Comparing Tranquility (Build: 2889100) to Singularity (Build: 2879305)

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Please note that Singularity will be kept inaccessible except for specific testing windows, and may fall significantly behind Tranquility in patches. The Tranquility/Singularity diff (homepage) may not be particularly useful for the time being. Refer to the latest Tranquility patches instead.

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New Items (0 Entries)
Icon TypeID & Name Description Group Attributes
Removed Items (233 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group
87355 - FinalBattleLowTierCombatBoss(DO NOT TRANSLATE) No Description Cloud
87397 - Utopian Sagaris A Sagaris sleeper, equivalent to a battleship class ship. It will defend this site at all costs.

Once the ancient robotic protector of a lost people, its guardian protocols have been overwritten for war.
Irregular Battleship
87430 - Enforcer Starter Crate This item cannot be traded or sold on the market. Special Edition Commodities
87431 - Explorer Starter Crate This item cannot be traded or sold on the market. Special Edition Commodities
87432 - Industrialist Starter Crate This item cannot be traded or sold on the market. Special Edition Commodities
87433 - Soldier of Fortune Starter Crate This item cannot be traded or sold on the market. Special Edition Commodities
87438 - Coercer Crate This item cannot be traded or sold on the market. Special Edition Commodities
87439 - Corax Crate This item cannot be traded or sold on the market. Special Edition Commodities
87440 - Algos Crate This item cannot be traded or sold on the market. Special Edition Commodities
87441 - Thrasher Crate This item cannot be traded or sold on the market. Special Edition Commodities
87449 - Omen Crate This item cannot be traded or sold on the market. Special Edition Commodities
87450 - Caracal Crate This item cannot be traded or sold on the market. Special Edition Commodities
87451 - Vexor Crate This item cannot be traded or sold on the market. Special Edition Commodities
87452 - Rupture Crate This item cannot be traded or sold on the market. Special Edition Commodities
87478 - FinalBattleLowTierWave (DO NOT TRANSLATE) No Description Invisible Beacon
87492 - Enforcer <font size="14">Enforcer Expert System </font>

This Expert System makes available skills enabling a capsuleer to fly various T1 Destroyers.

The temporary skills provided by this Expert System last for 14 days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Standard Expert Systems
87494 - Soldier of Fortune <font size="14">Soldier of Fortune Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly various T1 Cruisers.

The temporary skills provided by this Expert System last for 14 days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Standard Expert Systems
87496 - Explorer <font size="14">Explorer Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly an Astero frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space.

The temporary skills provided by this Expert System last for 14 days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Standard Expert Systems
87500 - Industrialist <font size="14">Industrialist Expert System</font>

This Expert System makes available skills enabling the Capsuleer to fly a Mining Barge, such as a Covetor, and to use the Strip Miner I and Ice Harvest I modules. It also grants you access to manufacturing skills.

The temporary skills provided by this Expert System last for 14 days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Standard Expert Systems
87501 - Ruined Sleeper Depot An ancient depository of artifacts and valuables gathered by Sleeper Drones under Drifter control. It can be opened with the assistance of a Relic Analyzer. Spawn Container
87502 - Preserved Sleeper Depot A well-preserved ancient depository of rarer artifacts and valuables gathered by Sleeper Drones under Drifter control. It can be opened with the assistance of a Relic Analyzer. Spawn Container
87503 - Drifter Collection A collection of artifacts and valuables stored by Drifters. Due to the ancient protocols used to encrypt this collection, it can be opened with the help of a Relic Analyzer. Spawn Container
87531 - Obstruction Node This structure marks a stopping point in the labyrinth’s computational flow. It keeps false premises and abarrent matter, such as unwanted ships, from proceeding further down the analysis chain. As long as it remains intact, no further progress is possible. Large Collidable Structure
87532 - Thread Capacitor The many threads of inquiry that pass through this labyrinth are held inside this point for processing. It must be hacked before any further progress will become possible. Spawn Container
87533 - Maze - Combat Challenge Spawner - Easy (DO NOT TRANSLATE) No Description Cloud
87534 - Maze - Hacking Challenge Spawner - Easy (DO NOT TRANSLATE) No Description Cloud
87535 - Maze - Structure Challenge Spawner - Easy (DO NOT TRANSLATE) No Description Cloud
87549 - Maze - Combat Challenge Spawner - Hard (DO NOT TRANSLATE) No Description Cloud
87550 - Maze - Hacking Challenge Spawner - Hard (DO NOT TRANSLATE) No Description Cloud
87551 - Maze - Structure Challenge Spawner - Hard (DO NOT TRANSLATE) No Description Cloud
87552 - Maze - Combat Challenge Spawner - Medium (DO NOT TRANSLATE) No Description Cloud
87553 - Maze - Hacking Challenge Spawner - Medium (DO NOT TRANSLATE) No Description Cloud
87554 - Maze - Structure Challenge Spawner - Medium (DO NOT TRANSLATE) No Description Cloud
87555 - Obstruction Node This structure marks a stopping point in the labyrinth’s computational flow. It keeps false premises and abarrent matter, such as unwanted ships, from proceeding further down the analysis chain. As long as it remains intact, no further progress is possible. Large Collidable Structure
87556 - Obstruction Node This structure marks a stopping point in the labyrinth’s computational flow. It keeps false premises and abarrent matter, such as unwanted ships, from proceeding further down the analysis chain. As long as it remains intact, no further progress is possible. Large Collidable Structure
87557 - Thread Capacitor The many threads of inquiry that pass through this labyrinth are held inside this point for processing. It must be hacked before any further progress will become possible. Spawn Container
87558 - Thread Capacitor The many threads of inquiry that pass through this labyrinth are held inside this point for processing. It must be hacked before any further progress will become possible. Spawn Container
87569 - FinalBattleLowTierSentryTower(DO NOT TRANSLATE) These fearsome sentry towers have remained the faithful and dangerous guardians of their sleeping masters, even after countless years of constant duty. As unpredictable as they are powerful, the towers have been expertly designed to provide lasting vigilance with an unquestioning, mechanical loyalty. The weapons systems on board are frighteningly precise and devastating upon impact.(DO NOT TRANSLATE) Destructible Sentry Gun
87574 - Basic Capsuleer Day XXII Cerebral Accelerator When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 12, YC127.
Booster
87575 - Extended Capsuleer Day XXII Cerebral Accelerator When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 12, YC127.
Booster
87576 - Potent Capsuleer Day XXII Cerebral Accelerator When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 12, YC127.
Booster
87577 - Basic Capsuleer Day XXII Glamourex Booster This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 20% bonus to agent, corporation and faction standing increases.

Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 12, YC127.
Booster
87578 - Extended Capsuleer Day XXII Glamourex Booster This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 25% bonus to agent, corporation and faction standing increases.

Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 12, YC127.
Booster
87579 - Potent Capsuleer Day XXII Glamourex Booster This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases.

Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 12, YC127.
Booster
87593 - Non-Interactable Wormhole - Open (DO NOT TRANSLATE) No Description Non-Interactable Object
87596 - Maze - Boss Combat Spawner (DO NOT TRANSLATE) No Description Cloud
87601 - Ladon Forked Packet Recovered from a copy of the Ladon Drifter mind, this data packet may hold answers to the nature of the Nexus Cyphers being generated by the Labyrinth Complex.

While clearly synthetic rather than organic in origin, the data packet shows evidence of layered redundancy associated with a mind that has evolved or emerged from a simpler set of constructs.
Special Edition Commodities
87602 - Recursive Knot A hyper-complex recursive data loop.

It is unsolvable, but would prove valuable to the forces occupying Drifter wormholes or their corporations back in New Eden.
Special Edition Commodities
87603 - Uncertainty Thread A confusing thread of quantum calculations that resolves to multiple contradictory conclusions.

While its results cannot all possibly be true, it would still be valuable to the forces occupying Drifter wormholes or their corporations back in New Eden.
Special Edition Commodities
87604 - Definitive Thread A deterministic thread of quantum calculations in which uncertainty variations have been eliminated.

It should be impossible, according to contemporary scientific theory. As such, it may provide key insights into Drifter technology. It would be highly valuable to the forces occupying Drifter wormholes or their corporations back in New Eden.
Special Edition Commodities
87605 - Execution Command Unit These Execution Command Units are unique to the Sleeper Drones of the Labyrinth Complex. Through this unit, every action they execute links back to the Labyrinth’s superstructure, making them a part of its unfathomable operations.

The forces occupying Drifter wormholes or their corporations back in New Eden would consider them valuable.
Special Edition Commodities
87606 - Terminated Knot A hyper-complex data loop that has reached an nth dimensional solution terminus.

It could provide extremely valuable insights to the forces occupying Drifter wormholes or their corporations back in New Eden.
Special Edition Commodities
87607 - Dominance Command Unit Dominance Command Units are rare even among the Sleeper Drones of the Labyrinth Complex. These computational components are directly linked into the same hyperspace network as the Labyrinth itself, granting remote intelligences the ability to make direct adjustments.

The forces occupying Drifter wormholes or their corporations back in New Eden would consider them valuable.
Special Edition Commodities
87608 - Mynos Forked Packet This data packet was recovered from a copy of the Mynos Drifter mind and may hold answers to the operations of the enigmatic Labyrinth Complex.

While clearly synthetic rather than organic in origin, the data packet shows evidence of layered redundancy associated with a mind that has evolved or emerged from a simpler set of constructs.
Special Edition Commodities
87609 - Maze - Boss Spawner (DO NOT TRANSLATE) No Description Cloud
87610 - Maze - Roaming Boss Spawner (DO NOT TRANSLATE) No Description Cloud
87611 - Maze - Trader Spawner (DO NOT TRANSLATE) No Description Cloud
87612 - Ladon Tyrannos This advanced form of Drifter Battleship protects the Labyrinth’s generated solutions. Unlike Mynos, Ladon Tyrannos appears only as a part of the reckoning protocol. Irregular Battleship
87613 - Mynos Tyrannos The Drifter Battleship acts as a guardian of the Labyrinth and its enigmatic processes. Mynos Tyrannos roams the shifting spaces of this Complex ready to destroy any abherent entities it encounters. Irregular Battleship
87614 - Glorification Exchange Azdaja is the istina Ancient Enemy. Other reverse-time and advanced-time conflicts are pravda in their wake.

Proven hunters are worthy of glorified exchange, independent of sobornost status or now-time affiliations.
Irregular Industrial
87683 - Reckoning Hoard As the maze compiles valuable solutions, they are hoarded inside this structure. Only its destruction will make the data inside accessible. Large Collidable Structure
87684 - Solution Capacitor The solutions to this Labyrinth's pathways, both those within our four dimensions and beyond, are held here for contemplation. Once they have been processed, or the Capacitor has been hacked to believe they have been processed, there will be a reckoning. Spawn Container
87685 - Drifter Medium Structure Wreck No Description Wreck
87826 - FinalBattleLowTierWaveHard (DO NOT TRANSLATE) No Description Invisible Beacon
87834 - Utopian Sagaris A Sagaris sleeper, equivalent to a battleship class ship. It will defend this site at all costs.

Once the ancient robotic protector of a lost people, its guardian protocols have been overwritten for war.
Irregular Battleship
87835 - FinalBattleLowTierCombatBossHard(DO NOT TRANSLATE) No Description Cloud
87854 - Oxybeles Turret Booster I +3% Turret Damage
+3% Turret Optimal Range


Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87855 - Oxybeles Turret Booster II +6% Turret Damage
+6% Turret Optimal Range


Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87856 - Oxybeles Turret Booster III +9% Turret Damage
+9% Turret Optimal Range


Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87857 - Eidolon Missile Booster I +3% Missile Damage
+3% Missile Velocity


Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87870 - Eidolon Missile Booster II +6% Missile Damage
+6% Missile Velocity


Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87871 - Eidolon Missile Booster III +9% Missile Damage
+9% Missile Velocity


Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87872 - Calyx Repair Booster I -5% Armor Repairer and Shield Booster Cycle Time

Base Duration 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87873 - Calyx Repair Booster II -10% Armor Repairer and Shield Booster Cycle Time

Base Duration 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87874 - Calyx Repair Booster III -15% Armor Repairer and Shield Booster Cycle Time

Base Duration 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87875 - Asclepius Remote Repair Booster I -5% Remote Armor Repairer and Shield Booster Capacitor Need

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87876 - Asclepius Remote Repair Booster II -10% Remote Armor Repairer and Shield Booster Capacitor Need

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87877 - Asclepius Remote Repair Booster III -15% Remote Armor Repairer and Shield Booster Capacitor Need

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87878 - Phylax Armor Booster I +4% Armor Resistances

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87879 - Phylax Armor Booster II +8% Armor Resistances

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87880 - Phylax Armor Booster III +12% Armor Resistance

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87881 - Pelte Shield Booster I +4% Shield Resistances

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87882 - Pelte Shield Booster II +8% Shield Resistances

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87883 - Pelte Shield Booster III +12% Shield Resistances

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87884 - Nocturne Anti-Drain Booster I +8% Capacitor Warfare Resistance

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87885 - Nocturne Anti-Drain Booster II +16% Capacitor Warfare Resistance

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87886 - Nocturne Anti-Drain Booster II ( copy ) +16% Energy Warfare Resistance.

Base Duration: 2 Hours

Expiry date: June 12th YC127 ( copy )
Booster
87887 - Nocturne Anti-Drain Booster III +24% Capacitor Warfare Resistance

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87888 - Kausis Capacitor Booster I +4% Capacitor Capacity

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on July 12th YC127.
Booster
87889 - Kausis Capacitor Booster II +8% Capacitor Capacity

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on July 12th YC127.
Booster
87890 - Kausis Capacitor Booster III +12% Capacitor Capacity

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on July 12th YC127.
Booster
87891 - Mnemon Relic Coherence Booster I +5 Relic Analyzer Virus Coherence

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87892 - Mnemon Relic Coherence Booster II +10 Relic Analyzer Virus Coherence

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87893 - Mnemon Relic Coherence Booster III +15 Relic Analyzer Virus Coherence

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87894 - Palimpsest Relic Strength Booster II +6 Relic Analyzer Virus Strength

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87895 - Palimpsest Relic Strength Booster III +8 Relic Analyzer Virus Strength

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87896 - Lithos Mining Booster I +5% Mining Laser Yield

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87897 - Lithos Mining Booster II +10% Mining Laser Yield

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87898 - Lithos Mining Booster III +15% Mining Laser Yield

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87899 - Palimpsest Relic Strength Booster I +4 Relic Analyzer Virus Strength

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
Booster
87900 - Capsuleer Day XXII Fireworks Package Contains a festival launcher module and commemorative Capsuleer Day XXII fireworks. Special Edition Commodities
87901 - Capsuleer Day XXII Booster Crate This crate contains two randomly selected Capsuleer Day XXII boosters, including a guaranteed Tier 3 booster. Special Edition Commodities
87925 - Capsuleer Day XXII Glamourex Crate This crate contains a random Capsuleer Day Glamourex Booster. Special Edition Commodities
87926 - Capsuleer Day XXII Accelerator Crate This crate contains a randomly selected Capsuleer Day XXII cerebral accelerator. Special Edition Commodities
87943 - FinalBattleLowTierWave2 (DO NOT TRANSLATE) No Description Invisible Beacon
87944 - FinalBattleLowTierWaveHard2 (DO NOT TRANSLATE) No Description Invisible Beacon
87947 - Prime Drifter Collection A rare collection of precious artifacts and valuables stored by Drifters. Due to the ancient protocols used to encrypt this collection, it can be opened with the help of a Relic Analyzer. Spawn Container
87952 - Sleeper Protocol Subverter An electronic component that can convert any Sleeper Drone from a patient guardian into a tool of war. Limited Rarities
87984 - Sleeper Drone Hangar No Description Non-Interactable Object
87985 - Sleeper Engineering Station No Description Non-Interactable Object
87986 - Sleeper Station 1 V2 No Description Non-Interactable Object
87987 - Sleeper Station 1 V3 No Description Non-Interactable Object
87988 - Sleeper Station 1 V4 No Description Non-Interactable Object
87989 - Sleeper Station 1 V5 No Description Non-Interactable Object
87990 - Sleeper Battleship 1 No Description Non-Interactable Object
87991 - Sleeper Battleship 2 No Description Non-Interactable Object
87992 - Sleeper Cruiser 1 No Description Non-Interactable Object
87993 - Sleeper Cruiser 2 No Description Non-Interactable Object
88030 - Harbinger Navy Issue Tyrantbreaker SKIN Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Permanent SKIN
88031 - Guardian Tyrantbreaker SKIN Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton
Permanent SKIN
88032 - Magnate Tyrantbreaker SKIN Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Permanent SKIN
88033 - Drake Navy Issue Tyrantbreaker SKIN Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Permanent SKIN
88034 - Heron Tyrantbreaker SKIN Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton
Permanent SKIN
88037 - Eagle Tyrantbreaker SKIN Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Permanent SKIN
88038 - Brutix Navy Issue Tyrantbreaker SKIN Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Permanent SKIN
88039 - Oneiros Tyrantbreaker SKIN Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Permanent SKIN
88040 - Imicus Tyrantbreaker SKIN Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Permanent SKIN
88041 - Hurricane Fleet Issue Tyrantbreaker SKIN Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton
Permanent SKIN
88042 - Vagabond Tyrantbreaker SKIN Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Permanent SKIN
88043 - Probe Tyrantbreaker SKIN Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton
Permanent SKIN
88046 - Thunderchild Tyrantbreaker SKIN Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Permanent SKIN
88047 - Stormbringer Tyrantbreaker SKIN Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Permanent SKIN
88048 - Skybreaker Tyrantbreaker SKIN Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Permanent SKIN
88049 - Machariel Tyrantbreaker SKIN Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Permanent SKIN
88050 - Praxis Tyrantbreaker SKIN Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Permanent SKIN
88051 - Astero Tyrantbreaker SKIN Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton
Permanent SKIN
88053 - Kikimora Tyrantbreaker SKIN Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton
Permanent SKIN
88054 - Squall Tyrantbreaker SKIN Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Permanent SKIN
88087 - Eleutrium Eleutrium is a regolith with morphological similarities to silicates and is a major building block in Drifter, Sleeper, and Jove construction materials. The mineral also appears in spectrographic analyses of the Society of Conscious Thought ship materials.

Due to the unknown conditions of its formation and appearance, astrogeologists fear this may be a unique opportunity.

Eleutrium is found exclusively in <a href=showinfo:88105>tyranite</a>.
Mineral
88088 - Wrath of Tyrannos Crate A crate with a high chance of containing various valuable items, including exclusives during Wrath of Tyrannos. Special Edition Commodities
88105 - Tyranite Appearing en masse during the Drifter Crisis of YC127, tyranite is a s-type asteroid that has been bombarded by low-level blackbody radiation for millennia, turning its silicate-like surface regolith into eleutrium. Astrogeologists claim that this process occurred prior to tyranite asteroids appearing, wholly by unknown means.

Due to the unknown conditions of its formation and appearance, astrogeologists fear this may be a unique opportunity. Additionally, its special properties break down when under pressure, making it incompressible.

Tyranite is the only known source of <a href=showinfo:88087>eleutrium</a>.
Tyranite
88106 - VDB_Cloud_Vortex_01a_DarkStorm_01b No Description Scalable Non-Interactable Object
88107 - VDB_Cloud_Vortex_02a_Darkstorm_01b No Description Scalable Non-Interactable Object
88108 - VDB_Cloud_Vortex_04a_DarkStorm_01b No Description Scalable Non-Interactable Object
88109 - VDB_Cloud_Vortex_05a_DarkStorm_01b No Description Scalable Non-Interactable Object
88110 - VDB_Cloud_Vortex_06a_DarkStorm_01b No Description Scalable Non-Interactable Object
88111 - Capsuleer Day YC127 <font size="14">Capsuleer Day YC127 Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly T1 battlecruisers.

The temporary skills provided by this Expert System last for seven days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Standard Expert Systems
88113 - ENV_Drifter_S2 No Description Non-Interactable Object
88131 - ENV_Drifter_S1 No Description Non-Interactable Object
88132 - ENV_Drifter_S3 No Description Non-Interactable Object
88133 - Historic Capsuleer Day SKIN Crate This crate contains a random SKIN from a previous Capsuleer Day celebration. Special Edition Commodities
88134 - Historic Capsuleer Day Apparel Crate This crate contains a random apparel from a previous Capsuleer Day celebration. Special Edition Commodities
88149 - Nexus - FW Spawner (DO NOT TRANSLATE) No Description Cloud
88150 - Nexus - HW Spawner (DO NOT TRANSLATE) No Description Cloud
88151 - Nexus - MW Spawner (DO NOT TRANSLATE) No Description Cloud
88152 - Nexus - EW Spawner (DO NOT TRANSLATE) No Description Cloud
88153 - Drifter Hopilite A frigate class Drifter vessel. Unlike other Drifter ships, these are not piloted by a Drifter directly. Instead, they are remotely controlled by a Drifter currently piloting another vessel or structure. Irregular Frigate
88154 - Strategos Dreadnought A Drifter Dreadnought piloted by Tyrannos Strategos, leader of the Vigilant Tyrannos.

Her work within this Nexus is unclear, but she will show no mercy to any who would disrupt it.
Irregular Dreadnought
88155 - Vigilant Eradicator A Drifter sentry gun, primed to attack anyone it considers hostile. Large Collidable Structure
88156 - Strategos Dreadnought Wreck No Description Wreck
88170 - Vortex Transmitter A device transmitting energies from the surrounding vortex to the Dreadnought. Mission Container
88171 - Non-Interactable Drifter Security Tower (DO NOT TRANSLATE) No Description Non-Interactable Object
88172 - Narrowband Emission Amplifier No Description Miscellaneous
88173 - Narrowband Emission Limiter No Description Miscellaneous
88174 - Midband Emission Amplifier No Description Miscellaneous
88175 - Midband Emission Limiter No Description Miscellaneous
88176 - Wideband Emission Amplifier No Description Miscellaneous
88177 - Wideband Emission Limiter No Description Miscellaneous
88178 - Nexus Cypher This cypher opens up access to a Nexus Point within a Drifter wormhole system.

Woven together within a Labyrinth Complex, these data threads come together to describe a higher-dimensional hypercomplex manifold beyond the understanding of contemporary New Eden mathematicians.
Special Edition Commodities
88179 - Blackbody Driver The exact nature of this device is unknown. It is a core component of the Drifter Dreadnought and emits rhythmic pulses of blackbody radiation. Special Edition Commodities
88186 - 88186_Male_outer_AugmentationSuitM01_Types_AugmentationSuitM01_Black.png No Description Outer
88187 - 88187_Female_Outer_AugmentationSuitF01_Types_AugmentationSuitF01_Black.png No Description Outer
88202 - Sanctified Vidette Filament Allows up to 15 ships to make a conduit connection from Known Space to the J164710 system, frequently referred to as the "Sanctified Vidette" wormhole.

Requiring the "drifter mineral" <a href=showinfo:88087>eleutrium</a> to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching <a href=showinfo:87618>Warden Connection Harmonics</a>.

These filaments will expire on May 15th.
Jump Filaments
88203 - Azdaja Redoubt Filament Allows up to 15 ships to make a conduit connection from Known Space to the J174618 system, frequently referred to as the "Azdaja Redoubt" wormhole.

Requiring the "drifter mineral" <a href=showinfo:88087>eleutrium</a> to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching <a href=showinfo:87618>Warden Connection Harmonics</a>.

These filaments will expire on May 15th.
Jump Filaments
88204 - Sentinel MZ Filament Allows up to 15 ships to make a conduit connection from Known Space to the J055520 system, frequently referred to as the "Sentinel MZ" wormhole.

Requiring the "drifter mineral" <a href=showinfo:88087>eleutrium</a> to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching <a href=showinfo:87618>Warden Connection Harmonics</a>.

These filaments will expire on May 15th.
Jump Filaments
88205 - Liberated Barbican Filament Allows up to 15 ships to make a conduit connection from Known Space to the J110145 system, frequently referred to as the "Liberated Barbican" wormhole.

Requiring the "drifter mineral" <a href=showinfo:88087>eleutrium</a> to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching <a href=showinfo:87618>Warden Connection Harmonics</a>.

These filaments will expire on May 15th.
Jump Filaments
88206 - Conflux Eyrie Filament Allows up to 15 ships to make a conduit connection from Known Space to the J200727 system, frequently referred to as the "Conflux Eyrie" wormhole.

Requiring the "drifter mineral" <a href=showinfo:88087>eleutrium</a> to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching <a href=showinfo:87618>Warden Connection Harmonics</a>.

These filaments will expire on May 15th.
Jump Filaments
88209 - Dramiel Blackbody Drift SKIN The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
Permanent SKIN
88210 - Mekubal Blackbody Drift SKIN The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
Permanent SKIN
88211 - Cynabal Blackbody Drift SKIN The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
Permanent SKIN
88212 - Khizriel Blackbody Drift SKIN The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
Permanent SKIN
88213 - Machariel Blackbody Drift SKIN The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
Permanent SKIN
88214 - Liberated Barbican Filament Blueprint Used to manufacture <a href=showinfo:88205>Liberated Barbican Filaments</a>. Jump Filament Blueprint
88215 - Conflux Eyrie Filament Blueprint Used to manufacture <a href=showinfo:88206>Conflux Eyrie Filaments</a>. Jump Filament Blueprint
88216 - Sanctified Vidette Filament Blueprint Used to manufacture <a href=showinfo:88202>Sanctified Vidette Filaments</a>. Jump Filament Blueprint
88217 - Azdaja Redoubt Filament Blueprint Used to manufacture <a href=showinfo:88203>Azdaja Redoubt Filaments</a>. Jump Filament Blueprint
88218 - Sentinel MZ Filament Blueprint Used to manufacture <a href=showinfo:88204>Sentinel MZ Filaments</a>. Jump Filament Blueprint
88224 - Eradication Authority The control node for all Drifter sentry guns within this site.

The ancient protocols it utilizes can be hacked by a relic analyzer, altering its definition of hostile.
Spawn Container
88225 - Nexus Center (DO NOT TRANSLATE) No Description Non-Interactable Object
88258 - Kobalos Frigate This Drifter frigate has webifier capabilities.

Its pilot, Kobalos Tyrannos, has been noted for her vicious attacks, holding the enemy in place so that they can be piled up on. These can often turn the tide despite the smaller ships she pilots.
Irregular Frigate
88259 - Hikanta Cruiser This Drifter cruiser has warp scrambler capabilities.

Hikanta Tyrannos typically guards the great Drifter Hive. Now, in retaliation against the newly arrived occupational forces, he roams the system, ready to attack any outside the Vigilant Tyrannos.
Irregular Cruiser
88261 - ‘Vigilant’ Shield Command Burst This module can be loaded with a variety of Shield Command Burst Charges to project a field of beneficial nanites over fleet members, improving their shield defenses. Command Burst
88262 - Strategos' Modified Multispectrum Shield Hardener Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Shield Hardener
88263 - ‘Tyrannos’ Armor Command Burst This module can be loaded with a variety of Armor Command Burst Charges to project a field of beneficial nanites over fleet members, improving their armor defenses. Command Burst
88264 - Strategos' Modified Fighter Support Unit A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assists all areas of fighter operation. This one has been radically altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies.

Grotesquely, significant parts of the carrier ship's interior now resemble a rogue drone hive. Still, this may be the best Fighter Support Unit known to human (or rogue drone) artifice. On the other hand, it may be the worst.

Note: Can only be fitted to Carriers and Supercarriers.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Fighter Support Unit
88265 - Strategos' Modified Heat Sink Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Heat Sink
88266 - Strategos' Modified Siege Module An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.

This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.

Notes:
- A siege module requires Strontium clathrates to run and operate effectively.
- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters.
- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers.
- Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
Siege Module
88267 - Strategos' Modified Siege Module Blueprint No Description Siege Module Blueprint
88268 - Narrowband Emission Amplifier Blueprint No Description Special Edition Commodity Blueprints
88269 - Narrowband Emission Limiter Blueprint No Description Special Edition Commodity Blueprints
88270 - Midband Emission Amplifier Blueprint No Description Special Edition Commodity Blueprints
88271 - Midband Emission Limiter Blueprint No Description Special Edition Commodity Blueprints
88272 - Wideband Emission Amplifier Blueprint No Description Special Edition Commodity Blueprints
88273 - Wideband Emission Limiter Blueprint No Description Special Edition Commodity Blueprints
88275 - Drifter Small Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Wreck
88307 - Polemos Battleship This Drifter battleship has target painting capabilities.

Tyrannos Polemos, commander of K-space operations for the Vigilant Tyrannos, has made a rare appearance in wormhole space to wrestle control of this system from occupying forces.
Irregular Battleship
88317 - Liberation Quartermaster This location offers valuable items for trade. Large Collidable Object
88318 - Conflux Eyrie State Trader This location offers valuable items for trade. Large Collidable Object
88327 - Anointed Allocator This location offers valuable items for trade. Large Collidable Object
88330 - Requisition Officer This location offers valuable items for trade. Large Collidable Object
88347 - Strategos' Modified Siege Module Schematics Crate This crate contains a Blueprint Copy for the manufacturing of Strategos' Modified Siege Module. Special Edition Commodities
88348 - Lux Ballistra This Drifter weapon system appears to be semi-autonomous, floating freely from the vessel deploying it. Analysis of the weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets. Energy Weapon
88349 - Lux Kopis This Drifter weapon system appears to be semi-autonomous, floating freely from the vessel deploying it. Analysis of the weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets. Energy Weapon
88350 - Aegytica Volatile Booster +16% Capacitor
Base duration: 3 minutes and 30 seconds.
This booster has been manufactured using volatile compounds and will expire on May 29th, YC127.
Booster
88351 - Vis Vitalis Volatile Booster +16% Armor Repair
Base duration: 3 minutes and 30 seconds.
This booster has been manufactured using volatile compounds and will expire on May 29th, YC127.
Booster
88352 - Balneum Volatile Booster +16% Shield Boost
Base duration: 3 minutes and 30 seconds.
This booster has been manufactured using volatile compounds and will expire on May 29th, YC127.
Booster
88353 - Theriac Volatile Booster +16% Tracking Speed
Base duration: 3 minutes and 30 seconds.
This booster has been manufactured using volatile compounds and will expire on May 29th, YC127.
Booster
88354 - Mithridate Volatile Booster +16% Flight Time
Base duration: 3 minutes and 30 seconds.
This booster has been manufactured using volatile compounds and will expire on May 29th, YC127.
Booster
88355 - Kybernaut Glorification Xordazh This location offers valuable items for trade. Large Collidable Object
88356 - Stygian Cerulean Satin - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
88357 - Stygian Cerulean Satin - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
88360 - Sentinel Fortification HQ Thanks to capsuleer efforts, EDENCOM was able to deploy this new Command HQ at the heart of J055520 and take the fight to the Drifters directly. Non-Interactable Object
88364 - Cinderchrome Metallic - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
88365 - Cinderchrome Metallic - Unlimited A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
88375 - Aetherflow - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
88376 - Aetherflow - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
88378 - Shocktrace - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
88379 - Maze - Wrath of Tyrannos Combat Challenge Spawner - Medium (DO NOT TRANSLATE) No Description Cloud
88380 - Maze - Wrath of Tyrannos Combat Challenge Spawner - Hard (DO NOT TRANSLATE) No Description Cloud
88381 - Shocktrace - Limited No Description Ship SKIN Design Element
88382 - Maze - Wrath of Tyrannos Combat Challenge Spawner - Easy (DO NOT TRANSLATE) No Description Cloud
88427 - ENV_DarkExploration_01b No Description Non-Interactable Object
88428 - Jove Drifter Station Hive No Description Non-Interactable Object

Blueprints (12 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
88214 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
50000x Eleutrium
Skills:
Industry I
Outcome:
1x Liberated Barbican Filament (88205)
No blueprint entry found. BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:1x
Materials:
50000x 88087
Skills:
3380 I
Outcome:
1x 88205
No blueprint entry found.
88215 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
50000x Eleutrium
Skills:
Industry I
Outcome:
1x Conflux Eyrie Filament (88206)
No blueprint entry found. BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:1x
Materials:
50000x 88087
Skills:
3380 I
Outcome:
1x 88206
No blueprint entry found.
88216 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
50000x Eleutrium
Skills:
Industry I
Outcome:
1x Sanctified Vidette Filament (88202)
No blueprint entry found. BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:1x
Materials:
50000x 88087
Skills:
3380 I
Outcome:
1x 88202
No blueprint entry found.
88217 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
50000x Eleutrium
Skills:
Industry I
Outcome:
1x Azdaja Redoubt Filament (88203)
No blueprint entry found. BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:1x
Materials:
50000x 88087
Skills:
3380 I
Outcome:
1x 88203
No blueprint entry found.
88218 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
50000x Eleutrium
Skills:
Industry I
Outcome:
1x Sentinel MZ Filament (88204)
No blueprint entry found. BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:1x
Materials:
50000x 88087
Skills:
3380 I
Outcome:
1x 88204
No blueprint entry found.
88267 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
1x Siege Module I
150000x Eleutrium
Skills:
Industry I
Outcome:
1x Strategos' Modified Siege Module (88266)
No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 20280
150000x 88087
Skills:
3380 I
Outcome:
1x 88266
No blueprint entry found.
88268 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 0:20:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
50000x Eleutrium
Skills:
Industry I
Outcome:
1x Narrowband Emission Amplifier (88172)
No blueprint entry found. BP Price: 0 ISK
Build Time: 0:20:00
Copy:? ME:? TE:? Limit:1x
Materials:
50000x 88087
Skills:
3380 I
Outcome:
1x 88172
No blueprint entry found.
88269 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 0:20:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
50000x Eleutrium
Skills:
Industry I
Outcome:
1x Narrowband Emission Limiter (88173)
No blueprint entry found. BP Price: 0 ISK
Build Time: 0:20:00
Copy:? ME:? TE:? Limit:1x
Materials:
50000x 88087
Skills:
3380 I
Outcome:
1x 88173
No blueprint entry found.
88270 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 0:20:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
50000x Eleutrium
Skills:
Industry I
Outcome:
1x Midband Emission Amplifier (88174)
No blueprint entry found. BP Price: 0 ISK
Build Time: 0:20:00
Copy:? ME:? TE:? Limit:1x
Materials:
50000x 88087
Skills:
3380 I
Outcome:
1x 88174
No blueprint entry found.
88271 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 0:20:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
50000x Eleutrium
Skills:
Industry I
Outcome:
1x Midband Emission Limiter (88175)
No blueprint entry found. BP Price: 0 ISK
Build Time: 0:20:00
Copy:? ME:? TE:? Limit:1x
Materials:
50000x 88087
Skills:
3380 I
Outcome:
1x 88175
No blueprint entry found.
88272 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 0:20:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
50000x Eleutrium
Skills:
Industry I
Outcome:
1x Wideband Emission Amplifier (88176)
No blueprint entry found. BP Price: 0 ISK
Build Time: 0:20:00
Copy:? ME:? TE:? Limit:1x
Materials:
50000x 88087
Skills:
3380 I
Outcome:
1x 88176
No blueprint entry found.
88273 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 0:20:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
50000x Eleutrium
Skills:
Industry I
Outcome:
1x Wideband Emission Limiter (88177)
No blueprint entry found. BP Price: 0 ISK
Build Time: 0:20:00
Copy:? ME:? TE:? Limit:1x
Materials:
50000x 88087
Skills:
3380 I
Outcome:
1x 88177
No blueprint entry found.
Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Traits (0 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
Attributes (0 Entries)
Attribute Name Diff
Attributes per Type (45 Entries)
TypeID, Name, and Group Diff
36852 - Unidentified Sleeper Device (Large Collidable Object) isDynamicType: 0 => None
soundID: None => 20224
53042 - 53042_Male_Makeup_BodyAugmentations_BodyAugmentation_M01_Types_BodyAugmentationM01_WhiteDesign.png (Augmentations) metaGroupID: 17 => None
published: 1 => 0
descriptionID: 1012987 => None
marketGroupID: 1836 (Augmentations) => None
53230 - 53230_Female_Makeup_BodyAugmentations_BodyAugmentation_F01_Types_BodyAugmentationF01_WhiteCamo.png (Augmentations) metaGroupID: 17 => None
published: 1 => 0
descriptionID: 1012988 => None
marketGroupID: 1836 (Augmentations) => None
57207 - Mining Barge Operations Expert System (Standard Expert Systems) marketGroupID: 3745 (Expert Systems) => None
57208 - Core Ship Operations Expert System (Standard Expert Systems) marketGroupID: 3745 (Expert Systems) => None
81098 - Space Exploration Expert System (Standard Expert Systems) marketGroupID: 3745 (Expert Systems) => None
81118 - Faction Warfare Expert System (Standard Expert Systems) marketGroupID: 3745 (Expert Systems) => None
81121 - Hauler Operations Expert System (Standard Expert Systems) marketGroupID: 3745 (Expert Systems) => None
81122 - Enforcer Operations Expert System (Standard Expert Systems) marketGroupID: 3745 (Expert Systems) => None
81614 - Gas Harvesting Expert System (Standard Expert Systems) marketGroupID: 3745 (Expert Systems) => None
81618 - Logistics Pilot Expert System (Standard Expert Systems) marketGroupID: 3745 (Expert Systems) => None
84294 - Horizon Breach Engine (Large Collidable Structure) Armor EM Damage Resistance: 0.0 => 0.6525
Armor Explosive Damage Resistance: 0.0 => 0.6525
Armor Kinetic Damage Resistance: 0.0 => 0.6525
Armor Thermal Damage Resistance: 0.0 => 0.6525
graphicID: 28135 => 3517
85057 - Horizon Breach Engine Wreck (Wreck) graphicID: 28136 => 21134
85127 - Crimson Harvest Expert System (Standard Expert Systems) published: 0 => 1
86227 - Brand Manager Expert System (Standard Expert Systems) marketGroupID: 3745 (Expert Systems) => None
86496 - Yoiul Festival Brainfreeze Crate (Special Edition Commodities) published: 0 => 1
87293 - Resplendent Coil Expert System (Standard Expert Systems) published: 0 => 1
87767 - cosm_cyan_matt_000_100_010 - Limited (Ship SKIN Design Element) published: 1 => 0
87768 - cosm_royal_matt_000_100_001 - Limited (Ship SKIN Design Element) published: 1 => 0
87769 - cosm_royal_satin_000_100_001 - Limited (Ship SKIN Design Element) published: 1 => 0
87770 - cosm_royal_satin_000_100_001 - Unlimited (Ship SKIN Design Element) published: 1 => 0
87771 - cosm_emerald_satin_000_060_100 - Limited (Ship SKIN Design Element) published: 1 => 0
87772 - cosm_clover_gloss_000_060_100 - Unlimited (Ship SKIN Design Element) published: 1 => 0
87773 - cosm_clover_gloss_000_060_100 - Limited (Ship SKIN Design Element) published: 1 => 0
87774 - cosm_cyan_matt_000_100_010 - Unlimited (Ship SKIN Design Element) published: 1 => 0
marketGroupID: 3653 (Matte) => 3655 (Gloss)
87775 - cosm_azure_matt_000_060_100 - Unlimited (Ship SKIN Design Element) published: 1 => 0
87780 - cosm_azure_matt_000_060_100 - Limited (Ship SKIN Design Element) published: 1 => 0
87781 - cosm_royal_matt_000_080_100 - Limited (Ship SKIN Design Element) published: 1 => 0
87782 - cosm_turquoise_satin_000_100_010 - Limited (Ship SKIN Design Element) published: 1 => 0
87783 - cosm_royal_satin_000_080_100 - Limited (Ship SKIN Design Element) published: 1 => 0
87784 - cosm_cyan_gloss_000_060_100 - Limited (Ship SKIN Design Element) published: 1 => 0
87785 - cosm_emerald_polished_000_080_100 - Limited (Ship SKIN Design Element) published: 1 => 0
87786 - cosm_emerald_polished_000_080_100 - Unlimited (Ship SKIN Design Element) published: 1 => 0
87787 - cosm_clover_polished_000_030_100 - Limited (Ship SKIN Design Element) published: 1 => 0
87788 - cosm_azure_polished_000_080_100 - Limited (Ship SKIN Design Element) published: 1 => 0
87789 - cosm_drifter_geo_t3_03_128 - Limited (Ship SKIN Design Element) published: 1 => 0
87790 - cosm_drifter_geo_t3_01_128 - Limited (Ship SKIN Design Element) published: 1 => 0
87791 - cosm_drifter_geo_t3_02_128 - Unlimited (Ship SKIN Design Element) published: 1 => 0
87830 - Vigilant Spearmint Satin - Limited (Ship SKIN Design Element) published: 1 => 0
87831 - Tyrant Blue Satin - Limited (Ship SKIN Design Element) published: 1 => 0
87832 - Vernal Celadon Satin - Limited (Ship SKIN Design Element) published: 1 => 0
87837 - Pastel Dreams Gloss - Limited (Ship SKIN Design Element) published: 1 => 0
87839 - Drifted Electrum Metallic - Limited (Ship SKIN Design Element) published: 1 => 0
87841 - Wild Warren - Limited (Ship SKIN Design Element) published: 1 => 0
87843 - Hiver Finish - Limited (Ship SKIN Design Element) published: 1 => 0
Dynamic Items (14 Entries)
Mutator Combines With Produces Mutations
49727 - Decayed Heat Sink Mutaplasmid
1893 - 'Basic' Heat Sink
2363 - Heat Sink I
2364 - Heat Sink II
5845 - Heat Exhaust System
5846 - Thermal Exhaust System I
5849 - Extruded Compact Heat Sink
5854 - Stamped Heat Sink
5855 - 'Boreas' Coolant System
5856 - C3S Convection Thermal Radiator
5857 - 'Skadi' Coolant System I
5858 - C4S Coiled Circuit Thermal Radiator
13941 - Dark Blood Heat Sink
13943 - True Sansha Heat Sink
14800 - Brokara's Modified Heat Sink
14802 - Tairei's Modified Heat Sink
14804 - Selynne's Modified Heat Sink
14806 - Raysere's Modified Heat Sink
14808 - Vizan's Modified Heat Sink
14810 - Ahremen's Modified Heat Sink
14812 - Chelm's Modified Heat Sink
14814 - Draclira's Modified Heat Sink
15397 - Luther Veron's Modified Heat Sink
15435 - Makur's Modified Heat Sink
15808 - Ammatar Navy Heat Sink
15810 - Imperial Navy Heat Sink
23900 - 'Mangonel' Heat Sink I
23902 - 'Trebuchet' Heat Sink I
44111 - Tahron's Custom Heat Sink
88265 - No Item Name 88265
49726 - Abyssal Heat Sink
Damage Modifier: 0.995x - 1.008x
CPU usage: 0.95x - 1.25x
rate of fire bonus: 0.985x - 1.01x
49728 - Gravid Heat Sink Mutaplasmid
1893 - 'Basic' Heat Sink
2363 - Heat Sink I
2364 - Heat Sink II
5845 - Heat Exhaust System
5846 - Thermal Exhaust System I
5849 - Extruded Compact Heat Sink
5854 - Stamped Heat Sink
5855 - 'Boreas' Coolant System
5856 - C3S Convection Thermal Radiator
5857 - 'Skadi' Coolant System I
5858 - C4S Coiled Circuit Thermal Radiator
13941 - Dark Blood Heat Sink
13943 - True Sansha Heat Sink
14800 - Brokara's Modified Heat Sink
14802 - Tairei's Modified Heat Sink
14804 - Selynne's Modified Heat Sink
14806 - Raysere's Modified Heat Sink
14808 - Vizan's Modified Heat Sink
14810 - Ahremen's Modified Heat Sink
14812 - Chelm's Modified Heat Sink
14814 - Draclira's Modified Heat Sink
15397 - Luther Veron's Modified Heat Sink
15435 - Makur's Modified Heat Sink
15808 - Ammatar Navy Heat Sink
15810 - Imperial Navy Heat Sink
23900 - 'Mangonel' Heat Sink I
23902 - 'Trebuchet' Heat Sink I
44111 - Tahron's Custom Heat Sink
88265 - No Item Name 88265
49726 - Abyssal Heat Sink
Damage Modifier: 0.989x - 1.014x
CPU usage: 0.85x - 1.3x
rate of fire bonus: 0.98x - 1.015x
49729 - Unstable Heat Sink Mutaplasmid
1893 - 'Basic' Heat Sink
2363 - Heat Sink I
2364 - Heat Sink II
5845 - Heat Exhaust System
5846 - Thermal Exhaust System I
5849 - Extruded Compact Heat Sink
5854 - Stamped Heat Sink
5855 - 'Boreas' Coolant System
5856 - C3S Convection Thermal Radiator
5857 - 'Skadi' Coolant System I
5858 - C4S Coiled Circuit Thermal Radiator
13941 - Dark Blood Heat Sink
13943 - True Sansha Heat Sink
14800 - Brokara's Modified Heat Sink
14802 - Tairei's Modified Heat Sink
14804 - Selynne's Modified Heat Sink
14806 - Raysere's Modified Heat Sink
14808 - Vizan's Modified Heat Sink
14810 - Ahremen's Modified Heat Sink
14812 - Chelm's Modified Heat Sink
14814 - Draclira's Modified Heat Sink
15397 - Luther Veron's Modified Heat Sink
15435 - Makur's Modified Heat Sink
15808 - Ammatar Navy Heat Sink
15810 - Imperial Navy Heat Sink
23900 - 'Mangonel' Heat Sink I
23902 - 'Trebuchet' Heat Sink I
44111 - Tahron's Custom Heat Sink
88265 - No Item Name 88265
49726 - Abyssal Heat Sink
Damage Modifier: 0.98x - 1.02x
CPU usage: 0.8x - 1.5x
rate of fire bonus: 0.975x - 1.025x
56299 - Decayed Siege Module Mutaplasmid
4292 - Siege Module II
20280 - Siege Module I
88266 - No Item Name 88266
56313 - Abyssal Siege Module
Armor Repairer / Shield Booster Amount Bonus: 0.95x - 1.025x
Siege Missile Damage Bonus: 0.9943x - 1.01x
Turret Damage Bonus: 0.995x - 1.008x
Armor Repairer / Shield Booster Duration Bonus: 1.025x - 0.95x
Powergrid Usage: 0.95x - 1.25x
56300 - Unstable Siege Module Mutaplasmid
4292 - Siege Module II
20280 - Siege Module I
88266 - No Item Name 88266
56313 - Abyssal Siege Module
Armor Repairer / Shield Booster Amount Bonus: 0.8x - 1.2x
Siege Missile Damage Bonus: 0.9733x - 1.0267x
Turret Damage Bonus: 0.98x - 1.02x
Armor Repairer / Shield Booster Duration Bonus: 1.1x - 0.9x
Powergrid Usage: 0.8x - 1.5x
56301 - Gravid Siege Module Mutaplasmid
4292 - Siege Module II
20280 - Siege Module I
88266 - No Item Name 88266
56313 - Abyssal Siege Module
Armor Repairer / Shield Booster Amount Bonus: 0.9x - 1.15x
Siege Missile Damage Bonus: 0.973x - 1.0187x
Turret Damage Bonus: 0.98x - 1.014x
Armor Repairer / Shield Booster Duration Bonus: 1.05x - 0.925x
Powergrid Usage: 0.85x - 1.3x
60477 - Radical Fighter Support Unit Mutaplasmid
24283 - Fighter Support Unit I
32951 - Unit D-34343's Modified Fighter Support Unit
32953 - Unit F-435454's Modified Fighter Support Unit
32955 - Unit P-343554's Modified Fighter Support Unit
32957 - Unit W-634's Modified Fighter Support Unit
41414 - Hermes Compact Fighter Support Unit
41415 - Fighter Support Unit II
41417 - Sentient Fighter Support Unit
88264 - No Item Name 88264
60483 - Mutated Fighter Support Unit
Fighter Velocity Bonus: 0.988x - 1.012x
Fighter ROF Bonus: 0.991x - 1.132x
Fighter Shield Recharge Bonus: 0.988x - 1.012x
CPU usage: 0.7x - 1.5x
Powergrid Usage: 0.7x - 1.5x
Fighter Shield Bonus: 0.988x - 1.012x
85663 - Glorified Decayed Heat Sink Mutaplasmid
1893 - 'Basic' Heat Sink
2363 - Heat Sink I
2364 - Heat Sink II
5845 - Heat Exhaust System
5846 - Thermal Exhaust System I
5849 - Extruded Compact Heat Sink
5854 - Stamped Heat Sink
5855 - 'Boreas' Coolant System
5856 - C3S Convection Thermal Radiator
5857 - 'Skadi' Coolant System I
5858 - C4S Coiled Circuit Thermal Radiator
13941 - Dark Blood Heat Sink
13943 - True Sansha Heat Sink
14800 - Brokara's Modified Heat Sink
14802 - Tairei's Modified Heat Sink
14804 - Selynne's Modified Heat Sink
14806 - Raysere's Modified Heat Sink
14808 - Vizan's Modified Heat Sink
14810 - Ahremen's Modified Heat Sink
14812 - Chelm's Modified Heat Sink
14814 - Draclira's Modified Heat Sink
15397 - Luther Veron's Modified Heat Sink
15435 - Makur's Modified Heat Sink
15808 - Ammatar Navy Heat Sink
15810 - Imperial Navy Heat Sink
23900 - 'Mangonel' Heat Sink I
23902 - 'Trebuchet' Heat Sink I
44111 - Tahron's Custom Heat Sink
88265 - No Item Name 88265
49726 - Abyssal Heat Sink
Damage Modifier: 0.993x - 1.011x
CPU usage: 0.9x - 1.275x
rate of fire bonus: 0.9825x - 1.0125x
85664 - Glorified Unstable Heat Sink Mutaplasmid
1893 - 'Basic' Heat Sink
2363 - Heat Sink I
2364 - Heat Sink II
5845 - Heat Exhaust System
5846 - Thermal Exhaust System I
5849 - Extruded Compact Heat Sink
5854 - Stamped Heat Sink
5855 - 'Boreas' Coolant System
5856 - C3S Convection Thermal Radiator
5857 - 'Skadi' Coolant System I
5858 - C4S Coiled Circuit Thermal Radiator
13941 - Dark Blood Heat Sink
13943 - True Sansha Heat Sink
14800 - Brokara's Modified Heat Sink
14802 - Tairei's Modified Heat Sink
14804 - Selynne's Modified Heat Sink
14806 - Raysere's Modified Heat Sink
14808 - Vizan's Modified Heat Sink
14810 - Ahremen's Modified Heat Sink
14812 - Chelm's Modified Heat Sink
14814 - Draclira's Modified Heat Sink
15397 - Luther Veron's Modified Heat Sink
15435 - Makur's Modified Heat Sink
15808 - Ammatar Navy Heat Sink
15810 - Imperial Navy Heat Sink
23900 - 'Mangonel' Heat Sink I
23902 - 'Trebuchet' Heat Sink I
44111 - Tahron's Custom Heat Sink
88265 - No Item Name 88265
49726 - Abyssal Heat Sink
Damage Modifier: 0.975x - 1.025x
CPU usage: 0.75x - 1.55x
rate of fire bonus: 0.97x - 1.03x
85665 - Glorified Gravid Heat Sink Mutaplasmid
1893 - 'Basic' Heat Sink
2363 - Heat Sink I
2364 - Heat Sink II
5845 - Heat Exhaust System
5846 - Thermal Exhaust System I
5849 - Extruded Compact Heat Sink
5854 - Stamped Heat Sink
5855 - 'Boreas' Coolant System
5856 - C3S Convection Thermal Radiator
5857 - 'Skadi' Coolant System I
5858 - C4S Coiled Circuit Thermal Radiator
13941 - Dark Blood Heat Sink
13943 - True Sansha Heat Sink
14800 - Brokara's Modified Heat Sink
14802 - Tairei's Modified Heat Sink
14804 - Selynne's Modified Heat Sink
14806 - Raysere's Modified Heat Sink
14808 - Vizan's Modified Heat Sink
14810 - Ahremen's Modified Heat Sink
14812 - Chelm's Modified Heat Sink
14814 - Draclira's Modified Heat Sink
15397 - Luther Veron's Modified Heat Sink
15435 - Makur's Modified Heat Sink
15808 - Ammatar Navy Heat Sink
15810 - Imperial Navy Heat Sink
23900 - 'Mangonel' Heat Sink I
23902 - 'Trebuchet' Heat Sink I
44111 - Tahron's Custom Heat Sink
88265 - No Item Name 88265
49726 - Abyssal Heat Sink
Damage Modifier: 0.985x - 1.017x
CPU usage: 0.825x - 1.35x
rate of fire bonus: 0.9775x - 1.02x
85669 - Glorified Decayed Siege Module Mutaplasmid
4292 - Siege Module II
20280 - Siege Module I
88266 - No Item Name 88266
56313 - Abyssal Siege Module
Armor Repairer / Shield Booster Amount Bonus: 0.925x - 1.05x
Siege Missile Damage Bonus: 0.985x - 1.014x
Turret Damage Bonus: 0.9875x - 1.011x
Armor Repairer / Shield Booster Duration Bonus: 1.0375x - 0.9375x
Powergrid Usage: 0.9x - 1.275x
85670 - Glorified Gravid Siege Module Mutaplasmid
4292 - Siege Module II
20280 - Siege Module I
88266 - No Item Name 88266
56313 - Abyssal Siege Module
Armor Repairer / Shield Booster Amount Bonus: 0.85x - 1.175x
Siege Missile Damage Bonus: 0.9725x - 1.022x
Turret Damage Bonus: 0.98x - 1.017x
Armor Repairer / Shield Booster Duration Bonus: 1.075x - 0.9125x
Powergrid Usage: 0.825x - 1.35x
85671 - Glorified Unstable Siege Module Mutaplasmid
4292 - Siege Module II
20280 - Siege Module I
88266 - No Item Name 88266
56313 - Abyssal Siege Module
Armor Repairer / Shield Booster Amount Bonus: 0.775x - 1.225x
Siege Missile Damage Bonus: 0.97x - 1.03x
Turret Damage Bonus: 0.9775x - 1.0225x
Armor Repairer / Shield Booster Duration Bonus: 1.125x - 0.875x
Powergrid Usage: 0.775x - 1.525x
85698 - Glorified Radical Fighter Support Unit Mutaplasmid
24283 - Fighter Support Unit I
32951 - Unit D-34343's Modified Fighter Support Unit
32953 - Unit F-435454's Modified Fighter Support Unit
32955 - Unit P-343554's Modified Fighter Support Unit
32957 - Unit W-634's Modified Fighter Support Unit
41414 - Hermes Compact Fighter Support Unit
41415 - Fighter Support Unit II
41417 - Sentient Fighter Support Unit
88264 - No Item Name 88264
60483 - Mutated Fighter Support Unit
Fighter Velocity Bonus: 0.985x - 1.015x
Fighter ROF Bonus: 0.99x - 1.15x
Fighter Shield Recharge Bonus: 0.985x - 1.015x
CPU usage: 0.65x - 1.55x
Powergrid Usage: 0.65x - 1.55x
Fighter Shield Bonus: 0.985x - 1.015x

Effects (0 Entries)
Effect Name Diff
Effects per Type (0 Entries)
TypeID, Name, and Group Effects Changes

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Expert Systems (6 Entries)
TypeID & Name Tranquility Singularity Diff
57207 - Mining Barge Operations Expert System Mining_Barge (7d duration)

Spaceship Command IV
Mining IV
Biology III
Astrogeology III
Shield Operation III
Capacitor Management IV
Shield Management III
Tactical Shield Manipulation III
Energy Grid Upgrades III
Shield Upgrades III
Long Range Targeting III
Signature Analysis III
Drones III
Drone Avionics III
Mining Drone Operation III
Drone Interfacing III
Navigation IV
Afterburner IV
Evasive Maneuvering III
Warp Drive Operation III
Drone Navigation III
Ice Harvesting III
Mining Barge IV
Mining Upgrades III
Advanced Drone Avionics III
Drone Sharpshooting III
Light Drone Operation III
Magnetometric Sensor Compensation III
Mining_Barge (7d duration)

Spaceship Command III
Mining IV
Astrogeology III
Power Grid Management IV
Shield Operation III
Capacitor Systems Operation III
Capacitor Management III
Shield Management III
Tactical Shield Manipulation III
Energy Grid Upgrades III
Shield Upgrades III
CPU Management IV
Long Range Targeting III
Target Management III
Signature Analysis III
Drones III
Drone Avionics III
Mining Drone Operation III
Drone Interfacing III
Navigation III
Afterburner III
Evasive Maneuvering III
Warp Drive Operation III
Drone Navigation III
Ice Harvesting III
Mining Barge III
Mining Upgrades III
Advanced Drone Avionics III
Drone Sharpshooting III
Magnetometric Sensor Compensation III
Mining_Barge (7d duration)

Spaceship Command I
VII
Mining IV\
nBiology III\nAstrogeology III\nPower Grid Management IV\nShield Operation III
Capacitor
Systems Operation III
Capacitor
Management IVII
Shield Management III
Tactical Shield Manipulation III
Energy Grid Upgrades III
Shield Upgrades III\
nCPU Management IV\nLong Range Targeting III
Target Management
III
Signature Analysis III
Drones III
Drone Avionics III
Mining Drone Operation III
Drone Interfacing III
Navigation I
VII
Afterburner I
VII
Evasive Maneuvering III
Warp Drive Operation III
Drone Navigation III
Ice Harvesting III
Mining Barge I
VII
Mining Upgrades III
Advanced Drone Avionics III
Drone Sharpshooting
III
Light Drone Operation
III
Magnetometric Sensor Compensation III
87492 - No Item Name destroyer_es (14d duration)

Small Hybrid Turret IV
Small Projectile Turret IV
Small Energy Turret IV
Rapid Firing III
Sharpshooter III
Motion Prediction III
Surgical Strike III
Controlled Bursts III
Trajectory Analysis III
Weapon Upgrades III
Rockets IV
Spaceship Command IV
Social III
Connections III
Mechanics IV
Repair Systems IV
Hull Upgrades IV
Biology III
Shield Operation IV
Capacitor Systems Operation IV
Shield Management IV
Tactical Shield Manipulation III
Capacitor Emission Systems III
Energy Grid Upgrades IV
Shield Upgrades III
Drones IV
Drone Avionics III
Drone Interfacing III
Afterburner IV
Fuel Conservation III
Acceleration Control IV
Evasive Maneuvering IV
Warp Drive Operation IV
Missile Bombardment IV
Guided Missile Precision III
Target Navigation Prediction III
Warhead Upgrades III
Rapid Launch III
EM Armor Compensation III
Explosive Armor Compensation III
Kinetic Armor Compensation III
Thermal Armor Compensation III
Light Drone Operation IV
Jury Rigging III
Launcher Rigging III
Amarr Destroyer IV
Caldari Destroyer IV
Gallente Destroyer IV
Minmatar Destroyer IV
No Data destroyer_es (14d duration)

Small Hybrid Turret IV
Small Projectile Turret IV
Small Energy Turret IV
Rapid Firing III
Sharpshooter III
Motion Prediction III
Surgical Strike III
Controlled Bursts III
Trajectory Analysis III
Weapon Upgrades III
Rockets IV
Spaceship Command IV
Social III
Connections III
Mechanics IV
Repair Systems IV
Hull Upgrades IV
Biology III
Shield Operation IV
Capacitor Systems Operation IV
Shield Management IV
Tactical Shield Manipulation III
Capacitor Emission Systems III
Energy Grid Upgrades IV
Shield Upgrades III
Drones IV
Drone Avionics III
Drone Interfacing III
Afterburner IV
Fuel Conservation III
Acceleration Control IV
Evasive Maneuvering IV
Warp Drive Operation IV
Missile Bombardment IV
Guided Missile Precision III
Target Navigation Prediction III
Warhead Upgrades III
Rapid Launch III
EM Armor Compensation III
Explosive Armor Compensation III
Kinetic Armor Compensation III
Thermal Armor Compensation III
Light Drone Operation IV
Jury Rigging III
Launcher Rigging III
Amarr Destroyer IV
Caldari Destroyer IV
Gallente Destroyer IV
Minmatar Destroyer IV
No Data
87494 - No Item Name sof_expert (14d duration)

Medium Hybrid Turret IV
Medium Projectile Turret IV
Medium Energy Turret IV
Rapid Firing III
Sharpshooter III
Motion Prediction III
Surgical Strike III
Controlled Bursts III
Trajectory Analysis III
Weapon Upgrades IV
Spaceship Command IV
Gallente Cruiser III
Minmatar Cruiser III
Caldari Cruiser III
Amarr Cruiser III
Social III
Connections III
Mechanics IV
Repair Systems IV
Hull Upgrades IV
Biology III
Shield Operation IV
Capacitor Systems Operation IV
Shield Management IV
Tactical Shield Manipulation III
Capacitor Emission Systems III
Energy Grid Upgrades IV
Shield Upgrades IV
Drones V
Drone Avionics III
Drone Interfacing III
Afterburner IV
Fuel Conservation IV
Evasive Maneuvering IV
High Speed Maneuvering IV
Warp Drive Operation IV
Missile Bombardment III
Guided Missile Precision III
Target Navigation Prediction III
Warhead Upgrades III
Rapid Launch III
Light Drone Operation III
Heavy Assault Missiles IV
Medium Drone Operation IV
No Data sof_expert (14d duration)

Medium Hybrid Turret IV
Medium Projectile Turret IV
Medium Energy Turret IV
Rapid Firing III
Sharpshooter III
Motion Prediction III
Surgical Strike III
Controlled Bursts III
Trajectory Analysis III
Weapon Upgrades IV
Spaceship Command IV
Gallente Cruiser III
Minmatar Cruiser III
Caldari Cruiser III
Amarr Cruiser III
Social III
Connections III
Mechanics IV
Repair Systems IV
Hull Upgrades IV
Biology III
Shield Operation IV
Capacitor Systems Operation IV
Shield Management IV
Tactical Shield Manipulation III
Capacitor Emission Systems III
Energy Grid Upgrades IV
Shield Upgrades IV
Drones V
Drone Avionics III
Drone Interfacing III
Afterburner IV
Fuel Conservation IV
Evasive Maneuvering IV
High Speed Maneuvering IV
Warp Drive Operation IV
Missile Bombardment III
Guided Missile Precision III
Target Navigation Prediction III
Warhead Upgrades III
Rapid Launch III
Light Drone Operation III
Heavy Assault Missiles IV
Medium Drone Operation IV
No Data
87496 - No Item Name explorer_starter (14d duration)

Spaceship Command IV
Gallente Frigate IV
Amarr Frigate IV
Mechanics IV
Repair Systems III
Hull Upgrades III
Biology III
Astrometrics IV
Capacitor Management IV
Shield Management IV
Energy Grid Upgrades III
Signature Analysis III
Drones IV
Drone Interfacing III
Navigation IV
Afterburner IV
Fuel Conservation III
Evasive Maneuvering IV
High Speed Maneuvering III
Warp Drive Operation III
Archaeology III
Hacking III
Drone Durability III
Light Drone Operation III
Astrometric Rangefinding III
Astrometric Acquisition III
Jury Rigging III
Astronautics Rigging I
No Data explorer_starter (14d duration)

Spaceship Command IV
Gallente Frigate IV
Amarr Frigate IV
Mechanics IV
Repair Systems III
Hull Upgrades III
Biology III
Astrometrics IV
Capacitor Management IV
Shield Management IV
Energy Grid Upgrades III
Signature Analysis III
Drones IV
Drone Interfacing III
Navigation IV
Afterburner IV
Fuel Conservation III
Evasive Maneuvering IV
High Speed Maneuvering III
Warp Drive Operation III
Archaeology III
Hacking III
Drone Durability III
Light Drone Operation III
Astrometric Rangefinding III
Astrometric Acquisition III
Jury Rigging III
Astronautics Rigging I
No Data
87500 - No Item Name industrialist_expert (14d duration)

Spaceship Command IV
Social III
Industry IV
Reprocessing IV
Mining IV
Mass Production III
Reprocessing Efficiency IV
Astrogeology III
Capacitor Management IV
Shield Management III
Tactical Shield Manipulation III
Drones IV
Drone Avionics III
Mining Drone Operation III
Drone Interfacing III
Navigation IV
Afterburner IV
Fuel Conservation III
Evasive Maneuvering IV
Warp Drive Operation IV
Ice Harvesting III
Mining Barge IV
Mining Upgrades III
Light Drone Operation III
Simple Ore Processing III
No Data industrialist_expert (14d duration)

Spaceship Command IV
Social III
Industry IV
Reprocessing IV
Mining IV
Mass Production III
Reprocessing Efficiency IV
Astrogeology III
Capacitor Management IV
Shield Management III
Tactical Shield Manipulation III
Drones IV
Drone Avionics III
Mining Drone Operation III
Drone Interfacing III
Navigation IV
Afterburner IV
Fuel Conservation III
Evasive Maneuvering IV
Warp Drive Operation IV
Ice Harvesting III
Mining Barge IV
Mining Upgrades III
Light Drone Operation III
Simple Ore Processing III
No Data
88111 - No Item Name capsuleer_es (7d duration)

Gunnery V
Medium Hybrid Turret V
Medium Projectile Turret V
Medium Energy Turret V
Rapid Firing IV
Sharpshooter IV
Motion Prediction IV
Surgical Strike IV
Controlled Bursts IV
Trajectory Analysis IV
Weapon Upgrades IV
Missile Launcher Operation V
Light Missiles III
Mechanics IV
Repair Systems IV
Hull Upgrades IV
Biology III
Cybernetics III
Shield Operation IV
Capacitor Systems Operation IV
Capacitor Management IV
Shield Management IV
Tactical Shield Manipulation IV
Capacitor Emission Systems III
Energy Grid Upgrades III
Shield Upgrades IV
Long Range Targeting IV
Target Management IV
Signature Analysis IV
Drones V
Drone Avionics IV
Drone Interfacing IV
Navigation IV
Afterburner IV
Fuel Conservation III
Acceleration Control IV
Evasive Maneuvering III
High Speed Maneuvering III
Warp Drive Operation III
Medium Artillery Specialization II
Medium Beam Laser Specialization II
Medium Railgun Specialization II
Medium Autocannon Specialization II
Medium Blaster Specialization II
Medium Pulse Laser Specialization II
Drone Navigation IV
Missile Bombardment IV
Missile Projection IV
Guided Missile Precision IV
Target Navigation Prediction IV
Warhead Upgrades IV
Shield Compensation IV
Rapid Launch IV
EM Armor Compensation III
Explosive Armor Compensation III
Kinetic Armor Compensation III
Thermal Armor Compensation III
Drone Sharpshooting IV
Drone Durability III
Light Drone Operation IV
Heavy Assault Missile Specialization II
Heavy Assault Missiles V
Jury Rigging III
Armor Rigging II
Projectile Weapon Rigging II
Energy Weapon Rigging II
Hybrid Weapon Rigging II
Launcher Rigging II
Shield Rigging II
Thermodynamics III
Resistance Phasing I
Magnetometric Sensor Compensation II
Gravimetric Sensor Compensation II
Ladar Sensor Compensation II
Radar Sensor Compensation II
Armor Layering III
Amarr Battlecruiser IV
Caldari Battlecruiser IV
Gallente Battlecruiser IV
Minmatar Battlecruiser IV
Medium Drone Operation IV
No Data capsuleer_es (7d duration)

Gunnery V
Medium Hybrid Turret V
Medium Projectile Turret V
Medium Energy Turret V
Rapid Firing IV
Sharpshooter IV
Motion Prediction IV
Surgical Strike IV
Controlled Bursts IV
Trajectory Analysis IV
Weapon Upgrades IV
Missile Launcher Operation V
Light Missiles III
Mechanics IV
Repair Systems IV
Hull Upgrades IV
Biology III
Cybernetics III
Shield Operation IV
Capacitor Systems Operation IV
Capacitor Management IV
Shield Management IV
Tactical Shield Manipulation IV
Capacitor Emission Systems III
Energy Grid Upgrades III
Shield Upgrades IV
Long Range Targeting IV
Target Management IV
Signature Analysis IV
Drones V
Drone Avionics IV
Drone Interfacing IV
Navigation IV
Afterburner IV
Fuel Conservation III
Acceleration Control IV
Evasive Maneuvering III
High Speed Maneuvering III
Warp Drive Operation III
Medium Artillery Specialization II
Medium Beam Laser Specialization II
Medium Railgun Specialization II
Medium Autocannon Specialization II
Medium Blaster Specialization II
Medium Pulse Laser Specialization II
Drone Navigation IV
Missile Bombardment IV
Missile Projection IV
Guided Missile Precision IV
Target Navigation Prediction IV
Warhead Upgrades IV
Shield Compensation IV
Rapid Launch IV
EM Armor Compensation III
Explosive Armor Compensation III
Kinetic Armor Compensation III
Thermal Armor Compensation III
Drone Sharpshooting IV
Drone Durability III
Light Drone Operation IV
Heavy Assault Missile Specialization II
Heavy Assault Missiles V
Jury Rigging III
Armor Rigging II
Projectile Weapon Rigging II
Energy Weapon Rigging II
Hybrid Weapon Rigging II
Launcher Rigging II
Shield Rigging II
Thermodynamics III
Resistance Phasing I
Magnetometric Sensor Compensation II
Gravimetric Sensor Compensation II
Ladar Sensor Compensation II
Radar Sensor Compensation II
Armor Layering III
Amarr Battlecruiser IV
Caldari Battlecruiser IV
Gallente Battlecruiser IV
Minmatar Battlecruiser IV
Medium Drone Operation IV
No Data

Strings (897 Entries)
Key Tranquility Singularity Diff Usage
251754 A gift A gift from CCP Games A gift from CCP Games UI/RedeemWindow/RedeamMessages/GIFTFROMCCP
251756 Happy Holidays Happy Holidays from CCP Games Happy Holidays from CCP Games UI/RedeemWindow/RedeamMessages/HAPPYHOLIDAYS
298708 Sentinel Hive Sentinel Sentinel Hive Name for dungeon 5642
302509 Barbican Hive Barbican Barbican Hive Name for dungeon 5648
303131 Vidette Hive Vidette Vidette Hive Name for dungeon 5649
303753 Conflux Hive Conflux Conflux Hive Name for dungeon 5650
304375 Redoubt Hive Redoubt Redoubt Hive Name for dungeon 5651
308540 Sentinel MZ J055520 Sentinel MZJ055520 Map/SolarSystems/J055520 Name for solar system 31000001
308541 Liberated Barbican J110145 Liberated BarbicanJ110145 Map/SolarSystems/J110145 Name for solar system 31000002
308542 Sanctified Vidette J164710 Sanctified VidetteJ164710 Map/SolarSystems/J164710 Name for solar system 31000003
308543 Conflux Eyrie J200727 Conflux EyrieJ200727 Map/SolarSystems/J200727 Name for solar system 31000004
308544 Azdaja Redoubt J174618 Azdaja RedoubtJ174618 Map/SolarSystems/J174618 Name for solar system 31000006
523583 A reward from for a superb flying record A reward from CCP for a superb flying record A reward from CCP for a superb flying record UI/RedeemWindow/RedeamMessages/TRANSITIONREWARD1
523584 A reward from for a reliable flying record A reward from CCP for a reliable flying record A reward from CCP for a reliable flying record UI/RedeemWindow/RedeamMessages/TRANSITIONREWARD2
523585 A reward from for exploring New Eden A reward from CCP for exploring New Eden A reward from CCP for exploring New Eden UI/RedeemWindow/RedeamMessages/TRANSITIONREWARD3
523586 A reward celebrating Clone State research A reward from CCP to celebrate Clone State research A reward from CCP to celebratinge Clone State research UI/RedeemWindow/RedeamMessages/TRANSITIONREWARD4
552670 Men's Cluster Champion Frame 53042_Male_Makeup_BodyAugmentations_BodyAugmentation_M01_Types_BodyAugmentationM01_WhiteDesign.png Men's Cluster Champion Frame53042_Male_Makeup_BodyAugmentations_BodyAugmentation_M01_Types_BodyAugmentationM01_WhiteDesign.png Name of item 53042 (Augmentations)
553275 Women's Cluster Champion Frame 53230_Female_Makeup_BodyAugmentations_BodyAugmentation_F01_Types_BodyAugmentationF01_WhiteCamo.png Women's Cluster Champion Frame53230_Female_Makeup_BodyAugmentations_BodyAugmentation_F01_Types_BodyAugmentationF01_WhiteCamo.png Name of item 53230 (Augmentations)
561316 A gift A gift from CCP Games A gift from CCP Games UI/RedeemWindow/RedeemMessages/GIFTFROMCCP
573517 Mining Barge Operations Mining Barge Operations Expert System Mining Barge Operations Expert System Name of item 57207 (Standard Expert Systems)
573518 Core Ship Operations Core Ship Operations Expert System Core Ship Operations Expert System Name of item 57208 (Standard Expert Systems)
575762 <font size="14">Core Ship Operations Expert System</font>

This Expert System has been loaded with foundational ship operation skills, at the maximum level available for Alpha Clones. Every available ship benefits from most or all of those skills.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 7 days rental period.
As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14">Core Ship Operations</font>

This Expert System has been loaded with foundational ship operation skills, at the maximum level available for Alpha Clones. Every available ship benefits from most or all of those skills.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 7 days rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Core Ship Operations Expert System</b></font>

This Expert System has been loaded with foundational ship operation skills, at the maximum level available for Alpha Clones. Every available ship benefits from most or all of those skills.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active <b>7 days</b> rental period.

As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "Core Ship Operations Expert System" (57208)
575763 <font size="14">Mining Barge Operations</font>

This Expert System makes available skills enabling the Capsuleer to fly a Mining Barge, such as a Retriever, Covetor or a Procurer, and to use the Strip Miner I module.

The temporary skills provided by this Expert System last for seven days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14">Mining Barge Operations</font>

This Expert System makes available skills enabling the Capsuleer to fly a Mining Barge, such as a Retriever, Covetor or a Procurer, and to use the Strip Miner I module.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Mining Barge Operations</b></font>

This Expert System makes available skills enabling the Capsuleer to fly a Mining Barge, such as a Retriever, Covetor or a Procurer, and to use the Strip Miner I module.
\
n<b>The temporary skills provided by this Expert System last for seven days.</b>
\
nAn Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "Mining Barge Operations Expert System" (57207)
706679 The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative.

+6 Relic Analyzer Virus Strength

Base Duration 2 hours.

This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative.

+4 Relic Analyzer Virus Strength

Base Duration 2 hours.

This booster has been manufactured using volatile compounds and will expire on July 11th YC126.
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative.

<b>+
64 Relic Analyzer Virus Strength</b>

Base Duration 2 hours.

This booster has been manufactured using volatile compounds and will expire on <b>July 11th YC126</b>.
Description of item "Expired SoCT Relic Strength Booster I" (80363)
709268 Space Exploration Space Exploration Expert System Space Exploration Expert System Name of item 81098 (Standard Expert Systems)
709269 <font size="14">Space Exploration Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly an exploration frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space.

The temporary skills provided by this Expert System last for seven days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14">Space Exploration</font>

This Expert System makes available skills enabling a capsuleer to fly an exploration frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Space Exploration Expert System</b></font>

This Expert System makes available skills enabling a capsuleer to fly an exploration frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space.
\
n<b>The temporary skills provided by this Expert System last for seven days.</b>
\
nAn Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "Space Exploration Expert System" (81098)
709334 Faction Warfare Faction Warfare Expert System Faction Warfare Expert System Name of item 81118 (Standard Expert Systems)
709347 Hauler Operations Hauler Operations Expert System Hauler Operations Expert System Name of item 81121 (Standard Expert Systems)
709349 Enforcer Operations Enforcer Operations Expert System Enforcer Operations Expert System Name of item 81122 (Standard Expert Systems)
709350 <font size="14">Enforcer Operations Expert System</font>

This Expert System has been loaded with foundational ship operation skills for an Enforcer career path.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 7 days rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14">Enforcer Operations</font>

This Expert System has been loaded with foundational ship operation skills for an Enforcer career path.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 7 days rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Enforcer Operations Expert System</b></font>

This Expert System has been loaded with foundational ship operation skills for an Enforcer career path.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active <b>7 days</b> rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "Enforcer Operations Expert System" (81122)
710495 Gas Harvesting Gas Harvesting Expert System Gas Harvesting Expert System Name of item 81614 (Standard Expert Systems)
710502 Logistics Pilot Logistics Pilot Expert System Logistics Pilot Expert System Name of item 81618 (Standard Expert Systems)
724218 Insightful Azure Insightful Azure Metallic Insightful Azure Metallic
724219 Citizen Cyan Citizen Cyan Metallic Citizen Cyan Metallic
724501 Reckoning: Vigilance Point Horizon Siege Point Reckoning: VigilancHorizon Siege Point Name for dungeon 12000
724502 This site contains a Vigilance Spire, a hub of observation and dominance for Drifter forces. A Drifter device in this site is attempting to weaken the lock on Zarzakh by punching through a hyperdimensional event horizon. It is protected by waves of defenders. This site contains a Vigilance Spire, a hub of observation and dominance for Drifter forceA Drifter device in this site is attempting to weaken the lock on Zarzakh by punching through a hyperdimensional event horizon. It is protected by waves of defenders.
724503 A Vigilance Spire within this site is acting as a command point and observation tower for Drifter forces.
Destroy the Spire, survive the waves of attackers, and earn your reward.
<color=#7fffffff>Time to complete:</color> 33 minutes maximum.
<color=#7fffffff>Hostiles:</color> Drifters, Sleepers

Fleet Recommendations:
<color=#7fffffff>Size:</color> 8-10 pilots.
<color=#7fffffff>Roles:</color> Enforcer
The Fulcrum has locked Zarzakh down with a selective hyperdimension event horizon, preventing the Drifters from forming wormholes inside the system or even activating Stargates. There is a Drifter device in this site attempting to weaken that lock by punching through space-time.
Destroy the device, survive the waves of attackers, and you will have earned your rewards.
<color=#7fffffff>Time to complete:</color> 33 minutes maximum.
<color=#7fffffff>Hostiles:</color> Drifters, Sleepers

Fleet Recommendations:
<color=#7fffffff>Size:</color> 8-10 pilots.
<color=#7fffffff>Roles:</color> Enforcer
A Vigilance Spire withThe Fulcrum has locked Zarzakh down with a selective hyperdimension event horizon, preventing this site is acting as a command point and observatione Drifters from forming wormholes inside the system or even activating Stargates. There is a Drifter device in this site attempting to wer for Drifter forcesaken that lock by punching through space-time.
Destroy the
Spirdevice, survive the waves of attackers, and you will have earned your rewards.
<color=#7fffffff>Time to complete:</color> 33 minutes maximum.
<color=#7fffffff>Hostiles:</color> Drifters, Sleepers

Fleet Recommendations:
<color=#7fffffff>Size:</color> 8-10 pilots.
<color=#7fffffff>Roles:</color> Enforcer
724550 Vigilance Spire Horizon Breach Engine Vigilance SpirHorizon Breach Engine Name of item 84294 (Large Collidable Structure)
724551 The Drifters' mastery builder, Tyrannos Tekton, is controlling this Vigilance Spire. It is a structure designed to command and control Drifter forces as well as observe activity within this system. The Drifters have been barred from wormhole formation inside Zarzakh by some kind of selective hyperdimensional event horizon. This device is attempting to weaken that event horizon by punching a hole in space-time. The Drifters' mastery builder, Tyrannos Tekton, is controlling this Vigilance Spire. It is a structure designed to command and control Drifter forces as well as observe activity within this system have been barred from wormhole formation inside Zarzakh by some kind of selective hyperdimensional event horizon. This device is attempting to weaken that event horizon by punching a hole in space-time. Description of item "Horizon Breach Engine" (84294)
724723 Disable Warp + MJD - 60k (DO NOT TRANSLATE) AoE Scrambler 60k Disable Warp + MJD - 60k (DO NOT TRANSLATE)AoE Scrambler 60k Name of item 84354 (Cloud)
725894 Captain, beyond that gate lies a Vigilance Spire under the control of Tyrannos Tekton. It is only vulnerable when actively calling in hostiles to destroy you.

I recommend you damage the Breacher when you can and do your best to survive when you cannot.
Welcome, Captain. The Deathless Circle will reward pilots who fight this siege while we fortify the Fulcrum’s defenses.

Beyond that gate lies a Horizon Breach Engine. It is only vulnerable when active, but that is also when it will call on its allies.

Damage the engine, survive as long as you can.
Captain, beyond that gate lies a Vigilance Spire under the control of Tyrannos Tekton. It is only vulnerable when actively calling in hostiles to destroy you.

I recommend you damage the Breacher when you can and do your best to survive when
Welcome, Captain. The Deathless Circle will reward pilots who fight this siege while we fortify the Fulcrum’s defenses.

Beyond that gate lies a Horizon Breach Engine. It is only vulnerable when active, but that is also when it will call on its allies.

Damage the engine, survive as long as
you cannot.
Part of conversation "Horizon Siege Point - Enter - Lobby - Default"
725895 The Vigilance Spire in this location has already withdrawn. Perhaps we will catch them next time. Wrong place, wrong time, Captain.

The engine here has repositioned to continue its work. Travel to another Horivon Siege Point and destroy it.
The VigiWrong plance Spire in this location has already withdrawn. Perhaps we will catch them next time, wrong time, Captain.

The engine here has repositioned to continue its work. Travel to another Horivon Siege Point and destroy it
.
Part of conversation "Horizon Siege Point - Enter - Lobby - Complete"
725896 Damage the Spire while it is vulnerable and survive when it is not. Damage the Horizon Breach Engine while it's vulnerable and survive the waves of attackers. Damage the SpirHorizon Breach Engine while it i's vulnerable and survive wthen it is not waves of attackers. UI/Objectives/Descriptions/siegeWaves
725901 A Drifter wormhole generator with hyperspace communication capabilities. A Drifter wormhole generator of a kind not previously encountered. Its exact purpose is unclear. A Drifter wormhole generator with hyperspace communication capabilitiesof a kind not previously encountered. Its exact purpose is unclear. Description of item "Phryctorian Generator" (84358)
725903 Tyrannos has retreated, the Vigilance Spire intact. Perhaps you will have better luck in your next encounter. You’re out of time. Not enough damage dealt to force it out of activation.

Now it's made enough of an impact on the Fulcrum’s horizon lock that it can hide in its shell until it is ready to redeploy.

I hope you’ll be there when it does, and this time you can put a stop to it.
Tyrannos has retreated, the Vigilance Spire intact. Perhaps you will have better luck in your next encounterYou’re out of time. Not enough damage dealt to force it out of activation.

Now it's made enough of an impact on the Fulcrum’s horizon lock that it can hide in its shell until it is ready to redeploy.

I hope you’ll be there when it does, and this time you can put a stop to it
.
Part of conversation "Horizon Siege Point - Event - Failure"
725904 Spire destroyed, and Tekton with it. Impressive, Captain. I wonder if there are more out there? Engine destroyed. Not bad, Captain. One less of these things knocking on our doors.

The Deathless sends his gratitude.
SpirEngine destroyed, and Tekton with it. Impressive. Not bad, Captain. I wonder iOne less of therse are more out there?things knocking on our doors.

The Deathless sends his gratitude.
Part of conversation "Horizon Siege Point - Event - Success"
726697 Destroy the Vigilance Spire. Destroy the Horizon Breach Engine to thwart the Drifter siege. Destroy the Vigilance SpirHorizon Breach Engine to thwart the Drifter siege. UI/Objectives/Descriptions/destroyHorizonBreachEngine
726698 Vigilance Spire Wreck Horizon Breach Engine Wreck Vigilance SpirHorizon Breach Engine Wreck Name of item 85057 (Wreck)
726706 Vigilance Spire Vulnerable: Attack Breach Engine Vulnerable: Attack Vigilance SpirBreach Engine Vulnerable: Attack UI/Objectives/Titles/siegeVulnerable
726931 Crimson Harvest Crimson Harvest Expert System Crimson Harvest Expert System Name of item 85127 (Standard Expert Systems)
727829 Blooded Steel Blooded Steel Metallic Blooded Steel Metallic
728192 Stellar Indigo Chrome Stellar Indigo Chrome Metallic Stellar Indigo Chrome Metallic
862975 Bujan Blue Steel Bujan Blue Steel Metallic Bujan Blue Steel Metallic
863169 Festive Iron Festive Iron Metallic Festive Iron Metallic
863242 Golden Nova Golden Nova Metallic Golden Nova Metallic
870524 Coronal Horizon Bronze Coronal Horizon Bronze Metallic Coronal Horizon Bronze Metallic
870616 Lethal Navy Lethal Navy Metallic Lethal Navy Metallic
870969 Brand Manager Brand Manager Expert System Brand Manager Expert System Name of item 86227 (Standard Expert Systems)
1008524 Resplendent Coil Resplendent Coil Expert System Resplendent Coil Expert System Name of item 87293 (Standard Expert Systems)
1008668 Blue Racer Cobalt Blue Racer Cobalt Metallic Blue Racer Cobalt Metallic
1008702 A drifter sentry gun, primed to attack anyone who triggers a security Lockdown.

The ancient protocols it runs on can be hacked by a Relic Analyzer, disabling the Eradicator.
A drifter sentry gun, primed to attack anyone who triggers a security Lockdown.

The ancient protocols it runs on can be hacked by a Relic Analyzer, disabling the Eradicator.
Description of item "Patient Eradicator" (85410)
1008820 Approaching entry gate to Equilibrium of Mankind's rogue capital shipyard facilities. Beyond this point EoM defenders will be fanatical in their efforts to halt any assault. Approaching entry gate to Equilibrium of Mankind's rogue capital shipyard facilities. Beyond this point EoM defenders will be fanatical in their efforts to halt any assault.
1008821 Alert! Alert! Alert! Alert! Alert! Alert!
1008822 EoM Rogue Capital Shipyard is now vulnerable to attack. Destroy it to cripple EoM operations and claim your reward. EoM Rogue Capital Shipyard is now vulnerable to attack. Destroy it to cripple EoM operations and claim your reward.
1008823 Success Success
1008824 Will this message pop up? Will this message pop up?
1008825 Perimeter defences of the Equilibrium of Mankind shipyard facilities have been detected. Breach these defences and proceed to core to assault shipyard. Perimeter defences of the Equilibrium of Mankind shipyard facilities have been detected. Breach these defences and proceed to core to assault shipyard.
1008826 Equilibrium of Mankind capital shipyard core facilities breached. Heavy defense forces anticipated. Elite shipyard defense commander expected. Equilibrium of Mankind capital shipyard core facilities breached. Heavy defense forces anticipated. Elite shipyard defense commander expected.
1008827 Reckoning: Sleeper Forge Reckoning: Sleeper Forge
1008832 FinalBattleLowTierCombatBoss(DO NOT TRANSLATE) FinalBattleLowTierCombatBoss(DO NOT TRANSLATE) Name of item 87355 (Cloud)
1009060 Utopian Sagaris Utopian Sagaris Name of item 87397 (Irregular Battleship)
1009061 A Sagaris sleeper, equivalent to a battleship class ship. It will defend this site at all costs.

Once the ancient robotic protector of a lost people, its guardian protocols have been overwritten for war.
A Sagaris sleeper, equivalent to a battleship class ship. It will defend this site at all costs.

Once the ancient robotic protector of a lost people, its guardian protocols have been overwritten for war.
Description of item "No item name" (87397)
1009121 Enforcer Starter Crate Enforcer Starter Crate Name of item 87430 (Special Edition Commodities)
1009122 This item cannot be traded or sold on the market. This item cannot be traded or sold on the market. Description of item "No item name" (87430)
1009123 Explorer Starter Crate Explorer Starter Crate Name of item 87431 (Special Edition Commodities)
1009124 This item cannot be traded or sold on the market. This item cannot be traded or sold on the market. Description of item "No item name" (87431)
1009125 Industrialist Starter Crate Industrialist Starter Crate Name of item 87432 (Special Edition Commodities)
1009126 This item cannot be traded or sold on the market. This item cannot be traded or sold on the market. Description of item "No item name" (87432)
1009127 Soldier of Fortune Starter Crate Soldier of Fortune Starter Crate Name of item 87433 (Special Edition Commodities)
1009128 This item cannot be traded or sold on the market. This item cannot be traded or sold on the market. Description of item "No item name" (87433)
1009134 Astero Ship Fitting Astero Ship Fitting
1009137 Covetor Ship Fitting Covetor Ship Fitting
1009138 Coercer Ship Fitting Coercer Ship Fitting
1009139 Corax Ship Fitting Corax Ship Fitting
1009140 Algos Ship Fitting Algos Ship Fitting
1009141 Enforcer Starter Pack Enforcer Starter Pack
1009142 Thrasher Ship Fitting Thrasher Ship Fitting
1009143 Explorer Starter Crate Explorer Starter Crate
1009145 Industrialist Starter Crate Industrialist Starter Crate
1009147 Enforcer Starter Crate Enforcer Starter Crate
1009149 Coercer Crate Coercer Crate Name of item 87438 (Special Edition Commodities)
1009150 This item cannot be traded or sold on the market. This item cannot be traded or sold on the market. Description of item "No item name" (87438)
1009151 Corax Crate Corax Crate Name of item 87439 (Special Edition Commodities)
1009152 This item cannot be traded or sold on the market. This item cannot be traded or sold on the market. Description of item "No item name" (87439)
1009153 Algos Crate Algos Crate Name of item 87440 (Special Edition Commodities)
1009154 This item cannot be traded or sold on the market. This item cannot be traded or sold on the market. Description of item "No item name" (87440)
1009155 Thrasher Crate Thrasher Crate Name of item 87441 (Special Edition Commodities)
1009156 This item cannot be traded or sold on the market. This item cannot be traded or sold on the market. Description of item "No item name" (87441)
1009157 Coercer Crate Coercer Crate
1009159 Corax Crate Corax Crate
1009161 Algos Crate Algos Crate
1009163 Thrasher Crate Thrasher Crate
1009189 Omen Ship Fitting Omen Ship Fitting
1009190 Caracal Ship Fitting Caracal Ship Fitting
1009191 Vexor Ship Fitting Vexor Ship Fitting
1009192 Rupture Ship Fitting Rupture Ship Fitting
1009193 Omen Crate Omen Crate Name of item 87449 (Special Edition Commodities)
1009194 This item cannot be traded or sold on the market. This item cannot be traded or sold on the market. Description of item "No item name" (87449)
1009195 Caracal Crate Caracal Crate Name of item 87450 (Special Edition Commodities)
1009196 This item cannot be traded or sold on the market. This item cannot be traded or sold on the market. Description of item "No item name" (87450)
1009197 Vexor Crate Vexor Crate Name of item 87451 (Special Edition Commodities)
1009198 This item cannot be traded or sold on the market. This item cannot be traded or sold on the market. Description of item "No item name" (87451)
1009200 Rupture Crate Rupture Crate Name of item 87452 (Special Edition Commodities)
1009201 This item cannot be traded or sold on the market. This item cannot be traded or sold on the market. Description of item "No item name" (87452)
1009202 Omen Crate Omen Crate
1009205 Caracal Crate Caracal Crate
1009207 Vexor Crate Vexor Crate
1009209 Rupture Crate Rupture Crate
1009211 Soldier of Fortune Starter Crate Soldier of Fortune Starter Crate
1009223 Reckoning: Labyrinth Complex Reckoning: Labyrinth Complex
1009257 FinalBattleLowTierWave (DO NOT TRANSLATE) FinalBattleLowTierWave (DO NOT TRANSLATE) Name of item 87478 (Invisible Beacon)
1009271 Enforcer Enforcer Name of item 87492 (Standard Expert Systems)
1009272 <font size="14">Enforcer Expert System </font>

This Expert System makes available skills enabling a capsuleer to fly various T1 Destroyers.

The temporary skills provided by this Expert System last for 14 days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Enforcer Expert System </b></font>

This Expert System makes available skills enabling a capsuleer to fly various T1 Destroyers.

<b>The temporary skills provided by this Expert System last for 14 days.</b>

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "No item name" (87492)
1009280 Soldier of Fortune Soldier of Fortune Name of item 87494 (Standard Expert Systems)
1009281 <font size="14">Soldier of Fortune Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly various T1 Cruisers.

The temporary skills provided by this Expert System last for 14 days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Soldier of Fortune Expert System</b></font>

This Expert System makes available skills enabling a capsuleer to fly various T1 Cruisers.

<b>The temporary skills provided by this Expert System last for 14 days.</b>

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "No item name" (87494)
1009283 Reckoning: Sleeper Reserve Reckoning: Sleeper Reserve
1009284 Explorer Explorer Name of item 87496 (Standard Expert Systems)
1009285 <font size="14">Explorer Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly an Astero frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space.

The temporary skills provided by this Expert System last for 14 days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Explorer Expert System</b></font>

This Expert System makes available skills enabling a capsuleer to fly an Astero frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space.

<b>The temporary skills provided by this Expert System last for 14 days.</b>

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "No item name" (87496)
1009294 Industrialist Industrialist Name of item 87500 (Standard Expert Systems)
1009295 <font size="14">Industrialist Expert System</font>

This Expert System makes available skills enabling the Capsuleer to fly a Mining Barge, such as a Covetor, and to use the Strip Miner I and Ice Harvest I modules. It also grants you access to manufacturing skills.

The temporary skills provided by this Expert System last for 14 days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Industrialist Expert System</b></font>

This Expert System makes available skills enabling the Capsuleer to fly a Mining Barge, such as a Covetor, and to use the Strip Miner I and Ice Harvest I modules. It also grants you access to manufacturing skills.

<b>The temporary skills provided by this Expert System last for 14 days.</b>

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "No item name" (87500)
1009299 Ruined Sleeper Depot Ruined Sleeper Depot Name of item 87501 (Spawn Container)
1009300 An ancient depository of artifacts and valuables gathered by Sleeper Drones under Drifter control. It can be opened with the assistance of a Relic Analyzer. An ancient depository of artifacts and valuables gathered by Sleeper Drones under Drifter control. It can be opened with the assistance of a Relic Analyzer. Description of item "No item name" (87501)
1009301 Preserved Sleeper Depot Preserved Sleeper Depot Name of item 87502 (Spawn Container)
1009302 A well-preserved ancient depository of rarer artifacts and valuables gathered by Sleeper Drones under Drifter control. It can be opened with the assistance of a Relic Analyzer. A well-preserved ancient depository of rarer artifacts and valuables gathered by Sleeper Drones under Drifter control. It can be opened with the assistance of a Relic Analyzer. Description of item "No item name" (87502)
1009303 Drifter Collection Drifter Collection Name of item 87503 (Spawn Container)
1009304 A collection of artifacts and valuables stored by Drifters. Due to the ancient protocols used to encrypt this collection, it can be opened with the help of a Relic Analyzer. A collection of artifacts and valuables stored by Drifters. Due to the ancient protocols used to encrypt this collection, it can be opened with the help of a Relic Analyzer. Description of item "No item name" (87503)
1009438 Continue searching until you find the Horde. Continue searching until you find the Horde.
1009439 Explore the Labyrinth Explore the Labyrinth
1009446 This cursed maze is the Labyrinth Complex. Navigate your way through its connections, locate the Reckoning Hoard, and claim whatever it holds.

May the Lord guide you.
This cursed maze is the Labyrinth Complex. Navigate your way through its connections, locate the Reckoning Hoard, and claim whatever it holds.

May the Lord guide you.
1009484 Obstruction Node Obstruction Node Name of item 87531 (Large Collidable Structure)
1009485 This structure marks a stopping point in the labyrinth’s computational flow. It keeps false premises and abarrent matter, such as unwanted ships, from proceeding further down the analysis chain. As long as it remains intact, no further progress is possible. This structure marks a stopping point in the labyrinth’s computational flow. It keeps false premises and abarrent matter, such as unwanted ships, from proceeding further down the analysis chain. As long as it remains intact, no further progress is possible. Description of item "No item name" (87531)
1009486 Thread Capacitor Thread Capacitor Name of item 87532 (Spawn Container)
1009487 The many threads of inquiry that pass through this labyrinth are held inside this point for processing. It must be hacked before any further progress will become possible. The many threads of inquiry that pass through this labyrinth are held inside this point for processing. It must be hacked before any further progress will become possible. Description of item "No item name" (87532)
1009488 Maze - Combat Challenge Spawner - Easy (DO NOT TRANSLATE) Maze - Combat Challenge Spawner - Easy (DO NOT TRANSLATE) Name of item 87533 (Cloud)
1009489 Maze - Hacking Challenge Spawner - Easy (DO NOT TRANSLATE) Maze - Hacking Challenge Spawner - Easy (DO NOT TRANSLATE) Name of item 87534 (Cloud)
1009490 Maze - Structure Challenge Spawner - Easy (DO NOT TRANSLATE) Maze - Structure Challenge Spawner - Easy (DO NOT TRANSLATE) Name of item 87535 (Cloud)
1009507 Maze - Combat Challenge Spawner - Hard (DO NOT TRANSLATE) Maze - Combat Challenge Spawner - Hard (DO NOT TRANSLATE) Name of item 87549 (Cloud)
1009508 Maze - Hacking Challenge Spawner - Hard (DO NOT TRANSLATE) Maze - Hacking Challenge Spawner - Hard (DO NOT TRANSLATE) Name of item 87550 (Cloud)
1009509 Maze - Structure Challenge Spawner - Hard (DO NOT TRANSLATE) Maze - Structure Challenge Spawner - Hard (DO NOT TRANSLATE) Name of item 87551 (Cloud)
1009510 Maze - Combat Challenge Spawner - Medium (DO NOT TRANSLATE) Maze - Combat Challenge Spawner - Medium (DO NOT TRANSLATE) Name of item 87552 (Cloud)
1009511 Maze - Hacking Challenge Spawner - Medium (DO NOT TRANSLATE) Maze - Hacking Challenge Spawner - Medium (DO NOT TRANSLATE) Name of item 87553 (Cloud)
1009512 Maze - Structure Challenge Spawner - Medium (DO NOT TRANSLATE) Maze - Structure Challenge Spawner - Medium (DO NOT TRANSLATE) Name of item 87554 (Cloud)
1009513 Obstruction Node Obstruction Node Name of item 87555 (Large Collidable Structure)
1009514 This structure marks a stopping point in the labyrinth’s computational flow. It keeps false premises and abarrent matter, such as unwanted ships, from proceeding further down the analysis chain. As long as it remains intact, no further progress is possible. This structure marks a stopping point in the labyrinth’s computational flow. It keeps false premises and abarrent matter, such as unwanted ships, from proceeding further down the analysis chain. As long as it remains intact, no further progress is possible. Description of item "No item name" (87555)
1009515 Obstruction Node Obstruction Node Name of item 87556 (Large Collidable Structure)
1009516 This structure marks a stopping point in the labyrinth’s computational flow. It keeps false premises and abarrent matter, such as unwanted ships, from proceeding further down the analysis chain. As long as it remains intact, no further progress is possible. This structure marks a stopping point in the labyrinth’s computational flow. It keeps false premises and abarrent matter, such as unwanted ships, from proceeding further down the analysis chain. As long as it remains intact, no further progress is possible. Description of item "No item name" (87556)
1009517 Thread Capacitor Thread Capacitor Name of item 87557 (Spawn Container)
1009518 The many threads of inquiry that pass through this labyrinth are held inside this point for processing. It must be hacked before any further progress will become possible. The many threads of inquiry that pass through this labyrinth are held inside this point for processing. It must be hacked before any further progress will become possible. Description of item "No item name" (87557)
1009519 Thread Capacitor Thread Capacitor Name of item 87558 (Spawn Container)
1009520 The many threads of inquiry that pass through this labyrinth are held inside this point for processing. It must be hacked before any further progress will become possible. The many threads of inquiry that pass through this labyrinth are held inside this point for processing. It must be hacked before any further progress will become possible. Description of item "No item name" (87558)
1009576 FinalBattleLowTierSentryTower(DO NOT TRANSLATE) FinalBattleLowTierSentryTower(DO NOT TRANSLATE) Name of item 87569 (Destructible Sentry Gun)
1009577 These fearsome sentry towers have remained the faithful and dangerous guardians of their sleeping masters, even after countless years of constant duty. As unpredictable as they are powerful, the towers have been expertly designed to provide lasting vigilance with an unquestioning, mechanical loyalty. The weapons systems on board are frighteningly precise and devastating upon impact.(DO NOT TRANSLATE) These fearsome sentry towers have remained the faithful and dangerous guardians of their sleeping masters, even after countless years of constant duty. As unpredictable as they are powerful, the towers have been expertly designed to provide lasting vigilance with an unquestioning, mechanical loyalty. The weapons systems on board are frighteningly precise and devastating upon impact.(DO NOT TRANSLATE) Description of item "No item name" (87569)
1009657 Basic Capsuleer Day XXII Cerebral Accelerator Basic Capsuleer Day XXII Cerebral Accelerator Name of item 87574 (Booster)
1009658 When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 12, YC127.
When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 12, YC127.
Description of item "No item name" (87574)
1009659 Extended Capsuleer Day XXII Cerebral Accelerator Extended Capsuleer Day XXII Cerebral Accelerator Name of item 87575 (Booster)
1009660 When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 12, YC127.
When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 12, YC127.
Description of item "No item name" (87575)
1009661 Potent Capsuleer Day XXII Cerebral Accelerator Potent Capsuleer Day XXII Cerebral Accelerator Name of item 87576 (Booster)
1009662 When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 12, YC127.
When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 12, YC127.
Description of item "No item name" (87576)
1009663 Basic Capsuleer Day XXII Glamourex Booster Basic Capsuleer Day XXII Glamourex Booster Name of item 87577 (Booster)
1009664 This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 20% bonus to agent, corporation and faction standing increases.

Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 12, YC127.
This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 20% bonus to agent, corporation and faction standing increases.

Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 12, YC127.
Description of item "No item name" (87577)
1009665 Extended Capsuleer Day XXII Glamourex Booster Extended Capsuleer Day XXII Glamourex Booster Name of item 87578 (Booster)
1009666 This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 25% bonus to agent, corporation and faction standing increases.

Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 12, YC127.
This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 25% bonus to agent, corporation and faction standing increases.

Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 12, YC127.
Description of item "No item name" (87578)
1009667 Potent Capsuleer Day XXII Glamourex Booster Potent Capsuleer Day XXII Glamourex Booster Name of item 87579 (Booster)
1009668 This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases.

Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 12, YC127.
This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases.

Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 12, YC127.
Description of item "No item name" (87579)
1009710 Non-Interactable Wormhole - Open (DO NOT TRANSLATE) Non-Interactable Wormhole - Open (DO NOT TRANSLATE) Name of item 87593 (Non-Interactable Object)
1009731 Maze - Boss Combat Spawner (DO NOT TRANSLATE) Maze - Boss Combat Spawner (DO NOT TRANSLATE) Name of item 87596 (Cloud)
1009732 The Labyrinth has been solved, and its Hoard claimed.

Soon, it will collapse into higher dimensions of space, but there will be another chance. I pray you will have better luck then.
The Labyrinth has been solved, and its Hoard claimed.

Soon, it will collapse into higher dimensions of space, but there will be another chance. I pray you will have better luck then.
1009782 Ladon Forked Packet Ladon Forked Packet Name of item 87601 (Special Edition Commodities)
1009783 Mynos Forked Packet Mynos Forked Packet Name of item 87608 (Special Edition Commodities)
1009784 Recursive Knot Recursive Knot Name of item 87602 (Special Edition Commodities)
1009786 Terminated Knot Terminated Knot Name of item 87606 (Special Edition Commodities)
1009788 Uncertainty Thread Uncertainty Thread Name of item 87603 (Special Edition Commodities)
1009789 Definitive Thread Definitive Thread Name of item 87604 (Special Edition Commodities)
1009790 Execution Command Unit Execution Command Unit Name of item 87605 (Special Edition Commodities)
1009797 Dominance Command Unit Dominance Command Unit Name of item 87607 (Special Edition Commodities)
1009798 Maze - Boss Spawner (DO NOT TRANSLATE) Maze - Boss Spawner (DO NOT TRANSLATE) Name of item 87609 (Cloud)
1009799 Maze - Roaming Boss Spawner (DO NOT TRANSLATE) Maze - Roaming Boss Spawner (DO NOT TRANSLATE) Name of item 87610 (Cloud)
1009800 Maze - Trader Spawner (DO NOT TRANSLATE) Maze - Trader Spawner (DO NOT TRANSLATE) Name of item 87611 (Cloud)
1009801 Ladon Tyrannos Ladon Tyrannos Name of item 87612 (Irregular Battleship)
1009802 This advanced form of Drifter Battleship protects the Labyrinth’s generated solutions. Unlike Mynos, Ladon Tyrannos appears only as a part of the reckoning protocol. This advanced form of Drifter Battleship protects the Labyrinth’s generated solutions. Unlike Mynos, Ladon Tyrannos appears only as a part of the reckoning protocol. Description of item "No item name" (87612)
1009803 Mynos Tyrannos Mynos Tyrannos Name of item 87613 (Irregular Battleship)
1009804 The Drifter Battleship acts as a guardian of the Labyrinth and its enigmatic processes. Mynos Tyrannos roams the shifting spaces of this Complex ready to destroy any abherent entities it encounters. The Drifter Battleship acts as a guardian of the Labyrinth and its enigmatic processes. Mynos Tyrannos roams the shifting spaces of this Complex ready to destroy any abherent entities it encounters. Description of item "No item name" (87613)
1009805 Ladon Tyrannos Ladon Tyrannos
1009806 Mynos Tyrannos Mynos Tyrannos
1009807 Glorification Exchange Glorification Exchange Name of item 87614 (Irregular Industrial)
1009808 Azdaja is the istina Ancient Enemy. Other reverse-time and advanced-time conflicts are pravda in their wake.

Proven hunters are worthy of glorified exchange, independent of sobornost status or now-time affiliations.
Azdaja is the istina Ancient Enemy. Other reverse-time and advanced-time conflicts are pravda in their wake.

Proven hunters are worthy of glorified exchange, independent of sobornost status or now-time affiliations.
Description of item "No item name" (87614)
1009809 ‘Tyrannos’ Armor Command Burst ‘Tyrannos’ Armor Command Burst
1009827 Reckoning: Drifter Stockpile Reckoning: Drifter Stockpile
1009894 Reckoning Hoard Reckoning Hoard Name of item 87683 (Large Collidable Structure)
1009895 As the maze compiles valuable solutions, they are hoarded inside this structure. Only its destruction will make the data inside accessible. As the maze compiles valuable solutions, they are hoarded inside this structure. Only its destruction will make the data inside accessible. Description of item "No item name" (87683)
1009896 Solution Capacitor Solution Capacitor Name of item 87684 (Spawn Container)
1009897 The solutions to this Labyrinth's pathways, both those within our four dimensions and beyond, are held here for contemplation. Once they have been processed, or the Capacitor has been hacked to believe they have been processed, there will be a reckoning. The solutions to this Labyrinth's pathways, both those within our four dimensions and beyond, are held here for contemplation. Once they have been processed, or the Capacitor has been hacked to believe they have been processed, there will be a reckoning. Description of item "No item name" (87684)
1009898 Drifter Medium Structure Wreck Drifter Medium Structure Wreck Name of item 87685 (Wreck)
1009954 Equilibrium of Mankind capital shipyard core facilities breached. Heavy defense forces anticipated. Elite shipyard defense commander expected. Equilibrium of Mankind capital shipyard core facilities breached. Heavy defense forces anticipated. Elite shipyard defense commander expected.
1009955 Reckoning: Sleeper Foundry Reckoning: Sleeper Foundry
1010083 Hive Hunter Green Matte - Limited cosm_cyan_matt_000_100_010 - Limited Hive Hunter Green Mattecosm_cyan_matt_000_100_010 - Limited Name of item 87767 (Ship SKIN Design Element)
1010085 Barbican Eclipse Matte - Limited cosm_royal_matt_000_100_001 - Limited Barbican Eclipse Mattecosm_royal_matt_000_100_001 - Limited Name of item 87768 (Ship SKIN Design Element)
1010087 Sentinel Grim Satin - Limited cosm_royal_satin_000_100_001 - Limited Sentinel Grim Satincosm_royal_satin_000_100_001 - Limited Name of item 87769 (Ship SKIN Design Element)
1010089 Sentinel Grim Satin - Unlimited cosm_royal_satin_000_100_001 - Unlimited Sentinel Grim Satincosm_royal_satin_000_100_001 - Unlimited Name of item 87770 (Ship SKIN Design Element)
1010091 Risen Flesh Satin - Limited cosm_emerald_satin_000_060_100 - Limited Risen Flesh Satincosm_emerald_satin_000_060_100 - Limited Name of item 87771 (Ship SKIN Design Element)
1010093 Risen Flesh Gloss - Unlimited cosm_clover_gloss_000_060_100 - Unlimited Risen Flesh Glosscosm_clover_gloss_000_060_100 - Unlimited Name of item 87772 (Ship SKIN Design Element)
1010095 Risen Flesh Gloss - Limited cosm_clover_gloss_000_060_100 - Limited Risen Flesh Glosscosm_clover_gloss_000_060_100 - Limited Name of item 87773 (Ship SKIN Design Element)
1010097 Hive Hunter Green Matte - Unlimited cosm_cyan_matt_000_100_010 - Unlimited Hive Hunter Green Mattecosm_cyan_matt_000_100_010 - Unlimited Name of item 87774 (Ship SKIN Design Element)
1010099 Redoubt Bolt Matte - Unlimited cosm_azure_matt_000_060_100 - Unlimited Redoubt Bolt Mattecosm_azure_matt_000_060_100 - Unlimited Name of item 87775 (Ship SKIN Design Element)
1010109 Redoubt Bolt Matte - Limited cosm_azure_matt_000_060_100 - Limited Redoubt Bolt Mattecosm_azure_matt_000_060_100 - Limited Name of item 87780 (Ship SKIN Design Element)
1010111 Scrutinized Cyan Matte - Limited cosm_royal_matt_000_080_100 - Limited Scrutinized Cyan Mattecosm_royal_matt_000_080_100 - Limited Name of item 87781 (Ship SKIN Design Element)
1010113 Vidette Turquoise Satin - Limited cosm_turquoise_satin_000_100_010 - Limited Vidette Tcosm_turquoise S_satin_000_100_010 - Limited Name of item 87782 (Ship SKIN Design Element)
1010115 Scrutinized Cyan Satin - Limited cosm_royal_satin_000_080_100 - Limited Scrutinized Cyan Satincosm_royal_satin_000_080_100 - Limited Name of item 87783 (Ship SKIN Design Element)
1010117 Conflux Mist Gloss - Limited cosm_cyan_gloss_000_060_100 - Limited Conflux Mist Glosscosm_cyan_gloss_000_060_100 - Limited Name of item 87784 (Ship SKIN Design Element)
1010119 Tektonic Cadmium - Limited cosm_emerald_polished_000_080_100 - Limited Tektonic Cadmiumcosm_emerald_polished_000_080_100 - Limited Name of item 87785 (Ship SKIN Design Element)
1010121 Tektonic Cadmium - Unlimited cosm_emerald_polished_000_080_100 - Unlimited Tektonic Cadmiumcosm_emerald_polished_000_080_100 - Unlimited Name of item 87786 (Ship SKIN Design Element)
1010123 Polemos Bronze - Limited cosm_clover_polished_000_030_100 - Limited Polemos Bronzecosm_clover_polished_000_030_100 - Limited Name of item 87787 (Ship SKIN Design Element)
1010125 Strategos Adamant - Limited cosm_azure_polished_000_080_100 - Limited Strategos Adamantcosm_azure_polished_000_080_100 - Limited Name of item 87788 (Ship SKIN Design Element)
1010127 Wheel of the Awoken - Limited cosm_drifter_geo_t3_03_128 - Limited Wheel of the Awokencosm_drifter_geo_t3_03_128 - Limited Name of item 87789 (Ship SKIN Design Element)
1010129 Architect of Dreams - Limited cosm_drifter_geo_t3_01_128 - Limited Architect of Dreamscosm_drifter_geo_t3_01_128 - Limited Name of item 87790 (Ship SKIN Design Element)
1010131 Architect of Nightmares - Unlimited cosm_drifter_geo_t3_02_128 - Unlimited Architect of Nightmarescosm_drifter_geo_t3_02_128 - Unlimited Name of item 87791 (Ship SKIN Design Element)
1010133 Hive Hunter Green Matte cosm_cyan_matt_000_100_010 Hive Hunter Green Mattecosm_cyan_matt_000_100_010
1010134 Barbican Eclipse Matte cosm_royal_matt_000_100_001 Barbican Eclipse Mattecosm_royal_matt_000_100_001
1010135 Sentinel Grim Satin cosm_royal_satin_000_100_001 Sentinel Grim Satincosm_royal_satin_000_100_001
1010136 Risen Flesh Satin cosm_emerald_satin_000_060_100 Risen Flesh Satincosm_emerald_satin_000_060_100
1010137 Risen Flesh Gloss cosm_clover_gloss_000_060_100 Risen Flesh Glosscosm_clover_gloss_000_060_100
1010138 Redoubt Bolt Matte cosm_azure_matt_000_060_100 Redoubt Bolt Mattecosm_azure_matt_000_060_100
1010139 Scrutinized Cyan Matte cosm_royal_matt_000_080_100 Scrutinized Cyan Mattecosm_royal_matt_000_080_100
1010140 Vidette Turquoise Satin cosm_turquoise_satin_000_100_010 Vidette Tcosm_turquoise S_satin_000_100_010
1010141 Scrutinized Cyan Satin cosm_royal_satin_000_080_100 Scrutinized Cyan Satincosm_royal_satin_000_080_100
1010142 Conflux Mist Gloss cosm_cyan_gloss_000_060_100 Conflux Mist Glosscosm_cyan_gloss_000_060_100
1010143 Tektonic Cadmium cosm_emerald_polished_000_080_100 Tektonic Cadmiumcosm_emerald_polished_000_080_100
1010144 Polemos Bronze cosm_clover_polished_000_030_100 Polemos Bronzecosm_clover_polished_000_030_100
1010145 Strategos Adamant cosm_azure_polished_000_080_100 Strategos Adamantcosm_azure_polished_000_080_100
1010146 Wheel of the Awoken cosm_drifter_geo_t3_03 Wheel of the Awokencosm_drifter_geo_t3_03
1010147 Architect of Dreams cosm_drifter_geo_t3_01 Architect of Dreamscosm_drifter_geo_t3_01
1010148 Architect of Nightmares cosm_drifter_geo_t3_02 Architect of Nightmarescosm_drifter_geo_t3_02
1010195 Tyrannos Zinc Tyrannos Zinc Metallic Tyrannos Zinc Metallic
1010196 Strategos Patina Strategos Patina Metallic Strategos Patina Metallic
1010200 Tekton Verdigris Tekton Verdigris Metallic Tekton Verdigris Metallic
1010201 W477-Platinum W477-Platinum Metallic W477-Platinum Metallic
1010257 Containers Hacked Containers Hacked
1010261 FinalBattleLowTierWaveHard (DO NOT TRANSLATE) FinalBattleLowTierWaveHard (DO NOT TRANSLATE) Name of item 87826 (Invisible Beacon)
1010293 Utopian Sagaris Utopian Sagaris Name of item 87834 (Irregular Battleship)
1010294 A Sagaris sleeper, equivalent to a battleship class ship. It will defend this site at all costs.

Once the ancient robotic protector of a lost people, its guardian protocols have been overwritten for war.
A Sagaris sleeper, equivalent to a battleship class ship. It will defend this site at all costs.

Once the ancient robotic protector of a lost people, its guardian protocols have been overwritten for war.
Description of item "No item name" (87834)
1010295 FinalBattleLowTierCombatBossHard(DO NOT TRANSLATE) FinalBattleLowTierCombatBossHard(DO NOT TRANSLATE) Name of item 87835 (Cloud)
1010342 Rose-tinted Trit Rose-tinted Trit Metallic Rose-tinted Trit Metallic
1010343 Drifted Electrum Drifted Electrum Metallic Drifted Electrum Metallic
1010374 Oxybeles Turret Booster I Oxybeles Turret Booster I Name of item 87854 (Booster)
1010375 +3% Turret Damage
+3% Turret Optimal Range


Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>+3% Turret Damage
+3% Turret Optimal Range</b>

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87854)
1010376 Oxybeles Turret Booster II Oxybeles Turret Booster II Name of item 87855 (Booster)
1010377 +6% Turret Damage
+6% Turret Optimal Range


Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>+6% Turret Damage
+6% Turret Optimal Range</b>

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87855)
1010378 Oxybeles Turret Booster III Oxybeles Turret Booster III Name of item 87856 (Booster)
1010379 +9% Turret Damage
+9% Turret Optimal Range


Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>+9% Turret Damage
+9% Turret Optimal Range</b>

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87856)
1010382 Eidolon Missile Booster I Eidolon Missile Booster I Name of item 87857 (Booster)
1010383 +3% Missile Damage
+3% Missile Velocity


Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>+3% Missile Damage
+3% Missile Velocity</b>

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87857)
1010418 Eidolon Missile Booster II Eidolon Missile Booster II Name of item 87870 (Booster)
1010419 +6% Missile Damage
+6% Missile Velocity


Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>+6% Missile Damage
+6% Missile Velocity</b>

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87870)
1010420 Eidolon Missile Booster III Eidolon Missile Booster III Name of item 87871 (Booster)
1010421 +9% Missile Damage
+9% Missile Velocity


Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>+9% Missile Damage
+9% Missile Velocity</b>

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87871)
1010427 Calyx Repair Booster I Calyx Repair Booster I Name of item 87872 (Booster)
1010428 -5% Armor Repairer and Shield Booster Cycle Time

Base Duration 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>-5% Armor Repairer and Shield Booster Cycle Time</b>

Base Duration 2 hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87872)
1010429 Calyx Repair Booster II Calyx Repair Booster II Name of item 87873 (Booster)
1010430 -10% Armor Repairer and Shield Booster Cycle Time

Base Duration 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>-10% Armor Repairer and Shield Booster Cycle Time</b>

Base Duration 2 hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87873)
1010431 Calyx Repair Booster III Calyx Repair Booster III Name of item 87874 (Booster)
1010432 -15% Armor Repairer and Shield Booster Cycle Time

Base Duration 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>-15% Armor Repairer and Shield Booster Cycle Time</b>

Base Duration 2 hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87874)
1010434 Asclepius Remote Repair Booster I Asclepius Remote Repair Booster I Name of item 87875 (Booster)
1010435 -5% Remote Armor Repairer and Shield Booster Capacitor Need

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>-5% Remote Armor Repairer and Shield Booster Capacitor Need</b>

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87875)
1010436 Asclepius Remote Repair Booster II Asclepius Remote Repair Booster II Name of item 87876 (Booster)
1010437 -10% Remote Armor Repairer and Shield Booster Capacitor Need

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>-10% Remote Armor Repairer and Shield Booster Capacitor Need</b>

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87876)
1010438 Asclepius Remote Repair Booster III Asclepius Remote Repair Booster III Name of item 87877 (Booster)
1010439 -15% Remote Armor Repairer and Shield Booster Capacitor Need

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>-15% Remote Armor Repairer and Shield Booster Capacitor Need</b>

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87877)
1010440 Phylax Armor Booster I Phylax Armor Booster I Name of item 87878 (Booster)
1010441 +4% Armor Resistances

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>+4% Armor Resistances</b>

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87878)
1010442 Phylax Armor Booster II Phylax Armor Booster II Name of item 87879 (Booster)
1010443 +8% Armor Resistances

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>+8% Armor Resistances</b>

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87879)
1010444 Phylax Armor Booster III Phylax Armor Booster III Name of item 87880 (Booster)
1010445 +12% Armor Resistance

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>+12% Armor Resistance</b>

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87880)
1010446 Pelte Shield Booster I Pelte Shield Booster I Name of item 87881 (Booster)
1010447 +4% Shield Resistances

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>+4% Shield Resistances</b>

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87881)
1010448 Pelte Shield Booster II Pelte Shield Booster II Name of item 87882 (Booster)
1010449 +8% Shield Resistances

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>+8% Shield Resistances</b>

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87882)
1010450 Pelte Shield Booster III Pelte Shield Booster III Name of item 87883 (Booster)
1010451 +12% Shield Resistances

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>+12% Shield Resistances</b>

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87883)
1010452 Nocturne Anti-Drain Booster I Nocturne Anti-Drain Booster I Name of item 87884 (Booster)
1010453 +8% Capacitor Warfare Resistance

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>+8% Capacitor Warfare Resistance</b>

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87884)
1010454 Nocturne Anti-Drain Booster II Nocturne Anti-Drain Booster II Name of item 87885 (Booster)
1010455 +16% Capacitor Warfare Resistance

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>+16% Capacitor Warfare Resistance</b>

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87885)
1010456 Nocturne Anti-Drain Booster II ( copy ) Nocturne Anti-Drain Booster II ( copy ) Name of item 87886 (Booster)
1010457 +16% Energy Warfare Resistance.

Base Duration: 2 Hours

Expiry date: June 12th YC127 ( copy )
<b>+16% Energy Warfare Resistance</b>.

Base Duration: 2 Hours

<b>Expiry date: June 12th YC127</b> ( copy )
Description of item "No item name" (87886)
1010458 Nocturne Anti-Drain Booster III Nocturne Anti-Drain Booster III Name of item 87887 (Booster)
1010459 +24% Capacitor Warfare Resistance

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>+24% Capacitor Warfare Resistance</b>

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87887)
1010460 Kausis Capacitor Booster I Kausis Capacitor Booster I Name of item 87888 (Booster)
1010461 +4% Capacitor Capacity

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on July 12th YC127.
<b>+4% Capacitor Capacity</b>

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on <b>July 12th YC127</b>.
Description of item "No item name" (87888)
1010462 Kausis Capacitor Booster II Kausis Capacitor Booster II Name of item 87889 (Booster)
1010463 +8% Capacitor Capacity

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on July 12th YC127.
<b>+8% Capacitor Capacity</b>

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on <b>July 12th YC127</b>.
Description of item "No item name" (87889)
1010464 Kausis Capacitor Booster III Kausis Capacitor Booster III Name of item 87890 (Booster)
1010465 +12% Capacitor Capacity

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on July 12th YC127.
<b>+12% Capacitor Capacity</b>

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on <b>July 12th YC127</b>.
Description of item "No item name" (87890)
1010466 Mnemon Relic Coherence Booster I Mnemon Relic Coherence Booster I Name of item 87891 (Booster)
1010467 +5 Relic Analyzer Virus Coherence

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>+5 Relic Analyzer Virus Coherence</b>

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87891)
1010468 Mnemon Relic Coherence Booster II Mnemon Relic Coherence Booster II Name of item 87892 (Booster)
1010469 +10 Relic Analyzer Virus Coherence

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>+10 Relic Analyzer Virus Coherence</b>

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87892)
1010470 Mnemon Relic Coherence Booster III Mnemon Relic Coherence Booster III Name of item 87893 (Booster)
1010471 +15 Relic Analyzer Virus Coherence

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>+15 Relic Analyzer Virus Coherence</b>

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87893)
1010472 Palimpsest Relic Strength Booster II Palimpsest Relic Strength Booster II Name of item 87894 (Booster)
1010473 +6 Relic Analyzer Virus Strength

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>+6 Relic Analyzer Virus Strength</b>

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87894)
1010474 Palimpsest Relic Strength Booster III Palimpsest Relic Strength Booster III Name of item 87895 (Booster)
1010475 +8 Relic Analyzer Virus Strength

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>+8 Relic Analyzer Virus Strength</b>

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87895)
1010476 Lithos Mining Booster I Lithos Mining Booster I Name of item 87896 (Booster)
1010477 +5% Mining Laser Yield

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>+5% Mining Laser Yield</b>

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87896)
1010478 Lithos Mining Booster II Lithos Mining Booster II Name of item 87897 (Booster)
1010479 +10% Mining Laser Yield

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>+10% Mining Laser Yield</b>

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87897)
1010480 Lithos Mining Booster III Lithos Mining Booster III Name of item 87898 (Booster)
1010481 +15% Mining Laser Yield

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>+15% Mining Laser Yield</b>

Base Duration: 2 Hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87898)
1010482 Palimpsest Relic Strength Booster I Palimpsest Relic Strength Booster I Name of item 87899 (Booster)
1010483 +4 Relic Analyzer Virus Strength

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on June 12th YC127.
<b>+4 Relic Analyzer Virus Strength</b>

Base Duration: 2 hours

This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>.
Description of item "No item name" (87899)
1010484 The nexus of all Drifter hyperspace manipulation in this system. The nexus of all Drifter hyperspace manipulation in this system.
1010485 Reckoning: Nexus Point Reckoning: Nexus Point
1010487 Contains a festival launcher module and commemorative Capsuleer Day XXII fireworks. Contains a festival launcher module and commemorative Capsuleer Day XXII fireworks. Description of item "No item name" (87900)
1010488 Capsuleer Day XXII Fireworks Package Capsuleer Day XXII Fireworks Package Name of item 87900 (Special Edition Commodities)
1010489 Tyranite Tyranite
1010490 Contains a festival launcher module and commemorative Capsuleer Day XXII fireworks.(DO NOT TRANSLATE) Contains a festival launcher module and commemorative Capsuleer Day XXII fireworks.(DO NOT TRANSLATE)
1010491 This crate contains two randomly selected Capsuleer Day XXII boosters, including a guaranteed Tier 3 booster. This crate contains two randomly selected Capsuleer Day XXII boosters, including a guaranteed Tier 3 booster. Description of item "No item name" (87901)
1010492 Capsuleer Day XXII Booster Crate Capsuleer Day XXII Booster Crate Name of item 87901 (Special Edition Commodities)
1010493 Caspuleer Day XXII Booster Crate Caspuleer Day XXII Booster Crate
1010494 This crate contains two randomly selected Capsuleer Day XXII boosters, including a guaranteed Tier 3 booster. This crate contains two randomly selected Capsuleer Day XXII boosters, including a guaranteed Tier 3 booster.
1010549 This crate contains a random Capsuleer Day Glamourex Booster. This crate contains a random Capsuleer Day Glamourex Booster. Description of item "No item name" (87925)
1010550 Capsuleer Day XXII Glamourex Crate Capsuleer Day XXII Glamourex Crate Name of item 87925 (Special Edition Commodities)
1010551 Capsuleer Day XXII Glamourex Crate Capsuleer Day XXII Glamourex Crate
1010552 This crate contains a random Capsuleer Day Glamourex Booster. This crate contains a random Capsuleer Day Glamourex Booster.
1010558 This crate contains a randomly selected Capsuleer Day XXII cerebral accelerator. This crate contains a randomly selected Capsuleer Day XXII cerebral accelerator. Description of item "No item name" (87926)
1010559 Capsuleer Day XXII Accelerator Crate Capsuleer Day XXII Accelerator Crate Name of item 87926 (Special Edition Commodities)
1010560 Capsuleer Day XXII Accelerator Crate Capsuleer Day XXII Accelerator Crate
1010561 This crate contains a randomly selected Capsuleer Day XXII cerebral accelerator. This crate contains a randomly selected Capsuleer Day XXII cerebral accelerator.
1010608 FinalBattleLowTierWave2 (DO NOT TRANSLATE) FinalBattleLowTierWave2 (DO NOT TRANSLATE) Name of item 87943 (Invisible Beacon)
1010609 FinalBattleLowTierWaveHard2 (DO NOT TRANSLATE) FinalBattleLowTierWaveHard2 (DO NOT TRANSLATE) Name of item 87944 (Invisible Beacon)
1010648 Prime Drifter Collection Prime Drifter Collection Name of item 87947 (Spawn Container)
1010649 A rare collection of precious artifacts and valuables stored by Drifters. Due to the ancient protocols used to encrypt this collection, it can be opened with the help of a Relic Analyzer. A rare collection of precious artifacts and valuables stored by Drifters. Due to the ancient protocols used to encrypt this collection, it can be opened with the help of a Relic Analyzer. Description of item "No item name" (87947)
1010657 Sleeper Protocol Subverter Sleeper Protocol Subverter Name of item 87952 (No group name)
1010658 An electronic component that can convert any Sleeper Drone from a patient guardian into a tool of war. An electronic component that can convert any Sleeper Drone from a patient guardian into a tool of war. Description of item "No item name" (87952)
1010659 Limited Rarities Limited Rarities
1010660 Limited Rarities Limited Rarities
1010661 Rare trade goods that are only distributed for limited time periods. Rare trade goods that are only distributed for limited time periods.
1010740 Sleeper Drone Hangar Sleeper Drone Hangar Name of item 87984 (Non-Interactable Object)
1010741 Sleeper Engineering Station Sleeper Engineering Station Name of item 87985 (Non-Interactable Object)
1010742 Sleeper Station 1 V2 Sleeper Station 1 V2 Name of item 87986 (Non-Interactable Object)
1010743 Sleeper Station 1 V3 Sleeper Station 1 V3 Name of item 87987 (Non-Interactable Object)
1010744 Sleeper Station 1 V4 Sleeper Station 1 V4 Name of item 87988 (Non-Interactable Object)
1010745 Sleeper Station 1 V5 Sleeper Station 1 V5 Name of item 87989 (Non-Interactable Object)
1010746 Sleeper Battleship 1 Sleeper Battleship 1 Name of item 87990 (Non-Interactable Object)
1010748 Sleeper Battleship 2 Sleeper Battleship 2 Name of item 87991 (Non-Interactable Object)
1010749 Sleeper Cruiser 1 Sleeper Cruiser 1 Name of item 87992 (Non-Interactable Object)
1010750 Sleeper Cruiser 2 Sleeper Cruiser 2 Name of item 87993 (Non-Interactable Object)
1010902 A Drifter controlled facility where they manufacture Sleeper Drones to fuel their war effort. A Drifter controlled facility where they manufacture Sleeper Drones to fuel their war effort.
1010903 Sleeper Drones are being manufactured here to fuel the Drifter war machine. Clear the site and hamper their efforts.</br>

Time to complete:
20 minutes maximum.

</br>Hostiles: Sleepers

</br>Size: 1+ pilots
</br>
Roles:
Enforcer
Sleeper Drones are being manufactured here to fuel the Drifter war machine. Clear the site and hamper their efforts.</br><b>

Time to complete:</b> 20 minutes maximum.

</br><b>Hostiles:</b> Sleepers

</br><b>Size:</b> 1+ pilots
</br><b>
Roles:</b> Enforcer
1010904 Sleeper Drones are being manufactured here to fuel the Drifter war machine. Clear the site and hamper their efforts.</br>

Time to complete:
20 minutes maximum.

</br>Hostiles: Sleepers

</br>Size: 1+ pilots
</br>
Roles:
Enforcer
Sleeper Drones are being manufactured here to fuel the Drifter war machine. Clear the site and hamper their efforts.</br><b>

Time to complete:</b> 20 minutes maximum.

</br><b>Hostiles:</b> Sleepers

</br><b>Size:</b> 1+ pilots
</br><b>
Roles:</b> Enforcer
1010905 A Drifter controlled facility where they manufacture Sleeper Drones to fuel their war effort. A Drifter controlled facility where they manufacture Sleeper Drones to fuel their war effort.
1010907 Sleeper Drones are being manufactured here to fuel the Drifter war machine. Clear the site and hamper their efforts.

<color=#7fffffff>Time to complete:</color> 20 minutes maximum.
<color=#7fffffff>Hostiles: </color>Sleepers

Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilots
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Battlecruisers
Sleeper Drones are being manufactured here to fuel the Drifter war machine. Clear the site and hamper their efforts.

<color=#7fffffff>Time to complete:</color> 20 minutes maximum.
<color=#7fffffff>Hostiles: </color>Sleepers

Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilots
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Battlecruisers
1010916 A Drifter controlled facility where Sleeper Drones are manufactured to fuel their war effort. A Drifter controlled facility where Sleeper Drones are manufactured to fuel their war effort.
1010917 A Drifter controlled facility where they manufacture Sleeper Drones to fuel their war effort. A Drifter controlled facility where they manufacture Sleeper Drones to fuel their war effort.
1010918 Sleeper Drones are being manufactured here to fuel the Drifter war machine. Clear the site and hamper their efforts.

<color=#7fffffff>Time to complete:</color> 20 minutes maximum.
<color=#7fffffff>Hostiles: </color>Sleepers

Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilots
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Heavy Assault Cruisers
Sleeper Drones are being manufactured here to fuel the Drifter war machine. Clear the site and hamper their efforts.

<color=#7fffffff>Time to complete:</color> 20 minutes maximum.
<color=#7fffffff>Hostiles: </color>Sleepers

Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilots
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Heavy Assault Cruisers
1010951 Tyrantbreaker Tyrantbreaker
1010952 Tyrantbreaker Tyrantbreaker
1010953 Tyrantbreaker Tyrantbreaker
1010954 Tyrantbreaker Tyrantbreaker
1010955 Tyrantbreaker Tyrantbreaker
1010956 Tyrantbreaker Tyrantbreaker
1010957 Tyrantbreaker Tyrantbreaker
1010958 Tyrantbreaker Tyrantbreaker
1010959 Tyrantbreaker Tyrantbreaker
1010960 Tyrantbreaker Tyrantbreaker
1010961 Tyrantbreaker Tyrantbreaker
1010995 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
1010996 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "No item name" (88030)
1010997 Harbinger Navy Issue Tyrantbreaker SKIN Harbinger Navy Issue Tyrantbreaker SKIN Name of item 88030 (Permanent SKIN)
1010998 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
1010999 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton
Description of item "No item name" (88031)
1011000 Guardian Tyrantbreaker SKIN Guardian Tyrantbreaker SKIN Name of item 88031 (Permanent SKIN)
1011001 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
1011002 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "No item name" (88032)
1011003 Magnate Tyrantbreaker SKIN Magnate Tyrantbreaker SKIN Name of item 88032 (Permanent SKIN)
1011004 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
1011005 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "No item name" (88033)
1011006 Drake Navy Issue Tyrantbreaker SKIN Drake Navy Issue Tyrantbreaker SKIN Name of item 88033 (Permanent SKIN)
1011007 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
1011008 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton
Description of item "No item name" (88034)
1011009 Heron Tyrantbreaker SKIN Heron Tyrantbreaker SKIN Name of item 88034 (Permanent SKIN)
1011012 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
1011013 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "No item name" (88037)
1011014 Eagle Tyrantbreaker SKIN Eagle Tyrantbreaker SKIN Name of item 88037 (Permanent SKIN)
1011015 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
1011016 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "No item name" (88038)
1011017 Brutix Navy Issue Tyrantbreaker SKIN Brutix Navy Issue Tyrantbreaker SKIN Name of item 88038 (Permanent SKIN)
1011018 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
1011019 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "No item name" (88039)
1011020 Oneiros Tyrantbreaker SKIN Oneiros Tyrantbreaker SKIN Name of item 88039 (Permanent SKIN)
1011021 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
1011022 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "No item name" (88040)
1011023 Imicus Tyrantbreaker SKIN Imicus Tyrantbreaker SKIN Name of item 88040 (Permanent SKIN)
1011024 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
1011025 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton
Description of item "No item name" (88041)
1011026 Hurricane Fleet Issue Tyrantbreaker SKIN Hurricane Fleet Issue Tyrantbreaker SKIN Name of item 88041 (Permanent SKIN)
1011027 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
1011028 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "No item name" (88042)
1011029 Vagabond Tyrantbreaker SKIN Vagabond Tyrantbreaker SKIN Name of item 88042 (Permanent SKIN)
1011030 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
1011031 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton
Description of item "No item name" (88043)
1011032 Probe Tyrantbreaker SKIN Probe Tyrantbreaker SKIN Name of item 88043 (Permanent SKIN)
1011035 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
1011036 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "No item name" (88046)
1011037 Thunderchild Tyrantbreaker SKIN Thunderchild Tyrantbreaker SKIN Name of item 88046 (Permanent SKIN)
1011038 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
1011039 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "No item name" (88047)
1011040 Stormbringer Tyrantbreaker SKIN Stormbringer Tyrantbreaker SKIN Name of item 88047 (Permanent SKIN)
1011041 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
1011042 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "No item name" (88048)
1011043 Skybreaker Tyrantbreaker SKIN Skybreaker Tyrantbreaker SKIN Name of item 88048 (Permanent SKIN)
1011044 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
1011045 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "No item name" (88049)
1011046 Machariel Tyrantbreaker SKIN Machariel Tyrantbreaker SKIN Name of item 88049 (Permanent SKIN)
1011047 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
1011048 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "No item name" (88050)
1011049 Praxis Tyrantbreaker SKIN Praxis Tyrantbreaker SKIN Name of item 88050 (Permanent SKIN)
1011050 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
1011051 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton
Description of item "No item name" (88051)
1011052 Astero Tyrantbreaker SKIN Astero Tyrantbreaker SKIN Name of item 88051 (Permanent SKIN)
1011054 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
1011055 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton
Description of item "No item name" (88053)
1011056 Kikimora Tyrantbreaker SKIN Kikimora Tyrantbreaker SKIN Name of item 88053 (Permanent SKIN)
1011057 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

Excerpt From “The Tyrantbreaker” by Crofton
1011058 Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Shattering silence,

Ancient atrocities fall

Before new dawn’s rise.

- Excerpt From “The Tyrantbreaker” by Crofton



This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "No item name" (88054)
1011059 Squall Tyrantbreaker SKIN Squall Tyrantbreaker SKIN Name of item 88054 (Permanent SKIN)
1011101 Capsuleer Day XXII: Nexus Reckoning Capsuleer Day XXII: Nexus Reckoning
1011102 The Drifter conflict has come to a climax. Across New Eden, fight the Drifters and their Sleeper Drones, uncover hidden sites, and exploit new resources.

Within the Drifter’s wormhole systems, their dark plans are advancing. Five factions have occupied those systems. Help them stop the Drifters by navigating Labyrinth Complexes, unlocking Nexus Point sites, and defeating the Drifter Dreadnought.
The Drifter conflict has come to a climax. Across New Eden, fight the Drifters and their Sleeper Drones, uncover hidden sites, and exploit new resources.

Within the Drifter’s wormhole systems, their dark plans are advancing. Five factions have occupied those systems. Help them stop the Drifters by navigating Labyrinth Complexes, unlocking Nexus Point sites, and defeating the Drifter Dreadnought.
1011103 The Drifter conflict has come to a climax. Across New Eden, fight the Drifters and their Sleeper Drones, uncover hidden sites, and exploit new resources.

Within the Drifter’s wormhole systems, their dark plans are advancing. Five factions have occupied those systems. Help them stop the Drifters by navigating Labyrinth Complexes, unlocking Nexus Point sites, and defeating the Drifter Dreadnought.
The Drifter conflict has come to a climax. Across New Eden, fight the Drifters and their Sleeper Drones, uncover hidden sites, and exploit new resources.

Within the Drifter’s wormhole systems, their dark plans are advancing. Five factions have occupied those systems. Help them stop the Drifters by navigating Labyrinth Complexes, unlocking Nexus Point sites, and defeating the Drifter Dreadnought.
1011234 Capsuleer Day XXII: Nexus Reckoning Capsuleer Day XXII: Nexus Reckoning
1011243 Eleutrium Eleutrium Name of item 88087 (Mineral)
1011244 Eleutrium is a regolith with morphological similarities to silicates and is a major building block in Drifter, Sleeper, and Jove construction materials. The mineral also appears in spectrographic analyses of the Society of Conscious Thought ship materials.

Due to the unknown conditions of its formation and appearance, astrogeologists fear this may be a unique opportunity.

Eleutrium is found exclusively in tyranite.
Eleutrium is a regolith with morphological similarities to silicates and is a major building block in Drifter, Sleeper, and Jove construction materials. The mineral also appears in spectrographic analyses of the Society of Conscious Thought ship materials.

Due to the unknown conditions of its formation and appearance, astrogeologists fear this may be a unique opportunity.

Eleutrium is found exclusively in <a href=showinfo:88105>tyranite</a>.
Description of item "No item name" (88087)
1011248 A crate with a high chance of containing various valuable items, including exclusives during Wrath of Tyrannos. A crate with a high chance of containing various valuable items, including exclusives during Wrath of Tyrannos. Description of item "No item name" (88088)
1011249 Wrath of Tyrannos Crate Wrath of Tyrannos Crate Name of item 88088 (Special Edition Commodities)
1011252 Wrath of Tyrannos Crate Wrath of Tyrannos Crate
1011253 A crate with a high chance of containing various valuable items, including exclusives during Wrath of Tyrannos. A crate with a high chance of containing various valuable items, including exclusives during Wrath of Tyrannos.
1011289 Appearing en masse during the Drifter Crisis of YC127, tyranite is a s-type asteroid that has been bombarded by low-level blackbody radiation for millennia, turning its silicate-like surface regolith into eleutrium. Astrogeologists claim that this process occurred prior to tyranite asteroids appearing, wholly by unknown means.

Due to the unknown conditions of its formation and appearance, astrogeologists fear this may be a unique opportunity. Additionally, its special properties break down when under pressure, making it incompressible.

Tyranite is the only known source of eleutrium.
Appearing en masse during the Drifter Crisis of YC127, tyranite is a s-type asteroid that has been bombarded by low-level blackbody radiation for millennia, turning its silicate-like surface regolith into eleutrium. Astrogeologists claim that this process occurred prior to tyranite asteroids appearing, wholly by unknown means.

Due to the unknown conditions of its formation and appearance, astrogeologists fear this may be a unique opportunity. Additionally, its special properties break down when under pressure, making it incompressible.

Tyranite is the only known source of <a href=showinfo:88087>eleutrium</a>.
Description of item "No item name" (88105)
1011290 Tyranite Tyranite
1011345 War reserves collected by Sleeper Drones under Drifter control. War reserves collected by Sleeper Drones under Drifter control.
1011346 War reserves collected by Sleeper Drones under Drifter control. War reserves collected by Sleeper Drones under Drifter control.
1011348 VDB_Cloud_Vortex_01a_DarkStorm_01b VDB_Cloud_Vortex_01a_DarkStorm_01b Name of item 88106 (Scalable Non-Interactable Object)
1011349 VDB_Cloud_Vortex_02a_Darkstorm_01b VDB_Cloud_Vortex_02a_Darkstorm_01b Name of item 88107 (Scalable Non-Interactable Object)
1011350 VDB_Cloud_Vortex_04a_DarkStorm_01b VDB_Cloud_Vortex_04a_DarkStorm_01b Name of item 88108 (Scalable Non-Interactable Object)
1011351 VDB_Cloud_Vortex_05a_DarkStorm_01b VDB_Cloud_Vortex_05a_DarkStorm_01b Name of item 88109 (Scalable Non-Interactable Object)
1011352 VDB_Cloud_Vortex_06a_DarkStorm_01b VDB_Cloud_Vortex_06a_DarkStorm_01b Name of item 88110 (Scalable Non-Interactable Object)
1011365 Tyranite ore. Tyranite ore.
1011366 Tyranite Tyranite
1011369 (initial)Home Guard: Militia 1/3 (initial)Home Guard: Militia 1/3
1011370 Reckoning Combat Site Entered Reckoning Combat Site Entered
1011371 Enter a Reckoning: Sleeper Forge site in high-security space or a Reckoning: Sleeper Foundry site in low-security space. This challenge is suitable for capsuleers flying solo. <i>Enter a Reckoning: Sleeper Forge site in high-security space or a Reckoning: Sleeper Foundry site in low-security space. This challenge is suitable for capsuleers flying solo.</i>
1011372 (initial)Home Guard: Militia 2/3 (initial)Home Guard: Militia 2/3
1011373 Sleeper Drones Destroyed Sleeper Drones Destroyed
1011374 Destroy 6 Sleeper Drones found in a Reckoning: Sleeper Forge or Reckoning: Sleeper Foundry. <i>Destroy 6 Sleeper Drones found in a Reckoning: Sleeper Forge or Reckoning: Sleeper Foundry.</i>
1011375 (initial)Home Guard: Militia 3/3 (initial)Home Guard: Militia 3/3
1011376 Utopian Sagaris Destroyed Utopian Sagaris Destroyed
1011377 Destroy a Utopian Sagaris battleship in Reckoning: Sleeper Forge or Reckoning: Sleeper Foundry. <i>Destroy a Utopian Sagaris battleship in Reckoning: Sleeper Forge or Reckoning: Sleeper Foundry.</i>
1011378 Home Guard: Militia 1/3 Home Guard: Militia 1/3
1011379 Reckoning Combat Site Entered Reckoning Combat Site Entered
1011380 Enter a Reckoning: Sleeper Forge site in high-security space or a Reckoning: Sleeper Foundry site in low-security space. This challenge is suitable for capsuleers flying solo. <i>Enter a Reckoning: Sleeper Forge site in high-security space or a Reckoning: Sleeper Foundry site in low-security space. This challenge is suitable for capsuleers flying solo.</i>
1011381 Home Guard: Militia 2/3 Home Guard: Militia 2/3
1011382 Sleeper Drones Destroyed Sleeper Drones Destroyed
1011383 Destroy 6 Sleeper Drones found in a Reckoning: Sleeper Forge or Reckoning: Sleeper Foundry. <i>Destroy 6 Sleeper Drones found in a Reckoning: Sleeper Forge or Reckoning: Sleeper Foundry.</i>
1011384 Home Guard: Militia 3/3 Home Guard: Militia 3/3
1011385 Utopian Sagaris Destroyed Utopian Sagaris Destroyed
1011386 Destroy a Utopian Sagaris battleship in Reckoning: Sleeper Forge or Reckoning: Sleeper Foundry. <i>Destroy a Utopian Sagaris battleship in Reckoning: Sleeper Forge or Reckoning: Sleeper Foundry.</i>
1011387 (initial)Home Guard: Reconnaissance 1/3 (initial)Home Guard: Reconnaissance 1/3
1011388 Reckoning Relic Site Entered Reckoning Relic Site Entered
1011389 Enter a Reckoning: Sleeper Reserve in high-security space or a Reckoning: Drifter Stockpile in low-security space. A probe scanner is needed to locate these sites and a relic analyzer to complete them. This challenge is suitable for capsuleers flying solo. <i>Enter a Reckoning: Sleeper Reserve in high-security space or a Reckoning: Drifter Stockpile in low-security space. A probe scanner is needed to locate these sites and a relic analyzer to complete them. This challenge is suitable for capsuleers flying solo.</i>
1011390 (initial)Home Guard: Reconnaissance 2/3 (initial)Home Guard: Reconnaissance 2/3
1011391 Sleeper Relics Hacked Sleeper Relics Hacked
1011392 Hack Ruined Sleeper Depots, Preserved Sleeper Depots, Drifter Collections, or Prime Drifter Collections found in Reckoning: Sleeper Reserve or Reckoning: Drifter Stockpile sites. <i>Hack Ruined Sleeper Depots, Preserved Sleeper Depots, Drifter Collections, or Prime Drifter Collections found in Reckoning: Sleeper Reserve or Reckoning: Drifter Stockpile sites.</i>
1011393 (initial)Home Guard: Reconnaissance 3/3 (initial)Home Guard: Reconnaissance 3/3
1011394 More Sleeper Relics Hacked More Sleeper Relics Hacked
1011395 Hack further Ruined Sleeper Depots, Preserved Sleeper Depots, Drifter Collections, or Prime Drifter Collections found in Reckoning: Sleeper Reserve or Reckoning: Drifter Stockpile sites. <i>Hack further Ruined Sleeper Depots, Preserved Sleeper Depots, Drifter Collections, or Prime Drifter Collections found in Reckoning: Sleeper Reserve or Reckoning: Drifter Stockpile sites.</i>
1011396 Home Guard: Reconnaissance 1/3 Home Guard: Reconnaissance 1/3
1011397 Reckoning Relic Site Entered Reckoning Relic Site Entered
1011398 Enter a Reckoning: Sleeper Reserve in high-security space or a Reckoning: Drifter Stockpile in low-security space. A probe scanner is needed to locate these sites and a relic analyzer to complete them. This challenge is suitable for capsuleers flying solo. <i>Enter a Reckoning: Sleeper Reserve in high-security space or a Reckoning: Drifter Stockpile in low-security space. A probe scanner is needed to locate these sites and a relic analyzer to complete them. This challenge is suitable for capsuleers flying solo.</i>
1011399 Home Guard: Reconnaissance 2/3 Home Guard: Reconnaissance 2/3
1011400 Sleeper Relics Hacked Sleeper Relics Hacked
1011401 Hack Ruined Sleeper Depots, Preserved Sleeper Depots, Drifter Collections, or Prime Drifter Collections found in Reckoning: Sleeper Reserve or Reckoning: Drifter Stockpile sites. <i>Hack Ruined Sleeper Depots, Preserved Sleeper Depots, Drifter Collections, or Prime Drifter Collections found in Reckoning: Sleeper Reserve or Reckoning: Drifter Stockpile sites.</i>
1011402 Home Guard: Reconnaissance 3/3 Home Guard: Reconnaissance 3/3
1011403 More Sleeper Relics Hacked More Sleeper Relics Hacked
1011404 Hack further Ruined Sleeper Depots, Preserved Sleeper Depots, Drifter Collections, or Prime Drifter Collections found in Reckoning: Sleeper Reserve or Reckoning: Drifter Stockpile sites. <i>Hack further Ruined Sleeper Depots, Preserved Sleeper Depots, Drifter Collections, or Prime Drifter Collections found in Reckoning: Sleeper Reserve or Reckoning: Drifter Stockpile sites.</i>
1011414 Capsuleer Day XXII Fireworks Package Capsuleer Day XXII Fireworks Package
1011415 Contains a festival launcher module and commemorative Capsuleer Day XXII fireworks. Contains a festival launcher module and commemorative Capsuleer Day XXII fireworks.
1011421 Capsuleer Day YC127 Capsuleer Day YC127 Name of item 88111 (Standard Expert Systems)
1011422 <font size="14">Capsuleer Day YC127 Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly T1 battlecruisers.

The temporary skills provided by this Expert System last for seven days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Capsuleer Day YC127 Expert System</b></font>

This Expert System makes available skills enabling a capsuleer to fly T1 battlecruisers.

<b>The temporary skills provided by this Expert System last for seven days.</b>

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "No item name" (88111)
1011426 ENV_Drifter_S2 ENV_Drifter_S2 Name of item 88113 (Non-Interactable Object)
1011466 ENV_Drifter_S1 ENV_Drifter_S1 Name of item 88131 (Non-Interactable Object)
1011467 ENV_Drifter_S3 ENV_Drifter_S3 Name of item 88132 (Non-Interactable Object)
1011472 This crate contains a random SKIN from a previous Capsuleer Day celebration. This crate contains a random SKIN from a previous Capsuleer Day celebration. Description of item "No item name" (88133)
1011473 Historic Capsuleer Day SKIN Crate Historic Capsuleer Day SKIN Crate Name of item 88133 (Special Edition Commodities)
1011486 This crate contains a random apparel from a previous Capsuleer Day celebration. This crate contains a random apparel from a previous Capsuleer Day celebration. Description of item "No item name" (88134)
1011487 Historic Capsuleer Day Apparel Crate Historic Capsuleer Day Apparel Crate Name of item 88134 (Special Edition Commodities)
1011488 Historic Capsuleer Day SKIN Crate Historic Capsuleer Day SKIN Crate
1011489 Tyranite Tyranite Name of item 88105 (No group name)
1011490 Historic Capsuleer Day Apparel Crate Historic Capsuleer Day Apparel Crate
1011491 This crate contains a random apparel from a previous Capsuleer Day celebration. This crate contains a random apparel from a previous Capsuleer Day celebration.
1011528 Nexus - FW Spawner (DO NOT TRANSLATE) Nexus - FW Spawner (DO NOT TRANSLATE) Name of item 88149 (Cloud)
1011529 Nexus - HW Spawner (DO NOT TRANSLATE) Nexus - HW Spawner (DO NOT TRANSLATE) Name of item 88150 (Cloud)
1011530 Nexus - MW Spawner (DO NOT TRANSLATE) Nexus - MW Spawner (DO NOT TRANSLATE) Name of item 88151 (Cloud)
1011531 Nexus - EW Spawner (DO NOT TRANSLATE) Nexus - EW Spawner (DO NOT TRANSLATE) Name of item 88152 (Cloud)
1011532 Drifter Hopilite Drifter Hopilite Name of item 88153 (Irregular Frigate)
1011533 A frigate class Drifter vessel. Unlike other Drifter ships, these are not piloted by a Drifter directly. Instead, they are remotely controlled by a Drifter currently piloting another vessel or structure. A frigate class Drifter vessel. Unlike other Drifter ships, these are not piloted by a Drifter directly. Instead, they are remotely controlled by a Drifter currently piloting another vessel or structure. Description of item "No item name" (88153)
1011534 Strategos Dreadnought Strategos Dreadnought Name of item 88154 (Irregular Dreadnought)
1011535 A Drifter Dreadnought piloted by Tyrannos Strategos, leader of the Vigilant Tyrannos.

Her work within this Nexus is unclear, but she will show no mercy to any who would disrupt it.
A Drifter Dreadnought piloted by Tyrannos Strategos, leader of the Vigilant Tyrannos.

Her work within this Nexus is unclear, but she will show no mercy to any who would disrupt it.
Description of item "No item name" (88154)
1011536 Vigilant Eradicator Vigilant Eradicator Name of item 88155 (Large Collidable Structure)
1011537 A Drifter sentry gun, primed to attack anyone it considers hostile. A Drifter sentry gun, primed to attack anyone it considers hostile. Description of item "No item name" (88155)
1011538 Strategos Dreadnought Wreck Strategos Dreadnought Wreck Name of item 88156 (Wreck)
1011547 Your passive sensors have detected coordinates to an uncharted site emerging into k-space. This asteroid belt radiates a distinctive energy signature reminiscent of those found within the Abyss. Your passive sensors have detected coordinates to an uncharted site emerging into k-space. This asteroid belt radiates a distinctive energy signature reminiscent of those found within the Abyss.
1011548 Small Tyranite Deposit Small Tyranite Deposit
1011550 Prototype Booster Weapon Prototype Booster Weapon
1011556 Your passive sensors have detected coordinates to an uncharted site emerging into k-space. This asteroid belt radiates a distinctive energy signature reminiscent of those found within the Abyss. Your passive sensors have detected coordinates to an uncharted site emerging into k-space. This asteroid belt radiates a distinctive energy signature reminiscent of those found within the Abyss.
1011557 Tyranite Deposit Tyranite Deposit
1011564 Large Tyranite Deposit Large Tyranite Deposit
1011590 Capsuleer Day XXII: Nexus Reckoning Capsuleer Day XXII: Nexus Reckoning
1011602 Landmark 1 Landmark 1
1011603 Landmark 1 Landmark 1
1011604 Landmark 1 Landmark 1
1011611 Vortex Transmitter Vortex Transmitter Name of item 88170 (Mission Container)
1011612 A device transmitting energies from the surrounding vortex to the Dreadnought. A device transmitting energies from the surrounding vortex to the Dreadnought. Description of item "No item name" (88170)
1011613 Non-Interactable Drifter Security Tower (DO NOT TRANSLATE) Non-Interactable Drifter Security Tower (DO NOT TRANSLATE) Name of item 88171 (Non-Interactable Object)
1011614 Narrowband Emission Amplifier Narrowband Emission Amplifier Name of item 88172 (Miscellaneous)
1011615 Narrowband Emission Limiter Narrowband Emission Limiter Name of item 88173 (Miscellaneous)
1011616 Midband Emission Amplifier Midband Emission Amplifier Name of item 88174 (Miscellaneous)
1011617 Midband Emission Limiter Midband Emission Limiter Name of item 88175 (Miscellaneous)
1011618 Wideband Emission Amplifier Wideband Emission Amplifier Name of item 88176 (Miscellaneous)
1011619 Wideband Emission Limiter Wideband Emission Limiter Name of item 88177 (Miscellaneous)
1011620 Nexus Cypher Nexus Cypher Name of item 88178 (Special Edition Commodities)
1011621 Blackbody Driver Blackbody Driver Name of item 88179 (Special Edition Commodities)
1011641 88186_Male_outer_AugmentationSuitM01_Types_AugmentationSuitM01_Black.png 88186_Male_outer_AugmentationSuitM01_Types_AugmentationSuitM01_Black.png Name of item 88186 (Outer)
1011642 88187_Female_Outer_AugmentationSuitF01_Types_AugmentationSuitF01_Black.png 88187_Female_Outer_AugmentationSuitF01_Types_AugmentationSuitF01_Black.png Name of item 88187 (Outer)
1011648 Medium Vorton Projectors are designed to work with medium-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession.

To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges. ( copy )
Medium Vorton Projectors are designed to work with medium-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession.

To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges. ( copy )
1011702 Sanctified Vidette Filament Sanctified Vidette Filament Name of item 88202 (Jump Filaments)
1011703 Allows up to 15 ships to make a conduit connection from Known Space to the J164710 system, frequently referred to as the "Sanctified Vidette" wormhole.

Requiring the "drifter mineral" eleutrium to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching Warden Connection Harmonics.

These filaments will expire on May 15th.
Allows up to 15 ships to make a conduit connection from Known Space to the J164710 system, frequently referred to as the "Sanctified Vidette" wormhole.

Requiring the "drifter mineral" <a href=showinfo:88087>eleutrium</a> to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching <a href=showinfo:87618>Warden Connection Harmonics</a>.

These filaments will expire on May 15th.
Description of item "No item name" (88202)
1011704 Azdaja Redoubt Filament Azdaja Redoubt Filament Name of item 88203 (Jump Filaments)
1011705 Allows up to 15 ships to make a conduit connection from Known Space to the J174618 system, frequently referred to as the "Azdaja Redoubt" wormhole.

Requiring the "drifter mineral" eleutrium to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching Warden Connection Harmonics.

These filaments will expire on May 15th.
Allows up to 15 ships to make a conduit connection from Known Space to the J174618 system, frequently referred to as the "Azdaja Redoubt" wormhole.

Requiring the "drifter mineral" <a href=showinfo:88087>eleutrium</a> to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching <a href=showinfo:87618>Warden Connection Harmonics</a>.

These filaments will expire on May 15th.
Description of item "No item name" (88203)
1011706 Sentinel MZ Filament Sentinel MZ Filament Name of item 88204 (Jump Filaments)
1011707 Allows up to 15 ships to make a conduit connection from Known Space to the J055520 system, frequently referred to as the "Sentinel MZ" wormhole.

Requiring the "drifter mineral" eleutrium to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching Warden Connection Harmonics.

These filaments will expire on May 15th.
Allows up to 15 ships to make a conduit connection from Known Space to the J055520 system, frequently referred to as the "Sentinel MZ" wormhole.

Requiring the "drifter mineral" <a href=showinfo:88087>eleutrium</a> to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching <a href=showinfo:87618>Warden Connection Harmonics</a>.

These filaments will expire on May 15th.
Description of item "No item name" (88204)
1011708 Liberated Barbican Filament Liberated Barbican Filament Name of item 88205 (Jump Filaments)
1011709 Allows up to 15 ships to make a conduit connection from Known Space to the J110145 system, frequently referred to as the "Liberated Barbican" wormhole.

Requiring the "drifter mineral" eleutrium to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching Warden Connection Harmonics.

These filaments will expire on May 15th.
Allows up to 15 ships to make a conduit connection from Known Space to the J110145 system, frequently referred to as the "Liberated Barbican" wormhole.

Requiring the "drifter mineral" <a href=showinfo:88087>eleutrium</a> to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching <a href=showinfo:87618>Warden Connection Harmonics</a>.

These filaments will expire on May 15th.
Description of item "No item name" (88205)
1011710 Conflux Eyrie Filament Conflux Eyrie Filament Name of item 88206 (Jump Filaments)
1011711 Allows up to 15 ships to make a conduit connection from Known Space to the J200727 system, frequently referred to as the "Conflux Eyrie" wormhole.

Requiring the "drifter mineral" eleutrium to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching Warden Connection Harmonics.

These filaments will expire on May 15th.
Allows up to 15 ships to make a conduit connection from Known Space to the J200727 system, frequently referred to as the "Conflux Eyrie" wormhole.

Requiring the "drifter mineral" <a href=showinfo:88087>eleutrium</a> to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching <a href=showinfo:87618>Warden Connection Harmonics</a>.

These filaments will expire on May 15th.
Description of item "No item name" (88206)
1011714 Strategos has withdrawn, and this Nexus Point has begun to collapse into higher-dimensional space.

There will be other opportunities, I pray we see you when they arrive.
Strategos has withdrawn, and this Nexus Point has begun to collapse into higher-dimensional space.

There will be other opportunities, I pray we see you when they arrive.
1011715 Tyrannos Strategos herself is piloting that Dreadnought! Whatever she is doing with that structure, we need to put a stop to it.

Attack her when she is vulnerable, try and survive when she is not.
Tyrannos Strategos herself is piloting that Dreadnought! Whatever she is doing with that structure, we need to put a stop to it.

Attack her when she is vulnerable, try and survive when she is not.
1011716 Praise the Lord! It is done.

For now, Strategos has been defeated, but she will return. I have faith that you will be here to cast her down once more when she does.
Praise the Lord! It is done.

For now, Strategos has been defeated, but she will return. I have faith that you will be here to cast her down once more when she does.
1011717 Strategos is retreating, and soon, this Nexus will follow. Her task must be complete, for now at least.

The battle was lost, but the war is not. I pray you will be there to fight with us next time, Captain.
Strategos is retreating, and soon, this Nexus will follow. Her task must be complete, for now at least.

The battle was lost, but the war is not. I pray you will be there to fight with us next time, Captain.
1011722 This crate contains a random SKIN from a previous Capsuleer Day celebration. This crate contains a random SKIN from a previous Capsuleer Day celebration.
1011741 Blackbody Drift Blackbody Drift
1011742 The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
1011743 The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
Description of item "No item name" (88209)
1011744 Dramiel Blackbody Drift SKIN Dramiel Blackbody Drift SKIN Name of item 88209 (Permanent SKIN)
1011745 The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
1011746 The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
Description of item "No item name" (88210)
1011747 Mekubal Blackbody Drift SKIN Mekubal Blackbody Drift SKIN Name of item 88210 (Permanent SKIN)
1011748 The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
1011749 The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
Description of item "No item name" (88211)
1011750 Cynabal Blackbody Drift SKIN Cynabal Blackbody Drift SKIN Name of item 88211 (Permanent SKIN)
1011751 The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
1011752 The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
Description of item "No item name" (88212)
1011753 Khizriel Blackbody Drift SKIN Khizriel Blackbody Drift SKIN Name of item 88212 (Permanent SKIN)
1011754 The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
1011755 The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
The Drifters like to keep their secrets, we can respect this, but we will not allow it.

- Avelor Odareque, Salvation Angels CEO
Description of item "No item name" (88213)
1011756 Machariel Blackbody Drift SKIN Machariel Blackbody Drift SKIN Name of item 88213 (Permanent SKIN)
1011758 Liberated Barbican Filament Blueprint Liberated Barbican Filament Blueprint Name of item 88214 (Jump Filament Blueprint)
1011759 Used to manufacture Liberated Barbican Filaments. Used to manufacture <a href=showinfo:88205>Liberated Barbican Filaments</a>. Description of item "No item name" (88214)
1011760 Conflux Eyrie Filament Blueprint Conflux Eyrie Filament Blueprint Name of item 88215 (Jump Filament Blueprint)
1011761 Used to manufacture Conflux Eyrie Filaments. Used to manufacture <a href=showinfo:88206>Conflux Eyrie Filaments</a>. Description of item "No item name" (88215)
1011762 Sanctified Vidette Filament Blueprint Sanctified Vidette Filament Blueprint Name of item 88216 (Jump Filament Blueprint)
1011763 Used to manufacture Sanctified Vidette Filaments. Used to manufacture <a href=showinfo:88202>Sanctified Vidette Filaments</a>. Description of item "No item name" (88216)
1011764 Azdaja Redoubt Filament Blueprint Azdaja Redoubt Filament Blueprint Name of item 88217 (Jump Filament Blueprint)
1011765 Used to manufacture Azdaja Redoubt Filaments. Used to manufacture <a href=showinfo:88203>Azdaja Redoubt Filaments</a>. Description of item "No item name" (88217)
1011766 Sentinel MZ Filament Blueprint Sentinel MZ Filament Blueprint Name of item 88218 (Jump Filament Blueprint)
1011767 Used to manufacture Sentinel MZ Filaments. Used to manufacture <a href=showinfo:88204>Sentinel MZ Filaments</a>. Description of item "No item name" (88218)
1011779 Eradication Authority Eradication Authority Name of item 88224 (Spawn Container)
1011780 The control node for all Drifter sentry guns within this site.

The ancient protocols it utilizes can be hacked by a relic analyzer, altering its definition of hostile.
The control node for all Drifter sentry guns within this site.

The ancient protocols it utilizes can be hacked by a relic analyzer, altering its definition of hostile.
Description of item "No item name" (88224)
1011782 Nexus Center (DO NOT TRANSLATE) Nexus Center (DO NOT TRANSLATE) Name of item 88225 (Non-Interactable Object)
1011783 Occupation Influence Occupation Influence
1011784 Support occupying faction’s influence over this system. Support occupying faction’s influence over this system.
1011785 Tyrannos Dominion Tyrannos Dominion
1011786 This system is falling to the Drifters. They will reclaim it unless Occupation Control increases. This system is falling to the Drifters. They will reclaim it unless Occupation Control increases.
1011787 Reckoning: Sentinel MZ Reckoning: Sentinel MZ
1011788 EDENCOM needs your help to stop the Drifter attacks on New Eden. Help them maintain influence over this system and secure the safety of citizens throughout the cluster.

Best Labyrinth Complexes to earn influence and retrieve the Nexus Cyphers required to unlock the Nexus Point. Within the Nexus Point survive waves of attacks, face down the drifter Dreadnought, and activate Vortex Transmitters to earn even more influence.

At below 20% influence, Drifters will regain dominion over this system and their roaming attacks will become more savage. Once it rises back above 30%, EDENCOM will regain control.

Where influence stands as this conflict ends will have a lasting impact on New Eden.
EDENCOM needs your help to stop the Drifter attacks on New Eden. Help them maintain influence over this system and secure the safety of citizens throughout the cluster.

Best Labyrinth Complexes to earn influence and retrieve the Nexus Cyphers required to unlock the Nexus Point. Within the Nexus Point survive waves of attacks, face down the drifter Dreadnought, and activate Vortex Transmitters to earn even more influence.

At below 20% influence, Drifters will regain dominion over this system and their roaming attacks will become more savage. Once it rises back above 30%, EDENCOM will regain control.

Where influence stands as this conflict ends will have a lasting impact on New Eden.
1011789 Vortex Transmission Vortex Transmission
1011790 The strength of the link between the Vortex and Strategos. The strength of the link between the Vortex and Strategos.
1011836 Capsuleer Day Capsuleer Day
1011837 The Nexus Reckoning is here. Take up arms against the Drifters in this final battle! The Nexus Reckoning is here. Take up arms against the Drifters in this final battle!
1011838 Secure Drifter wormhole systems for the top factions through various activities across New Eden. Secure Drifter wormhole systems for the top factions through various activities across New Eden.
1011839 Contribute with combat, hacking, manufacturing, and fleet-based opportunities. Contribute with combat, hacking, manufacturing, and fleet-based opportunities.
1011840 Take on challenges and log in daily for rewards including PLEX, SKINs, design components & more. Take on challenges and log in daily for rewards including PLEX, SKINs, design components & more.
1011865 Reckoning: Sanctified Vidette Reckoning: Sanctified Vidette
1011867 Reckoning: Azdaja Redoubt Reckoning: Azdaja Redoubt
1011868 Reckoning: Conflux Eyrie Reckoning: Conflux Eyrie
1011869 Reckoning: Liberated Barbican Reckoning: Liberated Barbican
1011870 This Filament allows for 15 pilots to be transported to a specific system in Wormhold Space in which the Drifters maintain an ongoing interest. This Filament allows for 15 pilots to be transported to a specific system in Wormhold Space in which the Drifters maintain an ongoing interest.
1011895 Capsuleer Day XXII: Nexus Reckoning Capsuleer Day XXII: Nexus Reckoning
1011898 Expert Systems Expert Systems
1011899 Inspector Major Baldur Chaiya Inspector Major Baldur Chaiya
1011900 An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.
1011901 Kobalos Frigate Kobalos Frigate Name of item 88258 (Irregular Frigate)
1011902 This Drifter frigate has webifier capabilities.

Its pilot, Kobalos Tyrannos, has been noted for her vicious attacks, holding the enemy in place so that they can be piled up on. These can often turn the tide despite the smaller ships she pilots.
This Drifter frigate has webifier capabilities.

Its pilot, Kobalos Tyrannos, has been noted for her vicious attacks, holding the enemy in place so that they can be piled up on. These can often turn the tide despite the smaller ships she pilots.
Description of item "No item name" (88258)
1011903 Hikanta Cruiser Hikanta Cruiser Name of item 88259 (Irregular Cruiser)
1011904 This Drifter cruiser has warp scrambler capabilities.

Hikanta Tyrannos typically guards the great Drifter Hive. Now, in retaliation against the newly arrived occupational forces, he roams the system, ready to attack any outside the Vigilant Tyrannos.
This Drifter cruiser has warp scrambler capabilities.

Hikanta Tyrannos typically guards the great Drifter Hive. Now, in retaliation against the newly arrived occupational forces, he roams the system, ready to attack any outside the Vigilant Tyrannos.
Description of item "No item name" (88259)
1011907 ‘Vigilant’ Shield Command Burst ‘Vigilant’ Shield Command Burst Name of item 88261 (Command Burst)
1011908 This module can be loaded with a variety of Shield Command Burst Charges to project a field of beneficial nanites over fleet members, improving their shield defenses. This module can be loaded with a variety of Shield Command Burst Charges to project a field of beneficial nanites over fleet members, improving their shield defenses. Description of item "No item name" (88261)
1011909 Strategos' Modified Multispectrum Shield Hardener Strategos' Modified Multispectrum Shield Hardener Name of item 88262 (Shield Hardener)
1011910 Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Description of item "No item name" (88262)
1011911 ‘Tyrannos’ Armor Command Burst ‘Tyrannos’ Armor Command Burst Name of item 88263 (Command Burst)
1011912 This module can be loaded with a variety of Armor Command Burst Charges to project a field of beneficial nanites over fleet members, improving their armor defenses. This module can be loaded with a variety of Armor Command Burst Charges to project a field of beneficial nanites over fleet members, improving their armor defenses. Description of item "No item name" (88263)
1011913 Strategos' Modified Fighter Support Unit Strategos' Modified Fighter Support Unit Name of item 88264 (Fighter Support Unit)
1011914 A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assists all areas of fighter operation. This one has been radically altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies.

Grotesquely, significant parts of the carrier ship's interior now resemble a rogue drone hive. Still, this may be the best Fighter Support Unit known to human (or rogue drone) artifice. On the other hand, it may be the worst.

Note: Can only be fitted to Carriers and Supercarriers.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assists all areas of fighter operation. This one has been radically altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies.

Grotesquely, significant parts of the carrier ship's interior now resemble a rogue drone hive. Still, this may be the best Fighter Support Unit known to human (or rogue drone) artifice. On the other hand, it may be the worst.

<b>Note: Can only be fitted to Carriers and Supercarriers.</b>

<b>Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.</b>
Description of item "No item name" (88264)
1011915 Strategos' Modified Heat Sink Strategos' Modified Heat Sink Name of item 88265 (Heat Sink)
1011916 Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Description of item "No item name" (88265)
1011917 Strategos' Modified Siege Module Strategos' Modified Siege Module Name of item 88266 (Siege Module)
1011918 An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.

This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.

Notes:
- A siege module requires Strontium clathrates to run and operate effectively.
- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters.
- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers.
- Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.

This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.

Notes:
- A siege module requires Strontium clathrates to run and operate effectively.
- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters.
- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers.
- Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
Description of item "No item name" (88266)
1011919 (initial) Siege Site 1 (initial) Siege Site 1
1011920 Reckoning: Vigilance Point Entered Reckoning: Vigilance Point Entered
1011921 Enter a Reckoning: Vigilance Point site in Pochven or wormhole space. <i>Enter a Reckoning: Vigilance Point site in Pochven or wormhole space.</i>
1011922 (initial) Siege Site 2 (initial) Siege Site 2
1011923 Reckoning: Vigilance Point Completed Reckoning: Vigilance Point Completed
1011924 Complete a Reckoning: Vigilance Point site in Pochven or wormhole space. <i>Complete a Reckoning: Vigilance Point site in Pochven or wormhole space.</i>
1011925 Siege Site 1 Siege Site 1
1011926 Reckoning: Vigilance Point Entered Reckoning: Vigilance Point Entered
1011927 Enter a Reckoning: Vigilance Point site in Pochven or wormhole space. <i>Enter a Reckoning: Vigilance Point site in Pochven or wormhole space.</i>
1011928 Siege Site 2 Siege Site 2
1011929 Reckoning: Vigilance Point Completed Reckoning: Vigilance Point Completed
1011930 Complete a Reckoning: Vigilance Point site in Pochven or wormhole space. <i>Complete a Reckoning: Vigilance Point site in Pochven or wormhole space.</i>
1011931 Strategos' Modified Siege Module Blueprint Strategos' Modified Siege Module Blueprint Name of item 88267 (Siege Module Blueprint)
1011932 (initial) Relic Site 1 (initial) Relic Site 1
1011933 Observatory Infiltration Entered Observatory Infiltration Entered
1011934 Enter an Observatory Infiltration. A probe scanner is needed to locate this site and a relic analyzer is necessary to complete it. This challenge is suitable for capsuleers flying solo. <i>Enter an Observatory Infiltration. A probe scanner is needed to locate this site and a relic analyzer is necessary to complete it. This challenge is suitable for capsuleers flying solo.</i>
1011935 (initial) Relic site 2 (initial) Relic site 2
1011936 Observatory Infiltration Completed Observatory Infiltration Completed
1011937 Complete Observatory Infiltration. A probe scanner is needed to locate this site and a relic analyzer is necessary to complete it. This challenge is suitable for capsuleers flying solo. <i>Complete Observatory Infiltration. A probe scanner is needed to locate this site and a relic analyzer is necessary to complete it. This challenge is suitable for capsuleers flying solo.</i>
1011938 Narrowband Emission Amplifier Blueprint Narrowband Emission Amplifier Blueprint Name of item 88268 (Special Edition Commodity Blueprints)
1011939 Narrowband Emission Limiter Blueprint Narrowband Emission Limiter Blueprint Name of item 88269 (Special Edition Commodity Blueprints)
1011940 Midband Emission Amplifier Blueprint Midband Emission Amplifier Blueprint Name of item 88270 (Special Edition Commodity Blueprints)
1011941 Midband Emission Limiter Blueprint Midband Emission Limiter Blueprint Name of item 88271 (Special Edition Commodity Blueprints)
1011942 Wideband Emission Amplifier Blueprint Wideband Emission Amplifier Blueprint Name of item 88272 (Special Edition Commodity Blueprints)
1011943 Wideband Emission Limiter Blueprint Wideband Emission Limiter Blueprint Name of item 88273 (Special Edition Commodity Blueprints)
1011944 Relic Site 1 Relic Site 1
1011945 Observatory Infiltration Entered Observatory Infiltration Entered
1011946 Enter an Observatory Infiltration. A probe scanner is needed to locate this site and a relic analyzer is necessary to complete it. This challenge is suitable for capsuleers flying solo. <i>Enter an Observatory Infiltration. A probe scanner is needed to locate this site and a relic analyzer is necessary to complete it. This challenge is suitable for capsuleers flying solo.</i>
1011947 Relic Site 2 Relic Site 2
1011948 Observatory Infiltration Completed Observatory Infiltration Completed
1011949 Complete Observatory Infiltration. A probe scanner is needed to locate this site and a relic analyzer is necessary to complete it. This challenge is suitable for capsuleers flying solo. <i>Complete Observatory Infiltration. A probe scanner is needed to locate this site and a relic analyzer is necessary to complete it. This challenge is suitable for capsuleers flying solo.</i>
1011950 (initial) Maze Site 1 (initial) Maze Site 1
1011951 Labyrinth Complex Entered Labyrinth Complex Entered
1011952 Enter Reckoning: Labyrinth Complex. This is a challenging site, not recommended for solo pilots. <i>Enter Reckoning: Labyrinth Complex. This is a challenging site, not recommended for solo pilots.</i>
1011953 (initial) Maze Site 2 (initial) Maze Site 2
1011954 Labyrinth Complex Completed Labyrinth Complex Completed
1011955 Defeat Ladon Tyrannos, destroy the Reckoning Hoard, and complete the Labyrinth Complex. This is a challenging site, not recommended for solo pilots. <i>Defeat Ladon Tyrannos, destroy the Reckoning Hoard, and complete the Labyrinth Complex. This is a challenging site, not recommended for solo pilots.</i>
1011956 Maze Site 1 Maze Site 1
1011957 Labyrinth Complex Entered Labyrinth Complex Entered
1011958 Enter Reckoning: Labyrinth Complex. This is a challenging site, not recommended for solo pilots. <i>Enter Reckoning: Labyrinth Complex. This is a challenging site, not recommended for solo pilots.</i>
1011960 Maze Site 2 Maze Site 2
1011961 Labyrinth Complex Completed Labyrinth Complex Completed
1011962 Defeat Ladon Tyrannos, destroy the Reckoning Hoard, and complete the Labyrinth Complex. This is a challenging site, not recommended for solo pilots. <i>Defeat Ladon Tyrannos, destroy the Reckoning Hoard, and complete the Labyrinth Complex. This is a challenging site, not recommended for solo pilots.</i>
1011963 (initial) Nexus Site 1 (initial) Nexus Site 1
1011964 Nexus Point Entered Nexus Point Entered
1011965 Enter Reckoning: Nexus Point. This is a challenging site, not recommended for solo pilots. <i>Enter Reckoning: Nexus Point. This is a challenging site, not recommended for solo pilots.</i>
1011966 (initial) Nexus Site 2 (initial) Nexus Site 2
1011967 Nexus Point Completed Nexus Point Completed
1011968 Defeat Tyrannos Strategos and complete the Nexus Point. This is a challenging site, not recommended for solo pilots. <i>Defeat Tyrannos Strategos and complete the Nexus Point. This is a challenging site, not recommended for solo pilots.</i>
1011969 Nexus Site 1 Nexus Site 1
1011970 Nexus Point Entered Nexus Point Entered
1011971 Enter Reckoning: Nexus Point. This is a challenging site, not recommended for solo pilots. <i>Enter Reckoning: Nexus Point. This is a challenging site, not recommended for solo pilots.</i>
1011972 Nexus Site 2 Nexus Site 2
1011973 Nexus Point Completed Nexus Point Completed
1011974 Defeat Tyrannos Strategos and complete the Nexus Point. This is a challenging site, not recommended for solo pilots. <i>Defeat Tyrannos Strategos and complete the Nexus Point. This is a challenging site, not recommended for solo pilots.</i>
1011976 (initial) Industrial 1 (initial) Industrial 1
1011977 Tyranite Mined Tyranite Mined
1011978 Mine 7000 Tyranite. <i>Mine 7000 Tyranite.</i>
1011979 (initial) Industrial 2 (initial) Industrial 2
1011980 Drifter Wormhole Filament Manufactured Drifter Wormhole Filament Manufactured
1011981 Manufacture any Drifter Wormhole filament. <i>Manufacture any Drifter Wormhole filament.</i>
1011982 (initial) Industrial 3 (initial) Industrial 3
1011983 Emission Amplifier/Limiter Manufactured Emission Amplifier/Limiter Manufactured
1011984 Manufacture any Emission Amplifier or Limiter. <i>Manufacture any Emission Amplifier or Limiter.</i>
1011985 (initial) Industrial 4 (initial) Industrial 4
1011986 Manufactured Reckoning Item Sold Manufactured Reckoning Item Sold
1011987 Sell any Drifter Wormhole filament, Emission Amplifier, or Emission Limiter on the market. <i>Sell any Drifter Wormhole filament, Emission Amplifier, or Emission Limiter on the market.</i>
1011988 Industrial 1 Industrial 1
1011989 Tyranite Mined Tyranite Mined
1011990 Mine 7000 Tyranite. <i>Mine 7000 Tyranite.</i>
1011991 Industrial 2 Industrial 2
1011992 Two Reckoning Items Manufactured Two Reckoning Items Manufactured
1011993 Manufacture any two Drifter Wormhole filaments, Emission Amplifiers, or Emission Limiters. <i>Manufacture any two Drifter Wormhole filaments, Emission Amplifiers, or Emission Limiters.</i>
1011994 Industrial 3 Industrial 3
1011995 Manufactured Reckoning Item Sold Manufactured Reckoning Item Sold
1011996 Sell any Drifter Wormhole filament, Emission Amplifier, or Emission Limiter on the market. <i>Sell any Drifter Wormhole filament, Emission Amplifier, or Emission Limiter on the market.</i>
1011997 Industrial 4 Industrial 4
1011998 Two Reckoning Items Manufactured Two Reckoning Items Manufactured
1011999 Manufacture any two Drifter Wormhole filaments, Emission Amplifiers, or Emission Limiters. <i>Manufacture any two Drifter Wormhole filaments, Emission Amplifiers, or Emission Limiters.</i>
1012000 (initial) Drifter Landmark 1 (initial) Drifter Landmark 1
1012001 Caged Wormhole Visited Caged Wormhole Visited
1012002 Find and visit the Caged Wormhole at an Unknown Anomaly in Azdaja Redoubt <i>Find and visit the Caged Wormhole at an Unknown Anomaly in Azdaja Redoubt</i>
1012003 (initial) Drifter Landmark 2 (initial) Drifter Landmark 2
1012004 Floating Stonehenge Visited Floating Stonehenge Visited
1012005 Find and visit the Floating Stonehenge in an Unknown Anomaly in Sanctified Vidette. <i>Find and visit the Floating Stonehenge in an Unknown Anomaly in Sanctified Vidette.</i>
1012006 (initial) Drifter Landmark 3 (initial) Drifter Landmark 3
1012007 Violent Wormhole Visited Violent Wormhole Visited
1012008 Find and visit the Violent Wormhole in an Unknown Anomaly in Sentinel MZ. <i>Find and visit the Violent Wormhole in an Unknown Anomaly in Sentinel MZ.</i>
1012009 (initial) Drifter Landmark 4 (initial) Drifter Landmark 4
1012010 Rock Circle Visited Rock Circle Visited
1012011 Find and visit the Rock Circle in an Unknown Anomaly in Liberated Barbican. <i>Find and visit the Rock Circle in an Unknown Anomaly in Liberated Barbican.</i>
1012012 Drifter Landmark 1 Drifter Landmark 1
1012013 Caged Wormhole Visited Caged Wormhole Visited
1012014 Find and visit the Caged Wormhole at an Unknown Anomaly in Azdaja Redoubt <i>Find and visit the Caged Wormhole at an Unknown Anomaly in Azdaja Redoubt</i>
1012015 Drifter Landmark 2 Drifter Landmark 2
1012016 Floating Stonehenge Visited Floating Stonehenge Visited
1012017 Find and visit the Floating Stonehenge in an Unknown Anomaly in Sanctified Vidette. <i>Find and visit the Floating Stonehenge in an Unknown Anomaly in Sanctified Vidette.</i>
1012018 Drifter Landmark 3 Drifter Landmark 3
1012019 Violent Wormhole Visited Violent Wormhole Visited
1012020 Find and visit the Violent Wormhole in an Unknown Anomaly in Sentinel MZ. <i>Find and visit the Violent Wormhole in an Unknown Anomaly in Sentinel MZ.</i>
1012021 Drifter Landmark 4 Drifter Landmark 4
1012022 Rock Circle Visited Rock Circle Visited
1012023 Find and visit the Rock Circle in an Unknown Anomaly in Liberated Barbican. <i>Find and visit the Rock Circle in an Unknown Anomaly in Liberated Barbican.</i>
1012026 The Convocation of Triglav must now-time end the forbidden dominance remnants of the Ancient Enemy Azdaja through recurring-time influence accrual. This is the only istina path to Bujan stability.

Prove fitness in Labyrinth Complexes to earn influence and recover the Nexus Cyphers needed to unlock the Nexus Point. Within the Nexus Point prove fitness, extirpate Azdaja in forbidden dominance, and interface with Vortex Transmitters to accrue further influence.

Below 20% influence, Azdaja in forbidden dominance reestablish their domain. Advanced-time return to above 30% will bring efforts back within the flow.

Where influence stands as this conflict ends will have a lasting impact on New Eden.
The Convocation of Triglav must now-time end the forbidden dominance remnants of the Ancient Enemy Azdaja through recurring-time influence accrual. This is the only istina path to Bujan stability.

Prove fitness in Labyrinth Complexes to earn influence and recover the Nexus Cyphers needed to unlock the Nexus Point. Within the Nexus Point prove fitness, extirpate Azdaja in forbidden dominance, and interface with Vortex Transmitters to accrue further influence.

Below 20% influence, Azdaja in forbidden dominance reestablish their domain. Advanced-time return to above 30% will bring efforts back within the flow.

Where influence stands as this conflict ends will have a lasting impact on New Eden.
1012027 The Amarr Empire needs your help to stop the Drifter attacks on New Eden and maintain influence over this system so they might triumph over these enemies of the faith.

Best Labyrinth Complexes to earn influence and retrieve the Nexus Cyphers required to unlock the Nexus Point. Within the Nexus Point survive waves of attacks, face down the drifter Dreadnought, and activate Vortex Transmitters to earn even more influence.

At below 20% influence, Drifters will regain dominion over this system and their roaming attacks will become more savage. Once it rises back above 30%, the Amarr will regain control.

Where influence stands as this conflict ends will have a lasting impact on New Eden.
The Amarr Empire needs your help to stop the Drifter attacks on New Eden and maintain influence over this system so they might triumph over these enemies of the faith.

Best Labyrinth Complexes to earn influence and retrieve the Nexus Cyphers required to unlock the Nexus Point. Within the Nexus Point survive waves of attacks, face down the drifter Dreadnought, and activate Vortex Transmitters to earn even more influence.

At below 20% influence, Drifters will regain dominion over this system and their roaming attacks will become more savage. Once it rises back above 30%, the Amarr will regain control.

Where influence stands as this conflict ends will have a lasting impact on New Eden.
1012028 The Minmatar Republic needs your help to stop the Drifter attacks on New Eden by maintaining influence over this system and liberating it from Drifter tyranny.

Best Labyrinth Complexes to earn influence and retrieve the Nexus Cyphers required to unlock the Nexus Point. Within the Nexus Point survive waves of attacks, face down the drifter Dreadnought, and activate Vortex Transmitters to earn even more influence.

At below 20% influence, Drifters will regain dominion over this system and their roaming attacks will become more savage. Once it rises back above 30%, the Republic will regain control.

Where influence stands as this conflict ends will have a lasting impact on New Eden.
The Minmatar Republic needs your help to stop the Drifter attacks on New Eden by maintaining influence over this system and liberating it from Drifter tyranny.

Best Labyrinth Complexes to earn influence and retrieve the Nexus Cyphers required to unlock the Nexus Point. Within the Nexus Point survive waves of attacks, face down the drifter Dreadnought, and activate Vortex Transmitters to earn even more influence.

At below 20% influence, Drifters will regain dominion over this system and their roaming attacks will become more savage. Once it rises back above 30%, the Republic will regain control.

Where influence stands as this conflict ends will have a lasting impact on New Eden.
1012029 The Caldari State needs your help to stop the Drifter attacks on New Eden. Maintain influence over this system and show these dishonorable monstrosities the true strength of the Caldari.

Best Labyrinth Complexes to earn influence and retrieve the Nexus Cyphers required to unlock the Nexus Point. Within the Nexus Point survive waves of attacks, face down the drifter Dreadnought, and activate Vortex Transmitters to earn even more influence.

At below 20% influence, Drifters will regain dominion over this system and their roaming attacks will become more savage. Once it rises back above 30%, the State will regain control.

Where influence stands as this conflict ends will have a lasting impact on New Eden.
The Caldari State needs your help to stop the Drifter attacks on New Eden. Maintain influence over this system and show these dishonorable monstrosities the true strength of the Caldari.

Best Labyrinth Complexes to earn influence and retrieve the Nexus Cyphers required to unlock the Nexus Point. Within the Nexus Point survive waves of attacks, face down the drifter Dreadnought, and activate Vortex Transmitters to earn even more influence.

At below 20% influence, Drifters will regain dominion over this system and their roaming attacks will become more savage. Once it rises back above 30%, the State will regain control.

Where influence stands as this conflict ends will have a lasting impact on New Eden.
1012030 Formerly designated J055520, the Sentinel Military Zone was declared a theater of war by EDENCOM when they occupied the system in YC127.

This marked the first system ever to come under total control by EDENCOM and a shift in their remit from an anti-Triglavian force to also include anti-Drifter operations.
Formerly designated J055520, the Sentinel Military Zone was declared a theater of war by EDENCOM when they occupied the system in YC127.

This marked the first system ever to come under total control by EDENCOM and a shift in their remit from an anti-Triglavian force to also include anti-Drifter operations.
1012031 Reverse-Time designation J174618, poshlost territory of the Ancient Enemy Azdazja.

Unstable, outside the flow, now-time under the domain of the Convocation of Triglav. Advanced-time extripation of all Ancient Enemy Azdazja is istina, Redoubt is now-time commencement of this passage.
Reverse-Time designation J174618, poshlost territory of the Ancient Enemy Azdazja.

Unstable, outside the flow, now-time under the domain of the Convocation of Triglav. Advanced-time extripation of all Ancient Enemy Azdazja is istina, Redoubt is now-time commencement of this passage.
1012032 Formerly designated J200727, the megacorporations of the Caldari State passed a motion to acquire this system in YC127.

The name comes from the Drifter complex that was present and the colloquial use of “Eyrie” by Caldari Navy service people to refer to a naval fortification designed to house one of their fleets.
Formerly designated J200727, the megacorporations of the Caldari State passed a motion to acquire this system in YC127.

The name comes from the Drifter complex that was present and the colloquial use of “Eyrie” by Caldari Navy service people to refer to a naval fortification designed to house one of their fleets.
1012033 Formerly designated J164710, the Amarr consecrated this system in YC127 as they claimed occupancy over this territory.

The system was renamed to represent its purification and suitability to be ruled by the Holy Empress despite the refusal of the pre-existing Drifter population to accept that decision.
Formerly designated J164710, the Amarr consecrated this system in YC127 as they claimed occupancy over this territory.

The system was renamed to represent its purification and suitability to be ruled by the Holy Empress despite the refusal of the pre-existing Drifter population to accept that decision.
1012034 Formerly designated J110145, the Minmatar Republic claimed this system from the Vigilant Tyrannos in YC127.

It was renamed for the Drifter complex in the system, modified by the Republic’s hope to one day free the system from the Tyrannical grip of the Drifters who refuse to acknowledge their authority.
Formerly designated J110145, the Minmatar Republic claimed this system from the Vigilant Tyrannos in YC127.

It was renamed for the Drifter complex in the system, modified by the Republic’s hope to one day free the system from the Tyrannical grip of the Drifters who refuse to acknowledge their authority.
1012037 Drifter Small Wreck Drifter Small Wreck Name of item 88275 (Wreck)
1012038 The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Description of item "No item name" (88275)
1012039 The exact nature of this device is unknown. It is a core component of the Drifter Dreadnought and emits rhythmic pulses of blackbody radiation. The exact nature of this device is unknown. It is a core component of the Drifter Dreadnought and emits rhythmic pulses of blackbody radiation. Description of item "No item name" (88179)
1012040 This cypher opens up access to a Nexus Point within a Drifter wormhole system.

Woven together within a Labyrinth Complex, these data threads come together to describe a higher-dimensional hypercomplex manifold beyond the understanding of contemporary New Eden mathematicians.
This cypher opens up access to a Nexus Point within a Drifter wormhole system.

Woven together within a Labyrinth Complex, these data threads come together to describe a higher-dimensional hypercomplex manifold beyond the understanding of contemporary New Eden mathematicians.
Description of item "No item name" (88178)
1012041 Recovered from a copy of the Ladon Drifter mind, this data packet may hold answers to the nature of the Nexus Cyphers being generated by the Labyrinth Complex.

While clearly synthetic rather than organic in origin, the data packet shows evidence of layered redundancy associated with a mind that has evolved or emerged from a simpler set of constructs.
Recovered from a copy of the Ladon Drifter mind, this data packet may hold answers to the nature of the Nexus Cyphers being generated by the Labyrinth Complex.

While clearly synthetic rather than organic in origin, the data packet shows evidence of layered redundancy associated with a mind that has evolved or emerged from a simpler set of constructs.
Description of item "No item name" (87601)
1012042 A hyper-complex recursive data loop.

It is unsolvable, but would prove valuable to the forces occupying Drifter wormholes or their corporations back in New Eden.
A hyper-complex recursive data loop.

It is unsolvable, but would prove valuable to the forces occupying Drifter wormholes or their corporations back in New Eden.
Description of item "No item name" (87602)
1012043 A confusing thread of quantum calculations that resolves to multiple contradictory conclusions.

While its results cannot all possibly be true, it would still be valuable to the forces occupying Drifter wormholes or their corporations back in New Eden.
A confusing thread of quantum calculations that resolves to multiple contradictory conclusions.

While its results cannot all possibly be true, it would still be valuable to the forces occupying Drifter wormholes or their corporations back in New Eden.
Description of item "No item name" (87603)
1012044 A deterministic thread of quantum calculations in which uncertainty variations have been eliminated.

It should be impossible, according to contemporary scientific theory. As such, it may provide key insights into Drifter technology. It would be highly valuable to the forces occupying Drifter wormholes or their corporations back in New Eden.
A deterministic thread of quantum calculations in which uncertainty variations have been eliminated.

It should be impossible, according to contemporary scientific theory. As such, it may provide key insights into Drifter technology. It would be highly valuable to the forces occupying Drifter wormholes or their corporations back in New Eden.
Description of item "No item name" (87604)
1012045 These Execution Command Units are unique to the Sleeper Drones of the Labyrinth Complex. Through this unit, every action they execute links back to the Labyrinth’s superstructure, making them a part of its unfathomable operations.

The forces occupying Drifter wormholes or their corporations back in New Eden would consider them valuable.
These Execution Command Units are unique to the Sleeper Drones of the Labyrinth Complex. Through this unit, every action they execute links back to the Labyrinth’s superstructure, making them a part of its unfathomable operations.

The forces occupying Drifter wormholes or their corporations back in New Eden would consider them valuable.
Description of item "No item name" (87605)
1012046 A hyper-complex data loop that has reached an nth dimensional solution terminus.

It could provide extremely valuable insights to the forces occupying Drifter wormholes or their corporations back in New Eden.
A hyper-complex data loop that has reached an nth dimensional solution terminus.

It could provide extremely valuable insights to the forces occupying Drifter wormholes or their corporations back in New Eden.
Description of item "No item name" (87606)
1012047 Dominance Command Units are rare even among the Sleeper Drones of the Labyrinth Complex. These computational components are directly linked into the same hyperspace network as the Labyrinth itself, granting remote intelligences the ability to make direct adjustments.

The forces occupying Drifter wormholes or their corporations back in New Eden would consider them valuable.
Dominance Command Units are rare even among the Sleeper Drones of the Labyrinth Complex. These computational components are directly linked into the same hyperspace network as the Labyrinth itself, granting remote intelligences the ability to make direct adjustments.

The forces occupying Drifter wormholes or their corporations back in New Eden would consider them valuable.
Description of item "No item name" (87607)
1012048 This data packet was recovered from a copy of the Mynos Drifter mind and may hold answers to the operations of the enigmatic Labyrinth Complex.

While clearly synthetic rather than organic in origin, the data packet shows evidence of layered redundancy associated with a mind that has evolved or emerged from a simpler set of constructs.
This data packet was recovered from a copy of the Mynos Drifter mind and may hold answers to the operations of the enigmatic Labyrinth Complex.

While clearly synthetic rather than organic in origin, the data packet shows evidence of layered redundancy associated with a mind that has evolved or emerged from a simpler set of constructs.
Description of item "No item name" (87608)
1012049 Time until Strategos becomes vulnerable or the next wave of attackers begins. Time until Strategos becomes vulnerable or the next wave of attackers begins.
1012050 Strategos Dreadnought Vulnerable Strategos Dreadnought Vulnerable
1012051 Destroy the Strategos Dreadnought. Destroy the Strategos Dreadnought.
1012053 Destroy hostiles to progress. Destroy hostiles to progress.
1012054 Destroy Hostiles Destroy Hostiles
1012055 Hack Thread Capacitors Hack Thread Capacitors
1012056 Destroy Obstruction Node Destroy Obstruction Node
1012057 Destroy Ladon Tyrannos Destroy Ladon Tyrannos
1012058 Hack the Capacitors Hack the Capacitors
1012059 Destroy Computation Hoard Destroy Computation Hoard
1012060 Hack all Thread Capacitors to progress. Hack all Thread Capacitors to progress.
1012061 Destroy the Obstruction Node to progress. Destroy the Obstruction Node to progress.
1012062 Destroy Ladon Tyrannos to gain access to the Horde. Destroy Ladon Tyrannos to gain access to the Horde.
1012063 Hack Capacitors to draw out Ladon Tyrannos. Hack Capacitors to draw out Ladon Tyrannos.
1012064 Destroy the Hoard to gain access to its contents. Destroy the Hoard to gain access to its contents.
1012066 This Labyrinth has been solved, and its Hoard extracted.

Deliver any items of interest to EDENCOM operations and help us make sure these Drifters never threaten New Eden again.
This Labyrinth has been solved, and its Hoard extracted.

Deliver any items of interest to EDENCOM operations and help us make sure these Drifters never threaten New Eden again.
1012067 Labyrinth is complete, Hoard reverse-time extripated, site collapse is now-time process.

Delivery unto the convocation proves direction and assures advanced-time extripation of the Ancient Enemy Azdaja.
Labyrinth is complete, Hoard reverse-time extripated, site collapse is now-time process.

Delivery unto the convocation proves direction and assures advanced-time extripation of the Ancient Enemy Azdaja.
1012068 This Labyrinth has been solved, and its Hoard is gone.

Bring anything recovered to the Republic so we can complete our liberation of this system from these tyrants.
This Labyrinth has been solved, and its Hoard is gone.

Bring anything recovered to the Republic so we can complete our liberation of this system from these tyrants.
1012069 This Labyrinth has been solved, and its Hoard extracted.

I trust any assets will be delivered to the State to aid in our fight against the dishonorable Drifters.
This Labyrinth has been solved, and its Hoard extracted.

I trust any assets will be delivered to the State to aid in our fight against the dishonorable Drifters.
1012070 The Labyrinth has been solved, and its Hoard claimed.

I pray that the bounties of this complex are delivered to our holy Empire so that we might smite these demonic Drifters.
The Labyrinth has been solved, and its Hoard claimed.

I pray that the bounties of this complex are delivered to our holy Empire so that we might smite these demonic Drifters.
1012071 This Labyrinth has been solved, and its Hoard extracted.

This site is already undergoing a hyperspace collapse, but there will be others. Perseverance is the path to triumph.
This Labyrinth has been solved, and its Hoard extracted.

This site is already undergoing a hyperspace collapse, but there will be others. Perseverance is the path to triumph.
1012072 Labyrinth is complete, Hoard reverse-time extripated, site collapse is now-time process.

This iteration has failed proving, but advanced-time glorification is still a possibility. Adjust the direction of your flow and repeat.
Labyrinth is complete, Hoard reverse-time extripated, site collapse is now-time process.

This iteration has failed proving, but advanced-time glorification is still a possibility. Adjust the direction of your flow and repeat.
1012073 This Labyrinth has been solved, and its Hoard is gone.

The superstructure is collapsing back into higher dimensions of space. The next instance that pops up, I know we can count on you.
This Labyrinth has been solved, and its Hoard is gone.

The superstructure is collapsing back into higher dimensions of space. The next instance that pops up, I know we can count on you.
1012074 This Labyrinth has been solved, and its Hoard extracted.

Higher dimensional collapse of this site is coming, but this is not our last shot. I know next time your duty will be served.
This Labyrinth has been solved, and its Hoard extracted.

Higher dimensional collapse of this site is coming, but this is not our last shot. I know next time your duty will be served.
1012075 This mess is the Labyrinth Complex. Investigate its connections until you locate the Reckoning Hoard. Secure whatever is inside, then bug out.

Good hunting, Captain.
This mess is the Labyrinth Complex. Investigate its connections until you locate the Reckoning Hoard. Secure whatever is inside, then bug out.

Good hunting, Captain.
1012076 This poshlost Azdaja Complex is designated Labyrinth. Prove flow through navigation, extripate the Reckoning Hoard, and acquire.

Glorification awaits advanced-time proof.
This poshlost Azdaja Complex is designated Labyrinth. Prove flow through navigation, extripate the Reckoning Hoard, and acquire.

Glorification awaits advanced-time proof.
1012077 This hyperspace superstructure is the Labyrinth Complex. Navigate its connections, locate the Reckoning Hoard, and retrieve what’s inside.

Good luck, we are all with you.
This hyperspace superstructure is the Labyrinth Complex. Navigate its connections, locate the Reckoning Hoard, and retrieve what’s inside.

Good luck, we are all with you.
1012078 This is the Labyrinth Complex. Navigate through its connections, locate the Reckoning Hoard, and retrieve target items.

For the State.
This is the Labyrinth Complex. Navigate through its connections, locate the Reckoning Hoard, and retrieve target items.

For the State.
1012079 Tyrannos Strategos herself is in control of that Dreadnought! Your mission is to stop whatever she is doing with that structure.

Strike when she is vulnerable, survive when she is not.
Tyrannos Strategos herself is in control of that Dreadnought! Your mission is to stop whatever she is doing with that structure.

Strike when she is vulnerable, survive when she is not.
1012080 That Dread is being piloted by Tyrannos Strategos! Whatever she is doing with that structure, it can’t be good.

Attack when she is vulnerable; do your best to survive when she is not.
That Dread is being piloted by Tyrannos Strategos! Whatever she is doing with that structure, it can’t be good.

Attack when she is vulnerable; do your best to survive when she is not.
1012081 Azdaja in forbidden dominance arrangement! Now-time extirpation is essential to halt poshlost advancement.

Violent praxis when Azdaja is exposed, prove your flow when enemy is hunkered.
Azdaja in forbidden dominance arrangement! Now-time extirpation is essential to halt poshlost advancement.

Violent praxis when Azdaja is exposed, prove your flow when enemy is hunkered.
1012082 Tyrannos Strategos herself is on site within that Dreadnought! We may not understand that structure yet, but this can’t be good.

Open fire when she is vulnerable, stay alive when she is not.
Tyrannos Strategos herself is on site within that Dreadnought! We may not understand that structure yet, but this can’t be good.

Open fire when she is vulnerable, stay alive when she is not.
1012083 Strategos has retreated, the Nexus Point is in temporary hyperspace collapse.

This is not the end, there will be other battles to fight. I know we can count on you to do your duty.
Strategos has retreated, the Nexus Point is in temporary hyperspace collapse.

This is not the end, there will be other battles to fight. I know we can count on you to do your duty.
1012084 Strategos has retreated, the Nexus Point is in temporary hyperspace collapse.

This is not the end, there will be other battles to fight. I know we can count on you to do your duty.
Strategos has retreated, the Nexus Point is in temporary hyperspace collapse.

This is not the end, there will be other battles to fight. I know we can count on you to do your duty.
1012085 Ancient enemy Azdaja is now-time absent, and Nexus domain near collapse.

Recurring-time Azdaja is istina, as is glorification through their extirpation.
Ancient enemy Azdaja is now-time absent, and Nexus domain near collapse.

Recurring-time Azdaja is istina, as is glorification through their extirpation.
1012086 Strategos has bugged out and this whole place will soon follow after.

They’ll be back, and there will be other opportunities. I pray we see you when they arrive.
Strategos has bugged out and this whole place will soon follow after.

They’ll be back, and there will be other opportunities. I pray we see you when they arrive.
1012087 For the State! Target eliminated.

For now, at least. Strategos will return. When she does, I know you will be ready to do your duty.
For the State! Target eliminated.

For now, at least. Strategos will return. When she does, I know you will be ready to do your duty.
1012088 Strategos is falling back, and this Nexus is in collapse. Looks like she achieved her objective.

Next time, she won’t be so lucky. I hope you’re there to help make sure that’s true.
Strategos is falling back, and this Nexus is in collapse. Looks like she achieved her objective.

Next time, she won’t be so lucky. I hope you’re there to help make sure that’s true.
1012089 Forbidden dominance ended.

Ancient Enemy Azdaja is recurring-time threat. You have proven your flow, advanced-time glorification is assured.
Forbidden dominance ended.

Ancient Enemy Azdaja is recurring-time threat. You have proven your flow, advanced-time glorification is assured.
1012090 Threat eliminated! Oorah!

Strategos is not done yet, but I know that whenever she comes back you will be ready to send her packing once more.
Threat eliminated! Oorah!

Strategos is not done yet, but I know that whenever she comes back you will be ready to send her packing once more.
1012091 That’s how the Republic gets it done!

Tyrannos Strategos is off the field, but she’ll be back. I know you’ll be here to show her what we think of Tyrants.
That’s how the Republic gets it done!

Tyrannos Strategos is off the field, but she’ll be back. I know you’ll be here to show her what we think of Tyrants.
1012092 Strategos is falling back to higher-dimensions, and the Nexus is in collapse. Whatever her goal, she must have achieved it.

They’ll be back, though, and next time, we’ll make sure it counts. I hope you’re with us.
Strategos is falling back to higher-dimensions, and the Nexus is in collapse. Whatever her goal, she must have achieved it.

They’ll be back, though, and next time, we’ll make sure it counts. I hope you’re with us.
1012093 Ancient enemy Azdaja departs in poshlost counter-direction, Nexus is in collapse.

Now-time fitness is wanting, advanced-time glorification remains possible.
Ancient enemy Azdaja departs in poshlost counter-direction, Nexus is in collapse.

Now-time fitness is wanting, advanced-time glorification remains possible.
1012094 Strategos is bugging out, the Nexus is in collapse. She got what she needed, I guess. Damn it!

Next time, she won’t be so fortunate. I know we can count on you to have our back.
Strategos is bugging out, the Nexus is in collapse. She got what she needed, I guess. Damn it!

Next time, she won’t be so fortunate. I know we can count on you to have our back.
1012095 All the converging paths of Drifter hyperspace manipulation within this system are centered on the Nexus Point. Destroy the Strategos Dreadnought inside and halt their progress.
<color=#7fffffff>Time to complete:</color> 25 minutes
<color=#7fffffff>Hostiles:</color> Drifters, Sleepers

Fleet Recommendations:
<color=#7fffffff>Size:</color> 12-15 pilots
<color=#7fffffff>Roles:</color> Enforcer
All the converging paths of Drifter hyperspace manipulation within this system are centered on the Nexus Point. Destroy the Strategos Dreadnought inside and halt their progress.
<color=#7fffffff>Time to complete:</color> 25 minutes
<color=#7fffffff>Hostiles:</color> Drifters, Sleepers

Fleet Recommendations:
<color=#7fffffff>Size:</color> 12-15 pilots
<color=#7fffffff>Roles:</color> Enforcer
1012096 This labyrinthine complex is but a single permutation of an endlessly iterating superstructure. It has temporarily appeared within our four-dimensional space. This labyrinthine complex is but a single permutation of an endlessly iterating superstructure. It has temporarily appeared within our four-dimensional space.
1012097 This Complex is somehow linked to the Drifter’s Nexus Point. While it remains stable in this current iteration, you must navigate through its pathways and recover the data hoarded inside.
<color=#7fffffff>Time to complete:</color> 30 minutes
<color=#7fffffff>Hostiles:</color> Drifters, Sleepers

Fleet Recommendations:
<color=#7fffffff>Size:</color> 5-10 pilots
<color=#7fffffff>Roles:</color> Enforcer
<color=#7fffffff>Module Types:</color> Relic Analyzers
This Complex is somehow linked to the Drifter’s Nexus Point. While it remains stable in this current iteration, you must navigate through its pathways and recover the data hoarded inside.
<color=#7fffffff>Time to complete:</color> 30 minutes
<color=#7fffffff>Hostiles:</color> Drifters, Sleepers

Fleet Recommendations:
<color=#7fffffff>Size:</color> 5-10 pilots
<color=#7fffffff>Roles:</color> Enforcer
<color=#7fffffff>Module Types:</color> Relic Analyzers
1012098 Narrowband Vortex Transmitter Narrowband Vortex Transmitter
1012099 Midband Vortex Transmitter Midband Vortex Transmitter
1012100 Wideband Vortex Transmitter Wideband Vortex Transmitter
1012105 The Nexus Reckoning is here. Take up arms against the Drifters in this final battle! The Nexus Reckoning is here. Take up arms against the Drifters in this final battle!
1012106 Capsuleer Day Capsuleer Day
1012151 Kobalos Tyrannos Kobalos Tyrannos
1012180 Polemos Battleship Polemos Battleship Name of item 88307 (Irregular Battleship)
1012181 This Drifter battleship has target painting capabilities.

Tyrannos Polemos, commander of K-space operations for the Vigilant Tyrannos, has made a rare appearance in wormhole space to wrestle control of this system from occupying forces.
This Drifter battleship has target painting capabilities.

Tyrannos Polemos, commander of K-space operations for the Vigilant Tyrannos, has made a rare appearance in wormhole space to wrestle control of this system from occupying forces.
Description of item "No item name" (88307)
1012258 Republic Fleet Liberation Outpost Republic Fleet Liberation Outpost
1012292 Liberation Quartermaster Liberation Quartermaster Name of item 88317 (Large Collidable Object)
1012293 This location offers valuable items for trade. This location offers valuable items for trade. Description of item "No item name" (88317)
1012300 Caldari Navy Eyrie Redoubt Caldari Navy Eyrie Redoubt
1012302 Conflux Eyrie State Trader Conflux Eyrie State Trader Name of item 88318 (Large Collidable Object)
1012303 This location offers valuable items for trade. This location offers valuable items for trade. Description of item "No item name" (88318)
1012389 Anointed Allocator Anointed Allocator Name of item 88327 (Large Collidable Object)
1012390 This location offers valuable items for trade. This location offers valuable items for trade. Description of item "No item name" (88327)
1012394 Imperial Navy Vidette Sanctuary Imperial Navy Vidette Sanctuary
1012780 Emergency shutdown procedures will be completed in approximately 30 minutes. Emergency shutdown procedures will be completed in approximately 30 minutes.
1012781 Emergency shutdown procedures will be completed in 5 minutes. Emergency shutdown procedures will be completed in 5 minutes.
1012782 Emergency shutdown procedures have been completed. Emergency shutdown procedures have been completed.
1012783 Secure Sentinel Fortification Secure Sentinel Fortification
1012880 Requisition Officer Requisition Officer Name of item 88330 (Large Collidable Object)
1012881 This location offers valuable items for trade. This location offers valuable items for trade. Description of item "No item name" (88330)
1012987 When all New Eden is in crisis, we need heroes with the iron will to persevere, steely resolve to do what must be done, and tritanium musculature to punch Drifters in the jaw.

- DED Star Marshal Kjersidur Elladall
When all New Eden is in crisis, we need heroes with the iron will to persevere, steely resolve to do what must be done, and tritanium musculature to punch Drifters in the jaw.

- DED Star Marshal Kjersidur Elladall
1012988 When all New Eden is in crisis, we need heroes with the iron will to persevere, steely resolve to do what must be done, and tritanium musculature to punch Drifters in the jaw.

- DED Star Marshal Kjersidur Elladall
When all New Eden is in crisis, we need heroes with the iron will to persevere, steely resolve to do what must be done, and tritanium musculature to punch Drifters in the jaw.

- DED Star Marshal Kjersidur Elladall
1012991 'Vigilant' Shield Command Burst 'Vigilant' Shield Command Burst
1012992 Kikimora Tyrantbreaker SKIN Kikimora Tyrantbreaker SKIN
1012993 Unstable Damage Control Mutaplasmid Unstable Damage Control Mutaplasmid
1012994 Unstable Stasis Webifier Mutaplasmid Unstable Stasis Webifier Mutaplasmid
1012995 Unstable 100MN Afterburner Mutaplasmid Unstable 100MN Afterburner Mutaplasmid
1013058 Strategos' Modified Siege Module Schematics Crate Strategos' Modified Siege Module Schematics Crate
1013059 This crate contains a Blueprint Copy for the manufacturing of Strategos' Modified Siege Module. This crate contains a Blueprint Copy for the manufacturing of Strategos' Modified Siege Module.
1013060 This crate contains a Blueprint Copy for the manufacturing of Strategos' Modified Siege Module. This crate contains a Blueprint Copy for the manufacturing of Strategos' Modified Siege Module. Description of item "No item name" (88347)
1013061 Strategos' Modified Siege Module Schematics Crate Strategos' Modified Siege Module Schematics Crate Name of item 88347 (Special Edition Commodities)
1013067 Lux Ballistra Lux Ballistra Name of item 88348 (Energy Weapon)
1013068 This Drifter weapon system appears to be semi-autonomous, floating freely from the vessel deploying it. Analysis of the weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets. This Drifter weapon system appears to be semi-autonomous, floating freely from the vessel deploying it. Analysis of the weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets. Description of item "No item name" (88348)
1013069 Lux Kopis Lux Kopis Name of item 88349 (Energy Weapon)
1013070 This Drifter weapon system appears to be semi-autonomous, floating freely from the vessel deploying it. Analysis of the weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets. This Drifter weapon system appears to be semi-autonomous, floating freely from the vessel deploying it. Analysis of the weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets. Description of item "No item name" (88349)
1013075 Expansion DLI Expansion DLI
1013080 Azdaja Counter Domain Azdaja Counter Domain
1013081 Aegytica Volatile Booster Aegytica Volatile Booster Name of item 88350 (Booster)
1013082 +16% Capacitor
Base duration: 3 minutes and 30 seconds.
This booster has been manufactured using volatile compounds and will expire on May 29th, YC127.
+16% Capacitor
Base duration: 3 minutes and 30 seconds.
This booster has been manufactured using volatile compounds and will expire on <b>May 29th, YC127</b>.
Description of item "No item name" (88350)
1013083 Vis Vitalis Volatile Booster Vis Vitalis Volatile Booster Name of item 88351 (Booster)
1013084 +16% Armor Repair
Base duration: 3 minutes and 30 seconds.
This booster has been manufactured using volatile compounds and will expire on May 29th, YC127.
+16% Armor Repair
Base duration: 3 minutes and 30 seconds.
This booster has been manufactured using volatile compounds and will expire on <b>May 29th, YC127</b>.
Description of item "No item name" (88351)
1013086 Balneum Volatile Booster Balneum Volatile Booster Name of item 88352 (Booster)
1013087 +16% Shield Boost
Base duration: 3 minutes and 30 seconds.
This booster has been manufactured using volatile compounds and will expire on May 29th, YC127.
+16% Shield Boost
Base duration: 3 minutes and 30 seconds.
This booster has been manufactured using volatile compounds and will expire on <b>May 29th, YC127</b>.
Description of item "No item name" (88352)
1013088 Theriac Volatile Booster Theriac Volatile Booster Name of item 88353 (Booster)
1013089 +16% Tracking Speed
Base duration: 3 minutes and 30 seconds.
This booster has been manufactured using volatile compounds and will expire on May 29th, YC127.
+16% Tracking Speed
Base duration: 3 minutes and 30 seconds.
This booster has been manufactured using volatile compounds and will expire on <b>May 29th, YC127</b>.
Description of item "No item name" (88353)
1013091 Mithridate Volatile Booster Mithridate Volatile Booster Name of item 88354 (Booster)
1013092 +16% Flight Time
Base duration: 3 minutes and 30 seconds.
This booster has been manufactured using volatile compounds and will expire on May 29th, YC127.
+16% Flight Time
Base duration: 3 minutes and 30 seconds.
This booster has been manufactured using volatile compounds and will expire on <b>May 29th, YC127</b>.
Description of item "No item name" (88354)
1013118 Kybernaut Glorification Xordazh Kybernaut Glorification Xordazh Name of item 88355 (Large Collidable Object)
1013119 This location offers valuable items for trade. This location offers valuable items for trade. Description of item "No item name" (88355)
1013120 Stygian Cerulean Satin Stygian Cerulean Satin
1013121 Stygian Cerulean Satin - Limited Stygian Cerulean Satin - Limited Name of item 88356 (Ship SKIN Design Element)
1013122 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (88356)
1013123 Stygian Cerulean Satin - Unlimited Stygian Cerulean Satin - Unlimited Name of item 88357 (Ship SKIN Design Element)
1013124 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (88357)
1013130 Sentinel Fortification HQ Sentinel Fortification HQ Name of item 88360 (Non-Interactable Object)
1013131 Thanks to capsuleer efforts, EDENCOM was able to deploy this new Command HQ at the heart of J055520 and take the fight to the Drifters directly. Thanks to capsuleer efforts, EDENCOM was able to deploy this new Command HQ at the heart of J055520 and take the fight to the Drifters directly. Description of item "No item name" (88360)
1013139 Cinderchrome Cinderchrome
1013141 Cinderchrome Metallic - Limited Cinderchrome Metallic - Limited Name of item 88364 (Ship SKIN Design Element)
1013142 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (88364)
1013147 Cinderchrome Metallic - Unlimited Cinderchrome Metallic - Unlimited Name of item 88365 (Ship SKIN Design Element)
1013148 A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (88365)
1013181 Aetherflow Aetherflow
1013182 Aetherflow - Limited Aetherflow - Limited Name of item 88375 (Ship SKIN Design Element)
1013183 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (88375)
1013184 Aetherflow - Unlimited Aetherflow - Unlimited Name of item 88376 (Ship SKIN Design Element)
1013185 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (88376)
1013188 Shocktrace Shocktrace
1013189 Shocktrace - Unlimited Shocktrace - Unlimited Name of item 88378 (Ship SKIN Design Element)
1013190 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (88378)
1013191 Maze - Wrath of Tyrannos Combat Challenge Spawner - Medium (DO NOT TRANSLATE) Maze - Wrath of Tyrannos Combat Challenge Spawner - Medium (DO NOT TRANSLATE) Name of item 88379 (Cloud)
1013192 Maze - Wrath of Tyrannos Combat Challenge Spawner - Hard (DO NOT TRANSLATE) Maze - Wrath of Tyrannos Combat Challenge Spawner - Hard (DO NOT TRANSLATE) Name of item 88380 (Cloud)
1013193 Shocktrace - Limited Shocktrace - Limited Name of item 88381 (Ship SKIN Design Element)
1013195 Maze - Wrath of Tyrannos Combat Challenge Spawner - Easy (DO NOT TRANSLATE) Maze - Wrath of Tyrannos Combat Challenge Spawner - Easy (DO NOT TRANSLATE) Name of item 88382 (Cloud)
1013226 Vis Vitalis Volatile Booster Vis Vitalis Volatile Booster
1013227 Theriac Volatile Booster Theriac Volatile Booster
1013228 Balneum Volatile Booster Balneum Volatile Booster
1013229 Mithridate Volatile Booster Mithridate Volatile Booster
1013230 Aegytica Volatile Booster Aegytica Volatile Booster
1013231 Astero Tyrantbreaker SKIN Astero Tyrantbreaker SKIN
1013232 Imperial Navy 400mm Steel Plates Imperial Navy 400mm Steel Plates
1013233 Imperial Navy Medium Armor Repairer Imperial Navy Medium Armor Repairer
1013234 Imperial Navy Heat Sink Imperial Navy Heat Sink
1013235 Caldari Navy Heavy Missile Launcher Caldari Navy Heavy Missile Launcher
1013236 Caldari Navy Medium Shield Extender Caldari Navy Medium Shield Extender
1013237 Caldari Navy Multispectrum Shield Hardener Caldari Navy Multispectrum Shield Hardener
1013239 Medium Consortium Vorton Projector Medium Consortium Vorton Projector
1013240 Unstable Vorton Tuning System Mutaplasmid Unstable Vorton Tuning System Mutaplasmid
1013241 Republic Fleet Medium Cap Battery Republic Fleet Medium Cap Battery
1013242 Republic Fleet 425mm Autocannon Republic Fleet 425mm Autocannon
1013243 Republic Fleet 10MN Afterburner Republic Fleet 10MN Afterburner
1013245 Veles Heavy Entropic Disintegrator Veles Heavy Entropic Disintegrator
1013246 Perun Heavy Mutadaptive Remote Armor Repairer Perun Heavy Mutadaptive Remote Armor Repairer
1013247 Drekavac Kybernaut Clade SKIN Drekavac Kybernaut Clade SKIN
1013380 ENV_DarkExploration_01b ENV_DarkExploration_01b Name of item 88427 (Non-Interactable Object)
1013443 Jove Drifter Station Hive Jove Drifter Station Hive Name of item 88428 (Non-Interactable Object)
1013480 Small Tyranite Deposit Small Tyranite Deposit
1013481 Tyranite Deposit Tyranite Deposit

New Files (0 Entries)
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Changed Files (356 Entries)
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audio/essential_media/common.bnk
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audio/essential_media/init.bnk
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audio/essential_media/shipanimations.bnk
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audio/essential_media/structures.bnk
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audio/soundbanksinfo.json
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audio/soundbanksinfo.xml
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audio/soundprioritizationmetadata.json
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bin64/GFSDK_Aftermath_Lib.x64.dll
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bin64/_audio2.dll
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bin64/_ctypes.pyd
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bin64/_d3dinfo.dll
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bin64/_destiny.dll
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bin64/_elementtree.pyd
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bin64/_evelocalization.dll
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bin64/_eveplanetresources.dll
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bin64/_geo2.dll
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bin64/_ime.dll
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bin64/_pyevepathfinder.dll
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bin64/_pyfsd.dll
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bin64/_socket.pyd
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bin64/_spacemouse.dll
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bin64/_ssl.pyd
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bin64/_trinity_dx11.dll
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bin64/_trinity_dx12.dll
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bin64/_videoplayer.dll
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bin64/_yaml.pyd
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bin64/accountingEntryTypesLoader.pyd
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bin64/accountingKeysLoader.pyd
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bin64/achievementEventsLoader.pyd
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bin64/agencyHelpVideoGroupsLoader.pyd
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bin64/agencyHelpVideosLoader.pyd
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bin64/agentTypesLoader.pyd
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bin64/agentsInSpaceLoader.pyd
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bin64/ancestriesLoader.pyd
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bin64/atomsLoader.pyd
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bin64/billTypesLoader.pyd
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bin64/blue.dll
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bin64/careerPathsLoader.pyd
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bin64/challengeConditionsLoader.pyd
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bin64/character_avatarbehaviorsLoader.pyd
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bin64/currencyBucketsLoader.pyd
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bin64/defaultOverviewsLoader.pyd
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bin64/dogmaAttributeCategoriesLoader.pyd
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bin64/dogmaEffectsLoader.pyd
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bin64/dogmaUnitsLoader.pyd
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bin64/dungeonEnvironmentTemplatesLoader.pyd
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bin64/dungeonObjectivesLoader.pyd
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bin64/dungeonsLoader.pyd
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bin64/dynamicItemAttributesLoader.pyd
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bin64/effectSequencesLoader.pyd
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bin64/environmentTemplateAnchorCategoryIDsLoader.pyd
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bin64/environmentTemplateAnchorGroupIDsLoader.pyd
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bin64/environmentTemplateAnchorTypeIDsLoader.pyd
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bin64/environmentTemplatesLoader.pyd
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bin64/epicArcsLoader.pyd
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bin64/essReserveKeysLoader.pyd
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bin64/eve_client_grpc_client.pyd
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bin64/expertSystemsLoader.pyd
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bin64/launchdarkly_stackless_client_sdk.pyd
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bin64/musicTriggersLoader.pyd
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bin64/npcCharactersLoader.pyd
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bin64/npcStationTaxModifierLoader.pyd
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bin64/pvpFilamentEventDatesLoader.pyd
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bin64/pyexpat.pyd
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bin64/pyext_eve_public.pyd
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bin64/python27.dll
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bin64/racesLoader.pyd
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bin64/rad_tm_win64.dll
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bin64/recruitmentGroupsLoader.pyd
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bin64/recruitmentTypesLoader.pyd
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bin64/requiredSkillsForTypesLoader.pyd
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bin64/requiredSkillsIndexLoader.pyd
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bin64/schematicsLoader.pyd
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bin64/schoolMapLoader.pyd
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bin64/schoolsLoader.pyd
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bin64/seasonSelectionLoader.pyd
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bin64/seasonalCampaignsLoginRewardsLoader.pyd
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bin64/shipCosmeticLicensesLoader.pyd
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bin64/ship_cosmetic_slot_categoriesLoader.pyd
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bin64/ship_cosmetic_slot_configurationsLoader.pyd
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bin64/ship_cosmetic_slot_namesLoader.pyd
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bin64/ship_cosmetic_slotsLoader.pyd
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bin64/ship_skin_design_component_categoriesLoader.pyd
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bin64/ship_skin_design_component_point_valuesLoader.pyd
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bin64/ship_skin_design_component_raritiesLoader.pyd
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bin64/ship_skin_design_componentsLoader.pyd
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bin64/ship_skin_design_components_post_processLoader.pyd
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bin64/ship_skin_design_tier_thresholdsLoader.pyd
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bin64/skillPlansLoader.pyd
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bin64/skillTreeGroupsLoader.pyd
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bin64/skyBoxEffectsLoader.pyd
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bin64/soundIDsLoader.pyd
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bin64/spaceComponentsByTypeLoader.pyd
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bin64/spaceObjectHighlightsLoader.pyd
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bin64/stationOperationsLoader.pyd
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bin64/stationServicesLoader.pyd
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bin64/stationStandingsRestrictionsLoader.pyd
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bin64/surveysLoader.pyd
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bin64/tagsLoader.pyd
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bin64/tbb12.dll
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bin64/travelEffectsLoader.pyd
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bin64/typeDogmaLoader.pyd
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bin64/typeListLoader.pyd
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bin64/typeMaterialsLoader.pyd
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bin64/typesLoader.pyd
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bin64/uiBlinksLoader.pyd
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bin64/uiElementTypesLoader.pyd
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bin64/uiHelpPointersLoader.pyd
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bin64/uiHidingTemplatesLoader.pyd
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bin64/uiHighlightsLoader.pyd
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bin64/ujson.pyd
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bin64/unicodedata.pyd
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bin64/voidSpaceEncountersLoader.pyd
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bin64/warZonesPositionDataLoader.pyd
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bin64/wwiseEventsLoader.pyd
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bin64/wwiseSoundBanksLoader.pyd
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bin64/wwiseWemFileIDsLoader.pyd
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code.ccp
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dx9/model/celestial/environment/rock/asteroidset_04/xlarge/single/as4_xl_05/as4_xl_05.gr2
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dx9/model/celestial/environment/rock/asteroidset_04/xlarge/single/as4_xl_05/as4_xl_05_lowdetail.gr2
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dx9/model/deployables/generic/refinery/s/effects/refs_t1_fx.black
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dx9/model/hangar/modular/generic/minihangar/mgenh_mh01/ctrl/ctrl_dock_mesh_01a.black
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dx9/model/jumpgate/jove/jbg1/effect/jbg4_fx_01.black
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dx9/model/jumpgate/jove/jbg1/jbg1.gr2
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dx9/model/jumpgate/jove/jbg1/jbg1_lowdetail.gr2
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dx9/model/jumpgate/jove/jbg1/jbg2.gr2
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dx9/model/jumpgate/jove/jbg1/jbg2_lowdetail.gr2
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dx9/model/jumpgate/jove/jbg1/jbg3.gr2
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dx9/model/jumpgate/jove/jbg1/jbg3_lowdetail.gr2
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dx9/model/jumpgate/jove/jbg1/jbg4.gr2
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dx9/model/jumpgate/jove/jbg1/jbg4_lowdetail.gr2
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dx9/model/shared/fx/smallfurnace.black
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dx9/model/shared/fx/smokerising.black
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dx9/model/shared/jove/textures/jove_plating_01_p3.dds
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dx9/model/shared/jove/textures/jove_plating_01_p3_lowdetail.dds
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dx9/model/shared/jove/textures/jove_tech_trim_01_p3.dds
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dx9/model/shared/jove/textures/jove_tech_trim_01_p3_lowdetail.dds
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dx9/model/ship/jove/battleship/jb1/jb1_t1.gr2
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dx9/model/ship/jove/battleship/jb1/jb1_t1_fx_01.dds
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dx9/model/ship/jove/battleship/jb1/jb1_t1_fx_02.dds
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dx9/model/ship/jove/battleship/jb1/jb1_t1_fx_03.dds
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dx9/model/ship/jove/battleship/jb1/jb1_t1_lowdetail.gr2
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dx9/model/ship/jove/cruiser/jc1/jc1_t1.gr2
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dx9/model/ship/jove/cruiser/jc1/jc1_t1_lowdetail.gr2
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dx9/model/ship/upwell/frigate/uwf01/effects/uwf01_t1_fx.black
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dx9/model/spaceobjectfactory/data.black
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dx9/model/spaceobjectfactory/factions/drifter.black
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dx9/model/spaceobjectfactory/generic.black
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dx9/model/spaceobjectfactory/hulls/abc2_t1.black
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dx9/model/spaceobjectfactory/hulls/gc2_t2.black
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dx9/model/spaceobjectfactory/hulls/gf5_t1.black
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dx9/model/spaceobjectfactory/hulls/jb1_t1.black
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dx9/model/spaceobjectfactory/hulls/jb1_t2.black
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dx9/model/spaceobjectfactory/hulls/jbg1.black
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dx9/model/spaceobjectfactory/hulls/jbg2.black
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dx9/model/spaceobjectfactory/hulls/jbg3.black
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dx9/model/spaceobjectfactory/hulls/jbg4.black
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dx9/model/spaceobjectfactory/hulls/jc1_t1.black
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dx9/model/spaceobjectfactory/hulls/jstm1_wreck.black
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dx9/model/spaceobjectfactory/hulls/mbc2_t1.black
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dx9/model/spaceobjectfactory/hulls/soctb1_t1.black
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dx9/model/spaceobjectfactory/hulls/soef1_t1.black
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dx9/model/spaceobjectfactory/hulls/tgde01_t1.black
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dx9/model/spaceobjectfactory/hulls/uwi01_t1.black
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dx9/model/structure/monument/base/plinth_01/effects/plinth_01_discovery_01a.black
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dx9/model/structure/upwell/shieldfacility/effects/uw_shieldfacility_fx_01a.black
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dx9/model/worldobject/sun/cataclysmic.black
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dx9/postprocess/environmenttemplate/env_drifter_s2.black
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dx9/scene/universe/lowquality/wormhole_j02.dds
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dx9/scene/universe/lowquality/wormhole_j02_mix.dds
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fisfx/module/driftershield_ov_t1a.black
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fisfx/module/driftershield_ov_t1a_skinned.black
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fisfx/travel/kspace/cloudtex2_03a_n.dds
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graphics/character/paperdollcache.pickle
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graphics/generic/cylinder/cylinder.gr2
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graphics/generic/unitsphere/unitsphere_4k_01a_packedts.gr2
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graphics/generic/unitsphere/unitsphere_4k_01a_packedts_lowdetail.gr2
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graphics/generic/vortex/cone_suncone_01a.gr2
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graphics/generic/vortex/cone_suncone_01a_lowdetail.gr2
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graphics/generic/vortex/drifterbeam_01.gr2
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graphics/generic/vortex/vortex3_lowdetail.gr2
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graphics/generic/vortex/wormhole_02.gr2
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graphics/generic/vortex/wormhole_02_outer_01a.gr2
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graphics/generic/vortex/wormhole_02_outer_01a_lowdetail.gr2
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graphics/generic/vortex/wormhole_doublesidedfixeduvs.gr2
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graphics/generic/vortex/wormhole_doublesidedfixeduvs_lowdetail.gr2
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graphics/generic/vortex/wormhole_lowquality_01a.gr2
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graphics/generic/vortex/wormhole_lowquality_01a_lowdetail.gr2
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localizationfsd/localization_fsd_de.pickle
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localizationfsd/localization_fsd_en-us.pickle
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localizationfsd/localization_fsd_es.pickle
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localizationfsd/localization_fsd_fr.pickle
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localizationfsd/localization_fsd_ja.pickle
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localizationfsd/localization_fsd_ko.pickle
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localizationfsd/localization_fsd_main.pickle
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localizationfsd/localization_fsd_ru.pickle
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localizationfsd/localization_fsd_zh.pickle
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manifest.dat
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resfileindex.txt
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resfileindex_prefetch.txt
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start.ini
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staticdata/asteroidtypesbysolarsystemid.pickle
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staticdata/blueprints.static
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staticdata/blueprintsbymaterialtypeids.pickle
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staticdata/bracketsbytype.static
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staticdata/challenges.fsdbinary
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staticdata/character_resources.fsdbinary
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staticdata/dbuffcollections.static
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staticdata/industry_assembly_lines.static
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staticdata/objectivetypes.fsdbinary
35 -> 35
staticdata/oretypesbydungeonid.static
24 -> 24
staticdata/requiredskillsfortypes.fsdbinary
831 -> 829
staticdata/requiredskillsindex.fsdbinary
260 -> 259
staticdata/seasonalcampaignsloginrewards.fsdbinary
197 -> 193
staticdata/ship_skin_design_components.fsdbinary
106 -> 105
staticdata/ship_skin_design_components_post_process.fsdbinary
11 -> 10
staticdata/skinlicenses.static
1875 -> 1896
staticdata/skinmaterials.static
176 -> 176
staticdata/skins.static
3809 -> 3792
staticdata/solarsystemcontent.static
83638 -> 83638
staticdata/spacecomponentsbytype.fsdbinary
18682 -> 18534
staticdata/starmapcache.pickle
2147 -> 2147
staticdata/systems.static
1893 -> 1893
staticdata/typedogma.fsdbinary
11649 -> 11624
staticdata/typelist.fsdbinary
130 -> 129
staticdata/typematerials.fsdbinary
833 -> 832
staticdata/types.fsdbinary
8478 -> 8439
staticdata/wwiseevents.fsdbinary
2144 -> 2139
staticdata/wwisewemfileids.fsdbinary
204 -> 203
texture/fx/lightnings/fx_electro.dds
87 -> 87
ui/texture/classes/characterselection/background.png ->
3419 -> 3198

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