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| Icon | TypeID & Name | Description | Group | Attributes |
|---|---|---|---|---|
|
91916 - Imperial Electronics Booster I | This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.
+4% Stasis Webfier Resistance +2% Scan Probe Strength +2% Maximum Targeting Range +4% Mining Critical Success Chance. Base Duration: 2 Hours Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034695typeID: 91916 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1034694 iconID: 25250 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2531 (Booster Slot 14) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 20767.4576389 Booster Duration: 7200000.0 Probe Scan Strength Bonus: 2.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 0.0 Maximum Targeting Range Bonus: 2.0 Mining Critical Success Chance Bonus: 2.0 Stasis Webifier Resistance Bonus: -4.0 Booster Slot: 14.0 |
|
91920 - State Electronics Booster I | This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.
+4% Sensor Dampener Resistance +2% Scan Probe Strength +2% Maximum Targeting Range +4% Mining Critical Success Chance. Base Duration: 2 Hours Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034719typeID: 91920 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1034718 iconID: 25240 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2531 (Booster Slot 14) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 20767.4576389 Booster Duration: 7200000.0 Probe Scan Strength Bonus: 2.0 Sensor Dampener Resistance Bonus: -4.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 0.0 Maximum Targeting Range Bonus: 2.0 Mining Critical Success Chance Bonus: 4.0 Booster Slot: 14.0 |
|
91921 - Federation Electronics Booster I | This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.
+12% to ship Sensor Strength +2% Scan Probe Strength +2% Scan Resolution +4% Mining Critical Success Chance. Base Duration: 2 Hours Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 29 attributes.descriptionID: 1034721typeID: 91921 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1034720 iconID: 25235 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2531 (Booster Slot 14) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Gravimetric Strength: 12.0 Ladar Strength: 12.0 Scan Resolution Bonus: 2.0 Radar Strength: 12.0 Magnetometric Strength: 12.0 Booster Duration: 7200000.0 Probe Scan Strength Bonus: 2.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 0.0 Expiry Date: 20767.4576389 Mining Critical Success Chance Bonus: 4.0 Booster Slot: 14.0 |
|
91922 - Republic Electronics Booster I | This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.
+4% Weapon Disruptor Resistance +2% Scan Probe Strength +2% Scan Resolution +4% Mining Critical Success Chance. Base Duration: 2 Hours Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034723typeID: 91922 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1034722 iconID: 25245 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2531 (Booster Slot 14) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Probe Scan Strength Bonus: 2.0 Weapon Disruption Resistance Bonus: -4.0 requiredSkill1Level: 1.0 Scan Resolution Bonus: 2.0 Meta Level: 0.0 Expiry Date: 20767.4576389 Mining Critical Success Chance Bonus: 4.0 Booster Slot: 14.0 |
|
91923 - Republic Electronics Booster II | This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.
+8% Weapon Disruptor Resistance +4% Scan Probe Strength +4% Scan Resolution +8% Mining Critical Success Chance. Base Duration: 2 Hours Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034725typeID: 91923 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 1034724 iconID: 25246 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2531 (Booster Slot 14) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Probe Scan Strength Bonus: 4.0 Weapon Disruption Resistance Bonus: -8.0 requiredSkill1Level: 1.0 Scan Resolution Bonus: 4.0 Meta Level: 3.0 Expiry Date: 20767.4576389 Mining Critical Success Chance Bonus: 8.0 Booster Slot: 14.0 |
|
91924 - Republic Electronics Booster III | This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.
+12% Weapon Disruptor Resistance +6% Scan Probe Strength +6% Scan Resolution +12% Mining Critical Success Chance. Base Duration: 2 Hours Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034727typeID: 91924 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1034726 iconID: 25247 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2531 (Booster Slot 14) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Probe Scan Strength Bonus: 6.0 Weapon Disruption Resistance Bonus: -12.0 requiredSkill1Level: 1.0 Scan Resolution Bonus: 6.0 Meta Level: 5.0 Expiry Date: 20767.4576389 Mining Critical Success Chance Bonus: 12.0 Booster Slot: 14.0 |
|
91925 - Federation Electronics Booster II | This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.
+24% to ship Sensor Strength +4% Scan Probe Strength +4% Scan Resolution +8% Mining Critical Success Chance. Base Duration: 2 Hours Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 29 attributes.descriptionID: 1034729typeID: 91925 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 1034728 iconID: 25236 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2531 (Booster Slot 14) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Gravimetric Strength: 24.0 Ladar Strength: 24.0 Scan Resolution Bonus: 4.0 Radar Strength: 24.0 Magnetometric Strength: 24.0 Booster Duration: 7200000.0 Probe Scan Strength Bonus: 4.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 3.0 Expiry Date: 20767.4576389 Mining Critical Success Chance Bonus: 8.0 Booster Slot: 14.0 |
|
91926 - Federation Electronics Booster III | This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.
+36% to ship Sensor Strength +6% Scan Probe Strength +6% Scan Resolution +12% Mining Critical Success Chance. Base Duration: 2 Hours Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 29 attributes.descriptionID: 1034731typeID: 91926 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1034730 iconID: 25237 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2531 (Booster Slot 14) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Gravimetric Strength: 36.0 Ladar Strength: 36.0 Scan Resolution Bonus: 6.0 Radar Strength: 36.0 Magnetometric Strength: 36.0 Booster Duration: 7200000.0 Probe Scan Strength Bonus: 6.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 5.0 Expiry Date: 20767.4576389 Mining Critical Success Chance Bonus: 12.0 Booster Slot: 14.0 |
|
91927 - State Electronics Booster II | This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.
+8% Sensor Dampener Resistance +4% Scan Probe Strength +4% Maximum Targeting Range +8% Mining Critical Success Chance. Base Duration: 2 Hours Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034733typeID: 91927 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 1034732 iconID: 25241 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2531 (Booster Slot 14) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 20767.4576389 Booster Duration: 7200000.0 Probe Scan Strength Bonus: 4.0 Sensor Dampener Resistance Bonus: -8.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 3.0 Maximum Targeting Range Bonus: 4.0 Mining Critical Success Chance Bonus: 8.0 Booster Slot: 14.0 |
|
91928 - State Electronics Booster III | This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.
+12% Sensor Dampener Resistance +6% Scan Probe Strength +6% Maximum Targeting Range +12% Mining Critical Success Chance. Base Duration: 2 Hours Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034735typeID: 91928 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1034734 iconID: 25242 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2531 (Booster Slot 14) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 20767.4576389 Booster Duration: 7200000.0 Probe Scan Strength Bonus: 6.0 Sensor Dampener Resistance Bonus: -12.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 5.0 Maximum Targeting Range Bonus: 6.0 Mining Critical Success Chance Bonus: 12.0 Booster Slot: 14.0 |
|
91929 - Imperial Electronics Booster II | This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.
+8% Stasis Webfier Resistance +4% Scan Probe Strength +4% Maximum Targeting Range +8% Mining Critical Success Chance. Base Duration: 2 Hours Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034737typeID: 91929 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 1034736 iconID: 25251 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2531 (Booster Slot 14) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 20767.4576389 Booster Duration: 7200000.0 Probe Scan Strength Bonus: 4.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 3.0 Maximum Targeting Range Bonus: 4.0 Mining Critical Success Chance Bonus: 8.0 Stasis Webifier Resistance Bonus: -8.0 Booster Slot: 14.0 |
|
91930 - Imperial Electronics Booster III | This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.
+12% Stasis Webfier Resistance +6% Scan Probe Strength +6% Maximum Targeting Range +12% Mining Critical Success Chance. Base Duration: 2 Hours Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034739typeID: 91930 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1034738 iconID: 25252 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2531 (Booster Slot 14) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 20767.4576389 Booster Duration: 7200000.0 Probe Scan Strength Bonus: 6.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 5.0 Maximum Targeting Range Bonus: 6.0 Mining Critical Success Chance Bonus: 12.0 Stasis Webifier Resistance Bonus: -12.0 Booster Slot: 14.0 |
|
91932 - Imperial Defense Booster I | This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.
+2% bonus to Explosive Shield, Armor and Hull Resistances +1% bonus to Kinetic Shield, Armor and Hull Resistances +4 bonus to Data and Relic Analyzer Virus Coherence +4% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034752typeID: 91932 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1034751 iconID: 25250 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Passive Explosive Damage Resistance Bonus: -2.0 Passive Kinetic Damage Resistance Bonus: -1.0 Residue Probability Reduction: -4.0 Booster Duration: 7200000.0 Virus Coherence Bonus: 4.0 requiredSkill1Level: 1.0 Expiry Date: 20767.4583333 Meta Level: 0.0 Booster Slot: 15.0 Primary Skill required: 3405.0 |
|
91934 - State Defense Booster I | This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.
+2% bonus to Thermal Shield, Armor and Hull Resistances +1% bonus to Kinetic Shield, Armor and Hull Resistances +4 bonus to Data and Relic Analyzer Virus Coherence +4% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034789typeID: 91934 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1034788 iconID: 25240 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Passive Kinetic Damage Resistance Bonus: -1.0 Residue Probability Reduction: -4.0 Booster Duration: 7200000.0 Virus Coherence Bonus: 4.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 0.0 Booster Slot: 15.0 Expiry Date: 20767.4583333 Passive Thermal Damage Resistance Bonus: -2.0 |
|
91935 - Federation Defense Booster I | This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.
+2% bonus to Kinetic Shield, Armor and Hull Resistances +1% bonus to Thermal Shield, Armor and Hull Resistances +4 bonus to Data and Relic Analyzer Virus Coherence +4% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034791typeID: 91935 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1034790 iconID: 25235 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Passive Kinetic Damage Resistance Bonus: -2.0 Residue Probability Reduction: -4.0 Booster Duration: 7200000.0 Virus Coherence Bonus: 4.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 0.0 Booster Slot: 15.0 Expiry Date: 20767.4583333 Passive Thermal Damage Resistance Bonus: -1.0 |
|
91936 - Republic Defense Booster I | This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.
+2% bonus to EM Shield, Armor and Hull Resistances +1% bonus to Thermal Shield, Armor and Hull Resistances +4 bonus to Data and Relic Analyzer Virus Coherence +4% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034793typeID: 91936 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1034792 iconID: 25245 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Passive EM Damage Resistance Bonus: -2.0 Residue Probability Reduction: -4.0 Booster Duration: 7200000.0 Virus Coherence Bonus: 4.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 0.0 Booster Slot: 15.0 Expiry Date: 20767.4583333 Passive Thermal Damage Resistance Bonus: -1.0 |
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91939 - Imperial Defense Booster II | This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.
+4% bonus to Explosive Shield, Armor and Hull Resistances +2% bonus to Kinetic Shield, Armor and Hull Resistances +8 bonus to Data and Relic Analyzer Virus Coherence +8% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034844typeID: 91939 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 1034843 iconID: 25251 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Passive Explosive Damage Resistance Bonus: -4.0 Passive Kinetic Damage Resistance Bonus: -2.0 Residue Probability Reduction: -8.0 Booster Duration: 7200000.0 Virus Coherence Bonus: 8.0 requiredSkill1Level: 1.0 Expiry Date: 20767.4583333 Meta Level: 3.0 Booster Slot: 15.0 Primary Skill required: 3405.0 |
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91940 - Imperial Defense Booster III | This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.
+6% bonus to Explosive Shield, Armor and Hull Resistances +3% bonus to Kinetic Shield, Armor and Hull Resistances +12 bonus to Data and Relic Analyzer Virus Coherence +12% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034846typeID: 91940 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1034845 iconID: 25252 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Passive Explosive Damage Resistance Bonus: -6.0 Passive Kinetic Damage Resistance Bonus: -3.0 Residue Probability Reduction: -12.0 Booster Duration: 7200000.0 Virus Coherence Bonus: 12.0 requiredSkill1Level: 1.0 Expiry Date: 20767.4583333 Meta Level: 5.0 Booster Slot: 15.0 Primary Skill required: 3405.0 |
|
91941 - State Defense Booster II | This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.
+4% bonus to Thermal Shield, Armor and Hull Resistances +2% bonus to Kinetic Shield, Armor and Hull Resistances +8 bonus to Data and Relic Analyzer Virus Coherence +8% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034848typeID: 91941 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 1034847 iconID: 25241 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Passive Kinetic Damage Resistance Bonus: -2.0 Residue Probability Reduction: -8.0 Booster Duration: 7200000.0 Virus Coherence Bonus: 8.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 3.0 Booster Slot: 15.0 Expiry Date: 20767.4583333 Passive Thermal Damage Resistance Bonus: -4.0 |
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91942 - State Defense Booster III | This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.
+6% bonus to Thermal Shield, Armor and Hull Resistances +3% bonus to Kinetic Shield, Armor and Hull Resistances +12 bonus to Data and Relic Analyzer Virus Coherence +12% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034850typeID: 91942 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1034849 iconID: 25242 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Passive Kinetic Damage Resistance Bonus: -3.0 Residue Probability Reduction: -12.0 Booster Duration: 7200000.0 Virus Coherence Bonus: 12.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 5.0 Booster Slot: 15.0 Expiry Date: 20767.4583333 Passive Thermal Damage Resistance Bonus: -6.0 |
|
91943 - Federation Defense Booster III | This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.
+6% bonus to Kinetic Shield, Armor and Hull Resistances +3% bonus to Thermal Shield, Armor and Hull Resistances +12 bonus to Data and Relic Analyzer Virus Coherence +12% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034852typeID: 91943 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1034851 iconID: 25237 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Passive Kinetic Damage Resistance Bonus: -6.0 Residue Probability Reduction: -12.0 Booster Duration: 7200000.0 Virus Coherence Bonus: 12.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 5.0 Booster Slot: 15.0 Expiry Date: 20767.4583333 Passive Thermal Damage Resistance Bonus: -3.0 |
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91944 - Federation Defense Booster II | This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.
+4% bonus to Kinetic Shield, Armor and Hull Resistances +2% bonus to Thermal Shield, Armor and Hull Resistances +8 bonus to Data and Relic Analyzer Virus Coherence +8% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034854typeID: 91944 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 1034853 iconID: 25236 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Passive Kinetic Damage Resistance Bonus: -4.0 Residue Probability Reduction: -8.0 Booster Duration: 7200000.0 Virus Coherence Bonus: 8.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 3.0 Booster Slot: 15.0 Expiry Date: 20767.4583333 Passive Thermal Damage Resistance Bonus: -2.0 |
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91945 - Republic Defense Booster II | This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.
+4% bonus to EM Shield, Armor and Hull Resistances +2% bonus to Thermal Shield, Armor and Hull Resistances +8 bonus to Data and Relic Analyzer Virus Coherence +8% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034856typeID: 91945 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 1034855 iconID: 25246 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Passive EM Damage Resistance Bonus: -4.0 Residue Probability Reduction: -8.0 Booster Duration: 7200000.0 Virus Coherence Bonus: 8.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 3.0 Booster Slot: 15.0 Expiry Date: 20767.4583333 Passive Thermal Damage Resistance Bonus: -2.0 |
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91946 - Republic Defense Booster III | This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.
+6% bonus to EM Shield, Armor and Hull Resistances +3% bonus to Thermal Shield, Armor and Hull Resistances +12 bonus to Data and Relic Analyzer Virus Coherence +12% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034858typeID: 91946 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1034857 iconID: 25247 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Passive EM Damage Resistance Bonus: -6.0 Residue Probability Reduction: -12.0 Booster Duration: 7200000.0 Virus Coherence Bonus: 12.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 5.0 Booster Slot: 15.0 Expiry Date: 20767.4583333 Passive Thermal Damage Resistance Bonus: -3.0 |
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91947 - Imperial Mobility Booster I | This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.
+2% bonus to Ship Velocity +3% reduction to Afterburner Capacitor Consumption +3% bonus to Warp Speed +4% bonus to range of all mining lasers Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034860typeID: 91947 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1034859 iconID: 25250 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 20767.4576389 Booster Duration: 7200000.0 Warp Speed Bonus: 3.0 Maximum Mining Range Bonus: 4.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 0.0 Velocity Modifier: 2.0 Capacitor Need Bonus: -3.0 Booster Slot: 16.0 |
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91948 - State Mobility Booster I | This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.
+2% bonus to Ship Agility +3% reduction to Afterburner Capacitor Consumption +3% bonus to Warp Speed +4% bonus to range of all mining lasers Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034863typeID: 91948 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1034862 iconID: 25240 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 20767.4576389 Booster Duration: 7200000.0 Warp Speed Bonus: 3.0 Maximum Mining Range Bonus: 4.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Inertia Modifier: -2.0 Meta Level: 0.0 Capacitor Need Bonus: -3.0 Booster Slot: 16.0 |
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91949 - Federation Mobility Booster I | This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.
+2% bonus to Ship Agility +3% reduction to Microwarpdrive Capacitor Consumption +3% bonus to Warp Speed +4% bonus to range of all mining lasers Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034865typeID: 91949 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1034864 iconID: 25235 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 20767.4576389 Booster Duration: 7200000.0 Warp Speed Bonus: 3.0 Maximum Mining Range Bonus: 4.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Inertia Modifier: -2.0 Meta Level: 0.0 Capacitor Need Bonus: -3.0 Booster Slot: 16.0 |
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91950 - Republic Mobility Booster I | This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.
+2% bonus to Ship Velocity +3% reduction to Microwarpdrive Capacitor Consumption +3% bonus to Warp Speed +4% bonus to range of all mining lasers Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034867typeID: 91950 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1034866 iconID: 25245 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 20767.4576389 Booster Duration: 7200000.0 Warp Speed Bonus: 3.0 Maximum Mining Range Bonus: 4.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 0.0 Velocity Modifier: 2.0 Capacitor Need Bonus: -3.0 Booster Slot: 16.0 |
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91951 - Imperial Mobility Booster III | This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.
+6% bonus to Ship Velocity +9% reduction to Afterburner Capacitor Consumption +9% bonus to Warp Speed +12% bonus to range of all mining lasers Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034869typeID: 91951 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1034868 iconID: 25252 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 20767.4576389 Booster Duration: 7200000.0 Warp Speed Bonus: 9.0 Maximum Mining Range Bonus: 12.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 5.0 Velocity Modifier: 6.0 Capacitor Need Bonus: -9.0 Booster Slot: 16.0 |
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91952 - Imperial Mobility Booster II | This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.
+4% bonus to Ship Velocity +6% reduction to Afterburner Capacitor Consumption +6% bonus to Warp Speed +8% bonus to range of all mining lasers Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034871typeID: 91952 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 1034870 iconID: 25251 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 20767.4576389 Booster Duration: 7200000.0 Warp Speed Bonus: 6.0 Maximum Mining Range Bonus: 8.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 3.0 Velocity Modifier: 4.0 Capacitor Need Bonus: -6.0 Booster Slot: 16.0 |
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91953 - State Mobility Booster II | This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.
+4% bonus to Ship Agility +6% reduction to Afterburner Capacitor Consumption +6% bonus to Warp Speed +8% bonus to range of all mining lasers Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034873typeID: 91953 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 1034872 iconID: 25241 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 20767.4576389 Booster Duration: 7200000.0 Warp Speed Bonus: 6.0 Maximum Mining Range Bonus: 8.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Inertia Modifier: -4.0 Meta Level: 3.0 Capacitor Need Bonus: -6.0 Booster Slot: 16.0 |
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91954 - State Mobility Booster III | This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.
+6% bonus to Ship Agility +9% reduction to Afterburner Capacitor Consumption +9% bonus to Warp Speed +12% bonus to range of all mining lasers Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034875typeID: 91954 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1034874 iconID: 25242 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 20767.4576389 Booster Duration: 7200000.0 Warp Speed Bonus: 9.0 Maximum Mining Range Bonus: 12.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Inertia Modifier: -6.0 Meta Level: 5.0 Capacitor Need Bonus: -9.0 Booster Slot: 16.0 |
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91958 - Federation Mobility Booster II | This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.
+4% bonus to Ship Agility +6% reduction to Microwarpdrive Capacitor Consumption +6% bonus to Warp Speed +8% bonus to range of all mining lasers Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034883typeID: 91958 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 1034882 iconID: 25236 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 20767.4576389 Booster Duration: 7200000.0 Warp Speed Bonus: 6.0 Maximum Mining Range Bonus: 8.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Inertia Modifier: -4.0 Meta Level: 3.0 Capacitor Need Bonus: -6.0 Booster Slot: 16.0 |
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91959 - Federation Mobility Booster III | This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.
+6% bonus to Ship Agility +9% reduction to Microwarpdrive Capacitor Consumption +9% bonus to Warp Speed +12% bonus to range of all mining lasers Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034885typeID: 91959 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1034884 iconID: 25237 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 20767.4576389 Booster Duration: 7200000.0 Warp Speed Bonus: 9.0 Maximum Mining Range Bonus: 12.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Inertia Modifier: -6.0 Meta Level: 5.0 Capacitor Need Bonus: -9.0 Booster Slot: 16.0 |
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91960 - Republic Mobility Booster II | This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.
+4% bonus to Ship Velocity +6% reduction to Microwarpdrive Capacitor Consumption +6% bonus to Warp Speed +8% bonus to range of all mining lasers Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034887typeID: 91960 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 1034886 iconID: 25246 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 20767.4576389 Booster Duration: 7200000.0 Warp Speed Bonus: 6.0 Maximum Mining Range Bonus: 8.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 3.0 Velocity Modifier: 4.0 Capacitor Need Bonus: -6.0 Booster Slot: 16.0 |
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91961 - Republic Mobility Booster III | This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.
+6% bonus to Ship Velocity +9% reduction to Microwarpdrive Capacitor Consumption +9% bonus to Warp Speed +12% bonus to range of all mining lasers Expiry date: November 10th YC128 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034889typeID: 91961 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1034888 iconID: 25247 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 20767.4576389 Booster Duration: 7200000.0 Warp Speed Bonus: 9.0 Maximum Mining Range Bonus: 12.0 requiredSkill1Level: 1.0 Primary Skill required: 3405.0 Meta Level: 5.0 Velocity Modifier: 6.0 Capacitor Need Bonus: -9.0 Booster Slot: 16.0 |
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91962 - Imperial Hardpoint Booster I | This booster has been produced by the Amarr Empire to assist with their with their military campaign war efforts.
+2% bonus to Energy Turret Damage +2% bonus to Drone Damage +2% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +4% reduction in Salvager cycle time Base Duration: 2 Hours. Expiry date: November 10th YC125 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034891typeID: 91962 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1034890 iconID: 25250 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Damage Modifier: 1.02 Duration Bonus: -4.0 Damage Multiplier Bonus: 2.0 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Mining, Ice and Gas Module Duration & Capacitor-use bonus: -2.0 requiredSkill1Level: 1.0 Expiry Date: 20767.4576389 Meta Level: 0.0 Booster Slot: 17.0 |
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91963 - State Hardpoint Booster I | This booster has been produced by the Caldari State to assist with their with their military campaign war efforts.
+2% bonus to Hybrid Turret Damage +2% bonus to Missile Damage +2% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +4% Reduction in Salvager cycle time Base Duration: 2 Hours. Expiry date: November 10th YC125 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034894typeID: 91963 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1034893 iconID: 25240 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Damage Modifier: 1.02 Duration Bonus: -4.0 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Missile Damage Bonus: 2.0 Mining, Ice and Gas Module Duration & Capacitor-use bonus: -2.0 requiredSkill1Level: 1.0 Expiry Date: 20767.4576389 Meta Level: 0.0 Booster Slot: 17.0 |
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91964 - Federation Hardpoint Booster I | This booster has been produced by the Gallente Federation to assist with their with their military campaign war efforts.
+2% bonus to Hybrid Turret Damage +2% bonus to Drone Damage +2% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +4% reduction in Salvager cycle time Base Duration: 2 Hours. Expiry date: November 10th YC125 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034896typeID: 91964 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1034895 iconID: 25235 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Damage Modifier: 1.02 Duration Bonus: -4.0 Damage Multiplier Bonus: 2.0 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Mining, Ice and Gas Module Duration & Capacitor-use bonus: -2.0 requiredSkill1Level: 1.0 Expiry Date: 20767.4576389 Meta Level: 0.0 Booster Slot: 17.0 |
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91965 - Republic Hardpoint Booster I | This booster has been produced by the Minmatar Republic to assist with their with their military campaign war efforts.
+2% bonus to Projectile Turret Damage +2% bonus to Missile Damage +2% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +4% Reduction in Salvager cycle time Base Duration: 2 Hours. Expiry date: November 10th YC125 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034898typeID: 91965 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1034897 iconID: 25245 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Damage Modifier: 1.02 Duration Bonus: -4.0 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Missile Damage Bonus: 2.0 Mining, Ice and Gas Module Duration & Capacitor-use bonus: -2.0 requiredSkill1Level: 1.0 Expiry Date: 20767.4576389 Meta Level: 0.0 Booster Slot: 17.0 |
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91970 - Imperial Hardpoint Booster II | This booster has been produced by the Amarr Empire to assist with their with their military campaign war efforts.
+4% bonus to Energy Turret Damage +4% bonus to Drone Damage +4% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +8% reduction in Salvager cycle time Base Duration: 2 Hours. Expiry date: November 10th YC125 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034906typeID: 91970 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 1034905 iconID: 25251 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Damage Modifier: 1.04 Duration Bonus: -8.0 Damage Multiplier Bonus: 4.0 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Mining, Ice and Gas Module Duration & Capacitor-use bonus: -4.0 requiredSkill1Level: 1.0 Expiry Date: 20767.4576389 Meta Level: 3.0 Booster Slot: 17.0 |
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91971 - Imperial Hardpoint Booster III | This booster has been produced by the Amarr Empire to assist with their with their military campaign war efforts.
+6% bonus to Energy Turret Damage +6% bonus to Drone Damage +6% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +12% reduction in Salvager cycle time Base Duration: 2 Hours. Expiry date: November 10th YC125 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034908typeID: 91971 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1034907 iconID: 25252 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Damage Modifier: 1.06 Duration Bonus: -12.0 Damage Multiplier Bonus: 6.0 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Mining, Ice and Gas Module Duration & Capacitor-use bonus: -6.0 requiredSkill1Level: 1.0 Expiry Date: 20767.4576389 Meta Level: 5.0 Booster Slot: 17.0 |
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91972 - State Hardpoint Booster II | This booster has been produced by the Caldari State to assist with their with their military campaign war efforts.
+4% bonus to Hybrid Turret Damage +4% bonus to Missile Damage +4% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +8% Reduction in Salvager cycle time Base Duration: 2 Hours. Expiry date: November 10th YC125 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034910typeID: 91972 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 1034909 iconID: 25241 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Damage Modifier: 1.04 Duration Bonus: -8.0 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Missile Damage Bonus: 4.0 Mining, Ice and Gas Module Duration & Capacitor-use bonus: -4.0 requiredSkill1Level: 1.0 Expiry Date: 20767.4576389 Meta Level: 3.0 Booster Slot: 17.0 |
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91973 - State Hardpoint Booster III | This booster has been produced by the Caldari State to assist with their with their military campaign war efforts.
+6% bonus to Hybrid Turret Damage +6% bonus to Missile Damage +6% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +12% Reduction in Salvager cycle time Base Duration: 2 Hours. Expiry date: November 10th YC125 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034912typeID: 91973 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1034911 iconID: 25242 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Damage Modifier: 1.06 Duration Bonus: -12.0 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Missile Damage Bonus: 6.0 Mining, Ice and Gas Module Duration & Capacitor-use bonus: -6.0 requiredSkill1Level: 1.0 Expiry Date: 20767.4576389 Meta Level: 5.0 Booster Slot: 17.0 |
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91974 - Federation Hardpoint Booster II | This booster has been produced by the Gallente Federation to assist with their with their military campaign war efforts.
+4% bonus to Hybrid Turret Damage +4% bonus to Drone Damage +4% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +8% reduction in Salvager cycle time Base Duration: 2 Hours. Expiry date: November 10th YC125 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034914typeID: 91974 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 1034913 iconID: 25236 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Damage Modifier: 1.04 Duration Bonus: -8.0 Damage Multiplier Bonus: 4.0 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Mining, Ice and Gas Module Duration & Capacitor-use bonus: -4.0 requiredSkill1Level: 1.0 Expiry Date: 20767.4576389 Meta Level: 3.0 Booster Slot: 17.0 |
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91975 - Federation Hardpoint Booster III | This booster has been produced by the Gallente Federation to assist with their with their military campaign war efforts.
+6% bonus to Hybrid Turret Damage +6% bonus to Drone Damage +6% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +12% reduction in Salvager cycle time Base Duration: 2 Hours. Expiry date: November 10th YC125 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034916typeID: 91975 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1034915 iconID: 25237 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Damage Modifier: 1.06 Duration Bonus: -12.0 Damage Multiplier Bonus: 6.0 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Mining, Ice and Gas Module Duration & Capacitor-use bonus: -6.0 requiredSkill1Level: 1.0 Expiry Date: 20767.4576389 Meta Level: 5.0 Booster Slot: 17.0 |
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91976 - Republic Hardpoint Booster II | This booster has been produced by the Minmatar Republic to assist with their with their military campaign war efforts.
+4% bonus to Projectile Turret Damage +4% bonus to Missile Damage +4% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +12% Reduction in Salvager cycle time Base Duration: 2 Hours. Expiry date: November 10th YC125 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034918typeID: 91976 Capacity: 0.0 metaLevel: 3 isDynamicType: 0 typeNameID: 1034917 iconID: 25246 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Damage Modifier: 1.04 Duration Bonus: -8.0 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Missile Damage Bonus: 4.0 Mining, Ice and Gas Module Duration & Capacitor-use bonus: -4.0 requiredSkill1Level: 1.0 Expiry Date: 20767.4576389 Meta Level: 3.0 Booster Slot: 17.0 |
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91977 - Republic Hardpoint Booster III | This booster has been produced by the Minmatar Republic to assist with their with their military campaign war efforts.
+6% bonus to Projectile Turret Damage +6% bonus to Missile Damage +6% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +12% Reduction in Salvager cycle time Base Duration: 2 Hours. Expiry date: November 10th YC125 |
Booster | Click to toggle showing the 26 attributes.descriptionID: 1034920typeID: 91977 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1034919 iconID: 25247 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 303 portionSize: 1 Damage Modifier: 1.06 Duration Bonus: -12.0 Primary Skill required: 3405.0 Booster Duration: 7200000.0 Missile Damage Bonus: 6.0 Mining, Ice and Gas Module Duration & Capacitor-use bonus: -6.0 requiredSkill1Level: 1.0 Expiry Date: 20767.4576389 Meta Level: 5.0 Booster Slot: 17.0 |
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92536 - Amarr Tactical Relay | This structure acts as a relay station for the Amarr Empire's operations in this structure, collecting, receiving and transmitting battlefield intelligence. | Destructible Effect Beacon | Click to toggle showing the 35 attributes.descriptionID: 1037254typeID: 92536 graphicID: 25687 Capacity: 10000.0 raceID: 4 isDynamicType: 0 typeNameID: 1037253 basePrice: 0.0 Volume: 100000000.0 isisGroupID: 4 radius: 150.0 published: 0 Mass: 100000.0 groupID: 4033 portionSize: 1 entityFlyRange: 0.0 Shield Capacity: 100000.0 entityEquipmentMin: 5.0 Structure Hitpoints: 50000.0 Armor EM Damage Resistance: 0.25 Armor Explosive Damage Resistance: 0.25 Armor Kinetic Damage Resistance: 0.25 Armor Thermal Damage Resistance: 0.25 Shield EM Damage Resistance: 0.25 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.25 Shield Thermal Damage Resistance: 0.25 entityFactionLoss: 0.0 Security Status Kill Amount: 0.0 Shield recharge time: 10000000.0 entityEquipmentMax: 10.0 entityLootCountMin: 5.0 entityLootCountMax: 10.0 Armor Hitpoints: 100000.0 entityAttackRange: 0.0 |
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92548 - FW Complex - Moderate NVY-3 - Attacker Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 92548graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1037293 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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92549 - FW Complex - Moderate NVY-3 - Occupier Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 92549graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1037294 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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92551 - Imperial Omen | An Amarr Navy Omen-class cruiser charged with the defence of key military control points throughout the Amarr-Minmatar warzone. | FW Amarr Empire Cruiser | Click to toggle showing the 66 attributes.descriptionID: 1037310typeID: 92551 graphicID: 1731 Capacity: 440.0 isDynamicType: 0 typeNameID: 1037309 basePrice: 0.0 Volume: 0.0 wreckTypeID: 91025 radius: 110.0 published: 0 Mass: 10000000.0 groupID: 1179 portionSize: 1 Damage Modifier: 4.0 Shield Capacity: 440.0 Structure Hitpoints: 400.0 Armor EM Damage Resistance: 0.6 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.6 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.4 Shield Thermal Damage Resistance: 0.4 Accuracy falloff: 24000.0 Turret Tracking: 300.0 Maximum Velocity: 900.0 Signature Radius: 240.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 300.0 Optimal Range: 48000.0 Armor Hitpoints: 1320.0 Kinetic damage: 0.0 Maximum Locked Targets: 10.0 behaviorArmorRepairerAmount: 297.0 Thermal damage: 5.0 Inertia Modifier: 0.3 armorUniformity: 0.75 behaviorArmorRepairerDischarge: 0.0 Capacitor Recharge time: 100000.0 Maximum Targeting Range: 125000.0 Capacitor Capacity: 1600.0 Structure Kinetic Damage Resistance: 1.0 RADAR Sensor Strength: 14.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 Warp Speed Multiplier: 2.0 Shield recharge time: 2500000.0 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 8000.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 4500.0 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 7.0 Explosive damage: 0.0 gfxTurretID: 457.0 gfxBoosterID: 397.0 Orbit Velocity: 300.0 |
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92552 - Renouncer Omen | A specialist Omen-class cruiser charged by the Amarr Navy with intercepting any forces that threaten key military control points throughout the Amarr-Minmatar warzone. | FW Amarr Empire Cruiser | Click to toggle showing the 70 attributes.descriptionID: 1037313typeID: 92552 graphicID: 1731 Capacity: 440.0 isDynamicType: 0 typeNameID: 1037312 basePrice: 0.0 Volume: 0.0 wreckTypeID: 91025 radius: 110.0 published: 0 Mass: 10000000.0 groupID: 1179 portionSize: 1 Damage Modifier: 4.0 Shield Capacity: 550.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.6 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.6 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.4 Shield Thermal Damage Resistance: 0.4 Accuracy falloff: 24000.0 Turret Tracking: 300.0 Maximum Velocity: 1350.0 Signature Radius: 300.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 300.0 Optimal Range: 48000.0 Armor Hitpoints: 1650.0 Kinetic damage: 0.0 Maximum Locked Targets: 10.0 behaviorArmorRepairerAmount: 99.0 Thermal damage: 5.0 Inertia Modifier: 0.1 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 30000.0 behaviorWarpDisruptDischarge: 0.0 behaviorArmorRepairerDischarge: 0.0 Capacitor Recharge time: 100000.0 Maximum Targeting Range: 125000.0 Capacitor Capacity: 1600.0 behaviorWarpDisruptStrength: 1.0 Structure Kinetic Damage Resistance: 1.0 RADAR Sensor Strength: 14.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 Warp Speed Multiplier: 2.0 Shield recharge time: 2500000.0 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 5000.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 4500.0 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 7.0 Explosive damage: 0.0 gfxTurretID: 457.0 gfxBoosterID: 397.0 Orbit Velocity: 450.0 armorUniformity: 0.75 |
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92553 - Detainer Caracal | A specialist Caracal-class cruiser charged by the Caldari Navy with intercepting any forces that threaten key military control points throughout the Caldari-Gallente warzone. | FW Caldari State Cruiser | Click to toggle showing the 67 attributes.descriptionID: 1037315typeID: 92553 graphicID: 1786 Capacity: 440.0 isDynamicType: 0 typeNameID: 1037314 basePrice: 0.0 Volume: 0.0 wreckTypeID: 91025 radius: 166.0 published: 0 Mass: 10000000.0 groupID: 1180 portionSize: 1 Missile Velocity Bonus: 2.25 Missile Flight Time Bonus: 2.25 Shield Capacity: 1100.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.6 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.6 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.4 Shield Thermal Damage Resistance: 0.4 behaviorShieldBoosterAmount: 66.0 behaviorShieldBoosterDischarge: 0.0 behaviorShieldBoosterDuration: 4500.0 Signature Radius: 300.0 entityFactionLoss: 0.0 entitySecurityMaxGain: 5.0 Scan Resolution: 300.0 Armor Hitpoints: 825.0 Shield recharge time: 2500000.0 Maximum Locked Targets: 10.0 Inertia Modifier: 0.1 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 30000.0 behaviorWarpDisruptDischarge: 0.0 Capacitor Recharge time: 100000.0 Maximum Targeting Range: 125000.0 Capacitor Capacity: 1600.0 behaviorWarpDisruptStrength: 1.0 Structure Kinetic Damage Resistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 14.0 Missile Damage Bonus: 1.0 Warp Speed Multiplier: 2.0 Explosion Radius Bonus: 0.5 Explosion Velocity Bonus: 1.5 Maximum Velocity: 1350.0 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 5000.0 shieldUniformity: 0.75 entityMaxVelocitySignatureRadiusMultiplier: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxTurretID: 1875.0 gfxBoosterID: 395.0 Rate of fire: 10000.0 entityMissileTypeID: 27361.0 Orbit Velocity: 450.0 armorUniformity: 0.75 |
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92556 - State Caracal | A Caldari Navy Caracal-class cruiser charged with the defence of key military control points throughout the Caldari-Gallente warzone. | FW Caldari State Cruiser | Click to toggle showing the 63 attributes.descriptionID: 1037319typeID: 92556 graphicID: 1786 Capacity: 440.0 isDynamicType: 0 typeNameID: 1037318 basePrice: 0.0 Volume: 0.0 wreckTypeID: 91025 radius: 166.0 published: 0 Mass: 10000000.0 groupID: 1180 portionSize: 1 Missile Velocity Bonus: 2.25 Missile Flight Time Bonus: 2.25 Shield Capacity: 880.0 Structure Hitpoints: 400.0 Armor EM Damage Resistance: 0.6 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.6 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.4 Shield Thermal Damage Resistance: 0.4 behaviorShieldBoosterAmount: 198.0 behaviorShieldBoosterDischarge: 0.0 behaviorShieldBoosterDuration: 4500.0 Signature Radius: 240.0 entityFactionLoss: 0.0 entitySecurityMaxGain: 5.0 Scan Resolution: 300.0 Armor Hitpoints: 660.0 Shield recharge time: 2500000.0 Maximum Locked Targets: 10.0 Inertia Modifier: 0.3 armorUniformity: 0.75 Capacitor Recharge time: 100000.0 Maximum Targeting Range: 125000.0 Capacitor Capacity: 1600.0 Structure Kinetic Damage Resistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 14.0 Missile Damage Bonus: 1.0 Warp Speed Multiplier: 2.0 Explosion Radius Bonus: 0.5 Explosion Velocity Bonus: 1.5 Maximum Velocity: 900.0 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 8000.0 shieldUniformity: 0.75 entityMaxVelocitySignatureRadiusMultiplier: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxTurretID: 1875.0 gfxBoosterID: 395.0 Rate of fire: 10000.0 entityMissileTypeID: 27361.0 Orbit Velocity: 300.0 |
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92557 - Federation Vexor | A Federation Navy Vexor-class cruiser charged with the defence of key military control points throughout the Gallente-Caldari warzone. | FW Gallente Federation Cruiser | Click to toggle showing the 66 attributes.descriptionID: 1037321typeID: 92557 graphicID: 1803 Capacity: 440.0 isDynamicType: 0 typeNameID: 1037320 basePrice: 0.0 Volume: 0.0 wreckTypeID: 91025 radius: 149.0 published: 0 Mass: 10000000.0 groupID: 1181 portionSize: 1 Damage Modifier: 4.0 Shield Capacity: 440.0 Structure Hitpoints: 400.0 Armor EM Damage Resistance: 0.6 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.6 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.4 Shield Thermal Damage Resistance: 0.4 Accuracy falloff: 24000.0 Turret Tracking: 300.0 Maximum Velocity: 900.0 Signature Radius: 240.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 300.0 Optimal Range: 48000.0 Armor Hitpoints: 1320.0 Kinetic damage: 7.0 Maximum Locked Targets: 10.0 behaviorArmorRepairerAmount: 297.0 Thermal damage: 5.0 Inertia Modifier: 0.3 armorUniformity: 0.75 behaviorArmorRepairerDischarge: 0.0 Capacitor Recharge time: 100000.0 Maximum Targeting Range: 125000.0 Capacitor Capacity: 1600.0 Structure Kinetic Damage Resistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 14.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 Warp Speed Multiplier: 2.0 Shield recharge time: 2500000.0 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 8000.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 4500.0 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 0.0 Explosive damage: 0.0 gfxTurretID: 567.0 gfxBoosterID: 394.0 Orbit Velocity: 300.0 |
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92558 - Inspector Vexor | A specialist Vexor-class cruiser charged by the Federation Navy with intercepting any forces that threaten key military control points throughout the Gallente-Caldari warzone. | FW Gallente Federation Cruiser | Click to toggle showing the 70 attributes.descriptionID: 1037323typeID: 92558 graphicID: 1803 Capacity: 440.0 isDynamicType: 0 typeNameID: 1037322 basePrice: 0.0 Volume: 0.0 wreckTypeID: 91025 radius: 149.0 published: 0 Mass: 10000000.0 groupID: 1181 portionSize: 1 Damage Modifier: 4.0 Shield Capacity: 550.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.6 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.6 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.4 Shield Thermal Damage Resistance: 0.4 Accuracy falloff: 24000.0 Turret Tracking: 300.0 Maximum Velocity: 1350.0 Signature Radius: 300.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 300.0 Optimal Range: 48000.0 Armor Hitpoints: 1650.0 Kinetic damage: 7.0 Maximum Locked Targets: 10.0 behaviorArmorRepairerAmount: 99.0 Thermal damage: 5.0 Inertia Modifier: 0.1 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 30000.0 behaviorWarpDisruptDischarge: 0.0 behaviorArmorRepairerDischarge: 0.0 Capacitor Recharge time: 100000.0 Maximum Targeting Range: 125000.0 Capacitor Capacity: 1600.0 behaviorWarpDisruptStrength: 1.0 Structure Kinetic Damage Resistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 14.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 Warp Speed Multiplier: 2.0 Shield recharge time: 2500000.0 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 5000.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 4500.0 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 0.0 Explosive damage: 0.0 gfxTurretID: 567.0 gfxBoosterID: 394.0 Orbit Velocity: 450.0 armorUniformity: 0.75 |
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92559 - Republic Stabber | A Republic Fleet Stabber-class cruiser charged with the defence of key military control points throughout the Minmatar-Amarr warzone. | FW Minmatar Republic Cruiser | Click to toggle showing the 66 attributes.descriptionID: 1037325typeID: 92559 graphicID: 1884 Capacity: 440.0 isDynamicType: 0 typeNameID: 1037324 basePrice: 0.0 Volume: 0.0 wreckTypeID: 91025 radius: 88.0 published: 0 Mass: 10000000.0 groupID: 1182 portionSize: 1 Damage Modifier: 4.0 Shield Capacity: 880.0 Structure Hitpoints: 400.0 Armor EM Damage Resistance: 0.6 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.6 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.4 Shield Thermal Damage Resistance: 0.4 Accuracy falloff: 24000.0 Turret Tracking: 300.0 behaviorShieldBoosterAmount: 198.0 behaviorShieldBoosterDischarge: 0.0 Maximum Velocity: 900.0 Signature Radius: 240.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 300.0 Optimal Range: 48000.0 Armor Hitpoints: 660.0 Shield recharge time: 2500000.0 Kinetic damage: 5.0 Maximum Locked Targets: 10.0 Thermal damage: 0.0 Inertia Modifier: 0.3 armorUniformity: 0.75 Capacitor Recharge time: 100000.0 Maximum Targeting Range: 125000.0 Capacitor Capacity: 1600.0 Structure Kinetic Damage Resistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 14.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 Warp Speed Multiplier: 2.0 behaviorShieldBoosterDuration: 4500.0 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 8000.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 0.0 Explosive damage: 7.0 gfxTurretID: 492.0 gfxBoosterID: 397.0 Orbit Velocity: 300.0 |
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92560 - Keeper Stabber | A specialist Stabber-class cruiser charged by the Republic Fleet with intercepting any forces that threaten key military control points throughout the Minmatar-Amarr warzone. | FW Minmatar Republic Cruiser | Click to toggle showing the 70 attributes.descriptionID: 1037327typeID: 92560 graphicID: 1884 Capacity: 440.0 isDynamicType: 0 typeNameID: 1037326 basePrice: 0.0 Volume: 0.0 wreckTypeID: 91025 radius: 88.0 published: 0 Mass: 10000000.0 groupID: 1182 portionSize: 1 Damage Modifier: 4.0 Shield Capacity: 1100.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.6 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.6 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.4 Shield Thermal Damage Resistance: 0.4 Accuracy falloff: 24000.0 Turret Tracking: 300.0 behaviorShieldBoosterAmount: 66.0 behaviorShieldBoosterDischarge: 0.0 Maximum Velocity: 1350.0 Signature Radius: 300.0 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 300.0 Optimal Range: 48000.0 Armor Hitpoints: 825.0 Shield recharge time: 2500000.0 Kinetic damage: 5.0 Maximum Locked Targets: 10.0 Thermal damage: 0.0 Inertia Modifier: 0.1 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 30000.0 behaviorWarpDisruptDischarge: 0.0 Capacitor Recharge time: 100000.0 Maximum Targeting Range: 125000.0 Capacitor Capacity: 1600.0 behaviorWarpDisruptStrength: 1.0 Structure Kinetic Damage Resistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 14.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 Warp Speed Multiplier: 2.0 behaviorShieldBoosterDuration: 4500.0 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 5000.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 0.0 Explosive damage: 7.0 gfxTurretID: 492.0 gfxBoosterID: 397.0 Orbit Velocity: 450.0 armorUniformity: 0.75 |
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92565 - Raspite X-Grade | This variant of Raspite ore is especially prized by Amarr engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Empire needed them.
Unlike regular Raspite ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92569>Crystalline Raspite</a>, which is valuable to the Amarr Empire. |
Raspite | Click to toggle showing the 24 attributes.descriptionID: 1037359typeID: 92565 Capacity: 0.0 isDynamicType: 0 typeNameID: 1037358 iconID: 21823 basePrice: 23.0 marketGroupID: 3849 (Empire Ores) Volume: 1.0 radius: 1.0 published: 1 Mass: 1e+35 groupID: 5083 portionSize: 100 Stasis Webifier Resistance: 0.0 ignoreMiningWaste: 0.0 Reprocessing Skill: 60377.0 Asteroid radius size multiplier: 0.35 asteroidMetaLevel: 4.0 requiredSkill1Level: 1.0 Primary Skill required: 3386.0 oreBasicType: 1228.0 ignoreMiningCrits: 0.0 Asteroid unit radius: 600.0 |
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92566 - Polycrase X-Grade | This variant of Polycrase ore is especially prized by Caldari engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the State needed them.
Unlike regular Polycrase ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92570>Crystalline Polycrase</a>, which is valuable to the Caldari State. |
Polycrase | Click to toggle showing the 24 attributes.descriptionID: 1037361typeID: 92566 Capacity: 0.0 isDynamicType: 0 typeNameID: 1037360 iconID: 21823 basePrice: 23.0 marketGroupID: 3849 (Empire Ores) Volume: 1.0 radius: 1.0 published: 1 Mass: 1e+35 groupID: 5084 portionSize: 100 Stasis Webifier Resistance: 0.0 ignoreMiningWaste: 0.0 Reprocessing Skill: 60377.0 Asteroid radius size multiplier: 0.35 asteroidMetaLevel: 4.0 requiredSkill1Level: 1.0 Primary Skill required: 3386.0 oreBasicType: 1228.0 ignoreMiningCrits: 0.0 Asteroid unit radius: 600.0 |
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92567 - Moissanite X-Grade | This variant of Moissanite ore is especially prized by Gallente engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Federation needed them.
Unlike regular Moissanite ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92571>Crystalline Moissanite</a>, which is valuable to the Gallente Federation. |
Moissanite | Click to toggle showing the 24 attributes.descriptionID: 1037363typeID: 92567 Capacity: 0.0 isDynamicType: 0 typeNameID: 1037362 iconID: 21823 basePrice: 23.0 marketGroupID: 3849 (Empire Ores) Volume: 1.0 radius: 1.0 published: 1 Mass: 1e+35 groupID: 5085 portionSize: 100 Stasis Webifier Resistance: 0.0 ignoreMiningWaste: 0.0 Reprocessing Skill: 60377.0 Asteroid radius size multiplier: 0.35 asteroidMetaLevel: 4.0 requiredSkill1Level: 1.0 Primary Skill required: 3386.0 oreBasicType: 1228.0 ignoreMiningCrits: 0.0 Asteroid unit radius: 600.0 |
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92568 - Kangite X-Grade | This variant of Kangite ore is especially prized by Minmatar engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Republic needed them.
Unlike regular Kangite ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92572>Crystalline Kangite</a>, which is valuable to the Minmatar Republic. |
Kangite | Click to toggle showing the 24 attributes.descriptionID: 1037365typeID: 92568 Capacity: 0.0 isDynamicType: 0 typeNameID: 1037364 iconID: 21823 basePrice: 23.0 marketGroupID: 3849 (Empire Ores) Volume: 1.0 radius: 1.0 published: 1 Mass: 1e+35 groupID: 5086 portionSize: 100 Stasis Webifier Resistance: 0.0 ignoreMiningWaste: 0.0 Reprocessing Skill: 60377.0 Asteroid radius size multiplier: 0.35 asteroidMetaLevel: 4.0 requiredSkill1Level: 1.0 Primary Skill required: 3386.0 oreBasicType: 1228.0 ignoreMiningCrits: 0.0 Asteroid unit radius: 600.0 |
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92569 - Crystalline Raspite | The crystalline residue of reprocessed Raspite.
The Amarr Empire will reward Capsuleers who bring this mineral to their Trade-In transport outside the Amarr Navy Anchorage Station located in <url=showinfo:5//30002974>Mehatoor</url>. |
Mineral | Click to toggle showing the 15 attributes.descriptionID: 1037367typeID: 92569 Capacity: 0.0 isDynamicType: 0 typeNameID: 1037366 iconID: 27347 basePrice: 10000.0 metaGroupID: 19 marketGroupID: 3848 (Faction Materials) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 18 portionSize: 1 |
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92570 - Crystalline Polycrase | The crystalline residue of reprocessed Polycrase.
The Caldari State will reward Capsuleers who bring this mineral to their Trade-In transport outside the Caldari Navy Anchorage Station located in <url=showinfo:5//30045324>Onnamon</url>. |
Mineral | Click to toggle showing the 15 attributes.descriptionID: 1037369typeID: 92570 Capacity: 0.0 isDynamicType: 0 typeNameID: 1037368 iconID: 27349 basePrice: 10000.0 metaGroupID: 19 marketGroupID: 3848 (Faction Materials) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 18 portionSize: 1 |
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92571 - Crystalline Moissanite | The crystalline residue of reprocessed Moissanite.
The Gallente Federation will reward Capsuleers who bring this mineral to their Trade-In transport outside the Gallente Federation Anchorage Station located in <url=showinfo:5//30003788>Intaki</url>. |
Mineral | Click to toggle showing the 15 attributes.descriptionID: 1037371typeID: 92571 Capacity: 0.0 isDynamicType: 0 typeNameID: 1037370 iconID: 27350 basePrice: 10000.0 metaGroupID: 19 marketGroupID: 3848 (Faction Materials) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 18 portionSize: 1 |
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92572 - Crystalline Kangite | The crystalline residue of reprocessed Kangite.
The Amarr Empire will reward Capsuleers who bring this mineral to their Trade-In transport outside the Amarr Navy Anchorage Station located in <url=showinfo:5//30002055>Amo</url>. |
Mineral | Click to toggle showing the 15 attributes.descriptionID: 1037373typeID: 92572 Capacity: 0.0 isDynamicType: 0 typeNameID: 1037372 iconID: 27353 basePrice: 10000.0 metaGroupID: 19 marketGroupID: 3848 (Faction Materials) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 18 portionSize: 1 |
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92605 - Caldari Tactical Relay | This structure acts as a relay station for the Caldari State's operations in this structure, collecting, receiving and transmitting battlefield intelligence. | Destructible Effect Beacon | Click to toggle showing the 38 attributes.descriptionID: 1037464typeID: 92605 graphicID: 1708 Capacity: 10000.0 raceID: 1 isDynamicType: 0 typeNameID: 1037463 basePrice: 0.0 Volume: 100000000.0 isisGroupID: 4 radius: 150.0 published: 0 Mass: 100000.0 groupID: 4033 portionSize: 1 Shield Capacity: 100000.0 Structure Hitpoints: 200000.0 Armor EM Damage Resistance: 0.25 Armor Explosive Damage Resistance: 0.25 Armor Kinetic Damage Resistance: 0.25 Armor Thermal Damage Resistance: 0.25 Shield EM Damage Resistance: 0.25 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.25 Shield Thermal Damage Resistance: 0.25 entityFlyRange: 0.0 entityFactionLoss: 0.0 Armor Hitpoints: 100000.0 entityEquipmentMin: 5.0 entityEquipmentMax: 10.0 structureUniformity: 1.0 Disallows Assistance: 1.0 Shield recharge time: 1000000.0 entityAttackRange: 0.0 entityLootCountMin: 5.0 entityLootCountMax: 10.0 Security Status Kill Amount: 0.0 armorUniformity: 1.0 |
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92606 - Gallente Tactical Relay | This structure acts as a relay station for the Gallente Federation's operations in this structure, collecting, receiving and transmitting battlefield intelligence. | Destructible Effect Beacon | Click to toggle showing the 38 attributes.descriptionID: 1037466typeID: 92606 graphicID: 1712 Capacity: 10000.0 raceID: 8 isDynamicType: 0 typeNameID: 1037465 basePrice: 0.0 Volume: 100000000.0 isisGroupID: 4 radius: 150.0 published: 0 Mass: 100000.0 groupID: 4033 portionSize: 1 Shield Capacity: 100000.0 Structure Hitpoints: 200000.0 Armor EM Damage Resistance: 0.25 Armor Explosive Damage Resistance: 0.25 Armor Kinetic Damage Resistance: 0.25 Armor Thermal Damage Resistance: 0.25 Shield EM Damage Resistance: 0.25 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.25 Shield Thermal Damage Resistance: 0.25 entityFlyRange: 0.0 entityFactionLoss: 0.0 Armor Hitpoints: 100000.0 entityEquipmentMin: 5.0 entityEquipmentMax: 10.0 structureUniformity: 1.0 Disallows Assistance: 1.0 Shield recharge time: 1000000.0 entityAttackRange: 0.0 entityLootCountMin: 5.0 entityLootCountMax: 10.0 Security Status Kill Amount: 0.0 armorUniformity: 1.0 |
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92607 - Minmatar Tactical Relay | This structure acts as a relay station for the Minmatar Republic's operations in this structure, collecting, receiving and transmitting battlefield intelligence. | Destructible Effect Beacon | Click to toggle showing the 38 attributes.descriptionID: 1037468typeID: 92607 graphicID: 21948 Capacity: 10000.0 raceID: 2 isDynamicType: 0 typeNameID: 1037467 basePrice: 0.0 Volume: 100000000.0 isisGroupID: 4 radius: 150.0 published: 0 Mass: 100000.0 groupID: 4033 portionSize: 1 Shield Capacity: 100000.0 Structure Hitpoints: 200000.0 Armor EM Damage Resistance: 0.25 Armor Explosive Damage Resistance: 0.25 Armor Kinetic Damage Resistance: 0.25 Armor Thermal Damage Resistance: 0.25 Shield EM Damage Resistance: 0.25 Shield Explosive Damage Resistance: 0.25 Shield Kinetic Damage Resistance: 0.25 Shield Thermal Damage Resistance: 0.25 entityFlyRange: 0.0 entityFactionLoss: 0.0 Armor Hitpoints: 100000.0 entityEquipmentMin: 5.0 entityEquipmentMax: 10.0 structureUniformity: 1.0 Disallows Assistance: 1.0 Shield recharge time: 1000000.0 entityAttackRange: 0.0 entityLootCountMin: 5.0 entityLootCountMax: 10.0 Security Status Kill Amount: 0.0 armorUniformity: 1.0 |
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92609 - FW Battlecruiser Dungeon +1 BC Skill Level Proximity Effect (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 92609graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1037518 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 227 portionSize: 250 |
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92671 - FW Complex - Scout BSC-1 - Occupier Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 92671graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1037846 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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92672 - FW Complex - Scout BSC-1 - Attacker Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 92672graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1037847 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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92673 - Scout Basic Tech 1 Military Beacon | This beacon marks a scout military location. The entry gate is configured to only admit basic Tech I combat and attack Frigates
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
Beacon | Click to toggle showing the 13 attributes.descriptionID: 1037853typeID: 92673 graphicID: 1211 Capacity: 0.0 typeNameID: 1037852 basePrice: 0.0 Volume: 1.0 radius: 30000.0 published: 0 Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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92678 - Imperial Raspite Trade-In Transport | An Imperial freighter tasked with collecting and transporting Raspite to ongoing construction projects across the Empire.
This ship is willing to exchange surplus goods for additional Crystalline Raspite. |
Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 1037882typeID: 92678 graphicID: 3357 Capacity: 0.0 raceID: 8 isDynamicType: 0 typeNameID: 1037881 basePrice: 0.0 Volume: 0.0 radius: 700.0 published: 0 Mass: 0.0 groupID: 226 portionSize: 1 |
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92679 - State Polycrase Trade-In Transport | A State-controlled freighter tasked with collecting and transporting Polycrase to ongoing construction projects throughout the State.
This ship is willing to exchange surplus goods for additional Crystalline Polycrase. |
Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 1037884typeID: 92679 graphicID: 20277 Capacity: 0.0 raceID: 8 isDynamicType: 0 typeNameID: 1037883 basePrice: 0.0 Volume: 0.0 radius: 700.0 published: 0 Mass: 0.0 groupID: 226 portionSize: 1 |
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92680 - Federation Moissanite Trade-In Transport | A Federal freighter tasked with collecting and transporting Moissanite to ongoing construction projects Federation-wide.
This ship is willing to exchange surplus goods for additional Crystalline Moissanite. |
Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 1037886typeID: 92680 graphicID: 3359 Capacity: 0.0 raceID: 8 isDynamicType: 0 typeNameID: 1037885 basePrice: 0.0 Volume: 0.0 radius: 700.0 published: 0 Mass: 0.0 groupID: 226 portionSize: 1 |
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92681 - Republic Kangite Trade-In Transport | A Republic freighter tasked with collecting and transporting Kangite to ongoing construction projects across the Republic.
This ship is willing to exchange surplus goods for additional Crystalline Kangite. |
Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 1037888typeID: 92681 graphicID: 3360 Capacity: 0.0 raceID: 8 isDynamicType: 0 typeNameID: 1037887 basePrice: 0.0 Volume: 0.0 radius: 700.0 published: 0 Mass: 0.0 groupID: 226 portionSize: 1 |
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92779 - Crucifier Navy Issue War Reserves Lieutenant SKIN | Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.
The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1038068typeID: 92779 Capacity: 0.0 raceID: 4 typeNameID: 1038069 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Crucifier Navy Issue War Reserves Lieutenant skin_skinMaterialID: 209 skin_isSingleUse: False skin_skinDescription: 1038067 skin_visibleSerenity: True skin_skinID: 12747 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [37453] skin_licenseTypeID: 92779 Applies to: Crucifier Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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92780 - Omen Navy Issue War Reserves Lieutenant SKIN | Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.
The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1038071typeID: 92780 Capacity: 0.0 raceID: 4 typeNameID: 1038072 basePrice: 0.0 marketGroupID: 2063 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Omen Navy Issue War Reserves Lieutenant skin_skinMaterialID: 209 skin_isSingleUse: False skin_skinDescription: 1038070 skin_visibleSerenity: True skin_skinID: 12748 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17709] skin_licenseTypeID: 92780 Applies to: Omen Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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92781 - Harbinger Navy Issue War Reserves Lieutenant SKIN | Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.
The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1038074typeID: 92781 Capacity: 0.0 raceID: 4 typeNameID: 1038075 basePrice: 0.0 marketGroupID: 2103 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Harbinger Navy Issue War Reserves Lieutenant skin_skinMaterialID: 209 skin_isSingleUse: False skin_skinDescription: 1038073 skin_visibleSerenity: True skin_skinID: 12749 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33155] skin_licenseTypeID: 92781 Applies to: Harbinger Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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92782 - Apocalypse Navy Issue War Reserves Lieutenant SKIN | Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.
The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1038077typeID: 92782 Capacity: 0.0 raceID: 4 typeNameID: 1038078 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Apocalypse Navy Issue War Reserves Lieutenant skin_skinMaterialID: 209 skin_isSingleUse: False skin_skinDescription: 1038076 skin_visibleSerenity: True skin_skinID: 12750 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17726] skin_licenseTypeID: 92782 Applies to: Apocalypse Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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92783 - Armageddon Navy Issue War Reserves Lieutenant SKIN | Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.
The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1038080typeID: 92783 Capacity: 0.0 raceID: 4 typeNameID: 1038081 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Armageddon Navy Issue War Reserves Lieutenant skin_skinMaterialID: 209 skin_isSingleUse: False skin_skinDescription: 1038079 skin_visibleSerenity: True skin_skinID: 12751 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32305] skin_licenseTypeID: 92783 Applies to: Armageddon Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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92784 - Prophecy Navy Issue War Reserves Lieutenant SKIN | Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.
The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1038083typeID: 92784 Capacity: 0.0 raceID: 4 typeNameID: 1038084 basePrice: 0.0 marketGroupID: 2103 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Prophecy Navy Issue War Reserves Lieutenant skin_skinMaterialID: 209 skin_isSingleUse: False skin_skinDescription: 1038082 skin_visibleSerenity: True skin_skinID: 12752 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [72872] skin_licenseTypeID: 92784 Applies to: Prophecy Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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92785 - Griffin Navy Issue Military Stockpile Captain SKIN | State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.
The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1038087typeID: 92785 Capacity: 0.0 raceID: 1 typeNameID: 1038088 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Griffin Navy Issue Military Stockpile Captain skin_skinMaterialID: 210 skin_isSingleUse: False skin_skinDescription: 1038086 skin_visibleSerenity: True skin_skinID: 12753 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [37455] skin_licenseTypeID: 92785 Applies to: Griffin Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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92786 - Caracal Navy Issue Military Stockpile Captain SKIN | State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.
The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1038090typeID: 92786 Capacity: 0.0 raceID: 1 typeNameID: 1038091 basePrice: 0.0 marketGroupID: 2063 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Caracal Navy Issue Military Stockpile Captain skin_skinMaterialID: 210 skin_isSingleUse: False skin_skinDescription: 1038089 skin_visibleSerenity: True skin_skinID: 12754 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17634] skin_licenseTypeID: 92786 Applies to: Caracal Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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92787 - Drake Navy Issue Military Stockpile Captain SKIN | State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.
The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1038093typeID: 92787 Capacity: 0.0 raceID: 1 typeNameID: 1038094 basePrice: 0.0 marketGroupID: 2103 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Drake Navy Issue Military Stockpile Captain skin_skinMaterialID: 210 skin_isSingleUse: False skin_skinDescription: 1038092 skin_visibleSerenity: True skin_skinID: 12755 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33153] skin_licenseTypeID: 92787 Applies to: Drake Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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92788 - Ferox Navy Issue Military Stockpile Captain SKIN | State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.
The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1038096typeID: 92788 Capacity: 0.0 raceID: 1 typeNameID: 1038097 basePrice: 0.0 marketGroupID: 2103 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Ferox Navy Issue Military Stockpile Captain skin_skinMaterialID: 210 skin_isSingleUse: False skin_skinDescription: 1038095 skin_visibleSerenity: True skin_skinID: 12756 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [72812] skin_licenseTypeID: 92788 Applies to: Ferox Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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92789 - Scorpion Navy Issue Military Stockpile Captain SKIN | State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.
The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1038099typeID: 92789 Capacity: 0.0 raceID: 1 typeNameID: 1038100 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Scorpion Navy Issue Military Stockpile Captain skin_skinMaterialID: 210 skin_isSingleUse: False skin_skinDescription: 1038098 skin_visibleSerenity: True skin_skinID: 12757 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32309] skin_licenseTypeID: 92789 Applies to: Scorpion Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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92790 - Raven Navy Issue Military Stockpile Captain SKIN | State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.
The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1038102typeID: 92790 Capacity: 0.0 raceID: 1 typeNameID: 1038103 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Raven Navy Issue Military Stockpile Captain skin_skinMaterialID: 210 skin_isSingleUse: False skin_skinDescription: 1038101 skin_visibleSerenity: True skin_skinID: 12758 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17636] skin_licenseTypeID: 92790 Applies to: Raven Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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92791 - Maulus Navy Issue Strategic Materiel Defender SKIN | Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.
The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1038105typeID: 92791 Capacity: 0.0 raceID: 8 typeNameID: 1038106 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Maulus Navy Issue Strategic Materiel Defender skin_skinMaterialID: 211 skin_isSingleUse: False skin_skinDescription: 1038104 skin_visibleSerenity: True skin_skinID: 12759 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [37456] skin_licenseTypeID: 92791 Applies to: Maulus Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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92792 - Vexor Navy Issue Strategic Materiel Defender SKIN | Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.
The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1038108typeID: 92792 Capacity: 0.0 raceID: 8 typeNameID: 1038109 basePrice: 0.0 marketGroupID: 2063 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vexor Navy Issue Strategic Materiel Defender skin_skinMaterialID: 211 skin_isSingleUse: False skin_skinDescription: 1038107 skin_visibleSerenity: True skin_skinID: 12760 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17843] skin_licenseTypeID: 92792 Applies to: Vexor Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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92793 - Myrmidon Navy Issue Strategic Materiel Defender SKIN | Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.
The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1038111typeID: 92793 Capacity: 0.0 raceID: 8 typeNameID: 1038112 basePrice: 0.0 marketGroupID: 2103 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Myrmidon Navy Issue Strategic Materiel Defender skin_skinMaterialID: 211 skin_isSingleUse: False skin_skinDescription: 1038110 skin_visibleSerenity: True skin_skinID: 12761 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [72869] skin_licenseTypeID: 92793 Applies to: Myrmidon Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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92794 - Brutix Navy Issue Strategic Materiel Defender SKIN | Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.
The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1038114typeID: 92794 Capacity: 0.0 raceID: 8 typeNameID: 1038115 basePrice: 0.0 marketGroupID: 2103 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Brutix Navy Issue Strategic Materiel Defender skin_skinMaterialID: 211 skin_isSingleUse: False skin_skinDescription: 1038113 skin_visibleSerenity: True skin_skinID: 12762 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33151] skin_licenseTypeID: 92794 Applies to: Brutix Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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92795 - Dominix Navy Issue Strategic Materiel Defender SKIN | Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.
The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1038117typeID: 92795 Capacity: 0.0 raceID: 8 typeNameID: 1038118 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Dominix Navy Issue Strategic Materiel Defender skin_skinMaterialID: 211 skin_isSingleUse: False skin_skinDescription: 1038116 skin_visibleSerenity: True skin_skinID: 12763 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32307] skin_licenseTypeID: 92795 Applies to: Dominix Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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92796 - Megathron Navy Issue Strategic Materiel Defender SKIN | Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.
The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1038120typeID: 92796 Capacity: 0.0 raceID: 8 typeNameID: 1038121 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Megathron Navy Issue Strategic Materiel Defender skin_skinMaterialID: 211 skin_isSingleUse: False skin_skinDescription: 1038119 skin_visibleSerenity: True skin_skinID: 12764 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17728] skin_licenseTypeID: 92796 Applies to: Megathron Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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92797 - Vigil Fleet Issue Fleet Ordnance Spike SKIN | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 1038123typeID: 92797 Capacity: 0.0 raceID: 2 typeNameID: 1038124 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vigil Fleet Issue Fleet Ordnance Spike skin_skinMaterialID: 212 skin_isSingleUse: False skin_isStructureSkin: False skin_skinDescription: 1038122 skin_visibleSerenity: True skin_skinID: 12765 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [37454] skin_licenseTypeID: 92797 Applies to: Vigil Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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92798 - Stabber Fleet Issue Fleet Ordnance Spike SKIN | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 1038126typeID: 92798 Capacity: 0.0 raceID: 2 typeNameID: 1038127 basePrice: 0.0 marketGroupID: 2063 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Stabber Fleet Issue Fleet Ordnance Spike skin_skinMaterialID: 212 skin_isSingleUse: False skin_isStructureSkin: False skin_skinDescription: 1038125 skin_visibleSerenity: True skin_skinID: 12766 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17713] skin_licenseTypeID: 92798 Applies to: Stabber Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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92799 - Hurricane Fleet Issue Fleet Ordnance Spike SKIN | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 1038129typeID: 92799 Capacity: 0.0 raceID: 2 typeNameID: 1038130 basePrice: 0.0 marketGroupID: 2103 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hurricane Fleet Issue Fleet Ordnance Spike skin_skinMaterialID: 212 skin_isSingleUse: False skin_isStructureSkin: False skin_skinDescription: 1038128 skin_visibleSerenity: True skin_skinID: 12767 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33157] skin_licenseTypeID: 92799 Applies to: Hurricane Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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92800 - Cyclone Fleet Issue Fleet Ordnance Spike SKIN | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 1038132typeID: 92800 Capacity: 0.0 raceID: 2 typeNameID: 1038133 basePrice: 0.0 marketGroupID: 2103 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Cyclone Fleet Issue Fleet Ordnance Spike skin_skinMaterialID: 212 skin_isSingleUse: False skin_isStructureSkin: False skin_skinDescription: 1038131 skin_visibleSerenity: True skin_skinID: 12768 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [72811] skin_licenseTypeID: 92800 Applies to: Cyclone Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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92801 - Tempest Fleet Issue Fleet Ordnance Spike SKIN | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 1038135typeID: 92801 Capacity: 0.0 raceID: 2 typeNameID: 1038136 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Tempest Fleet Issue Fleet Ordnance Spike skin_skinMaterialID: 212 skin_isSingleUse: False skin_isStructureSkin: False skin_skinDescription: 1038134 skin_visibleSerenity: True skin_skinID: 12769 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17732] skin_licenseTypeID: 92801 Applies to: Tempest Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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92802 - Typhoon Fleet Issue Fleet Ordnance Spike SKIN | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 1038138typeID: 92802 Capacity: 0.0 raceID: 2 typeNameID: 1038139 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Typhoon Fleet Issue Fleet Ordnance Spike skin_skinMaterialID: 212 skin_isSingleUse: False skin_isStructureSkin: False skin_skinDescription: 1038137 skin_visibleSerenity: True skin_skinID: 12770 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32311] skin_licenseTypeID: 92802 Applies to: Typhoon Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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92818 - Compressed Raspite X-Grade | This variant of Raspite ore is especially prized by Amarr engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Empire needed them.
Unlike regular Raspite ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92569>Crystalline Raspite</a>, which is valuable to the Amarr Empire. This material is compressed and a much more compact form of the original material. |
Raspite | Click to toggle showing the 25 attributes.descriptionID: 1038239typeID: 92818 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038238 iconID: 3313 basePrice: 23.0 marketGroupID: 3849 (Empire Ores) Volume: 0.01 radius: 1.0 published: 1 Mass: 1e+35 groupID: 5083 portionSize: 100 Stasis Webifier Resistance: 0.0 ignoreMiningWaste: 0.0 Reprocessing Skill: 60377.0 asteroidMaxRadius : 5000.0 Asteroid radius size multiplier: 0.011 asteroidMetaLevel: 4.0 requiredSkill1Level: 1.0 Primary Skill required: 3386.0 oreBasicType: 1228.0 ignoreMiningCrits: 0.0 Asteroid unit radius: 600.0 |
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92819 - Compressed Polycrase X-Grade | This variant of Polycrase ore is especially prized by Caldari engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the State needed them.
Unlike regular Polycrase ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92570>Crystalline Polycrase</a>, which is valuable to the Caldari State. This material is compressed and a much more compact form of the original material. |
Polycrase | Click to toggle showing the 25 attributes.descriptionID: 1038241typeID: 92819 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038240 iconID: 3313 basePrice: 23.0 marketGroupID: 3849 (Empire Ores) Volume: 0.01 radius: 1.0 published: 1 Mass: 1e+35 groupID: 5084 portionSize: 100 Stasis Webifier Resistance: 0.0 ignoreMiningWaste: 0.0 Reprocessing Skill: 60377.0 asteroidMaxRadius : 5000.0 Asteroid radius size multiplier: 0.011 asteroidMetaLevel: 4.0 requiredSkill1Level: 1.0 Primary Skill required: 3386.0 oreBasicType: 1228.0 ignoreMiningCrits: 0.0 Asteroid unit radius: 600.0 |
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92820 - Compressed Moissanite X-Grade | This variant of Moissanite ore is especially prized by Gallente engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Federation needed them.
Unlike regular Moissanite ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92571>Crystalline Moissanite</a>, which is valuable to the Gallente Federation. This material is compressed and a much more compact form of the original material. |
Moissanite | Click to toggle showing the 25 attributes.descriptionID: 1038243typeID: 92820 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038242 iconID: 3313 basePrice: 23.0 marketGroupID: 3849 (Empire Ores) Volume: 0.01 radius: 1.0 published: 1 Mass: 1e+35 groupID: 5085 portionSize: 100 Stasis Webifier Resistance: 0.0 ignoreMiningWaste: 0.0 Reprocessing Skill: 60377.0 asteroidMaxRadius : 5000.0 Asteroid radius size multiplier: 0.011 asteroidMetaLevel: 4.0 requiredSkill1Level: 1.0 Primary Skill required: 3386.0 oreBasicType: 1228.0 ignoreMiningCrits: 0.0 Asteroid unit radius: 600.0 |
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92821 - Compressed Kangite X-Grade | This variant of Kangite ore is especially prized by Minmatar engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Republic needed them.
Unlike regular Kangite ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92572>Crystalline Kangite</a>, which is valuable to the Minmatar Republic. This material is compressed and a much more compact form of the original material. |
Kangite | Click to toggle showing the 25 attributes.descriptionID: 1038245typeID: 92821 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038244 iconID: 3313 basePrice: 23.0 marketGroupID: 3849 (Empire Ores) Volume: 0.01 radius: 1.0 published: 1 Mass: 1e+35 groupID: 5086 portionSize: 100 Stasis Webifier Resistance: 0.0 ignoreMiningWaste: 0.0 Reprocessing Skill: 60377.0 asteroidMaxRadius : 5000.0 Asteroid radius size multiplier: 0.011 asteroidMetaLevel: 4.0 requiredSkill1Level: 1.0 Primary Skill required: 3386.0 oreBasicType: 1228.0 ignoreMiningCrits: 0.0 Asteroid unit radius: 600.0 |
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92822 - Salvation | As the dust settled following the Warpath conflict of YC128, many smaller holdings on the fringes of the Amarr Empire fell into chaos. The constant onslaughts of Minmatar Republic strike teams had left these communities exposed to pirate attacks and vulnerable to internal revolt. Local holders sought a means to reimpose control while relying on their own fleets, which unlike the Imperial Navy, were largely made up of small and medium-sized ships.
They needed a way to improve the operational efficiency of these fleets while also demonstrating the awesome power of the Empire that backs them. Carthum Conglomerate’s solution to this problem was the Salvation. An advanced support carrier with robust command burst functions, it was capable of elevating a group of lesser vessels into an unstoppable armada. |
Command Carrier | Click to toggle showing the 158 attributes.quoteID: 1038246raceID: 4 typeNameID: 1038247 designerIDs: [1000064] radius: 1643.0 factionID: 500003 quoteAuthorID: 1038248 typeID: 92822 graphicID: 33283 Capacity: 2925.0 isDynamicType: 0 soundID: 20062 wreckTypeID: 26472 Tech Level: 1.0 certificateTemplate: 29 published: 1 marketGroupID: 3856 (Amarr) Volume: 13950000.0 descriptionID: 1038249 metaLevel: 5 metaGroupID: 2 isisGroupID: 2113 Mass: 1260000000.0 variationParentTypeID: 23757 basePrice: 4333400000.0 portionSize: 1 groupID: 5120 Item Damage: 0.0 Fighter Hangar Capacity: 65000.0 Structure Hitpoints: 74500.0 Powergrid Output: 786075.0 Low Slots: 8.0 Medium Slots: 4.0 High Slots: 6.0 Power Load: 0.0 powerToSpeed: 1.0 warpFactor: 0.0 Maximum Velocity: 80.0 Signature Radius: 10635.0 Onboard Jump Drive: 1.0 CPU Output: 820.0 shipBonusCommandCarrierInformationCommand: 5.0 isCarrierJumpConduitPassenger: 0.0 Scan Resolution: 79.0 enablePerformConduitJump: 1.0 Capacitor Recharge time: 4824205.0 Conduit Jump Consumption Amount: 3000.0 Conduit Jump Passenger Count: 5.0 shipBonusCommandCarrierCMJDDuration: -5.0 Sensor Warfare Resistance: 1.0 Weapon Disruption Resistance: 1.0 Target Painter Resistance: 1.0 Rig Size: 4.0 Remote Logistics Impedance: 1.0 Inertia Modifier: 0.041 armorUniformity: 0.75 Maximum Targeting Range: 315000.0 structureUniformity: 1.0 Command Burst Effect Range Bonus: 200.0 Remote Electronic Assistance Impedance: 1.0 Warp Speed Multiplier: 1.5 Launcher Hardpoints: 0.0 Turret Hardpoints: 0.0 Calibration: 400.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 fwLpKill: 4000.0 Conduit Passenger Bonus: 100.0 Meta Level: 0.0 mainColor: 16777215.0 maxPassengers: 150.0 Rig Slots: 2.0 uniformity: 1.0 warpCapacitorNeed: 1.38e-08 heatCapacityHi: 100.0 heatDissipationRateHi: 0.01 Maximum Directional Scan Range: 2.147483647e+12 Rig Slots: 2.0 Fighter Squadron Launch Tubes: 4.0 Light Fighter Squadron Limit: 2.0 Support Fighter Squadron Limit: 4.0 heatDissipationRateMed: 0.01 heatDissipationRateLow: 0.01 heatCapacityMed: 100.0 heatCapacityLow: 100.0 Primary Skill required: 20533.0 Secondary Skill required: 24311.0 Tertiary Skill required: 93983.0 Cargo Scan Resistance: 0.0 Maximum Locked Targets: 14.0 Entosis Assistance Impedance: 1e-05 fighterAbilityAntiCapitalMissileResistance: 1.0 heatGenerationMultiplier: 0.4 Maximum Operational Distance: 5000.0 Maximum Concurrent Operational Users: 10.0 RADAR Sensor Strength: 72.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 propulsionGraphicID: 394.0 typeColorScheme: 11313.0 Heat Attenuation: 0.71 heatAttenuationMed: 0.63 heatAttenuationLow: 0.79 jumpDriveTargetBeaconTypelistID: 341.0 gfxBoosterID: 394.0 Drone Bandwidth: 0.0 Capital Sized Vessel: 1.0 shipBonusRole1: 2.0 Ship Warp Speed: 1.0 Shield Capacity: 51500.0 Armor Hitpoints: 70000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.3 Armor Kinetic Damage Resistance: 0.45 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.1875 Shield Kinetic Damage Resistance: 0.375 Shield Thermal Damage Resistance: 0.8 requiredSkill1Level: 4.0 requiredSkill2Level: 5.0 requiredSkill3Level: 1.0 Drone Capacity: 0.0 Theoretical Maximum Targeting Range: 750000.0 shipBonusCommandCarrierArmorCommand: 5.0 CPU Load: 0.0 shipBonusCarrierA1: -4.0 shipBonusCarrierA2: 10.0 shipBonusCarrierA3: 20.0 advancedAgility: 1.0 shipBonusCarrierA5: 10.0 Jump Drive Fuel Need: 16274.0 Maximum Jump Range: 3.5 Jump Drive Consumption Amount: 3000.0 jumpDriveDuration: 300000.0 advancedCapitalAgility: 1.0 shipBonusCarrierA6: 20.0 fighterAbilityKamikazeResistance: 1.0 Jump Drive Capacitor Need: 0.95 hasShipMaintenanceBay: 1.0 Ship Maintenance Bay Capacity: 2000000.0 hasFleetHangars: 1.0 Fleet Hangar Capacity: 10000.0 Stasis Webifier Resistance: 1.0 Banned in High Sec Space: 1.0 Gate Scramble Status: 0.0 Fuel Bay Capacity: 7500.0 isTitanJumpPortalPassenger: 0.0 jumpConduitPassengerRequiredAttributeID: 5682.0 scanSpeed: 6750.0 Shield recharge time: 15000000.0 Capacitor Capacity: 62850.0 shieldUniformity: 0.75 entosisDurationMultiplier: 5.0 Capacitor Warfare Resistance: 1.0 |
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92823 - Simurgh | Following their betrayal by the Intaki Syndicate in YC128, the Caldari State annexed the entire region of Syndicate. This annexation did not end lawlessness within the region. The CEP declared that for far too long, criminal organizations had abused the semi-legal status of Syndicate for their own means. They charged the Caldari Navy with bringing the rule of law to the region.
To support these efforts, Kaalakiota developed the Simurgh. Its operational superiority was a threat that the criminal forces of Syndicate could not match. A mobile command centre with advanced combat capabilities, its mission was to bring honor to the lawless reaches of space. |
Command Carrier | Click to toggle showing the 158 attributes.quoteID: 1038250raceID: 1 typeNameID: 1038251 designerIDs: [1000010] radius: 1000.0 factionID: 500001 quoteAuthorID: 1038252 typeID: 92823 graphicID: 33284 Capacity: 3310.0 isDynamicType: 0 soundID: 20069 wreckTypeID: 26494 Tech Level: 1.0 certificateTemplate: 57 published: 1 marketGroupID: 3859 (Caldari) Volume: 11925000.0 descriptionID: 1038253 metaLevel: 5 metaGroupID: 2 isisGroupID: 2113 Mass: 1270000000.0 variationParentTypeID: 23915 basePrice: 4318900000.0 portionSize: 1 groupID: 5120 Item Damage: 0.0 Fighter Hangar Capacity: 60000.0 Structure Hitpoints: 67500.0 Powergrid Output: 490910.0 Low Slots: 4.0 Medium Slots: 8.0 High Slots: 6.0 Power Load: 0.0 powerToSpeed: 1.0 warpFactor: 0.0 Maximum Velocity: 70.0 Signature Radius: 10785.0 CPU Output: 875.0 shipBonusCommandCarrierInformationCommand: 5.0 isCarrierJumpConduitPassenger: 0.0 shipBonusCommandCarrierShieldCommand: 5.0 Scan Resolution: 68.5 enablePerformConduitJump: 1.0 Capacitor Recharge time: 4568104.0 Conduit Jump Consumption Amount: 3000.0 Conduit Jump Passenger Count: 5.0 shipBonusCommandCarrierCMJDDuration: -5.0 Sensor Warfare Resistance: 1.0 Weapon Disruption Resistance: 1.0 Target Painter Resistance: 1.0 Rig Size: 4.0 Remote Logistics Impedance: 1.0 Inertia Modifier: 0.045 armorUniformity: 0.75 Maximum Targeting Range: 350000.0 structureUniformity: 1.0 Command Burst Effect Range Bonus: 200.0 Remote Electronic Assistance Impedance: 1.0 Warp Speed Multiplier: 1.5 Launcher Hardpoints: 0.0 Turret Hardpoints: 0.0 Calibration: 400.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 fwLpKill: 4000.0 Conduit Passenger Bonus: 100.0 Meta Level: 0.0 mainColor: 16777215.0 maxPassengers: 150.0 Rig Slots: 2.0 uniformity: 1.0 warpCapacitorNeed: 1.38e-08 heatCapacityHi: 100.0 heatDissipationRateHi: 0.01 Maximum Directional Scan Range: 2.147483647e+12 Rig Slots: 2.0 Fighter Squadron Launch Tubes: 4.0 Light Fighter Squadron Limit: 2.0 Support Fighter Squadron Limit: 4.0 heatDissipationRateMed: 0.01 heatDissipationRateLow: 0.01 heatCapacityMed: 100.0 heatCapacityLow: 100.0 Primary Skill required: 20533.0 Secondary Skill required: 24312.0 Tertiary Skill required: 93983.0 Cargo Scan Resistance: 0.0 Maximum Locked Targets: 14.0 Entosis Assistance Impedance: 1e-05 fighterAbilityAntiCapitalMissileResistance: 1.0 heatGenerationMultiplier: 0.4 Maximum Operational Distance: 5000.0 Maximum Concurrent Operational Users: 10.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 80.0 propulsionGraphicID: 395.0 typeColorScheme: 11324.0 Heat Attenuation: 0.71 heatAttenuationMed: 0.79 heatAttenuationLow: 0.63 jumpDriveTargetBeaconTypelistID: 341.0 gfxBoosterID: 395.0 Drone Bandwidth: 0.0 Capital Sized Vessel: 1.0 shipBonusRole1: 3.0 Ship Warp Speed: 1.0 Shield Capacity: 67500.0 Armor Hitpoints: 60000.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.45 Armor Thermal Damage Resistance: 0.25 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.375 Shield Thermal Damage Resistance: 0.3 requiredSkill1Level: 4.0 requiredSkill2Level: 5.0 requiredSkill3Level: 1.0 Drone Capacity: 0.0 Theoretical Maximum Targeting Range: 750000.0 CPU Load: 0.0 shipBonusCarrierC6: 20.0 shipBonusCarrierC1: -4.0 shipBonusCarrierC2: 10.0 shipBonusCarrierC3: 20.0 advancedAgility: 1.0 Onboard Jump Drive: 1.0 shipBonusCarrierC5: 10.0 Jump Drive Fuel Need: 17888.0 Maximum Jump Range: 3.5 Jump Drive Consumption Amount: 3000.0 jumpDriveDuration: 300000.0 advancedCapitalAgility: 1.0 fighterAbilityKamikazeResistance: 1.0 Jump Drive Capacitor Need: 0.95 hasShipMaintenanceBay: 1.0 Ship Maintenance Bay Capacity: 2000000.0 hasFleetHangars: 1.0 Fleet Hangar Capacity: 10000.0 Stasis Webifier Resistance: 1.0 Banned in High Sec Space: 1.0 Gate Scramble Status: 0.0 Fuel Bay Capacity: 7500.0 isTitanJumpPortalPassenger: 0.0 jumpConduitPassengerRequiredAttributeID: 5682.0 scanSpeed: 6750.0 Shield recharge time: 15000000.0 Capacitor Capacity: 59525.0 shieldUniformity: 0.75 entosisDurationMultiplier: 5.0 Capacitor Warfare Resistance: 1.0 |
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92824 - Gaia | Predicting that superior fleet support was going to be key to future engagements as the Warpath conflict of YC128 began, President Alix Moreau reached out to Duvolle Labs to commission work on a more advanced carrier design.
The team at Duvolle Labs was given unprecedented access to fleet telemetry research data to inform their design choices. They were charged with producing a ship that demonstrated the life-saving impact that advanced operational intel could have on a fleet, a flagship for Moreau’s vision of a more innovative Gallente future. |
Command Carrier | Click to toggle showing the 157 attributes.quoteID: 1038254raceID: 8 typeNameID: 1038255 designerIDs: [1000109] radius: 1134.0 factionID: 500004 quoteAuthorID: 1038256 typeID: 92824 graphicID: 33280 Capacity: 3625.0 isDynamicType: 0 soundID: 20073 wreckTypeID: 26516 Tech Level: 1.0 certificateTemplate: 83 published: 1 marketGroupID: 3861 (Gallente) Volume: 13095000.0 descriptionID: 1038257 metaLevel: 5 metaGroupID: 2 isisGroupID: 2113 Mass: 1220000000.0 variationParentTypeID: 23911 basePrice: 4219100000.0 portionSize: 1 groupID: 5120 Item Damage: 0.0 Fighter Hangar Capacity: 75000.0 Structure Hitpoints: 82500.0 Powergrid Output: 795455.0 Low Slots: 7.0 Medium Slots: 5.0 High Slots: 6.0 Power Load: 0.0 powerToSpeed: 1.0 warpFactor: 0.0 Maximum Velocity: 80.0 Signature Radius: 10665.0 CPU Output: 825.0 CPU Load: 0.0 isCarrierJumpConduitPassenger: 0.0 Scan Resolution: 73.5 shipBonusCarrierG7: 20.0 enablePerformConduitJump: 1.0 Capacitor Recharge time: 4966500.0 Conduit Jump Consumption Amount: 3000.0 Conduit Jump Passenger Count: 5.0 shipBonusCommandCarrierCMJDDuration: -5.0 Sensor Warfare Resistance: 1.0 Weapon Disruption Resistance: 1.0 Target Painter Resistance: 1.0 Rig Size: 4.0 Remote Logistics Impedance: 1.0 Inertia Modifier: 0.039 armorUniformity: 0.75 Maximum Targeting Range: 300000.0 structureUniformity: 1.0 Command Burst Effect Range Bonus: 200.0 Remote Electronic Assistance Impedance: 1.0 Warp Speed Multiplier: 1.5 Launcher Hardpoints: 0.0 Turret Hardpoints: 0.0 Calibration: 400.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 fwLpKill: 4000.0 Meta Level: 0.0 mainColor: 16777215.0 maxPassengers: 150.0 Rig Slots: 2.0 uniformity: 1.0 warpCapacitorNeed: 1.38e-08 heatCapacityHi: 100.0 heatDissipationRateHi: 0.01 Maximum Directional Scan Range: 2.147483647e+12 Rig Slots: 2.0 Fighter Squadron Launch Tubes: 4.0 Light Fighter Squadron Limit: 2.0 Support Fighter Squadron Limit: 4.0 heatDissipationRateMed: 0.01 heatDissipationRateLow: 0.01 heatCapacityMed: 100.0 heatCapacityLow: 100.0 Primary Skill required: 20533.0 Secondary Skill required: 24313.0 Tertiary Skill required: 93983.0 Cargo Scan Resistance: 0.0 Maximum Locked Targets: 14.0 Entosis Assistance Impedance: 1e-05 fighterAbilityAntiCapitalMissileResistance: 1.0 heatGenerationMultiplier: 0.4 Maximum Operational Distance: 5000.0 Maximum Concurrent Operational Users: 10.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 76.0 Gravimetric Sensor Strength: 0.0 propulsionGraphicID: 394.0 typeColorScheme: 11331.0 Heat Attenuation: 0.71 heatAttenuationMed: 0.71 heatAttenuationLow: 0.76 jumpDriveTargetBeaconTypelistID: 341.0 gfxBoosterID: 394.0 Drone Bandwidth: 0.0 Capital Sized Vessel: 1.0 shipBonusRole1: 2.0 Ship Warp Speed: 1.0 Shield Capacity: 55000.0 Armor Hitpoints: 68500.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.25 Armor Thermal Damage Resistance: 0.4 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.375 Shield Thermal Damage Resistance: 0.3 requiredSkill1Level: 4.0 requiredSkill2Level: 5.0 requiredSkill3Level: 1.0 Drone Capacity: 0.0 Theoretical Maximum Targeting Range: 750000.0 shipBonusCommandCarrierArmorCommand: 5.0 Conduit Passenger Bonus: 100.0 shipBonusCommandCarrierSkirmishCommand: 5.0 shipBonusCarrierG2: 10.0 shipBonusCarrierG6: 30.0 advancedAgility: 1.0 Onboard Jump Drive: 1.0 shipBonusCarrierG5: 10.0 Jump Drive Fuel Need: 17887.0 Maximum Jump Range: 3.5 Jump Drive Consumption Amount: 3000.0 jumpDriveDuration: 300000.0 advancedCapitalAgility: 1.0 fighterAbilityKamikazeResistance: 1.0 Jump Drive Capacitor Need: 0.95 hasShipMaintenanceBay: 1.0 Ship Maintenance Bay Capacity: 2000000.0 hasFleetHangars: 1.0 Fleet Hangar Capacity: 10000.0 Stasis Webifier Resistance: 1.0 Banned in High Sec Space: 1.0 Gate Scramble Status: 0.0 Fuel Bay Capacity: 7500.0 isTitanJumpPortalPassenger: 0.0 jumpConduitPassengerRequiredAttributeID: 5682.0 scanSpeed: 6750.0 Shield recharge time: 15000000.0 Capacitor Capacity: 76335.0 shieldUniformity: 0.75 entosisDurationMultiplier: 5.0 Capacitor Warfare Resistance: 1.0 |
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92825 - Ymir | Following the escalating conflict of YC128, the Sebiestor Chief Acassa Midular called upon Core Complexion to create an elevated war platform capable of supporting the rapid response fleets she felt would be essential to Minmatar's success in the next war to come.
Core Complexion took the Nidhoggur's classic design and elevated it with the latest advancements in fleet support technology. Superior command support technologies allow it to unlock greater speed and resilience for its accompanying fleet members. It is the ultimate expression of the Republic's military doctrine, supercharged by the technical brilliance that Core Complexion and the Sebiestor have become synonymous with. |
Command Carrier | Click to toggle showing the 158 attributes.quoteID: 1038258raceID: 2 typeNameID: 1038259 designerIDs: [1000056] radius: 1000.0 factionID: 500002 quoteAuthorID: 1038260 typeID: 92825 graphicID: 33285 Capacity: 3775.0 isDynamicType: 0 soundID: 20077 wreckTypeID: 26538 Tech Level: 1.0 certificateTemplate: 110 published: 1 marketGroupID: 3863 (Minmatar) Volume: 11250000.0 descriptionID: 1038261 metaLevel: 5 metaGroupID: 2 isisGroupID: 2113 Mass: 1230000000.0 variationParentTypeID: 24483 basePrice: 4199400000.0 portionSize: 1 groupID: 5120 Item Damage: 0.0 Fighter Hangar Capacity: 75000.0 Structure Hitpoints: 61500.0 Powergrid Output: 555555.0 Low Slots: 5.0 Medium Slots: 7.0 High Slots: 6.0 Power Load: 0.0 powerToSpeed: 1.0 warpFactor: 0.0 Maximum Velocity: 85.0 Signature Radius: 10585.0 CPU Output: 875.0 CPU Load: 0.0 isCarrierJumpConduitPassenger: 0.0 shipBonusCommandCarrierShieldCommand: 5.0 Scan Resolution: 84.0 enablePerformConduitJump: 1.0 Capacitor Recharge time: 4425984.0 shipBonusCarrierM7: 20.0 Conduit Jump Consumption Amount: 3000.0 Conduit Jump Passenger Count: 5.0 shipBonusCommandCarrierCMJDDuration: -5.0 shipBonusCarrierM8: 10.0 Weapon Disruption Resistance: 1.0 Target Painter Resistance: 1.0 Rig Size: 4.0 Remote Logistics Impedance: 1.0 Inertia Modifier: 0.039 armorUniformity: 0.75 Maximum Targeting Range: 305000.0 structureUniformity: 1.0 Command Burst Effect Range Bonus: 200.0 Remote Electronic Assistance Impedance: 1.0 Warp Speed Multiplier: 1.5 Launcher Hardpoints: 0.0 Turret Hardpoints: 0.0 Calibration: 400.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 fwLpKill: 4000.0 Meta Level: 0.0 mainColor: 16777215.0 maxPassengers: 150.0 Rig Slots: 2.0 uniformity: 1.0 warpCapacitorNeed: 1.38e-08 heatCapacityHi: 100.0 heatDissipationRateHi: 0.01 Maximum Directional Scan Range: 2.147483647e+12 Rig Slots: 2.0 Fighter Squadron Launch Tubes: 4.0 Light Fighter Squadron Limit: 2.0 Support Fighter Squadron Limit: 4.0 heatDissipationRateMed: 0.01 heatDissipationRateLow: 0.01 heatCapacityMed: 100.0 heatCapacityLow: 100.0 Primary Skill required: 20533.0 Secondary Skill required: 24314.0 Tertiary Skill required: 93983.0 Cargo Scan Resistance: 0.0 Maximum Locked Targets: 14.0 Entosis Assistance Impedance: 1e-05 fighterAbilityAntiCapitalMissileResistance: 1.0 heatGenerationMultiplier: 0.4 Maximum Operational Distance: 5000.0 Maximum Concurrent Operational Users: 10.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 68.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 propulsionGraphicID: 397.0 typeColorScheme: 11342.0 Heat Attenuation: 0.71 heatAttenuationMed: 0.76 heatAttenuationLow: 0.71 jumpDriveTargetBeaconTypelistID: 341.0 gfxBoosterID: 397.0 Drone Bandwidth: 0.0 Capital Sized Vessel: 1.0 shipBonusRole1: 2.0 Ship Warp Speed: 1.0 Shield Capacity: 63500.0 Armor Hitpoints: 63000.0 Armor EM Damage Resistance: 0.15 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.4 Shield EM Damage Resistance: 0.375 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.5 requiredSkill1Level: 4.0 requiredSkill2Level: 5.0 requiredSkill3Level: 1.0 Drone Capacity: 0.0 Theoretical Maximum Targeting Range: 750000.0 Conduit Passenger Bonus: 100.0 shipBonusCommandCarrierSkirmishCommand: 5.0 shipBonusCarrierM2: 10.0 shipBonusCarrierM6: 20.0 advancedAgility: 1.0 Onboard Jump Drive: 1.0 shipBonusCarrierM5: 10.0 Jump Drive Fuel Need: 17889.0 Maximum Jump Range: 3.5 Jump Drive Consumption Amount: 3000.0 jumpDriveDuration: 300000.0 advancedCapitalAgility: 1.0 fighterAbilityKamikazeResistance: 1.0 Sensor Warfare Resistance: 1.0 Jump Drive Capacitor Need: 0.95 hasShipMaintenanceBay: 1.0 Ship Maintenance Bay Capacity: 2000000.0 hasFleetHangars: 1.0 Fleet Hangar Capacity: 10000.0 Stasis Webifier Resistance: 1.0 Banned in High Sec Space: 1.0 Gate Scramble Status: 0.0 Fuel Bay Capacity: 7500.0 isTitanJumpPortalPassenger: 0.0 jumpConduitPassengerRequiredAttributeID: 5682.0 scanSpeed: 6750.0 Shield recharge time: 15000000.0 Capacitor Capacity: 57600.0 shieldUniformity: 0.75 entosisDurationMultiplier: 5.0 Capacitor Warfare Resistance: 1.0 |
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92857 - Moderate Navy Military Beacon | This beacon marks a moderate military location. The entry gate is configured to admit Tech I and empire faction navy ships of Battlecruiser size or smaller.
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
Beacon | Click to toggle showing the 13 attributes.descriptionID: 1038326typeID: 92857 graphicID: 1211 Capacity: 0.0 typeNameID: 1038325 basePrice: 0.0 Volume: 1.0 radius: 30000.0 published: 0 Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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92877 - Captured Inactive Imperial Research Relay | This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92572>Kangite Crystals</a> | Large Collidable Object | Click to toggle showing the 18 attributes.descriptionID: 1038430typeID: 92877 graphicID: 25690 Capacity: 1000.0 isDynamicType: 0 typeNameID: 1038421 basePrice: 0.0 Volume: 1000.0 radius: 371.0 published: 0 Mass: 1000.0 groupID: 226 portionSize: 1 Signature Radius: 1000.0 Structure Hitpoints: 50000.0 Shield Capacity: 100000.0 Armor Hitpoints: 100000.0 Shield recharge time: 86400000.0 |
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92878 - Captured Inactive State Research Relay | This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92571>Moissanite Crystals</a> | Large Collidable Object | Click to toggle showing the 18 attributes.descriptionID: 1038431typeID: 92878 graphicID: 25701 Capacity: 1000.0 isDynamicType: 0 typeNameID: 1038422 basePrice: 0.0 Volume: 1000.0 radius: 371.0 published: 0 Mass: 1000.0 groupID: 226 portionSize: 1 Signature Radius: 1000.0 Structure Hitpoints: 50000.0 Shield Capacity: 100000.0 Armor Hitpoints: 100000.0 Shield recharge time: 86400000.0 |
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92879 - Captured Inactive Federation Research Relay | This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92570>Polycrase Crystals</a> | Large Collidable Object | Click to toggle showing the 18 attributes.descriptionID: 1038432typeID: 92879 graphicID: 25711 Capacity: 1000.0 isDynamicType: 0 typeNameID: 1038423 basePrice: 0.0 Volume: 1000.0 radius: 371.0 published: 0 Mass: 1000.0 groupID: 226 portionSize: 1 Signature Radius: 1000.0 Structure Hitpoints: 50000.0 Shield Capacity: 100000.0 Armor Hitpoints: 100000.0 Shield recharge time: 86400000.0 |
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92880 - Captured Inactive Republic Research Relay | This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92569>Raspite Crystals</a> | Large Collidable Object | Click to toggle showing the 18 attributes.descriptionID: 1038429typeID: 92880 graphicID: 25724 Capacity: 1000.0 isDynamicType: 0 typeNameID: 1038424 basePrice: 0.0 Volume: 1000.0 radius: 371.0 published: 0 Mass: 1000.0 groupID: 226 portionSize: 1 Signature Radius: 1000.0 Structure Hitpoints: 50000.0 Shield Capacity: 100000.0 Armor Hitpoints: 100000.0 Shield recharge time: 86400000.0 |
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92881 - Occupied Inactive Imperial Research Relay | This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92572>Raspite Crystals</a>
Capsuleers enlisted with the Minmatar Republic may be able to seize control of this structure by using a Data Analyzer module if it remains inactive. |
Large Collidable Object | Click to toggle showing the 23 attributes.descriptionID: 1038434typeID: 92881 graphicID: 25690 Capacity: 1000.0 isDynamicType: 0 typeNameID: 1038433 basePrice: 0.0 Volume: 1000.0 radius: 371.0 published: 0 Mass: 1000.0 groupID: 226 portionSize: 1 Primary Skill required: 21718.0 hackable: 1.0 Signature Radius: 1000.0 Structure Hitpoints: 50000.0 Shield Capacity: 100000.0 requiredSkill1Level: 1.0 Allow Only Factional Warfare Attackers: 1.0 Armor Hitpoints: 100000.0 Shield recharge time: 86400000.0 tierDifficulty: 5.0 |
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92882 - Occupied Inactive State Research Relay | This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92572>Polycrase Crystals</a>
Capsuleers enlisted with the Gallente Federation may be able to seize control of this structure by using a Data Analyzer module if it remains inactive. |
Large Collidable Object | Click to toggle showing the 23 attributes.descriptionID: 1038436typeID: 92882 graphicID: 25701 Capacity: 1000.0 isDynamicType: 0 typeNameID: 1038435 basePrice: 0.0 Volume: 1000.0 radius: 371.0 published: 0 Mass: 1000.0 groupID: 226 portionSize: 1 Primary Skill required: 21718.0 hackable: 1.0 Signature Radius: 1000.0 Structure Hitpoints: 50000.0 Shield Capacity: 100000.0 requiredSkill1Level: 1.0 Allow Only Factional Warfare Attackers: 1.0 Armor Hitpoints: 100000.0 Shield recharge time: 86400000.0 tierDifficulty: 5.0 |
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92883 - Occupied Inactive Federation Research Relay | This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92571>Moissanite Crystals</a>
Capsuleers enlisted with the Caldari State may be able to seize control of this structure by using a Data Analyzer module if it remains inactive. |
Large Collidable Object | Click to toggle showing the 23 attributes.descriptionID: 1038438typeID: 92883 graphicID: 25711 Capacity: 1000.0 isDynamicType: 0 typeNameID: 1038437 basePrice: 0.0 Volume: 1000.0 radius: 371.0 published: 0 Mass: 1000.0 groupID: 226 portionSize: 1 Primary Skill required: 21718.0 hackable: 1.0 Signature Radius: 1000.0 Structure Hitpoints: 50000.0 Shield Capacity: 100000.0 requiredSkill1Level: 1.0 Allow Only Factional Warfare Attackers: 1.0 Armor Hitpoints: 100000.0 Shield recharge time: 86400000.0 tierDifficulty: 5.0 |
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92884 - Occupied Inactive Republic Research Relay | This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92572>Kangite Crystals</a>
Capsuleers enlisted with the Amarr Empire may be able to seize control of this structure by using a Data Analyzer module if it remains inactive. |
Large Collidable Object | Click to toggle showing the 23 attributes.descriptionID: 1038440typeID: 92884 graphicID: 25724 Capacity: 1000.0 isDynamicType: 0 typeNameID: 1038439 basePrice: 0.0 Volume: 1000.0 radius: 371.0 published: 0 Mass: 1000.0 groupID: 226 portionSize: 1 Primary Skill required: 21718.0 hackable: 1.0 Signature Radius: 1000.0 Structure Hitpoints: 50000.0 Shield Capacity: 100000.0 requiredSkill1Level: 1.0 Allow Only Factional Warfare Attackers: 1.0 Armor Hitpoints: 100000.0 Shield recharge time: 86400000.0 tierDifficulty: 5.0 |
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92889 - Chaos Dungeon Scoreboard - DO NOT TRANSLATE | No Description | Cloud | Click to toggle showing the 24 attributes.typeID: 92889graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038495 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1000000.0 groupID: 227 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 0.0 Structure Hitpoints: 1000000000.0 Structure Kinetic Damage Resistance: 0.001 Structure Thermal Damage Resistance: 0.001 Structure Explosive Damage Resistance: 0.0 Structure EM Damage Resistance: 0.001 entityFactionLoss: 0.0 Disallows Assistance: 1.0 Capacitor Recharge time: 0.0 captureProximityRange: 250000.0 structureUniformity: 1.0 |
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92890 - Amarr Relay Control Zone | This object registers the presence of ships within 30km | Control Point | Click to toggle showing the 24 attributes.descriptionID: 1038497typeID: 92890 graphicID: 25694 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038496 basePrice: 0.0 Volume: 1.0 radius: 231.0 published: 0 Mass: 1000000.0 groupID: 4494 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 0.0 Structure Hitpoints: 1000000000.0 Structure Kinetic Damage Resistance: 0.001 Structure Thermal Damage Resistance: 0.001 Structure Explosive Damage Resistance: 0.001 Structure EM Damage Resistance: 0.001 entityFactionLoss: 0.0 Disallows Assistance: 1.0 Capacitor Recharge time: 0.0 structureUniformity: 1.0 |
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92891 - Caldari Relay Control Zone | This object registers the presence of ships within 30km | Control Point | Click to toggle showing the 24 attributes.descriptionID: 1038499typeID: 92891 graphicID: 25707 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038498 basePrice: 0.0 Volume: 1.0 radius: 231.0 published: 0 Mass: 1000000.0 groupID: 4494 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 0.0 Structure Hitpoints: 1000000000.0 Structure Kinetic Damage Resistance: 0.001 Structure Thermal Damage Resistance: 0.001 Structure Explosive Damage Resistance: 0.001 Structure EM Damage Resistance: 0.001 entityFactionLoss: 0.0 Disallows Assistance: 1.0 Capacitor Recharge time: 0.0 structureUniformity: 1.0 |
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92892 - Gallente Relay Control Zone | This object registers the presence of ships within 30km | Control Point | Click to toggle showing the 24 attributes.descriptionID: 1038501typeID: 92892 graphicID: 25720 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038500 basePrice: 0.0 Volume: 1.0 radius: 231.0 published: 0 Mass: 1000000.0 groupID: 4494 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 0.0 Structure Hitpoints: 1000000000.0 Structure Kinetic Damage Resistance: 0.001 Structure Thermal Damage Resistance: 0.001 Structure Explosive Damage Resistance: 0.001 Structure EM Damage Resistance: 0.001 entityFactionLoss: 0.0 Disallows Assistance: 1.0 Capacitor Recharge time: 0.0 structureUniformity: 1.0 |
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92893 - Minmatar Relay Control Zone | This object registers the presence of ships within 30km | Control Point | Click to toggle showing the 24 attributes.descriptionID: 1038503typeID: 92893 graphicID: 25733 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038502 basePrice: 0.0 Volume: 1.0 radius: 231.0 published: 0 Mass: 1000000.0 groupID: 4494 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 0.0 Structure Hitpoints: 1000000000.0 Structure Kinetic Damage Resistance: 0.001 Structure Thermal Damage Resistance: 0.001 Structure Explosive Damage Resistance: 0.001 Structure EM Damage Resistance: 0.001 entityFactionLoss: 0.0 Disallows Assistance: 1.0 Capacitor Recharge time: 0.0 structureUniformity: 1.0 |
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92971 - Anodized Freedom Metallic - Limited | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1042278typeID: 92971 Capacity: 0.1 isDynamicType: 0 typeNameID: 1038804 iconID: 27393 basePrice: 0.0 marketGroupID: 3632 (Metallic Nanocoatings) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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92977 - Lirautton Verdure Matte - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1038818typeID: 92977 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038817 iconID: 27394 basePrice: 0.0 marketGroupID: 3653 (Matte) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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92980 - Intaki Evergreen Satin - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1038825typeID: 92980 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038824 iconID: 27395 basePrice: 0.0 marketGroupID: 3654 (Satin) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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92982 - Starkman Ochre Satin - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1038830typeID: 92982 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038829 iconID: 27396 basePrice: 0.0 marketGroupID: 3654 (Satin) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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92984 - Darkest Clay Satin - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1038835typeID: 92984 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038834 iconID: 27397 basePrice: 0.0 marketGroupID: 3654 (Satin) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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92985 - Matar Moss Matte - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1038839typeID: 92985 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038838 iconID: 27398 basePrice: 0.0 marketGroupID: 3653 (Matte) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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92986 - Plum Loyalty Gloss - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1038842typeID: 92986 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038841 iconID: 27399 basePrice: 0.0 marketGroupID: 3655 (Gloss) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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92988 - Megacorp White Satin - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1038848typeID: 92988 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038847 iconID: 27400 basePrice: 0.0 marketGroupID: 3654 (Satin) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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92990 - Breakout Midnight Matte - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1038854typeID: 92990 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038853 iconID: 27401 basePrice: 0.0 marketGroupID: 3653 (Matte) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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92991 - Divine Bronze Metallic - Limited | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1038857typeID: 92991 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038856 iconID: 27402 basePrice: 0.0 marketGroupID: 3632 (Metallic Nanocoatings) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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92993 - Honeyed Gold Satin - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1038863typeID: 92993 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038862 iconID: 27403 basePrice: 0.0 marketGroupID: 3654 (Satin) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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92997 - Empress Ivory Satin - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1038875typeID: 92997 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038874 iconID: 27404 basePrice: 0.0 marketGroupID: 3654 (Satin) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93000 - Divine Convergence - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1038885typeID: 93000 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038884 iconID: 27405 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93001 - Imperial Benediction - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1038888typeID: 93001 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038887 iconID: 27406 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93002 - State Directive - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1038894typeID: 93002 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038893 iconID: 27407 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93003 - State Corridor - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1042279typeID: 93003 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038899 iconID: 27408 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93013 - Federal Cohesion - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1038913typeID: 93013 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038912 iconID: 27409 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93014 - Federation Supports - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1038916typeID: 93014 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038915 iconID: 27410 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93015 - Republic Lineage - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1038919typeID: 93015 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038918 iconID: 27411 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93016 - Republic Iconic - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1038922typeID: 93016 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038921 iconID: 27412 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93030 - FWChaosDungeon1 - Prefix Hybrid Damage Bonus | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93030graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038981 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 227 portionSize: 250 |
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93031 - FWChaosDungeon2 - Prefix Energy Turret Damage | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93031graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038982 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 227 portionSize: 250 |
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93032 - FWChaosDungeon3 - Prefix Projectile Turret Damage | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93032graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038983 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 227 portionSize: 250 |
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93033 - FWChaosDungeon4 - Prefix Disintegrator Damage | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93033graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038984 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 227 portionSize: 250 |
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93034 - FWChaosDungeon5 - Prefix Vorton Projector Damage | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93034graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038985 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 227 portionSize: 250 |
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93035 - FWChaosDungeon6 - prefix Rocket + HAM only | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93035graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038986 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 227 portionSize: 250 |
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93036 - FWChaosDungeon7 - suffix local armor repair amount | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93036graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038987 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 227 portionSize: 250 |
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93037 - FWChaosDungeon8 - suffix local shield boost amount | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93037graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038988 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 227 portionSize: 250 |
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93038 - FWChaosDungeon9 - Suffix Remote Repair Effectiveness | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93038graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038989 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 227 portionSize: 250 |
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93039 - FWChaosDungeon10 - Suffix Signature Radius Reduction | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93039graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038990 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 227 portionSize: 250 |
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93040 - FWChaosDungeon11 - Suffix EM Polarization Effect | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93040graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038991 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 227 portionSize: 250 |
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93041 - ChaosDungeon12 - Energy Nosferatu and Energy Neutralizer drain amount. | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93041graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038992 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 227 portionSize: 250 |
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93042 - ChaosDungeon13 - Suffix Ancillary Remote Repair Effect | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93042graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038993 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 227 portionSize: 250 |
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93043 - ChaosDungeon14 - ECM Module Strength Increase | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93043graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038994 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 227 portionSize: 250 |
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93044 - FWChaosDungeon15 - Implicit max target range chad mode forced | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93044graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038995 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 227 portionSize: 250 |
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93045 - FWChaosDungeon16 - Implicit long range webs but weak | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93045graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038996 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 227 portionSize: 250 |
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93046 - FWChaosDungeon17 - Implicit Afterburner speed bonus for everyone | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93046graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038997 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 227 portionSize: 250 |
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93047 - FWChaosDungeon18 - Implicit all ships have increased top speed but reduced agility | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93047graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038998 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 227 portionSize: 250 |
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93048 - FWChaosDungeon19 - Implicit heat damage reduction- Suffix EM Polarization Effect | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93048graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1038999 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 227 portionSize: 250 |
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93049 - FWChaosDungeon20 - Implicit Overheating Bonus - Includes Ewar | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93049graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1039000 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 227 portionSize: 250 |
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93082 - FW Complex - Contested FRF ELT-10 - Occupier Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93082graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1042586 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93083 - FW Complex - Contested FRF ELT-10 - Attacker Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93083graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1039170 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93090 - Imperial Confessor | An Amarr Navy Confessor-class tactical destroyer charged with the defence of key military control points throughout the Amarr-Minmatar warzone. | FW Amarr Empire Destroyer | Click to toggle showing the 66 attributes.descriptionID: 1039205typeID: 93090 graphicID: 20980 Capacity: 375.0 isDynamicType: 0 typeNameID: 1039204 basePrice: 0.0 Volume: 0.0 wreckTypeID: 91024 radius: 144.0 published: 0 Mass: 1650000.0 groupID: 1175 portionSize: 1 Damage Modifier: 1.2 Shield Capacity: 240.0 Structure Hitpoints: 300.0 Armor EM Damage Resistance: 0.6 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.6 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.4 Shield Thermal Damage Resistance: 0.4 Accuracy falloff: 12000.0 Turret Tracking: 500.0 Maximum Velocity: 1200.0 Signature Radius: 120.0 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 550.0 Optimal Range: 24000.0 Armor Hitpoints: 720.0 Kinetic damage: 0.0 Maximum Locked Targets: 10.0 behaviorArmorRepairerAmount: 108.0 Thermal damage: 5.0 Inertia Modifier: 0.2 armorUniformity: 0.75 behaviorArmorRepairerDischarge: 0.0 Capacitor Recharge time: 100000.0 Maximum Targeting Range: 100000.0 Capacitor Capacity: 600.0 Structure Kinetic Damage Resistance: 1.0 RADAR Sensor Strength: 11.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 Warp Speed Multiplier: 2.0 Shield recharge time: 1250000.0 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 3000.0 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 7.0 Explosive damage: 0.0 gfxTurretID: 454.0 gfxBoosterID: 397.0 Orbit Velocity: 400.0 |
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93091 - Renouncer Confessor | A specialist Confessor-class tactical destroyer charged by the Amarr Navy with intercepting any forces that threaten key military control points throughout the Amarr-Minmatar warzone. | FW Amarr Empire Destroyer | Click to toggle showing the 70 attributes.descriptionID: 1039207typeID: 93091 graphicID: 20980 Capacity: 375.0 isDynamicType: 0 typeNameID: 1039206 basePrice: 0.0 Volume: 0.0 wreckTypeID: 91024 radius: 144.0 published: 0 Mass: 1650000.0 groupID: 1175 portionSize: 1 Damage Modifier: 1.2 Shield Capacity: 300.0 Structure Hitpoints: 375.0 Armor EM Damage Resistance: 0.6 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.6 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.4 Shield Thermal Damage Resistance: 0.4 Accuracy falloff: 12000.0 Turret Tracking: 500.0 Maximum Velocity: 1800.0 Signature Radius: 150.0 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 550.0 Optimal Range: 24000.0 Armor Hitpoints: 900.0 Kinetic damage: 0.0 Maximum Locked Targets: 10.0 behaviorArmorRepairerAmount: 36.0 Thermal damage: 5.0 Inertia Modifier: 0.1 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 30000.0 behaviorWarpDisruptDischarge: 0.0 behaviorArmorRepairerDischarge: 0.0 Capacitor Recharge time: 100000.0 Maximum Targeting Range: 100000.0 Capacitor Capacity: 600.0 behaviorWarpDisruptStrength: 1.0 Structure Kinetic Damage Resistance: 1.0 RADAR Sensor Strength: 11.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 Warp Speed Multiplier: 2.0 Shield recharge time: 1250000.0 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 5000.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 3000.0 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 7.0 Explosive damage: 0.0 gfxTurretID: 454.0 gfxBoosterID: 397.0 Orbit Velocity: 600.0 armorUniformity: 0.75 |
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93092 - Detainer Jackdaw | A specialist Jackdaw-class destroyer charged by the Caldari Navy with intercepting any forces that threaten key military control points throughout the Caldari-Gallente warzone. | FW Caldari State Destroyer | Click to toggle showing the 67 attributes.descriptionID: 1039209typeID: 93092 graphicID: 21135 Capacity: 375.0 isDynamicType: 0 typeNameID: 1039208 basePrice: 0.0 Volume: 0.0 wreckTypeID: 91024 radius: 112.0 published: 0 Mass: 1650000.0 groupID: 1176 portionSize: 1 Missile Velocity Bonus: 3.0 Missile Flight Time Bonus: 3.0 Shield Capacity: 600.0 Structure Hitpoints: 375.0 Armor EM Damage Resistance: 0.6 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.6 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.4 Shield Thermal Damage Resistance: 0.4 behaviorShieldBoosterAmount: 24.0 behaviorShieldBoosterDischarge: 0.0 behaviorShieldBoosterDuration: 3000.0 Signature Radius: 150.0 entityFactionLoss: 0.0 entitySecurityMaxGain: 5.0 Scan Resolution: 550.0 Armor Hitpoints: 450.0 Shield recharge time: 1250000.0 Maximum Locked Targets: 10.0 Inertia Modifier: 0.1 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 30000.0 behaviorWarpDisruptDischarge: 0.0 Capacitor Recharge time: 100000.0 Maximum Targeting Range: 100000.0 Capacitor Capacity: 600.0 behaviorWarpDisruptStrength: 1.0 Structure Kinetic Damage Resistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 11.0 Missile Damage Bonus: 1.0 Warp Speed Multiplier: 2.0 Explosion Radius Bonus: 0.5 Explosion Velocity Bonus: 1.5 Maximum Velocity: 1800.0 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 5000.0 shieldUniformity: 0.75 entityMaxVelocitySignatureRadiusMultiplier: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxTurretID: 16065.0 gfxBoosterID: 395.0 Rate of fire: 7700.0 entityMissileTypeID: 27333.0 Orbit Velocity: 600.0 armorUniformity: 0.75 |
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93094 - State Jackdaw | A Caldari Navy Jackdaw-class tactical destroyer charged with the defence of key military control points throughout the Caldari-Gallente warzone. | FW Caldari State Destroyer | Click to toggle showing the 63 attributes.descriptionID: 1039213typeID: 93094 graphicID: 21135 Capacity: 375.0 isDynamicType: 0 typeNameID: 1039212 basePrice: 0.0 Volume: 0.0 wreckTypeID: 91024 radius: 112.0 published: 0 Mass: 1650000.0 groupID: 1176 portionSize: 1 Missile Velocity Bonus: 3.0 Missile Flight Time Bonus: 3.0 Shield Capacity: 480.0 Structure Hitpoints: 300.0 Armor EM Damage Resistance: 0.6 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.6 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.4 Shield Thermal Damage Resistance: 0.4 behaviorShieldBoosterAmount: 72.0 behaviorShieldBoosterDischarge: 0.0 behaviorShieldBoosterDuration: 3000.0 Signature Radius: 120.0 entityFactionLoss: 0.0 entitySecurityMaxGain: 5.0 Scan Resolution: 550.0 Armor Hitpoints: 360.0 Shield recharge time: 1250000.0 Maximum Locked Targets: 10.0 Inertia Modifier: 0.2 armorUniformity: 0.75 Capacitor Recharge time: 100000.0 Maximum Targeting Range: 100000.0 Capacitor Capacity: 600.0 Structure Kinetic Damage Resistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 11.0 Missile Damage Bonus: 1.0 Warp Speed Multiplier: 2.0 Explosion Radius Bonus: 0.5 Explosion Velocity Bonus: 1.5 Maximum Velocity: 1200.0 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 shieldUniformity: 0.75 entityMaxVelocitySignatureRadiusMultiplier: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxTurretID: 16065.0 gfxBoosterID: 395.0 Rate of fire: 7700.0 entityMissileTypeID: 27333.0 Orbit Velocity: 400.0 |
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93097 - Federation Hecate | A Federation Navy Hecate-class tactical destroyer charged with the defence of key military control points throughout the Gallente-Caldari warzone. | FW Gallente Federation Destroyer | Click to toggle showing the 66 attributes.descriptionID: 1039219typeID: 93097 graphicID: 21150 Capacity: 375.0 isDynamicType: 0 typeNameID: 1039218 basePrice: 0.0 Volume: 0.0 wreckTypeID: 91024 radius: 143.0 published: 0 Mass: 1650000.0 groupID: 1177 portionSize: 1 Damage Modifier: 1.2 Shield Capacity: 240.0 Structure Hitpoints: 300.0 Armor EM Damage Resistance: 0.6 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.6 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.4 Shield Thermal Damage Resistance: 0.4 Accuracy falloff: 12000.0 Turret Tracking: 500.0 Maximum Velocity: 1200.0 Signature Radius: 120.0 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 550.0 Optimal Range: 24000.0 Armor Hitpoints: 720.0 Kinetic damage: 7.0 Maximum Locked Targets: 10.0 behaviorArmorRepairerAmount: 108.0 Thermal damage: 5.0 Inertia Modifier: 0.2 armorUniformity: 0.75 behaviorArmorRepairerDischarge: 0.0 Capacitor Recharge time: 100000.0 Maximum Targeting Range: 100000.0 Capacitor Capacity: 600.0 Structure Kinetic Damage Resistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 11.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 Warp Speed Multiplier: 2.0 Shield recharge time: 1250000.0 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 3000.0 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 5.0 Explosive damage: 0.0 gfxTurretID: 565.0 gfxBoosterID: 394.0 Orbit Velocity: 400.0 |
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93099 - Republic Svipul | A Republic Fleet Svipul-class tactical destroyer charged with the defence of key military control points throughout the Minmatar-Amarr warzone. | FW Minmatar Republic Destroyer | Click to toggle showing the 66 attributes.descriptionID: 1039223typeID: 93099 graphicID: 21052 Capacity: 375.0 isDynamicType: 0 typeNameID: 1039222 basePrice: 0.0 Volume: 0.0 wreckTypeID: 91024 radius: 138.0 published: 0 Mass: 1650000.0 groupID: 1178 portionSize: 1 Damage Modifier: 1.2 Shield Capacity: 480.0 Structure Hitpoints: 300.0 Armor EM Damage Resistance: 0.6 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.6 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.4 Shield Thermal Damage Resistance: 0.4 Accuracy falloff: 12000.0 Turret Tracking: 500.0 behaviorShieldBoosterAmount: 72.0 behaviorShieldBoosterDischarge: 0.0 Maximum Velocity: 1200.0 Signature Radius: 120.0 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 550.0 Optimal Range: 24000.0 Armor Hitpoints: 360.0 Shield recharge time: 1250000.0 Kinetic damage: 5.0 Maximum Locked Targets: 10.0 Thermal damage: 0.0 Inertia Modifier: 0.2 armorUniformity: 0.75 Capacitor Recharge time: 100000.0 Maximum Targeting Range: 100000.0 Capacitor Capacity: 600.0 Structure Kinetic Damage Resistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 11.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 Warp Speed Multiplier: 2.0 behaviorShieldBoosterDuration: 3000.0 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 0.0 Explosive damage: 7.0 gfxTurretID: 488.0 gfxBoosterID: 397.0 Orbit Velocity: 400.0 |
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93100 - Keeper Svipul | A specialist Svipul-class tactical destroyer charged by the Republic Fleet with intercepting any forces that threaten key military control points throughout the Minmatar-Amarr warzone. | FW Minmatar Republic Destroyer | Click to toggle showing the 70 attributes.descriptionID: 1039225typeID: 93100 graphicID: 21052 Capacity: 375.0 isDynamicType: 0 typeNameID: 1039224 basePrice: 0.0 Volume: 0.0 wreckTypeID: 91024 radius: 138.0 published: 0 Mass: 1650000.0 groupID: 1178 portionSize: 1 Damage Modifier: 1.2 Shield Capacity: 600.0 Structure Hitpoints: 375.0 Armor EM Damage Resistance: 0.6 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.6 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.4 Shield Thermal Damage Resistance: 0.4 Accuracy falloff: 12000.0 Turret Tracking: 500.0 behaviorShieldBoosterAmount: 24.0 behaviorShieldBoosterDischarge: 0.0 Maximum Velocity: 1800.0 Signature Radius: 150.0 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 550.0 Optimal Range: 24000.0 Armor Hitpoints: 450.0 Shield recharge time: 1250000.0 Kinetic damage: 5.0 Maximum Locked Targets: 10.0 Thermal damage: 0.0 Inertia Modifier: 0.1 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 30000.0 behaviorWarpDisruptDischarge: 0.0 Capacitor Recharge time: 100000.0 Maximum Targeting Range: 100000.0 Capacitor Capacity: 600.0 behaviorWarpDisruptStrength: 1.0 Structure Kinetic Damage Resistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 11.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 Warp Speed Multiplier: 2.0 behaviorShieldBoosterDuration: 3000.0 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 5000.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 0.0 Explosive damage: 7.0 gfxTurretID: 488.0 gfxBoosterID: 397.0 Orbit Velocity: 600.0 armorUniformity: 0.75 |
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93104 - Inspector Hecate | A specialist Hecate-class tactical destroyer charged by the Federation Navy with intercepting any forces that threaten key military control points throughout the Gallente-Caldari warzone. | FW Gallente Federation Destroyer | Click to toggle showing the 70 attributes.descriptionID: 1039235typeID: 93104 graphicID: 21150 Capacity: 375.0 isDynamicType: 0 typeNameID: 1039234 basePrice: 0.0 Volume: 0.0 wreckTypeID: 91024 radius: 143.0 published: 0 Mass: 1650000.0 groupID: 1177 portionSize: 1 Damage Modifier: 1.2 Shield Capacity: 300.0 Structure Hitpoints: 375.0 Armor EM Damage Resistance: 0.6 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.6 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.4 Shield Thermal Damage Resistance: 0.4 Accuracy falloff: 12000.0 Turret Tracking: 500.0 Maximum Velocity: 1800.0 Signature Radius: 150.0 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 550.0 Optimal Range: 24000.0 Armor Hitpoints: 900.0 Kinetic damage: 7.0 Maximum Locked Targets: 10.0 behaviorArmorRepairerAmount: 36.0 Thermal damage: 5.0 Inertia Modifier: 0.1 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 30000.0 behaviorWarpDisruptDischarge: 0.0 behaviorArmorRepairerDischarge: 0.0 Capacitor Recharge time: 100000.0 Maximum Targeting Range: 100000.0 Capacitor Capacity: 600.0 behaviorWarpDisruptStrength: 1.0 Structure Kinetic Damage Resistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 11.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 Warp Speed Multiplier: 2.0 Shield recharge time: 1250000.0 Bounty: 0.0 npcBehaviorMaximumCombatOrbitRange: 5000.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 3000.0 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 5.0 Explosive damage: 0.0 gfxTurretID: 565.0 gfxBoosterID: 394.0 Orbit Velocity: 600.0 armorUniformity: 0.75 |
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93105 - Small Elite Military Beacon | This beacon marks a small elite military location. The entry gate is configured to admit all ships of destroyer or smaller size of any tech level.
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
Beacon | Click to toggle showing the 13 attributes.descriptionID: 1039272typeID: 93105 graphicID: 1211 Capacity: 0.0 typeNameID: 1039271 basePrice: 0.0 Volume: 1.0 radius: 30000.0 published: 0 Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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93143 - Prototype 'Pluto' Mining Drone | A prototype drone developed by CreoDron based on ORE's 'Excavator' mining drone design by incorporating experimental rogue drone technology. The harvesting protocols have been altered to behave much more like a Rogue Drone would when salvaging and recycling materials to be brought back to a rogue drone hive. The result is a far more efficient mining process creating less residue, albeit a slower one resulting in lower mining yields over time.
Currently this drone is unsuitable for mass production due to a high rejection rate with the rogue drone technology. CreoDron is hoping to improve their understanding of this process from knowledge gained from the Gallente Federation Military Campaign operation 'Rogue Edge'. |
Mining Drone | Click to toggle showing the 66 attributes.descriptionID: 1039458typeID: 93143 graphicID: 21322 Capacity: 0.0 metaLevel: 8 isDynamicType: 0 typeNameID: 1039457 basePrice: 0.0 metaGroupID: 4.0 marketGroupID: 158 (Mining Drones) Volume: 1100.0 radius: 5.0 variationParentTypeID: 10246 published: 1 Mass: 0.0 Tech Level: 2.0 groupID: 101 portionSize: 1 Damage Modifier: 1.0 Quaternary Skill required: 22541.0 Level 5 required: 1.0 Shield Capacity: 1500.0 uniformity: 0.75 Structure Hitpoints: 1500.0 Armor EM Damage Resistance: 0.32 Armor Explosive Damage Resistance: 0.72 Armor Kinetic Damage Resistance: 0.6 Armor Thermal Damage Resistance: 0.52 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.48 Shield Thermal Damage Resistance: 0.64 requiredSkill1Level: 1.0 requiredSkill2Level: 2.0 requiredSkill3Level: 1.0 Activation proximity: 250.0 orbitRange: 200.0 Maximum Velocity: 250.0 Signature Radius: 200.0 Optimal Range: 5000.0 Armor Hitpoints: 1000.0 Tertiary Skill required: 3436.0 Structure Kinetic Damage Resistance: 1.0 Maximum Locked Targets: 8.0 structureUniformity: 1.0 Primary Skill required: 3438.0 Activation time / duration: 60000.0 Capacitor Recharge time: 2500000.0 Mining amount: 64.0 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Residue Probability: 30.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 2000000.0 Capacitor Capacity: 1.0 shieldUniformity: 0.75 Residue Volume Multiplier: 1.0 Magnetometric Sensor Strength: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 Bandwidth Needed: 25.0 Meta Level: 8.0 Secondary Skill required: 3386.0 armorUniformity: 0.75 |
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93144 - Prototype 'Pluto' Mining Drone Blueprint | No Description | Mining Drone Blueprint | Click to toggle showing the 13 attributes.descriptionID: 1043156typeID: 93144 graphicID: 21322 Capacity: 0.0 typeNameID: 1039459 basePrice: 200000000.0 metaGroupID: 4 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 177 portionSize: 1 |
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93145 - Prototype 'Pluto' Ice Harvesting Drone | A prototype drone developed by CreoDron based on ORE's 'Excavator' mining drone design by incorporating experimental rogue drone technology. The harvesting protocols have been altered to behave much more like a Rogue Drone would when salvaging and recycling materials to be brought back to a rogue drone hive. The result is a far more efficient mining process creating less residue, albeit a slower one resulting in lower mining yields over time.
Currently this drone is unsuitable for mass production due to a high rejection rate with the rogue drone technology. CreoDron is hoping to improve their understanding of this process from knowledge gained from the Gallente Federation Military Campaign operation 'Rogue Edge'. |
Mining Drone | Click to toggle showing the 66 attributes.descriptionID: 1039461typeID: 93145 graphicID: 21419 Capacity: 0.0 metaLevel: 8 isDynamicType: 0 typeNameID: 1039460 basePrice: 0.0 metaGroupID: 4.0 marketGroupID: 158 (Mining Drones) Volume: 1100.0 radius: 5.0 variationParentTypeID: 43699 published: 1 Mass: 0.0 Tech Level: 2.0 groupID: 101 portionSize: 1 Damage Modifier: 1.0 Quaternary Skill required: 43703.0 Level 5 required: 1.0 Shield Capacity: 1500.0 uniformity: 0.75 Structure Hitpoints: 1500.0 Armor EM Damage Resistance: 0.32 Armor Explosive Damage Resistance: 0.72 Armor Kinetic Damage Resistance: 0.6 Armor Thermal Damage Resistance: 0.52 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.48 Shield Thermal Damage Resistance: 0.64 requiredSkill1Level: 5.0 requiredSkill2Level: 4.0 requiredSkill3Level: 1.0 Activation proximity: 250.0 orbitRange: 200.0 Maximum Velocity: 90.0 Signature Radius: 200.0 Optimal Range: 5000.0 Armor Hitpoints: 1000.0 Tertiary Skill required: 3436.0 Structure Kinetic Damage Resistance: 1.0 Maximum Locked Targets: 8.0 structureUniformity: 1.0 Primary Skill required: 43702.0 Activation time / duration: 387500.0 Capacitor Recharge time: 2500000.0 Mining amount: 1000.0 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Residue Probability: 30.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 2000000.0 Capacitor Capacity: 1.0 shieldUniformity: 0.75 Residue Volume Multiplier: 1.0 Magnetometric Sensor Strength: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 Bandwidth Needed: 25.0 Meta Level: 8.0 Secondary Skill required: 16281.0 armorUniformity: 0.75 |
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93146 - Prototype 'Pluto' Ice Harvesting Drone Blueprint | No Description | Mining Drone Blueprint | Click to toggle showing the 13 attributes.descriptionID: 1043157typeID: 93146 graphicID: 21419 Capacity: 0.0 typeNameID: 1039462 basePrice: 200000000.0 metaGroupID: 4 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 177 portionSize: 1 |
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93147 - FW Complex - Small Interceptor-1 - Attacker Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93147graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1039487 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93148 - FW Complex - Small Interceptor-1 - Occupier Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93148graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1039489 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93149 - Small Interceptor Military Beacon | This beacon marks a small military location. The entry gate is configured to only admit Interceptors.
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
Beacon | Click to toggle showing the 13 attributes.descriptionID: 1039491typeID: 93149 graphicID: 1211 Capacity: 0.0 typeNameID: 1039490 basePrice: 0.0 Volume: 1.0 radius: 30000.0 published: 0 Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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93189 - MIO Anathema | A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. | FW Amarr Empire Frigate | Click to toggle showing the 88 attributes.descriptionID: 1039612typeID: 93189 graphicID: 3424 Capacity: 265.0 raceID: 4 isDynamicType: 0 typeNameID: 1039611 basePrice: 0.0 Volume: 26500.0 soundID: 20076 wreckTypeID: 27052 radius: 32.0 factionID: 1000082 published: 0 Mass: 1430000.0 groupID: 1169 portionSize: 1 Damage Modifier: 3.0 Shield Capacity: 175.0 Structure Hitpoints: 150.0 Armor EM Damage Resistance: 0.3 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.7 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.75 Maximum Velocity Bonus: -30.0 entityChaseMaxDistance: 9000.0 Accuracy falloff: 10000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 700.0 Maximum Velocity: 1800.0 Signature Radius: 90.0 Capacitor Capacity: 1500.0 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 600.0 Optimal Range: 4000.0 Armor Hitpoints: 275.0 Inertia Modifier: 0.3 behaviorWarpScrambleDuration: 5000.0 Kinetic damage: 0.0 Maximum Locked Targets: 10.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 1.0 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 160000.0 behaviorArmorRepairerDischarge: 5.0 behaviorArmorRepairerAmount: 5.0 behaviorWarpScrambleDischarge: 1.0 behaviorWarpScrambleStrength: 2.0 structureUniformity: 1.0 RADAR Sensor Strength: 20.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 behaviorEnergyNeutralizerDuration: 7000.0 behaviorEnergyNeutralizerRange: 6000.0 behaviorEnergyNeutralizerFalloff: 6000.0 behaviorEnergyNeutralizerDischarge: 2.0 Thermal damage: 4.0 Shield recharge time: 625000.0 Neutralization Amount: 6.0 npcBehaviorMaximumCombatOrbitRange: 4000.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 2000.0 Warp Speed Multiplier: 3.0 Security Status Kill Amount: 0.01 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 4.0 Explosive damage: 0.0 gfxTurretID: 3001.0 gfxBoosterID: 246.0 Capacitor Recharge time: 150000.0 Structure Kinetic Damage Resistance: 1.0 Orbit Velocity: 360.0 entityChaseMaxDuration: 1000.0 behaviorWarpScrambleRange: 10000.0 behaviorWebifierRange: 12000.0 |
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93190 - HoR Buzzard | A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. | FW Caldari State Frigate | Click to toggle showing the 88 attributes.descriptionID: 1039614typeID: 93190 graphicID: 1902 Capacity: 265.0 raceID: 1 isDynamicType: 0 typeNameID: 1039613 basePrice: 0.0 Volume: 26500.0 soundID: 20076 wreckTypeID: 27049 radius: 32.0 factionID: 1000034 published: 0 Mass: 1430000.0 groupID: 1167 portionSize: 1 Damage Modifier: 3.0 Shield Capacity: 175.0 Structure Hitpoints: 150.0 Armor EM Damage Resistance: 0.3 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.7 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.75 Maximum Velocity Bonus: -30.0 entityChaseMaxDistance: 9000.0 Accuracy falloff: 10000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 700.0 Maximum Velocity: 1800.0 Signature Radius: 90.0 Capacitor Capacity: 1500.0 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 600.0 Optimal Range: 4000.0 Armor Hitpoints: 275.0 Inertia Modifier: 0.3 behaviorWarpScrambleDuration: 5000.0 Kinetic damage: 4.0 Maximum Locked Targets: 10.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 1.0 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 160000.0 behaviorArmorRepairerDischarge: 5.0 behaviorArmorRepairerAmount: 5.0 behaviorWarpScrambleDischarge: 1.0 behaviorWarpScrambleStrength: 2.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 20.0 entitySecurityMaxGain: 5.0 behaviorEnergyNeutralizerDuration: 7000.0 behaviorEnergyNeutralizerRange: 6000.0 behaviorEnergyNeutralizerFalloff: 6000.0 behaviorEnergyNeutralizerDischarge: 2.0 Thermal damage: 4.0 Shield recharge time: 625000.0 Neutralization Amount: 6.0 npcBehaviorMaximumCombatOrbitRange: 4000.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 2000.0 Warp Speed Multiplier: 3.0 Security Status Kill Amount: 0.01 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 0.0 Explosive damage: 0.0 gfxTurretID: 10680.0 gfxBoosterID: 246.0 Capacitor Recharge time: 150000.0 Structure Kinetic Damage Resistance: 1.0 Orbit Velocity: 360.0 entityChaseMaxDuration: 1000.0 behaviorWarpScrambleRange: 10000.0 behaviorWebifierRange: 12000.0 |
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93191 - FIO Helios | A frigate operating under the Gallente Federation's clandestine Federal Intelligence Office. It is tasked with protecting covert operations inside the Caldari State that target classified data transfers. | FW Gallente Federation Frigate | Click to toggle showing the 88 attributes.descriptionID: 1039616typeID: 93191 graphicID: 1841 Capacity: 265.0 raceID: 8 isDynamicType: 0 typeNameID: 1039615 basePrice: 0.0 Volume: 26500.0 soundID: 20076 wreckTypeID: 27055 radius: 32.0 factionID: 1000121 published: 0 Mass: 1430000.0 groupID: 1168 portionSize: 1 Damage Modifier: 3.0 Shield Capacity: 175.0 Structure Hitpoints: 150.0 Armor EM Damage Resistance: 0.3 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.7 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.75 Maximum Velocity Bonus: -30.0 entityChaseMaxDistance: 9000.0 Accuracy falloff: 10000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 700.0 Maximum Velocity: 1800.0 Signature Radius: 90.0 Capacitor Capacity: 1500.0 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 600.0 Optimal Range: 4000.0 Armor Hitpoints: 275.0 Inertia Modifier: 0.3 behaviorWarpScrambleDuration: 5000.0 Kinetic damage: 4.0 Maximum Locked Targets: 10.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 1.0 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 160000.0 behaviorArmorRepairerDischarge: 5.0 behaviorArmorRepairerAmount: 5.0 behaviorWarpScrambleDischarge: 1.0 behaviorWarpScrambleStrength: 2.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 20.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 behaviorEnergyNeutralizerDuration: 7000.0 behaviorEnergyNeutralizerRange: 6000.0 behaviorEnergyNeutralizerFalloff: 6000.0 behaviorEnergyNeutralizerDischarge: 2.0 Thermal damage: 4.0 Shield recharge time: 625000.0 Neutralization Amount: 6.0 npcBehaviorMaximumCombatOrbitRange: 4000.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 2000.0 Warp Speed Multiplier: 3.0 Security Status Kill Amount: 0.01 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 0.0 Explosive damage: 0.0 gfxTurretID: 3178.0 gfxBoosterID: 246.0 Capacitor Recharge time: 150000.0 Structure Kinetic Damage Resistance: 1.0 Orbit Velocity: 360.0 entityChaseMaxDuration: 1000.0 behaviorWarpScrambleRange: 10000.0 behaviorWebifierRange: 12000.0 |
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93192 - RSS Cheetah | A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. | FW Minmatar Republic Frigate | Click to toggle showing the 88 attributes.descriptionID: 1039618typeID: 93192 graphicID: 1948 Capacity: 265.0 raceID: 2 isDynamicType: 0 typeNameID: 1039617 basePrice: 0.0 Volume: 26500.0 soundID: 20076 wreckTypeID: 27043 radius: 32.0 factionID: 1000054 published: 0 Mass: 1430000.0 groupID: 1166 portionSize: 1 Damage Modifier: 3.0 Shield Capacity: 175.0 Structure Hitpoints: 150.0 Armor EM Damage Resistance: 0.3 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.7 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.75 Maximum Velocity Bonus: -30.0 entityChaseMaxDistance: 9000.0 Accuracy falloff: 10000.0 behaviorWebifierFalloff: 0.0 Turret Tracking: 700.0 Maximum Velocity: 1800.0 Signature Radius: 90.0 Capacitor Capacity: 1500.0 entityFactionLoss: 0.0 Rate of fire: 3000.0 Scan Resolution: 600.0 Optimal Range: 4000.0 Armor Hitpoints: 275.0 Inertia Modifier: 0.3 behaviorWarpScrambleDuration: 5000.0 Kinetic damage: 2.0 Maximum Locked Targets: 10.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 behaviorWebifierDischarge: 1.0 entityChaseMaxDurationChance: 1.0 Maximum Targeting Range: 160000.0 behaviorArmorRepairerDischarge: 5.0 behaviorArmorRepairerAmount: 5.0 behaviorWarpScrambleDischarge: 1.0 behaviorWarpScrambleStrength: 2.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 20.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 entitySecurityMaxGain: 5.0 behaviorEnergyNeutralizerDuration: 7000.0 behaviorEnergyNeutralizerRange: 6000.0 behaviorEnergyNeutralizerFalloff: 6000.0 behaviorEnergyNeutralizerDischarge: 2.0 Thermal damage: 3.0 Shield recharge time: 625000.0 Neutralization Amount: 6.0 npcBehaviorMaximumCombatOrbitRange: 4000.0 shieldUniformity: 0.75 behaviorArmorRepairerDuration: 2000.0 Warp Speed Multiplier: 3.0 Security Status Kill Amount: 0.01 Signature Resolution: 40000.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 0.0 Explosive damage: 3.0 gfxTurretID: 2881.0 gfxBoosterID: 246.0 Capacitor Recharge time: 150000.0 Structure Kinetic Damage Resistance: 1.0 Orbit Velocity: 360.0 entityChaseMaxDuration: 1000.0 behaviorWarpScrambleRange: 10000.0 behaviorWebifierRange: 12000.0 |
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93193 - MIO Malediction | A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. | FW Amarr Empire Frigate | Click to toggle showing the 74 attributes.descriptionID: 1039636typeID: 93193 graphicID: 1861 Capacity: 265.0 raceID: 4 isDynamicType: 0 typeNameID: 1039635 basePrice: 0.0 Volume: 26500.0 soundID: 20070 wreckTypeID: 27052 radius: 33.0 factionID: 1000082 published: 0 Mass: 1065000.0 groupID: 1169 portionSize: 1 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 350.0 Armor Hitpoints: 150.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.7 Armor Thermal Damage Resistance: 0.45 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.65 entityChaseMaxDistance: 14000.0 behaviorShieldBoosterAmount: 6.0 behaviorShieldBoosterDischarge: 5.0 behaviorShieldBoosterDuration: 2000.0 Signature Radius: 90.0 entityChaseMaxDurationChance: 1.0 entityFactionLoss: 0.0 entitySecurityMaxGain: 5.0 Scan Resolution: 675.0 Structure Hitpoints: 200.0 Shield recharge time: 625000.0 Structure Kinetic Damage Resistance: 1.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.3 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 24000.0 behaviorWarpDisruptDischarge: 1.0 Capacitor Recharge time: 150000.0 Maximum Targeting Range: 100000.0 Capacitor Capacity: 1200.0 behaviorWarpDisruptStrength: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 1.0 Warp Speed Multiplier: 3.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 1.5 Maximum Velocity: 2300.0 npcBehaviorMaximumCombatOrbitRange: 9000.0 shieldUniformity: 0.75 Security Status Kill Amount: 0.01 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxBoosterID: 246.0 Rate of fire: 5000.0 entityMissileTypeID: 212.0 Orbit Velocity: 460.0 entityChaseMaxDuration: 1000.0 |
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93194 - MIO Malediction | A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. | FW Amarr Empire Frigate | Click to toggle showing the 74 attributes.descriptionID: 1039638typeID: 93194 graphicID: 1861 Capacity: 265.0 raceID: 4 isDynamicType: 0 typeNameID: 1039637 basePrice: 0.0 Volume: 26500.0 soundID: 20070 wreckTypeID: 27052 radius: 33.0 factionID: 1000082 published: 0 Mass: 1065000.0 groupID: 1169 portionSize: 1 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 350.0 Armor Hitpoints: 150.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.7 Armor Thermal Damage Resistance: 0.45 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.65 entityChaseMaxDistance: 14000.0 behaviorShieldBoosterAmount: 6.0 behaviorShieldBoosterDischarge: 5.0 behaviorShieldBoosterDuration: 2000.0 Signature Radius: 90.0 entityChaseMaxDurationChance: 1.0 entityFactionLoss: 0.0 entitySecurityMaxGain: 5.0 Scan Resolution: 675.0 Structure Hitpoints: 200.0 Shield recharge time: 625000.0 Structure Kinetic Damage Resistance: 1.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.3 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 24000.0 behaviorWarpDisruptDischarge: 1.0 Capacitor Recharge time: 150000.0 Maximum Targeting Range: 100000.0 Capacitor Capacity: 1200.0 behaviorWarpDisruptStrength: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 1.0 Warp Speed Multiplier: 3.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 1.5 Maximum Velocity: 2300.0 npcBehaviorMaximumCombatOrbitRange: 9000.0 shieldUniformity: 0.75 Security Status Kill Amount: 0.01 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxBoosterID: 246.0 Rate of fire: 5000.0 entityMissileTypeID: 211.0 Orbit Velocity: 460.0 entityChaseMaxDuration: 1000.0 |
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93195 - MIO Malediction | A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. | FW Amarr Empire Frigate | Click to toggle showing the 74 attributes.descriptionID: 1039640typeID: 93195 graphicID: 1861 Capacity: 265.0 raceID: 4 isDynamicType: 0 typeNameID: 1039639 basePrice: 0.0 Volume: 26500.0 soundID: 20070 wreckTypeID: 27052 radius: 33.0 factionID: 1000082 published: 0 Mass: 1065000.0 groupID: 1169 portionSize: 1 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 350.0 Armor Hitpoints: 150.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.7 Armor Thermal Damage Resistance: 0.45 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.65 entityChaseMaxDistance: 14000.0 behaviorShieldBoosterAmount: 6.0 behaviorShieldBoosterDischarge: 5.0 behaviorShieldBoosterDuration: 2000.0 Signature Radius: 90.0 entityChaseMaxDurationChance: 1.0 entityFactionLoss: 0.0 entitySecurityMaxGain: 5.0 Scan Resolution: 675.0 Structure Hitpoints: 200.0 Shield recharge time: 625000.0 Structure Kinetic Damage Resistance: 1.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.3 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 24000.0 behaviorWarpDisruptDischarge: 1.0 Capacitor Recharge time: 150000.0 Maximum Targeting Range: 100000.0 Capacitor Capacity: 1200.0 behaviorWarpDisruptStrength: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 1.0 Warp Speed Multiplier: 3.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 1.5 Maximum Velocity: 2300.0 npcBehaviorMaximumCombatOrbitRange: 9000.0 shieldUniformity: 0.75 Security Status Kill Amount: 0.01 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxBoosterID: 246.0 Rate of fire: 5000.0 entityMissileTypeID: 210.0 Orbit Velocity: 460.0 entityChaseMaxDuration: 1000.0 |
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93196 - MIO Malediction | A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. | FW Amarr Empire Frigate | Click to toggle showing the 74 attributes.descriptionID: 1039642typeID: 93196 graphicID: 1861 Capacity: 265.0 raceID: 4 isDynamicType: 0 typeNameID: 1039641 basePrice: 0.0 Volume: 26500.0 soundID: 20070 wreckTypeID: 27052 radius: 33.0 factionID: 1000082 published: 0 Mass: 1065000.0 groupID: 1169 portionSize: 1 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 350.0 Armor Hitpoints: 150.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.7 Armor Thermal Damage Resistance: 0.45 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.65 entityChaseMaxDistance: 14000.0 behaviorShieldBoosterAmount: 6.0 behaviorShieldBoosterDischarge: 5.0 behaviorShieldBoosterDuration: 2000.0 Signature Radius: 90.0 entityChaseMaxDurationChance: 1.0 entityFactionLoss: 0.0 entitySecurityMaxGain: 5.0 Scan Resolution: 675.0 Structure Hitpoints: 200.0 Shield recharge time: 625000.0 Structure Kinetic Damage Resistance: 1.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.3 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 24000.0 behaviorWarpDisruptDischarge: 1.0 Capacitor Recharge time: 150000.0 Maximum Targeting Range: 100000.0 Capacitor Capacity: 1200.0 behaviorWarpDisruptStrength: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 1.0 Warp Speed Multiplier: 3.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 1.5 Maximum Velocity: 2300.0 npcBehaviorMaximumCombatOrbitRange: 9000.0 shieldUniformity: 0.75 Security Status Kill Amount: 0.01 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxBoosterID: 246.0 Rate of fire: 5000.0 entityMissileTypeID: 213.0 Orbit Velocity: 460.0 entityChaseMaxDuration: 1000.0 |
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93197 - HoR Crow | A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. | FW Caldari State Frigate | Click to toggle showing the 74 attributes.descriptionID: 1039644typeID: 93197 graphicID: 1848 Capacity: 265.0 raceID: 1 isDynamicType: 0 typeNameID: 1039643 basePrice: 0.0 Volume: 26500.0 soundID: 20070 wreckTypeID: 27049 radius: 33.0 factionID: 1000034 published: 0 Mass: 1065000.0 groupID: 1167 portionSize: 1 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 350.0 Armor Hitpoints: 150.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.7 Armor Thermal Damage Resistance: 0.45 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.65 entityChaseMaxDistance: 14000.0 behaviorShieldBoosterAmount: 6.0 behaviorShieldBoosterDischarge: 5.0 behaviorShieldBoosterDuration: 2000.0 Signature Radius: 90.0 entityChaseMaxDurationChance: 1.0 entityFactionLoss: 0.0 entitySecurityMaxGain: 5.0 Scan Resolution: 675.0 Structure Hitpoints: 200.0 Shield recharge time: 625000.0 Structure Kinetic Damage Resistance: 1.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.3 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 24000.0 behaviorWarpDisruptDischarge: 1.0 Capacitor Recharge time: 150000.0 Maximum Targeting Range: 100000.0 Capacitor Capacity: 1200.0 behaviorWarpDisruptStrength: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 12.0 Missile Damage Bonus: 1.0 Warp Speed Multiplier: 3.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 1.5 Maximum Velocity: 2300.0 npcBehaviorMaximumCombatOrbitRange: 9000.0 shieldUniformity: 0.75 Security Status Kill Amount: 0.01 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxBoosterID: 246.0 Rate of fire: 5000.0 entityMissileTypeID: 212.0 Orbit Velocity: 460.0 entityChaseMaxDuration: 1000.0 |
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93198 - HoR Crow | A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. | FW Caldari State Frigate | Click to toggle showing the 74 attributes.descriptionID: 1039646typeID: 93198 graphicID: 1848 Capacity: 265.0 raceID: 1 isDynamicType: 0 typeNameID: 1039645 basePrice: 0.0 Volume: 26500.0 soundID: 20070 wreckTypeID: 27049 radius: 33.0 factionID: 1000034 published: 0 Mass: 1065000.0 groupID: 1167 portionSize: 1 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 350.0 Armor Hitpoints: 150.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.7 Armor Thermal Damage Resistance: 0.45 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.65 entityChaseMaxDistance: 14000.0 behaviorShieldBoosterAmount: 6.0 behaviorShieldBoosterDischarge: 5.0 behaviorShieldBoosterDuration: 2000.0 Signature Radius: 90.0 entityChaseMaxDurationChance: 1.0 entityFactionLoss: 0.0 entitySecurityMaxGain: 5.0 Scan Resolution: 675.0 Structure Hitpoints: 200.0 Shield recharge time: 625000.0 Structure Kinetic Damage Resistance: 1.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.3 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 24000.0 behaviorWarpDisruptDischarge: 1.0 Capacitor Recharge time: 150000.0 Maximum Targeting Range: 100000.0 Capacitor Capacity: 1200.0 behaviorWarpDisruptStrength: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 12.0 Missile Damage Bonus: 1.0 Warp Speed Multiplier: 3.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 1.5 Maximum Velocity: 2300.0 npcBehaviorMaximumCombatOrbitRange: 9000.0 shieldUniformity: 0.75 Security Status Kill Amount: 0.01 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxBoosterID: 246.0 Rate of fire: 5000.0 entityMissileTypeID: 211.0 Orbit Velocity: 460.0 entityChaseMaxDuration: 1000.0 |
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93199 - HoR Crow | A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. | FW Caldari State Frigate | Click to toggle showing the 74 attributes.descriptionID: 1039648typeID: 93199 graphicID: 1848 Capacity: 265.0 raceID: 1 isDynamicType: 0 typeNameID: 1039647 basePrice: 0.0 Volume: 26500.0 soundID: 20070 wreckTypeID: 27049 radius: 33.0 factionID: 1000034 published: 0 Mass: 1065000.0 groupID: 1167 portionSize: 1 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 350.0 Armor Hitpoints: 150.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.7 Armor Thermal Damage Resistance: 0.45 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.65 entityChaseMaxDistance: 14000.0 behaviorShieldBoosterAmount: 6.0 behaviorShieldBoosterDischarge: 5.0 behaviorShieldBoosterDuration: 2000.0 Signature Radius: 90.0 entityChaseMaxDurationChance: 1.0 entityFactionLoss: 0.0 entitySecurityMaxGain: 5.0 Scan Resolution: 675.0 Structure Hitpoints: 200.0 Shield recharge time: 625000.0 Structure Kinetic Damage Resistance: 1.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.3 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 24000.0 behaviorWarpDisruptDischarge: 1.0 Capacitor Recharge time: 150000.0 Maximum Targeting Range: 100000.0 Capacitor Capacity: 1200.0 behaviorWarpDisruptStrength: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 12.0 Missile Damage Bonus: 1.0 Warp Speed Multiplier: 3.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 1.5 Maximum Velocity: 2300.0 npcBehaviorMaximumCombatOrbitRange: 9000.0 shieldUniformity: 0.75 Security Status Kill Amount: 0.01 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxBoosterID: 246.0 Rate of fire: 5000.0 entityMissileTypeID: 210.0 Orbit Velocity: 460.0 entityChaseMaxDuration: 1000.0 |
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93200 - HoR Crow | A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. | FW Caldari State Frigate | Click to toggle showing the 74 attributes.descriptionID: 1039650typeID: 93200 graphicID: 1848 Capacity: 265.0 raceID: 1 isDynamicType: 0 typeNameID: 1039649 basePrice: 0.0 Volume: 26500.0 soundID: 20070 wreckTypeID: 27049 radius: 33.0 factionID: 1000034 published: 0 Mass: 1065000.0 groupID: 1167 portionSize: 1 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 350.0 Armor Hitpoints: 150.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.7 Armor Thermal Damage Resistance: 0.45 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.65 entityChaseMaxDistance: 14000.0 behaviorShieldBoosterAmount: 6.0 behaviorShieldBoosterDischarge: 5.0 behaviorShieldBoosterDuration: 2000.0 Signature Radius: 90.0 entityChaseMaxDurationChance: 1.0 entityFactionLoss: 0.0 entitySecurityMaxGain: 5.0 Scan Resolution: 675.0 Structure Hitpoints: 200.0 Shield recharge time: 625000.0 Structure Kinetic Damage Resistance: 1.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.3 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 24000.0 behaviorWarpDisruptDischarge: 1.0 Capacitor Recharge time: 150000.0 Maximum Targeting Range: 100000.0 Capacitor Capacity: 1200.0 behaviorWarpDisruptStrength: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 12.0 Missile Damage Bonus: 1.0 Warp Speed Multiplier: 3.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 1.5 Maximum Velocity: 2300.0 npcBehaviorMaximumCombatOrbitRange: 9000.0 shieldUniformity: 0.75 Security Status Kill Amount: 0.01 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxBoosterID: 246.0 Rate of fire: 5000.0 entityMissileTypeID: 213.0 Orbit Velocity: 460.0 entityChaseMaxDuration: 1000.0 |
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93201 - FIO Ares | A frigate operating under the Gallente Federation's clandestine Federal Intelligence Office. It is tasked with protecting covert operations inside the Caldari State that target classified data transfers. | FW Gallente Federation Frigate | Click to toggle showing the 74 attributes.descriptionID: 1039652typeID: 93201 graphicID: 1773 Capacity: 265.0 raceID: 8 isDynamicType: 0 typeNameID: 1039651 basePrice: 0.0 Volume: 26500.0 soundID: 20070 wreckTypeID: 27055 radius: 33.0 factionID: 1000121 published: 0 Mass: 1065000.0 groupID: 1168 portionSize: 1 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 350.0 Armor Hitpoints: 150.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.7 Armor Thermal Damage Resistance: 0.45 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.65 entityChaseMaxDistance: 14000.0 behaviorShieldBoosterAmount: 6.0 behaviorShieldBoosterDischarge: 5.0 behaviorShieldBoosterDuration: 2000.0 Signature Radius: 90.0 entityChaseMaxDurationChance: 1.0 entityFactionLoss: 0.0 entitySecurityMaxGain: 5.0 Scan Resolution: 675.0 Structure Hitpoints: 200.0 Shield recharge time: 625000.0 Structure Kinetic Damage Resistance: 1.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.3 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 24000.0 behaviorWarpDisruptDischarge: 1.0 Capacitor Recharge time: 150000.0 Maximum Targeting Range: 100000.0 Capacitor Capacity: 1200.0 behaviorWarpDisruptStrength: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 12.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 1.0 Warp Speed Multiplier: 3.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 1.5 Maximum Velocity: 2300.0 npcBehaviorMaximumCombatOrbitRange: 9000.0 shieldUniformity: 0.75 Security Status Kill Amount: 0.01 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxBoosterID: 246.0 Rate of fire: 5000.0 entityMissileTypeID: 212.0 Orbit Velocity: 460.0 entityChaseMaxDuration: 1000.0 |
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93202 - FIO Ares | A frigate operating under the Gallente Federation's clandestine Federal Intelligence Office. It is tasked with protecting covert operations inside the Caldari State that target classified data transfers. | FW Gallente Federation Frigate | Click to toggle showing the 74 attributes.descriptionID: 1039654typeID: 93202 graphicID: 1773 Capacity: 265.0 raceID: 8 isDynamicType: 0 typeNameID: 1039653 basePrice: 0.0 Volume: 26500.0 soundID: 20070 wreckTypeID: 27055 radius: 33.0 factionID: 1000121 published: 0 Mass: 1065000.0 groupID: 1168 portionSize: 1 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 350.0 Armor Hitpoints: 150.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.7 Armor Thermal Damage Resistance: 0.45 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.65 entityChaseMaxDistance: 14000.0 behaviorShieldBoosterAmount: 6.0 behaviorShieldBoosterDischarge: 5.0 behaviorShieldBoosterDuration: 2000.0 Signature Radius: 90.0 entityChaseMaxDurationChance: 1.0 entityFactionLoss: 0.0 entitySecurityMaxGain: 5.0 Scan Resolution: 675.0 Structure Hitpoints: 200.0 Shield recharge time: 625000.0 Structure Kinetic Damage Resistance: 1.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.3 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 24000.0 behaviorWarpDisruptDischarge: 1.0 Capacitor Recharge time: 150000.0 Maximum Targeting Range: 100000.0 Capacitor Capacity: 1200.0 behaviorWarpDisruptStrength: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 12.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 1.0 Warp Speed Multiplier: 3.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 1.5 Maximum Velocity: 2300.0 npcBehaviorMaximumCombatOrbitRange: 9000.0 shieldUniformity: 0.75 Security Status Kill Amount: 0.01 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxBoosterID: 246.0 Rate of fire: 5000.0 entityMissileTypeID: 211.0 Orbit Velocity: 460.0 entityChaseMaxDuration: 1000.0 |
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93203 - FIO Ares | A frigate operating under the Gallente Federation's clandestine Federal Intelligence Office. It is tasked with protecting covert operations inside the Caldari State that target classified data transfers. | FW Gallente Federation Frigate | Click to toggle showing the 74 attributes.descriptionID: 1039656typeID: 93203 graphicID: 1773 Capacity: 265.0 raceID: 8 isDynamicType: 0 typeNameID: 1039655 basePrice: 0.0 Volume: 26500.0 soundID: 20070 wreckTypeID: 27055 radius: 33.0 factionID: 1000121 published: 0 Mass: 1065000.0 groupID: 1168 portionSize: 1 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 350.0 Armor Hitpoints: 150.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.7 Armor Thermal Damage Resistance: 0.45 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.65 entityChaseMaxDistance: 14000.0 behaviorShieldBoosterAmount: 6.0 behaviorShieldBoosterDischarge: 5.0 behaviorShieldBoosterDuration: 2000.0 Signature Radius: 90.0 entityChaseMaxDurationChance: 1.0 entityFactionLoss: 0.0 entitySecurityMaxGain: 5.0 Scan Resolution: 675.0 Structure Hitpoints: 200.0 Shield recharge time: 625000.0 Structure Kinetic Damage Resistance: 1.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.3 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 24000.0 behaviorWarpDisruptDischarge: 1.0 Capacitor Recharge time: 150000.0 Maximum Targeting Range: 100000.0 Capacitor Capacity: 1200.0 behaviorWarpDisruptStrength: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 12.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 1.0 Warp Speed Multiplier: 3.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 1.5 Maximum Velocity: 2300.0 npcBehaviorMaximumCombatOrbitRange: 9000.0 shieldUniformity: 0.75 Security Status Kill Amount: 0.01 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxBoosterID: 246.0 Rate of fire: 5000.0 entityMissileTypeID: 210.0 Orbit Velocity: 460.0 entityChaseMaxDuration: 1000.0 |
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93204 - FIO Ares | A frigate belonging to the Federal Intelligence Office tasked with covert operations targeting the Caldari State behind enemy lines. | FW Gallente Federation Frigate | Click to toggle showing the 74 attributes.descriptionID: 1039658typeID: 93204 graphicID: 1773 Capacity: 265.0 raceID: 8 isDynamicType: 0 typeNameID: 1039657 basePrice: 0.0 Volume: 26500.0 soundID: 20070 wreckTypeID: 27055 radius: 33.0 factionID: 1000121 published: 0 Mass: 1065000.0 groupID: 1168 portionSize: 1 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 350.0 Armor Hitpoints: 150.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.7 Armor Thermal Damage Resistance: 0.45 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.65 entityChaseMaxDistance: 14000.0 behaviorShieldBoosterAmount: 6.0 behaviorShieldBoosterDischarge: 5.0 behaviorShieldBoosterDuration: 2000.0 Signature Radius: 90.0 entityChaseMaxDurationChance: 1.0 entityFactionLoss: 0.0 entitySecurityMaxGain: 5.0 Scan Resolution: 675.0 Structure Hitpoints: 200.0 Shield recharge time: 625000.0 Structure Kinetic Damage Resistance: 1.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.3 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 24000.0 behaviorWarpDisruptDischarge: 1.0 Capacitor Recharge time: 150000.0 Maximum Targeting Range: 100000.0 Capacitor Capacity: 1200.0 behaviorWarpDisruptStrength: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 12.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 1.0 Warp Speed Multiplier: 3.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 1.5 Maximum Velocity: 2300.0 npcBehaviorMaximumCombatOrbitRange: 9000.0 shieldUniformity: 0.75 Security Status Kill Amount: 0.01 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxBoosterID: 246.0 Rate of fire: 5000.0 entityMissileTypeID: 213.0 Orbit Velocity: 460.0 entityChaseMaxDuration: 1000.0 |
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93205 - RSS Stiletto | A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. | FW Minmatar Republic Frigate | Click to toggle showing the 74 attributes.descriptionID: 1039660typeID: 93205 graphicID: 1779 Capacity: 265.0 raceID: 2 isDynamicType: 0 typeNameID: 1039659 basePrice: 0.0 Volume: 26500.0 soundID: 20070 wreckTypeID: 27043 radius: 33.0 factionID: 1000054 published: 0 Mass: 1065000.0 groupID: 1166 portionSize: 1 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 350.0 Armor Hitpoints: 150.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.7 Armor Thermal Damage Resistance: 0.45 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.65 entityChaseMaxDistance: 14000.0 behaviorShieldBoosterAmount: 6.0 behaviorShieldBoosterDischarge: 5.0 behaviorShieldBoosterDuration: 2000.0 Signature Radius: 90.0 entityChaseMaxDurationChance: 1.0 entityFactionLoss: 0.0 entitySecurityMaxGain: 5.0 Scan Resolution: 675.0 Structure Hitpoints: 200.0 Shield recharge time: 625000.0 Structure Kinetic Damage Resistance: 1.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.3 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 24000.0 behaviorWarpDisruptDischarge: 1.0 Capacitor Recharge time: 150000.0 Maximum Targeting Range: 100000.0 Capacitor Capacity: 1200.0 behaviorWarpDisruptStrength: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 12.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 12.0 Missile Damage Bonus: 1.0 Warp Speed Multiplier: 3.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 1.5 Maximum Velocity: 2300.0 npcBehaviorMaximumCombatOrbitRange: 9000.0 shieldUniformity: 0.75 Security Status Kill Amount: 0.01 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxBoosterID: 246.0 Rate of fire: 5000.0 entityMissileTypeID: 212.0 Orbit Velocity: 460.0 entityChaseMaxDuration: 1000.0 |
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93206 - RSS Stiletto | A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. | FW Minmatar Republic Frigate | Click to toggle showing the 74 attributes.descriptionID: 1039662typeID: 93206 graphicID: 1779 Capacity: 265.0 raceID: 2 isDynamicType: 0 typeNameID: 1039661 basePrice: 0.0 Volume: 26500.0 soundID: 20070 wreckTypeID: 27043 radius: 33.0 factionID: 1000054 published: 0 Mass: 1065000.0 groupID: 1166 portionSize: 1 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 350.0 Armor Hitpoints: 150.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.7 Armor Thermal Damage Resistance: 0.45 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.65 entityChaseMaxDistance: 14000.0 behaviorShieldBoosterAmount: 6.0 behaviorShieldBoosterDischarge: 5.0 behaviorShieldBoosterDuration: 2000.0 Signature Radius: 90.0 entityChaseMaxDurationChance: 1.0 entityFactionLoss: 0.0 entitySecurityMaxGain: 5.0 Scan Resolution: 675.0 Structure Hitpoints: 200.0 Shield recharge time: 625000.0 Structure Kinetic Damage Resistance: 1.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.3 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 24000.0 behaviorWarpDisruptDischarge: 1.0 Capacitor Recharge time: 150000.0 Maximum Targeting Range: 100000.0 Capacitor Capacity: 1200.0 behaviorWarpDisruptStrength: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 12.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 1.0 Warp Speed Multiplier: 3.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 1.5 Maximum Velocity: 2300.0 npcBehaviorMaximumCombatOrbitRange: 9000.0 shieldUniformity: 0.75 Security Status Kill Amount: 0.01 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxBoosterID: 246.0 Rate of fire: 5000.0 entityMissileTypeID: 211.0 Orbit Velocity: 460.0 entityChaseMaxDuration: 1000.0 |
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93207 - RSS Stiletto | A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. | FW Minmatar Republic Frigate | Click to toggle showing the 74 attributes.descriptionID: 1039664typeID: 93207 graphicID: 1779 Capacity: 265.0 raceID: 2 isDynamicType: 0 typeNameID: 1039663 basePrice: 0.0 Volume: 26500.0 soundID: 20070 wreckTypeID: 27043 radius: 33.0 factionID: 1000054 published: 0 Mass: 1065000.0 groupID: 1166 portionSize: 1 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 350.0 Armor Hitpoints: 150.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.7 Armor Thermal Damage Resistance: 0.45 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.65 entityChaseMaxDistance: 14000.0 behaviorShieldBoosterAmount: 6.0 behaviorShieldBoosterDischarge: 5.0 behaviorShieldBoosterDuration: 2000.0 Signature Radius: 90.0 entityChaseMaxDurationChance: 1.0 entityFactionLoss: 0.0 entitySecurityMaxGain: 5.0 Scan Resolution: 675.0 Structure Hitpoints: 200.0 Shield recharge time: 625000.0 Structure Kinetic Damage Resistance: 1.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.3 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 24000.0 behaviorWarpDisruptDischarge: 1.0 Capacitor Recharge time: 150000.0 Maximum Targeting Range: 100000.0 Capacitor Capacity: 1200.0 behaviorWarpDisruptStrength: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 12.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 1.0 Warp Speed Multiplier: 3.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 1.5 Maximum Velocity: 2300.0 npcBehaviorMaximumCombatOrbitRange: 9000.0 shieldUniformity: 0.75 Security Status Kill Amount: 0.01 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxBoosterID: 246.0 Rate of fire: 5000.0 entityMissileTypeID: 210.0 Orbit Velocity: 460.0 entityChaseMaxDuration: 1000.0 |
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93208 - RSS Stiletto | A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. | FW Minmatar Republic Frigate | Click to toggle showing the 74 attributes.descriptionID: 1039666typeID: 93208 graphicID: 1779 Capacity: 265.0 raceID: 2 isDynamicType: 0 typeNameID: 1039665 basePrice: 0.0 Volume: 26500.0 soundID: 20070 wreckTypeID: 27043 radius: 33.0 factionID: 1000054 published: 0 Mass: 1065000.0 groupID: 1166 portionSize: 1 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 2.0 Shield Capacity: 350.0 Armor Hitpoints: 150.0 Armor EM Damage Resistance: 0.5 Armor Explosive Damage Resistance: 0.8 Armor Kinetic Damage Resistance: 0.7 Armor Thermal Damage Resistance: 0.45 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.65 entityChaseMaxDistance: 14000.0 behaviorShieldBoosterAmount: 6.0 behaviorShieldBoosterDischarge: 5.0 behaviorShieldBoosterDuration: 2000.0 Signature Radius: 90.0 entityChaseMaxDurationChance: 1.0 entityFactionLoss: 0.0 entitySecurityMaxGain: 5.0 Scan Resolution: 675.0 Structure Hitpoints: 200.0 Shield recharge time: 625000.0 Structure Kinetic Damage Resistance: 1.0 Maximum Locked Targets: 7.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 0.0 Inertia Modifier: 0.3 behaviorWarpDisruptDuration: 5000.0 behaviorWarpDisruptRange: 24000.0 behaviorWarpDisruptDischarge: 1.0 Capacitor Recharge time: 150000.0 Maximum Targeting Range: 100000.0 Capacitor Capacity: 1200.0 behaviorWarpDisruptStrength: 1.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 12.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 1.0 Warp Speed Multiplier: 3.0 Explosion Radius Bonus: 0.75 Explosion Velocity Bonus: 1.5 Maximum Velocity: 2300.0 npcBehaviorMaximumCombatOrbitRange: 9000.0 shieldUniformity: 0.75 Security Status Kill Amount: 0.01 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxBoosterID: 246.0 Rate of fire: 5000.0 entityMissileTypeID: 213.0 Orbit Velocity: 460.0 entityChaseMaxDuration: 1000.0 |
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93214 - Bulwark Data NPC Spawner 1 (Do not translate) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93214graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1039683 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93215 - Bulwark Data NPC Spawner 2 (Do not translate) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93215graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1039684 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93216 - MIO Data Exfiltrater | A simple data interceptor that is gathering Republic intelligence from data transfers throughout this star system.
With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
Spawn Container | Click to toggle showing the 31 attributes.descriptionID: 1039688typeID: 93216 graphicID: 33260 Capacity: 2700.0 isDynamicType: 0 typeNameID: 1039687 iconID: 16 basePrice: 0.0 metaGroupID: 1 Volume: 27500.0 isisGroupID: 4 radius: 300.0 published: 0 Mass: 10000.0 groupID: 306 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 2700.0 Primary Skill required: 21718.0 spawnWithoutGuardsToo: 1.0 entityEquipmentMin: 0.0 Structure Hitpoints: 1000000.0 hackable: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 entityFactionLoss: 0.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 Capacitor Recharge time: 1000000.0 entityEquipmentMax: 1.0 tierDifficulty: 2.0 |
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93217 - HoR Data Exfiltrater | A simple data interceptor that is gathering Federation intelligence from data transfers throughout this star system.
With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
Spawn Container | Click to toggle showing the 31 attributes.descriptionID: 1039690typeID: 93217 graphicID: 33261 Capacity: 2700.0 isDynamicType: 0 typeNameID: 1039689 iconID: 16 basePrice: 0.0 metaGroupID: 1 Volume: 27500.0 isisGroupID: 4 radius: 300.0 published: 0 Mass: 10000.0 groupID: 306 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 2700.0 Primary Skill required: 21718.0 spawnWithoutGuardsToo: 1.0 entityEquipmentMin: 0.0 Structure Hitpoints: 1000000.0 hackable: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 entityFactionLoss: 0.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 Capacitor Recharge time: 1000000.0 entityEquipmentMax: 1.0 tierDifficulty: 2.0 |
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93218 - FIO Data Exfiltrater | A simple data interceptor that is gathering State intelligence from data transfers throughout this star system.
With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
Spawn Container | Click to toggle showing the 31 attributes.descriptionID: 1039692typeID: 93218 graphicID: 33262 Capacity: 2700.0 isDynamicType: 0 typeNameID: 1039691 iconID: 16 basePrice: 0.0 metaGroupID: 1 Volume: 27500.0 isisGroupID: 4 radius: 300.0 published: 0 Mass: 10000.0 groupID: 306 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 2700.0 Primary Skill required: 21718.0 spawnWithoutGuardsToo: 1.0 entityEquipmentMin: 0.0 Structure Hitpoints: 1000000.0 hackable: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 entityFactionLoss: 0.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 Capacitor Recharge time: 1000000.0 entityEquipmentMax: 1.0 tierDifficulty: 2.0 |
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93219 - RSS Data Exfiltrater | A simple data interceptor that is gathering Imperial intelligence from data transfers throughout this star system.
With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
Spawn Container | Click to toggle showing the 31 attributes.descriptionID: 1039694typeID: 93219 graphicID: 33263 Capacity: 2700.0 isDynamicType: 0 typeNameID: 1039693 iconID: 16 basePrice: 0.0 metaGroupID: 1 Volume: 27500.0 isisGroupID: 4 radius: 300.0 published: 0 Mass: 10000.0 groupID: 306 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 2700.0 Primary Skill required: 21718.0 spawnWithoutGuardsToo: 1.0 entityEquipmentMin: 0.0 Structure Hitpoints: 1000000.0 hackable: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 entityFactionLoss: 0.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 Capacitor Recharge time: 1000000.0 entityEquipmentMax: 1.0 tierDifficulty: 2.0 |
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93220 - MIO Data Cracker | A moderate data interceptor that is gathering Republic intelligence from data transfers throughout this star system.
With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
Spawn Container | Click to toggle showing the 31 attributes.descriptionID: 1039698typeID: 93220 graphicID: 33260 Capacity: 2700.0 isDynamicType: 0 typeNameID: 1039697 iconID: 16 basePrice: 0.0 metaGroupID: 1 Volume: 27500.0 isisGroupID: 4 radius: 300.0 published: 0 Mass: 10000.0 groupID: 306 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 2700.0 Primary Skill required: 21718.0 spawnWithoutGuardsToo: 1.0 entityEquipmentMin: 0.0 Structure Hitpoints: 1000000.0 hackable: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 entityFactionLoss: 0.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 Capacitor Recharge time: 1000000.0 entityEquipmentMax: 1.0 tierDifficulty: 3.0 |
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93221 - HoR Data Cracker | A moderate data interceptor that is gathering Federation intelligence from data transfers throughout this star system.
With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
Spawn Container | Click to toggle showing the 31 attributes.descriptionID: 1039700typeID: 93221 graphicID: 33261 Capacity: 2700.0 isDynamicType: 0 typeNameID: 1039699 iconID: 16 basePrice: 0.0 metaGroupID: 1 Volume: 27500.0 isisGroupID: 4 radius: 300.0 published: 0 Mass: 10000.0 groupID: 306 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 2700.0 Primary Skill required: 21718.0 spawnWithoutGuardsToo: 1.0 entityEquipmentMin: 0.0 Structure Hitpoints: 1000000.0 hackable: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 entityFactionLoss: 0.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 Capacitor Recharge time: 1000000.0 entityEquipmentMax: 1.0 tierDifficulty: 3.0 |
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93222 - FIO Data Cracker | A moderate data interceptor that is gathering State intelligence from data transfers throughout this star system.
With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
Spawn Container | Click to toggle showing the 31 attributes.descriptionID: 1039702typeID: 93222 graphicID: 33262 Capacity: 2700.0 isDynamicType: 0 typeNameID: 1039701 iconID: 16 basePrice: 0.0 metaGroupID: 1 Volume: 27500.0 isisGroupID: 4 radius: 300.0 published: 0 Mass: 10000.0 groupID: 306 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 2700.0 Primary Skill required: 21718.0 spawnWithoutGuardsToo: 1.0 entityEquipmentMin: 0.0 Structure Hitpoints: 1000000.0 hackable: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 entityFactionLoss: 0.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 Capacitor Recharge time: 1000000.0 entityEquipmentMax: 1.0 tierDifficulty: 3.0 |
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93223 - RSS Data Cracker | A moderate data interceptor that is gathering Imperial intelligence from data transfers throughout this star system.
With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
Spawn Container | Click to toggle showing the 31 attributes.descriptionID: 1039704typeID: 93223 graphicID: 33263 Capacity: 2700.0 isDynamicType: 0 typeNameID: 1039703 iconID: 16 basePrice: 0.0 metaGroupID: 1 Volume: 27500.0 isisGroupID: 4 radius: 300.0 published: 0 Mass: 10000.0 groupID: 306 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 2700.0 Primary Skill required: 21718.0 spawnWithoutGuardsToo: 1.0 entityEquipmentMin: 0.0 Structure Hitpoints: 1000000.0 hackable: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 entityFactionLoss: 0.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 Capacitor Recharge time: 1000000.0 entityEquipmentMax: 1.0 tierDifficulty: 3.0 |
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93224 - MIO Data Speculator | An advanced data interceptor that is gathering Republic intelligence from data transfers throughout this star system.
With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
Spawn Container | Click to toggle showing the 31 attributes.descriptionID: 1039712typeID: 93224 graphicID: 33260 Capacity: 2700.0 isDynamicType: 0 typeNameID: 1039711 iconID: 16 basePrice: 0.0 metaGroupID: 1 Volume: 27500.0 isisGroupID: 4 radius: 300.0 published: 0 Mass: 10000.0 groupID: 306 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 2700.0 Primary Skill required: 21718.0 spawnWithoutGuardsToo: 1.0 entityEquipmentMin: 0.0 Structure Hitpoints: 1000000.0 hackable: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 entityFactionLoss: 0.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 Capacitor Recharge time: 1000000.0 entityEquipmentMax: 1.0 tierDifficulty: 4.0 |
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93225 - HoR Data Speculator | An advanced data interceptor that is gathering Federation intelligence from data transfers throughout this star system.
With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
Spawn Container | Click to toggle showing the 31 attributes.descriptionID: 1039714typeID: 93225 graphicID: 33261 Capacity: 2700.0 isDynamicType: 0 typeNameID: 1039713 iconID: 16 basePrice: 0.0 metaGroupID: 1 Volume: 27500.0 isisGroupID: 4 radius: 300.0 published: 0 Mass: 10000.0 groupID: 306 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 2700.0 Primary Skill required: 21718.0 spawnWithoutGuardsToo: 1.0 entityEquipmentMin: 0.0 Structure Hitpoints: 1000000.0 hackable: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 entityFactionLoss: 0.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 Capacitor Recharge time: 1000000.0 entityEquipmentMax: 1.0 tierDifficulty: 4.0 |
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93226 - FIO Data Speculator | An advanced data interceptor that is gathering State intelligence from data transfers throughout this star system.
With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
Spawn Container | Click to toggle showing the 31 attributes.descriptionID: 1039716typeID: 93226 graphicID: 33262 Capacity: 2700.0 isDynamicType: 0 typeNameID: 1039715 iconID: 16 basePrice: 0.0 metaGroupID: 1 Volume: 27500.0 isisGroupID: 4 radius: 300.0 published: 0 Mass: 10000.0 groupID: 306 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 2700.0 Primary Skill required: 21718.0 spawnWithoutGuardsToo: 1.0 entityEquipmentMin: 0.0 Structure Hitpoints: 1000000.0 hackable: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 entityFactionLoss: 0.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 Capacitor Recharge time: 1000000.0 entityEquipmentMax: 1.0 tierDifficulty: 4.0 |
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93227 - RSS Data Speculator | An advanced data interceptor that is gathering Imperial intelligence from data transfers throughout this star system.
With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
Spawn Container | Click to toggle showing the 31 attributes.descriptionID: 1039718typeID: 93227 graphicID: 33263 Capacity: 2700.0 isDynamicType: 0 typeNameID: 1039717 iconID: 16 basePrice: 0.0 metaGroupID: 1 Volume: 27500.0 isisGroupID: 4 radius: 300.0 published: 0 Mass: 10000.0 groupID: 306 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 2700.0 Primary Skill required: 21718.0 spawnWithoutGuardsToo: 1.0 entityEquipmentMin: 0.0 Structure Hitpoints: 1000000.0 hackable: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 entityFactionLoss: 0.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 Capacitor Recharge time: 1000000.0 entityEquipmentMax: 1.0 tierDifficulty: 4.0 |
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93272 - Holographic Dungeon VFX - Entry Animation + Environment | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 93272graphicID: 33321 Capacity: 0.0 isDynamicType: 0 typeNameID: 1040041 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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93288 - Imperial Sigil | A hauler of the Amarr Empire. | FW Amarr Empire Hauler | Click to toggle showing the 49 attributes.descriptionID: 1040169typeID: 93288 graphicID: 29366 Capacity: 135.0 raceID: 4 isDynamicType: 0 typeNameID: 1040168 basePrice: 0.0 Volume: 28600.0 wreckTypeID: 93298 radius: 220.0 published: 0 Mass: 13500000.0 groupID: 5063 portionSize: 1 Shield Capacity: 1000.0 Structure Hitpoints: 3000.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.4 Armor Thermal Damage Resistance: 0.4 Shield EM Damage Resistance: 0.6 Shield Explosive Damage Resistance: 0.6 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 Maximum Velocity: 600.0 Signature Radius: 250.0 entityFactionLoss: 0.0 Scan Resolution: 800.0 Armor Hitpoints: 6000.0 Maximum Locked Targets: 4.0 Inertia Modifier: 2.0 Capacitor Recharge time: 500000.0 Maximum Targeting Range: 30000.0 Structure Kinetic Damage Resistance: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Warp Speed Multiplier: 35.0 Shield recharge time: 300000.0 Bounty: 0.0 Capacitor Capacity: 500.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxBoosterID: 395.0 Orbit Velocity: 115.0 |
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93289 - State Badger | A hauler of the Caldari State. | FW Caldari State Hauler | Click to toggle showing the 51 attributes.descriptionID: 1040171typeID: 93289 graphicID: 29367 Capacity: 135.0 raceID: 1 isDynamicType: 0 typeNameID: 1040170 basePrice: 0.0 Volume: 28600.0 wreckTypeID: 93298 radius: 279.0 published: 0 Mass: 11200000.0 groupID: 5064 portionSize: 1 Shield Capacity: 6000.0 Armor Hitpoints: 1000.0 Armor EM Damage Resistance: 0.6 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.6 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.4 Shield Thermal Damage Resistance: 0.4 Maximum Velocity: 600.0 Signature Radius: 250.0 entityFactionLoss: 0.0 entitySecurityMaxGain: 5.0 Scan Resolution: 450.0 Structure Hitpoints: 3000.0 Maximum Locked Targets: 4.0 Inertia Modifier: 2.0 Capacitor Recharge time: 500000.0 Maximum Targeting Range: 75000.0 Structure Kinetic Damage Resistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 12.0 Warp Speed Multiplier: 35.0 Shield recharge time: 300000.0 Bounty: 0.0 Capacitor Capacity: 500.0 Security Status Kill Amount: 0.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxBoosterID: 397.0 Orbit Velocity: 115.0 |
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93290 - Federation Nereus | A hauler of the Gallente Federation. | FW Gallente Federation Hauler | Click to toggle showing the 51 attributes.descriptionID: 1040173typeID: 93290 graphicID: 29368 Capacity: 135.0 raceID: 8 isDynamicType: 0 typeNameID: 1040172 basePrice: 0.0 Volume: 28600.0 wreckTypeID: 93298 radius: 94.79 published: 0 Mass: 13500000.0 groupID: 5065 portionSize: 1 Shield Capacity: 1000.0 Armor Hitpoints: 6000.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.4 Armor Kinetic Damage Resistance: 0.4 Armor Thermal Damage Resistance: 0.4 Shield EM Damage Resistance: 0.6 Shield Explosive Damage Resistance: 0.6 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.6 Maximum Velocity: 600.0 Signature Radius: 250.0 entityFactionLoss: 0.0 entitySecurityMaxGain: 5.0 Scan Resolution: 1000.0 Structure Hitpoints: 3000.0 Maximum Locked Targets: 4.0 Inertia Modifier: 2.0 Capacitor Recharge time: 500000.0 Maximum Targeting Range: 50000.0 Structure Kinetic Damage Resistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 12.0 Gravimetric Sensor Strength: 0.0 Warp Speed Multiplier: 35.0 Shield recharge time: 600000.0 Bounty: 0.0 Capacitor Capacity: 500.0 Security Status Kill Amount: 0.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxBoosterID: 397.0 Orbit Velocity: 115.0 |
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93297 - Republic Wreathe | A hauler of the Minmatar Republic | FW Minmatar Republic Hauler | Click to toggle showing the 52 attributes.descriptionID: 1040206typeID: 93297 graphicID: 29369 Capacity: 135.0 raceID: 2 isDynamicType: 0 typeNameID: 1040205 basePrice: 0.0 Volume: 28600.0 wreckTypeID: 93298 radius: 617.0 published: 0 Mass: 11200000.0 groupID: 5066 portionSize: 1 Shield Capacity: 6000.0 Armor Hitpoints: 1000.0 Armor EM Damage Resistance: 0.6 Armor Explosive Damage Resistance: 0.6 Armor Kinetic Damage Resistance: 0.6 Armor Thermal Damage Resistance: 0.6 Shield EM Damage Resistance: 0.4 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.4 Shield Thermal Damage Resistance: 0.4 behaviorShieldBoosterDischarge: 1.0 Maximum Velocity: 600.0 Signature Radius: 250.0 entityFactionLoss: 0.0 entitySecurityMaxGain: 5.0 Scan Resolution: 450.0 Structure Hitpoints: 3000.0 Maximum Locked Targets: 4.0 Inertia Modifier: 2.0 Capacitor Recharge time: 500000.0 Maximum Targeting Range: 50000.0 Structure Kinetic Damage Resistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 12.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Warp Speed Multiplier: 35.0 Shield recharge time: 300000.0 Bounty: 0.0 Capacitor Capacity: 500.0 Security Status Kill Amount: 0.0 entityMaxVelocitySignatureRadiusMultiplier: 4.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxBoosterID: 397.0 Orbit Velocity: 500.0 |
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93298 - FW Battlefield Hauler Wreck | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Wreck | Click to toggle showing the 18 attributes.descriptionID: 1040214typeID: 93298 graphicID: 3116 Capacity: 27500.0 typeNameID: 1040213 basePrice: 0.0 Volume: 27500.0 radius: 45000.0 published: 0 Mass: 10000.0 groupID: 186 portionSize: 1 Access Difficulty: 20.0 Signature Radius: 45000.0 Structure Hitpoints: 50000.0 structureUniformity: 1.0 flagAllAsSuspectOnLootWreck: 0.0 Warp Scramble Strength: 100.0 |
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93299 - FW Complex - Battlefield-NVY-30 Hauler - Attacker Spawner ZONE A (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93299graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1040222 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93300 - FW Complex - Battlefield-NVY-30 Hauler - Attacker Spawner ZONE B (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93300graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1040223 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93301 - FW Complex - Battlefield-NVY-30 Hauler - Attacker Spawner ZONE C (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93301graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1040224 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93302 - FW Complex - Battlefield-NVY-30 Hauler - Occupier Spawner ZONE A (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93302graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1040225 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93303 - FW Complex - Battlefield-NVY-30 Hauler - Occupier Spawner ZONE B (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93303graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1040226 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93304 - FW Complex - Battlefield-NVY-30 Hauler - Occupier Spawner ZONE C (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93304graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1040227 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93305 - QA Control Zone | This object registers the presence of ships within 30km | Control Point | Click to toggle showing the 24 attributes.descriptionID: 1040310typeID: 93305 graphicID: 25701 Capacity: 0.0 isDynamicType: 0 typeNameID: 1040309 basePrice: 0.0 Volume: 1.0 radius: 231.0 published: 0 Mass: 1000000.0 groupID: 4494 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 0.0 Structure Hitpoints: 1000000000.0 Structure Kinetic Damage Resistance: 0.001 Structure Thermal Damage Resistance: 0.001 Structure Explosive Damage Resistance: 0.001 Structure EM Damage Resistance: 0.001 entityFactionLoss: 0.0 Disallows Assistance: 1.0 Capacitor Recharge time: 0.0 structureUniformity: 1.0 |
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93308 - Imperial Defense Platform | A planetary defense platform placed by the occupying Imperial forces. Its primary target is the very planet it has been placed in orbit around. | Spawn Container | Click to toggle showing the 25 attributes.descriptionID: 1040326typeID: 93308 graphicID: 25972 Capacity: 0.0 isDynamicType: 0 typeNameID: 1040325 basePrice: 0.0 Volume: 0.0 radius: 50.0 published: 0 Mass: 10000.0 groupID: 306 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 0.0 lootRespawnTime: 86400000.0 hackable: 1.0 Signature Radius: 500.0 spawnWithoutGuardsToo: 1.0 entityFactionLoss: 0.0 requiredSkill1Level: 1.0 Primary Skill required: 21718.0 Capacitor Recharge time: 0.0 Cargo Scan Resistance: 1.0 tierDifficulty: 2.0 |
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93310 - AIR Epic Arc - Minmatar - Fighter Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93310graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1040329 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93311 - AIR Epic Arc - Minmatar - Battleship Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93311graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1040333 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93312 - Rebellion Maelstrom | A frontline combatant in the war for Minmatar liberation, this Maelstron-class battleship will not quit until Matar is free of Imperial control. | Irregular Battleship | Click to toggle showing the 53 attributes.descriptionID: 1040335typeID: 93312 graphicID: 3134 Capacity: 235.0 isDynamicType: 0 typeNameID: 1040334 basePrice: 0.0 Volume: 0.0 radius: 173.0 published: 0 Mass: 15300000.0 groupID: 1667 portionSize: 1 Damage Modifier: 4.7 Shield Capacity: 11000.0 Structure Hitpoints: 4500.0 Armor EM Damage Resistance: 0.9 Armor Explosive Damage Resistance: 0.45 Armor Kinetic Damage Resistance: 0.54 Armor Thermal Damage Resistance: 0.72 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.45 Shield Kinetic Damage Resistance: 0.54 Shield Thermal Damage Resistance: 0.72 Accuracy falloff: 12000.0 Turret Tracking: 11.78496 Maximum Velocity: 450.0 Signature Radius: 270.0 entityFactionLoss: 0.0 Rate of fire: 5500.0 Scan Resolution: 210.0 Optimal Range: 30000.0 Armor Hitpoints: 3000.0 gfxTurretID: 493.0 Maximum Locked Targets: 7.0 gfxBoosterID: 397.0 Inertia Modifier: 0.57 Capacitor Recharge time: 700000.0 Maximum Targeting Range: 65000.0 structureUniformity: 1.0 RADAR Sensor Strength: 17.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 1400000.0 Bounty: 0.0 Capacitor Capacity: 4000.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 EM damage: 0.0 Explosive damage: 60.0 Kinetic damage: 36.0 Thermal damage: 0.0 |
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93313 - Imperial Fighter | A Templar-class fighter sworn to protect their Lord Governor and his Aeon supercarrier. | Irregular Fighter | Click to toggle showing the 53 attributes.descriptionID: 1040339typeID: 93313 graphicID: 33553 Capacity: 135.0 isDynamicType: 0 typeNameID: 1040338 basePrice: 0.0 Volume: 0.0 radius: 34.0 published: 0 Mass: 1190000.0 groupID: 1454 portionSize: 1 Damage Modifier: 2.6 Shield Capacity: 500.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.45 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.72 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.45 Shield Explosive Damage Resistance: 0.9 Shield Kinetic Damage Resistance: 0.72 Shield Thermal Damage Resistance: 0.54 Accuracy falloff: 2500.0 Turret Tracking: 146.25 Maximum Velocity: 1350.0 Signature Radius: 37.0 entityFactionLoss: 0.0 Rate of fire: 1400.0 Scan Resolution: 800.0 Optimal Range: 14437.5 Armor Hitpoints: 1250.0 gfxTurretID: 390.0 Maximum Locked Targets: 4.0 gfxBoosterID: 394.0 Inertia Modifier: 1.9575 Capacitor Recharge time: 120000.0 Maximum Targeting Range: 31250.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 431250.0 Bounty: 0.0 Capacitor Capacity: 665.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 EM damage: 10.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 6.0 |
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93314 - Governor Aeon | An Aeon-class supercarrier under the command of the Imperial Lord Governor Juliano Corvinos. In his tenure overseeing the occupation of Matar, this villainous figure has administered countless horrors on the native people. | Irregular Super Carrier | Click to toggle showing the 38 attributes.descriptionID: 1040341typeID: 93314 graphicID: 33551 Capacity: 300.0 isDynamicType: 0 typeNameID: 1040340 basePrice: 0.0 Volume: 0.0 radius: 254.0 published: 0 Mass: 1300000.0 groupID: 1731 portionSize: 1 Shield Capacity: 1000.0 Structure Hitpoints: 1500.0 Armor EM Damage Resistance: 0.0 Armor Explosive Damage Resistance: 0.0 Armor Kinetic Damage Resistance: 0.0 Armor Thermal Damage Resistance: 0.0 Shield EM Damage Resistance: 0.0 Shield Explosive Damage Resistance: 0.0 Shield Kinetic Damage Resistance: 0.0 Shield Thermal Damage Resistance: 0.0 Maximum Velocity: 300.0 Signature Radius: 80.0 entityFactionLoss: 0.0 Armor Hitpoints: 500.0 Inertia Modifier: 1.0 Capacitor Recharge time: 375000.0 Warp Speed Multiplier: 15.0 Shield recharge time: 625000.0 Bounty: 0.0 Capacitor Capacity: 250.0 Structure Kinetic Damage Resistance: 0.0 Structure Thermal Damage Resistance: 0.0 Structure Explosive Damage Resistance: 0.0 Structure EM Damage Resistance: 0.0 gfxBoosterID: 394.0 |
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93466 - Imperial Benediction - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1041169typeID: 93466 Capacity: 0.0 isDynamicType: 0 typeNameID: 1041168 iconID: 27438 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93467 - Divine Convergence - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1041171typeID: 93467 Capacity: 0.0 isDynamicType: 0 typeNameID: 1041170 iconID: 27439 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93468 - Empress Ivory Satin - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1041173typeID: 93468 Capacity: 0.0 isDynamicType: 0 typeNameID: 1041172 iconID: 27440 basePrice: 0.0 marketGroupID: 3654 (Satin) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93469 - Divine Bronze Metallic - Unlimited | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1041175typeID: 93469 Capacity: 0.0 isDynamicType: 0 typeNameID: 1041174 iconID: 27441 basePrice: 0.0 marketGroupID: 3632 (Metallic Nanocoatings) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93470 - Honeyed Gold Satin - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1041177typeID: 93470 Capacity: 0.0 isDynamicType: 0 typeNameID: 1041176 iconID: 27442 basePrice: 0.0 marketGroupID: 3654 (Satin) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93471 - State Directive - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1041179typeID: 93471 Capacity: 0.0 isDynamicType: 0 typeNameID: 1041178 iconID: 27443 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93472 - State Corridor - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1041181typeID: 93472 Capacity: 0.0 isDynamicType: 0 typeNameID: 1041180 iconID: 27444 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93473 - Plum Loyalty Gloss - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1041183typeID: 93473 Capacity: 0.0 isDynamicType: 0 typeNameID: 1041182 iconID: 27445 basePrice: 0.0 marketGroupID: 3655 (Gloss) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93474 - Megacorp White Satin - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1041185typeID: 93474 Capacity: 0.0 isDynamicType: 0 typeNameID: 1041184 iconID: 27446 basePrice: 0.0 marketGroupID: 3654 (Satin) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93475 - Breakout Midnight Matte - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1041187typeID: 93475 Capacity: 0.0 isDynamicType: 0 typeNameID: 1041186 iconID: 27447 basePrice: 0.0 marketGroupID: 3653 (Matte) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93476 - Federal Cohesion - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1041189typeID: 93476 Capacity: 0.0 isDynamicType: 0 typeNameID: 1041188 iconID: 27448 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93477 - Federation Supports - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1041191typeID: 93477 Capacity: 0.0 isDynamicType: 0 typeNameID: 1041190 iconID: 27449 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93478 - Lirautton Verdure Matte - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1041193typeID: 93478 Capacity: 0.0 isDynamicType: 0 typeNameID: 1041192 iconID: 27450 basePrice: 0.0 marketGroupID: 3653 (Matte) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93479 - Anodized Freedom Metallic - Unlimited | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1041195typeID: 93479 Capacity: 0.0 isDynamicType: 0 typeNameID: 1041194 iconID: 27451 basePrice: 0.0 marketGroupID: 3632 (Metallic Nanocoatings) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93480 - Intaki Evergreen Satin - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1041197typeID: 93480 Capacity: 0.0 isDynamicType: 0 typeNameID: 1041196 iconID: 27452 basePrice: 0.0 marketGroupID: 3654 (Satin) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93481 - Republic Lineage - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1041199typeID: 93481 Capacity: 0.0 isDynamicType: 0 typeNameID: 1041198 iconID: 27453 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93482 - Republic Iconic - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1041201typeID: 93482 Capacity: 0.0 isDynamicType: 1 typeNameID: 1041200 iconID: 27454 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93483 - Starkman Ochre Satin - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1041203typeID: 93483 Capacity: 0.0 isDynamicType: 0 typeNameID: 1041202 iconID: 27455 basePrice: 0.0 marketGroupID: 3654 (Satin) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93484 - Darkest Clay Satin - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1041205typeID: 93484 Capacity: 0.0 isDynamicType: 0 typeNameID: 1041204 iconID: 27456 basePrice: 0.0 marketGroupID: 3654 (Satin) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93485 - Matar Moss Matte - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1041207typeID: 93485 Capacity: 0.0 isDynamicType: 0 typeNameID: 1041206 iconID: 27457 basePrice: 0.0 marketGroupID: 3653 (Matte) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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93609 - Imperial War Reserves Supply Package | A supply package that was procured and manufactured by the Imperial War Reserves corporation. Intended to deliver crucial military supplies to the Amarr Empire on the frontlines.
The Minmatar Republic will reward capsuleers who intercept these supply packages and bring them to Tribal Liberation Force stations in their loyalty point store. |
Miscellaneous | Click to toggle showing the 13 attributes.descriptionID: 1041779typeID: 93609 Capacity: 0.0 typeNameID: 1041778 iconID: 24297 basePrice: 100000.0 marketGroupID: 20 (Industrial Goods) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.01 groupID: 314 portionSize: 1 |
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93610 - State Military Stockpile Supply Package | A supply package that was procured and manufactured by the State Military Stockpile corporation. Intended to deliver crucial military supplies to the Caldari State on the frontlines.
The Gallente Federation will reward capsuleers who intercept these supply packages and bring them to Federal Defense Union stations in their loyalty point store. |
Miscellaneous | Click to toggle showing the 13 attributes.descriptionID: 1041781typeID: 93610 Capacity: 0.0 typeNameID: 1041780 iconID: 24299 basePrice: 100000.0 marketGroupID: 20 (Industrial Goods) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.01 groupID: 314 portionSize: 1 |
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93611 - Federal Strategic Materiel Supply Package | A supply package that was procured and manufactured by the Federal Strategic Materiel corporation. Intended to deliver crucial military supplies to the Gallente Federation on the frontlines.
The Caldari State will reward capsuleers who intercept these supply packages and bring them to State Protectorate stations in their loyalty point store. |
Miscellaneous | Click to toggle showing the 13 attributes.descriptionID: 1041783typeID: 93611 Capacity: 0.0 typeNameID: 1041782 iconID: 24298 basePrice: 100000.0 marketGroupID: 20 (Industrial Goods) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.01 groupID: 314 portionSize: 1 |
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93612 - Republic Fleet Ordnance Supply Package | A supply package that was procured and manufactured by the Republic Fleet Ordnance corporation. Intended to deliver crucial military supplies to the Minmatar Republic on the frontlines.
The Amarr Empire will reward capsuleers who intercept these supply packages and bring them to 24th Imperial Crusade stations in their loyalty point store. |
Miscellaneous | Click to toggle showing the 13 attributes.descriptionID: 1041785typeID: 93612 Capacity: 0.0 typeNameID: 1041784 iconID: 24300 basePrice: 100000.0 marketGroupID: 20 (Industrial Goods) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.01 groupID: 314 portionSize: 1 |
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93638 - Stargate (CONCORD System) | No Description | Stargate | Click to toggle showing the 13 attributes.typeID: 93638graphicID: 1258 Capacity: 0.0 isDynamicType: 0 typeNameID: 1041861 basePrice: 0.0 Volume: 10000000.0 soundID: 32 radius: 4499.0 published: 0 Mass: 1e+11 groupID: 10 portionSize: 1 |
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93639 - Stargate (CONCORD Region) | No Description | Stargate | Click to toggle showing the 13 attributes.typeID: 93639graphicID: 3459 Capacity: 0.0 isDynamicType: 0 typeNameID: 1041862 basePrice: 0.0 Volume: 10000000000.0 soundID: 32 radius: 14051.0 published: 0 Mass: 1e+11 groupID: 10 portionSize: 1 |
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93640 - Supplies: Golgothan Fields | Modules recommended for the completion of the Golgothan Fields simulation experience. | Special Edition Commodities | Click to toggle showing the 12 attributes.descriptionID: 1041871typeID: 93640 Capacity: 0.0 typeNameID: 1041872 iconID: 21830 basePrice: 0.0 Volume: 10.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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93641 - Supplies: Caldari Prime Breakout | Modules recommended for the completion of the Caldari Prime Breakout simulation experience. | Special Edition Commodities | Click to toggle showing the 12 attributes.descriptionID: 1041873typeID: 93641 Capacity: 0.0 typeNameID: 1041874 iconID: 21831 basePrice: 0.0 Volume: 10.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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93642 - Supplies: Intaki Liberation | A module and drones that are recommended for the completion of the Intaki Liberation simulation experience. | Special Edition Commodities | Click to toggle showing the 12 attributes.descriptionID: 1041875typeID: 93642 Capacity: 0.0 typeNameID: 1041876 iconID: 21832 basePrice: 0.0 Volume: 10.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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93643 - Supplies: Battle of Pator | Modules recommended for the completion of the Battle of Pator simulation experience. | Special Edition Commodities | Click to toggle showing the 12 attributes.descriptionID: 1041877typeID: 93643 Capacity: 0.0 typeNameID: 1041878 iconID: 21833 basePrice: 0.0 Volume: 10.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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93650 - Acceleration Gate | Acceleration gate technology reaches far back to the expansion era of the empires that survived the great EVE gate collapse. While their individual setup might differ in terms of ship size they can transport and whether they require a certain passkey or code to be used, all share the same fundamental function of hurling space vessels to a destination beacon within solar system boundaries. ( copy ) | Warp Gate | Click to toggle showing the 19 attributes.descriptionID: 1041912typeID: 93650 graphicID: 33465 Capacity: 0.0 isDynamicType: 0 typeNameID: 1041911 basePrice: 0.0 Volume: 0.0 soundID: 20808 radius: 12706.0 published: 0 Mass: 100000.0 groupID: 366 portionSize: 1 Structure Hitpoints: 10000000.0 Activation proximity: 2500.0 massLimit: 5000000.0 Disallows Assistance: 1.0 Armor Hitpoints: 100000.0 |
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93655 - Armageddon Navy Issue Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1042052typeID: 93655 Capacity: 0.0 raceID: 4 typeNameID: 1041932 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Armageddon Navy Issue Penumbral Shadows skin_skinMaterialID: 2870 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12791 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32305] skin_licenseTypeID: 93655 Applies to: Armageddon Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93656 - Prophecy Navy Issue Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1042053typeID: 93656 Capacity: 0.0 raceID: 4 typeNameID: 1041933 basePrice: 0.0 marketGroupID: 2103 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Prophecy Navy Issue Penumbral Shadows skin_skinMaterialID: 2870 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12792 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [72872] skin_licenseTypeID: 93656 Applies to: Prophecy Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93657 - Augoror Navy Issue Penumbral Shadows SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 22 attributes.descriptionID: 1042054typeID: 93657 Capacity: 0.0 raceID: 4 typeNameID: 1041934 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Augoror Navy Issue Penumbral Shadows skin_skinMaterialID: 2870 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12793 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [29337] skin_licenseTypeID: 93657 Applies to: Augoror Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93658 - Coercer Navy Issue Penumbral Shadows SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 22 attributes.descriptionID: 1042055typeID: 93658 Capacity: 0.0 raceID: 4 typeNameID: 1041935 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Coercer Navy Issue Penumbral Shadows skin_skinMaterialID: 2870 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12794 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [73789] skin_licenseTypeID: 93658 Applies to: Coercer Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93659 - Magnate Navy Issue Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1042056typeID: 93659 Capacity: 0.0 raceID: 4 typeNameID: 1041936 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Magnate Navy Issue Penumbral Shadows skin_skinMaterialID: 2870 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12795 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [72907] skin_licenseTypeID: 93659 Applies to: Magnate Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93660 - Crucifier Navy Issue Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1042057typeID: 93660 Capacity: 0.0 raceID: 4 typeNameID: 1041937 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Crucifier Navy Issue Penumbral Shadows skin_skinMaterialID: 2870 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12796 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [37453] skin_licenseTypeID: 93660 Applies to: Crucifier Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93661 - Imperial Navy Slicer Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1042058typeID: 93661 Capacity: 0.0 raceID: 4 typeNameID: 1041938 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Imperial Navy Slicer Penumbral Shadows skin_skinMaterialID: 2870 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12797 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17703] skin_licenseTypeID: 93661 Applies to: Imperial Navy Slicer isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93662 - Scorpion Navy Issue Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1042059typeID: 93662 Capacity: 0.0 raceID: 1 typeNameID: 1041939 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Scorpion Navy Issue Penumbral Shadows skin_skinMaterialID: 2871 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 12798 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32309] skin_licenseTypeID: 93662 Applies to: Scorpion Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93663 - Drake Navy Issue Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1042060typeID: 93663 Capacity: 0.0 raceID: 1 typeNameID: 1041940 basePrice: 0.0 marketGroupID: 2103 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Drake Navy Issue Penumbral Shadows skin_skinMaterialID: 2871 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 12799 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33153] skin_licenseTypeID: 93663 Applies to: Drake Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93664 - Ferox Navy Issue Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1042061typeID: 93664 Capacity: 0.0 raceID: 1 typeNameID: 1041941 basePrice: 0.0 marketGroupID: 2103 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Ferox Navy Issue Penumbral Shadows skin_skinMaterialID: 2871 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 12800 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [72812] skin_licenseTypeID: 93664 Applies to: Ferox Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93665 - Cormorant Navy Issue Penumbral Shadows SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1042062typeID: 93665 Capacity: 0.0 raceID: 1 typeNameID: 1041942 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Cormorant Navy Issue Penumbral Shadows skin_skinMaterialID: 2871 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 12801 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [73795] skin_licenseTypeID: 93665 Applies to: Cormorant Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93666 - Griffin Navy Issue Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1042063typeID: 93666 Capacity: 0.0 raceID: 1 typeNameID: 1041943 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Griffin Navy Issue Penumbral Shadows skin_skinMaterialID: 2871 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 12802 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [37455] skin_licenseTypeID: 93666 Applies to: Griffin Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93667 - Heron Navy Issue Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1042064typeID: 93667 Capacity: 0.0 raceID: 1 typeNameID: 1041944 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Heron Navy Issue Penumbral Shadows skin_skinMaterialID: 2871 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 12803 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [72904] skin_licenseTypeID: 93667 Applies to: Heron Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93668 - Caldari Navy Hookbill Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1042065typeID: 93668 Capacity: 0.0 raceID: 1 typeNameID: 1041945 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Caldari Navy Hookbill Penumbral Shadows skin_skinMaterialID: 2871 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 12804 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17619] skin_licenseTypeID: 93668 Applies to: Caldari Navy Hookbill isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93669 - Osprey Navy Issue Penumbral Shadows SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1042066typeID: 93669 Capacity: 0.0 raceID: 1 typeNameID: 1041946 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Osprey Navy Issue Penumbral Shadows skin_skinMaterialID: 3210 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 12805 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [29340] skin_licenseTypeID: 93669 Applies to: Osprey Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93691 - Dominix Navy Issue Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1042067typeID: 93691 Capacity: 0.0 raceID: 8 typeNameID: 1041971 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Dominix Navy Issue Penumbral Shadows skin_skinMaterialID: 3209 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12806 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32307] skin_licenseTypeID: 93691 Applies to: Dominix Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93692 - Myrmidon Navy Issue Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1042068typeID: 93692 Capacity: 0.0 raceID: 8 typeNameID: 1041972 basePrice: 0.0 marketGroupID: 2103 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Myrmidon Navy Issue Penumbral Shadows skin_skinMaterialID: 3209 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12807 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [72869] skin_licenseTypeID: 93692 Applies to: Myrmidon Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93693 - Exequror Navy Issue Penumbral Shadows SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 22 attributes.descriptionID: 1042069typeID: 93693 Capacity: 0.0 raceID: 8 typeNameID: 1041973 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Exequror Navy Issue Penumbral Shadows skin_skinMaterialID: 3209 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12808 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [29344] skin_licenseTypeID: 93693 Applies to: Exequror Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93694 - Catalyst Navy Issue Penumbral Shadows SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 22 attributes.descriptionID: 1042070typeID: 93694 Capacity: 0.0 raceID: 8 typeNameID: 1041974 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Catalyst Navy Issue Penumbral Shadows skin_skinMaterialID: 3209 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12809 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [73796] skin_licenseTypeID: 93694 Applies to: Catalyst Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93695 - Maulus Navy Issue Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1042071typeID: 93695 Capacity: 0.0 raceID: 8 typeNameID: 1041975 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Maulus Navy Issue Penumbral Shadows skin_skinMaterialID: 3209 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12810 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [37456] skin_licenseTypeID: 93695 Applies to: Maulus Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93696 - Imicus Navy Issue Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1042028typeID: 93696 Capacity: 0.0 raceID: 8 typeNameID: 1041976 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Imicus Navy Issue Penumbral Shadows skin_skinMaterialID: 3209 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12811 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [72913] skin_licenseTypeID: 93696 Applies to: Imicus Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93697 - Federation Navy Comet Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1042029typeID: 93697 Capacity: 0.0 raceID: 8 typeNameID: 1041977 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Federation Navy Comet Penumbral Shadows skin_skinMaterialID: 3209 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12812 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17841] skin_licenseTypeID: 93697 Applies to: Federation Navy Comet isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93698 - Typhoon Fleet Issue Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1042030typeID: 93698 Capacity: 0.0 raceID: 2 typeNameID: 1041979 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Typhoon Fleet Issue Penumbral Shadows skin_skinMaterialID: 2874 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12813 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32311] skin_licenseTypeID: 93698 Applies to: Typhoon Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93699 - Cyclone Fleet Issue Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1042031typeID: 93699 Capacity: 0.0 raceID: 2 typeNameID: 1041980 basePrice: 0.0 marketGroupID: 2103 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Cyclone Fleet Issue Penumbral Shadows skin_skinMaterialID: 2874 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12814 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [72811] skin_licenseTypeID: 93699 Applies to: Cyclone Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93700 - Scythe Fleet Issue Penumbral Shadows SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 22 attributes.descriptionID: 1042032typeID: 93700 Capacity: 0.0 raceID: 2 typeNameID: 1041981 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Scythe Fleet Issue Penumbral Shadows skin_skinMaterialID: 2874 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12815 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [29336] skin_licenseTypeID: 93700 Applies to: Scythe Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93701 - Thrasher Fleet Issue Penumbral Shadows SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 22 attributes.descriptionID: 1042033typeID: 93701 Capacity: 0.0 raceID: 2 typeNameID: 1041982 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Thrasher Fleet Issue Penumbral Shadows skin_skinMaterialID: 2874 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12816 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [73794] skin_licenseTypeID: 93701 Applies to: Thrasher Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93702 - Vigil Fleet Issue Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1042034typeID: 93702 Capacity: 0.0 raceID: 2 typeNameID: 1041983 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vigil Fleet Issue Penumbral Shadows skin_skinMaterialID: 2874 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12817 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [37454] skin_licenseTypeID: 93702 Applies to: Vigil Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93703 - Probe Fleet Issue Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1042035typeID: 93703 Capacity: 0.0 raceID: 2 typeNameID: 1041984 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Probe Fleet Issue Penumbral Shadows skin_skinMaterialID: 2874 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12818 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [72903] skin_licenseTypeID: 93703 Applies to: Probe Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93704 - Republic Fleet Firetail Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1042036typeID: 93704 Capacity: 0.0 raceID: 2 typeNameID: 1041985 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Republic Fleet Firetail Penumbral Shadows skin_skinMaterialID: 2874 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12819 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17812] skin_licenseTypeID: 93704 Applies to: Republic Fleet Firetail isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93705 - Magnate Penumbral Shadows SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1041991typeID: 93705 Capacity: 0.0 raceID: 4 typeNameID: 1041992 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Magnate Penumbral Shadows skin_skinMaterialID: 2870 skin_isSingleUse: False skin_skinDescription: 1041990 skin_visibleSerenity: False skin_skinID: 12820 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [29248] skin_licenseTypeID: 93705 Applies to: Magnate isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93706 - Augoror Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1041994typeID: 93706 Capacity: 0.0 raceID: 4 typeNameID: 1041995 basePrice: 0.0 marketGroupID: 1990 (Amarr) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Augoror Penumbral Shadows skin_skinMaterialID: 2870 skin_isSingleUse: False skin_skinDescription: 1041993 skin_visibleSerenity: False skin_skinID: 12821 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [625] skin_licenseTypeID: 93706 Applies to: Augoror isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93707 - Prophecy Penumbral Shadows SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1041997typeID: 93707 Capacity: 0.0 raceID: 4 typeNameID: 1041998 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Prophecy Penumbral Shadows skin_skinMaterialID: 2870 skin_isSingleUse: False skin_skinDescription: 1041996 skin_visibleSerenity: False skin_skinID: 12822 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [16233] skin_licenseTypeID: 93707 Applies to: Prophecy isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93708 - Armageddon Penumbral Shadows SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1042000typeID: 93708 Capacity: 0.0 raceID: 4 typeNameID: 1042001 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Armageddon Penumbral Shadows skin_skinMaterialID: 2870 skin_isSingleUse: False skin_skinDescription: 1041999 skin_visibleSerenity: False skin_skinID: 12823 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [643] skin_licenseTypeID: 93708 Applies to: Armageddon isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93709 - Crucifier Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 1042003typeID: 93709 Capacity: 0.0 raceID: 4 typeNameID: 1042004 basePrice: 0.0 marketGroupID: 2002 (Amarr) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Crucifier Penumbral Shadows skin_skinMaterialID: 2870 skin_isSingleUse: False skin_skinDescription: 1042002 skin_visibleSerenity: False skin_skinID: 12824 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [2161] skin_licenseTypeID: 93709 Applies to: Crucifier isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93710 - Scorpion Penumbral Shadows SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 22 attributes.descriptionID: 1042037typeID: 93710 Capacity: 0.0 raceID: 1 typeNameID: 1042013 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Scorpion Penumbral Shadows skin_skinMaterialID: 2871 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12825 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [640] skin_licenseTypeID: 93710 Applies to: Scorpion isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93711 - Drake Penumbral Shadows SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 22 attributes.descriptionID: 1042038typeID: 93711 Capacity: 0.0 raceID: 1 typeNameID: 1042014 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Drake Penumbral Shadows skin_skinMaterialID: 2871 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12826 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [24698] skin_licenseTypeID: 93711 Applies to: Drake isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93712 - Ferox Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1042039typeID: 93712 Capacity: 0.0 raceID: 1 typeNameID: 1042015 basePrice: 0.0 marketGroupID: 1957 (Caldari) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Ferox Penumbral Shadows skin_skinMaterialID: 2871 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12827 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [16227] skin_licenseTypeID: 93712 Applies to: Ferox isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93713 - Griffin Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1042040typeID: 93713 Capacity: 0.0 raceID: 1 typeNameID: 1042016 basePrice: 0.0 marketGroupID: 2003 (Caldari) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Griffin Penumbral Shadows skin_skinMaterialID: 2871 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12828 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [584] skin_licenseTypeID: 93713 Applies to: Griffin isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93714 - Heron Penumbral Shadows SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 22 attributes.descriptionID: 1042041typeID: 93714 Capacity: 0.0 raceID: 1 typeNameID: 1042017 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Heron Penumbral Shadows skin_skinMaterialID: 2871 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12829 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [605] skin_licenseTypeID: 93714 Applies to: Heron isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93715 - Dominix Penumbral Shadows SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 22 attributes.descriptionID: 1042042typeID: 93715 Capacity: 0.0 raceID: 8 typeNameID: 1042018 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Dominix Penumbral Shadows skin_skinMaterialID: 3209 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12830 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [645] skin_licenseTypeID: 93715 Applies to: Dominix isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93716 - Myrmidon Penumbral Shadows SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 22 attributes.descriptionID: 1042043typeID: 93716 Capacity: 0.0 raceID: 8 typeNameID: 1042019 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Myrmidon Penumbral Shadows skin_skinMaterialID: 3209 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12831 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [24700] skin_licenseTypeID: 93716 Applies to: Myrmidon isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93717 - Exequror Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1042044typeID: 93717 Capacity: 0.0 raceID: 8 typeNameID: 1042020 basePrice: 0.0 marketGroupID: 1992 (Gallente) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Exequror Penumbral Shadows skin_skinMaterialID: 3209 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12832 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [634] skin_licenseTypeID: 93717 Applies to: Exequror isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93718 - Maulus Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1042045typeID: 93718 Capacity: 0.0 raceID: 8 typeNameID: 1042021 basePrice: 0.0 marketGroupID: 2004 (Gallente) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Maulus Penumbral Shadows skin_skinMaterialID: 3209 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12833 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [609] skin_licenseTypeID: 93718 Applies to: Maulus isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93719 - Imicus Penumbral Shadows SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 22 attributes.descriptionID: 1042046typeID: 93719 Capacity: 0.0 raceID: 8 typeNameID: 1042022 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Imicus Penumbral Shadows skin_skinMaterialID: 3209 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12834 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [607] skin_licenseTypeID: 93719 Applies to: Imicus isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93720 - Typhoon Penumbral Shadows SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 22 attributes.descriptionID: 1042047typeID: 93720 Capacity: 0.0 raceID: 2 typeNameID: 1042023 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Typhoon Penumbral Shadows skin_skinMaterialID: 2874 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12835 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [644] skin_licenseTypeID: 93720 Applies to: Typhoon isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93721 - Cyclone Penumbral Shadows SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 22 attributes.descriptionID: 1042048typeID: 93721 Capacity: 0.0 raceID: 2 typeNameID: 1042024 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Cyclone Penumbral Shadows skin_skinMaterialID: 2874 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12836 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [16231] skin_licenseTypeID: 93721 Applies to: Cyclone isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93722 - Scythe Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1042049typeID: 93722 Capacity: 0.0 raceID: 2 typeNameID: 1042025 basePrice: 0.0 marketGroupID: 1993 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Scythe Penumbral Shadows skin_skinMaterialID: 2874 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12837 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [631] skin_licenseTypeID: 93722 Applies to: Scythe isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93723 - Vigil Penumbral Shadows SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 1042050typeID: 93723 Capacity: 0.0 raceID: 2 typeNameID: 1042026 basePrice: 0.0 marketGroupID: 2005 (Minmatar) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vigil Penumbral Shadows skin_skinMaterialID: 2874 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12838 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [3766] skin_licenseTypeID: 93723 Applies to: Vigil isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93724 - Probe Penumbral Shadows SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN | Click to toggle showing the 22 attributes.descriptionID: 1042051typeID: 93724 Capacity: 0.0 raceID: 2 typeNameID: 1042027 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Probe Penumbral Shadows skin_skinMaterialID: 2874 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 12839 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [586] skin_licenseTypeID: 93724 Applies to: Probe isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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93838 - Caldari Navy Large Remote Shield Booster | Transfers shield power over to the target ship, aiding in its defense. | Remote Shield Booster | Click to toggle showing the 35 attributes.descriptionID: 1042481typeID: 93838 Capacity: 0.0 metaLevel: 8 isDynamicType: 0 typeNameID: 1042480 iconID: 86 basePrice: 31244.0 metaGroupID: 4 marketGroupID: 601 (Large) Volume: 25.0 radius: 1.0 variationParentTypeID: 3606 published: 1 Mass: 0.0 Tech Level: 1.0 groupID: 41 portionSize: 1 Heat Damage: 2.8 Shield Bonus: 680.0 Activation Cost: 500.0 Structure Hitpoints: 40.0 heatAbsorbtionRateModifier: 0.01 Overload Shield Boost Bonus: 10.0 CPU usage: 112.0 Required Thermodynamics Level: 1.0 requiredSkill1Level: 1.0 Primary Skill required: 3422.0 Activation time / duration: 8000.0 Meta Level: 8.0 remoteResistanceID: 2116.0 Optimal Range: 8710.0 Effectiveness Falloff: 13000.0 Powergrid Usage: 250.0 Overload duration bonus: -15.0 |
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93839 - Republic Fleet Large Remote Shield Booster | Transfers shield power over to the target ship, aiding in its defense. | Remote Shield Booster | Click to toggle showing the 35 attributes.descriptionID: 1042483typeID: 93839 Capacity: 0.0 metaLevel: 8 isDynamicType: 0 typeNameID: 1042482 iconID: 86 basePrice: 31244.0 metaGroupID: 4 marketGroupID: 601 (Large) Volume: 25.0 radius: 1.0 variationParentTypeID: 3606 published: 1 Mass: 0.0 Tech Level: 1.0 groupID: 41 portionSize: 1 Heat Damage: 2.1 Shield Bonus: 510.0 Activation Cost: 408.0 Structure Hitpoints: 40.0 heatAbsorbtionRateModifier: 0.01 Overload Shield Boost Bonus: 10.0 CPU usage: 123.0 Required Thermodynamics Level: 1.0 requiredSkill1Level: 1.0 Primary Skill required: 3422.0 Activation time / duration: 6000.0 Meta Level: 8.0 remoteResistanceID: 2116.0 Optimal Range: 8710.0 Effectiveness Falloff: 13000.0 Powergrid Usage: 208.0 Overload duration bonus: -15.0 |
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93840 - Imperial Navy Large Remote Armor Repairer | This module uses nano-assemblers to repair damage done to the armor of the Target ship. | Remote Armor Repairer | Click to toggle showing the 36 attributes.descriptionID: 1042485typeID: 93840 Capacity: 0.0 metaLevel: 8 isDynamicType: 0 typeNameID: 1042484 iconID: 21426 basePrice: 31244.0 metaGroupID: 4 marketGroupID: 1057 (Large) Volume: 25.0 radius: 1.0 variationParentTypeID: 11359 published: 1 Mass: 20.0 Tech Level: 1.0 groupID: 325 portionSize: 1 heatAbsorbtionRateModifier: 0.01 Heat Damage: 2.0 Activation Cost: 337.0 Structure Hitpoints: 40.0 Repair Multiplier Bonus Per Cycle: 0.0 Maximum Repair Multiplier Bonus: 0.0 Overload Repair Bonus: 10.0 CPU usage: 40.0 Required Thermodynamics Level: 1.0 Armor Hitpoints Repaired: 512.0 requiredSkill1Level: 3.0 Primary Skill required: 16069.0 Activation time / duration: 6000.0 Meta Level: 8.0 Optimal Range: 15600.0 Effectiveness Falloff: 4550.0 Powergrid Usage: 660.0 Overload duration bonus: -15.0 |
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93841 - Federation Navy Large Remote Armor Repairer | This module uses nano-assemblers to repair damage done to the armor of the Target ship. | Remote Armor Repairer | Click to toggle showing the 36 attributes.descriptionID: 1042487typeID: 93841 Capacity: 0.0 metaLevel: 8 isDynamicType: 0 typeNameID: 1042486 iconID: 21426 basePrice: 31244.0 metaGroupID: 4 marketGroupID: 1057 (Large) Volume: 25.0 radius: 1.0 variationParentTypeID: 11359 published: 1 Mass: 20.0 Tech Level: 1.0 groupID: 325 portionSize: 1 heatAbsorbtionRateModifier: 0.01 Heat Damage: 1.5 Activation Cost: 274.0 Structure Hitpoints: 40.0 Repair Multiplier Bonus Per Cycle: 0.0 Maximum Repair Multiplier Bonus: 0.0 Overload Repair Bonus: 10.0 CPU usage: 48.0 Required Thermodynamics Level: 1.0 Armor Hitpoints Repaired: 384.0 requiredSkill1Level: 3.0 Primary Skill required: 16069.0 Activation time / duration: 4500.0 Meta Level: 8.0 Optimal Range: 15600.0 Effectiveness Falloff: 4550.0 Powergrid Usage: 600.0 Overload duration bonus: -15.0 |
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93847 - HoloDungeon_Planet_CaldariPrime_01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 93847graphicID: 33505 Capacity: 0.0 isDynamicType: 0 typeNameID: 1042505 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 1975 portionSize: 1 |
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93848 - HoloDungeon_Planet_Intaki_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 93848graphicID: 33506 Capacity: 0.0 isDynamicType: 0 typeNameID: 1042506 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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93849 - HoloDungeon_Planet_Matar_01a | No Description | Scalable Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 93849graphicID: 33507 Capacity: 0.0 isDynamicType: 0 typeNameID: 1042507 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4579 portionSize: 1 |
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93883 - Nuras' Revelation | Battered in battle against the Jovians, this Revelation-class Imperial dreadnought has rushed back to fight for the Holy Empire. | Irregular Dreadnought | Click to toggle showing the 58 attributes.descriptionID: 1042710typeID: 93883 graphicID: 33552 Capacity: 300.0 isDynamicType: 0 typeNameID: 1042709 basePrice: 0.0 Volume: 0.0 radius: 1700.0 published: 0 Mass: 1300000.0 groupID: 1724 portionSize: 1 Damage Modifier: 1.0 Item Damage: 1200.0 Shield Capacity: 1000.0 shieldCharge: 800.0 Structure Hitpoints: 1500.0 Armor Damage: 4000.0 Armor EM Damage Resistance: 0.0 Armor Explosive Damage Resistance: 0.0 Armor Kinetic Damage Resistance: 0.0 Armor Thermal Damage Resistance: 0.0 Shield EM Damage Resistance: 0.0 Shield Explosive Damage Resistance: 0.0 Shield Kinetic Damage Resistance: 0.0 Shield Thermal Damage Resistance: 0.0 Accuracy falloff: 25000.0 Turret Tracking: 10.0 Maximum Velocity: 160.0 Signature Radius: 11100.0 entityFactionLoss: 0.0 Rate of fire: 12000.0 Scan Resolution: 80.0 Optimal Range: 75000.0 Armor Hitpoints: 5000.0 Maximum Locked Targets: 7.0 Thermal damage: 600.0 Inertia Modifier: 1.0 Capacitor Recharge time: 375000.0 Maximum Targeting Range: 85000.0 RADAR Sensor Strength: 40.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Warp Speed Multiplier: 15.0 gfxTurretCount: 3.0 Shield recharge time: 625000.0 Bounty: 0.0 Capacitor Capacity: 250.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.0 Structure Thermal Damage Resistance: 0.0 Structure Explosive Damage Resistance: 0.0 Structure EM Damage Resistance: 0.0 EM damage: 900.0 gfxTurretID: 20444.0 gfxBoosterID: 394.0 |
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93884 - Rebellion Tempest | A frontline combatant in the war for Minmatar liberation, this Tempest-class battleship will not quit until Matar is free of Imperial control. | Irregular Battleship | Click to toggle showing the 53 attributes.descriptionID: 1042712typeID: 93884 graphicID: 48 Capacity: 235.0 isDynamicType: 0 typeNameID: 1042711 basePrice: 0.0 Volume: 0.0 radius: 173.0 published: 0 Mass: 15300000.0 groupID: 1667 portionSize: 1 Damage Modifier: 4.7 Shield Capacity: 11000.0 Structure Hitpoints: 4500.0 Armor EM Damage Resistance: 0.9 Armor Explosive Damage Resistance: 0.45 Armor Kinetic Damage Resistance: 0.54 Armor Thermal Damage Resistance: 0.72 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.45 Shield Kinetic Damage Resistance: 0.54 Shield Thermal Damage Resistance: 0.72 Accuracy falloff: 12000.0 Turret Tracking: 11.78496 Maximum Velocity: 450.0 Signature Radius: 270.0 entityFactionLoss: 0.0 Rate of fire: 5500.0 Scan Resolution: 210.0 Optimal Range: 30000.0 Armor Hitpoints: 3000.0 gfxTurretID: 493.0 Maximum Locked Targets: 7.0 gfxBoosterID: 397.0 Inertia Modifier: 0.57 Capacitor Recharge time: 700000.0 Maximum Targeting Range: 65000.0 structureUniformity: 1.0 RADAR Sensor Strength: 17.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 1400000.0 Bounty: 0.0 Capacitor Capacity: 4000.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 EM damage: 0.0 Explosive damage: 60.0 Kinetic damage: 36.0 Thermal damage: 0.0 |
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93885 - Rebellion Typhoon | A frontline combatant in the war for Minmatar liberation, this Typhoon-class battleship will not quit until Matar is free of Imperial control. | Irregular Battleship | Click to toggle showing the 53 attributes.descriptionID: 1042714typeID: 93885 graphicID: 301 Capacity: 235.0 isDynamicType: 0 typeNameID: 1042713 basePrice: 0.0 Volume: 0.0 radius: 173.0 published: 0 Mass: 15300000.0 groupID: 1667 portionSize: 1 Damage Modifier: 4.7 Shield Capacity: 11000.0 Structure Hitpoints: 4500.0 Armor EM Damage Resistance: 0.9 Armor Explosive Damage Resistance: 0.45 Armor Kinetic Damage Resistance: 0.54 Armor Thermal Damage Resistance: 0.72 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.45 Shield Kinetic Damage Resistance: 0.54 Shield Thermal Damage Resistance: 0.72 Accuracy falloff: 12000.0 Turret Tracking: 11.78496 Maximum Velocity: 450.0 Signature Radius: 270.0 entityFactionLoss: 0.0 Rate of fire: 5500.0 Scan Resolution: 210.0 Optimal Range: 30000.0 Armor Hitpoints: 3000.0 gfxTurretID: 493.0 Maximum Locked Targets: 7.0 gfxBoosterID: 397.0 Inertia Modifier: 0.57 Capacitor Recharge time: 700000.0 Maximum Targeting Range: 65000.0 structureUniformity: 1.0 RADAR Sensor Strength: 17.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 1400000.0 Bounty: 0.0 Capacitor Capacity: 4000.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 EM damage: 0.0 Explosive damage: 60.0 Kinetic damage: 36.0 Thermal damage: 0.0 |
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93888 - Federation Erebus | Fighting for freedom, justice, and the Gallentean way, the Erebus-class titan is on a mission to give the Intaki their planet back. | Irregular Titan | Click to toggle showing the 55 attributes.descriptionID: 1042724typeID: 93888 graphicID: 2942 Capacity: 300.0 isDynamicType: 0 typeNameID: 1042723 basePrice: 0.0 Volume: 0.0 radius: 1700.0 published: 0 Mass: 1300000.0 groupID: 1759 portionSize: 1 Damage Modifier: 1.0 Shield Capacity: 1000.0 Structure Hitpoints: 1500.0 Armor EM Damage Resistance: 0.0 Armor Explosive Damage Resistance: 0.0 Armor Kinetic Damage Resistance: 0.0 Armor Thermal Damage Resistance: 0.0 Shield EM Damage Resistance: 0.0 Shield Explosive Damage Resistance: 0.0 Shield Kinetic Damage Resistance: 0.0 Shield Thermal Damage Resistance: 0.0 Accuracy falloff: 25000.0 Turret Tracking: 10.0 Maximum Velocity: 160.0 Signature Radius: 11100.0 entityFactionLoss: 0.0 Rate of fire: 12000.0 Scan Resolution: 50.0 Optimal Range: 75000.0 Armor Hitpoints: 500.0 gfxTurretID: 20444.0 Maximum Locked Targets: 7.0 Thermal damage: 600.0 Inertia Modifier: 1.0 Capacitor Recharge time: 375000.0 Maximum Targeting Range: 100000.0 RADAR Sensor Strength: 40.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Warp Speed Multiplier: 15.0 gfxTurretCount: 6.0 Shield recharge time: 625000.0 Bounty: 0.0 Capacitor Capacity: 250.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.0 Structure Thermal Damage Resistance: 0.0 Structure Explosive Damage Resistance: 0.0 Structure EM Damage Resistance: 0.0 Kinetic damage: 900.0 gfxBoosterID: 394.0 |
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93899 - Flagship Naglfar | This Naglfar-class dreadnought is acting as a flagship for leaders of the Minmatar rebellion. With it, they plan on spreading their heresy across the Empire. | Irregular Dreadnought | Click to toggle showing the 55 attributes.descriptionID: 1042912typeID: 93899 graphicID: 33554 Capacity: 300.0 isDynamicType: 0 typeNameID: 1042911 basePrice: 0.0 Volume: 0.0 radius: 254.0 published: 0 Mass: 1300000.0 groupID: 1724 portionSize: 1 Damage Modifier: 1.0 Shield Capacity: 1000.0 Structure Hitpoints: 1500.0 Armor EM Damage Resistance: 0.0 Armor Explosive Damage Resistance: 0.0 Armor Kinetic Damage Resistance: 0.0 Armor Thermal Damage Resistance: 0.0 Shield EM Damage Resistance: 0.0 Shield Explosive Damage Resistance: 0.0 Shield Kinetic Damage Resistance: 0.0 Shield Thermal Damage Resistance: 0.0 Accuracy falloff: 25000.0 Turret Tracking: 10.0 Maximum Velocity: 300.0 Signature Radius: 80.0 entityFactionLoss: 0.0 Rate of fire: 12000.0 Scan Resolution: 80.0 Optimal Range: 75000.0 Armor Hitpoints: 500.0 gfxTurretID: 20454.0 Maximum Locked Targets: 7.0 Inertia Modifier: 1.0 Capacitor Recharge time: 375000.0 Maximum Targeting Range: 85000.0 RADAR Sensor Strength: 41.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Warp Speed Multiplier: 15.0 gfxTurretCount: 3.0 Shield recharge time: 625000.0 Bounty: 0.0 Capacitor Capacity: 250.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.0 Structure Thermal Damage Resistance: 0.0 Structure Explosive Damage Resistance: 0.0 Structure EM Damage Resistance: 0.0 Explosive damage: 600.0 Kinetic damage: 900.0 gfxBoosterID: 397.0 |
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93900 - Executive Defense Cannon | A high-end megacorporation-controlled planetary defense railgun. | Destructible Sentry Gun | Click to toggle showing the 49 attributes.descriptionID: 1042914typeID: 93900 graphicID: 33555 Capacity: 10000.0 isDynamicType: 0 typeNameID: 1042913 basePrice: 0.0 Volume: 0.0 radius: 300.0 published: 0 Mass: 1000.0 groupID: 383 portionSize: 1 Damage Modifier: 8.0 Shield Capacity: 1000.0 Structure Hitpoints: 3200.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 0.0 Armor Hitpoints: 3200.0 Accuracy falloff: 50000.0 Turret Tracking: 0.01 Signature Radius: 400.0 entityFactionLoss: 0.0 Rate of fire: 8000.0 Scan Resolution: 40000.0 Optimal Range: 250000.0 Capacitor Recharge time: 500000.0 Kinetic damage: 3.0 Maximum Locked Targets: 8.0 Maximum Targeting Range: 150000.0 RADAR Sensor Strength: 100.0 Ladar Sensor Strength: 100.0 Magnetometric Sensor Strength: 100.0 Gravimetric Sensor Strength: 100.0 Shield recharge time: 500000.0 Bounty: 0.0 Capacitor Capacity: 1000.0 Signature Resolution: 100.0 EM damage: 9.0 Explosive damage: 3.0 gfxTurretID: 367.0 Thermal damage: 15.0 |
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93908 - Caldari Navy Missile Guidance Enhancer | Enhances the range and improves the precision of missiles.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Missile Guidance Enhancer | Click to toggle showing the 27 attributes.descriptionID: 1042949typeID: 93908 Capacity: 0.0 metaLevel: 8 typeNameID: 1042948 iconID: 21439 basePrice: 0.0 metaGroupID: 4 marketGroupID: 2033 (Missile Guidance Enhancers) Volume: 5.0 radius: 1.0 variationParentTypeID: 35770 published: 1 Mass: 30.0 Tech Level: 2.0 groupID: 1395 portionSize: 1 Missile Velocity Bonus: 7.0 Structure Hitpoints: 40.0 Explosion Velocity Bonus: 6.0 Explosion Radius Bonus: -6.0 CPU usage: 10.0 Flight Time Bonus: 7.0 requiredSkill1Level: 1.0 Primary Skill required: 3318.0 Meta Level: 8.0 Powergrid Usage: 1.0 |
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93909 - Republic Fleet Missile Guidance Enhancer | Enhances the range and improves the precision of missiles.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Missile Guidance Enhancer | Click to toggle showing the 27 attributes.descriptionID: 1042951typeID: 93909 Capacity: 0.0 metaLevel: 8 typeNameID: 1042950 iconID: 21439 basePrice: 0.0 metaGroupID: 4 marketGroupID: 2033 (Missile Guidance Enhancers) Volume: 5.0 radius: 1.0 variationParentTypeID: 35770 published: 1 Mass: 30.0 Tech Level: 2.0 groupID: 1395 portionSize: 1 Missile Velocity Bonus: 6.0 Structure Hitpoints: 40.0 Explosion Velocity Bonus: 7.0 Explosion Radius Bonus: -7.0 CPU usage: 10.0 Flight Time Bonus: 6.0 requiredSkill1Level: 1.0 Primary Skill required: 3318.0 Meta Level: 8.0 Powergrid Usage: 1.0 |
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93913 - Imperial Navy 'Atonement' Tracking Enhancer | Enhances the range and improves the tracking speed of turrets.
This module also lowers the activition cost of energy turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Tracking Enhancer | Click to toggle showing the 28 attributes.descriptionID: 1042960typeID: 93913 Capacity: 0.0 metaLevel: 8 isDynamicType: 0 typeNameID: 1042959 iconID: 1640 basePrice: 0.0 metaGroupID: 4 marketGroupID: 707 (Tracking Enhancers) Volume: 5.0 radius: 1.0 variationParentTypeID: 1998 published: 1 Mass: 30.0 Tech Level: 1.0 groupID: 211 portionSize: 1 Structure Hitpoints: 40.0 Capacitor Need Bonus: -15.0 CPU usage: 10.0 requiredSkill1Level: 1.0 Primary Skill required: 3318.0 Meta Level: 8.0 Optimal Range Bonus: 10.0 Falloff Bonus: 20.0 Powergrid Usage: 1.0 Tracking Speed Bonus: 9.5 |
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93921 - AIR Epic Arc - Proximity Effect - Hull Resistances (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93921graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1042983 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93928 - AIR Epic Arc - Caldari - Allied Civilians Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93928graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043001 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93929 - AIR Epic Arc - Gallente - Enemy Haulers Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93929graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043002 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93930 - AIR Epic Arc - Gallente - Enemy Fleet Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93930graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043003 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93931 - AIR Epic Arc - Amarr - Enemy Fleet Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93931graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043004 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93932 - AIR Epic Arc - Caldari - Enemy Fleet Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93932graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043005 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93933 - AIR Epic Arc - Generic Actors - Caldari Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93933graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043006 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93934 - AIR Epic Arc - Generic Actors - Gallente Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93934graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043007 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93935 - AIR Epic Arc - Generic Actors - Minmatar Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93935graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043008 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93936 - AIR Epic Arc - Generic Actors - Amarr Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93936graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043009 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93937 - Megacorp Transport | A ship carrying Caldari civilians and the assets of Caldari megacorporations as they attempt to escape the attacks on their home planet. | Irregular Shuttle | Click to toggle showing the 33 attributes.descriptionID: 1045722typeID: 93937 graphicID: 33556 Capacity: 235.0 isDynamicType: 0 typeNameID: 1043010 basePrice: 0.0 Volume: 0.0 radius: 40.0 published: 0 Mass: 1530000.0 groupID: 1566 portionSize: 1 Bounty: 0.0 Capacitor Capacity: 4000.0 Maximum Velocity: 450.0 Inertia Modifier: 1.0 Shield Capacity: 11000.0 Signature Radius: 270.0 Structure Hitpoints: 4500.0 Armor EM Damage Resistance: 0.9 Armor Explosive Damage Resistance: 0.45 Armor Kinetic Damage Resistance: 0.54 Armor Thermal Damage Resistance: 0.72 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.45 Shield Kinetic Damage Resistance: 0.54 Shield Thermal Damage Resistance: 0.72 entityFactionLoss: 0.0 gfxBoosterID: 397.0 Capacitor Recharge time: 700000.0 Armor Hitpoints: 3000.0 Shield recharge time: 1400000.0 |
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93938 - Plundering Hauler | Once loaded full of valuable Intaki artifacts, this Badger-class hauler plans to steal them for its megacorp masters. | Irregular Industrial | Click to toggle showing the 36 attributes.descriptionID: 1045723typeID: 93938 graphicID: 33557 Capacity: 2000.0 isDynamicType: 0 typeNameID: 1043012 basePrice: 0.0 Volume: 0.0 radius: 196.0 published: 0 Mass: 10650000.0 groupID: 1895 portionSize: 1 Shield Capacity: 11000.0 Structure Hitpoints: 1500.0 Armor EM Damage Resistance: 0.9 Armor Explosive Damage Resistance: 0.72 Armor Kinetic Damage Resistance: 0.45 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.9 Shield Explosive Damage Resistance: 0.72 Shield Kinetic Damage Resistance: 0.45 Shield Thermal Damage Resistance: 0.54 Maximum Velocity: 100.0 Signature Radius: 270.0 entityFactionLoss: 0.0 Armor Hitpoints: 1000.0 Inertia Modifier: 0.5 Capacitor Recharge time: 181875.0 structureUniformity: 1.0 Warp Speed Multiplier: 10.0 Shield recharge time: 468750.0 Bounty: 0.0 Capacitor Capacity: 550.0 shieldUniformity: 0.75 gfxBoosterID: 395.0 |
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93939 - Federation Myrmidon | No Description | AIR Holo-Drone Actors | Click to toggle showing the 56 attributes.typeID: 93939graphicID: 33538 Capacity: 135.0 isDynamicType: 0 typeNameID: 1043014 basePrice: 0.0 Volume: 0.0 radius: 34.0 published: 0 Mass: 1190000.0 groupID: 5119 portionSize: 1 Damage Modifier: 2.6 Shield Capacity: 500.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.45 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.72 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.45 Shield Explosive Damage Resistance: 0.9 Shield Kinetic Damage Resistance: 0.72 Shield Thermal Damage Resistance: 0.54 Accuracy falloff: 2500.0 Turret Tracking: 146.25 Maximum Velocity: 1350.0 Signature Radius: 37.0 entityFactionLoss: 0.0 Rate of fire: 1400.0 Scan Resolution: 800.0 Optimal Range: 14437.5 Armor Hitpoints: 1250.0 Kinetic damage: 0.0 Maximum Locked Targets: 4.0 Thermal damage: 6.0 Inertia Modifier: 1.9575 Capacitor Recharge time: 120000.0 Maximum Targeting Range: 31250.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 431250.0 Bounty: 0.0 Capacitor Capacity: 665.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.0 Structure Thermal Damage Resistance: 0.0 Structure Explosive Damage Resistance: 0.0 Structure EM Damage Resistance: 0.0 EM damage: 10.0 Explosive damage: 0.0 gfxTurretID: 390.0 gfxBoosterID: 394.0 |
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93940 - Federation Megathron | No Description | AIR Holo-Drone Actors | Click to toggle showing the 56 attributes.typeID: 93940graphicID: 33539 Capacity: 135.0 isDynamicType: 0 typeNameID: 1043016 basePrice: 0.0 Volume: 0.0 radius: 34.0 published: 0 Mass: 1190000.0 groupID: 5119 portionSize: 1 Damage Modifier: 2.6 Shield Capacity: 500.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.45 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.72 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.45 Shield Explosive Damage Resistance: 0.9 Shield Kinetic Damage Resistance: 0.72 Shield Thermal Damage Resistance: 0.54 Accuracy falloff: 2500.0 Turret Tracking: 146.25 Maximum Velocity: 1350.0 Signature Radius: 37.0 entityFactionLoss: 0.0 Rate of fire: 1400.0 Scan Resolution: 800.0 Optimal Range: 14437.5 Armor Hitpoints: 1250.0 Kinetic damage: 0.0 Maximum Locked Targets: 4.0 Thermal damage: 6.0 Inertia Modifier: 1.9575 Capacitor Recharge time: 120000.0 Maximum Targeting Range: 31250.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 431250.0 Bounty: 0.0 Capacitor Capacity: 665.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.0 Structure Thermal Damage Resistance: 0.0 Structure Explosive Damage Resistance: 0.0 Structure EM Damage Resistance: 0.0 EM damage: 10.0 Explosive damage: 0.0 gfxTurretID: 390.0 gfxBoosterID: 394.0 |
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93941 - Rebellion Stabber | No Description | AIR Holo-Drone Actors | Click to toggle showing the 56 attributes.typeID: 93941graphicID: 33540 Capacity: 135.0 isDynamicType: 0 typeNameID: 1043018 basePrice: 0.0 Volume: 0.0 radius: 34.0 published: 0 Mass: 1190000.0 groupID: 5119 portionSize: 1 Damage Modifier: 2.6 Shield Capacity: 500.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.45 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.72 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.45 Shield Explosive Damage Resistance: 0.9 Shield Kinetic Damage Resistance: 0.72 Shield Thermal Damage Resistance: 0.54 Accuracy falloff: 2500.0 Turret Tracking: 146.25 Maximum Velocity: 1350.0 Signature Radius: 37.0 entityFactionLoss: 0.0 Rate of fire: 1400.0 Scan Resolution: 800.0 Optimal Range: 14437.5 Armor Hitpoints: 1250.0 Kinetic damage: 0.0 Maximum Locked Targets: 4.0 Thermal damage: 6.0 Inertia Modifier: 1.9575 Capacitor Recharge time: 120000.0 Maximum Targeting Range: 31250.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 431250.0 Bounty: 0.0 Capacitor Capacity: 665.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.0 Structure Thermal Damage Resistance: 0.0 Structure Explosive Damage Resistance: 0.0 Structure EM Damage Resistance: 0.0 EM damage: 10.0 Explosive damage: 0.0 gfxTurretID: 390.0 gfxBoosterID: 394.0 |
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93942 - Rebellion Tornado | No Description | AIR Holo-Drone Actors | Click to toggle showing the 56 attributes.typeID: 93942graphicID: 33541 Capacity: 135.0 isDynamicType: 0 typeNameID: 1043020 basePrice: 0.0 Volume: 0.0 radius: 34.0 published: 0 Mass: 1190000.0 groupID: 5119 portionSize: 1 Damage Modifier: 2.6 Shield Capacity: 500.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.45 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.72 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.45 Shield Explosive Damage Resistance: 0.9 Shield Kinetic Damage Resistance: 0.72 Shield Thermal Damage Resistance: 0.54 Accuracy falloff: 2500.0 Turret Tracking: 146.25 Maximum Velocity: 1350.0 Signature Radius: 37.0 entityFactionLoss: 0.0 Rate of fire: 1400.0 Scan Resolution: 800.0 Optimal Range: 14437.5 Armor Hitpoints: 1250.0 Kinetic damage: 0.0 Maximum Locked Targets: 4.0 Thermal damage: 6.0 Inertia Modifier: 1.9575 Capacitor Recharge time: 120000.0 Maximum Targeting Range: 31250.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 431250.0 Bounty: 0.0 Capacitor Capacity: 665.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.0 Structure Thermal Damage Resistance: 0.0 Structure Explosive Damage Resistance: 0.0 Structure EM Damage Resistance: 0.0 EM damage: 10.0 Explosive damage: 0.0 gfxTurretID: 390.0 gfxBoosterID: 394.0 |
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93943 - Rebellion Maelstrom | No Description | AIR Holo-Drone Actors | Click to toggle showing the 56 attributes.typeID: 93943graphicID: 33542 Capacity: 135.0 isDynamicType: 0 typeNameID: 1043022 basePrice: 0.0 Volume: 0.0 radius: 34.0 published: 0 Mass: 1190000.0 groupID: 5119 portionSize: 1 Damage Modifier: 2.6 Shield Capacity: 500.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.45 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.72 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.45 Shield Explosive Damage Resistance: 0.9 Shield Kinetic Damage Resistance: 0.72 Shield Thermal Damage Resistance: 0.54 Accuracy falloff: 2500.0 Turret Tracking: 146.25 Maximum Velocity: 1350.0 Signature Radius: 37.0 entityFactionLoss: 0.0 Rate of fire: 1400.0 Scan Resolution: 800.0 Optimal Range: 14437.5 Armor Hitpoints: 1250.0 Kinetic damage: 0.0 Maximum Locked Targets: 4.0 Thermal damage: 6.0 Inertia Modifier: 1.9575 Capacitor Recharge time: 120000.0 Maximum Targeting Range: 31250.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 431250.0 Bounty: 0.0 Capacitor Capacity: 665.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.0 Structure Thermal Damage Resistance: 0.0 Structure Explosive Damage Resistance: 0.0 Structure EM Damage Resistance: 0.0 EM damage: 10.0 Explosive damage: 0.0 gfxTurretID: 390.0 gfxBoosterID: 394.0 |
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93944 - Federation Imicus | An Imicus-class vessel deployed by the Federation, it is charged with the destruction of the people of Caldari and their culture. | Irregular Frigate | Click to toggle showing the 53 attributes.descriptionID: 1043025typeID: 93944 graphicID: 33543 Capacity: 135.0 isDynamicType: 0 typeNameID: 1043024 basePrice: 0.0 Volume: 0.0 radius: 34.0 published: 0 Mass: 1190000.0 groupID: 1568 portionSize: 1 Damage Modifier: 2.6 Shield Capacity: 500.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.45 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.72 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.45 Shield Explosive Damage Resistance: 0.9 Shield Kinetic Damage Resistance: 0.72 Shield Thermal Damage Resistance: 0.54 Accuracy falloff: 2500.0 Turret Tracking: 146.25 Maximum Velocity: 1350.0 Signature Radius: 37.0 entityFactionLoss: 0.0 Rate of fire: 1400.0 Scan Resolution: 800.0 Optimal Range: 14437.5 Armor Hitpoints: 1250.0 gfxTurretID: 390.0 Maximum Locked Targets: 4.0 gfxBoosterID: 394.0 Inertia Modifier: 1.9575 Capacitor Recharge time: 120000.0 Maximum Targeting Range: 31250.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 431250.0 Bounty: 0.0 Capacitor Capacity: 665.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 EM damage: 10.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 6.0 |
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93945 - Rebellion Thrasher | A Thrasher-class rebel ship cobbled together by the treacherous malefactors of the Minmatar rebellion. | Irregular Destroyer | Click to toggle showing the 53 attributes.descriptionID: 1043027typeID: 93945 graphicID: 33545 Capacity: 135.0 isDynamicType: 0 typeNameID: 1043026 basePrice: 0.0 Volume: 0.0 radius: 34.0 published: 0 Mass: 1190000.0 groupID: 1664 portionSize: 1 Damage Modifier: 2.6 Shield Capacity: 500.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.45 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.72 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.45 Shield Explosive Damage Resistance: 0.9 Shield Kinetic Damage Resistance: 0.72 Shield Thermal Damage Resistance: 0.54 Accuracy falloff: 2500.0 Turret Tracking: 146.25 Maximum Velocity: 1350.0 Signature Radius: 37.0 entityFactionLoss: 0.0 Rate of fire: 1400.0 Scan Resolution: 800.0 Optimal Range: 14437.5 Armor Hitpoints: 1250.0 gfxTurretID: 390.0 Maximum Locked Targets: 4.0 gfxBoosterID: 394.0 Inertia Modifier: 1.9575 Capacitor Recharge time: 120000.0 Maximum Targeting Range: 31250.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 431250.0 Bounty: 0.0 Capacitor Capacity: 665.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 EM damage: 10.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 6.0 |
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93946 - State Cormorant | This Cormorant-class vessel is part of the Caldari State’s occupying armada placed above Intaki. | Irregular Destroyer | Click to toggle showing the 53 attributes.descriptionID: 1043029typeID: 93946 graphicID: 33546 Capacity: 135.0 isDynamicType: 0 typeNameID: 1043028 basePrice: 0.0 Volume: 0.0 radius: 34.0 published: 0 Mass: 1190000.0 groupID: 1664 portionSize: 1 Damage Modifier: 2.6 Shield Capacity: 500.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.45 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.72 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.45 Shield Explosive Damage Resistance: 0.9 Shield Kinetic Damage Resistance: 0.72 Shield Thermal Damage Resistance: 0.54 Accuracy falloff: 2500.0 Turret Tracking: 146.25 Maximum Velocity: 1350.0 Signature Radius: 37.0 entityFactionLoss: 0.0 Rate of fire: 1400.0 Scan Resolution: 800.0 Optimal Range: 14437.5 Armor Hitpoints: 1250.0 gfxTurretID: 390.0 Maximum Locked Targets: 4.0 gfxBoosterID: 394.0 Inertia Modifier: 1.9575 Capacitor Recharge time: 120000.0 Maximum Targeting Range: 31250.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 431250.0 Bounty: 0.0 Capacitor Capacity: 665.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 EM damage: 10.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 6.0 |
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93947 - Federation Catalyst | A Catalyst-class vessel deployed by the Federation, it is charged with the destruction of the people of Caldari and their culture. | Irregular Destroyer | Click to toggle showing the 53 attributes.descriptionID: 1043031typeID: 93947 graphicID: 33547 Capacity: 135.0 isDynamicType: 0 typeNameID: 1043030 basePrice: 0.0 Volume: 0.0 radius: 34.0 published: 0 Mass: 1190000.0 groupID: 1664 portionSize: 1 Damage Modifier: 2.6 Shield Capacity: 500.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.45 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.72 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.45 Shield Explosive Damage Resistance: 0.9 Shield Kinetic Damage Resistance: 0.72 Shield Thermal Damage Resistance: 0.54 Accuracy falloff: 2500.0 Turret Tracking: 146.25 Maximum Velocity: 1350.0 Signature Radius: 37.0 entityFactionLoss: 0.0 Rate of fire: 1400.0 Scan Resolution: 800.0 Optimal Range: 14437.5 Armor Hitpoints: 1250.0 gfxTurretID: 390.0 Maximum Locked Targets: 4.0 gfxBoosterID: 394.0 Inertia Modifier: 1.9575 Capacitor Recharge time: 120000.0 Maximum Targeting Range: 31250.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 431250.0 Bounty: 0.0 Capacitor Capacity: 665.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 EM damage: 10.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 6.0 |
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93948 - Imperial Omen | No Description | AIR Holo-Drone Actors | Click to toggle showing the 56 attributes.typeID: 93948graphicID: 1065 Capacity: 135.0 isDynamicType: 0 typeNameID: 1043032 basePrice: 0.0 Volume: 0.0 radius: 34.0 published: 0 Mass: 1190000.0 groupID: 5119 portionSize: 1 Damage Modifier: 2.6 Shield Capacity: 500.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.45 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.72 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.45 Shield Explosive Damage Resistance: 0.9 Shield Kinetic Damage Resistance: 0.72 Shield Thermal Damage Resistance: 0.54 Accuracy falloff: 2500.0 Turret Tracking: 146.25 Maximum Velocity: 1350.0 Signature Radius: 37.0 entityFactionLoss: 0.0 Rate of fire: 1400.0 Scan Resolution: 800.0 Optimal Range: 14437.5 Armor Hitpoints: 1250.0 Kinetic damage: 0.0 Maximum Locked Targets: 4.0 Thermal damage: 6.0 Inertia Modifier: 1.9575 Capacitor Recharge time: 120000.0 Maximum Targeting Range: 31250.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 431250.0 Bounty: 0.0 Capacitor Capacity: 665.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.0 Structure Thermal Damage Resistance: 0.0 Structure Explosive Damage Resistance: 0.0 Structure EM Damage Resistance: 0.0 EM damage: 10.0 Explosive damage: 0.0 gfxTurretID: 390.0 gfxBoosterID: 394.0 |
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93949 - Imperial Harbinger | No Description | AIR Holo-Drone Actors | Click to toggle showing the 56 attributes.typeID: 93949graphicID: 33548 Capacity: 135.0 isDynamicType: 0 typeNameID: 1043034 basePrice: 0.0 Volume: 0.0 radius: 34.0 published: 0 Mass: 1190000.0 groupID: 5119 portionSize: 1 Damage Modifier: 2.6 Shield Capacity: 500.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.45 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.72 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.45 Shield Explosive Damage Resistance: 0.9 Shield Kinetic Damage Resistance: 0.72 Shield Thermal Damage Resistance: 0.54 Accuracy falloff: 2500.0 Turret Tracking: 146.25 Maximum Velocity: 1350.0 Signature Radius: 37.0 entityFactionLoss: 0.0 Rate of fire: 1400.0 Scan Resolution: 800.0 Optimal Range: 14437.5 Armor Hitpoints: 1250.0 Kinetic damage: 0.0 Maximum Locked Targets: 4.0 Thermal damage: 6.0 Inertia Modifier: 1.9575 Capacitor Recharge time: 120000.0 Maximum Targeting Range: 31250.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 431250.0 Bounty: 0.0 Capacitor Capacity: 665.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.0 Structure Thermal Damage Resistance: 0.0 Structure Explosive Damage Resistance: 0.0 Structure EM Damage Resistance: 0.0 EM damage: 10.0 Explosive damage: 0.0 gfxTurretID: 390.0 gfxBoosterID: 394.0 |
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93950 - Imperial Armageddon | No Description | AIR Holo-Drone Actors | Click to toggle showing the 56 attributes.typeID: 93950graphicID: 33549 Capacity: 135.0 isDynamicType: 0 typeNameID: 1043036 basePrice: 0.0 Volume: 0.0 radius: 34.0 published: 0 Mass: 1190000.0 groupID: 5119 portionSize: 1 Damage Modifier: 2.6 Shield Capacity: 500.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.45 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.72 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.45 Shield Explosive Damage Resistance: 0.9 Shield Kinetic Damage Resistance: 0.72 Shield Thermal Damage Resistance: 0.54 Accuracy falloff: 2500.0 Turret Tracking: 146.25 Maximum Velocity: 1350.0 Signature Radius: 37.0 entityFactionLoss: 0.0 Rate of fire: 1400.0 Scan Resolution: 800.0 Optimal Range: 14437.5 Armor Hitpoints: 1250.0 Kinetic damage: 0.0 Maximum Locked Targets: 4.0 Thermal damage: 6.0 Inertia Modifier: 1.9575 Capacitor Recharge time: 120000.0 Maximum Targeting Range: 31250.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 431250.0 Bounty: 0.0 Capacitor Capacity: 665.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.0 Structure Thermal Damage Resistance: 0.0 Structure Explosive Damage Resistance: 0.0 Structure EM Damage Resistance: 0.0 EM damage: 10.0 Explosive damage: 0.0 gfxTurretID: 390.0 gfxBoosterID: 394.0 |
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93951 - State Moa | No Description | AIR Holo-Drone Actors | Click to toggle showing the 56 attributes.typeID: 93951graphicID: 33550 Capacity: 135.0 isDynamicType: 0 typeNameID: 1043038 basePrice: 0.0 Volume: 0.0 radius: 34.0 published: 0 Mass: 1190000.0 groupID: 5119 portionSize: 1 Damage Modifier: 2.6 Shield Capacity: 500.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.45 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.72 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.45 Shield Explosive Damage Resistance: 0.9 Shield Kinetic Damage Resistance: 0.72 Shield Thermal Damage Resistance: 0.54 Accuracy falloff: 2500.0 Turret Tracking: 146.25 Maximum Velocity: 1350.0 Signature Radius: 37.0 entityFactionLoss: 0.0 Rate of fire: 1400.0 Scan Resolution: 800.0 Optimal Range: 14437.5 Armor Hitpoints: 1250.0 Kinetic damage: 0.0 Maximum Locked Targets: 4.0 Thermal damage: 6.0 Inertia Modifier: 1.9575 Capacitor Recharge time: 120000.0 Maximum Targeting Range: 31250.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 431250.0 Bounty: 0.0 Capacitor Capacity: 665.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.0 Structure Thermal Damage Resistance: 0.0 Structure Explosive Damage Resistance: 0.0 Structure EM Damage Resistance: 0.0 EM damage: 10.0 Explosive damage: 0.0 gfxTurretID: 390.0 gfxBoosterID: 394.0 |
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93952 - Rebellion Slasher | A Slasher-class rebel ship cobbled together by the treacherous malefactors of the Minmatar rebellion. | Irregular Frigate | Click to toggle showing the 53 attributes.descriptionID: 1043041typeID: 93952 graphicID: 33532 Capacity: 135.0 isDynamicType: 0 typeNameID: 1043040 basePrice: 0.0 Volume: 0.0 radius: 34.0 published: 0 Mass: 1190000.0 groupID: 1568 portionSize: 1 Damage Modifier: 2.6 Shield Capacity: 500.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.45 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.72 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.45 Shield Explosive Damage Resistance: 0.9 Shield Kinetic Damage Resistance: 0.72 Shield Thermal Damage Resistance: 0.54 Accuracy falloff: 2500.0 Turret Tracking: 146.25 Maximum Velocity: 1350.0 Signature Radius: 37.0 entityFactionLoss: 0.0 Rate of fire: 1400.0 Scan Resolution: 800.0 Optimal Range: 14437.5 Armor Hitpoints: 1250.0 gfxTurretID: 390.0 Maximum Locked Targets: 4.0 gfxBoosterID: 394.0 Inertia Modifier: 1.9575 Capacitor Recharge time: 120000.0 Maximum Targeting Range: 31250.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 431250.0 Bounty: 0.0 Capacitor Capacity: 665.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 EM damage: 10.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 6.0 |
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93953 - State Kestrel | This Cormorant-class vessel is part of the Caldari State’s occupying armada placed above Intaki. | Irregular Frigate | Click to toggle showing the 53 attributes.descriptionID: 1043043typeID: 93953 graphicID: 33533 Capacity: 135.0 isDynamicType: 0 typeNameID: 1043042 basePrice: 0.0 Volume: 0.0 radius: 34.0 published: 0 Mass: 1190000.0 groupID: 1568 portionSize: 1 Damage Modifier: 2.6 Shield Capacity: 500.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.45 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.72 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.45 Shield Explosive Damage Resistance: 0.9 Shield Kinetic Damage Resistance: 0.72 Shield Thermal Damage Resistance: 0.54 Accuracy falloff: 2500.0 Turret Tracking: 146.25 Maximum Velocity: 1350.0 Signature Radius: 37.0 entityFactionLoss: 0.0 Rate of fire: 1400.0 Scan Resolution: 800.0 Optimal Range: 14437.5 Armor Hitpoints: 1250.0 gfxTurretID: 390.0 Maximum Locked Targets: 4.0 gfxBoosterID: 394.0 Inertia Modifier: 1.9575 Capacitor Recharge time: 120000.0 Maximum Targeting Range: 31250.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 431250.0 Bounty: 0.0 Capacitor Capacity: 665.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 EM damage: 10.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 6.0 |
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93954 - State Drake | No Description | AIR Holo-Drone Actors | Click to toggle showing the 56 attributes.typeID: 93954graphicID: 33534 Capacity: 135.0 isDynamicType: 0 typeNameID: 1043044 basePrice: 0.0 Volume: 0.0 radius: 34.0 published: 0 Mass: 1190000.0 groupID: 5119 portionSize: 1 Damage Modifier: 2.6 Shield Capacity: 500.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.45 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.72 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.45 Shield Explosive Damage Resistance: 0.9 Shield Kinetic Damage Resistance: 0.72 Shield Thermal Damage Resistance: 0.54 Accuracy falloff: 2500.0 Turret Tracking: 146.25 Maximum Velocity: 1350.0 Signature Radius: 37.0 entityFactionLoss: 0.0 Rate of fire: 1400.0 Scan Resolution: 800.0 Optimal Range: 14437.5 Armor Hitpoints: 1250.0 Kinetic damage: 0.0 Maximum Locked Targets: 4.0 Thermal damage: 6.0 Inertia Modifier: 1.9575 Capacitor Recharge time: 120000.0 Maximum Targeting Range: 31250.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 431250.0 Bounty: 0.0 Capacitor Capacity: 665.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.0 Structure Thermal Damage Resistance: 0.0 Structure Explosive Damage Resistance: 0.0 Structure EM Damage Resistance: 0.0 EM damage: 10.0 Explosive damage: 0.0 gfxTurretID: 390.0 gfxBoosterID: 394.0 |
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93955 - State Raven | No Description | AIR Holo-Drone Actors | Click to toggle showing the 56 attributes.typeID: 93955graphicID: 33536 Capacity: 135.0 isDynamicType: 0 typeNameID: 1043046 basePrice: 0.0 Volume: 0.0 radius: 34.0 published: 0 Mass: 1190000.0 groupID: 5119 portionSize: 1 Damage Modifier: 2.6 Shield Capacity: 500.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.45 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.72 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.45 Shield Explosive Damage Resistance: 0.9 Shield Kinetic Damage Resistance: 0.72 Shield Thermal Damage Resistance: 0.54 Accuracy falloff: 2500.0 Turret Tracking: 146.25 Maximum Velocity: 1350.0 Signature Radius: 37.0 entityFactionLoss: 0.0 Rate of fire: 1400.0 Scan Resolution: 800.0 Optimal Range: 14437.5 Armor Hitpoints: 1250.0 Kinetic damage: 0.0 Maximum Locked Targets: 4.0 Thermal damage: 6.0 Inertia Modifier: 1.9575 Capacitor Recharge time: 120000.0 Maximum Targeting Range: 31250.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 431250.0 Bounty: 0.0 Capacitor Capacity: 665.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.0 Structure Thermal Damage Resistance: 0.0 Structure Explosive Damage Resistance: 0.0 Structure EM Damage Resistance: 0.0 EM damage: 10.0 Explosive damage: 0.0 gfxTurretID: 390.0 gfxBoosterID: 394.0 |
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93956 - Federation Vexor | No Description | AIR Holo-Drone Actors | Click to toggle showing the 56 attributes.typeID: 93956graphicID: 33537 Capacity: 135.0 isDynamicType: 0 typeNameID: 1043048 basePrice: 0.0 Volume: 0.0 radius: 34.0 published: 0 Mass: 1190000.0 groupID: 5119 portionSize: 1 Damage Modifier: 2.6 Shield Capacity: 500.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.45 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.72 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.45 Shield Explosive Damage Resistance: 0.9 Shield Kinetic Damage Resistance: 0.72 Shield Thermal Damage Resistance: 0.54 Accuracy falloff: 2500.0 Turret Tracking: 146.25 Maximum Velocity: 1350.0 Signature Radius: 37.0 entityFactionLoss: 0.0 Rate of fire: 1400.0 Scan Resolution: 800.0 Optimal Range: 14437.5 Armor Hitpoints: 1250.0 Kinetic damage: 0.0 Maximum Locked Targets: 4.0 Thermal damage: 6.0 Inertia Modifier: 1.9575 Capacitor Recharge time: 120000.0 Maximum Targeting Range: 31250.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 431250.0 Bounty: 0.0 Capacitor Capacity: 665.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.0 Structure Thermal Damage Resistance: 0.0 Structure Explosive Damage Resistance: 0.0 Structure EM Damage Resistance: 0.0 EM damage: 10.0 Explosive damage: 0.0 gfxTurretID: 390.0 gfxBoosterID: 394.0 |
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93958 - Disruptor Maulus | This Maulus-class vessel has been charged with keeping the Megacorp Transports from entering warp, condemning them to the cruelty of Federation rule. | Irregular Frigate | Click to toggle showing the 56 attributes.descriptionID: 1043055typeID: 93958 graphicID: 33558 Capacity: 135.0 isDynamicType: 0 typeNameID: 1043054 basePrice: 0.0 Volume: 0.0 radius: 34.0 published: 0 Mass: 1190000.0 groupID: 1568 portionSize: 1 Damage Modifier: 2.6 Shield Capacity: 500.0 Structure Hitpoints: 500.0 Armor EM Damage Resistance: 0.45 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.72 Armor Thermal Damage Resistance: 0.54 Shield EM Damage Resistance: 0.45 Shield Explosive Damage Resistance: 0.9 Shield Kinetic Damage Resistance: 0.72 Shield Thermal Damage Resistance: 0.54 Accuracy falloff: 2500.0 Turret Tracking: 146.25 Maximum Velocity: 1350.0 Signature Radius: 37.0 entityFactionLoss: 0.0 Rate of fire: 1400.0 Scan Resolution: 800.0 Optimal Range: 14437.5 Armor Hitpoints: 1250.0 gfxTurretID: 390.0 Maximum Locked Targets: 4.0 behaviorWarpScrambleRange: 10000.0 gfxBoosterID: 394.0 Inertia Modifier: 1.9575 behaviorWarpScrambleDuration: 5000.0 Capacitor Recharge time: 120000.0 Maximum Targeting Range: 31250.0 behaviorWarpScrambleStrength: 2.0 structureUniformity: 1.0 RADAR Sensor Strength: 12.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Shield recharge time: 431250.0 Bounty: 0.0 Capacitor Capacity: 665.0 shieldUniformity: 0.75 Signature Resolution: 40000.0 EM damage: 10.0 Explosive damage: 0.0 Kinetic damage: 0.0 Thermal damage: 6.0 |
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93959 - AIR Epic Arc - Caldari - Enemy Point Spawner (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93959graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043056 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
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93960 - Minmatar Occupied Stargate | The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. | Large Collidable Structure | Click to toggle showing the 37 attributes.descriptionID: 1043060typeID: 93960 graphicID: 3465 Capacity: 10000.0 raceID: 4 isDynamicType: 0 typeNameID: 1043059 basePrice: 0.0 Volume: 100000000.0 radius: 1500.0 published: 0 Mass: 1e+35 groupID: 319 portionSize: 1 Shield Capacity: 1000.0 Structure Hitpoints: 150000.0 armorUniformity: 1.0 structureUniformity: 1.0 entityChaseMaxDistance: 0.0 Armor Hitpoints: 500.0 Accuracy falloff: 0.0 Turret Tracking: 0.0 Signature Radius: 1000.0 entityFactionLoss: 0.0 Optimal Range: 0.0 Capacitor Recharge time: 1000000.0 entityFlyRange: 0.0 entityEquipmentMin: 3.0 entityEquipmentMax: 4.0 Disallows Assistance: 1.0 Shield recharge time: 86400000.0 Bounty: 0.0 Capacitor Capacity: 1.0 entityAttackRange: 0.0 entityLootCountMin: 3.0 entityLootCountMax: 4.0 Security Status Kill Amount: 0.0 |
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93963 - 'Aergia' Hobgoblin SW-300 | Light Webifier Drone
Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace. |
Stasis Webifying Drone | Click to toggle showing the 73 attributes.descriptionID: 1043094typeID: 93963 graphicID: 20246 Capacity: 0.0 metaLevel: 8 isDynamicType: 0 typeNameID: 1043093 basePrice: 4000.0 metaGroupID: 4 marketGroupID: 841 (Electronic Warfare Drones) Volume: 5.0 raceID: 8 radius: 15.0 variationParentTypeID: 23731 published: 1 Mass: 3000.0 Tech Level: 1.0 groupID: 641 portionSize: 1 Shield Capacity: 112.5 uniformity: 0.75 Structure Hitpoints: 120.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.65 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 Maximum Velocity Bonus: -7.5 requiredSkill1Level: 1.0 requiredSkill2Level: 3.0 requiredSkill3Level: 5.0 entityChaseMaxDistance: 3000.0 Activation proximity: 3500.0 structureUniformity: 1.0 entityFlyRange: 500.0 Maximum Velocity: 3840.0 Signature Radius: 25.0 Optimal Range: 5000.0 Armor Hitpoints: 75.0 Tertiary Skill required: 3436.0 Shield recharge time: 125000.0 Maximum Locked Targets: 8.0 maxAttackTargets: 1.0 entityChaseMaxDelay: 1.0 entityChaseMaxDelayChance: 1.0 Inertia Modifier: 100.0 entityChaseMaxDurationChance: 1.0 Activation time / duration: 5000.0 Capacitor Recharge time: 2500000.0 entityChaseMaxDuration: 2500.0 fighterAbilityAntiFighterMissileResistance: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 7.5 Gravimetric Sensor Strength: 0.0 remoteResistanceID: 2115.0 scanSpeed: 2000.0 Primary Skill required: 12305.0 Capacitor Capacity: 1.0 shieldUniformity: 0.75 Signature Resolution: 25.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 entityAttackRange: 10000.0 Bandwidth Needed: 5.0 Orbit Velocity: 350.0 Secondary Skill required: 3435.0 armorUniformity: 0.75 |
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93968 - Imperial Rookie Shipcaster | No Description | Interstellar Shipcaster | Click to toggle showing the 16 attributes.descriptionID: 1043169typeID: 93968 graphicID: 25916 Capacity: 0.0 raceID: 4 isDynamicType: 0 typeNameID: 1043168 basePrice: 0.0 Volume: 0.0 radius: 8000.0 factionID: 500003 published: 0 Mass: 0.0 groupID: 4549 portionSize: 1 Structure Hitpoints: 100000000.0 |
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93980 - State Rookie Shipcaster | No Description | Interstellar Shipcaster | Click to toggle showing the 16 attributes.descriptionID: 1043202typeID: 93980 graphicID: 25918 Capacity: 0.0 raceID: 1 isDynamicType: 0 typeNameID: 1043201 basePrice: 0.0 Volume: 0.0 radius: 8000.0 factionID: 500001 published: 0 Mass: 0.0 groupID: 4549 portionSize: 1 Structure Hitpoints: 100000000.0 |
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93983 - Command Carriers | Skill at operating Command Carriers. | Spaceship Command | Click to toggle showing the 27 attributes.descriptionID: 1043213typeID: 93983 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043212 iconID: 33 basePrice: 2500000000.0 marketGroupID: 377 (Spaceship Command) Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 257 portionSize: 1 requiredSkill1Level: 4.0 Quaternary Skill required: 21611.0 Level 5 required: 3.0 Secondary Skill required: 3442.0 Tertiary Skill required: 21610.0 Training time multiplier: 12.0 Primary attribute: 167.0 Secondary attribute: 168.0 requiredSkill2Level: 5.0 requiredSkill3Level: 4.0 Level: 0.0 canNotBeTrainedOnTrial: 1.0 Primary Skill required: 20533.0 |
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93984 - Federation Rookie Shipcaster | No Description | Interstellar Shipcaster | Click to toggle showing the 16 attributes.descriptionID: 1043221typeID: 93984 graphicID: 25922 Capacity: 0.0 raceID: 8 isDynamicType: 0 typeNameID: 1043220 basePrice: 0.0 Volume: 0.0 radius: 8000.0 factionID: 500004 published: 0 Mass: 0.0 groupID: 4549 portionSize: 1 Structure Hitpoints: 100000000.0 |
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93998 - Federation Navy 'Argyreos' Magnetic Field Stabilizer | The Federation Navy 'Argyreos' Magnetic Field Stabilizer is a special modification of the standard Magnetic Field Stabilizer to include command, control and communications firmware that will enhance drones alongside hybrid turrets.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Magnetic Field Stabilizer | Click to toggle showing the 30 attributes.descriptionID: 1043329typeID: 93998 Capacity: 0.0 metaLevel: 8 isDynamicType: 0 typeNameID: 1043328 iconID: 26454 basePrice: 0.0 metaGroupID: 4 marketGroupID: 648 (Magnetic Field Stabilizers) Volume: 5.0 raceID: 8 radius: 1.0 variationParentTypeID: 9944 published: 1 Mass: 0.0 Tech Level: 1.0 groupID: 302 portionSize: 1 Damage Modifier: 1.07 Primary Skill required: 3318.0 Drone Damage Bonus: 10.0 Structure Hitpoints: 40.0 Rate of Fire Bonus: 0.93 CPU usage: 32.0 requiredSkill1Level: 2.0 requiredSkill2Level: 2.0 Secondary Skill required: 3436.0 Meta Level: 8.0 Powergrid Usage: 1.0 |
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94018 - Republic Rookie Shipcaster | No Description | Interstellar Shipcaster | Click to toggle showing the 16 attributes.descriptionID: 1043423typeID: 94018 graphicID: 25924 Capacity: 0.0 raceID: 2 isDynamicType: 0 typeNameID: 1043422 basePrice: 0.0 Volume: 0.0 radius: 8000.0 factionID: 500002 published: 0 Mass: 0.0 groupID: 4549 portionSize: 1 Structure Hitpoints: 100000000.0 |
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94019 - Environment Backdrop Zenith and Nadir Darkness | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 94019graphicID: 33575 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043438 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 1975 portionSize: 1 |
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94020 - Federation Navy 'Khryseos' Magnetic Field Stabilizer | The Federation Navy 'Khryseos' Magnetic Field Stabilizer is a special modification of the standard Magnetic Field Stabilizer to include command, control and communications firmware that will enhance drones alongside hybrid turrets.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Magnetic Field Stabilizer | Click to toggle showing the 30 attributes.descriptionID: 1043468typeID: 94020 Capacity: 0.0 metaLevel: 12 isDynamicType: 0 typeNameID: 1043467 iconID: 26454 basePrice: 0.0 metaGroupID: 4 marketGroupID: 648 (Magnetic Field Stabilizers) Volume: 5.0 raceID: 8 radius: 1.0 variationParentTypeID: 9944 published: 1 Mass: 0.0 Tech Level: 1.0 groupID: 302 portionSize: 1 Damage Modifier: 1.1 Primary Skill required: 3318.0 Drone Damage Bonus: 15.0 Structure Hitpoints: 40.0 Rate of Fire Bonus: 0.9 CPU usage: 37.0 requiredSkill1Level: 5.0 requiredSkill2Level: 5.0 Secondary Skill required: 3436.0 Meta Level: 12.0 Powergrid Usage: 1.0 |
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94026 - Prototype 'Pluto' Mining Drone Blueprint Crate | Contains a 5-run blueprint for the Prototype 'Pluto' Mining Drone. | Special Edition Commodities | Click to toggle showing the 12 attributes.descriptionID: 1043513typeID: 94026 Capacity: 0.0 typeNameID: 1043514 iconID: 24298 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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94027 - Prototype 'Pluto' Ice Harvesting Drone Blueprint Crate | Contains a 5-run blueprint for the Prototype 'Pluto' Ice Harvesting Drone. | Special Edition Commodities | Click to toggle showing the 12 attributes.descriptionID: 1043516typeID: 94027 Capacity: 0.0 typeNameID: 1043515 iconID: 24298 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 1 Mass: 0.0 groupID: 1194 portionSize: 1 |
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94028 - Gallente Occupied Stargate | The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. | Large Collidable Structure | Click to toggle showing the 37 attributes.descriptionID: 1043528typeID: 94028 graphicID: 3465 Capacity: 10000.0 raceID: 4 isDynamicType: 0 typeNameID: 1043527 basePrice: 0.0 Volume: 100000000.0 radius: 1500.0 published: 0 Mass: 1e+35 groupID: 319 portionSize: 1 Shield Capacity: 1000.0 Structure Hitpoints: 150000.0 armorUniformity: 1.0 structureUniformity: 1.0 entityChaseMaxDistance: 0.0 Armor Hitpoints: 500.0 Accuracy falloff: 0.0 Turret Tracking: 0.0 Signature Radius: 1000.0 entityFactionLoss: 0.0 Optimal Range: 0.0 Capacitor Recharge time: 1000000.0 entityFlyRange: 0.0 entityEquipmentMin: 3.0 entityEquipmentMax: 4.0 Disallows Assistance: 1.0 Shield recharge time: 86400000.0 Bounty: 0.0 Capacitor Capacity: 1.0 entityAttackRange: 0.0 entityLootCountMin: 3.0 entityLootCountMax: 4.0 Security Status Kill Amount: 0.0 |
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94029 - Caldari Occupied Stargate | The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. | Large Collidable Structure | Click to toggle showing the 37 attributes.descriptionID: 1043530typeID: 94029 graphicID: 3465 Capacity: 10000.0 raceID: 4 isDynamicType: 0 typeNameID: 1043529 basePrice: 0.0 Volume: 100000000.0 radius: 1500.0 published: 0 Mass: 1e+35 groupID: 319 portionSize: 1 Shield Capacity: 1000.0 Structure Hitpoints: 150000.0 armorUniformity: 1.0 structureUniformity: 1.0 entityChaseMaxDistance: 0.0 Armor Hitpoints: 500.0 Accuracy falloff: 0.0 Turret Tracking: 0.0 Signature Radius: 1000.0 entityFactionLoss: 0.0 Optimal Range: 0.0 Capacitor Recharge time: 1000000.0 entityFlyRange: 0.0 entityEquipmentMin: 3.0 entityEquipmentMax: 4.0 Disallows Assistance: 1.0 Shield recharge time: 86400000.0 Bounty: 0.0 Capacitor Capacity: 1.0 entityAttackRange: 0.0 entityLootCountMin: 3.0 entityLootCountMax: 4.0 Security Status Kill Amount: 0.0 |
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94030 - Amarr Occupied Stargate | The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. | Large Collidable Structure | Click to toggle showing the 37 attributes.descriptionID: 1043532typeID: 94030 graphicID: 3465 Capacity: 10000.0 raceID: 4 isDynamicType: 0 typeNameID: 1043531 basePrice: 0.0 Volume: 100000000.0 radius: 1500.0 published: 0 Mass: 1e+35 groupID: 319 portionSize: 1 Shield Capacity: 1000.0 Structure Hitpoints: 150000.0 armorUniformity: 1.0 structureUniformity: 1.0 entityChaseMaxDistance: 0.0 Armor Hitpoints: 500.0 Accuracy falloff: 0.0 Turret Tracking: 0.0 Signature Radius: 1000.0 entityFactionLoss: 0.0 Optimal Range: 0.0 Capacitor Recharge time: 1000000.0 entityFlyRange: 0.0 entityEquipmentMin: 3.0 entityEquipmentMax: 4.0 Disallows Assistance: 1.0 Shield recharge time: 86400000.0 Bounty: 0.0 Capacitor Capacity: 1.0 entityAttackRange: 0.0 entityLootCountMin: 3.0 entityLootCountMax: 4.0 Security Status Kill Amount: 0.0 |
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94031 - Asteroid Set 1 Large 3 Scordite | No Description | Non-Interactable Object | Click to toggle showing the 13 attributes.typeID: 94031graphicID: 33580 Capacity: 0.0 raceID: 128 isDynamicType: 0 typeNameID: 1043533 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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94039 - Haven Booster III | It will apply immediately when redeemed. Base Duration 2 Hours.
3% bonus to energy weapon damage 3% bonus to armor hitpoint 3% bonus to local armor repair module effectiveness 3% bonus to capacitor capacity 3% bonus to signature radius |
Booster | Click to toggle showing the 24 attributes.descriptionID: 1043604typeID: 94039 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1043603 iconID: 24675 basePrice: 1000.0 metaGroupID: 19 Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 303 portionSize: 1 Damage Modifier: 1.03 Booster Duration: 7200000.0 Armor Hitpoint Bonus: 3.0 Expiry Date: 20691.4576389 Capacitor Modifier: 3.0 Meta Level: 0.0 Armor Repair Bonus: 3.0 Signature Radius Modifier: -3.0 Booster Slot: 5.0 |
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94040 - Haven Booster VI | It will apply immediately when redeemed. Base Duration 2 Hours.
6% bonus to energy weapon damage 6% bonus to armor hitpoint 6% bonus to local armor repair module effectiveness 6% bonus to capacitor capacity 6% bonus to signature radius |
Booster | Click to toggle showing the 24 attributes.descriptionID: 1043606typeID: 94040 Capacity: 0.0 metaLevel: 5 isDynamicType: 0 typeNameID: 1043605 iconID: 24675 basePrice: 1000.0 metaGroupID: 19 Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 303 portionSize: 1 Damage Modifier: 1.06 Booster Duration: 7200000.0 Armor Hitpoint Bonus: 6.0 Expiry Date: 20691.4576389 Capacitor Modifier: 6.0 Meta Level: 0.0 Armor Repair Bonus: 6.0 Signature Radius Modifier: -6.0 Booster Slot: 5.0 |
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94043 - Crucible Booster III | It will apply immediately when redeemed. Base Duration 2 Hours.
3% bonus to missile weapon damage 3% bonus to shield hitpoint 3% bonus to local shield repair module effectiveness 3% bonus to maximum targeting range 3% bonus to sensor strength |
Booster | Click to toggle showing the 27 attributes.descriptionID: 1043619typeID: 94043 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1043618 iconID: 24676 basePrice: 1000.0 metaGroupID: 19 Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 303 portionSize: 1 Gravimetric Strength: 3.0 Shield Boost Bonus: 3.0 Magnetometric Strength: 3.0 Radar Strength: 3.0 Booster Duration: 7200000.0 Shield Capacity Bonus: 3.0 Missile Damage Bonus: 1.03 Expiry Date: 20691.4576389 Meta Level: 0.0 Maximum Targeting Range Bonus: 3.0 Ladar Strength: 3.0 Booster Slot: 5.0 |
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94044 - Crucible Booster VI | It will apply immediately when redeemed. Base Duration 2 Hours.
6% bonus to missile weapon damage 6% bonus to shield hitpoint 6% bonus to local shield repair module effectiveness 6% bonus to maximum targeting range 6% bonus to sensor strength |
Booster | Click to toggle showing the 27 attributes.descriptionID: 1043621typeID: 94044 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1043620 iconID: 24676 basePrice: 1000.0 metaGroupID: 19 Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 303 portionSize: 1 Gravimetric Strength: 6.0 Shield Boost Bonus: 6.0 Magnetometric Strength: 6.0 Radar Strength: 6.0 Booster Duration: 7200000.0 Shield Capacity Bonus: 6.0 Missile Damage Bonus: 1.06 Expiry Date: 20691.4576389 Meta Level: 0.0 Maximum Targeting Range Bonus: 6.0 Ladar Strength: 6.0 Booster Slot: 5.0 |
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94045 - Free-Zone Booster III | It will apply immediately when redeemed. Base Duration 2 Hours.
3% bonus to hybrid weapon damage 3% bonus to structure hitpoint 3% bonus to local armor repair module effectiveness +4km drone control range 3% bonus to ship agility |
Booster | Click to toggle showing the 24 attributes.descriptionID: 1043623typeID: 94045 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1043622 iconID: 24673 basePrice: 1000.0 metaGroupID: 19 Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 303 portionSize: 1 Damage Modifier: 1.03 Hitpoint Bonus: 3.0 Booster Duration: 7200000.0 Drone Control Range Bonus: 4000.0 Expiry Date: 20691.4576389 Inertia Modifier: -3.0 Meta Level: 0.0 Armor Repair Bonus: 3.0 Booster Slot: 5.0 |
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94046 - Free-Zone Booster VI | It will apply immediately when redeemed. Base Duration 2 Hours.
6% bonus to hybrid weapon damage 6% bonus to structure hitpoint 6% bonus to local armor repair module effectiveness +10km drone control range 6% bonus to ship agility |
Booster | Click to toggle showing the 24 attributes.descriptionID: 1043625typeID: 94046 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1043624 iconID: 24673 basePrice: 1000.0 metaGroupID: 19 Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 303 portionSize: 1 Damage Modifier: 1.06 Hitpoint Bonus: 6.0 Booster Duration: 7200000.0 Drone Control Range Bonus: 10000.0 Expiry Date: 20691.4576389 Inertia Modifier: -6.0 Meta Level: 0.0 Armor Repair Bonus: 6.0 Booster Slot: 5.0 |
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94047 - Strokar Booster III | It will apply immediately when redeemed. Base Duration 2 Hours.
3% bonus to projectile weapon damage 3% bonus to shield hitpoint 3% bonus to turret falloff 3% bonus to ship max velocity 3% bonus to warp speed |
Booster | Click to toggle showing the 24 attributes.descriptionID: 1043627typeID: 94047 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1043626 iconID: 24674 basePrice: 1000.0 metaGroupID: 19 Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 303 portionSize: 1 Damage Modifier: 1.03 Booster Duration: 7200000.0 Warp Speed Bonus: 3.0 Shield Capacity Bonus: 3.0 Expiry Date: 20691.4576389 Meta Level: 0.0 Velocity Modifier: 3.0 Falloff Bonus: 3.0 Booster Slot: 5.0 |
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94048 - Strokar Booster VI | It will apply immediately when redeemed. Base Duration 2 Hours.
6% bonus to projectile weapon damage 6% bonus to shield hitpoint 6% bonus to turret falloff 6% bonus to ship max velocity 6% bonus to warp speed |
Booster | Click to toggle showing the 24 attributes.descriptionID: 1043631typeID: 94048 Capacity: 0.0 metaLevel: 0 isDynamicType: 0 typeNameID: 1043630 iconID: 24674 basePrice: 1000.0 metaGroupID: 19 Volume: 1.0 radius: 1.0 published: 1 Mass: 1.0 groupID: 303 portionSize: 1 Damage Modifier: 1.06 Booster Duration: 7200000.0 Warp Speed Bonus: 2.0 Shield Capacity Bonus: 2.0 Expiry Date: 20691.4576389 Meta Level: 0.0 Velocity Modifier: 2.0 Falloff Bonus: 2.0 Booster Slot: 5.0 |
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94058 - Imperial Navy 'Neophyte' Heat Sink | The Imperial Navy 'Neophyte' Heat Sink is a special modification of the standard Heat Sink to include command, control and communications firmware that will enhance drones alongside energy turrets.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Heat Sink | Click to toggle showing the 30 attributes.descriptionID: 1043720typeID: 94058 Capacity: 0.0 metaLevel: 8 isDynamicType: 0 typeNameID: 1043719 iconID: 26453 basePrice: 0.0 metaGroupID: 4 marketGroupID: 647 (Heat Sinks) Volume: 5.0 raceID: 4 radius: 1.0 variationParentTypeID: 2363 published: 1 Mass: 1.0 Tech Level: 1.0 groupID: 205 portionSize: 1 Damage Modifier: 1.07 Primary Skill required: 3318.0 Drone Damage Bonus: 10.0 Structure Hitpoints: 40.0 Rate of Fire Bonus: 0.93 CPU usage: 32.0 requiredSkill1Level: 2.0 requiredSkill2Level: 2.0 Secondary Skill required: 3436.0 Meta Level: 8.0 Powergrid Usage: 1.0 |
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94060 - Imperial Navy 'Disciple' Heat Sink | The Imperial Navy 'Disciple' Heat Sink is a special modification of the standard Heat Sink to include command, control and communications firmware that will enhance drones alongside energy turrets.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Heat Sink | Click to toggle showing the 30 attributes.descriptionID: 1043724typeID: 94060 Capacity: 0.0 metaLevel: 12 isDynamicType: 0 typeNameID: 1043723 iconID: 26453 basePrice: 0.0 metaGroupID: 4 marketGroupID: 647 (Heat Sinks) Volume: 5.0 raceID: 4 radius: 1.0 variationParentTypeID: 2363 published: 1 Mass: 1.0 Tech Level: 1.0 groupID: 205 portionSize: 1 Damage Modifier: 1.1 Primary Skill required: 3318.0 Drone Damage Bonus: 15.0 Structure Hitpoints: 40.0 Rate of Fire Bonus: 0.9 CPU usage: 37.0 requiredSkill1Level: 5.0 requiredSkill2Level: 5.0 Secondary Skill required: 3436.0 Meta Level: 12.0 Powergrid Usage: 1.0 |
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94063 - Caldari Navy Missile Guidance Computer | By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Missile Guidance Computer | Click to toggle showing the 37 attributes.descriptionID: 1043736typeID: 94063 Capacity: 1.0 metaLevel: 8 isDynamicType: 0 typeNameID: 1043735 iconID: 21437 basePrice: 9900.0 metaGroupID: 4 marketGroupID: 2032 (Missile Guidance Computers) Volume: 5.0 radius: 1.0 variationParentTypeID: 35788 published: 1 Mass: 0.0 Tech Level: 1.0 groupID: 1396 portionSize: 1 Charge size: 1.0 Used with (Charge Group): 1400.0 Missile Velocity Bonus: 6.5 Activation Cost: 7.0 Structure Hitpoints: 40.0 Heat Damage: 3.3 Overload Effectiveness Bonus: 15.0 Explosion Radius Bonus: -8.25 CPU usage: 28.0 Required Thermodynamics Level: 1.0 Flight Time Bonus: 6.5 requiredSkill1Level: 1.0 Primary Skill required: 12441.0 Activation time / duration: 10000.0 Reload Time: 0.01 Meta Level: 8.0 Explosion Velocity Bonus: 8.25 heatAbsorbtionRateModifier: 0.01 Powergrid Usage: 1.0 |
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94064 - Republic Fleet Missile Guidance Computer | By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Missile Guidance Computer | Click to toggle showing the 37 attributes.descriptionID: 1043738typeID: 94064 Capacity: 1.0 metaLevel: 8 isDynamicType: 0 typeNameID: 1043737 iconID: 21437 basePrice: 9900.0 metaGroupID: 4 marketGroupID: 2032 (Missile Guidance Computers) Volume: 5.0 radius: 1.0 variationParentTypeID: 35788 published: 1 Mass: 0.0 Tech Level: 1.0 groupID: 1396 portionSize: 1 Charge size: 1.0 Used with (Charge Group): 1400.0 Missile Velocity Bonus: 5.5 Activation Cost: 7.0 Structure Hitpoints: 40.0 Heat Damage: 3.3 Overload Effectiveness Bonus: 15.0 Explosion Radius Bonus: -9.5 CPU usage: 28.0 Required Thermodynamics Level: 1.0 Flight Time Bonus: 5.5 requiredSkill1Level: 1.0 Primary Skill required: 12441.0 Activation time / duration: 10000.0 Reload Time: 0.01 Meta Level: 8.0 Explosion Velocity Bonus: 9.5 heatAbsorbtionRateModifier: 0.01 Powergrid Usage: 1.0 |
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94065 - Republic Fleet Mining Survey Chipset | An upgraded chipset for a mining vessel's integrated Mining Surveyor that grants superior asteroid information, and increases the chance of optimal mining outcomes.
Increases mining laser and ice harvester critical success chance and critical success bonus yield. Decreases mining laser, ice harvester, and gas cloud harvester residue probability. Enhances the integrated Mining Surveyor present in mining vessels by adding information about the quantity of ore remaining in scanned asteroids. |
Mining Survey Chipset | Click to toggle showing the 30 attributes.descriptionID: 1043742typeID: 94065 Capacity: 0.0 metaLevel: 8 isDynamicType: 0 typeNameID: 1043741 iconID: 2732 basePrice: 0.0 metaGroupID: 4 marketGroupID: 714 (Mining Survey Chipsets) Volume: 5.0 radius: 1.0 variationParentTypeID: 444 published: 1 Mass: 0.0 Tech Level: 1.0 groupID: 49 portionSize: 1 Mining Critical Success Chance Bonus: 21.0 Mining Critical Success Yield Bonus: 21.0 Residue Probability Reduction: -21.0 Max Modules Of This Group Allowed: 1.0 Structure Hitpoints: 40.0 CPU usage: 10.0 maxGroupOnline: 1.0 requiredSkill1Level: 2.0 Primary Skill required: 3426.0 Meta Level: 8.0 miningScannerUpgrade: 1.0 Powergrid Usage: 1.0 |
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94067 - Caldari Navy Signal Distortion Amplifier | Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
ECM Stabilizer | Click to toggle showing the 26 attributes.descriptionID: 1043746typeID: 94067 Capacity: 0.0 metaLevel: 8 isDynamicType: 0 typeNameID: 1043745 iconID: 1046 basePrice: 0.0 metaGroupID: 4 marketGroupID: 967 (Signal Distortion Amplifier) Volume: 5.0 radius: 1.0 variationParentTypeID: 25561 published: 1 Mass: 1.0 Tech Level: 1.0 groupID: 514 portionSize: 1 ECM Range Bonus: 11.0 Structure Hitpoints: 40.0 ECM Strength Bonus: 11.0 CPU usage: 25.0 requiredSkill1Level: 3.0 Primary Skill required: 3427.0 Meta Level: 8.0 Powergrid Usage: 1.0 |
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94072 - Salvation Blueprint | No Description | Carrier Blueprint | Click to toggle showing the 13 attributes.typeID: 94072graphicID: 33283 Capacity: 0.0 typeNameID: 1043817 basePrice: 0.0 metaGroupID: 2 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 643 portionSize: 1 industryBlueprintRank: 200.0 |
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94073 - Simurgh Blueprint | No Description | Carrier Blueprint | Click to toggle showing the 13 attributes.typeID: 94073graphicID: 33284 Capacity: 0.0 typeNameID: 1043818 basePrice: 0.0 metaGroupID: 2 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 643 portionSize: 1 industryBlueprintRank: 200.0 |
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94074 - Gaia Blueprint | No Description | Carrier Blueprint | Click to toggle showing the 13 attributes.typeID: 94074graphicID: 33280 Capacity: 0.0 typeNameID: 1043819 basePrice: 0.0 metaGroupID: 2 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 643 portionSize: 1 industryBlueprintRank: 200.0 |
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94075 - Ymir Blueprint | No Description | Carrier Blueprint | Click to toggle showing the 13 attributes.typeID: 94075graphicID: 33285 Capacity: 0.0 typeNameID: 1043820 basePrice: 0.0 metaGroupID: 2 Volume: 0.01 radius: 1.0 published: 1 Mass: 0.0 groupID: 643 portionSize: 1 industryBlueprintRank: 200.0 |
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94087 - Zero - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043904typeID: 94087 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043903 iconID: 27475 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94088 - Zero - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043906typeID: 94088 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043905 iconID: 27476 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94089 - One - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043910typeID: 94089 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043909 iconID: 27477 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94090 - One - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043912typeID: 94090 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043911 iconID: 27478 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94091 - Two - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043916typeID: 94091 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043915 iconID: 27479 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94092 - Two - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043918typeID: 94092 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043917 iconID: 27480 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94093 - Three - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043921typeID: 94093 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043920 iconID: 27481 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94094 - Three - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043923typeID: 94094 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043922 iconID: 27482 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94095 - Four - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043926typeID: 94095 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043925 iconID: 27483 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94096 - Four - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043928typeID: 94096 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043927 iconID: 27484 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94097 - Five - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043934typeID: 94097 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043933 iconID: 27485 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94098 - Five - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043936typeID: 94098 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043935 iconID: 27486 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94099 - Six - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043939typeID: 94099 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043938 iconID: 27487 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94100 - Six - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043941typeID: 94100 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043940 iconID: 27488 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94101 - Seven - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043944typeID: 94101 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043943 iconID: 27489 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94102 - Seven - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043946typeID: 94102 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043945 iconID: 27490 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94103 - Eight - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043949typeID: 94103 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043948 iconID: 27491 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94104 - Eight - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043951typeID: 94104 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043950 iconID: 27492 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94105 - Nine - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043954typeID: 94105 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043953 iconID: 27493 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94106 - Nine - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043956typeID: 94106 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043955 iconID: 27494 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94107 - Cradle of Faith - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043959typeID: 94107 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043958 iconID: 27495 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94108 - Cradle of Faith - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043961typeID: 94108 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043960 iconID: 27496 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94121 - Cradle of Freedom - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043979typeID: 94121 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043978 iconID: 27497 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94125 - Cradle of Freedom - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043983typeID: 94125 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043982 iconID: 27498 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94126 - Cradle of Honor - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043986typeID: 94126 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043985 iconID: 27499 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94127 - Cradle of Honor - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043990typeID: 94127 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043989 iconID: 27500 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94128 - Cradle of Liberation - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043993typeID: 94128 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043992 iconID: 27501 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94129 - Cradle of Liberation - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1043995typeID: 94129 Capacity: 0.0 isDynamicType: 0 typeNameID: 1043994 iconID: 27502 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94130 - Juniper Edge Gloss - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1044009typeID: 94130 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044008 iconID: 27503 basePrice: 0.0 marketGroupID: 3655 (Gloss) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94131 - Juniper Edge Gloss - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1044011typeID: 94131 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044010 iconID: 27504 basePrice: 0.0 marketGroupID: 3655 (Gloss) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94132 - Syndicated Teal Satin - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1044014typeID: 94132 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044013 iconID: 27505 basePrice: 0.0 marketGroupID: 3654 (Satin) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94133 - Syndicated Teal Satin - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1044016typeID: 94133 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044015 iconID: 27506 basePrice: 0.0 marketGroupID: 3654 (Satin) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94134 - Lilac Restoration Matte - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1044030typeID: 94134 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044029 iconID: 27507 basePrice: 0.0 marketGroupID: 3653 (Matte) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94135 - Lilac Restoration Matte - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1044032typeID: 94135 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044031 iconID: 27508 basePrice: 0.0 marketGroupID: 3653 (Matte) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94136 - Blessed Moss Matte - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1044036typeID: 94136 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044035 iconID: 27509 basePrice: 0.0 marketGroupID: 3653 (Matte) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94137 - Blessed Moss Matte - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1044038typeID: 94137 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044037 iconID: 27510 basePrice: 0.0 marketGroupID: 3653 (Matte) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94138 - Neon Forest Gloss - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1044041typeID: 94138 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044040 iconID: 27511 basePrice: 0.0 marketGroupID: 3655 (Gloss) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94139 - Neon Forest Gloss - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1044043typeID: 94139 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044042 iconID: 27512 basePrice: 0.0 marketGroupID: 3655 (Gloss) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94141 - Wartorn Electrum Metallic - Unlimited | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1044047typeID: 94141 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044046 iconID: 27513 basePrice: 0.0 marketGroupID: 3632 (Metallic Nanocoatings) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94142 - Wartorn Electrum Metallic - Limited | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1044049typeID: 94142 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044048 iconID: 27514 basePrice: 0.0 marketGroupID: 3632 (Metallic Nanocoatings) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94143 - Ebony Nightfall Metallic - Unlimited | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1044052typeID: 94143 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044051 iconID: 27515 basePrice: 0.0 marketGroupID: 3632 (Metallic Nanocoatings) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94144 - Ebony Nightfall Metallic - Limited | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1044054typeID: 94144 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044053 iconID: 27516 basePrice: 0.0 marketGroupID: 3632 (Metallic Nanocoatings) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94145 - Cracked Corrosion - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1044057typeID: 94145 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044056 iconID: 27517 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94146 - Cracked Corrosion - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1044059typeID: 94146 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044058 iconID: 27518 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94147 - Khuumak’s Head - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1044062typeID: 94147 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044061 iconID: 27519 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94148 - Khuumak’s Head - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1044064typeID: 94148 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044063 iconID: 27520 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94149 - Shield of the Empires - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1044067typeID: 94149 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044066 iconID: 27521 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94150 - Shield of the Empires - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1044069typeID: 94150 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044068 iconID: 27522 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
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94161 - Non-interactable Minmatar Medium Structure (DO NOT TRANSLATE) | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 94161graphicID: 33581 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044124 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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94162 - Non-interactable Amarr Medium Structure (DO NOT TRANSLATE) | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 94162graphicID: 33582 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044125 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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94163 - Non-interactable Caldari Medium Structure (DO NOT TRANSLATE) | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 94163graphicID: 33583 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044126 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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94168 - Non-interactable Gallente Medium Structure (DO NOT TRANSLATE) | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 94168graphicID: 33596 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044239 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1975 portionSize: 1 |
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95173 - Suspect Scout Navy Military Beacon | This beacon marks a scout military location. The entry gate is configured to admit Tech I and empire faction navy ships of Frigate size.
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. Additionally, it will provide all capsuleers with a suspect timer when they activate the acceleration gate. |
Beacon | Click to toggle showing the 13 attributes.descriptionID: 1045522typeID: 95173 graphicID: 1211 Capacity: 0.0 typeNameID: 1045521 basePrice: 0.0 Volume: 1.0 radius: 30000.0 published: 0 Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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95191 - Pioneer Starter Crate | This item cannot be traded or sold on the market. | Special Edition Commodities | Click to toggle showing the 13 attributes.descriptionID: 1045832typeID: 95191 Capacity: 0.0 isDynamicType: 0 typeNameID: 1045831 iconID: 25330 basePrice: 0.0 Volume: 4.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 1194 portionSize: 1 |
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95192 - Pioneer | <font size="14">Pioneer Expert System</font>
This Expert System makes available skills enabling the Capsuleer to fly a Mining Destroyer, such as a Pioneer. The temporary skills provided by this Expert System last for 7 days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
Standard Expert Systems | Click to toggle showing the 12 attributes.descriptionID: 1045837typeID: 95192 Capacity: 0.0 typeNameID: 1045836 iconID: 24602 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: 0 Mass: 1.0 groupID: 4091 portionSize: 1 |
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95193 - Racial Booster Crate III | Upon opening, you will receive racial booster from the following types: Haven Booster III, Crucible Booster III, Free-Zone Booster III and Strokar Booster III | Special Edition Commodities | Click to toggle showing the 12 attributes.descriptionID: 1045840typeID: 95193 Capacity: 0.0 typeNameID: 1045839 iconID: 24820 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 0.0 groupID: 1194 portionSize: 1 |
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95194 - Racial Booster Crate VI | Upon opening, you will receive racial booster from the following types: Haven Booster VI, Crucible Booster VI, Free-Zone Booster VI and Strokar Booster VI | Special Edition Commodities | Click to toggle showing the 12 attributes.descriptionID: 1045846typeID: 95194 Capacity: 0.0 typeNameID: 1045845 iconID: 24820 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: 0 Mass: 0.0 groupID: 1194 portionSize: 1 |
Please note that a "removed" item often means the item was just not yet added to the "newer" build.
| TypeID & Name | Description | Group |
|---|
| Blueprint Name | Old BP Data | New BP Data | Raw Diff |
|---|---|---|---|
| 53988 - Noise-15 'Needlejack' Filament Blueprint | BP Price: 0 ISK Build Time: 2:30:00 Copy:? ME:? TE:? Limit:20x Materials: (Janice) 1x Noise-5 'Needlejack' Filament 1000x Fullerene Intercalated Graphite Skills: Industry IV Outcome: 1x Noise-15 'Needlejack' Filament (53985) |
BP Price: 0 ISK Build Time: 0:15:00 Copy:? ME:? TE:? Limit:20x Materials: (Janice) 3x Noise-5 'Needlejack' Filament 150x Fullerene Intercalated Graphite Skills: Industry IV Outcome: 1x Noise-15 'Needlejack' Filament (53985) |
BP Price: 0 ISK Build Time: Copy:? ME:? TE:? Limit:20x Materials: 1 Skills: 3380 IV Outcome: 1x 53985 |
| 53989 - Signal-15 'Needlejack' Filament Blueprint | BP Price: 0 ISK Build Time: 2:30:00 Copy:? ME:? TE:? Limit:20x Materials: (Janice) 1x Signal-5 'Needlejack' Filament 1500x Fullerene Intercalated Graphite Skills: Industry IV Outcome: 1x Signal-15 'Needlejack' Filament (53986) |
BP Price: 0 ISK Build Time: 0:15:00 Copy:? ME:? TE:? Limit:20x Materials: (Janice) 3x Signal-5 'Needlejack' Filament 150x Fullerene Intercalated Graphite Skills: Industry IV Outcome: 1x Signal-15 'Needlejack' Filament (53986) |
BP Price: 0 ISK Build Time: Copy:? ME:? TE:? Limit:20x Materials: 150 Skills: 3380 IV Outcome: 1x 53986 |
| 53990 - Noise-25 'Needlejack' Filament Blueprint | BP Price: 0 ISK Build Time: 2:30:00 Copy:? ME:? TE:? Limit:20x Materials: (Janice) 1x Noise-15 'Needlejack' Filament 2000x Fullerene Intercalated Graphite Skills: Industry V Outcome: 1x Noise-25 'Needlejack' Filament (53987) |
BP Price: 0 ISK Build Time: 0:25:00 Copy:? ME:? TE:? Limit:20x Materials: (Janice) 5x Noise-5 'Needlejack' Filament 250x Fullerene Intercalated Graphite Skills: Industry V Outcome: 1x Noise-25 'Needlejack' Filament (53987) |
BP Price: 0 ISK Build Time: Copy:? ME:? TE:? Limit:20x Materials: 200 250x 30305 Skills: 3380 V Outcome: 1x 53987 |
| 53991 - Signal-25 'Needlejack' Filament Blueprint | BP Price: 0 ISK Build Time: 2:30:00 Copy:? ME:? TE:? Limit:20x Materials: (Janice) 1x Signal-15 'Needlejack' Filament 2500x Fullerene Intercalated Graphite Skills: Industry V Outcome: 1x Signal-25 'Needlejack' Filament (53983) |
BP Price: 0 ISK Build Time: 0:25:00 Copy:? ME:? TE:? Limit:20x Materials: (Janice) 5x Signal-5 'Needlejack' Filament 250x Fullerene Intercalated Graphite Skills: Industry V Outcome: 1x Signal-25 'Needlejack' Filament (53983) |
BP Price: 0 ISK Build Time: Copy:? ME:? TE:? Limit:20x Materials: 250 Skills: 3380 V Outcome: 1x 53983 |
| 93144 - Prototype 'Pluto' Mining Drone Blueprint | No blueprint entry found. | BP Price: 200,000,000 ISK Build Time: 2:30:00 Copy:? ME:? TE:? Limit:5x Materials: (Janice) 1x Modulated Strip Miner II 10x Mining Laser Upgrade II 15x R.A.M.- Robotics 15x Fusion Reactor Unit 20x Ion Thruster 45x Magnetometric Sensor Cluster 45x Pulse Shield Emitter 50x Elite Drone AI 75x Drone Coronary Unit 120x Oscillator Capacitor Unit 125x Drone Cerebral Fragment 125x Drone Tactical Limb 150x Drone Epidermal Shielding Chunk 200x Morphite 350x Drone Capillary Fluid 500x Photon Microprocessor 500x Crystalline Carbonide Armor Plate 600x Drone Synaptic Relay Wiring Skills: Graviton Physics I Electronic Engineering I Drones II Industry V Outcome: 1x Prototype 'Pluto' Mining Drone (93143) |
BP Price: 200,000,000 ISK Build Time: 2:30:00 Copy:? ME:? TE:? Limit:5x Materials: 1x 17912 10x 28576 15x 11481 15x 11547 20x 11531 45x 11535 45x 11556 50x 21815 75x 28366 120x 11553 125x 28363 125x 28364 150x 28365 200x 11399 350x 28362 500x 11541 500x 11545 600x 28361 Skills: 11446 I 11453 I 3436 II 3380 V Outcome: 1x 93143 |
| 93146 - Prototype 'Pluto' Ice Harvesting Drone Blueprint | No blueprint entry found. | BP Price: 200,000,000 ISK Build Time: 2:30:00 Copy:? ME:? TE:? Limit:5x Materials: (Janice) 1x Ice Harvester II 10x Ice Harvester Upgrade II 15x R.A.M.- Robotics 15x Fusion Reactor Unit 20x Ion Thruster 45x Magnetometric Sensor Cluster 45x Pulse Shield Emitter 50x Elite Drone AI 75x Drone Coronary Unit 120x Oscillator Capacitor Unit 125x Drone Cerebral Fragment 125x Drone Tactical Limb 150x Drone Epidermal Shielding Chunk 200x Morphite 350x Drone Capillary Fluid 500x Photon Microprocessor 500x Crystalline Carbonide Armor Plate 600x Drone Synaptic Relay Wiring Skills: Graviton Physics I Electronic Engineering I Drones II Industry V Outcome: 1x Prototype 'Pluto' Ice Harvesting Drone (93145) |
BP Price: 200,000,000 ISK Build Time: 2:30:00 Copy:? ME:? TE:? Limit:5x Materials: 1x 22229 10x 28578 15x 11481 15x 11547 20x 11531 45x 11535 45x 11556 50x 21815 75x 28366 120x 11553 125x 28363 125x 28364 150x 28365 200x 11399 350x 28362 500x 11541 500x 11545 600x 28361 Skills: 11446 I 11453 I 3436 II 3380 V Outcome: 1x 93145 |
| 94072 - Salvation Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 55 days, 13:20:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 1x Archon 100x R.A.M.- Starship Tech 500x Capital Linear Shield Emitter 500x Capital Tungsten Carbide Armor Plate 1000x Capital Fusion Thruster 1000x Capital Nanoelectrical Microprocessor 1000x Capital Radar Sensor Cluster 1000x Capital Tesseract Capacitor Unit 1500x Capital Antimatter Reactor Unit 2000x Construction Blocks 4000x Morphite Skills: High Energy Physics I Amarr Starship Engineering I Advanced Capital Ship Construction I Industry V Outcome: 1x Salvation (92822) |
BP Price: 0 ISK Build Time: 55 days, 13:20:00 Copy:? ME:? TE:? Limit:1x Materials: 1x 23757 100x 11478 500x 29067 500x 29109 1000x 29053 1000x 29073 1000x 29095 1000x 29103 1500x 29039 2000x 3828 4000x 11399 Skills: 11433 I 11444 I 77725 I 3380 V Outcome: 1x 92822 |
| 94073 - Simurgh Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 55 days, 13:20:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 1x Chimera 100x R.A.M.- Starship Tech 500x Capital Sustained Shield Emitter 500x Capital Titanium Diborite Armor Plate 1000x Capital Gravimetric Sensor Cluster 1000x Capital Magpulse Thruster 1000x Capital Quantum Microprocessor 1000x Capital Scalar Capacitor Unit 1500x Capital Graviton Reactor Unit 2000x Construction Blocks 4000x Morphite Skills: High Energy Physics I Caldari Starship Engineering I Advanced Capital Ship Construction I Industry V Outcome: 1x Simurgh (92823) |
BP Price: 0 ISK Build Time: 55 days, 13:20:00 Copy:? ME:? TE:? Limit:1x Materials: 1x 23915 100x 11478 500x 29101 500x 29107 1000x 29055 1000x 29071 1000x 29093 1000x 29097 1500x 29059 2000x 3828 4000x 11399 Skills: 11433 I 11454 I 77725 I 3380 V Outcome: 1x 92823 |
| 94074 - Gaia Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 55 days, 13:20:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 1x Thanatos 100x R.A.M.- Starship Tech 500x Capital Crystalline Carbonide Armor Plate 500x Capital Pulse Shield Emitter 1000x Capital Ion Thruster 1000x Capital Magnetometric Sensor Cluster 1000x Capital Oscillator Capacitor Unit 1000x Capital Photon Microprocessor 2000x Construction Blocks 2000x Capital Fusion Reactor Unit 4000x Morphite Skills: High Energy Physics I Gallente Starship Engineering I Advanced Capital Ship Construction I Industry V Outcome: 1x Gaia (92824) |
BP Price: 0 ISK Build Time: 55 days, 13:20:00 Copy:? ME:? TE:? Limit:1x Materials: 1x 23911 100x 11478 500x 29041 500x 29091 1000x 29061 1000x 29069 1000x 29081 1000x 29085 2000x 3828 2000x 29051 4000x 11399 Skills: 11433 I 11450 I 77725 I 3380 V Outcome: 1x 92824 |
| 94075 - Ymir Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 55 days, 13:20:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 1x Nidhoggur 100x R.A.M.- Starship Tech 500x Capital Deflection Shield Emitter 500x Capital Fernite Carbide Composite Armor Plate 1000x Capital Electrolytic Capacitor Unit 1000x Capital Ladar Sensor Cluster 1000x Capital Nanomechanical Microprocessor 1000x Capital Plasma Thruster 2000x Construction Blocks 2000x Capital Nuclear Reactor Unit 4000x Morphite Skills: High Energy Physics I Minmatar Starship Engineering I Advanced Capital Ship Construction I Industry V Outcome: 1x Ymir (92825) |
BP Price: 0 ISK Build Time: 55 days, 13:20:00 Copy:? ME:? TE:? Limit:1x Materials: 1x 24483 100x 11478 500x 29043 500x 29049 1000x 29045 1000x 29065 1000x 29075 1000x 29089 2000x 3828 2000x 29079 4000x 11399 Skills: 11433 I 11445 I 77725 I 3380 V Outcome: 1x 92825 |
| TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
|---|---|---|---|
| 92565 - Raspite X-Grade (Raspite) | No reprocessing data found. | 1000x Tritanium 750x Pyerite 10x Crystalline Raspite |
1000x 34 750x 35 10x 92569 |
| 92566 - Polycrase X-Grade (Polycrase) | No reprocessing data found. | 1000x Tritanium 750x Pyerite 10x Crystalline Polycrase |
1000x 34 750x 35 10x 92570 |
| 92567 - Moissanite X-Grade (Moissanite) | No reprocessing data found. | 1000x Tritanium 750x Pyerite 10x Crystalline Moissanite |
1000x 34 750x 35 10x 92571 |
| 92568 - Kangite X-Grade (Kangite) | No reprocessing data found. | 1000x Tritanium 750x Pyerite 10x Crystalline Kangite |
1000x 34 750x 35 10x 92572 |
| 92818 - Compressed Raspite X-Grade (Raspite) | No reprocessing data found. | 1000x Tritanium 750x Pyerite 10x Crystalline Raspite |
1000x 34 750x 35 10x 92569 |
| 92819 - Compressed Polycrase X-Grade (Polycrase) | No reprocessing data found. | 1000x Tritanium 750x Pyerite 10x Crystalline Polycrase |
1000x 34 750x 35 10x 92570 |
| 92820 - Compressed Moissanite X-Grade (Moissanite) | No reprocessing data found. | 1000x Tritanium 750x Pyerite 10x Crystalline Moissanite |
1000x 34 750x 35 10x 92571 |
| 92821 - Compressed Kangite X-Grade (Kangite) | No reprocessing data found. | 1000x Tritanium 750x Pyerite 10x Crystalline Kangite |
1000x 34 750x 35 10x 92572 |
| 92822 - Salvation (Command Carrier) | No reprocessing data found. | 2000x Construction Blocks 4000x Morphite 4x Capital Propulsion Engine 4x Capital Sensor Cluster 6x Capital Armor Plates 3x Capital Capacitor Battery 3x Capital Power Generator 3x Capital Shield Emitter 4x Capital Jump Drive 12x Capital Drone Bay 3x Capital Computer System 4x Capital Construction Parts 6x Capital Ship Maintenance Bay 3x Capital Corporate Hangar Bay 1500x Capital Antimatter Reactor Unit 1000x Capital Fusion Thruster 500x Capital Linear Shield Emitter 1000x Capital Nanoelectrical Microprocessor 1000x Capital Radar Sensor Cluster 1000x Capital Tesseract Capacitor Unit 500x Capital Tungsten Carbide Armor Plate |
2000x 3828 4000x 11399 4x 21009 4x 21013 6x 21017 3x 21019 3x 21021 3x 21023 4x 21025 12x 21029 3x 21035 4x 21037 6x 24558 3x 24560 1500x 29039 1000x 29053 500x 29067 1000x 29073 1000x 29095 1000x 29103 500x 29109 |
| 92823 - Simurgh (Command Carrier) | No reprocessing data found. | 2000x Construction Blocks 4000x Morphite 4x Capital Propulsion Engine 3x Capital Sensor Cluster 3x Capital Armor Plates 3x Capital Capacitor Battery 3x Capital Power Generator 6x Capital Shield Emitter 4x Capital Jump Drive 12x Capital Drone Bay 4x Capital Computer System 4x Capital Construction Parts 6x Capital Ship Maintenance Bay 3x Capital Corporate Hangar Bay 1000x Capital Gravimetric Sensor Cluster 1500x Capital Graviton Reactor Unit 1000x Capital Magpulse Thruster 1000x Capital Quantum Microprocessor 1000x Capital Scalar Capacitor Unit 500x Capital Sustained Shield Emitter 500x Capital Titanium Diborite Armor Plate |
2000x 3828 4000x 11399 4x 21009 3x 21013 3x 21017 3x 21019 3x 21021 6x 21023 4x 21025 12x 21029 4x 21035 4x 21037 6x 24558 3x 24560 1000x 29055 1500x 29059 1000x 29071 1000x 29093 1000x 29097 500x 29101 500x 29107 |
| 92824 - Gaia (Command Carrier) | No reprocessing data found. | 2000x Construction Blocks 4000x Morphite 4x Capital Propulsion Engine 4x Capital Sensor Cluster 6x Capital Armor Plates 3x Capital Capacitor Battery 3x Capital Power Generator 3x Capital Shield Emitter 4x Capital Jump Drive 12x Capital Drone Bay 3x Capital Computer System 4x Capital Construction Parts 6x Capital Ship Maintenance Bay 3x Capital Corporate Hangar Bay 500x Capital Crystalline Carbonide Armor Plate 2000x Capital Fusion Reactor Unit 1000x Capital Ion Thruster 1000x Capital Magnetometric Sensor Cluster 1000x Capital Oscillator Capacitor Unit 1000x Capital Photon Microprocessor 500x Capital Pulse Shield Emitter |
2000x 3828 4000x 11399 4x 21009 4x 21013 6x 21017 3x 21019 3x 21021 3x 21023 4x 21025 12x 21029 3x 21035 4x 21037 6x 24558 3x 24560 500x 29041 2000x 29051 1000x 29061 1000x 29069 1000x 29081 1000x 29085 500x 29091 |
| 92825 - Ymir (Command Carrier) | No reprocessing data found. | 2000x Construction Blocks 4000x Morphite 4x Capital Propulsion Engine 3x Capital Sensor Cluster 3x Capital Armor Plates 3x Capital Capacitor Battery 3x Capital Power Generator 6x Capital Shield Emitter 4x Capital Jump Drive 12x Capital Drone Bay 4x Capital Computer System 4x Capital Construction Parts 6x Capital Ship Maintenance Bay 3x Capital Corporate Hangar Bay 500x Capital Deflection Shield Emitter 1000x Capital Electrolytic Capacitor Unit 500x Capital Fernite Carbide Composite Armor Plate 1000x Capital Ladar Sensor Cluster 1000x Capital Nanomechanical Microprocessor 2000x Capital Nuclear Reactor Unit 1000x Capital Plasma Thruster |
2000x 3828 4000x 11399 4x 21009 3x 21013 3x 21017 3x 21019 3x 21021 6x 21023 4x 21025 12x 21029 4x 21035 4x 21037 6x 24558 3x 24560 500x 29043 1000x 29045 500x 29049 1000x 29065 1000x 29075 2000x 29079 1000x 29089 |
| 93143 - Prototype 'Pluto' Mining Drone (Mining Drone) | No reprocessing data found. | 38970x Tritanium 23079x Pyerite 13236x Mexallon 1687x Isogen 1462x Nocxium 60x Zydrine 548x Megacyte 8x Electronic Parts 88x Mechanical Parts 30x Miniature Electronics 273x Morphite 20x Ion Thruster 45x Magnetometric Sensor Cluster 500x Photon Microprocessor 500x Crystalline Carbonide Armor Plate 15x Fusion Reactor Unit 120x Oscillator Capacitor Unit 45x Pulse Shield Emitter 83x Laser Focusing Crystals 50x Elite Drone AI 600x Drone Synaptic Relay Wiring 350x Drone Capillary Fluid 125x Drone Cerebral Fragment 125x Drone Tactical Limb 150x Drone Epidermal Shielding Chunk 75x Drone Coronary Unit |
38970x 34 23079x 35 13236x 36 1687x 37 1462x 38 60x 39 548x 40 8x 3687 88x 3689 30x 9842 273x 11399 20x 11531 45x 11535 500x 11541 500x 11545 15x 11547 120x 11553 45x 11556 83x 11689 50x 21815 600x 28361 350x 28362 125x 28363 125x 28364 150x 28365 75x 28366 |
| 93145 - Prototype 'Pluto' Ice Harvesting Drone (Mining Drone) | No reprocessing data found. | 37470x Tritanium 17250x Pyerite 8101x Mexallon 1547x Isogen 597x Nocxium 360x Zydrine 532x Megacyte 30x Electronic Parts 110x Mechanical Parts 30x Miniature Electronics 265x Morphite 20x Ion Thruster 45x Magnetometric Sensor Cluster 523x Photon Microprocessor 500x Crystalline Carbonide Armor Plate 15x Fusion Reactor Unit 120x Oscillator Capacitor Unit 45x Pulse Shield Emitter 80x Laser Focusing Crystals 50x Elite Drone AI 600x Drone Synaptic Relay Wiring 350x Drone Capillary Fluid 125x Drone Cerebral Fragment 125x Drone Tactical Limb 150x Drone Epidermal Shielding Chunk 75x Drone Coronary Unit |
37470x 34 17250x 35 8101x 36 1547x 37 597x 38 360x 39 532x 40 30x 3687 110x 3689 30x 9842 265x 11399 20x 11531 45x 11535 523x 11541 500x 11545 15x 11547 120x 11553 45x 11556 80x 11689 50x 21815 600x 28361 350x 28362 125x 28363 125x 28364 150x 28365 75x 28366 |
| 93838 - Caldari Navy Large Remote Shield Booster (Remote Shield Booster) | No reprocessing data found. | 4318x Tritanium 3256x Pyerite 1x Mexallon |
4318x 34 3256x 35 1x 36 |
| 93839 - Republic Fleet Large Remote Shield Booster (Remote Shield Booster) | No reprocessing data found. | 4318x Tritanium 3256x Pyerite 1x Mexallon |
4318x 34 3256x 35 1x 36 |
| 93840 - Imperial Navy Large Remote Armor Repairer (Remote Armor Repairer) | No reprocessing data found. | 4318x Tritanium 3256x Pyerite 1x Mexallon |
4318x 34 3256x 35 1x 36 |
| 93841 - Federation Navy Large Remote Armor Repairer (Remote Armor Repairer) | No reprocessing data found. | 4318x Tritanium 3256x Pyerite 1x Mexallon |
4318x 34 3256x 35 1x 36 |
| 93908 - Caldari Navy Missile Guidance Enhancer (Missile Guidance Enhancer) | No reprocessing data found. | 538x Tritanium 88x Pyerite 369x Mexallon 1x Isogen 4x Nocxium |
538x 34 88x 35 369x 36 1x 37 4x 38 |
| 93909 - Republic Fleet Missile Guidance Enhancer (Missile Guidance Enhancer) | No reprocessing data found. | 538x Tritanium 88x Pyerite 369x Mexallon 1x Isogen 4x Nocxium |
538x 34 88x 35 369x 36 1x 37 4x 38 |
| 93913 - Imperial Navy 'Atonement' Tracking Enhancer (Tracking Enhancer) | No reprocessing data found. | 538x Tritanium 88x Pyerite 369x Mexallon 1x Isogen 4x Nocxium |
538x 34 88x 35 369x 36 1x 37 4x 38 |
| 93963 - 'Aergia' Hobgoblin SW-300 (Stasis Webifying Drone) | No reprocessing data found. | 951x Tritanium 7x Pyerite 7x Mexallon 4x Nocxium |
951x 34 7x 35 7x 36 4x 38 |
| 93998 - Federation Navy 'Argyreos' Magnetic Field Stabilizer (Magnetic Field Stabilizer) | No reprocessing data found. | 7245x Tritanium 1313x Pyerite |
7245x 34 1313x 35 |
| 94020 - Federation Navy 'Khryseos' Magnetic Field Stabilizer (Magnetic Field Stabilizer) | No reprocessing data found. | 7245x Tritanium 1313x Pyerite |
7245x 34 1313x 35 |
| 94058 - Imperial Navy 'Neophyte' Heat Sink (Heat Sink) | No reprocessing data found. | 304x Tritanium 143x Mexallon 1x Isogen 1x Zydrine |
304x 34 143x 36 1x 37 1x 39 |
| 94060 - Imperial Navy 'Disciple' Heat Sink (Heat Sink) | No reprocessing data found. | 304x Tritanium 143x Mexallon 1x Isogen 1x Zydrine |
304x 34 143x 36 1x 37 1x 39 |
| 94063 - Caldari Navy Missile Guidance Computer (Missile Guidance Computer) | No reprocessing data found. | 949x Tritanium 2x Megacyte |
949x 34 2x 40 |
| 94064 - Republic Fleet Missile Guidance Computer (Missile Guidance Computer) | No reprocessing data found. | 949x Tritanium 2x Megacyte |
949x 34 2x 40 |
| 94065 - Republic Fleet Mining Survey Chipset (Mining Survey Chipset) | No reprocessing data found. | 1111x Tritanium | 1111x 34 |
| 94067 - Caldari Navy Signal Distortion Amplifier (ECM Stabilizer) | No reprocessing data found. | 676x Tritanium 318x Mexallon 2x Isogen 6x Zydrine 2x Megacyte |
676x 34 318x 36 2x 37 6x 39 2x 40 |
| TypeID, Group, & Name | Tranquility | Singularity | Diff |
|---|---|---|---|
| 17720 - Cynabal (Cruiser) |
Gallente Cruiser bonuses (per skill level):
Minmatar Cruiser bonuses (per skill level):
Role Bonus:
|
Gallente Cruiser bonuses (per skill level):
Minmatar Cruiser bonuses (per skill level):
Role Bonus:
|
Gallente Cruiser bonuses (per skill level): 10% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> falloff Minmatar Cruiser bonuses (per skill level): 10% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> damage Role Bonus: 25% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> rate of fire 75% reduction in projectile weapon reload time |
| 17738 - Machariel (Battleship) |
Gallente Battleship bonuses (per skill level):
Minmatar Battleship bonuses (per skill level):
Role Bonus:
|
Gallente Battleship bonuses (per skill level):
Minmatar Battleship bonuses (per skill level):
Role Bonus:
|
Gallente Battleship bonuses (per skill level): 7.5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> falloff Minmatar Battleship bonuses (per skill level): 5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> damage Role Bonus: 25% bonus to <a href=showinfo:3308>Large Projectile Turret</a> rate of fire 25% bonus to warp speed and warp acceleration 100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints 50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints 5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints 75% reduction in projectile weapon reload time |
| 17932 - Dramiel (Frigate) |
Gallente Frigate bonuses (per skill level):
Minmatar Frigate bonuses (per skill level):
Role Bonus:
|
Gallente Frigate bonuses (per skill level):
Minmatar Frigate bonuses (per skill level):
Role Bonus:
|
Gallente Frigate bonuses (per skill level): 7.5% bonus to <a href=showinfo:3302>Small Projectile Turret</a> tracking speed Minmatar Frigate bonuses (per skill level): 10% bonus to <a href=showinfo:3302>Small Projectile Turret</a> falloff Role Bonus: 100% bonus to <a href=showinfo:3302>Small Projectile Turret</a> damage 75% reduction in projectile weapon reload time |
| 22430 - Sin (Black Ops) |
Black Ops bonuses (per skill level):
Gallente Battleship bonuses (per skill level):
Role Bonus:
|
Black Ops bonuses (per skill level):
Gallente Battleship bonuses (per skill level):
Role Bonus:
|
Black Ops bonuses (per skill level): 10% bonus to <a href=showinfo: 7.5% bonus to <a href=showinfo:3436>Drone</a> tracking and optimal range 1+ scramble strength to all <a href=showinfo:447>Warp Scramblers</a> Gallente Battleship bonuses (per skill level): 20% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> damage 10% bonus to <a href=showinfo:3436>Drone</a> hitpoints and damage Role Bonus: Can fit <a href=showinfo:21096>Cynosural Field Generator</a>, <a href=showinfo:28646>Covert Cynosural Field Generator</a>, and <a href=showinfo:28652>Covert Jump Portal Generator</a> modules No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds 75% reduction to effective distance traveled for jump fatigue 50% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a> duration 650% bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a> 5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints Sin bonuses do not apply to <a href=showinfo:3242>Warp Disruptors</a> |
| 22468 - Claymore (Command Ship) |
Command Ships bonuses (per skill level):
Minmatar Battlecruiser bonuses (per skill level):
Role Bonus:
|
Command Ships bonuses (per skill level):
Minmatar Battlecruiser bonuses (per skill level):
Role Bonus:
|
Command Ships bonuses (per skill level): 5% bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire 10% bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> velocity 3% bonus to <a href=showinfo:3350>Shield Command</a> and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration Minmatar Battlecruiser bonuses (per skill level): 7.5% bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> 4% bonus to all shield resistances Role Bonus: Can use two <a href=showinfo:3348>Command Burst</a> modules 100% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range |
| 32305 - Armageddon Navy Issue (Battleship) |
Amarr Battleship bonuses (per skill level):
Role Bonus:
|
Amarr Battleship bonuses (per skill level):
Role Bonus:
|
Amarr Battleship bonuses (per skill level): 10% bonus to <a href=showinfo:3309>Large Energy Turret</a>, Rapid <a href=showinfo:3324>Heavy Missile</a>, <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> damage 10% bonus to <a href=showinfo:3436>Drone</a> hitpoints and damage 10% bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> optimal range 5% bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> falloff range Role Bonus: 100% bonus to <a href=showinfo:3425>Shield Extender</a> hitpoints 50% bonus to <a href=showinfo:3394>Armor Plate</a> hitpoints 5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints |
| 33395 - Moracha (Force Recon Ship) |
Recon Ships bonuses (per skill level):
Gallente Cruiser bonuses (per skill level):
Minmatar Cruiser bonuses (per skill level):
Role Bonus:
|
Recon Ships bonuses (per skill level):
Gallente Cruiser bonuses (per skill level):
Minmatar Cruiser bonuses (per skill level):
Role Bonus:
|
Recon Ships bonuses (per skill level): 30% bonus to <a href=showinfo:526>Stasis Webifier</a> optimal range 20% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement Gallente Cruiser bonuses (per skill level): 15% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> falloff Minmatar Cruiser bonuses (per skill level): 30% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> damage Role Bonus: Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a>, <a href=showinfo:21096>Cynosural Field Generator</a>, and <a href=showinfo:28646>Covert Cynosural Field Generator</a> modules 25% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> rate of fire 50% bonus to warp speed and warp acceleration 75% reduction in projectile weapon reload time |
| 33397 - Chremoas (Covert Ops) |
Covert Ops bonuses (per skill level):
Gallente Frigate bonuses (per skill level):
Minmatar Frigate bonuses (per skill level):
Role Bonus:
|
Covert Ops bonuses (per skill level):
Gallente Frigate bonuses (per skill level):
Minmatar Frigate bonuses (per skill level):
Role Bonus:
|
Covert Ops bonuses (per skill level): 20% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement 10% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength Gallente Frigate bonuses (per skill level): 15% bonus to <a href=showinfo:3302>Small Projectile Turret</a> tracking speed Minmatar Frigate bonuses (per skill level): 10% bonus to <a href=showinfo:3302>Small Projectile Turret</a> optimal range and falloff Role Bonus: 200% bonus to <a href=showinfo:3302>Small Projectile Turret</a> damage 10+ bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a> No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds 75% reduction in projectile weapon reload time |
| 37455 - Griffin Navy Issue (Frigate) |
Caldari Frigate bonuses (per skill level):
Misc bonus:
|
Caldari Frigate bonuses (per skill level):
Misc bonus:
|
Caldari Frigate bonuses (per skill level): 20% bonus to <a href=showinfo:3301>Small Hybrid Turret</a> damage 10% bonus to <a href=showinfo:3436>ECM Drone</a> jam duration Misc bonus: - -50% reduction in <a href=showinfo:3436>Drone</a> hitpoints and control range |
| 73795 - Cormorant Navy Issue (Destroyer) |
Caldari Destroyer bonuses (per skill level):
Role Bonus:
|
Caldari Destroyer bonuses (per skill level):
Role Bonus:
|
Caldari Destroyer bonuses (per skill level): 7.5% bonus to <a href=showinfo:3301>Small Hybrid Turret</a> damage 10% bonus to <a href=showinfo:3301>Small Hybrid Turret</a> optimal range 10% bonus to <a href=showinfo:3416>Shield Booster</a> amount Role Bonus: 50% bonus to <a href=showinfo:3301>Small Hybrid Turret</a> optimal range and falloff |
| 78333 - Mekubal (Destroyer) |
Gallente Destroyer bonuses (per skill level):
Minmatar Destroyer bonuses (per skill level):
Role Bonus:
|
Gallente Destroyer bonuses (per skill level):
Minmatar Destroyer bonuses (per skill level):
Role Bonus:
|
Gallente Destroyer bonuses (per skill level): 7.5% bonus to <a href=showinfo:3302>Small Projectile Turret</a> tracking speed Minmatar Destroyer bonuses (per skill level): 10% bonus to <a href=showinfo:3302>Small Projectile Turret</a> falloff Role Bonus: 100% bonus to <a href=showinfo:3302>Small Projectile Turret</a> damage 50% bonus to <a href=showinfo:3302>Small Projectile Turret</a> falloff 75% reduction in projectile weapon reload time |
| 78369 - Khizriel (Combat Battlecruiser) |
Gallente Battlecruiser bonuses (per skill level):
Minmatar Battlecruiser bonuses (per skill level):
Role Bonus:
|
Gallente Battlecruiser bonuses (per skill level):
Minmatar Battlecruiser bonuses (per skill level):
Role Bonus:
|
Gallente Battlecruiser bonuses (per skill level): 10% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> falloff Minmatar Battlecruiser bonuses (per skill level): 5% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> damage Role Bonus: Can use one <a href=showinfo:3348>Command Burst</a> module 25% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> rate of fire 25% bonus to warp speed and warp acceleration 50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range 25% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> optimal range and falloff 75% reduction in projectile weapon reload time |
| 78576 - Azariel (Titan) |
Gallente Titan bonuses (per skill level):
Minmatar Titan bonuses (per skill level):
Role Bonus:
|
Gallente Titan bonuses (per skill level):
Minmatar Titan bonuses (per skill level):
Role Bonus:
|
Gallente Titan bonuses (per skill level): 6+ bonus to ship warp core strength 10% bonus to <a href=showinfo:21667>Capital Projectile Turret</a> falloff 5% bonus to <a href=showinfo:21667>Capital Projectile Turret</a> tracking speed Minmatar Titan bonuses (per skill level): 6+ bonus to ship warp core strength 200% bonus to <a href=showinfo:21667>Capital Projectile Turret</a> damage 5% bonus to <a href=showinfo:21667>Capital Projectile Turret</a> rate of fire Role Bonus: Can fit a <a href=showinfo:24563>Doomsday</a> module Can fit a <a href=showinfo:43728>Phenomena Generator</a> module Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module Can use three <a href=showinfo:3348>Command Burst</a> modules 25% bonus to warp speed and warp acceleration 200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range 500% bonus to Armor Plates and Shield Extenders 80% bonus to Sensor Dampener resistance 80% bonus to Weapon Disruption resistance 80% bonus to Stasis effect resistance 80% increase to Remote Electronic Assistance impedance 5x penalty to <a href=showinfo:34593>Entosis Link</a> duration 75% reduction in projectile weapon reload time |
| 87381 - Sarathiel (Dreadnought) |
Gallente Dreadnought bonuses (per skill level):
Minmatar Dreadnought bonuses (per skill level):
Role Bonus:
|
Gallente Dreadnought bonuses (per skill level):
Minmatar Dreadnought bonuses (per skill level):
Role Bonus:
|
Gallente Dreadnought bonuses (per skill level): 10% bonus to <a href=showinfo:21667>Capital Projectile Turret</a> falloff Minmatar Dreadnought bonuses (per skill level): 10% bonus to <a href=showinfo:21667>Capital Projectile Turret</a> damage Role Bonus: Can fit a <a href=showinfo:20280>Siege module</a> Can move at <b>10%</b> normal ship velocity while in siege mode Can fit a <a href=showinfo:83465>Capital Micro Jump Drive</a> Can activate <a href=showinfo:83465>Capital Micro Jump Drive</a> while in siege mode 25% bonus to warp speed and warp acceleration 25% bonus to <a href=showinfo:21667>Capital Projectile Turret</a> damage 5x penalty to <a href=showinfo:34593>Entosis Link</a> cycle time 75% reduction in projectile weapon reload time |
| 92822 - Salvation (Command Carrier) |
Amarr Carrier bonuses (per skill level):
Command Carriers bonuses (per skill level):
Role Bonus:
|
Amarr Carrier bonuses (per skill level): 4% bonus to all armor resistances 20% bonus to <a href=showinfo:40573>Support Fighter</a> shield hitpoints 10% bonus to Cenobite <a href=showinfo:40573>Support Fighter</a> neutralization strength and optimal range 20% increase in <a href=showinfo:83094>Conduit Jump</a> capacity Command Carriers bonuses (per skill level): 5% bonus to <a href=showinfo:20494>Armored Command</a> and <a href=showinfo:20495>Information Command</a> burst strength and duration 5% reduction in <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> spool up time Role Bonus: Can fit <a href=showinfo:90475>Integrated Sensor Array</a> Can fit <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> Can fit three <a href=showinfo:3348>Command Burst</a> modules 200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:40573>Support</a> <a href=showinfo:23069>Fighters</a> Can lock at extended ranges <a href=showinfo:83094>Conduit Jump</a> capable 5x penalty to <a href=showinfo:34593>Entosis Link</a> duration |
|
| 92823 - Simurgh (Command Carrier) |
Caldari Carrier bonuses (per skill level):
Command Carriers bonuses (per skill level):
Role Bonus:
|
Caldari Carrier bonuses (per skill level): 4% bonus to all shield resistances 20% bonus to <a href=showinfo:40573>Support Fighter</a> shield hitpoints 10% bonus to Scarab <a href=showinfo:40573>Support Fighter</a> ECM strength and optimal range 20% increase in <a href=showinfo:83094>Conduit Jump</a> capacity Command Carriers bonuses (per skill level): 5% bonus to <a href=showinfo:3350>Shield Command</a> and <a href=showinfo:20495>Information Command</a> burst strength and duration 5% reduction in <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> spool up Role Bonus: Can fit <a href=showinfo:90475>Integrated Sensor Array</a> Can fit <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> Can fit three <a href=showinfo:3348>Command Burst</a> modules 200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:40573>Support</a> <a href=showinfo:23069>Fighters</a> Can lock at extended ranges <a href=showinfo:83094>Conduit Jump</a> capable 5x penalty to <a href=showinfo:34593>Entosis Link</a> duration |
|
| 92824 - Gaia (Command Carrier) |
Gallente Carrier bonuses (per skill level):
Command Carriers bonuses (per skill level):
Role Bonus:
|
Gallente Carrier bonuses (per skill level): 30% bonus to <a href=showinfo:40573>Support Fighter</a> shield hitpoints 10% bonus to Siren <a href=showinfo:40573>Support Fighter</a> warp disruption range 10% bonus to Siren <a href=showinfo:40573>Support Fighter</a> afterburner speed bonus 20% increase in <a href=showinfo:83094>Conduit Jump</a> capacity Command Carriers bonuses (per skill level): 5% bonus to <a href=showinfo:20494>Armored Command</a> and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration 5% reduction in <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> spool up Role Bonus: Can fit <a href=showinfo:90475>Integrated Sensor Array</a> Can fit <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> Can fit three <a href=showinfo:3348>Command Burst</a> modules 200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:40573>Support</a> <a href=showinfo:23069>Fighters</a> Can lock at extended ranges <a href=showinfo:83094>Conduit Jump</a> capable 5x penalty to <a href=showinfo:34593>Entosis Link</a> duration |
|
| 92825 - Ymir (Command Carrier) |
Minmatar Carrier bonuses (per skill level):
Command Carriers bonuses (per skill level):
Role Bonus:
|
Minmatar Carrier bonuses (per skill level): 10% bonus to <a href=showinfo:40573>Support Fighter</a> velocity 20% bonus to <a href=showinfo:40573>Support Fighter</a> shield hitpoints 10% bonus to Dromi <a href=showinfo:40573>Support Fighter</a> stasis webification strength and range 20% increase in <a href=showinfo:83094>Conduit Jump</a> capacity Command Carriers bonuses (per skill level): 5% bonus to <a href=showinfo:3350>Shield Command</a> and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration 5% reduction in <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> spool up Role Bonus: Can fit <a href=showinfo:90475>Integrated Sensor Array</a> Can fit <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> Can fit three <a href=showinfo:3348>Command Burst</a> modules 200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:40573>Support</a> <a href=showinfo:23069>Fighters</a> Can lock at extended ranges <a href=showinfo:83094>Conduit Jump</a> capable 5x penalty to <a href=showinfo:34593>Entosis Link</a> duration |
| Attribute Name | Diff |
|---|---|
| 309 - maxTargetRangeBonus | minAttributeID: None => 6205 |
| 349 - falloffBonus | minAttributeID: None => 6205 |
| 351 - maxRangeBonus | minAttributeID: None => 6205 |
| 566 - scanResolutionBonus | minAttributeID: None => 6205 |
| 624 - WarpSBonus | iconID: 0 => 3759 |
| 767 - trackingSpeedBonus | minAttributeID: None => 6205 |
| 846 - scanStrengthBonus | iconID: 0 => 1722 |
| 1087 - boosterness | iconID: 0 => 3215 |
| 3153 - miningWastedVolumeMultiplier | iconID: None => 3222 |
| 3154 - miningWasteProbability | iconID: None => 3222 |
| 6053 - miningWasteProbabilityBonus | iconID: None => 3222 |
| 6090 - boosterMiningCriticalHitChanceBonus | attributeID: None => 6090 categoryID: None => 51 dataType: None => 5 defaultValue: None => 0.0 displayNameID: None => 1034698 ("Mining Critical Success Chance Bonus") displayWhenZero: None => 0 highIsGood: None => 1 iconID: None => 22 name: None => boosterMiningCriticalHitChanceBonus published: None => 1 stackable: None => 1 tooltipTitleID: None => 1034742 unitID: None => 105 |
| 6092 - boosterHackingVirusCoherenceModifier | attributeID: None => 6092 categoryID: None => 7 dataType: None => 5 defaultValue: None => 0.0 displayNameID: None => 1034763 ("Virus Coherence Bonus") displayWhenZero: None => 0 highIsGood: None => 1 iconID: None => 2856 name: None => boosterHackingVirusCoherenceModifier published: None => 1 stackable: None => 1 tooltipDescriptionID: None => 1034765 tooltipTitleID: None => 1034764 unitID: None => 139 |
| 6098 - boosterMinerMaxRangeBonus | attributeID: None => 6098 categoryID: None => 51 dataType: None => 5 defaultValue: None => 0.0 displayNameID: None => 1034861 ("Maximum Mining Range Bonus") displayWhenZero: None => 0 highIsGood: None => 1 iconID: None => 1391 name: None => boosterMinerMaxRangeBonus published: None => 1 stackable: None => 1 unitID: None => 105 |
| 6099 - boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitor | attributeID: None => 6099 categoryID: None => 51 dataType: None => 5 defaultValue: None => 0.0 displayNameID: None => 1034892 ("Mining, Ice and Gas Module Duration & Capacitor-use bonus") displayWhenZero: None => 0 highIsGood: None => 0 iconID: None => 1061 name: None => boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitor published: None => 1 stackable: None => 1 unitID: None => 105 |
| 6125 - boosterMissileDamageBonusPostPercent | attributeID: None => 6125 categoryID: None => 30 dataType: None => 5 defaultValue: None => 0.0 displayNameID: None => 1036480 ("Missile Damage Bonus") displayWhenZero: None => 0 highIsGood: None => 1 iconID: None => 1397 name: None => boosterMissileDamageBonusPostPercent published: None => 1 stackable: None => 1 unitID: None => 105 |
| 6191 - shipBonusCarrierA6 | attributeID: None => 6191 categoryID: None => 37 dataType: None => 5 defaultValue: None => 0.0 displayWhenZero: None => 0 highIsGood: None => 1 name: None => shipBonusCarrierA6 published: None => 0 stackable: None => 1 unitID: None => 126 |
| 6192 - shipBonusCommandCarrierArmorCommand | attributeID: None => 6192 categoryID: None => 37 dataType: None => 5 defaultValue: None => 0.0 displayWhenZero: None => 0 highIsGood: None => 1 name: None => shipBonusCommandCarrierArmorCommand published: None => 0 stackable: None => 1 |
| 6193 - shipBonusCommandCarrierInformationCommand | attributeID: None => 6193 categoryID: None => 37 dataType: None => 5 defaultValue: None => 0.0 displayWhenZero: None => 0 highIsGood: None => 1 name: None => shipBonusCommandCarrierInformationCommand published: None => 0 stackable: None => 1 |
| 6194 - shipBonusCommandCarrierSkirmishCommand | attributeID: None => 6194 categoryID: None => 37 dataType: None => 5 defaultValue: None => 0.0 displayWhenZero: None => 0 highIsGood: None => 1 name: None => shipBonusCommandCarrierSkirmishCommand published: None => 0 stackable: None => 1 |
| 6195 - shipBonusCommandCarrierShieldCommand | attributeID: None => 6195 categoryID: None => 37 dataType: None => 5 defaultValue: None => 0.0 displayWhenZero: None => 0 highIsGood: None => 1 name: None => shipBonusCommandCarrierShieldCommand published: None => 0 stackable: None => 1 |
| 6196 - shipBonusCarrierC6 | attributeID: None => 6196 categoryID: None => 37 dataType: None => 5 defaultValue: None => 0.0 description: None => Multiplied by Caldari Carrier skill level. displayWhenZero: None => 0 highIsGood: None => 1 name: None => shipBonusCarrierC6 published: None => 0 stackable: None => 1 |
| 6197 - shipBonusCarrierG7 | attributeID: None => 6197 categoryID: None => 37 dataType: None => 5 defaultValue: None => 0.0 description: None => Multiplied by Gallente Carrier skill level. displayWhenZero: None => 0 highIsGood: None => 1 name: None => shipBonusCarrierG7 published: None => 0 stackable: None => 1 |
| 6198 - shipBonusCarrierG6 | attributeID: None => 6198 categoryID: None => 37 dataType: None => 5 defaultValue: None => 0.0 description: None => Multiplied by Gallente Carrier skill level. displayWhenZero: None => 0 highIsGood: None => 1 name: None => shipBonusCarrierG6 published: None => 0 stackable: None => 1 |
| 6199 - shipBonusCarrierM6 | attributeID: None => 6199 categoryID: None => 37 dataType: None => 5 defaultValue: None => 0.0 description: None => Multiplied by Minmatar Carrier skill level. displayWhenZero: None => 0 highIsGood: None => 1 name: None => shipBonusCarrierM6 published: None => 0 stackable: None => 1 |
| 6200 - shipBonusCarrierM7 | attributeID: None => 6200 categoryID: None => 37 dataType: None => 5 defaultValue: None => 0.0 description: None => Multiplied by Minmatar Carrier skill level. displayWhenZero: None => 0 highIsGood: None => 1 name: None => shipBonusCarrierM7 published: None => 0 stackable: None => 1 |
| 6203 - angelCartelProjectileReloadingSpeed | attributeID: None => 6203 dataType: None => 5 defaultValue: None => 0.0 displayWhenZero: None => 0 highIsGood: None => 0 name: None => angelCartelProjectileReloadingSpeed published: None => 1 stackable: None => 1 unitID: None => 105 |
| 6205 - ConstantMinusNinetyNine | attributeID: None => 6205 dataType: None => 5 defaultValue: None => -99.0 displayWhenZero: None => 0 highIsGood: None => 0 name: None => ConstantMinusNinetyNine published: None => 0 stackable: None => 0 |
| 6207 - shipBonusCommandCarrierCMJDDuration | attributeID: None => 6207 categoryID: None => 37 dataType: None => 5 defaultValue: None => 0.0 displayWhenZero: None => 0 highIsGood: None => 0 name: None => shipBonusCommandCarrierCMJDDuration published: None => 1 stackable: None => 1 |
| 6208 - shipBonusCarrierM8 | attributeID: None => 6208 categoryID: None => 37 dataType: None => 5 defaultValue: None => 0.0 description: None => Multiplied by Minmatar Carrier skill level. displayWhenZero: None => 0 highIsGood: None => 1 name: None => shipBonusCarrierM8 published: None => 0 stackable: None => 1 |
| TypeID, Name, and Group | Diff |
|---|---|
| 181 - Depleted Uranium S (Projectile Ammo) | isDynamicType: None => 0 |
| 185 - EMP S (Projectile Ammo) | isDynamicType: None => 0 |
| 440 - 5MN Microwarpdrive II (Propulsion Module) | Activation Cost: 50.0 => 40.0 Signature Radius Modifier: 500.0 => 475.0 |
| 603 - Merlin (Frigate) | Maximum Velocity: 310.0 => 320.0 isDynamicType: None => 0 |
| 5945 - 500MN Cold-Gas Enduring Microwarpdrive (Propulsion Module) | Activation Cost: 280.0 => 220.0 |
| 5971 - 5MN Cold-Gas Enduring Microwarpdrive (Propulsion Module) | Activation Cost: 35.0 => 30.0 |
| 5975 - 50MN Cold-Gas Enduring Microwarpdrive (Propulsion Module) | Activation Cost: 160.0 => 130.0 |
| 11019 - Cockroach (Frigate) | miningScannerUpgrade: None => 2.0 |
| 12023 - Deimos (Heavy Assault Cruiser) | Maximum Velocity: 230.0 => 250.0 |
| 12076 - 50MN Microwarpdrive II (Propulsion Module) | Activation Cost: 200.0 => 160.0 Signature Radius Modifier: 500.0 => 475.0 |
| 12084 - 500MN Microwarpdrive II (Propulsion Module) | Activation Cost: 350.0 => 290.0 Signature Radius Modifier: 500.0 => 475.0 |
| 16278 - Ice Harvester I (Strip Miner) | Volume: 25.0 => 5.0 |
| 17482 - Strip Miner I (Strip Miner) | Volume: 25.0 => 5.0 |
| 17713 - Stabber Fleet Issue (Cruiser) | CPU Output: 310.0 => 340.0 |
| 17720 - Cynabal (Cruiser) | Warp Speed and Acceleration Bonus: 25.0 => 50.0 angelCartelProjectileReloadingSpeed: None => -75.0 |
| 17738 - Machariel (Battleship) | angelCartelProjectileReloadingSpeed: None => -75.0 |
| 17932 - Dramiel (Frigate) | Warp Speed and Acceleration Bonus: 25.0 => 50.0 angelCartelProjectileReloadingSpeed: None => -75.0 |
| 19766 - Signal Suppression (Electronic Systems) | canNotBeTrainedOnTrial: None => 0.0 isDynamicType: None => 0 |
| 20189 - Fenrir (Freighter) | Maximum Velocity: 80.0 => 81.0 |
| 21898 - Republic Fleet EMP S (Projectile Ammo) | isDynamicType: None => 0 |
| 22442 - Eos (Command Ship) | Capacity: 400.0 => 640.0 |
| 22444 - Sleipnir (Command Ship) | Capacity: 475.0 => 715.0 |
| 22446 - Vulture (Command Ship) | Capacity: 400.0 => 640.0 |
| 22448 - Absolution (Command Ship) | Capacity: 375.0 => 715.0 |
| 22466 - Astarte (Command Ship) | Capacity: 400.0 => 740.0 |
| 22468 - Claymore (Command Ship) | Capacity: 575.0 => 885.0 shipBonusMBC2: -5.0 => 7.5 |
| 22470 - Nighthawk (Command Ship) | Capacity: 700.0 => 940.0 |
| 22474 - Damnation (Command Ship) | Capacity: 645.0 => 885.0 |
| 23536 - Berserker SW-900 (Stasis Webifying Drone) | Maximum Velocity: 1500.0 => 2000.0 metaGroupID: None => 1 metaLevel: None => 0 |
| 23729 - Valkyrie SW-600 (Stasis Webifying Drone) | Maximum Velocity: 2000.0 => 2750.0 Shield Capacity: 50.0 => 100.0 Signature Radius: 52.0 => 75.0 |
| 23731 - Warrior SW-300 (Stasis Webifying Drone) | Structure Hitpoints: 60.0 => 80.0 Maximum Velocity: 2400.0 => 3200.0 Shield Capacity: 25.0 => 75.0 Signature Radius: 26.0 => 25.0 |
| 24283 - Fighter Support Unit I (Fighter Support Unit) | Can be fitted to: None => 5120.0 |
| 24694 - Maelstrom (Battleship) | Maximum Velocity: 115.0 => 120.0 Inertia Modifier: 0.136 => 0.111 Drone Capacity: 100.0 => 125.0 Signature Radius: 460.0 => 400.0 |
| 25565 - Hypnos Compact Signal Distortion Amplifier I (ECM Stabilizer) | isDynamicType: None => 0 |
| 28336 - Republic Fleet Depleted Uranium S (Projectile Ammo) | isDynamicType: None => 0 |
| 29337 - Augoror Navy Issue (Cruiser) | Mass: 10650000.0 => 13150000.0 Maximum Velocity: 215.0 => 245.0 Capacitor Recharge time: 475000.0 => 465000.0 Inertia Modifier: 0.48 => 0.38 Capacitor Capacity: 1500.0 => 1625.0 isDynamicType: None => 0 |
| 30485 - Sleeper Small Intermediate Wreck (Wreck) | Access Difficulty: 1e-06 => -5.0 flagAllAsSuspectOnLootWreck: None => 0.0 |
| 32305 - Armageddon Navy Issue (Battleship) | shipBonusAB2: None => 5.0 |
| 32951 - Unit D-34343's Modified Fighter Support Unit (Fighter Support Unit) | Can be fitted to: None => 5120.0 |
| 32953 - Unit F-435454's Modified Fighter Support Unit (Fighter Support Unit) | Can be fitted to: None => 5120.0 |
| 32955 - Unit P-343554's Modified Fighter Support Unit (Fighter Support Unit) | Can be fitted to: None => 5120.0 |
| 32957 - Unit W-634's Modified Fighter Support Unit (Fighter Support Unit) | Can be fitted to: None => 5120.0 |
| 33395 - Moracha (Force Recon Ship) | Warp Speed and Acceleration Bonus: None => 50.0 angelCartelProjectileReloadingSpeed: None => -75.0 |
| 33397 - Chremoas (Covert Ops) | Warp Speed and Acceleration Bonus: 60.0 => 140.0 angelCartelProjectileReloadingSpeed: None => -75.0 |
| 34816 - Kronos Inner Zone Shipping SKIN (Permanent SKIN) | skin_isStructureSkin: None => False skin_visibleTranquility: False => True |
| 35245 - Kronos Inner Zone Shipping SKIN (7 Days) (7-Day SKIN) | skin_isStructureSkin: None => False skin_visibleTranquility: False => True |
| 35246 - Kronos Inner Zone Shipping SKIN (30 Days) (30-Day SKIN) | skin_isStructureSkin: None => False skin_visibleTranquility: False => True |
| 35247 - Kronos Inner Zone Shipping SKIN (90 Days) (90-Day SKIN) | skin_isStructureSkin: None => False skin_visibleTranquility: False => True |
| 35248 - Kronos Inner Zone Shipping SKIN (365 Days) (1-Year SKIN) | skin_isStructureSkin: None => False skin_visibleTranquility: False => True |
| 35899 - Standup Reprocessing Facility I (Structure Resource Processing Service Module) | isDynamicType: None => 0 |
| 37455 - Griffin Navy Issue (Frigate) | Maximum Velocity: 325.0 => 335.0 roleBonus: -85.0 => -70.0 |
| 37456 - Maulus Navy Issue (Frigate) | Powergrid Output: 38.0 => 40.0 Maximum Velocity: 325.0 => 335.0 CPU Output: 150.0 => 155.0 Turret Hardpoints: 2.0 => 3.0 |
| 40552 - Equite II (Light Fighter) | Tertiary Skill required: None => 92397.0 requiredSkill3Level: None => 1.0 isDynamicType: None => 0 |
| 40553 - Gram II (Light Fighter) | Tertiary Skill required: None => 92399.0 requiredSkill3Level: None => 1.0 isDynamicType: None => 0 |
| 40554 - Locust II (Light Fighter) | Tertiary Skill required: None => 92400.0 requiredSkill3Level: None => 1.0 isDynamicType: None => 0 |
| 40555 - Satyr II (Light Fighter) | Tertiary Skill required: None => 92398.0 requiredSkill3Level: None => 1.0 isDynamicType: None => 0 |
| 40556 - Templar II (Light Fighter) | Tertiary Skill required: None => 92397.0 requiredSkill3Level: None => 1.0 |
| 40557 - Dragonfly II (Light Fighter) | Tertiary Skill required: None => 92400.0 requiredSkill3Level: None => 1.0 |
| 40558 - Firbolg II (Light Fighter) | Tertiary Skill required: None => 92398.0 requiredSkill3Level: None => 1.0 |
| 40559 - Einherji II (Light Fighter) | Tertiary Skill required: None => 92399.0 requiredSkill3Level: None => 1.0 |
| 40714 - Capital Emergency Hull Energizer I (Damage Control) | Can be fitted to: None => 5120.0 |
| 40715 - Capital Implacable Compact Emergency Hull Energizer (Damage Control) | Can be fitted to: None => 5120.0 |
| 40716 - Capital Indefatigable Enduring Emergency Hull Energizer (Damage Control) | Can be fitted to: None => 5120.0 |
| 40717 - Capital Emergency Hull Energizer II (Damage Control) | Can be fitted to: None => 5120.0 |
| 40718 - Sisters Capital Emergency Hull Energizer (Damage Control) | Can be fitted to: None => 5120.0 |
| 41040 - Heavy Stasis Grappler I (Stasis Grappler) | Can be fitted to: None => 5120.0 |
| 41054 - Heavy Gunnar Compact Stasis Grappler (Stasis Grappler) | Can be fitted to: None => 5120.0 |
| 41055 - Heavy Karelin Scoped Stasis Grappler (Stasis Grappler) | Can be fitted to: None => 5120.0 |
| 41056 - Heavy Jigoro Enduring Stasis Grappler (Stasis Grappler) | Can be fitted to: None => 5120.0 |
| 41057 - Heavy Stasis Grappler II (Stasis Grappler) | Can be fitted to: None => 5120.0 |
| 41058 - Shadow Serpentis Heavy Stasis Grappler (Stasis Grappler) | Can be fitted to: None => 5120.0 |
| 41059 - Domination Heavy Stasis Grappler (Stasis Grappler) | Can be fitted to: None => 5120.0 |
| 41236 - 10000MN Afterburner I (Propulsion Module) | Can be fitted to: None => 5120.0 |
| 41237 - 10000MN Y-S8 Compact Afterburner (Propulsion Module) | Can be fitted to: None => 5120.0 |
| 41238 - 10000MN Monopropellant Enduring Afterburner (Propulsion Module) | Can be fitted to: None => 5120.0 |
| 41239 - 10000MN Afterburner II (Propulsion Module) | Can be fitted to: None => 5120.0 |
| 41240 - Domination 10000MN Afterburner (Propulsion Module) | Can be fitted to: None => 5120.0 |
| 41241 - Shadow Serpentis 10000MN Afterburner (Propulsion Module) | Can be fitted to: None => 5120.0 |
| 41249 - 50000MN Microwarpdrive I (Propulsion Module) | Can be fitted to: None => 5120.0 |
| 41250 - 50000MN Y-T8 Compact Microwarpdrive (Propulsion Module) | Can be fitted to: None => 5120.0 |
| 41251 - 50000MN Quad LiF Restrained Microwarpdrive (Propulsion Module) | Can be fitted to: None => 5120.0 |
| 41252 - 50000MN Cold-Gas Enduring Microwarpdrive (Propulsion Module) | Activation Cost: 9000.0 => 7000.0 Can be fitted to: None => 5120.0 |
| 41253 - 50000MN Microwarpdrive II (Propulsion Module) | Activation Cost: 11000.0 => 9000.0 Signature Radius Modifier: 500.0 => 475.0 Can be fitted to: None => 5120.0 |
| 41254 - Domination 50000MN Microwarpdrive (Propulsion Module) | Can be fitted to: None => 5120.0 |
| 41255 - Shadow Serpentis 50000MN Microwarpdrive (Propulsion Module) | Can be fitted to: None => 5120.0 |
| 41414 - Hermes Compact Fighter Support Unit (Fighter Support Unit) | Can be fitted to: None => 5120.0 |
| 41415 - Fighter Support Unit II (Fighter Support Unit) | Can be fitted to: None => 5120.0 |
| 41417 - Sentient Fighter Support Unit (Fighter Support Unit) | Can be fitted to: None => 5120.0 |
| 42526 - Armor Command Burst I (Command Burst) | Can be fitted to: None => 5120.0 |
| 42527 - Information Command Burst I (Command Burst) | Can be fitted to: None => 5120.0 |
| 42528 - Mining Foreman Burst I (Command Burst) | Can be fitted to: None => 5120.0 |
| 42529 - Shield Command Burst I (Command Burst) | Can be fitted to: None => 5120.0 |
| 42530 - Skirmish Command Burst I (Command Burst) | Can be fitted to: None => 5120.0 |
| 43551 - Mining Foreman Burst II (Command Burst) | Can be fitted to: None => 5120.0 |
| 43552 - Armor Command Burst II (Command Burst) | Can be fitted to: None => 5120.0 |
| 43554 - Information Command Burst II (Command Burst) | Can be fitted to: None => 5120.0 |
| 43555 - Shield Command Burst II (Command Burst) | Can be fitted to: None => 5120.0 |
| 43556 - Skirmish Command Burst II (Command Burst) | Can be fitted to: None => 5120.0 |
| 46653 - ♦ Caiman (♦ Dreadnought) | Capital Sized Vessel: None => 1.0 |
| 46654 - ♦ Caiman (♦ Dreadnought) | Capital Sized Vessel: None => 1.0 |
| 56305 - 10000MN Abyssal Afterburner (Propulsion Module) | Can be fitted to: None => 5120.0 |
| 56306 - 50000MN Abyssal Microwarpdrive (Propulsion Module) | Can be fitted to: None => 5120.0 |
| 60478 - Light Mutated Drone (Combat Drone) | Structure Hitpoints: None => 100.0 Shield Capacity: None => 100.0 Armor Hitpoints: None => 100.0 Signature Radius: None => 25.0 |
| 60479 - Medium Mutated Drone (Combat Drone) | Structure Hitpoints: None => 200.0 Shield Capacity: None => 200.0 Armor Hitpoints: None => 200.0 Signature Radius: None => 50.0 |
| 60480 - Heavy Mutated Drone (Combat Drone) | Structure Hitpoints: None => 500.0 Shield Capacity: None => 500.0 Armor Hitpoints: None => 500.0 Signature Radius: None => 100.0 |
| 60481 - Sentry Mutated Drone (Combat Drone) | Structure Hitpoints: None => 1000.0 Shield Capacity: None => 1000.0 Armor Hitpoints: None => 1000.0 |
| 60483 - Mutated Fighter Support Unit (Fighter Support Unit) | Can be fitted to: None => 5120.0 |
| 63154 - ♦ Forgemaster Caiman (♦ Dreadnought) | Capital Sized Vessel: None => 1.0 |
| 70811 - Imperial Frigate (FW Amarr Empire Frigate) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.2 => 0.4 Armor Kinetic Damage Resistance: 0.37 => 0.4 Armor Thermal Damage Resistance: 0.65 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.12 => 0.6 Shield Kinetic Damage Resistance: 0.3 => 0.6 Shield Thermal Damage Resistance: 0.8 => 0.6 |
| 70877 - Imperial Destroyer (FW Amarr Empire Destroyer) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.2 => 0.4 Armor Kinetic Damage Resistance: 0.37 => 0.4 Armor Thermal Damage Resistance: 0.65 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.12 => 0.6 Shield Kinetic Damage Resistance: 0.3 => 0.6 Shield Thermal Damage Resistance: 0.8 => 0.6 |
| 70878 - Imperial Cruiser (FW Amarr Empire Cruiser) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.2 => 0.4 Armor Kinetic Damage Resistance: 0.37 => 0.4 Armor Thermal Damage Resistance: 0.65 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.12 => 0.6 Shield Kinetic Damage Resistance: 0.3 => 0.6 Shield Thermal Damage Resistance: 0.8 => 0.6 |
| 70879 - Imperial Battlecruiser (FW Amarr Empire Battlecruiser) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.2 => 0.4 Armor Kinetic Damage Resistance: 0.37 => 0.4 Armor Thermal Damage Resistance: 0.65 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.12 => 0.6 Shield Kinetic Damage Resistance: 0.3 => 0.6 Shield Thermal Damage Resistance: 0.8 => 0.6 |
| 70880 - Imperial Battleship (FW Amarr Empire Battleship) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.2 => 0.4 Armor Kinetic Damage Resistance: 0.37 => 0.4 Armor Thermal Damage Resistance: 0.65 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.12 => 0.6 Shield Kinetic Damage Resistance: 0.3 => 0.6 Shield Thermal Damage Resistance: 0.8 => 0.6 |
| 71104 - Republic Frigate (FW Minmatar Republic Frigate) | Armor EM Damage Resistance: 0.1 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.75 => 0.6 Armor Thermal Damage Resistance: 0.325 => 0.6 Shield EM Damage Resistance: 0.25 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.6 => 0.4 |
| 71105 - Republic Destroyer (FW Minmatar Republic Destroyer) | Armor EM Damage Resistance: 0.1 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.75 => 0.6 Armor Thermal Damage Resistance: 0.325 => 0.6 Shield EM Damage Resistance: 0.25 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.6 => 0.4 |
| 71106 - Republic Cruiser (FW Minmatar Republic Cruiser) | Armor EM Damage Resistance: 0.1 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.75 => 0.6 Armor Thermal Damage Resistance: 0.325 => 0.6 Shield EM Damage Resistance: 0.25 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.6 => 0.4 |
| 71107 - Republic Battlecruiser (FW Minmatar Republic Battlecruiser) | Armor EM Damage Resistance: 0.1 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.75 => 0.6 Armor Thermal Damage Resistance: 0.325 => 0.6 Shield EM Damage Resistance: 0.25 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.6 => 0.4 |
| 71108 - Republic Battleship (FW Minmatar Republic Battleship) | Armor EM Damage Resistance: 0.1 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.75 => 0.6 Armor Thermal Damage Resistance: 0.325 => 0.6 Shield EM Damage Resistance: 0.25 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.6 => 0.4 |
| 71470 - State Frigate (FW Caldari State Frigate) | Armor EM Damage Resistance: 0.5 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.375 => 0.6 Armor Thermal Damage Resistance: 0.1375 => 0.6 Shield EM Damage Resistance: 1.0 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.3 => 0.4 Shield Thermal Damage Resistance: 0.2 => 0.4 |
| 71471 - State Destroyer (FW Caldari State Destroyer) | Armor EM Damage Resistance: 0.5 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.375 => 0.6 Armor Thermal Damage Resistance: 0.1375 => 0.6 Shield EM Damage Resistance: 1.0 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.3 => 0.4 Shield Thermal Damage Resistance: 0.2 => 0.4 |
| 71472 - State Cruiser (FW Caldari State Cruiser) | Armor EM Damage Resistance: 0.5 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.375 => 0.6 Armor Thermal Damage Resistance: 0.1375 => 0.6 Shield EM Damage Resistance: 1.0 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.3 => 0.4 Shield Thermal Damage Resistance: 0.2 => 0.4 |
| 71473 - State Battlecruiser (FW Caldari State Battlecruiser) | Armor EM Damage Resistance: 0.5 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.375 => 0.6 Armor Thermal Damage Resistance: 0.1375 => 0.6 Shield EM Damage Resistance: 1.0 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.3 => 0.4 Shield Thermal Damage Resistance: 0.2 => 0.4 |
| 71474 - State Battleship (FW Caldari State Battleship) | Armor EM Damage Resistance: 0.5 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.375 => 0.6 Armor Thermal Damage Resistance: 0.1375 => 0.6 Shield EM Damage Resistance: 1.0 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.3 => 0.4 Shield Thermal Damage Resistance: 0.2 => 0.4 |
| 71475 - Federation Frigate (FW Gallente Federation Frigate) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.9 => 0.4 Armor Kinetic Damage Resistance: 0.1625 => 0.4 Armor Thermal Damage Resistance: 0.325 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.5 => 0.6 Shield Kinetic Damage Resistance: 0.15 => 0.6 Shield Thermal Damage Resistance: 0.4 => 0.6 |
| 71476 - Federation Destroyer (FW Gallente Federation Destroyer) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.9 => 0.4 Armor Kinetic Damage Resistance: 0.1625 => 0.4 Armor Thermal Damage Resistance: 0.325 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.5 => 0.6 Shield Kinetic Damage Resistance: 0.15 => 0.6 Shield Thermal Damage Resistance: 0.4 => 0.6 |
| 71477 - Federation Cruiser (FW Gallente Federation Cruiser) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.9 => 0.4 Armor Kinetic Damage Resistance: 0.1625 => 0.4 Armor Thermal Damage Resistance: 0.325 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.5 => 0.6 Shield Kinetic Damage Resistance: 0.15 => 0.6 Shield Thermal Damage Resistance: 0.4 => 0.6 |
| 71478 - Federation Battlecruiser (FW Gallente Federation Battlecruiser) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.9 => 0.4 Armor Kinetic Damage Resistance: 0.1625 => 0.4 Armor Thermal Damage Resistance: 0.325 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.5 => 0.6 Shield Kinetic Damage Resistance: 0.15 => 0.6 Shield Thermal Damage Resistance: 0.4 => 0.6 |
| 71479 - Federation Battleship (FW Gallente Federation Battleship) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.9 => 0.4 Armor Kinetic Damage Resistance: 0.1625 => 0.4 Armor Thermal Damage Resistance: 0.325 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.5 => 0.6 Shield Kinetic Damage Resistance: 0.15 => 0.6 Shield Thermal Damage Resistance: 0.4 => 0.6 |
| 72850 - Amarr Supply Depot (Large Collidable Structure) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.2 => 0.4 Armor Kinetic Damage Resistance: 0.37 => 0.4 Armor Thermal Damage Resistance: 0.65 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.12 => 0.6 Shield Kinetic Damage Resistance: 0.3 => 0.6 Shield Thermal Damage Resistance: 0.8 => 0.6 |
| 72851 - Minmatar Supply Depot (Large Collidable Structure) | Shield Capacity: 20000.0 => 30000.0 Armor Hitpoints: 20000.0 => 10000.0 Armor EM Damage Resistance: 0.1 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.75 => 0.6 Armor Thermal Damage Resistance: 0.325 => 0.6 Shield EM Damage Resistance: 0.25 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.6 => 0.4 |
| 72852 - Caldari Supply Depot (Large Collidable Structure) | Armor EM Damage Resistance: 0.5 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.375 => 0.6 Armor Thermal Damage Resistance: 0.1375 => 0.6 Shield EM Damage Resistance: 1.0 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.3 => 0.4 Shield Thermal Damage Resistance: 0.2 => 0.4 |
| 72853 - Gallente Supply Depot (Large Collidable Structure) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.9 => 0.4 Armor Kinetic Damage Resistance: 0.1625 => 0.4 Armor Thermal Damage Resistance: 0.325 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.5 => 0.6 Shield Kinetic Damage Resistance: 0.15 => 0.6 Shield Thermal Damage Resistance: 0.4 => 0.6 |
| 73012 - Amarr Supply Cache (Large Collidable Structure) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.2 => 0.4 Armor Kinetic Damage Resistance: 0.37 => 0.4 Armor Thermal Damage Resistance: 0.65 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.12 => 0.6 Shield Kinetic Damage Resistance: 0.3 => 0.6 Shield Thermal Damage Resistance: 0.8 => 0.6 |
| 73013 - Minmatar Supply Cache (Large Collidable Structure) | Shield Capacity: 20000.0 => 30000.0 Armor Hitpoints: 20000.0 => 10000.0 Armor EM Damage Resistance: 0.1 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.75 => 0.6 Armor Thermal Damage Resistance: 0.325 => 0.6 Shield EM Damage Resistance: 0.25 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.6 => 0.4 |
| 73014 - Caldari Supply Cache (Large Collidable Structure) | Armor EM Damage Resistance: 0.5 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.375 => 0.6 Armor Thermal Damage Resistance: 0.1375 => 0.6 Shield EM Damage Resistance: 1.0 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.3 => 0.4 Shield Thermal Damage Resistance: 0.2 => 0.4 |
| 73015 - Gallente Supply Cache (Large Collidable Structure) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.9 => 0.4 Armor Kinetic Damage Resistance: 0.1625 => 0.4 Armor Thermal Damage Resistance: 0.325 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.5 => 0.6 Shield Kinetic Damage Resistance: 0.15 => 0.6 Shield Thermal Damage Resistance: 0.4 => 0.6 |
| 73547 - Imperial Frigate (FW Amarr Empire Frigate) | Click to toggle showing the 12 attributes.Maximum Velocity: 2500.0 => 4000.0Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.2 => 0.4 Armor Kinetic Damage Resistance: 0.37 => 0.4 Armor Thermal Damage Resistance: 0.65 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.12 => 0.6 Shield Kinetic Damage Resistance: 0.3 => 0.6 Shield Thermal Damage Resistance: 0.8 => 0.6 Orbit Velocity: 500.0 => 750.0 Signature Radius: 40.0 => 80.0 npcBehaviorMaximumCombatOrbitRange: None => 2000.0 |
| 73548 - Imperial Destroyer (FW Amarr Empire Destroyer) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.2 => 0.4 Armor Kinetic Damage Resistance: 0.37 => 0.4 Armor Thermal Damage Resistance: 0.65 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.12 => 0.6 Shield Kinetic Damage Resistance: 0.3 => 0.6 Shield Thermal Damage Resistance: 0.8 => 0.6 |
| 73549 - Imperial Cruiser (FW Amarr Empire Cruiser) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.2 => 0.4 Armor Kinetic Damage Resistance: 0.37 => 0.4 Armor Thermal Damage Resistance: 0.65 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.12 => 0.6 Shield Kinetic Damage Resistance: 0.3 => 0.6 Shield Thermal Damage Resistance: 0.8 => 0.6 |
| 73550 - Imperial Battlecruiser (FW Amarr Empire Battlecruiser) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.2 => 0.4 Armor Kinetic Damage Resistance: 0.37 => 0.4 Armor Thermal Damage Resistance: 0.65 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.12 => 0.6 Shield Kinetic Damage Resistance: 0.3 => 0.6 Shield Thermal Damage Resistance: 0.8 => 0.6 |
| 73551 - Imperial Battleship (FW Amarr Empire Battleship) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.2 => 0.4 Armor Kinetic Damage Resistance: 0.37 => 0.4 Armor Thermal Damage Resistance: 0.65 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.12 => 0.6 Shield Kinetic Damage Resistance: 0.3 => 0.6 Shield Thermal Damage Resistance: 0.8 => 0.6 |
| 73552 - Republic Frigate (FW Minmatar Republic Frigate) | Click to toggle showing the 11 attributes.Maximum Velocity: 2500.0 => 4000.0Armor EM Damage Resistance: 0.1 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.75 => 0.6 Armor Thermal Damage Resistance: 0.325 => 0.6 Shield EM Damage Resistance: 0.25 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.6 => 0.4 Orbit Velocity: 500.0 => 750.0 Signature Radius: 40.0 => 80.0 npcBehaviorMaximumCombatOrbitRange: None => 2000.0 |
| 73553 - Republic Destroyer (FW Minmatar Republic Destroyer) | Armor EM Damage Resistance: 0.1 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.75 => 0.6 Armor Thermal Damage Resistance: 0.325 => 0.6 Shield EM Damage Resistance: 0.25 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.6 => 0.4 |
| 73554 - Republic Cruiser (FW Minmatar Republic Cruiser) | Armor EM Damage Resistance: 0.1 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.75 => 0.6 Armor Thermal Damage Resistance: 0.325 => 0.6 Shield EM Damage Resistance: 0.25 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.6 => 0.4 |
| 73555 - Republic Battlecruiser (FW Minmatar Republic Battlecruiser) | Armor EM Damage Resistance: 0.1 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.75 => 0.6 Armor Thermal Damage Resistance: 0.325 => 0.6 Shield EM Damage Resistance: 0.25 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.6 => 0.4 |
| 73556 - Republic Battleship (FW Minmatar Republic Battleship) | Armor EM Damage Resistance: 0.1 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.75 => 0.6 Armor Thermal Damage Resistance: 0.325 => 0.6 Shield EM Damage Resistance: 0.25 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.6 => 0.4 |
| 73557 - State Frigate (FW Caldari State Frigate) | Click to toggle showing the 12 attributes.Maximum Velocity: 2500.0 => 4000.0Armor EM Damage Resistance: 0.5 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.375 => 0.6 Armor Thermal Damage Resistance: 0.1375 => 0.6 Shield EM Damage Resistance: 1.0 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.3 => 0.4 Shield Thermal Damage Resistance: 0.2 => 0.4 Orbit Velocity: 500.0 => 750.0 Signature Radius: 40.0 => 80.0 npcBehaviorMaximumCombatOrbitRange: None => 2000.0 |
| 73558 - State Destroyer (FW Caldari State Destroyer) | Armor EM Damage Resistance: 0.5 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.375 => 0.6 Armor Thermal Damage Resistance: 0.1375 => 0.6 Shield EM Damage Resistance: 1.0 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.3 => 0.4 Shield Thermal Damage Resistance: 0.2 => 0.4 |
| 73559 - State Cruiser (FW Caldari State Cruiser) | Armor EM Damage Resistance: 0.5 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.375 => 0.6 Armor Thermal Damage Resistance: 0.1375 => 0.6 Shield EM Damage Resistance: 1.0 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.3 => 0.4 Shield Thermal Damage Resistance: 0.2 => 0.4 |
| 73560 - State Battlecruiser (FW Caldari State Battlecruiser) | Armor EM Damage Resistance: 0.5 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.375 => 0.6 Armor Thermal Damage Resistance: 0.1375 => 0.6 Shield EM Damage Resistance: 1.0 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.3 => 0.4 Shield Thermal Damage Resistance: 0.2 => 0.4 |
| 73561 - State Battleship (FW Caldari State Battleship) | Armor EM Damage Resistance: 0.5 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.375 => 0.6 Armor Thermal Damage Resistance: 0.1375 => 0.6 Shield EM Damage Resistance: 1.0 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.3 => 0.4 Shield Thermal Damage Resistance: 0.2 => 0.4 |
| 73562 - Federation Frigate (FW Gallente Federation Frigate) | Click to toggle showing the 12 attributes.Maximum Velocity: 2500.0 => 4000.0Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.9 => 0.4 Armor Kinetic Damage Resistance: 0.1625 => 0.4 Armor Thermal Damage Resistance: 0.325 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.5 => 0.6 Shield Kinetic Damage Resistance: 0.15 => 0.6 Shield Thermal Damage Resistance: 0.4 => 0.6 Orbit Velocity: 500.0 => 750.0 Signature Radius: 40.0 => 80.0 npcBehaviorMaximumCombatOrbitRange: None => 2000.0 |
| 73563 - Federation Destroyer (FW Gallente Federation Destroyer) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.9 => 0.4 Armor Kinetic Damage Resistance: 0.1625 => 0.4 Armor Thermal Damage Resistance: 0.325 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.5 => 0.6 Shield Kinetic Damage Resistance: 0.15 => 0.6 Shield Thermal Damage Resistance: 0.4 => 0.6 |
| 73564 - Federation Cruiser (FW Gallente Federation Cruiser) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.9 => 0.4 Armor Kinetic Damage Resistance: 0.1625 => 0.4 Armor Thermal Damage Resistance: 0.325 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.5 => 0.6 Shield Kinetic Damage Resistance: 0.15 => 0.6 Shield Thermal Damage Resistance: 0.4 => 0.6 |
| 73565 - Federation Battlecruiser (FW Gallente Federation Battlecruiser) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.9 => 0.4 Armor Kinetic Damage Resistance: 0.1625 => 0.4 Armor Thermal Damage Resistance: 0.325 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.5 => 0.6 Shield Kinetic Damage Resistance: 0.15 => 0.6 Shield Thermal Damage Resistance: 0.4 => 0.6 |
| 73566 - Federation Battleship (FW Gallente Federation Battleship) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.9 => 0.4 Armor Kinetic Damage Resistance: 0.1625 => 0.4 Armor Thermal Damage Resistance: 0.325 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.5 => 0.6 Shield Kinetic Damage Resistance: 0.15 => 0.6 Shield Thermal Damage Resistance: 0.4 => 0.6 |
| 73795 - Cormorant Navy Issue (Destroyer) | shipBonusNavyDestroyerCaldari1: 5.0 => 7.5 |
| 73797 - Imperial Officer Battleship (FW Amarr Empire Battleship) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.2 => 0.4 Armor Kinetic Damage Resistance: 0.37 => 0.4 Armor Thermal Damage Resistance: 0.65 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.12 => 0.6 Shield Kinetic Damage Resistance: 0.3 => 0.6 Shield Thermal Damage Resistance: 0.8 => 0.6 |
| 73798 - Republic Officer Battleship (FW Minmatar Republic Battleship) | Armor EM Damage Resistance: 0.1 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.75 => 0.6 Armor Thermal Damage Resistance: 0.325 => 0.6 Shield EM Damage Resistance: 0.25 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.6 => 0.4 |
| 73799 - State Officer Battleship (FW Caldari State Battleship) | Armor EM Damage Resistance: 0.5 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.375 => 0.6 Armor Thermal Damage Resistance: 0.1375 => 0.6 Shield EM Damage Resistance: 1.0 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.3 => 0.4 Shield Thermal Damage Resistance: 0.2 => 0.4 |
| 73800 - Federation Officer Battleship (FW Gallente Federation Battleship) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.9 => 0.4 Armor Kinetic Damage Resistance: 0.1625 => 0.4 Armor Thermal Damage Resistance: 0.325 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.5 => 0.6 Shield Kinetic Damage Resistance: 0.15 => 0.6 Shield Thermal Damage Resistance: 0.4 => 0.6 |
| 75321 - Managed Asteroid Belt (Managed Asteroid Belt) | Untargetable: None => 1.0 |
| 75351 - Imperial Frigate (FW Amarr Empire Frigate) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.2 => 0.4 Armor Kinetic Damage Resistance: 0.37 => 0.4 Armor Thermal Damage Resistance: 0.65 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.12 => 0.6 Shield Kinetic Damage Resistance: 0.3 => 0.6 Shield Thermal Damage Resistance: 0.8 => 0.6 |
| 75352 - Imperial Destroyer (FW Amarr Empire Destroyer) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.2 => 0.4 Armor Kinetic Damage Resistance: 0.37 => 0.4 Armor Thermal Damage Resistance: 0.65 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.12 => 0.6 Shield Kinetic Damage Resistance: 0.3 => 0.6 Shield Thermal Damage Resistance: 0.8 => 0.6 |
| 75353 - Imperial Cruiser (FW Amarr Empire Cruiser) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.2 => 0.4 Armor Kinetic Damage Resistance: 0.37 => 0.4 Armor Thermal Damage Resistance: 0.65 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.12 => 0.6 Shield Kinetic Damage Resistance: 0.3 => 0.6 Shield Thermal Damage Resistance: 0.8 => 0.6 |
| 75354 - Imperial Battlecruiser (FW Amarr Empire Battlecruiser) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.2 => 0.4 Armor Kinetic Damage Resistance: 0.37 => 0.4 Armor Thermal Damage Resistance: 0.65 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.12 => 0.6 Shield Kinetic Damage Resistance: 0.3 => 0.6 Shield Thermal Damage Resistance: 0.8 => 0.6 |
| 75355 - Imperial Battleship (FW Amarr Empire Battleship) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.2 => 0.4 Armor Kinetic Damage Resistance: 0.37 => 0.4 Armor Thermal Damage Resistance: 0.65 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.12 => 0.6 Shield Kinetic Damage Resistance: 0.3 => 0.6 Shield Thermal Damage Resistance: 0.8 => 0.6 |
| 75356 - State Frigate (FW Caldari State Frigate) | Armor EM Damage Resistance: 0.5 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.375 => 0.6 Armor Thermal Damage Resistance: 0.1375 => 0.6 Shield EM Damage Resistance: 1.0 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.3 => 0.4 Shield Thermal Damage Resistance: 0.2 => 0.4 |
| 75357 - State Destroyer (FW Caldari State Destroyer) | Armor EM Damage Resistance: 0.5 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.375 => 0.6 Armor Thermal Damage Resistance: 0.1375 => 0.6 Shield EM Damage Resistance: 1.0 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.3 => 0.4 Shield Thermal Damage Resistance: 0.2 => 0.4 |
| 75358 - State Cruiser (FW Caldari State Cruiser) | Armor EM Damage Resistance: 0.5 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.375 => 0.6 Armor Thermal Damage Resistance: 0.1375 => 0.6 Shield EM Damage Resistance: 1.0 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.3 => 0.4 Shield Thermal Damage Resistance: 0.2 => 0.4 |
| 75359 - State Battlecruiser (FW Caldari State Battlecruiser) | Armor EM Damage Resistance: 0.5 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.375 => 0.6 Armor Thermal Damage Resistance: 0.1375 => 0.6 Shield EM Damage Resistance: 1.0 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.3 => 0.4 Shield Thermal Damage Resistance: 0.2 => 0.4 |
| 75360 - State Battleship (FW Caldari State Battleship) | Armor EM Damage Resistance: 0.5 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.375 => 0.6 Armor Thermal Damage Resistance: 0.1375 => 0.6 Shield EM Damage Resistance: 1.0 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.3 => 0.4 Shield Thermal Damage Resistance: 0.2 => 0.4 |
| 75361 - Federation Frigate (FW Gallente Federation Frigate) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.9 => 0.4 Armor Kinetic Damage Resistance: 0.1625 => 0.4 Armor Thermal Damage Resistance: 0.325 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.5 => 0.6 Shield Kinetic Damage Resistance: 0.15 => 0.6 Shield Thermal Damage Resistance: 0.4 => 0.6 |
| 75362 - Federation Destroyer (FW Gallente Federation Destroyer) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.9 => 0.4 Armor Kinetic Damage Resistance: 0.1625 => 0.4 Armor Thermal Damage Resistance: 0.325 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.5 => 0.6 Shield Kinetic Damage Resistance: 0.15 => 0.6 Shield Thermal Damage Resistance: 0.4 => 0.6 |
| 75363 - Federation Cruiser (FW Gallente Federation Cruiser) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.9 => 0.4 Armor Kinetic Damage Resistance: 0.1625 => 0.4 Armor Thermal Damage Resistance: 0.325 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.5 => 0.6 Shield Kinetic Damage Resistance: 0.15 => 0.6 Shield Thermal Damage Resistance: 0.4 => 0.6 |
| 75364 - Federation Battlecruiser (FW Gallente Federation Battlecruiser) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.9 => 0.4 Armor Kinetic Damage Resistance: 0.1625 => 0.4 Armor Thermal Damage Resistance: 0.325 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.5 => 0.6 Shield Kinetic Damage Resistance: 0.15 => 0.6 Shield Thermal Damage Resistance: 0.4 => 0.6 |
| 75365 - Federation Battleship (FW Gallente Federation Battleship) | Armor EM Damage Resistance: 0.5 => 0.4 Armor Explosive Damage Resistance: 0.9 => 0.4 Armor Kinetic Damage Resistance: 0.1625 => 0.4 Armor Thermal Damage Resistance: 0.325 => 0.4 Shield EM Damage Resistance: 1.0 => 0.6 Shield Explosive Damage Resistance: 0.5 => 0.6 Shield Kinetic Damage Resistance: 0.15 => 0.6 Shield Thermal Damage Resistance: 0.4 => 0.6 |
| 75366 - Republic Frigate (FW Minmatar Republic Frigate) | Armor EM Damage Resistance: 0.1 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.75 => 0.6 Armor Thermal Damage Resistance: 0.325 => 0.6 Shield EM Damage Resistance: 0.25 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.6 => 0.4 |
| 75367 - Republic Destroyer (FW Minmatar Republic Destroyer) | Armor EM Damage Resistance: 0.1 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.75 => 0.6 Armor Thermal Damage Resistance: 0.325 => 0.6 Shield EM Damage Resistance: 0.25 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.6 => 0.4 |
| 75368 - Republic Cruiser (FW Minmatar Republic Cruiser) | Armor EM Damage Resistance: 0.1 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.75 => 0.6 Armor Thermal Damage Resistance: 0.325 => 0.6 Shield EM Damage Resistance: 0.25 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.6 => 0.4 |
| 75369 - Republic Battlecruiser (FW Minmatar Republic Battlecruiser) | Armor EM Damage Resistance: 0.1 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.75 => 0.6 Armor Thermal Damage Resistance: 0.325 => 0.6 Shield EM Damage Resistance: 0.25 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.6 => 0.4 |
| 75370 - Republic Battleship (FW Minmatar Republic Battleship) | Armor EM Damage Resistance: 0.1 => 0.6 Armor Explosive Damage Resistance: 0.9 => 0.6 Armor Kinetic Damage Resistance: 0.75 => 0.6 Armor Thermal Damage Resistance: 0.325 => 0.6 Shield EM Damage Resistance: 0.25 => 0.4 Shield Explosive Damage Resistance: 0.5 => 0.4 Shield Kinetic Damage Resistance: 0.6 => 0.4 |
| 76150 - Magnate Navy Issue Versus Redforce SKIN (Permanent SKIN) | descriptionID: 645626 => None marketGroupID: None => 2000 (Navy Faction) |
| 76151 - Coercer Versus Redforce SKIN (Permanent SKIN) | descriptionID: 645629 => None marketGroupID: None => 1994 (Amarr) |
| 76152 - Oracle Versus Redforce SKIN (Permanent SKIN) | descriptionID: 645632 => None marketGroupID: None => 1964 (Amarr) |
| 76153 - Abaddon Versus Redforce SKIN (Permanent SKIN) | descriptionID: 645635 => None marketGroupID: None => 1964 (Amarr) |
| 76155 - Augoror Versus Blueforce SKIN (Permanent SKIN) | descriptionID: 645641 => None marketGroupID: None => 1990 (Amarr) |
| 76156 - Harbinger Navy Issue Versus Blueforce SKIN (Permanent SKIN) | descriptionID: 645644 => None marketGroupID: None => 2103 (Navy Faction) |
| 76157 - Heron Navy Issue Versus Redforce SKIN (Permanent SKIN) | descriptionID: 645647 => None marketGroupID: None => 2000 (Navy Faction) |
| 76158 - Cormorant Versus Redforce SKIN (Permanent SKIN) | descriptionID: 645650 => None marketGroupID: None => 1995 (Caldari) |
| 76159 - Naga Versus Redforce SKIN (Permanent SKIN) | descriptionID: 645653 => None marketGroupID: None => 1957 (Caldari) |
| 76160 - Rokh Versus Redforce SKIN (Permanent SKIN) | descriptionID: 645656 => None marketGroupID: None => 1965 (Caldari) |
| 76163 - Osprey Versus Blueforce SKIN (Permanent SKIN) | descriptionID: 645662 => None marketGroupID: None => 1991 (Caldari) |
| 76164 - Drake Navy Issue Versus Blueforce SKIN (Permanent SKIN) | descriptionID: 645665 => None marketGroupID: None => 2103 (Navy Faction) |
| 76165 - Imicus Navy Issue Versus Redforce SKIN (Permanent SKIN) | descriptionID: 645671 => None marketGroupID: None => 2000 (Navy Faction) |
| 76166 - Catalyst Versus Redforce SKIN (Permanent SKIN) | descriptionID: 645674 => None marketGroupID: None => 1996 (Gallente) |
| 76167 - Talos Versus Redforce SKIN (Permanent SKIN) | descriptionID: 645677 => None marketGroupID: None => 1958 (Gallente) |
| 76169 - Tristan Versus Blueforce SKIN (Permanent SKIN) | descriptionID: 645683 => None marketGroupID: None => 2004 (Gallente) |
| 76170 - Exequror Versus Blueforce SKIN (Permanent SKIN) | descriptionID: 645686 => None marketGroupID: None => 1992 (Gallente) |
| 76171 - Brutix Navy Issue Versus Blueforce SKIN (Permanent SKIN) | descriptionID: 645689 => None marketGroupID: None => 2103 (Navy Faction) |
| 76173 - Thrasher Versus Redforce SKIN (Permanent SKIN) | descriptionID: 645695 => None marketGroupID: None => 1997 (Minmatar) |
| 76174 - Tornado Versus Redforce SKIN (Permanent SKIN) | descriptionID: 645698 => None marketGroupID: None => 1959 (Minmatar) |
| 76175 - Maelstrom Versus Redforce SKIN (Permanent SKIN) | descriptionID: 645701 => None marketGroupID: None => 1967 (Minmatar) |
| 76176 - Rifter Versus Blueforce SKIN (Permanent SKIN) | descriptionID: 645704 => None marketGroupID: None => 2005 (Minmatar) |
| 76177 - Scythe Versus Blueforce SKIN (Permanent SKIN) | descriptionID: 645707 => None marketGroupID: None => 1993 (Minmatar) |
| 76178 - Hurricane Fleet Issue Versus Blueforce SKIN (Permanent SKIN) | descriptionID: 645710 => None marketGroupID: None => 1959 (Minmatar) |
| 76235 - Omen Penumbral Shadows SKIN (Permanent SKIN) | descriptionID: 645836 => None marketGroupID: None => 1990 (Amarr) |
| 76236 - Omen Navy Issue Penumbral Shadows SKIN (Permanent SKIN) | descriptionID: 645839 => None marketGroupID: None => 2063 (Navy Faction) |
| 76237 - Apocalypse Penumbral Shadows SKIN (Permanent SKIN) | descriptionID: 645842 => None marketGroupID: None => 1964 (Amarr) |
| 76238 - Apocalypse Navy Issue Penumbral Shadows SKIN (Permanent SKIN) | descriptionID: 645845 => None marketGroupID: None => 2108 (Navy Faction) |
| 76239 - Caracal Penumbral Shadows SKIN (Permanent SKIN) | descriptionID: 645849 => None marketGroupID: None => 1991 (Caldari) |
| 76240 - Caracal Navy Issue Penumbral Shadows SKIN (Permanent SKIN) | descriptionID: 645852 => None marketGroupID: None => 2063 (Navy Faction) |
| 76241 - Raven Penumbral Shadows SKIN (Permanent SKIN) | descriptionID: 645855 => None marketGroupID: None => 1965 (Caldari) |
| 76242 - Raven Navy Issue Penumbral Shadows SKIN (Permanent SKIN) | descriptionID: 645858 => None marketGroupID: None => 2108 (Navy Faction) |
| 76243 - Vexor Penumbral Shadows SKIN (Permanent SKIN) | descriptionID: 645861 => None marketGroupID: None => 1992 (Gallente) |
| 76244 - Vexor Navy Issue Penumbral Shadows SKIN (Permanent SKIN) | descriptionID: 645864 => None marketGroupID: None => 2063 (Navy Faction) |
| 76245 - Megathron Penumbral Shadows SKIN (Permanent SKIN) | descriptionID: 645867 => None marketGroupID: None => 1966 (Gallente) |
| 76246 - Megathron Navy Issue Penumbral Shadows SKIN (Permanent SKIN) | descriptionID: 645870 => None marketGroupID: None => 2108 (Navy Faction) |
| 76247 - Stabber Penumbral Shadows SKIN (Permanent SKIN) | descriptionID: 645873 => None marketGroupID: None => 1993 (Minmatar) |
| 76248 - Stabber Fleet Issue Penumbral Shadows SKIN (Permanent SKIN) | descriptionID: 645876 => None marketGroupID: None => 2063 (Navy Faction) |
| 76249 - Tempest Penumbral Shadows SKIN (Permanent SKIN) | descriptionID: 645879 => None marketGroupID: None => 1967 (Minmatar) |
| 76250 - Tempest Fleet Issue Penumbral Shadows SKIN (Permanent SKIN) | descriptionID: 645882 => None marketGroupID: None => 2108 (Navy Faction) |
| 76296 - Non-Interactable Partial Amarr Component Yard (Do not translate) (Non-Interactable Object) | graphicID: 25835 => 33125 |
| 76297 - Non-Interactable Full Amarr Component Yard (Do not translate) (Non-Interactable Object) | graphicID: 25835 => 33129 |
| 76299 - Non-Interactable Partial Caldari Component Yard (Do not translate) (Non-Interactable Object) | graphicID: 25836 => 33127 |
| 76300 - Non-Interactable Full Caldari Component Yard (Do not translate) (Non-Interactable Object) | graphicID: 25836 => 33130 |
| 76302 - Non-Interactable Partial Gallente Component Yard (Do not translate) (Non-Interactable Object) | graphicID: 25838 => 33126 |
| 76303 - Non-Interactable Full Gallente Component Yard (Do not translate) (Non-Interactable Object) | graphicID: 25838 => 33131 |
| 76305 - Non-Interactable Partial Minmatar Component Yard (Do not translate) (Non-Interactable Object) | graphicID: 25839 => 33128 |
| 76306 - Non-Interactable Full Minmatar Component Yard (Do not translate) (Non-Interactable Object) | graphicID: 25839 => 33132 |
| 77284 - Karura (Lancer Dreadnought) | Primary Skill required: 20533.0 => 77738.0 Secondary Skill required: 77738.0 => 20533.0 requiredSkill1Level: 4.0 => 1.0 requiredSkill2Level: 1.0 => 4.0 |
| 78260 - Angel Cartel FOB (Pirate Forward Operating Base) | Maximum tethering range: 50000.0 => 30000.0 |
| 78333 - Mekubal (Destroyer) | Warp Speed and Acceleration Bonus: 25.0 => 50.0 angelCartelProjectileReloadingSpeed: None => -75.0 |
| 78369 - Khizriel (Combat Battlecruiser) | angelCartelProjectileReloadingSpeed: None => -75.0 |
| 78576 - Azariel (Titan) | angelCartelProjectileReloadingSpeed: None => -75.0 |
| 79172 - Guristas Pirates FOB (Pirate Forward Operating Base) | Maximum tethering range: 50000.0 => 30000.0 |
| 83465 - Capital Micro Jump Drive (Capital Mobility Modules) | Can be fitted to: None => 5120.0 |
| 83485 - Capital Micro Jump Field Generator (Capital Mobility Modules) | Can only be fitted to: None => 5120.0 |
| 84743 - Strategos' Modified Heavy Stasis Grappler (Stasis Grappler) | Can be fitted to: None => 5120.0 |
| 85089 - SCARAB Breacher Pod M (SCARAB Breacher Pods) | Maximum percentage of target HP damaged per second: 0.8 => 0.6 |
| 87381 - Sarathiel (Dreadnought) | angelCartelProjectileReloadingSpeed: None => -75.0 |
| 88261 - ‘Vigilant’ Shield Command Burst (Command Burst) | Can be fitted to: None => 5120.0 |
| 88263 - ‘Tyrannos’ Armor Command Burst (Command Burst) | Can be fitted to: None => 5120.0 |
| 88264 - Strategos' Modified Fighter Support Unit (Fighter Support Unit) | Can be fitted to: None => 5120.0 |
| 88350 - Expired Aegytica Volatile Booster (Booster) | published: 1 => 0 marketGroupID: 2792 (Booster Slot 17) => None |
| 88351 - Expired Vis Vitalis Volatile Booster (Booster) | published: 1 => 0 marketGroupID: 2792 (Booster Slot 17) => None |
| 88352 - Expired Balneum Volatile Booster (Booster) | published: 1 => 0 marketGroupID: 2792 (Booster Slot 17) => None |
| 88353 - Expired Theriac Volatile Booster (Booster) | published: 1 => 0 marketGroupID: 2792 (Booster Slot 17) => None |
| 88354 - Expired Mithridate Volatile Booster (Booster) | published: 1 => 0 marketGroupID: 2792 (Booster Slot 17) => None |
| 89608 - Expedition Command Burst I (Command Burst) | Can be fitted to: None => 5120.0 |
| 89615 - Expedition Command Burst II (Command Burst) | Can be fitted to: None => 5120.0 |
| 89616 - Sisters Expedition Command Burst (Command Burst) | Can be fitted to: None => 5120.0 |
| 90335 - Ice Belt (Ice Belt) | Untargetable: None => 1.0 |
| 90336 - Phased Field (Phased Asteroid Field) | Untargetable: None => 1.0 |
| 90337 - Ore Deposit (Ore Deposit) | Untargetable: None => 1.0 |
| 90475 - Integrated Sensor Array (Capital Sensor Array) | Can be fitted to: None => 5120.0 |
| 90493 - Abyssal Strip Miner (Strip Miner) | Volume: 25.0 => 5.0 |
| 90524 - Abyssal Ice Harvester (Strip Miner) | Volume: 25.0 => 5.0 |
| 90622 - Mutated 'Excavator' Ice Harvesting Drone (Mining Drone) | marketGroupID: 158 (Mining Drones) => None |
| 91024 - FW Small Wreck (Wreck) | Structure Hitpoints: None => 1000.0 structureUniformity: None => 1.0 Signature Radius: None => 1000.0 Access Difficulty: None => 10.0 flagAllAsSuspectOnLootWreck: None => 0.0 |
| 91025 - FW Medium Wreck (Wreck) | Structure Hitpoints: None => 1000.0 structureUniformity: None => 1.0 Signature Radius: None => 1000.0 Access Difficulty: None => 10.0 flagAllAsSuspectOnLootWreck: None => 0.0 |
| 92135 - Imperial Bestower (FW Amarr Empire Hauler) | Structure Hitpoints: 1500.0 => 750.0 Capacity: 5100.0 => 135.0 Shield Capacity: 500.0 => 250.0 Armor Hitpoints: 3000.0 => 1500.0 |
| 92150 - Imperial Sigil (FW Amarr Empire Hauler) | Structure Hitpoints: 3000.0 => 1500.0 Capacity: 5100.0 => 135.0 Shield Capacity: 1000.0 => 500.0 Armor Hitpoints: 6000.0 => 3000.0 |
| 92195 - State Tayra (FW Caldari State Hauler) | Structure Hitpoints: 1500.0 => 750.0 Shield Capacity: 3000.0 => 1500.0 Armor Hitpoints: 500.0 => 250.0 |
| 92196 - State Badger (FW Caldari State Hauler) | Structure Hitpoints: 3000.0 => 1500.0 Shield Capacity: 6000.0 => 3000.0 Armor Hitpoints: 1000.0 => 500.0 |
| 92223 - Federation Iteron Mark V (FW Gallente Federation Hauler) | Structure Hitpoints: 1500.0 => 750.0 Shield Capacity: 500.0 => 250.0 Armor Hitpoints: 3000.0 => 1500.0 |
| 92224 - Federation Nereus (FW Gallente Federation Hauler) | Structure Hitpoints: 3000.0 => 1500.0 Shield Capacity: 1000.0 => 500.0 Armor Hitpoints: 6000.0 => 3000.0 |
| 92251 - Republic Mammoth (FW Minmatar Republic Hauler) | Structure Hitpoints: 1500.0 => 750.0 Shield Capacity: 3000.0 => 1500.0 Armor Hitpoints: 500.0 => 250.0 |
| 92252 - Republic Wreathe (FW Minmatar Republic Hauler) | Structure Hitpoints: 3000.0 => 1500.0 Shield Capacity: 6000.0 => 3000.0 Armor Hitpoints: 1000.0 => 500.0 |
| 92455 - Presidential Information Command Burst (Command Burst) | Can be fitted to: None => 5120.0 |
| 92456 - Presidential Mining Foreman Burst (Command Burst) | Can be fitted to: None => 5120.0 |
| 92458 - Presidential Skirmish Command Burst (Command Burst) | Can be fitted to: None => 5120.0 |
| Mutator | Combines With | Produces | Mutations |
|---|---|---|---|
| 9944 - Magnetic Field Stabilizer I
10188 - 'Basic' Magnetic Field Stabilizer 10190 - Magnetic Field Stabilizer II 11101 - Linear Flux Stabilizer I 11103 - Insulated Stabilizer Array I 11105 - Vortex Compact Magnetic Field Stabilizer 11107 - Gauss Field Balancer I 11109 - Linear Flux Stabilizer 11111 - Insulated Stabilizer Array 11113 - Magnetic Vortex Stabilizer 11115 - Gauss Field Balancer 13945 - Shadow Serpentis Magnetic Field Stabilizer 15144 - Brynn's Modified Magnetic Field Stabilizer 15146 - Tuvan's Modified Magnetic Field Stabilizer 15148 - Setele's Modified Magnetic Field Stabilizer 15150 - Cormack's Modified Magnetic Field Stabilizer 15416 - Naiyon's Modified Magnetic Field Stabilizer 15895 - Federation Navy Magnetic Field Stabilizer 22917 - 'Capitalist' Magnetic Field Stabilizer I 22919 - 'Monopoly' Magnetic Field Stabilizer 44113 - Kaatara's Custom Magnetic Field Stabilizer 44114 - Torelle's Custom Magnetic Field Stabilizer 93998 - Federation Navy 'Argyreos' Magnetic Field Stabilizer 94020 - Federation Navy 'Khryseos' Magnetic Field Stabilizer |
Damage Modifier: 0.995x - 1.008x CPU usage: 0.95x - 1.25x Rate of Fire Bonus: 0.985x - 1.01x |
||
| 9944 - Magnetic Field Stabilizer I
10188 - 'Basic' Magnetic Field Stabilizer 10190 - Magnetic Field Stabilizer II 11101 - Linear Flux Stabilizer I 11103 - Insulated Stabilizer Array I 11105 - Vortex Compact Magnetic Field Stabilizer 11107 - Gauss Field Balancer I 11109 - Linear Flux Stabilizer 11111 - Insulated Stabilizer Array 11113 - Magnetic Vortex Stabilizer 11115 - Gauss Field Balancer 13945 - Shadow Serpentis Magnetic Field Stabilizer 15144 - Brynn's Modified Magnetic Field Stabilizer 15146 - Tuvan's Modified Magnetic Field Stabilizer 15148 - Setele's Modified Magnetic Field Stabilizer 15150 - Cormack's Modified Magnetic Field Stabilizer 15416 - Naiyon's Modified Magnetic Field Stabilizer 15895 - Federation Navy Magnetic Field Stabilizer 22917 - 'Capitalist' Magnetic Field Stabilizer I 22919 - 'Monopoly' Magnetic Field Stabilizer 44113 - Kaatara's Custom Magnetic Field Stabilizer 44114 - Torelle's Custom Magnetic Field Stabilizer 93998 - Federation Navy 'Argyreos' Magnetic Field Stabilizer 94020 - Federation Navy 'Khryseos' Magnetic Field Stabilizer |
Damage Modifier: 0.989x - 1.014x CPU usage: 0.85x - 1.3x Rate of Fire Bonus: 0.98x - 1.015x |
||
| 9944 - Magnetic Field Stabilizer I
10188 - 'Basic' Magnetic Field Stabilizer 10190 - Magnetic Field Stabilizer II 11101 - Linear Flux Stabilizer I 11103 - Insulated Stabilizer Array I 11105 - Vortex Compact Magnetic Field Stabilizer 11107 - Gauss Field Balancer I 11109 - Linear Flux Stabilizer 11111 - Insulated Stabilizer Array 11113 - Magnetic Vortex Stabilizer 11115 - Gauss Field Balancer 13945 - Shadow Serpentis Magnetic Field Stabilizer 15144 - Brynn's Modified Magnetic Field Stabilizer 15146 - Tuvan's Modified Magnetic Field Stabilizer 15148 - Setele's Modified Magnetic Field Stabilizer 15150 - Cormack's Modified Magnetic Field Stabilizer 15416 - Naiyon's Modified Magnetic Field Stabilizer 15895 - Federation Navy Magnetic Field Stabilizer 22917 - 'Capitalist' Magnetic Field Stabilizer I 22919 - 'Monopoly' Magnetic Field Stabilizer 44113 - Kaatara's Custom Magnetic Field Stabilizer 44114 - Torelle's Custom Magnetic Field Stabilizer 93998 - Federation Navy 'Argyreos' Magnetic Field Stabilizer 94020 - Federation Navy 'Khryseos' Magnetic Field Stabilizer |
Damage Modifier: 0.98x - 1.02x CPU usage: 0.8x - 1.5x Rate of Fire Bonus: 0.975x - 1.025x |
||
| 1893 - 'Basic' Heat Sink
2363 - Heat Sink I 2364 - Heat Sink II 5845 - Heat Exhaust System 5846 - Thermal Exhaust System I 5849 - Extruded Compact Heat Sink 5854 - Stamped Heat Sink 5855 - 'Boreas' Coolant System 5856 - C3S Convection Thermal Radiator 5857 - 'Skadi' Coolant System I 5858 - C4S Coiled Circuit Thermal Radiator 13941 - Dark Blood Heat Sink 13943 - True Sansha Heat Sink 14800 - Brokara's Modified Heat Sink 14802 - Tairei's Modified Heat Sink 14804 - Selynne's Modified Heat Sink 14806 - Raysere's Modified Heat Sink 14808 - Vizan's Modified Heat Sink 14810 - Ahremen's Modified Heat Sink 14812 - Chelm's Modified Heat Sink 14814 - Draclira's Modified Heat Sink 15397 - Luther Veron's Modified Heat Sink 15435 - Makur's Modified Heat Sink 15808 - Ammatar Navy Heat Sink 15810 - Imperial Navy Heat Sink 23900 - 'Mangonel' Heat Sink I 23902 - 'Trebuchet' Heat Sink I 44111 - Tahron's Custom Heat Sink 88265 - Strategos' Modified Heat Sink 94058 - Imperial Navy 'Neophyte' Heat Sink 94060 - Imperial Navy 'Disciple' Heat Sink |
Damage Modifier: 0.995x - 1.008x CPU usage: 0.95x - 1.25x Rate of Fire Bonus: 0.985x - 1.01x |
||
| 1893 - 'Basic' Heat Sink
2363 - Heat Sink I 2364 - Heat Sink II 5845 - Heat Exhaust System 5846 - Thermal Exhaust System I 5849 - Extruded Compact Heat Sink 5854 - Stamped Heat Sink 5855 - 'Boreas' Coolant System 5856 - C3S Convection Thermal Radiator 5857 - 'Skadi' Coolant System I 5858 - C4S Coiled Circuit Thermal Radiator 13941 - Dark Blood Heat Sink 13943 - True Sansha Heat Sink 14800 - Brokara's Modified Heat Sink 14802 - Tairei's Modified Heat Sink 14804 - Selynne's Modified Heat Sink 14806 - Raysere's Modified Heat Sink 14808 - Vizan's Modified Heat Sink 14810 - Ahremen's Modified Heat Sink 14812 - Chelm's Modified Heat Sink 14814 - Draclira's Modified Heat Sink 15397 - Luther Veron's Modified Heat Sink 15435 - Makur's Modified Heat Sink 15808 - Ammatar Navy Heat Sink 15810 - Imperial Navy Heat Sink 23900 - 'Mangonel' Heat Sink I 23902 - 'Trebuchet' Heat Sink I 44111 - Tahron's Custom Heat Sink 88265 - Strategos' Modified Heat Sink 94058 - Imperial Navy 'Neophyte' Heat Sink 94060 - Imperial Navy 'Disciple' Heat Sink |
Damage Modifier: 0.989x - 1.014x CPU usage: 0.85x - 1.3x Rate of Fire Bonus: 0.98x - 1.015x |
||
| 1893 - 'Basic' Heat Sink
2363 - Heat Sink I 2364 - Heat Sink II 5845 - Heat Exhaust System 5846 - Thermal Exhaust System I 5849 - Extruded Compact Heat Sink 5854 - Stamped Heat Sink 5855 - 'Boreas' Coolant System 5856 - C3S Convection Thermal Radiator 5857 - 'Skadi' Coolant System I 5858 - C4S Coiled Circuit Thermal Radiator 13941 - Dark Blood Heat Sink 13943 - True Sansha Heat Sink 14800 - Brokara's Modified Heat Sink 14802 - Tairei's Modified Heat Sink 14804 - Selynne's Modified Heat Sink 14806 - Raysere's Modified Heat Sink 14808 - Vizan's Modified Heat Sink 14810 - Ahremen's Modified Heat Sink 14812 - Chelm's Modified Heat Sink 14814 - Draclira's Modified Heat Sink 15397 - Luther Veron's Modified Heat Sink 15435 - Makur's Modified Heat Sink 15808 - Ammatar Navy Heat Sink 15810 - Imperial Navy Heat Sink 23900 - 'Mangonel' Heat Sink I 23902 - 'Trebuchet' Heat Sink I 44111 - Tahron's Custom Heat Sink 88265 - Strategos' Modified Heat Sink 94058 - Imperial Navy 'Neophyte' Heat Sink 94060 - Imperial Navy 'Disciple' Heat Sink |
Damage Modifier: 0.98x - 1.02x CPU usage: 0.8x - 1.5x Rate of Fire Bonus: 0.975x - 1.025x |
||
| 1893 - 'Basic' Heat Sink
2363 - Heat Sink I 2364 - Heat Sink II 5845 - Heat Exhaust System 5846 - Thermal Exhaust System I 5849 - Extruded Compact Heat Sink 5854 - Stamped Heat Sink 5855 - 'Boreas' Coolant System 5856 - C3S Convection Thermal Radiator 5857 - 'Skadi' Coolant System I 5858 - C4S Coiled Circuit Thermal Radiator 13941 - Dark Blood Heat Sink 13943 - True Sansha Heat Sink 14800 - Brokara's Modified Heat Sink 14802 - Tairei's Modified Heat Sink 14804 - Selynne's Modified Heat Sink 14806 - Raysere's Modified Heat Sink 14808 - Vizan's Modified Heat Sink 14810 - Ahremen's Modified Heat Sink 14812 - Chelm's Modified Heat Sink 14814 - Draclira's Modified Heat Sink 15397 - Luther Veron's Modified Heat Sink 15435 - Makur's Modified Heat Sink 15808 - Ammatar Navy Heat Sink 15810 - Imperial Navy Heat Sink 23900 - 'Mangonel' Heat Sink I 23902 - 'Trebuchet' Heat Sink I 44111 - Tahron's Custom Heat Sink 88265 - Strategos' Modified Heat Sink 94058 - Imperial Navy 'Neophyte' Heat Sink 94060 - Imperial Navy 'Disciple' Heat Sink |
Damage Modifier: 0.993x - 1.011x CPU usage: 0.9x - 1.275x Rate of Fire Bonus: 0.9825x - 1.0125x |
||
| 1893 - 'Basic' Heat Sink
2363 - Heat Sink I 2364 - Heat Sink II 5845 - Heat Exhaust System 5846 - Thermal Exhaust System I 5849 - Extruded Compact Heat Sink 5854 - Stamped Heat Sink 5855 - 'Boreas' Coolant System 5856 - C3S Convection Thermal Radiator 5857 - 'Skadi' Coolant System I 5858 - C4S Coiled Circuit Thermal Radiator 13941 - Dark Blood Heat Sink 13943 - True Sansha Heat Sink 14800 - Brokara's Modified Heat Sink 14802 - Tairei's Modified Heat Sink 14804 - Selynne's Modified Heat Sink 14806 - Raysere's Modified Heat Sink 14808 - Vizan's Modified Heat Sink 14810 - Ahremen's Modified Heat Sink 14812 - Chelm's Modified Heat Sink 14814 - Draclira's Modified Heat Sink 15397 - Luther Veron's Modified Heat Sink 15435 - Makur's Modified Heat Sink 15808 - Ammatar Navy Heat Sink 15810 - Imperial Navy Heat Sink 23900 - 'Mangonel' Heat Sink I 23902 - 'Trebuchet' Heat Sink I 44111 - Tahron's Custom Heat Sink 88265 - Strategos' Modified Heat Sink 94058 - Imperial Navy 'Neophyte' Heat Sink 94060 - Imperial Navy 'Disciple' Heat Sink |
Damage Modifier: 0.975x - 1.025x CPU usage: 0.75x - 1.55x Rate of Fire Bonus: 0.97x - 1.03x |
||
| 1893 - 'Basic' Heat Sink
2363 - Heat Sink I 2364 - Heat Sink II 5845 - Heat Exhaust System 5846 - Thermal Exhaust System I 5849 - Extruded Compact Heat Sink 5854 - Stamped Heat Sink 5855 - 'Boreas' Coolant System 5856 - C3S Convection Thermal Radiator 5857 - 'Skadi' Coolant System I 5858 - C4S Coiled Circuit Thermal Radiator 13941 - Dark Blood Heat Sink 13943 - True Sansha Heat Sink 14800 - Brokara's Modified Heat Sink 14802 - Tairei's Modified Heat Sink 14804 - Selynne's Modified Heat Sink 14806 - Raysere's Modified Heat Sink 14808 - Vizan's Modified Heat Sink 14810 - Ahremen's Modified Heat Sink 14812 - Chelm's Modified Heat Sink 14814 - Draclira's Modified Heat Sink 15397 - Luther Veron's Modified Heat Sink 15435 - Makur's Modified Heat Sink 15808 - Ammatar Navy Heat Sink 15810 - Imperial Navy Heat Sink 23900 - 'Mangonel' Heat Sink I 23902 - 'Trebuchet' Heat Sink I 44111 - Tahron's Custom Heat Sink 88265 - Strategos' Modified Heat Sink 94058 - Imperial Navy 'Neophyte' Heat Sink 94060 - Imperial Navy 'Disciple' Heat Sink |
Damage Modifier: 0.985x - 1.017x CPU usage: 0.825x - 1.35x Rate of Fire Bonus: 0.9775x - 1.02x |
||
| 9944 - Magnetic Field Stabilizer I
10188 - 'Basic' Magnetic Field Stabilizer 10190 - Magnetic Field Stabilizer II 11101 - Linear Flux Stabilizer I 11103 - Insulated Stabilizer Array I 11105 - Vortex Compact Magnetic Field Stabilizer 11107 - Gauss Field Balancer I 11109 - Linear Flux Stabilizer 11111 - Insulated Stabilizer Array 11113 - Magnetic Vortex Stabilizer 11115 - Gauss Field Balancer 13945 - Shadow Serpentis Magnetic Field Stabilizer 15144 - Brynn's Modified Magnetic Field Stabilizer 15146 - Tuvan's Modified Magnetic Field Stabilizer 15148 - Setele's Modified Magnetic Field Stabilizer 15150 - Cormack's Modified Magnetic Field Stabilizer 15416 - Naiyon's Modified Magnetic Field Stabilizer 15895 - Federation Navy Magnetic Field Stabilizer 22917 - 'Capitalist' Magnetic Field Stabilizer I 22919 - 'Monopoly' Magnetic Field Stabilizer 44113 - Kaatara's Custom Magnetic Field Stabilizer 44114 - Torelle's Custom Magnetic Field Stabilizer 93998 - Federation Navy 'Argyreos' Magnetic Field Stabilizer 94020 - Federation Navy 'Khryseos' Magnetic Field Stabilizer |
Damage Modifier: 0.993x - 1.011x CPU usage: 0.9x - 1.275x Rate of Fire Bonus: 0.9825x - 1.0125x |
||
| 9944 - Magnetic Field Stabilizer I
10188 - 'Basic' Magnetic Field Stabilizer 10190 - Magnetic Field Stabilizer II 11101 - Linear Flux Stabilizer I 11103 - Insulated Stabilizer Array I 11105 - Vortex Compact Magnetic Field Stabilizer 11107 - Gauss Field Balancer I 11109 - Linear Flux Stabilizer 11111 - Insulated Stabilizer Array 11113 - Magnetic Vortex Stabilizer 11115 - Gauss Field Balancer 13945 - Shadow Serpentis Magnetic Field Stabilizer 15144 - Brynn's Modified Magnetic Field Stabilizer 15146 - Tuvan's Modified Magnetic Field Stabilizer 15148 - Setele's Modified Magnetic Field Stabilizer 15150 - Cormack's Modified Magnetic Field Stabilizer 15416 - Naiyon's Modified Magnetic Field Stabilizer 15895 - Federation Navy Magnetic Field Stabilizer 22917 - 'Capitalist' Magnetic Field Stabilizer I 22919 - 'Monopoly' Magnetic Field Stabilizer 44113 - Kaatara's Custom Magnetic Field Stabilizer 44114 - Torelle's Custom Magnetic Field Stabilizer 93998 - Federation Navy 'Argyreos' Magnetic Field Stabilizer 94020 - Federation Navy 'Khryseos' Magnetic Field Stabilizer |
Damage Modifier: 0.985x - 1.017x CPU usage: 0.825x - 1.35x Rate of Fire Bonus: 0.9775x - 1.02x |
||
| 9944 - Magnetic Field Stabilizer I
10188 - 'Basic' Magnetic Field Stabilizer 10190 - Magnetic Field Stabilizer II 11101 - Linear Flux Stabilizer I 11103 - Insulated Stabilizer Array I 11105 - Vortex Compact Magnetic Field Stabilizer 11107 - Gauss Field Balancer I 11109 - Linear Flux Stabilizer 11111 - Insulated Stabilizer Array 11113 - Magnetic Vortex Stabilizer 11115 - Gauss Field Balancer 13945 - Shadow Serpentis Magnetic Field Stabilizer 15144 - Brynn's Modified Magnetic Field Stabilizer 15146 - Tuvan's Modified Magnetic Field Stabilizer 15148 - Setele's Modified Magnetic Field Stabilizer 15150 - Cormack's Modified Magnetic Field Stabilizer 15416 - Naiyon's Modified Magnetic Field Stabilizer 15895 - Federation Navy Magnetic Field Stabilizer 22917 - 'Capitalist' Magnetic Field Stabilizer I 22919 - 'Monopoly' Magnetic Field Stabilizer 44113 - Kaatara's Custom Magnetic Field Stabilizer 44114 - Torelle's Custom Magnetic Field Stabilizer 93998 - Federation Navy 'Argyreos' Magnetic Field Stabilizer 94020 - Federation Navy 'Khryseos' Magnetic Field Stabilizer |
Damage Modifier: 0.975x - 1.025x CPU usage: 0.75x - 1.55x Rate of Fire Bonus: 0.97x - 1.03x |
||
| 41030 - 'Excavator' Mining Drone
93143 - Prototype 'Pluto' Mining Drone |
Maximum Velocity: 0.7x - 1.15x Activation time / duration: 0.9x - 1.1x Mining amount: 0.85x - 1.3x Residue Volume Multiplier: 0.8x - 1.15x Residue Probability: 0.7x - 1.3x Optimal Range: 0.75x - 1.3x |
||
| 43681 - 'Excavator' Ice Harvesting Drone
93145 - Prototype 'Pluto' Ice Harvesting Drone |
Maximum Velocity: 0.7x - 1.15x Activation time / duration: 0.9x - 1.1x Mining amount: 0.85x - 1.3x Residue Volume Multiplier: 0.8x - 1.15x Residue Probability: 0.7x - 1.3x Optimal Range: 0.75x - 1.3x |
| Effect Name | Diff |
|---|---|
| 12820 - boosterImplantMiningCriticalHitChanceBonusEffect | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12820 effectName: None => boosterImplantMiningCriticalHitChanceBonusEffect electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 5967, 'modifyingAttributeID': 6090, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 16281}, {'domain': 'shipID', 'modifiedAttributeID': 5967, 'modifyingAttributeID': 6090, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3386}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| 12821 - sensorDampenerResistanceBonusPassive | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12821 effectName: None => sensorDampenerResistanceBonusPassive electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 2112, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2351}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12822 - modifyShieldArmorHullEMResonancePassivePostPercentPassive | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12822 effectName: None => modifyShieldArmorHullEMResonancePassivePostPercentPassive electronicChance: None => 0 guid: None => isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 267, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 994}, {'domain': 'shipID', 'modifiedAttributeID': 271, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 994}, {'domain': 'shipID', 'modifiedAttributeID': 113, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 994}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| 12823 - modifyShieldArmorHullThermalResonancePassivePostPercentPassive | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12823 effectName: None => modifyShieldArmorHullThermalResonancePassivePostPercentPassive electronicChance: None => 0 guid: None => isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 270, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 997}, {'domain': 'shipID', 'modifiedAttributeID': 274, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 997}, {'domain': 'shipID', 'modifiedAttributeID': 110, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 997}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| 12824 - modifyShieldArmorHullKineticResonancePassivePostPercentPassive | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12824 effectName: None => modifyShieldArmorHullKineticResonancePassivePostPercentPassive electronicChance: None => 0 guid: None => isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 269, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 996}, {'domain': 'shipID', 'modifiedAttributeID': 273, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 996}, {'domain': 'shipID', 'modifiedAttributeID': 109, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 996}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| 12825 - modifyShieldArmorHullExplosiveResonancePassivePostPercentPassive | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12825 effectName: None => modifyShieldArmorHullExplosiveResonancePassivePostPercentPassive electronicChance: None => 0 guid: None => isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 268, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 995}, {'domain': 'shipID', 'modifiedAttributeID': 272, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 995}, {'domain': 'shipID', 'modifiedAttributeID': 111, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 995}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| 12826 - boosterHackingVirusCoherenceModifierEffect | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12826 effectName: None => boosterHackingVirusCoherenceModifierEffect electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 1909, 'modifyingAttributeID': 6092, 'func': 'LocationGroupModifier', 'operation': 2, 'groupID': 538}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12827 - miningWasteChanceBonusOreIceGasPassive | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12827 effectName: None => miningWasteChanceBonusOreIceGasPassive electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 3154, 'modifyingAttributeID': 6053, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3386}, {'domain': 'shipID', 'modifiedAttributeID': 3154, 'modifyingAttributeID': 6053, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 16281}, {'domain': 'shipID', 'modifiedAttributeID': 3154, 'modifyingAttributeID': 6053, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25544}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12828 - boosterMinerMaxRangeBonusEffect | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12828 effectName: None => boosterMinerMaxRangeBonusEffect electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 6098, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3386}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 6098, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 16281}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 6098, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25544}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12829 - boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12829 effectName: None => boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 73, 'modifyingAttributeID': 6099, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3386}, {'domain': 'shipID', 'modifiedAttributeID': 73, 'modifyingAttributeID': 6099, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 16281}, {'domain': 'shipID', 'modifiedAttributeID': 73, 'modifyingAttributeID': 6099, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25544}, {'domain': 'shipID', 'modifiedAttributeID': 6, 'modifyingAttributeID': 6099, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3386}, {'domain': 'shipID', 'modifiedAttributeID': 6, 'modifyingAttributeID': 6099, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 16281}, {'domain': 'shipID', 'modifiedAttributeID': 6, 'modifyingAttributeID': 6099, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25544}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12844 - skillBonusAmarrFighters | guid: None => |
| 12846 - skillBonusCaldariFighters | guid: None => |
| 12847 - skillBonusGallenteFighters | guid: None => |
| 12848 - skillBonusMinmatarFighters | guid: None => |
| 12849 - boosterMissileDamageBonusAllDamageTypesPostPercent | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12849 effectName: None => boosterMissileDamageBonusAllDamageTypesPostPercent electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'charID', 'modifiedAttributeID': 114, 'modifyingAttributeID': 6125, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3319}, {'domain': 'charID', 'modifiedAttributeID': 116, 'modifyingAttributeID': 6125, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3319}, {'domain': 'charID', 'modifiedAttributeID': 117, 'modifyingAttributeID': 6125, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3319}, {'domain': 'charID', 'modifiedAttributeID': 118, 'modifyingAttributeID': 6125, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3319}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12872 - shipBonusCarrierA3SupportFighterShieldBonusEffect | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12872 effectName: None => shipBonusCarrierA3SupportFighterShieldBonusEffect electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'charID', 'modifiedAttributeID': 263, 'modifyingAttributeID': 2361, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 40573}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| 12873 - shipBonusCarrierA6JumpDriveBonus | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12873 effectName: None => shipBonusCarrierA6JumpDriveBonus electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 867, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 6191}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| 12875 - shipBonusCommandCarrierInformationCommand | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12875 effectName: None => shipBonusCommandCarrierInformationCommand electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 2535, 'modifyingAttributeID': 6193, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20495}, {'domain': 'shipID', 'modifiedAttributeID': 2469, 'modifyingAttributeID': 6193, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20495}, {'domain': 'shipID', 'modifiedAttributeID': 2471, 'modifyingAttributeID': 6193, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20495}, {'domain': 'shipID', 'modifiedAttributeID': 2473, 'modifyingAttributeID': 6193, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20495}, {'domain': 'shipID', 'modifiedAttributeID': 2537, 'modifyingAttributeID': 6193, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20495}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12876 - shipBonusCommandCarrierArmorCommand | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12876 effectName: None => shipBonusCommandCarrierArmorCommand electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 2535, 'modifyingAttributeID': 6192, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20494}, {'domain': 'shipID', 'modifiedAttributeID': 2469, 'modifyingAttributeID': 6192, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20494}, {'domain': 'shipID', 'modifiedAttributeID': 2471, 'modifyingAttributeID': 6192, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20494}, {'domain': 'shipID', 'modifiedAttributeID': 2473, 'modifyingAttributeID': 6192, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20494}, {'domain': 'shipID', 'modifiedAttributeID': 2537, 'modifyingAttributeID': 6192, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20494}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12877 - shipBonusCommandCarrierShieldCommand | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12877 effectName: None => shipBonusCommandCarrierShieldCommand electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 2535, 'modifyingAttributeID': 6195, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3350}, {'domain': 'shipID', 'modifiedAttributeID': 2469, 'modifyingAttributeID': 6195, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3350}, {'domain': 'shipID', 'modifiedAttributeID': 2471, 'modifyingAttributeID': 6195, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3350}, {'domain': 'shipID', 'modifiedAttributeID': 2473, 'modifyingAttributeID': 6195, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3350}, {'domain': 'shipID', 'modifiedAttributeID': 2537, 'modifyingAttributeID': 6195, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3350}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12878 - shipBonusCommandCarrierSkirmishCommand | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12878 effectName: None => shipBonusCommandCarrierSkirmishCommand electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 2535, 'modifyingAttributeID': 6194, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3349}, {'domain': 'shipID', 'modifiedAttributeID': 2469, 'modifyingAttributeID': 6194, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3349}, {'domain': 'shipID', 'modifiedAttributeID': 2471, 'modifyingAttributeID': 6194, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3349}, {'domain': 'shipID', 'modifiedAttributeID': 2473, 'modifyingAttributeID': 6194, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3349}, {'domain': 'shipID', 'modifiedAttributeID': 2537, 'modifyingAttributeID': 6194, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3349}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12879 - skillMultiplierShipBonusCommandCarrier | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12879 effectName: None => skillMultiplierShipBonusCommandCarrier electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 6192, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 6193, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 6194, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 6195, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 6207, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12880 - shipBonusCarrierC3SupportFighterShieldBonusEffect | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12880 effectName: None => shipBonusCarrierC3SupportFighterShieldBonusEffect electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'charID', 'modifiedAttributeID': 263, 'modifyingAttributeID': 2365, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 40573}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12881 - shipBonusCarrierC6JumpDriveBonus | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12881 effectName: None => shipBonusCarrierC6JumpDriveBonus electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 867, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 6196}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12882 - shipBonusCarrierG6SupportFighterShieldBonusEffect | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12882 effectName: None => shipBonusCarrierG6SupportFighterShieldBonusEffect electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'charID', 'modifiedAttributeID': 263, 'modifyingAttributeID': 6198, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 40573}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12883 - shipBonusCarrierG7JumpDriveBonus | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12883 effectName: None => shipBonusCarrierG7JumpDriveBonus electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 867, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 6197}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12884 - shipBonusCarrierM6SupportFighterShieldBonusEffect | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12884 effectName: None => shipBonusCarrierM6SupportFighterShieldBonusEffect electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'charID', 'modifiedAttributeID': 263, 'modifyingAttributeID': 6199, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 40573}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12885 - shipBonusCarrierM7JumpDriveBonus | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12885 effectName: None => shipBonusCarrierM7JumpDriveBonus electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 867, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 6200}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12887 - angelCartelProjectileReloadingSpeed | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12887 effectName: None => angelCartelProjectileReloadingSpeed electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 1795, 'modifyingAttributeID': 6203, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 55}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12890 - shipBonusCarrierM8SupportFighterVelocity | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12890 effectName: None => shipBonusCarrierM8SupportFighterVelocity electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'charID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 6208, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 40573}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12891 - shipBonusCommandCarrierCMJDDuration | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12891 effectName: None => shipBonusCommandCarrierCMJDDuration electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'shipID', 'modifiedAttributeID': 73, 'modifyingAttributeID': 6207, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 83464}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12892 - shipBonusHeavyMissileUniversalDamageMBC2 | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12892 effectName: None => shipBonusHeavyMissileUniversalDamageMBC2 electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'charID', 'modifiedAttributeID': 117, 'modifyingAttributeID': 749, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}, {'domain': 'charID', 'modifiedAttributeID': 118, 'modifyingAttributeID': 749, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}, {'domain': 'charID', 'modifiedAttributeID': 114, 'modifyingAttributeID': 749, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}, {'domain': 'charID', 'modifiedAttributeID': 116, 'modifyingAttributeID': 749, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 12893 - shipBonusHeavyAssaultMissileUniversalDamageMBC2 | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12893 effectName: None => shipBonusHeavyAssaultMissileUniversalDamageMBC2 electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'charID', 'modifiedAttributeID': 118, 'modifyingAttributeID': 749, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25719}, {'domain': 'charID', 'modifiedAttributeID': 117, 'modifyingAttributeID': 749, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25719}, {'domain': 'charID', 'modifiedAttributeID': 114, 'modifyingAttributeID': 749, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25719}, {'domain': 'charID', 'modifiedAttributeID': 116, 'modifyingAttributeID': 749, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 25719}] propulsionChance: None => 0 published: None => 0 rangeChance: None => 0 |
| 6545 - shipBonusForceAuxiliaryC1RemoteBoostAndCapAmount | modifierInfo: [{'domain': 'shipID', 'modifiedAttributeID': 68, 'modifyingAttributeID': 2311, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 24571}, {'domain': 'shipID', 'modifiedAttributeID': 90, 'modifyingAttributeID': 2311, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 24571}] => [{'domain': 'shipID', 'modifiedAttributeID': 68, 'modifyingAttributeID': 2311, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 24571}, {'domain': 'shipID', 'modifiedAttributeID': 90, 'modifyingAttributeID': 2311, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 24572}] rangeAttributeID: None => 54 |
| 6583 - skillMultiplierShipBonusCarrierAmarr | modifierInfo: [{'domain': 'shipID', 'modifiedAttributeID': 2359, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2360, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2361, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2362, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 5981, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}] => [{'domain': 'shipID', 'modifiedAttributeID': 2359, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2360, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2361, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2362, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 5981, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 6191, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}] |
| 6584 - skillMultiplierShipBonusCarrierCaldari | modifierInfo: [{'domain': 'shipID', 'modifiedAttributeID': 2363, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2364, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2365, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2366, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 5982, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}] => [{'domain': 'shipID', 'modifiedAttributeID': 2363, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2364, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2365, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2366, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 5982, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 6196, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}] |
| 6585 - skillMultiplierShipBonusCarrierGallente | modifierInfo: [{'domain': 'shipID', 'modifiedAttributeID': 2367, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2368, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2369, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2370, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 5983, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}] => [{'domain': 'shipID', 'modifiedAttributeID': 2367, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2368, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2369, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2370, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 5983, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 6198, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 6197, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}] |
| 6586 - skillMultiplierShipBonusCarrierMinmatar | modifierInfo: [{'domain': 'shipID', 'modifiedAttributeID': 2371, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2372, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2373, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2374, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 5984, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}] => [{'domain': 'shipID', 'modifiedAttributeID': 2371, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2372, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2373, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 2374, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 5984, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 6199, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 6200, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}, {'domain': 'shipID', 'modifiedAttributeID': 6208, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 280}] |
| 6715 - ECMBurstJammerQA | isOffensive: 0 => 1 |
| TypeID, Name, and Group | Effects Changes |
|---|---|
| 17720 - Cynabal (Cruiser) | Added Effects: angelCartelProjectileReloadingSpeed |
| 17738 - Machariel (Battleship) | Added Effects: angelCartelProjectileReloadingSpeed |
| 17932 - Dramiel (Frigate) | Added Effects: angelCartelProjectileReloadingSpeed |
| 22468 - Claymore (Command Ship) | Added Effects: shipBonusHeavyMissileUniversalDamageMBC2 shipBonusHeavyAssaultMissileUniversalDamageMBC2 Removed Effects: shipBonusHeavyMissileLauncherRofMBC2 shipBonusHeavyAssaultMissileLauncherRofMBC2 |
| 32305 - Armageddon Navy Issue (Battleship) | Added Effects: shipBonusEnergyNeutFalloffAB2 shipBonusEnergyNosFalloffAB2 |
| 33395 - Moracha (Force Recon Ship) | Added Effects: roleBonusWarpSpeed angelCartelProjectileReloadingSpeed |
| 33397 - Chremoas (Covert Ops) | Added Effects: angelCartelProjectileReloadingSpeed |
| 49722 - Abyssal Magnetic Field Stabilizer (Magnetic Field Stabilizer) | Added Effects: moduleBonusDroneDamageAmplifier |
| 49726 - Abyssal Heat Sink (Heat Sink) | Added Effects: moduleBonusDroneDamageAmplifier |
| 73547 - Imperial Frigate (FW Amarr Empire Frigate) | Removed Effects: behaviorTargetPainter |
| 78333 - Mekubal (Destroyer) | Added Effects: angelCartelProjectileReloadingSpeed |
| 78369 - Khizriel (Combat Battlecruiser) | Added Effects: angelCartelProjectileReloadingSpeed |
| 78576 - Azariel (Titan) | Added Effects: angelCartelProjectileReloadingSpeed |
| 87381 - Sarathiel (Dreadnought) | Added Effects: angelCartelProjectileReloadingSpeed |
| 91916 - Imperial Electronics Booster I (Booster) | Added Effects: longRangeTargetingMaxTargetRangeBonusPostPercentMaxTargetRangeLocationShipGroupElectronic baseSensorStrengthModifierRequiringAstrometrics stasisWebifierResistanceBonusPassive boosterImplantMiningCriticalHitChanceBonusEffect |
| 91920 - State Electronics Booster I (Booster) | Added Effects: longRangeTargetingMaxTargetRangeBonusPostPercentMaxTargetRangeLocationShipGroupElectronic baseSensorStrengthModifierRequiringAstrometrics boosterImplantMiningCriticalHitChanceBonusEffect sensorDampenerResistanceBonusPassive |
| 91921 - Federation Electronics Booster I (Booster) | Added Effects: signatureAnalysisScanResolutionBonusPostPercentScanResolutionShip scanStrengthBonusPercentPassive baseSensorStrengthModifierRequiringAstrometrics boosterImplantMiningCriticalHitChanceBonusEffect |
| 91922 - Republic Electronics Booster I (Booster) | Added Effects: signatureAnalysisScanResolutionBonusPostPercentScanResolutionShip baseSensorStrengthModifierRequiringAstrometrics weaponDisruptorResistanceBonusPassive boosterImplantMiningCriticalHitChanceBonusEffect |
| 91923 - Republic Electronics Booster II (Booster) | Added Effects: signatureAnalysisScanResolutionBonusPostPercentScanResolutionShip baseSensorStrengthModifierRequiringAstrometrics weaponDisruptorResistanceBonusPassive boosterImplantMiningCriticalHitChanceBonusEffect |
| 91924 - Republic Electronics Booster III (Booster) | Added Effects: signatureAnalysisScanResolutionBonusPostPercentScanResolutionShip baseSensorStrengthModifierRequiringAstrometrics weaponDisruptorResistanceBonusPassive boosterImplantMiningCriticalHitChanceBonusEffect |
| 91925 - Federation Electronics Booster II (Booster) | Added Effects: signatureAnalysisScanResolutionBonusPostPercentScanResolutionShip scanStrengthBonusPercentPassive baseSensorStrengthModifierRequiringAstrometrics boosterImplantMiningCriticalHitChanceBonusEffect |
| 91926 - Federation Electronics Booster III (Booster) | Added Effects: signatureAnalysisScanResolutionBonusPostPercentScanResolutionShip scanStrengthBonusPercentPassive baseSensorStrengthModifierRequiringAstrometrics boosterImplantMiningCriticalHitChanceBonusEffect |
| 91927 - State Electronics Booster II (Booster) | Added Effects: longRangeTargetingMaxTargetRangeBonusPostPercentMaxTargetRangeLocationShipGroupElectronic baseSensorStrengthModifierRequiringAstrometrics boosterImplantMiningCriticalHitChanceBonusEffect sensorDampenerResistanceBonusPassive |
| 91928 - State Electronics Booster III (Booster) | Added Effects: longRangeTargetingMaxTargetRangeBonusPostPercentMaxTargetRangeLocationShipGroupElectronic baseSensorStrengthModifierRequiringAstrometrics boosterImplantMiningCriticalHitChanceBonusEffect sensorDampenerResistanceBonusPassive |
| 91929 - Imperial Electronics Booster II (Booster) | Added Effects: longRangeTargetingMaxTargetRangeBonusPostPercentMaxTargetRangeLocationShipGroupElectronic baseSensorStrengthModifierRequiringAstrometrics stasisWebifierResistanceBonusPassive boosterImplantMiningCriticalHitChanceBonusEffect |
| 91930 - Imperial Electronics Booster III (Booster) | Added Effects: longRangeTargetingMaxTargetRangeBonusPostPercentMaxTargetRangeLocationShipGroupElectronic baseSensorStrengthModifierRequiringAstrometrics stasisWebifierResistanceBonusPassive boosterImplantMiningCriticalHitChanceBonusEffect |
| 91932 - Imperial Defense Booster I (Booster) | Added Effects: modifyShieldArmorHullKineticResonancePassivePostPercentPassive modifyShieldArmorHullExplosiveResonancePassivePostPercentPassive boosterHackingVirusCoherenceModifierEffect miningWasteChanceBonusOreIceGasPassive |
| 91934 - State Defense Booster I (Booster) | Added Effects: modifyShieldArmorHullThermalResonancePassivePostPercentPassive modifyShieldArmorHullKineticResonancePassivePostPercentPassive boosterHackingVirusCoherenceModifierEffect miningWasteChanceBonusOreIceGasPassive |
| 91935 - Federation Defense Booster I (Booster) | Added Effects: modifyShieldArmorHullThermalResonancePassivePostPercentPassive modifyShieldArmorHullKineticResonancePassivePostPercentPassive boosterHackingVirusCoherenceModifierEffect miningWasteChanceBonusOreIceGasPassive |
| 91936 - Republic Defense Booster I (Booster) | Added Effects: modifyShieldArmorHullEMResonancePassivePostPercentPassive modifyShieldArmorHullThermalResonancePassivePostPercentPassive boosterHackingVirusCoherenceModifierEffect miningWasteChanceBonusOreIceGasPassive |
| 91939 - Imperial Defense Booster II (Booster) | Added Effects: modifyShieldArmorHullKineticResonancePassivePostPercentPassive modifyShieldArmorHullExplosiveResonancePassivePostPercentPassive boosterHackingVirusCoherenceModifierEffect miningWasteChanceBonusOreIceGasPassive |
| 91940 - Imperial Defense Booster III (Booster) | Added Effects: modifyShieldArmorHullKineticResonancePassivePostPercentPassive modifyShieldArmorHullExplosiveResonancePassivePostPercentPassive boosterHackingVirusCoherenceModifierEffect miningWasteChanceBonusOreIceGasPassive |
| 91941 - State Defense Booster II (Booster) | Added Effects: modifyShieldArmorHullThermalResonancePassivePostPercentPassive modifyShieldArmorHullKineticResonancePassivePostPercentPassive boosterHackingVirusCoherenceModifierEffect miningWasteChanceBonusOreIceGasPassive |
| 91942 - State Defense Booster III (Booster) | Added Effects: modifyShieldArmorHullThermalResonancePassivePostPercentPassive modifyShieldArmorHullKineticResonancePassivePostPercentPassive boosterHackingVirusCoherenceModifierEffect miningWasteChanceBonusOreIceGasPassive |
| 91943 - Federation Defense Booster III (Booster) | Added Effects: modifyShieldArmorHullThermalResonancePassivePostPercentPassive modifyShieldArmorHullKineticResonancePassivePostPercentPassive boosterHackingVirusCoherenceModifierEffect miningWasteChanceBonusOreIceGasPassive |
| 91944 - Federation Defense Booster II (Booster) | Added Effects: modifyShieldArmorHullThermalResonancePassivePostPercentPassive modifyShieldArmorHullKineticResonancePassivePostPercentPassive boosterHackingVirusCoherenceModifierEffect miningWasteChanceBonusOreIceGasPassive |
| 91945 - Republic Defense Booster II (Booster) | Added Effects: modifyShieldArmorHullEMResonancePassivePostPercentPassive modifyShieldArmorHullThermalResonancePassivePostPercentPassive boosterHackingVirusCoherenceModifierEffect miningWasteChanceBonusOreIceGasPassive |
| 91946 - Republic Defense Booster III (Booster) | Added Effects: modifyShieldArmorHullEMResonancePassivePostPercentPassive modifyShieldArmorHullThermalResonancePassivePostPercentPassive boosterHackingVirusCoherenceModifierEffect miningWasteChanceBonusOreIceGasPassive |
| 91947 - Imperial Mobility Booster I (Booster) | Added Effects: navigationVelocityBonusPostPercentMaxVelocityShip warpSkillSpeed implantHardwiringABcapacitorNeed boosterMinerMaxRangeBonusEffect |
| 91948 - State Mobility Booster I (Booster) | Added Effects: evasiveManeuveringAgilityBonusPostPercentAgilityShip warpSkillSpeed implantHardwiringABcapacitorNeed boosterMinerMaxRangeBonusEffect |
| 91949 - Federation Mobility Booster I (Booster) | Added Effects: highSpeedManuveringCapacitorNeedMultiplierPostPercentCapacitorNeedLocationShipModulesRequiringHighSpeedManuvering evasiveManeuveringAgilityBonusPostPercentAgilityShip warpSkillSpeed boosterMinerMaxRangeBonusEffect |
| 91950 - Republic Mobility Booster I (Booster) | Added Effects: highSpeedManuveringCapacitorNeedMultiplierPostPercentCapacitorNeedLocationShipModulesRequiringHighSpeedManuvering navigationVelocityBonusPostPercentMaxVelocityShip warpSkillSpeed boosterMinerMaxRangeBonusEffect |
| 91951 - Imperial Mobility Booster III (Booster) | Added Effects: navigationVelocityBonusPostPercentMaxVelocityShip warpSkillSpeed implantHardwiringABcapacitorNeed boosterMinerMaxRangeBonusEffect |
| 91952 - Imperial Mobility Booster II (Booster) | Added Effects: navigationVelocityBonusPostPercentMaxVelocityShip warpSkillSpeed implantHardwiringABcapacitorNeed boosterMinerMaxRangeBonusEffect |
| 91953 - State Mobility Booster II (Booster) | Added Effects: evasiveManeuveringAgilityBonusPostPercentAgilityShip warpSkillSpeed implantHardwiringABcapacitorNeed boosterMinerMaxRangeBonusEffect |
| 91954 - State Mobility Booster III (Booster) | Added Effects: evasiveManeuveringAgilityBonusPostPercentAgilityShip warpSkillSpeed implantHardwiringABcapacitorNeed boosterMinerMaxRangeBonusEffect |
| 91958 - Federation Mobility Booster II (Booster) | Added Effects: highSpeedManuveringCapacitorNeedMultiplierPostPercentCapacitorNeedLocationShipModulesRequiringHighSpeedManuvering evasiveManeuveringAgilityBonusPostPercentAgilityShip warpSkillSpeed boosterMinerMaxRangeBonusEffect |
| 91959 - Federation Mobility Booster III (Booster) | Added Effects: highSpeedManuveringCapacitorNeedMultiplierPostPercentCapacitorNeedLocationShipModulesRequiringHighSpeedManuvering evasiveManeuveringAgilityBonusPostPercentAgilityShip warpSkillSpeed boosterMinerMaxRangeBonusEffect |
| 91960 - Republic Mobility Booster II (Booster) | Added Effects: highSpeedManuveringCapacitorNeedMultiplierPostPercentCapacitorNeedLocationShipModulesRequiringHighSpeedManuvering navigationVelocityBonusPostPercentMaxVelocityShip warpSkillSpeed boosterMinerMaxRangeBonusEffect |
| 91961 - Republic Mobility Booster III (Booster) | Added Effects: highSpeedManuveringCapacitorNeedMultiplierPostPercentCapacitorNeedLocationShipModulesRequiringHighSpeedManuvering navigationVelocityBonusPostPercentMaxVelocityShip warpSkillSpeed boosterMinerMaxRangeBonusEffect |
| 91962 - Imperial Hardpoint Booster I (Booster) | Added Effects: energyWeaponDamageMultiplyPassive salvagerModuleDurationReduction skillBonusDroneInterfacingNotFighters boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive |
| 91963 - State Hardpoint Booster I (Booster) | Added Effects: hybridWeaponDamageMultiplyPassive salvagerModuleDurationReduction boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive boosterMissileDamageBonusAllDamageTypesPostPercent |
| 91964 - Federation Hardpoint Booster I (Booster) | Added Effects: hybridWeaponDamageMultiplyPassive salvagerModuleDurationReduction skillBonusDroneInterfacingNotFighters boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive |
| 91965 - Republic Hardpoint Booster I (Booster) | Added Effects: projectileWeaponDamageMultiplyPassive salvagerModuleDurationReduction boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive boosterMissileDamageBonusAllDamageTypesPostPercent |
| 91970 - Imperial Hardpoint Booster II (Booster) | Added Effects: energyWeaponDamageMultiplyPassive salvagerModuleDurationReduction skillBonusDroneInterfacingNotFighters boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive |
| 91971 - Imperial Hardpoint Booster III (Booster) | Added Effects: energyWeaponDamageMultiplyPassive salvagerModuleDurationReduction skillBonusDroneInterfacingNotFighters boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive |
| 91972 - State Hardpoint Booster II (Booster) | Added Effects: hybridWeaponDamageMultiplyPassive salvagerModuleDurationReduction boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive boosterMissileDamageBonusAllDamageTypesPostPercent |
| 91973 - State Hardpoint Booster III (Booster) | Added Effects: hybridWeaponDamageMultiplyPassive salvagerModuleDurationReduction boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive boosterMissileDamageBonusAllDamageTypesPostPercent |
| 91974 - Federation Hardpoint Booster II (Booster) | Added Effects: hybridWeaponDamageMultiplyPassive salvagerModuleDurationReduction skillBonusDroneInterfacingNotFighters boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive |
| 91975 - Federation Hardpoint Booster III (Booster) | Added Effects: hybridWeaponDamageMultiplyPassive salvagerModuleDurationReduction skillBonusDroneInterfacingNotFighters boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive |
| 91976 - Republic Hardpoint Booster II (Booster) | Added Effects: projectileWeaponDamageMultiplyPassive salvagerModuleDurationReduction boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive boosterMissileDamageBonusAllDamageTypesPostPercent |
| 91977 - Republic Hardpoint Booster III (Booster) | Added Effects: projectileWeaponDamageMultiplyPassive salvagerModuleDurationReduction boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitorEffectPassive boosterMissileDamageBonusAllDamageTypesPostPercent |
| 92536 - Amarr Tactical Relay (Destructible Effect Beacon) | Added Effects: targetAttack |
| 92551 - Imperial Omen (FW Amarr Empire Cruiser) | Added Effects: targetAttack npcBehaviorArmorRepairer |
| 92552 - Renouncer Omen (FW Amarr Empire Cruiser) | Added Effects: targetAttack behaviorWarpDisrupt npcBehaviorArmorRepairer |
| 92553 - Detainer Caracal (FW Caldari State Cruiser) | Added Effects: missileLaunchingForEntity behaviorWarpDisrupt npcBehaviorShieldBooster |
| 92556 - State Caracal (FW Caldari State Cruiser) | Added Effects: missileLaunchingForEntity npcBehaviorShieldBooster |
| 92557 - Federation Vexor (FW Gallente Federation Cruiser) | Added Effects: targetAttack npcBehaviorArmorRepairer |
| 92558 - Inspector Vexor (FW Gallente Federation Cruiser) | Added Effects: targetAttack behaviorWarpDisrupt npcBehaviorArmorRepairer |
| 92559 - Republic Stabber (FW Minmatar Republic Cruiser) | Added Effects: targetAttack npcBehaviorShieldBooster |
| 92560 - Keeper Stabber (FW Minmatar Republic Cruiser) | Added Effects: targetAttack behaviorWarpDisrupt npcBehaviorShieldBooster |
| 92605 - Caldari Tactical Relay (Destructible Effect Beacon) | Added Effects: targetAttack |
| 92606 - Gallente Tactical Relay (Destructible Effect Beacon) | Added Effects: targetAttack |
| 92607 - Minmatar Tactical Relay (Destructible Effect Beacon) | Added Effects: targetAttack |
| 92822 - Salvation (Command Carrier) | Click to toggle showing the 15 effects.Added Effects:shipAdvancedSpaceshipCommandAgilityBonus shipCapitalAgilityBonus entosisDurationMultiply shipBonusCarrierA1ArmorResists shipBonusCarrierRole1NumWarfareLinks shipBonusCarrierA2SupportFighterBonusRange commandBurstAoERoleBonus jumpPortalPassengerBonusPercentSkill shipBonusCarrierA5SupportFighterBonusEffect shipBonusCarrierA3SupportFighterShieldBonusEffect shipBonusCarrierA6JumpDriveBonus shipBonusCommandCarrierInformationCommand shipBonusCommandCarrierArmorCommand shipBonusCommandCarrierCMJDDuration |
| 92823 - Simurgh (Command Carrier) | Click to toggle showing the 15 effects.Added Effects:shipAdvancedSpaceshipCommandAgilityBonus shipCapitalAgilityBonus entosisDurationMultiply shipBonusCarrierC1ShieldResists shipBonusCarrierRole1NumWarfareLinks shipBonusCarrierC2SupportFighterBonusRange commandBurstAoERoleBonus jumpPortalPassengerBonusPercentSkill shipBonusCarrierC5SupportFighterBonusEffect shipBonusCommandCarrierInformationCommand shipBonusCommandCarrierShieldCommand shipBonusCarrierC3SupportFighterShieldBonusEffect shipBonusCarrierC6JumpDriveBonus shipBonusCommandCarrierCMJDDuration |
| 92824 - Gaia (Command Carrier) | Click to toggle showing the 14 effects.Added Effects:shipAdvancedSpaceshipCommandAgilityBonus shipCapitalAgilityBonus entosisDurationMultiply shipBonusCarrierRole1NumWarfareLinks shipBonusCarrierG2SupportFighterBonusRange commandBurstAoERoleBonus jumpPortalPassengerBonusPercentSkill shipBonusCarrierG5SupportFighterBonusSpeed shipBonusCommandCarrierArmorCommand shipBonusCommandCarrierSkirmishCommand shipBonusCarrierG6SupportFighterShieldBonusEffect shipBonusCarrierG7JumpDriveBonus shipBonusCommandCarrierCMJDDuration |
| 92825 - Ymir (Command Carrier) | Click to toggle showing the 15 effects.Added Effects:shipAdvancedSpaceshipCommandAgilityBonus shipCapitalAgilityBonus entosisDurationMultiply shipBonusCarrierRole1NumWarfareLinks shipBonusCarrierM2SupportFighterBonusRange commandBurstAoERoleBonus jumpPortalPassengerBonusPercentSkill shipBonusCarrierM5SupportFighterBonusEffect shipBonusCommandCarrierShieldCommand shipBonusCommandCarrierSkirmishCommand shipBonusCarrierM6SupportFighterShieldBonusEffect shipBonusCarrierM7JumpDriveBonus shipBonusCarrierM8SupportFighterVelocity shipBonusCommandCarrierCMJDDuration |
| 93090 - Imperial Confessor (FW Amarr Empire Destroyer) | Added Effects: targetAttack npcBehaviorArmorRepairer |
| 93091 - Renouncer Confessor (FW Amarr Empire Destroyer) | Added Effects: targetAttack behaviorWarpDisrupt npcBehaviorArmorRepairer |
| 93092 - Detainer Jackdaw (FW Caldari State Destroyer) | Added Effects: missileLaunchingForEntity behaviorWarpDisrupt npcBehaviorShieldBooster |
| 93094 - State Jackdaw (FW Caldari State Destroyer) | Added Effects: missileLaunchingForEntity npcBehaviorShieldBooster |
| 93097 - Federation Hecate (FW Gallente Federation Destroyer) | Added Effects: targetAttack npcBehaviorArmorRepairer |
| 93099 - Republic Svipul (FW Minmatar Republic Destroyer) | Added Effects: targetAttack npcBehaviorShieldBooster |
| 93100 - Keeper Svipul (FW Minmatar Republic Destroyer) | Added Effects: targetAttack behaviorWarpDisrupt npcBehaviorShieldBooster |
| 93104 - Inspector Hecate (FW Gallente Federation Destroyer) | Added Effects: targetAttack behaviorWarpDisrupt npcBehaviorArmorRepairer |
| 93143 - Prototype 'Pluto' Mining Drone (Mining Drone) | Added Effects: mining |
| 93145 - Prototype 'Pluto' Ice Harvesting Drone (Mining Drone) | Added Effects: mining |
| 93189 - MIO Anathema (FW Amarr Empire Frigate) | Added Effects: targetAttack npcBehaviorWebifier behaviorWarpScramble npcBehaviorEnergyNeutralizer npcBehaviorArmorRepairer |
| 93190 - HoR Buzzard (FW Caldari State Frigate) | Added Effects: targetAttack npcBehaviorWebifier behaviorWarpScramble npcBehaviorEnergyNeutralizer npcBehaviorArmorRepairer |
| 93191 - FIO Helios (FW Gallente Federation Frigate) | Added Effects: targetAttack npcBehaviorWebifier behaviorWarpScramble npcBehaviorEnergyNeutralizer npcBehaviorArmorRepairer |
| 93192 - RSS Cheetah (FW Minmatar Republic Frigate) | Added Effects: targetAttack npcBehaviorWebifier behaviorWarpScramble npcBehaviorEnergyNeutralizer npcBehaviorArmorRepairer |
| 93193 - MIO Malediction (FW Amarr Empire Frigate) | Added Effects: missileLaunchingForEntity behaviorWarpDisrupt npcBehaviorShieldBooster |
| 93194 - MIO Malediction (FW Amarr Empire Frigate) | Added Effects: missileLaunchingForEntity behaviorWarpDisrupt npcBehaviorShieldBooster |
| 93195 - MIO Malediction (FW Amarr Empire Frigate) | Added Effects: missileLaunchingForEntity behaviorWarpDisrupt npcBehaviorShieldBooster |
| 93196 - MIO Malediction (FW Amarr Empire Frigate) | Added Effects: missileLaunchingForEntity behaviorWarpDisrupt npcBehaviorShieldBooster |
| 93197 - HoR Crow (FW Caldari State Frigate) | Added Effects: missileLaunchingForEntity behaviorWarpDisrupt npcBehaviorShieldBooster |
| 93198 - HoR Crow (FW Caldari State Frigate) | Added Effects: missileLaunchingForEntity behaviorWarpDisrupt npcBehaviorShieldBooster |
| 93199 - HoR Crow (FW Caldari State Frigate) | Added Effects: missileLaunchingForEntity behaviorWarpDisrupt npcBehaviorShieldBooster |
| 93200 - HoR Crow (FW Caldari State Frigate) | Added Effects: missileLaunchingForEntity behaviorWarpDisrupt npcBehaviorShieldBooster |
| 93201 - FIO Ares (FW Gallente Federation Frigate) | Added Effects: missileLaunchingForEntity behaviorWarpDisrupt npcBehaviorShieldBooster |
| 93202 - FIO Ares (FW Gallente Federation Frigate) | Added Effects: missileLaunchingForEntity behaviorWarpDisrupt npcBehaviorShieldBooster |
| 93203 - FIO Ares (FW Gallente Federation Frigate) | Added Effects: missileLaunchingForEntity behaviorWarpDisrupt npcBehaviorShieldBooster |
| 93204 - FIO Ares (FW Gallente Federation Frigate) | Added Effects: missileLaunchingForEntity behaviorWarpDisrupt npcBehaviorShieldBooster |
| 93205 - RSS Stiletto (FW Minmatar Republic Frigate) | Added Effects: missileLaunchingForEntity behaviorWarpDisrupt npcBehaviorShieldBooster |
| 93206 - RSS Stiletto (FW Minmatar Republic Frigate) | Added Effects: missileLaunchingForEntity behaviorWarpDisrupt npcBehaviorShieldBooster |
| 93207 - RSS Stiletto (FW Minmatar Republic Frigate) | Added Effects: missileLaunchingForEntity behaviorWarpDisrupt npcBehaviorShieldBooster |
| 93208 - RSS Stiletto (FW Minmatar Republic Frigate) | Added Effects: missileLaunchingForEntity behaviorWarpDisrupt npcBehaviorShieldBooster |
| 93312 - Rebellion Maelstrom (Irregular Battleship) | Added Effects: targetAttack |
| 93313 - Imperial Fighter (Irregular Fighter) | Added Effects: targetAttack |
| 93838 - Caldari Navy Large Remote Shield Booster (Remote Shield Booster) | Added Effects: hiPower online overloadSelfShieldBonusDurationBonus shipModuleRemoteShieldBooster |
| 93839 - Republic Fleet Large Remote Shield Booster (Remote Shield Booster) | Added Effects: hiPower online overloadSelfShieldBonusDurationBonus shipModuleRemoteShieldBooster |
| 93840 - Imperial Navy Large Remote Armor Repairer (Remote Armor Repairer) | Added Effects: hiPower online overloadSelfArmorDamageAmountDurationBonus shipModuleRemoteArmorRepairer |
| 93841 - Federation Navy Large Remote Armor Repairer (Remote Armor Repairer) | Added Effects: hiPower online overloadSelfArmorDamageAmountDurationBonus shipModuleRemoteArmorRepairer |
| 93883 - Nuras' Revelation (Irregular Dreadnought) | Added Effects: targetAttack |
| 93884 - Rebellion Tempest (Irregular Battleship) | Added Effects: targetAttack |
| 93885 - Rebellion Typhoon (Irregular Battleship) | Added Effects: targetAttack |
| 93888 - Federation Erebus (Irregular Titan) | Added Effects: targetAttack |
| 93899 - Flagship Naglfar (Irregular Dreadnought) | Added Effects: targetAttack |
| 93900 - Executive Defense Cannon (Destructible Sentry Gun) | Added Effects: targetAttack |
| 93908 - Caldari Navy Missile Guidance Enhancer (Missile Guidance Enhancer) | Added Effects: loPower online missileVelocityBonusOnline missileExplosionDelayBonusOnline missileAOECloudSizeBonusOnline missileAOEVelocityBonusOnline |
| 93909 - Republic Fleet Missile Guidance Enhancer (Missile Guidance Enhancer) | Added Effects: loPower online missileVelocityBonusOnline missileExplosionDelayBonusOnline missileAOECloudSizeBonusOnline missileAOEVelocityBonusOnline |
| 93913 - Imperial Navy 'Atonement' Tracking Enhancer (Tracking Enhancer) | Added Effects: loPower online capNeedBonusEffectLasers gunneryMaxRangeBonusOnline gunneryTrackingSpeedBonusOnline gunneryFalloffBonusOnline |
| 93939 - Federation Myrmidon (AIR Holo-Drone Actors) | Added Effects: targetAttack |
| 93940 - Federation Megathron (AIR Holo-Drone Actors) | Added Effects: targetAttack |
| 93941 - Rebellion Stabber (AIR Holo-Drone Actors) | Added Effects: targetAttack |
| 93942 - Rebellion Tornado (AIR Holo-Drone Actors) | Added Effects: targetAttack |
| 93943 - Rebellion Maelstrom (AIR Holo-Drone Actors) | Added Effects: targetAttack |
| 93944 - Federation Imicus (Irregular Frigate) | Added Effects: targetAttack |
| 93945 - Rebellion Thrasher (Irregular Destroyer) | Added Effects: targetAttack |
| 93946 - State Cormorant (Irregular Destroyer) | Added Effects: targetAttack |
| 93947 - Federation Catalyst (Irregular Destroyer) | Added Effects: targetAttack |
| 93948 - Imperial Omen (AIR Holo-Drone Actors) | Added Effects: targetAttack |
| 93949 - Imperial Harbinger (AIR Holo-Drone Actors) | Added Effects: targetAttack |
| 93950 - Imperial Armageddon (AIR Holo-Drone Actors) | Added Effects: targetAttack |
| 93951 - State Moa (AIR Holo-Drone Actors) | Added Effects: targetAttack |
| 93952 - Rebellion Slasher (Irregular Frigate) | Added Effects: targetAttack |
| 93953 - State Kestrel (Irregular Frigate) | Added Effects: targetAttack |
| 93954 - State Drake (AIR Holo-Drone Actors) | Added Effects: targetAttack |
| 93955 - State Raven (AIR Holo-Drone Actors) | Added Effects: targetAttack |
| 93956 - Federation Vexor (AIR Holo-Drone Actors) | Added Effects: targetAttack |
| 93958 - Disruptor Maulus (Irregular Frigate) | Added Effects: targetAttack behaviorWarpScramble |
| 93963 - 'Aergia' Hobgoblin SW-300 (Stasis Webifying Drone) | Added Effects: remoteWebifierEntity |
| 93983 - Command Carriers (Spaceship Command) | Added Effects: skillEffect skillMultiplierShipBonusCommandCarrier |
| 93998 - Federation Navy 'Argyreos' Magnetic Field Stabilizer (Magnetic Field Stabilizer) | Added Effects: loPower online hybridWeaponDamageMultiply hybridWeaponSpeedMultiply moduleBonusDroneDamageAmplifier |
| 94020 - Federation Navy 'Khryseos' Magnetic Field Stabilizer (Magnetic Field Stabilizer) | Added Effects: loPower online hybridWeaponDamageMultiply hybridWeaponSpeedMultiply moduleBonusDroneDamageAmplifier |
| 94039 - Haven Booster III (Booster) | Added Effects: hullUpgradesArmorHpBonusPostPercentHpLocationShip structureStealthEmitterArraySigDecrease energyManagementCapacitorCapacityBonusPostPercentPassive energyWeaponDamageMultiplyPassive armorAllRepairSystemsAmountBonusPassive |
| 94040 - Haven Booster VI (Booster) | Added Effects: hullUpgradesArmorHpBonusPostPercentHpLocationShip structureStealthEmitterArraySigDecrease energyManagementCapacitorCapacityBonusPostPercentPassive energyWeaponDamageMultiplyPassive armorAllRepairSystemsAmountBonusPassive |
| 94043 - Crucible Booster III (Booster) | Added Effects: shieldManagementShieldCapacityBonusPostPercentCapacityLocationShipGroupShield longRangeTargetingMaxTargetRangeBonusPostPercentMaxTargetRangeLocationShipGroupElectronic scanStrengthBonusPercentPassive missileDMGBonusPassive shieldBoostAmplifierPassiveBooster |
| 94044 - Crucible Booster VI (Booster) | Added Effects: shieldManagementShieldCapacityBonusPostPercentCapacityLocationShipGroupShield longRangeTargetingMaxTargetRangeBonusPostPercentMaxTargetRangeLocationShipGroupElectronic scanStrengthBonusPercentPassive missileDMGBonusPassive shieldBoostAmplifierPassiveBooster |
| 94045 - Free-Zone Booster III (Booster) | Added Effects: mechanicHullHpBonusPostPercentHpShip evasiveManeuveringAgilityBonusPostPercentAgilityShip scoutDroneOperationDroneRangeBonusModAddDroneControlDistanceChar hybridWeaponDamageMultiplyPassive armorAllRepairSystemsAmountBonusPassive |
| 94046 - Free-Zone Booster VI (Booster) | Added Effects: mechanicHullHpBonusPostPercentHpShip evasiveManeuveringAgilityBonusPostPercentAgilityShip scoutDroneOperationDroneRangeBonusModAddDroneControlDistanceChar hybridWeaponDamageMultiplyPassive armorAllRepairSystemsAmountBonusPassive |
| 94047 - Strokar Booster III (Booster) | Added Effects: surgicalStrikeFalloffBonusPostPercentFalloffLocationShipModulesRequiringGunnery navigationVelocityBonusPostPercentMaxVelocityShip shieldManagementShieldCapacityBonusPostPercentCapacityLocationShipGroupShield warpSkillSpeed projectileWeaponDamageMultiplyPassive |
| 94048 - Strokar Booster VI (Booster) | Added Effects: surgicalStrikeFalloffBonusPostPercentFalloffLocationShipModulesRequiringGunnery navigationVelocityBonusPostPercentMaxVelocityShip shieldManagementShieldCapacityBonusPostPercentCapacityLocationShipGroupShield warpSkillSpeed projectileWeaponDamageMultiplyPassive |
| 94058 - Imperial Navy 'Neophyte' Heat Sink (Heat Sink) | Added Effects: loPower online energyWeaponDamageMultiply energyWeaponSpeedMultiply moduleBonusDroneDamageAmplifier |
| 94060 - Imperial Navy 'Disciple' Heat Sink (Heat Sink) | Added Effects: loPower online energyWeaponDamageMultiply energyWeaponSpeedMultiply moduleBonusDroneDamageAmplifier |
| 94063 - Caldari Navy Missile Guidance Computer (Missile Guidance Computer) | Added Effects: medPower online missileGuidanceComputerBonus4 overloadSelfMissileGuidanceBonus5 |
| 94064 - Republic Fleet Missile Guidance Computer (Missile Guidance Computer) | Added Effects: medPower online missileGuidanceComputerBonus4 overloadSelfMissileGuidanceBonus5 |
| 94065 - Republic Fleet Mining Survey Chipset (Mining Survey Chipset) | Added Effects: medPower online miningSensorArrayScannerUpgrade miningCritChanceBonusOreIceOnline miningCritBonusYieldBonusOreIceOnline miningWasteChanceBonusOreIceOnline |
| 94067 - Caldari Navy Signal Distortion Amplifier (ECM Stabilizer) | Added Effects: loPower online ecmRangeBonusModuleEffect ecmGravimetricStrengthBonusPercent ecmLadarStrengthBonusPercent ecmMagnetometricStrengthBonusPercent ecmRadarStrengthBonusPercent |
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| TypeID & Name | Tranquility | Singularity | Diff |
|---|---|---|---|
| 81614 - Gas Harvesting | gas_expert (7d duration) Spaceship Command IV Mining IV Hull Upgrades IV Astrogeology III Cybernetics III Astrometrics IV Shield Management IV Tactical Shield Manipulation III Shield Upgrades IV Navigation IV Afterburner IV Fuel Conservation III Evasive Maneuvering IV High Speed Maneuvering III Mining Barge III Gas Cloud Harvesting II Astrometric Rangefinding III Astrometric Pinpointing III Astrometric Acquisition III Jury Rigging III Armor Rigging III Astronautics Rigging III Shield Rigging III Mining Frigate IV |
gas_expert (7d duration) Spaceship Command IV Mining IV Hull Upgrades IV Astrogeology III Cybernetics III Astrometrics IV Shield Management IV Tactical Shield Manipulation III Shield Upgrades IV Navigation IV Afterburner IV Fuel Conservation III Evasive Maneuvering IV High Speed Maneuvering III Mining Barge III Gas Cloud Harvesting II Astrometric Rangefinding III Astrometric Pinpointing III Astrometric Acquisition III Jury Rigging III Armor Rigging III Astronautics Rigging III Shield Rigging III Mining Frigate IV Mining Destroyer III |
gas_expert (7d duration) Spaceship Command IV Mining IV Hull Upgrades IV Astrogeology III Cybernetics III Astrometrics IV Shield Management IV Tactical Shield Manipulation III Shield Upgrades IV Navigation IV Afterburner IV Fuel Conservation III Evasive Maneuvering IV High Speed Maneuvering III Mining Barge III Gas Cloud Harvesting II Astrometric Rangefinding III Astrometric Pinpointing III Astrometric Acquisition III Jury Rigging III Armor Rigging III Astronautics Rigging III Shield Rigging III Mining Frigate IV Mining Destroyer III |
| 87492 - Enforcer | destroyer_es (14d duration) Small Hybrid Turret IV Small Projectile Turret IV Small Energy Turret IV Rapid Firing III Sharpshooter III Motion Prediction III Surgical Strike III Controlled Bursts III Trajectory Analysis III Weapon Upgrades III Rockets IV Spaceship Command IV Social III Connections III Mechanics IV Repair Systems IV Hull Upgrades IV Biology III Shield Operation IV Capacitor Systems Operation IV Shield Management IV Tactical Shield Manipulation III Capacitor Emission Systems III Energy Grid Upgrades IV Shield Upgrades III Drones IV Drone Avionics III Drone Interfacing III Afterburner IV Fuel Conservation III Acceleration Control IV Evasive Maneuvering IV Warp Drive Operation IV Missile Bombardment IV Guided Missile Precision III Target Navigation Prediction III Warhead Upgrades III Rapid Launch III EM Armor Compensation III Explosive Armor Compensation III Kinetic Armor Compensation III Thermal Armor Compensation III Light Drone Operation IV Jury Rigging III Launcher Rigging III Amarr Destroyer IV Caldari Destroyer IV Gallente Destroyer IV Minmatar Destroyer IV |
destroyer_es (7d duration) Small Hybrid Turret IV Small Projectile Turret IV Small Energy Turret IV Rapid Firing III Sharpshooter III Motion Prediction III Surgical Strike III Controlled Bursts III Trajectory Analysis III Weapon Upgrades III Rockets IV Spaceship Command IV Social III Connections III Mechanics IV Repair Systems IV Hull Upgrades IV Biology III Shield Operation IV Capacitor Systems Operation IV Shield Management IV Tactical Shield Manipulation III Capacitor Emission Systems III Energy Grid Upgrades IV Shield Upgrades III Drones IV Drone Avionics III Drone Interfacing III Afterburner IV Fuel Conservation III Acceleration Control IV Evasive Maneuvering IV Warp Drive Operation IV Missile Bombardment IV Guided Missile Precision III Target Navigation Prediction III Warhead Upgrades III Rapid Launch III EM Armor Compensation III Explosive Armor Compensation III Kinetic Armor Compensation III Thermal Armor Compensation III Light Drone Operation IV Jury Rigging III Launcher Rigging III Amarr Destroyer IV Caldari Destroyer IV Gallente Destroyer IV Minmatar Destroyer IV |
destroyer_es ( Small Hybrid Turret IV Small Projectile Turret IV Small Energy Turret IV Rapid Firing III Sharpshooter III Motion Prediction III Surgical Strike III Controlled Bursts III Trajectory Analysis III Weapon Upgrades III Rockets IV Spaceship Command IV Social III Connections III Mechanics IV Repair Systems IV Hull Upgrades IV Biology III Shield Operation IV Capacitor Systems Operation IV Shield Management IV Tactical Shield Manipulation III Capacitor Emission Systems III Energy Grid Upgrades IV Shield Upgrades III Drones IV Drone Avionics III Drone Interfacing III Afterburner IV Fuel Conservation III Acceleration Control IV Evasive Maneuvering IV Warp Drive Operation IV Missile Bombardment IV Guided Missile Precision III Target Navigation Prediction III Warhead Upgrades III Rapid Launch III EM Armor Compensation III Explosive Armor Compensation III Kinetic Armor Compensation III Thermal Armor Compensation III Light Drone Operation IV Jury Rigging III Launcher Rigging III Amarr Destroyer IV Caldari Destroyer IV Gallente Destroyer IV Minmatar Destroyer IV |
| 87494 - Soldier of Fortune | sof_expert (14d duration) Medium Hybrid Turret IV Medium Projectile Turret IV Medium Energy Turret IV Rapid Firing III Sharpshooter III Motion Prediction III Surgical Strike III Controlled Bursts III Trajectory Analysis III Weapon Upgrades IV Spaceship Command IV Gallente Cruiser III Minmatar Cruiser III Caldari Cruiser III Amarr Cruiser III Social III Connections III Mechanics IV Repair Systems IV Hull Upgrades IV Biology III Shield Operation IV Capacitor Systems Operation IV Shield Management IV Tactical Shield Manipulation III Capacitor Emission Systems III Energy Grid Upgrades IV Shield Upgrades IV Drones V Drone Avionics III Drone Interfacing III Afterburner IV Fuel Conservation IV Evasive Maneuvering IV High Speed Maneuvering IV Warp Drive Operation IV Missile Bombardment III Guided Missile Precision III Target Navigation Prediction III Warhead Upgrades III Rapid Launch III Light Drone Operation III Heavy Assault Missiles IV Medium Drone Operation IV |
sof_expert (7d duration) Medium Hybrid Turret IV Medium Projectile Turret IV Medium Energy Turret IV Rapid Firing III Sharpshooter III Motion Prediction III Surgical Strike III Controlled Bursts III Trajectory Analysis III Weapon Upgrades IV Spaceship Command IV Gallente Cruiser III Minmatar Cruiser III Caldari Cruiser III Amarr Cruiser III Social III Connections III Mechanics IV Repair Systems IV Hull Upgrades IV Biology III Shield Operation IV Capacitor Systems Operation IV Shield Management IV Tactical Shield Manipulation III Capacitor Emission Systems III Energy Grid Upgrades IV Shield Upgrades IV Drones V Drone Avionics III Drone Interfacing III Afterburner IV Fuel Conservation IV Evasive Maneuvering IV High Speed Maneuvering IV Warp Drive Operation IV Missile Bombardment III Guided Missile Precision III Target Navigation Prediction III Warhead Upgrades III Rapid Launch III Light Drone Operation III Heavy Assault Missiles IV Medium Drone Operation IV |
sof_expert ( Medium Hybrid Turret IV Medium Projectile Turret IV Medium Energy Turret IV Rapid Firing III Sharpshooter III Motion Prediction III Surgical Strike III Controlled Bursts III Trajectory Analysis III Weapon Upgrades IV Spaceship Command IV Gallente Cruiser III Minmatar Cruiser III Caldari Cruiser III Amarr Cruiser III Social III Connections III Mechanics IV Repair Systems IV Hull Upgrades IV Biology III Shield Operation IV Capacitor Systems Operation IV Shield Management IV Tactical Shield Manipulation III Capacitor Emission Systems III Energy Grid Upgrades IV Shield Upgrades IV Drones V Drone Avionics III Drone Interfacing III Afterburner IV Fuel Conservation IV Evasive Maneuvering IV High Speed Maneuvering IV Warp Drive Operation IV Missile Bombardment III Guided Missile Precision III Target Navigation Prediction III Warhead Upgrades III Rapid Launch III Light Drone Operation III Heavy Assault Missiles IV Medium Drone Operation IV |
| 87496 - Explorer | explorer_starter (14d duration) Spaceship Command IV Gallente Frigate IV Minmatar Frigate IV Caldari Frigate IV Amarr Frigate IV Mechanics IV Repair Systems III Hull Upgrades III Biology III Astrometrics IV Capacitor Management IV Shield Management IV Energy Grid Upgrades III Signature Analysis III Drones IV Drone Interfacing III Navigation IV Afterburner IV Fuel Conservation III Evasive Maneuvering IV High Speed Maneuvering III Warp Drive Operation III Archaeology III Hacking III Drone Durability III Light Drone Operation III Astrometric Rangefinding III Astrometric Acquisition III Jury Rigging III Astronautics Rigging I |
explorer_starter (7d duration) Spaceship Command IV Gallente Frigate IV Minmatar Frigate IV Caldari Frigate IV Amarr Frigate IV Mechanics IV Repair Systems III Hull Upgrades III Biology III Astrometrics IV Capacitor Management IV Shield Management IV Energy Grid Upgrades III Signature Analysis III Drones IV Drone Interfacing III Navigation IV Afterburner IV Fuel Conservation III Evasive Maneuvering IV High Speed Maneuvering III Warp Drive Operation III Archaeology III Hacking III Drone Durability III Light Drone Operation III Astrometric Rangefinding III Astrometric Acquisition III Jury Rigging III Astronautics Rigging I |
explorer_starter ( Spaceship Command IV Gallente Frigate IV Minmatar Frigate IV Caldari Frigate IV Amarr Frigate IV Mechanics IV Repair Systems III Hull Upgrades III Biology III Astrometrics IV Capacitor Management IV Shield Management IV Energy Grid Upgrades III Signature Analysis III Drones IV Drone Interfacing III Navigation IV Afterburner IV Fuel Conservation III Evasive Maneuvering IV High Speed Maneuvering III Warp Drive Operation III Archaeology III Hacking III Drone Durability III Light Drone Operation III Astrometric Rangefinding III Astrometric Acquisition III Jury Rigging III Astronautics Rigging I |
| 87500 - Industrialist | industrialist_expert (14d duration) Spaceship Command IV Social III Industry IV Reprocessing IV Mining IV Mass Production III Reprocessing Efficiency IV Astrogeology III Capacitor Management IV Shield Management III Tactical Shield Manipulation III Drones IV Drone Avionics III Mining Drone Operation III Drone Interfacing III Navigation IV Afterburner IV Fuel Conservation III Evasive Maneuvering IV Warp Drive Operation IV Ice Harvesting III Mining Barge IV Mining Upgrades III Light Drone Operation III Simple Ore Processing III |
industrialist_expert (7d duration) Spaceship Command IV Social III Industry IV Reprocessing IV Mining IV Mass Production III Reprocessing Efficiency IV Astrogeology III Capacitor Management IV Shield Management III Tactical Shield Manipulation III Drones IV Drone Avionics III Mining Drone Operation III Drone Interfacing III Navigation IV Afterburner IV Fuel Conservation III Evasive Maneuvering IV Warp Drive Operation IV Ice Harvesting III Mining Barge IV Mining Upgrades III Light Drone Operation III Simple Ore Processing III |
industrialist_expert ( Spaceship Command IV Social III Industry IV Reprocessing IV Mining IV Mass Production III Reprocessing Efficiency IV Astrogeology III Capacitor Management IV Shield Management III Tactical Shield Manipulation III Drones IV Drone Avionics III Mining Drone Operation III Drone Interfacing III Navigation IV Afterburner IV Fuel Conservation III Evasive Maneuvering IV Warp Drive Operation IV Ice Harvesting III Mining Barge IV Mining Upgrades III Light Drone Operation III Simple Ore Processing III |
| 95192 - Pioneer | No Data | pioneer_es (7d duration) Spaceship Command IV Mining IV Hull Upgrades IV Astrogeology III Cybernetics III Astrometrics IV Shield Management IV Tactical Shield Manipulation III Shield Upgrades IV Drones IV Mining Drone Operation III Navigation IV Afterburner IV Evasive Maneuvering IV High Speed Maneuvering III Mining Upgrades III Drone Durability III Light Drone Operation III Astrometric Rangefinding III Astrometric Pinpointing III Astrometric Acquisition III Jury Rigging III Shield Rigging III Mining Destroyer III |
Spaceship Command IV Mining IV Hull Upgrades IV Astrogeology III Cybernetics III Astrometrics IV Shield Management IV Tactical Shield Manipulation III Shield Upgrades IV Drones IV Mining Drone Operation III Navigation IV Afterburner IV Evasive Maneuvering IV High Speed Maneuvering III Mining Upgrades III Drone Durability III Light Drone Operation III Astrometric Rangefinding III Astrometric Pinpointing III Astrometric Acquisition III Jury Rigging III Shield Rigging III Mining Destroyer III |
| Key | Tranquility | Singularity | Diff | Usage |
|---|---|---|---|---|
| 61103 | A filthy rich corporation that disassociated itself from the Federation when it tried to encroach on the companies riches. ORE operates mainly in the Outer Ring and Cloud Ring regions, where they have mining installations scattered around in hidden locations, grinding out the most valuable minerals on the market. | A filthy rich corporation that disassociated itself from the Federation when it tried to encroach on the company's riches. ORE operates mainly in the Outer Ring and Cloud Ring regions, where they have mining installations scattered around in hidden locations, grinding out the most valuable minerals on the market. | A filthy rich corporation that disassociated itself from the Federation when it tried to encroach on the compan |
Description of Corporation "Outer Ring Excavations" (1000129) |
| 62297 | A small recon outpost opperated by the Angel Cartel. | A small recon outpost operated by the Angel Cartel. | A small recon outpost op |
|
| 62298 | A small recon outpost opperated by the Guristas Pirates. | A small recon outpost operated by the Guristas Pirates. | A small recon outpost op |
|
| 62299 | A small recon outpost opperated by the Serpentis. | A small recon outpost operated by the Serpentis. | A small recon outpost op |
|
| 62300 | A small recon outpost opperated by the Blood Raider Covenant. | A small recon outpost operated by the Blood Raider Covenant. | A small recon outpost op |
|
| 62301 | A small recon outpost opperated by Sansha's Nation. | A small recon outpost operated by Sansha's Nation. | A small recon outpost op |
|
| 79833 | Small projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.
20% tracking speed bonus. |
Small Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.
20% tracking speed bonus. |
Small 20% tracking speed bonus. |
Description of item "Depleted Uranium S" (181) |
| 82733 | Small projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.
20% tracking speed bonus. |
Small Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead.
20% tracking speed bonus. |
Small 20% tracking speed bonus. |
Description of item "Republic Fleet Depleted Uranium S" (28336) |
| 86603 | Small projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.
50% reduced optimal range. |
Small Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.
50% reduced optimal range. |
Small 50% reduced optimal range. |
Description of item "EMP S" (185) |
| 86620 | Small projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.
50% reduced optimal range. |
Small Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields.
50% reduced optimal range. |
Small 50% reduced optimal range. |
Description of item "Republic Fleet EMP S" (21898) |
| 89667 | Skill at the operation of remote sensor dampers. 5% bonus to remote sensor dampers' scan resolution and targeting range suppression per skill level. | Skill at the operation of Remote Sensor Dampeners. 5% bonus to Remote Sensor Dampeners' scan resolution and targeting range suppression per skill level. | Skill at the operation of |
Description of item "Signal Suppression" (19766) |
| 92900 | A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers, Command Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers, Command Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
Description of item "Fighter Support Unit I" (24283) |
| 93043 | Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections. | Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.
This skill has no effect on the standing requirements to enlist with and stay enlisted in factional warfare. |
Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections. This skill has no effect on the standing requirements to enlist with and stay enlisted in factional warfare. |
Description of item "Diplomacy" (3357) |
| 115436 | Kill the Gallente lieutenant. | Attack the Gallente Starbase Control Tower and then Kill the Gallente lieutenant when he counter-attacks. | Attack the Gallente Starbase Control Tower and then Kill the Gallente lieutenant when he counter-attacks. | |
| 186505 | Amarr Stargate | |||
| 187012 | Caldari Stargate | |||
| 187013 | Gallente Stargate | |||
| 191053 | Omber | |||
| 191054 | Kernite | |||
| 191059 | Gneiss | |||
| 191062 | Bistot | |||
| 191063 | Arkonor | |||
| 191065 | Arkonor | |||
| 191066 | Arkonor | |||
| 191067 | Arkonor | |||
| 191068 | Arkonor | |||
| 191069 | Arkonor | |||
| 191075 | Omber | |||
| 191076 | Omber | |||
| 191077 | Omber | |||
| 191078 | Omber | |||
| 191079 | Omber | |||
| 191080 | Kernite | |||
| 191081 | Kernite | |||
| 191082 | Kernite | |||
| 191083 | Kernite | |||
| 191084 | Kernite | |||
| 191100 | Bistot | |||
| 191101 | Bistot | |||
| 191102 | Bistot | |||
| 191103 | Bistot | |||
| 191104 | Bistot | |||
| 191115 | Gneiss | |||
| 191116 | Gneiss | |||
| 191117 | Gneiss | |||
| 191118 | Gneiss | |||
| 191119 | Gneiss | |||
| 191120 | Omber | |||
| 191121 | Omber | |||
| 191122 | Omber | |||
| 191123 | Omber | |||
| 191124 | Kernite | |||
| 191125 | Kernite | |||
| 191126 | Kernite | |||
| 191127 | Kernite | |||
| 191137 | Gneiss | |||
| 191141 | Bistot | |||
| 191142 | Arkonor | |||
| 191164 | Pyroxeres | |||
| 191165 | Pyroxeres | |||
| 191166 | Pyroxeres | |||
| 191167 | Pyroxeres | |||
| 191168 | Pyroxeres | |||
| 191169 | Pyroxeres | |||
| 191170 | Pyroxeres | |||
| 191171 | Pyroxeres | |||
| 191172 | Pyroxeres | |||
| 191173 | Pyroxeres | |||
| 191174 | Pyroxeres | |||
| 191175 | Pyroxeres | |||
| 191176 | Pyroxeres | |||
| 191183 | Omber | |||
| 191184 | Omber | |||
| 191185 | Omber | |||
| 191186 | Omber | |||
| 191187 | Omber | |||
| 191188 | Omber | |||
| 191189 | Omber | |||
| 191190 | Omber | |||
| 191191 | Omber | |||
| 191192 | Omber | |||
| 191193 | Omber | |||
| 191194 | Kernite | |||
| 191195 | Kernite | |||
| 191196 | Kernite | |||
| 191197 | Kernite | |||
| 191198 | Kernite | |||
| 191199 | Kernite | |||
| 191200 | Kernite | |||
| 191201 | Kernite | |||
| 191202 | Kernite | |||
| 191203 | Kernite | |||
| 191204 | Kernite | |||
| 191224 | Gneiss | |||
| 191225 | Gneiss | |||
| 191226 | Gneiss | |||
| 191227 | Gneiss | |||
| 191234 | Bistot | |||
| 191235 | Bistot | |||
| 191236 | Bistot | |||
| 191237 | Arkonor | |||
| 191238 | Arkonor | |||
| 191280 | Pyroxeres | |||
| 191281 | Pyroxeres | |||
| 191282 | Pyroxeres | |||
| 191283 | Pyroxeres | |||
| 191284 | Pyroxeres | |||
| 191285 | Pyroxeres | |||
| 191286 | Pyroxeres | |||
| 191287 | Pyroxeres | |||
| 191288 | Pyroxeres | |||
| 191289 | Pyroxeres | |||
| 191290 | Pyroxeres | |||
| 191295 | Omber | |||
| 191296 | Omber | |||
| 191297 | Omber | |||
| 191298 | Omber | |||
| 191299 | Omber | |||
| 191300 | Omber | |||
| 191301 | Omber | |||
| 191302 | Omber | |||
| 191303 | Omber | |||
| 191304 | Omber | |||
| 191305 | Omber | |||
| 191306 | Omber | |||
| 191307 | Kernite | |||
| 191308 | Kernite | |||
| 191309 | Kernite | |||
| 191310 | Kernite | |||
| 191311 | Kernite | |||
| 191312 | Kernite | |||
| 191313 | Kernite | |||
| 191314 | Kernite | |||
| 191315 | Kernite | |||
| 191316 | Kernite | |||
| 191317 | Kernite | |||
| 191318 | Kernite | |||
| 191355 | Gneiss | |||
| 191356 | Gneiss | |||
| 191357 | Gneiss | |||
| 191358 | Gneiss | |||
| 191359 | Gneiss | |||
| 191360 | Gneiss | |||
| 191371 | Bistot | |||
| 191372 | Bistot | |||
| 191373 | Bistot | |||
| 191374 | Bistot | |||
| 191375 | Bistot | |||
| 191376 | Arkonor | |||
| 191377 | Arkonor | |||
| 191378 | Arkonor | |||
| 191379 | Arkonor | |||
| 191412 | Pyroxeres | |||
| 191413 | Pyroxeres | |||
| 191414 | Pyroxeres | |||
| 191415 | Pyroxeres | |||
| 191416 | Pyroxeres | |||
| 191417 | Pyroxeres | |||
| 191418 | Pyroxeres | |||
| 191419 | Pyroxeres | |||
| 191420 | Pyroxeres | |||
| 191421 | Pyroxeres | |||
| 233241 | Scan Strength Bonus | Probe Scan Strength Bonus | Probe Scan Strength Bonus | Name of attribute "scanStrengthBonus" (846) |
| 240027 | {[location]startSolarSystem.name} >> {[location]endSolarSystem.name} ({[numeric]volume, useGrouping, decimalPlaces=1} m³) | {[location]startSolarSystem.name} >> {[location]endSolarSystem.name} ({[numeric]volume, useGrouping, decimalPlaces=2} m³) | {[location]startSolarSystem.name} >> {[location]endSolarSystem.name} ({[numeric]volume, useGrouping, decimalPlaces= |
UI/Contracts/ContractsWindow/CourierContractTitleWIthVolume |
| 257809 | You are adding a locked item to this audit container. You do not have the equipment config role in your corporation and you will therefore not be able to unlock it or retrieve it. Are you sure you want to continue? |
You are adding a locked item to this audit container. You do not have the config equipment role in your corporation and you will therefore not be able to unlock it or retrieve it. Are you sure you want to continue? |
You are adding a locked item to this audit container. You do not have the <b>config equipment Are you sure you want to continue? |
UI/Messages/2409/ConfirmAddLockedItemToAuditContainerBody |
| 258304 | If you launch {[item]typeID.nameWithArticle}, you may not be able to scoop it up again because of its size. Before launching it ensure that you can anchor and build it in this location. You need to be within {[numeric]distance.distance, decimalPlaces=1} of an outpost your corporation owns and you need to have the equipment config role in your corporation. |
If you launch {[item]typeID.nameWithArticle}, you may not be able to scoop it up again because of its size. Before launching it ensure that you can anchor and build it in this location. You need to be within {[numeric]distance.distance, decimalPlaces=1} of an outpost your corporation owns and you need to have the config equipment role in your corporation. |
If you launch {[item]typeID.nameWithArticle}, you may not be able to scoop it up again because of its size. Before launching it ensure that you can anchor and build it in this location. You need to be within {[numeric]distance.distance, decimalPlaces=1} of an outpost your corporation owns and you need to have the config equipment |
UI/Messages/2241/LaunchUpgradePlatformWarningBody |
| 259246 | You cannot do that on behalf of the {corp} corporation because they have not given you the equipment config role. | You cannot do that on behalf of the {corp} corporation because they have not given you the config equipment role. | You cannot do that on behalf of the {corp} corporation because they have not given you the config equipment |
UI/Messages/1413/PermissionDeniedNeedEquipRoleBody |
| 259354 | If you launch a construction platform, you may not be able to scoop it up again because of its size. Before launching it ensure that you can anchor and build it in this location. You need to be at the warp in point of a planet, in a corporation that is in an alliance that holds sovereignty over the solar system, there needs to be no pre-existing outpost already built in the system, no pre-existing construction platforms already building and you need to have the equipment config role in your corporation. |
If you launch a construction platform, you may not be able to scoop it up again because of its size. Before launching it ensure that you can anchor and build it in this location. You need to be at the warp in point of a planet, in a corporation that is in an alliance that holds sovereignty over the solar system, there needs to be no pre-existing outpost already built in the system, no pre-existing construction platforms already building and you need to have the config equipment role in your corporation. |
If you launch a construction platform, you may not be able to scoop it up again because of its size. Before launching it ensure that you can anchor and build it in this location. You need to be at the warp in point of a planet, in a corporation that is in an alliance that holds sovereignty over the solar system, there needs to be no pre-existing outpost already built in the system, no pre-existing construction platforms already building and you need to have the config equipment |
UI/Messages/1064/LaunchCPWarningBody |
| 260029 | You cannot perform that action on that object as you do not have the required role in your corporation, Equipment Config. | You cannot perform that action on that object as you do not have the required role in your corporation, Config Equipment. | You cannot perform that action on that object as you do not have the required role in your corporation, Config Equipment |
UI/Messages/365/CantConfigureCorpRoleLackingBody |
| 283395 | A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers, Command Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers, Command Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
Description of item "Unit D-34343's Modified Fighter Support Unit" (32951) |
| 283398 | A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers, Command Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers, Command Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
Description of item "Unit F-435454's Modified Fighter Support Unit" (32953) |
| 283401 | A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers, Command Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers, Command Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
Description of item "Unit P-343554's Modified Fighter Support Unit" (32955) |
| 283404 | A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers, Command Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers, Command Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
Description of item "Unit W-634's Modified Fighter Support Unit" (32957) |
| 501481 | bonus to Warp Scrambler range | bonus to Warp Scrambler range | bonus to <a href=showinfo: |
Trait for item "Sin" (22430) |
| 501688 | bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire | bonus to Heavy Missile and Heavy Assault Missile damage | bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> |
Trait for item "Claymore" (22468) |
| 501930 | Industrial Reconfiguration | Capital Industrial Reconfiguration | Capital Industrial Reconfiguration | |
| 501931 | This certificate represents a level of competence in handling Industrial Core modules. The holder has learned that Industrial Cores may only be used on Capital Industrial Ships, improving their resource processing abilities at the expense of mobility. This is a good skillset for capsuleers specializing in Industrial Capital Ship hulls. | This certificate represents a level of competence in handling Capital Industrial Core modules. The holder has learned that Industrial Cores may only be used on Capital Industrial Ships, improving their resource processing abilities at the expense of mobility and enabling the use of Compression Modules. This is a good skillset for capsuleers specializing in Industrial Capital Ship hulls. | This certificate represents a level of competence in handling Capital Industrial Core modules. The holder has learned that Industrial Cores may only be used on Capital Industrial Ships, improving their resource processing abilities at the expense of mobility and enabling the use of Compression Modules. This is a good skillset for capsuleers specializing in Industrial Capital Ship hulls. | |
| 506360 | The Standup Reprocessing Facility is a service module that allows the use of a reprocessing and compression facilities when installed into an Upwell technology structure. The default reprocessing rate is 50%, which may be further enhanced by the use of Standup rigs.
While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. |
The Standup Reprocessing Facility is a service module that allows the use of a reprocessing and compression facilities when installed into an Upwell technology structure. The default reprocessing rate is 50%, which may be further enhanced by the use of Standup rigs. Note that this facility does not enable compression of Harvestable Gas Clouds and Moon Asteroids, which is only possible using on board compression modules fitted to Industrial Command Ships and Capital Industrial Command Ships.
While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. |
The Standup Reprocessing Facility is a service module that allows the use of a reprocessing and compression facilities when installed into an Upwell technology structure. The default reprocessing rate is 50%, which may be further enhanced by the use of Standup rigs. Note that this facility does not enable compression of Harvestable Gas Clouds and Moon Asteroids, which is only possible using on board compression modules fitted to Industrial Command Ships and Capital Industrial Command Ships. While an Upwell Structure has at least one service module online, it will enter "full power" mode and gain significantly increased shield and armor hitpoints and an extra reinforcement cycle. Standup is a proprietary system that uses a Structure Autonomous Nanoassembly Device (Upwell) containing integrated template software, a nanoassembler array and sufficient nanomass to enable the construction of a variety of service modules, structure modules and structure rigs when inserted into the appropriate slots on a structure built with Upwell technology. |
Description of item "Standup Reprocessing Facility I" (35899) |
| 510189 | This module spools up and then teleports the user and up to 24 nearby ships along with all drones, fighters, probes and bombs 100km in the direction the ship is facing. All ships teleported will retain their movement direction and velocity in the new location.
Note: The micro jump field only affects capsuleer-piloted ships and will not move certain ship types, including; Capital Ships, Freighters, and the Orca. |
This module spools up and then teleports the user and up to 24 nearby ships along with all drones, fighters, probes and bombs 100km in the direction the ship is facing. All ships teleported will retain their movement direction and velocity in the new location.
Note: The micro jump field only affects capsuleer-piloted ships and will not move certain ship types, including; Capital Ships, Freighters, and Industrial Command Ships. |
This module spools up and then teleports the user and up to 24 nearby ships along with all drones, fighters, probes and bombs 100km in the direction the ship is facing. All ships teleported will retain their movement direction and velocity in the new location. Note: The micro jump field only affects capsuleer-piloted ships and will not move certain ship types, including; Capital Ships, Freighters, and |
Description of item "Micro Jump Field Generator" (37479) |
| 515772 | A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers, Command Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers, Command Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
Description of item "Fighter Support Unit II" (41415) |
| 515776 | A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers, Command Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers, Command Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
Description of item "Hermes Compact Fighter Support Unit" (41414) |
| 515778 | A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers, Command Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation. Note: Can only be fit to Carriers, Command Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
Description of item "Sentient Fighter Support Unit" (41417) |
| 587898 | A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assists all areas of fighter operation. This one has been radically altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies.
Grotesquely, significant parts of the carrier ship's interior now resemble a rogue drone hive. Still, this may be the best Fighter Support Unit known to human (or rogue drone) artifice. On the other hand, it may be the worst. Note: Can only be fitted to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers, Command Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist <b>Note: Can only be fitted to <b> Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
Description of item "Mutated Fighter Support Unit" (60483) |
| 599440 | No Query Critery Added | No Query Criteria Added | No Query Criter |
UI/Corporations/CorporationWindow/Members/FindMemberInRole/NoQueryCriteriaAdded |
| 628842 | Caldari Navy colors lend this standard Caldari style of crew jacket a distinctive military air, with such a garment being a common site in military stations across the territories of the Caldari State. | Caldari Navy colors lend this standard Caldari style of crew jacket a distinctive military air, with such a garment being a common sight in military stations across the territories of the Caldari State. | Caldari Navy colors lend this standard Caldari style of crew jacket a distinctive military air, with such a garment being a common sight |
Description of item "Men's Caldari Navy Crew Jacket" (70838) |
| 628843 | Caldari Navy colors lend this standard Caldari style of crew jacket a distinctive military air, with such a garment being a common site in military stations across the territories of the Caldari State. | Caldari Navy colors lend this standard Caldari style of crew jacket a distinctive military air, with such a garment being a common sight in military stations across the territories of the Caldari State. | Caldari Navy colors lend this standard Caldari style of crew jacket a distinctive military air, with such a garment being a common sight |
Description of item "Women's Caldari Navy Crew Jacket" (70847) |
| 636020 | This system is a {adjacencyState}. | This system is a <hint={hintText}>{adjacencyState}</hint>. | This system is a <b><hint={hintText}>{adjacencyState}</hint></b>. | UI/FactionWarfare/frontlinesDashboard/thisSystemIsAdjacencyLabel |
| 645626 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 645629 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 645632 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 645635 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 645641 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 645644 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 645647 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 645650 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 645653 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 645656 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 645662 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 645665 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 645671 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 645674 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 645677 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 645683 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 645686 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 645689 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 645695 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 645698 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 645701 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 645704 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 645707 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 645710 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 645712 | Imperial Research Com Tower | Imperial Decipher Com Tower | Imperial |
Name of item 76179 (Spawn Container) |
| 646232 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+2% Energy Turret Damage. +2% Drone Damage. Base Duration: 2 Hours. Expiry date: September 5th YC125 |
This booster has been produced by the Amarr Empire to assist with their covert research operations.
+2% Energy Turret Damage and Optimal Range +2% Drone Damage Base Duration: 2 Hours. Expiry date: September 5th YC125 |
This booster has been produced by the Amarr Empire to assist with their covert research operations. <b>+2% Energy Turret Damage +2% Drone Damage Base Duration: 2 Hours.</b> <b>Expiry date: September 5th YC125</b> |
Description of item "Expired Imperial Damage Booster I" (76050) |
| 646252 | This booster has been produced by the Amarr Empire to assist with their covert research operations.
+2% Ship Velocity. +3% Warp Speed. -3% Afterburner Capacitor Consumption. Base Duration: 2 Hours. Expiry date: September 5th YC125 |
This booster has been produced by the Am to assist capsuleers with their military campaign war efforts.
+4% bonus to Thermal Shield, Armor and Hull Resistances +2% bonus to Kinetic Shield, Armor and Hull Resistances +8 bonus to Data and Relic Analyzer Virus Coherence +8% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Am <b>+ +2% bonus to Kinetic Shield, Armor and Hull Resistances +8 bonus to Data and Relic Analyzer Virus Coherence +8% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours <b>Expiry date: |
Description of item "Expired Imperial Mobility Booster I" (76070) |
| 659221 | Solar Systems, Constellations, or Regions in which the materials must be mined. | Solar systems, constellations, or regions in which materials should be mined when available. | Solar |
UI/GameGoalConfig/Parameters/MineOreLocationDescription |
| 696871 | Your standings with this factions are too low. They need to be 0.0 or above. | Your base standings with this faction are too low. They need to be 0.0 or above. Modified standing values from the Diplomacy skill does not apply to militia membership. |
Your base standings with this faction Modified standing values from the Diplomacy skill does not apply to militia membership. |
UI/FactionWarfare/Enlistment/WarningStandingEmpireLong |
| 696872 | Your standings with this factions are too low. They need to be 0.0 or above. | Your base standings with this faction are too low. They need to be 0.0 or above. Modified standing values from the Diplomacy skill does not apply to militia membership. |
Your base standings with this faction Modified standing values from the Diplomacy skill does not apply to militia membership. |
UI/FactionWarfare/Enlistment/WarningStandingPiratesLong |
| 869418 | Locations | Eligible Locations | Eligible Locations | UI/GameGoalConfig/Parameters/LocationsTitle |
| 1009272 | <font size="14">Enforcer Expert System </font>
This Expert System makes available skills enabling a capsuleer to fly various T1 Destroyers. The temporary skills provided by this Expert System last for 14 days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14">Enforcer Expert System </font>
This Expert System makes available skills enabling a capsuleer to fly various T1 Destroyers. The temporary skills provided by this Expert System last for 7 days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>Enforcer Expert System </b></font> This Expert System makes available skills enabling a capsuleer to fly various T1 Destroyers. <b>The temporary skills provided by this Expert System last for An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "Enforcer" (87492) |
| 1009281 | <font size="14">Soldier of Fortune Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly various T1 Cruisers. The temporary skills provided by this Expert System last for 14 days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14">Soldier of Fortune Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly various T1 Cruisers. The temporary skills provided by this Expert System last for 7 days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>Soldier of Fortune Expert System</b></font> This Expert System makes available skills enabling a capsuleer to fly various T1 Cruisers. <b>The temporary skills provided by this Expert System last for An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "Soldier of Fortune" (87494) |
| 1009285 | <font size="14">Explorer Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly an exploration Frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space. The temporary skills provided by this Expert System last for 14 days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14">Explorer Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly an exploration Frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space. The temporary skills provided by this Expert System last for 7 days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>Explorer Expert System</b></font> This Expert System makes available skills enabling a capsuleer to fly an exploration Frigate fitted with basic travel, scanning and hacking equipment. It does not include the Cloaking skill and is therefore best suited for exploration of High Security space. <b>The temporary skills provided by this Expert System last for An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "Explorer" (87496) |
| 1009295 | <font size="14">Industrialist Expert System</font>
This Expert System makes available skills enabling the Capsuleer to fly a Mining Barge, such as a Covetor, and to use the Strip Miner I and Ice Harvest I modules. It also grants you access to manufacturing skills. The temporary skills provided by this Expert System last for 14 days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14">Industrialist Expert System</font>
This Expert System makes available skills enabling the Capsuleer to fly a Mining Barge, such as a Covetor, and to use the Strip Miner I and Ice Harvest I modules. It also grants you access to manufacturing skills. The temporary skills provided by this Expert System last for 7 days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>Industrialist Expert System</b></font> This Expert System makes available skills enabling the Capsuleer to fly a Mining Barge, such as a Covetor, and to use the Strip Miner I and Ice Harvest I modules. It also grants you access to manufacturing skills. <b>The temporary skills provided by this Expert System last for An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "Industrialist" (87500) |
| 1010549 | This crate contains a random Capsuleer Day Glamourex Booster. | This crate contains a random Capsuleer Day XXIII Glamourex Booster. | This crate contains a random Capsuleer Day XXIII Glamourex Booster. | Description of item "Capsuleer Day XXII Glamourex Crate" (87925) |
| 1011914 | A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assists all areas of fighter operation. This one has been radically altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies.
Grotesquely, significant parts of the carrier ship's interior now resemble a rogue drone hive. Still, this may be the best Fighter Support Unit known to human (or rogue drone) artifice. On the other hand, it may be the worst. Note: Can only be fitted to Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist all areas of fighter operation.
Note: Can only be fit to Carriers, Command Carriers and Supercarriers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assist <b>Note: Can only be fitted to <b> Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized. |
Description of item "Strategos' Modified Fighter Support Unit" (88264) |
| 1021655 | This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated strip miners.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated strip miners.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated strip miners. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool |
Description of item "Gravid Modulated Strip Miner Mutaplasmid" (90468) |
| 1021657 | This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated strip miners.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated strip miners.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated strip miners. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool |
Description of item "Unstable Modulated Strip Miner Mutaplasmid" (90469) |
| 1021667 | This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated deep core miners.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated deep core miners.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated deep core miners. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool |
Description of item "Unstable Modulated Deep Core Miner Mutaplasmid" (90471) |
| 1021669 | This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated deep core miners.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated deep core miners.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated deep core miners. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool |
Description of item "Gravid Modulated Deep Core Miner Mutaplasmid" (90472) |
| 1021712 | This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of deep core mining lasers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of deep core mining lasers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of deep core mining lasers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool |
Description of item "Gravid Deep Core Mining Laser Mutaplasmid" (90481) |
| 1021714 | This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of deep core mining lasers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of deep core mining lasers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of deep core mining lasers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool |
Description of item "Unstable Deep Core Mining Laser Mutaplasmid" (90482) |
| 1021721 | This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated deep core strip miners.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated deep core strip miners.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated deep core strip miners. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool |
Description of item "Gravid Modulated Deep Core Strip Miner Mutaplasmid" (90485) |
| 1021723 | This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated deep core strip miners.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated deep core strip miners.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of modulated deep core strip miners. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool |
Description of item "Unstable Modulated Deep Core Strip Miner Mutaplasmid" (90486) |
| 1021776 | This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of strip miners.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of strip miners.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of strip miners. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool |
Description of item "Gravid Strip Miner Mutaplasmid" (90490) |
| 1021778 | This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of strip miners.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of strip miners.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of strip miners. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool |
Description of item "Unstable Strip Miner Mutaplasmid" (90491) |
| 1021792 | This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of deep core strip miners.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of deep core strip miners.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of deep core strip miners. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool |
Description of item "Gravid Deep Core Strip Miner Mutaplasmid" (90496) |
| 1021794 | This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of deep core strip miners.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of deep core strip miners.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of deep core strip miners. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool |
Description of item "Unstable Deep Core Strip Miner Mutaplasmid" (90497) |
| 1021801 | This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of ice mining lasers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of ice mining lasers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of ice mining lasers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool |
Description of item "Gravid Ice Mining Laser Mutaplasmid" (90500) |
| 1021803 | This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of ice mining lasers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of ice mining lasers.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of ice mining lasers. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool |
Description of item "Unstable Ice Mining Laser Mutaplasmid" (90501) |
| 1021874 | This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of ice harvesters.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of ice harvesters.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of ice harvesters. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool |
Description of item "Gravid Ice Harvester Mutaplasmid" (90522) |
| 1021876 | This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of ice harvesters.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of ice harvesters.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of ice harvesters. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool |
Description of item "Unstable Ice Harvester Mutaplasmid" (90523) |
| 1021887 | This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of gas cloud scoops.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of gas cloud scoops.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of gas cloud scoops. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool |
Description of item "Gravid Gas Cloud Scoop Mutaplasmid" (90527) |
| 1021889 | This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of gas cloud scoops.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of gas cloud scoops.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of gas cloud scoops. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool |
Description of item "Unstable Gas Cloud Scoop Mutaplasmid" (90528) |
| 1022029 | This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of gas cloud harvesters.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of gas cloud harvesters.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of gas cloud harvesters. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool |
Description of item "Gravid Gas Cloud Harvester Mutaplasmid" (90591) |
| 1022031 | This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of gas cloud harvesters.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of gas cloud harvesters.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
This bioadaptive mutaplasmid interface is designed to alter the functional output and performance of gas cloud harvesters. Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool |
Description of item "Unstable Gas Cloud Harvester Mutaplasmid" (90592) |
| 1034171 | Dragoon Navy Issue | Dragoon Navy Issue | ||
| 1034274 | Algos Navy Issue | Algos Navy Issue | ||
| 1034539 | Automatically generated effect | Automatically generated effect | ||
| 1034540 | Automatically generated effect | Automatically generated effect | ||
| 1034543 | Automatically generated effect | Automatically generated effect | ||
| 1034547 | Automatically generated effect | Automatically generated effect | ||
| 1034548 | Automatically generated effect | Automatically generated effect | ||
| 1034549 | Automatically generated effect | Automatically generated effect | ||
| 1034694 | Imperial Electronics Booster I | Imperial Electronics Booster I | Name of item 91916 (Booster) | |
| 1034695 | This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.
+4% Stasis Webfier Resistance +2% Scan Probe Strength +2% Maximum Targeting Range +4% Mining Critical Success Chance. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts. <b>+4% Stasis Webfier Resistance +2% Scan Probe Strength +2% Maximum Targeting Range +4% Mining Critical Success Chance. Base Duration: 2 Hours<b> <b>Expiry date: November 10th YC128</b> |
Description of item "Imperial Electronics Booster I" (91916) | |
| 1034698 | Mining Critical Success Chance Bonus | Mining Critical Success Chance Bonus | Name of attribute "boosterMiningCriticalHitChanceBonus" (6090) | |
| 1034718 | State Electronics Booster I | State Electronics Booster I | Name of item 91920 (Booster) | |
| 1034719 | This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.
+4% Sensor Dampener Resistance +2% Scan Probe Strength +2% Maximum Targeting Range +4% Mining Critical Success Chance. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts. <b> +4% Sensor Dampener Resistance +2% Scan Probe Strength +2% Maximum Targeting Range +4% Mining Critical Success Chance. Base Duration: 2 Hours<b> <b>Expiry date: November 10th YC128</b> |
Description of item "State Electronics Booster I" (91920) | |
| 1034720 | Federation Electronics Booster I | Federation Electronics Booster I | Name of item 91921 (Booster) | |
| 1034721 | This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.
+12% to ship Sensor Strength +2% Scan Probe Strength +2% Scan Resolution +4% Mining Critical Success Chance. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts. <b> +12% to ship Sensor Strength +2% Scan Probe Strength +2% Scan Resolution +4% Mining Critical Success Chance. Base Duration: 2 Hours<b> <b>Expiry date: November 10th YC128</b> |
Description of item "Federation Electronics Booster I" (91921) | |
| 1034722 | Republic Electronics Booster I | Republic Electronics Booster I | Name of item 91922 (Booster) | |
| 1034723 | This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.
+4% Weapon Disruptor Resistance +2% Scan Probe Strength +2% Scan Resolution +4% Mining Critical Success Chance. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts. <b> +4% Weapon Disruptor Resistance +2% Scan Probe Strength +2% Scan Resolution +4% Mining Critical Success Chance. Base Duration: 2 Hours<b> <b>Expiry date: November 10th YC128</b> |
Description of item "Republic Electronics Booster I" (91922) | |
| 1034724 | Republic Electronics Booster II | Republic Electronics Booster II | Name of item 91923 (Booster) | |
| 1034725 | This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.
+8% Weapon Disruptor Resistance +4% Scan Probe Strength +4% Scan Resolution +8% Mining Critical Success Chance. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts. <b> +8% Weapon Disruptor Resistance +4% Scan Probe Strength +4% Scan Resolution +8% Mining Critical Success Chance. Base Duration: 2 Hours<b> <b>Expiry date: November 10th YC128</b> |
Description of item "Republic Electronics Booster II" (91923) | |
| 1034726 | Republic Electronics Booster III | Republic Electronics Booster III | Name of item 91924 (Booster) | |
| 1034727 | This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.
+12% Weapon Disruptor Resistance +6% Scan Probe Strength +6% Scan Resolution +12% Mining Critical Success Chance. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts. <b> +12% Weapon Disruptor Resistance +6% Scan Probe Strength +6% Scan Resolution +12% Mining Critical Success Chance. Base Duration: 2 Hours<b> <b>Expiry date: November 10th YC128</b> |
Description of item "Republic Electronics Booster III" (91924) | |
| 1034728 | Federation Electronics Booster II | Federation Electronics Booster II | Name of item 91925 (Booster) | |
| 1034729 | This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.
+24% to ship Sensor Strength +4% Scan Probe Strength +4% Scan Resolution +8% Mining Critical Success Chance. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts. <b> +24% to ship Sensor Strength +4% Scan Probe Strength +4% Scan Resolution +8% Mining Critical Success Chance. Base Duration: 2 Hours<b> <b>Expiry date: November 10th YC128</b> |
Description of item "Federation Electronics Booster II" (91925) | |
| 1034730 | Federation Electronics Booster III | Federation Electronics Booster III | Name of item 91926 (Booster) | |
| 1034731 | This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.
+36% to ship Sensor Strength +6% Scan Probe Strength +6% Scan Resolution +12% Mining Critical Success Chance. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts. <b> +36% to ship Sensor Strength +6% Scan Probe Strength +6% Scan Resolution +12% Mining Critical Success Chance. Base Duration: 2 Hours<b> <b>Expiry date: November 10th YC128</b> |
Description of item "Federation Electronics Booster III" (91926) | |
| 1034732 | State Electronics Booster II | State Electronics Booster II | Name of item 91927 (Booster) | |
| 1034733 | This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.
+8% Sensor Dampener Resistance +4% Scan Probe Strength +4% Maximum Targeting Range +8% Mining Critical Success Chance. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts. <b> +8% Sensor Dampener Resistance +4% Scan Probe Strength +4% Maximum Targeting Range +8% Mining Critical Success Chance. Base Duration: 2 Hours<b> <b>Expiry date: November 10th YC128</b> |
Description of item "State Electronics Booster II" (91927) | |
| 1034734 | State Electronics Booster III | State Electronics Booster III | Name of item 91928 (Booster) | |
| 1034735 | This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.
+12% Sensor Dampener Resistance +6% Scan Probe Strength +6% Maximum Targeting Range +12% Mining Critical Success Chance. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts. <b> +12% Sensor Dampener Resistance +6% Scan Probe Strength +6% Maximum Targeting Range +12% Mining Critical Success Chance. Base Duration: 2 Hours<b> <b>Expiry date: November 10th YC128</b> |
Description of item "State Electronics Booster III" (91928) | |
| 1034736 | Imperial Electronics Booster II | Imperial Electronics Booster II | Name of item 91929 (Booster) | |
| 1034737 | This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.
+8% Stasis Webfier Resistance +4% Scan Probe Strength +4% Maximum Targeting Range +8% Mining Critical Success Chance. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts. <b> +8% Stasis Webfier Resistance +4% Scan Probe Strength +4% Maximum Targeting Range +8% Mining Critical Success Chance. Base Duration: 2 Hours<b> <b>Expiry date: November 10th YC128</b> |
Description of item "Imperial Electronics Booster II" (91929) | |
| 1034738 | Imperial Electronics Booster III | Imperial Electronics Booster III | Name of item 91930 (Booster) | |
| 1034739 | This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.
+12% Stasis Webfier Resistance +6% Scan Probe Strength +6% Maximum Targeting Range +12% Mining Critical Success Chance. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts. <b> +12% Stasis Webfier Resistance +6% Scan Probe Strength +6% Maximum Targeting Range +12% Mining Critical Success Chance. Base Duration: 2 Hours<b> <b>Expiry date: November 10th YC128</b> |
Description of item "Imperial Electronics Booster III" (91930) | |
| 1034742 | Mining Critical Success Chance Bonus | Mining Critical Success Chance Bonus | ||
| 1034751 | Imperial Defense Booster I | Imperial Defense Booster I | Name of item 91932 (Booster) | |
| 1034752 | This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.
+2% bonus to Explosive Shield, Armor and Hull Resistances +1% bonus to Kinetic Shield, Armor and Hull Resistances +4 bonus to Data and Relic Analyzer Virus Coherence +4% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts. <b>+2% bonus to Explosive Shield, Armor and Hull Resistances +1% bonus to Kinetic Shield, Armor and Hull Resistances +4 bonus to Data and Relic Analyzer Virus Coherence +4% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours<b> <b>Expiry date: November 10th YC128</b> |
Description of item "Imperial Defense Booster I" (91932) | |
| 1034763 | Virus Coherence Bonus | Virus Coherence Bonus | Name of attribute "boosterHackingVirusCoherenceModifier" (6092) | |
| 1034764 | Virus Coherence Bonus | Virus Coherence Bonus | ||
| 1034765 | Bonus to Virus Coherence for Data and Relic Analyzers | Bonus to Virus Coherence for Data and Relic Analyzers | ||
| 1034788 | State Defense Booster I | State Defense Booster I | Name of item 91934 (Booster) | |
| 1034789 | This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.
+2% bonus to Thermal Shield, Armor and Hull Resistances +1% bonus to Kinetic Shield, Armor and Hull Resistances +4 bonus to Data and Relic Analyzer Virus Coherence +4% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts. <b>+2% bonus to Thermal Shield, Armor and Hull Resistances +1% bonus to Kinetic Shield, Armor and Hull Resistances +4 bonus to Data and Relic Analyzer Virus Coherence +4% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours<b> <b>Expiry date: November 10th YC128</b> |
Description of item "State Defense Booster I" (91934) | |
| 1034790 | Federation Defense Booster I | Federation Defense Booster I | Name of item 91935 (Booster) | |
| 1034791 | This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.
+2% bonus to Kinetic Shield, Armor and Hull Resistances +1% bonus to Thermal Shield, Armor and Hull Resistances +4 bonus to Data and Relic Analyzer Virus Coherence +4% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts. <b>+2% bonus to Kinetic Shield, Armor and Hull Resistances +1% bonus to Thermal Shield, Armor and Hull Resistances +4 bonus to Data and Relic Analyzer Virus Coherence +4% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours<b> <b>Expiry date: November 10th YC128</b> |
Description of item "Federation Defense Booster I" (91935) | |
| 1034792 | Republic Defense Booster I | Republic Defense Booster I | Name of item 91936 (Booster) | |
| 1034793 | This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.
+2% bonus to EM Shield, Armor and Hull Resistances +1% bonus to Thermal Shield, Armor and Hull Resistances +4 bonus to Data and Relic Analyzer Virus Coherence +4% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts. <b>+2% bonus to EM Shield, Armor and Hull Resistances +1% bonus to Thermal Shield, Armor and Hull Resistances +4 bonus to Data and Relic Analyzer Virus Coherence +4% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours<b> <b>Expiry date: November 10th YC128</b> |
Description of item "Republic Defense Booster I" (91936) | |
| 1034843 | Imperial Defense Booster II | Imperial Defense Booster II | Name of item 91939 (Booster) | |
| 1034844 | This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.
+4% bonus to Explosive Shield, Armor and Hull Resistances +2% bonus to Kinetic Shield, Armor and Hull Resistances +8 bonus to Data and Relic Analyzer Virus Coherence +8% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts. <b>+4% bonus to Explosive Shield, Armor and Hull Resistances +2% bonus to Kinetic Shield, Armor and Hull Resistances +8 bonus to Data and Relic Analyzer Virus Coherence +8% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours<b> <b>Expiry date: November 10th YC128</b> |
Description of item "Imperial Defense Booster II" (91939) | |
| 1034845 | Imperial Defense Booster III | Imperial Defense Booster III | Name of item 91940 (Booster) | |
| 1034846 | This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.
+6% bonus to Explosive Shield, Armor and Hull Resistances +3% bonus to Kinetic Shield, Armor and Hull Resistances +12 bonus to Data and Relic Analyzer Virus Coherence +12% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts. <b>+6% bonus to Explosive Shield, Armor and Hull Resistances +3% bonus to Kinetic Shield, Armor and Hull Resistances +12 bonus to Data and Relic Analyzer Virus Coherence +12% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours<b> <b>Expiry date: November 10th YC128</b> |
Description of item "Imperial Defense Booster III" (91940) | |
| 1034847 | State Defense Booster II | State Defense Booster II | Name of item 91941 (Booster) | |
| 1034848 | This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.
+4% bonus to Thermal Shield, Armor and Hull Resistances +2% bonus to Kinetic Shield, Armor and Hull Resistances +8 bonus to Data and Relic Analyzer Virus Coherence +8% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts. <b>+4% bonus to Thermal Shield, Armor and Hull Resistances +2% bonus to Kinetic Shield, Armor and Hull Resistances +8 bonus to Data and Relic Analyzer Virus Coherence +8% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours<b> <b>Expiry date: November 10th YC128</b> |
Description of item "State Defense Booster II" (91941) | |
| 1034849 | State Defense Booster III | State Defense Booster III | Name of item 91942 (Booster) | |
| 1034850 | This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.
+6% bonus to Thermal Shield, Armor and Hull Resistances +3% bonus to Kinetic Shield, Armor and Hull Resistances +12 bonus to Data and Relic Analyzer Virus Coherence +12% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts. <b>+6% bonus to Thermal Shield, Armor and Hull Resistances +3% bonus to Kinetic Shield, Armor and Hull Resistances +12 bonus to Data and Relic Analyzer Virus Coherence +12% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours<b> <b>Expiry date: November 10th YC128</b> |
Description of item "State Defense Booster III" (91942) | |
| 1034851 | Federation Defense Booster III | Federation Defense Booster III | Name of item 91943 (Booster) | |
| 1034852 | This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.
+6% bonus to Kinetic Shield, Armor and Hull Resistances +3% bonus to Thermal Shield, Armor and Hull Resistances +12 bonus to Data and Relic Analyzer Virus Coherence +12% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts. <b>+6% bonus to Kinetic Shield, Armor and Hull Resistances +3% bonus to Thermal Shield, Armor and Hull Resistances +12 bonus to Data and Relic Analyzer Virus Coherence +12% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours<b> <b>Expiry date: November 10th YC128</b> |
Description of item "Federation Defense Booster III" (91943) | |
| 1034853 | Federation Defense Booster II | Federation Defense Booster II | Name of item 91944 (Booster) | |
| 1034854 | This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.
+4% bonus to Kinetic Shield, Armor and Hull Resistances +2% bonus to Thermal Shield, Armor and Hull Resistances +8 bonus to Data and Relic Analyzer Virus Coherence +8% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts. <b>+4% bonus to Kinetic Shield, Armor and Hull Resistances +2% bonus to Thermal Shield, Armor and Hull Resistances +8 bonus to Data and Relic Analyzer Virus Coherence +8% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours<b> <b>Expiry date: November 10th YC128</b> |
Description of item "Federation Defense Booster II" (91944) | |
| 1034855 | Republic Defense Booster II | Republic Defense Booster II | Name of item 91945 (Booster) | |
| 1034856 | This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.
+4% bonus to EM Shield, Armor and Hull Resistances +2% bonus to Thermal Shield, Armor and Hull Resistances +8 bonus to Data and Relic Analyzer Virus Coherence +8% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts. <b>+4% bonus to EM Shield, Armor and Hull Resistances +2% bonus to Thermal Shield, Armor and Hull Resistances +8 bonus to Data and Relic Analyzer Virus Coherence +8% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours<b> <b>Expiry date: November 10th YC128</b> |
Description of item "Republic Defense Booster II" (91945) | |
| 1034857 | Republic Defense Booster III | Republic Defense Booster III | Name of item 91946 (Booster) | |
| 1034858 | This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.
+6% bonus to EM Shield, Armor and Hull Resistances +3% bonus to Thermal Shield, Armor and Hull Resistances +12 bonus to Data and Relic Analyzer Virus Coherence +12% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours Expiry date: November 10th YC128 |
This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts. <b>+6% bonus to EM Shield, Armor and Hull Resistances +3% bonus to Thermal Shield, Armor and Hull Resistances +12 bonus to Data and Relic Analyzer Virus Coherence +12% reduction to Mining, Ice and Gas harvesting residue probability. Base Duration: 2 Hours<b> <b>Expiry date: November 10th YC128</b> |
Description of item "Republic Defense Booster III" (91946) | |
| 1034859 | Imperial Mobility Booster I | Imperial Mobility Booster I | Name of item 91947 (Booster) | |
| 1034860 | This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.
+2% bonus to Ship Velocity +3% reduction to Afterburner Capacitor Consumption +3% bonus to Warp Speed +4% bonus to range of all mining lasers Expiry date: November 10th YC128 |
This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts. <b>+2% bonus to Ship Velocity +3% reduction to Afterburner Capacitor Consumption +3% bonus to Warp Speed +4% bonus to range of all mining lasers</b> <b>Expiry date: November 10th YC128</b> |
Description of item "Imperial Mobility Booster I" (91947) | |
| 1034861 | Maximum Mining Range Bonus | Maximum Mining Range Bonus | Name of attribute "boosterMinerMaxRangeBonus" (6098) | |
| 1034862 | State Mobility Booster I | State Mobility Booster I | Name of item 91948 (Booster) | |
| 1034863 | This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.
+2% bonus to Ship Agility +3% reduction to Afterburner Capacitor Consumption +3% bonus to Warp Speed +4% bonus to range of all mining lasers Expiry date: November 10th YC128 |
This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts. <b>+2% bonus to Ship Agility +3% reduction to Afterburner Capacitor Consumption +3% bonus to Warp Speed +4% bonus to range of all mining lasers</b> <b>Expiry date: November 10th YC128</b> |
Description of item "State Mobility Booster I" (91948) | |
| 1034864 | Federation Mobility Booster I | Federation Mobility Booster I | Name of item 91949 (Booster) | |
| 1034865 | This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.
+2% bonus to Ship Agility +3% reduction to Microwarpdrive Capacitor Consumption +3% bonus to Warp Speed +4% bonus to range of all mining lasers Expiry date: November 10th YC128 |
This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts. <b>+2% bonus to Ship Agility +3% reduction to Microwarpdrive Capacitor Consumption +3% bonus to Warp Speed +4% bonus to range of all mining lasers</b> <b>Expiry date: November 10th YC128</b> |
Description of item "Federation Mobility Booster I" (91949) | |
| 1034866 | Republic Mobility Booster I | Republic Mobility Booster I | Name of item 91950 (Booster) | |
| 1034867 | This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.
+2% bonus to Ship Velocity +3% reduction to Microwarpdrive Capacitor Consumption +3% bonus to Warp Speed +4% bonus to range of all mining lasers Expiry date: November 10th YC128 |
This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts. <b>+2% bonus to Ship Velocity +3% reduction to Microwarpdrive Capacitor Consumption +3% bonus to Warp Speed +4% bonus to range of all mining lasers</b> <b>Expiry date: November 10th YC128</b> |
Description of item "Republic Mobility Booster I" (91950) | |
| 1034868 | Imperial Mobility Booster III | Imperial Mobility Booster III | Name of item 91951 (Booster) | |
| 1034869 | This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.
+6% bonus to Ship Velocity +9% reduction to Afterburner Capacitor Consumption +9% bonus to Warp Speed +12% bonus to range of all mining lasers Expiry date: November 10th YC128 |
This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts. <b>+6% bonus to Ship Velocity +9% reduction to Afterburner Capacitor Consumption +9% bonus to Warp Speed +12% bonus to range of all mining lasers</b> <b>Expiry date: November 10th YC128</b> |
Description of item "Imperial Mobility Booster III" (91951) | |
| 1034870 | Imperial Mobility Booster II | Imperial Mobility Booster II | Name of item 91952 (Booster) | |
| 1034871 | This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts.
+4% bonus to Ship Velocity +6% reduction to Afterburner Capacitor Consumption +6% bonus to Warp Speed +8% bonus to range of all mining lasers Expiry date: November 10th YC128 |
This booster has been produced by the Amarr Empire to assist capsuleers with their military campaign war efforts. <b>+4% bonus to Ship Velocity +6% reduction to Afterburner Capacitor Consumption +6% bonus to Warp Speed +8% bonus to range of all mining lasers</b> <b>Expiry date: November 10th YC128</b> |
Description of item "Imperial Mobility Booster II" (91952) | |
| 1034872 | State Mobility Booster II | State Mobility Booster II | Name of item 91953 (Booster) | |
| 1034873 | This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.
+4% bonus to Ship Agility +6% reduction to Afterburner Capacitor Consumption +6% bonus to Warp Speed +8% bonus to range of all mining lasers Expiry date: November 10th YC128 |
This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts. <b>+4% bonus to Ship Agility +6% reduction to Afterburner Capacitor Consumption +6% bonus to Warp Speed +8% bonus to range of all mining lasers</b> <b>Expiry date: November 10th YC128</b> |
Description of item "State Mobility Booster II" (91953) | |
| 1034874 | State Mobility Booster III | State Mobility Booster III | Name of item 91954 (Booster) | |
| 1034875 | This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts.
+6% bonus to Ship Agility +9% reduction to Afterburner Capacitor Consumption +9% bonus to Warp Speed +12% bonus to range of all mining lasers Expiry date: November 10th YC128 |
This booster has been produced by the Caldari State to assist capsuleers with their military campaign war efforts. <b>+6% bonus to Ship Agility +9% reduction to Afterburner Capacitor Consumption +9% bonus to Warp Speed +12% bonus to range of all mining lasers</b> <b>Expiry date: November 10th YC128</b> |
Description of item "State Mobility Booster III" (91954) | |
| 1034882 | Federation Mobility Booster II | Federation Mobility Booster II | Name of item 91958 (Booster) | |
| 1034883 | This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.
+4% bonus to Ship Agility +6% reduction to Microwarpdrive Capacitor Consumption +6% bonus to Warp Speed +8% bonus to range of all mining lasers Expiry date: November 10th YC128 |
This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts. <b>+4% bonus to Ship Agility +6% reduction to Microwarpdrive Capacitor Consumption +6% bonus to Warp Speed +8% bonus to range of all mining lasers</b> <b>Expiry date: November 10th YC128</b> |
Description of item "Federation Mobility Booster II" (91958) | |
| 1034884 | Federation Mobility Booster III | Federation Mobility Booster III | Name of item 91959 (Booster) | |
| 1034885 | This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts.
+6% bonus to Ship Agility +9% reduction to Microwarpdrive Capacitor Consumption +9% bonus to Warp Speed +12% bonus to range of all mining lasers Expiry date: November 10th YC128 |
This booster has been produced by the Gallente Federation to assist capsuleers with their military campaign war efforts. <b>+6% bonus to Ship Agility +9% reduction to Microwarpdrive Capacitor Consumption +9% bonus to Warp Speed +12% bonus to range of all mining lasers</b> <b>Expiry date: November 10th YC128</b> |
Description of item "Federation Mobility Booster III" (91959) | |
| 1034886 | Republic Mobility Booster II | Republic Mobility Booster II | Name of item 91960 (Booster) | |
| 1034887 | This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.
+4% bonus to Ship Velocity +6% reduction to Microwarpdrive Capacitor Consumption +6% bonus to Warp Speed +8% bonus to range of all mining lasers Expiry date: November 10th YC128 |
This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts. <b>+4% bonus to Ship Velocity +6% reduction to Microwarpdrive Capacitor Consumption +6% bonus to Warp Speed +8% bonus to range of all mining lasers</b> <b>Expiry date: November 10th YC128</b> |
Description of item "Republic Mobility Booster II" (91960) | |
| 1034888 | Republic Mobility Booster III | Republic Mobility Booster III | Name of item 91961 (Booster) | |
| 1034889 | This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts.
+6% bonus to Ship Velocity +9% reduction to Microwarpdrive Capacitor Consumption +9% bonus to Warp Speed +12% bonus to range of all mining lasers Expiry date: November 10th YC128 |
This booster has been produced by the Minmatar Republic to assist capsuleers with their military campaign war efforts. <b>+6% bonus to Ship Velocity +9% reduction to Microwarpdrive Capacitor Consumption +9% bonus to Warp Speed +12% bonus to range of all mining lasers</b> <b>Expiry date: November 10th YC128</b> |
Description of item "Republic Mobility Booster III" (91961) | |
| 1034890 | Imperial Hardpoint Booster I | Imperial Hardpoint Booster I | Name of item 91962 (Booster) | |
| 1034891 | This booster has been produced by the Amarr Empire to assist with their with their military campaign war efforts.
+2% bonus to Energy Turret Damage +2% bonus to Drone Damage +2% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +4% reduction in Salvager cycle time Base Duration: 2 Hours. Expiry date: November 10th YC125 |
This booster has been produced by the Amarr Empire to assist with their with their military campaign war efforts. <b>+2% bonus to Energy Turret Damage +2% bonus to Drone Damage +2% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +4% reduction in Salvager cycle time Base Duration: 2 Hours.</b> <b>Expiry date: November 10th YC125</b> |
Description of item "Imperial Hardpoint Booster I" (91962) | |
| 1034892 | Mining, Ice and Gas Module Duration & Capacitor-use bonus | Mining, Ice and Gas Module Duration & Capacitor-use bonus | Name of attribute "boosterMiningLaserIceGasHarvesterDurationReductionAndCapacitor" (6099) | |
| 1034893 | State Hardpoint Booster I | State Hardpoint Booster I | Name of item 91963 (Booster) | |
| 1034894 | This booster has been produced by the Caldari State to assist with their with their military campaign war efforts.
+2% bonus to Hybrid Turret Damage +2% bonus to Missile Damage +2% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +4% Reduction in Salvager cycle time Base Duration: 2 Hours. Expiry date: November 10th YC125 |
This booster has been produced by the Caldari State to assist with their with their military campaign war efforts. <b>+2% bonus to Hybrid Turret Damage +2% bonus to Missile Damage +2% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +4% Reduction in Salvager cycle time Base Duration: 2 Hours.</b> <b>Expiry date: November 10th YC125</b> |
Description of item "State Hardpoint Booster I" (91963) | |
| 1034895 | Federation Hardpoint Booster I | Federation Hardpoint Booster I | Name of item 91964 (Booster) | |
| 1034896 | This booster has been produced by the Gallente Federation to assist with their with their military campaign war efforts.
+2% bonus to Hybrid Turret Damage +2% bonus to Drone Damage +2% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +4% reduction in Salvager cycle time Base Duration: 2 Hours. Expiry date: November 10th YC125 |
This booster has been produced by the Gallente Federation to assist with their with their military campaign war efforts. <b>+2% bonus to Hybrid Turret Damage +2% bonus to Drone Damage +2% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +4% reduction in Salvager cycle time Base Duration: 2 Hours.</b> <b>Expiry date: November 10th YC125</b> |
Description of item "Federation Hardpoint Booster I" (91964) | |
| 1034897 | Republic Hardpoint Booster I | Republic Hardpoint Booster I | Name of item 91965 (Booster) | |
| 1034898 | This booster has been produced by the Minmatar Republic to assist with their with their military campaign war efforts.
+2% bonus to Projectile Turret Damage +2% bonus to Missile Damage +2% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +4% Reduction in Salvager cycle time Base Duration: 2 Hours. Expiry date: November 10th YC125 |
This booster has been produced by the Minmatar Republic to assist with their with their military campaign war efforts. <b>+2% bonus to Projectile Turret Damage +2% bonus to Missile Damage +2% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +4% Reduction in Salvager cycle time Base Duration: 2 Hours.</b> <b>Expiry date: November 10th YC125</b> |
Description of item "Republic Hardpoint Booster I" (91965) | |
| 1034905 | Imperial Hardpoint Booster II | Imperial Hardpoint Booster II | Name of item 91970 (Booster) | |
| 1034906 | This booster has been produced by the Amarr Empire to assist with their with their military campaign war efforts.
+4% bonus to Energy Turret Damage +4% bonus to Drone Damage +4% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +8% reduction in Salvager cycle time Base Duration: 2 Hours. Expiry date: November 10th YC125 |
This booster has been produced by the Amarr Empire to assist with their with their military campaign war efforts. <b>+4% bonus to Energy Turret Damage +4% bonus to Drone Damage +4% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +8% reduction in Salvager cycle time Base Duration: 2 Hours.</b> <b>Expiry date: November 10th YC125</b> |
Description of item "Imperial Hardpoint Booster II" (91970) | |
| 1034907 | Imperial Hardpoint Booster III | Imperial Hardpoint Booster III | Name of item 91971 (Booster) | |
| 1034908 | This booster has been produced by the Amarr Empire to assist with their with their military campaign war efforts.
+6% bonus to Energy Turret Damage +6% bonus to Drone Damage +6% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +12% reduction in Salvager cycle time Base Duration: 2 Hours. Expiry date: November 10th YC125 |
This booster has been produced by the Amarr Empire to assist with their with their military campaign war efforts. <b>+6% bonus to Energy Turret Damage +6% bonus to Drone Damage +6% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +12% reduction in Salvager cycle time Base Duration: 2 Hours.</b> <b>Expiry date: November 10th YC125</b> |
Description of item "Imperial Hardpoint Booster III" (91971) | |
| 1034909 | State Hardpoint Booster II | State Hardpoint Booster II | Name of item 91972 (Booster) | |
| 1034910 | This booster has been produced by the Caldari State to assist with their with their military campaign war efforts.
+4% bonus to Hybrid Turret Damage +4% bonus to Missile Damage +4% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +8% Reduction in Salvager cycle time Base Duration: 2 Hours. Expiry date: November 10th YC125 |
This booster has been produced by the Caldari State to assist with their with their military campaign war efforts. <b>+4% bonus to Hybrid Turret Damage +4% bonus to Missile Damage +4% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +8% Reduction in Salvager cycle time Base Duration: 2 Hours.</b> <b>Expiry date: November 10th YC125</b> |
Description of item "State Hardpoint Booster II" (91972) | |
| 1034911 | State Hardpoint Booster III | State Hardpoint Booster III | Name of item 91973 (Booster) | |
| 1034912 | This booster has been produced by the Caldari State to assist with their with their military campaign war efforts.
+6% bonus to Hybrid Turret Damage +6% bonus to Missile Damage +6% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +12% Reduction in Salvager cycle time Base Duration: 2 Hours. Expiry date: November 10th YC125 |
This booster has been produced by the Caldari State to assist with their with their military campaign war efforts. <b>+6% bonus to Hybrid Turret Damage +6% bonus to Missile Damage +6% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +12% Reduction in Salvager cycle time Base Duration: 2 Hours.</b> <b>Expiry date: November 10th YC125</b> |
Description of item "State Hardpoint Booster III" (91973) | |
| 1034913 | Federation Hardpoint Booster II | Federation Hardpoint Booster II | Name of item 91974 (Booster) | |
| 1034914 | This booster has been produced by the Gallente Federation to assist with their with their military campaign war efforts.
+4% bonus to Hybrid Turret Damage +4% bonus to Drone Damage +4% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +8% reduction in Salvager cycle time Base Duration: 2 Hours. Expiry date: November 10th YC125 |
This booster has been produced by the Gallente Federation to assist with their with their military campaign war efforts. <b>+4% bonus to Hybrid Turret Damage +4% bonus to Drone Damage +4% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +8% reduction in Salvager cycle time Base Duration: 2 Hours.</b> <b>Expiry date: November 10th YC125</b> |
Description of item "Federation Hardpoint Booster II" (91974) | |
| 1034915 | Federation Hardpoint Booster III | Federation Hardpoint Booster III | Name of item 91975 (Booster) | |
| 1034916 | This booster has been produced by the Gallente Federation to assist with their with their military campaign war efforts.
+6% bonus to Hybrid Turret Damage +6% bonus to Drone Damage +6% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +12% reduction in Salvager cycle time Base Duration: 2 Hours. Expiry date: November 10th YC125 |
This booster has been produced by the Gallente Federation to assist with their with their military campaign war efforts. <b>+6% bonus to Hybrid Turret Damage +6% bonus to Drone Damage +6% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +12% reduction in Salvager cycle time Base Duration: 2 Hours.</b> <b>Expiry date: November 10th YC125</b> |
Description of item "Federation Hardpoint Booster III" (91975) | |
| 1034917 | Republic Hardpoint Booster II | Republic Hardpoint Booster II | Name of item 91976 (Booster) | |
| 1034918 | This booster has been produced by the Minmatar Republic to assist with their with their military campaign war efforts.
+4% bonus to Projectile Turret Damage +4% bonus to Missile Damage +4% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +12% Reduction in Salvager cycle time Base Duration: 2 Hours. Expiry date: November 10th YC125 |
This booster has been produced by the Minmatar Republic to assist with their with their military campaign war efforts. <b>+4% bonus to Projectile Turret Damage +4% bonus to Missile Damage +4% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +12% Reduction in Salvager cycle time Base Duration: 2 Hours.</b> <b>Expiry date: November 10th YC125</b> |
Description of item "Republic Hardpoint Booster II" (91976) | |
| 1034919 | Republic Hardpoint Booster III | Republic Hardpoint Booster III | Name of item 91977 (Booster) | |
| 1034920 | This booster has been produced by the Minmatar Republic to assist with their with their military campaign war efforts.
+6% bonus to Projectile Turret Damage +6% bonus to Missile Damage +6% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +12% Reduction in Salvager cycle time Base Duration: 2 Hours. Expiry date: November 10th YC125 |
This booster has been produced by the Minmatar Republic to assist with their with their military campaign war efforts. <b>+6% bonus to Projectile Turret Damage +6% bonus to Missile Damage +6% reduction in Mining, Ice and Gas Harvester duration and capacitor use. +12% Reduction in Salvager cycle time Base Duration: 2 Hours.</b> <b>Expiry date: November 10th YC125</b> |
Description of item "Republic Hardpoint Booster III" (91977) | |
| 1034930 | Objectives available through campaigns | Objectives available through campaigns | ||
| 1034931 | Campaigns | Campaigns | ||
| 1035596 | Theaters of War | Theaters of War | UI/Agency/ContentGroups/TheatersOfWar | |
| 1035601 | Overview | Overview | UI/Agency/Campaigns/OverviewHeader | |
| 1035602 | Campaigns mark periods of heightened focus across New Eden. During a campaign, competing interests, resources, and territories come into sharp alignment, giving rise to coordinated efforts with clear goals and limited timeframes.
Each Campaign reflects the current priorities shaping the cluster. Some are driven by war, others by industry, logistics, or control of space — but all represent moments where collective action can tip the balance. Active Military Campaigns and their associated operations can be reviewed through the AIR Opportunities, where available objectives and points of contribution are surfaced based on current conditions. A broader view of each Campaign—its goals, progress, and significance—can be found in the Theaters of War Dashboard window. |
Campaigns mark periods of heightened focus across New Eden. During a campaign, competing interests, resources, and territories come into sharp alignment, giving rise to coordinated efforts with clear goals and limited timeframes. Each Campaign reflects the current priorities shaping the cluster. Some are driven by war, others by industry, logistics, or control of space — but all represent moments where collective action can tip the balance. Active Military Campaigns and their associated operations can be reviewed through the AIR Opportunities, where available objectives and points of contribution are surfaced based on current conditions. A broader view of each Campaign—its goals, progress, and significance—can be found in the Theaters of War Dashboard window. |
UI/Agency/Campaigns/OverviewText | |
| 1035603 | Restrictions | Restrictions | UI/Agency/Campaigns/TimeframeHeader | |
| 1035604 | Capsuleers may only commit to a limited number of objectives simultaneously.
You may only commit to an objective if it has not yet been completed. Any capsuleer can contribute to the objectives of any campaign, with the exception of Factional Warfare objectives, which requires enlistment. |
Capsuleers may only commit to a limited number of objectives simultaneously. You may only commit to an objective if it has not yet been completed. Any capsuleer can contribute to the objectives of any campaign, with the exception of Factional Warfare objectives, which requires enlistment. |
UI/Agency/Campaigns/TimeframeText | |
| 1035605 | Availability and Rewards | Availability and Rewards | UI/Agency/Campaigns/ParticipationHeader | |
| 1035606 | Campaigns have a start and end date. Every few days, while a campaign is active, new objectives will become available. Objectives remain available until they have been completed by the capsuleer community or the campaign's end date has been reached.
Contributors to an objective may earn ISK, loyalty points, or increased standings with the campaign’s faction. |
Campaigns have a start and end date. Every few days, while a campaign is active, new objectives will become available. Objectives remain available until they have been completed by the capsuleer community or the campaign's end date has been reached. Contributors to an objective may earn ISK, loyalty points, or increased standings with the campaign’s faction. |
UI/Agency/Campaigns/ParticipationText | |
| 1035607 | Standings | Standings | UI/Agency/Campaigns/StandingsHeader | |
| 1035608 | Participation in Military Campaigns does not inherently affect diplomatic standings. Many operations strengthen relationships through service and support, while only direct engagement in Factional Warfare hostilities carries the usual standing risks. | Participation in Military Campaigns does not inherently affect diplomatic standings. Many operations strengthen relationships through service and support, while only direct engagement in Factional Warfare hostilities carries the usual standing risks. | UI/Agency/Campaigns/StandingsText | |
| 1035612 | Theaters of War Dashboard | Theaters of War Dashboard | UI/Agency/Campaigns/DashboardHeader | |
| 1035613 | Browse active campaigns and start contributing. | Browse active campaigns and start contributing. | UI/Agency/Campaigns/DashboardText | |
| 1035616 | AIR Opportunities | AIR Opportunities | UI/Agency/Campaigns/OpportunitiesHeader | |
| 1035617 | Find campaign objectives that fit your preferred activity type. | Find campaign objectives that fit your preferred activity type. | UI/Agency/Campaigns/OpportunitiesText | |
| 1035624 | Open Campaign Dashboard | Open Campaign Dashboard | UI/Agency/Campaigns/OpenDashboard | |
| 1035625 | Open Opportunities | Open Opportunities | UI/Agency/Campaigns/OpenCampaignOpportunities | |
| 1035627 | Campaigns | Campaigns | UI/Agency/ContentGroups/Campaigns | |
| 1035628 | Join up in the current campaigns to change the future of New Eden | Join up in the current campaigns to change the future of New Eden | UI/Agency/ContentGroups/Descriptions/Campaigns | |
| 1035629 | Campaigns provide capsuleers with opportunities to support their faction's goals by contributing to various objectives involving different areas of activities. | Campaigns provide capsuleers with opportunities to support their faction's goals by contributing to various objectives involving different areas of activities. | UI/Agency/Tooltips/NavigationCards/Campaigns | |
| 1036180 | Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.
Available primarily in high security status star systems. |
This low purity cluster of Scordite offers 50% lower yield than those typically found throughout wider Ned Eden. It is most commonly located within the region of Exordium.
Scordite is amongst the most common ore types in the central regions of known universe. It can be reprocessed into both Tritanium and Pyerite making it desirable for those starting their mining careers. |
This low purity cluster of Scordite offers 50% lower yield than those typically found throughout wider Ned Eden. It is most commonly located within the region of Exordium. Scordite is amongst the most common ore types in the central regions of known universe. It Available primarily in high security status star system |
Description of item "Scordite 0-Grade " (92373) |
| 1036480 | Missile Damage Bonus | Missile Damage Bonus | Name of attribute "boosterMissileDamageBonusPostPercent" (6125) | |
| 1037212 | This location has been secured. | This location has been secured. | ||
| 1037213 | Amarr Moderate Outpost | Amarr Moderate Outpost | ||
| 1037214 | Amarr Moderate NVY-3 | Amarr Moderate NVY-3 | ||
| 1037215 | Amarr Moderate NVY-3 | Amarr Moderate NVY-3 | Name for dungeon 14030 | |
| 1037236 | Site has been captured. | Site has been captured. | ||
| 1037237 | Caldari Moderate Outpost | Caldari Moderate Outpost | ||
| 1037238 | Caldari Moderate NVY-3 | Caldari Moderate NVY-3 | ||
| 1037239 | Caldari Moderate NVY-3 | Caldari Moderate NVY-3 | Name for dungeon 14031 | |
| 1037240 | This location has been secured. | This location has been secured. | ||
| 1037241 | Gallente Moderate Outpost | Gallente Moderate Outpost | ||
| 1037242 | Gallente Moderate NVY-3 | Gallente Moderate NVY-3 | ||
| 1037243 | Gallente Moderate NVY-3 | Gallente Moderate NVY-3 | Name for dungeon 14032 | |
| 1037244 | Site has been captured. | Site has been captured. | ||
| 1037245 | Minmatar Moderate Outpost | Minmatar Moderate Outpost | ||
| 1037246 | Minmatar Moderate NVY-3 | Minmatar Moderate NVY-3 | ||
| 1037247 | Minmatar Moderate NVY-3 | Minmatar Moderate NVY-3 | Name for dungeon 14033 | |
| 1037248 | Tech 1 and empire faction Navy ships of Battlecruiser size or smaller. | <b>Tech 1</b> and empire faction <b>Navy</b> ships of <b>Battlecruiser size or smaller</b>. | ||
| 1037249 | All Amarr Navy ship bonuses per skill level enhanced (Amarr Tactical Relay) | All Amarr Navy ship bonuses per skill level enhanced (Amarr Tactical Relay) | ||
| 1037253 | Amarr Tactical Relay | Amarr Tactical Relay | Name of item 92536 (Destructible Effect Beacon) | |
| 1037254 | This structure acts as a relay station for the Amarr Empire's operations in this structure, collecting, receiving and transmitting battlefield intelligence. | This structure acts as a relay station for the Amarr Empire's operations in this structure, collecting, receiving and transmitting battlefield intelligence. | Description of item "Amarr Tactical Relay" (92536) | |
| 1037293 | FW Complex - Moderate NVY-3 - Attacker Spawner (DO NOT TRANSLATE) | FW Complex - Moderate NVY-3 - Attacker Spawner (DO NOT TRANSLATE) | Name of item 92548 (Cloud) | |
| 1037294 | FW Complex - Moderate NVY-3 - Occupier Spawner (DO NOT TRANSLATE) | FW Complex - Moderate NVY-3 - Occupier Spawner (DO NOT TRANSLATE) | Name of item 92549 (Cloud) | |
| 1037309 | Imperial Omen | Imperial Omen | Name of item 92551 (FW Amarr Empire Cruiser) | |
| 1037310 | An Amarr Navy Omen-class cruiser charged with the defence of key military control points throughout the Amarr-Minmatar warzone. | An Amarr Navy Omen-class cruiser charged with the defence of key military control points throughout the Amarr-Minmatar warzone. | Description of item "Imperial Omen" (92551) | |
| 1037312 | Renouncer Omen | Renouncer Omen | Name of item 92552 (FW Amarr Empire Cruiser) | |
| 1037313 | A specialist Omen-class cruiser charged by the Amarr Navy with intercepting any forces that threaten key military control points throughout the Amarr-Minmatar warzone. | A specialist Omen-class cruiser charged by the Amarr Navy with intercepting any forces that threaten key military control points throughout the Amarr-Minmatar warzone. | Description of item "Renouncer Omen" (92552) | |
| 1037314 | Detainer Caracal | Detainer Caracal | Name of item 92553 (FW Caldari State Cruiser) | |
| 1037315 | A specialist Caracal-class cruiser charged by the Caldari Navy with intercepting any forces that threaten key military control points throughout the Caldari-Gallente warzone. | A specialist Caracal-class cruiser charged by the Caldari Navy with intercepting any forces that threaten key military control points throughout the Caldari-Gallente warzone. | Description of item "Detainer Caracal" (92553) | |
| 1037318 | State Caracal | State Caracal | Name of item 92556 (FW Caldari State Cruiser) | |
| 1037319 | A Caldari Navy Caracal-class cruiser charged with the defence of key military control points throughout the Caldari-Gallente warzone. | A Caldari Navy Caracal-class cruiser charged with the defence of key military control points throughout the Caldari-Gallente warzone. | Description of item "State Caracal" (92556) | |
| 1037320 | Federation Vexor | Federation Vexor | Name of item 92557 (FW Gallente Federation Cruiser) | |
| 1037321 | A Federation Navy Vexor-class cruiser charged with the defence of key military control points throughout the Gallente-Caldari warzone. | A Federation Navy Vexor-class cruiser charged with the defence of key military control points throughout the Gallente-Caldari warzone. | Description of item "Federation Vexor" (92557) | |
| 1037322 | Inspector Vexor | Inspector Vexor | Name of item 92558 (FW Gallente Federation Cruiser) | |
| 1037323 | A specialist Vexor-class cruiser charged by the Federation Navy with intercepting any forces that threaten key military control points throughout the Gallente-Caldari warzone. | A specialist Vexor-class cruiser charged by the Federation Navy with intercepting any forces that threaten key military control points throughout the Gallente-Caldari warzone. | Description of item "Inspector Vexor" (92558) | |
| 1037324 | Republic Stabber | Republic Stabber | Name of item 92559 (FW Minmatar Republic Cruiser) | |
| 1037325 | A Republic Fleet Stabber-class cruiser charged with the defence of key military control points throughout the Minmatar-Amarr warzone. | A Republic Fleet Stabber-class cruiser charged with the defence of key military control points throughout the Minmatar-Amarr warzone. | Description of item "Republic Stabber" (92559) | |
| 1037326 | Keeper Stabber | Keeper Stabber | Name of item 92560 (FW Minmatar Republic Cruiser) | |
| 1037327 | A specialist Stabber-class cruiser charged by the Republic Fleet with intercepting any forces that threaten key military control points throughout the Minmatar-Amarr warzone. | A specialist Stabber-class cruiser charged by the Republic Fleet with intercepting any forces that threaten key military control points throughout the Minmatar-Amarr warzone. | Description of item "Keeper Stabber" (92560) | |
| 1037358 | Raspite X-Grade | Raspite X-Grade | Name of item 92565 (Raspite) | |
| 1037359 | This variant of Raspite ore is especially prized by Amarr engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Empire needed them.
Unlike regular Raspite ore, X-Grade is more stable and can be reprocessed without specialized equipment into Tritanium and Pyerite, as well as providing Crystalline Raspite, which is valuable to the Amarr Empire. |
This variant of Raspite ore is especially prized by Amarr engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Empire needed them. Unlike regular Raspite ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92569>Crystalline Raspite</a>, which is valuable to the Amarr Empire. |
Description of item "Raspite X-Grade" (92565) | |
| 1037360 | Polycrase X-Grade | Polycrase X-Grade | Name of item 92566 (Polycrase) | |
| 1037361 | This variant of Polycrase ore is especially prized by Caldari engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the State needed them.
Unlike regular Polycrase ore, X-Grade is more stable and can be reprocessed without specialized equipment into Tritanium and Pyerite, as well as providing Crystalline Polycrase, which is valuable to the Caldari State. |
This variant of Polycrase ore is especially prized by Caldari engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the State needed them. Unlike regular Polycrase ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92570>Crystalline Polycrase</a>, which is valuable to the Caldari State. |
Description of item "Polycrase X-Grade" (92566) | |
| 1037362 | Moissanite X-Grade | Moissanite X-Grade | Name of item 92567 (Moissanite) | |
| 1037363 | This variant of Moissanite ore is especially prized by Gallente engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Federation needed them.
Unlike regular Moissanite ore, X-Grade is more stable and can be reprocessed without specialized equipment into Tritanium and Pyerite, as well as providing Crystalline Moissanite, which is valuable to the Gallente Federation. |
This variant of Moissanite ore is especially prized by Gallente engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Federation needed them. Unlike regular Moissanite ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92571>Crystalline Moissanite</a>, which is valuable to the Gallente Federation. |
Description of item "Moissanite X-Grade" (92567) | |
| 1037364 | Kangite X-Grade | Kangite X-Grade | Name of item 92568 (Kangite) | |
| 1037365 | This variant of Kangite ore is especially prized by Minmatar engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Republic needed them.
Unlike regular Kangite ore, X-Grade is more stable and can be reprocessed without specialized equipment into Tritanium and Pyerite, as well as providing Crystalline Kangite, which is valuable to the Minmatar Republic. |
This variant of Kangite ore is especially prized by Minmatar engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Republic needed them. Unlike regular Kangite ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92572>Crystalline Kangite</a>, which is valuable to the Minmatar Republic. |
Description of item "Kangite X-Grade" (92568) | |
| 1037366 | Crystalline Raspite | Crystalline Raspite | Name of item 92569 (Mineral) | |
| 1037367 | The crystalline residue of reprocessed Raspite.
The Amarr Empire will reward Capsuleers who bring this mineral to their Trade-In transport outside the Amarr Navy Anchorage Station located in <url=showinfo:5//30002974>Mehatoor</url>. |
The crystalline residue of reprocessed Raspite. The Amarr Empire will reward Capsuleers who bring this mineral to their Trade-In transport outside the Amarr Navy Anchorage Station located in <url=showinfo:5//30002974>Mehatoor</url>. |
Description of item "Crystalline Raspite" (92569) | |
| 1037368 | Crystalline Polycrase | Crystalline Polycrase | Name of item 92570 (Mineral) | |
| 1037369 | The crystalline residue of reprocessed Polycrase.
The Caldari State will reward Capsuleers who bring this mineral to their Trade-In transport outside the Caldari Navy Anchorage Station located in <url=showinfo:5//30045324>Onnamon</url>. |
The crystalline residue of reprocessed Polycrase. The Caldari State will reward Capsuleers who bring this mineral to their Trade-In transport outside the Caldari Navy Anchorage Station located in <url=showinfo:5//30045324>Onnamon</url>. |
Description of item "Crystalline Polycrase" (92570) | |
| 1037370 | Crystalline Moissanite | Crystalline Moissanite | Name of item 92571 (Mineral) | |
| 1037371 | The crystalline residue of reprocessed Moissanite.
The Gallente Federation will reward Capsuleers who bring this mineral to their Trade-In transport outside the Gallente Federation Anchorage Station located in <url=showinfo:5//30003788>Intaki</url>. |
The crystalline residue of reprocessed Moissanite. The Gallente Federation will reward Capsuleers who bring this mineral to their Trade-In transport outside the Gallente Federation Anchorage Station located in <url=showinfo:5//30003788>Intaki</url>. |
Description of item "Crystalline Moissanite" (92571) | |
| 1037372 | Crystalline Kangite | Crystalline Kangite | Name of item 92572 (Mineral) | |
| 1037373 | The crystalline residue of reprocessed Kangite.
The Amarr Empire will reward Capsuleers who bring this mineral to their Trade-In transport outside the Amarr Navy Anchorage Station located in <url=showinfo:5//30002055>Amo</url>. |
The crystalline residue of reprocessed Kangite. The Amarr Empire will reward Capsuleers who bring this mineral to their Trade-In transport outside the Amarr Navy Anchorage Station located in <url=showinfo:5//30002055>Amo</url>. |
Description of item "Crystalline Kangite" (92572) | |
| 1037463 | Caldari Tactical Relay | Caldari Tactical Relay | Name of item 92605 (Destructible Effect Beacon) | |
| 1037464 | This structure acts as a relay station for the Caldari State's operations in this structure, collecting, receiving and transmitting battlefield intelligence. | This structure acts as a relay station for the Caldari State's operations in this structure, collecting, receiving and transmitting battlefield intelligence. | Description of item "Caldari Tactical Relay" (92605) | |
| 1037465 | Gallente Tactical Relay | Gallente Tactical Relay | Name of item 92606 (Destructible Effect Beacon) | |
| 1037466 | This structure acts as a relay station for the Gallente Federation's operations in this structure, collecting, receiving and transmitting battlefield intelligence. | This structure acts as a relay station for the Gallente Federation's operations in this structure, collecting, receiving and transmitting battlefield intelligence. | Description of item "Gallente Tactical Relay" (92606) | |
| 1037467 | Minmatar Tactical Relay | Minmatar Tactical Relay | Name of item 92607 (Destructible Effect Beacon) | |
| 1037468 | This structure acts as a relay station for the Minmatar Republic's operations in this structure, collecting, receiving and transmitting battlefield intelligence. | This structure acts as a relay station for the Minmatar Republic's operations in this structure, collecting, receiving and transmitting battlefield intelligence. | Description of item "Minmatar Tactical Relay" (92607) | |
| 1037510 | Amarr Empire Ship Bonus Effect | Amarr Empire Ship Bonus Effect | UI/Inflight/EwarHints/FactionWarfareDungeonAmarr | |
| 1037511 | Caldari State Ship Bonus Effect | Caldari State Ship Bonus Effect | UI/Inflight/EwarHints/FactionWarfareDungeonCaldari | |
| 1037512 | Gallente Federation Ship Bonus Effect | Gallente Federation Ship Bonus Effect | UI/Inflight/EwarHints/FactionWarfareDungeonGallente | |
| 1037513 | Minmatar Republic Ship Bonus Effect | Minmatar Republic Ship Bonus Effect | UI/Inflight/EwarHints/FactionWarfareDungeonMinmatar | |
| 1037514 | Factional Warfare Site Bonus Effect | Factional Warfare Site Bonus Effect | UI/Inflight/EwarHints/FactionWarfareDungeonGeneric | |
| 1037517 | bonus to battlecruiser ship bonuses per skill level | bonus to battlecruiser ship bonuses per skill level | ||
| 1037518 | FW Battlecruiser Dungeon +1 BC Skill Level Proximity Effect (DO NOT TRANSLATE) | FW Battlecruiser Dungeon +1 BC Skill Level Proximity Effect (DO NOT TRANSLATE) | Name of item 92609 (Cloud) | |
| 1037669 | Imperial Raspite Reserve | Imperial Raspite Reserve | ||
| 1037670 | Imperial Raspite Reserve | Imperial Raspite Reserve | Name for dungeon 14036 | |
| 1037671 | Raspite Deposit Tier2 | Raspite Deposit Tier2 | Name for dungeon 14037 | |
| 1037683 | Temp description | Placeholder | UI/Achievements/Definitions/Categories/RootTimeLimited_Description | |
| 1037687 | NPC | |||
| 1037688 | Description for an NPC parameter | |||
| 1037690 | Description of a location parameter | Locations Allowed | UI/Achievements/Definitions/ContributionMethods/Parameters/Location_Description | |
| 1037692 | Describing how to destroy players | Deal the Most Damage to Other Capsuleers | De |
UI/Achievements/Definitions/ContributionMethods/Methods/DestroyPlayer_Cumulative_Description |
| 1037693 | Describing how to progress at destroying players | Capsuleer Destroyed | UI/Achievements/Definitions/ContributionMethods/Methods/DestroyPlayer_Cumulative_ProgressDescription | |
| 1037694 | Ship class | |||
| 1037695 | Description of a ship class | |||
| 1037736 | Complete achievements | Achievement | UI/Achievements/Definitions/ContributionMethods/Methods/CompleteAchievement_Checklist_Name | |
| 1037737 | Description about completing achievements | List of Required Achievements | UI/Achievements/Definitions/ContributionMethods/Methods/CompleteAchievement_Checklist_Description | |
| 1037738 | Description about how to progress at completing achievements | Achievement Completed | UI/Achievements/Definitions/ContributionMethods/Methods/CompleteAchievement_Checklist_ProgressDescription | |
| 1037739 | Complete achievements | Achievement | UI/Achievements/Definitions/ContributionMethods/Parameters/Achievement_Name | |
| 1037740 | Description for achievements parameters | Required Achievements | UI/Achievements/Definitions/ContributionMethods/Parameters/Achievement_Description | |
| 1037742 | Description of achievements root | Evergreen achievements | UI/Achievements/Definitions/Categories/RootChallenges_Description | |
| 1037744 | Description about exploration | Exploration achievements | UI/Achievements/Definitions/Categories/Exploration_Description | |
| 1037745 | Minmatar Space | |||
| 1037746 | Explore Minmatar space | |||
| 1037747 | Explore Metropolis | |||
| 1037748 | Visit {amount} solar systems in the Metropolis region. | |||
| 1037749 | I'm the metro police | |||
| 1037750 | Explore Molden Heath | |||
| 1037751 | Visit {amount} solar systems in the Molden Heath region | |||
| 1037752 | shrug | |||
| 1037753 | Explore Heimatar | |||
| 1037754 | Visit {amount} solar systems in Heimatar region | |||
| 1037755 | Explore Minmatar Space | |||
| 1037756 | Explore all {amount} Minmatar regions | |||
| 1037757 | In rust we trust | |||
| 1037759 | Describing combat | Combat achievements | UI/Achievements/Definitions/Categories/Combat_Description | |
| 1037760 | Threat Elimination | |||
| 1037761 | Eliminate threats, duh | |||
| 1037762 | High security doesn't mean harmless. | |||
| 1037764 | Security Status | |||
| 1037765 | Description for security status | |||
| 1037767 | Shit happens | Lose {[numeric]amount, useGrouping} {[numeric]amount -> "Ship", "Ships"} to other Capsuleers in battle | UI/Achievements/Definitions/Achievements/Ship_Happens_Desc | |
| 1037768 | Civilization survives on decisive action, you need to make better decisions. | “If you could not afford to lose it, you would not have been flying it.” - Wisdom of the Capsuleers | UI/Achievements/Definitions/Achievements/Ship_Happens_Flavor | |
| 1037769 | State Polycrase Reserve | State Polycrase Reserve | ||
| 1037770 | State Polycrase Reserve | State Polycrase Reserve | Name for dungeon 14039 | |
| 1037771 | Federal Moissanite Reserve | Federal Moissanite Reserve | ||
| 1037772 | Federal Moissanite Reserve | Federal Moissanite Reserve | Name for dungeon 14040 | |
| 1037773 | Republic Kangite Reserve | Republic Kangite Reserve | ||
| 1037774 | Republic Kangite Reserve | Republic Kangite Reserve | Name for dungeon 14041 | |
| 1037795 | Warzone Status | Warzone Status | UI/Map/MapPallet/cbStarsBySystemDesignation | |
| 1037796 | The current warzone status of the system in Factional Warfare. | The current warzone status of the system in Factional Warfare. | UI/Map/MapFilterTooltips/SystemDesignationTooltip | |
| 1037797 | Bulwark | Bulwark | UI/Common/Bulwark | |
| 1037798 | Controlled by {factionName} | Controlled by {factionName} | UI/Map/ColorModeHandler/ControlledByFaction | |
| 1037842 | This location has been secured. | This location has been secured. | ||
| 1037843 | Amarr Scout BSC-1 | Amarr Scout BSC-1 | ||
| 1037844 | Amarr Scout Outpost | Amarr Scout Outpost | ||
| 1037845 | Amarr Scout BSC-1 | Amarr Scout BSC-1 | Name for dungeon 14043 | |
| 1037846 | FW Complex - Scout BSC-1 - Occupier Spawner (DO NOT TRANSLATE) | FW Complex - Scout BSC-1 - Occupier Spawner (DO NOT TRANSLATE) | Name of item 92671 (Cloud) | |
| 1037847 | FW Complex - Scout BSC-1 - Attacker Spawner (DO NOT TRANSLATE) | FW Complex - Scout BSC-1 - Attacker Spawner (DO NOT TRANSLATE) | Name of item 92672 (Cloud) | |
| 1037848 | Site has been captured. | Site has been captured. | ||
| 1037849 | Caldari Scout Outpost | Caldari Scout Outpost | ||
| 1037850 | Caldari Scout BSC-1 | Caldari Scout BSC-1 | ||
| 1037851 | Caldari Scout BSC-1 | Caldari Scout BSC-1 | Name for dungeon 14044 | |
| 1037852 | Scout Basic Tech 1 Military Beacon | Scout Basic Tech 1 Military Beacon | Name of item 92673 (Beacon) | |
| 1037853 | This beacon marks a scout military location. The entry gate is configured to only admit basic Tech I combat and attack Frigates
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
This beacon marks a scout military location. The entry gate is configured to only admit basic Tech I combat and attack Frigates The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
Description of item "Scout Basic Tech 1 Military Beacon" (92673) | |
| 1037854 | This location has been secured. | This location has been secured. | ||
| 1037855 | Gallente Scout BSC-1 | Gallente Scout BSC-1 | ||
| 1037856 | Gallente Scout Outpost | Gallente Scout Outpost | ||
| 1037857 | Gallente Scout BSC-1 | Gallente Scout BSC-1 | Name for dungeon 14045 | |
| 1037858 | Site has been captured. | Site has been captured. | ||
| 1037859 | Minmatar Scout Outpost | Minmatar Scout Outpost | ||
| 1037860 | Minmatar Scout BSC-1 | Minmatar Scout BSC-1 | ||
| 1037861 | Minmatar Scout BSC-1 | Minmatar Scout BSC-1 | Name for dungeon 14046 | |
| 1037862 | Only basic Tech 1 Combat and Attack frigates belonging to the four major factions. | Only basic Tech 1 Combat and Attack frigates belonging to the four major factions. | ||
| 1037863 | Basic Tech 1 Combat and Attack Frigates | Basic Tech 1 Combat and Attack Frigates | ||
| 1037881 | Imperial Raspite Trade-In Transport | Imperial Raspite Trade-In Transport | Name of item 92678 (Large Collidable Object) | |
| 1037882 | An Imperial freighter tasked with collecting and transporting Raspite to ongoing construction projects across the Empire.
This ship is willing to exchange surplus goods for additional Crystalline Raspite. |
An Imperial freighter tasked with collecting and transporting Raspite to ongoing construction projects across the Empire. This ship is willing to exchange surplus goods for additional Crystalline Raspite. |
Description of item "Imperial Raspite Trade-In Transport" (92678) | |
| 1037883 | State Polycrase Trade-In Transport | State Polycrase Trade-In Transport | Name of item 92679 (Large Collidable Object) | |
| 1037884 | A State-controlled freighter tasked with collecting and transporting Polycrase to ongoing construction projects throughout the State.
This ship is willing to exchange surplus goods for additional Crystalline Polycrase. |
A State-controlled freighter tasked with collecting and transporting Polycrase to ongoing construction projects throughout the State. This ship is willing to exchange surplus goods for additional Crystalline Polycrase. |
Description of item "State Polycrase Trade-In Transport" (92679) | |
| 1037885 | Federation Moissanite Trade-In Transport | Federation Moissanite Trade-In Transport | Name of item 92680 (Large Collidable Object) | |
| 1037886 | A Federal freighter tasked with collecting and transporting Moissanite to ongoing construction projects Federation-wide.
This ship is willing to exchange surplus goods for additional Crystalline Moissanite. |
A Federal freighter tasked with collecting and transporting Moissanite to ongoing construction projects Federation-wide. This ship is willing to exchange surplus goods for additional Crystalline Moissanite. |
Description of item "Federation Moissanite Trade-In Transport" (92680) | |
| 1037887 | Republic Kangite Trade-In Transport | Republic Kangite Trade-In Transport | Name of item 92681 (Large Collidable Object) | |
| 1037888 | A Republic freighter tasked with collecting and transporting Kangite to ongoing construction projects across the Republic.
This ship is willing to exchange surplus goods for additional Crystalline Kangite. |
A Republic freighter tasked with collecting and transporting Kangite to ongoing construction projects across the Republic. This ship is willing to exchange surplus goods for additional Crystalline Kangite. |
Description of item "Republic Kangite Trade-In Transport" (92681) | |
| 1037889 | Amarr Navy Anchorage Station | Amarr Navy Anchorage Station | Name for dungeon 14047 | |
| 1037904 | Boosters and Implants | Boosters and Implants | UI/Inflight/SpaceComponents/ItemTrader/GroupBoostersAndImplants | |
| 1037905 | SKINs | SKINs | UI/Inflight/SpaceComponents/ItemTrader/GroupSkins | |
| 1038007 | Imperial Mobility Booster I | Imperial Mobility Booster I | ||
| 1038008 | Imperial Hardpoint Booster I | Imperial Hardpoint Booster I | ||
| 1038009 | Imperial Electronics Booster I | Imperial Electronics Booster I | ||
| 1038010 | Imperial Defense Booster I | Imperial Defense Booster I | ||
| 1038012 | Imperial Mobility Booster II | Imperial Mobility Booster II | ||
| 1038014 | Imperial Mobility Booster III | Imperial Mobility Booster III | ||
| 1038015 | Imperial Hardpoint Booster II | Imperial Hardpoint Booster II | ||
| 1038016 | Imperial Hardpoint Booster III | Imperial Hardpoint Booster III | ||
| 1038017 | Imperial Electronics Booster II | Imperial Electronics Booster II | ||
| 1038018 | Imperial Electronics Booster III | Imperial Electronics Booster III | ||
| 1038019 | Imperial Defense Booster II | Imperial Defense Booster II | ||
| 1038020 | Imperial Defense Booster III | Imperial Defense Booster III | ||
| 1038021 | State Mobility Booster I | State Mobility Booster I | ||
| 1038022 | State Hardpoint Booster I | State Hardpoint Booster I | ||
| 1038023 | State Electronics Booster I | State Electronics Booster I | ||
| 1038024 | State Defense Booster I | State Defense Booster I | ||
| 1038025 | State Mobility Booster II | State Mobility Booster II | ||
| 1038026 | State Mobility Booster III | State Mobility Booster III | ||
| 1038027 | State Hardpoint Booster II | State Hardpoint Booster II | ||
| 1038028 | State Hardpoint Booster III | State Hardpoint Booster III | ||
| 1038029 | State Electronics Booster II | State Electronics Booster II | ||
| 1038030 | State Electronics Booster III | State Electronics Booster III | ||
| 1038031 | State Defense Booster II | State Defense Booster II | ||
| 1038032 | State Defense Booster III | State Defense Booster III | ||
| 1038033 | Federation Mobility Booster I | Federation Mobility Booster I | ||
| 1038034 | Federation Mobility Booster II | Federation Mobility Booster II | ||
| 1038035 | Federation Mobility Booster III | Federation Mobility Booster III | ||
| 1038036 | Federation Hardpoint Booster I | Federation Hardpoint Booster I | ||
| 1038037 | Federation Hardpoint Booster II | Federation Hardpoint Booster II | ||
| 1038038 | Federation Hardpoint Booster III | Federation Hardpoint Booster III | ||
| 1038039 | Federation Electronics Booster I | Federation Electronics Booster I | ||
| 1038040 | Federation Electronics Booster II | Federation Electronics Booster II | ||
| 1038041 | Federation Electronics Booster III | Federation Electronics Booster III | ||
| 1038042 | Federation Defense Booster I | Federation Defense Booster I | ||
| 1038043 | Federation Defense Booster II | Federation Defense Booster II | ||
| 1038044 | Federation Defense Booster III | Federation Defense Booster III | ||
| 1038045 | Republic Mobility Booster I | Republic Mobility Booster I | ||
| 1038046 | Republic Mobility Booster II | Republic Mobility Booster II | ||
| 1038047 | Republic Mobility Booster III | Republic Mobility Booster III | ||
| 1038048 | Republic Hardpoint Booster I | Republic Hardpoint Booster I | ||
| 1038049 | Republic Hardpoint Booster II | Republic Hardpoint Booster II | ||
| 1038050 | Republic Hardpoint Booster III | Republic Hardpoint Booster III | ||
| 1038051 | Republic Electronics Booster I | Republic Electronics Booster I | ||
| 1038052 | Republic Electronics Booster II | Republic Electronics Booster II | ||
| 1038053 | Republic Electronics Booster III | Republic Electronics Booster III | ||
| 1038054 | Republic Defense Booster II | Republic Defense Booster II | ||
| 1038055 | Republic Defense Booster III | Republic Defense Booster III | ||
| 1038056 | Republic Defense Booster I | Republic Defense Booster I | ||
| 1038067 | Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.
The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
||
| 1038068 | Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.
The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
Description of item "Crucifier Navy Issue War Reserves Lieutenant SKIN" (92779) | |
| 1038069 | Crucifier Navy Issue War Reserves Lieutenant SKIN | Crucifier Navy Issue War Reserves Lieutenant SKIN | Name of item 92779 (Permanent SKIN) | |
| 1038070 | Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.
The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
||
| 1038071 | Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.
The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
Description of item "Omen Navy Issue War Reserves Lieutenant SKIN" (92780) | |
| 1038072 | Omen Navy Issue War Reserves Lieutenant SKIN | Omen Navy Issue War Reserves Lieutenant SKIN | Name of item 92780 (Permanent SKIN) | |
| 1038073 | Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.
The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
||
| 1038074 | Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.
The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
Description of item "Harbinger Navy Issue War Reserves Lieutenant SKIN" (92781) | |
| 1038075 | Harbinger Navy Issue War Reserves Lieutenant SKIN | Harbinger Navy Issue War Reserves Lieutenant SKIN | Name of item 92781 (Permanent SKIN) | |
| 1038076 | Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.
The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
||
| 1038077 | Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.
The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
Description of item "Apocalypse Navy Issue War Reserves Lieutenant SKIN" (92782) | |
| 1038078 | Apocalypse Navy Issue War Reserves Lieutenant SKIN | Apocalypse Navy Issue War Reserves Lieutenant SKIN | Name of item 92782 (Permanent SKIN) | |
| 1038079 | Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.
The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
||
| 1038080 | Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.
The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
Description of item "Armageddon Navy Issue War Reserves Lieutenant SKIN" (92783) | |
| 1038081 | Armageddon Navy Issue War Reserves Lieutenant SKIN | Armageddon Navy Issue War Reserves Lieutenant SKIN | Name of item 92783 (Permanent SKIN) | |
| 1038082 | Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.
The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
||
| 1038083 | Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant.
The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
Imperial War Reserves mining operations are usually organized around combined naval and logistical units typically commanded by a Cardinal Lieutenant. The Imperial War Reserves were established as a joint effort to build up and maintain a vast reserve of strategically vital materials by the Amarr Ministry of Assessment and the Ministry of War. The corporation is charged with surveying the Amarr Empire for resources and organizing their exploitation by mining operations. |
Description of item "Prophecy Navy Issue War Reserves Lieutenant SKIN" (92784) | |
| 1038084 | Prophecy Navy Issue War Reserves Lieutenant SKIN | Prophecy Navy Issue War Reserves Lieutenant SKIN | Name of item 92784 (Permanent SKIN) | |
| 1038086 | State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.
The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
||
| 1038087 | State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.
The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
Description of item "Griffin Navy Issue Military Stockpile Captain SKIN" (92785) | |
| 1038088 | Griffin Navy Issue Military Stockpile Captain SKIN | Griffin Navy Issue Military Stockpile Captain SKIN | Name of item 92785 (Permanent SKIN) | |
| 1038089 | State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.
The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
||
| 1038090 | State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.
The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
Description of item "Caracal Navy Issue Military Stockpile Captain SKIN" (92786) | |
| 1038091 | Caracal Navy Issue Military Stockpile Captain SKIN | Caracal Navy Issue Military Stockpile Captain SKIN | Name of item 92786 (Permanent SKIN) | |
| 1038092 | State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.
The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
||
| 1038093 | State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.
The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
Description of item "Drake Navy Issue Military Stockpile Captain SKIN" (92787) | |
| 1038094 | Drake Navy Issue Military Stockpile Captain SKIN | Drake Navy Issue Military Stockpile Captain SKIN | Name of item 92787 (Permanent SKIN) | |
| 1038095 | State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.
The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
||
| 1038096 | State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.
The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
Description of item "Ferox Navy Issue Military Stockpile Captain SKIN" (92788) | |
| 1038097 | Ferox Navy Issue Military Stockpile Captain SKIN | Ferox Navy Issue Military Stockpile Captain SKIN | Name of item 92788 (Permanent SKIN) | |
| 1038098 | State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.
The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
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| 1038099 | State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.
The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
Description of item "Scorpion Navy Issue Military Stockpile Captain SKIN" (92789) | |
| 1038100 | Scorpion Navy Issue Military Stockpile Captain SKIN | Scorpion Navy Issue Military Stockpile Captain SKIN | Name of item 92789 (Permanent SKIN) | |
| 1038101 | State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.
The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
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| 1038102 | State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.
The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers. The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
Description of item "Raven Navy Issue Military Stockpile Captain SKIN" (92790) | |
| 1038103 | Raven Navy Issue Military Stockpile Captain SKIN | Raven Navy Issue Military Stockpile Captain SKIN | Name of item 92790 (Permanent SKIN) | |
| 1038104 | Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.
The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
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| 1038105 | Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.
The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
Description of item "Maulus Navy Issue Strategic Materiel Defender SKIN" (92791) | |
| 1038106 | Maulus Navy Issue Strategic Materiel Defender SKIN | Maulus Navy Issue Strategic Materiel Defender SKIN | Name of item 92791 (Permanent SKIN) | |
| 1038107 | Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.
The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
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| 1038108 | Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.
The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
Description of item "Vexor Navy Issue Strategic Materiel Defender SKIN" (92792) | |
| 1038109 | Vexor Navy Issue Strategic Materiel Defender SKIN | Vexor Navy Issue Strategic Materiel Defender SKIN | Name of item 92792 (Permanent SKIN) | |
| 1038110 | Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.
The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
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| 1038111 | Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.
The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
Description of item "Myrmidon Navy Issue Strategic Materiel Defender SKIN" (92793) | |
| 1038112 | Myrmidon Navy Issue Strategic Materiel Defender SKIN | Myrmidon Navy Issue Strategic Materiel Defender SKIN | Name of item 92793 (Permanent SKIN) | |
| 1038113 | Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.
The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
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| 1038114 | Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.
The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
Description of item "Brutix Navy Issue Strategic Materiel Defender SKIN" (92794) | |
| 1038115 | Brutix Navy Issue Strategic Materiel Defender SKIN | Brutix Navy Issue Strategic Materiel Defender SKIN | Name of item 92794 (Permanent SKIN) | |
| 1038116 | Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.
The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
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| 1038117 | Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.
The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
Description of item "Dominix Navy Issue Strategic Materiel Defender SKIN" (92795) | |
| 1038118 | Dominix Navy Issue Strategic Materiel Defender SKIN | Dominix Navy Issue Strategic Materiel Defender SKIN | Name of item 92795 (Permanent SKIN) | |
| 1038119 | Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.
The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
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| 1038120 | Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics.
The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
Federal Strategic Materiel exploration and mining operations are usually commanded by a Defender Lieutenant specializing in engineering or logistics. The Federal Strategic Materiel corporation was founded by executive order of President Jacus Roden and is tasked with finding and extracting resources vital to the Federal armed forces throughout Gallente space. The mining operations sent out to harvest resources from sites discovered by the Federal Strategic Materiel corporation have become a common sight in the Federation. |
Description of item "Megathron Navy Issue Strategic Materiel Defender SKIN" (92796) | |
| 1038121 | Megathron Navy Issue Strategic Materiel Defender SKIN | Megathron Navy Issue Strategic Materiel Defender SKIN | Name of item 92796 (Permanent SKIN) | |
| 1038122 | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
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| 1038123 | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Description of item "Vigil Fleet Issue Fleet Ordnance Spike SKIN" (92797) | |
| 1038124 | Vigil Fleet Issue Fleet Ordnance Spike SKIN | Vigil Fleet Issue Fleet Ordnance Spike SKIN | Name of item 92797 (Permanent SKIN) | |
| 1038125 | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
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| 1038126 | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Description of item "Stabber Fleet Issue Fleet Ordnance Spike SKIN" (92798) | |
| 1038127 | Stabber Fleet Issue Fleet Ordnance Spike SKIN | Stabber Fleet Issue Fleet Ordnance Spike SKIN | Name of item 92798 (Permanent SKIN) | |
| 1038128 | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
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| 1038129 | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Description of item "Hurricane Fleet Issue Fleet Ordnance Spike SKIN" (92799) | |
| 1038130 | Hurricane Fleet Issue Fleet Ordnance Spike SKIN | Hurricane Fleet Issue Fleet Ordnance Spike SKIN | Name of item 92799 (Permanent SKIN) | |
| 1038131 | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
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| 1038132 | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Description of item "Cyclone Fleet Issue Fleet Ordnance Spike SKIN" (92800) | |
| 1038133 | Cyclone Fleet Issue Fleet Ordnance Spike SKIN | Cyclone Fleet Issue Fleet Ordnance Spike SKIN | Name of item 92800 (Permanent SKIN) | |
| 1038134 | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
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| 1038135 | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Description of item "Tempest Fleet Issue Fleet Ordnance Spike SKIN" (92801) | |
| 1038136 | Tempest Fleet Issue Fleet Ordnance Spike SKIN | Tempest Fleet Issue Fleet Ordnance Spike SKIN | Name of item 92801 (Permanent SKIN) | |
| 1038137 | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
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| 1038138 | Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank.
Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Republic Fleet Ordnance mining and shipping operations are overseen by a technical specialist officer, usually of Spike Lieutenant rank. Republic Fleet Ordnance is responsible for the acquisition of materials crucial to the construction and maintenance of all kinds of equipment used by the fighting forces of the Minmatar Republic. The resource scouts of Republic Fleet Ordnance scour Minmatar space for pockets of useful asteroids and can call upon mining operations to extract any valuable materials they discover. |
Description of item "Typhoon Fleet Issue Fleet Ordnance Spike SKIN" (92802) | |
| 1038139 | Typhoon Fleet Issue Fleet Ordnance Spike SKIN | Typhoon Fleet Issue Fleet Ordnance Spike SKIN | Name of item 92802 (Permanent SKIN) | |
| 1038140 | Crucifier Navy Issue War Reserves Lieutenant SKIN | Crucifier Navy Issue War Reserves Lieutenant SKIN | ||
| 1038142 | Omen Navy Issue War Reserves Lieutenant SKIN | Omen Navy Issue War Reserves Lieutenant SKIN | ||
| 1038145 | Harbinger Navy Issue War Reserves Lieutenant SKIN | Harbinger Navy Issue War Reserves Lieutenant SKIN | ||
| 1038146 | Prophecy Navy Issue War Reserves Lieutenant SKIN | Prophecy Navy Issue War Reserves Lieutenant SKIN | ||
| 1038147 | Armageddon Navy Issue War Reserves Lieutenant SKIN | Armageddon Navy Issue War Reserves Lieutenant SKIN | ||
| 1038148 | Apocalypse Navy Issue War Reserves Lieutenant SKIN | Apocalypse Navy Issue War Reserves Lieutenant SKIN | ||
| 1038149 | Griffin Navy Issue Military Stockpile Captain SKIN | Griffin Navy Issue Military Stockpile Captain SKIN | ||
| 1038150 | Caracal Navy Issue Military Stockpile Captain SKIN | Caracal Navy Issue Military Stockpile Captain SKIN | ||
| 1038151 | Drake Navy Issue Military Stockpile Captain SKIN | Drake Navy Issue Military Stockpile Captain SKIN | ||
| 1038152 | Ferox Navy Issue Military Stockpile Captain SKIN | Ferox Navy Issue Military Stockpile Captain SKIN | ||
| 1038153 | Scorpion Navy Issue Military Stockpile Captain SKIN | Scorpion Navy Issue Military Stockpile Captain SKIN | ||
| 1038154 | Raven Navy Issue Military Stockpile Captain SKIN | Raven Navy Issue Military Stockpile Captain SKIN | ||
| 1038155 | Maulus Navy Issue Strategic Materiel Defender SKIN | Maulus Navy Issue Strategic Materiel Defender SKIN | ||
| 1038156 | Vexor Navy Issue Strategic Materiel Defender SKIN | Vexor Navy Issue Strategic Materiel Defender SKIN | ||
| 1038157 | Myrmidon Navy Issue Strategic Materiel Defender SKIN | Myrmidon Navy Issue Strategic Materiel Defender SKIN | ||
| 1038158 | Brutix Navy Issue Strategic Materiel Defender SKIN | Brutix Navy Issue Strategic Materiel Defender SKIN | ||
| 1038159 | Dominix Navy Issue Strategic Materiel Defender SKIN | Dominix Navy Issue Strategic Materiel Defender SKIN | ||
| 1038160 | Megathron Navy Issue Strategic Materiel Defender SKIN | Megathron Navy Issue Strategic Materiel Defender SKIN | ||
| 1038161 | Vigil Fleet Issue Fleet Ordnance Spike SKIN | Vigil Fleet Issue Fleet Ordnance Spike SKIN | ||
| 1038162 | Stabber Fleet Issue Fleet Ordnance Spike SKIN | Stabber Fleet Issue Fleet Ordnance Spike SKIN | ||
| 1038163 | Hurricane Fleet Issue Fleet Ordnance Spike SKIN | Hurricane Fleet Issue Fleet Ordnance Spike SKIN | ||
| 1038164 | Cyclone Fleet Issue Fleet Ordnance Spike SKIN | Cyclone Fleet Issue Fleet Ordnance Spike SKIN | ||
| 1038165 | Tempest Fleet Issue Fleet Ordnance Spike SKIN | Tempest Fleet Issue Fleet Ordnance Spike SKIN | ||
| 1038166 | Typhoon Fleet Issue Fleet Ordnance Spike SKIN | Typhoon Fleet Issue Fleet Ordnance Spike SKIN | ||
| 1038167 | Stabber Fleet Issue Fleet Ordnance Spike SKIN | Stabber Fleet Issue Fleet Ordnance Spike SKIN | ||
| 1038221 | Raspite | Raspite | Description of group ID 5083 | |
| 1038222 | Polycrase | Polycrase | Description of group ID 5084 | |
| 1038223 | Moissanite | Moissanite | Description of group ID 5085 | |
| 1038224 | Kangite | Kangite | Description of group ID 5086 | |
| 1038238 | Compressed Raspite X-Grade | Compressed Raspite X-Grade | Name of item 92818 (Raspite) | |
| 1038239 | This variant of Raspite ore is especially prized by Amarr engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Empire needed them.
Unlike regular Raspite ore, X-Grade is more stable and can be reprocessed without specialized equipment into Tritanium and Pyerite, as well as providing Crystalline Raspite, which is valuable to the Amarr Empire. This material is compressed and a much more compact form of the original material. |
This variant of Raspite ore is especially prized by Amarr engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Empire needed them. Unlike regular Raspite ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92569>Crystalline Raspite</a>, which is valuable to the Amarr Empire. This material is compressed and a much more compact form of the original material. |
Description of item "Compressed Raspite X-Grade" (92818) | |
| 1038240 | Compressed Polycrase X-Grade | Compressed Polycrase X-Grade | Name of item 92819 (Polycrase) | |
| 1038241 | This variant of Polycrase ore is especially prized by Caldari engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the State needed them.
Unlike regular Polycrase ore, X-Grade is more stable and can be reprocessed without specialized equipment into Tritanium and Pyerite, as well as providing Crystalline Polycrase, which is valuable to the Caldari State. This material is compressed and a much more compact form of the original material. |
This variant of Polycrase ore is especially prized by Caldari engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the State needed them. Unlike regular Polycrase ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92570>Crystalline Polycrase</a>, which is valuable to the Caldari State. This material is compressed and a much more compact form of the original material. |
Description of item "Compressed Polycrase X-Grade" (92819) | |
| 1038242 | Compressed Moissanite X-Grade | Compressed Moissanite X-Grade | Name of item 92820 (Moissanite) | |
| 1038243 | This variant of Moissanite ore is especially prized by Gallente engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Federation needed them.
Unlike regular Moissanite ore, X-Grade is more stable and can be reprocessed without specialized equipment into Tritanium and Pyerite, as well as providing Crystalline Moissanite, which is valuable to the Gallente Federation. This material is compressed and a much more compact form of the original material. |
This variant of Moissanite ore is especially prized by Gallente engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Federation needed them. Unlike regular Moissanite ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92571>Crystalline Moissanite</a>, which is valuable to the Gallente Federation. This material is compressed and a much more compact form of the original material. |
Description of item "Compressed Moissanite X-Grade" (92820) | |
| 1038244 | Compressed Kangite X-Grade | Compressed Kangite X-Grade | Name of item 92821 (Kangite) | |
| 1038245 | This variant of Kangite ore is especially prized by Minmatar engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Republic needed them.
Unlike regular Kangite ore, X-Grade is more stable and can be reprocessed without specialized equipment into Tritanium and Pyerite, as well as providing Crystalline Kangite, which is valuable to the Minmatar Republic. This material is compressed and a much more compact form of the original material. |
This variant of Kangite ore is especially prized by Minmatar engineers for use in large-scale construction projects. Deposits have been held in reserve until such a time as the Republic needed them. Unlike regular Kangite ore, X-Grade is more stable and can be reprocessed without specialized equipment into <a href=showinfo:34>Tritanium</a> and <a href=showinfo:35>Pyerite</a>, as well as providing <a href=showinfo:92572>Crystalline Kangite</a>, which is valuable to the Minmatar Republic. This material is compressed and a much more compact form of the original material. |
Description of item "Compressed Kangite X-Grade" (92821) | |
| 1038246 | Only united in faith can our Empire forge a path to salvation. | Only united in faith can our Empire forge a path to salvation. | ||
| 1038247 | Salvation | Salvation | Name of item 92822 (Command Carrier) | |
| 1038248 | Royal Heir Arim Ardishapur | Royal Heir Arim Ardishapur | ||
| 1038249 | As the dust settled following the Warpath conflict of YC128, many smaller holdings on the fringes of the Amarr Empire fell into chaos. The constant onslaughts of Minmatar Republic strike teams had left these communities exposed to pirate attacks and vulnerable to internal revolt. Local holders sought a means to reimpose control while relying on their own fleets, which unlike the Imperial Navy, were largely made up of small and medium-sized ships.
They needed a way to improve the operational efficiency of these fleets while also demonstrating the awesome power of the Empire that backs them. Carthum Conglomerate’s solution to this problem was the Salvation. An advanced support carrier with robust command burst functions, it was capable of elevating a group of lesser vessels into an unstoppable armada. |
As the dust settled following the Warpath conflict of YC128, many smaller holdings on the fringes of the Amarr Empire fell into chaos. The constant onslaughts of Minmatar Republic strike teams had left these communities exposed to pirate attacks and vulnerable to internal revolt. Local holders sought a means to reimpose control while relying on their own fleets, which unlike the Imperial Navy, were largely made up of small and medium-sized ships. They needed a way to improve the operational efficiency of these fleets while also demonstrating the awesome power of the Empire that backs them. Carthum Conglomerate’s solution to this problem was the Salvation. An advanced support carrier with robust command burst functions, it was capable of elevating a group of lesser vessels into an unstoppable armada. |
Description of item "Salvation" (92822) | |
| 1038250 | Dishonor one, earn the fury of all. | Dishonor one, earn the fury of all. | ||
| 1038251 | Simurgh | Simurgh | Name of item 92823 (Command Carrier) | |
| 1038252 | Brigadier General Heika Torigo | Brigadier General Heika Torigo | ||
| 1038253 | Following their betrayal by the Intaki Syndicate in YC128, the Caldari State annexed the entire region of Syndicate. This annexation did not end lawlessness within the region. The CEP declared that for far too long, criminal organizations had abused the semi-legal status of Syndicate for their own means. They charged the Caldari Navy with bringing the rule of law to the region.
To support these efforts, Kaalakiota developed the Simurgh. Its operational superiority was a threat that the criminal forces of Syndicate could not match. A mobile command centre with advanced combat capabilities, its mission was to bring honor to the lawless reaches of space. |
Following their betrayal by the Intaki Syndicate in YC128, the Caldari State annexed the entire region of Syndicate. This annexation did not end lawlessness within the region. The CEP declared that for far too long, criminal organizations had abused the semi-legal status of Syndicate for their own means. They charged the Caldari Navy with bringing the rule of law to the region. To support these efforts, Kaalakiota developed the Simurgh. Its operational superiority was a threat that the criminal forces of Syndicate could not match. A mobile command centre with advanced combat capabilities, its mission was to bring honor to the lawless reaches of space. |
Description of item "Simurgh" (92823) | |
| 1038254 | Power and resilience can win battles, but speed and intelligence win wars. | Power and resilience can win battles, but speed and intelligence win wars. | ||
| 1038255 | Gaia | Gaia | Name of item 92824 (Command Carrier) | |
| 1038256 | President Alix Moreau | President Alix Moreau | ||
| 1038257 | Predicting that superior fleet support was going to be key to future engagements as the Warpath conflict of YC128 began, President Alix Moreau reached out to Duvolle Labs to commission work on a more advanced carrier design.
The team at Duvolle Labs was given unprecedented access to fleet telemetry research data to inform their design choices. They were charged with producing a ship that demonstrated the life-saving impact that advanced operational intel could have on a fleet, a flagship for Moreau’s vision of a more innovative Gallente future. |
Predicting that superior fleet support was going to be key to future engagements as the Warpath conflict of YC128 began, President Alix Moreau reached out to Duvolle Labs to commission work on a more advanced carrier design. The team at Duvolle Labs was given unprecedented access to fleet telemetry research data to inform their design choices. They were charged with producing a ship that demonstrated the life-saving impact that advanced operational intel could have on a fleet, a flagship for Moreau’s vision of a more innovative Gallente future. |
Description of item "Gaia" (92824) | |
| 1038258 | Everyone fights, everyone makes it home. | Everyone fights, everyone makes it home. | ||
| 1038259 | Ymir | Ymir | Name of item 92825 (Command Carrier) | |
| 1038260 | Sebiestor Chief Acassa Midular | Sebiestor Chief Acassa Midular | ||
| 1038261 | Following the escalating conflict of YC128, the Sebiestor Chief Acassa Midular called upon Core Complexion to create an elevated war platform capable of supporting the rapid response fleets she felt would be essential to Minmatar's success in the next war to come.
Core Complexion took the Nidhoggur's classic design and elevated it with the latest advancements in fleet support technology. Superior command support technologies allow it to unlock greater speed and resilience for its accompanying fleet members. It is the ultimate expression of the Republic's military doctrine, supercharged by the technical brilliance that Core Complexion and the Sebiestor have become synonymous with. |
Following the escalating conflict of YC128, the Sebiestor Chief Acassa Midular called upon Core Complexion to create an elevated war platform capable of supporting the rapid response fleets she felt would be essential to Minmatar's success in the next war to come. Core Complexion took the Nidhoggur's classic design and elevated it with the latest advancements in fleet support technology. Superior command support technologies allow it to unlock greater speed and resilience for its accompanying fleet members. It is the ultimate expression of the Republic's military doctrine, supercharged by the technical brilliance that Core Complexion and the Sebiestor have become synonymous with. |
Description of item "Ymir" (92825) | |
| 1038276 | Faction Materials | Faction Materials | ||
| 1038277 | Empire Ores | Empire Ores | ||
| 1038299 | Bulwark system | Bulwark system | UI/FactionWarfare/frontlinesDashboard/systemBulwark | |
| 1038325 | Moderate Navy Military Beacon | Moderate Navy Military Beacon | Name of item 92857 (Beacon) | |
| 1038326 | This beacon marks a moderate military location. The entry gate is configured to admit Tech I and empire faction navy ships of Battlecruiser size or smaller.
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
This beacon marks a moderate military location. The entry gate is configured to admit Tech I and empire faction navy ships of Battlecruiser size or smaller. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
Description of item "Moderate Navy Military Beacon" (92857) | |
| 1038345 | Frontline systems are adjacent to an enemy-controlled star systems. Complexes secured here provide pilots with 1.5x standard LP rewards. | <b>Frontline</b> systems are adjacent to an enemy-controlled star systems. Complexes secured here provide pilots with 1.5x standard LP rewards. | UI/FactionWarfare/frontlines/FrontlineHint | |
| 1038346 | Command Ops systems are adjacent to Frontline systems. They increase advantage in any ajacent Frontline systems and Complexes secured here provide standard LP rewards. | <b>Command Ops</b> systems are adjacent to Frontline systems. They increase advantage in any ajacent <b>Frontline</b> systems and Complexes secured here provide standard LP rewards. | UI/FactionWarfare/frontlines/SecondLineHint | |
| 1038347 | Rearguard systems are relatively secure locations. They are not adjacent to the Frontlines. Complexes secured here provide vastly reduced LP rewards. | <b>Rearguard</b> systems are relatively secure locations. They are not adjacent to the <b>Frontlines</b>. Complexes secured here provide vastly reduced LP rewards. | UI/FactionWarfare/frontlines/BackLineHint | |
| 1038349 | Bulwark Systems are high-security locations that support but are not a part of the warzone. They cannot be captured or influenced and include the faction's War HQ and shipcaster. Activities that are related to each faction's ambitions and campaigns may appear here. | <b>Bulwark</b> Systems are high-security locations that support but are not a part of the warzone. They cannot be captured or influenced and include the faction's War HQ and shipcaster. Activities that are related to each faction's ambitions and campaigns may appear here. | UI/FactionWarfare/frontlines/BulwarkHint | |
| 1038388 | This location has been secured. | This location has been secured. | ||
| 1038389 | Contested Sanctified FRF ELT-10 | Contested Sanctified FRF ELT-10 | ||
| 1038391 | Contested Sanctified FRF ELT-10 | Contested Sanctified FRF ELT-10 | Name for dungeon 14053 | |
| 1038403 | Hidden | Historic | Hi |
UI/Achievements/Window/SideNavigation/Historic |
| 1038408 | Progress | Progress: {progress}/{target} | Progress: {progress}/{target} | UI/Achievements/Window/Card/Progress |
| 1038421 | Captured Inactive Imperial Research Relay | Captured Inactive Imperial Research Relay | Name of item 92877 (Large Collidable Object) | |
| 1038422 | Captured Inactive State Research Relay | Captured Inactive State Research Relay | Name of item 92878 (Large Collidable Object) | |
| 1038423 | Captured Inactive Federation Research Relay | Captured Inactive Federation Research Relay | Name of item 92879 (Large Collidable Object) | |
| 1038424 | Captured Inactive Republic Research Relay | Captured Inactive Republic Research Relay | Name of item 92880 (Large Collidable Object) | |
| 1038429 | This research relay is currently inactive. It can be activated by providing the relay withRaspite Crystals | This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92569>Raspite Crystals</a> | Description of item "Captured Inactive Republic Research Relay" (92880) | |
| 1038430 | This research relay is currently inactive. It can be activated by providing the relay withKangite Crystals | This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92572>Kangite Crystals</a> | Description of item "Captured Inactive Imperial Research Relay" (92877) | |
| 1038431 | This research relay is currently inactive. It can be activated by providing the relay withMoissanite Crystals | This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92571>Moissanite Crystals</a> | Description of item "Captured Inactive State Research Relay" (92878) | |
| 1038432 | This research relay is currently inactive. It can be activated by providing the relay withPolycrase Crystals | This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92570>Polycrase Crystals</a> | Description of item "Captured Inactive Federation Research Relay" (92879) | |
| 1038433 | Occupied Inactive Imperial Research Relay | Occupied Inactive Imperial Research Relay | Name of item 92881 (Large Collidable Object) | |
| 1038434 | This research relay is currently inactive. It can be activated by providing the relay withRaspite Crystals
Capsuleers enlisted with the Minmatar Republic may be able to seize control of this structure by using a Data Analyzer module if it remains inactive. |
This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92572>Raspite Crystals</a> Capsuleers enlisted with the Minmatar Republic may be able to seize control of this structure by using a Data Analyzer module if it remains inactive. |
Description of item "Occupied Inactive Imperial Research Relay" (92881) | |
| 1038435 | Occupied Inactive State Research Relay | Occupied Inactive State Research Relay | Name of item 92882 (Large Collidable Object) | |
| 1038436 | This research relay is currently inactive. It can be activated by providing the relay withPolycrase Crystals
Capsuleers enlisted with the Gallente Federation may be able to seize control of this structure by using a Data Analyzer module if it remains inactive. |
This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92572>Polycrase Crystals</a> Capsuleers enlisted with the Gallente Federation may be able to seize control of this structure by using a Data Analyzer module if it remains inactive. |
Description of item "Occupied Inactive State Research Relay" (92882) | |
| 1038437 | Occupied Inactive Federation Research Relay | Occupied Inactive Federation Research Relay | Name of item 92883 (Large Collidable Object) | |
| 1038438 | This research relay is currently inactive. It can be activated by providing the relay withMoissanite Crystals
Capsuleers enlisted with the Caldari State may be able to seize control of this structure by using a Data Analyzer module if it remains inactive. |
This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92571>Moissanite Crystals</a> Capsuleers enlisted with the Caldari State may be able to seize control of this structure by using a Data Analyzer module if it remains inactive. |
Description of item "Occupied Inactive Federation Research Relay" (92883) | |
| 1038439 | Occupied Inactive Republic Research Relay | Occupied Inactive Republic Research Relay | Name of item 92884 (Large Collidable Object) | |
| 1038440 | This research relay is currently inactive. It can be activated by providing the relay withKangite Crystals
Capsuleers enlisted with the Amarr Empire may be able to seize control of this structure by using a Data Analyzer module if it remains inactive. |
This research relay is currently inactive. It can be activated by providing the relay with<a href=showinfo:92572>Kangite Crystals</a> Capsuleers enlisted with the Amarr Empire may be able to seize control of this structure by using a Data Analyzer module if it remains inactive. |
Description of item "Occupied Inactive Republic Research Relay" (92884) | |
| 1038495 | Chaos Dungeon Scoreboard - DO NOT TRANSLATE | Chaos Dungeon Scoreboard - DO NOT TRANSLATE | Name of item 92889 (Cloud) | |
| 1038496 | Amarr Relay Control Zone | Amarr Relay Control Zone | Name of item 92890 (Control Point) | |
| 1038497 | This object registers the presence of ships within 30km | This object registers the presence of ships within 30km | Description of item "Amarr Relay Control Zone" (92890) | |
| 1038498 | Caldari Relay Control Zone | Caldari Relay Control Zone | Name of item 92891 (Control Point) | |
| 1038499 | This object registers the presence of ships within 30km | This object registers the presence of ships within 30km | Description of item "Caldari Relay Control Zone" (92891) | |
| 1038500 | Gallente Relay Control Zone | Gallente Relay Control Zone | Name of item 92892 (Control Point) | |
| 1038501 | This object registers the presence of ships within 30km | This object registers the presence of ships within 30km | Description of item "Gallente Relay Control Zone" (92892) | |
| 1038502 | Minmatar Relay Control Zone | Minmatar Relay Control Zone | Name of item 92893 (Control Point) | |
| 1038503 | This object registers the presence of ships within 30km | This object registers the presence of ships within 30km | Description of item "Minmatar Relay Control Zone" (92893) | |
| 1038528 | Allows Tech 1, Tech 2, Tech 3, Navy and Pirate ships of Destroyer size or smaller | Allows <b>Tech 1, Tech 2, Tech 3, Navy and Pirate</b> ships of <b>Destroyer size or smaller</b> | ||
| 1038543 | Happy Hour | |||
| 1038544 | Happy Hour Description | |||
| 1038545 | At the pub | |||
| 1038546 | At the pub description | |||
| 1038547 | Andreas is buying | |||
| 1038548 | Andreas is totally buying us a round | |||
| 1038549 | Military_Campaign | |||
| 1038550 | Military Campaign Description | |||
| 1038551 | Amarr | |||
| 1038552 | They're scum | |||
| 1038553 | Caldari | |||
| 1038554 | Caldari Potter | |||
| 1038555 | The Copy | |||
| 1038556 | I was pasted | |||
| 1038557 | CTRL+C, CTRL+V | |||
| 1038803 | Anodized Freedom Metallic | Anodized Freedom Metallic | ||
| 1038804 | Anodized Freedom Metallic - Limited | Anodized Freedom Metallic - Limited | Name of item 92971 (Ship SKIN Design Element) | |
| 1038816 | Lirautton Verdure Matte | Lirautton Verdure Matte | ||
| 1038817 | Lirautton Verdure Matte - Limited | Lirautton Verdure Matte - Limited | Name of item 92977 (Ship SKIN Design Element) | |
| 1038818 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Lirautton Verdure Matte - Limited" (92977) | |
| 1038821 | Intaki Evergreen Satin | Intaki Evergreen Satin | ||
| 1038824 | Intaki Evergreen Satin - Limited | Intaki Evergreen Satin - Limited | Name of item 92980 (Ship SKIN Design Element) | |
| 1038825 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Intaki Evergreen Satin - Limited" (92980) | |
| 1038828 | Starkman Ochre Satin | Starkman Ochre Satin | ||
| 1038829 | Starkman Ochre Satin - Limited | Starkman Ochre Satin - Limited | Name of item 92982 (Ship SKIN Design Element) | |
| 1038830 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Starkman Ochre Satin - Limited" (92982) | |
| 1038833 | Darkest Clay Satin | Darkest Clay Satin | ||
| 1038834 | Darkest Clay Satin - Limited | Darkest Clay Satin - Limited | Name of item 92984 (Ship SKIN Design Element) | |
| 1038835 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Darkest Clay Satin - Limited" (92984) | |
| 1038837 | Matar Moss Matte | Matar Moss Matte | ||
| 1038838 | Matar Moss Matte - Limited | Matar Moss Matte - Limited | Name of item 92985 (Ship SKIN Design Element) | |
| 1038839 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Matar Moss Matte - Limited" (92985) | |
| 1038840 | Plum Loyalty Gloss | Plum Loyalty Gloss | ||
| 1038841 | Plum Loyalty Gloss - Limited | Plum Loyalty Gloss - Limited | Name of item 92986 (Ship SKIN Design Element) | |
| 1038842 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Plum Loyalty Gloss - Limited" (92986) | |
| 1038844 | Megacorp White Satin | Megacorp White Satin | ||
| 1038847 | Megacorp White Satin - Limited | Megacorp White Satin - Limited | Name of item 92988 (Ship SKIN Design Element) | |
| 1038848 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Megacorp White Satin - Limited" (92988) | |
| 1038852 | Breakout Midnight Matte | Breakout Midnight Matte | ||
| 1038853 | Breakout Midnight Matte - Limited | Breakout Midnight Matte - Limited | Name of item 92990 (Ship SKIN Design Element) | |
| 1038854 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Breakout Midnight Matte - Limited" (92990) | |
| 1038855 | Divine Bronze Metallic | Divine Bronze Metallic | ||
| 1038856 | Divine Bronze Metallic - Limited | Divine Bronze Metallic - Limited | Name of item 92991 (Ship SKIN Design Element) | |
| 1038857 | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Divine Bronze Metallic - Limited" (92991) | |
| 1038858 | Honeyed Gold Satin | Honeyed Gold Satin | ||
| 1038862 | Honeyed Gold Satin - Limited | Honeyed Gold Satin - Limited | Name of item 92993 (Ship SKIN Design Element) | |
| 1038863 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Honeyed Gold Satin - Limited" (92993) | |
| 1038871 | Empress Ivory Satin | Empress Ivory Satin | ||
| 1038874 | Empress Ivory Satin - Limited | Empress Ivory Satin - Limited | Name of item 92997 (Ship SKIN Design Element) | |
| 1038875 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Empress Ivory Satin - Limited" (92997) | |
| 1038883 | Divine Convergence | Divine Convergence | ||
| 1038884 | Divine Convergence - Limited | Divine Convergence - Limited | Name of item 93000 (Ship SKIN Design Element) | |
| 1038885 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Divine Convergence - Limited" (93000) | |
| 1038886 | Imperial Benediction | Imperial Benediction | ||
| 1038887 | Imperial Benediction - Limited | Imperial Benediction - Limited | Name of item 93001 (Ship SKIN Design Element) | |
| 1038888 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Imperial Benediction - Limited" (93001) | |
| 1038892 | State Directive | State Directive | ||
| 1038893 | State Directive - Limited | State Directive - Limited | Name of item 93002 (Ship SKIN Design Element) | |
| 1038894 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "State Directive - Limited" (93002) | |
| 1038897 | State Corridor | State Corridor | ||
| 1038899 | State Corridor - Limited | State Corridor - Limited | Name of item 93003 (Ship SKIN Design Element) | |
| 1038911 | Federal Cohesion | Federal Cohesion | ||
| 1038912 | Federal Cohesion - Limited | Federal Cohesion - Limited | Name of item 93013 (Ship SKIN Design Element) | |
| 1038913 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Federal Cohesion - Limited" (93013) | |
| 1038914 | Federation Supports | Federation Supports | ||
| 1038915 | Federation Supports - Limited | Federation Supports - Limited | Name of item 93014 (Ship SKIN Design Element) | |
| 1038916 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Federation Supports - Limited" (93014) | |
| 1038917 | Republic Lineage | Republic Lineage | ||
| 1038918 | Republic Lineage - Limited | Republic Lineage - Limited | Name of item 93015 (Ship SKIN Design Element) | |
| 1038919 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Republic Lineage - Limited" (93015) | |
| 1038920 | Republic Iconic | Republic Iconic | ||
| 1038921 | Republic Iconic - Limited | Republic Iconic - Limited | Name of item 93016 (Ship SKIN Design Element) | |
| 1038922 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Republic Iconic - Limited" (93016) | |
| 1038948 | bonus to hybrid turret damage | bonus to hybrid turret damage | ||
| 1038952 | bonus to energy turret damage | bonus to energy turret damage | ||
| 1038955 | bonus to projectile turret damage | bonus to projectile turret damage | ||
| 1038958 | bonus to precursor weapon damage | bonus to precursor weapon damage | ||
| 1038961 | bonus to vorton projector damage | bonus to vorton projector damage | ||
| 1038964 | bonus to rocket, heavy assault and torpedo missile launcher rate of fire | bonus to rocket, heavy assault and torpedo missile launcher rate of fire | ||
| 1038965 | bonus to armor repair amount | bonus to armor repair amount | ||
| 1038966 | bonus to shield boost amount | bonus to shield boost amount | ||
| 1038967 | bonus to remote repair amount | bonus to remote repair amount | ||
| 1038968 | reduction in ship signature radius | reduction in ship signature radius | ||
| 1038969 | All resistances set to 0 | All resistances set to 0 | ||
| 1038970 | bonus to energy nosferatu and energy neutralizer drain amount | bonus to energy nosferatu and energy neutralizer drain amount | ||
| 1038971 | bonus to ancillary remote shield and ancillary remote armor repairer module amount | bonus to ancillary remote shield and ancillary remote armor repairer module amount | ||
| 1038972 | bonus to ECM module strength | bonus to ECM module strength | ||
| 1038973 | lock range limited to and is always 30km | lock range limited to and is always 30km | ||
| 1038974 | stasis webifiers have increased range but reduced strength | stasis webifiers have increased range but reduced strength | ||
| 1038975 | afterburner speed bonus | afterburner speed bonus | ||
| 1038978 | increased top speed but reduced agility | increased top speed but reduced agility | ||
| 1038979 | module heat damage reduction | module heat damage reduction | ||
| 1038980 | module overload bonus | module overload bonus | ||
| 1038981 | FWChaosDungeon1 - Prefix Hybrid Damage Bonus | FWChaosDungeon1 - Prefix Hybrid Damage Bonus | Name of item 93030 (Cloud) | |
| 1038982 | FWChaosDungeon2 - Prefix Energy Turret Damage | FWChaosDungeon2 - Prefix Energy Turret Damage | Name of item 93031 (Cloud) | |
| 1038983 | FWChaosDungeon3 - Prefix Projectile Turret Damage | FWChaosDungeon3 - Prefix Projectile Turret Damage | Name of item 93032 (Cloud) | |
| 1038984 | FWChaosDungeon4 - Prefix Disintegrator Damage | FWChaosDungeon4 - Prefix Disintegrator Damage | Name of item 93033 (Cloud) | |
| 1038985 | FWChaosDungeon5 - Prefix Vorton Projector Damage | FWChaosDungeon5 - Prefix Vorton Projector Damage | Name of item 93034 (Cloud) | |
| 1038986 | FWChaosDungeon6 - prefix Rocket + HAM only | FWChaosDungeon6 - prefix Rocket + HAM only | Name of item 93035 (Cloud) | |
| 1038987 | FWChaosDungeon7 - suffix local armor repair amount | FWChaosDungeon7 - suffix local armor repair amount | Name of item 93036 (Cloud) | |
| 1038988 | FWChaosDungeon8 - suffix local shield boost amount | FWChaosDungeon8 - suffix local shield boost amount | Name of item 93037 (Cloud) | |
| 1038989 | FWChaosDungeon9 - Suffix Remote Repair Effectiveness | FWChaosDungeon9 - Suffix Remote Repair Effectiveness | Name of item 93038 (Cloud) | |
| 1038990 | FWChaosDungeon10 - Suffix Signature Radius Reduction | FWChaosDungeon10 - Suffix Signature Radius Reduction | Name of item 93039 (Cloud) | |
| 1038991 | FWChaosDungeon11 - Suffix EM Polarization Effect | FWChaosDungeon11 - Suffix EM Polarization Effect | Name of item 93040 (Cloud) | |
| 1038992 | ChaosDungeon12 - Energy Nosferatu and Energy Neutralizer drain amount. | ChaosDungeon12 - Energy Nosferatu and Energy Neutralizer drain amount. | Name of item 93041 (Cloud) | |
| 1038993 | ChaosDungeon13 - Suffix Ancillary Remote Repair Effect | ChaosDungeon13 - Suffix Ancillary Remote Repair Effect | Name of item 93042 (Cloud) | |
| 1038994 | ChaosDungeon14 - ECM Module Strength Increase | ChaosDungeon14 - ECM Module Strength Increase | Name of item 93043 (Cloud) | |
| 1038995 | FWChaosDungeon15 - Implicit max target range chad mode forced | FWChaosDungeon15 - Implicit max target range chad mode forced | Name of item 93044 (Cloud) | |
| 1038996 | FWChaosDungeon16 - Implicit long range webs but weak | FWChaosDungeon16 - Implicit long range webs but weak | Name of item 93045 (Cloud) | |
| 1038997 | FWChaosDungeon17 - Implicit Afterburner speed bonus for everyone | FWChaosDungeon17 - Implicit Afterburner speed bonus for everyone | Name of item 93046 (Cloud) | |
| 1038998 | FWChaosDungeon18 - Implicit all ships have increased top speed but reduced agility | FWChaosDungeon18 - Implicit all ships have increased top speed but reduced agility | Name of item 93047 (Cloud) | |
| 1038999 | FWChaosDungeon19 - Implicit heat damage reduction- Suffix EM Polarization Effect | FWChaosDungeon19 - Implicit heat damage reduction- Suffix EM Polarization Effect | Name of item 93048 (Cloud) | |
| 1039000 | FWChaosDungeon20 - Implicit Overheating Bonus - Includes Ewar | FWChaosDungeon20 - Implicit Overheating Bonus - Includes Ewar | Name of item 93049 (Cloud) | |
| 1039158 | Amarr Sanctified Field Research Facility | Amarr Sanctified Field Research Facility | ||
| 1039162 | FW Complex - Contested Research Relay-10 - Occupier Spawner (DO NOT TRANSLATE) | FW Complex - Contested Research Relay-10 - Occupier Spawner (DO NOT TRANSLATE) | ||
| 1039170 | FW Complex - Contested FRF ELT-10 - Attacker Spawner (DO NOT TRANSLATE) | FW Complex - Contested FRF ELT-10 - Attacker Spawner (DO NOT TRANSLATE) | Name of item 93083 (Cloud) | |
| 1039204 | Imperial Confessor | Imperial Confessor | Name of item 93090 (FW Amarr Empire Destroyer) | |
| 1039205 | An Amarr Navy Confessor-class tactical destroyer charged with the defence of key military control points throughout the Amarr-Minmatar warzone. | An Amarr Navy Confessor-class tactical destroyer charged with the defence of key military control points throughout the Amarr-Minmatar warzone. | Description of item "Imperial Confessor" (93090) | |
| 1039206 | Renouncer Confessor | Renouncer Confessor | Name of item 93091 (FW Amarr Empire Destroyer) | |
| 1039207 | A specialist Confessor-class tactical destroyer charged by the Amarr Navy with intercepting any forces that threaten key military control points throughout the Amarr-Minmatar warzone. | A specialist Confessor-class tactical destroyer charged by the Amarr Navy with intercepting any forces that threaten key military control points throughout the Amarr-Minmatar warzone. | Description of item "Renouncer Confessor" (93091) | |
| 1039208 | Detainer Jackdaw | Detainer Jackdaw | Name of item 93092 (FW Caldari State Destroyer) | |
| 1039209 | A specialist Jackdaw-class destroyer charged by the Caldari Navy with intercepting any forces that threaten key military control points throughout the Caldari-Gallente warzone. | A specialist Jackdaw-class destroyer charged by the Caldari Navy with intercepting any forces that threaten key military control points throughout the Caldari-Gallente warzone. | Description of item "Detainer Jackdaw" (93092) | |
| 1039212 | State Jackdaw | State Jackdaw | Name of item 93094 (FW Caldari State Destroyer) | |
| 1039213 | A Caldari Navy Jackdaw-class tactical destroyer charged with the defence of key military control points throughout the Caldari-Gallente warzone. | A Caldari Navy Jackdaw-class tactical destroyer charged with the defence of key military control points throughout the Caldari-Gallente warzone. | Description of item "State Jackdaw" (93094) | |
| 1039218 | Federation Hecate | Federation Hecate | Name of item 93097 (FW Gallente Federation Destroyer) | |
| 1039219 | A Federation Navy Hecate-class tactical destroyer charged with the defence of key military control points throughout the Gallente-Caldari warzone. | A Federation Navy Hecate-class tactical destroyer charged with the defence of key military control points throughout the Gallente-Caldari warzone. | Description of item "Federation Hecate" (93097) | |
| 1039222 | Republic Svipul | Republic Svipul | Name of item 93099 (FW Minmatar Republic Destroyer) | |
| 1039223 | A Republic Fleet Svipul-class tactical destroyer charged with the defence of key military control points throughout the Minmatar-Amarr warzone. | A Republic Fleet Svipul-class tactical destroyer charged with the defence of key military control points throughout the Minmatar-Amarr warzone. | Description of item "Republic Svipul" (93099) | |
| 1039224 | Keeper Svipul | Keeper Svipul | Name of item 93100 (FW Minmatar Republic Destroyer) | |
| 1039225 | A specialist Svipul-class tactical destroyer charged by the Republic Fleet with intercepting any forces that threaten key military control points throughout the Minmatar-Amarr warzone. | A specialist Svipul-class tactical destroyer charged by the Republic Fleet with intercepting any forces that threaten key military control points throughout the Minmatar-Amarr warzone. | Description of item "Keeper Svipul" (93100) | |
| 1039234 | Inspector Hecate | Inspector Hecate | Name of item 93104 (FW Gallente Federation Destroyer) | |
| 1039235 | A specialist Hecate-class tactical destroyer charged by the Federation Navy with intercepting any forces that threaten key military control points throughout the Gallente-Caldari warzone. | A specialist Hecate-class tactical destroyer charged by the Federation Navy with intercepting any forces that threaten key military control points throughout the Gallente-Caldari warzone. | Description of item "Inspector Hecate" (93104) | |
| 1039262 | Caldari Eyrie Field Research Facility | Caldari Eyrie Field Research Facility | ||
| 1039263 | Contested Eyrie FRF ELT-10 | Contested Eyrie FRF ELT-10 | ||
| 1039264 | Contested Eyrie FRF ELT-10 | Contested Eyrie FRF ELT-10 | Name for dungeon 14064 | |
| 1039265 | Contested Rogue FRF ELT-10 | Contested Rogue FRF ELT-10 | ||
| 1039266 | Gallente Rogue Drone Field Research Facility | Gallente Rogue Drone Field Research Facility | ||
| 1039267 | Contested Rogue FRF ELT-10 | Contested Rogue FRF ELT-10 | Name for dungeon 14065 | |
| 1039268 | Minmatar Liberated Field Research Facility | Minmatar Liberated Field Research Facility | ||
| 1039269 | Contested Liberated FRF ELT-10 | Contested Liberated FRF ELT-10 | ||
| 1039270 | Contested Liberated FRF ELT-10 | Contested Liberated FRF ELT-10 | Name for dungeon 14066 | |
| 1039271 | Small Elite Military Beacon | Small Elite Military Beacon | Name of item 93105 (Beacon) | |
| 1039272 | This beacon marks a small elite military location. The entry gate is configured to admit all ships of destroyer or smaller size of any tech level.
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
This beacon marks a small elite military location. The entry gate is configured to admit all ships of destroyer or smaller size of any tech level. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
Description of item "Small Elite Military Beacon" (93105) | |
| 1039457 | Prototype 'Pluto' Mining Drone | Prototype 'Pluto' Mining Drone | Name of item 93143 (Mining Drone) | |
| 1039458 | A prototype drone developed by CreoDron based on ORE's 'Excavator' mining drone design by incorporating experimental rogue drone technology. The harvesting protocols have been altered to behave much more like a Rogue Drone would when salvaging and recycling materials to be brought back to a rogue drone hive. The result is a far more efficient mining process creating less residue, albeit a slower one resulting in lower mining yields over time.
Currently this drone is unsuitable for mass production due to a high rejection rate with the rogue drone technology. CreoDron is hoping to improve their understanding of this process from knowledge gained from the Gallente Federation Military Campaign operation 'Rogue Edge'. |
A prototype drone developed by CreoDron based on ORE's 'Excavator' mining drone design by incorporating experimental rogue drone technology. The harvesting protocols have been altered to behave much more like a Rogue Drone would when salvaging and recycling materials to be brought back to a rogue drone hive. The result is a far more efficient mining process creating less residue, albeit a slower one resulting in lower mining yields over time. Currently this drone is unsuitable for mass production due to a high rejection rate with the rogue drone technology. CreoDron is hoping to improve their understanding of this process from knowledge gained from the Gallente Federation Military Campaign operation 'Rogue Edge'. |
Description of item "Prototype 'Pluto' Mining Drone" (93143) | |
| 1039459 | Prototype 'Pluto' Mining Drone Blueprint | Prototype 'Pluto' Mining Drone Blueprint | Name of item 93144 (Mining Drone Blueprint) | |
| 1039460 | Prototype 'Pluto' Ice Harvesting Drone | Prototype 'Pluto' Ice Harvesting Drone | Name of item 93145 (Mining Drone) | |
| 1039461 | A prototype drone developed by CreoDron based on ORE's 'Excavator' mining drone design by incorporating experimental rogue drone technology. The harvesting protocols have been altered to behave much more like a Rogue Drone would when salvaging and recycling materials to be brought back to a rogue drone hive. The result is a far more efficient mining process creating less residue, albeit a slower one resulting in lower mining yields over time.
Currently this drone is unsuitable for mass production due to a high rejection rate with the rogue drone technology. CreoDron is hoping to improve their understanding of this process from knowledge gained from the Gallente Federation Military Campaign operation 'Rogue Edge'. |
A prototype drone developed by CreoDron based on ORE's 'Excavator' mining drone design by incorporating experimental rogue drone technology. The harvesting protocols have been altered to behave much more like a Rogue Drone would when salvaging and recycling materials to be brought back to a rogue drone hive. The result is a far more efficient mining process creating less residue, albeit a slower one resulting in lower mining yields over time. Currently this drone is unsuitable for mass production due to a high rejection rate with the rogue drone technology. CreoDron is hoping to improve their understanding of this process from knowledge gained from the Gallente Federation Military Campaign operation 'Rogue Edge'. |
Description of item "Prototype 'Pluto' Ice Harvesting Drone" (93145) | |
| 1039462 | Prototype 'Pluto' Ice Harvesting Drone Blueprint | Prototype 'Pluto' Ice Harvesting Drone Blueprint | Name of item 93146 (Mining Drone Blueprint) | |
| 1039464 | Interceptors only | Interceptors only | ||
| 1039465 | This location has been secured. | This location has been secured. | ||
| 1039466 | Amarr Small Outpost | Amarr Small Outpost | ||
| 1039467 | Amarr Small Interceptor-1 | Amarr Small Interceptor-1 | ||
| 1039468 | Amarr Small Interceptor-1 | Amarr Small Interceptor-1 | Name for dungeon 14069 | |
| 1039470 | Site has been captured. | Site has been captured. | ||
| 1039471 | Caldari Small Outpost | Caldari Small Outpost | ||
| 1039472 | Caldari Small Interceptor-1 | Caldari Small Interceptor-1 | ||
| 1039473 | Caldari Small Interceptor-1 | Caldari Small Interceptor-1 | Name for dungeon 14070 | |
| 1039474 | This location has been secured. | This location has been secured. | ||
| 1039475 | Gallente Small Interceptor-1 | Gallente Small Interceptor-1 | ||
| 1039476 | Gallente Small Outpost | Gallente Small Outpost | ||
| 1039477 | Gallente Small Interceptor-1 | Gallente Small Interceptor-1 | Name for dungeon 14071 | |
| 1039479 | Site has been captured. | Site has been captured. | ||
| 1039480 | Minmatar Small Outpost | Minmatar Small Outpost | ||
| 1039481 | Minmatar Small Interceptor-1 | Minmatar Small Interceptor-1 | ||
| 1039482 | Minmatar Small Interceptor-1 | Minmatar Small Interceptor-1 | Name for dungeon 14072 | |
| 1039487 | FW Complex - Small Interceptor-1 - Attacker Spawner (DO NOT TRANSLATE) | FW Complex - Small Interceptor-1 - Attacker Spawner (DO NOT TRANSLATE) | Name of item 93147 (Cloud) | |
| 1039489 | FW Complex - Small Interceptor-1 - Occupier Spawner (DO NOT TRANSLATE) | FW Complex - Small Interceptor-1 - Occupier Spawner (DO NOT TRANSLATE) | Name of item 93148 (Cloud) | |
| 1039490 | Small Interceptor Military Beacon | Small Interceptor Military Beacon | Name of item 93149 (Beacon) | |
| 1039491 | This beacon marks a small military location. The entry gate is configured to only admit Interceptors.
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
This beacon marks a small military location. The entry gate is configured to only admit Interceptors. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. |
Description of item "Small Interceptor Military Beacon" (93149) | |
| 1039500 | Q2 YC128 | Cradle of War Expansion | ||
| 1039503 | Secret Operations | Subcapital Operations | S |
Name of item 93150 (Standard Expert Systems) |
| 1039504 | <font size="14">Secrets Operations Expert System</font>
This Expert System has.... secrets An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 1 day rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14">Secrets Operations Expert System</font>
This Expert System has been loaded with advanced ship operation skills, to mimic experience of an Omega capsuleer. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 1 day rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>Secrets Operations Expert System</b></font> This Expert System has An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active <b>1 day</b> rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "Subcapital Operations" (93150) |
| 1039597 | Capture the Contested Field Research Facility for your enlisted faction. Fierce fighting has been taking place over a field research facility experimenting with drifter technology taken from the Caldari drifter hive Conflux Eyrie, causing a containment breach of spatial effects it was experimenting on to spill out into the surrounding space, these effects are not hazardous to ships and personnel, but may cause local disruptions or enhancements to ships and modules. <color=#7fffffff>Ship Restrictions: </color>All Destroyers and Frigates, including Tech I, Tech II, Tech III, faction and pirate ships. <color=#7fffffff>Time to capture:</color> 20 minutes Rewards <color=#7fffffff>Loyalty Points: </color>30000 <color=#7fffffff>Victory Points: </color>300 <color=#7fffffff>Scaling: </color>Up to 10 pilots. |
Capture the Contested Field Research Facility for your enlisted faction. Fierce fighting has been taking place over a field research facility experimenting with drifter technology taken from the Caldari drifter hive Conflux Eyrie, causing a containment breach of spatial effects it was experimenting on to spill out into the surrounding space, these effects are not hazardous to ships and personnel, but may cause local disruptions or enhancements to ships and modules. <color=#7fffffff>Ship Restrictions: </color>All Destroyers and Frigates, including Tech I, Tech II, Tech III, faction and pirate ships. <color=#7fffffff>Time to capture:</color> 20 minutes Rewards <color=#7fffffff>Loyalty Points: </color>30000 <color=#7fffffff>Victory Points: </color>300 <color=#7fffffff>Scaling: </color>Up to 10 pilots. |
||
| 1039598 | Capture the Contested Field Research Facility for your enlisted faction. Fierce fighting has been taking place over a field research facility experimenting with rogue drone technology, causing a containment breach of spatial effects it was experimenting on to spill out into the surrounding space, these effects are not hazardous to ships and personnel, but may cause local disruptions or enhancements to ships and modules. <color=#7fffffff>Ship Restrictions: </color>All Destroyers and Frigates, including Tech I, Tech II, Tech III, faction and pirate ships. <color=#7fffffff>Time to capture:</color> 20 minutes Rewards <color=#7fffffff>Loyalty Points: </color>30000 <color=#7fffffff>Victory Points: </color>300 <color=#7fffffff>Scaling: </color>Up to 10 pilots. |
Capture the Contested Field Research Facility for your enlisted faction. Fierce fighting has been taking place over a field research facility experimenting with rogue drone technology, causing a containment breach of spatial effects it was experimenting on to spill out into the surrounding space, these effects are not hazardous to ships and personnel, but may cause local disruptions or enhancements to ships and modules. <color=#7fffffff>Ship Restrictions: </color>All Destroyers and Frigates, including Tech I, Tech II, Tech III, faction and pirate ships. <color=#7fffffff>Time to capture:</color> 20 minutes Rewards <color=#7fffffff>Loyalty Points: </color>30000 <color=#7fffffff>Victory Points: </color>300 <color=#7fffffff>Scaling: </color>Up to 10 pilots. |
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| 1039599 | Capture the Contested Field Research Facility for your enlisted faction. Fierce fighting has been taking place over a field research facility experimenting with drifter technology taken from the Minmatar drifter hive Liberated Barbican, causing a containment breach of spatial effects it was experimenting on to spill out into the surrounding space, these effects are not hazardous to ships and personnel, but may cause local disruptions or enhancements to ships and modules. <color=#7fffffff>Ship Restrictions: </color>All Destroyers and Frigates, including Tech I, Tech II, Tech III, faction and pirate ships. <color=#7fffffff>Time to capture:</color> 20 minutes Rewards <color=#7fffffff>Loyalty Points: </color>30000 <color=#7fffffff>Victory Points: </color>300 <color=#7fffffff>Scaling: </color>Up to 10 pilots. |
Capture the Contested Field Research Facility for your enlisted faction. Fierce fighting has been taking place over a field research facility experimenting with drifter technology taken from the Minmatar drifter hive Liberated Barbican, causing a containment breach of spatial effects it was experimenting on to spill out into the surrounding space, these effects are not hazardous to ships and personnel, but may cause local disruptions or enhancements to ships and modules. <color=#7fffffff>Ship Restrictions: </color>All Destroyers and Frigates, including Tech I, Tech II, Tech III, faction and pirate ships. <color=#7fffffff>Time to capture:</color> 20 minutes Rewards <color=#7fffffff>Loyalty Points: </color>30000 <color=#7fffffff>Victory Points: </color>300 <color=#7fffffff>Scaling: </color>Up to 10 pilots. |
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| 1039600 | Capture the Contested Field Research Facility for your enlisted faction. Fierce fighting has been taking place over a field research facility experimenting with drifter technology taken from the Amarr drifter hive Sanctified Vidette, causing a containment breach of spatial effects it was experimenting on to spill out into the surrounding space, these effects are not hazardous to ships and personnel, but may cause local disruptions or enhancements to ships and modules. <color=#7fffffff>Ship Restrictions: </color>All Destroyers and Frigates, including Tech I, Tech II, Tech III, faction and pirate ships. <color=#7fffffff>Time to capture:</color> 20 minutes Rewards <color=#7fffffff>Loyalty Points: </color>30000 <color=#7fffffff>Victory Points: </color>300 <color=#7fffffff>Scaling: </color>Up to 10 pilots |
Capture the Contested Field Research Facility for your enlisted faction. Fierce fighting has been taking place over a field research facility experimenting with drifter technology taken from the Amarr drifter hive Sanctified Vidette, causing a containment breach of spatial effects it was experimenting on to spill out into the surrounding space, these effects are not hazardous to ships and personnel, but may cause local disruptions or enhancements to ships and modules. <color=#7fffffff>Ship Restrictions: </color>All Destroyers and Frigates, including Tech I, Tech II, Tech III, faction and pirate ships. <color=#7fffffff>Time to capture:</color> 20 minutes Rewards <color=#7fffffff>Loyalty Points: </color>30000 <color=#7fffffff>Victory Points: </color>300 <color=#7fffffff>Scaling: </color>Up to 10 pilots |
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| 1039608 | Alert! | Alert! | ||
| 1039609 | Warning! Capsuleers who activate this acceleration gate will incur a suspect timer and become legal targets for all other capsuleers. |
Warning! Capsuleers who activate this acceleration gate will incur a suspect timer and become legal targets for all other capsuleers. |
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| 1039610 | Imperial Intelligence Exfil | Imperial Intelligence Exfil | Name for dungeon 14076 | |
| 1039611 | MIO Anathema | MIO Anathema | Name of item 93189 (FW Amarr Empire Frigate) | |
| 1039612 | A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. | A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. | Description of item "MIO Anathema" (93189) | |
| 1039613 | HoR Buzzard | HoR Buzzard | Name of item 93190 (FW Caldari State Frigate) | |
| 1039614 | A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. | A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. | Description of item "HoR Buzzard" (93190) | |
| 1039615 | FIO Helios | FIO Helios | Name of item 93191 (FW Gallente Federation Frigate) | |
| 1039616 | A frigate operating under the Gallente Federation's clandestine Federal Intelligence Office. It is tasked with protecting covert operations inside the Caldari State that target classified data transfers. | A frigate operating under the Gallente Federation's clandestine Federal Intelligence Office. It is tasked with protecting covert operations inside the Caldari State that target classified data transfers. | Description of item "FIO Helios" (93191) | |
| 1039617 | RSS Cheetah | RSS Cheetah | Name of item 93192 (FW Minmatar Republic Frigate) | |
| 1039618 | A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. | A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. | Description of item "RSS Cheetah" (93192) | |
| 1039631 | "Something about the empires fighting." | "Something about the empires fighting." | UI/Agency/FlavorLines/EpicAIRTagline1 | |
| 1039635 | MIO Malediction | MIO Malediction | Name of item 93193 (FW Amarr Empire Frigate) | |
| 1039636 | A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. | A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. | Description of item "MIO Malediction" (93193) | |
| 1039637 | MIO Malediction | MIO Malediction | Name of item 93194 (FW Amarr Empire Frigate) | |
| 1039638 | A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. | A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. | Description of item "MIO Malediction" (93194) | |
| 1039639 | MIO Malediction | MIO Malediction | Name of item 93195 (FW Amarr Empire Frigate) | |
| 1039640 | A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. | A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. | Description of item "MIO Malediction" (93195) | |
| 1039641 | MIO Malediction | MIO Malediction | Name of item 93196 (FW Amarr Empire Frigate) | |
| 1039642 | A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. | A frigate operating under the Amarr Empire’s clandestine Ministry of Internal Order. It is tasked with protecting covert operations inside the Minmatar Republic that target classified data transfers. | Description of item "MIO Malediction" (93196) | |
| 1039643 | HoR Crow | HoR Crow | Name of item 93197 (FW Caldari State Frigate) | |
| 1039644 | A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. | A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. | Description of item "HoR Crow" (93197) | |
| 1039645 | HoR Crow | HoR Crow | Name of item 93198 (FW Caldari State Frigate) | |
| 1039646 | A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. | A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. | Description of item "HoR Crow" (93198) | |
| 1039647 | HoR Crow | HoR Crow | Name of item 93199 (FW Caldari State Frigate) | |
| 1039648 | A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. | A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. | Description of item "HoR Crow" (93199) | |
| 1039649 | HoR Crow | HoR Crow | Name of item 93200 (FW Caldari State Frigate) | |
| 1039650 | A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. | A frigate operating under the Caldari State’s clandestine House of Records. It is tasked with protecting covert operations inside the Gallente Federation that target classified data transfers. | Description of item "HoR Crow" (93200) | |
| 1039651 | FIO Ares | FIO Ares | Name of item 93201 (FW Gallente Federation Frigate) | |
| 1039652 | A frigate operating under the Gallente Federation's clandestine Federal Intelligence Office. It is tasked with protecting covert operations inside the Caldari State that target classified data transfers. | A frigate operating under the Gallente Federation's clandestine Federal Intelligence Office. It is tasked with protecting covert operations inside the Caldari State that target classified data transfers. | Description of item "FIO Ares" (93201) | |
| 1039653 | FIO Ares | FIO Ares | Name of item 93202 (FW Gallente Federation Frigate) | |
| 1039654 | A frigate operating under the Gallente Federation's clandestine Federal Intelligence Office. It is tasked with protecting covert operations inside the Caldari State that target classified data transfers. | A frigate operating under the Gallente Federation's clandestine Federal Intelligence Office. It is tasked with protecting covert operations inside the Caldari State that target classified data transfers. | Description of item "FIO Ares" (93202) | |
| 1039655 | FIO Ares | FIO Ares | Name of item 93203 (FW Gallente Federation Frigate) | |
| 1039656 | A frigate operating under the Gallente Federation's clandestine Federal Intelligence Office. It is tasked with protecting covert operations inside the Caldari State that target classified data transfers. | A frigate operating under the Gallente Federation's clandestine Federal Intelligence Office. It is tasked with protecting covert operations inside the Caldari State that target classified data transfers. | Description of item "FIO Ares" (93203) | |
| 1039657 | FIO Ares | FIO Ares | Name of item 93204 (FW Gallente Federation Frigate) | |
| 1039658 | A frigate belonging to the Federal Intelligence Office tasked with covert operations targeting the Caldari State behind enemy lines. | A frigate belonging to the Federal Intelligence Office tasked with covert operations targeting the Caldari State behind enemy lines. | Description of item "FIO Ares" (93204) | |
| 1039659 | RSS Stiletto | RSS Stiletto | Name of item 93205 (FW Minmatar Republic Frigate) | |
| 1039660 | A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. | A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. | Description of item "RSS Stiletto" (93205) | |
| 1039661 | RSS Stiletto | RSS Stiletto | Name of item 93206 (FW Minmatar Republic Frigate) | |
| 1039662 | A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. | A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. | Description of item "RSS Stiletto" (93206) | |
| 1039663 | RSS Stiletto | RSS Stiletto | Name of item 93207 (FW Minmatar Republic Frigate) | |
| 1039664 | A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. | A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. | Description of item "RSS Stiletto" (93207) | |
| 1039665 | RSS Stiletto | RSS Stiletto | Name of item 93208 (FW Minmatar Republic Frigate) | |
| 1039666 | A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. | A frigate operating under the Minmatar Republic’s clandestine Republic Security Services. It is tasked with protecting covert operations inside the Amarr Empire that target classified data transfers. | Description of item "RSS Stiletto" (93208) | |
| 1039683 | Bulwark Data NPC Spawner 1 (Do not translate) | Bulwark Data NPC Spawner 1 (Do not translate) | Name of item 93214 (Cloud) | |
| 1039684 | Bulwark Data NPC Spawner 2 (Do not translate) | Bulwark Data NPC Spawner 2 (Do not translate) | Name of item 93215 (Cloud) | |
| 1039685 | Visions of Greatness | Visions of Greatness | ||
| 1039686 | Cassandra Ahfrim | Cassandra Ahfrim | Name of NPC 3020233 | |
| 1039687 | MIO Data Exfiltrater | MIO Data Exfiltrater | Name of item 93216 (Spawn Container) | |
| 1039688 | A simple data interceptor that is gathering Republic intelligence from data transfers throughout this star system.
With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
A simple data interceptor that is gathering Republic intelligence from data transfers throughout this star system. With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
Description of item "MIO Data Exfiltrater" (93216) | |
| 1039689 | HoR Data Exfiltrater | HoR Data Exfiltrater | Name of item 93217 (Spawn Container) | |
| 1039690 | A simple data interceptor that is gathering Federation intelligence from data transfers throughout this star system.
With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
A simple data interceptor that is gathering Federation intelligence from data transfers throughout this star system. With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
Description of item "HoR Data Exfiltrater" (93217) | |
| 1039691 | FIO Data Exfiltrater | FIO Data Exfiltrater | Name of item 93218 (Spawn Container) | |
| 1039692 | A simple data interceptor that is gathering State intelligence from data transfers throughout this star system.
With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
A simple data interceptor that is gathering State intelligence from data transfers throughout this star system. With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
Description of item "FIO Data Exfiltrater" (93218) | |
| 1039693 | RSS Data Exfiltrater | RSS Data Exfiltrater | Name of item 93219 (Spawn Container) | |
| 1039694 | A simple data interceptor that is gathering Imperial intelligence from data transfers throughout this star system.
With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
A simple data interceptor that is gathering Imperial intelligence from data transfers throughout this star system. With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
Description of item "RSS Data Exfiltrater" (93219) | |
| 1039695 | Golgothan Fields | Golgothan Fields | ||
| 1039696 | Golgothan Fields | Golgothan Fields | ||
| 1039697 | MIO Data Cracker | MIO Data Cracker | Name of item 93220 (Spawn Container) | |
| 1039698 | A moderate data interceptor that is gathering Republic intelligence from data transfers throughout this star system.
With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
A moderate data interceptor that is gathering Republic intelligence from data transfers throughout this star system. With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
Description of item "MIO Data Cracker" (93220) | |
| 1039699 | HoR Data Cracker | HoR Data Cracker | Name of item 93221 (Spawn Container) | |
| 1039700 | A moderate data interceptor that is gathering Federation intelligence from data transfers throughout this star system.
With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
A moderate data interceptor that is gathering Federation intelligence from data transfers throughout this star system. With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
Description of item "HoR Data Cracker" (93221) | |
| 1039701 | FIO Data Cracker | FIO Data Cracker | Name of item 93222 (Spawn Container) | |
| 1039702 | A moderate data interceptor that is gathering State intelligence from data transfers throughout this star system.
With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
A moderate data interceptor that is gathering State intelligence from data transfers throughout this star system. With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
Description of item "FIO Data Cracker" (93222) | |
| 1039703 | RSS Data Cracker | RSS Data Cracker | Name of item 93223 (Spawn Container) | |
| 1039704 | A moderate data interceptor that is gathering Imperial intelligence from data transfers throughout this star system.
With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
A moderate data interceptor that is gathering Imperial intelligence from data transfers throughout this star system. With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
Description of item "RSS Data Cracker" (93223) | |
| 1039705 | Caldari Prime Breakout | Caldari Prime Breakout | ||
| 1039706 | Caldari Prime Breakout | Caldari Prime Breakout | ||
| 1039707 | Intaki Liberation | Intaki Liberation | ||
| 1039708 | Intaki Liberation | Intaki Liberation | ||
| 1039709 | Battle of Pator | Battle of Pator | ||
| 1039710 | Battle of Pator | Battle of Pator | ||
| 1039711 | MIO Data Speculator | MIO Data Speculator | Name of item 93224 (Spawn Container) | |
| 1039712 | An advanced data interceptor that is gathering Republic intelligence from data transfers throughout this star system.
With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
An advanced data interceptor that is gathering Republic intelligence from data transfers throughout this star system. With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
Description of item "MIO Data Speculator" (93224) | |
| 1039713 | HoR Data Speculator | HoR Data Speculator | Name of item 93225 (Spawn Container) | |
| 1039714 | An advanced data interceptor that is gathering Federation intelligence from data transfers throughout this star system.
With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
An advanced data interceptor that is gathering Federation intelligence from data transfers throughout this star system. With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
Description of item "HoR Data Speculator" (93225) | |
| 1039715 | FIO Data Speculator | FIO Data Speculator | Name of item 93226 (Spawn Container) | |
| 1039716 | An advanced data interceptor that is gathering State intelligence from data transfers throughout this star system.
With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
An advanced data interceptor that is gathering State intelligence from data transfers throughout this star system. With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
Description of item "FIO Data Speculator" (93226) | |
| 1039717 | RSS Data Speculator | RSS Data Speculator | Name of item 93227 (Spawn Container) | |
| 1039718 | An advanced data interceptor that is gathering Imperial intelligence from data transfers throughout this star system.
With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
An advanced data interceptor that is gathering Imperial intelligence from data transfers throughout this star system. With the assistance of a data analyzer, it should be possible to shut this structure down and recover any valuable contents within. |
Description of item "RSS Data Speculator" (93227) | |
| 1039720 | Alert! | Alert! | ||
| 1039721 | Warning! Capsuleers who activate this acceleration gate will incur a suspect timer and become legal targets for all other capsuleers. |
Warning! Capsuleers who activate this acceleration gate will incur a suspect timer and become legal targets for all other capsuleers. |
||
| 1039722 | State Intelligence Exfil | State Intelligence Exfil | Name for dungeon 14078 | |
| 1039723 | Alert! | Alert! | ||
| 1039724 | Warning! Capsuleers who activate this acceleration gate will incur a suspect timer and become legal targets for all other capsuleers. |
Warning! Capsuleers who activate this acceleration gate will incur a suspect timer and become legal targets for all other capsuleers. |
||
| 1039725 | Federal Intelligence Exfil | Federal Intelligence Exfil | Name for dungeon 14079 | |
| 1039726 | Alert! | Alert! | ||
| 1039727 | Warning! Capsuleers who activate this acceleration gate will incur a suspect timer and become legal targets for all other capsuleers. |
Warning! Capsuleers who activate this acceleration gate will incur a suspect timer and become legal targets for all other capsuleers. |
||
| 1039728 | Republic Intelligence Exfil | Republic Intelligence Exfil | Name for dungeon 14080 | |
| 1039729 | To experience the Amarr perspective on the Great Rebellion, you entered a simulation of the Battle of Golgothan Fields. Fresh from Jovian defeat, you helped a Dreadnought get back in the fight and take on the Minmatar. Sacrificing it all to claim victory, you proved the power of Amarrian faith. | To experience the Amarr perspective on the Great Rebellion, you entered a simulation of the Battle of Golgothan Fields. Fresh from Jovian defeat, you helped a Dreadnought get back in the fight and take on the Minmatar. Sacrificing it all to claim victory, you proved the power of Amarrian faith. | ||
| 1039730 | The Amarr have invited you to relive their historic battle with the Minmatar at the Golgothan Fields. Travel to the simulation site and follow the instructions to be a part of this historic epic. | The Amarr have invited you to relive their historic battle with the Minmatar at the Golgothan Fields. Travel to the simulation site and follow the instructions to be a part of this historic epic. | ||
| 1039731 | Empress be praised. Make your way to the simulation site. We will discuss further once you arrive. | Empress be praised. Make your way to the simulation site. We will discuss further once you arrive. | ||
| 1039732 | Witness our inevitable destiny and our rightful dominion over the stars. This simulation is a pale mirror of the glorious light of that destiny, and yet it shines so bright.
Travel to the simulation site, and I shall instruct you as you feel the power of our faith. |
Witness our inevitable destiny and our rightful dominion over the stars. This simulation is a pale mirror of the glorious light of that destiny, and yet it shines so bright. Travel to the simulation site, and I shall instruct you as you feel the power of our faith. |
||
| 1039733 | Witness our inevitable destiny and our rightful dominion over the stars. This simulation is a pale mirror of the glorious light of that destiny, and yet it shines so bright.
Travel to the simulation site, and I shall instruct you as you feel the power of our faith. |
Witness our inevitable destiny and our rightful dominion over the stars. This simulation is a pale mirror of the glorious light of that destiny, and yet it shines so bright. Travel to the simulation site, and I shall instruct you as you feel the power of our faith. |
||
| 1039734 | You may turn towards the shadows, but the light shines still. Return when you are ready to give in to faith. | You may turn towards the shadows, but the light shines still. Return when you are ready to give in to faith. | ||
| 1039735 | Our past is but a stepping stone to our inevitable destiny and our rightful dominion over the stars. This simulation is a pale mirror of the glorious light of that destiny, and yet it shines so bright.
Travel to the simulation site, and I shall instruct you as you feel the power of our faith. |
Our past is but a stepping stone to our inevitable destiny and our rightful dominion over the stars. This simulation is a pale mirror of the glorious light of that destiny, and yet it shines so bright. Travel to the simulation site, and I shall instruct you as you feel the power of our faith. |
||
| 1039736 | You may turn towards the shadows, but the light shines still. Return when you are ready to give in to faith. | You may turn towards the shadows, but the light shines still. Return when you are ready to give in to faith. | ||
| 1039737 | In the most recent of the simulated settings, you fought alongside the Federation fleet that liberated Intaki. Taking out Caldari defenses, you helped free the people of Intaki from megacorporate control. | In the most recent of the simulated settings, you fought alongside the Federation fleet that liberated Intaki. Taking out Caldari defenses, you helped free the people of Intaki from megacorporate control. | ||
| 1039738 | The Gallente have invited you to join them in a simulation of the Liberation of Intaki. Travel to the simulation site and follow the instructions to fight for freedom side by side with the Federation. | The Gallente have invited you to join them in a simulation of the Liberation of Intaki. Travel to the simulation site and follow the instructions to fight for freedom side by side with the Federation. | ||
| 1039739 | Nice. Make your way to the simulation site. I will meet you there. | Nice. Make your way to the simulation site. I will meet you there. | ||
| 1039740 | Fight for freedom in this simulation where you’ll learn just what it means to be on the right side of history.
Travel to the simulation sire, and let’s go on a journey of justice together. |
Fight for freedom in this simulation where you’ll learn just what it means to be on the right side of history. Travel to the simulation sire, and let’s go on a journey of justice together. |
||
| 1039741 | The fight for freedom is a never ending one.
Join our campaigns and serve justice, or enlist at one of our milita offices and fight the good fight. |
The fight for freedom is a never ending one. Join our campaigns and serve justice, or enlist at one of our milita offices and fight the good fight. |
||
| 1039742 | That’s your choice, and I respect it. Come back when you’re ready to fight for your freedom. | That’s your choice, and I respect it. Come back when you’re ready to fight for your freedom. | ||
| 1039743 | The battle for freedom is a battle we must fight every day In this simulation you’ll learn just what it means to fight on the right side of history.
Travel to the simulation site, and let’s go on a journey of justice together. |
The battle for freedom is a battle we must fight every day In this simulation you’ll learn just what it means to fight on the right side of history. Travel to the simulation site, and let’s go on a journey of justice together. |
||
| 1039744 | That’s your choice, and I respect it. Come back when you’re ready to fight for your freedom. | That’s your choice, and I respect it. Come back when you’re ready to fight for your freedom. | ||
| 1039745 | You entered a simulation of the Caldari’s exodus from Caldari Prime. You faced down the Gallente Federation, fought alongside a hero from Caldari history, and helped the people of Caldari escape to a new home. | You entered a simulation of the Caldari’s exodus from Caldari Prime. You faced down the Gallente Federation, fought alongside a hero from Caldari history, and helped the people of Caldari escape to a new home. | ||
| 1039746 | The Caldari have invited you to experience their proudest and darkest day. Make your way to the simulation site and follow the instructions to see what it was like to be a part of the Caldari Breakout. | The Caldari have invited you to experience their proudest and darkest day. Make your way to the simulation site and follow the instructions to see what it was like to be a part of the Caldari Breakout. | ||
| 1039748 | Excellent. Make your way to the simulation site. I will contact you on arrival. | Excellent. Make your way to the simulation site. I will contact you on arrival. | ||
| 1039749 | The Caldari State invites you to experience why we fight, and why you should join us. Learn the meaning of honor, of duty, of what it means to be Caldari, as you experience our greatest loss and our most epic triumph.
Travel to the simulation site. Once you arrive, we will speak again. |
The Caldari State invites you to experience why we fight, and why you should join us. Learn the meaning of honor, of duty, of what it means to be Caldari, as you experience our greatest loss and our most epic triumph. Travel to the simulation site. Once you arrive, we will speak again. |
||
| 1039750 | Now you understand what we have lost and what we fight for still.
When you are ready to earn your honor, search out our campaigns or our militia offices. |
Now you understand what we have lost and what we fight for still. When you are ready to earn your honor, search out our campaigns or our militia offices. |
||
| 1039751 | Understood. Return when you are ready to learn the meaning of honor. | Understood. Return when you are ready to learn the meaning of honor. | ||
| 1039752 | The Caldari State welcomes your interest in our history. This experience will show you why we fight, and why you should join us. Learn the meaning of honor, of duty, of what it means to be Caldari, as you experience our greatest loss and our most epic triumph.
Travel to the simulation site. Once you arrive, we will speak again. |
The Caldari State welcomes your interest in our history. This experience will show you why we fight, and why you should join us. Learn the meaning of honor, of duty, of what it means to be Caldari, as you experience our greatest loss and our most epic triumph. Travel to the simulation site. Once you arrive, we will speak again. |
||
| 1039753 | Understood. Return when you are ready to learn the meaning of honor. | Understood. Return when you are ready to learn the meaning of honor. | ||
| 1039754 | Entering a simulation of the Minmatar’s past, you took part in the Battle of Pator. You fought Imperial occupiers and faced down a supercarrier in a deadly battle. Ultimately, you defeated the Amarr and reclaimed the planet of Matar for the Matari. | Entering a simulation of the Minmatar’s past, you took part in the Battle of Pator. You fought Imperial occupiers and faced down a supercarrier in a deadly battle. Ultimately, you defeated the Amarr and reclaimed the planet of Matar for the Matari. | ||
| 1039755 | The Minmatar have invited you to experience the Battle of Pator firsthand. Make your way to the simulation site and follow the instructions to experience the liberation of their homeworld. | The Minmatar have invited you to experience the Battle of Pator firsthand. Make your way to the simulation site and follow the instructions to experience the liberation of their homeworld. | ||
| 1039756 | Well chosen. Make your way to the simulation site. I will see you there. | Well chosen. Make your way to the simulation site. I will see you there. | ||
| 1039757 | Heritage is at the heart of what it means to be Minmatar. Join us in a simulation of the day our Republic was born, the legendary Battle of Pator.
Travel to the simulation site. I will explain more once you arrive. |
Heritage is at the heart of what it means to be Minmatar. Join us in a simulation of the day our Republic was born, the legendary Battle of Pator. Travel to the simulation site. I will explain more once you arrive. |
||
| 1039758 | Much has changed since that day, but much has not. We are the Matari, and this is our Republic.
If you are ready to continue the fight for liberation, keep an eye out for our campaigns or find our militia offices. |
Much has changed since that day, but much has not. We are the Matari, and this is our Republic. If you are ready to continue the fight for liberation, keep an eye out for our campaigns or find our militia offices. |
||
| 1039759 | A shame. Matar calls, I hope you will one day see the wisdom of answering. | A shame. Matar calls, I hope you will one day see the wisdom of answering. | ||
| 1039760 | Understanding heritage is at the heart of what it means to be Minmatar. Join us in a simulation of the day our Republic was born, the legendary Battle of Pator.
Travel to the simulation site. I will explain more once you arrive. |
Understanding heritage is at the heart of what it means to be Minmatar. Join us in a simulation of the day our Republic was born, the legendary Battle of Pator. Travel to the simulation site. I will explain more once you arrive. |
||
| 1039761 | A shame. Matar calls, I hope you will one day see the wisdom of answering. | A shame. Matar calls, I hope you will one day see the wisdom of answering. | ||
| 1039762 | Do you seek re-instruction?
The Amarr have invited you to relive their historic battle with the Minmatar at the Golgothan Fields. Travel to the simulation site and follow the instructions to be a part of this historic epic. |
Do you seek re-instruction? The Amarr have invited you to relive their historic battle with the Minmatar at the Golgothan Fields. Travel to the simulation site and follow the instructions to be a part of this historic epic. |
||
| 1039764 | Board an Amarr tech 1 Destroyer, Frigate, or Corvette.
You will need to fit both an Energy Neutralizer and a Remote Armor Repairer to complete the simulation. |
Board an Amarr tech 1 Destroyer, Frigate, or Corvette. You will need to fit both an Energy Neutralizer and a Remote Armor Repairer to complete the simulation. |
Part of conversation "AIR Epic Arc - Amarr - Fitting" | |
| 1039765 | At the Golgothan Fields in Ennur, the faithful stood their ground against the forces of insurrection, that self-styled “Great Rebellion” of the Minmatar.
Enter the simulation and stand by their side now, know what it is to be counted amongst the righteous. |
At the Golgothan Fields in Ennur, the faithful stood their ground against the forces of insurrection, that self-styled “Great Rebellion” of the Minmatar. Enter the simulation and stand by their side now, know what it is to be counted amongst the righteous. |
Part of conversation "AIR Epic Arc - Amarr - Enter - Lobby" | |
| 1039766 | This is the simulation site. You've already completed it. | This is the simulation site. You've already completed it. | Part of conversation "AIR Epic Arc - Amarr - Enter - Lobby - Complete" | |
| 1039767 | Blessings, Captain, I guess you’re my support?
Help me get this Dreadnought repaired so we can join the fray. |
Blessings, Captain, I guess you’re my support? Help me get this Dreadnought repaired so we can join the fray. |
Part of conversation "AIR Epic Arc - Amarr - Enter - Default" | |
| 1039768 | Board a Caldari tech 1 Destroyer, Frigate, or Corvette.
You will need to fit both an ECM and a Remote Shield Booster to complete the simulation. |
Board a Caldari tech 1 Destroyer, Frigate, or Corvette. You will need to fit both an ECM and a Remote Shield Booster to complete the simulation. |
Part of conversation "AIR Epic Arc - Caldari - Fitting" | |
| 1039769 | Captain, ahead you will experience the Caldari’s greatest triumph… and our most bitter loss.
Enter and understand why it is the Caldari State that deserves your loyalty. |
Captain, ahead you will experience the Caldari’s greatest triumph… and our most bitter loss. Enter and understand why it is the Caldari State that deserves your loyalty. |
Part of conversation "AIR Epic Arc - Caldari - Enter - Lobby" | |
| 1039770 | This is the simulation site. You've already completed it. | This is the simulation site. You've already completed it. | Part of conversation "AIR Epic Arc - Caldari - Enter - Lobby - Complete" | |
| 1039771 | Caldari Prime, located within the system of Luminaire. Our home.
For the crime of trying to break free from Gallente Federation control, it has suffered devastating bombardment. Now our only hope of survival is to flee. |
Caldari Prime, located within the system of Luminaire. Our home. For the crime of trying to break free from Gallente Federation control, it has suffered devastating bombardment. Now our only hope of survival is to flee. |
Part of conversation "AIR Epic Arc - Caldari - Enter - Default" | |
| 1039772 | Board a Gallente tech 1 Destroyer, Frigate, or Corvette.
You will need to fit a Sensor Dampener to complete the simulation. I'd also recommend you bring some Drones. |
Board a Gallente tech 1 Destroyer, Frigate, or Corvette. You will need to fit a Sensor Dampener to complete the simulation. I'd also recommend you bring some Drones. |
Part of conversation "AIR Epic Arc - Gallente - Fitting" | |
| 1039773 | The Federation is a nation born of many peoples from many planets. We protect their equality, their rights, their freedom.
In the simulation ahead, you will see how we are willing to do whatever it takes to guarantee those freedoms. |
The Federation is a nation born of many peoples from many planets. We protect their equality, their rights, their freedom. In the simulation ahead, you will see how we are willing to do whatever it takes to guarantee those freedoms. |
Part of conversation "AIR Epic Arc - Gallente - Enter - Lobby" | |
| 1039774 | This is the simulation site. You've already completed it. | This is the simulation site. You've already completed it. | Part of conversation "AIR Epic Arc - Gallente - Enter - Lobby - Complete" | |
| 1039775 | Intaki Prime is in sight. Occupying forces have the planet surrounded, but they’re not ready to go up against the Gallente when there’s liberation in the air. | Intaki Prime is in sight. Occupying forces have the planet surrounded, but they’re not ready to go up against the Gallente when there’s liberation in the air. | Part of conversation "AIR Epic Arc - Gallente - Enter - Default" | |
| 1039776 | Board a Minmatar tech 1 Destroyer, Frigate, or Corvette.
You will need to fit both a Target Painter and a Data Analyzer to complete the simulation. |
Board a Minmatar tech 1 Destroyer, Frigate, or Corvette. You will need to fit both a Target Painter and a Data Analyzer to complete the simulation. |
Part of conversation "AIR Epic Arc - Minmatar - Fitting" | |
| 1039777 | This is the simulation site. You've already completed it. | This is the simulation site. You've already completed it. | Part of conversation "AIR Epic Arc - Minmatar - Enter - Lobby - Complete" | |
| 1039778 | Captain, do you copy? Fleet is in position, hidden in the shadow of Pator IX.
Hack those turrets, and we’ll be able to warp in. |
Captain, do you copy? Fleet is in position, hidden in the shadow of Pator IX. Hack those turrets, and we’ll be able to warp in. |
Part of conversation "AIR Epic Arc - Minmatar - Enter - Default" | |
| 1039779 | Hey there, looking for a refresh?
The Gallente have invited you to join them in a simulation of the Liberation of Intaki. Travel to the simulation site and follow the instructions to fight for freedom side by side with the Federation. |
Hey there, looking for a refresh? The Gallente have invited you to join them in a simulation of the Liberation of Intaki. Travel to the simulation site and follow the instructions to fight for freedom side by side with the Federation. |
||
| 1039780 | We invite you to witness our greatest day, the day on which we took our planet back.
Pass into the simulation, feel the pride of the Matari, and you would be foolish not to embrace our Republic. |
We invite you to witness our greatest day, the day on which we took our planet back. Pass into the simulation, feel the pride of the Matari, and you would be foolish not to embrace our Republic. |
Part of conversation "AIR Epic Arc - Minmatar - Enter - Lobby" | |
| 1039781 | You have returned? So be it.
The Caldari have invited you to experience their proudest and darkest day. Make your way to the simulation site and follow the instructions to see what it was like to be a part of the Caldari Breakout. |
You have returned? So be it. The Caldari have invited you to experience their proudest and darkest day. Make your way to the simulation site and follow the instructions to see what it was like to be a part of the Caldari Breakout. |
||
| 1039782 | Welcome back. Need a reminder?
The Minmatar have invited you to experience the Battle of Pator firsthand. Make your way to the simulation site and follow the instructions to experience the liberation of their homeworld. |
Welcome back. Need a reminder? The Minmatar have invited you to experience the Battle of Pator firsthand. Make your way to the simulation site and follow the instructions to experience the liberation of their homeworld. |
||
| 1039809 | Placeholder | Allowed Harvestable Resource | UI/Achievements/Definitions/Placeholder | |
| 1040013 | Holorelay: Sirdan xer Qosh | Holorelay: Sirdan xer Qosh | Name of NPC 3020234 | |
| 1040014 | Holorelay: Heika Torigo | Holorelay: Heika Torigo | Name of NPC 3020235 | |
| 1040015 | Holorelay: Foriana Revelli | Holorelay: Foriana Revelli | Name of NPC 3020236 | |
| 1040016 | Holorelay: Kanth Filmir | Holorelay: Kanth Filmir | Name of NPC 3020237 | |
| 1040017 | Cassandra Ahfrim | Cassandra Ahfrim | ||
| 1040018 | Captain Marshal Sirdan xer Qosh | Captain Marshal Sirdan xer Qosh | ||
| 1040019 | Executive General Heika Torigo | Executive General Heika Torigo | ||
| 1040020 | Vice Admiral Foriana Revelli | Vice Admiral Foriana Revelli | ||
| 1040021 | Hetman General Kanth Filmir | Hetman General Kanth Filmir | ||
| 1040022 | AIR Epic Arc - Amarr | AIR Epic Arc - Amarr | Name for dungeon 14097 | |
| 1040023 | AIR Epic Arc - Caldari | AIR Epic Arc - Caldari | Name for dungeon 14098 | |
| 1040024 | AIR Epic Arc - Gallente | AIR Epic Arc - Gallente | Name for dungeon 14099 | |
| 1040025 | AIR Epic Arc - Minmatar | AIR Epic Arc - Minmatar | Name for dungeon 14100 | |
| 1040026 | Travel to the Amarr | Travel to the Amarr | ||
| 1040027 | Travel to the Amarr | Travel to the Amarr | ||
| 1040028 | You made your way to the Amarr agent to enter the next simulation. | You made your way to the Amarr agent to enter the next simulation. | ||
| 1040029 | Make your way to the Amarr agent to enter the next simulation. | Make your way to the Amarr agent to enter the next simulation. | ||
| 1040030 | Be on your guard as you fly into the belly of the Amarr. Their insidious lies are everywhere. | Be on your guard as you fly into the belly of the Amarr. Their insidious lies are everywhere. | ||
| 1040031 | Make your way to the Amarr agent to enter the next simulation. | Make your way to the Amarr agent to enter the next simulation. | ||
| 1040032 | Good luck, Capsuleer. | Good luck, Capsuleer. | ||
| 1040033 | Have the tribes so won you over you are ready to stop here? I suggest continuing on to see the Amarr’s lies firsthand. Only then will you appreciate why they must be stopped. | Have the tribes so won you over you are ready to stop here? I suggest continuing on to see the Amarr’s lies firsthand. Only then will you appreciate why they must be stopped. | ||
| 1040034 | The next simulation in this series is the lies and propaganda of the Amarr Empire. Travel to their Imperial mouthpiece and see what they have to say for themselves. I suggest you study it carefully to better understand the enemy. | The next simulation in this series is the lies and propaganda of the Amarr Empire. Travel to their Imperial mouthpiece and see what they have to say for themselves. I suggest you study it carefully to better understand the enemy. | ||
| 1040035 | Have the tribes so won you over you are ready to stop here? I suggest continuing on to see the Amarr’s lies firsthand. Only then will you appreciate why they must be stopped. | Have the tribes so won you over you are ready to stop here? I suggest continuing on to see the Amarr’s lies firsthand. Only then will you appreciate why they must be stopped. | ||
| 1040036 | Are you prepared now to stare into the ugliness of false faith?
The next simulation in this series is the lies and propaganda of the Amarr Empire. Travel to their Imperial mouthpiece and see what they have to say for themselves. I suggest you study it carefully to better understand the enemy. |
Are you prepared now to stare into the ugliness of false faith? The next simulation in this series is the lies and propaganda of the Amarr Empire. Travel to their Imperial mouthpiece and see what they have to say for themselves. I suggest you study it carefully to better understand the enemy. |
||
| 1040041 | Holographic Dungeon VFX - Entry Animation + Environment | Holographic Dungeon VFX - Entry Animation + Environment | Name of item 93272 (Scalable Non-Interactable Object) | |
| 1040045 | Theaters of War | Theaters of War | UI/TheatersOfWar/TheatersOfWarCaption | |
| 1040047 | Overview | Overview | UI/TheatersOfWar/OverviewPanel | |
| 1040049 | Enlist With Faction | Enlist With Faction | UI/TheatersOfWar/EnlistPanel | |
| 1040052 | Campaigns | Campaigns | UI/TheatersOfWar/CampaignsPanel | |
| 1040053 | Factional Warfare | Factional Warfare | UI/TheatersOfWar/FactionalWarfarePanel | |
| 1040054 | Insurgencies | Insurgencies | UI/TheatersOfWar/InsurgenciesPanel | |
| 1040055 | Latest Achievement | Latest Achievement | UI/TheatersOfWar/LatestAchievement | |
| 1040057 | Goal Progress | Goal Progress | UI/Campaigns/GoalProgress | |
| 1040058 | Pirate FOB | Pirate FOB | UI/TheatersOfWar/InsurgencyPirateFob | |
| 1040059 | Score | Score | UI/TheatersOfWar/InsurgencyScore | |
| 1040060 | Empires | Empires | UI/TheatersOfWar/InsurgencyEmpiresAntiPirates | |
| 1040061 | No winner | No winner | UI/TheatersOfWar/InsurgencyNoWinner | |
| 1040062 | The insurgency has died out. | The insurgency has died out. | UI/TheatersOfWar/InsurgencyTimedOut | |
| 1040063 | The insurgency has ended. | The insurgency has ended. | UI/TheatersOfWar/InsurgencyEnded | |
| 1040064 | Insurgency winner | Insurgency winner | UI/TheatersOfWar/InsurgencyWinner | |
| 1040065 | State | State | UI/TheatersOfWar/InsurgencyState | |
| 1040066 | Next insurgency in | Next insurgency in | UI/TheatersOfWar/InsurgencyNext | |
| 1040067 | The FOB will spawn in | The FOB will spawn in | UI/TheatersOfWar/InsurgencyFobSpawn | |
| 1040068 | Another insurgency is on the horizon | Another insurgency is on the horizon | UI/TheatersOfWar/InsurgencyOtherState | |
| 1040069 | Guristas Insurgency | Guristas Insurgency | UI/TheatersOfWar/InsurgencyGuristas | |
| 1040070 | Angel Cartel Insurgency | Angel Cartel Insurgency | UI/TheatersOfWar/InsurgencyAngelCartel | |
| 1040071 | Caldari Gallente Warzone | Caldari Gallente Warzone | UI/TheatersOfWar/FwCaldariGallenteWarzone | |
| 1040072 | Amarr Minmatar Warzone | Amarr Minmatar Warzone | UI/TheatersOfWar/FwAmarrMinmatarWarzone | |
| 1040073 | Personal Progress | Personal Progress | UI/TheatersOfWar/PersonalProgress | |
| 1040074 | Current FW Rank | Current FW Rank | UI/TheatersOfWar/PersonalCurrentFwRank | |
| 1040075 | Victory Points | Victory Points | UI/TheatersOfWar/PersonalVictoryPoints | |
| 1040076 | FW kills | FW kills | UI/TheatersOfWar/PersonalFwKills | |
| 1040077 | Enlisted with {factionName} | Enlisted with {factionName} | UI/TheatersOfWar/PersonalEnlistedWith | |
| 1040078 | Unenlisted | Unenlisted | UI/TheatersOfWar/PersonalUnenlisted | |
| 1040079 | None available | None available | UI/TheatersOfWar/PersonalNoRankAvailable | |
| 1040080 | Stats only available for Factional Warfare pilots | Stats only available for Factional Warfare pilots | UI/TheatersOfWar/PersonalStatsOnlyForFW | |
| 1040081 | Occupancy Changes | Occupancy Changes | UI/TheatersOfWar/FwOccupancyChanges | |
| 1040082 | Overview | Overview | UI/Campaigns/OverviewPage | |
| 1040083 | Objectives | Objectives | UI/Campaigns/ObjectivesPage | |
| 1040084 | Briefing | Briefing | UI/Campaigns/BriefingPage | |
| 1040085 | Geography | Geography | UI/Campaigns/GeographyPage | |
| 1040087 | Success | Success | UI/Campaigns/SuccessHeader | |
| 1040088 | Failure | Failure | UI/Campaigns/FailureHeader | |
| 1040091 | Recommended Objectives | Recommended Objectives | UI/Campaigns/RecommendedObjectives | |
| 1040092 | All Objectives | All Objectives | UI/Campaigns/AllObjectives | |
| 1040093 | Objectives Completed | Objectives Completed | UI/Campaigns/ObjectivesCompleted | |
| 1040094 | Days To Complete | Days To Complete | UI/Campaigns/DaysToComplete | |
| 1040095 | Contributors | Contributors | UI/Campaigns/NumContributors | |
| 1040168 | Imperial Sigil | Imperial Sigil | Name of item 93288 (FW Amarr Empire Hauler) | |
| 1040169 | A hauler of the Amarr Empire. | A hauler of the Amarr Empire. | Description of item "Imperial Sigil" (93288) | |
| 1040170 | State Badger | State Badger | Name of item 93289 (FW Caldari State Hauler) | |
| 1040171 | A hauler of the Caldari State. | A hauler of the Caldari State. | Description of item "State Badger" (93289) | |
| 1040172 | Federation Nereus | Federation Nereus | Name of item 93290 (FW Gallente Federation Hauler) | |
| 1040173 | A hauler of the Gallente Federation. | A hauler of the Gallente Federation. | Description of item "Federation Nereus" (93290) | |
| 1040179 | Mine | Mine | Campaigns/ContributionMethods/Titles/MineMaterials | |
| 1040180 | Destroy Non-Capsuleers | Destroy Non-Capsuleers | Campaigns/ContributionMethods/Titles/DestroyNonCapsuleers | |
| 1040181 | Capture or Defend Factional Warfare Complexes | Capture or Defend Factional Warfare Complexes | Campaigns/ContributionMethods/Titles/CaptureDefendFwComplex | |
| 1040182 | Manufacture | Manufacture | Campaigns/ContributionMethods/Titles/Manufacture | |
| 1040183 | Hack | Hack | Campaigns/ContributionMethods/Titles/Hack | |
| 1040184 | Damage Capsuleers | Damage Capsuleers | Campaigns/ContributionMethods/Titles/DamageCapsuleers | |
| 1040185 | Destroy Capsuleer Ships | Destroy Capsuleer Ships | Campaigns/ContributionMethods/Titles/DestroyCapsuleersShip | |
| 1040186 | Remote Repair | Remote Repair | Campaigns/ContributionMethods/Titles/RemoteRepairArmorOrShield | |
| 1040187 | Complete Agent Mission | Complete Agent Mission | Campaigns/ContributionMethods/Titles/CompleteAgentMission | |
| 1040188 | Contribution Method | Contribution Method | Campaigns/ContributionMethods/Descriptions/GenericDescription | |
| 1040200 | Locations | Locations | Campaigns/ContributionMethods/Parameters/Titles/MineOreLocations | |
| 1040201 | Material Types or Groups | Material Types or Groups | Campaigns/ContributionMethods/Parameters/Titles/MineOreMaterialTypesOrGroups | |
| 1040202 | Types | Types | Campaigns/ContributionMethods/Parameters/Titles/ManufactureProductTypes | |
| 1040203 | Stations | Stations | Campaigns/ContributionMethods/Parameters/Titles/ManufactureStations | |
| 1040204 | The types of items to be manufactured. | The types of items to be manufactured. | Campaigns/ContributionMethods/Parameters/Descriptions/ManufactureProductTypes | |
| 1040205 | Republic Wreathe | Republic Wreathe | Name of item 93297 (FW Minmatar Republic Hauler) | |
| 1040206 | A hauler of the Minmatar Republic | A hauler of the Minmatar Republic | Description of item "Republic Wreathe" (93297) | |
| 1040207 | Stations in which the manufacturing jobs should be installed. | Stations in which the manufacturing jobs should be installed. | Campaigns/ContributionMethods/Parameters/Descriptions/ManufactureStations | |
| 1040208 | The types or groups of materials to be mined. | The types or groups of materials to be mined. | Campaigns/ContributionMethods/Parameters/Descriptions/MineOreMaterialTypesOrGroups | |
| 1040209 | Solar systems, constellations, or regions in which materials should be mined. | Solar systems, constellations, or regions in which materials should be mined. | Campaigns/ContributionMethods/Parameters/Descriptions/MineOreLocations | |
| 1040213 | FW Battlefield Hauler Wreck | FW Battlefield Hauler Wreck | Name of item 93298 (Wreck) | |
| 1040214 | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Description of item "FW Battlefield Hauler Wreck" (93298) | |
| 1040215 | Operation Rogue Edge | Operation Rogue Edge | Campaigns/2026_Q2/CampaignData/Gallente/Title | |
| 1040216 | Curb the rise of Rogue Drones and unlock new technological frontiers by helping to build the infrastructure necessary to research these dangerous intelligences en masse. | Curb the rise of Rogue Drones and unlock new technological frontiers by helping to build the infrastructure necessary to research these dangerous intelligences en masse. | Campaigns/2026_Q2/CampaignData/Gallente/Subtitle | |
| 1040217 | President Alix Moreau has signed the Rogue Edge executive order, establishing the Federation’s most ambitious research project to date. Its goal: the mastery of Rogue Drone technology.
Our President was elected on a promise to replace ignorance with intelligence. Thanks to their innovative thinking, a new research initiative in partnership with CreoDron aims to harness Rogue advancements for the good of the Federation. If we are successful, new infrastructure not possible with our current technology will become possible, such as faster travel between Intaki and Dodixie. Success will require military testing, a flood of new data, an efficient industry, and the utmost security. Together, we can build a better future and gain a unique edge over the enemies of freedom. |
President Alix Moreau has signed the Rogue Edge executive order, establishing the Federation’s most ambitious research project to date. Its goal: the mastery of Rogue Drone technology. Our President was elected on a promise to replace ignorance with intelligence. Thanks to their innovative thinking, a new research initiative in partnership with <a href=showinfo:2//1000101>CreoDron</a> aims to harness Rogue advancements for the good of the <a href=showinfo:30//500004>Federation</a>. If we are successful, new infrastructure not possible with our current technology will become possible, such as faster travel between <a href=showinfo:5//30003788>Intaki</a> and <a href=showinfo:5//30002659>Dodixie</a>. Success will require military testing, a flood of new data, an efficient industry, and the utmost security. Together, we can build a better future and gain a unique edge over the enemies of freedom. |
Campaigns/2026_Q2/CampaignData/Gallente/BriefingGoalDescription | |
| 1040218 | Our President, Alix Moreau, has confirmed it. Thanks to your hard work, Operation Rogue Edge has been a huge success!
Those naysayers who insisted that experimenting with Rogue Drone tech would be a disaster have been put in their place, a new advanced drone has been made available thanks to your efforts. In addition, superior automated infrastructure support has allowed for the construction of even faster transit from our economic heartland to the frontlines. This is a victory for the Federation and the bold future it promises. |
Our President, Alix Moreau, has confirmed it. Thanks to your hard work, Operation Rogue Edge has been a huge success! Those naysayers who insisted that experimenting with Rogue Drone tech would be a disaster have been put in their place, a new advanced drone has been made available thanks to your efforts. In addition, superior automated infrastructure support has allowed for the construction of even faster transit from our economic heartland to the frontlines. This is a victory for the <a href=showinfo:30//500004>Federation</a> and the bold future it promises. |
Campaigns/2026_Q2/CampaignData/Gallente/CompletionSuccessDescription | |
| 1040219 | The Senate has voted to cancel Operation Rogue Edge due to insufficient results. This is a sad loss for President Moreau’s flagship policy.
The politicians feel the new shorter transit route to Dodixie was far too expensive for the small infrastructure improvement it represents. To make matters worse, ORE has scooped the drone improvements that we have spent months trying to develop. But as our President said when she was elected, “every triumph and every failure has been a teacher.” Let us embrace this failure as a teacher and move into the future with greater purpose and insight. Tomorrow is a new day, and it is up to us to seize it for the Federation. |
The Senate has voted to cancel Operation Rogue Edge due to insufficient results. This is a sad loss for President Moreau’s flagship policy. The politicians feel the new shorter transit route to <a href=showinfo:5//30002659>Dodixie</a> was far too expensive for the small infrastructure improvement it represents. To make matters worse, <a href=showinfo:30//500014>ORE</a> has scooped the drone improvements that we have spent months trying to develop. But as our President said when she was elected, “every triumph and every failure has been a teacher.” Let us embrace this failure as a teacher and move into the future with greater purpose and insight. Tomorrow is a new day, and it is up to us to seize it for the <a href=showinfo:30//500004>Federation</a>. |
Campaigns/2026_Q2/CampaignData/Gallente/CompletionFailureDescription | |
| 1040222 | FW Complex - Battlefield-NVY-30 Hauler - Attacker Spawner ZONE A (DO NOT TRANSLATE) | FW Complex - Battlefield-NVY-30 Hauler - Attacker Spawner ZONE A (DO NOT TRANSLATE) | Name of item 93299 (Cloud) | |
| 1040223 | FW Complex - Battlefield-NVY-30 Hauler - Attacker Spawner ZONE B (DO NOT TRANSLATE) | FW Complex - Battlefield-NVY-30 Hauler - Attacker Spawner ZONE B (DO NOT TRANSLATE) | Name of item 93300 (Cloud) | |
| 1040224 | FW Complex - Battlefield-NVY-30 Hauler - Attacker Spawner ZONE C (DO NOT TRANSLATE) | FW Complex - Battlefield-NVY-30 Hauler - Attacker Spawner ZONE C (DO NOT TRANSLATE) | Name of item 93301 (Cloud) | |
| 1040225 | FW Complex - Battlefield-NVY-30 Hauler - Occupier Spawner ZONE A (DO NOT TRANSLATE) | FW Complex - Battlefield-NVY-30 Hauler - Occupier Spawner ZONE A (DO NOT TRANSLATE) | Name of item 93302 (Cloud) | |
| 1040226 | FW Complex - Battlefield-NVY-30 Hauler - Occupier Spawner ZONE B (DO NOT TRANSLATE) | FW Complex - Battlefield-NVY-30 Hauler - Occupier Spawner ZONE B (DO NOT TRANSLATE) | Name of item 93303 (Cloud) | |
| 1040227 | FW Complex - Battlefield-NVY-30 Hauler - Occupier Spawner ZONE C (DO NOT TRANSLATE) | FW Complex - Battlefield-NVY-30 Hauler - Occupier Spawner ZONE C (DO NOT TRANSLATE) | Name of item 93304 (Cloud) | |
| 1040258 | units mined | units mined | Campaigns/ContributionMethods/Descriptions/ProgressDescriptionMineOre | |
| 1040259 | ships destroyed | ships destroyed | Campaigns/ContributionMethods/Descriptions/ProgressDescriptionKillNPC | |
| 1040260 | complexes secured | complexes secured | Campaigns/ContributionMethods/Descriptions/ProgressDescriptionCaptureDefendFWComplex | |
| 1040261 | units manufactured | units manufactured | Campaigns/ContributionMethods/Descriptions/ProgressDescriptionManufacture | |
| 1040262 | containers hacked | containers hacked | Campaigns/ContributionMethods/Descriptions/ProgressDescriptionHackSomething | |
| 1040263 | damage done | damage done | Campaigns/ContributionMethods/Descriptions/ProgressDescriptionDamageShip | |
| 1040264 | ships destroyed | ships destroyed | Campaigns/ContributionMethods/Descriptions/ProgressDescriptionKillCapsuleer | |
| 1040265 | HP repaired | HP repaired | Campaigns/ContributionMethods/Descriptions/ProgressDescriptionRemoteRepairArmorOrShield | |
| 1040266 | missions completed | missions completed | Campaigns/ContributionMethods/Descriptions/ProgressDescriptionCompleteAgentMission | |
| 1040273 | Travel to the Minmatar | Travel to the Minmatar | ||
| 1040274 | Travel to the Gallente | Travel to the Gallente | ||
| 1040275 | Holographic Reenactment | Holographic Reenactment | ||
| 1040276 | Holographic Reenactment | Holographic Reenactment | ||
| 1040277 | You made your way to the first in a series of simulations that tells the stories of EVE’s Empires from their own perspective. | You made your way to the first in a series of simulations that tells the stories of EVE’s Empires from their own perspective. | ||
| 1040278 | You have been invited to try a series of super-advanced simulations that explore the histories of New Eden’s Empires from their different perspectives. Travel to the first Empire’s embassy system and make contact with their representatives through a holographic messenger | You have been invited to try a series of super-advanced simulations that explore the histories of New Eden’s Empires from their different perspectives. Travel to the first Empire’s embassy system and make contact with their representatives through a holographic messenger | ||
| 1040279 | You won’t regret it! Make your way to the first agent and begin your journey into the experience of a lifetime. | You won’t regret it! Make your way to the first agent and begin your journey into the experience of a lifetime. | ||
| 1040280 | Make your way to the first agent and begin your journey into these historic simulations. | Make your way to the first agent and begin your journey into these historic simulations. | ||
| 1040281 | Good luck, Capsuleer. | Good luck, Capsuleer. | ||
| 1040282 | A shame, you don’t know what you are missing out on. Come back and see me when you are ready for an experience like no other. | A shame, you don’t know what you are missing out on. Come back and see me when you are ready for an experience like no other. | ||
| 1040283 | Capsuleer, how would you like to time-travel?
No, of course not literally, but with the help of AIR’s new advancements in holographics and coordinated drone actors, you can take a step out of the present and into the epic battles of the past! Each experience has been crafter in cooperation with the Empire’s top military experts. Yes, perhaps they are more… cinematic, some might even say biased, than historical.. but that is what makes them such an incredible insight into the minds of the Empires! Accept this offer, visit all four holographic agents and their simulated experiences, and learn the Empire’s truths for yourself! |
Capsuleer, how would you like to time-travel? No, of course not literally, but with the help of AIR’s new advancements in holographics and coordinated drone actors, you can take a step out of the present and into the epic battles of the past! Each experience has been crafter in cooperation with the Empire’s top military experts. Yes, perhaps they are more… cinematic, some might even say biased, than historical.. but that is what makes them such an incredible insight into the minds of the Empires! Accept this offer, visit all four holographic agents and their simulated experiences, and learn the Empire’s truths for yourself! |
||
| 1040284 | A shame, you don’t know what you are missing out on. Come back and see me when you are ready for an experience like no other. | A shame, you don’t know what you are missing out on. Come back and see me when you are ready for an experience like no other. | ||
| 1040285 | Travel to the Gallente | Travel to the Gallente | ||
| 1040286 | You made your way to the Gallente agent to enter the next simulation. | You made your way to the Gallente agent to enter the next simulation. | ||
| 1040287 | Make your way to the Gallente agent to enter the next simulation. | Make your way to the Gallente agent to enter the next simulation. | ||
| 1040288 | Hold your faith close as you visit the simulation. Be not tempted by that false idol they call democracy. | Hold your faith close as you visit the simulation. Be not tempted by that false idol they call democracy. | ||
| 1040289 | Make your way to the Gallente agent to enter the next simulation. | Make your way to the Gallente agent to enter the next simulation. | ||
| 1040290 | Good luck, Capsuleer. | Good luck, Capsuleer. | ||
| 1040291 | Are you ready to stop this simulated pilgrimage and embrace the faith? Praise be, yet I would counsel that you go on. Only once you have seen how the heretic thinks can you protect yourself against their lies. | Are you ready to stop this simulated pilgrimage and embrace the faith? Praise be, yet I would counsel that you go on. Only once you have seen how the heretic thinks can you protect yourself against their lies. | ||
| 1040292 | Your final simulation will be some hollow entertainment put together by the godless Federation. Go and bear witness to the emptiness of their words, so that you may return to the Empire with a deeper understanding of the power of faith. | Your final simulation will be some hollow entertainment put together by the godless Federation. Go and bear witness to the emptiness of their words, so that you may return to the Empire with a deeper understanding of the power of faith. | ||
| 1040293 | Are you ready to stop this simulated pilgrimage and embrace the faith? Praise be, yet I would counsel that you go on. Only once you have seen how the heretic thinks can you protect yourself against their lies. | Are you ready to stop this simulated pilgrimage and embrace the faith? Praise be, yet I would counsel that you go on. Only once you have seen how the heretic thinks can you protect yourself against their lies. | ||
| 1040294 | Travel to the Minmatar | Travel to the Minmatar | ||
| 1040295 | You made your way to the Mimatar agent to enter the next simulation. | You made your way to the Mimatar agent to enter the next simulation. | ||
| 1040296 | Make your way to the Minmatar agent to enter the next simulation. | Make your way to the Minmatar agent to enter the next simulation. | ||
| 1040297 | Travel to the Minmatar now, see what they have to say for themself. | Travel to the Minmatar now, see what they have to say for themself. | ||
| 1040298 | Make your way to the Minmatar agent to enter the next simulation. | Make your way to the Minmatar agent to enter the next simulation. | ||
| 1040299 | Good luck, Capsuleer. | Good luck, Capsuleer. | ||
| 1040300 | You must be so excited to join the State you don’t need to go further. I would advise you to return and complete this journey, understanding an enemy is the only way to defeat them. | You must be so excited to join the State you don’t need to go further. I would advise you to return and complete this journey, understanding an enemy is the only way to defeat them. | ||
| 1040301 | You can travel to the next simulation now, and see how well the State stands up by comparison. I believe it is some foolishness made by the tribes of the Minmatar Republic. | You can travel to the next simulation now, and see how well the State stands up by comparison. I believe it is some foolishness made by the tribes of the Minmatar Republic. | ||
| 1040302 | You must be so excited to join the State you don’t need to go further. I would advise you to return and complete this journey, understanding an enemy is the only way to defeat them. | You must be so excited to join the State you don’t need to go further. I would advise you to return and complete this journey, understanding an enemy is the only way to defeat them. | ||
| 1040303 | Need a refresher? Not a problem.
You have been invited to try a series of super advanced simulations that explore the histories of New Eden’s Empires from their own perspectives. Make your way to the first Empire’s embassy system and make contact with their representatives through a holographic messenger. |
Need a refresher? Not a problem. You have been invited to try a series of super advanced simulations that explore the histories of New Eden’s Empires from their own perspectives. Make your way to the first Empire’s embassy system and make contact with their representatives through a holographic messenger. |
||
| 1040304 | Are you ready to complete this virtual pilgrimage?
Your final simulation will be some hollow entertainment put together by the godless Federation. Go and bear witness to the emptiness of their words, so that you may return to the Empire with a deeper understanding of the power of faith. |
Are you ready to complete this virtual pilgrimage? Your final simulation will be some hollow entertainment put together by the godless Federation. Go and bear witness to the emptiness of their words, so that you may return to the Empire with a deeper understanding of the power of faith. |
||
| 1040305 | So, you have chosen knowledge.
You can travel to the next simulation now, and see how well the State stands up by comparison. I believe it is some foolishness made by the tribes of the Minmatar Republic. |
So, you have chosen knowledge. You can travel to the next simulation now, and see how well the State stands up by comparison. I believe it is some foolishness made by the tribes of the Minmatar Republic. |
||
| 1040306 | Combined Megacorp Dispatch | Combined Megacorp Dispatch | ||
| 1040307 | President Luc Duvailer | President Luc Duvailer | ||
| 1040308 | Admiral Yakiya Tovil-Toba | Admiral Yakiya Tovil-Toba | ||
| 1040309 | QA Control Zone | QA Control Zone | Name of item 93305 (Control Point) | |
| 1040310 | This object registers the presence of ships within 30km | This object registers the presence of ships within 30km | Description of item "QA Control Zone" (93305) | |
| 1040312 | Regional Manager Sasha Shoti | Regional Manager Sasha Shoti | ||
| 1040313 | Rebel Leader Casia Eladi | Rebel Leader Casia Eladi | ||
| 1040314 | Reverent Major Hana Nuras | Reverent Major Hana Nuras | ||
| 1040315 | Lord Governor Juliano Corvinos | Lord Governor Juliano Corvinos | ||
| 1040316 | Pator Admiral Ljos Negat | Pator Admiral Ljos Negat | ||
| 1040325 | Imperial Defense Platform | Imperial Defense Platform | Name of item 93308 (Spawn Container) | |
| 1040326 | A planetary defense platform placed by the occupying Imperial forces. Its primary target is the very planet it has been placed in orbit around. | A planetary defense platform placed by the occupying Imperial forces. Its primary target is the very planet it has been placed in orbit around. | Description of item "Imperial Defense Platform" (93308) | |
| 1040329 | AIR Epic Arc - Minmatar - Fighter Spawner (DO NOT TRANSLATE) | AIR Epic Arc - Minmatar - Fighter Spawner (DO NOT TRANSLATE) | Name of item 93310 (Cloud) | |
| 1040333 | AIR Epic Arc - Minmatar - Battleship Spawner (DO NOT TRANSLATE) | AIR Epic Arc - Minmatar - Battleship Spawner (DO NOT TRANSLATE) | Name of item 93311 (Cloud) | |
| 1040334 | Rebellion Maelstrom | Rebellion Maelstrom | Name of item 93312 (Irregular Battleship) | |
| 1040335 | A frontline combatant in the war for Minmatar liberation, this Maelstron-class battleship will not quit until Matar is free of Imperial control. | A frontline combatant in the war for Minmatar liberation, this Maelstron-class battleship will not quit until Matar is free of Imperial control. | Description of item "Rebellion Maelstrom" (93312) | |
| 1040338 | Imperial Fighter | Imperial Fighter | Name of item 93313 (Irregular Fighter) | |
| 1040339 | A Templar-class fighter sworn to protect their Lord Governor and his Aeon supercarrier. | A Templar-class fighter sworn to protect their Lord Governor and his Aeon supercarrier. | Description of item "Imperial Fighter" (93313) | |
| 1040340 | Governor Aeon | Governor Aeon | Name of item 93314 (Irregular Super Carrier) | |
| 1040341 | An Aeon-class supercarrier under the command of the Imperial Lord Governor Juliano Corvinos. In his tenure overseeing the occupation of Matar, this villainous figure has administered countless horrors on the native people. | An Aeon-class supercarrier under the command of the Imperial Lord Governor Juliano Corvinos. In his tenure overseeing the occupation of Matar, this villainous figure has administered countless horrors on the native people. | Description of item "Governor Aeon" (93314) | |
| 1040342 | Your hollow prayers won’t silence the call of our ancestors.
Take out that supercarrier’s fighters so our battleships can finish it off. |
Your hollow prayers won’t silence the call of our ancestors. Take out that supercarrier’s fighters so our battleships can finish it off. |
Part of conversation "AIR Epic Arc - Minmatar - Event - Destroy Fighters" | |
| 1040343 | Captain, assist in the supercarrier’s take down.
Using a target painter on the target will help the battleships do their damage. |
Captain, assist in the supercarrier’s take down. Using a target painter on the target will help the battleships do their damage. |
Part of conversation "AIR Epic Arc - Minmatar - Event - Target Paint" | |
| 1040353 | Equips the title. Todo: list off the places it can most commonly be seen | Equips the title. | Equips the title. |
UI/CharacterSheet/CharacterSheetWindow/DecoTabs/Titles/EquipButtonHint |
| 1040355 | Unequips the title as if you had none. Todo: maybe list off the places it is shown... | Unequips the title as if you had none. | Unequips the title as if you had none. |
UI/CharacterSheet/CharacterSheetWindow/DecoTabs/Titles/UnequipButtonHint |
| 1040409 | From Achievement | From Achievement:
{achievement_name} |
From Achievement: {achievement_name} |
UI/CharacterSheet/CharacterSheetWindow/DecoTabs/Titles/ViewAchievementButtonHint |
| 1040415 | Mine Moissanite | Mine Moissanite | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_01 | |
| 1040416 | Destroy Caldari or Guristas in the Warzone | Destroy Caldari or Guristas in the Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_02 | |
| 1040417 | Capture/Defend Complexes | Capture/Defend Complexes | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_03 | |
| 1040418 | Complete Basic Combat Missions | Complete Basic Combat Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_04 | |
| 1040419 | Hack in Gallente space | Hack in Gallente space | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_05 | |
| 1040420 | Destroy Hostiles in Gallente Low-sec | Destroy Hostiles in Gallente Low-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_06 | |
| 1040421 | Mine Gneiss | Mine Gneiss | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_07 | |
| 1040422 | Build Pioneers in Gallente Bulwark | Build Pioneers in Gallente Bulwark | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_08 | |
| 1040423 | Hack in Gallente Bulwark | Hack in Gallente Bulwark | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_09 | |
| 1040424 | Capture/Defend Complexes | Capture/Defend Complexes | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_10 | |
| 1040425 | Complete Courier Missions | Complete Courier Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_11 | |
| 1040426 | Complete Advanced Combat Missions | Complete Advanced Combat Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_12 | |
| 1040427 | Mine Plagioclase | Mine Plagioclase | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_13 | |
| 1040428 | Build Hammerheads in Gallente Bulwark | Build Hammerheads in Gallente Bulwark | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_14 | |
| 1040429 | Destroy Serpentis Officers in Gallente Space | Destroy Serpentis Officers in Gallente Space | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_15 | |
| 1040430 | Hack in Gallente High-sec | Hack in Gallente High-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_16 | |
| 1040431 | Remote Repair in Warzone | Remote Repair in Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_17 | |
| 1040432 | Complete Basic FW Missions | Complete Basic FW Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_18 | |
| 1040433 | Complete Basic Courier Missions | Complete Basic Courier Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_19 | |
| 1040434 | Mine Dark Ochre | Mine Dark Ochre | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_20 | |
| 1040435 | Damage Caldari or Guristas in the Warzone | Damage Caldari or Guristas in the Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_21 | |
| 1040436 | Destroy Hostiles in Gallente High-sec | Destroy Hostiles in Gallente High-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_22 | |
| 1040437 | Mine Pyroxeres | Mine Pyroxeres | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_23 | |
| 1040438 | Destroy Caldari or Guristas in the Warzone | Destroy Caldari or Guristas in the Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_24 | |
| 1040439 | Build Algos in Gallente Bulwark | Build Algos in Gallente Bulwark | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_25 | |
| 1040440 | Hack in Gallente Low-sec | Hack in Gallente Low-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_26 | |
| 1040441 | Mine Crokite | Mine Crokite | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_27 | |
| 1040442 | Destroy Hostiles in Gallente Low-sec | Destroy Hostiles in Gallente Low-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_28 | |
| 1040443 | Mine Scordite | Mine Scordite | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_29 | |
| 1040444 | Capture/Defend Complexes | Capture/Defend Complexes | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_30 | |
| 1040445 | Complete Advanced Combat Missions | Complete Advanced Combat Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_31 | |
| 1040446 | Destroy Hostiles in Gallente Low-sec | Destroy Hostiles in Gallente Low-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_32 | |
| 1040447 | Hack in Gallente High-sec | Hack in Gallente High-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_33 | |
| 1040448 | Mine Plagioclase | Mine Plagioclase | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_34 | |
| 1040449 | Destroy Hostiles in Gallente High-sec | Destroy Hostiles in Gallente High-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_35 | |
| 1040450 | Build Algos Navy Issue in Gallente Bulwark Stations | Build Algos Navy Issue in Gallente Bulwark Stations | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_36 | |
| 1040451 | Complete Courier Missions | Complete Courier Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_37 | |
| 1040452 | Hack in Gallente High-sec | Hack in Gallente High-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_38 | |
| 1040453 | Capture/Defend Complexes | Capture/Defend Complexes | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_39 | |
| 1040454 | Destroy Caldari or Guristas in the Warzone | Destroy Caldari or Guristas in the Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_40 | |
| 1040455 | Mine Gneiss | Mine Gneiss | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_41 | |
| 1040456 | Hack in Gallente Space | Hack in Gallente Space | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_42 | |
| 1040457 | Complete FW Missions | Complete FW Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_43 | |
| 1040458 | Complete Combat Missions | Complete Combat Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Gallente/2026_q2_gallente_44 | |
| 1040459 | Mine Moissanite in Gallente bulwark systems to help gather resources for our research operations. | Mine Moissanite in Gallente bulwark systems to help gather resources for our research operations. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_01 | |
| 1040460 | Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_02 | |
| 1040461 | Capture or defend Factional Warfare complexes for the Gallente Federal Defence Union in to secure our field research requirements. | Capture or defend Factional Warfare complexes for the Gallente Federal Defence Union in to secure our field research requirements. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_03 | |
| 1040462 | Complete level 1 or 2 Gallente combat agent missions to secure our space for research operations. | Complete level 1 or 2 Gallente combat agent missions to secure our space for research operations. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_04 | |
| 1040463 | Successfully hack relic and data containers in Gallente space to gather intel for our research teams. | Successfully hack relic and data containers in Gallente space to gather intel for our research teams. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_05 | |
| 1040464 | Destroy non-capsuleer hostiles in Gallente low-security space to guarantee the security of our experiments. | Destroy non-capsuleer hostiles in Gallente low-security space to guarantee the security of our experiments. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_06 | |
| 1040465 | Mine Gneiss in Gallente low-security systems to help gather resources for our research operations. | Mine Gneiss in Gallente low-security systems to help gather resources for our research operations. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_07 | |
| 1040466 | Manufacture Pioneer ships in Gallente bulwark stations to help refine experimental manufacturing processes. | Manufacture Pioneer ships in Gallente bulwark stations to help refine experimental manufacturing processes. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_08 | |
| 1040467 | Successfully hack relic and data containers in Gallente bulwark systems to gather intel for our research teams. | Successfully hack relic and data containers in Gallente bulwark systems to gather intel for our research teams. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_09 | |
| 1040468 | Capture or defend medium and large Factional Warfare complexes for the Gallente Federal Defence Union to secure our field research requirements. | Capture or defend medium and large Factional Warfare complexes for the Gallente Federal Defence Union to secure our field research requirements. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_10 | |
| 1040469 | Complete courier missions for Gallente agents to improve distribution channels between research teams. | Complete courier missions for Gallente agents to improve distribution channels between research teams. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_11 | |
| 1040470 | Complete level 3 or 4 Gallente combat agent missions to secure our space for research operations. | Complete level 3 or 4 Gallente combat agent missions to secure our space for research operations. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_12 | |
| 1040471 | Mine Plagioclase in Gallente high-security systems to help gather resources for our research operations. | Mine Plagioclase in Gallente high-security systems to help gather resources for our research operations. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_13 | |
| 1040472 | Manufacture Hammerhead drones in Gallente bulwark stations to help refine experimental manufacturing processes. | Manufacture Hammerhead drones in Gallente bulwark stations to help refine experimental manufacturing processes. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_14 | |
| 1040473 | Destroy the pirate officers Asine Hitama or Gara Minsk in Gallente space to stop their attempts at industrial espionage. | Destroy the pirate officers Asine Hitama or Gara Minsk in Gallente space to stop their attempts at industrial espionage. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_15 | |
| 1040474 | Successfully hack relic and data containers in Gallente high-security systems to gather intel for our research teams. | Successfully hack relic and data containers in Gallente high-security systems to gather intel for our research teams. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_16 | |
| 1040475 | Within the Caldari-Gallente Warzone, repair Gallente militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when repaired. | Within the Caldari-Gallente Warzone, repair Gallente militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when repaired. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_17 | |
| 1040476 | Complete level 1 or 2 Gallente Factional Warfare agent missions to gather tactical data on special military operations. | Complete level 1 or 2 Gallente Factional Warfare agent missions to gather tactical data on special military operations. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_18 | |
| 1040477 | Complete level 1 or 2 courier missions for Gallente agents to improve distribution channels between research teams. | Complete level 1 or 2 courier missions for Gallente agents to improve distribution channels between research teams. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_19 | |
| 1040478 | Mine Dark Ochre in Gallente low-security systems to help gather resources for our research operations. | Mine Dark Ochre in Gallente low-security systems to help gather resources for our research operations. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_20 | |
| 1040479 | Within the Caldari-Gallente Warzone, damage Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when damaged. | Within the Caldari-Gallente Warzone, damage Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when damaged. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_21 | |
| 1040480 | Destroy non-capsuleer hostiles in Gallente high-security space to guarantee the security of our experiments. | Destroy non-capsuleer hostiles in Gallente high-security space to guarantee the security of our experiments. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_22 | |
| 1040481 | Mine Pyroxeres in Gallente high-security systems to help gather resources for our research operations. | Mine Pyroxeres in Gallente high-security systems to help gather resources for our research operations. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_23 | |
| 1040482 | Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_24 | |
| 1040483 | Manufacture Algos ships in Gallente bulwark stations to help refine experimental manufacturing processes. | Manufacture Algos ships in Gallente bulwark stations to help refine experimental manufacturing processes. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_25 | |
| 1040484 | Successfully hack relic and data containers in Gallente low-security systems to gather intel for our research teams. | Successfully hack relic and data containers in Gallente low-security systems to gather intel for our research teams. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_26 | |
| 1040485 | Mine Crokite in Gallente low-security systems to help gather resources for our research operations. | Mine Crokite in Gallente low-security systems to help gather resources for our research operations. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_27 | |
| 1040486 | Destroy non-capsuleer hostiles in Gallente low-security space to guarantee the security of our experiments. | Destroy non-capsuleer hostiles in Gallente low-security space to guarantee the security of our experiments. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_28 | |
| 1040487 | Mine Scordite in Gallente high-security systems to help gather resources for our research operations. | Mine Scordite in Gallente high-security systems to help gather resources for our research operations. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_29 | |
| 1040488 | Capture or defend scout and small Factional Warfare complexes for the Gallente Federal Defence Union to secure our field research requirements. | Capture or defend scout and small Factional Warfare complexes for the Gallente Federal Defence Union to secure our field research requirements. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_30 | |
| 1040489 | Complete level 4 Gallente combat agent missions to secure our space for research operations. | Complete level 4 Gallente combat agent missions to secure our space for research operations. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_31 | |
| 1040490 | Destroy non-capsuleer hostiles in Gallente low-security space to guarantee the security of our experiments. | Destroy non-capsuleer hostiles in Gallente low-security space to guarantee the security of our experiments. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_32 | |
| 1040491 | Successfully hack relic and data containers in Gallente high-security systems to gather intel for our research teams. | Successfully hack relic and data containers in Gallente high-security systems to gather intel for our research teams. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_33 | |
| 1040492 | Mine Plagioclase in Gallente high-security systems to help gather resources for our research operations. | Mine Plagioclase in Gallente high-security systems to help gather resources for our research operations. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_34 | |
| 1040493 | Destroy non-capsuleer hostiles in Gallente high-security space to guarantee the security of our experiments. | Destroy non-capsuleer hostiles in Gallente high-security space to guarantee the security of our experiments. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_35 | |
| 1040494 | Manufacture the Algos Navy Issue ships in Gallente bulwark stations to help refine experimental manufacturing processes. | Manufacture the Algos Navy Issue ships in Gallente bulwark stations to help refine experimental manufacturing processes. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_36 | |
| 1040495 | Complete courier missions for Gallente agents to improve distribution channels between research teams. | Complete courier missions for Gallente agents to improve distribution channels between research teams. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_37 | |
| 1040496 | Successfully hack relic and data containers in Gallente high-security systems to gather intel for our research teams. | Successfully hack relic and data containers in Gallente high-security systems to gather intel for our research teams. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_38 | |
| 1040497 | Capture or defend medium and large Factional Warfare complexes for the Gallente Federal Defence Union to secure our field research requirements. | Capture or defend medium and large Factional Warfare complexes for the Gallente Federal Defence Union to secure our field research requirements. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_39 | |
| 1040498 | Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Caldari-Gallente Warzone, destroy Caldari or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_40 | |
| 1040499 | Mine Gneiss in Gallente low-security systems to help gather resources for our research operations. | Mine Gneiss in Gallente low-security systems to help gather resources for our research operations. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_41 | |
| 1040500 | Successfully hack relic and data containers in Gallente space to gather intel for our research teams. | Successfully hack relic and data containers in Gallente space to gather intel for our research teams. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_42 | |
| 1040501 | Complete Gallente Factional Warfare agent missions to gather tactical data on special military operations. | Complete Gallente Factional Warfare agent missions to gather tactical data on special military operations. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_43 | |
| 1040502 | Complete Gallente combat agent missions to secure our space for research operations. | Complete Gallente combat agent missions to secure our space for research operations. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Gallente/2026_q2_gallente_44 | |
| 1040503 | Hack in Caldari Bulwark | Hack in Caldari Bulwark | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_01 | |
| 1040504 | Capture/Defend Complexes | Capture/Defend Complexes | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_02 | |
| 1040505 | Destroy Hostiles in Caldari Space | Destroy Hostiles in Caldari Space | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_03 | |
| 1040506 | Hack in Caldari Low-sec | Hack in Caldari Low-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_04 | |
| 1040507 | Mine Polycrase | Mine Polycrase | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_05 | |
| 1040508 | Destroy Gallente or Guristas in the Warzone | Destroy Gallente or Guristas in the Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_06 | |
| 1040509 | Complete Basic Courier Missions | Complete Basic Courier Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_07 | |
| 1040510 | Remote Repair in Warzone | Remote Repair in Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_08 | |
| 1040511 | Build Vespas in Caldari Bulwark Stations | Build Vespas in Caldari Bulwark Stations | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_09 | |
| 1040512 | Complete Combat Missions | Complete Combat Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_10 | |
| 1040513 | Build Coraxes in Caldari Bulwark Stations | Build Coraxes in Caldari Bulwark Stations | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_11 | |
| 1040514 | Mine Crokite | Mine Crokite | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_12 | |
| 1040515 | Capture/Defend Complexes | Capture/Defend Complexes | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_13 | |
| 1040516 | Destroy Pirate Officers in Caldari Space | Destroy Pirate Officers in Caldari Space | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_14 | |
| 1040517 | Hack in Caldari High-sec | Hack in Caldari High-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_15 | |
| 1040518 | Complete Advanced Combat Missions | Complete Advanced Combat Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_16 | |
| 1040519 | Mine Pyroxeres | Mine Pyroxeres | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_17 | |
| 1040520 | Destroy Hostiles in Caldari High-sec | Destroy Hostiles in Caldari High-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_18 | |
| 1040521 | Complete Advanced FW Missions | Complete Advanced FW Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_19 | |
| 1040522 | Capture/Defend Complexes | Capture/Defend Complexes | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_20 | |
| 1040523 | Destroy Gallente or Guristas in the Warzone | Destroy Gallente or Guristas in the Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_21 | |
| 1040524 | Mine Gneiss | Mine Gneiss | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_22 | |
| 1040525 | Complete Advanced Combat Missions | Complete Advanced Combat Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_23 | |
| 1040526 | Complete Basic Courier Missions | Complete Basic Courier Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_24 | |
| 1040527 | Build Pioneers in Caldari Bulwark Stations | Build Pioneers in Caldari Bulwark Stations | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_25 | |
| 1040528 | Hack in Caldari Space | Hack in Caldari Space | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_26 | |
| 1040529 | Destroy Hostiles in Caldari Low-sec | Destroy Hostiles in Caldari Low-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_27 | |
| 1040530 | Destroy Gallente or Guristas in the Warzone | Destroy Gallente or Guristas in the Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_28 | |
| 1040531 | Remote Repair in Warzone | Remote Repair in Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_29 | |
| 1040532 | Capture/Defend Complexes | Capture/Defend Complexes | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_30 | |
| 1040533 | Build Corax Navy Issue in Caldari Bulwark Stations | Build Corax Navy Issue in Caldari Bulwark Stations | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_31 | |
| 1040534 | Damage Gallente or Guristas in the Warzone | Damage Gallente or Guristas in the Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_32 | |
| 1040535 | Destroy Hostiles in Caldari Space | Destroy Hostiles in Caldari Space | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_33 | |
| 1040536 | Complete Advanced FW Missions | Complete Advanced FW Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_34 | |
| 1040537 | Complete Advanced Combat Missions | Complete Advanced Combat Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_35 | |
| 1040538 | Mine Scordite | Mine Scordite | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_36 | |
| 1040539 | Mine Dark Ochre | Mine Dark Ochre | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_37 | |
| 1040540 | Hack in Caldari Bulwark | Hack in Caldari Bulwark | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_38 | |
| 1040541 | Capture/Defend Complexes | Capture/Defend Complexes | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_39 | |
| 1040542 | Destroy Gallente or Guristas in the Warzone | Destroy Gallente or Guristas in the Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_40 | |
| 1040543 | Mine Gneiss | Mine Gneiss | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_41 | |
| 1040544 | Destroy Hostiles in Caldari Space | Destroy Hostiles in Caldari Space | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_42 | |
| 1040545 | Complete Combat Missions | Complete Combat Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_43 | |
| 1040546 | Hack in Caldari Low-sec | Hack in Caldari Low-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Caldari/2026_q2_caldari_44 | |
| 1040547 | Successfully hack relic and data containers in Caldari bulwark systems to gather logistical intelligence. | Successfully hack relic and data containers in Caldari bulwark systems to gather logistical intelligence. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_01 | |
| 1040548 | Capture or defend Factional Warfare complexes for the Caldari State, dealing the Federation a blow and securing the corridor. | Capture or defend Factional Warfare complexes for the Caldari State, dealing the Federation a blow and securing the corridor. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_02 | |
| 1040549 | Destroy non-capsuleer hostiles in Caldari space to bring security to megacorporation operations supporting the corridor. | Destroy non-capsuleer hostiles in Caldari space to bring security to megacorporation operations supporting the corridor. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_03 | |
| 1040550 | Successfully hack relic and data containers in Caldari low-security systems to gather logistical intelligence. | Successfully hack relic and data containers in Caldari low-security systems to gather logistical intelligence. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_04 | |
| 1040551 | Mine Polycrase in Caldari bulwark systems and boost the flow of resources needed to establish the corridor. | Mine Polycrase in Caldari bulwark systems and boost the flow of resources needed to establish the corridor. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_05 | |
| 1040552 | Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_06 | |
| 1040553 | Complete level 1 or 2 missions for Caldari courier agents as a test bed for corridor traffic. | Complete level 1 or 2 missions for Caldari courier agents as a test bed for corridor traffic. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_07 | |
| 1040554 | Within the Caldari-Gallente Warzone, repair Caldari militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Caldari-Gallente Warzone, repair Caldari militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_08 | |
| 1040555 | Manufacture Vespas in stations within Caldari bulwark systems, growing our security forces. | Manufacture Vespas in stations within Caldari bulwark systems, growing our security forces. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_09 | |
| 1040556 | Complete missions for Caldari combat agents to bolster our security control. | Complete missions for Caldari combat agents to bolster our security control. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_10 | |
| 1040557 | Manufacture Coraxes in stations within Caldari bulwark systems, growing our security forces. | Manufacture Coraxes in stations within Caldari bulwark systems, growing our security forces. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_11 | |
| 1040558 | Mine Crokite in Caldari low-security systems and boost the flow of resources needed to establish the corridor. | Mine Crokite in Caldari low-security systems and boost the flow of resources needed to establish the corridor. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_12 | |
| 1040559 | Capture or defend small or medium Factional Warfare complexes for the Caldari State, dealing the Federation a blow and securing the corridor. | Capture or defend small or medium Factional Warfare complexes for the Caldari State, dealing the Federation a blow and securing the corridor. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_13 | |
| 1040560 | Destroy the pirate officers Panola Paatama or Hanaruwa Oittenen in Caldari space to guarantee logistical security. | Destroy the pirate officers Panola Paatama or Hanaruwa Oittenen in Caldari space to guarantee logistical security. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_14 | |
| 1040561 | Successfully hack relic and data containers in Caldari high-security systems to gather logistical intelligence. | Successfully hack relic and data containers in Caldari high-security systems to gather logistical intelligence. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_15 | |
| 1040562 | Complete level 3 or 4 missions for Caldari combat agents to bolster our security control. | Complete level 3 or 4 missions for Caldari combat agents to bolster our security control. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_16 | |
| 1040563 | Mine Pyroxeres in Caldari high-security systems and boost the flow of resources needed to establish the corridor. | Mine Pyroxeres in Caldari high-security systems and boost the flow of resources needed to establish the corridor. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_17 | |
| 1040564 | Destroy non-capsuleer hostiles in Caldari high-security systems to bring security to megacorporation operations supporting the corridor. | Destroy non-capsuleer hostiles in Caldari high-security systems to bring security to megacorporation operations supporting the corridor. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_18 | |
| 1040565 | Complete level 3 or 4 missions for Caldari Factional Warfare agents to bolster our security control. | Complete level 3 or 4 missions for Caldari Factional Warfare agents to bolster our security control. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_19 | |
| 1040566 | Capture or defend medium or large Factional Warfare complexes for the Caldari State, dealing the Federation a blow and securing the corridor. | Capture or defend medium or large Factional Warfare complexes for the Caldari State, dealing the Federation a blow and securing the corridor. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_20 | |
| 1040567 | Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_21 | |
| 1040568 | Mine Gneiss in Caldari low-security systems and boost the flow of resources needed to establish the corridor. | Mine Gneiss in Caldari low-security systems and boost the flow of resources needed to establish the corridor. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_22 | |
| 1040569 | Complete level 4 missions for Caldari combat agents to bolster our security control. | Complete level 4 missions for Caldari combat agents to bolster our security control. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_23 | |
| 1040570 | Complete level 1 or 2 missions for Caldari courier agents as a test bed for corridor traffic. | Complete level 1 or 2 missions for Caldari courier agents as a test bed for corridor traffic. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_24 | |
| 1040571 | Manufacture Pioneers in stations within Caldari bulwark systems, growing our security forces. | Manufacture Pioneers in stations within Caldari bulwark systems, growing our security forces. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_25 | |
| 1040572 | Successfully hack relic and data containers in Caldari space to gather logistical intelligence. | Successfully hack relic and data containers in Caldari space to gather logistical intelligence. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_26 | |
| 1040573 | Destroy non-capsuleer hostiles in Caldari low-security systems to bring security to megacorporation operations supporting the corridor. | Destroy non-capsuleer hostiles in Caldari low-security systems to bring security to megacorporation operations supporting the corridor. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_27 | |
| 1040574 | Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_28 | |
| 1040575 | Within the Caldari-Gallente Warzone, repair Caldari militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when repaired. | Within the Caldari-Gallente Warzone, repair Caldari militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when repaired. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_29 | |
| 1040576 | Capture or defend large or battlefield Factional Warfare complexes for the Caldari State, dealing the Federation a blow and securing the corridor. | Capture or defend large or battlefield Factional Warfare complexes for the Caldari State, dealing the Federation a blow and securing the corridor. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_30 | |
| 1040577 | Manufacture Coraxes in stations within Caldari bulwark systems, growing our security forces. | Manufacture Coraxes in stations within Caldari bulwark systems, growing our security forces. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_31 | |
| 1040578 | Within the Caldari-Gallente Warzone, damage Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when damaged. | Within the Caldari-Gallente Warzone, damage Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when damaged. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_32 | |
| 1040579 | Destroy non-capsuleer hostiles in Caldari space to bring security to megacorporation operations supporting the corridor. | Destroy non-capsuleer hostiles in Caldari space to bring security to megacorporation operations supporting the corridor. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_33 | |
| 1040580 | Complete level 3 or 4 missions for Caldari Factional Warfare agents to bolster our security control. | Complete level 3 or 4 missions for Caldari Factional Warfare agents to bolster our security control. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_34 | |
| 1040581 | Complete level 3 or 4 missions for Caldari combat agents to bolster our security control. | Complete level 3 or 4 missions for Caldari combat agents to bolster our security control. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_35 | |
| 1040582 | Mine Scordite in Caldari high-security systems and boost the flow of resources needed to establish the corridor. | Mine Scordite in Caldari high-security systems and boost the flow of resources needed to establish the corridor. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_36 | |
| 1040583 | Mine Dark Ochre in Caldari low-security systems and boost the flow of resources needed to establish the corridor. | Mine Dark Ochre in Caldari low-security systems and boost the flow of resources needed to establish the corridor. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_37 | |
| 1040584 | Successfully hack relic and data containers in Caldari bulwark systems to gather logistical intelligence. | Successfully hack relic and data containers in Caldari bulwark systems to gather logistical intelligence. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_38 | |
| 1040585 | Capture or defend Factional Warfare complexes for the Caldari State, dealing the Federation a blow and securing the corridor. | Capture or defend Factional Warfare complexes for the Caldari State, dealing the Federation a blow and securing the corridor. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_39 | |
| 1040586 | Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Caldari-Gallente Warzone, destroy Gallente or Guristas Pirate militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_40 | |
| 1040587 | Mine Gneiss in Caldari low-security systems and boost the flow of resources needed to establish the corridor. | Mine Gneiss in Caldari low-security systems and boost the flow of resources needed to establish the corridor. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_41 | |
| 1040588 | Destroy non-capsuleer hostiles in Caldari space to bring security to megacorporation operations supporting the corridor. | Destroy non-capsuleer hostiles in Caldari space to bring security to megacorporation operations supporting the corridor. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_42 | |
| 1040589 | Complete missions for Caldari combat agents to bolster our security control. | Complete missions for Caldari combat agents to bolster our security control. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_43 | |
| 1040590 | Successfully hack relic and data containers in Caldari low-security systems to gather logistical intelligence. | Successfully hack relic and data containers in Caldari low-security systems to gather logistical intelligence. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Caldari/2026_q2_caldari_44 | |
| 1040591 | Mine Raspite | Mine Raspite | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_01 | |
| 1040592 | Capture/Defend Complexes | Capture/Defend Complexes | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_02 | |
| 1040593 | Complete Advanced Combat Missions | Complete Advanced Combat Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_03 | |
| 1040594 | Hack in Amarr Bulwark | Hack in Amarr Bulwark | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_04 | |
| 1040595 | Destroy Minmatar or Angel Militia in the Warzone | Destroy Minmatar or Angel Militia in the Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_05 | |
| 1040596 | Build Dragoons in Amarr Bulwark | Build Dragoons in Amarr Bulwark | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_06 | |
| 1040597 | Hack in Amarr Low-sec | Hack in Amarr Low-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_07 | |
| 1040598 | Build Infiltrators in Amarr Bulwark | Build Infiltrators in Amarr Bulwark | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_08 | |
| 1040599 | Complete Courier Missions | Complete Courier Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_09 | |
| 1040600 | Destroy Hostiles in Amarr Low-sec | Destroy Hostiles in Amarr Low-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_10 | |
| 1040601 | Remote Repair in Warzone | Remote Repair in Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_11 | |
| 1040602 | Complete Basic FW Missions | Complete Basic FW Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_12 | |
| 1040603 | Destroy Pirate Officers in Amarr Space | Destroy Pirate Officers in Amarr Space | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_13 | |
| 1040604 | Hack in Amarr Bulwark | Hack in Amarr Bulwark | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_14 | |
| 1040605 | Mine Gneiss | Mine Gneiss | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_15 | |
| 1040606 | Damage Minmatar or Angel Militia in the Warzone | Damage Minmatar or Angel Militia in the Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_16 | |
| 1040607 | Destroy Hostiles in Amarr Space | Destroy Hostiles in Amarr Space | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_17 | |
| 1040608 | Build Pioneers in Amarr Bulwark | Build Pioneers in Amarr Bulwark | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_18 | |
| 1040609 | Complete Basic Courier Missions | Complete Basic Courier Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_19 | |
| 1040610 | Mine Crokite | Mine Crokite | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_20 | |
| 1040611 | Mine Scordite | Mine Scordite | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_21 | |
| 1040612 | Capture/Defend Complexes | Capture/Defend Complexes | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_22 | |
| 1040613 | Hack in Amarr Low-sec | Hack in Amarr Low-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_23 | |
| 1040614 | Destroy Minmatar or Angel Militia in the Warzone | Destroy Minmatar or Angel Militia in the Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_24 | |
| 1040615 | Capture/Defend Complexes | Capture/Defend Complexes | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_25 | |
| 1040616 | Build Dragoon Navy Issue in Amarr Bulwark | Build Dragoon Navy Issue in Amarr Bulwark | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_26 | |
| 1040617 | Complete Combat Missions | Complete Combat Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_27 | |
| 1040618 | Complete FW Missions | Complete FW Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_28 | |
| 1040619 | Destroy Hostiles in Amarr Low-sec | Destroy Hostiles in Amarr Low-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_29 | |
| 1040620 | Mine Pyroxeres | Mine Pyroxeres | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_30 | |
| 1040621 | Hack in Amarr High-sec | Hack in Amarr High-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_31 | |
| 1040622 | Destroy Hostiles in Amarr High-sec | Destroy Hostiles in Amarr High-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_32 | |
| 1040623 | Build Dragoons in Amarr Bulwark | Build Dragoons in Amarr Bulwark | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_33 | |
| 1040624 | Capture/Defend Complexes | Capture/Defend Complexes | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_34 | |
| 1040625 | Destroy Minmatar or Angel Militia in the Warzone | Destroy Minmatar or Angel Militia in the Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_35 | |
| 1040626 | Mine Raspite | Mine Raspite | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_36 | |
| 1040627 | Complete Advanced Combat Missions | Complete Advanced Combat Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_37 | |
| 1040628 | Mine Dark Ochre | Mine Dark Ochre | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_38 | |
| 1040629 | Capture/Defend Complexes | Capture/Defend Complexes | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_39 | |
| 1040630 | Destroy Hostiles in Amarr Low-sec | Destroy Hostiles in Amarr Low-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_40 | |
| 1040631 | Mine Scordite | Mine Scordite | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_41 | |
| 1040632 | Complete FW Missions | Complete FW Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_42 | |
| 1040633 | Hack in Amarr Space | Hack in Amarr Space | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_43 | |
| 1040634 | Complete Combat Missions | Complete Combat Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Amarr/2026_q2_amarr_44 | |
| 1040635 | Mine Raspite in Amarr bulwark systems to help bolster the Imperial economy. | Mine Raspite in Amarr bulwark systems to help bolster the Imperial economy. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_01 | |
| 1040636 | Capture or defend Factional Warfare complexes for the Amarr, strengthening the Empire and building faith in our Empress' plan. | Capture or defend Factional Warfare complexes for the Amarr, strengthening the Empire and building faith in our Empress' plan. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_02 | |
| 1040637 | Complete level 3 or 4 missions for Amarr combat agents to secure a safe environment for trade. | Complete level 3 or 4 missions for Amarr combat agents to secure a safe environment for trade. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_03 | |
| 1040638 | Successfully hack relic and data containers in Amarr bulwark systems to secure key intelligence. | Successfully hack relic and data containers in Amarr bulwark systems to secure key intelligence. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_04 | |
| 1040639 | Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_05 | |
| 1040640 | Manufacture Dragoons in stations within Amarr bulwark systems, demonstrating our industrial and economic might. | Manufacture Dragoons in stations within Amarr bulwark systems, demonstrating our industrial and economic might. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_06 | |
| 1040641 | Successfully hack relic and data containers in Amarr low-sec systems to secure key intelligence. | Successfully hack relic and data containers in Amarr low-sec systems to secure key intelligence. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_07 | |
| 1040642 | Manufacture Infiltrators in stations within Amarr bulwark systems, demonstrating our industrial and economic might. | Manufacture Infiltrators in stations within Amarr bulwark systems, demonstrating our industrial and economic might. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_08 | |
| 1040643 | Complete missions for Amarr courier agents to improve our trade and distribution. | Complete missions for Amarr courier agents to improve our trade and distribution. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_09 | |
| 1040644 | Destroy non-capsuleer hostiles in Amarr low-security systems to expunge heretics that might interfere with our growth. | Destroy non-capsuleer hostiles in Amarr low-security systems to expunge heretics that might interfere with our growth. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_10 | |
| 1040645 | Within the Amarr-Minmatar Warzone, repair Amarr militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when repaired. | Within the Amarr-Minmatar Warzone, repair Amarr militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when repaired. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_11 | |
| 1040646 | Complete level 1 or 2 missions for Amarr Factional Warfare agents to demonstrate our operational superiority. | Complete level 1 or 2 missions for Amarr Factional Warfare agents to demonstrate our operational superiority. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_12 | |
| 1040647 | Destroy the pirate officers Makra Ozman, Usaras Koirola, Ryhad Sethrim, or Nija Zufa in Amarr space to put an end to their threat to our sacred commerce. | Destroy the pirate officers Makra Ozman, Usaras Koirola, Ryhad Sethrim, or Nija Zufa in Amarr space to put an end to their threat to our sacred commerce. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_13 | |
| 1040648 | Successfully hack relic and data containers in Amarr bulwark systems to secure key intelligence. | Successfully hack relic and data containers in Amarr bulwark systems to secure key intelligence. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_14 | |
| 1040649 | Mine Gneiss in Amarr low-security systems to help bolster the Imperial economy. | Mine Gneiss in Amarr low-security systems to help bolster the Imperial economy. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_15 | |
| 1040650 | Within the Amarr-Minmatar Warzone, damage Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when damaged. | Within the Amarr-Minmatar Warzone, damage Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when damaged. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_16 | |
| 1040651 | Destroy non-capsuleer hostiles in Amarr space to expunge heretics that might interfere with our growth. | Destroy non-capsuleer hostiles in Amarr space to expunge heretics that might interfere with our growth. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_17 | |
| 1040652 | Manufacture Pioneers in stations within Amarr bulwark systems, demonstrating our industrial and economic might. | Manufacture Pioneers in stations within Amarr bulwark systems, demonstrating our industrial and economic might. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_18 | |
| 1040653 | Complete level 1 or 2 missions for Amarr courier agents to improve our trade and distribution. | Complete level 1 or 2 missions for Amarr courier agents to improve our trade and distribution. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_19 | |
| 1040654 | Mine Crokite in Amarr low-security systems to help bolster the Imperial economy. | Mine Crokite in Amarr low-security systems to help bolster the Imperial economy. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_20 | |
| 1040655 | Mine Scordite in Amarr high-security systems to help bolster the Imperial economy. | Mine Scordite in Amarr high-security systems to help bolster the Imperial economy. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_21 | |
| 1040656 | Capture or defend medium or large Factional Warfare complexes for the Amarr, strengthening the Empire and building faith in our Empress' plan. | Capture or defend medium or large Factional Warfare complexes for the Amarr, strengthening the Empire and building faith in our Empress' plan. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_22 | |
| 1040657 | Successfully hack relic and data containers in Amarr low-sec systems to secure key intelligence. | Successfully hack relic and data containers in Amarr low-sec systems to secure key intelligence. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_23 | |
| 1040658 | Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_24 | |
| 1040659 | Capture or defend scout or small Factional Warfare complexes for the Amarr, strengthening the Empire and building faith in our Empress' plan. | Capture or defend scout or small Factional Warfare complexes for the Amarr, strengthening the Empire and building faith in our Empress' plan. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_25 | |
| 1040660 | Manufacture Dragoon Navy Issues in stations within Amarr bulwark systems, demonstrating our industrial and economic might. | Manufacture Dragoon Navy Issues in stations within Amarr bulwark systems, demonstrating our industrial and economic might. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_26 | |
| 1040661 | Complete missions for Amarr combat agents to secure a safe environment for trade. | Complete missions for Amarr combat agents to secure a safe environment for trade. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_27 | |
| 1040662 | Complete missions for Amarr Factional Warfare agents to demonstrate our operational superiority. | Complete missions for Amarr Factional Warfare agents to demonstrate our operational superiority. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_28 | |
| 1040663 | Destroy non-capsuleer hostiles in Amarr low-security systems to expunge heretics that might interfere with our growth. | Destroy non-capsuleer hostiles in Amarr low-security systems to expunge heretics that might interfere with our growth. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_29 | |
| 1040664 | Mine Pyroxeres in Amarr high-security systems to help bolster the Imperial economy. | Mine Pyroxeres in Amarr high-security systems to help bolster the Imperial economy. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_30 | |
| 1040665 | Successfully hack relic and data containers in Amarr high-sec systems to secure key intelligence. | Successfully hack relic and data containers in Amarr high-sec systems to secure key intelligence. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_31 | |
| 1040666 | Destroy non-capsuleer hostiles in Amarr high-security systems to expunge heretics that might interfere with our growth. | Destroy non-capsuleer hostiles in Amarr high-security systems to expunge heretics that might interfere with our growth. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_32 | |
| 1040667 | Manufacture Dragoons in stations within Amarr bulwark systems, demonstrating our industrial and economic might. | Manufacture Dragoons in stations within Amarr bulwark systems, demonstrating our industrial and economic might. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_33 | |
| 1040668 | Capture or defend large or battlefield Factional Warfare complexes for the Amarr, strengthening the Empire and building faith in our Empress' plan. | Capture or defend large or battlefield Factional Warfare complexes for the Amarr, strengthening the Empire and building faith in our Empress' plan. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_34 | |
| 1040669 | Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Amarr-Minmatar Warzone, destroy Minmatar or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_35 | |
| 1040670 | Mine Raspite in Amarr high-security systems to help bolster the Imperial economy. | Mine Raspite in Amarr high-security systems to help bolster the Imperial economy. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_36 | |
| 1040671 | Complete level 4 missions for Amarr combat agents to secure a safe environment for trade. | Complete level 4 missions for Amarr combat agents to secure a safe environment for trade. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_37 | |
| 1040672 | Mine Dark Ochre in Amarr low-security systems to help bolster the Imperial economy. | Mine Dark Ochre in Amarr low-security systems to help bolster the Imperial economy. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_38 | |
| 1040673 | Capture or defend Factional Warfare complexes for the Amarr, strengthening the Empire and building faith in our Empress' plan. | Capture or defend Factional Warfare complexes for the Amarr, strengthening the Empire and building faith in our Empress' plan. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_39 | |
| 1040674 | Destroy non-capsuleer hostiles in Amarr low-security systems to expunge heretics that might interfere with our growth. | Destroy non-capsuleer hostiles in Amarr low-security systems to expunge heretics that might interfere with our growth. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_40 | |
| 1040675 | Mine Scordite in Amarr high-security systems to help bolster the Imperial economy. | Mine Scordite in Amarr high-security systems to help bolster the Imperial economy. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_41 | |
| 1040676 | Complete missions for Amarr Factional Warfare agents to demonstrate our operational superiority. | Complete missions for Amarr Factional Warfare agents to demonstrate our operational superiority. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_42 | |
| 1040677 | Successfully hack relic and data containers in Amarr space to secure key intelligence. | Successfully hack relic and data containers in Amarr space to secure key intelligence. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_43 | |
| 1040678 | Complete missions for Amarr combat agents to secure a safe environment for trade. | Complete missions for Amarr combat agents to secure a safe environment for trade. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Amarr/2026_q2_amarr_44 | |
| 1040679 | Mine Kangite | Mine Kangite | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_01 | |
| 1040680 | Destroy Amarr or Angel Militia in the Warzone | Destroy Amarr or Angel Militia in the Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_02 | |
| 1040681 | Destroy Hostiles in Minmatar High-sec | Destroy Hostiles in Minmatar High-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_03 | |
| 1040682 | Mine Dark Ochre | Mine Dark Ochre | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_04 | |
| 1040683 | Hack in Minmatar Bulwark | Hack in Minmatar Bulwark | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_05 | |
| 1040684 | Capture/Defend Complexes | Capture/Defend Complexes | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_06 | |
| 1040685 | Build Valkyries in Minmatar Bulwark Stations | Build Valkyries in Minmatar Bulwark Stations | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_07 | |
| 1040686 | Complete Courier Missions | Complete Courier Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_08 | |
| 1040687 | Hack in the Warzone | Hack in the Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_09 | |
| 1040688 | Damage Amarr or Angel Militia in the Warzone | Damage Amarr or Angel Militia in the Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_10 | |
| 1040689 | Complete Basic Combat Missions | Complete Basic Combat Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_11 | |
| 1040690 | Destroy Pirate Officers in Minmatar Space | Destroy Pirate Officers in Minmatar Space | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_12 | |
| 1040691 | Complete FW Missions | Complete FW Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_13 | |
| 1040692 | Build Thrashers in Bulwark Stations | Build Thrashers in Bulwark Stations | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_14 | |
| 1040693 | Mine Gneiss | Mine Gneiss | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_15 | |
| 1040694 | Destroy Hostiles in Minmatar Low-sec | Destroy Hostiles in Minmatar Low-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_16 | |
| 1040695 | Damage Amarr or Angel Militia in the Warzone | Damage Amarr or Angel Militia in the Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_17 | |
| 1040696 | Destroy Amarr or Angel Militia in the Warzone | Destroy Amarr or Angel Militia in the Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_18 | |
| 1040697 | Capture/Defend Complexes | Capture/Defend Complexes | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_19 | |
| 1040698 | Hack in Minmatar High-sec | Hack in Minmatar High-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_20 | |
| 1040699 | Destroy Hostiles in Minmatar High-sec | Destroy Hostiles in Minmatar High-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_21 | |
| 1040700 | Build Pioneers in Bulwark Stations | Build Pioneers in Bulwark Stations | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_22 | |
| 1040701 | Capture/Defend Complexes | Capture/Defend Complexes | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_23 | |
| 1040702 | Mine Plagioclase | Mine Plagioclase | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_24 | |
| 1040703 | Complete Advanced Combat Missions | Complete Advanced Combat Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_25 | |
| 1040704 | Complete Courier Missions | Complete Courier Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_26 | |
| 1040705 | Destroy Hostiles in Minmatar Low-sec | Destroy Hostiles in Minmatar Low-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_27 | |
| 1040706 | Build Talwar Fleet Issue in Minmatar Bulwark Stations | Build Talwar Fleet Issue in Minmatar Bulwark Stations | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_28 | |
| 1040707 | Mine Scordite | Mine Scordite | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_29 | |
| 1040708 | Hack in Minmatar Low-sec | Hack in Minmatar Low-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_30 | |
| 1040709 | Destroy Hostiles in Minmatar High-sec | Destroy Hostiles in Minmatar High-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_31 | |
| 1040710 | Capture/Defend Complexes | Capture/Defend Complexes | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_32 | |
| 1040711 | Remote Repair in Warzone | Remote Repair in Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_33 | |
| 1040712 | Destroy Amarr or Angel Militia in the Warzone | Destroy Amarr or Angel Militia in the Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_34 | |
| 1040713 | Complete Advanced Combat Missions | Complete Advanced Combat Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_35 | |
| 1040714 | Mine Gneiss | Mine Gneiss | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_36 | |
| 1040715 | Mine Scordite | Mine Scordite | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_37 | |
| 1040716 | Complete FW Missions | Complete FW Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_38 | |
| 1040717 | Destroy Hostiles in Minmatar Low-sec | Destroy Hostiles in Minmatar Low-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_39 | |
| 1040718 | Capture/Defend Complexes | Capture/Defend Complexes | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_40 | |
| 1040719 | Build Valkyries in Minmatar Bulwark Stations | Build Valkyries in Minmatar Bulwark Stations | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_41 | |
| 1040720 | Complete Combat Missions | Complete Combat Missions | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_42 | |
| 1040721 | Hack in Minmatar High-sec | Hack in Minmatar High-sec | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_43 | |
| 1040722 | Destroy Amarr or Angel Militia in the Warzone | Destroy Amarr or Angel Militia in the Warzone | Campaigns/2026_Q2/ObjectiveData/Titles/Minmatar/2026_q2_minmatar_44 | |
| 1040723 | Mine Kangite in Minmatar bulwark systems to help hone the Starkmanir’s astrogeological skills. | Mine Kangite in Minmatar bulwark systems to help hone the Starkmanir’s astrogeological skills. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_01 | |
| 1040724 | Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_02 | |
| 1040725 | Destroy non-capsuleer hostiles in Minmatar high-security systems to allow the Republic Fleet to focus on capturing the Starkmanir’s systems. | Destroy non-capsuleer hostiles in Minmatar high-security systems to allow the Republic Fleet to focus on capturing the Starkmanir’s systems. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_03 | |
| 1040726 | Mine Dark Ochre in Gallente low-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Dark Ochre in Gallente low-security systems to help hone the Starkmanir’s astrogeological skills. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_04 | |
| 1040727 | Successfully hack relic and data containers in Minmatar bulwark systems to feed the restoration effort key strategic intel. | Successfully hack relic and data containers in Minmatar bulwark systems to feed the restoration effort key strategic intel. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_05 | |
| 1040728 | Capture or defend Factional Warfare complexes for the Minmatar Republic, pushing our forces closer to the goal of restoring Starkmanir worlds. | Capture or defend Factional Warfare complexes for the Minmatar Republic, pushing our forces closer to the goal of restoring Starkmanir worlds. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_06 | |
| 1040729 | Manufacture Valkyries in Minmatar bulwark stations to strengthen the Republic’s military strength. | Manufacture Valkyries in Minmatar bulwark stations to strengthen the Republic’s military strength. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_07 | |
| 1040730 | Complete missions for Minmatar courier agents to help build up a network capable of supporting restoration logistics. | Complete missions for Minmatar courier agents to help build up a network capable of supporting restoration logistics. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_08 | |
| 1040731 | Successfully hack relic and data containers in the Minmatar-Amarr warzone to feed the restoration effort key strategic intel. | Successfully hack relic and data containers in the Minmatar-Amarr warzone to feed the restoration effort key strategic intel. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_09 | |
| 1040732 | Within the Amarr-Minmatar Warzone, damage Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when damaged. | Within the Amarr-Minmatar Warzone, damage Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when damaged. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_10 | |
| 1040733 | Complete level 1 or 2 missions for Minmatar combat agents to secure space for the Starkmanir clans relocating for the restoration. | Complete level 1 or 2 missions for Minmatar combat agents to secure space for the Starkmanir clans relocating for the restoration. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_11 | |
| 1040734 | Destroy the pirate officers Ramaku Basta or Sila Aajai in Minmatar space to stop them from taking advantage of restoration traffic. | Destroy the pirate officers Ramaku Basta or Sila Aajai in Minmatar space to stop them from taking advantage of restoration traffic. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_12 | |
| 1040735 | Complete missions for Minmatar Factional Warfare agents to further military operations. | Complete missions for Minmatar Factional Warfare agents to further military operations. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_13 | |
| 1040736 | Manufacture Thrashers in Minmatar bulwark stations to strengthen the Republic’s military strength. | Manufacture Thrashers in Minmatar bulwark stations to strengthen the Republic’s military strength. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_14 | |
| 1040737 | Mine Gneiss in Gallente low-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Gneiss in Gallente low-security systems to help hone the Starkmanir’s astrogeological skills. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_15 | |
| 1040738 | Destroy non-capsuleer hostiles in Minmatar low-security systems to allow the Republic Fleet to focus on capturing the Starkmanir’s systems. | Destroy non-capsuleer hostiles in Minmatar low-security systems to allow the Republic Fleet to focus on capturing the Starkmanir’s systems. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_16 | |
| 1040739 | Within the Amarr-Minmatar Warzone, damage Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when damaged. | Within the Amarr-Minmatar Warzone, damage Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when damaged. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_17 | |
| 1040740 | Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_18 | |
| 1040741 | Capture or defend scout or small Factional Warfare complexes for the Minmatar Republic, pushing our forces closer to the goal of restoring Starkmanir worlds. | Capture or defend scout or small Factional Warfare complexes for the Minmatar Republic, pushing our forces closer to the goal of restoring Starkmanir worlds. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_19 | |
| 1040742 | Successfully hack relic and data containers in Minmatar high-security systems to feed the restoration effort key strategic intel. | Successfully hack relic and data containers in Minmatar high-security systems to feed the restoration effort key strategic intel. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_20 | |
| 1040743 | Destroy non-capsuleer hostiles in Minmatar high-security systems to allow the Republic Fleet to focus on capturing the Starkmanir’s systems. | Destroy non-capsuleer hostiles in Minmatar high-security systems to allow the Republic Fleet to focus on capturing the Starkmanir’s systems. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_21 | |
| 1040744 | Manufacture Pioneers in Minmatar bulwark stations to strengthen the Republic’s military strength. | Manufacture Pioneers in Minmatar bulwark stations to strengthen the Republic’s military strength. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_22 | |
| 1040745 | Capture or defend medium or large Factional Warfare complexes for the Minmatar Republic, pushing our forces closer to the goal of restoring Starkmanir worlds. | Capture or defend medium or large Factional Warfare complexes for the Minmatar Republic, pushing our forces closer to the goal of restoring Starkmanir worlds. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_23 | |
| 1040746 | Mine Plagioclase in Minmatar high-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Plagioclase in Minmatar high-security systems to help hone the Starkmanir’s astrogeological skills. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_24 | |
| 1040747 | Complete level 3 or 4 missions for Minmatar combat agents to secure space for the Starkmanir clans relocating for the restoration. | Complete level 3 or 4 missions for Minmatar combat agents to secure space for the Starkmanir clans relocating for the restoration. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_25 | |
| 1040748 | Complete missions for Minmatar courier agents to help build up a network capable of supporting restoration logistics. | Complete missions for Minmatar courier agents to help build up a network capable of supporting restoration logistics. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_26 | |
| 1040749 | Destroy non-capsuleer hostiles in Minmatar low-security systems to allow the Republic Fleet to focus on capturing the Starkmanir’s systems. | Destroy non-capsuleer hostiles in Minmatar low-security systems to allow the Republic Fleet to focus on capturing the Starkmanir’s systems. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_27 | |
| 1040750 | Manufacture the Talwar Fleet Issue in Minmatar bulwark stations to strengthen the Republic’s military strength. | Manufacture the Talwar Fleet Issue in Minmatar bulwark stations to strengthen the Republic’s military strength. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_28 | |
| 1040751 | Mine Scordite in Gallente high-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Scordite in Gallente high-security systems to help hone the Starkmanir’s astrogeological skills. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_29 | |
| 1040752 | Successfully hack relic and data containers in Minmatar low-security systems to feed the restoration effort key strategic intel. | Successfully hack relic and data containers in Minmatar low-security systems to feed the restoration effort key strategic intel. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_30 | |
| 1040753 | Destroy non-capsuleer hostiles in Minmatar high-security systems to allow the Republic Fleet to focus on capturing the Starkmanir’s systems. | Destroy non-capsuleer hostiles in Minmatar high-security systems to allow the Republic Fleet to focus on capturing the Starkmanir’s systems. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_31 | |
| 1040754 | Capture or defend Factional Warfare complexes for the Minmatar Republic, pushing our forces closer to the goal of restoring Starkmanir worlds. | Capture or defend Factional Warfare complexes for the Minmatar Republic, pushing our forces closer to the goal of restoring Starkmanir worlds. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_32 | |
| 1040755 | Within the Amarr-Minmatar Warzone, repair Minmatar militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when repaired. | Within the Amarr-Minmatar Warzone, repair Minmatar militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when repaired. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_33 | |
| 1040756 | Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_34 | |
| 1040757 | Complete level 3 or 4 missions for Minmatar combat agents to secure space for the Starkmanir clans relocating for the restoration. | Complete level 3 or 4 missions for Minmatar combat agents to secure space for the Starkmanir clans relocating for the restoration. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_35 | |
| 1040758 | Mine Gneiss in Gallente low-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Gneiss in Gallente low-security systems to help hone the Starkmanir’s astrogeological skills. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_36 | |
| 1040759 | Mine Scordite in Gallente high-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Scordite in Gallente high-security systems to help hone the Starkmanir’s astrogeological skills. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_37 | |
| 1040760 | Complete missions for Minmatar Factional Warfare agents to further military operations. | Complete missions for Minmatar Factional Warfare agents to further military operations. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_38 | |
| 1040761 | Destroy non-capsuleer hostiles in Minmatar low-security systems to allow the Republic Fleet to focus on capturing the Starkmanir’s systems. | Destroy non-capsuleer hostiles in Minmatar low-security systems to allow the Republic Fleet to focus on capturing the Starkmanir’s systems. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_39 | |
| 1040762 | Capture or defend large or battlefield Factional Warfare complexes for the Minmatar Republic, pushing our forces closer to the goal of restoring Starkmanir worlds. | Capture or defend large or battlefield Factional Warfare complexes for the Minmatar Republic, pushing our forces closer to the goal of restoring Starkmanir worlds. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_40 | |
| 1040763 | Manufacture Valkyries in Minmatar bulwark stations to strengthen the Republic’s military strength. | Manufacture Valkyries in Minmatar bulwark stations to strengthen the Republic’s military strength. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_41 | |
| 1040764 | Complete missions for Minmatar combat agents to secure space for the Starkmanir clans relocating for the restoration. | Complete missions for Minmatar combat agents to secure space for the Starkmanir clans relocating for the restoration. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_42 | |
| 1040765 | Successfully hack relic and data containers in Minmatar high-security systems to feed the restoration effort key strategic intel. | Successfully hack relic and data containers in Minmatar high-security systems to feed the restoration effort key strategic intel. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_43 | |
| 1040766 | Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Within the Amarr-Minmatar Warzone, destroy Amarr or Angel Cartel militia capsuleers. They must be piloting Navy Issue, Angel Cartel, Guristas Pirates, Serpentis, or Blood Raider Covenant ships when destroyed. | Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_44 | |
| 1040917 | New gates are constructed between Renyn and Jufvitte, shortening the route between Intaki and Dodixie to 6 jumps where all the systems on this planned new path belong to the Federation.
A new low-waste variant of the Excavator drone is developed and made available in the Federation Navy Loyalty Point Stores. |
New gates are constructed between <a href=showinfo:5//30004970>Renyn</a> and <a href=showinfo:5//30005308>Jufvitte</a>, shortening the route between Intaki and Dodixie to 6 jumps where all the systems on this planned new path belong to the Federation. A new low-waste variant of the Excavator drone is developed and made available in the <a href=showinfo:2//1000120>Federation Navy</a> Loyalty Point Stores. |
Campaigns/2026_Q2/CampaignData/Gallente/BriefingSuccessDescription | |
| 1040918 | Only able to construct gates between Renyn and Ellmay, reducing the distance between Intaki and Dodixie to 9 jumps while still keeping the new route fully in the Federation territory.
ORE beats the Federation to developing the new low-waste variant of the Excavator drone, making it available via ORE Loyalty Point Stores. |
Only able to construct gates between Renyn and <a href=showinfo:5//30005313>Ellmay</a>, reducing the distance between Intaki and Dodixie to 9 jumps while still keeping the new route fully in the Federation territory. <a href=showinfo:30//500014>ORE</a> beats the Federation to developing the new low-waste variant of the Excavator drone, making it available via ORE Loyalty Point Stores. |
Campaigns/2026_Q2/CampaignData/Gallente/BriefingFailureDescription | |
| 1040926 | The Blessed Exchange | The Blessed Exchange | Campaigns/2026_Q2/CampaignData/Amarr/Title | |
| 1040927 | Bring glory to the Amarrian economy and elevate the Emperor Family Academy station in Amarr to a true home of sanctified commerce. Make it a shining light of holy prosperity envied throughout the cluster. | Bring glory to the Amarrian economy and elevate the <a href=showinfo:1932//60008494>Emperor Family Academy station in Amarr</a> to a true home of sanctified commerce. Make it a shining light of holy prosperity envied throughout the cluster. | Campaigns/2026_Q2/CampaignData/Amarr/Subtitle | |
| 1040928 | Our Holy Empress Catiz I has tasked us with bringing glory to the material lives of those who have dedicated their spirits to the Lord. It is our task to elevate the economic power of the Amarr by building a most Blessed Exchange.
Our Empire requires the security of gold. Jita, that pit of profane greed, has slipped through the Caldari’s clutches. As they falter, we shall rise. The Emperor Family Academy in Amarr has long been the center of trade within the Empire. We will construct a specialist Deaconry to oversee a new dawn of economic improvement. All ye faithful must clear the way for this glorious work. Cast out the heretics, put our enemies to flame, explore every corner of creation, build a magnificent industry, and become our Empress' will manifest. |
Our Holy Empress Catiz I has tasked us with bringing glory to the material lives of those who have dedicated their spirits to the Lord. It is our task to elevate the economic power of the Amarr by building a most Blessed Exchange. Our Empire requires the security of gold. <a href=showinfo:5//30000142>Jita</a>, that pit of profane greed, has slipped through the Caldari’s clutches. As they falter, we shall rise. The <a href=showinfo:1932//60008494>Emperor Family Academy in Amarr</a> has long been the center of trade within the Empire. We will construct a specialist Deaconry to oversee a new dawn of economic improvement. All ye faithful must clear the way for this glorious work. Cast out the heretics, put our enemies to flame, explore every corner of creation, build a magnificent industry, and become our Empress' will manifest. |
Campaigns/2026_Q2/CampaignData/Amarr/BriefingGoalDescription | |
| 1040929 | Establish the Deaconry of Economic Oversight around the Amarr VIII (Oris) - Emperor Family Academy station.
6 month 50% reduction in Taxes & Broker Fees inside Amarr VIII (Oris) - Emperor Family Academy station. |
Establish the Deaconry of Economic Oversight around the <a href=showinfo:1932//60008494>Amarr VIII (Oris) - Emperor Family Academy</a> station. 6 month 50% reduction in Taxes & Broker Fees inside Amarr VIII (Oris) - Emperor Family Academy station. |
Campaigns/2026_Q2/CampaignData/Amarr/BriefingSuccessDescription | |
| 1040930 | Incomplete Deaconry of Economic Oversight around the Amarr VIII (Oris) - Emperor Family Academy station.
3 month 50% reduction in Taxes & Broker Fees inside Amarr VIII (Oris) - Emperor Family Academy station. |
Incomplete Deaconry of Economic Oversight around the <a href=showinfo:1932//60008494>Amarr VIII (Oris) - Emperor Family Academy</a> station. 3 month 50% reduction in Taxes & Broker Fees inside Amarr VIII (Oris) - Emperor Family Academy station. |
Campaigns/2026_Q2/CampaignData/Amarr/BriefingFailureDescription | |
| 1040931 | Bask in the might of the faithful, and the manifest glory of our Lord’s intent. The Deaconry of Economic Oversight will ensure glory is brought to our Blessed Exchange, bringing prosperity to the chosen.
In her great wisdom, the Empress Catiz I has granted a reprieve on taxation to all who trade within the Amarr VIII (Oris) - Emperor Family Academy station. Take to your ships and make the pilgrimage home to the system of Amarr. Partake in holy commerce and bask in the majesty of our Lord’s bounty. |
Bask in the might of the faithful, and the manifest glory of our Lord’s intent. The Deaconry of Economic Oversight will ensure glory is brought to our Blessed Exchange, bringing prosperity to the chosen. In her great wisdom, the Empress Catiz I has granted a reprieve on taxation to all who trade within the <a href=showinfo:1932//60008494>Amarr VIII (Oris) - Emperor Family Academy</a> station. Take to your ships and make the pilgrimage home to the system of <a href=showinfo:5//30002187>Amarr</a>. Partake in holy commerce and bask in the majesty of our Lord’s bounty. |
Campaigns/2026_Q2/CampaignData/Amarr/CompletionSuccessDescription | |
| 1040932 | Winter falls, and our faith must weather its coming.
Our labors have not been enough to secure the prosperity our Empress deserves. In Amarr, the Deaconry lies incomplete, a testament to our shame. To alleviate the pressure placed on our industries by this endeavor, our merciful Empress has authorized a short-term reduction in taxation within the Amarr VIII (Oris) - Emperor Family Academy. These challenging times are a test placed before us by the Lord. From winter will come spring, and it is in the darkest nights that our light must shine the brightest. Smite our enemies, build back our industry, and hold true to the heavenly promise of Amarr. |
Winter falls, and our faith must weather its coming. Our labors have not been enough to secure the prosperity our Empress deserves. In <a href=showinfo:5//30002187>Amarr</a>, the Deaconry lies incomplete, a testament to our shame. To alleviate the pressure placed on our industries by this endeavor, our merciful Empress has authorized a short-term reduction in taxation within the <a href=showinfo:1932//60008494>Amarr VIII (Oris) - Emperor Family Academy</a>. These challenging times are a test placed before us by the Lord. From winter will come spring, and it is in the darkest nights that our light must shine the brightest. Smite our enemies, build back our industry, and hold true to the heavenly promise of Amarr. |
Campaigns/2026_Q2/CampaignData/Amarr/CompletionFailureDescription | |
| 1040933 | State Corridor Initiative | State Corridor Initiative | Campaigns/2026_Q2/CampaignData/Caldari/Title | |
| 1040934 | Secure strategic control over the Syndicate region to both enable the construction of a direct stargate connection to the Caldari warzone and crush the treacherous Intaki Syndicate. | Secure strategic control over the <a href=showinfo:3//10000041>Syndicate</a> region to both enable the construction of a direct stargate connection to the Caldari warzone and crush the treacherous <a href=showinfo:30//500009>Intaki Syndicate</a>. | Campaigns/2026_Q2/CampaignData/Caldari/Subtitle | |
| 1040935 | Nothing will stand in the way of the Caldari State when it goes to war. The Chief Executive Panel has mandated that all who are loyal to Caldari must aid in cutting a path through Syndicate so that resources can be delivered directly to the war zone.
Total control over the Syndicate region is the only way to guarantee a reliable path for State Forces. The claws of the criminal Intaki Syndicate are still buried in the region they once claimed. Their dishonor can only be met with discipline; the time has come to bring the last of the treacherous Syndicate to heel. To all who hear this, it is your duty to do whatever is needed to complete this great endeavor. Harvest, build, explore, and destroy those who stand against us. You shall not accept failure, and neither shall the State. |
Nothing will stand in the way of the <a href=showinfo:30//500001>Caldari State</a> when it goes to war. The Chief Executive Panel has mandated that all who are loyal to Caldari must aid in cutting a path through <a href=showinfo:3//10000041>Syndicate</a> so that resources can be delivered directly to the war zone. Total control over the Syndicate region is the only way to guarantee a reliable path for State Forces. The claws of the criminal <a href=showinfo:30//500009>Intaki Syndicate</a> are still buried in the region they once claimed. Their dishonor can only be met with discipline; the time has come to bring the last of the treacherous Syndicate to heel. To all who hear this, it is your duty to do whatever is needed to complete this great endeavor. Harvest, build, explore, and destroy those who stand against us. You shall not accept failure, and neither shall the State. |
Campaigns/2026_Q2/CampaignData/Caldari/BriefingGoalDescription | |
| 1040936 | New Stargates are constructed linking Ienakkamon to T-LIWS
The Intaki Syndicate is dissolved, and its member corporations are absorbed into the Caldari State. Intaki Syndicate LP offers become available in the State Protectorate Loyalty Point Store. |
New Stargates are constructed linking <a href=showinfo:5//30045313>Ienakkamon</a> to <a href=showinfo:5//30003299>T-LIWS</a> The Intaki Syndicate is dissolved, and its member corporations are absorbed into the Caldari State. Intaki Syndicate LP offers become available in the <a href=showinfo:2//1000180>State Protectorate</a> Loyalty Point Store. |
Campaigns/2026_Q2/CampaignData/Caldari/BriefingSuccessDescription | |
| 1040937 | New Stargates in Ienakkamon and T-LIWS remain incomplete.
The Intaki Syndicate seeks refuge, and its member corporations are absorbed into the Gallente Federation. Intaki Syndicate LP offers become available in the Federal Defense Union Loyalty Point Store. |
New Stargates in Ienakkamon and T-LIWS remain incomplete. The Intaki Syndicate seeks refuge, and its member corporations are absorbed into the <a href=showinfo:30//500004>Gallente Federation</a>. Intaki Syndicate LP offers become available in the <a href=showinfo:2//1000181>Federal Defense Union</a> Loyalty Point Store. |
Campaigns/2026_Q2/CampaignData/Caldari/BriefingFailureDescription | |
| 1040938 | The corridor has opened, and through it the strength of the Caldari flows.
Those loyal to the State have delivered a mastery over Syndicate and broken the organization that once rivaled us for control. Their institutions have sworn loyalty to the State and their criminal past is at an end. This region remains a dangerous place, but face that danger knowing that you have brought honor to your megacorporations and your State. |
The corridor has opened, and through it the strength of the Caldari flows. Those loyal to the State have delivered a mastery over <a href=showinfo:3//10000041>Syndicate</a> and broken the organization that once rivaled us for control. Their institutions have sworn loyalty to the State and their criminal past is at an end. This region remains a dangerous place, but face that danger knowing that you have brought honor to your megacorporations and your State. |
Campaigns/2026_Q2/CampaignData/Caldari/CompletionSuccessDescription | |
| 1040939 | This outcome is… unacceptable. Syndicate remains too wild for our corridor project to be completed.
The treacherous Intaki Syndicate has found refuge in the arms of the Federation. Now our greatest enemy has wormed their way into a region that is rightfully ours. Do not suffer this dishonor; wipe it clean with a hail of railgun fire. The Federation's latest lapdogs will not stand against unbreakable Caldari resolve. Carry out your duty with honor; defeat only comes to those who surrender. |
This outcome is… unacceptable. <a href=showinfo:3//10000041>Syndicate</a> remains too wild for our corridor project to be completed. The treacherous <a href=showinfo:30//500009>Intaki Syndicate</a> has found refuge in the arms of the <a href=showinfo:30//500004>Federation</a>. Now our greatest enemy has wormed their way into a region that is rightfully ours. Do not suffer this dishonor; wipe it clean with a hail of railgun fire. The Federation's latest lapdogs will not stand against unbreakable Caldari resolve. Carry out your duty with honor; defeat only comes to those who surrender. |
Campaigns/2026_Q2/CampaignData/Caldari/CompletionFailureDescription | |
| 1040940 | Starkmanir Restoration | Starkmanir Restoration | Campaigns/2026_Q2/CampaignData/Minmatar/Title | |
| 1040941 | Restore the Starkmanir to their historic worlds and boost the Republic’s Industry in the process. Reclaim Arzad and Ezzara for the Republic, returning Arzad II to its true title, Starkman Prime. | Restore the <a href=showinfo:2//1000412>Starkmanir</a> to their historic worlds and boost the Republic’s Industry in the process. Reclaim <a href=showinfo:5//30002960>Arzad</a> and <a href=showinfo:5//30002962>Ezzara</a> for the Republic, returning <a href=showinfo:2016//40187877>Arzad II</a> to its true title, Starkman Prime. | Campaigns/2026_Q2/CampaignData/Minmatar/Subtitle | |
| 1040942 | Before the Darkest Day, our ancestors took to the stars.
The Starkmanir Tribe was so dedicated to our future that they built a new home on a distant planet. The Amarr tried to take that future, and when the Starkmanir resisted, the Empire all but destroyed them. For centuries, this crime has been allowed to stand, but no longer. The time has come to restore the Starkmanir and bring about a new age of prosperity for the Republic. If restored, their ancient knowledge could be the key to understanding the changing astral topography of New Eden. Hackers, engineers, guardians, and soldiers, the tribes of Matar call on you. Together, we shall take back our lands, erase the lie that is Arzad II, and reinstate Starkman Prime. Let the new dawn of the Starkmanir light our way to glory. |
Before the Darkest Day, our ancestors took to the stars. The <a href=showinfo:2//1000412>Starkmanir Tribe</a> was so dedicated to our future that they built a new home on a distant planet. The <a href=showinfo:30//500003>Amarr</a> tried to take that future, and when the Starkmanir resisted, the Empire all but destroyed them. For centuries, this crime has been allowed to stand, but no longer. The time has come to restore the Starkmanir and bring about a new age of prosperity for the <a href=showinfo:30//500002>Republic</a>. If restored, their ancient knowledge could be the key to understanding the changing astral topography of New Eden. Hackers, engineers, guardians, and soldiers, the tribes of Matar call on you. Together, we shall take back our lands, erase the lie that is <a href=showinfo:2016//40187877>Arzad II</a>, and reinstate Starkman Prime. Let the new dawn of the Starkmanir light our way to glory. |
Campaigns/2026_Q2/CampaignData/Minmatar/BriefingGoalDescription | |
| 1040943 | Rename Arzad II to Starkman Prime. The sovereignty of the Arzad and Ezzara systems will change from Amarr to Minmatar.
A new Starkmanir Tribe station is constructed in Arzad. The Starkmanir uncover new Phased Fields in Minmatar high-security space. |
Rename Arzad II to Starkman Prime. The sovereignty of the <a href=showinfo:5//30002960>Arzad</a> and <a href=showinfo:5//30002962>Ezzara</a> systems will change from Amarr to Minmatar. A new Starkmanir Tribe station is constructed in Arzad. The Starkmanir uncover new <a href="localsvc:contentGroupID=87&method=AgencyOpenAndShow">Phased Fields</a> in Minmatar high-security space. |
Campaigns/2026_Q2/CampaignData/Minmatar/BriefingSuccessDescription | |
| 1040944 | The Amarr build a landmark to their control in Arzad. | The Amarr build a landmark to their control in Arzad. | Campaigns/2026_Q2/CampaignData/Minmatar/BriefingFailureDescription | |
| 1040945 | I speak to you from the surface of Starkman Prime. This once lush world still bears the scars of the terrible crimes committed by its former occupiers.
Yet, from beneath that rubble, Starkmanir archaeologists are retrieving long-lost information about New Eden. Information on how not just how this planet has changed, but how the stars and the spacetime itself around New Eden have shifted over the centuries. An age of discovery lies before us, built on ancient foundations. Be proud, children of Matar. No matter your tribe, this is our legacy, our new beginning. |
I speak to you from the surface of Starkman Prime. This once lush world still bears the scars of the terrible crimes committed by its former occupiers. Yet, from beneath that rubble, <a href=showinfo:2//1000412>Starkmanir</a> archaeologists are retrieving long-lost information about New Eden. Information on how not just how this planet has changed, but how the stars and the spacetime itself around New Eden have shifted over the centuries. An age of discovery lies before us, built on ancient foundations. Be proud, children of Matar. No matter your tribe, this is our legacy, our new beginning. |
Campaigns/2026_Q2/CampaignData/Minmatar/CompletionSuccessDescription | |
| 1040946 | Our past and the truths it may hold remain shrouded in darkness. We mourn, Starkman Prime has been lost anew.
The Amarr have constructed a monument to our failures. They are foolish if they believe this mockery will cause the Tribes of Matar to lose heart. Look past the lie that is Arzad II. The legacy of the Starkmanir lives on in us all, and no Empire can ever conquer our spirits. |
Our past and the truths it may hold remain shrouded in darkness. We mourn, Starkman Prime has been lost anew. The <a href=showinfo:30//500003>Amarr</a> have constructed a monument to our failures. They are foolish if they believe this mockery will cause the Tribes of Matar to lose heart. Look past the lie that is <a href=showinfo:2016//40187877>Arzad II</a>. The legacy of the <a href=showinfo:2//1000412>Starkmanir</a> lives on in us all, and no Empire can ever conquer our spirits. |
Campaigns/2026_Q2/CampaignData/Minmatar/CompletionFailureDescription | |
| 1041146 | You need to be enlisted with the Amarr Empire militia in order to contribute to this objective. | You need to be enlisted with the Amarr Empire militia in order to contribute to this objective. | Campaigns/GeneralAnnotations/EnlistmentRequiredTooltipAmarr | |
| 1041147 | You need to be enlisted with the Caldari State militia in order to contribute to this objective. | You need to be enlisted with the Caldari State militia in order to contribute to this objective. | Campaigns/GeneralAnnotations/EnlistmentRequiredTooltipCaldari | |
| 1041148 | You need to be enlisted with the Gallente Federation militia in order to contribute to this objective. | You need to be enlisted with the Gallente Federation militia in order to contribute to this objective. | Campaigns/GeneralAnnotations/EnlistmentRequiredTooltipGallente | |
| 1041149 | You need to be enlisted with the Minmatar Republic militia in order to contribute to this objective. | You need to be enlisted with the Minmatar Republic militia in order to contribute to this objective. | Campaigns/GeneralAnnotations/EnlistmentRequiredTooltipMinmatar | |
| 1041168 | Imperial Benediction - Unlimited | Imperial Benediction - Unlimited | Name of item 93466 (Ship SKIN Design Element) | |
| 1041169 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Imperial Benediction - Unlimited" (93466) | |
| 1041170 | Divine Convergence - Unlimited | Divine Convergence - Unlimited | Name of item 93467 (Ship SKIN Design Element) | |
| 1041171 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Divine Convergence - Unlimited" (93467) | |
| 1041172 | Empress Ivory Satin - Unlimited | Empress Ivory Satin - Unlimited | Name of item 93468 (Ship SKIN Design Element) | |
| 1041173 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Empress Ivory Satin - Unlimited" (93468) | |
| 1041174 | Divine Bronze Metallic - Unlimited | Divine Bronze Metallic - Unlimited | Name of item 93469 (Ship SKIN Design Element) | |
| 1041175 | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Divine Bronze Metallic - Unlimited" (93469) | |
| 1041176 | Honeyed Gold Satin - Unlimited | Honeyed Gold Satin - Unlimited | Name of item 93470 (Ship SKIN Design Element) | |
| 1041177 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Honeyed Gold Satin - Unlimited" (93470) | |
| 1041178 | State Directive - Unlimited | State Directive - Unlimited | Name of item 93471 (Ship SKIN Design Element) | |
| 1041179 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "State Directive - Unlimited" (93471) | |
| 1041180 | State Corridor - Unlimited | State Corridor - Unlimited | Name of item 93472 (Ship SKIN Design Element) | |
| 1041181 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "State Corridor - Unlimited" (93472) | |
| 1041182 | Plum Loyalty Gloss - Unlimited | Plum Loyalty Gloss - Unlimited | Name of item 93473 (Ship SKIN Design Element) | |
| 1041183 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Plum Loyalty Gloss - Unlimited" (93473) | |
| 1041184 | Megacorp White Satin - Unlimited | Megacorp White Satin - Unlimited | Name of item 93474 (Ship SKIN Design Element) | |
| 1041185 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Megacorp White Satin - Unlimited" (93474) | |
| 1041186 | Breakout Midnight Matte - Unlimited | Breakout Midnight Matte - Unlimited | Name of item 93475 (Ship SKIN Design Element) | |
| 1041187 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Breakout Midnight Matte - Unlimited" (93475) | |
| 1041188 | Federal Cohesion - Unlimited | Federal Cohesion - Unlimited | Name of item 93476 (Ship SKIN Design Element) | |
| 1041189 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Federal Cohesion - Unlimited" (93476) | |
| 1041190 | Federation Supports - Unlimited | Federation Supports - Unlimited | Name of item 93477 (Ship SKIN Design Element) | |
| 1041191 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Federation Supports - Unlimited" (93477) | |
| 1041192 | Lirautton Verdure Matte - Unlimited | Lirautton Verdure Matte - Unlimited | Name of item 93478 (Ship SKIN Design Element) | |
| 1041193 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Lirautton Verdure Matte - Unlimited" (93478) | |
| 1041194 | Anodized Freedom Metallic - Unlimited | Anodized Freedom Metallic - Unlimited | Name of item 93479 (Ship SKIN Design Element) | |
| 1041195 | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Anodized Freedom Metallic - Unlimited" (93479) | |
| 1041196 | Intaki Evergreen Satin - Unlimited | Intaki Evergreen Satin - Unlimited | Name of item 93480 (Ship SKIN Design Element) | |
| 1041197 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Intaki Evergreen Satin - Unlimited" (93480) | |
| 1041198 | Republic Lineage - Unlimited | Republic Lineage - Unlimited | Name of item 93481 (Ship SKIN Design Element) | |
| 1041199 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Republic Lineage - Unlimited" (93481) | |
| 1041200 | Republic Iconic - Unlimited | Republic Iconic - Unlimited | Name of item 93482 (Ship SKIN Design Element) | |
| 1041201 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Republic Iconic - Unlimited" (93482) | |
| 1041202 | Starkman Ochre Satin - Unlimited | Starkman Ochre Satin - Unlimited | Name of item 93483 (Ship SKIN Design Element) | |
| 1041203 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Starkman Ochre Satin - Unlimited" (93483) | |
| 1041204 | Darkest Clay Satin - Unlimited | Darkest Clay Satin - Unlimited | Name of item 93484 (Ship SKIN Design Element) | |
| 1041205 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Darkest Clay Satin - Unlimited" (93484) | |
| 1041206 | Matar Moss Matte - Unlimited | Matar Moss Matte - Unlimited | Name of item 93485 (Ship SKIN Design Element) | |
| 1041207 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "Matar Moss Matte - Unlimited" (93485) | |
| 1041208 | Divine Convergence - Unlimited | Divine Convergence - Unlimited | ||
| 1041209 | Divine Convergence - Limited | Divine Convergence - Limited | ||
| 1041210 | Imperial Benediction - Limited | Imperial Benediction - Limited | ||
| 1041211 | Imperial Benediction - Unlimited | Imperial Benediction - Unlimited | ||
| 1041212 | Empress Ivory Satin - Limited | Empress Ivory Satin - Limited | ||
| 1041213 | Honeyed Gold Satin - Limited | Honeyed Gold Satin - Limited | ||
| 1041214 | Divine Bronze Metallic - Limited | Divine Bronze Metallic - Limited | ||
| 1041215 | Empress Ivory Satin - Unlimited | Empress Ivory Satin - Unlimited | ||
| 1041216 | Honeyed Gold Satin - Unlimited | Honeyed Gold Satin - Unlimited | ||
| 1041217 | Divine Bronze Metallic - Unlimited | Divine Bronze Metallic - Unlimited | ||
| 1041218 | State Directive - Limited | State Directive - Limited | ||
| 1041219 | State Directive - Unlimited | State Directive - Unlimited | ||
| 1041220 | State Corridor - Limited | State Corridor - Limited | ||
| 1041221 | State Corridor - Unlimited | State Corridor - Unlimited | ||
| 1041222 | Plum Loyalty Gloss - Limited | Plum Loyalty Gloss - Limited | ||
| 1041223 | Plum Loyalty Gloss - Unlimited | Plum Loyalty Gloss - Unlimited | ||
| 1041224 | Megacorp White Satin - Limited | Megacorp White Satin - Limited | ||
| 1041225 | Megacorp White Satin - Unlimited | Megacorp White Satin - Unlimited | ||
| 1041226 | Breakout Midnight Matte - Limited | Breakout Midnight Matte - Limited | ||
| 1041227 | Breakout Midnight Matte - Unlimited | Breakout Midnight Matte - Unlimited | ||
| 1041228 | Federal Cohesion - Limited | Federal Cohesion - Limited | ||
| 1041229 | Federal Cohesion - Unlimited | Federal Cohesion - Unlimited | ||
| 1041230 | Federation Supports - Limited | Federation Supports - Limited | ||
| 1041231 | Federation Supports - Unlimited | Federation Supports - Unlimited | ||
| 1041232 | Lirautton Verdure Matte - Limited | Lirautton Verdure Matte - Limited | ||
| 1041233 | Lirautton Verdure Matte - Unlimited | Lirautton Verdure Matte - Unlimited | ||
| 1041234 | Anodized Freedom Metallic - Limited | Anodized Freedom Metallic - Limited | ||
| 1041235 | Anodized Freedom Metallic - Unlimited | Anodized Freedom Metallic - Unlimited | ||
| 1041236 | Intaki Evergreen Satin - Limited | Intaki Evergreen Satin - Limited | ||
| 1041237 | Intaki Evergreen Satin - Unlimited | Intaki Evergreen Satin - Unlimited | ||
| 1041238 | Republic Lineage - Limited | Republic Lineage - Limited | ||
| 1041239 | Republic Lineage - Unlimited | Republic Lineage - Unlimited | ||
| 1041240 | Republic Iconic - Limited | Republic Iconic - Limited | ||
| 1041241 | Republic Iconic - Unlimited | Republic Iconic - Unlimited | ||
| 1041242 | Starkman Ochre Satin - Limited | Starkman Ochre Satin - Limited | ||
| 1041243 | Starkman Ochre Satin - Unlimited | Starkman Ochre Satin - Unlimited | ||
| 1041244 | Darkest Clay Satin - Limited | Darkest Clay Satin - Limited | ||
| 1041245 | Darkest Clay Satin - Unlimited | Darkest Clay Satin - Unlimited | ||
| 1041246 | Matar Moss Matte - Limited | Matar Moss Matte - Limited | ||
| 1041247 | Matar Moss Matte - Unlimited | Matar Moss Matte - Unlimited | ||
| 1041248 | State Directive - Limited | State Directive - Limited | ||
| 1041358 | Republic Defender Rifter ( copy ) | Republic Defender Rifter ( copy ) | ||
| 1041359 | A frigate of the Minmatar Republic. ( copy ) | A frigate of the Minmatar Republic. ( copy ) | ||
| 1041361 | Republic Defender Rifter ( copy ) | Republic Defender Rifter ( copy ) | ||
| 1041362 | A frigate of the Minmatar Republic. ( copy ) | A frigate of the Minmatar Republic. ( copy ) | ||
| 1041363 | A frigate of the Minmatar Republic. ( copy ) | A frigate of the Minmatar Republic. ( copy ) | ||
| 1041433 | Locations | Locations | Campaigns/ContributionMethods/Parameters/Titles/CaptureDefendFWComplexLocations | |
| 1041434 | Complex Types | Complex Types | Campaigns/ContributionMethods/Parameters/Titles/CaptureDefendFWComplexComplexTypes | |
| 1041436 | Faction | Faction | Campaigns/ContributionMethods/Parameters/Titles/CaptureDefendFWComplexFaction | |
| 1041437 | Hostile Types | Hostile Types | Campaigns/ContributionMethods/Parameters/Titles/KillNPCTypes | |
| 1041438 | Locations | Locations | Campaigns/ContributionMethods/Parameters/Titles/KillNPCLocations | |
| 1041439 | Locations | Locations | Campaigns/ContributionMethods/Parameters/Titles/HackSomethingLocations | |
| 1041440 | Types to hack | Types to hack | Campaigns/ContributionMethods/Parameters/Titles/HackSomethingContainerTypes | |
| 1041441 | Agent Types | Agent Types | Campaigns/ContributionMethods/Parameters/Titles/CompleteAgentMissionAgentTypes | |
| 1041442 | Agent Levels | Agent Levels | Campaigns/ContributionMethods/Parameters/Titles/CompleteAgentMissionAgentLevels | |
| 1041444 | Agent Divisions | Agent Divisions | Campaigns/ContributionMethods/Parameters/Titles/CompleteAgentMissionAgentDivisions | |
| 1041445 | Agent Allegiance | Agent Allegiance | Campaigns/ContributionMethods/Parameters/Titles/CompleteAgentMissionAgentIdentity | |
| 1041446 | Target Militia | Target Militia | Campaigns/ContributionMethods/Parameters/Titles/DamageShipTargetFaction | |
| 1041447 | Contributor Militia | Contributor Militia | Campaigns/ContributionMethods/Parameters/Titles/DamageShipAttackerFaction | |
| 1041448 | Target Ships | Target Ships | Campaigns/ContributionMethods/Parameters/Titles/DamageShipShipTypesOrGroups | |
| 1041449 | Locations | Locations | Campaigns/ContributionMethods/Parameters/Titles/DamageShipLocations | |
| 1041450 | Target Militia | Target Militia | Campaigns/ContributionMethods/Parameters/Titles/KillCapsuleerTargetFaction | |
| 1041451 | Contributor Militia | Contributor Militia | Campaigns/ContributionMethods/Parameters/Titles/KillCapsuleerKillerFaction | |
| 1041452 | Target Ships | Target Ships | Campaigns/ContributionMethods/Parameters/Titles/KillCapsuleerShipTypesOrGroups | |
| 1041453 | Locations | Locations | Campaigns/ContributionMethods/Parameters/Titles/KillCapsuleerLocations | |
| 1041454 | Target Militia | Target Militia | Campaigns/ContributionMethods/Parameters/Titles/RemoteRepairArmorOrShieldTargetFaction | |
| 1041455 | Target Ships | Target Ships | Campaigns/ContributionMethods/Parameters/Titles/RemoteRepairArmorOrShieldShipTypesOrGroups | |
| 1041456 | Locations | Locations | Campaigns/ContributionMethods/Parameters/Titles/RemoteRepairArmorOrShieldLocations | |
| 1041457 | The solar systems, constellations, or regions in which complexes are to be captured or defended. | The solar systems, constellations, or regions in which complexes are to be captured or defended. | Campaigns/ContributionMethods/Parameters/Descriptions/CaptureDefendFWComplexLocations | |
| 1041459 | The types of complexes to be captured or defended. | The types of complexes to be captured or defended. | Campaigns/ContributionMethods/Parameters/Descriptions/CaptureDefendFWComplexComplexTypes | |
| 1041460 | The faction on who’s behalf the complexes must be captured or defended. | The faction on who’s behalf the complexes must be captured or defended. | Campaigns/ContributionMethods/Parameters/Descriptions/CaptureDefendFWComplexFaction | |
| 1041461 | The types of hostiles to be eliminated. | The types of hostiles to be eliminated. | Campaigns/ContributionMethods/Parameters/Descriptions/KillNPCTypes | |
| 1041462 | The solar systems, constellations, or regions in which the hostiles are to be destroyed. | The solar systems, constellations, or regions in which the hostiles are to be destroyed. | Campaigns/ContributionMethods/Parameters/Descriptions/KillNPCLocations | |
| 1041463 | The solar systems, constellations, or regions in which the containers are to be hacked. | The solar systems, constellations, or regions in which the containers are to be hacked. | Campaigns/ContributionMethods/Parameters/Descriptions/HackSomethingLocations | |
| 1041464 | The types of containers to be hacked. | The types of containers to be hacked. | Campaigns/ContributionMethods/Parameters/Descriptions/HackSomethingContainerTypes | |
| 1041465 | The types of agents missions should be completed for. | The types of agents missions should be completed for. | Campaigns/ContributionMethods/Parameters/Descriptions/CompleteAgentMissionAgentTypes | |
| 1041466 | The levels of the missions that should be completed. | The levels of the missions that should be completed. | Campaigns/ContributionMethods/Parameters/Descriptions/CompleteAgentMissionAgentLevels | |
| 1041467 | The division of agent types to which the agent who offered the mission must belong. | The division of agent types to which the agent who offered the mission must belong. | Campaigns/ContributionMethods/Parameters/Descriptions/CompleteAgentMissionAgentDivisions | |
| 1041468 | The corporations or factions the offering agent must belong to. | The corporations or factions the offering agent must belong to. | Campaigns/ContributionMethods/Parameters/Descriptions/CompleteAgentMissionAgentIdentity | |
| 1041469 | The faction militia in which the pilot of the damaged ship should be enlisted. | The faction militia in which the pilot of the damaged ship should be enlisted. | Campaigns/ContributionMethods/Parameters/Descriptions/DamageShipTargetFaction | |
| 1041470 | The faction militia in which you must be enlisted to successfully contribute to this objective. | The faction militia in which you must be enlisted to successfully contribute to this objective. | Campaigns/ContributionMethods/Parameters/Descriptions/DamageShipAttackerFaction | |
| 1041471 | The types or groups of ships to be damaged. | The types or groups of ships to be damaged. | Campaigns/ContributionMethods/Parameters/Descriptions/DamageShipShipTypesOrGroups | |
| 1041472 | The solar systems, constellations, or regions in which damage must be dealt. | The solar systems, constellations, or regions in which damage must be dealt. | Campaigns/ContributionMethods/Parameters/Descriptions/DamageShipLocations | |
| 1041473 | The faction militia in which the pilot of the destroyed ship must be enlisted. | The faction militia in which the pilot of the destroyed ship must be enlisted. | Campaigns/ContributionMethods/Parameters/Descriptions/KillCapsuleerTargetFaction | |
| 1041474 | The faction militia in which the pilot responsible for the top damage must be enlisted. | The faction militia in which the pilot responsible for the top damage must be enlisted. | Campaigns/ContributionMethods/Parameters/Descriptions/KillCapsuleerKillerFaction | |
| 1041475 | The types or groups of ships which are to be destroyed. | The types or groups of ships which are to be destroyed. | Campaigns/ContributionMethods/Parameters/Descriptions/KillCapsuleerShipTypesOrGroups | |
| 1041476 | The solar systems, constellations, or regions in which the ships must be destroyed. | The solar systems, constellations, or regions in which the ships must be destroyed. | Campaigns/ContributionMethods/Parameters/Descriptions/KillCapsuleerLocations | |
| 1041477 | The faction militia in which the pilot of the repaired ship must be enlisted. | The faction militia in which the pilot of the repaired ship must be enlisted. | Campaigns/ContributionMethods/Parameters/Descriptions/RemoteRepairArmorOrShieldTargetFaction | |
| 1041478 | The types or groups of ships which are to be repaired. | The types or groups of ships which are to be repaired. | Campaigns/ContributionMethods/Parameters/Descriptions/RemoteRepairArmorOrShieldShipTypesOrGroups | |
| 1041479 | The solar systems, constellations, or regions in which the repairs must occur. | The solar systems, constellations, or regions in which the repairs must occur. | Campaigns/ContributionMethods/Parameters/Descriptions/RemoteRepairArmorOrShieldLocations | |
| 1041558 | Jump through {amount} different Stargates | Jump through {[numeric]amount, useGrouping} different Stargates | Jump through { |
UI/Achievements/Definitions/Achievements/Starbound_Desc |
| 1041573 | Mine {amount} units of Moon Minerals | Mine {[numeric]amount, useGrouping} units of Moon Ores | Mine { |
UI/Achievements/Definitions/Achievements/Moonfall_Desc |
| 1041580 | Calm down miner | Calm Down Miner | Calm |
UI/Achievements/Definitions/Achievements/Calm_Down_Miner_Name |
| 1041581 | Mine {amount} units of Minerals | Mine {[numeric]amount, useGrouping} units of Ore | Mine { |
UI/Achievements/Definitions/Achievements/Calm_Down_Miner_Desc |
| 1041584 | Placeholder description | Jump through a Stargate into a different Solar System | UI/Achievements/Definitions/ContributionMethods/Methods/JumpGate_Cumulative_Description | |
| 1041585 | Placeholder progress description | Gate Jumped | UI/Achievements/Definitions/ContributionMethods/Methods/JumpGate_Cumulative_ProgressDescription | |
| 1041587 | Harvest {amount} units of Gas | Harvest {[numeric]amount, useGrouping} units of Gas | Harvest { |
UI/Achievements/Definitions/Achievements/Huffandpuff_desc |
| 1041594 | Placeholder | Industry achievements | UI/Achievements/Definitions/Categories/Industry_Description | |
| 1041596 | Placeholder | Career Goals | UI/Achievements/Definitions/Categories/Goals_Description | |
| 1041705 | Theaters of Operation | Theaters of Operation | Campaigns/GeneralAnnotations/MapScreenTitle | |
| 1041706 | Points of Interest | Points of Interest | Campaigns/GeneralAnnotations/MapScreenHeader | |
| 1041707 | Bulwarks | Bulwarks | Campaigns/GeneralAnnotations/MapScreenSectionTitleBulwarks | |
| 1041708 | Bulwark systems are high-security strategic support systems bordering the warzone. While not sites of direct conflict, they offer opportunities to support campaigns and advance your faction’s progress towards victory. | Bulwark systems are <b>high-security</b> strategic support systems bordering the warzone. While not sites of direct conflict, they offer opportunities to support campaigns and advance your faction’s progress towards victory. | Campaigns/GeneralAnnotations/MapScreenSectionParagraphBulwarks | |
| 1041709 | The Warzone | The Warzone | Campaigns/GeneralAnnotations/MapScreenSectionTitleWarzone | |
| 1041710 | Warzones are active zones of conflict in which capsuleer fights capsuleer and factions clash for control. Campaign activities and Factional Warfare shape the ongoing wars. | Warzones are active zones of conflict in which capsuleer fights capsuleer and factions <b>clash for control</b>. Campaign activities and <a href="localsvc:contentGroupID=35&method=AgencyOpenAndShow">Factional Warfare</a> shape the ongoing wars. | Campaigns/GeneralAnnotations/MapScreenSectionParagraphWarzone | |
| 1041713 | Dare to reach for a bolder tomorrow. | Dare to reach for a bolder tomorrow. | Campaigns/2026_Q2/CampaignData/Gallente/BriefingFinalWords | |
| 1041714 | Dodixie Connection, Bulwarks, and the Warzone. | Dodixie Connection, Bulwarks, and the Warzone. | Campaigns/2026_Q2/CampaignData/Gallente/MapScreenSubheader | |
| 1041715 | Dodixie Connection | Dodixie Connection | Campaigns/2026_Q2/CampaignData/Gallente/MapScreenSection1Title | |
| 1041716 | Renyn, Jufvitte, and Ellmay all lie between the Federal Defense Union’s HQ in Intaki and the market system of Dodixie. Which of these systems becomes linked will determine how greatly that route is improved. | <a href=showinfo:5//30004970>Renyn</a>, <a href=showinfo:5//30005308>Jufvitte</a>, and <a href=showinfo:5//30005313>Ellmay</a> all lie between the <a href=showinfo:2//1000181>Federal Defense Union’s</a> HQ in <a href=showinfo:5//30003788>Intaki</a> and the market system of <a href=showinfo:5//30002659>Dodixie</a>. Which of these systems becomes linked will determine how greatly that route is improved. | Campaigns/2026_Q2/CampaignData/Gallente/MapScreenSection1Paragraph | |
| 1041729 | Let all witness the rewards that faith has brought us. | Let all witness the rewards that faith has brought us. | Campaigns/2026_Q2/CampaignData/Amarr/BriefingFinalWords | |
| 1041730 | Amarr, Bulwarks, and the Warzone. | Amarr, Bulwarks, and the Warzone. | Campaigns/2026_Q2/CampaignData/Amarr/MapScreenSubheader | |
| 1041731 | Amarr | Amarr | Campaigns/2026_Q2/CampaignData/Amarr/MapScreenSection1Title | |
| 1041732 | The capital system of the Amarr Empire. It is the birthplace of their faith and the heart of the Empire’s economy. It is here that the benefits of this campaign’s success will be felt most. | The capital system of the Amarr Empire. It is the birthplace of their faith and the heart of the Empire’s economy. It is here that the benefits of this campaign’s success will be felt most. | Campaigns/2026_Q2/CampaignData/Amarr/MapScreenSection1Paragraph | |
| 1041733 | Honor, duty, loyalty, and retribution. | Honor, duty, loyalty, and retribution. | Campaigns/2026_Q2/CampaignData/Caldari/BriefingFinalWords | |
| 1041734 | The State Corridor, Bulwarks, and the Warzone. | The State Corridor, Bulwarks, and the Warzone. | Campaigns/2026_Q2/CampaignData/Caldari/MapScreenSubheader | |
| 1041735 | The State Corridor | The State Corridor | Campaigns/2026_Q2/CampaignData/Caldari/MapScreenSection1Title | |
| 1041736 | Ienakkamon is a system in the Caldari-Gallente Warzone and T-LIWS is a system in the Caldari-controlled null-security region of Syndicate. It is these two systems that will be linked by the new stargate corridor. | <a href=showinfo:5//30045313>Ienakkamon</a> is a system in the Caldari-Gallente Warzone and <a href=showinfo:5//30003299>T-LIWS</a> is a system in the Caldari-controlled null-security region of <a href=showinfo:3//10000041>Syndicate</a>. It is these two systems that will be linked by the new stargate corridor. | Campaigns/2026_Q2/CampaignData/Caldari/MapScreenSection1Paragraph | |
| 1041737 | We are Matari, and this is our right. | We are Matari, and this is our right. | Campaigns/2026_Q2/CampaignData/Minmatar/BriefingFinalWords | |
| 1041738 | Historical Starkmanir Systems, Bulwarks, and the Warzone. | Historical Starkmanir Systems, Bulwarks, and the Warzone. | Campaigns/2026_Q2/CampaignData/Minmatar/MapScreenSubheader | |
| 1041741 | Historical Starkmanir Systems | Historical Starkmanir Systems | Campaigns/2026_Q2/CampaignData/Minmatar/MapScreenSection1Title | |
| 1041742 | The systems of Arzad and Ezzara were first settled by the Starkmanir in ancient times, but were conquered by the Amarr. If this campaign is successful, they will be restored to their rightful people. | The systems of <a href=showinfo:5//30002960>Arzad</a> and <a href=showinfo:5//30002962>Ezzara</a> were first settled by the <a href=showinfo:2//1000412>Starkmanir</a> in ancient times, but were conquered by the <a href=showinfo:30//500003>Amarr</a>. If this campaign is successful, they will be restored to their rightful people. | Campaigns/2026_Q2/CampaignData/Minmatar/MapScreenSection1Paragraph | |
| 1041757 | Campaign Objective Reward | Campaign Objective Reward | ||
| 1041778 | Imperial War Reserves Supply Package | Imperial War Reserves Supply Package | Name of item 93609 (Miscellaneous) | |
| 1041779 | A supply package that was procured and manufactured by the Imperial War Reserves corporation. Intended to deliver crucial military supplies to the Amarr Empire on the frontlines.
The Minmatar Republic will reward capsuleers who intercept these supply packages and bring them to Tribal Liberation Force stations in their loyalty point store. |
A supply package that was procured and manufactured by the Imperial War Reserves corporation. Intended to deliver crucial military supplies to the Amarr Empire on the frontlines. The Minmatar Republic will reward capsuleers who intercept these supply packages and bring them to Tribal Liberation Force stations in their loyalty point store. |
Description of item "Imperial War Reserves Supply Package" (93609) | |
| 1041780 | State Military Stockpile Supply Package | State Military Stockpile Supply Package | Name of item 93610 (Miscellaneous) | |
| 1041781 | A supply package that was procured and manufactured by the State Military Stockpile corporation. Intended to deliver crucial military supplies to the Caldari State on the frontlines.
The Gallente Federation will reward capsuleers who intercept these supply packages and bring them to Federal Defense Union stations in their loyalty point store. |
A supply package that was procured and manufactured by the State Military Stockpile corporation. Intended to deliver crucial military supplies to the Caldari State on the frontlines. The Gallente Federation will reward capsuleers who intercept these supply packages and bring them to Federal Defense Union stations in their loyalty point store. |
Description of item "State Military Stockpile Supply Package" (93610) | |
| 1041782 | Federal Strategic Materiel Supply Package | Federal Strategic Materiel Supply Package | Name of item 93611 (Miscellaneous) | |
| 1041783 | A supply package that was procured and manufactured by the Federal Strategic Materiel corporation. Intended to deliver crucial military supplies to the Gallente Federation on the frontlines.
The Caldari State will reward capsuleers who intercept these supply packages and bring them to State Protectorate stations in their loyalty point store. |
A supply package that was procured and manufactured by the Federal Strategic Materiel corporation. Intended to deliver crucial military supplies to the Gallente Federation on the frontlines. The Caldari State will reward capsuleers who intercept these supply packages and bring them to State Protectorate stations in their loyalty point store. |
Description of item "Federal Strategic Materiel Supply Package" (93611) | |
| 1041784 | Republic Fleet Ordnance Supply Package | Republic Fleet Ordnance Supply Package | Name of item 93612 (Miscellaneous) | |
| 1041785 | A supply package that was procured and manufactured by the Republic Fleet Ordnance corporation. Intended to deliver crucial military supplies to the Minmatar Republic on the frontlines.
The Amarr Empire will reward capsuleers who intercept these supply packages and bring them to 24th Imperial Crusade stations in their loyalty point store. |
A supply package that was procured and manufactured by the Republic Fleet Ordnance corporation. Intended to deliver crucial military supplies to the Minmatar Republic on the frontlines. The Amarr Empire will reward capsuleers who intercept these supply packages and bring them to 24th Imperial Crusade stations in their loyalty point store. |
Description of item "Republic Fleet Ordnance Supply Package" (93612) | |
| 1041805 | bonus to Energy Nosferatu and Energy Neutralizer falloff range | bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> falloff range | Trait for item "Armageddon Navy Issue" (32305) | |
| 1041842 | Campaign Briefing | Campaign Briefing | UI/Campaigns/BriefingHeader | |
| 1041843 | Participate now | Participate now | UI/Campaigns/ParticipateNow | |
| 1041844 | Participate in this job and earn rewards. You may resign at any time. | Participate in this job and earn rewards. You may resign at any time. | UI/Campaigns/ParticipateNowHint | |
| 1041845 | You are unable to participate in this job now. | You are unable to participate in this job now. | UI/Campaigns/ParticipateNowHintError | |
| 1041849 | Resign | Resign | UI/Campaigns/ResignFromJob | |
| 1041850 | Resign this job to remove it from your active jobs. You will not be able to contribute to this job in the future unless you are able to accept it again. |
Resign this job to remove it from your active jobs. You will not be able to contribute to this job in the future unless you are able to accept it again. |
UI/Campaigns/ResignFromJobHint | |
| 1041853 | Many sacrificed themselves that day, but in the end, the battle was won.
The Minmatar rebellion would go on, but it is but a thorn in the side of our vast and glorious empire. |
Many sacrificed themselves that day, but in the end, the battle was won. The Minmatar rebellion would go on, but it is but a thorn in the side of our vast and glorious empire. |
Part of conversation "AIR Epic Arc - Amarr - Event - Complete" | |
| 1041854 | From those humble origins, we built the mighty Caldari State. Though we lost our home that day, we vowed to one day return and take back all that was ours. | From those humble origins, we built the mighty Caldari State. Though we lost our home that day, we vowed to one day return and take back all that was ours. | Part of conversation "AIR Epic Arc - Caldari - Event - Complete" | |
| 1041855 | We may come from different worlds, but we are one Gallente, and we will bring freedo | We may come from different worlds, but we are one Gallente, and we will bring freedo | Part of conversation "AIR Epic Arc - Gallente - Event - Complete" | |
| 1041856 | That day changed everything. There would be other battles fought, but after the liberation of Matar, our rebellion could not be stopped.
Yet still today, not all our people are free, and our war of liberation wages on. |
That day changed everything. There would be other battles fought, but after the liberation of Matar, our rebellion could not be stopped. Yet still today, not all our people are free, and our war of liberation wages on. |
Part of conversation "AIR Epic Arc - Minmatar - Event - Complete" | |
| 1041861 | Stargate (CONCORD System) | Stargate (CONCORD System) | Name of item 93638 (Stargate) | |
| 1041862 | Stargate (CONCORD Region) | Stargate (CONCORD Region) | Name of item 93639 (Stargate) | |
| 1041863 | Supplies: Golgothan Fields | Supplies: Golgothan Fields | ||
| 1041864 | Everything you'll need for the simulation. | Everything you'll need for the simulation. | ||
| 1041865 | Supplies: Battle of Pator | Supplies: Battle of Pator | ||
| 1041866 | Everything you'll need for the simulation. | Everything you'll need for the simulation. | ||
| 1041867 | Supplies: Liberation of Intaki | Supplies: Liberation of Intaki | ||
| 1041868 | Everything you'll need for the simulation. | Everything you'll need for the simulation. | ||
| 1041869 | Supplies: Caldari Prime Breakout | Supplies: Caldari Prime Breakout | ||
| 1041870 | Everything you'll need for the simulation. | Everything you'll need for the simulation. | ||
| 1041871 | Modules recommended for the completion of the Golgothan Fields simulation experience. | Modules recommended for the completion of the Golgothan Fields simulation experience. | Description of item "Supplies: Golgothan Fields" (93640) | |
| 1041872 | Supplies: Golgothan Fields | Supplies: Golgothan Fields | Name of item 93640 (Special Edition Commodities) | |
| 1041873 | Modules recommended for the completion of the Caldari Prime Breakout simulation experience. | Modules recommended for the completion of the Caldari Prime Breakout simulation experience. | Description of item "Supplies: Caldari Prime Breakout" (93641) | |
| 1041874 | Supplies: Caldari Prime Breakout | Supplies: Caldari Prime Breakout | Name of item 93641 (Special Edition Commodities) | |
| 1041875 | A module and drones that are recommended for the completion of the Intaki Liberation simulation experience. | A module and drones that are recommended for the completion of the Intaki Liberation simulation experience. | Description of item "Supplies: Intaki Liberation" (93642) | |
| 1041876 | Supplies: Intaki Liberation | Supplies: Intaki Liberation | Name of item 93642 (Special Edition Commodities) | |
| 1041877 | Modules recommended for the completion of the Battle of Pator simulation experience. | Modules recommended for the completion of the Battle of Pator simulation experience. | Description of item "Supplies: Battle of Pator" (93643) | |
| 1041878 | Supplies: Battle of Pator | Supplies: Battle of Pator | Name of item 93643 (Special Edition Commodities) | |
| 1041884 | The fleet is diverting to you. We’re back on the advance across all fronts! | The fleet is diverting to you. We’re back on the advance across all fronts! | Part of conversation "AIR Epic Arc - Minmatar - Event - Target Painted" | |
| 1041889 | All transports entering warp. Incredible work. | All transports entering warp. Incredible work. | Part of conversation "AIR Epic Arc - Caldari - Dialog - Civilians Escaped - All" | |
| 1041890 | The full force of the Gallente fleet is on us!
Protect the megacorp transports, destroy the invaders. Surrender is not an option. |
The full force of the Gallente fleet is on us! Protect the megacorp transports, destroy the invaders. Surrender is not an option. |
Part of conversation "AIR Epic Arc - Caldari - Event - Protect Civilains" | |
| 1041891 | Use the time I have bought you well. Protect each other, destroy every Federation lakey, carve a path to our future. | Use the time I have bought you well. Protect each other, destroy every Federation lakey, carve a path to our future. | Part of conversation "AIR Epic Arc - Caldari - Event - Destroy Hostiles" | |
| 1041892 | Glorious, practically good as new.
And within this flame, the Lord found faith renewed. So sayeth Gheinok the First 1:3. Follow me, Captain, we’re heading into the belly of this rebellious beast. |
Glorious, practically good as new. And within this flame, the Lord found faith renewed. So sayeth Gheinok the First 1:3. Follow me, Captain, we’re heading into the belly of this rebellious beast. |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Dreadnought Repaired - Full" | |
| 1041893 | Time to bring righteous flame to these unbelievers!
Destroy all hostiles that come our way, let us show them the might of the Lord! |
Time to bring righteous flame to these unbelievers! Destroy all hostiles that come our way, let us show them the might of the Lord! |
Part of conversation "AIR Epic Arc - Amarr - Event - Destroy Hostiles" | |
| 1041894 | Swift justice delivered! Excellent work, Captain
We’ve cleared out this wing, searching for our next target. |
Swift justice delivered! Excellent work, Captain We’ve cleared out this wing, searching for our next target. |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Hostiles Destroyed - Fast" | |
| 1041895 | Track | Track | UI/Achievements/Window/Card/TrackButtonLabel | |
| 1041896 | Untrack | Untrack | UI/Achievements/Window/Card/UntrackButtonLabel | |
| 1041897 | Track this achievement | Track this achievement | UI/Achievements/Window/Card/TrackButtonHint | |
| 1041898 | Untrack this achievement | Untrack this achievement | UI/Achievements/Window/Card/UntrackButtonHint | |
| 1041899 | I must prepare the final assault.
I need you to head in first, neutralize their vessels to weaken their shields. |
I must prepare the final assault. I need you to head in first, neutralize their vessels to weaken their shields. |
Part of conversation "AIR Epic Arc - Amarr - Event - Neutralize Flagship" | |
| 1041900 | This is the free people of Intaki, ready to fight alongside the Federation!
The Caldari are filling their haulers with our priceless cultural artifacts. We are pinned down by their ground troops and are helpless to stop them. Please, stop those Megacorporation Haulers before they escape! |
This is the free people of Intaki, ready to fight alongside the Federation! The Caldari are filling their haulers with our priceless cultural artifacts. We are pinned down by their ground troops and are helpless to stop them. Please, stop those Megacorporation Haulers before they escape! |
Part of conversation "AIR Epic Arc - Gallente - Event - Destroy Haulers" | |
| 1041901 | Our Erebus-class titan vessel is en route.
Sensor dampen those cannons to protect its approach. |
Our Erebus-class titan vessel is en route. Sensor dampen those cannons to protect its approach. |
Part of conversation "AIR Epic Arc - Gallente - Event - Defend Titan" | |
| 1041902 | Global Contribution {percentage}% | Global Contribution {percentage}% | UI/Campaigns/GlobalContributionHint | |
| 1041904 | Personal Contribution {percentage}% | Personal Contribution {percentage}% | UI/Campaigns/PersonalContributionHint | |
| 1041905 | Field Research Environmental Impact | Field Research Environmental Impact | UI/Inflight/EwarHints/FactionWarfareDungeonChaos | |
| 1041911 | Acceleration Gate | Acceleration Gate | Name of item 93650 (Warp Gate) | |
| 1041912 | Acceleration gate technology reaches far back to the expansion era of the empires that survived the great EVE gate collapse. While their individual setup might differ in terms of ship size they can transport and whether they require a certain passkey or code to be used, all share the same fundamental function of hurling space vessels to a destination beacon within solar system boundaries. ( copy ) | Acceleration gate technology reaches far back to the expansion era of the empires that survived the great EVE gate collapse. While their individual setup might differ in terms of ship size they can transport and whether they require a certain passkey or code to be used, all share the same fundamental function of hurling space vessels to a destination beacon within solar system boundaries. ( copy ) | Description of item "Acceleration Gate" (93650) | |
| 1041932 | Armageddon Navy Issue Penumbral Shadows SKIN | Armageddon Navy Issue Penumbral Shadows SKIN | Name of item 93655 (Permanent SKIN) | |
| 1041933 | Prophecy Navy Issue Penumbral Shadows SKIN | Prophecy Navy Issue Penumbral Shadows SKIN | Name of item 93656 (Permanent SKIN) | |
| 1041934 | Augoror Navy Issue Penumbral Shadows SKIN | Augoror Navy Issue Penumbral Shadows SKIN | Name of item 93657 (Permanent SKIN) | |
| 1041935 | Coercer Navy Issue Penumbral Shadows SKIN | Coercer Navy Issue Penumbral Shadows SKIN | Name of item 93658 (Permanent SKIN) | |
| 1041936 | Magnate Navy Issue Penumbral Shadows SKIN | Magnate Navy Issue Penumbral Shadows SKIN | Name of item 93659 (Permanent SKIN) | |
| 1041937 | Crucifier Navy Issue Penumbral Shadows SKIN | Crucifier Navy Issue Penumbral Shadows SKIN | Name of item 93660 (Permanent SKIN) | |
| 1041938 | Imperial Navy Slicer Penumbral Shadows SKIN | Imperial Navy Slicer Penumbral Shadows SKIN | Name of item 93661 (Permanent SKIN) | |
| 1041939 | Scorpion Navy Issue Penumbral Shadows SKIN | Scorpion Navy Issue Penumbral Shadows SKIN | Name of item 93662 (Permanent SKIN) | |
| 1041940 | Drake Navy Issue Penumbral Shadows SKIN | Drake Navy Issue Penumbral Shadows SKIN | Name of item 93663 (Permanent SKIN) | |
| 1041941 | Ferox Navy Issue Penumbral Shadows SKIN | Ferox Navy Issue Penumbral Shadows SKIN | Name of item 93664 (Permanent SKIN) | |
| 1041942 | Cormorant Navy Issue Penumbral Shadows SKIN | Cormorant Navy Issue Penumbral Shadows SKIN | Name of item 93665 (Permanent SKIN) | |
| 1041943 | Griffin Navy Issue Penumbral Shadows SKIN | Griffin Navy Issue Penumbral Shadows SKIN | Name of item 93666 (Permanent SKIN) | |
| 1041944 | Heron Navy Issue Penumbral Shadows SKIN | Heron Navy Issue Penumbral Shadows SKIN | Name of item 93667 (Permanent SKIN) | |
| 1041945 | Caldari Navy Hookbill Penumbral Shadows SKIN | Caldari Navy Hookbill Penumbral Shadows SKIN | Name of item 93668 (Permanent SKIN) | |
| 1041946 | Osprey Navy Issue Penumbral Shadows SKIN | Osprey Navy Issue Penumbral Shadows SKIN | Name of item 93669 (Permanent SKIN) | |
| 1041968 | Penumbral Shadows | Penumbral Shadows | Name for skin material 3209 | |
| 1041969 | Penumbral Shadows | Penumbral Shadows | Name for skin material 3210 | |
| 1041971 | Dominix Navy Issue Penumbral Shadows SKIN | Dominix Navy Issue Penumbral Shadows SKIN | Name of item 93691 (Permanent SKIN) | |
| 1041972 | Myrmidon Navy Issue Penumbral Shadows SKIN | Myrmidon Navy Issue Penumbral Shadows SKIN | Name of item 93692 (Permanent SKIN) | |
| 1041973 | Exequror Navy Issue Penumbral Shadows SKIN | Exequror Navy Issue Penumbral Shadows SKIN | Name of item 93693 (Permanent SKIN) | |
| 1041974 | Catalyst Navy Issue Penumbral Shadows SKIN | Catalyst Navy Issue Penumbral Shadows SKIN | Name of item 93694 (Permanent SKIN) | |
| 1041975 | Maulus Navy Issue Penumbral Shadows SKIN | Maulus Navy Issue Penumbral Shadows SKIN | Name of item 93695 (Permanent SKIN) | |
| 1041976 | Imicus Navy Issue Penumbral Shadows SKIN | Imicus Navy Issue Penumbral Shadows SKIN | Name of item 93696 (Permanent SKIN) | |
| 1041977 | Federation Navy Comet Penumbral Shadows SKIN | Federation Navy Comet Penumbral Shadows SKIN | Name of item 93697 (Permanent SKIN) | |
| 1041979 | Typhoon Fleet Issue Penumbral Shadows SKIN | Typhoon Fleet Issue Penumbral Shadows SKIN | Name of item 93698 (Permanent SKIN) | |
| 1041980 | Cyclone Fleet Issue Penumbral Shadows SKIN | Cyclone Fleet Issue Penumbral Shadows SKIN | Name of item 93699 (Permanent SKIN) | |
| 1041981 | Scythe Fleet Issue Penumbral Shadows SKIN | Scythe Fleet Issue Penumbral Shadows SKIN | Name of item 93700 (Permanent SKIN) | |
| 1041982 | Thrasher Fleet Issue Penumbral Shadows SKIN | Thrasher Fleet Issue Penumbral Shadows SKIN | Name of item 93701 (Permanent SKIN) | |
| 1041983 | Vigil Fleet Issue Penumbral Shadows SKIN | Vigil Fleet Issue Penumbral Shadows SKIN | Name of item 93702 (Permanent SKIN) | |
| 1041984 | Probe Fleet Issue Penumbral Shadows SKIN | Probe Fleet Issue Penumbral Shadows SKIN | Name of item 93703 (Permanent SKIN) | |
| 1041985 | Republic Fleet Firetail Penumbral Shadows SKIN | Republic Fleet Firetail Penumbral Shadows SKIN | Name of item 93704 (Permanent SKIN) | |
| 1041990 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1041991 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Magnate Penumbral Shadows SKIN" (93705) | |
| 1041992 | Magnate Penumbral Shadows SKIN | Magnate Penumbral Shadows SKIN | Name of item 93705 (Permanent SKIN) | |
| 1041993 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1041995 | Augoror Penumbral Shadows SKIN | Augoror Penumbral Shadows SKIN | Name of item 93706 (Permanent SKIN) | |
| 1041996 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1041997 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Prophecy Penumbral Shadows SKIN" (93707) | |
| 1041998 | Prophecy Penumbral Shadows SKIN | Prophecy Penumbral Shadows SKIN | Name of item 93707 (Permanent SKIN) | |
| 1041999 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1042000 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Armageddon Penumbral Shadows SKIN" (93708) | |
| 1042001 | Armageddon Penumbral Shadows SKIN | Armageddon Penumbral Shadows SKIN | Name of item 93708 (Permanent SKIN) | |
| 1042002 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | ||
| 1042004 | Crucifier Penumbral Shadows SKIN | Crucifier Penumbral Shadows SKIN | Name of item 93709 (Permanent SKIN) | |
| 1042013 | Scorpion Penumbral Shadows SKIN | Scorpion Penumbral Shadows SKIN | Name of item 93710 (Permanent SKIN) | |
| 1042014 | Drake Penumbral Shadows SKIN | Drake Penumbral Shadows SKIN | Name of item 93711 (Permanent SKIN) | |
| 1042015 | Ferox Penumbral Shadows SKIN | Ferox Penumbral Shadows SKIN | Name of item 93712 (Permanent SKIN) | |
| 1042016 | Griffin Penumbral Shadows SKIN | Griffin Penumbral Shadows SKIN | Name of item 93713 (Permanent SKIN) | |
| 1042017 | Heron Penumbral Shadows SKIN | Heron Penumbral Shadows SKIN | Name of item 93714 (Permanent SKIN) | |
| 1042018 | Dominix Penumbral Shadows SKIN | Dominix Penumbral Shadows SKIN | Name of item 93715 (Permanent SKIN) | |
| 1042019 | Myrmidon Penumbral Shadows SKIN | Myrmidon Penumbral Shadows SKIN | Name of item 93716 (Permanent SKIN) | |
| 1042020 | Exequror Penumbral Shadows SKIN | Exequror Penumbral Shadows SKIN | Name of item 93717 (Permanent SKIN) | |
| 1042021 | Maulus Penumbral Shadows SKIN | Maulus Penumbral Shadows SKIN | Name of item 93718 (Permanent SKIN) | |
| 1042022 | Imicus Penumbral Shadows SKIN | Imicus Penumbral Shadows SKIN | Name of item 93719 (Permanent SKIN) | |
| 1042023 | Typhoon Penumbral Shadows SKIN | Typhoon Penumbral Shadows SKIN | Name of item 93720 (Permanent SKIN) | |
| 1042024 | Cyclone Penumbral Shadows SKIN | Cyclone Penumbral Shadows SKIN | Name of item 93721 (Permanent SKIN) | |
| 1042025 | Scythe Penumbral Shadows SKIN | Scythe Penumbral Shadows SKIN | Name of item 93722 (Permanent SKIN) | |
| 1042026 | Vigil Penumbral Shadows SKIN | Vigil Penumbral Shadows SKIN | Name of item 93723 (Permanent SKIN) | |
| 1042027 | Probe Penumbral Shadows SKIN | Probe Penumbral Shadows SKIN | Name of item 93724 (Permanent SKIN) | |
| 1042032 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Scythe Fleet Issue Penumbral Shadows SKIN" (93700) | |
| 1042033 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Thrasher Fleet Issue Penumbral Shadows SKIN" (93701) | |
| 1042037 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Scorpion Penumbral Shadows SKIN" (93710) | |
| 1042038 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Drake Penumbral Shadows SKIN" (93711) | |
| 1042041 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Heron Penumbral Shadows SKIN" (93714) | |
| 1042042 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Dominix Penumbral Shadows SKIN" (93715) | |
| 1042043 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Myrmidon Penumbral Shadows SKIN" (93716) | |
| 1042046 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Imicus Penumbral Shadows SKIN" (93719) | |
| 1042047 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Typhoon Penumbral Shadows SKIN" (93720) | |
| 1042048 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Cyclone Penumbral Shadows SKIN" (93721) | |
| 1042051 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Probe Penumbral Shadows SKIN" (93724) | |
| 1042054 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Augoror Navy Issue Penumbral Shadows SKIN" (93657) | |
| 1042055 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Coercer Navy Issue Penumbral Shadows SKIN" (93658) | |
| 1042062 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Cormorant Navy Issue Penumbral Shadows SKIN" (93665) | |
| 1042066 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Osprey Navy Issue Penumbral Shadows SKIN" (93669) | |
| 1042069 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Exequror Navy Issue Penumbral Shadows SKIN" (93693) | |
| 1042070 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Catalyst Navy Issue Penumbral Shadows SKIN" (93694) | |
| 1042090 | Visit Solar Systems | Visit Solar Systems | UI/Achievements/Definitions/ContributionMethods/Methods/SolarSystemVisit_Set_Name | |
| 1042091 | Enter Solar Systems | Enter Solar Systems | UI/Achievements/Definitions/ContributionMethods/Methods/SolarSystemVisit_Set_Desc | |
| 1042092 | Solar System Visited | Solar System Visited | UI/Achievements/Definitions/ContributionMethods/Methods/SolarSystemVisit_Set_Progress_Desc | |
| 1042093 | Deal the most damage to a Capsuleer killed in Factional Warfare | Deal the most damage to a Capsuleer killed in Factional Warfare | UI/Achievements/Definitions/ContributionMethods/Methods/KillPVPFW_Cumulative_Name | |
| 1042094 | Deal the most damage to a Capsuleer killed in Factional Warfare | Deal the most damage to a Capsuleer killed in Factional Warfare | UI/Achievements/Definitions/ContributionMethods/Methods/KillPVPFW_Cumulative_Desc | |
| 1042095 | Capsuleer killed in Factional Warfare | Capsuleer killed in Factional Warfare | UI/Achievements/Definitions/ContributionMethods/Methods/KillPVPFW_Cumulative_Progress_Desc | |
| 1042097 | Lose Ships | Lose Ships | UI/Achievements/Definitions/ContributionMethods/Methods/ShipLost_Cumulative_Name | |
| 1042098 | Lose a ship while in battle | Lose a ship while in battle | UI/Achievements/Definitions/ContributionMethods/Methods/ShipLost_Cumulative_Desc | |
| 1042099 | Ship lost | Ship lost | UI/Achievements/Definitions/ContributionMethods/Methods/ShipLost_Cumulative_Progress_Desc | |
| 1042106 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | ||
| 1042109 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1042120 | Complete Industry Jobs | Complete Industry Jobs | UI/Achievements/Definitions/ContributionMethods/Methods/IndustryJobCompleted_Cumulative_Name | |
| 1042121 | Complete an Industry Job | Complete an Industry Job | UI/Achievements/Definitions/ContributionMethods/Methods/IndustryJobCompleted_Cumulative_Desc | |
| 1042122 | Industry Job Completed | Industry Job Completed | UI/Achievements/Definitions/ContributionMethods/Methods/IndustryJobCompleted_Cumulative_Progress_Desc | |
| 1042127 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | ||
| 1042130 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1042133 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1042136 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | ||
| 1042140 | {progress}/{target} | {progress}/{target} | UI/Achievements/Window/Card/ProgressSimple | |
| 1042141 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | ||
| 1042144 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1042147 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1042150 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | ||
| 1042154 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | ||
| 1042157 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1042160 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield.
This SKIN will be activated and added directly to your SKIN collection when redeemed. |
This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1042163 | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | This SKIN marks the 23rd anniversary of the rise of the capsuleers by honoring the system they turned into the economic heart of New Eden. In YC128, Jita finds itself at the heart of the Warpath conflict. Carry its star with pride as a reminder of the power for change all capsuleers wield. | ||
| 1042170 | Complete Missions | Complete Missions | UI/Achievements/Definitions/ContributionMethods/Methods/MissionCompleted_Cumulative_Name | |
| 1042171 | Complete Agent Missions | Complete Agent Missions | UI/Achievements/Definitions/ContributionMethods/Methods/MissionCompleted_Cumulative_Desc | |
| 1042172 | Mission Completed | Mission Completed | UI/Achievements/Definitions/ContributionMethods/Methods/MissionCompleted_Cumulative_Progression_Desc | |
| 1042173 | Complete Missions | Complete Missions | UI/Achievements/Definitions/ContributionMethods/Methods/MissionCompleted_Set_Name | |
| 1042174 | Complete Specific Agent Missions | Complete Specific Agent Missions | UI/Achievements/Definitions/ContributionMethods/Methods/MissionCompleted_Set_Desc | |
| 1042175 | Mission Completed | Mission Completed | UI/Achievements/Definitions/ContributionMethods/Methods/MissionCompleted_Set_Progression_Desc | |
| 1042178 | Epic Arc Completion | Epic Arc Completion | UI/Achievements/Definitions/ContributionMethods/Methods/EpicArcCompleted_Cumulative_Name | |
| 1042179 | Complete an Epic Arc | Complete an Epic Arc | UI/Achievements/Definitions/ContributionMethods/Methods/EpicArcCompleted_Cumulative_Desc | |
| 1042180 | Epic Arc Completed | Epic Arc Completed | UI/Achievements/Definitions/ContributionMethods/Methods/EpicArcCompleted_Cumulative_Progress_Desc | |
| 1042181 | Epic Arc Completion | Epic Arc Completion | UI/Achievements/Definitions/ContributionMethods/Methods/EpicArcCompleted_Set_Name | |
| 1042182 | Complete specific Epic Arcs | Complete specific Epic Arcs | UI/Achievements/Definitions/ContributionMethods/Methods/EpicArcCompleted_Set_Desc | |
| 1042183 | Epic Arc completed | Epic Arc completed | UI/Achievements/Definitions/ContributionMethods/Methods/EpicArcCompleted_Set_Progress_Desc | |
| 1042184 | Combat Sites Completed | Combat Sites Completed | UI/Achievements/Definitions/ContributionMethods/Methods/CombatSiteCompleted_Cumulative_Name | |
| 1042185 | Complete a Combat Site | Complete a Combat Site | UI/Achievements/Definitions/ContributionMethods/Methods/CombatSiteCompleted_Cumulative_Desc | |
| 1042186 | Combat Site Completed | Combat Site Completed | UI/Achievements/Definitions/ContributionMethods/Methods/CombatSiteCompleted_Cumulative_Progress_Desc | |
| 1042187 | Complete Relic Sites | Complete Relic Sites | UI/Achievements/Definitions/ContributionMethods/Methods/RelicSiteCompleted_Cumulative_Name | |
| 1042188 | Complete Relic Sites | Complete Relic Sites | UI/Achievements/Definitions/ContributionMethods/Methods/RelicSiteCompleted_Cumulative_Desc | |
| 1042189 | Relic Site Completed | Relic Site Completed | UI/Achievements/Definitions/ContributionMethods/Methods/RelicSiteCompleted_Cumulative_Progress_Desc | |
| 1042190 | Scan Signatures | Scan Signatures | UI/Achievements/Definitions/ContributionMethods/Methods/SignatureScanned_Cumulative_Name | |
| 1042191 | Use probes to scan signatures in space | Use probes to scan signatures in space | UI/Achievements/Definitions/ContributionMethods/Methods/SignatureScanned_Cumulative_Desc | |
| 1042192 | Signature Scanned | Signature Scanned | UI/Achievements/Definitions/ContributionMethods/Methods/SignatureScanned_Cumulative_Progress_Desc | |
| 1042193 | Complete Abyssal Run(s) | Complete Abyssal Run(s) | UI/Achievements/Definitions/ContributionMethods/Methods/AbyssalSiteCompleted_Cumulative_Name | |
| 1042194 | Complete Abyssal runs | Complete Abyssal runs | UI/Achievements/Definitions/ContributionMethods/Methods/AbyssalSiteCompleted_Cumulative_Desc | |
| 1042195 | Abyssal site completed | Abyssal site completed | UI/Achievements/Definitions/ContributionMethods/Methods/AbyssalSiteCompleted_Cumulative_Progress_Desc | |
| 1042196 | Spend ISK in the Regional Market | Spend ISK in the Regional Market | UI/Achievements/Definitions/ContributionMethods/Methods/IskSpentOnMarket_Cumulative_Name | |
| 1042197 | Spend ISK in the Regional Marketplace | Spend ISK in the Regional Marketplace | UI/Achievements/Definitions/ContributionMethods/Methods/IskSpentOnMarket_Cumulative_Desc | |
| 1042198 | ISK Spent in Marketplace | ISK Spent in Marketplace | UI/Achievements/Definitions/ContributionMethods/Methods/IskSpentOnMarket_Cumulative_Progress_Desc | |
| 1042199 | Earn ISK on the Regional Marketplace | Earn ISK on the Regional Marketplace | UI/Achievements/Definitions/ContributionMethods/Methods/IskEarnedOnMarket_Cumulative_Name | |
| 1042200 | Earn ISK on the Regional Marketplace by selling goods | Earn ISK on the Regional Marketplace by selling goods | UI/Achievements/Definitions/ContributionMethods/Methods/IskEarnedOnMarket_Cumulative_Desc | |
| 1042201 | ISK Earned on the Regional Marketplace | ISK Earned on the Regional Marketplace | UI/Achievements/Definitions/ContributionMethods/Methods/IskEarnedOnMarket_Cumulative_Progress_Desc | |
| 1042203 | Submit Project Discovery Sample(s) | Submit Project Discovery Sample(s) | UI/Achievements/Definitions/ContributionMethods/Methods/ProjectDiscoverySubmitted_Cumulative_Name | |
| 1042204 | Submit sample(s) for Project Discovery | Submit sample(s) for Project Discovery | UI/Achievements/Definitions/ContributionMethods/Methods/ProjectDiscoverySubmitted_Cumulative_Desc | |
| 1042205 | Project Discovery sample submitted | Project Discovery sample submitted | UI/Achievements/Definitions/ContributionMethods/Methods/ProjectDiscoverySubmitted_Cumulative_Progress_Desc | |
| 1042212 | Salvage Wrecks | Salvage Wrecks | UI/Achievements/Definitions/ContributionMethods/Methods/WreckSalvaged_Cumulative_Name | |
| 1042213 | Use your salvager on wrecks | Use your salvager on wrecks | UI/Achievements/Definitions/ContributionMethods/Methods/WreckSalvaged_Cumulative_Desc | |
| 1042214 | Wreck Salvaged | Wreck Salvaged | UI/Achievements/Definitions/ContributionMethods/Methods/WreckSalvaged_Cumulative_Progress_Desc | |
| 1042215 | Reprocess Ores | Reprocess Ores | UI/Achievements/Definitions/ContributionMethods/Methods/OreReprocessed_Cumulative_Name | |
| 1042216 | Reprocess Ore to progress | Reprocess Ore to progress | UI/Achievements/Definitions/ContributionMethods/Methods/OreReprocessed_Cumulative_Desc | |
| 1042217 | Ore Reprocessed | Ore Reprocessed | UI/Achievements/Definitions/ContributionMethods/Methods/OreReprocessed_Cumulative_Progress_Desc | |
| 1042218 | Participate in Duel(s) | Participate in Duel(s) | UI/Achievements/Definitions/ContributionMethods/Methods/ParticipateInDuel_Cumulative_Name | |
| 1042219 | Have a Duel with other Capsuleers | Have a Duel with other Capsuleers | UI/Achievements/Definitions/ContributionMethods/Methods/ParticipateInDuel_Cumulative_Desc | |
| 1042220 | Capsuleer Dueled | Capsuleer Dueled | UI/Achievements/Definitions/ContributionMethods/Methods/ParticipateInDuel_Cumulative_Progress_Desc | |
| 1042221 | Enter Site | Enter Site | UI/Achievements/Definitions/ContributionMethods/Methods/DungeonEntered_Cumulative_Name | |
| 1042222 | Enter a Combat or Relic site | Enter a Combat or Relic site | UI/Achievements/Definitions/ContributionMethods/Methods/DungeonEntered_Cumulative_Desc | |
| 1042223 | Site Entered | Site Entered | UI/Achievements/Definitions/ContributionMethods/Methods/DungeonEntered_Cumulative_Progress_Desc | |
| 1042224 | Enter Specific Site(s) | Enter Specific Site(s) | UI/Achievements/Definitions/ContributionMethods/Methods/DungeonEntered_Set_Name | |
| 1042225 | Enter Specified Site(s) | Enter Specified Site(s) | UI/Achievements/Definitions/ContributionMethods/Methods/DungeonEntered_Set_Desc | |
| 1042226 | Site Entered | Site Entered | UI/Achievements/Definitions/ContributionMethods/Methods/DungeonEntered_Cumulative_Progress_Desc | |
| 1042231 | Disable Defences | Disable Defences | UI/Objectives/Titles/disableDefences | |
| 1042232 | Hack the Planetary Defence as quickly as possible. | Hack the Planetary Defence as quickly as possible. | UI/Objectives/Descriptions/airEpicArcMinmatarHack | |
| 1042233 | Destroy Fighters | Destroy Fighters | UI/Objectives/Titles/destroyFighters | |
| 1042234 | Destroy the Fighters to defang the Supercarrier. | Destroy the Fighters to defang the Supercarrier. | UI/Objectives/Descriptions/airEpicArcMinmatarDestroyFighters | |
| 1042235 | Destroy Supercarrier | Destroy Supercarrier | UI/Objectives/Titles/destroySupercarrier | |
| 1042236 | Use your Target Painter to help your fleet destroy the Supercarrier. | Use your Target Painter to help your fleet destroy the Supercarrier. | UI/Objectives/Descriptions/airEpicArcMinmatarDestroySupercarrier | |
| 1042237 | Amarian reinforcements are en route. | Amarian reinforcements are en route. | UI/Objectives/Descriptions/airEpicArcMinmatarWait | |
| 1042252 | Planetary Defences | Planetary Defences | UI/Objectives/Titles/planetaryDefences | |
| 1042278 | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Anodized Freedom Metallic - Limited" (92971) | |
| 1042279 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "State Corridor - Limited" (93003) | |
| 1042308 | Threat Elimination | Threat Elimination | UI/Achievements/Definitions/Achievements/Threat_elimination_Name | |
| 1042309 | Deal the most damage to {[numeric]amount, useGrouping} Non-Capsuleers destroyed in High-Sec | Deal the most damage to {[numeric]amount, useGrouping} Non-Capsuleers destroyed in High-Sec | UI/Achievements/Definitions/Achievements/Threat_elimination_Desc | |
| 1042310 | “Peace is a fragile thing, and today we held the line.” - DED Star Marshal Kjersidur Elladall | “Peace is a fragile thing, and today we held the line.” - DED Star Marshal Kjersidur Elladall | UI/Achievements/Definitions/Achievements/Threat_elimination_Flavor | |
| 1042357 | Captain Marshal Sirdan xer Qosh | Captain Marshal Sirdan xer Qosh | Campaigns/2026_Q2/CampaignData/Amarr/PresentingCharacterName | |
| 1042358 | Imperial Margrave, Rebel Provinces Imperial Navy |
Imperial Margrave, Rebel Provinces Imperial Navy |
Campaigns/2026_Q2/CampaignData/Amarr/PresentingCharacterSubtitle | |
| 1042371 | Executive General Heika Torigo | Executive General Heika Torigo | Campaigns/2026_Q2/CampaignData/Caldari/PresentingCharacterName | |
| 1042372 | Guards Executive Operations Division Kimotoro Tivaktikun Sejikiineten Eskeitan Caldari Navy |
Guards Executive Operations Division Kimotoro Tivaktikun Sejikiineten Eskeitan Caldari Navy |
Campaigns/2026_Q2/CampaignData/Caldari/PresentingCharacterSubtitle | |
| 1042379 | Vice Admiral Foriana Revelli | Vice Admiral Foriana Revelli | Campaigns/2026_Q2/CampaignData/Gallente/PresentingCharacterName | |
| 1042380 | Naval Intelligence and Special Operations Group 47 Federation Navy |
Naval Intelligence and Special Operations Group 47 Federation Navy |
Campaigns/2026_Q2/CampaignData/Gallente/PresentingCharacterSubtitle | |
| 1042381 | Hetman General Kanth Filmir | Hetman General Kanth Filmir | Campaigns/2026_Q2/CampaignData/Minmatar/PresentingCharacterName | |
| 1042382 | Supreme Commander, Metropolis Region Republic Fleet |
Supreme Commander, Metropolis Region Republic Fleet |
Campaigns/2026_Q2/CampaignData/Minmatar/PresentingCharacterSubtitle | |
| 1042407 | Catching Rats | Catching Rats | UI/Achievements/Definitions/Achievements/catching_rats_name | |
| 1042408 | Deal the most damage to {[numeric]amount, useGrouping} Non-Capsuleers destroyed in Low-Sec | Deal the most damage to {[numeric]amount, useGrouping} Non-Capsuleers destroyed in Low-Sec | UI/Achievements/Definitions/Achievements/catching_rats_desc | |
| 1042422 | Safety Red | Safety Red | UI/Achievements/Definitions/Achievements/safety_red_name | |
| 1042423 | Deal the most damage to {[numeric]amount, useGrouping} Capsuleers destroyed in High-Sec | Deal the most damage to {[numeric]amount, useGrouping} Capsuleers destroyed in High-Sec | UI/Achievements/Definitions/Achievements/safety_red_desc | |
| 1042425 | Deadliest Game | Deadliest Game | UI/Achievements/Definitions/Achievements/deadliest_game_name | |
| 1042426 | Deal the most damage to {[numeric]amount, useGrouping} Capsuleers destroyed in Low-Sec | Deal the most damage to {[numeric]amount, useGrouping} Capsuleers destroyed in Low-Sec | UI/Achievements/Definitions/Achievements/deadliest_game_desc | |
| 1042427 | “On the frontier, danger rarely announces itself, but it's always waiting to be found.” - Jirai “Fatal” Laitanen | “On the frontier, danger rarely announces itself, but it's always waiting to be found.” - Jirai “Fatal” Laitanen | UI/Achievements/Definitions/Achievements/deadliest_game_flavor | |
| 1042428 | Faction Supremacy | Faction Supremacy | UI/Achievements/Definitions/Achievements/faction_supremacy_name | |
| 1042429 | Deal the most damage to {[numeric]amount, useGrouping} Capsuleers destroyed in Factional Warfare | Deal the most damage to {[numeric]amount, useGrouping} Capsuleers destroyed in Factional Warfare | UI/Achievements/Definitions/Achievements/faction_supremacy_desc | |
| 1042430 | “Territories are argued over in diplomatic chambers, but they are won on the battlefield” - Ancient military proverb | “Territories are argued over in diplomatic chambers, but they are won on the battlefield” - Ancient military proverb | UI/Achievements/Definitions/Achievements/faction_supremacy_flavor | |
| 1042445 | Complex Warfare | Complex Warfare | UI/Achievements/Definitions/Achievements/complex_warfare_name | |
| 1042446 | Capture {[numeric]amount, useGrouping} Factional Warfare Complexes | Capture {[numeric]amount, useGrouping} Factional Warfare Complexes | UI/Achievements/Definitions/Achievements/complex_warfare_desc | |
| 1042448 | High Noon | High Noon | UI/Achievements/Definitions/Achievements/high_noon_name | |
| 1042449 | Participate in {[numeric]amount} {[numeric]amount -> "Duel", "Duels"} with another Capsuleer | Participate in {[numeric]amount} {[numeric]amount -> "Duel", "Duels"} with another Capsuleer | UI/Achievements/Definitions/Achievements/high_noon_desc | |
| 1042453 | Marginal Victory | Marginal Victory | UI/Achievements/Definitions/Achievements/marginal_victory_name | |
| 1042454 | Earn {[numeric]amount, useGrouping} ISK from sales in the Regional Marketplace | Earn {[numeric]amount, useGrouping} ISK from sales in the Regional Marketplace | UI/Achievements/Definitions/Achievements/marginal_victory_desc | |
| 1042455 | “Trade is the backbone of New Eden. You move numbers so corporations can move fleets.” - Alexander Ducasse | “Trade is the backbone of New Eden. You move numbers so corporations can move fleets.” - Alexander Ducasse | UI/Achievements/Definitions/Achievements/marginal_victory_flavor | |
| 1042458 | Deep Pockets | Deep Pockets | UI/Achievements/Definitions/Achievements/deep_pockets_name | |
| 1042459 | Spend {[numeric]amount, useGrouping} ISK in the Regional Marketplace | Spend {[numeric]amount, useGrouping} ISK in the Regional Marketplace | UI/Achievements/Definitions/Achievements/deep_pockets_desc | |
| 1042480 | Caldari Navy Large Remote Shield Booster | Caldari Navy Large Remote Shield Booster | Name of item 93838 (Remote Shield Booster) | |
| 1042481 | Transfers shield power over to the target ship, aiding in its defense. | Transfers shield power over to the target ship, aiding in its defense. | Description of item "Caldari Navy Large Remote Shield Booster" (93838) | |
| 1042482 | Republic Fleet Large Remote Shield Booster | Republic Fleet Large Remote Shield Booster | Name of item 93839 (Remote Shield Booster) | |
| 1042483 | Transfers shield power over to the target ship, aiding in its defense. | Transfers shield power over to the target ship, aiding in its defense. | Description of item "Republic Fleet Large Remote Shield Booster" (93839) | |
| 1042484 | Imperial Navy Large Remote Armor Repairer | Imperial Navy Large Remote Armor Repairer | Name of item 93840 (Remote Armor Repairer) | |
| 1042485 | This module uses nano-assemblers to repair damage done to the armor of the Target ship. | This module uses nano-assemblers to repair damage done to the armor of the Target ship. | Description of item "Imperial Navy Large Remote Armor Repairer" (93840) | |
| 1042486 | Federation Navy Large Remote Armor Repairer | Federation Navy Large Remote Armor Repairer | Name of item 93841 (Remote Armor Repairer) | |
| 1042487 | This module uses nano-assemblers to repair damage done to the armor of the Target ship. | This module uses nano-assemblers to repair damage done to the armor of the Target ship. | Description of item "Federation Navy Large Remote Armor Repairer" (93841) | |
| 1042498 | Standard Agent | Standard Agent | UI/Agents/MissionTypes/StandardAgent | |
| 1042505 | HoloDungeon_Planet_CaldariPrime_01a | HoloDungeon_Planet_CaldariPrime_01a | Name of item 93847 (Non-Interactable Object) | |
| 1042506 | HoloDungeon_Planet_Intaki_01a | HoloDungeon_Planet_Intaki_01a | Name of item 93848 (Scalable Non-Interactable Object) | |
| 1042507 | HoloDungeon_Planet_Matar_01a | HoloDungeon_Planet_Matar_01a | Name of item 93849 (Scalable Non-Interactable Object) | |
| 1042508 | Claim Rewards | Claim Rewards | UI/Achievements/Window/Rewards/ClaimRewards | |
| 1042556 | Firewall Down | Firewall Down | UI/Achievements/Definitions/Achievements/firewall_down_name | |
| 1042557 | Complete {amount} Relic or Data Sites | Complete {amount} Relic or Data Sites | UI/Achievements/Definitions/Achievements/firewall_down_desc | |
| 1042558 | “Hacking isn’t a crime, it's a survival trait.” - Korako “The Rabbit” Kosakami | “Hacking isn’t a crime, it's a survival trait.” - Korako “The Rabbit” Kosakami | UI/Achievements/Definitions/Achievements/firewall_down_flavor | |
| 1042559 | Signature Sweeper | Signature Sweeper | UI/Achievements/Definitions/Achievements/signature_sweeper_name | |
| 1042560 | Complete {amount} Combat Sites
Time Limited Event Sites Are Not Eligible |
Complete {amount} Combat Sites Time Limited Event Sites Are Not Eligible |
UI/Achievements/Definitions/Achievements/signature_sweeper_desc | |
| 1042562 | Signature Resolved | Signature Resolved | UI/Achievements/Definitions/Achievements/signature_resolved_name | |
| 1042563 | Scan down {amount} Cosmic Signatures | Scan down {amount} Cosmic Signatures | UI/Achievements/Definitions/Achievements/signature_resolved_desc | |
| 1042564 | “The faintest blip can pave the way to the greatest of discoveries.” - Sister Hana Casmira | “The faintest blip can pave the way to the greatest of discoveries.” - Sister Hana Casmira | UI/Achievements/Definitions/Achievements/signature_resolved_flavor | |
| 1042566 | Other | Other | UI/Achievements/Definitions/Achievements/other_category_name | |
| 1042567 | This is the category for the uncategorized | This is the category for the uncategorized | UI/Achievements/Definitions/Achievements/other_category_desc | |
| 1042568 | Imperial Navy Large Remote Armor Repairer | Imperial Navy Large Remote Armor Repairer | ||
| 1042569 | Republic Fleet Large Remote Shield Booster | Republic Fleet Large Remote Shield Booster | ||
| 1042570 | Caldari Navy Large Remote Shield Booster | Caldari Navy Large Remote Shield Booster | ||
| 1042571 | Federation Navy Large Remote Armor Repairer | Federation Navy Large Remote Armor Repairer | ||
| 1042572 | Assembly Line | Assembly Line | UI/Achievements/Definitions/Achievements/assembly_line_name | |
| 1042573 | Manufacture {amount} Cruisers | Manufacture {amount} Cruisers | UI/Achievements/Definitions/Achievements/assembly_line_desc | |
| 1042575 | Master Manufacturer | Master Manufacturer | UI/Achievements/Definitions/Achievements/master_manufacturer_name | |
| 1042576 | Manufacture {amount} Battlecruisers | Manufacture {amount} Battlecruisers | UI/Achievements/Definitions/Achievements/master_manufacturer_desc | |
| 1042578 | Architect of War | Architect of War | UI/Achievements/Definitions/Achievements/architect_of_war_name | |
| 1042579 | Manufacture {amount} Battleships | Manufacture {amount} Battleships | UI/Achievements/Definitions/Achievements/architect_of_war_desc | |
| 1042581 | Titan of Industry | Titan of Industry | UI/Achievements/Definitions/Achievements/titan_of_industry_name | |
| 1042582 | Manufacture {amount} Titan | Manufacture {amount} Titan | UI/Achievements/Definitions/Achievements/titan_of_industry_desc | |
| 1042586 | FW Complex - Contested FRF ELT-10 - Occupier Spawner (DO NOT TRANSLATE) | FW Complex - Contested FRF ELT-10 - Occupier Spawner (DO NOT TRANSLATE) | Name of item 93082 (Cloud) | |
| 1042709 | Nuras' Revelation | Nuras' Revelation | Name of item 93883 (Irregular Dreadnought) | |
| 1042710 | Battered in battle against the Jovians, this Revelation-class Imperial dreadnought has rushed back to fight for the Holy Empire. | Battered in battle against the Jovians, this Revelation-class Imperial dreadnought has rushed back to fight for the Holy Empire. | Description of item "Nuras' Revelation" (93883) | |
| 1042711 | Rebellion Tempest | Rebellion Tempest | Name of item 93884 (Irregular Battleship) | |
| 1042712 | A frontline combatant in the war for Minmatar liberation, this Tempest-class battleship will not quit until Matar is free of Imperial control. | A frontline combatant in the war for Minmatar liberation, this Tempest-class battleship will not quit until Matar is free of Imperial control. | Description of item "Rebellion Tempest" (93884) | |
| 1042713 | Rebellion Typhoon | Rebellion Typhoon | Name of item 93885 (Irregular Battleship) | |
| 1042714 | A frontline combatant in the war for Minmatar liberation, this Typhoon-class battleship will not quit until Matar is free of Imperial control. | A frontline combatant in the war for Minmatar liberation, this Typhoon-class battleship will not quit until Matar is free of Imperial control. | Description of item "Rebellion Typhoon" (93885) | |
| 1042717 | Campaign objective contribution reward | Campaign objective contribution reward | ||
| 1042719 | Stellar Exploration | Stellar Exploration | UI/Achievements/Definitions/Achievements/stellar_exploration_name | |
| 1042720 | Enter {[numeric]amount, useGrouping} different solar systems | Enter {[numeric]amount, useGrouping} different solar systems | UI/Achievements/Definitions/Achievements/stellar_exploration_desc | |
| 1042723 | Federation Erebus | Federation Erebus | Name of item 93888 (Irregular Titan) | |
| 1042724 | Fighting for freedom, justice, and the Gallentean way, the Erebus-class titan is on a mission to give the Intaki their planet back. | Fighting for freedom, justice, and the Gallentean way, the Erebus-class titan is on a mission to give the Intaki their planet back. | Description of item "Federation Erebus" (93888) | |
| 1042775 | Blessed Pilgrim | Blessed Pilgrim | UI/Achievements/Definitions/Achievements/amarr_exploration_name | |
| 1042776 | Visit Specified Systems Around Amarr Space | Visit Specified Systems Around Amarr Space | UI/Achievements/Definitions/Achievements/amarr_exploration_desc | |
| 1042778 | Federal Cartographer | Federal Cartographer | UI/Achievements/Definitions/Achievements/gallente_exploration_name | |
| 1042779 | Visit Specified Systems Around Gallente Space | Visit Specified Systems Around Gallente Space | UI/Achievements/Definitions/Achievements/gallente_exploration_desc | |
| 1042781 | State Surveyor | State Surveyor | UI/Achievements/Definitions/Achievements/caldari_exploration_name | |
| 1042782 | Visit Specified Systems Around Caldari Space | Visit Specified Systems Around Caldari Space | UI/Achievements/Definitions/Achievements/caldari_exploration_desc | |
| 1042784 | Campaigns | Campaigns | UI/Achievements/Definitions/Categories/Campaigns_Name | |
| 1042785 | Campaign Achievements | Campaign Achievements | UI/Achievements/Definitions/Categories/Campaigns_Description | |
| 1042786 | Tribal Trailblazer | Tribal Trailblazer | UI/Achievements/Definitions/Achievements/minmatar_exploration_name | |
| 1042787 | Visit Specified Systems Around Minmatar Space | Visit Specified Systems Around Minmatar Space | UI/Achievements/Definitions/Achievements/minmatar_exploration_desc | |
| 1042789 | Personal Progress | Personal Progress | UI/Campaigns/PersonalProgressSetting | |
| 1042790 | Amarr | Amarr | UI/Achievements/Definitions/Categories/CampaignAmarr_Name | |
| 1042791 | Amarr Campaign Achievements | Amarr Campaign Achievements | UI/Achievements/Definitions/Categories/CampaignAmarr_Description | |
| 1042792 | Caldari | Caldari | UI/Achievements/Definitions/Categories/CampaignCaldari_Name | |
| 1042793 | Caldari Campaign Achievements | Caldari Campaign Achievements | UI/Achievements/Definitions/Categories/CampaignCaldari_Description | |
| 1042794 | Gallente | Gallente | UI/Achievements/Definitions/Categories/CampaignGallente_Name | |
| 1042795 | Gallente Campaign Achievements | Gallente Campaign Achievements | UI/Achievements/Definitions/Categories/CampaignGallente_Description | |
| 1042796 | Minmatar | Minmatar | UI/Achievements/Definitions/Categories/CampaignMinmatar_Name | |
| 1042797 | Minmatar Campaign Achievements | Minmatar Campaign Achievements | UI/Achievements/Definitions/Categories/CampaignMinmatar_Descriptio | |
| 1042798 | Personal Progress (Highest first) | Personal Progress (Highest first) | UI/Campaigns/PersonalProgressReversedSetting | |
| 1042799 | Global Progress | Global Progress | UI/Campaigns/GlobalProgressSetting | |
| 1042800 | Global Progress (Highest first) | Global Progress (Highest first) | UI/Campaigns/GlobalProgressReversedSetting | |
| 1042801 | Completion will advance {campaignName} | Completion will advance {campaignName} | UI/Campaigns/StandingRewardText | |
| 1042802 | Enter the Abyss | Enter the Abyss | UI/Achievements/Definitions/Achievements/enter_the_abyss_name | |
| 1042803 | Complete {amount} Abyssal runs | Complete {amount} Abyssal runs | UI/Achievements/Definitions/Achievements/enter_the_abyss_desc | |
| 1042804 | “Prove direction, or face extirpation. All else is pravda.” - Kresnik Svarog | “Prove direction, or face extirpation. All else is pravda.” - Kresnik Svarog | UI/Achievements/Definitions/Achievements/enter_the_abyss_flavor | |
| 1042805 | Personal Progress | Personal Progress | UI/Campaigns/PersonalProgress | |
| 1042806 | Global Progress | Global Progress | UI/Campaigns/GlobalProgress | |
| 1042807 | Rewards Breakdown | Rewards Breakdown | UI/Campaigns/RewardsBreakdown | |
| 1042808 | Requirements | Requirements | UI/Campaigns/Requirements | |
| 1042809 | Interstellar Kredits (ISK) | Interstellar Kredits (ISK) | UI/Campaigns/IskHeader | |
| 1042810 | Loyalty Points | Loyalty Points | UI/Campaigns/LpHeader | |
| 1042811 | Standings | Standings | UI/Campaigns/StandingsHeader | |
| 1042812 | Positive boost | Positive boost | UI/Campaigns/StandingBoost | |
| 1042813 | All | All | UI/Campaigns/AllObjectives | |
| 1042814 | Active | Active | UI/Campaigns/ActiveObjectives | |
| 1042815 | Completed | Completed | UI/Campaigns/CompletedObjectives | |
| 1042816 | Upcoming | Upcoming | UI/Campaigns/UpcomingObjectives | |
| 1042817 | No Objectives Found | No Objectives Found | UI/Campaigns/NoObjectivesFound | |
| 1042818 | Material Recovery | Material Recovery | UI/Achievements/Definitions/Achievements/material_recovery_name | |
| 1042819 | Reprocess {[numeric]amount, useGrouping} Units of Ore. | Reprocess {[numeric]amount, useGrouping} Units of Ore. | UI/Achievements/Definitions/Achievements/material_recovery_desc | |
| 1042822 | Reduce, Reuse, Recycle | Reduce, Reuse, Recycle | UI/Achievements/Definitions/Achievements/reduce_reuse_recycle_name | |
| 1042823 | Salvage {[numeric]amount, useGrouping} wrecks | Salvage {[numeric]amount, useGrouping} wrecks | UI/Achievements/Definitions/Achievements/reduce_reuse_recycle_desc | |
| 1042825 | Peer Reviewed | Peer Reviewed | UI/Achievements/Definitions/Achievements/peer_reviewed_name | |
| 1042826 | Process {amount} samples for Project Discovery | Process {amount} samples for Project Discovery | UI/Achievements/Definitions/Achievements/peer_reviewed_desc | |
| 1042827 | “Breakthroughs come from those who embrace curiosity.” - motto of the Project Discovery internship program. | “Breakthroughs come from those who embrace curiosity.” - motto of the Project Discovery internship program. | UI/Achievements/Definitions/Achievements/peer_reviewed_flavor | |
| 1042911 | Flagship Naglfar | Flagship Naglfar | Name of item 93899 (Irregular Dreadnought) | |
| 1042912 | This Naglfar-class dreadnought is acting as a flagship for leaders of the Minmatar rebellion. With it, they plan on spreading their heresy across the Empire. | This Naglfar-class dreadnought is acting as a flagship for leaders of the Minmatar rebellion. With it, they plan on spreading their heresy across the Empire. | Description of item "Flagship Naglfar" (93899) | |
| 1042913 | Executive Defense Cannon | Executive Defense Cannon | Name of item 93900 (Destructible Sentry Gun) | |
| 1042914 | A high-end megacorporation-controlled planetary defense railgun. | A high-end megacorporation-controlled planetary defense railgun. | Description of item "Executive Defense Cannon" (93900) | |
| 1042916 | Show Jump on map | Show Jump on map | UI/Map/StarMap/ShowJumpOnMap | |
| 1042919 | Factional Warfare HQ System | Factional Warfare HQ System | UI/FactionWarfare/FactionalWarfareHQSystem | |
| 1042948 | Caldari Navy Missile Guidance Enhancer | Caldari Navy Missile Guidance Enhancer | Name of item 93908 (Missile Guidance Enhancer) | |
| 1042949 | Enhances the range and improves the precision of missiles.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Enhances the range and improves the precision of missiles. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Description of item "Caldari Navy Missile Guidance Enhancer" (93908) | |
| 1042950 | Republic Fleet Missile Guidance Enhancer | Republic Fleet Missile Guidance Enhancer | Name of item 93909 (Missile Guidance Enhancer) | |
| 1042951 | Enhances the range and improves the precision of missiles.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Enhances the range and improves the precision of missiles. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Description of item "Republic Fleet Missile Guidance Enhancer" (93909) | |
| 1042959 | Imperial Navy 'Atonement' Tracking Enhancer | Imperial Navy 'Atonement' Tracking Enhancer | Name of item 93913 (Tracking Enhancer) | |
| 1042960 | Enhances the range and improves the tracking speed of turrets.
This module also lowers the activition cost of energy turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Enhances the range and improves the tracking speed of turrets. This module also lowers the activition cost of <b>energy turrets</b>. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Description of item "Imperial Navy 'Atonement' Tracking Enhancer" (93913) | |
| 1042976 | {rewards} per contribution | {rewards} per contribution | UI/Campaigns/RewardsPerContribution | |
| 1042978 | {rewards} per {[numeric]numContributions, useGrouping} {[numeric]numContributions-> "contribution", "contributions"} | {rewards} per {[numeric]numContributions, useGrouping} {[numeric]numContributions-> "contribution", "contributions"} | UI/Campaigns/RewardsPerNumberContributions | |
| 1042983 | AIR Epic Arc - Proximity Effect - Hull Resistances (DO NOT TRANSLATE) | AIR Epic Arc - Proximity Effect - Hull Resistances (DO NOT TRANSLATE) | Name of item 93921 (Cloud) | |
| 1043001 | AIR Epic Arc - Caldari - Allied Civilians Spawner (DO NOT TRANSLATE) | AIR Epic Arc - Caldari - Allied Civilians Spawner (DO NOT TRANSLATE) | Name of item 93928 (Cloud) | |
| 1043002 | AIR Epic Arc - Gallente - Enemy Haulers Spawner (DO NOT TRANSLATE) | AIR Epic Arc - Gallente - Enemy Haulers Spawner (DO NOT TRANSLATE) | Name of item 93929 (Cloud) | |
| 1043003 | AIR Epic Arc - Gallente - Enemy Fleet Spawner (DO NOT TRANSLATE) | AIR Epic Arc - Gallente - Enemy Fleet Spawner (DO NOT TRANSLATE) | Name of item 93930 (Cloud) | |
| 1043004 | AIR Epic Arc - Amarr - Enemy Fleet Spawner (DO NOT TRANSLATE) | AIR Epic Arc - Amarr - Enemy Fleet Spawner (DO NOT TRANSLATE) | Name of item 93931 (Cloud) | |
| 1043005 | AIR Epic Arc - Caldari - Enemy Fleet Spawner (DO NOT TRANSLATE) | AIR Epic Arc - Caldari - Enemy Fleet Spawner (DO NOT TRANSLATE) | Name of item 93932 (Cloud) | |
| 1043006 | AIR Epic Arc - Generic Actors - Caldari Spawner (DO NOT TRANSLATE) | AIR Epic Arc - Generic Actors - Caldari Spawner (DO NOT TRANSLATE) | Name of item 93933 (Cloud) | |
| 1043007 | AIR Epic Arc - Generic Actors - Gallente Spawner (DO NOT TRANSLATE) | AIR Epic Arc - Generic Actors - Gallente Spawner (DO NOT TRANSLATE) | Name of item 93934 (Cloud) | |
| 1043008 | AIR Epic Arc - Generic Actors - Minmatar Spawner (DO NOT TRANSLATE) | AIR Epic Arc - Generic Actors - Minmatar Spawner (DO NOT TRANSLATE) | Name of item 93935 (Cloud) | |
| 1043009 | AIR Epic Arc - Generic Actors - Amarr Spawner (DO NOT TRANSLATE) | AIR Epic Arc - Generic Actors - Amarr Spawner (DO NOT TRANSLATE) | Name of item 93936 (Cloud) | |
| 1043010 | Megacorp Transport | Megacorp Transport | Name of item 93937 (Irregular Shuttle) | |
| 1043012 | Plundering Hauler | Plundering Hauler | Name of item 93938 (Irregular Industrial) | |
| 1043014 | Federation Myrmidon | Federation Myrmidon | Name of item 93939 (AIR Holo-Drone Actors) | |
| 1043016 | Federation Megathron | Federation Megathron | Name of item 93940 (AIR Holo-Drone Actors) | |
| 1043018 | Rebellion Stabber | Rebellion Stabber | Name of item 93941 (AIR Holo-Drone Actors) | |
| 1043020 | Rebellion Tornado | Rebellion Tornado | Name of item 93942 (AIR Holo-Drone Actors) | |
| 1043022 | Rebellion Maelstrom | Rebellion Maelstrom | Name of item 93943 (AIR Holo-Drone Actors) | |
| 1043024 | Federation Imicus | Federation Imicus | Name of item 93944 (Irregular Frigate) | |
| 1043025 | An Imicus-class vessel deployed by the Federation, it is charged with the destruction of the people of Caldari and their culture. | An Imicus-class vessel deployed by the Federation, it is charged with the destruction of the people of Caldari and their culture. | Description of item "Federation Imicus" (93944) | |
| 1043026 | Rebellion Thrasher | Rebellion Thrasher | Name of item 93945 (Irregular Destroyer) | |
| 1043027 | A Thrasher-class rebel ship cobbled together by the treacherous malefactors of the Minmatar rebellion. | A Thrasher-class rebel ship cobbled together by the treacherous malefactors of the Minmatar rebellion. | Description of item "Rebellion Thrasher" (93945) | |
| 1043028 | State Cormorant | State Cormorant | Name of item 93946 (Irregular Destroyer) | |
| 1043029 | This Cormorant-class vessel is part of the Caldari State’s occupying armada placed above Intaki. | This Cormorant-class vessel is part of the Caldari State’s occupying armada placed above Intaki. | Description of item "State Cormorant" (93946) | |
| 1043030 | Federation Catalyst | Federation Catalyst | Name of item 93947 (Irregular Destroyer) | |
| 1043031 | A Catalyst-class vessel deployed by the Federation, it is charged with the destruction of the people of Caldari and their culture. | A Catalyst-class vessel deployed by the Federation, it is charged with the destruction of the people of Caldari and their culture. | Description of item "Federation Catalyst" (93947) | |
| 1043032 | Imperial Omen | Imperial Omen | Name of item 93948 (AIR Holo-Drone Actors) | |
| 1043034 | Imperial Harbinger | Imperial Harbinger | Name of item 93949 (AIR Holo-Drone Actors) | |
| 1043036 | Imperial Armageddon | Imperial Armageddon | Name of item 93950 (AIR Holo-Drone Actors) | |
| 1043038 | State Moa | State Moa | Name of item 93951 (AIR Holo-Drone Actors) | |
| 1043040 | Rebellion Slasher | Rebellion Slasher | Name of item 93952 (Irregular Frigate) | |
| 1043041 | A Slasher-class rebel ship cobbled together by the treacherous malefactors of the Minmatar rebellion. | A Slasher-class rebel ship cobbled together by the treacherous malefactors of the Minmatar rebellion. | Description of item "Rebellion Slasher" (93952) | |
| 1043042 | State Kestrel | State Kestrel | Name of item 93953 (Irregular Frigate) | |
| 1043043 | This Cormorant-class vessel is part of the Caldari State’s occupying armada placed above Intaki. | This Cormorant-class vessel is part of the Caldari State’s occupying armada placed above Intaki. | Description of item "State Kestrel" (93953) | |
| 1043044 | State Drake | State Drake | Name of item 93954 (AIR Holo-Drone Actors) | |
| 1043046 | State Raven | State Raven | Name of item 93955 (AIR Holo-Drone Actors) | |
| 1043048 | Federation Vexor | Federation Vexor | Name of item 93956 (AIR Holo-Drone Actors) | |
| 1043050 | AIR Holo-Drone Actors | AIR Holo-Drone Actors | Description of group ID 5119 | |
| 1043052 | Allied Revelation | Allied Revelation | ||
| 1043053 | Enemy Nagifar | Enemy Nagifar | ||
| 1043054 | Disruptor Maulus | Disruptor Maulus | Name of item 93958 (Irregular Frigate) | |
| 1043055 | This Maulus-class vessel has been charged with keeping the Megacorp Transports from entering warp, condemning them to the cruelty of Federation rule. | This Maulus-class vessel has been charged with keeping the Megacorp Transports from entering warp, condemning them to the cruelty of Federation rule. | Description of item "Disruptor Maulus" (93958) | |
| 1043056 | AIR Epic Arc - Caldari - Enemy Point Spawner (DO NOT TRANSLATE) | AIR Epic Arc - Caldari - Enemy Point Spawner (DO NOT TRANSLATE) | Name of item 93959 (Cloud) | |
| 1043057 | Allied Erebus | Allied Erebus | ||
| 1043059 | Minmatar Occupied Stargate | Minmatar Occupied Stargate | Name of item 93960 (Large Collidable Structure) | |
| 1043060 | The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. | The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. | Description of item "Minmatar Occupied Stargate" (93960) | |
| 1043064 | Build Ventures in Gallente Bulwark | Build Ventures in Gallente Bulwark | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_gallente_build_venture_title | |
| 1043065 | Build Hobgoblin in Gallente Bulwark | Build Hobgoblin in Gallente Bulwark | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_gallente_build_hobgoblin_title | |
| 1043066 | Build Catalyst in Gallente Bulwark | Build Catalyst in Gallente Bulwark | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_gallente_build_catalyst_title | |
| 1043067 | Build Catalyst Navy Issue in Gallente Bulwark Stations | Build Catalyst Navy Issue in Gallente Bulwark Stations | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_gallente_build_navy_catalyst_title | |
| 1043068 | Manufacture Venture ships in Gallente bulwark stations to help refine experimental manufacturing processes. | Manufacture Venture ships in Gallente bulwark stations to help refine experimental manufacturing processes. | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_gallente_build_venture_desc | |
| 1043069 | Manufacture Hobgoblin I ships in Gallente bulwark stations to help refine experimental manufacturing processes. | Manufacture Hobgoblin I ships in Gallente bulwark stations to help refine experimental manufacturing processes. | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_gallente_build_hobgoblin_desc | |
| 1043070 | Manufacture Catalyst ships in Gallente bulwark stations to help refine experimental manufacturing processes. | Manufacture Catalyst ships in Gallente bulwark stations to help refine experimental manufacturing processes. | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_gallente_build_catalyst_desc | |
| 1043073 | Manufacture the Catalyst Navy Issue ships in Gallente bulwark stations to help refine experimental manufacturing processes. | Manufacture the Catalyst Navy Issue ships in Gallente bulwark stations to help refine experimental manufacturing processes. | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_gallente_build_navy_catalyst_desc | |
| 1043074 | Build Hornet in Caldari Bulwark Stations | Build Hornet in Caldari Bulwark Stations | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_caldari_build_hornet_title | |
| 1043075 | Build Cormorant in Caldari Bulwark Stations | Build Cormorant in Caldari Bulwark Stations | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_caldari_build_cormorant_title | |
| 1043076 | Build Ventures in Caldari Bulwark Stations | Build Ventures in Caldari Bulwark Stations | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_caldari_build_venture_title | |
| 1043077 | Build Cormorant Navy Issue in Caldari Bulwark Stations | Build Cormorant Navy Issue in Caldari Bulwark Stations | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_caldari_build_navy_cormorant_title | |
| 1043078 | Manufacture Hornet I in stations within Caldari bulwark systems, growing our security forces. | Manufacture Hornet I in stations within Caldari bulwark systems, growing our security forces. | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_caldari_build_hornet_desc | |
| 1043079 | Manufacture Cormorant in stations within Caldari bulwark systems, growing our security forces. | Manufacture Cormorant in stations within Caldari bulwark systems, growing our security forces. | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_caldari_build_cormorant_desc | |
| 1043080 | Manufacture Ventures in stations within Caldari bulwark systems, growing our security forces. | Manufacture Ventures in stations within Caldari bulwark systems, growing our security forces. | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_caldari_build_venture_desc | |
| 1043081 | Manufacture Cormorant Navy Issue in stations within Caldari bulwark systems, growing our security forces. | Manufacture Cormorant Navy Issue in stations within Caldari bulwark systems, growing our security forces. | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_caldari_build_navy_cormorant_desc | |
| 1043083 | Build Coercer in Amarr Bulwark | Build Coercer in Amarr Bulwark | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_amarr_build_coercer_title | |
| 1043084 | Build Acolyte in Amarr Bulwark | Build Acolyte in Amarr Bulwark | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_amarr_build_acolyte_title | |
| 1043085 | Build Ventures in Amarr Bulwark | Build Ventures in Amarr Bulwark | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_amarr_build_venture_title | |
| 1043086 | Build Coercer Navy Issue in Amarr Bulwark | Build Coercer Navy Issue in Amarr Bulwark | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_amarr_build_navy_coercer_title | |
| 1043087 | Manufacture Coercer in stations within Amarr bulwark systems, demonstrating our industrial and economic might. | Manufacture Coercer in stations within Amarr bulwark systems, demonstrating our industrial and economic might. | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_amarr_build_coercer_desc | |
| 1043089 | Manufacture Acolyte I in stations within Amarr bulwark systems, demonstrating our industrial and economic might. | Manufacture Acolyte I in stations within Amarr bulwark systems, demonstrating our industrial and economic might. | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_amarr_build_acolyte_desc | |
| 1043090 | Manufacture Ventures in stations within Amarr bulwark systems, demonstrating our industrial and economic might. | Manufacture Ventures in stations within Amarr bulwark systems, demonstrating our industrial and economic might. | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_amarr_build_venture_desc | |
| 1043092 | Manufacture Coercer Navy Issue in stations within Amarr bulwark systems, demonstrating our industrial and economic might. | Manufacture Coercer Navy Issue in stations within Amarr bulwark systems, demonstrating our industrial and economic might. | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_amarr_build_navy_coercer_desc | |
| 1043093 | 'Aergia' Hobgoblin SW-300 | 'Aergia' Hobgoblin SW-300 | Name of item 93963 (Stasis Webifying Drone) | |
| 1043094 | Light Webifier Drone
Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace. |
Light Webifier Drone Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace. |
Description of item "'Aergia' Hobgoblin SW-300" (93963) | |
| 1043095 | Build Warrior in Minmatar Bulwark Stations | Build Warrior in Minmatar Bulwark Stations | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_minmatar_build_warrior_title | |
| 1043096 | Build Talwar in Bulwark Stations | Build Talwar in Bulwark Stations | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_minmatar_build_talwar_title | |
| 1043097 | Build Ventures in Bulwark Stations | Build Ventures in Bulwark Stations | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_minmatar_build_venture_title | |
| 1043098 | Build Thrasher Fleet Issue in Minmatar Bulwark Stations | Build Thrasher Fleet Issue in Minmatar Bulwark Stations | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_minmatar_build_navy_thrasher_title | |
| 1043099 | ISK rewarded for full contribution | ISK rewarded for full contribution | UI/Campaigns/IskFullContributionHint | |
| 1043100 | Manufacture Warrior I in Minmatar bulwark stations to strengthen the Republic’s military strength. | Manufacture Warrior I in Minmatar bulwark stations to strengthen the Republic’s military strength. | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_minmatar_build_warrior_desc | |
| 1043101 | Manufacture Talwar in Minmatar bulwark stations to strengthen the Republic’s military strength. | Manufacture Talwar in Minmatar bulwark stations to strengthen the Republic’s military strength. | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_minmatar_build_talwar_desc | |
| 1043102 | Manufacture Ventures in Minmatar bulwark stations to strengthen the Republic’s military strength. | Manufacture Ventures in Minmatar bulwark stations to strengthen the Republic’s military strength. | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_minmatar_build_venture_desc | |
| 1043103 | Manufacture the Thrasher Fleet Issue in Minmatar bulwark stations to strengthen the Republic’s military strength. | Manufacture the Thrasher Fleet Issue in Minmatar bulwark stations to strengthen the Republic’s military strength. | Campaigns/2026_Q2/ObjectiveData/MassTest/mass_test_minmatar_build_navy_thrasher_desc | |
| 1043104 | LP Rewarded for full contribution | LP Rewarded for full contribution | UI/Campaigns/LpFullContributionHint | |
| 1043105 | Issued by: | Issued by: | UI/Campaigns/LpIssuedBy | |
| 1043114 | Item Type | Item Type | UI/Achievements/Definitions/ContributionMethods/Methods/Industryjobcomplete_parameter_itemtype_name | |
| 1043115 | Item Types or Groups | Item Types or Groups | UI/Achievements/Definitions/ContributionMethods/Methods/Industryjobcomplete_parameter_itemtype_desc | |
| 1043116 | Mission Type | Mission Type | UI/Achievements/Definitions/ContributionMethods/Methods/Missioncompleted_parameter_missiontype_name | |
| 1043117 | Mission Type | Mission Type | UI/Achievements/Definitions/ContributionMethods/Methods/Missioncompleted_parameter_missiontype_name | |
| 1043118 | Faction | Faction | UI/Achievements/Definitions/ContributionMethods/Methods/EpicArcCompleted_Cumulative__parameter__faction_Name | |
| 1043119 | Faction or Factions | Faction or Factions | UI/Achievements/Definitions/ContributionMethods/Methods/EpicArcCompleted_Cumulative__parameter__faction_desc | |
| 1043126 | Complete Data Sites | Complete Data Sites | UI/Achievements/Definitions/ContributionMethods/Methods/DataSiteCompleted_Cumulative_Name | |
| 1043127 | Complete Data Sites to progress | Complete Data Sites to progress | UI/Achievements/Definitions/ContributionMethods/Methods/DataSiteCompleted_Cumulative_Desc | |
| 1043128 | Data Site Completed | Data Site Completed | UI/Achievements/Definitions/ContributionMethods/Methods/DataSiteCompleted_Cumulative_Progress | |
| 1043129 | Complete Data or Relic Sites | Complete Data or Relic Sites | UI/Achievements/Definitions/ContributionMethods/Methods/DataorRelicSiteCompleted_Cumulative_Name | |
| 1043130 | Complete Data and Relic Sites to make progress | Complete Data and Relic Sites to make progress | UI/Achievements/Definitions/ContributionMethods/Methods/DataorRelicSiteCompleted_Cumulative_desc | |
| 1043131 | Site completed | Site completed | UI/Achievements/Definitions/ContributionMethods/Methods/DataorRelicSiteCompleted_Cumulative_progress | |
| 1043141 | Site type | Site type | UI/Achievements/Definitions/ContributionMethods/Methods/dungeonentered_Cumulative_parameter_archetype_name | |
| 1043142 | Sites | Sites | UI/Achievements/Definitions/ContributionMethods/Methods/dungeonentered_Cumulative_parameter_archetype_desc | |
| 1043168 | Imperial Rookie Shipcaster | Imperial Rookie Shipcaster | Name of item 93968 (Interstellar Shipcaster) | |
| 1043174 | Mission Type | Mission Type | UI/Achievements/Definitions/ContributionMethods/Methods/missioncompleted_parameter_agent_division_name | |
| 1043175 | Mission Type or Types | Mission Type or Types | UI/Achievements/Definitions/ContributionMethods/Methods/missioncompleted_parameter_agent_division_desc | |
| 1043178 | Mission Level | Mission Level | UI/Achievements/Definitions/ContributionMethods/Methods/missioncompleted_parameter_mission_level_name | |
| 1043179 | Mission level or Levels | Mission level or Levels | UI/Achievements/Definitions/ContributionMethods/Methods/missioncompleted_parameter_mission_level_desc | |
| 1043180 | Faction | Faction | UI/Achievements/Definitions/ContributionMethods/Methods/missioncompleted_parameter_agent_faction_name | |
| 1043181 | Agent's Faction | Agent's Faction | UI/Achievements/Definitions/ContributionMethods/Methods/missioncompleted_parameter_agent_faction_desc | |
| 1043201 | State Rookie Shipcaster | State Rookie Shipcaster | Name of item 93980 (Interstellar Shipcaster) | |
| 1043211 | Command Carrier | Command Carrier | Description of group ID 5120 | |
| 1043212 | Command Carriers | Command Carriers | Name of item 93983 (Spaceship Command) | |
| 1043213 | Skill at operating Command Carriers. | Skill at operating Command Carriers. | Description of item "Command Carriers" (93983) | |
| 1043214 | Captured Complex Owner | Captured Complex Owner | Campaigns/ContributionMethods/Parameters/Titles/CapturedComplexOwnerFaction | |
| 1043215 | Defended Complex Owner | Defended Complex Owner | Campaigns/ContributionMethods/Parameters/Titles/DefendedComplexOwnerFaction | |
| 1043216 | The faction that owns the complexes to be captured. | The faction that owns the complexes to be captured. | Campaigns/ContributionMethods/Parameters/Descriptions/CapturedComplexOwnerFaction | |
| 1043217 | The faction that owns the complexes to be defended. | The faction that owns the complexes to be defended. | Campaigns/ContributionMethods/Parameters/Descriptions/DefendedComplexOwnerFaction | |
| 1043220 | Federation Rookie Shipcaster | Federation Rookie Shipcaster | Name of item 93984 (Interstellar Shipcaster) | |
| 1043283 | Mission | Mission | UI/Achievements/Definitions/ContributionMethods/Methods/missioncompleted_parameter_mission_name | |
| 1043284 | Mission name(s) | Mission name(s) | UI/Achievements/Definitions/ContributionMethods/Methods/missioncompleted_parameter_mission_desc | |
| 1043325 | Officer Capacitor Flux Coil Blueprint Crate | Officer Capacitor Flux Coil Blueprint Crate | ||
| 1043328 | Federation Navy 'Argyreos' Magnetic Field Stabilizer | Federation Navy 'Argyreos' Magnetic Field Stabilizer | Name of item 93998 (Magnetic Field Stabilizer) | |
| 1043329 | The Federation Navy 'Argyreos' Magnetic Field Stabilizer is a special modification of the standard Magnetic Field Stabilizer to include command, control and communications firmware that will enhance drones alongside hybrid turrets.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
The Federation Navy 'Argyreos' Magnetic Field Stabilizer is a special modification of the standard Magnetic Field Stabilizer to include command, control and communications firmware that will enhance drones alongside hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Description of item "Federation Navy 'Argyreos' Magnetic Field Stabilizer" (93998) | |
| 1043414 | Republic Interstellar Shipcaster ( copy ) | Republic Interstellar Shipcaster ( copy ) | ||
| 1043415 | This Republic Interstellar Shipcaster is the result of the Minmatar Republic’s efforts to develop Triglavian transport relay technology into a working strategic asset in the Amarr-Minmatar militia warzone. Positioned in the Republic theater HQ system of Amo, this Interstellar Shipcaster is capable of linking to up to three Republic Shipcaster Beacons anywhere in the warzone, and sending Minmatar forces, including Tribal Liberation Force militia warriors, to the designated locations.
Constructed by the Minmatar Republic after a dedicated campaign by Republican loyalist capsuleers to the acquire and develop Triglavian transport relay technology, matching its already mature stellar technology development, the Republic Interstellar Shipcaster is the transport hub of a Shipcaster network powered by a Republic Stellar Transmuter. Interacting with this Republic Interstellar Shipcaster will permit capsuleers aligned to the Minmatar Republic to select one of the destinations beacons currently linked as a travel destination. The Interstellar Shipcaster charges for transport to each beacon in turn before becoming active for launch of capsuleers to a destination. Interstellar Shipcaster travel is a long-range but one-way method of transport. ( copy ) |
This Republic Interstellar Shipcaster is the result of the Minmatar Republic’s efforts to develop Triglavian transport relay technology into a working strategic asset in the Amarr-Minmatar militia warzone. Positioned in the Republic theater HQ system of Amo, this Interstellar Shipcaster is capable of linking to up to three Republic Shipcaster Beacons anywhere in the warzone, and sending Minmatar forces, including Tribal Liberation Force militia warriors, to the designated locations. Constructed by the Minmatar Republic after a dedicated campaign by Republican loyalist capsuleers to the acquire and develop Triglavian transport relay technology, matching its already mature stellar technology development, the Republic Interstellar Shipcaster is the transport hub of a Shipcaster network powered by a Republic Stellar Transmuter. Interacting with this Republic Interstellar Shipcaster will permit capsuleers aligned to the Minmatar Republic to select one of the destinations beacons currently linked as a travel destination. The Interstellar Shipcaster charges for transport to each beacon in turn before becoming active for launch of capsuleers to a destination. Interstellar Shipcaster travel is a long-range but one-way method of transport. ( copy ) |
||
| 1043416 | Republic Interstellar Shipcaster ( copy ) | Republic Interstellar Shipcaster ( copy ) | ||
| 1043417 | This Republic Interstellar Shipcaster is the result of the Minmatar Republic’s efforts to develop Triglavian transport relay technology into a working strategic asset in the Amarr-Minmatar militia warzone. Positioned in the Republic theater HQ system of Amo, this Interstellar Shipcaster is capable of linking to up to three Republic Shipcaster Beacons anywhere in the warzone, and sending Minmatar forces, including Tribal Liberation Force militia warriors, to the designated locations.
Constructed by the Minmatar Republic after a dedicated campaign by Republican loyalist capsuleers to the acquire and develop Triglavian transport relay technology, matching its already mature stellar technology development, the Republic Interstellar Shipcaster is the transport hub of a Shipcaster network powered by a Republic Stellar Transmuter. Interacting with this Republic Interstellar Shipcaster will permit capsuleers aligned to the Minmatar Republic to select one of the destinations beacons currently linked as a travel destination. The Interstellar Shipcaster charges for transport to each beacon in turn before becoming active for launch of capsuleers to a destination. Interstellar Shipcaster travel is a long-range but one-way method of transport. ( copy ) |
This Republic Interstellar Shipcaster is the result of the Minmatar Republic’s efforts to develop Triglavian transport relay technology into a working strategic asset in the Amarr-Minmatar militia warzone. Positioned in the Republic theater HQ system of Amo, this Interstellar Shipcaster is capable of linking to up to three Republic Shipcaster Beacons anywhere in the warzone, and sending Minmatar forces, including Tribal Liberation Force militia warriors, to the designated locations. Constructed by the Minmatar Republic after a dedicated campaign by Republican loyalist capsuleers to the acquire and develop Triglavian transport relay technology, matching its already mature stellar technology development, the Republic Interstellar Shipcaster is the transport hub of a Shipcaster network powered by a Republic Stellar Transmuter. Interacting with this Republic Interstellar Shipcaster will permit capsuleers aligned to the Minmatar Republic to select one of the destinations beacons currently linked as a travel destination. The Interstellar Shipcaster charges for transport to each beacon in turn before becoming active for launch of capsuleers to a destination. Interstellar Shipcaster travel is a long-range but one-way method of transport. ( copy ) |
||
| 1043418 | Republic Interstellar Shipcaster ( copy ) | Republic Interstellar Shipcaster ( copy ) | ||
| 1043419 | This Republic Interstellar Shipcaster is the result of the Minmatar Republic’s efforts to develop Triglavian transport relay technology into a working strategic asset in the Amarr-Minmatar militia warzone. Positioned in the Republic theater HQ system of Amo, this Interstellar Shipcaster is capable of linking to up to three Republic Shipcaster Beacons anywhere in the warzone, and sending Minmatar forces, including Tribal Liberation Force militia warriors, to the designated locations.
Constructed by the Minmatar Republic after a dedicated campaign by Republican loyalist capsuleers to the acquire and develop Triglavian transport relay technology, matching its already mature stellar technology development, the Republic Interstellar Shipcaster is the transport hub of a Shipcaster network powered by a Republic Stellar Transmuter. Interacting with this Republic Interstellar Shipcaster will permit capsuleers aligned to the Minmatar Republic to select one of the destinations beacons currently linked as a travel destination. The Interstellar Shipcaster charges for transport to each beacon in turn before becoming active for launch of capsuleers to a destination. Interstellar Shipcaster travel is a long-range but one-way method of transport. ( copy ) |
This Republic Interstellar Shipcaster is the result of the Minmatar Republic’s efforts to develop Triglavian transport relay technology into a working strategic asset in the Amarr-Minmatar militia warzone. Positioned in the Republic theater HQ system of Amo, this Interstellar Shipcaster is capable of linking to up to three Republic Shipcaster Beacons anywhere in the warzone, and sending Minmatar forces, including Tribal Liberation Force militia warriors, to the designated locations. Constructed by the Minmatar Republic after a dedicated campaign by Republican loyalist capsuleers to the acquire and develop Triglavian transport relay technology, matching its already mature stellar technology development, the Republic Interstellar Shipcaster is the transport hub of a Shipcaster network powered by a Republic Stellar Transmuter. Interacting with this Republic Interstellar Shipcaster will permit capsuleers aligned to the Minmatar Republic to select one of the destinations beacons currently linked as a travel destination. The Interstellar Shipcaster charges for transport to each beacon in turn before becoming active for launch of capsuleers to a destination. Interstellar Shipcaster travel is a long-range but one-way method of transport. ( copy ) |
||
| 1043422 | Republic Rookie Shipcaster | Republic Rookie Shipcaster | Name of item 94018 (Interstellar Shipcaster) | |
| 1043428 | Stargate | Stargate | UI/Achievements/Definitions/ContributionMethods/Parameters/Stargate_Name | |
| 1043429 | Stargate(s) to jump through | Stargate(s) to jump through | UI/Achievements/Definitions/ContributionMethods/Parameters/Stargate_Description | |
| 1043430 | {[numeric]numDays} {[numeric]numDays-> "day", "days"} remaining | {[numeric]numDays} {[numeric]numDays-> "day", "days"} remaining | UI/Campaigns/DaysRemaining | |
| 1043432 | Learn More About Campaigns | Learn More About Campaigns | UI/Campaigns/LearnMoreAboutCampaigns | |
| 1043437 | No Campaigns found | No Campaigns found | UI/Campaigns/NoCampaignsFound | |
| 1043438 | Environment Backdrop Zenith and Nadir Darkness | Environment Backdrop Zenith and Nadir Darkness | Name of item 94019 (Non-Interactable Object) | |
| 1043445 | State Shipcaster Construction Site | State Rookie Shipcaster | State Rookie Shipcaster |
Name for dungeon 14145 |
| 1043467 | Federation Navy 'Khryseos' Magnetic Field Stabilizer | Federation Navy 'Khryseos' Magnetic Field Stabilizer | Name of item 94020 (Magnetic Field Stabilizer) | |
| 1043468 | The Federation Navy 'Khryseos' Magnetic Field Stabilizer is a special modification of the standard Magnetic Field Stabilizer to include command, control and communications firmware that will enhance drones alongside hybrid turrets.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
The Federation Navy 'Khryseos' Magnetic Field Stabilizer is a special modification of the standard Magnetic Field Stabilizer to include command, control and communications firmware that will enhance drones alongside hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Description of item "Federation Navy 'Khryseos' Magnetic Field Stabilizer" (94020) | |
| 1043504 | 'Aergia' Hobgoblin SW-300 | 'Aergia' Hobgoblin SW-300 | ||
| 1043506 | Imperial Navy 'Atonement' Tracking Enhancer | Imperial Navy 'Atonement' Tracking Enhancer | ||
| 1043507 | Caldari Navy Missile Guidance Enhancer | Caldari Navy Missile Guidance Enhancer | ||
| 1043508 | Republic Fleet Missile Guidance Enhancer | Republic Fleet Missile Guidance Enhancer | ||
| 1043513 | Contains a 5-run blueprint for the Prototype 'Pluto' Mining Drone. | Contains a 5-run blueprint for the Prototype 'Pluto' Mining Drone. | Description of item "Prototype 'Pluto' Mining Drone Blueprint Crate" (94026) | |
| 1043514 | Prototype 'Pluto' Mining Drone Blueprint Crate | Prototype 'Pluto' Mining Drone Blueprint Crate | Name of item 94026 (Special Edition Commodities) | |
| 1043515 | Prototype 'Pluto' Ice Harvesting Drone Blueprint Crate | Prototype 'Pluto' Ice Harvesting Drone Blueprint Crate | Name of item 94027 (Special Edition Commodities) | |
| 1043516 | Contains a 5-run blueprint for the Prototype 'Pluto' Ice Harvesting Drone. | Contains a 5-run blueprint for the Prototype 'Pluto' Ice Harvesting Drone. | Description of item "Prototype 'Pluto' Ice Harvesting Drone Blueprint Crate" (94027) | |
| 1043517 | Prototype 'Pluto' Mining Drone Blueprint Crate | Prototype 'Pluto' Mining Drone Blueprint Crate | ||
| 1043518 | Contains a 5-run blueprint for the Prototype 'Pluto' Mining Drone. Rewarded for delivering Moissanite to the Gallente Federation during operation 'rogue edge'. | Contains a 5-run blueprint for the Prototype 'Pluto' Mining Drone. Rewarded for delivering Moissanite to the Gallente Federation during operation 'rogue edge'. | ||
| 1043519 | Prototype 'Pluto' Ice Harvesting Drone Blueprint Crate | Prototype 'Pluto' Ice Harvesting Drone Blueprint Crate | ||
| 1043520 | Contains a 5-run blueprint for the Prototype 'Pluto' Mining Drone. Rewarded for delivering Moissanite to the Gallente Federation during operation 'rogue edge'. | Contains a 5-run blueprint for the Prototype 'Pluto' Mining Drone. Rewarded for delivering Moissanite to the Gallente Federation during operation 'rogue edge'. | ||
| 1043521 | Prototype 'Pluto' Mining Drone Blueprint Crate | Prototype 'Pluto' Mining Drone Blueprint Crate | ||
| 1043522 | Prototype 'Pluto' Ice Harvesting Drone Blueprint Crate | Prototype 'Pluto' Ice Harvesting Drone Blueprint Crate | ||
| 1043527 | Gallente Occupied Stargate | Gallente Occupied Stargate | Name of item 94028 (Large Collidable Structure) | |
| 1043528 | The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. | The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. | Description of item "Gallente Occupied Stargate" (94028) | |
| 1043529 | Caldari Occupied Stargate | Caldari Occupied Stargate | Name of item 94029 (Large Collidable Structure) | |
| 1043530 | The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. | The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. | Description of item "Caldari Occupied Stargate" (94029) | |
| 1043531 | Amarr Occupied Stargate | Amarr Occupied Stargate | Name of item 94030 (Large Collidable Structure) | |
| 1043532 | The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. | The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. | Description of item "Amarr Occupied Stargate" (94030) | |
| 1043533 | Asteroid Set 1 Large 3 Scordite | Asteroid Set 1 Large 3 Scordite | Name of item 94031 (Non-Interactable Object) | |
| 1043535 | As the Warpth Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. | As the Warpath Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. | As the Warpath Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. | |
| 1043536 | As the Warpath Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amattar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. | As the Warpath Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Ammatar Mandate answered that call, sending their most expert pilots to fight against the invaders. They adorned their vessels with scripture and pledged their lives to their holy mission. The peerless skill and unwavering dedication of these pilots earned the Mandate praise from across the Empire. | As the Warpath Conflict consumes the Amarr Empire, Empress Catiz I has put out a call to all defenders of the faith. The Amma |
Description of item "Vengeance Mandate of Faith SKIN" (94032) |
| 1043551 | Campaigns | Campaigns | UI/Agency/ContentGroups/Campaigns/Campaigns | |
| 1043552 | Support the Factions of New Eden in achieving their most ambitious goals through a wide range of activities. | Support the Factions of New Eden in achieving their most ambitious goals through a wide range of activities. | ||
| 1043554 | Republic Shipcaster Construction Site | Republic Rookie Shipcaster | Republic Rookie Shipcaster |
Name for dungeon 14148 |
| 1043555 | Imperial Shipcaster Construction Site | Imperial Rookie Shipcaster | Imperial Rookie Shipcaster |
Name for dungeon 14149 |
| 1043556 | Federation Shipcaster Construction Site | Federation Rookie Shipcaster | Federation Rookie Shipcaster |
Name for dungeon 14150 |
| 1043569 | Contribute to Campaign | Contribute to Campaign | UI/Achievements/Definitions/ContributionMethods/Methods/CampaignObjectivePersonalLimitReached_Cumulative_Name | |
| 1043570 | Complete the personal contribution limit on campaign objectives | Complete the personal contribution limit on campaign objectives | UI/Achievements/Definitions/ContributionMethods/Methods/CampaignObjectivePersonalLimitReached_Cumulative_Description | |
| 1043571 | Objectives Completed | Objectives Completed | UI/Achievements/Definitions/ContributionMethods/Methods/CampaignObjectivePersonalLimitReached_Cumulative_ProgressDescription | |
| 1043572 | Campaign | Campaign | UI/Achievements/Definitions/ContributionMethods/Parameters/Campaign_Name | |
| 1043573 | The campaign to contribute to the objectives of to complete this achievement | The campaign to contribute to the objectives of to complete this achievement | UI/Achievements/Definitions/ContributionMethods/Parameters/Campaign_Description | |
| 1043578 | Pimmoraine Andenette | Pimmoraine Andenette | Name of NPC 3020258 | |
| 1043580 | Ameisoure Cavande | Ameisoure Cavande | Name of NPC 3020259 | |
| 1043581 | Armette Isassine | Armette Isassine | Name of NPC 3020260 | |
| 1043582 | Brucrittian Alparune | Brucrittian Alparune | Name of NPC 3020261 | |
| 1043583 | Zherema Yashkambim | Zherema Yashkambim | Name of NPC 3020274 | |
| 1043584 | Ashkat Andrar | Ashkat Andrar | Name of NPC 3020275 | |
| 1043585 | Qirnona Shari | Qirnona Shari | Name of NPC 3020276 | |
| 1043586 | Baisghap Nanary | Baisghap Nanary | Name of NPC 3020277 | |
| 1043589 | Funtari Nantonen | Funtari Nantonen | Name of NPC 3020278 | |
| 1043590 | Uuhigoken Asenemi | Uuhigoken Asenemi | Name of NPC 3020279 | |
| 1043591 | Kakki Hurvaanen | Kakki Hurvaanen | Name of NPC 3020280 | |
| 1043592 | Aaramon Okutila | Aaramon Okutila | Name of NPC 3020281 | |
| 1043593 | Lurela Stawitard | Lurela Stawitard | Name of NPC 3020282 | |
| 1043594 | Bertnus Vunnidik | Bertnus Vunnidik | Name of NPC 3020283 | |
| 1043595 | Arveber Ananholm | Arveber Ananholm | Name of NPC 3020284 | |
| 1043596 | Sotisarin Gudbungur | Sotisarin Gudbungur | Name of NPC 3020285 | |
| 1043603 | Haven Booster III | Haven Booster III | Name of item 94039 (Booster) | |
| 1043604 | It will apply immediately when redeemed. Base Duration 2 Hours.
3% bonus to energy weapon damage 3% bonus to armor hitpoint 3% bonus to local armor repair module effectiveness 3% bonus to capacitor capacity 3% bonus to signature radius |
It will apply immediately when redeemed. Base Duration 2 Hours. 3% bonus to energy weapon damage 3% bonus to armor hitpoint 3% bonus to local armor repair module effectiveness 3% bonus to capacitor capacity 3% bonus to signature radius |
Description of item "Haven Booster III" (94039) | |
| 1043605 | Haven Booster VI | Haven Booster VI | Name of item 94040 (Booster) | |
| 1043606 | It will apply immediately when redeemed. Base Duration 2 Hours.
6% bonus to energy weapon damage 6% bonus to armor hitpoint 6% bonus to local armor repair module effectiveness 6% bonus to capacitor capacity 6% bonus to signature radius |
It will apply immediately when redeemed. Base Duration 2 Hours. 6% bonus to energy weapon damage 6% bonus to armor hitpoint 6% bonus to local armor repair module effectiveness 6% bonus to capacitor capacity 6% bonus to signature radius |
Description of item "Haven Booster VI" (94040) | |
| 1043618 | Crucible Booster III | Crucible Booster III | Name of item 94043 (Booster) | |
| 1043619 | It will apply immediately when redeemed. Base Duration 2 Hours.
3% bonus to missile weapon damage 3% bonus to shield hitpoint 3% bonus to local shield repair module effectiveness 3% bonus to maximum targeting range 3% bonus to sensor strength |
It will apply immediately when redeemed. Base Duration 2 Hours. 3% bonus to missile weapon damage 3% bonus to shield hitpoint 3% bonus to local shield repair module effectiveness 3% bonus to maximum targeting range 3% bonus to sensor strength |
Description of item "Crucible Booster III" (94043) | |
| 1043620 | Crucible Booster VI | Crucible Booster VI | Name of item 94044 (Booster) | |
| 1043621 | It will apply immediately when redeemed. Base Duration 2 Hours.
6% bonus to missile weapon damage 6% bonus to shield hitpoint 6% bonus to local shield repair module effectiveness 6% bonus to maximum targeting range 6% bonus to sensor strength |
It will apply immediately when redeemed. Base Duration 2 Hours. 6% bonus to missile weapon damage 6% bonus to shield hitpoint 6% bonus to local shield repair module effectiveness 6% bonus to maximum targeting range 6% bonus to sensor strength |
Description of item "Crucible Booster VI" (94044) | |
| 1043622 | Free-Zone Booster III | Free-Zone Booster III | Name of item 94045 (Booster) | |
| 1043623 | It will apply immediately when redeemed. Base Duration 2 Hours.
3% bonus to hybrid weapon damage 3% bonus to structure hitpoint 3% bonus to local armor repair module effectiveness +4km drone control range 3% bonus to ship agility |
It will apply immediately when redeemed. Base Duration 2 Hours. 3% bonus to hybrid weapon damage 3% bonus to structure hitpoint 3% bonus to local armor repair module effectiveness +4km drone control range 3% bonus to ship agility |
Description of item "Free-Zone Booster III" (94045) | |
| 1043624 | Free-Zone Booster VI | Free-Zone Booster VI | Name of item 94046 (Booster) | |
| 1043625 | It will apply immediately when redeemed. Base Duration 2 Hours.
6% bonus to hybrid weapon damage 6% bonus to structure hitpoint 6% bonus to local armor repair module effectiveness +10km drone control range 6% bonus to ship agility |
It will apply immediately when redeemed. Base Duration 2 Hours. 6% bonus to hybrid weapon damage 6% bonus to structure hitpoint 6% bonus to local armor repair module effectiveness +10km drone control range 6% bonus to ship agility |
Description of item "Free-Zone Booster VI" (94046) | |
| 1043626 | Strokar Booster III | Strokar Booster III | Name of item 94047 (Booster) | |
| 1043627 | It will apply immediately when redeemed. Base Duration 2 Hours.
3% bonus to projectile weapon damage 3% bonus to shield hitpoint 3% bonus to turret falloff 3% bonus to ship max velocity 3% bonus to warp speed |
It will apply immediately when redeemed. Base Duration 2 Hours. 3% bonus to projectile weapon damage 3% bonus to shield hitpoint 3% bonus to turret falloff 3% bonus to ship max velocity 3% bonus to warp speed |
Description of item "Strokar Booster III" (94047) | |
| 1043630 | Strokar Booster VI | Strokar Booster VI | Name of item 94048 (Booster) | |
| 1043631 | It will apply immediately when redeemed. Base Duration 2 Hours.
6% bonus to projectile weapon damage 6% bonus to shield hitpoint 6% bonus to turret falloff 6% bonus to ship max velocity 6% bonus to warp speed |
It will apply immediately when redeemed. Base Duration 2 Hours. 6% bonus to projectile weapon damage 6% bonus to shield hitpoint 6% bonus to turret falloff 6% bonus to ship max velocity 6% bonus to warp speed |
Description of item "Strokar Booster VI" (94048) | |
| 1043686 | Claim Rewards | Claim Rewards | UI/Campaigns/ClaimRewardsBtn | |
| 1043710 | for {[numeric]numContributions, useGrouping, decimalPlaces=0} {[numeric]numContributions-> "contribution", "contributions"} | for {[numeric]numContributions, useGrouping, decimalPlaces=0} {[numeric]numContributions-> "contribution", "contributions"} | UI/Campaigns/NumContributions | |
| 1043719 | Imperial Navy 'Neophyte' Heat Sink | Imperial Navy 'Neophyte' Heat Sink | Name of item 94058 (Heat Sink) | |
| 1043720 | The Imperial Navy 'Neophyte' Heat Sink is a special modification of the standard Heat Sink to include command, control and communications firmware that will enhance drones alongside energy turrets.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
The Imperial Navy 'Neophyte' Heat Sink is a special modification of the standard Heat Sink to include command, control and communications firmware that will enhance drones alongside energy turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Description of item "Imperial Navy 'Neophyte' Heat Sink" (94058) | |
| 1043723 | Imperial Navy 'Disciple' Heat Sink | Imperial Navy 'Disciple' Heat Sink | Name of item 94060 (Heat Sink) | |
| 1043724 | The Imperial Navy 'Disciple' Heat Sink is a special modification of the standard Heat Sink to include command, control and communications firmware that will enhance drones alongside energy turrets.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
The Imperial Navy 'Disciple' Heat Sink is a special modification of the standard Heat Sink to include command, control and communications firmware that will enhance drones alongside energy turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Description of item "Imperial Navy 'Disciple' Heat Sink" (94060) | |
| 1043727 | Federation Navy 'Argyreos' Magnetic Field Stabilizer | Federation Navy 'Argyreos' Magnetic Field Stabilizer | ||
| 1043728 | Federation Navy 'Khryseos' Magnetic Field Stabilizer | Federation Navy 'Khryseos' Magnetic Field Stabilizer | ||
| 1043729 | Imperial Navy 'Neophyte' Heat Sink | Imperial Navy 'Neophyte' Heat Sink | ||
| 1043730 | Imperial Navy 'Disciple' Heat Sink | Imperial Navy 'Disciple' Heat Sink | ||
| 1043735 | Caldari Navy Missile Guidance Computer | Caldari Navy Missile Guidance Computer | Name of item 94063 (Missile Guidance Computer) | |
| 1043736 | By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Description of item "Caldari Navy Missile Guidance Computer" (94063) | |
| 1043737 | Republic Fleet Missile Guidance Computer | Republic Fleet Missile Guidance Computer | Name of item 94064 (Missile Guidance Computer) | |
| 1043738 | By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
By predicting the trajectory of targets, it helps to boost the precision and range of missiles. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Description of item "Republic Fleet Missile Guidance Computer" (94064) | |
| 1043739 | Caldari Navy Missile Guidance Computer | Caldari Navy Missile Guidance Computer | ||
| 1043740 | Republic Fleet Missile Guidance Computer | Republic Fleet Missile Guidance Computer | ||
| 1043741 | Republic Fleet Mining Survey Chipset | Republic Fleet Mining Survey Chipset | Name of item 94065 (Mining Survey Chipset) | |
| 1043742 | An upgraded chipset for a mining vessel's integrated Mining Surveyor that grants superior asteroid information, and increases the chance of optimal mining outcomes.
Increases mining laser and ice harvester critical success chance and critical success bonus yield. Decreases mining laser, ice harvester, and gas cloud harvester residue probability. Enhances the integrated Mining Surveyor present in mining vessels by adding information about the quantity of ore remaining in scanned asteroids. |
An upgraded chipset for a mining vessel's integrated Mining Surveyor that grants superior asteroid information, and increases the chance of optimal mining outcomes. Increases mining laser and ice harvester critical success chance and critical success bonus yield. Decreases mining laser, ice harvester, and gas cloud harvester residue probability. Enhances the integrated Mining Surveyor present in mining vessels by adding information about the quantity of ore remaining in scanned asteroids. |
Description of item "Republic Fleet Mining Survey Chipset" (94065) | |
| 1043745 | Caldari Navy Signal Distortion Amplifier | Caldari Navy Signal Distortion Amplifier | Name of item 94067 (ECM Stabilizer) | |
| 1043746 | Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Magnifies the operational ability of regular ECM target jammers, making them stronger and giving them greater reach. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Description of item "Caldari Navy Signal Distortion Amplifier" (94067) | |
| 1043747 | Caldari Navy Signal Distortion Amplifier | Caldari Navy Signal Distortion Amplifier | ||
| 1043748 | Republic Fleet Mining Survey Chipset | Republic Fleet Mining Survey Chipset | ||
| 1043757 | Can fit Integrated Sensor Array | Can fit <a href=showinfo:90475>Integrated Sensor Array</a> | Trait for item "Salvation" (92822) | |
| 1043758 | Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator | Can fit <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> | Trait for item "Salvation" (92822) | |
| 1043759 | Can fit three Command Burst modules | Can fit three <a href=showinfo:3348>Command Burst</a> modules | Trait for item "Salvation" (92822) | |
| 1043760 | bonus to Command Burst area of effect range | bonus to <a href=showinfo:3348>Command Burst</a> area of effect range | Trait for item "Salvation" (92822) | |
| 1043761 | Can launch Light and Support Fighters | Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:40573>Support</a> <a href=showinfo:23069>Fighters</a> | Trait for item "Salvation" (92822) | |
| 1043762 | Can lock at extended ranges | Can lock at extended ranges | Trait for item "Salvation" (92822) | |
| 1043763 | Conduit Jump capable | <a href=showinfo:83094>Conduit Jump</a> capable | Trait for item "Salvation" (92822) | |
| 1043764 | penalty to Entosis Link duration | penalty to <a href=showinfo:34593>Entosis Link</a> duration | Trait for item "Salvation" (92822) | |
| 1043765 | bonus to Cenobite Support Fighter neutralization strength and optimal range | bonus to Cenobite <a href=showinfo:40573>Support Fighter</a> neutralization strength and optimal range | Trait for item "Salvation" (92822) | |
| 1043767 | bonus to Support Fighter shield hitpoints | bonus to <a href=showinfo:40573>Support Fighter</a> shield hitpoints | Trait for item "Salvation" (92822) | |
| 1043768 | increase in Conduit Jump capacity | increase in <a href=showinfo:83094>Conduit Jump</a> capacity | Trait for item "Salvation" (92822) | |
| 1043769 | bonus to Armored Command and Information Command burst strength and duration | bonus to <a href=showinfo:20494>Armored Command</a> and <a href=showinfo:20495>Information Command</a> burst strength and duration | Trait for item "Salvation" (92822) | |
| 1043771 | reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up time | reduction in <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> spool up time | Trait for item "Salvation" (92822) | |
| 1043772 | Can fit Integrated Sensor Array | Can fit <a href=showinfo:90475>Integrated Sensor Array</a> | Trait for item "Simurgh" (92823) | |
| 1043773 | Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator | Can fit <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> | Trait for item "Simurgh" (92823) | |
| 1043774 | Can fit three Command Burst modules | Can fit three <a href=showinfo:3348>Command Burst</a> modules | Trait for item "Simurgh" (92823) | |
| 1043775 | bonus to Command Burst area of effect range | bonus to <a href=showinfo:3348>Command Burst</a> area of effect range | Trait for item "Simurgh" (92823) | |
| 1043776 | Can launch Light and Support Fighters | Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:40573>Support</a> <a href=showinfo:23069>Fighters</a> | Trait for item "Simurgh" (92823) | |
| 1043777 | Can lock at extended ranges | Can lock at extended ranges | Trait for item "Simurgh" (92823) | |
| 1043778 | Conduit Jump capable | <a href=showinfo:83094>Conduit Jump</a> capable | Trait for item "Simurgh" (92823) | |
| 1043779 | penalty to Entosis Link duration | penalty to <a href=showinfo:34593>Entosis Link</a> duration | Trait for item "Simurgh" (92823) | |
| 1043780 | bonus to Scarab Support Fighter ECM strength and optimal range | bonus to Scarab <a href=showinfo:40573>Support Fighter</a> ECM strength and optimal range | Trait for item "Simurgh" (92823) | |
| 1043782 | bonus to Support Fighter shield hitpoints | bonus to <a href=showinfo:40573>Support Fighter</a> shield hitpoints | Trait for item "Simurgh" (92823) | |
| 1043783 | increase in Conduit Jump capacity | increase in <a href=showinfo:83094>Conduit Jump</a> capacity | Trait for item "Simurgh" (92823) | |
| 1043784 | bonus to Shield Command and Information Command burst strength and duration | bonus to <a href=showinfo:3350>Shield Command</a> and <a href=showinfo:20495>Information Command</a> burst strength and duration | Trait for item "Simurgh" (92823) | |
| 1043786 | reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up | reduction in <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> spool up | Trait for item "Simurgh" (92823) | |
| 1043787 | Can fit Integrated Sensor Array | Can fit <a href=showinfo:90475>Integrated Sensor Array</a> | Trait for item "Gaia" (92824) | |
| 1043788 | Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator | Can fit <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> | Trait for item "Gaia" (92824) | |
| 1043789 | Can fit three Command Burst modules | Can fit three <a href=showinfo:3348>Command Burst</a> modules | Trait for item "Gaia" (92824) | |
| 1043790 | bonus to Command Burst area of effect range | bonus to <a href=showinfo:3348>Command Burst</a> area of effect range | Trait for item "Gaia" (92824) | |
| 1043791 | Can launch Light and Support Fighters | Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:40573>Support</a> <a href=showinfo:23069>Fighters</a> | Trait for item "Gaia" (92824) | |
| 1043792 | Can lock at extended ranges | Can lock at extended ranges | Trait for item "Gaia" (92824) | |
| 1043793 | Conduit Jump capable | <a href=showinfo:83094>Conduit Jump</a> capable | Trait for item "Gaia" (92824) | |
| 1043794 | penalty to Entosis Link duration | penalty to <a href=showinfo:34593>Entosis Link</a> duration | Trait for item "Gaia" (92824) | |
| 1043795 | bonus to Siren Support Fighter warp disruption range | bonus to Siren <a href=showinfo:40573>Support Fighter</a> warp disruption range | Trait for item "Gaia" (92824) | |
| 1043796 | bonus to Siren Support Fighter afterburner speed bonus | bonus to Siren <a href=showinfo:40573>Support Fighter</a> afterburner speed bonus | Trait for item "Gaia" (92824) | |
| 1043797 | bonus to Support Fighter shield hitpoints | bonus to <a href=showinfo:40573>Support Fighter</a> shield hitpoints | Trait for item "Gaia" (92824) | |
| 1043798 | increase in Conduit Jump capacity | increase in <a href=showinfo:83094>Conduit Jump</a> capacity | Trait for item "Gaia" (92824) | |
| 1043799 | bonus to Armored Command and Skirmish Command burst strength and duration | bonus to <a href=showinfo:20494>Armored Command</a> and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration | Trait for item "Gaia" (92824) | |
| 1043801 | reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up | reduction in <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> spool up | Trait for item "Gaia" (92824) | |
| 1043802 | Can fit Integrated Sensor Array | Can fit <a href=showinfo:90475>Integrated Sensor Array</a> | Trait for item "Ymir" (92825) | |
| 1043803 | Can fit Capital Micro Jump Drive and Capital Micro Jump Field Generator | Can fit <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> | Trait for item "Ymir" (92825) | |
| 1043804 | Can fit three Command Burst modules | Can fit three <a href=showinfo:3348>Command Burst</a> modules | Trait for item "Ymir" (92825) | |
| 1043805 | bonus to Command Burst area of effect range | bonus to <a href=showinfo:3348>Command Burst</a> area of effect range | Trait for item "Ymir" (92825) | |
| 1043806 | Can launch Light and Support Fighters | Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:40573>Support</a> <a href=showinfo:23069>Fighters</a> | Trait for item "Ymir" (92825) | |
| 1043807 | Can lock at extended ranges | Can lock at extended ranges | Trait for item "Ymir" (92825) | |
| 1043808 | Conduit Jump capable | <a href=showinfo:83094>Conduit Jump</a> capable | Trait for item "Ymir" (92825) | |
| 1043809 | penalty to Entosis Link duration | penalty to <a href=showinfo:34593>Entosis Link</a> duration | Trait for item "Ymir" (92825) | |
| 1043810 | bonus to Dromi Support Fighter stasis webification strength and range | bonus to Dromi <a href=showinfo:40573>Support Fighter</a> stasis webification strength and range | Trait for item "Ymir" (92825) | |
| 1043812 | bonus to Support Fighter shield hitpoints | bonus to <a href=showinfo:40573>Support Fighter</a> shield hitpoints | Trait for item "Ymir" (92825) | |
| 1043813 | increase in Conduit Jump capacity | increase in <a href=showinfo:83094>Conduit Jump</a> capacity | Trait for item "Ymir" (92825) | |
| 1043814 | bonus to Shield Command and Skirmish Command burst strength and duration | bonus to <a href=showinfo:3350>Shield Command</a> and <a href=showinfo:3349>Skirmish Command</a> burst strength and duration | Trait for item "Ymir" (92825) | |
| 1043816 | reduction in Capital Micro Jump Drive and Capital Micro Jump Field Generator spool up | reduction in <a href=showinfo:83465>Capital Micro Jump Drive</a> and <a href=showinfo:83485>Capital Micro Jump Field Generator</a> spool up | Trait for item "Ymir" (92825) | |
| 1043817 | Salvation Blueprint | Salvation Blueprint | Name of item 94072 (Carrier Blueprint) | |
| 1043818 | Simurgh Blueprint | Simurgh Blueprint | Name of item 94073 (Carrier Blueprint) | |
| 1043819 | Gaia Blueprint | Gaia Blueprint | Name of item 94074 (Carrier Blueprint) | |
| 1043820 | Ymir Blueprint | Ymir Blueprint | Name of item 94075 (Carrier Blueprint) | |
| 1043821 | Command Carriers | Command Carriers | ||
| 1043822 | Amarr | Amarr | ||
| 1043823 | Amarr | Amarr | ||
| 1043824 | Amarr | Amarr | ||
| 1043825 | Amarr | Amarr | ||
| 1043826 | Caldari | Caldari | ||
| 1043827 | Caldari | Caldari | ||
| 1043828 | Caldari | Caldari | ||
| 1043829 | Gallente | Gallente | ||
| 1043830 | Gallente | Gallente | ||
| 1043831 | Minmatar | Minmatar | ||
| 1043832 | Minmatar | Minmatar | ||
| 1043843 | reduction in projectile weapon reload time | reduction in projectile weapon reload time | Trait for item "Cynabal" (17720) | |
| 1043844 | reduction in projectile weapon reload time | reduction in projectile weapon reload time | Trait for item "Mekubal" (78333) | |
| 1043845 | reduction in projectile weapon reload time | reduction in projectile weapon reload time | Trait for item "Khizriel" (78369) | |
| 1043846 | reduction in projectile weapon reload time | reduction in projectile weapon reload time | Trait for item "Machariel" (17738) | |
| 1043847 | reduction in projectile weapon reload time | reduction in projectile weapon reload time | Trait for item "Azariel" (78576) | |
| 1043848 | reduction in projectile weapon reload time | reduction in projectile weapon reload time | Trait for item "Sarathiel" (87381) | |
| 1043849 | reduction in projectile weapon reload time | reduction in projectile weapon reload time | Trait for item "Chremoas" (33397) | |
| 1043850 | reduction in projectile weapon reload time | reduction in projectile weapon reload time | Trait for item "Moracha" (33395) | |
| 1043853 | reduction in projectile weapon reload time | reduction in projectile weapon reload time | Trait for item "Dramiel" (17932) | |
| 1043858 | Your Progress | Your Progress | UI/Objectives/Titles/YourProgress | |
| 1043859 | Global Progress | Global Progress | UI/Objectives/Titles/GlobalProgress | |
| 1043864 | Historic Wanderer | Historic Wanderer | UI/Achievements/Definitions/Achievements/Historic_wanderer_name | |
| 1043865 | Visit {amount} Landmark sites around New Eden | Visit {amount} Landmark sites around New Eden | UI/Achievements/Definitions/Achievements/Historic_wanderer_desc | |
| 1043870 | Claimed reward for contributing to the Campaign Objective | Claimed reward for contributing to the Campaign Objective | ||
| 1043871 | Empire Exploration | Empire Exploration | UI/Achievements/Definitions/Achievements/empire_exploration_name | |
| 1043872 | Progress by completing specified Achievements | Progress by completing specified Achievements | UI/Achievements/Definitions/Achievements/empire_exploration_desc | |
| 1043876 | Command Carrier | Command Carrier | Name of group info popup 2113 | |
| 1043877 | Advanced Carriers capable of deploying additional support fighters and using enhanced Command Bursts to provide specialized fleet support. | Advanced Carriers capable of deploying additional support fighters and using enhanced Command Bursts to provide specialized fleet support. | Description of group info popup "Command Carrier" (2113) | |
| 1043882 | ACHIEVEMENT COMPLETED | ACHIEVEMENT COMPLETED | UI/Achievements/Fanfare/AchievementCompletedTitle | |
| 1043896 | You need to be enlisted with the Gallente Federation militia in order to contribute to this objective. | You need to be enlisted with the <a href=showinfo:30//500004>Gallente Federation</a> militia in order to contribute to this objective. | Campaigns/2026_Q2/CampaignData/Gallente/EnlistmentRequirementWarning | |
| 1043897 | You need to be enlisted with the Caldari State militia in order to contribute to this objective. | You need to be enlisted with the <a href=showinfo:30//500001>Caldari State</a> militia in order to contribute to this objective. | Campaigns/2026_Q2/CampaignData/Caldari/EnlistmentRequirementWarning | |
| 1043898 | Zero | Zero | ||
| 1043900 | You need to be enlisted with the Amarr Empire militia in order to contribute to this objective. | You need to be enlisted with the <a href=showinfo:30//500003>Amarr Empire</a> militia in order to contribute to this objective. | Campaigns/2026_Q2/CampaignData/Amarr/EnlistmentRequirementWarning | |
| 1043901 | You need to be enlisted with the Minmatar Republic militia in order to contribute to this objective. | You need to be enlisted with the <a href=showinfo:30//500002>Minmatar Republic</a> militia in order to contribute to this objective. | Campaigns/2026_Q2/CampaignData/Minmatar/EnlistmentRequirementWarning | |
| 1043902 | Defending a complex can be done in any contested system, while capturing a complex must be done in a contested system that is less than 100% contested. | Defending a complex can be done in any contested system, while capturing a complex must be done in a contested system that is less than 100% contested. | Campaigns/2026_Q2/CampaignData/PlexRules | |
| 1043903 | Zero - Unlimited | Zero - Unlimited | Name of item 94087 (Ship SKIN Design Element) | |
| 1043904 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "Zero - Unlimited" (94087) | |
| 1043905 | Zero - Limited | Zero - Limited | Name of item 94088 (Ship SKIN Design Element) | |
| 1043906 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Zero - Limited" (94088) | |
| 1043908 | One | One | ||
| 1043909 | One - Unlimited | One - Unlimited | Name of item 94089 (Ship SKIN Design Element) | |
| 1043910 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "One - Unlimited" (94089) | |
| 1043911 | One - Limited | One - Limited | Name of item 94090 (Ship SKIN Design Element) | |
| 1043912 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "One - Limited" (94090) | |
| 1043914 | Two | Two | ||
| 1043915 | Two - Unlimited | Two - Unlimited | Name of item 94091 (Ship SKIN Design Element) | |
| 1043916 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "Two - Unlimited" (94091) | |
| 1043917 | Two - Limited | Two - Limited | Name of item 94092 (Ship SKIN Design Element) | |
| 1043918 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Two - Limited" (94092) | |
| 1043919 | Three | Three | ||
| 1043920 | Three - Unlimited | Three - Unlimited | Name of item 94093 (Ship SKIN Design Element) | |
| 1043921 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "Three - Unlimited" (94093) | |
| 1043922 | Three - Limited | Three - Limited | Name of item 94094 (Ship SKIN Design Element) | |
| 1043923 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Three - Limited" (94094) | |
| 1043924 | Four | Four | ||
| 1043925 | Four - Unlimited | Four - Unlimited | Name of item 94095 (Ship SKIN Design Element) | |
| 1043926 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "Four - Unlimited" (94095) | |
| 1043927 | Four - Limited | Four - Limited | Name of item 94096 (Ship SKIN Design Element) | |
| 1043928 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Four - Limited" (94096) | |
| 1043929 | Five | Five | ||
| 1043930 | Epic Initiate | Epic Initiate | UI/Achievements/Definitions/Achievements/epic_initiate_name | |
| 1043931 | Complete {amount} Epic Arcs | Complete {amount} Epic Arcs | UI/Achievements/Definitions/Achievements/epic_initiate_desc | |
| 1043932 | “Stories are constantly being written among the stars. Where will yours take you?” - Anonymous Vherokior Mystic | “Stories are constantly being written among the stars. Where will yours take you?” - Anonymous Vherokior Mystic | UI/Achievements/Definitions/Achievements/epic_initiate_flavor | |
| 1043933 | Five - Unlimited | Five - Unlimited | Name of item 94097 (Ship SKIN Design Element) | |
| 1043934 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "Five - Unlimited" (94097) | |
| 1043935 | Five - Limited | Five - Limited | Name of item 94098 (Ship SKIN Design Element) | |
| 1043936 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Five - Limited" (94098) | |
| 1043937 | Six | Six | ||
| 1043938 | Six - Unlimited | Six - Unlimited | Name of item 94099 (Ship SKIN Design Element) | |
| 1043939 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "Six - Unlimited" (94099) | |
| 1043940 | Six - Limited | Six - Limited | Name of item 94100 (Ship SKIN Design Element) | |
| 1043941 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Six - Limited" (94100) | |
| 1043942 | Seven | Seven | ||
| 1043943 | Seven - Unlimited | Seven - Unlimited | Name of item 94101 (Ship SKIN Design Element) | |
| 1043944 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "Seven - Unlimited" (94101) | |
| 1043945 | Seven - Limited | Seven - Limited | Name of item 94102 (Ship SKIN Design Element) | |
| 1043946 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Seven - Limited" (94102) | |
| 1043947 | Eight | Eight | ||
| 1043948 | Eight - Unlimited | Eight - Unlimited | Name of item 94103 (Ship SKIN Design Element) | |
| 1043949 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "Eight - Unlimited" (94103) | |
| 1043950 | Eight - Limited | Eight - Limited | Name of item 94104 (Ship SKIN Design Element) | |
| 1043951 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Eight - Limited" (94104) | |
| 1043952 | Nine | Nine | ||
| 1043953 | Nine - Unlimited | Nine - Unlimited | Name of item 94105 (Ship SKIN Design Element) | |
| 1043954 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "Nine - Unlimited" (94105) | |
| 1043955 | Nine - Limited | Nine - Limited | Name of item 94106 (Ship SKIN Design Element) | |
| 1043956 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Nine - Limited" (94106) | |
| 1043957 | Cradle of Faith | Cradle of Faith | ||
| 1043958 | Cradle of Faith - Unlimited | Cradle of Faith - Unlimited | Name of item 94107 (Ship SKIN Design Element) | |
| 1043959 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "Cradle of Faith - Unlimited" (94107) | |
| 1043960 | Cradle of Faith - Limited | Cradle of Faith - Limited | Name of item 94108 (Ship SKIN Design Element) | |
| 1043961 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Cradle of Faith - Limited" (94108) | |
| 1043962 | Industrial Reconfiguration | Industrial Reconfiguration | ||
| 1043963 | This certificate represents a level of competence in handling Industrial Core modules. The holder has learned that Industrial Cores may only be used on Industrial Command Ships, improving their resource processing abilities at the expense of mobility and enabling the use of Compression Modules. This is a good skillset for capsuleers specializing in Industrial Command Ship hulls. | This certificate represents a level of competence in handling Industrial Core modules. The holder has learned that Industrial Cores may only be used on Industrial Command Ships, improving their resource processing abilities at the expense of mobility and enabling the use of Compression Modules. This is a good skillset for capsuleers specializing in Industrial Command Ship hulls. | ||
| 1043964 | Cradle of Freedom | Cradle of Freedom | ||
| 1043978 | Cradle of Freedom - Unlimited | Cradle of Freedom - Unlimited | Name of item 94121 (Ship SKIN Design Element) | |
| 1043979 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "Cradle of Freedom - Unlimited" (94121) | |
| 1043982 | Cradle of Freedom - Limited | Cradle of Freedom - Limited | Name of item 94125 (Ship SKIN Design Element) | |
| 1043983 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Cradle of Freedom - Limited" (94125) | |
| 1043984 | Cradle of Honor | Cradle of Honor | ||
| 1043985 | Cradle of Honor - Unlimited | Cradle of Honor - Unlimited | Name of item 94126 (Ship SKIN Design Element) | |
| 1043986 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "Cradle of Honor - Unlimited" (94126) | |
| 1043989 | Cradle of Honor - Limited | Cradle of Honor - Limited | Name of item 94127 (Ship SKIN Design Element) | |
| 1043990 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Cradle of Honor - Limited" (94127) | |
| 1043991 | Cradle of Liberation | Cradle of Liberation | ||
| 1043992 | Cradle of Liberation - Unlimited | Cradle of Liberation - Unlimited | Name of item 94128 (Ship SKIN Design Element) | |
| 1043993 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "Cradle of Liberation - Unlimited" (94128) | |
| 1043994 | Cradle of Liberation - Limited | Cradle of Liberation - Limited | Name of item 94129 (Ship SKIN Design Element) | |
| 1043995 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Cradle of Liberation - Limited" (94129) | |
| 1043997 | Subcapital Compression | Subcapital Compression | ||
| 1043998 | This certificate represents a level of competence in handling both medium and large sized compression modules. The holder has learned that regular Asteroids, Ice, Gas, Mercoxit and Moon Ores can be compressed, and that Gas and Moon Ores can only be compressed using compression modules. The Fleet Compression Logistics skill can be trained to improve the distance that fleet members can reprocess from the ship. This is a good skillset for capsuleers specializing in Industrial Command Ship hulls. | This certificate represents a level of competence in handling both medium and large sized compression modules. The holder has learned that regular Asteroids, Ice, Gas, Mercoxit and Moon Ores can be compressed, and that Gas and Moon Ores can only be compressed using compression modules. The Fleet Compression Logistics skill can be trained to improve the distance that fleet members can reprocess from the ship. This is a good skillset for capsuleers specializing in Industrial Command Ship hulls. | ||
| 1043999 | Capital Compression | Capital Compression | ||
| 1044000 | This certificate represents a level of competence in handling capital sized compression modules. The holder has learned that regular Asteroids, Ice, Gas, Mercoxit and Moon Ores can be compressed, and that Gas and Moon Ores can only be compressed using compression modules. The Fleet Compression Logistics skill can be trained to improve the distance that fleet members can reprocess from the ship. This is a good skillset for capsuleers specializing in Capital Industrial Command Ship hulls. | This certificate represents a level of competence in handling capital sized compression modules. The holder has learned that regular Asteroids, Ice, Gas, Mercoxit and Moon Ores can be compressed, and that Gas and Moon Ores can only be compressed using compression modules. The Fleet Compression Logistics skill can be trained to improve the distance that fleet members can reprocess from the ship. This is a good skillset for capsuleers specializing in Capital Industrial Command Ship hulls. | ||
| 1044001 | VICTORY | VICTORY | Campaigns/GeneralAnnotations/FinishedScreenResolutionStateSuccess | |
| 1044003 | UNSUCCESSFUL | UNSUCCESSFUL | Campaigns/GeneralAnnotations/FinishedScreenResolutionStateFailure | |
| 1044007 | Juniper Edge Gloss | Juniper Edge Gloss | ||
| 1044008 | Juniper Edge Gloss - Unlimited | Juniper Edge Gloss - Unlimited | Name of item 94130 (Ship SKIN Design Element) | |
| 1044009 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "Juniper Edge Gloss - Unlimited" (94130) | |
| 1044010 | Juniper Edge Gloss - Limited | Juniper Edge Gloss - Limited | Name of item 94131 (Ship SKIN Design Element) | |
| 1044011 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Juniper Edge Gloss - Limited" (94131) | |
| 1044012 | Syndicated Teal Satin | Syndicated Teal Satin | ||
| 1044013 | Syndicated Teal Satin - Unlimited | Syndicated Teal Satin - Unlimited | Name of item 94132 (Ship SKIN Design Element) | |
| 1044014 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "Syndicated Teal Satin - Unlimited" (94132) | |
| 1044015 | Syndicated Teal Satin - Limited | Syndicated Teal Satin - Limited | Name of item 94133 (Ship SKIN Design Element) | |
| 1044016 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Syndicated Teal Satin - Limited" (94133) | |
| 1044021 | bonus to warp speed and warp acceleration | bonus to warp speed and warp acceleration | Trait for item "Moracha" (33395) | |
| 1044024 | Amarr Campaign Ended | Amarr Campaign Ended | Campaigns/2026_Q2/CampaignData/Amarr/CompletionCampaignEndedPhrase | |
| 1044025 | Caldari Campaign Ended | Caldari Campaign Ended | Campaigns/2026_Q2/CampaignData/Caldari/CompletionCampaignEndedPhrase | |
| 1044026 | Gallente Campaign Ended | Gallente Campaign Ended | Campaigns/2026_Q2/CampaignData/Gallente/CompletionCampaignEndedPhrase | |
| 1044027 | Minmatar Campaign Ended | Minmatar Campaign Ended | Campaigns/2026_Q2/CampaignData/Minmatar/CompletionCampaignEndedPhrase | |
| 1044028 | Lilac Restoration Matte | Lilac Restoration Matte | ||
| 1044029 | Lilac Restoration Matte - Unlimited | Lilac Restoration Matte - Unlimited | Name of item 94134 (Ship SKIN Design Element) | |
| 1044030 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "Lilac Restoration Matte - Unlimited" (94134) | |
| 1044031 | Lilac Restoration Matte - Limited | Lilac Restoration Matte - Limited | Name of item 94135 (Ship SKIN Design Element) | |
| 1044032 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Lilac Restoration Matte - Limited" (94135) | |
| 1044034 | Blessed Moss Matte | Blessed Moss Matte | ||
| 1044035 | Blessed Moss Matte - Unlimited | Blessed Moss Matte - Unlimited | Name of item 94136 (Ship SKIN Design Element) | |
| 1044036 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "Blessed Moss Matte - Unlimited" (94136) | |
| 1044037 | Blessed Moss Matte - Limited | Blessed Moss Matte - Limited | Name of item 94137 (Ship SKIN Design Element) | |
| 1044038 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Blessed Moss Matte - Limited" (94137) | |
| 1044039 | Neon Forest Gloss | Neon Forest Gloss | ||
| 1044040 | Neon Forest Gloss - Unlimited | Neon Forest Gloss - Unlimited | Name of item 94138 (Ship SKIN Design Element) | |
| 1044041 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "Neon Forest Gloss - Unlimited" (94138) | |
| 1044042 | Neon Forest Gloss - Limited | Neon Forest Gloss - Limited | Name of item 94139 (Ship SKIN Design Element) | |
| 1044043 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Neon Forest Gloss - Limited" (94139) | |
| 1044045 | Wartorn Electrum | Wartorn Electrum | ||
| 1044046 | Wartorn Electrum Metallic - Unlimited | Wartorn Electrum Metallic - Unlimited | Name of item 94141 (Ship SKIN Design Element) | |
| 1044047 | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "Wartorn Electrum Metallic - Unlimited" (94141) | |
| 1044048 | Wartorn Electrum Metallic - Limited | Wartorn Electrum Metallic - Limited | Name of item 94142 (Ship SKIN Design Element) | |
| 1044049 | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Wartorn Electrum Metallic - Limited" (94142) | |
| 1044050 | Ebony Nightfall | Ebony Nightfall | ||
| 1044051 | Ebony Nightfall Metallic - Unlimited | Ebony Nightfall Metallic - Unlimited | Name of item 94143 (Ship SKIN Design Element) | |
| 1044052 | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "Ebony Nightfall Metallic - Unlimited" (94143) | |
| 1044053 | Ebony Nightfall Metallic - Limited | Ebony Nightfall Metallic - Limited | Name of item 94144 (Ship SKIN Design Element) | |
| 1044054 | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Ebony Nightfall Metallic - Limited" (94144) | |
| 1044055 | Cracked Corrosion | Cracked Corrosion | ||
| 1044056 | Cracked Corrosion - Unlimited | Cracked Corrosion - Unlimited | Name of item 94145 (Ship SKIN Design Element) | |
| 1044057 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "Cracked Corrosion - Unlimited" (94145) | |
| 1044058 | Cracked Corrosion - Limited | Cracked Corrosion - Limited | Name of item 94146 (Ship SKIN Design Element) | |
| 1044059 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Cracked Corrosion - Limited" (94146) | |
| 1044060 | Khuumak’s Head | Khuumak’s Head | ||
| 1044061 | Khuumak’s Head - Unlimited | Khuumak’s Head - Unlimited | Name of item 94147 (Ship SKIN Design Element) | |
| 1044062 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "Khuumak’s Head - Unlimited" (94147) | |
| 1044063 | Khuumak’s Head - Limited | Khuumak’s Head - Limited | Name of item 94148 (Ship SKIN Design Element) | |
| 1044064 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Khuumak’s Head - Limited" (94148) | |
| 1044065 | Shield of the Empires | Shield of the Empires | ||
| 1044066 | Shield of the Empires - Unlimited | Shield of the Empires - Unlimited | Name of item 94149 (Ship SKIN Design Element) | |
| 1044067 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "Shield of the Empires - Unlimited" (94149) | |
| 1044068 | Shield of the Empires - Limited | Shield of the Empires - Limited | Name of item 94150 (Ship SKIN Design Element) | |
| 1044069 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Shield of the Empires - Limited" (94150) | |
| 1044070 | Reward for contributing to a Campaign Objective | Reward for contributing to a Campaign Objective | UI/Generic/FormatStandingTransactions/messageCampaignObjectiveContributionReward | |
| 1044071 | Campaign Objective Contribution | Campaign Objective Contribution | UI/Generic/FormatStandingTransactions/subjectCampaignObjectiveContributionReward | |
| 1044073 | Security Space | Security Space | UI/Achievements/Definitions/ContributionMethods/Parameters/security_space_name | |
| 1044074 | Can be progressed in specific Security Space | Can be progressed in specific Security Space | UI/Achievements/Definitions/ContributionMethods/Parameters/security_space_desc | |
| 1044116 | Achievement Points | Achievement Points | UI/Achievements/Window/Card/AchievementPointsHint | |
| 1044117 | Rewards | Rewards | UI/Campaigns/AchievementRewards | |
| 1044124 | Non-interactable Minmatar Medium Structure (DO NOT TRANSLATE) | Non-interactable Minmatar Medium Structure (DO NOT TRANSLATE) | Name of item 94161 (Non-Interactable Object) | |
| 1044125 | Non-interactable Amarr Medium Structure (DO NOT TRANSLATE) | Non-interactable Amarr Medium Structure (DO NOT TRANSLATE) | Name of item 94162 (Non-Interactable Object) | |
| 1044126 | Non-interactable Caldari Medium Structure (DO NOT TRANSLATE) | Non-interactable Caldari Medium Structure (DO NOT TRANSLATE) | Name of item 94163 (Non-Interactable Object) | |
| 1044127 | Incomming Transmission | Incomming Transmission | UI/Objectives/Descriptions/incomingTransmission | |
| 1044128 | Repair | Repair | UI/Objectives/Titles/repair | |
| 1044129 | Repair the damage as best you can before the Dreadnought heads out. | Repair the damage as best you can before the Dreadnought heads out. | UI/Objectives/Descriptions/airEpicArcAmarrRepair | |
| 1044130 | Sensor dampen the Defense Platform to protect the charging Titan. | Sensor dampen the Defense Platform to protect the charging Titan. | UI/Objectives/Descriptions/airEpicArcGallenteDefendTitan | |
| 1044131 | Haulers Escaped | Haulers Escaped | UI/Objectives/Titles/haulersEscaped | |
| 1044132 | Clear the area of hostiles. | Clear the area of hostiles. | UI/Objectives/Descriptions/clearTheAreaOfHostiles | |
| 1044133 | Stop as many haulers escaping as possible. | Stop as many haulers escaping as possible. | UI/Objectives/Descriptions/airEpicArcGallenteDestroyHaulers | |
| 1044134 | Rescue Haulers | Rescue Haulers | UI/Objectives/Titles/rescueHaulers | |
| 1044135 | Deplete the flagship's capacitor to make it vulnerable. | Deplete the flagship's capacitor to make it vulnerable. | UI/Objectives/Descriptions/airEpicArcAmarrNeutFlagship | |
| 1044136 | Destroy the fighters to defang the Supercarrier. | Destroy the fighters to defang the Supercarrier. | UI/Objectives/Descriptions/airEpicArcAmarrDestroyHostiles | |
| 1044137 | Free the haulers from warp disruption so they can escape. | Free the haulers from warp disruption so they can escape. | UI/Objectives/Descriptions/airEpicArcCaldariRescueHaulers | |
| 1044138 | Defend Haulers | Defend Haulers | UI/Objectives/Titles/defendHaulers | |
| 1044139 | Keep as many haulers alive as possible. | Keep as many haulers alive as possible. | UI/Objectives/Descriptions/airEpicArcCaldariDefendHaulers | |
| 1044141 | Haulers Lost | Haulers Lost | UI/Objectives/Titles/haulersLost | |
| 1044144 | Enemy Supercarrier | Enemy Supercarrier | ||
| 1044145 | Divine Commerce | Divine Commerce | UI/Achievements/Definitions/Achievements/Campaigns/2026_q2_amarr_achievement_name | |
| 1044146 | Reach the maximum contribution limit in objectives within the Amarr Empire’s “The Blessed Exchange” campaign. | Reach the maximum contribution limit in objectives within the Amarr Empire’s “The Blessed Exchange” campaign. | UI/Achievements/Definitions/Achievements/Campaigns/2026_q2_amarr_achievement_description | |
| 1044147 | Let this be a testament to our holy purpose and the great prosperity with which it has blessed us. - Empress Catiz I |
Let this be a testament to our holy purpose and the great prosperity with which it has blessed us. <i>- Empress Catiz I</i> |
UI/Achievements/Definitions/Achievements/Campaigns/2026_q2_amarr_achievement_flavor | |
| 1044148 | Sharpen the Edge | Sharpen the Edge | UI/Achievements/Definitions/Achievements/Campaigns/2026_q2_gallente_achievement_name | |
| 1044149 | Reach the maximum contribution limit in objectives within the Gallente Federation’s “Operation Rogue Edge” campaign. | Reach the maximum contribution limit in objectives within the Gallente Federation’s “Operation Rogue Edge” campaign. | UI/Achievements/Definitions/Achievements/Campaigns/2026_q2_gallente_achievement_description | |
| 1044150 | Prime Restoration | Prime Restoration | UI/Achievements/Definitions/Achievements/Campaigns/2026_q2_minmatar_achievement_name | |
| 1044151 | Reach the maximum contribution limit in objectives within the Minmatar Republic's “Starkmanir Restoration” campaign. | Reach the maximum contribution limit in objectives within the Minmatar Republic's “Starkmanir Restoration” campaign. | UI/Achievements/Definitions/Achievements/Campaigns/2026_q2_minmatar_achievement_description | |
| 1044152 | Cut the Corridor | Cut the Corridor | UI/Achievements/Definitions/Achievements/Campaigns/2026_q2_caldari_achievement_name | |
| 1044153 | Reach the maximum contribution limit in objectives within the Caldari State’s “State Corridor Initiative” campaign. | Reach the maximum contribution limit in objectives within the Caldari State’s “State Corridor Initiative” campaign. | UI/Achievements/Definitions/Achievements/Campaigns/2026_q2_caldari_achievement_description | |
| 1044155 | Fear guarantees ignorance; a bold future is built on brave risks. -President Alix Moreau |
Fear guarantees ignorance; a bold future is built on brave risks. <i>-President Alix Moreau</i> |
UI/Achievements/Definitions/Achievements/Campaigns/2026_q2_gallente_achievement_flavor | |
| 1044157 | We will wash their sins clean. -Sanmatar Maleatu Shakor |
We will wash their sins clean. <i>-Sanmatar Maleatu Shakor</i> |
UI/Achievements/Definitions/Achievements/Campaigns/2026_q2_minmatar_achievement_flavor | |
| 1044158 | Movement and a strong stance are the key to meaningful power. -Chairman Akimaka Saraki |
Movement and a strong stance are the key to meaningful power. <i>-Chairman Akimaka Saraki</i> |
UI/Achievements/Definitions/Achievements/Campaigns/2026_q2_caldari_achievement_flavor | |
| 1044175 | Completed! | Completed! | UI/Campaigns/CampaignCompleted | |
| 1044210 | Objectives | Objectives | UI/Achievements/Window/Card/ListTitle | |
| 1044218 | No Pinned Achievements. | No Pinned Achievements. | UI/Achievements/Window/Pinned/NoPinned | |
| 1044225 | Contested Field Research Facility | Contested Field Research Facility | ||
| 1044239 | Non-interactable Gallente Medium Structure (DO NOT TRANSLATE) | Non-interactable Gallente Medium Structure (DO NOT TRANSLATE) | Name of item 94168 (Non-Interactable Object) | |
| 1044326 | Bulwark Mining Sites | Bulwark Mining Sites | UI/Map/MapPallet/BulwarkMiningSites | |
| 1044327 | Gather resources | Gather resources | UI/Achievements/Definitions/ContributionMethods/Methods/MineOre_Cumulative_Name | |
| 1044328 | Harvest or Mine from Specified Groups | Harvest or Mine from Specified Groups | UI/Achievements/Definitions/ContributionMethods/Methods/MineOre_Cumulative_desc | |
| 1044329 | Resource Extracted | Resource Extracted | UI/Achievements/Definitions/ContributionMethods/Methods/MineOre_Cumulative_progress | |
| 1044330 | {[numeric]num} {[numeric]num -> "site", "sites"} detected | {[numeric]num} {[numeric]num -> "site", "sites"} detected | UI/Map/MapPallet/filterBulwarkMiningSiteHint | |
| 1044457 | {[numeric]numContributors} {[numeric]numContributors-> "Active Contributor", "Active Contributors"} | {[numeric]numContributors} {[numeric]numContributors-> "Active Contributor", "Active Contributors"} | UI/Campaigns/NumActiveContributors | |
| 1044477 | Objectives | Objectives | UI/Campaigns/ObjectivesProgressHeader | |
| 1045517 | Insurgency Site | Insurgency Site | UI/Inflight/Scanner/InsurgencySite | |
| 1045521 | Suspect Scout Navy Military Beacon | Suspect Scout Navy Military Beacon | Name of item 95173 (Beacon) | |
| 1045522 | This beacon marks a scout military location. The entry gate is configured to admit Tech I and empire faction navy ships of Frigate size.
The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. Additionally, it will provide all capsuleers with a suspect timer when they activate the acceleration gate. |
This beacon marks a scout military location. The entry gate is configured to admit Tech I and empire faction navy ships of Frigate size. The security features installed in this acceleration gate will prevent activation by any ship that is fitted with warp core stabilizer modules. Additionally, it will provide all capsuleers with a suspect timer when they activate the acceleration gate. |
Description of item "Suspect Scout Navy Military Beacon" (95173) | |
| 1045523 | Imperial Intelligence Exfil | Imperial Intelligence Exfil | ||
| 1045524 | State Intelligence Exfil | State Intelligence Exfil | ||
| 1045525 | Federal Intelligence Exfil | Federal Intelligence Exfil | ||
| 1045526 | Republic Intelligence Exfil | Republic Intelligence Exfil | ||
| 1045534 | bonus to Support Fighter velocity | bonus to <a href=showinfo:40573>Support Fighter</a> velocity | Trait for item "Ymir" (92825) | |
| 1045535 | bonus to all shield resistances | bonus to all shield resistances | Trait for item "Simurgh" (92823) | |
| 1045536 | bonus to all armor resistances | bonus to all armor resistances | Trait for item "Salvation" (92822) | |
| 1045634 | Back | Back | UI/Campaigns/BackToCampaignSelection | |
| 1045645 | Expires in {time_remaining} | Expires in <b>{time_remaining}</b> | UI/Achievements/Window/Card/TimeRemaining | |
| 1045646 | Now you understand what we have lost and what we fight for still.
When you are ready to earn your honor, search out our campaigns or our militia offices. |
Now you understand what we have lost and what we fight for still. When you are ready to earn your honor, search out our campaigns or our militia offices. |
||
| 1045652 | Much has changed since that day, but much has not. We are the Matari, and this is our Republic.
If you are ready to continue the fight for liberation, keep an eye out for our campaigns or find our militia offices. |
Much has changed since that day, but much has not. We are the Matari, and this is our Republic. If you are ready to continue the fight for liberation, keep an eye out for our campaigns or find our militia offices. |
||
| 1045653 | You have borne witness to the true meaning of faith, the strength it grants, and the sacrifice it demands.
If you are ready to stand for our holy Empress, seek out our campaigns or enlist at one of our militia offices. |
You have borne witness to the true meaning of faith, the strength it grants, and the sacrifice it demands. If you are ready to stand for our holy Empress, seek out our campaigns or enlist at one of our militia offices. |
||
| 1045654 | The fight for freedom is a never ending one.
Join our campaigns and serve justice, or enlist at one of our milita offices and fight the good fight. |
The fight for freedom is a never ending one. Join our campaigns and serve justice, or enlist at one of our milita offices and fight the good fight. |
||
| 1045655 | I hope you are ready to extract yourself from that den of heretics.
I am Captain Marshal Sirdan xer Qosh, defender of the faith. Join me now in Amarr space, and we shall shine a light on whatever lies the Minmatar have told you. |
I hope you are ready to extract yourself from that den of heretics. I am Captain Marshal Sirdan xer Qosh, defender of the faith. Join me now in Amarr space, and we shall shine a light on whatever lies the Minmatar have told you. |
Part of conversation "AIR Epic Arc - Amarr - Travel - Undock" | |
| 1045656 | Welcome to the constellation of Haven, home to the missionary work of the holy Amarr Empire within Exoridum.
Feel free to bask in the sacred glory of the Empire as you make your way to me. |
Welcome to the constellation of Haven, home to the missionary work of the holy Amarr Empire within Exoridum. Feel free to bask in the sacred glory of the Empire as you make your way to me. |
Part of conversation "AIR Epic Arc - Amarr - Travel - Faction Space" | |
| 1045657 | I am Executive General Heika Torigo of the Caldari State.
AIR has alerted us that you are on your way. The State is happy to receive any honorable applicants |
I am Executive General Heika Torigo of the Caldari State. AIR has alerted us that you are on your way. The State is happy to receive any honorable applicants |
Part of conversation "AIR Epic Arc - Caldari - Travel - Undock" | |
| 1045658 | Welcome to Crucible, the Caldari Embassy constellation in Exordium.
I have no doubt that you will be suitably impressed by the honor and discipline our megacorporations have imposed here. |
Welcome to Crucible, the Caldari Embassy constellation in Exordium. I have no doubt that you will be suitably impressed by the honor and discipline our megacorporations have imposed here. |
Part of conversation "AIR Epic Arc - Caldari - Travel - Faction Space" | |
| 1045659 | Capsuleer, this is Vice Admiral Foriana Revelli. We got word you are on your way over to Gallente space.
I’ll put some quafe on ice for you, see you soon. |
Capsuleer, this is Vice Admiral Foriana Revelli. We got word you are on your way over to Gallente space. I’ll put some quafe on ice for you, see you soon. |
Part of conversation "AIR Epic Arc - Gallente - Travel - Undock" | |
| 1045660 | Welcome to the Federation Free-Zone, our little oasis of democracy here in Exordium.
Drop by when you’re ready, briefing room is all set up. |
Welcome to the Federation Free-Zone, our little oasis of democracy here in Exordium. Drop by when you’re ready, briefing room is all set up. |
Part of conversation "AIR Epic Arc - Gallente - Travel - Faction Space" | |
| 1045661 | Greetings, Captain. I am Hetman General Kanth Filmir, the tribes of the Minmatar Republic are ready to receive you.
May your journey be swift and untroubled. |
Greetings, Captain. I am Hetman General Kanth Filmir, the tribes of the Minmatar Republic are ready to receive you. May your journey be swift and untroubled. |
Part of conversation "AIR Epic Arc - Minmatar - Travel - Undock" | |
| 1045662 | This is Strokar, a refuge for the clans of the Minmatar here within Exordium.
We are happy to extend the hospitality of our tribes during your visit, as long as you pay the Republic the respect it is due. |
This is Strokar, a refuge for the clans of the Minmatar here within Exordium. We are happy to extend the hospitality of our tribes during your visit, as long as you pay the Republic the respect it is due. |
Part of conversation "AIR Epic Arc - Minmatar - Travel - Faction Space" | |
| 1045665 | Captain, confirming your arrival at Caldari Prime orbital point gamma.
Pinging dispatch, let's get some clarity on the status of the megacorp transports near your position. |
Captain, confirming your arrival at Caldari Prime orbital point gamma. Pinging dispatch, let's get some clarity on the status of the megacorp transports near your position. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Initial" | |
| 1045666 | Receiving your transmission, Admiral.
Transports have suffered a warp malfunction en route to the main fleet. Repairs are underway. |
Receiving your transmission, Admiral. Transports have suffered a warp malfunction en route to the main fleet. Repairs are underway. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Initial" | |
| 1045667 | Hostiles on scan! Gallente en route to your position.
You need to protect those megacorp transports. Jam the invader’s sensors until the transports are able to escape. |
Hostiles on scan! Gallente en route to your position. You need to protect those megacorp transports. Jam the invader’s sensors until the transports are able to escape. |
Part of conversation "AIR Epic Arc - Caldari - Event - Rescue Civilains" | |
| 1045668 | Protect as many as you can; every transport defended means thousands of innocents saved. | Protect as many as you can; every transport defended means thousands of innocents saved. | Part of conversation "AIR Epic Arc - Caldari - Dialog - Rescue Additional" | |
| 1045669 | You have done your duty well, Captain. Let those Federation lap dogs choke on their frustration. | You have done your duty well, Captain. Let those Federation lap dogs choke on their frustration. | Part of conversation "AIR Epic Arc - Caldari - Dialog - Civilians Escaped - All" | |
| 1045670 | The remaining transports are entering warp. They send you their deepest gratitude. | The remaining transports are entering warp. They send you their deepest gratitude. | Part of conversation "AIR Epic Arc - Caldari - Dialog - Civilians Escaped - Some" | |
| 1045671 | Each Caldari saved is a victory, each loss an honored sacrifice. | Each Caldari saved is a victory, each loss an honored sacrifice. | Part of conversation "AIR Epic Arc - Caldari - Dialog - Civilians Escaped - Some" | |
| 1045672 | All the transports have been destroyed; no signs of life detected. Our enemy is without honor or mercy. | All the transports have been destroyed; no signs of life detected. Our enemy is without honor or mercy. | Part of conversation "AIR Epic Arc - Caldari - Dialog - Civilians Escaped - None" | |
| 1045673 | Return to the main fleet when ready. The time for our final departure is at hand. | Return to the main fleet when ready. The time for our final departure is at hand. | Part of conversation "AIR Epic Arc - Caldari - Event - Enter Room 2 " | |
| 1045674 | Welcome back to the fleet.
Departure is on hold while civilian ships resupply. |
Welcome back to the fleet. Departure is on hold while civilian ships resupply. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Room 2 Intro" | |
| 1045675 | Take a moment, enjoy the view. This may be your last chance. | Take a moment, enjoy the view. This may be your last chance. | Part of conversation "AIR Epic Arc - Caldari - Dialog - Room 2 Intro" | |
| 1045676 | Traitors of Luminaire VII, bow to your rightful President. | Traitors of Luminaire VII, bow to your rightful President. | Part of conversation "AIR Epic Arc - Caldari - Dialog - President Intro" | |
| 1045677 | Of all the contemptuous powermongers to ever rule the Gallente, Luc Duvalier was the most despicable. | Of all the contemptuous powermongers to ever rule the Gallente, Luc Duvalier was the most despicable. | Part of conversation "AIR Epic Arc - Caldari - Dialog - President Intro Narration" | |
| 1045678 | I had thought after I bombed your planet into dust that you would give up this Caldari nonsense, but I see that your foolishness continues.
My mercy has reached its limit. Give up your ridiculous culture or die here and now. |
I had thought after I bombed your planet into dust that you would give up this Caldari nonsense, but I see that your foolishness continues. My mercy has reached its limit. Give up your ridiculous culture or die here and now. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Gallente Attack" | |
| 1045679 | Thanks to heroes like Admiral Tovil-Toba, whatever stars we orbit, whatever planets we call home, we remain Caldari. | Thanks to heroes like Admiral Tovil-Toba, whatever stars we orbit, whatever planets we call home, we remain Caldari. | Part of conversation "AIR Epic Arc - Caldari - Dialog - Complete 2" | |
| 1045680 | You have surpassed my every expectation against one of the Caldari’s greatest challenges.
Join the state and do us the honor of fighting by your side. |
You have surpassed my every expectation against one of the Caldari’s greatest challenges. Join the state and do us the honor of fighting by your side. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Complete 3 - Gold" | |
| 1045681 | You have fought well for the State. fight alongside us, and you will only get stronger. | You have fought well for the State. fight alongside us, and you will only get stronger. | Part of conversation "AIR Epic Arc - Caldari - Dialog - Complete 3 - Silver" | |
| 1045682 | You have seen just how hard our ancestors had to fight, and barely made it through.
Perhaps now you can appreciate the fortitude of the Caldari people. |
You have seen just how hard our ancestors had to fight, and barely made it through. Perhaps now you can appreciate the fortitude of the Caldari people. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Complete 3 - Bronze" | |
| 1045683 | No one… no one is replying. Are they all lost? | No one… no one is replying. Are they all lost? | Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians - None" | |
| 1045684 | We still have transports alive out there, thanks to you, Captain.
I do not know how long they can hold on, though. |
We still have transports alive out there, thanks to you, Captain. I do not know how long they can hold on, though. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians - Some" | |
| 1045685 | I don’t know how, but our transports are reading green across the board. | I don’t know how, but our transports are reading green across the board. | Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians - All" | |
| 1045686 | Enemy reinforcements are arriving at regular intervals.
Focus on the survival of our people, not the death of theirs. That is your duty. |
Enemy reinforcements are arriving at regular intervals. Focus on the survival of our people, not the death of theirs. That is your duty. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians 1" | |
| 1045687 | Too stubborn to surrender, too stubborn to survive.
Your deaths will serve as a reminder to any others foolish enough to question the Federation. |
Too stubborn to surrender, too stubborn to survive. Your deaths will serve as a reminder to any others foolish enough to question the Federation. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians 2" | |
| 1045688 | Fleet strength dropping! | Fleet strength dropping! | Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians 3" | |
| 1045689 | If this is going to be our last stand, let us make it with honor. | If this is going to be our last stand, let us make it with honor. | Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians 4" | |
| 1045690 | The Fedration will pay for this. | The Fedration will pay for this. | Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians - None" | |
| 1045691 | As long as the Caldari live, we will never be conquered. | As long as the Caldari live, we will never be conquered. | Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians - Some" | |
| 1045692 | The dream of New Caldari is a glorious one, if we can just survive today. | The dream of New Caldari is a glorious one, if we can just survive today. | Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians - All" | |
| 1045693 | Do not lose hope, I have a plan.
I am going to teach these Gallente what it feels like when your home is attacked. |
Do not lose hope, I have a plan. I am going to teach these Gallente what it feels like when your home is attacked. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Sacrifice 1" | |
| 1045694 | As all seemed lost, Admiral Yakiya Tovil-Toba prepared to make the ultimate sacrifice for all Caldari. | As all seemed lost, Admiral Yakiya Tovil-Toba prepared to make the ultimate sacrifice for all Caldari. | Part of conversation "AIR Epic Arc - Caldari - Dialog - Sacrifice 2" | |
| 1045695 | Is that madman plotting a collision course for Gallente Prime? Forget those miscreants, go after him! | Is that madman plotting a collision course for Gallente Prime? Forget those miscreants, go after him! | Part of conversation "AIR Epic Arc - Caldari - Dialog - Sacrifice 3" | |
| 1045696 | As Admiral Tovil-Toba entered warp, the majority of the invading fleet chased after him. With most of the Gallente gone, our forces had one last chance at victory. | As Admiral Tovil-Toba entered warp, the majority of the invading fleet chased after him. With most of the Gallente gone, our forces had one last chance at victory. | Part of conversation "AIR Epic Arc - Caldari - Dialog - Sacrifice 4" | |
| 1045697 | Gallente Prime is in sight. All hands abandon ship, that's an order.
I will be finishing this flight alone. |
Gallente Prime is in sight. All hands abandon ship, that's an order. I will be finishing this flight alone. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Destroy Hostiles 1" | |
| 1045698 | Breaching the upper atmosphere, now. It has been my greatest honor to serve. My only regret is that I won’t get to see you all make landfall.
Remember, we remain Caldari. No matter what. [explosion sound] |
Breaching the upper atmosphere, now. It has been my greatest honor to serve. My only regret is that I won’t get to see you all make landfall. Remember, we remain Caldari. No matter what. [explosion sound] |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Destroy Hostiles 2" | |
| 1045699 | We made it, just. Thank you, Admiral.
No time to mourn just yet, entering warp now. See you all on the other side. |
We made it, just. Thank you, Admiral. No time to mourn just yet, entering warp now. See you all on the other side. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Destroy Hostiles - Slow" | |
| 1045700 | Not bad out there, at least the Admiral’s death was not in vain.
No time to mourn just yet, entering warp now. See you all on the other side. |
Not bad out there, at least the Admiral’s death was not in vain. No time to mourn just yet, entering warp now. See you all on the other side. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Destroy Hostiles - Normal" | |
| 1045701 | Wow! You made quick work of those Federation bastards. The Admiral would be proud.
Entering Warp now. See you all on the other side. |
Wow! You made quick work of those Federation bastards. The Admiral would be proud. Entering Warp now. See you all on the other side. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Destroy Hostiles - Fast" | |
| 1045702 | You have seen now the cost of freedom, and the struggle necessary to maintain it.
Join our fight against the Amarr, and continue the spirit of rebellion that founded our Republic. |
You have seen now the cost of freedom, and the struggle necessary to maintain it. Join our fight against the Amarr, and continue the spirit of rebellion that founded our Republic. |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Complete - Bronze" | |
| 1045703 | You have proved yourself and felt what it means to fight side by side with the Matari.
Join our fight against the Amarr, and continue the spirit of rebellion that founded our Republic. |
You have proved yourself and felt what it means to fight side by side with the Matari. Join our fight against the Amarr, and continue the spirit of rebellion that founded our Republic. |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Complete - Silver" | |
| 1045704 | An elite pilot like yourself is just the kind of champion the Tribes of Matar need.
Join our fight against the Amarr, and continue the spirit of rebellion that founded our Republic. |
An elite pilot like yourself is just the kind of champion the Tribes of Matar need. Join our fight against the Amarr, and continue the spirit of rebellion that founded our Republic. |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Complete - Gold" | |
| 1045705 | You have borne witness to the trials that face the faithful. Fight by our side, and you shall see how, with faith, you can rise above them. | You have borne witness to the trials that face the faithful. Fight by our side, and you shall see how, with faith, you can rise above them. | Part of conversation "AIR Epic Arc - Amarr - Dialog - Complete - Bronze" | |
| 1045706 | You have proven yourself, passing through the slings and arrows of the heretics to deliver victory at any cost.
Now join us here beyond the bounds of simulation and join the glory of the chosen. |
You have proven yourself, passing through the slings and arrows of the heretics to deliver victory at any cost. Now join us here beyond the bounds of simulation and join the glory of the chosen. |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Complete - Silver" | |
| 1045707 | The Lord has clearly blessed you with great skill. Fly beneath the Lord’s banner, and that skill shall earn you the glory of the chosen. | The Lord has clearly blessed you with great skill. Fly beneath the Lord’s banner, and that skill shall earn you the glory of the chosen. | Part of conversation "AIR Epic Arc - Amarr - Dialog - Complete - Gold" | |
| 1045708 | Now you know just how hard we fight, and that it’s a fight worth winning. Come join the Federation, and see justice done right. | Now you know just how hard we fight, and that it’s a fight worth winning. Come join the Federation, and see justice done right. | Part of conversation "AIR Epic Arc - Gallente - Dialog - Complete - Bronze" | |
| 1045709 | You did well. Care to take those skills into the real world, into a fight that really matters? Come join the Federation, and see justice done right. | You did well. Care to take those skills into the real world, into a fight that really matters? Come join the Federation, and see justice done right. | Part of conversation "AIR Epic Arc - Gallente - Dialog - Complete - Silver" | |
| 1045710 | The Federation would be proud to have a pilot like you flying with us. Put those skills to good use in the only fight that really matters, the fight for freedom. | The Federation would be proud to have a pilot like you flying with us. Put those skills to good use in the only fight that really matters, the fight for freedom. | Part of conversation "AIR Epic Arc - Gallente - Dialog - Complete - Gold" | |
| 1045712 | Great work, that should be enough to show these heretics a thing or two.
Follow me, Captain, we’re heading into the belly of this rebellious beast. |
Great work, that should be enough to show these heretics a thing or two. Follow me, Captain, we’re heading into the belly of this rebellious beast. |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Dreadnought Repaired - Average" | |
| 1045713 | That will have to do. Ready or not, the time to strike is now!
Follow me, Captain, we’re heading into the belly of this rebellious beast. |
That will have to do. Ready or not, the time to strike is now! Follow me, Captain, we’re heading into the belly of this rebellious beast. |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Dreadnought Repaired - Poor" | |
| 1045715 | Finally, that is the last of them.
We’ve cleared out this wing, searching for our next target. |
Finally, that is the last of them. We’ve cleared out this wing, searching for our next target. |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Hostiles Destroyed - Slow" | |
| 1045716 | Nicely done, that’s the last of them.
We’ve cleared out this wing, searching for our next target. |
Nicely done, that’s the last of them. We’ve cleared out this wing, searching for our next target. |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Hostiles Destroyed - Average" | |
| 1045722 | A ship carrying Caldari civilians and the assets of Caldari megacorporations as they attempt to escape the attacks on their home planet. | A ship carrying Caldari civilians and the assets of Caldari megacorporations as they attempt to escape the attacks on their home planet. | Description of item "Megacorp Transport" (93937) | |
| 1045723 | Once loaded full of valuable Intaki artifacts, this Badger-class hauler plans to steal them for its megacorp masters. | Once loaded full of valuable Intaki artifacts, this Badger-class hauler plans to steal them for its megacorp masters. | Description of item "Plundering Hauler" (93938) | |
| 1045724 | No! All is lost! What will I tell my corporate overseer! | No! All is lost! What will I tell my corporate overseer! | Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers - All" | |
| 1045725 | We may have lost the day, but with this Intaki wealth, our investment has paid off. | We may have lost the day, but with this Intaki wealth, our investment has paid off. | Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers - None" | |
| 1045726 | Unacceptable! Barely a pittance. The CEOs are not going to be happy. | Unacceptable! Barely a pittance. The CEOs are not going to be happy. | Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers - Some" | |
| 1045727 | You tell them the Federation says to stay away from our freedom! | You tell them the Federation says to stay away from our freedom! | Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers - All" | |
| 1045728 | You tell them the Federation says next time we come for them! | You tell them the Federation says next time we come for them! | Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers - Some" | |
| 1045729 | It’s the people that matter; these Caldari wouldn't understand that. | It’s the people that matter; these Caldari wouldn't understand that. | Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers - None" | |
| 1045731 | The titan has landed, barely a scratch on it, thanks to you! | The titan has landed, barely a scratch on it, thanks to you! | Part of conversation "AIR Epic Arc - Gallente - Dialog - Defend Titan - Good" | |
| 1045732 | The titan has landed! Thanks to you, it's fighting fit and ready to roll! | The titan has landed! Thanks to you, it's fighting fit and ready to roll! | Part of conversation "AIR Epic Arc - Gallente - Dialog - Defend Titan - Average" | |
| 1045733 | The titan has landed, worse for wear but still ready to fight! | The titan has landed, worse for wear but still ready to fight! | Part of conversation "AIR Epic Arc - Gallente - Dialog - Defend Titan - Poor" | |
| 1045734 | Finally, that’s the last of their guard dogs. Get ready for liberation phase 2. | Finally, that’s the last of their guard dogs. Get ready for liberation phase 2. | Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Hostiles - Slow" | |
| 1045735 | Nicely done, Captain. That’s the last of their guard dogs. Get ready for liberation phase 2. | Nicely done, Captain. That’s the last of their guard dogs. Get ready for liberation phase 2. | Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Hostiles - Average" | |
| 1045736 | Whoa, you made short work of those Caldari guard dogs. Get ready, liberation phase 2 is about to begin. | Whoa, you made short work of those Caldari guard dogs. Get ready, liberation phase 2 is about to begin. | Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Hostiles - Fast" | |
| 1045737 | Just one will be enough to turn the tide. Self-destruct initiated.
Wrap your arms around the enemy For faith is your fire And with it, burn away his evil |
Just one will be enough to turn the tide. Self-destruct initiated. <i>Wrap your arms around the enemy For faith is your fire And with it, burn away his evil</i> |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Neut Flagship - Slow" | |
| 1045738 | You have been weakened, now face the Lord’s judgement with me! Self-destruct initiated.
Wrap your arms around the enemy For faith is your fire And with it, burn away his evil |
You have been weakened, now face the Lord’s judgement with me! Self-destruct initiated. <i>Wrap your arms around the enemy For faith is your fire And with it, burn away his evil</i> |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Neut Flagship - Average" | |
| 1045739 | You all shall be laid low before the judgment of the Lord! Self-destruct initiated
Wrap your arms around the enemy For faith is your fire And with it, burn away his evil |
You all shall be laid low before the judgment of the Lord! Self-destruct initiated <i>Wrap your arms around the enemy For faith is your fire And with it, burn away his evil</i> |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Neut Flagship - Fast" | |
| 1045766 | Fleet Commander Xavier Pard | Fleet Commander Xavier Pard | ||
| 1045767 | Fleet Commander Xavier Pard | Fleet Commander Xavier Pard | ||
| 1045768 | Fleet Commander Xavier Pard | Fleet Commander Xavier Pard | ||
| 1045769 | Commander Xavier Pard | Commander Xavier Pard | ||
| 1045770 | Matar General Ronit Joranth | Matar General Ronit Joranth | ||
| 1045771 | Matar General Ronit Joranth | Matar General Ronit Joranth | ||
| 1045772 | Fleet Commander Xavier Pard | Fleet Commander Xavier Pard | ||
| 1045773 | Matar, in the system of Pator. For centuries, these Amarrian guns have been pointed at the population below. In their arrogance, they never expected we would break our own chains and build our own fleet. | Matar, in the system of Pator. For centuries, these Amarrian guns have been pointed at the population below. In their arrogance, they never expected we would break our own chains and build our own fleet. | Part of conversation "AIR Epic Arc - Minmatar - Dialog - Hack Defences 1" | |
| 1045774 | Global forces are occupying key positions and ready to engage on your mark.
We need those defenses disabled before go time, or they’ll kill every one of us. |
Global forces are occupying key positions and ready to engage on your mark. We need those defenses disabled before go time, or they’ll kill every one of us. |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Hack Defences 2" | |
| 1045775 | Move fast; all three turrets must be disabled simultaneously or they’ll keep coming back online. | Move fast; all three turrets must be disabled simultaneously or they’ll keep coming back online. | Part of conversation "AIR Epic Arc - Minmatar - Event - Hack Defences - Hack 1" | |
| 1045776 | Nice work, keep it up. Just one more to go.
Ground commander, are you ready to move on our mark? |
Nice work, keep it up. Just one more to go. Ground commander, are you ready to move on our mark? |
Part of conversation "AIR Epic Arc - Minmatar - Event - Hack Defences - Hack 2" | |
| 1045777 | We’ve got Mass Drivers and khumaak’s ready to unleash hell on these Imperial soldiers as soon as those defences are down. | We’ve got Mass Drivers and khumaak’s ready to unleash hell on these Imperial soldiers as soon as those defences are down. | Part of conversation "AIR Epic Arc - Minmatar - Dialog - Hack Defences - Hack 2.1" | |
| 1045778 | Just in time, operational window is about to close. Entering Warp now. | Just in time, operational window is about to close. Entering Warp now. | Part of conversation "AIR Epic Arc - Minmatar - Dialog - Hack Defences - Hack 3 - Slow" | |
| 1045779 | Nicely done, the turrets are down, and our fleet is warping in.
Those Imperial bastards won’t know what hit them. |
Nicely done, the turrets are down, and our fleet is warping in. Those Imperial bastards won’t know what hit them. |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Hack Defences - Hack 3 - Normal" | |
| 1045780 | Expertly done, Captain. That was so fast, there’s no way they will see us coming. | Expertly done, Captain. That was so fast, there’s no way they will see us coming. | Part of conversation "AIR Epic Arc - Minmatar - Dialog - Hack Defences - Hack 3 - Fast" | |
| 1045781 | Fleet Commander Xavier Pard | Fleet Commander Xavier Pard | ||
| 1045782 | Factional Warfare | Factional Warfare | ||
| 1045783 | Insurgencies | Insurgencies | ||
| 1045790 | Enlist With Faction | Enlist With Faction | ||
| 1045791 | Campaigns | Campaigns | ||
| 1045796 | Collect rewards on each of the first 20 unique days you log in. | Collect rewards on each of the first 20 unique days you log in. | ||
| 1045797 | Daily Starter Gifts | Daily Starter Gifts | ||
| 1045798 | This Expert System unlocks foundational ship operation skills for 7 days | This Expert System unlocks foundational ship operation skills for 7 days | ||
| 1045799 | Skill Points can be instantly applied to advance training progress for any skill. | Skill Points can be instantly applied to advance training progress for any skill. | ||
| 1045800 | This booster will improve your racial ship attributes for 2 hours. | This booster will improve your racial ship attributes for 2 hours. | ||
| 1045801 | This Expert System makes available skills enabling a capsuleer to fly an exploration Frigate fitted with basic travel, scanning and hacking equipment for 7 days | This Expert System makes available skills enabling a capsuleer to fly an exploration Frigate fitted with basic travel, scanning and hacking equipment for 7 days | ||
| 1045802 | The crate contains a racial scanning frigate, fitted and insured. | The crate contains a racial scanning frigate, fitted and insured. | ||
| 1045803 | This booster will speed up your character's skill training for 48 hours. | This booster will speed up your character's skill training for 48 hours. | ||
| 1045804 | Skill Points can be instantly applied to advance training progress for any skill. | Skill Points can be instantly applied to advance training progress for any skill. | ||
| 1045805 | This Expert System makes available skills enabling a capsuleer to fly various T1 Destroyers for 7 days.. | This Expert System makes available skills enabling a capsuleer to fly various T1 Destroyers for 7 days.. | ||
| 1045806 | The crate contains a racial T1 fitted Destroyers with insurance. | The crate contains a racial T1 fitted Destroyers with insurance. | ||
| 1045807 | This sealed containment crate holds a Calm Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket. | This sealed containment crate holds a Calm Abyssal Filament of a random weather type that can transport you to an Abyssal Deadspace pocket. | ||
| 1045808 | Skill Points can be instantly applied to advance training progress for any skill. | Skill Points can be instantly applied to advance training progress for any skill. | ||
| 1045809 | This Expert System makes available skills enabling the Capsuleer to fly a Mining Destroyer, such as a Pioneer for 7 days. | This Expert System makes available skills enabling the Capsuleer to fly a Mining Destroyer, such as a Pioneer for 7 days. | ||
| 1045810 | The crate contains a fitted Pioneer mining destroyer with insurance. | The crate contains a fitted Pioneer mining destroyer with insurance. | ||
| 1045811 | This booster will speed up your character's skill training for 96 hours. | This booster will speed up your character's skill training for 96 hours. | ||
| 1045812 | Skill Points can be instantly applied to advance training progress for any skill. | Skill Points can be instantly applied to advance training progress for any skill. | ||
| 1045813 | This Expert System makes available skills enabling a capsuleer to fly various T1 Cruisers. | This Expert System makes available skills enabling a capsuleer to fly various T1 Cruisers. | ||
| 1045814 | The crate contains a racial T1 fitted Cruisers with insurance. | The crate contains a racial T1 fitted Cruisers with insurance. | ||
| 1045815 | This certificate allows you a single resculpt of your pilot's facial features and body shape. Once you activate the certificate it will be consumed immediately, and the next time you enter pilot customization you can make use of the full resculpt. | This certificate allows you a single resculpt of your pilot's facial features and body shape. Once you activate the certificate it will be consumed immediately, and the next time you enter pilot customization you can make use of the full resculpt. | ||
| 1045816 | This booster will improve your racial ship attributes for 2 hours. | This booster will improve your racial ship attributes for 2 hours. | ||
| 1045817 | Skill Points can be instantly applied to advance training progress for any skill. | Skill Points can be instantly applied to advance training progress for any skill. | ||
| 1045819 | Opportunities Details: {parameterName} | Opportunities Details: {parameterName} | UI/Campaigns/MoreValuesOpportunitiesDetails | |
| 1045831 | Pioneer Starter Crate | Pioneer Starter Crate | Name of item 95191 (Special Edition Commodities) | |
| 1045832 | This item cannot be traded or sold on the market. | This item cannot be traded or sold on the market. | Description of item "Pioneer Starter Crate" (95191) | |
| 1045833 | Pioneer Starter Crate | Pioneer Starter Crate | ||
| 1045835 | Pioneer Ship Fitting | Pioneer Ship Fitting | ||
| 1045836 | Pioneer | Pioneer | Name of item 95192 (Standard Expert Systems) | |
| 1045837 | <font size="14">Pioneer Expert System</font>
This Expert System makes available skills enabling the Capsuleer to fly a Mining Destroyer, such as a Pioneer. The temporary skills provided by this Expert System last for 7 days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>Pioneer Expert System</b></font> This Expert System makes available skills enabling the Capsuleer to fly a Mining Destroyer, such as a Pioneer. <b>The temporary skills provided by this Expert System last for 7 days.</b> An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "Pioneer" (95192) | |
| 1045839 | Racial Booster Crate III | Racial Booster Crate III | Name of item 95193 (Special Edition Commodities) | |
| 1045840 | Upon opening, you will receive racial booster from the following types: Haven Booster III, Crucible Booster III, Free-Zone Booster III and Strokar Booster III | Upon opening, you will receive racial booster from the following types: Haven Booster III, Crucible Booster III, Free-Zone Booster III and Strokar Booster III | Description of item "Racial Booster Crate III" (95193) | |
| 1045843 | Racial Booster Crate III | Racial Booster Crate III | ||
| 1045845 | Racial Booster Crate VI | Racial Booster Crate VI | Name of item 95194 (Special Edition Commodities) | |
| 1045846 | Upon opening, you will receive racial booster from the following types: Haven Booster VI, Crucible Booster VI, Free-Zone Booster VI and Strokar Booster VI | Upon opening, you will receive racial booster from the following types: Haven Booster VI, Crucible Booster VI, Free-Zone Booster VI and Strokar Booster VI | Description of item "Racial Booster Crate VI" (95194) | |
| 1045847 | Racial Booster Crate VI | Racial Booster Crate VI | ||
| 1045848 | Upon opening, you will receive racial booster from the following types: Haven Booster VI, Crucible Booster VI, Free-Zone Booster VI and Strokar Booster VI | Upon opening, you will receive racial booster from the following types: Haven Booster VI, Crucible Booster VI, Free-Zone Booster VI and Strokar Booster VI | ||
| 1045917 | Acquired | Acquired | UI/CharacterSheet/CharacterSheetWindow/DecoTabs/Titles/Acquired | |
| 1045918 | Not Acquired | Not Acquired | UI/CharacterSheet/CharacterSheetWindow/DecoTabs/Titles/NotAcquired | |
| 1045923 | Cradle of War – Expansion Live Now | Cradle of War – Expansion Live Now | Name of new feature 2284 | |
| 1045924 | Turn the tide of war, fly new and powerful ships, show your achievements, and sharpen your skills. | Turn the tide of war, fly new and powerful ships, show your achievements, and sharpen your skills. | Description of new feature "Cradle of War – Expansion Live Now" (2284) | |
| 1045925 | Through Military Campaigns, every capsuleer can shape the outcome of empire wars. | Through Military Campaigns, every capsuleer can shape the outcome of empire wars. | Bullet point for new feature "Cradle of War – Expansion Live Now" (2284) | |
| 1045926 | Dominate the battlefield with new command carriers and navy destroyers. | Dominate the battlefield with new command carriers and navy destroyers. | Bullet point for new feature "Cradle of War – Expansion Live Now" (2284) | |
| 1045945 | Titles and achievements are here, plus a PvP-free starter space for rookies to hone their skills. | Titles and achievements are here, plus a PvP-free starter space for rookies to hone their skills. | Bullet point for new feature "Cradle of War – Expansion Live Now" (2284) |
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