Want to be notified of new patches? Hop into #hoboleaks on Tweetfleet Slack! Instructions on how to join Tweetfleet Slack here.
Please note that Singularity will be kept inaccessible except for specific testing windows, and may fall significantly behind Tranquility in patches. The Tranquility/Singularity diff (homepage) may not be particularly useful for the time being. Refer to the latest Tranquility patches instead.
Find Hoboleaks useful and want to provide some support at no additional cost to yourself?
Use affiliate code HL (short for HoboLeaks) the next time you make a purchase through the official EVE store, which has Omega, PLEX, and much more. The small commission we receive helps Hoboleaks remain ad-free. Thank you! ♥
| Icon | TypeID & Name | Description | Group | Attributes |
|---|
Please note that a "removed" item often means the item was just not yet added to the "newer" build.
| TypeID & Name | Description | Group |
|---|
| Blueprint Name | Old BP Data | New BP Data | Raw Diff |
|---|---|---|---|
| 2864 - Primae Blueprint | BP Price: 9,999,999 ISK Build Time: 4:10:00 Copy:9600 ME:4200 TE:4200 Limit:10x Materials: (Janice) 50000x Tritanium Skills: Industry I Polaris V Outcome: 1x Primae (2863) |
BP Price: 9,999,999 ISK Build Time: 0 Copy:9600 ME:4200 TE:4200 Limit:10x |
BP Price: 9,999,999 ISK Build Time: Copy:9600 ME:4200 TE:4200 Limit:10x 50000x 34 Skills: 3380 I 9955 V Outcome: 1x 2863 |
| TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
|---|
| TypeID, Group, & Name | Tranquility | Singularity | Diff |
|---|
| Attribute Name | Diff |
|---|---|
| 1034 - covertOpsAndReconOpsCloakModuleDelay | highIsGood: 0 => 1 |
| TypeID, Name, and Group | Diff |
|---|---|
| 2864 - Primae Blueprint (Hauler Blueprint) | published: 0 => 1 graphicID: 10013 => None |
| 91774 - Rampant Fabricator (Irregular Structure) | Smartbomb Damage Resistance: 0.0 => 0.05 Vorton Projector Damage Resistance: 0.1 => 0.05 Unknown attribute 6363: 0.05 => None |
| 91873 - Corrupted Handler (Fabricator Rogue Drone Frigate) | Smartbomb Damage Resistance: 0.0 => 0.05 Vorton Projector Damage Resistance: 0.1 => 0.05 Unknown attribute 6363: 0.05 => None |
| 91874 - Blackout Handler (Fabricator Rogue Drone Frigate) | Smartbomb Damage Resistance: 0.0 => 0.05 Vorton Projector Damage Resistance: 0.1 => 0.05 Unknown attribute 6363: 0.05 => None |
| 91875 - Blackout Driller (Fabricator Rogue Drone Frigate) | Smartbomb Damage Resistance: 0.0 => 0.05 Vorton Projector Damage Resistance: 0.1 => 0.05 Unknown attribute 6363: 0.05 => None |
| 91876 - Bewildering Sweeper (Fabricator Rogue Drone Destroyer) | Smartbomb Damage Resistance: 0.0 => 0.05 Vorton Projector Damage Resistance: 0.1 => 0.05 Unknown attribute 6363: 0.05 => None |
| 91877 - Corrupted Sweeper (Fabricator Rogue Drone Destroyer) | Smartbomb Damage Resistance: 0.0 => 0.05 Vorton Projector Damage Resistance: 0.1 => 0.05 Unknown attribute 6363: 0.05 => None |
| 91878 - Corrupted Divider (Fabricator Rogue Drone Cruiser) | Smartbomb Damage Resistance: 0.0 => 0.05 Vorton Projector Damage Resistance: 0.1 => 0.05 Unknown attribute 6363: 0.05 => None |
| 91879 - Alienator Divider (Fabricator Rogue Drone Cruiser) | Smartbomb Damage Resistance: 0.0 => 0.05 Vorton Projector Damage Resistance: 0.1 => 0.05 Unknown attribute 6363: 0.05 => None |
| 91880 - Alienator Crusher (Fabricator Rogue Drone Cruiser) | Smartbomb Damage Resistance: 0.0 => 0.05 Vorton Projector Damage Resistance: 0.1 => 0.05 Unknown attribute 6363: 0.05 => None |
| 91881 - Corrupted Sorter (Fabricator Rogue Drone Battlecruiser) | Smartbomb Damage Resistance: 0.0 => 0.05 Vorton Projector Damage Resistance: 0.1 => 0.05 Unknown attribute 6363: 0.05 => None |
| 91882 - Corrupted Manager (Fabricator Rogue Drone Battleship) | Smartbomb Damage Resistance: 0.0 => 0.05 Vorton Projector Damage Resistance: 0.1 => 0.05 Unknown attribute 6363: 0.05 => None |
| 91883 - Cascade Manager (Fabricator Rogue Drone Battleship) | Smartbomb Damage Resistance: 0.0 => 0.05 Vorton Projector Damage Resistance: 0.1 => 0.05 Unknown attribute 6363: 0.05 => None |
| 91897 - Bewildering Lathe (Fabricator Rogue Drone Destroyer) | Smartbomb Damage Resistance: 0.0 => 0.05 Vorton Projector Damage Resistance: 0.1 => 0.05 Unknown attribute 6363: 0.05 => None |
| 91898 - Scrutinizer Manipulator (Fabricator Rogue Drone Battlecruiser) | Smartbomb Damage Resistance: 0.0 => 0.05 Vorton Projector Damage Resistance: 0.1 => 0.05 Unknown attribute 6363: 0.05 => None |
| 91899 - Cascade Principal (Fabricator Rogue Drone Battleship) | Smartbomb Damage Resistance: 0.0 => 0.05 Vorton Projector Damage Resistance: 0.1 => 0.05 Unknown attribute 6363: 0.05 => None |
| 91902 - Scrutinizer Sorter (Fabricator Rogue Drone Battlecruiser) | Smartbomb Damage Resistance: 0.0 => 0.05 Vorton Projector Damage Resistance: 0.1 => 0.05 Unknown attribute 6363: 0.05 => None |
| 92633 - Nanoswarm Suspension (Irregular Structure) | Disallows Assistance: None => 1.0 Smartbomb Damage Resistance: 0.0 => 0.05 Vorton Projector Damage Resistance: 0.1 => 0.05 Unknown attribute 6363: 0.05 => None |
| 95532 - Cavalry Clash Booster (Booster) | published: 0 => 1 marketGroupID: None => 2791 (Booster Slot 16) |
| 95533 - Astrograph Clash Booster (Booster) | published: 0 => 1 marketGroupID: None => 2531 (Booster Slot 14) |
| 95534 - SITREP Clash Booster (Booster) | published: 0 => 1 marketGroupID: None => 2790 (Booster Slot 15) |
| 95537 - Coherence Volatile Booster (Booster) | published: 0 => 1 marketGroupID: None => 2791 (Booster Slot 16) |
| 95538 - Upcycle Volatile Booster (Booster) | published: 0 => 1 marketGroupID: None => 2791 (Booster Slot 16) |
| 95539 - Requisition Volatile Booster (Booster) | published: 0 => 1 marketGroupID: None => 2792 (Booster Slot 17) |
| 95540 - Zero-In Volatile Booster (Booster) | published: 0 => 1 marketGroupID: None => 2792 (Booster Slot 17) |
| 95541 - Soaring Volatile Booster (Booster) | published: 0 => 1 marketGroupID: None => 2792 (Booster Slot 17) |
| 95542 - Hallowed Volatile Booster (Booster) | published: 0 => 1 marketGroupID: None => 2790 (Booster Slot 15) |
| 95543 - Tenacious Volatile Booster (Booster) | published: 0 => 1 marketGroupID: None => 2790 (Booster Slot 15) |
| 96032 - Infested Naglfar (Fabricator Rogue Drone Dreadnought) | Smartbomb Damage Resistance: 0.0 => 0.05 Vorton Projector Damage Resistance: 0.1 => 0.05 Unknown attribute 6363: 0.05 => None |
| Mutator | Combines With | Produces | Mutations |
|---|
| Effect Name | Diff |
|---|
| TypeID, Name, and Group | Effects Changes |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Name | Tranquility | Singularity | Diff |
|---|
| Key | Tranquility | Singularity | Diff | Usage |
|---|---|---|---|---|
| 91438 | This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and cannot operate unless at minimum velocity.
Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.
Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
Description of item "CONCORD Modified Cloaking Device" (16126) |
| 91439 | This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and cannot operate unless at minimum velocity.
Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.
Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
Description of item "Caldari Navy Cloaking Device" (15790) |
| 91442 | This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and cannot operate unless at minimum velocity.
Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.
Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.. |
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.. |
Description of item "Dread Guristas Cloaking Device" (14234) |
| 91443 | This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and cannot operate unless at minimum velocity.
Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.
Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
Description of item "Estamel's Modified Cloaking Device" (14782) |
| 91447 | This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and cannot operate unless at minimum velocity.
Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.
Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
Description of item "Kaikka's Modified Cloaking Device" (14776) |
| 91448 | This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and cannot operate unless at minimum velocity.
Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.
Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
Description of item "Prototype 'Poncho' Cloaking Device I" (20561) |
| 91449 | This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and cannot operate unless at minimum velocity.
Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.
Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
Description of item "Prototype Cloaking Device I" (11370) |
| 91451 | This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and cannot operate unless at minimum velocity.
Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.
Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
Description of item "Thon's Modified Cloaking Device" (14778) |
| 91452 | This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and cannot operate unless at minimum velocity.
Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.
Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
Description of item "Vepas' Modified Cloaking Device" (14780) |
| 92627 | This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and cannot operate unless at minimum velocity.
Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.
Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. |
Description of item "Syndicate Cloaking Device" (32260) |
| 95714 | Looks like we have us a newcomer, brethren. Get them! | <font size = 13>Looks like we have us a newcomer, brethren. Get 'im!</font> | <font size = 13>Looks like we have us a newcomer, brethren. Get |
|
| 95715 | Looks like we have us a newcomer, boys. Get them! | <font size = 13>Looks like we have us a newcomer, boys. Get 'im!</font> | <font size = 13>Looks like we have us a newcomer, boys. Get |
|
| 125518 | Incoming Transmission | [d]Incoming Transmission | [d]Incoming Transmission | |
| 125519 | Incoming Transmission | [d]Incoming Transmission | [d]Incoming Transmission | |
| 256782 | You could not construct the {typeName} on this planet, as it would dangerously overload your command center's CPU capacity. | You cannot construct another {typeName} on this planet, as it would dangerously overload your command center's CPU capacity. | You c |
UI/Messages/3319/CannotAddToColonyCPUUsageExceededBody |
| 256783 | You could not construct the {typeName} on this planet, as it would dangerously overload your command center's power core. | You cannot construct another {typeName} on this planet, as it would dangerously overload your command center's power core. | You c |
UI/Messages/3318/CannotAddToColonyPowerUsageExceededBody |
| 256784 | You could not construct the {typeName} on this planet, as the command center is currently offline. | You cannot construct another {typeName} on this planet, as the command center is currently offline. | You c |
UI/Messages/3317/CannotAddToColonyCommandCenterDisabledBody |
| 536684 | Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills. Whenever possible, it is better for the rehabilitation of a freed slave to proceed over a more extended period than cruder boosters can allow for.
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of <url=showinfo:3405>Biology</url> will increase this time up to 144 hours. The compounds are only guaranteed to function until YC 120.08.07. |
Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills. Whenever possible, it is better for the rehabilitation of a freed slave to proceed over a more extended period than cruder boosters can allow for.
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of <url=showinfo:3405>Biology</url> will increase this time up to 144 hours. The compounds are only guaranteed to function until YC 120.08.07. |
Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills. Whenever possible, it is better for the rehabilitation of a freed slave to proceed over a more extended period than cruder boosters can allow for. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of <url=showinfo:3405>Biology</url> will increase this time up to 144 hours. The compounds are only guaranteed to function until YC 120.08.07. |
Description of item "Expired Extended 'Rehabilitation' Cerebral Accelerator" (48153) |
| 549066 | At the end of YC120, roughly in the middle of the sixteenth year since the inception of independent capsuleers, the notorious Fort Knocks was destroyed in the culmination of a determined campaign to destroy the first Keepstar citadel ever built by capsuleers. The defense of Fort Knocks, anchored deep in the W-space system of J115405, was equally determined but in the final battle the Keepstar fell, ending the fortress's domination of the star system nicknamed "Rage".
Since its construction in YC118 by the Hard Knocks Citizens alliance, the Keepstar had endured through many battles but the assault by a coalition of foes led by The Initiative chipped away at Fort Knocks's defensive network of starbases, eventually achieving local space superiority and dooming New Eden's first Keepstar to its inevitable fate. |
At the end of YC120, roughly in the middle of the sixteenth year since the inception of independent capsuleers, the notorious Fort Knocks was destroyed in the culmination of a determined campaign to destroy the first Keepstar citadel ever built by capsuleers. The defense of Fort Knocks, anchored deep in the W-space system of J115405, was equally determined but in the final battle the Keepstar fell, ending the fortress's domination of the star system nicknamed "Rage".
Since its construction in YC118 by the Hard Knocks Citizens alliance, the Keepstar had endured through many battles but the assault by a coalition of foes lead by The Initiative chipped away at Fort Knocks's defensive network of starbases, eventually achieving local space superiority and dooming New Eden's first Keepstar to its inevitable fate. |
At the end of YC120, roughly in the middle of the sixteenth year since the inception of independent capsuleers, the notorious Fort Knocks was destroyed in the culmination of a determined campaign to destroy the first Keepstar citadel ever built by capsuleers. The defense of Fort Knocks, anchored deep in the W-space system of J115405, was equally determined but in the final battle the Keepstar fell, ending the fortress's domination of the star system nicknamed "Rage". Since its construction in YC118 by the Hard Knocks Citizens alliance, the Keepstar had endured through many battles but the assault by a coalition of foes lead by The Initiative chipped away at Fort Knocks's defensive network of starbases, eventually achieving local space superiority and dooming New Eden's first Keepstar to its inevitable fate. |
Description of item "Fall of Fort Knocks YC120" (52277) |
| 568462 | ESS banks collect bounties accrued in a solar system. Find them and claim the money before other players to rake in high amounts of ISK. | ESS banks collect bounties accrued in a solar system. Find them and claim the money before other players to rake in high amounts of ISK | ESS banks collect bounties accrued in a solar system. Find them and claim the money before other players to rake in high amounts of ISK |
UI/Agency/Tooltips/NavigationCards/ESS |
| 1047775 | Expired Cavalry Clash Booster | Cavalry Clash Booster | Name of item 95532 (Booster) | |
| 1047780 | Expired Astrograph Clash Booster | Astrograph Clash Booster | Name of item 95533 (Booster) | |
| 1047786 | Expired SITREP Clash Booster | SITREP Clash Booster | Name of item 95534 (Booster) | |
| 1047810 | Expired Coherence Volatile Booster | Coherence Volatile Booster | Name of item 95537 (Booster) | |
| 1047814 | Expired Upcycle Volatile Booster | Upcycle Volatile Booster | Name of item 95538 (Booster) | |
| 1047820 | Expired Requisition Volatile Booster | Requisition Volatile Booster | Name of item 95539 (Booster) | |
| 1047822 | Expired Zero-In Volatile Booster | Zero-In Volatile Booster | Name of item 95540 (Booster) | |
| 1047824 | Expired Soaring Volatile Booster | Soaring Volatile Booster | Name of item 95541 (Booster) | |
| 1047826 | Expired Hallowed Volatile Booster | Hallowed Volatile Booster | Name of item 95542 (Booster) | |
| 1047828 | Expired Tenacious Volatile Booster | Tenacious Volatile Booster | Name of item 95543 (Booster) | |
| 1050827 | Disruptive Lance Damage Resistance | |||
| 1050904 | The Fabricator can only be damaged between waves after wave 5. | |||
| 1050905 | Invulnerable Fabricator |
| File Name | Size in kb (Decompressed) |
|---|
Hoboleaks is a third party website presenting unofficial information. Visit eveonline.com for the latest official news.