Comparing Tranquility (Build: 3442663) to Singularity (Build: 3444188)

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New Items (6 Entries)
Show/Hide EVE notepad list for in-game viewing.
<url=showinfo:93873>Horde Mode - Proximity Effect - Light Fighter Damage (DO NOT TRANSLATE)</url>
<url=showinfo:93874>Horde Mode - Proximity Effect - Fighter Velocity (DO NOT TRANSLATE)</url>
<url=showinfo:93875>Horde Mode - Proximity Effect - Turret Optimal Range (DO NOT TRANSLATE)</url>
<url=showinfo:93876>Horde Mode - Proximity Effect - Missile Flight Time (DO NOT TRANSLATE)</url>
<url=showinfo:94185>Wreck of the Continental</url>
<url=showinfo:95813>Fabricated 100 - Limited</url>
Icon TypeID & Name Description Group Attributes
93873 - Horde Mode - Proximity Effect - Light Fighter Damage (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93873
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1042589
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93874 - Horde Mode - Proximity Effect - Fighter Velocity (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93874
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1042590
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93875 - Horde Mode - Proximity Effect - Turret Optimal Range (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93875
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1042591
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
93876 - Horde Mode - Proximity Effect - Missile Flight Time (DO NOT TRANSLATE) No Description Cloud
Click to toggle showing the 12 attributes. typeID: 93876
graphicID: 10026
Capacity: 0.0
isDynamicType: 0
typeNameID: 1042592
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 227
portionSize: 1
94185 - Wreck of the Continental Once, this was the perfect place to have a drink, relax, and take in the view. That was before it was attacked by those who wished to clear Pochven of all Upwell structures.

Over 700 billion ISK in ships were destroyed during this battle for the region's future, and now this wreck remains as a testament to that struggle.
Large Collidable Object
Click to toggle showing the 13 attributes. descriptionID: 1044384
typeID: 94185
graphicID: 21327
Capacity: 0.0
isDynamicType: 0
typeNameID: 1044383
basePrice: 0.0
Volume: 0.0
radius: 85000.0
published: 0
Mass: 0.0
groupID: 226
portionSize: 1
95813 - Fabricated 100 - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
Click to toggle showing the 14 attributes. descriptionID: 1048896
typeID: 95813
Capacity: 0.0
isDynamicType: 0
typeNameID: 1048895
iconID: 27584
basePrice: 0.0
marketGroupID: 3633 (Patterns)
Volume: 0.1
radius: 1.0
published: 1
Mass: 0.0
groupID: 4726
portionSize: 1
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (0 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Traits (1 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
22440 - Panther
(Black Ops)
Black Ops bonuses (per skill level):
  • 7.5% bonus to Heavy Stasis Grappler falloff range
  • 7.5% bonus to Large Projectile Turret falloff range
  • 20% bonus to Heavy Stasis Grappler optimal range


Minmatar Battleship bonuses (per skill level):
  • 5% bonus to Large Projectile Turret rate of fire
  • 10% bonus to Large Projectile Turret damage


Role Bonus:
  • Can fit Cynosural Field Generator, Covert Cynosural Field Generator, and Covert Jump Portal Generator modules
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 50% reduction in Cynosural Field Generator and Covert Cynosural Field Generator duration
  • 650% bonus to ship max velocity when using Cloaking Devices
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Black Ops bonuses (per skill level):
  • 7.5% bonus to Large Projectile Turret tracking
  • 7.5% bonus to Large Projectile Turret falloff range
  • 20% bonus to Heavy Stasis Grappler optimal range


Minmatar Battleship bonuses (per skill level):
  • 5% bonus to Large Projectile Turret rate of fire
  • 10% bonus to Large Projectile Turret damage


Role Bonus:
  • Can fit Cynosural Field Generator, Covert Cynosural Field Generator, and Covert Jump Portal Generator modules
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 50% reduction in Cynosural Field Generator and Covert Cynosural Field Generator duration
  • 650% bonus to ship max velocity when using Cloaking Devices
  • 5% additional bonus to Reinforced Bulkhead hitpoints
Black Ops bonuses (per skill level):
7.5% bonus to <a href=showinfo:
41040>Heavy Stasis Grappler</a> falloff ra3308>Large Projectile Turret</a> trackinge
7.5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> falloff range
20% bonus to <a href=showinfo:41040>Heavy Stasis Grappler</a> optimal range

Minmatar Battleship bonuses (per skill level):
5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> rate of fire
10% bonus to <a href=showinfo:3308>Large Projectile Turret</a> damage

Role Bonus:
Can fit <a href=showinfo:21096>Cynosural Field Generator</a>, <a href=showinfo:28646>Covert Cynosural Field Generator</a>, and <a href=showinfo:28652>Covert Jump Portal Generator</a> modules
No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a> duration
650% bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a>
5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints
Attributes (5 Entries)
Attribute Name Diff
6182 - fighterLightDamageMultiplier attributeID: None => 6182
categoryID: None => 38
dataType: None => 5
defaultValue: None => 1.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => fighterLightDamageMultiplier
published: None => 0
stackable: None => 1
6183 - fighterMaxVelocityMultiplier attributeID: None => 6183
categoryID: None => 38
dataType: None => 5
defaultValue: None => 1.0
displayWhenZero: None => 0
highIsGood: None => 1
name: None => fighterMaxVelocityMultiplier
published: None => 0
stackable: None => 1
6184 - smartbombDamageResistance attributeID: None => 6184
categoryID: None => 7
dataType: None => 5
defaultValue: None => 1.0
displayWhenZero: None => 0
highIsGood: None => 0
name: None => smartbombDamageResistance
published: None => 0
stackable: None => 1
unitID: None => 108
6185 - bombDamageResistance attributeID: None => 6185
categoryID: None => 7
dataType: None => 5
defaultValue: None => 1.0
displayWhenZero: None => 0
highIsGood: None => 0
name: None => bombDamageResistance
published: None => 0
stackable: None => 1
unitID: None => 108
6186 - chainLightningDamageResistance attributeID: None => 6186
categoryID: None => 7
dataType: None => 5
defaultValue: None => 1.0
displayWhenZero: None => 0
highIsGood: None => 0
name: None => chainLightningDamageResistance
published: None => 0
stackable: None => 1
unitID: None => 108
Attributes per Type (18 Entries)
TypeID, Name, and Group Diff
91773 - Rampancy Data Dump (Fabricator Data) iconID: 27388 => 27583
91774 - Rampant Fabricator (Irregular Structure) Disallows Assistance: 1.0 => None
smartbombDamageResistance: None => 0.05
bombDamageResistance: None => 0.05
chainLightningDamageResistance: None => 0.05
91873 - Corrupted Handler (Fabricator Rogue Drone Frigate) smartbombDamageResistance: None => 0.05
bombDamageResistance: None => 0.05
chainLightningDamageResistance: None => 0.05
91874 - Blackout Handler (Fabricator Rogue Drone Frigate) Gravimetric ECM Jammer Strength: 3.0 => 2.6
Ladar ECM Jammer Strength: 3.0 => 2.6
Magnetometric ECM Jammer Strength: 3.0 => 2.6
RADAR ECM Jammer Strength: 3.0 => 2.6
smartbombDamageResistance: None => 0.05
bombDamageResistance: None => 0.05
chainLightningDamageResistance: None => 0.05
91875 - Blackout Driller (Fabricator Rogue Drone Frigate) Gravimetric ECM Jammer Strength: 3.0 => 2.6
Ladar ECM Jammer Strength: 3.0 => 2.6
Magnetometric ECM Jammer Strength: 3.0 => 2.6
RADAR ECM Jammer Strength: 3.0 => 2.6
smartbombDamageResistance: None => 0.05
bombDamageResistance: None => 0.05
chainLightningDamageResistance: None => 0.05
91876 - Bewildering Sweeper (Fabricator Rogue Drone Destroyer)
Click to toggle showing the 18 attributes.Gravimetric ECM Jammer Strength: 4.0 => None
Ladar ECM Jammer Strength: 4.0 => None
Magnetometric ECM Jammer Strength: 4.0 => None
RADAR ECM Jammer Strength: 4.0 => None
Maximum Targeting Range Bonus: None => -25.0
Scan Resolution Bonus: None => -25.0
behaviorSensorDampenerDuration: None => 10000.0
behaviorSensorDampenerRange: None => 30000.0
behaviorSensorDampenerFalloff: None => 50000.0
behaviorSensorDampenerDischarge: None => 30.0
behaviorECMDuration: 20000.0 => None
behaviorECMRange: 30000.0 => None
behaviorECMFalloff: 30000.0 => None
behaviorECMDischarge: 60.0 => None
smartbombDamageResistance: None => 0.05
bombDamageResistance: None => 0.05
chainLightningDamageResistance: None => 0.05
groupID: 5032 => 5122
91877 - Corrupted Sweeper (Fabricator Rogue Drone Destroyer) smartbombDamageResistance: None => 0.05
bombDamageResistance: None => 0.05
chainLightningDamageResistance: None => 0.05
groupID: 5032 => 5122
91878 - Corrupted Divider (Fabricator Rogue Drone Cruiser) smartbombDamageResistance: None => 0.05
bombDamageResistance: None => 0.05
chainLightningDamageResistance: None => 0.05
groupID: 5032 => 5123
91879 - Alienator Divider (Fabricator Rogue Drone Cruiser) smartbombDamageResistance: None => 0.05
bombDamageResistance: None => 0.05
chainLightningDamageResistance: None => 0.05
groupID: 5032 => 5123
91880 - Alienator Crusher (Fabricator Rogue Drone Cruiser) smartbombDamageResistance: None => 0.05
bombDamageResistance: None => 0.05
chainLightningDamageResistance: None => 0.05
groupID: 5032 => 5123
91881 - Corrupted Sorter (Fabricator Rogue Drone Battlecruiser) smartbombDamageResistance: None => 0.05
bombDamageResistance: None => 0.05
chainLightningDamageResistance: None => 0.05
groupID: 5032 => 5124
91882 - Corrupted Manager (Fabricator Rogue Drone Battleship) smartbombDamageResistance: None => 0.05
bombDamageResistance: None => 0.05
chainLightningDamageResistance: None => 0.05
groupID: 5032 => 5125
91883 - Cascade Manager (Fabricator Rogue Drone Battleship) smartbombDamageResistance: None => 0.05
bombDamageResistance: None => 0.05
chainLightningDamageResistance: None => 0.05
groupID: 5032 => 5125
91897 - Bewildering Lathe (Fabricator Rogue Drone Destroyer)
Click to toggle showing the 18 attributes.Gravimetric ECM Jammer Strength: 4.0 => None
Ladar ECM Jammer Strength: 4.0 => None
Magnetometric ECM Jammer Strength: 4.0 => None
RADAR ECM Jammer Strength: 4.0 => None
Maximum Targeting Range Bonus: None => -25.0
Scan Resolution Bonus: None => -25.0
behaviorSensorDampenerDuration: None => 10000.0
behaviorSensorDampenerRange: None => 30000.0
behaviorSensorDampenerFalloff: None => 50000.0
behaviorSensorDampenerDischarge: None => 30.0
behaviorECMDuration: 20000.0 => None
behaviorECMRange: 30000.0 => None
behaviorECMFalloff: 30000.0 => None
behaviorECMDischarge: 60.0 => None
smartbombDamageResistance: None => 0.05
bombDamageResistance: None => 0.05
chainLightningDamageResistance: None => 0.05
groupID: 5032 => 5122
91898 - Scrutinizer Manipulator (Fabricator Rogue Drone Battlecruiser)
Click to toggle showing the 14 attributes.Maximum Velocity Bonus: -70.0 => None
Signature Radius Modifier: None => 30.0
behaviorWebifierDuration: 5000.0 => None
behaviorWebifierRange: 20000.0 => None
behaviorWebifierFalloff: 0.0 => None
behaviorWebifierDischarge: 5.0 => None
behaviorTargetPainterDuration: None => 5000.0
behaviorTargetPainterRange: None => 30000.0
behaviorTargetPainterFalloff: None => 75000.0
behaviorTargetPainterDischarge: None => 10.0
smartbombDamageResistance: None => 0.05
bombDamageResistance: None => 0.05
chainLightningDamageResistance: None => 0.05
groupID: 5032 => 5124
91899 - Cascade Principal (Fabricator Rogue Drone Battleship) smartbombDamageResistance: None => 0.05
bombDamageResistance: None => 0.05
chainLightningDamageResistance: None => 0.05
groupID: 5032 => 5125
91902 - Scrutinizer Sorter (Fabricator Rogue Drone Battlecruiser)
Click to toggle showing the 14 attributes.Maximum Velocity Bonus: -70.0 => None
Signature Radius Modifier: None => 30.0
behaviorWebifierDuration: 5000.0 => None
behaviorWebifierRange: 20000.0 => None
behaviorWebifierFalloff: 0.0 => None
behaviorWebifierDischarge: 5.0 => None
behaviorTargetPainterDuration: None => 5000.0
behaviorTargetPainterRange: None => 30000.0
behaviorTargetPainterFalloff: None => 75000.0
behaviorTargetPainterDischarge: None => 10.0
smartbombDamageResistance: None => 0.05
bombDamageResistance: None => 0.05
chainLightningDamageResistance: None => 0.05
groupID: 5032 => 5124
92633 - Nanoswarm Suspension (Irregular Structure) smartbombDamageResistance: None => 0.05
bombDamageResistance: None => 0.05
chainLightningDamageResistance: None => 0.05
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (1 Entries)
Effect Name Diff
12869 - fighterGenericModifiers disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 12869
effectName: None => fighterGenericModifiers
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 2226, 'modifyingAttributeID': 6182, 'func': 'OwnerRequiredSkillModifier', 'operation': 4, 'skillTypeID': 40572}, {'domain': 'charID', 'modifiedAttributeID': 2178, 'modifyingAttributeID': 6182, 'func': 'OwnerRequiredSkillModifier', 'operation': 4, 'skillTypeID': 40572}, {'domain': 'charID', 'modifiedAttributeID': 2130, 'modifyingAttributeID': 6182, 'func': 'OwnerRequiredSkillModifier', 'operation': 4, 'skillTypeID': 40572}, {'domain': 'charID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 6183, 'func': 'OwnerRequiredSkillModifier', 'operation': 4, 'skillTypeID': 23069}]
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
Effects per Type (22 Entries)
TypeID, Name, and Group Effects Changes
3514 - Revenant (Supercarrier) Added Effects:
fighterGenericModifiers
11019 - Cockroach (Frigate) Added Effects:
fighterGenericModifiers
22852 - Hel (Supercarrier) Added Effects:
fighterGenericModifiers
23757 - Archon (Carrier) Added Effects:
fighterGenericModifiers
23911 - Thanatos (Carrier) Added Effects:
fighterGenericModifiers
23913 - Nyx (Supercarrier) Added Effects:
fighterGenericModifiers
23915 - Chimera (Carrier) Added Effects:
fighterGenericModifiers
23917 - Wyvern (Supercarrier) Added Effects:
fighterGenericModifiers
23919 - Aeon (Supercarrier) Added Effects:
fighterGenericModifiers
24483 - Nidhoggur (Carrier) Added Effects:
fighterGenericModifiers
42125 - Vendetta (Supercarrier) Added Effects:
fighterGenericModifiers
42132 - Vanguard (Carrier) Added Effects:
fighterGenericModifiers
45647 - Caiman (Dreadnought) Added Effects:
fighterGenericModifiers
45649 - Komodo (Titan) Added Effects:
fighterGenericModifiers
91876 - Bewildering Sweeper (Fabricator Rogue Drone Destroyer) Added Effects:
behaviorSensorDampener
Removed Effects:
behaviorECM
91897 - Bewildering Lathe (Fabricator Rogue Drone Destroyer) Added Effects:
behaviorSensorDampener
Removed Effects:
behaviorECM
91898 - Scrutinizer Manipulator (Fabricator Rogue Drone Battlecruiser) Added Effects:
behaviorTargetPainter
Removed Effects:
npcBehaviorWebifier
91902 - Scrutinizer Sorter (Fabricator Rogue Drone Battlecruiser) Added Effects:
behaviorTargetPainter
Removed Effects:
npcBehaviorWebifier
92822 - Salvation (Command Carrier) Added Effects:
fighterGenericModifiers
92823 - Simurgh (Command Carrier) Added Effects:
fighterGenericModifiers
92824 - Gaia (Command Carrier) Added Effects:
fighterGenericModifiers
92825 - Ymir (Command Carrier) Added Effects:
fighterGenericModifiers

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Expert Systems (0 Entries)
TypeID & Name Tranquility Singularity Diff

Strings (304 Entries)
Key Tranquility Singularity Diff Usage
67192 <center>
<h1>{title}</h1>
<h2>{subtitle}</h2>
Version: {version}.{[numeric]build}


<h4>EVE is a product of CCP hf.</h4>
Copyright © CCP 1997-{[numeric]currentYear}. All rights reserved.

Please visit our homepage http://www.ccpgames.com/ for more information.

For support, check out http://support.eveonline.com/

</center>



<h2>Credits</h2>
<p>
Special thanks to all the people involved in the production of EVE, but first and foremost to the CCP staff members
and their families.
<p>
{EVECredits}




{VanguardCredits}




{CCPCredits}
<p>
<p>

This product includes the following software:



Uses software that is based in part on the work of the Independent JPEG Group.

Uses software that is based in part of the work of the PNG Development
Group.


Uses Zlib, general purpose data compression library, written by Jean-loup Gailly
and Mark Adler.

Uses ChartDirector by Advanced Software Engineering.

Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved.

Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc.

Uses Simplygon® Copyright © 2009 Donya® Labs AB.

Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved.

Portions of this software are copyright © 2008 The FreeType Project, all
rights reserved.

This product includes software that is based in part of the work of the Xiph.Org
Foundation.
© 2005, Xiph.Org Foundation

MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.

This product includes GeoLite2 data created by MaxMind, available from <a
href="http://www.maxmind.com">http://www.maxmind.com.

See our EULA for additional terms of use.
<center>
<h2>EVE Online</h2>


<p>Version: {version}.{[numeric]build} </p>
<p>EVE is a product of Fenris Creations ehf.</p>
<p>Copyright © Fenris Creations 1997-2026. All rights reserved.</p>
<p>Please visit our homepage http://www.fenris.com/ for more information.</p>
<p>For support, check out http://support.eveonline.com/</p>
<h2>Credits</h2>


<p>Special thanks to all the people involved in the production of EVE, but first and foremost to the Fenris Creations staff members and their families.</p>
{EVECredits}




{VanguardCredits}




{CCPCredits}
<p>
<p>

<h3>This product includes the following software:</h3>
<hr>
<p>
Uses software that is based in part on the work of the Independent JPEG Group.

Uses software that is based in part of the work of the PNG Development Group.

Uses Zlib, general purpose data compression library, written by Jean-loup Gailly and Mark Adler.

Uses ChartDirector by Advanced Software Engineering.

Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved.

Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc.

Uses Simplygon® Copyright © 2009 Donya® Labs AB.

Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved.

Portions of this software are copyright © 2008 The FreeType Project, all rights reserved.

This product includes software that is based in part of the work of the Xiph.Org Foundation. © 2005, Xiph.Org Foundation

MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.

This product includes GeoLite2 data created by MaxMind, available from http://www.maxmind.com.

</p>
<center>
<h1>{title}<h2>EVE Online</h12>
<h2>{subtitle}</h2>


<p>
Version: {version}.{[numeric]build}


<h4
</p>
<p
>EVE is a product of CCP Fenris Creations ehf.</h4p>
<p>Copyright © CCP 1997-{[numeric]currentYear}Fenris Creations 1997-2026. All rights reserved.

</p>
<p>
Please visit our homepage <a href="http://www.ccpgames.com/">http://www.ccpgames.com/</a>fenris.com/ for more information.

</p>
<p>
For support, check out <a href="http://support.eveonline.com/">http://support.eveonline.com/</a>

</center>


</p>
<h2>Credits</h2>
<p>


<p>
Special thanks to all the people involved in the production of EVE, but first and foremost to the CCPFenris Creations staff members
and their families.
</p>
{EVECredits}




{VanguardCredits}




{CCPCredits}
<p>
<p>

<h3>This product includes the following software:


</h3>
<hr>
<p>

Uses software that is based in part on the work of the
<a href="http://www.ijg.org/">Independent JPEG Group.</a>

Uses software that is based in part of the work of the
<a href="http://www.libpng.org/pub/png/">PNG Development
Group.</a>

Uses
<a href="http://www.zlib.net/">Zlib</a>Zlib, general purpose data compression library, written by Jean-loup Gailly
and Mark Adler.

Uses ChartDirector by Advanced Software Engineering.

Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved.

Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc.

Uses Simplygon® Copyright © 2009 Donya® Labs AB.

Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved.

Portions of this software are copyright © 2008
<a href="http://www.freetype.org/">The FreeType Project</a>, all
rights reserved.

This product includes software that is based in part of the work of the
<a href="http://www.vorbis.com/">Xiph.Org
Xiph.Org Foundation.</a> © 2005, Xiph.Org Foundation

MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.

This product includes GeoLite2 data created by MaxMind, available from
<a
href="
http://www.maxmind.com">http://www.maxmind.com</a>.

See our EULA for additional terms of use.
.

</p>
UI/SystemMenu/AboutEve/AboutEve
501710 bonus to Heavy Stasis Grappler falloff range bonus to Large Projectile Turret tracking bonus to <a href=showinfo:41040>Heavy Stasis Grappler</a> falloff ra3308>Large Projectile Turret</a> trackinge Trait for item "Panther" (22440)
645701 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
710092 <h2>EVE Vanguard Development Team</h2>


<h3>Game Design</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Game Design Director :</td>
<td>Adam Board</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Game Designer :</td>
<td>Anthony Massey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Technical Designer :</td>
<td>Bryan Malloroy</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Level Designer :</td>
<td>Jesse Holcroft</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Level Designer :</td>
<td>Tyler Lamon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead UI/UX Designer :</td>
<td>Ryan Last-Harris</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI/UX Designers :</td>
<td>Jacob Jensen, Sierra Lorenzini</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Systems Designer :</td>
<td>Richard Driscoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI Artist :</td>
<td>Mathieu Bijuk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Narrative Experience Designer :</td>
<td>Jamie Stanton</td>
</tr>
</table>



<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Technical Director :</td>
<td>Tom Woodhead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Backend Engineer :</td>
<td>Alex Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Backend Engineers :</td>
<td>Hannah Dawson, Kurtis Lamb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Backend Engineer :</td>
<td>Irina Fratila</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Gameplay Engineer :</td>
<td>Alick Goldenberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Gameplay Engineer :</td>
<td>Victor Macho</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Gameplay Engineers :</td>
<td>Jury Verrigni, Raul Gernaert</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Gameplay Engineer :</td>
<td>Ortwin Van der Stappen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead UI Engineer :</td>
<td>Dominic Curry</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI Engineer :</td>
<td>Charlie Marshall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI Engineer :</td>
<td>Rhys Theckston</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Core Tech Engineer :</td>
<td>Alistair Forbes</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Rendering Engineer :</td>
<td>Jared Belkus</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Rendering Engineer :</td>
<td>Sam Smith</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Audio Programmer :</td>
<td>David Pituk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead AI Engineer :</td>
<td>Nick Davies</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>AI Gameplay Engineer :</td>
<td>Aria Jonsdottir</td>
</tr>
</table>



<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Art Director :</td>
<td>Ben Cottage</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Concept Artist :</td>
<td>Jon Dunham</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Concept Artist :</td>
<td>Chloe Harrison</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior VFX Artist :</td>
<td>Davide Fortunato</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lighting Artist :</td>
<td>Zach Hewett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Environment Artists :</td>
<td>Matthew Macer, Matthew Southall, Stephen Pietrusiak, Olivia Butler-Stroud</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Environment Artist :</td>
<td>Daria Odnorogova</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Technical Artist :</td>
<td>Hrafnhildur Anna Bjornsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Technical Artists :</td>
<td>Lukas Boonen, Árni Berúlfur Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Artists :</td>
<td>Peter Skager, Amritha Immaneni</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Technical Artist :</td>
<td>Daniela Flores</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Animator :</td>
<td>Maurizio Ramanzin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Character Artist :</td>
<td>Seth Nash</td>
</tr>
</table>



<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Lead Sound Designer :</td>
<td>Alexis Mavropoulos</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>VO Artists :</td>
<td>Hrafnhildur Anna Bjornsdottir, Alastair Lavery, Bryan Malloroy, Alexis Mavropoulos</td>
</tr>
</table>



<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Executive Producer :</td>
<td>Snorri Árnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Head of Production :</td>
<td>David Ecker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Creative Director :</td>
<td>Bergur Finnbogason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Game Director :</td>
<td>Scott Davis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Development Director :</td>
<td>David Thompson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Strategist :</td>
<td>Sahil Gupta</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Producer :</td>
<td>Stijn Vervaet</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Producer :</td>
<td>Isabel Foley</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Producer :</td>
<td>Aleksandra Anna Stawirej</td>
</tr>
</table>



<h3>Quality Assurance & Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>QA Lead :</td>
<td>Edward Haines</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>QA Analyst :</td>
<td>Alastair Lavery</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate QA Analyst :</td>
<td>Madeleine Jay</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Project Manager :</td>
<td>Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Leads :</td>
<td>Dawid Kołaczuch, Daniel Osman, Wiktoria Brania, Marta Chmielewska</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Associate Lead :</td>
<td>Aleksander Macioł</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Testers :</td>
<td>Igor Dobrowolski, Mateusz Dutka, Weronika Durczok, Daria Kurpanik, Patryk Pałęga, Patrycja Szustak,
Kamil Mróz, Mateusz Kurlandt, Wojciech Romańczyk, Magdalena Pałandziuch, Magdalena Łatka, Michał Szustak,
Bartosz Czapla, Stanisław Stanek, Anna Zganiacz, Dariusz Tutak, Jakub Matyaszczyk, Szymon Kochanowski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Project Managers of Player Experience :</td>
<td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Support Specialists :</td>
<td>Sharon Fiedler, Diedrich Ohlandt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Managers :</td>
<td>Guðmundur Freyr Matthíasson, Paulo Rockenbach</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Team Leads :</td>
<td>Martin Bovis, Luis Hernandez, Sebastian Veit</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Support Game Masters :</td>
<td>Abd ElRahman Shehabeldin, Abhista Pratama, Adrian Vazquez, Ammar Yasser, Amrane Larbi, Brayhan
Rodriquez, Edward Turrall, Ferney Edilson Ramos Rojas, Garth Holmes, Hiba Wahhabi, Jaques Durand,
Jorge Sikorsky, Jose Bernal, Juan Angelo Pasquin, Juan Jose Rojas Franco, Mihail Munteanu, Nada Shaaban,
Nikola Trnavcevic, Norvin Manalang, Oksana Rudenko, Rajiv Pinera, Sergei Pavlov, Shaun Joyce, Vu Ngo</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Outreach Game Masters :</td>
<td>Edgar Morales, Eduardo Reyes, Endrio Lima, Rodrigo Oliveira</td>
</tr>
</table>



<h3>Data & Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Senior Data Scientist :</td>
<td>Julia Elisabeth Haidn</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Scientist :</td>
<td>Kajetan Sygula</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Engineer :</td>
<td>Daníel Fannar Guðmundsson</td>
</tr>
</table>



<h3>With Thanks</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>With Thanks :</td>
<td>Abi Hunt, Alan Hinchcliffe, Alec McSweeney, Aleksei Borovkov, Andreas Thomas, Carlos Ulloa, Cyrill
Vitkovskiy, Dennis Lukat, Dominic Wright, Elena Diana Sfecla, Guilherme Carvalho, Jacopo Ascioni,
James Cook, Jordan Blake, Liam Phillips, Luke Timms, Martin Baadsgaard, Matt James, Nicole Munro,
Ovidiu Vasilescu, Phil Rowe, Pod O'Donnell, Robin Fencott, Sam Bromley, Suneil Aujla, Thomas Johnson,
Tom Marcham, Tyler Sharpe, Viktor Demishev, Wojciech Szon, Adam Pugh, Denimira Deneva, Hector Mateo Pino,
Krzysztof Luzny, Leonid Dudakov, Robert Hayes, Tom Jackson, Tom Savage, Tom Gandale, Vanessa Boelke,
Gregory Allen Edwards, Gerard Lehiany, Nicholas Antonucci, Cristian Soriano, Tomasz Snopek, Neil Kaminski,
Craig Harrison, Stuart Dodman, Sofia Galanopoulou, Marcus Michael, Jolin (Ya En) Lee, Gavin Skinner,
Paris Moschovitis, Elliot Prior, Leonardo Calamati, Peter Hedge, Sherif Amer</td>
</tr>
</table>
<h2>EVE Vanguard Development Team</h2>


<h3>Game Design</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Game Design Director:</td>
<td>Adam Board</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Creative Lead:</td>
<td>Jamie Stanton</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Gameplay Designer:</td>
<td>Peter Griffin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Game Designer:</td>
<td>Christiaan Jones</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Technical Designer:</td>
<td>Bryan Malloroy</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Systems Designer:</td>
<td>Richard Driscoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Level Designer:</td>
<td>Jarek Szymanski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Level Designer:</td>
<td>Tyler Lamon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead UI/UX Designer:</td>
<td>Ryan Last-Harris</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI/UX Designers:</td>
<td>Sierra Lorenzini</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI/UX Technical Designer:</td>
<td>Jacob Jensen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI Artist:</td>
<td>Mathieu Bijuk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Narrative Design:</td>
<td>Alastair Lavery, Madeleine Jay</td>
</tr>
</table>

<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Technical Director:</td>
<td>Tom Woodhead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Backend Engineer:</td>
<td>Alex Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Backend Engineer:</td>
<td>Kurtis Lamb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Backend Engineer:</td>
<td>Hannah Dawson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Backend Engineer:</td>
<td>Irina Fratila</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Gameplay Engineer:</td>
<td>Alick Goldenberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Gameplay Engineer:</td>
<td>Victor Macho</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Gameplay Engineers:</td>
<td>Jury Verrigni, Raul Gernaert</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Animation Gameplay Engineer:</td>
<td>Miquel Cunill</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Gameplay Engineer:</td>
<td>Ortwin Van der Stappen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead UI Engineer:</td>
<td>Dominic Curry</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI Engineer:</td>
<td>Charlie Marshall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI Engineer:</td>
<td>Rhys Theckston</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI Engineering Intern:</td>
<td>Franklin Mathurin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Core Tech Engineer:</td>
<td>Alistair Forbes</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Rendering Engineer:</td>
<td>Jared Belkus</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Rendering Engineer:</td>
<td>Sam Smith</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Audio Programmer:</td>
<td>David Pituk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead AI Engineer:</td>
<td>Nick Davies</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>AI Gameplay Engineer:</td>
<td>Aria Jonsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Build Engineer:</td>
<td>Ayran Olckers</td>
</tr>
</table>

<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Lead Artist:</td>
<td>David Sibbe</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Environment Artists:</td>
<td>Matthew Macer, Matthew Southall, Stephen Pietrusiak, Olivia Butler-Stroud</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Environment Artist:</td>
<td>Daria Odnorogova</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Weapons Artist:</td>
<td>Vladyslav Tkachuk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Concept Artist:</td>
<td>Jon Dunham</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Character Concept Artist:</td>
<td>Tom McDowell</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Concept Artist:</td>
<td>Chloe Harrison</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior VFX Artist:</td>
<td>Davide Fortunato</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lighting Artist:</td>
<td>Zach Hewett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Technical Artist:</td>
<td>Hrafnhildur Anna Bjornsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Technical Artist:</td>
<td>Lukas Boonen, Árni Berúlfur Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Artist:</td>
<td>Peter Skager, Amritha Immaneni</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Technical Artist:</td>
<td>Daniela Flores</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Character Artist:</td>
<td>Louie Ishii</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Character Artist:</td>
<td>Jakob Falkenberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Animator:</td>
<td>Maurizio Ramanzin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Animator:</td>
<td>Óðinn Árnason</td>
</tr>
</table>

<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Lead Sound Designer:</td>
<td>Alexis Mavropoulos</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>VO Artists:</td>
<td>Bryan Malloroy, Alexis Mavropoulos</td>
</tr>
</table>

<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Executive Producer:</td>
<td>Snorri Árnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Head of Production:</td>
<td>David Ecker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Creative Director:</td>
<td>Bergur Finnbogason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Game Director:</td>
<td>Scott Davis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Development Director:</td>
<td>David Thompson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Strategist:</td>
<td>Sahil Gupta</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Producer:</td>
<td>Stijn Vervaet</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Producer:</td>
<td>Isabel Foley, Alisa Krois</td>
</tr>
</table>

<h3>Quality Assurance & Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>QA Lead:</td>
<td>Edward Haines</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>QA Analyst:</td>
<td>Alastair Lavery</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate QA Analyst:</td>
<td>Madeleine Jay</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Project Manager:</td>
<td>Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Lead:</td>
<td>Marta Chmielewska</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Associate Lead:</td>
<td>Aleksander Macioł, Paweł Łaskowski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Testers:</td>
<td>Igor Dobrowolski, Anna Zganiacz, Antoni Sowiński, Michał Derda, Patryk Ciupka, Tomasz Janczak, Marcin Karbowniczek</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Project Managers of Player Experience:</td>
<td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Support Specialists:</td>
<td>Sharon Fiedler, Diedrich Ohlandt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Managers:</td>
<td>Guðmundur Freyr Matthíasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Team Leads:</td>
<td>Martin Bovis, Luis Hernandez, Sebastian Veit</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Support Game Masters:</td>
<td>Amrane Larbi, Sergei Pavlov, Leandro Serrano, Edward Turrall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Outreach Game Masters:</td>
<td>Endrio Lima</td>
</tr>
</table>

<h3>Data & Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Senior Data Scientist:</td>
<td>Julia Elisabeth Haidn</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Scientist:</td>
<td>Kajetan Sygula</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Engineer:</td>
<td>Daníel Fannar Guðmundsson</td>
</tr>
</table>

<h3>IT Operations</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>IT and Security Manager:</td>
<td>Ólafur Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Solutions Architect:</td>
<td>Andy Perkins</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior System Administrator:</td>
<td>Andrew McCormack</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>System Administrators:</td>
<td>Adam Murphy, Róbert Steinar Tómasson, Ísold Aðalheiður Hoffmann</td>
</tr>
</table>

<h3>Publishing</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Director of Growth:</td>
<td>Anna Kozko</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Community Developer:</td>
<td>Neil Gorton</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Content Creator:</td>
<td>Muhammad Hadi</td>
</tr>
</table>
<h2>EVE Vanguard Development Team</h2>


<h3>Game Design</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Game Design Director
:</b></td>
<td>Adam Board</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Game Designer :</b></td>
<td>Anthony Massey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Technical Designer :</b></td>
<td>Bryan Malloroy</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Level Designer :</b></td>
<td>Jesse Holcroft</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Level Designer :</b></td>
<td>Tyler Lamon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead UI/UX Designer :</b></td>
<td>Ryan Last-Harris</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI/UX Designers :</b></td>
<td>Jacob Jensen, Sierra Lorenzini</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Systems Designer :</b></td>
<td>Richard Driscoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI Artist :</b></td>
<td>Mathieu Bijuk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Narrative Experience Designer :</b></td>
<td>Jamie Stanton</td>
</tr>
</table>



<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Director :</b></td>
<td>Tom Woodhead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Backend Engineer :</b></td>
<td>Alex Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Backend Engineers :</b></td>
<td>Hannah Dawson, Kurtis Lamb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Backend Engineer :</b></td>
<td>Irina Fratila</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Gameplay Engineer :</b></td>
<td>Alick Goldenberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Gameplay Engineer :</b></td>
<td>Victor Macho</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Gameplay Engineers :</b></td>
<td>Jury Verrigni, Raul Gernaert</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Gameplay Engineer :</b></td>
<td>Ortwin Van der Stappen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead UI Engineer :</b></td>
<td>Dominic Curry</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI Engineer :</b></td>
<td>Charlie Marshall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI Engineer :</b></td>
<td>Rhys Theckston</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Core Tech Engineer :</b></td>
<td>Alistair Forbes</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Rendering Engineer :</b></td>
<td>Jared Belkus</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Rendering Engineer :</b></td>
<td>Sam Smith</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Audio Programmer :</b></td>
<td>David Pituk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead AI Engineer :</b></td>
<td>Nick Davies</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>AI Gameplay Engineer :</b></td>
<td>Aria Jonsdottir</td>
</tr>
</table>



<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Art Director :</b></td>
<td>Ben Cottage</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Concept Artist :</b></td>
<td>Jon Dunham</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Concept Artist :</b></td>
<td>Chloe Harrison</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior VFX Artist :</b></td>
<td>Davide Fortunato</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lighting Artist :</b></td>
<td>Zach Hewett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Environment Artists :</b></td>
<td>Matthew Macer, Matthew Southall, Stephen Pietrusiak, Olivia Butler-Stroud</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Environment Artist :</b></td>
<td>Daria Odnorogova</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Technical Artist :</b></td>
<td>Hrafnhildur Anna Bjornsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Technical Artists :</b></td>
<td>Lukas Boonen, Árni Berúlfur Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Artists :</b></td>
<td>Peter Skager, Amritha Immaneni</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Technical Artist :</b></td>
<td>Daniela Flores</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Animator :</b></td>
<td>Maurizio Ramanzin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Character Artist :</b></td>
<td>Seth Nash</td>
</tr>
</table>



<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Sound Designer :</b></td>
<td>Alexis Mavropoulos</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>VO Artists :</b></td>
<td>Hrafnhildur Anna Bjornsdottir, Alastair Lavery, Bryan Malloroy, Alexis Mavropoulos</td>
</tr>
</table>



<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Executive Producer :</b></td>
<td>Snorri Árnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Head of Production :</b></td>
<td>David Ecker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Creative Director :</b></td>
<td>Bergur Finnbogason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Game Director :</b></td>
<td>Scott Davis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Development Director :</b></td>
<td>David Thompson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Strategist :</b></td>
<td>Sahil Gupta</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Producer :</b></td>
<td>Stijn Vervaet</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Producer :</b></td>
<td>Isabel Foley</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Producer :</b></td>
<td>Aleksandra Anna Stawirej</td>
</tr>
</table>



<h3>Quality Assurance &amp; Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>QA Lead :</b></td>
<td>Edward Haines</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>QA Analyst :</b></td>
<td>Alastair Lavery</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate QA Analyst :</b></td>
<td>Madeleine Jay</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Project Manager :</b></td>
<td>Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Leads :</b></td>
<td>Dawid Kołaczuch, Daniel Osman, Wiktoria Brania, Marta Chmielewska</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Associate Lead :</b></td>
<td>Aleksander Macioł</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Testers :</b></td>
<td>Igor Dobrowolski, Mateusz Dutka, Weronika Durczok, Daria Kurpanik, Patryk Pałęga, Patrycja Szustak,
Kamil Mróz, Mateusz Kurlandt, Wojciech Romańczyk, Magdalena Pałandziuch, Magdalena Łatka, Michał Szustak,
Bartosz Czapla, Stanisław Stanek, Anna Zganiacz, Dariusz Tutak, Jakub Matyaszczyk, Szymon Kochanowski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Project Managers of Player Experience :</b></td>
<td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Support Specialists :</b></td>
<td>Sharon Fiedler, Diedrich Ohlandt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Managers :</b></td>
<td>Guðmundur Freyr Matthíasson, Paulo Rockenbach</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Team Leads :</b></td>
<td>Martin Bovis, Luis Hernandez, Sebastian Veit</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Support Game Masters :</b></td>
<td>Abd ElRahman Shehabeldin, Abhista Pratama, Adrian Vazquez, Ammar Yasser, Amrane Larbi, Brayhan
Rodriquez, Edward Turrall, Ferney Edilson Ramos Rojas, Garth Holmes, Hiba Wahhabi, Jaques Durand,
Jorge Sikorsky, Jose Bernal, Juan Angelo Pasquin, Juan Jose Rojas Franco, Mihail Munteanu, Nada Shaaban,
Nikola Trnavcevic, Norvin Manalang, Oksana Rudenko, Rajiv Pinera, Sergei Pavlov, Shaun Joyce, Vu Ngo</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Outreach Game Masters :</b></td>
<td>Edgar Morales, Eduardo Reyes, Endrio Lima, Rodrigo Oliveira</td>
</tr>
</table>



<h3>Data &amp; Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Data Scientist :</b></td>
<td>Julia Elisabeth Haidn</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Scientist :</b></td>
<td>Kajetan Sygula</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Engineer :</b></td>
<td>Daníel Fannar Guðmundsson</td>
</tr>
</table>



<h3>With Thanks</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>With Thanks :</b></td>
<td>Abi Hunt, Alan Hinchcliffe, Alec McSweeney, Aleksei Borovkov, Andreas Thomas, Carlos Ulloa, Cyrill
Vitkovskiy, Dennis Lukat, Dominic Wright, Elena Diana Sfecla, Guilherme Carvalho, Jacopo Ascioni,
James Cook, Jordan Blake, Liam Phillips, Luke Timms, Martin Baadsgaard, Matt James, Nicole Munro,
Ovidiu Vasilescu, Phil Rowe, Pod O'Donnell, Robin Fencott, Sam Bromley, Suneil Aujla, Thomas Johnson,
Tom Marcham, Tyler Sharpe, Viktor Demishev, Wojciech Szon, Adam Pugh, Denimira Deneva, Hector Mateo Pino,
Krzysztof Luzny, Leonid Dudakov, Robert Hayes, Tom Jackson, Tom Savage, Tom Gandale, Vanessa Boelke,
Gregory Allen Edwards, Gerard Lehiany, Nicholas Antonucci, Cristian Soriano, Tomasz Snopek, Neil Kaminski,
Craig Harrison, Stuart Dodman, Sofia Galanopoulou, Marcus Michael, Jolin (Ya En) Lee, Gavin Skinner,
Paris Moschovitis, Elliot Prior, Leonardo Calamati, Peter Hedge, Sherif Amer
:</b></td>
<td>Adam Board</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Creative Lead:</b></td>
<td>Jamie Stanton</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Gameplay Designer:</b></td>
<td>Peter Griffin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Game Designer:</b></td>
<td>Christiaan Jones</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Technical Designer:</b></td>
<td>Bryan Malloroy</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Systems Designer:</b></td>
<td>Richard Driscoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Level Designer:</b></td>
<td>Jarek Szymanski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Level Designer:</b></td>
<td>Tyler Lamon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead UI/UX Designer:</b></td>
<td>Ryan Last-Harris</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI/UX Designers:</b></td>
<td>Sierra Lorenzini</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI/UX Technical Designer:</b></td>
<td>Jacob Jensen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI Artist:</b></td>
<td>Mathieu Bijuk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Narrative Design:</b></td>
<td>Alastair Lavery, Madeleine Jay</td>
</tr>
</table>

<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Director:</b></td>
<td>Tom Woodhead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Backend Engineer:</b></td>
<td>Alex Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Backend Engineer:</b></td>
<td>Kurtis Lamb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Backend Engineer:</b></td>
<td>Hannah Dawson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Backend Engineer:</b></td>
<td>Irina Fratila</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Gameplay Engineer:</b></td>
<td>Alick Goldenberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Gameplay Engineer:</b></td>
<td>Victor Macho</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Gameplay Engineers:</b></td>
<td>Jury Verrigni, Raul Gernaert</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Animation Gameplay Engineer:</b></td>
<td>Miquel Cunill</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Gameplay Engineer:</b></td>
<td>Ortwin Van der Stappen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead UI Engineer:</b></td>
<td>Dominic Curry</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI Engineer:</b></td>
<td>Charlie Marshall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI Engineer:</b></td>
<td>Rhys Theckston</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI Engineering Intern:</b></td>
<td>Franklin Mathurin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Core Tech Engineer:</b></td>
<td>Alistair Forbes</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Rendering Engineer:</b></td>
<td>Jared Belkus</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Rendering Engineer:</b></td>
<td>Sam Smith</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Audio Programmer:</b></td>
<td>David Pituk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead AI Engineer:</b></td>
<td>Nick Davies</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>AI Gameplay Engineer:</b></td>
<td>Aria Jonsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Build Engineer:</b></td>
<td>Ayran Olckers</td>
</tr>
</table>

<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Artist:</b></td>
<td>David Sibbe</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Environment Artists:</b></td>
<td>Matthew Macer, Matthew Southall, Stephen Pietrusiak, Olivia Butler-Stroud</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Environment Artist:</b></td>
<td>Daria Odnorogova</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Weapons Artist:</b></td>
<td>Vladyslav Tkachuk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Concept Artist:</b></td>
<td>Jon Dunham</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Character Concept Artist:</b></td>
<td>Tom McDowell</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Concept Artist:</b></td>
<td>Chloe Harrison</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior VFX Artist:</b></td>
<td>Davide Fortunato</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lighting Artist:</b></td>
<td>Zach Hewett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Technical Artist:</b></td>
<td>Hrafnhildur Anna Bjornsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Technical Artist:</b></td>
<td>Lukas Boonen, Árni Berúlfur Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Artist:</b></td>
<td>Peter Skager, Amritha Immaneni</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Technical Artist:</b></td>
<td>Daniela Flores</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Character Artist:</b></td>
<td>Louie Ishii</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Character Artist:</b></td>
<td>Jakob Falkenberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Animator:</b></td>
<td>Maurizio Ramanzin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Animator:</b></td>
<td>Óðinn Árnason</td>
</tr>
</table>

<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Sound Designer:</b></td>
<td>Alexis Mavropoulos</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>VO Artists:</b></td>
<td>Bryan Malloroy, Alexis Mavropoulos</td>
</tr>
</table>

<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Executive Producer:</b></td>
<td>Snorri Árnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Head of Production:</b></td>
<td>David Ecker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Creative Director:</b></td>
<td>Bergur Finnbogason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Game Director:</b></td>
<td>Scott Davis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Development Director:</b></td>
<td>David Thompson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Strategist:</b></td>
<td>Sahil Gupta</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Producer:</b></td>
<td>Stijn Vervaet</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Producer:</b></td>
<td>Isabel Foley, Alisa Krois</td>
</tr>
</table>

<h3>Quality Assurance &amp; Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>QA Lead:</b></td>
<td>Edward Haines</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>QA Analyst:</b></td>
<td>Alastair Lavery</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate QA Analyst:</b></td>
<td>Madeleine Jay</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Project Manager:</b></td>
<td>Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Lead:</b></td>
<td>Marta Chmielewska</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Associate Lead:</b></td>
<td>Aleksander Macioł, Paweł Łaskowski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Testers:</b></td>
<td>Igor Dobrowolski, Anna Zganiacz, Antoni Sowiński, Michał Derda, Patryk Ciupka, Tomasz Janczak, Marcin Karbowniczek</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Project Managers of Player Experience:</b></td>
<td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Support Specialists:</b></td>
<td>Sharon Fiedler, Diedrich Ohlandt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Managers:</b></td>
<td>Guðmundur Freyr Matthíasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Team Leads:</b></td>
<td>Martin Bovis, Luis Hernandez, Sebastian Veit</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Support Game Masters:</b></td>
<td>Amrane Larbi, Sergei Pavlov, Leandro Serrano, Edward Turrall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Outreach Game Masters:</b></td>
<td>Endrio Lima</td>
</tr>
</table>

<h3>Data &amp; Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Data Scientist:</b></td>
<td>Julia Elisabeth Haidn</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Scientist:</b></td>
<td>Kajetan Sygula</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Engineer:</b></td>
<td>Daníel Fannar Guðmundsson</td>
</tr>
</table>

<h3>IT Operations</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>IT and Security Manager:</b></td>
<td>Ólafur Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Solutions Architect:</b></td>
<td>Andy Perkins</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior System Administrator:</b></td>
<td>Andrew McCormack</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>System Administrators:</b></td>
<td>Adam Murphy, Róbert Steinar Tómasson, Ísold Aðalheiður Hoffmann</td>
</tr>
</table>

<h3>Publishing</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Growth:</b></td>
<td>Anna Kozko</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Community Developer:</b></td>
<td>Neil Gorton</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Content Creator:</b></td>
<td>Muhammad Hadi
</td>
</tr>
</table>
UI/SystemMenu/AboutEve/VanguardCredits
1034164 Damn, you did it! Outlasted those damn bots, now the Fabricator is a sitting duck.

Blow it open, and claim the maximum output this machine could dump.
The Fabricator is depleted. Destroy it now to claim its maximum possible output. Damn, you did it! Outlasted those damn bots, now the Fabricator is a sitting duck.

Blow it open, and
The Fabricator is depleted. Destroy it now to claim theits maximum output this machinpossible could dumptput.
Part of conversation "Horde Mode - Event - Wave Limit Reached"
1034165 That Fabricator is producing escalating waves of Rogue Drones, but every time it resets, it dumps valuable assets. Stray too far, and it will deactivate. Don’t let that happen.

Survive its attacks as long as you can, then destroy it to claim its contents.
This Fabricator is producing escalating waves of Rogue Drones. Between waves, it produces valuable assets. Leave its area and it will deactivate, and the assets will be lost.

Survive as long as you are able, then destroy it to claim its contents.
Thatis Fabricator is producing escalating waves of Rogue Drones, but every time it resets, it dump. Between waves, it produces valuable assets. Stray too far,Leave its area and it will deactivate. Don’t let that happen, and the assets will be lost.

Survive
its attacks as long as you canare able, then destroy it to claim its contents.
Part of conversation "Horde Mode - Enter - Default"
1034166 The battle here is over, but there are more Rampant Fabricators out there causing trouble. I hope we can count on you. The situation here has been resolved. However, there are surely other Rampant Fabricators elsewhere should you wish to ‘push your luck’ against their deadly drone waves. The battle here is osituation here has been resolved. However, but there are moresurely other Rampant Fabricators out there causing trouble. I hope we can count on youelsewhere should you wish to ‘push your luck’ against their deadly drone waves. Part of conversation "Horde Mode - Enter - Complete"
1034167 The Fabricator has deactivated due to a lack of threat detection. This Fabricator has deactivated due to a lack of threat detection. Theis Fabricator has deactivated due to a lack of threat detection. Part of conversation "Horde Mode - Event - Failure - Abandoned"
1034168 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
That Fabricator has been destroyed. Loot it to recover the assets produced.

There is no shame in surviving, Captain. Perhaps next time, you will be able to go the distance.
That Fabricator is down for the count. Open it uphas been destroyed. Loot it to recover whatever wathe assets produced.

NThere is no shame in surviving, maybeCaptain. Perhaps next time, you will be able to go the distance.
Part of conversation "Horde Mode - Event - Failure - Resigned"
1034347 Gnosis Friendship League SKIN Dragoon Navy Issue Corporation Emblem Gnosis Friendship League SKINDragoon Navy Issue Corporation Emblem Name of item 91863 (Ship Emblems)
1034359 Horde Mode - Spawner 64 (DO NOT TRANSLATE) Talwar Fleet Issue Corporation Emblem Horde Mode - Spawner 64 (DO NOT TRANSLATE)Talwar Fleet Issue Corporation Emblem Name of item 91869 (Ship Emblems)
1034374 Fabricator Rogue Drones Fabricator Rogue Drone Frigate Fabricator Rogue Drones Frigate Description of group ID 5032
1034393 Blackout Sweeper Bewildering Sweeper Blackoutewildering Sweeper Name of item 91876 (Fabricator Rogue Drone Destroyer)
1034394 A Rogue Drone produced by a Rampant Fabricator.

It is equivalent to a destroyer and features ECM capabilities.
A Rogue Drone produced by a Rampant Fabricator.

It is equivalent to a destroyer and features sensor dampening capabilities.
A Rogue Drone produced by a Rampant Fabricator.

It is equivalent to a destroyer and features
ECMsensor dampening capabilities.
Description of item "Bewildering Sweeper" (91876)
1034481 Blackout Loom Bewildering Lathe Blackout Loomewildering Lathe Name of item 91897 (Fabricator Rogue Drone Destroyer)
1034482 A Rogue Drone produced by a Rampant Fabricator.

It is equivalent to a Tech 2 destroyer and features ECM capabilities.
A Rogue Drone produced by a Rampant Fabricator.

It is equivalent to a Tech 2 destroyer and features sensor dampening capabilities.
A Rogue Drone produced by a Rampant Fabricator.

It is equivalent to a Tech 2 destroyer and features
ECMsensor dampening capabilities.
Description of item "Bewildering Lathe" (91897)
1034483 Alienator Manipulator Scrutinizer Manipulator AlienatoScrutinizer Manipulator Name of item 91898 (Fabricator Rogue Drone Battlecruiser)
1034484 A Rogue Drone produced by a Rampant Fabricator.

It is equivalent to a Tech 2 battlecruiser and features webifying capabilities.
A Rogue Drone produced by a Rampant Fabricator.

It is equivalent to a Tech 2 battlecruiser and features target painting capabilities.
A Rogue Drone produced by a Rampant Fabricator.

It is equivalent to a Tech 2 battlecruiser and features
webifytarget painting capabilities.
Description of item "Scrutinizer Manipulator" (91898)
1034589 Alienator Sorter Scrutinizer Sorter AlienatoScrutinizer Sorter Name of item 91902 (Fabricator Rogue Drone Battlecruiser)
1034590 A Rogue Drone produced by a Rampant Fabricator.

It is equivalent to a battlecruiser and features webifying capabilities.
A Rogue Drone produced by a Rampant Fabricator.

It is equivalent to a battlecruiser and features target painting capabilities.
A Rogue Drone produced by a Rampant Fabricator.

It is equivalent to a battlecruiser and features
webifytarget painting capabilities.
Description of item "Scrutinizer Sorter" (91902)
1034847 Gnosis Friendship League SKIN State Defense Booster II Gnosis Friendship League SKINState Defense Booster II Name of item 91941 (Booster)
1034859 Horde Mode - Spawner 64 (DO NOT TRANSLATE) Imperial Mobility Booster I Horde Mode - Spawner 64 (DO NOT TRANSLATE)Imperial Mobility Booster I Name of item 91947 (Booster)
1034884 PL_MV_Particle_Gas_White_01a_Intermittent_01a_Fast Federation Mobility Booster III PL_MV_Particle_Gas_White_01a_Intermittent_01a_FastFederation Mobility Booster III Name of item 91959 (Booster)
1034893 Blackout Sweeper State Hardpoint Booster I Blackout SweeperState Hardpoint Booster I Name of item 91963 (Booster)
1035903 Once triggered, this infested fabricator will produce ever deadlier batches of Rogue Drones until it is depleted, destroyed, or it no longer detects a threat.
<color=#7fffffff>Time to complete:</color> Approximately 40-60 minutes.
<color=#7fffffff>Hostiles:</color> Rogue Drones

Fleet Recommendations:
<color=#7fffffff>Size:</color> 1-5 pilots.
<color=#7fffffff>Roles:</color> Enforcer

Restrictions:
<color=#7fffffff>Ships:</color> The Fabricator will engage with any combat ship larger than a Corvette.
<color=#7fffffff>Modules:</color> Smart Bombs and Micro Jump Field Generators are blocked while the Fabricator remains operational.
Once triggered, this infested fabricator will produce ever deadlier batches of Rogue Drones until it is depleted, destroyed, or it no longer detects a threat.
<color=#7fffffff>Hostiles:</color> Rogue Drones
<color=#7fffffff>Roles:</color> Enforcer

Restrictions:
<color=#7fffffff>Ships:</color> The Fabricator will only remain stable while a combat ship larger than a Corvette is within its proximity.
<color=#7fffffff>Modules:</color> Micro Jump Field Generators are blocked while the Fabricator remains operational. Smartbombs, Bombs, and Vorton Projectors deal significantly less damage to Rogue Drone hostiles, the Fabricator, and Nanoswarms.
Once triggered, this infested fabricator will produce ever deadlier batches of Rogue Drones until it is depleted, destroyed, or it no longer detects a threat.
<color=#7fffffff>
Time to complete:</color> Approximately 40-60 minutes.
<color=#7fffffff>Hostiles:</color> Rogue Drones

Fleet Recommendations:
<color=#7fffffff>Size:</color> 1-5 pilots.
Hostiles:</color> Rogue Drones
<color=#7fffffff>Roles:</color> Enforcer

Restrictions:
<color=#7fffffff>Ships:</color> The Fabricator will
engage with anyonly remain stable while a combat ship larger than a Corvette is within its proximity.
<color=#7fffffff>Modules:</color>
Smart Bombs and Micro Jump Field Generators are blocked while the Fabricator remains operational. Smartbombs, Bombs, and Vorton Projectors deal significantly less damage to Rogue Drone hostiles, the Fabricator, and Nanoswarms.
1035910 The Fabricator is vulnerable. Destroy it now to end the site and claim the contents, or risk the next wave of hostiles to see if you can earn even more. The Fabricator is vulnerable. Destroy it now to end the site and claim the contents, or risk the next wave of hostiles to see if you can earn even more.

Escalation points will determine the threat level of the upcoming wave.

0-11 points: Minimal threat. Strategic cruisers, non-Marauder battleships, or a group of battlecruisers are recommended at this tier.

12-35 points: Moderate threat. Marauders or multiple other battleships are recommended at this tier.

36-71 points: Severe threat. Multiple Marauders, or battleships supported by a Force Auxiliary ship, are recommended at this tier.

72+ points: Critical threat. Capital ships, or a large number of battleships, are recommended at this tier.
The Fabricator is vulnerable. Destroy it now to end the site and claim the contents, or risk the next wave of hostiles to see if you can earn even more.

Escalation points will determine the threat level of the upcoming wave.

<b>0-11 points:</b> Minimal threat. Strategic cruisers, non-Marauder battleships, or a group of battlecruisers are recommended at this tier.

<b>12-35 points:</b> Moderate threat. Marauders or multiple other battleships are recommended at this tier.

<b>36-71 points:</b> Severe threat. Multiple Marauders, or battleships supported by a Force Auxiliary ship, are recommended at this tier.

<b>72+ points:</b> Critical threat. Capital ships, or a large number of battleships, are recommended at this tier.
UI/Objectives/Descriptions/hordeModeCooldownTooltip
1036172 Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

Available primarily in high security status star systems.
This low purity cluster of Veldspar offers 50% lower yield than those typically found throughout wider New Eden. It is most commonly located within the region of Exordium.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.
This low purity cluster of Veldspar offers 50% lower yield than those typically found throughout wider New Eden. It is most commonly located within the region of Exordium.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used <a href=showinfo:34>Tritanium</a> mineral.

Available primarily in high security status star systems.
Description of item "Veldspar 0-Grade" (92371)
1036174 Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

This material is compressed and a much more compact form of the original material.
This low purity cluster of Veldspar offers 50% lower yield than those typically found throughout wider Ned Eden. It is most commonly located within the region of Exordium.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

This material is compressed and a much more compact form of the original material.
This low purity cluster of Veldspar offers 50% lower yield than those typically found throughout wider Ned Eden. It is most commonly located within the region of Exordium.

Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used <a href=showinfo:34>Tritanium</a> mineral.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Veldspar 0-Grade" (92372)
1036180 Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.

Available primarily in high security status star systems.
This low purity cluster of Scordite offers 50% lower yield than those typically found throughout wider New Eden. It is most commonly located within the region of Exordium.

Scordite is amongst the most common ore types in the central regions of known universe. It can be reprocessed into both Tritanium and Pyerite making it desirable for those starting their mining careers.
This low purity cluster of Scordite offers 50% lower yield than those typically found throughout wider New Eden. It is most commonly located within the region of Exordium.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of <a href=showinfo:34>can be reprocessed into both Tritanium</a> and <a href=showinfo:35>Pyerite</a>. Good choice for those starting their mining careers.

Available primarily in high security status star system
Pyerite making it desirable for those starting their mining careers.
Description of item "Scordite 0-Grade " (92373)
1036182 Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.

This material is compressed and a much more compact form of the original material.
This low purity cluster of Scordite offers 50% lower yield than those typically found throughout wider Ned Eden. It is more commonly located within the region of Exordium.

Scordite is amongst the most common ore types in the central regions of known universe. It can be reprocessed into both Tritanium and Pyerite making it desirable for those starting their mining careers.

This material is compressed and a much more compact form of the original material.
This low purity cluster of Scordite offers 50% lower yield than those typically found throughout wider Ned Eden. It is more commonly located within the region of Exordium.

Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of <a href=showinfo:34>can be reprocessed into both Tritanium</a> and <a href=showinfo:35>Pyerite</a>. Good choicPyerite making it desirable for those starting their mining careers.

This material is compressed and a much more compact form of the original material.
Description of item "Compressed Scordite 0-Grade" (92374)
1036301 Angel Info Shard S Angel Info Siphon Angel Info Shard Siphon Name of item 92396 (Scatter Container)
1036302 If you have the right equipment you might be able to hack into the info shard and get some valuable information. With a Data Analyzer you might be able to hack this info siphon and recover some valuable data. If you have the right equipment you might be able to hack into the info shard and getWith a Data Analyzer you might be able to hack this info siphon and recover some valuable informationdata. Description of item "Angel Info Siphon" (92396)
1036408 Angel Debris S Angel Remains Angel Debris SRemains Name of item 92408 (Scatter Container)
1036409 This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. S These floating remains look intriguing, but you will have to use a Relic Analyzer to discover what secrets they hold. This piece ofese floating debriremains looks intriguing, but requires analyzing equipment before it yields any of its secrets. Syou will have to use a Relic Analyzer to discover what secrets they hold. Description of item "Angel Remains" (92408)
1036437 Blood Info Shard S Blood Info Siphon Blood Info Shard Siphon Name of item 92409 (Scatter Container)
1036438 If you have the right equipment you might be able to hack into the info shard and get some valuable information. With a Data Analyzer you might be able to hack this info siphon and recover some valuable data. If you have the right equipment you might be able to hack into the info shard and getWith a Data Analyzer you might be able to hack this info siphon and recover some valuable informationdata. Description of item "Blood Info Siphon" (92409)
1036443 Guristas Info Shard S Guristas Info Siphon Guristas Info Shard Siphon Name of item 92410 (Scatter Container)
1036444 If you have the right equipment you might be able to hack into the info shard and get some valuable information. With a Data Analyzer you might be able to hack this info siphon and recover some valuable data. If you have the right equipment you might be able to hack into the info shard and getWith a Data Analyzer you might be able to hack this info siphon and recover some valuable informationdata. Description of item "Guristas Info Siphon" (92410)
1036451 Sansha Info Shard S Sansha Info Siphon Sansha Info Shard Siphon Name of item 92411 (Scatter Container)
1036452 If you have the right equipment you might be able to hack into the info shard and get some valuable information. With a Data Analyzer you might be able to hack this info siphon and recover some valuable data. If you have the right equipment you might be able to hack into the info shard and getWith a Data Analyzer you might be able to hack this info siphon and recover some valuable informationdata. Description of item "Sansha Info Siphon" (92411)
1036453 Serpentis Info Shard S Serpentis Info Siphon Serpentis Info Shard Siphon Name of item 92412 (Scatter Container)
1036454 If you have the right equipment you might be able to hack into the info shard and get some valuable information. With a Data Analyzer you might be able to hack this info siphon and recover some valuable data. If you have the right equipment you might be able to hack into the info shard and getWith a Data Analyzer you might be able to hack this info siphon and recover some valuable informationdata. Description of item "Serpentis Info Siphon" (92412)
1036459 Blood Debris S Blood Remains Blood Debris SRemains Name of item 92413 (Scatter Container)
1036460 This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. These floating remains look intriguing, but you will have to use a Relic Analyzer to discover what secrets they hold. This piece ofese floating debriremains looks intriguing, but requires analyzing equipment before it yields any of its secretsyou will have to use a Relic Analyzer to discover what secrets they hold. Description of item "Blood Remains" (92413)
1036465 Guristas Debris S Guristas Remains Guristas Debris SRemains Name of item 92416 (Scatter Container)
1036466 This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. These floating remains look intriguing, but you will have to use a Relic Analyzer to discover what secrets they hold. This piece ofese floating debriremains looks intriguing, but requires analyzing equipment before it yields any of its secretsyou will have to use a Relic Analyzer to discover what secrets they hold. Description of item "Guristas Remains" (92416)
1036467 Sansha Debris S Sansha Remains Sansha Debris SRemains Name of item 92417 (Scatter Container)
1036468 This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. These floating remains look intriguing, but you will have to use a Relic Analyzer to discover what secrets they hold. This piece ofese floating debriremains looks intriguing, but requires analyzing equipment before it yields any of its secretsyou will have to use a Relic Analyzer to discover what secrets they hold. Description of item "Sansha Remains" (92417)
1036469 Serpentis Debris S Serpentis Remains Serpentis Debris SRemains Name of item 92418 (Scatter Container)
1036470 This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. These floating remains look intriguing, but you will have to use a Relic Analyzer to discover what secrets they hold. This piece ofese floating debriremains looks intriguing, but requires analyzing equipment before it yields any of its secretsyou will have to use a Relic Analyzer to discover what secrets they hold. Description of item "Serpentis Remains" (92418)
1037135 This extra-large Entropic Disintegrator is only seen in use on Triglavian capital ships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this ultraheavy weapon system, the tidal forces are so powerful that even the special systems built into battleships are insufficient and only capital ships can deal with the forces involved.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This extra-large Entropic Disintegrator is only seen in use on Triglavian capital ships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this ultraheavy weapon system, the tidal forces are so powerful that even the special systems built into battleships are insufficient and only capital ships can deal with the forces involved.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
This extra-large Entropic Disintegrator is only seen in use on Triglavian capital ships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this ultraheavy weapon system, the tidal forces are so powerful that even the special systems built into battleships are insufficient and only capital ships can deal with the forces involved.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires
either standard or advanced exotic plasma charge ammo types: Baryon, Meson, and Tetryon, Mystic, and Occult.
Description of item "Ultratidal Entropic Disintegrator II" (92514)
1037293 CreoDron Ogre FW Complex - Moderate NVY-3 - Attacker Spawner (DO NOT TRANSLATE) CreoDron OgreFW Complex - Moderate NVY-3 - Attacker Spawner (DO NOT TRANSLATE) Name of item 92548 (Cloud)
1037543 Asteroid Belt I Asteroid Belt Asteroid Belt I Name for dungeon 14035
1037596 Perimeter Awareness - Any (DO NOT TRANSLATE) Perimeter Awareness (DO NOT TRANSLATE) Perimeter Awareness - Any (DO NOT TRANSLATE)
1037847 Men's Select Freedom Combat Suit FW Complex - Scout BSC-1 - Attacker Spawner (DO NOT TRANSLATE) Men's Select Freedom Combat SuitFW Complex - Scout BSC-1 - Attacker Spawner (DO NOT TRANSLATE) Name of item 92672 (Cloud)
1037852 Minmatar FW Mission Dungeon NPC Spawner - Battlecruiser 10 Points (DO NOT TRANSLATE) Scout Basic Tech 1 Military Beacon Minmatar FW Mission Dungeon NPC Spawner - Battlecruiser 10 Points (DO NOT TRANSLATE)Scout Basic Tech 1 Military Beacon Name of item 92673 (Beacon)
1038078 Federation Ascent - Unlimited Apocalypse Navy Issue War Reserves Lieutenant SKIN Federation Ascent - UnlimitedApocalypse Navy Issue War Reserves Lieutenant SKIN Name of item 92782 (Permanent SKIN)
1038084 Stellate TD-300-I Prophecy Navy Issue War Reserves Lieutenant SKIN Stellate TD-300-IProphecy Navy Issue War Reserves Lieutenant SKIN Name of item 92784 (Permanent SKIN)
1038101 A hauler of the Gallente Federation. State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
A haulState Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.

The State Military Stockpile was created by ord
er of the GCallente Federationdari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations.
1038127 Gallente FW Mission Dungeon NPC Spawner - Battleship 5 Point (DO NOT TRANSLATE) Stabber Fleet Issue Fleet Ordnance Spike SKIN Gallente FW Mission Dungeon NPC Spawner - Battleship 5 Point (DO NOT TRANSLATE)Stabber Fleet Issue Fleet Ordnance Spike SKIN Name of item 92798 (Permanent SKIN)
1038259 Horde Mode - Proximity Effect - Capacitor Capacity (DO NOT TRANSLATE) Ymir Horde Mode - Proximity Effect - Capacitor Capacity (DO NOT TRANSLATE)Ymir Name of item 92825 (Command Carrier)
1038331 Asteroid Belt II Asteroid Belt Asteroid Belt II Name for dungeon 14050
1038362 Asteroid Belt III Asteroid Belt Asteroid Belt III Name for dungeon 14051
1038501 A hauler of the Gallente Federation. This object registers the presence of ships within 30km A hauler ofThis object registers the Gallpresentce Federation.of ships within 30km Description of item "Gallente Relay Control Zone" (92892)
1038847 Salvation Megacorp White Satin - Limited SalvationMegacorp White Satin - Limited Name of item 92988 (Ship SKIN Design Element)
1038884 Mamba Cryptic Ecdysis SKIN Divine Convergence - Limited Mamba Cryptic Ecdysis SKINDivine Convergence - Limited Name of item 93000 (Ship SKIN Design Element)
1038893 Rattlesnake Cryptic Ecdysis SKIN State Directive - Limited Rattlesnake Cryptic Ecdysis SKINState Directive - Limited Name of item 93002 (Ship SKIN Design Element)
1038984 Mamba Cryptic Ecdysis SKIN FWChaosDungeon4 - Prefix Disintegrator Damage Mamba Cryptic Ecdysis SKINFWChaosDungeon4 - Prefix Disintegrator Damage Name of item 93033 (Cloud)
1038993 Rattlesnake Cryptic Ecdysis SKIN ChaosDungeon13 - Suffix Ancillary Remote Repair Effect Rattlesnake Cryptic Ecdysis SKINChaosDungeon13 - Suffix Ancillary Remote Repair Effect Name of item 93042 (Cloud)
1039001 The algorithmic output of rogue drone intelligence renders them capable of complex calculations at rates far exceeding the limitations of current augmentation technology. They have been observed swarming fleets, stripping ships of vital components, and reconfiguring them mid flight. While the phenomenon is evocative of a metal snake shedding its skin, the potential for scientific application is staggering.

- Excerpts from Alix Moreau’s research
The algorithmic output of rogue drone intelligence renders them capable of complex calculations at rates far exceeding the limitations of current augmentation technology. They have been observed swarming fleets, stripping ships of vital components, and reconfiguring them mid flight. While the phenomenon is evocative of a metal snake shedding its skin, the potential for scientific application is staggering.

- Excerpts from Alix Moreau’s research
1039445 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
I've opened a secure channel that you can use to reach me should you find yourself in need of guidance during your travels in New Eden.

Simply open the window and ask me a question. I'll return with any insights that I can provide and try not to lead you to another untimely demise.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distanc
I've opened a secure channel that you can use to reach me should you find yourself in need of guidance during your travels in New Eden.

Simply open the window and ask me a question. I'll return with any insights that I can provide and try not to lead you to another untimely demis
e.
Part of conversation "Aura Guidance Intro"
1039459 Expired Republic Projection Booster III Prototype 'Pluto' Mining Drone Blueprint Expired Republic Projection Booster IIIPrototype 'Pluto' Mining Drone Blueprint Name of item 93144 (Mining Drone Blueprint)
1039463 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
We are passing through Exordium, a max-security space reserved for the development of new capsuleers.

Security protocols in this region prevent capsuleers from attacking one another, and available opportunities are calibrated appropriately for new pilots.
That Fabricator is down for the count. Open it up to recover whatever waWe are passing through Exordium, a max-security space reserved for the development of new capsuleers.

Security protocols in this region prevent capsuleer
s pfroduced.

No shame in surviving, maybe next time you’ll be able to go the distance
m attacking one another, and available opportunities are calibrated appropriately for new pilots.
Part of conversation "[Starter Space] CONCORD 1"
1039469 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
As Exordium is dedicated to the orientation of new capsuleers, a variety of jobs are available to help you acclimate to life in New Eden.

Once you feel sufficiently prepared, you can leave this space in search of more exciting and lucrative opportunities throughout the wider New Eden cluster.

Of course, said excitement comes with a mildly heightened risk of casualties.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
As Exordium is dedicated to the orientation of new capsuleers, a variety of jobs are available to help you acclimate to life in New Eden.

Once you feel sufficiently prepared, you can leave this space in search of more exciting and lucrative opportunities throughout the wider New Eden cluster.

Of course, said excitement comes with a mildly heightened risk of casualties
.
Part of conversation "[Starter Space] CONCORD 2"
1039478 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Exordium is governed by the CONCORD Assembly, a neutral organization in charge of policing high-security systems.

They manage the central constellations in collaboration with AIR, while the four great empires of New Eden represent themselves in adjacent embassy constellations.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Exordium is governed by the CONCORD Assembly, a neutral organization in charge of policing high-security systems.

They manage the central constellations in collaboration with AIR, while the four great empires of New Eden represent themselves in adjacent embassy constellations
.
Part of conversation "[Starter Space] CONCORD 3"
1039483 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
You are now in the Federation Free-Zone, an embassy constellation of the Gallente Federation.

The Gallente Federation is a democratic union of many cultures governed by an elected senate and president. They are embroiled in a long-standing conflict with the Caldari State, but CONCORD protocols prevent outright war in Exordium.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
You are now in the Federation Free-Zone, an embassy constellation of the Gallente Federation.

The Gallente Federation is a democratic union of many cultures governed by an elected senate and president. They are embroiled in a long-standing conflict with the Caldari State, but CONCORD protocols prevent outright war in Exordium
.
Part of conversation "[Starter Space] Gallente 1"
1039484 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
You are now in the Crucible, an embassy constellation for the Caldari State.

The Caldari State is a stoic nation governed by powerful megacorporations. They have been locked in war with the Gallente since their secession from the Federation, but protocols are in place to keep the greater conflict out of Exordium.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No sham
You are now in the Crucible, an embassy constellation for the Caldari State.

The Caldari State is a stoic nation governed by powerful megacorporations. They have been locked in war with the Gallent
e sin surviving, maybe next time you’ll be ablce their secession from the Federation, but protocols are in place to gokeep the distancegreater conflict out of Exordium.
Part of conversation "[Starter Space] Caldari 1"
1039486 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
You have entered Strokar, an embassy constellation for the Minmatar Republic.

The Minmatar Republic is a confederation of seven tribes who broke free from Amarr control during the Great Rebellion. They have since stood united in conflict against the Amarr Empire, however CONCORD protocols prevent the fight from reaching Exordium.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
You have entered Strokar, an embassy constellation for the Minmatar Republic.

The Minmatar Republic is a confederation of seven tribes who broke free from Amarr control during the Great Rebellion. They have since stood united in conflict against the Amarr Empire, however CONCORD protocols prevent the fight from reaching Exordium
.
Part of conversation "[Starter Space] Minmatar 1"
1039488 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
This is Haven, an embassy constellation of the Amarr Empire.

The Amarr Empire is a theocratic monarchy ruled over by their Holy Empress. They believe their divine purpose is to spread their faith at any cost, which has resulted in a forever war with the Minmatar Republic. CONCORD protocols are in place to keep Exordium safe from the broader conflict.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
is is Haven, an embassy constellation of the Amarr Empire.

The Amarr Empire is a theocratic monarchy ruled over by their Holy Empress. They believe their divine purpose is to spread their faith at any cost, which has resulted in a forever war with the Minmatar Republic. CONCORD protocols are in place to keep Exordium safe from the broader conflict
.
Part of conversation "[Starter Space] Amarr 1"
1039627 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
The Amarr were the first of the surviving major faction to return to the stars following the EVE Gate’s collapse. According to their religion, it is their destiny to “reclaim” the stars of New Eden.

Archaeologists believe that humans arrived through the EVE Gate over fifteen thousand years ago. When the Gate collapsed, so did their civilization. It was around this time that the first prophet of the Amarr founded their faith.
That Fabricator is down for the count. Open it upe Amarr were the first of the surviving major faction to return to the stars following the EVE Gate’s collapse. According to their religion, it is their destiny to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
laim” the stars of New Eden.

Archaeologists believe that humans arrived through the EVE Gate over fifteen thousand years ago. When the Gate collapsed, so did their civilization. It was around this time that the first prophet of the Amarr founded their faith
.
Part of conversation "[Starter Space] Amarr 2"
1039647 Expired Imperial Defense Booster II HoR Crow Expired Imperial Defense Booster IIHoR Crow Name of item 93199 (FW Caldari State Frigate)
1039659 Expired Republic Projection Booster III RSS Stiletto Expired Republic Projection Booster IIIRSS Stiletto Name of item 93205 (FW Minmatar Republic Frigate)
1039672 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
The Minmatar were an interstellar civilization long before being enslaved by the Amarr. They colonized planets using near-light-speed drives of their own design and by rediscovering stargates that predated the collapse of the EVE Gate.

According to archaeologists, humans arrived through the EVE Gate over fifteen thousand years ago. When the Gate collapsed, so did their civilization including multiple colonies on the planet Matar. It was their descendants who would found the tribes of the Minmatar.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
e Minmatar were an interstellar civilization long before being enslaved by the Amarr. They colonized planets using near-light-speed drives of their own design and by rediscovering stargates that predated the collapse of the EVE Gate.

According to archaeologists, humans arrived through the EVE Gate over fifteen thousand years ago. When the Gate collapsed, so did their civilization including multiple colonies on the planet Matar. It was their descendants who would found the tribes of the Minmatar
.
Part of conversation "[Starter Space] Minmatar 2"
1039673 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
The Caldari state may be small, but it is also at the forefront of the industry and innovation. This is despite an early industrial society when they were discovered by Gallente.

According to archeologist, humans first arrived through the EVE Gate over fifteen thousand years ago. When the Gate collapsed, so did their civilisation. Over the millenia that followed the Caldari founded a new civilisation based on the principles of duty, loyalty and honor.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
e Caldari state may be small, but it is also at the forefront of the industry and innovation. This is despite an early industrial society when they were discovered by Gallente.

According to archeologist, humans first arrived through the EVE Gate over fifteen thousand years ago. When the Gate collapsed, so did their civilisation. Over the millenia that followed the Caldari founded a new civilisation based on the principles of duty, loyalty and honor
.
Part of conversation "[Starter Space] Caldari 2"
1039675 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
After the collapse of the EVE Gate, humanity was scattered and isolated. Once they rediscovered space travel, the Gallente began contacting those living on other planets.

According to archaeologists, the first settlers arrived through the EVE Gate over fifteen thousand years ago. When the Gate collapsed, so did their civilization. It would be millennia later that the Gallente united isolated fragments of humanity to form the Federation.
That Fabricator is down for theAfter the collapse of the EVE Gate, humanity was scattered and isolated. Once they rediscovered space travel, the Gallente began count. Open it up to recover whacting those living on other planets.

According to archaeologists, the first settlers arrived through the EVE G
ate over was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
fifteen thousand years ago. When the Gate collapsed, so did their civilization. It would be millennia later that the Gallente united isolated fragments of humanity to form the Federation.
Part of conversation "[Starter Space] Gallente 2"
1039684 Warpath Complex Bulwark Data NPC Spawner 2 (Do not translate) Warpath ComplexBulwark Data NPC Spawner 2 (Do not translate) Name of item 93215 (Cloud)
1039693 Rattlesnake Cryptic Ecdysis SKIN RSS Data Exfiltrater Rattlesnake Cryptic Ecdysis SKINSS Data Exfiltrater Name of item 93219 (Spawn Container)
1039764 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Wait a minute, Captain. Your ship is missing modules recommended for this simulation. I suggest you fit a weapon, a Remote Armour Repairer, and an Energy Neutralizer.

You can find some of these modules in the crate Supplies: Golgothan Fields.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to
Wait a minute, Captain. Your ship is missing modules recommended for this simulation. I suggest you fit a weapon, a Remote Armour Repairer, and an Energy Neutralizer.

You can find some of these modules in the crate Supplies: Gol
go the distancean Fields.
Part of conversation "AIR Epic Arc - Amarr - Fitting"
1039765 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
At the Golgothan Fields in Ennur, the faithful stood their ground against the forces of insurrection, that self-styled “Great Rebellion” of the Minmatar.

Enter the simulation and stand by their side now, know what it is to be counted amongst the righteous.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
At the Golgothan Fields in Ennur, the faithful stood their ground against the forces of insurrection, that self-styled “Great Rebellion” of the Minmatar.

Enter the simulation and stand by their side now, know what it is to be counted amongst the righteous
.
Part of conversation "AIR Epic Arc - Amarr - Enter - Lobby"
1039766 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
This simulation run has already been completed. Travel to the next agent to continue your progress through our holographic reenactments. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
is simulation run has already been completed. Travel to the next agent to continue your progress through our holographic reenactments.
Part of conversation "AIR Epic Arc - Generic - Enter - Lobby - Complete"
1039767 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Blessings, Captain, I guess you’re my support?

Help me get this Dreadnought repaired so we can join the fray.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Blessings, Captain, I guess you’re my support?

Help me get this Dreadnought repaired so we can join the fray
.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Initial 1"
1039768 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Wait a minute, Captain. Your ship is missing modules recommended for this simulation. I suggest you fit a weapon, a Remote Shield Booster module, and an ECM.

You can find some of these modules in the crate Supplies: Caldari Prime Breakout.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame
Wait a minute, Captain. Your ship is missing modules recommended for this simulation. I suggest you fit a weapon, a Remote Shield Booster module, and an ECM.

You can f
ind surviving, maybe next time you’ll be able to go the distanceome of these modules in the crate Supplies: Caldari Prime Breakout.
Part of conversation "AIR Epic Arc - Caldari - Fitting"
1039769 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Captain, ahead you will experience the Caldari’s greatest triumph… and our most bitter loss.

Enter and understand why it is the Caldari State that deserves your loyalty.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Captain, ahead you will experience the Caldari’s greatest triumph… and our most bitter loss.

Enter and understand why it is the Caldari State that deserves your loyalty
.
Part of conversation "AIR Epic Arc - Caldari - Enter - Lobby"
1039771 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Caldari Prime, located within the system of Luminaire. Our home.

For the crime of trying to break free from Gallente Federation control, it has suffered devastating bombardment. Now our only hope of survival is to flee.
That Fabricator is down for the count. Open it upCaldari Prime, located within the system of Luminaire. Our home.

For the crime of trying
to brecover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distanc
ak free from Gallente Federation control, it has suffered devastating bombardment. Now our only hope of survival is to flee.
Part of conversation "AIR Epic Arc - Caldari - Enter - Default"
1039772 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Wait a minute, Captain. Your ship is missing modules recommended for this simulation. I suggest you fit a weapon, a Sensor Dampner, and load the drones provided.

You can find some of the Sensor Dampner and drones in the crate Supplies: Liberation of Intaki.
That Fabricator is down for the count. Open it up to recover whatever waWait a minute, Captain. Your ship is missing modules recommended for this simulation. I suggest you fit a weapon, a Sensor Dampner, and load the drones producvided.

No shame in surviving, maybe next time you’ll be able to go the distanceYou can find some of the Sensor Dampner and drones in the crate Supplies: Liberation of Intaki.
Part of conversation "AIR Epic Arc - Gallente - Fitting"
1039773 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
The Federation is a nation born of many peoples from many planets. We protect their equality, their rights, their freedom.

In the simulation ahead, you will see how we are willing to do whatever it takes to guarantee those freedoms.
That Fabricator is dowe Federation is a nation fbor the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able
n of many peoples from many planets. We protect their equality, their rights, their freedom.

In the simulation ahead, you will see how we are willing
to gdo the distancewhatever it takes to guarantee those freedoms.
Part of conversation "AIR Epic Arc - Gallente - Enter - Lobby"
1039775 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Intaki Prime is in sight. Occupying forces have the planet surrounded, but they’re not ready to go up against the Gallente when there’s liberation in the air. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Intaki Prime is in sight. Occupying forces have the planet surrounded, but they’re not ready to go up against the Gallente when there’s liberation in the air.
Part of conversation "AIR Epic Arc - Gallente - Dialog - Initial 1"
1039776 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Wait a minute, Captain. Your ship is missing modules recommended for this simulation. I suggest you fit a weapon, a Data Analyzer, and a Target Painter.

You can find some of these modules in the crate Supplies: Battle of Pator.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Wait a minute, Captain. Your ship is missing modules recommended for this simulation. I suggest you fit a weapon, a Data Analyzer, and a Target Painter.

You can find some of these modules in the crate Supplies: Battle of Pator
.
Part of conversation "AIR Epic Arc - Minmatar - Fitting"
1039778 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Captain, do you copy? Fleet is in position, hidden in the shadow of Pator IX.

Hack those turrets, and we’ll be able to warp in.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Captain, do you copy? Fleet is in position, hidden in the shadow of Pator IX.

Hack those turrets, and we’ll be able to warp in
.
Part of conversation "AIR Epic Arc - Minmatar - Enter - Default"
1039780 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
We invite you to witness our greatest day, the day on which we took our planet back.

Pass into the simulation, feel the pride of the Matari, and you would be foolish not to embrace our Republic.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
We invite you to witness our greatest day, the day on which we took our planet back.

Pass into the simulation, feel the pride of the Matari, and you would be foolish not to embrace our Republic
.
Part of conversation "AIR Epic Arc - Minmatar - Enter - Lobby"
1039994 Perimeter Awareness - Battleships (DO NOT TRANSLATE) Perimeter Target List Validation (DO NOT TRANSLATE) Perimeter Awareness - BattleshipsTarget List Validation (DO NOT TRANSLATE)
1040227 Capsuleer Day Caldari SKINR Crate FW Complex - Battlefield-NVY-30 Hauler - Occupier Spawner ZONE C (DO NOT TRANSLATE) Capsuleer Day Caldari SKINR CrateFW Complex - Battlefield-NVY-30 Hauler - Occupier Spawner ZONE C (DO NOT TRANSLATE) Name of item 93304 (Cloud)
1040342 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Your hollow prayers won’t silence the call of our ancestors.

Take out that supercarrier’s fighters so our battleships can finish it off.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Your hollow prayers won’t silence the call of our ancestors.

Take out that supercarrier’s fighters so our battleships can finish it off
.
Part of conversation "AIR Epic Arc - Minmatar - Event - Destroy Fighters"
1040343 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Captain, assist in the supercarrier’s take down.

Using a target painter on the target will help the battleships do their damage.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distanc
Captain, assist in the supercarrier’s take down.

Using a target painter on the target will help the battleships do their damag
e.
Part of conversation "AIR Epic Arc - Minmatar - Event - Target Paint"
1041178 PL_PointLight_Green_01a State Directive - Unlimited PL_PointLight_Green_01aState Directive - Unlimited Name of item 93471 (Ship SKIN Design Element)
1041184 Mark of the 4-4 - Unlimited Megacorp White Satin - Unlimited Mark of the 4-4egacorp White Satin - Unlimited Name of item 93474 (Ship SKIN Design Element)
1041778 Talman’s Ashimmu Imperial War Reserves Supply Package Talman’s AshimmuImperial War Reserves Supply Package Name of item 93609 (Miscellaneous)
1041784 Rourke’s Vigil Republic Fleet Ordnance Supply Package Rourke’s Vigilepublic Fleet Ordnance Supply Package Name of item 93612 (Miscellaneous)
1041853 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Many sacrificed themselves that day, but in the end, the battle was won.

The Minmatar rebellion would go on, but it is but a thorn in the side of our vast and glorious empire.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No sham
Many sacrificed themselves that day, but in the end, the battle was won.

Th
e Min surviving, maybe next time you’ll be able to go the dimatar rebellion would go on, but it is but a thorn in the side of our vast ancd glorious empire.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Complete"
1041854 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
From those humble origins, we built the mighty Caldari State. Though we lost our home that day, we vowed to one day return and take back all that was ours. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
From those humble origins, we built the mighty Caldari State. Though we lost our home that day, we vowed to one day return and take back all that was ours.
Part of conversation "AIR Epic Arc - Caldari - Event - Complete"
1041855 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
We may come from different worlds, but we are one Gallente, and we will bring freedom to this cluster at any cost. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
We may come from different worlds, but we are one Gallente, and we will bring freedom to this cluster at any cost.
Part of conversation "AIR Epic Arc - Gallente - Dialog - Complete 2"
1041856 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
That day changed everything. There would be other battles fought, but after the liberation of Matar, our rebellion could not be stopped.

Yet still today, not all our people are free, and our war of liberation wages on.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
day changed everything. There would be other battles fought, but after the liberation of Matar, our rebellion could not be stopped.

Yet still today, not all our people are free, and our war of liberation wages on
.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Complete"
1041878 Talman’s Ashimmu Supplies: Battle of Pator Talman’s AshimmuSupplies: Battle of Pator Name of item 93643 (Special Edition Commodities)
1041884 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
The fleet is diverting to you. We’re back on the advance across all fronts! That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
e fleet is diverting to you. We’re back on the advance across all fronts!
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Target Painted"
1041889 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
All transports entering warp. Incredible work. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
All transports entering warp. Incredible work.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Civilians Escaped - All"
1041890 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
The full force of the Gallente fleet is on us!

Protect the megacorp transports, destroy the invaders. Surrender is not an option.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
e full force of the Gallente fleet is on us!

Protect the megacorp transports, destroy the invaders. Surrender is not an option
.
Part of conversation "AIR Epic Arc - Caldari - Event - Protect Civilains"
1041891 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Use the time I have bought you well. Protect each other, destroy every Federation lakey, carve a path to our future. That Fabricator is down for thUse the time I have cbount. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distanc
ght you well. Protect each other, destroy every Federation lakey, carve a path to our future.
Part of conversation "AIR Epic Arc - Caldari - Event - Destroy Hostiles"
1041892 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Glorious, practically good as new.

And within this flame, the Lord found faith renewed.

So sayeth Gheinok the First 1:3.

Follow me, Captain, we’re heading into the belly of this rebellious beast.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Glorious, practically good as new.

And within this flame, the Lord found faith renewed.

So sayeth Gheinok the First 1:3.

Follow me, Captain, we’re heading into the belly of this rebellious beast
.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Dreadnought Repaired - Full"
1041893 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Time to bring righteous flame to these unbelievers!

Destroy all hostiles that come our way, let us show them the might of the Lord!
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
ime to bring righteous flame to these unbelievers!

Destroy all hostiles that come our way, let us show them the might of the Lord!
Part of conversation "AIR Epic Arc - Amarr - Dialog - Destroy Hostiles"
1041894 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Swift justice delivered! Excellent work, Captain

We’ve cleared out this wing, searching for our next target.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Swift justice delivered! Excellent work, Captain

We’ve cleared out this wing, searching for our next target
.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Hostiles Destroyed - Fast"
1041899 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
I must prepare the final assault.

I need you to head in first, neutralize their vessels to weaken their shields.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
I must prepare the final assault.

I need you to head in first, neutralize their vessels to weaken their shields
.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Neut Flagship"
1041900 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
This is the free people of Intaki, ready to fight alongside the Federation!

The Caldari are filling their haulers with our priceless cultural artifacts. We are pinned down by their ground troops and are helpless to stop them.

Please, stop those Megacorporation Haulers before they escape!
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
is is the free people of Intaki, ready to fight alongside the Federation!

The Caldari are filling their haulers with our priceless cultural artifacts. We are pinned down by their ground troops and are helpless to stop them.

Please, stop those Megacorporation Haulers before they escape!
Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers 1"
1041901 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Our Erebus-class titan vessel is en route.

Sensor dampen those cannons to protect its approach.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Our Erebus-class titan vessel is en route.

Sensor dampen those cannons to protect its approach
.
Part of conversation "AIR Epic Arc - Gallente - Dialog - Defend Titan"
1042484 Expired Basic Capsuleer Day XXIII Cerebral Accelerator Imperial Navy Large Remote Armor Repairer Expired Basic Capsuleer Day XXIII Cerebral AcceleratoImperial Navy Large Remote Armor Repairer Name of item 93840 (Remote Armor Repairer)
1042531 <color="#FFFF454B">Activation Blocked:</color> Vorton Projectors <color="#FFFF454B">Activation Blocked:</color> Vorton Projectors
1042584 Missile Flight Time Bonus Missile Flight Time Bonus
1042585 Turret Optimal Range Bonus Turret Optimal Range Bonus
1042587 Light Fighter Damage Bonus Light Fighter Damage Bonus
1042588 Fighter Velocity Bonus Fighter Velocity Bonus
1042589 Horde Mode - Proximity Effect - Light Fighter Damage (DO NOT TRANSLATE) Horde Mode - Proximity Effect - Light Fighter Damage (DO NOT TRANSLATE) Name of item 93873 (Cloud)
1042590 Horde Mode - Proximity Effect - Fighter Velocity (DO NOT TRANSLATE) Horde Mode - Proximity Effect - Fighter Velocity (DO NOT TRANSLATE) Name of item 93874 (Cloud)
1042591 Horde Mode - Proximity Effect - Turret Optimal Range (DO NOT TRANSLATE) Horde Mode - Proximity Effect - Turret Optimal Range (DO NOT TRANSLATE) Name of item 93875 (Cloud)
1042592 Horde Mode - Proximity Effect - Missile Flight Time (DO NOT TRANSLATE) Horde Mode - Proximity Effect - Missile Flight Time (DO NOT TRANSLATE) Name of item 93876 (Cloud)
1042601 Light Squadron Nanoswarm Light Squadron Nanoswarm
1042602 Rapid Squadron Nanoswarm Rapid Squadron Nanoswarm
1042603 Focuser Nanoswarm Focuser Nanoswarm
1042604 Prolonging Nanoswarm Prolonging Nanoswarm
1042950 Contemplative Punisher Republic Fleet Missile Guidance Enhancer Contemplative PunishRepublic Fleet Missile Guidance Enhancer Name of item 93909 (Missile Guidance Enhancer)
1042959 Probe Fleet Issue Capsuleer Day XXIII SKIN Imperial Navy 'Atonement' Tracking Enhancer Probe Fleet Issue Capsuleer Day XXIII SKINImperial Navy 'Atonement' Tracking Enhancer Name of item 93913 (Tracking Enhancer)
1043059 Probe Fleet Issue Capsuleer Day XXIII SKIN Minmatar Occupied Stargate Probe Fleet Issue Capsuleer Day XXIII SKINMinmatar Occupied Stargate Name of item 93960 (Large Collidable Structure)
1043093 Sneaky Site - Caldari Guards (Do not Translate) 'Aergia' Hobgoblin SW-300 Sneaky Site - Caldari Guards (Do not Translate)'Aergia' Hobgoblin SW-300 Name of item 93963 (Stasis Webifying Drone)
1043401 A cruiser of the Gallente Federation. Contains a Federation Navy Bastion Module blueprint copy with a single run. A cruiser of the Gallente FederatioContains a Federation Navy Bastion Module blueprint copy with a single run. Description of item "Federation Navy Bastion Module Blueprint Crate" (94013)
1043527 Officer Capacitor Flux Coil Blueprint Crate Gallente Occupied Stargate Officer Capacitor Flux Coil Blueprint CrGallente Occupied Stargate Name of item 94028 (Large Collidable Structure)
1043547 Complex Alpha Deimos Presidential Agent SKIN Complex AlphaDeimos Presidential Agent SKIN Name of item 94035 (Permanent SKIN)
1043550 Contemplative Punisher Maelstrom Stark Strategist SKIN Contemplative PunisherMaelstrom Stark Strategist SKIN Name of item 94036 (Permanent SKIN)
1043701 A cruiser of the Gallente Federation. The smallest of the tribes by far, the Starkmanir are masters of ancient warfare strategies and battle wisdom all but lost by the other tribes. These strategies provide the basis for a Starkmanir Strategic wing, a small force of extremely effective Starkmanir pilots that came together in response to the Warpath Conflict. Famed for their ability to establish tactical superiority even against much larger enemy fleets, the Warpath Stark are often underestimated but never outclassed. A cruiser of the Gallente FederationThe smallest of the tribes by far, the Starkmanir are masters of ancient warfare strategies and battle wisdom all but lost by the other tribes. These strategies provide the basis for a Starkmanir Strategic wing, a small force of extremely effective Starkmanir pilots that came together in response to the Warpath Conflict. Famed for their ability to establish tactical superiority even against much larger enemy fleets, the Warpath Stark are often underestimated but never outclassed. Description of item "Wolf Stark Strategist SKIN" (94055)
1043927 Officer Capacitor Flux Coil Blueprint Crate Number 4 - Limited Officer Capacitor Flux Coil Blueprint CraNumber 4 - Limited Name of item 94096 (Ship SKIN Design Element)
1043950 Contemplative Punisher Number 8 - Limited Contemplative PunisherNumber 8 - Limited Name of item 94104 (Ship SKIN Design Element)
1043978 Talman’s Ashimmu Cradle of Freedom - Unlimited Talman’s AshimmuCradle of Freedom - Unlimited Name of item 94121 (Ship SKIN Design Element)
1044259 Probe Fleet Issue Capsuleer Day XXIII SKIN ENV_Lava_01a Probe Fleet Issue Capsuleer Day XXIII SKINENV_Lava_01a Name of item 94169 (Non-Interactable Object)
1044293 Sneaky Site - Caldari Guards (Do not Translate) EverMore Police Major Sneaky Site - Caldari Guards (Do not Translate)EverMore Police Major Name of item 94174 (Police Drone)
1044378 Wreck of the Continental Wreck of the Continental Name for dungeon 14169
1044383 Wreck of the Continental Wreck of the Continental Name of item 94185 (Large Collidable Object)
1044384 Once, this was the perfect place to have a drink, relax, and take in the view. That was before it was attacked by those who wished to clear Pochven of all Upwell structures.

Over 700 billion ISK in ships were destroyed during this battle for the region's future, and now this wreck remains as a testament to that struggle.
Once, this was the perfect place to have a drink, relax, and take in the view. That was before it was attacked by those who wished to clear Pochven of all Upwell structures.

Over 700 billion ISK in ships were destroyed during this battle for the region's future, and now this wreck remains as a testament to that struggle.
Description of item "Wreck of the Continental" (94185)
1044385 Fabricator Rogue Drone Destroyer Fabricator Rogue Drone Destroyer Description of group ID 5122
1044386 Fabricator Rogue Drone Cruiser Fabricator Rogue Drone Cruiser Description of group ID 5123
1044387 Fabricator Rogue Drone Battlecruiser Fabricator Rogue Drone Battlecruiser Description of group ID 5124
1044388 Fabricator Rogue Drone Battleship Fabricator Rogue Drone Battleship Description of group ID 5125
1044389 Rampancy Rampancy UI/Objectives/Titles/hordeModeEscalation
1044390 As Rampancy increases, so does the threat level of the upcoming wave.

0-11: Low. Strategic cruisers, non-marauder battleships, or a group of battlecruisers are recommended.

12-35: Moderate. Marauders or a group of battleships are recommended.

36-71: Severe. A group of marauders or battleships supported by a Force Auxiliary ship is recommended.

72+: Critical. Capital ships or a large group of subcaps are recommended.
As Rampancy increases, so does the threat level of the upcoming wave.

<b>0-11:</b> Low. Strategic cruisers, non-marauder battleships, or a group of battlecruisers are recommended.

<b>12-35:</b> Moderate. Marauders or a group of battleships are recommended.

<b>36-71:</b> Severe. A group of marauders or battleships supported by a Force Auxiliary ship is recommended.

<b>72+:</b> Critical. Capital ships or a large group of subcaps are recommended.
UI/Objectives/Descriptions/hordeModeInitialisingTooltip
1044391 Fabricator Data Fabricator Data UI/Objectives/Titles/hordeModeTokensAccrued
1045655 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
I hope you are ready to extract yourself from that den of heretics.

I am Captain Marshal Sirdan xer Qosh, defender of the faith. Join me now in Amarr space, and we shall shine a light on whatever lies the Minmatar have told you.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
I hope you are ready to extract yourself from that den of heretics.

I am Captain Marshal Sirdan xer Qosh, defender of the faith. Join me now in Amarr space, and we shall shine a light on whatever lies the Minmatar have told you
.
Part of conversation "AIR Epic Arc - Amarr - Travel - Undock"
1045656 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Welcome to the constellation of Haven, home to the missionary work of the holy Amarr Empire within Exoridum.

Feel free to bask in the sacred glory of the Empire as you make your way to me.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distanc
Welcome to the constellation of Haven, home to the missionary work of the holy Amarr Empire within Exoridum.

Feel free to bask in the sacred glory of the Empire as you make your way to m
e.
Part of conversation "AIR Epic Arc - Amarr - Travel - Faction Space"
1045657 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
I am Executive General Heika Torigo of the Caldari State.

AIR has alerted us that you are on your way. The State is happy to receive any honorable applicants
That Fabricator is down for the count. Open it up to recover whatever was produced.

No sham
I am Executive General Heika Torigo of the Caldari State.

AIR has alerted us that you ar
e ion surviving, maybe next time you’ll be able to go the distance.your way. The State is happy to receive any honorable applicants
Part of conversation "AIR Epic Arc - Caldari - Travel - Undock"
1045658 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Welcome to Crucible, the Caldari Embassy constellation in Exordium.

I have no doubt that you will be suitably impressed by the honor and discipline our megacorporations have imposed here.
That Fabricator is down for the count. Open it up to recover whatever was producedWelcome to Crucible, the Caldari Embassy constellation in Exordium.

No sI hamve in surviving, maybe next timeno doubt that you will be able to go the distancsuitably impressed by the honor and discipline our megacorporations have imposed here.
Part of conversation "AIR Epic Arc - Caldari - Travel - Faction Space"
1045659 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Capsuleer, this is Vice Admiral Foriana Revelli. We got word you are on your way over to Gallente space.

I’ll put some quafe on ice for you, see you soon.
That Fabricator is down for the count. Open it up to recover whatever was produCapsuleer, this is Vice Admiral Foriana Revelli. We got word you are on your way over to Gallente spaced.

No shame in surviving, maybe next time you’ll be able to go the distanceI’ll put some quafe on ice for you, see you soon.
Part of conversation "AIR Epic Arc - Gallente - Travel - Undock"
1045660 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Welcome to the Federation Free-Zone, our little oasis of democracy here in Exordium.

Drop by when you’re ready, briefing room is all set up.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Welcome to the Federation Free-Zone, our little oasis of democracy here in Exordium.

Drop by when you’re ready, briefing room is all set up
.
Part of conversation "AIR Epic Arc - Gallente - Travel - Faction Space"
1045661 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Greetings, Captain. I am Hetman General Kanth Filmir, the tribes of the Minmatar Republic are ready to receive you.

May your journey be swift and untroubled.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Greetings, Captain. I am Hetman General Kanth Filmir, the tribes of the Minmatar Republic are ready to receive you.

May your journey be swift and untroubled
.
Part of conversation "AIR Epic Arc - Minmatar - Travel - Undock"
1045662 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
This is Strokar, a refuge for the clans of the Minmatar here within Exordium.

We are happy to extend the hospitality of our tribes during your visit, as long as you pay the Republic the respect it is due.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in s
is is Strokar, a refuge for the clans of the Minmatar here within Exordium.

We are happy to extend the hospitality of our tribes during yo
ur viving, maybe next time you’ll be able to go the distancsit, as long as you pay the Republic the respect it is due.
Part of conversation "AIR Epic Arc - Minmatar - Travel - Faction Space"
1045665 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Captain, confirming your arrival at Caldari Prime orbital point gamma.

Pinging dispatch, let's get some clarity on the status of the megacorp transports near your position.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Captain, confirming your arrival at Caldari Prime orbital point gamma.

Pinging dispatch, let's get some clarity on the status of the megacorp transports near your position
.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Initial"
1045666 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Receiving your transmission, Admiral.

Transports have suffered a warp malfunction en route to the main fleet. Repairs are underway.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Receiving your transmission, Admiral.

Transports have suffered a warp malfunction en route to the main fleet. Repairs are underway
.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Initial"
1045667 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Hostiles on scan! Gallente en route to your position.

You need to protect those megacorp transports. Jam the invader’s sensors until the transports are able to escape.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distanc
Hostiles on scan! Gallente en route to your position.

You need to protect those megacorp transports. Jam the invader’s sensors until the transports are able to escap
e.
Part of conversation "AIR Epic Arc - Caldari - Event - Rescue Civilains"
1045668 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Protect as many as you can; every transport defended means thousands of innocents saved. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Protect as many as you can; every transport defended means thousands of innocents saved.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Rescue Additional"
1045669 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
You have done your duty well, Captain. Let those Federation lap dogs choke on their frustration. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
You have done your duty well, Captain. Let those Federation lap dogs choke on their frustration.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Civilians Escaped - All"
1045670 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
The remaining transports are entering warp. They send you their deepest gratitude. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distanc
e remaining transports are entering warp. They send you their deepest gratitude.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Civilians Escaped - Some"
1045671 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Each Caldari saved is a victory, each loss an honored sacrifice. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distan
Each Caldari saved is a victory, each loss an honored sacrifice.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Civilians Escaped - Some"
1045672 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
All the transports have been destroyed; no signs of life detected. Our enemy is without honor or mercy. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
All the transports have been destroyed; no signs of life detected. Our enemy is without honor or mercy.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Civilians Escaped - None"
1045673 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Return to the main fleet when ready. The time for our final departure is at hand. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Return to the main fleet when ready. The time for our final departure is at hand.
Part of conversation "AIR Epic Arc - Caldari - Event - Enter Room 2 "
1045674 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Welcome back to the fleet.

Departure is on hold while civilian ships resupply.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Welcome back to the fleet.

Departure is on hold while civilian ships resupply
.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Room 2 Intro"
1045675 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Take a moment, enjoy the view. This may be your last chance. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the dist
ake a moment, enjoy the view. This may be your last chance.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Room 2 Intro"
1045676 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Traitors of Luminaire VII, bow to your rightful President. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
raitors of Luminaire VII, bow to your rightful President.
Part of conversation "AIR Epic Arc - Caldari - Dialog - President Intro"
1045677 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Of all the contemptuous powermongers to ever rule the Gallente, Luc Duvalier was the most despicable. That Fabricator is down forOf all the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distanc
emptuous powermongers to ever rule the Gallente, Luc Duvalier was the most despicable.
Part of conversation "AIR Epic Arc - Caldari - Dialog - President Intro Narration"
1045678 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
I had thought after I bombed your planet into dust that you would give up this Caldari nonsense, but I see that your foolishness continues.

My mercy has reached its limit. Give up your ridiculous culture or die here and now.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
I had thought after I bombed your planet into dust that you would give up this Caldari nonsense, but I see that your foolishness continues.

My mercy has reached its limit. Give up your ridiculous culture or die here and now
.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Gallente Attack"
1045679 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Thanks to heroes like Admiral Tovil-Toba, whatever stars we orbit, whatever planets we call home, we remain Caldari. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
nks to heroes like Admiral Tovil-Toba, whatever stars we orbit, whatever planets we call home, we remain Caldari.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Complete 2"
1045680 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
You have surpassed my every expectation against one of the Caldari’s greatest challenges.

Join the state and do us the honor of fighting by your side.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distanc
You have surpassed my every expectation against one of the Caldari’s greatest challenges.

Join the state and do us the honor of fighting by your sid
e.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Complete 3 - Gold"
1045681 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
You have fought well for the State. fight alongside us, and you will only get stronger. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
You have fought well for the State. fight alongside us, and you will only get stronger.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Complete 3 - Silver"
1045682 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
You have seen just how hard our ancestors had to fight, and barely made it through.

Perhaps now you can appreciate the fortitude of the Caldari people.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distanc
You have seen just how hard our ancestors had to fight, and barely made it through.

Perhaps now you can appreciate the fortitude of the Caldari peopl
e.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Complete 3 - Bronze"
1045683 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
No one… no one is replying. Are they all lost? That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
No one… no one is replying. Are they all lost?
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians - None"
1045684 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
We still have transports alive out there, thanks to you, Captain.

I do not know how long they can hold on, though.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
We still have transports alive out there, thanks to you, Captain.

I do not know how long they can hold on, though
.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians - Some"
1045685 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
I don’t know how, but our transports are reading green across the board. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
I don’t know how, but our transports are reading green across the board.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians - All"
1045686 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Enemy reinforcements are arriving at regular intervals.

Focus on the survival of our people, not the death of theirs. That is your duty.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Enemy reinforcements are arriving at regular intervals.

Focus on the survival of our people, not the death of theirs. That is your duty
.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians 1"
1045687 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Too stubborn to surrender, too stubborn to survive.

Your deaths will serve as a reminder to any others foolish enough to question the Federation.
That Fabricator is down foo stubborn the count. Open it upo surrender, too recover whatever was produced.

No shame in
stubborn to survive.

Your deaths will
suerviving, maybe next time you’ll be able to go the distancee as a reminder to any others foolish enough to question the Federation.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians 2"
1045688 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Fleet strength dropping! That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go
Fleet strengthe distance.ropping!
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians 3"
1045689 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
If this is going to be our last stand, let us make it with honor. That Fabricator is down for thIf this is going to be count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
r last stand, let us make it with honor.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians 4"
1045690 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
The Fedration will pay for this. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
e Fedration will pay for this.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians - None"
1045691 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
As long as the Caldari live, we will never be conquered. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
As long as the Caldari live, we will never be conquered.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians - Some"
1045692 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
The dream of New Caldari is a glorious one, if we can just survive today. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
e dream of New Caldari is a glorious one, if we can just survive today.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians - All"
1045693 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Do not lose hope, I have a plan.

I am going to teach these Gallente what it feels like when your home is attacked.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go th
Do not lose hope, I have a plan.

I am going to teach these Gallente what it feels like when your hom
e distance attacked.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Sacrifice 1"
1045694 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
As all seemed lost, Admiral Yakiya Tovil-Toba prepared to make the ultimate sacrifice for all Caldari. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
As all seemed lost, Admiral Yakiya Tovil-Toba prepared to make the ultimate sacrifice for all Caldari.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Sacrifice 2"
1045695 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Is that madman plotting a collision course for Gallente Prime? Forget those miscreants, go after him! That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Is that madman plotting a collision course for Gallente Prime? Forget those miscreants, go after him!
Part of conversation "AIR Epic Arc - Caldari - Dialog - Sacrifice 3"
1045696 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
As Admiral Tovil-Toba entered warp, the majority of the invading fleet chased after him. With most of the Gallente gone, our forces had one last chance at victory. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
As Admiral Tovil-Toba entered warp, the majority of the invading fleet chased after him. With most of the Gallente gone, our forces had one last chance at victory.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Sacrifice 4"
1045697 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Gallente Prime is in sight. Non-essential personnel, abandon ship.

Those who remain, the State will honor your sacrifice.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviv
Gallente Prime is in sight. Non-essential personnel, abandon ship.

Those who rema
ing, maybe next time you’ll be able to go the distanthe State will honor your sacrifice.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Destroy Hostiles 1"
1045698 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Breaching the upper atmosphere, now. It has been my greatest honor to serve. My only regret is that I won’t get to see you all make landfall.

Remember, we remain Caldari. No matter what.

[explosion sound]
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next tim
Breaching the upper atmosphere, now. It has been my greatest honor to serve. My only regret is that I won’t get to see you all be able to go the distance.make landfall.

Remember, we remain Caldari. No matter what.

[explosion sound]
Part of conversation "AIR Epic Arc - Caldari - Dialog - Destroy Hostiles 2"
1045699 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
We made it, just. Thank you, Admiral.

No time to mourn just yet, entering warp now. See you all on the other side.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next tim
We made it, just. Thank you, Admiral.

No time to mourn just yet, entering warp now. Se
e you all be able to go the distancon the other side.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Destroy Hostiles - Slow"
1045700 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Not bad out there, at least the Admiral’s death was not in vain.

No time to mourn just yet, entering warp now. See you all on the other side.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distanc
Not bad out there, at least the Admiral’s death was not in vain.

No time to mourn just yet, entering warp now. See you all on the other sid
e.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Destroy Hostiles - Normal"
1045701 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Wow! You made quick work of those Federation bastards. The Admiral would be proud.

Entering Warp now. See you all on the other side.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distanc
Wow! You made quick work of those Federation bastards. The Admiral would be proud.

Entering Warp now. See you all on the other sid
e.
Part of conversation "AIR Epic Arc - Caldari - Dialog - Destroy Hostiles - Fast"
1045702 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
You have seen now the cost of freedom, and the struggle necessary to maintain it.

Join our fight against the Amarr, and continue the spirit of rebellion that founded our Republic.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame
You have seen now the cost of freedom, and the struggle necessary to maintain it.

Jo
in sourviving, maybe next time you’ll be able to go the distance fight against the Amarr, and continue the spirit of rebellion that founded our Republic.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Complete - Bronze"
1045703 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
You have proved yourself and felt what it means to fight side by side with the Matari.

Join our fight against the Amarr, and continue the spirit of rebellion that founded our Republic.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame
You have proved yourself and felt what it means to fight side by side with the Matari.

Jo
in sourviving, maybe next time you’ll be able to go the distance fight against the Amarr, and continue the spirit of rebellion that founded our Republic.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Complete - Silver"
1045704 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
An elite pilot like yourself is just the kind of champion the Tribes of Matar need.

Join our fight against the Amarr, and continue the spirit of rebellion that founded our Republic.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame
An elite pilot like yourself is just the kind of champion the Tribes of Matar need.

Jo
in sourviving, maybe next time you’ll be able to go the distance fight against the Amarr, and continue the spirit of rebellion that founded our Republic.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Complete - Gold"
1045705 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
You have borne witness to the trials that face the faithful. Fight by our side, and you shall see how, with faith, you can rise above them. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
You have borne witness to the trials that face the faithful. Fight by our side, and you shall see how, with faith, you can rise above them.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Complete - Bronze"
1045706 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
You have proven yourself, passing through the slings and arrows of the heretics to deliver victory at any cost.

Now join us here beyond the bounds of simulation and join the glory of the chosen.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
You have proven yourself, passing through the slings and arrows of the heretics to deliver victory at any cost.

Now join us here beyond the bounds of simulation and join the glory of the chosen
.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Complete - Silver"
1045707 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
The Lord has clearly blessed you with great skill. Fly beneath the Lord’s banner, and that skill shall earn you the glory of the chosen. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
e Lord has clearly blessed you with great skill. Fly beneath the Lord’s banner, and that skill shall earn you the glory of the chosen.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Complete - Gold"
1045708 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Now you know just how hard we fight, and that it’s a fight worth winning. Come join the Federation, and see justice done right. That Fabricator is down for the count. Open it up to recover whatever was produced.

No sha
Now you know just how hard we fight, and that it’s a fight worth winning. Come join surviving, maybe next the Federation, and see justimce you’ll be able to go the distancedone right.
Part of conversation "AIR Epic Arc - Gallente - Dialog - Complete - Bronze"
1045709 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
You did well. Care to take those skills into the real world, into a fight that really matters? Come join the Federation, and see justice done right. That Fabricator is down for the count. Open it up to recover whatever was produced.

No sha
You did well. Care to take those skills into the real world, into a fight that really matters? Come join surviving, maybe next the Federation, and see justimce you’ll be able to go the distancedone right.
Part of conversation "AIR Epic Arc - Gallente - Dialog - Complete - Silver"
1045710 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
The Federation would be proud to have a pilot like you flying with us. Put those skills to good use in the only fight that really matters, the fight for freedom. That Fabricator is down for the count. Open e Federation would be proud to have a pilot like you flying with up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
s. Put those skills to good use in the only fight that really matters, the fight for freedom.
Part of conversation "AIR Epic Arc - Gallente - Dialog - Complete - Gold"
1045712 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Great work, that should be enough to show these heretics a thing or two.

Follow me, Captain, we’re heading into the belly of this rebellious beast.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Great work, that should be enough to show these heretics a thing or two.

Follow me, Captain, we’re heading into the belly of this rebellious beast
.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Dreadnought Repaired - Average"
1045713 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
That will have to do. Ready or not, the time to strike is now!

Follow me, Captain, we’re heading into the belly of this rebellious beast.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
will have to do. Ready or not, the time to strike is now!

Follow me, Captain, we’re heading into the belly of this rebellious beast
.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Dreadnought Repaired - Poor"
1045715 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Finally, that is the last of them.

We’ve cleared out this wing, searching for our next target.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Finally, that is the last of them.

We’ve cleared out this wing, searching for our next target
.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Hostiles Destroyed - Slow"
1045716 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Nicely done, that’s the last of them.

We’ve cleared out this wing, searching for our next target.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Nicely done, that’s the last of them.

We’ve cleared out this wing, searching for our next target
.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Hostiles Destroyed - Average"
1045724 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
No! All is lost! What will I tell my corporate overseer! That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
No! All is lost! What will I tell my corporate overseer!
Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers - All"
1045725 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
We may have lost the day, but with this Intaki wealth, our investment has paid off. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
We may have lost the day, but with this Intaki wealth, our investment has paid off.
Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers - None"
1045726 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Unacceptable! Barely a pittance. The CEOs are not going to be happy. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Unacceptable! Barely a pittance. The CEOs are not going to be happy.
Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers - Some"
1045727 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
You tell them the Federation says to stay away from our freedom! That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
You tell them the Federation says to stay away from our freedom!
Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers - All"
1045728 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
You tell them the Federation says next time we come for them! That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
You tell them the Federation says next time we come for them!
Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers - Some"
1045729 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
It’s the people that matter; these Caldari wouldn't understand that. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
It’s the people that matter; these Caldari wouldn't understand that.
Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers - None"
1045731 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
The titan has landed, barely a scratch on it, thanks to you! That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
e titan has landed, barely a scratch on it, thanks to you!
Part of conversation "AIR Epic Arc - Gallente - Dialog - Defend Titan - Good"
1045732 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
The titan has landed! Thanks to you, it's fighting fit and ready to roll! That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
e titan has landed! Thanks to you, it's fighting fit and ready to roll!
Part of conversation "AIR Epic Arc - Gallente - Dialog - Defend Titan - Average"
1045733 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
The titan has landed, worse for wear but still ready to fight! That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe nex
e titan has landed, worse for wear but stime you’ll be able to go the distance.ll ready to fight!
Part of conversation "AIR Epic Arc - Gallente - Dialog - Defend Titan - Poor"
1045734 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Finally, that’s the last of their guard dogs. Get ready for liberation phase 2. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Finally, that’s the last of their guard dogs. Get ready for liberation phase 2.
Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Hostiles - Slow"
1045735 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Nicely done, Captain. That’s the last of their guard dogs. Get ready for liberation phase 2. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Nicely done, Captain. That’s the last of their guard dogs. Get ready for liberation phase 2.
Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Hostiles - Average"
1045736 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Whoa, you made short work of those Caldari guard dogs. Get ready, liberation phase 2 is about to begin. That Fabricator is down for the count. Open it up to recover whatever was produced.

No s
Whoa, you made short work of those Caldari guard dogs. Get ready, liberation phamse in surviving, maybe next time you’ll be able to go the distance2 is about to begin.
Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Hostiles - Fast"
1045737 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Just one will be enough to turn the tide. Self-destruct initiated.

Wrap your arms around the enemy
For faith is your fire
And with it, burn away his evil
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, mayb
Just one will be enough to turn the tide. Self-destruct initiated.

<i>Wrap your arms around th
e enext time you’ll be able to go the distance.my
For faith is your fire
And with it, burn away his evil</i>
Part of conversation "AIR Epic Arc - Amarr - Dialog - Neut Flagship - Slow"
1045738 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
You have been weakened, now face the Lord’s judgement with me! Self-destruct initiated.

Wrap your arms around the enemy
For faith is your fire
And with it, burn away his evil
That Fabricator is dYou have been weakened, nown forace the count. Open it up to recover whatever was produced.

No shame in surviving, mayb
Lord’s judgement with me! Self-destruct initiated.

<i>Wrap your arms around th
e enext time you’ll be able to go the distance.my
For faith is your fire
And with it, burn away his evil</i>
Part of conversation "AIR Epic Arc - Amarr - Dialog - Neut Flagship - Average"
1045739 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
You all shall be laid low before the judgment of the Lord! Self-destruct initiated

Wrap your arms around the enemy
For faith is your fire
And with it, burn away his evil
That Fabricator is down You all shall be laid low before the count. Open it up to recover whatever was producjudgment of the Lord! Self-destruct initiated.

No shame in surviving, mayb<i>Wrap your arms around the enext time you’ll be able to go the distance.my
For faith is your fire
And with it, burn away his evil</i>
Part of conversation "AIR Epic Arc - Amarr - Dialog - Neut Flagship - Fast"
1045773 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Matar, in the system of Pator. For centuries, these Amarrian guns have been pointed at the population below. In their arrogance, they never expected we would break our own chains and build our own fleet. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next tim
Matar, in the system of Pator. For centuries, these Amarrian guns have been pointed at the population below. In their arrogance, they never expected we ywou’ll be able to go the distanceld break our own chains and build our own fleet.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Hack Defences 1"
1045774 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Global forces are occupying key positions and ready to engage on your mark.

We need those defenses disabled before go time, or they’ll kill every one of us.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Global forces are occupying key positions and ready to engage on your mark.

We need those defenses disabled before go time, or they’ll kill every one of us
.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Hack Defences 2"
1045775 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Move fast; all three turrets must be disabled simultaneously or they’ll keep coming back online. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distanc
Move fast; all three turrets must be disabled simultaneously or they’ll keep coming back online.
Part of conversation "AIR Epic Arc - Minmatar - Event - Hack Defences - Hack 1"
1045776 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Nice work, keep it up. Just one more to go.

Ground commander, are you ready to move on our mark?
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Nice work, keep it up. Just one more to go.

Ground commander, are you ready to move on our mark?
Part of conversation "AIR Epic Arc - Minmatar - Event - Hack Defences - Hack 2"
1045777 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
We’ve got Mass Drivers and khumaak’s ready to unleash hell on these Imperial soldiers as soon as those defences are down. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go
We’ve got Mass Drivers and khumaak’s ready to unleash hell on these Imperial soldiers as soon as those distanceefences are down.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Hack Defences - Hack 2.1"
1045778 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Just in time, operational window is about to close. Entering Warp now. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Just in time, operational window is about to close. Entering Warp now.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Hack Defences - Hack 3 - Slow"
1045779 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Nicely done, the turrets are down, and our fleet is warping in.

Those Imperial bastards won’t know what hit them.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Nicely done, the turrets are down, and our fleet is warping in.

Those Imperial bastards won’t know what hit them
.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Hack Defences - Hack 3 - Normal"
1045780 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Expertly done, Captain. That was so fast, there’s no way they will see us coming. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Expertly done, Captain. That was so fast, there’s no way they will see us coming.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Hack Defences - Hack 3 - Fast"
1045835 Venture Ship Fitting Pioneer Ship Fitting VenturePioneer Ship Fitting
1045993 Sneaky Site - Caldari Guards (Do not Translate) Environment ColorCorrection Base Sneaky Site - Caldari Guards (Do not Translate)Environment ColorCorrection Base Name of item 95229 (Non-Interactable Object)
1046001 A cruiser of the Gallente Federation. The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. A cruiser of the Gallente FederationThe remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. Description of item "Gaia Wreck" (95230)
1046148 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Ground team, you are go. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Ground team, you are go.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Allies Warp 1"
1046149 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Global forces are on the move, attacking major infrastructure points on every continent.

Time to take this planet back.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Global forces are on the move, attacking major infrastructure points on every continent.

Time to take this planet back
.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Allies Warp 2"
1046150 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Response fleet is incoming, and it looks like the Lord Governor’s supercarrier is leading the charge. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distanc
Response fleet is incoming, and it looks like the Lord Governor’s supercarrier is leading the charge.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Amarr Arrive 1"
1046151 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
A cowardly ambush by the lowly Minmatar. No matter, it shall not last long.

Hear me, oh lord, smite these foolish rebels with your fiery wrath, make them beg for the mercy of a swift end.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
A cowardly ambush by the lowly Minmatar. No matter, it shall not last long.

Hear me, oh lord, smite these foolish rebels with your fiery wrath, make them beg for the mercy of a swift end
.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Amarr Arrive 2"
1046152 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
First positions have been successfully held, but orbital fleet support has got us pinned down. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
First positions have been successfully held, but orbital fleet support has got us pinned down.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Fighters Destroyed 1"
1046153 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Guerilla forces have made a break for it across the Mioaran islands, we’re finally gaining some ground. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Guerilla forces have made a break for it across the Mioaran islands, we’re finally gaining some ground.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Fighters Destroyed 2"
1046154 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Fighters down just in time, I don’t know if we could have held out any longer.

Battleships, time to take out the Lord Governor’s supercarrier and end this occupation.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next tim
Fighters down just in time, I don’t know if we could have held out any longer.

Battleships, time to tak
e you’ll be able to go the distancet the Lord Governor’s supercarrier and end this occupation.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Fighters Destroyed - Slow"
1046155 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Fighters are down, not bad Captain.

Battleships, time to take out the Lord Governor’s supercarrier and end this occupation.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next tim
Fighters are down, not bad Captain.

Battleships, time to tak
e you’ll be able to go the distancet the Lord Governor’s supercarrier and end this occupation.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Fighters Destroyed - Normal"
1046156 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
A swift victory! I guess their Lord couldn't hear them over the sound of your turrets.

Battleships, time to take out the Lord Governor’s supercarrier and end this occupation.
That FabrA swift vicator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
y! I guess their Lord couldn't hear them over the sound of your turrets.

Battleships, time to take out the Lord Governor’s supercarrier and end this occupation
.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Fighters Destroyed - Fast"
1046157 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
That took everything we had, but finally, the Lord Governor and his supercarrier have been defeated.

The remaining fleet is routing. The day is ours! Matar is ours!
That Fabricator is down for the count. Open it up to recovtook everything we had, but finally, the Lord Governor and his supercarrier whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
ve been defeated.

The remaining fleet is routing. The day is ours! Matar is ours!
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Destroyed - Slow"
1046158 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
The Lord Governor and his supercarrier have been defeated. A quicker death than he deserved, thanks to your expert piloting, Captain.

The remaining fleet is routing. The day is ours! Matar is ours!
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
e Lord Governor and his supercarrier have been defeated. A quicker death than he deserved, thanks to your expert piloting, Captain.

The remaining fleet is routing. The day is ours! Matar is ours!
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Destroyed - Fast"
1046159 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
A hard battle, hard fought, thanks to you, Captain. The Lord Governor and his supercarrier have been defeated.

The remaining fleet is routing. The day is ours! Matar is ours!
That Fabricator is down for the count. Open it up to recovA hard battle, hard fought, thanks to you, Captain. The Lord Governor and his supercarrier whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
ve been defeated.

The remaining fleet is routing. The day is ours! Matar is ours!
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Destroyed - Normal"
1046160 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Making swift progress across the Eyniletti Plains. Half these Imperials are dead before they even know we’ve arrived! That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Making swift progress across the Eyniletti Plains. Half these Imperials are dead before they even know we’ve arrived!
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Damaged"
1046161 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Supercarrier armor is taking damage. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distanc
Supercarrier armor is taking damage.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Damaged - 75 1"
1046162 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Oh Lord, grant us the strength to cast down these upstarts! That Fabricator is down for the count. Open iOh Lord, grant ups to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
he strength to cast down these upstarts!
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Damaged - 75 2"
1046163 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
We’ve surrounded Matar City. They’re dug in pretty deep. Looks like we’ve finally got a fight on our hands. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
We’ve surrounded Matar City. They’re dug in pretty deep. Looks like we’ve finally got a fight on our hands.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Damaged - 50"
1046164 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Target’s armor is at 25%, keep pushing, Captain. We can’t let our people down. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
arget’s armor is at 25%, keep pushing, Captain. We can’t let our people down.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Damaged - 25"
1046165 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Lord, our Armor is failing! Will you not hear our prayers! That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Lord, our Armor is failing! Will you not hear our prayers!
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Damaged - 0"
1046166 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Matar City and the Grand Caravanserai are both secured!

The people are pulling down statues and raising tribal banners! I wish you could be here with us.
That Fabricator is down for the count. Open it up to recover whatever was producMatar City and the Grand Caravanserai are both secured.!

No shame in surviving, maybe next time you’ll be able to go the distanceThe people are pulling down statues and raising tribal banners! I wish you could be here with us.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Damaged - Hull 50 1"
1046167 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
We’ll be celebrating soon enough, but first we have some business to finish. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
We’ll be celebrating soon enough, but first we have some business to finish.
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Damaged - Hull 50 2"
1046168 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Argh - it’s so dark… they told me there would be a light… they told me [death rattle] That Fabricator is down for the count. Open it up to recover whatevArgh - it’s so dark… they told me there was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
ould be a light… they told me [death rattle]
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Destroyed"
1046169 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
The cowardly Minmatar waited until our fleet was away fighting the Jovians to attack.

Our ships had to rush back to Ennur, still damaged, to try and put their rebellion down.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
e cowardly Minmatar waited until our fleet was away fighting the Jovians to attack.

Our ships had to rush back to Ennur, still damaged, to try and put their rebellion down
.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Initial 2"
1046170 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
By all the saints, hostile forces inbound!

Try to keep these insurgents under control, but don’t stop the repairs.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No sham
By all the saints, hostile forces inbound!

Try to keep thes
e in surviving, maybe next time you’ll be able to go the distancegents under control, but don’t stop the repairs.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Repair Dread"
1046171 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Keep it up, Captain. Remember your scripture:

Always must we strive to show him our worth,
For we are the Chosen, Blessed above all.


From Anoyia's Exhortation to the Faithful
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Keep it up, Captain. Remember your scripture:

<i>Always must we strive to show him our worth,
For we are the Chosen, Blessed above all.</i>

From Anoyia's Exhortation to the Faithful
Part of conversation "AIR Epic Arc - Amarr - Dialog - Repair Dread - Timer 50"
1046172 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Faith is your armor
And through it, the enemy will find no breach


From Amarr Askura, 10:3.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
<i>Faith is your armor
And through it, the enemy will find no breach</i>

From Amarr Askura, 10:3
.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Repair Dread - Timer 75"
1046173 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
We are receiving a message from our Emperor, praise be! That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
We are receiving a message from our Emperor, praise be!
Part of conversation "AIR Epic Arc - Amarr - Dialog - Destroy Hostiles - 25 1"
1046174 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
To all pilots fighting against this foul rebellion, I offer you my thanks and my blessings.

This lowly rebellion cannot be tolerated, nor can its dark chaos be allowed to spread.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
o all pilots fighting against this foul rebellion, I offer you my thanks and my blessings.

This lowly rebellion cannot be tolerated, nor can its dark chaos be allowed to spread
.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Destroy Hostiles - 25 2"
1046175 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Though he has long since passed on, the wisdom of our Emperor still lingers on, as one day so will the words of our current Empress, Catiz I. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
ough he has long since passed on, the wisdom of our Emperor still lingers on, as one day so will the words of our current Empress, Catiz I.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Destroy Hostiles - 25 3"
1046177 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Find strength in your faith, and know that any sacrifice made in the name of the Lord is the greatest honor our Lord may grant. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Find strength in your faith, and know that any sacrifice made in the name of the Lord is the greatest honor our Lord may grant.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Destroy Hostiles - 50"
1046178 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
For it is written,

Rejoice, o chosen of God
For our blood fills this Valley of Death,
Proclaiming our sacrifice to God,
And he shall raise it up for all time


Hold true to these words and there can be no defeat.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
For it is written,

<i>Rejoice, o chosen of God
For our blood fills this Valley of Death,
Proclaiming our sacrifice to God,
And he shall raise it up for all time</i>

Hold true to these words and there can be no defeat
.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Destroy Hostiles - 75"
1046179 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Hm, it seems the enemy flagships are threatening the frontline.

Let us make haste!
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Hm, it seems the enemy flagships are threatening the frontline.

Let us make haste!
Part of conversation "AIR Epic Arc - Amarr - Dialog - Room 2 End"
1046180 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
What terrible destruction is this?

Dear Lord, there is no way our guns could destroy this enemy.
TWhat Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
terrible destruction is this?

Dear Lord, there is no way our guns could destroy this enemy
.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Room 3 Initial 1"
1046181 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
There is nothing else for it. As the scriptures teach us,

We are his retribution incarnate
His Angels of Vengeance
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
ere is nothing else for it. As the scriptures teach us,

<i>We are his retribution incarnate
His Angels of Vengeance</i>
Part of conversation "AIR Epic Arc - Amarr - Dialog - Room 3 Initial 2"
1046182 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Our Emperor chose his scripture wisely:

Proclaiming our sacrifice to God,
And he shall raise it up for all time


Treacherous Minmatar, are you ready to hear my proclamation?
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Our Emperor chose his scripture wisely:

<i>Proclaiming our sacrifice to God,
And he shall raise it up for all time</i>

Treacherous Minmatar, are you ready to hear my proclamation?
Part of conversation "AIR Epic Arc - Amarr - Dialog - Neut Flagship - Timer 75"
1046183 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Keep it up, Captain.

Take back the power that rightfully belongs to the Almighty.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’
Keep it up, Captain.

Take back the power that rightfu
lly be able to go the distancelongs to the Almighty.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Neut Flagship - Timer 25"
1046184 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Beginning my approach.

It has been an honor to fly with you.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Beginning my approach.

It has been an honor to fly with you
.
Part of conversation "AIR Epic Arc - Amarr - Dialog - Neut Flagship - Timer 50"
1046185 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
The Gallente flag flies over Intaki once more! The people of Intaki have our planet back. Thank you, Captain. That Fabricator is down for the count. Open it up to recover whatever was produced.

No s
e Gallente flag flies over Intaki once more! The people of Intaki hamve in surviving, maybe our planext time you’ll be able to go the distanceback. Thank you, Captain.
Part of conversation "AIR Epic Arc - Gallente - Dialog - Complete 1"
1046186 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Attack Group Alpha, weapons free. Engage and destroy every Caldari Navy hostile you see. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next
Attack Group Alpha, weapons free. Engage and destroy every Caldari Navy hostimle you’ll be able to go the distanc see.
Part of conversation "AIR Epic Arc - Gallente - Dialog - Initial 2"
1046187 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
One of the Federation’s oldest members, the Intaki have long suffered under the oppressive thumb of the Caldari State. Today, you will help these brave champions of freedom put an end to that occupation. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
One of the Federation’s oldest members, the Intaki have long suffered under the oppressive thumb of the Caldari State. Today, you will help these brave champions of freedom put an end to that occupation.
Part of conversation "AIR Epic Arc - Gallente - Dialog - Initial 3"
1046188 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Hostiles detected; we’re losing ships! It’s the damned Federation!

Fight all you want, we will never give up control of these valuable corporate assets.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Hostiles detected; we’re losing ships! It’s the damned Federation!

Fight all you want, we will never give up control of these valuable corporate assets
.
Part of conversation "AIR Epic Arc - Gallente - Dialog - Hostiles Destroyed 25"
1046189 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
They’re not assets damnit, they’re human beings! That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
ey’re not assets damnit, they’re human beings!
Part of conversation "AIR Epic Arc - Gallente - Dialog - Hostiles Destroyed 25"
1046190 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Nice work out there, Captain. Don’t let up, we need these targets neutralized ASAP. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Nice work out there, Captain. Don’t let up, we need these targets neutralized ASAP.
Part of conversation "AIR Epic Arc - Gallente - Dialog - Hostiles Destroyed 50"
1046191 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Hold, State security. For every ship you lose, I will personally see that the pay of all crewmembers' families is docked. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Hold, State security. For every ship you lose, I will personally see that the pay of all crewmembers' families is docked.
Part of conversation "AIR Epic Arc - Gallente - Dialog - Hostiles Destroyed 75"
1046192 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
The security fleet has failed. Prepare the Executive Defense Cannons! That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
e security fleet has failed. Prepare the Executive Defense Cannons!
Part of conversation "AIR Epic Arc - Gallente - Dialog - Titan Arrives"
1046193 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Intaki…

…helpless…

Please…

…escape!
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Intaki…

…helpless…

Please…

…escape!
Part of conversation "AIR Epic Arc - Gallente - Event - Defend Titan - Timer 25"
1046194 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
People of Intaki… Federation!

Caldari… pinned down...

Stop… Megacorporation…
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
People of Intaki… Federation!

Caldari… pinned down...

Stop… Megacorporation…
Part of conversation "AIR Epic Arc - Gallente - Event - Defend Titan - Timer 50"
1046195 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
This is the free…

…filling their… cultural...

Please, stop… escape!
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
is is the free…

…filling their… cultural...

Please, stop… escape!
Part of conversation "AIR Epic Arc - Gallente - Event - Defend Titan - Timer 75"
1046196 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
A message from the surface!

Intaki citizen, we read you, but the signal’s breaking up.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
A message from the surface!

Intaki citizen, we read you, but the signal’s breaking up
.
Part of conversation "AIR Epic Arc - Gallente - Event - Defend Titan - Timer 25"
1046197 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Keep it up, the Erebus is almost in range. That Fabricator is down for the count. OpenKeep it up, to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the dist
he Erebus is almost in rancge.
Part of conversation "AIR Epic Arc - Gallente - Event - Defend Titan - Timer 75"
1046198 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
The Caldari are blocking their signal! Keep those cannons from making a mark, and our titan will solve that problem. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviv
e Caldari are blocking their signal! Keep those cannons from making, a maybe next time you’ll be able to go the distancerk, and our titan will solve that problem.
Part of conversation "AIR Epic Arc - Gallente - Event - Defend Titan - Timer 50"
1046199 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Not on our watch, right, Captain?

Take out those Megacorporation Haulers before they bug out.

Be warned, as soon as you hit one, the others will begin to depart. I recommend using drones to help spread your damage.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distanc
Not on our watch, right, Captain?

Take out those Megacorporation Haulers before they bug out.

Be warned, as soon as you hit one, the others will begin to depart. I recommend using drones to help spread your damag
e.
Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers 2"
1046200 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Second one down! Now, hit that last hauler with everything you’ve got! That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Second one down! Now, hit that last hauler with everything you’ve got!
Part of conversation "AIR Epic Arc - Gallente - Dialog - Haulers Destroyed 2"
1046201 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Nicely done!

Don’t worry, we’ll recover the stolen artifacts from the wreckage. You just keep it up.
That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance
Nicely done!

Don’t worry, we’ll recover the stolen artifacts from the wreckage. You just keep it up
.
Part of conversation "AIR Epic Arc - Gallente - Dialog - Haulers Destroyed 1"
1046202 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
With those defenses down, we can finally clear up the static on the Intaki message. That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distanc
With those defenses down, we can finally clear up the static on the Intaki message.
Part of conversation "AIR Epic Arc - Gallente - Dialog - Haulers Undock 2"
1046203 That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Our cannons are down! Begin operation plunder! That Fabricator is down for the count. Open it up to recover whatever was produced.

No shame in surviving, maybe next time you’ll be able to go the distance.
Our cannons are down! Begin operation plunder!
Part of conversation "AIR Epic Arc - Gallente - Dialog - Haulers Undock 1"
1047459 Probe Fleet Issue Capsuleer Day XXIII SKIN Talos Pride of the Federation SKIN Probe Fleet Issue Capsuleer Day XXIIITalos Pride of the Federation SKIN Name of item 95473 (Permanent SKIN)
1048895 Fabricated 100 - Limited Fabricated 100 - Limited Name of item 95813 (Ship SKIN Design Element)
1048896 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "Fabricated 100 - Limited" (95813)
1048898 Fabricated 100 Fabricated 100

New Files (4 Entries)
File Name Size in kb (Decompressed)
texture/projection/cosm_horde_mode.dds
5592
ui/texture/classes/cosmetics/ship/patterns/cosm_horde_mode_128.png
0
ui/texture/icons/inventory/rampant_data_512.png
234
ui/texture/icons/inventory/rampant_data_64.png
10
Changed Files (229 Entries)
File Name Size in kb (Decompressed)
audio/soundprioritizationmetadata.json
4477 -> 4478
bin64/GFSDK_Aftermath_Lib.x64.dll
1535 -> 1535
bin64/_audio2.dll
3875 -> 3875
bin64/_ctypes.pyd
115 -> 115
bin64/_d3dinfo.dll
245 -> 245
bin64/_destiny.dll
916 -> 916
bin64/_elementtree.pyd
98 -> 98
bin64/_evelocalization.dll
290 -> 290
bin64/_eveplanetresources.dll
231 -> 231
bin64/_geo2.dll
199 -> 199
bin64/_ime.dll
119 -> 119
bin64/_pyevepathfinder.dll
853 -> 853
bin64/_pyfsd.dll
364 -> 364
bin64/_socket.pyd
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bin64/_spacemouse.dll
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bin64/_ssl.pyd
2428 -> 2428
bin64/_trinity_dx11.dll
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bin64/_trinity_dx12.dll
28350 -> 28350
bin64/_videoplayer.dll
2153 -> 2153
bin64/_yaml.pyd
244 -> 244
bin64/accountingEntryTypesLoader.pyd
67 -> 67
bin64/accountingKeysLoader.pyd
66 -> 66
bin64/achievementEventsLoader.pyd
72 -> 72
bin64/agencyHelpVideoGroupsLoader.pyd
71 -> 71
bin64/agencyHelpVideosLoader.pyd
67 -> 67
bin64/agentTypesLoader.pyd
63 -> 63
bin64/agentsInSpaceLoader.pyd
65 -> 65
bin64/ancestriesLoader.pyd
67 -> 67
bin64/archetypesLoader.pyd
73 -> 73
bin64/atomsLoader.pyd
113 -> 113
bin64/audioMetadataLoader.pyd
129 -> 129
bin64/billTypesLoader.pyd
66 -> 66
bin64/billboardsLoader.pyd
130 -> 130
bin64/bloodlinesLoader.pyd
66 -> 66
bin64/blue.dll
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bin64/careerPathsLoader.pyd
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bin64/categoriesLoader.pyd
67 -> 67
bin64/challengeConditionsLoader.pyd
63 -> 63
bin64/challengeEventsLoader.pyd
63 -> 63
bin64/challengesLoader.pyd
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bin64/character_avatarbehaviorsLoader.pyd
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bin64/character_colorLocationsLoader.pyd
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bin64/character_colorNamesLoader.pyd
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bin64/character_modifierLocationsLoader.pyd
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bin64/character_portraitresourcesLoader.pyd
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bin64/character_resourcesLoader.pyd
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bin64/character_sculptingLocationsLoader.pyd
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bin64/checkPointsLoader.pyd
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bin64/clientLocationListsLoader.pyd
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bin64/commandSetsLoader.pyd
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bin64/community_track_templatesLoader.pyd
71 -> 71
bin64/compressibleTypesLoader.pyd
62 -> 62
bin64/contentTagTypesLoader.pyd
67 -> 67
bin64/contentTagsLoader.pyd
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bin64/contrabandTypesLoader.pyd
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bin64/contributionMethodsLoader.pyd
83 -> 83
bin64/controlTowerResourcesLoader.pyd
74 -> 74
bin64/conversationAgentsLoader.pyd
67 -> 67
bin64/conversationsLoader.pyd
90 -> 90
bin64/corporationActivitiesLoader.pyd
65 -> 65
bin64/corporationRoleGroupsLoader.pyd
67 -> 67
bin64/corporationRolesLoader.pyd
66 -> 66
bin64/cratesLoader.pyd
81 -> 81
bin64/currencyBucketsLoader.pyd
67 -> 67
bin64/defaultOverviewsLoader.pyd
71 -> 71
bin64/dogmaAttributeCategoriesLoader.pyd
66 -> 66
bin64/dogmaAttributesLoader.pyd
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bin64/dogmaEffectsLoader.pyd
78 -> 78
bin64/dogmaUnitsLoader.pyd
66 -> 66
bin64/dungeonEnvironmentTemplatesLoader.pyd
88 -> 88
bin64/dungeonObjectivesLoader.pyd
183 -> 183
bin64/dungeonsLoader.pyd
94 -> 94
bin64/dynamicItemAttributesLoader.pyd
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bin64/effectSequencesLoader.pyd
99 -> 99
bin64/effectsLoader.pyd
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bin64/environmentTemplateAnchorCategoryIDsLoader.pyd
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bin64/environmentTemplateAnchorGroupIDsLoader.pyd
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bin64/environmentTemplateAnchorTypeIDsLoader.pyd
79 -> 79
bin64/environmentTemplatesLoader.pyd
128 -> 128
bin64/epicArcsLoader.pyd
90 -> 90
bin64/essReserveKeysLoader.pyd
65 -> 65
bin64/eve_crashmon.exe
773 -> 773
bin64/eve_public_grpc_client.pyd
21884 -> 21884
bin64/exefile.exe
1003 -> 1003
bin64/expertSystemsLoader.pyd
85 -> 85
bin64/explosionBucketIDsLoader.pyd
96 -> 96
bin64/explosionIDsLoader.pyd
67 -> 67
bin64/factionsLoader.pyd
73 -> 73
bin64/globalTypesLoader.pyd
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bin64/goalsLoader.pyd
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bin64/graphicIDsLoader.pyd
104 -> 104
bin64/graphicLocationsLoader.pyd
86 -> 86
bin64/graphicMaterialSetsLoader.pyd
71 -> 71
bin64/groupGraphicsLoader.pyd
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bin64/groupRewardsLoader.pyd
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bin64/groupsLoader.pyd
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bin64/hueCategoriesLoader.pyd
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bin64/iconIDsLoader.pyd
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bin64/itemTraderRecipesLoader.pyd
80 -> 80
bin64/launchdarkly_stackless_client_sdk.pyd
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bin64/manufacturableItemsLoader.pyd
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bin64/marketGroupsLoader.pyd
65 -> 65
bin64/menuHighlightsLoader.pyd
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bin64/metaGroupsLoader.pyd
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bin64/missionsLoader.pyd
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bin64/musicTriggersLoader.pyd
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bin64/newActivitiesLoader.pyd
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bin64/newFeaturesLoader.pyd
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bin64/nodeGraphsLoader.pyd
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bin64/nodeTypesLoader.pyd
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bin64/npcCharactersLoader.pyd
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bin64/npcCorporationDivisionsLoader.pyd
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bin64/npcCorporationsLoader.pyd
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bin64/npcStationTaxModifierLoader.pyd
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bin64/npcStructureSettingsLoader.pyd
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bin64/objectiveChainsLoader.pyd
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bin64/objectiveTaskTypesLoader.pyd
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bin64/objectiveTypesLoader.pyd
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bin64/objectivesLoader.pyd
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bin64/operationCategoriesLoader.pyd
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bin64/operationSitesLoader.pyd
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bin64/operationTasksLoader.pyd
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bin64/operationTreeStructuresLoader.pyd
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bin64/operationsLoader.pyd
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bin64/paintsLoader.pyd
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bin64/paperdollsLoader.pyd
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bin64/petitionEventsLoader.pyd
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bin64/petitionPropertiesLoader.pyd
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bin64/pvpFilamentEventDatesLoader.pyd
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bin64/pvpFilamentMatchTypesLoader.pyd
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bin64/pyexpat.pyd
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bin64/python27.dll
3567 -> 3567
bin64/racesLoader.pyd
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bin64/rad_tm_win64.dll
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bin64/recruitmentGroupsLoader.pyd
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bin64/recruitmentTypesLoader.pyd
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bin64/requiredSkillsForTypesLoader.pyd
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bin64/requiredSkillsIndexLoader.pyd
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bin64/schematicsLoader.pyd
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bin64/schoolMapLoader.pyd
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bin64/schoolsLoader.pyd
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bin64/seasonSelectionLoader.pyd
52 -> 52
bin64/seasonalCampaignsLoginRewardsLoader.pyd
86 -> 86
bin64/shipCosmeticLicensesLoader.pyd
65 -> 65
bin64/ship_cosmetic_slot_categoriesLoader.pyd
66 -> 66
bin64/ship_cosmetic_slot_configurationsLoader.pyd
72 -> 72
bin64/ship_cosmetic_slot_namesLoader.pyd
66 -> 66
bin64/ship_cosmetic_slotsLoader.pyd
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bin64/ship_skin_design_component_categoriesLoader.pyd
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bin64/ship_skin_design_component_point_valuesLoader.pyd
77 -> 77
bin64/ship_skin_design_component_raritiesLoader.pyd
65 -> 65
bin64/ship_skin_design_componentsLoader.pyd
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bin64/ship_skin_design_components_post_processLoader.pyd
63 -> 63
bin64/ship_skin_design_tier_thresholdsLoader.pyd
76 -> 76
bin64/skillPlansLoader.pyd
82 -> 82
bin64/skillTreeGroupsLoader.pyd
71 -> 71
bin64/skyBoxEffectsLoader.pyd
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bin64/soundIDsLoader.pyd
66 -> 66
bin64/spaceComponentsByTypeLoader.pyd
476 -> 476
bin64/spaceObjectHighlightsLoader.pyd
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bin64/stationOperationsLoader.pyd
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bin64/stationServicesLoader.pyd
65 -> 65
bin64/stationStandingsRestrictionsLoader.pyd
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bin64/surveysLoader.pyd
80 -> 80
bin64/tagsLoader.pyd
67 -> 67
bin64/tbb12.dll
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bin64/travelEffectsLoader.pyd
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bin64/typeDogmaLoader.pyd
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bin64/typeListLoader.pyd
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bin64/typeMaterialsLoader.pyd
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bin64/typesLoader.pyd
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bin64/uiBlinksLoader.pyd
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bin64/uiElementTypesLoader.pyd
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bin64/uiHelpPointersLoader.pyd
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bin64/uiHidingTemplatesLoader.pyd
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bin64/uiHighlightsLoader.pyd
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bin64/ujson.pyd
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bin64/unicodedata.pyd
703 -> 703
bin64/voidSpaceEncountersLoader.pyd
72 -> 72
bin64/warZonesPositionDataLoader.pyd
88 -> 88
code.ccp
30781 -> 30860
localizationfsd/localization_fsd_de.pickle
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localizationfsd/localization_fsd_en-us.pickle
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localizationfsd/localization_fsd_es.pickle
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localizationfsd/localization_fsd_fr.pickle
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localizationfsd/localization_fsd_it.pickle
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localizationfsd/localization_fsd_ja.pickle
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localizationfsd/localization_fsd_ko.pickle
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localizationfsd/localization_fsd_main.pickle
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localizationfsd/localization_fsd_ru.pickle
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localizationfsd/localization_fsd_zh.pickle
60961 -> 60976
manifest.dat
19 -> 19
resfileindex.txt
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resfileindex_prefetch.txt
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start.ini
0 -> 0
staticdata/asteroidtypesbysolarsystemid.pickle
96 -> 96
staticdata/audiometadata.fsdbinary
2697 -> 2697
staticdata/blueprints.static
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staticdata/bracketsbygroup.static
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staticdata/bracketsbytype.static
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staticdata/clonegrades.static
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staticdata/conversations.fsdbinary
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staticdata/dbuffcollections.static
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staticdata/defaultoverviews.fsdbinary
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staticdata/dogmaattributes.fsdbinary
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staticdata/dogmaeffects.fsdbinary
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staticdata/dungeons.fsdbinary
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staticdata/fighterabilities.static
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staticdata/fighterabilitiesbytype.static
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staticdata/groups.fsdbinary
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staticdata/iconids.fsdbinary
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staticdata/industry_activities.static
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staticdata/industry_activity_modifier_sources.static
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staticdata/industry_activity_target_filters.static
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staticdata/industry_assembly_lines.static
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staticdata/industry_installation_types.static
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staticdata/infobubbles.static
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staticdata/nodegraphs.fsdbinary
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staticdata/objectivechains.fsdbinary
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staticdata/objectivetypes.fsdbinary
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staticdata/ship_skin_design_components.fsdbinary
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staticdata/ship_skin_design_components_post_process.fsdbinary
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staticdata/skinlicenses.static
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staticdata/skinmaterials.static
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staticdata/skins.static
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staticdata/spacecomponentsbytype.fsdbinary
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staticdata/starmapcache.pickle
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staticdata/typedogma.fsdbinary
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staticdata/types.fsdbinary
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