Comparing Tranquility (Build: 3480926) to Singularity (Build: 3466436)

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Please note that Singularity will be kept inaccessible except for specific testing windows, and may fall significantly behind Tranquility in patches. The Tranquility/Singularity diff (homepage) may not be particularly useful for the time being. Refer to the latest Tranquility patches instead.

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New Items (0 Entries)
Icon TypeID & Name Description Group Attributes
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (1 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
2864 - Primae Blueprint BP Price: 9,999,999 ISK
Build Time: 4:10:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials: (Janice)
50000x Tritanium
Skills:
Industry I
Polaris V
Outcome:
1x Primae (2863)
BP Price: 9,999,999 ISK
Build Time: 0
Copy:9600 ME:4200 TE:4200 Limit:10x


BP Price: 9,999,999 ISK
Build Time:
4:10:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
50000x 34
Skills:
3380 I
9955 V
Outcome:
1x 2863


Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Traits (0 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
Attributes (2 Entries)

Attribute "debuffLanceDamageResistance" (6363) was removed.

Attribute Name Diff
1034 - covertOpsAndReconOpsCloakModuleDelay highIsGood: 0 => 1
Attributes per Type (29 Entries)
TypeID, Name, and Group Diff
2864 - Primae Blueprint (Hauler Blueprint) published: 0 => 1
graphicID: 10013 => None
91774 - Rampant Fabricator (Irregular Structure) Smartbomb Damage Resistance: 0.0 => 0.05
Vorton Projector Damage Resistance: 0.1 => 0.05
Unknown attribute 6363: 0.05 => None
91873 - Corrupted Handler (Fabricator Rogue Drone Frigate) Smartbomb Damage Resistance: 0.0 => 0.05
Vorton Projector Damage Resistance: 0.1 => 0.05
Unknown attribute 6363: 0.05 => None
91874 - Blackout Handler (Fabricator Rogue Drone Frigate) Smartbomb Damage Resistance: 0.0 => 0.05
Vorton Projector Damage Resistance: 0.1 => 0.05
Unknown attribute 6363: 0.05 => None
91875 - Blackout Driller (Fabricator Rogue Drone Frigate) Smartbomb Damage Resistance: 0.0 => 0.05
Vorton Projector Damage Resistance: 0.1 => 0.05
Unknown attribute 6363: 0.05 => None
91876 - Bewildering Sweeper (Fabricator Rogue Drone Destroyer) Smartbomb Damage Resistance: 0.0 => 0.05
Vorton Projector Damage Resistance: 0.1 => 0.05
Unknown attribute 6363: 0.05 => None
91877 - Corrupted Sweeper (Fabricator Rogue Drone Destroyer) Smartbomb Damage Resistance: 0.0 => 0.05
Vorton Projector Damage Resistance: 0.1 => 0.05
Unknown attribute 6363: 0.05 => None
91878 - Corrupted Divider (Fabricator Rogue Drone Cruiser) Smartbomb Damage Resistance: 0.0 => 0.05
Vorton Projector Damage Resistance: 0.1 => 0.05
Unknown attribute 6363: 0.05 => None
91879 - Alienator Divider (Fabricator Rogue Drone Cruiser) Smartbomb Damage Resistance: 0.0 => 0.05
Vorton Projector Damage Resistance: 0.1 => 0.05
Unknown attribute 6363: 0.05 => None
91880 - Alienator Crusher (Fabricator Rogue Drone Cruiser) Smartbomb Damage Resistance: 0.0 => 0.05
Vorton Projector Damage Resistance: 0.1 => 0.05
Unknown attribute 6363: 0.05 => None
91881 - Corrupted Sorter (Fabricator Rogue Drone Battlecruiser) Smartbomb Damage Resistance: 0.0 => 0.05
Vorton Projector Damage Resistance: 0.1 => 0.05
Unknown attribute 6363: 0.05 => None
91882 - Corrupted Manager (Fabricator Rogue Drone Battleship) Smartbomb Damage Resistance: 0.0 => 0.05
Vorton Projector Damage Resistance: 0.1 => 0.05
Unknown attribute 6363: 0.05 => None
91883 - Cascade Manager (Fabricator Rogue Drone Battleship) Smartbomb Damage Resistance: 0.0 => 0.05
Vorton Projector Damage Resistance: 0.1 => 0.05
Unknown attribute 6363: 0.05 => None
91897 - Bewildering Lathe (Fabricator Rogue Drone Destroyer) Smartbomb Damage Resistance: 0.0 => 0.05
Vorton Projector Damage Resistance: 0.1 => 0.05
Unknown attribute 6363: 0.05 => None
91898 - Scrutinizer Manipulator (Fabricator Rogue Drone Battlecruiser) Smartbomb Damage Resistance: 0.0 => 0.05
Vorton Projector Damage Resistance: 0.1 => 0.05
Unknown attribute 6363: 0.05 => None
91899 - Cascade Principal (Fabricator Rogue Drone Battleship) Smartbomb Damage Resistance: 0.0 => 0.05
Vorton Projector Damage Resistance: 0.1 => 0.05
Unknown attribute 6363: 0.05 => None
91902 - Scrutinizer Sorter (Fabricator Rogue Drone Battlecruiser) Smartbomb Damage Resistance: 0.0 => 0.05
Vorton Projector Damage Resistance: 0.1 => 0.05
Unknown attribute 6363: 0.05 => None
92633 - Nanoswarm Suspension (Irregular Structure) Disallows Assistance: None => 1.0
Smartbomb Damage Resistance: 0.0 => 0.05
Vorton Projector Damage Resistance: 0.1 => 0.05
Unknown attribute 6363: 0.05 => None
95532 - Cavalry Clash Booster (Booster) published: 0 => 1
marketGroupID: None => 2791 (Booster Slot 16)
95533 - Astrograph Clash Booster (Booster) published: 0 => 1
marketGroupID: None => 2531 (Booster Slot 14)
95534 - SITREP Clash Booster (Booster) published: 0 => 1
marketGroupID: None => 2790 (Booster Slot 15)
95537 - Coherence Volatile Booster (Booster) published: 0 => 1
marketGroupID: None => 2791 (Booster Slot 16)
95538 - Upcycle Volatile Booster (Booster) published: 0 => 1
marketGroupID: None => 2791 (Booster Slot 16)
95539 - Requisition Volatile Booster (Booster) published: 0 => 1
marketGroupID: None => 2792 (Booster Slot 17)
95540 - Zero-In Volatile Booster (Booster) published: 0 => 1
marketGroupID: None => 2792 (Booster Slot 17)
95541 - Soaring Volatile Booster (Booster) published: 0 => 1
marketGroupID: None => 2792 (Booster Slot 17)
95542 - Hallowed Volatile Booster (Booster) published: 0 => 1
marketGroupID: None => 2790 (Booster Slot 15)
95543 - Tenacious Volatile Booster (Booster) published: 0 => 1
marketGroupID: None => 2790 (Booster Slot 15)
96032 - Infested Naglfar (Fabricator Rogue Drone Dreadnought) Smartbomb Damage Resistance: 0.0 => 0.05
Vorton Projector Damage Resistance: 0.1 => 0.05
Unknown attribute 6363: 0.05 => None
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (0 Entries)
Effect Name Diff
Effects per Type (0 Entries)
TypeID, Name, and Group Effects Changes

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Expert Systems (0 Entries)
TypeID & Name Tranquility Singularity Diff

Strings (33 Entries)
Key Tranquility Singularity Diff Usage
91438 This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and cannot operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Description of item "CONCORD Modified Cloaking Device" (16126)
91439 This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and cannot operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Description of item "Caldari Navy Cloaking Device" (15790)
91442 This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and cannot operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference..
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
.
Description of item "Dread Guristas Cloaking Device" (14234)
91443 This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and cannot operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Description of item "Estamel's Modified Cloaking Device" (14782)
91447 This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and cannot operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Description of item "Kaikka's Modified Cloaking Device" (14776)
91448 This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and cannot operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Description of item "Prototype 'Poncho' Cloaking Device I" (20561)
91449 This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and cannot operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Description of item "Prototype Cloaking Device I" (11370)
91451 This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and cannot operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Description of item "Thon's Modified Cloaking Device" (14778)
91452 This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and cannot operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Description of item "Vepas' Modified Cloaking Device" (14780)
92627 This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and cannot operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work, it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.

Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.
Description of item "Syndicate Cloaking Device" (32260)
95714 Looks like we have us a newcomer, brethren. Get them! <font size = 13>Looks like we have us a newcomer, brethren. Get 'im!</font> <font size = 13>Looks like we have us a newcomer, brethren. Get them!'im!</font>
95715 Looks like we have us a newcomer, boys. Get them! <font size = 13>Looks like we have us a newcomer, boys. Get 'im!</font> <font size = 13>Looks like we have us a newcomer, boys. Get them!'im!</font>
125518 Incoming Transmission [d]Incoming Transmission [d]Incoming Transmission
125519 Incoming Transmission [d]Incoming Transmission [d]Incoming Transmission
256782 You could not construct the {typeName} on this planet, as it would dangerously overload your command center's CPU capacity. You cannot construct another {typeName} on this planet, as it would dangerously overload your command center's CPU capacity. You could annot construct another {typeName} on this planet, as it would dangerously overload your command center's CPU capacity. UI/Messages/3319/CannotAddToColonyCPUUsageExceededBody
256783 You could not construct the {typeName} on this planet, as it would dangerously overload your command center's power core. You cannot construct another {typeName} on this planet, as it would dangerously overload your command center's power core. You could annot construct another {typeName} on this planet, as it would dangerously overload your command center's power core. UI/Messages/3318/CannotAddToColonyPowerUsageExceededBody
256784 You could not construct the {typeName} on this planet, as the command center is currently offline. You cannot construct another {typeName} on this planet, as the command center is currently offline. You could annot construct another {typeName} on this planet, as the command center is currently offline. UI/Messages/3317/CannotAddToColonyCommandCenterDisabledBody
536684 Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills. Whenever possible, it is better for the rehabilitation of a freed slave to proceed over a more extended period than cruder boosters can allow for.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of <url=showinfo:3405>Biology</url> will increase this time up to 144 hours.

The compounds are only guaranteed to function until YC 120.08.07.
Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills. Whenever possible, it is better for the rehabilitation of a freed slave to proceed over a more extended period than cruder boosters can allow for.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of <url=showinfo:3405>Biology</url> will increase this time up to 144 hours.

The compounds are only guaranteed to function until YC 120.08.07.
Human training for new and demanding tasks can be achieved in a number of ways and forced conditioning can be supplemented by the use of cerebral accelerators. This is a technique that some slavers adopt for rapidly turning new acquisitions into 'useful' members of a forced labor operation that requires some specialized skills. Whenever possible, it is better for the rehabilitation of a freed slave to proceed over a more extended period than cruder boosters can allow for.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth,
aiding much more rapid transfer of neural data from skill packs. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of <url=showinfo:3405>Biology</url> will increase this time up to 144 hours.

The compounds are only guaranteed to function until YC 120.08.07.
Description of item "Expired Extended 'Rehabilitation' Cerebral Accelerator" (48153)
549066 At the end of YC120, roughly in the middle of the sixteenth year since the inception of independent capsuleers, the notorious Fort Knocks was destroyed in the culmination of a determined campaign to destroy the first Keepstar citadel ever built by capsuleers. The defense of Fort Knocks, anchored deep in the W-space system of J115405, was equally determined but in the final battle the Keepstar fell, ending the fortress's domination of the star system nicknamed "Rage".

Since its construction in YC118 by the Hard Knocks Citizens alliance, the Keepstar had endured through many battles but the assault by a coalition of foes led by The Initiative chipped away at Fort Knocks's defensive network of starbases, eventually achieving local space superiority and dooming New Eden's first Keepstar to its inevitable fate.
At the end of YC120, roughly in the middle of the sixteenth year since the inception of independent capsuleers, the notorious Fort Knocks was destroyed in the culmination of a determined campaign to destroy the first Keepstar citadel ever built by capsuleers. The defense of Fort Knocks, anchored deep in the W-space system of J115405, was equally determined but in the final battle the Keepstar fell, ending the fortress's domination of the star system nicknamed "Rage".

Since its construction in YC118 by the Hard Knocks Citizens alliance, the Keepstar had endured through many battles but the assault by a coalition of foes lead by The Initiative chipped away at Fort Knocks's defensive network of starbases, eventually achieving local space superiority and dooming New Eden's first Keepstar to its inevitable fate.
At the end of YC120, roughly in the middle of the sixteenth year since the inception of independent capsuleers, the notorious Fort Knocks was destroyed in the culmination of a determined campaign to destroy the first Keepstar citadel ever built by capsuleers. The defense of Fort Knocks, anchored deep in the W-space system of J115405, was equally determined but in the final battle the Keepstar fell, ending the fortress's domination of the star system nicknamed "Rage".

Since its construction in YC118 by the Hard Knocks Citizens alliance, the Keepstar had endured through many battles but the assault by a coalition of foes le
ad by The Initiative chipped away at Fort Knocks's defensive network of starbases, eventually achieving local space superiority and dooming New Eden's first Keepstar to its inevitable fate.
Description of item "Fall of Fort Knocks YC120" (52277)
568462 ESS banks collect bounties accrued in a solar system. Find them and claim the money before other players to rake in high amounts of ISK. ESS banks collect bounties accrued in a solar system. Find them and claim the money before other players to rake in high amounts of ISK ESS banks collect bounties accrued in a solar system. Find them and claim the money before other players to rake in high amounts of ISK. UI/Agency/Tooltips/NavigationCards/ESS
1047775 Expired Cavalry Clash Booster Cavalry Clash Booster Expired Cavalry Clash Booster Name of item 95532 (Booster)
1047780 Expired Astrograph Clash Booster Astrograph Clash Booster Expired Astrograph Clash Booster Name of item 95533 (Booster)
1047786 Expired SITREP Clash Booster SITREP Clash Booster Expired SITREP Clash Booster Name of item 95534 (Booster)
1047810 Expired Coherence Volatile Booster Coherence Volatile Booster Expired Coherence Volatile Booster Name of item 95537 (Booster)
1047814 Expired Upcycle Volatile Booster Upcycle Volatile Booster Expired Upcycle Volatile Booster Name of item 95538 (Booster)
1047820 Expired Requisition Volatile Booster Requisition Volatile Booster Expired Requisition Volatile Booster Name of item 95539 (Booster)
1047822 Expired Zero-In Volatile Booster Zero-In Volatile Booster Expired Zero-In Volatile Booster Name of item 95540 (Booster)
1047824 Expired Soaring Volatile Booster Soaring Volatile Booster Expired Soaring Volatile Booster Name of item 95541 (Booster)
1047826 Expired Hallowed Volatile Booster Hallowed Volatile Booster Expired Hallowed Volatile Booster Name of item 95542 (Booster)
1047828 Expired Tenacious Volatile Booster Tenacious Volatile Booster Expired Tenacious Volatile Booster Name of item 95543 (Booster)
1050827 Disruptive Lance Damage Resistance Disruptive Lance Damage Resistance
1050904 The Fabricator can only be damaged between waves after wave 5. The Fabricator can only be damaged between waves after wave 5.
1050905 Invulnerable Fabricator Invulnerable Fabricator

New Files (0 Entries)
File Name Size in kb (Decompressed)
Changed Files (236 Entries)
File Name Size in kb (Decompressed)
audio/essential_media/common.bnk
560 -> 560
audio/soundbanksinfo.json
6586 -> 6586
audio/soundbanksinfo.xml
5902 -> 5902
audio/soundprioritizationmetadata.json
4478 -> 4477
bin64/GFSDK_Aftermath_Lib.x64.dll
1535 -> 1535
bin64/_audio2.dll
3875 -> 3875
bin64/_ctypes.pyd
115 -> 115
bin64/_d3dinfo.dll
245 -> 245
bin64/_destiny.dll
916 -> 916
bin64/_elementtree.pyd
98 -> 98
bin64/_evelocalization.dll
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bin64/_eveplanetresources.dll
231 -> 231
bin64/_geo2.dll
199 -> 199
bin64/_ime.dll
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bin64/_pyevepathfinder.dll
853 -> 853
bin64/_pyfsd.dll
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bin64/_socket.pyd
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bin64/_spacemouse.dll
69 -> 69
bin64/_ssl.pyd
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bin64/_trinity_dx11.dll
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bin64/_trinity_dx12.dll
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bin64/_videoplayer.dll
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bin64/_yaml.pyd
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bin64/accountingEntryTypesLoader.pyd
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bin64/accountingKeysLoader.pyd
66 -> 66
bin64/achievementEventsLoader.pyd
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bin64/agencyHelpVideoGroupsLoader.pyd
71 -> 71
bin64/agencyHelpVideosLoader.pyd
67 -> 67
bin64/agentTypesLoader.pyd
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bin64/agentsInSpaceLoader.pyd
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bin64/ancestriesLoader.pyd
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bin64/archetypesLoader.pyd
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bin64/atomsLoader.pyd
113 -> 113
bin64/audioMetadataLoader.pyd
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bin64/billTypesLoader.pyd
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bin64/billboardsLoader.pyd
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bin64/bloodlinesLoader.pyd
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bin64/blue.dll
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bin64/careerPathsLoader.pyd
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bin64/categoriesLoader.pyd
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bin64/challengeConditionsLoader.pyd
63 -> 63
bin64/challengeEventsLoader.pyd
63 -> 63
bin64/challengesLoader.pyd
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bin64/character_avatarbehaviorsLoader.pyd
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bin64/character_colorLocationsLoader.pyd
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bin64/character_colorNamesLoader.pyd
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bin64/character_modifierLocationsLoader.pyd
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bin64/character_portraitresourcesLoader.pyd
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bin64/character_resourcesLoader.pyd
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bin64/character_sculptingLocationsLoader.pyd
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bin64/checkPointsLoader.pyd
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bin64/clientLocationListsLoader.pyd
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bin64/commandSetsLoader.pyd
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bin64/community_track_templatesLoader.pyd
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bin64/compressibleTypesLoader.pyd
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bin64/contentTagTypesLoader.pyd
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bin64/contentTagsLoader.pyd
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bin64/contrabandTypesLoader.pyd
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bin64/contributionMethodsLoader.pyd
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bin64/controlTowerResourcesLoader.pyd
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bin64/conversationAgentsLoader.pyd
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bin64/conversationsLoader.pyd
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bin64/corporationActivitiesLoader.pyd
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bin64/corporationRoleGroupsLoader.pyd
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bin64/corporationRolesLoader.pyd
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bin64/cratesLoader.pyd
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bin64/currencyBucketsLoader.pyd
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bin64/defaultOverviewsLoader.pyd
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bin64/dogmaAttributeCategoriesLoader.pyd
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bin64/dogmaAttributesLoader.pyd
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bin64/dogmaEffectsLoader.pyd
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bin64/dogmaUnitsLoader.pyd
66 -> 66
bin64/dungeonEnvironmentTemplatesLoader.pyd
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bin64/dungeonObjectivesLoader.pyd
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bin64/dungeonsLoader.pyd
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bin64/dynamicItemAttributesLoader.pyd
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bin64/effectSequencesLoader.pyd
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bin64/effectsLoader.pyd
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bin64/environmentTemplateAnchorCategoryIDsLoader.pyd
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bin64/environmentTemplateAnchorGroupIDsLoader.pyd
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bin64/environmentTemplateAnchorTypeIDsLoader.pyd
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bin64/environmentTemplatesLoader.pyd
128 -> 128
bin64/epicArcsLoader.pyd
90 -> 90
bin64/essReserveKeysLoader.pyd
65 -> 65
bin64/eve_crashmon.exe
773 -> 773
bin64/eve_public_grpc_client.pyd
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bin64/exefile.exe
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bin64/expertSystemsLoader.pyd
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bin64/explosionBucketIDsLoader.pyd
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bin64/explosionIDsLoader.pyd
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bin64/factionsLoader.pyd
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bin64/globalTypesLoader.pyd
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bin64/goalsLoader.pyd
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bin64/graphicIDsLoader.pyd
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bin64/graphicLocationsLoader.pyd
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bin64/graphicMaterialSetsLoader.pyd
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bin64/groupGraphicsLoader.pyd
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bin64/groupRewardsLoader.pyd
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bin64/groupsLoader.pyd
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bin64/hueCategoriesLoader.pyd
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bin64/iconIDsLoader.pyd
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bin64/itemTraderRecipesLoader.pyd
80 -> 80
bin64/launchdarkly_stackless_client_sdk.pyd
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bin64/manufacturableItemsLoader.pyd
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bin64/marketGroupsLoader.pyd
65 -> 65
bin64/menuHighlightsLoader.pyd
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bin64/metaGroupsLoader.pyd
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bin64/missionsLoader.pyd
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bin64/musicTriggersLoader.pyd
66 -> 66
bin64/newActivitiesLoader.pyd
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bin64/newFeaturesLoader.pyd
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bin64/nodeGraphsLoader.pyd
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bin64/nodeTypesLoader.pyd
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bin64/npcCharactersLoader.pyd
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bin64/npcCorporationDivisionsLoader.pyd
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bin64/npcCorporationsLoader.pyd
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bin64/npcStationTaxModifierLoader.pyd
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bin64/npcStructureSettingsLoader.pyd
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bin64/objectiveChainsLoader.pyd
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bin64/objectiveTaskTypesLoader.pyd
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bin64/objectiveTypesLoader.pyd
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bin64/objectivesLoader.pyd
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bin64/operationCategoriesLoader.pyd
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bin64/operationSitesLoader.pyd
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bin64/operationTasksLoader.pyd
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bin64/operationTreeStructuresLoader.pyd
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bin64/operationsLoader.pyd
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bin64/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
12061 -> 12078
bin64/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
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bin64/paintsLoader.pyd
66 -> 66
bin64/paperdollsLoader.pyd
93 -> 93
bin64/petitionEventsLoader.pyd
66 -> 66
bin64/petitionPropertiesLoader.pyd
67 -> 67
bin64/pvpFilamentEventDatesLoader.pyd
67 -> 67
bin64/pvpFilamentMatchTypesLoader.pyd
75 -> 75
bin64/pyexpat.pyd
168 -> 168
bin64/python27.dll
3567 -> 3567
bin64/racesLoader.pyd
80 -> 80
bin64/rad_tm_win64.dll
218 -> 218
bin64/recruitmentGroupsLoader.pyd
65 -> 65
bin64/recruitmentTypesLoader.pyd
65 -> 65
bin64/requiredSkillsForTypesLoader.pyd
76 -> 76
bin64/requiredSkillsIndexLoader.pyd
121 -> 121
bin64/schematicsLoader.pyd
88 -> 88
bin64/schoolMapLoader.pyd
65 -> 65
bin64/schoolsLoader.pyd
72 -> 72
bin64/seasonSelectionLoader.pyd
52 -> 52
bin64/seasonalCampaignsLoginRewardsLoader.pyd
86 -> 86
bin64/shipCosmeticLicensesLoader.pyd
65 -> 65
bin64/ship_cosmetic_slot_categoriesLoader.pyd
66 -> 66
bin64/ship_cosmetic_slot_configurationsLoader.pyd
72 -> 72
bin64/ship_cosmetic_slot_namesLoader.pyd
66 -> 66
bin64/ship_cosmetic_slotsLoader.pyd
71 -> 71
bin64/ship_skin_design_component_categoriesLoader.pyd
66 -> 66
bin64/ship_skin_design_component_point_valuesLoader.pyd
77 -> 77
bin64/ship_skin_design_component_raritiesLoader.pyd
65 -> 65
bin64/ship_skin_design_componentsLoader.pyd
83 -> 83
bin64/ship_skin_design_components_post_processLoader.pyd
63 -> 63
bin64/ship_skin_design_tier_thresholdsLoader.pyd
76 -> 76
bin64/skillPlansLoader.pyd
82 -> 82
bin64/skillTreeGroupsLoader.pyd
71 -> 71
bin64/skyBoxEffectsLoader.pyd
74 -> 74
bin64/soundIDsLoader.pyd
66 -> 66
bin64/spaceComponentsByTypeLoader.pyd
476 -> 476
bin64/spaceObjectHighlightsLoader.pyd
67 -> 68
bin64/stationOperationsLoader.pyd
86 -> 86
bin64/stationServicesLoader.pyd
65 -> 65
bin64/stationStandingsRestrictionsLoader.pyd
79 -> 79
bin64/surveysLoader.pyd
80 -> 80
bin64/tagsLoader.pyd
67 -> 67
bin64/tbb12.dll
185 -> 185
bin64/travelEffectsLoader.pyd
70 -> 70
bin64/typeDogmaLoader.pyd
81 -> 81
bin64/typeListLoader.pyd
72 -> 72
bin64/typeMaterialsLoader.pyd
81 -> 81
bin64/typesLoader.pyd
74 -> 74
bin64/uiBlinksLoader.pyd
67 -> 67
bin64/uiElementTypesLoader.pyd
67 -> 67
bin64/uiHelpPointersLoader.pyd
73 -> 73
bin64/uiHidingTemplatesLoader.pyd
83 -> 83
bin64/uiHighlightsLoader.pyd
75 -> 75
bin64/ujson.pyd
97 -> 97
bin64/unicodedata.pyd
703 -> 703
bin64/voidSpaceEncountersLoader.pyd
72 -> 72
bin64/warZonesPositionDataLoader.pyd
88 -> 88
code.ccp
30826 -> 31143
dx9/model/ship/amarr/destroyer/ade2/effects/ade2_fn_fanfest_2026_fx.black
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dx9/model/ship/caldari/destroyer/cde2/effects/cde2_fn_fanfest_2026_fx.black
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dx9/model/ship/gallente/destroyer/gde2/effects/gde2_fn_fanfest_2026_fx.black
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dx9/model/ship/jove/capsule/cap1/effects/cap1_t1_fanfest_2026_fx.black
20 -> 18
dx9/model/ship/minmatar/destroyer/mde2/effects/mde2_fn_fanfest_2026_fx.black
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dx9/model/ship/ore/battleship/oreb1/icons/10013_128.png ->
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dx9/model/ship/ore/battleship/oreb1/icons/10013_512.jpg ->
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dx9/model/ship/ore/battleship/oreb1/icons/10013_64.png ->
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dx9/model/ship/ore/battleship/oreb1/icons/oreb1_t1a_isis.png ->
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dx9/model/ship/sansha/cruiser/sc1/effects/sc1_t1_fx_01a.black
253 -> 256
dx9/model/spaceobjectfactory/data.black
183760 -> 183760
dx9/model/spaceobjectfactory/hulls/mf4_t1.black
244 -> 244
dx9/model/spaceobjectfactory/hulls/sc1_t1.black
34 -> 33
dx9/model/spaceobjectfactory/materials/orange_racing_coated.black
0 -> 0
localizationfsd/localization_fsd_en-us.pickle
40538 -> 40538
localizationfsd/localization_fsd_es.pickle
43828 -> 43828
localizationfsd/localization_fsd_fr.pickle
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localizationfsd/localization_fsd_ja.pickle
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localizationfsd/localization_fsd_main.pickle
3334 -> 3333
localizationfsd/localization_fsd_ru.pickle
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localizationfsd/localization_fsd_zh.pickle
61011 -> 61011
manifest.dat
19 -> 19
resfileindex.txt
20639 -> 20639
resfileindex_prefetch.txt
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start.ini
0 -> 0
staticdata/asteroidtypesbysolarsystemid.pickle
96 -> 96
staticdata/audiometadata.fsdbinary
2697 -> 2697
staticdata/blueprints.static
4612 -> 4612
staticdata/blueprintsbymaterialtypeids.pickle
131 -> 131
staticdata/clonegrades.static
49 -> 49
staticdata/dbuffcollections.static
139 -> 139
staticdata/dogmaattributes.fsdbinary
450 -> 450
staticdata/dungeons.fsdbinary
52330 -> 749
staticdata/fighterabilities.static
32 -> 32
staticdata/fighterabilitiesbytype.static
45 -> 45
staticdata/industry_activities.static
24 -> 24
staticdata/industry_activity_modifier_sources.static
77 -> 77
staticdata/industry_activity_target_filters.static
24 -> 24
staticdata/industry_assembly_lines.static
385 -> 385
staticdata/industry_installation_types.static
40 -> 40
staticdata/infobubbles.static
389 -> 389
staticdata/manufacturableitems.fsdbinary
19 -> 19
staticdata/nodegraphs.fsdbinary
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staticdata/objectivechains.fsdbinary
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staticdata/requiredskillsindex.fsdbinary
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staticdata/skinlicenses.static
1982 -> 1982
staticdata/skinmaterials.static
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staticdata/skins.static
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staticdata/typedogma.fsdbinary
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staticdata/types.fsdbinary
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