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Icon | TypeID & Name | Description | Group | Attributes |
---|
Please note that a "removed" item often means the item was just not yet added to the "newer" build.
TypeID & Name | Description | Group |
---|---|---|
87355 - FinalBattleLowTierCombatBoss(DO NOT TRANSLATE) | No Description | Cloud |
87397 - Utopian Sagaris | A Sagaris sleeper, equivalent to a battleship class ship. It will defend this site at all costs.
Once the ancient robotic protector of a lost people, its guardian protocols have been overwritten for war. |
Irregular Battleship |
87430 - Enforcer Starter Crate | This item cannot be traded or sold on the market. | Special Edition Commodities |
87431 - Explorer Starter Crate | This item cannot be traded or sold on the market. | Special Edition Commodities |
87432 - Industrialist Starter Crate | This item cannot be traded or sold on the market. | Special Edition Commodities |
87433 - Soldier of Fortune Starter Crate | This item cannot be traded or sold on the market. | Special Edition Commodities |
87438 - Coercer Crate | This item cannot be traded or sold on the market. | Special Edition Commodities |
87439 - Corax Crate | This item cannot be traded or sold on the market. | Special Edition Commodities |
87440 - Algos Crate | This item cannot be traded or sold on the market. | Special Edition Commodities |
87441 - Thrasher Crate | This item cannot be traded or sold on the market. | Special Edition Commodities |
87449 - Omen Crate | This item cannot be traded or sold on the market. | Special Edition Commodities |
87450 - Caracal Crate | This item cannot be traded or sold on the market. | Special Edition Commodities |
87451 - Vexor Crate | This item cannot be traded or sold on the market. | Special Edition Commodities |
87452 - Rupture Crate | This item cannot be traded or sold on the market. | Special Edition Commodities |
87478 - FinalBattleLowTierWave (DO NOT TRANSLATE) | No Description | Invisible Beacon |
87492 - Enforcer | <font size="14">Enforcer Expert System </font>
This Expert System makes available skills enabling a capsuleer to fly various T1 Destroyers. The temporary skills provided by this Expert System last for 14 days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
Standard Expert Systems |
87494 - Soldier of Fortune | <font size="14">Soldier of Fortune Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly various T1 Cruisers. The temporary skills provided by this Expert System last for 14 days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
Standard Expert Systems |
87496 - Explorer | <font size="14">Explorer Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly an Astero frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space. The temporary skills provided by this Expert System last for 14 days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
Standard Expert Systems |
87500 - Industrialist | <font size="14">Industrialist Expert System</font>
This Expert System makes available skills enabling the Capsuleer to fly a Mining Barge, such as a Covetor, and to use the Strip Miner I and Ice Harvest I modules. It also grants you access to manufacturing skills. The temporary skills provided by this Expert System last for 14 days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
Standard Expert Systems |
87501 - Ruined Sleeper Depot | An ancient depository of artifacts and valuables gathered by Sleeper Drones under Drifter control. It can be opened with the assistance of a Relic Analyzer. | Spawn Container |
87502 - Preserved Sleeper Depot | A well-preserved ancient depository of rarer artifacts and valuables gathered by Sleeper Drones under Drifter control. It can be opened with the assistance of a Relic Analyzer. | Spawn Container |
87503 - Drifter Collection | A collection of artifacts and valuables stored by Drifters. Due to the ancient protocols used to encrypt this collection, it can be opened with the help of a Relic Analyzer. | Spawn Container |
87531 - Obstruction Node | This structure marks a stopping point in the labyrinth’s computational flow. It keeps false premises and abarrent matter, such as unwanted ships, from proceeding further down the analysis chain. As long as it remains intact, no further progress is possible. | Large Collidable Structure |
87532 - Thread Capacitor | The many threads of inquiry that pass through this labyrinth are held inside this point for processing. It must be hacked before any further progress will become possible. | Spawn Container |
87533 - Maze - Combat Challenge Spawner - Easy (DO NOT TRANSLATE) | No Description | Cloud |
87534 - Maze - Hacking Challenge Spawner - Easy (DO NOT TRANSLATE) | No Description | Cloud |
87535 - Maze - Structure Challenge Spawner - Easy (DO NOT TRANSLATE) | No Description | Cloud |
87549 - Maze - Combat Challenge Spawner - Hard (DO NOT TRANSLATE) | No Description | Cloud |
87550 - Maze - Hacking Challenge Spawner - Hard (DO NOT TRANSLATE) | No Description | Cloud |
87551 - Maze - Structure Challenge Spawner - Hard (DO NOT TRANSLATE) | No Description | Cloud |
87552 - Maze - Combat Challenge Spawner - Medium (DO NOT TRANSLATE) | No Description | Cloud |
87553 - Maze - Hacking Challenge Spawner - Medium (DO NOT TRANSLATE) | No Description | Cloud |
87554 - Maze - Structure Challenge Spawner - Medium (DO NOT TRANSLATE) | No Description | Cloud |
87555 - Obstruction Node | This structure marks a stopping point in the labyrinth’s computational flow. It keeps false premises and abarrent matter, such as unwanted ships, from proceeding further down the analysis chain. As long as it remains intact, no further progress is possible. | Large Collidable Structure |
87556 - Obstruction Node | This structure marks a stopping point in the labyrinth’s computational flow. It keeps false premises and abarrent matter, such as unwanted ships, from proceeding further down the analysis chain. As long as it remains intact, no further progress is possible. | Large Collidable Structure |
87557 - Thread Capacitor | The many threads of inquiry that pass through this labyrinth are held inside this point for processing. It must be hacked before any further progress will become possible. | Spawn Container |
87558 - Thread Capacitor | The many threads of inquiry that pass through this labyrinth are held inside this point for processing. It must be hacked before any further progress will become possible. | Spawn Container |
87569 - FinalBattleLowTierSentryTower(DO NOT TRANSLATE) | These fearsome sentry towers have remained the faithful and dangerous guardians of their sleeping masters, even after countless years of constant duty. As unpredictable as they are powerful, the towers have been expertly designed to provide lasting vigilance with an unquestioning, mechanical loyalty. The weapons systems on board are frighteningly precise and devastating upon impact.(DO NOT TRANSLATE) | Destructible Sentry Gun |
87574 - Basic Capsuleer Day XXII Cerebral Accelerator | When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 12, YC127. |
Booster |
87575 - Extended Capsuleer Day XXII Cerebral Accelerator | When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 12, YC127. |
Booster |
87576 - Potent Capsuleer Day XXII Cerebral Accelerator | When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 12, YC127. |
Booster |
87577 - Basic Capsuleer Day XXII Glamourex Booster | This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 20% bonus to agent, corporation and faction standing increases.
Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 12, YC127. |
Booster |
87578 - Extended Capsuleer Day XXII Glamourex Booster | This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 25% bonus to agent, corporation and faction standing increases.
Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 12, YC127. |
Booster |
87579 - Potent Capsuleer Day XXII Glamourex Booster | This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases.
Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 12, YC127. |
Booster |
87593 - Non-Interactable Wormhole - Open (DO NOT TRANSLATE) | No Description | Non-Interactable Object |
87596 - Maze - Boss Combat Spawner (DO NOT TRANSLATE) | No Description | Cloud |
87601 - Ladon Forked Packet | Recovered from a copy of the Ladon Drifter mind, this data packet may hold answers to the nature of the Nexus Cyphers being generated by the Labyrinth Complex.
While clearly synthetic rather than organic in origin, the data packet shows evidence of layered redundancy associated with a mind that has evolved or emerged from a simpler set of constructs. |
Special Edition Commodities |
87602 - Recursive Knot | A hyper-complex recursive data loop.
It is unsolvable, but would prove valuable to the forces occupying Drifter wormholes or their corporations back in New Eden. |
Special Edition Commodities |
87603 - Uncertainty Thread | A confusing thread of quantum calculations that resolves to multiple contradictory conclusions.
While its results cannot all possibly be true, it would still be valuable to the forces occupying Drifter wormholes or their corporations back in New Eden. |
Special Edition Commodities |
87604 - Definitive Thread | A deterministic thread of quantum calculations in which uncertainty variations have been eliminated.
It should be impossible, according to contemporary scientific theory. As such, it may provide key insights into Drifter technology. It would be highly valuable to the forces occupying Drifter wormholes or their corporations back in New Eden. |
Special Edition Commodities |
87605 - Execution Command Unit | These Execution Command Units are unique to the Sleeper Drones of the Labyrinth Complex. Through this unit, every action they execute links back to the Labyrinth’s superstructure, making them a part of its unfathomable operations.
The forces occupying Drifter wormholes or their corporations back in New Eden would consider them valuable. |
Special Edition Commodities |
87606 - Terminated Knot | A hyper-complex data loop that has reached an nth dimensional solution terminus.
It could provide extremely valuable insights to the forces occupying Drifter wormholes or their corporations back in New Eden. |
Special Edition Commodities |
87607 - Dominance Command Unit | Dominance Command Units are rare even among the Sleeper Drones of the Labyrinth Complex. These computational components are directly linked into the same hyperspace network as the Labyrinth itself, granting remote intelligences the ability to make direct adjustments.
The forces occupying Drifter wormholes or their corporations back in New Eden would consider them valuable. |
Special Edition Commodities |
87608 - Mynos Forked Packet | This data packet was recovered from a copy of the Mynos Drifter mind and may hold answers to the operations of the enigmatic Labyrinth Complex.
While clearly synthetic rather than organic in origin, the data packet shows evidence of layered redundancy associated with a mind that has evolved or emerged from a simpler set of constructs. |
Special Edition Commodities |
87609 - Maze - Boss Spawner (DO NOT TRANSLATE) | No Description | Cloud |
87610 - Maze - Roaming Boss Spawner (DO NOT TRANSLATE) | No Description | Cloud |
87611 - Maze - Trader Spawner (DO NOT TRANSLATE) | No Description | Cloud |
87612 - Ladon Tyrannos | This advanced form of Drifter Battleship protects the Labyrinth’s generated solutions. Unlike Mynos, Ladon Tyrannos appears only as a part of the reckoning protocol. | Irregular Battleship |
87613 - Mynos Tyrannos | The Drifter Battleship acts as a guardian of the Labyrinth and its enigmatic processes. Mynos Tyrannos roams the shifting spaces of this Complex ready to destroy any abherent entities it encounters. | Irregular Battleship |
87614 - Glorification Exchange | Azdaja is the istina Ancient Enemy. Other reverse-time and advanced-time conflicts are pravda in their wake.
Proven hunters are worthy of glorified exchange, independent of sobornost status or now-time affiliations. |
Irregular Industrial |
87683 - Reckoning Hoard | As the maze compiles valuable solutions, they are hoarded inside this structure. Only its destruction will make the data inside accessible. | Large Collidable Structure |
87684 - Solution Capacitor | The solutions to this Labyrinth's pathways, both those within our four dimensions and beyond, are held here for contemplation. Once they have been processed, or the Capacitor has been hacked to believe they have been processed, there will be a reckoning. | Spawn Container |
87685 - Drifter Medium Structure Wreck | No Description | Wreck |
87826 - FinalBattleLowTierWaveHard (DO NOT TRANSLATE) | No Description | Invisible Beacon |
87834 - Utopian Sagaris | A Sagaris sleeper, equivalent to a battleship class ship. It will defend this site at all costs.
Once the ancient robotic protector of a lost people, its guardian protocols have been overwritten for war. |
Irregular Battleship |
87835 - FinalBattleLowTierCombatBossHard(DO NOT TRANSLATE) | No Description | Cloud |
87854 - Oxybeles Turret Booster I | +3% Turret Damage
+3% Turret Optimal Range Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87855 - Oxybeles Turret Booster II | +6% Turret Damage
+6% Turret Optimal Range Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87856 - Oxybeles Turret Booster III | +9% Turret Damage
+9% Turret Optimal Range Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87857 - Eidolon Missile Booster I | +3% Missile Damage
+3% Missile Velocity Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87870 - Eidolon Missile Booster II | +6% Missile Damage
+6% Missile Velocity Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87871 - Eidolon Missile Booster III | +9% Missile Damage
+9% Missile Velocity Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87872 - Calyx Repair Booster I | -5% Armor Repairer and Shield Booster Cycle Time
Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87873 - Calyx Repair Booster II | -10% Armor Repairer and Shield Booster Cycle Time
Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87874 - Calyx Repair Booster III | -15% Armor Repairer and Shield Booster Cycle Time
Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87875 - Asclepius Remote Repair Booster I | -5% Remote Armor Repairer and Shield Booster Capacitor Need
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87876 - Asclepius Remote Repair Booster II | -10% Remote Armor Repairer and Shield Booster Capacitor Need
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87877 - Asclepius Remote Repair Booster III | -15% Remote Armor Repairer and Shield Booster Capacitor Need
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87878 - Phylax Armor Booster I | +4% Armor Resistances
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87879 - Phylax Armor Booster II | +8% Armor Resistances
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87880 - Phylax Armor Booster III | +12% Armor Resistance
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87881 - Pelte Shield Booster I | +4% Shield Resistances
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87882 - Pelte Shield Booster II | +8% Shield Resistances
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87883 - Pelte Shield Booster III | +12% Shield Resistances
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87884 - Nocturne Anti-Drain Booster I | +8% Capacitor Warfare Resistance
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87885 - Nocturne Anti-Drain Booster II | +16% Capacitor Warfare Resistance
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87886 - Nocturne Anti-Drain Booster II ( copy ) | +16% Energy Warfare Resistance.
Base Duration: 2 Hours Expiry date: June 12th YC127 ( copy ) |
Booster |
87887 - Nocturne Anti-Drain Booster III | +24% Capacitor Warfare Resistance
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87888 - Kausis Capacitor Booster I | +4% Capacitor Capacity
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on July 12th YC127. |
Booster |
87889 - Kausis Capacitor Booster II | +8% Capacitor Capacity
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on July 12th YC127. |
Booster |
87890 - Kausis Capacitor Booster III | +12% Capacitor Capacity
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on July 12th YC127. |
Booster |
87891 - Mnemon Relic Coherence Booster I | +5 Relic Analyzer Virus Coherence
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87892 - Mnemon Relic Coherence Booster II | +10 Relic Analyzer Virus Coherence
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87893 - Mnemon Relic Coherence Booster III | +15 Relic Analyzer Virus Coherence
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87894 - Palimpsest Relic Strength Booster II | +6 Relic Analyzer Virus Strength
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87895 - Palimpsest Relic Strength Booster III | +8 Relic Analyzer Virus Strength
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87896 - Lithos Mining Booster I | +5% Mining Laser Yield
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87897 - Lithos Mining Booster II | +10% Mining Laser Yield
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87898 - Lithos Mining Booster III | +15% Mining Laser Yield
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87899 - Palimpsest Relic Strength Booster I | +4 Relic Analyzer Virus Strength
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Booster |
87900 - Capsuleer Day XXII Fireworks Package | Contains a festival launcher module and commemorative Capsuleer Day XXII fireworks. | Special Edition Commodities |
87901 - Capsuleer Day XXII Booster Crate | This crate contains two randomly selected Capsuleer Day XXII boosters, including a guaranteed Tier 3 booster. | Special Edition Commodities |
87925 - Capsuleer Day XXII Glamourex Crate | This crate contains a random Capsuleer Day Glamourex Booster. | Special Edition Commodities |
87926 - Capsuleer Day XXII Accelerator Crate | This crate contains a randomly selected Capsuleer Day XXII cerebral accelerator. | Special Edition Commodities |
87943 - FinalBattleLowTierWave2 (DO NOT TRANSLATE) | No Description | Invisible Beacon |
87944 - FinalBattleLowTierWaveHard2 (DO NOT TRANSLATE) | No Description | Invisible Beacon |
87947 - Prime Drifter Collection | A rare collection of precious artifacts and valuables stored by Drifters. Due to the ancient protocols used to encrypt this collection, it can be opened with the help of a Relic Analyzer. | Spawn Container |
87952 - Sleeper Protocol Subverter | An electronic component that can convert any Sleeper Drone from a patient guardian into a tool of war. | Limited Rarities |
87984 - Sleeper Drone Hangar | No Description | Non-Interactable Object |
87985 - Sleeper Engineering Station | No Description | Non-Interactable Object |
87986 - Sleeper Station 1 V2 | No Description | Non-Interactable Object |
87987 - Sleeper Station 1 V3 | No Description | Non-Interactable Object |
87988 - Sleeper Station 1 V4 | No Description | Non-Interactable Object |
87989 - Sleeper Station 1 V5 | No Description | Non-Interactable Object |
87990 - Sleeper Battleship 1 | No Description | Non-Interactable Object |
87991 - Sleeper Battleship 2 | No Description | Non-Interactable Object |
87992 - Sleeper Cruiser 1 | No Description | Non-Interactable Object |
87993 - Sleeper Cruiser 2 | No Description | Non-Interactable Object |
88030 - Harbinger Navy Issue Tyrantbreaker SKIN | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Permanent SKIN |
88031 - Guardian Tyrantbreaker SKIN | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton |
Permanent SKIN |
88032 - Magnate Tyrantbreaker SKIN | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Permanent SKIN |
88033 - Drake Navy Issue Tyrantbreaker SKIN | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Permanent SKIN |
88034 - Heron Tyrantbreaker SKIN | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton |
Permanent SKIN |
88037 - Eagle Tyrantbreaker SKIN | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Permanent SKIN |
88038 - Brutix Navy Issue Tyrantbreaker SKIN | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Permanent SKIN |
88039 - Oneiros Tyrantbreaker SKIN | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Permanent SKIN |
88040 - Imicus Tyrantbreaker SKIN | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Permanent SKIN |
88041 - Hurricane Fleet Issue Tyrantbreaker SKIN | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton |
Permanent SKIN |
88042 - Vagabond Tyrantbreaker SKIN | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Permanent SKIN |
88043 - Probe Tyrantbreaker SKIN | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton |
Permanent SKIN |
88046 - Thunderchild Tyrantbreaker SKIN | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Permanent SKIN |
88047 - Stormbringer Tyrantbreaker SKIN | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Permanent SKIN |
88048 - Skybreaker Tyrantbreaker SKIN | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Permanent SKIN |
88049 - Machariel Tyrantbreaker SKIN | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Permanent SKIN |
88050 - Praxis Tyrantbreaker SKIN | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Permanent SKIN |
88051 - Astero Tyrantbreaker SKIN | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton |
Permanent SKIN |
88053 - Kikimora Tyrantbreaker SKIN | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton |
Permanent SKIN |
88054 - Squall Tyrantbreaker SKIN | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Permanent SKIN |
88087 - Eleutrium | Eleutrium is a regolith with morphological similarities to silicates and is a major building block in Drifter, Sleeper, and Jove construction materials. The mineral also appears in spectrographic analyses of the Society of Conscious Thought ship materials.
Due to the unknown conditions of its formation and appearance, astrogeologists fear this may be a unique opportunity. Eleutrium is found exclusively in <a href=showinfo:88105>tyranite</a>. |
Mineral |
88088 - Wrath of Tyrannos Crate | A crate with a high chance of containing various valuable items, including exclusives during Wrath of Tyrannos. | Special Edition Commodities |
88105 - Tyranite | Appearing en masse during the Drifter Crisis of YC127, tyranite is a s-type asteroid that has been bombarded by low-level blackbody radiation for millennia, turning its silicate-like surface regolith into eleutrium. Astrogeologists claim that this process occurred prior to tyranite asteroids appearing, wholly by unknown means.
Due to the unknown conditions of its formation and appearance, astrogeologists fear this may be a unique opportunity. Additionally, its special properties break down when under pressure, making it incompressible. Tyranite is the only known source of <a href=showinfo:88087>eleutrium</a>. |
Tyranite |
88106 - VDB_Cloud_Vortex_01a_DarkStorm_01b | No Description | Scalable Non-Interactable Object |
88107 - VDB_Cloud_Vortex_02a_Darkstorm_01b | No Description | Scalable Non-Interactable Object |
88108 - VDB_Cloud_Vortex_04a_DarkStorm_01b | No Description | Scalable Non-Interactable Object |
88109 - VDB_Cloud_Vortex_05a_DarkStorm_01b | No Description | Scalable Non-Interactable Object |
88110 - VDB_Cloud_Vortex_06a_DarkStorm_01b | No Description | Scalable Non-Interactable Object |
88111 - Capsuleer Day YC127 | <font size="14">Capsuleer Day YC127 Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly T1 battlecruisers. The temporary skills provided by this Expert System last for seven days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
Standard Expert Systems |
88113 - ENV_Drifter_S2 | No Description | Non-Interactable Object |
88131 - ENV_Drifter_S1 | No Description | Non-Interactable Object |
88132 - ENV_Drifter_S3 | No Description | Non-Interactable Object |
88133 - Historic Capsuleer Day SKIN Crate | This crate contains a random SKIN from a previous Capsuleer Day celebration. | Special Edition Commodities |
88134 - Historic Capsuleer Day Apparel Crate | This crate contains a random apparel from a previous Capsuleer Day celebration. | Special Edition Commodities |
88149 - Nexus - FW Spawner (DO NOT TRANSLATE) | No Description | Cloud |
88150 - Nexus - HW Spawner (DO NOT TRANSLATE) | No Description | Cloud |
88151 - Nexus - MW Spawner (DO NOT TRANSLATE) | No Description | Cloud |
88152 - Nexus - EW Spawner (DO NOT TRANSLATE) | No Description | Cloud |
88153 - Drifter Hopilite | A frigate class Drifter vessel. Unlike other Drifter ships, these are not piloted by a Drifter directly. Instead, they are remotely controlled by a Drifter currently piloting another vessel or structure. | Irregular Frigate |
88154 - Strategos Dreadnought | A Drifter Dreadnought piloted by Tyrannos Strategos, leader of the Vigilant Tyrannos.
Her work within this Nexus is unclear, but she will show no mercy to any who would disrupt it. |
Irregular Dreadnought |
88155 - Vigilant Eradicator | A Drifter sentry gun, primed to attack anyone it considers hostile. | Large Collidable Structure |
88156 - Strategos Dreadnought Wreck | No Description | Wreck |
88170 - Vortex Transmitter | A device transmitting energies from the surrounding vortex to the Dreadnought. | Mission Container |
88171 - Non-Interactable Drifter Security Tower (DO NOT TRANSLATE) | No Description | Non-Interactable Object |
88172 - Narrowband Emission Amplifier | No Description | Miscellaneous |
88173 - Narrowband Emission Limiter | No Description | Miscellaneous |
88174 - Midband Emission Amplifier | No Description | Miscellaneous |
88175 - Midband Emission Limiter | No Description | Miscellaneous |
88176 - Wideband Emission Amplifier | No Description | Miscellaneous |
88177 - Wideband Emission Limiter | No Description | Miscellaneous |
88178 - Nexus Cypher | This cypher opens up access to a Nexus Point within a Drifter wormhole system.
Woven together within a Labyrinth Complex, these data threads come together to describe a higher-dimensional hypercomplex manifold beyond the understanding of contemporary New Eden mathematicians. |
Special Edition Commodities |
88179 - Blackbody Driver | The exact nature of this device is unknown. It is a core component of the Drifter Dreadnought and emits rhythmic pulses of blackbody radiation. | Special Edition Commodities |
88186 - 88186_Male_outer_AugmentationSuitM01_Types_AugmentationSuitM01_Black.png | No Description | Outer |
88187 - 88187_Female_Outer_AugmentationSuitF01_Types_AugmentationSuitF01_Black.png | No Description | Outer |
88202 - Sanctified Vidette Filament | Allows up to 15 ships to make a conduit connection from Known Space to the J164710 system, frequently referred to as the "Sanctified Vidette" wormhole.
Requiring the "drifter mineral" <a href=showinfo:88087>eleutrium</a> to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching <a href=showinfo:87618>Warden Connection Harmonics</a>. These filaments will expire on May 15th. |
Jump Filaments |
88203 - Azdaja Redoubt Filament | Allows up to 15 ships to make a conduit connection from Known Space to the J174618 system, frequently referred to as the "Azdaja Redoubt" wormhole.
Requiring the "drifter mineral" <a href=showinfo:88087>eleutrium</a> to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching <a href=showinfo:87618>Warden Connection Harmonics</a>. These filaments will expire on May 15th. |
Jump Filaments |
88204 - Sentinel MZ Filament | Allows up to 15 ships to make a conduit connection from Known Space to the J055520 system, frequently referred to as the "Sentinel MZ" wormhole.
Requiring the "drifter mineral" <a href=showinfo:88087>eleutrium</a> to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching <a href=showinfo:87618>Warden Connection Harmonics</a>. These filaments will expire on May 15th. |
Jump Filaments |
88205 - Liberated Barbican Filament | Allows up to 15 ships to make a conduit connection from Known Space to the J110145 system, frequently referred to as the "Liberated Barbican" wormhole.
Requiring the "drifter mineral" <a href=showinfo:88087>eleutrium</a> to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching <a href=showinfo:87618>Warden Connection Harmonics</a>. These filaments will expire on May 15th. |
Jump Filaments |
88206 - Conflux Eyrie Filament | Allows up to 15 ships to make a conduit connection from Known Space to the J200727 system, frequently referred to as the "Conflux Eyrie" wormhole.
Requiring the "drifter mineral" <a href=showinfo:88087>eleutrium</a> to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching <a href=showinfo:87618>Warden Connection Harmonics</a>. These filaments will expire on May 15th. |
Jump Filaments |
88209 - Dramiel Blackbody Drift SKIN | The Drifters like to keep their secrets, we can respect this, but we will not allow it.
- Avelor Odareque, Salvation Angels CEO |
Permanent SKIN |
88210 - Mekubal Blackbody Drift SKIN | The Drifters like to keep their secrets, we can respect this, but we will not allow it.
- Avelor Odareque, Salvation Angels CEO |
Permanent SKIN |
88211 - Cynabal Blackbody Drift SKIN | The Drifters like to keep their secrets, we can respect this, but we will not allow it.
- Avelor Odareque, Salvation Angels CEO |
Permanent SKIN |
88212 - Khizriel Blackbody Drift SKIN | The Drifters like to keep their secrets, we can respect this, but we will not allow it.
- Avelor Odareque, Salvation Angels CEO |
Permanent SKIN |
88213 - Machariel Blackbody Drift SKIN | The Drifters like to keep their secrets, we can respect this, but we will not allow it.
- Avelor Odareque, Salvation Angels CEO |
Permanent SKIN |
88214 - Liberated Barbican Filament Blueprint | Used to manufacture <a href=showinfo:88205>Liberated Barbican Filaments</a>. | Jump Filament Blueprint |
88215 - Conflux Eyrie Filament Blueprint | Used to manufacture <a href=showinfo:88206>Conflux Eyrie Filaments</a>. | Jump Filament Blueprint |
88216 - Sanctified Vidette Filament Blueprint | Used to manufacture <a href=showinfo:88202>Sanctified Vidette Filaments</a>. | Jump Filament Blueprint |
88217 - Azdaja Redoubt Filament Blueprint | Used to manufacture <a href=showinfo:88203>Azdaja Redoubt Filaments</a>. | Jump Filament Blueprint |
88218 - Sentinel MZ Filament Blueprint | Used to manufacture <a href=showinfo:88204>Sentinel MZ Filaments</a>. | Jump Filament Blueprint |
88224 - Eradication Authority | The control node for all Drifter sentry guns within this site.
The ancient protocols it utilizes can be hacked by a relic analyzer, altering its definition of hostile. |
Spawn Container |
88225 - Nexus Center (DO NOT TRANSLATE) | No Description | Non-Interactable Object |
88258 - Kobalos Frigate | This Drifter frigate has webifier capabilities.
Its pilot, Kobalos Tyrannos, has been noted for her vicious attacks, holding the enemy in place so that they can be piled up on. These can often turn the tide despite the smaller ships she pilots. |
Irregular Frigate |
88259 - Hikanta Cruiser | This Drifter cruiser has warp scrambler capabilities.
Hikanta Tyrannos typically guards the great Drifter Hive. Now, in retaliation against the newly arrived occupational forces, he roams the system, ready to attack any outside the Vigilant Tyrannos. |
Irregular Cruiser |
88261 - ‘Vigilant’ Shield Command Burst | This module can be loaded with a variety of Shield Command Burst Charges to project a field of beneficial nanites over fleet members, improving their shield defenses. | Command Burst |
88262 - Strategos' Modified Multispectrum Shield Hardener | Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. |
Shield Hardener |
88263 - ‘Tyrannos’ Armor Command Burst | This module can be loaded with a variety of Armor Command Burst Charges to project a field of beneficial nanites over fleet members, improving their armor defenses. | Command Burst |
88264 - Strategos' Modified Fighter Support Unit | A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assists all areas of fighter operation. This one has been radically altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies.
Grotesquely, significant parts of the carrier ship's interior now resemble a rogue drone hive. Still, this may be the best Fighter Support Unit known to human (or rogue drone) artifice. On the other hand, it may be the worst. Note: Can only be fitted to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
Fighter Support Unit |
88265 - Strategos' Modified Heat Sink | Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Heat Sink |
88266 - Strategos' Modified Siege Module | An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.
This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode. Notes: - A siege module requires Strontium clathrates to run and operate effectively. - Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters. - Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers. - Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship. |
Siege Module |
88267 - Strategos' Modified Siege Module Blueprint | No Description | Siege Module Blueprint |
88268 - Narrowband Emission Amplifier Blueprint | No Description | Special Edition Commodity Blueprints |
88269 - Narrowband Emission Limiter Blueprint | No Description | Special Edition Commodity Blueprints |
88270 - Midband Emission Amplifier Blueprint | No Description | Special Edition Commodity Blueprints |
88271 - Midband Emission Limiter Blueprint | No Description | Special Edition Commodity Blueprints |
88272 - Wideband Emission Amplifier Blueprint | No Description | Special Edition Commodity Blueprints |
88273 - Wideband Emission Limiter Blueprint | No Description | Special Edition Commodity Blueprints |
88275 - Drifter Small Wreck | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Wreck |
88307 - Polemos Battleship | This Drifter battleship has target painting capabilities.
Tyrannos Polemos, commander of K-space operations for the Vigilant Tyrannos, has made a rare appearance in wormhole space to wrestle control of this system from occupying forces. |
Irregular Battleship |
88317 - Liberation Quartermaster | This location offers valuable items for trade. | Large Collidable Object |
88318 - Conflux Eyrie State Trader | This location offers valuable items for trade. | Large Collidable Object |
88327 - Anointed Allocator | This location offers valuable items for trade. | Large Collidable Object |
88330 - Requisition Officer | This location offers valuable items for trade. | Large Collidable Object |
88347 - Strategos' Modified Siege Module Schematics Crate | This crate contains a Blueprint Copy for the manufacturing of Strategos' Modified Siege Module. | Special Edition Commodities |
88348 - Lux Ballistra | This Drifter weapon system appears to be semi-autonomous, floating freely from the vessel deploying it. Analysis of the weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets. | Energy Weapon |
88349 - Lux Kopis | This Drifter weapon system appears to be semi-autonomous, floating freely from the vessel deploying it. Analysis of the weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets. | Energy Weapon |
88350 - Aegytica Volatile Booster | +16% Capacitor
Base duration: 3 minutes and 30 seconds. This booster has been manufactured using volatile compounds and will expire on May 29th, YC127. |
Booster |
88351 - Vis Vitalis Volatile Booster | +16% Armor Repair
Base duration: 3 minutes and 30 seconds. This booster has been manufactured using volatile compounds and will expire on May 29th, YC127. |
Booster |
88352 - Balneum Volatile Booster | +16% Shield Boost
Base duration: 3 minutes and 30 seconds. This booster has been manufactured using volatile compounds and will expire on May 29th, YC127. |
Booster |
88353 - Theriac Volatile Booster | +16% Tracking Speed
Base duration: 3 minutes and 30 seconds. This booster has been manufactured using volatile compounds and will expire on May 29th, YC127. |
Booster |
88354 - Mithridate Volatile Booster | +16% Flight Time
Base duration: 3 minutes and 30 seconds. This booster has been manufactured using volatile compounds and will expire on May 29th, YC127. |
Booster |
88355 - Kybernaut Glorification Xordazh | This location offers valuable items for trade. | Large Collidable Object |
88356 - Stygian Cerulean Satin - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
88357 - Stygian Cerulean Satin - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
88360 - Sentinel Fortification HQ | Thanks to capsuleer efforts, EDENCOM was able to deploy this new Command HQ at the heart of J055520 and take the fight to the Drifters directly. | Non-Interactable Object |
88364 - Cinderchrome Metallic - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
88365 - Cinderchrome Metallic - Unlimited | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
88375 - Aetherflow - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
88376 - Aetherflow - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
88378 - Shocktrace - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
88379 - Maze - Wrath of Tyrannos Combat Challenge Spawner - Medium (DO NOT TRANSLATE) | No Description | Cloud |
88380 - Maze - Wrath of Tyrannos Combat Challenge Spawner - Hard (DO NOT TRANSLATE) | No Description | Cloud |
88381 - Shocktrace - Limited | No Description | Ship SKIN Design Element |
88382 - Maze - Wrath of Tyrannos Combat Challenge Spawner - Easy (DO NOT TRANSLATE) | No Description | Cloud |
88427 - ENV_DarkExploration_01b | No Description | Non-Interactable Object |
88428 - Jove Drifter Station Hive | No Description | Non-Interactable Object |
Blueprint Name | Old BP Data | New BP Data | Raw Diff |
---|---|---|---|
88214 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 2:30:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 50000x Eleutrium Skills: Industry I Outcome: 1x Liberated Barbican Filament (88205) |
No blueprint entry found. | Build Time: 2:30:00 Copy:? ME:? TE:? Limit:1x Materials: 50000x 88087 Skills: 3380 I Outcome: 1x 88205 |
88215 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 2:30:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 50000x Eleutrium Skills: Industry I Outcome: 1x Conflux Eyrie Filament (88206) |
No blueprint entry found. | Build Time: 2:30:00 Copy:? ME:? TE:? Limit:1x Materials: 50000x 88087 Skills: 3380 I Outcome: 1x 88206 |
88216 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 2:30:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 50000x Eleutrium Skills: Industry I Outcome: 1x Sanctified Vidette Filament (88202) |
No blueprint entry found. | Build Time: 2:30:00 Copy:? ME:? TE:? Limit:1x Materials: 50000x 88087 Skills: 3380 I Outcome: 1x 88202 |
88217 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 2:30:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 50000x Eleutrium Skills: Industry I Outcome: 1x Azdaja Redoubt Filament (88203) |
No blueprint entry found. | Build Time: 2:30:00 Copy:? ME:? TE:? Limit:1x Materials: 50000x 88087 Skills: 3380 I Outcome: 1x 88203 |
88218 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 2:30:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 50000x Eleutrium Skills: Industry I Outcome: 1x Sentinel MZ Filament (88204) |
No blueprint entry found. | Build Time: 2:30:00 Copy:? ME:? TE:? Limit:1x Materials: 50000x 88087 Skills: 3380 I Outcome: 1x 88204 |
88267 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 1x Siege Module I 150000x Eleutrium Skills: Industry I Outcome: 1x Strategos' Modified Siege Module (88266) |
No blueprint entry found. | Build Time: 2:00:00 Copy:? ME:? TE:? Limit:1x Materials: 1x 20280 150000x 88087 Skills: 3380 I Outcome: 1x 88266 |
88268 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 0:20:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 50000x Eleutrium Skills: Industry I Outcome: 1x Narrowband Emission Amplifier (88172) |
No blueprint entry found. | Build Time: 0:20:00 Copy:? ME:? TE:? Limit:1x Materials: 50000x 88087 Skills: 3380 I Outcome: 1x 88172 |
88269 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 0:20:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 50000x Eleutrium Skills: Industry I Outcome: 1x Narrowband Emission Limiter (88173) |
No blueprint entry found. | Build Time: 0:20:00 Copy:? ME:? TE:? Limit:1x Materials: 50000x 88087 Skills: 3380 I Outcome: 1x 88173 |
88270 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 0:20:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 50000x Eleutrium Skills: Industry I Outcome: 1x Midband Emission Amplifier (88174) |
No blueprint entry found. | Build Time: 0:20:00 Copy:? ME:? TE:? Limit:1x Materials: 50000x 88087 Skills: 3380 I Outcome: 1x 88174 |
88271 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 0:20:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 50000x Eleutrium Skills: Industry I Outcome: 1x Midband Emission Limiter (88175) |
No blueprint entry found. | Build Time: 0:20:00 Copy:? ME:? TE:? Limit:1x Materials: 50000x 88087 Skills: 3380 I Outcome: 1x 88175 |
88272 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 0:20:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 50000x Eleutrium Skills: Industry I Outcome: 1x Wideband Emission Amplifier (88176) |
No blueprint entry found. | Build Time: 0:20:00 Copy:? ME:? TE:? Limit:1x Materials: 50000x 88087 Skills: 3380 I Outcome: 1x 88176 |
88273 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 0:20:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 50000x Eleutrium Skills: Industry I Outcome: 1x Wideband Emission Limiter (88177) |
No blueprint entry found. | Build Time: 0:20:00 Copy:? ME:? TE:? Limit:1x Materials: 50000x 88087 Skills: 3380 I Outcome: 1x 88177 |
TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
---|
TypeID, Group, & Name | Tranquility | Singularity | Diff |
---|
Attribute Name | Diff |
---|
TypeID, Name, and Group | Diff |
---|---|
36852 - Unidentified Sleeper Device (Large Collidable Object) | isDynamicType: 0 => None soundID: None => 20224 |
53042 - 53042_Male_Makeup_BodyAugmentations_BodyAugmentation_M01_Types_BodyAugmentationM01_WhiteDesign.png (Augmentations) | metaGroupID: 17 => None published: 1 => 0 descriptionID: 1012987 => None marketGroupID: 1836 (Augmentations) => None |
53230 - 53230_Female_Makeup_BodyAugmentations_BodyAugmentation_F01_Types_BodyAugmentationF01_WhiteCamo.png (Augmentations) | metaGroupID: 17 => None published: 1 => 0 descriptionID: 1012988 => None marketGroupID: 1836 (Augmentations) => None |
57207 - Mining Barge Operations Expert System (Standard Expert Systems) | marketGroupID: 3745 (Expert Systems) => None |
57208 - Core Ship Operations Expert System (Standard Expert Systems) | marketGroupID: 3745 (Expert Systems) => None |
81098 - Space Exploration Expert System (Standard Expert Systems) | marketGroupID: 3745 (Expert Systems) => None |
81118 - Faction Warfare Expert System (Standard Expert Systems) | marketGroupID: 3745 (Expert Systems) => None |
81121 - Hauler Operations Expert System (Standard Expert Systems) | marketGroupID: 3745 (Expert Systems) => None |
81122 - Enforcer Operations Expert System (Standard Expert Systems) | marketGroupID: 3745 (Expert Systems) => None |
81614 - Gas Harvesting Expert System (Standard Expert Systems) | marketGroupID: 3745 (Expert Systems) => None |
81618 - Logistics Pilot Expert System (Standard Expert Systems) | marketGroupID: 3745 (Expert Systems) => None |
84294 - Horizon Breach Engine (Large Collidable Structure) | Armor EM Damage Resistance: 0.0 => 0.6525 Armor Explosive Damage Resistance: 0.0 => 0.6525 Armor Kinetic Damage Resistance: 0.0 => 0.6525 Armor Thermal Damage Resistance: 0.0 => 0.6525 graphicID: 28135 => 3517 |
85057 - Horizon Breach Engine Wreck (Wreck) | graphicID: 28136 => 21134 |
85127 - Crimson Harvest Expert System (Standard Expert Systems) | published: 0 => 1 |
86227 - Brand Manager Expert System (Standard Expert Systems) | marketGroupID: 3745 (Expert Systems) => None |
86496 - Yoiul Festival Brainfreeze Crate (Special Edition Commodities) | published: 0 => 1 |
87293 - Resplendent Coil Expert System (Standard Expert Systems) | published: 0 => 1 |
87767 - cosm_cyan_matt_000_100_010 - Limited (Ship SKIN Design Element) | published: 1 => 0 |
87768 - cosm_royal_matt_000_100_001 - Limited (Ship SKIN Design Element) | published: 1 => 0 |
87769 - cosm_royal_satin_000_100_001 - Limited (Ship SKIN Design Element) | published: 1 => 0 |
87770 - cosm_royal_satin_000_100_001 - Unlimited (Ship SKIN Design Element) | published: 1 => 0 |
87771 - cosm_emerald_satin_000_060_100 - Limited (Ship SKIN Design Element) | published: 1 => 0 |
87772 - cosm_clover_gloss_000_060_100 - Unlimited (Ship SKIN Design Element) | published: 1 => 0 |
87773 - cosm_clover_gloss_000_060_100 - Limited (Ship SKIN Design Element) | published: 1 => 0 |
87774 - cosm_cyan_matt_000_100_010 - Unlimited (Ship SKIN Design Element) | published: 1 => 0 marketGroupID: 3653 (Matte) => 3655 (Gloss) |
87775 - cosm_azure_matt_000_060_100 - Unlimited (Ship SKIN Design Element) | published: 1 => 0 |
87780 - cosm_azure_matt_000_060_100 - Limited (Ship SKIN Design Element) | published: 1 => 0 |
87781 - cosm_royal_matt_000_080_100 - Limited (Ship SKIN Design Element) | published: 1 => 0 |
87782 - cosm_turquoise_satin_000_100_010 - Limited (Ship SKIN Design Element) | published: 1 => 0 |
87783 - cosm_royal_satin_000_080_100 - Limited (Ship SKIN Design Element) | published: 1 => 0 |
87784 - cosm_cyan_gloss_000_060_100 - Limited (Ship SKIN Design Element) | published: 1 => 0 |
87785 - cosm_emerald_polished_000_080_100 - Limited (Ship SKIN Design Element) | published: 1 => 0 |
87786 - cosm_emerald_polished_000_080_100 - Unlimited (Ship SKIN Design Element) | published: 1 => 0 |
87787 - cosm_clover_polished_000_030_100 - Limited (Ship SKIN Design Element) | published: 1 => 0 |
87788 - cosm_azure_polished_000_080_100 - Limited (Ship SKIN Design Element) | published: 1 => 0 |
87789 - cosm_drifter_geo_t3_03_128 - Limited (Ship SKIN Design Element) | published: 1 => 0 |
87790 - cosm_drifter_geo_t3_01_128 - Limited (Ship SKIN Design Element) | published: 1 => 0 |
87791 - cosm_drifter_geo_t3_02_128 - Unlimited (Ship SKIN Design Element) | published: 1 => 0 |
87830 - Vigilant Spearmint Satin - Limited (Ship SKIN Design Element) | published: 1 => 0 |
87831 - Tyrant Blue Satin - Limited (Ship SKIN Design Element) | published: 1 => 0 |
87832 - Vernal Celadon Satin - Limited (Ship SKIN Design Element) | published: 1 => 0 |
87837 - Pastel Dreams Gloss - Limited (Ship SKIN Design Element) | published: 1 => 0 |
87839 - Drifted Electrum Metallic - Limited (Ship SKIN Design Element) | published: 1 => 0 |
87841 - Wild Warren - Limited (Ship SKIN Design Element) | published: 1 => 0 |
87843 - Hiver Finish - Limited (Ship SKIN Design Element) | published: 1 => 0 |
Mutator | Combines With | Produces | Mutations |
---|---|---|---|
1893 - 'Basic' Heat Sink
2363 - Heat Sink I 2364 - Heat Sink II 5845 - Heat Exhaust System 5846 - Thermal Exhaust System I 5849 - Extruded Compact Heat Sink 5854 - Stamped Heat Sink 5855 - 'Boreas' Coolant System 5856 - C3S Convection Thermal Radiator 5857 - 'Skadi' Coolant System I 5858 - C4S Coiled Circuit Thermal Radiator 13941 - Dark Blood Heat Sink 13943 - True Sansha Heat Sink 14800 - Brokara's Modified Heat Sink 14802 - Tairei's Modified Heat Sink 14804 - Selynne's Modified Heat Sink 14806 - Raysere's Modified Heat Sink 14808 - Vizan's Modified Heat Sink 14810 - Ahremen's Modified Heat Sink 14812 - Chelm's Modified Heat Sink 14814 - Draclira's Modified Heat Sink 15397 - Luther Veron's Modified Heat Sink 15435 - Makur's Modified Heat Sink 15808 - Ammatar Navy Heat Sink 15810 - Imperial Navy Heat Sink 23900 - 'Mangonel' Heat Sink I 23902 - 'Trebuchet' Heat Sink I 44111 - Tahron's Custom Heat Sink 88265 - No Item Name 88265 |
Damage Modifier: 0.995x - 1.008x CPU usage: 0.95x - 1.25x rate of fire bonus: 0.985x - 1.01x |
||
1893 - 'Basic' Heat Sink
2363 - Heat Sink I 2364 - Heat Sink II 5845 - Heat Exhaust System 5846 - Thermal Exhaust System I 5849 - Extruded Compact Heat Sink 5854 - Stamped Heat Sink 5855 - 'Boreas' Coolant System 5856 - C3S Convection Thermal Radiator 5857 - 'Skadi' Coolant System I 5858 - C4S Coiled Circuit Thermal Radiator 13941 - Dark Blood Heat Sink 13943 - True Sansha Heat Sink 14800 - Brokara's Modified Heat Sink 14802 - Tairei's Modified Heat Sink 14804 - Selynne's Modified Heat Sink 14806 - Raysere's Modified Heat Sink 14808 - Vizan's Modified Heat Sink 14810 - Ahremen's Modified Heat Sink 14812 - Chelm's Modified Heat Sink 14814 - Draclira's Modified Heat Sink 15397 - Luther Veron's Modified Heat Sink 15435 - Makur's Modified Heat Sink 15808 - Ammatar Navy Heat Sink 15810 - Imperial Navy Heat Sink 23900 - 'Mangonel' Heat Sink I 23902 - 'Trebuchet' Heat Sink I 44111 - Tahron's Custom Heat Sink 88265 - No Item Name 88265 |
Damage Modifier: 0.989x - 1.014x CPU usage: 0.85x - 1.3x rate of fire bonus: 0.98x - 1.015x |
||
1893 - 'Basic' Heat Sink
2363 - Heat Sink I 2364 - Heat Sink II 5845 - Heat Exhaust System 5846 - Thermal Exhaust System I 5849 - Extruded Compact Heat Sink 5854 - Stamped Heat Sink 5855 - 'Boreas' Coolant System 5856 - C3S Convection Thermal Radiator 5857 - 'Skadi' Coolant System I 5858 - C4S Coiled Circuit Thermal Radiator 13941 - Dark Blood Heat Sink 13943 - True Sansha Heat Sink 14800 - Brokara's Modified Heat Sink 14802 - Tairei's Modified Heat Sink 14804 - Selynne's Modified Heat Sink 14806 - Raysere's Modified Heat Sink 14808 - Vizan's Modified Heat Sink 14810 - Ahremen's Modified Heat Sink 14812 - Chelm's Modified Heat Sink 14814 - Draclira's Modified Heat Sink 15397 - Luther Veron's Modified Heat Sink 15435 - Makur's Modified Heat Sink 15808 - Ammatar Navy Heat Sink 15810 - Imperial Navy Heat Sink 23900 - 'Mangonel' Heat Sink I 23902 - 'Trebuchet' Heat Sink I 44111 - Tahron's Custom Heat Sink 88265 - No Item Name 88265 |
Damage Modifier: 0.98x - 1.02x CPU usage: 0.8x - 1.5x rate of fire bonus: 0.975x - 1.025x |
||
4292 - Siege Module II
20280 - Siege Module I 88266 - No Item Name 88266 |
Armor Repairer / Shield Booster Amount Bonus: 0.95x - 1.025x Siege Missile Damage Bonus: 0.9943x - 1.01x Turret Damage Bonus: 0.995x - 1.008x Armor Repairer / Shield Booster Duration Bonus: 1.025x - 0.95x Powergrid Usage: 0.95x - 1.25x |
||
4292 - Siege Module II
20280 - Siege Module I 88266 - No Item Name 88266 |
Armor Repairer / Shield Booster Amount Bonus: 0.8x - 1.2x Siege Missile Damage Bonus: 0.9733x - 1.0267x Turret Damage Bonus: 0.98x - 1.02x Armor Repairer / Shield Booster Duration Bonus: 1.1x - 0.9x Powergrid Usage: 0.8x - 1.5x |
||
4292 - Siege Module II
20280 - Siege Module I 88266 - No Item Name 88266 |
Armor Repairer / Shield Booster Amount Bonus: 0.9x - 1.15x Siege Missile Damage Bonus: 0.973x - 1.0187x Turret Damage Bonus: 0.98x - 1.014x Armor Repairer / Shield Booster Duration Bonus: 1.05x - 0.925x Powergrid Usage: 0.85x - 1.3x |
||
24283 - Fighter Support Unit I
32951 - Unit D-34343's Modified Fighter Support Unit 32953 - Unit F-435454's Modified Fighter Support Unit 32955 - Unit P-343554's Modified Fighter Support Unit 32957 - Unit W-634's Modified Fighter Support Unit 41414 - Hermes Compact Fighter Support Unit 41415 - Fighter Support Unit II 41417 - Sentient Fighter Support Unit 88264 - No Item Name 88264 |
Fighter Velocity Bonus: 0.988x - 1.012x Fighter ROF Bonus: 0.991x - 1.132x Fighter Shield Recharge Bonus: 0.988x - 1.012x CPU usage: 0.7x - 1.5x Powergrid Usage: 0.7x - 1.5x Fighter Shield Bonus: 0.988x - 1.012x |
||
1893 - 'Basic' Heat Sink
2363 - Heat Sink I 2364 - Heat Sink II 5845 - Heat Exhaust System 5846 - Thermal Exhaust System I 5849 - Extruded Compact Heat Sink 5854 - Stamped Heat Sink 5855 - 'Boreas' Coolant System 5856 - C3S Convection Thermal Radiator 5857 - 'Skadi' Coolant System I 5858 - C4S Coiled Circuit Thermal Radiator 13941 - Dark Blood Heat Sink 13943 - True Sansha Heat Sink 14800 - Brokara's Modified Heat Sink 14802 - Tairei's Modified Heat Sink 14804 - Selynne's Modified Heat Sink 14806 - Raysere's Modified Heat Sink 14808 - Vizan's Modified Heat Sink 14810 - Ahremen's Modified Heat Sink 14812 - Chelm's Modified Heat Sink 14814 - Draclira's Modified Heat Sink 15397 - Luther Veron's Modified Heat Sink 15435 - Makur's Modified Heat Sink 15808 - Ammatar Navy Heat Sink 15810 - Imperial Navy Heat Sink 23900 - 'Mangonel' Heat Sink I 23902 - 'Trebuchet' Heat Sink I 44111 - Tahron's Custom Heat Sink 88265 - No Item Name 88265 |
Damage Modifier: 0.993x - 1.011x CPU usage: 0.9x - 1.275x rate of fire bonus: 0.9825x - 1.0125x |
||
1893 - 'Basic' Heat Sink
2363 - Heat Sink I 2364 - Heat Sink II 5845 - Heat Exhaust System 5846 - Thermal Exhaust System I 5849 - Extruded Compact Heat Sink 5854 - Stamped Heat Sink 5855 - 'Boreas' Coolant System 5856 - C3S Convection Thermal Radiator 5857 - 'Skadi' Coolant System I 5858 - C4S Coiled Circuit Thermal Radiator 13941 - Dark Blood Heat Sink 13943 - True Sansha Heat Sink 14800 - Brokara's Modified Heat Sink 14802 - Tairei's Modified Heat Sink 14804 - Selynne's Modified Heat Sink 14806 - Raysere's Modified Heat Sink 14808 - Vizan's Modified Heat Sink 14810 - Ahremen's Modified Heat Sink 14812 - Chelm's Modified Heat Sink 14814 - Draclira's Modified Heat Sink 15397 - Luther Veron's Modified Heat Sink 15435 - Makur's Modified Heat Sink 15808 - Ammatar Navy Heat Sink 15810 - Imperial Navy Heat Sink 23900 - 'Mangonel' Heat Sink I 23902 - 'Trebuchet' Heat Sink I 44111 - Tahron's Custom Heat Sink 88265 - No Item Name 88265 |
Damage Modifier: 0.975x - 1.025x CPU usage: 0.75x - 1.55x rate of fire bonus: 0.97x - 1.03x |
||
1893 - 'Basic' Heat Sink
2363 - Heat Sink I 2364 - Heat Sink II 5845 - Heat Exhaust System 5846 - Thermal Exhaust System I 5849 - Extruded Compact Heat Sink 5854 - Stamped Heat Sink 5855 - 'Boreas' Coolant System 5856 - C3S Convection Thermal Radiator 5857 - 'Skadi' Coolant System I 5858 - C4S Coiled Circuit Thermal Radiator 13941 - Dark Blood Heat Sink 13943 - True Sansha Heat Sink 14800 - Brokara's Modified Heat Sink 14802 - Tairei's Modified Heat Sink 14804 - Selynne's Modified Heat Sink 14806 - Raysere's Modified Heat Sink 14808 - Vizan's Modified Heat Sink 14810 - Ahremen's Modified Heat Sink 14812 - Chelm's Modified Heat Sink 14814 - Draclira's Modified Heat Sink 15397 - Luther Veron's Modified Heat Sink 15435 - Makur's Modified Heat Sink 15808 - Ammatar Navy Heat Sink 15810 - Imperial Navy Heat Sink 23900 - 'Mangonel' Heat Sink I 23902 - 'Trebuchet' Heat Sink I 44111 - Tahron's Custom Heat Sink 88265 - No Item Name 88265 |
Damage Modifier: 0.985x - 1.017x CPU usage: 0.825x - 1.35x rate of fire bonus: 0.9775x - 1.02x |
||
4292 - Siege Module II
20280 - Siege Module I 88266 - No Item Name 88266 |
Armor Repairer / Shield Booster Amount Bonus: 0.925x - 1.05x Siege Missile Damage Bonus: 0.985x - 1.014x Turret Damage Bonus: 0.9875x - 1.011x Armor Repairer / Shield Booster Duration Bonus: 1.0375x - 0.9375x Powergrid Usage: 0.9x - 1.275x |
||
4292 - Siege Module II
20280 - Siege Module I 88266 - No Item Name 88266 |
Armor Repairer / Shield Booster Amount Bonus: 0.85x - 1.175x Siege Missile Damage Bonus: 0.9725x - 1.022x Turret Damage Bonus: 0.98x - 1.017x Armor Repairer / Shield Booster Duration Bonus: 1.075x - 0.9125x Powergrid Usage: 0.825x - 1.35x |
||
4292 - Siege Module II
20280 - Siege Module I 88266 - No Item Name 88266 |
Armor Repairer / Shield Booster Amount Bonus: 0.775x - 1.225x Siege Missile Damage Bonus: 0.97x - 1.03x Turret Damage Bonus: 0.9775x - 1.0225x Armor Repairer / Shield Booster Duration Bonus: 1.125x - 0.875x Powergrid Usage: 0.775x - 1.525x |
||
24283 - Fighter Support Unit I
32951 - Unit D-34343's Modified Fighter Support Unit 32953 - Unit F-435454's Modified Fighter Support Unit 32955 - Unit P-343554's Modified Fighter Support Unit 32957 - Unit W-634's Modified Fighter Support Unit 41414 - Hermes Compact Fighter Support Unit 41415 - Fighter Support Unit II 41417 - Sentient Fighter Support Unit 88264 - No Item Name 88264 |
Fighter Velocity Bonus: 0.985x - 1.015x Fighter ROF Bonus: 0.99x - 1.15x Fighter Shield Recharge Bonus: 0.985x - 1.015x CPU usage: 0.65x - 1.55x Powergrid Usage: 0.65x - 1.55x Fighter Shield Bonus: 0.985x - 1.015x |
Effect Name | Diff |
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TypeID, Name, and Group | Effects Changes |
---|
TypeID & Skill Name | Old Level | New Level |
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TypeID, Item Name, & Group |
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TypeID, Item Name, & Group |
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TypeID & Skill Name | Old Level | New Level |
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TypeID, Item Name, & Group |
---|
TypeID, Item Name, & Group |
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TypeID & Skill Name | Old Level | New Level |
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TypeID, Item Name, & Group |
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TypeID, Item Name, & Group |
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TypeID & Skill Name | Old Level | New Level |
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TypeID, Item Name, & Group |
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TypeID, Item Name, & Group |
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TypeID & Name | Tranquility | Singularity | Diff |
---|---|---|---|
57207 - Mining Barge Operations Expert System | Mining_Barge (7d duration) Spaceship Command IV Mining IV Biology III Astrogeology III Shield Operation III Capacitor Management IV Shield Management III Tactical Shield Manipulation III Energy Grid Upgrades III Shield Upgrades III Long Range Targeting III Signature Analysis III Drones III Drone Avionics III Mining Drone Operation III Drone Interfacing III Navigation IV Afterburner IV Evasive Maneuvering III Warp Drive Operation III Drone Navigation III Ice Harvesting III Mining Barge IV Mining Upgrades III Advanced Drone Avionics III Drone Sharpshooting III Light Drone Operation III Magnetometric Sensor Compensation III |
Mining_Barge (7d duration) Spaceship Command III Mining IV Astrogeology III Power Grid Management IV Shield Operation III Capacitor Systems Operation III Capacitor Management III Shield Management III Tactical Shield Manipulation III Energy Grid Upgrades III Shield Upgrades III CPU Management IV Long Range Targeting III Target Management III Signature Analysis III Drones III Drone Avionics III Mining Drone Operation III Drone Interfacing III Navigation III Afterburner III Evasive Maneuvering III Warp Drive Operation III Drone Navigation III Ice Harvesting III Mining Barge III Mining Upgrades III Advanced Drone Avionics III Drone Sharpshooting III Magnetometric Sensor Compensation III |
Mining_Barge (7d duration) Spaceship Command I Mining IV\ Capacitor Systems Operation III Capacitor Management I Shield Management III Tactical Shield Manipulation III Energy Grid Upgrades III Shield Upgrades III\nCPU Management IV\nLong Range Targeting III Target Management III Signature Analysis III Drones III Drone Avionics III Mining Drone Operation III Drone Interfacing III Navigation I Afterburner I Evasive Maneuvering III Warp Drive Operation III Drone Navigation III Ice Harvesting III Mining Barge I Mining Upgrades III Advanced Drone Avionics III Drone Sharpshooting Light Drone Operation Magnetometric Sensor Compensation III |
87492 - No Item Name | destroyer_es (14d duration) Small Hybrid Turret IV Small Projectile Turret IV Small Energy Turret IV Rapid Firing III Sharpshooter III Motion Prediction III Surgical Strike III Controlled Bursts III Trajectory Analysis III Weapon Upgrades III Rockets IV Spaceship Command IV Social III Connections III Mechanics IV Repair Systems IV Hull Upgrades IV Biology III Shield Operation IV Capacitor Systems Operation IV Shield Management IV Tactical Shield Manipulation III Capacitor Emission Systems III Energy Grid Upgrades IV Shield Upgrades III Drones IV Drone Avionics III Drone Interfacing III Afterburner IV Fuel Conservation III Acceleration Control IV Evasive Maneuvering IV Warp Drive Operation IV Missile Bombardment IV Guided Missile Precision III Target Navigation Prediction III Warhead Upgrades III Rapid Launch III EM Armor Compensation III Explosive Armor Compensation III Kinetic Armor Compensation III Thermal Armor Compensation III Light Drone Operation IV Jury Rigging III Launcher Rigging III Amarr Destroyer IV Caldari Destroyer IV Gallente Destroyer IV Minmatar Destroyer IV |
No Data | Small Hybrid Turret IV Small Projectile Turret IV Small Energy Turret IV Rapid Firing III Sharpshooter III Motion Prediction III Surgical Strike III Controlled Bursts III Trajectory Analysis III Weapon Upgrades III Rockets IV Spaceship Command IV Social III Connections III Mechanics IV Repair Systems IV Hull Upgrades IV Biology III Shield Operation IV Capacitor Systems Operation IV Shield Management IV Tactical Shield Manipulation III Capacitor Emission Systems III Energy Grid Upgrades IV Shield Upgrades III Drones IV Drone Avionics III Drone Interfacing III Afterburner IV Fuel Conservation III Acceleration Control IV Evasive Maneuvering IV Warp Drive Operation IV Missile Bombardment IV Guided Missile Precision III Target Navigation Prediction III Warhead Upgrades III Rapid Launch III EM Armor Compensation III Explosive Armor Compensation III Kinetic Armor Compensation III Thermal Armor Compensation III Light Drone Operation IV Jury Rigging III Launcher Rigging III Amarr Destroyer IV Caldari Destroyer IV Gallente Destroyer IV Minmatar Destroyer IV |
87494 - No Item Name | sof_expert (14d duration) Medium Hybrid Turret IV Medium Projectile Turret IV Medium Energy Turret IV Rapid Firing III Sharpshooter III Motion Prediction III Surgical Strike III Controlled Bursts III Trajectory Analysis III Weapon Upgrades IV Spaceship Command IV Gallente Cruiser III Minmatar Cruiser III Caldari Cruiser III Amarr Cruiser III Social III Connections III Mechanics IV Repair Systems IV Hull Upgrades IV Biology III Shield Operation IV Capacitor Systems Operation IV Shield Management IV Tactical Shield Manipulation III Capacitor Emission Systems III Energy Grid Upgrades IV Shield Upgrades IV Drones V Drone Avionics III Drone Interfacing III Afterburner IV Fuel Conservation IV Evasive Maneuvering IV High Speed Maneuvering IV Warp Drive Operation IV Missile Bombardment III Guided Missile Precision III Target Navigation Prediction III Warhead Upgrades III Rapid Launch III Light Drone Operation III Heavy Assault Missiles IV Medium Drone Operation IV |
No Data | Medium Hybrid Turret IV Medium Projectile Turret IV Medium Energy Turret IV Rapid Firing III Sharpshooter III Motion Prediction III Surgical Strike III Controlled Bursts III Trajectory Analysis III Weapon Upgrades IV Spaceship Command IV Gallente Cruiser III Minmatar Cruiser III Caldari Cruiser III Amarr Cruiser III Social III Connections III Mechanics IV Repair Systems IV Hull Upgrades IV Biology III Shield Operation IV Capacitor Systems Operation IV Shield Management IV Tactical Shield Manipulation III Capacitor Emission Systems III Energy Grid Upgrades IV Shield Upgrades IV Drones V Drone Avionics III Drone Interfacing III Afterburner IV Fuel Conservation IV Evasive Maneuvering IV High Speed Maneuvering IV Warp Drive Operation IV Missile Bombardment III Guided Missile Precision III Target Navigation Prediction III Warhead Upgrades III Rapid Launch III Light Drone Operation III Heavy Assault Missiles IV Medium Drone Operation IV |
87496 - No Item Name | explorer_starter (14d duration) Spaceship Command IV Gallente Frigate IV Amarr Frigate IV Mechanics IV Repair Systems III Hull Upgrades III Biology III Astrometrics IV Capacitor Management IV Shield Management IV Energy Grid Upgrades III Signature Analysis III Drones IV Drone Interfacing III Navigation IV Afterburner IV Fuel Conservation III Evasive Maneuvering IV High Speed Maneuvering III Warp Drive Operation III Archaeology III Hacking III Drone Durability III Light Drone Operation III Astrometric Rangefinding III Astrometric Acquisition III Jury Rigging III Astronautics Rigging I |
No Data | Spaceship Command IV Gallente Frigate IV Amarr Frigate IV Mechanics IV Repair Systems III Hull Upgrades III Biology III Astrometrics IV Capacitor Management IV Shield Management IV Energy Grid Upgrades III Signature Analysis III Drones IV Drone Interfacing III Navigation IV Afterburner IV Fuel Conservation III Evasive Maneuvering IV High Speed Maneuvering III Warp Drive Operation III Archaeology III Hacking III Drone Durability III Light Drone Operation III Astrometric Rangefinding III Astrometric Acquisition III Jury Rigging III Astronautics Rigging I |
87500 - No Item Name | industrialist_expert (14d duration) Spaceship Command IV Social III Industry IV Reprocessing IV Mining IV Mass Production III Reprocessing Efficiency IV Astrogeology III Capacitor Management IV Shield Management III Tactical Shield Manipulation III Drones IV Drone Avionics III Mining Drone Operation III Drone Interfacing III Navigation IV Afterburner IV Fuel Conservation III Evasive Maneuvering IV Warp Drive Operation IV Ice Harvesting III Mining Barge IV Mining Upgrades III Light Drone Operation III Simple Ore Processing III |
No Data | Spaceship Command IV Social III Industry IV Reprocessing IV Mining IV Mass Production III Reprocessing Efficiency IV Astrogeology III Capacitor Management IV Shield Management III Tactical Shield Manipulation III Drones IV Drone Avionics III Mining Drone Operation III Drone Interfacing III Navigation IV Afterburner IV Fuel Conservation III Evasive Maneuvering IV Warp Drive Operation IV Ice Harvesting III Mining Barge IV Mining Upgrades III Light Drone Operation III Simple Ore Processing III |
88111 - No Item Name | capsuleer_es (7d duration) Gunnery V Medium Hybrid Turret V Medium Projectile Turret V Medium Energy Turret V Rapid Firing IV Sharpshooter IV Motion Prediction IV Surgical Strike IV Controlled Bursts IV Trajectory Analysis IV Weapon Upgrades IV Missile Launcher Operation V Light Missiles III Mechanics IV Repair Systems IV Hull Upgrades IV Biology III Cybernetics III Shield Operation IV Capacitor Systems Operation IV Capacitor Management IV Shield Management IV Tactical Shield Manipulation IV Capacitor Emission Systems III Energy Grid Upgrades III Shield Upgrades IV Long Range Targeting IV Target Management IV Signature Analysis IV Drones V Drone Avionics IV Drone Interfacing IV Navigation IV Afterburner IV Fuel Conservation III Acceleration Control IV Evasive Maneuvering III High Speed Maneuvering III Warp Drive Operation III Medium Artillery Specialization II Medium Beam Laser Specialization II Medium Railgun Specialization II Medium Autocannon Specialization II Medium Blaster Specialization II Medium Pulse Laser Specialization II Drone Navigation IV Missile Bombardment IV Missile Projection IV Guided Missile Precision IV Target Navigation Prediction IV Warhead Upgrades IV Shield Compensation IV Rapid Launch IV EM Armor Compensation III Explosive Armor Compensation III Kinetic Armor Compensation III Thermal Armor Compensation III Drone Sharpshooting IV Drone Durability III Light Drone Operation IV Heavy Assault Missile Specialization II Heavy Assault Missiles V Jury Rigging III Armor Rigging II Projectile Weapon Rigging II Energy Weapon Rigging II Hybrid Weapon Rigging II Launcher Rigging II Shield Rigging II Thermodynamics III Resistance Phasing I Magnetometric Sensor Compensation II Gravimetric Sensor Compensation II Ladar Sensor Compensation II Radar Sensor Compensation II Armor Layering III Amarr Battlecruiser IV Caldari Battlecruiser IV Gallente Battlecruiser IV Minmatar Battlecruiser IV Medium Drone Operation IV |
No Data | Gunnery V Medium Hybrid Turret V Medium Projectile Turret V Medium Energy Turret V Rapid Firing IV Sharpshooter IV Motion Prediction IV Surgical Strike IV Controlled Bursts IV Trajectory Analysis IV Weapon Upgrades IV Missile Launcher Operation V Light Missiles III Mechanics IV Repair Systems IV Hull Upgrades IV Biology III Cybernetics III Shield Operation IV Capacitor Systems Operation IV Capacitor Management IV Shield Management IV Tactical Shield Manipulation IV Capacitor Emission Systems III Energy Grid Upgrades III Shield Upgrades IV Long Range Targeting IV Target Management IV Signature Analysis IV Drones V Drone Avionics IV Drone Interfacing IV Navigation IV Afterburner IV Fuel Conservation III Acceleration Control IV Evasive Maneuvering III High Speed Maneuvering III Warp Drive Operation III Medium Artillery Specialization II Medium Beam Laser Specialization II Medium Railgun Specialization II Medium Autocannon Specialization II Medium Blaster Specialization II Medium Pulse Laser Specialization II Drone Navigation IV Missile Bombardment IV Missile Projection IV Guided Missile Precision IV Target Navigation Prediction IV Warhead Upgrades IV Shield Compensation IV Rapid Launch IV EM Armor Compensation III Explosive Armor Compensation III Kinetic Armor Compensation III Thermal Armor Compensation III Drone Sharpshooting IV Drone Durability III Light Drone Operation IV Heavy Assault Missile Specialization II Heavy Assault Missiles V Jury Rigging III Armor Rigging II Projectile Weapon Rigging II Energy Weapon Rigging II Hybrid Weapon Rigging II Launcher Rigging II Shield Rigging II Thermodynamics III Resistance Phasing I Magnetometric Sensor Compensation II Gravimetric Sensor Compensation II Ladar Sensor Compensation II Radar Sensor Compensation II Armor Layering III Amarr Battlecruiser IV Caldari Battlecruiser IV Gallente Battlecruiser IV Minmatar Battlecruiser IV Medium Drone Operation IV |
Key | Tranquility | Singularity | Diff | Usage |
---|---|---|---|---|
251754 | A gift | A gift from CCP Games | A gift from CCP Games | UI/RedeemWindow/RedeamMessages/GIFTFROMCCP |
251756 | Happy Holidays | Happy Holidays from CCP Games | Happy Holidays from CCP Games | UI/RedeemWindow/RedeamMessages/HAPPYHOLIDAYS |
298708 | Sentinel Hive | Sentinel | Sentinel |
Name for dungeon 5642 |
302509 | Barbican Hive | Barbican | Barbican |
Name for dungeon 5648 |
303131 | Vidette Hive | Vidette | Vidette |
Name for dungeon 5649 |
303753 | Conflux Hive | Conflux | Conflux |
Name for dungeon 5650 |
304375 | Redoubt Hive | Redoubt | Redoubt |
Name for dungeon 5651 |
308540 | Sentinel MZ | J055520 | Map/SolarSystems/J055520 Name for solar system 31000001 | |
308541 | Liberated Barbican | J110145 | Map/SolarSystems/J110145 Name for solar system 31000002 | |
308542 | Sanctified Vidette | J164710 | Map/SolarSystems/J164710 Name for solar system 31000003 | |
308543 | Conflux Eyrie | J200727 | Map/SolarSystems/J200727 Name for solar system 31000004 | |
308544 | Azdaja Redoubt | J174618 | Map/SolarSystems/J174618 Name for solar system 31000006 | |
523583 | A reward from for a superb flying record | A reward from CCP for a superb flying record | A reward from CCP for a superb flying record | UI/RedeemWindow/RedeamMessages/TRANSITIONREWARD1 |
523584 | A reward from for a reliable flying record | A reward from CCP for a reliable flying record | A reward from CCP for a reliable flying record | UI/RedeemWindow/RedeamMessages/TRANSITIONREWARD2 |
523585 | A reward from for exploring New Eden | A reward from CCP for exploring New Eden | A reward from CCP for exploring New Eden | UI/RedeemWindow/RedeamMessages/TRANSITIONREWARD3 |
523586 | A reward celebrating Clone State research | A reward from CCP to celebrate Clone State research | A reward from CCP to celebrat |
UI/RedeemWindow/RedeamMessages/TRANSITIONREWARD4 |
552670 | Men's Cluster Champion Frame | 53042_Male_Makeup_BodyAugmentations_BodyAugmentation_M01_Types_BodyAugmentationM01_WhiteDesign.png | Name of item 53042 (Augmentations) | |
553275 | Women's Cluster Champion Frame | 53230_Female_Makeup_BodyAugmentations_BodyAugmentation_F01_Types_BodyAugmentationF01_WhiteCamo.png | Name of item 53230 (Augmentations) | |
561316 | A gift | A gift from CCP Games | A gift from CCP Games | UI/RedeemWindow/RedeemMessages/GIFTFROMCCP |
573517 | Mining Barge Operations | Mining Barge Operations Expert System | Mining Barge Operations Expert System | Name of item 57207 (Standard Expert Systems) |
573518 | Core Ship Operations | Core Ship Operations Expert System | Core Ship Operations Expert System | Name of item 57208 (Standard Expert Systems) |
575762 | <font size="14">Core Ship Operations Expert System</font>
This Expert System has been loaded with foundational ship operation skills, at the maximum level available for Alpha Clones. Every available ship benefits from most or all of those skills. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 7 days rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14">Core Ship Operations</font>
This Expert System has been loaded with foundational ship operation skills, at the maximum level available for Alpha Clones. Every available ship benefits from most or all of those skills. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 7 days rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>Core Ship Operations This Expert System has been loaded with foundational ship operation skills, at the maximum level available for Alpha Clones. Every available ship benefits from most or all of those skills. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active <b>7 days</b> rental period. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "Core Ship Operations Expert System" (57208) |
575763 | <font size="14">Mining Barge Operations</font>
This Expert System makes available skills enabling the Capsuleer to fly a Mining Barge, such as a Retriever, Covetor or a Procurer, and to use the Strip Miner I module. The temporary skills provided by this Expert System last for seven days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14">Mining Barge Operations</font>
This Expert System makes available skills enabling the Capsuleer to fly a Mining Barge, such as a Retriever, Covetor or a Procurer, and to use the Strip Miner I module. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>Mining Barge Operations</b></font> This Expert System makes available skills enabling the Capsuleer to fly a Mining Barge, such as a Retriever, Covetor or a Procurer, and to use the Strip Miner I module. \ \ <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "Mining Barge Operations Expert System" (57207) |
706679 | The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative.
+6 Relic Analyzer Virus Strength Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126. |
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative.
+4 Relic Analyzer Virus Strength Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on July 11th YC126. |
The Society of Conscious Thought has distributed this booster to aid their ongoing Abyssal research initiative. <b>+ Base Duration 2 hours. This booster has been manufactured using volatile compounds and will expire on <b>July 11th YC126</b>. |
Description of item "Expired SoCT Relic Strength Booster I" (80363) |
709268 | Space Exploration | Space Exploration Expert System | Space Exploration Expert System | Name of item 81098 (Standard Expert Systems) |
709269 | <font size="14">Space Exploration Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly an exploration frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space. The temporary skills provided by this Expert System last for seven days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14">Space Exploration</font>
This Expert System makes available skills enabling a capsuleer to fly an exploration frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>Space Exploration This Expert System makes available skills enabling a capsuleer to fly an exploration frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space. \ \ <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "Space Exploration Expert System" (81098) |
709334 | Faction Warfare | Faction Warfare Expert System | Faction Warfare Expert System | Name of item 81118 (Standard Expert Systems) |
709347 | Hauler Operations | Hauler Operations Expert System | Hauler Operations Expert System | Name of item 81121 (Standard Expert Systems) |
709349 | Enforcer Operations | Enforcer Operations Expert System | Enforcer Operations Expert System | Name of item 81122 (Standard Expert Systems) |
709350 | <font size="14">Enforcer Operations Expert System</font>
This Expert System has been loaded with foundational ship operation skills for an Enforcer career path. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 7 days rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14">Enforcer Operations</font>
This Expert System has been loaded with foundational ship operation skills for an Enforcer career path. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 7 days rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>Enforcer Operations This Expert System has been loaded with foundational ship operation skills for an Enforcer career path. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active <b>7 days</b> rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "Enforcer Operations Expert System" (81122) |
710495 | Gas Harvesting | Gas Harvesting Expert System | Gas Harvesting Expert System | Name of item 81614 (Standard Expert Systems) |
710502 | Logistics Pilot | Logistics Pilot Expert System | Logistics Pilot Expert System | Name of item 81618 (Standard Expert Systems) |
724218 | Insightful Azure | Insightful Azure Metallic | Insightful Azure Metallic | |
724219 | Citizen Cyan | Citizen Cyan Metallic | Citizen Cyan Metallic | |
724501 | Reckoning: Vigilance Point | Horizon Siege Point | Name for dungeon 12000 | |
724502 | This site contains a Vigilance Spire, a hub of observation and dominance for Drifter forces. | A Drifter device in this site is attempting to weaken the lock on Zarzakh by punching through a hyperdimensional event horizon. It is protected by waves of defenders. | ||
724503 | A Vigilance Spire within this site is acting as a command point and observation tower for Drifter forces. Destroy the Spire, survive the waves of attackers, and earn your reward. <color=#7fffffff>Time to complete:</color> 33 minutes maximum. <color=#7fffffff>Hostiles:</color> Drifters, Sleepers Fleet Recommendations: <color=#7fffffff>Size:</color> 8-10 pilots. <color=#7fffffff>Roles:</color> Enforcer |
The Fulcrum has locked Zarzakh down with a selective hyperdimension event horizon, preventing the Drifters from forming wormholes inside the system or even activating Stargates. There is a Drifter device in this site attempting to weaken that lock by punching through space-time. Destroy the device, survive the waves of attackers, and you will have earned your rewards. <color=#7fffffff>Time to complete:</color> 33 minutes maximum. <color=#7fffffff>Hostiles:</color> Drifters, Sleepers Fleet Recommendations: <color=#7fffffff>Size:</color> 8-10 pilots. <color=#7fffffff>Roles:</color> Enforcer |
Destroy the <color=#7fffffff>Time to complete:</color> 33 minutes maximum. <color=#7fffffff>Hostiles:</color> Drifters, Sleepers Fleet Recommendations: <color=#7fffffff>Size:</color> 8-10 pilots. <color=#7fffffff>Roles:</color> Enforcer |
|
724550 | Vigilance Spire | Horizon Breach Engine | Name of item 84294 (Large Collidable Structure) | |
724551 | The Drifters' mastery builder, Tyrannos Tekton, is controlling this Vigilance Spire. It is a structure designed to command and control Drifter forces as well as observe activity within this system. | The Drifters have been barred from wormhole formation inside Zarzakh by some kind of selective hyperdimensional event horizon. This device is attempting to weaken that event horizon by punching a hole in space-time. | The Drifters |
Description of item "Horizon Breach Engine" (84294) |
724723 | Disable Warp + MJD - 60k (DO NOT TRANSLATE) | AoE Scrambler 60k | Name of item 84354 (Cloud) | |
725894 | Captain, beyond that gate lies a Vigilance Spire under the control of Tyrannos Tekton. It is only vulnerable when actively calling in hostiles to destroy you.
I recommend you damage the Breacher when you can and do your best to survive when you cannot. |
Welcome, Captain. The Deathless Circle will reward pilots who fight this siege while we fortify the Fulcrum’s defenses.
Beyond that gate lies a Horizon Breach Engine. It is only vulnerable when active, but that is also when it will call on its allies. Damage the engine, survive as long as you can. |
I recommend you damage the Breacher when you can and do your best to survive when Beyond that gate lies a Horizon Breach Engine. It is only vulnerable when active, but that is also when it will call on its allies. Damage the engine, survive as long as you can |
Part of conversation "Horizon Siege Point - Enter - Lobby - Default" |
725895 | The Vigilance Spire in this location has already withdrawn. Perhaps we will catch them next time. | Wrong place, wrong time, Captain.
The engine here has repositioned to continue its work. Travel to another Horivon Siege Point and destroy it. |
The engine here has repositioned to continue its work. Travel to another Horivon Siege Point and destroy it. |
Part of conversation "Horizon Siege Point - Enter - Lobby - Complete" |
725896 | Damage the Spire while it is vulnerable and survive when it is not. | Damage the Horizon Breach Engine while it's vulnerable and survive the waves of attackers. | Damage the |
UI/Objectives/Descriptions/siegeWaves |
725901 | A Drifter wormhole generator with hyperspace communication capabilities. | A Drifter wormhole generator of a kind not previously encountered. Its exact purpose is unclear. | A Drifter wormhole generator |
Description of item "Phryctorian Generator" (84358) |
725903 | Tyrannos has retreated, the Vigilance Spire intact. Perhaps you will have better luck in your next encounter. | You’re out of time. Not enough damage dealt to force it out of activation.
Now it's made enough of an impact on the Fulcrum’s horizon lock that it can hide in its shell until it is ready to redeploy. I hope you’ll be there when it does, and this time you can put a stop to it. |
Now it's made enough of an impact on the Fulcrum’s horizon lock that it can hide in its shell until it is ready to redeploy. I hope you’ll be there when it does, and this time you can put a stop to it. |
Part of conversation "Horizon Siege Point - Event - Failure" |
725904 | Spire destroyed, and Tekton with it. Impressive, Captain. I wonder if there are more out there? | Engine destroyed. Not bad, Captain. One less of these things knocking on our doors.
The Deathless sends his gratitude. |
The Deathless sends his gratitude. |
Part of conversation "Horizon Siege Point - Event - Success" |
726697 | Destroy the Vigilance Spire. | Destroy the Horizon Breach Engine to thwart the Drifter siege. | Destroy the |
UI/Objectives/Descriptions/destroyHorizonBreachEngine |
726698 | Vigilance Spire Wreck | Horizon Breach Engine Wreck | Name of item 85057 (Wreck) | |
726706 | Vigilance Spire Vulnerable: Attack | Breach Engine Vulnerable: Attack | UI/Objectives/Titles/siegeVulnerable | |
726931 | Crimson Harvest | Crimson Harvest Expert System | Crimson Harvest Expert System | Name of item 85127 (Standard Expert Systems) |
727829 | Blooded Steel | Blooded Steel Metallic | Blooded Steel Metallic | |
728192 | Stellar Indigo Chrome | Stellar Indigo Chrome Metallic | Stellar Indigo Chrome Metallic | |
862975 | Bujan Blue Steel | Bujan Blue Steel Metallic | Bujan Blue Steel Metallic | |
863169 | Festive Iron | Festive Iron Metallic | Festive Iron Metallic | |
863242 | Golden Nova | Golden Nova Metallic | Golden Nova Metallic | |
870524 | Coronal Horizon Bronze | Coronal Horizon Bronze Metallic | Coronal Horizon Bronze Metallic | |
870616 | Lethal Navy | Lethal Navy Metallic | Lethal Navy Metallic | |
870969 | Brand Manager | Brand Manager Expert System | Brand Manager Expert System | Name of item 86227 (Standard Expert Systems) |
1008524 | Resplendent Coil | Resplendent Coil Expert System | Resplendent Coil Expert System | Name of item 87293 (Standard Expert Systems) |
1008668 | Blue Racer Cobalt | Blue Racer Cobalt Metallic | Blue Racer Cobalt Metallic | |
1008702 | A drifter sentry gun, primed to attack anyone who triggers a security Lockdown.
The ancient protocols it runs on can be hacked by a Relic Analyzer, disabling the Eradicator. |
A drifter sentry gun, primed to attack anyone who triggers a security Lockdown. The ancient protocols it runs on can be hacked by a Relic Analyzer, disabling the Eradicator. |
Description of item "Patient Eradicator" (85410) | |
1008820 | Approaching entry gate to Equilibrium of Mankind's rogue capital shipyard facilities. Beyond this point EoM defenders will be fanatical in their efforts to halt any assault. | |||
1008821 | Alert! Alert! Alert! | |||
1008822 | EoM Rogue Capital Shipyard is now vulnerable to attack. Destroy it to cripple EoM operations and claim your reward. | |||
1008823 | Success | |||
1008824 | Will this message pop up? | |||
1008825 | Perimeter defences of the Equilibrium of Mankind shipyard facilities have been detected. Breach these defences and proceed to core to assault shipyard. | |||
1008826 | Equilibrium of Mankind capital shipyard core facilities breached. Heavy defense forces anticipated. Elite shipyard defense commander expected. | |||
1008827 | Reckoning: Sleeper Forge | |||
1008832 | FinalBattleLowTierCombatBoss(DO NOT TRANSLATE) | Name of item 87355 (Cloud) | ||
1009060 | Utopian Sagaris | Name of item 87397 (Irregular Battleship) | ||
1009061 | A Sagaris sleeper, equivalent to a battleship class ship. It will defend this site at all costs.
Once the ancient robotic protector of a lost people, its guardian protocols have been overwritten for war. |
Once the ancient robotic protector of a lost people, its guardian protocols have been overwritten for war. |
Description of item "No item name" (87397) | |
1009121 | Enforcer Starter Crate | Name of item 87430 (Special Edition Commodities) | ||
1009122 | This item cannot be traded or sold on the market. | Description of item "No item name" (87430) | ||
1009123 | Explorer Starter Crate | Name of item 87431 (Special Edition Commodities) | ||
1009124 | This item cannot be traded or sold on the market. | Description of item "No item name" (87431) | ||
1009125 | Industrialist Starter Crate | Name of item 87432 (Special Edition Commodities) | ||
1009126 | This item cannot be traded or sold on the market. | Description of item "No item name" (87432) | ||
1009127 | Soldier of Fortune Starter Crate | Name of item 87433 (Special Edition Commodities) | ||
1009128 | This item cannot be traded or sold on the market. | Description of item "No item name" (87433) | ||
1009134 | Astero Ship Fitting | |||
1009137 | Covetor Ship Fitting | |||
1009138 | Coercer Ship Fitting | |||
1009139 | Corax Ship Fitting | |||
1009140 | Algos Ship Fitting | |||
1009141 | Enforcer Starter Pack | |||
1009142 | Thrasher Ship Fitting | |||
1009143 | Explorer Starter Crate | |||
1009145 | Industrialist Starter Crate | |||
1009147 | Enforcer Starter Crate | |||
1009149 | Coercer Crate | Name of item 87438 (Special Edition Commodities) | ||
1009150 | This item cannot be traded or sold on the market. | Description of item "No item name" (87438) | ||
1009151 | Corax Crate | Name of item 87439 (Special Edition Commodities) | ||
1009152 | This item cannot be traded or sold on the market. | Description of item "No item name" (87439) | ||
1009153 | Algos Crate | Name of item 87440 (Special Edition Commodities) | ||
1009154 | This item cannot be traded or sold on the market. | Description of item "No item name" (87440) | ||
1009155 | Thrasher Crate | Name of item 87441 (Special Edition Commodities) | ||
1009156 | This item cannot be traded or sold on the market. | Description of item "No item name" (87441) | ||
1009157 | Coercer Crate | |||
1009159 | Corax Crate | |||
1009161 | Algos Crate | |||
1009163 | Thrasher Crate | |||
1009189 | Omen Ship Fitting | |||
1009190 | Caracal Ship Fitting | |||
1009191 | Vexor Ship Fitting | |||
1009192 | Rupture Ship Fitting | |||
1009193 | Omen Crate | Name of item 87449 (Special Edition Commodities) | ||
1009194 | This item cannot be traded or sold on the market. | Description of item "No item name" (87449) | ||
1009195 | Caracal Crate | Name of item 87450 (Special Edition Commodities) | ||
1009196 | This item cannot be traded or sold on the market. | Description of item "No item name" (87450) | ||
1009197 | Vexor Crate | Name of item 87451 (Special Edition Commodities) | ||
1009198 | This item cannot be traded or sold on the market. | Description of item "No item name" (87451) | ||
1009200 | Rupture Crate | Name of item 87452 (Special Edition Commodities) | ||
1009201 | This item cannot be traded or sold on the market. | Description of item "No item name" (87452) | ||
1009202 | Omen Crate | |||
1009205 | Caracal Crate | |||
1009207 | Vexor Crate | |||
1009209 | Rupture Crate | |||
1009211 | Soldier of Fortune Starter Crate | |||
1009223 | Reckoning: Labyrinth Complex | |||
1009257 | FinalBattleLowTierWave (DO NOT TRANSLATE) | Name of item 87478 (Invisible Beacon) | ||
1009271 | Enforcer | Name of item 87492 (Standard Expert Systems) | ||
1009272 | <font size="14">Enforcer Expert System </font>
This Expert System makes available skills enabling a capsuleer to fly various T1 Destroyers. The temporary skills provided by this Expert System last for 14 days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
This Expert System makes available skills enabling a capsuleer to fly various T1 Destroyers. <b>The temporary skills provided by this Expert System last for 14 days.</b> An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "No item name" (87492) | |
1009280 | Soldier of Fortune | Name of item 87494 (Standard Expert Systems) | ||
1009281 | <font size="14">Soldier of Fortune Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly various T1 Cruisers. The temporary skills provided by this Expert System last for 14 days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
This Expert System makes available skills enabling a capsuleer to fly various T1 Cruisers. <b>The temporary skills provided by this Expert System last for 14 days.</b> An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "No item name" (87494) | |
1009283 | Reckoning: Sleeper Reserve | |||
1009284 | Explorer | Name of item 87496 (Standard Expert Systems) | ||
1009285 | <font size="14">Explorer Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly an Astero frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space. The temporary skills provided by this Expert System last for 14 days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
This Expert System makes available skills enabling a capsuleer to fly an Astero frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space. <b>The temporary skills provided by this Expert System last for 14 days.</b> An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "No item name" (87496) | |
1009294 | Industrialist | Name of item 87500 (Standard Expert Systems) | ||
1009295 | <font size="14">Industrialist Expert System</font>
This Expert System makes available skills enabling the Capsuleer to fly a Mining Barge, such as a Covetor, and to use the Strip Miner I and Ice Harvest I modules. It also grants you access to manufacturing skills. The temporary skills provided by this Expert System last for 14 days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
This Expert System makes available skills enabling the Capsuleer to fly a Mining Barge, such as a Covetor, and to use the Strip Miner I and Ice Harvest I modules. It also grants you access to manufacturing skills. <b>The temporary skills provided by this Expert System last for 14 days.</b> An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "No item name" (87500) | |
1009299 | Ruined Sleeper Depot | Name of item 87501 (Spawn Container) | ||
1009300 | An ancient depository of artifacts and valuables gathered by Sleeper Drones under Drifter control. It can be opened with the assistance of a Relic Analyzer. | Description of item "No item name" (87501) | ||
1009301 | Preserved Sleeper Depot | Name of item 87502 (Spawn Container) | ||
1009302 | A well-preserved ancient depository of rarer artifacts and valuables gathered by Sleeper Drones under Drifter control. It can be opened with the assistance of a Relic Analyzer. | Description of item "No item name" (87502) | ||
1009303 | Drifter Collection | Name of item 87503 (Spawn Container) | ||
1009304 | A collection of artifacts and valuables stored by Drifters. Due to the ancient protocols used to encrypt this collection, it can be opened with the help of a Relic Analyzer. | Description of item "No item name" (87503) | ||
1009438 | Continue searching until you find the Horde. | |||
1009439 | Explore the Labyrinth | |||
1009446 | This cursed maze is the Labyrinth Complex. Navigate your way through its connections, locate the Reckoning Hoard, and claim whatever it holds.
May the Lord guide you. |
May the Lord guide you. |
||
1009484 | Obstruction Node | Name of item 87531 (Large Collidable Structure) | ||
1009485 | This structure marks a stopping point in the labyrinth’s computational flow. It keeps false premises and abarrent matter, such as unwanted ships, from proceeding further down the analysis chain. As long as it remains intact, no further progress is possible. | Description of item "No item name" (87531) | ||
1009486 | Thread Capacitor | Name of item 87532 (Spawn Container) | ||
1009487 | The many threads of inquiry that pass through this labyrinth are held inside this point for processing. It must be hacked before any further progress will become possible. | Description of item "No item name" (87532) | ||
1009488 | Maze - Combat Challenge Spawner - Easy (DO NOT TRANSLATE) | Name of item 87533 (Cloud) | ||
1009489 | Maze - Hacking Challenge Spawner - Easy (DO NOT TRANSLATE) | Name of item 87534 (Cloud) | ||
1009490 | Maze - Structure Challenge Spawner - Easy (DO NOT TRANSLATE) | Name of item 87535 (Cloud) | ||
1009507 | Maze - Combat Challenge Spawner - Hard (DO NOT TRANSLATE) | Name of item 87549 (Cloud) | ||
1009508 | Maze - Hacking Challenge Spawner - Hard (DO NOT TRANSLATE) | Name of item 87550 (Cloud) | ||
1009509 | Maze - Structure Challenge Spawner - Hard (DO NOT TRANSLATE) | Name of item 87551 (Cloud) | ||
1009510 | Maze - Combat Challenge Spawner - Medium (DO NOT TRANSLATE) | Name of item 87552 (Cloud) | ||
1009511 | Maze - Hacking Challenge Spawner - Medium (DO NOT TRANSLATE) | Name of item 87553 (Cloud) | ||
1009512 | Maze - Structure Challenge Spawner - Medium (DO NOT TRANSLATE) | Name of item 87554 (Cloud) | ||
1009513 | Obstruction Node | Name of item 87555 (Large Collidable Structure) | ||
1009514 | This structure marks a stopping point in the labyrinth’s computational flow. It keeps false premises and abarrent matter, such as unwanted ships, from proceeding further down the analysis chain. As long as it remains intact, no further progress is possible. | Description of item "No item name" (87555) | ||
1009515 | Obstruction Node | Name of item 87556 (Large Collidable Structure) | ||
1009516 | This structure marks a stopping point in the labyrinth’s computational flow. It keeps false premises and abarrent matter, such as unwanted ships, from proceeding further down the analysis chain. As long as it remains intact, no further progress is possible. | Description of item "No item name" (87556) | ||
1009517 | Thread Capacitor | Name of item 87557 (Spawn Container) | ||
1009518 | The many threads of inquiry that pass through this labyrinth are held inside this point for processing. It must be hacked before any further progress will become possible. | Description of item "No item name" (87557) | ||
1009519 | Thread Capacitor | Name of item 87558 (Spawn Container) | ||
1009520 | The many threads of inquiry that pass through this labyrinth are held inside this point for processing. It must be hacked before any further progress will become possible. | Description of item "No item name" (87558) | ||
1009576 | FinalBattleLowTierSentryTower(DO NOT TRANSLATE) | Name of item 87569 (Destructible Sentry Gun) | ||
1009577 | These fearsome sentry towers have remained the faithful and dangerous guardians of their sleeping masters, even after countless years of constant duty. As unpredictable as they are powerful, the towers have been expertly designed to provide lasting vigilance with an unquestioning, mechanical loyalty. The weapons systems on board are frighteningly precise and devastating upon impact.(DO NOT TRANSLATE) | Description of item "No item name" (87569) | ||
1009657 | Basic Capsuleer Day XXII Cerebral Accelerator | Name of item 87574 (Booster) | ||
1009658 | When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 12, YC127. |
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 12, YC127. |
Description of item "No item name" (87574) | |
1009659 | Extended Capsuleer Day XXII Cerebral Accelerator | Name of item 87575 (Booster) | ||
1009660 | When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 12, YC127. |
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 12, YC127. |
Description of item "No item name" (87575) | |
1009661 | Potent Capsuleer Day XXII Cerebral Accelerator | Name of item 87576 (Booster) | ||
1009662 | When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 12, YC127. |
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 12, YC127. |
Description of item "No item name" (87576) | |
1009663 | Basic Capsuleer Day XXII Glamourex Booster | Name of item 87577 (Booster) | ||
1009664 | This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 20% bonus to agent, corporation and faction standing increases.
Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 12, YC127. |
Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 12, YC127. |
Description of item "No item name" (87577) | |
1009665 | Extended Capsuleer Day XXII Glamourex Booster | Name of item 87578 (Booster) | ||
1009666 | This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 25% bonus to agent, corporation and faction standing increases.
Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 12, YC127. |
Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 12, YC127. |
Description of item "No item name" (87578) | |
1009667 | Potent Capsuleer Day XXII Glamourex Booster | Name of item 87579 (Booster) | ||
1009668 | This booster has been produced and distributed by Impetus and CONCORD to celebrate the 22nd anniversary of the first independent capsuleer licenses. Working much like the Social skill this highly potent booster provides a 50% bonus to agent, corporation and faction standing increases.
Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 12, YC127. |
Volatile compounds were used to create this booster, limiting its shelf life. It will cease to function after June 12, YC127. |
Description of item "No item name" (87579) | |
1009710 | Non-Interactable Wormhole - Open (DO NOT TRANSLATE) | Name of item 87593 (Non-Interactable Object) | ||
1009731 | Maze - Boss Combat Spawner (DO NOT TRANSLATE) | Name of item 87596 (Cloud) | ||
1009732 | The Labyrinth has been solved, and its Hoard claimed.
Soon, it will collapse into higher dimensions of space, but there will be another chance. I pray you will have better luck then. |
Soon, it will collapse into higher dimensions of space, but there will be another chance. I pray you will have better luck then. |
||
1009782 | Ladon Forked Packet | Name of item 87601 (Special Edition Commodities) | ||
1009783 | Mynos Forked Packet | Name of item 87608 (Special Edition Commodities) | ||
1009784 | Recursive Knot | Name of item 87602 (Special Edition Commodities) | ||
1009786 | Terminated Knot | Name of item 87606 (Special Edition Commodities) | ||
1009788 | Uncertainty Thread | Name of item 87603 (Special Edition Commodities) | ||
1009789 | Definitive Thread | Name of item 87604 (Special Edition Commodities) | ||
1009790 | Execution Command Unit | Name of item 87605 (Special Edition Commodities) | ||
1009797 | Dominance Command Unit | Name of item 87607 (Special Edition Commodities) | ||
1009798 | Maze - Boss Spawner (DO NOT TRANSLATE) | Name of item 87609 (Cloud) | ||
1009799 | Maze - Roaming Boss Spawner (DO NOT TRANSLATE) | Name of item 87610 (Cloud) | ||
1009800 | Maze - Trader Spawner (DO NOT TRANSLATE) | Name of item 87611 (Cloud) | ||
1009801 | Ladon Tyrannos | Name of item 87612 (Irregular Battleship) | ||
1009802 | This advanced form of Drifter Battleship protects the Labyrinth’s generated solutions. Unlike Mynos, Ladon Tyrannos appears only as a part of the reckoning protocol. | Description of item "No item name" (87612) | ||
1009803 | Mynos Tyrannos | Name of item 87613 (Irregular Battleship) | ||
1009804 | The Drifter Battleship acts as a guardian of the Labyrinth and its enigmatic processes. Mynos Tyrannos roams the shifting spaces of this Complex ready to destroy any abherent entities it encounters. | Description of item "No item name" (87613) | ||
1009805 | Ladon Tyrannos | |||
1009806 | Mynos Tyrannos | |||
1009807 | Glorification Exchange | Name of item 87614 (Irregular Industrial) | ||
1009808 | Azdaja is the istina Ancient Enemy. Other reverse-time and advanced-time conflicts are pravda in their wake.
Proven hunters are worthy of glorified exchange, independent of sobornost status or now-time affiliations. |
Proven hunters are worthy of glorified exchange, independent of sobornost status or now-time affiliations. |
Description of item "No item name" (87614) | |
1009809 | ‘Tyrannos’ Armor Command Burst | |||
1009827 | Reckoning: Drifter Stockpile | |||
1009894 | Reckoning Hoard | Name of item 87683 (Large Collidable Structure) | ||
1009895 | As the maze compiles valuable solutions, they are hoarded inside this structure. Only its destruction will make the data inside accessible. | Description of item "No item name" (87683) | ||
1009896 | Solution Capacitor | Name of item 87684 (Spawn Container) | ||
1009897 | The solutions to this Labyrinth's pathways, both those within our four dimensions and beyond, are held here for contemplation. Once they have been processed, or the Capacitor has been hacked to believe they have been processed, there will be a reckoning. | Description of item "No item name" (87684) | ||
1009898 | Drifter Medium Structure Wreck | Name of item 87685 (Wreck) | ||
1009954 | Equilibrium of Mankind capital shipyard core facilities breached. Heavy defense forces anticipated. Elite shipyard defense commander expected. | |||
1009955 | Reckoning: Sleeper Foundry | |||
1010083 | Hive Hunter Green Matte - Limited | cosm_cyan_matt_000_100_010 - Limited | Name of item 87767 (Ship SKIN Design Element) | |
1010085 | Barbican Eclipse Matte - Limited | cosm_royal_matt_000_100_001 - Limited | Name of item 87768 (Ship SKIN Design Element) | |
1010087 | Sentinel Grim Satin - Limited | cosm_royal_satin_000_100_001 - Limited | Name of item 87769 (Ship SKIN Design Element) | |
1010089 | Sentinel Grim Satin - Unlimited | cosm_royal_satin_000_100_001 - Unlimited | Name of item 87770 (Ship SKIN Design Element) | |
1010091 | Risen Flesh Satin - Limited | cosm_emerald_satin_000_060_100 - Limited | Name of item 87771 (Ship SKIN Design Element) | |
1010093 | Risen Flesh Gloss - Unlimited | cosm_clover_gloss_000_060_100 - Unlimited | Name of item 87772 (Ship SKIN Design Element) | |
1010095 | Risen Flesh Gloss - Limited | cosm_clover_gloss_000_060_100 - Limited | Name of item 87773 (Ship SKIN Design Element) | |
1010097 | Hive Hunter Green Matte - Unlimited | cosm_cyan_matt_000_100_010 - Unlimited | Name of item 87774 (Ship SKIN Design Element) | |
1010099 | Redoubt Bolt Matte - Unlimited | cosm_azure_matt_000_060_100 - Unlimited | Name of item 87775 (Ship SKIN Design Element) | |
1010109 | Redoubt Bolt Matte - Limited | cosm_azure_matt_000_060_100 - Limited | Name of item 87780 (Ship SKIN Design Element) | |
1010111 | Scrutinized Cyan Matte - Limited | cosm_royal_matt_000_080_100 - Limited | Name of item 87781 (Ship SKIN Design Element) | |
1010113 | Vidette Turquoise Satin - Limited | cosm_turquoise_satin_000_100_010 - Limited | Name of item 87782 (Ship SKIN Design Element) | |
1010115 | Scrutinized Cyan Satin - Limited | cosm_royal_satin_000_080_100 - Limited | Name of item 87783 (Ship SKIN Design Element) | |
1010117 | Conflux Mist Gloss - Limited | cosm_cyan_gloss_000_060_100 - Limited | Name of item 87784 (Ship SKIN Design Element) | |
1010119 | Tektonic Cadmium - Limited | cosm_emerald_polished_000_080_100 - Limited | Name of item 87785 (Ship SKIN Design Element) | |
1010121 | Tektonic Cadmium - Unlimited | cosm_emerald_polished_000_080_100 - Unlimited | Name of item 87786 (Ship SKIN Design Element) | |
1010123 | Polemos Bronze - Limited | cosm_clover_polished_000_030_100 - Limited | Name of item 87787 (Ship SKIN Design Element) | |
1010125 | Strategos Adamant - Limited | cosm_azure_polished_000_080_100 - Limited | Name of item 87788 (Ship SKIN Design Element) | |
1010127 | Wheel of the Awoken - Limited | cosm_drifter_geo_t3_03_128 - Limited | Name of item 87789 (Ship SKIN Design Element) | |
1010129 | Architect of Dreams - Limited | cosm_drifter_geo_t3_01_128 - Limited | Name of item 87790 (Ship SKIN Design Element) | |
1010131 | Architect of Nightmares - Unlimited | cosm_drifter_geo_t3_02_128 - Unlimited | Name of item 87791 (Ship SKIN Design Element) | |
1010133 | Hive Hunter Green Matte | cosm_cyan_matt_000_100_010 | ||
1010134 | Barbican Eclipse Matte | cosm_royal_matt_000_100_001 | ||
1010135 | Sentinel Grim Satin | cosm_royal_satin_000_100_001 | ||
1010136 | Risen Flesh Satin | cosm_emerald_satin_000_060_100 | ||
1010137 | Risen Flesh Gloss | cosm_clover_gloss_000_060_100 | ||
1010138 | Redoubt Bolt Matte | cosm_azure_matt_000_060_100 | ||
1010139 | Scrutinized Cyan Matte | cosm_royal_matt_000_080_100 | ||
1010140 | Vidette Turquoise Satin | cosm_turquoise_satin_000_100_010 | ||
1010141 | Scrutinized Cyan Satin | cosm_royal_satin_000_080_100 | ||
1010142 | Conflux Mist Gloss | cosm_cyan_gloss_000_060_100 | ||
1010143 | Tektonic Cadmium | cosm_emerald_polished_000_080_100 | ||
1010144 | Polemos Bronze | cosm_clover_polished_000_030_100 | ||
1010145 | Strategos Adamant | cosm_azure_polished_000_080_100 | ||
1010146 | Wheel of the Awoken | cosm_drifter_geo_t3_03 | ||
1010147 | Architect of Dreams | cosm_drifter_geo_t3_01 | ||
1010148 | Architect of Nightmares | cosm_drifter_geo_t3_02 | ||
1010195 | Tyrannos Zinc | Tyrannos Zinc Metallic | Tyrannos Zinc Metallic | |
1010196 | Strategos Patina | Strategos Patina Metallic | Strategos Patina Metallic | |
1010200 | Tekton Verdigris | Tekton Verdigris Metallic | Tekton Verdigris Metallic | |
1010201 | W477-Platinum | W477-Platinum Metallic | W477-Platinum Metallic | |
1010257 | Containers Hacked | |||
1010261 | FinalBattleLowTierWaveHard (DO NOT TRANSLATE) | Name of item 87826 (Invisible Beacon) | ||
1010293 | Utopian Sagaris | Name of item 87834 (Irregular Battleship) | ||
1010294 | A Sagaris sleeper, equivalent to a battleship class ship. It will defend this site at all costs.
Once the ancient robotic protector of a lost people, its guardian protocols have been overwritten for war. |
Once the ancient robotic protector of a lost people, its guardian protocols have been overwritten for war. |
Description of item "No item name" (87834) | |
1010295 | FinalBattleLowTierCombatBossHard(DO NOT TRANSLATE) | Name of item 87835 (Cloud) | ||
1010342 | Rose-tinted Trit | Rose-tinted Trit Metallic | Rose-tinted Trit Metallic | |
1010343 | Drifted Electrum | Drifted Electrum Metallic | Drifted Electrum Metallic | |
1010374 | Oxybeles Turret Booster I | Name of item 87854 (Booster) | ||
1010375 | +3% Turret Damage
+3% Turret Optimal Range Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
+3% Turret Optimal Range</b> Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87854) | |
1010376 | Oxybeles Turret Booster II | Name of item 87855 (Booster) | ||
1010377 | +6% Turret Damage
+6% Turret Optimal Range Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
+6% Turret Optimal Range</b> Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87855) | |
1010378 | Oxybeles Turret Booster III | Name of item 87856 (Booster) | ||
1010379 | +9% Turret Damage
+9% Turret Optimal Range Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
+9% Turret Optimal Range</b> Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87856) | |
1010382 | Eidolon Missile Booster I | Name of item 87857 (Booster) | ||
1010383 | +3% Missile Damage
+3% Missile Velocity Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
+3% Missile Velocity</b> Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87857) | |
1010418 | Eidolon Missile Booster II | Name of item 87870 (Booster) | ||
1010419 | +6% Missile Damage
+6% Missile Velocity Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
+6% Missile Velocity</b> Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87870) | |
1010420 | Eidolon Missile Booster III | Name of item 87871 (Booster) | ||
1010421 | +9% Missile Damage
+9% Missile Velocity Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
+9% Missile Velocity</b> Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87871) | |
1010427 | Calyx Repair Booster I | Name of item 87872 (Booster) | ||
1010428 | -5% Armor Repairer and Shield Booster Cycle Time
Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87872) | |
1010429 | Calyx Repair Booster II | Name of item 87873 (Booster) | ||
1010430 | -10% Armor Repairer and Shield Booster Cycle Time
Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87873) | |
1010431 | Calyx Repair Booster III | Name of item 87874 (Booster) | ||
1010432 | -15% Armor Repairer and Shield Booster Cycle Time
Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Base Duration 2 hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87874) | |
1010434 | Asclepius Remote Repair Booster I | Name of item 87875 (Booster) | ||
1010435 | -5% Remote Armor Repairer and Shield Booster Capacitor Need
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87875) | |
1010436 | Asclepius Remote Repair Booster II | Name of item 87876 (Booster) | ||
1010437 | -10% Remote Armor Repairer and Shield Booster Capacitor Need
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87876) | |
1010438 | Asclepius Remote Repair Booster III | Name of item 87877 (Booster) | ||
1010439 | -15% Remote Armor Repairer and Shield Booster Capacitor Need
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87877) | |
1010440 | Phylax Armor Booster I | Name of item 87878 (Booster) | ||
1010441 | +4% Armor Resistances
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87878) | |
1010442 | Phylax Armor Booster II | Name of item 87879 (Booster) | ||
1010443 | +8% Armor Resistances
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87879) | |
1010444 | Phylax Armor Booster III | Name of item 87880 (Booster) | ||
1010445 | +12% Armor Resistance
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87880) | |
1010446 | Pelte Shield Booster I | Name of item 87881 (Booster) | ||
1010447 | +4% Shield Resistances
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87881) | |
1010448 | Pelte Shield Booster II | Name of item 87882 (Booster) | ||
1010449 | +8% Shield Resistances
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87882) | |
1010450 | Pelte Shield Booster III | Name of item 87883 (Booster) | ||
1010451 | +12% Shield Resistances
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87883) | |
1010452 | Nocturne Anti-Drain Booster I | Name of item 87884 (Booster) | ||
1010453 | +8% Capacitor Warfare Resistance
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87884) | |
1010454 | Nocturne Anti-Drain Booster II | Name of item 87885 (Booster) | ||
1010455 | +16% Capacitor Warfare Resistance
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87885) | |
1010456 | Nocturne Anti-Drain Booster II ( copy ) | Name of item 87886 (Booster) | ||
1010457 | +16% Energy Warfare Resistance.
Base Duration: 2 Hours Expiry date: June 12th YC127 ( copy ) |
Base Duration: 2 Hours <b>Expiry date: June 12th YC127</b> ( copy ) |
Description of item "No item name" (87886) | |
1010458 | Nocturne Anti-Drain Booster III | Name of item 87887 (Booster) | ||
1010459 | +24% Capacitor Warfare Resistance
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87887) | |
1010460 | Kausis Capacitor Booster I | Name of item 87888 (Booster) | ||
1010461 | +4% Capacitor Capacity
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on July 12th YC127. |
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on <b>July 12th YC127</b>. |
Description of item "No item name" (87888) | |
1010462 | Kausis Capacitor Booster II | Name of item 87889 (Booster) | ||
1010463 | +8% Capacitor Capacity
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on July 12th YC127. |
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on <b>July 12th YC127</b>. |
Description of item "No item name" (87889) | |
1010464 | Kausis Capacitor Booster III | Name of item 87890 (Booster) | ||
1010465 | +12% Capacitor Capacity
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on July 12th YC127. |
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on <b>July 12th YC127</b>. |
Description of item "No item name" (87890) | |
1010466 | Mnemon Relic Coherence Booster I | Name of item 87891 (Booster) | ||
1010467 | +5 Relic Analyzer Virus Coherence
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87891) | |
1010468 | Mnemon Relic Coherence Booster II | Name of item 87892 (Booster) | ||
1010469 | +10 Relic Analyzer Virus Coherence
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87892) | |
1010470 | Mnemon Relic Coherence Booster III | Name of item 87893 (Booster) | ||
1010471 | +15 Relic Analyzer Virus Coherence
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87893) | |
1010472 | Palimpsest Relic Strength Booster II | Name of item 87894 (Booster) | ||
1010473 | +6 Relic Analyzer Virus Strength
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87894) | |
1010474 | Palimpsest Relic Strength Booster III | Name of item 87895 (Booster) | ||
1010475 | +8 Relic Analyzer Virus Strength
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87895) | |
1010476 | Lithos Mining Booster I | Name of item 87896 (Booster) | ||
1010477 | +5% Mining Laser Yield
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87896) | |
1010478 | Lithos Mining Booster II | Name of item 87897 (Booster) | ||
1010479 | +10% Mining Laser Yield
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87897) | |
1010480 | Lithos Mining Booster III | Name of item 87898 (Booster) | ||
1010481 | +15% Mining Laser Yield
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Base Duration: 2 Hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87898) | |
1010482 | Palimpsest Relic Strength Booster I | Name of item 87899 (Booster) | ||
1010483 | +4 Relic Analyzer Virus Strength
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on June 12th YC127. |
Base Duration: 2 hours This booster has been manufactured using volatile compounds and will expire on <b>June 12th YC127</b>. |
Description of item "No item name" (87899) | |
1010484 | The nexus of all Drifter hyperspace manipulation in this system. | |||
1010485 | Reckoning: Nexus Point | |||
1010487 | Contains a festival launcher module and commemorative Capsuleer Day XXII fireworks. | Description of item "No item name" (87900) | ||
1010488 | Capsuleer Day XXII Fireworks Package | Name of item 87900 (Special Edition Commodities) | ||
1010489 | Tyranite | |||
1010490 | Contains a festival launcher module and commemorative Capsuleer Day XXII fireworks.(DO NOT TRANSLATE) | |||
1010491 | This crate contains two randomly selected Capsuleer Day XXII boosters, including a guaranteed Tier 3 booster. | Description of item "No item name" (87901) | ||
1010492 | Capsuleer Day XXII Booster Crate | Name of item 87901 (Special Edition Commodities) | ||
1010493 | Caspuleer Day XXII Booster Crate | |||
1010494 | This crate contains two randomly selected Capsuleer Day XXII boosters, including a guaranteed Tier 3 booster. | |||
1010549 | This crate contains a random Capsuleer Day Glamourex Booster. | Description of item "No item name" (87925) | ||
1010550 | Capsuleer Day XXII Glamourex Crate | Name of item 87925 (Special Edition Commodities) | ||
1010551 | Capsuleer Day XXII Glamourex Crate | |||
1010552 | This crate contains a random Capsuleer Day Glamourex Booster. | |||
1010558 | This crate contains a randomly selected Capsuleer Day XXII cerebral accelerator. | Description of item "No item name" (87926) | ||
1010559 | Capsuleer Day XXII Accelerator Crate | Name of item 87926 (Special Edition Commodities) | ||
1010560 | Capsuleer Day XXII Accelerator Crate | |||
1010561 | This crate contains a randomly selected Capsuleer Day XXII cerebral accelerator. | |||
1010608 | FinalBattleLowTierWave2 (DO NOT TRANSLATE) | Name of item 87943 (Invisible Beacon) | ||
1010609 | FinalBattleLowTierWaveHard2 (DO NOT TRANSLATE) | Name of item 87944 (Invisible Beacon) | ||
1010648 | Prime Drifter Collection | Name of item 87947 (Spawn Container) | ||
1010649 | A rare collection of precious artifacts and valuables stored by Drifters. Due to the ancient protocols used to encrypt this collection, it can be opened with the help of a Relic Analyzer. | Description of item "No item name" (87947) | ||
1010657 | Sleeper Protocol Subverter | Name of item 87952 (No group name) | ||
1010658 | An electronic component that can convert any Sleeper Drone from a patient guardian into a tool of war. | Description of item "No item name" (87952) | ||
1010659 | Limited Rarities | |||
1010660 | Limited Rarities | |||
1010661 | Rare trade goods that are only distributed for limited time periods. | |||
1010740 | Sleeper Drone Hangar | Name of item 87984 (Non-Interactable Object) | ||
1010741 | Sleeper Engineering Station | Name of item 87985 (Non-Interactable Object) | ||
1010742 | Sleeper Station 1 V2 | Name of item 87986 (Non-Interactable Object) | ||
1010743 | Sleeper Station 1 V3 | Name of item 87987 (Non-Interactable Object) | ||
1010744 | Sleeper Station 1 V4 | Name of item 87988 (Non-Interactable Object) | ||
1010745 | Sleeper Station 1 V5 | Name of item 87989 (Non-Interactable Object) | ||
1010746 | Sleeper Battleship 1 | Name of item 87990 (Non-Interactable Object) | ||
1010748 | Sleeper Battleship 2 | Name of item 87991 (Non-Interactable Object) | ||
1010749 | Sleeper Cruiser 1 | Name of item 87992 (Non-Interactable Object) | ||
1010750 | Sleeper Cruiser 2 | Name of item 87993 (Non-Interactable Object) | ||
1010902 | A Drifter controlled facility where they manufacture Sleeper Drones to fuel their war effort. | |||
1010903 | Sleeper Drones are being manufactured here to fuel the Drifter war machine. Clear the site and hamper their efforts.</br> Time to complete: 20 minutes maximum. </br>Hostiles: Sleepers </br>Size: 1+ pilots </br> Roles: Enforcer |
Time to complete:</b> 20 minutes maximum. </br><b>Hostiles:</b> Sleepers </br><b>Size:</b> 1+ pilots </br><b> Roles:</b> Enforcer |
||
1010904 | Sleeper Drones are being manufactured here to fuel the Drifter war machine. Clear the site and hamper their efforts.</br> Time to complete: 20 minutes maximum. </br>Hostiles: Sleepers </br>Size: 1+ pilots </br> Roles: Enforcer |
Time to complete:</b> 20 minutes maximum. </br><b>Hostiles:</b> Sleepers </br><b>Size:</b> 1+ pilots </br><b> Roles:</b> Enforcer |
||
1010905 | A Drifter controlled facility where they manufacture Sleeper Drones to fuel their war effort. | |||
1010907 | Sleeper Drones are being manufactured here to fuel the Drifter war machine. Clear the site and hamper their efforts. <color=#7fffffff>Time to complete:</color> 20 minutes maximum. <color=#7fffffff>Hostiles: </color>Sleepers Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilots <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Battlecruisers |
<color=#7fffffff>Time to complete:</color> 20 minutes maximum. <color=#7fffffff>Hostiles: </color>Sleepers Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilots <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Battlecruisers |
||
1010916 | A Drifter controlled facility where Sleeper Drones are manufactured to fuel their war effort. | |||
1010917 | A Drifter controlled facility where they manufacture Sleeper Drones to fuel their war effort. | |||
1010918 | Sleeper Drones are being manufactured here to fuel the Drifter war machine. Clear the site and hamper their efforts. <color=#7fffffff>Time to complete:</color> 20 minutes maximum. <color=#7fffffff>Hostiles: </color>Sleepers Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilots <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Heavy Assault Cruisers |
<color=#7fffffff>Time to complete:</color> 20 minutes maximum. <color=#7fffffff>Hostiles: </color>Sleepers Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilots <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Heavy Assault Cruisers |
||
1010951 | Tyrantbreaker | |||
1010952 | Tyrantbreaker | |||
1010953 | Tyrantbreaker | |||
1010954 | Tyrantbreaker | |||
1010955 | Tyrantbreaker | |||
1010956 | Tyrantbreaker | |||
1010957 | Tyrantbreaker | |||
1010958 | Tyrantbreaker | |||
1010959 | Tyrantbreaker | |||
1010960 | Tyrantbreaker | |||
1010961 | Tyrantbreaker | |||
1010995 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
||
1010996 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Description of item "No item name" (88030) | |
1010997 | Harbinger Navy Issue Tyrantbreaker SKIN | Name of item 88030 (Permanent SKIN) | ||
1010998 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
||
1010999 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton |
Description of item "No item name" (88031) | |
1011000 | Guardian Tyrantbreaker SKIN | Name of item 88031 (Permanent SKIN) | ||
1011001 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
||
1011002 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Description of item "No item name" (88032) | |
1011003 | Magnate Tyrantbreaker SKIN | Name of item 88032 (Permanent SKIN) | ||
1011004 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
||
1011005 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Description of item "No item name" (88033) | |
1011006 | Drake Navy Issue Tyrantbreaker SKIN | Name of item 88033 (Permanent SKIN) | ||
1011007 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
||
1011008 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton |
Description of item "No item name" (88034) | |
1011009 | Heron Tyrantbreaker SKIN | Name of item 88034 (Permanent SKIN) | ||
1011012 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
||
1011013 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Description of item "No item name" (88037) | |
1011014 | Eagle Tyrantbreaker SKIN | Name of item 88037 (Permanent SKIN) | ||
1011015 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
||
1011016 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Description of item "No item name" (88038) | |
1011017 | Brutix Navy Issue Tyrantbreaker SKIN | Name of item 88038 (Permanent SKIN) | ||
1011018 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
||
1011019 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Description of item "No item name" (88039) | |
1011020 | Oneiros Tyrantbreaker SKIN | Name of item 88039 (Permanent SKIN) | ||
1011021 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
||
1011022 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Description of item "No item name" (88040) | |
1011023 | Imicus Tyrantbreaker SKIN | Name of item 88040 (Permanent SKIN) | ||
1011024 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
||
1011025 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton |
Description of item "No item name" (88041) | |
1011026 | Hurricane Fleet Issue Tyrantbreaker SKIN | Name of item 88041 (Permanent SKIN) | ||
1011027 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
||
1011028 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Description of item "No item name" (88042) | |
1011029 | Vagabond Tyrantbreaker SKIN | Name of item 88042 (Permanent SKIN) | ||
1011030 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
||
1011031 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton |
Description of item "No item name" (88043) | |
1011032 | Probe Tyrantbreaker SKIN | Name of item 88043 (Permanent SKIN) | ||
1011035 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
||
1011036 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Description of item "No item name" (88046) | |
1011037 | Thunderchild Tyrantbreaker SKIN | Name of item 88046 (Permanent SKIN) | ||
1011038 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
||
1011039 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Description of item "No item name" (88047) | |
1011040 | Stormbringer Tyrantbreaker SKIN | Name of item 88047 (Permanent SKIN) | ||
1011041 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
||
1011042 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Description of item "No item name" (88048) | |
1011043 | Skybreaker Tyrantbreaker SKIN | Name of item 88048 (Permanent SKIN) | ||
1011044 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
||
1011045 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Description of item "No item name" (88049) | |
1011046 | Machariel Tyrantbreaker SKIN | Name of item 88049 (Permanent SKIN) | ||
1011047 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
||
1011048 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Description of item "No item name" (88050) | |
1011049 | Praxis Tyrantbreaker SKIN | Name of item 88050 (Permanent SKIN) | ||
1011050 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
||
1011051 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton |
Description of item "No item name" (88051) | |
1011052 | Astero Tyrantbreaker SKIN | Name of item 88051 (Permanent SKIN) | ||
1011054 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
||
1011055 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton |
Description of item "No item name" (88053) | |
1011056 | Kikimora Tyrantbreaker SKIN | Name of item 88053 (Permanent SKIN) | ||
1011057 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
Ancient atrocities fall Before new dawn’s rise. Excerpt From “The Tyrantbreaker” by Crofton |
||
1011058 | Shattering silence,
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Ancient atrocities fall Before new dawn’s rise. - Excerpt From “The Tyrantbreaker” by Crofton This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. |
Description of item "No item name" (88054) | |
1011059 | Squall Tyrantbreaker SKIN | Name of item 88054 (Permanent SKIN) | ||
1011101 | Capsuleer Day XXII: Nexus Reckoning | |||
1011102 | The Drifter conflict has come to a climax. Across New Eden, fight the Drifters and their Sleeper Drones, uncover hidden sites, and exploit new resources. Within the Drifter’s wormhole systems, their dark plans are advancing. Five factions have occupied those systems. Help them stop the Drifters by navigating Labyrinth Complexes, unlocking Nexus Point sites, and defeating the Drifter Dreadnought. |
Within the Drifter’s wormhole systems, their dark plans are advancing. Five factions have occupied those systems. Help them stop the Drifters by navigating Labyrinth Complexes, unlocking Nexus Point sites, and defeating the Drifter Dreadnought. |
||
1011103 | The Drifter conflict has come to a climax. Across New Eden, fight the Drifters and their Sleeper Drones, uncover hidden sites, and exploit new resources.
Within the Drifter’s wormhole systems, their dark plans are advancing. Five factions have occupied those systems. Help them stop the Drifters by navigating Labyrinth Complexes, unlocking Nexus Point sites, and defeating the Drifter Dreadnought. |
Within the Drifter’s wormhole systems, their dark plans are advancing. Five factions have occupied those systems. Help them stop the Drifters by navigating Labyrinth Complexes, unlocking Nexus Point sites, and defeating the Drifter Dreadnought. |
||
1011234 | Capsuleer Day XXII: Nexus Reckoning | |||
1011243 | Eleutrium | Name of item 88087 (Mineral) | ||
1011244 | Eleutrium is a regolith with morphological similarities to silicates and is a major building block in Drifter, Sleeper, and Jove construction materials. The mineral also appears in spectrographic analyses of the Society of Conscious Thought ship materials.
Due to the unknown conditions of its formation and appearance, astrogeologists fear this may be a unique opportunity. Eleutrium is found exclusively in tyranite. |
Due to the unknown conditions of its formation and appearance, astrogeologists fear this may be a unique opportunity. Eleutrium is found exclusively in <a href=showinfo:88105>tyranite</a>. |
Description of item "No item name" (88087) | |
1011248 | A crate with a high chance of containing various valuable items, including exclusives during Wrath of Tyrannos. | Description of item "No item name" (88088) | ||
1011249 | Wrath of Tyrannos Crate | Name of item 88088 (Special Edition Commodities) | ||
1011252 | Wrath of Tyrannos Crate | |||
1011253 | A crate with a high chance of containing various valuable items, including exclusives during Wrath of Tyrannos. | |||
1011289 | Appearing en masse during the Drifter Crisis of YC127, tyranite is a s-type asteroid that has been bombarded by low-level blackbody radiation for millennia, turning its silicate-like surface regolith into eleutrium. Astrogeologists claim that this process occurred prior to tyranite asteroids appearing, wholly by unknown means.
Due to the unknown conditions of its formation and appearance, astrogeologists fear this may be a unique opportunity. Additionally, its special properties break down when under pressure, making it incompressible. Tyranite is the only known source of eleutrium. |
Due to the unknown conditions of its formation and appearance, astrogeologists fear this may be a unique opportunity. Additionally, its special properties break down when under pressure, making it incompressible. Tyranite is the only known source of <a href=showinfo:88087>eleutrium</a>. |
Description of item "No item name" (88105) | |
1011290 | Tyranite | |||
1011345 | War reserves collected by Sleeper Drones under Drifter control. | |||
1011346 | War reserves collected by Sleeper Drones under Drifter control. | |||
1011348 | VDB_Cloud_Vortex_01a_DarkStorm_01b | Name of item 88106 (Scalable Non-Interactable Object) | ||
1011349 | VDB_Cloud_Vortex_02a_Darkstorm_01b | Name of item 88107 (Scalable Non-Interactable Object) | ||
1011350 | VDB_Cloud_Vortex_04a_DarkStorm_01b | Name of item 88108 (Scalable Non-Interactable Object) | ||
1011351 | VDB_Cloud_Vortex_05a_DarkStorm_01b | Name of item 88109 (Scalable Non-Interactable Object) | ||
1011352 | VDB_Cloud_Vortex_06a_DarkStorm_01b | Name of item 88110 (Scalable Non-Interactable Object) | ||
1011365 | Tyranite ore. | |||
1011366 | Tyranite | |||
1011369 | (initial)Home Guard: Militia 1/3 | |||
1011370 | Reckoning Combat Site Entered | |||
1011371 | Enter a Reckoning: Sleeper Forge site in high-security space or a Reckoning: Sleeper Foundry site in low-security space. This challenge is suitable for capsuleers flying solo. | |||
1011372 | (initial)Home Guard: Militia 2/3 | |||
1011373 | Sleeper Drones Destroyed | |||
1011374 | Destroy 6 Sleeper Drones found in a Reckoning: Sleeper Forge or Reckoning: Sleeper Foundry. | |||
1011375 | (initial)Home Guard: Militia 3/3 | |||
1011376 | Utopian Sagaris Destroyed | |||
1011377 | Destroy a Utopian Sagaris battleship in Reckoning: Sleeper Forge or Reckoning: Sleeper Foundry. | |||
1011378 | Home Guard: Militia 1/3 | |||
1011379 | Reckoning Combat Site Entered | |||
1011380 | Enter a Reckoning: Sleeper Forge site in high-security space or a Reckoning: Sleeper Foundry site in low-security space. This challenge is suitable for capsuleers flying solo. | |||
1011381 | Home Guard: Militia 2/3 | |||
1011382 | Sleeper Drones Destroyed | |||
1011383 | Destroy 6 Sleeper Drones found in a Reckoning: Sleeper Forge or Reckoning: Sleeper Foundry. | |||
1011384 | Home Guard: Militia 3/3 | |||
1011385 | Utopian Sagaris Destroyed | |||
1011386 | Destroy a Utopian Sagaris battleship in Reckoning: Sleeper Forge or Reckoning: Sleeper Foundry. | |||
1011387 | (initial)Home Guard: Reconnaissance 1/3 | |||
1011388 | Reckoning Relic Site Entered | |||
1011389 | Enter a Reckoning: Sleeper Reserve in high-security space or a Reckoning: Drifter Stockpile in low-security space. A probe scanner is needed to locate these sites and a relic analyzer to complete them. This challenge is suitable for capsuleers flying solo. | |||
1011390 | (initial)Home Guard: Reconnaissance 2/3 | |||
1011391 | Sleeper Relics Hacked | |||
1011392 | Hack Ruined Sleeper Depots, Preserved Sleeper Depots, Drifter Collections, or Prime Drifter Collections found in Reckoning: Sleeper Reserve or Reckoning: Drifter Stockpile sites. | |||
1011393 | (initial)Home Guard: Reconnaissance 3/3 | |||
1011394 | More Sleeper Relics Hacked | |||
1011395 | Hack further Ruined Sleeper Depots, Preserved Sleeper Depots, Drifter Collections, or Prime Drifter Collections found in Reckoning: Sleeper Reserve or Reckoning: Drifter Stockpile sites. | |||
1011396 | Home Guard: Reconnaissance 1/3 | |||
1011397 | Reckoning Relic Site Entered | |||
1011398 | Enter a Reckoning: Sleeper Reserve in high-security space or a Reckoning: Drifter Stockpile in low-security space. A probe scanner is needed to locate these sites and a relic analyzer to complete them. This challenge is suitable for capsuleers flying solo. | |||
1011399 | Home Guard: Reconnaissance 2/3 | |||
1011400 | Sleeper Relics Hacked | |||
1011401 | Hack Ruined Sleeper Depots, Preserved Sleeper Depots, Drifter Collections, or Prime Drifter Collections found in Reckoning: Sleeper Reserve or Reckoning: Drifter Stockpile sites. | |||
1011402 | Home Guard: Reconnaissance 3/3 | |||
1011403 | More Sleeper Relics Hacked | |||
1011404 | Hack further Ruined Sleeper Depots, Preserved Sleeper Depots, Drifter Collections, or Prime Drifter Collections found in Reckoning: Sleeper Reserve or Reckoning: Drifter Stockpile sites. | |||
1011414 | Capsuleer Day XXII Fireworks Package | |||
1011415 | Contains a festival launcher module and commemorative Capsuleer Day XXII fireworks. | |||
1011421 | Capsuleer Day YC127 | Name of item 88111 (Standard Expert Systems) | ||
1011422 | <font size="14">Capsuleer Day YC127 Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly T1 battlecruisers. The temporary skills provided by this Expert System last for seven days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
This Expert System makes available skills enabling a capsuleer to fly T1 battlecruisers. <b>The temporary skills provided by this Expert System last for seven days.</b> An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "No item name" (88111) | |
1011426 | ENV_Drifter_S2 | Name of item 88113 (Non-Interactable Object) | ||
1011466 | ENV_Drifter_S1 | Name of item 88131 (Non-Interactable Object) | ||
1011467 | ENV_Drifter_S3 | Name of item 88132 (Non-Interactable Object) | ||
1011472 | This crate contains a random SKIN from a previous Capsuleer Day celebration. | Description of item "No item name" (88133) | ||
1011473 | Historic Capsuleer Day SKIN Crate | Name of item 88133 (Special Edition Commodities) | ||
1011486 | This crate contains a random apparel from a previous Capsuleer Day celebration. | Description of item "No item name" (88134) | ||
1011487 | Historic Capsuleer Day Apparel Crate | Name of item 88134 (Special Edition Commodities) | ||
1011488 | Historic Capsuleer Day SKIN Crate | |||
1011489 | Tyranite | Name of item 88105 (No group name) | ||
1011490 | Historic Capsuleer Day Apparel Crate | |||
1011491 | This crate contains a random apparel from a previous Capsuleer Day celebration. | |||
1011528 | Nexus - FW Spawner (DO NOT TRANSLATE) | Name of item 88149 (Cloud) | ||
1011529 | Nexus - HW Spawner (DO NOT TRANSLATE) | Name of item 88150 (Cloud) | ||
1011530 | Nexus - MW Spawner (DO NOT TRANSLATE) | Name of item 88151 (Cloud) | ||
1011531 | Nexus - EW Spawner (DO NOT TRANSLATE) | Name of item 88152 (Cloud) | ||
1011532 | Drifter Hopilite | Name of item 88153 (Irregular Frigate) | ||
1011533 | A frigate class Drifter vessel. Unlike other Drifter ships, these are not piloted by a Drifter directly. Instead, they are remotely controlled by a Drifter currently piloting another vessel or structure. | Description of item "No item name" (88153) | ||
1011534 | Strategos Dreadnought | Name of item 88154 (Irregular Dreadnought) | ||
1011535 | A Drifter Dreadnought piloted by Tyrannos Strategos, leader of the Vigilant Tyrannos.
Her work within this Nexus is unclear, but she will show no mercy to any who would disrupt it. |
Her work within this Nexus is unclear, but she will show no mercy to any who would disrupt it. |
Description of item "No item name" (88154) | |
1011536 | Vigilant Eradicator | Name of item 88155 (Large Collidable Structure) | ||
1011537 | A Drifter sentry gun, primed to attack anyone it considers hostile. | Description of item "No item name" (88155) | ||
1011538 | Strategos Dreadnought Wreck | Name of item 88156 (Wreck) | ||
1011547 | Your passive sensors have detected coordinates to an uncharted site emerging into k-space. This asteroid belt radiates a distinctive energy signature reminiscent of those found within the Abyss. | |||
1011548 | Small Tyranite Deposit | |||
1011550 | Prototype Booster Weapon | |||
1011556 | Your passive sensors have detected coordinates to an uncharted site emerging into k-space. This asteroid belt radiates a distinctive energy signature reminiscent of those found within the Abyss. | |||
1011557 | Tyranite Deposit | |||
1011564 | Large Tyranite Deposit | |||
1011590 | Capsuleer Day XXII: Nexus Reckoning | |||
1011602 | Landmark 1 | |||
1011603 | Landmark 1 | |||
1011604 | Landmark 1 | |||
1011611 | Vortex Transmitter | Name of item 88170 (Mission Container) | ||
1011612 | A device transmitting energies from the surrounding vortex to the Dreadnought. | Description of item "No item name" (88170) | ||
1011613 | Non-Interactable Drifter Security Tower (DO NOT TRANSLATE) | Name of item 88171 (Non-Interactable Object) | ||
1011614 | Narrowband Emission Amplifier | Name of item 88172 (Miscellaneous) | ||
1011615 | Narrowband Emission Limiter | Name of item 88173 (Miscellaneous) | ||
1011616 | Midband Emission Amplifier | Name of item 88174 (Miscellaneous) | ||
1011617 | Midband Emission Limiter | Name of item 88175 (Miscellaneous) | ||
1011618 | Wideband Emission Amplifier | Name of item 88176 (Miscellaneous) | ||
1011619 | Wideband Emission Limiter | Name of item 88177 (Miscellaneous) | ||
1011620 | Nexus Cypher | Name of item 88178 (Special Edition Commodities) | ||
1011621 | Blackbody Driver | Name of item 88179 (Special Edition Commodities) | ||
1011641 | 88186_Male_outer_AugmentationSuitM01_Types_AugmentationSuitM01_Black.png | Name of item 88186 (Outer) | ||
1011642 | 88187_Female_Outer_AugmentationSuitF01_Types_AugmentationSuitF01_Black.png | Name of item 88187 (Outer) | ||
1011648 | Medium Vorton Projectors are designed to work with medium-hull ships specially engineered to support these potent and high-energy weapons. Originally developed by the Upwell Consortium for use on Keepstar Citadels, the Arcing Vorton Projector is a product of spatiotemporal engineering and a weapon capable of striking multiple targets in rapid succession.
To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges. ( copy ) |
To adapt this powerful weapon to ship hulls of any size was no easy feat and required dedicated ship designs. Even then, these weapons cannot be fired using ship capacitors alone and must use one-shot, ultra-high energy Condenser Packs as charges. ( copy ) |
||
1011702 | Sanctified Vidette Filament | Name of item 88202 (Jump Filaments) | ||
1011703 | Allows up to 15 ships to make a conduit connection from Known Space to the J164710 system, frequently referred to as the "Sanctified Vidette" wormhole.
Requiring the "drifter mineral" eleutrium to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching Warden Connection Harmonics. These filaments will expire on May 15th. |
Requiring the "drifter mineral" <a href=showinfo:88087>eleutrium</a> to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching <a href=showinfo:87618>Warden Connection Harmonics</a>. These filaments will expire on May 15th. |
Description of item "No item name" (88202) | |
1011704 | Azdaja Redoubt Filament | Name of item 88203 (Jump Filaments) | ||
1011705 | Allows up to 15 ships to make a conduit connection from Known Space to the J174618 system, frequently referred to as the "Azdaja Redoubt" wormhole.
Requiring the "drifter mineral" eleutrium to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching Warden Connection Harmonics. These filaments will expire on May 15th. |
Requiring the "drifter mineral" <a href=showinfo:88087>eleutrium</a> to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching <a href=showinfo:87618>Warden Connection Harmonics</a>. These filaments will expire on May 15th. |
Description of item "No item name" (88203) | |
1011706 | Sentinel MZ Filament | Name of item 88204 (Jump Filaments) | ||
1011707 | Allows up to 15 ships to make a conduit connection from Known Space to the J055520 system, frequently referred to as the "Sentinel MZ" wormhole.
Requiring the "drifter mineral" eleutrium to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching Warden Connection Harmonics. These filaments will expire on May 15th. |
Requiring the "drifter mineral" <a href=showinfo:88087>eleutrium</a> to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching <a href=showinfo:87618>Warden Connection Harmonics</a>. These filaments will expire on May 15th. |
Description of item "No item name" (88204) | |
1011708 | Liberated Barbican Filament | Name of item 88205 (Jump Filaments) | ||
1011709 | Allows up to 15 ships to make a conduit connection from Known Space to the J110145 system, frequently referred to as the "Liberated Barbican" wormhole.
Requiring the "drifter mineral" eleutrium to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching Warden Connection Harmonics. These filaments will expire on May 15th. |
Requiring the "drifter mineral" <a href=showinfo:88087>eleutrium</a> to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching <a href=showinfo:87618>Warden Connection Harmonics</a>. These filaments will expire on May 15th. |
Description of item "No item name" (88205) | |
1011710 | Conflux Eyrie Filament | Name of item 88206 (Jump Filaments) | ||
1011711 | Allows up to 15 ships to make a conduit connection from Known Space to the J200727 system, frequently referred to as the "Conflux Eyrie" wormhole.
Requiring the "drifter mineral" eleutrium to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching Warden Connection Harmonics. These filaments will expire on May 15th. |
Requiring the "drifter mineral" <a href=showinfo:88087>eleutrium</a> to be manufactured, this filament uses the mineral's unique blackbody resonance, backwards engineered Drifter technology, and established Triglavian conduit principles to target signatures of Drifter activity. It then determines the specific locale using techniques obtained from researching <a href=showinfo:87618>Warden Connection Harmonics</a>. These filaments will expire on May 15th. |
Description of item "No item name" (88206) | |
1011714 | Strategos has withdrawn, and this Nexus Point has begun to collapse into higher-dimensional space.
There will be other opportunities, I pray we see you when they arrive. |
There will be other opportunities, I pray we see you when they arrive. |
||
1011715 | Tyrannos Strategos herself is piloting that Dreadnought! Whatever she is doing with that structure, we need to put a stop to it.
Attack her when she is vulnerable, try and survive when she is not. |
Attack her when she is vulnerable, try and survive when she is not. |
||
1011716 | Praise the Lord! It is done.
For now, Strategos has been defeated, but she will return. I have faith that you will be here to cast her down once more when she does. |
For now, Strategos has been defeated, but she will return. I have faith that you will be here to cast her down once more when she does. |
||
1011717 | Strategos is retreating, and soon, this Nexus will follow. Her task must be complete, for now at least.
The battle was lost, but the war is not. I pray you will be there to fight with us next time, Captain. |
The battle was lost, but the war is not. I pray you will be there to fight with us next time, Captain. |
||
1011722 | This crate contains a random SKIN from a previous Capsuleer Day celebration. | |||
1011741 | Blackbody Drift | |||
1011742 | The Drifters like to keep their secrets, we can respect this, but we will not allow it.
- Avelor Odareque, Salvation Angels CEO |
- Avelor Odareque, Salvation Angels CEO |
||
1011743 | The Drifters like to keep their secrets, we can respect this, but we will not allow it.
- Avelor Odareque, Salvation Angels CEO |
- Avelor Odareque, Salvation Angels CEO |
Description of item "No item name" (88209) | |
1011744 | Dramiel Blackbody Drift SKIN | Name of item 88209 (Permanent SKIN) | ||
1011745 | The Drifters like to keep their secrets, we can respect this, but we will not allow it.
- Avelor Odareque, Salvation Angels CEO |
- Avelor Odareque, Salvation Angels CEO |
||
1011746 | The Drifters like to keep their secrets, we can respect this, but we will not allow it.
- Avelor Odareque, Salvation Angels CEO |
- Avelor Odareque, Salvation Angels CEO |
Description of item "No item name" (88210) | |
1011747 | Mekubal Blackbody Drift SKIN | Name of item 88210 (Permanent SKIN) | ||
1011748 | The Drifters like to keep their secrets, we can respect this, but we will not allow it.
- Avelor Odareque, Salvation Angels CEO |
- Avelor Odareque, Salvation Angels CEO |
||
1011749 | The Drifters like to keep their secrets, we can respect this, but we will not allow it.
- Avelor Odareque, Salvation Angels CEO |
- Avelor Odareque, Salvation Angels CEO |
Description of item "No item name" (88211) | |
1011750 | Cynabal Blackbody Drift SKIN | Name of item 88211 (Permanent SKIN) | ||
1011751 | The Drifters like to keep their secrets, we can respect this, but we will not allow it.
- Avelor Odareque, Salvation Angels CEO |
- Avelor Odareque, Salvation Angels CEO |
||
1011752 | The Drifters like to keep their secrets, we can respect this, but we will not allow it.
- Avelor Odareque, Salvation Angels CEO |
- Avelor Odareque, Salvation Angels CEO |
Description of item "No item name" (88212) | |
1011753 | Khizriel Blackbody Drift SKIN | Name of item 88212 (Permanent SKIN) | ||
1011754 | The Drifters like to keep their secrets, we can respect this, but we will not allow it.
- Avelor Odareque, Salvation Angels CEO |
- Avelor Odareque, Salvation Angels CEO |
||
1011755 | The Drifters like to keep their secrets, we can respect this, but we will not allow it.
- Avelor Odareque, Salvation Angels CEO |
- Avelor Odareque, Salvation Angels CEO |
Description of item "No item name" (88213) | |
1011756 | Machariel Blackbody Drift SKIN | Name of item 88213 (Permanent SKIN) | ||
1011758 | Liberated Barbican Filament Blueprint | Name of item 88214 (Jump Filament Blueprint) | ||
1011759 | Used to manufacture Liberated Barbican Filaments. | Description of item "No item name" (88214) | ||
1011760 | Conflux Eyrie Filament Blueprint | Name of item 88215 (Jump Filament Blueprint) | ||
1011761 | Used to manufacture Conflux Eyrie Filaments. | Description of item "No item name" (88215) | ||
1011762 | Sanctified Vidette Filament Blueprint | Name of item 88216 (Jump Filament Blueprint) | ||
1011763 | Used to manufacture Sanctified Vidette Filaments. | Description of item "No item name" (88216) | ||
1011764 | Azdaja Redoubt Filament Blueprint | Name of item 88217 (Jump Filament Blueprint) | ||
1011765 | Used to manufacture Azdaja Redoubt Filaments. | Description of item "No item name" (88217) | ||
1011766 | Sentinel MZ Filament Blueprint | Name of item 88218 (Jump Filament Blueprint) | ||
1011767 | Used to manufacture Sentinel MZ Filaments. | Description of item "No item name" (88218) | ||
1011779 | Eradication Authority | Name of item 88224 (Spawn Container) | ||
1011780 | The control node for all Drifter sentry guns within this site.
The ancient protocols it utilizes can be hacked by a relic analyzer, altering its definition of hostile. |
The ancient protocols it utilizes can be hacked by a relic analyzer, altering its definition of hostile. |
Description of item "No item name" (88224) | |
1011782 | Nexus Center (DO NOT TRANSLATE) | Name of item 88225 (Non-Interactable Object) | ||
1011783 | Occupation Influence | |||
1011784 | Support occupying faction’s influence over this system. | |||
1011785 | Tyrannos Dominion | |||
1011786 | This system is falling to the Drifters. They will reclaim it unless Occupation Control increases. | |||
1011787 | Reckoning: Sentinel MZ | |||
1011788 | EDENCOM needs your help to stop the Drifter attacks on New Eden. Help them maintain influence over this system and secure the safety of citizens throughout the cluster. Best Labyrinth Complexes to earn influence and retrieve the Nexus Cyphers required to unlock the Nexus Point. Within the Nexus Point survive waves of attacks, face down the drifter Dreadnought, and activate Vortex Transmitters to earn even more influence. At below 20% influence, Drifters will regain dominion over this system and their roaming attacks will become more savage. Once it rises back above 30%, EDENCOM will regain control. Where influence stands as this conflict ends will have a lasting impact on New Eden. |
Best Labyrinth Complexes to earn influence and retrieve the Nexus Cyphers required to unlock the Nexus Point. Within the Nexus Point survive waves of attacks, face down the drifter Dreadnought, and activate Vortex Transmitters to earn even more influence. At below 20% influence, Drifters will regain dominion over this system and their roaming attacks will become more savage. Once it rises back above 30%, EDENCOM will regain control. Where influence stands as this conflict ends will have a lasting impact on New Eden. |
||
1011789 | Vortex Transmission | |||
1011790 | The strength of the link between the Vortex and Strategos. | |||
1011836 | Capsuleer Day | |||
1011837 | The Nexus Reckoning is here. Take up arms against the Drifters in this final battle! | |||
1011838 | Secure Drifter wormhole systems for the top factions through various activities across New Eden. | |||
1011839 | Contribute with combat, hacking, manufacturing, and fleet-based opportunities. | |||
1011840 | Take on challenges and log in daily for rewards including PLEX, SKINs, design components & more. | |||
1011865 | Reckoning: Sanctified Vidette | |||
1011867 | Reckoning: Azdaja Redoubt | |||
1011868 | Reckoning: Conflux Eyrie | |||
1011869 | Reckoning: Liberated Barbican | |||
1011870 | This Filament allows for 15 pilots to be transported to a specific system in Wormhold Space in which the Drifters maintain an ongoing interest. | |||
1011895 | Capsuleer Day XXII: Nexus Reckoning | |||
1011898 | Expert Systems | |||
1011899 | Inspector Major Baldur Chaiya | |||
1011900 | An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. | |||
1011901 | Kobalos Frigate | Name of item 88258 (Irregular Frigate) | ||
1011902 | This Drifter frigate has webifier capabilities.
Its pilot, Kobalos Tyrannos, has been noted for her vicious attacks, holding the enemy in place so that they can be piled up on. These can often turn the tide despite the smaller ships she pilots. |
Its pilot, Kobalos Tyrannos, has been noted for her vicious attacks, holding the enemy in place so that they can be piled up on. These can often turn the tide despite the smaller ships she pilots. |
Description of item "No item name" (88258) | |
1011903 | Hikanta Cruiser | Name of item 88259 (Irregular Cruiser) | ||
1011904 | This Drifter cruiser has warp scrambler capabilities.
Hikanta Tyrannos typically guards the great Drifter Hive. Now, in retaliation against the newly arrived occupational forces, he roams the system, ready to attack any outside the Vigilant Tyrannos. |
Hikanta Tyrannos typically guards the great Drifter Hive. Now, in retaliation against the newly arrived occupational forces, he roams the system, ready to attack any outside the Vigilant Tyrannos. |
Description of item "No item name" (88259) | |
1011907 | ‘Vigilant’ Shield Command Burst | Name of item 88261 (Command Burst) | ||
1011908 | This module can be loaded with a variety of Shield Command Burst Charges to project a field of beneficial nanites over fleet members, improving their shield defenses. | Description of item "No item name" (88261) | ||
1011909 | Strategos' Modified Multispectrum Shield Hardener | Name of item 88262 (Shield Hardener) | ||
1011910 | Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. |
Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. |
Description of item "No item name" (88262) | |
1011911 | ‘Tyrannos’ Armor Command Burst | Name of item 88263 (Command Burst) | ||
1011912 | This module can be loaded with a variety of Armor Command Burst Charges to project a field of beneficial nanites over fleet members, improving their armor defenses. | Description of item "No item name" (88263) | ||
1011913 | Strategos' Modified Fighter Support Unit | Name of item 88264 (Fighter Support Unit) | ||
1011914 | A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assists all areas of fighter operation. This one has been radically altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies.
Grotesquely, significant parts of the carrier ship's interior now resemble a rogue drone hive. Still, this may be the best Fighter Support Unit known to human (or rogue drone) artifice. On the other hand, it may be the worst. Note: Can only be fitted to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
Grotesquely, significant parts of the carrier ship's interior now resemble a rogue drone hive. Still, this may be the best Fighter Support Unit known to human (or rogue drone) artifice. On the other hand, it may be the worst. <b>Note: Can only be fitted to Carriers and Supercarriers.</b> <b>Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.</b> |
Description of item "No item name" (88264) | |
1011915 | Strategos' Modified Heat Sink | Name of item 88265 (Heat Sink) | ||
1011916 | Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Description of item "No item name" (88265) | |
1011917 | Strategos' Modified Siege Module | Name of item 88266 (Siege Module) | ||
1011918 | An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.
This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode. Notes: - A siege module requires Strontium clathrates to run and operate effectively. - Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters. - Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers. - Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship. |
This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode. Notes: - A siege module requires Strontium clathrates to run and operate effectively. - Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters. - Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers. - Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship. |
Description of item "No item name" (88266) | |
1011919 | (initial) Siege Site 1 | |||
1011920 | Reckoning: Vigilance Point Entered | |||
1011921 | Enter a Reckoning: Vigilance Point site in Pochven or wormhole space. | |||
1011922 | (initial) Siege Site 2 | |||
1011923 | Reckoning: Vigilance Point Completed | |||
1011924 | Complete a Reckoning: Vigilance Point site in Pochven or wormhole space. | |||
1011925 | Siege Site 1 | |||
1011926 | Reckoning: Vigilance Point Entered | |||
1011927 | Enter a Reckoning: Vigilance Point site in Pochven or wormhole space. | |||
1011928 | Siege Site 2 | |||
1011929 | Reckoning: Vigilance Point Completed | |||
1011930 | Complete a Reckoning: Vigilance Point site in Pochven or wormhole space. | |||
1011931 | Strategos' Modified Siege Module Blueprint | Name of item 88267 (Siege Module Blueprint) | ||
1011932 | (initial) Relic Site 1 | |||
1011933 | Observatory Infiltration Entered | |||
1011934 | Enter an Observatory Infiltration. A probe scanner is needed to locate this site and a relic analyzer is necessary to complete it. This challenge is suitable for capsuleers flying solo. | |||
1011935 | (initial) Relic site 2 | |||
1011936 | Observatory Infiltration Completed | |||
1011937 | Complete Observatory Infiltration. A probe scanner is needed to locate this site and a relic analyzer is necessary to complete it. This challenge is suitable for capsuleers flying solo. | |||
1011938 | Narrowband Emission Amplifier Blueprint | Name of item 88268 (Special Edition Commodity Blueprints) | ||
1011939 | Narrowband Emission Limiter Blueprint | Name of item 88269 (Special Edition Commodity Blueprints) | ||
1011940 | Midband Emission Amplifier Blueprint | Name of item 88270 (Special Edition Commodity Blueprints) | ||
1011941 | Midband Emission Limiter Blueprint | Name of item 88271 (Special Edition Commodity Blueprints) | ||
1011942 | Wideband Emission Amplifier Blueprint | Name of item 88272 (Special Edition Commodity Blueprints) | ||
1011943 | Wideband Emission Limiter Blueprint | Name of item 88273 (Special Edition Commodity Blueprints) | ||
1011944 | Relic Site 1 | |||
1011945 | Observatory Infiltration Entered | |||
1011946 | Enter an Observatory Infiltration. A probe scanner is needed to locate this site and a relic analyzer is necessary to complete it. This challenge is suitable for capsuleers flying solo. | |||
1011947 | Relic Site 2 | |||
1011948 | Observatory Infiltration Completed | |||
1011949 | Complete Observatory Infiltration. A probe scanner is needed to locate this site and a relic analyzer is necessary to complete it. This challenge is suitable for capsuleers flying solo. | |||
1011950 | (initial) Maze Site 1 | |||
1011951 | Labyrinth Complex Entered | |||
1011952 | Enter Reckoning: Labyrinth Complex. This is a challenging site, not recommended for solo pilots. | |||
1011953 | (initial) Maze Site 2 | |||
1011954 | Labyrinth Complex Completed | |||
1011955 | Defeat Ladon Tyrannos, destroy the Reckoning Hoard, and complete the Labyrinth Complex. This is a challenging site, not recommended for solo pilots. | |||
1011956 | Maze Site 1 | |||
1011957 | Labyrinth Complex Entered | |||
1011958 | Enter Reckoning: Labyrinth Complex. This is a challenging site, not recommended for solo pilots. | |||
1011960 | Maze Site 2 | |||
1011961 | Labyrinth Complex Completed | |||
1011962 | Defeat Ladon Tyrannos, destroy the Reckoning Hoard, and complete the Labyrinth Complex. This is a challenging site, not recommended for solo pilots. | |||
1011963 | (initial) Nexus Site 1 | |||
1011964 | Nexus Point Entered | |||
1011965 | Enter Reckoning: Nexus Point. This is a challenging site, not recommended for solo pilots. | |||
1011966 | (initial) Nexus Site 2 | |||
1011967 | Nexus Point Completed | |||
1011968 | Defeat Tyrannos Strategos and complete the Nexus Point. This is a challenging site, not recommended for solo pilots. | |||
1011969 | Nexus Site 1 | |||
1011970 | Nexus Point Entered | |||
1011971 | Enter Reckoning: Nexus Point. This is a challenging site, not recommended for solo pilots. | |||
1011972 | Nexus Site 2 | |||
1011973 | Nexus Point Completed | |||
1011974 | Defeat Tyrannos Strategos and complete the Nexus Point. This is a challenging site, not recommended for solo pilots. | |||
1011976 | (initial) Industrial 1 | |||
1011977 | Tyranite Mined | |||
1011978 | Mine 7000 Tyranite. | |||
1011979 | (initial) Industrial 2 | |||
1011980 | Drifter Wormhole Filament Manufactured | |||
1011981 | Manufacture any Drifter Wormhole filament. | |||
1011982 | (initial) Industrial 3 | |||
1011983 | Emission Amplifier/Limiter Manufactured | |||
1011984 | Manufacture any Emission Amplifier or Limiter. | |||
1011985 | (initial) Industrial 4 | |||
1011986 | Manufactured Reckoning Item Sold | |||
1011987 | Sell any Drifter Wormhole filament, Emission Amplifier, or Emission Limiter on the market. | |||
1011988 | Industrial 1 | |||
1011989 | Tyranite Mined | |||
1011990 | Mine 7000 Tyranite. | |||
1011991 | Industrial 2 | |||
1011992 | Two Reckoning Items Manufactured | |||
1011993 | Manufacture any two Drifter Wormhole filaments, Emission Amplifiers, or Emission Limiters. | |||
1011994 | Industrial 3 | |||
1011995 | Manufactured Reckoning Item Sold | |||
1011996 | Sell any Drifter Wormhole filament, Emission Amplifier, or Emission Limiter on the market. | |||
1011997 | Industrial 4 | |||
1011998 | Two Reckoning Items Manufactured | |||
1011999 | Manufacture any two Drifter Wormhole filaments, Emission Amplifiers, or Emission Limiters. | |||
1012000 | (initial) Drifter Landmark 1 | |||
1012001 | Caged Wormhole Visited | |||
1012002 | Find and visit the Caged Wormhole at an Unknown Anomaly in Azdaja Redoubt | |||
1012003 | (initial) Drifter Landmark 2 | |||
1012004 | Floating Stonehenge Visited | |||
1012005 | Find and visit the Floating Stonehenge in an Unknown Anomaly in Sanctified Vidette. | |||
1012006 | (initial) Drifter Landmark 3 | |||
1012007 | Violent Wormhole Visited | |||
1012008 | Find and visit the Violent Wormhole in an Unknown Anomaly in Sentinel MZ. | |||
1012009 | (initial) Drifter Landmark 4 | |||
1012010 | Rock Circle Visited | |||
1012011 | Find and visit the Rock Circle in an Unknown Anomaly in Liberated Barbican. | |||
1012012 | Drifter Landmark 1 | |||
1012013 | Caged Wormhole Visited | |||
1012014 | Find and visit the Caged Wormhole at an Unknown Anomaly in Azdaja Redoubt | |||
1012015 | Drifter Landmark 2 | |||
1012016 | Floating Stonehenge Visited | |||
1012017 | Find and visit the Floating Stonehenge in an Unknown Anomaly in Sanctified Vidette. | |||
1012018 | Drifter Landmark 3 | |||
1012019 | Violent Wormhole Visited | |||
1012020 | Find and visit the Violent Wormhole in an Unknown Anomaly in Sentinel MZ. | |||
1012021 | Drifter Landmark 4 | |||
1012022 | Rock Circle Visited | |||
1012023 | Find and visit the Rock Circle in an Unknown Anomaly in Liberated Barbican. | |||
1012026 | The Convocation of Triglav must now-time end the forbidden dominance remnants of the Ancient Enemy Azdaja through recurring-time influence accrual. This is the only istina path to Bujan stability. Prove fitness in Labyrinth Complexes to earn influence and recover the Nexus Cyphers needed to unlock the Nexus Point. Within the Nexus Point prove fitness, extirpate Azdaja in forbidden dominance, and interface with Vortex Transmitters to accrue further influence. Below 20% influence, Azdaja in forbidden dominance reestablish their domain. Advanced-time return to above 30% will bring efforts back within the flow. Where influence stands as this conflict ends will have a lasting impact on New Eden. |
Prove fitness in Labyrinth Complexes to earn influence and recover the Nexus Cyphers needed to unlock the Nexus Point. Within the Nexus Point prove fitness, extirpate Azdaja in forbidden dominance, and interface with Vortex Transmitters to accrue further influence. Below 20% influence, Azdaja in forbidden dominance reestablish their domain. Advanced-time return to above 30% will bring efforts back within the flow. Where influence stands as this conflict ends will have a lasting impact on New Eden. |
||
1012027 | The Amarr Empire needs your help to stop the Drifter attacks on New Eden and maintain influence over this system so they might triumph over these enemies of the faith. Best Labyrinth Complexes to earn influence and retrieve the Nexus Cyphers required to unlock the Nexus Point. Within the Nexus Point survive waves of attacks, face down the drifter Dreadnought, and activate Vortex Transmitters to earn even more influence. At below 20% influence, Drifters will regain dominion over this system and their roaming attacks will become more savage. Once it rises back above 30%, the Amarr will regain control. Where influence stands as this conflict ends will have a lasting impact on New Eden. |
Best Labyrinth Complexes to earn influence and retrieve the Nexus Cyphers required to unlock the Nexus Point. Within the Nexus Point survive waves of attacks, face down the drifter Dreadnought, and activate Vortex Transmitters to earn even more influence. At below 20% influence, Drifters will regain dominion over this system and their roaming attacks will become more savage. Once it rises back above 30%, the Amarr will regain control. Where influence stands as this conflict ends will have a lasting impact on New Eden. |
||
1012028 | The Minmatar Republic needs your help to stop the Drifter attacks on New Eden by maintaining influence over this system and liberating it from Drifter tyranny. Best Labyrinth Complexes to earn influence and retrieve the Nexus Cyphers required to unlock the Nexus Point. Within the Nexus Point survive waves of attacks, face down the drifter Dreadnought, and activate Vortex Transmitters to earn even more influence. At below 20% influence, Drifters will regain dominion over this system and their roaming attacks will become more savage. Once it rises back above 30%, the Republic will regain control. Where influence stands as this conflict ends will have a lasting impact on New Eden. |
Best Labyrinth Complexes to earn influence and retrieve the Nexus Cyphers required to unlock the Nexus Point. Within the Nexus Point survive waves of attacks, face down the drifter Dreadnought, and activate Vortex Transmitters to earn even more influence. At below 20% influence, Drifters will regain dominion over this system and their roaming attacks will become more savage. Once it rises back above 30%, the Republic will regain control. Where influence stands as this conflict ends will have a lasting impact on New Eden. |
||
1012029 | The Caldari State needs your help to stop the Drifter attacks on New Eden. Maintain influence over this system and show these dishonorable monstrosities the true strength of the Caldari. Best Labyrinth Complexes to earn influence and retrieve the Nexus Cyphers required to unlock the Nexus Point. Within the Nexus Point survive waves of attacks, face down the drifter Dreadnought, and activate Vortex Transmitters to earn even more influence. At below 20% influence, Drifters will regain dominion over this system and their roaming attacks will become more savage. Once it rises back above 30%, the State will regain control. Where influence stands as this conflict ends will have a lasting impact on New Eden. |
Best Labyrinth Complexes to earn influence and retrieve the Nexus Cyphers required to unlock the Nexus Point. Within the Nexus Point survive waves of attacks, face down the drifter Dreadnought, and activate Vortex Transmitters to earn even more influence. At below 20% influence, Drifters will regain dominion over this system and their roaming attacks will become more savage. Once it rises back above 30%, the State will regain control. Where influence stands as this conflict ends will have a lasting impact on New Eden. |
||
1012030 | Formerly designated J055520, the Sentinel Military Zone was declared a theater of war by EDENCOM when they occupied the system in YC127.
This marked the first system ever to come under total control by EDENCOM and a shift in their remit from an anti-Triglavian force to also include anti-Drifter operations. |
This marked the first system ever to come under total control by EDENCOM and a shift in their remit from an anti-Triglavian force to also include anti-Drifter operations. |
||
1012031 | Reverse-Time designation J174618, poshlost territory of the Ancient Enemy Azdazja.
Unstable, outside the flow, now-time under the domain of the Convocation of Triglav. Advanced-time extripation of all Ancient Enemy Azdazja is istina, Redoubt is now-time commencement of this passage. |
Unstable, outside the flow, now-time under the domain of the Convocation of Triglav. Advanced-time extripation of all Ancient Enemy Azdazja is istina, Redoubt is now-time commencement of this passage. |
||
1012032 | Formerly designated J200727, the megacorporations of the Caldari State passed a motion to acquire this system in YC127.
The name comes from the Drifter complex that was present and the colloquial use of “Eyrie” by Caldari Navy service people to refer to a naval fortification designed to house one of their fleets. |
The name comes from the Drifter complex that was present and the colloquial use of “Eyrie” by Caldari Navy service people to refer to a naval fortification designed to house one of their fleets. |
||
1012033 | Formerly designated J164710, the Amarr consecrated this system in YC127 as they claimed occupancy over this territory.
The system was renamed to represent its purification and suitability to be ruled by the Holy Empress despite the refusal of the pre-existing Drifter population to accept that decision. |
The system was renamed to represent its purification and suitability to be ruled by the Holy Empress despite the refusal of the pre-existing Drifter population to accept that decision. |
||
1012034 | Formerly designated J110145, the Minmatar Republic claimed this system from the Vigilant Tyrannos in YC127.
It was renamed for the Drifter complex in the system, modified by the Republic’s hope to one day free the system from the Tyrannical grip of the Drifters who refuse to acknowledge their authority. |
It was renamed for the Drifter complex in the system, modified by the Republic’s hope to one day free the system from the Tyrannical grip of the Drifters who refuse to acknowledge their authority. |
||
1012037 | Drifter Small Wreck | Name of item 88275 (Wreck) | ||
1012038 | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Description of item "No item name" (88275) | ||
1012039 | The exact nature of this device is unknown. It is a core component of the Drifter Dreadnought and emits rhythmic pulses of blackbody radiation. | Description of item "No item name" (88179) | ||
1012040 | This cypher opens up access to a Nexus Point within a Drifter wormhole system.
Woven together within a Labyrinth Complex, these data threads come together to describe a higher-dimensional hypercomplex manifold beyond the understanding of contemporary New Eden mathematicians. |
Woven together within a Labyrinth Complex, these data threads come together to describe a higher-dimensional hypercomplex manifold beyond the understanding of contemporary New Eden mathematicians. |
Description of item "No item name" (88178) | |
1012041 | Recovered from a copy of the Ladon Drifter mind, this data packet may hold answers to the nature of the Nexus Cyphers being generated by the Labyrinth Complex.
While clearly synthetic rather than organic in origin, the data packet shows evidence of layered redundancy associated with a mind that has evolved or emerged from a simpler set of constructs. |
While clearly synthetic rather than organic in origin, the data packet shows evidence of layered redundancy associated with a mind that has evolved or emerged from a simpler set of constructs. |
Description of item "No item name" (87601) | |
1012042 | A hyper-complex recursive data loop.
It is unsolvable, but would prove valuable to the forces occupying Drifter wormholes or their corporations back in New Eden. |
It is unsolvable, but would prove valuable to the forces occupying Drifter wormholes or their corporations back in New Eden. |
Description of item "No item name" (87602) | |
1012043 | A confusing thread of quantum calculations that resolves to multiple contradictory conclusions.
While its results cannot all possibly be true, it would still be valuable to the forces occupying Drifter wormholes or their corporations back in New Eden. |
While its results cannot all possibly be true, it would still be valuable to the forces occupying Drifter wormholes or their corporations back in New Eden. |
Description of item "No item name" (87603) | |
1012044 | A deterministic thread of quantum calculations in which uncertainty variations have been eliminated.
It should be impossible, according to contemporary scientific theory. As such, it may provide key insights into Drifter technology. It would be highly valuable to the forces occupying Drifter wormholes or their corporations back in New Eden. |
It should be impossible, according to contemporary scientific theory. As such, it may provide key insights into Drifter technology. It would be highly valuable to the forces occupying Drifter wormholes or their corporations back in New Eden. |
Description of item "No item name" (87604) | |
1012045 | These Execution Command Units are unique to the Sleeper Drones of the Labyrinth Complex. Through this unit, every action they execute links back to the Labyrinth’s superstructure, making them a part of its unfathomable operations.
The forces occupying Drifter wormholes or their corporations back in New Eden would consider them valuable. |
The forces occupying Drifter wormholes or their corporations back in New Eden would consider them valuable. |
Description of item "No item name" (87605) | |
1012046 | A hyper-complex data loop that has reached an nth dimensional solution terminus.
It could provide extremely valuable insights to the forces occupying Drifter wormholes or their corporations back in New Eden. |
It could provide extremely valuable insights to the forces occupying Drifter wormholes or their corporations back in New Eden. |
Description of item "No item name" (87606) | |
1012047 | Dominance Command Units are rare even among the Sleeper Drones of the Labyrinth Complex. These computational components are directly linked into the same hyperspace network as the Labyrinth itself, granting remote intelligences the ability to make direct adjustments.
The forces occupying Drifter wormholes or their corporations back in New Eden would consider them valuable. |
The forces occupying Drifter wormholes or their corporations back in New Eden would consider them valuable. |
Description of item "No item name" (87607) | |
1012048 | This data packet was recovered from a copy of the Mynos Drifter mind and may hold answers to the operations of the enigmatic Labyrinth Complex.
While clearly synthetic rather than organic in origin, the data packet shows evidence of layered redundancy associated with a mind that has evolved or emerged from a simpler set of constructs. |
While clearly synthetic rather than organic in origin, the data packet shows evidence of layered redundancy associated with a mind that has evolved or emerged from a simpler set of constructs. |
Description of item "No item name" (87608) | |
1012049 | Time until Strategos becomes vulnerable or the next wave of attackers begins. | |||
1012050 | Strategos Dreadnought Vulnerable | |||
1012051 | Destroy the Strategos Dreadnought. | |||
1012053 | Destroy hostiles to progress. | |||
1012054 | Destroy Hostiles | |||
1012055 | Hack Thread Capacitors | |||
1012056 | Destroy Obstruction Node | |||
1012057 | Destroy Ladon Tyrannos | |||
1012058 | Hack the Capacitors | |||
1012059 | Destroy Computation Hoard | |||
1012060 | Hack all Thread Capacitors to progress. | |||
1012061 | Destroy the Obstruction Node to progress. | |||
1012062 | Destroy Ladon Tyrannos to gain access to the Horde. | |||
1012063 | Hack Capacitors to draw out Ladon Tyrannos. | |||
1012064 | Destroy the Hoard to gain access to its contents. | |||
1012066 | This Labyrinth has been solved, and its Hoard extracted.
Deliver any items of interest to EDENCOM operations and help us make sure these Drifters never threaten New Eden again. |
Deliver any items of interest to EDENCOM operations and help us make sure these Drifters never threaten New Eden again. |
||
1012067 | Labyrinth is complete, Hoard reverse-time extripated, site collapse is now-time process.
Delivery unto the convocation proves direction and assures advanced-time extripation of the Ancient Enemy Azdaja. |
Delivery unto the convocation proves direction and assures advanced-time extripation of the Ancient Enemy Azdaja. |
||
1012068 | This Labyrinth has been solved, and its Hoard is gone.
Bring anything recovered to the Republic so we can complete our liberation of this system from these tyrants. |
Bring anything recovered to the Republic so we can complete our liberation of this system from these tyrants. |
||
1012069 | This Labyrinth has been solved, and its Hoard extracted.
I trust any assets will be delivered to the State to aid in our fight against the dishonorable Drifters. |
I trust any assets will be delivered to the State to aid in our fight against the dishonorable Drifters. |
||
1012070 | The Labyrinth has been solved, and its Hoard claimed.
I pray that the bounties of this complex are delivered to our holy Empire so that we might smite these demonic Drifters. |
I pray that the bounties of this complex are delivered to our holy Empire so that we might smite these demonic Drifters. |
||
1012071 | This Labyrinth has been solved, and its Hoard extracted.
This site is already undergoing a hyperspace collapse, but there will be others. Perseverance is the path to triumph. |
This site is already undergoing a hyperspace collapse, but there will be others. Perseverance is the path to triumph. |
||
1012072 | Labyrinth is complete, Hoard reverse-time extripated, site collapse is now-time process.
This iteration has failed proving, but advanced-time glorification is still a possibility. Adjust the direction of your flow and repeat. |
This iteration has failed proving, but advanced-time glorification is still a possibility. Adjust the direction of your flow and repeat. |
||
1012073 | This Labyrinth has been solved, and its Hoard is gone.
The superstructure is collapsing back into higher dimensions of space. The next instance that pops up, I know we can count on you. |
The superstructure is collapsing back into higher dimensions of space. The next instance that pops up, I know we can count on you. |
||
1012074 | This Labyrinth has been solved, and its Hoard extracted.
Higher dimensional collapse of this site is coming, but this is not our last shot. I know next time your duty will be served. |
Higher dimensional collapse of this site is coming, but this is not our last shot. I know next time your duty will be served. |
||
1012075 | This mess is the Labyrinth Complex. Investigate its connections until you locate the Reckoning Hoard. Secure whatever is inside, then bug out.
Good hunting, Captain. |
Good hunting, Captain. |
||
1012076 | This poshlost Azdaja Complex is designated Labyrinth. Prove flow through navigation, extripate the Reckoning Hoard, and acquire.
Glorification awaits advanced-time proof. |
Glorification awaits advanced-time proof. |
||
1012077 | This hyperspace superstructure is the Labyrinth Complex. Navigate its connections, locate the Reckoning Hoard, and retrieve what’s inside.
Good luck, we are all with you. |
Good luck, we are all with you. |
||
1012078 | This is the Labyrinth Complex. Navigate through its connections, locate the Reckoning Hoard, and retrieve target items.
For the State. |
For the State. |
||
1012079 | Tyrannos Strategos herself is in control of that Dreadnought! Your mission is to stop whatever she is doing with that structure.
Strike when she is vulnerable, survive when she is not. |
Strike when she is vulnerable, survive when she is not. |
||
1012080 | That Dread is being piloted by Tyrannos Strategos! Whatever she is doing with that structure, it can’t be good.
Attack when she is vulnerable; do your best to survive when she is not. |
Attack when she is vulnerable; do your best to survive when she is not. |
||
1012081 | Azdaja in forbidden dominance arrangement! Now-time extirpation is essential to halt poshlost advancement.
Violent praxis when Azdaja is exposed, prove your flow when enemy is hunkered. |
Violent praxis when Azdaja is exposed, prove your flow when enemy is hunkered. |
||
1012082 | Tyrannos Strategos herself is on site within that Dreadnought! We may not understand that structure yet, but this can’t be good.
Open fire when she is vulnerable, stay alive when she is not. |
Open fire when she is vulnerable, stay alive when she is not. |
||
1012083 | Strategos has retreated, the Nexus Point is in temporary hyperspace collapse.
This is not the end, there will be other battles to fight. I know we can count on you to do your duty. |
This is not the end, there will be other battles to fight. I know we can count on you to do your duty. |
||
1012084 | Strategos has retreated, the Nexus Point is in temporary hyperspace collapse.
This is not the end, there will be other battles to fight. I know we can count on you to do your duty. |
This is not the end, there will be other battles to fight. I know we can count on you to do your duty. |
||
1012085 | Ancient enemy Azdaja is now-time absent, and Nexus domain near collapse.
Recurring-time Azdaja is istina, as is glorification through their extirpation. |
Recurring-time Azdaja is istina, as is glorification through their extirpation. |
||
1012086 | Strategos has bugged out and this whole place will soon follow after.
They’ll be back, and there will be other opportunities. I pray we see you when they arrive. |
They’ll be back, and there will be other opportunities. I pray we see you when they arrive. |
||
1012087 | For the State! Target eliminated.
For now, at least. Strategos will return. When she does, I know you will be ready to do your duty. |
For now, at least. Strategos will return. When she does, I know you will be ready to do your duty. |
||
1012088 | Strategos is falling back, and this Nexus is in collapse. Looks like she achieved her objective.
Next time, she won’t be so lucky. I hope you’re there to help make sure that’s true. |
Next time, she won’t be so lucky. I hope you’re there to help make sure that’s true. |
||
1012089 | Forbidden dominance ended.
Ancient Enemy Azdaja is recurring-time threat. You have proven your flow, advanced-time glorification is assured. |
Ancient Enemy Azdaja is recurring-time threat. You have proven your flow, advanced-time glorification is assured. |
||
1012090 | Threat eliminated! Oorah!
Strategos is not done yet, but I know that whenever she comes back you will be ready to send her packing once more. |
Strategos is not done yet, but I know that whenever she comes back you will be ready to send her packing once more. |
||
1012091 | That’s how the Republic gets it done!
Tyrannos Strategos is off the field, but she’ll be back. I know you’ll be here to show her what we think of Tyrants. |
Tyrannos Strategos is off the field, but she’ll be back. I know you’ll be here to show her what we think of Tyrants. |
||
1012092 | Strategos is falling back to higher-dimensions, and the Nexus is in collapse. Whatever her goal, she must have achieved it.
They’ll be back, though, and next time, we’ll make sure it counts. I hope you’re with us. |
They’ll be back, though, and next time, we’ll make sure it counts. I hope you’re with us. |
||
1012093 | Ancient enemy Azdaja departs in poshlost counter-direction, Nexus is in collapse.
Now-time fitness is wanting, advanced-time glorification remains possible. |
Now-time fitness is wanting, advanced-time glorification remains possible. |
||
1012094 | Strategos is bugging out, the Nexus is in collapse. She got what she needed, I guess. Damn it!
Next time, she won’t be so fortunate. I know we can count on you to have our back. |
Next time, she won’t be so fortunate. I know we can count on you to have our back. |
||
1012095 | All the converging paths of Drifter hyperspace manipulation within this system are centered on the Nexus Point. Destroy the Strategos Dreadnought inside and halt their progress. <color=#7fffffff>Time to complete:</color> 25 minutes <color=#7fffffff>Hostiles:</color> Drifters, Sleepers Fleet Recommendations: <color=#7fffffff>Size:</color> 12-15 pilots <color=#7fffffff>Roles:</color> Enforcer |
<color=#7fffffff>Time to complete:</color> 25 minutes <color=#7fffffff>Hostiles:</color> Drifters, Sleepers Fleet Recommendations: <color=#7fffffff>Size:</color> 12-15 pilots <color=#7fffffff>Roles:</color> Enforcer |
||
1012096 | This labyrinthine complex is but a single permutation of an endlessly iterating superstructure. It has temporarily appeared within our four-dimensional space. | |||
1012097 | This Complex is somehow linked to the Drifter’s Nexus Point. While it remains stable in this current iteration, you must navigate through its pathways and recover the data hoarded inside. <color=#7fffffff>Time to complete:</color> 30 minutes <color=#7fffffff>Hostiles:</color> Drifters, Sleepers Fleet Recommendations: <color=#7fffffff>Size:</color> 5-10 pilots <color=#7fffffff>Roles:</color> Enforcer <color=#7fffffff>Module Types:</color> Relic Analyzers |
<color=#7fffffff>Time to complete:</color> 30 minutes <color=#7fffffff>Hostiles:</color> Drifters, Sleepers Fleet Recommendations: <color=#7fffffff>Size:</color> 5-10 pilots <color=#7fffffff>Roles:</color> Enforcer <color=#7fffffff>Module Types:</color> Relic Analyzers |
||
1012098 | Narrowband Vortex Transmitter | |||
1012099 | Midband Vortex Transmitter | |||
1012100 | Wideband Vortex Transmitter | |||
1012105 | The Nexus Reckoning is here. Take up arms against the Drifters in this final battle! | |||
1012106 | Capsuleer Day | |||
1012151 | Kobalos Tyrannos | |||
1012180 | Polemos Battleship | Name of item 88307 (Irregular Battleship) | ||
1012181 | This Drifter battleship has target painting capabilities.
Tyrannos Polemos, commander of K-space operations for the Vigilant Tyrannos, has made a rare appearance in wormhole space to wrestle control of this system from occupying forces. |
Tyrannos Polemos, commander of K-space operations for the Vigilant Tyrannos, has made a rare appearance in wormhole space to wrestle control of this system from occupying forces. |
Description of item "No item name" (88307) | |
1012258 | Republic Fleet Liberation Outpost | |||
1012292 | Liberation Quartermaster | Name of item 88317 (Large Collidable Object) | ||
1012293 | This location offers valuable items for trade. | Description of item "No item name" (88317) | ||
1012300 | Caldari Navy Eyrie Redoubt | |||
1012302 | Conflux Eyrie State Trader | Name of item 88318 (Large Collidable Object) | ||
1012303 | This location offers valuable items for trade. | Description of item "No item name" (88318) | ||
1012389 | Anointed Allocator | Name of item 88327 (Large Collidable Object) | ||
1012390 | This location offers valuable items for trade. | Description of item "No item name" (88327) | ||
1012394 | Imperial Navy Vidette Sanctuary | |||
1012780 | Emergency shutdown procedures will be completed in approximately 30 minutes. | |||
1012781 | Emergency shutdown procedures will be completed in 5 minutes. | |||
1012782 | Emergency shutdown procedures have been completed. | |||
1012783 | Secure Sentinel Fortification | |||
1012880 | Requisition Officer | Name of item 88330 (Large Collidable Object) | ||
1012881 | This location offers valuable items for trade. | Description of item "No item name" (88330) | ||
1012987 | When all New Eden is in crisis, we need heroes with the iron will to persevere, steely resolve to do what must be done, and tritanium musculature to punch Drifters in the jaw.
- DED Star Marshal Kjersidur Elladall |
- DED Star Marshal Kjersidur Elladall |
||
1012988 | When all New Eden is in crisis, we need heroes with the iron will to persevere, steely resolve to do what must be done, and tritanium musculature to punch Drifters in the jaw.
- DED Star Marshal Kjersidur Elladall |
- DED Star Marshal Kjersidur Elladall |
||
1012991 | 'Vigilant' Shield Command Burst | |||
1012992 | Kikimora Tyrantbreaker SKIN | |||
1012993 | Unstable Damage Control Mutaplasmid | |||
1012994 | Unstable Stasis Webifier Mutaplasmid | |||
1012995 | Unstable 100MN Afterburner Mutaplasmid | |||
1013058 | Strategos' Modified Siege Module Schematics Crate | |||
1013059 | This crate contains a Blueprint Copy for the manufacturing of Strategos' Modified Siege Module. | |||
1013060 | This crate contains a Blueprint Copy for the manufacturing of Strategos' Modified Siege Module. | Description of item "No item name" (88347) | ||
1013061 | Strategos' Modified Siege Module Schematics Crate | Name of item 88347 (Special Edition Commodities) | ||
1013067 | Lux Ballistra | Name of item 88348 (Energy Weapon) | ||
1013068 | This Drifter weapon system appears to be semi-autonomous, floating freely from the vessel deploying it. Analysis of the weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets. | Description of item "No item name" (88348) | ||
1013069 | Lux Kopis | Name of item 88349 (Energy Weapon) | ||
1013070 | This Drifter weapon system appears to be semi-autonomous, floating freely from the vessel deploying it. Analysis of the weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets. | Description of item "No item name" (88349) | ||
1013075 | Expansion DLI | |||
1013080 | Azdaja Counter Domain | |||
1013081 | Aegytica Volatile Booster | Name of item 88350 (Booster) | ||
1013082 | +16% Capacitor
Base duration: 3 minutes and 30 seconds. This booster has been manufactured using volatile compounds and will expire on May 29th, YC127. |
Base duration: 3 minutes and 30 seconds. This booster has been manufactured using volatile compounds and will expire on <b>May 29th, YC127</b>. |
Description of item "No item name" (88350) | |
1013083 | Vis Vitalis Volatile Booster | Name of item 88351 (Booster) | ||
1013084 | +16% Armor Repair
Base duration: 3 minutes and 30 seconds. This booster has been manufactured using volatile compounds and will expire on May 29th, YC127. |
Base duration: 3 minutes and 30 seconds. This booster has been manufactured using volatile compounds and will expire on <b>May 29th, YC127</b>. |
Description of item "No item name" (88351) | |
1013086 | Balneum Volatile Booster | Name of item 88352 (Booster) | ||
1013087 | +16% Shield Boost
Base duration: 3 minutes and 30 seconds. This booster has been manufactured using volatile compounds and will expire on May 29th, YC127. |
Base duration: 3 minutes and 30 seconds. This booster has been manufactured using volatile compounds and will expire on <b>May 29th, YC127</b>. |
Description of item "No item name" (88352) | |
1013088 | Theriac Volatile Booster | Name of item 88353 (Booster) | ||
1013089 | +16% Tracking Speed
Base duration: 3 minutes and 30 seconds. This booster has been manufactured using volatile compounds and will expire on May 29th, YC127. |
Base duration: 3 minutes and 30 seconds. This booster has been manufactured using volatile compounds and will expire on <b>May 29th, YC127</b>. |
Description of item "No item name" (88353) | |
1013091 | Mithridate Volatile Booster | Name of item 88354 (Booster) | ||
1013092 | +16% Flight Time
Base duration: 3 minutes and 30 seconds. This booster has been manufactured using volatile compounds and will expire on May 29th, YC127. |
Base duration: 3 minutes and 30 seconds. This booster has been manufactured using volatile compounds and will expire on <b>May 29th, YC127</b>. |
Description of item "No item name" (88354) | |
1013118 | Kybernaut Glorification Xordazh | Name of item 88355 (Large Collidable Object) | ||
1013119 | This location offers valuable items for trade. | Description of item "No item name" (88355) | ||
1013120 | Stygian Cerulean Satin | |||
1013121 | Stygian Cerulean Satin - Limited | Name of item 88356 (Ship SKIN Design Element) | ||
1013122 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (88356) | |
1013123 | Stygian Cerulean Satin - Unlimited | Name of item 88357 (Ship SKIN Design Element) | ||
1013124 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (88357) | |
1013130 | Sentinel Fortification HQ | Name of item 88360 (Non-Interactable Object) | ||
1013131 | Thanks to capsuleer efforts, EDENCOM was able to deploy this new Command HQ at the heart of J055520 and take the fight to the Drifters directly. | Description of item "No item name" (88360) | ||
1013139 | Cinderchrome | |||
1013141 | Cinderchrome Metallic - Limited | Name of item 88364 (Ship SKIN Design Element) | ||
1013142 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (88364) | |
1013147 | Cinderchrome Metallic - Unlimited | Name of item 88365 (Ship SKIN Design Element) | ||
1013148 | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (88365) | |
1013181 | Aetherflow | |||
1013182 | Aetherflow - Limited | Name of item 88375 (Ship SKIN Design Element) | ||
1013183 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (88375) | |
1013184 | Aetherflow - Unlimited | Name of item 88376 (Ship SKIN Design Element) | ||
1013185 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (88376) | |
1013188 | Shocktrace | |||
1013189 | Shocktrace - Unlimited | Name of item 88378 (Ship SKIN Design Element) | ||
1013190 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (88378) | |
1013191 | Maze - Wrath of Tyrannos Combat Challenge Spawner - Medium (DO NOT TRANSLATE) | Name of item 88379 (Cloud) | ||
1013192 | Maze - Wrath of Tyrannos Combat Challenge Spawner - Hard (DO NOT TRANSLATE) | Name of item 88380 (Cloud) | ||
1013193 | Shocktrace - Limited | Name of item 88381 (Ship SKIN Design Element) | ||
1013195 | Maze - Wrath of Tyrannos Combat Challenge Spawner - Easy (DO NOT TRANSLATE) | Name of item 88382 (Cloud) | ||
1013226 | Vis Vitalis Volatile Booster | |||
1013227 | Theriac Volatile Booster | |||
1013228 | Balneum Volatile Booster | |||
1013229 | Mithridate Volatile Booster | |||
1013230 | Aegytica Volatile Booster | |||
1013231 | Astero Tyrantbreaker SKIN | |||
1013232 | Imperial Navy 400mm Steel Plates | |||
1013233 | Imperial Navy Medium Armor Repairer | |||
1013234 | Imperial Navy Heat Sink | |||
1013235 | Caldari Navy Heavy Missile Launcher | |||
1013236 | Caldari Navy Medium Shield Extender | |||
1013237 | Caldari Navy Multispectrum Shield Hardener | |||
1013239 | Medium Consortium Vorton Projector | |||
1013240 | Unstable Vorton Tuning System Mutaplasmid | |||
1013241 | Republic Fleet Medium Cap Battery | |||
1013242 | Republic Fleet 425mm Autocannon | |||
1013243 | Republic Fleet 10MN Afterburner | |||
1013245 | Veles Heavy Entropic Disintegrator | |||
1013246 | Perun Heavy Mutadaptive Remote Armor Repairer | |||
1013247 | Drekavac Kybernaut Clade SKIN | |||
1013380 | ENV_DarkExploration_01b | Name of item 88427 (Non-Interactable Object) | ||
1013443 | Jove Drifter Station Hive | Name of item 88428 (Non-Interactable Object) | ||
1013480 | Small Tyranite Deposit | |||
1013481 | Tyranite Deposit |
File Name | Size in kb (Decompressed) |
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