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| Icon | TypeID & Name | Description | Group | Attributes |
|---|
Please note that a "removed" item often means the item was just not yet added to the "newer" build.
| TypeID & Name | Description | Group |
|---|---|---|
| 95395 - Pyroxeres 0-Grade | This low purity cluster of Pyroxeres offers 50% lower yield than those typically found throughout wider New Eden. It is most commonly located within the region of Exordium.
Pyroxeres is a common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a>. |
Pyroxeres |
| 95396 - Defiant Ochre Metallic - Limited | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 95397 - Defiant Ochre Metallic - Unlimited | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 95398 - Radiant Aureate Metallic - Limited | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 95399 - Radiant Aureate Metallic - Unlimited | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 95400 - Defiant Ochre Matte - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 95401 - Defiant Ochre Matte - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 95402 - Resolve Stratos Gloss - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 95403 - Resolve Stratos Gloss - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 95404 - Violent Surge Metallic - Limited | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 95405 - Violent Surge Metallic - Unlimited | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 95406 - Resolve Stratos Matte - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 95407 - Resolve Stratos Matte - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 95408 - Reclaimed Dawn Satin - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 95409 - Reclaimed Dawn Satin - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 95410 - Ascendant Zenith Gloss - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 95411 - Ascendant Zenith Gloss - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 95412 - Enduring Core - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 95413 - Enduring Core - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 95415 - Rebel Crest - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 95416 - Rebel Crest - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 95417 - Remnant Dominion - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 95418 - Remnant Dominion - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 95423 - Imperial Raspite Trade-In Transport | This beacon marks a loading location where an Imperial freighter tasked with collecting and transporting Raspite to ongoing construction projects across the Empire is waiting.
The freighter is willing to exchange surplus goods for additional Crystalline Raspite. |
Beacon |
| 95424 - State Polycrase Trade-In Transport | This beacon marks a loading location where a state freighter tasked with collecting and transporting Polycrase to ongoing construction projects across the State is waiting.
The freighter is willing to exchange surplus goods for additional Crystalline Polycrase. |
Beacon |
| 95425 - Federation Moissanite Trade-In Transport | This beacon marks a loading location where a federal freighter tasked with collecting and transporting Moissanite to ongoing construction projects across the Federation is waiting.
The freighter is willing to exchange surplus goods for additional Crystalline Moissanite. |
Beacon |
| 95426 - Republic Kangite Trade-In Transport | This beacon marks a loading location where a republic freighter tasked with collecting and transporting Kangite to ongoing construction projects across the Republic is waiting.
The freighter is willing to exchange surplus goods for additional Crystalline Kangite. |
Beacon |
| 95452 - Gallente Pilot | <font size="14">Gallente Pilot Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly Gallente Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Gallente-focused supporting skills. The temporary skills provided by this Expert System last for seven days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
Standard Expert Systems |
| 95463 - Federation Day Celebration Crate | This crate contains 10 PLEX, Villore Viridescent Matte - Limited, Intaki Emerald Metallic - Limited, Liberty's Wings - Limited, Background, Festival Launcher and a Four Freedoms Firework. | Special Edition Commodities |
| 95473 - Talos Pride of the Federation SKIN | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Permanent SKIN |
| 95474 - Hyperion Pride of the Federation SKIN | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Permanent SKIN |
| 95475 - Moros Pride of the Federation SKIN | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Permanent SKIN |
| 95476 - Ninazu Pride of the Federation SKIN | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Permanent SKIN |
| 95477 - Keres Pride of the Federation SKIN | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Permanent SKIN |
| 95478 - Arazu Pride of the Federation SKIN | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Permanent SKIN |
| 95479 - Kronos Pride of the Federation SKIN | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Permanent SKIN |
| 95480 - Hecate Pride of the Federation SKIN | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Permanent SKIN |
| 95481 - Imicus Navy Issue Pride of the Federation SKIN | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Permanent SKIN |
| 95482 - Maulus Pride of the Federation SKIN | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Permanent SKIN |
| 95501 - Soaring Federation Background | This can be consumed when updating your portrait if it is in an accessible inventory location. | Portrait Backgrounds |
| Blueprint Name | Old BP Data | New BP Data | Raw Diff |
|---|
| TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
|---|
| TypeID, Group, & Name | Tranquility | Singularity | Diff |
|---|
| Attribute Name | Diff |
|---|---|
| 6053 - miningWasteProbabilityBonus | highIsGood: 0 => 1 |
| TypeID, Name, and Group | Diff |
|---|---|
| 91916 - Imperial Electronics Booster I (Booster) | Mining Critical Success Chance Bonus: 4.0 => 2.0 |
| 93314 - Governor Aeon (Irregular Super Carrier) | Mass: 1780000000.0 => 130000000.0 Inertia Modifier: 0.001 => 0.01 armorUniformity: 1.0 => None Warp Speed Multiplier: 20.0 => 15.0 |
| 93883 - Nuras' Revelation (Irregular Dreadnought) | Mass: 1290000000.0 => 100000000.0 |
| 93888 - Federation Erebus (Irregular Titan) | Mass: 2100000000.0 => 10000000.0 Maximum Velocity: 200.0 => 160.0 Inertia Modifier: 0.01 => 1.0 radius: 7500.0 => 1700.0 Warp Speed Multiplier: 20.0 => 15.0 |
| 93899 - Flagship Naglfar (Irregular Dreadnought) | Mass: 1260000000.0 => 1300000.0 Capacitor Recharge time: 600000.0 => 375000.0 Inertia Modifier: 0.01 => 1.0 radius: 1700.0 => 254.0 Capacitor Capacity: 500.0 => 250.0 |
| 93900 - Executive Defense Cannon (Destructible Sentry Gun) | gfxTurretID: 496.0 => 489.0 |
| 95351 - Tovil-Toba's Chimera (Irregular Carrier) | Mass: 1240000000.0 => 130000000.0 Inertia Modifier: 0.01 => 1.0 radius: 1000.0 => 1700.0 descriptionID: 1047536 => None graphicID: 34695 => 2931 |
| Mutator | Combines With | Produces | Mutations |
|---|
| Effect Name | Diff |
|---|
| TypeID, Name, and Group | Effects Changes |
|---|
| TypeID & Skill Name | Old Level | New Level |
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| TypeID & Skill Name | Old Level | New Level |
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| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Name | Tranquility | Singularity | Diff |
|---|---|---|---|
| 93150 - Subcapital Operations | omega_expert (1d duration) Gunnery V Small Hybrid Turret V Small Projectile Turret V Small Energy Turret V Medium Hybrid Turret V Medium Projectile Turret V Medium Energy Turret V Large Hybrid Turret V Large Projectile Turret V Large Energy Turret V Rapid Firing V Motion Prediction V Surgical Strike IV Controlled Bursts IV Trajectory Analysis IV Weapon Upgrades V Missile Launcher Operation V Rockets V Light Missiles V Auto-Targeting Missiles III Defender Missiles I Heavy Missiles V Torpedoes V Cruise Missiles V Spaceship Command V Gallente Frigate V Minmatar Frigate V Caldari Frigate V Amarr Frigate V Gallente Cruiser V Minmatar Cruiser V Caldari Cruiser V Amarr Cruiser V Gallente Battleship V Minmatar Battleship V Caldari Battleship V Amarr Battleship V Leadership V Skirmish Command V Shield Command V Shield Command Specialist IV Information Command Specialist IV Command Burst Specialist IV Social V Negotiation IV Diplomacy IV Fast Talk IV Connections IV Mechanics V Repair Systems V Hull Upgrades V Science V Biology IV Cybernetics V Astrometrics V Power Grid Management V Shield Operation V Capacitor Systems Operation V Capacitor Management IV Shield Management IV Tactical Shield Manipulation IV Energy Pulse Weapons III Shield Emission Systems IV Energy Grid Upgrades V Shield Upgrades IV CPU Management V Electronic Warfare IV Long Range Targeting V Target Management V Advanced Target Management IV Signature Analysis V Electronics Upgrades V Sensor Linking IV Weapon Disruption IV Propulsion Jamming V Drones V Drone Avionics V Heavy Drone Operation IV Drone Interfacing IV Navigation V Afterburner IV Fuel Conservation IV Acceleration Control IV Evasive Maneuvering V High Speed Maneuvering IV Warp Drive Operation V Jump Drive Operation V Survey III Micro Jump Drive Operation III Signature Masking III Small Railgun Specialization III Small Beam Laser Specialization III Small Autocannon Specialization III Advanced Weapon Upgrades V Graviton Physics IV Thermal Shield Compensation IV Armored Command Specialist IV Skirmish Command Specialist IV Wing Command V Cloaking V Anchoring III Interceptors IV Covert Ops IV Assault Frigates IV Logistics Cruisers IV Interdictors IV Small Artillery Specialization III Medium Artillery Specialization III Large Artillery Specialization III Medium Beam Laser Specialization III Large Beam Laser Specialization III Medium Railgun Specialization III Large Railgun Specialization III Medium Autocannon Specialization III Large Autocannon Specialization III Small Blaster Specialization III Medium Blaster Specialization III Large Blaster Specialization III Small Pulse Laser Specialization III Medium Pulse Laser Specialization III Large Pulse Laser Specialization III Drone Navigation V EM Shield Compensation IV Kinetic Shield Compensation IV Explosive Shield Compensation IV Missile Bombardment V Missile Projection IV Amarr Drone Specialization III Minmatar Drone Specialization III Gallente Drone Specialization III Caldari Drone Specialization III Archaeology IV Heavy Assault Cruisers IV Long Distance Jamming III Frequency Modulation III Signal Dispersion III Signal Suppression III Weapon Destabilization III Target Painting IV Signature Focusing III Rocket Specialization III Light Missile Specialization III Heavy Missile Specialization III Cruise Missile Specialization III Torpedo Specialization III Guided Missile Precision IV Target Navigation Prediction IV Warhead Upgrades IV Armored Command V Information Command V Shield Compensation V Rapid Launch V Cynosural Field Theory V Jump Fuel Conservation III Jump Drive Calibration IV Hacking IV Recon Ships IV EM Armor Compensation IV Explosive Armor Compensation IV Kinetic Armor Compensation IV Thermal Armor Compensation IV Advanced Drone Avionics III Sentry Drone Interfacing IV Drone Sharpshooting V Drone Durability III Command Ships IV Light Drone Operation V Infomorph Psychology III Jump Portal Generation III Fleet Command III Heavy Assault Missile Specialization III Heavy Assault Missiles V Astrometric Rangefinding III Astrometric Pinpointing III Astrometric Acquisition III Jury Rigging III Armor Rigging III Astronautics Rigging III Drones Rigging III Electronic Superiority Rigging III Projectile Weapon Rigging III Energy Weapon Rigging III Hybrid Weapon Rigging III Launcher Rigging III Shield Rigging III Bomb Deployment IV Thermodynamics IV Heavy Interdiction Cruisers IV Electronic Attack Ships IV Black Ops IV Marauders IV Nanite Operation III Nanite Interfacing III Amarr Defensive Systems V Amarr Offensive Systems V Amarr Propulsion Systems V Amarr Core Systems V Gallente Defensive Systems V Caldari Defensive Systems V Minmatar Defensive Systems V Gallente Core Systems V Minmatar Core Systems V Caldari Core Systems V Caldari Offensive Systems V Gallente Offensive Systems V Minmatar Offensive Systems V Caldari Propulsion Systems V Gallente Propulsion Systems V Minmatar Propulsion Systems V Amarr Strategic Cruiser III Caldari Strategic Cruiser III Gallente Strategic Cruiser III Minmatar Strategic Cruiser III Resistance Phasing III Magnetometric Sensor Compensation IV Gravimetric Sensor Compensation IV Ladar Sensor Compensation IV Radar Sensor Compensation IV Armor Layering IV Amarr Destroyer V Caldari Destroyer V Gallente Destroyer V Minmatar Destroyer V Amarr Battlecruiser V Caldari Battlecruiser V Gallente Battlecruiser V Minmatar Battlecruiser V Medium Drone Operation V Amarr Tactical Destroyer IV Minmatar Tactical Destroyer IV Caldari Tactical Destroyer IV Gallente Tactical Destroyer IV Command Destroyers IV Flag Cruisers IV Precursor Frigate V Precursor Cruiser V Precursor Battleship V Small Precursor Weapon V Medium Precursor Weapon V Large Precursor Weapon V Small Disintegrator Specialization III Medium Disintegrator Specialization III Large Disintegrator Specialization III Precursor Destroyer V Precursor Battlecruiser V EDENCOM Battleship V Large Vorton Projector V Small Vorton Specialization III Medium Vorton Specialization III Large Vorton Specialization III Vorton Power Amplification IV Vorton Arc Guidance V EDENCOM Frigate V EDENCOM Cruiser V Vorton Projector Operation V Small Vorton Projector V Medium Vorton Projector V Vorton Arc Extension IV Breacher Pod Launcher Operation IV Breacher Pod Clone Efficacity IV Breacher Pod Clone Longevity IV Breacher Pod Projection IV Breacher Pod Rapid Firing IV Expedition Command Ships IV Expedition Command Specialist IV Expedition Command V |
omega_expert (1d duration) Gunnery V Small Hybrid Turret V Small Projectile Turret V Small Energy Turret V Rapid Firing V Motion Prediction V Surgical Strike IV Controlled Bursts IV Trajectory Analysis IV Weapon Upgrades V Missile Launcher Operation V Rockets V Light Missiles V Auto-Targeting Missiles III Defender Missiles I Heavy Missiles V Torpedoes V Cruise Missiles V Spaceship Command V Gallente Frigate V Minmatar Frigate V Caldari Frigate V Amarr Frigate V Gallente Cruiser V Minmatar Cruiser V Caldari Cruiser V Amarr Cruiser V Gallente Battleship V Minmatar Battleship V Caldari Battleship V Amarr Battleship V Leadership V Skirmish Command V Shield Command V Shield Command Specialist IV Information Command Specialist IV Command Burst Specialist IV Social V Negotiation IV Diplomacy IV Fast Talk IV Connections IV Mechanics V Repair Systems V Hull Upgrades V Science V Biology IV Cybernetics V Astrometrics V Power Grid Management V Shield Operation V Capacitor Systems Operation V Capacitor Management IV Shield Management IV Tactical Shield Manipulation IV Energy Pulse Weapons III Shield Emission Systems IV Energy Grid Upgrades V Shield Upgrades IV CPU Management V Electronic Warfare IV Long Range Targeting V Target Management V Advanced Target Management IV Signature Analysis V Electronics Upgrades V Sensor Linking IV Weapon Disruption IV Propulsion Jamming V Drones V Drone Avionics V Heavy Drone Operation IV Drone Interfacing IV Navigation V Afterburner IV Fuel Conservation IV Acceleration Control IV Evasive Maneuvering V High Speed Maneuvering IV Warp Drive Operation V Jump Drive Operation V Survey III Micro Jump Drive Operation III Signature Masking III Small Railgun Specialization III Small Beam Laser Specialization III Small Autocannon Specialization III Advanced Weapon Upgrades V Graviton Physics IV Thermal Shield Compensation IV Armored Command Specialist IV Skirmish Command Specialist IV Wing Command V Cloaking V Anchoring III Interceptors IV Covert Ops IV Assault Frigates IV Logistics Cruisers IV Interdictors IV Small Artillery Specialization III Small Blaster Specialization III Small Pulse Laser Specialization III Drone Navigation V EM Shield Compensation IV Kinetic Shield Compensation IV Explosive Shield Compensation IV Missile Bombardment V Missile Projection IV Amarr Drone Specialization III Minmatar Drone Specialization III Gallente Drone Specialization III Caldari Drone Specialization III Archaeology IV Heavy Assault Cruisers IV Long Distance Jamming III Frequency Modulation III Signal Dispersion III Signal Suppression III Weapon Destabilization III Target Painting IV Signature Focusing III Rocket Specialization III Light Missile Specialization III Heavy Missile Specialization III Cruise Missile Specialization III Torpedo Specialization III Guided Missile Precision IV Target Navigation Prediction IV Warhead Upgrades IV Armored Command V Information Command V Shield Compensation V Rapid Launch V Cynosural Field Theory V Jump Fuel Conservation III Jump Drive Calibration IV Hacking IV Recon Ships IV EM Armor Compensation IV Explosive Armor Compensation IV Kinetic Armor Compensation IV Thermal Armor Compensation IV Advanced Drone Avionics III Sentry Drone Interfacing IV Drone Sharpshooting V Drone Durability III Command Ships IV Light Drone Operation V Infomorph Psychology III Jump Portal Generation III Fleet Command III Heavy Assault Missile Specialization III Heavy Assault Missiles V Astrometric Rangefinding III Astrometric Pinpointing III Astrometric Acquisition III Jury Rigging III Armor Rigging III Astronautics Rigging III Drones Rigging III Electronic Superiority Rigging III Projectile Weapon Rigging III Energy Weapon Rigging III Hybrid Weapon Rigging III Launcher Rigging III Shield Rigging III Bomb Deployment IV Thermodynamics IV Heavy Interdiction Cruisers IV Electronic Attack Ships IV Black Ops IV Marauders IV Nanite Operation III Nanite Interfacing III Amarr Defensive Systems V Amarr Offensive Systems V Amarr Propulsion Systems V Amarr Core Systems V Gallente Defensive Systems V Caldari Defensive Systems V Minmatar Defensive Systems V Gallente Core Systems V Minmatar Core Systems V Caldari Core Systems V Caldari Offensive Systems V Gallente Offensive Systems V Minmatar Offensive Systems V Caldari Propulsion Systems V Gallente Propulsion Systems V Minmatar Propulsion Systems V Amarr Strategic Cruiser III Caldari Strategic Cruiser III Gallente Strategic Cruiser III Minmatar Strategic Cruiser III Resistance Phasing III Magnetometric Sensor Compensation IV Gravimetric Sensor Compensation IV Ladar Sensor Compensation IV Radar Sensor Compensation IV Armor Layering IV Amarr Destroyer V Caldari Destroyer V Gallente Destroyer V Minmatar Destroyer V Amarr Battlecruiser V Caldari Battlecruiser V Gallente Battlecruiser V Minmatar Battlecruiser V Medium Drone Operation V Amarr Tactical Destroyer IV Minmatar Tactical Destroyer IV Caldari Tactical Destroyer IV Gallente Tactical Destroyer IV Command Destroyers IV Flag Cruisers IV Precursor Frigate V Precursor Cruiser V Precursor Battleship V Small Precursor Weapon V Small Disintegrator Specialization III Precursor Destroyer V Precursor Battlecruiser V EDENCOM Battleship V Small Vorton Specialization III Vorton Power Amplification IV Vorton Arc Guidance V EDENCOM Frigate V EDENCOM Cruiser V Vorton Projector Operation V Small Vorton Projector V Vorton Arc Extension IV Breacher Pod Launcher Operation IV Breacher Pod Clone Efficacity IV Breacher Pod Clone Longevity IV Breacher Pod Projection IV Breacher Pod Rapid Firing IV Expedition Command Ships IV Expedition Command Specialist IV Expedition Command V |
omega_expert (1d duration) Gunnery V Small Hybrid Turret V Small Projectile Turret V Small Energy Turret Medium Hybrid Turret V Medium Projectile Turret V Medium Energy Turret V Large Hybrid Turret V Large Projectile Turret V Large Energy Turret Rapid Firing V Motion Prediction V Surgical Strike IV Controlled Bursts IV Trajectory Analysis IV Weapon Upgrades V Missile Launcher Operation V Rockets V Light Missiles V Auto-Targeting Missiles III Defender Missiles I Heavy Missiles V Torpedoes V Cruise Missiles V Spaceship Command V Gallente Frigate V Minmatar Frigate V Caldari Frigate V Amarr Frigate V Gallente Cruiser V Minmatar Cruiser V Caldari Cruiser V Amarr Cruiser V Gallente Battleship V Minmatar Battleship V Caldari Battleship V Amarr Battleship V Leadership V Skirmish Command V Shield Command V Shield Command Specialist IV Information Command Specialist IV Command Burst Specialist IV Social V Negotiation IV Diplomacy IV Fast Talk IV Connections IV Mechanics V Repair Systems V Hull Upgrades V Science V Biology IV Cybernetics V Astrometrics V Power Grid Management V Shield Operation V Capacitor Systems Operation V Capacitor Management IV Shield Management IV Tactical Shield Manipulation IV Energy Pulse Weapons III Shield Emission Systems IV Energy Grid Upgrades V Shield Upgrades IV CPU Management V Electronic Warfare IV Long Range Targeting V Target Management V Advanced Target Management IV Signature Analysis V Electronics Upgrades V Sensor Linking IV Weapon Disruption IV Propulsion Jamming V Drones V Drone Avionics V Heavy Drone Operation IV Drone Interfacing IV Navigation V Afterburner IV Fuel Conservation IV Acceleration Control IV Evasive Maneuvering V High Speed Maneuvering IV Warp Drive Operation V Jump Drive Operation V Survey III Micro Jump Drive Operation III Signature Masking III Small Railgun Specialization III Small Beam Laser Specialization III Small Autocannon Specialization III Advanced Weapon Upgrades V Graviton Physics IV Thermal Shield Compensation IV Armored Command Specialist IV Skirmish Command Specialist IV Wing Command V Cloaking V Anchoring III Interceptors IV Covert Ops IV Assault Frigates IV Logistics Cruisers IV Interdictors IV Small Artillery Specialization III Large Artillery Specialization III Medium Beam Laser Specialization III Large Beam Laser Specialization III Medium Railgun Specialization III Large Railgun Specialization III Medium Autocannon Specialization III Large Autocannon Specialization III Small Blaster Specialization III Medium Blaster Specialization III Large Blaster Specialization III Small Pulse Laser Specialization III Medium Pulse Laser Specialization III Large Small Pulse Laser Specialization III Drone Navigation V EM Shield Compensation IV Kinetic Shield Compensation IV Explosive Shield Compensation IV Missile Bombardment V Missile Projection IV Amarr Drone Specialization III Minmatar Drone Specialization III Gallente Drone Specialization III Caldari Drone Specialization III Archaeology IV Heavy Assault Cruisers IV Long Distance Jamming III Frequency Modulation III Signal Dispersion III Signal Suppression III Weapon Destabilization III Target Painting IV Signature Focusing III Rocket Specialization III Light Missile Specialization III Heavy Missile Specialization III Cruise Missile Specialization III Torpedo Specialization III Guided Missile Precision IV Target Navigation Prediction IV Warhead Upgrades IV Armored Command V Information Command V Shield Compensation V Rapid Launch V Cynosural Field Theory V Jump Fuel Conservation III Jump Drive Calibration IV Hacking IV Recon Ships IV EM Armor Compensation IV Explosive Armor Compensation IV Kinetic Armor Compensation IV Thermal Armor Compensation IV Advanced Drone Avionics III Sentry Drone Interfacing IV Drone Sharpshooting V Drone Durability III Command Ships IV Light Drone Operation V Infomorph Psychology III Jump Portal Generation III Fleet Command III Heavy Assault Missile Specialization III Heavy Assault Missiles V Astrometric Rangefinding III Astrometric Pinpointing III Astrometric Acquisition III Jury Rigging III Armor Rigging III Astronautics Rigging III Drones Rigging III Electronic Superiority Rigging III Projectile Weapon Rigging III Energy Weapon Rigging III Hybrid Weapon Rigging III Launcher Rigging III Shield Rigging III Bomb Deployment IV Thermodynamics IV Heavy Interdiction Cruisers IV Electronic Attack Ships IV Black Ops IV Marauders IV Nanite Operation III Nanite Interfacing III Amarr Defensive Systems V Amarr Offensive Systems V Amarr Propulsion Systems V Amarr Core Systems V Gallente Defensive Systems V Caldari Defensive Systems V Minmatar Defensive Systems V Gallente Core Systems V Minmatar Core Systems V Caldari Core Systems V Caldari Offensive Systems V Gallente Offensive Systems V Minmatar Offensive Systems V Caldari Propulsion Systems V Gallente Propulsion Systems V Minmatar Propulsion Systems V Amarr Strategic Cruiser III Caldari Strategic Cruiser III Gallente Strategic Cruiser III Minmatar Strategic Cruiser III Resistance Phasing III Magnetometric Sensor Compensation IV Gravimetric Sensor Compensation IV Ladar Sensor Compensation IV Radar Sensor Compensation IV Armor Layering IV Amarr Destroyer V Caldari Destroyer V Gallente Destroyer V Minmatar Destroyer V Amarr Battlecruiser V Caldari Battlecruiser V Gallente Battlecruiser V Minmatar Battlecruiser V Medium Drone Operation V Amarr Tactical Destroyer IV Minmatar Tactical Destroyer IV Caldari Tactical Destroyer IV Gallente Tactical Destroyer IV Command Destroyers IV Flag Cruisers IV Precursor Frigate V Precursor Cruiser V Precursor Battleship V Small Precursor Weapon V Large Precursor Weapon V Small Disintegrator Specialization III Medium Disintegrator Specialization III Large Precursor Destroyer V Precursor Battlecruiser V EDENCOM Battleship Large Vorton Projector Small Vorton Specialization Medium Vorton Specialization III Large Vorton Specialization Vorton Power Amplification IV Vorton Arc Guidance V EDENCOM Frigate V EDENCOM Cruiser V Vorton Projector Operation V Small Vorton Projector Medium Vorton Projector Vorton Arc Extension IV Breacher Pod Launcher Operation IV Breacher Pod Clone Efficacity IV Breacher Pod Clone Longevity IV Breacher Pod Projection IV Breacher Pod Rapid Firing IV Expedition Command Ships IV Expedition Command Specialist IV Expedition Command V |
| 95452 - No Item Name | federation_es (7d duration) Gunnery V Small Hybrid Turret V Medium Hybrid Turret V Large Hybrid Turret IV Rapid Firing IV Sharpshooter IV Motion Prediction IV Surgical Strike IV Controlled Bursts IV Trajectory Analysis IV Weapon Upgrades IV Spaceship Command IV Gallente Frigate IV Gallente Cruiser IV Gallente Battleship IV Social III Connections II Mechanics V Repair Systems IV Hull Upgrades V Biology III Shield Operation IV Capacitor Systems Operation III Shield Management IV Tactical Shield Manipulation IV Capacitor Emission Systems III Energy Grid Upgrades IV Shield Upgrades IV Drones V Drone Avionics IV Heavy Drone Operation IV Drone Interfacing III Afterburner IV Acceleration Control III Evasive Maneuvering III High Speed Maneuvering III Warp Drive Operation III Small Railgun Specialization III Medium Railgun Specialization III Small Blaster Specialization III Medium Blaster Specialization III Drone Navigation IV EM Armor Compensation II Explosive Armor Compensation II Kinetic Armor Compensation II Thermal Armor Compensation II Drone Sharpshooting IV Drone Durability III Light Drone Operation IV Armor Layering I Gallente Destroyer IV Gallente Battlecruiser IV Medium Drone Operation IV |
No Data | Gunnery V Small Hybrid Turret V Medium Hybrid Turret V Large Hybrid Turret IV Rapid Firing IV Sharpshooter IV Motion Prediction IV Surgical Strike IV Controlled Bursts IV Trajectory Analysis IV Weapon Upgrades IV Spaceship Command IV Gallente Frigate IV Gallente Cruiser IV Gallente Battleship IV Social III Connections II Mechanics V Repair Systems IV Hull Upgrades V Biology III Shield Operation IV Capacitor Systems Operation III Shield Management IV Tactical Shield Manipulation IV Capacitor Emission Systems III Energy Grid Upgrades IV Shield Upgrades IV Drones V Drone Avionics IV Heavy Drone Operation IV Drone Interfacing III Afterburner IV Acceleration Control III Evasive Maneuvering III High Speed Maneuvering III Warp Drive Operation III Small Railgun Specialization III Medium Railgun Specialization III Small Blaster Specialization III Medium Blaster Specialization III Drone Navigation IV EM Armor Compensation II Explosive Armor Compensation II Kinetic Armor Compensation II Thermal Armor Compensation II Drone Sharpshooting IV Drone Durability III Light Drone Operation IV Armor Layering I Gallente Destroyer IV Gallente Battlecruiser IV Medium Drone Operation IV |
| Key | Tranquility | Singularity | Diff | Usage |
|---|---|---|---|---|
| 1036172 | This low purity cluster of Veldspar offers 50% lower yield than those typically found throughout wider New Eden. It is most commonly located within the region of Exordium.
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. |
This low purity cluster of Veldspar offers 50% lower yield than those typically found throughout wider Ned Eden. It is most commonly located within the region of Exordium.
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. |
This low purity cluster of Veldspar offers 50% lower yield than those typically found throughout wider Ne Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. |
Description of item "Veldspar 0-Grade" (92371) |
| 1036180 | This low purity cluster of Scordite offers 50% lower yield than those typically found throughout wider New Eden. It is most commonly located within the region of Exordium.
Scordite is amongst the most common ore types in the central regions of known universe. It can be reprocessed into both Tritanium and Pyerite making it desirable for those starting their mining careers. |
This low purity cluster of Scordite offers 50% lower yield than those typically found throughout wider Ned Eden. It is most commonly located within the region of Exordium.
Scordite is amongst the most common ore types in the central regions of known universe. It can be reprocessed into both Tritanium and Pyerite making it desirable for those starting their mining careers. |
This low purity cluster of Scordite offers 50% lower yield than those typically found throughout wider Ne Scordite is amongst the most common ore types in the central regions of known universe. It can be reprocessed into both Tritanium and Pyerite making it desirable for those starting their mining careers. |
Description of item "Scordite 0-Grade " (92373) |
| 1039469 | As Exordium is dedicated to the orientation of new capsuleers, a variety of jobs are available to help you acclimate to life in New Eden.
Once you feel sufficiently prepared, you can leave this space in search of more exciting and lucrative opportunities throughout the wider New Eden cluster. Of course, said excitement comes with a mildly heightened risk of casualties. |
As Exordium is dedicated to the orientation of new capsuleers, a variety of jobs are available to help you acclimate to life in New Eden.
Once you feel sufficiently prepared, you can leave this space to in search of more exciting and lucrative opportunities throughout the wider New Eden cluster. Of course, said excitement comes with a mildly heightened risk of casualties. |
As Exordium is dedicated to the orientation of new capsuleers, a variety of jobs are available to help you acclimate to life in New Eden. Once you feel sufficiently prepared, you can leave this space to in search of more exciting and lucrative opportunities throughout the wider New Eden cluster. Of course, said excitement comes with a mildly heightened risk of casualties. |
Part of conversation "[Starter Space] CONCORD 2" |
| 1039504 | <font size="14">Subcapital Operations Expert System</font>
This Expert System has been loaded with advanced ship operation skills, to mimic the experience of an Omega capsuleer. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 1 day rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14">Secrets Operations Expert System</font>
This Expert System has been loaded with advanced ship operation skills, to mimic the experience of an Omega capsuleer. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active 1 day rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>S This Expert System has been loaded with advanced ship operation skills, to mimic the experience of an Omega capsuleer. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active <b>1 day</b> rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "Subcapital Operations" (93150) |
| 1040726 | Mine Dark Ochre in Minmatar low-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Dark Ochre in Gallente low-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Dark Ochre in |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_04 |
| 1040737 | Mine Gneiss in Minmatar low-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Gneiss in Gallente low-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Gneiss in |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_15 |
| 1040751 | Mine Scordite in Minmatar high-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Scordite in Gallente high-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Scordite in |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_29 |
| 1040758 | Mine Gneiss in Minmatar low-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Gneiss in Gallente low-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Gneiss in |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_36 |
| 1040759 | Mine Scordite in Minmatar high-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Scordite in Gallente high-security systems to help hone the Starkmanir’s astrogeological skills. | Mine Scordite in |
Campaigns/2026_Q2/ObjectiveData/Descriptions/Minmatar/2026_q2_minmatar_37 |
| 1041855 | We may come from different worlds, but we are one Gallente, and we will bring freedom to this cluster at any cost. | We may come from different worlds, but we are one Gallente, and we will bring freedo | We may come from different worlds, but we are one Gallente, and we will bring freedo |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Complete 2" |
| 1045697 | Gallente Prime is in sight. Non-essential personnel, abandon ship.
Those who remain, the State will honor your sacrifice. |
Gallente Prime is in sight. All hands abandon ship, that's an order.
I will be finishing this flight alone. |
Gallente Prime is in sight. Those who remain, the State will honor your sacrific I will be finishing this flight alone. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Destroy Hostiles 1" |
| 1046166 | Matar City and the Grand Caravanserai are both secured!
The people are pulling down statues and raising tribal banners! I wish you could be here with us. |
Matar City and the Grand Caneverserai are both secured!
The people are pulling down statues and raising tribal banners! I wish you could be here with us. |
Matar City and the Grand Ca The people are pulling down statues and raising tribal banners! I wish you could be here with us. |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Damaged - Hull 50 1" |
| 1046169 | The cowardly Minmatar waited until our fleet was away fighting the Jovians to attack.
Our ships had to rush back to Ennur, still damaged, to try and put their rebellion down. |
The cowardly Minmatar waited until our fleet was away fighting the Jovians to attack.
Our ships had to back rush to Ennur, still damaged, to try and put their rebellion down. |
The cowardly Minmatar waited until our fleet was away fighting the Jovians to attack. Our ships had to |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Initial 2" |
| 1046910 | Kairiola | Tovil-Toba's Chimera | Name of item 95351 (Irregular Carrier) | |
| 1046992 | Service is currently unavailable. Please try again later. | |||
| 1046993 | Service unavailable | |||
| 1047142 | Pyroxeres 0-Grade | Name of item 95395 (Pyroxeres) | ||
| 1047143 | This low purity cluster of Pyroxeres offers 50% lower yield than those typically found throughout wider New Eden. It is most commonly located within the region of Exordium.
Pyroxeres is a common ore available in all regions of space. It has fair amounts of Pyerite and Mexallon. |
Pyroxeres is a common ore available in all regions of space. It has fair amounts of <a href=showinfo:35>Pyerite</a> and <a href=showinfo:36>Mexallon</a>. |
Description of item "No item name" (95395) | |
| 1047174 | Defiant Ochre | |||
| 1047175 | Defiant Ochre Metallic - Limited | Name of item 95396 (Ship SKIN Design Element) | ||
| 1047176 | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (95396) | |
| 1047177 | Defiant Ochre Metallic - Unlimited | Name of item 95397 (Ship SKIN Design Element) | ||
| 1047178 | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (95397) | |
| 1047179 | Radiant Aureate Satin | |||
| 1047180 | Radiant Aureate Metallic - Limited | Name of item 95398 (Ship SKIN Design Element) | ||
| 1047181 | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (95398) | |
| 1047182 | Radiant Aureate Metallic - Unlimited | Name of item 95399 (Ship SKIN Design Element) | ||
| 1047183 | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (95399) | |
| 1047184 | Defiant Ochre Matte | |||
| 1047185 | Defiant Ochre Matte - Limited | Name of item 95400 (Ship SKIN Design Element) | ||
| 1047186 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (95400) | |
| 1047187 | Defiant Ochre Matte - Unlimited | Name of item 95401 (Ship SKIN Design Element) | ||
| 1047188 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (95401) | |
| 1047189 | Resolve Stratos Gloss | |||
| 1047190 | Resolve Stratos Gloss - Limited | Name of item 95402 (Ship SKIN Design Element) | ||
| 1047191 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (95402) | |
| 1047192 | Resolve Stratos Gloss - Unlimited | Name of item 95403 (Ship SKIN Design Element) | ||
| 1047193 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (95403) | |
| 1047194 | Violent Surge | |||
| 1047195 | Violent Surge Metallic - Limited | Name of item 95404 (Ship SKIN Design Element) | ||
| 1047196 | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (95404) | |
| 1047197 | Violent Surge Metallic - Unlimited | Name of item 95405 (Ship SKIN Design Element) | ||
| 1047198 | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (95405) | |
| 1047199 | Resolve Stratos Matte | |||
| 1047209 | Resolve Stratos Matte - Limited | Name of item 95406 (Ship SKIN Design Element) | ||
| 1047210 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (95406) | |
| 1047211 | Resolve Stratos Matte - Unlimited | Name of item 95407 (Ship SKIN Design Element) | ||
| 1047212 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (95407) | |
| 1047213 | Reclaimed Dawn Satin | |||
| 1047214 | Reclaimed Dawn Satin - Limited | Name of item 95408 (Ship SKIN Design Element) | ||
| 1047215 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (95408) | |
| 1047216 | Reclaimed Dawn Satin - Unlimited | Name of item 95409 (Ship SKIN Design Element) | ||
| 1047217 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (95409) | |
| 1047218 | Ascendant Zenith Gloss | |||
| 1047219 | Ascendant Zenith Gloss - Limited | Name of item 95410 (Ship SKIN Design Element) | ||
| 1047220 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (95410) | |
| 1047221 | Ascendant Zenith Gloss - Unlimited | Name of item 95411 (Ship SKIN Design Element) | ||
| 1047222 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (95411) | |
| 1047223 | Enduring Core | |||
| 1047225 | Enduring Core - Limited | Name of item 95412 (Ship SKIN Design Element) | ||
| 1047226 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (95412) | |
| 1047228 | Enduring Core - Unlimited | Name of item 95413 (Ship SKIN Design Element) | ||
| 1047229 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (95413) | |
| 1047232 | Rebel Crest | |||
| 1047233 | Rebel Crest - Limited | Name of item 95415 (Ship SKIN Design Element) | ||
| 1047234 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (95415) | |
| 1047235 | Rebel Crest - Unlimited | Name of item 95416 (Ship SKIN Design Element) | ||
| 1047236 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (95416) | |
| 1047237 | Remnant Dominion | |||
| 1047238 | Remnant Dominion - Limited | Name of item 95417 (Ship SKIN Design Element) | ||
| 1047239 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (95417) | |
| 1047240 | Remnant Dominion - Unlimited | Name of item 95418 (Ship SKIN Design Element) | ||
| 1047241 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (95418) | |
| 1047275 | Imperial Raspite Trade-In Transport | Name of item 95423 (Beacon) | ||
| 1047276 | This beacon marks a loading location where an Imperial freighter tasked with collecting and transporting Raspite to ongoing construction projects across the Empire is waiting.
The freighter is willing to exchange surplus goods for additional Crystalline Raspite. |
The freighter is willing to exchange surplus goods for additional Crystalline Raspite. |
Description of item "No item name" (95423) | |
| 1047277 | State Polycrase Trade-In Transport | Name of item 95424 (Beacon) | ||
| 1047278 | This beacon marks a loading location where a state freighter tasked with collecting and transporting Polycrase to ongoing construction projects across the State is waiting.
The freighter is willing to exchange surplus goods for additional Crystalline Polycrase. |
The freighter is willing to exchange surplus goods for additional Crystalline Polycrase. |
Description of item "No item name" (95424) | |
| 1047279 | Federation Moissanite Trade-In Transport | Name of item 95425 (Beacon) | ||
| 1047280 | This beacon marks a loading location where a federal freighter tasked with collecting and transporting Moissanite to ongoing construction projects across the Federation is waiting.
The freighter is willing to exchange surplus goods for additional Crystalline Moissanite. |
The freighter is willing to exchange surplus goods for additional Crystalline Moissanite. |
Description of item "No item name" (95425) | |
| 1047281 | Republic Kangite Trade-In Transport | Name of item 95426 (Beacon) | ||
| 1047282 | This beacon marks a loading location where a republic freighter tasked with collecting and transporting Kangite to ongoing construction projects across the Republic is waiting.
The freighter is willing to exchange surplus goods for additional Crystalline Kangite. |
The freighter is willing to exchange surplus goods for additional Crystalline Kangite. |
Description of item "No item name" (95426) | |
| 1047289 | Your passive sensors have detected coordinates to an uncharted site emerging into k-space. This asteroid belt radiates a distinctive energy signature reminiscent of those found within the Abyss. | |||
| 1047290 | Small Imperial Raspite Reserve | |||
| 1047298 | Small Imperial Raspite Reserve | |||
| 1047299 | Small State Polycrase Reserve | |||
| 1047300 | Small State Polycrase Reserve | |||
| 1047301 | Small Federal Moissanite Reserve | |||
| 1047302 | Small Federal Moissanite Reserve | |||
| 1047303 | Small Republic Kangite Reserve | |||
| 1047304 | Small Republic Kangite Reserve | |||
| 1047372 | Hull Damage Recieved | |||
| 1047373 | Capacitor Recharge Rate | |||
| 1047374 | Simulation Effects | |||
| 1047410 | Gallente Pilot | Name of item 95452 (Standard Expert Systems) | ||
| 1047411 | <font size="14">Gallente Pilot Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly Gallente Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Gallente-focused supporting skills. The temporary skills provided by this Expert System last for seven days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
This Expert System makes available skills enabling a capsuleer to fly Gallente Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Gallente-focused supporting skills. <b>The temporary skills provided by this Expert System last for seven days.</b> An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "No item name" (95452) | |
| 1047419 | Republic Kangite Trade-In Transport | |||
| 1047420 | Imperial Raspite Trade-In Transport | |||
| 1047421 | State Polycrase Trade-In Transport | |||
| 1047422 | Federation Moissanite Trade-In Transport | |||
| 1047444 | Federation Day Celebration Crate | Name of item 95463 (Special Edition Commodities) | ||
| 1047445 | This crate contains 10 PLEX, Villore Viridescent Matte - Limited, Intaki Emerald Metallic - Limited, Liberty's Wings - Limited, Background, Festival Launcher and a Four Freedoms Firework. | Description of item "No item name" (95463) | ||
| 1047446 | Federation Day Celebration Crate | |||
| 1047447 | This crate contains 10 PLEX, Villore Viridescent Matte - Limited, Intaki Emerald Metallic - Limited, Liberty's Wings - Limited, Background, Festival Launcher and a Four Freedoms Firework | |||
| 1047457 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | |||
| 1047458 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Description of item "No item name" (95473) | ||
| 1047459 | Talos Pride of the Federation SKIN | Name of item 95473 (Permanent SKIN) | ||
| 1047460 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | |||
| 1047461 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Description of item "No item name" (95474) | ||
| 1047462 | Hyperion Pride of the Federation SKIN | Name of item 95474 (Permanent SKIN) | ||
| 1047463 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | |||
| 1047464 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Description of item "No item name" (95475) | ||
| 1047465 | Moros Pride of the Federation SKIN | Name of item 95475 (Permanent SKIN) | ||
| 1047466 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | |||
| 1047467 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Description of item "No item name" (95476) | ||
| 1047468 | Ninazu Pride of the Federation SKIN | Name of item 95476 (Permanent SKIN) | ||
| 1047469 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | |||
| 1047470 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Description of item "No item name" (95477) | ||
| 1047471 | Keres Pride of the Federation SKIN | Name of item 95477 (Permanent SKIN) | ||
| 1047472 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | |||
| 1047473 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Description of item "No item name" (95478) | ||
| 1047474 | Arazu Pride of the Federation SKIN | Name of item 95478 (Permanent SKIN) | ||
| 1047475 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | |||
| 1047476 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Description of item "No item name" (95479) | ||
| 1047477 | Kronos Pride of the Federation SKIN | Name of item 95479 (Permanent SKIN) | ||
| 1047478 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | |||
| 1047479 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Description of item "No item name" (95480) | ||
| 1047480 | Hecate Pride of the Federation SKIN | Name of item 95480 (Permanent SKIN) | ||
| 1047481 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | |||
| 1047482 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Description of item "No item name" (95481) | ||
| 1047483 | Imicus Navy Issue Pride of the Federation SKIN | Name of item 95481 (Permanent SKIN) | ||
| 1047484 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | |||
| 1047485 | A joint effort by Gallente ship manufacturers and other commercial entities, these SKINs were created to celebrate the long-overdue Gallente elections of YC128. Brands from all across the Federation have come together to encourage participation in the democratic process, irrespective of which candidate citizens support. | Description of item "No item name" (95482) | ||
| 1047486 | Maulus Pride of the Federation SKIN | Name of item 95482 (Permanent SKIN) | ||
| 1047536 | The first-ever fighter carrier constructed by the Caldari State, under the command of the legendary Admiral Tovil-Toba. Originally constructed as a water freighter, the Kairiola was refitted in response to the Gallente's bombardment of Caldari Prime. | |||
| 1047570 | Imperial Defense Platforms | |||
| 1047581 | Soaring Federation Background | Name of item 95501 (Portrait Backgrounds) | ||
| 1047582 | This can be consumed when updating your portrait if it is in an accessible inventory location. | Description of item "No item name" (95501) |
| File Name | Size in kb (Decompressed) |
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