The only problem is the Drifters will be looking to rip anything with a pulse out of your ship and take it to their Hive. We don
´'t know exactly what happens there, but I doubt it will improve anyone's fortunes.
519460 What in the name of..? Are you serious! My logs are saying you haven't even graduated from the academy flight school yet.

OK, we'll make this work, even if you're all I've got. You're gonna to have to start right now. My scans are showing more life signs near your location.

Your convoy included transports with important research scientists. Given their work, if they were to be picked up by Drifter scavengers, it would be a nightmare for the Republic. So check the wrecks for potential survivors.
What in the name...? Are you serious! My logs are saying you haven't even graduated from the academy flight school yet.

OK, we'll make this work, even if you're all I've got. You're gonna have to start right now. My scans are showing more life signs near your location.

Your convoy included transports with important research scientists. Given their work, if they were to be picked up by Drifter scavengers, it would be a nightmare for the Republic. So check the wrecks for potential survivors.
What in the name of...? Are you serious! My logs are saying you haven't even graduated from the academy flight school yet.

OK, we'll make this work, even if you're all I've got. You're gonna
to have to start right now. My scans are showing more life signs near your location.

Your convoy included transports with important research scientists. Given their work, if they were to be picked up by Drifter scavengers, it would be a nightmare for the Republic. So check the wrecks for potential survivors.
519553 OK, listen carefully, recruit. You've almost run out of time. The Drifter battleship squadron has warped in very close to your location. By destroying the warp disruption generator, you've removed the bubble that prevented you leaving the site. The Tribes will gain nothing from you trying to take them on solo.

Republic Security Services need those survivors for debriefing and I´d like to congratulate you on this rescue in person one day.

So your orders are to report to Headquarters.... Now!
OK, listen carefully, recruit. You've almost run out of time. The Drifter battleship squadron has warped in very close to your location. By destroying the warp disruption generator, you've removed the bubble that prevented you leaving the site. The Tribes will gain nothing from you trying to take them on solo.

Republic Security Services need those survivors for debriefing and I´d like to congratulate you on this rescue in person one day.

So your orders are to report to Headquarters... Now!
OK, listen carefully, recruit. You've almost run out of time. The Drifter battleship squadron has warped in very close to your location. By destroying the warp disruption generator, you've removed the bubble that prevented you leaving the site. The Tribes will gain nothing from you trying to take them on solo.

Republic Security Services need those survivors for debriefing and I´d like to congratulate you on this rescue in person one day.

So your orders are to report to Headquarters...
. Now!
519657 Recruit, your accelerated training is going to start with a bang! One of the State's key research outposts in the region has gone completely dark. Normally, we wouldn´t send a recruit to check out a black site.

In fact, you shouldn't even know it exists! But word of your rescue of Professor Tannen has spread. The research outpost is a facility where the Sisters of EVE have been working with us. The Sisters have asked that you, specifically, find out why it has gone silent.
Recruit, your accelerated training is going to start with a bang! One of the State's key research outposts in the region has gone completely dark. Normally, we wouldn't send a recruit to check out a black site.

In fact, you shouldn't even know it exists! But word of your rescue of Professor Tannen has spread. The research outpost is a facility where the Sisters of EVE have been working with us. The Sisters have asked that you, specifically, find out why it has gone silent.
Recruit, your accelerated training is going to start with a bang! One of the State's key research outposts in the region has gone completely dark. Normally, we wouldn´'t send a recruit to check out a black site.

In fact, you shouldn't even know it exists! But word of your rescue of Professor Tannen has spread. The research outpost is a facility where the Sisters of EVE have been working with us. The Sisters have asked that you, specifically, find out why it has gone silent.
520900 Travel to the System Set Destination Travel to the SystemSet Destination
521215 This journey is not far to travel by our standards but remember your good fortune, recruit! The Minmatar Republic covers several regions and contains many star systems but most of our people don't even get off the planet they were born on.

Even better, you're on the way to becoming an independent capsuleer, with the right to own and pilot your own ships! That status comes hard and carries high status with it, recruit! Help the Tribes prevail today and you may just earn it!
This journey is not far to travel by our standards but remember your good fortune, recruit! The Minmatar Republic covers several regions and contains many star systems but most of our people don't even get off the planet they were born on.

Even better, you're on the way to becoming an independent capsuleer, with the right to own and pilot your own ships! That status comes hard and carries high honor, recruit! Help the Tribes prevail today and you may just earn it!
This journey is not far to travel by our standards but remember your good fortune, recruit! The Minmatar Republic covers several regions and contains many star systems but most of our people don't even get off the planet they were born on.

Even better, you're on the way to becoming an independent capsuleer, with the right to own and pilot your own ships! That status comes hard and carries high
status with ithonor, recruit! Help the Tribes prevail today and you may just earn it!
521523 Click the EVE Help icon in the NeoCom to open the help window Click the EVE Help icon in the Neocom to open the help window Click the EVE Help icon in the NeoCcom to open the help window
521530 Career Agents Path Started The Next Steps Career Agents Path StartedThe Next Steps
521531 You have passed basic training and are working with career agents You have passed basic training You have passed basic training and are working with career agents
521694 You should collect all your rewards by checking your redeemable items under the NeoCom menu and inventory tab. You can move those to your Item Hangar by selecting them and clicking 'Redeem Selected Items'. You should collect all your rewards by checking your redeemable items under the Neocom menu and inventory tab. You can move those to your Item Hangar by selecting them and clicking 'Redeem Selected Items'. You should collect all your rewards by checking your redeemable items under the NeoCcom menu and inventory tab. You can move those to your Item Hangar by selecting them and clicking 'Redeem Selected Items'.
521732 Click on the highlighted EVE Help icon in the NeoCom and select 'Show Career Agents'. Click on the highlighted EVE Help icon in the Neocom and select 'Show Career Agents'. Click on the highlighted EVE Help icon in the NeoCcom and select 'Show Career Agents'.
521806 Welcome to the grand show recruit!

Attention fleet! This is Fleet Commander Tahron, I am assuming tactical command of the counter strike force.
Welcome to the grand show, recruit!

Attention, fleet! This is Fleet Commander Tahron, I am assuming tactical command of the counter strike force.
Welcome to the grand show, recruit!

Attention
, fleet! This is Fleet Commander Tahron, I am assuming tactical command of the counter strike force.
521894 Congratulations, captain! You have become an independent capsuleer! This means you will now earn your own way in the world of New Eden.

Your mentor would not leave you empty handed though, there is a new mining ship in your redeemable items with the necessary modules to use it successfully for mining operations. There is also a blueprint so you can rebuild the ship you so nobly sacrificed in battle.

Before I fully activate the ship to your command, I would like to leave you with one final suggestion, go visit the career agents. As you progressed so quickly through your training, you may still want to fine tune your skills. The career agents are also a great way to earn more rewards.

It has been a pleasure to guide you through this challenging process, Captain. Fly safe, Capsuleer!
Congratulations, captain! You have become an independent capsuleer! This means you will now earn your own way in the world of New Eden.

Your mentor would not leave you empty handed though, there is a new mining ship in your redeemable items with the necessary modules to use it successfully for mining operations. There is also a blueprint so you can rebuild the ship you so nobly sacrificed in battle.
Congratulations, captain! You have become an independent capsuleer! This means you will now earn your own way in the world of New Eden.

Your mentor would not leave you empty handed though, there is a new mining ship in your redeemable items with the necessary modules to use it successfully for mining operations. There is also a blueprint so you can rebuild the ship you so nobly sacrificed in battle.


Before I fully activate the ship to your command, I would like to leave you with one final suggestion, go visit the career agents. As you progressed so quickly through your training, you may still want to fine tune your skills. The career agents are also a great way to earn more rewards.

It has been a pleasure to guide you through this challenging process, Captain. Fly safe, Capsuleer!
521896 Congratulations, captain! You have become an independent capsuleer! This means you will now earn your own way in the world of New Eden.

Your mentor would not leave you empty handed though, there is a new mining ship in your redeemable items with the necessary modules to use it successfully for mining operations. There is also a blueprint so you can rebuild the ship you so nobly sacrificed in battle.

Before I fully activate the ship to your command, I would like to leave you with one final suggestion, go visit the career agents. As you progressed so quickly through your training, you may still want to fine tune your skills. The career agents are also a great way to earn more rewards.

It has been a pleasure to guide you through this challenging process, Captain.

Fly safe, Capsuleer!
Congratulations, captain! You have become an independent capsuleer! This means you will now earn your own way in the world of New Eden.

Your mentor would not leave you empty handed though, there is a new mining ship in your redeemable items with the necessary modules to use it successfully for mining operations. There is also a blueprint so you can rebuild the ship you so nobly sacrificed in battle.
Congratulations, captain! You have become an independent capsuleer! This means you will now earn your own way in the world of New Eden.

Your mentor would not leave you empty handed though, there is a new mining ship in your redeemable items with the necessary modules to use it successfully for mining operations. There is also a blueprint so you can rebuild the ship you so nobly sacrificed in battle.


Before I fully activate the ship to your command, I would like to leave you with one final suggestion, go visit the career agents. As you progressed so quickly through your training, you may still want to fine tune your skills. The career agents are also a great way to earn more rewards.

It has been a pleasure to guide you through this challenging process, Captain.

Fly safe, Capsuleer!
521898 Congratulations, captain! You have become an independent capsuleer! This means you will now earn your own way in the world of New Eden.

Your mentor would not leave you empty handed though, there is a new mining ship in your redeemable items with the necessary modules to use it successfully for mining operations. There is also a blueprint so you can rebuild the ship you so nobly sacrificed in battle.

Before I fully activate the ship to your command, I would like to leave you with one final suggestion, go visit the career agents. As you progressed so quickly through your training, you may still want to fine tune your skills. The career agents are also a great way to earn more rewards.

It has been a pleasure to guide you through this challenging process, Captain. Fly safe, Capsuleer!
Congratulations, captain! You have become an independent capsuleer! This means you will now earn your own way in the world of New Eden.

Your mentor would not leave you empty handed though, there is a new mining ship in your redeemable items with the necessary modules to use it successfully for mining operations. There is also a blueprint so you can rebuild the ship you so nobly sacrificed in battle.
Congratulations, captain! You have become an independent capsuleer! This means you will now earn your own way in the world of New Eden.

Your mentor would not leave you empty handed though, there is a new mining ship in your redeemable items with the necessary modules to use it successfully for mining operations. There is also a blueprint so you can rebuild the ship you so nobly sacrificed in battle.


Before I fully activate the ship to your command, I would like to leave you with one final suggestion, go visit the career agents. As you progressed so quickly through your training, you may still want to fine tune your skills. The career agents are also a great way to earn more rewards.

It has been a pleasure to guide you through this challenging process, Captain. Fly safe, Capsuleer!
521900 Congratulations, captain! You have become an independent capsuleer! This means you will now earn your own way in the world of New Eden.

Your mentor would not leave you empty handed though, there is a new mining ship in your redeemable items with the necessary modules to use it successfully for mining operations. There is also a blueprint so you can rebuild the ship you so nobly sacrificed in battle.

Before I fully activate the ship to your command, I would like to leave you with one final suggestion, go visit the career agents. As you progressed so quickly through your training, you may still want to fine tune your skills. The career agents are also a great way to earn more rewards.

It has been a pleasure to guide you through this challenging process, Captain.

Fly safe, Capsuleer!
Congratulations, captain! You have become an independent capsuleer! This means you will now earn your own way in the world of New Eden.

Your mentor would not leave you empty handed though, there is a new mining ship in your redeemable items with the necessary modules to use it successfully for mining operations. There is also a blueprint so you can rebuild the ship you so nobly sacrificed in battle.
Congratulations, captain! You have become an independent capsuleer! This means you will now earn your own way in the world of New Eden.

Your mentor would not leave you empty handed though, there is a new mining ship in your redeemable items with the necessary modules to use it successfully for mining operations. There is also a blueprint so you can rebuild the ship you so nobly sacrificed in battle.


Before I fully activate the ship to your command, I would like to leave you with one final suggestion, go visit the career agents. As you progressed so quickly through your training, you may still want to fine tune your skills. The career agents are also a great way to earn more rewards.

It has been a pleasure to guide you through this challenging process, Captain.

Fly safe, Capsuleer!
522149 Double click left mouse button in space to move Double click left mouse button in empty space to move Double click left mouse button in empty space to move
522919 You should collect your replacement modules by checking your redeemable items under the NeoCom menu and inventory tab.

You can move those to your Item Hangar by selecting them and clicking 'Redeem Selected Items'.
You should collect your replacement modules by checking your redeemable items under the Neocom menu and inventory tab.

You can move those to your Item Hangar by selecting them and clicking 'Redeem Selected Items'.
You should collect your replacement modules by checking your redeemable items under the NeoCcom menu and inventory tab.

You can move those to your Item Hangar by selecting them and clicking 'Redeem Selected Items'.
522929 You should collect your replacement modules by checking your redeemable items under the NeoCom menu and inventory tab.

You can move those to your Item Hangar by selecting them and clicking 'Redeem Selected Items'.
You should collect your replacement modules by checking your redeemable items under the Neocom menu and inventory tab.

You can move those to your Item Hangar by selecting them and clicking 'Redeem Selected Items'.
You should collect your replacement modules by checking your redeemable items under the NeoCcom menu and inventory tab.

You can move those to your Item Hangar by selecting them and clicking 'Redeem Selected Items'.
523048 Can fit a Phenomena Generator module Can fit a Phenomena Generator module Can fit a <a href=showinfo:43662728>Phenomena Generator</a> module
523306 Wallet icon in NeoCom Wallet icon in Neocom Wallet icon in NeoCcom
523308 Inventory icon in NeoCom Inventory icon in Neocom Inventory icon in NeoCcom
523364 Help icon in the NeoCom Help icon in the Neocom Help icon in the NeoCcom
523514 Welcome to the grand show recruit!

Attention fleet! This is Fleet Commander Tahron, I am assuming tactical command of the counter strike force.
Welcome to the grand show, recruit!

Attention, fleet! This is Fleet Commander Tahron, I am assuming tactical command of the counter strike force.
Welcome to the grand show, recruit!

Attention
, fleet! This is Fleet Commander Tahron, I am assuming tactical command of the counter strike force.
524574 Gallente Shuttle YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Gallente Shuttle Spirit SKIN (Permanent) Gallente Shuttle YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44887 (Permanent SKIN)
524575 Velator YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Velator Spirit SKIN (Permanent) Velator YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44888 (Permanent SKIN)
524576 Atron YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Atron Spirit SKIN (Permanent) Atron YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44889 (Permanent SKIN)
524577 Imicus YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Imicus Spirit SKIN (Permanent) Imicus YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44890 (Permanent SKIN)
524578 Incursus YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Incursus Spirit SKIN (Permanent) Incursus YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44891 (Permanent SKIN)
524579 Maulus YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Maulus Spirit SKIN (Permanent) Maulus YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44892 (Permanent SKIN)
524580 Navitas YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Navitas Spirit SKIN (Permanent) Navitas YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44893 (Permanent SKIN)
524581 Tristan YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Tristan Spirit SKIN (Permanent) Tristan YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44894 (Permanent SKIN)
524582 Enyo YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Enyo Spirit SKIN (Permanent) Enyo YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44895 (Permanent SKIN)
524583 Ishkur YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Ishkur Spirit SKIN (Permanent) Ishkur YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44896 (Permanent SKIN)
524584 Helios YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Helios Spirit SKIN (Permanent) Helios YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44897 (Permanent SKIN)
524585 Nemesis YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Nemesis Spirit SKIN (Permanent) Nemesis YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44898 (Permanent SKIN)
524586 Keres YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Keres Spirit SKIN (Permanent) Keres YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44899 (Permanent SKIN)
524587 Ares YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Ares Spirit SKIN (Permanent) Ares YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44900 (Permanent SKIN)
524588 Taranis YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Taranis Spirit SKIN (Permanent) Taranis YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44901 (Permanent SKIN)
524589 Thalia YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Thalia Spirit SKIN (Permanent) Thalia YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44902 (Permanent SKIN)
524590 Federation Navy Comet YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Federation Navy Comet Spirit SKIN (Permanent) Federation Navy Comet YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44903 (Permanent SKIN)
524591 Maulus Navy Issue YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Maulus Navy Issue Spirit SKIN (Permanent) Maulus Navy Issue YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44904 (Permanent SKIN)
524592 Algos YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Algos Spirit SKIN (Permanent) Algos YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44905 (Permanent SKIN)
524593 Catalyst YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Catalyst Spirit SKIN (Permanent) Catalyst YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44906 (Permanent SKIN)
524594 Magus YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Magus Spirit SKIN (Permanent) Magus YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44907 (Permanent SKIN)
524595 Eris YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Eris Spirit SKIN (Permanent) Eris YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44908 (Permanent SKIN)
524596 Hecate YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Hecate Spirit SKIN (Permanent) Hecate YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44909 (Permanent SKIN)
524597 Celestis YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Celestis Spirit SKIN (Permanent) Celestis YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44910 (Permanent SKIN)
524598 Exequror YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Exequror Spirit SKIN (Permanent) Exequror YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44911 (Permanent SKIN)
524599 Thorax YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Thorax Spirit SKIN (Permanent) Thorax YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44912 (Permanent SKIN)
524600 Vexor YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Vexor Spirit SKIN (Permanent) Vexor YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44913 (Permanent SKIN)
524601 Deimos YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Deimos Spirit SKIN (Permanent) Deimos YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44914 (Permanent SKIN)
524602 Ishtar YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Ishtar Spirit SKIN (Permanent) Ishtar YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44915 (Permanent SKIN)
524603 Phobos YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Phobos Spirit SKIN (Permanent) Phobos YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44916 (Permanent SKIN)
524604 Oneiros YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Oneiros Spirit SKIN (Permanent) Oneiros YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44917 (Permanent SKIN)
524605 Arazu YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Arazu Spirit SKIN (Permanent) Arazu YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44918 (Permanent SKIN)
524606 Lachesis YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Lachesis Spirit SKIN (Permanent) Lachesis YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44919 (Permanent SKIN)
524607 Proteus YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Proteus Spirit SKIN (Permanent) Proteus YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44920 (Permanent SKIN)
524608 Exequror Navy Issue YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Exequror Navy Issue Spirit SKIN (Permanent) Exequror Navy Issue YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44921 (Permanent SKIN)
524609 Vexor Navy Issue YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Vexor Navy Issue Spirit SKIN (Permanent) Vexor Navy Issue YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44922 (Permanent SKIN)
524610 Brutix YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Brutix Spirit SKIN (Permanent) Brutix YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44923 (Permanent SKIN)
524611 Myrmidon YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Myrmidon Spirit SKIN (Permanent) Myrmidon YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44924 (Permanent SKIN)
524612 Talos YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Talos Spirit SKIN (Permanent) Talos YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44925 (Permanent SKIN)
524613 Astarte YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Astarte Spirit SKIN (Permanent) Astarte YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44926 (Permanent SKIN)
524614 Eos YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Eos Spirit SKIN (Permanent) Eos YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44927 (Permanent SKIN)
524615 Brutix Navy Issue YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Brutix Navy Issue Spirit SKIN (Permanent) Brutix Navy Issue YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44928 (Permanent SKIN)
524616 Dominix YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Dominix Spirit SKIN (Permanent) Dominix YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44929 (Permanent SKIN)
524617 Hyperion YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Hyperion Spirit SKIN (Permanent) Hyperion YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44930 (Permanent SKIN)
524618 Megathron YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Megathron Spirit SKIN (Permanent) Megathron YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44931 (Permanent SKIN)
524619 Sin YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Sin Spirit SKIN (Permanent) Sin YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44932 (Permanent SKIN)
524620 Kronos YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Kronos Spirit SKIN (Permanent) Kronos YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44933 (Permanent SKIN)
524621 Dominix Navy Issue YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Dominix Navy Issue Spirit SKIN (Permanent) Dominix Navy Issue YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44934 (Permanent SKIN)
524622 Megathron Navy Issue YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Megathron Navy Issue Spirit SKIN (Permanent) Megathron Navy Issue YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44935 (Permanent SKIN)
524623 Moros YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Moros Spirit SKIN (Permanent) Moros YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44936 (Permanent SKIN)
524624 Thanatos YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Thanatos Spirit SKIN (Permanent) Thanatos YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44937 (Permanent SKIN)
524625 Nyx YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Nyx Spirit SKIN (Permanent) Nyx YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44938 (Permanent SKIN)
524626 Erebus YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Erebus Spirit SKIN (Permanent) Erebus YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44939 (Permanent SKIN)
524627 Epithal YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Epithal Spirit SKIN (Permanent) Epithal YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44940 (Permanent SKIN)
524628 Iteron Mark V YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Iteron Mark V Spirit SKIN (Permanent) Iteron Mark V YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44941 (Permanent SKIN)
524629 Kryos YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Kryos Spirit SKIN (Permanent) Kryos YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44942 (Permanent SKIN)
524630 Miasmos YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Miasmos Spirit SKIN (Permanent) Miasmos YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44943 (Permanent SKIN)
524631 Nereus YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Nereus Spirit SKIN (Permanent) Nereus YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44944 (Permanent SKIN)
524632 Viator YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Viator Spirit SKIN (Permanent) Viator YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44945 (Permanent SKIN)
524633 Occator YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Occator Spirit SKIN (Permanent) Occator YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44946 (Permanent SKIN)
524634 Obelisk YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Obelisk Spirit SKIN (Permanent) Obelisk YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44947 (Permanent SKIN)
524635 Anshar YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Anshar Spirit SKIN (Permanent) Anshar YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44948 (Permanent SKIN)
524636 Machariel YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Machariel Spirit SKIN (Permanent) Machariel YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44949 (Permanent SKIN)
524637 Cynabal YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Cynabal Spirit SKIN (Permanent) Cynabal YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44950 (Permanent SKIN)
524638 Dramiel YC119 Guardian's Gala 'Spirit' Edition SKIN (Permanent) Dramiel Spirit SKIN (Permanent) Dramiel YC119 Guardian's Gala 'Spirit' EditionSpirit SKIN (Permanent) Item name for typeID 44951 (Permanent SKIN)
524649 You will find your new ship in the 'Ship Hangar'. Right-click your new ship and select 'Make Active' to board it.

It is possible you have an old ship in your Hangar. If so, you can activate that ship.
Right-click on your Venture and select 'Make Active' to board it. You will find your new ship in the 'Ship Hangar'. Right-click on your new shipVenture and select 'Make Active' to board it.

It is possible you have an old ship in your Hangar. If so, you can activate that ship.
524652 Activate Ship Activate Your Ship Activate Your Ship
524923 You should collect your replacement module by checking your redeemable items under the NeoCom menu and inventory tab.

You can move this to your Item Hangar by selecting it and clicking 'Redeem Selected Items'.
You should collect your replacement module by checking your redeemable items under the Neocom menu and inventory tab.

You can move this to your Item Hangar by selecting it and clicking 'Redeem Selected Items'.
You should collect your replacement module by checking your redeemable items under the NeoCcom menu and inventory tab.

You can move this to your Item Hangar by selecting it and clicking 'Redeem Selected Items'.
524926 Inventory icon in NeoCom Inventory icon in Neocom Inventory icon in NeoCcom
524930 Inventory icon in NeoCom Inventory icon in Neocom Inventory icon in NeoCcom
524934 Inventory icon in NeoCom Inventory icon in Neocom Inventory icon in NeoCcom
524939 Inventory icon in NeoCom Inventory icon in Neocom Inventory icon in NeoCcom
524944 Inventory icon in NeoCom Inventory icon in Neocom Inventory icon in NeoCcom
524957 Inventory icon in NeoCom Inventory icon in Neocom Inventory icon in NeoCcom
524998 When you reach your final destination and the autopilot switches off, click on the location marker icon in the Info Panel to dock at HQ. When you reach your destination and the autopilot switches off, click on the location marker icon in the Info Panel to dock at HQ. When you reach your final destination and the autopilot switches off, click on the location marker icon in the Info Panel to dock at HQ.
525131 You should now retrieve the new module and skillbook from your redeemable items by clicking on the highlighted NeoCom menu, hovering to inventory and clicking 'Redeem Items'.

Once there, you can click on the items and select 'Redeem Selected Items'.
You should now retrieve the new module and skillbook from your redeemable items by clicking on the highlighted Neocom menu, hovering to inventory and clicking 'Redeem Items'.

Once there, you can click on the items and select 'Redeem Selected Items'.
You should now retrieve the new module and skillbook from your redeemable items by clicking on the highlighted NeoCcom menu, hovering to inventory and clicking 'Redeem Items'.

Once there, you can click on the items and select 'Redeem Selected Items'.
525138 The items will now be in your inventory in the station's Item Hangar. This is where all of your modules and items will be stored.

You now have the weapon module and skill book in your inventory. To view them, open the highlighted 'Inventory' window from the NeoCom and select the 'Item Hangar'.
The items will now be in your inventory in the station's Item Hangar. This is where all of your modules and items will be stored.

You now have the weapon module and skill book in your inventory. To view them, open the highlighted 'Inventory' window from the Neocom and select the 'Item Hangar'.
The items will now be in your inventory in the station's Item Hangar. This is where all of your modules and items will be stored.

You now have the weapon module and skill book in your inventory. To view them, open the highlighted 'Inventory' window from the Neo
Ccom and select the 'Item Hangar'.
525139 Inventory icon in NeoCom Inventory icon in Neocom Inventory icon in NeoCcom
525141 Inventory icon in NeoCom Inventory icon in Neocom Inventory icon in NeoCcom
525403 Tiancity Logo YC119 Tiancity LogoYC119
525404 Stratios Tiancity Logo SKIN (Permanent) Stratios YC119 SKIN (Permanent) Stratios Tiancity LogoYC119 SKIN (Permanent) Item name for typeID 45029 (Permanent SKIN)
525646 Can fit a Phenomena Generator module Can fit a Phenomena Generator module Can fit a <a href=showinfo:43659728>Phenomena Generator</a> module
527179 Crimson Harvest Cerebral Accelerator Expired Cerebral Accelerator Crimson HarvestExpired Cerebral Accelerator Item name for typeID 46008 (Booster)
527940 Event Ships Irregular Industrial Event ShipsIrregular Industrial Group description for group ID 1895
528763 You should now retrieve the new module and skillbook from your redeemable items by clicking on the highlighted NeoCom menu, hovering to inventory and clicking 'Redeem Items'.

Once there, you can click on the items and select 'Redeem Selected Items'.

You have also been gifted a Mini Skill Injector. Redeem that as well.
You should now retrieve the new module and skillbook from your redeemable items by clicking on the highlighted Neocom menu, hovering to inventory and clicking 'Redeem Items'.

Once there, you can click on the items and select 'Redeem Selected Items'.

You have also been gifted a Mini Skill Injector. Redeem that as well.
You should now retrieve the new module and skillbook from your redeemable items by clicking on the highlighted NeoCcom menu, hovering to inventory and clicking 'Redeem Items'.

Once there, you can click on the items and select 'Redeem Selected Items'.

You have also been gifted a Mini Skill Injector. Redeem that as well.
528807 Inventory icon in NeoCom Inventory icon in Neocom Inventory icon in NeoCcom
528809 Inventory icon in NeoCom Inventory icon in Neocom Inventory icon in NeoCcom
528826 You should collect all your rewards by checking your redeemable items under the NeoCom menu and inventory tab. You can move those to your Item Hangar by selecting them and clicking 'Redeem Selected Items'. You should collect all your rewards by checking your redeemable items under the Neocom menu and inventory tab. You can move those to your Item Hangar by selecting them and clicking 'Redeem Selected Items'. You should collect all your rewards by checking your redeemable items under the NeoCcom menu and inventory tab. You can move those to your Item Hangar by selecting them and clicking 'Redeem Selected Items'.
528834 Inventory icon in NeoCom Inventory icon in Neocom Inventory icon in NeoCcom
528999 Inventory icon in NeoCom Inventory icon in Neocom Inventory icon in NeoCcom
529459 Sleeper Event Frigate Irregular Industrial Command Ship Sleeper Event FrigateIrregular Industrial Command Ship Group description for group ID 1925
529460 Sleeper Event Destroyer Irregular Freighter Sleeper Event DestroyIrregular Freighter Group description for group ID 1926
529461 Sleeper Event Cruiser Irregular Structure Sleeper Event CruiserIrregular Structure Group description for group ID 1927
529462 Sleeper Event Battlecruiser Irregular Container Sleeper Event BattlecruisIrregular Container Group description for group ID 1928
529463 Sleeper Event Battleship Irregular - Unidentified Sleeper Event BattleshipIrregular - Unidentified Group description for group ID 1929
529992 Can fit a Phenomena Generator module Can fit a Phenomena Generator module Can fit a <a href=showinfo:43662728>Phenomena Generator</a> module
530702 {[numeric]damageDeflected,decimalPlaces=0} deflected <b>{[numeric]damageDeflected,decimalPlaces=0}</b> deflected
531015 Preset Reinforcement Hour Reinforcement Hr (+/- 2hrs) Preset Reinforcement Hourr (+/- 2hrs)
531016 Preset Reinforcement Day Reinforcement Day Preset Reinforcement Day
531017 This day of the week will determine when the structure exits its final reinforcement period and becomes vulnerable to attack against its hull.

The final reinforcement period will end on this day of the week at the Reinforcement Hour a minimum number of days after the final reinforcement period began.
This minimum number of days depends on what area of space the structure is anchored within:
Highsec Space: Min 6 days
Lowsec / Nullsec: Min 3 days
Wormhole Space: Min 1 day

Note: These new reinforcement time settings will not take effect until the release of the "Upwell 2.0" update in Q1 2018.
This day of the week will determine when the structure exits its final reinforcement period and becomes vulnerable to attack against its hull.

The final reinforcement period will end at some point within a four hour window on this day of the week centered at the Reinforcement Hour a minimum number of days after the final reinforcement period began.
This minimum number of days depends on what area of space the structure is anchored within:
Highsec Space: Min 5.5 days
Lowsec / Nullsec: Min 2.5 days
Wormhole Space: Min 12 hours
This day of the week will determine when the structure exits its final reinforcement period and becomes vulnerable to attack against its hull.

The final reinforcement period will end
at some point within a four hour window on this day of the week centered at the Reinforcement Hour a minimum number of days after the final reinforcement period began.
This minimum number of days depends on what area of space the structure is anchored within:
Highsec Space: Min
65.5 days
Lowsec / Nullsec: Min
32.5 days
Wormhole Space: Min 1
day

<b>Note: These new reinforcement time settings will not take effect until the release of the "Upwell 2.0" update in Q1 2018.</b>
2 hours
531018 This hour of the day determines when the structure will exit its reinforcement periods and becomes vulnerable to attack against armor and/or hull.
Corporations are strongly advised to choose a Reinforcement Hour when they expect to have the best chance of defeating their enemies in fleet combat.

Note: These new reinforcement time settings will not take effect until the release of the "Upwell 2.0" update in Q1 2018.
This hour of the day determines approximately when the structure will exit its reinforcement periods and becomes vulnerable to attack against armor and/or hull.
Corporations are strongly advised to choose a Reinforcement Hour in a timezone when they expect to have the best chance of defeating their enemies in fleet combat.
This hour of the day determines approximately when the structure will exit its reinforcement periods and becomes vulnerable to attack against armor and/or hull.
Corporations are strongly advised to choose a Reinforcement Hour
in a timezone when they expect to have the best chance of defeating their enemies in fleet combat.

<b>Note: These new reinforcement time settings will not take effect until the release of the "Upwell 2.0" update in Q1 2018.</b>
531019 Armor reinforcement will finish at this time 24 to 48 hours after the shields fail if the structure has an online service module. First reinforcement will finish at a random point within a four hour window centered at this time 22 to 50 hours after the shields fail if the structure has an online service module. ArmorFirst reinforcement will finish at a random point within a four hour window centered at this time 242 to 4850 hours after the shields fail if the structure has an online service module.
531020 The structure's final reinforcement period will finish on this day at the Reinforcement Hour

Note: These new reinforcement time settings will not take effect until the release of the "Upwell 2.0" update in Q1 2018.
The structure's final reinforcement period will finish on this day at a random point within a four hour window centered on the Reinforcement Hour The structure's final reinforcement period will finish on this day at the Reinforcement Hour

<b>Note: These new reinforcement time settings will not take effect until the release
a random point within a four hour window centered ofn the "Upwell 2.0" update in Q1 2018.</b>Reinforcement Hour
531126 Type: Structure-based Light Fighter
Role: Attack
Description: The Templar is a general purpose attack craft.

Pulse Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles
Type: Structure-based Light Fighter
Role: Attack
Description: The Templar is a general purpose attack craft. This Standup variant of the Templar is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Pulse Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Attack
<b>Description:</b> The Templar is a general purpose attack craft.
This Standup variant of the Templar is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Pulse Cannon</b>: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Heavy Rocket Salvo</b>: A simplified, significantly shorter ranged version of starship launched Heavy Missiles
Item description for "Standup Templar I" (typeID 47035)
531132 Preset Reinforcement Time for Upwell 2.0 Update Set Reinforcement Time PresSet Reinforcement Time for Upwell 2.0 Update
531141 Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations.

Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Gram is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Space Superiority
<b>Description:</b> A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations.
This Standup variant of the Gram is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Micro Missile Swarm</b>: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
<b>Evasive Maneuvers</b>: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses.
<b>Anti-Small Craft Tackle</b>: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Item description for "Standup Gram I" (typeID 47036)
531143 Type: Structure-based Support Fighter
Role: Warp Disruption
Description: The Siren brings warp disruption support to the battlefield.

Warp Disruptor: Disrupts targets warp systems.
Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Type: Structure-based Support Fighter
Role: Warp Disruption
Description: The Siren brings warp disruption support to the battlefield. This Standup variant of the Siren is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Warp Disruptor: Disrupts targets warp systems.
Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Type:</b> Structure-based Support Fighter
<b>Role:</b> Warp Disruption
<b>Description:</b> The Siren brings warp disruption support to the battlefield.
This Standup variant of the Siren is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Warp Disruptor</b>: Disrupts targets warp systems.
<b>Microwarpdrive</b>: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Item description for "Standup Siren I" (typeID 47037)
531145 Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Mantis is purpose designed for anti-capital and anti-structure combat.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Mantis is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Mantis is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Heavy Attack
<b>Description:</b> The Mantis is purpose designed for anti-capital and anti-structure combat.
This Standup variant of the Mantis is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Blaster Cannon</b>: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Torpedo Salvo</b>: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Item description for "Standup Mantis I" (typeID 47038)
531147 Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Gungnir is purpose designed for long range attack duties.

Artillery: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.
Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Gungnir is purpose designed for long range attack duties. This Standup variant of the Gungnir is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Artillery: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Long Range Attack
<b>Description:</b> The Gungnir is purpose designed for long range attack duties.
This Standup variant of the Gungnir is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Artillery</b>: This weapon-system does good damage at long ranges.
<b>Micro Jump Drive</b>: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
<b>Bomb Launcher</b>: Firing an unguided bomb that does area of effect damage.
Item description for "Standup Gungnir I" (typeID 47039)
531149 Pre-setting reinforcement time of {[numeric]numStructures} {[numeric]numStructures -> "structure", "structures"} for the Upwell 2.0 update Setting reinforcement time of {[numeric]numStructures} {[numeric]numStructures -> "structure", "structures"} Pre-sSetting reinforcement time of <b>{[numeric]numStructures} {[numeric]numStructures -> "structure", "structures"}</b> for the Upwell 2.0 update
531151 Pre-setting reinforcement time for {structureLink} for the Upwell 2.0 update Setting reinforcement time for {structureLink} Pre-sSetting reinforcement time for {structureLink} for the Upwell 2.0 update
531217 Reinforcement Day: Reinforcement Day:
531218 Reinforcement Hour (+- 2 hrs): Reinforcement Hour (+- 2 hrs):
531224 Standup Heavy Standup Heavy
531225 Standup Light Standup Light
531226 Standup Support Standup Support
531231 Structure unanchoring: Structure unanchoring:
531233 You have docking access You have docking access
531250 The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Gravitational Transportation Field Oscillator is a remarkable device that can move capsuleer vessels involuntarily through a localized wormhole created by setting up gravitational field resonances at the origin and destination target points.

Note: Due to their increased mass, this module is unable to transport capital sized ships, but the residual effects of its localised wormhole will prevent them from warping for 60 seconds. Only one module of this type can be fit per structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
The Society of Conscious Thought has long been at the forefront of making new technologies available to capsuleers but their decision to release certain types of spacetime weaponry on the open market represents a significant escalation in the level of power that the Society is willing to place in the hands of independent pilots. The Gravitational Transportation Field Oscillator is a remarkable device that can move capsuleer vessels involuntarily through a localized wormhole created by setting up gravitational field resonances at the origin and destination target points.

Note: Due to their increased mass, this module is unable to transport capital sized ships, but the residual effects of its localised wormhole will prevent them from warping for 60 seconds. Only one module of this type can be fit per structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Item description for "Standup Gravitational Transportation Field Oscillator" (typeID 47068)
531294 Owner is your corporation Owner is your corporation
531295 Owner is in your alliance Owner is in your alliance
531296 Owner is in your militia or allied to your militia Owner is in your militia or allied to your militia
531297 Owner is at war with your militia Owner is at war with your militia
531298 Owner has Excellent Standing. Owner has Excellent Standing.
531299 Owner has Good Standing. Owner has Good Standing.
531300 Owner has Neutral Standing. Owner has Neutral Standing.
531301 Owner has Bad Standing. Owner has Bad Standing.
531302 Owner has Terrible Standing. Owner has Terrible Standing.
531303 Pilot has No Standing. Pilot has No Standing.
531304 Owner is an ally in one or more of your wars Owner is an ally in one or more of your wars
531305 AtWarWithCorporationOrAllianceOwner AtWarWithCorporationOrAllianceOwner
531306 You do not have docking access You do not have docking access
531386 Emits an area-of-effect electronic burst centered on the designated location, which has a chance to momentarily disrupt the target locks of any ship within range. Only one module of this type can be fit per structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Emits an area-of-effect electronic burst centered on the designated location, which has a chance to momentarily disrupt the target locks of any ship within range. Only one module of this type can be fit per structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Item description for "Standup ECM Jammer Burst Projector" (typeID 47069)
531387 Emits an area-of-effect burst centered on the designated location. The burst reduces the range and speed of affected ships' sensors. Only one module of this type can be fit per structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Emits an area-of-effect burst centered on the designated location. The burst reduces the range and speed of affected ships' sensors. Only one module of this type can be fit per structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Item description for "Standup Sensor Dampening Burst Projector" (typeID 47070)
531388 Emits an area-of-effect burst centered on the designated location. The burst reduces the maximum speed of the affected ships. Only one module of this type can be fit per structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Emits an area-of-effect burst centered on the designated location. The burst reduces the maximum speed of the affected ships. Only one module of this type can be fit per structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Item description for "Standup Stasis Webification Burst Projector" (typeID 47071)
531389 Emits an area-of-effect burst centered on the designated location. The burst projects an electronic "tag" on affected ships thus making them easier to target and hit. Only one module of this type can be fit per structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Emits an area-of-effect burst centered on the designated location. The burst projects an electronic "tag" on affected ships thus making them easier to target and hit. Only one module of this type can be fit per structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Item description for "Standup Target Illumination Burst Projector" (typeID 47072)
531390 Emits an area-of-effect burst centered on the designated location. The burst reduces the turret range, turret tracking speed, missile range, and missile precision of the affected ships. Only one module of this type can be fit per structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Emits an area-of-effect burst centered on the designated location. The burst reduces the turret range, turret tracking speed, missile range, and missile precision of the affected ships. Only one module of this type can be fit per structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Item description for "Standup Weapon Disruption Burst Projector" (typeID 47074)
531391 Emits an area-of-effect burst centered on the designated location. The burst disrupts the affected ships' navigation computer which prevents them from warping. Only one module of this type can be fit per structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Emits an area-of-effect burst centered on the designated location. The burst disrupts the affected ships' navigation computer which prevents them from warping. Only one module of this type can be fit per structure.

Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology.
Item description for "Standup Warp Disruption Burst Projector" (typeID 47073)
531419 Standup Cenobite I Standup Cenobite I Item name for typeID 47131 (Support Fighter)
531420 Standup Scarab I Standup Scarab I Item name for typeID 47132 (Support Fighter)
531421 Standup Dromi I Standup Dromi I Item name for typeID 47133 (Support Fighter)
531422 Standup Cenobite II Standup Cenobite II Item name for typeID 47134 (Support Fighter)
531423 Standup Scarab II Standup Scarab II Item name for typeID 47135 (Support Fighter)
531424 Standup Siren II Standup Siren II Item name for typeID 47136 (Support Fighter)
531425 Standup Dromi II Standup Dromi II Item name for typeID 47137 (Support Fighter)
531426 Standup Dragonfly I Standup Dragonfly I Item name for typeID 47138 (Light Fighter)
531427 Standup Firbolg I Standup Firbolg I Item name for typeID 47139 (Light Fighter)
531428 Standup Einherji I Standup Einherji I Item name for typeID 47140 (Light Fighter)
531429 Standup Templar II Standup Templar II Item name for typeID 47141 (Light Fighter)
531430 Standup Dragonfly II Standup Dragonfly II Item name for typeID 47142 (Light Fighter)
531431 Standup Firbolg II Standup Firbolg II Item name for typeID 47143 (Light Fighter)
531432 Standup Einherji II Standup Einherji II Item name for typeID 47144 (Light Fighter)
531433 Standup Equite I Standup Equite I Item name for typeID 47145 (Light Fighter)
531434 Standup Locust I Standup Locust I Item name for typeID 47146 (Light Fighter)
531435 Standup Satyr I Standup Satyr I Item name for typeID 47147 (Light Fighter)
531436 Standup Equite II Standup Equite II Item name for typeID 47148 (Light Fighter)
531437 Standup Locust II Standup Locust II Item name for typeID 47149 (Light Fighter)
531438 Standup Satyr II Standup Satyr II Item name for typeID 47150 (Light Fighter)
531439 Standup Gram II Standup Gram II Item name for typeID 47151 (Light Fighter)
531444 Empty Launch Tube Empty Launch Tube
531447 Reset Fighter Position Reset Fighter Position
531453 Guardians Gala Spawner Guardians Gala Spawner Item name for typeID 47152 (Cloud)
531454 Drifter Reinforcements Drifter Reinforcements Group description for group ID 1956
531455 Drifter Responder Drifter Responder Item name for typeID 47153 (Drifter Reinforcements)
531467 Weekday: Weekday:
531468 Time: Time:
531469 Current Reinforcement Times Current Reinforcement Times
531470 Pending Reinforcement Times Pending Reinforcement Times
531471 Changes are pending Changes are pending
531472 Takes Effect: Takes Effect:
531481 abcdefghijklmnopqrstuvwxyz abcdefghijklmnopqrstuvwxyz
531482 New Reinforcement Hour: New Reinforcement Hour:
531483 New Reinforcement Day: New Reinforcement Day:
531492 Galaxy Pack - Spectral Galaxy Pack - Spectral Item name for typeID 47154 (Special Edition Commodities)
531493 Galaxy Pack - Spectral contains a spectacular selection of valuable and attractive items for all galactic explorers.

This special delivery crate includes:

Two Multiple Pilot Training Certificates
Five Skill Extractors
Spectral Shift SKINs for SOE ships
A Men's SOE Expeditionary Suit
A Women's SOE Expeditionary Suit
Galaxy Pack - Spectral contains a spectacular selection of valuable and attractive items for all galactic explorers.

This special delivery crate includes:

Two Multiple Pilot Training Certificates
Five Skill Extractors
Spectral Shift SKINs for SOE ships
A Men's SOE Expeditionary Suit
A Women's SOE Expeditionary Suit
531494 Galaxy Pack - Spectral Galaxy Pack - Spectral
531513 Open Your Rewards Open Your Rewards
531517 You will find your Inception Package reward in the 'Item Hangar'.

To open your reward package, double-click it.
You will find your Inception Package reward in the 'Item Hangar'.

To open your reward package, double-click it.
531519 Inception Package Inception Package
531520 Assemble Your Ship Assemble Your Ship
531524 You will find your new ship in the 'Ship Hangar'.

You should now right-click your Venture frigate and select 'Assemble Ship'.

Assembly unpacks the ship from a compact form and makes it ready to be piloted by you.
You will find your new ship in the 'Ship Hangar'.

You should now right-click your Venture frigate and select 'Assemble Ship'.

Assembly unpacks the ship from a compact form and makes it ready to be piloted by you.
531525 Ship Hangar in Inventory Ship Hangar in Inventory
531526 Fit Your Ship Fit Your Ship
531530 It is now time to fit your new Venture.

A basic fitting consists of two mining lasers, an afterburner and a repair module.

To fit the supplied equipment, right-click on each of the modules in your Item Hangar and select 'Fit to Active Ship'.

You should then open your Fitting window to ensure you have everything you need fitted to your ship.
It is now time to fit your new Venture.

A basic fitting consists of two mining lasers, an afterburner and a repair module.

To fit the supplied equipment, right-click on each of the modules in your Item Hangar and select 'Fit to Active Ship'.

You should then open your Fitting window to ensure you have everything you need fitted to your ship.
531531 Fitting Window Fitting Window
531532 Fit your miners Fit your miners
531533 Fit your Afterburner Fit your Afterburner
531534 Fit your repair module Fit your repair module
531536 Open The Agency Open The Agency
531540 You are now ready to take your next steps as a capsuleer in New Eden.

You can easily find activities that may interest you by using 'The Agency'.

Open it now from the Neocom to see what's happening nearby.
You are now ready to take your next steps as a capsuleer in New Eden.

You can easily find activities that may interest you by using 'The Agency'.

Open it now from the Neocom to see what's happening nearby.
531541 Locate activities suited to your interests Locate activities suited to your interests
531542 Open The Agency Open The Agency
531543 Expand Resource Wars Expand Resource Wars
531547 I suggest you try one of two types of activity that pilots just starting out can jump into easily.

One option is Resource Wars, where you complete objectives for your Empire and are rewarded as you progress through sites.

Your second option is to visit the Career Agents to learn more about being a pilot.
You will earn new ships and modules as you gain knowledge.

The Agency can provide you with more information about each activity. For example, select a Resource Wars panel.
I suggest you try one of two types of activity that pilots just starting out can jump into easily.

One option is Resource Wars, where you complete objectives for your Empire and are rewarded as you progress through sites.

Your second option is to visit the Career Agents to learn more about being a pilot.
You will earn new ships and modules as you gain knowledge.

The Agency can provide you with more information about each activity. For example, select a Resource Wars panel.
531548 Resource Wars Resource Wars
531549 Expand Resource Wars Expand Resource Wars
531550 Expand Career Agents Expand Career Agents
531554 Career Agent Career Agent
531555 Expand a Career Agent Expand a Career Agent
531556 Resource Wars sites usually involve several pilots grouping together against pirates to complete objectives for their Empire.

Teaming up with other capsuleers increases your chances of success in a Resource Wars site but you can do it alone if you're confident.

You can find capsuleers to team up with in the global Resource Wars channel, which can be joined via a Resource Wars panel in the Agency.

Now let's look at Career Agents. Go ahead and select a Career Agent panel to learn more.
Resource Wars sites usually involve several pilots grouping together against pirates to complete objectives for their Empire.

Teaming up with other capsuleers increases your chances of success in a Resource Wars site but you can do it alone if you're confident.

You can find capsuleers to team up with in the global Resource Wars channel, which can be joined via a Resource Wars panel in the Agency.

Now let's look at Career Agents. Go ahead and select a Career Agent panel to learn more.
531557 Set Destination Set Destination
531561 Set Destination or Undock Set Destination or Undock
531562 Select Set Destination, or select Undock if a Resource Wars site is in your current system. Select Set Destination, or select Undock if a Resource Wars site is in your current system.
531563 If you want to get comfortable with the basics of capsuleer life for a little longer, choose a Career Agent that interests you.

There are Military, Business, Industry and Exploration careers available. Career Agent missions are aimed at solo pilots.

Whichever activity you choose, you can always open the Agency at any time and try something new.

Whenever you are ready, 'Set Destination' to either a Resource Wars site or a Career Agent.
If you want to get comfortable with the basics of capsuleer life for a little longer, choose a Career Agent that interests you.

There are Military, Business, Industry and Exploration careers available. Career Agent missions are aimed at solo pilots.

Whichever activity you choose, you can always open the Agency at any time and try something new.

Whenever you are ready, 'Set Destination' to either a Resource Wars site or a Career Agent.
531564 Undock Undock
531568 Now you're ready to undock and travel to your chosen activity location. Either go to a Resource Wars site or to a Career Agent's station.

It's been a pleasure to guide you through this process, Captain.
The Agency will always be available to suggest activities.

Undock now to start the next part of your journey in New Eden.

Fly safe, Capsuleer!
Now you're ready to undock and travel to your chosen activity location. Either go to a Resource Wars site or to a Career Agent's station.

It's been a pleasure to guide you through this process, Captain.
The Agency will always be available to suggest activities.

Undock now to start the next part of your journey in New Eden.

Fly safe, Capsuleer!
531569 Undock button Undock button
531576 Galaxy Pack - Spectral contains a spectacular selection of valuable and attractive items for all galactic explorers.

This special delivery crate includes:

Two Multiple Pilot Training Certificates
Five Skill Extractors
Spectral Shift SKINs for SOE ships
A Men's SOE Expeditionary Suit
A Women's SOE Expeditionary Suit
Galaxy Pack - Spectral contains a spectacular selection of valuable and attractive items for all galactic explorers.

This special delivery crate includes:

Two Multiple Pilot Training Certificates
Five Skill Extractors
Spectral Shift SKINs for SOE ships
A Men's SOE Expeditionary Suit
A Women's SOE Expeditionary Suit
Item description for "Galaxy Pack - Spectral" (typeID 47154)
531628 Agency Agency
531630 Dock at {stationLink} to access the {corpLink} LP store to use your gained LP Dock at {stationLink} to access the {corpLink} LP store to use your gained LP
531631 Set Destination Set Destination
531632 Select Set Destination Select Set Destination
531636 Guardian Angels Nidhoggur Guardian Angels Nidhoggur Item name for typeID 47180 (Irregular Carrier)
531637 Serpentis Thanatos Serpentis Thanatos Item name for typeID 47181 (Irregular Carrier)
531638 TshirtM01_XV_Amarr.type TshirtM01_XV_Amarr.type Item name for typeID 47182 (Tops)
531639 TshirtF01_XV_Caldari.type TshirtF01_XV_Caldari.type Item name for typeID 47189 (Tops)
531640 TshirtM01_XV_Minmatar.type TshirtM01_XV_Minmatar.type Item name for typeID 47183 (Tops)
531641 TshirtM01_XV_Gallente.type TshirtM01_XV_Gallente.type
531642 TshirtM01_XV_Gallente.type TshirtM01_XV_Gallente.type Item name for typeID 47184 (Tops)
531643 TshirtF01_XV_Gallente.type TshirtF01_XV_Gallente.type Item name for typeID 47185 (Tops)
531644 TshirtF01_XV_Amarr.type TshirtF01_XV_Amarr.type Item name for typeID 47186 (Tops)
531645 TshirtF01_XV_Minmatar.type TshirtF01_XV_Minmatar.type Item name for typeID 47187 (Tops)
531646 TshirtM01_XV_Caldari.type TshirtM01_XV_Caldari.type Item name for typeID 47188 (Tops)
531647 HeadWear_Cap_M01_XV_BlackOrange.type HeadWear_Cap_M01_XV_BlackOrange.type Item name for typeID 47191 (Headwear)
531648 TshirtM01_XV_StarOrange.type TshirtM01_XV_StarOrange.type Item name for typeID 47190 (Tops)
531649 HeadWear_Cap_F01_XV_BlackOrange.type HeadWear_Cap_F01_XV_BlackOrange.type Item name for typeID 47193 (Headwear)
531650 TshirtF01_XV_StarOrange.type TshirtF01_XV_StarOrange.type Item name for typeID 47192 (Tops)
531652 Low Power Low Power
531653 Structure is in low power mode so it has less defenses than before.
This can be fixed by installing a service module that uses fuel.
Structure is in low power mode so it has less defenses than before.
This can be fixed by installing a service module that uses fuel.
531656 [LOW POWER] [LOW POWER]
531659 Cannot launch {[item]newType.name} fighters as your ship's launch tubes are overloaded with too many {className} squadrons. Cannot launch {[item]newType.name} fighters as your ship's launch tubes are overloaded with too many {className} squadrons.
531660 {structureLink} in {solarsystemLink} is now running on low power and will have bad defenses. {structureLink} in {solarsystemLink} is now running on low power and will have bad defenses.
531661 {structureLink} is now running on Low Power {structureLink} is now running on Low Power
531662 {structureLink} is now running on High Power {structureLink} is now running on High Power
531663 {structureLink} in {solarsystemLink} is now running on high power and will have better defenses. {structureLink} in {solarsystemLink} is now running on high power and will have better defenses.
531664 ♦ test_drone_damage ♦ test_drone_damage Item name for typeID 47194 (♦ Frigate)
531665 ♦ test_drone_logi ♦ test_drone_logi Item name for typeID 47195 (♦ Frigate)
531666 ♦ test_damage ♦ test_damage Item name for typeID 47196 (♦ Frigate)
531667 ♦ test_ewar ♦ test_ewar Item name for typeID 47197 (♦ Frigate)
531668 ♦ test_boss ♦ test_boss Item name for typeID 47198 (♦ Cruiser)
531669 Structure on Low Power Structure on Low Power
531670 Structure on High Power Structure on High Power
531671 TestAsset_03 TestAsset_03 Item name for typeID 47199 (Large Collidable Object)
531672 TestAsset_04 TestAsset_04 Item name for typeID 47200 (Large Collidable Object)
531673 TestAsset_05 TestAsset_05 Item name for typeID 47201 (Large Collidable Object)
531674 TestAsset_06 TestAsset_06 Item name for typeID 47202 (Large Collidable Object)
531675 TestAsset_07 TestAsset_07 Item name for typeID 47203 (Large Collidable Object)
531676 TestBackground_01 TestBackground_01 Item name for typeID 47204 (MassiveEnvironments)
531677 TestBackground_02 TestBackground_02 Item name for typeID 47205 (MassiveEnvironments)
531678 TestAsset_08 TestAsset_08 Item name for typeID 47206 (Large Collidable Object)
531679 TestAsset_09 TestAsset_09 Item name for typeID 47207 (Large Collidable Object)
531680 Standup Templar I Blueprint Standup Templar I Blueprint Item name for typeID 47208 (Light Fighter Blueprint)
531681 Standup Dragonfly I Blueprint Standup Dragonfly I Blueprint Item name for typeID 47209 (Light Fighter Blueprint)
531682 Standup Firbolg I Blueprint Standup Firbolg I Blueprint Item name for typeID 47210 (Light Fighter Blueprint)
531683 Standup Einherji I Blueprint Standup Einherji I Blueprint Item name for typeID 47211 (Light Fighter Blueprint)
531684 Standup Templar II Blueprint Standup Templar II Blueprint Item name for typeID 47212 (Light Fighter Blueprint)
531685 Standup Equite I Blueprint Standup Equite I Blueprint Item name for typeID 47213 (Light Fighter Blueprint)
531686 Standup Equite II Blueprint Standup Equite II Blueprint Item name for typeID 47214 (Light Fighter Blueprint)
531687 Standup Dragonfly II Blueprint Standup Dragonfly II Blueprint Item name for typeID 47215 (Light Fighter Blueprint)
531688 Standup Locust I Blueprint Standup Locust I Blueprint Item name for typeID 47216 (Light Fighter Blueprint)
531689 Standup Locust II Blueprint Standup Locust II Blueprint Item name for typeID 47217 (Light Fighter Blueprint)
531690 Standup Firbolg II Blueprint Standup Firbolg II Blueprint Item name for typeID 47218 (Light Fighter Blueprint)
531691 Standup Satyr I Blueprint Standup Satyr I Blueprint Item name for typeID 47219 (Light Fighter Blueprint)
531692 Standup Satyr II Blueprint Standup Satyr II Blueprint Item name for typeID 47220 (Light Fighter Blueprint)
531693 Standup Einherji II Blueprint Standup Einherji II Blueprint Item name for typeID 47221 (Light Fighter Blueprint)
531694 Standup Gram I Blueprint Standup Gram I Blueprint Item name for typeID 47222 (Light Fighter Blueprint)
531695 Standup Gram II Blueprint Standup Gram II Blueprint Item name for typeID 47223 (Light Fighter Blueprint)
531696 Standup Cenobite I Blueprint Standup Cenobite I Blueprint Item name for typeID 47224 (Support Fighter Blueprint)
531697 Standup Cenobite II Blueprint Standup Cenobite II Blueprint Item name for typeID 47225 (Support Fighter Blueprint)
531698 Standup Scarab I Blueprint Standup Scarab I Blueprint Item name for typeID 47226 (Support Fighter Blueprint)
531699 Standup Scarab II Blueprint Standup Scarab II Blueprint Item name for typeID 47227 (Support Fighter Blueprint)
531700 Standup Siren I Blueprint Standup Siren I Blueprint Item name for typeID 47228 (Support Fighter Blueprint)
531701 Standup Siren II Blueprint Standup Siren II Blueprint Item name for typeID 47229 (Support Fighter Blueprint)
531702 Standup Dromi I Blueprint Standup Dromi I Blueprint Item name for typeID 47230 (Support Fighter Blueprint)
531703 Standup Dromi II Blueprint Standup Dromi II Blueprint Item name for typeID 47231 (Support Fighter Blueprint)
531704 Standup Shadow Blueprint Standup Shadow Blueprint Item name for typeID 47232 (Heavy Fighter Blueprint)
531705 Standup Cyclops I Blueprint Standup Cyclops I Blueprint Item name for typeID 47233 (Heavy Fighter Blueprint)
531706 Standup Malleus I Blueprint Standup Malleus I Blueprint Item name for typeID 47234 (Heavy Fighter Blueprint)
531707 Standup Tyrfing I Blueprint Standup Tyrfing I Blueprint Item name for typeID 47235 (Heavy Fighter Blueprint)
531708 Standup Mantis I Blueprint Standup Mantis I Blueprint Item name for typeID 47236 (Heavy Fighter Blueprint)
531709 Standup Cyclops II Blueprint Standup Cyclops II Blueprint Item name for typeID 47237 (Heavy Fighter Blueprint)
531710 Standup Malleus II Blueprint Standup Malleus II Blueprint Item name for typeID 47238 (Heavy Fighter Blueprint)
531711 Standup Mantis II Blueprint Standup Mantis II Blueprint Item name for typeID 47239 (Heavy Fighter Blueprint)
531712 Standup Tyrfing II Blueprint Standup Tyrfing II Blueprint Item name for typeID 47240 (Heavy Fighter Blueprint)
531713 Standup Ametat I Blueprint Standup Ametat I Blueprint Item name for typeID 47241 (Heavy Fighter Blueprint)
531714 Standup Ametat II Blueprint Standup Ametat II Blueprint Item name for typeID 47242 (Heavy Fighter Blueprint)
531715 Standup Termite I Blueprint Standup Termite I Blueprint Item name for typeID 47243 (Heavy Fighter Blueprint)
531716 Standup Termite II Blueprint Standup Termite II Blueprint Item name for typeID 47244 (Heavy Fighter Blueprint)
531717 Standup Antaeus I Blueprint Standup Antaeus I Blueprint Item name for typeID 47245 (Heavy Fighter Blueprint)
531718 Standup Antaeus II Blueprint Standup Antaeus II Blueprint Item name for typeID 47246 (Heavy Fighter Blueprint)
531719 Standup Gungnir I Blueprint Standup Gungnir I Blueprint Item name for typeID 47247 (Heavy Fighter Blueprint)
531720 Standup Gungnir II Blueprint Standup Gungnir II Blueprint Item name for typeID 47248 (Heavy Fighter Blueprint)
531721 Type: Structure-based Support Fighter
Role: Energy Neutralizing
Description: The Cenobite brings energy neutralizing support to the battlefield. This Standup variant of the Cenobite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Energy Neutralizer: Neutralizes a portion of the energy of the target's capacitor.
Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Type:</b> Structure-based Support Fighter
<b>Role:</b> Energy Neutralizing
<b>Description:</b> The Cenobite brings energy neutralizing support to the battlefield. This Standup variant of the Cenobite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Energy Neutralizer</b>: Neutralizes a portion of the energy of the target's capacitor.
<b>Microwarpdrive</b>: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Item description for "Standup Cenobite I" (typeID 47131)
531722 Type: Structure-based Support Fighter
Role: Jamming
Description: The Scarab brings electronic jamming support to the battlefield. This Standup variant of the Scarab is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Jammer: Disrupts targeting systems.
Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Type:</b> Structure-based Support Fighter
<b>Role:</b> Jamming
<b>Description:</b> The Scarab brings electronic jamming support to the battlefield. This Standup variant of the Scarab is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Jammer</b>: Disrupts targeting systems.
<b>Microwarpdrive</b>: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Item description for "Standup Scarab I" (typeID 47132)
531723 Type: Structure-based Support Fighter
Role: Stasis Webification
Description: The Dromi brings webification support to the battlefield. This Standup variant of the Dromi is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Stasis Webifier: Disrupts targets drive systems, slowing them down.
Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Type:</b> Structure-based Support Fighter
<b>Role:</b> Stasis Webification
<b>Description:</b> The Dromi brings webification support to the battlefield. This Standup variant of the Dromi is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Stasis Webifier</b>: Disrupts targets drive systems, slowing them down.
<b>Microwarpdrive</b>: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Item description for "Standup Dromi I" (typeID 47133)
531724 Type: Structure-based Support Fighter
Role: Energy Neutralizing
Description: The Cenobite brings energy neutralizing support to the battlefield. This Standup variant of the Cenobite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Energy Neutralizer: Neutralizes a portion of the energy of the target's capacitor.
Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Type:</b> Structure-based Support Fighter
<b>Role:</b> Energy Neutralizing
<b>Description:</b> The Cenobite brings energy neutralizing support to the battlefield. This Standup variant of the Cenobite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Energy Neutralizer</b>: Neutralizes a portion of the energy of the target's capacitor.
<b>Microwarpdrive</b>: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Item description for "Standup Cenobite II" (typeID 47134)
531725 Type: Structure-based Support Fighter
Role: Jamming
Description: The Scarab brings electronic jamming support to the battlefield. This Standup variant of the Scarab is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Jammer: Disrupts targeting systems.
Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Type:</b> Structure-based Support Fighter
<b>Role:</b> Jamming
<b>Description:</b> The Scarab brings electronic jamming support to the battlefield. This Standup variant of the Scarab is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Jammer</b>: Disrupts targeting systems.
<b>Microwarpdrive</b>: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Item description for "Standup Scarab II" (typeID 47135)
531726 Type: Structure-based Support Fighter
Role: Warp Disruption
Description: The Siren brings warp disruption support to the battlefield. This Standup variant of the Siren is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Warp Disruptor: Disrupts targets warp systems.
Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Type:</b> Structure-based Support Fighter
<b>Role:</b> Warp Disruption
<b>Description:</b> The Siren brings warp disruption support to the battlefield. This Standup variant of the Siren is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Warp Disruptor</b>: Disrupts targets warp systems.
<b>Microwarpdrive</b>: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Item description for "Standup Siren II" (typeID 47136)
531727 Type: Structure-based Support Fighter
Role: Stasis Webification
Description: The Dromi brings webification support to the battlefield. This Standup variant of the Dromi is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Stasis Webifier: Disrupts targets drive systems, slowing them down.
Microwarpdrive: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Type:</b> Structure-based Support Fighter
<b>Role:</b> Stasis Webification
<b>Description:</b> The Dromi brings webification support to the battlefield. This Standup variant of the Dromi is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Stasis Webifier</b>: Disrupts targets drive systems, slowing them down.
<b>Microwarpdrive</b>: Gives a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Item description for "Standup Dromi II" (typeID 47137)
531728 Type: Structure-based Light Fighter
Role: Attack
Description: The Dragonfly is a general purpose attack craft. This Standup variant of the Dragonfly is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Attack
<b>Description:</b> The Dragonfly is a general purpose attack craft. This Standup variant of the Dragonfly is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Blaster Cannon</b>: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Heavy Rocket Salvo</b>: A simplified, significantly shorter ranged version of starship launched Heavy Missiles
Item description for "Standup Dragonfly I" (typeID 47138)
531729 Type: Structure-based Light Fighter
Role: Attack
Description: The Firbolg is a general purpose attack craft. This Standup variant of the Firbolg is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Attack
<b>Description:</b> The Firbolg is a general purpose attack craft. This Standup variant of the Firbolg is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Blaster Cannon</b>: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Heavy Rocket Salvo</b>: A simplified, significantly shorter ranged version of starship launched Heavy Missiles
Item description for "Standup Firbolg I" (typeID 47139)
531730 Type: Structure-based Light Fighter
Role: Attack
Description: The Einherji is a general purpose attack craft. This Standup variant of the Einherji is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Autocannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Attack
<b>Description:</b> The Einherji is a general purpose attack craft. This Standup variant of the Einherji is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Autocannon</b>: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Heavy Rocket Salvo</b>: A simplified, significantly shorter ranged version of starship launched Heavy Missiles
Item description for "Standup Einherji I" (typeID 47140)
531731 Type: Structure-based Light Fighter
Role: Attack
Description: The Templar is a general purpose attack craft. This Standup variant of the Templar is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Pulse Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Attack
<b>Description:</b> The Templar is a general purpose attack craft. This Standup variant of the Templar is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Pulse Cannon</b>: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Heavy Rocket Salvo</b>: A simplified, significantly shorter ranged version of starship launched Heavy Missiles
Item description for "Standup Templar II" (typeID 47141)
531732 Type: Structure-based Light Fighter
Role: Attack
Description: The Dragonfly is a general purpose attack craft. This Standup variant of the Dragonfly is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Attack
<b>Description:</b> The Dragonfly is a general purpose attack craft. This Standup variant of the Dragonfly is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Blaster Cannon</b>: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Heavy Rocket Salvo</b>: A simplified, significantly shorter ranged version of starship launched Heavy Missiles
Item description for "Standup Dragonfly II" (typeID 47142)
531733 Type: Structure-based Light Fighter
Role: Attack
Description: The Firbolg is a general purpose attack craft. This Standup variant of the Firbolg is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Attack
<b>Description:</b> The Firbolg is a general purpose attack craft. This Standup variant of the Firbolg is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Blaster Cannon</b>: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Heavy Rocket Salvo</b>: A simplified, significantly shorter ranged version of starship launched Heavy Missiles
Item description for "Standup Firbolg II" (typeID 47143)
531734 Type: Structure-based Light Fighter
Role: Attack
Description: The Einherji is a general purpose attack craft. This Standup variant of the Einherji is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Autocannon: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Heavy Rocket Salvo: A simplified, significantly shorter ranged version of starship launched Heavy Missiles
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Attack
<b>Description:</b> The Einherji is a general purpose attack craft. This Standup variant of the Einherji is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Autocannon</b>: This weapon-system does significant damage. However the short barrel length hurts its accuracy against small, fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Heavy Rocket Salvo</b>: A simplified, significantly shorter ranged version of starship launched Heavy Missiles
Item description for "Standup Einherji II" (typeID 47144)
531735 Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Equite is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Equite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Micro Missile Swarm: The Equite can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Equite especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Equite has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Space Superiority
<b>Description:</b> A dedicated space superiority fighter, the Equite is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Equite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Micro Missile Swarm</b>: The Equite can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
<b>Evasive Maneuvers</b>: Kicking in the afterburners and flying evasively makes the Equite especially difficult to destroy. The afterburner must cool down between uses.
<b>Anti-Small Craft Tackle</b>: The Equite has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Item description for "Standup Equite I" (typeID 47145)
531736 Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Locust is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Micro Missile Swarm: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Space Superiority
<b>Description:</b> A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Locust is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Micro Missile Swarm</b>: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
<b>Evasive Maneuvers</b>: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses.
<b>Anti-Small Craft Tackle</b>: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Item description for "Standup Locust I" (typeID 47146)
531737 Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Satyr is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Satyr is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Micro Missile Swarm: The Satyr can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Satyr especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Satyr has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Space Superiority
<b>Description:</b> A dedicated space superiority fighter, the Satyr is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Satyr is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Micro Missile Swarm</b>: The Satyr can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
<b>Evasive Maneuvers</b>: Kicking in the afterburners and flying evasively makes the Satyr especially difficult to destroy. The afterburner must cool down between uses.
<b>Anti-Small Craft Tackle</b>: The Satyr has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Item description for "Standup Satyr I" (typeID 47147)
531738 Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Equite is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Equite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Micro Missile Swarm: The Equite can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Equite especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Equite has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Space Superiority
<b>Description:</b> A dedicated space superiority fighter, the Equite is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Equite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Micro Missile Swarm</b>: The Equite can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
<b>Evasive Maneuvers</b>: Kicking in the afterburners and flying evasively makes the Equite especially difficult to destroy. The afterburner must cool down between uses.
<b>Anti-Small Craft Tackle</b>: The Equite has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Item description for "Standup Equite II" (typeID 47148)
531739 Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Locust is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Micro Missile Swarm: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Space Superiority
<b>Description:</b> A dedicated space superiority fighter, the Locust is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Locust is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Micro Missile Swarm</b>: The Locust can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
<b>Evasive Maneuvers</b>: Kicking in the afterburners and flying evasively makes the Locust especially difficult to destroy. The afterburner must cool down between uses.
<b>Anti-Small Craft Tackle</b>: The Locust has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Item description for "Standup Locust II" (typeID 47149)
531740 Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Satyr is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Satyr is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Micro Missile Swarm: The Satyr can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Satyr especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Satyr has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Space Superiority
<b>Description:</b> A dedicated space superiority fighter, the Satyr is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Satyr is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Micro Missile Swarm</b>: The Satyr can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
<b>Evasive Maneuvers</b>: Kicking in the afterburners and flying evasively makes the Satyr especially difficult to destroy. The afterburner must cool down between uses.
<b>Anti-Small Craft Tackle</b>: The Satyr has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Item description for "Standup Satyr II" (typeID 47150)
531741 Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Gram is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Micro Missile Swarm: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
<b>Type:</b> Structure-based Light Fighter
<b>Role:</b> Space Superiority
<b>Description:</b> A dedicated space superiority fighter, the Gram is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Gram is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Micro Missile Swarm</b>: The Gram can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
<b>Evasive Maneuvers</b>: Kicking in the afterburners and flying evasively makes the Gram especially difficult to destroy. The afterburner must cool down between uses.
<b>Anti-Small Craft Tackle</b>: The Gram has a specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
Item description for "Standup Gram II" (typeID 47151)
531742 Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Heavy Attack
<b>Description:</b> The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Blaster Cannon</b>: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Torpedo Salvo</b>: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Item description for "Standup Cyclops I" (typeID 47117)
531743 Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Malleus is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Malleus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Heavy Attack
<b>Description:</b> The Malleus is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Malleus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Pulse Cannon</b>: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Torpedo Salvo</b>: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Item description for "Standup Malleus I" (typeID 47116)
531744 Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Tyrfing is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Heavy Attack
<b>Description:</b> The Tyrfing is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Tyrfing is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Autocannon</b>: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Torpedo Salvo</b>: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Item description for "Standup Tyrfing I" (typeID 47118)
531745 Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Malleus is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Malleus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Heavy Attack
<b>Description:</b> The Malleus is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Malleus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Pulse Cannon</b>: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Torpedo Salvo</b>: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Item description for "Standup Malleus II" (typeID 47119)
531746 Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Heavy Attack
<b>Description:</b> The Cyclops is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Cyclops is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Blaster Cannon</b>: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Torpedo Salvo</b>: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Item description for "Standup Cyclops II" (typeID 47121)
531747 Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Tyrfing is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Tyrfing is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Autocannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Heavy Attack
<b>Description:</b> The Tyrfing is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Tyrfing is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Autocannon</b>: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Torpedo Salvo</b>: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Item description for "Standup Tyrfing II" (typeID 47122)
531748 Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Mantis is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Mantis is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Blaster Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Heavy Attack
<b>Description:</b> The Mantis is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Mantis is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Blaster Cannon</b>: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
<b>Microwarpdrive</b>: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
<b>Torpedo Salvo</b>: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
Item description for "Standup Mantis II" (typeID 47120)
531749 <font color=yellow>Subject:</font> Prototype Nation Vessel (ID:Shadow)

<font color=yellow>Military Specifications:</font> Structure-based Heavy Fighter class vessel. Moderate microwarp velocity. Enhanced weapons systems. Reverse-engineering has been made possible through salvage of specific Sansha's Nation vessels. This Standup variant of the Shadow is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<font color=yellow>Additional Intelligence:</font> At this initial stage conclusions are hard to form, but early indications from the recovery of three individual bomber pilots – all of them heavily augmented – strongly indicates that these crew members are the same planetary abductees found in other Nation prototype vessels. Cross-referencing recovered DNA with missing persons reports has so far revealed little, though even at this stage the origin of these pilots is in little doubt.

Synopsis from ISHAEKA-0107. DED Special Operations.
Authorized for Capsuleer dissemination.
<font color=yellow>Subject:</font> Prototype Nation Vessel (ID:Shadow)

<font color=yellow>Military Specifications:</font> Structure-based Heavy Fighter class vessel. Moderate microwarp velocity. Enhanced weapons systems. Reverse-engineering has been made possible through salvage of specific Sansha's Nation vessels. This Standup variant of the Shadow is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<font color=yellow>Additional Intelligence:</font> At this initial stage conclusions are hard to form, but early indications from the recovery of three individual bomber pilots – all of them heavily augmented – strongly indicates that these crew members are the same planetary abductees found in other Nation prototype vessels. Cross-referencing recovered DNA with missing persons reports has so far revealed little, though even at this stage the origin of these pilots is in little doubt.

<i>Synopsis from ISHAEKA-0107. DED Special Operations.</i>
<i>Authorized for Capsuleer dissemination.</i>
Item description for "Standup Shadow" (typeID 47123)
531750 Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Ametat is purpose designed for long range attack duties. This Standup variant of the Ametat is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Beam Cannon: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Long Range Attack
<b>Description:</b> The Ametat is purpose designed for long range attack duties. This Standup variant of the Ametat is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Beam Cannon</b>: This weapon-system does good damage at long ranges.
<b>Micro Jump Drive</b>: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
<b>Bomb Launcher</b>: Firing an unguided bomb that does area of effect damage.
Item description for "Standup Ametat I" (typeID 47124)
531751 Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Long Range Attack
<b>Description:</b> The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Railgun</b>: This weapon-system does good damage at long ranges.
<b>Micro Jump Drive</b>: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
<b>Bomb Launcher</b>: Firing an unguided bomb that does area of effect damage.
Item description for "Standup Termite I" (typeID 47125)
531752 Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Antaeus is purpose designed for long range attack duties. This Standup variant of the Antaeus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Long Range Attack
<b>Description:</b> The Antaeus is purpose designed for long range attack duties. This Standup variant of the Antaeus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Railgun</b>: This weapon-system does good damage at long ranges.
<b>Micro Jump Drive</b>: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
<b>Bomb Launcher</b>: Firing an unguided bomb that does area of effect damage.
Item description for "Standup Antaeus I" (typeID 47126)
531753 Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Ametat is purpose designed for long range attack duties. This Standup variant of the Ametat is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Beam Cannon: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Long Range Attack
<b>Description:</b> The Ametat is purpose designed for long range attack duties. This Standup variant of the Ametat is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Beam Cannon</b>: This weapon-system does good damage at long ranges.
<b>Micro Jump Drive</b>: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
<b>Bomb Launcher</b>: Firing an unguided bomb that does area of effect damage.
Item description for "Standup Ametat II" (typeID 47127)
531754 Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Antaeus is purpose designed for long range attack duties. This Standup variant of the Antaeus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Long Range Attack
<b>Description:</b> The Antaeus is purpose designed for long range attack duties. This Standup variant of the Antaeus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Railgun</b>: This weapon-system does good damage at long ranges.
<b>Micro Jump Drive</b>: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
<b>Bomb Launcher</b>: Firing an unguided bomb that does area of effect damage.
Item description for "Standup Antaeus II" (typeID 47129)
531755 Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Gungnir is purpose designed for long range attack duties. This Standup variant of the Gungnir is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Artillery: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Long Range Attack
<b>Description:</b> The Gungnir is purpose designed for long range attack duties. This Standup variant of the Gungnir is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Artillery</b>: This weapon-system does good damage at long ranges.
<b>Micro Jump Drive</b>: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
<b>Bomb Launcher</b>: Firing an unguided bomb that does area of effect damage.
Item description for "Standup Gungnir II" (typeID 47130)
531756 Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

Railgun: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.
<b>Type:</b> Structure-based Heavy Fighter
<b>Role:</b> Long Range Attack
<b>Description:</b> The Termite is purpose designed for long range attack duties. This Standup variant of the Termite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.

<b>Railgun</b>: This weapon-system does good damage at long ranges.
<b>Micro Jump Drive</b>: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
<b>Bomb Launcher</b>: Firing an unguided bomb that does area of effect damage.
Item description for "Standup Termite II" (typeID 47128)
531759 Open The Agency For Details Open The Agency For Details
531763 The Galaxy Pack contains: The Galaxy Pack contains:
531764 Crystal Blast Crystal Blast
531765 Astero Crystal Blast SKIN (Permanent) Astero Crystal Blast SKIN (Permanent) Item name for typeID 47249 (Permanent SKIN)
531766 Stratios Crystal Blast SKIN (Permanent) Stratios Crystal Blast SKIN (Permanent) Item name for typeID 47250 (Permanent SKIN)
531767 Nestor Crystal Blast SKIN (Permanent) Nestor Crystal Blast SKIN (Permanent) Item name for typeID 47251 (Permanent SKIN)
531768 Standup Remote Beacon Burst Projector Standup Remote Beacon Burst Projector Item name for typeID 47252 (Structure Burst Projector)
531769 Galaxy Pack - Crystal Galaxy Pack - Crystal Item name for typeID 47253 (Special Edition Commodities)
531770 Galaxy Pack - Crystal contains a spectacular selection of valuable and attractive items for all galactic explorers.

This special delivery crate includes:

Two Multiple Pilot Training Certificates
Five Skill Extractors
Crystal Blast SKINs for SOE ships
A Men's SOE Expeditionary Suit
A Women's SOE Expeditionary Suit
Galaxy Pack - Crystal contains a spectacular selection of valuable and attractive items for all galactic explorers.

This special delivery crate includes:

Two Multiple Pilot Training Certificates
Five Skill Extractors
Crystal Blast SKINs for SOE ships
A Men's SOE Expeditionary Suit
A Women's SOE Expeditionary Suit
Item description for "Galaxy Pack - Crystal" (typeID 47253)
531771 Galaxy Pack - Crystal contains a spectacular selection of valuable and attractive items for all galactic explorers.

This special delivery crate includes:

Two Multiple Pilot Training Certificates
Five Skill Extractors
Crystal Blast SKINs for SOE ships
A Men's SOE Expeditionary Suit
A Women's SOE Expeditionary Suit
Galaxy Pack - Crystal contains a spectacular selection of valuable and attractive items for all galactic explorers.

This special delivery crate includes:

Two Multiple Pilot Training Certificates
Five Skill Extractors
Crystal Blast SKINs for SOE ships
A Men's SOE Expeditionary Suit
A Women's SOE Expeditionary Suit
531772 Galaxy Pack - Crystal Galaxy Pack - Crystal
531773 The Galaxy Pack contains: The Galaxy Pack contains:
531776 {[item]typeID.name} has no attributes to compare. {[item]typeID.name} has no attributes to compare.
531777 Assault Damage Control I Assault Damage Control I Item name for typeID 47254 (Damage Control)
531778 IFSA Compact Assault Damage Control IFSA Compact Assault Damage Control Item name for typeID 47255 (Damage Control)
531779 F88 Enduring Assault Damage Control F88 Enduring Assault Damage Control Item name for typeID 47256 (Damage Control)
531780 Assault Damage Control II Assault Damage Control II Item name for typeID 47257 (Damage Control)
531781 Shadow Serpentis Assault Damage Control Shadow Serpentis Assault Damage Control Item name for typeID 47258 (Damage Control)
531782 Assault Damage Control I Blueprint Assault Damage Control I Blueprint Item name for typeID 47259 (Damage Control Blueprint)
531783 Assault Damage Control II Blueprint Assault Damage Control II Blueprint Item name for typeID 47260 (Damage Control Blueprint)
531784 Guardians Gala Special Implant Type A Guardians Gala Special Implant Type A Item name for typeID 47261 (Cyber Electronic Systems)
531785 Guardians Gala Special Implant Type B Guardians Gala Special Implant Type B Item name for typeID 47262 (Cyber Electronic Systems)
531786 Guardians Gala Special Implant Type C Guardians Gala Special Implant Type C Item name for typeID 47263 (Cyber Electronic Systems)
531787 You cannot launch fighters as the structure is not yet fully armed and operational. You cannot launch fighters as the structure is not yet fully armed and operational.
531788 You cannot activate {[item]moduleTypeID.name} as the structure is not yet fully armed and operational. You cannot activate {[item]moduleTypeID.name} as the structure is not yet fully armed and operational.
531789 Eros Blossom Firework Eros Blossom Firework Item name for typeID 47264 (Festival Charges)
531790 Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage.

Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time.

Only one Damage Control can be fit at a given time.

Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage.

Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time.

Only one Damage Control can be fit at a given time.

Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Item description for "Assault Damage Control I" (typeID 47254)
531791 Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage.

Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time.

Only one Damage Control can be fit at a given time.

Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage.

Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time.

Only one Damage Control can be fit at a given time.

Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Item description for "Assault Damage Control II" (typeID 47257)
531792 Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage.

Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time.

Only one Damage Control can be fit at a given time.

Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage.

Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time.

Only one Damage Control can be fit at a given time.

Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Item description for "IFSA Compact Assault Damage Control" (typeID 47255)
531793 Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage.

Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time.

Only one Damage Control can be fit at a given time.

Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage.

Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time.

Only one Damage Control can be fit at a given time.

Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Item description for "F88 Enduring Assault Damage Control" (typeID 47256)
531794 Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage.

Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time.

Only one Damage Control can be fit at a given time.

Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage.

Grants a bonus to resistance for shield, armor and hull. May be activated to grant extreme resistances to shield, armor and hull for a short period of time.

Only one Damage Control can be fit at a given time.

Assault Damage Controls can only be fit to Assault Frigates and Heavy Assault Cruisers.
Item description for "Shadow Serpentis Assault Damage Control" (typeID 47258)
531795 Guardians Gala Cerebral Accelerator A Guardians Gala Cerebral Accelerator A Item name for typeID 47265 (Booster)
531796 Guardians Gala Cerebral Accelerator B Guardians Gala Cerebral Accelerator B Item name for typeID 47266 (Booster)
531797 Guardians Gala Cerebral Accelerator C Guardians Gala Cerebral Accelerator C Item name for typeID 47267 (Booster)

New Files (418 Entries)
File Name Size in kb (Decompressed)
bin/character_colorLocationsLoader.pyd
34
bin/character_colorNamesLoader.pyd
33
bin/character_modifierLocationsLoader.pyd
33
bin/character_resourcesLoader.pyd
34
bin/character_sculptingLocationsLoader.pyd
33
bin/effectSequencesLoader.pyd
48
dx9/model/artifact/universal/ballandpillar/ubp01/effects/ubp01_fx.black
21
dx9/model/artifact/universal/ballandpillar/ubp01/effects/ubp_fx_01a.gr2
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dx9/model/artifact/universal/ballandpillar/ubp01/effects/ubp_fx_01b.gr2
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dx9/model/artifact/universal/ballandpillar/ubp01/icons/1727_128.png
22
dx9/model/artifact/universal/ballandpillar/ubp01/icons/1727_64.png
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dx9/model/decal/glow_emitter_12_at.dds
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dx9/model/decal/marking_info02_01_at.dds
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dx9/model/decal/marking_info02_01_f.dds
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dx9/model/decal/marking_info02_01_nr.dds
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dx9/model/decal/marking_info06_01_at.dds
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dx9/model/decal/marking_info06_01_f.dds
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dx9/model/decal/marking_info06_01_nr.dds
11
dx9/model/decal/marking_info07_01_at.dds
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dx9/model/decal/marking_info07_01_f.dds
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dx9/model/decal/marking_info07_01_nr.dds
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dx9/model/decal/marking_r9_01_at.dds
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dx9/model/decal/marking_r9_01_f.dds
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dx9/model/decal/marking_r9_01_nr.dds
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dx9/model/decal/stripe_detaila_01_f.dds
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dx9/model/decal/stripe_detaila_01_nr.dds
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dx9/model/deployables/generic/factory/gf01/gf01.gr2
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dx9/model/deployables/generic/factory/gf01/gf01_ar.dds
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dx9/model/deployables/generic/factory/gf01/icons/2366_64_bp.png
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dx9/model/deployables/generic/harvester/gh01/effects/gh01_particletransform01.black
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dx9/model/deployables/generic/harvester/gh01/effects/gh01_particletransform02.black
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dx9/model/deployables/generic/harvester/gh01/effects/gh01_particletransform03.black
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dx9/model/deployables/generic/harvester/gh01/gh01.gr2
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dx9/model/deployables/generic/harvester/gh01/gh01_ar.dds
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dx9/model/deployables/generic/harvester/gh01/gh01_ar_mediumdetail.dds
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dx9/model/deployables/generic/harvester/gh01/gh01_mediumdetail.gr2
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dx9/model/deployables/generic/harvester/gh01/gh01_no.dds
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dx9/model/deployables/generic/harvester/gh01/gh01_no_lowdetail.dds
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dx9/model/deployables/generic/harvester/gh01/gh01_pmdg.dds
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dx9/model/deployables/generic/silo/gensilo01/effects/gensilo01_smokefall.black
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dx9/model/deployables/generic/silo/gensilo01/gensilo01.gr2
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dx9/model/deployables/generic/silo/gensilo01/gensilo01_no_mediumdetail.dds
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dx9/model/deployables/generic/silo/gensilo01/gensilo01_pmdg.dds
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dx9/model/deployables/generic/silo/gensilo01/gensilo01_pmdg_lowdetail.dds
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dx9/model/deployables/generic/warehouse/gw01/gw01_pmdg.dds
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dx9/model/deployables/generic/warehouse/gw01/gw01_pmdg_lowdetail.dds
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dx9/model/ship/angel/titan/angt1/angt1_t1.gr2
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dx9/model/ship/angel/titan/angt1/angt1_t1_2_ar.dds
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ui/asset/mannequin/hair/47193_female_hair_headwear_cap_f01_types_headwear_cap_f01_xv_blackorange.png
23
ui/asset/mannequin/topmiddle/47182_male_topmiddle_tshirtm01_types_tshirtm01_xv_amarr.png
24
ui/asset/mannequin/topmiddle/47183_male_topmiddle_tshirtm01_types_tshirtm01_xv_minmatar.png
24
ui/asset/mannequin/topmiddle/47184_male_topmiddle_tshirtm01_types_tshirtm01_xv_gallente.png
24
ui/asset/mannequin/topmiddle/47185_female_topmiddle_tshirtf01_types_tshirtf01_xv_gallente.png
21
ui/asset/mannequin/topmiddle/47186_female_topmiddle_tshirtf01_types_tshirtf01_xv_amarr.png
21
ui/asset/mannequin/topmiddle/47187_female_topmiddle_tshirtf01_types_tshirtf01_xv_minmatar.png
21
ui/asset/mannequin/topmiddle/47188_male_topmiddle_tshirtm01_types_tshirtm01_xv_caldari.png
24
ui/asset/mannequin/topmiddle/47189_female_topmiddle_tshirtf01_types_tshirtf01_xv_caldari.png
21
ui/asset/mannequin/topmiddle/47190_male_topmiddle_tshirtm01_types_tshirtm01_xv_starorange.png
27
ui/asset/mannequin/topmiddle/47192_female_topmiddle_tshirtf01_types_tshirtf01_xv_starorange.png
23
ui/texture/classes/flagicon/10.png
1
ui/texture/classes/flagicon/9.png
1
ui/texture/classes/itempacks/splashimages/cratecapsuleerday_splash.png
218
ui/texture/classes/itempacks/splashimages/cratechristmas_splash.png
246
ui/texture/classes/itempacks/splashimages/cratecrimsonharvest_splash.png
241
ui/texture/classes/itempacks/splashimages/crateguardiansgala_splash.png
253
ui/texture/classes/itempacks/splashimages/cratenewyears_splash.png
174
ui/texture/classes/shipui/fighters/movefighters_up.png
1
ui/texture/classes/skins/icons/242.png
4
ui/texture/classes/structurebrowser/bolt.png
0
ui/texture/icons/inventory/cratecapsuleerday.png
7
ui/texture/icons/inventory/cratechristmas.png
9
ui/texture/icons/inventory/cratecrimsonharvest.png
8
ui/texture/icons/inventory/crateguardiansgala.png
7
ui/texture/icons/inventory/cratenewyears.png
7
ui/texture/icons/modules/assaultdamagecontrol.png
8
Changed Files (1906 Entries)
File Name Size in kb (Decompressed)
animation/female/charactercreation/customization_blinking.gr2
1191 -> 2092
animation/female/charactercreation/customization_face_fidget1.gr2
2359 -> 1664
animation/female/charactercreation/customization_face_fidget1_fullskeleton.gr2
1580 -> 2527
animation/female/charactercreation/customization_face_idle1.gr2
1388 -> 2943
animation/female/charactercreation/customization_face_idle2.gr2
2765 -> 2539
animation/female/charactercreation/customization_face_idle2_fullskeleton.gr2
1671 -> 2515
animation/female/charactercreation/customization_fidget1.gr2
2498 -> 2534
animation/female/charactercreation/customization_headlookdown.gr2
1300 -> 1135
animation/female/charactercreation/customization_headlookleft.gr2
1264 -> 1134
animation/female/charactercreation/customization_headlookright.gr2
1272 -> 1132
animation/female/charactercreation/customization_headlookup.gr2
1259 -> 1129
animation/female/charactercreation/customization_idle1.gr2
1383 -> 2945
animation/female/charactercreation/customization_idle2.gr2
2763 -> 2539
animation/female/charactercreation/customizationpose.gr2
1183 -> 1139
animation/female/charactercreation/mannequin.gr2
1181 -> 1105
animation/female/charactercreation/portrait_idle_additive_fullbody.gr2
3420 -> 2892
animation/female/charactercreation/portrait_pose_base1.gr2
1352 -> 1146
animation/female/charactercreation/portrait_pose_base2.gr2
1351 -> 1144
animation/female/charactercreation/portrait_pose_base3.gr2
1351 -> 1144
animation/female/charactercreation/portrait_pose_base4.gr2
1352 -> 1146
animation/female/charactercreation/portrait_pose_base5.gr2
1353 -> 1146
animation/female/charactercreation/portrait_pose_base6.gr2
1351 -> 1144
animation/female/charactercreation/selection_amarr_amarr.gr2
1380 -> 2898
animation/female/charactercreation/selection_amarr_amarr_transition.gr2
1268 -> 2099
animation/female/charactercreation/selection_amarr_khanid.gr2
1379 -> 2894
animation/female/charactercreation/selection_amarr_khanid_transition.gr2
1309 -> 2100
animation/female/charactercreation/selection_amarr_nikuni.gr2
1380 -> 2889
animation/female/charactercreation/selection_amarr_nikuni_transition.gr2
1304 -> 2097
animation/female/charactercreation/selection_caldari_achura.gr2
1381 -> 2902
animation/female/charactercreation/selection_caldari_achura_transition.gr2
1207 -> 2095
animation/female/charactercreation/selection_caldari_civere.gr2
1380 -> 2899
animation/female/charactercreation/selection_caldari_civere_transition.gr2
1301 -> 2090
animation/female/charactercreation/selection_caldari_deties.gr2
1380 -> 2899
animation/female/charactercreation/selection_caldari_deties_transition.gr2
1192 -> 2094
animation/female/charactercreation/selection_gallente_gallente.gr2
1382 -> 2896
animation/female/charactercreation/selection_gallente_gallente_transition.gr2
1301 -> 2098
animation/female/charactercreation/selection_gallente_intaki.gr2
1380 -> 2887
animation/female/charactercreation/selection_gallente_intaki_transition.gr2
1306 -> 2097
animation/female/charactercreation/selection_gallente_jin-mei.gr2
1380 -> 2892
animation/female/charactercreation/selection_gallente_jin-mei_transition.gr2
1309 -> 2098
animation/female/charactercreation/selection_minmatar_brutor.gr2
1381 -> 2898
animation/female/charactercreation/selection_minmatar_brutor_transition.gr2
1301 -> 2091
animation/female/charactercreation/selection_minmatar_sebiestor.gr2
1379 -> 2847
animation/female/charactercreation/selection_minmatar_sebiestor_transition.gr2
1282 -> 2095
animation/female/charactercreation/selection_minmatar_vherokior.gr2
1381 -> 77
animation/female/charactercreation/selection_minmatar_vherokior_transition.gr2
1303 -> 2098
animation/female/common/bindpose.gr2
1181 -> 1119
animation/female/common/female_walk.gr2
1299 -> 2055
animation/female/common/util_browleftcurldown.gr2
1347 -> 1117
animation/female/common/util_browleftcurlup.gr2
1347 -> 1117
animation/female/common/util_browleftdown.gr2
1347 -> 1117
animation/female/common/util_browlefttighten.gr2
1347 -> 1117
animation/female/common/util_browleftup.gr2
1347 -> 1117
animation/female/common/util_browrightcurldown.gr2
1347 -> 1117
animation/female/common/util_browrightcurlup.gr2
1347 -> 1117
animation/female/common/util_browrightdown.gr2
1347 -> 1117
animation/female/common/util_browrighttighten.gr2
1351 -> 1117
animation/female/common/util_browrightup.gr2
1347 -> 1117
animation/female/common/util_eyesclose.gr2
1356 -> 1118
animation/female/common/util_eyeslookdown.gr2
1232 -> 1119
animation/female/common/util_eyeslookleft.gr2
1232 -> 1119
animation/female/common/util_eyeslookright.gr2
1232 -> 1119
animation/female/common/util_eyeslookup.gr2
1232 -> 1119
animation/female/common/util_frownleft.gr2
1232 -> 1119
animation/female/common/util_frownright.gr2
1232 -> 1119
animation/female/common/util_jawdown.gr2
1347 -> 1118
animation/female/common/util_jawleft.gr2
1232 -> 1119
animation/female/common/util_jawright.gr2
1232 -> 1119
animation/female/common/util_jawup.gr2
1347 -> 1118
animation/female/common/util_smileleft.gr2
1348 -> 1119
animation/female/common/util_smileright.gr2
1352 -> 1119
animation/female/common/util_squintleft.gr2
1232 -> 1119
animation/female/common/util_squintright.gr2
1232 -> 1119
animation/female/common/util_tiltheadleft.gr2
1232 -> 1119
animation/female/common/util_tiltheadright.gr2
1232 -> 1120
animation/male/charactercreation/customization_face_fidget1.gr2
2744 -> 2846
animation/male/charactercreation/customization_face_idle1.gr2
1374 -> 2477
animation/male/charactercreation/customization_face_idle2.gr2
3059 -> 2857
animation/male/charactercreation/customization_fidget1.gr2
2804 -> 2986
animation/male/charactercreation/customization_headlookdown.gr2
1279 -> 1155
animation/male/charactercreation/customization_headlookleft.gr2
1266 -> 1155
animation/male/charactercreation/customization_headlookright.gr2
1268 -> 1155
animation/male/charactercreation/customization_headlookup.gr2
1273 -> 1155
animation/male/charactercreation/customization_idle1.gr2
1383 -> 3239
animation/male/charactercreation/customization_idle2.gr2
3219 -> 2921
animation/male/charactercreation/customizationpose.gr2
1183 -> 1146
animation/male/charactercreation/mannequin.gr2
1181 -> 1432
animation/male/charactercreation/portrait_pose_base1.gr2
1359 -> 1164
animation/male/charactercreation/portrait_pose_base2.gr2
1359 -> 1162
animation/male/charactercreation/portrait_pose_base3.gr2
1359 -> 1162
animation/male/charactercreation/portrait_pose_base4.gr2
1359 -> 1163
animation/male/charactercreation/portrait_pose_base5.gr2
1359 -> 1163
animation/male/charactercreation/portrait_pose_base6.gr2
1359 -> 1160
animation/male/charactercreation/selection_amarr_amarr.gr2
1380 -> 2557
animation/male/charactercreation/selection_amarr_amarr_transition.gr2
1298 -> 2133
animation/male/charactercreation/selection_amarr_khanid.gr2
1383 -> 2555
animation/male/charactercreation/selection_amarr_khanid_transition.gr2
1308 -> 2136
animation/male/charactercreation/selection_amarr_nikuni.gr2
1379 -> 2557
animation/male/charactercreation/selection_amarr_nikuni_transition.gr2
1310 -> 2137
animation/male/charactercreation/selection_caldari_achura.gr2
1380 -> 2556
animation/male/charactercreation/selection_caldari_achura_transition.gr2
1308 -> 2130
animation/male/charactercreation/selection_caldari_civere.gr2
1380 -> 2553
animation/male/charactercreation/selection_caldari_civere_transition.gr2
1322 -> 2135
animation/male/charactercreation/selection_caldari_deties.gr2
1381 -> 2554
animation/male/charactercreation/selection_caldari_deties_transition.gr2
1308 -> 2135
animation/male/charactercreation/selection_gallente_gallente.gr2
1381 -> 2553
animation/male/charactercreation/selection_gallente_gallente_transition.gr2
1309 -> 2137
animation/male/charactercreation/selection_gallente_intaki.gr2
1378 -> 2549
animation/male/charactercreation/selection_gallente_intaki_transition.gr2
1307 -> 2136
animation/male/charactercreation/selection_gallente_jin-mei.gr2
1380 -> 2556
animation/male/charactercreation/selection_gallente_jin-mei_transition.gr2
1308 -> 2147
animation/male/charactercreation/selection_minmatar_brutor.gr2
1381 -> 2555
animation/male/charactercreation/selection_minmatar_brutor_transition.gr2
1347 -> 2133
animation/male/charactercreation/selection_minmatar_sebiestor.gr2
1379 -> 2556
animation/male/charactercreation/selection_minmatar_sebiestor_transition.gr2
1322 -> 2129
animation/male/charactercreation/selection_minmatar_vherokior.gr2
1382 -> 2552
animation/male/charactercreation/selection_minmatar_vherokior_transition.gr2
1308 -> 2130
animation/male/common/bindpose.gr2
1053 -> 1141
animation/male/common/male_walk.gr2
1325 -> 2148
audio/1002909340.wem
213 -> 213
audio/1004266394.wem
155 -> 155
audio/1005486891.wem
2293 -> 2293
audio/1006141254.wem
267 -> 267
audio/1006758487.wem
71 -> 71
audio/100735111.wem
296 -> 296
audio/100929938.wem
208 -> 208
audio/1009766415.wem
53 -> 53
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98 -> 98
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1802 -> 1802
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213 -> 213
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