Comparing Tranquility (Build: 2752008) to Singularity (Build: 2753609)

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Please note that Singularity will be kept inaccessible except for specific testing windows, and may fall significantly behind Tranquility in patches. The Tranquility/Singularity diff (homepage) may not be particularly useful for the time being. Refer to the latest Tranquility patches instead.

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New Items (0 Entries)
Icon TypeID & Name Description Group Attributes
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (0 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Traits (1 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
22442 - Eos
(Command Ship)
Command Ships bonuses (per skill level):
  • 7.5% bonus to Drone tracking speed
  • 10% bonus to Drone optimal range
  • 3% bonus to Armored Command and Skirmish Command burst strength and duration


Gallente Battlecruiser bonuses (per skill level):
  • 10% bonus to Drone hitpoints and damage
  • 4% bonus to all armor resistances


Role Bonus:
  • Can use two Command Burst modules
  • 100% bonus to Command Burst area of effect range
Command Ships bonuses (per skill level):
  • 7.5% bonus to Drone tracking speed
  • 5% bonus to Drone optimal range
  • 3% bonus to Armored Command and Skirmish Command burst strength and duration


Gallente Battlecruiser bonuses (per skill level):
  • 10% bonus to Drone hitpoints and damage
  • 4% bonus to all armor resistances


Role Bonus:
  • Can use two Command Burst modules
  • 100% bonus to Command Burst area of effect range
Command Ships bonuses (per skill level):
7.5% bonus to <a href=showinfo:3436>Drone</a> tracking speed
105% bonus to <a href=showinfo:3436>Drone</a> optimal range
3% bonus to <a href=showinfo:20494>Armored Command</a> and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration

Gallente Battlecruiser bonuses (per skill level):
10% bonus to <a href=showinfo:3436>Drone</a> hitpoints and damage
4% bonus to all armor resistances

Role Bonus:
Can use two <a href=showinfo:3348>Command Burst</a> modules
100% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
Attributes (0 Entries)
Attribute Name Diff
Attributes per Type (17 Entries)
TypeID, Name, and Group Diff
631 - Scythe (Cruiser) Powergrid Output: 345.0 => 375.0
Maximum Velocity: 250.0 => 260.0
CPU Output: 285.0 => 300.0
Inertia Modifier: 0.6 => 0.57
2838 - Standard Cerebral Accelerator (Booster) Charisma Modifier: 3.0 => 5.0
Intelligence Modifier: 3.0 => 5.0
Memory Modifier: 3.0 => 5.0
Perception Modifier: 3.0 => 5.0
Willpower Modifier: 3.0 => 5.0
Damage Multiplier Bonus: 20.0 => None
Rate Of Fire Bonus: -20.0 => None
17476 - Covetor (Mining Barge) Maximum Locked Targets: 5.0 => 6.0
17478 - Retriever (Mining Barge) Maximum Locked Targets: 5.0 => 6.0
17480 - Procurer (Mining Barge) Medium Slots: 2.0 => 3.0
Inertia Modifier: 0.8 => 0.64
Maximum Locked Targets: 5.0 => 6.0
17922 - Ashimmu (Cruiser) Maximum Velocity: 208.0 => 215.0
Inertia Modifier: 0.58 => 0.55
Drone Capacity: 40.0 => 50.0
Drone Bandwidth: 40.0 => 50.0
17926 - Cruor (Frigate) Maximum Velocity: 330.0 => 340.0
Inertia Modifier: 3.6 => 3.4
Drone Capacity: 5.0 => 10.0
Drone Bandwidth: 5.0 => 10.0
22442 - Eos (Command Ship) eliteBonusCommandShips1: 10.0 => 5.0
22544 - Hulk (Exhumer) Maximum Locked Targets: 6.0 => 8.0
22546 - Skiff (Exhumer) Medium Slots: 4.0 => 5.0
Inertia Modifier: 0.8 => 0.64
Maximum Locked Targets: 6.0 => 8.0
22548 - Mackinaw (Exhumer) Maximum Locked Targets: 6.0 => 8.0
37456 - Maulus Navy Issue (Frigate) Powergrid Output: 35.0 => 38.0
High Slots: 2.0 => 3.0
Maximum Velocity: 315.0 => 325.0
41030 - 'Excavator' Mining Drone (Mining Drone) Maximum Velocity: 175.0 => 250.0
43681 - 'Excavator' Ice Harvesting Drone (Mining Drone) Maximum Velocity: 90.0 => 125.0
72812 - Ferox Navy Issue (Combat Battlecruiser) Inertia Modifier: 0.66 => 0.69
Maximum Targeting Range: 67500.0 => 60000.0
Signature Radius: 300.0 => 325.0
78260 - Angel Cartel FOB (Pirate Forward Operating Base) Maximum tethering range: 100000.0 => 50000.0
79172 - Guristas Pirates FOB (Pirate Forward Operating Base) Maximum tethering range: 100000.0 => 50000.0
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (0 Entries)
Effect Name Diff
Effects per Type (1 Entries)
TypeID, Name, and Group Effects Changes
2838 - Standard Cerebral Accelerator (Booster) Removed Effects:
surgicalStrikeDamageMultiplierBonusPostPercentDamageMultiplierLocationShipModulesRequiringGunnery
missileSkillRapidLauncherRoF

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Expert Systems (0 Entries)
TypeID & Name Tranquility Singularity Diff

Strings (2 Entries)
Key Tranquility Singularity Diff Usage
93118 Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.

This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds, and as a bonus also enhanced spatial processing abilities that are critical for weapons handling.

The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 35 days.


Bonuses: +3 to all attributes; +20% Damage to Laser, Projectile and Hybrid weaponry; +20% Rate of Fire to Missile weaponry.
Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.

This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds.

The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 35 days.


Bonuses: +5 to all attributes.
Cerebral accelerators are military-grade boosters that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.

This booster primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds
, and as a bonus also enhanced spatial processing abilities that are critical for weapons handling.

The only drawback to this booster is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 35 days.


Bonuses: +
35 to all attributes; +20% Damage to Laser, Projectile and Hybrid weaponry; +20% Rate of Fire to Missile weaponry.
Description of item "Standard Cerebral Accelerator" (2838)
726531 Gara's Modified Navy Heavy Neutron Blaster Gara's Modified Heavy Neutron Blaster Gara's Modified Navy Heavy Neutron Blaster Name of item 85009 (Hybrid Weapon)

New Files (0 Entries)
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Changed Files (206 Entries)
File Name Size in kb (Decompressed)
audio/soundbanksinfo.json
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audio/soundbanksinfo.xml
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audio/soundprioritizationmetadata.json
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bin64/GFSDK_Aftermath_Lib.x64.dll
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bin64/_audio2.dll
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bin64/_ctypes.pyd
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bin64/_destiny.dll
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bin64/_evelocalization.dll
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bin64/_eveplanetresources.dll
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bin64/_geo2.dll
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bin64/_ime.dll
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bin64/_pyevepathfinder.dll
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bin64/_pyfsd.dll
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bin64/_spacemouse.dll
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bin64/_ssl.pyd
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bin64/_trinity_dx11.dll
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bin64/_trinity_dx12.dll
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bin64/_videoplayer.dll
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bin64/_yaml.pyd
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bin64/accountingEntryTypesLoader.pyd
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bin64/accountingKeysLoader.pyd
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bin64/activityNodesLoader.pyd
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bin64/agencyHelpVideoGroupsLoader.pyd
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bin64/eve_crashmon.exe
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bin64/voidSpaceEncountersLoader.pyd
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code.ccp
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localizationfsd/localization_fsd_en-us.pickle
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manifest.dat
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resfileindex_prefetch.txt
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start.ini
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staticdata/blueprints.static
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staticdata/clonegrades.static
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staticdata/fighterabilities.static
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staticdata/wwiseevents.fsdbinary
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