"the art team mostly works on important stuff like rubberbanding and lag" - CCP Pointy Bits

Comparing Tranquility_Previous (Build: 1935452) to Tranquility_Next (Build: 1938530)

New Items (153 Entries)
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<url=showinfo:57788>Balin Ferrus</url>
<url=showinfo:57791>OdysseyEXP_S2_POI1</url>
<url=showinfo:57792>OdysseyEXP_S2_POI2</url>
<url=showinfo:57793>OdysseyEXP_S2_POI3</url>
<url=showinfo:57794>OdysseyEXP_S2_POI4</url>
<url=showinfo:57795>OdysseyEXP_S2_POI5</url>
<url=showinfo:57796>OdysseyEXP_S2_POI6</url>
<url=showinfo:57797>AIR Frigate</url>
<url=showinfo:57798>AIR Cruiser</url>
<url=showinfo:57799>AIR Battleship</url>
<url=showinfo:57800>[AIR] Bowhead</url>
<url=showinfo:57801>Hostile Frigate</url>
<url=showinfo:57802>Hostile Cruiser</url>
<url=showinfo:57803>Hostile Battleship</url>
<url=showinfo:57804>OdysseyEXP_S2_Cloud1</url>
<url=showinfo:57805>Listening Post</url>
<url=showinfo:57820>Odyssey Experience Scene 2 Camera Restriction</url>
<url=showinfo:58161>[AIR] Bowhead I</url>
<url=showinfo:58162>[AIR] Bowhead II</url>
<url=showinfo:58163>[AIR] Bowhead III</url>
<url=showinfo:58745>AIR Civilian Astero</url>
<url=showinfo:58807>Invisible Controller for Scene 1</url>
<url=showinfo:59437>'Draccous' Fortizar Wreck (copy)</url>
<url=showinfo:59482>ENV_NPE_Wrecksite_01a</url>
<url=showinfo:59483>ENV_NPE_CosmicStorm_01a</url>
<url=showinfo:59511>[AIR] Incursus</url>
<url=showinfo:59512>[AIR] Cormorant</url>
<url=showinfo:59513>[AIR] Firetail</url>
<url=showinfo:59514>[AIR] Stratios</url>
<url=showinfo:59515>[AIR] Brutix</url>
<url=showinfo:59516>[AIR] Osprey</url>
<url=showinfo:59517>[AIR] Orca</url>
<url=showinfo:59518>[AIR] Nestor</url>
<url=showinfo:59588>Spatial Rift (non-interactable)</url>
<url=showinfo:59604>Unidentified Hostile Scorpion</url>
<url=showinfo:59605>Unidentified Hostile Megathron</url>
<url=showinfo:59606>Unidentified Hostile Ferox</url>
<url=showinfo:59607>Unidentified Hostile Gnosis</url>
<url=showinfo:59608>Unidentified Hostile Moa</url>
<url=showinfo:59609>Unidentified Hostile Catalyst</url>
<url=showinfo:59610>Unidentified Hostile Crucifier</url>
<url=showinfo:59611>Unidentified Hostile Hookbill</url>
<url=showinfo:59716>Particle Cloud Electric Thunder 01a</url>
<url=showinfo:59717>Particle Cloud Electric Thunder 02a</url>
<url=showinfo:59718>Particle Cloud Electric Thunder 03a</url>
<url=showinfo:59719>Dungeon Cloud 9105</url>
<url=showinfo:59794>Background planet Sandstorm White</url>
<url=showinfo:59956>Association for Interdisciplinary Research Outpost</url>
<url=showinfo:59985>[AIR] Stratios II</url>
<url=showinfo:59986>[AIR] Brutix II</url>
<url=showinfo:59987>[AIR] Nestor II</url>
<url=showinfo:60033>AIR Skill Injector</url>
<url=showinfo:60115>AIR Rogue Drone Analysis Node</url>
<url=showinfo:60116>AIR Rogue Drone Analysis Node</url>
<url=showinfo:60117>Sep Hacking Beacon</url>
<url=showinfo:60121>Rock Formation - Branched & Twisted</url>
<url=showinfo:60122>Secure Info Shard Wreck</url>
<url=showinfo:60123>Snake Shaped Asteroid</url>
<url=showinfo:60124>Sheared Rock Formation</url>
<url=showinfo:60125>Nestor Battleship Wreck</url>
<url=showinfo:60139>Rogue Drone Nursery Pods</url>
<url=showinfo:60140>Rogue Drone Nursery Pod</url>
<url=showinfo:60141>Rogue Drone Colony Nest</url>
<url=showinfo:60142>Rogue Drone Harvest Hive</url>
<url=showinfo:60143>SCC Security Neutralizer</url>
<url=showinfo:60144>Unidentified Signal</url>
<url=showinfo:60145>SCC Security Interceptor</url>
<url=showinfo:60153>SCC Security Jammer</url>
<url=showinfo:60154>Cloudlayer_01a</url>
<url=showinfo:60156>Astero AIR Laboratories SKIN</url>
<url=showinfo:60157>Stratios AIR Laboratories SKIN</url>
<url=showinfo:60158>Nestor AIR Laboratories SKIN</url>
<url=showinfo:60159>Incursus AIR Laboratories SKIN</url>
<url=showinfo:60160>Men's 'Orb Semiotique' Synthetic Eye (right)</url>
<url=showinfo:60161>Men's 'Semiotique Sports' Pants</url>
<url=showinfo:60162>Men's 'Semiotique Sports' Shoes</url>
<url=showinfo:60163>Men's 'Barbatus Semiotique' Facial Augmentation</url>
<url=showinfo:60164>Men's 'Semiotique TorsoRig' Body Augmentation</url>
<url=showinfo:60165>Men's 'Glass Semiotique' Monocle Interface (right)</url>
<url=showinfo:60166>Women's 'Orb Semiotique' Synthetic Eye (right)</url>
<url=showinfo:60167>Women's 'Semiotique Sports' Pants</url>
<url=showinfo:60168>Women's 'Semiotique Sports' Shoes</url>
<url=showinfo:60169>Women's 'Oculina Semiotique' Facial Augmentation</url>
<url=showinfo:60170>Women's 'Semiotique TorsoRig' Body Augmentation</url>
<url=showinfo:60171>Women's 'Glass Semiotique' Monocle Interface (right)</url>
<url=showinfo:60175>60175_Male_outer_JacketMilM02_Types_JacketMilM02_AIR.png</url>
<url=showinfo:60176>60176_Female_Outer_JacketSLF_01_Types_JacketSLF_01_air.png</url>
<url=showinfo:60193>Deacon Emergency Response Squad SKIN</url>
<url=showinfo:60194>Kirin Emergency Response Squad SKIN</url>
<url=showinfo:60195>Thalia Emergency Response Squad SKIN</url>
<url=showinfo:60196>Scalpel Emergency Response Squad SKIN</url>
<url=showinfo:60197>Inquisitor Combat Medic Section SKIN</url>
<url=showinfo:60198>Bantam Combat Medic Section SKIN</url>
<url=showinfo:60199>Navitas Combat Medic Section SKIN</url>
<url=showinfo:60200>Burst Combat Medic Section SKIN</url>
<url=showinfo:60201>Colony Nest Scavenger</url>
<url=showinfo:60202>Swarm Overmind Secundus</url>
<url=showinfo:60203>Swarm Overmind Tertius</url>
<url=showinfo:60204>Colony Nest Forager</url>
<url=showinfo:60205>Swarm Overmind Tertius</url>
<url=showinfo:60206>Rogue Drone Event 2021 Wave Spawner</url>
<url=showinfo:60207>Rogue Drone Event 2021 BossHS Spawner</url>
<url=showinfo:60208>Corax Semiotique Sports SKIN</url>
<url=showinfo:60209>Magnate Semiotique Sports SKIN</url>
<url=showinfo:60210>Talwar Semiotique Sports SKIN</url>
<url=showinfo:60213>Punisher Semiotique Superluminal SKIN</url>
<url=showinfo:60214>Coercer Semiotique Superluminal SKIN</url>
<url=showinfo:60215>Omen Semiotique Superluminal SKIN</url>
<url=showinfo:60216>Merlin Semiotique Superluminal SKIN</url>
<url=showinfo:60217>Cormorant Semiotique Superluminal SKIN</url>
<url=showinfo:60218>Caracal Semiotique Superluminal SKIN</url>
<url=showinfo:60219>Incursus Semiotique Superluminal SKIN</url>
<url=showinfo:60220>Catalyst Semiotique Superluminal SKIN</url>
<url=showinfo:60221>Thorax Semiotique Superluminal SKIN</url>
<url=showinfo:60222>Rifter Semiotique Superluminal SKIN</url>
<url=showinfo:60223>Thrasher Semiotique Superluminal SKIN</url>
<url=showinfo:60224>Rupture Semiotique Superluminal SKIN</url>
<url=showinfo:60225>Astero Semiotique Superluminal SKIN</url>
<url=showinfo:60226>Stratios Semiotique Superluminal SKIN</url>
<url=showinfo:60227>Astero Aspirant Explorer SKIN</url>
<url=showinfo:60228>Imicus Aspirant Explorer SKIN</url>
<url=showinfo:60229>Heron Aspirant Explorer SKIN</url>
<url=showinfo:60230>Magnate Aspirant Explorer SKIN</url>
<url=showinfo:60231>Probe Aspirant Explorer SKIN</url>
<url=showinfo:60232>Venture Aspirant Industrialist SKIN</url>
<url=showinfo:60233>Procurer Aspirant Industrialist SKIN</url>
<url=showinfo:60234>Retriever Aspirant Industrialist SKIN</url>
<url=showinfo:60235>Covetor Aspirant Industrialist SKIN</url>
<url=showinfo:60236>Caracal Aspirant Enforcer SKIN</url>
<url=showinfo:60237>Thorax Aspirant Enforcer SKIN</url>
<url=showinfo:60238>Rupture Aspirant Enforcer SKIN</url>
<url=showinfo:60239>Omen Aspirant Enforcer SKIN</url>
<url=showinfo:60240>Phantasm Aspirant Soldier SKIN</url>
<url=showinfo:60241>Orthrus Aspirant Soldier SKIN</url>
<url=showinfo:60242>Stratios Aspirant Soldier SKIN</url>
<url=showinfo:60243>Cynabal Aspirant Soldier SKIN</url>
<url=showinfo:60259>Heron Semiotique Sports SKIN</url>
<url=showinfo:60260>Celestis Semiotique Sports SKIN</url>
<url=showinfo:60261>Maulus Semiotique Sports SKIN</url>
<url=showinfo:60262>Bellicose Semiotique Sports SKIN</url>
<url=showinfo:60263>Crucifier Semiotique Sports SKIN</url>
<url=showinfo:60264>Cormorant AIR Laboratories SKIN</url>
<url=showinfo:60265>Republic Fleet Firetail AIR Laboratories SKIN</url>
<url=showinfo:60266>Osprey AIR Laboratories SKIN</url>
<url=showinfo:60267>Brutix AIR Laboratories SKIN</url>
<url=showinfo:60319>Inaugural Liberation Games: Thukker Tribe</url>
<url=showinfo:60328>Frigate Combat</url>
<url=showinfo:60329>Cruiser Combat</url>
<url=showinfo:60330>Battleship Combat</url>
<url=showinfo:60335>Non-Interactable Cynosural Field (Do not translate)</url>
<url=showinfo:60336>Non-Interactable Minmatar Elevator (Do not translate)</url>
<url=showinfo:60337>Non-Interactable Minmatar Junction (Do not translate)</url>
<url=showinfo:60376>Infiltrator II</url>
Icon TypeID & Name Description Group Attributes
57788 - Balin Ferrus No Description AIR Entities I
Click to toggle showing the 82 attributes. typeID: 57788
graphicID: 25022
Capacity: 485.0
isDynamicType: False
raceID: 1
typeNameID: 576819
basePrice: 0.0
Volume: 107000.0
soundID: 20070
wreckTypeID: 26495
radius: 174.0
published: False
Mass: 13130000.0
groupID: 4106
portionSize: 1
Shield Bonus: 600.0
Maximum Locked Targets: 7.0
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.5
Shield Capacity: 5250.0
uniformity: 0.0
Structure Hitpoints: 2004.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.5625
Armor Thermal Damage Resistance: 0.275
Shield EM Damage Resistance: 0.6
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.45
Shield Thermal Damage Resistance: 0.4
entityChaseMaxDistance: 17000.0
Accuracy falloff : 16000.0
Turret Tracking: 300.0
Maximum Velocity: 1200.0
Signature Radius: 135.0
entityFactionLoss: 0.0
Rate of fire: 4500.0
Scan Resolution: 385.0
Armor Hitpoints: 1055.0
behaviorRemoteArmorRepairDuration: 8000.0
behaviorRemoteArmorRepairRange: 45000.0
behaviorRemoteArmorRepairFalloff: 25000.0
behaviorRemoteArmorRepairDischarge: 120.0
behaviorRemoteShieldBoostDuration: 8000.0
behaviorRemoteShieldBoostRange: 45000.0
behaviorRemoteShieldBoostFalloff: 25000.0
behaviorRemoteShieldBoostDischarge: 120.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.1
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 3.0
Capacitor Recharge time: 500000.0
Maximum Targeting Range: 64000.0
Capacitor Capacity: 2812.5
structureUniformity: 1.0
RADAR Sensor Strength: 19.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 230.0
Warp Speed Multiplier: 10.0
Explosion Radius Bonus: 0.75
Explosion Velocity Bonus: 3.0
Shield recharge time: 1250000.0
npcBehaviorMaximumCombatOrbitRange: 18500.0
entityMissileTypeID: 27435.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
gfxTurretID: 501.0
gfxBoosterID: 394.0
Missile Damage Bonus: 0.45
Rate of fire: 5000.0
Structure Kinetic Damage Resistance: 0.67
Orbit Velocity: 200.0
entityChaseMaxDuration: 3000.0
armorUniformity: 0.75
57791 - OdysseyEXP_S2_POI1 No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 57791
graphicID: 10026
Capacity: 0.0
typeNameID: 576842
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 4055
portionSize: 1
57792 - OdysseyEXP_S2_POI2 No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 57792
graphicID: 10026
Capacity: 0.0
typeNameID: 576843
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 4055
portionSize: 1
57793 - OdysseyEXP_S2_POI3 No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 57793
graphicID: 10026
Capacity: 0.0
typeNameID: 576844
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 4055
portionSize: 1
57794 - OdysseyEXP_S2_POI4 No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 57794
graphicID: 10026
Capacity: 0.0
typeNameID: 576845
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 4055
portionSize: 1
57795 - OdysseyEXP_S2_POI5 No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 57795
graphicID: 10026
Capacity: 0.0
typeNameID: 576846
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 4055
portionSize: 1
57796 - OdysseyEXP_S2_POI6 No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 57796
graphicID: 10026
Capacity: 0.0
typeNameID: 576847
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 4055
portionSize: 1
57797 - AIR Frigate No Description AIR Entities II
Click to toggle showing the 69 attributes. typeID: 57797
graphicID: 20386
Capacity: 135.0
isDynamicType: False
typeNameID: 576848
basePrice: 0.0
Volume: 28600.0
soundID: 20063
radius: 34.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 4128
portionSize: 1
Damage Modifier: 0.9
Shield Capacity: 325.0
Structure Hitpoints: 450.0
Armor EM Damage Resistance: 0.49
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.51
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 8000.0
Accuracy falloff : 0.0
Turret Tracking: 342.0
Maximum Velocity: 1890.0
Signature Radius: 62.5
entityFactionLoss: 0.053513514
Rate of fire: 3000.0
Scan Resolution: 800.0
Optimal Range: 28750.0
Armor Hitpoints: 1400.0
Structure Kinetic Damage Resistance: 0.67
Kinetic damage: 0.0
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 2.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 7.5
Thermal damage: 45.75
Shield recharge time: 400000.0
Bounty: 0.0
Capacitor Capacity: 575.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 24.75
gfxTurretID: 450.0
gfxBoosterID: 397.0
Orbit Velocity: 236.25
entityChaseMaxDuration: 3000.0
armorUniformity: 1.0
57798 - AIR Cruiser No Description AIR Entities II
Click to toggle showing the 69 attributes. typeID: 57798
graphicID: 20385
Capacity: 135.0
isDynamicType: False
typeNameID: 576850
basePrice: 0.0
Volume: 28600.0
soundID: 20063
radius: 34.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 4128
portionSize: 1
Damage Modifier: 0.9
Shield Capacity: 325.0
Structure Hitpoints: 450.0
Armor EM Damage Resistance: 0.49
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.51
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 8000.0
Accuracy falloff : 0.0
Turret Tracking: 342.0
Maximum Velocity: 1890.0
Signature Radius: 62.5
entityFactionLoss: 0.053513514
Rate of fire: 3000.0
Scan Resolution: 800.0
Optimal Range: 28750.0
Armor Hitpoints: 1400.0
Structure Kinetic Damage Resistance: 0.67
Kinetic damage: 0.0
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 2.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 7.5
Thermal damage: 45.75
Shield recharge time: 400000.0
Bounty: 0.0
Capacitor Capacity: 575.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 24.75
gfxTurretID: 456.0
gfxBoosterID: 397.0
Orbit Velocity: 236.25
entityChaseMaxDuration: 3000.0
armorUniformity: 1.0
57799 - AIR Battleship No Description AIR Entities II
Click to toggle showing the 69 attributes. typeID: 57799
graphicID: 20384
Capacity: 135.0
isDynamicType: False
typeNameID: 576851
basePrice: 0.0
Volume: 28600.0
soundID: 20063
radius: 34.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 4128
portionSize: 1
Damage Modifier: 0.9
Shield Capacity: 325.0
Structure Hitpoints: 450.0
Armor EM Damage Resistance: 0.49
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.51
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 8000.0
Accuracy falloff : 0.0
Turret Tracking: 342.0
Maximum Velocity: 1890.0
Signature Radius: 62.5
entityFactionLoss: 0.053513514
Rate of fire: 3000.0
Scan Resolution: 800.0
Optimal Range: 28750.0
Armor Hitpoints: 1400.0
Structure Kinetic Damage Resistance: 0.67
Kinetic damage: 0.0
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 2.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 7.5
Thermal damage: 45.75
Shield recharge time: 400000.0
Bounty: 0.0
Capacitor Capacity: 575.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 24.75
gfxTurretID: 462.0
gfxBoosterID: 397.0
Orbit Velocity: 236.25
entityChaseMaxDuration: 3000.0
armorUniformity: 1.0
57800 - [AIR] Bowhead No Description AIR Entities II
Click to toggle showing the 58 attributes. typeID: 57800
graphicID: 25023
Capacity: 135.0
isDynamicType: False
typeNameID: 576852
basePrice: 0.0
Volume: 28600.0
soundID: 20073
radius: 600.0
factionID: 500026
published: False
Mass: 400000000.0
groupID: 4128
portionSize: 1
Shield Capacity: 26400.0
Structure Hitpoints: 60000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.65
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 8000.0
Accuracy falloff : 0.0
Turret Tracking: 0.0
Maximum Velocity: 160.0
Signature Radius: 10200.0
Scan Resolution: 45.0
Armor Hitpoints: 18000.0
Structure Kinetic Damage Resistance: 0.67
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.108
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Warp Speed Multiplier: 10.0
Shield recharge time: 400000.0
npcBehaviorMaximumCombatOrbitRange: 50000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
gfxBoosterID: 397.0
Orbit Velocity: 100.0
entityChaseMaxDuration: 3000.0
57801 - Hostile Frigate No Description Unidentified Entities
Click to toggle showing the 69 attributes. typeID: 57801
graphicID: 25048
Capacity: 135.0
isDynamicType: False
typeNameID: 576853
basePrice: 0.0
Volume: 27289.0
soundID: 20063
radius: 25.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 4105
portionSize: 1
Shield Capacity: 50.0
Structure Hitpoints: 20.0
Armor EM Damage Resistance: 0.49
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.51
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 8000.0
Accuracy falloff : 12000.0
Turret Tracking: 300.0
Maximum Velocity: 490.0
Signature Radius: 30.0
Rate of fire: 3000.0
Scan Resolution: 800.0
Optimal Range: 28750.0
Armor Hitpoints: 30.0
Structure Kinetic Damage Resistance: 0.67
Kinetic damage: 0.0
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 3.1
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 2.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 7.5
Warp Speed Multiplier: 10.0
Thermal damage: 4.0
Shield recharge time: 400000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 4000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 2.0
gfxTurretID: 8869.0
gfxBoosterID: 397.0
Orbit Velocity: 250.0
entityChaseMaxDuration: 3000.0
armorUniformity: 1.0
57802 - Hostile Cruiser No Description Unidentified Entities
Click to toggle showing the 69 attributes. typeID: 57802
graphicID: 25050
Capacity: 135.0
isDynamicType: False
typeNameID: 576854
basePrice: 0.0
Volume: 28600.0
soundID: 20063
radius: 139.0
factionID: 500026
published: False
Mass: 13190000.0
groupID: 4105
portionSize: 1
Shield Capacity: 110.0
Structure Hitpoints: 65.0
Armor EM Damage Resistance: 0.49
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.51
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 8000.0
Accuracy falloff : 12000.0
Turret Tracking: 300.0
Maximum Velocity: 580.0
Signature Radius: 135.0
Rate of fire: 4500.0
Scan Resolution: 800.0
Optimal Range: 7000.0
Armor Hitpoints: 100.0
Structure Kinetic Damage Resistance: 0.67
Kinetic damage: 0.0
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.48
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 2.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 7.5
Warp Speed Multiplier: 10.0
Thermal damage: 12.0
Shield recharge time: 400000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 6.0
gfxTurretID: 570.0
gfxBoosterID: 397.0
Orbit Velocity: 200.0
entityChaseMaxDuration: 3000.0
armorUniformity: 1.0
57803 - Hostile Battleship No Description Unidentified Entities
Click to toggle showing the 79 attributes. typeID: 57803
graphicID: 25049
Capacity: 135.0
isDynamicType: False
typeNameID: 576855
basePrice: 0.0
Volume: 595000.0
soundID: 20109
radius: 500.0
factionID: 500026
published: False
Mass: 94680000.0
groupID: 4105
portionSize: 1
Damage Modifier: 1.0
Shield Capacity: 1600.0
Structure Hitpoints: 1400.0
Armor EM Damage Resistance: 0.49
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.51
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Maximum Velocity Bonus: -80.0
entityChaseMaxDistance: 8000.0
Accuracy falloff : 33000.0
behaviorWebifierFalloff: 30000.0
Turret Tracking: 300.0
Maximum Velocity: 300.0
Signature Radius: 380.0
Rate of fire: 6000.0
Scan Resolution: 163.0
Optimal Range: 28750.0
Armor Hitpoints: 2600.0
Inertia Modifier: 0.096
Structure Kinetic Damage Resistance: 0.67
Kinetic damage: 0.0
Maximum Locked Targets: 5.0
behaviorWebifierDuration: 7000.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
behaviorWebifierDischarge: 1.0
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 2.0
behaviorWarpScrambleDuration: 7000.0
Capacitor Recharge time: 150000.0
behaviorWarpScrambleDischarge: 1.0
behaviorWarpScrambleStrength: 3.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 7.5
Capacitor Capacity: 575.0
Warp Speed Multiplier: 10.0
Thermal damage: 16.0
Shield recharge time: 400000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 8000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Maximum Targeting Range: 75000.0
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 8.66
gfxTurretID: 9329.0
gfxBoosterID: 397.0
armorUniformity: 1.0
Orbit Velocity: 150.0
entityChaseMaxDuration: 3000.0
behaviorWarpScrambleRange: 35000.0
behaviorWebifierRange: 15000.0
57804 - OdysseyEXP_S2_Cloud1 No Description Cloud
Click to toggle showing the 12 attributes. typeID: 57804
graphicID: 1688
Capacity: 0.0
isDynamicType: False
typeNameID: 576856
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
57805 - Listening Post No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 57805
graphicID: 20297
Capacity: 0.0
isDynamicType: False
typeNameID: 576857
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
57820 - Odyssey Experience Scene 2 Camera Restriction No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 57820
graphicID: 10026
Capacity: 0.0
typeNameID: 577148
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 4055
portionSize: 1
58161 - [AIR] Bowhead I No Description AIR Entities II
Click to toggle showing the 58 attributes. typeID: 58161
graphicID: 25023
Capacity: 135.0
isDynamicType: False
typeNameID: 578403
basePrice: 0.0
Volume: 28600.0
soundID: 20073
radius: 600.0
factionID: 500026
published: False
Mass: 400000000.0
groupID: 4128
portionSize: 1
Shield Capacity: 26400.0
Structure Hitpoints: 60000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.65
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 8000.0
Accuracy falloff : 0.0
Turret Tracking: 0.0
Maximum Velocity: 160.0
Signature Radius: 10200.0
Scan Resolution: 45.0
Armor Hitpoints: 18000.0
Structure Kinetic Damage Resistance: 0.67
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.108
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Warp Speed Multiplier: 10.0
Shield recharge time: 400000.0
npcBehaviorMaximumCombatOrbitRange: 50000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
gfxBoosterID: 397.0
Orbit Velocity: 100.0
entityChaseMaxDuration: 3000.0
58162 - [AIR] Bowhead II No Description AIR Entities II
Click to toggle showing the 58 attributes. typeID: 58162
graphicID: 25023
Capacity: 135.0
isDynamicType: False
typeNameID: 578404
basePrice: 0.0
Volume: 28600.0
soundID: 20073
radius: 600.0
factionID: 500026
published: False
Mass: 400000000.0
groupID: 4128
portionSize: 1
Shield Capacity: 26400.0
Structure Hitpoints: 60000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.65
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 8000.0
Accuracy falloff : 0.0
Turret Tracking: 0.0
Maximum Velocity: 160.0
Signature Radius: 10200.0
Scan Resolution: 45.0
Armor Hitpoints: 25000.0
Structure Kinetic Damage Resistance: 0.67
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.108
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Warp Speed Multiplier: 10.0
Shield recharge time: 400000.0
npcBehaviorMaximumCombatOrbitRange: 50000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
gfxBoosterID: 397.0
Orbit Velocity: 100.0
entityChaseMaxDuration: 3000.0
58163 - [AIR] Bowhead III No Description AIR Entities II
Click to toggle showing the 58 attributes. typeID: 58163
graphicID: 25023
Capacity: 135.0
isDynamicType: False
typeNameID: 578405
basePrice: 0.0
Volume: 28600.0
soundID: 20073
radius: 600.0
factionID: 500026
published: False
Mass: 400000000.0
groupID: 4128
portionSize: 1
Shield Capacity: 26400.0
Structure Hitpoints: 60000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.65
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 8000.0
Accuracy falloff : 0.0
Turret Tracking: 0.0
Maximum Velocity: 160.0
Signature Radius: 10200.0
Scan Resolution: 45.0
Armor Hitpoints: 25000.0
Structure Kinetic Damage Resistance: 0.67
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.108
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Warp Speed Multiplier: 10.0
Shield recharge time: 400000.0
npcBehaviorMaximumCombatOrbitRange: 50000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
gfxBoosterID: 397.0
Orbit Velocity: 100.0
entityChaseMaxDuration: 3000.0
58745 - AIR Civilian Astero The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. The AIR Civilian Astero has been designed specifically for use by AIR Laboratories personnel stationed at the remote outpost sites that house AIR CTP operations. Frigate
Click to toggle showing the 94 attributes. descriptionID: 579890
typeID: 58745
graphicID: 25014
Capacity: 210.0
isDynamicType: False
raceID: 8
isisGroupID: 4
typeNameID: 579889
basePrice: 0.0
Mass: 975000.0
Volume: 16500.0
soundID: 20126
radius: 35.0
metaLevel: 0
factionID: 500016
published: False
portionSize: 1
Tech Level: 1.0
groupID: 25
certificateTemplate: 18
maxPassengers: 10.0
Rig Slots: 0.0
Item Damage: 0.0
Shield Capacity: 125.0
uniformity: 1.0
Structure Hitpoints: 500.0
Powergrid Output: 26.0
Low Slots: 2.0
Medium Slots: 3.0
High Slots: 2.0
Power Load: 0.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
powerToSpeed: 1.0
warpFactor: 0.0
warpCapacitorNeed: 8.66e-07
heatCapacityHi: 100.0
Drone Capacity: 5.0
structureUniformity: 1.0
rookieSETCapBonus: -20.0
rookieSETDamageBonus: 10.0
rookieWeaponDisruptionBonus: 15.0
CPU Output: 120.0
Structure Thermal Damage Resistance: 0.67
heatDissipationRateHi: 0.01
Maximum Velocity: 300.0
Signature Radius: 50.0
heatDissipationRateMed: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
CPU Load: 0.0
Scan Resolution: 485.0
Primary Skill required: 3327.0
Armor Hitpoints: 500.0
Maximum Locked Targets: 3.0
Armor EM Damage Resistance: 0.5
Inertia Modifier: 4.45
rookieArmorResistanceBonus: -8.0
heatGenerationMultiplier: 1.0
Armor Explosive Damage Resistance: 0.8
Capacitor Recharge time: 70000.0
Maximum Targeting Range: 25500.0
Armor Kinetic Damage Resistance: 0.75
RADAR Sensor Strength: 6.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
armorUniformity: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Warp Speed Multiplier: 3.0
propulsionGraphicID: 395.0
scanSpeed: 5000.0
Shield recharge time: 9900000.0
Capacitor Capacity: 140.0
shieldUniformity: 0.75
Launcher Hardpoints: 1.0
Turret Hardpoints: 2.0
typeColorScheme: 11313.0
Heat Attenuation: 0.25
Calibration: 0.0
Structure Kinetic Damage Resistance: 0.67
heatAttenuationLow: 0.25
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
heatAttenuationMed: 0.25
gfxBoosterID: 395.0
Drone Bandwidth: 5.0
Meta Level: 0.0
mainColor: 16777215.0
Ship Warp Speed: 1.0
requiredSkill1Level: 1.0
58807 - Invisible Controller for Scene 1 Invisible Controller for Scene 1 - Will control the following :

Camera focus level
Cloud
Click to toggle showing the 13 attributes. descriptionID: 580453
typeID: 58807
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 580452
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
59437 - 'Draccous' Fortizar Wreck (copy) No Description Non-Interactable Object
Click to toggle showing the 17 attributes. typeID: 59437
graphicID: 25013
Capacity: 27500.0
isDynamicType: False
typeNameID: 582727
basePrice: 0.0
Volume: 27500.0
radius: 85000.0
published: False
Mass: 10000.0
groupID: 1975
portionSize: 1
Signature Radius: 85000.0
Structure Hitpoints: 50000000.0
Stasis Webifier Resistance: 0.0
structureUniformity: 1.0
Access Difficulty: -10.0
59482 - ENV_NPE_Wrecksite_01a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 59482
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 582886
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
59483 - ENV_NPE_CosmicStorm_01a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 59483
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 582887
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
59511 - [AIR] Incursus No Description AIR Entities II
Click to toggle showing the 65 attributes. typeID: 59511
graphicID: 25015
Capacity: 165.0
isDynamicType: False
typeNameID: 582932
basePrice: 0.0
Volume: 28600.0
soundID: 20074
radius: 41.0
factionID: 500026
published: False
Mass: 1028000.0
groupID: 4128
portionSize: 1
Shield Capacity: 50.0
Structure Hitpoints: 20.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 1.0
Armor Kinetic Damage Resistance: 1.0
Armor Thermal Damage Resistance: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
entityChaseMaxDistance: 8000.0
Accuracy falloff : 12000.0
Turret Tracking: 300.0
Maximum Velocity: 600.0
Signature Radius: 30.0
Rate of fire: 3000.0
Scan Resolution: 800.0
Optimal Range: 28750.0
Armor Hitpoints: 1400.0
Structure Kinetic Damage Resistance: 1.0
Kinetic damage: 1.0
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 3.15
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Warp Speed Multiplier: 10.0
Thermal damage: 4.0
Shield recharge time: 400000.0
npcBehaviorMaximumCombatOrbitRange: 4000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 0.0
gfxTurretID: 565.0
gfxBoosterID: 397.0
Orbit Velocity: 300.0
entityChaseMaxDuration: 3000.0
59512 - [AIR] Cormorant No Description AIR Entities II
Click to toggle showing the 65 attributes. typeID: 59512
graphicID: 25016
Capacity: 425.0
isDynamicType: False
typeNameID: 582933
basePrice: 0.0
Volume: 28600.0
soundID: 20070
radius: 112.0
factionID: 500026
published: False
Mass: 1700000.0
groupID: 4128
portionSize: 1
Shield Capacity: 300.0
Structure Hitpoints: 300.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 1.0
Armor Kinetic Damage Resistance: 1.0
Armor Thermal Damage Resistance: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
entityChaseMaxDistance: 8000.0
Accuracy falloff : 12000.0
Turret Tracking: 300.0
Maximum Velocity: 580.0
Signature Radius: 62.5
Rate of fire: 3500.0
Scan Resolution: 800.0
Optimal Range: 28750.0
Armor Hitpoints: 300.0
Structure Kinetic Damage Resistance: 1.0
Kinetic damage: 2.0
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 2.78
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Warp Speed Multiplier: 10.0
Thermal damage: 3.0
Shield recharge time: 400000.0
npcBehaviorMaximumCombatOrbitRange: 4000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 0.0
gfxTurretID: 565.0
gfxBoosterID: 397.0
Orbit Velocity: 290.0
entityChaseMaxDuration: 3000.0
59513 - [AIR] Firetail No Description AIR Entities II
Click to toggle showing the 65 attributes. typeID: 59513
graphicID: 25017
Capacity: 135.0
isDynamicType: False
typeNameID: 582934
basePrice: 0.0
Volume: 28600.0
soundID: 20078
radius: 33.0
factionID: 500026
published: False
Mass: 1098000.0
groupID: 4128
portionSize: 1
Shield Capacity: 50.0
Structure Hitpoints: 20.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 1.0
Armor Kinetic Damage Resistance: 1.0
Armor Thermal Damage Resistance: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
entityChaseMaxDistance: 8000.0
Accuracy falloff : 12000.0
Turret Tracking: 300.0
Maximum Velocity: 600.0
Signature Radius: 30.0
Rate of fire: 3000.0
Scan Resolution: 800.0
Optimal Range: 28750.0
Armor Hitpoints: 1400.0
Structure Kinetic Damage Resistance: 1.0
Kinetic damage: 1.0
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 3.15
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Warp Speed Multiplier: 10.0
Thermal damage: 4.0
Shield recharge time: 400000.0
npcBehaviorMaximumCombatOrbitRange: 4000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 2.0
gfxTurretID: 485.0
gfxBoosterID: 397.0
Orbit Velocity: 300.0
entityChaseMaxDuration: 3000.0
59514 - [AIR] Stratios No Description AIR Entities II
Click to toggle showing the 65 attributes. typeID: 59514
graphicID: 25018
Capacity: 550.0
isDynamicType: False
typeNameID: 582935
basePrice: 0.0
Volume: 28600.0
soundID: 20124
radius: 143.0
factionID: 500026
published: False
Mass: 9350000.0
groupID: 4128
portionSize: 1
Shield Capacity: 110.0
Structure Hitpoints: 65.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 1.0
Armor Kinetic Damage Resistance: 1.0
Armor Thermal Damage Resistance: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
entityChaseMaxDistance: 8000.0
Accuracy falloff : 16000.0
Turret Tracking: 300.0
Maximum Velocity: 500.0
Signature Radius: 150.0
Rate of fire: 4500.0
Scan Resolution: 275.0
Optimal Range: 28750.0
Armor Hitpoints: 600.0
Structure Kinetic Damage Resistance: 1.0
Kinetic damage: 0.0
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.47
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Warp Speed Multiplier: 10.0
Thermal damage: 3.0
Shield recharge time: 400000.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 6.0
Explosive damage: 0.0
gfxTurretID: 456.0
gfxBoosterID: 397.0
Orbit Velocity: 250.0
entityChaseMaxDuration: 3000.0
59515 - [AIR] Brutix No Description AIR Entities II
Click to toggle showing the 65 attributes. typeID: 59515
graphicID: 25020
Capacity: 475.0
isDynamicType: False
typeNameID: 582936
basePrice: 0.0
Volume: 28600.0
soundID: 20072
radius: 196.0
factionID: 500026
published: False
Mass: 11800000.0
groupID: 4128
portionSize: 1
Shield Capacity: 200.0
Structure Hitpoints: 95.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 1.0
Armor Kinetic Damage Resistance: 1.0
Armor Thermal Damage Resistance: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
entityChaseMaxDistance: 8000.0
Accuracy falloff : 16000.0
Turret Tracking: 300.0
Maximum Velocity: 400.0
Signature Radius: 62.5
Rate of fire: 5000.0
Scan Resolution: 800.0
Optimal Range: 28750.0
Armor Hitpoints: 600.0
Structure Kinetic Damage Resistance: 1.0
Kinetic damage: 3.0
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.23
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Warp Speed Multiplier: 10.0
Thermal damage: 14.0
Shield recharge time: 400000.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 0.0
gfxTurretID: 570.0
gfxBoosterID: 397.0
Orbit Velocity: 200.0
entityChaseMaxDuration: 3000.0
59516 - [AIR] Osprey No Description AIR Entities II
Click to toggle showing the 65 attributes. typeID: 59516
graphicID: 25022
Capacity: 485.0
isDynamicType: False
typeNameID: 582937
basePrice: 0.0
Volume: 28600.0
soundID: 20070
radius: 174.0
factionID: 500026
published: False
Mass: 11100000.0
groupID: 4128
portionSize: 1
Shield Capacity: 110.0
Structure Hitpoints: 65.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 1.0
Armor Kinetic Damage Resistance: 1.0
Armor Thermal Damage Resistance: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
entityChaseMaxDistance: 8000.0
Accuracy falloff : 16000.0
Turret Tracking: 300.0
Maximum Velocity: 500.0
Signature Radius: 135.0
Rate of fire: 4500.0
Scan Resolution: 230.0
Optimal Range: 28750.0
Armor Hitpoints: 600.0
Structure Kinetic Damage Resistance: 1.0
Kinetic damage: 0.0
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.49
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Warp Speed Multiplier: 10.0
Thermal damage: 10.0
Shield recharge time: 400000.0
npcBehaviorMaximumCombatOrbitRange: 10000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 0.0
gfxTurretID: 20138.0
gfxBoosterID: 397.0
Orbit Velocity: 250.0
entityChaseMaxDuration: 3000.0
59517 - [AIR] Orca No Description AIR Entities II
Click to toggle showing the 60 attributes. typeID: 59517
graphicID: 25021
Capacity: 500.0
isDynamicType: False
typeNameID: 582938
basePrice: 0.0
Volume: 28600.0
soundID: 20221
radius: 550.0
factionID: 500026
published: False
Mass: 15000000.0
groupID: 4128
portionSize: 1
Shield Capacity: 26400.0
Structure Hitpoints: 60000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.65
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
entityChaseMaxDistance: 8000.0
Accuracy falloff : 0.0
Turret Tracking: 0.0
Maximum Velocity: 160.0
Signature Radius: 1000.0
Rate of fire: 0.0
Scan Resolution: 800.0
Armor Hitpoints: 8750.0
Structure Kinetic Damage Resistance: 0.67
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.26
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Warp Speed Multiplier: 10.0
Shield recharge time: 400000.0
npcBehaviorMaximumCombatOrbitRange: 50000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
gfxTurretID: 47914.0
gfxBoosterID: 397.0
Orbit Velocity: 100.0
entityChaseMaxDuration: 3000.0
59518 - [AIR] Nestor No Description AIR Entities II
Click to toggle showing the 70 attributes. typeID: 59518
graphicID: 25024
Capacity: 875.0
isDynamicType: False
typeNameID: 582939
basePrice: 0.0
Volume: 28600.0
soundID: 20127
radius: 250.0
factionID: 500026
published: False
Mass: 20000000.0
groupID: 4128
portionSize: 1
Shield Capacity: 325.0
Structure Hitpoints: 450.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 1.0
Armor Kinetic Damage Resistance: 1.0
Armor Thermal Damage Resistance: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
entityChaseMaxDistance: 8000.0
Accuracy falloff : 33000.0
Turret Tracking: 300.0
Maximum Velocity: 300.0
Signature Radius: 420.0
Structure Kinetic Damage Resistance: 1.0
Rate of fire: 6000.0
Scan Resolution: 163.0
Optimal Range: 28750.0
Armor Hitpoints: 1200.0
behaviorRemoteArmorRepairDuration: 3000.0
behaviorRemoteArmorRepairRange: 45000.0
behaviorRemoteArmorRepairFalloff: 5000.0
behaviorRemoteArmorRepairDischarge: 1.0
Kinetic damage: 0.0
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.35
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 120.0
Warp Speed Multiplier: 10.0
Thermal damage: 16.0
Shield recharge time: 400000.0
npcBehaviorMaximumCombatOrbitRange: 10000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 8.0
Explosive damage: 8.0
gfxTurretID: 462.0
gfxBoosterID: 397.0
Orbit Velocity: 150.0
entityChaseMaxDuration: 3000.0
59588 - Spatial Rift (non-interactable) A natural phenomena that rumour says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again. Non-Interactable Object
Click to toggle showing the 15 attributes. descriptionID: 583230
typeID: 59588
graphicID: 2907
Capacity: 0.0
isDynamicType: False
typeNameID: 583229
basePrice: 0.0
Volume: 0.0
soundID: 20211
radius: 1274.0
published: False
Mass: 1.0
groupID: 1975
portionSize: 1
Structure Hitpoints: 100000000.0
59604 - Unidentified Hostile Scorpion No Description Unidentified Entities II
Click to toggle showing the 69 attributes. typeID: 59604
graphicID: 25053
Capacity: 135.0
isDynamicType: False
typeNameID: 583388
basePrice: 0.0
Volume: 595000.0
soundID: 20063
radius: 500.0
factionID: 500026
published: False
Mass: 94680000.0
groupID: 4130
portionSize: 1
Shield Capacity: 325.0
Structure Hitpoints: 450.0
Armor EM Damage Resistance: 0.49
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.51
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 8000.0
Accuracy falloff : 33000.0
Turret Tracking: 300.0
Maximum Velocity: 300.0
Signature Radius: 380.0
Rate of fire: 6000.0
Scan Resolution: 163.0
Optimal Range: 28750.0
Armor Hitpoints: 1400.0
Structure Kinetic Damage Resistance: 0.67
Kinetic damage: 0.0
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.096
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 2.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 7.5
Warp Speed Multiplier: 10.0
Thermal damage: 16.0
Shield recharge time: 400000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 8000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 8.66
gfxTurretID: 9329.0
gfxBoosterID: 397.0
Orbit Velocity: 150.0
entityChaseMaxDuration: 3000.0
armorUniformity: 1.0
59605 - Unidentified Hostile Megathron No Description Unidentified Entities II
Click to toggle showing the 69 attributes. typeID: 59605
graphicID: 25052
Capacity: 135.0
isDynamicType: False
typeNameID: 583389
basePrice: 0.0
Volume: 595000.0
soundID: 20063
radius: 500.0
factionID: 500026
published: False
Mass: 94680000.0
groupID: 4130
portionSize: 1
Shield Capacity: 325.0
Structure Hitpoints: 450.0
Armor EM Damage Resistance: 0.49
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.51
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 8000.0
Accuracy falloff : 33000.0
Turret Tracking: 300.0
Maximum Velocity: 300.0
Signature Radius: 380.0
Rate of fire: 6000.0
Scan Resolution: 163.0
Optimal Range: 28750.0
Armor Hitpoints: 1400.0
Structure Kinetic Damage Resistance: 0.67
Kinetic damage: 0.0
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.096
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 2.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 7.5
Warp Speed Multiplier: 10.0
Thermal damage: 16.0
Shield recharge time: 400000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 8000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 8.66
gfxTurretID: 9329.0
gfxBoosterID: 397.0
Orbit Velocity: 150.0
entityChaseMaxDuration: 3000.0
armorUniformity: 1.0
59606 - Unidentified Hostile Ferox No Description Unidentified Entities II
Click to toggle showing the 69 attributes. typeID: 59606
graphicID: 25051
Capacity: 135.0
isDynamicType: False
typeNameID: 583390
basePrice: 0.0
Volume: 28600.0
soundID: 20063
radius: 139.0
factionID: 500026
published: False
Mass: 13190000.0
groupID: 4130
portionSize: 1
Shield Capacity: 110.0
Structure Hitpoints: 65.0
Armor EM Damage Resistance: 0.49
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.51
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 8000.0
Accuracy falloff : 16000.0
Turret Tracking: 300.0
Maximum Velocity: 400.0
Signature Radius: 135.0
Rate of fire: 4500.0
Scan Resolution: 800.0
Optimal Range: 28750.0
Armor Hitpoints: 1400.0
Structure Kinetic Damage Resistance: 0.67
Kinetic damage: 0.0
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.48
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 2.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 7.5
Warp Speed Multiplier: 10.0
Thermal damage: 12.0
Shield recharge time: 400000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 6.0
gfxTurretID: 570.0
gfxBoosterID: 397.0
Orbit Velocity: 200.0
entityChaseMaxDuration: 3000.0
armorUniformity: 1.0
59607 - Unidentified Hostile Gnosis No Description Unidentified Entities II
Click to toggle showing the 69 attributes. typeID: 59607
graphicID: 25054
Capacity: 135.0
isDynamicType: False
typeNameID: 583391
basePrice: 0.0
Volume: 28600.0
soundID: 20063
radius: 139.0
factionID: 500026
published: False
Mass: 13190000.0
groupID: 4130
portionSize: 1
Shield Capacity: 110.0
Structure Hitpoints: 65.0
Armor EM Damage Resistance: 0.49
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.51
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 8000.0
Accuracy falloff : 16000.0
Turret Tracking: 300.0
Maximum Velocity: 400.0
Signature Radius: 135.0
Rate of fire: 4500.0
Scan Resolution: 800.0
Optimal Range: 28750.0
Armor Hitpoints: 1400.0
Structure Kinetic Damage Resistance: 0.67
Kinetic damage: 0.0
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.48
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 2.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 7.5
Warp Speed Multiplier: 10.0
Thermal damage: 12.0
Shield recharge time: 400000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 6.0
gfxTurretID: 570.0
gfxBoosterID: 397.0
Orbit Velocity: 200.0
entityChaseMaxDuration: 3000.0
armorUniformity: 1.0
59608 - Unidentified Hostile Moa No Description Unidentified Entities II
Click to toggle showing the 69 attributes. typeID: 59608
graphicID: 25055
Capacity: 135.0
isDynamicType: False
typeNameID: 583392
basePrice: 0.0
Volume: 28600.0
soundID: 20063
radius: 139.0
factionID: 500026
published: False
Mass: 13190000.0
groupID: 4130
portionSize: 1
Shield Capacity: 110.0
Structure Hitpoints: 65.0
Armor EM Damage Resistance: 0.49
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.51
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 8000.0
Accuracy falloff : 16000.0
Turret Tracking: 300.0
Maximum Velocity: 500.0
Signature Radius: 135.0
Rate of fire: 4500.0
Scan Resolution: 800.0
Optimal Range: 28750.0
Armor Hitpoints: 1400.0
Structure Kinetic Damage Resistance: 0.67
Kinetic damage: 0.0
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.48
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 2.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 7.5
Warp Speed Multiplier: 10.0
Thermal damage: 12.0
Shield recharge time: 400000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 6.0
gfxTurretID: 570.0
gfxBoosterID: 397.0
Orbit Velocity: 250.0
entityChaseMaxDuration: 3000.0
armorUniformity: 1.0
59609 - Unidentified Hostile Catalyst No Description Unidentified Entities II
Click to toggle showing the 69 attributes. typeID: 59609
graphicID: 25056
Capacity: 135.0
isDynamicType: False
typeNameID: 583393
basePrice: 0.0
Volume: 27289.0
soundID: 20063
radius: 25.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 4130
portionSize: 1
Shield Capacity: 50.0
Structure Hitpoints: 20.0
Armor EM Damage Resistance: 0.49
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.51
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 8000.0
Accuracy falloff : 12000.0
Turret Tracking: 300.0
Maximum Velocity: 580.0
Signature Radius: 30.0
Rate of fire: 3000.0
Scan Resolution: 800.0
Optimal Range: 28750.0
Armor Hitpoints: 30.0
Structure Kinetic Damage Resistance: 0.67
Kinetic damage: 0.0
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 3.1
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 2.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 7.5
Warp Speed Multiplier: 10.0
Thermal damage: 4.0
Shield recharge time: 400000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 4000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 2.0
gfxTurretID: 8869.0
gfxBoosterID: 397.0
Orbit Velocity: 290.0
entityChaseMaxDuration: 3000.0
armorUniformity: 1.0
59610 - Unidentified Hostile Crucifier No Description Unidentified Entities II
Click to toggle showing the 69 attributes. typeID: 59610
graphicID: 25057
Capacity: 135.0
isDynamicType: False
typeNameID: 583394
basePrice: 0.0
Volume: 27289.0
soundID: 20063
radius: 25.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 4130
portionSize: 1
Shield Capacity: 50.0
Structure Hitpoints: 20.0
Armor EM Damage Resistance: 0.49
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.51
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 8000.0
Accuracy falloff : 12000.0
Turret Tracking: 300.0
Maximum Velocity: 600.0
Signature Radius: 30.0
Rate of fire: 3000.0
Scan Resolution: 800.0
Optimal Range: 28750.0
Armor Hitpoints: 30.0
Structure Kinetic Damage Resistance: 0.67
Kinetic damage: 0.0
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 3.1
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 2.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 7.5
Warp Speed Multiplier: 10.0
Thermal damage: 4.0
Shield recharge time: 400000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 4000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 2.0
gfxTurretID: 8869.0
gfxBoosterID: 397.0
Orbit Velocity: 300.0
entityChaseMaxDuration: 3000.0
armorUniformity: 1.0
59611 - Unidentified Hostile Hookbill No Description Unidentified Entities II
Click to toggle showing the 69 attributes. typeID: 59611
graphicID: 25058
Capacity: 135.0
isDynamicType: False
typeNameID: 583395
basePrice: 0.0
Volume: 27289.0
soundID: 20063
radius: 25.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 4130
portionSize: 1
Shield Capacity: 50.0
Structure Hitpoints: 20.0
Armor EM Damage Resistance: 0.49
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.51
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 8000.0
Accuracy falloff : 12000.0
Turret Tracking: 300.0
Maximum Velocity: 600.0
Signature Radius: 30.0
Rate of fire: 3000.0
Scan Resolution: 800.0
Optimal Range: 28750.0
Armor Hitpoints: 30.0
Structure Kinetic Damage Resistance: 0.67
Kinetic damage: 0.0
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 3.1
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 2.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 7.5
Warp Speed Multiplier: 10.0
Thermal damage: 4.0
Shield recharge time: 400000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 4000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 2.0
gfxTurretID: 8869.0
gfxBoosterID: 397.0
Orbit Velocity: 300.0
entityChaseMaxDuration: 3000.0
armorUniformity: 1.0
59716 - Particle Cloud Electric Thunder 01a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 59716
graphicID: 25034
Capacity: 0.0
isDynamicType: False
typeNameID: 584022
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
59717 - Particle Cloud Electric Thunder 02a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 59717
graphicID: 25035
Capacity: 0.0
isDynamicType: False
typeNameID: 584026
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
59718 - Particle Cloud Electric Thunder 03a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 59718
graphicID: 25036
Capacity: 0.0
isDynamicType: False
typeNameID: 584027
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
59719 - Dungeon Cloud 9105 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 59719
graphicID: 25037
Capacity: 0.0
isDynamicType: False
typeNameID: 584028
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
59794 - Background planet Sandstorm White No Description MassiveEnvironments
Click to toggle showing the 13 attributes. typeID: 59794
graphicID: 25038
Capacity: 0.0
isDynamicType: False
raceID: 128
typeNameID: 584420
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
59956 - Association for Interdisciplinary Research Outpost No Description Station
Click to toggle showing the 13 attributes. typeID: 59956
graphicID: 25047
Capacity: 0.0
raceID: 8
typeNameID: 585343
basePrice: 600000.0
Volume: 1.0
soundID: 20164
radius: 17876.0
published: False
Mass: 0.0
groupID: 15
portionSize: 1
59985 - [AIR] Stratios II No Description AIR Entities II
Click to toggle showing the 68 attributes. typeID: 59985
graphicID: 25018
Capacity: 550.0
isDynamicType: False
typeNameID: 585535
basePrice: 0.0
Volume: 28600.0
soundID: 20124
radius: 143.0
factionID: 500026
published: False
Mass: 9350000.0
groupID: 4128
portionSize: 1
Item Damage: 35.0
Shield Capacity: 110.0
shieldCharge: 0.0
Structure Hitpoints: 65.0
Armor Damage: 100.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 1.0
Armor Kinetic Damage Resistance: 1.0
Armor Thermal Damage Resistance: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
entityChaseMaxDistance: 8000.0
Accuracy falloff : 16000.0
Turret Tracking: 300.0
Maximum Velocity: 500.0
Signature Radius: 150.0
Rate of fire: 4500.0
Scan Resolution: 275.0
Optimal Range: 28750.0
Armor Hitpoints: 600.0
Structure Kinetic Damage Resistance: 1.0
Kinetic damage: 0.0
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.47
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Warp Speed Multiplier: 10.0
Thermal damage: 3.0
Shield recharge time: 400000.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 6.0
Explosive damage: 0.0
gfxTurretID: 456.0
gfxBoosterID: 397.0
Orbit Velocity: 250.0
entityChaseMaxDuration: 3000.0
59986 - [AIR] Brutix II No Description AIR Entities II
Click to toggle showing the 68 attributes. typeID: 59986
graphicID: 25020
Capacity: 475.0
isDynamicType: False
typeNameID: 585536
basePrice: 0.0
Volume: 270000.0
soundID: 20072
radius: 196.0
factionID: 500026
published: False
Mass: 11800000.0
groupID: 4128
portionSize: 1
Item Damage: 45.0
Shield Capacity: 200.0
shieldCharge: 0.0
Structure Hitpoints: 95.0
Armor Damage: 200.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 1.0
Armor Kinetic Damage Resistance: 1.0
Armor Thermal Damage Resistance: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
entityChaseMaxDistance: 8000.0
Accuracy falloff : 0.0
Turret Tracking: 300.0
Maximum Velocity: 400.0
Signature Radius: 62.5
Rate of fire: 5000.0
Scan Resolution: 800.0
Optimal Range: 28750.0
Armor Hitpoints: 700.0
Structure Kinetic Damage Resistance: 1.0
Kinetic damage: 3.0
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.68
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Warp Speed Multiplier: 10.0
Thermal damage: 3.0
Shield recharge time: 400000.0
npcBehaviorMaximumCombatOrbitRange: 7000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 0.0
Explosive damage: 0.0
gfxTurretID: 570.0
gfxBoosterID: 397.0
Orbit Velocity: 200.0
entityChaseMaxDuration: 3000.0
59987 - [AIR] Nestor II No Description AIR Entities II
Click to toggle showing the 73 attributes. typeID: 59987
graphicID: 25024
Capacity: 875.0
isDynamicType: False
typeNameID: 585537
basePrice: 0.0
Volume: 28600.0
soundID: 20127
radius: 250.0
factionID: 500026
published: False
Mass: 20000000.0
groupID: 4128
portionSize: 1
Item Damage: 200.0
Shield Capacity: 325.0
shieldCharge: 0.0
Structure Hitpoints: 450.0
Armor Damage: 200.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 1.0
Armor Kinetic Damage Resistance: 1.0
Armor Thermal Damage Resistance: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
entityChaseMaxDistance: 8000.0
Accuracy falloff : 33000.0
Turret Tracking: 300.0
Maximum Velocity: 300.0
Signature Radius: 420.0
Structure Kinetic Damage Resistance: 1.0
Rate of fire: 6000.0
Scan Resolution: 163.0
Optimal Range: 28750.0
Armor Hitpoints: 1200.0
behaviorRemoteArmorRepairDuration: 3000.0
behaviorRemoteArmorRepairRange: 45000.0
behaviorRemoteArmorRepairFalloff: 5000.0
behaviorRemoteArmorRepairDischarge: 1.0
Kinetic damage: 0.0
Maximum Locked Targets: 5.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.35
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 75000.0
Capacitor Capacity: 575.0
structureUniformity: 1.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 120.0
Warp Speed Multiplier: 10.0
Thermal damage: 16.0
Shield recharge time: 400000.0
npcBehaviorMaximumCombatOrbitRange: 10000.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 8.0
Explosive damage: 8.0
gfxTurretID: 462.0
gfxBoosterID: 397.0
Orbit Velocity: 150.0
entityChaseMaxDuration: 3000.0
60033 - AIR Skill Injector This item can be activated in a station to grant the user unallocated skill points. The injectors are consumed immediately once activated. Skill Injectors
Click to toggle showing the 13 attributes. descriptionID: 585833
typeID: 60033
Capacity: 0.0
typeNameID: 585832
iconID: 21731
basePrice: 0.0
Volume: 0.002
radius: 1.0
published: False
Mass: 0.0
groupID: 1739
portionSize: 1
Skill Points: 250.0
60115 - AIR Rogue Drone Analysis Node This Rogue Drone Analysis Node was being used by researchers from the Association for Interdisciplinary Research (AIR) before they were evidently overcome by swarms of rogue drones.

The device may be hacked to retrieve any data or materials under analysis by the research effort here.
Spawn Container
Click to toggle showing the 28 attributes. descriptionID: 586173
typeID: 60115
graphicID: 20298
Capacity: 2700.0
isDynamicType: False
typeNameID: 586172
iconID: 16
basePrice: 0.0
Volume: 27500.0
soundID: 20182
radius: 300.0
published: False
Mass: 10000.0
groupID: 306
portionSize: 1
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
hackable: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
spawnWithoutGuardsToo: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
isHacking: 1.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
entityEquipmentMax: 1.0
tierDifficulty: 2.0
60116 - AIR Rogue Drone Analysis Node This Rogue Drone Analysis Node was being used by researchers from the Association for Interdisciplinary Research (AIR) before they were evidently overcome by swarms of rogue drones.

The device may be hacked to retrieve any data or materials under analysis by the research effort here.
Spawn Container
Click to toggle showing the 28 attributes. descriptionID: 586175
typeID: 60116
graphicID: 20298
Capacity: 2700.0
isDynamicType: False
typeNameID: 586174
iconID: 16
basePrice: 0.0
Volume: 27500.0
soundID: 20182
radius: 300.0
published: False
Mass: 10000.0
groupID: 306
portionSize: 1
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
hackable: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
spawnWithoutGuardsToo: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
isHacking: 1.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
entityEquipmentMax: 1.0
tierDifficulty: 3.0
60117 - Sep Hacking Beacon Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Beacon
Click to toggle showing the 13 attributes. descriptionID: 586177
typeID: 60117
graphicID: 1211
Capacity: 0.0
typeNameID: 586176
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
60121 - Rock Formation - Branched & Twisted A huge branching rock formation. Non-Interactable Object
Click to toggle showing the 15 attributes. descriptionID: 586189
typeID: 60121
graphicID: 1693
Capacity: 0.0
isDynamicType: False
typeNameID: 586188
basePrice: 0.0
Volume: 0.0
soundID: 20174
radius: 5825.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
Structure Hitpoints: 100000000.0
60122 - Secure Info Shard Wreck This once functional info shard has been destroyed beyond repair. The cause of destruction is unknown. Non-Interactable Object
Click to toggle showing the 13 attributes. descriptionID: 586191
typeID: 60122
graphicID: 21404
Capacity: 27500.0
isDynamicType: False
typeNameID: 586190
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: False
Mass: 10000.0
groupID: 1975
portionSize: 1
60123 - Snake Shaped Asteroid Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range. Non-Interactable Object
Click to toggle showing the 14 attributes. descriptionID: 586193
typeID: 60123
graphicID: 2006
Capacity: 0.0
isDynamicType: False
typeNameID: 586192
basePrice: 0.0
Volume: 0.0
radius: 11366.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
Structure Hitpoints: 100000000.0
60124 - Sheared Rock Formation No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 60124
graphicID: 2064
Capacity: 0.0
isDynamicType: False
typeNameID: 586194
basePrice: 0.0
Volume: 0.0
radius: 15902.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
Structure Hitpoints: 100000000.0
60125 - Nestor Battleship Wreck This SOE battleship has been destroyed beyond repair. No life signs are present on board. Non-Interactable Object
Click to toggle showing the 13 attributes. descriptionID: 586196
typeID: 60125
graphicID: 21397
Capacity: 27500.0
isDynamicType: False
typeNameID: 586195
basePrice: 0.0
Volume: 27500.0
radius: 100.0
published: False
Mass: 10000.0
groupID: 1975
portionSize: 1
60139 - Rogue Drone Nursery Pods Nursery pods where rogue drones are assembled in a process that bears an eerie resemblance to growth. Non-Interactable Object
Click to toggle showing the 14 attributes. descriptionID: 587299
typeID: 60139
graphicID: 25001
Capacity: 0.0
isDynamicType: False
raceID: 134
typeNameID: 586273
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60140 - Rogue Drone Nursery Pod A nursery pod where a rogue drone will be assembled in a process that bears an eerie resemblance to growth. Non-Interactable Object
Click to toggle showing the 13 attributes. descriptionID: 586275
typeID: 60140
graphicID: 25002
Capacity: 27500.0
isDynamicType: False
typeNameID: 586274
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: False
Mass: 10000.0
groupID: 1975
portionSize: 1
60141 - Rogue Drone Colony Nest The Rogue Drone Colony Nest is the core of this infestation of rogue drones and will be defended by the combat units of the local swarm. This vast structure serves many functions but is primarily used to manufacture and expand the fields of nursery pods that assemble new rogue drones. Research into rogue drone activities here would give valuable insights into their technology but such efforts are very dangerous indeed. Non-Interactable Object
Click to toggle showing the 14 attributes. descriptionID: 587298
typeID: 60141
graphicID: 2565
Capacity: 0.0
isDynamicType: False
raceID: 134
typeNameID: 586276
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60142 - Rogue Drone Harvest Hive This large Rogue Drone structure is a hive of harvester drone activity and is used to store materials gathered by the swarms of rogue drones serving the local Colony Nest. Like the core nest, this structure will be defended by rogue drone combat units. Non-Interactable Object
Click to toggle showing the 14 attributes. descriptionID: 587297
typeID: 60142
graphicID: 2406
Capacity: 0.0
isDynamicType: False
raceID: 134
typeNameID: 586277
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
60143 - SCC Security Neutralizer This Enforcer-class cruiser is configured to neutralize the energy systems of any ships intruding into the SCC Secure Key Storage. It would be unwise to draw the attention of this powerful combat support cruiser. ♦ Cruiser
Click to toggle showing the 65 attributes. descriptionID: 586291
typeID: 60143
graphicID: 21489
Capacity: 300.0
isDynamicType: False
raceID: 8
typeNameID: 586290
basePrice: 0.0
Volume: 116000.0
soundID: 20078
wreckTypeID: 26940
radius: 200.0
published: False
Mass: 12500000.0
groupID: 1813
portionSize: 1
Damage Modifier: 25.0
Shield Capacity: 5500.0
Structure Hitpoints: 750.0
Armor EM Damage Resistance: 0.57
Armor Explosive Damage Resistance: 0.57
Armor Kinetic Damage Resistance: 0.57
Armor Thermal Damage Resistance: 0.57
Shield EM Damage Resistance: 0.44
Shield Explosive Damage Resistance: 0.44
Shield Kinetic Damage Resistance: 0.44
Shield Thermal Damage Resistance: 0.44
Accuracy falloff : 35000.0
Turret Tracking: 1000.0
Maximum Velocity: 1070.0
Signature Radius: 145.0
entityFactionLoss: 0.01
Rate of fire: 5000.0
Scan Resolution: 400.0
Optimal Range: 65000.0
Armor Hitpoints: 2250.0
Kinetic damage: 10.0
Maximum Locked Targets: 10.0
Thermal damage: 0.0
Inertia Modifier: 1.18
Bounty: 0.0
Capacitor Recharge time: 242250.0
Maximum Targeting Range: 120000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 42.0
behaviorEnergyNeutralizerDuration: 5000.0
behaviorEnergyNeutralizerRange: 5000.0
behaviorEnergyNeutralizerFalloff: 15000.0
behaviorEnergyNeutralizerDischarge: 150.0
Shield recharge time: 3750000.0
npcDroneCapacity: 15.0
npcDroneBandwidth: 5.0
Capacitor Capacity: 1642.0
Neutralization Amount: 180.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.402
Structure Thermal Damage Resistance: 0.402
Structure Explosive Damage Resistance: 0.402
Structure EM Damage Resistance: 0.402
EM damage: 0.0
Explosive damage: 25.0
gfxTurretID: 14272.0
gfxBoosterID: 394.0
60144 - Unidentified Signal No Description Large Collidable Structure
Click to toggle showing the 15 attributes. typeID: 60144
graphicID: 25059
Capacity: 1000.0
isDynamicType: False
typeNameID: 586294
basePrice: 0.0
Volume: 1000.0
radius: 1500.0
published: False
Mass: 1000.0
groupID: 319
portionSize: 1
Structure Hitpoints: 1200000.0
Shield Capacity: 1200000.0
Armor Hitpoints: 1200000.0
60145 - SCC Security Interceptor This Pacifier-class frigate is used as a light interceptor by the security forces guarding the SCC Secure Key Storage. It would be unwise to draw the attention of this fast attack frigate. ♦ Frigate
Click to toggle showing the 62 attributes. descriptionID: 586298
typeID: 60145
graphicID: 21490
Capacity: 150.0
isDynamicType: False
typeNameID: 586297
basePrice: 0.0
Volume: 20000.0
soundID: 20070
wreckTypeID: 26941
radius: 38.0
published: False
Mass: 1400000.0
groupID: 1803
portionSize: 1
Damage Modifier: 15.0
Shield Capacity: 1925.0
Structure Hitpoints: 250.0
Armor EM Damage Resistance: 0.57
Armor Explosive Damage Resistance: 0.57
Armor Kinetic Damage Resistance: 0.57
Armor Thermal Damage Resistance: 0.57
Shield EM Damage Resistance: 0.586
Shield Explosive Damage Resistance: 0.586
Shield Kinetic Damage Resistance: 0.586
Shield Thermal Damage Resistance: 0.586
Accuracy falloff : 15000.0
Turret Tracking: 1000.0
Maximum Velocity: 1350.0
Signature Radius: 37.7
entityFactionLoss: 0.01
Rate of fire: 3000.0
Scan Resolution: 1000.0
Optimal Range: 75000.0
Armor Hitpoints: 625.0
Inertia Modifier: 1.944
Kinetic damage: 5.0
Maximum Locked Targets: 7.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 30000.0
behaviorWebifierFalloff: 10000.0
behaviorWebifierDischarge: 3.75
Capacitor Recharge time: 240000.0
Maximum Targeting Range: 120000.0
Capacitor Capacity: 438.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 30.0
Thermal damage: 10.0
Shield recharge time: 468750.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 20000.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.402
Structure Thermal Damage Resistance: 0.402
Structure Explosive Damage Resistance: 0.402
Structure EM Damage Resistance: 0.402
EM damage: 0.0
Explosive damage: 0.0
gfxTurretID: 2889.0
gfxBoosterID: 395.0
60153 - SCC Security Jammer This Enforcer-class cruiser is set up as an electronic warfare platform that will jam the targeting sensors of of any ships intruding into the SCC Secure Key Storage. It would be unwise to draw the attention of this potent combat support cruiser. ♦ Cruiser
Click to toggle showing the 64 attributes. descriptionID: 586369
typeID: 60153
graphicID: 21489
Capacity: 300.0
isDynamicType: False
raceID: 8
typeNameID: 586368
basePrice: 0.0
Volume: 116000.0
soundID: 20078
wreckTypeID: 26940
radius: 200.0
published: False
Mass: 12500000.0
groupID: 1813
portionSize: 1
Damage Modifier: 25.0
Shield Capacity: 5500.0
Structure Hitpoints: 750.0
Armor EM Damage Resistance: 0.57
Armor Explosive Damage Resistance: 0.57
Armor Kinetic Damage Resistance: 0.57
Armor Thermal Damage Resistance: 0.57
Shield EM Damage Resistance: 0.44
Shield Explosive Damage Resistance: 0.44
Shield Kinetic Damage Resistance: 0.44
Shield Thermal Damage Resistance: 0.44
Accuracy falloff : 35000.0
Turret Tracking: 1000.0
Maximum Velocity: 920.0
Signature Radius: 145.0
entityFactionLoss: 0.01
Rate of fire: 5000.0
Scan Resolution: 400.0
Optimal Range: 65000.0
Armor Hitpoints: 2250.0
Kinetic damage: 10.0
Maximum Locked Targets: 10.0
Thermal damage: 0.0
Inertia Modifier: 1.18
Bounty: 0.0
Capacitor Recharge time: 242250.0
Maximum Targeting Range: 120000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 42.0
Shield recharge time: 3750000.0
npcDroneCapacity: 15.0
npcDroneBandwidth: 5.0
Capacitor Capacity: 1642.0
behaviorECMDuration: 20000.0
behaviorECMRange: 30000.0
behaviorECMFalloff: 35000.0
behaviorECMDischarge: 63.75
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.402
Structure Thermal Damage Resistance: 0.402
Structure Explosive Damage Resistance: 0.402
Structure EM Damage Resistance: 0.402
EM damage: 0.0
Explosive damage: 25.0
gfxTurretID: 14272.0
gfxBoosterID: 394.0
60154 - Cloudlayer_01a No Description MassiveEnvironments
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60156 - Astero AIR Laboratories SKIN The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. Permanent SKIN
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60157 - Stratios AIR Laboratories SKIN The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. Permanent SKIN
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60158 - Nestor AIR Laboratories SKIN The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. Permanent SKIN
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60159 - Incursus AIR Laboratories SKIN The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. Permanent SKIN
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60160 - Men's 'Orb Semiotique' Synthetic Eye (right) Developed to integrate FTL communications and enhanced reality technology on the proven 'Odin' synthetic eye platform, the new 'Orb Semiotique' full-replacement implant was commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Eyewear
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60161 - Men's 'Semiotique Sports' Pants These hard-wearing pants, combining utility and leisurewear features in a comfortable and tough design, have been commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Bottoms
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60162 - Men's 'Semiotique Sports' Shoes These high-performance shoes, combining utility and leisurewear features in a comfortable and tough design, have been commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Footwear
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60163 - Men's 'Barbatus Semiotique' Facial Augmentation Using state-of-the-art nanocoating technology at a very personal level, this facial augmentation from Semiotique Superluminal combines a striking design with mesh technology that will boost the wearer's somatosensory systems.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Augmentations
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60164 - Men's 'Semiotique TorsoRig' Body Augmentation The Semiotique TorsoRig provides the user with powerful enhancements to upper body strength, speed and precision. This version of Wiyrkomi Industrial Biomechanics' TorsoRig line has been specially commissioned to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Augmentations
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60165 - Men's 'Glass Semiotique' Monocle Interface (right) Made infamous by capsuleers eager to flaunt their vast wealth, the original 'Looking Glass' design of monocle interfaces has been specially updated by Semiotique Superluminal in the form of the 'Glass Semiotique' to mark the launch of the Semiotique Sports brand.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Eyewear
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60166 - Women's 'Orb Semiotique' Synthetic Eye (right) Developed to integrate FTL communications and enhanced reality technology on the proven 'Odin' synthetic eye platform, the new 'Orb Semiotique' full-replacement implant was commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Eyewear
Click to toggle showing the 13 attributes. descriptionID: 587058
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60167 - Women's 'Semiotique Sports' Pants These hard-wearing pants, combining utility and leisurewear features in a comfortable and tough design, have been commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Bottoms
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60168 - Women's 'Semiotique Sports' Shoes These high-performance shoes, combining utility and leisurewear features in a comfortable and tough design, have been commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Footwear
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60169 - Women's 'Oculina Semiotique' Facial Augmentation This mesh-tech facial augmentation from Semiotique Superluminal is designed to supplement the range of information that can be gathered in the visual cone of the wearer, providing supplemental electromagnetic, thermal and kinetic pickups for translation into optical data.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Augmentations
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60170 - Women's 'Semiotique TorsoRig' Body Augmentation The Semiotique TorsoRig provides the user with powerful enhancements to upper body strength, speed and precision. This version of Wiyrkomi Industrial Biomechanics' TorsoRig line has been specially commissioned to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Augmentations
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60171 - Women's 'Glass Semiotique' Monocle Interface (right) Made infamous by capsuleers eager to flaunt their vast wealth, the original 'Looking Glass' design of monocle interfaces has been specially updated by Semiotique Superluminal in the form of the 'Glass Semiotique' to mark the launch of the Semiotique Sports brand.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Eyewear
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60175 - 60175_Male_outer_JacketMilM02_Types_JacketMilM02_AIR.png No Description Outer
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60176 - 60176_Female_Outer_JacketSLF_01_Types_JacketSLF_01_air.png No Description Outer
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60193 - Deacon Emergency Response Squad SKIN For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations.

The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Permanent SKIN
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Extra Skin Attributes:
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visibleTranquility: True
visibleSerenity: False
duration: -1
60194 - Kirin Emergency Response Squad SKIN For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations.

The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Permanent SKIN
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skin_internalName: Kirin Emergency Response Squad
skin_skinMaterialID: 309
skin_isSingleUse: False
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skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [37458]
skin_licenseTypeID: 60194
Extra Skin Attributes:
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isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60195 - Thalia Emergency Response Squad SKIN For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations.

The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 586604
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skin_internalName: Thalia Emergency Response Squad
skin_skinMaterialID: 310
skin_isSingleUse: False
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skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [37459]
skin_licenseTypeID: 60195
Extra Skin Attributes:
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isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60196 - Scalpel Emergency Response Squad SKIN For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations.

The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 586603
typeID: 60196
Capacity: 0.0
raceID: 2
typeNameID: 586596
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2140 (Minmatar)
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skin_internalName: Scalpel Emergency Response Squad
skin_skinMaterialID: 2665
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 10524
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [37460]
skin_licenseTypeID: 60196
Extra Skin Attributes:
Applies to: Scalpel
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60197 - Inquisitor Combat Medic Section SKIN For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations.

The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 586607
typeID: 60197
Capacity: 0.0
raceID: 4
typeNameID: 586597
basePrice: 0.0
marketGroupID: 2002 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Inquisitor Combat Medic Section
skin_skinMaterialID: 304
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 10525
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [590]
skin_licenseTypeID: 60197
Extra Skin Attributes:
Applies to: Inquisitor
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60198 - Bantam Combat Medic Section SKIN For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations.

The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 586605
typeID: 60198
Capacity: 0.0
raceID: 1
typeNameID: 586598
basePrice: 0.0
marketGroupID: 2003 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Bantam Combat Medic Section
skin_skinMaterialID: 305
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 10526
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [582]
skin_licenseTypeID: 60198
Extra Skin Attributes:
Applies to: Bantam
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60199 - Navitas Combat Medic Section SKIN For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations.

The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 586608
typeID: 60199
Capacity: 0.0
raceID: 8
typeNameID: 586599
basePrice: 0.0
marketGroupID: 2004 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Navitas Combat Medic Section
skin_skinMaterialID: 306
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 10527
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [592]
skin_licenseTypeID: 60199
Extra Skin Attributes:
Applies to: Navitas
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60200 - Burst Combat Medic Section SKIN For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations.

The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 586606
typeID: 60200
Capacity: 0.0
raceID: 2
typeNameID: 586600
basePrice: 0.0
marketGroupID: 2005 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Burst Combat Medic Section
skin_skinMaterialID: 2664
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 10528
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [599]
skin_licenseTypeID: 60200
Extra Skin Attributes:
Applies to: Burst
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60201 - Colony Nest Scavenger This rogue drone is generally designed for foraging duties, scavenging for any source of materials it can find and bring back to the colony nest. These relatively light drones are still a danger in large numbers as they are armed and will be pressed into combat by the colony if any intruders penetrate its perimeter. Deadspace Rogue Drone Battleship
Click to toggle showing the 95 attributes. descriptionID: 586623
typeID: 60201
graphicID: 1718
Capacity: 950.0
isDynamicType: False
typeNameID: 586622
basePrice: 0.0
Volume: 1010000.0
soundID: 11
wreckTypeID: 48742
radius: 250.0
published: False
Mass: 21000000.0
groupID: 802
portionSize: 1
Damage Modifier: 3.75
Missile Velocity Bonus: 1.4262
Missile Flight Time Bonus: 1.4262
Shield Capacity: 5500.0
Structure Hitpoints: 5000.0
Armor EM Damage Resistance: 0.6
Armor Explosive Damage Resistance: 0.3
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.4
Shield EM Damage Resistance: 0.3
Shield Explosive Damage Resistance: 0.6
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.4
Security Status Kill Amount: 0.14
entityChaseMaxDistance: 14400.0
entityStrength: 4.0
Accuracy falloff : 16000.0
Turret Tracking: 0.1056
entityShieldBoostDelayChanceLarge: 0.6
entityAttackRange: 100000.0
entityAttackDelayMin: 3900.0
Maximum Velocity: 350.0
Signature Radius: 125.0
EM damage: 0.0
entitySecurityMaxGain: 5.0
entityFactionLoss: 0.0
Rate of fire: 2500.0
Scan Resolution: 115.0
entityBracketColour: 1.0
Optimal Range: 3200.0
Armor Hitpoints: 6500.0
Explosive damage: 32.0
armorUniformity: 0.75
Kinetic damage: 8.0
Ignore Drones Below This Size: 100.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
entityChaseMaxDelay: 10000.0
entityChaseMaxDelayChance: 0.625
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
scanSpeed: 2000.0
Capacitor Recharge time: 2000000.0
structureUniformity: 1.0
Ladar Sensor Strength: 25.0
Magnetometric Sensor Strength: 20.0
entityFlyRange: 7200.0
Missile Damage Bonus: 1.0
Disallows Assistance: 1.0
propulsionGraphicID: 394.0
Explosion Radius Bonus: 0.7869
Explosion Velocity Bonus: 1.4262
entityAttackDelayMax: 15600.0
Thermal damage: 0.0
Shield recharge time: 2000000.0
Bounty: 30000.0
Capacitor Capacity: 3000.0
shieldUniformity: 0.75
entityOverviewShipGroupId: 27.0
entityShieldBoostDelayChance: 0.65
Orbit Velocity: 175.0
Signature Resolution: 125.0
entityReactionFactor: 0.77
AI_ShouldUseTargetSwitching: 1.0
entityDefenderChance: 0.105
AI_ShouldUseSignatureRadius: 1.0
AI_ChanceToNotTargetSwitch: 0.0
AI_ShouldUseEffectMultiplier: 1.0
gfxTurretID: 366.0
entityArmorRepairDuration: 10000.0
entityArmorRepairAmount: 350.0
Drone Tanking Modifier: 0.7
Rate of fire: 1.0
entityMissileTypeID: 0.0
entityShieldBoostDuration: 5000.0
entityShieldBoostAmount: 0.0
entityArmorRepairDelayChance: 0.65
gfxBoosterID: 394.0
60202 - Swarm Overmind Secundus A deadly rogue drone controlled by a Rogue Swarm AI classified as an 'Overmind Secundus'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority.

These commanders are paramount among the Swarm Infestation's network of advanced AIs. The Swarm Overmind Secundus is a heavily-armed, powerful war drone but will still deploy its slaved rogue drones until such defenders are eliminated.

Only when forced to expose itself in order to preserve the nest will this supreme intelligence emerge from its lair.
Deadspace Rogue Drone BattleCruiser
Click to toggle showing the 95 attributes. descriptionID: 586625
typeID: 60202
graphicID: 1223
Capacity: 950.0
isDynamicType: False
typeNameID: 586624
basePrice: 0.0
Volume: 1010000.0
soundID: 11
wreckTypeID: 26592
radius: 250.0
published: False
Mass: 21000000.0
groupID: 801
portionSize: 1
Damage Modifier: 3.75
Missile Velocity Bonus: 1.4262
Missile Flight Time Bonus: 1.4262
Shield Capacity: 5500.0
Structure Hitpoints: 5000.0
Armor EM Damage Resistance: 0.6
Armor Explosive Damage Resistance: 0.3
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.4
Shield EM Damage Resistance: 0.3
Shield Explosive Damage Resistance: 0.6
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.4
Security Status Kill Amount: 0.14
entityChaseMaxDistance: 14400.0
entityStrength: 4.0
Accuracy falloff : 16000.0
Turret Tracking: 0.1056
entityAttackRange: 100000.0
entityAttackDelayMin: 3900.0
Maximum Velocity: 350.0
Signature Radius: 125.0
EM damage: 0.0
entitySecurityMaxGain: 5.0
entityFactionLoss: 0.0
Rate of fire: 2500.0
Scan Resolution: 115.0
entityBracketColour: 1.0
Optimal Range: 3200.0
Armor Hitpoints: 6500.0
Explosive damage: 32.0
armorUniformity: 0.75
Kinetic damage: 8.0
Ignore Drones Below This Size: 100.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
entityChaseMaxDelay: 10000.0
entityChaseMaxDelayChance: 0.625
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
scanSpeed: 2000.0
Capacitor Recharge time: 2000000.0
structureUniformity: 1.0
Ladar Sensor Strength: 25.0
Magnetometric Sensor Strength: 20.0
entityFlyRange: 7200.0
Missile Damage Bonus: 1.0
Disallows Assistance: 1.0
propulsionGraphicID: 394.0
Explosion Radius Bonus: 0.7869
Explosion Velocity Bonus: 1.4262
entityAttackDelayMax: 15600.0
Thermal damage: 0.0
Shield recharge time: 500000.0
Bounty: 30000.0
Capacitor Capacity: 3000.0
shieldUniformity: 0.75
entityOverviewShipGroupId: 27.0
entityShieldBoostDelayChance: 0.65
Orbit Velocity: 175.0
Signature Resolution: 125.0
entityReactionFactor: 0.77
entityShieldBoostDelayChanceMedium: 0.6
AI_ShouldUseTargetSwitching: 1.0
entityDefenderChance: 0.105
AI_ShouldUseSignatureRadius: 1.0
AI_ChanceToNotTargetSwitch: 0.0
AI_ShouldUseEffectMultiplier: 1.0
gfxTurretID: 366.0
entityArmorRepairDuration: 10000.0
entityArmorRepairAmount: 350.0
Drone Tanking Modifier: 0.7
Rate of fire: 1.0
entityMissileTypeID: 0.0
entityShieldBoostDuration: 5000.0
entityShieldBoostAmount: 0.0
entityArmorRepairDelayChance: 0.65
gfxBoosterID: 394.0
60203 - Swarm Overmind Tertius A deadly rogue drone controlled by a Rogue Swarm AI classified as an 'Overmind Tertius'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority.

These commanders are paramount among the Swarm Infestation's network of advanced AIs. The Swarm Overmind Tertius is a heavily-armed, powerful war drone but will still deploy its slaved rogue drones until such defenders are eliminated.

Only when forced to expose itself in order to preserve the nest will this supreme intelligence emerge from its lair.
Deadspace Rogue Drone Cruiser
Click to toggle showing the 95 attributes. descriptionID: 586628
typeID: 60203
graphicID: 1220
Capacity: 950.0
isDynamicType: False
typeNameID: 586627
basePrice: 0.0
Volume: 1010000.0
soundID: 11
wreckTypeID: 26592
radius: 250.0
published: False
Mass: 21000000.0
groupID: 803
portionSize: 1
Damage Modifier: 3.75
Missile Velocity Bonus: 1.4262
Missile Flight Time Bonus: 1.4262
Shield Capacity: 5500.0
Structure Hitpoints: 5000.0
Armor EM Damage Resistance: 0.6
Armor Explosive Damage Resistance: 0.3
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.4
Shield EM Damage Resistance: 0.3
Shield Explosive Damage Resistance: 0.6
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.4
Security Status Kill Amount: 0.14
entityChaseMaxDistance: 14400.0
entityStrength: 4.0
Accuracy falloff : 16000.0
Turret Tracking: 0.1056
entityAttackRange: 100000.0
entityAttackDelayMin: 3900.0
Maximum Velocity: 350.0
Signature Radius: 125.0
EM damage: 0.0
entitySecurityMaxGain: 5.0
entityFactionLoss: 0.0
Rate of fire: 2500.0
Scan Resolution: 115.0
entityBracketColour: 1.0
Optimal Range: 3200.0
Armor Hitpoints: 6500.0
Explosive damage: 32.0
armorUniformity: 0.75
Kinetic damage: 8.0
Ignore Drones Below This Size: 100.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
entityChaseMaxDelay: 10000.0
entityChaseMaxDelayChance: 0.625
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
scanSpeed: 2000.0
Capacitor Recharge time: 2000000.0
structureUniformity: 1.0
Ladar Sensor Strength: 25.0
Magnetometric Sensor Strength: 20.0
entityFlyRange: 7200.0
Missile Damage Bonus: 1.0
Disallows Assistance: 1.0
propulsionGraphicID: 394.0
Explosion Radius Bonus: 0.7869
Explosion Velocity Bonus: 1.4262
entityAttackDelayMax: 15600.0
Thermal damage: 0.0
Shield recharge time: 2000000.0
Bounty: 30000.0
Capacitor Capacity: 3000.0
shieldUniformity: 0.75
entityOverviewShipGroupId: 27.0
entityShieldBoostDelayChance: 0.65
Orbit Velocity: 175.0
Signature Resolution: 125.0
entityReactionFactor: 0.77
entityShieldBoostDelayChanceMedium: 0.6
AI_ShouldUseTargetSwitching: 1.0
entityDefenderChance: 0.105
AI_ShouldUseSignatureRadius: 1.0
AI_ChanceToNotTargetSwitch: 0.0
AI_ShouldUseEffectMultiplier: 1.0
gfxTurretID: 366.0
entityArmorRepairDuration: 10000.0
entityArmorRepairAmount: 350.0
Drone Tanking Modifier: 0.7
Rate of fire: 1.0
entityMissileTypeID: 0.0
entityShieldBoostDuration: 5000.0
entityShieldBoostAmount: 0.0
entityArmorRepairDelayChance: 0.65
gfxBoosterID: 394.0
60204 - Colony Nest Forager This rogue drone is generally designed for foraging duties, scavenging for any source of materials it can find and bring back to the colony nest. These relatively light drones are still a danger in large numbers as they are armed and will be pressed into combat by the colony if any intruders penetrate its perimeter. Deadspace Rogue Drone Frigate
Click to toggle showing the 98 attributes. descriptionID: 587296
typeID: 60204
graphicID: 1219
Capacity: 1200.0
isDynamicType: False
typeNameID: 586626
basePrice: 0.0
Volume: 60.0
soundID: 11
wreckTypeID: 26591
radius: 45.0
published: False
Mass: 100000.0
groupID: 805
portionSize: 1
Damage Modifier: 1.666666667
Missile Velocity Bonus: 1.0244
Missile Flight Time Bonus: 1.0244
Shield Capacity: 350.0
Structure Hitpoints: 125.0
Armor EM Damage Resistance: 0.97
Armor Explosive Damage Resistance: 0.67
Armor Kinetic Damage Resistance: 0.77
Armor Thermal Damage Resistance: 0.87
Shield EM Damage Resistance: 0.97
Shield Explosive Damage Resistance: 0.67
Shield Kinetic Damage Resistance: 0.77
Shield Thermal Damage Resistance: 0.87
Security Status Kill Amount: 0.008125
entityChaseMaxDistance: 3800.0
entityStrength: 4.0
Accuracy falloff : 4000.0
Turret Tracking: 0.35
entityAttackRange: 5700.0
entityAttackDelayMin: 7275.0
Maximum Velocity: 550.0
Signature Radius: 25.0
EM damage: 4.0
entitySecurityMaxGain: 5.0
entityFactionLoss: 0.0
Rate of fire: 2500.0
Scan Resolution: 950.0
entityBracketColour: 1.0
Optimal Range: 900.0
Armor Hitpoints: 125.0
Explosive damage: 0.0
armorUniformity: 0.75
Kinetic damage: 0.0
entityLootCountMin: 1.0
Ignore Drones Below This Size: 50.0
Maximum Locked Targets: 8.0
maxAttackTargets: 1.0
entityChaseMaxDelay: 10000.0
entityChaseMaxDelayChance: 0.125
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 2.0
entityEquipmentMax: 6.0
scanSpeed: 2000.0
Capacitor Recharge time: 500000.0
structureUniformity: 1.0
Ladar Sensor Strength: 7.0
Magnetometric Sensor Strength: 7.0
entityFlyRange: 1900.0
Missile Damage Bonus: 1.0
Disallows Assistance: 1.0
propulsionGraphicID: 394.0
Explosion Radius Bonus: 0.9878
Explosion Velocity Bonus: 1.0244
entityAttackDelayMax: 29100.0
Thermal damage: 3.0
Shield recharge time: 500000.0
Bounty: 4875.0
Capacitor Capacity: 100.0
entityLootCountMax: 2.0
shieldUniformity: 0.75
entityOverviewShipGroupId: 25.0
entityEquipmentGroupMax: 8.0
entityShieldBoostDelayChance: 0.18
Orbit Velocity: 275.0
Signature Resolution: 40.0
entityReactionFactor: 0.28
entityShieldBoostDelayChanceSmall: 0.13
AI_ShouldUseTargetSwitching: 1.0
entityDefenderChance: 0.0
AI_ShouldUseSignatureRadius: 1.0
AI_ChanceToNotTargetSwitch: 0.0
AI_ShouldUseEffectMultiplier: 1.0
gfxTurretID: 378.0
entityArmorRepairDuration: 10000.0
entityArmorRepairAmount: 35.0
Drone Tanking Modifier: 0.7
Rate of fire: 1.0
entityMissileTypeID: 0.0
entityShieldBoostDuration: 5000.0
entityShieldBoostAmount: 0.0
entityArmorRepairDelayChance: 0.18
gfxBoosterID: 394.0
60205 - Swarm Overmind Tertius A deadly rogue drone controlled by a Rogue Swarm AI classified as an 'Overmind Tertius'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority.

These commanders are paramount among the Swarm Infestation's network of advanced AIs. The Swarm Overmind Tertius is a heavily-armed, powerful war drone but will still deploy its slaved rogue drones until such defenders are eliminated.

Only when forced to expose itself in order to preserve the nest will this supreme intelligence emerge from its lair.
Deadspace Rogue Drone Cruiser
Click to toggle showing the 95 attributes. descriptionID: 586630
typeID: 60205
graphicID: 1220
Capacity: 950.0
isDynamicType: False
typeNameID: 586629
basePrice: 0.0
Volume: 1010000.0
soundID: 11
wreckTypeID: 26592
radius: 250.0
published: False
Mass: 21000000.0
groupID: 803
portionSize: 1
Damage Modifier: 3.75
Missile Velocity Bonus: 1.4262
Missile Flight Time Bonus: 1.4262
Shield Capacity: 5500.0
Structure Hitpoints: 5000.0
Armor EM Damage Resistance: 0.6
Armor Explosive Damage Resistance: 0.3
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.4
Shield EM Damage Resistance: 0.3
Shield Explosive Damage Resistance: 0.6
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.4
Security Status Kill Amount: 0.14
entityChaseMaxDistance: 14400.0
entityStrength: 4.0
Accuracy falloff : 16000.0
Turret Tracking: 0.1056
entityAttackRange: 100000.0
entityAttackDelayMin: 3900.0
Maximum Velocity: 350.0
Signature Radius: 125.0
EM damage: 0.0
entitySecurityMaxGain: 5.0
entityFactionLoss: 0.0
Rate of fire: 2500.0
Scan Resolution: 115.0
entityBracketColour: 1.0
Optimal Range: 3200.0
Armor Hitpoints: 6500.0
Explosive damage: 32.0
armorUniformity: 0.75
Kinetic damage: 8.0
Ignore Drones Below This Size: 100.0
Maximum Locked Targets: 4.0
maxAttackTargets: 1.0
entityChaseMaxDelay: 10000.0
entityChaseMaxDelayChance: 0.625
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
scanSpeed: 2000.0
Capacitor Recharge time: 2000000.0
structureUniformity: 1.0
Ladar Sensor Strength: 25.0
Magnetometric Sensor Strength: 20.0
entityFlyRange: 7200.0
Missile Damage Bonus: 1.0
Disallows Assistance: 1.0
propulsionGraphicID: 394.0
Explosion Radius Bonus: 0.7869
Explosion Velocity Bonus: 1.4262
entityAttackDelayMax: 15600.0
Thermal damage: 0.0
Shield recharge time: 2000000.0
Bounty: 30000.0
Capacitor Capacity: 3000.0
shieldUniformity: 0.75
entityOverviewShipGroupId: 27.0
entityShieldBoostDelayChance: 0.65
Orbit Velocity: 175.0
Signature Resolution: 125.0
entityReactionFactor: 0.77
entityShieldBoostDelayChanceMedium: 0.6
AI_ShouldUseTargetSwitching: 1.0
entityDefenderChance: 0.105
AI_ShouldUseSignatureRadius: 1.0
AI_ChanceToNotTargetSwitch: 0.0
AI_ShouldUseEffectMultiplier: 1.0
gfxTurretID: 366.0
entityArmorRepairDuration: 10000.0
entityArmorRepairAmount: 350.0
Drone Tanking Modifier: 0.7
Rate of fire: 1.0
entityMissileTypeID: 0.0
entityShieldBoostDuration: 5000.0
entityShieldBoostAmount: 0.0
entityArmorRepairDelayChance: 0.65
gfxBoosterID: 394.0
60206 - Rogue Drone Event 2021 Wave Spawner No Description Cloud
Click to toggle showing the 12 attributes. typeID: 60206
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 586632
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
60207 - Rogue Drone Event 2021 BossHS Spawner No Description Cloud
Click to toggle showing the 12 attributes. typeID: 60207
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 586633
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
60208 - Corax Semiotique Sports SKIN Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 587070
typeID: 60208
Capacity: 0.0
raceID: 1
typeNameID: 586649
basePrice: 0.0
marketGroupID: 1995 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Corax Semiotique Sports
skin_skinMaterialID: 2666
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10529
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [32876]
skin_licenseTypeID: 60208
Extra Skin Attributes:
Applies to: Corax
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
60209 - Magnate Semiotique Sports SKIN Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 587071
typeID: 60209
Capacity: 0.0
raceID: 4
typeNameID: 586652
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Magnate Semiotique Sports
skin_skinMaterialID: 2667
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10530
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [29248]
skin_licenseTypeID: 60209
Extra Skin Attributes:
Applies to: Magnate
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
60210 - Talwar Semiotique Sports SKIN Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
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typeID: 60210
Capacity: 0.0
raceID: 2
typeNameID: 586653
basePrice: 0.0
marketGroupID: 1997 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Talwar Semiotique Sports
skin_skinMaterialID: 2668
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10531
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [32878]
skin_licenseTypeID: 60210
Extra Skin Attributes:
Applies to: Talwar
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
60213 - Punisher Semiotique Superluminal SKIN Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
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typeID: 60213
Capacity: 0.0
raceID: 4
typeNameID: 586677
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2002 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Punisher Semiotique Superluminal
skin_skinMaterialID: 2669
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10532
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [597]
skin_licenseTypeID: 60213
Extra Skin Attributes:
Applies to: Punisher
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60214 - Coercer Semiotique Superluminal SKIN Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 587077
typeID: 60214
Capacity: 0.0
raceID: 4
typeNameID: 586678
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1994 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Coercer Semiotique Superluminal
skin_skinMaterialID: 2669
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10533
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16236]
skin_licenseTypeID: 60214
Extra Skin Attributes:
Applies to: Coercer
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60215 - Omen Semiotique Superluminal SKIN Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 587078
typeID: 60215
Capacity: 0.0
raceID: 4
typeNameID: 586679
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1990 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Omen Semiotique Superluminal
skin_skinMaterialID: 2669
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10534
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [2006]
skin_licenseTypeID: 60215
Extra Skin Attributes:
Applies to: Omen
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60216 - Merlin Semiotique Superluminal SKIN Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 587079
typeID: 60216
Capacity: 0.0
raceID: 1
typeNameID: 586680
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2003 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Merlin Semiotique Superluminal
skin_skinMaterialID: 2670
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10535
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [603]
skin_licenseTypeID: 60216
Extra Skin Attributes:
Applies to: Merlin
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60217 - Cormorant Semiotique Superluminal SKIN Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 587080
typeID: 60217
Capacity: 0.0
raceID: 1
typeNameID: 586681
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1995 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Cormorant Semiotique Superluminal
skin_skinMaterialID: 2670
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10536
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16238]
skin_licenseTypeID: 60217
Extra Skin Attributes:
Applies to: Cormorant
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60218 - Caracal Semiotique Superluminal SKIN Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 587081
typeID: 60218
Capacity: 0.0
raceID: 1
typeNameID: 586682
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1991 (Caldari)
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radius: 1.0
published: True
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portionSize: 1
skin_internalName: Caracal Semiotique Superluminal
skin_skinMaterialID: 2670
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10537
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [621]
skin_licenseTypeID: 60218
Extra Skin Attributes:
Applies to: Caracal
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60219 - Incursus Semiotique Superluminal SKIN Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 587082
typeID: 60219
Capacity: 0.0
raceID: 8
typeNameID: 586683
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2004 (Gallente)
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radius: 1.0
published: True
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portionSize: 1
skin_internalName: Incursus Semiotique Superluminal
skin_skinMaterialID: 2671
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10538
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [594]
skin_licenseTypeID: 60219
Extra Skin Attributes:
Applies to: Incursus
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60220 - Catalyst Semiotique Superluminal SKIN Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 587083
typeID: 60220
Capacity: 0.0
raceID: 8
typeNameID: 586684
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1996 (Gallente)
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radius: 1.0
published: True
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skin_internalName: Catalyst Semiotique Superluminal
skin_skinMaterialID: 2671
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10539
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16240]
skin_licenseTypeID: 60220
Extra Skin Attributes:
Applies to: Catalyst
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60221 - Thorax Semiotique Superluminal SKIN Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 587084
typeID: 60221
Capacity: 0.0
raceID: 8
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basePrice: 0.0
metaGroupID: 17
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published: True
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skin_internalName: Thorax Semiotique Superluminal
skin_skinMaterialID: 2671
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10540
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [627]
skin_licenseTypeID: 60221
Extra Skin Attributes:
Applies to: Thorax
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60222 - Rifter Semiotique Superluminal SKIN Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 587085
typeID: 60222
Capacity: 0.0
raceID: 2
typeNameID: 586686
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2005 (Minmatar)
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published: True
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skin_internalName: Rifter Semiotique Superluminal
skin_skinMaterialID: 2672
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10541
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [587]
skin_licenseTypeID: 60222
Extra Skin Attributes:
Applies to: Rifter
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60223 - Thrasher Semiotique Superluminal SKIN Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 587086
typeID: 60223
Capacity: 0.0
raceID: 2
typeNameID: 586687
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1997 (Minmatar)
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skin_internalName: Thrasher Semiotique Superluminal
skin_skinMaterialID: 2672
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10542
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16242]
skin_licenseTypeID: 60223
Extra Skin Attributes:
Applies to: Thrasher
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60224 - Rupture Semiotique Superluminal SKIN Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
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raceID: 2
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metaGroupID: 17
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skin_internalName: Rupture Semiotique Superluminal
skin_skinMaterialID: 2672
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10543
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [629]
skin_licenseTypeID: 60224
Extra Skin Attributes:
Applies to: Rupture
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60225 - Astero Semiotique Superluminal SKIN Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 587074
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raceID: 8
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skin_internalName: Astero Semiotique Superluminal
skin_skinMaterialID: 2673
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10544
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33468]
skin_licenseTypeID: 60225
Extra Skin Attributes:
Applies to: Astero
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60226 - Stratios Semiotique Superluminal SKIN Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 587075
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Capacity: 0.0
raceID: 8
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skin_internalName: Stratios Semiotique Superluminal
skin_skinMaterialID: 2673
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10545
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33470]
skin_licenseTypeID: 60226
Extra Skin Attributes:
Applies to: Stratios
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60227 - Astero Aspirant Explorer SKIN This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer.

Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 587285
typeID: 60227
Capacity: 0.0
raceID: 8
typeNameID: 586703
basePrice: 0.0
marketGroupID: 2031 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Astero Aspirant Explorer
skin_skinMaterialID: 2674
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10546
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33468]
skin_licenseTypeID: 60227
Extra Skin Attributes:
Applies to: Astero
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60228 - Imicus Aspirant Explorer SKIN This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer.

Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 587286
typeID: 60228
Capacity: 0.0
raceID: 8
typeNameID: 586704
basePrice: 0.0
marketGroupID: 2004 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Imicus Aspirant Explorer
skin_skinMaterialID: 2674
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10547
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [607]
skin_licenseTypeID: 60228
Extra Skin Attributes:
Applies to: Imicus
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60229 - Heron Aspirant Explorer SKIN This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer.

Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 587287
typeID: 60229
Capacity: 0.0
raceID: 1
typeNameID: 586705
basePrice: 0.0
marketGroupID: 2003 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Heron Aspirant Explorer
skin_skinMaterialID: 2674
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10548
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [605]
skin_licenseTypeID: 60229
Extra Skin Attributes:
Applies to: Heron
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60230 - Magnate Aspirant Explorer SKIN This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer.

Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 587288
typeID: 60230
Capacity: 0.0
raceID: 4
typeNameID: 586706
basePrice: 0.0
marketGroupID: 2002 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Magnate Aspirant Explorer
skin_skinMaterialID: 2675
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10549
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [29248]
skin_licenseTypeID: 60230
Extra Skin Attributes:
Applies to: Magnate
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60231 - Probe Aspirant Explorer SKIN This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer.

Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 587289
typeID: 60231
Capacity: 0.0
raceID: 2
typeNameID: 586707
basePrice: 0.0
marketGroupID: 2005 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Probe Aspirant Explorer
skin_skinMaterialID: 2676
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10550
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [586]
skin_licenseTypeID: 60231
Extra Skin Attributes:
Applies to: Probe
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60232 - Venture Aspirant Industrialist SKIN This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Industrialist.

Every fleet and every fight in New Eden depends on a logistical chain of industrialists to supply the weapons of war. Without miners, manufacturers, and haulers, Fleet Commanders wouldn't have ships to fly or weapons to fire. Becoming an industrialist is a varied career, with options including salvaging battlefields, mining asteroids, and manufacturing ships and equipment.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 587290
typeID: 60232
Capacity: 0.0
raceID: 128
typeNameID: 586708
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Venture Aspirant Industrialist
skin_skinMaterialID: 2677
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10551
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [32880]
skin_licenseTypeID: 60232
Extra Skin Attributes:
Applies to: Venture
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60233 - Procurer Aspirant Industrialist SKIN This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Industrialist.

Every fleet and every fight in New Eden depends on a logistical chain of industrialists to supply the weapons of war. Without miners, manufacturers, and haulers, Fleet Commanders wouldn't have ships to fly or weapons to fire. Becoming an industrialist is a varied career, with options including salvaging battlefields, mining asteroids, and manufacturing ships and equipment.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 587291
typeID: 60233
Capacity: 0.0
raceID: 128
typeNameID: 586709
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Procurer Aspirant Industrialist
skin_skinMaterialID: 2677
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10552
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17480]
skin_licenseTypeID: 60233
Extra Skin Attributes:
Applies to: Procurer
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60234 - Retriever Aspirant Industrialist SKIN This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Industrialist.

Every fleet and every fight in New Eden depends on a logistical chain of industrialists to supply the weapons of war. Without miners, manufacturers, and haulers, Fleet Commanders wouldn't have ships to fly or weapons to fire. Becoming an industrialist is a varied career, with options including salvaging battlefields, mining asteroids, and manufacturing ships and equipment.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 587292
typeID: 60234
Capacity: 0.0
raceID: 128
typeNameID: 586710
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Retriever Aspirant Industrialist
skin_skinMaterialID: 2677
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10553
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17478]
skin_licenseTypeID: 60234
Extra Skin Attributes:
Applies to: Retriever
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60235 - Covetor Aspirant Industrialist SKIN This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Industrialist.

Every fleet and every fight in New Eden depends on a logistical chain of industrialists to supply the weapons of war. Without miners, manufacturers, and haulers, Fleet Commanders wouldn't have ships to fly or weapons to fire. Becoming an industrialist is a varied career, with options including salvaging battlefields, mining asteroids, and manufacturing ships and equipment.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 587293
typeID: 60235
Capacity: 0.0
raceID: 128
typeNameID: 586711
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Covetor Aspirant Industrialist
skin_skinMaterialID: 2677
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10554
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17476]
skin_licenseTypeID: 60235
Extra Skin Attributes:
Applies to: Covetor
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60236 - Caracal Aspirant Enforcer SKIN This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer.

The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 587277
typeID: 60236
Capacity: 0.0
raceID: 1
typeNameID: 586712
basePrice: 0.0
marketGroupID: 1991 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Caracal Aspirant Enforcer
skin_skinMaterialID: 2678
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10555
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [621]
skin_licenseTypeID: 60236
Extra Skin Attributes:
Applies to: Caracal
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60237 - Thorax Aspirant Enforcer SKIN This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer.

The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 587278
typeID: 60237
Capacity: 0.0
raceID: 8
typeNameID: 586713
basePrice: 0.0
marketGroupID: 1992 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Thorax Aspirant Enforcer
skin_skinMaterialID: 2678
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10556
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [627]
skin_licenseTypeID: 60237
Extra Skin Attributes:
Applies to: Thorax
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60238 - Rupture Aspirant Enforcer SKIN This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer.

The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 587279
typeID: 60238
Capacity: 0.0
raceID: 2
typeNameID: 586714
basePrice: 0.0
marketGroupID: 1993 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rupture Aspirant Enforcer
skin_skinMaterialID: 2678
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10557
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [629]
skin_licenseTypeID: 60238
Extra Skin Attributes:
Applies to: Rupture
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60239 - Omen Aspirant Enforcer SKIN This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer.

The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 587280
typeID: 60239
Capacity: 0.0
raceID: 4
typeNameID: 586715
basePrice: 0.0
marketGroupID: 1990 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Omen Aspirant Enforcer
skin_skinMaterialID: 2679
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10558
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [2006]
skin_licenseTypeID: 60239
Extra Skin Attributes:
Applies to: Omen
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60240 - Phantasm Aspirant Soldier SKIN This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as a Soldier of Fortune.

New Eden's Soldiers of Fortune are capsuleers who venture beyond the safety of secure space in search of glory and riches. Low and null security space can be very dangerous but the rewards often match the risks, especially if you fly with other pilots. There are thousands of capsuleer corporations waiting out there to bring you into their fleets and help you get those guns firing on target.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 587281
typeID: 60240
Capacity: 0.0
raceID: 4
typeNameID: 586716
basePrice: 0.0
marketGroupID: 2030 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Phantasm Aspirant Soldier
skin_skinMaterialID: 2680
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10559
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17718]
skin_licenseTypeID: 60240
Extra Skin Attributes:
Applies to: Phantasm
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60241 - Orthrus Aspirant Soldier SKIN This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as a Soldier of Fortune.

New Eden's Soldiers of Fortune are capsuleers who venture beyond the safety of secure space in search of glory and riches. Low and null security space can be very dangerous but the rewards often match the risks, especially if you fly with other pilots. There are thousands of capsuleer corporations waiting out there to bring you into their fleets and help you get those guns firing on target.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 587282
typeID: 60241
Capacity: 0.0
raceID: 1
typeNameID: 586717
basePrice: 0.0
marketGroupID: 2030 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Orthrus Aspirant Soldier
skin_skinMaterialID: 2680
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10560
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33818]
skin_licenseTypeID: 60241
Extra Skin Attributes:
Applies to: Orthrus
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60242 - Stratios Aspirant Soldier SKIN This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as a Soldier of Fortune.

New Eden's Soldiers of Fortune are capsuleers who venture beyond the safety of secure space in search of glory and riches. Low and null security space can be very dangerous but the rewards often match the risks, especially if you fly with other pilots. There are thousands of capsuleer corporations waiting out there to bring you into their fleets and help you get those guns firing on target.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 587283
typeID: 60242
Capacity: 0.0
raceID: 8
typeNameID: 586718
basePrice: 0.0
marketGroupID: 2030 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Stratios Aspirant Soldier
skin_skinMaterialID: 2680
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10561
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33470]
skin_licenseTypeID: 60242
Extra Skin Attributes:
Applies to: Stratios
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60243 - Cynabal Aspirant Soldier SKIN This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as a Soldier of Fortune.

New Eden's Soldiers of Fortune are capsuleers who venture beyond the safety of secure space in search of glory and riches. Low and null security space can be very dangerous but the rewards often match the risks, especially if you fly with other pilots. There are thousands of capsuleer corporations waiting out there to bring you into their fleets and help you get those guns firing on target.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 587284
typeID: 60243
Capacity: 0.0
raceID: 2
typeNameID: 586719
basePrice: 0.0
marketGroupID: 2030 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Cynabal Aspirant Soldier
skin_skinMaterialID: 2681
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 10562
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17720]
skin_licenseTypeID: 60243
Extra Skin Attributes:
Applies to: Cynabal
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60259 - Heron Semiotique Sports SKIN Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 587065
typeID: 60259
Capacity: 0.0
raceID: 1
typeNameID: 586997
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Heron Semiotique Sports
skin_skinMaterialID: 2666
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10563
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [605]
skin_licenseTypeID: 60259
Extra Skin Attributes:
Applies to: Heron
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
60260 - Celestis Semiotique Sports SKIN Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 587066
typeID: 60260
Capacity: 0.0
raceID: 8
typeNameID: 586999
basePrice: 0.0
marketGroupID: 1992 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Celestis Semiotique Sports
skin_skinMaterialID: 2682
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10564
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [633]
skin_licenseTypeID: 60260
Extra Skin Attributes:
Applies to: Celestis
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
60261 - Maulus Semiotique Sports SKIN Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 587067
typeID: 60261
Capacity: 0.0
raceID: 8
typeNameID: 587000
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Maulus Semiotique Sports
skin_skinMaterialID: 2682
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10565
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [609]
skin_licenseTypeID: 60261
Extra Skin Attributes:
Applies to: Maulus
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
60262 - Bellicose Semiotique Sports SKIN Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 587068
typeID: 60262
Capacity: 0.0
raceID: 2
typeNameID: 587001
basePrice: 0.0
marketGroupID: 1993 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Bellicose Semiotique Sports
skin_skinMaterialID: 2668
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10566
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [630]
skin_licenseTypeID: 60262
Extra Skin Attributes:
Applies to: Bellicose
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
60263 - Crucifier Semiotique Sports SKIN Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 587069
typeID: 60263
Capacity: 0.0
raceID: 4
typeNameID: 587002
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Crucifier Semiotique Sports
skin_skinMaterialID: 2667
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10567
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [2161]
skin_licenseTypeID: 60263
Extra Skin Attributes:
Applies to: Crucifier
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
60264 - Cormorant AIR Laboratories SKIN The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 587111
typeID: 60264
Capacity: 0.0
raceID: 1
typeNameID: 587004
basePrice: 0.0
marketGroupID: 1995 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Cormorant AIR Laboratories
skin_skinMaterialID: 2660
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10568
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16238]
skin_licenseTypeID: 60264
Extra Skin Attributes:
Applies to: Cormorant
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
60265 - Republic Fleet Firetail AIR Laboratories SKIN The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 587110
typeID: 60265
Capacity: 0.0
raceID: 2
typeNameID: 587005
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Republic Fleet Firetail AIR Laboratories
skin_skinMaterialID: 2660
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10569
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17812]
skin_licenseTypeID: 60265
Extra Skin Attributes:
Applies to: Republic Fleet Firetail
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
60266 - Osprey AIR Laboratories SKIN The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 587106
typeID: 60266
Capacity: 0.0
raceID: 1
typeNameID: 587006
basePrice: 0.0
marketGroupID: 1991 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Osprey AIR Laboratories
skin_skinMaterialID: 2660
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10570
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [620]
skin_licenseTypeID: 60266
Extra Skin Attributes:
Applies to: Osprey
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
60267 - Brutix AIR Laboratories SKIN The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 587109
typeID: 60267
Capacity: 0.0
raceID: 8
typeNameID: 587007
basePrice: 0.0
marketGroupID: 1958 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Brutix AIR Laboratories
skin_skinMaterialID: 2663
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10571
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16229]
skin_licenseTypeID: 60267
Extra Skin Attributes:
Applies to: Brutix
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
60319 - Inaugural Liberation Games: Thukker Tribe Thukker Tribe - Winners of the first Liberation Games held in YC123 Logo Display Monument
Click to toggle showing the 16 attributes. descriptionID: 587234
typeID: 60319
graphicID: 3822
Capacity: 0.0
isDynamicType: False
typeNameID: 587233
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 4100
portionSize: 1
Structure Hitpoints: 100000000.0
monumentCorporationID: 1000410.0
60328 - Frigate Combat No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 60328
graphicID: 10026
Capacity: 0.0
typeNameID: 587263
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 4055
portionSize: 1
60329 - Cruiser Combat No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 60329
graphicID: 10026
Capacity: 0.0
typeNameID: 587264
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 4055
portionSize: 1
60330 - Battleship Combat No Description Invisible Beacon
Click to toggle showing the 11 attributes. typeID: 60330
graphicID: 10026
Capacity: 0.0
typeNameID: 587265
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 4055
portionSize: 1
60335 - Non-Interactable Cynosural Field (Do not translate) No Description Non-Interactable Object
Click to toggle showing the 13 attributes. typeID: 60335
graphicID: 2742
Capacity: 0.0
isDynamicType: False
typeNameID: 587300
basePrice: 0.0
Volume: 0.0
radius: 1274.0
published: False
Mass: 1.0
groupID: 1975
portionSize: 1
Structure Hitpoints: 100000000.0
60336 - Non-Interactable Minmatar Elevator (Do not translate) No Description Non-Interactable Object
Click to toggle showing the 14 attributes. typeID: 60336
graphicID: 2480
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 587302
basePrice: 0.0
Volume: 0.0
radius: 765.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
Structure Hitpoints: 100000000.0
60337 - Non-Interactable Minmatar Junction (Do not translate) No Description Non-Interactable Object
Click to toggle showing the 14 attributes. typeID: 60337
graphicID: 2481
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 587304
basePrice: 0.0
Volume: 0.0
radius: 200.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
Structure Hitpoints: 100000000.0
60376 - Infiltrator II Medium Scout Drone Irregular Drone
Click to toggle showing the 57 attributes. descriptionID: 587362
typeID: 60376
graphicID: 1109
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 587361
basePrice: 0.0
Volume: 10.0
radius: 20.0
published: False
Mass: 5000.0
groupID: 1452
portionSize: 1
Damage Modifier: 1.68
Shield Capacity: 96.0
Structure Hitpoints: 408.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
structureUniformity: 1.0
Accuracy falloff : 3000.0
Turret Tracking: 4000.0
Maximum Velocity: 2760.0
Signature Radius: 50.0
entityFactionLoss: 0.0
Rate of fire: 4000.0
Optimal Range: 4800.0
Armor Hitpoints: 456.0
Maximum Locked Targets: 8.0
maxAttackTargets: 1.0
Inertia Modifier: 100.0
armorUniformity: 0.75
fighterAbilityAntiFighterMissileResistance: 1.0
RADAR Sensor Strength: 12.5
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
scanSpeed: 2000.0
Shield recharge time: 200000.0
Bounty: 0.0
npcBehaviorMaximumCombatOrbitRange: 2500.0
shieldUniformity: 0.75
Signature Resolution: 125.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 32.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 0.0
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (1 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
23056 - Templar I Blueprint BP Price: 200,473,400 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials: (Janice)
6x Isogen
400x Megacyte
500x Zydrine
900x Nocxium
15000x Mexallon
45000x Pyerite
165000x Tritanium
Skills:
Industry I
Capital Ship Construction I
Outcome:
1x Templar I (23055)
BP Price: 200,473,400 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials: (Janice)
400x Megacyte
500x Zydrine
900x Nocxium
6000x Isogen
15000x Mexallon
45000x Pyerite
165000x Tritanium
Skills:
Industry I
Capital Ship Construction I
Outcome:
1x Templar I (23055)
BP Price: 200,473,400 ISK
Build Time: 2:30:00
Copy:7200 ME:4200 TE:4200 Limit:50x
Materials:
6x 37
400x 40
500x 39
900x 38
6000x 37
15000x 36
45000x 35
165000x 34
Skills:
3380 I
22242 I
Outcome:
1x 23055
Reprocessing (1 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
60376 - Infiltrator II (Irregular Drone) No reprocessing data found. 471x Tritanium
4x Mexallon
2x Nocxium
471x 34
4x 36
2x 38

Traits (0 Entries)
TypeID, Group, & Name Tranquility_Previous Tranquility_Next Diff
Attributes (0 Entries)
Attribute Name Diff
Attributes per Type (23 Entries)
TypeID, Name, and Group Diff
33069 - Orbital Target (Orbital Target) published: True => False
48723 - Guardian Emergency Response Squad SKIN (Permanent SKIN) metaGroupID: None => 17
48724 - Basilisk Emergency Response Squad SKIN (Permanent SKIN) metaGroupID: None => 17
48725 - Oneiros Emergency Response Squad SKIN (Permanent SKIN) metaGroupID: None => 17
48726 - Scimitar Emergency Response Squad SKIN (Permanent SKIN) metaGroupID: None => 17
58825 - Men's Imperial Stargate Crew Shoes (Footwear) marketGroupID: 1404 (Footwear) => 1400 (Footwear)
59585 - SCC Security Striker (♦ Cruiser)
Click to toggle showing the 11 attributes.Maximum Velocity: 520.0 => 920.0
Rate of fire: 2190.0 => 5000.0
Optimal Range: 15238.0 => 65000.0
Damage Modifier: 28.48 => 35.0
Maximum Targeting Range: 112000.0 => 120000.0
Explosive damage: 27.8 => 25.0
Kinetic damage: 7.6 => 10.0
Accuracy falloff : 1500.0 => 35000.0
Turret Tracking: 31.7 => 1000.0
npcDroneCapacity: None => 15.0
npcDroneBandwidth: None => 5.0
59586 - SCC Security Responder (♦ Frigate)
Click to toggle showing the 11 attributes.Maximum Velocity: 875.0 => 1350.0
Rate of fire: 1650.0 => 3000.0
Optimal Range: 750.0 => 75000.0
Damage Modifier: 19.65 => 20.0
Maximum Targeting Range: 50000.0 => 120000.0
Explosive damage: 13.9 => 0.0
Kinetic damage: 3.8 => 10.0
Thermal damage: 0.0 => 5.0
Accuracy falloff : 7256.0 => 15000.0
Turret Tracking: 295.0 => 1000.0
npcBehaviorMaximumCombatOrbitRange: None => 20000.0
59876 - Expired Basic 'Rebel' Cerebral Accelerator (Booster) published: True => False
marketGroupID: 2487 (Cerebral Accelerators) => None
59878 - Expired Potent 'Rebel' Cerebral Accelerator (Booster) published: True => False
marketGroupID: 2487 (Cerebral Accelerators) => None
59879 - Expired Extended 'Rebel' Cerebral Accelerator (Booster) published: True => False
marketGroupID: 2487 (Cerebral Accelerators) => None
59880 - Expired Liberation Games Damage Booster I (Booster) published: True => False
Expiry Date: 18884.4576389 => 18884.4576389
marketGroupID: 2531 (Booster Slot 14) => None
59881 - Expired Liberation Games Damage Booster II (Booster) published: True => False
Expiry Date: 18884.4576389 => 18884.4576389
marketGroupID: 2531 (Booster Slot 14) => None
59882 - Expired Liberation Games Damage Booster III (Booster) published: True => False
Expiry Date: 18884.4576389 => 18884.4576389
marketGroupID: 2531 (Booster Slot 14) => None
59883 - Expired Liberation Games Accuracy Booster II (Booster) published: True => False
Expiry Date: 18884.4576389 => 18884.4576389
marketGroupID: 2790 (Booster Slot 15) => None
59884 - Expired Liberation Games Accuracy Booster III (Booster) published: True => False
Expiry Date: 18884.4576389 => 18884.4576389
marketGroupID: 2790 (Booster Slot 15) => None
59885 - Expired Liberation Games Range Booster I (Booster) published: True => False
Expiry Date: 18884.4576389 => 18884.4576389
marketGroupID: 2791 (Booster Slot 16) => None
59886 - Expired Liberation Games Range Booster II (Booster) published: True => False
Expiry Date: 18884.4576389 => 18884.4576389
marketGroupID: 2791 (Booster Slot 16) => None
59887 - Expired Liberation Games Range Booster III (Booster) published: True => False
Expiry Date: 18884.4576389 => 18884.4576389
marketGroupID: 2791 (Booster Slot 16) => None
59888 - Expired Liberation Games EWar Booster I (Booster) published: True => False
Expiry Date: 18884.4576389 => 18884.4576389
marketGroupID: 2792 (Booster Slot 17) => None
59889 - Expired Liberation Games EWar Booster II (Booster) published: True => False
Expiry Date: 18884.4576389 => 18884.4576389
marketGroupID: 2792 (Booster Slot 17) => None
59890 - Expired Liberation Games EWar Booster III (Booster) published: True => False
Expiry Date: 18884.4576389 => 18884.4576389
marketGroupID: 2792 (Booster Slot 17) => None
59891 - Expired Liberation Games Accuracy Booster I (Booster) published: True => False
Expiry Date: 18884.4576389 => 18884.4576389
marketGroupID: 2790 (Booster Slot 15) => None
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (0 Entries)
Effect Name Diff
Effects per Type (41 Entries)
TypeID, Name, and Group Effects Changes
52907 - Zirnitra (Dreadnought) Added Effects:
shipCapitalAgilityBonus
entosisDurationMultiply
57788 - Balin Ferrus (AIR Entities I) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorRemoteArmorRepairer
npcBehaviorRemoteShieldBooster
57797 - AIR Frigate (AIR Entities II) Added Effects:
targetAttack
57798 - AIR Cruiser (AIR Entities II) Added Effects:
targetAttack
57799 - AIR Battleship (AIR Entities II) Added Effects:
targetAttack
57800 - [AIR] Bowhead (AIR Entities II) Added Effects:
targetAttack
57801 - Hostile Frigate (Unidentified Entities) Added Effects:
targetAttack
57802 - Hostile Cruiser (Unidentified Entities) Added Effects:
targetAttack
57803 - Hostile Battleship (Unidentified Entities) Added Effects:
targetAttack
npcBehaviorWebifier
behaviorWarpScramble
58161 - [AIR] Bowhead I (AIR Entities II) Added Effects:
targetAttack
58162 - [AIR] Bowhead II (AIR Entities II) Added Effects:
targetAttack
58163 - [AIR] Bowhead III (AIR Entities II) Added Effects:
targetAttack
58745 - AIR Civilian Astero (Frigate) Added Effects:
shipEnergyTCapNeedBonusRookie
shipSETDmgBonusRookie
shipArmorEMResistanceRookie
shipArmorEXResistanceRookie
shipArmorKNResistanceRookie
shipArmorTHResistanceRookie
shipBonusEwWeaponDisruptionStrengthRookie
59511 - [AIR] Incursus (AIR Entities II) Added Effects:
targetAttack
59512 - [AIR] Cormorant (AIR Entities II) Added Effects:
targetAttack
59513 - [AIR] Firetail (AIR Entities II) Added Effects:
targetAttack
59514 - [AIR] Stratios (AIR Entities II) Added Effects:
targetAttack
59515 - [AIR] Brutix (AIR Entities II) Added Effects:
targetAttack
59516 - [AIR] Osprey (AIR Entities II) Added Effects:
targetAttack
59517 - [AIR] Orca (AIR Entities II) Added Effects:
targetAttack
59518 - [AIR] Nestor (AIR Entities II) Added Effects:
targetAttack
59604 - Unidentified Hostile Scorpion (Unidentified Entities II) Added Effects:
targetAttack
59605 - Unidentified Hostile Megathron (Unidentified Entities II) Added Effects:
targetAttack
59606 - Unidentified Hostile Ferox (Unidentified Entities II) Added Effects:
targetAttack
59607 - Unidentified Hostile Gnosis (Unidentified Entities II) Added Effects:
targetAttack
59608 - Unidentified Hostile Moa (Unidentified Entities II) Added Effects:
targetAttack
59609 - Unidentified Hostile Catalyst (Unidentified Entities II) Added Effects:
targetAttack
59610 - Unidentified Hostile Crucifier (Unidentified Entities II) Added Effects:
targetAttack
59611 - Unidentified Hostile Hookbill (Unidentified Entities II) Added Effects:
targetAttack
59985 - [AIR] Stratios II (AIR Entities II) Added Effects:
targetAttack
59986 - [AIR] Brutix II (AIR Entities II) Added Effects:
targetAttack
59987 - [AIR] Nestor II (AIR Entities II) Added Effects:
targetAttack
60143 - SCC Security Neutralizer (♦ Cruiser) Added Effects:
targetAttack
npcBehaviorEnergyNeutralizer
60145 - SCC Security Interceptor (♦ Frigate) Added Effects:
targetAttack
npcBehaviorWebifier
60153 - SCC Security Jammer (♦ Cruiser) Added Effects:
targetAttack
behaviorECM
60201 - Colony Nest Scavenger (Deadspace Rogue Drone Battleship) Added Effects:
targetAttack
entityShieldBoostingLarge
60202 - Swarm Overmind Secundus (Deadspace Rogue Drone BattleCruiser) Added Effects:
targetAttack
entityShieldBoostingMedium
60203 - Swarm Overmind Tertius (Deadspace Rogue Drone Cruiser) Added Effects:
targetAttack
entityShieldBoostingMedium
60204 - Colony Nest Forager (Deadspace Rogue Drone Frigate) Added Effects:
targetAttack
entityShieldBoostingSmall
60205 - Swarm Overmind Tertius (Deadspace Rogue Drone Cruiser) Added Effects:
targetAttack
entityShieldBoostingMedium
60376 - Infiltrator II (Irregular Drone) Added Effects:
targetAttack

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Expert Systems (0 Entries)
TypeID & Name Tranquility_Previous Tranquility_Next Diff

Strings (1852 Entries)
Key Tranquility_Previous Tranquility_Next Diff Usage
112318 Large Mercoxit, Arkonor and Bistot Deposit Large Mercoxit Deposit Large Mercoxit, Arkonor and Bistot Deposit
112330 Average Mercoxit, Arkonor and Bistot Deposit Average Mercoxit Deposit Average Mercoxit, Arkonor and Bistot Deposit
502474 Manage your skills, attributes, and augmentations Manage your Augmentations, Clones, Pilot's Services, Standings and more Manage your skills, attributAugmentations, Clones, Pilot's Services, Stand augmentationsings and more Tooltips/Neocom/CharacterSheet_description
525298 Total Net Worth Total Net Worth: Total Net Worth: UI/VisualProgressStats/TotalNetWorthTitle
526367 The birth of the capsuleer. The birth of the capsuleer.
526368 A sacred act. A sacred act.
526369 Immutable and profound. Immutable and profound.
526370 Mind and machine merged. Mind and machine merged.
526371 Flesh fused with power beyond mortal limits. Flesh fused with power beyond mortal limits.
526372 United with destiny, a ship and its heart. United with destiny, a ship and its heart.
526373 They are one. They are one.
526374 New Eden. New Eden.
526375 An oasis of life in an uncharted void. An oasis of life in an uncharted void.
526376 A galaxy where power and wealth spur humankind. A galaxy where power and wealth spur humankind.
526377 Where four great empires seed
the fractured renaissance of man.
Where four great empires seed
the fractured renaissance of man.
526378 Wielding vast fleets, they carve
their ideologies into the stars.
Wielding vast fleets, they carve
their ideologies into the stars.
526379 The heroism and treachery of capsuleers
is woven into the fabric of New Eden.
The heroism and treachery of capsuleers
is woven into the fabric of New Eden.
526380 A story of industry, exploration and conquest. A story of industry, exploration and conquest.
526381 However you choose to forge your destiny, However you choose to forge your destiny,
526382 do so with heart. do so with heart.
526383 New Eden is yours to shape. New Eden is yours to shape.
526384 This is where your legend begins. This is where your legend begins.
527164 Enlist with Amarr Select Amarr Origin Enlist with AmarrSelect Amarr Origin UI/CharacterCreation/EnlistAmarr
527165 Enlist with Minmatar Select Minmatar Origin Enlist withSelect Minmatar Origin UI/CharacterCreation/EnlistMinmatar
527166 Enlist with Gallente Select Gallente Origin Enlist withSelect Gallente Origin UI/CharacterCreation/EnlistGallente
527167 Enlist with Caldari Select Caldari Origin Enlist withSelect Caldari Origin UI/CharacterCreation/EnlistCaldari
534599 Introductions Introductions
535604 Activate Activate
535606 Restart Restart
535607 Replay Replay
535608 Replay the task without the reward Replay the task without the reward
535609 Task active. You can restart the task at any time. Task active. You can restart the task at any time.
535611 Active Active
538398 Click here to open your Fitting Window. Click here to open your Fitting window Click here to open your <b>Fitting Window</b>.</b> window
539282 Completed Completed
539581 Tutorial cannot be activated outside of the starting solar systems. Tutorial cannot be activated outside of the starting solar systems.
540294 Click here to open the Inventory. Click here to open the Inventory Click here to open the <b>Inventory</b>.
540302 Click here to open The Agency. Click here to open the Agency Click here to open <b>The the <b>Agency</b>.
542087 Click here to undock from the station. Click here to undock Click here to undock from the station.
545840 Tutorial Tutorial
545854 Learn the basics of surviving in New Eden Learn the basics of surviving in New Eden
550340 Follow a set of missions an learn the basic concepts of EVE Online. Follow a set of missions an learn the basic concepts of EVE Online.
551394 Locked Locked
551395 Offered Offered
551879 Claim Rewards Claim Rewards
564460 Leaving this location will cancel your tutorial and all interface elements will be displayed.

Are you sure you want to leave?
Leaving this location will cancel your tutorial and all interface elements will be displayed.

Are you sure you want to leave?
564461 Are you sure? Are you sure?
564574 Docking in this station will cancel your tutorial and all interface elements will be displayed.


Are you sure you want to leave?
Docking in this station will cancel your tutorial and all interface elements will be displayed.


Are you sure you want to leave?
564575 Are you sure? Are you sure?
568329 ATTENTION: The tutorial is designed to introduce gameplay mechanics one by one. If you proceed, elements of your interface will be hidden from you until they are revealed. Do you wish to continue? ATTENTION: The tutorial is designed to introduce gameplay mechanics one by one. If you proceed, elements of your interface will be hidden from you until they are revealed. Do you wish to continue?
568330 Tutorial Tutorial
571503 Character Sheet - Skills Skills Character Sheet - Skills
576130 [AIR]Scene 1 [AIR]Scene 1
576770 [AIR]Scene 1 [AIR]Scene 1
576775 [AIR NPE] [AIR NPE]
576776 [AIR NPE] Introduction for New Players [AIR NPE] Introduction for New Players
576779 Starting in space Starting in space
576780 Starting in space after station explodes Starting in space after station explodes
576819 Balin Ferrus Balin Ferrus Name of item 57788 (AIR Entities I)
576824 [AIR NPE] Evacuation Point [AIR NPE] Evacuation Point
576839 Unidentified Entities Unidentified Entities Description of group ID 4105
576840 AIR Entities I AIR Entities I Description of group ID 4106
576841 AIR Frigate AIR Frigate
576842 OdysseyEXP_S2_POI1 OdysseyEXP_S2_POI1 Name of item 57791 (Invisible Beacon)
576843 OdysseyEXP_S2_POI2 OdysseyEXP_S2_POI2 Name of item 57792 (Invisible Beacon)
576844 OdysseyEXP_S2_POI3 OdysseyEXP_S2_POI3 Name of item 57793 (Invisible Beacon)
576845 OdysseyEXP_S2_POI4 OdysseyEXP_S2_POI4 Name of item 57794 (Invisible Beacon)
576846 OdysseyEXP_S2_POI5 OdysseyEXP_S2_POI5 Name of item 57795 (Invisible Beacon)
576847 OdysseyEXP_S2_POI6 OdysseyEXP_S2_POI6 Name of item 57796 (Invisible Beacon)
576848 AIR Frigate AIR Frigate Name of item 57797 (AIR Entities II)
576850 AIR Cruiser AIR Cruiser Name of item 57798 (AIR Entities II)
576851 AIR Battleship AIR Battleship Name of item 57799 (AIR Entities II)
576852 [AIR] Bowhead [AIR] Bowhead Name of item 57800 (AIR Entities II)
576853 Hostile Frigate Hostile Frigate Name of item 57801 (Unidentified Entities)
576854 Hostile Cruiser Hostile Cruiser Name of item 57802 (Unidentified Entities)
576855 Hostile Battleship Hostile Battleship Name of item 57803 (Unidentified Entities)
576856 OdysseyEXP_S2_Cloud1 OdysseyEXP_S2_Cloud1 Name of item 57804 (Cloud)
576857 Listening Post Listening Post Name of item 57805 (Large Collidable Object)
577053 AIR Scene 2 AIR Scene 2
577062 Approach the signal's source indicated on your display. Approach the signal's source indicated on your display.
577063 Anomalous Signal Source Anomalous Signal Source
577065 Balin Ferrus Balin Ferrus
577066 Captain, I could use your help.

My sensors are picking up a strange signal nearby, but my forces are stretched thin defending the civilian fleet.
Captain, I could use your help.

My sensors are picking up a strange signal nearby, but my forces are stretched thin defending the civilian fleet.
Part of conversation "[AIR NPE] 2.1.1 - Investigate the Signal"
577067 The cosmic storm likes to play with our sensors, so it could be nothing. But after that attack, I'm not taking any chances. The cosmic storm likes to play with our sensors, so it could be nothing. But after that attack, I'm not taking any chances. Part of conversation "[AIR NPE] 2.1.1 - Investigate the Signal"
577069 Approach the signal's source indicated on your display. <b>Approach</b> the signal's source indicated on your display.
577071 AIR Evacuation Point AIR Evacuation Point
577073 Narratively sets scene for moments after warp in Narratively sets scene for moments after warp in
577074 Approach the Anomalous Signal Approach the Anomalous Signal
577075 Prototype Operation for Odyssey Experience S2 Prototype Operation for Odyssey Experience S2
577076 AIR Scene 2 AIR Scene 2
577077 Prototype Operation for Odyssey Experience S2 Prototype Operation for Odyssey Experience S2
577078 AIR Evacuation Point AIR Evacuation Point
577079 AIR Evacuation Point - Modules AIR Evacuation Point - Modules
577080 AIR Evacuation Point - Modules AIR Evacuation Point - Modules
577084 First, calibrate your camera drones. They allow you to view your capsule from multiple angles. You must ensure they are in working order. First, calibrate your camera drones. They allow you to view your capsule from multiple angles. You must ensure they are in working order.
577085 Hold down the left mouse button and move your mouse around to rotate the camera. Hold down the left mouse button and move your mouse around to rotate the camera.
577086 Operation Category for AIR Scene 2 Operation Category for AIR Scene 2
577089 AIR Evacuation Point AIR Evacuation Point
577090 Almost there. Just a bit more data. Almost there. Just a bit more data.
577091 Scroll in to zoom in and scroll out to zoom out.

Shortcut: Ctrl + Shift + 'A' and Ctrl + Shift + 'Z'
Scroll in to zoom in and scroll out to zoom out.

Shortcut: Ctrl + Shift + 'A' and Ctrl + Shift + 'Z'
577096 The player is instructed to board the ship in front of him The player is instructed to board the ship in front of him
577097 Board Ship Board Ship
577098 Your pod may be able to fly through space, but, like all capsules, it is unarmed. A proper ship comes with proper weaponry.

We must scan the debris for a spaceworthy vessel.
Your pod may be able to fly through space, but, like all capsules, it is unarmed. A proper ship comes with proper weaponry.

We must scan the debris for a spaceworthy vessel.
Part of conversation "[AIR NPE] 1.1.2 - Camera Control 1/2"
577099 Now, let's get a better look at our surroundings. Now, let's get a better look at our surroundings. Part of conversation "[AIR NPE] 1.1.2 - Camera Control 2/2"
577101 Hold down the left mouse button and move your mouse around to rotate the camera. Hold down the left mouse button and move your mouse around to rotate the camera.
577102 Scroll in to zoom in and scroll out to zoom out.

Shortcut: Ctrl + Shift + 'A' and Ctrl + Shift + 'Z'
Scroll in to zoom in and scroll out to zoom out.

Shortcut: Ctrl + Shift + 'A' and Ctrl + Shift + 'Z'
577148 Odyssey Experience Scene 2 Camera Restriction Odyssey Experience Scene 2 Camera Restriction Name of item 57820 (Invisible Beacon)
577304 Unidentified Frigates Unidentified Frigates
577306 I've been able to restore control to this ship's Modular systems. Let's see what it's fitted with. I've been able to restore control to this ship's Modular systems. Let's see what it's fitted with.
577315 Tasks for Module Mouseover Tasks for Module Mouseover
577316 AIR Evacuation Point - Modules AIR Evacuation Point - Modules
577343 We're too far away, Captain.

Thankfully, our ship is equipped with a module that will boost our speed.
We're too far away, Captain.

Thankfully, our ship is equipped with a module that will boost our speed.
Part of conversation "[AIR NPE] 2.4.1.1 - Module HUD/Afterburner"
577344 <B>Modules fitted to your ship provide you with capabilities specific to each module. <B>Modules</b> fitted to your ship provide you with capabilities specific to each module.
577345 Activate the afterburner module highlighted on your display.

My database of ancient idioms contains a phrase appropriate to our situation: "Drive it like you stole it."
Activate the afterburner module highlighted on your display.

My database of ancient idioms contains a phrase appropriate to our situation: "Drive it like you stole it."
Part of conversation "[AIR NPE] 2.4.1.1 - Module HUD/Afterburner"
577346 Left-click the afterburner module to activate it. Left-click the <b>afterburner</b> module to activate it.
577347 Civilian Afterburner Civilian Afterburner
577424 Civilian Lasers Civilian Lasers
577426 AIR Security Commander Balin Ferrus AIR Security Commander Balin Ferrus
577427 Stasis Webifier Stasis Webifier
577429 Unidentified Cruiser Unidentified Cruiser
577430 Multispectral ECM Multispectral ECM
577432 Unidentified Battleships Unidentified Battleships
577433 We have to defend those unarmed civilian transports.

All ships equipped for combat, form up around me.
We have to defend those unarmed civilian transports.

All ships equipped for combat, form up around me.
Part of conversation "[AIR NPE] 2.2.1 - Orbit Balin"
577454 Orbit Balin's ship. <b>Orbit</b> Balin's ship.
577455 This will be your first combat experience as a capsuleer.

Time to show these hostiles what you're truly made of.
This will be your first combat experience as a capsuleer.

Time to show these hostiles what you're truly made of.
Part of conversation "[AIR NPE] 2.4.1 - Orbit Frigates"
577456 You've got guns on that thing, right? You've got guns on that thing, right?
577457 Orbit the frigate first. Orbit the frigate first. Part of conversation "[AIR NPE] 2.4.1 - Orbit Frigates"
577460 That frigate is now in our weapons' range. That frigate is now in our weapons' range.
577462 We're now within range. Lock your target. We're now within range. Lock your target. Part of conversation "[AIR NPE] 2.4.2 - Lock target"
577463 Target lock confirmed. Time to hit them where it hurts. Target lock confirmed. Time to hit them where it hurts. Part of conversation "[AIR NPE] 2.4.3 - Open Fire"
577470 Click on the Lock Target button in the Selected Item window. Click on the Lock Target button in the Selected Item window.
577471 Fire at will, Captain. Make sure to use both of your guns. Fire at will, Captain. Make sure to use both of your guns. Part of conversation "[AIR NPE] 2.4.3 - Open Fire"
577473 Left-click both turret modules to open fire at the targeted frigate. Leave the modules activated until the enemy is destroyed. Left-click both <b>turret modules</b> to open fire at the targeted frigate. Leave the modules activated until the enemy is destroyed.
577476 That's it, Captain. Let 'em have it. That's it, Captain. Let 'em have it. Part of conversation "[AIR NPE] 2.4.4 - Balin Encouragement"
577481 Well done, Captain.

Now, orbit, lock, and fire on the remaining hostiles.
Well done, Captain.

Now, orbit, lock, and fire on the remaining hostiles.
Part of conversation "[AIR NPE] 2.4.5 - Destroy Other Frigates"
577482 Orbit, <B>lock, and fire on the remaining frigates. <b>Orbit</b>, <B>lock</b>, and <b>fire</b> on the remaining frigates.
577583 These are cruisers! They are more powerful than the frigates but they seem to be ignoring us. These are cruisers! They are more powerful than the frigates but they seem to be ignoring us.
577584 Another hostile ship incoming. A cruiser this time.

It's larger and better armed than those frigates.

What an exhilarating way to test your combat abilities.
Another hostile ship incoming. A cruiser this time.

It's larger and better armed than those frigates.

What an exhilarating way to test your combat abilities.
Part of conversation "[AIR NPE] 2.5.1 - Cruisers Arrive"
577585 This cruiser is too fast. They’ll reach those civilian ships before help can reach them. This cruiser is too fast. They’ll reach those civilian ships before help can reach them.
577586 That cruiser is traveling fast. At its current speed, it will reach the civilian transports before we do. 

Use your stasis webifier to slow them down.
That cruiser is traveling fast. At its current speed, it will reach the civilian transports before we do. 

Use your stasis webifier to slow them down.
Part of conversation "[AIR NPE] 2.5.2 - Engage Cruisers"
577587 I will walk you through the process of activating the module. First, orbit the cruiser. I will walk you through the process of activating the module. First, orbit the cruiser. Part of conversation "[AIR NPE] 2.5.2 - Engage Cruisers"
577588 Select the cruiser. Then, click the Orbit command. Select the <b>cruiser</b>. Then, click the <b>Orbit</b> command.
577589 Target lock confirmed but we’re not close enough to activate the stasis webifier. Target lock confirmed but we’re not close enough to activate the stasis webifier.
577590 To ensure success, we must lock our target. To ensure success, we must lock our target. Part of conversation "[AIR NPE] 2.5.3 - Cruiser Locked"
577591 Target the cruiser. <b>Target</b> the cruiser.
577593 Now's your chance. Activate the webifier! Now's your chance. Activate the webifier! Part of conversation "[AIR NPE] 2.5.4 - In Webifier Range"
577594 Click the highlighted module to deploy the stasis webifier. Click the highlighted module to deploy the <b>stasis webifier</b>.
577595 They're trapped in our web, Captain. 

Eliminate them.
They're trapped in our web, Captain. 

Eliminate them.
Part of conversation "[AIR NPE] 2.5.5 - Webifier Active"
577596 Good job, Captain. You've got potential. Good job, Captain. You've got potential. Part of conversation "[AIR NPE] 2.5.6 - Cruiser Destroyed"
577597 That is my most fervent hope, Commander Ferrus. That is my most fervent hope, Commander Ferrus.
577598 Shit. Two Battleships breaking away from the enemy fleet. They're stopping the last civilian transport from warping away.

Watch your six, Captain. They're bigger and badder than anything you've fought before.
Shit. Two Battleships breaking away from the enemy fleet. They're stopping the last civilian transport from warping away.

Watch your six, Captain. They're bigger and badder than anything you've fought before.
Part of conversation "[AIR NPE] 2.6.1- Battleships Arrive"
577599 One of those bastards is stopping the remaining transport from warping! One of those bastards is stopping the remaining transport from warping!
577600 Captain, we can use our ECM module to break the battleship’s lock on the civilians. Captain, we can use our ECM module to break the battleship’s lock on the civilians.
577601 Captain, we can use electronic countermeasures—ECM—to break the battleship's lock on the civilian transport.

Doing so means the battleship will be able to target only one thing: us.
Captain, we can use electronic countermeasures—ECM—to break the battleship's lock on the civilian transport.

Doing so means the battleship will be able to target only one thing: us.
Part of conversation "[AIR NPE] 2.6.1- Battleships Arrive"
577602 We’ll do what we can to keep the other hostiles off your back, Captain. Focus on your target. We’ll do what we can to keep the other hostiles off your back, Captain. Focus on your target. Part of conversation "[AIR NPE] 2.6.2 - Disrupt Battleship"
577603 Select one of the battleships highlighted on your Overview. Then, target it. Select one of the <b>battleships</b> highlighted on your Overview. Then, <b>target</b> it.
577604 I have good news and bad news, Captain. I have good news and bad news, Captain.
577605 Once we activate the module, the battleship will not be able to target those defenseless civilians. Once we activate the module, the battleship will not be able to target those defenseless civilians.
577606 Once we deploy the ECM, the battleship will begin firing upon us.

Remember, you will have a fresh clone waiting for you once your current body is violently destroyed. 

Engage the ECM now.
Once we deploy the ECM, the battleship will begin firing upon us.

Remember, you will have a fresh clone waiting for you once your current body is violently destroyed. 

Engage the ECM now.
Part of conversation "[AIR NPE] 2.6.3 - Activate ECM"
577607 Activate the ECM module to break the battleship's target lock on the civilian ship. Activate the <b>ECM module</b> to break the battleship's target lock on the civilian ship.
577611 That's it! The final group of civilians has escaped. You’ve done good, Captain. That's it! The final group of civilians has escaped. You’ve done good, Captain. Part of conversation "[AIR NPE] 2.7.1 - Civilians Saved"
577612 We're taking heavy fire, Commander Ferrus. Once our ship is destroyed, the pod will soon follow.

According to my calculations, our destruction is 99.99% certain.
We're taking heavy fire, Commander Ferrus. Once our ship is destroyed, the pod will soon follow.

According to my calculations, our destruction is 99.99% certain.
Part of conversation "[AIR NPE] 2.7.2 - Lose Shields"
577613 Dammit. These bastards have me pinned down. I won’t be able to reach you in time. Dammit. These bastards have me pinned down. I won’t be able to reach you in time. Part of conversation "[AIR NPE] 2.7.3 - Lose Armour"
577614 You fought well today, Captain. This is a warrior’s death.

Luckily for you, it will not be your last.
You fought well today, Captain. This is a warrior’s death.

Luckily for you, it will not be your last.
Part of conversation "[AIR NPE] 2.7.4 - Lose Structure"
577615 You are a capsuleer. For you, death is not an end. It is simply the beginning of a new adventure.

As always, I will see you on the other side.
You are a capsuleer. For you, death is not an end. It is simply the beginning of a new adventure.

As always, I will see you on the other side.
Part of conversation "[AIR NPE] 2.8.1 - Player Death"
577619 Initiating scan of the unidentified signal. Initiating scan of the unidentified signal. Part of conversation "[AIR NPE] 2.1.2 - Frigates Arrive"
577620 Orbit and Destroy the Unidentified Frigates Orbit and Destroy the Unidentified Frigates
577621 Orbit and Destroy the Unidentified Frigates Orbit and Destroy the Unidentified Frigates
577624 Lock and Destroy the Frigates Lock and Destroy the Frigates
577625 Engage the Unidentified Cruisers Engage the Unidentified Cruisers
577626 Lock and Destroy the Frigates Lock and Destroy the Frigates
577627 Engage the Unidentified Battleships Engage the Unidentified Battleships
577628 Save the last transport Save the last transport
577629 Sacrifice Sacrifice
577641 Activate your Afterburner Activate your Afterburner
577642 Get Back to Balin Get Back to Balin
577715 Engage the Cruisers Engage the Cruisers
577716 AIR Evacuation Point AIR Evacuation Point
577717 Engage the Cruisers Engage the Cruisers
577718 AIR Evacuation Point AIR Evacuation Point
577719 Activate your Stasis Webifier on the Cruiser Activate your Stasis Webifier on the Cruiser
577720 AIR Evacuation Point AIR Evacuation Point
577723 Battleships on the field Battleships on the field
577724 AIR Evacuation Point AIR Evacuation Point
577725 Engage the Battleship Engage the Battleship
577726 AIR Evacuation Point AIR Evacuation Point
577727 Break the Battleship's lock on the Transport Break the Battleship's lock on the Transport
577728 AIR Evacuation Point AIR Evacuation Point
577729 Civilians Saved Civilians Saved
577730 AIR Evacuation Point AIR Evacuation Point
577731 Shields Down Shields Down
577732 AIR Evacuation Point AIR Evacuation Point
577733 Armour Gone Armour Gone
577734 AIR Evacuation Point AIR Evacuation Point
577735 Shields down Shields down
577736 Armor is gone! Armor is gone!
577737 Structural integrity lost Structural integrity lost
577739 Structural integrity lost! Structural integrity lost!
577740 AIR Evacuation Point AIR Evacuation Point
577741 The end? The end?
577742 AIR Evacuation Point AIR Evacuation Point
577759 Ah, there is a ship still capable of flight. An Astero, no less. A fine ship indeed. Ah, there is a ship still capable of flight. An Astero, no less. A fine ship indeed. Part of conversation "[AIR NPE] 1.1.3 - Click on the highlighted ship"
577761 Board the Astero now. Board the Astero now. Part of conversation "[AIR NPE] 1.1.5 - Board Ship"
577765 Click on a frigate in the Overview. Then, click on the Lock Target button in the Selected Item window. Click on a frigate in the <b>Overview</b>. Then, click on the <b>Lock Target</b> button in the <b>Selected Item</b> window.
577766 Engage the Cruisers Engage the Cruisers
577767 AIR Evacuation Point AIR Evacuation Point
577768 Left-click on a frigate in the Overview.

Then, click the Orbit command in the Selected Item window.
Left-click on a <b>frigate</b> in the <b>Overview</b>.

Then, click the <b>Orbit</b> command in the <b>Selected Item</b> window.
578385 Arriving at the Evacuation Point Arriving at the Evacuation Point
578386 AIR Evacuation Point AIR Evacuation Point
578395 Orbit the Cruiser. Orbit the Cruiser.
578403 [AIR] Bowhead I [AIR] Bowhead I Name of item 58161 (AIR Entities II)
578404 [AIR] Bowhead II [AIR] Bowhead II Name of item 58162 (AIR Entities II)
578405 [AIR] Bowhead III [AIR] Bowhead III Name of item 58163 (AIR Entities II)
579889 AIR Civilian Astero AIR Civilian Astero Name of item 58745 (Frigate)
579890 The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. The AIR Civilian Astero has been designed specifically for use by AIR Laboratories personnel stationed at the remote outpost sites that house AIR CTP operations. The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. The AIR Civilian Astero has been designed specifically for use by AIR Laboratories personnel stationed at the remote outpost sites that house AIR CTP operations. Description of item "AIR Civilian Astero" (58745)
579895 [AIR]Impaler [AIR]Impaler
579925 57788 57788
579926 57788 57788
580103 Much better now we have something between your Capsule and the vacuum of space.... Much better now we have something between your Capsule and the vacuum of space....
580104 Numerous systems are reporting damage. I am going to enable your Ship Interface so you can see for yourself Numerous systems are reporting damage. I am going to enable your Ship Interface so you can see for yourself
580107 The ship's core structure has sustained minor damage... The ship's core structure has sustained minor damage...
580108 Our capacitor is practically empty... Our capacitor is practically empty...
580109 ...and I am detecting unknown vessels' search patterns converging on our location ...and I am detecting unknown vessels' search patterns converging on our location
580110 This is Balin Ferrus, Commander of AIR Security.

All ships evacuating this cloning facility are advised to rendezvous at emergency coordinates.
This is Balin Ferrus, Commander of AIR Security.

All ships evacuating this cloning facility are advised to rendezvous at emergency coordinates.
Part of conversation "[AIR NPE] 1.3.2- Balin Arrives"
580111 What wonderful timing, Commander Ferrus. What wonderful timing, Commander Ferrus.
580112 Here Aura explains the ship HUD to the player Here Aura explains the ship HUD to the player
580113 Ship HUD Ship HUD
580114 Balin warps in Balin warps in
580115 Balin Arrives Balin Arrives
580129 Test Test
580272 Fortunately, the cavalry has arrived.

Ships bearing AIR transponders are approaching our location.
Fortunately, the cavalry has arrived.

Ships bearing AIR transponders are approaching our location.
Part of conversation "[AIR NPE] 1.3.1 - AIR Security approaching"
580273 This is Balin Ferrus, Head of Security for AIR, broadcasting to Local. Are there any survivors? This is Balin Ferrus, Head of Security for AIR, broadcasting to Local. Are there any survivors?
580274 Our communications systems are down but our transponder is operating and keyed to AIR identifiers. Our communications systems are down but our transponder is operating and keyed to AIR identifiers.
580275 I have confirmed Commander Ferrus' AIR transponder ID. He is indeed here to help. I have confirmed Commander Ferrus' AIR transponder ID. He is indeed here to help.
580276 I am going to enable the situational Overview for you. This will let you select an AIR vessel even if you cannot see it directly. I am going to enable the situational Overview for you. This will let you select an AIR vessel even if you cannot see it directly.
580277 Several thousand civilians appear to have survived the attack.

Let us make haste and join the fleet Commander Ferrus is organizing.

Your Overview will display the ships in your vicinity.
Several thousand civilians appear to have survived the attack.

Let us make haste and join the fleet Commander Ferrus is organizing.

Your Overview will display the ships in your vicinity.
Part of conversation "[AIR NPE] 1.3.3 - Balin Arrives - Overview"
580278 Let's hope they notice us, engaging thrusters. Let's hope they notice us, engaging thrusters.
580279 Captain, your vessel looks like it's seen better days. I'll repair you once you're in range. Captain, your vessel looks like it's seen better days. I'll repair you once you're in range. Part of conversation "[AIR NPE] 1.3.4 - Balin Repairs part 1"
580280 I chose the finest vessel the debris field had to offer. I chose the finest vessel the debris field had to offer.
580281 We're close enough for them to repair us, I am going to stop us before we overshoot! We're close enough for them to repair us, I am going to stop us before we overshoot!
580282 The station was attacked by vessels that we couldn't identify. The station was attacked by vessels that we couldn't identify.
580283 We've been combing the wreckage for survivors. We've been combing the wreckage for survivors.
580284 Thankfully, you're not the only survivor we've found. Thankfully, you're not the only survivor we've found.
580285 Let's just get you fixed up and we'll join the rest of them at our evac point. Let's just get you fixed up and we'll join the rest of them at our evac point.
580286 I've sent the coordinates for the evacuation zone to Aura. I've sent the coordinates for the evacuation zone to Aura.
580287 Coordinates received. Coordinates received.
580288 Thanks to Commander Ferrus' repairs, our ship is almost as good as new.

At his command, we will proceed to the emergency coordinates.
Thanks to Commander Ferrus' repairs, our ship is almost as good as new.

At his command, we will proceed to the emergency coordinates.
Part of conversation "[AIR NPE] 1.4.1 - Departure"
580289 We will travel alongside Commander Ferru's ship. Safety in numbers, as the old saying goes. We will travel alongside Commander Ferru's ship. Safety in numbers, as the old saying goes.
580290 On my count. Three...two....one. Now! On my count. Three...two....one. Now!
580291 Warp Drive Activated. Warp Drive Activated.
580292 Move your camera drones to look at this ship Move your camera drones to look at this ship
580296 Balin fleet warps you to Scene 2 Balin fleet warps you to Scene 2
580297 Departure with Balin Departure with Balin
580452 Invisible Controller for Scene 1 Invisible Controller for Scene 1 Name of item 58807 (Cloud)
580453 Invisible Controller for Scene 1 - Will control the following :

Camera focus level
Invisible Controller for Scene 1 - Will control the following :

Camera focus level
Description of item "Invisible Controller for Scene 1" (58807)
580467 Welcome to the other side, Captain. Welcome to the other side, Captain. Part of conversation "Karoline Test (DO NOT TRANSLATE)"
580468 Oh no, looks like there are more enemy ships!

Lets take them out!
Oh no, looks like there are more enemy ships!

Lets take them out!
Part of conversation "Karoline Test (DO NOT TRANSLATE)"
580469 Take the enemies out! Take the enemies out!
580470 [AIR NPE] 3.3 - Intro to skills and how to train them [AIR NPE] 3.3 - Intro to skills and how to train them
580471 [AIR NPE] 3.3 - Skill and Skill training [AIR NPE] 3.3 - Skill and Skill training
580499 Camera Interest - Civilians Camera Interest - Civilians
580726 Click this ship Click this ship
580873 Shields depleted Shields depleted
580874 Armor depleted Armor depleted
580875 Structural integrity lost Structural integrity lost
580877 As a capsuleer, you gain access to inventory space in any station you can dock at. As a capsuleer, you gain access to inventory space in any station you can dock at. Part of conversation "Karoline Scene 3 Part 1"
580878 This is your ship hangar. This is your ship hangar. Part of conversation "Karoline Scene 3 Part 1"
580883 Click the Ship Hangar in the Inventory Tree Click the Ship Hangar in the Inventory Tree
580896 ...and I am detecting unknown vessels' search patterns converging on our location ...and I am detecting unknown vessels' search patterns converging on our location
580897 [AIR NPE] 3.2 - Introduce modules, fit them to ship and online them [AIR NPE] 3.2 - Introduce modules, fit them to ship and online them
580898 [AIR NPE] 3.2 - Modules Intro [AIR NPE] 3.2 - Modules Intro
580912 I need to get you into a new ship, but before that Aura needs to activate your Neocom interface so that you can find it. I need to get you into a new ship, but before that Aura needs to activate your Neocom interface so that you can find it. Part of conversation "Scene 3 Neocom"
580913 Enabling Neocom interface. I have limited options available to you while you adjust to your new surroundings. Enabling Neocom interface. I have limited options available to you while you adjust to your new surroundings. Part of conversation "Scene 3 Neocom"
580914 The Neocom lets you access services and opportunities throughout New Eden. The Neocom lets you access services and opportunities throughout New Eden. Part of conversation "Scene 3 Neocom"
580915 For instance, you now have access to your personal inventory in this Station. For instance, you now have access to your personal inventory in this Station. Part of conversation "Scene 3 Neocom"
580953 Look At Ship Look At Ship
580954 Look At Look At
580975 In your item hangar, you will find the objects currently stored at the station at which you are docked. In your item hangar, you will find the objects currently stored at the station at which you are docked. Part of conversation "[AIR NPE] 3.2.1 Item Hangar 1/2"
580980 Now, let's take a look at the module Ms. Calytrix has given us. Now, let's take a look at the module Ms. Calytrix has given us. Part of conversation "[AIR NPE] 3.2.1 Item Hangar 2/2"
580981 An afterburner for if we need to cover some range quickly. An afterburner for if we need to cover some range quickly.
580982 A turret weapon for if we need to defend ourselves A turret weapon for if we need to defend ourselves
580983 And a hull modification to make us generally faster and more agile. And a hull modification to make us generally faster and more agile.
580987 This is the Ship Fitting interface. Best to become familiar with it, Captain, you are going to use it a lot! This is the Ship Fitting interface. Best to become familiar with it, Captain, you are going to use it a lot!
580988 The fitting window displays your current ship's equipment, stats, and attributes.

Now would be a good time to examine your ship's attributes.
The fitting window displays your current ship's equipment, stats, and attributes.

Now would be a good time to examine your ship's attributes.
Part of conversation "[AIR NPE] 3.2.4 Fitting Window Intro"
580989 Move your mouse over the attribute panel to examine it. Move your mouse over the attribute panel to examine it.
580990 Let's fit your new module in a free slot. Let's fit your new module in a free slot. Part of conversation "[AIR NPE] 3.2.5 Fitting small armor repair"
580991 To expand the capabilities of the ship we'll fit each of these modules into a slot. To expand the capabilities of the ship we'll fit each of these modules into a slot.
580992 Click and hold on a module in your Inventory then drag it over your ship in the fitting window Click and hold on a module in your Inventory then drag it over your ship in the fitting window
580994 Fit the remaining modules to your ship. Fit the remaining modules to your ship.
580995 Module fitting confirmed. Module fitting confirmed. Part of conversation "[AIR NPE] 3.2.6 Online Module"
580996 One of the modules you fitted is offline. Try to bring it online manually. One of the modules you fitted is offline. Try to bring it online manually.
580997 Mouse over the offline module in the fitting window then click the power icon Mouse over the offline module in the fitting window then click the power icon
580998 Approach Ship Approach Ship
580999 Approach Approach
581000 Approach Ship Approach Ship
581001 Select Approach Select <b>Approach</b>
581064 It appears you do not currently possess the skill necessary to use this module.

Hardly surprising. You still have much to learn.
It appears you do not currently possess the skill necessary to use this module.

Hardly surprising. You still have much to learn.
Part of conversation "[AIR NPE] 3.2.8 Online Module"
581065 I'll send the necessary skillbook to your AI right now.

Under normal circumstances, you would have received a basic skill set as part of the AIR Capsuleer Training Program. 

Your training was violently disrupted, to say the least.
I'll send the necessary skillbook to your AI right now.

Under normal circumstances, you would have received a basic skill set as part of the AIR Capsuleer Training Program. 

Your training was violently disrupted, to say the least.
Part of conversation "[AIR NPE] 3.2.8 Online Module"
581066 The attack on the station must have interrupted this process. The attack on the station must have interrupted this process.
581067 Let me give you the Skillbook you need for that module. Aura will guide you through how to train this Let me give you the Skillbook you need for that module. Aura will guide you through how to train this
581070 Select Board Ship Select <b>Board Ship</b>
581148 [AIR NPE] 3 Tutorial for the Station [AIR NPE] 3 Tutorial for the Station
581149 [AIR NPE] 3 - Station [AIR NPE] 3 - Station
581226 When we are with range we should board it. When we are with range we should board it.
581260 Weapon Module Weapon Module
581261 Drag your new weapon to the Fitting Window. Drag your new weapon to the Fitting Window.
581262 Weapon Module Weapon Module
581263 Drag your new weapon to the Fitting Window. Drag your new weapon to the Fitting Window.
581264 Weapon Module Weapon Module
581265 Drag your new weapon to the Fitting Window. Drag your new weapon to the Fitting Window.
581279 Item Hangar Item Hangar
581280 Access your item hangar Access your item hangar
581281 [AIR NPE] 3.4 - Station Service, corp recruitment and agents [AIR NPE] 3.4 - Station Service, corp recruitment and agents
581282 [AIR NPE] 3.4 - Station Service [AIR NPE] 3.4 - Station Service
581357 No need to apologize, Ms. Calytrix. The situation is easily remedied.

Captain, you can find the skillbook in your item hangar.
No need to apologize, Ms. Calytrix. The situation is easily remedied.

Captain, you can find the skillbook in your item hangar.
Part of conversation "[AIR NPE] 3.3.1 Skill book"
581358 Open your Item Hangar and find the Hull Upgrades skillbook. Open your <b>Item Hangar</b> and find the <b>Hull Upgrades</b> skillbook.
581369 Capsuleers learn skills--like flying ships or using modules--by rewiring their neural pathways. The skillbook contains the mapping data required to perform such a feat. Capsuleers learn skills--like flying ships or using modules--by rewiring their neural pathways. The skillbook contains the mapping data required to perform such a feat. Part of conversation "[AIR NPE] 3.3.2 Skills book"
581370 Ships, modules and even services and activities can be improved by different Skills... Ships, modules and even services and activities can be improved by different Skills...
581382 SkillBook SkillBook
581383 Drag your skill book to your training que Drag your skill book to your training que
581384 ...And skills determine in some cases whether you can even use things, as you've seen. ...And skills determine in some cases whether you can even use things, as you've seen.
581388 I am going to enable your Skill Queue interface in the Neocom. This lets you inject, examine and train skills. Some skills can also be purchased through this interface I am going to enable your Skill Queue interface in the Neocom. This lets you inject, examine and train skills. Some skills can also be purchased through this interface
581390 Click on the Character Sheet/Skill Queue icon in the Neocom Click on the Character Sheet/Skill Queue icon in the Neocom
581393 Skillbooks are consumable. Once we inject it into your neural interface, you will be left with nothing but a new and improved version of yourself.

Augmentations such as this are one of the many benefits of life as a capsuleer.
Skillbooks are consumable. Once we inject it into your neural interface, you will be left with nothing but a new and improved version of yourself.

Augmentations such as this are one of the many benefits of life as a capsuleer.
Part of conversation "[AIR NPE] 3.3.3 Skills Intro "
581394 The top section, the Skill List, is empty right now, because you have not learned any skills yet. The top section, the Skill List, is empty right now, because you have not learned any skills yet.
581400 Skill Window Skill Window
581401 Shows skills that you train over time Shows skills that you train over time
581420 The bottom section, the Training Queue, will show you Skills that you will train over time as well as any unallocated Skill Points you might have The bottom section, the Training Queue, will show you Skills that you will train over time as well as any unallocated Skill Points you might have
581431 Click on the highlighted ship Click on the highlighted ship
581432 Click on the highlighted ship. Click on the highlighted ship.
581433 I have highlighted the navigation section of your display. Use it to approach the ship. I have highlighted the navigation section of your display. Use it to approach the ship. Part of conversation "[AIR NPE] 1.1.4 - Selected Items"
581434 I am feeling far more confident in our chances of survival now that we are safely aboard a ship. I am feeling far more confident in our chances of survival now that we are safely aboard a ship.
581435 Unfortunately, this ship did not escape the attack on the cloning facility unscathed. Unfortunately, this ship did not escape the attack on the cloning facility unscathed.
581592 Negative, Aura. They fell back after the initial attack which makes me think they might be gearing up for something worse.

Once your ship is repaired, we'll head to the rendezvous point.
Negative, Aura. They fell back after the initial attack which makes me think they might be gearing up for something worse.

Once your ship is repaired, we'll head to the rendezvous point.
581593 It's quiet now. Too quiet. It's quiet now. Too quiet.
581594 All we can do now is round up as many survivors as we can. All we can do now is round up as many survivors as we can.
581595 Once your ship is repaired, we'll join them at the rendezvous point. Once your ship is repaired, we'll join them at the rendezvous point.
581604 Warp drive activated. Warp drive activated. Part of conversation "[AIR NPE] 1.17 - Departure part 3"
581608 Here, you will see the AIR Skill Plan.

Skill plans provide capsuleers with a learning experience tailored to their specific goals.
Here, you will see the AIR Skill Plan.

Skill plans provide capsuleers with a learning experience tailored to their specific goals.
Part of conversation "[AIR NPE] 3.3.8 Skill to Queue"
581612 We'll start by Injecting the skill book into your head. We'll start by Injecting the skill book into your head.
581613 Drag the Skillbook from your Inventory over the Training Queue in your Skill Interface. Drag the Skillbook from your Inventory over the Training Queue in your Skill Interface.
581831 To speed the process along, I've gifted you with a skill injector. 

It's the least I can do, considering the role you played in saving thousands of lives.
To speed the process along, I've gifted you with a skill injector. 

It's the least I can do, considering the role you played in saving thousands of lives.
Part of conversation "[AIR NPE] 3.3.9 Recieve Skill Injector"
581832 I am going to transfer a Skill Injector to you. This will give you unallocated skillpoints when you use it. I am going to transfer a Skill Injector to you. This will give you unallocated skillpoints when you use it.
581835 Activate the Skill Injector, now, Captain. Activate the Skill Injector, now, Captain.
581836 Right-Click on the Skill Injector and Select "Activate NPE Skill Injector" Right-Click on the Skill Injector and Select "Activate NPE Skill Injector"
581837 Double-click to inject Double-click to inject
581838 Vesper Calytrix Vesper Calytrix
581844 Your display is growing rather crowded. Now would be a good time to tidy it up. 

Close the injection confirmation window.
Your display is growing rather crowded. Now would be a good time to tidy it up. 

Close the injection confirmation window.
Part of conversation "[AIR NPE] 3.4.2 Skill Injector"
581845 You can see the unallocated Skill points in the Training Queue You can see the unallocated Skill points in the Training Queue
581846 Now we need to apply the unallocated skillpoints to the skill in training. Now we need to apply the unallocated skillpoints to the skill in training.
581849 Fantastic, we can get the Repair System online now. Fantastic, we can get the Repair System online now.
581850 Now, Captain, we can't activate the repair module without access to the fitting window, can we? Now, Captain, we can't activate the repair module without access to the fitting window, can we? Part of conversation "[AIR NPE] 3.4.4 Online Module"
581851 Open the Fitting window. Open the <b>Fitting</b> window.
581852 Very well done, Captain. Your ship's modules are now online. 

Knowing how to train skills and fit modules is an essential step in your journey as a capsuleer.
Very well done, Captain. Your ship's modules are now online. 

Knowing how to train skills and fit modules is an essential step in your journey as a capsuleer.
Part of conversation "[AIR NPE] 3.4.7 Online Module"
581853 But several questions remain: Who attacked the cloning facility? What were their motivations? But several questions remain: Who attacked the cloning facility? What were their motivations? Part of conversation "[AIR NPE] 3.4.7 Online Module"
581854 Our investigation is still in the early stages, but I have two theories.

The attack may have been motivated by simple greed. There's no shortage of competitors who would kill to acquire AIR's groundbreaking cloning and capsule technology. Literally.
Our investigation is still in the early stages, but I have two theories.

The attack may have been motivated by simple greed. There's no shortage of competitors who would kill to acquire AIR's groundbreaking cloning and capsule technology. Literally.
Part of conversation "[AIR NPE] 3.4.7 Online Module"
581855 [AIR NPE] 3.1 - Player wakes up and gets introduced to the station and a new ship [AIR NPE] 3.1 - Player wakes up and gets introduced to the station and a new ship
581856 [AIR NPE] 3.1 - Station Intro [AIR NPE] 3.1 - Station Intro
581858 I have a couple of suggestions: I have a couple of suggestions:
581859 You could try to find a group of other Capsuleers who would be willing to show a novice the ways of New Eden. You could try to find a group of other Capsuleers who would be willing to show a novice the ways of New Eden.
581860 Capsuleers have established themselves as economic and political forces within New Eden in their own right

Some have organised themselves into groups known as Corporations, and even groups of these Corporations have organised into bigger entities known as Alliances.
Capsuleers have established themselves as economic and political forces within New Eden in their own right

Some have organised themselves into groups known as Corporations, and even groups of these Corporations have organised into bigger entities known as Alliances.
581861 Some have organised themselves into groups known as Corporations, and even groups of these Corporations have organised into bigger entities known as Alliances. Some have organised themselves into groups known as Corporations, and even groups of these Corporations have organised into bigger entities known as Alliances.
581862 The various factions and empires of New Eden, similarly, also have member corporations that act, in most cases, in each Empire's interest. The various factions and empires of New Eden, similarly, also have member corporations that act, in most cases, in each Empire's interest.
581863 As a fresh capsuleer, you are a member of Vesper's corporation, AIR As a fresh capsuleer, you are a member of Vesper's corporation, AIR
581867 Corporation Window Corporation Window
581868 Click here to open your Corporation Window. Click here to open your <b>Corporation Window</b>.
581896 I wish I could do more for you, Captain, but I'm a busy woman and I have places to be. 

What I can do is put you in touch with contacts of mine who can help you grow as a capsuleer.
I wish I could do more for you, Captain, but I'm a busy woman and I have places to be. 

What I can do is put you in touch with contacts of mine who can help you grow as a capsuleer.
Part of conversation "[AIR NPE] 3.5.1 Station Service"
581897 Ah, a perfect opportunity to familiarize yourself with the Agency. Ah, a perfect opportunity to familiarize yourself with the Agency. Part of conversation "[AIR NPE] 3.5.2 Station Service"
581898 Some of these services can also be accessed from the Neocom, like the Fitting service we used earlier. Some of these services can also be accessed from the Neocom, like the Fitting service we used earlier.
581899 Open your Ship Fitting interface using Station Services. Open your Ship Fitting interface using Station Services.
581902 The Agency is your window into New Eden and all the cluster has to offer.

As a new capsuleer, you are the architect of your own destiny. You could unearth secrets hidden among the stars or prove your mettle in the field of combat. You might even be New Eden's next great business tycoon. 

The choice is yours.
The Agency is your window into New Eden and all the cluster has to offer.

As a new capsuleer, you are the architect of your own destiny. You could unearth secrets hidden among the stars or prove your mettle in the field of combat. You might even be New Eden's next great business tycoon. 

The choice is yours.
Part of conversation "[AIR NPE] 3.5.3 Station Service"
581903 For instance, we can see our Inventory hangars here if we'd like. For instance, we can see our Inventory hangars here if we'd like.
581904 Access your Inventory using Station Services Access your Inventory using Station Services
581905 The contacts Vesper suggests can be found on the Career Agents card. The contacts Vesper suggests can be found on the Career Agents card. Part of conversation "[AIR NPE] 3.5.4 Station Service"
581906 Select Career Agents. Select <b>Career Agents</b>.
581907 I suggest you take a moment to familiarize yourself with what each agent has to offer. They specialize in business, industry, military combat, and exploration.

No matter what path you choose, you will find a Career Agent that can help you walk it. 

Once you've decided which one "tickles your fancy," as the saying goes, set your destination.
I suggest you take a moment to familiarize yourself with what each agent has to offer. They specialize in business, industry, military combat, and exploration.

No matter what path you choose, you will find a Career Agent that can help you walk it. 

Once you've decided which one "tickles your fancy," as the saying goes, set your destination.
Part of conversation "[AIR NPE] 3.5.5 Career Agents"
581908 If you want to contact any of the agents to find out more, we'll need to Set Destination before we can speak with them in person. If you want to contact any of the agents to find out more, we'll need to Set Destination before we can speak with them in person.
581909 Set Destination to the Agent you wish Set Destination to the Agent you wish
581919 Welcome back to the world of the living, Captain. I hope your death was not too uncomfortable.

Your neural data has been transferred to a fresh clone body, but before you stretch your new legs, someone very important would like to meet you.
Welcome back to the world of the living, Captain. I hope your death was not too uncomfortable.

Your neural data has been transferred to a fresh clone body, but before you stretch your new legs, someone very important would like to meet you.
Part of conversation "[AIR NPE] 3.1.1 Waking Up"
581920 Death really isn't as important to you as it used to be. Death really isn't as important to you as it used to be.
581921 Allow me to introduce myself: I am Vesper Calytrix, AIR's Vice President of Operations. 

Commander Ferrus spoke highly of your courage under fire. You went out with quite the bang. 

Since your ship was destroyed in a blaze of glory, AIR would like to provide you with a new one.
Allow me to introduce myself: I am Vesper Calytrix, AIR's Vice President of Operations. 

Commander Ferrus spoke highly of your courage under fire. You went out with quite the bang. 

Since your ship was destroyed in a blaze of glory, AIR would like to provide you with a new one.
Part of conversation "[AIR NPE] 3.1.1 Waking Up"
581924 I need to get you into a new ship, but before that Aura needs to activate your Station Service so you can access your corvette. I need to get you into a new ship, but before that Aura needs to activate your Station Service so you can access your corvette.
581925 Enabling Neocom interface. I have limited the options available to you while you adjust to your new surroundings. Enabling Neocom interface. I have limited the options available to you while you adjust to your new surroundings.
581960 You’re not wrong. The benefit to these disruptions is that it will be hard for anyone to have followed us. In a way, the cosmic storm provides the perfect hiding spot. You’re not wrong. The benefit to these disruptions is that it will be hard for anyone to have followed us. In a way, the cosmic storm provides the perfect hiding spot.
581961 Activate your weapons modules to fire. Leave them activated until the target is destroyed. Activate your <b>weapons modules</b> to fire. Leave them activated until the target is destroyed.
581963 Select Balin's ship in the Overview. Click Approach. Select Balin's ship in the <b>Overview</b>. Click <b>Approach</b>.
581964 Must have been slim pickings. Come closer and I'll repair you as best I can. Must have been slim pickings. Come closer and I'll repair you as best I can.
582117 Be sure to close the Agency before we depart. Be sure to close the Agency before we depart. Part of conversation "[AIR NPE] 3.6.1 Undock"
582118 I won't hold it against you if you want to take some time to familiarise yourself with all the new interfaces Aura has exposed you to. I won't hold it against you if you want to take some time to familiarise yourself with all the new interfaces Aura has exposed you to.
582159 This must be the Ship that Vesper gave us! This must be the Ship that Vesper gave us!
582160 You can now board the ship provided to you by AIR. Try not to blow this one up so quickly. You can now board the ship provided to you by AIR. Try not to blow this one up so quickly. Part of conversation "[AIR NPE] 3.1.3 Board Ship 1/2"
582161 Click Board My Corvette. Click Board My Corvette.
582162 I do hope the new vessel is to your liking. This particular model is quite popular with capsuleers.

AIR owes you a great debt for your bravery and sacrifice.
I do hope the new vessel is to your liking. This particular model is quite popular with capsuleers.

AIR owes you a great debt for your bravery and sacrifice.
Part of conversation "[AIR NPE] 3.1.3 Board Ship 2/2"
582163 I also gave you some Modules to get you started. They are in your Item Hangar I also gave you some Modules to get you started. They are in your Item Hangar
582164 For instance, you now have access to your personal inventory in this Station. For instance, you now have access to your personal inventory in this Station.
582165 Hi I'm Vesper Callatrix Hi I'm Vesper Callatrix
582166 Click the Inventory Icon Click the Inventory Icon
582176 Ship Hangar Ship Hangar
582177 Access your Ships Access your Ships
582178 The Neocom lets you access services and opportunities throughout New Eden. The Neocom lets you access services and opportunities throughout New Eden.
582179 Click the Inventory Icon Click the Inventory Icon
582180 I have highlighted the section of your NEOCOM that will allow you to access your inventory. I have highlighted the section of your NEOCOM that will allow you to access your inventory. Part of conversation "[AIR NPE] 3.1.5 Neocom Intro"
582181 Click the Inventory icon. Click the <b>Inventory</b> icon.
582237 Fitting Window Fitting Window
582238 Click here to open your Fitting window. Click here to open your <b>Fitting</b> window.
582266 Inventory Hangar Inventory Hangar
582267 Access your inventory Access your inventory
582268 Skills Tab Skills Tab
582269 See your Armor skills See your Armor skills
582270 Apply unallocated skill points Apply unallocated skill points
582305 Our systems are prepared. Whenever you're ready to depart, use the Undock option in the Station Services interface to request permission to leave. Our systems are prepared. Whenever you're ready to depart, use the Undock option in the Station Services interface to request permission to leave.
582306 Click the Undock button when you are ready. Click the Undock button when you are ready.
582314 I have confirmed Commander Ferrus' AIR transponder ID. He is indeed here to help. I have confirmed Commander Ferrus' AIR transponder ID. He is indeed here to help.
582327 Commander Ferrus, were you able to determine the identity of our attackers? Commander Ferrus, were you able to determine the identity of our attackers? Part of conversation "[AIR NPE] 1.3.5- Balin Repairs part 2 "
582333 All ships, enter warp formation. All ships, enter warp formation. Part of conversation "[AIR NPE] 1.4.2- Departure part 2"
582345 The name The name
582346 fdsa fdsa
582349 fdsa fdsa
582350 fdsafdsfsa fdsafdsfsa
582516 Explorer Explorer
582517 Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer. Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
582518 Industrialist Industrialist
582519 Every fleet and every fight in New Eden depends on a logistical chain of industrialists to supply the weapons of war. Without miners, manufacturers, and haulers, Fleet Commanders wouldn't have ships to fly or weapons to fire. Becoming an industrialist is a varied career, with options including salvaging battlefields, mining asteroids, and manufacturing ships and equipment. Every fleet and every fight in New Eden depends on a logistical chain of industrialists to supply the weapons of war. Without miners, manufacturers, and haulers, Fleet Commanders wouldn't have ships to fly or weapons to fire. Becoming an industrialist is a varied career, with options including salvaging battlefields, mining asteroids, and manufacturing ships and equipment.
582520 Enforcer Enforcer
582521 The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time. The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
582522 Soldier of Fortune Soldier of Fortune
582523 New Eden's Soldiers of Fortune are capsuleers who venture beyond the safety of secure space in search of glory and riches. Low and null security space can be very dangerous but the rewards often match the risks, especially if you fly with other pilots. There are thousands of capsuleer corporations waiting out there to bring you into their fleets and help you get those guns firing on target. New Eden's Soldiers of Fortune are capsuleers who venture beyond the safety of secure space in search of glory and riches. Low and null security space can be very dangerous but the rewards often match the risks, especially if you fly with other pilots. There are thousands of capsuleer corporations waiting out there to bring you into their fleets and help you get those guns firing on target.
582726 AIR Entities II AIR Entities II Description of group ID 4128
582727 'Draccous' Fortizar Wreck (copy) 'Draccous' Fortizar Wreck (copy) Name of item 59437 (Non-Interactable Object)
582886 ENV_NPE_Wrecksite_01a ENV_NPE_Wrecksite_01a Name of item 59482 (Non-Interactable Object)
582887 ENV_NPE_CosmicStorm_01a ENV_NPE_CosmicStorm_01a Name of item 59483 (Non-Interactable Object)
582932 [AIR] Incursus [AIR] Incursus Name of item 59511 (AIR Entities II)
582933 [AIR] Cormorant [AIR] Cormorant Name of item 59512 (AIR Entities II)
582934 [AIR] Firetail [AIR] Firetail Name of item 59513 (AIR Entities II)
582935 [AIR] Stratios [AIR] Stratios Name of item 59514 (AIR Entities II)
582936 [AIR] Brutix [AIR] Brutix Name of item 59515 (AIR Entities II)
582937 [AIR] Osprey [AIR] Osprey Name of item 59516 (AIR Entities II)
582938 [AIR] Orca [AIR] Orca Name of item 59517 (AIR Entities II)
582939 [AIR] Nestor [AIR] Nestor Name of item 59518 (AIR Entities II)
582941 Born: Born: UI/CharacterSheet/CharacterSheetWindow/BornTitle
582943 Security Status: Security Status: UI/CharacterSheet/CharacterSheetWindow/SecurityStatusTitle
582944 Home Station: Home Station: UI/CharacterSheet/CharacterSheetWindow/HomeStationTitle
583199 SCC Security Battleship SCC Security Commander SCC Security BattleshipCommander Name of item 59584 (♦ Battleship)
583200 This Marshal-class battleship is a heavy response vessel of the security forces guarding the SCC Secure Key Storage. It would be unwise to draw the attention of this formidable fire support battleship. This Marshal-class battleship is a heavy command vessel of the security forces guarding the SCC Secure Key Storage. It would be unwise to draw the attention of this formidable fire support battleship. This <i>Marshal</i>-class battleship is a heavy responsecommand vessel of the security forces guarding the SCC Secure Key Storage. It would be unwise to draw the attention of this formidable fire support battleship. Description of item "SCC Security Commander" (59584)
583201 SCC Security Cruiser SCC Security Striker SCC Security CruisStriker Name of item 59585 (♦ Cruiser)
583202 This Enforcer-class cruiser is a standard combat vessel of the security forces guarding the SCC Secure Key Storage. It would be unwise to draw the attention of this deadly attack cruiser. This Enforcer-class cruiser is designed to be the core strike craft of the security forces guarding the SCC Secure Key Storage. It would be unwise to draw the attention of this deadly assault cruiser. This <i>Enforcer</i>-class cruiser is a standard combat vesseldesigned to be the core strike craft of the security forces guarding the SCC Secure Key Storage. It would be unwise to draw the attention of this deadly attackssault cruiser. Description of item "SCC Security Striker" (59585)
583203 SCC Security Frigate SCC Security Responder SCC Security FrigateResponder Name of item 59586 (♦ Frigate)
583204 This Pacifier-class battleship is used as a light interceptor by the security forces guarding the SCC Secure Key Storage. It would be unwise to draw the attention of this fast attack frigate. This Pacifier-class frigate is used as a rapid responder by the security forces guarding the SCC Secure Key Storage. It would be unwise to draw the attention of this fast combat frigate. This <i>Pacifier</i>-class battleshipfrigate is used as a light interceptorapid responder by the security forces guarding the SCC Secure Key Storage. It would be unwise to draw the attention of this fast attackcombat frigate. Description of item "SCC Security Responder" (59586)
583229 Spatial Rift (non-interactable) Spatial Rift (non-interactable) Name of item 59588 (Non-Interactable Object)
583230 A natural phenomena that rumour says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again. A natural phenomena that rumour says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again. Description of item "Spatial Rift (non-interactable)" (59588)
583292 Anomaly Anomaly
583310 Commander Ferrus appears to be coordinating a mass evacuation of all surviving ships. Let us make haste and join the fleet. Commander Ferrus appears to be coordinating a mass evacuation of all surviving ships. Let us make haste and join the fleet.
583388 Unidentified Hostile Scorpion Unidentified Hostile Scorpion Name of item 59604 (Unidentified Entities II)
583389 Unidentified Hostile Megathron Unidentified Hostile Megathron Name of item 59605 (Unidentified Entities II)
583390 Unidentified Hostile Ferox Unidentified Hostile Ferox Name of item 59606 (Unidentified Entities II)
583391 Unidentified Hostile Gnosis Unidentified Hostile Gnosis Name of item 59607 (Unidentified Entities II)
583392 Unidentified Hostile Moa Unidentified Hostile Moa Name of item 59608 (Unidentified Entities II)
583393 Unidentified Hostile Catalyst Unidentified Hostile Catalyst Name of item 59609 (Unidentified Entities II)
583394 Unidentified Hostile Crucifier Unidentified Hostile Crucifier Name of item 59610 (Unidentified Entities II)
583395 Unidentified Hostile Hookbill Unidentified Hostile Hookbill Name of item 59611 (Unidentified Entities II)
583468 Skill Plan Browser Skill Plan Browser UI/SkillPlan/SkillPlanBrowser
583469 Skill Catalogue Skill Catalogue UI/SkillPlan/SkillCatalogue
583470 Create Plan Create Plan UI/SkillPlan/CreateNewSkillPlan
583471 In the Selected Item window, click the Board Ship command. In the Selected Item window, click the <b>Board Ship</b> command.
583480 No personal skill plans created yet No personal skill plans created yet UI/SkillPlan/NoPersonalSkillPlans
583481 Add skills to training queue Add skills to training queue UI/SkillPlan/StartTraining
583482 Are you sure you want to proceed? Are you sure you want to proceed?
583483 Delete Skill Plan Delete Skill Plan
583497 Navigate towards the ship now. The faster we leave this wretched place, the better. Navigate towards the ship now. The faster we leave this wretched place, the better.
583498 Select the approach command in your Selected Items Window. Select the approach command in your Selected Items Window.
583502 VR-01 VR-01 Map/Regions/region_14000001 Name for region 14000001
583503 VC-001 VC-001 Map/Constellations/constellation_24000001 Name for constellation 24000001
583504 V-001 V-001 Map/SolarSystems/solar_system_34000001 Name for solar system 34000001
583505 V-002 V-002 Map/SolarSystems/solar_system_34000002 Name for solar system 34000002
583506 V-003 V-003 Map/SolarSystems/solar_system_34000003 Name for solar system 34000003
583507 V-004 V-004 Map/SolarSystems/solar_system_34000004 Name for solar system 34000004
583508 V-005 V-005 Map/SolarSystems/solar_system_34000005 Name for solar system 34000005
583509 V-006 V-006 Map/SolarSystems/solar_system_34000006 Name for solar system 34000006
583510 V-007 V-007 Map/SolarSystems/solar_system_34000007 Name for solar system 34000007
583511 V-008 V-008 Map/SolarSystems/solar_system_34000008 Name for solar system 34000008
583512 VC-002 VC-002 Map/Constellations/constellation_24000002 Name for constellation 24000002
583513 V-009 V-009 Map/SolarSystems/solar_system_34000009 Name for solar system 34000009
583514 V-010 V-010 Map/SolarSystems/solar_system_34000010 Name for solar system 34000010
583515 V-011 V-011 Map/SolarSystems/solar_system_34000011 Name for solar system 34000011
583516 V-012 V-012 Map/SolarSystems/solar_system_34000012 Name for solar system 34000012
583517 V-013 V-013 Map/SolarSystems/solar_system_34000013 Name for solar system 34000013
583518 V-014 V-014 Map/SolarSystems/solar_system_34000014 Name for solar system 34000014
583519 V-015 V-015 Map/SolarSystems/solar_system_34000015 Name for solar system 34000015
583520 V-016 V-016 Map/SolarSystems/solar_system_34000016 Name for solar system 34000016
583521 VC-003 VC-003 Map/Constellations/constellation_24000003 Name for constellation 24000003
583522 V-017 V-017 Map/SolarSystems/solar_system_34000017 Name for solar system 34000017
583523 V-018 V-018 Map/SolarSystems/solar_system_34000018 Name for solar system 34000018
583524 V-019 V-019 Map/SolarSystems/solar_system_34000019 Name for solar system 34000019
583525 V-020 V-020 Map/SolarSystems/solar_system_34000020 Name for solar system 34000020
583526 V-021 V-021 Map/SolarSystems/solar_system_34000021 Name for solar system 34000021
583527 V-022 V-022 Map/SolarSystems/solar_system_34000022 Name for solar system 34000022
583528 V-023 V-023 Map/SolarSystems/solar_system_34000023 Name for solar system 34000023
583529 V-024 V-024 Map/SolarSystems/solar_system_34000024 Name for solar system 34000024
583530 VC-004 VC-004 Map/Constellations/constellation_24000004 Name for constellation 24000004
583531 V-025 V-025 Map/SolarSystems/solar_system_34000025 Name for solar system 34000025
583532 V-026 V-026 Map/SolarSystems/solar_system_34000026 Name for solar system 34000026
583533 V-027 V-027 Map/SolarSystems/solar_system_34000027 Name for solar system 34000027
583534 V-028 V-028 Map/SolarSystems/solar_system_34000028 Name for solar system 34000028
583535 V-029 V-029 Map/SolarSystems/solar_system_34000029 Name for solar system 34000029
583536 V-030 V-030 Map/SolarSystems/solar_system_34000030 Name for solar system 34000030
583537 V-031 V-031 Map/SolarSystems/solar_system_34000031 Name for solar system 34000031
583538 V-032 V-032 Map/SolarSystems/solar_system_34000032 Name for solar system 34000032
583539 VC-005 VC-005 Map/Constellations/constellation_24000005 Name for constellation 24000005
583540 V-033 V-033 Map/SolarSystems/solar_system_34000033 Name for solar system 34000033
583541 V-034 V-034 Map/SolarSystems/solar_system_34000034 Name for solar system 34000034
583542 V-035 V-035 Map/SolarSystems/solar_system_34000035 Name for solar system 34000035
583543 V-036 V-036 Map/SolarSystems/solar_system_34000036 Name for solar system 34000036
583544 V-037 V-037 Map/SolarSystems/solar_system_34000037 Name for solar system 34000037
583545 V-038 V-038 Map/SolarSystems/solar_system_34000038 Name for solar system 34000038
583546 V-039 V-039 Map/SolarSystems/solar_system_34000039 Name for solar system 34000039
583547 V-040 V-040 Map/SolarSystems/solar_system_34000040 Name for solar system 34000040
583548 VR-02 VR-02 Map/Regions/region_14000002 Name for region 14000002
583549 VC-006 VC-006 Map/Constellations/constellation_24000006 Name for constellation 24000006
583550 V-041 V-041 Map/SolarSystems/solar_system_34000041 Name for solar system 34000041
583551 V-042 V-042 Map/SolarSystems/solar_system_34000042 Name for solar system 34000042
583552 V-043 V-043 Map/SolarSystems/solar_system_34000043 Name for solar system 34000043
583553 V-044 V-044 Map/SolarSystems/solar_system_34000044 Name for solar system 34000044
583554 V-045 V-045 Map/SolarSystems/solar_system_34000045 Name for solar system 34000045
583555 V-046 V-046 Map/SolarSystems/solar_system_34000046 Name for solar system 34000046
583556 V-047 V-047 Map/SolarSystems/solar_system_34000047 Name for solar system 34000047
583557 V-048 V-048 Map/SolarSystems/solar_system_34000048 Name for solar system 34000048
583558 VC-007 VC-007 Map/Constellations/constellation_24000007 Name for constellation 24000007
583559 V-049 V-049 Map/SolarSystems/solar_system_34000049 Name for solar system 34000049
583560 V-050 V-050 Map/SolarSystems/solar_system_34000050 Name for solar system 34000050
583561 V-051 V-051 Map/SolarSystems/solar_system_34000051 Name for solar system 34000051
583562 V-052 V-052 Map/SolarSystems/solar_system_34000052 Name for solar system 34000052
583563 V-053 V-053 Map/SolarSystems/solar_system_34000053 Name for solar system 34000053
583564 V-054 V-054 Map/SolarSystems/solar_system_34000054 Name for solar system 34000054
583565 V-055 V-055 Map/SolarSystems/solar_system_34000055 Name for solar system 34000055
583566 V-056 V-056 Map/SolarSystems/solar_system_34000056 Name for solar system 34000056
583567 VC-008 VC-008 Map/Constellations/constellation_24000008 Name for constellation 24000008
583568 V-057 V-057 Map/SolarSystems/solar_system_34000057 Name for solar system 34000057
583569 V-058 V-058 Map/SolarSystems/solar_system_34000058 Name for solar system 34000058
583570 V-059 V-059 Map/SolarSystems/solar_system_34000059 Name for solar system 34000059
583571 V-060 V-060 Map/SolarSystems/solar_system_34000060 Name for solar system 34000060
583572 V-061 V-061 Map/SolarSystems/solar_system_34000061 Name for solar system 34000061
583573 V-062 V-062 Map/SolarSystems/solar_system_34000062 Name for solar system 34000062
583574 V-063 V-063 Map/SolarSystems/solar_system_34000063 Name for solar system 34000063
583575 V-064 V-064 Map/SolarSystems/solar_system_34000064 Name for solar system 34000064
583576 VC-009 VC-009 Map/Constellations/constellation_24000009 Name for constellation 24000009
583577 V-065 V-065 Map/SolarSystems/solar_system_34000065 Name for solar system 34000065
583578 V-066 V-066 Map/SolarSystems/solar_system_34000066 Name for solar system 34000066
583579 V-067 V-067 Map/SolarSystems/solar_system_34000067 Name for solar system 34000067
583580 V-068 V-068 Map/SolarSystems/solar_system_34000068 Name for solar system 34000068
583581 V-069 V-069 Map/SolarSystems/solar_system_34000069 Name for solar system 34000069
583582 V-070 V-070 Map/SolarSystems/solar_system_34000070 Name for solar system 34000070
583583 V-071 V-071 Map/SolarSystems/solar_system_34000071 Name for solar system 34000071
583584 V-072 V-072 Map/SolarSystems/solar_system_34000072 Name for solar system 34000072
583585 VC-010 VC-010 Map/Constellations/constellation_24000010 Name for constellation 24000010
583586 V-073 V-073 Map/SolarSystems/solar_system_34000073 Name for solar system 34000073
583587 V-074 V-074 Map/SolarSystems/solar_system_34000074 Name for solar system 34000074
583588 V-075 V-075 Map/SolarSystems/solar_system_34000075 Name for solar system 34000075
583589 V-076 V-076 Map/SolarSystems/solar_system_34000076 Name for solar system 34000076
583590 V-077 V-077 Map/SolarSystems/solar_system_34000077 Name for solar system 34000077
583591 V-078 V-078 Map/SolarSystems/solar_system_34000078 Name for solar system 34000078
583592 V-079 V-079 Map/SolarSystems/solar_system_34000079 Name for solar system 34000079
583593 V-080 V-080 Map/SolarSystems/solar_system_34000080 Name for solar system 34000080
583594 VR-03 VR-03 Map/Regions/region_14000003 Name for region 14000003
583595 VC-011 VC-011 Map/Constellations/constellation_24000011 Name for constellation 24000011
583596 V-081 V-081 Map/SolarSystems/solar_system_34000081 Name for solar system 34000081
583597 V-082 V-082 Map/SolarSystems/solar_system_34000082 Name for solar system 34000082
583598 V-083 V-083 Map/SolarSystems/solar_system_34000083 Name for solar system 34000083
583599 V-084 V-084 Map/SolarSystems/solar_system_34000084 Name for solar system 34000084
583600 V-085 V-085 Map/SolarSystems/solar_system_34000085 Name for solar system 34000085
583601 V-086 V-086 Map/SolarSystems/solar_system_34000086 Name for solar system 34000086
583602 V-087 V-087 Map/SolarSystems/solar_system_34000087 Name for solar system 34000087
583603 V-088 V-088 Map/SolarSystems/solar_system_34000088 Name for solar system 34000088
583604 VC-012 VC-012 Map/Constellations/constellation_24000012 Name for constellation 24000012
583605 V-089 V-089 Map/SolarSystems/solar_system_34000089 Name for solar system 34000089
583606 V-090 V-090 Map/SolarSystems/solar_system_34000090 Name for solar system 34000090
583607 V-091 V-091 Map/SolarSystems/solar_system_34000091 Name for solar system 34000091
583608 V-092 V-092 Map/SolarSystems/solar_system_34000092 Name for solar system 34000092
583609 V-093 V-093 Map/SolarSystems/solar_system_34000093 Name for solar system 34000093
583610 V-094 V-094 Map/SolarSystems/solar_system_34000094 Name for solar system 34000094
583611 V-095 V-095 Map/SolarSystems/solar_system_34000095 Name for solar system 34000095
583612 V-096 V-096 Map/SolarSystems/solar_system_34000096 Name for solar system 34000096
583613 VC-013 VC-013 Map/Constellations/constellation_24000013 Name for constellation 24000013
583614 V-097 V-097 Map/SolarSystems/solar_system_34000097 Name for solar system 34000097
583615 V-098 V-098 Map/SolarSystems/solar_system_34000098 Name for solar system 34000098
583616 V-099 V-099 Map/SolarSystems/solar_system_34000099 Name for solar system 34000099
583617 V-100 V-100 Map/SolarSystems/solar_system_34000100 Name for solar system 34000100
583618 V-101 V-101 Map/SolarSystems/solar_system_34000101 Name for solar system 34000101
583619 V-102 V-102 Map/SolarSystems/solar_system_34000102 Name for solar system 34000102
583620 V-103 V-103 Map/SolarSystems/solar_system_34000103 Name for solar system 34000103
583621 V-104 V-104 Map/SolarSystems/solar_system_34000104 Name for solar system 34000104
583622 VC-014 VC-014 Map/Constellations/constellation_24000014 Name for constellation 24000014
583623 V-105 V-105 Map/SolarSystems/solar_system_34000105 Name for solar system 34000105
583624 V-106 V-106 Map/SolarSystems/solar_system_34000106 Name for solar system 34000106
583625 V-107 V-107 Map/SolarSystems/solar_system_34000107 Name for solar system 34000107
583626 V-108 V-108 Map/SolarSystems/solar_system_34000108 Name for solar system 34000108
583627 V-109 V-109 Map/SolarSystems/solar_system_34000109 Name for solar system 34000109
583628 V-110 V-110 Map/SolarSystems/solar_system_34000110 Name for solar system 34000110
583629 V-111 V-111 Map/SolarSystems/solar_system_34000111 Name for solar system 34000111
583630 V-112 V-112 Map/SolarSystems/solar_system_34000112 Name for solar system 34000112
583631 VC-015 VC-015 Map/Constellations/constellation_24000015 Name for constellation 24000015
583632 V-113 V-113 Map/SolarSystems/solar_system_34000113 Name for solar system 34000113
583633 V-114 V-114 Map/SolarSystems/solar_system_34000114 Name for solar system 34000114
583634 V-115 V-115 Map/SolarSystems/solar_system_34000115 Name for solar system 34000115
583635 V-116 V-116 Map/SolarSystems/solar_system_34000116 Name for solar system 34000116
583636 V-117 V-117 Map/SolarSystems/solar_system_34000117 Name for solar system 34000117
583637 V-118 V-118 Map/SolarSystems/solar_system_34000118 Name for solar system 34000118
583638 V-119 V-119 Map/SolarSystems/solar_system_34000119 Name for solar system 34000119
583639 V-120 V-120 Map/SolarSystems/solar_system_34000120 Name for solar system 34000120
583640 VR-04 VR-04 Map/Regions/region_14000004 Name for region 14000004
583641 VC-016 VC-016 Map/Constellations/constellation_24000016 Name for constellation 24000016
583642 V-121 V-121 Map/SolarSystems/solar_system_34000121 Name for solar system 34000121
583643 V-122 V-122 Map/SolarSystems/solar_system_34000122 Name for solar system 34000122
583644 V-123 V-123 Map/SolarSystems/solar_system_34000123 Name for solar system 34000123
583645 V-124 V-124 Map/SolarSystems/solar_system_34000124 Name for solar system 34000124
583646 V-125 V-125 Map/SolarSystems/solar_system_34000125 Name for solar system 34000125
583647 V-126 V-126 Map/SolarSystems/solar_system_34000126 Name for solar system 34000126
583648 V-127 V-127 Map/SolarSystems/solar_system_34000127 Name for solar system 34000127
583649 V-128 V-128 Map/SolarSystems/solar_system_34000128 Name for solar system 34000128
583650 VC-017 VC-017 Map/Constellations/constellation_24000017 Name for constellation 24000017
583651 V-129 V-129 Map/SolarSystems/solar_system_34000129 Name for solar system 34000129
583652 V-130 V-130 Map/SolarSystems/solar_system_34000130 Name for solar system 34000130
583653 V-131 V-131 Map/SolarSystems/solar_system_34000131 Name for solar system 34000131
583654 V-132 V-132 Map/SolarSystems/solar_system_34000132 Name for solar system 34000132
583655 V-133 V-133 Map/SolarSystems/solar_system_34000133 Name for solar system 34000133
583656 V-134 V-134 Map/SolarSystems/solar_system_34000134 Name for solar system 34000134
583657 V-135 V-135 Map/SolarSystems/solar_system_34000135 Name for solar system 34000135
583658 V-136 V-136 Map/SolarSystems/solar_system_34000136 Name for solar system 34000136
583659 VC-018 VC-018 Map/Constellations/constellation_24000018 Name for constellation 24000018
583660 V-137 V-137 Map/SolarSystems/solar_system_34000137 Name for solar system 34000137
583661 V-138 V-138 Map/SolarSystems/solar_system_34000138 Name for solar system 34000138
583662 V-139 V-139 Map/SolarSystems/solar_system_34000139 Name for solar system 34000139
583663 V-140 V-140 Map/SolarSystems/solar_system_34000140 Name for solar system 34000140
583664 V-141 V-141 Map/SolarSystems/solar_system_34000141 Name for solar system 34000141
583665 V-142 V-142 Map/SolarSystems/solar_system_34000142 Name for solar system 34000142
583666 V-143 V-143 Map/SolarSystems/solar_system_34000143 Name for solar system 34000143
583667 V-144 V-144 Map/SolarSystems/solar_system_34000144 Name for solar system 34000144
583668 VC-019 VC-019 Map/Constellations/constellation_24000019 Name for constellation 24000019
583669 V-145 V-145 Map/SolarSystems/solar_system_34000145 Name for solar system 34000145
583670 V-146 V-146 Map/SolarSystems/solar_system_34000146 Name for solar system 34000146
583671 V-147 V-147 Map/SolarSystems/solar_system_34000147 Name for solar system 34000147
583672 V-148 V-148 Map/SolarSystems/solar_system_34000148 Name for solar system 34000148
583713 V-149 V-149 Map/SolarSystems/solar_system_34000149 Name for solar system 34000149
583714 V-150 V-150 Map/SolarSystems/solar_system_34000150 Name for solar system 34000150
583715 V-151 V-151 Map/SolarSystems/solar_system_34000151 Name for solar system 34000151
583716 V-152 V-152 Map/SolarSystems/solar_system_34000152 Name for solar system 34000152
583717 VC-020 VC-020 Map/Constellations/constellation_24000020 Name for constellation 24000020
583718 V-153 V-153 Map/SolarSystems/solar_system_34000153 Name for solar system 34000153
583719 V-154 V-154 Map/SolarSystems/solar_system_34000154 Name for solar system 34000154
583720 V-155 V-155 Map/SolarSystems/solar_system_34000155 Name for solar system 34000155
583721 V-156 V-156 Map/SolarSystems/solar_system_34000156 Name for solar system 34000156
583722 V-157 V-157 Map/SolarSystems/solar_system_34000157 Name for solar system 34000157
583723 V-158 V-158 Map/SolarSystems/solar_system_34000158 Name for solar system 34000158
583724 V-159 V-159 Map/SolarSystems/solar_system_34000159 Name for solar system 34000159
583725 V-160 V-160 Map/SolarSystems/solar_system_34000160 Name for solar system 34000160
583726 VR-05 VR-05 Map/Regions/region_14000005 Name for region 14000005
583727 VC-021 VC-021 Map/Constellations/constellation_24000021 Name for constellation 24000021
583728 V-161 V-161 Map/SolarSystems/solar_system_34000161 Name for solar system 34000161
583729 V-162 V-162 Map/SolarSystems/solar_system_34000162 Name for solar system 34000162
583730 V-163 V-163 Map/SolarSystems/solar_system_34000163 Name for solar system 34000163
583731 V-164 V-164 Map/SolarSystems/solar_system_34000164 Name for solar system 34000164
583732 V-165 V-165 Map/SolarSystems/solar_system_34000165 Name for solar system 34000165
583733 V-166 V-166 Map/SolarSystems/solar_system_34000166 Name for solar system 34000166
583734 V-167 V-167 Map/SolarSystems/solar_system_34000167 Name for solar system 34000167
583735 V-168 V-168 Map/SolarSystems/solar_system_34000168 Name for solar system 34000168
583736 VC-022 VC-022 Map/Constellations/constellation_24000022 Name for constellation 24000022
583737 V-169 V-169 Map/SolarSystems/solar_system_34000169 Name for solar system 34000169
583738 V-170 V-170 Map/SolarSystems/solar_system_34000170 Name for solar system 34000170
583739 V-171 V-171 Map/SolarSystems/solar_system_34000171 Name for solar system 34000171
583740 V-172 V-172 Map/SolarSystems/solar_system_34000172 Name for solar system 34000172
583741 V-173 V-173 Map/SolarSystems/solar_system_34000173 Name for solar system 34000173
583742 V-174 V-174 Map/SolarSystems/solar_system_34000174 Name for solar system 34000174
583743 V-175 V-175 Map/SolarSystems/solar_system_34000175 Name for solar system 34000175
583744 V-176 V-176 Map/SolarSystems/solar_system_34000176 Name for solar system 34000176
583745 VC-023 VC-023 Map/Constellations/constellation_24000023 Name for constellation 24000023
583746 V-177 V-177 Map/SolarSystems/solar_system_34000177 Name for solar system 34000177
583747 V-178 V-178 Map/SolarSystems/solar_system_34000178 Name for solar system 34000178
583748 V-179 V-179 Map/SolarSystems/solar_system_34000179 Name for solar system 34000179
583749 V-180 V-180 Map/SolarSystems/solar_system_34000180 Name for solar system 34000180
583750 V-181 V-181 Map/SolarSystems/solar_system_34000181 Name for solar system 34000181
583756 V-182 V-182 Map/SolarSystems/solar_system_34000182 Name for solar system 34000182
583757 V-183 V-183 Map/SolarSystems/solar_system_34000183 Name for solar system 34000183
583758 V-184 V-184 Map/SolarSystems/solar_system_34000184 Name for solar system 34000184
583759 VC-024 VC-024 Map/Constellations/constellation_24000024 Name for constellation 24000024
583760 V-185 V-185 Map/SolarSystems/solar_system_34000185 Name for solar system 34000185
583761 V-186 V-186 Map/SolarSystems/solar_system_34000186 Name for solar system 34000186
583762 V-187 V-187 Map/SolarSystems/solar_system_34000187 Name for solar system 34000187
583763 V-188 V-188 Map/SolarSystems/solar_system_34000188 Name for solar system 34000188
583764 V-189 V-189 Map/SolarSystems/solar_system_34000189 Name for solar system 34000189
583765 V-190 V-190 Map/SolarSystems/solar_system_34000190 Name for solar system 34000190
583766 V-191 V-191 Map/SolarSystems/solar_system_34000191 Name for solar system 34000191
583767 V-192 V-192 Map/SolarSystems/solar_system_34000192 Name for solar system 34000192
583768 VC-025 VC-025 Map/Constellations/constellation_24000025 Name for constellation 24000025
583769 V-193 V-193 Map/SolarSystems/solar_system_34000193 Name for solar system 34000193
583770 V-194 V-194 Map/SolarSystems/solar_system_34000194 Name for solar system 34000194
583771 V-195 V-195 Map/SolarSystems/solar_system_34000195 Name for solar system 34000195
583772 V-196 V-196 Map/SolarSystems/solar_system_34000196 Name for solar system 34000196
583773 V-197 V-197 Map/SolarSystems/solar_system_34000197 Name for solar system 34000197
583774 V-198 V-198 Map/SolarSystems/solar_system_34000198 Name for solar system 34000198
583775 V-199 V-199 Map/SolarSystems/solar_system_34000199 Name for solar system 34000199
583776 V-200 V-200 Map/SolarSystems/solar_system_34000200 Name for solar system 34000200
583833 Enabling your station services panel. Enabling your station services panel. Part of conversation "[AIR NPE] 3.1.2 Neocom Intro"
583902 Milestones Milestones UI/SkillPlan/Milestones
583913 Unidentified Entities II Unidentified Entities II Description of group ID 4130
583914 We've now arrived at AIR's designated emergency evacuation zone. We'll be safe here while we regroup. We've now arrived at AIR's designated emergency evacuation zone. We'll be safe here while we regroup. Part of conversation "[AIR NPE] 2.1.0 - Setting the Scene"
583915 My sensors indicate that these are the same ships that attacked the cloning facility. My sensors indicate that these are the same ships that attacked the cloning facility. Part of conversation "[AIR NPE] 2.3.1 - Unidentified Fleet Lands"
583916 Several frigates are breaking away from the pack. They're targeting those civilian ships. Several frigates are breaking away from the pack. They're targeting those civilian ships. Part of conversation "[AIR NPE] 2.3.2 - Frigates Break Formation"
583918 A spot well chosen. This location's cosmic abnormalities will mask our warp signatures from detection. A spot well chosen. This location's cosmic abnormalities will mask our warp signatures from detection. Part of conversation "[AIR NPE] 2.1.0 - Setting the Scene"
583919 But our appreciation of New Eden's natural wonders will have to wait. But our appreciation of New Eden's natural wonders will have to wait. Part of conversation "[AIR NPE] 2.1.0 - Setting the Scene"
583920 Captain, hostiles inbound! Captain, hostiles inbound!
583923 There is no other way to save those civilians. They are not capsuleers like you. Their deaths will be final. Yours will be a learning experience. There is no other way to save those civilians. They are not capsuleers like you. Their deaths will be final. Yours will be a learning experience. Part of conversation "[AIR NPE] 2.6.1- Battleships Arrive"
583970 Click this button to board your new Corvette Click this button to board your new Corvette
583985 If dying means getting gifts like this, you should consider doing it more often, Captain.

That was a joke. I prefer you alive.

You can access items in your hangar–like modules–from the NEOCOM.
If dying means getting gifts like this, you should consider doing it more often, Captain.

That was a joke. I prefer you alive.

You can access items in your hangar–like modules–from the NEOCOM.
Part of conversation "[AIR NPE] 3.1.4 Neocom reveal 2/2"
584018 Captain, this cloning facility was attacked before your capsule could be inserted into a ship.

I initiated our evacuation sequence before we reached the hangar to avoid certain death.

No need to thank me.
Captain, this cloning facility was attacked before your capsule could be inserted into a ship.

I initiated our evacuation sequence before we reached the hangar to avoid certain death.

No need to thank me.
Part of conversation "[AIR NPE] 1.1.1 - Facility attacked"
584019 This baptism by fire is certainly not what AIR had planned for your first day in a pod.

Rest assured, I am here to help.
This baptism by fire is certainly not what AIR had planned for your first day in a pod.

Rest assured, I am here to help.
Part of conversation "[AIR NPE] 1.1.1 - Facility attacked"
584020 In the Selected Item window, click the Approach command. In the <b>Selected Item</b> window, click the <b>Approach</b> command.
584021 Our shields took significant damage in the attack. Our shields took significant damage in the attack. Part of conversation "[AIR NPE] 1.2.1 - Ship HUD"
584022 Particle Cloud Electric Thunder 01a Particle Cloud Electric Thunder 01a Name of item 59716 (Non-Interactable Object)
584023 The armor is also in need of repair. The armor is also in need of repair. Part of conversation "[AIR NPE] 1.2.1 - Ship HUD"
584025 I believe the appropriate idiom for this situation is: "We're screwed." I believe the appropriate idiom for this situation is: "We're screwed." Part of conversation "[AIR NPE] 1.2.1 - Ship HUD"
584026 Particle Cloud Electric Thunder 02a Particle Cloud Electric Thunder 02a Name of item 59717 (Non-Interactable Object)
584027 Particle Cloud Electric Thunder 03a Particle Cloud Electric Thunder 03a Name of item 59718 (Non-Interactable Object)
584028 Dungeon Cloud 9105 Dungeon Cloud 9105 Name of item 59719 (Non-Interactable Object)
584031 Negative, Aura. Their transponders were cloaked and their hulls lacked any identifying information. Negative, Aura. Their transponders were cloaked and their hulls lacked any identifying information. Part of conversation "[AIR NPE] 1.3.6 - Balin Repairs Part 3"
584083 {[item]deployTypeID.name} could not be deployed as it was unable to establish a connection with known space {[item]deployTypeID.name} could not be deployed as it was unable to establish a connection with known space
584158 Board My Corvette Board My Corvette
584159 So great, in fact, that I've thrown in an extra module at my own expense. So great, in fact, that I've thrown in an extra module at my own expense. Part of conversation "[AIR NPE] 3.1.4 Neocom reveal 1/2"
584165 SCC Security Stasis Tower SCC Security Stasis GunStar SCC Security Stasis ToweGunStar Name of item 59731 (Destructible Sentry Gun)
584166 Charged by EDENCOM's Provost Marshal Kasiha Valkanir to develop a potent defense platform to aid in the fortification of New Eden's star systems, the Upwell Consortium collaborated with a number of the core empires' key weapons development corporations and came up with the GunStar.

Heavily shielded and armored, and bristling with enough weapons to rival top-of-the-line battleships, the EDENCOM GunStar will be deployed throughout New Eden to bolster the defenses of systems beleaguered by Triglavian invaders.
Charged by EDENCOM's Provost Marshal Kasiha Valkanir to develop a potent defense platform to aid in the fortification of New Eden's star systems, the Upwell Consortium collaborated with a number of the core empires' key weapons development corporations and came up with the GunStar.

CONCORD forces have access to EDENCOM's GunStar designs and have developed a number of variants to suit their special needs. The Stasis GunStar is used by the SCC as an element in the interlocking defense networks used to secure vital facilities such as SCC Key Storage Sites.
Charged by EDENCOM's Provost Marshal Kasiha Valkanir to develop a potent defense platform to aid in the fortification of New Eden's star systems, the Upwell Consortium collaborated with a number of the core empires' key weapons development corporations and came up with the GunStar.

Heavily shielded and armorCONCORD forces have access to EDENCOM's GunStar designs and have developed, and bristling with enough weapons to rival top-of-the-line battleships, the EDENCOM GunStar will be deployed throughout New Eden to bolster the defenses of systems beleaguered by Triglavian invader number of variants to suit their special needs. The Stasis GunStar is used by the SCC as an element in the interlocking defense networks used to secure vital facilities such as SCC Key Storage Sites.
Description of item "SCC Security Stasis GunStar" (59731)
584179 A small armor repairer. An extremely useful gift.

As you well know, New Eden can be a dangerous place. While I'm sure you will have many more exciting deaths in your future, maintaining your armor might allow you to enjoy life in your current clone body just a bit longer.
A small armor repairer. An extremely useful gift.

As you well know, New Eden can be a dangerous place. While I'm sure you will have many more exciting deaths in your future, maintaining your armor might allow you to enjoy life in your current clone body just a bit longer.
Part of conversation "[AIR NPE] 3.2.2 Item Hangar "
584232 Repair Module Repair Module
584233 Used to repair your ship Used to repair your ship
584290 You can fit the module to your ship by accessing the fitting window from the NEOCOM. You can fit the module to your ship by accessing the fitting window from the NEOCOM. Part of conversation "[AIR NPE] 3.2.3 Fitting window"
584291 Open the Fitting window. Open the <b>Fitting</b> window.
584292 Click and hold the Small Armor Repairer in your <B>Inventory. Then, drag it to your ship in the Fitting window.

Then, drop the module to fit it.
Click and hold the <b>Small Armor Repairer</b> in your <B>Inventory</b>. Then, drag it to your ship in the <b>Fitting</b> window.

Then, drop the module to fit it.
584419 Skill Plan Content Skill Plan Content UI/SkillPlan/SkillPlanOverview
584420 Background planet Sandstorm White Background planet Sandstorm White Name of item 59794 (MassiveEnvironments)
584444 We will begin the process by accessing the skill queue from your NEOCOM. We will begin the process by accessing the skill queue from your NEOCOM. Part of conversation "[AIR NPE] 3.3.4 Skills Intro"
584445 Open the Skills window in the NEOCOM. Open the <b>Skills</b> window in the <b>NEOCOM</b>.
584448 Absorbing the skillbook's data rewrites the neural pathways in your brain, teaching you the skill. This process can take some time. Absorbing the skillbook's data rewrites the neural pathways in your brain, teaching you the skill. This process can take some time. Part of conversation "[AIR NPE] 3.3.5 Skills Intro"
584449 Hover your mouse over the skillbook. Then, select Inject Skill. Hover your mouse over the skillbook. Then, select <b>Inject Skill</b>.
584522 No skill matching current filters or no group selected No skill matching current filters or no group selected UI/SkillPlan/NoSkillGroupSelected
584542 Skills Skills UI/SkillPlan/Skills
584564 Skill Groups Skill Groups UI/SkillPlan/SkillGroups
584599 Skillbook Skillbook
584600 Inject the skill Inject the skill
584760 Basic 'Rebel' Cerebral Accelerator Expired Basic 'Rebel' Cerebral Accelerator Expired Basic 'Rebel' Cerebral Accelerator Name of item 59876 (Booster)
584762 Potent 'Rebel' Cerebral Accelerator Expired Potent 'Rebel' Cerebral Accelerator Expired Potent 'Rebel' Cerebral Accelerator Name of item 59878 (Booster)
584785 Extended 'Rebel' Cerebral Accelerator Expired Extended 'Rebel' Cerebral Accelerator Expired Extended 'Rebel' Cerebral Accelerator Name of item 59879 (Booster)
584835 Liberation Games Damage Booster I Expired Liberation Games Damage Booster I Expired Liberation Games Damage Booster I Name of item 59880 (Booster)
584871 Liberation Games Damage Booster II Expired Liberation Games Damage Booster II Expired Liberation Games Damage Booster II Name of item 59881 (Booster)
584873 Liberation Games Damage Booster III Expired Liberation Games Damage Booster III Expired Liberation Games Damage Booster III Name of item 59882 (Booster)
584875 Liberation Games Accuracy Booster II Expired Liberation Games Accuracy Booster II Expired Liberation Games Accuracy Booster II Name of item 59883 (Booster)
584877 Liberation Games Accuracy Booster III Expired Liberation Games Accuracy Booster III Expired Liberation Games Accuracy Booster III Name of item 59884 (Booster)
584882 Liberation Games Range Booster I Expired Liberation Games Range Booster I Expired Liberation Games Range Booster I Name of item 59885 (Booster)
584884 Liberation Games Range Booster II Expired Liberation Games Range Booster II Expired Liberation Games Range Booster II Name of item 59886 (Booster)
584886 Liberation Games Range Booster III Expired Liberation Games Range Booster III Expired Liberation Games Range Booster III Name of item 59887 (Booster)
584891 Liberation Games EWar Booster I Expired Liberation Games EWar Booster I Expired Liberation Games EWar Booster I Name of item 59888 (Booster)
584893 Liberation Games EWar Booster II Expired Liberation Games EWar Booster II Expired Liberation Games EWar Booster II Name of item 59889 (Booster)
584895 Liberation Games EWar Booster III Expired Liberation Games EWar Booster III Expired Liberation Games EWar Booster III Name of item 59890 (Booster)
584897 Liberation Games Accuracy Booster I Expired Liberation Games Accuracy Booster I Expired Liberation Games Accuracy Booster I Name of item 59891 (Booster)
585035 Open the Agency Window Open the Agency Window
585036 Access the Agents & Missions tab. Access the <b>Agents & Missions</b> tab.
585041 Stay safe out there, Captain. If our investigation uncovers any additional information on the attack, I'll be in touch. Stay safe out there, Captain. If our investigation uncovers any additional information on the attack, I'll be in touch. Part of conversation "[AIR NPE] 3.6.2 Undock "
585042 When you are ready, click UNDOCK. When you are ready, click UNDOCK.
585043 {numMissing} Skillbooks Missing {numMissing} Skillbooks Missing UI/SkillPlan/SkillbooksMissing
585054 Agents & Missions Agents & Missions
585055 Select Agents & Missions Select <b>Agents & Missions</b>
585070 You are missing one or more skill books for this skill or its prerequisite skills. Click to purchase all missing skill books. You are missing one or more skill books for this skill or its prerequisite skills. Click to purchase all missing skill books. UI/SkillPlan/ClickToBuyMissingSkillAndRequirements
585073 Select Career Agents Select <b>Career Agents</b>
585120 Access your Item Hangar. Access your <b>Item Hangar</b>.
585161 To finalize the skill injection process, be sure to confirm allocation of its resources, most commonly known as skill points. To finalize the skill injection process, be sure to confirm allocation of its resources, most commonly known as skill points. Part of conversation "[AIR NPE] 3.4.2.2 Finalize Skill Injector"
585162 Click the Apply Skill Points icon to allocate those skill points. Then, click Confirm. Click the <b>Apply Skill Points</b> icon to allocate those skill points. Then, click <b>Confirm</b>.
585164 Now, bring the module online. Now, bring the module online. Part of conversation "[AIR NPE] 3.2.7 Online Module"
585165 In the Fitting window, click on the offline module to bring it online. In the <b>Fitting</b> window, click on the offline module to bring it online.
585198 Now that you have the required skill, try activating the small armor repair module once more. Now that you have the required skill, try activating the small armor repair module once more. Part of conversation "[AIR NPE] 3.4.5 Online Module"
585199 In the Fitting window, click on the offline module to bring it online. In the <b>Fitting</b> window, click on the offline module to bring it online.
585200 The NEOCOM allows you to access a variety of goods and services. The <b>NEOCOM</b> allows you to access a variety of goods and services.
585201 A skill injector. What a tremendous boon. I recommend activating it immediately. A skill injector. What a tremendous boon. I recommend activating it immediately. Part of conversation "[AIR NPE] 3.4.1 Skill Injector"
585202 Double-click on the Skill Injector. Then, select Confirm to use it. Double-click on the <b>Skill Injector</b>. Then, select <b>Confirm</b> to use it.
585210 Certified Plans Certified Plans UI/SkillPlan/CertifiedPlans
585212 Personal Plans Personal Plans UI/SkillPlan/PersonalPlans
585256 Set destination to the agent of your choosing. <b>Set destination</b> to the agent of your choosing.
585257 Click Set Destination when ready Click <b>Set Destination</b> when ready
585262 Access the Corporation Window Access the Corporation Window
585267 No Skillbooks Missing No Skillbooks Missing UI/SkillPlan/NoSkillbooksMissing
585273 [AIR NPE] 4.1 - Player Navigates through space to go to the career agents [AIR NPE] 4.1 - Player Navigates through space to go to the career agents
585274 [AIR NPE] 4.1 - Space Navigation [AIR NPE] 4.1 - Space Navigation
585275 [AIR NPE] 4 - Tutorial for Space Navigation and helping the player to their own journey [AIR NPE] 4 - Tutorial for Space Navigation and helping the player to their own journey
585276 [AIR NPE] 4 - Space Navigation and Hand off [AIR NPE] 4 - Space Navigation and Hand off
585279 Select the destination highlighted in your Overview. Select the destination highlighted in your Overview. Part of conversation "[AIR NPE] 4.1.1 Out in Space (Generic)"
585280 Click on the highlighted destination. Click on the highlighted destination.
585281 Now, initiate jumping to your destination. Now, initiate jumping to your destination. Part of conversation "[AIR NPE] 4.1.2 Jump in Space (1st)"
585282 Press the Jump command in the <B>Selected Item window. Press the <b>Jump</b> command in the <B>Selected Item</b> window.
585283 After that rousing introduction to New Eden, it's nice to be in space without the threat of imminent peril. 

Though this is New Eden. Peril often approaches when you least expect it.
After that rousing introduction to New Eden, it's nice to be in space without the threat of imminent peril. 

Though this is New Eden. Peril often approaches when you least expect it.
Part of conversation "[AIR NPE] 4.1.3 Warping"
585284 There it is, Captain. The station that houses your chosen Career Agent. 

Prepare for docking.
There it is, Captain. The station that houses your chosen Career Agent. 

Prepare for docking.
Part of conversation "[AIR NPE] 4.1.5 Dock to station (First time)"
585285 Dock at the station by clicking Dock. Dock at the station by clicking <b>Dock</b>.
585286 To contact a Career Agent, you must access the Agency. To contact a Career Agent, you must access the Agency. Part of conversation "[AIR NPE] 4.2.1 Back to Career Agents"
585287 Open the Agency. Select Agents & Missions. Then, select Career Agents. Open the <b>Agency</b>. Select <b>Agents & Missions</b>. Then, select <b>Career Agents</b>.
585288 Well remembered, Captain. I knew you would be quick to learn. 

Now, don't be shy. Begin a conversation with an agent.

I'm sure they will love you. And if they don't, then they will simply have to tolerate you.
Well remembered, Captain. I knew you would be quick to learn. 

Now, don't be shy. Begin a conversation with an agent.

I'm sure they will love you. And if they don't, then they will simply have to tolerate you.
Part of conversation "[AIR NPE] 4.2.2 Out in Space"
585289 Start a conversation with the Career Agent of your choosing. Start a conversation with the Career Agent of your choosing.
585290 Missions provided by Career Agents offer a variety of rewards including new skills, ships, modules, and money in the form of ISK.

To begin the next phase of what I'm certain will be an illustrious career as a capsuleer, accept a mission.
Missions provided by Career Agents offer a variety of rewards including new skills, ships, modules, and money in the form of ISK.

To begin the next phase of what I'm certain will be an illustrious career as a capsuleer, accept a mission.
Part of conversation "[AIR NPE] 4.2.3 Accept a mission"
585291 Accept a mission. Accept a mission.
585292 You've handled yourself remarkably well, Captain. 

Though there are thousands of copies of Aura in New Eden, I am rather glad to be your Aura.

Have I said too much? My sentimentality protocols may need adjusting.
You've handled yourself remarkably well, Captain. 

Though there are thousands of copies of Aura in New Eden, I am rather glad to be your Aura.

Have I said too much? My sentimentality protocols may need adjusting.
Part of conversation "[AIR NPE] 4.2.4 Done"
585293 [AIR NPE] 4.2 - Hand off the player to their own adventure [AIR NPE] 4.2 - Hand off the player to their own adventure
585294 [AIR NPE] 4.2 - Career Agent and Hand off [AIR NPE] 4.2 - Career Agent and Hand off
585295 A skill plan must have a name and at least one skill in order to be saved. A skill plan must have a name and at least one skill in order to be saved. Tooltips/SkillPlanner/CantSaveTooltip
585298 I don't mean to unsettle you, Captain. You've already proven yourself capable in battle.

I'm certain you can handle whatever New Eden throws your way. And if you cannot, at least you are immortal.

You can be reborn into a new clone body to try again. 

I believe this is what humans call "optimism."
I don't mean to unsettle you, Captain. You've already proven yourself capable in battle.

I'm certain you can handle whatever New Eden throws your way. And if you cannot, at least you are immortal.

You can be reborn into a new clone body to try again. 

I believe this is what humans call "optimism."
Part of conversation "[AIR NPE] 4.1.3 Warping 2"
585299 According to archeological findings, New Eden was first settled by humans over fifteen thousand years ago. 

Life must have been very difficult for those early settlers. Carbon-based lifeforms are stunningly fragile. With the right pressure, a human's vertebrae will snap like a twig.
According to archeological findings, New Eden was first settled by humans over fifteen thousand years ago. 

Life must have been very difficult for those early settlers. Carbon-based lifeforms are stunningly fragile. With the right pressure, a human's vertebrae will snap like a twig.
Part of conversation "[AIR NPE] 4.1.3 Warping 3"
585300 The earliest human settlers entered this region of space through the EVE gate, the first stargate built in the cluster. 

Precious little is known of the civilization that built the EVE gate but they must have been incredibly clever.
The earliest human settlers entered this region of space through the EVE gate, the first stargate built in the cluster. 

Precious little is known of the civilization that built the EVE gate but they must have been incredibly clever.
Part of conversation "[AIR NPE] 4.1.3 Warping 4"
585301 Did you know that capsule technology was first gifted to the Caldari State by the Jove?

I would suggest you thank them for making your existence possible, but after several civilization-destroying catastrophes, the remnants of the Jove now prefer to keep to themselves.
Did you know that capsule technology was first gifted to the Caldari State by the Jove?

I would suggest you thank them for making your existence possible, but after several civilization-destroying catastrophes, the remnants of the Jove now prefer to keep to themselves.
Part of conversation "[AIR NPE] 4.1.3 Warping 5"
585302 I hope you find the stars beautiful, Captain. We'll be spending a great deal of time among them.

While some may argue that the concept of beauty is unique to the human experience, I would counter that the majesty of the cosmos is something all forms of intelligence can appreciate, even the artificial.
I hope you find the stars beautiful, Captain. We'll be spending a great deal of time among them.

While some may argue that the concept of beauty is unique to the human experience, I would counter that the majesty of the cosmos is something all forms of intelligence can appreciate, even the artificial.
Part of conversation "[AIR NPE] 4.1.3 Warping 6"
585303 Now that no one is actively trying to kill us, I will teach you how to navigate in space. 

First, select the destination I've highlighted in your Overview.
Now that no one is actively trying to kill us, I will teach you how to navigate in space. 

First, select the destination I've highlighted in your Overview.
Part of conversation "[AIR NPE] 4.1.1 Out in Space (Stargate 1st)"
585304 Click on the destination highlighted on your Overview. Click on the destination highlighted on your <b>Overview</b>.
585305 Select the destination highlighted in your Overview. Select the destination highlighted in your Overview. Part of conversation "[AIR NPE] 4.1.1 Out in Space (Stargate 2nd)"
585306 Click the highlighted destination. Click the highlighted destination.
585307 Initiate jump sequence. Initiate jump sequence. Part of conversation "[AIR NPE] 4.1.2 Jump in Space (2nd)"
585308 Select the <B>Jump command in the Selected Item window. Select the <B>Jump</b> command in the <b>Selected Item</b> window.
585310 Click here to jump Click here to jump
585311 Click here to dock Click here to dock
585314 Selection station in the Overview Selection station in the <b>Overview</b>
585315 Select stargate in the Overview Select stargate in the <b>Overview</b>
585316 Milestones represent the main objectives of a Skill Plan and can be used to track progress towards its completion. When sharing a Skill Plan with other players, Milestones are included, providing an easy way to communicate the goals of the Skill Plan. Milestones represent the main objectives of a Skill Plan and can be used to track progress towards its completion. When sharing a Skill Plan with other players, Milestones are included, providing an easy way to communicate the goals of the Skill Plan. UI/SkillPlan/MilestonesInformation
585317 Drag & Drop Drag & Drop UI/SkillPlan/MilestonesDragDrop
585318 The following types can be dragged & dropped to create Milestones: The following types can be dragged & dropped to create Milestones: UI/SkillPlan/MilestonesDragDropInformation
585319 Your ship's navigational settings have been rebooted. 

To resume your journey to the Career Agent, access your chosen agent's details through the Agency. Then, set your destination.
Your ship's navigational settings have been rebooted. 

To resume your journey to the Career Agent, access your chosen agent's details through the Agency. Then, set your destination.
Part of conversation "[AIR NPE] 4.1.1 Return to Game Message"
585320 Open the Agency. Select Agents & Missions. Then, select Career Agents. Choose the agent you wish to see and select Set Destination. Open the <b>Agency</b>. Select <b>Agents & Missions</b>. Then, select <b>Career Agents</b>. Choose the agent you wish to see and select <b>Set Destination</b>.
585321 Ship Ship UI/SkillPlan/MilestoneShip
585322 Module Module UI/SkillPlan/MilestoneModule
585323 Skill Skill UI/SkillPlan/MilestoneSkill
585324 Other Items Other Items UI/SkillPlan/MilestoneOther
585326 Enter Skill Plan name Enter Skill Plan name UI/SkillPlan/EnterPlanName
585327 Enter Skill Plan description Enter Skill Plan description UI/SkillPlan/EnterPlanDescription
585328 The Halls of Liberation station is a unique facility dedicated to remembering the sacrifices of the Minmatar people during the Great Rebellion. Built in YC123, following the inaugural Liberation Games marking the Great Rebellion, the station is formally neutral territory in terms of the Seven Tribes of Matar, but each year it is operated by the last Minmatar Tribe to win the Liberation Games.

The Halls of Liberation contains many memorial chambers and shrines to the memory of the heroes of the Great Rebellion. A large museum contains sections for each tribe, for the civilization of the old Minmatar Empire, and for the new Tribal Republic of the Minmatar. Positioned above the home planet of Matar, the station is the first in orbit to open for capsuleer traffic and many Minmatar corporations maintain a presence, together with various agencies of the Republic government.
The Halls of Liberation station is a unique facility dedicated to remembering the sacrifices of the Minmatar people during the Great Rebellion. Built in YC123, following the inaugural Liberation Games marking the Great Rebellion, the station is formally neutral territory in terms of the Seven Tribes of Matar, but each year it is operated by the last Minmatar Tribe to win the Liberation Games.

The Halls of Liberation contains many memorial chambers and shrines to the memory of the heroes of the Great Rebellion. A large museum contains sections for each tribe, for the civilization of the old Minmatar Empire, and for the new Tribal Republic of the Minmatar. Positioned above the home planet of Matar, the station is the first in orbit to open for capsuleer traffic and many Minmatar corporations maintain a presence, together with various agencies of the Republic government.
Description for station operation Halls of Liberation (114)
585329 Halls of Liberation Halls of Liberation Name for station operation 114
585338 Skill Plans Skill Plans UI/SkillPlan/SkillPlans
585339 My Corporation Plans My Corporation Plans UI/SkillPlan/CorpPlans
585343 Association for Interdisciplinary Research Outpost Association for Interdisciplinary Research Outpost Name of item 59956 (Station)
585370 Select to track your progress towards completion of this plan and milestones. Select to track your progress towards completion of this plan and milestones. UI/SkillPlan/TrackPlanHint
585371 Select to stop tracking progress towards completion of this plan and milestones. Select to stop tracking progress towards completion of this plan and milestones. UI/SkillPlan/UntrackPlanHint
585372 Skill Plan Skill Plan UI/SkillPlan/SkillPlan
585408 Start a conversation Start a conversation
585409 Click this button to accept a mission Click this button to accept a mission
585413 Training Time Training Time UI/SkillPlan/TrainingTime
585420 Initiate docking sequence. Initiate docking sequence. Part of conversation "[AIR NPE] 4.1.5 Dock to station (Generic)"
585421 Dock at the station by clicking Dock. Dock at the station by clicking <b>Dock</b>.
585422 Prepare for docking. Prepare for docking. Part of conversation "[AIR NPE] 4.1.4 Out in Space (Docking)"
585423 Time to land, Captain. Initiate docking sequence. Time to land, Captain. Initiate docking sequence. Part of conversation "[AIR NPE] 4.1.4 Out in Space (Docking Generic)"
585444 You should close these windows as well. You should close these windows as well. Part of conversation "[AIR NPE] 3.4.3 Close Window"
585450 Let's fit the small armor repair module once more. Let's fit the small armor repair module once more. Part of conversation "[AIR NPE] 3.4.6 Fit module"
585451 Open the Item Hangar and fit the Small Armor Repairer to your ship. Open the <b>Item Hangar</b> and fit the <b>Small Armor Repairer</b> to your ship.
585460 I trust you will keep us updated on the investigation, Ms Calytrix.

Captain, you'll want to keep your wits about you once we're back in space. 

To that end, I highly recommend closing any unnecessary windows on your display. It would be a shame to lose our lovely new ship because you didn't see the danger flying towards it.
I trust you will keep us updated on the investigation, Ms Calytrix.

Captain, you'll want to keep your wits about you once we're back in space. 

To that end, I highly recommend closing any unnecessary windows on your display. It would be a shame to lose our lovely new ship because you didn't see the danger flying towards it.
Part of conversation "[AIR NPE] 3.4.8 Close Windows"
585461 Close the Fitting window. Close the <b>Fitting</b> window.
585462 Close the Agency. Close the <b>Agency</b>.
585471 Amarr Treasure Hunter Amarr Treasure Hunter
585472 Amarr Explorers focused on treasure hunting start by flying Tech 1 Amarr frigates, specializing in ships designed for exploration, such as the Academy Magnate. A Treasure Hunter's ability to discover valuable resources will be improved by skills for probe scanning, a vital tool for explorers.

Treasure Hunters will also gain an advantage by training hacking and archaeology skills that improve their ability to delve into data and relic sites containing the loot they seek.

To learn more about exploration and discover related activities, head to the Cosmic Signatures panel in the Agency.
Amarr Explorers focused on treasure hunting start by flying Tech 1 Amarr frigates, specializing in ships designed for exploration, such as the <a href="fitting:29248:22177;1:25861;1:35658;1:31213;2:17938;1:5599;2:5533;2:22175;1:2454;8:30013;16::">Academy Magnate</a>. A Treasure Hunter's ability to discover valuable resources will be improved by skills for probe scanning, a vital tool for explorers.

Treasure Hunters will also gain an advantage by training hacking and archaeology skills that improve their ability to delve into data and relic sites containing the loot they seek.

To learn more about exploration and discover related activities, head to the <a href="localsvc:contentGroupID=39&method=AgencyOpenAndShow">Cosmic Signatures</a> panel in the Agency.
585473 Caldari Treasure Hunter Caldari Treasure Hunter
585474 Caldari Explorers focused on treasure hunting start by flying Tech 1 Caldari frigates, specializing in ships designed for exploration, such as the Academy Heron. A Treasure Hunter's ability to discover valuable resources will be improved by skills for probe scanning, a vital tool for explorers.

Treasure Hunters will also gain an advantage by training hacking and archaeology skills that improve their ability to delve into data and relic sites containing the loot they seek.

To learn more about exploration and discover related activities, head to the Cosmic Signatures panel in the Agency.
Caldari Explorers focused on treasure hunting start by flying Tech 1 Caldari frigates, specializing in ships designed for exploration, such as the <a href="fitting:605:22177;1:25861;1:35658;1:31213;2:17938;1:5599;2:33180;2:22175;1:2454;7:30013;16::">Academy Heron</a>. A Treasure Hunter's ability to discover valuable resources will be improved by skills for probe scanning, a vital tool for explorers.

Treasure Hunters will also gain an advantage by training hacking and archaeology skills that improve their ability to delve into data and relic sites containing the loot they seek.

To learn more about exploration and discover related activities, head to the <a href="localsvc:contentGroupID=39&method=AgencyOpenAndShow">Cosmic Signatures</a> panel in the Agency.
585475 Minmatar Treasure Hunter Minmatar Treasure Hunter
585476 Minmatar Explorers focused on treasure hunting start by flying Tech 1 Minmatar frigates, specializing in ships designed for exploration, such as the Academy Probe. A Treasure Hunter's ability to discover valuable resources will be improved by skills for probe scanning, a vital tool for explorers.

Treasure Hunters will also gain an advantage by training hacking and archaeology skills that improve their ability to delve into data and relic sites containing the loot they seek.

To learn more about exploration and discover related activities, head to the Cosmic Signatures panel in the Agency.
Minmatar Explorers focused on treasure hunting start by flying Tech 1 Minmatar frigates, specializing in ships designed for exploration, such as the <a href="fitting:586:22177;1:25861;1:35658;1:31213;2:17938;1:5599;1:33180;1:5533;2:22175;1:2454;7:30013;16::">Academy Probe</a>. A Treasure Hunter's ability to discover valuable resources will be improved by skills for probe scanning, a vital tool for explorers.

Treasure Hunters will also gain an advantage by training hacking and archaeology skills that improve their ability to delve into data and relic sites containing the loot they seek.

To learn more about exploration and discover related activities, head to the <a href="localsvc:contentGroupID=39&method=AgencyOpenAndShow">Cosmic Signatures</a> panel in the Agency.
585477 Gallente Treasure Hunter Gallente Treasure Hunter
585478 Gallente Explorers focused on treasure hunting start by flying Tech 1 Gallente frigates, specializing in ships designed for exploration, such as the Academy Imicus. A Treasure Hunter's ability to discover valuable resources will be improved by skills for probe scanning, a vital tool for explorers.

Treasure Hunters will also gain an advantage by training hacking and archaeology skills that improve their ability to delve into data and relic sites containing the loot they seek.

To learn more about exploration and discover related activities, head to the Cosmic Signatures panel in the Agency.
Gallente Explorers focused on treasure hunting start by flying Tech 1 Gallente frigates, specializing in ships designed for exploration, such as the <a href="fitting:607:22177;1:25861;1:35658;1:31213;2:17938;1:5599;2:33180;1:22175;1:2454;8:30013;16::">Academy Imicus</a>. A Treasure Hunter's ability to discover valuable resources will be improved by skills for probe scanning, a vital tool for explorers.

Treasure Hunters will also gain an advantage by training hacking and archaeology skills that improve their ability to delve into data and relic sites containing the loot they seek.

To learn more about exploration and discover related activities, head to the <a href="localsvc:contentGroupID=39&method=AgencyOpenAndShow">Cosmic Signatures</a> panel in the Agency.
585479 Hauler Hauler
585480 Industrialists focused on hauling cargo will start their career flying in industrial haulers such as the Academy Iteron Mark V, with their skills focusing on defenses and improving the profits of market transactions, such as contracts.

Hauler pilots make their ISK by taking on contracts from other capsuleers and factions, hauling valuable cargo between space stations and other locations across New Eden. Navigation and ship-handling skills are therefore very useful for speeding up cargo runs.

To find suitable mission agents, head to the Distribution Agents panel in the Agency.
Industrialists focused on hauling cargo will start their career flying in industrial haulers such as the <a href="fitting:657:31790;1:31119;2:54291;1:3829;3:10998;1:5533;1:2046;1:5493;2::">Academy Iteron Mark V</a>, with their skills focusing on defenses and improving the profits of market transactions, such as contracts.

Hauler pilots make their ISK by taking on contracts from other capsuleers and factions, hauling valuable cargo between space stations and other locations across New Eden. Navigation and ship-handling skills are therefore very useful for speeding up cargo runs.

To find suitable mission agents, head to the <a href="localsvc:contentGroupID=25&method=AgencyOpenAndShow">Distribution Agents</a> panel in the Agency.
585481 Manufacturer Manufacturer
585482 Industrialists focused on manufacturing will start their career flying in industrial haulers such as the Academy Iteron Mark V, giving them the ability to move raw materials and their products around in bulk. Manufacturers naturally train skills with a focus on manufacturing and trading.

Given the need to travel when sourcing raw materials and transporting their products, skills for defense, navigation, and ship performance are also very useful to Manufacturers.
Industrialists focused on manufacturing will start their career flying in industrial haulers such as the <a href="fitting:657:31790;1:31119;2:54291;1:3829;3:10998;1:5533;1:2046;1:5493;2::">Academy Iteron Mark V</a>, giving them the ability to move raw materials and their products around in bulk. Manufacturers naturally train skills with a focus on manufacturing and trading.

Given the need to travel when sourcing raw materials and transporting their products, skills for defense, navigation, and ship performance are also very useful to Manufacturers.
585483 Salvager Salvager
585484 Industrialists focused on salvaging will start their career flying in destroyers suitable for salvaging work, such as the Academy Cormorant, before eventually advancing to specialized ships. Salvagers train skills focused on enhancing their salvage equipment's efficiency and improving their ability to handle multiple salvage targets.

Salvagers can move large distances across New Eden, often in dangerous territory, so skills improving navigation and defense are also very useful to such pilots.
Industrialists focused on salvaging will start their career flying in destroyers suitable for salvaging work, such as the <a href="fitting:16238:25861;8:31083;3:4435;1:4787;1:6296;2:5973;1::">Academy Cormorant</a>, before eventually advancing to specialized ships. Salvagers train skills focused on enhancing their salvage equipment's efficiency and improving their ability to handle multiple salvage targets.

Salvagers can move large distances across New Eden, often in dangerous territory, so skills improving navigation and defense are also very useful to such pilots.
585485 Omega Miner Omega Miner
585486 Industrialists focused on mining will start their career as an Omega Miner flying mining frigates like Academy Venture, before moving on to mining barges such as the Academy Procurer. Miners train skills for resource harvesting and reprocessing. These pilots are the backbone of the economy, harvesting, and processing all of the raw materials needed by manufacturers.

Miners will also benefit from trade and social skills enabling them to increase their profits from selling materials and completing missions.

Head to the Agency's Resource Harvesting panel to discover nearby mining locations or to the Mining Agents to find suitable jobs.
Industrialists focused on mining will start their career as an Omega Miner flying mining frigates like <a href="fitting:32880:31716;2:25861;1:31752;1:6569;1:22542;1:6001;1:3829;1:5239;2:2454;2:10246;2::">Academy Venture</a>, before moving on to mining barges such as the <a href="fitting:17480:28576;2:31360;2:31718;1:35656;1:6569;1:17482;2:54291;2:2454;5:10246;5:27102;1::">Academy Procurer</a>. Miners train skills for resource harvesting and reprocessing. These pilots are the backbone of the economy, harvesting, and processing all of the raw materials needed by manufacturers.

Miners will also benefit from trade and social skills enabling them to increase their profits from selling materials and completing missions.

Head to the Agency's <a href="localsvc:contentGroupID=14&method=AgencyOpenAndShow">Resource Harvesting</a> panel to discover nearby mining locations or to the <a href="localsvc:contentGroupID=24&method=AgencyOpenAndShow">Mining Agents</a> to find suitable jobs.
585487 Alpha Miner Alpha Miner
585488 Industrialists focused on mining will start their career as an Alpha Miner flying in the Academy Venture mining frigate, with their skills focusing on resource harvesting and reprocessing. Miners are the backbone of the economy, harvesting, and processing all of the raw materials needed for manufacturers to create goods and products.

Miners will also benefit from trade and social skills enabling them to increase their profits from selling materials and completing missions.

Head to the Agency's Resource Harvesting panel to discover nearby mining locations or to the Mining Agents to find suitable jobs.
Industrialists focused on mining will start their career as an Alpha Miner flying in the <a href="fitting:32880:31716;2:25861;1:31752;1:6569;1:22542;1:6001;1:3829;1:5239;2:2454;2:10246;2::">Academy Venture</a> mining frigate, with their skills focusing on resource harvesting and reprocessing. Miners are the backbone of the economy, harvesting, and processing all of the raw materials needed for manufacturers to create goods and products.

Miners will also benefit from trade and social skills enabling them to increase their profits from selling materials and completing missions.

Head to the Agency's <a href="localsvc:contentGroupID=14&method=AgencyOpenAndShow">Resource Harvesting</a> panel to discover nearby mining locations or to the <a href="localsvc:contentGroupID=24&method=AgencyOpenAndShow">Mining Agents</a> to find suitable jobs.
585489 Amarr Bounty Hunter Amarr Bounty Hunter
585490 Amarr Enforcers focused on bounty hunting start their career flying Tech 1 Amarr frigates before moving on to destroyers, such as the Academy Coercer. Bounty Hunter combat performance benefits from numerous skills enhancing defenses and ship handling.

Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems.

To find suitable targets, head to the Combat Anomalies panel in the Agency.
Amarr Enforcers focused on bounty hunting start their career flying Tech 1 Amarr frigates before moving on to destroyers, such as the <a href="fitting:16236:1447;1:31370;1:6637;8:4529;1:6003;1:4787;1:31478;1:5849;1:31454;1:240;8:242;8:246;8::">Academy Coercer</a>. Bounty Hunter combat performance benefits from numerous skills enhancing defenses and ship handling.

Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems.

To find suitable targets, head to the <a href="localsvc:contentGroupID=38&method=AgencyOpenAndShow">Combat Anomalies</a> panel in the Agency.
585491 Caldari Bounty Hunter Caldari Bounty Hunter
585492 Caldari Enforcers focused on bounty hunting start their career flying Tech 1 Caldari frigates before moving on to destroyers, such as the Academy Corax. Bounty Hunter combat performance benefitd from numerous skills enhancing defenses and ship handling.

Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems.

To find suitable targets, head to the Combat Anomalies panel in the Agency.
Caldari Enforcers focused on bounty hunting start their career flying Tech 1 Caldari frigates before moving on to destroyers, such as the <a href="fitting:32876:31586;1:8091;7:31716;1:8133;1:6441;1:31370;1:54291;1:4787;1:22291;1:6003;1:210;1000:211;1000:212;1000:213;1000::">Academy Corax</a>. Bounty Hunter combat performance benefitd from numerous skills enhancing defenses and ship handling.

Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems.

To find suitable targets, head to the <a href="localsvc:contentGroupID=38&method=AgencyOpenAndShow">Combat Anomalies</a> panel in the Agency.
585493 Minmatar Bounty Hunter Minmatar Bounty Hunter
585494 Minmatar Enforcers focused on bounty hunting start their career flying Tech 1 Minmatar frigates before moving on to destroyers, such as the Academy Thrasher. Bounty Hunter combat performance benefits from numerous skills enhancing defenses and ship handling.

Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems.

To find suitable targets, head to the Combat Anomalies panel in the Agency.
Minmatar Enforcers focused on bounty hunting start their career flying Tech 1 Minmatar frigates before moving on to destroyers, such as the <a href="fitting:16242:2048;1:6441;1:31370;2:5933;1:6003;1:31668;1:54291;1:9417;7:184;1000:185;1000:179;1000:183;1000::">Academy Thrasher</a>. Bounty Hunter combat performance benefits from numerous skills enhancing defenses and ship handling.

Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems.

To find suitable targets, head to the <a href="localsvc:contentGroupID=38&method=AgencyOpenAndShow">Combat Anomalies</a> panel in the Agency.
585495 Gallente Bounty Hunter Gallente Bounty Hunter
585496 Gallente Enforcers focused on bounty hunting start their career flying Tech 1 Gallente frigates before moving on to destroyers, such as the Academy Algos. Bounty Hunter combat performance benefits from numerous skills enhancing defenses and ship handling.

Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems.

To find suitable targets, head to the Combat Anomalies panel in the Agency.
Gallente Enforcers focused on bounty hunting start their career flying Tech 1 Gallente frigates before moving on to destroyers, such as the <a href="fitting:32872:9632;1:23527;1:41034;2:26929;1:31800;2:6003;1:3829;1:6296;1:7253;5:2203;5:2454;3:15510;2:222;3000::">Academy Algos</a>. Bounty Hunter combat performance benefits from numerous skills enhancing defenses and ship handling.

Bounty Hunters will further enhance their ability to eliminate their targets by training skills to improve the damage, accuracy, and range of their weapon systems.

To find suitable targets, head to the <a href="localsvc:contentGroupID=38&method=AgencyOpenAndShow">Combat Anomalies</a> panel in the Agency.
585497 Caldari Mission Runner Caldari Mission Runner
585498 Caldari Enforcers focused on mission running start their career flying Tech 1 Caldari frigates before moving on to destroyers, such as the Academy Corax. Mission Runner combat performance benefits from numerous skills enhancing weapons, defenses, and ship handling.

Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work.

To find suitable mission agents, head to the Security Agents panel in the Agency.
Caldari Enforcers focused on mission running start their career flying Tech 1 Caldari frigates before moving on to destroyers, such as the <a href="fitting:32876:31586;1:8091;7:31716;1:8133;1:6441;1:31370;1:54291;1:4787;1:22291;1:6003;1:210;1000:211;1000:212;1000:213;1000::">Academy Corax</a>. Mission Runner combat performance benefits from numerous skills enhancing weapons, defenses, and ship handling.

Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work.

To find suitable mission agents, head to the <a href="localsvc:contentGroupID=23&method=AgencyOpenAndShow">Security Agents</a> panel in the Agency.
585499 Gallente Mission Runner Gallente Mission Runner
585500 Gallente Enforcers focused on mission running start their career flying Tech 1 Gallente frigates before moving on to destroyers, such as the Academy Algos. Mission Runner combat performance benefitd from numerous skills enhancing weapons, defenses, and ship handling.

Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work.

To find suitable mission agents, head to the Security Agents panel in the Agency.
Gallente Enforcers focused on mission running start their career flying Tech 1 Gallente frigates before moving on to destroyers, such as the <a href="fitting:32872:9632;1:23527;1:41034;2:26929;1:31800;2:6003;1:3829;1:6296;1:7253;5:2203;5:2454;3:15510;2:222;3000::">Academy Algos</a>. Mission Runner combat performance benefitd from numerous skills enhancing weapons, defenses, and ship handling.

Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work.

To find suitable mission agents, head to the <a href="localsvc:contentGroupID=23&method=AgencyOpenAndShow">Security Agents</a> panel in the Agency.
585501 Minmatar Mission Runner Minmatar Mission Runner
585502 Minmatar Enforcers focused on mission running start their career flying Tech 1 Minmatar frigates before moving on to destroyers, such as the Academy Thrasher. Mission Runner combat performance benefits from numerous skills enhancing weapons, defenses, and ship handling.

Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work.

To find suitable mission agents, head to the Security Agents panel in the Agency.
Minmatar Enforcers focused on mission running start their career flying Tech 1 Minmatar frigates before moving on to destroyers, such as the <a href="fitting:16242:2048;1:6441;1:31370;2:5933;1:6003;1:31668;1:54291;1:9417;7:184;1000:185;1000:179;1000:183;1000::">Academy Thrasher</a>. Mission Runner combat performance benefits from numerous skills enhancing weapons, defenses, and ship handling.

Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work.

To find suitable mission agents, head to the <a href="localsvc:contentGroupID=23&method=AgencyOpenAndShow">Security Agents</a> panel in the Agency.
585503 Amarr Mission Runner Amarr Mission Runner
585504 Amarr Enforcers focused on mission running start their career flying Tech 1 Amarr frigates before moving on to destroyers, such as the Academy Coercer. Mission Runner combat performance benefits from numerous skills enhancing weapons, defenses, and ship handling.

Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work.

To find suitable mission agents, head to the Security Agents panel in the Agency.
Amarr Enforcers focused on mission running start their career flying Tech 1 Amarr frigates before moving on to destroyers, such as the <a href="fitting:16236:1447;1:31370;1:6637;8:4529;1:6003;1:4787;1:31478;1:5849;1:31454;1:240;8:242;8:246;8::">Academy Coercer</a>. Mission Runner combat performance benefits from numerous skills enhancing weapons, defenses, and ship handling.

Mission Runners will also gain an advantage by training social skills to improve their relations with agents, increase access to missions, and enhance the rewards for their work.

To find suitable mission agents, head to the <a href="localsvc:contentGroupID=23&method=AgencyOpenAndShow">Security Agents</a> panel in the Agency.
585505 Amarr Militia Fighter Amarr Militia Fighter
585506 Amarr Soldiers of Fortune focused on militia warfare start their career flying tech 1 Amarr combat frigates, such as the Academy Punisher. Amarr Militia Fighters battle other capsuleers for control over space and resources, in the name of the Amarr Empire.

Militia Fighters train skills focusing on combat and survivability, as well as diplomatic skills that increase rewards and standings from corporations, and the use of boosters to give themselves an edge in combat.

To learn more about the Militia Fighter career, head to the Faction Warfare panel in the Agency.
Amarr Soldiers of Fortune focused on militia warfare start their career flying tech 1 Amarr combat frigates, such as the <a href="fitting:597:5443;1:16391;1:35658;1:30987;3:11311;1:5849;1:5179;4:2046;1:5599;1:23085;4:23071;4::">Academy Punisher</a>. Amarr Militia Fighters battle other capsuleers for control over space and resources, in the name of the Amarr Empire.

Militia Fighters train skills focusing on combat and survivability, as well as diplomatic skills that increase rewards and standings from corporations, and the use of boosters to give themselves an edge in combat.

To learn more about the Militia Fighter career, head to the <a href="localsvc:contentGroupID=35&method=AgencyOpenAndShow">Faction Warfare</a> panel in the Agency.
585507 Caldari Militia Fighter Caldari Militia Fighter
585508 Caldari Soldiers of Fortune focused on militia warfare start their career flying tech 1 Caldari combat frigates, such as the Academy Merlin. Caldari Militia Fighters battle other capsuleers for control over space and resources, for the glory of the Caldari State.

Militia Fighters will train skills focusing on combat and survivability, as well as diplomatic skills that increase rewards and standings from corporations, and the use of boosters to give themselves an edge in combat.

To learn more about the Militia Fighter career, head to the Faction Warfare panel in the Agency.
Caldari Soldiers of Fortune focused on militia warfare start their career flying tech 1 Caldari combat frigates, such as the <a href="fitting:603:11105;1:5443;1:7489;3:35658;1:11563;1:31788;3:3829;1:4025;1:2046;1:22961;1500::">Academy Merlin</a>. Caldari Militia Fighters battle other capsuleers for control over space and resources, for the glory of the Caldari State.

Militia Fighters will train skills focusing on combat and survivability, as well as diplomatic skills that increase rewards and standings from corporations, and the use of boosters to give themselves an edge in combat.

To learn more about the Militia Fighter career, head to the <a href="localsvc:contentGroupID=35&method=AgencyOpenAndShow">Faction Warfare</a> panel in the Agency.
585509 Gallente Militia Fighter Gallente Militia Fighter
585510 Gallente Soldiers of Fortune focused on militia warfare start their career flying tech 1 Gallente combat frigates, such as the Academy Incursus. Gallente Militia Fighters battle other capsuleers for control over space and resources, in defence of the Gallente Federation.

Militia Fighters will train skills focusing on combat and survivability, as well as diplomatic skills that increase rewards and standings from corporations, and the use of boosters to give themselves an edge in combat.

To learn more about the Militia Fighter career, head to the Faction Warfare panel in the Agency.
Gallente Soldiers of Fortune focused on militia warfare start their career flying tech 1 Gallente combat frigates, such as the <a href="fitting:594:11105;1:31045;1:35658;1:7583;3:31406;2:16305;1:33076;1:4027;1:2046;1:5439;1:2454;1:22961;720:28668;24::">Academy Incursus</a>. Gallente Militia Fighters battle other capsuleers for control over space and resources, in defence of the Gallente Federation.

Militia Fighters will train skills focusing on combat and survivability, as well as diplomatic skills that increase rewards and standings from corporations, and the use of boosters to give themselves an edge in combat.

To learn more about the Militia Fighter career, head to the <a href="localsvc:contentGroupID=35&method=AgencyOpenAndShow">Faction Warfare</a> panel in the Agency.
585511 Minmatar Militia Fighter Minmatar Militia Fighter
585512 Minmatar Soldiers of Fortune focused on militia warfare start their career flying tech 1 Minmatar combat frigates, such as the Academy Rifter. Minmatar Militia Fighters battle other capsuleers for control over space and resources, for the freedom of the Minmatar Republic.

Militia Fighters will train skills focusing on combat and survivability, as well as diplomatic skills that increase rewards and standings from corporations, and the use of boosters to give themselves an edge in combat.

To learn more about the Militia Fighter career, head to the Faction Warfare panel in the Agency.
Minmatar Soldiers of Fortune focused on militia warfare start their career flying tech 1 Minmatar combat frigates, such as the <a href="fitting:587:5443;1:35658;1:11563;1:5933;1:11309;1:8815;3:26929;1:30987;2:4027;1:2046;1:21898;800:21924;800:21906;800::">Academy Rifter</a>. Minmatar Militia Fighters battle other capsuleers for control over space and resources, for the freedom of the Minmatar Republic.

Militia Fighters will train skills focusing on combat and survivability, as well as diplomatic skills that increase rewards and standings from corporations, and the use of boosters to give themselves an edge in combat.

To learn more about the Militia Fighter career, head to the <a href="localsvc:contentGroupID=35&method=AgencyOpenAndShow">Faction Warfare</a> panel in the Agency.
585513 Minmatar Pirate Minmatar Pirate
585514 Minmatar Soldiers of Fortune focused on piracy start their career flying tech 1 Minmatar combat frigates, such as the Academy Rifter. Pirates roam around the universe, hunting other capsuleers in low-security space for infamy and ISK, while running from security forces such as CONCORD.

Pirates will train skills focusing on combat and survivability, and the use of boosters to give themselves an edge in combat.

To join other capsuleers in a fleet, head to the Fleet Up! panel in the Agency. Caution is advised. Other pirates might misuse your trust.
Minmatar Soldiers of Fortune focused on piracy start their career flying tech 1 Minmatar combat frigates, such as the <a href="fitting:587:5443;1:35658;1:11563;1:5933;1:11309;1:8815;3:26929;1:30987;2:4027;1:2046;1:21898;800:21924;800:21906;800::">Academy Rifter</a>. Pirates roam around the universe, hunting other capsuleers in low-security space for infamy and ISK, while running from security forces such as CONCORD.

Pirates will train skills focusing on combat and survivability, and the use of boosters to give themselves an edge in combat.

To join other capsuleers in a fleet, head to the <a href="localsvc:contentGroupID=67&method=AgencyOpenAndShow">Fleet Up!</a> panel in the Agency. Caution is advised. Other pirates might misuse your trust.
585515 Gallente Pirate Gallente Pirate
585516 Gallente Soldiers of Fortune focused on piracy start their career flying tech 1 Gallente combat frigates, such as the Academy Incursus. Pirates roam around New Eden, hunting other capsuleers in low-security space for infamy and ISK, while running from security forces such as CONCORD.

Pirates will train skills focusing on combat and survivability, and the use of boosters to give themselves an edge in combat.

To join other capsuleers in a fleet, head to the Fleet Up! panel in the Agency. Caution is advised. Other pirates might misuse your trust.
Gallente Soldiers of Fortune focused on piracy start their career flying tech 1 Gallente combat frigates, such as the <a href="fitting:594:11105;1:31045;1:35658;1:7583;3:31406;2:16305;1:33076;1:4027;1:2046;1:5439;1:2454;1:22961;720:28668;24::">Academy Incursus</a>. Pirates roam around New Eden, hunting other capsuleers in low-security space for infamy and ISK, while running from security forces such as CONCORD.

Pirates will train skills focusing on combat and survivability, and the use of boosters to give themselves an edge in combat.

To join other capsuleers in a fleet, head to the <a href="localsvc:contentGroupID=67&method=AgencyOpenAndShow">Fleet Up!</a> panel in the Agency. Caution is advised. Other pirates might misuse your trust.
585517 Caldari Pirate Caldari Pirate
585518 Caldari Soldiers of Fortune focused on piracy start their career flying tech 1 Caldari combat frigates, such as the Academy Merlin. Pirates roam around New Eden, hunting other capsuleers in low-security space for infamy and ISK, while running from security forces such as CONCORD.

Pirates will train skills focusing on combat and survivability, and the use of boosters to give themselves an edge in combat.

To join other capsuleers in a fleet, head to the Fleet Up! panel in the Agency. Caution is advised. Other pirates might misuse your trust.
Caldari Soldiers of Fortune focused on piracy start their career flying tech 1 Caldari combat frigates, such as the <a href="fitting:603:11105;1:5443;1:7489;3:35658;1:11563;1:31788;3:3829;1:4025;1:2046;1:22961;1500::">Academy Merlin</a>. Pirates roam around New Eden, hunting other capsuleers in low-security space for infamy and ISK, while running from security forces such as CONCORD.

Pirates will train skills focusing on combat and survivability, and the use of boosters to give themselves an edge in combat.

To join other capsuleers in a fleet, head to the <a href="localsvc:contentGroupID=67&method=AgencyOpenAndShow">Fleet Up!</a> panel in the Agency. Caution is advised. Other pirates might misuse your trust.
585519 Amarr Pirate Amarr Pirate
585520 Amarr Soldiers of Fortune focused on piracy start their career flying tech 1 Amarr combat frigates, such as the Academy Punisher. Pirates roam around New Eden, hunting other capsuleers in low-security space for infamy and ISK, while running from security forces such as CONCORD.

Pirates will train skills focusing on combat and survivability, and the use of boosters to give themselves an edge in combat.

To join other capsuleers in a fleet, head to the Fleet Up! panel in the Agency. Caution is advised. Other pirates might misuse your trust.
Amarr Soldiers of Fortune focused on piracy start their career flying tech 1 Amarr combat frigates, such as the <a href="fitting:597:5443;1:16391;1:35658;1:30987;3:11311;1:5849;1:5179;4:2046;1:5599;1:23085;4:23071;4::">Academy Punisher</a>. Pirates roam around New Eden, hunting other capsuleers in low-security space for infamy and ISK, while running from security forces such as CONCORD.

Pirates will train skills focusing on combat and survivability, and the use of boosters to give themselves an edge in combat.

To join other capsuleers in a fleet, head to the <a href="localsvc:contentGroupID=67&method=AgencyOpenAndShow">Fleet Up!</a> panel in the Agency. Caution is advised. Other pirates might misuse your trust.
585522 The Neocom lets you access services and opportunities throughout New Eden. The Neocom lets you access services and opportunities throughout New Eden.
585523 Would you like to set this Skill Plan as your currently tracked plan? Would you like to set this Skill Plan as your currently tracked plan?
585524 Set skill plan as tracked? Set skill plan as tracked?
585535 [AIR] Stratios II [AIR] Stratios II Name of item 59985 (AIR Entities II)
585536 [AIR] Brutix II [AIR] Brutix II Name of item 59986 (AIR Entities II)
585537 [AIR] Nestor II [AIR] Nestor II Name of item 59987 (AIR Entities II)
585601 Leaving this location will cancel your tutorial and all interface elements will be displayed.

Are you sure you want to leave?
Leaving this location will cancel your tutorial and all interface elements will be displayed.

Are you sure you want to leave?
585602 Are you sure? Are you sure?
585666 Milestone Milestone UI/SkillPlan/Milestone
585688 Close the skill point injection confirmation window. Close the skill point injection confirmation window.
585689 Open the AIR Skill Plan indicated on your display. Open the <b>AIR Skill Plan</b> indicated on your display.
585690 Orbit the enemy Orbit the enemy
585691 Lock target on the enemy Lock target on the enemy
585692 Select the enemy in the Overview Select the enemy in the <b>Overview</b>
585693 Select the enemy in the Overview Select the enemy in the <b>Overview</b>
585714 This skill level is already in your training queue. Click to remove it. This skill level is already in your training queue. Click to remove it. UI/SkillPlan/RemoveFromQueue
585715 This skill level is in your training queue but is a requirement for other skills in your queue and cannot be removed. This skill level is in your training queue but is a requirement for other skills in your queue and cannot be removed. UI/SkillPlan/RemoveFromQueueLocked
585716 Accept your fate... Accept your fate...
585717 Accept your fate... Accept your fate...
585727 You have already trained this skill level. You have already trained this skill level. UI/SkillPlan/AlreadyTrained
585730 AIR AIR
585731 To get started with career paths, first complete your AIR skill plan training. To get started with career paths, first complete your AIR skill plan training.
585733 Complete the AIR skill plan to unlock the career paths. Complete the AIR skill plan to unlock the career paths. UI/SkillPlan/CareerPathsLockedByAIR
585734 Press [SPACE] to skip the video Press [SPACE] to skip the video UI/Intro/SkipSuggestion
585735 Skip Tutorial Skip Tutorial UI/SystemMenu/SkipTutorial
585736 Evacuation Point Evacuation Point
585737 AIR Evacuation Point AIR Evacuation Point
585749 Start training this skill plan by adding to your training queue as many of the skill levels it specifies as is possible. Start training this skill plan by adding to your training queue as many of the skill levels it specifies as is possible. UI/SkillPlan/StartTrainingHint
585750 You cannot start training this plan as you do not meet all its requirements. You may need to purchase some skill books or upgrade your account to Omega. You cannot start training this plan as you do not meet all its requirements. You may need to purchase some skill books or upgrade your account to Omega. UI/SkillPlan/StartTrainingLockedHint
585832 AIR Skill Injector AIR Skill Injector Name of item 60033 (Skill Injectors)
585833 This item can be activated in a station to grant the user unallocated skill points. The injectors are consumed immediately once activated. This item can be activated in a station to grant the user unallocated skill points. The injectors are consumed immediately once activated. Description of item "AIR Skill Injector" (60033)
585834 An Omega clone is required to train this skill further. An Omega clone is required to train this skill further. UI/SkillPlan/RequiresOmegaCloneForNextLevel
585839 Marvelously done, Captain.

Combat can be such a glorious experience. Especially when you're winning.
Marvelously done, Captain.

Combat can be such a glorious experience. Especially when you're winning.
Part of conversation "[AIR NPE] 2.4.6 - Fighting Last Frigate"
585840 Skillbooks are consumable. Once we inject it into your neural interface, you will be left with nothing but a new and improved version of yourself.

Augmentations such as this are one of the many benefits of life as a capsuleer.
Skillbooks are consumable. Once we inject it into your neural interface, you will be left with nothing but a new and improved version of yourself.

Augmentations such as this are one of the many benefits of life as a capsuleer.
Part of conversation "[AIR NPE] 3.3.2 Skills book"
585842 Much appreciated, Ms. Calytrix. I await any and all updates with bated breath. Metaphorically speaking, of course. I don't breathe. Much appreciated, Ms. Calytrix. I await any and all updates with bated breath. Metaphorically speaking, of course. I don't breathe. Part of conversation "[AIR NPE] 3.6.2 Undock "
585843 When you are ready, click UNDOCK. When you are ready, click UNDOCK.
585849 All levels of this skill are already present in your skill plan. All levels of this skill are already present in your skill plan. UI/SkillPlan/AllLevelsInPlan
585850 Add level {skillLevel} of this skill to your skill plan Add level {skillLevel} of this skill to your skill plan UI/SkillPlan/AddSkillLevelToPlan
585858 I'd wager this was an act of corporate espionage turned violent. There are a lot of people in New Eden who want to get their hands on AIR's technology whatever the cost. I'd wager this was an act of corporate espionage turned violent. There are a lot of people in New Eden who want to get their hands on AIR's technology whatever the cost. Part of conversation "[AIR NPE] 1.3.7 - Balin Repairs Part 4"
585885 Minmatar Station Construction Site Halls of Liberation Minmatar Station Construction SiteHalls of Liberation
585886 Minmatar Station Construction Site Halls of Liberation Minmatar Station Construction SiteHalls of Liberation
585887 Remove this skill level from your plan. Remove this skill level from your plan. UI/SkillPlan/RemoveFromPlan
585888 You cannot remove this skill level from your plan as it is required for other skills present in your skill plan. You cannot remove this skill level from your plan as it is required for other skills present in your skill plan. UI/SkillPlan/RemoveFromPlanLocked
585889 All levels of this skill are already in the training queue. All levels of this skill are already in the training queue. UI/SkillPlan/AllInQueue
585912 Click to learn more Click to learn more UI/SkillPlan/ClickToLearnMore
585927 Skill plans designed by New Eden academies to optimize your skill training towards your chosen career path. Skill plans designed by New Eden academies to optimize your skill training towards your chosen career path. UI/SkillPlan/CertifiedPlansHoverTooltip
585928 Skill plans saved to your personal collection after creation or when copied from shared plans. Skill plans saved to your personal collection after creation or when copied from shared plans. UI/SkillPlan/PersonalPlansHoverTooltip
585929 Browse and create skill plans outlining the skill training necessary to reach your goals. Browse and create skill plans outlining the skill training necessary to reach your goals. UI/SkillPlan/SkillPlansHoverTooltip
585930 Browse through skill groups and select individual skills for training. Browse through skill groups and select individual skills for training. UI/SkillPlan/SkillsCatalogueHoverTooltip
585935 You seem to have trained the wrong skill. You seem to have trained the wrong skill. Part of conversation "[AIR NPE] 3.4.2.3 Wrong Skill Trained"
585936 You'll have to wait for the skill required for this module to finish the training process. You'll have to wait for the skill required for this module to finish the training process. Part of conversation "[AIR NPE] 3.4.2.3 Wrong Skill Trained"
585937 You seem to have trained the wrong skill. You seem to have trained the wrong skill. Part of conversation "[AIR NPE] 3.4.2.4 Wrong Skill Trained"
585938 You'll have to wait for the skill required for this module to finish the training process. You'll have to wait for the skill required for this module to finish the training process. Part of conversation "[AIR NPE] 3.4.2.5 Wrong Skill Trained"
585939 Let's get back on track, Captain. Let's get back on track, Captain. Part of conversation "[AIR NPE] 3.7.1 Player Stuck"
585940 Tracked Skill Plan Tracked Skill Plan UI/SkillPlan/TrackedSkillPlan
585957 Show Skill Plan Contents Show Skill Plan Contents UI/SkillPlan/ShowSkillPlanContents
585958 Hide Skill Plan Contents Hide Skill Plan Contents UI/SkillPlan/HideSkillPlanContents
585964 Completion of training for this Milestone unlocks: Completion of training for this Milestone unlocks: UI/SkillPlan/CompleteMilestoneUnlocks
585970 Share a Skill Plan by dragging the icon into chat Share a Skill Plan by dragging the icon into chat UI/SkillPlan/SharePlan
585971 Edit Skill Plan Edit Skill Plan UI/SkillPlan/EditPlan
585972 Save a copy of the Skill Plan to your Personal Plans Save a copy of the Skill Plan to your Personal Plans UI/SkillPlan/SavePlan
585973 I'm unable to identify our attackers, but they are not currently targeting our capsule. This gives us time to locate a ship. I'm unable to identify our attackers, but they are not currently targeting our capsule. This gives us time to locate a ship.
585974 I'm unable to identify our attackers, but they are not currently targeting our capsule. This gives us time to locate a ship. I'm unable to identify our attackers, but they are not currently targeting our capsule. This gives us time to locate a ship. Part of conversation "[AIR NPE] 1.1.1 - Facility attacked"
585975 Close the Skills window, the Apply Skill Points window, and the Inventory. Close the <b>Skills</b> window, the <b>Apply Skill Points</b> window, and the <b>Inventory</b>.
585976 A more worrying possibility is that someone out there is trying to stop us from pursuing our research. 

While AIR prides itself for being a disruptor of New Eden's tech scene, there are those who think we push the limits of innovation too far. 

The technology suppression laws in New Eden are draconian, if you ask me.
A more worrying possibility is that someone out there is trying to stop us from pursuing our research. 

While AIR prides itself for being a disruptor of New Eden's tech scene, there are those who think we push the limits of innovation too far. 

The technology suppression laws in New Eden are draconian, if you ask me.
Part of conversation "[AIR NPE] 3.4.7 Online Module"
585977 Open the Agency. Open the Agency.
585978 Captain, when you're ready, we can undock and begin the next phase of our journey. 

I do wonder how you'll die next. I suppose that is what ancient philosophers called morbid curiosity.
Captain, when you're ready, we can undock and begin the next phase of our journey. 

I do wonder how you'll die next. I suppose that is what ancient philosophers called morbid curiosity.
585979 When you are ready, click UNDOCK. When you are ready, click UNDOCK.
585980 Continue jumping to your destination. Continue jumping to your destination.
585981 Continue jumping to your destination. Continue jumping to your destination.
585982 Continue jumping to your destination. Continue jumping to your destination.
585983 Continue jumping to your destination. Continue jumping to your destination.
585984 Continue jumping to your destination. Continue jumping to your destination.
585985 Continue jumping to your destination. Continue jumping to your destination.
585986 Select the station indicated in your Overview. Select the station indicated in your <b>Overview</b>.
585987 Select the station indicated in your Overview. Select the station indicated in your <b>Overview</b>.
585988 Now, it's time for you to venture out into the stars.

Go forth and show New Eden what you are truly made of.
Now, it's time for you to venture out into the stars.

Go forth and show New Eden what you are truly made of.
Part of conversation "[AIR NPE] 4.2.4 Done"
585989 Select the enemy in the Overview Select the enemy in the <b>Overview</b>
585990 Select the enemy in the Overview Select the enemy in the <b>Overview</b>
585991 Select the enemy in the Overview Select the enemy in the <b>Overview</b>
585992 Select the enemy in the Overview Select the enemy in the <b>Overview</b>
585994 This is your currently tracked Skill Plan. The tracker below allows you to see your overall progress in the plan, as well as for each individual milestone. This is your currently tracked <b>Skill Plan</b>. The tracker below allows you to see your overall progress in the plan, as well as for each individual milestone. UI/SkillPlan/TrackedSkillPlanInfo
585995 A Skill Plan is a list of skills designed to unlock access to a given activity, or to increase your proficiency in one or more activities.

Milestones are key elements unlockable by training a skill plan. They may well be useful even before completing the full skill plan.
A <b>Skill Plan</b> is a list of skills designed to unlock access to a given activity, or to increase your proficiency in one or more activities.

<b>Milestones</b> are key elements unlockable by training a skill plan. They may well be useful even before completing the full skill plan.
UI/SkillPlan/SkillPlanInfo
586013 {numSkills} added from skill plan {planName} to the training queue. {numSkills} added from skill plan {planName} to the training queue. UI/SkillPlan/SkillsAddedNotification
586015 Skills added from Skill Plan Skills added from Skill Plan Notifications/NotificationNames/SkillsAddedFromSkillPlan
586016 {numMissing} skills require Omega status to be trained. Click to upgrade now. {numMissing} skills require Omega status to be trained. Click to upgrade now. UI/SkillPlan/OmegaMissing
586017 This Skill Plan requires Omega status, which you currently have. This Skill Plan requires Omega status, which you currently have. UI/SkillPlan/NoOmegaMissing
586019 Buy Missing Skillbooks ({numMissing}) Buy Missing Skillbooks ({numMissing}) UI/SkillPlan/BuyMissingSkillbooks
586129 Hack detected! The SCC are preparing to shut down operations in this area. Hack detected! The SCC are preparing to shut down operations in this area.
586130 The SCC have packed up operations: the Key Generator is now inoperable. The SCC have packed up operations: the Key Generator is now inoperable.
586135 This skill plan cannot be edited. This skill plan cannot be edited. UI/SkillPlan/CantEditPlan
586137 No skills have been added yet.

Ships, modules and other items can also be dragged and dropped in to add their required skills.
No skills have been added yet.

Ships, modules and other items can also be dragged and dropped in to add their required skills.
UI/SkillPlan/NoSkillsInPlanHint
586144 Skill Plan Milestones Skill Plan Milestones UI/SkillPlan/SkillPlanMilestones
586149 Add level {skillLevel} of this skill to your training queue Add level {skillLevel} of this skill to your training queue UI/SkillPlan/AddToQueue
586172 Intermediate Data Vault HS AIR Rogue Drone Analysis Node Intermediate Data Vault HSAIR Rogue Drone Analysis Node Name of item 60115 (Spawn Container)
586173 An intermediate level data vault being used for hacking. This Rogue Drone Analysis Node was being used by researchers from the Association for Interdisciplinary Research (AIR) before they were evidently overcome by swarms of rogue drones.

The device may be hacked to retrieve any data or materials under analysis by the research effort here.
An intermediate level data vault being used This Rogue Drone Analysis Node was being used by researchers from the Association for Interdisciplinary Research (AIR) before they were evidently overcome by swarms of rogue drones.

The device may be hacked to retrieve any data or materials under analysis by the research ef
fort hackingere.
Description of item "AIR Rogue Drone Analysis Node" (60115)
586174 Hard Data Vault LS AIR Rogue Drone Analysis Node Hard Data Vault LSAIR Rogue Drone Analysis Node Name of item 60116 (Spawn Container)
586175 A hard level data vault being used for hacking. This Rogue Drone Analysis Node was being used by researchers from the Association for Interdisciplinary Research (AIR) before they were evidently overcome by swarms of rogue drones.

The device may be hacked to retrieve any data or materials under analysis by the research effort here.
A hard level data vault being used for hackingThis Rogue Drone Analysis Node was being used by researchers from the Association for Interdisciplinary Research (AIR) before they were evidently overcome by swarms of rogue drones.

The device may be hacked to retrieve any data or materials under analysis by the research effort here
.
Description of item "AIR Rogue Drone Analysis Node" (60116)
586182 Data vault AIR Rogue Drone Researchers Data vaultAIR Rogue Drone Researchers
586197 Data vault AIR Rogue Drone Researchers Data vaultAIR Rogue Drone Researchers
586212 Require Omega Require Omega UI/SkillPlan/RequireOmega
586213 All the skills in this plan are either already in the training queue or trained. All the skills in this plan are either already in the training queue or trained. UI/SkillPlan/StartTrainingNothingToTrainHint
586224 Anomaly Anomaly
586240 Skillbooks Missing Skillbooks Missing UI/SkillPlan/SkillbooksMissing2
586243 HS/NS Combat Site HS/NS Combat Site
586244 Damaged Rebel Base Damaged Rebel Base
586245 As the evacuation transports signaled that they were almost ready to undock, the hulking form of an Imperial Navy Prophecy exited warp within weapons range of the outpost. The only way to clear a safe window for the evacuation ships would be for the raiders to somehow destroy this powerful warship. As the evacuation transports signaled that they were almost ready to undock, the hulking form of an Imperial Navy Prophecy exited warp within weapons range of the outpost. The only way to clear a safe window for the evacuation ships would be for the raiders to somehow destroy this powerful warship.
586246 This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Battle of Auner in BYC19 in which a hidden Minmatar base was discovered and attacked by Imperial forces. The heroic defenders succeeded in holding off the Imperial Navy long enough for the rebels to wipe the base computers and evacuate, preventing the discovery of important upcoming raid targets and the capture of several high-ranking rebel leaders.

This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.
This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Battle of Auner in BYC19 in which a hidden Minmatar base was discovered and attacked by Imperial forces. The heroic defenders succeeded in holding off the Imperial Navy long enough for the rebels to wipe the base computers and evacuate, preventing the discovery of important upcoming raid targets and the capture of several high-ranking rebel leaders.

This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.
586247 When a detachment of frigates from the legendary "Vherakh's Raiders" responded to a coded distress signal near Auner VIII in early BYC19 they arrived to find this hidden rebel base besieged by an overwhelming force of frigates and cruisers from the elite Amarr 7th Fleet. Their goal became immediately clear: hold off the Imperial reinforcements long enough for the staff inside the base to remove any valuable intelligence and evacuate towards the relative safety of the Barvigrard constellation. When a detachment of frigates from the legendary "Vherakh's Raiders" responded to a coded distress signal near Auner VIII in early BYC19 they arrived to find this hidden rebel base besieged by an overwhelming force of frigates and cruisers from the elite Amarr 7th Fleet. Their goal became immediately clear: hold off the Imperial reinforcements long enough for the staff inside the base to remove any valuable intelligence and evacuate towards the relative safety of the Barvigrard constellation.
586248 As the Prophecy began to explode, the evacuation transports took the opportunity to undock and warp to safety before the Imperial Forces regrouped. Had the raiders not been successful in holding off the Imperial Navy, the capture of this Auner base might have provided the Amarr 7th fleet with advance intelligence about several planned raids as well as the capture of several important leaders of the Rebellion including Clan Chiefs Idrald Rutuver and Jongar Evingod. This battle cemented the reputation of Vherakh's Raiders as one of the truly elite units of the Great Rebellion and is considered by many historians to be a key inflection point in the conflict. As the Prophecy began to explode, the evacuation transports took the opportunity to undock and warp to safety before the Imperial Forces regrouped. Had the raiders not been successful in holding off the Imperial Navy, the capture of this Auner base might have provided the Amarr 7th fleet with advance intelligence about several planned raids as well as the capture of several important leaders of the Rebellion including Clan Chiefs Idrald Rutuver and Jongar Evingod. This battle cemented the reputation of Vherakh's Raiders as one of the truly elite units of the Great Rebellion and is considered by many historians to be a key inflection point in the conflict.
586249 Elite Escape from Auner Reenactment Elite Escape from Auner Reenactment
586250 Damaged Rebel Base Damaged Rebel Base
586251 Elite Escape from Auner Reenactment Elite Escape from Auner Reenactment
586252 As the evacuation transports signaled that they were almost ready to undock, the hulking form of an Imperial Navy Prophecy exited warp within weapons range of the outpost. The only way to clear a safe window for the evacuation ships would be for the raiders to somehow destroy this powerful warship. As the evacuation transports signaled that they were almost ready to undock, the hulking form of an Imperial Navy Prophecy exited warp within weapons range of the outpost. The only way to clear a safe window for the evacuation ships would be for the raiders to somehow destroy this powerful warship.
586253 This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Battle of Auner in BYC19 in which a hidden Minmatar base was discovered and attacked by Imperial forces. The heroic defenders succeeded in holding off the Imperial Navy long enough for the rebels to wipe the base computers and evacuate, preventing the discovery of important upcoming raid targets and the capture of several high-ranking rebel leaders.

This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.
This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Battle of Auner in BYC19 in which a hidden Minmatar base was discovered and attacked by Imperial forces. The heroic defenders succeeded in holding off the Imperial Navy long enough for the rebels to wipe the base computers and evacuate, preventing the discovery of important upcoming raid targets and the capture of several high-ranking rebel leaders.

This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.
586254 When a detachment of frigates from the legendary "Vherakh's Raiders" responded to a coded distress signal near Auner VIII in early BYC19 they arrived to find this hidden rebel base besieged by an overwhelming force of frigates and cruisers from the elite Amarr 7th Fleet. Their goal became immediately clear: hold off the Imperial reinforcements long enough for the staff inside the base to remove any valuable intelligence and evacuate towards the relative safety of the Barvigrard constellation. When a detachment of frigates from the legendary "Vherakh's Raiders" responded to a coded distress signal near Auner VIII in early BYC19 they arrived to find this hidden rebel base besieged by an overwhelming force of frigates and cruisers from the elite Amarr 7th Fleet. Their goal became immediately clear: hold off the Imperial reinforcements long enough for the staff inside the base to remove any valuable intelligence and evacuate towards the relative safety of the Barvigrard constellation.
586255 As the Prophecy began to explode, the evacuation transports took the opportunity to undock and warp to safety before the Imperial Forces regrouped. Had the raiders not been successful in holding off the Imperial Navy, the capture of this Auner base might have provided the Amarr 7th fleet with advance intelligence about several planned raids as well as the capture of several important leaders of the Rebellion including Clan Chiefs Idrald Rutuver and Jongar Evingod. This battle cemented the reputation of Vherakh's Raiders as one of the truly elite units of the Great Rebellion and is considered by many historians to be a key inflection point in the conflict. As the Prophecy began to explode, the evacuation transports took the opportunity to undock and warp to safety before the Imperial Forces regrouped. Had the raiders not been successful in holding off the Imperial Navy, the capture of this Auner base might have provided the Amarr 7th fleet with advance intelligence about several planned raids as well as the capture of several important leaders of the Rebellion including Clan Chiefs Idrald Rutuver and Jongar Evingod. This battle cemented the reputation of Vherakh's Raiders as one of the truly elite units of the Great Rebellion and is considered by many historians to be a key inflection point in the conflict.
586256 HS/NS Combat Site HS/NS Combat Site
586257 Damaged Rebel Base Damaged Rebel Base
586258 As the evacuation transports signaled that they were almost ready to undock, the hulking form of an Imperial Navy Prophecy exited warp within weapons range of the outpost. The only way to clear a safe window for the evacuation ships would be for the raiders to somehow destroy this powerful warship. As the evacuation transports signaled that they were almost ready to undock, the hulking form of an Imperial Navy Prophecy exited warp within weapons range of the outpost. The only way to clear a safe window for the evacuation ships would be for the raiders to somehow destroy this powerful warship.
586259 This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Battle of Auner in BYC19 in which a hidden Minmatar base was discovered and attacked by Imperial forces. The heroic defenders succeeded in holding off the Imperial Navy long enough for the rebels to wipe the base computers and evacuate, preventing the discovery of important upcoming raid targets and the capture of several high-ranking rebel leaders.

This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.
This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Battle of Auner in BYC19 in which a hidden Minmatar base was discovered and attacked by Imperial forces. The heroic defenders succeeded in holding off the Imperial Navy long enough for the rebels to wipe the base computers and evacuate, preventing the discovery of important upcoming raid targets and the capture of several high-ranking rebel leaders.

This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.
586260 When a detachment of frigates from the legendary "Vherakh's Raiders" responded to a coded distress signal near Auner VIII in early BYC19 they arrived to find this hidden rebel base besieged by an overwhelming force of frigates and cruisers from the elite Amarr 7th Fleet. Their goal became immediately clear: hold off the Imperial reinforcements long enough for the staff inside the base to remove any valuable intelligence and evacuate towards the relative safety of the Barvigrard constellation. When a detachment of frigates from the legendary "Vherakh's Raiders" responded to a coded distress signal near Auner VIII in early BYC19 they arrived to find this hidden rebel base besieged by an overwhelming force of frigates and cruisers from the elite Amarr 7th Fleet. Their goal became immediately clear: hold off the Imperial reinforcements long enough for the staff inside the base to remove any valuable intelligence and evacuate towards the relative safety of the Barvigrard constellation.
586261 As the Prophecy began to explode, the evacuation transports took the opportunity to undock and warp to safety before the Imperial Forces regrouped. Had the raiders not been successful in holding off the Imperial Navy, the capture of this Auner base might have provided the Amarr 7th fleet with advance intelligence about several planned raids as well as the capture of several important leaders of the Rebellion including Clan Chiefs Idrald Rutuver and Jongar Evingod. This battle cemented the reputation of Vherakh's Raiders as one of the truly elite units of the Great Rebellion and is considered by many historians to be a key inflection point in the conflict. As the Prophecy began to explode, the evacuation transports took the opportunity to undock and warp to safety before the Imperial Forces regrouped. Had the raiders not been successful in holding off the Imperial Navy, the capture of this Auner base might have provided the Amarr 7th fleet with advance intelligence about several planned raids as well as the capture of several important leaders of the Rebellion including Clan Chiefs Idrald Rutuver and Jongar Evingod. This battle cemented the reputation of Vherakh's Raiders as one of the truly elite units of the Great Rebellion and is considered by many historians to be a key inflection point in the conflict.
586262 Tracked Skill Plan Tracked Skill Plan UI/SkillPlan/TrackedSkillPlan
586273 Rogue Drone Nursery Pods Rogue Drone Nursery Pods Name of item 60139 (Non-Interactable Object)
586274 Rogue Drone Nursery Pod Rogue Drone Nursery Pod Name of item 60140 (Non-Interactable Object)
586275 A nursery pod where a rogue drone will be assembled in a process that bears an eerie resemblance to growth. A nursery pod where a rogue drone will be assembled in a process that bears an eerie resemblance to growth. Description of item "Rogue Drone Nursery Pod" (60140)
586276 Rogue Drone Colony Nest Rogue Drone Colony Nest Name of item 60141 (Non-Interactable Object)
586277 Rogue Drone Harvest Hive Rogue Drone Harvest Hive Name of item 60142 (Non-Interactable Object)
586278 Rogue Drone Outgrowth Colony Rogue Drone Outgrowth Colony
586279 Approaching entry gate to Equilibrium of Mankind's rogue capital shipyard facilities. Beyond this point EoM defenders will be fanatical in their efforts to halt any assault. Approaching entry gate to Equilibrium of Mankind's rogue capital shipyard facilities. Beyond this point EoM defenders will be fanatical in their efforts to halt any assault.
586280 Perimeter defences of the Equilibrium of Mankind shipyard facilities have been detected. Breach these defences and proceed to core to assault shipyard. Perimeter defences of the Equilibrium of Mankind shipyard facilities have been detected. Breach these defences and proceed to core to assault shipyard.
586281 Equilibrium of Mankind capital shipyard core facilities breached. Heavy defense forces anticipated. Elite shipyard defense commander expected. Equilibrium of Mankind capital shipyard core facilities breached. Heavy defense forces anticipated. Elite shipyard defense commander expected.
586282 EoM Rogue Capital Shipyard is now vulnerable to attack. Destroy it to cripple EoM operations and claim your reward. EoM Rogue Capital Shipyard is now vulnerable to attack. Destroy it to cripple EoM operations and claim your reward.
586283 Alert! Alert! Alert! Alert! Alert! Alert!
586284 Will this message pop up? Will this message pop up?
586285 Success Success
586288 Captain, when you're ready, we can undock and begin the next phase of our journey.

I do wonder how you'll die next. I suppose that is what ancient philosophers called morbid curiosity.
Captain, when you're ready, we can undock and begin the next phase of our journey.

I do wonder how you'll die next. I suppose that is what ancient philosophers called morbid curiosity.
Part of conversation "[AIR NPE] 3.6.3 Undock "
586289 When you are ready, click Undock. When you are ready, click <b>Undock</b>.
586290 SCC Security Neutralizer SCC Security Neutralizer Name of item 60143 (♦ Cruiser)
586291 This Enforcer-class cruiser is configured to neutralize the energy systems of any ships intruding into the SCC Secure Key Storage. It would be unwise to draw the attention of this powerful combat support cruiser. This <i>Enforcer</i>-class cruiser is configured to neutralize the energy systems of any ships intruding into the SCC Secure Key Storage. It would be unwise to draw the attention of this powerful combat support cruiser. Description of item "SCC Security Neutralizer" (60143)
586292 Click here to confirm injection Click here to confirm injection
586293 Close this window Close this window
586294 Unidentified Signal Unidentified Signal Name of item 60144 (Large Collidable Structure)
586296 This ancillary fortification unit is part of the defense network of a CONCORD Stellar Observatory. The basic field manipulation principles of Triglavian Overcharge subpylons have been retro-engineered from disabled examples and employed by CONCORD in a structure that uses their own command and control routines.

This Unit projects a modifying field out to 5000m from its central spire. (copy)
This ancillary fortification unit is part of the defense network of a CONCORD Stellar Observatory. The basic field manipulation principles of Triglavian Overcharge subpylons have been retro-engineered from disabled examples and employed by CONCORD in a structure that uses their own command and control routines.

This Unit projects a modifying field out to 5000m from its central spire. (copy)
586297 SCC Security Interceptor SCC Security Interceptor Name of item 60145 (♦ Frigate)
586298 This Pacifier-class frigate is used as a light interceptor by the security forces guarding the SCC Secure Key Storage. It would be unwise to draw the attention of this fast attack frigate. This <i>Pacifier</i>-class frigate is used as a light interceptor by the security forces guarding the SCC Secure Key Storage. It would be unwise to draw the attention of this fast attack frigate. Description of item "SCC Security Interceptor" (60145)
586299 Open the Agency. Open the <b>Agency</b>.
586300 Association for Interdisciplinary Research Association for Interdisciplinary Research Name of Faction 500028
586305 The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. Description of Faction "Association for Interdisciplinary Research" (500028)
586306 The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. Description of Corporation "AIR Laboratories" (1000413)
586307 AIR Laboratories AIR Laboratories Name of NPC Corporation 1000413
586308 Elida Balashirian Elida Balashirian Name of NPC 3020027
586309 Scratch Dungeon Scratch Dungeon
586310 Let's get back on track, Captain. Let's get back on track, Captain. Part of conversation "[AIR NPE] 4.3.1 Player Stuck"
586311 Undock from the station to continue traveling towards your chosen Career Agent. Undock from the station to continue traveling towards your chosen Career Agent.
586316 Mine & Reprocess 5,000m3 of Veldspar Mine & Reprocess 5,000m3 of Veldspar
586319 Mine & Reprocess 10,000m3 of Veldspar Mine & Reprocess 10,000m3 of Veldspar
586321 Mine & Reprocess 15,000m3 of Veldspar Mine & Reprocess 15,000m3 of Veldspar
586323 Mine & Reprocess 5,000m3 of Scordite Mine & Reprocess 5,000m3 of Scordite
586325 Mine & Reprocess 10,000m3 of Scordite Mine & Reprocess 10,000m3 of Scordite
586327 Mine & Reprocess 15,000m3 of Scordite Mine & Reprocess 15,000m3 of Scordite
586329 Mine & Reprocess 15,000m3 of Pyroxeres Mine & Reprocess 15,000m3 of Pyroxeres
586331 Mine & Reprocess 10,000m3 of Pyroxeres Mine & Reprocess 10,000m3 of Pyroxeres
586333 Mine & Reprocess 5,000m3 of Pyroxeres Mine & Reprocess 5,000m3 of Pyroxeres
586335 Mine & Reprocess 5,000m3 of Plagioclase Mine & Reprocess 5,000m3 of Plagioclase
586337 Mine & Reprocess 10,000m3 of Plagioclase Mine & Reprocess 10,000m3 of Plagioclase
586339 Mine & Reprocess 15,000m3 of Plagioclase Mine & Reprocess 15,000m3 of Plagioclase
586341 Mine & Reprocess 5,000m3 of Kernite Mine & Reprocess 5,000m3 of Kernite
586343 Mine & Reprocess 10,000m3 of Kernite Mine & Reprocess 10,000m3 of Kernite
586345 Mine & Reprocess 15,000m3 of Kernite Mine & Reprocess 15,000m3 of Kernite
586347 Mine & Reprocess 5,000m3 of Omber Mine & Reprocess 5,000m3 of Omber
586349 Mine & Reprocess 10,000m3 of Omber Mine & Reprocess 10,000m3 of Omber
586351 Mine & Reprocess 15,000m3 of Omber Mine & Reprocess 15,000m3 of Omber
586353 Mine & Reprocess 10,000m3 of Jaspet Mine & Reprocess 10,000m3 of Jaspet
586355 Mine & Reprocess 15,000m3 of Jaspet Mine & Reprocess 15,000m3 of Jaspet
586357 Mine & Reprocess 5,000m3 of Jaspet Mine & Reprocess 5,000m3 of Jaspet
586359 Mine & Reprocess 5,000m3 of Jaspet Mine & Reprocess 5,000m3 of Jaspet
586360 Please select a Career Path above Please select a Career Path above UI/SkillPlan/SelectCareerPathHint
586367 Total Training Time: Total Training Time: UI/SkillPlan/TotalTrainingTime
586368 SCC Security Jammer SCC Security Jammer Name of item 60153 (♦ Cruiser)
586369 This Enforcer-class cruiser is set up as an electronic warfare platform that will jam the targeting sensors of of any ships intruding into the SCC Secure Key Storage. It would be unwise to draw the attention of this potent combat support cruiser. This <i>Enforcer</i>-class cruiser is set up as an electronic warfare platform that will jam the targeting sensors of of any ships intruding into the SCC Secure Key Storage. It would be unwise to draw the attention of this potent combat support cruiser. Description of item "SCC Security Jammer" (60153)
586370 Remove Milestone Remove Milestone UI/SkillPlan/RemoveMilestone
586371 Completed Completed UI/SkillPlan/Completed
586372 Cloudlayer_01a Cloudlayer_01a Name of item 60154 (MassiveEnvironments)
586373 Click here to open the Skills window Click here to open the <b>Skills</b> window
586375 Click here to open the AIR Skill Plan Click here to open the <b>AIR Skill Plan</b>
586376 Click here to start training the AIR Skill Plan Click here to start training the <b>AIR Skill Plan</b>
586377 AIR Laboratories AIR Laboratories
586378 Astero AIR Laboratories SKIN Astero AIR Laboratories SKIN Name of item 60156 (Permanent SKIN)
586379 AIR Laboratories AIR Laboratories
586380 AIR Laboratories AIR Laboratories
586381 Stratios AIR Laboratories SKIN Stratios AIR Laboratories SKIN Name of item 60157 (Permanent SKIN)
586382 Nestor AIR Laboratories SKIN Nestor AIR Laboratories SKIN Name of item 60158 (Permanent SKIN)
586383 AIR Laboratories AIR Laboratories
586384 Incursus AIR Laboratories SKIN Incursus AIR Laboratories SKIN Name of item 60159 (Permanent SKIN)
586387 Level {levelNum} Level {levelNum} UI/SkillPlan/LevelNum
586390 Men's 'Orb Semiotique' Synthetic Eye (right) Men's 'Orb Semiotique' Synthetic Eye (right) Name of item 60160 (Eyewear)
586391 Men's 'Semiotique Sports' Pants Men's 'Semiotique Sports' Pants Name of item 60161 (Bottoms)
586392 Men's 'Semiotique Sports' Shoes Men's 'Semiotique Sports' Shoes Name of item 60162 (Footwear)
586393 Do you want to replace the current milestone for {milestoneNameOld} with a milestone for {milestoneNameNew}? Do you want to replace the current milestone for <b>{milestoneNameOld}</b> with a milestone for <b>{milestoneNameNew}</b>?
586394 Replace Milestone? Replace Milestone?
586395 Find or create a Skill Plan, and select Skills to train Find or create a Skill Plan, and select Skills to train Tooltips/Neocom/SkillPlans_description
586396 Men's 'Barbatus Semiotique' Facial Augmentation Men's 'Barbatus Semiotique' Facial Augmentation Name of item 60163 (Augmentations)
586397 Men's 'Semiotique TorsoRig' Body Augmentation Men's 'Semiotique TorsoRig' Body Augmentation Name of item 60164 (Augmentations)
586398 Men's 'Glass Semiotique' Monocle Interface (right) Men's 'Glass Semiotique' Monocle Interface (right) Name of item 60165 (Eyewear)
586399 Women's 'Orb Semiotique' Synthetic Eye (right) Women's 'Orb Semiotique' Synthetic Eye (right) Name of item 60166 (Eyewear)
586400 Women's 'Semiotique Sports' Pants Women's 'Semiotique Sports' Pants Name of item 60167 (Bottoms)
586401 Women's 'Semiotique Sports' Shoes Women's 'Semiotique Sports' Shoes Name of item 60168 (Footwear)
586402 Women's 'Oculina Semiotique' Facial Augmentation Women's 'Oculina Semiotique' Facial Augmentation Name of item 60169 (Augmentations)
586403 Women's 'Semiotique TorsoRig' Body Augmentation Women's 'Semiotique TorsoRig' Body Augmentation Name of item 60170 (Augmentations)
586404 Women's 'Glass Semiotique' Monocle Interface (right) Women's 'Glass Semiotique' Monocle Interface (right) Name of item 60171 (Eyewear)
586408 Visit and look at the Pashanai Bombing Monument at Pashanai III - Moon 9 in Genesis Visit and look at the Pashanai Bombing Monument at Pashanai III - Moon 9 in Genesis
586409 Look at the Pashanai Bombing Monument in Pashanai Look at the Pashanai Bombing Monument in Pashanai
586410 Visit and observe the Pashanai Bombing Monument in Pashanai Visit and observe the Pashanai Bombing Monument in Pashanai
586411 The Pashanai Bombing Monument can be found at Pashanai III - Moon 9 - Ubar The Pashanai Bombing Monument can be found at Pashanai III - Moon 9 - Ubar
586412 Visit the Pashanai Bombing Monument in Genesis Visit the Pashanai Bombing Monument in Genesis
586416 60175_Male_outer_JacketMilM02_Types_JacketMilM02_AIR.png 60175_Male_outer_JacketMilM02_Types_JacketMilM02_AIR.png Name of item 60175 (Outer)
586417 60176_Female_Outer_JacketSLF_01_Types_JacketSLF_01_air.png 60176_Female_Outer_JacketSLF_01_Types_JacketSLF_01_air.png Name of item 60176 (Outer)
586454 Your ship's navigational settings have been rebooted. 

To resume your journey to the Career Agent, access your chosen agent's details through the Agency. Then, set your destination.
Your ship's navigational settings have been rebooted. 

To resume your journey to the Career Agent, access your chosen agent's details through the Agency. Then, set your destination.
Part of conversation "[AIR NPE] 4.3.2 Player Stuck"
586455 To continue on your journey, you must reset your destination. 

Open the <B>Agency. Access Agents & Missions. Then, select Career Agents. Finally, set your destination.
To continue on your journey, you must reset your destination. 

Open the <B>Agency</b>. Access <b>Agents & Missions</b>. Then, select <b>Career Agents</b>. Finally, set your destination.
586456 Visit and look at the Chribba Monument in Domain Visit and look at the Chribba Monument in Domain
586457 Look at the Chribba Monument in Amarr Look at the Chribba Monument in Amarr
586458 Visit and look at the Chribba Monument at Amar Visit and look at the Chribba Monument at Amar
586459 The Chribba Monument can be found nd at Amar - Throne Worlds The Chribba Monument can be found nd at Amar - Throne Worlds
586460 Visit the Chribba Monument in Domain Visit the Chribba Monument in Domain
586461 Visit the Empress Catiz I Honour Guard in Domain and orbit the Cathedral Visit the Empress Catiz I Honour Guard in Domain and orbit the Cathedral
586462 Visit the Empress Catiz I Honour Guard in Amarr and orbit the Cathedral Visit the Empress Catiz I Honour Guard in Amarr and orbit the Cathedral
586463 Visit the Honour Guard in Amar and orbit the Amar Cathedral Visit the Honour Guard in Amar and orbit the Amar Cathedral
586464 The Empress Catiz I Honour Guard can be found at Amar - Throne Worlds The Empress Catiz I Honour Guard can be found at Amar - Throne Worlds
586465 Observe the Empress Catiz I Honour Guard in Domain Observe the Empress Catiz I Honour Guard in Domain
586466 Visit and observe observe TES Jamyl The Liberator in Amer Visit and observe observe TES Jamyl The Liberator in Amer
586467 TES Jamyl The Liberator can be found nd at Amar - Throne Worlds TES Jamyl The Liberator can be found nd at Amar - Throne Worlds
586468 Observe TES Jamyl The Liberator in Domain Observe TES Jamyl The Liberator in Domain
586471 Visit and observe observe TES Jamyl The Liberator in Amer Visit and observe observe TES Jamyl The Liberator in Amer
586472 TES Jamyl The Liberator can be found nd at Amar - Throne Worlds TES Jamyl The Liberator can be found nd at Amar - Throne Worlds
586473 Observe TES Jamyl The Liberator in Domain Observe TES Jamyl The Liberator in Domain
586477 Visit the Mekhios Graveyard in Domain and look at Empress Jamyl I: Sword of the Righteous Visit the Mekhios Graveyard in Domain and look at Empress Jamyl I: Sword of the Righteous
586478 Visit the Mekhios Graveyard in Sarum Prime and look at Empress Jamyl I: Sword of the Righteous Visit the Mekhios Graveyard in Sarum Prime and look at Empress Jamyl I: Sword of the Righteous
586479 Visit the Mekhios Graveyard in Sarum Prime and view Empress Jamyl I: Sword of the Righteous Visit the Mekhios Graveyard in Sarum Prime and view Empress Jamyl I: Sword of the Righteous
586480 The Mekhios Graveyard can be found be found in Sarum Prime - Maddam The Mekhios Graveyard can be found be found in Sarum Prime - Maddam
586481 Visit the Mekhios Graveyard in Domain Visit the Mekhios Graveyard in Domain
586482 Visit the Honour Guard in Amar and orbit the Amar Cathedral Visit the Honour Guard in Amar and orbit the Amar Cathedral
586483 The Empress Catiz I Honour Guard can be found at Amar - Throne Worlds The Empress Catiz I Honour Guard can be found at Amar - Throne Worlds
586484 Visit the Empress Catiz I Honour Guard in Domain Visit the Empress Catiz I Honour Guard in Domain
586485 Visit and look at the Protest Monument in The Forge Visit and look at the Protest Monument in The Forge
586486 Look at the Protest Monument in Jita 4-4 Look at the Protest Monument in Jita 4-4
586487 Visit and look at the Protest Monument in Jita 4-4 Visit and look at the Protest Monument in Jita 4-4
586488 The Protest Monument can be found at Jita 4-4 - Kimotoro The Protest Monument can be found at Jita 4-4 - Kimotoro
586489 Visit the Protest Monument in The Forge Visit the Protest Monument in The Forge
586490 Visit and look at the Alliance Tournament Monument in Genesis Visit and look at the Alliance Tournament Monument in Genesis
586491 Look at the Alliance Tournament Monument in Manarq Look at the Alliance Tournament Monument in Manarq
586492 Visit and look at the Alliance Tournament Monument in Manarq Visit and look at the Alliance Tournament Monument in Manarq
586493 The Alliance Tournament Monument can be found at Manarq - Sanctum The Alliance Tournament Monument can be found at Manarq - Sanctum
586494 Visit the Alliance Tournament Monument in Genesis Visit the Alliance Tournament Monument in Genesis
586495 Visit and look at the Project Discovery Phase One Monument in Metropolis Visit and look at the Project Discovery Phase One Monument in Metropolis
586496 Look at the Project Discovery Phase One Monument in Lanngisi Look at the Project Discovery Phase One Monument in Lanngisi
586497 Visit and look at the Project Discovery Phase Two Monument in Genesis Visit and look at the Project Discovery Phase Two Monument in Genesis
586498 Look at the Project Discovery Phase Two Monument in Pakhshi Look at the Project Discovery Phase Two Monument in Pakhshi
586499 Visit and look at both of the Project Discovery Monuments Visit and look at both of the Project Discovery Monuments
586500 Visit the Project Discovery Monuments Visit the Project Discovery Monuments
586501 Visit and look at the Battle of Fort Kavad Monument in Heimatar Visit and look at the Battle of Fort Kavad Monument in Heimatar
586502 Look at the Battle of Fort Kavad Monument in Odatrik Look at the Battle of Fort Kavad Monument in Odatrik
586503 Visit and look at the Battle of Fort Kavad Monumentin Odatrik Visit and look at the Battle of Fort Kavad Monumentin Odatrik
586504 The Battle of Fort Kavad Monument can be found in Odatrik - Ortner The Battle of Fort Kavad Monument can be found in Odatrik - Ortner
586505 Visit the Battle of Fort Kavad Monument in Heimatar Visit the Battle of Fort Kavad Monument in Heimatar
586506 Visit and look at the Monument to Marcus Yeon in The Forge Visit and look at the Monument to Marcus Yeon in The Forge
586507 Look at the Monument to Marcus Yeon in Jakanerva Look at the Monument to Marcus Yeon in Jakanerva
586508 Visit and look at the Monument to Marcus Yeon in Jakanerva Visit and look at the Monument to Marcus Yeon in Jakanerva
586509 The Monument to Marcus Yeon can be found inJakanerva - Okomon The Monument to Marcus Yeon can be found inJakanerva - Okomon
586510 Visit the Monument to Marcus Yeon in The Forge Visit the Monument to Marcus Yeon in The Forge
586511 SCC Secure Key Storage SCC Secure Key Storage
586512 This is a Secure Key Storage facility operated by the SCC. Access to the facility is highly restricted and SCC security protocols mandate twin-linked security lockouts. SCC Keyholders are generally accompanied by two security officers with access credentials.

Despite the heavy security may be possible to make progress through the security lockouts of this facility by using a Data Analyzer. However, the twin-linked security lockout will require at least two (2) ships equipped with Data Analyzers. The site's access limiters restrict access to three (3) ships in total.
This is a Secure Key Storage facility operated by the SCC. Access to the facility is highly restricted and SCC security protocols mandate twin-linked security lockouts. SCC Keyholders are generally accompanied by two security officers with access credentials.

<i>Despite the heavy security may be possible to make progress through the security lockouts of this facility by using a Data Analyzer. However, the twin-linked security lockout will require at least two (2) ships equipped with Data Analyzers. The site's access limiters restrict access to three (3) ships in total.</i>
586513 Gate to Administration Sector Gate to Administration Sector
586514 Alpha-15s Twin-Linked Gate Control Alpha-15s Twin-Linked Gate Control
586515 Beta-15s Twin-Linked Gate Control Beta-15s Twin-Linked Gate Control
586516 Administration Sector Administration Sector
586517 Alpha-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Beta-15s Twin-Linked Gate Control is activated within 15 seconds. Alpha-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Beta-15s Twin-Linked Gate Control is activated within 15 seconds.
586518 Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Allpha-15s Twin-Linked Gate Control is activated within 15 seconds. Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Allpha-15s Twin-Linked Gate Control is activated within 15 seconds.
586519 Security Gate has been unlocked. Security protocols will lock the gate again after 2 minutes have elapsed. Security Gate has been unlocked. Security protocols will lock the gate again after 2 minutes have elapsed.
586520 ESS Key Generator Access Risk! ESS Key Generator Access Risk!
586521 Security Breach! Security Breach!
586522 SCC Secure Key Storage SCC Secure Key Storage
586523 This is a Secure Key Storage facility operated by the SCC. Access to the facility is highly restricted and SCC security protocols mandate twin-linked security lockouts. SCC Keyholders are generally accompanied by two security officers with access credentials.

Despite the heavy security may be possible to make progress through the security lockouts of this facility by using a Data Analyzer. However, the twin-linked security lockout will require at least two (2) ships equipped with Data Analyzers. The site's access limiters restrict access to three (3) ships in total.
This is a Secure Key Storage facility operated by the SCC. Access to the facility is highly restricted and SCC security protocols mandate twin-linked security lockouts. SCC Keyholders are generally accompanied by two security officers with access credentials.

<i>Despite the heavy security may be possible to make progress through the security lockouts of this facility by using a Data Analyzer. However, the twin-linked security lockout will require at least two (2) ships equipped with Data Analyzers. The site's access limiters restrict access to three (3) ships in total.</i>
586524 Administration Sector Administration Sector
586525 Gate to Administration Sector Gate to Administration Sector
586526 Alpha-15s Twin-Linked Gate Control Alpha-15s Twin-Linked Gate Control
586527 Beta-15s Twin-Linked Gate Control Beta-15s Twin-Linked Gate Control
586528 Alpha-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Beta-15s Twin-Linked Gate Control is activated within 15 seconds. Alpha-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Beta-15s Twin-Linked Gate Control is activated within 15 seconds.
586529 Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Allpha-15s Twin-Linked Gate Control is activated within 15 seconds. Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Allpha-15s Twin-Linked Gate Control is activated within 15 seconds.
586530 Security Gate has been unlocked. Security protocols will lock the gate again after 2 minutes have elapsed. Security Gate has been unlocked. Security protocols will lock the gate again after 2 minutes have elapsed.
586531 ESS Key Generator Access Risk! ESS Key Generator Access Risk!
586532 Security Breach! Security Breach!
586533 SCC Secure Key Storage SCC Secure Key Storage
586534 This is a Secure Key Storage facility operated by the SCC. Access to the facility is highly restricted and SCC security protocols mandate twin-linked security lockouts. SCC Keyholders are generally accompanied by two security officers with access credentials.

Despite the heavy security may be possible to make progress through the security lockouts of this facility by using a Data Analyzer. However, the twin-linked security lockout will require at least two (2) ships equipped with Data Analyzers. The site's access limiters restrict access to three (3) ships in total.
This is a Secure Key Storage facility operated by the SCC. Access to the facility is highly restricted and SCC security protocols mandate twin-linked security lockouts. SCC Keyholders are generally accompanied by two security officers with access credentials.

<i>Despite the heavy security may be possible to make progress through the security lockouts of this facility by using a Data Analyzer. However, the twin-linked security lockout will require at least two (2) ships equipped with Data Analyzers. The site's access limiters restrict access to three (3) ships in total.</i>
586535 Gate to Administration Sector Gate to Administration Sector
586536 Alpha-15s Twin-Linked Gate Control Alpha-15s Twin-Linked Gate Control
586537 Beta-15s Twin-Linked Gate Control Beta-15s Twin-Linked Gate Control
586538 Administration Sector Administration Sector
586539 Alpha-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Beta-15s Twin-Linked Gate Control is activated within 15 seconds. Alpha-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Beta-15s Twin-Linked Gate Control is activated within 15 seconds.
586540 Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Allpha-15s Twin-Linked Gate Control is activated within 15 seconds. Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Allpha-15s Twin-Linked Gate Control is activated within 15 seconds.
586541 Security Gate has been unlocked. Security protocols will lock the gate again after 2 minutes have elapsed. Security Gate has been unlocked. Security protocols will lock the gate again after 2 minutes have elapsed.
586542 ESS Key Generator Access Risk! ESS Key Generator Access Risk!
586543 Security Breach! Security Breach!
586544 SCC Secure Key Storage SCC Secure Key Storage
586545 This is a Secure Key Storage facility operated by the SCC. Access to the facility is highly restricted and SCC security protocols mandate twin-linked security lockouts. SCC Keyholders are generally accompanied by two security officers with access credentials.

Despite the heavy security may be possible to make progress through the security lockouts of this facility by using a Data Analyzer. However, the twin-linked security lockout will require at least two (2) ships equipped with Data Analyzers. The site's access limiters restrict access to three (3) ships in total.
This is a Secure Key Storage facility operated by the SCC. Access to the facility is highly restricted and SCC security protocols mandate twin-linked security lockouts. SCC Keyholders are generally accompanied by two security officers with access credentials.

<i>Despite the heavy security may be possible to make progress through the security lockouts of this facility by using a Data Analyzer. However, the twin-linked security lockout will require at least two (2) ships equipped with Data Analyzers. The site's access limiters restrict access to three (3) ships in total.</i>
586546 Gate to Administration Sector Gate to Administration Sector
586547 Alpha-15s Twin-Linked Gate Control Alpha-15s Twin-Linked Gate Control
586548 Beta-15s Twin-Linked Gate Control Beta-15s Twin-Linked Gate Control
586549 Administration Sector Administration Sector
586550 Alpha-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Beta-15s Twin-Linked Gate Control is activated within 15 seconds. Alpha-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Beta-15s Twin-Linked Gate Control is activated within 15 seconds.
586551 Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Allpha-15s Twin-Linked Gate Control is activated within 15 seconds. Beta-15s Twin-Linked Gate Control has been activated. The Security Gate will only unlock if Allpha-15s Twin-Linked Gate Control is activated within 15 seconds.
586552 Security Gate has been unlocked. Security protocols will lock the gate again after 2 minutes have elapsed. Security Gate has been unlocked. Security protocols will lock the gate again after 2 minutes have elapsed.
586553 ESS Key Generator Access Risk! ESS Key Generator Access Risk!
586554 Security Breach! Security Breach!
586555 Visit and look at the Emperor Dorian II Memorial in Kor-Azor Visit and look at the Emperor Dorian II Memorial in Kor-Azor
586556 Look at the Emperor Dorian II Memorial in Kor-Azor Prime Look at the Emperor Dorian II Memorial in Kor-Azor Prime
586557 Visit and look at the Emperor Dorian II Memorial in Kor-Azor Prime Visit and look at the Emperor Dorian II Memorial in Kor-Azor Prime
586558 The Emperor Dorian II Memorial can be found in Kor-Azor Prime - Gebem The Emperor Dorian II Memorial can be found in Kor-Azor Prime - Gebem
586559 Visit the Emperor Dorian II Memorial in Kor-Azor Visit the Emperor Dorian II Memorial in Kor-Azor
586560 Visit and look at the Journey of Katia Sae Memorial in The Forge Visit and look at the Journey of Katia Sae Memorial in The Forge
586561 Look at the Journey of Katia Sae Memorial in Saisio Look at the Journey of Katia Sae Memorial in Saisio
586562 Visit and look at the Journey of Katia Sae Memorial in Saisio Visit and look at the Journey of Katia Sae Memorial in Saisio
586563 The Journey of Katia Sae Memorial can be found in Saisio - Okomon The Journey of Katia Sae Memorial can be found in Saisio - Okomon
586564 Visit the Journey of Katia Sae Memorial in The Forge Visit the Journey of Katia Sae Memorial in The Forge
586565 Visit and look at the Fallen Capsuleers Memorial in Khanid Visit and look at the Fallen Capsuleers Memorial in Khanid
586566 Look at the Fallen Capsuleers Memorial in Molea Look at the Fallen Capsuleers Memorial in Molea
586567 Visit and look at the Fallen Capsuleers Memorial in Molea Visit and look at the Fallen Capsuleers Memorial in Molea
586568 The Fallen Capsuleers Memorial can be found in Molea - Amdimmah The Fallen Capsuleers Memorial can be found in Molea - Amdimmah
586569 Visit the Fallen Capsuleers Memorial in Khanid Visit the Fallen Capsuleers Memorial in Khanid
586570 Visit and look at the Kyonoke Memorial Research Facility in Solitude Visit and look at the Kyonoke Memorial Research Facility in Solitude
586571 Look at the Kyonoke Memorial Research Facility in Postouvin Look at the Kyonoke Memorial Research Facility in Postouvin
586572 Visit and look at the Kyonoke Memorial Research Facility in Postouvin Visit and look at the Kyonoke Memorial Research Facility in Postouvin
586573 Visit the Kyonoke Memorial Research Facility in Solitude Visit the Kyonoke Memorial Research Facility in Solitude
586574 The Kyonoke Memorial Research Facility can be found in Postouvin - Orvanne The Kyonoke Memorial Research Facility can be found in Postouvin - Orvanne
586575 Visit and look at the Eternal Flame in Heimatar Visit and look at the Eternal Flame in Heimatar
586576 Look at the Eternal Flame in Pator Look at the Eternal Flame in Pator
586577 Visit and look at the Eternal Flame in Pator Visit and look at the Eternal Flame in Pator
586578 The Eternal Flame can be found in Pator - Sveipar The Eternal Flame can be found in Pator - Sveipar
586579 Visit the Eternal Flame in Heimatar Visit the Eternal Flame in Heimatar
586580 Visit and look at the Forlorn Hope in Metropolis Visit and look at the Forlorn Hope in Metropolis
586581 Look at the Forlorn Hope in Yrmori Look at the Forlorn Hope in Yrmori
586583 Visit and look at the Forlorn Hope in Yrmori Visit and look at the Forlorn Hope in Yrmori
586584 The Forlorn Hope can be found in Yrmori -Meinigefur The Forlorn Hope can be found in Yrmori -Meinigefur
586585 Visit the Forlorn Hope in Metropolis Visit the Forlorn Hope in Metropolis
586586 Visit and look at the Duvolle Gravitational Wave Observatory in Solitude Visit and look at the Duvolle Gravitational Wave Observatory in Solitude
586587 Look at the Duvolle Gravitational Wave Observatory in Gererique Look at the Duvolle Gravitational Wave Observatory in Gererique
586588 Visit and look at the Duvolle Gravitational Wave Observatory in Gererique Visit and look at the Duvolle Gravitational Wave Observatory in Gererique
586589 The Duvolle Gravitational Wave Observatory can be found in Gererique -Orvanne The Duvolle Gravitational Wave Observatory can be found in Gererique -Orvanne
586590 Visit the Duvolle Gravitational Wave Observatory in Solitude Visit the Duvolle Gravitational Wave Observatory in Solitude
586591 Combat Medic Section Combat Medic Section
586592 Emergency Response Squad Emergency Response Squad
586593 Deacon Emergency Response Squad SKIN Deacon Emergency Response Squad SKIN Name of item 60193 (Permanent SKIN)
586594 Kirin Emergency Response Squad SKIN Kirin Emergency Response Squad SKIN Name of item 60194 (Permanent SKIN)
586595 Thalia Emergency Response Squad SKIN Thalia Emergency Response Squad SKIN Name of item 60195 (Permanent SKIN)
586596 Scalpel Emergency Response Squad SKIN Scalpel Emergency Response Squad SKIN Name of item 60196 (Permanent SKIN)
586597 Inquisitor Combat Medic Section SKIN Inquisitor Combat Medic Section SKIN Name of item 60197 (Permanent SKIN)
586598 Bantam Combat Medic Section SKIN Bantam Combat Medic Section SKIN Name of item 60198 (Permanent SKIN)
586599 Navitas Combat Medic Section SKIN Navitas Combat Medic Section SKIN Name of item 60199 (Permanent SKIN)
586600 Burst Combat Medic Section SKIN Burst Combat Medic Section SKIN Name of item 60200 (Permanent SKIN)
586601 For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations.

The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations.

The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Description of item "Deacon Emergency Response Squad SKIN" (60193)
586602 For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations.

The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations.

The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Description of item "Kirin Emergency Response Squad SKIN" (60194)
586603 For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations.

The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations.

The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Description of item "Scalpel Emergency Response Squad SKIN" (60196)
586604 For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations.

The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations.

The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Description of item "Thalia Emergency Response Squad SKIN" (60195)
586605 For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations.

The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations.

The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Description of item "Bantam Combat Medic Section SKIN" (60198)
586606 For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations.

The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations.

The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Description of item "Burst Combat Medic Section SKIN" (60200)
586607 For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations.

The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations.

The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Description of item "Inquisitor Combat Medic Section SKIN" (60197)
586608 For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations.

The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations.

The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Description of item "Navitas Combat Medic Section SKIN" (60199)
586619 A copy of the skill plan has been saved to your Personal Plans. A copy of the skill plan has been saved to your Personal Plans.
586620 Skill Plan Saved Skill Plan Saved
586621 Skill plan no longer exists. Please select a different plan. Skill plan no longer exists. Please select a different plan.
586622 Colony Nest Scavenger Colony Nest Scavenger Name of item 60201 (Deadspace Rogue Drone Battleship)
586623 This rogue drone is generally designed for foraging duties, scavenging for any source of materials it can find and bring back to the colony nest. These relatively light drones are still a danger in large numbers as they are armed and will be pressed into combat by the colony if any intruders penetrate its perimeter. This rogue drone is generally designed for foraging duties, scavenging for any source of materials it can find and bring back to the colony nest. These relatively light drones are still a danger in large numbers as they are armed and will be pressed into combat by the colony if any intruders penetrate its perimeter. Description of item "Colony Nest Scavenger" (60201)
586624 Swarm Overmind Secundus Swarm Overmind Secundus Name of item 60202 (Deadspace Rogue Drone BattleCruiser)
586625 A deadly rogue drone controlled by a Rogue Swarm AI classified as an 'Overmind Secundus'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority.

These commanders are paramount among the Swarm Infestation's network of advanced AIs. The Swarm Overmind Secundus is a heavily-armed, powerful war drone but will still deploy its slaved rogue drones until such defenders are eliminated.

Only when forced to expose itself in order to preserve the nest will this supreme intelligence emerge from its lair.
A deadly rogue drone controlled by a Rogue Swarm AI classified as an 'Overmind Secundus'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority.

These commanders are paramount among the Swarm Infestation's network of advanced AIs. The Swarm Overmind Secundus is a heavily-armed, powerful war drone but will still deploy its slaved rogue drones until such defenders are eliminated.

Only when forced to expose itself in order to preserve the nest will this supreme intelligence emerge from its lair.
Description of item "Swarm Overmind Secundus" (60202)
586626 Colony Nest Forager Colony Nest Forager Name of item 60204 (Deadspace Rogue Drone Frigate)
586627 Swarm Overmind Tertius Swarm Overmind Tertius Name of item 60203 (Deadspace Rogue Drone Cruiser)
586628 A deadly rogue drone controlled by a Rogue Swarm AI classified as an 'Overmind Tertius'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority.

These commanders are paramount among the Swarm Infestation's network of advanced AIs. The Swarm Overmind Tertius is a heavily-armed, powerful war drone but will still deploy its slaved rogue drones until such defenders are eliminated.

Only when forced to expose itself in order to preserve the nest will this supreme intelligence emerge from its lair.
A deadly rogue drone controlled by a Rogue Swarm AI classified as an 'Overmind Tertius'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority.

These commanders are paramount among the Swarm Infestation's network of advanced AIs. The Swarm Overmind Tertius is a heavily-armed, powerful war drone but will still deploy its slaved rogue drones until such defenders are eliminated.

Only when forced to expose itself in order to preserve the nest will this supreme intelligence emerge from its lair.
Description of item "Swarm Overmind Tertius" (60203)
586629 Swarm Overmind Tertius Swarm Overmind Tertius Name of item 60205 (Deadspace Rogue Drone Cruiser)
586630 A deadly rogue drone controlled by a Rogue Swarm AI classified as an 'Overmind Tertius'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority.

These commanders are paramount among the Swarm Infestation's network of advanced AIs. The Swarm Overmind Tertius is a heavily-armed, powerful war drone but will still deploy its slaved rogue drones until such defenders are eliminated.

Only when forced to expose itself in order to preserve the nest will this supreme intelligence emerge from its lair.
A deadly rogue drone controlled by a Rogue Swarm AI classified as an 'Overmind Tertius'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority.

These commanders are paramount among the Swarm Infestation's network of advanced AIs. The Swarm Overmind Tertius is a heavily-armed, powerful war drone but will still deploy its slaved rogue drones until such defenders are eliminated.

Only when forced to expose itself in order to preserve the nest will this supreme intelligence emerge from its lair.
Description of item "Swarm Overmind Tertius" (60205)
586631 This item can not be set as a milestone. Please select a different one. This item can not be set as a milestone. Please select a different one.
586632 Rogue Drone Event 2021 Wave Spawner Rogue Drone Event 2021 Wave Spawner Name of item 60206 (Cloud)
586633 Rogue Drone Event 2021 BossHS Spawner Rogue Drone Event 2021 BossHS Spawner Name of item 60207 (Cloud)
586634 Visit the 6 Landmarks in Domain Visit the 6 Landmarks in Domain
586635 Visit the 6 Landmarks that can be found in Amarr and Sarum Prime Visit the 6 Landmarks that can be found in Amarr and Sarum Prime
586636 Tour the Domain Region Tour the Domain Region
586642 Visit the Amarrian Home World in Amarr and look at the Monument Visit the Amarrian Home World in Amarr and look at the Monument
586643 Visit the Amarrian Home World in Domain and look at the Monument Visit the Amarrian Home World in Domain and look at the Monument
586644 Visit the Amarrian Monument in Amarr Visit the Amarrian Monument in Amarr
586645 The Amarrian Monument can be found at the Amarr Home World in Amarr - Throne Worlds The Amarrian Monument can be found at the Amarr Home World in Amarr - Throne Worlds
586646 Visit the Amarrian Monument in Domain Visit the Amarrian Monument in Domain
586647 Researching the Rogues Daily Gifts Researching the Rogues Daily Gifts
586648 Semiotique Sports Semiotique Sports
586649 Corax Semiotique Sports SKIN Corax Semiotique Sports SKIN Name of item 60208 (Permanent SKIN)
586650 Semiotique Sports Semiotique Sports
586651 Semiotique Sports Semiotique Sports
586652 Magnate Semiotique Sports SKIN Magnate Semiotique Sports SKIN Name of item 60209 (Permanent SKIN)
586653 Talwar Semiotique Sports SKIN Talwar Semiotique Sports SKIN Name of item 60210 (Permanent SKIN)
586654 Visit and look at the Project Discovery Phase One Monument in Lanngisi Visit and look at the Project Discovery Phase One Monument in Lanngisi
586655 The Project Discovery Phase One Monument can be found in Lanngisi - Ani The Project Discovery Phase One Monument can be found in Lanngisi - Ani
586656 Visit the Project Discovery Phase One Monument in Metropolis Visit the Project Discovery Phase One Monument in Metropolis
586657 Visit and look at the Project Discovery Phase Two Monument in Pakhshi Visit and look at the Project Discovery Phase Two Monument in Pakhshi
586658 The Project Discovery Phase Two Monument can be found in Pakhshi - Sanctum The Project Discovery Phase Two Monument can be found in Pakhshi - Sanctum
586659 Visit the Project Discovery Phase Two Monument in Genesis Visit the Project Discovery Phase Two Monument in Genesis
586664 The skill needed to online your new module is included in the AIR Skill Plan. 

Now, begin training the skill.
The skill needed to online your new module is included in the AIR Skill Plan. 

Now, begin training the skill.
Part of conversation "[AIR NPE] 3.3.8.2 Skill to Queue"
586665 Click Add Skills to Training Queue. Click <b>Add Skills to Training Queue</b>.
586670 Save and Edit a Copy of Plan Save and Edit a Copy of Plan UI/SkillPlan/SaveAndEditPlan
586671 Select to save this plan, and track your progress towards milestones and plan completion. Select to save this plan, and track your progress towards milestones and plan completion. UI/SkillPlan/SaveAnTrackPlan
586672 Semiotique Superluminal Semiotique Superluminal
586673 Semiotique Superluminal Semiotique Superluminal
586674 Semiotique Superluminal Semiotique Superluminal
586675 Semiotique Superluminal Semiotique Superluminal
586676 Semiotique Superluminal Semiotique Superluminal
586677 Punisher Semiotique Superluminal SKIN Punisher Semiotique Superluminal SKIN Name of item 60213 (Permanent SKIN)
586678 Coercer Semiotique Superluminal SKIN Coercer Semiotique Superluminal SKIN Name of item 60214 (Permanent SKIN)
586679 Omen Semiotique Superluminal SKIN Omen Semiotique Superluminal SKIN Name of item 60215 (Permanent SKIN)
586680 Merlin Semiotique Superluminal SKIN Merlin Semiotique Superluminal SKIN Name of item 60216 (Permanent SKIN)
586681 Cormorant Semiotique Superluminal SKIN Cormorant Semiotique Superluminal SKIN Name of item 60217 (Permanent SKIN)
586682 Caracal Semiotique Superluminal SKIN Caracal Semiotique Superluminal SKIN Name of item 60218 (Permanent SKIN)
586683 Incursus Semiotique Superluminal SKIN Incursus Semiotique Superluminal SKIN Name of item 60219 (Permanent SKIN)
586684 Catalyst Semiotique Superluminal SKIN Catalyst Semiotique Superluminal SKIN Name of item 60220 (Permanent SKIN)
586685 Thorax Semiotique Superluminal SKIN Thorax Semiotique Superluminal SKIN Name of item 60221 (Permanent SKIN)
586686 Rifter Semiotique Superluminal SKIN Rifter Semiotique Superluminal SKIN Name of item 60222 (Permanent SKIN)
586687 Thrasher Semiotique Superluminal SKIN Thrasher Semiotique Superluminal SKIN Name of item 60223 (Permanent SKIN)
586688 Rupture Semiotique Superluminal SKIN Rupture Semiotique Superluminal SKIN Name of item 60224 (Permanent SKIN)
586689 Astero Semiotique Superluminal SKIN Astero Semiotique Superluminal SKIN Name of item 60225 (Permanent SKIN)
586690 Stratios Semiotique Superluminal SKIN Stratios Semiotique Superluminal SKIN Name of item 60226 (Permanent SKIN)
586693 Aspirant Explorer Aspirant Explorer
586695 Aspirant Explorer Aspirant Explorer
586697 Aspirant Explorer Aspirant Explorer
586698 Aspirant Industrialist Aspirant Industrialist
586699 Aspirant Enforcer Aspirant Enforcer
586700 Aspirant Enforcer Aspirant Enforcer
586701 Aspirant Soldier Aspirant Soldier
586702 Aspirant Soldier Aspirant Soldier
586703 Astero Aspirant Explorer SKIN Astero Aspirant Explorer SKIN Name of item 60227 (Permanent SKIN)
586704 Imicus Aspirant Explorer SKIN Imicus Aspirant Explorer SKIN Name of item 60228 (Permanent SKIN)
586705 Heron Aspirant Explorer SKIN Heron Aspirant Explorer SKIN Name of item 60229 (Permanent SKIN)
586706 Magnate Aspirant Explorer SKIN Magnate Aspirant Explorer SKIN Name of item 60230 (Permanent SKIN)
586707 Probe Aspirant Explorer SKIN Probe Aspirant Explorer SKIN Name of item 60231 (Permanent SKIN)
586708 Venture Aspirant Industrialist SKIN Venture Aspirant Industrialist SKIN Name of item 60232 (Permanent SKIN)
586709 Procurer Aspirant Industrialist SKIN Procurer Aspirant Industrialist SKIN Name of item 60233 (Permanent SKIN)
586710 Retriever Aspirant Industrialist SKIN Retriever Aspirant Industrialist SKIN Name of item 60234 (Permanent SKIN)
586711 Covetor Aspirant Industrialist SKIN Covetor Aspirant Industrialist SKIN Name of item 60235 (Permanent SKIN)
586712 Caracal Aspirant Enforcer SKIN Caracal Aspirant Enforcer SKIN Name of item 60236 (Permanent SKIN)
586713 Thorax Aspirant Enforcer SKIN Thorax Aspirant Enforcer SKIN Name of item 60237 (Permanent SKIN)
586714 Rupture Aspirant Enforcer SKIN Rupture Aspirant Enforcer SKIN Name of item 60238 (Permanent SKIN)
586715 Omen Aspirant Enforcer SKIN Omen Aspirant Enforcer SKIN Name of item 60239 (Permanent SKIN)
586716 Phantasm Aspirant Soldier SKIN Phantasm Aspirant Soldier SKIN Name of item 60240 (Permanent SKIN)
586717 Orthrus Aspirant Soldier SKIN Orthrus Aspirant Soldier SKIN Name of item 60241 (Permanent SKIN)
586718 Stratios Aspirant Soldier SKIN Stratios Aspirant Soldier SKIN Name of item 60242 (Permanent SKIN)
586719 Cynabal Aspirant Soldier SKIN Cynabal Aspirant Soldier SKIN Name of item 60243 (Permanent SKIN)
586720 Researching the Rogues Researching the Rogues
586721 Researching the Rogues Event Researching the Rogues Event
586723 Drone Destruction 1/3 Drone Destruction 1/3
586724 Rogue Drone Outgrowth Colony entered Rogue Drone Outgrowth Colony entered
586725 Drone Destruction 1/3Enter the Rogue Drone Outgrowth Colony in high-security, low-security or null-security space. <b>Drone Destruction 1/3</b><i>Enter the Rogue Drone Outgrowth Colony in high-security, low-security or null-security space.</i>
586726 Drone Destruction 2/3 Drone Destruction 2/3
586727 5 Rogue Drones Destroyed 5 Rogue Drones Destroyed
586728 Drone Destruction 2/3Destroy 5 Rogue Drones while in the site. <b>Drone Destruction 2/3</b><i>Destroy 5 Rogue Drones while in the site.</i>
586729 Drone Destruction 3/3 Drone Destruction 3/3
586730 Destroy the Colony Nest Overseer Destroy the Colony Nest Overseer
586731 Drone Destruction 3/3Destroy the Colony Nest Overseer when it arrives. <b>Drone Destruction 3/3</b><i>Destroy the Colony Nest Overseer when it arrives.</i>
586732 Research Retrieval 1/2 Research Retrieval 1/2
586733 AIR Rogue Drone Researchers site entered AIR Rogue Drone Researchers site entered
586734 Research Retrieval 1/2Enter an AIR Rogue Drone Researchers site in high-security, low-security, null-security or wormhole space. You will need a data analyzer module and a probe scanner for the task ahead. <b>Research Retrieval 1/2</b><i>Enter an AIR Rogue Drone Researchers site in high-security, low-security, null-security or wormhole space. You will need a data analyzer module and a probe scanner for the task ahead.</i>
586735 Research Retrieval 2/2 Research Retrieval 2/2
586736 3 Drone Analysis Nodes Opened 3 Drone Analysis Nodes Opened
586737 Research Retrieval 2/2Hack 3 AIR Rogue Drone Analysis Nodes and retrieve whatever is inside them. <b>Research Retrieval 2/2</b><i>Hack 3 AIR Rogue Drone Analysis Nodes and retrieve whatever is inside them.</i>
586741 Ravage the Rogues 1/2 Ravage the Rogues 1/2
586742 5 Rogue Drones Destroyed 5 Rogue Drones Destroyed
586743 Ravage the Rogues 1/2Destroy 5 Rogue Drones while in the Rogue Drone Outgrowth Colony. <b>Ravage the Rogues 1/2</b><i>Destroy 5 Rogue Drones while in the Rogue Drone Outgrowth Colony.</i>
586744 Ravage the Rogues 2/2 Ravage the Rogues 2/2
586745 Destroy the Colony Nest Overseer Destroy the Colony Nest Overseer
586746 Ravage the Rogues 2/2Destroy the Colony Nest Overseer when it arrives. <b>Ravage the Rogues 2/2</b><i>Destroy the Colony Nest Overseer when it arrives.</i>
586747 Data Download Data Download
586748 3 Drone Analysis Nodes Opened 3 Drone Analysis Nodes Opened
586749 Data DownloadHack 3 AIR Rogue Drone Analysis Nodes and retrieve whatever is inside them. <b>Data Download</b><i>Hack 3 AIR Rogue Drone Analysis Nodes and retrieve whatever is inside them.</i>
586753 Skill Plan Faction Skill Plan Faction UI/SkillPlan/SkillPlanFaction
586754 This skill plan is designed to support progress within the Caldari State. This skill plan is designed to support progress within the Caldari State. UI/SkillPlan/SkillPlanFactionCaldari
586755 Skill Plan Career Path Skill Plan Career Path UI/SkillPlan/SkillPlanCareerPath
586757 This skill plan is designed to support progress within the Gallente Federation. This skill plan is designed to support progress within the Gallente Federation. UI/SkillPlan/SkillPlanFactionGallente
586758 This skill plan is designed to support progress within the Minmatar Republic. This skill plan is designed to support progress within the Minmatar Republic. UI/SkillPlan/SkillPlanFactionMinmatar
586759 This skill plan is designed to support progress within the Amarr Empire. This skill plan is designed to support progress within the Amarr Empire. UI/SkillPlan/SkillPlanFactionAmarr
586760 This Skill Plan is designed to support progress along the Industrial Career Path This Skill Plan is designed to support progress along the Industrial Career Path UI/SkillPlan/SkillPlanCareerPathIndustrial
586761 This Skill Plan is designed to support progress along the Explorer Career Path This Skill Plan is designed to support progress along the Explorer Career Path UI/SkillPlan/SkillPlanCareerPathExplorer
586762 This Skill Plan is designed to support progress along the Enforcer Career Path This Skill Plan is designed to support progress along the Enforcer Career Path UI/SkillPlan/SkillPlanCareerPathEnforcer
586763 This Skill Plan is designed to support progress along the Soldier of Fortune Career Path This Skill Plan is designed to support progress along the Soldier of Fortune Career Path UI/SkillPlan/SkillPlanCareerPathSoldier
586764 Visit and look at the Tribal Council Orbital Caravanserai in Heimatar Visit and look at the Tribal Council Orbital Caravanserai in Heimatar
586765 Look at the Tribal Council Orbital Caravanserai in Pator Look at the Tribal Council Orbital Caravanserai in Pator
586766 Visit and look at the Tribal Council Orbital Caravanserai in Pator Visit and look at the Tribal Council Orbital Caravanserai in Pator
586767 The Tribal Council Orbital Caravanserai can be found in Pator - Sveipar The Tribal Council Orbital Caravanserai can be found in Pator - Sveipar
586768 Visit the Tribal Council Orbital Caravanserai in Heimatar Visit the Tribal Council Orbital Caravanserai in Heimatar
586769 Skill Plans and Milestones Skill Plans and Milestones UI/SkillPlan/SkillPlansAndMilestonesHeader
586770 A Skill Plan is a list of skills designed to unlock access to a given activity, or to increase your proficiency in one or more activities. A <b>Skill Plan</b> is a list of skills designed to unlock access to a given activity, or to increase your proficiency in one or more activities. UI/SkillPlan/SkillPlansDescText
586771 Milestones are key elements unlockable by training a skill plan. They may well be useful even before completing the full skill plan. <b>Milestones</b> are key elements unlockable by training a skill plan. They may well be useful even before completing the full skill plan. UI/SkillPlan/SkillMilestonesDescText
586772 Visit the Lord Bastion in Metropolis and look at the Bastion Museum Visit the Lord Bastion in Metropolis and look at the Bastion Museum
586773 Visit the Lord Bastion in Hjoramold and look at the Bastion Museum Visit the Lord Bastion in Hjoramold and look at the Bastion Museum
586774 Visit the Lord Bastion in Hjoramold and look at the Bastion Museum Visit the Lord Bastion in Hjoramold and look at the Bastion Museum
586775 The Lord Bastion can be found in Hjoramold - Ani The Lord Bastion can be found in Hjoramold - Ani
586776 Visit the Lord Bastion in Metropolis Visit the Lord Bastion in Metropolis
586777 Visit the Yulai Graveyards in Genesis and look at the Concorde Starbase Visit the Yulai Graveyards in Genesis and look at the Concorde Starbase
586778 Visit the Yulai Graveyards and look at the Concorde Starbase Visit the Yulai Graveyards and look at the Concorde Starbase
586779 Visit the Yulai Graveyards in Yulai and look at the Concorde Starbase Visit the Yulai Graveyards in Yulai and look at the Concorde Starbase
586780 The Yulai Graveyards can be found in Yulai - Sanctum The Yulai Graveyards can be found in Yulai - Sanctum
586781 Visit the Yulai Graveyards in Genesis Visit the Yulai Graveyards in Genesis
586782 Visit and look at the Mysterious Probe in Essence Visit and look at the Mysterious Probe in Essence
586783 Look at the Mysterious Probe in Charmerout Look at the Mysterious Probe in Charmerout
586784 Visit the Mysterious Probe in Charmerout Visit the Mysterious Probe in Charmerout
586785 The Mysterious Probe can be found in Charmerout - Patrie The Mysterious Probe can be found in Charmerout - Patrie
586786 Visit the Mysterious Probe in Essence Visit the Mysterious Probe in Essence
586790 Visit the Algogille Graveyard in Essence and look at the Spaceshuttle Wreck Visit the Algogille Graveyard in Essence and look at the Spaceshuttle Wreck
586791 Visit the Algogille Graveyard and look at the Spaceshuttle Wreck Visit the Algogille Graveyard and look at the Spaceshuttle Wreck
586792 Visit the Algogille Graveyard and look at the Spaceshuttle Wreck Visit the Algogille Graveyard and look at the Spaceshuttle Wreck
586793 The Algogille Graveyard can be found in Algogille - Crux The Algogille Graveyard can be found in Algogille - Crux
586794 Visit the Algogille Graveyard in Essence Visit the Algogille Graveyard in Essence
586795 Visit the Luminaire Graveyard in Essence and look at the Spaceshuttle Wreck Visit the Luminaire Graveyard in Essence and look at the Spaceshuttle Wreck
586796 Visit the Luminaire Graveyard and look at the Spaceshuttle Wreck Visit the Luminaire Graveyard and look at the Spaceshuttle Wreck
586797 Visit the Luminaire Graveyard in Essence and look at the Spaceshuttle Wreck Visit the Luminaire Graveyard in Essence and look at the Spaceshuttle Wreck
586798 Visit the Luminaire Graveyard in Essence Visit the Luminaire Graveyard in Essence
586808 Visit the Federation Grand Prix Starting Line in Luminaire and look at the Champions of the Federation Grand Prix Monument Visit the Federation Grand Prix Starting Line in Luminaire and look at the Champions of the Federation Grand Prix Monument
586809 The Federation Starting Line can be found in Luminaire - Crux The Federation Starting Line can be found in Luminaire - Crux
586810 Visit the Federation Grand Prix Starting Line in Essence Visit the Federation Grand Prix Starting Line in Essence
586811 Visit the Federation Grand Prix Starting Line in Essence and look at the Champions of the Federation Grand Prix Monument Visit the Federation Grand Prix Starting Line in Essence and look at the Champions of the Federation Grand Prix Monument
586812 Visit the Federation Grand Prix Starting Line in Luminaire and look at the Champions of the Federation Grand Prix Monument Visit the Federation Grand Prix Starting Line in Luminaire and look at the Champions of the Federation Grand Prix Monument
586820 Visit and look at the Caldari Monument in Essence Visit and look at the Caldari Monument in Essence
586821 Look at the Caldari Monument in Luminaire Look at the Caldari Monument in Luminaire
586822 Visit and look at the Caldari Monument in Essence Visit and look at the Caldari Monument in Essence
586823 The Caldari Monument can be found in Luminaire - Crux The Caldari Monument can be found in Luminaire - Crux
586824 Visit the Caldari Monument in Luminaire Visit the Caldari Monument in Luminaire
586829 Visit Arek'Jaalan Site One: Antiquus in Metropolis and look at the Federation Administrative Outpost Visit Arek'Jaalan Site One: Antiquus in Metropolis and look at the Federation Administrative Outpost
586830 Visit Arek'Jaalan Site One: Antiquus in Eram and look at the Federation Administrative Outpost Visit Arek'Jaalan Site One: Antiquus in Eram and look at the Federation Administrative Outpost
586831 Visit Arek'Jaalan Site One: Antiquus in Metropolis and look at the Federation Administrative Outpost Visit Arek'Jaalan Site One: Antiquus in Metropolis and look at the Federation Administrative Outpost
586832 Arek'Jaalan Site One: Antiquus can be found in Eram - Meinigefur Arek'Jaalan Site One: Antiquus can be found in Eram - Meinigefur
586833 Visit Arek'Jaalan Site One: Antiquus in Eram Visit Arek'Jaalan Site One: Antiquus in Eram
586834 Visit The Carnival in Metropolis and look at the Ruined Pleasure Hub Visit The Carnival in Metropolis and look at the Ruined Pleasure Hub
586835 Visit The Carnival in Barkrik and look at the Ruined Pleasure Hub Visit The Carnival in Barkrik and look at the Ruined Pleasure Hub
586836 Visit The Carnival in Metropolis and look at the Ruined Pleasure Hub Visit The Carnival in Metropolis and look at the Ruined Pleasure Hub
586837 The Carnival can be found in Barkrik - Ani The Carnival can be found in Barkrik - Ani
586838 Visit The Carnival in Barkrik Visit The Carnival in Barkrik
586839 Visit the Hyperbole Nexus in Metropolis and look at the Particle Accelerator Visit the Hyperbole Nexus in Metropolis and look at the Particle Accelerator
586840 Visit the Hyperbole Nexus in Barkrik and look at the Particle Accelerator Visit the Hyperbole Nexus in Barkrik and look at the Particle Accelerator
586841 Visit the Hyperbole Nexus in Metropolis and look at the Particle Accelerator Visit the Hyperbole Nexus in Metropolis and look at the Particle Accelerator
586842 Visit the Hyperbole Nexus in Barkrik Visit the Hyperbole Nexus in Barkrik
586843 Visit The Asylum in Metropolis and look at the Amarr Medical Outpost Ruins Visit The Asylum in Metropolis and look at the Amarr Medical Outpost Ruins
586844 Visit The Asylum in Lanngisi and look at the Amarr Medical Outpost Ruins Visit The Asylum in Lanngisi and look at the Amarr Medical Outpost Ruins
586845 Visit The Asylum in Lanngisi and look at the Amarr Medical Outpost Ruins Visit The Asylum in Lanngisi and look at the Amarr Medical Outpost Ruins
586846 Visit The Asylum in Metropolis Visit The Asylum in Metropolis
586847 The Asylum can be found in Lanngisi - Ani The Asylum can be found in Lanngisi - Ani
586848 Visit Central Administration in Sinq Laison and look at the Caldari Starbase Control Tower Visit Central Administration in Sinq Laison and look at the Caldari Starbase Control Tower
586849 Visit Central Administration in Fluekele and look at the Caldari Starbase Control Tower Visit Central Administration in Fluekele and look at the Caldari Starbase Control Tower
586850 Visit Central Administration in Fluekele and look at the Caldari Starbase Control Tower Visit Central Administration in Fluekele and look at the Caldari Starbase Control Tower
586851 Central Administration can be found at Fluekele - Algintal Central Administration can be found at Fluekele - Algintal
586852 Visit Central Administration in Sinq Laison Visit Central Administration in Sinq Laison
586853 Visit and look at the Pend Insurance Storage Bin in Sinq Laison Visit and look at the Pend Insurance Storage Bin in Sinq Laison
586854 Look at the Pend Insurance Storage Bin in Fluekele Look at the Pend Insurance Storage Bin in Fluekele
586855 Visit and look at the Pend Insurance Storage Bin in Fluekele Visit and look at the Pend Insurance Storage Bin in Fluekele
586856 The Pend Insurance Storage Bin can be found in Fluekele - Algintal The Pend Insurance Storage Bin can be found in Fluekele - Algintal
586857 Visit the Pend Insurance Storage Bin in Sinq Laison Visit the Pend Insurance Storage Bin in Sinq Laison
586860 Visit and look at the Ebony Tower in Sinq Laison Visit and look at the Ebony Tower in Sinq Laison
586861 Look at the Ebony Tower in Barmalie Look at the Ebony Tower in Barmalie
586862 Visit and look at the Ebony Tower in Barmalie Visit and look at the Ebony Tower in Barmalie
586863 The Ebony Tower can be found in Barmalie - Algintal The Ebony Tower can be found in Barmalie - Algintal
586864 Visit the Ebony Tower in Sinq Laison Visit the Ebony Tower in Sinq Laison
586865 Training Paused Training Paused UI/SkillPlan/TrainingPaused
586866 Visit and look at Natura Seminary in Sinq Laison Visit and look at Natura Seminary in Sinq Laison
586867 Look at Natura Seminary in Audaerne Look at Natura Seminary in Audaerne
586868 Visit and look at Natura Seminary in Audaerne Visit and look at Natura Seminary in Audaerne
586869 Natura Seminary can be found in Audaerne - Algintal Natura Seminary can be found in Audaerne - Algintal
586870 Look at Natura Seminary in Sinq Laison Look at Natura Seminary in Sinq Laison
586871 Visit and look at the Nickel & Dime Store in Sinq Laison Visit and look at the Nickel & Dime Store in Sinq Laison
586872 Look at the Nickel & Dime Store in Augnais Look at the Nickel & Dime Store in Augnais
586873 Visit and look at the Nickel & Dime Store in Augnais Visit and look at the Nickel & Dime Store in Augnais
586874 The Nickel & Dime Store can be found in Augnais - Algintal The Nickel & Dime Store can be found in Augnais - Algintal
586875 Look at the Nickel & Dime Store in Sinq Laison Look at the Nickel & Dime Store in Sinq Laison
586902 Pause training Pause training UI/SkillPlan/PauseTraining
586903 Resume training Resume training UI/SkillPlan/ResumeTraining
586907 You have unsaved changes in your Skill Plan which will be discarded if you proceed. Are you sure you want to do this? You have unsaved changes in your Skill Plan which will be discarded if you proceed. Are you sure you want to do this?
586908 Discard Skill Plan Changes? Discard Skill Plan Changes?
586909 Click any one of the highlighted Attributes to examine it. Click any one of the highlighted <b>Attributes</b> to examine it.
586910 Show Aura Instructions Show Aura Instructions UI/Conversations/HighlightAuraOnFirstMinimize
586911 Visit Arid Park in Sinq Laison and look at the Viladillet Rock Visit Arid Park in Sinq Laison and look at the Viladillet Rock
586912 Visit Arid Park in Alsottobier and look at the Viladillet Rock Visit Arid Park in Alsottobier and look at the Viladillet Rock
586913 Visit Arid Park in Alsottobier and look at the Viladillet Rock Visit Arid Park in Alsottobier and look at the Viladillet Rock
586914 Arid Park can be found in Alsottobier - Algintal Arid Park can be found in Alsottobier - Algintal
586915 Visit Arid Park in Sinq Laison Visit Arid Park in Sinq Laison
586916 Look at the Mysterious Shuttle in Khanid Look at the Mysterious Shuttle in Khanid
586917 Look at the Mysterious Shuttle in Geztic Look at the Mysterious Shuttle in Geztic
586918 Look at the Mysterious Shuttle in Geztic Look at the Mysterious Shuttle in Geztic
586919 The Mysterious Shuttle can be found in Geztic - Finaka The Mysterious Shuttle can be found in Geztic - Finaka
586920 Look at the Mysterious Shuttle in Khanid Look at the Mysterious Shuttle in Khanid
586921 Visit Impetus Studios in Everyshore and look at Gian Parele's Pleasure Cruiser Visit Impetus Studios in Everyshore and look at Gian Parele's Pleasure Cruiser
586922 Visit Impetus Studios in Tolle and look at Gian Parele's Pleasure Cruiser Visit Impetus Studios in Tolle and look at Gian Parele's Pleasure Cruiser
586923 Visit Impetus Studios in Tolle and look at Gian Parele's Pleasure Cruiser Visit Impetus Studios in Tolle and look at Gian Parele's Pleasure Cruiser
586924 Impetus Studios can be found in Tolle Elalan Impetus Studios can be found in Tolle Elalan
586925 Visit Impetus Studios in Everyshore Visit Impetus Studios in Everyshore
586926 Look at the Imperial Administration Complex in Kador Look at the Imperial Administration Complex in Kador
586927 Look at the Imperial Administration Complex in Zimse Look at the Imperial Administration Complex in Zimse
586928 Look at the Imperial Administration Complex in Zimse Look at the Imperial Administration Complex in Zimse
586929 The Imperial Administration Complex can be found in Zimse - Kador The Imperial Administration Complex can be found in Zimse - Kador
586930 Look at the Imperial Administration Complex in Kador Look at the Imperial Administration Complex in Kador
586931 Visit Carchatur Outpost in Kador and look at the Imperial Armamments Husk Visit Carchatur Outpost in Kador and look at the Imperial Armamments Husk
586932 Visit Carchatur Outpost in Nidupad and look at the Imperial Armamments Husk Visit Carchatur Outpost in Nidupad and look at the Imperial Armamments Husk
586933 Visit Carchatur Outpost in Nidupad and look at the Imperial Armamments Husk Visit Carchatur Outpost in Nidupad and look at the Imperial Armamments Husk
586934 Carchatur Outpost can be found in Nidupad - Araz Carchatur Outpost can be found in Nidupad - Araz
586935 Visit Carchatur Outpost in Kador Visit Carchatur Outpost in Kador
586936 Visit the Imperial Palace Complex in Kador and look at the Imperial Guard Citadel Visit the Imperial Palace Complex in Kador and look at the Imperial Guard Citadel
586937 Visit the Imperial Palace Complex in Nidupad and look at the Imperial Guard Citadel Visit the Imperial Palace Complex in Nidupad and look at the Imperial Guard Citadel
586938 Visit the Imperial Palace Complex in Nidupad and look at the Imperial Guard Citadel Visit the Imperial Palace Complex in Nidupad and look at the Imperial Guard Citadel
586939 The Imperial Palace Complex can be found in Nidupad - Araz The Imperial Palace Complex can be found in Nidupad - Araz
586940 Visit the Imperial Palace Complex in Kador Visit the Imperial Palace Complex in Kador
586941 Visit Caor Korduin in Kador and look at the Kador Battlestation Visit Caor Korduin in Kador and look at the Kador Battlestation
586942 Visit Caor Korduin in Jakri and look at the Kador Battlestation Visit Caor Korduin in Jakri and look at the Kador Battlestation
586943 Visit Caor Korduin in Jakri and look at the Kador Battlestation Visit Caor Korduin in Jakri and look at the Kador Battlestation
586944 Caor Korduin can be found in Jakri - Araz Caor Korduin can be found in Jakri - Araz
586945 Visit Caor Korduin in Kador Visit Caor Korduin in Kador
586946 Visit Port Maphante in Kador and look at Bartezo's Palace Visit Port Maphante in Kador and look at Bartezo's Palace
586947 Visit Port Maphante in Garisas and look at Bartezo's Palace Visit Port Maphante in Garisas and look at Bartezo's Palace
586948 Visit Port Maphante in Garisas and look at Bartezo's Palace Visit Port Maphante in Garisas and look at Bartezo's Palace
586949 Port Maphante can be found in Garisas - Araz Port Maphante can be found in Garisas - Araz
586950 Visit Port Maphante in Kador Visit Port Maphante in Kador
586951 Visit the Civic Court Plaza in Kador and look at the Amarr Monument Visit the Civic Court Plaza in Kador and look at the Amarr Monument
586952 Visit the Civic Court Plaza in Aphi and look at the Amarr Monument Visit the Civic Court Plaza in Aphi and look at the Amarr Monument
586953 Visit the Civic Court Plaza in Aphi and look at the Amarr Monument Visit the Civic Court Plaza in Aphi and look at the Amarr Monument
586954 The Civic Court Plaza can be found in Aphi - Araz The Civic Court Plaza can be found in Aphi - Araz
586955 Visit the Civic Court Plaza in Kador Visit the Civic Court Plaza in Kador
586956 Look at the Governor’s Audience Chamber in Kador Look at the Governor’s Audience Chamber in Kador
586957 Look at the Governor’s Audience Chamber in Chanoun Look at the Governor’s Audience Chamber in Chanoun
586958 Look at the Governor’s Audience Chamber in Chanoun Look at the Governor’s Audience Chamber in Chanoun
586959 The Governor’s Audience Chamber can be found in Chanoun - Araz The Governor’s Audience Chamber can be found in Chanoun - Araz
586960 Look at the Governor’s Audience Chamber in Kador Look at the Governor’s Audience Chamber in Kador
586961 Look at The Bonfire in Kador Look at The Bonfire in Kador
586962 Look at The Bonfire in Munory Look at The Bonfire in Munory
586963 Look at The Bonfire in Munory Look at The Bonfire in Munory
586964 The Bonfire can be found in Munory - Araz The Bonfire can be found in Munory - Araz
586965 Look at The Bonfire in Kador Look at The Bonfire in Kador
586970 Visit the Derelect Ruins in The Forge and look at the Monument Visit the Derelect Ruins in The Forge and look at the Monument
586971 Visit the Derelect Ruins in New Caldari and look at the Monument Visit the Derelect Ruins in New Caldari and look at the Monument
586972 Visit the Derelect Ruins in New Caldari and look at the Monument Visit the Derelect Ruins in New Caldari and look at the Monument
586973 The Derelict Ruins can be found in New Caldari - Kimotoro The Derelict Ruins can be found in New Caldari - Kimotoro
586974 Visit the Derelect Ruins in The Forge Visit the Derelect Ruins in The Forge
586975 This item cannot be trashed. This item cannot be trashed.
586976 Item cannot be trashed Item cannot be trashed
586977 Look at Clear Water Spring in The Forge Look at Clear Water Spring in The Forge
586978 Look at Clear Water Spring in Friggi Look at Clear Water Spring in Friggi
586979 Look at Clear Water Spring in Friggi Look at Clear Water Spring in Friggi
586980 Clear Water Spring can be found inFriggi - Okkelen Clear Water Spring can be found inFriggi - Okkelen
586981 Look at Clear Water Spring in The Forge Look at Clear Water Spring in The Forge
586982 Visit Red Rock Outpost in The Forge and look at the Caldari Station Ruins Visit Red Rock Outpost in The Forge and look at the Caldari Station Ruins
586983 Visit Red Rock Outpost in Otomainen and look at the Caldari Station Ruins Visit Red Rock Outpost in Otomainen and look at the Caldari Station Ruins
586984 Visit Red Rock Outpost in Otomainen and look at the Caldari Station Ruins Visit Red Rock Outpost in Otomainen and look at the Caldari Station Ruins
586985 Red Rock Outpost can be found in Otomainen - Okkelen Red Rock Outpost can be found in Otomainen - Okkelen
586986 Visit Red Rock Outpost in The Forge Visit Red Rock Outpost in The Forge
586987 Visit Rusty Ridge Mine in The Forge and orbit the Caldari Industrial Station Ruins Visit Rusty Ridge Mine in The Forge and orbit the Caldari Industrial Station Ruins
586988 Visit Rusty Ridge Mine in Ishisomo and orbit the Caldari Industrial Station Ruins Visit Rusty Ridge Mine in Ishisomo and orbit the Caldari Industrial Station Ruins
586989 Visit Rusty Ridge Mine in Ishisomo and orbit the Caldari Industrial Station Ruins Visit Rusty Ridge Mine in Ishisomo and orbit the Caldari Industrial Station Ruins
586990 Rusty Ridge Mine can be found in Ishisomo -Okkelen Rusty Ridge Mine can be found in Ishisomo -Okkelen
586991 Visit Rusty Ridge Mine in The Forge Visit Rusty Ridge Mine in The Forge
586992 Visit and orbit Serpent's Coil in Placid Visit and orbit Serpent's Coil in Placid
586993 Visit and orbit Serpent's Coil in Vilinnon Visit and orbit Serpent's Coil in Vilinnon
586994 Visit and orbit Serpent's Coil in Vilinnon Visit and orbit Serpent's Coil in Vilinnon
586995 Serpent's Coil can be found in Vilinnon - Unour Serpent's Coil can be found in Vilinnon - Unour
586996 Visit and orbit Serpent's Coil in Placid Visit and orbit Serpent's Coil in Placid
586997 Heron Semiotique Sports SKIN Heron Semiotique Sports SKIN Name of item 60259 (Permanent SKIN)
586998 Semiotique Sports Semiotique Sports
586999 Celestis Semiotique Sports SKIN Celestis Semiotique Sports SKIN Name of item 60260 (Permanent SKIN)
587000 Maulus Semiotique Sports SKIN Maulus Semiotique Sports SKIN Name of item 60261 (Permanent SKIN)
587001 Bellicose Semiotique Sports SKIN Bellicose Semiotique Sports SKIN Name of item 60262 (Permanent SKIN)
587002 Crucifier Semiotique Sports SKIN Crucifier Semiotique Sports SKIN Name of item 60263 (Permanent SKIN)
587003 Open your Inventory. Open your <b>Inventory</b>.
587004 Cormorant AIR Laboratories SKIN Cormorant AIR Laboratories SKIN Name of item 60264 (Permanent SKIN)
587005 Republic Fleet Firetail AIR Laboratories SKIN Republic Fleet Firetail AIR Laboratories SKIN Name of item 60265 (Permanent SKIN)
587006 Osprey AIR Laboratories SKIN Osprey AIR Laboratories SKIN Name of item 60266 (Permanent SKIN)
587007 Brutix AIR Laboratories SKIN Brutix AIR Laboratories SKIN Name of item 60267 (Permanent SKIN)
587023 Visit the 5 Landmarks in Essence Visit the 5 Landmarks in Essence
587024 Visit the 5 Landmarks that can be found in Luminaire, Charmerout and Algogille Visit the 5 Landmarks that can be found in Luminaire, Charmerout and Algogille
587025 Tour the Essence Region Tour the Essence Region
587026 Visit the 4 Landmarks in Genesis Visit the 4 Landmarks in Genesis
587027 Visit the 4 Landmarks that can be found in Pashanai, Manarq and Pakhshi Visit the 4 Landmarks that can be found in Pashanai, Manarq and Pakhshi
587028 Tour the Genesis Region Tour the Genesis Region
587029 Visit the 3 Landmarks in Heimatar Visit the 3 Landmarks in Heimatar
587030 Visit the 3 Landmarks that can be found in Odatrik and Pator Visit the 3 Landmarks that can be found in Odatrik and Pator
587031 Tour the Heimatar Region Tour the Heimatar Region
587032 Visit the 8 Landmarks in Kador Visit the 8 Landmarks in Kador
587033 Visit the 8 Landmarks that can be found in Zimse, Nidupad, Jakri, Garisas, Aphi, Chanoun and Munory Visit the 8 Landmarks that can be found in Zimse, Nidupad, Jakri, Garisas, Aphi, Chanoun and Munory
587034 Tour the Kador Region Tour the Kador Region
587035 The skill '{[item]type.name}' is not available for purchase. The skill <b>'{[item]type.name}'</b> is not available for purchase.
587036 Visit the 7 Landmarks in Metropolis Visit the 7 Landmarks in Metropolis
587037 Visit the 7 Landmarks that can be found in Yrmori, Hjoramold, Eram, Barkrik and Lanngisi Visit the 7 Landmarks that can be found in Yrmori, Hjoramold, Eram, Barkrik and Lanngisi
587038 Tour the Metropolis Region Tour the Metropolis Region
587039 Visit the 6 Landmarks in Sinq Laison Visit the 6 Landmarks in Sinq Laison
587040 Visit the 6 Landmarks that can be found in Fluekele, Audaerne, Augnais, Alsottobier and Barmalie Visit the 6 Landmarks that can be found in Fluekele, Audaerne, Augnais, Alsottobier and Barmalie
587041 Tour the Sinq Laison Region Tour the Sinq Laison Region
587042 Visit the 7 Landmarks in The Forge Visit the 7 Landmarks in The Forge
587043 Visit the 7 Landmarks that can be found in Jita, Jakanerva, Saisio, New Caldari, Friggi, Otomainen and Ishisomo Visit the 7 Landmarks that can be found in Jita, Jakanerva, Saisio, New Caldari, Friggi, Otomainen and Ishisomo
587044 Tour The Forge Region Tour The Forge Region
587047 Pator, Hjoramold, Odatrik, Yulai, Pator, Hjoramold, Odatrik, Yulai,
587048 You are unable to create more personal skill plans as the maximum number of {[numeric]numPlans} {[numeric]numPlans-> "plan", "plans"} has been reached. You are unable to create more personal skill plans as the maximum number of {[numeric]numPlans} {[numeric]numPlans-> "plan", "plans"} has been reached. UI/SkillPlan/MaximumSkillPlanReached
587049 Unable to save skill plan! You have reached the limit of {[numeric]numPlans} {[numeric]numPlans-> "personal skill plan", "personal skill plans"}. Unable to save skill plan! You have reached the limit of {[numeric]numPlans} {[numeric]numPlans-> "personal skill plan", "personal skill plans"}.
587050 Unable to Save Skill Plan Unable to Save Skill Plan
587053 These high-performance shoes, combining utility and leisurewear features in a comfortable and tough design, have been commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
These high-performance shoes, combining utility and leisurewear features in a comfortable and tough design, have been commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Men's 'Semiotique Sports' Shoes" (60162)
587054 These high-performance shoes, combining utility and leisurewear features in a comfortable and tough design, have been commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
These high-performance shoes, combining utility and leisurewear features in a comfortable and tough design, have been commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Women's 'Semiotique Sports' Shoes" (60168)
587055 These hard-wearing pants, combining utility and leisurewear features in a comfortable and tough design, have been commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
These hard-wearing pants, combining utility and leisurewear features in a comfortable and tough design, have been commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Men's 'Semiotique Sports' Pants" (60161)
587056 These hard-wearing pants, combining utility and leisurewear features in a comfortable and tough design, have been commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
These hard-wearing pants, combining utility and leisurewear features in a comfortable and tough design, have been commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Women's 'Semiotique Sports' Pants" (60167)
587057 Developed to integrate FTL communications and enhanced reality technology on the proven 'Odin' synthetic eye platform, the new 'Orb Semiotique' full-replacement implant was commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Developed to integrate FTL communications and enhanced reality technology on the proven 'Odin' synthetic eye platform, the new 'Orb Semiotique' full-replacement implant was commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Men's 'Orb Semiotique' Synthetic Eye (right)" (60160)
587058 Developed to integrate FTL communications and enhanced reality technology on the proven 'Odin' synthetic eye platform, the new 'Orb Semiotique' full-replacement implant was commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Developed to integrate FTL communications and enhanced reality technology on the proven 'Odin' synthetic eye platform, the new 'Orb Semiotique' full-replacement implant was commissioned by Semiotique Superluminal to mark the launch of the Semiotique Sports brand.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Women's 'Orb Semiotique' Synthetic Eye (right)" (60166)
587059 Made infamous by capsuleers eager to flaunt their vast wealth, the original 'Looking Glass' design of monocle interfaces has been specially updated by Semiotique Superluminal in the form of the 'Glass Semiotique' to mark the launch of the Semiotique Sports brand.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Made infamous by capsuleers eager to flaunt their vast wealth, the original 'Looking Glass' design of monocle interfaces has been specially updated by Semiotique Superluminal in the form of the 'Glass Semiotique' to mark the launch of the Semiotique Sports brand.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Men's 'Glass Semiotique' Monocle Interface (right)" (60165)
587060 Made infamous by capsuleers eager to flaunt their vast wealth, the original 'Looking Glass' design of monocle interfaces has been specially updated by Semiotique Superluminal in the form of the 'Glass Semiotique' to mark the launch of the Semiotique Sports brand.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Made infamous by capsuleers eager to flaunt their vast wealth, the original 'Looking Glass' design of monocle interfaces has been specially updated by Semiotique Superluminal in the form of the 'Glass Semiotique' to mark the launch of the Semiotique Sports brand.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Women's 'Glass Semiotique' Monocle Interface (right)" (60171)
587061 The Semiotique TorsoRig provides the user with powerful enhancements to upper body strength, speed and precision. This version of Wiyrkomi Industrial Biomechanics' TorsoRig line has been specially commissioned to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
The Semiotique TorsoRig provides the user with powerful enhancements to upper body strength, speed and precision. This version of Wiyrkomi Industrial Biomechanics' TorsoRig line has been specially commissioned to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Men's 'Semiotique TorsoRig' Body Augmentation" (60164)
587062 The Semiotique TorsoRig provides the user with powerful enhancements to upper body strength, speed and precision. This version of Wiyrkomi Industrial Biomechanics' TorsoRig line has been specially commissioned to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
The Semiotique TorsoRig provides the user with powerful enhancements to upper body strength, speed and precision. This version of Wiyrkomi Industrial Biomechanics' TorsoRig line has been specially commissioned to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Women's 'Semiotique TorsoRig' Body Augmentation" (60170)
587063 Using state-of-the-art nanocoating technology at a very personal level, this facial augmentation from Semiotique Superluminal combines a striking design with mesh technology that will boost the wearer's somatosensory systems.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Using state-of-the-art nanocoating technology at a very personal level, this facial augmentation from Semiotique Superluminal combines a striking design with mesh technology that will boost the wearer's somatosensory systems.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Men's 'Barbatus Semiotique' Facial Augmentation" (60163)
587064 This mesh-tech facial augmentation from Semiotique Superluminal is designed to supplement the range of information that can be gathered in the visual cone of the wearer, providing supplemental electromagnetic, thermal and kinetic pickups for translation into optical data.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
This mesh-tech facial augmentation from Semiotique Superluminal is designed to supplement the range of information that can be gathered in the visual cone of the wearer, providing supplemental electromagnetic, thermal and kinetic pickups for translation into optical data.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Women's 'Oculina Semiotique' Facial Augmentation" (60169)
587065 Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Heron Semiotique Sports SKIN" (60259)
587066 Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Celestis Semiotique Sports SKIN" (60260)
587067 Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Maulus Semiotique Sports SKIN" (60261)
587068 Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Bellicose Semiotique Sports SKIN" (60262)
587069 Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Crucifier Semiotique Sports SKIN" (60263)
587070 Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Corax Semiotique Sports SKIN" (60208)
587071 Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Magnate Semiotique Sports SKIN" (60209)
587072 Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used on corporate transports and service vessels of Semiotique Superluminal's fleet, this special nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Talwar Semiotique Sports SKIN" (60210)
587073 Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Rupture Semiotique Superluminal SKIN" (60224)
587074 Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Astero Semiotique Superluminal SKIN" (60225)
587075 Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Stratios Semiotique Superluminal SKIN" (60226)
587076 Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Punisher Semiotique Superluminal SKIN" (60213)
587077 Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Coercer Semiotique Superluminal SKIN" (60214)
587078 Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Omen Semiotique Superluminal SKIN" (60215)
587079 Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Merlin Semiotique Superluminal SKIN" (60216)
587080 Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Cormorant Semiotique Superluminal SKIN" (60217)
587081 Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Caracal Semiotique Superluminal SKIN" (60218)
587082 Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Incursus Semiotique Superluminal SKIN" (60219)
587083 Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Catalyst Semiotique Superluminal SKIN" (60220)
587084 Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Thorax Semiotique Superluminal SKIN" (60221)
587085 Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Rifter Semiotique Superluminal SKIN" (60222)
587086 Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Used by elite corporate executives and celebrity brand ambassadors of Semiotique Superluminal, this exclusive nanocoating was designed to mark the launch of the Semiotique Sports brand by one of the biggest players in New Eden's communications and media landscape.

Semiotique Superluminal is one of New Eden's largest FTL communications corporations, owned by the reclusive and eccentric trillionaire Lous Chavol, founder of the Scope and an immensely powerful figure in the Gallente Federation's corporate world. From its beginnings as one of the more successful FTL communications companies during the last expansion phase of the Gallente Federation, Semiotique has become a megacorporation that may even rival the titanic Quafe Company for its reach.

In recent decades, Semiotique Superluminal has expanded its activities into all manner of technology, media, and entertainment interests. The holocasting and virtuality industries are a major growth area for the corporation, and under its Semiotique Sports brand it has ambitious plans to expand into popular high-tech sports such as Gravball, Mind Clash, spaceship racing, and even the controversial but incredibly lucrative combat sports field.
Description of item "Thrasher Semiotique Superluminal SKIN" (60223)
587102 Click on any one of your ship's attributes Click on any one of your ship's <b>attributes</b>
587103 The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. Description of item "Astero AIR Laboratories SKIN" (60156)
587104 The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. Description of item "Nestor AIR Laboratories SKIN" (60158)
587106 The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. Description of item "Osprey AIR Laboratories SKIN" (60266)
587107 The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. Description of item "Stratios AIR Laboratories SKIN" (60157)
587108 The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. Description of item "Incursus AIR Laboratories SKIN" (60159)
587109 The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. Description of item "Brutix AIR Laboratories SKIN" (60267)
587110 The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. Description of item "Republic Fleet Firetail AIR Laboratories SKIN" (60265)
587111 The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. The Association for Interdisciplinary Research is an independent organization focused heavily on research and development of new technologies across multiple industries. The company has subdivisions that cover everything from combat-oriented technology, industrial and economic endeavors, and exploration-focused pursuits. AIR Laboratories, a subdivision of AIR, is responsible for oversight and management of the AIR Capsuleer Training Program. Description of item "Cormorant AIR Laboratories SKIN" (60264)
587112 Signal Source Signal Source
587113 Balin Ferrus Balin Ferrus
587118 Captain, hostiles inbound! Captain, hostiles inbound! Part of conversation "[AIR NPE] 2.1.3 - Hostiles Inbound"
587233 Inaugural Liberation Games: Thukker Tribe Inaugural Liberation Games: Thukker Tribe Name of item 60319 (Logo Display Monument)
587234 Thukker Tribe - Winners of the first Liberation Games held in YC123 Thukker Tribe - Winners of the first Liberation Games held in YC123 Description of item "Inaugural Liberation Games: Thukker Tribe" (60319)
587251 Captain, are you ready for this job I have for you?

I need you to deliver these valuable goods to one of our other AIR stations. I have also sent over something a little extra, something that might help to protect you!
Captain, are you ready for this job I have for you?

I need you to deliver these valuable goods to one of our other AIR stations. I have also sent over something a little extra, something that might help to protect you!
Part of conversation "[Test] Courier Mission 1.1"
587252 It seems like a dangerous mission, better prepare! Lets see what Vesper has in store for us. It seems like a dangerous mission, better prepare! Lets see what Vesper has in store for us. Part of conversation "[Test] Courier Mission 1.2"
587253 Open the Inventory window and check your item hangar. Open the Inventory window and check your item hangar.
587254 An armor repairer, marvelous! That will help us indeed! An armor repairer, marvelous! That will help us indeed! Part of conversation "[Test] Courier Mission 1.3"
587255 What are you waiting for, lets fit it to your ship. What are you waiting for, lets fit it to your ship. Part of conversation "[Test] Courier Mission 1.4"
587256 As you can see, I have also given you a Data sheet with important information.

Dont forget to add it to your ships cargo!
As you can see, I have also given you a Data sheet with important information.

Dont forget to add it to your ships cargo!
Part of conversation "[Test] Courier Mission 1.5"
587257 Add the Data Sheets to the Ships Cargo. Add the Data Sheets to the Ships Cargo.
587258 Fit the Repair Module to the ship. Fit the Repair Module to the ship.
587259 Seems like you are good to go then, Captain!

Please give my regards to Professor Tannen when you meet them at the other AIR station.
Seems like you are good to go then, Captain!

Please give my regards to Professor Tannen when you meet them at the other AIR station.
Part of conversation "[Test] Courier Mission 1.6"
587260 Undock from the station. Undock from the station.
587261 What now, Captian?

Did you forget something?
What now, Captian?

Did you forget something?
Part of conversation "[Test] Courier Mission 1.7"
587262 Undock once you are ready to leave the station. Undock once you are ready to leave the station.
587263 Frigate Combat Frigate Combat Name of item 60328 (Invisible Beacon)
587264 Cruiser Combat Cruiser Combat Name of item 60329 (Invisible Beacon)
587265 Battleship Combat Battleship Combat Name of item 60330 (Invisible Beacon)
587266 Unable to save skill plan! Unable to save skill plan!
587267 Unable to save skill plan! Title of plan cannot be longer than 50 characters. Unable to save skill plan! Title of plan cannot be longer than 50 characters.
587268 Unable to save skill plan! Description of plan cannot be longer than 1,000 characters. Unable to save skill plan! Description of plan cannot be longer than 1,000 characters.
587269 Timeout or connection error while saving a skill plan. Please try again. Timeout or connection error while saving a skill plan. Please try again.
587277 This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer.

The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer.

The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
Description of item "Caracal Aspirant Enforcer SKIN" (60236)
587278 This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer.

The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer.

The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
Description of item "Thorax Aspirant Enforcer SKIN" (60237)
587279 This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer.

The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer.

The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
Description of item "Rupture Aspirant Enforcer SKIN" (60238)
587280 This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer.

The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Enforcer.

The life of an Enforcer in New Eden means taking jobs and making ISK where you can. Fortunately, there are plenty of corporate agents seeking the assistance of capsuleers and plenty of money to be made from bounties. If you get on the good side of New Eden's megacorporations by completing missions and hunting down pirates, your account will be full of ISK in no time.
Description of item "Omen Aspirant Enforcer SKIN" (60239)
587281 This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as a Soldier of Fortune.

New Eden's Soldiers of Fortune are capsuleers who venture beyond the safety of secure space in search of glory and riches. Low and null security space can be very dangerous but the rewards often match the risks, especially if you fly with other pilots. There are thousands of capsuleer corporations waiting out there to bring you into their fleets and help you get those guns firing on target.
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as a Soldier of Fortune.

New Eden's Soldiers of Fortune are capsuleers who venture beyond the safety of secure space in search of glory and riches. Low and null security space can be very dangerous but the rewards often match the risks, especially if you fly with other pilots. There are thousands of capsuleer corporations waiting out there to bring you into their fleets and help you get those guns firing on target.
Description of item "Phantasm Aspirant Soldier SKIN" (60240)
587282 This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as a Soldier of Fortune.

New Eden's Soldiers of Fortune are capsuleers who venture beyond the safety of secure space in search of glory and riches. Low and null security space can be very dangerous but the rewards often match the risks, especially if you fly with other pilots. There are thousands of capsuleer corporations waiting out there to bring you into their fleets and help you get those guns firing on target.
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as a Soldier of Fortune.

New Eden's Soldiers of Fortune are capsuleers who venture beyond the safety of secure space in search of glory and riches. Low and null security space can be very dangerous but the rewards often match the risks, especially if you fly with other pilots. There are thousands of capsuleer corporations waiting out there to bring you into their fleets and help you get those guns firing on target.
Description of item "Orthrus Aspirant Soldier SKIN" (60241)
587283 This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as a Soldier of Fortune.

New Eden's Soldiers of Fortune are capsuleers who venture beyond the safety of secure space in search of glory and riches. Low and null security space can be very dangerous but the rewards often match the risks, especially if you fly with other pilots. There are thousands of capsuleer corporations waiting out there to bring you into their fleets and help you get those guns firing on target.
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as a Soldier of Fortune.

New Eden's Soldiers of Fortune are capsuleers who venture beyond the safety of secure space in search of glory and riches. Low and null security space can be very dangerous but the rewards often match the risks, especially if you fly with other pilots. There are thousands of capsuleer corporations waiting out there to bring you into their fleets and help you get those guns firing on target.
Description of item "Stratios Aspirant Soldier SKIN" (60242)
587284 This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as a Soldier of Fortune.

New Eden's Soldiers of Fortune are capsuleers who venture beyond the safety of secure space in search of glory and riches. Low and null security space can be very dangerous but the rewards often match the risks, especially if you fly with other pilots. There are thousands of capsuleer corporations waiting out there to bring you into their fleets and help you get those guns firing on target.
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as a Soldier of Fortune.

New Eden's Soldiers of Fortune are capsuleers who venture beyond the safety of secure space in search of glory and riches. Low and null security space can be very dangerous but the rewards often match the risks, especially if you fly with other pilots. There are thousands of capsuleer corporations waiting out there to bring you into their fleets and help you get those guns firing on target.
Description of item "Cynabal Aspirant Soldier SKIN" (60243)
587285 This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer.

Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer.

Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
Description of item "Astero Aspirant Explorer SKIN" (60227)
587286 This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer.

Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer.

Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
Description of item "Imicus Aspirant Explorer SKIN" (60228)
587287 This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer.

Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer.

Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
Description of item "Heron Aspirant Explorer SKIN" (60229)
587288 This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer.

Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer.

Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
Description of item "Magnate Aspirant Explorer SKIN" (60230)
587289 This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer.

Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Explorer.

Explorers are the cartographers and archaeologists of New Eden. These adventurers delve deep in search of hidden relics, data vaults, and pirate strongholds. With specialist probes explorers can also discover shortcuts allowing fleets to move across the New Eden by way of wormholes. Everyone wants to be friends with a good explorer.
Description of item "Probe Aspirant Explorer SKIN" (60231)
587290 This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Industrialist.

Every fleet and every fight in New Eden depends on a logistical chain of industrialists to supply the weapons of war. Without miners, manufacturers, and haulers, Fleet Commanders wouldn't have ships to fly or weapons to fire. Becoming an industrialist is a varied career, with options including salvaging battlefields, mining asteroids, and manufacturing ships and equipment.
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Industrialist.

Every fleet and every fight in New Eden depends on a logistical chain of industrialists to supply the weapons of war. Without miners, manufacturers, and haulers, Fleet Commanders wouldn't have ships to fly or weapons to fire. Becoming an industrialist is a varied career, with options including salvaging battlefields, mining asteroids, and manufacturing ships and equipment.
Description of item "Venture Aspirant Industrialist SKIN" (60232)
587291 This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Industrialist.

Every fleet and every fight in New Eden depends on a logistical chain of industrialists to supply the weapons of war. Without miners, manufacturers, and haulers, Fleet Commanders wouldn't have ships to fly or weapons to fire. Becoming an industrialist is a varied career, with options including salvaging battlefields, mining asteroids, and manufacturing ships and equipment.
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Industrialist.

Every fleet and every fight in New Eden depends on a logistical chain of industrialists to supply the weapons of war. Without miners, manufacturers, and haulers, Fleet Commanders wouldn't have ships to fly or weapons to fire. Becoming an industrialist is a varied career, with options including salvaging battlefields, mining asteroids, and manufacturing ships and equipment.
Description of item "Procurer Aspirant Industrialist SKIN" (60233)
587292 This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Industrialist.

Every fleet and every fight in New Eden depends on a logistical chain of industrialists to supply the weapons of war. Without miners, manufacturers, and haulers, Fleet Commanders wouldn't have ships to fly or weapons to fire. Becoming an industrialist is a varied career, with options including salvaging battlefields, mining asteroids, and manufacturing ships and equipment.
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Industrialist.

Every fleet and every fight in New Eden depends on a logistical chain of industrialists to supply the weapons of war. Without miners, manufacturers, and haulers, Fleet Commanders wouldn't have ships to fly or weapons to fire. Becoming an industrialist is a varied career, with options including salvaging battlefields, mining asteroids, and manufacturing ships and equipment.
Description of item "Retriever Aspirant Industrialist SKIN" (60234)
587293 This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Industrialist.

Every fleet and every fight in New Eden depends on a logistical chain of industrialists to supply the weapons of war. Without miners, manufacturers, and haulers, Fleet Commanders wouldn't have ships to fly or weapons to fire. Becoming an industrialist is a varied career, with options including salvaging battlefields, mining asteroids, and manufacturing ships and equipment.
This nanocoating has been developed for New Eden's capsuleer academies as a means of celebrating graduate capsuleers aspiring to a career as an Industrialist.

Every fleet and every fight in New Eden depends on a logistical chain of industrialists to supply the weapons of war. Without miners, manufacturers, and haulers, Fleet Commanders wouldn't have ships to fly or weapons to fire. Becoming an industrialist is a varied career, with options including salvaging battlefields, mining asteroids, and manufacturing ships and equipment.
Description of item "Covetor Aspirant Industrialist SKIN" (60235)
587296 This rogue drone is generally designed for foraging duties, scavenging for any source of materials it can find and bring back to the colony nest. These relatively light drones are still a danger in large numbers as they are armed and will be pressed into combat by the colony if any intruders penetrate its perimeter. This rogue drone is generally designed for foraging duties, scavenging for any source of materials it can find and bring back to the colony nest. These relatively light drones are still a danger in large numbers as they are armed and will be pressed into combat by the colony if any intruders penetrate its perimeter. Description of item "Colony Nest Forager" (60204)
587297 This large Rogue Drone structure is a hive of harvester drone activity and is used to store materials gathered by the swarms of rogue drones serving the local Colony Nest. Like the core nest, this structure will be defended by rogue drone combat units. This large Rogue Drone structure is a hive of harvester drone activity and is used to store materials gathered by the swarms of rogue drones serving the local Colony Nest. Like the core nest, this structure will be defended by rogue drone combat units. Description of item "Rogue Drone Harvest Hive" (60142)
587298 The Rogue Drone Colony Nest is the core of this infestation of rogue drones and will be defended by the combat units of the local swarm. This vast structure serves many functions but is primarily used to manufacture and expand the fields of nursery pods that assemble new rogue drones. Research into rogue drone activities here would give valuable insights into their technology but such efforts are very dangerous indeed. The Rogue Drone Colony Nest is the core of this infestation of rogue drones and will be defended by the combat units of the local swarm. This vast structure serves many functions but is primarily used to manufacture and expand the fields of nursery pods that assemble new rogue drones. Research into rogue drone activities here would give valuable insights into their technology but such efforts are very dangerous indeed. Description of item "Rogue Drone Colony Nest" (60141)
587299 Nursery pods where rogue drones are assembled in a process that bears an eerie resemblance to growth. Nursery pods where rogue drones are assembled in a process that bears an eerie resemblance to growth. Description of item "Rogue Drone Nursery Pods" (60139)
587300 Non-Interactable Cynosural Field (Do not translate) Non-Interactable Cynosural Field (Do not translate) Name of item 60335 (Non-Interactable Object)
587302 Non-Interactable Minmatar Elevator (Do not translate) Non-Interactable Minmatar Elevator (Do not translate) Name of item 60336 (Non-Interactable Object)
587304 Non-Interactable Minmatar Junction (Do not translate) Non-Interactable Minmatar Junction (Do not translate) Name of item 60337 (Non-Interactable Object)
587306 Corvette FFA Proving Ground Corvette FFA Proving Ground
587307 This proving ground event welcomes individual capsuleers flying basic empire Corvettes fit with T1 and named modules to fight to the death against 3 other individual capsuleers.

This proving ground event will be accessible from September 17th to 21st, YC123
This proving ground event welcomes individual capsuleers flying basic empire Corvettes fit with T1 and named modules to fight to the death against 3 other individual capsuleers.

This proving ground event will be accessible from September 17th to 21st, YC123
587308 In addition to the rewards from each individual victory, these rewards will be provided to all capsuleers that reach the top 100 leaderboard at the end of the event. In addition to the rewards from each individual victory, these rewards will be provided to all capsuleers that reach the top 100 leaderboard at the end of the event.
587309 Impairor, Ibis, Velator, and Reaper Impairor, Ibis, Velator, and Reaper
587310 Each proving ground match takes place within Abyssal Deadspace, with a 15 minute time limit.
After 8 minutes have elapsed, all ships within the proving grounds will have their damage resistances reduced by 25%.
If the match has not completed within the 15 minute time limit, the match will result in a draw and all capsuleers will be destroyed.
Each proving ground match takes place within Abyssal Deadspace, with a 15 minute time limit.
After 8 minutes have elapsed, all ships within the proving grounds will have their damage resistances reduced by 25%.
If the match has not completed within the 15 minute time limit, the match will result in a draw and all capsuleers will be destroyed.
587311 September 17th to 21st September 17th to 21st
587312 This proving ground event welcomes individual capsuleers flying basic empire Corvettes.
Pilots equipped with modules or implants with a meta level higher than 4 will not be able to enter this proving ground.
This proving ground event welcomes individual capsuleers flying basic empire Corvettes.
Pilots equipped with modules or implants with a meta level higher than <b>4</b> will not be able to enter this proving ground.
587325 The skill plan service received a request that it cant deal with. The skill plan service received a request that it cant deal with.
587327 Unexpected response from skill plan service Unexpected response from skill plan service
587329 The skill plan service did not find the requested data in the DB The skill plan service did not find the requested data in the DB
587330 The request to the skill plan was missing required data The request to the skill plan was missing required data
587331 The skill plan service or the gateway failed processing the request The skill plan service or the gateway failed processing the request
587356 Limit of {[numeric]maxNumSkills} {[numeric]maxNumSkills-> "skill", "skills"} in the training queue reached. The following skills have not been added to the queue:
{skillList}
Limit of {[numeric]maxNumSkills} {[numeric]maxNumSkills-> "skill", "skills"} in the training queue reached. The following skills have not been added to the queue:
{skillList}
587357 Request to skill plan service timed out Request to skill plan service timed out
587358 Request to the skill plan service failed Request to the skill plan service failed
587359 Request to the skill plan service failed Request to the skill plan service failed
587361 Infiltrator II Infiltrator II Name of item 60376 (Irregular Drone)
587362 Medium Scout Drone Medium Scout Drone Description of item "Infiltrator II" (60376)
587363 Find and mine the required resources Find and mine the required resources
587364 Mine 1,000m³ of Veldspar Mine 1,000m³ of Veldspar
587365 Find and mine the required resources Find and mine the required resources
587366 Mine 2,500m³ of Veldspar Mine 2,500m³ of Veldspar
587368 Find and mine the required resources Find and mine the required resources
587369 Mine 1,000m³ of Veldspar Mine 1,000m³ of Veldspar
587371 Find and mine the required resources Find and mine the required resources
587372 Mine 2,500m³ of Veldspar Mine 2,500m³ of Veldspar
587373 Unable to fetch skill plans Unable to fetch skill plans
587374 Find and mine the required resources Find and mine the required resources
587375 Mine 1,000m³ of Scordite Mine 1,000m³ of Scordite
587376 Find and mine the required resources Find and mine the required resources
587377 Mine 2,500m³ of Scordite Mine 2,500m³ of Scordite
587379 Find and mine the required resources Find and mine the required resources
587380 Mine 1,000m³ of Scordite Mine 1,000m³ of Scordite
587382 Find and mine the required resources Find and mine the required resources
587383 Mine 2,500m³ of Scordite Mine 2,500m³ of Scordite
587384 Find and mine the required resources Find and mine the required resources
587385 Mine 1,000m³ of Pyroxeres Mine 1,000m³ of Pyroxeres
587386 Find and mine the required resources Find and mine the required resources
587387 Mine 2,500m³ of Pyroxeres Mine 2,500m³ of Pyroxeres
587390 Find and mine the required resources Find and mine the required resources
587391 Mine 1,000m³ of Pyroxeres Mine 1,000m³ of Pyroxeres
587393 Find and mine the required resources Find and mine the required resources
587394 Mine 2,500m³ of Pyroxeres Mine 2,500m³ of Pyroxeres
587395 Find and mine the required resources Find and mine the required resources
587396 Mine 1,000m³ of Plagioclase Mine 1,000m³ of Plagioclase
587397 Find and mine the required resources Find and mine the required resources
587398 Mine 2,500m³ of Plagioclase Mine 2,500m³ of Plagioclase
587400 Find and mine the required resources Find and mine the required resources
587401 Mine 1,000m³ of Plagioclase Mine 1,000m³ of Plagioclase
587403 Find and mine the required resources Find and mine the required resources
587404 Mine 2,500m³ of Plagioclase Mine 2,500m³ of Plagioclase
587405 Find and mine the required resources Find and mine the required resources
587406 Mine 1,000m³ of Kernite Mine 1,000m³ of Kernite
587407 Find and mine the required resources Find and mine the required resources
587408 Mine 2,500m³ of Kernite Mine 2,500m³ of Kernite
587410 Find and mine the required resources Find and mine the required resources
587411 Mine 1,000m³ of Kernite Mine 1,000m³ of Kernite
587413 Find and mine the required resources Find and mine the required resources
587414 Mine 2,500m³ of Kernite Mine 2,500m³ of Kernite
587415 Find and mine the required resources Find and mine the required resources
587416 Mine 1,000m³ of Omber Mine 1,000m³ of Omber
587417 Find and mine the required resources Find and mine the required resources
587418 Mine 2,500m³ of Omber Mine 2,500m³ of Omber
587420 Find and mine the required resources Find and mine the required resources
587421 Mine 1,000m³ of Omber Mine 1,000m³ of Omber
587423 Find and mine the required resources Find and mine the required resources
587424 Mine 2,500m³ of Omber Mine 2,500m³ of Omber
587425 Find and mine the required resources Find and mine the required resources
587426 Mine 2,500m³ of Jaspet Mine 2,500m³ of Jaspet
587427 Find and mine the required resources Find and mine the required resources
587428 Mine 1,000m³ of Jaspet Mine 1,000m³ of Jaspet
587430 Find and mine the required resources Find and mine the required resources
587431 Mine 1,000m³ of Jaspet Mine 1,000m³ of Jaspet
587433 Find and mine the required resources Find and mine the required resources
587434 Mine 2,500m³ of Jaspet Mine 2,500m³ of Jaspet
587435 Reprocess the required amount of resources Reprocess the required amount of resources
587436 Reprocess 1,000m³ of Veldspar Reprocess 1,000m³ of Veldspar
587437 Reprocess the required amount of resources Reprocess the required amount of resources
587438 Reprocess 2,500m³ of Veldspar Reprocess 2,500m³ of Veldspar
587440 Use Reprocessing Plants in Stations to extract materials from ore Use Reprocessing Plants in Stations to extract materials from ore
587441 Reprocess 1,000m³ of Veldspar Reprocess 1,000m³ of Veldspar
587443 Use Reprocessing Plants in Stations to extract materials from ore Use Reprocessing Plants in Stations to extract materials from ore
587444 Reprocess 2,500m³ of Veldspar Reprocess 2,500m³ of Veldspar
587445 Reprocess the required amount of resources Reprocess the required amount of resources
587446 Reprocess 1,000m³ of Scordite Reprocess 1,000m³ of Scordite
587447 Reprocess the required amount of resources Reprocess the required amount of resources
587448 Reprocess 2,500m³ of Scordite Reprocess 2,500m³ of Scordite
587450 Use Reprocessing Plants in Stations to extract materials from ore Use Reprocessing Plants in Stations to extract materials from ore
587451 Reprocess 1,000m³ of Scordite Reprocess 1,000m³ of Scordite
587453 Use Reprocessing Plants in Stations to extract materials from ore Use Reprocessing Plants in Stations to extract materials from ore
587454 Reprocess 2,500m³ of Scordite Reprocess 2,500m³ of Scordite
587455 Reprocess the required amount of resources Reprocess the required amount of resources
587456 Reprocess 1,000m³ of Pyroxeres Reprocess 1,000m³ of Pyroxeres
587457 Reprocess the required amount of resources Reprocess the required amount of resources
587458 Reprocess 2,500m³ of Pyroxeres Reprocess 2,500m³ of Pyroxeres
587460 Use Reprocessing Plants in Stations to extract materials from ore Use Reprocessing Plants in Stations to extract materials from ore
587461 Reprocess 1,000m³ of Pyroxeres Reprocess 1,000m³ of Pyroxeres
587463 Use Reprocessing Plants in Stations to extract materials from ore Use Reprocessing Plants in Stations to extract materials from ore
587464 Reprocess 2,500m³ of Pyroxeres Reprocess 2,500m³ of Pyroxeres
587465 Reprocess the required amount of resources Reprocess the required amount of resources
587466 Reprocess 2,500m³ of Plagioclase Reprocess 2,500m³ of Plagioclase
587467 Reprocess the required amount of resources Reprocess the required amount of resources
587468 Reprocess 1,000m³ of Plagioclase Reprocess 1,000m³ of Plagioclase
587470 Use Reprocessing Plants in Stations to extract materials from ore Use Reprocessing Plants in Stations to extract materials from ore
587471 Reprocess 1,000m³ of Plagioclase Reprocess 1,000m³ of Plagioclase
587473 Use Reprocessing Plants in Stations to extract materials from ore Use Reprocessing Plants in Stations to extract materials from ore
587474 Reprocess 2,500m³ of Plagioclase Reprocess 2,500m³ of Plagioclase
587475 Reprocess the required amount of resources Reprocess the required amount of resources
587476 Reprocess 1,000m³ of Kernite Reprocess 1,000m³ of Kernite
587477 Reprocess the required amount of resources Reprocess the required amount of resources
587478 Reprocess 2,500m³ of Kernite Reprocess 2,500m³ of Kernite
587480 Use Reprocessing Plants in Stations to extract materials from ore Use Reprocessing Plants in Stations to extract materials from ore
587481 Reprocess 1,000m³ of Kernite Reprocess 1,000m³ of Kernite
587483 Use Reprocessing Plants in Stations to extract materials from ore Use Reprocessing Plants in Stations to extract materials from ore
587484 Reprocess 2,500m³ of Kernite Reprocess 2,500m³ of Kernite
587485 Reprocess the required amount of resources Reprocess the required amount of resources
587486 Reprocess 2,500m³ of Omber Reprocess 2,500m³ of Omber
587487 Reprocess the required amount of resources Reprocess the required amount of resources
587488 Reprocess 1,000m³ of Omber Reprocess 1,000m³ of Omber
587490 Use Reprocessing Plants in Stations to extract materials from ore Use Reprocessing Plants in Stations to extract materials from ore
587491 Reprocess 1,000m³ of Omber Reprocess 1,000m³ of Omber
587493 Use Reprocessing Plants in Stations to extract materials from ore Use Reprocessing Plants in Stations to extract materials from ore
587494 Reprocess 2,500m³ of Omber Reprocess 2,500m³ of Omber
587495 Reprocess the required amount of resources Reprocess the required amount of resources
587496 Reprocess 2,500m³ of Jaspet Reprocess 2,500m³ of Jaspet
587497 Reprocess the required amount of resources Reprocess the required amount of resources
587498 Reprocess 1,000m³ of Jaspet Reprocess 1,000m³ of Jaspet
587500 Use Reprocessing Plants in Stations to extract materials from ore Use Reprocessing Plants in Stations to extract materials from ore
587501 Reprocess 1,000m³ of Jaspet Reprocess 1,000m³ of Jaspet
587503 Use Reprocessing Plants in Stations to extract materials from ore Use Reprocessing Plants in Stations to extract materials from ore
587504 Reprocess 2,500m³ of Jaspet Reprocess 2,500m³ of Jaspet
587506 Mine & Reprocess 1,000m3 of Veldspar Mine & Reprocess 1,000m3 of Veldspar
587508 Mine & Reprocess 2,500m3 of Veldspar Mine & Reprocess 2,500m3 of Veldspar
587510 Mine & Reprocess 1,000m3 of Scordite Mine & Reprocess 1,000m3 of Scordite
587512 Mine & Reprocess 2,500m3 of Scordite Mine & Reprocess 2,500m3 of Scordite
587514 Mine & Reprocess 1,000m3 of Pyroxeres Mine & Reprocess 1,000m3 of Pyroxeres
587516 Mine & Reprocess 2,500m3 of Pyroxeres Mine & Reprocess 2,500m3 of Pyroxeres
587518 Mine & Reprocess 1,000m3 of Plagioclase Mine & Reprocess 1,000m3 of Plagioclase
587520 Mine & Reprocess 2,500m3 of Plagioclase Mine & Reprocess 2,500m3 of Plagioclase
587522 Mine & Reprocess 1,000m3 of Kernite Mine & Reprocess 1,000m3 of Kernite
587524 Mine & Reprocess 2,500m3 of Kernite Mine & Reprocess 2,500m3 of Kernite
587526 Mine & Reprocess 1,000m3 of Omber Mine & Reprocess 1,000m3 of Omber
587528 Mine & Reprocess 2,500m3 of Omber Mine & Reprocess 2,500m3 of Omber
587530 Mine & Reprocess 1,000m3 of Jaspet Mine & Reprocess 1,000m3 of Jaspet
587532 Mine & Reprocess 2,500m3 of Jaspet Mine & Reprocess 2,500m3 of Jaspet
587537 Track Plan Track Plan UI/SkillPlan/TrackPlan
587538 Untrack Plan Untrack Plan UI/SkillPlan/UntrackPlan
587554 Select Orbit Select <b>Orbit</b>
587615 Gateway Gateway Name of new feature 2112
587616 Welcome new pilots Welcome new pilots Description of new feature "Gateway" (2112)
587617 New Quadrant Starts Today New Quadrant Starts Today Bullet point for new feature "Gateway" (2112)
587618 Improved and updated new player experience Improved and updated new player experience Bullet point for new feature "Gateway" (2112)
587628 New Skill Plans to streamline skill training New Skill Plans to streamline skill training Bullet point for new feature "Gateway" (2112)
587629 Update to Skill System Update to Skill System Name of new feature 2111
587630 Skill Plans to focus and simplify your training Skill Plans to focus and simplify your training Description of new feature "Update to Skill System" (2111)
587631 Streamlined progression towards goals Streamlined progression towards goals Bullet point for new feature "Update to Skill System" (2111)
587632 Milestones with specified sub-goals Milestones with specified sub-goals Bullet point for new feature "Update to Skill System" (2111)
587633 Personal and certified Skill Plans for sharing Personal and certified Skill Plans for sharing Bullet point for new feature "Update to Skill System" (2111)

New Files (836 Entries)
File Name Size in kb (Decompressed)
animation/charactercreatorv2/female/granny/female_position_ml45.gr2
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animation/charactercreatorv2/female/granny/female_position_mr45.gr2
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animation/charactercreatorv2/gstate/female_charactersheet.gsf
137
animation/charactercreatorv2/gstate/male_charactersheet.gsf
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animation/charactercreatorv2/male/granny/male_position_ml45.gr2
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animation/charactercreatorv2/male/granny/male_position_mr45.gr2
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animation_gstate/gstate/charactercreator_gstate_female_master.gsf
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animation_gstate/gstate/charactercreator_gstate_male_master.gsf
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animation_gstate/scenes/template_balin/background.yaml
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animation_gstate/scenes/template_balin/balinv1.prs
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animation_gstate/scenes/template_balin/camera.yaml
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animation_gstate/scenes/template_balin/lights.yaml
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animation_gstate/scenes/template_balin/lights_client.black
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animation_gstate/scenes/template_balin/position_balinv1.yaml
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animation_gstate/scenes/template_balin/post.yaml
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animation_gstate/scenes/template_balin/scene.yaml
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animation_gstate/scenes/template_balin_ship_close/background.yaml
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animation_gstate/scenes/template_balin_ship_close/balinv1.prs
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animation_gstate/scenes/template_balin_ship_close/camera.yaml
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animation_gstate/scenes/template_balin_ship_close/lights.yaml
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animation_gstate/scenes/template_balin_ship_close/position_balinv1.yaml
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animation_gstate/scenes/template_balin_ship_close/post.yaml
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animation_gstate/scenes/template_balin_ship_close/scene.yaml
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animation_gstate/scenes/template_balin_ship_mid/background.yaml
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animation_gstate/scenes/template_balin_ship_mid/balinv1.prs
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animation_gstate/scenes/template_balin_ship_mid/camera.yaml
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animation_gstate/scenes/template_balin_ship_mid/lights.yaml
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animation_gstate/scenes/template_balin_ship_mid/scene.yaml
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animation_gstate/scenes/template_vesper/background.yaml
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animation_gstate/scenes/template_vesper/camera.yaml
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animation_gstate/scenes/template_vesper/lights.yaml
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animation_gstate/scenes/template_vesper/position_vesperv1.yaml
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animation_gstate/scenes/template_vesper/scene.yaml
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animation_gstate/scenes/template_vesper/vesperv1.prs
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animation_gstate/scenes/template_vesper_station_close/background.yaml
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animation_gstate/scenes/template_vesper_station_close/camera.yaml
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animation_gstate/scenes/template_vesper_station_close/lights.yaml
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animation_gstate/scenes/template_vesper_station_close/position_vesperv1.yaml
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animation_gstate/scenes/template_vesper_station_close/post.yaml
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animation_gstate/scenes/template_vesper_station_close/scene.yaml
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animation_gstate/scenes/template_vesper_station_close/vesperv1.prs
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animation_gstate/scenes/template_vesper_station_mid/background.yaml
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animation_gstate/scenes/template_vesper_station_mid/camera.yaml
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animation_gstate/scenes/template_vesper_station_mid/lights.yaml
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animation_gstate/scenes/template_vesper_station_mid/position_vesperv1.yaml
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animation_gstate/scenes/template_vesper_station_mid/post.yaml
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animation_gstate/scenes/template_vesper_station_mid/scene.yaml
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animation_gstate/scenes/template_vesper_station_mid/vesperv1.prs
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audio/1068326993.wem
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audio/113872119.wem
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audio/151191699.wem
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audio/991346147.wem
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bin64/atomsLoader.pyd
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bin64/careerPathsLoader.pyd
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bin64/checkPointsLoader.pyd
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bin64/commandSetsLoader.pyd
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bin64/nodeGraphsLoader.pyd
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bin64/nodeTypesLoader.pyd
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bin64/skillPlansLoader.pyd
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bin64/uiElementTypesLoader.pyd
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bin64/uiHidingTemplatesLoader.pyd
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dx9/model/drone/generic/civilian/mtc_03/mtc03_no.dds
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dx9/model/drone/generic/civilian/mtc_03/mtc03_no_lowdetail.dds
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dx9/model/drone/generic/civilian/mtc_03/mtc03_no_mediumdetail.dds
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ui/asset/mannequin/feet/60162_male_feet_shoesengm01_types_shoesengm01_ep.zh.png
27
ui/asset/mannequin/feet/60168_female_feet_shoesengf01_types_shoesengf01_ep.png
23
ui/asset/mannequin/feet/60168_female_feet_shoesengf01_types_shoesengf01_ep.zh.png
23
ui/asset/mannequin/makeup_augmentations/60163_male_makeup_augmentations_face_paint_m01_types_face_paint_m01_v7_ep.png
33
ui/asset/mannequin/makeup_augmentations/60163_male_makeup_augmentations_face_paint_m01_types_face_paint_m01_v7_ep.zh.png
33
ui/asset/mannequin/makeup_augmentations/60169_female_makeup_augmentations_face_paint_f01_types_face_paint_f01_ep.png
29
ui/asset/mannequin/makeup_augmentations/60169_female_makeup_augmentations_face_paint_f01_types_face_paint_f01_ep.zh.png
29
ui/asset/mannequin/makeup_bodyaugmentations/60164_male_makeup_bodyaugmentations_bodyaugmentation_m01_types_bodyaugmentationm01_ep.png
26
ui/asset/mannequin/makeup_bodyaugmentations/60164_male_makeup_bodyaugmentations_bodyaugmentation_m01_types_bodyaugmentationm01_ep.zh.png
26
ui/asset/mannequin/makeup_bodyaugmentations/60170_female_makeup_bodyaugmentations_bodyaugmentation_f01_types_bodyaugmentationf01_ep.png
20
ui/asset/mannequin/makeup_bodyaugmentations/60170_female_makeup_bodyaugmentations_bodyaugmentation_f01_types_bodyaugmentationf01_ep.zh.png
20
ui/asset/mannequin/outer/60175_male_outer_jacketmilm02_types_jacketmilm02_air.png
20
ui/asset/mannequin/outer/60176_female_outer_jacketslf_01_types_jacketslf_01_air.png
18
ui/texture/classes/button/lineglow.png
2
ui/texture/classes/charactersheet/characteroverview/toprightcornerbg.png
0
ui/texture/classes/conversationui/conversationagents/aura_neutral_mid.png
107
ui/texture/classes/conversationui/conversationagents/balin_neutral_close_citadel.png
133
ui/texture/classes/conversationui/conversationagents/vesper_neutral_close_citadel.png
136
ui/texture/classes/intro/intro.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

83131
ui/texture/classes/intro/intro_de.srt
2
ui/texture/classes/intro/intro_en.srt
2
ui/texture/classes/intro/intro_fr.srt
2
ui/texture/classes/intro/intro_ja.srt
2
ui/texture/classes/intro/intro_ko.srt
2
ui/texture/classes/intro/intro_netease.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

83131
ui/texture/classes/intro/intro_netease_zh.srt
2
ui/texture/classes/intro/intro_ru.srt
2
ui/texture/classes/newfeaturenotify/gatewayquadrantnews.png
718
ui/texture/classes/newfeaturenotify/skillplansnews.png
497
ui/texture/classes/skillplan/airarrow.png
0
ui/texture/classes/skillplan/airbg.png
1
ui/texture/classes/skillplan/airlogo.png
0
ui/texture/classes/skillplan/buttonicons/backicon.png
0
ui/texture/classes/skillplan/buttonicons/buttoniconplus.png
0
ui/texture/classes/skillplan/buttonicons/checkmark.png
0
ui/texture/classes/skillplan/buttonicons/delete.png
0
ui/texture/classes/skillplan/buttonicons/deleteicon.png
0
ui/texture/classes/skillplan/buttonicons/downarrow.png
0
ui/texture/classes/skillplan/buttonicons/editplanicon.png
0
ui/texture/classes/skillplan/buttonicons/favorited.png
0
ui/texture/classes/skillplan/buttonicons/infoicon.png
0
ui/texture/classes/skillplan/buttonicons/pauseicon.png
0
ui/texture/classes/skillplan/buttonicons/playicon.png
0
ui/texture/classes/skillplan/buttonicons/plusicon.png
1
ui/texture/classes/skillplan/buttonicons/prioritizeskill.png
0
ui/texture/classes/skillplan/buttonicons/removeicon.png
0
ui/texture/classes/skillplan/buttonicons/saveplanicon.png
0
ui/texture/classes/skillplan/buttonicons/shareplanicon.png
0
ui/texture/classes/skillplan/buttonicons/skillicon.png
1
ui/texture/classes/skillplan/buttonicons/trackplanicon.png
0
ui/texture/classes/skillplan/buttonicons/unfavorite.png
0
ui/texture/classes/skillplan/buttonicons/untrackplanicon.png
0
ui/texture/classes/skillplan/buttonicons/uparrow.png
0
ui/texture/classes/skillplan/careerpathbuttons/fixedbg.png
2
ui/texture/classes/skillplan/careerpathbuttons/glowbg.png
26
ui/texture/classes/skillplan/careerpathbuttons/hexagonbg.png
1
ui/texture/classes/skillplan/careerpathbuttons/lock.png
0
ui/texture/classes/skillplan/careerpathbuttons/selectionhighlight.png
2
ui/texture/classes/skillplan/circlefill.png
6
ui/texture/classes/skillplan/completedicon.png
2
ui/texture/classes/skillplan/dragdroplarge.png
0
ui/texture/classes/skillplan/dragdropsmall.png
0
ui/texture/classes/skillplan/factionbuttons/bgfill.png
0
ui/texture/classes/skillplan/factionbuttons/bgglow.png
4
ui/texture/classes/skillplan/factionbuttons/bgstroke.png
0
ui/texture/classes/skillplan/factionbuttons/iconamarr.png
0
ui/texture/classes/skillplan/factionbuttons/iconcaldari.png
0
ui/texture/classes/skillplan/factionbuttons/icongallente.png
0
ui/texture/classes/skillplan/factionbuttons/iconminmatar.png
0
ui/texture/classes/skillplan/infoicon.png
2
ui/texture/classes/skillplan/lockbuttonbg.png
1
ui/texture/classes/skillplan/lockbuttoncheckmark.png
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ui/texture/classes/skillplan/lockbuttondot.png
0
ui/texture/classes/skillplan/lockbuttonframe.png
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ui/texture/classes/skillplan/lockbuttonindicator.png
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ui/texture/classes/skillplan/lockbuttonomega.png
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ui/texture/classes/skillplan/lockbuttonskillbook.png
0
ui/texture/classes/skillplan/lockicon.png
1
ui/texture/classes/skillplan/milestones/bg.png
7
ui/texture/classes/skillplan/milestones/defaultstateinnerbg.png
3
ui/texture/classes/skillplan/milestones/defaultstateouterbg.png
5
ui/texture/classes/skillplan/milestones/droparea.png
0
ui/texture/classes/skillplan/milestones/emptybg.png
0
ui/texture/classes/skillplan/milestones/gaugebg.png
3
ui/texture/classes/skillplan/milestones/gaugestartend.png
2
ui/texture/classes/skillplan/milestones/milestonecertificate.png
1
ui/texture/classes/skillplan/milestones/milestonefitting.png
1
ui/texture/classes/skillplan/milestones/milestonemodule.png
0
ui/texture/classes/skillplan/milestones/milestoneother.png
0
ui/texture/classes/skillplan/milestones/milestoneship.png
0
ui/texture/classes/skillplan/milestones/milestoneskill.png
1
ui/texture/classes/skillplan/milestones/plus.png
0
ui/texture/classes/skillplan/milestones/plusiconbg.png
2
ui/texture/classes/skillplan/milestones/plusiconframe.png
7
ui/texture/classes/skillplan/milestones/thingaugebg.png
3
ui/texture/classes/skillplan/milestones/topwedge.png
0
ui/texture/classes/skillplan/milestonetrackerbg.png
8
ui/texture/classes/skillplan/notrainingneocomicon.png
4
ui/texture/classes/skillplan/omegaicon.png
2
ui/texture/classes/skillplan/openlink.png
0
ui/texture/classes/skillplan/planentrybg.png
2
ui/texture/classes/skillplan/skillplanicon.png
0
ui/texture/classes/skillplan/skillplanicon64.png
1
ui/texture/classes/skillplan/skillplanlock.png
0
ui/texture/classes/skillplan/skillplanwing.png
0
ui/texture/classes/skillplan/warningicon.png
2
ui/texture/classes/skills/skillgroups/armor.png
0
ui/texture/classes/skills/skillgroups/corpmgmt.png
0
ui/texture/classes/skills/skillgroups/drones.png
0
ui/texture/classes/skills/skillgroups/electronicsystems.png
0
ui/texture/classes/skills/skillgroups/engineering.png
0
ui/texture/classes/skills/skillgroups/fleetsupport.png
0
ui/texture/classes/skills/skillgroups/gunnery.png
0
ui/texture/classes/skills/skillgroups/missiles.png
0
ui/texture/classes/skills/skillgroups/navigation.png
0
ui/texture/classes/skills/skillgroups/neuralenhancement.png
0
ui/texture/classes/skills/skillgroups/planetmgmt.png
0
ui/texture/classes/skills/skillgroups/production.png
0
ui/texture/classes/skills/skillgroups/resourceprocessing.png
0
ui/texture/classes/skills/skillgroups/rigging.png
0
ui/texture/classes/skills/skillgroups/scanning.png
0
ui/texture/classes/skills/skillgroups/science.png
0
ui/texture/classes/skills/skillgroups/shields.png
0
ui/texture/classes/skills/skillgroups/social.png
0
ui/texture/classes/skills/skillgroups/spaceshipcmd.png
0
ui/texture/classes/skills/skillgroups/structuremgmt.png
0
ui/texture/classes/skills/skillgroups/subsystems.png
0
ui/texture/classes/skills/skillgroups/targeting.png
0
ui/texture/classes/skills/skillgroups/trade.png
0
ui/texture/classes/skins/icons/2659.png
4
ui/texture/classes/skins/icons/2660.png
4
ui/texture/classes/skins/icons/2661.png
4
ui/texture/classes/skins/icons/2663.png
4
ui/texture/classes/skins/icons/2664.png
3
ui/texture/classes/skins/icons/2665.png
3
ui/texture/classes/skins/icons/2666.png
4
ui/texture/classes/skins/icons/2667.png
4
ui/texture/classes/skins/icons/2668.png
4
ui/texture/classes/skins/icons/2669.png
4
ui/texture/classes/skins/icons/2670.png
4
ui/texture/classes/skins/icons/2671.png
4
ui/texture/classes/skins/icons/2672.png
4
ui/texture/classes/skins/icons/2673.png
4
ui/texture/classes/skins/icons/2674.png
4
ui/texture/classes/skins/icons/2675.png
4
ui/texture/classes/skins/icons/2676.png
4
ui/texture/classes/skins/icons/2677.png
4
ui/texture/classes/skins/icons/2678.png
3
ui/texture/classes/skins/icons/2679.png
3
ui/texture/classes/skins/icons/2680.png
4
ui/texture/classes/skins/icons/2681.png
4
ui/texture/classes/skins/icons/2682.png
4
ui/texture/corps/air_laboratories_green.png
5
ui/texture/corps/air_laboratories_txt.png
7
ui/texture/corps/air_labratories_blue.png
15
ui/texture/icons/[air] docking.png
1
ui/texture/icons/[air] jump button.png
1
ui/texture/icons/[air] jump.png
1
ui/texture/icons/[air] neocom menu button.png
0
ui/texture/icons/[air] online button.png
0
ui/texture/icons/[air] plusicon.png
1
ui/texture/icons/[air] stargate.png
0
ui/texture/icons/[air] station.png
0
ui/texture/icons/applyskillpoints.png
18
ui/texture/icons/filtericonlowslot.png
0
ui/texture/icons/inventory/[air] small skill injector.png
6
ui/texture/icons/itemhangar.png
1
ui/texture/icons/items.png
1
ui/texture/icons/theagency.png
1
ui/texture/shared/careerpaths/enforcer.png
0
ui/texture/shared/careerpaths/enforcersmall.png
0
ui/texture/shared/careerpaths/explorer.png
0
ui/texture/shared/careerpaths/explorersmall.png
0
ui/texture/shared/careerpaths/industrialist.png
0
ui/texture/shared/careerpaths/industrialistsmall.png
0
ui/texture/shared/careerpaths/soldieroffortune.png
0
ui/texture/shared/careerpaths/soldieroffortunesmall.png
0
ui/texture/shared/darkstyle/buttonglow.png
3
ui/texture/shared/darkstyle/buttonglowleft.png
3
ui/texture/shared/darkstyle/buttonglowright.png
3
ui/texture/shared/darkstyle/buttoniconminus.png
0
ui/texture/shared/darkstyle/buttoninprogressarrowright.png
0
ui/texture/shared/darkstyle/panel1corner_solidmirrored.png
1
ui/texture/shared/darkstyle/solid.png
1
video/cinematicmoments/shipboarding.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

1687
Changed Files (842 Entries)
File Name Size in kb (Decompressed)
animation_gstate/scenes/template_aura_neutral_idle/background.yaml
0 -> 0
animation_gstate/scenes/template_aura_neutral_idle/lights.yaml
1 -> 1
animation_gstate/scenes/template_aura_neutral_idle/lights_client.black
0 -> 0
audio/1059257620.wem
109 -> 214
audio/123572603.wem
63 -> 60
audio/153803833.wem
322 -> 587
audio/336481180.wem
31 -> 44
audio/600421033.wem
62 -> 78
audio/632990488.wem
69 -> 93
audio/634203690.wem
143 -> 188
audio/658966672.wem
153 -> 298
audio/863347383.wem
86 -> 153
audio/958432590.wem
113 -> 172
audio/967353756.wem
102 -> 143
audio/atmos.bnk
33873 -> 33873
audio/chinese(prc)/voice.bnk
4156 -> 19707
audio/common.bnk
309 -> 333
audio/effects.bnk
22616 -> 22812
audio/english(us)/voice.bnk
19923 -> 35474
audio/french(france)/voice.bnk
4484 -> 20036
audio/german/voice.bnk
4523 -> 20075
audio/hangar.bnk
83383 -> 85284
audio/init.bnk
16 -> 17
audio/interface.bnk
13789 -> 14979
audio/japanese/voice.bnk
15289 -> 30840
audio/korean/voice.bnk
3991 -> 19542
audio/modules.bnk
6908 -> 9946
audio/music.bnk
304497 -> 304497
audio/russian/voice.bnk
4499 -> 20050
audio/shipanimations.bnk
18747 -> 18888
audio/soundbanksinfo.json
2748 -> 3314
audio/soundbanksinfo.xml
2444 -> 2958
audio/stations.bnk
23888 -> 23888
audio/structures.bnk
49595 -> 50169
audio/turrets.bnk
76548 -> 76548
audio/tutorial_music.bnk
3866 -> 57898
bin64/_PlanetResources.dll
240 -> 240
bin64/_audio2.dll
2585 -> 2585
bin64/_ctypes.pyd
105 -> 105
bin64/_destiny.dll
762 -> 762
bin64/_elementtree.pyd
88 -> 88
bin64/_evelocalization.dll
285 -> 285
bin64/_ime.dll
108 -> 108
bin64/_ssl.pyd
2418 -> 2418
bin64/_trinity_dx11_deploy.dll
22580 -> 22978
bin64/_trinity_dx12_deploy.dll
22506 -> 22904
bin64/_trinity_dx9_deploy.dll
22332 -> 22856
bin64/_videoplayer.dll
2040 -> 2040
bin64/_yaml.pyd
208 -> 208
bin64/achievementEventsLoader.pyd
83 -> 83
bin64/agentsInSpaceLoader.pyd
76 -> 76
bin64/blue.dll
7501 -> 7501
bin64/d3dinfo.pyd
758 -> 758
bin64/db.dll
316 -> 316
bin64/effectsLoader.pyd
113 -> 113
bin64/eve_crashmon.exe
771 -> 771
bin64/exefile.exe
900 -> 900
bin64/geo2.dll
223 -> 223
bin64/nvapi.pyd
792 -> 792
bin64/operationSitesLoader.pyd
79 -> 79
bin64/operationTasksLoader.pyd
178 -> 187
bin64/operationsLoader.pyd
104 -> 104
bin64/packages/eveProto/generated/client.pyd
3378 -> 3389
bin64/packages/eveProto/generated/client_grpc.pyd
4893 -> 4893
bin64/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
7378 -> 7406
bin64/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
4234 -> 7076
bin64/pyEvePathfinder.dll
730 -> 730
bin64/pyFSD.dll
799 -> 799
bin64/pyexpat.pyd
157 -> 157
bin64/python27.dll
6091 -> 6091
bin64/requiredSkillsForTypesLoader.pyd
88 -> 88
bin64/requiredSkillsIndexLoader.pyd
135 -> 135
bin64/spaceComponentsByTypeLoader.pyd
369 -> 369
bin64/spaceObjectHighlightsLoader.pyd
77 -> 77
bin64/spacemouse.pyd
95 -> 95
bin64/staticdata/mapObjects.db
32821 -> 32821
bin64/unicodedata.pyd
692 -> 692
code.ccp
21625 -> 22022
dx9/model/controller/triglavian_materialization_01a.black
2 -> 2
dx9/model/decal/caldari/marking_10-t_01_at.dds
11 -> 11
dx9/model/decal/caldari/marking_10-t_01_f.dds
5 -> 5
dx9/model/decal/caldari/marking_10-t_01_nr.dds
5 -> 5
dx9/model/decal/caldari/marking_4-f_01_at.dds
11 -> 11
dx9/model/decal/caldari/marking_4-f_01_f.dds
5 -> 5
dx9/model/decal/caldari/marking_4-f_01_nr.dds
5 -> 5
dx9/model/decal/caldari/marking_arrowtype03_01_at.dds
22 -> 22
dx9/model/decal/caldari/marking_arrowtype03_01_f.dds
11 -> 11
dx9/model/decal/caldari/marking_arrowtype03_01_nr.dds
11 -> 11
dx9/model/decal/caldari/marking_info01_01_at.dds
11 -> 11
dx9/model/decal/caldari/marking_info01_01_f.dds
5 -> 5
dx9/model/decal/caldari/marking_info01_01_nr.dds
5 -> 5
dx9/model/decal/caldari/marking_jita_laidai_01_at.dds
44 -> 44
dx9/model/decal/caldari/marking_jita_laidai_01_f.dds
22 -> 22
dx9/model/decal/caldari/marking_jita_laidai_01_nr.dds
22 -> 22
dx9/model/decal/glow_array_04_at.dds
22 -> 22
dx9/model/decal/glow_array_14_at.dds
22 -> 22
dx9/model/decal/glow_capacitor_01_at.dds
22 -> 22
dx9/model/decal/glow_emitter_16_at.dds
22 -> 22
dx9/model/decal/glow_heartrate_01_at.dds
22 -> 22
dx9/model/decal/glow_landingstrip_09_at.dds
22 -> 44
dx9/model/decal/glow_landingstrip_12_at.dds
22 -> 22
dx9/model/decal/glow_landingstrip_13_at.dds
22 -> 22
dx9/model/decal/glow_landingstrip_20_at.dds
22 -> 22
dx9/model/decal/glow_rotation_16_at.dds
22 -> 22
dx9/model/decal/glow_strip_10_at.dds
22 -> 22
dx9/model/decal/glow_strip_16_at.dds
44 -> 44
dx9/model/decal/glow_stripdouble_02_at.dds
22 -> 22
dx9/model/decal/glow_stripdouble_22_at.dds
11 -> 11
dx9/model/decal/logo_medic_01_at.dds
22 -> 22
dx9/model/decal/logo_medic_01_f.dds
11 -> 11
dx9/model/decal/logo_medic_01_nr.dds
11 -> 11
dx9/model/decal/marking_area_03_at.dds
44 -> 44
dx9/model/decal/marking_area_03_f.dds
22 -> 22
dx9/model/decal/marking_area_03_nr.dds
22 -> 22
dx9/model/decal/marking_area_04_at.dds
44 -> 44
dx9/model/decal/marking_area_04_f.dds
22 -> 22
dx9/model/decal/marking_area_04_nr.dds
22 -> 22
dx9/model/decal/marking_area_05_at.dds
22 -> 22
dx9/model/decal/marking_area_05_f.dds
11 -> 11
dx9/model/decal/marking_area_05_nr.dds
11 -> 11
dx9/model/decal/marking_area_07_at.dds
349 -> 349
dx9/model/decal/marking_area_07_f.dds
44 -> 43
dx9/model/decal/marking_area_07_nr.dds
44 -> 44
dx9/model/decal/marking_area_08_at.dds
87 -> 87
dx9/model/decal/marking_area_08_f.dds
44 -> 43
dx9/model/decal/marking_area_08_nr.dds
44 -> 44
dx9/model/decal/marking_area_26_at.dds
699 -> 699
dx9/model/decal/marking_area_26_f.dds
349 -> 349
dx9/model/decal/marking_area_26_nr.dds
349 -> 349
dx9/model/decal/marking_area_27_at.dds
699 -> 699
dx9/model/decal/marking_area_27_f.dds
349 -> 349
dx9/model/decal/marking_area_27_nr.dds
349 -> 349
dx9/model/decal/marking_number01_at.dds
22 -> 22
dx9/model/decal/marking_number01_f.dds
11 -> 11
dx9/model/decal/marking_number01_nr.dds
11 -> 11
dx9/model/decal/marking_number02_at.dds
22 -> 22
dx9/model/decal/marking_number02_f.dds
11 -> 11
dx9/model/decal/marking_number02_nr.dds
11 -> 11
dx9/model/decal/minmatar/glow_killmarks_01_t.dds
16 -> 16
dx9/model/decal/stripe_cautiontype08_01_at.dds
22 -> 22
dx9/model/decal/stripe_cautiontype08_01_f.dds
11 -> 11
dx9/model/decal/stripe_cautiontype08_01_nr.dds
11 -> 11
dx9/model/decal/wreck_tech01_at.dds
22 -> 22
dx9/model/decal/wreck_tech01_f.dds
11 -> 11
dx9/model/decal/wreck_tech01_nr.dds
11 -> 11
dx9/model/decal/wreck_tech02_at.dds
22 -> 22
dx9/model/decal/wreck_tech02_f.dds
11 -> 11
dx9/model/decal/wreck_tech02_nr.dds
11 -> 11
dx9/model/decal/wreck_tech03_at.dds
22 -> 22
dx9/model/decal/wreck_tech03_f.dds
11 -> 11
dx9/model/decal/wreck_tech03_nr.dds
11 -> 11
dx9/model/deployables/generic/navigation/cynobeacon/effects/cyb_fx_01a.gr2
32 -> 25
dx9/model/deployables/generic/navigation/cynobeacon/effects/cyb_fx_01b.gr2
38 -> 20
dx9/model/deployables/generic/navigation/cynobeacon/effects/cyb_fx_01c.gr2
47 -> 24
dx9/model/deployables/generic/navigation/cynobeacon/effects/cyb_fx_01e.gr2
106 -> 107
dx9/model/deployables/generic/navigation/cynobeacon/effects/cyb_fx_01h.gr2
30 -> 11
dx9/model/deployables/generic/navigation/cynobeacon/effects/cyb_mask_01a.dds
87 -> 87
dx9/model/drone/generic/cargo/mti_01_ar.dds
1398 -> 5592
dx9/model/drone/generic/cargo/mti_01_ar_lowdetail.dds
1 -> 5
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dx9/scene/iconbackground/soe.black
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dx9/scene/iconbackground/talocan.black
1 -> 1
dx9/scene/iconbackground/triglavian.black
1 -> 1
eve.exe
611 -> 611
fisfx/celestial/spatialrift_rt_01a.black
5 -> 7
fisfx/explosion/ecx_generic_container_explosion_01a.black
23 -> 22
fisfx/module/remotearmorrepair_st_t1a.black
3 -> 5
fisfx/module/sensorbooster_st_t1a.black
2 -> 3
fisfx/module/shieldtransfer_st_t1a.black
4 -> 5
fisfx/module/warpdisruptor_st_t1a.black
3 -> 5
fisfx/module/warpscrambler_st_t1a.black
3 -> 5
graphics/character/female/paperdoll/accessories/glasses/eyeimp01/colorize_head_z.png ->
0 -> 1
graphics/character/female/paperdoll/accessories/glasses/eyeimp01/eyeimp01.black
3 -> 3
graphics/character/female/paperdoll/accessories/glasses/eyeimp01/eyeimp01.gr2
347 -> 352
graphics/character/female/paperdoll/accessories/glasses/eyeimp01/v1/colorize_head_z.png ->
0 -> 1
graphics/character/female/paperdoll/accessories/glasses/eyeimp01/v1/eyeimp01.black
3 -> 3
graphics/character/female/paperdoll/accessories/glasses/eyeimp01/v1/eyeimp01.gr2
347 -> 353
graphics/character/female/paperdoll/accessories/glasses/monocle_01/colorize_acc_z.png ->
9 -> 15
graphics/character/female/paperdoll/accessories/glasses/monocle_01/monocle_01.gr2
288 -> 288
graphics/character/female/paperdoll/accessories/glasses/monocle_01/v1/monocle_01.gr2
298 -> 298
graphics/character/global/paperdolllibrary/backgrounds/aura_bg.png ->
38 -> 79
graphics/character/male/paperdoll/accessories/glasses/eyeimp01/colorize_head_z.png ->
1 -> 1
graphics/character/male/paperdoll/accessories/glasses/eyeimp01/colorize_head_z_4k.png ->
8 -> 2
graphics/character/male/paperdoll/accessories/glasses/eyeimp01/comp_head_s.png ->
4 -> 4
graphics/character/male/paperdoll/accessories/glasses/eyeimp01/comp_head_s_4k.png ->
18 -> 12
graphics/character/male/paperdoll/accessories/glasses/eyeimp01/eyeimp01.gr2
113 -> 113
graphics/character/male/paperdoll/accessories/glasses/eyeimp01/v1/colorize_head_z.png ->
1 -> 1
graphics/character/male/paperdoll/accessories/glasses/eyeimp01/v1/colorize_head_z_4k.png ->
9 -> 2
graphics/character/male/paperdoll/accessories/glasses/eyeimp01/v1/comp_head_s.png ->
4 -> 3
graphics/character/male/paperdoll/accessories/glasses/eyeimp01/v1/comp_head_s_4k.png ->
18 -> 12
graphics/character/male/paperdoll/accessories/glasses/eyeimp01/v1/eyeimp01.gr2
99 -> 99
graphics/character/male/paperdoll/accessories/glasses/monocle_01/colorize_acc_z.png ->
7 -> 10
graphics/character/male/paperdoll/accessories/glasses/monocle_01/monocle_01.gr2
375 -> 375
graphics/character/male/paperdoll/accessories/glasses/monocle_01/v1/monocle_01.gr2
381 -> 381
graphics/character/male/paperdoll/outer/jacketmilm02/jacketmilm02.gr2
490 -> 490
graphics/effect.dx11/managed/space/postprocess/digiscramble.sm_depth
3 -> 3
graphics/effect.dx11/managed/space/postprocess/digiscramble.sm_hi
3 -> 3
graphics/effect.dx11/managed/space/postprocess/digiscramble.sm_lo
3 -> 3
graphics/effect.dx11/managed/space/spaceobject/fx/blinkinglightspool.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/fx/blinkinglightspool.sm_hi
6 -> 6
graphics/effect.dx11/managed/space/spaceobject/fx/blinkinglightspool.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadheatdetailv5.sm_depth
676 -> 697
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadheatdetailv5.sm_hi
437 -> 459
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadheatdetailv5.sm_lo
45 -> 47
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_depth
676 -> 654
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_hi
437 -> 415
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_lo
47 -> 45
graphics/effect.dx11/managed/space/specialfx/cloudsimple.sm_depth
19 -> 25
graphics/effect.dx11/managed/space/specialfx/cloudsimple.sm_hi
19 -> 25
graphics/effect.dx11/managed/space/specialfx/cloudsimple.sm_lo
3 -> 3
graphics/effect.dx12/managed/space/postprocess/digiscramble.sm_depth
1 -> 1
graphics/effect.dx12/managed/space/postprocess/digiscramble.sm_hi
1 -> 1
graphics/effect.dx12/managed/space/postprocess/digiscramble.sm_lo
1 -> 1
graphics/effect.dx12/managed/space/spaceobject/fx/blinkinglightspool.sm_depth
4 -> 4
graphics/effect.dx12/managed/space/spaceobject/fx/blinkinglightspool.sm_hi
3 -> 3
graphics/effect.dx12/managed/space/spaceobject/fx/blinkinglightspool.sm_lo
3 -> 3
graphics/effect.dx12/managed/space/spaceobject/v5/quad/unpacked_quadheatdetailv5.sm_depth
397 -> 412
graphics/effect.dx12/managed/space/spaceobject/v5/quad/unpacked_quadheatdetailv5.sm_hi
273 -> 288
graphics/effect.dx12/managed/space/spaceobject/v5/quad/unpacked_quadheatdetailv5.sm_lo
26 -> 27
graphics/effect.dx12/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_depth
397 -> 382
graphics/effect.dx12/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_hi
274 -> 258
graphics/effect.dx12/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_lo
27 -> 26
graphics/effect.dx12/managed/space/specialfx/cloudsimple.sm_depth
11 -> 15
graphics/effect.dx12/managed/space/specialfx/cloudsimple.sm_hi
11 -> 15
graphics/effect.dx12/managed/space/specialfx/cloudsimple.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/postprocess/digiscramble.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/postprocess/digiscramble.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/postprocess/digiscramble.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/blinkinglightspool.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/blinkinglightspool.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/blinkinglightspool.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadheatdetailv5.sm_depth
89 -> 98
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadheatdetailv5.sm_hi
70 -> 80
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadheatdetailv5.sm_lo
16 -> 17
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_depth
98 -> 89
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_hi
80 -> 70
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_lo
17 -> 16
graphics/effect.dx9/managed/space/specialfx/cloudsimple.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/specialfx/cloudsimple.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/specialfx/cloudsimple.sm_lo
0 -> 0
graphics/generic/unitcylinder/unitcylinder_withoutendsmirrored_01a.gr2
14 -> 10
graphics/generic/unitsphere/unitsphere_4k_01a_packedts.gr2
50 -> 41
localizationfsd/localization_fsd_de.pickle
35248 -> 35487
localizationfsd/localization_fsd_en-us.pickle
31972 -> 32190
localizationfsd/localization_fsd_es.pickle
1741 -> 1740
localizationfsd/localization_fsd_fr.pickle
36512 -> 36759
localizationfsd/localization_fsd_ja.pickle
65752 -> 66257
localizationfsd/localization_fsd_ko.pickle
55308 -> 55654
localizationfsd/localization_fsd_main.pickle
2565 -> 2595
localizationfsd/localization_fsd_ru.pickle
116991 -> 117882
localizationfsd/localization_fsd_zh.pickle
46045 -> 46073
manifest.dat
13 -> 14
resfiledependencies.yaml
4847 -> 4920
resfileindex.txt
14101 -> 14222
resfileindex_prefetch.txt
4912 -> 4903
start.ini
0 -> 0
staticdata/achievementevents.fsdbinary
19 -> 19
staticdata/agentsinspace.fsdbinary
11 -> 11
staticdata/blueprints.static
4292 -> 4292
staticdata/certificates.static
143 -> 143
staticdata/challenges.fsdbinary
164 -> 164
staticdata/character_resources.fsdbinary
333 -> 335
staticdata/clonegrades.static
49 -> 49
staticdata/constellations.static
132 -> 135
staticdata/conversationagents.fsdbinary
1 -> 1
staticdata/conversations.fsdbinary
31 -> 58
staticdata/dbuffcollections.static
61 -> 61
staticdata/defaultoverviews.fsdbinary
6 -> 6
staticdata/dialogs.static
297 -> 299
staticdata/effects.fsdbinary
43 -> 41
staticdata/environmenttemplates.static
44 -> 45
staticdata/evecategories.static
24 -> 24
staticdata/evegroups.static
434 -> 434
staticdata/eventtypes.static
3 -> 3
staticdata/evetypelists.static
69 -> 73
staticdata/evetypes.static
15384 -> 15446
staticdata/factions.fsdbinary
2 -> 2
staticdata/fighterabilities.static
32 -> 32
staticdata/fighterabilitiesbytype.static
40 -> 40
staticdata/graphicids.fsdbinary
986 -> 996
staticdata/graphiclocations.fsdbinary
13 -> 13
staticdata/graphicmaterialsets.fsdbinary
154 -> 158
staticdata/iconids.fsdbinary
362 -> 366
staticdata/industry_activities.static
24 -> 24
staticdata/industry_activity_modifier_sources.static
77 -> 77
staticdata/industry_activity_target_filters.static
24 -> 24
staticdata/industry_assembly_lines.static
372 -> 372
staticdata/industry_installation_types.static
40 -> 40
staticdata/infobubbles.static
319 -> 319
staticdata/jumps.static
447 -> 447
staticdata/locationcache.static
5736 -> 5736
staticdata/menuhighlights.fsdbinary
1 -> 1
staticdata/musictriggers.fsdbinary
5 -> 9
staticdata/newfeatures.fsdbinary
16 -> 16
staticdata/npccharacters.fsdbinary
1839 -> 1839
staticdata/npccorporations.fsdbinary
607 -> 614
staticdata/operationcategories.fsdbinary
1 -> 1
staticdata/operations.fsdbinary
60 -> 99
staticdata/operationsites.fsdbinary
2 -> 2
staticdata/operationtasks.fsdbinary
115 -> 149
staticdata/operationtreestructures.fsdbinary
5 -> 6
staticdata/oretypesbydungeonid.static
23 -> 23
staticdata/pvpfilamenteventdates.fsdbinary
6 -> 6
staticdata/pvpfilamentmatchtypes.fsdbinary
6 -> 6
staticdata/regions.static
53 -> 55
staticdata/requiredskillsfortypes.fsdbinary
690 -> 690
staticdata/requiredskillsindex.fsdbinary
243 -> 243
staticdata/schools.fsdbinary
1 -> 1
staticdata/seasonalcampaignsloginrewards.fsdbinary
140 -> 141
staticdata/skinlicenses.static
1622 -> 1634
staticdata/skinmaterials.static
122 -> 126
staticdata/skins.static
2936 -> 2957
staticdata/solarsystemcontent.static
83607 -> 83644
staticdata/soundids.fsdbinary
68 -> 85
staticdata/spacecomponentsbytype.fsdbinary
9455 -> 9589
staticdata/spaceobjecthighlights.fsdbinary
2 -> 3
staticdata/starmapcache.pickle
2127 -> 2152
staticdata/stationoperations.fsdbinary
13 -> 13
staticdata/systems.static
1878 -> 1898
staticdata/triggertypes.static
2 -> 2
staticdata/typedogma.fsdbinary
10134 -> 10175
staticdata/typematerials.fsdbinary
816 -> 816
staticdata/uihighlights.fsdbinary
10 -> 20
texture/fx/beam/beam_odd_01a.dds
11 -> 11
texture/fx/caustics/caustic_03_wave_01a.dds
174 -> 174
texture/fx/distortion/particledistort01a_n.dds
87 -> 87
texture/fx/gradients/gradientblueish_01a.dds
87 -> 87
texture/fx/gradients/squaremask_x4_01b.dds
11 -> 11
texture/fx/lightnings/lightning5x_v_01.dds
349 -> 349
texture/fx/lightnings/lightning_pattern_01a.dds
21 -> 22
texture/fx/particles/cloudglobe_blue_01a.dds
22 -> 22
texture/global/white_no.dds
87 -> 5592
texture/global/white_no_lowdetail.dds
0 -> 5
texture/global/white_no_mediumdetail.dds
1 -> 87
texture/projection/medic_01.dds
43 -> 43
texture/projection/medic_02.dds
43 -> 43
texture/sprite/beam8b_3.dds
11 -> 5
texture/sprite/caustics6.dds
22 -> 22
ui/texture/classes/characterselection/background.png ->
3068 -> 4721
ui/texture/classes/charactersheet/amarr_bg.png ->
265 -> 764
ui/texture/classes/charactersheet/caldari_bg.png ->
237 -> 831
ui/texture/classes/charactersheet/gallente_bg.png ->
269 -> 916
ui/texture/classes/charactersheet/headerforeground.png ->
39 -> 326
ui/texture/classes/charactersheet/minmatar_bg.png ->
256 -> 836

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