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Est. patch size: 572mb
Icon | TypeID & Name | Description | Group | Attributes |
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54027 - Scout State Navy Kitsune | No Description | Retaliating Caldari Entities | Click to toggle showing the 82 attributes.typeID: 54027graphicID: 3364 Capacity: 160.0 isDynamicType: False raceID: 1 typeNameID: 561215 basePrice: 2426356.0 metaGroupID: 2 Volume: 19400.0 wreckTypeID: 53262 radius: 41.0 published: False Mass: 1228700.0 groupID: 4035 portionSize: 1 Damage Modifier: 0.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.0 Shield Capacity: 605.0 uniformity: 1.0 Structure Hitpoints: 187.5 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 Maximum Velocity Bonus: -30.0 Gravimetric ECM Jammer Strength: 2.4 entityChaseMaxDistance: 12000.0 Ladar ECM Jammer Strength: 2.4 Armor Hitpoints: 150.0 behaviorWebifierFalloff: 12000.0 Maximum Velocity: 1992.1875 Structure EM Damage Resistance: 0.67 Signature Radius: 51.25 behaviorWebifierDischarge: 10.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 4.875e-05 Scan Resolution: 575.0 Capacitor Recharge time: 190000.0 Maximum Locked Targets: 7.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 4.25 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 35000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 1.4625 behaviorECMRange: 22000.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 3.0 Shield recharge time: 625000.0 Capacitor Capacity: 518.75 behaviorECMDuration: 12000.0 shieldUniformity: 0.75 behaviorECMFalloff: 12000.0 behaviorECMDischarge: 10.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Magnetometric ECM Jammer Strength: 2.4 RADAR ECM Jammer Strength: 2.4 gfxTurretID: 499.0 gfxBoosterID: 394.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 2600.0 entityMissileTypeID: 27387.0 Orbit Velocity: 318.75 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 behaviorWebifierRange: 15000.0 |
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54028 - Scout State Navy Kirin | No Description | Retaliating Caldari Entities | Click to toggle showing the 75 attributes.Volume: 20000.0typeID: 54028 graphicID: 21218 Capacity: 270.0 isDynamicType: False raceID: 1 typeNameID: 561216 basePrice: 2000000.0 metaGroupID: 2 wreckTypeID: 53262 radius: 27.0 variationParentTypeID: 582 published: False Mass: 1480000.0 groupID: 4035 portionSize: 1 behaviorRemoteShieldBoostRange: 22000.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.0 Shield Capacity: 750.0 uniformity: 1.0 Structure Hitpoints: 200.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 entityChaseMaxDistance: 12000.0 entityChaseMaxDelay: 1.0 Armor Hitpoints: 150.0 Maximum Velocity: 2376.5625 Signature Radius: 42.5 Damage Modifier: 0.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 4.875e-05 Scan Resolution: 920.0 Capacitor Recharge time: 337500.0 behaviorRemoteShieldBoostDuration: 3000.0 Maximum Locked Targets: 7.0 behaviorRemoteShieldBoostFalloff: 18000.0 behaviorRemoteShieldBoostDischarge: 10.0 Shield Bonus: 120.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 3.5 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 35000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 15.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.24 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 3.0 Shield recharge time: 625000.0 Capacitor Capacity: 843.75 shieldUniformity: 0.75 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 gfxTurretID: 499.0 gfxBoosterID: 394.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 2600.0 entityMissileTypeID: 27381.0 Orbit Velocity: 380.25 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54029 - Scout State Navy Raptor | No Description | Retaliating Caldari Entities | Click to toggle showing the 75 attributes.Volume: 18000.0typeID: 54029 graphicID: 1878 Capacity: 92.0 isDynamicType: False raceID: 1 typeNameID: 561217 basePrice: 0.0 metaGroupID: 2 wreckTypeID: 53262 radius: 33.0 factionID: 500001 published: False Mass: 1050000.0 groupID: 4035 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 725.0 uniformity: 1.0 Structure Hitpoints: 262.5 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 entityChaseMaxDistance: 12000.0 Armor Hitpoints: 112.5 Accuracy falloff : 8282.14 entityChaseMaxDelayChance: 0.0 Turret Tracking: 380.0 Maximum Velocity: 1954.6875 Signature Radius: 40.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 4.875e-05 Rate of fire: 2700.0 Scan Resolution: 975.0 Optimal Range: 25000.0 Capacitor Recharge time: 311250.0 behaviorWarpScrambleDischarge: 20.0 gfxTurretID: 5219.0 Damage Modifier: 2.25 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 3.2 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 12500.0 Maximum Targeting Range: 35000.0 behaviorWarpScrambleStrength: 2.0 structureUniformity: 1.0 RADAR Sensor Strength: 10.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 Shield recharge time: 625000.0 Capacitor Capacity: 518.75 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 26.4 Thermal damage: 18.86 Armor Hitpoints Repaired: 0.0 Orbit Velocity: 312.75 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54030 - Scout State Navy Basilisk | No Description | Retaliating Caldari Entities | Click to toggle showing the 74 attributes.typeID: 54030graphicID: 11865 Capacity: 485.0 isDynamicType: False raceID: 1 typeNameID: 561218 basePrice: 13340104.0 metaGroupID: 2 Volume: 107000.0 wreckTypeID: 53263 radius: 174.0 published: False Mass: 13130000.0 groupID: 4035 portionSize: 1 behaviorRemoteShieldBoostRange: 45000.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 2625.0 uniformity: 1.0 Structure Hitpoints: 1002.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 entityChaseMaxDistance: 15000.0 entityChaseMaxDelay: 1.0 Armor Hitpoints: 527.5 Maximum Velocity: 1903.125 Signature Radius: 87.5 Damage Modifier: 0.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 7.4e-05 Scan Resolution: 385.0 Capacitor Recharge time: 500000.0 behaviorRemoteShieldBoostDuration: 5000.0 Maximum Locked Targets: 7.0 behaviorRemoteShieldBoostFalloff: 25000.0 behaviorRemoteShieldBoostDischarge: 40.0 Shield Bonus: 450.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.61 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 64000.0 npcBehaviorMaximumCombatOrbitRange: 18500.0 structureUniformity: 1.0 RADAR Sensor Strength: 19.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.3375 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 3.0 Shield recharge time: 1250000.0 Capacitor Capacity: 2812.5 shieldUniformity: 0.75 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 gfxTurretID: 501.0 gfxBoosterID: 394.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 5000.0 entityMissileTypeID: 27435.0 Orbit Velocity: 304.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54031 - Scout State Navy Cerberus | No Description | Retaliating Caldari Entities | Click to toggle showing the 68 attributes.typeID: 54031graphicID: 1825 Capacity: 650.0 isDynamicType: False raceID: 1 typeNameID: 561219 basePrice: 17950950.0 metaGroupID: 2 Volume: 92000.0 wreckTypeID: 53263 radius: 202.0 published: False Mass: 12720000.0 groupID: 4035 portionSize: 1 Damage Modifier: 0.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 3800.0 uniformity: 1.0 Structure Hitpoints: 835.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 entityChaseMaxDistance: 15000.0 Armor Hitpoints: 490.0 Maximum Velocity: 1875.0 Signature Radius: 156.25 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 7.4e-05 Scan Resolution: 306.0 Capacitor Recharge time: 285000.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.55 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 64000.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 1.5 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 3.0 Shield recharge time: 1250000.0 Capacitor Capacity: 1875.0 shieldUniformity: 0.75 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 gfxTurretID: 501.0 gfxBoosterID: 394.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 4000.0 entityMissileTypeID: 27453.0 Orbit Velocity: 300.0 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54032 - Scout State Navy Rook | No Description | Retaliating Caldari Entities | Click to toggle showing the 77 attributes.typeID: 54032graphicID: 1847 Capacity: 305.0 isDynamicType: False raceID: 1 typeNameID: 561220 basePrice: 15001492.0 metaGroupID: 2 Volume: 96000.0 wreckTypeID: 53263 radius: 131.0 published: False Mass: 12730000.0 groupID: 4035 portionSize: 1 Damage Modifier: 0.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 3300.0 uniformity: 1.0 Structure Hitpoints: 525.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 Gravimetric ECM Jammer Strength: 4.35 entityChaseMaxDistance: 15000.0 Ladar ECM Jammer Strength: 4.35 Armor Hitpoints: 425.0 Maximum Velocity: 1771.875 Structure EM Damage Resistance: 0.67 Signature Radius: 187.5 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 7.4e-05 Scan Resolution: 237.0 Capacitor Recharge time: 328000.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.61 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 64000.0 npcBehaviorMaximumCombatOrbitRange: 22000.0 structureUniformity: 1.0 RADAR Sensor Strength: 26.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 1.365 behaviorECMRange: 40000.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 3.0 Shield recharge time: 1250000.0 Capacitor Capacity: 1800.0 behaviorECMDuration: 20000.0 shieldUniformity: 0.75 behaviorECMFalloff: 28000.0 behaviorECMDischarge: 20.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Magnetometric ECM Jammer Strength: 4.35 RADAR ECM Jammer Strength: 4.35 gfxTurretID: 501.0 gfxBoosterID: 394.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 4500.0 entityMissileTypeID: 27453.0 Orbit Velocity: 283.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54033 - Scout State Navy Drake | No Description | Retaliating Caldari Entities | Click to toggle showing the 68 attributes.typeID: 54033graphicID: 20283 Capacity: 450.0 isDynamicType: False raceID: 1 typeNameID: 561221 basePrice: 38000000.0 metaGroupID: 4 Volume: 252000.0 wreckTypeID: 53264 radius: 263.0 published: False Mass: 13500000.0 groupID: 4035 portionSize: 1 Damage Modifier: 0.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 3922.0 uniformity: 1.0 Structure Hitpoints: 3375.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 entityChaseMaxDistance: 22000.0 Armor Hitpoints: 2250.0 Maximum Velocity: 1025.3925 Signature Radius: 337.5 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 9.25e-05 Scan Resolution: 210.0 Capacitor Recharge time: 875000.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.52 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 72000.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 2.8725 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 3.0 Shield recharge time: 1800000.0 Capacitor Capacity: 4375.0 shieldUniformity: 0.75 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 gfxTurretID: 501.0 gfxBoosterID: 394.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 4500.0 entityMissileTypeID: 27435.0 Orbit Velocity: 164.0625 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54034 - Scout State Navy Scorpion | No Description | Retaliating Caldari Entities | Click to toggle showing the 77 attributes.typeID: 54034graphicID: 3815 Capacity: 815.0 isDynamicType: False raceID: 1 typeNameID: 561222 basePrice: 71250000.0 metaGroupID: 4 Volume: 468000.0 wreckTypeID: 53265 radius: 250.0 published: False Mass: 103600000.0 groupID: 4035 portionSize: 1 Damage Modifier: 0.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 4.9 Shield Capacity: 7187.5 uniformity: 1.0 Structure Hitpoints: 5000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 Gravimetric ECM Jammer Strength: 4.65 entityChaseMaxDistance: 60000.0 Ladar ECM Jammer Strength: 4.65 Armor Hitpoints: 4250.0 Maximum Velocity: 615.2325 Structure EM Damage Resistance: 0.67 Signature Radius: 500.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00012025 Scan Resolution: 110.0 Capacitor Recharge time: 1100000.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.13 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 85000.0 npcBehaviorMaximumCombatOrbitRange: 40000.0 structureUniformity: 1.0 RADAR Sensor Strength: 26.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 3.06 behaviorECMRange: 45000.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 3.0 Shield recharge time: 3390000.0 Capacitor Capacity: 7500.0 behaviorECMDuration: 22000.0 shieldUniformity: 0.75 behaviorECMFalloff: 30000.0 behaviorECMDischarge: 30.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Magnetometric ECM Jammer Strength: 4.65 RADAR ECM Jammer Strength: 4.65 gfxTurretID: 503.0 gfxBoosterID: 394.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 7500.0 entityMissileTypeID: 27359.0 Orbit Velocity: 98.4375 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54035 - Scout State Navy Raven | No Description | Retaliating Caldari Entities | Click to toggle showing the 70 attributes.Volume: 486000.0typeID: 54035 graphicID: 2123 Capacity: 800.0 isDynamicType: False raceID: 1 typeNameID: 561223 basePrice: 108750000.0 metaGroupID: 4 wreckTypeID: 53265 radius: 250.0 variationParentTypeID: 609 factionID: 500001 published: False Mass: 97300000.0 groupID: 4035 portionSize: 1 Damage Modifier: 0.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.0 Shield Capacity: 6562.5 uniformity: 1.0 Structure Hitpoints: 5000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 entityChaseMaxDistance: 60000.0 Armor Hitpoints: 4000.0 Maximum Velocity: 703.125 Signature Radius: 462.5 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00012025 Scan Resolution: 120.0 Capacitor Recharge time: 1000000.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.12 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 85000.0 structureUniformity: 1.0 RADAR Sensor Strength: 25.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 3.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 3.0 Shield recharge time: 3390000.0 Capacitor Capacity: 8750.0 shieldUniformity: 0.75 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 gfxTurretID: 13320.0 gfxBoosterID: 394.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 6000.0 entityMissileTypeID: 27377.0 Orbit Velocity: 112.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54036 - Elite State Navy Kitsune | No Description | Retaliating Caldari Entities | Click to toggle showing the 82 attributes.typeID: 54036graphicID: 3364 Capacity: 160.0 isDynamicType: False raceID: 1 typeNameID: 561224 basePrice: 2426356.0 metaGroupID: 2 Volume: 19400.0 wreckTypeID: 53262 radius: 41.0 published: False Mass: 1228700.0 groupID: 4035 portionSize: 1 Damage Modifier: 0.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.0 Shield Capacity: 1815.0 uniformity: 1.0 Structure Hitpoints: 562.5 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 Maximum Velocity Bonus: -30.0 Gravimetric ECM Jammer Strength: 4.0 entityChaseMaxDistance: 12000.0 Ladar ECM Jammer Strength: 4.0 Armor Hitpoints: 450.0 behaviorWebifierFalloff: 12000.0 Maximum Velocity: 3320.3125 Structure EM Damage Resistance: 0.67 Signature Radius: 61.5 behaviorWebifierDischarge: 10.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00014625 Scan Resolution: 575.0 Capacitor Recharge time: 190000.0 Maximum Locked Targets: 7.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 4.25 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 35000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 2.4375 behaviorECMRange: 22000.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 3.0 Shield recharge time: 625000.0 Capacitor Capacity: 518.75 behaviorECMDuration: 12000.0 shieldUniformity: 0.75 behaviorECMFalloff: 12000.0 behaviorECMDischarge: 10.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Magnetometric ECM Jammer Strength: 4.0 RADAR ECM Jammer Strength: 4.0 gfxTurretID: 499.0 gfxBoosterID: 394.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 2600.0 entityMissileTypeID: 27387.0 Orbit Velocity: 531.25 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 behaviorWebifierRange: 15000.0 |
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54037 - Elite State Navy Kirin | No Description | Retaliating Caldari Entities | Click to toggle showing the 75 attributes.Volume: 20000.0typeID: 54037 graphicID: 21218 Capacity: 270.0 isDynamicType: False raceID: 1 typeNameID: 561225 basePrice: 2000000.0 metaGroupID: 2 wreckTypeID: 53262 radius: 27.0 variationParentTypeID: 582 published: False Mass: 1480000.0 groupID: 4035 portionSize: 1 behaviorRemoteShieldBoostRange: 22000.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.0 Shield Capacity: 2250.0 uniformity: 1.0 Structure Hitpoints: 600.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 entityChaseMaxDistance: 12000.0 entityChaseMaxDelay: 1.0 Armor Hitpoints: 450.0 Maximum Velocity: 3960.9375 Signature Radius: 51.0 Damage Modifier: 0.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00014625 Scan Resolution: 920.0 Capacitor Recharge time: 337500.0 behaviorRemoteShieldBoostDuration: 3000.0 Maximum Locked Targets: 7.0 behaviorRemoteShieldBoostFalloff: 18000.0 behaviorRemoteShieldBoostDischarge: 10.0 Shield Bonus: 200.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 3.5 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 35000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 15.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.4 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 3.0 Shield recharge time: 625000.0 Capacitor Capacity: 843.75 shieldUniformity: 0.75 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 gfxTurretID: 499.0 gfxBoosterID: 394.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 2600.0 entityMissileTypeID: 27381.0 Orbit Velocity: 633.75 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54038 - Elite State Navy Raptor | No Description | Retaliating Caldari Entities | Click to toggle showing the 75 attributes.Volume: 18000.0typeID: 54038 graphicID: 1878 Capacity: 92.0 isDynamicType: False raceID: 1 typeNameID: 561226 basePrice: 0.0 metaGroupID: 2 wreckTypeID: 53262 radius: 33.0 factionID: 500001 published: False Mass: 1050000.0 groupID: 4035 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 2175.0 uniformity: 1.0 Structure Hitpoints: 787.5 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 entityChaseMaxDistance: 12000.0 Armor Hitpoints: 337.5 Accuracy falloff : 8282.14 entityChaseMaxDelayChance: 0.0 Turret Tracking: 380.0 Maximum Velocity: 3257.8125 Signature Radius: 48.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00014625 Rate of fire: 2700.0 Scan Resolution: 975.0 Optimal Range: 25000.0 Capacitor Recharge time: 311250.0 behaviorWarpScrambleDischarge: 20.0 gfxTurretID: 5219.0 Damage Modifier: 3.75 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 3.2 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 12500.0 Maximum Targeting Range: 35000.0 behaviorWarpScrambleStrength: 2.0 structureUniformity: 1.0 RADAR Sensor Strength: 10.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 Shield recharge time: 625000.0 Capacitor Capacity: 518.75 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 26.4 Thermal damage: 18.86 Armor Hitpoints Repaired: 0.0 Orbit Velocity: 521.25 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54039 - Elite State Navy Basilisk | No Description | Retaliating Caldari Entities | Click to toggle showing the 74 attributes.typeID: 54039graphicID: 11865 Capacity: 485.0 isDynamicType: False raceID: 1 typeNameID: 561227 basePrice: 13340104.0 metaGroupID: 2 Volume: 107000.0 wreckTypeID: 53263 radius: 174.0 published: False Mass: 13130000.0 groupID: 4035 portionSize: 1 behaviorRemoteShieldBoostRange: 45000.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 7875.0 uniformity: 1.0 Structure Hitpoints: 3006.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 entityChaseMaxDistance: 15000.0 entityChaseMaxDelay: 1.0 Armor Hitpoints: 1582.5 Maximum Velocity: 3171.875 Signature Radius: 105.0 Damage Modifier: 0.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00022201 Scan Resolution: 385.0 Capacitor Recharge time: 500000.0 behaviorRemoteShieldBoostDuration: 5000.0 Maximum Locked Targets: 7.0 behaviorRemoteShieldBoostFalloff: 25000.0 behaviorRemoteShieldBoostDischarge: 40.0 Shield Bonus: 750.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.61 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 64000.0 npcBehaviorMaximumCombatOrbitRange: 18500.0 structureUniformity: 1.0 RADAR Sensor Strength: 19.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.5625 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 3.0 Shield recharge time: 1250000.0 Capacitor Capacity: 2812.5 shieldUniformity: 0.75 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 gfxTurretID: 501.0 gfxBoosterID: 394.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 5000.0 entityMissileTypeID: 27435.0 Orbit Velocity: 507.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54040 - Elite State Navy Cerberus | No Description | Retaliating Caldari Entities | Click to toggle showing the 68 attributes.typeID: 54040graphicID: 1825 Capacity: 650.0 isDynamicType: False raceID: 1 typeNameID: 561228 basePrice: 17950950.0 metaGroupID: 2 Volume: 92000.0 wreckTypeID: 53263 radius: 202.0 published: False Mass: 12720000.0 groupID: 4035 portionSize: 1 Damage Modifier: 0.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 11400.0 uniformity: 1.0 Structure Hitpoints: 2505.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 entityChaseMaxDistance: 15000.0 Armor Hitpoints: 1470.0 Maximum Velocity: 3125.0 Signature Radius: 187.5 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00022201 Scan Resolution: 306.0 Capacitor Recharge time: 285000.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.55 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 64000.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 2.5 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 3.0 Shield recharge time: 1250000.0 Capacitor Capacity: 1875.0 shieldUniformity: 0.75 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 gfxTurretID: 501.0 gfxBoosterID: 394.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 4000.0 entityMissileTypeID: 27453.0 Orbit Velocity: 500.0 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54041 - Elite State Navy Rook | No Description | Retaliating Caldari Entities | Click to toggle showing the 77 attributes.typeID: 54041graphicID: 1847 Capacity: 305.0 isDynamicType: False raceID: 1 typeNameID: 561229 basePrice: 15001492.0 metaGroupID: 2 Volume: 96000.0 wreckTypeID: 53263 radius: 131.0 published: False Mass: 12730000.0 groupID: 4035 portionSize: 1 Damage Modifier: 0.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 9900.0 uniformity: 1.0 Structure Hitpoints: 1575.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 Gravimetric ECM Jammer Strength: 7.25 entityChaseMaxDistance: 15000.0 Ladar ECM Jammer Strength: 7.25 Armor Hitpoints: 1275.0 Maximum Velocity: 2953.125 Structure EM Damage Resistance: 0.67 Signature Radius: 225.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00022201 Scan Resolution: 237.0 Capacitor Recharge time: 328000.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.61 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 64000.0 npcBehaviorMaximumCombatOrbitRange: 22000.0 structureUniformity: 1.0 RADAR Sensor Strength: 26.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 2.275 behaviorECMRange: 40000.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 3.0 Shield recharge time: 1250000.0 Capacitor Capacity: 1800.0 behaviorECMDuration: 20000.0 shieldUniformity: 0.75 behaviorECMFalloff: 28000.0 behaviorECMDischarge: 20.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Magnetometric ECM Jammer Strength: 7.25 RADAR ECM Jammer Strength: 7.25 gfxTurretID: 501.0 gfxBoosterID: 394.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 4500.0 entityMissileTypeID: 27453.0 Orbit Velocity: 472.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54042 - Elite State Navy Drake | No Description | Retaliating Caldari Entities | Click to toggle showing the 68 attributes.typeID: 54042graphicID: 20283 Capacity: 450.0 isDynamicType: False raceID: 1 typeNameID: 561230 basePrice: 38000000.0 metaGroupID: 4 Volume: 252000.0 wreckTypeID: 53264 radius: 263.0 published: False Mass: 13500000.0 groupID: 4035 portionSize: 1 Damage Modifier: 0.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 11766.0 uniformity: 1.0 Structure Hitpoints: 10125.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 entityChaseMaxDistance: 22000.0 Armor Hitpoints: 6750.0 Maximum Velocity: 1708.9875 Signature Radius: 405.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00027751 Scan Resolution: 210.0 Capacitor Recharge time: 875000.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.52 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 72000.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 4.7875 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 3.0 Shield recharge time: 1800000.0 Capacitor Capacity: 4375.0 shieldUniformity: 0.75 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 gfxTurretID: 501.0 gfxBoosterID: 394.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 4500.0 entityMissileTypeID: 27435.0 Orbit Velocity: 273.4375 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54043 - Elite State Navy Scorpion | No Description | Retaliating Caldari Entities | Click to toggle showing the 77 attributes.typeID: 54043graphicID: 3815 Capacity: 815.0 isDynamicType: False raceID: 1 typeNameID: 561231 basePrice: 71250000.0 metaGroupID: 4 Volume: 468000.0 wreckTypeID: 53265 radius: 250.0 published: False Mass: 103600000.0 groupID: 4035 portionSize: 1 Damage Modifier: 0.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 4.9 Shield Capacity: 21562.5 uniformity: 1.0 Structure Hitpoints: 15000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 Gravimetric ECM Jammer Strength: 7.75 entityChaseMaxDistance: 60000.0 Ladar ECM Jammer Strength: 7.75 Armor Hitpoints: 12750.0 Maximum Velocity: 1025.3875 Structure EM Damage Resistance: 0.67 Signature Radius: 600.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00036076 Scan Resolution: 110.0 Capacitor Recharge time: 1100000.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.13 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 85000.0 npcBehaviorMaximumCombatOrbitRange: 40000.0 structureUniformity: 1.0 RADAR Sensor Strength: 26.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 5.1 behaviorECMRange: 45000.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 3.0 Shield recharge time: 3390000.0 Capacitor Capacity: 7500.0 behaviorECMDuration: 22000.0 shieldUniformity: 0.75 behaviorECMFalloff: 30000.0 behaviorECMDischarge: 30.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Magnetometric ECM Jammer Strength: 7.75 RADAR ECM Jammer Strength: 7.75 gfxTurretID: 503.0 gfxBoosterID: 394.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 7500.0 entityMissileTypeID: 27359.0 Orbit Velocity: 164.0625 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54044 - Elite State Navy Raven | No Description | Retaliating Caldari Entities | Click to toggle showing the 70 attributes.Volume: 486000.0typeID: 54044 graphicID: 2123 Capacity: 800.0 isDynamicType: False raceID: 1 typeNameID: 561232 basePrice: 108750000.0 metaGroupID: 4 wreckTypeID: 53265 radius: 250.0 variationParentTypeID: 609 factionID: 500001 published: False Mass: 97300000.0 groupID: 4035 portionSize: 1 Damage Modifier: 0.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.0 Shield Capacity: 19687.5 uniformity: 1.0 Structure Hitpoints: 15000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 entityChaseMaxDistance: 60000.0 Armor Hitpoints: 12000.0 Maximum Velocity: 1171.875 Signature Radius: 555.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00036076 Scan Resolution: 120.0 Capacitor Recharge time: 1000000.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.12 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 85000.0 structureUniformity: 1.0 RADAR Sensor Strength: 25.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 5.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 3.0 Shield recharge time: 3390000.0 Capacitor Capacity: 8750.0 shieldUniformity: 0.75 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 gfxTurretID: 13320.0 gfxBoosterID: 394.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 6000.0 entityMissileTypeID: 27377.0 Orbit Velocity: 187.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54045 - Executive State Navy Kitsune | No Description | Retaliating Caldari Entities | Click to toggle showing the 82 attributes.typeID: 54045graphicID: 3364 Capacity: 160.0 isDynamicType: False raceID: 1 typeNameID: 561233 basePrice: 2426356.0 metaGroupID: 2 Volume: 19400.0 wreckTypeID: 53262 radius: 41.0 published: False Mass: 1228700.0 groupID: 4035 portionSize: 1 Damage Modifier: 0.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.0 Shield Capacity: 3025.0 uniformity: 1.0 Structure Hitpoints: 937.5 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 Maximum Velocity Bonus: -30.0 Gravimetric ECM Jammer Strength: 5.6 entityChaseMaxDistance: 12000.0 Ladar ECM Jammer Strength: 5.6 Armor Hitpoints: 750.0 behaviorWebifierFalloff: 12000.0 Maximum Velocity: 4648.4375 Structure EM Damage Resistance: 0.67 Signature Radius: 82.0 behaviorWebifierDischarge: 10.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00024375 Scan Resolution: 575.0 Capacitor Recharge time: 190000.0 Maximum Locked Targets: 7.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 4.25 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 35000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 3.4125 behaviorECMRange: 22000.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 3.0 Shield recharge time: 625000.0 Capacitor Capacity: 518.75 behaviorECMDuration: 12000.0 shieldUniformity: 0.75 behaviorECMFalloff: 12000.0 behaviorECMDischarge: 10.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Magnetometric ECM Jammer Strength: 5.6 RADAR ECM Jammer Strength: 5.6 gfxTurretID: 499.0 gfxBoosterID: 394.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 2600.0 entityMissileTypeID: 27387.0 Orbit Velocity: 743.75 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 behaviorWebifierRange: 15000.0 |
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54046 - Executive State Navy Kirin | No Description | Retaliating Caldari Entities | Click to toggle showing the 75 attributes.Volume: 20000.0typeID: 54046 graphicID: 21218 Capacity: 270.0 isDynamicType: False raceID: 1 typeNameID: 561234 basePrice: 2000000.0 metaGroupID: 2 wreckTypeID: 53262 radius: 27.0 variationParentTypeID: 582 published: False Mass: 1480000.0 groupID: 4035 portionSize: 1 behaviorRemoteShieldBoostRange: 22000.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.0 Shield Capacity: 3750.0 uniformity: 1.0 Structure Hitpoints: 1000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 entityChaseMaxDistance: 12000.0 entityChaseMaxDelay: 1.0 Armor Hitpoints: 750.0 Maximum Velocity: 5545.3125 Signature Radius: 68.0 Damage Modifier: 0.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00024375 Scan Resolution: 920.0 Capacitor Recharge time: 337500.0 behaviorRemoteShieldBoostDuration: 3000.0 Maximum Locked Targets: 7.0 behaviorRemoteShieldBoostFalloff: 18000.0 behaviorRemoteShieldBoostDischarge: 10.0 Shield Bonus: 280.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 3.5 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 35000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 15.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.56 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 3.0 Shield recharge time: 625000.0 Capacitor Capacity: 843.75 shieldUniformity: 0.75 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 gfxTurretID: 499.0 gfxBoosterID: 394.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 2600.0 entityMissileTypeID: 27381.0 Orbit Velocity: 887.25 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54047 - Executive State Navy Raptor | No Description | Retaliating Caldari Entities | Click to toggle showing the 75 attributes.Volume: 18000.0typeID: 54047 graphicID: 1878 Capacity: 92.0 isDynamicType: False raceID: 1 typeNameID: 561235 basePrice: 0.0 metaGroupID: 2 wreckTypeID: 53262 radius: 33.0 factionID: 500001 published: False Mass: 1050000.0 groupID: 4035 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 3625.0 uniformity: 1.0 Structure Hitpoints: 1312.5 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 entityChaseMaxDistance: 12000.0 Armor Hitpoints: 562.5 Accuracy falloff : 8282.14 entityChaseMaxDelayChance: 0.0 Turret Tracking: 380.0 Maximum Velocity: 4560.9375 Signature Radius: 64.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00024375 Rate of fire: 2700.0 Scan Resolution: 975.0 Optimal Range: 25000.0 Capacitor Recharge time: 311250.0 behaviorWarpScrambleDischarge: 20.0 gfxTurretID: 5219.0 Damage Modifier: 5.25 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 3.2 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 12500.0 Maximum Targeting Range: 35000.0 behaviorWarpScrambleStrength: 2.0 structureUniformity: 1.0 RADAR Sensor Strength: 10.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 Shield recharge time: 625000.0 Capacitor Capacity: 518.75 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 26.4 Thermal damage: 18.86 Armor Hitpoints Repaired: 0.0 Orbit Velocity: 729.75 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54048 - Executive State Navy Basilisk | No Description | Retaliating Caldari Entities | Click to toggle showing the 74 attributes.typeID: 54048graphicID: 11865 Capacity: 485.0 isDynamicType: False raceID: 1 typeNameID: 561236 basePrice: 13340104.0 metaGroupID: 2 Volume: 107000.0 wreckTypeID: 53263 radius: 174.0 published: False Mass: 13130000.0 groupID: 4035 portionSize: 1 behaviorRemoteShieldBoostRange: 45000.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 13125.0 uniformity: 1.0 Structure Hitpoints: 5010.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 entityChaseMaxDistance: 15000.0 entityChaseMaxDelay: 1.0 Armor Hitpoints: 2637.5 Maximum Velocity: 4440.625 Signature Radius: 140.0 Damage Modifier: 0.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00037001 Scan Resolution: 385.0 Capacitor Recharge time: 500000.0 behaviorRemoteShieldBoostDuration: 5000.0 Maximum Locked Targets: 7.0 behaviorRemoteShieldBoostFalloff: 25000.0 behaviorRemoteShieldBoostDischarge: 40.0 Shield Bonus: 1050.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.61 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 64000.0 npcBehaviorMaximumCombatOrbitRange: 18500.0 structureUniformity: 1.0 RADAR Sensor Strength: 19.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.7875 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 3.0 Shield recharge time: 1250000.0 Capacitor Capacity: 2812.5 shieldUniformity: 0.75 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 gfxTurretID: 501.0 gfxBoosterID: 394.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 5000.0 entityMissileTypeID: 27435.0 Orbit Velocity: 710.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54049 - Executive State Navy Cerberus | No Description | Retaliating Caldari Entities | Click to toggle showing the 68 attributes.typeID: 54049graphicID: 1825 Capacity: 650.0 isDynamicType: False raceID: 1 typeNameID: 561237 basePrice: 17950950.0 metaGroupID: 2 Volume: 92000.0 wreckTypeID: 53263 radius: 202.0 published: False Mass: 12720000.0 groupID: 4035 portionSize: 1 Damage Modifier: 0.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 19000.0 uniformity: 1.0 Structure Hitpoints: 4175.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 entityChaseMaxDistance: 15000.0 Armor Hitpoints: 2450.0 Maximum Velocity: 4375.0 Signature Radius: 250.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00037001 Scan Resolution: 306.0 Capacitor Recharge time: 285000.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.55 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 64000.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 3.5 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 3.0 Shield recharge time: 1250000.0 Capacitor Capacity: 1875.0 shieldUniformity: 0.75 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 gfxTurretID: 501.0 gfxBoosterID: 394.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 4000.0 entityMissileTypeID: 27453.0 Orbit Velocity: 700.0 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54050 - Executive State Navy Rook | No Description | Retaliating Caldari Entities | Click to toggle showing the 77 attributes.typeID: 54050graphicID: 1847 Capacity: 305.0 isDynamicType: False raceID: 1 typeNameID: 561238 basePrice: 15001492.0 metaGroupID: 2 Volume: 96000.0 wreckTypeID: 53263 radius: 131.0 published: False Mass: 12730000.0 groupID: 4035 portionSize: 1 Damage Modifier: 0.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 16500.0 uniformity: 1.0 Structure Hitpoints: 2625.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 Gravimetric ECM Jammer Strength: 10.15 entityChaseMaxDistance: 15000.0 Ladar ECM Jammer Strength: 10.15 Armor Hitpoints: 2125.0 Maximum Velocity: 4134.375 Structure EM Damage Resistance: 0.67 Signature Radius: 300.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00037001 Scan Resolution: 237.0 Capacitor Recharge time: 328000.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.61 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 64000.0 npcBehaviorMaximumCombatOrbitRange: 22000.0 structureUniformity: 1.0 RADAR Sensor Strength: 26.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 3.185 behaviorECMRange: 40000.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 3.0 Shield recharge time: 1250000.0 Capacitor Capacity: 1800.0 behaviorECMDuration: 20000.0 shieldUniformity: 0.75 behaviorECMFalloff: 28000.0 behaviorECMDischarge: 20.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Magnetometric ECM Jammer Strength: 10.15 RADAR ECM Jammer Strength: 10.15 gfxTurretID: 501.0 gfxBoosterID: 394.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 4500.0 entityMissileTypeID: 27453.0 Orbit Velocity: 661.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54051 - Executive State Navy Drake | No Description | Retaliating Caldari Entities | Click to toggle showing the 68 attributes.typeID: 54051graphicID: 20283 Capacity: 450.0 isDynamicType: False raceID: 1 typeNameID: 561239 basePrice: 38000000.0 metaGroupID: 4 Volume: 252000.0 wreckTypeID: 53264 radius: 263.0 published: False Mass: 13500000.0 groupID: 4035 portionSize: 1 Damage Modifier: 0.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 19610.0 uniformity: 1.0 Structure Hitpoints: 16875.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 entityChaseMaxDistance: 22000.0 Armor Hitpoints: 11250.0 Maximum Velocity: 2392.5825 Signature Radius: 540.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00030469 Scan Resolution: 210.0 Capacitor Recharge time: 875000.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.52 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 72000.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 6.7025 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 3.0 Shield recharge time: 1800000.0 Capacitor Capacity: 4375.0 shieldUniformity: 0.75 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 gfxTurretID: 501.0 gfxBoosterID: 394.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 4500.0 entityMissileTypeID: 27435.0 Orbit Velocity: 382.8125 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54052 - Executive State Navy Scorpion | No Description | Retaliating Caldari Entities | Click to toggle showing the 77 attributes.typeID: 54052graphicID: 3815 Capacity: 815.0 isDynamicType: False raceID: 1 typeNameID: 561240 basePrice: 71250000.0 metaGroupID: 4 Volume: 468000.0 wreckTypeID: 53265 radius: 250.0 published: False Mass: 103600000.0 groupID: 4035 portionSize: 1 Damage Modifier: 0.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 4.9 Shield Capacity: 35937.5 uniformity: 1.0 Structure Hitpoints: 25000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 Gravimetric ECM Jammer Strength: 10.85 entityChaseMaxDistance: 60000.0 Ladar ECM Jammer Strength: 10.85 Armor Hitpoints: 21250.0 Maximum Velocity: 1435.5425 Structure EM Damage Resistance: 0.67 Signature Radius: 800.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00031688 Scan Resolution: 110.0 Capacitor Recharge time: 1100000.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.13 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 85000.0 npcBehaviorMaximumCombatOrbitRange: 40000.0 structureUniformity: 1.0 RADAR Sensor Strength: 26.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 7.14 behaviorECMRange: 45000.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 3.0 Shield recharge time: 3390000.0 Capacitor Capacity: 7500.0 behaviorECMDuration: 22000.0 shieldUniformity: 0.75 behaviorECMFalloff: 30000.0 behaviorECMDischarge: 30.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Magnetometric ECM Jammer Strength: 10.85 RADAR ECM Jammer Strength: 10.85 gfxTurretID: 503.0 gfxBoosterID: 394.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 7500.0 entityMissileTypeID: 27359.0 Orbit Velocity: 229.6875 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54053 - Executive State Navy Raven | No Description | Retaliating Caldari Entities | Click to toggle showing the 70 attributes.Volume: 486000.0typeID: 54053 graphicID: 2123 Capacity: 800.0 isDynamicType: False raceID: 1 typeNameID: 561241 basePrice: 108750000.0 metaGroupID: 4 wreckTypeID: 53265 radius: 250.0 variationParentTypeID: 609 factionID: 500001 published: False Mass: 97300000.0 groupID: 4035 portionSize: 1 Damage Modifier: 0.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.0 Shield Capacity: 32812.5 uniformity: 1.0 Structure Hitpoints: 25000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.5625 Armor Thermal Damage Resistance: 0.275 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.4 entityChaseMaxDistance: 60000.0 Armor Hitpoints: 20000.0 Maximum Velocity: 1640.625 Signature Radius: 740.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00031688 Scan Resolution: 120.0 Capacitor Recharge time: 1000000.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.12 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 85000.0 structureUniformity: 1.0 RADAR Sensor Strength: 25.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 7.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 3.0 Shield recharge time: 3390000.0 Capacitor Capacity: 8750.0 shieldUniformity: 0.75 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 gfxTurretID: 13320.0 gfxBoosterID: 394.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 6000.0 entityMissileTypeID: 27377.0 Orbit Velocity: 262.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54054 - Scout Federal Navy Keres | No Description | Retaliating Gallente Entities | Click to toggle showing the 76 attributes.typeID: 54054graphicID: 1913 Capacity: 175.0 isDynamicType: False raceID: 8 typeNameID: 561243 basePrice: 2428948.0 metaGroupID: 2 Volume: 23000.0 wreckTypeID: 53267 radius: 31.0 published: False Mass: 1204500.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 150.0 uniformity: 1.0 Structure Hitpoints: 187.5 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 12000.0 Armor Hitpoints: 605.0 Accuracy falloff : 8282.14 entityChaseMaxDelayChance: 0.0 Turret Tracking: 380.0 Maximum Velocity: 1992.1875 Signature Radius: 51.25 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 4.875e-05 Rate of fire: 2700.0 Scan Resolution: 575.0 Maximum Targeting Range Bonus: -12.0 Optimal Range: 25000.0 Capacitor Recharge time: 190000.0 behaviorSensorDampenerDuration: 5000.0 gfxTurretID: 565.0 Damage Modifier: 2.7 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 4.25 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 35000.0 behaviorSensorDampenerDischarge: 5.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 Shield recharge time: 625000.0 behaviorSensorDampenerRange: 12000.0 behaviorSensorDampenerFalloff: 17000.0 Capacitor Capacity: 518.75 shieldUniformity: 0.75 Scan Resolution Bonus: -12.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 21.6 Thermal damage: 15.43 Armor Hitpoints Repaired: 0.0 Orbit Velocity: 318.75 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54055 - Scout Federal Navy Thalia | No Description | Retaliating Gallente Entities | Click to toggle showing the 74 attributes.typeID: 54055graphicID: 21217 Capacity: 280.0 isDynamicType: False raceID: 8 typeNameID: 561244 basePrice: 2000000.0 metaGroupID: 2 Volume: 10000.0 wreckTypeID: 53267 radius: 35.0 published: False Mass: 1450000.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 150.0 uniformity: 1.0 Structure Hitpoints: 200.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 12000.0 Armor Hitpoints: 750.0 Accuracy falloff : 8282.14 entityChaseMaxDelayChance: 0.0 Turret Tracking: 380.0 Maximum Velocity: 2376.5625 Signature Radius: 42.5 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 4.875e-05 Rate of fire: 2700.0 Scan Resolution: 920.0 Optimal Range: 25000.0 Capacitor Recharge time: 337500.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 22000.0 behaviorRemoteArmorRepairFalloff: 18000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 565.0 Damage Modifier: 2.325 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 3.5 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 35000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 15.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 120.0 Shield recharge time: 625000.0 Capacitor Capacity: 843.75 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 6.0 Thermal damage: 4.29 Missile Damage Bonus: 0.0 Orbit Velocity: 380.25 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54056 - Scout Federal Navy Taranis | No Description | Retaliating Gallente Entities | Click to toggle showing the 79 attributes.typeID: 54056graphicID: 1912 Capacity: 92.0 isDynamicType: False raceID: 8 typeNameID: 561245 basePrice: 0.0 metaGroupID: 2 Volume: 22500.0 wreckTypeID: 53267 radius: 24.0 published: False Mass: 1060000.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 112.5 uniformity: 1.0 Structure Hitpoints: 262.5 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 Maximum Velocity Bonus: -75.0 entityChaseMaxDistance: 12000.0 Armor Hitpoints: 725.0 Accuracy falloff : 8282.14 entityChaseMaxDelayChance: 0.0 Turret Tracking: 380.0 Maximum Velocity: 1954.6875 Signature Radius: 40.0 behaviorWebifierDischarge: 10.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 4.875e-05 Rate of fire: 2700.0 Scan Resolution: 975.0 Optimal Range: 25000.0 Capacitor Recharge time: 311250.0 behaviorWarpScrambleDischarge: 20.0 gfxTurretID: 565.0 Damage Modifier: 3.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 3.2 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 12500.0 Maximum Targeting Range: 35000.0 behaviorWarpScrambleStrength: 2.0 structureUniformity: 1.0 RADAR Sensor Strength: 10.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 Shield recharge time: 625000.0 Capacitor Capacity: 518.75 shieldUniformity: 0.75 behaviorWebifierFalloff: 2500.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 26.4 Thermal damage: 18.86 Armor Hitpoints Repaired: 0.0 Orbit Velocity: 312.75 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 behaviorWebifierRange: 18000.0 |
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54057 - Scout Federal Navy Oneiros | No Description | Retaliating Gallente Entities | Click to toggle showing the 74 attributes.typeID: 54057graphicID: 2141 Capacity: 600.0 isDynamicType: False raceID: 8 typeNameID: 561246 basePrice: 12691246.0 metaGroupID: 2 Volume: 113000.0 wreckTypeID: 53268 radius: 224.0 published: False Mass: 13160000.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 527.5 uniformity: 1.0 Structure Hitpoints: 1002.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 15000.0 Armor Hitpoints: 2625.0 Accuracy falloff : 11595.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 72.0 Maximum Velocity: 1903.125 Signature Radius: 87.5 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 7.4e-05 Rate of fire: 5250.0 Scan Resolution: 385.0 Optimal Range: 35000.0 Capacitor Recharge time: 500000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 45000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 40.0 gfxTurretID: 570.0 Damage Modifier: 2.325 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 0.61 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 64000.0 npcBehaviorMaximumCombatOrbitRange: 18500.0 structureUniformity: 1.0 RADAR Sensor Strength: 19.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 450.0 Shield recharge time: 1250000.0 Capacitor Capacity: 2812.5 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 12.0 Thermal damage: 8.57 Missile Damage Bonus: 0.0 Orbit Velocity: 304.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54058 - Scout Federal Navy Deimos | No Description | Retaliating Gallente Entities | Click to toggle showing the 70 attributes.Volume: 112000.0typeID: 54058 graphicID: 11859 Capacity: 415.0 isDynamicType: False raceID: 8 typeNameID: 561247 basePrice: 17062588.0 metaGroupID: 2 wreckTypeID: 53268 radius: 149.0 variationParentTypeID: 627 published: False Mass: 11460000.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 490.0 uniformity: 1.0 Structure Hitpoints: 835.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 15000.0 Armor Hitpoints: 3800.0 Accuracy falloff : 11595.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 72.0 Maximum Velocity: 1875.0 Signature Radius: 156.25 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 7.4e-05 Rate of fire: 5250.0 Scan Resolution: 306.0 Optimal Range: 35000.0 Capacitor Recharge time: 285000.0 gfxTurretID: 570.0 Damage Modifier: 2.775 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 0.55 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 64000.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.0 Shield recharge time: 1250000.0 Capacitor Capacity: 1875.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 54.0 Thermal damage: 38.57 Armor Hitpoints Repaired: 0.0 Orbit Velocity: 300.0 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54059 - Scout Federal Navy Lachesis | No Description | Retaliating Gallente Entities | Click to toggle showing the 79 attributes.typeID: 54059graphicID: 2140 Capacity: 320.0 isDynamicType: False raceID: 8 typeNameID: 561248 basePrice: 15072684.0 metaGroupID: 2 Volume: 116000.0 wreckTypeID: 53268 radius: 79.0 published: False Mass: 12070000.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 425.0 uniformity: 1.0 Structure Hitpoints: 525.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 Maximum Velocity Bonus: -75.0 entityChaseMaxDistance: 15000.0 Armor Hitpoints: 3300.0 Accuracy falloff : 11595.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 72.0 Maximum Velocity: 1771.875 Signature Radius: 187.5 behaviorWebifierDischarge: 10.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 7.4e-05 Rate of fire: 5250.0 Scan Resolution: 237.0 Optimal Range: 35000.0 Capacitor Recharge time: 328000.0 behaviorWarpScrambleDischarge: 20.0 gfxTurretID: 570.0 Damage Modifier: 2.625 behaviorWebifierDuration: 6500.0 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 0.61 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 behaviorWarpScrambleDuration: 6500.0 behaviorWarpScrambleRange: 35000.0 Maximum Targeting Range: 64000.0 behaviorWarpScrambleStrength: 2.0 structureUniformity: 1.0 RADAR Sensor Strength: 26.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.0 npcBehaviorMaximumCombatOrbitRange: 22000.0 Shield recharge time: 1250000.0 Capacitor Capacity: 1800.0 shieldUniformity: 0.75 behaviorWebifierFalloff: 3500.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 42.0 Thermal damage: 30.0 Armor Hitpoints Repaired: 0.0 Orbit Velocity: 283.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 behaviorWebifierRange: 44000.0 |
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54060 - Scout Federal Navy Brutix | No Description | Retaliating Gallente Entities | Click to toggle showing the 69 attributes.typeID: 54060graphicID: 20229 Capacity: 475.0 isDynamicType: False raceID: 8 typeNameID: 561249 basePrice: 27000000.0 metaGroupID: 4 Volume: 270000.0 wreckTypeID: 53269 radius: 196.0 published: False Mass: 11800000.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 2250.0 uniformity: 1.0 Structure Hitpoints: 3375.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 22000.0 Armor Hitpoints: 3922.0 Accuracy falloff : 14899.58 entityChaseMaxDelayChance: 0.0 Turret Tracking: 72.0 Maximum Velocity: 1025.3925 Signature Radius: 337.5 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 9.25e-05 Rate of fire: 5250.0 Scan Resolution: 210.0 Optimal Range: 45000.0 Capacitor Recharge time: 875000.0 gfxTurretID: 570.0 Damage Modifier: 3.0 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 0.52 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 72000.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.0 Shield recharge time: 1800000.0 Capacitor Capacity: 4375.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 84.0 Thermal damage: 60.0 Armor Hitpoints Repaired: 0.0 Orbit Velocity: 164.0625 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54061 - Scout Federal Navy Dominix | No Description | Retaliating Gallente Entities | Click to toggle showing the 75 attributes.Volume: 454500.0typeID: 54061 graphicID: 2138 Capacity: 845.0 isDynamicType: False raceID: 8 typeNameID: 561250 basePrice: 62500000.0 metaGroupID: 4 wreckTypeID: 53270 radius: 250.0 factionID: 500004 published: False Mass: 97100000.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 4250.0 uniformity: 1.0 Structure Hitpoints: 5000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 60000.0 Armor Hitpoints: 7187.5 Accuracy falloff : 19877.14 entityChaseMaxDelayChance: 0.0 Turret Tracking: 13.64 Maximum Velocity: 615.2325 Signature Radius: 500.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00012025 Rate of fire: 7875.0 Scan Resolution: 110.0 Optimal Range: 60000.0 Capacitor Recharge time: 1100000.0 behaviorRemoteArmorRepairDuration: 7700.0 behaviorRemoteArmorRepairRange: 55000.0 behaviorRemoteArmorRepairFalloff: 27000.0 behaviorRemoteArmorRepairDischarge: 55.0 gfxTurretID: 574.0 Damage Modifier: 2.625 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 0.13 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 85000.0 npcBehaviorMaximumCombatOrbitRange: 40000.0 structureUniformity: 1.0 RADAR Sensor Strength: 26.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 326.25 Shield recharge time: 3390000.0 Capacitor Capacity: 7500.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 216.0 Thermal damage: 154.29 Missile Damage Bonus: 0.0 Orbit Velocity: 98.4375 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54062 - Scout Federal Navy Megathron | No Description | Retaliating Gallente Entities | Click to toggle showing the 69 attributes.typeID: 54062graphicID: 2139 Capacity: 840.0 isDynamicType: False raceID: 8 typeNameID: 561251 basePrice: 108750000.0 metaGroupID: 4 Volume: 486000.0 wreckTypeID: 53270 radius: 250.0 published: False Mass: 98400000.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 4000.0 uniformity: 1.0 Structure Hitpoints: 5000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 60000.0 Armor Hitpoints: 6562.5 Accuracy falloff : 19877.14 entityChaseMaxDelayChance: 0.0 Turret Tracking: 13.64 Maximum Velocity: 703.125 Signature Radius: 462.5 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00012025 Rate of fire: 7875.0 Scan Resolution: 120.0 Optimal Range: 60000.0 Capacitor Recharge time: 1000000.0 gfxTurretID: 574.0 Damage Modifier: 3.0 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 0.12 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 85000.0 structureUniformity: 1.0 RADAR Sensor Strength: 25.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.0 Shield recharge time: 3390000.0 Capacitor Capacity: 8750.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 264.0 Thermal damage: 188.57 Armor Hitpoints Repaired: 0.0 Orbit Velocity: 112.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54063 - Elite Federal Navy Keres | No Description | Retaliating Gallente Entities | Click to toggle showing the 76 attributes.typeID: 54063graphicID: 1913 Capacity: 175.0 isDynamicType: False raceID: 8 typeNameID: 561252 basePrice: 2428948.0 metaGroupID: 2 Volume: 23000.0 wreckTypeID: 53267 radius: 31.0 published: False Mass: 1204500.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 450.0 uniformity: 1.0 Structure Hitpoints: 562.5 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 12000.0 Armor Hitpoints: 1815.0 Accuracy falloff : 8282.14 entityChaseMaxDelayChance: 0.0 Turret Tracking: 380.0 Maximum Velocity: 3320.3125 Signature Radius: 61.5 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00014625 Rate of fire: 2700.0 Scan Resolution: 575.0 Maximum Targeting Range Bonus: -20.0 Optimal Range: 25000.0 Capacitor Recharge time: 190000.0 behaviorSensorDampenerDuration: 5000.0 gfxTurretID: 565.0 Damage Modifier: 4.5 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 4.25 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 35000.0 behaviorSensorDampenerDischarge: 5.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 Shield recharge time: 625000.0 behaviorSensorDampenerRange: 12000.0 behaviorSensorDampenerFalloff: 17000.0 Capacitor Capacity: 518.75 shieldUniformity: 0.75 Scan Resolution Bonus: -20.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 21.6 Thermal damage: 15.43 Armor Hitpoints Repaired: 0.0 Orbit Velocity: 531.25 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54064 - Elite Federal Navy Thalia | No Description | Retaliating Gallente Entities | Click to toggle showing the 74 attributes.typeID: 54064graphicID: 21217 Capacity: 280.0 isDynamicType: False raceID: 8 typeNameID: 561253 basePrice: 2000000.0 metaGroupID: 2 Volume: 10000.0 wreckTypeID: 53267 radius: 35.0 published: False Mass: 1450000.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 450.0 uniformity: 1.0 Structure Hitpoints: 600.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 12000.0 Armor Hitpoints: 2250.0 Accuracy falloff : 8282.14 entityChaseMaxDelayChance: 0.0 Turret Tracking: 380.0 Maximum Velocity: 3960.9375 Signature Radius: 51.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00014625 Rate of fire: 2700.0 Scan Resolution: 920.0 Optimal Range: 25000.0 Capacitor Recharge time: 337500.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 22000.0 behaviorRemoteArmorRepairFalloff: 18000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 565.0 Damage Modifier: 3.875 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 3.5 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 35000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 15.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 200.0 Shield recharge time: 625000.0 Capacitor Capacity: 843.75 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 6.0 Thermal damage: 4.29 Missile Damage Bonus: 0.0 Orbit Velocity: 633.75 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54065 - Elite Federal Navy Taranis | No Description | Retaliating Gallente Entities | Click to toggle showing the 79 attributes.typeID: 54065graphicID: 1912 Capacity: 92.0 isDynamicType: False raceID: 8 typeNameID: 561254 basePrice: 0.0 metaGroupID: 2 Volume: 22500.0 wreckTypeID: 53267 radius: 24.0 published: False Mass: 1060000.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 337.5 uniformity: 1.0 Structure Hitpoints: 787.5 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 Maximum Velocity Bonus: -75.0 entityChaseMaxDistance: 12000.0 Armor Hitpoints: 2175.0 Accuracy falloff : 8282.14 entityChaseMaxDelayChance: 0.0 Turret Tracking: 380.0 Maximum Velocity: 3257.8125 Signature Radius: 48.0 behaviorWebifierDischarge: 10.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00014625 Rate of fire: 2700.0 Scan Resolution: 975.0 Optimal Range: 25000.0 Capacitor Recharge time: 311250.0 behaviorWarpScrambleDischarge: 20.0 gfxTurretID: 565.0 Damage Modifier: 5.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 3.2 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 12500.0 Maximum Targeting Range: 35000.0 behaviorWarpScrambleStrength: 2.0 structureUniformity: 1.0 RADAR Sensor Strength: 10.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 Shield recharge time: 625000.0 Capacitor Capacity: 518.75 shieldUniformity: 0.75 behaviorWebifierFalloff: 2500.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 26.4 Thermal damage: 18.86 Armor Hitpoints Repaired: 0.0 Orbit Velocity: 521.25 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 behaviorWebifierRange: 18000.0 |
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54066 - Elite Federal Navy Oneiros | No Description | Retaliating Gallente Entities | Click to toggle showing the 74 attributes.typeID: 54066graphicID: 2141 Capacity: 600.0 isDynamicType: False raceID: 8 typeNameID: 561255 basePrice: 12691246.0 metaGroupID: 2 Volume: 113000.0 wreckTypeID: 53268 radius: 224.0 published: False Mass: 13160000.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 1582.5 uniformity: 1.0 Structure Hitpoints: 3006.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 15000.0 Armor Hitpoints: 7875.0 Accuracy falloff : 11595.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 72.0 Maximum Velocity: 3171.875 Signature Radius: 105.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00022201 Rate of fire: 5250.0 Scan Resolution: 385.0 Optimal Range: 35000.0 Capacitor Recharge time: 500000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 45000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 40.0 gfxTurretID: 570.0 Damage Modifier: 3.875 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 0.61 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 64000.0 npcBehaviorMaximumCombatOrbitRange: 18500.0 structureUniformity: 1.0 RADAR Sensor Strength: 19.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 750.0 Shield recharge time: 1250000.0 Capacitor Capacity: 2812.5 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 12.0 Thermal damage: 8.57 Missile Damage Bonus: 0.0 Orbit Velocity: 507.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54067 - Elite Federal Navy Deimos | No Description | Retaliating Gallente Entities | Click to toggle showing the 70 attributes.Volume: 112000.0typeID: 54067 graphicID: 11859 Capacity: 415.0 isDynamicType: False raceID: 8 typeNameID: 561256 basePrice: 17062588.0 metaGroupID: 2 wreckTypeID: 53268 radius: 149.0 variationParentTypeID: 627 published: False Mass: 11460000.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 1470.0 uniformity: 1.0 Structure Hitpoints: 2505.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 15000.0 Armor Hitpoints: 11400.0 Accuracy falloff : 11595.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 72.0 Maximum Velocity: 3125.0 Signature Radius: 187.5 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00022201 Rate of fire: 5250.0 Scan Resolution: 306.0 Optimal Range: 35000.0 Capacitor Recharge time: 285000.0 gfxTurretID: 570.0 Damage Modifier: 4.625 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 0.55 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 64000.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.0 Shield recharge time: 1250000.0 Capacitor Capacity: 1875.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 54.0 Thermal damage: 38.57 Armor Hitpoints Repaired: 0.0 Orbit Velocity: 500.0 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54068 - Elite Federal Navy Lachesis | No Description | Retaliating Gallente Entities | Click to toggle showing the 79 attributes.typeID: 54068graphicID: 2140 Capacity: 320.0 isDynamicType: False raceID: 8 typeNameID: 561257 basePrice: 15072684.0 metaGroupID: 2 Volume: 116000.0 wreckTypeID: 53268 radius: 79.0 published: False Mass: 12070000.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 1275.0 uniformity: 1.0 Structure Hitpoints: 1575.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 Maximum Velocity Bonus: -75.0 entityChaseMaxDistance: 15000.0 Armor Hitpoints: 9900.0 Accuracy falloff : 11595.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 72.0 Maximum Velocity: 2953.125 Signature Radius: 225.0 behaviorWebifierDischarge: 10.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00022201 Rate of fire: 5250.0 Scan Resolution: 237.0 Optimal Range: 35000.0 Capacitor Recharge time: 328000.0 behaviorWarpScrambleDischarge: 20.0 gfxTurretID: 570.0 Damage Modifier: 4.375 behaviorWebifierDuration: 6500.0 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 0.61 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 behaviorWarpScrambleDuration: 6500.0 behaviorWarpScrambleRange: 35000.0 Maximum Targeting Range: 64000.0 behaviorWarpScrambleStrength: 2.0 structureUniformity: 1.0 RADAR Sensor Strength: 26.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.0 npcBehaviorMaximumCombatOrbitRange: 22000.0 Shield recharge time: 1250000.0 Capacitor Capacity: 1800.0 shieldUniformity: 0.75 behaviorWebifierFalloff: 3500.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 42.0 Thermal damage: 30.0 Armor Hitpoints Repaired: 0.0 Orbit Velocity: 472.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 behaviorWebifierRange: 44000.0 |
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54069 - Elite Federal Navy Brutix | No Description | Retaliating Gallente Entities | Click to toggle showing the 69 attributes.typeID: 54069graphicID: 20229 Capacity: 475.0 isDynamicType: False raceID: 8 typeNameID: 561258 basePrice: 27000000.0 metaGroupID: 4 Volume: 270000.0 wreckTypeID: 53269 radius: 196.0 published: False Mass: 11800000.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 6750.0 uniformity: 1.0 Structure Hitpoints: 10125.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 22000.0 Armor Hitpoints: 11766.0 Accuracy falloff : 14899.58 entityChaseMaxDelayChance: 0.0 Turret Tracking: 72.0 Maximum Velocity: 1708.9875 Signature Radius: 405.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00027751 Rate of fire: 5250.0 Scan Resolution: 210.0 Optimal Range: 45000.0 Capacitor Recharge time: 875000.0 gfxTurretID: 570.0 Damage Modifier: 5.0 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 0.52 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 72000.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.0 Shield recharge time: 1800000.0 Capacitor Capacity: 4375.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 84.0 Thermal damage: 60.0 Armor Hitpoints Repaired: 0.0 Orbit Velocity: 273.4375 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54070 - Elite Federal Navy Dominix | No Description | Retaliating Gallente Entities | Click to toggle showing the 75 attributes.Volume: 454500.0typeID: 54070 graphicID: 2138 Capacity: 845.0 isDynamicType: False raceID: 8 typeNameID: 561259 basePrice: 62500000.0 metaGroupID: 4 wreckTypeID: 53270 radius: 250.0 factionID: 500004 published: False Mass: 97100000.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 12750.0 uniformity: 1.0 Structure Hitpoints: 15000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 60000.0 Armor Hitpoints: 21562.5 Accuracy falloff : 19877.14 entityChaseMaxDelayChance: 0.0 Turret Tracking: 13.64 Maximum Velocity: 1025.3875 Signature Radius: 600.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00036076 Rate of fire: 7875.0 Scan Resolution: 110.0 Optimal Range: 60000.0 Capacitor Recharge time: 1100000.0 behaviorRemoteArmorRepairDuration: 7700.0 behaviorRemoteArmorRepairRange: 55000.0 behaviorRemoteArmorRepairFalloff: 27000.0 behaviorRemoteArmorRepairDischarge: 55.0 gfxTurretID: 574.0 Damage Modifier: 4.375 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 0.13 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 85000.0 npcBehaviorMaximumCombatOrbitRange: 40000.0 structureUniformity: 1.0 RADAR Sensor Strength: 26.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 543.75 Shield recharge time: 3390000.0 Capacitor Capacity: 7500.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 216.0 Thermal damage: 154.29 Missile Damage Bonus: 0.0 Orbit Velocity: 164.0625 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54071 - Elite Federal Navy Megathron | No Description | Retaliating Gallente Entities | Click to toggle showing the 69 attributes.typeID: 54071graphicID: 2139 Capacity: 840.0 isDynamicType: False raceID: 8 typeNameID: 561260 basePrice: 108750000.0 metaGroupID: 4 Volume: 486000.0 wreckTypeID: 53270 radius: 250.0 published: False Mass: 98400000.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 12000.0 uniformity: 1.0 Structure Hitpoints: 15000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 60000.0 Armor Hitpoints: 19687.5 Accuracy falloff : 19877.14 entityChaseMaxDelayChance: 0.0 Turret Tracking: 13.64 Maximum Velocity: 1171.875 Signature Radius: 555.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00036076 Rate of fire: 7875.0 Scan Resolution: 120.0 Optimal Range: 60000.0 Capacitor Recharge time: 1000000.0 gfxTurretID: 574.0 Damage Modifier: 5.0 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 0.12 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 85000.0 structureUniformity: 1.0 RADAR Sensor Strength: 25.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.0 Shield recharge time: 3390000.0 Capacitor Capacity: 8750.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 264.0 Thermal damage: 188.57 Armor Hitpoints Repaired: 0.0 Orbit Velocity: 187.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54072 - Presiding Federal Navy Keres | No Description | Retaliating Gallente Entities | Click to toggle showing the 76 attributes.typeID: 54072graphicID: 1913 Capacity: 175.0 isDynamicType: False raceID: 8 typeNameID: 561261 basePrice: 2428948.0 metaGroupID: 2 Volume: 23000.0 wreckTypeID: 53267 radius: 31.0 published: False Mass: 1204500.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 750.0 uniformity: 1.0 Structure Hitpoints: 937.5 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 12000.0 Armor Hitpoints: 3025.0 Accuracy falloff : 8282.14 entityChaseMaxDelayChance: 0.0 Turret Tracking: 380.0 Maximum Velocity: 4648.4375 Signature Radius: 82.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00024375 Rate of fire: 2700.0 Scan Resolution: 575.0 Maximum Targeting Range Bonus: -24.0 Optimal Range: 25000.0 Capacitor Recharge time: 190000.0 behaviorSensorDampenerDuration: 5000.0 gfxTurretID: 565.0 Damage Modifier: 6.3 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 4.25 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 35000.0 behaviorSensorDampenerDischarge: 5.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 Shield recharge time: 625000.0 behaviorSensorDampenerRange: 12000.0 behaviorSensorDampenerFalloff: 17000.0 Capacitor Capacity: 518.75 shieldUniformity: 0.75 Scan Resolution Bonus: -24.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 21.6 Thermal damage: 15.43 Armor Hitpoints Repaired: 0.0 Orbit Velocity: 743.75 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54073 - Presiding Federal Navy Thalia | No Description | Retaliating Gallente Entities | Click to toggle showing the 74 attributes.typeID: 54073graphicID: 21217 Capacity: 280.0 isDynamicType: False raceID: 8 typeNameID: 561262 basePrice: 2000000.0 metaGroupID: 2 Volume: 10000.0 wreckTypeID: 53267 radius: 35.0 published: False Mass: 1450000.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 750.0 uniformity: 1.0 Structure Hitpoints: 1000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 12000.0 Armor Hitpoints: 3750.0 Accuracy falloff : 8282.14 entityChaseMaxDelayChance: 0.0 Turret Tracking: 380.0 Maximum Velocity: 5545.3125 Signature Radius: 68.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00024375 Rate of fire: 2700.0 Scan Resolution: 920.0 Optimal Range: 25000.0 Capacitor Recharge time: 337500.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 22000.0 behaviorRemoteArmorRepairFalloff: 18000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 565.0 Damage Modifier: 5.425 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 3.5 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 35000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 15.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 280.0 Shield recharge time: 625000.0 Capacitor Capacity: 843.75 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 6.0 Thermal damage: 4.29 Missile Damage Bonus: 0.0 Orbit Velocity: 887.25 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54074 - Presiding Federal Navy Taranis | No Description | Retaliating Gallente Entities | Click to toggle showing the 79 attributes.typeID: 54074graphicID: 1912 Capacity: 92.0 isDynamicType: False raceID: 8 typeNameID: 561263 basePrice: 0.0 metaGroupID: 2 Volume: 22500.0 wreckTypeID: 53267 radius: 24.0 published: False Mass: 1060000.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 562.5 uniformity: 1.0 Structure Hitpoints: 1312.5 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 Maximum Velocity Bonus: -75.0 entityChaseMaxDistance: 12000.0 Armor Hitpoints: 3625.0 Accuracy falloff : 8282.14 entityChaseMaxDelayChance: 0.0 Turret Tracking: 380.0 Maximum Velocity: 4560.9375 Signature Radius: 64.0 behaviorWebifierDischarge: 10.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00024375 Rate of fire: 2700.0 Scan Resolution: 975.0 Optimal Range: 25000.0 Capacitor Recharge time: 311250.0 behaviorWarpScrambleDischarge: 20.0 gfxTurretID: 565.0 Damage Modifier: 7.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 3.2 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 12500.0 Maximum Targeting Range: 35000.0 behaviorWarpScrambleStrength: 2.0 structureUniformity: 1.0 RADAR Sensor Strength: 10.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 Shield recharge time: 625000.0 Capacitor Capacity: 518.75 shieldUniformity: 0.75 behaviorWebifierFalloff: 2500.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 26.4 Thermal damage: 18.86 Armor Hitpoints Repaired: 0.0 Orbit Velocity: 729.75 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 behaviorWebifierRange: 18000.0 |
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54075 - Presiding Federal Navy Oneiros | No Description | Retaliating Gallente Entities | Click to toggle showing the 74 attributes.typeID: 54075graphicID: 2141 Capacity: 600.0 isDynamicType: False raceID: 8 typeNameID: 561264 basePrice: 12691246.0 metaGroupID: 2 Volume: 113000.0 wreckTypeID: 53268 radius: 224.0 published: False Mass: 13160000.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 2637.5 uniformity: 1.0 Structure Hitpoints: 5010.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 15000.0 Armor Hitpoints: 13125.0 Accuracy falloff : 11595.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 72.0 Maximum Velocity: 4440.625 Signature Radius: 140.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00037001 Rate of fire: 5250.0 Scan Resolution: 385.0 Optimal Range: 35000.0 Capacitor Recharge time: 500000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 45000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 40.0 gfxTurretID: 570.0 Damage Modifier: 5.425 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 0.61 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 64000.0 npcBehaviorMaximumCombatOrbitRange: 18500.0 structureUniformity: 1.0 RADAR Sensor Strength: 19.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 1050.0 Shield recharge time: 1250000.0 Capacitor Capacity: 2812.5 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 12.0 Thermal damage: 8.57 Missile Damage Bonus: 0.0 Orbit Velocity: 710.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54076 - Presiding Federal Navy Deimos | No Description | Retaliating Gallente Entities | Click to toggle showing the 70 attributes.Volume: 112000.0typeID: 54076 graphicID: 11859 Capacity: 415.0 isDynamicType: False raceID: 8 typeNameID: 561265 basePrice: 17062588.0 metaGroupID: 2 wreckTypeID: 53268 radius: 149.0 variationParentTypeID: 627 published: False Mass: 11460000.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 2450.0 uniformity: 1.0 Structure Hitpoints: 4175.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 15000.0 Armor Hitpoints: 19000.0 Accuracy falloff : 11595.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 72.0 Maximum Velocity: 4375.0 Signature Radius: 250.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00037001 Rate of fire: 5250.0 Scan Resolution: 306.0 Optimal Range: 35000.0 Capacitor Recharge time: 285000.0 gfxTurretID: 570.0 Damage Modifier: 6.475 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 0.55 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 64000.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.0 Shield recharge time: 1250000.0 Capacitor Capacity: 1875.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 54.0 Thermal damage: 38.57 Armor Hitpoints Repaired: 0.0 Orbit Velocity: 700.0 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54077 - Presiding Federal Navy Lachesis | No Description | Retaliating Gallente Entities | Click to toggle showing the 79 attributes.typeID: 54077graphicID: 2140 Capacity: 320.0 isDynamicType: False raceID: 8 typeNameID: 561266 basePrice: 15072684.0 metaGroupID: 2 Volume: 116000.0 wreckTypeID: 53268 radius: 79.0 published: False Mass: 12070000.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 2125.0 uniformity: 1.0 Structure Hitpoints: 2625.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 Maximum Velocity Bonus: -75.0 entityChaseMaxDistance: 15000.0 Armor Hitpoints: 16500.0 Accuracy falloff : 11595.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 72.0 Maximum Velocity: 4134.375 Signature Radius: 300.0 behaviorWebifierDischarge: 10.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00037001 Rate of fire: 5250.0 Scan Resolution: 237.0 Optimal Range: 35000.0 Capacitor Recharge time: 328000.0 behaviorWarpScrambleDischarge: 20.0 gfxTurretID: 570.0 Damage Modifier: 6.125 behaviorWebifierDuration: 6500.0 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 0.61 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 behaviorWarpScrambleDuration: 6500.0 behaviorWarpScrambleRange: 35000.0 Maximum Targeting Range: 64000.0 behaviorWarpScrambleStrength: 2.0 structureUniformity: 1.0 RADAR Sensor Strength: 26.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.0 npcBehaviorMaximumCombatOrbitRange: 22000.0 Shield recharge time: 1250000.0 Capacitor Capacity: 1800.0 shieldUniformity: 0.75 behaviorWebifierFalloff: 3500.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 42.0 Thermal damage: 30.0 Armor Hitpoints Repaired: 0.0 Orbit Velocity: 661.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 behaviorWebifierRange: 44000.0 |
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54078 - Presiding Federal Navy Brutix | No Description | Retaliating Gallente Entities | Click to toggle showing the 69 attributes.typeID: 54078graphicID: 20229 Capacity: 475.0 isDynamicType: False raceID: 8 typeNameID: 561267 basePrice: 27000000.0 metaGroupID: 4 Volume: 270000.0 wreckTypeID: 53269 radius: 196.0 published: False Mass: 11800000.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 11250.0 uniformity: 1.0 Structure Hitpoints: 16875.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 22000.0 Armor Hitpoints: 19610.0 Accuracy falloff : 14899.58 entityChaseMaxDelayChance: 0.0 Turret Tracking: 72.0 Maximum Velocity: 2392.5825 Signature Radius: 540.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00030469 Rate of fire: 5250.0 Scan Resolution: 210.0 Optimal Range: 45000.0 Capacitor Recharge time: 875000.0 gfxTurretID: 570.0 Damage Modifier: 7.0 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 0.52 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 72000.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.0 Shield recharge time: 1800000.0 Capacitor Capacity: 4375.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 84.0 Thermal damage: 60.0 Armor Hitpoints Repaired: 0.0 Orbit Velocity: 382.8125 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54079 - Presiding Federal Navy Dominix | No Description | Retaliating Gallente Entities | Click to toggle showing the 75 attributes.Volume: 454500.0typeID: 54079 graphicID: 2138 Capacity: 845.0 isDynamicType: False raceID: 8 typeNameID: 561268 basePrice: 62500000.0 metaGroupID: 4 wreckTypeID: 53270 radius: 250.0 factionID: 500004 published: False Mass: 97100000.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 21250.0 uniformity: 1.0 Structure Hitpoints: 25000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 60000.0 Armor Hitpoints: 35937.5 Accuracy falloff : 19877.14 entityChaseMaxDelayChance: 0.0 Turret Tracking: 13.64 Maximum Velocity: 1435.5425 Signature Radius: 800.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00031688 Rate of fire: 7875.0 Scan Resolution: 110.0 Optimal Range: 60000.0 Capacitor Recharge time: 1100000.0 behaviorRemoteArmorRepairDuration: 7700.0 behaviorRemoteArmorRepairRange: 55000.0 behaviorRemoteArmorRepairFalloff: 27000.0 behaviorRemoteArmorRepairDischarge: 55.0 gfxTurretID: 574.0 Damage Modifier: 6.125 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 0.13 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 85000.0 npcBehaviorMaximumCombatOrbitRange: 40000.0 structureUniformity: 1.0 RADAR Sensor Strength: 26.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 761.25 Shield recharge time: 3390000.0 Capacitor Capacity: 7500.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 216.0 Thermal damage: 154.29 Missile Damage Bonus: 0.0 Orbit Velocity: 229.6875 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54080 - Presiding Federal Navy Megathron | No Description | Retaliating Gallente Entities | Click to toggle showing the 69 attributes.typeID: 54080graphicID: 2139 Capacity: 840.0 isDynamicType: False raceID: 8 typeNameID: 561269 basePrice: 108750000.0 metaGroupID: 4 Volume: 486000.0 wreckTypeID: 53270 radius: 250.0 published: False Mass: 98400000.0 groupID: 4036 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 20000.0 uniformity: 1.0 Structure Hitpoints: 25000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.325 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 60000.0 Armor Hitpoints: 32812.5 Accuracy falloff : 19877.14 entityChaseMaxDelayChance: 0.0 Turret Tracking: 13.64 Maximum Velocity: 1640.625 Signature Radius: 740.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00031688 Rate of fire: 7875.0 Scan Resolution: 120.0 Optimal Range: 60000.0 Capacitor Recharge time: 1000000.0 gfxTurretID: 574.0 Damage Modifier: 7.0 entityChaseMaxDelay: 1.0 gfxBoosterID: 394.0 Inertia Modifier: 0.12 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 85000.0 structureUniformity: 1.0 RADAR Sensor Strength: 25.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.0 Shield recharge time: 3390000.0 Capacitor Capacity: 8750.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Kinetic damage: 264.0 Thermal damage: 188.57 Armor Hitpoints Repaired: 0.0 Orbit Velocity: 262.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54081 - Scout Republic Fleet Hyena | No Description | Retaliating Minmatar Entities | Click to toggle showing the 86 attributes.typeID: 54081graphicID: 1973 Capacity: 150.0 isDynamicType: False raceID: 2 typeNameID: 561270 basePrice: 2084040.0 metaGroupID: 2 Volume: 17400.0 wreckTypeID: 53272 radius: 29.0 published: False Mass: 1191300.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.0 Shield Capacity: 452.5 uniformity: 1.0 Structure Hitpoints: 187.5 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 Maximum Velocity Bonus: -48.75 entityChaseMaxDistance: 12000.0 Armor Hitpoints: 302.5 Accuracy falloff : 8282.14 behaviorWebifierFalloff: 15000.0 Turret Tracking: 380.0 behaviorTargetPainterDuration: 6400.0 Maximum Velocity: 1992.1875 Signature Radius: 51.25 Signature Radius Modifier: 20.25 behaviorWebifierDischarge: 10.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 4.875e-05 Rate of fire: 2700.0 Scan Resolution: 575.0 Optimal Range: 20625.0 Capacitor Recharge time: 190000.0 gfxTurretID: 9411.0 Damage Modifier: 1.6575 behaviorWebifierDuration: 6500.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 4.25 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 35000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.5775 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 behaviorTargetPainterRange: 30000.0 behaviorTargetPainterFalloff: 35000.0 behaviorTargetPainterDischarge: 10.0 Shield recharge time: 625000.0 Capacitor Capacity: 518.75 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 15.43 Kinetic damage: 21.6 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 2600.0 entityMissileTypeID: 27367.0 Orbit Velocity: 318.75 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 behaviorWebifierRange: 31000.0 |
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54082 - Scout Republic Fleet Scalpel | No Description | Retaliating Minmatar Entities | Click to toggle showing the 82 attributes.Volume: 17100.0typeID: 54082 graphicID: 21219 Capacity: 260.0 isDynamicType: False raceID: 2 typeNameID: 561271 basePrice: 2000000.0 metaGroupID: 2 wreckTypeID: 53272 radius: 31.0 variationParentTypeID: 599 published: False Mass: 1420000.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.0 Shield Capacity: 525.0 uniformity: 1.0 Structure Hitpoints: 200.0 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 entityChaseMaxDistance: 12000.0 entityChaseMaxDelay: 1.0 Armor Hitpoints: 375.0 Accuracy falloff : 8282.14 Turret Tracking: 380.0 Maximum Velocity: 2376.5625 behaviorRemoteShieldBoostRange: 22000.0 Signature Radius: 42.5 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 4.875e-05 Rate of fire: 2700.0 Scan Resolution: 920.0 behaviorRemoteShieldBoostDuration: 3000.0 Optimal Range: 20625.0 Capacitor Recharge time: 337500.0 gfxTurretID: 9411.0 Damage Modifier: 1.4325 behaviorRemoteShieldBoostFalloff: 18000.0 behaviorRemoteShieldBoostDischarge: 10.0 Shield Bonus: 120.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 3.5 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 35000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 15.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.1125 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 Shield recharge time: 625000.0 Capacitor Capacity: 843.75 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 4.29 Kinetic damage: 6.0 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 2600.0 entityMissileTypeID: 27367.0 Orbit Velocity: 380.25 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54083 - Scout Republic Fleet Claw | No Description | Retaliating Minmatar Entities | Click to toggle showing the 81 attributes.Volume: 17400.0typeID: 54083 graphicID: 1928 Capacity: 94.0 isDynamicType: False raceID: 2 typeNameID: 561272 basePrice: 0.0 metaGroupID: 2 wreckTypeID: 53272 radius: 30.0 factionID: 500002 published: False Mass: 1100000.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.0 Shield Capacity: 475.0 uniformity: 1.0 Structure Hitpoints: 262.5 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 entityChaseMaxDistance: 12000.0 Armor Hitpoints: 362.5 Accuracy falloff : 8282.14 Turret Tracking: 380.0 Maximum Velocity: 1954.6875 Signature Radius: 40.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 4.875e-05 Rate of fire: 2700.0 Scan Resolution: 975.0 Optimal Range: 20625.0 Capacitor Recharge time: 311250.0 behaviorWarpScrambleDischarge: 20.0 gfxTurretID: 9411.0 Damage Modifier: 1.845 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 3.2 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 12500.0 Maximum Targeting Range: 35000.0 behaviorWarpScrambleStrength: 2.0 structureUniformity: 1.0 RADAR Sensor Strength: 10.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.1125 npcBehaviorMaximumCombatOrbitRange: 15000.0 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 Shield recharge time: 625000.0 Capacitor Capacity: 518.75 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 18.86 Kinetic damage: 26.4 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 2600.0 entityMissileTypeID: 27383.0 Orbit Velocity: 312.75 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54084 - Scout Republic Fleet Scimitar | No Description | Retaliating Minmatar Entities | Click to toggle showing the 81 attributes.typeID: 54084graphicID: 1778 Capacity: 440.0 isDynamicType: False raceID: 2 typeNameID: 561273 basePrice: 12450072.0 metaGroupID: 2 Volume: 89000.0 wreckTypeID: 53273 radius: 134.0 published: False Mass: 12090000.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 1840.0 uniformity: 1.0 Structure Hitpoints: 1002.0 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 entityChaseMaxDistance: 15000.0 entityChaseMaxDelay: 1.0 Armor Hitpoints: 1312.5 Accuracy falloff : 11595.0 Turret Tracking: 72.0 Maximum Velocity: 1903.125 behaviorRemoteShieldBoostRange: 45000.0 Signature Radius: 87.5 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 7.4e-05 Rate of fire: 5250.0 Scan Resolution: 385.0 behaviorRemoteShieldBoostDuration: 5000.0 Optimal Range: 46117.5 Capacitor Recharge time: 500000.0 gfxTurretID: 9451.0 Damage Modifier: 1.4325 behaviorRemoteShieldBoostFalloff: 25000.0 behaviorRemoteShieldBoostDischarge: 40.0 Shield Bonus: 450.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.61 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 64000.0 npcBehaviorMaximumCombatOrbitRange: 18500.0 structureUniformity: 1.0 RADAR Sensor Strength: 19.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.1575 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 Shield recharge time: 1250000.0 Capacitor Capacity: 2812.5 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 8.57 Kinetic damage: 12.0 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 5000.0 entityMissileTypeID: 27433.0 Orbit Velocity: 304.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54085 - Scout Republic Fleet Muninn | No Description | Retaliating Minmatar Entities | Click to toggle showing the 82 attributes.Volume: 96000.0typeID: 54085 graphicID: 1925 Capacity: 515.0 isDynamicType: False raceID: 2 typeNameID: 561274 basePrice: 17062768.0 metaGroupID: 2 wreckTypeID: 53273 radius: 88.0 factionID: 500002 published: False Mass: 11000000.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 2390.0 uniformity: 1.0 Structure Hitpoints: 835.0 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 Maximum Velocity Bonus: -33.75 entityChaseMaxDistance: 15000.0 Armor Hitpoints: 1900.0 Accuracy falloff : 11595.0 behaviorWebifierFalloff: 7800.0 Turret Tracking: 72.0 Maximum Velocity: 1875.0 Signature Radius: 156.25 behaviorWebifierDischarge: 10.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 7.4e-05 Rate of fire: 5250.0 Scan Resolution: 306.0 Optimal Range: 46117.5 Capacitor Recharge time: 285000.0 gfxTurretID: 9451.0 Damage Modifier: 1.7025 behaviorWebifierDuration: 5200.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.55 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 64000.0 npcBehaviorMaximumCombatOrbitRange: 18500.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.5775 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 Shield recharge time: 1250000.0 Capacitor Capacity: 1875.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 38.57 Kinetic damage: 54.0 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 4000.0 entityMissileTypeID: 27445.0 Orbit Velocity: 300.0 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 behaviorWebifierRange: 19000.0 |
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54086 - Scout Republic Fleet Huginn | No Description | Retaliating Minmatar Entities | Click to toggle showing the 87 attributes.Volume: 85000.0typeID: 54086 graphicID: 1945 Capacity: 315.0 isDynamicType: False raceID: 2 typeNameID: 561275 basePrice: 14988558.0 metaGroupID: 2 wreckTypeID: 53273 radius: 133.0 variationParentTypeID: 630 published: False Mass: 11550000.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 2075.0 uniformity: 1.0 Structure Hitpoints: 525.0 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 Maximum Velocity Bonus: -78.0 entityChaseMaxDistance: 15000.0 Armor Hitpoints: 1650.0 Accuracy falloff : 11595.0 behaviorWebifierFalloff: 22000.0 Turret Tracking: 72.0 behaviorTargetPainterDuration: 7800.0 Maximum Velocity: 1771.875 Signature Radius: 187.5 Signature Radius Modifier: 26.25 behaviorWebifierDischarge: 10.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 7.4e-05 Rate of fire: 5250.0 Scan Resolution: 237.0 Optimal Range: 46117.5 Capacitor Recharge time: 328000.0 gfxTurretID: 9451.0 Damage Modifier: 1.6125 behaviorWebifierDuration: 7500.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.61 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 64000.0 npcBehaviorMaximumCombatOrbitRange: 22000.0 structureUniformity: 1.0 RADAR Sensor Strength: 26.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.555 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 behaviorTargetPainterRange: 40000.0 behaviorTargetPainterFalloff: 47500.0 behaviorTargetPainterDischarge: 10.0 Shield recharge time: 1250000.0 Capacitor Capacity: 1800.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 30.0 Kinetic damage: 42.0 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 4500.0 entityMissileTypeID: 27433.0 Orbit Velocity: 283.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 behaviorWebifierRange: 45000.0 |
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54087 - Scout Republic Fleet Hurricane | No Description | Retaliating Minmatar Entities | Click to toggle showing the 75 attributes.typeID: 54087graphicID: 20230 Capacity: 425.0 isDynamicType: False raceID: 2 typeNameID: 561276 basePrice: 36500000.0 metaGroupID: 4 Volume: 216000.0 wreckTypeID: 53274 radius: 246.0 published: False Mass: 12800000.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 4211.0 uniformity: 1.0 Structure Hitpoints: 3375.0 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 entityChaseMaxDistance: 22000.0 Armor Hitpoints: 1961.0 Accuracy falloff : 14899.58 Turret Tracking: 72.0 Maximum Velocity: 1025.3925 Signature Radius: 337.5 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 9.25e-05 Rate of fire: 5250.0 Scan Resolution: 210.0 Optimal Range: 46117.5 Capacitor Recharge time: 875000.0 gfxTurretID: 9451.0 Damage Modifier: 1.845 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.52 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 72000.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 1.02 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 Shield recharge time: 1800000.0 Capacitor Capacity: 4375.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 60.0 Kinetic damage: 84.0 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 4500.0 entityMissileTypeID: 27445.0 Orbit Velocity: 164.0625 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54088 - Scout Republic Fleet Typhoon | No Description | Retaliating Minmatar Entities | Click to toggle showing the 81 attributes.typeID: 54088graphicID: 2160 Capacity: 750.0 isDynamicType: False raceID: 2 typeNameID: 561277 basePrice: 75000000.0 metaGroupID: 4 Volume: 414000.0 wreckTypeID: 53275 radius: 250.0 published: False Mass: 102600000.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 4.9 Shield Capacity: 7843.75 uniformity: 1.0 Structure Hitpoints: 5000.0 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 entityChaseMaxDistance: 60000.0 Armor Hitpoints: 3593.75 Accuracy falloff : 19877.14 Turret Tracking: 13.64 behaviorTargetPainterDuration: 5300.0 Maximum Velocity: 615.2325 Signature Radius: 500.0 Signature Radius Modifier: 28.875 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00012025 Rate of fire: 7875.0 Scan Resolution: 110.0 Optimal Range: 48510.0 Capacitor Recharge time: 1100000.0 gfxTurretID: 498.0 Damage Modifier: 1.6125 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.13 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 85000.0 npcBehaviorMaximumCombatOrbitRange: 40000.0 structureUniformity: 1.0 RADAR Sensor Strength: 26.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 1.245 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 behaviorTargetPainterRange: 22000.0 behaviorTargetPainterFalloff: 15000.0 behaviorTargetPainterDischarge: 10.0 Shield recharge time: 3390000.0 Capacitor Capacity: 7500.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 154.29 Kinetic damage: 216.0 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 7500.0 entityMissileTypeID: 27337.0 Orbit Velocity: 98.4375 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54089 - Scout Republic Fleet Tempest | No Description | Retaliating Minmatar Entities | Click to toggle showing the 75 attributes.typeID: 54089graphicID: 2642 Capacity: 815.0 isDynamicType: False raceID: 2 typeNameID: 561278 basePrice: 108750000.0 metaGroupID: 4 Volume: 486000.0 wreckTypeID: 53275 radius: 250.0 published: False Mass: 103300000.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.0 Shield Capacity: 7281.25 uniformity: 1.0 Structure Hitpoints: 5000.0 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 entityChaseMaxDistance: 60000.0 Armor Hitpoints: 3281.25 Accuracy falloff : 19877.14 Turret Tracking: 13.64 Maximum Velocity: 703.125 Signature Radius: 462.5 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00012025 Rate of fire: 7875.0 Scan Resolution: 120.0 Optimal Range: 72380.0 Capacitor Recharge time: 1000000.0 gfxTurretID: 498.0 Damage Modifier: 1.845 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.12 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 85000.0 structureUniformity: 1.0 RADAR Sensor Strength: 25.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 1.065 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 Shield recharge time: 3390000.0 Capacitor Capacity: 8750.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 188.57 Kinetic damage: 264.0 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 6000.0 entityMissileTypeID: 27377.0 Orbit Velocity: 112.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54090 - Elite Republic Fleet Hyena | No Description | Retaliating Minmatar Entities | Click to toggle showing the 86 attributes.typeID: 54090graphicID: 1973 Capacity: 150.0 isDynamicType: False raceID: 2 typeNameID: 561279 basePrice: 2084040.0 metaGroupID: 2 Volume: 17400.0 wreckTypeID: 53272 radius: 29.0 published: False Mass: 1191300.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.0 Shield Capacity: 1357.5 uniformity: 1.0 Structure Hitpoints: 562.5 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 Maximum Velocity Bonus: -81.25 entityChaseMaxDistance: 12000.0 Armor Hitpoints: 907.5 Accuracy falloff : 8282.14 behaviorWebifierFalloff: 15000.0 Turret Tracking: 380.0 behaviorTargetPainterDuration: 6400.0 Maximum Velocity: 3320.3125 Signature Radius: 61.5 Signature Radius Modifier: 33.75 behaviorWebifierDischarge: 10.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00014625 Rate of fire: 2700.0 Scan Resolution: 575.0 Optimal Range: 20625.0 Capacitor Recharge time: 190000.0 gfxTurretID: 9411.0 Damage Modifier: 2.7625 behaviorWebifierDuration: 6500.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 4.25 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 35000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.9625 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 behaviorTargetPainterRange: 30000.0 behaviorTargetPainterFalloff: 35000.0 behaviorTargetPainterDischarge: 10.0 Shield recharge time: 625000.0 Capacitor Capacity: 518.75 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 15.43 Kinetic damage: 21.6 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 2600.0 entityMissileTypeID: 27367.0 Orbit Velocity: 531.25 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 behaviorWebifierRange: 31000.0 |
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54091 - Elite Republic Fleet Scalpel | No Description | Retaliating Minmatar Entities | Click to toggle showing the 82 attributes.Volume: 17100.0typeID: 54091 graphicID: 21219 Capacity: 260.0 isDynamicType: False raceID: 2 typeNameID: 561280 basePrice: 2000000.0 metaGroupID: 2 wreckTypeID: 53272 radius: 31.0 variationParentTypeID: 599 published: False Mass: 1420000.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.0 Shield Capacity: 1575.0 uniformity: 1.0 Structure Hitpoints: 600.0 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 entityChaseMaxDistance: 12000.0 entityChaseMaxDelay: 1.0 Armor Hitpoints: 1125.0 Accuracy falloff : 8282.14 Turret Tracking: 380.0 Maximum Velocity: 3960.9375 behaviorRemoteShieldBoostRange: 22000.0 Signature Radius: 51.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00014625 Rate of fire: 2700.0 Scan Resolution: 920.0 behaviorRemoteShieldBoostDuration: 3000.0 Optimal Range: 20625.0 Capacitor Recharge time: 337500.0 gfxTurretID: 9411.0 Damage Modifier: 2.3875 behaviorRemoteShieldBoostFalloff: 18000.0 behaviorRemoteShieldBoostDischarge: 10.0 Shield Bonus: 200.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 3.5 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 35000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 15.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.1875 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 Shield recharge time: 625000.0 Capacitor Capacity: 843.75 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 4.29 Kinetic damage: 6.0 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 2600.0 entityMissileTypeID: 27367.0 Orbit Velocity: 633.75 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54092 - Elite Republic Fleet Claw | No Description | Retaliating Minmatar Entities | Click to toggle showing the 81 attributes.Volume: 17400.0typeID: 54092 graphicID: 1928 Capacity: 94.0 isDynamicType: False raceID: 2 typeNameID: 561281 basePrice: 0.0 metaGroupID: 2 wreckTypeID: 53272 radius: 30.0 factionID: 500002 published: False Mass: 1100000.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.0 Shield Capacity: 1425.0 uniformity: 1.0 Structure Hitpoints: 787.5 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 entityChaseMaxDistance: 12000.0 Armor Hitpoints: 1087.5 Accuracy falloff : 8282.14 Turret Tracking: 380.0 Maximum Velocity: 3257.8125 Signature Radius: 48.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00014625 Rate of fire: 2700.0 Scan Resolution: 975.0 Optimal Range: 20625.0 Capacitor Recharge time: 311250.0 behaviorWarpScrambleDischarge: 20.0 gfxTurretID: 9411.0 Damage Modifier: 3.075 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 3.2 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 12500.0 Maximum Targeting Range: 35000.0 behaviorWarpScrambleStrength: 2.0 structureUniformity: 1.0 RADAR Sensor Strength: 10.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.1875 npcBehaviorMaximumCombatOrbitRange: 15000.0 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 Shield recharge time: 625000.0 Capacitor Capacity: 518.75 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 18.86 Kinetic damage: 26.4 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 2600.0 entityMissileTypeID: 27383.0 Orbit Velocity: 521.25 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54093 - Elite Republic Fleet Scimitar | No Description | Retaliating Minmatar Entities | Click to toggle showing the 81 attributes.typeID: 54093graphicID: 1778 Capacity: 440.0 isDynamicType: False raceID: 2 typeNameID: 561282 basePrice: 12450072.0 metaGroupID: 2 Volume: 89000.0 wreckTypeID: 53273 radius: 134.0 published: False Mass: 12090000.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 5520.0 uniformity: 1.0 Structure Hitpoints: 3006.0 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 entityChaseMaxDistance: 15000.0 entityChaseMaxDelay: 1.0 Armor Hitpoints: 3937.5 Accuracy falloff : 11595.0 Turret Tracking: 72.0 Maximum Velocity: 3171.875 behaviorRemoteShieldBoostRange: 45000.0 Signature Radius: 105.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00022201 Rate of fire: 5250.0 Scan Resolution: 385.0 behaviorRemoteShieldBoostDuration: 5000.0 Optimal Range: 46117.5 Capacitor Recharge time: 500000.0 gfxTurretID: 9451.0 Damage Modifier: 2.3875 behaviorRemoteShieldBoostFalloff: 25000.0 behaviorRemoteShieldBoostDischarge: 40.0 Shield Bonus: 750.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.61 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 64000.0 npcBehaviorMaximumCombatOrbitRange: 18500.0 structureUniformity: 1.0 RADAR Sensor Strength: 19.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.2625 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 Shield recharge time: 1250000.0 Capacitor Capacity: 2812.5 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 8.57 Kinetic damage: 12.0 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 5000.0 entityMissileTypeID: 27433.0 Orbit Velocity: 507.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54094 - Elite Republic Fleet Muninn | No Description | Retaliating Minmatar Entities | Click to toggle showing the 82 attributes.Volume: 96000.0typeID: 54094 graphicID: 1925 Capacity: 515.0 isDynamicType: False raceID: 2 typeNameID: 561283 basePrice: 17062768.0 metaGroupID: 2 wreckTypeID: 53273 radius: 88.0 factionID: 500002 published: False Mass: 11000000.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 7170.0 uniformity: 1.0 Structure Hitpoints: 2505.0 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 Maximum Velocity Bonus: -56.25 entityChaseMaxDistance: 15000.0 Armor Hitpoints: 5700.0 Accuracy falloff : 11595.0 behaviorWebifierFalloff: 7800.0 Turret Tracking: 72.0 Maximum Velocity: 3125.0 Signature Radius: 187.5 behaviorWebifierDischarge: 10.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00022201 Rate of fire: 5250.0 Scan Resolution: 306.0 Optimal Range: 46117.5 Capacitor Recharge time: 285000.0 gfxTurretID: 9451.0 Damage Modifier: 2.8375 behaviorWebifierDuration: 5200.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.55 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 64000.0 npcBehaviorMaximumCombatOrbitRange: 18500.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.9625 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 Shield recharge time: 1250000.0 Capacitor Capacity: 1875.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 38.57 Kinetic damage: 54.0 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 4000.0 entityMissileTypeID: 27445.0 Orbit Velocity: 500.0 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 behaviorWebifierRange: 19000.0 |
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54095 - Elite Republic Fleet Huginn | No Description | Retaliating Minmatar Entities | Click to toggle showing the 87 attributes.Volume: 85000.0typeID: 54095 graphicID: 1945 Capacity: 315.0 isDynamicType: False raceID: 2 typeNameID: 561284 basePrice: 14988558.0 metaGroupID: 2 wreckTypeID: 53273 radius: 133.0 variationParentTypeID: 630 published: False Mass: 11550000.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 6225.0 uniformity: 1.0 Structure Hitpoints: 1575.0 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 Maximum Velocity Bonus: -130.0 entityChaseMaxDistance: 15000.0 Armor Hitpoints: 4950.0 Accuracy falloff : 11595.0 behaviorWebifierFalloff: 22000.0 Turret Tracking: 72.0 behaviorTargetPainterDuration: 7800.0 Maximum Velocity: 2953.125 Signature Radius: 225.0 Signature Radius Modifier: 43.75 behaviorWebifierDischarge: 10.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00022201 Rate of fire: 5250.0 Scan Resolution: 237.0 Optimal Range: 46117.5 Capacitor Recharge time: 328000.0 gfxTurretID: 9451.0 Damage Modifier: 2.6875 behaviorWebifierDuration: 7500.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.61 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 64000.0 npcBehaviorMaximumCombatOrbitRange: 22000.0 structureUniformity: 1.0 RADAR Sensor Strength: 26.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.925 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 behaviorTargetPainterRange: 40000.0 behaviorTargetPainterFalloff: 47500.0 behaviorTargetPainterDischarge: 10.0 Shield recharge time: 1250000.0 Capacitor Capacity: 1800.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 30.0 Kinetic damage: 42.0 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 4500.0 entityMissileTypeID: 27433.0 Orbit Velocity: 472.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 behaviorWebifierRange: 45000.0 |
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54096 - Elite Republic Fleet Hurricane | No Description | Retaliating Minmatar Entities | Click to toggle showing the 75 attributes.typeID: 54096graphicID: 20230 Capacity: 425.0 isDynamicType: False raceID: 2 typeNameID: 561285 basePrice: 36500000.0 metaGroupID: 4 Volume: 216000.0 wreckTypeID: 53274 radius: 246.0 published: False Mass: 12800000.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 12633.0 uniformity: 1.0 Structure Hitpoints: 10125.0 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 entityChaseMaxDistance: 22000.0 Armor Hitpoints: 5883.0 Accuracy falloff : 14899.58 Turret Tracking: 72.0 Maximum Velocity: 1708.9875 Signature Radius: 405.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00027751 Rate of fire: 5250.0 Scan Resolution: 210.0 Optimal Range: 46117.5 Capacitor Recharge time: 875000.0 gfxTurretID: 9451.0 Damage Modifier: 3.075 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.52 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 72000.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 1.7 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 Shield recharge time: 1800000.0 Capacitor Capacity: 4375.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 60.0 Kinetic damage: 84.0 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 4500.0 entityMissileTypeID: 27445.0 Orbit Velocity: 273.4375 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54097 - Elite Republic Fleet Typhoon | No Description | Retaliating Minmatar Entities | Click to toggle showing the 81 attributes.typeID: 54097graphicID: 2160 Capacity: 750.0 isDynamicType: False raceID: 2 typeNameID: 561286 basePrice: 75000000.0 metaGroupID: 4 Volume: 414000.0 wreckTypeID: 53275 radius: 250.0 published: False Mass: 102600000.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 4.9 Shield Capacity: 23531.25 uniformity: 1.0 Structure Hitpoints: 15000.0 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 entityChaseMaxDistance: 60000.0 Armor Hitpoints: 10781.25 Accuracy falloff : 19877.14 Turret Tracking: 13.64 behaviorTargetPainterDuration: 5300.0 Maximum Velocity: 1025.3875 Signature Radius: 600.0 Signature Radius Modifier: 48.125 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00036076 Rate of fire: 7875.0 Scan Resolution: 110.0 Optimal Range: 48510.0 Capacitor Recharge time: 1100000.0 gfxTurretID: 498.0 Damage Modifier: 2.6875 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.13 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 85000.0 npcBehaviorMaximumCombatOrbitRange: 40000.0 structureUniformity: 1.0 RADAR Sensor Strength: 26.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 2.075 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 behaviorTargetPainterRange: 22000.0 behaviorTargetPainterFalloff: 15000.0 behaviorTargetPainterDischarge: 10.0 Shield recharge time: 3390000.0 Capacitor Capacity: 7500.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 154.29 Kinetic damage: 216.0 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 7500.0 entityMissileTypeID: 27337.0 Orbit Velocity: 164.0625 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54098 - Elite Republic Fleet Tempest | No Description | Retaliating Minmatar Entities | Click to toggle showing the 75 attributes.typeID: 54098graphicID: 2642 Capacity: 815.0 isDynamicType: False raceID: 2 typeNameID: 561287 basePrice: 108750000.0 metaGroupID: 4 Volume: 486000.0 wreckTypeID: 53275 radius: 250.0 published: False Mass: 103300000.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.0 Shield Capacity: 21843.75 uniformity: 1.0 Structure Hitpoints: 15000.0 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 entityChaseMaxDistance: 60000.0 Armor Hitpoints: 9843.75 Accuracy falloff : 19877.14 Turret Tracking: 13.64 Maximum Velocity: 1171.875 Signature Radius: 555.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00036076 Rate of fire: 7875.0 Scan Resolution: 120.0 Optimal Range: 72380.0 Capacitor Recharge time: 1000000.0 gfxTurretID: 498.0 Damage Modifier: 3.075 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.12 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 85000.0 structureUniformity: 1.0 RADAR Sensor Strength: 25.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 1.775 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 Shield recharge time: 3390000.0 Capacitor Capacity: 8750.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 188.57 Kinetic damage: 264.0 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 6000.0 entityMissileTypeID: 27377.0 Orbit Velocity: 187.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54099 - Chief Republic Fleet Hyena | No Description | Retaliating Minmatar Entities | Click to toggle showing the 86 attributes.typeID: 54099graphicID: 1973 Capacity: 150.0 isDynamicType: False raceID: 2 typeNameID: 561288 basePrice: 2084040.0 metaGroupID: 2 Volume: 17400.0 wreckTypeID: 53272 radius: 29.0 published: False Mass: 1191300.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.0 Shield Capacity: 2262.5 uniformity: 1.0 Structure Hitpoints: 937.5 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 Maximum Velocity Bonus: -97.5 entityChaseMaxDistance: 12000.0 Armor Hitpoints: 1512.5 Accuracy falloff : 8282.14 behaviorWebifierFalloff: 15000.0 Turret Tracking: 380.0 behaviorTargetPainterDuration: 6400.0 Maximum Velocity: 4648.4375 Signature Radius: 82.0 Signature Radius Modifier: 40.5 behaviorWebifierDischarge: 10.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00024375 Rate of fire: 2700.0 Scan Resolution: 575.0 Optimal Range: 20625.0 Capacitor Recharge time: 190000.0 gfxTurretID: 9411.0 Damage Modifier: 3.8675 behaviorWebifierDuration: 6500.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 4.25 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 35000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 1.3475 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 behaviorTargetPainterRange: 30000.0 behaviorTargetPainterFalloff: 35000.0 behaviorTargetPainterDischarge: 10.0 Shield recharge time: 625000.0 Capacitor Capacity: 518.75 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 15.43 Kinetic damage: 21.6 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 2600.0 entityMissileTypeID: 27367.0 Orbit Velocity: 743.75 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 behaviorWebifierRange: 31000.0 |
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54100 - Chief Republic Fleet Scalpel | No Description | Retaliating Minmatar Entities | Click to toggle showing the 82 attributes.Volume: 17100.0typeID: 54100 graphicID: 21219 Capacity: 260.0 isDynamicType: False raceID: 2 typeNameID: 561289 basePrice: 2000000.0 metaGroupID: 2 wreckTypeID: 53272 radius: 31.0 variationParentTypeID: 599 published: False Mass: 1420000.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.0 Shield Capacity: 2625.0 uniformity: 1.0 Structure Hitpoints: 1000.0 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 entityChaseMaxDistance: 12000.0 entityChaseMaxDelay: 1.0 Armor Hitpoints: 1875.0 Accuracy falloff : 8282.14 Turret Tracking: 380.0 Maximum Velocity: 5545.3125 behaviorRemoteShieldBoostRange: 22000.0 Signature Radius: 68.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00024375 Rate of fire: 2700.0 Scan Resolution: 920.0 behaviorRemoteShieldBoostDuration: 3000.0 Optimal Range: 20625.0 Capacitor Recharge time: 337500.0 gfxTurretID: 9411.0 Damage Modifier: 3.3425 behaviorRemoteShieldBoostFalloff: 18000.0 behaviorRemoteShieldBoostDischarge: 10.0 Shield Bonus: 280.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 3.5 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 35000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 15.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.2625 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 Shield recharge time: 625000.0 Capacitor Capacity: 843.75 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 4.29 Kinetic damage: 6.0 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 2600.0 entityMissileTypeID: 27367.0 Orbit Velocity: 887.25 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54101 - Chief Republic Fleet Claw | No Description | Retaliating Minmatar Entities | Click to toggle showing the 81 attributes.Volume: 17400.0typeID: 54101 graphicID: 1928 Capacity: 94.0 isDynamicType: False raceID: 2 typeNameID: 561290 basePrice: 0.0 metaGroupID: 2 wreckTypeID: 53272 radius: 30.0 factionID: 500002 published: False Mass: 1100000.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.0 Shield Capacity: 2375.0 uniformity: 1.0 Structure Hitpoints: 1312.5 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 entityChaseMaxDistance: 12000.0 Armor Hitpoints: 1812.5 Accuracy falloff : 8282.14 Turret Tracking: 380.0 Maximum Velocity: 4560.9375 Signature Radius: 64.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00024375 Rate of fire: 2700.0 Scan Resolution: 975.0 Optimal Range: 20625.0 Capacitor Recharge time: 311250.0 behaviorWarpScrambleDischarge: 20.0 gfxTurretID: 9411.0 Damage Modifier: 4.305 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 3.2 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 12500.0 Maximum Targeting Range: 35000.0 behaviorWarpScrambleStrength: 2.0 structureUniformity: 1.0 RADAR Sensor Strength: 10.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.2625 npcBehaviorMaximumCombatOrbitRange: 15000.0 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 Shield recharge time: 625000.0 Capacitor Capacity: 518.75 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 18.86 Kinetic damage: 26.4 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 2600.0 entityMissileTypeID: 27383.0 Orbit Velocity: 729.75 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54102 - Chief Republic Fleet Scimitar | No Description | Retaliating Minmatar Entities | Click to toggle showing the 81 attributes.typeID: 54102graphicID: 1778 Capacity: 440.0 isDynamicType: False raceID: 2 typeNameID: 561291 basePrice: 12450072.0 metaGroupID: 2 Volume: 89000.0 wreckTypeID: 53273 radius: 134.0 published: False Mass: 12090000.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 9200.0 uniformity: 1.0 Structure Hitpoints: 5010.0 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 entityChaseMaxDistance: 15000.0 entityChaseMaxDelay: 1.0 Armor Hitpoints: 6562.5 Accuracy falloff : 11595.0 Turret Tracking: 72.0 Maximum Velocity: 4440.625 behaviorRemoteShieldBoostRange: 45000.0 Signature Radius: 140.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00037001 Rate of fire: 5250.0 Scan Resolution: 385.0 behaviorRemoteShieldBoostDuration: 5000.0 Optimal Range: 46117.5 Capacitor Recharge time: 500000.0 gfxTurretID: 9451.0 Damage Modifier: 3.3425 behaviorRemoteShieldBoostFalloff: 25000.0 behaviorRemoteShieldBoostDischarge: 40.0 Shield Bonus: 1050.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.61 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 64000.0 npcBehaviorMaximumCombatOrbitRange: 18500.0 structureUniformity: 1.0 RADAR Sensor Strength: 19.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 0.3675 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 Shield recharge time: 1250000.0 Capacitor Capacity: 2812.5 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 8.57 Kinetic damage: 12.0 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 5000.0 entityMissileTypeID: 27433.0 Orbit Velocity: 710.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54103 - Chief Republic Fleet Muninn | No Description | Retaliating Minmatar Entities | Click to toggle showing the 82 attributes.Volume: 96000.0typeID: 54103 graphicID: 1925 Capacity: 515.0 isDynamicType: False raceID: 2 typeNameID: 561292 basePrice: 17062768.0 metaGroupID: 2 wreckTypeID: 53273 radius: 88.0 factionID: 500002 published: False Mass: 11000000.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 11950.0 uniformity: 1.0 Structure Hitpoints: 4175.0 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 Maximum Velocity Bonus: -67.5 entityChaseMaxDistance: 15000.0 Armor Hitpoints: 9500.0 Accuracy falloff : 11595.0 behaviorWebifierFalloff: 7800.0 Turret Tracking: 72.0 Maximum Velocity: 4375.0 Signature Radius: 250.0 behaviorWebifierDischarge: 10.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00037001 Rate of fire: 5250.0 Scan Resolution: 306.0 Optimal Range: 46117.5 Capacitor Recharge time: 285000.0 gfxTurretID: 9451.0 Damage Modifier: 3.9725 behaviorWebifierDuration: 5200.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.55 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 64000.0 npcBehaviorMaximumCombatOrbitRange: 18500.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 1.3475 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 Shield recharge time: 1250000.0 Capacitor Capacity: 1875.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 38.57 Kinetic damage: 54.0 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 4000.0 entityMissileTypeID: 27445.0 Orbit Velocity: 700.0 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 behaviorWebifierRange: 19000.0 |
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54104 - Chief Republic Fleet Huginn | No Description | Retaliating Minmatar Entities | Click to toggle showing the 87 attributes.Volume: 85000.0typeID: 54104 graphicID: 1945 Capacity: 315.0 isDynamicType: False raceID: 2 typeNameID: 561293 basePrice: 14988558.0 metaGroupID: 2 wreckTypeID: 53273 radius: 133.0 variationParentTypeID: 630 published: False Mass: 11550000.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 10375.0 uniformity: 1.0 Structure Hitpoints: 2625.0 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 Maximum Velocity Bonus: -156.0 entityChaseMaxDistance: 15000.0 Armor Hitpoints: 8250.0 Accuracy falloff : 11595.0 behaviorWebifierFalloff: 22000.0 Turret Tracking: 72.0 behaviorTargetPainterDuration: 7800.0 Maximum Velocity: 4134.375 Signature Radius: 300.0 Signature Radius Modifier: 52.5 behaviorWebifierDischarge: 10.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00037001 Rate of fire: 5250.0 Scan Resolution: 237.0 Optimal Range: 46117.5 Capacitor Recharge time: 328000.0 gfxTurretID: 9451.0 Damage Modifier: 3.7625 behaviorWebifierDuration: 7500.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.61 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 64000.0 npcBehaviorMaximumCombatOrbitRange: 22000.0 structureUniformity: 1.0 RADAR Sensor Strength: 26.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 1.295 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 behaviorTargetPainterRange: 40000.0 behaviorTargetPainterFalloff: 47500.0 behaviorTargetPainterDischarge: 10.0 Shield recharge time: 1250000.0 Capacitor Capacity: 1800.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 30.0 Kinetic damage: 42.0 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 4500.0 entityMissileTypeID: 27433.0 Orbit Velocity: 661.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 behaviorWebifierRange: 45000.0 |
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54105 - Chief Republic Fleet Hurricane | No Description | Retaliating Minmatar Entities | Click to toggle showing the 75 attributes.typeID: 54105graphicID: 20230 Capacity: 425.0 isDynamicType: False raceID: 2 typeNameID: 561294 basePrice: 36500000.0 metaGroupID: 4 Volume: 216000.0 wreckTypeID: 53274 radius: 246.0 published: False Mass: 12800000.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 21055.0 uniformity: 1.0 Structure Hitpoints: 16875.0 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 entityChaseMaxDistance: 22000.0 Armor Hitpoints: 9805.0 Accuracy falloff : 14899.58 Turret Tracking: 72.0 Maximum Velocity: 2392.5825 Signature Radius: 540.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00030469 Rate of fire: 5250.0 Scan Resolution: 210.0 Optimal Range: 46117.5 Capacitor Recharge time: 875000.0 gfxTurretID: 9451.0 Damage Modifier: 4.305 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.52 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 72000.0 structureUniformity: 1.0 RADAR Sensor Strength: 21.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 2.38 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 Shield recharge time: 1800000.0 Capacitor Capacity: 4375.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 60.0 Kinetic damage: 84.0 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 4500.0 entityMissileTypeID: 27445.0 Orbit Velocity: 382.8125 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54106 - Chief Republic Fleet Typhoon | No Description | Retaliating Minmatar Entities | Click to toggle showing the 81 attributes.typeID: 54106graphicID: 2160 Capacity: 750.0 isDynamicType: False raceID: 2 typeNameID: 561295 basePrice: 75000000.0 metaGroupID: 4 Volume: 414000.0 wreckTypeID: 53275 radius: 250.0 published: False Mass: 102600000.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 4.9 Shield Capacity: 39218.75 uniformity: 1.0 Structure Hitpoints: 25000.0 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 entityChaseMaxDistance: 60000.0 Armor Hitpoints: 17968.75 Accuracy falloff : 19877.14 Turret Tracking: 13.64 behaviorTargetPainterDuration: 5300.0 Maximum Velocity: 1435.5425 Signature Radius: 800.0 Signature Radius Modifier: 57.75 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00031688 Rate of fire: 7875.0 Scan Resolution: 110.0 Optimal Range: 48510.0 Capacitor Recharge time: 1100000.0 gfxTurretID: 498.0 Damage Modifier: 3.7625 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.13 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 85000.0 npcBehaviorMaximumCombatOrbitRange: 40000.0 structureUniformity: 1.0 RADAR Sensor Strength: 26.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 2.905 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 behaviorTargetPainterRange: 22000.0 behaviorTargetPainterFalloff: 15000.0 behaviorTargetPainterDischarge: 10.0 Shield recharge time: 3390000.0 Capacitor Capacity: 7500.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 154.29 Kinetic damage: 216.0 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 7500.0 entityMissileTypeID: 27337.0 Orbit Velocity: 229.6875 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54107 - Chief Republic Fleet Tempest | No Description | Retaliating Minmatar Entities | Click to toggle showing the 75 attributes.typeID: 54107graphicID: 2642 Capacity: 815.0 isDynamicType: False raceID: 2 typeNameID: 561296 basePrice: 108750000.0 metaGroupID: 4 Volume: 486000.0 wreckTypeID: 53275 radius: 250.0 published: False Mass: 103300000.0 groupID: 4037 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.0 Shield Capacity: 36406.25 uniformity: 1.0 Structure Hitpoints: 25000.0 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4875 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 entityChaseMaxDistance: 60000.0 Armor Hitpoints: 16406.25 Accuracy falloff : 19877.14 Turret Tracking: 13.64 Maximum Velocity: 1640.625 Signature Radius: 740.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 entityFactionLoss: 0.00031688 Rate of fire: 7875.0 Scan Resolution: 120.0 Optimal Range: 72380.0 Capacitor Recharge time: 1000000.0 gfxTurretID: 498.0 Damage Modifier: 4.305 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.12 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 85000.0 structureUniformity: 1.0 RADAR Sensor Strength: 25.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 2.485 Explosion Radius Bonus: 3.0 Explosion Velocity Bonus: 3.0 Shield recharge time: 3390000.0 Capacitor Capacity: 8750.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 Explosive damage: 188.57 Kinetic damage: 264.0 gfxBoosterID: 397.0 Armor Hitpoints Repaired: 0.0 Rate of fire: 6000.0 entityMissileTypeID: 27377.0 Orbit Velocity: 262.5 entityChaseMaxDuration: 3000.0 armorUniformity: 0.75 |
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54108 - Hospodar Liminal Damavik | A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards damage application and remote repair capabilities.
Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik (copy) |
Invading Precursor Entities | Click to toggle showing the 85 attributes.descriptionID: 561344typeID: 54108 graphicID: 22007 Capacity: 135.0 isDynamicType: False typeNameID: 561343 basePrice: 0.0 Volume: 28600.0 soundID: 20063 wreckTypeID: 52414 radius: 34.0 factionID: 500026 published: False Mass: 950000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 975.0 Structure Hitpoints: 1350.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 4200.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 4500.0 Signature Radius: 75.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00014625 Rate of fire: 3000.0 Scan Resolution: 800.0 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 75000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 8.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 44.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 41.0 Kinetic damage: 0.0 Thermal damage: 76.0 Missile Damage Bonus: 5.0 Rate of fire: 7000.0 entityMissileTypeID: 52476.0 Orbit Velocity: 563.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54109 - Hospodar Liminal Vedmak | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards damage application and remote repair capabilities.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak (copy) |
Invading Precursor Entities | Click to toggle showing the 85 attributes.descriptionID: 561346typeID: 54109 graphicID: 21976 Capacity: 480.0 isDynamicType: False typeNameID: 561345 basePrice: 0.0 Volume: 118000.0 soundID: 20063 wreckTypeID: 52415 radius: 110.0 factionID: 500026 published: False Mass: 9530000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 3750.0 Structure Hitpoints: 5550.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 13050.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 2875.0 Signature Radius: 270.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00022201 Rate of fire: 4000.0 Scan Resolution: 400.0 Optimal Range: 35000.0 Capacitor Recharge time: 395000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.3 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 100000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 18.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 156.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 1400.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 105.0 Kinetic damage: 0.0 Thermal damage: 119.0 Missile Damage Bonus: 5.0 Rate of fire: 5000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 575.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54110 - Hospodar Liminal Leshak | A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities.
Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak (copy) |
Invading Precursor Entities | Click to toggle showing the 84 attributes.descriptionID: 561350typeID: 54110 graphicID: 21993 Capacity: 933.0 isDynamicType: False typeNameID: 561349 basePrice: 112500000.0 Volume: 495000.0 soundID: 20061 wreckTypeID: 52416 radius: 400.0 published: False Mass: 63000000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 9750.0 Structure Hitpoints: 18750.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 45000.0 Armor Hitpoints: 24000.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 20.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 1250.0 Signature Radius: 750.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00036076 Rate of fire: 5000.0 Scan Resolution: 200.0 Optimal Range: 70000.0 Capacitor Recharge time: 750000.0 behaviorRemoteArmorRepairDuration: 6000.0 behaviorRemoteArmorRepairRange: 50000.0 behaviorRemoteArmorRepairFalloff: 60000.0 behaviorRemoteArmorRepairDischarge: 100.0 gfxTurretID: 47922.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.1 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 200000.0 npcBehaviorMaximumCombatOrbitRange: 40000.0 structureUniformity: 1.0 RADAR Sensor Strength: 35.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 375.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 600000.0 Bounty: 0.0 Capacitor Capacity: 8250.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 375.0 Kinetic damage: 0.0 Thermal damage: 495.0 Missile Damage Bonus: 7.0 Rate of fire: 4000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 416.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54111 - Hospodar Liminal Kikimora | A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards damage application and remote repair capabilities.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora. (copy) |
Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561352typeID: 54111 graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 561351 basePrice: 33500000.0 Volume: 43000.0 soundID: 20063 wreckTypeID: 52414 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 1500.0 Structure Hitpoints: 1950.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 6150.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 3250.0 Signature Radius: 120.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00016088 Rate of fire: 3000.0 Scan Resolution: 600.0 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 80000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 50.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 60.0 Kinetic damage: 0.0 Thermal damage: 109.0 Missile Damage Bonus: 5.0 Rate of fire: 6000.0 entityMissileTypeID: 52476.0 Orbit Velocity: 406.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54112 - Hospodar Liminal Rodiva | EVE/Evetypes/Types/Descriptions/54:561354 | Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561354typeID: 54112 graphicID: 22317 Capacity: 435.0 isDynamicType: False raceID: 135 typeNameID: 561353 basePrice: 7500000.0 Volume: 118000.0 soundID: 20063 wreckTypeID: 52415 radius: 250.0 factionID: 500026 published: False Mass: 10120000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 2700.0 Structure Hitpoints: 3900.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 10500.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 2500.0 Signature Radius: 225.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00018501 Rate of fire: 4000.0 Scan Resolution: 400.0 Optimal Range: 35000.0 Capacitor Recharge time: 395000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.3 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 100000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 22.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 250.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 1870.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 46.0 Kinetic damage: 0.0 Thermal damage: 48.0 Missile Damage Bonus: 4.0 Rate of fire: 8000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 500.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54113 - Hospodar Liminal Drekavac | A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities.
Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac (copy) |
Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561356typeID: 54113 graphicID: 22318 Capacity: 650.0 isDynamicType: False raceID: 135 typeNameID: 561355 basePrice: 165000000.0 Volume: 233000.0 soundID: 20063 wreckTypeID: 52416 radius: 250.0 factionID: 500026 published: False Mass: 9900000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 5250.0 Structure Hitpoints: 8250.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 13500.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 2125.0 Signature Radius: 450.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00027751 Rate of fire: 4000.0 Scan Resolution: 300.0 Optimal Range: 45000.0 Capacitor Recharge time: 750000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.4 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 120000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 25.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 219.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 8250.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 130.0 Kinetic damage: 0.0 Thermal damage: 173.0 Missile Damage Bonus: 5.0 Rate of fire: 4000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 473.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54114 - Hospodar Starving Damavik | A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Energy Neutralizer and Remote Repair modules.
Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik (copy) |
Invading Precursor Entities | Click to toggle showing the 83 attributes.descriptionID: 561360typeID: 54114 graphicID: 22007 Capacity: 135.0 isDynamicType: False typeNameID: 561359 basePrice: 0.0 Volume: 28600.0 soundID: 20063 wreckTypeID: 52414 radius: 34.0 factionID: 500026 published: False Mass: 950000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Shield Capacity: 975.0 Structure Hitpoints: 1350.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 4200.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 4750.0 Signature Radius: 75.0 entityChaseMaxDurationChance: 1.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00014625 Rate of fire: 3000.0 Scan Resolution: 800.0 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 Bounty: 0.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 75000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 8.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 44.0 behaviorEnergyNeutralizerDuration: 4000.0 behaviorEnergyNeutralizerRange: 6000.0 behaviorEnergyNeutralizerFalloff: 4000.0 behaviorEnergyNeutralizerDischarge: 10.0 Shield recharge time: 400000.0 Neutralization Amount: 50.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 41.0 Kinetic damage: 0.0 Thermal damage: 76.0 Orbit Velocity: 594.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54115 - Hospodar Harrowing Damavik | A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Target Painter and Remote Repair modules.
Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik (copy) |
Invading Precursor Entities | Click to toggle showing the 83 attributes.descriptionID: 561362typeID: 54115 graphicID: 22007 Capacity: 135.0 isDynamicType: False typeNameID: 561361 basePrice: 0.0 Volume: 28600.0 soundID: 20063 wreckTypeID: 52414 radius: 34.0 factionID: 500026 published: False Mass: 950000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Shield Capacity: 975.0 Structure Hitpoints: 1350.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 4200.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 4000.0 Signature Radius: 75.0 Signature Radius Modifier: 31.25 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00014625 Rate of fire: 3000.0 Scan Resolution: 800.0 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 75000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 8.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 44.0 behaviorTargetPainterDuration: 6000.0 behaviorTargetPainterRange: 15000.0 behaviorTargetPainterFalloff: 30000.0 behaviorTargetPainterDischarge: 5.0 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 41.0 Kinetic damage: 0.0 Thermal damage: 76.0 Orbit Velocity: 500.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54116 - Hospodar Anchoring Damavik | A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Warp Scrambler and Remote Repair modules.
Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik (copy) |
Invading Precursor Entities | Click to toggle showing the 82 attributes.descriptionID: 561364typeID: 54116 graphicID: 22007 Capacity: 135.0 isDynamicType: False typeNameID: 561363 basePrice: 0.0 Volume: 28600.0 soundID: 20063 wreckTypeID: 52414 radius: 34.0 factionID: 500026 published: False Mass: 950000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Shield Capacity: 975.0 Structure Hitpoints: 1350.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 4200.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 5000.0 Signature Radius: 75.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 behaviorWarpScrambleDischarge: 1.0 entityFactionLoss: 0.00014625 Rate of fire: 3000.0 Scan Resolution: 800.0 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 11400.0 Maximum Targeting Range: 75000.0 behaviorWarpScrambleStrength: 2.0 structureUniformity: 1.0 RADAR Sensor Strength: 8.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 44.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 41.0 Kinetic damage: 0.0 Thermal damage: 76.0 Orbit Velocity: 625.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54117 - Hospodar Renewing Damavik | A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered specifically towards remote repair capability.
Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik (copy) |
Invading Precursor Entities | Click to toggle showing the 78 attributes.descriptionID: 561366typeID: 54117 graphicID: 22007 Capacity: 135.0 isDynamicType: False typeNameID: 561365 basePrice: 0.0 Volume: 28600.0 soundID: 20063 wreckTypeID: 52414 radius: 34.0 factionID: 500026 published: False Mass: 950000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Shield Capacity: 975.0 Structure Hitpoints: 1350.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 4200.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 4375.0 Signature Radius: 75.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00014625 Rate of fire: 3000.0 Scan Resolution: 800.0 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 75000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 8.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 75.0 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 39.0 Kinetic damage: 0.0 Thermal damage: 70.0 Orbit Velocity: 548.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54118 - Hospodar Blinding Damavik | A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Sensor Dampener and Remote Repair modules.
Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik (copy) |
Invading Precursor Entities | Click to toggle showing the 84 attributes.descriptionID: 561368typeID: 54118 graphicID: 22007 Capacity: 135.0 isDynamicType: False typeNameID: 561367 basePrice: 0.0 Volume: 28600.0 soundID: 20063 wreckTypeID: 52414 radius: 34.0 factionID: 500026 published: False Mass: 950000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 behaviorSensorDampenerFalloff: 50000.0 Shield Capacity: 975.0 Structure Hitpoints: 1350.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 behaviorSensorDampenerDuration: 5000.0 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 4200.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 4000.0 Signature Radius: 75.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00014625 Rate of fire: 3000.0 Scan Resolution: 800.0 Maximum Targeting Range Bonus: -18.75 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 75000.0 behaviorSensorDampenerDischarge: 5.0 structureUniformity: 1.0 RADAR Sensor Strength: 8.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 44.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 Shield recharge time: 400000.0 behaviorSensorDampenerRange: 20000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Scan Resolution Bonus: -18.75 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 41.0 Kinetic damage: 0.0 Thermal damage: 76.0 Orbit Velocity: 500.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54119 - Hospodar Ghosting Damavik | A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Tracking/Guidance Disruptor and Remote Repair modules.
Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik (copy) |
Invading Precursor Entities | Click to toggle showing the 93 attributes.descriptionID: 561370typeID: 54119 graphicID: 22007 Capacity: 135.0 isDynamicType: False typeNameID: 561369 basePrice: 0.0 Volume: 28600.0 soundID: 20063 wreckTypeID: 52414 radius: 34.0 factionID: 500026 published: False Mass: 950000.0 groupID: 4028 portionSize: 1 Explosion Radius Bonus: 21.25 Maximum Locked Targets: 5.0 Shield Capacity: 975.0 Structure Hitpoints: 1350.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 npcGuidanceDisruptorDuration: 5000.0 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 4200.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Missile Velocity Bonus: -16.5625 npcGuidanceDisruptorRange: 30000.0 Maximum Velocity: 4250.0 Signature Radius: 75.0 npcTrackingDisruptorRange: 5000.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00014625 Rate of fire: 3000.0 Scan Resolution: 800.0 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 Shield recharge time: 400000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 75000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 8.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 44.0 npcTrackingDisruptorFalloff: 30000.0 npcTrackingDisruptorDischarge: 5.0 Explosion Velocity Bonus: -21.25 Falloff Bonus: -23.125 Optimal Range Bonus: -18.5 Bounty: 0.0 Capacitor Capacity: 500.0 behaviorRemoteArmorRepairDuration: 3000.0 shieldUniformity: 1.0 npcGuidanceDisruptorFalloff: 20000.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 npcGuidanceDisruptorDischarge: 5.0 Structure EM Damage Resistance: 0.67 EM damage: 0.0 npcTrackingDisruptorDuration: 5000.0 Explosive damage: 41.0 Kinetic damage: 0.0 Thermal damage: 76.0 Flight Time Bonus: -16.5625 Orbit Velocity: 531.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 Tracking Speed Bonus: -23.125 |
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54120 - Hospodar Harrowing Vedmak | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Target Painter and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. (copy) |
Invading Precursor Entities | Click to toggle showing the 83 attributes.descriptionID: 561372typeID: 54120 graphicID: 21976 Capacity: 480.0 isDynamicType: False typeNameID: 561371 basePrice: 0.0 Volume: 118000.0 soundID: 20063 wreckTypeID: 52415 radius: 110.0 factionID: 500026 published: False Mass: 9530000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 3750.0 Structure Hitpoints: 5550.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 13050.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 2750.0 Signature Radius: 270.0 Signature Radius Modifier: 43.75 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00022201 Rate of fire: 4000.0 Scan Resolution: 400.0 Optimal Range: 35000.0 Capacitor Recharge time: 395000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.3 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 100000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 18.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 156.0 behaviorTargetPainterDuration: 6000.0 behaviorTargetPainterRange: 30000.0 behaviorTargetPainterFalloff: 60000.0 behaviorTargetPainterDischarge: 5.0 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 1400.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 105.0 Kinetic damage: 0.0 Thermal damage: 119.0 Orbit Velocity: 550.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54121 - Hospodar Harrowing Kikimora | A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Target Painting and Remote Repair modules.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora. (copy) |
Invading Precursor Entities | Click to toggle showing the 84 attributes.descriptionID: 561374typeID: 54121 graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 561373 basePrice: 33500000.0 Volume: 43000.0 soundID: 20063 wreckTypeID: 52414 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Shield Capacity: 1500.0 Structure Hitpoints: 1950.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 6150.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 3000.0 Signature Radius: 120.0 Signature Radius Modifier: 37.5 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00016088 Rate of fire: 3000.0 Scan Resolution: 600.0 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 80000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 50.0 behaviorTargetPainterDuration: 6000.0 behaviorTargetPainterRange: 20000.0 behaviorTargetPainterFalloff: 40000.0 behaviorTargetPainterDischarge: 5.0 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 60.0 Kinetic damage: 0.0 Thermal damage: 109.0 Orbit Velocity: 375.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54122 - Hospodar Anchoring Kikimora | A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora. (copy) |
Invading Precursor Entities | Click to toggle showing the 83 attributes.descriptionID: 561376typeID: 54122 graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 561375 basePrice: 33500000.0 Volume: 43000.0 soundID: 20063 wreckTypeID: 52414 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Shield Capacity: 1500.0 Structure Hitpoints: 1950.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 6150.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 3500.0 Signature Radius: 120.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 behaviorWarpScrambleDischarge: 1.0 entityFactionLoss: 0.00016088 Rate of fire: 3000.0 Scan Resolution: 600.0 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 behaviorWarpScrambleDuration: 4000.0 behaviorWarpScrambleRange: 11400.0 Maximum Targeting Range: 80000.0 behaviorWarpScrambleStrength: 2.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 50.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 60.0 Kinetic damage: 0.0 Thermal damage: 109.0 Orbit Velocity: 438.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54123 - Hospodar Renewing Rodiva | A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant appears to be engineered to make optimal use of it's remote repair capabilities.
By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva (copy) |
Invading Precursor Entities | Click to toggle showing the 79 attributes.descriptionID: 561378typeID: 54123 graphicID: 22317 Capacity: 435.0 isDynamicType: False raceID: 135 typeNameID: 561377 basePrice: 7500000.0 Volume: 118000.0 soundID: 20063 wreckTypeID: 52415 radius: 250.0 factionID: 500026 published: False Mass: 10120000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 2700.0 Structure Hitpoints: 3900.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 10500.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 2375.0 Signature Radius: 225.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00018501 Rate of fire: 4000.0 Scan Resolution: 400.0 Optimal Range: 35000.0 Capacitor Recharge time: 395000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.3 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 100000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 22.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 406.0 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 1870.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 43.0 Kinetic damage: 0.0 Thermal damage: 43.0 Orbit Velocity: 475.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54124 - Hospodar Renewing Leshak | A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered specifically towards remote repair capabilities.
Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak (copy) |
Invading Precursor Entities | Click to toggle showing the 77 attributes.descriptionID: 561380typeID: 54124 graphicID: 21993 Capacity: 933.0 isDynamicType: False typeNameID: 561379 basePrice: 112500000.0 Volume: 495000.0 soundID: 20061 wreckTypeID: 52416 radius: 400.0 published: False Mass: 63000000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 9750.0 Structure Hitpoints: 18750.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 45000.0 Armor Hitpoints: 24000.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 20.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 1125.0 Signature Radius: 750.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00036076 Rate of fire: 5000.0 Scan Resolution: 200.0 Optimal Range: 70000.0 Capacitor Recharge time: 750000.0 behaviorRemoteArmorRepairDuration: 6000.0 behaviorRemoteArmorRepairRange: 50000.0 behaviorRemoteArmorRepairFalloff: 60000.0 behaviorRemoteArmorRepairDischarge: 100.0 gfxTurretID: 47922.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.1 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 200000.0 npcBehaviorMaximumCombatOrbitRange: 40000.0 structureUniformity: 1.0 RADAR Sensor Strength: 35.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 500.0 Shield recharge time: 600000.0 Bounty: 0.0 Capacitor Capacity: 8250.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 341.0 Kinetic damage: 0.0 Thermal damage: 450.0 Orbit Velocity: 375.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54125 - Hospodar Blinding Leshak | A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards making use of Sensor Dampener and Remote Repair modules.
Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak (copy) |
Invading Precursor Entities | Click to toggle showing the 83 attributes.descriptionID: 561382typeID: 54125 graphicID: 21993 Capacity: 933.0 isDynamicType: False typeNameID: 561381 basePrice: 112500000.0 Volume: 495000.0 soundID: 20061 wreckTypeID: 52416 radius: 400.0 published: False Mass: 63000000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 behaviorSensorDampenerFalloff: 90000.0 Shield Capacity: 9750.0 Structure Hitpoints: 18750.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 behaviorSensorDampenerDuration: 5000.0 entityChaseMaxDistance: 45000.0 Armor Hitpoints: 24000.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 20.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 1000.0 Signature Radius: 750.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00036076 Rate of fire: 5000.0 Scan Resolution: 200.0 Maximum Targeting Range Bonus: -37.5 Optimal Range: 70000.0 Capacitor Recharge time: 750000.0 behaviorRemoteArmorRepairDuration: 6000.0 behaviorRemoteArmorRepairRange: 50000.0 behaviorRemoteArmorRepairFalloff: 60000.0 behaviorRemoteArmorRepairDischarge: 100.0 gfxTurretID: 47922.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.1 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 200000.0 behaviorSensorDampenerDischarge: 10.0 structureUniformity: 1.0 RADAR Sensor Strength: 35.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 375.0 npcBehaviorMaximumCombatOrbitRange: 40000.0 Shield recharge time: 600000.0 behaviorSensorDampenerRange: 40000.0 Bounty: 0.0 Capacitor Capacity: 8250.0 shieldUniformity: 1.0 Scan Resolution Bonus: -37.5 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 375.0 Kinetic damage: 0.0 Thermal damage: 495.0 Orbit Velocity: 334.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54126 - Hospodar Blinding Kikimora | A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Sensor Dampener and Remote Repair modules.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora. (copy) |
Invading Precursor Entities | Click to toggle showing the 85 attributes.descriptionID: 561384typeID: 54126 graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 561383 basePrice: 33500000.0 Volume: 43000.0 soundID: 20063 wreckTypeID: 52414 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 behaviorSensorDampenerFalloff: 50000.0 Shield Capacity: 1500.0 Structure Hitpoints: 1950.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 behaviorSensorDampenerDuration: 5000.0 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 6150.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 3000.0 Signature Radius: 120.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00016088 Rate of fire: 3000.0 Scan Resolution: 600.0 Maximum Targeting Range Bonus: -25.0 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 80000.0 behaviorSensorDampenerDischarge: 5.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 50.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 Shield recharge time: 400000.0 behaviorSensorDampenerRange: 20000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Scan Resolution Bonus: -25.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 60.0 Kinetic damage: 0.0 Thermal damage: 109.0 Orbit Velocity: 375.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54127 - Hospodar Ghosting Drekavac | A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Drekavac variant appears to be engineered towards making use of Tracking/Guidance Disruptor and Remote Repair modules.
Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac (copy) |
Invading Precursor Entities | Click to toggle showing the 94 attributes.descriptionID: 561386typeID: 54127 graphicID: 22318 Capacity: 650.0 isDynamicType: False raceID: 135 typeNameID: 561385 basePrice: 165000000.0 Volume: 233000.0 soundID: 20063 wreckTypeID: 52416 radius: 250.0 factionID: 500026 published: False Mass: 9900000.0 groupID: 4028 portionSize: 1 Explosion Radius Bonus: 25.625 Maximum Locked Targets: 7.0 Shield Capacity: 5250.0 Structure Hitpoints: 8250.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 npcGuidanceDisruptorDuration: 8000.0 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 13500.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 Missile Velocity Bonus: -20.0 npcGuidanceDisruptorRange: 50000.0 Maximum Velocity: 2000.0 Signature Radius: 450.0 npcTrackingDisruptorRange: 50000.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00027751 Rate of fire: 4000.0 Scan Resolution: 300.0 Optimal Range: 45000.0 Capacitor Recharge time: 750000.0 Shield recharge time: 800000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.4 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 120000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 25.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 219.0 npcTrackingDisruptorFalloff: 40000.0 npcTrackingDisruptorDischarge: 15.0 Explosion Velocity Bonus: -25.625 Falloff Bonus: -25.0 Optimal Range Bonus: -20.0 Bounty: 0.0 Capacitor Capacity: 8250.0 behaviorRemoteArmorRepairDuration: 5000.0 shieldUniformity: 1.0 npcGuidanceDisruptorFalloff: 40000.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 npcGuidanceDisruptorDischarge: 15.0 Structure EM Damage Resistance: 0.67 EM damage: 0.0 npcTrackingDisruptorDuration: 8000.0 Explosive damage: 130.0 Kinetic damage: 0.0 Thermal damage: 173.0 Flight Time Bonus: -20.0 Orbit Velocity: 445.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 Tracking Speed Bonus: -25.0 |
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54128 - Hospodar Tangling Damavik | A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules.
Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik (copy) |
Invading Precursor Entities | Click to toggle showing the 83 attributes.descriptionID: 561388typeID: 54128 graphicID: 22007 Capacity: 135.0 isDynamicType: False typeNameID: 561387 basePrice: 0.0 Volume: 28600.0 soundID: 20063 wreckTypeID: 48373 radius: 34.0 factionID: 500026 published: False Mass: 950000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Shield Capacity: 975.0 behaviorWebifierDischarge: 0.0 Structure Hitpoints: 1350.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 Maximum Velocity Bonus: -62.5 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 4200.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 5000.0 Signature Radius: 75.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00014625 Rate of fire: 3000.0 Scan Resolution: 800.0 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 75000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 8.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 44.0 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 behaviorWebifierFalloff: 0.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 41.0 Kinetic damage: 0.0 Thermal damage: 76.0 Orbit Velocity: 625.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 behaviorWebifierRange: 15000.0 |
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54129 - Hospodar Tangling Kikimora | A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora. (copy) |
Invading Precursor Entities | Click to toggle showing the 84 attributes.descriptionID: 561390typeID: 54129 graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 561389 basePrice: 33500000.0 Volume: 43000.0 soundID: 20063 wreckTypeID: 52414 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Shield Capacity: 1500.0 behaviorWebifierDischarge: 0.0 Structure Hitpoints: 1950.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 Maximum Velocity Bonus: -75.0 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 6150.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 3500.0 Signature Radius: 120.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00016088 Rate of fire: 3000.0 Scan Resolution: 600.0 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 behaviorWebifierDuration: 6500.0 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 80000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 50.0 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 behaviorWebifierFalloff: 0.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 60.0 Kinetic damage: 0.0 Thermal damage: 109.0 Orbit Velocity: 438.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 behaviorWebifierRange: 15000.0 |
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54130 - Hospodar Starving Drekavac | A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards making use of Energy Neutralizer and Remote Repair modules.
Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac (copy) |
Invading Precursor Entities | Click to toggle showing the 84 attributes.descriptionID: 561392typeID: 54130 graphicID: 22318 Capacity: 650.0 isDynamicType: False raceID: 135 typeNameID: 561391 basePrice: 165000000.0 Volume: 233000.0 soundID: 20063 wreckTypeID: 52416 radius: 250.0 factionID: 500026 published: False Mass: 9900000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 5250.0 Structure Hitpoints: 8250.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 13500.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 2250.0 Signature Radius: 450.0 entityChaseMaxDurationChance: 1.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00027751 Rate of fire: 4000.0 Scan Resolution: 300.0 Optimal Range: 45000.0 Capacitor Recharge time: 750000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.4 Bounty: 0.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 120000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 25.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 219.0 behaviorEnergyNeutralizerDuration: 8000.0 behaviorEnergyNeutralizerRange: 14000.0 behaviorEnergyNeutralizerFalloff: 7000.0 behaviorEnergyNeutralizerDischarge: 35.0 Shield recharge time: 800000.0 Neutralization Amount: 250.0 Capacitor Capacity: 8250.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 130.0 Kinetic damage: 0.0 Thermal damage: 173.0 Orbit Velocity: 500.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54131 - Raznaborg Vedmak | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards damage application and remote repair capabilities.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak (copy) |
Invading Precursor Entities | Click to toggle showing the 85 attributes.descriptionID: 561394typeID: 54131 graphicID: 21976 Capacity: 480.0 isDynamicType: False typeNameID: 561393 basePrice: 0.0 Volume: 118000.0 soundID: 20063 wreckTypeID: 52415 radius: 110.0 factionID: 500026 published: False Mass: 9530000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 1250.0 Structure Hitpoints: 1850.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 4350.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 1725.0 Signature Radius: 225.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 7.4e-05 Rate of fire: 4000.0 Scan Resolution: 400.0 Optimal Range: 35000.0 Capacitor Recharge time: 395000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.3 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 100000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 18.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 93.75 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 1400.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 63.0 Kinetic damage: 0.0 Thermal damage: 71.25 Missile Damage Bonus: 5.0 Rate of fire: 5000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 345.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54132 - Raznaborg Rodiva | A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant has sacrificed some of its remote repair capability to allow for improved damage application.
By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva (copy) |
Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561396typeID: 54132 graphicID: 22317 Capacity: 435.0 isDynamicType: False raceID: 135 typeNameID: 561395 basePrice: 7500000.0 Volume: 118000.0 soundID: 20063 wreckTypeID: 52415 radius: 250.0 factionID: 500026 published: False Mass: 10120000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 900.0 Structure Hitpoints: 1300.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 3500.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 1500.0 Signature Radius: 187.5 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 6.167e-05 Rate of fire: 4000.0 Scan Resolution: 400.0 Optimal Range: 35000.0 Capacitor Recharge time: 395000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.3 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 100000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 22.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 150.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 1870.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 27.75 Kinetic damage: 0.0 Thermal damage: 28.5 Missile Damage Bonus: 4.0 Rate of fire: 8000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 300.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54133 - Raznaborg Drekavac | A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities.
Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac (copy) |
Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561398typeID: 54133 graphicID: 22318 Capacity: 650.0 isDynamicType: False raceID: 135 typeNameID: 561397 basePrice: 165000000.0 Volume: 233000.0 soundID: 20063 wreckTypeID: 52416 radius: 250.0 factionID: 500026 published: False Mass: 9900000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 1750.0 Structure Hitpoints: 2750.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 4500.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 1275.0 Signature Radius: 375.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 9.25e-05 Rate of fire: 4000.0 Scan Resolution: 300.0 Optimal Range: 45000.0 Capacitor Recharge time: 750000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.4 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 120000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 25.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 131.25 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 8250.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 78.0 Kinetic damage: 0.0 Thermal damage: 103.5 Missile Damage Bonus: 5.0 Rate of fire: 4000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 283.5 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54134 - Raznaborg Leshak | A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities.
Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak (copy) |
Invading Precursor Entities | Click to toggle showing the 84 attributes.descriptionID: 561400typeID: 54134 graphicID: 21993 Capacity: 933.0 isDynamicType: False typeNameID: 561399 basePrice: 112500000.0 Volume: 495000.0 soundID: 20061 wreckTypeID: 52416 radius: 400.0 published: False Mass: 63000000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 3250.0 Structure Hitpoints: 6250.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 45000.0 Armor Hitpoints: 8000.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 20.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 750.0 Signature Radius: 625.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00012025 Rate of fire: 5000.0 Scan Resolution: 200.0 Optimal Range: 70000.0 Capacitor Recharge time: 750000.0 behaviorRemoteArmorRepairDuration: 6000.0 behaviorRemoteArmorRepairRange: 50000.0 behaviorRemoteArmorRepairFalloff: 60000.0 behaviorRemoteArmorRepairDischarge: 100.0 gfxTurretID: 47922.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.1 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 200000.0 npcBehaviorMaximumCombatOrbitRange: 40000.0 structureUniformity: 1.0 RADAR Sensor Strength: 35.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 225.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 600000.0 Bounty: 0.0 Capacitor Capacity: 8250.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 225.0 Kinetic damage: 0.0 Thermal damage: 297.0 Missile Damage Bonus: 7.0 Rate of fire: 4000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 249.75 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54135 - Raznaborg Blinding Vedmak | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Invading Precursor Entities | Click to toggle showing the 87 attributes.descriptionID: 561402typeID: 54135 graphicID: 21976 Capacity: 480.0 isDynamicType: False typeNameID: 561401 basePrice: 0.0 Volume: 118000.0 soundID: 20063 wreckTypeID: 52415 radius: 110.0 factionID: 500026 published: False Mass: 9530000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 1250.0 Structure Hitpoints: 1850.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 4350.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 1725.0 Signature Radius: 225.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 7.4e-05 Rate of fire: 4000.0 Scan Resolution: 400.0 Maximum Targeting Range Bonus: -14.0625 Optimal Range: 35000.0 Capacitor Recharge time: 395000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.3 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 100000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 18.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 93.75 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 1400.0 shieldUniformity: 1.0 Scan Resolution Bonus: -14.0625 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 63.0 Kinetic damage: 0.0 Thermal damage: 71.25 Missile Damage Bonus: 5.0 Rate of fire: 5000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 345.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54136 - Raznaborg Starving Vedmak | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561404typeID: 54136 graphicID: 21976 Capacity: 480.0 isDynamicType: False typeNameID: 561403 basePrice: 0.0 Volume: 118000.0 soundID: 20063 wreckTypeID: 52415 radius: 110.0 factionID: 500026 published: False Mass: 9530000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 1250.0 Structure Hitpoints: 1850.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 4350.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 1725.0 Signature Radius: 225.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 7.4e-05 Rate of fire: 4000.0 Scan Resolution: 400.0 Optimal Range: 35000.0 Capacitor Recharge time: 395000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.3 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 100000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 18.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 93.75 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 1400.0 shieldUniformity: 1.0 Neutralization Amount: 125.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 63.0 Kinetic damage: 0.0 Thermal damage: 71.25 Missile Damage Bonus: 5.0 Rate of fire: 5000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 345.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54137 - Raznaborg Harrowing Vedmak | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Invading Precursor Entities | Click to toggle showing the 90 attributes.descriptionID: 561406typeID: 54137 graphicID: 21976 Capacity: 480.0 isDynamicType: False typeNameID: 561405 basePrice: 0.0 Volume: 118000.0 soundID: 20063 wreckTypeID: 52415 radius: 110.0 factionID: 500026 published: False Mass: 9530000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 1250.0 Structure Hitpoints: 1850.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 4350.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 behaviorTargetPainterDuration: 6000.0 Maximum Velocity: 1725.0 Signature Radius: 225.0 Signature Radius Modifier: 26.25 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 7.4e-05 Rate of fire: 4000.0 Scan Resolution: 400.0 Optimal Range: 35000.0 Capacitor Recharge time: 395000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.3 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 100000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 18.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 93.75 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 behaviorTargetPainterRange: 30000.0 behaviorTargetPainterFalloff: 60000.0 behaviorTargetPainterDischarge: 5.0 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 1400.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 63.0 Kinetic damage: 0.0 Thermal damage: 71.25 Missile Damage Bonus: 5.0 Rate of fire: 5000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 345.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54138 - Raznaborg Anchoring Vedmak | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Invading Precursor Entities | Click to toggle showing the 85 attributes.descriptionID: 561408typeID: 54138 graphicID: 21976 Capacity: 480.0 isDynamicType: False typeNameID: 561407 basePrice: 0.0 Volume: 118000.0 soundID: 20063 wreckTypeID: 52415 radius: 110.0 factionID: 500026 published: False Mass: 9530000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 900.0 Structure Hitpoints: 1300.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 3500.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 1500.0 Signature Radius: 187.5 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 7.4e-05 Rate of fire: 4000.0 Scan Resolution: 400.0 Optimal Range: 35000.0 Capacitor Recharge time: 395000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.3 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 100000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 18.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 150.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 1400.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 27.75 Kinetic damage: 0.0 Thermal damage: 28.5 Missile Damage Bonus: 5.0 Rate of fire: 5000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 300.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54139 - Raznaborg Blinding Rodiva | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Invading Precursor Entities | Click to toggle showing the 88 attributes.descriptionID: 561410typeID: 54139 graphicID: 22317 Capacity: 435.0 isDynamicType: False raceID: 135 typeNameID: 561409 basePrice: 7500000.0 Volume: 118000.0 soundID: 20063 wreckTypeID: 52415 radius: 250.0 factionID: 500026 published: False Mass: 10120000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 900.0 Structure Hitpoints: 1300.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 3500.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 1500.0 Signature Radius: 187.5 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 6.167e-05 Rate of fire: 4000.0 Scan Resolution: 400.0 Maximum Targeting Range Bonus: -14.0625 Optimal Range: 35000.0 Capacitor Recharge time: 395000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.3 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 100000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 22.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 150.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 1870.0 shieldUniformity: 1.0 Scan Resolution Bonus: -14.0625 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 27.75 Kinetic damage: 0.0 Thermal damage: 28.5 Missile Damage Bonus: 4.0 Rate of fire: 8000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 300.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54140 - Raznaborg Renewing Rodiva | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561412typeID: 54140 graphicID: 22317 Capacity: 435.0 isDynamicType: False raceID: 135 typeNameID: 561411 basePrice: 7500000.0 Volume: 118000.0 soundID: 20063 wreckTypeID: 52415 radius: 250.0 factionID: 500026 published: False Mass: 10120000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 900.0 Structure Hitpoints: 1300.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 3500.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 1500.0 Signature Radius: 187.5 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 6.167e-05 Rate of fire: 4000.0 Scan Resolution: 400.0 Optimal Range: 35000.0 Capacitor Recharge time: 395000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.3 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 100000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 22.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 150.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 1870.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 27.75 Kinetic damage: 0.0 Thermal damage: 28.5 Missile Damage Bonus: 4.0 Rate of fire: 8000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 300.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54141 - Raznaborg Starving Rodiva | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Invading Precursor Entities | Click to toggle showing the 87 attributes.descriptionID: 561414typeID: 54141 graphicID: 22317 Capacity: 435.0 isDynamicType: False raceID: 135 typeNameID: 561413 basePrice: 7500000.0 Volume: 118000.0 soundID: 20063 wreckTypeID: 52415 radius: 250.0 factionID: 500026 published: False Mass: 10120000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 900.0 Structure Hitpoints: 1300.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 3500.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 1500.0 Signature Radius: 187.5 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 6.167e-05 Rate of fire: 4000.0 Scan Resolution: 400.0 Optimal Range: 35000.0 Capacitor Recharge time: 395000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.3 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 100000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 22.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 150.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 1870.0 shieldUniformity: 1.0 Neutralization Amount: 125.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 27.75 Kinetic damage: 0.0 Thermal damage: 28.5 Missile Damage Bonus: 4.0 Rate of fire: 8000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 300.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54142 - Raznaborg Tangling Vedmak | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Invading Precursor Entities | Click to toggle showing the 88 attributes.descriptionID: 561416typeID: 54142 graphicID: 21976 Capacity: 480.0 isDynamicType: False typeNameID: 561415 basePrice: 0.0 Volume: 118000.0 soundID: 20063 wreckTypeID: 52415 radius: 110.0 factionID: 500026 published: False Mass: 9530000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 900.0 Structure Hitpoints: 1300.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 Maximum Velocity Bonus: -37.5 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 3500.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 1500.0 Signature Radius: 187.5 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 7.4e-05 Rate of fire: 4000.0 Scan Resolution: 400.0 Optimal Range: 35000.0 Capacitor Recharge time: 395000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 behaviorWebifierDuration: 7000.0 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.3 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 100000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 18.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 150.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 1400.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 27.75 Kinetic damage: 0.0 Thermal damage: 28.5 Missile Damage Bonus: 5.0 Rate of fire: 5000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 300.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 behaviorWebifierRange: 11250.0 |
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54143 - Raznaborg Harrowing Rodiva | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Invading Precursor Entities | Click to toggle showing the 91 attributes.descriptionID: 561418typeID: 54143 graphicID: 22317 Capacity: 435.0 isDynamicType: False raceID: 135 typeNameID: 561417 basePrice: 7500000.0 Volume: 118000.0 soundID: 20063 wreckTypeID: 52415 radius: 250.0 factionID: 500026 published: False Mass: 10120000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 900.0 Structure Hitpoints: 1300.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 3500.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 behaviorTargetPainterDuration: 6000.0 Maximum Velocity: 1500.0 Signature Radius: 187.5 Signature Radius Modifier: 26.25 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 6.167e-05 Rate of fire: 4000.0 Scan Resolution: 400.0 Optimal Range: 35000.0 Capacitor Recharge time: 395000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.3 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 100000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 22.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 150.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 behaviorTargetPainterRange: 30000.0 behaviorTargetPainterFalloff: 60000.0 behaviorTargetPainterDischarge: 5.0 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 1870.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 27.75 Kinetic damage: 0.0 Thermal damage: 28.5 Missile Damage Bonus: 4.0 Rate of fire: 8000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 300.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54144 - Raznaborg Anchoring Drekavac | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac (copy) (copy) |
Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561420typeID: 54144 graphicID: 22318 Capacity: 650.0 isDynamicType: False raceID: 135 typeNameID: 561419 basePrice: 165000000.0 Volume: 233000.0 soundID: 20063 wreckTypeID: 52416 radius: 250.0 factionID: 500026 published: False Mass: 9900000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 1750.0 Structure Hitpoints: 2750.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 4500.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 1275.0 Signature Radius: 375.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 9.25e-05 Rate of fire: 4000.0 Scan Resolution: 300.0 Optimal Range: 45000.0 Capacitor Recharge time: 750000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.4 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 120000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 25.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 131.25 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 8250.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 78.0 Kinetic damage: 0.0 Thermal damage: 103.5 Missile Damage Bonus: 5.0 Rate of fire: 4000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 283.5 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54145 - Raznaborg Blinding Drekavac | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Invading Precursor Entities | Click to toggle showing the 88 attributes.descriptionID: 561422typeID: 54145 graphicID: 22318 Capacity: 650.0 isDynamicType: False raceID: 135 typeNameID: 561421 basePrice: 165000000.0 Volume: 233000.0 soundID: 20063 wreckTypeID: 52416 radius: 250.0 factionID: 500026 published: False Mass: 9900000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 1750.0 Structure Hitpoints: 2750.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 4500.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 1275.0 Signature Radius: 375.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 9.25e-05 Rate of fire: 4000.0 Scan Resolution: 300.0 Maximum Targeting Range Bonus: -15.46875 Optimal Range: 45000.0 Capacitor Recharge time: 750000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.4 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 120000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 25.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 131.25 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 8250.0 shieldUniformity: 1.0 Scan Resolution Bonus: -15.46875 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 78.0 Kinetic damage: 0.0 Thermal damage: 103.5 Missile Damage Bonus: 5.0 Rate of fire: 4000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 283.5 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54146 - Raznaborg Renewing Drekavac | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac (copy) (copy) |
Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561424typeID: 54146 graphicID: 22318 Capacity: 650.0 isDynamicType: False raceID: 135 typeNameID: 561423 basePrice: 165000000.0 Volume: 233000.0 soundID: 20063 wreckTypeID: 52416 radius: 250.0 factionID: 500026 published: False Mass: 9900000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 1750.0 Structure Hitpoints: 2750.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 4500.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 1275.0 Signature Radius: 375.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 9.25e-05 Rate of fire: 4000.0 Scan Resolution: 300.0 Optimal Range: 45000.0 Capacitor Recharge time: 750000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.4 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 120000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 25.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 131.25 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 8250.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 78.0 Kinetic damage: 0.0 Thermal damage: 103.5 Missile Damage Bonus: 5.0 Rate of fire: 4000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 283.5 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54147 - Raznaborg Starving Drekavac | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Invading Precursor Entities | Click to toggle showing the 87 attributes.descriptionID: 561426typeID: 54147 graphicID: 22318 Capacity: 650.0 isDynamicType: False raceID: 135 typeNameID: 561425 basePrice: 165000000.0 Volume: 233000.0 soundID: 20063 wreckTypeID: 52416 radius: 250.0 factionID: 500026 published: False Mass: 9900000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 1750.0 Structure Hitpoints: 2750.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 4500.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 1275.0 Signature Radius: 375.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 9.25e-05 Rate of fire: 4000.0 Scan Resolution: 300.0 Optimal Range: 45000.0 Capacitor Recharge time: 750000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.4 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 120000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 25.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 131.25 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 8250.0 shieldUniformity: 1.0 Neutralization Amount: 150.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 78.0 Kinetic damage: 0.0 Thermal damage: 103.5 Missile Damage Bonus: 5.0 Rate of fire: 4000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 283.5 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54148 - Raznaborg Tangling Drekavac | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac (copy) (copy) |
Invading Precursor Entities | Click to toggle showing the 89 attributes.descriptionID: 561428typeID: 54148 graphicID: 22318 Capacity: 650.0 isDynamicType: False raceID: 135 typeNameID: 561427 basePrice: 165000000.0 Volume: 233000.0 soundID: 20063 wreckTypeID: 52416 radius: 250.0 factionID: 500026 published: False Mass: 9900000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 1750.0 Structure Hitpoints: 2750.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 Maximum Velocity Bonus: -37.5 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 4500.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 1275.0 Signature Radius: 375.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 9.25e-05 Rate of fire: 4000.0 Scan Resolution: 300.0 Optimal Range: 45000.0 Capacitor Recharge time: 750000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 behaviorWebifierDuration: 7000.0 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.4 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 120000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 25.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 131.25 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 8250.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 78.0 Kinetic damage: 0.0 Thermal damage: 103.5 Missile Damage Bonus: 5.0 Rate of fire: 4000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 283.5 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 behaviorWebifierRange: 11250.0 |
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54149 - Raznaborg Harrowing Drekavac | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Invading Precursor Entities | Click to toggle showing the 91 attributes.descriptionID: 561430typeID: 54149 graphicID: 22318 Capacity: 650.0 isDynamicType: False raceID: 135 typeNameID: 561429 basePrice: 165000000.0 Volume: 233000.0 soundID: 20063 wreckTypeID: 52416 radius: 250.0 factionID: 500026 published: False Mass: 9900000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 1750.0 Structure Hitpoints: 2750.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 4500.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 behaviorTargetPainterDuration: 6000.0 Maximum Velocity: 1275.0 Signature Radius: 375.0 Signature Radius Modifier: 26.25 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 9.25e-05 Rate of fire: 4000.0 Scan Resolution: 300.0 Optimal Range: 45000.0 Capacitor Recharge time: 750000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.4 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 120000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 25.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 131.25 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 behaviorTargetPainterRange: 30000.0 behaviorTargetPainterFalloff: 60000.0 behaviorTargetPainterDischarge: 5.0 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 8250.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 78.0 Kinetic damage: 0.0 Thermal damage: 103.5 Missile Damage Bonus: 5.0 Rate of fire: 4000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 283.5 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54150 - Raznaborg Anchoring Leshak | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Invading Precursor Entities | Click to toggle showing the 84 attributes.descriptionID: 561432typeID: 54150 graphicID: 21993 Capacity: 933.0 isDynamicType: False typeNameID: 561431 basePrice: 112500000.0 Volume: 495000.0 soundID: 20061 wreckTypeID: 52416 radius: 400.0 published: False Mass: 63000000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 3250.0 Structure Hitpoints: 6250.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 45000.0 Armor Hitpoints: 8000.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 20.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 750.0 Signature Radius: 625.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00012025 Rate of fire: 5000.0 Scan Resolution: 200.0 Optimal Range: 70000.0 Capacitor Recharge time: 750000.0 behaviorRemoteArmorRepairDuration: 6000.0 behaviorRemoteArmorRepairRange: 50000.0 behaviorRemoteArmorRepairFalloff: 60000.0 behaviorRemoteArmorRepairDischarge: 100.0 gfxTurretID: 47922.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.1 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 200000.0 npcBehaviorMaximumCombatOrbitRange: 40000.0 structureUniformity: 1.0 RADAR Sensor Strength: 35.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 225.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 600000.0 Bounty: 0.0 Capacitor Capacity: 8250.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 225.0 Kinetic damage: 0.0 Thermal damage: 297.0 Missile Damage Bonus: 7.0 Rate of fire: 4000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 249.75 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54151 - Raznaborg Blinding Leshak | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561434typeID: 54151 graphicID: 21993 Capacity: 933.0 isDynamicType: False typeNameID: 561433 basePrice: 112500000.0 Volume: 495000.0 soundID: 20061 wreckTypeID: 52416 radius: 400.0 published: False Mass: 63000000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 3250.0 Structure Hitpoints: 6250.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 45000.0 Armor Hitpoints: 8000.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 20.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 750.0 Signature Radius: 625.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00012025 Rate of fire: 5000.0 Scan Resolution: 200.0 Maximum Targeting Range Bonus: -22.5 Optimal Range: 70000.0 Capacitor Recharge time: 750000.0 behaviorRemoteArmorRepairDuration: 6000.0 behaviorRemoteArmorRepairRange: 50000.0 behaviorRemoteArmorRepairFalloff: 60000.0 behaviorRemoteArmorRepairDischarge: 100.0 gfxTurretID: 47922.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.1 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 200000.0 npcBehaviorMaximumCombatOrbitRange: 40000.0 structureUniformity: 1.0 RADAR Sensor Strength: 35.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 225.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 600000.0 Bounty: 0.0 Capacitor Capacity: 8250.0 shieldUniformity: 1.0 Scan Resolution Bonus: -22.5 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 225.0 Kinetic damage: 0.0 Thermal damage: 297.0 Missile Damage Bonus: 7.0 Rate of fire: 4000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 249.75 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54152 - Raznaborg Renewing Leshak | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Invading Precursor Entities | Click to toggle showing the 84 attributes.descriptionID: 561436typeID: 54152 graphicID: 21993 Capacity: 933.0 isDynamicType: False typeNameID: 561435 basePrice: 112500000.0 Volume: 495000.0 soundID: 20061 wreckTypeID: 52416 radius: 400.0 published: False Mass: 63000000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 3250.0 Structure Hitpoints: 6250.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 45000.0 Armor Hitpoints: 8000.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 20.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 750.0 Signature Radius: 625.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00012025 Rate of fire: 5000.0 Scan Resolution: 200.0 Optimal Range: 70000.0 Capacitor Recharge time: 750000.0 behaviorRemoteArmorRepairDuration: 6000.0 behaviorRemoteArmorRepairRange: 50000.0 behaviorRemoteArmorRepairFalloff: 60000.0 behaviorRemoteArmorRepairDischarge: 100.0 gfxTurretID: 47922.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.1 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 200000.0 npcBehaviorMaximumCombatOrbitRange: 40000.0 structureUniformity: 1.0 RADAR Sensor Strength: 35.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 225.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 600000.0 Bounty: 0.0 Capacitor Capacity: 8250.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 225.0 Kinetic damage: 0.0 Thermal damage: 297.0 Missile Damage Bonus: 7.0 Rate of fire: 4000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 249.75 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54153 - Raznaborg Starving Leshak | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Invading Precursor Entities | Click to toggle showing the 85 attributes.descriptionID: 561438typeID: 54153 graphicID: 21993 Capacity: 933.0 isDynamicType: False typeNameID: 561437 basePrice: 112500000.0 Volume: 495000.0 soundID: 20061 wreckTypeID: 52416 radius: 400.0 published: False Mass: 63000000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 3250.0 Structure Hitpoints: 6250.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 45000.0 Armor Hitpoints: 8000.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 20.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 750.0 Signature Radius: 625.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00012025 Rate of fire: 5000.0 Scan Resolution: 200.0 Optimal Range: 70000.0 Capacitor Recharge time: 750000.0 behaviorRemoteArmorRepairDuration: 6000.0 behaviorRemoteArmorRepairRange: 50000.0 behaviorRemoteArmorRepairFalloff: 60000.0 behaviorRemoteArmorRepairDischarge: 100.0 gfxTurretID: 47922.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.1 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 200000.0 npcBehaviorMaximumCombatOrbitRange: 40000.0 structureUniformity: 1.0 RADAR Sensor Strength: 35.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 225.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 600000.0 Bounty: 0.0 Capacitor Capacity: 8250.0 shieldUniformity: 1.0 Neutralization Amount: 187.5 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 225.0 Kinetic damage: 0.0 Thermal damage: 297.0 Missile Damage Bonus: 7.0 Rate of fire: 4000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 249.75 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54154 - Raznaborg Tangling Leshak | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Invading Precursor Entities | Click to toggle showing the 87 attributes.descriptionID: 561440typeID: 54154 graphicID: 21993 Capacity: 933.0 isDynamicType: False typeNameID: 561439 basePrice: 112500000.0 Volume: 495000.0 soundID: 20061 wreckTypeID: 52416 radius: 400.0 published: False Mass: 63000000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 3250.0 Structure Hitpoints: 6250.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 Maximum Velocity Bonus: -37.5 entityChaseMaxDistance: 45000.0 Armor Hitpoints: 8000.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 20.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 750.0 Signature Radius: 625.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00012025 Rate of fire: 5000.0 Scan Resolution: 200.0 Optimal Range: 70000.0 Capacitor Recharge time: 750000.0 behaviorRemoteArmorRepairDuration: 6000.0 behaviorRemoteArmorRepairRange: 50000.0 behaviorRemoteArmorRepairFalloff: 60000.0 behaviorRemoteArmorRepairDischarge: 100.0 gfxTurretID: 47922.0 Damage Modifier: 0.9 behaviorWebifierDuration: 7000.0 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.1 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 200000.0 npcBehaviorMaximumCombatOrbitRange: 40000.0 structureUniformity: 1.0 RADAR Sensor Strength: 35.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 225.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 600000.0 Bounty: 0.0 Capacitor Capacity: 8250.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 225.0 Kinetic damage: 0.0 Thermal damage: 297.0 Missile Damage Bonus: 7.0 Rate of fire: 4000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 249.75 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 behaviorWebifierRange: 13500.0 |
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54155 - Zorya's Rodiva | A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant has sacrificed some of its remote repair capability to allow for improved damage application.
By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva (copy) (copy) |
Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561442typeID: 54155 graphicID: 22317 Capacity: 435.0 isDynamicType: False raceID: 135 typeNameID: 561441 basePrice: 7500000.0 Volume: 118000.0 soundID: 20063 wreckTypeID: 52415 radius: 250.0 factionID: 500026 published: False Mass: 10120000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 4500.0 Structure Hitpoints: 6500.0 Armor EM Damage Resistance: 0.44 Armor Explosive Damage Resistance: 0.58 Armor Kinetic Damage Resistance: 0.46 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 17000.0 Armor Hitpoints: 17500.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 70.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 3500.0 Signature Radius: 300.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.00036441 Rate of fire: 4000.0 Scan Resolution: 400.0 Optimal Range: 35000.0 Capacitor Recharge time: 395000.0 behaviorRemoteArmorRepairDuration: 5000.0 behaviorRemoteArmorRepairRange: 30000.0 behaviorRemoteArmorRepairFalloff: 40000.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.3 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 100000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 22.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 350.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 1870.0 shieldUniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 65.0 Kinetic damage: 0.0 Thermal damage: 67.0 Missile Damage Bonus: 4.0 Rate of fire: 8000.0 entityMissileTypeID: 52477.0 Orbit Velocity: 700.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54197 - Moroz Enthalpic Inhibitor | This Triglavian deployable weapon system is functionally equivalent to an energy neutralizer but works on a somewhat different principle to standard neutralizers. While the means of causing energy loss is different, the end result is much the same and the Moroznik Enthalpic Inhibitor is often used to reduce enemy capabilities by special Triglavian units using the designation "Moroznik". | Large Collidable Structure | Click to toggle showing the 61 attributes.descriptionID: 561212typeID: 54197 graphicID: 24557 Capacity: 1000.0 isDynamicType: False typeNameID: 561211 basePrice: 0.0 Volume: 1000.0 radius: 371.0 published: False Mass: 1000.0 groupID: 319 portionSize: 1 behaviorMicroJumpAttackRange: 30000.0 Shield Capacity: 10000.0 Structure Hitpoints: 2500.0 Armor EM Damage Resistance: 1.0 Armor Explosive Damage Resistance: 1.0 Armor Kinetic Damage Resistance: 1.0 Armor Thermal Damage Resistance: 1.0 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 1.0 Shield Kinetic Damage Resistance: 1.0 Shield Thermal Damage Resistance: 1.0 Maximum Velocity Bonus: -50.0 entityChaseMaxDistance: 1000000.0 entityBracketColour: 1.0 entityFlyRange: 0.0 Maximum Velocity: 0.0 Signature Radius: 260.0 entityChaseMaxDurationChance: 1.0 entityFactionLoss: 0.0 Scan Resolution: 3000.0 Armor Hitpoints: 30000.0 Maximum Locked Targets: 20.0 entityChaseMaxDelay: 0.0 entityChaseMaxDelayChance: 1.0 Inertia Modifier: 0.0 Bounty: 0.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Capacitor Recharge time: 10.0 Maximum Targeting Range: 15000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 15.0 Disallows Assistance: 1.0 behaviorEnergyNeutralizerDuration: 5000.0 behaviorEnergyNeutralizerRange: 8000.0 behaviorEnergyNeutralizerFalloff: 2000.0 behaviorEnergyNeutralizerDischarge: 10.0 Shield recharge time: 625000.0 Neutralization Amount: 40.0 Capacitor Capacity: 1000.0 Orbit Velocity: 0.0 gfxTurretID: 372.0 entityLootCountMin: 0.0 Security Status Kill Amount: 0.0 entityChaseMaxDuration: 0.0 behaviorMicroJumpAttackDischarge: 7.0 |
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54198 - Jariloz Semiotic Suppressor | This Triglavian deployable weapon system uses a form of multispectral ECM to jam the targeting sensors of enemy ships. The Jariloz Semiotic Suppressor uses a similar suite of techniques to degrade different sensor systems with sufficient noise that target locks become impossible to achieve. A uniquely Triglavian twist is the inclusion of what appear to be propaganda and information warfare elements in the noise, though the effort appears largely moot. These systems are deployed by special Triglavian units using the designation "Jariloznik". | Large Collidable Structure | Click to toggle showing the 62 attributes.descriptionID: 561448typeID: 54198 graphicID: 24557 Capacity: 1000.0 isDynamicType: False typeNameID: 561447 basePrice: 0.0 Volume: 1000.0 radius: 371.0 published: False Mass: 1000.0 groupID: 319 portionSize: 1 Shield Capacity: 10000.0 Structure Hitpoints: 2500.0 Armor EM Damage Resistance: 1.0 Armor Explosive Damage Resistance: 1.0 Armor Kinetic Damage Resistance: 1.0 Armor Thermal Damage Resistance: 1.0 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 1.0 Shield Kinetic Damage Resistance: 1.0 Shield Thermal Damage Resistance: 1.0 Maximum Velocity Bonus: -50.0 entityChaseMaxDistance: 1000000.0 entityBracketColour: 1.0 entityFlyRange: 0.0 Maximum Velocity: 0.0 Signature Radius: 260.0 entityFactionLoss: 0.0 Scan Resolution: 3000.0 Armor Hitpoints: 30000.0 Maximum Locked Targets: 20.0 entityChaseMaxDelay: 0.0 entityChaseMaxDelayChance: 1.0 Inertia Modifier: 0.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Capacitor Recharge time: 10.0 Maximum Targeting Range: 15000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 15.0 Disallows Assistance: 1.0 Shield recharge time: 625000.0 Bounty: 0.0 Capacitor Capacity: 1000.0 behaviorECMDuration: 5000.0 behaviorECMRange: 8000.0 behaviorECMFalloff: 2000.0 behaviorECMDischarge: 20.0 Orbit Velocity: 0.0 Gravimetric ECM Jammer Strength: 5.8 Ladar ECM Jammer Strength: 5.8 Magnetometric ECM Jammer Strength: 5.8 RADAR ECM Jammer Strength: 5.8 gfxTurretID: 372.0 entityLootCountMin: 0.0 Security Status Kill Amount: 0.0 entityChaseMaxDuration: 0.0 |
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54199 - Nemiznik Kikimora | This Triglavian unit is specially adapted to deploy Nemiz Pulse Destructor weapons systems in order to degrade enemy formations. This is a variant based on standard Triglavian designs and is comparable in combat capability to the majority of invasion force vessels of this class.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561458typeID: 54199 graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 561457 basePrice: 33500000.0 Volume: 43000.0 soundID: 20063 wreckTypeID: 52414 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 1000.0 Structure Hitpoints: 1300.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 4100.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 2600.0 Signature Radius: 80.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 600.0 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 80000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 40.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 48.0 Kinetic damage: 0.0 Thermal damage: 87.0 Missile Damage Bonus: 5.0 Rate of fire: 6000.0 entityMissileTypeID: 52476.0 Orbit Velocity: 325.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54200 - Pohviznik Kikimora | This Triglavian unit is specially adapted to deploy Pohviz Spatial Displacer weapons systems in order to disrupt enemy formations. This is a variant based on standard Triglavian designs and is comparable in combat capability to the majority of invasion force vessels of this class.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561460typeID: 54200 graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 561459 basePrice: 33500000.0 Volume: 43000.0 soundID: 20063 wreckTypeID: 52414 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 1000.0 Structure Hitpoints: 1300.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 4100.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 2600.0 Signature Radius: 80.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 600.0 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 80000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 40.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 48.0 Kinetic damage: 0.0 Thermal damage: 87.0 Missile Damage Bonus: 5.0 Rate of fire: 6000.0 entityMissileTypeID: 52476.0 Orbit Velocity: 325.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54201 - Moroznik Kikimora | This Triglavian unit is specially adapted to deploy Moroz Enthalpic Inhibitor weapons systems in order to neutralize enemy vessels. This is a variant based on standard Triglavian designs and is comparable in combat capability to the majority of invasion force vessels of this class.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561462typeID: 54201 graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 561461 basePrice: 33500000.0 Volume: 43000.0 soundID: 20063 wreckTypeID: 52414 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 1000.0 Structure Hitpoints: 1300.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 4100.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 2600.0 Signature Radius: 80.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 600.0 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 80000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 40.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 48.0 Kinetic damage: 0.0 Thermal damage: 87.0 Missile Damage Bonus: 5.0 Rate of fire: 6000.0 entityMissileTypeID: 52476.0 Orbit Velocity: 325.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54202 - Jariloznik Kikimora | This Triglavian unit is specially adapted to deploy Jariloz Semiotic Suppressor weapons systems in order to jam enemy vessels. This is a variant based on standard Triglavian designs and is comparable in combat capability to the majority of invasion force vessels of this class.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561464typeID: 54202 graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 561463 basePrice: 33500000.0 Volume: 43000.0 soundID: 20063 wreckTypeID: 52414 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 1000.0 Structure Hitpoints: 1300.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 4100.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 2600.0 Signature Radius: 80.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 600.0 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 80000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 40.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 48.0 Kinetic damage: 0.0 Thermal damage: 87.0 Missile Damage Bonus: 5.0 Rate of fire: 6000.0 entityMissileTypeID: 52476.0 Orbit Velocity: 325.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54203 - Raznaborg Nemiznik Kikimora | This Raznaborg scouting unit is specially adapted to deploy Nemiz Pulse Destructor weapons systems in order to degrade enemy formations. Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561466typeID: 54203 graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 561465 basePrice: 33500000.0 Volume: 43000.0 soundID: 20063 wreckTypeID: 52660 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 350.0 Structure Hitpoints: 520.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 1435.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 1462.5 Signature Radius: 100.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 600.0 Optimal Range: 17500.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3600.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 80000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 9.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 36.0 Kinetic damage: 0.0 Thermal damage: 65.25 Missile Damage Bonus: 5.0 Rate of fire: 6000.0 entityMissileTypeID: 52476.0 Orbit Velocity: 182.8125 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54204 - Raznaborg Pohviznik Kikimora | This Raznaborg scouting unit is specially adapted to deploy Pohviz Spatial Displacer weapons systems in order to disrupt enemy formations. Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561468typeID: 54204 graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 561467 basePrice: 33500000.0 Volume: 43000.0 soundID: 20063 wreckTypeID: 52660 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 350.0 Structure Hitpoints: 520.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 1435.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 1462.5 Signature Radius: 100.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 600.0 Optimal Range: 17500.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3600.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 80000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 9.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 36.0 Kinetic damage: 0.0 Thermal damage: 65.25 Missile Damage Bonus: 5.0 Rate of fire: 6000.0 entityMissileTypeID: 52476.0 Orbit Velocity: 182.8125 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54205 - Raznaborg Moroznik Kikimora | This Raznaborg scouting unit is specially adapted to deploy Moroz Enthalpic Inhibitor weapons systems in order to neutralize enemy vessels. Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561470typeID: 54205 graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 561469 basePrice: 33500000.0 Volume: 43000.0 soundID: 20063 wreckTypeID: 52660 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 350.0 Structure Hitpoints: 520.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 1435.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 1462.5 Signature Radius: 100.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 600.0 Optimal Range: 17500.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3600.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 80000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 9.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 36.0 Kinetic damage: 0.0 Thermal damage: 65.25 Missile Damage Bonus: 5.0 Rate of fire: 6000.0 entityMissileTypeID: 52476.0 Orbit Velocity: 182.8125 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54206 - Raznaborg Jariloznik Kikimora | This Raznaborg scouting unit is specially adapted to deploy Jariloz Semiotic Suppressor weapons systems in order to jam enemy vessels. Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561472typeID: 54206 graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 561471 basePrice: 33500000.0 Volume: 43000.0 soundID: 20063 wreckTypeID: 52660 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 350.0 Structure Hitpoints: 520.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 1435.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 1462.5 Signature Radius: 100.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 600.0 Optimal Range: 17500.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3600.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 80000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 9.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 36.0 Kinetic damage: 0.0 Thermal damage: 65.25 Missile Damage Bonus: 5.0 Rate of fire: 6000.0 entityMissileTypeID: 52476.0 Orbit Velocity: 182.8125 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54207 - Hospodar Nemiznik Kikimora | This Hospodar designation unit is specially adapted to deploy Nemiz Pulse Destructor weapons systems in order to degrade enemy formations. Hospodar forces appear to represent an elite group and are generally more powerful combat vessels of their type than other Triglavian variants.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561474typeID: 54207 graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 561473 basePrice: 33500000.0 Volume: 43000.0 soundID: 20063 wreckTypeID: 52414 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 1500.0 Structure Hitpoints: 1950.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 6150.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 3250.0 Signature Radius: 120.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 600.0 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 80000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 50.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 60.0 Kinetic damage: 0.0 Thermal damage: 109.0 Missile Damage Bonus: 5.0 Rate of fire: 6000.0 entityMissileTypeID: 52476.0 Orbit Velocity: 406.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54208 - Hospodar Pohviznik Kikimora | This Hospodar designation unit is specially adapted to deploy Pohviz Spatial Displacer weapons systems in order to disrupt enemy formations. Hospodar forces appear to represent an elite group and are generally more powerful combat vessels of their type than other Triglavian variants.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561476typeID: 54208 graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 561475 basePrice: 33500000.0 Volume: 43000.0 soundID: 20063 wreckTypeID: 52414 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 1500.0 Structure Hitpoints: 1950.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 6150.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 3250.0 Signature Radius: 120.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 600.0 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 80000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 50.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 60.0 Kinetic damage: 0.0 Thermal damage: 109.0 Missile Damage Bonus: 5.0 Rate of fire: 6000.0 entityMissileTypeID: 52476.0 Orbit Velocity: 406.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54209 - Hospodar Moroznik Kikimora | This Hospodar designation unit is specially adapted to deploy Moroz Enthalpic Inhibitor weapons systems in order to neutralize enemy vessels. Hospodar forces appear to represent an elite group and are generally more powerful combat vessels of their type than other Triglavian variants.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561478typeID: 54209 graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 561477 basePrice: 33500000.0 Volume: 43000.0 soundID: 20063 wreckTypeID: 52414 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 1500.0 Structure Hitpoints: 1950.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 6150.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 3250.0 Signature Radius: 120.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 600.0 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 80000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 50.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 60.0 Kinetic damage: 0.0 Thermal damage: 109.0 Missile Damage Bonus: 5.0 Rate of fire: 6000.0 entityMissileTypeID: 52476.0 Orbit Velocity: 406.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54210 - Hospodar Jariloznik Kikimora | This Hospodar designation unit is specially adapted to deploy Jariloz Semiotic Suppressor weapons systems in order to jam enemy vessels. Hospodar forces appear to represent an elite group and are generally more powerful combat vessels of their type than other Triglavian variants.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561480typeID: 54210 graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 561479 basePrice: 33500000.0 Volume: 43000.0 soundID: 20063 wreckTypeID: 52414 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 1500.0 Structure Hitpoints: 1950.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 6150.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 3250.0 Signature Radius: 120.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 600.0 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 80000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 50.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 60.0 Kinetic damage: 0.0 Thermal damage: 109.0 Missile Damage Bonus: 5.0 Rate of fire: 6000.0 entityMissileTypeID: 52476.0 Orbit Velocity: 406.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54211 - Zorya's Nemiznik Kikimora | This field command unit is specially adapted to deploy Nemiz Pulse Destructor weapons systems in order to degrade enemy formations. Zorya's field command units are very powerful combat ships in their own right, typical of an evident Triglavian doctrine of placing the most powerful among their number in command positions.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561482typeID: 54211 graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 561481 basePrice: 33500000.0 Volume: 43000.0 soundID: 20063 wreckTypeID: 52660 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 2500.0 Structure Hitpoints: 3250.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 10250.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 4550.0 Signature Radius: 160.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 600.0 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 80000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 70.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 84.0 Kinetic damage: 0.0 Thermal damage: 152.0 Missile Damage Bonus: 5.0 Rate of fire: 6000.0 entityMissileTypeID: 52476.0 Orbit Velocity: 569.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54212 - Zorya's Pohviznik Kikimora | This field command unit is specially adapted to deploy Pohviz Spatial Displacer weapons systems in order to disrupt enemy formations. Zorya's field command units are very powerful combat ships in their own right, typical of an evident Triglavian doctrine of placing the most powerful among their number in command positions.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561484typeID: 54212 graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 561483 basePrice: 33500000.0 Volume: 43000.0 soundID: 20063 wreckTypeID: 52660 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 2500.0 Structure Hitpoints: 3250.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 10250.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 4550.0 Signature Radius: 160.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 600.0 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 80000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 70.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 84.0 Kinetic damage: 0.0 Thermal damage: 152.0 Missile Damage Bonus: 5.0 Rate of fire: 6000.0 entityMissileTypeID: 52476.0 Orbit Velocity: 569.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54213 - Zorya's Moroznik Kikimora | This field command unit is specially adapted to deploy Moroz Enthalpic Inhibitor weapons systems in order to neutralize enemy vessels. Zorya's field command units are very powerful combat ships in their own right, typical of an evident Triglavian doctrine of placing the most powerful among their number in command positions.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561486typeID: 54213 graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 561485 basePrice: 33500000.0 Volume: 43000.0 soundID: 20063 wreckTypeID: 52660 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 2500.0 Structure Hitpoints: 3250.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 10250.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 4550.0 Signature Radius: 160.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 600.0 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 80000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 70.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 84.0 Kinetic damage: 0.0 Thermal damage: 152.0 Missile Damage Bonus: 5.0 Rate of fire: 6000.0 entityMissileTypeID: 52476.0 Orbit Velocity: 569.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54214 - Zorya's Jariloznik Kikimora | This field command unit is specially adapted to deploy Jariloz Semiotic Suppressor weapons systems in order to jam enemy vessels. Zorya's field command units are very powerful combat ships in their own right, typical of an evident Triglavian doctrine of placing the most powerful among their number in command positions.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
Invading Precursor Entities | Click to toggle showing the 86 attributes.descriptionID: 561488typeID: 54214 graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 561487 basePrice: 33500000.0 Volume: 43000.0 soundID: 20063 wreckTypeID: 52660 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 2500.0 Structure Hitpoints: 3250.0 Armor EM Damage Resistance: 0.49 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.51 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 8000.0 Armor Hitpoints: 10250.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 0.5 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Velocity: 4550.0 Signature Radius: 160.0 entityMaxVelocitySignatureRadiusMultiplier: 5.0 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 600.0 Optimal Range: 25000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 15000.0 behaviorRemoteArmorRepairFalloff: 25000.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 80000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 70.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 2.25 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 shieldUniformity: 1.0 Signature Resolution: 40.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 84.0 Kinetic damage: 0.0 Thermal damage: 152.0 Missile Damage Bonus: 5.0 Rate of fire: 6000.0 entityMissileTypeID: 52476.0 Orbit Velocity: 569.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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54234 - Triglavian Spawner - Triglavian Invasion Phase 3 | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 54234graphicID: 10026 Capacity: 0.0 typeNameID: 561632 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54251 - Empire Easy Spawner - Triglavian Invasion Phase 3 | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 54251graphicID: 10026 Capacity: 0.0 typeNameID: 561673 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54252 - Empire Base Spawner - Triglavian Invasion Phase 3 | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 54252graphicID: 10026 Capacity: 0.0 typeNameID: 561674 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54253 - Empire Elite Spawner - Triglavian Invasion Phase 3 | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 54253graphicID: 10026 Capacity: 0.0 typeNameID: 561675 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54254 - Empire Boss Spawner - Triglavian Invasion Phase 3 | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 54254graphicID: 10026 Capacity: 0.0 typeNameID: 561676 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54258 - Triglavian Dungeon Easy/Base Spawner | No Description | Cloud | Click to toggle showing the 11 attributes.typeID: 54258graphicID: 10026 Capacity: 0.0 typeNameID: 561722 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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54259 - Triglavian Dungeon Base/Easy/Elite Spawner | No Description | Cloud | Click to toggle showing the 11 attributes.typeID: 54259graphicID: 10026 Capacity: 0.0 typeNameID: 561723 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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54265 - Triglavian Emerging Conduit Boss Spawner | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 54265graphicID: 10026 Capacity: 0.0 typeNameID: 561755 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54266 - Invisible Behavior Location A | No Description | Cloud | Click to toggle showing the 11 attributes.typeID: 54266graphicID: 10026 Capacity: 0.0 typeNameID: 561756 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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54267 - Invisible Behavior Location B | No Description | Cloud | Click to toggle showing the 11 attributes.typeID: 54267graphicID: 10026 Capacity: 0.0 typeNameID: 561757 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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54268 - Invisible Behavior Location C | No Description | Cloud | Click to toggle showing the 11 attributes.typeID: 54268graphicID: 10026 Capacity: 0.0 typeNameID: 561758 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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54269 - Invasion Triglavian Minor Conduit Small Wave Spawner | No Description | Invisible Beacon | Click to toggle showing the 12 attributes.typeID: 54269graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 561781 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54274 - World Ark (Xordazh-class) | The immense World Ark is the center of operations for the local Triglavian forces in this invasion zone. The vessel appears to function as a mobile base of operations and is speculated to incorporate a Triglavian conduit gate through which additional forces can flow from Abyssal Deadspace to New Eden.
The Xordazh-class World Ark would seem to be easily the match of any vessel known to New Eden and is presumably at least as powerful and hard to destroy as the heaviest military structures. The ship has been observed deploying numerous "field effect subpylons" of a variety of types as part of its defensive network. Approach with extreme caution. |
Large Collidable Structure | Click to toggle showing the 27 attributes.descriptionID: 561803typeID: 54274 graphicID: 24432 Capacity: 0.0 isDynamicType: False typeNameID: 561802 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 319 portionSize: 1 Shield Capacity: 100000000.0 Structure Hitpoints: 100000000.0 Armor EM Damage Resistance: 0.01 Armor Explosive Damage Resistance: 0.01 Armor Kinetic Damage Resistance: 0.01 Armor Thermal Damage Resistance: 0.01 Shield EM Damage Resistance: 0.0 Shield Explosive Damage Resistance: 0.0 Shield Kinetic Damage Resistance: 0.0 Shield Thermal Damage Resistance: 0.0 Armor Hitpoints: 100000000.0 structureUniformity: 1.0 armorUniformity: 1.0 Shield recharge time: 1000.0 |
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54283 - Dazh Porevitium Transmuter | The construction of these vast structures is clearly a key goal of this phase of the Triglavian Collective's invasion campaign. EDENCOM intelligence has assessed these huge arrays with their central structure as stellar harvesting installations capable of delving profoundly into the stars they are orbiting.
The clear intent of the unimaginable spatio-temporal manipulations these structures are undertaking is to harvest certain resources, and in doing so completely transform the nature of the star itself. This assessment has been implicitly confirmed by this type of installation's repeating monitor signals containing the deciphered term «Dazh Porevitium Transmuter». While these structures initially carry out limited probing and sampling, the power and reach of the harvester escalates tremendously as an array of zero-point mass-energy entanglers is constructed around the core harvester. Barely understood Triglavian techniques that had hitherto seemed a mere scientific curiosity will surely have dire consequences for any star system where their full capability is achieved. EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to have the highest priority for its defense fleets and allied capsuleers. |
Large Collidable Structure | Click to toggle showing the 25 attributes.descriptionID: 564264typeID: 54283 graphicID: 24543 Capacity: 1000.0 isDynamicType: False typeNameID: 561818 basePrice: 0.0 Volume: 1000.0 radius: 371.0 published: False Mass: 1000.0 groupID: 319 portionSize: 1 entityEquipmentMax: 1.0 hasLongAnimationWhenAddedToSpaceScene: 1.0 Shield Capacity: 250000.0 entityEquipmentMin: 1.0 Structure Hitpoints: 450000.0 Armor EM Damage Resistance: 0.0 Armor Explosive Damage Resistance: 0.0 Armor Kinetic Damage Resistance: 0.0 Armor Thermal Damage Resistance: 0.0 Signature Radius: 1000.0 Armor Hitpoints: 1200000.0 Shield recharge time: 86400000.0 |
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54296 - Triglavian Harvester Spawner Wave 1 | No Description | Cloud | Click to toggle showing the 11 attributes.typeID: 54296graphicID: 10026 Capacity: 0.0 typeNameID: 561851 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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54297 - Triglavian Harvester Spawner Wave 2 | No Description | Cloud | Click to toggle showing the 11 attributes.typeID: 54297graphicID: 10026 Capacity: 0.0 typeNameID: 561850 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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54298 - Triglavian Harvester Spawner Wave 3 | No Description | Cloud | Click to toggle showing the 11 attributes.typeID: 54298graphicID: 10026 Capacity: 0.0 typeNameID: 561849 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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54313 - Test Spawner (Xordazh-class) | No Description | Large Collidable Structure | Click to toggle showing the 26 attributes.typeID: 54313graphicID: 24432 Capacity: 0.0 isDynamicType: False typeNameID: 561940 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 319 portionSize: 1 Shield Capacity: 100000000.0 Structure Hitpoints: 100000000.0 Armor EM Damage Resistance: 0.01 Armor Explosive Damage Resistance: 0.01 Armor Kinetic Damage Resistance: 0.01 Armor Thermal Damage Resistance: 0.01 Shield EM Damage Resistance: 0.01 Shield Explosive Damage Resistance: 0.01 Shield Kinetic Damage Resistance: 0.01 Shield Thermal Damage Resistance: 0.01 Armor Hitpoints: 100000000.0 structureUniformity: 1.0 armorUniformity: 1.0 Shield recharge time: 1000.0 |
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54314 - Dazh Porevitium Transmuter | The construction of these vast structures is clearly a key goal of this phase of the Triglavian Collective's invasion campaign. EDENCOM intelligence has assessed these huge arrays with their central structure as stellar harvesting installations capable of delving profoundly into the stars they are orbiting.
The clear intent of the unimaginable spatio-temporal manipulations these structures are undertaking is to harvest certain resources, and in doing so completely transform the nature of the star itself. This assessment has been implicitly confirmed by this type of installation's repeating monitor signals containing the deciphered term «Dazh Porevitium Transmuter». While these structures initially carry out limited probing and sampling, the power and reach of the harvester escalates tremendously as an array of zero-point mass-energy entanglers is constructed around the core harvester. Barely understood Triglavian techniques that had hitherto seemed a mere scientific curiosity will surely have dire consequences for any star system where their full capability is achieved. EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to have the highest priority for its defense fleets and allied capsuleers. |
Large Collidable Structure | Click to toggle showing the 25 attributes.descriptionID: 564265typeID: 54314 graphicID: 24544 Capacity: 1000.0 isDynamicType: False typeNameID: 561947 basePrice: 0.0 Volume: 1000.0 radius: 371.0 published: False Mass: 1000.0 groupID: 319 portionSize: 1 entityEquipmentMax: 1.0 hasLongAnimationWhenAddedToSpaceScene: 1.0 Shield Capacity: 250000.0 entityEquipmentMin: 1.0 Structure Hitpoints: 450000.0 Armor EM Damage Resistance: 0.0 Armor Explosive Damage Resistance: 0.0 Armor Kinetic Damage Resistance: 0.0 Armor Thermal Damage Resistance: 0.0 Signature Radius: 1000.0 Armor Hitpoints: 1200000.0 Shield recharge time: 86400000.0 |
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54315 - Dazh Porevitium Transmuter | The construction of these vast structures is clearly a key goal of this phase of the Triglavian Collective's invasion campaign. EDENCOM intelligence has assessed these huge arrays with their central structure as stellar harvesting installations capable of delving profoundly into the stars they are orbiting.
The clear intent of the unimaginable spatio-temporal manipulations these structures are undertaking is to harvest certain resources, and in doing so completely transform the nature of the star itself. This assessment has been implicitly confirmed by this type of installation's repeating monitor signals containing the deciphered term «Dazh Porevitium Transmuter». While these structures initially carry out limited probing and sampling, the power and reach of the harvester escalates tremendously as an array of zero-point mass-energy entanglers is constructed around the core harvester. Barely understood Triglavian techniques that had hitherto seemed a mere scientific curiosity will surely have dire consequences for any star system where their full capability is achieved. EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to have the highest priority for its defense fleets and allied capsuleers. |
Large Collidable Structure | Click to toggle showing the 25 attributes.descriptionID: 564266typeID: 54315 graphicID: 24545 Capacity: 1000.0 isDynamicType: False typeNameID: 561948 basePrice: 0.0 Volume: 1000.0 radius: 371.0 published: False Mass: 1000.0 groupID: 319 portionSize: 1 entityEquipmentMax: 1.0 hasLongAnimationWhenAddedToSpaceScene: 1.0 Shield Capacity: 250000.0 entityEquipmentMin: 1.0 Structure Hitpoints: 450000.0 Armor EM Damage Resistance: 0.0 Armor Explosive Damage Resistance: 0.0 Armor Kinetic Damage Resistance: 0.0 Armor Thermal Damage Resistance: 0.0 Signature Radius: 1000.0 Armor Hitpoints: 1200000.0 Shield recharge time: 86400000.0 |
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54316 - Dazh Porevitium Transmuter | The construction of these vast structures is clearly a key goal of this phase of the Triglavian Collective's invasion campaign. EDENCOM intelligence has assessed these huge arrays with their central structure as stellar harvesting installations capable of delving profoundly into the stars they are orbiting.
The clear intent of the unimaginable spatio-temporal manipulations these structures are undertaking is to harvest certain resources, and in doing so completely transform the nature of the star itself. This assessment has been implicitly confirmed by this type of installation's repeating monitor signals containing the deciphered term «Dazh Porevitium Transmuter». While these structures initially carry out limited probing and sampling, the power and reach of the harvester escalates tremendously as an array of zero-point mass-energy entanglers is constructed around the core harvester. Barely understood Triglavian techniques that had hitherto seemed a mere scientific curiosity will surely have dire consequences for any star system where their full capability is achieved. EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to have the highest priority for its defense fleets and allied capsuleers. |
Large Collidable Structure | Click to toggle showing the 25 attributes.descriptionID: 564267typeID: 54316 graphicID: 24548 Capacity: 1000.0 isDynamicType: False typeNameID: 561949 basePrice: 0.0 Volume: 1000.0 radius: 371.0 published: False Mass: 1000.0 groupID: 319 portionSize: 1 entityEquipmentMax: 1.0 hasLongAnimationWhenAddedToSpaceScene: 1.0 Shield Capacity: 250000.0 entityEquipmentMin: 1.0 Structure Hitpoints: 450000.0 Armor EM Damage Resistance: 0.0 Armor Explosive Damage Resistance: 0.0 Armor Kinetic Damage Resistance: 0.0 Armor Thermal Damage Resistance: 0.0 Signature Radius: 1000.0 Armor Hitpoints: 1200000.0 Shield recharge time: 86400000.0 |
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54317 - Invasion Triglavian Minor Conduit Boss Spawner | No Description | Invisible Beacon | Click to toggle showing the 12 attributes.typeID: 54317graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 561950 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54318 - Invasion Triglavian Minor Conduit Med Wave Spawner | No Description | Invisible Beacon | Click to toggle showing the 12 attributes.typeID: 54318graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 561951 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54319 - Empire Basic Cyno Wave Spawner | No Description | Invisible Beacon | Click to toggle showing the 12 attributes.typeID: 54319graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 561957 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54321 - Empire Basic Cyno Boss Spawner | No Description | Invisible Beacon | typeID: 54321 Capacity: 0.0 typeNameID: 561960 published: False Volume: 0.0 radius: 1.0 basePrice: 0.0 Mass: 0.0 groupID: 4055 portionSize: 1 |
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54324 - Empire Basic Cyno Large Wave Spawner | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 54324graphicID: 10026 Capacity: 0.0 typeNameID: 561962 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54325 - World Ark (Xordazh-class) | The immense World Ark is the center of operations for the local Triglavian forces in this invasion zone. The vessel appears to function as a mobile base of operations and is speculated to incorporate a Triglavian conduit gate through which additional forces can flow from Abyssal Deadspace to New Eden.
The Xordazh-class World Ark would seem to be easily the match of any vessel known to New Eden and is presumably at least as powerful and hard to destroy as the heaviest military structures. The ship has been observed deploying numerous "field effect subpylons" of a variety of types as part of its defensive network. Approach with extreme caution. |
Large Collidable Structure | Click to toggle showing the 27 attributes.descriptionID: 561964typeID: 54325 graphicID: 24432 Capacity: 0.0 isDynamicType: False typeNameID: 561963 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 319 portionSize: 1 Shield Capacity: 100000000.0 Structure Hitpoints: 100000000.0 Armor EM Damage Resistance: 0.01 Armor Explosive Damage Resistance: 0.01 Armor Kinetic Damage Resistance: 0.01 Armor Thermal Damage Resistance: 0.01 Shield EM Damage Resistance: 0.0 Shield Explosive Damage Resistance: 0.0 Shield Kinetic Damage Resistance: 0.0 Shield Thermal Damage Resistance: 0.0 Armor Hitpoints: 100000000.0 structureUniformity: 1.0 armorUniformity: 1.0 Shield recharge time: 1000.0 |
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54326 - World Ark (Xordazh-class) | The immense World Ark is the center of operations for the local Triglavian forces in this invasion zone. The vessel appears to function as a mobile base of operations and is speculated to incorporate a Triglavian conduit gate through which additional forces can flow from Abyssal Deadspace to New Eden.
The Xordazh-class World Ark would seem to be easily the match of any vessel known to New Eden and is presumably at least as powerful and hard to destroy as the heaviest military structures. The ship has been observed deploying numerous "field effect subpylons" of a variety of types as part of its defensive network. Approach with extreme caution. |
Large Collidable Structure | Click to toggle showing the 27 attributes.descriptionID: 561966typeID: 54326 graphicID: 24432 Capacity: 0.0 isDynamicType: False typeNameID: 561965 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 319 portionSize: 1 Shield Capacity: 100000000.0 Structure Hitpoints: 100000000.0 Armor EM Damage Resistance: 0.01 Armor Explosive Damage Resistance: 0.01 Armor Kinetic Damage Resistance: 0.01 Armor Thermal Damage Resistance: 0.01 Shield EM Damage Resistance: 0.0 Shield Explosive Damage Resistance: 0.0 Shield Kinetic Damage Resistance: 0.0 Shield Thermal Damage Resistance: 0.0 Armor Hitpoints: 100000000.0 structureUniformity: 1.0 armorUniformity: 1.0 Shield recharge time: 1000.0 |
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54330 - Imperial Stellar Observatory | This Imperial Stellar Observatory uses standard technology developed by CONCORD, and is being operated by the Amarr Empire as part of its efforts in support of the New Eden Common Defense Initiative. Even though EDENCOM co-ordinates the overall defense of stellar systems across the cluster, the core empires are committing their fleets to supporting the defense and fortification efforts. Imperial forces are manning and defending Stellar Observatories across Amarr territory.
The Stellar Observatory is carrying out vital work monitoring the star for signs of Triglavian stellar manipulation and aiding in the formulation of defensive operations in the system. While the Triglavian interest in stars makes the work dangerous, it is vital to the defense of New Eden. EDENCOM and the core empires are dedicating considerable resources and personnel to this effort. |
Destructible Effect Beacon | Click to toggle showing the 37 attributes.descriptionID: 562049typeID: 54330 graphicID: 24513 Capacity: 1000.0 isDynamicType: False raceID: 4 typeNameID: 562009 basePrice: 0.0 Volume: 1000.0 isisGroupID: 4 wreckTypeID: 53320 radius: 371.0 published: False Mass: 1000.0 groupID: 4033 portionSize: 1 Bounty: 0.0 Armor EM Damage Resistance: 1.0 Shield Capacity: 40000.0 Signature Radius: 260.0 Structure Hitpoints: 10000.0 miningDurationMultiplier: -10.0 Armor Explosive Damage Resistance: 1.0 Armor Kinetic Damage Resistance: 1.0 Armor Thermal Damage Resistance: 1.0 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 1.0 Shield Kinetic Damage Resistance: 1.0 Shield Thermal Damage Resistance: 1.0 entityFactionLoss: 0.0 Armor Hitpoint Bonus: 1.1 Energy warfare modifier: 1.1 Armor Hitpoints: 80000.0 hasLongAnimationWhenAddedToSpaceScene: 1.0 Security Status Kill Amount: 0.0 entityBracketColour: 1.0 Shield recharge time: 625000.0 |
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54331 - Republic Stellar Observatory | This Republic Stellar Observatory uses standard technology developed by CONCORD, and is being operated by the Minmatar Republic as part of its efforts in support of the New Eden Common Defense Initiative. Even though EDENCOM co-ordinates the overall defense of stellar systems across the cluster, the core empires are committing their fleets to supporting the defense and fortification efforts. Republic forces are manning and defending Stellar Observatories across Minmatar territory.
The Stellar Observatory is carrying out vital work monitoring the star for signs of Triglavian stellar manipulation and aiding in the formulation of defensive operations in the system. While the Triglavian interest in stars makes the work dangerous, it is vital to the defense of New Eden. EDENCOM and the core empires are dedicating considerable resources and personnel to this effort. |
Destructible Effect Beacon | Click to toggle showing the 37 attributes.descriptionID: 562045typeID: 54331 graphicID: 24513 Capacity: 1000.0 isDynamicType: False raceID: 2 typeNameID: 562044 basePrice: 0.0 Volume: 1000.0 isisGroupID: 4 wreckTypeID: 53320 radius: 371.0 published: False Mass: 1000.0 groupID: 4033 portionSize: 1 Bounty: 0.0 Armor EM Damage Resistance: 1.0 Stasis Webifier strength multiplier: 1.1 Shield Capacity: 40000.0 Signature Radius: 260.0 Structure Hitpoints: 10000.0 Shield Thermal Damage Resistance: 1.0 miningDurationMultiplier: -10.0 Armor Explosive Damage Resistance: 1.0 Armor Kinetic Damage Resistance: 1.0 Armor Thermal Damage Resistance: 1.0 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 1.0 Shield Kinetic Damage Resistance: 1.0 Shield Hitpoint Bonus: 1.1 entityFactionLoss: 0.0 Armor Hitpoints: 80000.0 hasLongAnimationWhenAddedToSpaceScene: 1.0 Security Status Kill Amount: 0.0 entityBracketColour: 1.0 Shield recharge time: 625000.0 |
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54332 - The State Stellar Observatory | This State Stellar Observatory uses standard technology developed by CONCORD, and is being operated by the Caldari State as part of its efforts in support of the New Eden Common Defense Initiative. Even though EDENCOM co-ordinates the overall defense of stellar systems across the cluster, the core empires are committing their fleets to supporting the defense and fortification efforts. State forces are manning and defending Stellar Observatories across Caldari territory.
The Stellar Observatory is carrying out vital work monitoring the star for signs of Triglavian stellar manipulation and aiding in the formulation of defensive operations in the system. While the Triglavian interest in stars makes the work dangerous, it is vital to the defense of New Eden. EDENCOM and the core empires are dedicating considerable resources and personnel to this effort. |
Destructible Effect Beacon | Click to toggle showing the 37 attributes.descriptionID: 562047typeID: 54332 graphicID: 24513 Capacity: 1000.0 isDynamicType: False raceID: 1 typeNameID: 562046 basePrice: 0.0 Volume: 1000.0 isisGroupID: 4 wreckTypeID: 53320 radius: 371.0 published: False Mass: 1000.0 groupID: 4033 portionSize: 1 ECM Range Bonus: 1.1 Bounty: 0.0 Armor EM Damage Resistance: 1.0 Shield Capacity: 40000.0 Signature Radius: 260.0 Structure Hitpoints: 10000.0 Shield Thermal Damage Resistance: 1.0 miningDurationMultiplier: -10.0 Armor Explosive Damage Resistance: 1.0 Armor Kinetic Damage Resistance: 1.0 Armor Thermal Damage Resistance: 1.0 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 1.0 Shield Kinetic Damage Resistance: 1.0 Shield Hitpoint Bonus: 1.1 entityFactionLoss: 0.0 Armor Hitpoints: 80000.0 hasLongAnimationWhenAddedToSpaceScene: 1.0 Security Status Kill Amount: 0.0 entityBracketColour: 1.0 Shield recharge time: 625000.0 |
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54333 - Federal Stellar Observatory | This Federal Stellar Observatory uses standard technology developed by CONCORD, and is being operated by the Gallente Federation as part of its efforts in support of the New Eden Common Defense Initiative. Even though EDENCOM co-ordinates the overall defense of stellar systems across the cluster, the core empires are committing their fleets to supporting the defense and fortification efforts. Federal forces are manning and defending Stellar Observatories across Gallente territory.
The Stellar Observatory is carrying out vital work monitoring the star for signs of Triglavian stellar manipulation and aiding in the formulation of defensive operations in the system. While the Triglavian interest in stars makes the work dangerous, it is vital to the defense of New Eden. EDENCOM and the core empires are dedicating considerable resources and personnel to this effort. |
Destructible Effect Beacon | Click to toggle showing the 37 attributes.descriptionID: 562010typeID: 54333 graphicID: 24513 Capacity: 1000.0 isDynamicType: False raceID: 8 typeNameID: 562048 basePrice: 0.0 Volume: 1000.0 isisGroupID: 4 wreckTypeID: 53320 radius: 371.0 published: False Mass: 1000.0 groupID: 4033 portionSize: 1 Bounty: 0.0 Armor EM Damage Resistance: 1.0 Shield Capacity: 40000.0 Signature Radius: 260.0 Structure Hitpoints: 10000.0 miningDurationMultiplier: -10.0 Armor Explosive Damage Resistance: 1.0 Armor Kinetic Damage Resistance: 1.0 Armor Thermal Damage Resistance: 1.0 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 1.0 Shield Kinetic Damage Resistance: 1.0 Shield Thermal Damage Resistance: 1.0 entityFactionLoss: 0.0 Armor Hitpoint Bonus: 1.1 Armor Hitpoints: 80000.0 hasLongAnimationWhenAddedToSpaceScene: 1.0 warpScrambleStrengthBonus: 1.0 Security Status Kill Amount: 0.0 entityBracketColour: 1.0 Shield recharge time: 625000.0 |
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54335 - EDENCOM Fortification Orca | This is a heavily-adapted variant of the venerable Orca, an industrial command ship design that EDENCOM has entirely repurposed as a rapid-assembly platform with the assistance of ORE's experienced engineers. The Fortification Orca has been shipped to all core empires in large numbers and is a vital element in the efforts to defend New Eden star systems from the escalating Triglavian invasion. | Retaliating Amarr Entities | Click to toggle showing the 51 attributes.descriptionID: 562053typeID: 54335 graphicID: 3466 Capacity: 500.0 isDynamicType: False raceID: 4 typeNameID: 562052 basePrice: 0.0 Volume: 10250000.0 soundID: 20221 wreckTypeID: 46338 radius: 550.0 published: False Mass: 15000000.0 groupID: 4034 portionSize: 1 Shield Capacity: 11000.0 Structure Hitpoints: 14000.0 Armor EM Damage Resistance: 0.425 Armor Explosive Damage Resistance: 0.765 Armor Kinetic Damage Resistance: 0.5525 Armor Thermal Damage Resistance: 0.5525 Shield EM Damage Resistance: 0.28481931 Shield Explosive Damage Resistance: 0.226399602 Shield Kinetic Damage Resistance: 0.271679522 Shield Thermal Damage Resistance: 0.362239363 Armor Hitpoints: 3500.0 entityBracketColour: 2.0 Maximum Velocity: 150.0 Signature Radius: 1165.5 entityFactionLoss: 0.0 Rate of fire: 300.0 Scan Resolution: 93.75 Capacitor Recharge time: 900000.0 Maximum Locked Targets: 7.0 Inertia Modifier: 0.108971043 Maximum Targeting Range: 87500.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 36.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 4500000.0 Bounty: 0.0 Capacitor Capacity: 10000.0 Warp Scramble Status: -10.0 Structure Kinetic Damage Resistance: 0.402 Structure Thermal Damage Resistance: 0.402 Structure Explosive Damage Resistance: 0.402 Structure EM Damage Resistance: 0.402 gfxBoosterID: 394.0 Orbit Velocity: 150.0 |
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54336 - EDENCOM Fortification Orca | This is a heavily-adapted variant of the venerable Orca, an industrial command ship design that EDENCOM has entirely repurposed as a rapid-assembly platform with the assistance of ORE's experienced engineers. The Fortification Orca has been shipped to all core empires in large numbers and is a vital element in the efforts to defend New Eden star systems from the escalating Triglavian invasion. | Retaliating Minmatar Entities | Click to toggle showing the 49 attributes.descriptionID: 562055typeID: 54336 graphicID: 3466 Capacity: 500.0 isDynamicType: False raceID: 4 typeNameID: 562054 basePrice: 0.0 Volume: 10250000.0 soundID: 20221 wreckTypeID: 46338 radius: 550.0 published: False Mass: 15000000.0 groupID: 4037 portionSize: 1 Shield Capacity: 11000.0 Structure Hitpoints: 14000.0 Armor EM Damage Resistance: 0.425 Armor Explosive Damage Resistance: 0.765 Armor Kinetic Damage Resistance: 0.5525 Armor Thermal Damage Resistance: 0.5525 Shield EM Damage Resistance: 0.28481931 Shield Explosive Damage Resistance: 0.226399602 Shield Kinetic Damage Resistance: 0.271679522 Shield Thermal Damage Resistance: 0.362239363 Armor Hitpoints: 3500.0 entityBracketColour: 2.0 Maximum Velocity: 150.0 Signature Radius: 1165.5 entityFactionLoss: 0.0 Scan Resolution: 93.75 Capacitor Recharge time: 900000.0 Maximum Locked Targets: 7.0 Inertia Modifier: 0.108971043 Maximum Targeting Range: 87500.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 36.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 4500000.0 Bounty: 0.0 Capacitor Capacity: 10000.0 Warp Scramble Status: -10.0 Structure Kinetic Damage Resistance: 0.402 Structure Thermal Damage Resistance: 0.402 Structure Explosive Damage Resistance: 0.402 Structure EM Damage Resistance: 0.402 gfxBoosterID: 394.0 |
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54337 - EDENCOM Fortification Orca | This is a heavily-adapted variant of the venerable Orca, an industrial command ship design that EDENCOM has entirely repurposed as a rapid-assembly platform with the assistance of ORE's experienced engineers. The Fortification Orca has been shipped to all core empires in large numbers and is a vital element in the efforts to defend New Eden star systems from the escalating Triglavian invasion. | Retaliating Caldari Entities | Click to toggle showing the 49 attributes.descriptionID: 562057typeID: 54337 graphicID: 3466 Capacity: 500.0 isDynamicType: False raceID: 4 typeNameID: 562056 basePrice: 0.0 Volume: 10250000.0 soundID: 20221 wreckTypeID: 46338 radius: 550.0 published: False Mass: 15000000.0 groupID: 4035 portionSize: 1 Shield Capacity: 11000.0 Structure Hitpoints: 14000.0 Armor EM Damage Resistance: 0.425 Armor Explosive Damage Resistance: 0.765 Armor Kinetic Damage Resistance: 0.5525 Armor Thermal Damage Resistance: 0.5525 Shield EM Damage Resistance: 0.28481931 Shield Explosive Damage Resistance: 0.226399602 Shield Kinetic Damage Resistance: 0.271679522 Shield Thermal Damage Resistance: 0.362239363 Armor Hitpoints: 3500.0 entityBracketColour: 2.0 Maximum Velocity: 150.0 Signature Radius: 1165.5 entityFactionLoss: 0.0 Scan Resolution: 93.75 Capacitor Recharge time: 900000.0 Maximum Locked Targets: 7.0 Inertia Modifier: 0.108971043 Maximum Targeting Range: 87500.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 36.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 4500000.0 Bounty: 0.0 Capacitor Capacity: 10000.0 Warp Scramble Status: -10.0 Structure Kinetic Damage Resistance: 0.402 Structure Thermal Damage Resistance: 0.402 Structure Explosive Damage Resistance: 0.402 Structure EM Damage Resistance: 0.402 gfxBoosterID: 394.0 |
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54338 - EDENCOM Fortification Orca | This is a heavily-adapted variant of the venerable Orca, an industrial command ship design that EDENCOM has entirely repurposed as a rapid-assembly platform with the assistance of ORE's experienced engineers. The Fortification Orca has been shipped to all core empires in large numbers and is a vital element in the efforts to defend New Eden star systems from the escalating Triglavian invasion. | Retaliating Gallente Entities | Click to toggle showing the 49 attributes.descriptionID: 562059typeID: 54338 graphicID: 3466 Capacity: 500.0 isDynamicType: False raceID: 4 typeNameID: 562058 basePrice: 0.0 Volume: 10250000.0 soundID: 20221 wreckTypeID: 46338 radius: 550.0 published: False Mass: 15000000.0 groupID: 4036 portionSize: 1 Shield Capacity: 11000.0 Structure Hitpoints: 14000.0 Armor EM Damage Resistance: 0.425 Armor Explosive Damage Resistance: 0.765 Armor Kinetic Damage Resistance: 0.5525 Armor Thermal Damage Resistance: 0.5525 Shield EM Damage Resistance: 0.28481931 Shield Explosive Damage Resistance: 0.226399602 Shield Kinetic Damage Resistance: 0.271679522 Shield Thermal Damage Resistance: 0.362239363 Armor Hitpoints: 3500.0 entityBracketColour: 2.0 Maximum Velocity: 150.0 Signature Radius: 1165.5 entityFactionLoss: 0.0 Scan Resolution: 93.75 Capacitor Recharge time: 900000.0 Maximum Locked Targets: 7.0 Inertia Modifier: 0.108971043 Maximum Targeting Range: 87500.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 36.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 4500000.0 Bounty: 0.0 Capacitor Capacity: 10000.0 Warp Scramble Status: -10.0 Structure Kinetic Damage Resistance: 0.402 Structure Thermal Damage Resistance: 0.402 Structure Explosive Damage Resistance: 0.402 Structure EM Damage Resistance: 0.402 gfxBoosterID: 394.0 |
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54342 - Observatory Empire Wave Spawner 1 | No Description | Cloud | Click to toggle showing the 11 attributes.typeID: 54342graphicID: 10026 Capacity: 0.0 typeNameID: 562093 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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54343 - Observatory Empire Guard Spawner | No Description | Cloud | Click to toggle showing the 11 attributes.typeID: 54343graphicID: 10026 Capacity: 0.0 typeNameID: 562092 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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54344 - Observatory Empire Wave Spawner 2 | No Description | Cloud | Click to toggle showing the 11 attributes.typeID: 54344graphicID: 10026 Capacity: 0.0 typeNameID: 562094 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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54345 - Observatory Empire Wave Spawner 3 | No Description | Cloud | Click to toggle showing the 11 attributes.typeID: 54345graphicID: 10026 Capacity: 0.0 typeNameID: 562095 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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54346 - Observatory Empire Deployment Spawner | No Description | Cloud | Click to toggle showing the 11 attributes.typeID: 54346graphicID: 10026 Capacity: 0.0 typeNameID: 562096 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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54359 - 54359_Female_Outer_JacketCorpBusinessF01_Types_JacketCorpBusinessF01_Black.png | No Description | Outer | Click to toggle showing the 11 attributes.typeID: 54359Capacity: 0.0 typeNameID: 562440 iconID: 24363 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1088 portionSize: 1 |
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54360 - 54360_Female_Outer_JacketCorpBusinessF01_Types_JacketCorpBusinessF01_Blue_Tie.png | No Description | Outer | Click to toggle showing the 11 attributes.typeID: 54360Capacity: 0.0 typeNameID: 562441 iconID: 24364 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1088 portionSize: 1 |
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54361 - 54361_Female_Outer_JacketCorpBusinessF01_Types_JacketCorpBusinessF01_BrownStripes.png | No Description | Outer | Click to toggle showing the 11 attributes.typeID: 54361Capacity: 0.0 typeNameID: 562442 iconID: 24365 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1088 portionSize: 1 |
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54362 - 54362_Female_Outer_JacketCorpBusinessF01_Types_JacketCorpBusinessF01_GrayDark_Tie.png | No Description | Outer | Click to toggle showing the 11 attributes.typeID: 54362Capacity: 0.0 typeNameID: 562443 iconID: 24366 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1088 portionSize: 1 |
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54363 - 54363_Female_Outer_JacketCorpBusinessF01_Types_JacketCorpBusinessF01_Red.png | No Description | Outer | Click to toggle showing the 11 attributes.typeID: 54363Capacity: 0.0 typeNameID: 562444 iconID: 24367 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1088 portionSize: 1 |
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54364 - 54364_Female_Outer_JacketCorpBusinessF01_Types_JacketCorpBusinessF01_White_Tie.png | No Description | Outer | Click to toggle showing the 11 attributes.typeID: 54364Capacity: 0.0 typeNameID: 562445 iconID: 24368 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1088 portionSize: 1 |
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54365 - 54365_Female_bottomOuter_PantsCorpBusinessF01_Types_PantsCorpBusinessF01_Black.png | No Description | Bottoms | Click to toggle showing the 11 attributes.typeID: 54365Capacity: 0.0 typeNameID: 562485 iconID: 24369 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1090 portionSize: 1 |
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54366 - 54366_Female_bottomOuter_PantsCorpBusinessF01_Types_PantsCorpBusinessF01_Blue.png | No Description | Bottoms | Click to toggle showing the 11 attributes.typeID: 54366Capacity: 0.0 typeNameID: 562486 iconID: 24370 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1090 portionSize: 1 |
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54367 - 54367_Female_bottomOuter_PantsCorpBusinessF01_Types_PantsCorpBusinessF01_BrownStripes.png | No Description | Bottoms | Click to toggle showing the 11 attributes.typeID: 54367Capacity: 0.0 typeNameID: 562487 iconID: 24371 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1090 portionSize: 1 |
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54368 - 54368_Female_bottomOuter_PantsCorpBusinessF01_Types_PantsCorpBusinessF01_GrayDark.png | No Description | Bottoms | Click to toggle showing the 11 attributes.typeID: 54368Capacity: 0.0 typeNameID: 562488 iconID: 24372 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1090 portionSize: 1 |
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54369 - 54369_Female_bottomOuter_PantsCorpBusinessF01_Types_PantsCorpBusinessF01_Red.png | No Description | Bottoms | Click to toggle showing the 11 attributes.typeID: 54369Capacity: 0.0 typeNameID: 562489 iconID: 24373 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1090 portionSize: 1 |
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54370 - 54370_Female_bottomOuter_PantsCorpBusinessF01_Types_PantsCorpBusinessF01_White.png | No Description | Bottoms | Click to toggle showing the 11 attributes.typeID: 54370Capacity: 0.0 typeNameID: 562490 iconID: 24374 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1090 portionSize: 1 |
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54371 - 54371_Male_bottomOuter_PantsCorpBusinessM01_Types_PantsCorpBusinessM01_Black.png | No Description | Bottoms | Click to toggle showing the 11 attributes.typeID: 54371Capacity: 0.0 typeNameID: 562491 iconID: 24375 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1090 portionSize: 1 |
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54372 - 54372_Male_bottomOuter_PantsCorpBusinessM01_Types_PantsCorpBusinessM01_Blue.png | No Description | Bottoms | Click to toggle showing the 11 attributes.typeID: 54372Capacity: 0.0 typeNameID: 562492 iconID: 24376 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1090 portionSize: 1 |
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54373 - 54373_Male_bottomOuter_PantsCorpBusinessM01_Types_PantsCorpBusinessM01_BrownStripes.png | No Description | Bottoms | Click to toggle showing the 11 attributes.typeID: 54373Capacity: 0.0 typeNameID: 562493 iconID: 24377 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1090 portionSize: 1 |
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54374 - 54374_Male_bottomOuter_PantsCorpBusinessM01_Types_PantsCorpBusinessM01_GrayDark.png | No Description | Bottoms | Click to toggle showing the 11 attributes.typeID: 54374Capacity: 0.0 typeNameID: 562494 iconID: 24378 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1090 portionSize: 1 |
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54375 - 54375_Male_bottomOuter_PantsCorpBusinessM01_Types_PantsCorpBusinessM01_Red.png | No Description | Bottoms | Click to toggle showing the 11 attributes.typeID: 54375Capacity: 0.0 typeNameID: 562495 iconID: 24379 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1090 portionSize: 1 |
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54376 - 54376_Male_bottomOuter_PantsCorpBusinessM01_Types_PantsCorpBusinessM01_White.png | No Description | Bottoms | Click to toggle showing the 11 attributes.typeID: 54376Capacity: 0.0 typeNameID: 562496 iconID: 24380 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1090 portionSize: 1 |
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54377 - 54377_Male_outer_JacketCorpBusinessM01_Types_JacketCorpBusinessM01_Black.png | No Description | Outer | Click to toggle showing the 11 attributes.typeID: 54377Capacity: 0.0 typeNameID: 562497 iconID: 24381 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1088 portionSize: 1 |
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54378 - 54378_Male_outer_JacketCorpBusinessM01_Types_JacketCorpBusinessM01_Blue_Tie.png | No Description | Outer | Click to toggle showing the 11 attributes.typeID: 54378Capacity: 0.0 typeNameID: 562498 iconID: 24382 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1088 portionSize: 1 |
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54379 - 54379_Male_outer_JacketCorpBusinessM01_Types_JacketCorpBusinessM01_BrownStripes.png | No Description | Outer | Click to toggle showing the 11 attributes.typeID: 54379Capacity: 0.0 typeNameID: 562499 iconID: 24383 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1088 portionSize: 1 |
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54380 - 54380_Male_outer_JacketCorpBusinessM01_Types_JacketCorpBusinessM01_GreyDark_Tie.png | No Description | Outer | Click to toggle showing the 11 attributes.typeID: 54380Capacity: 0.0 typeNameID: 562500 iconID: 24384 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1088 portionSize: 1 |
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54381 - 54381_Male_outer_JacketCorpBusinessM01_Types_JacketCorpBusinessM01_Red.png | No Description | Outer | Click to toggle showing the 11 attributes.typeID: 54381Capacity: 0.0 typeNameID: 562501 iconID: 24385 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1088 portionSize: 1 |
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54382 - 54382_Male_outer_JacketCorpBusinessM01_Types_JacketCorpBusinessM01_White_Tie.png | No Description | Outer | Click to toggle showing the 11 attributes.typeID: 54382Capacity: 0.0 typeNameID: 562502 iconID: 24386 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1088 portionSize: 1 |
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54383 - 54383_Male_Feet_ShoesCorpBusinessM01_Types_ShoesCorpBusinessM01_black.png | No Description | Footwear | Click to toggle showing the 11 attributes.typeID: 54383Capacity: 0.0 typeNameID: 562503 iconID: 24387 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1091 portionSize: 1 |
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54384 - 54384_Male_Feet_ShoesCorpBusinessM01_Types_ShoesCorpBusinessM01_brown.png | No Description | Footwear | Click to toggle showing the 11 attributes.typeID: 54384Capacity: 0.0 typeNameID: 562504 iconID: 24388 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1091 portionSize: 1 |
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54385 - 54385_Male_Feet_ShoesCorpBusinessM01_Types_ShoesCorpBusinessM01_darkbrown.png | No Description | Footwear | Click to toggle showing the 11 attributes.typeID: 54385Capacity: 0.0 typeNameID: 562505 iconID: 24389 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1091 portionSize: 1 |
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54386 - 54386_Male_Feet_ShoesCorpBusinessM01_Types_ShoesCorpBusinessM01_white.png | No Description | Footwear | Click to toggle showing the 11 attributes.typeID: 54386Capacity: 0.0 typeNameID: 562506 iconID: 24390 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1091 portionSize: 1 |
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54388 - Empire Intermediate Cyno Wave Spawner | No Description | Invisible Beacon | Click to toggle showing the 12 attributes.typeID: 54388graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 562525 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54389 - Empire Intermediate Cyno Large Wave Spawner | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 54389graphicID: 10026 Capacity: 0.0 typeNameID: 562526 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54390 - Empire Intermediate Cyno Boss Spawner | No Description | Invisible Beacon | typeID: 54390 Capacity: 0.0 typeNameID: 562527 published: False Volume: 0.0 radius: 1.0 basePrice: 0.0 Mass: 0.0 groupID: 4055 portionSize: 1 |
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54565 - Triglavian Battleship Wreck | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Wreck | Click to toggle showing the 17 attributes.descriptionID: 562907typeID: 54565 graphicID: 3115 Capacity: 27500.0 typeNameID: 562906 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 Signature Radius: 5000.0 Structure Hitpoints: 3500.0 structureUniformity: 1.0 Structure EM Damage Resistance: 0.001 Access Difficulty: 10.0 |
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54566 - Triglavian Battleship Wreck | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Wreck | Click to toggle showing the 17 attributes.descriptionID: 562909typeID: 54566 graphicID: 3115 Capacity: 27500.0 typeNameID: 562908 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 Signature Radius: 5000.0 Structure Hitpoints: 3500.0 structureUniformity: 1.0 Structure EM Damage Resistance: 0.001 Access Difficulty: 10.0 |
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54567 - Triglavian Battleship Wreck | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Wreck | Click to toggle showing the 17 attributes.descriptionID: 562911typeID: 54567 graphicID: 3115 Capacity: 27500.0 typeNameID: 562910 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 Signature Radius: 5000.0 Structure Hitpoints: 3500.0 structureUniformity: 1.0 Structure EM Damage Resistance: 0.001 Access Difficulty: 10.0 |
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54568 - Dazh Koliada | Until the appearance of vessels on the pattern of the Koliada class, Triglavian industrial and logistical operations had normally been observed to be automated or carried out by adapted tactical cladeships. The requirements of the vast industrial effort supporting the latest phase of the Triglavian invasion campaign evidently require dedicated haulers crewed by the inscrutable troikas of the Collective.
Koliada Subclade of Veles Clade accepted imprinting and operational priority of revised adaptation schema for 27 logistical troika classification cladeship following assent-conjunction of dialectical-prayer on reverse-time accepted schema with Potremba and Stribozha Subclades. Logistical subrole dispersal is mandated by proving of Xordazh Chislov Zvemokorg noemata. – partial translation of data recovered from wrecked Koliada-class ships. |
Invading Precursor Entities | Click to toggle showing the 51 attributes.descriptionID: 562923typeID: 54568 graphicID: 24533 Capacity: 500.0 isDynamicType: False raceID: 4 typeNameID: 562922 basePrice: 0.0 Volume: 10250000.0 soundID: 20221 wreckTypeID: 54565 radius: 550.0 published: False Mass: 15000000.0 groupID: 4028 portionSize: 1 Shield Capacity: 11000.0 Structure Hitpoints: 14000.0 Armor EM Damage Resistance: 0.425 Armor Explosive Damage Resistance: 0.765 Armor Kinetic Damage Resistance: 0.5525 Armor Thermal Damage Resistance: 0.5525 Shield EM Damage Resistance: 0.28481931 Shield Explosive Damage Resistance: 0.226399602 Shield Kinetic Damage Resistance: 0.271679522 Shield Thermal Damage Resistance: 0.362239363 Armor Hitpoints: 3500.0 entityBracketColour: 2.0 Maximum Velocity: 150.0 Signature Radius: 1165.5 entityFactionLoss: 0.0 Rate of fire: 300.0 Scan Resolution: 93.75 Capacitor Recharge time: 900000.0 Maximum Locked Targets: 7.0 Inertia Modifier: 0.108971043 Maximum Targeting Range: 87500.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 36.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 4500000.0 Bounty: 0.0 Capacitor Capacity: 10000.0 Warp Scramble Status: -10.0 Structure Kinetic Damage Resistance: 0.402 Structure Thermal Damage Resistance: 0.402 Structure Explosive Damage Resistance: 0.402 Structure EM Damage Resistance: 0.402 gfxBoosterID: 394.0 Orbit Velocity: 150.0 |
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54569 - Dazh Potremba | Until the appearance of vessels on the pattern of the Potremba class, Triglavian industrial and logistical operations had normally been observed to be automated or carried out by adapted tactical cladeships. The requirements of the vast industrial effort supporting the latest phase of the Triglavian invasion campaign evidently require dedicated haulers crewed by the inscrutable troikas of the Collective.
Potremba Subclade of Veles Clade accepted imprinting and operational priority of revised adaptation schema for reverse-time accepted 36 logistical troika classification cladeship following assent-conjunction on reverse-time accepted schema with Koliada and Stribozha Subclades. Logistical subrole dispersal is mandated by proving of Xordazh Chislov Zvemokorg noemata. – partial translation of data recovered from wrecked Koliada-class ships. |
Invading Precursor Entities | Click to toggle showing the 51 attributes.descriptionID: 562925typeID: 54569 graphicID: 24534 Capacity: 500.0 isDynamicType: False raceID: 4 typeNameID: 562924 basePrice: 0.0 Volume: 10250000.0 soundID: 20221 wreckTypeID: 54566 radius: 550.0 published: False Mass: 15000000.0 groupID: 4028 portionSize: 1 Shield Capacity: 11000.0 Structure Hitpoints: 14000.0 Armor EM Damage Resistance: 0.425 Armor Explosive Damage Resistance: 0.765 Armor Kinetic Damage Resistance: 0.5525 Armor Thermal Damage Resistance: 0.5525 Shield EM Damage Resistance: 0.28481931 Shield Explosive Damage Resistance: 0.226399602 Shield Kinetic Damage Resistance: 0.271679522 Shield Thermal Damage Resistance: 0.362239363 Armor Hitpoints: 3500.0 entityBracketColour: 2.0 Maximum Velocity: 150.0 Signature Radius: 1165.5 entityFactionLoss: 0.0 Rate of fire: 300.0 Scan Resolution: 93.75 Capacitor Recharge time: 900000.0 Maximum Locked Targets: 7.0 Inertia Modifier: 0.108971043 Maximum Targeting Range: 87500.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 36.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 4500000.0 Bounty: 0.0 Capacitor Capacity: 10000.0 Warp Scramble Status: -10.0 Structure Kinetic Damage Resistance: 0.402 Structure Thermal Damage Resistance: 0.402 Structure Explosive Damage Resistance: 0.402 Structure EM Damage Resistance: 0.402 gfxBoosterID: 394.0 Orbit Velocity: 150.0 |
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54570 - Dazh Stribozha | Until the appearance of vessels on the pattern of the Stribozha class, Triglavian industrial and logistical operations had normally been observed to be automated or carried out by adapted tactical cladeships. The requirements of the vast industrial effort supporting the latest phase of the Triglavian invasion campaign evidently require dedicated haulers crewed by the inscrutable troikas of the Collective.
Stribozha Subclade of Veles Clade accepted imprinting and operational priority of revised adaptation schema for reverse-time accepted 45 logistical troika classification cladeship following assent-conjunction on reverse-time accepted schema with with Koliada and Potremba Subclades. Logistical subrole dispersal is mandated by proving of Xordazh Chislov Zvemokorg noemata. – partial translation of data recovered from wrecked Koliada-class ships. |
Invading Precursor Entities | Click to toggle showing the 51 attributes.descriptionID: 562927typeID: 54570 graphicID: 24535 Capacity: 500.0 isDynamicType: False raceID: 4 typeNameID: 562926 basePrice: 0.0 Volume: 10250000.0 soundID: 20221 wreckTypeID: 46338 radius: 550.0 published: False Mass: 15000000.0 groupID: 4028 portionSize: 1 Shield Capacity: 11000.0 Structure Hitpoints: 14000.0 Armor EM Damage Resistance: 0.425 Armor Explosive Damage Resistance: 0.765 Armor Kinetic Damage Resistance: 0.5525 Armor Thermal Damage Resistance: 0.5525 Shield EM Damage Resistance: 0.28481931 Shield Explosive Damage Resistance: 0.226399602 Shield Kinetic Damage Resistance: 0.271679522 Shield Thermal Damage Resistance: 0.362239363 Armor Hitpoints: 3500.0 entityBracketColour: 2.0 Maximum Velocity: 150.0 Signature Radius: 1165.5 entityFactionLoss: 0.0 Rate of fire: 300.0 Scan Resolution: 93.75 Capacitor Recharge time: 900000.0 Maximum Locked Targets: 7.0 Inertia Modifier: 0.108971043 Maximum Targeting Range: 87500.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 36.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 4500000.0 Bounty: 0.0 Capacitor Capacity: 10000.0 Warp Scramble Status: -10.0 Structure Kinetic Damage Resistance: 0.402 Structure Thermal Damage Resistance: 0.402 Structure Explosive Damage Resistance: 0.402 Structure EM Damage Resistance: 0.402 gfxBoosterID: 394.0 Orbit Velocity: 150.0 |
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54571 - EDENCOM Stockpile Tenshu | With the need for resources vastly increased in star systems undergoing fortification by EDENCOM, the Upwell Consortium has provided the ideal structure design for a fortified harvesting co-ordination and resource collection hub.
The Stockpile Tenshu is a vital element in the EDENCOM defense plan and should be defended at all costs against Triglavian invasion forces and renegade capsuleers. Those wishing to aid the cause of New Eden's defense through resource-gathering operations will find a warm welcome at the EDENCOM Stockpile Tenshu. |
Large Collidable Structure | Click to toggle showing the 25 attributes.descriptionID: 564270typeID: 54571 graphicID: 24553 Capacity: 1000.0 isDynamicType: False typeNameID: 562928 basePrice: 0.0 Volume: 1000.0 radius: 8000.0 published: False Mass: 1000.0 groupID: 319 portionSize: 1 entityEquipmentMax: 1.0 hasLongAnimationWhenAddedToSpaceScene: 1.0 Shield Capacity: 250000.0 entityEquipmentMin: 1.0 Structure Hitpoints: 450000.0 Armor EM Damage Resistance: 0.0 Armor Explosive Damage Resistance: 0.0 Armor Kinetic Damage Resistance: 0.0 Armor Thermal Damage Resistance: 0.0 Signature Radius: 1000.0 Armor Hitpoints: 1200000.0 Shield recharge time: 86400000.0 |
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54572 - EDENCOM Stockpile Tenshu | With the need for resources vastly increased in star systems undergoing fortification by EDENCOM, the Upwell Consortium has provided the ideal structure design for a fortified harvesting co-ordination and resource collection hub.
The Stockpile Tenshu is a vital element in the EDENCOM defense plan and should be defended at all costs against Triglavian invasion forces and renegade capsuleers. Those wishing to aid the cause of New Eden's defense through resource-gathering operations will find a warm welcome at the EDENCOM Stockpile Tenshu. |
Large Collidable Structure | Click to toggle showing the 25 attributes.descriptionID: 564271typeID: 54572 graphicID: 24554 Capacity: 1000.0 isDynamicType: False typeNameID: 562929 basePrice: 0.0 Volume: 1000.0 radius: 8000.0 published: False Mass: 1000.0 groupID: 319 portionSize: 1 entityEquipmentMax: 1.0 hasLongAnimationWhenAddedToSpaceScene: 1.0 Shield Capacity: 250000.0 entityEquipmentMin: 1.0 Structure Hitpoints: 450000.0 Armor EM Damage Resistance: 0.0 Armor Explosive Damage Resistance: 0.0 Armor Kinetic Damage Resistance: 0.0 Armor Thermal Damage Resistance: 0.0 Signature Radius: 1000.0 Armor Hitpoints: 1200000.0 Shield recharge time: 86400000.0 |
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54573 - EDENCOM Stockpile Tenshu | With the need for resources vastly increased in star systems undergoing fortification by EDENCOM, the Upwell Consortium has provided the ideal structure design for a fortified harvesting co-ordination and resource collection hub.
The Stockpile Tenshu is a vital element in the EDENCOM defense plan and should be defended at all costs against Triglavian invasion forces and renegade capsuleers. Those wishing to aid the cause of New Eden's defense through resource-gathering operations will find a warm welcome at the EDENCOM Stockpile Tenshu. |
Large Collidable Structure | Click to toggle showing the 25 attributes.descriptionID: 564272typeID: 54573 graphicID: 24555 Capacity: 1000.0 isDynamicType: False typeNameID: 562930 basePrice: 0.0 Volume: 1000.0 radius: 8000.0 published: False Mass: 1000.0 groupID: 319 portionSize: 1 entityEquipmentMax: 1.0 hasLongAnimationWhenAddedToSpaceScene: 1.0 Shield Capacity: 250000.0 entityEquipmentMin: 1.0 Structure Hitpoints: 450000.0 Armor EM Damage Resistance: 0.0 Armor Explosive Damage Resistance: 0.0 Armor Kinetic Damage Resistance: 0.0 Armor Thermal Damage Resistance: 0.0 Signature Radius: 1000.0 Armor Hitpoints: 1200000.0 Shield recharge time: 86400000.0 |
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54574 - EDENCOM Stockpile Tenshu | With the need for resources vastly increased in star systems undergoing fortification by EDENCOM, the Upwell Consortium has provided the ideal structure design for a fortified harvesting co-ordination and resource collection hub.
The Stockpile Tenshu is a vital element in the EDENCOM defense plan and should be defended at all costs against Triglavian invasion forces and renegade capsuleers. Those wishing to aid the cause of New Eden's defense through resource-gathering operations will find a warm welcome at the EDENCOM Stockpile Tenshu. |
Large Collidable Structure | Click to toggle showing the 25 attributes.descriptionID: 564273typeID: 54574 graphicID: 24555 Capacity: 1000.0 isDynamicType: False typeNameID: 562931 basePrice: 0.0 Volume: 1000.0 radius: 8000.0 published: False Mass: 1000.0 groupID: 319 portionSize: 1 entityEquipmentMax: 1.0 hasLongAnimationWhenAddedToSpaceScene: 1.0 Shield Capacity: 250000.0 entityEquipmentMin: 1.0 Structure Hitpoints: 450000.0 Armor EM Damage Resistance: 0.0 Armor Explosive Damage Resistance: 0.0 Armor Kinetic Damage Resistance: 0.0 Armor Thermal Damage Resistance: 0.0 Signature Radius: 1000.0 Armor Hitpoints: 1200000.0 Shield recharge time: 86400000.0 |
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54575 - PLACEHOLDER Snark | No Description | Large Collidable Structure | Click to toggle showing the 24 attributes.typeID: 54575graphicID: 24494 Capacity: 1000.0 isDynamicType: False typeNameID: 562932 basePrice: 0.0 Volume: 1000.0 wreckTypeID: 53300 radius: 371.0 published: False Mass: 1000.0 groupID: 319 portionSize: 1 entityEquipmentMax: 1.0 Shield Capacity: 250000.0 entityEquipmentMin: 1.0 Structure Hitpoints: 450000.0 Armor EM Damage Resistance: 0.0 Armor Explosive Damage Resistance: 0.0 Armor Kinetic Damage Resistance: 0.0 Armor Thermal Damage Resistance: 0.0 Signature Radius: 1000.0 Armor Hitpoints: 1200000.0 Shield recharge time: 86400000.0 |
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54576 - Extractive Super-Nexus | This Triglavian structure serves as the processing and control center of the Collective's efforts to gather material resources for the construction of other structures and fleet reinforcements in this system. As with other major Triglavian installations, this structure is emitting a high volume of heavily-encrypted signals traffic. A repeating signal that apparently serves as a beacon or monitor signal has been partially deciphered and contains references to «Extractive Super-Nexus», presumably the structure itself, and «Xordazh Chislov Zvemokorg noemata».
EDENCOM considers the destruction of Triglavian resource-gathering operations to be a high priority for its forces and allied capsuleers. |
Large Collidable Structure | Click to toggle showing the 49 attributes.descriptionID: 564268typeID: 54576 graphicID: 24551 Capacity: 1000000.0 isDynamicType: False typeNameID: 562933 basePrice: 0.0 Volume: 1000.0 wreckTypeID: 54730 radius: 2500.0 published: False Mass: 1000000.0 groupID: 319 portionSize: 1 Shield Capacity: 250000.0 Structure Hitpoints: 450000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.5 Armor Kinetic Damage Resistance: 0.5 Armor Thermal Damage Resistance: 0.5 Shield EM Damage Resistance: 0.5 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.5 Shield Thermal Damage Resistance: 0.5 Armor Hitpoints: 550000.0 behaviorMiningMaxRange: 300000.0 Signature Radius: 1000.0 entityFactionLoss: 0.0095064 Scan Resolution: 500.0 Capacitor Recharge time: 2320000.0 behaviorMiningAmount: 23.5 behaviorMiningDuration: 30.0 Maximum Locked Targets: 10.0 hasLongAnimationWhenAddedToSpaceScene: 1.0 entityEquipmentMin: 1.0 entityEquipmentMax: 1.0 Maximum Targeting Range: 300000.0 RADAR Sensor Strength: 1000.0 Ladar Sensor Strength: 1000.0 Magnetometric Sensor Strength: 1000.0 Gravimetric Sensor Strength: 1000.0 Shield recharge time: 86400000.0 Capacitor Capacity: 20000.0 Structure Kinetic Damage Resistance: 0.5 Structure Thermal Damage Resistance: 0.5 Structure Explosive Damage Resistance: 0.5 Structure EM Damage Resistance: 0.5 behaviorMiningDischarge: 5.0 gfxTurretID: 54658.0 |
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54577 - Entropic Disintegrator Werpost | A heavy Triglavian defense platform powered by a harnessed singularity and equipped with a formidable array of entropic disintegrators. Destruction of these dangerous Triglavian structures is vital to EDENCOM's efforts in defense of New Eden star systems invaded by the Collective.
Strategic Troika of Svarog Clade conjoin-consents with grounded metaxy of Tactical Troika noemata and prayer-directs logistical subclades to improve reification of adaptation schema for entropic disintegrator werpost. Svarog Clade now-time affirms imperative of advancing-time Xordazh Chislov Zvemokorg noemata. – incomplete deciphering of data embedded in targeting processor of a Triglavian Entropic Disintegrator Werpost |
Destructible Sentry Gun | Click to toggle showing the 70 attributes.descriptionID: 562935typeID: 54577 graphicID: 24549 Capacity: 1000.0 isDynamicType: False raceID: 4 typeNameID: 562934 basePrice: 0.0 Volume: 1000.0 radius: 371.0 published: False Mass: 1000.0 groupID: 383 portionSize: 1 Maximum Locked Targets: 8.0 Activation Cost: 0.0 Shield Capacity: 18000.0 Structure Hitpoints: 15000.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.6 Armor Thermal Damage Resistance: 0.8 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 0.0 Activation proximity: 250000.0 Armor Hitpoints: 37500.0 Accuracy falloff : 50000.0 Turret Tracking: 35.0 entityFlyRange: 0.0 entityDefenderChance: 0.05 Signature Radius: 400.0 AI_ShouldUseSignatureRadius: 1.0 Maximum Damage Multiplier Bonus: 2.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Optimal Range: 250000.0 Capacitor Recharge time: 500000.0 AI_ShouldUseEffectMultiplier: 1.0 gfxTurretID: 52915.0 Damage Modifier: 0.8 maxAttackTargets: 2.0 hasLongAnimationWhenAddedToSpaceScene: 1.0 Damage Multiplier Bonus Per Cycle: 0.05 structureUniformity: 1.0 RADAR Sensor Strength: 100.0 Ladar Sensor Strength: 100.0 Magnetometric Sensor Strength: 100.0 Gravimetric Sensor Strength: 100.0 Disallows Assistance: 1.0 Shield recharge time: 500000.0 Bounty: 0.0 Capacitor Capacity: 1000.0 shieldUniformity: 0.75 Signature Resolution: 100.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 AI_ShouldUseTargetSwitching: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 250.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 250.0 Kinetic damage: 250.0 Thermal damage: 250.0 entityAttackRange: 250000.0 Drone Tanking Modifier: 0.5 Security Status Kill Amount: 0.0 |
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54578 - PLACEDHOLDER Triglavian Defense Platform XL | Proximity based sentry gun.
Entering within 10km of this turret will cause it to engage with your ship. |
Destructible Sentry Gun | Click to toggle showing the 66 attributes.descriptionID: 562937typeID: 54578 graphicID: 2421 Capacity: 1000.0 isDynamicType: False raceID: 4 typeNameID: 562936 basePrice: 0.0 Volume: 1000.0 wreckTypeID: 54922 radius: 371.0 published: False Mass: 1000.0 groupID: 383 portionSize: 1 Maximum Locked Targets: 8.0 Missile Velocity Bonus: 1.5 Activation Cost: 0.0 Shield Capacity: 1000.0 Structure Hitpoints: 7000.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.65 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 0.0 Activation proximity: 250000.0 Armor Hitpoints: 5000.0 Accuracy falloff : 50000.0 Turret Tracking: 0.01 entityFlyRange: 0.0 Missile Flight Time Bonus: 1.5 Signature Radius: 400.0 AI_ShouldUseSignatureRadius: 1.0 entityFactionLoss: 0.0 Rate of fire: 3000.0 entityBracketColour: 1.0 Optimal Range: 250000.0 Capacitor Recharge time: 500000.0 AI_ShouldUseEffectMultiplier: 1.0 Kinetic damage: 0.0 Damage Modifier: 10.0 maxAttackTargets: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 100.0 Ladar Sensor Strength: 100.0 Magnetometric Sensor Strength: 100.0 Gravimetric Sensor Strength: 100.0 Disallows Assistance: 1.0 Shield recharge time: 500000.0 Bounty: 70000.0 Capacitor Capacity: 1000.0 shieldUniformity: 0.75 Signature Resolution: 100.0 AI_ShouldUseTargetSwitching: 1.0 entityDefenderChance: 0.05 EM damage: 15.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 0.0 gfxTurretID: 367.0 Thermal damage: 0.0 entityAttackRange: 250000.0 Drone Tanking Modifier: 0.5 Security Status Kill Amount: 0.0 |
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54579 - EDENCOM GunStar | Charged by EDENCOM's Provost Marshal Kasiha Valkanir to develop a potent defense platform to aid in the fortification of New Eden's star systems, the Upwell Consortium collaborated with a number of the core empires' key weapons development corporations and came up with the GunStar.
Heavily shielded and armored, and bristling with enough weapons to rival top-of-the-line battleships, the EDENCOM GunStar will be deployed throughout New Eden to bolster the defenses of systems beleaguered by Triglavian invaders. |
Destructible Sentry Gun | Click to toggle showing the 69 attributes.descriptionID: 562939typeID: 54579 graphicID: 24546 Capacity: 1000.0 isDynamicType: False raceID: 4 typeNameID: 562938 basePrice: 0.0 Volume: 1000.0 wreckTypeID: 47978 radius: 371.0 published: False Mass: 1000.0 groupID: 383 portionSize: 1 Maximum Locked Targets: 8.0 Activation Cost: 0.0 Shield Capacity: 12000.0 Structure Hitpoints: 15000.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 0.0 Activation proximity: 250000.0 Armor Hitpoints: 25000.0 Accuracy falloff : 50000.0 Turret Tracking: 35.0 entityFlyRange: 0.0 entityDefenderChance: 0.0 Signature Radius: 400.0 AI_ShouldUseSignatureRadius: 1.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Optimal Range: 250000.0 Capacitor Recharge time: 500000.0 AI_ShouldUseEffectMultiplier: 1.0 gfxTurretID: 20448.0 Damage Modifier: 10.0 maxAttackTargets: 2.0 hasLongAnimationWhenAddedToSpaceScene: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 100.0 Ladar Sensor Strength: 100.0 Magnetometric Sensor Strength: 100.0 Gravimetric Sensor Strength: 100.0 Disallows Assistance: 1.0 Shield recharge time: 500000.0 Bounty: 0.0 Capacitor Capacity: 1000.0 shieldUniformity: 0.75 Signature Resolution: 100.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 AI_ShouldUseTargetSwitching: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 25.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 25.0 Kinetic damage: 25.0 Thermal damage: 25.0 entityAttackRange: 250000.0 Drone Tanking Modifier: 0.5 Security Status Kill Amount: 0.0 |
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54580 - EDENCOM Heavy GunStar | Encouraged by the rapid development of the EDENCOM GunStar by Upwell and the empires' major weapons manufacturers, Provost Marshal Kasiha Valkanir requested an even more potent defense platform with a view to defending against the most powerful vessels in the Triglavian fleets.
The Heavy GunStar was the product of this push and is perhaps the most powerful defense platform ever produced by New Eden's weapons engineers. Equipped with heavy batteries of capital-level weapons, the presence of an EDENCOM Heavy GunStar represents a formidable obstacle to the Triglavian invaders. |
Destructible Sentry Gun | Click to toggle showing the 69 attributes.descriptionID: 562941typeID: 54580 graphicID: 24547 Capacity: 1000.0 isDynamicType: False raceID: 4 typeNameID: 562940 basePrice: 0.0 Volume: 1000.0 wreckTypeID: 54923 radius: 371.0 published: False Mass: 1000.0 groupID: 383 portionSize: 1 Maximum Locked Targets: 8.0 Activation Cost: 0.0 Shield Capacity: 18000.0 Structure Hitpoints: 15000.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 0.0 Activation proximity: 250000.0 Armor Hitpoints: 37500.0 Accuracy falloff : 50000.0 Turret Tracking: 15.0 entityFlyRange: 0.0 entityDefenderChance: 0.0 Signature Radius: 400.0 AI_ShouldUseSignatureRadius: 1.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Optimal Range: 250000.0 Capacitor Recharge time: 500000.0 AI_ShouldUseEffectMultiplier: 1.0 gfxTurretID: 37302.0 Damage Modifier: 20.0 maxAttackTargets: 2.0 hasLongAnimationWhenAddedToSpaceScene: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 100.0 Ladar Sensor Strength: 100.0 Magnetometric Sensor Strength: 100.0 Gravimetric Sensor Strength: 100.0 Disallows Assistance: 1.0 Shield recharge time: 500000.0 Bounty: 0.0 Capacitor Capacity: 1000.0 shieldUniformity: 0.75 Signature Resolution: 100.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 AI_ShouldUseTargetSwitching: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 25.0 AI_ChanceToNotTargetSwitch: 0.0 Explosive damage: 25.0 Kinetic damage: 25.0 Thermal damage: 25.0 entityAttackRange: 250000.0 Drone Tanking Modifier: 0.5 Security Status Kill Amount: 0.0 |
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54583 - Triglavian Baseline Spawner - Triglavian Invasion Phase 3 | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 54583graphicID: 10026 Capacity: 0.0 typeNameID: 562943 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54584 - Triglavian Elite Spawner - Triglavian Invasion Phase 3 | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 54584graphicID: 10026 Capacity: 0.0 typeNameID: 562944 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54585 - Triglavian Boss Spawner - Triglavian Invasion Phase 3 | No Description | Invisible Beacon | Click to toggle showing the 11 attributes.typeID: 54585graphicID: 10026 Capacity: 0.0 typeNameID: 562945 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54658 - Triglavian Structure Mining Laser PLACEHOLDER | PLACEHOLDER | Strip Miner | Click to toggle showing the 27 attributes.descriptionID: 563215typeID: 54658 graphicID: 24560 Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 563214 Volume: 25.0 iconID: 2527 basePrice: 0.0 metaGroupID: 1 radius: 25.0 Meta Level: 0.0 published: False Mass: 0.0 Tech Level: 1.0 groupID: 464 portionSize: 1 Activation Cost: 90.0 typeColorScheme: 11346.0 Structure Hitpoints: 40.0 Mining amount: 675.0 CPU usage: 60.0 Optimal Range: 300000.0 Activation time / duration: 180000.0 targetGroup: 11.0 Powergrid Usage: 10.0 |
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54682 - Triglavian Spawner - Autominer Deployment | No Description | Invisible Beacon | Click to toggle showing the 14 attributes.typeID: 54682graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 563509 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54695 - Empire Spawner - Cyno-Jammer Deployment | No Description | Invisible Beacon | Click to toggle showing the 14 attributes.typeID: 54695graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 563574 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54696 - Triglavian Spawner - Fortification Deployment (Low Density) | No Description | Invisible Beacon | Click to toggle showing the 14 attributes.typeID: 54696graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 563575 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54697 - Triglavian Spawner - Fortification Deployment (High Density) | No Description | Invisible Beacon | Click to toggle showing the 14 attributes.typeID: 54697graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 563576 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54698 - Empire Spawner - Fortification Deployment (L) | No Description | Invisible Beacon | Click to toggle showing the 14 attributes.typeID: 54698graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 563577 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54699 - Empire Spawner - Fortification Deployment (XL) | No Description | Invisible Beacon | Click to toggle showing the 14 attributes.typeID: 54699graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 563578 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54714 - 54714_Female_Accessories_Masks_Mask_F_Types_Mask_F_cyan.png | No Description | Masks | Click to toggle showing the 11 attributes.typeID: 54714Capacity: 0.0 typeNameID: 563637 iconID: 24411 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 4057 portionSize: 1 |
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54715 - 54715_Female_Accessories_Masks_Mask_F_Types_Mask_F_blackredsoe.png | No Description | Masks | Click to toggle showing the 11 attributes.typeID: 54715Capacity: 0.0 typeNameID: 563638 iconID: 24412 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 4057 portionSize: 1 |
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54716 - 54716_Female_Accessories_Masks_Mask_F_Types_Mask_F_darkblue.png | No Description | Masks | Click to toggle showing the 11 attributes.typeID: 54716Capacity: 0.0 typeNameID: 563639 iconID: 24413 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 4057 portionSize: 1 |
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54718 - 54718_Male_Accessories_Masks_Mask_M_Types_Mask_M_blue.png | No Description | Masks | Click to toggle showing the 11 attributes.typeID: 54718Capacity: 0.0 typeNameID: 563641 iconID: 24415 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 4057 portionSize: 1 |
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54719 - 54719_Male_Accessories_Masks_Mask_M_Types_Mask_M_blackredsoe.png | No Description | Masks | Click to toggle showing the 11 attributes.typeID: 54719Capacity: 0.0 typeNameID: 563642 iconID: 24416 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 4057 portionSize: 1 |
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54720 - 54720_Male_Accessories_Masks_Mask_M_Types_Mask_M_darkblue.png | No Description | Masks | Click to toggle showing the 11 attributes.typeID: 54720Capacity: 0.0 typeNameID: 563643 iconID: 24417 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 4057 portionSize: 1 |
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54726 - Invasion Triglavian Major Conduit Small Wave Spawner | No Description | Invisible Beacon | Click to toggle showing the 14 attributes.typeID: 54726graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 563653 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54727 - Invasion Triglavian Major Conduit Middle Wave Spawner | No Description | Invisible Beacon | Click to toggle showing the 14 attributes.typeID: 54727graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 563654 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54728 - Invasion Triglavian Major Conduit Final Wave Spawner | No Description | Invisible Beacon | Click to toggle showing the 14 attributes.typeID: 54728graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 563655 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54729 - Invasion Triglavian Major Conduit Side Wave Spawner | No Description | Invisible Beacon | Click to toggle showing the 14 attributes.typeID: 54729graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 563656 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54730 - Triglavian Autominer Wreck | Triglavian Autominer Wreck | Wreck | Click to toggle showing the 16 attributes.descriptionID: 563660typeID: 54730 graphicID: 24558 Capacity: 27500.0 typeNameID: 563659 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 Signature Radius: 1000.0 Structure Hitpoints: 5000.0 structureUniformity: 1.0 Access Difficulty: 1.0 |
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54734 - Invasion Empire Major Cyno Small Wave Spawner | No Description | Invisible Beacon | Click to toggle showing the 14 attributes.typeID: 54734graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 563696 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54735 - Invasion Empire Major Cyno Middle Wave Spawner | No Description | Invisible Beacon | Click to toggle showing the 14 attributes.typeID: 54735graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 563697 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54736 - Invasion Empire Major Cyno Final Wave Spawner | No Description | Invisible Beacon | Click to toggle showing the 14 attributes.typeID: 54736graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 563698 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54737 - Invasion Empire Major Cyno Side Wave Spawner | No Description | Invisible Beacon | Click to toggle showing the 14 attributes.typeID: 54737graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 563699 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54822 - Empire Spawner - Mining Rig Deployment Stage 3 | No Description | Invisible Beacon | Click to toggle showing the 14 attributes.typeID: 54822graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 563964 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54830 - 54830_Male_Accessories_Masks_Mask_M_Types_Mask_M_cyan.png | No Description | Masks | Click to toggle showing the 11 attributes.typeID: 54830Capacity: 0.0 typeNameID: 563996 iconID: 24418 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 4057 portionSize: 1 |
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54835 - Empire Spawner - Mining Rig Deployment Stage 2 | No Description | Invisible Beacon | Click to toggle showing the 14 attributes.typeID: 54835graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 564016 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54836 - Empire Spawner - Mining Rig Deployment Stage 1 | No Description | Invisible Beacon | Click to toggle showing the 14 attributes.typeID: 54836graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 564017 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 4055 portionSize: 1 |
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54837 - Triglavian Victory Environment | No Description | MassiveEnvironments | Click to toggle showing the 14 attributes.typeID: 54837graphicID: 24561 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 564042 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 1882 portionSize: 1 |
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54838 - EDENCOM Cynosural Jammer | In order to guard against the threat of pirate and renegade capital fleets interfering with EDENCOM defense operations, the deployment of cynosural jammer units has been authorized in all invasion zones. EDENCOM forces supplied by the core empires will operate capital battlegroups using their own cynosural beacon networks where they are needed in the defense against the Triglavian invaders. | Destructible Effect Beacon | Click to toggle showing the 35 attributes.descriptionID: 564269typeID: 54838 graphicID: 22252 Capacity: 1000.0 isDynamicType: False raceID: 1 typeNameID: 564045 basePrice: 0.0 Volume: 5000.0 isisGroupID: 4 wreckTypeID: 49629 radius: 11000.0 published: False Mass: 3000000000.0 groupID: 4033 portionSize: 1 Bounty: 0.0 hasLongAnimationWhenAddedToSpaceScene: 1.0 Shield Capacity: 40000.0 Signature Radius: 260.0 Structure Hitpoints: 10000.0 Armor EM Damage Resistance: 1.0 Armor Explosive Damage Resistance: 1.0 Armor Kinetic Damage Resistance: 1.0 Armor Thermal Damage Resistance: 1.0 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 1.0 Shield Kinetic Damage Resistance: 1.0 Shield Thermal Damage Resistance: 1.0 entityFactionLoss: 0.00036076 isCynoJammer: 1.0 Armor Hitpoints: 80000.0 Security Status Kill Amount: 0.0 entityBracketColour: 1.0 Shield recharge time: 625000.0 |
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54900 - Vexor Navy Issue Federal Police SKIN | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.
The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 564161typeID: 54900 Capacity: 0.0 raceID: 8 typeNameID: 564160 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2063 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vexor Navy Issue Federal Police skin_skinMaterialID: 18 skin_isSingleUse: False skin_skinDescription: 564159 skin_visibleSerenity: False skin_skinID: 8539 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17843] skin_licenseTypeID: 54900 Applies to: Vexor Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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54901 - Dominix Federal Police SKIN | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.
The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 564164typeID: 54901 Capacity: 0.0 raceID: 8 typeNameID: 564163 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1966 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Dominix Federal Police skin_skinMaterialID: 18 skin_isSingleUse: False skin_skinDescription: 564162 skin_visibleSerenity: False skin_skinID: 8540 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [645] skin_licenseTypeID: 54901 Applies to: Dominix isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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54902 - Dominix Navy Issue Federal Police SKIN | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.
The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 564167typeID: 54902 Capacity: 0.0 raceID: 8 typeNameID: 564166 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Dominix Navy Issue Federal Police skin_skinMaterialID: 18 skin_isSingleUse: False skin_skinDescription: 564165 skin_visibleSerenity: False skin_skinID: 8541 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32307] skin_licenseTypeID: 54902 Applies to: Dominix Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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54903 - Thanatos Federal Police SKIN | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.
The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 564170typeID: 54903 Capacity: 0.0 raceID: 8 typeNameID: 564169 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1976 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Thanatos Federal Police skin_skinMaterialID: 18 skin_isSingleUse: False skin_skinDescription: 564168 skin_visibleSerenity: False skin_skinID: 8542 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [23911] skin_licenseTypeID: 54903 Applies to: Thanatos isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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54904 - Nestor Eden's Hunters SKIN | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 564181typeID: 54904 Capacity: 0.0 raceID: 8 typeNameID: 564180 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1963 (Pirate Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Nestor Eden's Hunters skin_skinMaterialID: 2479 skin_isSingleUse: False skin_skinDescription: 564179 skin_visibleSerenity: False skin_skinID: 8543 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33472] skin_licenseTypeID: 54904 Applies to: Nestor isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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54905 - Kikimora Eden's Hunters SKIN | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 564184typeID: 54905 Capacity: 0.0 raceID: 135 typeNameID: 564183 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2521 (Triglavian) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Kikimora Eden's Hunters skin_skinMaterialID: 2480 skin_isSingleUse: False skin_skinDescription: 564182 skin_visibleSerenity: False skin_skinID: 8544 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [49710] skin_licenseTypeID: 54905 Applies to: Kikimora isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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54906 - Drekavac Eden's Hunters SKIN | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 564187typeID: 54906 Capacity: 0.0 raceID: 135 typeNameID: 564186 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2519 (Triglavian) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Drekavac Eden's Hunters skin_skinMaterialID: 2480 skin_isSingleUse: False skin_skinDescription: 564185 skin_visibleSerenity: False skin_skinID: 8545 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [49711] skin_licenseTypeID: 54906 Applies to: Drekavac isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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54907 - Leshak Eden's Hunters SKIN | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 564190typeID: 54907 Capacity: 0.0 raceID: 135 typeNameID: 564189 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2482 (Triglavian) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Leshak Eden's Hunters skin_skinMaterialID: 2480 skin_isSingleUse: False skin_skinDescription: 564188 skin_visibleSerenity: False skin_skinID: 8546 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [47271] skin_licenseTypeID: 54907 Applies to: Leshak isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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54908 - Basilisk Eden's Hunters SKIN | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 564193typeID: 54908 Capacity: 0.0 raceID: 1 typeNameID: 564192 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2078 (Caldari) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Basilisk Eden's Hunters skin_skinMaterialID: 2481 skin_isSingleUse: False skin_skinDescription: 564191 skin_visibleSerenity: False skin_skinID: 8547 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [11985] skin_licenseTypeID: 54908 Applies to: Basilisk isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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54909 - Guardian Eden's Hunters SKIN | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 564196typeID: 54909 Capacity: 0.0 raceID: 4 typeNameID: 564195 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2077 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Guardian Eden's Hunters skin_skinMaterialID: 2482 skin_isSingleUse: False skin_skinDescription: 564194 skin_visibleSerenity: False skin_skinID: 8548 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [11987] skin_licenseTypeID: 54909 Applies to: Guardian isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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54910 - Bifrost Eden's Hunters SKIN | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 564199typeID: 54910 Capacity: 0.0 raceID: 2 typeNameID: 564198 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2145 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Bifrost Eden's Hunters skin_skinMaterialID: 2483 skin_isSingleUse: False skin_skinDescription: 564197 skin_visibleSerenity: False skin_skinID: 8549 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [37480] skin_licenseTypeID: 54910 Applies to: Bifrost isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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54911 - Noctis Eden's Hunters SKIN | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 564202typeID: 54911 Capacity: 0.0 raceID: 128 typeNameID: 564201 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2328 (ORE) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Noctis Eden's Hunters skin_skinMaterialID: 2484 skin_isSingleUse: False skin_skinDescription: 564200 skin_visibleSerenity: False skin_skinID: 8550 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [2998] skin_licenseTypeID: 54911 Applies to: Noctis isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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54912 - Vindicator Eden's Hunters SKIN | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 564205typeID: 54912 Capacity: 0.0 raceID: 8 typeNameID: 564204 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1963 (Pirate Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vindicator Eden's Hunters skin_skinMaterialID: 2485 skin_isSingleUse: False skin_skinDescription: 564203 skin_visibleSerenity: False skin_skinID: 8551 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17740] skin_licenseTypeID: 54912 Applies to: Vindicator isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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54913 - Nestor Kybernaut Clade SKIN | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 564215typeID: 54913 Capacity: 0.0 raceID: 8 typeNameID: 564214 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1963 (Pirate Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Nestor Kybernaut Clade skin_skinMaterialID: 2486 skin_isSingleUse: False skin_skinDescription: 564213 skin_visibleSerenity: False skin_skinID: 8552 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33472] skin_licenseTypeID: 54913 Applies to: Nestor isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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54914 - Kikimora Kybernaut Clade SKIN | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 564218typeID: 54914 Capacity: 0.0 raceID: 135 typeNameID: 564217 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2521 (Triglavian) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Kikimora Kybernaut Clade skin_skinMaterialID: 2487 skin_isSingleUse: False skin_skinDescription: 564216 skin_visibleSerenity: False skin_skinID: 8553 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [49710] skin_licenseTypeID: 54914 Applies to: Kikimora isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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54915 - Drekavac Kybernaut Clade SKIN | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 564221typeID: 54915 Capacity: 0.0 raceID: 135 typeNameID: 564220 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2519 (Triglavian) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Drekavac Kybernaut Clade skin_skinMaterialID: 2487 skin_isSingleUse: False skin_skinDescription: 564219 skin_visibleSerenity: False skin_skinID: 8554 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [49711] skin_licenseTypeID: 54915 Applies to: Drekavac isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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54916 - Leshak Kybernaut Clade SKIN | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 564224typeID: 54916 Capacity: 0.0 raceID: 135 typeNameID: 564223 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2482 (Triglavian) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Leshak Kybernaut Clade skin_skinMaterialID: 2487 skin_isSingleUse: False skin_skinDescription: 564222 skin_visibleSerenity: False skin_skinID: 8555 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [47271] skin_licenseTypeID: 54916 Applies to: Leshak isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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54917 - Basilisk Kybernaut Clade SKIN | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 564227typeID: 54917 Capacity: 0.0 raceID: 1 typeNameID: 564226 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2078 (Caldari) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Basilisk Kybernaut Clade skin_skinMaterialID: 2488 skin_isSingleUse: False skin_skinDescription: 564225 skin_visibleSerenity: False skin_skinID: 8556 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [11985] skin_licenseTypeID: 54917 Applies to: Basilisk isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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54918 - Guardian Kybernaut Clade SKIN | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 564230typeID: 54918 Capacity: 0.0 raceID: 4 typeNameID: 564229 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2077 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Guardian Kybernaut Clade skin_skinMaterialID: 2489 skin_isSingleUse: False skin_skinDescription: 564228 skin_visibleSerenity: False skin_skinID: 8557 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [11987] skin_licenseTypeID: 54918 Applies to: Guardian isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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54919 - Bifrost Kybernaut Clade SKIN | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 564233typeID: 54919 Capacity: 0.0 raceID: 2 typeNameID: 564232 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2145 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Bifrost Kybernaut Clade skin_skinMaterialID: 2490 skin_isSingleUse: False skin_skinDescription: 564231 skin_visibleSerenity: False skin_skinID: 8558 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [37480] skin_licenseTypeID: 54919 Applies to: Bifrost isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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54920 - Noctis Kybernaut Clade SKIN | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 564236typeID: 54920 Capacity: 0.0 raceID: 128 typeNameID: 564235 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2328 (ORE) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Noctis Kybernaut Clade skin_skinMaterialID: 2491 skin_isSingleUse: False skin_skinDescription: 564234 skin_visibleSerenity: False skin_skinID: 8559 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [2998] skin_licenseTypeID: 54920 Applies to: Noctis isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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54921 - Vindicator Kybernaut Clade SKIN | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 564239typeID: 54921 Capacity: 0.0 raceID: 8 typeNameID: 564238 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1963 (Pirate Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vindicator Kybernaut Clade skin_skinMaterialID: 2492 skin_isSingleUse: False skin_skinDescription: 564237 skin_visibleSerenity: False skin_skinID: 8560 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17740] skin_licenseTypeID: 54921 Applies to: Vindicator isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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54922 - Entropic Disintegrator Werpost Wreck | Entropic Disintegrator Werpost Wreck | Wreck | Click to toggle showing the 16 attributes.descriptionID: 564258typeID: 54922 graphicID: 24562 Capacity: 27500.0 typeNameID: 564257 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 Signature Radius: 1000.0 Structure Hitpoints: 1500.0 structureUniformity: 1.0 Access Difficulty: 1.0 |
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54923 - EDENCOM Heavy GunStar Wreck | EDENCOM Heavy GunStar Wreck | Wreck | Click to toggle showing the 16 attributes.descriptionID: 564260typeID: 54923 graphicID: 24563 Capacity: 27500.0 typeNameID: 564259 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 Signature Radius: 1000.0 Structure Hitpoints: 1500.0 structureUniformity: 1.0 Access Difficulty: 1.0 |
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54924 - Triglavian Harvester Spawner Guards | No Description | Cloud | Click to toggle showing the 14 attributes.typeID: 54924graphicID: 10026 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 564261 basePrice: 0.0 Volume: 0.0 isisGroupID: 4 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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54926 - 54926_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V3_GoldBlue.png | No Description | Augmentations | Click to toggle showing the 11 attributes.typeID: 54926Capacity: 0.0 typeNameID: 564274 iconID: 24421 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1670 portionSize: 1 |
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54927 - 54927_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V7_Blue.png | No Description | Augmentations | Click to toggle showing the 11 attributes.typeID: 54927Capacity: 0.0 typeNameID: 564275 iconID: 24422 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1670 portionSize: 1 |
Please note that a "removed" item often means the item was just not yet added to the "newer" build.
TypeID & Name | Description | Group |
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Blueprint Name | Old BP Data | New BP Data | Raw Diff |
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TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
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TypeID, Group, & Name | Singularity_Previous | Singularity_Next | Diff |
---|---|---|---|
52693 - Triglavian Stellar Accelerator (Destructible Effect Beacon) |
Misc bonus:
|
Misc bonus:
|
Misc bonus: |
54330 - Imperial Stellar Observatory (Destructible Effect Beacon) |
Misc bonus:
|
Misc bonus: 10% bonus to armor 10% bonus to energy warfare capacitor drain 10% bonus to mining speed |
|
54331 - Republic Stellar Observatory (Destructible Effect Beacon) |
Misc bonus:
|
Misc bonus: 10% bonus to shield capacity 10% bonus to stasis webifier strength 10% bonus to mining speed |
|
54332 - The State Stellar Observatory (Destructible Effect Beacon) |
Misc bonus:
|
Misc bonus: 10% bonus to shield capacity 10% bonus to ECM range 25% bonus to mining speed |
|
54333 - Federal Stellar Observatory (Destructible Effect Beacon) |
Misc bonus:
|
Misc bonus: 10% bonus to armor 1+ bonus to warp scramble strength 25% bonus to mining speed |
Attribute Name | Diff |
---|---|
3034 - maxLockedTargetsMultiplier | attributeID: None => 3034 categoryID: None => 6 dataType: None => 5 defaultValue: None => 0.0 description: None => Multiplier for maximum number of targets that can be locked. highIsGood: None => 1 iconID: None => 1004 name: None => maxLockedTargetsMultiplier published: None => 0 stackable: None => 1 |
3035 - warpScrambleStrengthBonus | attributeID: None => 3035 categoryID: None => 27 dataType: None => 4 defaultValue: None => 0.0 description: None => Warp Scramble Strength Bonus highIsGood: None => 1 name: None => warpScrambleStrengthBonus published: None => 0 stackable: None => 1 |
3038 - isCynoJammer | attributeID: None => 3038 dataType: None => 0 defaultValue: None => 0.0 description: None => Referenced by code to know that cynosural fields will fail in the same park as this type highIsGood: None => 0 name: None => isCynoJammer published: None => 0 stackable: None => 0 |
3039 - behaviorSmartBombEntityDamageMultiplier | attributeID: None => 3039 dataType: None => 2 defaultValue: None => 1.0 description: None => Controls how much of the NpcBehaviorSmartBomb effect's damage gets applied to entities highIsGood: None => 0 name: None => behaviorSmartBombEntityDamageMultiplier published: None => 0 stackable: None => 0 |
TypeID, Name, and Group | Diff |
---|---|
4345 - Gistum B-Type Multispectrum Shield Hardener (Shield Hardener) | EM Damage Resistance Bonus: -32.5 => -33.7 Explosive Damage Resistance Bonus: -32.5 => -33.7 Kinetic Damage Resistance Bonus: -32.5 => -33.7 Thermal Damage Resistance Bonus: -32.5 => -33.7 |
4346 - Gistum A-Type Multispectrum Shield Hardener (Shield Hardener) | EM Damage Resistance Bonus: -35.0 => -36.3 Explosive Damage Resistance Bonus: -35.0 => -36.3 Kinetic Damage Resistance Bonus: -35.0 => -36.3 Thermal Damage Resistance Bonus: -35.0 => -36.3 |
11277 - Thermal Armor Hardener I (Armor Hardener) | Volume: 20.0 => 5.0 |
11301 - EM Armor Hardener I (Armor Hardener) | Volume: 20.0 => 5.0 |
11303 - Explosive Armor Hardener I (Armor Hardener) | Volume: 20.0 => 5.0 |
11305 - Kinetic Armor Hardener I (Armor Hardener) | Volume: 20.0 => 5.0 |
13970 - True Sansha EM Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
13972 - Dark Blood EM Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
13974 - True Sansha Explosive Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
13976 - Dark Blood Explosive Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
13978 - True Sansha Kinetic Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
13980 - Dark Blood Kinetic Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
13982 - True Sansha Thermal Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
13984 - Dark Blood Thermal Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
13986 - Domination EM Armor Hardener (Armor Hardener) | Activation time / duration: 20000.0 => 24000.0 EM Damage Resistance Bonus: -40.0 => -44.0 |
13988 - Domination Explosive Armor Hardener (Armor Hardener) | Activation time / duration: 20000.0 => 24000.0 Explosive Damage Resistance Bonus: -40.0 => -44.0 |
13990 - Domination Kinetic Armor Hardener (Armor Hardener) | Activation time / duration: 20000.0 => 24000.0 Kinetic Damage Resistance Bonus: -40.0 => -44.0 |
13992 - Domination Thermal Armor Hardener (Armor Hardener) | Activation time / duration: 20000.0 => 24000.0 Thermal Damage Resistance Bonus: -40.0 => -44.0 |
14059 - Shadow Serpentis EM Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
14061 - Shadow Serpentis Explosive Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
14063 - Shadow Serpentis Kinetic Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
14065 - Shadow Serpentis Thermal Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
14748 - Kaikka's Modified Kinetic Shield Hardener (Shield Hardener) | Kinetic Damage Resistance Bonus: -45.8 => -46.6 |
14749 - Thon's Modified Kinetic Shield Hardener (Shield Hardener) | Kinetic Damage Resistance Bonus: -47.6 => -48.2 |
14750 - Vepas's Modified Kinetic Shield Hardener (Shield Hardener) | Kinetic Damage Resistance Bonus: -49.4 => -49.8 |
14752 - Kaikka's Modified EM Shield Hardener (Shield Hardener) | EM Damage Resistance Bonus: -45.8 => -46.6 |
14753 - Thon's Modified EM Shield Hardener (Shield Hardener) | EM Damage Resistance Bonus: -47.6 => -48.2 |
14754 - Vepas's Modified EM Shield Hardener (Shield Hardener) | EM Damage Resistance Bonus: -49.4 => -49.8 |
14756 - Kaikka's Modified Explosive Shield Hardener (Shield Hardener) | Explosive Damage Resistance Bonus: -45.8 => -46.6 |
14757 - Thon's Modified Explosive Shield Hardener (Shield Hardener) | Explosive Damage Resistance Bonus: -47.6 => -48.2 |
14758 - Vepas's Modified Explosive Shield Hardener (Shield Hardener) | Explosive Damage Resistance Bonus: -49.4 => -49.8 |
14760 - Kaikka's Modified Thermal Shield Hardener (Shield Hardener) | Thermal Damage Resistance Bonus: -45.8 => -46.6 |
14761 - Thon's Modified Thermal Shield Hardener (Shield Hardener) | Thermal Damage Resistance Bonus: -47.6 => -48.2 |
14762 - Vepas's Modified Thermal Shield Hardener (Shield Hardener) | Thermal Damage Resistance Bonus: -49.4 => -49.8 |
14764 - Kaikka's Modified Multispectrum Shield Hardener (Shield Hardener) | EM Damage Resistance Bonus: -32.5 => -33.7 Explosive Damage Resistance Bonus: -32.5 => -33.7 Kinetic Damage Resistance Bonus: -32.5 => -33.7 Thermal Damage Resistance Bonus: -32.5 => -33.7 |
14765 - Thon's Modified Multispectrum Shield Hardener (Shield Hardener) | EM Damage Resistance Bonus: -35.0 => -36.3 Explosive Damage Resistance Bonus: -35.0 => -36.3 Kinetic Damage Resistance Bonus: -35.0 => -36.3 Thermal Damage Resistance Bonus: -35.0 => -36.3 |
14766 - Vepas's Modified Multispectrum Shield Hardener (Shield Hardener) | EM Damage Resistance Bonus: -37.5 => -38.8 Explosive Damage Resistance Bonus: -37.5 => -38.8 Kinetic Damage Resistance Bonus: -37.5 => -38.8 Thermal Damage Resistance Bonus: -37.5 => -38.8 |
15016 - Brokara's Modified EM Armor Hardener (Armor Hardener) | EM Damage Resistance Bonus: -45.8 => -46.7 |
15018 - Tairei's Modified EM Armor Hardener (Armor Hardener) | EM Damage Resistance Bonus: -45.8 => -46.7 |
15020 - Selynne's Modified EM Armor Hardener (Armor Hardener) | Meta Level: 12.0 => 13.0 EM Damage Resistance Bonus: -47.6 => -48.2 |
15022 - Raysere's Modified EM Armor Hardener (Armor Hardener) | Meta Level: 12.0 => 13.0 EM Damage Resistance Bonus: -47.6 => -48.2 |
15024 - Vizan's Modified EM Armor Hardener (Armor Hardener) | Meta Level: 13.0 => 15.0 EM Damage Resistance Bonus: -49.4 => -49.7 |
15026 - Ahremen's Modified EM Armor Hardener (Armor Hardener) | Meta Level: 13.0 => 15.0 EM Damage Resistance Bonus: -49.4 => -49.7 |
15028 - Chelm's Modified EM Armor Hardener (Armor Hardener) | Meta Level: 14.0 => 17.0 |
15030 - Draclira's Modified EM Armor Hardener (Armor Hardener) | Meta Level: 14.0 => 17.0 |
15032 - Brokara's Modified Thermal Armor Hardener (Armor Hardener) | Thermal Damage Resistance Bonus: -45.8 => -46.7 |
15034 - Tairei's Modified Thermal Armor Hardener (Armor Hardener) | Thermal Damage Resistance Bonus: -45.8 => -46.7 |
15036 - Selynne's Modified Thermal Armor Hardener (Armor Hardener) | Meta Level: 12.0 => 13.0 Thermal Damage Resistance Bonus: -47.6 => -48.2 |
15038 - Raysere's Modified Thermal Armor Hardener (Armor Hardener) | Meta Level: 12.0 => 13.0 Thermal Damage Resistance Bonus: -47.6 => -48.2 |
15040 - Vizan's Modified Thermal Armor Hardener (Armor Hardener) | Meta Level: 13.0 => 15.0 Thermal Damage Resistance Bonus: -49.4 => -49.7 |
15042 - Ahremen's Modified Thermal Armor Hardener (Armor Hardener) | Meta Level: 13.0 => 15.0 Thermal Damage Resistance Bonus: -49.4 => -49.7 |
15044 - Chelm's Modified Thermal Armor Hardener (Armor Hardener) | Meta Level: 14.0 => 17.0 |
15046 - Draclira's Modified Thermal Armor Hardener (Armor Hardener) | Meta Level: 14.0 => 17.0 |
15048 - Brokara's Modified Kinetic Armor Hardener (Armor Hardener) | Kinetic Damage Resistance Bonus: -45.8 => -46.7 |
15050 - Tairei's Modified Kinetic Armor Hardener (Armor Hardener) | Kinetic Damage Resistance Bonus: -45.8 => -46.7 |
15052 - Selynne's Modified Kinetic Armor Hardener (Armor Hardener) | Meta Level: 12.0 => 13.0 Kinetic Damage Resistance Bonus: -47.6 => -48.2 |
15054 - Raysere's Modified Kinetic Armor Hardener (Armor Hardener) | Meta Level: 12.0 => 13.0 Kinetic Damage Resistance Bonus: -47.6 => -48.2 |
15056 - Vizan's Modified Kinetic Armor Hardener (Armor Hardener) | Meta Level: 13.0 => 15.0 Kinetic Damage Resistance Bonus: -49.4 => -49.7 |
15058 - Ahremen's Modified Kinetic Armor Hardener (Armor Hardener) | Meta Level: 13.0 => 15.0 Kinetic Damage Resistance Bonus: -49.4 => -49.7 |
15060 - Chelm's Modified Kinetic Armor Hardener (Armor Hardener) | Meta Level: 14.0 => 17.0 |
15062 - Draclira's Modified Kinetic Armor Hardener (Armor Hardener) | Meta Level: 14.0 => 17.0 |
15064 - Brokara's Modified Explosive Armor Hardener (Armor Hardener) | Explosive Damage Resistance Bonus: -45.8 => -46.7 |
15066 - Tairei's Modified Explosive Armor Hardener (Armor Hardener) | Explosive Damage Resistance Bonus: -45.8 => -46.7 |
15068 - Selynne's Modified Explosive Armor Hardener (Armor Hardener) | Meta Level: 12.0 => 13.0 Explosive Damage Resistance Bonus: -47.6 => -48.2 |
15070 - Raysere's Modified Explosive Armor Hardener (Armor Hardener) | Meta Level: 12.0 => 13.0 Explosive Damage Resistance Bonus: -47.6 => -48.2 |
15072 - Vizan's Modified Explosive Armor Hardener (Armor Hardener) | Meta Level: 13.0 => 15.0 Explosive Damage Resistance Bonus: -49.4 => -49.7 |
15074 - Ahremen's Modified Explosive Armor Hardener (Armor Hardener) | Meta Level: 13.0 => 15.0 Explosive Damage Resistance Bonus: -49.4 => -49.7 |
15076 - Chelm's Modified Explosive Armor Hardener (Armor Hardener) | Meta Level: 14.0 => 17.0 |
15078 - Draclira's Modified Explosive Armor Hardener (Armor Hardener) | Meta Level: 14.0 => 17.0 |
15244 - Brynn's Modified EM Armor Hardener (Armor Hardener) | EM Damage Resistance Bonus: -45.8 => -46.7 |
15246 - Tuvan's Modified EM Armor Hardener (Armor Hardener) | Meta Level: 12.0 => 13.0 EM Damage Resistance Bonus: -47.6 => -48.2 |
15248 - Setele's Modified EM Armor Hardener (Armor Hardener) | Meta Level: 13.0 => 15.0 EM Damage Resistance Bonus: -49.4 => -49.7 |
15250 - Cormack's Modified EM Armor Hardener (Armor Hardener) | Meta Level: 14.0 => 17.0 |
15252 - Brynn's Modified Thermal Armor Hardener (Armor Hardener) | Thermal Damage Resistance Bonus: -45.8 => -46.7 |
15254 - Tuvan's Modified Thermal Armor Hardener (Armor Hardener) | Meta Level: 12.0 => 13.0 Thermal Damage Resistance Bonus: -47.6 => -48.2 |
15256 - Setele's Modified Thermal Armor Hardener (Armor Hardener) | Meta Level: 13.0 => 15.0 Thermal Damage Resistance Bonus: -49.4 => -49.7 |
15258 - Cormack's Modified Thermal Armor Hardener (Armor Hardener) | Meta Level: 14.0 => 17.0 |
15260 - Brynn's Modified Kinetic Armor Hardener (Armor Hardener) | Kinetic Damage Resistance Bonus: -45.8 => -46.7 |
15262 - Tuvan's Modified Kinetic Armor Hardener (Armor Hardener) | Meta Level: 12.0 => 13.0 Kinetic Damage Resistance Bonus: -47.6 => -48.2 |
15264 - Setele's Modified Kinetic Armor Hardener (Armor Hardener) | Meta Level: 13.0 => 15.0 Kinetic Damage Resistance Bonus: -49.4 => -49.7 |
15266 - Cormack's Modified Kinetic Armor Hardener (Armor Hardener) | Meta Level: 14.0 => 17.0 |
15268 - Brynn's Modified Explosive Armor Hardener (Armor Hardener) | Explosive Damage Resistance Bonus: -45.8 => -46.7 |
15270 - Tuvan's Modified Explosive Armor Hardener (Armor Hardener) | Meta Level: 12.0 => 13.0 Explosive Damage Resistance Bonus: -47.6 => -48.2 |
15272 - Setele's Modified Explosive Armor Hardener (Armor Hardener) | Meta Level: 13.0 => 15.0 Explosive Damage Resistance Bonus: -49.4 => -49.7 |
15274 - Cormack's Modified Explosive Armor Hardener (Armor Hardener) | Meta Level: 14.0 => 17.0 |
15705 - Imperial Navy Thermal Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
15707 - Imperial Navy Kinetic Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
15709 - Imperial Navy Explosive Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
15711 - Imperial Navy EM Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
15713 - Republic Fleet Thermal Armor Hardener (Armor Hardener) | Activation time / duration: 20000.0 => 24000.0 Thermal Damage Resistance Bonus: -40.0 => -44.0 |
15715 - Republic Fleet Kinetic Armor Hardener (Armor Hardener) | Activation time / duration: 20000.0 => 24000.0 Kinetic Damage Resistance Bonus: -40.0 => -44.0 |
15717 - Republic Fleet Explosive Armor Hardener (Armor Hardener) | Activation time / duration: 20000.0 => 24000.0 Explosive Damage Resistance Bonus: -40.0 => -44.0 |
15719 - Republic Fleet EM Armor Hardener (Armor Hardener) | Activation time / duration: 20000.0 => 24000.0 EM Damage Resistance Bonus: -40.0 => -44.0 |
16353 - Upgraded Armor EM Hardener I (Armor Hardener) | published: True => False marketGroupID: 1681 (EM Armor Hardeners) => None variationParentTypeID: 11301 => None |
16355 - Limited Armor EM Hardener I (Armor Hardener) | published: True => False marketGroupID: 1681 (EM Armor Hardeners) => None variationParentTypeID: 11301 => None |
16357 - Experimental Enduring EM Armor Hardener I (Armor Hardener) | Activation Cost: 26.0 => 10.0 CPU usage: 28.0 => 33.0 Activation time / duration: 20000.0 => 24000.0 Meta Level: 3.0 => 1.0 EM Damage Resistance Bonus: -40.0 => -42.0 Heat Damage: 6.6 => 7.91 |
16359 - Prototype Compact EM Armor Hardener I (Armor Hardener) | Activation Cost: 24.0 => 30.0 CPU usage: 26.0 => 16.0 Meta Level: 4.0 => 1.0 EM Damage Resistance Bonus: -40.0 => -42.0 |
16361 - Upgraded Armor Explosive Hardener I (Armor Hardener) | published: True => False marketGroupID: 1680 (Explosive Armor Hardeners) => None variationParentTypeID: 11303 => None |
16363 - Limited Armor Explosive Hardener I (Armor Hardener) | published: True => False marketGroupID: 1680 (Explosive Armor Hardeners) => None variationParentTypeID: 11303 => None |
16365 - Experimental Enduring Explosive Armor Hardener I (Armor Hardener) | Activation Cost: 26.0 => 10.0 CPU usage: 28.0 => 33.0 Activation time / duration: 20000.0 => 24000.0 Meta Level: 3.0 => 1.0 Explosive Damage Resistance Bonus: -40.0 => -42.0 Heat Damage: 6.6 => 7.91 |
16367 - Prototype Compact Explosive Armor Hardener I (Armor Hardener) | Activation Cost: 24.0 => 30.0 CPU usage: 26.0 => 16.0 Meta Level: 4.0 => 1.0 Explosive Damage Resistance Bonus: -40.0 => -42.0 |
16369 - Upgraded Armor Kinetic Hardener I (Armor Hardener) | published: True => False marketGroupID: 1679 (Kinetic Armor Hardeners) => None variationParentTypeID: 11305 => None |
16371 - Limited Armor Kinetic Hardener I (Armor Hardener) | published: True => False marketGroupID: 1679 (Kinetic Armor Hardeners) => None variationParentTypeID: 11305 => None |
16373 - Experimental Enduring Kinetic Armor Hardener I (Armor Hardener) | Activation Cost: 26.0 => 10.0 CPU usage: 28.0 => 33.0 Activation time / duration: 20000.0 => 24000.0 Meta Level: 3.0 => 1.0 Kinetic Damage Resistance Bonus: -40.0 => -42.0 Heat Damage: 6.6 => 7.91 |
16375 - Prototype Compact Kinetic Armor Hardener I (Armor Hardener) | Activation Cost: 24.0 => 30.0 CPU usage: 26.0 => 16.0 Meta Level: 4.0 => 1.0 Kinetic Damage Resistance Bonus: -40.0 => -42.0 |
16377 - Upgraded Armor Thermal Hardener I (Armor Hardener) | published: True => False marketGroupID: 1678 (Thermal Armor Hardeners) => None variationParentTypeID: 11277 => None |
16379 - Limited Armor Thermal Hardener I (Armor Hardener) | published: True => False marketGroupID: 1678 (Thermal Armor Hardeners) => None variationParentTypeID: 11277 => None |
16381 - Experimental Enduring Thermal Armor Hardener I (Armor Hardener) | Activation Cost: 26.0 => 10.0 CPU usage: 28.0 => 33.0 Activation time / duration: 20000.0 => 24000.0 Meta Level: 3.0 => 1.0 Thermal Damage Resistance Bonus: -40.0 => -42.0 Heat Damage: 6.6 => 7.91 |
16383 - Prototype Compact Thermal Armor Hardener I (Armor Hardener) | Activation Cost: 24.0 => 30.0 CPU usage: 26.0 => 16.0 Meta Level: 4.0 => 1.0 Thermal Damage Resistance Bonus: -40.0 => -42.0 |
17502 - Ammatar Navy EM Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
17504 - Ammatar Navy Explosive Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
17506 - Ammatar Navy Kinetic Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
17508 - Ammatar Navy Thermal Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
17832 - Federation Navy EM Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
17834 - Federation Navy Explosive Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
17836 - Federation Navy Kinetic Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
17838 - Federation Navy Thermal Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
18885 - Corpus C-Type EM Armor Hardener (Armor Hardener) | Meta Level: 11.0 => 10.0 |
18887 - Centus C-Type EM Armor Hardener (Armor Hardener) | Meta Level: 11.0 => 10.0 |
18889 - Corpus C-Type Explosive Armor Hardener (Armor Hardener) | Meta Level: 11.0 => 10.0 |
18891 - Centus C-Type Explosive Armor Hardener (Armor Hardener) | Meta Level: 11.0 => 10.0 |
18893 - Corpus C-Type Kinetic Armor Hardener (Armor Hardener) | Meta Level: 11.0 => 10.0 |
18895 - Centus C-Type Kinetic Armor Hardener (Armor Hardener) | Meta Level: 11.0 => 10.0 |
18897 - Corpus C-Type Thermal Armor Hardener (Armor Hardener) | Meta Level: 11.0 => 10.0 |
18899 - Centus C-Type Thermal Armor Hardener (Armor Hardener) | Meta Level: 11.0 => 10.0 |
18901 - Corpus B-Type EM Armor Hardener (Armor Hardener) | EM Damage Resistance Bonus: -47.6 => -47.3 |
18903 - Centus B-Type EM Armor Hardener (Armor Hardener) | EM Damage Resistance Bonus: -47.6 => -47.3 |
18905 - Corpus B-Type Explosive Armor Hardener (Armor Hardener) | Explosive Damage Resistance Bonus: -47.6 => -47.3 |
18907 - Centus B-Type Explosive Armor Hardener (Armor Hardener) | Explosive Damage Resistance Bonus: -47.6 => -47.3 |
18909 - Corpus B-Type Kinetic Armor Hardener (Armor Hardener) | Kinetic Damage Resistance Bonus: -47.6 => -47.3 |
18911 - Centus B-Type Kinetic Armor Hardener (Armor Hardener) | Kinetic Damage Resistance Bonus: -47.6 => -47.3 |
18913 - Corpus B-Type Thermal Armor Hardener (Armor Hardener) | Thermal Damage Resistance Bonus: -47.6 => -47.3 |
18915 - Centus B-Type Thermal Armor Hardener (Armor Hardener) | Thermal Damage Resistance Bonus: -47.6 => -47.3 |
18917 - Corpus A-Type Thermal Armor Hardener (Armor Hardener) | Meta Level: 13.0 => 14.0 Thermal Damage Resistance Bonus: -49.4 => -48.8 |
18919 - Centus A-Type Thermal Armor Hardener (Armor Hardener) | Meta Level: 13.0 => 14.0 Thermal Damage Resistance Bonus: -49.4 => -48.8 |
18921 - Corpus A-Type Kinetic Armor Hardener (Armor Hardener) | Meta Level: 13.0 => 14.0 Kinetic Damage Resistance Bonus: -49.4 => -48.8 |
18923 - Centus A-Type Kinetic Armor Hardener (Armor Hardener) | Meta Level: 13.0 => 14.0 Kinetic Damage Resistance Bonus: -49.4 => -48.8 |
18925 - Corpus A-Type Explosive Armor Hardener (Armor Hardener) | Meta Level: 13.0 => 14.0 Explosive Damage Resistance Bonus: -49.4 => -48.8 |
18927 - Centus A-Type Explosive Armor Hardener (Armor Hardener) | Meta Level: 13.0 => 14.0 Explosive Damage Resistance Bonus: -49.4 => -48.8 |
18929 - Corpus A-Type EM Armor Hardener (Armor Hardener) | Meta Level: 13.0 => 14.0 EM Damage Resistance Bonus: -49.4 => -48.8 |
18931 - Centus A-Type EM Armor Hardener (Armor Hardener) | Meta Level: 13.0 => 14.0 EM Damage Resistance Bonus: -49.4 => -48.8 |
18933 - Corpus X-Type EM Armor Hardener (Armor Hardener) | Meta Level: 14.0 => 16.0 EM Damage Resistance Bonus: -51.2 => -50.3 |
18935 - Centus X-Type EM Armor Hardener (Armor Hardener) | Meta Level: 14.0 => 16.0 EM Damage Resistance Bonus: -51.2 => -50.3 |
18937 - Corpus X-Type Explosive Armor Hardener (Armor Hardener) | Meta Level: 14.0 => 16.0 Explosive Damage Resistance Bonus: -51.2 => -50.3 |
18939 - Centus X-Type Explosive Armor Hardener (Armor Hardener) | Meta Level: 14.0 => 16.0 Explosive Damage Resistance Bonus: -51.2 => -50.3 |
18941 - Corpus X-Type Kinetic Armor Hardener (Armor Hardener) | Meta Level: 14.0 => 16.0 Kinetic Damage Resistance Bonus: -51.2 => -50.3 |
18943 - Centus X-Type Kinetic Armor Hardener (Armor Hardener) | Meta Level: 14.0 => 16.0 Kinetic Damage Resistance Bonus: -51.2 => -50.3 |
18945 - Corpus X-Type Thermal Armor Hardener (Armor Hardener) | Meta Level: 14.0 => 16.0 Thermal Damage Resistance Bonus: -51.2 => -50.3 |
18947 - Centus X-Type Thermal Armor Hardener (Armor Hardener) | Meta Level: 14.0 => 16.0 Thermal Damage Resistance Bonus: -51.2 => -50.3 |
18949 - Core C-Type EM Armor Hardener (Armor Hardener) | Meta Level: 11.0 => 10.0 |
18951 - Core C-Type Explosive Armor Hardener (Armor Hardener) | Meta Level: 11.0 => 10.0 |
18953 - Core C-Type Kinetic Armor Hardener (Armor Hardener) | Meta Level: 11.0 => 10.0 |
18955 - Core C-Type Thermal Armor Hardener (Armor Hardener) | Meta Level: 11.0 => 10.0 |
18957 - Core B-Type EM Armor Hardener (Armor Hardener) | EM Damage Resistance Bonus: -47.6 => -47.3 |
18959 - Core B-Type Explosive Armor Hardener (Armor Hardener) | Explosive Damage Resistance Bonus: -47.6 => -47.3 |
18961 - Core B-Type Kinetic Armor Hardener (Armor Hardener) | Kinetic Damage Resistance Bonus: -47.6 => -47.3 |
18963 - Core B-Type Thermal Armor Hardener (Armor Hardener) | Thermal Damage Resistance Bonus: -47.6 => -47.3 |
18965 - Core A-Type EM Armor Hardener (Armor Hardener) | Meta Level: 13.0 => 14.0 EM Damage Resistance Bonus: -49.4 => -48.8 |
18967 - Core A-Type Explosive Armor Hardener (Armor Hardener) | Meta Level: 13.0 => 14.0 Explosive Damage Resistance Bonus: -49.4 => -48.8 |
18969 - Core A-Type Kinetic Armor Hardener (Armor Hardener) | Meta Level: 13.0 => 14.0 Kinetic Damage Resistance Bonus: -49.4 => -48.8 |
18971 - Core A-Type Thermal Armor Hardener (Armor Hardener) | Meta Level: 13.0 => 14.0 Thermal Damage Resistance Bonus: -49.4 => -48.8 |
18973 - Core X-Type EM Armor Hardener (Armor Hardener) | Meta Level: 14.0 => 16.0 EM Damage Resistance Bonus: -51.2 => -50.3 |
18975 - Core X-Type Explosive Armor Hardener (Armor Hardener) | Meta Level: 14.0 => 16.0 Explosive Damage Resistance Bonus: -51.2 => -50.3 |
18977 - Core X-Type Kinetic Armor Hardener (Armor Hardener) | Meta Level: 14.0 => 16.0 Kinetic Damage Resistance Bonus: -51.2 => -50.3 |
18979 - Core X-Type Thermal Armor Hardener (Armor Hardener) | Meta Level: 14.0 => 16.0 Thermal Damage Resistance Bonus: -51.2 => -50.3 |
19265 - Gist B-Type EM Shield Hardener (Shield Hardener) | EM Damage Resistance Bonus: -45.8 => -46.6 |
19266 - Pith B-Type EM Shield Hardener (Shield Hardener) | EM Damage Resistance Bonus: -47.6 => -47.4 |
19267 - Gist B-Type Thermal Shield Hardener (Shield Hardener) | Thermal Damage Resistance Bonus: -45.8 => -46.6 |
19268 - Pith B-Type Thermal Shield Hardener (Shield Hardener) | Thermal Damage Resistance Bonus: -47.6 => -47.4 |
19269 - Gist B-Type Explosive Shield Hardener (Shield Hardener) | Explosive Damage Resistance Bonus: -45.8 => -46.6 |
19270 - Pith B-Type Explosive Shield Hardener (Shield Hardener) | Explosive Damage Resistance Bonus: -47.6 => -47.4 |
19271 - Gist B-Type Kinetic Shield Hardener (Shield Hardener) | Kinetic Damage Resistance Bonus: -45.8 => -46.6 |
19272 - Pith B-Type Kinetic Shield Hardener (Shield Hardener) | Kinetic Damage Resistance Bonus: -47.6 => -47.4 |
19273 - Gist A-Type Kinetic Shield Hardener (Shield Hardener) | Kinetic Damage Resistance Bonus: -47.6 => -48.2 |
19274 - Pith A-Type Kinetic Shield Hardener (Shield Hardener) | Kinetic Damage Resistance Bonus: -49.4 => -49.0 |
19275 - Gist A-Type Explosive Shield Hardener (Shield Hardener) | Explosive Damage Resistance Bonus: -47.6 => -48.2 |
19276 - Pith A-Type Explosive Shield Hardener (Shield Hardener) | Explosive Damage Resistance Bonus: -49.4 => -49.0 |
19277 - Gist A-Type Thermal Shield Hardener (Shield Hardener) | Thermal Damage Resistance Bonus: -47.6 => -48.2 |
19278 - Pith A-Type Thermal Shield Hardener (Shield Hardener) | Thermal Damage Resistance Bonus: -49.4 => -49.0 |
19279 - Gist A-Type EM Shield Hardener (Shield Hardener) | EM Damage Resistance Bonus: -47.6 => -48.2 |
19280 - Pith A-Type EM Shield Hardener (Shield Hardener) | EM Damage Resistance Bonus: -49.4 => -49.0 |
19281 - Gist X-Type EM Shield Hardener (Shield Hardener) | EM Damage Resistance Bonus: -49.4 => -49.8 |
19282 - Pith X-Type EM Shield Hardener (Shield Hardener) | EM Damage Resistance Bonus: -51.2 => -50.8 |
19283 - Gist X-Type Thermal Shield Hardener (Shield Hardener) | Thermal Damage Resistance Bonus: -49.4 => -49.8 |
19284 - Pith X-Type Thermal Shield Hardener (Shield Hardener) | Thermal Damage Resistance Bonus: -51.2 => -50.8 |
19285 - Gist X-Type Explosive Shield Hardener (Shield Hardener) | Explosive Damage Resistance Bonus: -49.4 => -49.8 |
19286 - Pith X-Type Explosive Shield Hardener (Shield Hardener) | Explosive Damage Resistance Bonus: -51.2 => -50.8 |
19287 - Gist X-Type Kinetic Shield Hardener (Shield Hardener) | Kinetic Damage Resistance Bonus: -49.4 => -49.8 |
19288 - Pith X-Type Kinetic Shield Hardener (Shield Hardener) | Kinetic Damage Resistance Bonus: -51.2 => -50.8 |
28522 - Khanid Navy EM Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
28524 - Khanid Navy Explosive Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
28526 - Khanid Navy Kinetic Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
28528 - Khanid Navy Thermal Armor Hardener (Armor Hardener) | Meta Level: 9.0 => 8.0 |
32798 - Cynosural Jammer Beacon (Beacon) | isCynoJammer: None => 1.0 |
34718 - Federation Navy Comet Federal Police SKIN (Permanent SKIN) | descriptionID: None => 564150 skin_internalName: Comet Police Pursuit => Comet Federal Police Pursuit skin_isStructureSkin: None => False |
34802 - Megathron Federal Police SKIN (Permanent SKIN) | descriptionID: None => 564154 skin_internalName: Megathron Police => Megathron Federal Police skin_isStructureSkin: None => False |
34817 - Kronos Federal Police SKIN (Permanent SKIN) | descriptionID: None => 564153 skin_internalName: Kronos Police => Kronos Federal Police skin_isStructureSkin: None => False |
35313 - Megathron Police SKIN (7 Days) (7-Day SKIN) | skin_internalName: Megathron Police => Megathron Federal Police skin_isStructureSkin: None => False |
35314 - Megathron Police SKIN (30 Days) (30-Day SKIN) | skin_internalName: Megathron Police => Megathron Federal Police skin_isStructureSkin: None => False |
35315 - Megathron Police SKIN (90 Days) (90-Day SKIN) | skin_internalName: Megathron Police => Megathron Federal Police skin_isStructureSkin: None => False |
35316 - Megathron Police SKIN (365 Days) (1-Year SKIN) | skin_internalName: Megathron Police => Megathron Federal Police skin_isStructureSkin: None => False |
50002 - Vexor Federal Police SKIN (Permanent SKIN) | descriptionID: None => 564158 skin_internalName: Vexor Police => Vexor Federal Police skin_isStructureSkin: None => False |
50003 - Ishtar Federal Police SKIN (Permanent SKIN) | descriptionID: None => 564152 skin_internalName: Ishtar Police => Ishtar Federal Police skin_isStructureSkin: None => False |
50004 - Nyx Federal Police SKIN (Permanent SKIN) | descriptionID: None => 564156 skin_internalName: Nyx Police => Nyx Federal Police skin_isStructureSkin: None => False |
52182 - Liminal Damavik (Invading Precursor Entities) | entityFactionLoss: 0.0 => 9.75e-05 |
52183 - Liminal Vedmak (Invading Precursor Entities) | entityFactionLoss: 0.0 => 0.00014801 |
52184 - Liminal Leshak (Invading Precursor Entities) | entityFactionLoss: 0.0 => 0.00024051 |
52185 - Liminal Kikimora (Invading Precursor Entities) | entityFactionLoss: 0.0 => 0.00010725 |
52186 - Liminal Rodiva (Invading Precursor Entities) | entityFactionLoss: 0.0 => 0.00012334 |
52187 - Liminal Drekavac (Invading Precursor Entities) | entityFactionLoss: 0.0 => 0.00018501 |
52205 - Starving Damavik (Invading Precursor Entities) | entityFactionLoss: 0.0 => 9.75e-05 |
52206 - Harrowing Damavik (Invading Precursor Entities) | entityFactionLoss: 0.0 => 9.75e-05 |
52207 - Anchoring Damavik (Invading Precursor Entities) | entityFactionLoss: 0.0 => 9.75e-05 |
52208 - Renewing Damavik (Invading Precursor Entities) | entityFactionLoss: 0.0 => 9.75e-05 |
52209 - Blinding Damavik (Invading Precursor Entities) | entityFactionLoss: 0.0 => 9.75e-05 |
52210 - Ghosting Damavik (Invading Precursor Entities) | entityFactionLoss: 0.0 => 9.75e-05 |
52211 - Harrowing Vedmak (Invading Precursor Entities) | entityFactionLoss: 0.0 => 0.00014801 |
52212 - Harrowing Kikimora (Invading Precursor Entities) | entityFactionLoss: 0.0 => 0.00010725 |
52213 - Anchoring Kikimora (Invading Precursor Entities) | entityFactionLoss: 0.0 => 0.00010725 |
52214 - Renewing Rodiva (Invading Precursor Entities) | entityFactionLoss: 0.0 => 0.00012334 |
52215 - Renewing Leshak (Invading Precursor Entities) | entityFactionLoss: 0.0 => 0.00024051 |
52216 - Blinding Leshak (Invading Precursor Entities) | entityFactionLoss: 0.0 => 0.00024051 |
52217 - Blinding Kikimora (Invading Precursor Entities) | entityFactionLoss: 0.0 => 0.00010725 |
52218 - Ghosting Drekavac (Invading Precursor Entities) | entityFactionLoss: 0.0 => 0.00018501 |
52232 - Tangling Damavik (Invading Precursor Entities) | entityFactionLoss: 0.0 => 9.75e-05 |
52233 - Tangling Kikimora (Invading Precursor Entities) | entityFactionLoss: 0.0 => 0.00010725 |
52234 - Starving Drekavac (Invading Precursor Entities) | entityFactionLoss: 0.0 => 0.00018501 |
52320 - Zorya's Leshak (Invading Precursor Entities) | Structure Hitpoints: 27500.0 => 68750.0 Maximum Velocity: 1200.0 => 2100.0 Armor Hitpoints Repaired: 325.0 => 569.0 Explosive damage: 360.0 => 630.0 Thermal damage: 475.0 => 831.0 Shield Capacity: 14000.0 => 35000.0 Armor Hitpoints: 36000.0 => 90000.0 Orbit Velocity: 400.0 => 700.0 Signature Radius: 500.0 => 1000.0 entityFactionLoss: 0.0 => 0.00031688 |
52361 - World Ark (Xordazh-class) (Large Collidable Structure) | Armor EM Damage Resistance: 0.01 => 0.0 Armor Explosive Damage Resistance: 0.01 => 0.0 Armor Kinetic Damage Resistance: 0.01 => 0.0 Armor Thermal Damage Resistance: 0.01 => 0.0 |
52435 - Thorax Federal Police SKIN (Permanent SKIN) | descriptionID: None => 564157 skin_internalName: Thorax Police => Thorax Federal Police skin_isStructureSkin: None => False |
52436 - Brutix Federal Police SKIN (Permanent SKIN) | descriptionID: None => 564148 skin_internalName: Brutix Police => Brutix Federal Police skin_isStructureSkin: None => False |
52437 - Brutix Navy Issue Federal Police SKIN (Permanent SKIN) | descriptionID: None => 564147 skin_internalName: Brutix Navy Issue Police => Brutix Navy Issue Federal Police skin_isStructureSkin: None => False |
52438 - Hyperion Federal Police SKIN (Permanent SKIN) | descriptionID: None => 564151 skin_internalName: Hyperion Police => Hyperion Federal Police skin_isStructureSkin: None => False |
52439 - Ninazu Federal Police SKIN (Permanent SKIN) | descriptionID: None => 564155 skin_internalName: Ninazu Police => Ninazu Federal Police skin_isStructureSkin: None => False |
52440 - Erebus Federal Police SKIN (Permanent SKIN) | descriptionID: None => 564149 skin_internalName: Erebus Police => Erebus Federal Police skin_isStructureSkin: None => False |
52473 - Zorya's Drekavac (Invading Precursor Entities) | Structure Hitpoints: 12000.0 => 30000.0 Maximum Velocity: 2000.0 => 3500.0 Armor Hitpoints Repaired: 200.0 => 350.0 Explosive damage: 125.0 => 219.0 Thermal damage: 166.0 => 291.0 Shield Capacity: 7600.0 => 19000.0 Armor Hitpoints: 20000.0 => 50000.0 Orbit Velocity: 444.0 => 777.0 Signature Radius: 300.0 => 600.0 entityFactionLoss: 0.0 => 0.00030469 |
52474 - Zorya's Damavik (Invading Precursor Entities) | Structure Hitpoints: 1800.0 => 4500.0 Maximum Velocity: 4000.0 => 7000.0 Armor Hitpoints Repaired: 40.0 => 70.0 Explosive damage: 41.0 => 72.0 Thermal damage: 74.0 => 130.0 Shield Capacity: 1400.0 => 3500.0 Armor Hitpoints: 6000.0 => 15000.0 Orbit Velocity: 500.0 => 875.0 Signature Radius: 50.0 => 100.0 entityFactionLoss: 0.0 => 0.00024375 |
52645 - Raznaborg Damavik (Invading Precursor Entities) | Structure Hitpoints: 900.0 => 450.0 Maximum Velocity: 2520.0 => 1890.0 Armor Hitpoints Repaired: 10.0 => 7.5 Explosive damage: 33.0 => 24.75 Thermal damage: 61.0 => 45.75 Shield Capacity: 650.0 => 325.0 Armor Hitpoints: 2800.0 => 1400.0 Orbit Velocity: 315.0 => 236.25 Signature Radius: 50.0 => 62.5 entityFactionLoss: 0.0 => 4.875e-05 |
52646 - Raznaborg Starving Damavik (Invading Precursor Entities) | Structure Hitpoints: 900.0 => 450.0 Maximum Velocity: 2660.0 => 1995.0 Armor Hitpoints Repaired: 10.0 => 7.5 Explosive damage: 33.0 => 24.75 Thermal damage: 61.0 => 45.75 Shield Capacity: 650.0 => 325.0 Armor Hitpoints: 2800.0 => 1400.0 Orbit Velocity: 333.0 => 249.75 Signature Radius: 50.0 => 62.5 entityFactionLoss: 0.0 => 4.875e-05 |
52647 - Raznaborg Renewing Damavik (Invading Precursor Entities) | Structure Hitpoints: 900.0 => 450.0 Maximum Velocity: 2450.0 => 1837.5 Armor Hitpoints Repaired: 60.0 => 45.0 Explosive damage: 31.0 => 23.25 Thermal damage: 56.0 => 42.0 Shield Capacity: 650.0 => 325.0 Armor Hitpoints: 2800.0 => 1400.0 Orbit Velocity: 307.0 => 230.25 Signature Radius: 50.0 => 62.5 entityFactionLoss: 0.0 => 4.875e-05 |
52648 - Raznaborg Blinding Damavik (Invading Precursor Entities) | Click to toggle showing the 12 attributes.Structure Hitpoints: 720.0 => 360.0Maximum Velocity: 2400.0 => 1800.0 Armor Hitpoints Repaired: 10.5 => 7.875 Explosive damage: 33.0 => 24.75 Thermal damage: 61.0 => 45.75 Shield Capacity: 650.0 => 325.0 Armor Hitpoints: 1960.0 => 980.0 Maximum Targeting Range Bonus: None => -11.25 Orbit Velocity: 300.0 => 225.0 Signature Radius: 50.0 => 62.5 entityFactionLoss: 0.0 => 4.875e-05 Scan Resolution Bonus: None => -11.25 |
52649 - Raznaborg Kikimora (Invading Precursor Entities) | Structure Hitpoints: 1040.0 => 520.0 Maximum Velocity: 1950.0 => 1462.5 Armor Hitpoints Repaired: 12.0 => 9.0 Explosive damage: 48.0 => 36.0 Thermal damage: 87.0 => 65.25 Shield Capacity: 700.0 => 350.0 Armor Hitpoints: 2870.0 => 1435.0 Orbit Velocity: 243.75 => 182.8125 Signature Radius: 80.0 => 100.0 entityFactionLoss: 0.0 => 4.875e-05 |
52650 - Raznaborg Anchoring Damavik (Invading Precursor Entities) | Structure Hitpoints: 720.0 => 360.0 Maximum Velocity: 3000.0 => 2250.0 Armor Hitpoints Repaired: 10.5 => 7.875 Explosive damage: 33.0 => 24.75 Thermal damage: 61.0 => 45.75 Shield Capacity: 455.0 => 227.5 Armor Hitpoints: 1960.0 => 980.0 Orbit Velocity: 375.0 => 281.25 Signature Radius: 50.0 => 62.5 entityFactionLoss: 0.0 => 4.875e-05 |
52651 - Raznaborg Anchoring Kikimora (Invading Precursor Entities) | Structure Hitpoints: 910.0 => 455.0 Maximum Velocity: 1950.0 => 1462.5 Armor Hitpoints Repaired: 12.0 => 9.0 Explosive damage: 48.0 => 36.0 Thermal damage: 87.0 => 65.25 Shield Capacity: 700.0 => 350.0 Armor Hitpoints: 2583.0 => 1291.5 Orbit Velocity: 243.75 => 182.8125 Signature Radius: 80.0 => 100.0 entityFactionLoss: 0.0 => 5.363e-05 |
52652 - Raznaborg Ghosting Damavik (Invading Precursor Entities) | Click to toggle showing the 16 attributes.Structure Hitpoints: 910.0 => 455.0Maximum Velocity: 1950.0 => 1462.5 Armor Hitpoints Repaired: 12.0 => 9.0 Explosive damage: 33.0 => 24.75 Thermal damage: 61.0 => 45.75 Shield Capacity: 700.0 => 350.0 Armor Hitpoints: 2583.0 => 1291.5 Falloff Bonus: -18.5 => -13.875 Orbit Velocity: 243.75 => 182.8125 Missile Velocity Bonus: -13.25 => -9.9375 Signature Radius: 50.0 => 62.5 entityFactionLoss: 0.0 => 4.875e-05 Flight Time Bonus: -13.25 => -9.9375 Tracking Speed Bonus: -18.5 => -13.875 Explosion Velocity Bonus: -17.0 => -12.75 Explosion Radius Bonus: 17.0 => 12.75 |
52653 - Raznaborg Blinding Kikimora (Invading Precursor Entities) | Click to toggle showing the 12 attributes.Structure Hitpoints: 910.0 => 455.0Maximum Velocity: 1950.0 => 1462.5 Armor Hitpoints Repaired: 12.0 => 9.0 Explosive damage: 48.0 => 36.0 Thermal damage: 87.0 => 65.25 Shield Capacity: 700.0 => 350.0 Armor Hitpoints: 2583.0 => 1291.5 Maximum Targeting Range Bonus: -20.0 => -15.0 Orbit Velocity: 243.75 => 182.8125 Signature Radius: 80.0 => 100.0 entityFactionLoss: 0.0 => 5.363e-05 Scan Resolution Bonus: -20.0 => -15.0 |
52654 - Raznaborg Tangling Damavik (Invading Precursor Entities) | Click to toggle showing the 12 attributes.Structure Hitpoints: 720.0 => 360.0Maximum Velocity Bonus: -50.0 => -37.5 Maximum Velocity: 3000.0 => 2250.0 Armor Hitpoints Repaired: 10.5 => 7.875 Explosive damage: 33.0 => 24.75 Thermal damage: 61.0 => 45.75 Shield Capacity: 455.0 => 227.5 Armor Hitpoints: 1960.0 => 980.0 Orbit Velocity: 375.0 => 281.25 Signature Radius: 50.0 => 62.5 entityFactionLoss: 0.0 => 4.875e-05 behaviorWebifierRange: 12000.0 => 9000.0 |
52655 - Tangling Strike Kikimora (Invading Precursor Entities) | Click to toggle showing the 12 attributes.Structure Hitpoints: 910.0 => 455.0Maximum Velocity Bonus: -60.0 => -37.5 Maximum Velocity: 1950.0 => 1462.5 Armor Hitpoints Repaired: 12.0 => 9.0 Explosive damage: 48.0 => 36.0 Thermal damage: 87.0 => 65.25 Shield Capacity: 700.0 => 350.0 Armor Hitpoints: 2583.0 => 1291.5 Orbit Velocity: 243.75 => 182.8125 Signature Radius: 80.0 => 100.0 entityFactionLoss: 0.0 => 5.363e-05 behaviorWebifierRange: 12000.0 => 9000.0 |
52656 - Raznaborg Harrowing Damavik (Invading Precursor Entities) | Structure Hitpoints: 720.0 => 360.0 Maximum Velocity: 3000.0 => 2250.0 Armor Hitpoints Repaired: 10.5 => 7.875 Explosive damage: 33.0 => 24.75 Thermal damage: 61.0 => 45.75 Shield Capacity: 455.0 => 227.5 Armor Hitpoints: 1960.0 => 980.0 Orbit Velocity: 375.0 => 281.25 Signature Radius: 50.0 => 62.5 entityFactionLoss: 0.0 => 4.875e-05 |
52657 - Raznaborg Harrowing Kikimora (Invading Precursor Entities) | Structure Hitpoints: 910.0 => 455.0 Maximum Velocity: 1950.0 => 1462.5 Armor Hitpoints Repaired: 12.0 => 9.0 Explosive damage: 48.0 => 36.0 Thermal damage: 87.0 => 65.25 Shield Capacity: 700.0 => 350.0 Armor Hitpoints: 2583.0 => 1291.5 Orbit Velocity: 243.75 => 182.8125 Signature Radius: 80.0 => 100.0 entityFactionLoss: 0.0 => 5.363e-05 |
52658 - Zorya's Kikimora (Invading Precursor Entities) | Structure Hitpoints: 1300.0 => 3250.0 Maximum Velocity: 2600.0 => 4550.0 Armor Hitpoints Repaired: 40.0 => 70.0 Explosive damage: 48.0 => 84.0 Thermal damage: 87.0 => 152.0 Shield Capacity: 1000.0 => 2500.0 Armor Hitpoints: 4100.0 => 10250.0 Orbit Velocity: 325.0 => 569.0 Signature Radius: 80.0 => 160.0 entityFactionLoss: 0.0 => 0.00040701 |
52659 - Zorya's Vedmak (Invading Precursor Entities) | Structure Hitpoints: 3700.0 => 9250.0 Maximum Velocity: 2300.0 => 4025.0 Armor Hitpoints Repaired: 125.0 => 219.0 Explosive damage: 84.0 => 147.0 Thermal damage: 95.0 => 166.0 Shield Capacity: 2500.0 => 6250.0 Armor Hitpoints: 8700.0 => 21750.0 Orbit Velocity: 460.0 => 805.0 Signature Radius: 180.0 => 360.0 entityFactionLoss: 0.0 => 0.00037001 |
52680 - Low-Grade Mimesis Gamma (Cyberimplant) | requiredSkill1Level: 2.0 => 3.0 |
52681 - Low-Grade Mimesis Delta (Cyberimplant) | requiredSkill1Level: 2.0 => 3.0 |
52682 - Low-Grade Mimesis Epsilon (Cyberimplant) | requiredSkill1Level: 2.0 => 4.0 |
52683 - Low-Grade Mimesis Omega (Cyberimplant) | requiredSkill1Level: 2.0 => 5.0 |
52693 - Triglavian Stellar Accelerator (Destructible Effect Beacon) | Click to toggle showing the 11 attributes.raceID: None => 135miningDurationMultiplier: -10.0 => None Tracking Speed Multiplier: 1.15 => None Explosion Velocity Multiplier: 1.15 => None Shield transfer amount multiplier: None => 1.25 Remote repair amount multiplier: None => 1.25 metaGroupID: None => 1 maxLockedTargetsMultiplier: None => 0.5 graphicID: 24494 => 24541 isisGroupID: None => 4 wreckTypeID: 52784 => 53300 |
52787 - Mid-Grade Mimesis Gamma (Cyberimplant) | requiredSkill1Level: 2.0 => 3.0 |
52788 - Mid-Grade Mimesis Delta (Cyberimplant) | requiredSkill1Level: 2.0 => 3.0 |
52789 - Mid-Grade Mimesis Epsilon (Cyberimplant) | requiredSkill1Level: 2.0 => 4.0 |
52790 - Mid-Grade Mimesis Omega (Cyberimplant) | requiredSkill1Level: 2.0 => 5.0 |
52919 - High-Grade Mimesis Delta (Cyberimplant) | requiredSkill1Level: 2.0 => 3.0 |
52920 - High-Grade Mimesis Epsilon (Cyberimplant) | requiredSkill1Level: 2.0 => 4.0 |
52921 - High-Grade Mimesis Gamma (Cyberimplant) | requiredSkill1Level: 2.0 => 3.0 |
52922 - High-Grade Mimesis Omega (Cyberimplant) | requiredSkill1Level: 2.0 => 5.0 |
52923 - Imperial Navy Sentinel (Retaliating Amarr Entities) | Falloff Bonus: None => -20.0 Optimal Range Bonus: None => -20.0 Missile Velocity Bonus: None => -11.0 entityFactionLoss: None => 9.75e-05 Flight Time Bonus: None => -11.0 Tracking Speed Bonus: None => -20.0 Explosion Velocity Bonus: None => -14.0 Explosion Radius Bonus: None => 14.0 |
52924 - Imperial Navy Deacon (Retaliating Amarr Entities) | entityFactionLoss: None => 9.75e-05 |
52925 - Imperial Navy Crusader (Retaliating Amarr Entities) | entityFactionLoss: None => 9.75e-05 |
52926 - Imperial Navy Guardian (Retaliating Amarr Entities) | entityFactionLoss: None => 0.00014801 |
52927 - Imperial Navy Zealot (Retaliating Amarr Entities) | entityFactionLoss: None => 0.00014801 |
52928 - Imperial Navy Pilgrim (Retaliating Amarr Entities) | Falloff Bonus: None => -33.0 Optimal Range Bonus: None => -33.0 Missile Velocity Bonus: None => -17.0 entityFactionLoss: None => 0.00014801 Flight Time Bonus: None => -17.0 Tracking Speed Bonus: None => -33.0 Explosion Velocity Bonus: None => -22.0 Explosion Radius Bonus: None => 22.0 |
52929 - Imperial Navy Harbinger (Retaliating Amarr Entities) | entityFactionLoss: None => 0.00018501 |
52930 - Imperial Navy Armageddon (Retaliating Amarr Entities) | Falloff Bonus: None => -40.0 Optimal Range Bonus: None => -40.0 Missile Velocity Bonus: None => -21.0 entityFactionLoss: None => 0.00024051 Flight Time Bonus: None => -21.0 Tracking Speed Bonus: None => -40.0 Explosion Velocity Bonus: None => -27.0 Explosion Radius Bonus: None => 27.0 |
52931 - Imperial Navy Apocalypse (Retaliating Amarr Entities) | entityFactionLoss: None => 0.00024051 |
52932 - State Navy Kitsune (Retaliating Caldari Entities) | entityFactionLoss: None => 9.75e-05 |
52933 - State Navy Kirin (Retaliating Caldari Entities) | entityFactionLoss: None => 9.75e-05 |
52934 - State Navy Raptor (Retaliating Caldari Entities) | entityFactionLoss: None => 9.75e-05 |
52935 - State Navy Basilisk (Retaliating Caldari Entities) | entityFactionLoss: None => 0.00014801 |
52936 - State Navy Cerberus (Retaliating Caldari Entities) | entityFactionLoss: None => 0.00014801 |
52937 - State Navy Rook (Retaliating Caldari Entities) | entityFactionLoss: None => 0.00014801 |
52938 - State Navy Drake (Retaliating Caldari Entities) | entityFactionLoss: None => 0.00018501 |
52939 - State Navy Scorpion (Retaliating Caldari Entities) | entityFactionLoss: None => 0.00024051 |
52940 - State Navy Raven (Retaliating Caldari Entities) | entityFactionLoss: None => 0.00024051 |
52941 - Federal Navy Keres (Retaliating Gallente Entities) | entityFactionLoss: None => 9.75e-05 |
52947 - Federal Navy Thalia (Retaliating Gallente Entities) | entityFactionLoss: None => 9.75e-05 |
52948 - Federal Navy Taranis (Retaliating Gallente Entities) | entityFactionLoss: None => 9.75e-05 |
52949 - Federal Navy Oneiros (Retaliating Gallente Entities) | entityFactionLoss: None => 0.00014801 |
52950 - Federal Navy Deimos (Retaliating Gallente Entities) | entityFactionLoss: None => 0.00014801 |
52951 - Federal Navy Lachesis (Retaliating Gallente Entities) | entityFactionLoss: None => 0.00014801 |
52952 - Federal Navy Brutix (Retaliating Gallente Entities) | entityFactionLoss: None => 0.00018501 |
52953 - Federal Navy Dominix (Retaliating Gallente Entities) | entityFactionLoss: None => 0.00024051 |
52954 - Federal Navy Megathron (Retaliating Gallente Entities) | entityFactionLoss: None => 0.00024051 |
52955 - Republic Fleet Hyena (Retaliating Minmatar Entities) | entityFactionLoss: None => 9.75e-05 |
52956 - Republic Fleet Scalpel (Retaliating Minmatar Entities) | entityFactionLoss: None => 9.75e-05 |
52957 - Republic Fleet Claw (Retaliating Minmatar Entities) | entityFactionLoss: None => 9.75e-05 |
52958 - Republic Fleet Scimitar (Retaliating Minmatar Entities) | entityFactionLoss: None => 0.00014801 |
52959 - Republic Fleet Muninn (Retaliating Minmatar Entities) | entityFactionLoss: None => 0.00014801 |
52960 - Republic Fleet Huginn (Retaliating Minmatar Entities) | Maximum Velocity Bonus: -65.0 => -104.0 entityFactionLoss: None => 0.00014801 |
52961 - Republic Fleet Hurricane (Retaliating Minmatar Entities) | entityFactionLoss: None => 0.00018501 |
52962 - Republic Fleet Typhoon (Retaliating Minmatar Entities) | Signature Radius Modifier: 35.0 => 38.5 entityFactionLoss: None => 0.00024051 |
52963 - Republic Fleet Tempest (Retaliating Minmatar Entities) | entityFactionLoss: None => 0.00024051 |
53292 - Dazh Liminality Locus (Large Collidable Structure) | Structure Hitpoints: 450000.0 => 1200000.0 raceID: None => 135 Armor EM Damage Resistance: None => 1.0 Armor Explosive Damage Resistance: None => 1.0 Armor Kinetic Damage Resistance: None => 1.0 Armor Thermal Damage Resistance: None => 1.0 Signature Radius: 1000.0 => None hasLongAnimationWhenAddedToSpaceScene: None => 1.0 descriptionID: None => 564263 wreckTypeID: 53300 => 52784 |
53300 - Stellar Accelerator Wreckage (Wreck) | graphicID: 24498 => 24542 |
53836 - Pohviz Spatial Displacer (Large Collidable Structure) | Structure Hitpoints: 10000.0 => 2500.0 Maximum Targeting Range: 30000.0 => 15000.0 Shield Capacity: 40000.0 => 10000.0 Armor Hitpoints: 80000.0 => 30000.0 behaviorMicroJumpAttackRange: 30000.0 => 10000.0 behaviorMicroJumpAttackDuration: 3000.0 => 5000.0 graphicID: 24416 => 24557 wreckTypeID: 52357 => None |
53838 - Nemiz Pulse Destructor (Large Collidable Structure) | Structure Hitpoints: 10000.0 => 2500.0 Maximum Targeting Range: 30000.0 => 15000.0 Area of effect radius: 30000.0 => 10000.0 Thermal damage: 250.0 => 500.0 Shield Capacity: 40000.0 => 10000.0 Armor Hitpoints: 80000.0 => 30000.0 behaviorSmartBombDuration: 10000.0 => 5000.0 behaviorSmartBombEntityDamageMultiplier: None => 0.25 graphicID: 24414 => 24557 wreckTypeID: 52358 => None |
54000 - Scout Imperial Navy Sentinel (Retaliating Amarr Entities) | Click to toggle showing the 18 attributes.Structure Hitpoints: 375.0 => 187.5Maximum Velocity: 2656.25 => 1992.1875 Damage Modifier: 4.5 => 3.375 Armor Hitpoints Repaired: None => 0.0 Neutralization Amount: 84.0 => 63.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 300.0 => 150.0 Armor Hitpoints: 1210.0 => 605.0 Falloff Bonus: None => -15.0 Optimal Range Bonus: None => -15.0 Orbit Velocity: 425.0 => 318.75 Missile Velocity Bonus: None => -8.0 Signature Radius: 41.0 => 51.25 entityFactionLoss: None => 4.875e-05 Flight Time Bonus: None => -8.0 Tracking Speed Bonus: None => -15.0 Explosion Velocity Bonus: None => -10.0 Explosion Radius Bonus: None => 10.0 |
54001 - Scout Imperial Navy Deacon (Retaliating Amarr Entities) | Structure Hitpoints: 400.0 => 200.0 Maximum Velocity: 3168.75 => 2376.5625 Damage Modifier: 3.88 => 2.91 Armor Hitpoints Repaired: 160.0 => 120.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 300.0 => 150.0 Armor Hitpoints: 1500.0 => 750.0 Orbit Velocity: 507.0 => 380.25 Signature Radius: 34.0 => 42.5 entityFactionLoss: None => 4.875e-05 |
54002 - Scout Imperial Navy Crusader (Retaliating Amarr Entities) | Structure Hitpoints: 525.0 => 262.5 Maximum Velocity: 2606.25 => 1954.6875 Damage Modifier: 5.0 => 3.75 Armor Hitpoints Repaired: None => 0.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 225.0 => 112.5 Armor Hitpoints: 1450.0 => 725.0 Orbit Velocity: 417.0 => 312.75 Signature Radius: 32.0 => 40.0 entityFactionLoss: None => 4.875e-05 |
54003 - Scout Imperial Navy Guardian (Retaliating Amarr Entities) | Structure Hitpoints: 2004.0 => 1002.0 Maximum Velocity: 2537.5 => 1903.125 Damage Modifier: 3.88 => 2.91 Armor Hitpoints Repaired: 600.0 => 450.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 1055.0 => 527.5 Armor Hitpoints: 5250.0 => 2625.0 Orbit Velocity: 406.0 => 304.5 Signature Radius: 70.0 => 87.5 entityFactionLoss: None => 7.4e-05 |
54004 - Scout Imperial Navy Zealot (Retaliating Amarr Entities) | Structure Hitpoints: 1670.0 => 835.0 Maximum Velocity: 2500.0 => 1875.0 Damage Modifier: 4.63 => 3.4725 Armor Hitpoints Repaired: None => 0.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 980.0 => 490.0 Armor Hitpoints: 7600.0 => 3800.0 Orbit Velocity: 400.0 => 300.0 Signature Radius: 125.0 => 156.25 entityFactionLoss: None => 7.4e-05 |
54005 - Scout Imperial Navy Pilgrim (Retaliating Amarr Entities) | Click to toggle showing the 18 attributes.Structure Hitpoints: 1050.0 => 525.0Maximum Velocity: 2362.5 => 1771.875 Damage Modifier: 4.38 => 3.285 Armor Hitpoints Repaired: None => 0.0 Neutralization Amount: 135.0 => 101.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 850.0 => 425.0 Armor Hitpoints: 6600.0 => 3300.0 Falloff Bonus: None => -24.0 Optimal Range Bonus: None => -24.0 Orbit Velocity: 378.0 => 283.5 Missile Velocity Bonus: None => -13.0 Signature Radius: 150.0 => 187.5 entityFactionLoss: None => 7.4e-05 Flight Time Bonus: None => -13.0 Tracking Speed Bonus: None => -24.0 Explosion Velocity Bonus: None => -17.0 Explosion Radius Bonus: None => 17.0 |
54006 - Scout Imperial Navy Harbinger (Retaliating Amarr Entities) | Structure Hitpoints: 6750.0 => 3375.0 Maximum Velocity: 1367.19 => 1025.3925 Damage Modifier: 5.0 => 3.75 Armor Hitpoints Repaired: None => 0.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 4500.0 => 2250.0 Armor Hitpoints: 7844.0 => 3922.0 Orbit Velocity: 218.75 => 164.0625 Signature Radius: 270.0 => 337.5 entityFactionLoss: None => 9.25e-05 |
54007 - Scout Imperial Navy Armageddon (Retaliating Amarr Entities) | Click to toggle showing the 18 attributes.Structure Hitpoints: 10000.0 => 5000.0Maximum Velocity: 820.31 => 615.2325 Damage Modifier: 4.38 => 3.285 Armor Hitpoints Repaired: None => 0.0 Neutralization Amount: 165.0 => 124.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 8500.0 => 4250.0 Armor Hitpoints: 14375.0 => 7187.5 Falloff Bonus: None => -30.0 Optimal Range Bonus: None => -30.0 Orbit Velocity: 131.25 => 98.4375 Missile Velocity Bonus: None => -16.0 Signature Radius: 400.0 => 500.0 entityFactionLoss: None => 0.00012025 Flight Time Bonus: None => -16.0 Tracking Speed Bonus: None => -30.0 Explosion Velocity Bonus: None => -20.0 Explosion Radius Bonus: None => 20.0 |
54008 - Scout Imperial Navy Apocalypse (Retaliating Amarr Entities) | Structure Hitpoints: 10000.0 => 5000.0 Maximum Velocity: 937.5 => 703.125 Damage Modifier: 5.2 => 3.9 Armor Hitpoints Repaired: None => 0.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 8000.0 => 4000.0 Armor Hitpoints: 13125.0 => 6562.5 Orbit Velocity: 150.0 => 112.5 Signature Radius: 370.0 => 462.5 entityFactionLoss: None => 0.00012025 |
54009 - Elite Imperial Navy Sentinel (Retaliating Amarr Entities) | Click to toggle showing the 18 attributes.Structure Hitpoints: 375.0 => 562.5Maximum Velocity: 2656.25 => 3320.3125 Damage Modifier: 4.5 => 5.625 Armor Hitpoints Repaired: None => 0.0 Neutralization Amount: 84.0 => 105.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 300.0 => 450.0 Armor Hitpoints: 1210.0 => 1815.0 Falloff Bonus: None => -25.0 Optimal Range Bonus: None => -25.0 Orbit Velocity: 425.0 => 531.25 Missile Velocity Bonus: None => -13.0 Signature Radius: 41.0 => 61.5 entityFactionLoss: None => 0.00014625 Flight Time Bonus: None => -13.0 Tracking Speed Bonus: None => -25.0 Explosion Velocity Bonus: None => -17.0 Explosion Radius Bonus: None => 17.0 |
54010 - Elite Imperial Navy Deacon (Retaliating Amarr Entities) | Structure Hitpoints: 400.0 => 600.0 Maximum Velocity: 3168.75 => 3960.9375 Damage Modifier: 3.88 => 4.85 Armor Hitpoints Repaired: 160.0 => 200.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 300.0 => 450.0 Armor Hitpoints: 1500.0 => 2250.0 Orbit Velocity: 507.0 => 633.75 Signature Radius: 34.0 => 51.0 entityFactionLoss: None => 0.00014625 |
54011 - Elite Imperial Navy Crusader (Retaliating Amarr Entities) | Structure Hitpoints: 525.0 => 787.5 Maximum Velocity: 2606.25 => 3257.8125 Damage Modifier: 5.0 => 6.25 Armor Hitpoints Repaired: None => 0.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 225.0 => 337.5 Armor Hitpoints: 1450.0 => 2175.0 Orbit Velocity: 417.0 => 521.25 Signature Radius: 32.0 => 48.0 entityFactionLoss: None => 0.00014625 |
54012 - Elite Imperial Navy Guardian (Retaliating Amarr Entities) | Structure Hitpoints: 2004.0 => 3006.0 Maximum Velocity: 2537.5 => 3171.875 Damage Modifier: 3.88 => 4.85 Armor Hitpoints Repaired: 600.0 => 750.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 1055.0 => 1582.5 Armor Hitpoints: 5250.0 => 7875.0 Orbit Velocity: 406.0 => 507.5 Signature Radius: 70.0 => 105.0 entityFactionLoss: None => 0.00022201 |
54013 - Elite Imperial Navy Zealot (Retaliating Amarr Entities) | Structure Hitpoints: 1670.0 => 2505.0 Maximum Velocity: 2500.0 => 3125.0 Damage Modifier: 4.63 => 5.7875 Armor Hitpoints Repaired: None => 0.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 980.0 => 1470.0 Armor Hitpoints: 7600.0 => 11400.0 Orbit Velocity: 400.0 => 500.0 Signature Radius: 125.0 => 187.5 entityFactionLoss: None => 0.00022201 |
54014 - Elite Imperial Navy Pilgrim (Retaliating Amarr Entities) | Click to toggle showing the 18 attributes.Structure Hitpoints: 1050.0 => 1575.0Maximum Velocity: 2362.5 => 2953.125 Damage Modifier: 4.38 => 5.475 Armor Hitpoints Repaired: None => 0.0 Neutralization Amount: 135.0 => 169.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 850.0 => 1275.0 Armor Hitpoints: 6600.0 => 9900.0 Falloff Bonus: None => -41.0 Optimal Range Bonus: None => -41.0 Orbit Velocity: 378.0 => 472.5 Missile Velocity Bonus: None => -21.0 Signature Radius: 150.0 => 225.0 entityFactionLoss: None => 0.00022201 Flight Time Bonus: None => -21.0 Tracking Speed Bonus: None => -41.0 Explosion Velocity Bonus: None => -28.0 Explosion Radius Bonus: None => 28.0 |
54015 - Elite Imperial Navy Harbinger (Retaliating Amarr Entities) | Structure Hitpoints: 6750.0 => 10125.0 Maximum Velocity: 1367.19 => 1708.9875 Damage Modifier: 5.0 => 6.25 Armor Hitpoints Repaired: None => 0.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 4500.0 => 6750.0 Armor Hitpoints: 7844.0 => 11766.0 Orbit Velocity: 218.75 => 273.4375 Signature Radius: 270.0 => 405.0 entityFactionLoss: None => 0.00027751 |
54016 - Elite Imperial Navy Armageddon (Retaliating Amarr Entities) | Click to toggle showing the 18 attributes.Structure Hitpoints: 10000.0 => 15000.0Maximum Velocity: 820.31 => 1025.3875 Damage Modifier: 4.38 => 5.475 Armor Hitpoints Repaired: None => 0.0 Neutralization Amount: 165.0 => 206.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 8500.0 => 12750.0 Armor Hitpoints: 14375.0 => 21562.5 Falloff Bonus: None => -50.0 Optimal Range Bonus: None => -50.0 Orbit Velocity: 131.25 => 164.0625 Missile Velocity Bonus: None => -26.0 Signature Radius: 400.0 => 600.0 entityFactionLoss: None => 0.00036076 Flight Time Bonus: None => -26.0 Tracking Speed Bonus: None => -50.0 Explosion Velocity Bonus: None => -34.0 Explosion Radius Bonus: None => 34.0 |
54017 - Elite Imperial Navy Apocalypse (Retaliating Amarr Entities) | Structure Hitpoints: 10000.0 => 15000.0 Maximum Velocity: 937.5 => 1171.875 Damage Modifier: 5.2 => 6.5 Armor Hitpoints Repaired: None => 0.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 8000.0 => 12000.0 Armor Hitpoints: 13125.0 => 19687.5 Orbit Velocity: 150.0 => 187.5 Signature Radius: 370.0 => 555.0 entityFactionLoss: None => 0.00036076 |
54018 - Exalted Imperial Navy Sentinel (Retaliating Amarr Entities) | Click to toggle showing the 18 attributes.Structure Hitpoints: 375.0 => 937.5Maximum Velocity: 2656.25 => 4648.4375 Damage Modifier: 4.5 => 7.875 Armor Hitpoints Repaired: None => 0.0 Neutralization Amount: 84.0 => 126.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 300.0 => 750.0 Armor Hitpoints: 1210.0 => 3025.0 Falloff Bonus: None => -30.0 Optimal Range Bonus: None => -30.0 Orbit Velocity: 425.0 => 743.75 Missile Velocity Bonus: None => -16.0 Signature Radius: 41.0 => 82.0 entityFactionLoss: None => 0.00024375 Flight Time Bonus: None => -16.0 Tracking Speed Bonus: None => -30.0 Explosion Velocity Bonus: None => -21.0 Explosion Radius Bonus: None => 21.0 |
54019 - Exalted Imperial Navy Deacon (Retaliating Amarr Entities) | Structure Hitpoints: 400.0 => 1000.0 Maximum Velocity: 3168.75 => 5545.3125 Damage Modifier: 3.88 => 6.79 Armor Hitpoints Repaired: 160.0 => 280.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 300.0 => 750.0 Armor Hitpoints: 1500.0 => 3750.0 Orbit Velocity: 507.0 => 887.25 Signature Radius: 34.0 => 68.0 entityFactionLoss: None => 0.00024375 |
54020 - Exalted Imperial Navy Crusader (Retaliating Amarr Entities) | Structure Hitpoints: 525.0 => 1312.5 Maximum Velocity: 2606.25 => 4560.9375 Damage Modifier: 5.0 => 8.75 Armor Hitpoints Repaired: None => 0.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 225.0 => 562.5 Armor Hitpoints: 1450.0 => 3625.0 Orbit Velocity: 417.0 => 729.75 Signature Radius: 32.0 => 64.0 entityFactionLoss: None => 0.00024375 |
54021 - Exalted Imperial Navy Guardian (Retaliating Amarr Entities) | Structure Hitpoints: 2004.0 => 5010.0 Maximum Velocity: 2537.5 => 4440.625 Damage Modifier: 3.88 => 6.79 Armor Hitpoints Repaired: 600.0 => 1050.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 1055.0 => 2637.5 Armor Hitpoints: 5250.0 => 13125.0 Orbit Velocity: 406.0 => 710.5 Signature Radius: 70.0 => 140.0 entityFactionLoss: None => 0.00037001 |
54022 - Exalted Imperial Navy Zealot (Retaliating Amarr Entities) | Structure Hitpoints: 1670.0 => 4175.0 Maximum Velocity: 2500.0 => 4375.0 Damage Modifier: 4.63 => 8.1025 Armor Hitpoints Repaired: None => 0.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 980.0 => 2450.0 Armor Hitpoints: 7600.0 => 19000.0 Orbit Velocity: 400.0 => 700.0 Signature Radius: 125.0 => 250.0 entityFactionLoss: None => 0.00037001 |
54023 - Exalted Imperial Navy Pilgrim (Retaliating Amarr Entities) | Click to toggle showing the 18 attributes.Structure Hitpoints: 1050.0 => 2625.0Maximum Velocity: 2362.5 => 4134.375 Damage Modifier: 4.38 => 7.665 Armor Hitpoints Repaired: None => 0.0 Neutralization Amount: 135.0 => 203.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 850.0 => 2125.0 Armor Hitpoints: 6600.0 => 16500.0 Falloff Bonus: None => -49.0 Optimal Range Bonus: None => -49.0 Orbit Velocity: 378.0 => 661.5 Missile Velocity Bonus: None => -26.0 Signature Radius: 150.0 => 300.0 entityFactionLoss: None => 0.00037001 Flight Time Bonus: None => -26.0 Tracking Speed Bonus: None => -49.0 Explosion Velocity Bonus: None => -33.0 Explosion Radius Bonus: None => 33.0 |
54024 - Exalted Imperial Navy Harbinger (Retaliating Amarr Entities) | Structure Hitpoints: 6750.0 => 16875.0 Maximum Velocity: 1367.19 => 2392.5825 Damage Modifier: 5.0 => 8.75 Armor Hitpoints Repaired: None => 0.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 4500.0 => 11250.0 Armor Hitpoints: 7844.0 => 19610.0 Orbit Velocity: 218.75 => 382.8125 Signature Radius: 270.0 => 540.0 entityFactionLoss: None => 0.00030469 |
54025 - Exalted Imperial Navy Armageddon (Retaliating Amarr Entities) | Click to toggle showing the 18 attributes.Structure Hitpoints: 10000.0 => 25000.0Maximum Velocity: 820.31 => 1435.5425 Damage Modifier: 4.38 => 7.665 Armor Hitpoints Repaired: None => 0.0 Neutralization Amount: 165.0 => 248.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 8500.0 => 21250.0 Armor Hitpoints: 14375.0 => 35937.5 Falloff Bonus: None => -60.0 Optimal Range Bonus: None => -60.0 Orbit Velocity: 131.25 => 229.6875 Missile Velocity Bonus: None => -31.0 Signature Radius: 400.0 => 800.0 entityFactionLoss: None => 0.00031688 Flight Time Bonus: None => -31.0 Tracking Speed Bonus: None => -60.0 Explosion Velocity Bonus: None => -41.0 Explosion Radius Bonus: None => 41.0 |
54026 - Exalted Imperial Navy Apocalypse (Retaliating Amarr Entities) | Structure Hitpoints: 10000.0 => 25000.0 Maximum Velocity: 937.5 => 1640.625 Damage Modifier: 5.2 => 9.1 Armor Hitpoints Repaired: None => 0.0 Missile Damage Bonus: None => 0.0 Shield Capacity: 8000.0 => 20000.0 Armor Hitpoints: 13125.0 => 32812.5 Orbit Velocity: 150.0 => 262.5 Signature Radius: 370.0 => 740.0 entityFactionLoss: None => 0.00031688 |
54687 - Upwell Research Complex Wreck (Large Collidable Object) | radius: 85000.0 => 10000.0 |
54711 - Upwell Production Facility Wreck (Large Collidable Object) | radius: 45000.0 => 5000.0 |
54812 - Basic Capsuleer Day Cerebral Accelerator (Booster) | published: False => True |
54813 - Potent Capsuleer Day Cerebral Accelerator (Booster) | published: False => True |
54814 - Extended Capsuleer Day Cerebral Accelerator (Booster) | published: False => True |
Mutator | Combines With | Produces | Mutations |
---|
Effect Name | Diff |
---|---|
8031 - systemMaxTargets | disallowAutoRepeat: None => 0 effectCategory: None => 7 effectID: None => 8031 effectName: None => systemMaxTargets electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 192, 'modifyingAttributeID': 3034, 'func': 'LocationRequiredSkillModifier', 'operation': 4, 'skillTypeID': 3327}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
8032 - systemWarpScrambleStrengthBonus | descriptionID: None => 563154 disallowAutoRepeat: None => 0 effectCategory: None => 7 effectID: None => 8032 effectName: None => systemWarpScrambleStrengthBonus electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 105, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 3035}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
8033 - systemEcmRangeMultiplier | descriptionID: None => 563155 disallowAutoRepeat: None => 0 effectCategory: None => 7 effectID: None => 8033 effectName: None => systemEcmRangeMultiplier electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 1536, 'func': 'LocationGroupModifier', 'operation': 4, 'groupID': 201}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
TypeID, Name, and Group | Effects Changes |
---|---|
52361 - World Ark (Xordazh-class) (Large Collidable Structure) | Added Effects: targetAttack |
52693 - Triglavian Stellar Accelerator (Destructible Effect Beacon) | Added Effects: systemArmorRemoteRepairAmount systemShieldRemoteRepairAmount systemMaxTargets Removed Effects: systemTracking systemAoeVelocity systemMiningCycleTimeBonus |
53292 - Dazh Liminality Locus (Large Collidable Structure) | Added Effects: targetAttack |
54027 - Scout State Navy Kitsune (Retaliating Caldari Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier behaviorECM |
54028 - Scout State Navy Kirin (Retaliating Caldari Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteShieldBooster |
54029 - Scout State Navy Raptor (Retaliating Caldari Entities) | Added Effects: targetAttack behaviorWarpScramble |
54030 - Scout State Navy Basilisk (Retaliating Caldari Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteShieldBooster |
54031 - Scout State Navy Cerberus (Retaliating Caldari Entities) | Added Effects: targetAttack missileLaunchingForEntity |
54032 - Scout State Navy Rook (Retaliating Caldari Entities) | Added Effects: targetAttack missileLaunchingForEntity behaviorECM |
54033 - Scout State Navy Drake (Retaliating Caldari Entities) | Added Effects: targetAttack missileLaunchingForEntity |
54034 - Scout State Navy Scorpion (Retaliating Caldari Entities) | Added Effects: targetAttack missileLaunchingForEntity behaviorECM |
54035 - Scout State Navy Raven (Retaliating Caldari Entities) | Added Effects: targetAttack missileLaunchingForEntity |
54036 - Elite State Navy Kitsune (Retaliating Caldari Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier behaviorECM |
54037 - Elite State Navy Kirin (Retaliating Caldari Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteShieldBooster |
54038 - Elite State Navy Raptor (Retaliating Caldari Entities) | Added Effects: targetAttack behaviorWarpScramble |
54039 - Elite State Navy Basilisk (Retaliating Caldari Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteShieldBooster |
54040 - Elite State Navy Cerberus (Retaliating Caldari Entities) | Added Effects: targetAttack missileLaunchingForEntity |
54041 - Elite State Navy Rook (Retaliating Caldari Entities) | Added Effects: targetAttack missileLaunchingForEntity behaviorECM |
54042 - Elite State Navy Drake (Retaliating Caldari Entities) | Added Effects: targetAttack missileLaunchingForEntity |
54043 - Elite State Navy Scorpion (Retaliating Caldari Entities) | Added Effects: targetAttack missileLaunchingForEntity behaviorECM |
54044 - Elite State Navy Raven (Retaliating Caldari Entities) | Added Effects: targetAttack missileLaunchingForEntity |
54045 - Executive State Navy Kitsune (Retaliating Caldari Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier behaviorECM |
54046 - Executive State Navy Kirin (Retaliating Caldari Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteShieldBooster |
54047 - Executive State Navy Raptor (Retaliating Caldari Entities) | Added Effects: targetAttack behaviorWarpScramble |
54048 - Executive State Navy Basilisk (Retaliating Caldari Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteShieldBooster |
54049 - Executive State Navy Cerberus (Retaliating Caldari Entities) | Added Effects: targetAttack missileLaunchingForEntity |
54050 - Executive State Navy Rook (Retaliating Caldari Entities) | Added Effects: targetAttack missileLaunchingForEntity behaviorECM |
54051 - Executive State Navy Drake (Retaliating Caldari Entities) | Added Effects: targetAttack missileLaunchingForEntity |
54052 - Executive State Navy Scorpion (Retaliating Caldari Entities) | Added Effects: targetAttack missileLaunchingForEntity behaviorECM |
54053 - Executive State Navy Raven (Retaliating Caldari Entities) | Added Effects: targetAttack missileLaunchingForEntity |
54054 - Scout Federal Navy Keres (Retaliating Gallente Entities) | Added Effects: targetAttack behaviorSensorDampener |
54055 - Scout Federal Navy Thalia (Retaliating Gallente Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer |
54056 - Scout Federal Navy Taranis (Retaliating Gallente Entities) | Added Effects: targetAttack npcBehaviorWebifier behaviorWarpScramble |
54057 - Scout Federal Navy Oneiros (Retaliating Gallente Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer |
54058 - Scout Federal Navy Deimos (Retaliating Gallente Entities) | Added Effects: targetAttack |
54059 - Scout Federal Navy Lachesis (Retaliating Gallente Entities) | Added Effects: targetAttack npcBehaviorWebifier behaviorWarpScramble |
54060 - Scout Federal Navy Brutix (Retaliating Gallente Entities) | Added Effects: targetAttack |
54061 - Scout Federal Navy Dominix (Retaliating Gallente Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer |
54062 - Scout Federal Navy Megathron (Retaliating Gallente Entities) | Added Effects: targetAttack |
54063 - Elite Federal Navy Keres (Retaliating Gallente Entities) | Added Effects: targetAttack behaviorSensorDampener |
54064 - Elite Federal Navy Thalia (Retaliating Gallente Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer |
54065 - Elite Federal Navy Taranis (Retaliating Gallente Entities) | Added Effects: targetAttack npcBehaviorWebifier behaviorWarpScramble |
54066 - Elite Federal Navy Oneiros (Retaliating Gallente Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer |
54067 - Elite Federal Navy Deimos (Retaliating Gallente Entities) | Added Effects: targetAttack |
54068 - Elite Federal Navy Lachesis (Retaliating Gallente Entities) | Added Effects: targetAttack npcBehaviorWebifier behaviorWarpScramble |
54069 - Elite Federal Navy Brutix (Retaliating Gallente Entities) | Added Effects: targetAttack |
54070 - Elite Federal Navy Dominix (Retaliating Gallente Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer |
54071 - Elite Federal Navy Megathron (Retaliating Gallente Entities) | Added Effects: targetAttack |
54072 - Presiding Federal Navy Keres (Retaliating Gallente Entities) | Added Effects: targetAttack behaviorSensorDampener |
54073 - Presiding Federal Navy Thalia (Retaliating Gallente Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer |
54074 - Presiding Federal Navy Taranis (Retaliating Gallente Entities) | Added Effects: targetAttack npcBehaviorWebifier behaviorWarpScramble |
54075 - Presiding Federal Navy Oneiros (Retaliating Gallente Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer |
54076 - Presiding Federal Navy Deimos (Retaliating Gallente Entities) | Added Effects: targetAttack |
54077 - Presiding Federal Navy Lachesis (Retaliating Gallente Entities) | Added Effects: targetAttack npcBehaviorWebifier behaviorWarpScramble |
54078 - Presiding Federal Navy Brutix (Retaliating Gallente Entities) | Added Effects: targetAttack |
54079 - Presiding Federal Navy Dominix (Retaliating Gallente Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer |
54080 - Presiding Federal Navy Megathron (Retaliating Gallente Entities) | Added Effects: targetAttack |
54081 - Scout Republic Fleet Hyena (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier behaviorTargetPainter |
54082 - Scout Republic Fleet Scalpel (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteShieldBooster |
54083 - Scout Republic Fleet Claw (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity behaviorWarpScramble |
54084 - Scout Republic Fleet Scimitar (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteShieldBooster |
54085 - Scout Republic Fleet Muninn (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier |
54086 - Scout Republic Fleet Huginn (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier behaviorTargetPainter |
54087 - Scout Republic Fleet Hurricane (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity |
54088 - Scout Republic Fleet Typhoon (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity behaviorTargetPainter |
54089 - Scout Republic Fleet Tempest (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity |
54090 - Elite Republic Fleet Hyena (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier behaviorTargetPainter |
54091 - Elite Republic Fleet Scalpel (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteShieldBooster |
54092 - Elite Republic Fleet Claw (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity behaviorWarpScramble |
54093 - Elite Republic Fleet Scimitar (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteShieldBooster |
54094 - Elite Republic Fleet Muninn (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier |
54095 - Elite Republic Fleet Huginn (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier behaviorTargetPainter |
54096 - Elite Republic Fleet Hurricane (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity |
54097 - Elite Republic Fleet Typhoon (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity behaviorTargetPainter |
54098 - Elite Republic Fleet Tempest (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity |
54099 - Chief Republic Fleet Hyena (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier behaviorTargetPainter |
54100 - Chief Republic Fleet Scalpel (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteShieldBooster |
54101 - Chief Republic Fleet Claw (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity behaviorWarpScramble |
54102 - Chief Republic Fleet Scimitar (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteShieldBooster |
54103 - Chief Republic Fleet Muninn (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier |
54104 - Chief Republic Fleet Huginn (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorWebifier behaviorTargetPainter |
54105 - Chief Republic Fleet Hurricane (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity |
54106 - Chief Republic Fleet Typhoon (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity behaviorTargetPainter |
54107 - Chief Republic Fleet Tempest (Retaliating Minmatar Entities) | Added Effects: targetAttack missileLaunchingForEntity |
54108 - Hospodar Liminal Damavik (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54109 - Hospodar Liminal Vedmak (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54110 - Hospodar Liminal Leshak (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54111 - Hospodar Liminal Kikimora (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54112 - Hospodar Liminal Rodiva (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54113 - Hospodar Liminal Drekavac (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54114 - Hospodar Starving Damavik (Invading Precursor Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer npcBehaviorEnergyNeutralizer targetDisintegratorAttack |
54115 - Hospodar Harrowing Damavik (Invading Precursor Entities) | Added Effects: targetAttack npcBehaviorTrackingDisruptor behaviorTargetPainter targetDisintegratorAttack |
54116 - Hospodar Anchoring Damavik (Invading Precursor Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer behaviorWarpScramble targetDisintegratorAttack |
54117 - Hospodar Renewing Damavik (Invading Precursor Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54118 - Hospodar Blinding Damavik (Invading Precursor Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer behaviorSensorDampener targetDisintegratorAttack |
54119 - Hospodar Ghosting Damavik (Invading Precursor Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer npcBehaviorGuidanceDisruptor npcBehaviorTrackingDisruptor targetDisintegratorAttack |
54120 - Hospodar Harrowing Vedmak (Invading Precursor Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer behaviorTargetPainter targetDisintegratorAttack |
54121 - Hospodar Harrowing Kikimora (Invading Precursor Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer behaviorTargetPainter targetDisintegratorAttack |
54122 - Hospodar Anchoring Kikimora (Invading Precursor Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer behaviorWarpScramble targetDisintegratorAttack |
54123 - Hospodar Renewing Rodiva (Invading Precursor Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54124 - Hospodar Renewing Leshak (Invading Precursor Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54125 - Hospodar Blinding Leshak (Invading Precursor Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer behaviorSensorDampener targetDisintegratorAttack |
54126 - Hospodar Blinding Kikimora (Invading Precursor Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer behaviorSensorDampener targetDisintegratorAttack |
54127 - Hospodar Ghosting Drekavac (Invading Precursor Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer npcBehaviorGuidanceDisruptor npcBehaviorTrackingDisruptor targetDisintegratorAttack |
54128 - Hospodar Tangling Damavik (Invading Precursor Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer npcBehaviorWebifier targetDisintegratorAttack |
54129 - Hospodar Tangling Kikimora (Invading Precursor Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer npcBehaviorWebifier targetDisintegratorAttack |
54130 - Hospodar Starving Drekavac (Invading Precursor Entities) | Added Effects: targetAttack npcBehaviorRemoteArmorRepairer npcBehaviorEnergyNeutralizer targetDisintegratorAttack |
54131 - Raznaborg Vedmak (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54132 - Raznaborg Rodiva (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54133 - Raznaborg Drekavac (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54134 - Raznaborg Leshak (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54135 - Raznaborg Blinding Vedmak (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54136 - Raznaborg Starving Vedmak (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54137 - Raznaborg Harrowing Vedmak (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54138 - Raznaborg Anchoring Vedmak (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54139 - Raznaborg Blinding Rodiva (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54140 - Raznaborg Renewing Rodiva (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54141 - Raznaborg Starving Rodiva (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54142 - Raznaborg Tangling Vedmak (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54143 - Raznaborg Harrowing Rodiva (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54144 - Raznaborg Anchoring Drekavac (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54145 - Raznaborg Blinding Drekavac (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54146 - Raznaborg Renewing Drekavac (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54147 - Raznaborg Starving Drekavac (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54148 - Raznaborg Tangling Drekavac (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54149 - Raznaborg Harrowing Drekavac (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54150 - Raznaborg Anchoring Leshak (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54151 - Raznaborg Blinding Leshak (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54152 - Raznaborg Renewing Leshak (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54153 - Raznaborg Starving Leshak (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54154 - Raznaborg Tangling Leshak (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54155 - Zorya's Rodiva (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54197 - Moroz Enthalpic Inhibitor (Large Collidable Structure) | Added Effects: targetAttack npcBehaviorEnergyNeutralizer |
54198 - Jariloz Semiotic Suppressor (Large Collidable Structure) | Added Effects: targetAttack behaviorECM |
54199 - Nemiznik Kikimora (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54200 - Pohviznik Kikimora (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54201 - Moroznik Kikimora (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54202 - Jariloznik Kikimora (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54203 - Raznaborg Nemiznik Kikimora (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54204 - Raznaborg Pohviznik Kikimora (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54205 - Raznaborg Moroznik Kikimora (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54206 - Raznaborg Jariloznik Kikimora (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54207 - Hospodar Nemiznik Kikimora (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54208 - Hospodar Pohviznik Kikimora (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54209 - Hospodar Moroznik Kikimora (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54210 - Hospodar Jariloznik Kikimora (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54211 - Zorya's Nemiznik Kikimora (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54212 - Zorya's Pohviznik Kikimora (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54213 - Zorya's Moroznik Kikimora (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54214 - Zorya's Jariloznik Kikimora (Invading Precursor Entities) | Added Effects: targetAttack missileLaunchingForEntity npcBehaviorRemoteArmorRepairer targetDisintegratorAttack |
54274 - World Ark (Xordazh-class) (Large Collidable Structure) | Added Effects: targetAttack |
54283 - Dazh Porevitium Transmuter (Large Collidable Structure) | Added Effects: targetAttack |
54313 - Test Spawner (Xordazh-class) (Large Collidable Structure) | Added Effects: targetAttack |
54314 - Dazh Porevitium Transmuter (Large Collidable Structure) | Added Effects: targetAttack |
54315 - Dazh Porevitium Transmuter (Large Collidable Structure) | Added Effects: targetAttack |
54316 - Dazh Porevitium Transmuter (Large Collidable Structure) | Added Effects: targetAttack |
54325 - World Ark (Xordazh-class) (Large Collidable Structure) | Added Effects: targetAttack |
54326 - World Ark (Xordazh-class) (Large Collidable Structure) | Added Effects: targetAttack |
54330 - Imperial Stellar Observatory (Destructible Effect Beacon) | Added Effects: targetAttack systemArmorHP systemEnergyNeutMultiplier systemEnergyVampireMultiplier systemMiningCycleTimeBonus |
54331 - Republic Stellar Observatory (Destructible Effect Beacon) | Added Effects: targetAttack systemShieldHP systemWebifierStrengthMultiplier systemMiningCycleTimeBonus |
54332 - The State Stellar Observatory (Destructible Effect Beacon) | Added Effects: targetAttack systemShieldHP systemMiningCycleTimeBonus systemEcmRangeMultiplier |
54333 - Federal Stellar Observatory (Destructible Effect Beacon) | Added Effects: targetAttack systemArmorHP systemMiningCycleTimeBonus systemWarpScrambleStrengthBonus |
54335 - EDENCOM Fortification Orca (Retaliating Amarr Entities) | Added Effects: targetAttack |
54336 - EDENCOM Fortification Orca (Retaliating Minmatar Entities) | Added Effects: targetAttack |
54337 - EDENCOM Fortification Orca (Retaliating Caldari Entities) | Added Effects: targetAttack |
54338 - EDENCOM Fortification Orca (Retaliating Gallente Entities) | Added Effects: targetAttack |
54568 - Dazh Koliada (Invading Precursor Entities) | Added Effects: targetAttack |
54569 - Dazh Potremba (Invading Precursor Entities) | Added Effects: targetAttack |
54570 - Dazh Stribozha (Invading Precursor Entities) | Added Effects: targetAttack |
54571 - EDENCOM Stockpile Tenshu (Large Collidable Structure) | Added Effects: targetAttack |
54572 - EDENCOM Stockpile Tenshu (Large Collidable Structure) | Added Effects: targetAttack |
54573 - EDENCOM Stockpile Tenshu (Large Collidable Structure) | Added Effects: targetAttack |
54574 - EDENCOM Stockpile Tenshu (Large Collidable Structure) | Added Effects: targetAttack |
54575 - PLACEHOLDER Snark (Large Collidable Structure) | Added Effects: targetAttack |
54576 - Extractive Super-Nexus (Large Collidable Structure) | Added Effects: targetAttack npcBehaviorMiningLaser |
54577 - Entropic Disintegrator Werpost (Destructible Sentry Gun) | Added Effects: targetAttack targetDisintegratorAttack |
54578 - PLACEDHOLDER Triglavian Defense Platform XL (Destructible Sentry Gun) | Added Effects: targetAttack |
54579 - EDENCOM GunStar (Destructible Sentry Gun) | Added Effects: targetAttack |
54580 - EDENCOM Heavy GunStar (Destructible Sentry Gun) | Added Effects: targetAttack |
54658 - Triglavian Structure Mining Laser PLACEHOLDER (Strip Miner) | Added Effects: hiPower online miningLaser |
54838 - EDENCOM Cynosural Jammer (Destructible Effect Beacon) | Added Effects: targetAttack |
TypeID & Skill Name | Old Level | New Level |
---|
TypeID, Item Name, & Group |
---|
TypeID, Item Name, & Group |
---|
52682 - Low-Grade Mimesis Epsilon (Cyberimplant) |
52683 - Low-Grade Mimesis Omega (Cyberimplant) |
52789 - Mid-Grade Mimesis Epsilon (Cyberimplant) |
52790 - Mid-Grade Mimesis Omega (Cyberimplant) |
52920 - High-Grade Mimesis Epsilon (Cyberimplant) |
52922 - High-Grade Mimesis Omega (Cyberimplant) |
TypeID & Skill Name | Old Level | New Level |
---|
TypeID, Item Name, & Group |
---|
TypeID, Item Name, & Group |
---|
52682 - Low-Grade Mimesis Epsilon (Cyberimplant) |
52683 - Low-Grade Mimesis Omega (Cyberimplant) |
52789 - Mid-Grade Mimesis Epsilon (Cyberimplant) |
52790 - Mid-Grade Mimesis Omega (Cyberimplant) |
52920 - High-Grade Mimesis Epsilon (Cyberimplant) |
52922 - High-Grade Mimesis Omega (Cyberimplant) |
TypeID & Skill Name | Old Level | New Level |
---|
TypeID, Item Name, & Group |
---|
TypeID, Item Name, & Group |
---|
52682 - Low-Grade Mimesis Epsilon (Cyberimplant) |
52683 - Low-Grade Mimesis Omega (Cyberimplant) |
52789 - Mid-Grade Mimesis Epsilon (Cyberimplant) |
52790 - Mid-Grade Mimesis Omega (Cyberimplant) |
52920 - High-Grade Mimesis Epsilon (Cyberimplant) |
52922 - High-Grade Mimesis Omega (Cyberimplant) |
TypeID & Skill Name | Old Level | New Level |
---|
TypeID, Item Name, & Group |
---|
TypeID, Item Name, & Group |
---|
52682 - Low-Grade Mimesis Epsilon (Cyberimplant) |
52683 - Low-Grade Mimesis Omega (Cyberimplant) |
52789 - Mid-Grade Mimesis Epsilon (Cyberimplant) |
52790 - Mid-Grade Mimesis Omega (Cyberimplant) |
52920 - High-Grade Mimesis Epsilon (Cyberimplant) |
52922 - High-Grade Mimesis Omega (Cyberimplant) |
Key | Singularity_Previous | Singularity_Next | Diff | Usage |
---|---|---|---|---|
63793 | Armor Reinforcer | Armor Plate | Armor |
Group description for group ID 329 |
63811 | Armor Reinforcer Blueprint | Armor Plate Blueprint | Armor |
Group description for group ID 349 |
76556 | Adaptive Invulnerability Shield Hardener I Blueprint | Multispectrum Shield Hardener I Blueprint | Item name for typeID 1129 (Shield Hardener Blueprint) | |
76727 | Adaptive Invulnerability Shield Hardener II Blueprint | Multispectrum Shield Hardener II Blueprint | Item name for typeID 2282 (Shield Hardener Blueprint) | |
76728 | Anti-Explosive Shield Hardener I Blueprint | Explosive Shield Hardener I Blueprint | Item name for typeID 2290 (Shield Hardener Blueprint) | |
76729 | Anti-Kinetic Shield Hardener I Blueprint | Kinetic Shield Hardener I Blueprint | Item name for typeID 2292 (Shield Hardener Blueprint) | |
76730 | Anti-EM Shield Hardener I Blueprint | EM Shield Hardener I Blueprint | Item name for typeID 2294 (Shield Hardener Blueprint) | |
76731 | Anti-Thermal Shield Hardener I Blueprint | Thermal Shield Hardener I Blueprint | Item name for typeID 2296 (Shield Hardener Blueprint) | |
76732 | Anti-Explosive Shield Hardener II Blueprint | Explosive Shield Hardener II Blueprint | Item name for typeID 2298 (Shield Hardener Blueprint) | |
76733 | Anti-Kinetic Shield Hardener II Blueprint | Kinetic Shield Hardener II Blueprint | Item name for typeID 2300 (Shield Hardener Blueprint) | |
76734 | Anti-EM Shield Hardener II Blueprint | EM Shield Hardener II Blueprint | Item name for typeID 2302 (Shield Hardener Blueprint) | |
76735 | Anti-Thermal Shield Hardener II Blueprint | Thermal Shield Hardener II Blueprint | Item name for typeID 2304 (Shield Hardener Blueprint) | |
77422 | Armor Thermal Hardener I | Thermal Armor Hardener I | Item name for typeID 11277 (Armor Hardener) | |
77423 | Armor Thermal Hardener I Blueprint | Thermal Armor Hardener I Blueprint | Item name for typeID 11278 (Armor Hardener Blueprint) | |
77446 | Armor EM Hardener I | EM Armor Hardener I | EM Armor |
Item name for typeID 11301 (Armor Hardener) |
77447 | Armor EM Hardener I Blueprint | EM Armor Hardener I Blueprint | EM Armor |
Item name for typeID 11302 (Armor Hardener Blueprint) |
77448 | Armor Explosive Hardener I | Explosive Armor Hardener I | Item name for typeID 11303 (Armor Hardener) | |
77449 | Armor Explosive Hardener I Blueprint | Explosive Armor Hardener I Blueprint | Item name for typeID 11304 (Armor Hardener Blueprint) | |
77450 | Armor Kinetic Hardener I | Kinetic Armor Hardener I | Item name for typeID 11305 (Armor Hardener) | |
77451 | Armor Kinetic Hardener I Blueprint | Kinetic Armor Hardener I Blueprint | Item name for typeID 11306 (Armor Hardener Blueprint) | |
77585 | Armor EM Hardener II | EM Armor Hardener II | EM Armor |
Item name for typeID 11642 (Armor Hardener) |
77586 | Armor EM Hardener II Blueprint | EM Armor Hardener II Blueprint | EM Armor |
Item name for typeID 11643 (Armor Hardener Blueprint) |
77587 | Armor Kinetic Hardener II | Kinetic Armor Hardener II | Item name for typeID 11644 (Armor Hardener) | |
77588 | Armor Kinetic Hardener II Blueprint | Kinetic Armor Hardener II Blueprint | Item name for typeID 11645 (Armor Hardener Blueprint) | |
77589 | Armor Explosive Hardener II | Explosive Armor Hardener II | Item name for typeID 11646 (Armor Hardener) | |
77590 | Armor Explosive Hardener II Blueprint | Explosive Armor Hardener II Blueprint | Item name for typeID 11647 (Armor Hardener Blueprint) | |
77591 | Armor Thermal Hardener II | Thermal Armor Hardener II | Item name for typeID 11648 (Armor Hardener) | |
77592 | Armor Thermal Hardener II Blueprint | Thermal Armor Hardener II Blueprint | Item name for typeID 11649 (Armor Hardener Blueprint) | |
96642 | True Sansha Armor EM Hardener | True Sansha EM Armor Hardener | True Sansha EM Armor |
Item name for typeID 13970 (Armor Hardener) |
96643 | Dark Blood Armor EM Hardener | Dark Blood EM Armor Hardener | Dark Blood EM Armor |
Item name for typeID 13972 (Armor Hardener) |
96644 | True Sansha Armor Explosive Hardener | True Sansha Explosive Armor Hardener | True Sansha |
Item name for typeID 13974 (Armor Hardener) |
96645 | Dark Blood Armor Explosive Hardener | Dark Blood Explosive Armor Hardener | Dark Blood |
Item name for typeID 13976 (Armor Hardener) |
96646 | True Sansha Armor Kinetic Hardener | True Sansha Kinetic Armor Hardener | True Sansha |
Item name for typeID 13978 (Armor Hardener) |
96647 | Dark Blood Armor Kinetic Hardener | Dark Blood Kinetic Armor Hardener | Dark Blood |
Item name for typeID 13980 (Armor Hardener) |
96648 | True Sansha Armor Thermal Hardener | True Sansha Thermal Armor Hardener | True Sansha |
Item name for typeID 13982 (Armor Hardener) |
96649 | Dark Blood Armor Thermal Hardener | Dark Blood Thermal Armor Hardener | Dark Blood |
Item name for typeID 13984 (Armor Hardener) |
96650 | Domination Armor EM Hardener | Domination EM Armor Hardener | Domination EM Armor |
Item name for typeID 13986 (Armor Hardener) |
96651 | Domination Armor Explosive Hardener | Domination Explosive Armor Hardener | Domination |
Item name for typeID 13988 (Armor Hardener) |
96652 | Domination Armor Kinetic Hardener | Domination Kinetic Armor Hardener | Domination |
Item name for typeID 13990 (Armor Hardener) |
96653 | Domination Armor Thermal Hardener | Domination Thermal Armor Hardener | Domination |
Item name for typeID 13992 (Armor Hardener) |
96682 | Shadow Serpentis Armor EM Hardener | Shadow Serpentis EM Armor Hardener | Shadow Serpentis EM Armor |
Item name for typeID 14059 (Armor Hardener) |
96683 | Shadow Serpentis Armor Explosive Hardener | Shadow Serpentis Explosive Armor Hardener | Shadow Serpentis |
Item name for typeID 14061 (Armor Hardener) |
96684 | Shadow Serpentis Armor Kinetic Hardener | Shadow Serpentis Kinetic Armor Hardener | Shadow Serpentis |
Item name for typeID 14063 (Armor Hardener) |
96685 | Shadow Serpentis Armor Thermal Hardener | Shadow Serpentis Thermal Armor Hardener | Shadow Serpentis |
Item name for typeID 14065 (Armor Hardener) |
96941 | Brokara's Modified Armor EM Hardener | Brokara's Modified EM Armor Hardener | Brokara's Modified EM Armor |
Item name for typeID 15016 (Armor Hardener) |
96942 | Tairei's Modified Armor EM Hardener | Tairei's Modified EM Armor Hardener | Tairei's Modified EM Armor |
Item name for typeID 15018 (Armor Hardener) |
96943 | Selynne's Modified Armor EM Hardener | Selynne's Modified EM Armor Hardener | Selynne's Modified EM Armor |
Item name for typeID 15020 (Armor Hardener) |
96944 | Raysere's Modified Armor EM Hardener | Raysere's Modified EM Armor Hardener | Raysere's Modified EM Armor |
Item name for typeID 15022 (Armor Hardener) |
96945 | Vizan's Modified Armor EM Hardener | Vizan's Modified EM Armor Hardener | Vizan's Modified EM Armor |
Item name for typeID 15024 (Armor Hardener) |
96946 | Ahremen's Modified Armor EM Hardener | Ahremen's Modified EM Armor Hardener | Ahremen's Modified EM Armor |
Item name for typeID 15026 (Armor Hardener) |
96947 | Chelm's Modified Armor EM Hardener | Chelm's Modified EM Armor Hardener | Chelm's Modified EM Armor |
Item name for typeID 15028 (Armor Hardener) |
96948 | Draclira's Modified Armor EM Hardener | Draclira's Modified EM Armor Hardener | Draclira's Modified EM Armor |
Item name for typeID 15030 (Armor Hardener) |
96949 | Brokara's Modified Armor Thermal Hardener | Brokara's Modified Thermal Armor Hardener | Brokara's Modified |
Item name for typeID 15032 (Armor Hardener) |
96950 | Tairei's Modified Armor Thermal Hardener | Tairei's Modified Thermal Armor Hardener | Tairei's Modified |
Item name for typeID 15034 (Armor Hardener) |
96951 | Selynne's Modified Armor Thermal Hardener | Selynne's Modified Thermal Armor Hardener | Selynne's Modified |
Item name for typeID 15036 (Armor Hardener) |
96952 | Raysere's Modified Armor Thermal Hardener | Raysere's Modified Thermal Armor Hardener | Raysere's Modified |
Item name for typeID 15038 (Armor Hardener) |
96953 | Vizan's Modified Armor Thermal Hardener | Vizan's Modified Thermal Armor Hardener | Vizan's Modified |
Item name for typeID 15040 (Armor Hardener) |
96954 | Ahremen's Modified Armor Thermal Hardener | Ahremen's Modified Thermal Armor Hardener | Ahremen's Modified |
Item name for typeID 15042 (Armor Hardener) |
96955 | Chelm's Modified Armor Thermal Hardener | Chelm's Modified Thermal Armor Hardener | Chelm's Modified |
Item name for typeID 15044 (Armor Hardener) |
96956 | Draclira's Modified Armor Thermal Hardener | Draclira's Modified Thermal Armor Hardener | Draclira's Modified |
Item name for typeID 15046 (Armor Hardener) |
96957 | Brokara's Modified Armor Kinetic Hardener | Brokara's Modified Kinetic Armor Hardener | Brokara's Modified |
Item name for typeID 15048 (Armor Hardener) |
96958 | Tairei's Modified Armor Kinetic Hardener | Tairei's Modified Kinetic Armor Hardener | Tairei's Modified |
Item name for typeID 15050 (Armor Hardener) |
96959 | Selynne's Modified Armor Kinetic Hardener | Selynne's Modified Kinetic Armor Hardener | Selynne's Modified |
Item name for typeID 15052 (Armor Hardener) |
96960 | Raysere's Modified Armor Kinetic Hardener | Raysere's Modified Kinetic Armor Hardener | Raysere's Modified |
Item name for typeID 15054 (Armor Hardener) |
96961 | Vizan's Modified Armor Kinetic Hardener | Vizan's Modified Kinetic Armor Hardener | Vizan's Modified |
Item name for typeID 15056 (Armor Hardener) |
96962 | Ahremen's Modified Armor Kinetic Hardener | Ahremen's Modified Kinetic Armor Hardener | Ahremen's Modified |
Item name for typeID 15058 (Armor Hardener) |
96963 | Chelm's Modified Armor Kinetic Hardener | Chelm's Modified Kinetic Armor Hardener | Chelm's Modified |
Item name for typeID 15060 (Armor Hardener) |
96964 | Draclira's Modified Armor Kinetic Hardener | Draclira's Modified Kinetic Armor Hardener | Draclira's Modified |
Item name for typeID 15062 (Armor Hardener) |
96965 | Brokara's Modified Armor Explosive Hardener | Brokara's Modified Explosive Armor Hardener | Brokara's Modified |
Item name for typeID 15064 (Armor Hardener) |
96966 | Tairei's Modified Armor Explosive Hardener | Tairei's Modified Explosive Armor Hardener | Tairei's Modified |
Item name for typeID 15066 (Armor Hardener) |
96967 | Selynne's Modified Armor Explosive Hardener | Selynne's Modified Explosive Armor Hardener | Selynne's Modified |
Item name for typeID 15068 (Armor Hardener) |
96968 | Raysere's Modified Armor Explosive Hardener | Raysere's Modified Explosive Armor Hardener | Raysere's Modified |
Item name for typeID 15070 (Armor Hardener) |
96969 | Vizan's Modified Armor Explosive Hardener | Vizan's Modified Explosive Armor Hardener | Vizan's Modified |
Item name for typeID 15072 (Armor Hardener) |
96970 | Ahremen's Modified Armor Explosive Hardener | Ahremen's Modified Explosive Armor Hardener | Ahremen's Modified |
Item name for typeID 15074 (Armor Hardener) |
96971 | Chelm's Modified Armor Explosive Hardener | Chelm's Modified Explosive Armor Hardener | Chelm's Modified |
Item name for typeID 15076 (Armor Hardener) |
96972 | Draclira's Modified Armor Explosive Hardener | Draclira's Modified Explosive Armor Hardener | Draclira's Modified |
Item name for typeID 15078 (Armor Hardener) |
97053 | Brynn's Modified Armor EM Hardener | Brynn's Modified EM Armor Hardener | Brynn's Modified EM Armor |
Item name for typeID 15244 (Armor Hardener) |
97054 | Tuvan's Modified Armor EM Hardener | Tuvan's Modified EM Armor Hardener | Tuvan's Modified EM Armor |
Item name for typeID 15246 (Armor Hardener) |
97055 | Setele's Modified Armor EM Hardener | Setele's Modified EM Armor Hardener | Setele's Modified EM Armor |
Item name for typeID 15248 (Armor Hardener) |
97056 | Cormack's Modified Armor EM Hardener | Cormack's Modified EM Armor Hardener | Cormack's Modified EM Armor |
Item name for typeID 15250 (Armor Hardener) |
97057 | Brynn's Modified Armor Thermal Hardener | Brynn's Modified Thermal Armor Hardener | Brynn's Modified |
Item name for typeID 15252 (Armor Hardener) |
97058 | Tuvan's Modified Armor Thermal Hardener | Tuvan's Modified Thermal Armor Hardener | Tuvan's Modified |
Item name for typeID 15254 (Armor Hardener) |
97059 | Setele's Modified Armor Thermal Hardener | Setele's Modified Thermal Armor Hardener | Setele's Modified |
Item name for typeID 15256 (Armor Hardener) |
97060 | Cormack's Modified Armor Thermal Hardener | Cormack's Modified Thermal Armor Hardener | Cormack's Modified |
Item name for typeID 15258 (Armor Hardener) |
97061 | Brynn's Modified Armor Kinetic Hardener | Brynn's Modified Kinetic Armor Hardener | Brynn's Modified |
Item name for typeID 15260 (Armor Hardener) |
97062 | Tuvan's Modified Armor Kinetic Hardener | Tuvan's Modified Kinetic Armor Hardener | Tuvan's Modified |
Item name for typeID 15262 (Armor Hardener) |
97063 | Setele's Modified Armor Kinetic Hardener | Setele's Modified Kinetic Armor Hardener | Setele's Modified |
Item name for typeID 15264 (Armor Hardener) |
97064 | Cormack's Modified Armor Kinetic Hardener | Cormack's Modified Kinetic Armor Hardener | Cormack's Modified |
Item name for typeID 15266 (Armor Hardener) |
97065 | Brynn's Modified Armor Explosive Hardener | Brynn's Modified Explosive Armor Hardener | Brynn's Modified |
Item name for typeID 15268 (Armor Hardener) |
97066 | Tuvan's Modified Armor Explosive Hardener | Tuvan's Modified Explosive Armor Hardener | Tuvan's Modified |
Item name for typeID 15270 (Armor Hardener) |
97067 | Setele's Modified Armor Explosive Hardener | Setele's Modified Explosive Armor Hardener | Setele's Modified |
Item name for typeID 15272 (Armor Hardener) |
97068 | Cormack's Modified Armor Explosive Hardener | Cormack's Modified Explosive Armor Hardener | Cormack's Modified |
Item name for typeID 15274 (Armor Hardener) |
97171 | Republic Fleet Armor Thermal Hardener | Republic Fleet Thermal Armor Hardener | Republic Fleet |
Item name for typeID 15713 (Armor Hardener) |
97172 | Republic Fleet Armor Kinetic Hardener | Republic Fleet Kinetic Armor Hardener | Republic Fleet |
Item name for typeID 15715 (Armor Hardener) |
97173 | Republic Fleet Armor Explosive Hardener | Republic Fleet Explosive Armor Hardener | Republic Fleet |
Item name for typeID 15717 (Armor Hardener) |
97174 | Republic Fleet Armor EM Hardener | Republic Fleet EM Armor Hardener | Republic Fleet EM Armor |
Item name for typeID 15719 (Armor Hardener) |
97282 | Experimental Armor EM Hardener I | Experimental Enduring EM Armor Hardener I | Experimental Enduring EM Armor |
Item name for typeID 16357 (Armor Hardener) |
97283 | Prototype Armor EM Hardener I | Prototype Compact EM Armor Hardener I | Prototype Compact EM Armor |
Item name for typeID 16359 (Armor Hardener) |
97286 | Experimental Armor Explosive Hardener I | Experimental Enduring Explosive Armor Hardener I | Experimental |
Item name for typeID 16365 (Armor Hardener) |
97287 | Prototype Armor Explosive Hardener I | Prototype Compact Explosive Armor Hardener I | Prototype |
Item name for typeID 16367 (Armor Hardener) |
97290 | Experimental Armor Kinetic Hardener I | Experimental Enduring Kinetic Armor Hardener I | Experimental |
Item name for typeID 16373 (Armor Hardener) |
97291 | Prototype Armor Kinetic Hardener I | Prototype Compact Kinetic Armor Hardener I | Prototype |
Item name for typeID 16375 (Armor Hardener) |
97294 | Experimental Armor Thermal Hardener I | Experimental Enduring Thermal Armor Hardener I | Experimental |
Item name for typeID 16381 (Armor Hardener) |
97295 | Prototype Armor Thermal Hardener I | Prototype Compact Thermal Armor Hardener I | Prototype |
Item name for typeID 16383 (Armor Hardener) |
97507 | Ammatar Navy Armor EM Hardener | Ammatar Navy EM Armor Hardener | Ammatar Navy EM Armor |
Item name for typeID 17502 (Armor Hardener) |
97508 | Ammatar Navy Armor Explosive Hardener | Ammatar Navy Explosive Armor Hardener | Ammatar Navy |
Item name for typeID 17504 (Armor Hardener) |
97509 | Ammatar Navy Armor Kinetic Hardener | Ammatar Navy Kinetic Armor Hardener | Ammatar Navy |
Item name for typeID 17506 (Armor Hardener) |
97510 | Ammatar Navy Armor Thermal Hardener | Ammatar Navy Thermal Armor Hardener | Ammatar Navy |
Item name for typeID 17508 (Armor Hardener) |
98640 | Corpus C-Type Armor EM Hardener | Corpus C-Type EM Armor Hardener | Corpus C-Type EM Armor |
Item name for typeID 18885 (Armor Hardener) |
98641 | Centus C-Type Armor EM Hardener | Centus C-Type EM Armor Hardener | Centus C-Type EM Armor |
Item name for typeID 18887 (Armor Hardener) |
98642 | Corpus C-Type Armor Explosive Hardener | Corpus C-Type Explosive Armor Hardener | Corpus C-Type |
Item name for typeID 18889 (Armor Hardener) |
98643 | Centus C-Type Armor Explosive Hardener | Centus C-Type Explosive Armor Hardener | Centus C-Type |
Item name for typeID 18891 (Armor Hardener) |
98644 | Corpus C-Type Armor Kinetic Hardener | Corpus C-Type Kinetic Armor Hardener | Corpus C-Type |
Item name for typeID 18893 (Armor Hardener) |
98645 | Centus C-Type Armor Kinetic Hardener | Centus C-Type Kinetic Armor Hardener | Centus C-Type |
Item name for typeID 18895 (Armor Hardener) |
98646 | Corpus C-Type Armor Thermal Hardener | Corpus C-Type Thermal Armor Hardener | Corpus C-Type |
Item name for typeID 18897 (Armor Hardener) |
98647 | Centus C-Type Armor Thermal Hardener | Centus C-Type Thermal Armor Hardener | Centus C-Type |
Item name for typeID 18899 (Armor Hardener) |
98648 | Corpus B-Type Armor EM Hardener | Corpus B-Type EM Armor Hardener | Corpus B-Type EM Armor |
Item name for typeID 18901 (Armor Hardener) |
98649 | Centus B-Type Armor EM Hardener | Centus B-Type EM Armor Hardener | Centus B-Type EM Armor |
Item name for typeID 18903 (Armor Hardener) |
98650 | Corpus B-Type Armor Explosive Hardener | Corpus B-Type Explosive Armor Hardener | Corpus B-Type |
Item name for typeID 18905 (Armor Hardener) |
98651 | Centus B-Type Armor Explosive Hardener | Centus B-Type Explosive Armor Hardener | Centus B-Type |
Item name for typeID 18907 (Armor Hardener) |
98652 | Corpus B-Type Armor Kinetic Hardener | Corpus B-Type Kinetic Armor Hardener | Corpus B-Type |
Item name for typeID 18909 (Armor Hardener) |
98653 | Centus B-Type Armor Kinetic Hardener | Centus B-Type Kinetic Armor Hardener | Centus B-Type |
Item name for typeID 18911 (Armor Hardener) |
98654 | Corpus B-Type Armor Thermal Hardener | Corpus B-Type Thermal Armor Hardener | Corpus B-Type |
Item name for typeID 18913 (Armor Hardener) |
98655 | Centus B-Type Armor Thermal Hardener | Centus B-Type Thermal Armor Hardener | Centus B-Type |
Item name for typeID 18915 (Armor Hardener) |
98656 | Corpus A-Type Armor Thermal Hardener | Corpus A-Type Thermal Armor Hardener | Corpus A-Type |
Item name for typeID 18917 (Armor Hardener) |
98657 | Centus A-Type Armor Thermal Hardener | Centus A-Type Thermal Armor Hardener | Centus A-Type |
Item name for typeID 18919 (Armor Hardener) |
98658 | Corpus A-Type Armor Kinetic Hardener | Corpus A-Type Kinetic Armor Hardener | Corpus A-Type |
Item name for typeID 18921 (Armor Hardener) |
98659 | Centus A-Type Armor Kinetic Hardener | Centus A-Type Kinetic Armor Hardener | Centus A-Type |
Item name for typeID 18923 (Armor Hardener) |
98660 | Corpus A-Type Armor Explosive Hardener | Corpus A-Type Explosive Armor Hardener | Corpus A-Type |
Item name for typeID 18925 (Armor Hardener) |
98661 | Centus A-Type Armor Explosive Hardener | Centus A-Type Explosive Armor Hardener | Centus A-Type |
Item name for typeID 18927 (Armor Hardener) |
98662 | Corpus A-Type Armor EM Hardener | Corpus A-Type EM Armor Hardener | Corpus A-Type EM Armor |
Item name for typeID 18929 (Armor Hardener) |
98663 | Centus A-Type Armor EM Hardener | Centus A-Type EM Armor Hardener | Centus A-Type EM Armor |
Item name for typeID 18931 (Armor Hardener) |
98664 | Corpus X-Type Armor EM Hardener | Corpus X-Type EM Armor Hardener | Corpus X-Type EM Armor |
Item name for typeID 18933 (Armor Hardener) |
98665 | Centus X-Type Armor EM Hardener | Centus X-Type EM Armor Hardener | Centus X-Type EM Armor |
Item name for typeID 18935 (Armor Hardener) |
98666 | Corpus X-Type Armor Explosive Hardener | Corpus X-Type Explosive Armor Hardener | Corpus X-Type |
Item name for typeID 18937 (Armor Hardener) |
98667 | Centus X-Type Armor Explosive Hardener | Centus X-Type Explosive Armor Hardener | Centus X-Type |
Item name for typeID 18939 (Armor Hardener) |
98668 | Corpus X-Type Armor Kinetic Hardener | Corpus X-Type Kinetic Armor Hardener | Corpus X-Type |
Item name for typeID 18941 (Armor Hardener) |
98669 | Centus X-Type Armor Kinetic Hardener | Centus X-Type Kinetic Armor Hardener | Centus X-Type |
Item name for typeID 18943 (Armor Hardener) |
98670 | Corpus X-Type Armor Thermal Hardener | Corpus X-Type Thermal Armor Hardener | Corpus X-Type |
Item name for typeID 18945 (Armor Hardener) |
98671 | Centus X-Type Armor Thermal Hardener | Centus X-Type Thermal Armor Hardener | Centus X-Type |
Item name for typeID 18947 (Armor Hardener) |
98672 | Core C-Type Armor EM Hardener | Core C-Type EM Armor Hardener | Core C-Type EM Armor |
Item name for typeID 18949 (Armor Hardener) |
98673 | Core C-Type Armor Explosive Hardener | Core C-Type Explosive Armor Hardener | Core C-Type |
Item name for typeID 18951 (Armor Hardener) |
98674 | Core C-Type Armor Kinetic Hardener | Core C-Type Kinetic Armor Hardener | Core C-Type |
Item name for typeID 18953 (Armor Hardener) |
98675 | Core C-Type Armor Thermal Hardener | Core C-Type Thermal Armor Hardener | Core C-Type |
Item name for typeID 18955 (Armor Hardener) |
98676 | Core B-Type Armor EM Hardener | Core B-Type EM Armor Hardener | Core B-Type EM Armor |
Item name for typeID 18957 (Armor Hardener) |
98677 | Core B-Type Armor Explosive Hardener | Core B-Type Explosive Armor Hardener | Core B-Type |
Item name for typeID 18959 (Armor Hardener) |
98678 | Core B-Type Armor Kinetic Hardener | Core B-Type Kinetic Armor Hardener | Core B-Type |
Item name for typeID 18961 (Armor Hardener) |
98679 | Core B-Type Armor Thermal Hardener | Core B-Type Thermal Armor Hardener | Core B-Type |
Item name for typeID 18963 (Armor Hardener) |
98680 | Core A-Type Armor EM Hardener | Core A-Type EM Armor Hardener | Core A-Type EM Armor |
Item name for typeID 18965 (Armor Hardener) |
98681 | Core A-Type Armor Explosive Hardener | Core A-Type Explosive Armor Hardener | Core A-Type |
Item name for typeID 18967 (Armor Hardener) |
98682 | Core A-Type Armor Kinetic Hardener | Core A-Type Kinetic Armor Hardener | Core A-Type |
Item name for typeID 18969 (Armor Hardener) |
98683 | Core A-Type Armor Thermal Hardener | Core A-Type Thermal Armor Hardener | Core A-Type |
Item name for typeID 18971 (Armor Hardener) |
98684 | Core X-Type Armor EM Hardener | Core X-Type EM Armor Hardener | Core X-Type EM Armor |
Item name for typeID 18973 (Armor Hardener) |
98685 | Core X-Type Armor Explosive Hardener | Core X-Type Explosive Armor Hardener | Core X-Type |
Item name for typeID 18975 (Armor Hardener) |
98686 | Core X-Type Armor Kinetic Hardener | Core X-Type Kinetic Armor Hardener | Core X-Type |
Item name for typeID 18977 (Armor Hardener) |
98687 | Core X-Type Armor Thermal Hardener | Core X-Type Thermal Armor Hardener | Core X-Type |
Item name for typeID 18979 (Armor Hardener) |
100432 | Khanid Navy Armor EM Hardener | Khanid Navy EM Armor Hardener | Khanid Navy EM Armor |
Item name for typeID 28522 (Armor Hardener) |
100433 | Khanid Navy Armor Explosive Hardener | Khanid Navy Explosive Armor Hardener | Khanid Navy |
Item name for typeID 28524 (Armor Hardener) |
100434 | Khanid Navy Armor Kinetic Hardener | Khanid Navy Kinetic Armor Hardener | Khanid Navy |
Item name for typeID 28526 (Armor Hardener) |
100435 | Khanid Navy Armor Thermal Hardener | Khanid Navy Thermal Armor Hardener | Khanid Navy |
Item name for typeID 28528 (Armor Hardener) |
100689 | Compact Anti-EM Shield Hardener | Compact EM Shield Hardener | Compact |
Item name for typeID 9622 (Shield Hardener) |
100690 | Anti-Kinetic Shield Hardener I | Kinetic Shield Hardener I | Item name for typeID 2291 (Shield Hardener) | |
100691 | Anti-Kinetic Shield Hardener II | Kinetic Shield Hardener II | Item name for typeID 2299 (Shield Hardener) | |
100692 | Caldari Navy Anti-Kinetic Shield Hardener | Caldari Navy Kinetic Shield Hardener | Caldari Navy |
Item name for typeID 17495 (Shield Hardener) |
100693 | Caldari Navy Anti-Explosive Shield Hardener | Caldari Navy Explosive Shield Hardener | Caldari Navy |
Item name for typeID 17496 (Shield Hardener) |
100694 | Caldari Navy Anti-Thermal Shield Hardener | Caldari Navy Thermal Shield Hardener | Caldari Navy |
Item name for typeID 17497 (Shield Hardener) |
100695 | Caldari Navy Adaptive Invulnerability Shield Hardener | Caldari Navy Multispectrum Shield Hardener | Caldari Navy |
Item name for typeID 17498 (Shield Hardener) |
100696 | Caldari Navy Anti-EM Shield Hardener | Caldari Navy EM Shield Hardener | Caldari Navy |
Item name for typeID 17499 (Shield Hardener) |
100697 | Compact Anti-Thermal Shield Hardener | Compact Thermal Shield Hardener | Compact |
Item name for typeID 9660 (Shield Hardener) |
100698 | Domination Anti-Kinetic Shield Hardener | Domination Kinetic Shield Hardener | Domination |
Item name for typeID 13997 (Shield Hardener) |
100699 | Domination Anti-Explosive Shield Hardener | Domination Explosive Shield Hardener | Domination |
Item name for typeID 13996 (Shield Hardener) |
100700 | Domination Anti-Thermal Shield Hardener | Domination Thermal Shield Hardener | Domination |
Item name for typeID 13995 (Shield Hardener) |
100701 | Domination Adaptive Invulnerability Shield Hardener | Domination Multispectrum Shield Hardener | Domination |
Item name for typeID 13998 (Shield Hardener) |
100702 | Domination Anti-EM Shield Hardener | Domination EM Shield Hardener | Domination |
Item name for typeID 13994 (Shield Hardener) |
100703 | Dread Guristas Anti-Kinetic Shield Hardener | Dread Guristas Kinetic Shield Hardener | Dread Guristas |
Item name for typeID 13968 (Shield Hardener) |
100704 | Dread Guristas Anti-Explosive Shield Hardener | Dread Guristas Explosive Shield Hardener | Dread Guristas |
Item name for typeID 13967 (Shield Hardener) |
100705 | Dread Guristas Anti-Thermal Shield Hardener | Dread Guristas Thermal Shield Hardener | Dread Guristas |
Item name for typeID 13966 (Shield Hardener) |
100706 | Dread Guristas Adaptive Invulnerability Shield Hardener | Dread Guristas Multispectrum Shield Hardener | Dread Guristas |
Item name for typeID 13969 (Shield Hardener) |
100707 | Dread Guristas Anti-EM Shield Hardener | Dread Guristas EM Shield Hardener | Dread Guristas |
Item name for typeID 13965 (Shield Hardener) |
100708 | Estamel's Modified Anti-Kinetic Shield Hardener | Estamel's Modified Kinetic Shield Hardener | Estamel's Modified |
Item name for typeID 14751 (Shield Hardener) |
100709 | Estamel's Modified Anti-Explosive Shield Hardener | Estamel's Modified Explosive Shield Hardener | Estamel's Modified |
Item name for typeID 14759 (Shield Hardener) |
100710 | Estamel's Modified Anti-Thermal Shield Hardener | Estamel's Modified Thermal Shield Hardener | Estamel's Modified |
Item name for typeID 14763 (Shield Hardener) |
100711 | Estamel's Modified Adaptive Invulnerability Shield Hardener | Estamel's Modified Multispectrum Shield Hardener | Estamel's Modified |
Item name for typeID 14767 (Shield Hardener) |
100712 | Estamel's Modified Anti-EM Shield Hardener | Estamel's Modified EM Shield Hardener | Estamel's Modified |
Item name for typeID 14755 (Shield Hardener) |
100713 | Anti-Explosive Shield Hardener I | Explosive Shield Hardener I | Item name for typeID 2289 (Shield Hardener) | |
100714 | Anti-Explosive Shield Hardener II | Explosive Shield Hardener II | Item name for typeID 2297 (Shield Hardener) | |
100715 | Compact Anti-Explosive Shield Hardener | Compact Explosive Shield Hardener | Compact |
Item name for typeID 9646 (Shield Hardener) |
100716 | Gist A-Type Anti-Kinetic Shield Hardener | Gist A-Type Kinetic Shield Hardener | Gist A-Type |
Item name for typeID 19273 (Shield Hardener) |
100717 | Gist A-Type Anti-Explosive Shield Hardener | Gist A-Type Explosive Shield Hardener | Gist A-Type |
Item name for typeID 19275 (Shield Hardener) |
100718 | Gist A-Type Anti-Thermal Shield Hardener | Gist A-Type Thermal Shield Hardener | Gist A-Type |
Item name for typeID 19277 (Shield Hardener) |
100719 | Gist A-Type Anti-EM Shield Hardener | Gist A-Type EM Shield Hardener | Gist A-Type |
Item name for typeID 19279 (Shield Hardener) |
100720 | Gist B-Type Anti-Kinetic Shield Hardener | Gist B-Type Kinetic Shield Hardener | Gist B-Type |
Item name for typeID 19271 (Shield Hardener) |
100721 | Gist B-Type Anti-Explosive Shield Hardener | Gist B-Type Explosive Shield Hardener | Gist B-Type |
Item name for typeID 19269 (Shield Hardener) |
100722 | Gist B-Type Anti-Thermal Shield Hardener | Gist B-Type Thermal Shield Hardener | Gist B-Type |
Item name for typeID 19267 (Shield Hardener) |
100723 | Gist B-Type Anti-EM Shield Hardener | Gist B-Type EM Shield Hardener | Gist B-Type |
Item name for typeID 19265 (Shield Hardener) |
100724 | Gist C-Type Anti-Kinetic Shield Hardener | Gist C-Type Kinetic Shield Hardener | Gist C-Type |
Item name for typeID 19257 (Shield Hardener) |
100725 | Gist C-Type Anti-Explosive Shield Hardener | Gist C-Type Explosive Shield Hardener | Gist C-Type |
Item name for typeID 19259 (Shield Hardener) |
100726 | Gist C-Type Anti-Thermal Shield Hardener | Gist C-Type Thermal Shield Hardener | Gist C-Type |
Item name for typeID 19261 (Shield Hardener) |
100727 | Gist C-Type Anti-EM Shield Hardener | Gist C-Type EM Shield Hardener | Gist C-Type |
Item name for typeID 19263 (Shield Hardener) |
100728 | Gist X-Type Anti-Kinetic Shield Hardener | Gist X-Type Kinetic Shield Hardener | Gist X-Type |
Item name for typeID 19287 (Shield Hardener) |
100729 | Gist X-Type Anti-Explosive Shield Hardener | Gist X-Type Explosive Shield Hardener | Gist X-Type |
Item name for typeID 19285 (Shield Hardener) |
100730 | Gist X-Type Anti-Thermal Shield Hardener | Gist X-Type Thermal Shield Hardener | Gist X-Type |
Item name for typeID 19283 (Shield Hardener) |
100731 | Gist X-Type Anti-EM Shield Hardener | Gist X-Type EM Shield Hardener | Gist X-Type |
Item name for typeID 19281 (Shield Hardener) |
100732 | Anti-Thermal Shield Hardener I | Thermal Shield Hardener I | Item name for typeID 2295 (Shield Hardener) | |
100733 | Anti-Thermal Shield Hardener II | Thermal Shield Hardener II | Item name for typeID 2303 (Shield Hardener) | |
100734 | Adaptive Invulnerability Shield Hardener I | Multispectrum Shield Hardener I | Item name for typeID 578 (Shield Hardener) | |
100735 | Adaptive Invulnerability Shield Hardener II | Multispectrum Shield Hardener II | Item name for typeID 2281 (Shield Hardener) | |
100736 | Kaikka's Modified Anti-Kinetic Shield Hardener | Kaikka's Modified Kinetic Shield Hardener | Kaikka's Modified |
Item name for typeID 14748 (Shield Hardener) |
100737 | Kaikka's Modified Anti-Explosive Shield Hardener | Kaikka's Modified Explosive Shield Hardener | Kaikka's Modified |
Item name for typeID 14756 (Shield Hardener) |
100738 | Kaikka's Modified Anti-Thermal Shield Hardener | Kaikka's Modified Thermal Shield Hardener | Kaikka's Modified |
Item name for typeID 14760 (Shield Hardener) |
100739 | Kaikka's Modified Adaptive Invulnerability Shield Hardener | Kaikka's Modified Multispectrum Shield Hardener | Kaikka's Modified |
Item name for typeID 14764 (Shield Hardener) |
100740 | Kaikka's Modified Anti-EM Shield Hardener | Kaikka's Modified EM Shield Hardener | Kaikka's Modified |
Item name for typeID 14752 (Shield Hardener) |
100743 | Compact Anti-Kinetic Shield Hardener | Compact Kinetic Shield Hardener | Compact |
Item name for typeID 9608 (Shield Hardener) |
100744 | Anti-EM Shield Hardener I | EM Shield Hardener I | Item name for typeID 2293 (Shield Hardener) | |
100745 | Anti-EM Shield Hardener II | EM Shield Hardener II | Item name for typeID 2301 (Shield Hardener) | |
100746 | Pith A-Type Anti-Kinetic Shield Hardener | Pith A-Type Kinetic Shield Hardener | Pith A-Type |
Item name for typeID 19274 (Shield Hardener) |
100747 | Pith A-Type Anti-Explosive Shield Hardener | Pith A-Type Explosive Shield Hardener | Pith A-Type |
Item name for typeID 19276 (Shield Hardener) |
100748 | Pith A-Type Anti-Thermal Shield Hardener | Pith A-Type Thermal Shield Hardener | Pith A-Type |
Item name for typeID 19278 (Shield Hardener) |
100749 | Pith A-Type Anti-EM Shield Hardener | Pith A-Type EM Shield Hardener | Pith A-Type |
Item name for typeID 19280 (Shield Hardener) |
100750 | Pith B-Type Anti-Kinetic Shield Hardener | Pith B-Type Kinetic Shield Hardener | Pith B-Type |
Item name for typeID 19272 (Shield Hardener) |
100751 | Pith B-Type Anti-Explosive Shield Hardener | Pith B-Type Explosive Shield Hardener | Pith B-Type |
Item name for typeID 19270 (Shield Hardener) |
100752 | Pith B-Type Anti-Thermal Shield Hardener | Pith B-Type Thermal Shield Hardener | Pith B-Type |
Item name for typeID 19268 (Shield Hardener) |
100753 | Pith B-Type Anti-EM Shield Hardener | Pith B-Type EM Shield Hardener | Pith B-Type |
Item name for typeID 19266 (Shield Hardener) |
100754 | Pith C-Type Anti-Kinetic Shield Hardener | Pith C-Type Kinetic Shield Hardener | Pith C-Type |
Item name for typeID 19258 (Shield Hardener) |
100755 | Pith C-Type Anti-Explosive Shield Hardener | Pith C-Type Explosive Shield Hardener | Pith C-Type |
Item name for typeID 19260 (Shield Hardener) |
100756 | Pith C-Type Anti-Thermal Shield Hardener | Pith C-Type Thermal Shield Hardener | Pith C-Type |
Item name for typeID 19262 (Shield Hardener) |
100757 | Pith C-Type Anti-EM Shield Hardener | Pith C-Type EM Shield Hardener | Pith C-Type |
Item name for typeID 19264 (Shield Hardener) |
100758 | Pith X-Type Anti-Kinetic Shield Hardener | Pith X-Type Kinetic Shield Hardener | Pith X-Type |
Item name for typeID 19288 (Shield Hardener) |
100759 | Pith X-Type Anti-Explosive Shield Hardener | Pith X-Type Explosive Shield Hardener | Pith X-Type |
Item name for typeID 19286 (Shield Hardener) |
100760 | Pith X-Type Anti-Thermal Shield Hardener | Pith X-Type Thermal Shield Hardener | Pith X-Type |
Item name for typeID 19284 (Shield Hardener) |
100761 | Pith X-Type Anti-EM Shield Hardener | Pith X-Type EM Shield Hardener | Pith X-Type |
Item name for typeID 19282 (Shield Hardener) |
100763 | Thon's Modified Anti-Kinetic Shield Hardener | Thon's Modified Kinetic Shield Hardener | Thon's Modified |
Item name for typeID 14749 (Shield Hardener) |
100764 | Thon's Modified Anti-Explosive Shield Hardener | Thon's Modified Explosive Shield Hardener | Thon's Modified |
Item name for typeID 14757 (Shield Hardener) |
100765 | Thon's Modified Anti-Thermal Shield Hardener | Thon's Modified Thermal Shield Hardener | Thon's Modified |
Item name for typeID 14761 (Shield Hardener) |
100766 | Thon's Modified Adaptive Invulnerability Shield Hardener | Thon's Modified Multispectrum Shield Hardener | Thon's Modified |
Item name for typeID 14765 (Shield Hardener) |
100767 | Thon's Modified Anti-EM Shield Hardener | Thon's Modified EM Shield Hardener | Thon's Modified |
Item name for typeID 14753 (Shield Hardener) |
100768 | Vepas's Modified Anti-Kinetic Shield Hardener | Vepas's Modified Kinetic Shield Hardener | Vepas's Modified |
Item name for typeID 14750 (Shield Hardener) |
100769 | Vepas's Modified Anti-Explosive Shield Hardener | Vepas's Modified Explosive Shield Hardener | Vepas's Modified |
Item name for typeID 14758 (Shield Hardener) |
100770 | Vepas's Modified Anti-Thermal Shield Hardener | Vepas's Modified Thermal Shield Hardener | Vepas's Modified |
Item name for typeID 14762 (Shield Hardener) |
100771 | Vepas's Modified Adaptive Invulnerability Shield Hardener | Vepas's Modified Multispectrum Shield Hardener | Vepas's Modified |
Item name for typeID 14766 (Shield Hardener) |
100772 | Vepas's Modified Anti-EM Shield Hardener | Vepas's Modified EM Shield Hardener | Vepas's Modified |
Item name for typeID 14754 (Shield Hardener) |
100773 | Compact Adaptive Invulnerability Shield Hardener | Compact Multispectrum Shield Hardener | Compact |
Item name for typeID 9632 (Shield Hardener) |
100840 | 'Nugget' Anti-Kinetic Shield Hardener | 'Nugget' Kinetic Shield Hardener | 'Nugget' |
Item name for typeID 20633 (Shield Hardener) |
100841 | 'Poacher' Anti-EM Shield Hardener | 'Poacher' EM Shield Hardener | 'Poacher' |
Item name for typeID 20639 (Shield Hardener) |
100842 | 'Posse' Adaptive Invulnerability Shield Hardener | 'Posse' Multispectrum Shield Hardener | 'Posse' |
Item name for typeID 20637 (Shield Hardener) |
100843 | 'Snake Eyes' Anti-Explosive Shield Hardener | 'Snake Eyes' Explosive Shield Hardener | 'Snake Eyes' |
Item name for typeID 20641 (Shield Hardener) |
101142 | Civilian Anti-Thermal Shield Hardener | Civilian Thermal Shield Hardener | Civilian |
Item name for typeID 30342 (Shield Hardener) |
101143 | Civilian Anti-Thermal Shield Hardener Blueprint | Civilian Thermal Shield Hardener Blueprint | Civilian |
Item name for typeID 30343 (Shield Hardener Blueprint) |
101144 | Civilian Anti-EM Shield Hardener | Civilian EM Shield Hardener | Civilian |
Item name for typeID 30420 (Shield Hardener) |
101145 | Civilian Anti-EM Shield Hardener Blueprint | Civilian EM Shield Hardener Blueprint | Civilian |
Item name for typeID 30421 (Shield Hardener Blueprint) |
101146 | Civilian Anti-Explosive Shield Hardener | Civilian Explosive Shield Hardener | Civilian |
Item name for typeID 30422 (Shield Hardener) |
101147 | Civilian Anti-Explosive Shield Hardener Blueprint | Civilian Explosive Shield Hardener Blueprint | Civilian |
Item name for typeID 30423 (Shield Hardener Blueprint) |
101148 | Civilian Anti-Kinetic Shield Hardener | Civilian Kinetic Shield Hardener | Civilian |
Item name for typeID 30424 (Shield Hardener) |
101149 | Civilian Anti-Kinetic Shield Hardener Blueprint | Civilian Kinetic Shield Hardener Blueprint | Civilian |
Item name for typeID 30425 (Shield Hardener Blueprint) |
101907 | 'Desert Heat' Anti-Thermal Shield Hardener Blueprint | 'Desert Heat' Thermal Shield Hardener Blueprint | 'Desert Heat' |
Item name for typeID 20636 (Shield Hardener Blueprint) |
101908 | 'Nugget' Anti-Kinetic Shield Hardener Blueprint | 'Nugget' Kinetic Shield Hardener Blueprint | 'Nugget' |
Item name for typeID 20634 (Shield Hardener Blueprint) |
101909 | 'Poacher' Anti-EM Shield Hardener Blueprint | 'Poacher' EM Shield Hardener Blueprint | 'Poacher' |
Item name for typeID 20640 (Shield Hardener Blueprint) |
101910 | 'Snake Eyes' Anti-Explosive Shield Hardener Blueprint | 'Snake Eyes' Explosive Shield Hardener Blueprint | 'Snake Eyes' |
Item name for typeID 20642 (Shield Hardener Blueprint) |
101911 | 'Posse' Adaptive Invulnerability Shield Hardener Blueprint | 'Posse' Multispectrum Shield Hardener Blueprint | 'Posse' |
Item name for typeID 20638 (Shield Hardener Blueprint) |
101947 | Small Anti-EM Pump I | Small EM Armor Reinforcer I | Small |
Item name for typeID 30997 (Rig Armor) |
101948 | Small Anti-EM Pump I Blueprint | Small EM Armor Reinforcer I Blueprint | Small |
Item name for typeID 30998 (Rig Blueprint) |
101949 | Medium Anti-EM Pump I | Medium EM Armor Reinforcer I | Medium |
Item name for typeID 30999 (Rig Armor) |
101950 | Medium Anti-EM Pump I Blueprint | Medium EM Armor Reinforcer I Blueprint | Medium |
Item name for typeID 31000 (Rig Blueprint) |
101951 | Capital Anti-EM Pump I | Capital EM Armor Reinforcer I | Capital |
Item name for typeID 31001 (Rig Armor) |
101952 | Capital Anti-EM Pump I Blueprint | Capital EM Armor Reinforcer I Blueprint | Capital |
Item name for typeID 31002 (Rig Blueprint) |
101953 | Large Anti-EM Pump I Blueprint | Large EM Armor Reinforcer I Blueprint | Large |
Item name for typeID 25737 (Rig Blueprint) |
101954 | Small Anti-EM Pump II | Small EM Armor Reinforcer II | Small |
Item name for typeID 31003 (Rig Armor) |
101955 | Small Anti-EM Pump II Blueprint | Small EM Armor Reinforcer II Blueprint | Small |
Item name for typeID 31004 (Rig Blueprint) |
101956 | Medium Anti-EM Pump II | Medium EM Armor Reinforcer II | Medium |
Item name for typeID 31005 (Rig Armor) |
101957 | Medium Anti-EM Pump II Blueprint | Medium EM Armor Reinforcer II Blueprint | Medium |
Item name for typeID 31006 (Rig Blueprint) |
101958 | Capital Anti-EM Pump II | Capital EM Armor Reinforcer II | Capital |
Item name for typeID 31007 (Rig Armor) |
101959 | Capital Anti-EM Pump II Blueprint | Capital EM Armor Reinforcer II Blueprint | Capital |
Item name for typeID 31008 (Rig Blueprint) |
101960 | Large Anti-EM Pump II Blueprint | Large EM Armor Reinforcer II Blueprint | Large |
Item name for typeID 26287 (Rig Blueprint) |
101961 | Small Anti-Explosive Pump I | Small Explosive Armor Reinforcer I | Small |
Item name for typeID 31009 (Rig Armor) |
101962 | Small Anti-Explosive Pump I Blueprint | Small Explosive Armor Reinforcer I Blueprint | Small |
Item name for typeID 31010 (Rig Blueprint) |
101963 | Medium Anti-Explosive Pump I | Medium Explosive Armor Reinforcer I | Medium |
Item name for typeID 31011 (Rig Armor) |
101964 | Medium Anti-Explosive Pump I Blueprint | Medium Explosive Armor Reinforcer I Blueprint | Medium |
Item name for typeID 31012 (Rig Blueprint) |
101965 | Capital Anti-Explosive Pump I | Capital Explosive Armor Reinforcer I | Capital |
Item name for typeID 31013 (Rig Armor) |
101966 | Capital Anti-Explosive Pump I Blueprint | Capital Explosive Armor Reinforcer I Blueprint | Capital |
Item name for typeID 31014 (Rig Blueprint) |
101967 | Large Anti-Explosive Pump I Blueprint | Large Explosive Armor Reinforcer I Blueprint | Large |
Item name for typeID 25889 (Rig Blueprint) |
101968 | Small Anti-Explosive Pump II | Small Explosive Armor Reinforcer II | Small |
Item name for typeID 31015 (Rig Armor) |
101969 | Small Anti-Explosive Pump II Blueprint | Small Explosive Armor Reinforcer II Blueprint | Small |
Item name for typeID 31016 (Rig Blueprint) |
101970 | Medium Anti-Explosive Pump II | Medium Explosive Armor Reinforcer II | Medium |
Item name for typeID 31017 (Rig Armor) |
101971 | Medium Anti-Explosive Pump II Blueprint | Medium Explosive Armor Reinforcer II Blueprint | Medium |
Item name for typeID 31018 (Rig Blueprint) |
101972 | Capital Anti-Explosive Pump II | Capital Explosive Armor Reinforcer II | Capital |
Item name for typeID 31019 (Rig Armor) |
101973 | Capital Anti-Explosive Pump II Blueprint | Capital Explosive Armor Reinforcer II Blueprint | Capital |
Item name for typeID 31020 (Rig Blueprint) |
101974 | Large Anti-Explosive Pump II Blueprint | Large Explosive Armor Reinforcer II Blueprint | Large |
Item name for typeID 26289 (Rig Blueprint) |
101975 | Small Anti-Kinetic Pump I | Small Kinetic Armor Reinforcer I | Small |
Item name for typeID 31021 (Rig Armor) |
101976 | Small Anti-Kinetic Pump I Blueprint | Small Kinetic Armor Reinforcer I Blueprint | Small |
Item name for typeID 31022 (Rig Blueprint) |
101977 | Medium Anti-Kinetic Pump I | Medium Kinetic Armor Reinforcer I | Medium |
Item name for typeID 31023 (Rig Armor) |
101978 | Medium Anti-Kinetic Pump I Blueprint | Medium Kinetic Armor Reinforcer I Blueprint | Medium |
Item name for typeID 31024 (Rig Blueprint) |
101979 | Capital Anti-Kinetic Pump I | Capital Kinetic Armor Reinforcer I | Capital |
Item name for typeID 31025 (Rig Armor) |
101980 | Capital Anti-Kinetic Pump I Blueprint | Capital Kinetic Armor Reinforcer I Blueprint | Capital |
Item name for typeID 31026 (Rig Blueprint) |
101981 | Large Anti-Kinetic Pump I Blueprint | Large Kinetic Armor Reinforcer I Blueprint | Large |
Item name for typeID 25891 (Rig Blueprint) |
101982 | Small Anti-Kinetic Pump II | Small Kinetic Armor Reinforcer II | Small |
Item name for typeID 31027 (Rig Armor) |
101983 | Small Anti-Kinetic Pump II Blueprint | Small Kinetic Armor Reinforcer II Blueprint | Small |
Item name for typeID 31028 (Rig Blueprint) |
101984 | Medium Anti-Kinetic Pump II | Medium Kinetic Armor Reinforcer II | Medium |
Item name for typeID 31029 (Rig Armor) |
101985 | Medium Anti-Kinetic Pump II Blueprint | Medium Kinetic Armor Reinforcer II Blueprint | Medium |
Item name for typeID 31030 (Rig Blueprint) |
101986 | Capital Anti-Kinetic Pump II | Capital Kinetic Armor Reinforcer II | Capital |
Item name for typeID 31031 (Rig Armor) |
101987 | Capital Anti-Kinetic Pump II Blueprint | Capital Kinetic Armor Reinforcer II Blueprint | Capital |
Item name for typeID 31032 (Rig Blueprint) |
101988 | Large Anti-Kinetic Pump II Blueprint | Large Kinetic Armor Reinforcer II Blueprint | Large |
Item name for typeID 26291 (Rig Blueprint) |
101989 | Small Anti-Thermal Pump I | Small Thermal Armor Reinforcer I | Small |
Item name for typeID 31033 (Rig Armor) |
101990 | Small Anti-Thermal Pump I Blueprint | Small Thermal Armor Reinforcer I Blueprint | Small |
Item name for typeID 31034 (Rig Blueprint) |
101991 | Medium Anti-Thermal Pump I | Medium Thermal Armor Reinforcer I | Medium |
Item name for typeID 31035 (Rig Armor) |
101992 | Medium Anti-Thermal Pump I Blueprint | Medium Thermal Armor Reinforcer I Blueprint | Medium |
Item name for typeID 31036 (Rig Blueprint) |
101993 | Capital Anti-Thermal Pump I | Capital Thermal Armor Reinforcer I | Capital |
Item name for typeID 31037 (Rig Armor) |
101994 | Capital Anti-Thermal Pump I Blueprint | Capital Thermal Armor Reinforcer I Blueprint | Capital |
Item name for typeID 31038 (Rig Blueprint) |
101995 | Large Anti-Thermal Pump I Blueprint | Large Thermal Armor Reinforcer I Blueprint | Large |
Item name for typeID 25893 (Rig Blueprint) |
101996 | Small Anti-Thermal Pump II | Small Thermal Armor Reinforcer II | Small |
Item name for typeID 31039 (Rig Armor) |
101997 | Small Anti-Thermal Pump II Blueprint | Small Thermal Armor Reinforcer II Blueprint | Small |
Item name for typeID 31040 (Rig Blueprint) |
101998 | Medium Anti-Thermal Pump II | Medium Thermal Armor Reinforcer II | Medium |
Item name for typeID 31041 (Rig Armor) |
101999 | Medium Anti-Thermal Pump II Blueprint | Medium Thermal Armor Reinforcer II Blueprint | Medium |
Item name for typeID 31042 (Rig Blueprint) |
102000 | Capital Anti-Thermal Pump II | Capital Thermal Armor Reinforcer II | Capital |
Item name for typeID 31043 (Rig Armor) |
102001 | Capital Anti-Thermal Pump II Blueprint | Capital Thermal Armor Reinforcer II Blueprint | Capital |
Item name for typeID 31044 (Rig Blueprint) |
102002 | Large Anti-Thermal Pump II Blueprint | Large Thermal Armor Reinforcer II Blueprint | Large |
Item name for typeID 26293 (Rig Blueprint) |
102766 | Small Anti-EM Screen Reinforcer I | Small EM Shield Reinforcer I | Small |
Item name for typeID 31716 (Rig Shield) |
102767 | Small Anti-EM Screen Reinforcer I Blueprint | Small EM Shield Reinforcer I Blueprint | Small |
Item name for typeID 31717 (Rig Blueprint) |
102768 | Medium Anti-EM Screen Reinforcer I | Medium EM Shield Reinforcer I | Medium |
Item name for typeID 31718 (Rig Shield) |
102769 | Medium Anti-EM Screen Reinforcer I Blueprint | Medium EM Shield Reinforcer I Blueprint | Medium |
Item name for typeID 31719 (Rig Blueprint) |
102770 | Capital Anti-EM Screen Reinforcer I | Capital EM Shield Reinforcer I | Capital |
Item name for typeID 31720 (Rig Shield) |
102771 | Capital Anti-EM Screen Reinforcer I Blueprint | Capital EM Shield Reinforcer I Blueprint | Capital |
Item name for typeID 31721 (Rig Blueprint) |
102772 | Large Anti-EM Screen Reinforcer I Blueprint | Large EM Shield Reinforcer I Blueprint | Large |
Item name for typeID 26077 (Rig Blueprint) |
102773 | Small Anti-EM Screen Reinforcer II | Small EM Shield Reinforcer II | Small |
Item name for typeID 31722 (Rig Shield) |
102774 | Small Anti-EM Screen Reinforcer II Blueprint | Small EM Shield Reinforcer II Blueprint | Small |
Item name for typeID 31723 (Rig Blueprint) |
102775 | Medium Anti-EM Screen Reinforcer II | Medium EM Shield Reinforcer II | Medium |
Item name for typeID 31724 (Rig Shield) |
102776 | Medium Anti-EM Screen Reinforcer II Blueprint | Medium EM Shield Reinforcer II Blueprint | Medium |
Item name for typeID 31725 (Rig Blueprint) |
102777 | Capital Anti-EM Screen Reinforcer II | Capital EM Shield Reinforcer II | Capital |
Item name for typeID 31726 (Rig Shield) |
102778 | Capital Anti-EM Screen Reinforcer II Blueprint | Capital EM Shield Reinforcer II Blueprint | Capital |
Item name for typeID 31727 (Rig Blueprint) |
102779 | Large Anti-EM Screen Reinforcer II Blueprint | Large EM Shield Reinforcer II Blueprint | Large |
Item name for typeID 26437 (Rig Blueprint) |
102780 | Small Anti-Explosive Screen Reinforcer I | Small Explosive Shield Reinforcer I | Small |
Item name for typeID 31728 (Rig Shield) |
102781 | Small Anti-Explosive Screen Reinforcer I Blueprint | Small Explosive Shield Reinforcer I Blueprint | Small |
Item name for typeID 31729 (Rig Blueprint) |
102782 | Medium Anti-Explosive Screen Reinforcer I | Medium Explosive Shield Reinforcer I | Medium |
Item name for typeID 31730 (Rig Shield) |
102783 | Medium Anti-Explosive Screen Reinforcer I Blueprint | Medium Explosive Shield Reinforcer I Blueprint | Medium |
Item name for typeID 31731 (Rig Blueprint) |
102784 | Capital Anti-Explosive Screen Reinforcer I | Capital Explosive Shield Reinforcer I | Capital |
Item name for typeID 31732 (Rig Shield) |
102785 | Capital Anti-Explosive Screen Reinforcer I Blueprint | Capital Explosive Shield Reinforcer I Blueprint | Capital |
Item name for typeID 31733 (Rig Blueprint) |
102786 | Large Anti-Explosive Screen Reinforcer I Blueprint | Large Explosive Shield Reinforcer I Blueprint | Large |
Item name for typeID 26079 (Rig Blueprint) |
102787 | Small Anti-Explosive Screen Reinforcer II | Small Explosive Shield Reinforcer II | Small |
Item name for typeID 31734 (Rig Shield) |
102788 | Small Anti-Explosive Screen Reinforcer II Blueprint | Small Explosive Shield Reinforcer II Blueprint | Small |
Item name for typeID 31735 (Rig Blueprint) |
102789 | Medium Anti-Explosive Screen Reinforcer II | Medium Explosive Shield Reinforcer II | Medium |
Item name for typeID 31736 (Rig Shield) |
102790 | Medium Anti-Explosive Screen Reinforcer II Blueprint | Medium Explosive Shield Reinforcer II Blueprint | Medium |
Item name for typeID 31737 (Rig Blueprint) |
102791 | Capital Anti-Explosive Screen Reinforcer II | Capital Explosive Shield Reinforcer II | Capital |
Item name for typeID 31738 (Rig Shield) |
102792 | Capital Anti-Explosive Screen Reinforcer II Blueprint | Capital Explosive Shield Reinforcer II Blueprint | Capital |
Item name for typeID 31739 (Rig Blueprint) |
102793 | Large Anti-Explosive Screen Reinforcer II Blueprint | Large Explosive Shield Reinforcer II Blueprint | Large |
Item name for typeID 26439 (Rig Blueprint) |
102794 | Small Anti-Kinetic Screen Reinforcer I | Small Kinetic Shield Reinforcer I | Small |
Item name for typeID 31740 (Rig Shield) |
102795 | Small Anti-Kinetic Screen Reinforcer I Blueprint | Small Kinetic Shield Reinforcer I Blueprint | Small |
Item name for typeID 31741 (Rig Blueprint) |
102796 | Medium Anti-Kinetic Screen Reinforcer I | Medium Kinetic Shield Reinforcer I | Medium |
Item name for typeID 31742 (Rig Shield) |
102797 | Medium Anti-Kinetic Screen Reinforcer I Blueprint | Medium Kinetic Shield Reinforcer I Blueprint | Medium |
Item name for typeID 31743 (Rig Blueprint) |
102798 | Capital Anti-Kinetic Screen Reinforcer I | Capital Kinetic Shield Reinforcer I | Capital |
Item name for typeID 31744 (Rig Shield) |
102799 | Capital Anti-Kinetic Screen Reinforcer I Blueprint | Capital Kinetic Shield Reinforcer I Blueprint | Capital |
Item name for typeID 31745 (Rig Blueprint) |
102800 | Large Anti-Kinetic Screen Reinforcer I Blueprint | Large Kinetic Shield Reinforcer I Blueprint | Large |
Item name for typeID 26081 (Rig Blueprint) |
102801 | Small Anti-Kinetic Screen Reinforcer II | Small Kinetic Shield Reinforcer II | Small |
Item name for typeID 31746 (Rig Shield) |
102802 | Small Anti-Kinetic Screen Reinforcer II Blueprint | Small Kinetic Shield Reinforcer II Blueprint | Small |
Item name for typeID 31747 (Rig Blueprint) |
102803 | Medium Anti-Kinetic Screen Reinforcer II | Medium Kinetic Shield Reinforcer II | Medium |
Item name for typeID 31748 (Rig Shield) |
102804 | Medium Anti-Kinetic Screen Reinforcer II Blueprint | Medium Kinetic Shield Reinforcer II Blueprint | Medium |
Item name for typeID 31749 (Rig Blueprint) |
102805 | Capital Anti-Kinetic Screen Reinforcer II | Capital Kinetic Shield Reinforcer II | Capital |
Item name for typeID 31750 (Rig Shield) |
102806 | Capital Anti-Kinetic Screen Reinforcer II Blueprint | Capital Kinetic Shield Reinforcer II Blueprint | Capital |
Item name for typeID 31751 (Rig Blueprint) |
102807 | Large Anti-Kinetic Screen Reinforcer II Blueprint | Large Kinetic Shield Reinforcer II Blueprint | Large |
Item name for typeID 26441 (Rig Blueprint) |
102808 | Small Anti-Thermal Screen Reinforcer I | Small Thermal Shield Reinforcer I | Small |
Item name for typeID 31752 (Rig Shield) |
102809 | Small Anti-Thermal Screen Reinforcer I Blueprint | Small Thermal Shield Reinforcer I Blueprint | Small |
Item name for typeID 31753 (Rig Blueprint) |
102810 | Medium Anti-Thermal Screen Reinforcer I | Medium Thermal Shield Reinforcer I | Medium |
Item name for typeID 31754 (Rig Shield) |
102811 | Medium Anti-Thermal Screen Reinforcer I Blueprint | Medium Thermal Shield Reinforcer I Blueprint | Medium |
Item name for typeID 31755 (Rig Blueprint) |
102812 | Capital Anti-Thermal Screen Reinforcer I | Capital Thermal Shield Reinforcer I | Capital |
Item name for typeID 31756 (Rig Shield) |
102813 | Capital Anti-Thermal Screen Reinforcer I Blueprint | Capital Thermal Shield Reinforcer I Blueprint | Capital |
Item name for typeID 31757 (Rig Blueprint) |
102814 | Large Anti-Thermal Screen Reinforcer I Blueprint | Large Thermal Shield Reinforcer I Blueprint | Large |
Item name for typeID 26083 (Rig Blueprint) |
102815 | Small Anti-Thermal Screen Reinforcer II | Small Thermal Shield Reinforcer II | Small |
Item name for typeID 31758 (Rig Shield) |
102816 | Small Anti-Thermal Screen Reinforcer II Blueprint | Small Thermal Shield Reinforcer II Blueprint | Small |
Item name for typeID 31759 (Rig Blueprint) |
102817 | Medium Anti-Thermal Screen Reinforcer II | Medium Thermal Shield Reinforcer II | Medium |
Item name for typeID 31760 (Rig Shield) |
102818 | Medium Anti-Thermal Screen Reinforcer II Blueprint | Medium Thermal Shield Reinforcer II Blueprint | Medium |
Item name for typeID 31761 (Rig Blueprint) |
102819 | Capital Anti-Thermal Screen Reinforcer II | Capital Thermal Shield Reinforcer II | Capital |
Item name for typeID 31762 (Rig Shield) |
102820 | Capital Anti-Thermal Screen Reinforcer II Blueprint | Capital Thermal Shield Reinforcer II Blueprint | Capital |
Item name for typeID 31763 (Rig Blueprint) |
102821 | Large Anti-Thermal Screen Reinforcer II Blueprint | Large Thermal Shield Reinforcer II Blueprint | Large |
Item name for typeID 26443 (Rig Blueprint) |
103000 | Large Anti-EM Pump I | Large EM Armor Reinforcer I | Large |
Item name for typeID 25736 (Rig Armor) |
103001 | Large Anti-EM Pump II | Large EM Armor Reinforcer II | Large |
Item name for typeID 26286 (Rig Armor) |
103002 | Large Anti-EM Screen Reinforcer I | Large EM Shield Reinforcer I | Large |
Item name for typeID 26076 (Rig Shield) |
103003 | Large Anti-EM Screen Reinforcer II | Large EM Shield Reinforcer II | Large |
Item name for typeID 26436 (Rig Shield) |
103004 | Large Anti-Explosive Pump I | Large Explosive Armor Reinforcer I | Large |
Item name for typeID 25888 (Rig Armor) |
103005 | Large Anti-Explosive Pump II | Large Explosive Armor Reinforcer II | Large |
Item name for typeID 26288 (Rig Armor) |
103006 | Large Anti-Explosive Screen Reinforcer I | Large Explosive Shield Reinforcer I | Large |
Item name for typeID 26078 (Rig Shield) |
103007 | Large Anti-Explosive Screen Reinforcer II | Large Explosive Shield Reinforcer II | Large |
Item name for typeID 26438 (Rig Shield) |
103008 | Large Anti-Kinetic Pump I | Large Kinetic Armor Reinforcer I | Large |
Item name for typeID 25890 (Rig Armor) |
103009 | Large Anti-Kinetic Pump II | Large Kinetic Armor Reinforcer II | Large |
Item name for typeID 26290 (Rig Armor) |
103010 | Large Anti-Kinetic Screen Reinforcer I | Large Kinetic Shield Reinforcer I | Large |
Item name for typeID 26080 (Rig Shield) |
103011 | Large Anti-Kinetic Screen Reinforcer II | Large Kinetic Shield Reinforcer II | Large |
Item name for typeID 26440 (Rig Shield) |
103012 | Large Anti-Thermal Screen Reinforcer I | Large Thermal Shield Reinforcer I | Large |
Item name for typeID 26082 (Rig Shield) |
103013 | Large Anti-Thermal Screen Reinforcer II | Large Thermal Shield Reinforcer II | Large |
Item name for typeID 26442 (Rig Shield) |
103014 | Large Anti-Thermal Pump I | Large Thermal Armor Reinforcer I | Large |
Item name for typeID 25892 (Rig Armor) |
103015 | Large Anti-Thermal Pump II | Large Thermal Armor Reinforcer II | Large |
Item name for typeID 26292 (Rig Armor) |
103253 | Ammatar Navy Armor EM Hardener Blueprint | Ammatar Navy EM Armor Hardener Blueprint | Ammatar Navy EM Armor |
Item name for typeID 17503 (Armor Hardener Blueprint) |
103254 | Ammatar Navy Armor Explosive Hardener Blueprint | Ammatar Navy Explosive Armor Hardener Blueprint | Ammatar Navy |
Item name for typeID 17505 (Armor Hardener Blueprint) |
103255 | Ammatar Navy Armor Kinetic Hardener Blueprint | Ammatar Navy Kinetic Armor Hardener Blueprint | Ammatar Navy |
Item name for typeID 17507 (Armor Hardener Blueprint) |
103256 | Ammatar Navy Armor Thermal Hardener Blueprint | Ammatar Navy Thermal Armor Hardener Blueprint | Ammatar Navy |
Item name for typeID 17509 (Armor Hardener Blueprint) |
103257 | Khanid Navy Armor EM Hardener Blueprint | Khanid Navy EM Armor Hardener Blueprint | Khanid Navy EM Armor |
Item name for typeID 28523 (Armor Hardener Blueprint) |
103258 | Khanid Navy Armor Explosive Hardener Blueprint | Khanid Navy Explosive Armor Hardener Blueprint | Khanid Navy |
Item name for typeID 28525 (Armor Hardener Blueprint) |
103259 | Khanid Navy Armor Kinetic Hardener Blueprint | Khanid Navy Kinetic Armor Hardener Blueprint | Khanid Navy |
Item name for typeID 28527 (Armor Hardener Blueprint) |
103260 | Khanid Navy Armor Thermal Hardener Blueprint | Khanid Navy Thermal Armor Hardener Blueprint | Khanid Navy |
Item name for typeID 28529 (Armor Hardener Blueprint) |
103261 | Republic Fleet Armor EM Hardener Blueprint | Republic Fleet EM Armor Hardener Blueprint | Republic Fleet EM Armor |
Item name for typeID 15720 (Armor Hardener Blueprint) |
103262 | Republic Fleet Armor Explosive Hardener Blueprint | Republic Fleet Explosive Armor Hardener Blueprint | Republic Fleet |
Item name for typeID 15718 (Armor Hardener Blueprint) |
103263 | Republic Fleet Armor Kinetic Hardener Blueprint | Republic Fleet Kinetic Armor Hardener Blueprint | Republic Fleet |
Item name for typeID 15716 (Armor Hardener Blueprint) |
103264 | Republic Fleet Armor Thermal Hardener Blueprint | Republic Fleet Thermal Armor Hardener Blueprint | Republic Fleet |
Item name for typeID 15714 (Armor Hardener Blueprint) |
103409 | Federation Navy Armor EM Hardener | Federation Navy EM Armor Hardener | Federation Navy EM Armor |
Item name for typeID 17832 (Armor Hardener) |
103410 | Federation Navy Armor EM Hardener Blueprint | Federation Navy EM Armor Hardener Blueprint | Federation Navy EM Armor |
Item name for typeID 17833 (Armor Hardener Blueprint) |
103411 | Federation Navy Armor Explosive Hardener | Federation Navy Explosive Armor Hardener | Federation Navy |
Item name for typeID 17834 (Armor Hardener) |
103412 | Federation Navy Armor Explosive Hardener Blueprint | Federation Navy Explosive Armor Hardener Blueprint | Federation Navy |
Item name for typeID 17835 (Armor Hardener Blueprint) |
103413 | Federation Navy Armor Kinetic Hardener | Federation Navy Kinetic Armor Hardener | Federation Navy |
Item name for typeID 17836 (Armor Hardener) |
103414 | Federation Navy Armor Kinetic Hardener Blueprint | Federation Navy Kinetic Armor Hardener Blueprint | Federation Navy |
Item name for typeID 17837 (Armor Hardener Blueprint) |
103415 | Federation Navy Armor Thermal Hardener | Federation Navy Thermal Armor Hardener | Federation Navy |
Item name for typeID 17838 (Armor Hardener) |
103416 | Federation Navy Armor Thermal Hardener Blueprint | Federation Navy Thermal Armor Hardener Blueprint | Federation Navy |
Item name for typeID 17839 (Armor Hardener Blueprint) |
103468 | Imperial Navy Armor EM Hardener | Imperial Navy EM Armor Hardener | Imperial Navy EM Armor |
Item name for typeID 15711 (Armor Hardener) |
103469 | Imperial Navy Armor EM Hardener Blueprint | Imperial Navy EM Armor Hardener Blueprint | Imperial Navy EM Armor |
Item name for typeID 15712 (Armor Hardener Blueprint) |
103470 | Imperial Navy Armor Explosive Hardener | Imperial Navy Explosive Armor Hardener | Imperial Navy |
Item name for typeID 15709 (Armor Hardener) |
103471 | Imperial Navy Armor Explosive Hardener Blueprint | Imperial Navy Explosive Armor Hardener Blueprint | Imperial Navy |
Item name for typeID 15710 (Armor Hardener Blueprint) |
103472 | Imperial Navy Armor Kinetic Hardener | Imperial Navy Kinetic Armor Hardener | Imperial Navy |
Item name for typeID 15707 (Armor Hardener) |
103473 | Imperial Navy Armor Kinetic Hardener Blueprint | Imperial Navy Kinetic Armor Hardener Blueprint | Imperial Navy |
Item name for typeID 15708 (Armor Hardener Blueprint) |
103474 | Imperial Navy Armor Thermal Hardener | Imperial Navy Thermal Armor Hardener | Imperial Navy |
Item name for typeID 15705 (Armor Hardener) |
103475 | Imperial Navy Armor Thermal Hardener Blueprint | Imperial Navy Thermal Armor Hardener Blueprint | Imperial Navy |
Item name for typeID 15706 (Armor Hardener Blueprint) |
103636 | 'Desert Heat' Anti-Thermal Shield Hardener | 'Desert Heat' Thermal Shield Hardener | 'Desert Heat' |
Item name for typeID 20635 (Shield Hardener) |
235172 | {startFontTag}{[numeric]securityRating, decimalPlaces=1}{endFontTag} {locationName, linkinfo=linkdata} {securityWarning} | {startFontTag}{[numeric]securityRating, decimalPlaces=1}{endFontTag}{image} {locationName, linkinfo=linkdata} {securityWarning} | {startFontTag}{[numeric]securityRating, decimalPlaces=1}{endFontTag}{image} {locationName, linkinfo=linkdata} {securityWarning} | UI/Agents/LocationWrapper |
259932 | The destination system is {[numeric]ss, decimalPlaces=1} security status. This is extremely dangerous and CONCORD police can not guarantee your safety there. Do you want to proceed? | The destination system has a security response level of {[numeric]ss, decimalPlaces=1}. This is extremely dangerous and CONCORD police can not guarantee your safety there. Do you want to proceed? | The destination system |
UI/Messages/ConfirmJumpToUnsafeSSBody |
265005 | Gistum C-Type Adaptive Invulnerability Shield Hardener | Gistum C-Type Multispectrum Shield Hardener | Gistum C-Type |
Item name for typeID 2050 (Shield Hardener) |
265007 | Gistum B-Type Adaptive Invulnerability Shield Hardener | Gistum B-Type Multispectrum Shield Hardener | Gistum B-Type |
Item name for typeID 4345 (Shield Hardener) |
265009 | Gistum A-Type Adaptive Invulnerability Shield Hardener | Gistum A-Type Multispectrum Shield Hardener | Gistum A-Type |
Item name for typeID 4346 (Shield Hardener) |
265011 | Pithum A-Type Adaptive Invulnerability Shield Hardener | Pithum A-Type Multispectrum Shield Hardener | Pithum A-Type |
Item name for typeID 4347 (Shield Hardener) |
265013 | Pithum B-Type Adaptive Invulnerability Shield Hardener | Pithum B-Type Multispectrum Shield Hardener | Pithum B-Type |
Item name for typeID 4348 (Shield Hardener) |
265015 | Pithum C-Type Adaptive Invulnerability Shield Hardener | Pithum C-Type Multispectrum Shield Hardener | Pithum C-Type |
Item name for typeID 4349 (Shield Hardener) |
305660 | Federation Navy Comet Police SKIN | Federation Navy Comet Federal Police SKIN | Federation Navy Comet Federal Police SKIN | Item name for typeID 34718 (Permanent SKIN) |
305807 | Megathron Police SKIN | Megathron Federal Police SKIN | Megathron Federal Police SKIN | Item name for typeID 34802 (Permanent SKIN) |
305831 | Kronos Police SKIN | Kronos Federal Police SKIN | Kronos Federal Police SKIN | Item name for typeID 34817 (Permanent SKIN) |
505362 | Police | Federal Police | Federal Police | UI/Skins/Materials/police |
531218 | Hour (+- 2 hrs): | Hour (+- 3 hrs): | Hour (+- |
UI/Structures/ReinforcementHour |
545137 | Vexor Police SKIN | Vexor Federal Police SKIN | Vexor Federal Police SKIN | Item name for typeID 50002 (Permanent SKIN) |
545138 | Ishtar Police SKIN | Ishtar Federal Police SKIN | Ishtar Federal Police SKIN | Item name for typeID 50003 (Permanent SKIN) |
545139 | Nyx Police SKIN | Nyx Federal Police SKIN | Nyx Federal Police SKIN | Item name for typeID 50004 (Permanent SKIN) |
549114 | Scout Spawner (DO NOT TRANSLATE) | Triglavian Easy Spawner (DO NOT TRANSLATE) | ||
549115 | VANGUARD SPAWNER (DO NOT TRANSLATE) | Triglavian Base Spawner (DO NOT TRANSLATE) | ||
549116 | ASSAULT SPAWNER (DO NOT TRANSLATE) | Triglavian Elite Spawner (DO NOT TRANSLATE) | ||
549117 | WHALE SPAWNER (DO NOT TRANSLATE) | Triglavian Boss Spawner (DO NOT TRANSLATE) | ||
550291 | Thorax Police SKIN | Thorax Federal Police SKIN | Thorax Federal Police SKIN | Item name for typeID 52435 (Permanent SKIN) |
550292 | Brutix Police SKIN | Brutix Federal Police SKIN | Brutix Federal Police SKIN | Item name for typeID 52436 (Permanent SKIN) |
550293 | Brutix Navy Issue Police SKIN | Brutix Navy Issue Federal Police SKIN | Brutix Navy Issue Federal Police SKIN | Item name for typeID 52437 (Permanent SKIN) |
550294 | Hyperion Police SKIN | Hyperion Federal Police SKIN | Hyperion Federal Police SKIN | Item name for typeID 52438 (Permanent SKIN) |
550295 | Ninazu Police SKIN | Ninazu Federal Police SKIN | Ninazu Federal Police SKIN | Item name for typeID 52439 (Permanent SKIN) |
550296 | Erebus Police SKIN | Erebus Federal Police SKIN | Erebus Federal Police SKIN | Item name for typeID 52440 (Permanent SKIN) |
551301 | Starving Raznaborg Damavik | Raznaborg Starving Damavik | Item name for typeID 52646 (Invading Precursor Entities) | |
551302 | A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Energy Neutralizer and Remote Repair modules.
Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik |
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | <i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika.</i> – partial translation of data included in recovered design schematics of the Damavik |
Item description for "Raznaborg Starving Damavik" (typeID 52646) |
551303 | Renewing Raznaborg Damavik | Raznaborg Renewing Damavik | R |
Item name for typeID 52647 (Invading Precursor Entities) |
551304 | A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered specifically towards remote repair capability.
Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik |
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | <i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika.</i> – partial translation of data included in recovered design schematics of the Damavik |
Item description for "Raznaborg Renewing Damavik" (typeID 52647) |
551305 | Blinding Raznaborg Damavik | Raznaborg Blinding Damavik | Item name for typeID 52648 (Invading Precursor Entities) | |
551306 | A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Sensor Dampener and Remote Repair modules.
Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik |
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | <i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is i |
Item description for "Raznaborg Blinding Damavik" (typeID 52648) |
551335 | Anchoring Raznaborg Damavik | Raznaborg Anchoring Damavik | Item name for typeID 52650 (Invading Precursor Entities) | |
551336 | Anchoring Raznaborg Kikimora | Raznaborg Anchoring Kikimora | Item name for typeID 52651 (Invading Precursor Entities) | |
551337 | Ghosting Raznaborg Damavik | Raznaborg Ghosting Damavik | Item name for typeID 52652 (Invading Precursor Entities) | |
551338 | Blinding Raznaborg Kikimora | Raznaborg Blinding Kikimora | Item name for typeID 52653 (Invading Precursor Entities) | |
551339 | Tangling Raznaborg Damavik | Raznaborg Tangling Damavik | Item name for typeID 52654 (Invading Precursor Entities) | |
551340 | Tangling Raznaborg Kikimora | Tangling Strike Kikimora | Tangling |
Item name for typeID 52655 (Invading Precursor Entities) |
551341 | Harrowing Raznaborg Damavik | Raznaborg Harrowing Damavik | Item name for typeID 52656 (Invading Precursor Entities) | |
551342 | Harrowing Raznaborg Kikimora | Raznaborg Harrowing Kikimora | Item name for typeID 52657 (Invading Precursor Entities) | |
551805 | Triglavian Stellar Accelerator Wreck | Triglavian Stellar Observatory Wreck | Triglavian Stellar |
Item name for typeID 52784 (Wreck) |
552057 | This Triglavian installation appears to be manipulating the local spatio-temporal topology of the system's central star in order to use it as a vast ultra high-energy particle accelerator, causing numerous strange effects across the entire star system. The structure itself is functioning as the control nexus for whatever bizarre experiment is being carried out by the Triglavian Collective around the star.
Once fully operational, and manipulating local space-time, the installation's operations will cause ripples of spatio-temporal distortion to spread out from the central star. Consequent effects that will be experienced in the system include: Increase in turret tracking speed by 15% Increase in missile explosion velocity by 15% Increase in mining speed by 10% Decrease in warp speed by 30% Quantum interactions similar to Triglavian space-time filament and conduit technology have been detected, and it is possible that the Collective are engaged in an effort to "weave" the star's gravity well into their conduit network. The prospect of the Triglavians incorporating the system into their domains cannot be ruled out and merits forceful counter-action by New Eden's defenders. |
This Triglavian installation appears to be manipulating the local spatio-temporal topology of the system's central star in order to use it as a vast ultra high-energy particle accelerator, causing numerous strange effects across the entire star system. The structure itself is functioning as the control nexus for whatever bizarre experiment is being carried out by the Triglavian Collective around the star.
Once fully operational, and manipulating local space-time, the installation's operations will cause ripples of spatio-temporal distortion to spread out from the central star. Consequent effects that will be experienced in the system include: Increase in turret tracking speed by 15% Increase in missile explosion velocity by 15% Increase in mining speed by 10% Decrease in warp speed by 30% Quantum interactions similar to Triglavian space-time filament and conduit technology have been detected, and it is possible that the Collective are engaged in an effort to "weave" the star's gravity well into their conduit network. The prospect of the Triglavians incorporating the system into their domains cannot be ruled out and merits forceful counter-action by New Eden's defenders. (copy) |
This Triglavian installation appears to be manipulating the local spatio-temporal topology of the system's central star in order to use it as a vast ultra high-energy particle accelerator, causing numerous strange effects across the entire star system. The structure itself is functioning as the control nexus for whatever bizarre experiment is being carried out by the Triglavian Collective around the star. Once fully operational, and manipulating local space-time, the installation's operations will cause ripples of spatio-temporal distortion to spread out from the central star. Consequent effects that will be experienced in the system include: <b>Increase</b> in turret tracking speed by <b>15%</b> <b>Increase</b> in missile explosion velocity by <b>15%</b> <b>Increase</b> in mining speed by <b>10%</b> <b>Decrease</b> in warp speed by <b>30%</b> Quantum interactions similar to Triglavian space-time filament and conduit technology have been detected, and it is possible that the Collective are engaged in an effort to "weave" the star's gravity well into their conduit network. The prospect of the Triglavians incorporating the system into their domains cannot be ruled out and merits forceful counter-action by New Eden's defenders. (copy) |
Item description for "Triglavian Stellar Accelerator" (typeID 52693) |
552131 | A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules.
Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik |
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | <i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is i |
Item description for "Raznaborg Tangling Damavik" (typeID 52654) |
552132 | A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Target Painter and Remote Repair modules.
Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik |
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | <i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is i |
Item description for "Raznaborg Harrowing Damavik" (typeID 52656) |
552133 | A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Tracking/Guidance Disruptor and Remote Repair modules.
Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik |
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | <i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika.</i> – partial translation of data included in recovered design schematics of the Damavik |
Item description for "Raznaborg Ghosting Damavik" (typeID 52652) |
552134 | A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Warp Scrambler and Remote Repair modules.
Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik |
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | <i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is i |
Item description for "Raznaborg Anchoring Damavik" (typeID 52650) |
552140 | EVE/Evetypes/Types/Descriptions/40:552140 | EVE/Evetypes/Types/Descriptions/40:552140 | Item description for "Raznaborg Kikimora" (typeID 52649) | |
552141 | A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Target Painting and Remote Repair modules.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora. |
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora |
Item description for "Raznaborg Harrowing Kikimora" (typeID 52657) |
552143 | A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Sensor Dampener and Remote Repair modules.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora. |
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora |
Item description for "Raznaborg Blinding Kikimora" (typeID 52653) |
552144 | A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora. |
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora |
Item description for "Raznaborg Anchoring Kikimora" (typeID 52651) |
553507 | Triglavian Stellar Accelerator | Dazh Liminality Locus | Item name for typeID 53292 (Large Collidable Structure) | |
555553 | PLACEHOLDER Just the place for a snark | Pohviz Spatial Displacer | P |
Item name for typeID 53836 (Large Collidable Structure) |
555554 | PLACEHOLDER
"Just the place for a Snark! I have said it twice, that alone should encourage the crew. Just the place for a Snark! I have said it thrice; what I tell you three times is true!" |
This Triglavian deployable weapon system operates on essentially the same principle as the Micro Jump Field Generators familiar to capsuleers and other space pilots. The Pohviz Spatial Displacer is principally used to disrupt enemy fleets, apparently using intelligent targeting systems, and is deployed by special Triglavian units using the designation "Pohviznik". | "Just the place for a Snark! I have said it twice, that alone shou Just the place for a Snark! I have said it thrice; what I tell you three times is true!" |
Item description for "Pohviz Spatial Displacer" (typeID 53836) |
555575 | PLACEHOLDER That alone should encourage the crew | Nemiz Pulse Destructor | Item name for typeID 53838 (Large Collidable Structure) | |
555576 | PLACEHOLDER
"Just the place for a Snark! I have said it twice, that alone should encourage the crew. Just the place for a Snark! I have said it thrice; what I tell you three times is true!" |
This Triglavian deployable weapon system is basically a pulsed energy weapon similar to those used by capsuleers, a type of weapon the Triglavians often favor. The Nemiz Pulse Destructor is primarily used to inflict heavy area damage to multiple targets and is deployed by special Triglavian units using the designation "Nemiznik". | "Just the place for a Snark! I have said it twice, that al Just the place for a Snark! I what I tell you three times is true!" |
Item description for "Nemiz Pulse Destructor" (typeID 53838) |
559229 | The solar system is under attack, I can't offer you a new mission. | The solar system is under attack, I can't offer you a new mission. | UI/Agents/DefaultMessages/SecurityClassLowered | |
560854 | Weak Imperial Navy Sentinel | Scout Imperial Navy Sentinel | Item name for typeID 54000 (Retaliating Amarr Entities) | |
560855 | Weak Imperial Navy Deacon | Scout Imperial Navy Deacon | Item name for typeID 54001 (Retaliating Amarr Entities) | |
560856 | Weak Imperial Navy Crusader | Scout Imperial Navy Crusader | Item name for typeID 54002 (Retaliating Amarr Entities) | |
560857 | Weak Imperial Navy Guardian | Scout Imperial Navy Guardian | Item name for typeID 54003 (Retaliating Amarr Entities) | |
560858 | Weak Imperial Navy Zealot | Scout Imperial Navy Zealot | Item name for typeID 54004 (Retaliating Amarr Entities) | |
560859 | Weak Imperial Navy Pilgrim | Scout Imperial Navy Pilgrim | Item name for typeID 54005 (Retaliating Amarr Entities) | |
560860 | Weak Imperial Navy Harbinger | Scout Imperial Navy Harbinger | Item name for typeID 54006 (Retaliating Amarr Entities) | |
560861 | Weak Imperial Navy Armageddon | Scout Imperial Navy Armageddon | Item name for typeID 54007 (Retaliating Amarr Entities) | |
560862 | Weak Imperial Navy Apocalypse | Scout Imperial Navy Apocalypse | Item name for typeID 54008 (Retaliating Amarr Entities) | |
561211 | Moroz Enthalpic Inhibitor | Moroz Enthalpic Inhibitor | Item name for typeID 54197 (Large Collidable Structure) | |
561212 | This Triglavian deployable weapon system is functionally equivalent to an energy neutralizer but works on a somewhat different principle to standard neutralizers. While the means of causing energy loss is different, the end result is much the same and the Moroznik Enthalpic Inhibitor is often used to reduce enemy capabilities by special Triglavian units using the designation "Moroznik". | This Triglavian deployable weapon system is functionally equivalent to an energy neutralizer but works on a somewhat different principle to standard neutralizers. While the means of causing energy loss is different, the end result is much the same and the Moroznik Enthalpic Inhibitor is often used to reduce enemy capabilities by special Triglavian units using the designation "Moroznik". | Item description for "Moroz Enthalpic Inhibitor" (typeID 54197) | |
561214 | Weak State Navy Kitsune | Weak State Navy Kitsune | ||
561215 | Scout State Navy Kitsune | Scout State Navy Kitsune | Item name for typeID 54027 (Retaliating Caldari Entities) | |
561216 | Scout State Navy Kirin | Scout State Navy Kirin | Item name for typeID 54028 (Retaliating Caldari Entities) | |
561217 | Scout State Navy Raptor | Scout State Navy Raptor | Item name for typeID 54029 (Retaliating Caldari Entities) | |
561218 | Scout State Navy Basilisk | Scout State Navy Basilisk | Item name for typeID 54030 (Retaliating Caldari Entities) | |
561219 | Scout State Navy Cerberus | Scout State Navy Cerberus | Item name for typeID 54031 (Retaliating Caldari Entities) | |
561220 | Scout State Navy Rook | Scout State Navy Rook | Item name for typeID 54032 (Retaliating Caldari Entities) | |
561221 | Scout State Navy Drake | Scout State Navy Drake | Item name for typeID 54033 (Retaliating Caldari Entities) | |
561222 | Scout State Navy Scorpion | Scout State Navy Scorpion | Item name for typeID 54034 (Retaliating Caldari Entities) | |
561223 | Scout State Navy Raven | Scout State Navy Raven | Item name for typeID 54035 (Retaliating Caldari Entities) | |
561224 | Elite State Navy Kitsune | Elite State Navy Kitsune | Item name for typeID 54036 (Retaliating Caldari Entities) | |
561225 | Elite State Navy Kirin | Elite State Navy Kirin | Item name for typeID 54037 (Retaliating Caldari Entities) | |
561226 | Elite State Navy Raptor | Elite State Navy Raptor | Item name for typeID 54038 (Retaliating Caldari Entities) | |
561227 | Elite State Navy Basilisk | Elite State Navy Basilisk | Item name for typeID 54039 (Retaliating Caldari Entities) | |
561228 | Elite State Navy Cerberus | Elite State Navy Cerberus | Item name for typeID 54040 (Retaliating Caldari Entities) | |
561229 | Elite State Navy Rook | Elite State Navy Rook | Item name for typeID 54041 (Retaliating Caldari Entities) | |
561230 | Elite State Navy Drake | Elite State Navy Drake | Item name for typeID 54042 (Retaliating Caldari Entities) | |
561231 | Elite State Navy Scorpion | Elite State Navy Scorpion | Item name for typeID 54043 (Retaliating Caldari Entities) | |
561232 | Elite State Navy Raven | Elite State Navy Raven | Item name for typeID 54044 (Retaliating Caldari Entities) | |
561233 | Executive State Navy Kitsune | Executive State Navy Kitsune | Item name for typeID 54045 (Retaliating Caldari Entities) | |
561234 | Executive State Navy Kirin | Executive State Navy Kirin | Item name for typeID 54046 (Retaliating Caldari Entities) | |
561235 | Executive State Navy Raptor | Executive State Navy Raptor | Item name for typeID 54047 (Retaliating Caldari Entities) | |
561236 | Executive State Navy Basilisk | Executive State Navy Basilisk | Item name for typeID 54048 (Retaliating Caldari Entities) | |
561237 | Executive State Navy Cerberus | Executive State Navy Cerberus | Item name for typeID 54049 (Retaliating Caldari Entities) | |
561238 | Executive State Navy Rook | Executive State Navy Rook | Item name for typeID 54050 (Retaliating Caldari Entities) | |
561239 | Executive State Navy Drake | Executive State Navy Drake | Item name for typeID 54051 (Retaliating Caldari Entities) | |
561240 | Executive State Navy Scorpion | Executive State Navy Scorpion | Item name for typeID 54052 (Retaliating Caldari Entities) | |
561241 | Executive State Navy Raven | Executive State Navy Raven | Item name for typeID 54053 (Retaliating Caldari Entities) | |
561243 | Scout Federal Navy Keres | Scout Federal Navy Keres | Item name for typeID 54054 (Retaliating Gallente Entities) | |
561244 | Scout Federal Navy Thalia | Scout Federal Navy Thalia | Item name for typeID 54055 (Retaliating Gallente Entities) | |
561245 | Scout Federal Navy Taranis | Scout Federal Navy Taranis | Item name for typeID 54056 (Retaliating Gallente Entities) | |
561246 | Scout Federal Navy Oneiros | Scout Federal Navy Oneiros | Item name for typeID 54057 (Retaliating Gallente Entities) | |
561247 | Scout Federal Navy Deimos | Scout Federal Navy Deimos | Item name for typeID 54058 (Retaliating Gallente Entities) | |
561248 | Scout Federal Navy Lachesis | Scout Federal Navy Lachesis | Item name for typeID 54059 (Retaliating Gallente Entities) | |
561249 | Scout Federal Navy Brutix | Scout Federal Navy Brutix | Item name for typeID 54060 (Retaliating Gallente Entities) | |
561250 | Scout Federal Navy Dominix | Scout Federal Navy Dominix | Item name for typeID 54061 (Retaliating Gallente Entities) | |
561251 | Scout Federal Navy Megathron | Scout Federal Navy Megathron | Item name for typeID 54062 (Retaliating Gallente Entities) | |
561252 | Elite Federal Navy Keres | Elite Federal Navy Keres | Item name for typeID 54063 (Retaliating Gallente Entities) | |
561253 | Elite Federal Navy Thalia | Elite Federal Navy Thalia | Item name for typeID 54064 (Retaliating Gallente Entities) | |
561254 | Elite Federal Navy Taranis | Elite Federal Navy Taranis | Item name for typeID 54065 (Retaliating Gallente Entities) | |
561255 | Elite Federal Navy Oneiros | Elite Federal Navy Oneiros | Item name for typeID 54066 (Retaliating Gallente Entities) | |
561256 | Elite Federal Navy Deimos | Elite Federal Navy Deimos | Item name for typeID 54067 (Retaliating Gallente Entities) | |
561257 | Elite Federal Navy Lachesis | Elite Federal Navy Lachesis | Item name for typeID 54068 (Retaliating Gallente Entities) | |
561258 | Elite Federal Navy Brutix | Elite Federal Navy Brutix | Item name for typeID 54069 (Retaliating Gallente Entities) | |
561259 | Elite Federal Navy Dominix | Elite Federal Navy Dominix | Item name for typeID 54070 (Retaliating Gallente Entities) | |
561260 | Elite Federal Navy Megathron | Elite Federal Navy Megathron | Item name for typeID 54071 (Retaliating Gallente Entities) | |
561261 | Presiding Federal Navy Keres | Presiding Federal Navy Keres | Item name for typeID 54072 (Retaliating Gallente Entities) | |
561262 | Presiding Federal Navy Thalia | Presiding Federal Navy Thalia | Item name for typeID 54073 (Retaliating Gallente Entities) | |
561263 | Presiding Federal Navy Taranis | Presiding Federal Navy Taranis | Item name for typeID 54074 (Retaliating Gallente Entities) | |
561264 | Presiding Federal Navy Oneiros | Presiding Federal Navy Oneiros | Item name for typeID 54075 (Retaliating Gallente Entities) | |
561265 | Presiding Federal Navy Deimos | Presiding Federal Navy Deimos | Item name for typeID 54076 (Retaliating Gallente Entities) | |
561266 | Presiding Federal Navy Lachesis | Presiding Federal Navy Lachesis | Item name for typeID 54077 (Retaliating Gallente Entities) | |
561267 | Presiding Federal Navy Brutix | Presiding Federal Navy Brutix | Item name for typeID 54078 (Retaliating Gallente Entities) | |
561268 | Presiding Federal Navy Dominix | Presiding Federal Navy Dominix | Item name for typeID 54079 (Retaliating Gallente Entities) | |
561269 | Presiding Federal Navy Megathron | Presiding Federal Navy Megathron | Item name for typeID 54080 (Retaliating Gallente Entities) | |
561270 | Scout Republic Fleet Hyena | Scout Republic Fleet Hyena | Item name for typeID 54081 (Retaliating Minmatar Entities) | |
561271 | Scout Republic Fleet Scalpel | Scout Republic Fleet Scalpel | Item name for typeID 54082 (Retaliating Minmatar Entities) | |
561272 | Scout Republic Fleet Claw | Scout Republic Fleet Claw | Item name for typeID 54083 (Retaliating Minmatar Entities) | |
561273 | Scout Republic Fleet Scimitar | Scout Republic Fleet Scimitar | Item name for typeID 54084 (Retaliating Minmatar Entities) | |
561274 | Scout Republic Fleet Muninn | Scout Republic Fleet Muninn | Item name for typeID 54085 (Retaliating Minmatar Entities) | |
561275 | Scout Republic Fleet Huginn | Scout Republic Fleet Huginn | Item name for typeID 54086 (Retaliating Minmatar Entities) | |
561276 | Scout Republic Fleet Hurricane | Scout Republic Fleet Hurricane | Item name for typeID 54087 (Retaliating Minmatar Entities) | |
561277 | Scout Republic Fleet Typhoon | Scout Republic Fleet Typhoon | Item name for typeID 54088 (Retaliating Minmatar Entities) | |
561278 | Scout Republic Fleet Tempest | Scout Republic Fleet Tempest | Item name for typeID 54089 (Retaliating Minmatar Entities) | |
561279 | Elite Republic Fleet Hyena | Elite Republic Fleet Hyena | Item name for typeID 54090 (Retaliating Minmatar Entities) | |
561280 | Elite Republic Fleet Scalpel | Elite Republic Fleet Scalpel | Item name for typeID 54091 (Retaliating Minmatar Entities) | |
561281 | Elite Republic Fleet Claw | Elite Republic Fleet Claw | Item name for typeID 54092 (Retaliating Minmatar Entities) | |
561282 | Elite Republic Fleet Scimitar | Elite Republic Fleet Scimitar | Item name for typeID 54093 (Retaliating Minmatar Entities) | |
561283 | Elite Republic Fleet Muninn | Elite Republic Fleet Muninn | Item name for typeID 54094 (Retaliating Minmatar Entities) | |
561284 | Elite Republic Fleet Huginn | Elite Republic Fleet Huginn | Item name for typeID 54095 (Retaliating Minmatar Entities) | |
561285 | Elite Republic Fleet Hurricane | Elite Republic Fleet Hurricane | Item name for typeID 54096 (Retaliating Minmatar Entities) | |
561286 | Elite Republic Fleet Typhoon | Elite Republic Fleet Typhoon | Item name for typeID 54097 (Retaliating Minmatar Entities) | |
561287 | Elite Republic Fleet Tempest | Elite Republic Fleet Tempest | Item name for typeID 54098 (Retaliating Minmatar Entities) | |
561288 | Chief Republic Fleet Hyena | Chief Republic Fleet Hyena | Item name for typeID 54099 (Retaliating Minmatar Entities) | |
561289 | Chief Republic Fleet Scalpel | Chief Republic Fleet Scalpel | Item name for typeID 54100 (Retaliating Minmatar Entities) | |
561290 | Chief Republic Fleet Claw | Chief Republic Fleet Claw | Item name for typeID 54101 (Retaliating Minmatar Entities) | |
561291 | Chief Republic Fleet Scimitar | Chief Republic Fleet Scimitar | Item name for typeID 54102 (Retaliating Minmatar Entities) | |
561292 | Chief Republic Fleet Muninn | Chief Republic Fleet Muninn | Item name for typeID 54103 (Retaliating Minmatar Entities) | |
561293 | Chief Republic Fleet Huginn | Chief Republic Fleet Huginn | Item name for typeID 54104 (Retaliating Minmatar Entities) | |
561294 | Chief Republic Fleet Hurricane | Chief Republic Fleet Hurricane | Item name for typeID 54105 (Retaliating Minmatar Entities) | |
561295 | Chief Republic Fleet Typhoon | Chief Republic Fleet Typhoon | Item name for typeID 54106 (Retaliating Minmatar Entities) | |
561296 | Chief Republic Fleet Tempest | Chief Republic Fleet Tempest | Item name for typeID 54107 (Retaliating Minmatar Entities) | |
561342 | Elite Liminal Damavik | Elite Liminal Damavik | ||
561343 | Hospodar Liminal Damavik | Hospodar Liminal Damavik | Item name for typeID 54108 (Invading Precursor Entities) | |
561344 | A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards damage application and remote repair capabilities.
Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik (copy) |
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards damage application and remote repair capabilities. <i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika.</i> – partial translation of data included in recovered design schematics of the Damavik (copy) |
Item description for "Hospodar Liminal Damavik" (typeID 54108) | |
561345 | Hospodar Liminal Vedmak | Hospodar Liminal Vedmak | Item name for typeID 54109 (Invading Precursor Entities) | |
561346 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards damage application and remote repair capabilities.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak (copy) |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards damage application and remote repair capabilities. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak (copy) |
Item description for "Hospodar Liminal Vedmak" (typeID 54109) | |
561347 | Liminal Leshak (copy) | Liminal Leshak (copy) | ||
561348 | A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities.
Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak (copy) |
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities. <i>Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika.</i> – partial translation of data included in recovered design schematics of the Leshak (copy) |
||
561349 | Hospodar Liminal Leshak | Hospodar Liminal Leshak | Item name for typeID 54110 (Invading Precursor Entities) | |
561350 | A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities.
Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak (copy) |
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities. <i>Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika.</i> – partial translation of data included in recovered design schematics of the Leshak (copy) |
Item description for "Hospodar Liminal Leshak" (typeID 54110) | |
561351 | Hospodar Liminal Kikimora | Hospodar Liminal Kikimora | Item name for typeID 54111 (Invading Precursor Entities) | |
561352 | A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards damage application and remote repair capabilities.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora. (copy) |
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards damage application and remote repair capabilities. <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora. (copy) |
Item description for "Hospodar Liminal Kikimora" (typeID 54111) | |
561353 | Hospodar Liminal Rodiva | Hospodar Liminal Rodiva | Item name for typeID 54112 (Invading Precursor Entities) | |
561354 | EVE/Evetypes/Types/Descriptions/54:561354 | EVE/Evetypes/Types/Descriptions/54:561354 | Item description for "Hospodar Liminal Rodiva" (typeID 54112) | |
561355 | Hospodar Liminal Drekavac | Hospodar Liminal Drekavac | Item name for typeID 54113 (Invading Precursor Entities) | |
561356 | A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities.
Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac (copy) |
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities. <i>Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure.</i> – partial translation of data included recovered design schematics of the Drekavac (copy) |
Item description for "Hospodar Liminal Drekavac" (typeID 54113) | |
561357 | 'Screaming' Dewak Humfry (copy) | 'Screaming' Dewak Humfry (copy) | ||
561358 | Dewak is a fiercely disciplined tactician. A veteran of Imperial navy battles, he acquired a taste for sadistic oppression during cleanup operations of the 2nd Illinfrik insurgence, and went into business in the private sector. The Pith Guristas use Dewak's prison facilities mainly to eliminate competition and also to extract knowledge from difficult "business" associates. (copy) | Dewak is a fiercely disciplined tactician. A veteran of Imperial navy battles, he acquired a taste for sadistic oppression during cleanup operations of the 2nd Illinfrik insurgence, and went into business in the private sector. The Pith Guristas use Dewak's prison facilities mainly to eliminate competition and also to extract knowledge from difficult "business" associates. (copy) | ||
561359 | Hospodar Starving Damavik | Hospodar Starving Damavik | Item name for typeID 54114 (Invading Precursor Entities) | |
561360 | A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Energy Neutralizer and Remote Repair modules.
Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik (copy) |
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Energy Neutralizer and Remote Repair modules. <i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika.</i> – partial translation of data included in recovered design schematics of the Damavik (copy) |
Item description for "Hospodar Starving Damavik" (typeID 54114) | |
561361 | Hospodar Harrowing Damavik | Hospodar Harrowing Damavik | Item name for typeID 54115 (Invading Precursor Entities) | |
561362 | A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Target Painter and Remote Repair modules.
Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik (copy) |
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Target Painter and Remote Repair modules. <i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika.</i> – partial translation of data included in recovered design schematics of the Damavik (copy) |
Item description for "Hospodar Harrowing Damavik" (typeID 54115) | |
561363 | Hospodar Anchoring Damavik | Hospodar Anchoring Damavik | Item name for typeID 54116 (Invading Precursor Entities) | |
561364 | A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Warp Scrambler and Remote Repair modules.
Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik (copy) |
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Warp Scrambler and Remote Repair modules. <i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika.</i> – partial translation of data included in recovered design schematics of the Damavik (copy) |
Item description for "Hospodar Anchoring Damavik" (typeID 54116) | |
561365 | Hospodar Renewing Damavik | Hospodar Renewing Damavik | Item name for typeID 54117 (Invading Precursor Entities) | |
561366 | A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered specifically towards remote repair capability.
Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik (copy) |
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered specifically towards remote repair capability. <i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika.</i> – partial translation of data included in recovered design schematics of the Damavik (copy) |
Item description for "Hospodar Renewing Damavik" (typeID 54117) | |
561367 | Hospodar Blinding Damavik | Hospodar Blinding Damavik | Item name for typeID 54118 (Invading Precursor Entities) | |
561368 | A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Sensor Dampener and Remote Repair modules.
Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik (copy) |
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Sensor Dampener and Remote Repair modules. <i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika.</i> – partial translation of data included in recovered design schematics of the Damavik (copy) |
Item description for "Hospodar Blinding Damavik" (typeID 54118) | |
561369 | Hospodar Ghosting Damavik | Hospodar Ghosting Damavik | Item name for typeID 54119 (Invading Precursor Entities) | |
561370 | A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Tracking/Guidance Disruptor and Remote Repair modules.
Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik (copy) |
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards making use of Tracking/Guidance Disruptor and Remote Repair modules. <i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika.</i> – partial translation of data included in recovered design schematics of the Damavik (copy) |
Item description for "Hospodar Ghosting Damavik" (typeID 54119) | |
561371 | Hospodar Harrowing Vedmak | Hospodar Harrowing Vedmak | Item name for typeID 54120 (Invading Precursor Entities) | |
561372 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Target Painter and Remote Repair modules.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak. (copy) |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards the use of Target Painter and Remote Repair modules. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak. (copy) |
Item description for "Hospodar Harrowing Vedmak" (typeID 54120) | |
561373 | Hospodar Harrowing Kikimora | Hospodar Harrowing Kikimora | Item name for typeID 54121 (Invading Precursor Entities) | |
561374 | A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Target Painting and Remote Repair modules.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora. (copy) |
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Target Painting and Remote Repair modules. <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora. (copy) |
Item description for "Hospodar Harrowing Kikimora" (typeID 54121) | |
561375 | Hospodar Anchoring Kikimora | Hospodar Anchoring Kikimora | Item name for typeID 54122 (Invading Precursor Entities) | |
561376 | A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora. (copy) |
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Warp Scrambling and Remote Repair modules. <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora. (copy) |
Item description for "Hospodar Anchoring Kikimora" (typeID 54122) | |
561377 | Hospodar Renewing Rodiva | Hospodar Renewing Rodiva | Item name for typeID 54123 (Invading Precursor Entities) | |
561378 | A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant appears to be engineered to make optimal use of it's remote repair capabilities.
By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva (copy) |
A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant appears to be engineered to make optimal use of it's remote repair capabilities. <i>By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle.</i> – partial translation of data included in recovered design schematics of the Rodiva (copy) |
Item description for "Hospodar Renewing Rodiva" (typeID 54123) | |
561379 | Hospodar Renewing Leshak | Hospodar Renewing Leshak | Item name for typeID 54124 (Invading Precursor Entities) | |
561380 | A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered specifically towards remote repair capabilities.
Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak (copy) |
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered specifically towards remote repair capabilities. <i>Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika.</i> – partial translation of data included in recovered design schematics of the Leshak (copy) |
Item description for "Hospodar Renewing Leshak" (typeID 54124) | |
561381 | Hospodar Blinding Leshak | Hospodar Blinding Leshak | Item name for typeID 54125 (Invading Precursor Entities) | |
561382 | A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards making use of Sensor Dampener and Remote Repair modules.
Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak (copy) |
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards making use of Sensor Dampener and Remote Repair modules. <i>Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika.</i> – partial translation of data included in recovered design schematics of the Leshak (copy) |
Item description for "Hospodar Blinding Leshak" (typeID 54125) | |
561383 | Hospodar Blinding Kikimora | Hospodar Blinding Kikimora | Item name for typeID 54126 (Invading Precursor Entities) | |
561384 | A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Sensor Dampener and Remote Repair modules.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora. (copy) |
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Sensor Dampener and Remote Repair modules. <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora. (copy) |
Item description for "Hospodar Blinding Kikimora" (typeID 54126) | |
561385 | Hospodar Ghosting Drekavac | Hospodar Ghosting Drekavac | Item name for typeID 54127 (Invading Precursor Entities) | |
561386 | A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Drekavac variant appears to be engineered towards making use of Tracking/Guidance Disruptor and Remote Repair modules.
Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac (copy) |
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Drekavac variant appears to be engineered towards making use of Tracking/Guidance Disruptor and Remote Repair modules. <i>Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure.</i> – partial translation of data included recovered design schematics of the Drekavac (copy) |
Item description for "Hospodar Ghosting Drekavac" (typeID 54127) | |
561387 | Hospodar Tangling Damavik | Hospodar Tangling Damavik | Item name for typeID 54128 (Invading Precursor Entities) | |
561388 | A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules.
Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika. – partial translation of data included in recovered design schematics of the Damavik (copy) |
A light craft that is evidently the Triglavian Collective's equivalent of a frigate, the Damavik is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Damavik variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules. <i>Damavik Subclade of Perun Clade revised adaptation schema for cladeship of the 3 tactical troika classification has been accepted for imprinting in advancing-time generations after cladistic glorification over Samovda Subclade. Tactical subrole dispersal is in the gift of strategic troika.</i> – partial translation of data included in recovered design schematics of the Damavik (copy) |
Item description for "Hospodar Tangling Damavik" (typeID 54128) | |
561389 | Hospodar Tangling Kikimora | Hospodar Tangling Kikimora | Item name for typeID 54129 (Invading Precursor Entities) | |
561390 | A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora. (copy) |
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules. <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora. (copy) |
Item description for "Hospodar Tangling Kikimora" (typeID 54129) | |
561391 | Hospodar Starving Drekavac | Hospodar Starving Drekavac | Item name for typeID 54130 (Invading Precursor Entities) | |
561392 | A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards making use of Energy Neutralizer and Remote Repair modules.
Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac (copy) |
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards making use of Energy Neutralizer and Remote Repair modules. <i>Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure.</i> – partial translation of data included recovered design schematics of the Drekavac (copy) |
Item description for "Hospodar Starving Drekavac" (typeID 54130) | |
561393 | Raznaborg Vedmak | Raznaborg Vedmak | Item name for typeID 54131 (Invading Precursor Entities) | |
561394 | A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards damage application and remote repair capabilities.
Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles. – partial translation of data included in recovered design schematics of the Vedmak (copy) |
A powerful strike craft that is the Triglavian Collective's conception of a cruiser, the Vedmak is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Vedmak variant appears to be engineered towards damage application and remote repair capabilities. <i>Vedmak Subclade of Svarog Clade relinquished the adaptation schema of reverse-time accepted 81 tactical troika classification into the cladeflow of Triglav after cladistic mortification by Dazhbog Subclade. Strategic troika have advancing-time pressure for adaptation into tactical subroles.</i> – partial translation of data included in recovered design schematics of the Vedmak (copy) |
Item description for "Raznaborg Vedmak" (typeID 54131) | |
561395 | Raznaborg Rodiva | Raznaborg Rodiva | Item name for typeID 54132 (Invading Precursor Entities) | |
561396 | A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant has sacrificed some of its remote repair capability to allow for improved damage application.
By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva (copy) |
A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant has sacrificed some of its remote repair capability to allow for improved damage application. <i>By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle.</i> – partial translation of data included in recovered design schematics of the Rodiva (copy) |
Item description for "Raznaborg Rodiva" (typeID 54132) | |
561397 | Raznaborg Drekavac | Raznaborg Drekavac | Item name for typeID 54133 (Invading Precursor Entities) | |
561398 | A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities.
Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac (copy) |
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities. <i>Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure.</i> – partial translation of data included recovered design schematics of the Drekavac (copy) |
Item description for "Raznaborg Drekavac" (typeID 54133) | |
561399 | Raznaborg Leshak | Raznaborg Leshak | Item name for typeID 54134 (Invading Precursor Entities) | |
561400 | A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities.
Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak (copy) |
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons. This particular Leshak variant appears to be engineered towards damage application and remote repair capabilities. <i>Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika.</i> – partial translation of data included in recovered design schematics of the Leshak (copy) |
Item description for "Raznaborg Leshak" (typeID 54134) | |
561401 | Raznaborg Blinding Vedmak | Raznaborg Blinding Vedmak | Item name for typeID 54135 (Invading Precursor Entities) | |
561402 | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Item description for "Raznaborg Blinding Vedmak" (typeID 54135) | |
561403 | Raznaborg Starving Vedmak | Raznaborg Starving Vedmak | Item name for typeID 54136 (Invading Precursor Entities) | |
561404 | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Item description for "Raznaborg Starving Vedmak" (typeID 54136) | |
561405 | Raznaborg Harrowing Vedmak | Raznaborg Harrowing Vedmak | Item name for typeID 54137 (Invading Precursor Entities) | |
561406 | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Item description for "Raznaborg Harrowing Vedmak" (typeID 54137) | |
561407 | Raznaborg Anchoring Vedmak | Raznaborg Anchoring Vedmak | Item name for typeID 54138 (Invading Precursor Entities) | |
561408 | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Item description for "Raznaborg Anchoring Vedmak" (typeID 54138) | |
561409 | Raznaborg Blinding Rodiva | Raznaborg Blinding Rodiva | Item name for typeID 54139 (Invading Precursor Entities) | |
561410 | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Item description for "Raznaborg Blinding Rodiva" (typeID 54139) | |
561411 | Raznaborg Renewing Rodiva | Raznaborg Renewing Rodiva | Item name for typeID 54140 (Invading Precursor Entities) | |
561412 | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Item description for "Raznaborg Renewing Rodiva" (typeID 54140) | |
561413 | Raznaborg Starving Rodiva | Raznaborg Starving Rodiva | Item name for typeID 54141 (Invading Precursor Entities) | |
561414 | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Item description for "Raznaborg Starving Rodiva" (typeID 54141) | |
561415 | Raznaborg Tangling Vedmak | Raznaborg Tangling Vedmak | Item name for typeID 54142 (Invading Precursor Entities) | |
561416 | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Item description for "Raznaborg Tangling Vedmak" (typeID 54142) | |
561417 | Raznaborg Harrowing Rodiva | Raznaborg Harrowing Rodiva | Item name for typeID 54143 (Invading Precursor Entities) | |
561418 | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Item description for "Raznaborg Harrowing Rodiva" (typeID 54143) | |
561419 | Raznaborg Anchoring Drekavac | Raznaborg Anchoring Drekavac | Item name for typeID 54144 (Invading Precursor Entities) | |
561420 | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac (copy) (copy) |
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. <i>Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure.</i> – partial translation of data included recovered design schematics of the Drekavac (copy) (copy) |
Item description for "Raznaborg Anchoring Drekavac" (typeID 54144) | |
561421 | Raznaborg Blinding Drekavac | Raznaborg Blinding Drekavac | Item name for typeID 54145 (Invading Precursor Entities) | |
561422 | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Item description for "Raznaborg Blinding Drekavac" (typeID 54145) | |
561423 | Raznaborg Renewing Drekavac | Raznaborg Renewing Drekavac | Item name for typeID 54146 (Invading Precursor Entities) | |
561424 | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac (copy) (copy) |
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. <i>Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure.</i> – partial translation of data included recovered design schematics of the Drekavac (copy) (copy) |
Item description for "Raznaborg Renewing Drekavac" (typeID 54146) | |
561425 | Raznaborg Starving Drekavac | Raznaborg Starving Drekavac | Item name for typeID 54147 (Invading Precursor Entities) | |
561426 | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Item description for "Raznaborg Starving Drekavac" (typeID 54147) | |
561427 | Raznaborg Tangling Drekavac | Raznaborg Tangling Drekavac | Item name for typeID 54148 (Invading Precursor Entities) | |
561428 | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac (copy) (copy) |
Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. <i>Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure.</i> – partial translation of data included recovered design schematics of the Drekavac (copy) (copy) |
Item description for "Raznaborg Tangling Drekavac" (typeID 54148) | |
561429 | Raznaborg Harrowing Drekavac | Raznaborg Harrowing Drekavac | Item name for typeID 54149 (Invading Precursor Entities) | |
561430 | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Item description for "Raznaborg Harrowing Drekavac" (typeID 54149) | |
561431 | Raznaborg Anchoring Leshak | Raznaborg Anchoring Leshak | Item name for typeID 54150 (Invading Precursor Entities) | |
561432 | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Item description for "Raznaborg Anchoring Leshak" (typeID 54150) | |
561433 | Raznaborg Blinding Leshak | Raznaborg Blinding Leshak | Item name for typeID 54151 (Invading Precursor Entities) | |
561434 | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Item description for "Raznaborg Blinding Leshak" (typeID 54151) | |
561435 | Raznaborg Renewing Leshak | Raznaborg Renewing Leshak | Item name for typeID 54152 (Invading Precursor Entities) | |
561436 | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Item description for "Raznaborg Renewing Leshak" (typeID 54152) | |
561437 | Raznaborg Starving Leshak | Raznaborg Starving Leshak | Item name for typeID 54153 (Invading Precursor Entities) | |
561438 | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Item description for "Raznaborg Starving Leshak" (typeID 54153) | |
561439 | Raznaborg Tangling Leshak | Raznaborg Tangling Leshak | Item name for typeID 54154 (Invading Precursor Entities) | |
561440 | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. | Item description for "Raznaborg Tangling Leshak" (typeID 54154) | |
561441 | Zorya's Rodiva | Zorya's Rodiva | Item name for typeID 54155 (Invading Precursor Entities) | |
561442 | A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant has sacrificed some of its remote repair capability to allow for improved damage application.
By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva (copy) (copy) |
A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant has sacrificed some of its remote repair capability to allow for improved damage application. <i>By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle.</i> – partial translation of data included in recovered design schematics of the Rodiva (copy) (copy) |
Item description for "Zorya's Rodiva" (typeID 54155) | |
561444 | CONCORD security response and penalty level in this system has increased by {increase} to an effective value of {modifiedStatus}. | CONCORD security response and penalty level in this system has increased by {increase} to an effective value of {modifiedStatus}. | UI/Map/StarMap/SecurityStatusPositiveModifier | |
561445 | CONCORD security response and penalty level in this system has decreased by {decrease} to an effective value of {modifiedStatus}. | CONCORD security response and penalty level in this system has decreased by {decrease} to an effective value of {modifiedStatus}. | UI/Map/StarMap/SecurityStatusNegativeModifier | |
561447 | Jariloz Semiotic Suppressor | Jariloz Semiotic Suppressor | Item name for typeID 54198 (Large Collidable Structure) | |
561448 | This Triglavian deployable weapon system uses a form of multispectral ECM to jam the targeting sensors of enemy ships. The Jariloz Semiotic Suppressor uses a similar suite of techniques to degrade different sensor systems with sufficient noise that target locks become impossible to achieve. A uniquely Triglavian twist is the inclusion of what appear to be propaganda and information warfare elements in the noise, though the effort appears largely moot. These systems are deployed by special Triglavian units using the designation "Jariloznik". | This Triglavian deployable weapon system uses a form of multispectral ECM to jam the targeting sensors of enemy ships. The Jariloz Semiotic Suppressor uses a similar suite of techniques to degrade different sensor systems with sufficient noise that target locks become impossible to achieve. A uniquely Triglavian twist is the inclusion of what appear to be propaganda and information warfare elements in the noise, though the effort appears largely moot. These systems are deployed by special Triglavian units using the designation "Jariloznik". | Item description for "Jariloz Semiotic Suppressor" (typeID 54198) | |
561457 | Nemiznik Kikimora | Nemiznik Kikimora | Item name for typeID 54199 (Invading Precursor Entities) | |
561458 | This Triglavian unit is specially adapted to deploy Nemiz Pulse Destructor weapons systems in order to degrade enemy formations. This is a variant based on standard Triglavian designs and is comparable in combat capability to the majority of invasion force vessels of this class.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
This Triglavian unit is specially adapted to deploy Nemiz Pulse Destructor weapons systems in order to degrade enemy formations. This is a variant based on standard Triglavian designs and is comparable in combat capability to the majority of invasion force vessels of this class. <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora |
Item description for "Nemiznik Kikimora" (typeID 54199) | |
561459 | Pohviznik Kikimora | Pohviznik Kikimora | Item name for typeID 54200 (Invading Precursor Entities) | |
561460 | This Triglavian unit is specially adapted to deploy Pohviz Spatial Displacer weapons systems in order to disrupt enemy formations. This is a variant based on standard Triglavian designs and is comparable in combat capability to the majority of invasion force vessels of this class.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
This Triglavian unit is specially adapted to deploy Pohviz Spatial Displacer weapons systems in order to disrupt enemy formations. This is a variant based on standard Triglavian designs and is comparable in combat capability to the majority of invasion force vessels of this class. <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora |
Item description for "Pohviznik Kikimora" (typeID 54200) | |
561461 | Moroznik Kikimora | Moroznik Kikimora | Item name for typeID 54201 (Invading Precursor Entities) | |
561462 | This Triglavian unit is specially adapted to deploy Moroz Enthalpic Inhibitor weapons systems in order to neutralize enemy vessels. This is a variant based on standard Triglavian designs and is comparable in combat capability to the majority of invasion force vessels of this class.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
This Triglavian unit is specially adapted to deploy Moroz Enthalpic Inhibitor weapons systems in order to neutralize enemy vessels. This is a variant based on standard Triglavian designs and is comparable in combat capability to the majority of invasion force vessels of this class. <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora |
Item description for "Moroznik Kikimora" (typeID 54201) | |
561463 | Jariloznik Kikimora | Jariloznik Kikimora | Item name for typeID 54202 (Invading Precursor Entities) | |
561464 | This Triglavian unit is specially adapted to deploy Jariloz Semiotic Suppressor weapons systems in order to jam enemy vessels. This is a variant based on standard Triglavian designs and is comparable in combat capability to the majority of invasion force vessels of this class.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
This Triglavian unit is specially adapted to deploy Jariloz Semiotic Suppressor weapons systems in order to jam enemy vessels. This is a variant based on standard Triglavian designs and is comparable in combat capability to the majority of invasion force vessels of this class. <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora |
Item description for "Jariloznik Kikimora" (typeID 54202) | |
561465 | Raznaborg Nemiznik Kikimora | Raznaborg Nemiznik Kikimora | Item name for typeID 54203 (Invading Precursor Entities) | |
561466 | This Raznaborg scouting unit is specially adapted to deploy Nemiz Pulse Destructor weapons systems in order to degrade enemy formations. Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
This Raznaborg scouting unit is specially adapted to deploy Nemiz Pulse Destructor weapons systems in order to degrade enemy formations. Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora |
Item description for "Raznaborg Nemiznik Kikimora" (typeID 54203) | |
561467 | Raznaborg Pohviznik Kikimora | Raznaborg Pohviznik Kikimora | Item name for typeID 54204 (Invading Precursor Entities) | |
561468 | This Raznaborg scouting unit is specially adapted to deploy Pohviz Spatial Displacer weapons systems in order to disrupt enemy formations. Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
This Raznaborg scouting unit is specially adapted to deploy Pohviz Spatial Displacer weapons systems in order to disrupt enemy formations. Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora |
Item description for "Raznaborg Pohviznik Kikimora" (typeID 54204) | |
561469 | Raznaborg Moroznik Kikimora | Raznaborg Moroznik Kikimora | Item name for typeID 54205 (Invading Precursor Entities) | |
561470 | This Raznaborg scouting unit is specially adapted to deploy Moroz Enthalpic Inhibitor weapons systems in order to neutralize enemy vessels. Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
This Raznaborg scouting unit is specially adapted to deploy Moroz Enthalpic Inhibitor weapons systems in order to neutralize enemy vessels. Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora |
Item description for "Raznaborg Moroznik Kikimora" (typeID 54205) | |
561471 | Raznaborg Jariloznik Kikimora | Raznaborg Jariloznik Kikimora | Item name for typeID 54206 (Invading Precursor Entities) | |
561472 | This Raznaborg scouting unit is specially adapted to deploy Jariloz Semiotic Suppressor weapons systems in order to jam enemy vessels. Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
This Raznaborg scouting unit is specially adapted to deploy Jariloz Semiotic Suppressor weapons systems in order to jam enemy vessels. Raznaborg designation forces are usually dedicated to reconnaissance and surveillance, and are normally weaker in combat than other Triglavian variants. <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora |
Item description for "Raznaborg Jariloznik Kikimora" (typeID 54206) | |
561473 | Hospodar Nemiznik Kikimora | Hospodar Nemiznik Kikimora | Item name for typeID 54207 (Invading Precursor Entities) | |
561474 | This Hospodar designation unit is specially adapted to deploy Nemiz Pulse Destructor weapons systems in order to degrade enemy formations. Hospodar forces appear to represent an elite group and are generally more powerful combat vessels of their type than other Triglavian variants.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
This Hospodar designation unit is specially adapted to deploy Nemiz Pulse Destructor weapons systems in order to degrade enemy formations. Hospodar forces appear to represent an elite group and are generally more powerful combat vessels of their type than other Triglavian variants. <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora |
Item description for "Hospodar Nemiznik Kikimora" (typeID 54207) | |
561475 | Hospodar Pohviznik Kikimora | Hospodar Pohviznik Kikimora | Item name for typeID 54208 (Invading Precursor Entities) | |
561476 | This Hospodar designation unit is specially adapted to deploy Pohviz Spatial Displacer weapons systems in order to disrupt enemy formations. Hospodar forces appear to represent an elite group and are generally more powerful combat vessels of their type than other Triglavian variants.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
This Hospodar designation unit is specially adapted to deploy Pohviz Spatial Displacer weapons systems in order to disrupt enemy formations. Hospodar forces appear to represent an elite group and are generally more powerful combat vessels of their type than other Triglavian variants. <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora |
Item description for "Hospodar Pohviznik Kikimora" (typeID 54208) | |
561477 | Hospodar Moroznik Kikimora | Hospodar Moroznik Kikimora | Item name for typeID 54209 (Invading Precursor Entities) | |
561478 | This Hospodar designation unit is specially adapted to deploy Moroz Enthalpic Inhibitor weapons systems in order to neutralize enemy vessels. Hospodar forces appear to represent an elite group and are generally more powerful combat vessels of their type than other Triglavian variants.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
This Hospodar designation unit is specially adapted to deploy Moroz Enthalpic Inhibitor weapons systems in order to neutralize enemy vessels. Hospodar forces appear to represent an elite group and are generally more powerful combat vessels of their type than other Triglavian variants. <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora |
Item description for "Hospodar Moroznik Kikimora" (typeID 54209) | |
561479 | Hospodar Jariloznik Kikimora | Hospodar Jariloznik Kikimora | Item name for typeID 54210 (Invading Precursor Entities) | |
561480 | This Hospodar designation unit is specially adapted to deploy Jariloz Semiotic Suppressor weapons systems in order to jam enemy vessels. Hospodar forces appear to represent an elite group and are generally more powerful combat vessels of their type than other Triglavian variants.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
This Hospodar designation unit is specially adapted to deploy Jariloz Semiotic Suppressor weapons systems in order to jam enemy vessels. Hospodar forces appear to represent an elite group and are generally more powerful combat vessels of their type than other Triglavian variants. <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora |
Item description for "Hospodar Jariloznik Kikimora" (typeID 54210) | |
561481 | Zorya's Nemiznik Kikimora | Zorya's Nemiznik Kikimora | Item name for typeID 54211 (Invading Precursor Entities) | |
561482 | This field command unit is specially adapted to deploy Nemiz Pulse Destructor weapons systems in order to degrade enemy formations. Zorya's field command units are very powerful combat ships in their own right, typical of an evident Triglavian doctrine of placing the most powerful among their number in command positions.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
This field command unit is specially adapted to deploy Nemiz Pulse Destructor weapons systems in order to degrade enemy formations. Zorya's field command units are very powerful combat ships in their own right, typical of an evident Triglavian doctrine of placing the most powerful among their number in command positions. <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora |
Item description for "Zorya's Nemiznik Kikimora" (typeID 54211) | |
561483 | Zorya's Pohviznik Kikimora | Zorya's Pohviznik Kikimora | Item name for typeID 54212 (Invading Precursor Entities) | |
561484 | This field command unit is specially adapted to deploy Pohviz Spatial Displacer weapons systems in order to disrupt enemy formations. Zorya's field command units are very powerful combat ships in their own right, typical of an evident Triglavian doctrine of placing the most powerful among their number in command positions.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
This field command unit is specially adapted to deploy Pohviz Spatial Displacer weapons systems in order to disrupt enemy formations. Zorya's field command units are very powerful combat ships in their own right, typical of an evident Triglavian doctrine of placing the most powerful among their number in command positions. <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora |
Item description for "Zorya's Pohviznik Kikimora" (typeID 54212) | |
561485 | Zorya's Moroznik Kikimora | Zorya's Moroznik Kikimora | Item name for typeID 54213 (Invading Precursor Entities) | |
561486 | This field command unit is specially adapted to deploy Moroz Enthalpic Inhibitor weapons systems in order to neutralize enemy vessels. Zorya's field command units are very powerful combat ships in their own right, typical of an evident Triglavian doctrine of placing the most powerful among their number in command positions.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
This field command unit is specially adapted to deploy Moroz Enthalpic Inhibitor weapons systems in order to neutralize enemy vessels. Zorya's field command units are very powerful combat ships in their own right, typical of an evident Triglavian doctrine of placing the most powerful among their number in command positions. <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora |
Item description for "Zorya's Moroznik Kikimora" (typeID 54213) | |
561487 | Zorya's Jariloznik Kikimora | Zorya's Jariloznik Kikimora | Item name for typeID 54214 (Invading Precursor Entities) | |
561488 | This field command unit is specially adapted to deploy Jariloz Semiotic Suppressor weapons systems in order to jam enemy vessels. Zorya's field command units are very powerful combat ships in their own right, typical of an evident Triglavian doctrine of placing the most powerful among their number in command positions.
Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora |
This field command unit is specially adapted to deploy Jariloz Semiotic Suppressor weapons systems in order to jam enemy vessels. Zorya's field command units are very powerful combat ships in their own right, typical of an evident Triglavian doctrine of placing the most powerful among their number in command positions. <i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora |
Item description for "Zorya's Jariloznik Kikimora" (typeID 54214) | |
561507 | Empire Easy Spawner(DO NOT TRANSLATE) | Empire Easy Spawner(DO NOT TRANSLATE) | ||
561508 | Empire Base Spawner (DO NOT TRANSLATE) | Empire Base Spawner (DO NOT TRANSLATE) | ||
561509 | Empire Elite Spawner (DO NOT TRANSLATE) | Empire Elite Spawner (DO NOT TRANSLATE) | ||
561510 | Empire Boss Spawner (DO NOT TRANSLATE) | Empire Boss Spawner (DO NOT TRANSLATE) | ||
561632 | Triglavian Spawner - Triglavian Invasion Phase 3 | Triglavian Spawner - Triglavian Invasion Phase 3 | Item name for typeID 54234 (Invisible Beacon) | |
561653 | Stellar Fleet Deployment Site | Stellar Fleet Deployment Site | ||
561654 | Congratulations, pilot. The Triglavian fleet is in full retreat. | Congratulations, pilot. The Triglavian fleet is in full retreat. | ||
561655 | Our sensors detect the presence of Triglavian structural deployment teams. Drive off the guards so that their work may be more closely inspected. | Our sensors detect the presence of Triglavian structural deployment teams. Drive off the guards so that their work may be more closely inspected. | ||
561656 | The Triglavians appear to be concluding their business here. | The Triglavians appear to be concluding their business here. | ||
561657 | Our sensors report that the Triglavian structure is fully functional, and their fleet is preparing to retreat. | Our sensors report that the Triglavian structure is fully functional, and their fleet is preparing to retreat. | ||
561661 | War declared by {declaredByName} against {againstName} ending | War declared by {declaredByName} against {againstName} ending | Notifications/subjWarEndedHqSystemSecurityDrop | |
561662 | The war between {declaredByName} and {againstName} is coming to an end. The war headquarters {warHQ} chosen by {declaredByName} are in a solar system that is no longer fully protected by CONCORD. The war will be declared as being over after approximately 24 hours.
After {[datetime]endDate, date=full, time=short} CONCORD will again respond to any hostilities between those involved with full force. {signOff} |
The war between {declaredByName} and {againstName} is coming to an end. The war headquarters {warHQ} chosen by {declaredByName} are in a solar system that is no longer fully protected by CONCORD. The war will be declared as being over after approximately 24 hours. After {[datetime]endDate, date=full, time=short} CONCORD will again respond to any hostilities between those involved with full force. {signOff} |
Notifications/bodyWarEndedHqSystemSecurityDrop | |
561673 | Empire Easy Spawner - Triglavian Invasion Phase 3 | Empire Easy Spawner - Triglavian Invasion Phase 3 | Item name for typeID 54251 (Invisible Beacon) | |
561674 | Empire Base Spawner - Triglavian Invasion Phase 3 | Empire Base Spawner - Triglavian Invasion Phase 3 | Item name for typeID 54252 (Invisible Beacon) | |
561675 | Empire Elite Spawner - Triglavian Invasion Phase 3 | Empire Elite Spawner - Triglavian Invasion Phase 3 | Item name for typeID 54253 (Invisible Beacon) | |
561676 | Empire Boss Spawner - Triglavian Invasion Phase 3 | Empire Boss Spawner - Triglavian Invasion Phase 3 | Item name for typeID 54254 (Invisible Beacon) | |
561722 | Triglavian Dungeon Easy/Base Spawner | Triglavian Dungeon Easy/Base Spawner | Item name for typeID 54258 (Cloud) | |
561723 | Triglavian Dungeon Base/Easy/Elite Spawner | Triglavian Dungeon Base/Easy/Elite Spawner | Item name for typeID 54259 (Cloud) | |
561754 | Triglavian Emerging Conduit Boss Spawner | Triglavian Emerging Conduit Boss Spawner | ||
561755 | Triglavian Emerging Conduit Boss Spawner | Triglavian Emerging Conduit Boss Spawner | Item name for typeID 54265 (Invisible Beacon) | |
561756 | Invisible Behavior Location A | Invisible Behavior Location A | Item name for typeID 54266 (Cloud) | |
561757 | Invisible Behavior Location B | Invisible Behavior Location B | Item name for typeID 54267 (Cloud) | |
561758 | Invisible Behavior Location C | Invisible Behavior Location C | Item name for typeID 54268 (Cloud) | |
561765 | Emerging Conduit | Emerging Conduit | ||
561766 | Incoming Transmission | Incoming Transmission | ||
561767 | An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems. | An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems. | ||
561768 | The Conduit is closing, DED authorisation of payment granted. | The Conduit is closing, DED authorisation of payment granted. | ||
561769 | Conduit aperture detected, Triglavian vessels emerging! | Conduit aperture detected, Triglavian vessels emerging! | ||
561770 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
561771 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
561772 | Minor Conduit | Minor Conduit | ||
561773 | Incoming Transmission | Incoming Transmission | ||
561774 | An incoming Conduit from Abyssal Deadspace has been detected. Destroy any Triglavian forces that emerge from the Conduit. | An incoming Conduit from Abyssal Deadspace has been detected. Destroy any Triglavian forces that emerge from the Conduit. | ||
561775 | Sealed Minor Conduit | Sealed Minor Conduit | ||
561776 | Minor Conduit | Minor Conduit | ||
561777 | Conduit aperture detected, Triglavian vessels emerging! | Conduit aperture detected, Triglavian vessels emerging! | ||
561778 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
561779 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
561780 | The Conduit is closing, DED authorisation of payment granted. | The Conduit is closing, DED authorisation of payment granted. | ||
561781 | Invasion Triglavian Minor Conduit Small Wave Spawner | Invasion Triglavian Minor Conduit Small Wave Spawner | Item name for typeID 54269 (Invisible Beacon) | |
561782 | Invasion Triglavian Minor Conduit Med Wave Spawner | Invasion Triglavian Minor Conduit Med Wave Spawner | ||
561783 | Invasion Triglavian Minor Conduit Boss Spawner | Invasion Triglavian Minor Conduit Boss Spawner | ||
561802 | World Ark (Xordazh-class) | World Ark (Xordazh-class) | Item name for typeID 54274 (Large Collidable Structure) | |
561803 | The immense World Ark is the center of operations for the local Triglavian forces in this invasion zone. The vessel appears to function as a mobile base of operations and is speculated to incorporate a Triglavian conduit gate through which additional forces can flow from Abyssal Deadspace to New Eden.
The Xordazh-class World Ark would seem to be easily the match of any vessel known to New Eden and is presumably at least as powerful and hard to destroy as the heaviest military structures. The ship has been observed deploying numerous "field effect subpylons" of a variety of types as part of its defensive network. Approach with extreme caution. |
The immense World Ark is the center of operations for the local Triglavian forces in this invasion zone. The vessel appears to function as a mobile base of operations and is speculated to incorporate a Triglavian conduit gate through which additional forces can flow from Abyssal Deadspace to New Eden. The <i>Xordazh</i>-class World Ark would seem to be easily the match of any vessel known to New Eden and is presumably at least as powerful and hard to destroy as the heaviest military structures. The ship has been observed deploying numerous "field effect subpylons" of a variety of types as part of its defensive network. Approach with extreme caution. |
Item description for "World Ark (Xordazh-class)" (typeID 54274) | |
561818 | Dazh Porevitium Transmuter | Dazh Porevitium Transmuter | Item name for typeID 54283 (Large Collidable Structure) | |
561829 | Enduring Adaptive Invulnerability Shield Hardener | Enduring Multispectrum Shield Hardener | Enduring |
Item name for typeID 54291 (Shield Hardener) |
561831 | Remaining Quantity | Remaining Quantity | UI/Market/MarketQuote/RemainingQuantity | |
561832 | Personal Orders | Personal Orders | UI/Market/Orders/UI/Market/Orders/PersonalOrders | |
561833 | All Orders | All Orders | UI/Market/Orders/AllOrders | |
561834 | Completed | Completed | UI/Market/Orders/StatusCompleted | |
561835 | Expired | Expired | UI/Market/Orders/StatusExpired | |
561836 | Cancelled | Cancelled | UI/Market/Orders/StatusCancelled | |
561837 | Corporation | Corporation | UI/Market/Orders/CorporationOrderShort | |
561838 | Personal | Personal | UI/Market/Orders/PersonalOrderShort | |
561839 | Enduring Anti-EM Shield Hardener | Enduring EM Shield Hardener | Enduring |
Item name for typeID 54292 (Shield Hardener) |
561841 | Enduring Anti-Explosive Shield Hardener | Enduring Explosive Shield Hardener | Enduring |
Item name for typeID 54293 (Shield Hardener) |
561843 | Enduring Anti-Kinetic Shield Hardener | Enduring Kinetic Shield Hardener | Enduring |
Item name for typeID 54294 (Shield Hardener) |
561845 | Enduring Anti-Thermal Shield Hardener | Enduring Thermal Shield Hardener | Enduring |
Item name for typeID 54295 (Shield Hardener) |
561847 | Orders History | Orders History | UI/Market/Orders/MyOrderHistory | |
561848 | Shows the history of orders you have placed on behalf of your corporation | Shows the history of orders you have placed on behalf of your corporation | UI/Market/Orders/CorpHistoryHint | |
561849 | Triglavian Harvester Spawner Wave 3 | Triglavian Harvester Spawner Wave 3 | Item name for typeID 54298 (Cloud) | |
561850 | Triglavian Harvester Spawner Wave 2 | Triglavian Harvester Spawner Wave 2 | Item name for typeID 54297 (Cloud) | |
561851 | Triglavian Harvester Spawner Wave 1 | Triglavian Harvester Spawner Wave 1 | Item name for typeID 54296 (Cloud) | |
561931 | Missile Launcher | Missile Launcher | UI/InfoWindow/MissileLauncherHint | |
561932 | Missile | Missile | UI/InfoWindow/MissileHint | |
561933 | Hybrid Charge | Hybrid Charge | UI/InfoWindow/HybridAmmoHint | |
561934 | Projectile Ammo | Projectile Ammo | UI/InfoWindow/ProjectileAmmoHint | |
561935 | Energy Laser Crystal | Energy Laser Crystal | UI/InfoWindow/EnergyWeaponAmmoHint | |
561936 | Precursor Charge | Precursor Charge | UI/InfoWindow/PrecursorAmmoHint | |
561939 | Overview | Overview | UI/Wallet/WalletWindow/TabOverview | |
561940 | Test Spawner (Xordazh-class) | Test Spawner (Xordazh-class) | Item name for typeID 54313 (Large Collidable Structure) | |
561947 | Dazh Porevitium Transmuter | Dazh Porevitium Transmuter | Item name for typeID 54314 (Large Collidable Structure) | |
561948 | Dazh Porevitium Transmuter | Dazh Porevitium Transmuter | Item name for typeID 54315 (Large Collidable Structure) | |
561949 | Dazh Porevitium Transmuter | Dazh Porevitium Transmuter | Item name for typeID 54316 (Large Collidable Structure) | |
561950 | Invasion Triglavian Minor Conduit Boss Spawner | Invasion Triglavian Minor Conduit Boss Spawner | Item name for typeID 54317 (Invisible Beacon) | |
561951 | Invasion Triglavian Minor Conduit Med Wave Spawner | Invasion Triglavian Minor Conduit Med Wave Spawner | Item name for typeID 54318 (Invisible Beacon) | |
561957 | Empire Basic Cyno Wave Spawner | Empire Basic Cyno Wave Spawner | Item name for typeID 54319 (Invisible Beacon) | |
561958 | Available | Available | UI/CharacterCreation/InvalidName/Available | |
561960 | Empire Basic Cyno Boss Spawner | Empire Basic Cyno Boss Spawner | Item name for typeID 54321 (Invisible Beacon) | |
561962 | Empire Basic Cyno Large Wave Spawner | Empire Basic Cyno Large Wave Spawner | Item name for typeID 54324 (Invisible Beacon) | |
561963 | World Ark (Xordazh-class) | World Ark (Xordazh-class) | Item name for typeID 54325 (Large Collidable Structure) | |
561964 | The immense World Ark is the center of operations for the local Triglavian forces in this invasion zone. The vessel appears to function as a mobile base of operations and is speculated to incorporate a Triglavian conduit gate through which additional forces can flow from Abyssal Deadspace to New Eden.
The Xordazh-class World Ark would seem to be easily the match of any vessel known to New Eden and is presumably at least as powerful and hard to destroy as the heaviest military structures. The ship has been observed deploying numerous "field effect subpylons" of a variety of types as part of its defensive network. Approach with extreme caution. |
The immense World Ark is the center of operations for the local Triglavian forces in this invasion zone. The vessel appears to function as a mobile base of operations and is speculated to incorporate a Triglavian conduit gate through which additional forces can flow from Abyssal Deadspace to New Eden. The <i>Xordazh</i>-class World Ark would seem to be easily the match of any vessel known to New Eden and is presumably at least as powerful and hard to destroy as the heaviest military structures. The ship has been observed deploying numerous "field effect subpylons" of a variety of types as part of its defensive network. Approach with extreme caution. |
Item description for "World Ark (Xordazh-class)" (typeID 54325) | |
561965 | World Ark (Xordazh-class) | World Ark (Xordazh-class) | Item name for typeID 54326 (Large Collidable Structure) | |
561966 | The immense World Ark is the center of operations for the local Triglavian forces in this invasion zone. The vessel appears to function as a mobile base of operations and is speculated to incorporate a Triglavian conduit gate through which additional forces can flow from Abyssal Deadspace to New Eden.
The Xordazh-class World Ark would seem to be easily the match of any vessel known to New Eden and is presumably at least as powerful and hard to destroy as the heaviest military structures. The ship has been observed deploying numerous "field effect subpylons" of a variety of types as part of its defensive network. Approach with extreme caution. |
The immense World Ark is the center of operations for the local Triglavian forces in this invasion zone. The vessel appears to function as a mobile base of operations and is speculated to incorporate a Triglavian conduit gate through which additional forces can flow from Abyssal Deadspace to New Eden. The <i>Xordazh</i>-class World Ark would seem to be easily the match of any vessel known to New Eden and is presumably at least as powerful and hard to destroy as the heaviest military structures. The ship has been observed deploying numerous "field effect subpylons" of a variety of types as part of its defensive network. Approach with extreme caution. |
Item description for "World Ark (Xordazh-class)" (typeID 54326) | |
562009 | Imperial Stellar Observatory | Imperial Stellar Observatory | Item name for typeID 54330 (Destructible Effect Beacon) | |
562010 | This Federal Stellar Observatory uses standard technology developed by CONCORD, and is being operated by the Gallente Federation as part of its efforts in support of the New Eden Common Defense Initiative. Even though EDENCOM co-ordinates the overall defense of stellar systems across the cluster, the core empires are committing their fleets to supporting the defense and fortification efforts. Federal forces are manning and defending Stellar Observatories across Gallente territory.
The Stellar Observatory is carrying out vital work monitoring the star for signs of Triglavian stellar manipulation and aiding in the formulation of defensive operations in the system. While the Triglavian interest in stars makes the work dangerous, it is vital to the defense of New Eden. EDENCOM and the core empires are dedicating considerable resources and personnel to this effort. |
This Federal Stellar Observatory uses standard technology developed by CONCORD, and is being operated by the Gallente Federation as part of its efforts in support of the New Eden Common Defense Initiative. Even though EDENCOM co-ordinates the overall defense of stellar systems across the cluster, the core empires are committing their fleets to supporting the defense and fortification efforts. Federal forces are manning and defending Stellar Observatories across Gallente territory. The Stellar Observatory is carrying out vital work monitoring the star for signs of Triglavian stellar manipulation and aiding in the formulation of defensive operations in the system. While the Triglavian interest in stars makes the work dangerous, it is vital to the defense of New Eden. EDENCOM and the core empires are dedicating considerable resources and personnel to this effort. |
Item description for "Federal Stellar Observatory" (typeID 54333) | |
562011 | Starter Site - New Version | Starter Site - New Version | ||
562012 | Amarr Avatar Titan Wreck | Amarr Avatar Titan Wreck | ||
562013 | Amarr Supercarrier Wreckage | Amarr Supercarrier Wreckage | ||
562014 | Amarr Research Facility | Amarr Research Facility | ||
562015 | Amarr Carrier Wreck | Amarr Carrier Wreck | ||
562016 | Amarr Dreadnought Wreck | Amarr Dreadnought Wreck | ||
562017 | Amarr Freighter Wreck | Amarr Freighter Wreck | ||
562018 | Amarr Supercarrier Wreckage | Amarr Supercarrier Wreckage | ||
562019 | Amarr Force Auxiliary Wreck | Amarr Force Auxiliary Wreck | ||
562020 | Amarr Freighter Wreck | Amarr Freighter Wreck | ||
562021 | Amarr Freighter Wreck | Amarr Freighter Wreck | ||
562022 | Amarr Force Auxiliary Wreck | Amarr Force Auxiliary Wreck | ||
562023 | Debris | Debris | ||
562024 | Amarr Freighter Wreck | Amarr Freighter Wreck | ||
562025 | Amarr Supercarrier Wreckage | Amarr Supercarrier Wreckage | ||
562026 | Amarr Dreadnought Wreck | Amarr Dreadnought Wreck | ||
562027 | Amarr Battleship Wreck | Amarr Battleship Wreck | ||
562028 | Amarr Battleship Wreck | Amarr Battleship Wreck | ||
562029 | Amarr Battleship Wreck | Amarr Battleship Wreck | ||
562030 | Amarr Battleship Wreck | Amarr Battleship Wreck | ||
562031 | Amarr Battleship Wreck | Amarr Battleship Wreck | ||
562032 | Amarr Battleship Wreck | Amarr Battleship Wreck | ||
562033 | Amarr Battleship Wreck | Amarr Battleship Wreck | ||
562034 | Debris | Debris | ||
562035 | Debris | Debris | ||
562036 | Debris | Debris | ||
562037 | Debris | Debris | ||
562038 | Debris | Debris | ||
562039 | Debris | Debris | ||
562040 | Debris | Debris | ||
562041 | Debris | Debris | ||
562042 | Debris | Debris | ||
562043 | Amarr Research Facility Wreck | Amarr Research Facility Wreck | ||
562044 | Republic Stellar Observatory | Republic Stellar Observatory | Item name for typeID 54331 (Destructible Effect Beacon) | |
562045 | This Republic Stellar Observatory uses standard technology developed by CONCORD, and is being operated by the Minmatar Republic as part of its efforts in support of the New Eden Common Defense Initiative. Even though EDENCOM co-ordinates the overall defense of stellar systems across the cluster, the core empires are committing their fleets to supporting the defense and fortification efforts. Republic forces are manning and defending Stellar Observatories across Minmatar territory.
The Stellar Observatory is carrying out vital work monitoring the star for signs of Triglavian stellar manipulation and aiding in the formulation of defensive operations in the system. While the Triglavian interest in stars makes the work dangerous, it is vital to the defense of New Eden. EDENCOM and the core empires are dedicating considerable resources and personnel to this effort. |
This Republic Stellar Observatory uses standard technology developed by CONCORD, and is being operated by the Minmatar Republic as part of its efforts in support of the New Eden Common Defense Initiative. Even though EDENCOM co-ordinates the overall defense of stellar systems across the cluster, the core empires are committing their fleets to supporting the defense and fortification efforts. Republic forces are manning and defending Stellar Observatories across Minmatar territory. The Stellar Observatory is carrying out vital work monitoring the star for signs of Triglavian stellar manipulation and aiding in the formulation of defensive operations in the system. While the Triglavian interest in stars makes the work dangerous, it is vital to the defense of New Eden. EDENCOM and the core empires are dedicating considerable resources and personnel to this effort. |
Item description for "Republic Stellar Observatory" (typeID 54331) | |
562046 | The State Stellar Observatory | The State Stellar Observatory | Item name for typeID 54332 (Destructible Effect Beacon) | |
562047 | This State Stellar Observatory uses standard technology developed by CONCORD, and is being operated by the Caldari State as part of its efforts in support of the New Eden Common Defense Initiative. Even though EDENCOM co-ordinates the overall defense of stellar systems across the cluster, the core empires are committing their fleets to supporting the defense and fortification efforts. State forces are manning and defending Stellar Observatories across Caldari territory.
The Stellar Observatory is carrying out vital work monitoring the star for signs of Triglavian stellar manipulation and aiding in the formulation of defensive operations in the system. While the Triglavian interest in stars makes the work dangerous, it is vital to the defense of New Eden. EDENCOM and the core empires are dedicating considerable resources and personnel to this effort. |
This State Stellar Observatory uses standard technology developed by CONCORD, and is being operated by the Caldari State as part of its efforts in support of the New Eden Common Defense Initiative. Even though EDENCOM co-ordinates the overall defense of stellar systems across the cluster, the core empires are committing their fleets to supporting the defense and fortification efforts. State forces are manning and defending Stellar Observatories across Caldari territory. The Stellar Observatory is carrying out vital work monitoring the star for signs of Triglavian stellar manipulation and aiding in the formulation of defensive operations in the system. While the Triglavian interest in stars makes the work dangerous, it is vital to the defense of New Eden. EDENCOM and the core empires are dedicating considerable resources and personnel to this effort. |
Item description for "The State Stellar Observatory" (typeID 54332) | |
562048 | Federal Stellar Observatory | Federal Stellar Observatory | Item name for typeID 54333 (Destructible Effect Beacon) | |
562049 | This Imperial Stellar Observatory uses standard technology developed by CONCORD, and is being operated by the Amarr Empire as part of its efforts in support of the New Eden Common Defense Initiative. Even though EDENCOM co-ordinates the overall defense of stellar systems across the cluster, the core empires are committing their fleets to supporting the defense and fortification efforts. Imperial forces are manning and defending Stellar Observatories across Amarr territory.
The Stellar Observatory is carrying out vital work monitoring the star for signs of Triglavian stellar manipulation and aiding in the formulation of defensive operations in the system. While the Triglavian interest in stars makes the work dangerous, it is vital to the defense of New Eden. EDENCOM and the core empires are dedicating considerable resources and personnel to this effort. |
This Imperial Stellar Observatory uses standard technology developed by CONCORD, and is being operated by the Amarr Empire as part of its efforts in support of the New Eden Common Defense Initiative. Even though EDENCOM co-ordinates the overall defense of stellar systems across the cluster, the core empires are committing their fleets to supporting the defense and fortification efforts. Imperial forces are manning and defending Stellar Observatories across Amarr territory. The Stellar Observatory is carrying out vital work monitoring the star for signs of Triglavian stellar manipulation and aiding in the formulation of defensive operations in the system. While the Triglavian interest in stars makes the work dangerous, it is vital to the defense of New Eden. EDENCOM and the core empires are dedicating considerable resources and personnel to this effort. |
Item description for "Imperial Stellar Observatory" (typeID 54330) | |
562052 | EDENCOM Fortification Orca | EDENCOM Fortification Orca | Item name for typeID 54335 (Retaliating Amarr Entities) | |
562053 | This is a heavily-adapted variant of the venerable Orca, an industrial command ship design that EDENCOM has entirely repurposed as a rapid-assembly platform with the assistance of ORE's experienced engineers. The Fortification Orca has been shipped to all core empires in large numbers and is a vital element in the efforts to defend New Eden star systems from the escalating Triglavian invasion. | This is a heavily-adapted variant of the venerable Orca, an industrial command ship design that EDENCOM has entirely repurposed as a rapid-assembly platform with the assistance of ORE's experienced engineers. The Fortification Orca has been shipped to all core empires in large numbers and is a vital element in the efforts to defend New Eden star systems from the escalating Triglavian invasion. | Item description for "EDENCOM Fortification Orca" (typeID 54335) | |
562054 | EDENCOM Fortification Orca | EDENCOM Fortification Orca | Item name for typeID 54336 (Retaliating Minmatar Entities) | |
562055 | This is a heavily-adapted variant of the venerable Orca, an industrial command ship design that EDENCOM has entirely repurposed as a rapid-assembly platform with the assistance of ORE's experienced engineers. The Fortification Orca has been shipped to all core empires in large numbers and is a vital element in the efforts to defend New Eden star systems from the escalating Triglavian invasion. | This is a heavily-adapted variant of the venerable Orca, an industrial command ship design that EDENCOM has entirely repurposed as a rapid-assembly platform with the assistance of ORE's experienced engineers. The Fortification Orca has been shipped to all core empires in large numbers and is a vital element in the efforts to defend New Eden star systems from the escalating Triglavian invasion. | Item description for "EDENCOM Fortification Orca" (typeID 54336) | |
562056 | EDENCOM Fortification Orca | EDENCOM Fortification Orca | Item name for typeID 54337 (Retaliating Caldari Entities) | |
562057 | This is a heavily-adapted variant of the venerable Orca, an industrial command ship design that EDENCOM has entirely repurposed as a rapid-assembly platform with the assistance of ORE's experienced engineers. The Fortification Orca has been shipped to all core empires in large numbers and is a vital element in the efforts to defend New Eden star systems from the escalating Triglavian invasion. | This is a heavily-adapted variant of the venerable Orca, an industrial command ship design that EDENCOM has entirely repurposed as a rapid-assembly platform with the assistance of ORE's experienced engineers. The Fortification Orca has been shipped to all core empires in large numbers and is a vital element in the efforts to defend New Eden star systems from the escalating Triglavian invasion. | Item description for "EDENCOM Fortification Orca" (typeID 54337) | |
562058 | EDENCOM Fortification Orca | EDENCOM Fortification Orca | Item name for typeID 54338 (Retaliating Gallente Entities) | |
562059 | This is a heavily-adapted variant of the venerable Orca, an industrial command ship design that EDENCOM has entirely repurposed as a rapid-assembly platform with the assistance of ORE's experienced engineers. The Fortification Orca has been shipped to all core empires in large numbers and is a vital element in the efforts to defend New Eden star systems from the escalating Triglavian invasion. | This is a heavily-adapted variant of the venerable Orca, an industrial command ship design that EDENCOM has entirely repurposed as a rapid-assembly platform with the assistance of ORE's experienced engineers. The Fortification Orca has been shipped to all core empires in large numbers and is a vital element in the efforts to defend New Eden star systems from the escalating Triglavian invasion. | Item description for "EDENCOM Fortification Orca" (typeID 54338) | |
562092 | Observatory Empire Guard Spawner | Observatory Empire Guard Spawner | Item name for typeID 54343 (Cloud) | |
562093 | Observatory Empire Wave Spawner 1 | Observatory Empire Wave Spawner 1 | Item name for typeID 54342 (Cloud) | |
562094 | Observatory Empire Wave Spawner 2 | Observatory Empire Wave Spawner 2 | Item name for typeID 54344 (Cloud) | |
562095 | Observatory Empire Wave Spawner 3 | Observatory Empire Wave Spawner 3 | Item name for typeID 54345 (Cloud) | |
562096 | Observatory Empire Deployment Spawner | Observatory Empire Deployment Spawner | Item name for typeID 54346 (Cloud) | |
562104 | Naming constraints:
- 1 to 3 words - 3 to 37 characters total - May contain A-Z, a-z, 0-9, - and ' |
Naming constraints: - 1 to 3 words - 3 to 37 characters total - May contain A-Z, a-z, 0-9, - and ' |
UI/CharacterCreation/NameConstraintsHint | |
562398 | Stellar Reconnaissance | Stellar Reconnaissance | UI/Invasion/HUD/StageScoutsAndPatrols | |
562399 | First Liminality | First Liminality | UI/Invasion/HUD/StageTriglavianEstablishment | |
562400 | Final Liminality | Final Liminality | UI/Invasion/HUD/StageTriglavianVictory | |
562401 | EDENCOM Redoubt | EDENCOM Redoubt | UI/Invasion/HUD/StageEmpireFortification | |
562402 | EDENCOM Fortress | EDENCOM Fortress | UI/Invasion/HUD/StageEmpireFortifiedSystem | |
562403 | EDENCOM Bulwark | EDENCOM Bulwark | UI/Invasion/HUD/StageEmpireFortificationEscalation | |
562404 | Second Liminality | Second Liminality | UI/Invasion/HUD/StageTriglavianEstablishmentEscalation | |
562438 | Stellar Fleet Deployment Site | Stellar Fleet Deployment Site | ||
562439 | Our sensors detect the presence of Triglavian structural deployment teams. Drive off the guards so that their work may be more closely inspected. | Our sensors detect the presence of Triglavian structural deployment teams. Drive off the guards so that their work may be more closely inspected. | ||
562440 | 54359_Female_Outer_JacketCorpBusinessF01_Types_JacketCorpBusinessF01_Black.png | 54359_Female_Outer_JacketCorpBusinessF01_Types_JacketCorpBusinessF01_Black.png | Item name for typeID 54359 (Outer) | |
562441 | 54360_Female_Outer_JacketCorpBusinessF01_Types_JacketCorpBusinessF01_Blue_Tie.png | 54360_Female_Outer_JacketCorpBusinessF01_Types_JacketCorpBusinessF01_Blue_Tie.png | Item name for typeID 54360 (Outer) | |
562442 | 54361_Female_Outer_JacketCorpBusinessF01_Types_JacketCorpBusinessF01_BrownStripes.png | 54361_Female_Outer_JacketCorpBusinessF01_Types_JacketCorpBusinessF01_BrownStripes.png | Item name for typeID 54361 (Outer) | |
562443 | 54362_Female_Outer_JacketCorpBusinessF01_Types_JacketCorpBusinessF01_GrayDark_Tie.png | 54362_Female_Outer_JacketCorpBusinessF01_Types_JacketCorpBusinessF01_GrayDark_Tie.png | Item name for typeID 54362 (Outer) | |
562444 | 54363_Female_Outer_JacketCorpBusinessF01_Types_JacketCorpBusinessF01_Red.png | 54363_Female_Outer_JacketCorpBusinessF01_Types_JacketCorpBusinessF01_Red.png | Item name for typeID 54363 (Outer) | |
562445 | 54364_Female_Outer_JacketCorpBusinessF01_Types_JacketCorpBusinessF01_White_Tie.png | 54364_Female_Outer_JacketCorpBusinessF01_Types_JacketCorpBusinessF01_White_Tie.png | Item name for typeID 54364 (Outer) | |
562456 | Stellar Fleet Deployment Site | Stellar Fleet Deployment Site | ||
562457 | Our sensors detect the presence of Triglavian structural deployment teams. Drive off the guards so that their work may be more closely inspected. | Our sensors detect the presence of Triglavian structural deployment teams. Drive off the guards so that their work may be more closely inspected. | ||
562463 | Stellar Fleet Deployment Site | Stellar Fleet Deployment Site | ||
562464 | Our sensors detect the presence of Triglavian structural deployment teams. Drive off the guards so that their work may be more closely inspected. | Our sensors detect the presence of Triglavian structural deployment teams. Drive off the guards so that their work may be more closely inspected. | ||
562470 | Please tell us why you gave this rating | Please tell us why you gave this rating | UI/SystemMenu/CsatFeedbackHeader | |
562471 | Send Feedback | Send Feedback | UI/SystemMenu/CsatFeedbackSend | |
562477 | Write feedback | Write feedback | UI/SystemMenu/CsatFeedbackWrite | |
562483 | Stellar Fleet Deployment Site | Stellar Fleet Deployment Site | ||
562484 | Our sensors detect the presence of EDENCOM structural deployment teams. Drive off the guards so that their work may be more closely inspected. | Our sensors detect the presence of EDENCOM structural deployment teams. Drive off the guards so that their work may be more closely inspected. | ||
562485 | 54365_Female_bottomOuter_PantsCorpBusinessF01_Types_PantsCorpBusinessF01_Black.png | 54365_Female_bottomOuter_PantsCorpBusinessF01_Types_PantsCorpBusinessF01_Black.png | Item name for typeID 54365 (Bottoms) | |
562486 | 54366_Female_bottomOuter_PantsCorpBusinessF01_Types_PantsCorpBusinessF01_Blue.png | 54366_Female_bottomOuter_PantsCorpBusinessF01_Types_PantsCorpBusinessF01_Blue.png | Item name for typeID 54366 (Bottoms) | |
562487 | 54367_Female_bottomOuter_PantsCorpBusinessF01_Types_PantsCorpBusinessF01_BrownStripes.png | 54367_Female_bottomOuter_PantsCorpBusinessF01_Types_PantsCorpBusinessF01_BrownStripes.png | Item name for typeID 54367 (Bottoms) | |
562488 | 54368_Female_bottomOuter_PantsCorpBusinessF01_Types_PantsCorpBusinessF01_GrayDark.png | 54368_Female_bottomOuter_PantsCorpBusinessF01_Types_PantsCorpBusinessF01_GrayDark.png | Item name for typeID 54368 (Bottoms) | |
562489 | 54369_Female_bottomOuter_PantsCorpBusinessF01_Types_PantsCorpBusinessF01_Red.png | 54369_Female_bottomOuter_PantsCorpBusinessF01_Types_PantsCorpBusinessF01_Red.png | Item name for typeID 54369 (Bottoms) | |
562490 | 54370_Female_bottomOuter_PantsCorpBusinessF01_Types_PantsCorpBusinessF01_White.png | 54370_Female_bottomOuter_PantsCorpBusinessF01_Types_PantsCorpBusinessF01_White.png | Item name for typeID 54370 (Bottoms) | |
562491 | 54371_Male_bottomOuter_PantsCorpBusinessM01_Types_PantsCorpBusinessM01_Black.png | 54371_Male_bottomOuter_PantsCorpBusinessM01_Types_PantsCorpBusinessM01_Black.png | Item name for typeID 54371 (Bottoms) | |
562492 | 54372_Male_bottomOuter_PantsCorpBusinessM01_Types_PantsCorpBusinessM01_Blue.png | 54372_Male_bottomOuter_PantsCorpBusinessM01_Types_PantsCorpBusinessM01_Blue.png | Item name for typeID 54372 (Bottoms) | |
562493 | 54373_Male_bottomOuter_PantsCorpBusinessM01_Types_PantsCorpBusinessM01_BrownStripes.png | 54373_Male_bottomOuter_PantsCorpBusinessM01_Types_PantsCorpBusinessM01_BrownStripes.png | Item name for typeID 54373 (Bottoms) | |
562494 | 54374_Male_bottomOuter_PantsCorpBusinessM01_Types_PantsCorpBusinessM01_GrayDark.png | 54374_Male_bottomOuter_PantsCorpBusinessM01_Types_PantsCorpBusinessM01_GrayDark.png | Item name for typeID 54374 (Bottoms) | |
562495 | 54375_Male_bottomOuter_PantsCorpBusinessM01_Types_PantsCorpBusinessM01_Red.png | 54375_Male_bottomOuter_PantsCorpBusinessM01_Types_PantsCorpBusinessM01_Red.png | Item name for typeID 54375 (Bottoms) | |
562496 | 54376_Male_bottomOuter_PantsCorpBusinessM01_Types_PantsCorpBusinessM01_White.png | 54376_Male_bottomOuter_PantsCorpBusinessM01_Types_PantsCorpBusinessM01_White.png | Item name for typeID 54376 (Bottoms) | |
562497 | 54377_Male_outer_JacketCorpBusinessM01_Types_JacketCorpBusinessM01_Black.png | 54377_Male_outer_JacketCorpBusinessM01_Types_JacketCorpBusinessM01_Black.png | Item name for typeID 54377 (Outer) | |
562498 | 54378_Male_outer_JacketCorpBusinessM01_Types_JacketCorpBusinessM01_Blue_Tie.png | 54378_Male_outer_JacketCorpBusinessM01_Types_JacketCorpBusinessM01_Blue_Tie.png | Item name for typeID 54378 (Outer) | |
562499 | 54379_Male_outer_JacketCorpBusinessM01_Types_JacketCorpBusinessM01_BrownStripes.png | 54379_Male_outer_JacketCorpBusinessM01_Types_JacketCorpBusinessM01_BrownStripes.png | Item name for typeID 54379 (Outer) | |
562500 | 54380_Male_outer_JacketCorpBusinessM01_Types_JacketCorpBusinessM01_GreyDark_Tie.png | 54380_Male_outer_JacketCorpBusinessM01_Types_JacketCorpBusinessM01_GreyDark_Tie.png | Item name for typeID 54380 (Outer) | |
562502 | 54382_Male_outer_JacketCorpBusinessM01_Types_JacketCorpBusinessM01_White_Tie.png | 54382_Male_outer_JacketCorpBusinessM01_Types_JacketCorpBusinessM01_White_Tie.png | Item name for typeID 54382 (Outer) | |
562503 | 54383_Male_Feet_ShoesCorpBusinessM01_Types_ShoesCorpBusinessM01_black.png | 54383_Male_Feet_ShoesCorpBusinessM01_Types_ShoesCorpBusinessM01_black.png | Item name for typeID 54383 (Footwear) | |
562504 | 54384_Male_Feet_ShoesCorpBusinessM01_Types_ShoesCorpBusinessM01_brown.png | 54384_Male_Feet_ShoesCorpBusinessM01_Types_ShoesCorpBusinessM01_brown.png | Item name for typeID 54384 (Footwear) | |
562505 | 54385_Male_Feet_ShoesCorpBusinessM01_Types_ShoesCorpBusinessM01_darkbrown.png | 54385_Male_Feet_ShoesCorpBusinessM01_Types_ShoesCorpBusinessM01_darkbrown.png | Item name for typeID 54385 (Footwear) | |
562506 | 54386_Male_Feet_ShoesCorpBusinessM01_Types_ShoesCorpBusinessM01_white.png | 54386_Male_Feet_ShoesCorpBusinessM01_Types_ShoesCorpBusinessM01_white.png | Item name for typeID 54386 (Footwear) | |
562507 | Stellar Observatory | Stellar Observatory | ||
562508 | Basic Cyno | Basic Cyno | ||
562509 | Incoming Transmission | Incoming Transmission | ||
562510 | An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems. | An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems. | ||
562511 | The Conduit is closing, DED authorisation of payment granted. | The Conduit is closing, DED authorisation of payment granted. | ||
562512 | Conduit aperture detected, Triglavian vessels emerging! | Conduit aperture detected, Triglavian vessels emerging! | ||
562513 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
562514 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
562515 | Empire Cynosural Field | Empire Cynosural Field | ||
562516 | Intermediate Cyno | Intermediate Cyno | ||
562517 | Incoming Transmission | Incoming Transmission | ||
562518 | An incoming Conduit from Abyssal Deadspace has been detected. Destroy any Triglavian forces that emerge from the Conduit. | An incoming Conduit from Abyssal Deadspace has been detected. Destroy any Triglavian forces that emerge from the Conduit. | ||
562519 | Inactive Empire Cynosural Beacon | Inactive Empire Cynosural Beacon | ||
562520 | Empire Cynosural Beacon | Empire Cynosural Beacon | ||
562521 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
562522 | Conduit aperture detected, Triglavian vessels emerging! | Conduit aperture detected, Triglavian vessels emerging! | ||
562523 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
562524 | The Conduit is closing, DED authorisation of payment granted. | The Conduit is closing, DED authorisation of payment granted. | ||
562525 | Empire Intermediate Cyno Wave Spawner | Empire Intermediate Cyno Wave Spawner | Item name for typeID 54388 (Invisible Beacon) | |
562526 | Empire Intermediate Cyno Large Wave Spawner | Empire Intermediate Cyno Large Wave Spawner | Item name for typeID 54389 (Invisible Beacon) | |
562527 | Empire Intermediate Cyno Boss Spawner | Empire Intermediate Cyno Boss Spawner | Item name for typeID 54390 (Invisible Beacon) | |
562528 | Empire Cynosural Field | Empire Cynosural Field | ||
562844 | Triglavian Invasion | Triglavian Invasion | UI/Invasion/ChatChannelNameChapterThree | |
562903 | Invisible Beacon | Invisible Beacon | Group description for group ID 4055 | |
562906 | Triglavian Battleship Wreck | Triglavian Battleship Wreck | Item name for typeID 54565 (Wreck) | |
562907 | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Item description for "Triglavian Battleship Wreck" (typeID 54565) | |
562908 | Triglavian Battleship Wreck | Triglavian Battleship Wreck | Item name for typeID 54566 (Wreck) | |
562909 | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Item description for "Triglavian Battleship Wreck" (typeID 54566) | |
562910 | Triglavian Battleship Wreck | Triglavian Battleship Wreck | Item name for typeID 54567 (Wreck) | |
562911 | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Item description for "Triglavian Battleship Wreck" (typeID 54567) | |
562922 | Dazh Koliada | Dazh Koliada | Item name for typeID 54568 (Invading Precursor Entities) | |
562923 | Until the appearance of vessels on the pattern of the Koliada class, Triglavian industrial and logistical operations had normally been observed to be automated or carried out by adapted tactical cladeships. The requirements of the vast industrial effort supporting the latest phase of the Triglavian invasion campaign evidently require dedicated haulers crewed by the inscrutable troikas of the Collective.
Koliada Subclade of Veles Clade accepted imprinting and operational priority of revised adaptation schema for 27 logistical troika classification cladeship following assent-conjunction of dialectical-prayer on reverse-time accepted schema with Potremba and Stribozha Subclades. Logistical subrole dispersal is mandated by proving of Xordazh Chislov Zvemokorg noemata. – partial translation of data recovered from wrecked Koliada-class ships. |
Until the appearance of vessels on the pattern of the <i>Koliada</i> class, Triglavian industrial and logistical operations had normally been observed to be automated or carried out by adapted tactical cladeships. The requirements of the vast industrial effort supporting the latest phase of the Triglavian invasion campaign evidently require dedicated haulers crewed by the inscrutable troikas of the Collective. <i>Koliada Subclade of Veles Clade accepted imprinting and operational priority of revised adaptation schema for 27 logistical troika classification cladeship following assent-conjunction of dialectical-prayer on reverse-time accepted schema with Potremba and Stribozha Subclades. Logistical subrole dispersal is mandated by proving of Xordazh Chislov Zvemokorg noemata.</i> – partial translation of data recovered from wrecked Koliada-class ships. |
Item description for "Dazh Koliada" (typeID 54568) | |
562924 | Dazh Potremba | Dazh Potremba | Item name for typeID 54569 (Invading Precursor Entities) | |
562925 | Until the appearance of vessels on the pattern of the Potremba class, Triglavian industrial and logistical operations had normally been observed to be automated or carried out by adapted tactical cladeships. The requirements of the vast industrial effort supporting the latest phase of the Triglavian invasion campaign evidently require dedicated haulers crewed by the inscrutable troikas of the Collective.
Potremba Subclade of Veles Clade accepted imprinting and operational priority of revised adaptation schema for reverse-time accepted 36 logistical troika classification cladeship following assent-conjunction on reverse-time accepted schema with Koliada and Stribozha Subclades. Logistical subrole dispersal is mandated by proving of Xordazh Chislov Zvemokorg noemata. – partial translation of data recovered from wrecked Koliada-class ships. |
Until the appearance of vessels on the pattern of the <i>Potremba</i> class, Triglavian industrial and logistical operations had normally been observed to be automated or carried out by adapted tactical cladeships. The requirements of the vast industrial effort supporting the latest phase of the Triglavian invasion campaign evidently require dedicated haulers crewed by the inscrutable troikas of the Collective. <i>Potremba Subclade of Veles Clade accepted imprinting and operational priority of revised adaptation schema for reverse-time accepted 36 logistical troika classification cladeship following assent-conjunction on reverse-time accepted schema with Koliada and Stribozha Subclades. Logistical subrole dispersal is mandated by proving of Xordazh Chislov Zvemokorg noemata.</i> – partial translation of data recovered from wrecked Koliada-class ships. |
Item description for "Dazh Potremba" (typeID 54569) | |
562926 | Dazh Stribozha | Dazh Stribozha | Item name for typeID 54570 (Invading Precursor Entities) | |
562927 | Until the appearance of vessels on the pattern of the Stribozha class, Triglavian industrial and logistical operations had normally been observed to be automated or carried out by adapted tactical cladeships. The requirements of the vast industrial effort supporting the latest phase of the Triglavian invasion campaign evidently require dedicated haulers crewed by the inscrutable troikas of the Collective.
Stribozha Subclade of Veles Clade accepted imprinting and operational priority of revised adaptation schema for reverse-time accepted 45 logistical troika classification cladeship following assent-conjunction on reverse-time accepted schema with with Koliada and Potremba Subclades. Logistical subrole dispersal is mandated by proving of Xordazh Chislov Zvemokorg noemata. – partial translation of data recovered from wrecked Koliada-class ships. |
Until the appearance of vessels on the pattern of the <i>Stribozha</i> class, Triglavian industrial and logistical operations had normally been observed to be automated or carried out by adapted tactical cladeships. The requirements of the vast industrial effort supporting the latest phase of the Triglavian invasion campaign evidently require dedicated haulers crewed by the inscrutable troikas of the Collective. <i>Stribozha Subclade of Veles Clade accepted imprinting and operational priority of revised adaptation schema for reverse-time accepted 45 logistical troika classification cladeship following assent-conjunction on reverse-time accepted schema with with Koliada and Potremba Subclades. Logistical subrole dispersal is mandated by proving of Xordazh Chislov Zvemokorg noemata.</i> – partial translation of data recovered from wrecked Koliada-class ships. |
Item description for "Dazh Stribozha" (typeID 54570) | |
562928 | EDENCOM Stockpile Tenshu | EDENCOM Stockpile Tenshu | Item name for typeID 54571 (Large Collidable Structure) | |
562929 | EDENCOM Stockpile Tenshu | EDENCOM Stockpile Tenshu | Item name for typeID 54572 (Large Collidable Structure) | |
562930 | EDENCOM Stockpile Tenshu | EDENCOM Stockpile Tenshu | Item name for typeID 54573 (Large Collidable Structure) | |
562931 | EDENCOM Stockpile Tenshu | EDENCOM Stockpile Tenshu | Item name for typeID 54574 (Large Collidable Structure) | |
562932 | PLACEHOLDER Snark | PLACEHOLDER Snark | Item name for typeID 54575 (Large Collidable Structure) | |
562933 | Extractive Super-Nexus | Extractive Super-Nexus | Item name for typeID 54576 (Large Collidable Structure) | |
562934 | Entropic Disintegrator Werpost | Entropic Disintegrator Werpost | Item name for typeID 54577 (Destructible Sentry Gun) | |
562935 | A heavy Triglavian defense platform powered by a harnessed singularity and equipped with a formidable array of entropic disintegrators. Destruction of these dangerous Triglavian structures is vital to EDENCOM's efforts in defense of New Eden star systems invaded by the Collective.
Strategic Troika of Svarog Clade conjoin-consents with grounded metaxy of Tactical Troika noemata and prayer-directs logistical subclades to improve reification of adaptation schema for entropic disintegrator werpost. Svarog Clade now-time affirms imperative of advancing-time Xordazh Chislov Zvemokorg noemata. – incomplete deciphering of data embedded in targeting processor of a Triglavian Entropic Disintegrator Werpost |
A heavy Triglavian defense platform powered by a harnessed singularity and equipped with a formidable array of entropic disintegrators. Destruction of these dangerous Triglavian structures is vital to EDENCOM's efforts in defense of New Eden star systems invaded by the Collective. <i>Strategic Troika of Svarog Clade conjoin-consents with grounded metaxy of Tactical Troika noemata and prayer-directs logistical subclades to improve reification of adaptation schema for entropic disintegrator werpost. Svarog Clade now-time affirms imperative of advancing-time Xordazh Chislov Zvemokorg noemata.</i> – incomplete deciphering of data embedded in targeting processor of a Triglavian Entropic Disintegrator Werpost |
Item description for "Entropic Disintegrator Werpost" (typeID 54577) | |
562936 | PLACEDHOLDER Triglavian Defense Platform XL | PLACEDHOLDER Triglavian Defense Platform XL | Item name for typeID 54578 (Destructible Sentry Gun) | |
562937 | Proximity based sentry gun.
Entering within 10km of this turret will cause it to engage with your ship. |
Proximity based sentry gun. Entering within 10km of this turret will cause it to engage with your ship. |
Item description for "PLACEDHOLDER Triglavian Defense Platform XL" (typeID 54578) | |
562938 | EDENCOM GunStar | EDENCOM GunStar | Item name for typeID 54579 (Destructible Sentry Gun) | |
562939 | Charged by EDENCOM's Provost Marshal Kasiha Valkanir to develop a potent defense platform to aid in the fortification of New Eden's star systems, the Upwell Consortium collaborated with a number of the core empires' key weapons development corporations and came up with the GunStar.
Heavily shielded and armored, and bristling with enough weapons to rival top-of-the-line battleships, the EDENCOM GunStar will be deployed throughout New Eden to bolster the defenses of systems beleaguered by Triglavian invaders. |
Charged by EDENCOM's Provost Marshal Kasiha Valkanir to develop a potent defense platform to aid in the fortification of New Eden's star systems, the Upwell Consortium collaborated with a number of the core empires' key weapons development corporations and came up with the GunStar. Heavily shielded and armored, and bristling with enough weapons to rival top-of-the-line battleships, the EDENCOM GunStar will be deployed throughout New Eden to bolster the defenses of systems beleaguered by Triglavian invaders. |
Item description for "EDENCOM GunStar" (typeID 54579) | |
562940 | EDENCOM Heavy GunStar | EDENCOM Heavy GunStar | Item name for typeID 54580 (Destructible Sentry Gun) | |
562941 | Encouraged by the rapid development of the EDENCOM GunStar by Upwell and the empires' major weapons manufacturers, Provost Marshal Kasiha Valkanir requested an even more potent defense platform with a view to defending against the most powerful vessels in the Triglavian fleets.
The Heavy GunStar was the product of this push and is perhaps the most powerful defense platform ever produced by New Eden's weapons engineers. Equipped with heavy batteries of capital-level weapons, the presence of an EDENCOM Heavy GunStar represents a formidable obstacle to the Triglavian invaders. |
Encouraged by the rapid development of the EDENCOM GunStar by Upwell and the empires' major weapons manufacturers, Provost Marshal Kasiha Valkanir requested an even more potent defense platform with a view to defending against the most powerful vessels in the Triglavian fleets. The Heavy GunStar was the product of this push and is perhaps the most powerful defense platform ever produced by New Eden's weapons engineers. Equipped with heavy batteries of capital-level weapons, the presence of an EDENCOM Heavy GunStar represents a formidable obstacle to the Triglavian invaders. |
Item description for "EDENCOM Heavy GunStar" (typeID 54580) | |
562943 | Triglavian Baseline Spawner - Triglavian Invasion Phase 3 | Triglavian Baseline Spawner - Triglavian Invasion Phase 3 | Item name for typeID 54583 (Invisible Beacon) | |
562944 | Triglavian Elite Spawner - Triglavian Invasion Phase 3 | Triglavian Elite Spawner - Triglavian Invasion Phase 3 | Item name for typeID 54584 (Invisible Beacon) | |
562945 | Triglavian Boss Spawner - Triglavian Invasion Phase 3 | Triglavian Boss Spawner - Triglavian Invasion Phase 3 | Item name for typeID 54585 (Invisible Beacon) | |
563154 | Automatically generated effect | Automatically generated effect | ||
563155 | Automatically generated effect | Automatically generated effect | ||
563173 | bonus to armor | bonus to armor | ||
563174 | bonus to energy warfare capacitor drain | bonus to energy warfare capacitor drain | ||
563175 | bonus to mining speed | bonus to mining speed | ||
563176 | bonus to shield capacity | bonus to shield capacity | ||
563177 | bonus to stasis webifier strength | bonus to stasis webifier strength | ||
563178 | bonus to mining speed | bonus to mining speed | ||
563179 | bonus to shield capacity | bonus to shield capacity | ||
563180 | bonus to ECM range | bonus to ECM range | ||
563181 | bonus to mining speed | bonus to mining speed | ||
563182 | bonus to armor | bonus to armor | ||
563183 | bonus to warp scramble strength | bonus to warp scramble strength | ||
563184 | bonus to mining speed | bonus to mining speed | ||
563214 | Triglavian Structure Mining Laser PLACEHOLDER | Triglavian Structure Mining Laser PLACEHOLDER | Item name for typeID 54658 (Strip Miner) | |
563215 | PLACEHOLDER | PLACEHOLDER | Item description for "Triglavian Structure Mining Laser PLACEHOLDER" (typeID 54658) | |
563267 | Masks | Masks | UI/Login/CharacterCreation/AssetMenu/ModifierNames/Clothing/Masks | |
563509 | Triglavian Spawner - Autominer Deployment | Triglavian Spawner - Autominer Deployment | Item name for typeID 54682 (Invisible Beacon) | |
563511 | Triglavian Autominer Deployment Spawner (DO NOT TRANSLATE) | Triglavian Autominer Deployment Spawner (DO NOT TRANSLATE) | ||
563512 | Emerging Conduit | Emerging Conduit | ||
563513 | Incoming Transmission | Incoming Transmission | ||
563514 | An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems. | An incoming Conduit from Abyssal Deadspace has been detected. Analysis of Triglavian vessels indicates that Raznaborg variants are present. DED Agents have assessed this conduit as less threatening than the Minor Conduits observed in Invasion systems. | ||
563515 | The Conduit is closing, DED authorisation of payment granted. | The Conduit is closing, DED authorisation of payment granted. | ||
563516 | Conduit aperture detected, Triglavian vessels emerging! | Conduit aperture detected, Triglavian vessels emerging! | ||
563517 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
563518 | Conduit surge detected, incoming Triglavian vessels! | Conduit surge detected, incoming Triglavian vessels! | ||
563528 | Basic Cyno | Basic Cyno | ||
563529 | Incoming Transmission | Incoming Transmission | ||
563530 | Empire Cynosural Field | Empire Cynosural Field | ||
563531 | Triglavian Easy Spawner | Triglavian Easy Spawner | ||
563532 | Empire Easy Spawner | Empire Easy Spawner | ||
563550 | Major Conduit - Chapter 3 | Major Conduit - Chapter 3 | ||
563551 | Incoming Transmission | Incoming Transmission | ||
563552 | An incoming Conduit from Abyssal Deadspace has been detected in this location. Your objective is to monitor the Conduit and destroy all Triglavian vessels entering New Eden. Failure to stem the flow of enemy forces here will jeopardise your mandated payment from the DED. | An incoming Conduit from Abyssal Deadspace has been detected in this location. Your objective is to monitor the Conduit and destroy all Triglavian vessels entering New Eden. Failure to stem the flow of enemy forces here will jeopardise your mandated payment from the DED. | ||
563553 | Sealed Major Conduit | Sealed Major Conduit | ||
563554 | Major Conduit | Major Conduit | ||
563555 | Well done, you have prevented all Triglavian vessels from proceeding past these Conduits. The DED have authorized your reward. | Well done, you have prevented all Triglavian vessels from proceeding past these Conduits. The DED have authorized your reward. | ||
563556 | A new conduit is opening! Additional Triglavian vessels detected! | A new conduit is opening! Additional Triglavian vessels detected! | ||
563557 | A new conduit is opening! Additional Triglavian vessels detected! | A new conduit is opening! Additional Triglavian vessels detected! | ||
563558 | A new conduit is opening! Additional Triglavian vessels detected! | A new conduit is opening! Additional Triglavian vessels detected! | ||
563559 | A new conduit is opening! Additional Triglavian vessels detected! | A new conduit is opening! Additional Triglavian vessels detected! | ||
563560 | A new conduit is opening! Additional Triglavian vessels detected! | A new conduit is opening! Additional Triglavian vessels detected! | ||
563561 | A new conduit is opening! Additional Triglavian vessels detected! | A new conduit is opening! Additional Triglavian vessels detected! | ||
563562 | A new conduit is opening! Additional Triglavian vessels detected! | A new conduit is opening! Additional Triglavian vessels detected! | ||
563563 | A new conduit is opening! Additional Triglavian vessels detected! | A new conduit is opening! Additional Triglavian vessels detected! | ||
563564 | A new conduit is opening! Additional Triglavian vessels detected! | A new conduit is opening! Additional Triglavian vessels detected! | ||
563565 | A new conduit is opening! Additional Triglavian vessels detected! | A new conduit is opening! Additional Triglavian vessels detected! | ||
563566 | A new conduit is opening! Additional Triglavian vessels detected! | A new conduit is opening! Additional Triglavian vessels detected! | ||
563567 | A new conduit is opening! Additional Triglavian vessels detected! | A new conduit is opening! Additional Triglavian vessels detected! | ||
563568 | Conduit Aperture detected! Incoming Triglavian vessels! | Conduit Aperture detected! Incoming Triglavian vessels! | ||
563574 | Empire Spawner - Cyno-Jammer Deployment | Empire Spawner - Cyno-Jammer Deployment | Item name for typeID 54695 (Invisible Beacon) | |
563575 | Triglavian Spawner - Fortification Deployment (Low Density) | Triglavian Spawner - Fortification Deployment (Low Density) | Item name for typeID 54696 (Invisible Beacon) | |
563576 | Triglavian Spawner - Fortification Deployment (High Density) | Triglavian Spawner - Fortification Deployment (High Density) | Item name for typeID 54697 (Invisible Beacon) | |
563577 | Empire Spawner - Fortification Deployment (L) | Empire Spawner - Fortification Deployment (L) | Item name for typeID 54698 (Invisible Beacon) | |
563578 | Empire Spawner - Fortification Deployment (XL) | Empire Spawner - Fortification Deployment (XL) | Item name for typeID 54699 (Invisible Beacon) | |
563584 | Empire Cyno-Jammer Deployment Spawner (DO NOT TRANSLATE) | Empire Cyno-Jammer Deployment Spawner (DO NOT TRANSLATE) | ||
563585 | Triglavian Defense L Deployment Spawner (DO NOT TRANSLATE) | Triglavian Defense L Deployment Spawner (DO NOT TRANSLATE) | ||
563586 | Triglavian Defense XL Deployment Spawner (DO NOT TRANSLATE) | Triglavian Defense XL Deployment Spawner (DO NOT TRANSLATE) | ||
563587 | Empire Defense L Deployment Spawner (DO NOT TRANSLATE) | Empire Defense L Deployment Spawner (DO NOT TRANSLATE) | ||
563588 | Empire Defense XL Deployment Spawner (DO NOT TRANSLATE) | Empire Defense XL Deployment Spawner (DO NOT TRANSLATE) | ||
563628 | Masks | Masks | ||
563629 | Masks | Masks | ||
563630 | Masks | Masks | Group description for group ID 4057 | |
563637 | 54714_Female_Accessories_Masks_Mask_F_Types_Mask_F_cyan.png | 54714_Female_Accessories_Masks_Mask_F_Types_Mask_F_cyan.png | Item name for typeID 54714 (Masks) | |
563638 | 54715_Female_Accessories_Masks_Mask_F_Types_Mask_F_blackredsoe.png | 54715_Female_Accessories_Masks_Mask_F_Types_Mask_F_blackredsoe.png | Item name for typeID 54715 (Masks) | |
563639 | 54716_Female_Accessories_Masks_Mask_F_Types_Mask_F_darkblue.png | 54716_Female_Accessories_Masks_Mask_F_Types_Mask_F_darkblue.png | Item name for typeID 54716 (Masks) | |
563641 | 54718_Male_Accessories_Masks_Mask_M_Types_Mask_M_blue.png | 54718_Male_Accessories_Masks_Mask_M_Types_Mask_M_blue.png | Item name for typeID 54718 (Masks) | |
563642 | 54719_Male_Accessories_Masks_Mask_M_Types_Mask_M_blackredsoe.png | 54719_Male_Accessories_Masks_Mask_M_Types_Mask_M_blackredsoe.png | Item name for typeID 54719 (Masks) | |
563643 | 54720_Male_Accessories_Masks_Mask_M_Types_Mask_M_darkblue.png | 54720_Male_Accessories_Masks_Mask_M_Types_Mask_M_darkblue.png | Item name for typeID 54720 (Masks) | |
563644 | CD Supplemental Spawner | Item name for typeID 54721 (Cloud) | ||
563646 | Get Skill Points for NPC kills in Abyssal Deadspace until 11 May | Get Skill Points for NPC kills in Abyssal Deadspace until 4 May | Get Skill Points for NPC kills in Abyssal Deadspace until |
Description for new feature "SKILLERS IN THE ABYSS" (2038) |
563653 | Invasion Triglavian Major Conduit Small Wave Spawner | Invasion Triglavian Major Conduit Small Wave Spawner | Item name for typeID 54726 (Invisible Beacon) | |
563654 | Invasion Triglavian Major Conduit Middle Wave Spawner | Invasion Triglavian Major Conduit Middle Wave Spawner | Item name for typeID 54727 (Invisible Beacon) | |
563655 | Invasion Triglavian Major Conduit Final Wave Spawner | Invasion Triglavian Major Conduit Final Wave Spawner | Item name for typeID 54728 (Invisible Beacon) | |
563656 | Invasion Triglavian Major Conduit Side Wave Spawner | Invasion Triglavian Major Conduit Side Wave Spawner | Item name for typeID 54729 (Invisible Beacon) | |
563658 | [ABANDONED] | [ABANDONED] | UI/Structures/States/Abandoned | |
563659 | Triglavian Autominer Wreck | Triglavian Autominer Wreck | Item name for typeID 54730 (Wreck) | |
563660 | Triglavian Autominer Wreck | Triglavian Autominer Wreck | Item description for "Triglavian Autominer Wreck" (typeID 54730) | |
563669 | Major Cyno - Chapter 3 | Major Cyno - Chapter 3 | ||
563670 | Incoming Transmission | Incoming Transmission | ||
563671 | Foreign Narodnya beacons are activating at Conduit eddies. Extirpate the EDENCOM vessels that surface. | Foreign Narodnya beacons are activating at Conduit eddies. Extirpate the EDENCOM vessels that surface. | ||
563672 | Inactive Empire Cyno Site | Inactive Empire Cyno Site | ||
563673 | Major Empire Cynosural Field | Major Empire Cynosural Field | ||
563674 | Well done, you have prevented all Triglavian vessels from proceeding past these Conduits. The DED have authorized your reward. | Well done, you have prevented all Triglavian vessels from proceeding past these Conduits. The DED have authorized your reward. | ||
563675 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
563676 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
563677 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
563678 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
563679 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
563680 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
563681 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
563682 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
563683 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
563684 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
563685 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
563686 | Additional Foreign Narodnya Beacon activated. | Additional Foreign Narodnya Beacon activated. | ||
563687 | Conduit Aperture detected! Incoming Triglavian vessels! | Conduit Aperture detected! Incoming Triglavian vessels! | ||
563696 | Invasion Empire Major Cyno Small Wave Spawner | Invasion Empire Major Cyno Small Wave Spawner | Item name for typeID 54734 (Invisible Beacon) | |
563697 | Invasion Empire Major Cyno Middle Wave Spawner | Invasion Empire Major Cyno Middle Wave Spawner | Item name for typeID 54735 (Invisible Beacon) | |
563698 | Invasion Empire Major Cyno Final Wave Spawner | Invasion Empire Major Cyno Final Wave Spawner | Item name for typeID 54736 (Invisible Beacon) | |
563699 | Invasion Empire Major Cyno Side Wave Spawner | Invasion Empire Major Cyno Side Wave Spawner | Item name for typeID 54737 (Invisible Beacon) | |
563964 | Empire Spawner - Mining Rig Deployment Stage 3 | Empire Spawner - Mining Rig Deployment Stage 3 | Item name for typeID 54822 (Invisible Beacon) | |
563966 | Empire Mining Rig Deployment Spawner FINAL (DO NOT TRANSLATE) | Empire Mining Rig Deployment Spawner FINAL (DO NOT TRANSLATE) | ||
563970 | This faction has been disabled due to high traffic. Please try again later. | |||
563996 | 54830_Male_Accessories_Masks_Mask_M_Types_Mask_M_cyan.png | 54830_Male_Accessories_Masks_Mask_M_Types_Mask_M_cyan.png | Item name for typeID 54830 (Masks) | |
564012 | Empire Spawner - Mining Rig Deployment | Empire Spawner - Mining Rig Deployment | ||
564013 | Empire Spawner - Mining Rig Deployment | Empire Spawner - Mining Rig Deployment | ||
564014 | Empire Spawner - Mining Rig Deployment | Empire Spawner - Mining Rig Deployment | ||
564015 | Empire Spawner - Mining Rig Deployment | Empire Spawner - Mining Rig Deployment | ||
564016 | Empire Spawner - Mining Rig Deployment Stage 2 | Empire Spawner - Mining Rig Deployment Stage 2 | Item name for typeID 54835 (Invisible Beacon) | |
564017 | Empire Spawner - Mining Rig Deployment Stage 1 | Empire Spawner - Mining Rig Deployment Stage 1 | Item name for typeID 54836 (Invisible Beacon) | |
564018 | Empire Mining Rig Deployment Spawner Stage 1 (DO NOT TRANSLATE) | Empire Mining Rig Deployment Spawner Stage 1 (DO NOT TRANSLATE) | ||
564033 | The CONCORD Security response level in the destination system has been decreased from {[numeric]fromSecurity, decimalPlaces=1} to {[numeric]toSecurity, decimalPlaces=1}. because it is being Invaded. You accept this risk by jumping through this gate. | The CONCORD Security response level in the destination system has been decreased from {[numeric]fromSecurity, decimalPlaces=1} to {[numeric]toSecurity, decimalPlaces=1}. because it is being Invaded. You accept this risk by jumping through this gate. | ||
564034 | Triglavian Invasion Low Security System | Triglavian Invasion Low Security System | ||
564035 | Scouts and Patrols | Scouts and Patrols | UI/Invasion/HUD/TemplateNameScoutsAndPatrols | |
564036 | Triglavian Establishment | Triglavian Establishment | UI/Invasion/HUD/TemplateNameTriglavianEstablishment | |
564037 | Empire Fortification | Empire Fortification | UI/Invasion/HUD/TemplateNameEmpireFortification | |
564038 | Triglavian Victory | Triglavian Victory | UI/Invasion/HUD/TemplateNameTriglavianVictory | |
564039 | Empire Victory | Empire Victory | UI/Invasion/HUD/TemplateNameEmpireVictory | |
564040 | Confirm jump to solar system undergoing Triglavian Invasion with decreased security class | Confirm jump to solar system undergoing Triglavian Invasion with decreased security class | UI/SystemMenu/ResetSettings/ResetSuppressMessageSettings/JumpToInvadedSolarSystemConfirmationWithDecreasedSecurityConfirmation | |
564042 | Triglavian Victory Environment | Triglavian Victory Environment | Item name for typeID 54837 (MassiveEnvironments) | |
564045 | EDENCOM Cynosural Jammer | EDENCOM Cynosural Jammer | Item name for typeID 54838 (Destructible Effect Beacon) | |
564115 | Empire Cynosural Field | Empire Cynosural Field | ||
564116 | Empire Cynosural Field | Empire Cynosural Field | ||
564117 | Empire Cynosural Field | Empire Cynosural Field | ||
564118 | Empire Cynosural Field | Empire Cynosural Field | ||
564141 | The Triglavian stellar harvesting and manipulation efforts have reached their peak, and the Triglavian Collective has conquered the system. EDENCOM considers this system lost to the Triglavian Collective and will redeploy defensive efforts to systems that can still be saved. | The Triglavian stellar harvesting and manipulation efforts have reached their peak, and the Triglavian Collective has conquered the system. EDENCOM considers this system lost to the Triglavian Collective and will redeploy defensive efforts to systems that can still be saved. | UI/Invasion/HUD/StageHintTriglavianVictory | |
564142 | The presence of Triglavian structures and forces in this system has built up to the point that it constitutes a serious danger to the future of the system. EDENCOM forces will continue to strike against Triglavian targets in this system. | The presence of Triglavian structures and forces in this system has built up to the point that it constitutes a serious danger to the future of the system. EDENCOM forces will continue to strike against Triglavian targets in this system. | UI/Invasion/HUD/StageHintTriglavianEstablishment | |
564143 | Scouting forces belonging to both EDENCOM and the Triglavian Collective are conducting recon operations focused on the central star of this system but roaming widely across the system. Both sides are seeking to establish stellar observatory structures. | Scouting forces belonging to both EDENCOM and the Triglavian Collective are conducting recon operations focused on the central star of this system but roaming widely across the system. Both sides are seeking to establish stellar observatory structures. | UI/Invasion/HUD/StageHintScoutsAndPatrols | |
564144 | This system has been fortified by EDENCOM to the degree that it serves as a redoubt against Triglavian invasion operations. The Triglavian Collective will continue to strike against EDENCOM targets in this system. | This system has been fortified by EDENCOM to the degree that it serves as a redoubt against Triglavian invasion operations. The Triglavian Collective will continue to strike against EDENCOM targets in this system. | UI/Invasion/HUD/StageHintEmpireFortification | |
564145 | This system has been fortified by EDENCOM to the degree that it serves as a formidable bulwark from which Triglavian invasion operations can be resisted. The Triglavian Collective will continue to strike against EDENCOM targets in this system. | This system has been fortified by EDENCOM to the degree that it serves as a formidable bulwark from which Triglavian invasion operations can be resisted. The Triglavian Collective will continue to strike against EDENCOM targets in this system. | UI/Invasion/HUD/StageHintEmpireFortificationEscalation | |
564146 | This system has been fortified by EDENCOM to the point that it is now an unbreakable fortress that the Triglavians will find far too hard a target to conquer. Ongoing Triglavian invasion efforts will move to more vulnerable targets. | This system has been fortified by EDENCOM to the point that it is now an unbreakable fortress that the Triglavians will find far too hard a target to conquer. Ongoing Triglavian invasion efforts will move to more vulnerable targets. | UI/Invasion/HUD/StageHintEmpireFortifiedSystem | |
564147 | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.
The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
Item description for "Brutix Navy Issue Federal Police SKIN" (typeID 52437) | |
564148 | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.
The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
Item description for "Brutix Federal Police SKIN" (typeID 52436) | |
564149 | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.
The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
Item description for "Erebus Federal Police SKIN" (typeID 52440) | |
564150 | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.
The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
Item description for "Federation Navy Comet Federal Police SKIN" (typeID 34718) | |
564151 | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.
The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
Item description for "Hyperion Federal Police SKIN" (typeID 52438) | |
564152 | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.
The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
Item description for "Ishtar Federal Police SKIN" (typeID 50003) | |
564153 | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.
The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
Item description for "Kronos Federal Police SKIN" (typeID 34817) | |
564154 | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.
The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
Item description for "Megathron Federal Police SKIN" (typeID 34802) | |
564155 | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.
The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
Item description for "Ninazu Federal Police SKIN" (typeID 52439) | |
564156 | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.
The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
Item description for "Nyx Federal Police SKIN" (typeID 50004) | |
564157 | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.
The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
Item description for "Thorax Federal Police SKIN" (typeID 52435) | |
564158 | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.
The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
Item description for "Vexor Federal Police SKIN" (typeID 50002) | |
564159 | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.
The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
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564160 | Vexor Navy Issue Federal Police SKIN | Vexor Navy Issue Federal Police SKIN | Item name for typeID 54900 (Permanent SKIN) | |
564161 | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.
The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
Item description for "Vexor Navy Issue Federal Police SKIN" (typeID 54900) | |
564162 | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.
The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
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564163 | Dominix Federal Police SKIN | Dominix Federal Police SKIN | Item name for typeID 54901 (Permanent SKIN) | |
564164 | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.
The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
Item description for "Dominix Federal Police SKIN" (typeID 54901) | |
564165 | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.
The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
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564166 | Dominix Navy Issue Federal Police SKIN | Dominix Navy Issue Federal Police SKIN | Item name for typeID 54902 (Permanent SKIN) | |
564167 | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.
The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
Item description for "Dominix Navy Issue Federal Police SKIN" (typeID 54902) | |
564168 | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.
The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
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564169 | Thanatos Federal Police SKIN | Thanatos Federal Police SKIN | Item name for typeID 54903 (Permanent SKIN) | |
564170 | The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.
The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states. The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire. Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies". |
Item description for "Thanatos Federal Police SKIN" (typeID 54903) | |
564171 | The presence of Triglavian structures and forces in this system has built up to the point that it constitutes a major threat of Triglavian conquest of this system. EDENCOM forces will continue to strike against Triglavian targets in this system. | The presence of Triglavian structures and forces in this system has built up to the point that it constitutes a major threat of Triglavian conquest of this system. EDENCOM forces will continue to strike against Triglavian targets in this system. | UI/Invasion/HUD/StageHintTriglavianEstablishmentEscalation | |
564172 | Eden's Hunters | Eden's Hunters | ||
564173 | Eden's Hunters | Eden's Hunters | ||
564174 | Eden's Hunters | Eden's Hunters | ||
564175 | Eden's Hunters | Eden's Hunters | ||
564176 | Eden's Hunters | Eden's Hunters | ||
564177 | Eden's Hunters | Eden's Hunters | ||
564178 | Eden's Hunters | Eden's Hunters | ||
564179 | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | ||
564180 | Nestor Eden's Hunters SKIN | Nestor Eden's Hunters SKIN | Item name for typeID 54904 (Permanent SKIN) | |
564181 | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Item description for "Nestor Eden's Hunters SKIN" (typeID 54904) | |
564182 | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | ||
564183 | Kikimora Eden's Hunters SKIN | Kikimora Eden's Hunters SKIN | Item name for typeID 54905 (Permanent SKIN) | |
564184 | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Item description for "Kikimora Eden's Hunters SKIN" (typeID 54905) | |
564185 | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | ||
564186 | Drekavac Eden's Hunters SKIN | Drekavac Eden's Hunters SKIN | Item name for typeID 54906 (Permanent SKIN) | |
564187 | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Item description for "Drekavac Eden's Hunters SKIN" (typeID 54906) | |
564188 | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | ||
564189 | Leshak Eden's Hunters SKIN | Leshak Eden's Hunters SKIN | Item name for typeID 54907 (Permanent SKIN) | |
564190 | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Item description for "Leshak Eden's Hunters SKIN" (typeID 54907) | |
564191 | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | ||
564192 | Basilisk Eden's Hunters SKIN | Basilisk Eden's Hunters SKIN | Item name for typeID 54908 (Permanent SKIN) | |
564193 | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Item description for "Basilisk Eden's Hunters SKIN" (typeID 54908) | |
564194 | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | ||
564195 | Guardian Eden's Hunters SKIN | Guardian Eden's Hunters SKIN | Item name for typeID 54909 (Permanent SKIN) | |
564196 | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Item description for "Guardian Eden's Hunters SKIN" (typeID 54909) | |
564197 | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | ||
564198 | Bifrost Eden's Hunters SKIN | Bifrost Eden's Hunters SKIN | Item name for typeID 54910 (Permanent SKIN) | |
564199 | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Item description for "Bifrost Eden's Hunters SKIN" (typeID 54910) | |
564200 | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | ||
564201 | Noctis Eden's Hunters SKIN | Noctis Eden's Hunters SKIN | Item name for typeID 54911 (Permanent SKIN) | |
564202 | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Item description for "Noctis Eden's Hunters SKIN" (typeID 54911) | |
564203 | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | ||
564204 | Vindicator Eden's Hunters SKIN | Vindicator Eden's Hunters SKIN | Item name for typeID 54912 (Permanent SKIN) | |
564205 | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Eager to support and promote the efforts of capsuleers hunting Triglavian structures and vessels, EDENCOM commissioned the design of a unique nanocoating for use on ships piloted by capsuleers aggressively taking the fight to the enemy. The "Eden's Hunters" nanocoating displays clearly the allegiance of capsuleer seek, destroy and salvage teams to the cause of the New Eden Common Defense Initiative. Funds from the sale of this nanocoating will go directly to the New Eden Defense Fund, aiding the struggle against the invaders. | Item description for "Vindicator Eden's Hunters SKIN" (typeID 54912) | |
564206 | Kybernaut Clade | Kybernaut Clade | ||
564207 | Kybernaut Clade | Kybernaut Clade | ||
564208 | Kybernaut Clade | Kybernaut Clade | ||
564209 | Kybernaut Clade | Kybernaut Clade | ||
564210 | Kybernaut Clade | Kybernaut Clade | ||
564211 | Kybernaut Clade | Kybernaut Clade | ||
564212 | Kybernaut Clade | Kybernaut Clade | ||
564213 | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | ||
564214 | Nestor Kybernaut Clade SKIN | Nestor Kybernaut Clade SKIN | Item name for typeID 54913 (Permanent SKIN) | |
564215 | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | Item description for "Nestor Kybernaut Clade SKIN" (typeID 54913) | |
564216 | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | ||
564217 | Kikimora Kybernaut Clade SKIN | Kikimora Kybernaut Clade SKIN | Item name for typeID 54914 (Permanent SKIN) | |
564218 | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | Item description for "Kikimora Kybernaut Clade SKIN" (typeID 54914) | |
564219 | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | ||
564220 | Drekavac Kybernaut Clade SKIN | Drekavac Kybernaut Clade SKIN | Item name for typeID 54915 (Permanent SKIN) | |
564221 | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | Item description for "Drekavac Kybernaut Clade SKIN" (typeID 54915) | |
564222 | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | ||
564223 | Leshak Kybernaut Clade SKIN | Leshak Kybernaut Clade SKIN | Item name for typeID 54916 (Permanent SKIN) | |
564224 | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | Item description for "Leshak Kybernaut Clade SKIN" (typeID 54916) | |
564225 | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | ||
564226 | Basilisk Kybernaut Clade SKIN | Basilisk Kybernaut Clade SKIN | Item name for typeID 54917 (Permanent SKIN) | |
564227 | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | Item description for "Basilisk Kybernaut Clade SKIN" (typeID 54917) | |
564228 | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | ||
564229 | Guardian Kybernaut Clade SKIN | Guardian Kybernaut Clade SKIN | Item name for typeID 54918 (Permanent SKIN) | |
564230 | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | Item description for "Guardian Kybernaut Clade SKIN" (typeID 54918) | |
564231 | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | ||
564232 | Bifrost Kybernaut Clade SKIN | Bifrost Kybernaut Clade SKIN | Item name for typeID 54919 (Permanent SKIN) | |
564233 | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | Item description for "Bifrost Kybernaut Clade SKIN" (typeID 54919) | |
564234 | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | ||
564235 | Noctis Kybernaut Clade SKIN | Noctis Kybernaut Clade SKIN | Item name for typeID 54920 (Permanent SKIN) | |
564236 | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | Item description for "Noctis Kybernaut Clade SKIN" (typeID 54920) | |
564237 | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | ||
564238 | Vindicator Kybernaut Clade SKIN | Vindicator Kybernaut Clade SKIN | Item name for typeID 54921 (Permanent SKIN) | |
564239 | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | The Triglavian Collective has not been universally opposed by all in New Eden, with subversive elements across New Eden finding something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity". Intriguerre's propagandists have released a ship nanocoating displaying allegiance to the Collective under the name "Kybernaut Clade", in reference to the Triglavian term for capsuleers. | Item description for "Vindicator Kybernaut Clade SKIN" (typeID 54921) | |
564240 | Influence indicates the progress each side has made towards changing the operational state of the system in their favor. Influence is gained for a side by supporting them and engaging in combat against their enemies. | Influence indicates the progress each side has made towards changing the operational state of the system in their favor. Influence is gained for a side by supporting them and engaging in combat against their enemies. | UI/Invasion/HUD/InfluenceBarHintChapterThree | |
564242 | Final Liminality | Final Liminality | UI/Agency/ContentGroups/ContentGroupInvasionTaleTriglavianVictory | |
564243 | Escalating Liminality | Escalating Liminality | UI/Agency/ContentGroups/ContentGroupInvasionTaleTriglavian | |
564244 | Stellar Reconnaissance | Stellar Reconnaissance | UI/Agency/ContentGroups/ContentGroupInvasionTaleScoutsAndPatrols | |
564245 | Redoubts & Bulwarks | Redoubts & Bulwarks | UI/Agency/ContentGroups/ContentGroupInvasionTaleEmpire | |
564246 | EDENCOM Fortress | EDENCOM Fortress | UI/Agency/ContentGroups/ContentGroupInvasionTaleEmpireVictory | |
564247 | Triglavian stellar harvesting peaks with Triglavian conquest finalized. | Triglavian stellar harvesting peaks with Triglavian conquest finalized. | UI/Agency/ContentGroups/Descriptions/InvasionTaleTriglavianVictory | |
564248 | First and Second Liminality systems are severely threatened by invasion. | First and Second Liminality systems are severely threatened by invasion. | UI/Agency/ContentGroups/Descriptions/InvasionTaleTriglavian | |
564249 | EDENCOM and Triglavian scouting forces are searching for resources. | EDENCOM and Triglavian scouting forces are searching for resources. | UI/Agency/ContentGroups/Descriptions/InvasionTaleScoutsAndPatrols | |
564250 | Redoubt and Bulwark systems are being fortified against invasion. | Redoubt and Bulwark systems are being fortified against invasion. | UI/Agency/ContentGroups/Descriptions/InvasionTaleEmpire | |
564251 | An EDENCOM Fortress system is impregnable to Triglavian invasion. | An EDENCOM Fortress system is impregnable to Triglavian invasion. | UI/Agency/ContentGroups/Descriptions/InvasionTaleEmpireVictory | |
564252 | Aid EDENCOM's defense of New Eden or join the Triglavian Collective's campaign of invasion. | Aid EDENCOM's defense of New Eden or join the Triglavian Collective's campaign of invasion. | UI/Agency/ContentGroups/Descriptions/TriglavianInvasionsChapterThree | |
564253 | Your standings towards EDENCOM and the Triglavian Collective will determine which forces may attack you in these systems. | Your standings towards EDENCOM and the Triglavian Collective will determine which forces may attack you in these systems. | UI/Agency/Tooltips/TriglavianInvasion/Standings | |
564254 | There are no systems with the corresponding invasion states in New Eden at present. | There are no systems with the corresponding invasion states in New Eden at present. | UI/Agency/Tooltips/TriglavianInvasion/ContentUnavailable | |
564255 | The Triglavian invasion of New Eden has reached its climax with stellar harvesting structures being built as World Arks return to oversee the final phase of the Collective's campaign. EDENCOM has taken command of the defense of New Eden and urges all capsuleers to redouble their efforts to halt and repel the invaders. In response, Triglavian memetic propaganda has risen to a new crescendo. The proving offered by Zorya Triglav remains open to all capsuleers who would betray civilization and side with the invaders from Abyssal Deadspace.
The future shape of the New Eden cluster will be decided in this epic conflict among the stars! |
The Triglavian invasion of New Eden has reached its climax with stellar harvesting structures being built as World Arks return to oversee the final phase of the Collective's campaign. EDENCOM has taken command of the defense of New Eden and urges all capsuleers to redouble their efforts to halt and repel the invaders. In response, Triglavian memetic propaganda has risen to a new crescendo. The proving offered by Zorya Triglav remains open to all capsuleers who would betray civilization and side with the invaders from Abyssal Deadspace. The future shape of the New Eden cluster will be decided in this epic conflict among the stars! |
UI/Agency/TriglavianInvasionChapterThree | |
564256 | Depending on the stage of the Invasion the presence of different sizes of Triglavian and EDENCOM fleets are expected. Use D-Scan and/or Combat Probing to find and engage these fleets. | Depending on the stage of the Invasion the presence of different sizes of Triglavian and EDENCOM fleets are expected. Use D-Scan and/or Combat Probing to find and engage these fleets. | UI/Invasion/HUD/FleetPresenceHintChapterThree | |
564257 | Entropic Disintegrator Werpost Wreck | Entropic Disintegrator Werpost Wreck | Item name for typeID 54922 (Wreck) | |
564258 | Entropic Disintegrator Werpost Wreck | Entropic Disintegrator Werpost Wreck | Item description for "Entropic Disintegrator Werpost Wreck" (typeID 54922) | |
564259 | EDENCOM Heavy GunStar Wreck | EDENCOM Heavy GunStar Wreck | Item name for typeID 54923 (Wreck) | |
564260 | EDENCOM Heavy GunStar Wreck | EDENCOM Heavy GunStar Wreck | Item description for "EDENCOM Heavy GunStar Wreck" (typeID 54923) | |
564261 | Triglavian Harvester Spawner Guards | Triglavian Harvester Spawner Guards | Item name for typeID 54924 (Cloud) | |
564263 | While this structure appears to be a variant of the Triglavian Collective's stellar observatory and accelerator structures, the activity centered on this installation clearly represents an escalation in the Triglavian campaign of invasion. A notable aspect of the structure is the extremely high signalling traffic that has been detected emanating from it. While most of this traffic is highly encrypted, a complex repeating broadcast that appears to be a beacon or monitor signal of some kind has been partially deciphered. The contents of the signal include the term «Dazh Liminality Locus» and also refer to «Xordazh Chislov Zvemokorg noemata».
As with similar Triglavian installations there are clear signs that local space-time conduit technology is being used to "reach into" the core of the star to manipulate it in some way. It is considered highly probable that such activity is a prelude to stellar harvesting operations and a major invasion effort by the Triglavians. EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to be a high priority for its defense fleets and allied capsuleers. |
While this structure appears to be a variant of the Triglavian Collective's stellar observatory and accelerator structures, the activity centered on this installation clearly represents an escalation in the Triglavian campaign of invasion. A notable aspect of the structure is the extremely high signalling traffic that has been detected emanating from it. While most of this traffic is highly encrypted, a complex repeating broadcast that appears to be a beacon or monitor signal of some kind has been partially deciphered. The contents of the signal include the term <i>«Dazh Liminality Locus»</i> and also refer to <i>«Xordazh Chislov Zvemokorg noemata»</i>. As with similar Triglavian installations there are clear signs that local space-time conduit technology is being used to "reach into" the core of the star to manipulate it in some way. It is considered highly probable that such activity is a prelude to stellar harvesting operations and a major invasion effort by the Triglavians. EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to be a high priority for its defense fleets and allied capsuleers. |
Item description for "Dazh Liminality Locus" (typeID 53292) | |
564264 | The construction of these vast structures is clearly a key goal of this phase of the Triglavian Collective's invasion campaign. EDENCOM intelligence has assessed these huge arrays with their central structure as stellar harvesting installations capable of delving profoundly into the stars they are orbiting.
The clear intent of the unimaginable spatio-temporal manipulations these structures are undertaking is to harvest certain resources, and in doing so completely transform the nature of the star itself. This assessment has been implicitly confirmed by this type of installation's repeating monitor signals containing the deciphered term «Dazh Porevitium Transmuter». While these structures initially carry out limited probing and sampling, the power and reach of the harvester escalates tremendously as an array of zero-point mass-energy entanglers is constructed around the core harvester. Barely understood Triglavian techniques that had hitherto seemed a mere scientific curiosity will surely have dire consequences for any star system where their full capability is achieved. EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to have the highest priority for its defense fleets and allied capsuleers. |
The construction of these vast structures is clearly a key goal of this phase of the Triglavian Collective's invasion campaign. EDENCOM intelligence has assessed these huge arrays with their central structure as stellar harvesting installations capable of delving profoundly into the stars they are orbiting. The clear intent of the unimaginable spatio-temporal manipulations these structures are undertaking is to harvest certain resources, and in doing so completely transform the nature of the star itself. This assessment has been implicitly confirmed by this type of installation's repeating monitor signals containing the deciphered term <i>«Dazh Porevitium Transmuter»</i>. While these structures initially carry out limited probing and sampling, the power and reach of the harvester escalates tremendously as an array of zero-point mass-energy entanglers is constructed around the core harvester. Barely understood Triglavian techniques that had hitherto seemed a mere scientific curiosity will surely have dire consequences for any star system where their full capability is achieved. EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to have the highest priority for its defense fleets and allied capsuleers. |
Item description for "Dazh Porevitium Transmuter" (typeID 54283) | |
564265 | The construction of these vast structures is clearly a key goal of this phase of the Triglavian Collective's invasion campaign. EDENCOM intelligence has assessed these huge arrays with their central structure as stellar harvesting installations capable of delving profoundly into the stars they are orbiting.
The clear intent of the unimaginable spatio-temporal manipulations these structures are undertaking is to harvest certain resources, and in doing so completely transform the nature of the star itself. This assessment has been implicitly confirmed by this type of installation's repeating monitor signals containing the deciphered term «Dazh Porevitium Transmuter». While these structures initially carry out limited probing and sampling, the power and reach of the harvester escalates tremendously as an array of zero-point mass-energy entanglers is constructed around the core harvester. Barely understood Triglavian techniques that had hitherto seemed a mere scientific curiosity will surely have dire consequences for any star system where their full capability is achieved. EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to have the highest priority for its defense fleets and allied capsuleers. |
The construction of these vast structures is clearly a key goal of this phase of the Triglavian Collective's invasion campaign. EDENCOM intelligence has assessed these huge arrays with their central structure as stellar harvesting installations capable of delving profoundly into the stars they are orbiting. The clear intent of the unimaginable spatio-temporal manipulations these structures are undertaking is to harvest certain resources, and in doing so completely transform the nature of the star itself. This assessment has been implicitly confirmed by this type of installation's repeating monitor signals containing the deciphered term <i>«Dazh Porevitium Transmuter»</i>. While these structures initially carry out limited probing and sampling, the power and reach of the harvester escalates tremendously as an array of zero-point mass-energy entanglers is constructed around the core harvester. Barely understood Triglavian techniques that had hitherto seemed a mere scientific curiosity will surely have dire consequences for any star system where their full capability is achieved. EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to have the highest priority for its defense fleets and allied capsuleers. |
Item description for "Dazh Porevitium Transmuter" (typeID 54314) | |
564266 | The construction of these vast structures is clearly a key goal of this phase of the Triglavian Collective's invasion campaign. EDENCOM intelligence has assessed these huge arrays with their central structure as stellar harvesting installations capable of delving profoundly into the stars they are orbiting.
The clear intent of the unimaginable spatio-temporal manipulations these structures are undertaking is to harvest certain resources, and in doing so completely transform the nature of the star itself. This assessment has been implicitly confirmed by this type of installation's repeating monitor signals containing the deciphered term «Dazh Porevitium Transmuter». While these structures initially carry out limited probing and sampling, the power and reach of the harvester escalates tremendously as an array of zero-point mass-energy entanglers is constructed around the core harvester. Barely understood Triglavian techniques that had hitherto seemed a mere scientific curiosity will surely have dire consequences for any star system where their full capability is achieved. EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to have the highest priority for its defense fleets and allied capsuleers. |
The construction of these vast structures is clearly a key goal of this phase of the Triglavian Collective's invasion campaign. EDENCOM intelligence has assessed these huge arrays with their central structure as stellar harvesting installations capable of delving profoundly into the stars they are orbiting. The clear intent of the unimaginable spatio-temporal manipulations these structures are undertaking is to harvest certain resources, and in doing so completely transform the nature of the star itself. This assessment has been implicitly confirmed by this type of installation's repeating monitor signals containing the deciphered term <i>«Dazh Porevitium Transmuter»</i>. While these structures initially carry out limited probing and sampling, the power and reach of the harvester escalates tremendously as an array of zero-point mass-energy entanglers is constructed around the core harvester. Barely understood Triglavian techniques that had hitherto seemed a mere scientific curiosity will surely have dire consequences for any star system where their full capability is achieved. EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to have the highest priority for its defense fleets and allied capsuleers. |
Item description for "Dazh Porevitium Transmuter" (typeID 54315) | |
564267 | The construction of these vast structures is clearly a key goal of this phase of the Triglavian Collective's invasion campaign. EDENCOM intelligence has assessed these huge arrays with their central structure as stellar harvesting installations capable of delving profoundly into the stars they are orbiting.
The clear intent of the unimaginable spatio-temporal manipulations these structures are undertaking is to harvest certain resources, and in doing so completely transform the nature of the star itself. This assessment has been implicitly confirmed by this type of installation's repeating monitor signals containing the deciphered term «Dazh Porevitium Transmuter». While these structures initially carry out limited probing and sampling, the power and reach of the harvester escalates tremendously as an array of zero-point mass-energy entanglers is constructed around the core harvester. Barely understood Triglavian techniques that had hitherto seemed a mere scientific curiosity will surely have dire consequences for any star system where their full capability is achieved. EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to have the highest priority for its defense fleets and allied capsuleers. |
The construction of these vast structures is clearly a key goal of this phase of the Triglavian Collective's invasion campaign. EDENCOM intelligence has assessed these huge arrays with their central structure as stellar harvesting installations capable of delving profoundly into the stars they are orbiting. The clear intent of the unimaginable spatio-temporal manipulations these structures are undertaking is to harvest certain resources, and in doing so completely transform the nature of the star itself. This assessment has been implicitly confirmed by this type of installation's repeating monitor signals containing the deciphered term <i>«Dazh Porevitium Transmuter»</i>. While these structures initially carry out limited probing and sampling, the power and reach of the harvester escalates tremendously as an array of zero-point mass-energy entanglers is constructed around the core harvester. Barely understood Triglavian techniques that had hitherto seemed a mere scientific curiosity will surely have dire consequences for any star system where their full capability is achieved. EDENCOM considers elimination of the threat posed by Triglavian structures of this kind to have the highest priority for its defense fleets and allied capsuleers. |
Item description for "Dazh Porevitium Transmuter" (typeID 54316) | |
564268 | This Triglavian structure serves as the processing and control center of the Collective's efforts to gather material resources for the construction of other structures and fleet reinforcements in this system. As with other major Triglavian installations, this structure is emitting a high volume of heavily-encrypted signals traffic. A repeating signal that apparently serves as a beacon or monitor signal has been partially deciphered and contains references to «Extractive Super-Nexus», presumably the structure itself, and «Xordazh Chislov Zvemokorg noemata».
EDENCOM considers the destruction of Triglavian resource-gathering operations to be a high priority for its forces and allied capsuleers. |
This Triglavian structure serves as the processing and control center of the Collective's efforts to gather material resources for the construction of other structures and fleet reinforcements in this system. As with other major Triglavian installations, this structure is emitting a high volume of heavily-encrypted signals traffic. A repeating signal that apparently serves as a beacon or monitor signal has been partially deciphered and contains references to <i>«Extractive Super-Nexus»</i>, presumably the structure itself, and <i>«Xordazh Chislov Zvemokorg noemata»</i>. EDENCOM considers the destruction of Triglavian resource-gathering operations to be a high priority for its forces and allied capsuleers. |
Item description for "Extractive Super-Nexus" (typeID 54576) | |
564269 | In order to guard against the threat of pirate and renegade capital fleets interfering with EDENCOM defense operations, the deployment of cynosural jammer units has been authorized in all invasion zones. EDENCOM forces supplied by the core empires will operate capital battlegroups using their own cynosural beacon networks where they are needed in the defense against the Triglavian invaders. | In order to guard against the threat of pirate and renegade capital fleets interfering with EDENCOM defense operations, the deployment of cynosural jammer units has been authorized in all invasion zones. EDENCOM forces supplied by the core empires will operate capital battlegroups using their own cynosural beacon networks where they are needed in the defense against the Triglavian invaders. | Item description for "EDENCOM Cynosural Jammer" (typeID 54838) | |
564270 | With the need for resources vastly increased in star systems undergoing fortification by EDENCOM, the Upwell Consortium has provided the ideal structure design for a fortified harvesting co-ordination and resource collection hub.
The Stockpile Tenshu is a vital element in the EDENCOM defense plan and should be defended at all costs against Triglavian invasion forces and renegade capsuleers. Those wishing to aid the cause of New Eden's defense through resource-gathering operations will find a warm welcome at the EDENCOM Stockpile Tenshu. |
With the need for resources vastly increased in star systems undergoing fortification by EDENCOM, the Upwell Consortium has provided the ideal structure design for a fortified harvesting co-ordination and resource collection hub. The Stockpile Tenshu is a vital element in the EDENCOM defense plan and should be defended at all costs against Triglavian invasion forces and renegade capsuleers. Those wishing to aid the cause of New Eden's defense through resource-gathering operations will find a warm welcome at the EDENCOM Stockpile Tenshu. |
Item description for "EDENCOM Stockpile Tenshu" (typeID 54571) | |
564271 | With the need for resources vastly increased in star systems undergoing fortification by EDENCOM, the Upwell Consortium has provided the ideal structure design for a fortified harvesting co-ordination and resource collection hub.
The Stockpile Tenshu is a vital element in the EDENCOM defense plan and should be defended at all costs against Triglavian invasion forces and renegade capsuleers. Those wishing to aid the cause of New Eden's defense through resource-gathering operations will find a warm welcome at the EDENCOM Stockpile Tenshu. |
With the need for resources vastly increased in star systems undergoing fortification by EDENCOM, the Upwell Consortium has provided the ideal structure design for a fortified harvesting co-ordination and resource collection hub. The Stockpile Tenshu is a vital element in the EDENCOM defense plan and should be defended at all costs against Triglavian invasion forces and renegade capsuleers. Those wishing to aid the cause of New Eden's defense through resource-gathering operations will find a warm welcome at the EDENCOM Stockpile Tenshu. |
Item description for "EDENCOM Stockpile Tenshu" (typeID 54572) | |
564272 | With the need for resources vastly increased in star systems undergoing fortification by EDENCOM, the Upwell Consortium has provided the ideal structure design for a fortified harvesting co-ordination and resource collection hub.
The Stockpile Tenshu is a vital element in the EDENCOM defense plan and should be defended at all costs against Triglavian invasion forces and renegade capsuleers. Those wishing to aid the cause of New Eden's defense through resource-gathering operations will find a warm welcome at the EDENCOM Stockpile Tenshu. |
With the need for resources vastly increased in star systems undergoing fortification by EDENCOM, the Upwell Consortium has provided the ideal structure design for a fortified harvesting co-ordination and resource collection hub. The Stockpile Tenshu is a vital element in the EDENCOM defense plan and should be defended at all costs against Triglavian invasion forces and renegade capsuleers. Those wishing to aid the cause of New Eden's defense through resource-gathering operations will find a warm welcome at the EDENCOM Stockpile Tenshu. |
Item description for "EDENCOM Stockpile Tenshu" (typeID 54573) | |
564273 | With the need for resources vastly increased in star systems undergoing fortification by EDENCOM, the Upwell Consortium has provided the ideal structure design for a fortified harvesting co-ordination and resource collection hub.
The Stockpile Tenshu is a vital element in the EDENCOM defense plan and should be defended at all costs against Triglavian invasion forces and renegade capsuleers. Those wishing to aid the cause of New Eden's defense through resource-gathering operations will find a warm welcome at the EDENCOM Stockpile Tenshu. |
With the need for resources vastly increased in star systems undergoing fortification by EDENCOM, the Upwell Consortium has provided the ideal structure design for a fortified harvesting co-ordination and resource collection hub. The Stockpile Tenshu is a vital element in the EDENCOM defense plan and should be defended at all costs against Triglavian invasion forces and renegade capsuleers. Those wishing to aid the cause of New Eden's defense through resource-gathering operations will find a warm welcome at the EDENCOM Stockpile Tenshu. |
Item description for "EDENCOM Stockpile Tenshu" (typeID 54574) | |
564274 | 54926_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V3_GoldBlue.png | 54926_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V3_GoldBlue.png | Item name for typeID 54926 (Augmentations) | |
564275 | 54927_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V7_Blue.png | 54927_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V7_Blue.png | Item name for typeID 54927 (Augmentations) | |
564276 | CONCORD security response and penalty level in this system has changed by {increment} to an effective value of {modifiedStatus}. | CONCORD security response and penalty level in this system has changed by {increment} to an effective value of {modifiedStatus}. | UI/Map/StarMap/SecurityStatusValueBasedChange | |
564277 | Effective CONCORD security response and penalty level is severely reduced in this system due to Triglavian invasion operations. | Effective CONCORD security response and penalty level is severely reduced in this system due to Triglavian invasion operations. | UI/Map/StarMap/SecurityResponseClassHighToLowBecauseTriglavians | |
564278 | Effective CONCORD security response and penalty level is severely reduced in this system due to Triglavian invasion operations. | Effective CONCORD security response and penalty level is severely reduced in this system due to Triglavian invasion operations. | UI/Map/StarMap/SecurityResponseClassDroppedToNullBecauseTriglavians | |
564279 | War Ended HQ System No Longer Eligible | War Ended HQ System No Longer Eligible | Notifications/NotificationNames/WarEndedHqSecurityDrop | |
564286 | Foreign Narodnya beacons are activating at Conduit eddies. Extirpate the EDENCOM vessels that surface. | Foreign Narodnya beacons are activating at Conduit eddies. Extirpate the EDENCOM vessels that surface. | ||
564287 | Foreign Narodnya Beacon activated. | Foreign Narodnya Beacon activated. | ||
564288 | Additional EDENCOM vessels emerging. | Additional EDENCOM vessels emerging. | ||
564289 | Augmented Narodnya have quenched the beacon. Dazh Liminality progresses. | Augmented Narodnya have quenched the beacon. Dazh Liminality progresses. | ||
564290 | Foreign Narodnya beacons are activating at Conduit eddies. Extirpate the EDENCOM vessels that surface. | Foreign Narodnya beacons are activating at Conduit eddies. Extirpate the EDENCOM vessels that surface. | ||
564291 | Foreign Narodnya Beacon activated. | Foreign Narodnya Beacon activated. | ||
564292 | Additional EDENCOM vessels emerging. | Additional EDENCOM vessels emerging. | ||
564293 | Augmented Narodnya have quenched the beacon. Dazh Liminality progresses. | Augmented Narodnya have quenched the beacon. Dazh Liminality progresses. | ||
564294 | Augmented Narodnya have quenched the beacon. Dazh Liminality progresses. | Augmented Narodnya have quenched the beacon. Dazh Liminality progresses. | ||
564295 | Foreign Narodnya Beacon activated. | Foreign Narodnya Beacon activated. | ||
564296 | Additional EDENCOM vessels emerging. | Additional EDENCOM vessels emerging. | ||
564297 | Additional EDENCOM vessels emerging. | Additional EDENCOM vessels emerging. | ||
564298 | Augmented Narodnya have quenched the beacon. Dazh Liminality progresses. | Augmented Narodnya have quenched the beacon. Dazh Liminality progresses. | ||
564314 | Transactions via external services | Transactions via external services | UI/Generic/FormatReference/ExternalTradeFreezeDescription | |
564319 | Transactions via external services | Transactions via external services | UI/Generic/FormatReference/ExternalTradeThawDescription |
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