Comparing Tranquility (Build: 3321490) to Singularity (Build: 3306948)

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New Items (0 Entries)
Icon TypeID & Name Description Group Attributes
Removed Items (26 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group
93150 - Secret Operations <font size="14">Secrets Operations Expert System</font>

This Expert System has.... secrets

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 1 day rental period.
As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Standard Expert Systems
93250 - Damaged Stargate (Caldari System) This gate has been badly damaged by an unexpected catastrophic hyperspace event. While it remains functional, spacetime around the gate has been fractured by the event.

Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established.
Stargate
93251 - Damaged Stargate (Caldari Region) This gate has been badly damaged by an unexpected catastrophic hyperspace event. While it remains functional, spacetime around the gate has been fractured by the event.

Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established.
Stargate
93252 - Damaged Stargate (Caldari Constellation) This gate has been badly damaged by an unexpected catastrophic hyperspace event. While it remains functional, spacetime around the gate has been fractured by the event.

Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established.
Stargate
93343 - Imperial Supremacy - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
93344 - Imperial Supremacy - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
93345 - Federation Charge - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
93346 - Federation Charge - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
93347 - Fortified State - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
93348 - Fortified State - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
93349 - Guerilla Republic - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
93350 - Guerilla Republic - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
93351 - Unknown 1 - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
93352 - Unknown 1 - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
93353 - Unknown 2 - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
93354 - Unknown 2 - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
93355 - Chaotic Skies - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
93356 - Chaotic Skies - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
93357 - Echoes of Action - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
93358 - Echoes of Action - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
93359 - Advancing Lines - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
93360 - Advancing Lines - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
93361 - War Fatigue - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
93362 - War Fatigue - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
93363 - Combined Forces - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
93364 - Combined Forces - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element

Blueprints (0 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Traits (0 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
Attributes (0 Entries)
Attribute Name Diff
Attributes per Type (29 Entries)
TypeID, Name, and Group Diff
91998 - Federation Mobility Booster I (Booster) published: 0 => 1
marketGroupID: None => 2791 (Booster Slot 16)
91999 - Federation Mobility Booster II (Booster) published: 0 => 1
marketGroupID: None => 2791 (Booster Slot 16)
92000 - Federation Mobility Booster III (Booster) published: 0 => 1
marketGroupID: None => 2791 (Booster Slot 16)
92001 - Federation Mobility Booster IV (Booster) published: 0 => 1
marketGroupID: None => 2791 (Booster Slot 16)
92002 - Federation Electronics Booster I (Booster) published: 0 => 1
marketGroupID: None => 2531 (Booster Slot 14)
92003 - Federation Electronics Booster II (Booster) published: 0 => 1
marketGroupID: None => 2531 (Booster Slot 14)
92004 - Federation Electronics Booster III (Booster) published: 0 => 1
marketGroupID: None => 2531 (Booster Slot 14)
92005 - Federation Electronics Booster IV (Booster) published: 0 => 1
marketGroupID: None => 2531 (Booster Slot 14)
92006 - Federation Defense Booster I (Booster) published: 0 => 1
marketGroupID: None => 2790 (Booster Slot 15)
92017 - Federation Defense Booster II (Booster) published: 0 => 1
marketGroupID: None => 2790 (Booster Slot 15)
92018 - Federation Defense Booster III (Booster) published: 0 => 1
marketGroupID: None => 2790 (Booster Slot 15)
92019 - Federation Defense Booster IV (Booster) published: 0 => 1
marketGroupID: None => 2790 (Booster Slot 15)
92021 - Federation Application Booster I (Booster) published: 0 => 1
marketGroupID: None => 2792 (Booster Slot 17)
92022 - Federation Application Booster II (Booster) published: 0 => 1
marketGroupID: None => 2792 (Booster Slot 17)
92023 - Federation Application Booster III (Booster) published: 0 => 1
marketGroupID: None => 2792 (Booster Slot 17)
92024 - Federation Application Booster IV (Booster) published: 0 => 1
marketGroupID: None => 2792 (Booster Slot 17)
92025 - Federation Projection Booster I (Booster) published: 0 => 1
marketGroupID: None => 2790 (Booster Slot 15)
92026 - Federation Projection Booster II (Booster) published: 0 => 1
marketGroupID: None => 2790 (Booster Slot 15)
92027 - Federation Projection Booster III (Booster) published: 0 => 1
marketGroupID: None => 2790 (Booster Slot 15)
92028 - Federation Projection Booster IV (Booster) published: 0 => 1
marketGroupID: None => 2790 (Booster Slot 15)
92029 - Federation Damage Booster I (Booster) published: 0 => 1
marketGroupID: None => 2792 (Booster Slot 17)
92030 - Federation Damage Booster II (Booster) published: 0 => 1
marketGroupID: None => 2792 (Booster Slot 17)
92031 - Federation Damage Booster III (Booster) published: 0 => 1
marketGroupID: None => 2792 (Booster Slot 17)
92032 - Federation Damage Booster IV (Booster) published: 0 => 1
marketGroupID: None => 2792 (Booster Slot 17)
92158 - Basic 'Demos' Cerebral Accelerator (Booster) published: 0 => 1
marketGroupID: None => 2487 (Cerebral Accelerators)
92159 - Potent 'Demos' Cerebral Accelerator (Booster) published: 0 => 1
marketGroupID: None => 2487 (Cerebral Accelerators)
92160 - Extended 'Demos' Cerebral Accelerator (Booster) published: 0 => 1
marketGroupID: None => 2487 (Cerebral Accelerators)
92161 - Gallente Election Cerebral Accelerator Crate (Special Edition Commodities) published: 0 => 1
marketGroupID: None => 3845 (Gallente Election Assets)
92181 - Gallente Election Booster Crate (Special Edition Commodities) published: 0 => 1
marketGroupID: None => 3845 (Gallente Election Assets)
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (0 Entries)
Effect Name Diff
Effects per Type (0 Entries)
TypeID, Name, and Group Effects Changes

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Expert Systems (1 Entries)
TypeID & Name Tranquility Singularity Diff
93150 - No Item Name omega_expert (1d duration)

Gunnery V
Small Hybrid Turret V
Small Projectile Turret V
Small Energy Turret V
Rapid Firing V
Motion Prediction V
Surgical Strike IV
Controlled Bursts IV
Trajectory Analysis IV
Weapon Upgrades V
Missile Launcher Operation V
Rockets V
Light Missiles V
Auto-Targeting Missiles III
Defender Missiles I
Heavy Missiles V
Torpedoes V
Cruise Missiles V
Spaceship Command V
Gallente Frigate V
Minmatar Frigate V
Caldari Frigate V
Amarr Frigate V
Gallente Cruiser V
Minmatar Cruiser V
Caldari Cruiser V
Amarr Cruiser V
Gallente Battleship V
Minmatar Battleship V
Caldari Battleship V
Amarr Battleship V
Leadership V
Skirmish Command V
Shield Command V
Shield Command Specialist IV
Information Command Specialist IV
Command Burst Specialist IV
Social V
Negotiation IV
Diplomacy IV
Fast Talk IV
Connections IV
Mechanics V
Repair Systems V
Hull Upgrades V
Science V
Biology IV
Cybernetics V
Astrometrics V
Power Grid Management V
Shield Operation V
Capacitor Systems Operation V
Capacitor Management IV
Shield Management IV
Tactical Shield Manipulation IV
Energy Pulse Weapons III
Shield Emission Systems IV
Energy Grid Upgrades V
Shield Upgrades IV
CPU Management V
Electronic Warfare IV
Long Range Targeting V
Target Management V
Advanced Target Management IV
Signature Analysis V
Electronics Upgrades V
Sensor Linking IV
Weapon Disruption IV
Propulsion Jamming V
Drones V
Drone Avionics V
Heavy Drone Operation IV
Drone Interfacing IV
Navigation V
Afterburner IV
Fuel Conservation IV
Acceleration Control IV
Evasive Maneuvering V
High Speed Maneuvering IV
Warp Drive Operation V
Jump Drive Operation V
Survey III
Micro Jump Drive Operation III
Signature Masking III
Small Railgun Specialization III
Small Beam Laser Specialization III
Small Autocannon Specialization III
Advanced Weapon Upgrades V
Graviton Physics IV
Thermal Shield Compensation IV
Armored Command Specialist IV
Skirmish Command Specialist IV
Wing Command V
Cloaking V
Anchoring III
Interceptors IV
Covert Ops IV
Assault Frigates IV
Logistics Cruisers IV
Interdictors IV
Small Artillery Specialization III
Small Blaster Specialization III
Small Pulse Laser Specialization III
Drone Navigation V
EM Shield Compensation IV
Kinetic Shield Compensation IV
Explosive Shield Compensation IV
Missile Bombardment V
Missile Projection IV
Amarr Drone Specialization III
Minmatar Drone Specialization III
Gallente Drone Specialization III
Caldari Drone Specialization III
Archaeology IV
Heavy Assault Cruisers IV
Long Distance Jamming III
Frequency Modulation III
Signal Dispersion III
Signal Suppression III
Weapon Destabilization III
Target Painting IV
Signature Focusing III
Rocket Specialization III
Light Missile Specialization III
Heavy Missile Specialization III
Cruise Missile Specialization III
Torpedo Specialization III
Guided Missile Precision IV
Target Navigation Prediction IV
Warhead Upgrades IV
Armored Command V
Information Command V
Shield Compensation V
Rapid Launch V
Cynosural Field Theory V
Jump Fuel Conservation III
Jump Drive Calibration IV
Hacking IV
Recon Ships IV
EM Armor Compensation IV
Explosive Armor Compensation IV
Kinetic Armor Compensation IV
Thermal Armor Compensation IV
Advanced Drone Avionics III
Sentry Drone Interfacing IV
Drone Sharpshooting V
Drone Durability III
Command Ships IV
Light Drone Operation V
Infomorph Psychology III
Jump Portal Generation III
Fleet Command III
Heavy Assault Missile Specialization III
Heavy Assault Missiles V
Astrometric Rangefinding III
Astrometric Pinpointing III
Astrometric Acquisition III
Jury Rigging III
Armor Rigging III
Astronautics Rigging III
Drones Rigging III
Electronic Superiority Rigging III
Projectile Weapon Rigging III
Energy Weapon Rigging III
Hybrid Weapon Rigging III
Launcher Rigging III
Shield Rigging III
Bomb Deployment IV
Thermodynamics IV
Heavy Interdiction Cruisers IV
Electronic Attack Ships IV
Black Ops IV
Marauders IV
Nanite Operation III
Nanite Interfacing III
Amarr Defensive Systems V
Amarr Offensive Systems V
Amarr Propulsion Systems V
Amarr Core Systems V
Gallente Defensive Systems V
Caldari Defensive Systems V
Minmatar Defensive Systems V
Gallente Core Systems V
Minmatar Core Systems V
Caldari Core Systems V
Caldari Offensive Systems V
Gallente Offensive Systems V
Minmatar Offensive Systems V
Caldari Propulsion Systems V
Gallente Propulsion Systems V
Minmatar Propulsion Systems V
Amarr Strategic Cruiser III
Caldari Strategic Cruiser III
Gallente Strategic Cruiser III
Minmatar Strategic Cruiser III
Resistance Phasing III
Magnetometric Sensor Compensation IV
Gravimetric Sensor Compensation IV
Ladar Sensor Compensation IV
Radar Sensor Compensation IV
Armor Layering IV
Amarr Destroyer V
Caldari Destroyer V
Gallente Destroyer V
Minmatar Destroyer V
Amarr Battlecruiser V
Caldari Battlecruiser V
Gallente Battlecruiser V
Minmatar Battlecruiser V
Medium Drone Operation V
Amarr Tactical Destroyer IV
Minmatar Tactical Destroyer IV
Caldari Tactical Destroyer IV
Gallente Tactical Destroyer IV
Command Destroyers IV
Flag Cruisers IV
Precursor Frigate V
Precursor Cruiser V
Precursor Battleship V
Small Precursor Weapon V
Small Disintegrator Specialization III
Precursor Destroyer V
Precursor Battlecruiser V
EDENCOM Battleship V
Small Vorton Specialization III
Vorton Power Amplification IV
Vorton Arc Guidance V
EDENCOM Frigate V
EDENCOM Cruiser V
Vorton Projector Operation V
Small Vorton Projector V
Vorton Arc Extension IV
Breacher Pod Launcher Operation IV
Breacher Pod Clone Efficacity IV
Breacher Pod Clone Longevity IV
Breacher Pod Projection IV
Breacher Pod Rapid Firing IV
Expedition Command Ships IV
Expedition Command Specialist IV
Expedition Command V
No Data omega_expert (1d duration)

Gunnery V
Small Hybrid Turret V
Small Projectile Turret V
Small Energy Turret V
Rapid Firing V
Motion Prediction V
Surgical Strike IV
Controlled Bursts IV
Trajectory Analysis IV
Weapon Upgrades V
Missile Launcher Operation V
Rockets V
Light Missiles V
Auto-Targeting Missiles III
Defender Missiles I
Heavy Missiles V
Torpedoes V
Cruise Missiles V
Spaceship Command V
Gallente Frigate V
Minmatar Frigate V
Caldari Frigate V
Amarr Frigate V
Gallente Cruiser V
Minmatar Cruiser V
Caldari Cruiser V
Amarr Cruiser V
Gallente Battleship V
Minmatar Battleship V
Caldari Battleship V
Amarr Battleship V
Leadership V
Skirmish Command V
Shield Command V
Shield Command Specialist IV
Information Command Specialist IV
Command Burst Specialist IV
Social V
Negotiation IV
Diplomacy IV
Fast Talk IV
Connections IV
Mechanics V
Repair Systems V
Hull Upgrades V
Science V
Biology IV
Cybernetics V
Astrometrics V
Power Grid Management V
Shield Operation V
Capacitor Systems Operation V
Capacitor Management IV
Shield Management IV
Tactical Shield Manipulation IV
Energy Pulse Weapons III
Shield Emission Systems IV
Energy Grid Upgrades V
Shield Upgrades IV
CPU Management V
Electronic Warfare IV
Long Range Targeting V
Target Management V
Advanced Target Management IV
Signature Analysis V
Electronics Upgrades V
Sensor Linking IV
Weapon Disruption IV
Propulsion Jamming V
Drones V
Drone Avionics V
Heavy Drone Operation IV
Drone Interfacing IV
Navigation V
Afterburner IV
Fuel Conservation IV
Acceleration Control IV
Evasive Maneuvering V
High Speed Maneuvering IV
Warp Drive Operation V
Jump Drive Operation V
Survey III
Micro Jump Drive Operation III
Signature Masking III
Small Railgun Specialization III
Small Beam Laser Specialization III
Small Autocannon Specialization III
Advanced Weapon Upgrades V
Graviton Physics IV
Thermal Shield Compensation IV
Armored Command Specialist IV
Skirmish Command Specialist IV
Wing Command V
Cloaking V
Anchoring III
Interceptors IV
Covert Ops IV
Assault Frigates IV
Logistics Cruisers IV
Interdictors IV
Small Artillery Specialization III
Small Blaster Specialization III
Small Pulse Laser Specialization III
Drone Navigation V
EM Shield Compensation IV
Kinetic Shield Compensation IV
Explosive Shield Compensation IV
Missile Bombardment V
Missile Projection IV
Amarr Drone Specialization III
Minmatar Drone Specialization III
Gallente Drone Specialization III
Caldari Drone Specialization III
Archaeology IV
Heavy Assault Cruisers IV
Long Distance Jamming III
Frequency Modulation III
Signal Dispersion III
Signal Suppression III
Weapon Destabilization III
Target Painting IV
Signature Focusing III
Rocket Specialization III
Light Missile Specialization III
Heavy Missile Specialization III
Cruise Missile Specialization III
Torpedo Specialization III
Guided Missile Precision IV
Target Navigation Prediction IV
Warhead Upgrades IV
Armored Command V
Information Command V
Shield Compensation V
Rapid Launch V
Cynosural Field Theory V
Jump Fuel Conservation III
Jump Drive Calibration IV
Hacking IV
Recon Ships IV
EM Armor Compensation IV
Explosive Armor Compensation IV
Kinetic Armor Compensation IV
Thermal Armor Compensation IV
Advanced Drone Avionics III
Sentry Drone Interfacing IV
Drone Sharpshooting V
Drone Durability III
Command Ships IV
Light Drone Operation V
Infomorph Psychology III
Jump Portal Generation III
Fleet Command III
Heavy Assault Missile Specialization III
Heavy Assault Missiles V
Astrometric Rangefinding III
Astrometric Pinpointing III
Astrometric Acquisition III
Jury Rigging III
Armor Rigging III
Astronautics Rigging III
Drones Rigging III
Electronic Superiority Rigging III
Projectile Weapon Rigging III
Energy Weapon Rigging III
Hybrid Weapon Rigging III
Launcher Rigging III
Shield Rigging III
Bomb Deployment IV
Thermodynamics IV
Heavy Interdiction Cruisers IV
Electronic Attack Ships IV
Black Ops IV
Marauders IV
Nanite Operation III
Nanite Interfacing III
Amarr Defensive Systems V
Amarr Offensive Systems V
Amarr Propulsion Systems V
Amarr Core Systems V
Gallente Defensive Systems V
Caldari Defensive Systems V
Minmatar Defensive Systems V
Gallente Core Systems V
Minmatar Core Systems V
Caldari Core Systems V
Caldari Offensive Systems V
Gallente Offensive Systems V
Minmatar Offensive Systems V
Caldari Propulsion Systems V
Gallente Propulsion Systems V
Minmatar Propulsion Systems V
Amarr Strategic Cruiser III
Caldari Strategic Cruiser III
Gallente Strategic Cruiser III
Minmatar Strategic Cruiser III
Resistance Phasing III
Magnetometric Sensor Compensation IV
Gravimetric Sensor Compensation IV
Ladar Sensor Compensation IV
Radar Sensor Compensation IV
Armor Layering IV
Amarr Destroyer V
Caldari Destroyer V
Gallente Destroyer V
Minmatar Destroyer V
Amarr Battlecruiser V
Caldari Battlecruiser V
Gallente Battlecruiser V
Minmatar Battlecruiser V
Medium Drone Operation V
Amarr Tactical Destroyer IV
Minmatar Tactical Destroyer IV
Caldari Tactical Destroyer IV
Gallente Tactical Destroyer IV
Command Destroyers IV
Flag Cruisers IV
Precursor Frigate V
Precursor Cruiser V
Precursor Battleship V
Small Precursor Weapon V
Small Disintegrator Specialization III
Precursor Destroyer V
Precursor Battlecruiser V
EDENCOM Battleship V
Small Vorton Specialization III
Vorton Power Amplification IV
Vorton Arc Guidance V
EDENCOM Frigate V
EDENCOM Cruiser V
Vorton Projector Operation V
Small Vorton Projector V
Vorton Arc Extension IV
Breacher Pod Launcher Operation IV
Breacher Pod Clone Efficacity IV
Breacher Pod Clone Longevity IV
Breacher Pod Projection IV
Breacher Pod Rapid Firing IV
Expedition Command Ships IV
Expedition Command Specialist IV
Expedition Command V
No Data

Strings (95 Entries)
Key Tranquility Singularity Diff Usage
1035177 Expired Federation Mobility Booster I Federation Mobility Booster I Expired Federation Mobility Booster I Name of item 91998 (Booster)
1035179 Expired Federation Mobility Booster II Federation Mobility Booster II Expired Federation Mobility Booster II Name of item 91999 (Booster)
1035181 Expired Federation Mobility Booster III Federation Mobility Booster III Expired Federation Mobility Booster III Name of item 92000 (Booster)
1035183 Expired Federation Mobility Booster IV Federation Mobility Booster IV Expired Federation Mobility Booster IV Name of item 92001 (Booster)
1035185 Expired Federation Electronics Booster I Federation Electronics Booster I Expired Federation Electronics Booster I Name of item 92002 (Booster)
1035188 Expired Federation Electronics Booster II Federation Electronics Booster II Expired Federation Electronics Booster II Name of item 92003 (Booster)
1035191 Expired Federation Electronics Booster III Federation Electronics Booster III Expired Federation Electronics Booster III Name of item 92004 (Booster)
1035193 Expired Federation Electronics Booster IV Federation Electronics Booster IV Expired Federation Electronics Booster IV Name of item 92005 (Booster)
1035195 Expired Federation Defense Booster I Federation Defense Booster I Expired Federation Defense Booster I Name of item 92006 (Booster)
1035217 Expired Federation Defense Booster II Federation Defense Booster II Expired Federation Defense Booster II Name of item 92017 (Booster)
1035219 Expired Federation Defense Booster III Federation Defense Booster III Expired Federation Defense Booster III Name of item 92018 (Booster)
1035221 Expired Federation Defense Booster IV Federation Defense Booster IV Expired Federation Defense Booster IV Name of item 92019 (Booster)
1035224 Expired Federation Application Booster I Federation Application Booster I Expired Federation Application Booster I Name of item 92021 (Booster)
1035226 Expired Federation Application Booster II Federation Application Booster II Expired Federation Application Booster II Name of item 92022 (Booster)
1035228 Expired Federation Application Booster III Federation Application Booster III Expired Federation Application Booster III Name of item 92023 (Booster)
1035230 Expired Federation Application Booster IV Federation Application Booster IV Expired Federation Application Booster IV Name of item 92024 (Booster)
1035233 Expired Federation Projection Booster I Federation Projection Booster I Expired Federation Projection Booster I Name of item 92025 (Booster)
1035236 Expired Federation Projection Booster II Federation Projection Booster II Expired Federation Projection Booster II Name of item 92026 (Booster)
1035238 Expired Federation Projection Booster III Federation Projection Booster III Expired Federation Projection Booster III Name of item 92027 (Booster)
1035240 Expired Federation Projection Booster IV Federation Projection Booster IV Expired Federation Projection Booster IV Name of item 92028 (Booster)
1035242 Expired Federation Damage Booster I Federation Damage Booster I Expired Federation Damage Booster I Name of item 92029 (Booster)
1035244 Expired Federation Damage Booster II Federation Damage Booster II Expired Federation Damage Booster II Name of item 92030 (Booster)
1035246 Expired Federation Damage Booster III Federation Damage Booster III Expired Federation Damage Booster III Name of item 92031 (Booster)
1035248 Expired Federation Damage Booster IV Federation Damage Booster IV Expired Federation Damage Booster IV Name of item 92032 (Booster)
1035652 Expired Basic 'Demos' Cerebral Accelerator Basic 'Demos' Cerebral Accelerator Expired Basic 'Demos' Cerebral Accelerator Name of item 92158 (Booster)
1035657 Expired Potent 'Demos' Cerebral Accelerator Potent 'Demos' Cerebral Accelerator Expired Potent 'Demos' Cerebral Accelerator Name of item 92159 (Booster)
1035659 Expired Extended 'Demos' Cerebral Accelerator Extended 'Demos' Cerebral Accelerator Expired Extended 'Demos' Cerebral Accelerator Name of item 92160 (Booster)
1035662 Expired Gallente Election Cerebral Accelerator Crate Gallente Election Cerebral Accelerator Crate Expired Gallente Election Cerebral Accelerator Crate Name of item 92161 (Special Edition Commodities)
1035665 Expired Gallente Election Cerebral Accelerator Crate Gallente Election Cerebral Accelerator Crate Expired Gallente Election Cerebral Accelerator Crate
1035704 Expired Gallente Election Booster Crate Gallente Election Booster Crate Expired Gallente Election Booster Crate Name of item 92181 (Special Edition Commodities)
1035705 Expired Gallente Election Booster Crate Gallente Election Booster Crate Expired Gallente Election Booster Crate
1039500 Q2 YC128 Q2 YC128
1039503 Secret Operations Secret Operations Name of item 93150 (Standard Expert Systems)
1039504 <font size="14">Secrets Operations Expert System</font>

This Expert System has.... secrets

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 1 day rental period.
As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Secrets Operations Expert System</b></font>

This Expert System has.... secrets

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active <b>1 day</b> rental period.
As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "No item name" (93150)
1039896 Damaged Stargate (Caldari System) Damaged Stargate (Caldari System) Name of item 93250 (Stargate)
1039897 Damaged Stargate (Caldari Region) Damaged Stargate (Caldari Region) Name of item 93251 (Stargate)
1039898 Damaged Stargate (Caldari Constellation) Damaged Stargate (Caldari Constellation) Name of item 93252 (Stargate)
1040854 Imperial Supremacy Imperial Supremacy
1040855 Imperial Supremacy - Limited Imperial Supremacy - Limited Name of item 93343 (Ship SKIN Design Element)
1040856 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (93343)
1040857 Imperial Supremacy - Unlimited Imperial Supremacy - Unlimited Name of item 93344 (Ship SKIN Design Element)
1040858 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (93344)
1040859 Federation Charge Federation Charge
1040860 Federation Charge - Limited Federation Charge - Limited Name of item 93345 (Ship SKIN Design Element)
1040861 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (93345)
1040862 Federation Charge - Unlimited Federation Charge - Unlimited Name of item 93346 (Ship SKIN Design Element)
1040864 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (93346)
1040865 Fortified State Fortified State
1040867 Fortified State - Limited Fortified State - Limited Name of item 93347 (Ship SKIN Design Element)
1040868 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (93347)
1040869 Fortified State - Unlimited Fortified State - Unlimited Name of item 93348 (Ship SKIN Design Element)
1040870 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (93348)
1040871 Guerilla Republic Guerilla Republic
1040872 Guerilla Republic - Limited Guerilla Republic - Limited Name of item 93349 (Ship SKIN Design Element)
1040873 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (93349)
1040874 Guerilla Republic - Unlimited Guerilla Republic - Unlimited Name of item 93350 (Ship SKIN Design Element)
1040875 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (93350)
1040876 Unknown 1 Unknown 1
1040877 Unknown 1 - Limited Unknown 1 - Limited Name of item 93351 (Ship SKIN Design Element)
1040878 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (93351)
1040879 Unknown 1 - Unlimited Unknown 1 - Unlimited Name of item 93352 (Ship SKIN Design Element)
1040880 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (93352)
1040881 Unknown 2 Unknown 2
1040882 Unknown 2 - Limited Unknown 2 - Limited Name of item 93353 (Ship SKIN Design Element)
1040883 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (93353)
1040884 Unknown 2 - Unlimited Unknown 2 - Unlimited Name of item 93354 (Ship SKIN Design Element)
1040885 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (93354)
1040886 Chaotic Skies Chaotic Skies
1040887 Chaotic Skies - Limited Chaotic Skies - Limited Name of item 93355 (Ship SKIN Design Element)
1040888 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (93355)
1040889 Chaotic Skies - Unlimited Chaotic Skies - Unlimited Name of item 93356 (Ship SKIN Design Element)
1040890 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (93356)
1040892 Echoes of Action Echoes of Action
1040893 Echoes of Action - Limited Echoes of Action - Limited Name of item 93357 (Ship SKIN Design Element)
1040894 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (93357)
1040895 Echoes of Action - Unlimited Echoes of Action - Unlimited Name of item 93358 (Ship SKIN Design Element)
1040896 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (93358)
1040897 Advancing Lines Advancing Lines
1040898 Advancing Lines - Limited Advancing Lines - Limited Name of item 93359 (Ship SKIN Design Element)
1040899 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (93359)
1040900 Advancing Lines - Unlimited Advancing Lines - Unlimited Name of item 93360 (Ship SKIN Design Element)
1040901 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (93360)
1040904 War Fatigue War Fatigue
1040905 War Fatigue - Limited War Fatigue - Limited Name of item 93361 (Ship SKIN Design Element)
1040906 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (93361)
1040907 War Fatigue - Unlimited War Fatigue - Unlimited Name of item 93362 (Ship SKIN Design Element)
1040908 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (93362)
1040911 Combined Forces Combined Forces
1040913 Combined Forces - Limited Combined Forces - Limited Name of item 93363 (Ship SKIN Design Element)
1040914 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (93363)
1040915 Combined Forces - Unlimited Combined Forces - Unlimited Name of item 93364 (Ship SKIN Design Element)
1040916 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (93364)
1042548 This gate has been badly damaged by an unexpected catastrophic hyperspace event. While it remains functional, spacetime around the gate has been fractured by the event.

Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established.
This gate has been badly damaged by an unexpected catastrophic hyperspace event. While it remains functional, spacetime around the gate has been fractured by the event.

Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established.
Description of item "No item name" (93252)
1042549 This gate has been badly damaged by an unexpected catastrophic hyperspace event. While it remains functional, spacetime around the gate has been fractured by the event.

Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established.
This gate has been badly damaged by an unexpected catastrophic hyperspace event. While it remains functional, spacetime around the gate has been fractured by the event.

Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established.
Description of item "No item name" (93250)
1042550 This gate has been badly damaged by an unexpected catastrophic hyperspace event. While it remains functional, spacetime around the gate has been fractured by the event.

Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established.
This gate has been badly damaged by an unexpected catastrophic hyperspace event. While it remains functional, spacetime around the gate has been fractured by the event.

Long-term exposure to the damaged spacetime environment or the blackbody radiation emanating from it can result in serious illness and even death. As such, repairs to the gate have been postponed to such a time as a safe working environment can be established.
Description of item "No item name" (93251)

New Files (0 Entries)
File Name Size in kb (Decompressed)
Changed Files (234 Entries)
File Name Size in kb (Decompressed)
audio/essential_media/common.bnk
541 -> 540
audio/essential_media/structures.bnk
69117 -> 68642
audio/soundbanksinfo.json
6084 -> 6081
audio/soundbanksinfo.xml
5450 -> 5447
audio/soundprioritizationmetadata.json
4301 -> 4296
bin64/GFSDK_Aftermath_Lib.x64.dll
1535 -> 1535
bin64/_audio2.dll
3875 -> 3875
bin64/_ctypes.pyd
115 -> 115
bin64/_d3dinfo.dll
245 -> 245
bin64/_destiny.dll
916 -> 916
bin64/_elementtree.pyd
98 -> 98
bin64/_evelocalization.dll
290 -> 290
bin64/_eveplanetresources.dll
231 -> 231
bin64/_geo2.dll
199 -> 199
bin64/_ime.dll
119 -> 119
bin64/_pyevepathfinder.dll
853 -> 853
bin64/_pyfsd.dll
364 -> 364
bin64/_socket.pyd
59 -> 59
bin64/_spacemouse.dll
69 -> 69
bin64/_ssl.pyd
2428 -> 2428
bin64/_trinity_dx11.dll
27892 -> 27892
bin64/_trinity_dx12.dll
28353 -> 28353
bin64/_videoplayer.dll
2153 -> 2153
bin64/_yaml.pyd
244 -> 244
bin64/accountingEntryTypesLoader.pyd
67 -> 67
bin64/accountingKeysLoader.pyd
66 -> 66
bin64/achievementEventsLoader.pyd
72 -> 72
bin64/agencyHelpVideoGroupsLoader.pyd
71 -> 71
bin64/agencyHelpVideosLoader.pyd
67 -> 67
bin64/agentTypesLoader.pyd
63 -> 63
bin64/agentsInSpaceLoader.pyd
65 -> 65
bin64/ancestriesLoader.pyd
67 -> 67
bin64/archetypesLoader.pyd
73 -> 73
bin64/atomsLoader.pyd
113 -> 113
bin64/audioMetadataLoader.pyd
129 -> 129
bin64/billTypesLoader.pyd
66 -> 66
bin64/billboardsLoader.pyd
130 -> 130
bin64/bloodlinesLoader.pyd
66 -> 66
bin64/blue.dll
12078 -> 12078
bin64/careerPathsLoader.pyd
66 -> 66
bin64/categoriesLoader.pyd
67 -> 67
bin64/challengeConditionsLoader.pyd
63 -> 63
bin64/challengeEventsLoader.pyd
63 -> 63
bin64/challengesLoader.pyd
92 -> 92
bin64/character_avatarbehaviorsLoader.pyd
73 -> 73
bin64/character_colorLocationsLoader.pyd
67 -> 67
bin64/character_colorNamesLoader.pyd
66 -> 66
bin64/character_modifierLocationsLoader.pyd
66 -> 66
bin64/character_portraitresourcesLoader.pyd
67 -> 67
bin64/character_resourcesLoader.pyd
72 -> 72
bin64/character_sculptingLocationsLoader.pyd
66 -> 66
bin64/checkPointsLoader.pyd
67 -> 67
bin64/clientLocationListsLoader.pyd
71 -> 71
bin64/commandSetsLoader.pyd
77 -> 77
bin64/community_track_templatesLoader.pyd
71 -> 71
bin64/compressibleTypesLoader.pyd
62 -> 62
bin64/contentTagTypesLoader.pyd
67 -> 67
bin64/contentTagsLoader.pyd
67 -> 67
bin64/contrabandTypesLoader.pyd
82 -> 82
bin64/contributionMethodsLoader.pyd
83 -> 83
bin64/controlTowerResourcesLoader.pyd
74 -> 74
bin64/conversationAgentsLoader.pyd
67 -> 67
bin64/conversationsLoader.pyd
90 -> 90
bin64/corporationActivitiesLoader.pyd
65 -> 65
bin64/corporationRoleGroupsLoader.pyd
67 -> 67
bin64/corporationRolesLoader.pyd
66 -> 66
bin64/cratesLoader.pyd
81 -> 81
bin64/currencyBucketsLoader.pyd
67 -> 67
bin64/defaultOverviewsLoader.pyd
71 -> 71
bin64/dogmaAttributeCategoriesLoader.pyd
66 -> 66
bin64/dogmaAttributesLoader.pyd
68 -> 68
bin64/dogmaEffectsLoader.pyd
78 -> 78
bin64/dogmaUnitsLoader.pyd
66 -> 66
bin64/dungeonEnvironmentTemplatesLoader.pyd
88 -> 88
bin64/dungeonObjectivesLoader.pyd
183 -> 183
bin64/dungeonsLoader.pyd
94 -> 94
bin64/dynamicItemAttributesLoader.pyd
95 -> 95
bin64/effectSequencesLoader.pyd
99 -> 99
bin64/effectsLoader.pyd
99 -> 99
bin64/environmentTemplateAnchorCategoryIDsLoader.pyd
79 -> 79
bin64/environmentTemplateAnchorGroupIDsLoader.pyd
79 -> 79
bin64/environmentTemplateAnchorTypeIDsLoader.pyd
79 -> 79
bin64/environmentTemplatesLoader.pyd
128 -> 128
bin64/epicArcsLoader.pyd
90 -> 90
bin64/essReserveKeysLoader.pyd
65 -> 65
bin64/eve_crashmon.exe
773 -> 773
bin64/eve_public_grpc_client.pyd
21729 -> 21729
bin64/exefile.exe
1003 -> 1003
bin64/expertSystemsLoader.pyd
85 -> 85
bin64/explosionBucketIDsLoader.pyd
96 -> 96
bin64/explosionIDsLoader.pyd
67 -> 67
bin64/factionsLoader.pyd
73 -> 73
bin64/globalTypesLoader.pyd
79 -> 79
bin64/goalsLoader.pyd
67 -> 67
bin64/graphicIDsLoader.pyd
104 -> 104
bin64/graphicLocationsLoader.pyd
86 -> 86
bin64/graphicMaterialSetsLoader.pyd
71 -> 71
bin64/groupGraphicsLoader.pyd
113 -> 113
bin64/groupRewardsLoader.pyd
84 -> 84
bin64/groupsLoader.pyd
66 -> 66
bin64/hueCategoriesLoader.pyd
67 -> 67
bin64/iconIDsLoader.pyd
67 -> 67
bin64/itemTraderRecipesLoader.pyd
80 -> 80
bin64/launchdarkly_stackless_client_sdk.pyd
11090 -> 11090
bin64/manufacturableItemsLoader.pyd
69 -> 69
bin64/marketGroupsLoader.pyd
65 -> 65
bin64/menuHighlightsLoader.pyd
72 -> 72
bin64/metaGroupsLoader.pyd
68 -> 68
bin64/missionsLoader.pyd
224 -> 224
bin64/musicTriggersLoader.pyd
66 -> 66
bin64/newActivitiesLoader.pyd
72 -> 72
bin64/newFeaturesLoader.pyd
73 -> 73
bin64/nodeGraphsLoader.pyd
152 -> 152
bin64/nodeTypesLoader.pyd
117 -> 117
bin64/npcCharactersLoader.pyd
83 -> 83
bin64/npcCorporationDivisionsLoader.pyd
67 -> 67
bin64/npcCorporationsLoader.pyd
128 -> 128
bin64/npcStationTaxModifierLoader.pyd
97 -> 97
bin64/npcStructureSettingsLoader.pyd
97 -> 97
bin64/objectiveChainsLoader.pyd
212 -> 212
bin64/objectiveTaskTypesLoader.pyd
81 -> 81
bin64/objectiveTypesLoader.pyd
128 -> 128
bin64/objectivesLoader.pyd
67 -> 67
bin64/operationCategoriesLoader.pyd
72 -> 72
bin64/operationSitesLoader.pyd
69 -> 69
bin64/operationTasksLoader.pyd
123 -> 123
bin64/operationTreeStructuresLoader.pyd
88 -> 88
bin64/operationsLoader.pyd
89 -> 89
bin64/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
11897 -> 11811
bin64/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
9414 -> 9143
bin64/paintsLoader.pyd
66 -> 66
bin64/petitionEventsLoader.pyd
66 -> 66
bin64/petitionPropertiesLoader.pyd
67 -> 67
bin64/pvpFilamentEventDatesLoader.pyd
67 -> 67
bin64/pvpFilamentMatchTypesLoader.pyd
75 -> 75
bin64/pyexpat.pyd
168 -> 168
bin64/python27.dll
3567 -> 3567
bin64/racesLoader.pyd
80 -> 80
bin64/rad_tm_win64.dll
218 -> 218
bin64/recruitmentGroupsLoader.pyd
65 -> 65
bin64/recruitmentTypesLoader.pyd
65 -> 65
bin64/requiredSkillsForTypesLoader.pyd
76 -> 76
bin64/requiredSkillsIndexLoader.pyd
121 -> 122
bin64/schematicsLoader.pyd
88 -> 88
bin64/schoolMapLoader.pyd
65 -> 65
bin64/schoolsLoader.pyd
72 -> 72
bin64/seasonSelectionLoader.pyd
52 -> 52
bin64/seasonalCampaignsLoginRewardsLoader.pyd
86 -> 86
bin64/shipCosmeticLicensesLoader.pyd
65 -> 65
bin64/ship_cosmetic_slot_categoriesLoader.pyd
66 -> 66
bin64/ship_cosmetic_slot_configurationsLoader.pyd
72 -> 72
bin64/ship_cosmetic_slot_namesLoader.pyd
66 -> 66
bin64/ship_cosmetic_slotsLoader.pyd
71 -> 71
bin64/ship_skin_design_component_categoriesLoader.pyd
66 -> 66
bin64/ship_skin_design_component_point_valuesLoader.pyd
77 -> 77
bin64/ship_skin_design_component_raritiesLoader.pyd
65 -> 65
bin64/ship_skin_design_componentsLoader.pyd
83 -> 83
bin64/ship_skin_design_components_post_processLoader.pyd
63 -> 63
bin64/ship_skin_design_tier_thresholdsLoader.pyd
76 -> 76
bin64/skillPlansLoader.pyd
82 -> 82
bin64/skillTreeGroupsLoader.pyd
71 -> 71
bin64/skyBoxEffectsLoader.pyd
74 -> 74
bin64/soundIDsLoader.pyd
66 -> 66
bin64/spaceComponentsByTypeLoader.pyd
474 -> 471
bin64/spaceObjectHighlightsLoader.pyd
67 -> 67
bin64/staticdata/mapObjects.db
33026 -> 33026
bin64/stationOperationsLoader.pyd
86 -> 86
bin64/stationServicesLoader.pyd
65 -> 65
bin64/stationStandingsRestrictionsLoader.pyd
79 -> 79
bin64/surveysLoader.pyd
80 -> 80
bin64/tagsLoader.pyd
67 -> 67
bin64/tbb12.dll
186 -> 186
bin64/travelEffectsLoader.pyd
70 -> 70
bin64/typeDogmaLoader.pyd
81 -> 81
bin64/typeListLoader.pyd
72 -> 72
bin64/typeMaterialsLoader.pyd
81 -> 81
bin64/typesLoader.pyd
74 -> 74
bin64/uiBlinksLoader.pyd
67 -> 67
bin64/uiElementTypesLoader.pyd
67 -> 67
bin64/uiHelpPointersLoader.pyd
73 -> 73
bin64/uiHidingTemplatesLoader.pyd
83 -> 83
bin64/uiHighlightsLoader.pyd
75 -> 75
bin64/ujson.pyd
97 -> 97
bin64/unicodedata.pyd
703 -> 703
bin64/voidSpaceEncountersLoader.pyd
72 -> 72
bin64/warZonesPositionDataLoader.pyd
88 -> 88
carbon.json
1 -> 1
code.ccp
30344 -> 30429
dx9/model/celestial/landmark/landmark_incitingevent_fracture_01a.black
7 -> 0
dx9/model/ship/gallente/dreadnought/gdn1/wreck/gdn1_t1_wreck_cloud.gr2
214 -> 214
dx9/model/spaceobjectfactory/data.black
172450 -> 169439
dx9/model/structure/concord/fortificationunits/cfu01/wreck/cfu01_wreck_cloud.gr2
297 -> 297
localizationfsd/localization_fsd_de.pickle
43819 -> 43795
localizationfsd/localization_fsd_en-us.pickle
39878 -> 39865
localizationfsd/localization_fsd_es.pickle
43109 -> 43085
localizationfsd/localization_fsd_fr.pickle
45489 -> 45464
localizationfsd/localization_fsd_ja.pickle
84529 -> 84484
localizationfsd/localization_fsd_ko.pickle
69622 -> 69581
localizationfsd/localization_fsd_ru.pickle
150147 -> 150057
localizationfsd/localization_fsd_zh.pickle
60031 -> 59999
manifest.dat
18 -> 18
resfiledependencies.yaml
12707 -> 12686
resfileindex.txt
20252 -> 20242
resfileindex_prefetch.txt
9297 -> 9295
start.ini
0 -> 0
staticdata/audiometadata.fsdbinary
2588 -> 2586
staticdata/blueprints.static
4575 -> 4575
staticdata/clonegrades.static
49 -> 49
staticdata/dbuffcollections.static
118 -> 118
staticdata/expertsystems.fsdbinary
48 -> 40
staticdata/fighterabilities.static
32 -> 32
staticdata/fighterabilitiesbytype.static
45 -> 45
staticdata/graphicids.fsdbinary
1501 -> 1500
staticdata/iconids.fsdbinary
514 -> 512
staticdata/industry_activities.static
24 -> 24
staticdata/industry_activity_modifier_sources.static
77 -> 77
staticdata/industry_activity_target_filters.static
24 -> 24
staticdata/industry_assembly_lines.static
385 -> 385
staticdata/industry_installation_types.static
40 -> 40
staticdata/infobubbles.static
380 -> 380
staticdata/npccorporations.fsdbinary
721 -> 721
staticdata/requiredskillsindex.fsdbinary
266 -> 266
staticdata/seasonalcampaignsloginrewards.fsdbinary
217 -> 214
staticdata/ship_skin_design_components.fsdbinary
171 -> 168
staticdata/ship_skin_design_components_post_process.fsdbinary
17 -> 17
staticdata/skinlicenses.static
1912 -> 1912
staticdata/skinmaterials.static
184 -> 184
staticdata/skins.static
3964 -> 3964
staticdata/solarsystemcontent.static
92456 -> 92456
staticdata/spacecomponentsbytype.fsdbinary
22155 -> 21892
staticdata/typelist.fsdbinary
143 -> 143
staticdata/types.fsdbinary
8897 -> 8892
texture/projection/cosm_cosm_gradient_circle_02.dds
5592 -> 5592
ui/texture/classes/cosmetics/ship/patterns/cosm_gradient_circle_02_128.png ->
15 -> 16

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