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| Icon | TypeID & Name | Description | Group | Attributes |
|---|
Please note that a "removed" item often means the item was just not yet added to the "newer" build.
| TypeID & Name | Description | Group |
|---|---|---|
| 95744 - Amarr Pilot | <font size="14">Amarr Pilot Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly Amarr Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Amarr-focused supporting skills. The temporary skills provided by this Expert System last for seven days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
Standard Expert Systems |
| 95747 - Foundation Day Celebration Crate | This crate contains 10 PLEX, Sand of the Chosen Gloss - Limited, Imperial Gold Metallic - Limited, Divine Arch - Limited, Foundation Wisdom Background, Festival Launcher and a Crown Imperial Firework. | Special Edition Commodities |
| 95749 - Under Construction Stargate | A product of the Operation Rogue Edge campaign, the construction of this Stargate depends on the progress being made by capsuleers to support the Federation’s bold research initiative. | Large Collidable Object |
| 95750 - Federation Construction Stargate Deployment Blocker | No Description | Non-Interactable Object |
| 95751 - Under Construction Stargate | A product of the State Corridor Initiative campaign, the construction of this Stargate depends on the progress being made by capsuleers in securing Syndicate for the Caldari. | Large Collidable Object |
| 95752 - State Construction Stargate Deployment Blocker | No Description | Non-Interactable Object |
| Blueprint Name | Old BP Data | New BP Data | Raw Diff |
|---|
| TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
|---|
| TypeID, Group, & Name | Tranquility | Singularity | Diff |
|---|---|---|---|
| 635 - Opux Luxury Yacht (Special Edition Yachts) |
Role Bonus:
|
Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> Can fit <a href=showinfo:58919>Interdiction Nullifier</a> |
|
| 25560 - Opux Dragoon Yacht (Special Edition Yachts) |
Role Bonus:
|
Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> Can fit <a href=showinfo:58919>Interdiction Nullifier</a> |
| Attribute Name | Diff |
|---|
| TypeID, Name, and Group | Diff |
|---|---|
| 3149 - Hardwiring - Zainou 'Sharpshooter' ZMX11 (Cyber Missile) | isDynamicType: 0 => None |
| 3150 - Hardwiring - Zainou 'Sharpshooter' ZMX110 (Cyber Missile) | isDynamicType: 0 => None |
| 3151 - Hardwiring - Zainou 'Sharpshooter' ZMX1100 (Cyber Missile) | isDynamicType: 0 => None |
| 25831 - Charit Rish's Baalgorn (Agents in Space) | isDynamicType: 0 => None |
| 25832 - Neyan Khahsel's Baalgorn (Agents in Space) | isDynamicType: 0 => None |
| 27204 - Hardwiring - Zainou 'Sharpshooter' ZMX100 (Cyber Missile) | isDynamicType: 0 => None marketGroupID: 1493 (Implant Slot 06) => None |
| 27205 - Hardwiring - Zainou 'Sharpshooter' ZMX1000 (Cyber Missile) | isDynamicType: 0 => None marketGroupID: 1493 (Implant Slot 06) => None |
| 27206 - Hardwiring - Zainou 'Sharpshooter' ZMX10 (Cyber Missile) | isDynamicType: 0 => None marketGroupID: 1493 (Implant Slot 06) => None |
| 92514 - Ultratidal Entropic Disintegrator II (Precursor Weapon) | requiredSkill1Level: 5.0 => 1.0 |
| Mutator | Combines With | Produces | Mutations |
|---|
| Effect Name | Diff |
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| TypeID, Name, and Group | Effects Changes |
|---|
| TypeID & Skill Name | Old Level | New Level |
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| TypeID & Skill Name | Old Level | New Level |
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| TypeID, Item Name, & Group |
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| TypeID & Skill Name | Old Level | New Level |
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| TypeID, Item Name, & Group |
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| TypeID, Item Name, & Group |
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| TypeID & Skill Name | Old Level | New Level |
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| TypeID, Item Name, & Group |
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| TypeID, Item Name, & Group |
|---|
| TypeID & Name | Tranquility | Singularity | Diff |
|---|---|---|---|
| 95744 - No Item Name | foundation_es (7d duration) Gunnery V Small Energy Turret V Medium Energy Turret V Large Energy Turret IV Rapid Firing IV Sharpshooter IV Motion Prediction IV Surgical Strike IV Controlled Bursts IV Trajectory Analysis IV Weapon Upgrades IV Spaceship Command IV Amarr Frigate IV Amarr Cruiser IV Amarr Battleship IV Social III Connections II Mechanics V Repair Systems IV Hull Upgrades V Biology III Shield Operation IV Capacitor Systems Operation III Shield Management IV Tactical Shield Manipulation IV Capacitor Emission Systems IV Energy Grid Upgrades IV Shield Upgrades IV Drones V Drone Avionics IV Drone Interfacing III Afterburner III Acceleration Control III Evasive Maneuvering III High Speed Maneuvering III Warp Drive Operation III Small Beam Laser Specialization III Medium Beam Laser Specialization III Small Pulse Laser Specialization III Medium Pulse Laser Specialization III Drone Navigation IV EM Armor Compensation II Explosive Armor Compensation II Kinetic Armor Compensation II Thermal Armor Compensation II Drone Sharpshooting IV Drone Durability III Light Drone Operation IV Armor Layering I Amarr Destroyer IV Amarr Battlecruiser IV Medium Drone Operation IV |
No Data | Gunnery V Small Energy Turret V Medium Energy Turret V Large Energy Turret IV Rapid Firing IV Sharpshooter IV Motion Prediction IV Surgical Strike IV Controlled Bursts IV Trajectory Analysis IV Weapon Upgrades IV Spaceship Command IV Amarr Frigate IV Amarr Cruiser IV Amarr Battleship IV Social III Connections II Mechanics V Repair Systems IV Hull Upgrades V Biology III Shield Operation IV Capacitor Systems Operation III Shield Management IV Tactical Shield Manipulation IV Capacitor Emission Systems IV Energy Grid Upgrades IV Shield Upgrades IV Drones V Drone Avionics IV Drone Interfacing III Afterburner III Acceleration Control III Evasive Maneuvering III High Speed Maneuvering III Warp Drive Operation III Small Beam Laser Specialization III Medium Beam Laser Specialization III Small Pulse Laser Specialization III Medium Pulse Laser Specialization III Drone Navigation IV EM Armor Compensation II Explosive Armor Compensation II Kinetic Armor Compensation II Thermal Armor Compensation II Drone Sharpshooting IV Drone Durability III Light Drone Operation IV Armor Layering I Amarr Destroyer IV Amarr Battlecruiser IV Medium Drone Operation IV |
| Key | Tranquility | Singularity | Diff | Usage |
|---|---|---|---|---|
| 61000 | After the great exodus during the Caldari Breakout when the Caldari left their home planet, a new state had to be built from scratch in a very short time. Caldari Constructions was one of the companies that participated in that great effort and it has been living off this past achievement ever since. Though no longer very active in the wheeling and dealing of power politics, it still holds some very valuable cards in its hand. | After the great exodus during the Caldari Breakout when the Caldari left their home planet, a new state had to be built from the scratch in very short time. Caldari Constructions was one of the companies that participated in that great effort and it has been living on this past achievement ever since. Though not very active any more in the wheeling and dealing of power politics it still holds some very valuable cards on its hand. | After the great exodus during the Caldari Breakout when the Caldari left their home planet, a new state had to be built from the scratch in |
Description of Corporation "Caldari Constructions" (1000026) |
| 70885 | Charit Rish's Bhaalgorn | Charit Rish's Baalgorn | Charit Rish's B |
Name of item 25831 (Agents in Space) |
| 70886 | Neyan Khahsel's Bhaalgorn | Neyan Khahsel's Baalgorn | Neyan Khahsel's B |
Name of item 25832 (Agents in Space) |
| 82056 | A Bhaalgorn piloted by an agent. | A Baalgorn piloted by an agent. | A B |
Description of item "Charit Rish's Baalgorn" (25831) |
| 82057 | A Bhaalgorn piloted by an agent. | A Baalgorn piloted by an agent. | A B |
Description of item "Neyan Khahsel's Baalgorn" (25832) |
| 86887 | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds. | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. | Description of item "Amber Mykoserocin" (28694) |
| 86888 | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds. | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. | Description of item "Azure Mykoserocin" (28695) |
| 86889 | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds. | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. | Description of item "Celadon Mykoserocin" (28696) |
| 86890 | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds. | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. | Description of item "Golden Mykoserocin" (28697) |
| 86891 | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds. | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. | Description of item "Lime Mykoserocin" (28698) |
| 86892 | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds. | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. | Description of item "Malachite Mykoserocin" (28699) |
| 86893 | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds. | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. | Description of item "Vermillion Mykoserocin" (28700) |
| 86894 | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds. | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. | Description of item "Viridian Mykoserocin" (28701) |
| 87925 | Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology.
Used primarily in the research of shield systems. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Hydromagnetic Physics per level. |
Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology .
Used primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Hydromagnetic Physics per level. |
Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology . Used primarily in the research of shield system Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. 1% reduction in manufacturing time for all items requiring Hydromagnetic Physics per level. |
Description of item "Hydromagnetic Physics" (11443) |
| 95664 | Welcome to Khodesa, the primary space-military training camp in Chanoun. All visitors are required to stay clear of the security outposts inside this complex. Failure to follow this simple rule will result in the immediate destruction of your spacecraft. Have a nice day.</font> | <font color=E3170D size = 13>Welcome to Khodesa, the primary space-military training camp in Chanoun. All visitors are required to stay clear of the security outposts inside this complex. Failure to follow this simple rule will result in the immediate destruction of your spacecraft. Have a nice day.</font> | <font color=E3170D size = 13>Welcome to Khodesa, the primary space-military training camp in Chanoun. All visitors are required to stay <b>clear</b> of the security outposts inside this complex. Failure to follow this simple rule will result in the immediate destruction of your spacecraft. Have a nice day.</font> | |
| 100341 | Zainou 'Snapshot' XL Torpedoes XT-603 | Hardwiring - Zainou 'Sharpshooter' ZMX100 | Hardwiring - Zainou 'S |
Name of item 27204 (Cyber Missile) |
| 100342 | Zainou 'Snapshot' XL Torpedoes XT-605 | Hardwiring - Zainou 'Sharpshooter' ZMX1000 | Hardwiring - Zainou 'S |
Name of item 27205 (Cyber Missile) |
| 100343 | Zainou 'Snapshot' XL Torpedoes XT-601 | Hardwiring - Zainou 'Sharpshooter' ZMX10 | Hardwiring - Zainou 'S |
Name of item 27206 (Cyber Missile) |
| 104794 | Zainou 'Snapshot' XL Torpedoes XT-602 | Hardwiring - Zainou 'Sharpshooter' ZMX11 | Hardwiring - Zainou 'S |
Name of item 3149 (Cyber Missile) |
| 104795 | Zainou 'Snapshot' XL Torpedoes XT-604 | Hardwiring - Zainou 'Sharpshooter' ZMX110 | Hardwiring - Zainou 'S |
Name of item 3150 (Cyber Missile) |
| 104796 | Zainou 'Snapshot' XL Torpedoes XT-606 | Hardwiring - Zainou 'Sharpshooter' ZMX1100 | Hardwiring - Zainou 'S |
Name of item 3151 (Cyber Missile) |
| 115123 | Destroy the Outer Keep and steal the ancestral armor of House Arachnan. Return with it to complete the mission. | Destroy the Outer Keep and steal the ancestreal armor of House Arachnan. Return with it to complete the mission. | Destroy the Outer Keep and steal the ancestreal armor of House Arachnan. Return with it to complete the mission. | |
| 124485 | Good work — you're done. Report back to me. | Good work — you´re done. Report back to me. | Good work — you |
|
| 136448 | It is easy to think of the Amarr Empire as a cold, cruel, hegemonic state endorsing terrible repression and subjugation. Anyone making such an argument would have a strong case. But of course life is never so simple: For every Amarrian "true believer" in the Empire, there is another who doubts not only his or her faith, but also the government that reifies religious doctrine. That isn't to say that half of the Amarrians in the Empire are traitors and rebels — far from it. But to assume that every free Amarrian citizen condones slavery and colonization is to make a grievous error. There are many sympathizers to the Minmatar cause in Amarr. One such group is the coalition of the "Secret Starway" (called by some the "Secret Stairway"), a loose network of liberal idealists who work actively, but always covertly, to assist escaped slaves slip out of the Empire's sovereignty. One of the chief ironies of this group is that most of its members are fervent believers in the State religion; they simply have alternate, "heretical" views of those passages from the Scriptures that tend to be used in support of slavery. |
It easy to think of the Amarr Empire as a cold, cruel, hegemonic state endorsing terrible repression and subjugation. Anyone making such an argument would have a strong case. But of course life is never so simple: For every Amarrian "true believer" in the Empire, there is another who doubts not only his or her faith, but also the government that reifies religious doctrine. That isn't to say that half of the Amarrians in the Empire are traitors and rebels — far from it. But to assume that every free Amarrian citizen condones slavery and colonization is to make a grievous error. There are many sympathizers to the Minmatar cause in Amarr. One such group is the coalition of the "Secret Starway" (called by some the "Secret Stairway"), a loose network of liberal idealists who work actively, but always covertly, to assist escaped slaves slip out of the Empire's sovereignty. One of the chief ironies of this group is that most of its members are fervent believers in the State religion; they simply have alternate, "heretical" views of those passages from the Scriptures that tend to be used in support of slavery. |
It That isn't to say that half of the Amarrians in the Empire are traitors and rebels — far from it. But to assume that every free Amarrian citizen condones slavery and colonization is to make a grievous error. There are many sympathizers to the Minmatar cause in Amarr. One such group is the coalition of the "Secret Starway" (called by some the "Secret Stairway"), a loose network of liberal idealists who work actively, but always covertly, to assist escaped slaves slip out of the Empire's sovereignty. One of the chief ironies of this group is that most of its members are fervent believers in the State religion; they simply have alternate, "heretical" views of those passages from the Scriptures that tend to be used in support of slavery. |
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| 144480 | Your agent has placed a bookmark in your NeoCom to help you get to the correct location. Open People and Places, go to Bookmarks, right-click on this mission objective, and choose "Set destination." Then go to your Ship Control Panel and click the Autopilot icon. Your ship will now travel to the appropriate system. Once you've arrived, your Autopilot will deactivate. Now go back to your Bookmarks, right-click again on this mission, and select "Warp to location." Once you've arrived at the fugitive's location, you'll see him as a red target icon on your Overview. Engage and destroy his ship. Once the fugitive's vessel has been destroyed, a cargo container will eject from it. This is Parriaval's escape capsule. Once you're within 2,500 meters, right-click on the cargo container and select "Open" (or use the "Open" icon above your Overview). A window will now open displaying the contents: Click and hold the prisoner and drag him into your cargo hold. Congratulations, you've recaptured Parriaval Mastes! Now return to {[character]agentID.name} for your reward. |
Your agent has placed a bookmark in your NeoCom to help you get to the correct location. Open People and Places, go to Bookmarks, right-click on this mission objective, and choose "Set destination." Then go to your Ship Control Panel and click the Autopilot icon. Your ship will now travel to the appropriate system. Once you've arrived, your Autopilot will deactivate. Now go back to your Bookmarks, right-click again on this mission, and select "Warp to location." Once you've arrived at the fugitive's location, you'll see him as a red target icon on your Overview. Engage and destroy his ship. Once the fugitive's vessel has been destroyed, a cargo container will eject from it. This is Parriaval's escape capsule. Once you're within 1,500 meters, right-click on the cargo container and select "Open" (or use the "Open" icon above your Overview). A window will now open displaying the contents: Click and hold the prisoner and drag him into your cargo hold. Congratulations, you've recaptured Parriaval Mastes! Now return to {[character]agentID.name} for your reward. |
Your agent has placed a bookmark in your NeoCom to help you get to the correct location. Open People and Places, go to Bookmarks, right-click on this mission objective, and choose "Set destination." Then go to your Ship Control Panel and click the Autopilot icon. Your ship will now travel to the appropriate system. Once you've arrived, your Autopilot will deactivate. Now go back to your Bookmarks, right-click again on this mission, and select "Warp to location." Once you've arrived at the fugitive's location, you'll see him as a red target icon on your Overview. Engage and destroy his ship. Once the fugitive's vessel has been destroyed, a cargo container will eject from it. This is Parriaval's escape capsule. Once you're within Congratulations, you've recaptured Parriaval Mastes! Now return to {[character]agentID.name} for your reward. |
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| 144482 | Your agent has placed a bookmark in your NeoCom to help you get to the correct location. Open People and Places, go to Bookmarks, right-click on this mission objective, and choose "Set destination." Then go to your Ship Control Panel and click the Autopilot icon. Your ship will now travel to the appropriate system. Once you've arrived, your Autopilot will deactivate. Now go back to your Bookmarks, right-click again on this mission, and select "Warp to location." Once you've arrived at the fugitive's location, you'll see him as a red target icon on your Overview. Engage and destroy his ship. Once the fugitive's vessel has been destroyed, a cargo container will eject from it. This is the spy's escape capsule. Once you're within 2,500 meters, right-click on the cargo container and select "Open" (or use the "Open" icon above your Overview). A window will now open displaying the contents: Click and hold the prisoner and drag him into your cargo hold. |
Your agent has placed a bookmark in your NeoCom to help you get to the correct location. Open People and Places, go to Bookmarks, right-click on this mission objective, and choose "Set destination." Then go to your Ship Control Panel and click the Autopilot icon. Your ship will now travel to the appropriate system. Once you've arrived, your Autopilot will deactivate. Now go back to your Bookmarks, right-click again on this mission, and select "Warp to location." Once you've arrived at the fugitive's location, you'll see him as a red target icon on your Overview. Engage and destroy his ship. Once the fugitive's vessel has been destroyed, a cargo container will eject from it. This is the spy's escape capsule. Once you're within 1,500 meters, right-click on the cargo container and select "Open" (or use the "Open" icon above your Overview). A window will now open displaying the contents: Click and hold the prisoner and drag him into your cargo hold. |
Your agent has placed a bookmark in your NeoCom to help you get to the correct location. Open People and Places, go to Bookmarks, right-click on this mission objective, and choose "Set destination." Then go to your Ship Control Panel and click the Autopilot icon. Your ship will now travel to the appropriate system. Once you've arrived, your Autopilot will deactivate. Now go back to your Bookmarks, right-click again on this mission, and select "Warp to location." Once you've arrived at the fugitive's location, you'll see him as a red target icon on your Overview. Engage and destroy his ship. Once the fugitive's vessel has been destroyed, a cargo container will eject from it. This is the spy's escape capsule. Once you're within |
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| 144483 | Your agent has placed a bookmark in your NeoCom to help you get to the correct location. Open People and Places, go to Bookmarks, right-click on this mission objective, and choose "Set destination." Then go to your Ship Control Panel and click the Autopilot icon. Your ship will now travel to the appropriate system. Once you've arrived, your Autopilot will deactivate. Now go back to your Bookmarks, right-click again on this mission, and select "Warp to location." Once you've arrived at the fugitive's location, you'll see him as a red target icon on your Overview. Engage and destroy his ship. Once the fugitive's vessel has been destroyed, a cargo container will eject from it. This is the Varshan's escape capsule. Once you're within 2,500 meters, right-click on the cargo container and select "Open" (or use the "Open" icon above your Overview). A window will now open displaying the contents: Click and hold the prisoner and drag him into your cargo hold. Congratulations, you've recaptured Telos Varshan! Now return to {[character]agentID.name} for your reward. |
Your agent has placed a bookmark in your NeoCom to help you get to the correct location. Open People and Places, go to Bookmarks, right-click on this mission objective, and choose "Set destination." Then go to your Ship Control Panel and click the Autopilot icon. Your ship will now travel to the appropriate system. Once you've arrived, your Autopilot will deactivate. Now go back to your Bookmarks, right-click again on this mission, and select "Warp to location." Once you've arrived at the fugitive's location, you'll see him as a red target icon on your Overview. Engage and destroy his ship. Once the fugitive's vessel has been destroyed, a cargo container will eject from it. This is the Varshan's escape capsule. Once you're within 1,500 meters, right-click on the cargo container and select "Open" (or use the "Open" icon above your Overview). A window will now open displaying the contents: Click and hold the prisoner and drag him into your cargo hold. Congratulations, you've recaptured Telos Varshan! Now return to {[character]agentID.name} for your reward. |
Your agent has placed a bookmark in your NeoCom to help you get to the correct location. Open People and Places, go to Bookmarks, right-click on this mission objective, and choose "Set destination." Then go to your Ship Control Panel and click the Autopilot icon. Your ship will now travel to the appropriate system. Once you've arrived, your Autopilot will deactivate. Now go back to your Bookmarks, right-click again on this mission, and select "Warp to location." Once you've arrived at the fugitive's location, you'll see him as a red target icon on your Overview. Engage and destroy his ship. Once the fugitive's vessel has been destroyed, a cargo container will eject from it. This is the Varshan's escape capsule. Once you're within Congratulations, you've recaptured Telos Varshan! Now return to {[character]agentID.name} for your reward. |
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| 144484 | Your agent has placed a bookmark in your NeoCom to help you get to the correct location. Open People and Places, go to Bookmarks, right-click on this mission objective, and choose "Set destination." Then go to your Ship Control Panel and click the Autopilot icon. Your ship will now travel to the appropriate system. Once you've arrived, your Autopilot will deactivate. Now go back to your Bookmarks, right-click again on this mission, and select "Warp to location." Once you've arrived at the fugitive's location, you'll see him as a red target icon on your Overview. Engage and destroy his ship. Once the fugitive's vessel has been destroyed, a cargo container will eject from it. This is the Terhellen's escape capsule. Once you're within 2,500 meters, right-click on the cargo container and select "Open" (or use the "Open" icon above your Overview). A window will now open displaying the contents: Click and hold the prisoner and drag him into your cargo hold. Congratulations, you've recaptured Milare Terhellen! Now return to {[character]agentID.name} for your reward. |
Your agent has placed a bookmark in your NeoCom to help you get to the correct location. Open People and Places, go to Bookmarks, right-click on this mission objective, and choose "Set destination." Then go to your Ship Control Panel and click the Autopilot icon. Your ship will now travel to the appropriate system. Once you've arrived, your Autopilot will deactivate. Now go back to your Bookmarks, right-click again on this mission, and select "Warp to location." Once you've arrived at the fugitive's location, you'll see him as a red target icon on your Overview. Engage and destroy his ship. Once the fugitive's vessel has been destroyed, a cargo container will eject from it. This is the Terhellen's escape capsule. Once you're within 1,500 meters, right-click on the cargo container and select "Open" (or use the "Open" icon above your Overview). A window will now open displaying the contents: Click and hold the prisoner and drag him into your cargo hold. Congratulations, you've recaptured Milare Terhellen! Now return to {[character]agentID.name} for your reward. |
Your agent has placed a bookmark in your NeoCom to help you get to the correct location. Open People and Places, go to Bookmarks, right-click on this mission objective, and choose "Set destination." Then go to your Ship Control Panel and click the Autopilot icon. Your ship will now travel to the appropriate system. Once you've arrived, your Autopilot will deactivate. Now go back to your Bookmarks, right-click again on this mission, and select "Warp to location." Once you've arrived at the fugitive's location, you'll see him as a red target icon on your Overview. Engage and destroy his ship. Once the fugitive's vessel has been destroyed, a cargo container will eject from it. This is the Terhellen's escape capsule. Once you're within Congratulations, you've recaptured Milare Terhellen! Now return to {[character]agentID.name} for your reward. |
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| 144566 | It's time to act fast, {[character]player.name}. We've just received reports that the Caldari Navy has established a forward outpost in the Otitoh system, in preparation for a strike at our complex in the area. According to our information they have a sizable force there already, and are preparing to move in more people. We're happy to tell you, however, that the EMP charge you placed at the Lai Dai station had its desired effect, severely damaging a substantial number of support vessels and equipment the Navy had meant for use in Otitoh. Now is therefore the time to strike, while they are weakened and working to compensate for the loss of backup assets.
We need you to go in there and take out the Navy's Command and Control center in the area. Any losses you can inflict on them while doing so will be most appreciated, but the primary target is the Command and Control center. If that is taken down, the Navy will have to retreat from the area, and our plans for this constellation will be that much closer to fruition. Once the building is destroyed, report back to me and I will see to it that you are rewarded handsomely for your efforts. The Guristas will not forget this one, {[character]player.name}. Good luck. |
It's time to act fast, {[character]player.name}. We've just received reports that the Caldari Navy has established a forward outpost in the Otitoh system, in preparation for a strike at our complex in the area. According to our information they have a sizable force there already, and are preparing to move in more people. We're happy to tell you, however, that the EMP charge you placed at the Lai Dai station had its desired effect, severely damaging a substantial number of support vessels and equipment the Navy had meant for use in Otitoh. Now is therefore the time to strike, while they are weakened and working to compensate for the loss of backup assets. We need you to go in there and take out the Navy's Command and Control center in the area. Any losses you can inflict on them while doing so will be most appreciated, but the primary target is the C&C center. If that is taken down, the Navy will have to retreat from the area, and our plans for this constellation will be that much closer to fruition. Once the building is destroyed, report back to me and I will see to it that you are rewarded handsomely for your efforts. The Guristas will not forget this one, {[character]player.name}. Good luck. |
It's time to act fast, {[character]player.name}. We've just received reports that the Caldari Navy has established a forward outpost in the Otitoh system, in preparation for a strike at our complex in the area. According to our information they have a sizable force there already, and are preparing to move in more people. We're happy to tell you, however, that the EMP charge you placed at the Lai Dai station had its desired effect, severely damaging a substantial number of support vessels and equipment the Navy had meant for use in Otitoh. Now is therefore the time to strike, while they are weakened and working to compensate for the loss of backup assets. We need you to go in there and take out the Navy's Command and Control center in the area. Any losses you can inflict on them while doing so will be most appreciated, but the primary target is the C |
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| 527247 | Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules.
The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. |
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules.
The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. |
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. |
Description of item "Legion Propulsion - Interdiction Nullifier" (45610) |
| 527250 | Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules.
The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. |
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules.
The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. |
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. |
Description of item "Loki Propulsion - Interdiction Nullifier" (45619) |
| 527253 | Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules.
The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. |
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules.
The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. |
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. |
Description of item "Proteus Propulsion - Interdiction Nullifier" (45616) |
| 527256 | Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules.
The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. |
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules.
The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. |
Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem integrates and improves the performance of interdiction nullifier modules. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem's initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. |
Description of item "Tengu Propulsion - Interdiction Nullifier" (45613) |
| 594611 | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds.
This material is compressed and a much more compact form of the original material. |
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.
This material is compressed and a much more compact form of the original material. |
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. This material is compressed and a much more compact form of the original material. |
Description of item "Compressed Amber Mykoserocin" (62377) |
| 594617 | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds.
This material is compressed and a much more compact form of the original material. |
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.
This material is compressed and a much more compact form of the original material. |
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. This material is compressed and a much more compact form of the original material. |
Description of item "Compressed Azure Mykoserocin" (62379) |
| 594619 | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds.
This material is compressed and a much more compact form of the original material. |
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.
This material is compressed and a much more compact form of the original material. |
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. This material is compressed and a much more compact form of the original material. |
Description of item "Compressed Celadon Mykoserocin" (62380) |
| 594621 | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds.
This material is compressed and a much more compact form of the original material. |
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.
This material is compressed and a much more compact form of the original material. |
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. This material is compressed and a much more compact form of the original material. |
Description of item "Compressed Golden Mykoserocin" (62381) |
| 594623 | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds.
This material is compressed and a much more compact form of the original material. |
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.
This material is compressed and a much more compact form of the original material. |
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. This material is compressed and a much more compact form of the original material. |
Description of item "Compressed Lime Mykoserocin" (62382) |
| 594625 | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds.
This material is compressed and a much more compact form of the original material. |
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.
This material is compressed and a much more compact form of the original material. |
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. This material is compressed and a much more compact form of the original material. |
Description of item "Compressed Malachite Mykoserocin" (62383) |
| 594627 | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds.
This material is compressed and a much more compact form of the original material. |
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.
This material is compressed and a much more compact form of the original material. |
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. This material is compressed and a much more compact form of the original material. |
Description of item "Compressed Vermillion Mykoserocin" (62384) |
| 594629 | Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds.
This material is compressed and a much more compact form of the original material. |
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space.
This material is compressed and a much more compact form of the original material. |
Mykoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. The crystals are commonly used in electronics and weapon manufacturing, as well as the creation of legalized Synth booster variants. Mykoserocin can only be found in abundance in a few areas, such as interstellar gas clouds within high security space. This material is compressed and a much more compact form of the original material. |
Description of item "Compressed Viridian Mykoserocin" (62385) |
| 597630 | Standup Flak Round I Blueprint | Standup Flak Round Blueprint | Standup Flak Round |
Name of item 63196 (Structure Area Denial Ammo Blueprint) |
| 1016288 | Hello there, Captain. I could use your help.
A close friend of mine who was working at ORE, Batya Sarnai, is missing, presumed dead. No one will tell me or her family what happened. I need your help to uncover the truth. I’ve tracked down her old work crew and got you on their work roster. I need you to go under cover as an ORE miner, hack their mainframe, and steal any data on Sarnai. |
Hello there, Captain. I could use your help.
A close friend of mine who was working at ORE, Batya Sarnai, is missing, presumed dead. No one will tell me or her family what happened. I need your help to uncover the truth. I’ve tracked down her old work crew and got you on their work roster. I need you to go uncover as an ORE miner, hack their mainframe, and steal any data on Sarnai. |
Hello there, Captain. I could use your help. A close friend of mine who was working at ORE, Batya Sarnai, is missing, presumed dead. No one will tell me or her family what happened. I need your help to uncover the truth. I’ve tracked down her old work crew and got you on their work roster. I need you to go un |
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| 1048032 | <font size="14">Minmatar Pilot Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly Minmatar Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Minmatar-focused supporting skills. The temporary skills provided by this Expert System last for seven days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14">Minmatar Pilot Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly Minmatar Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Gallente-focused supporting skills. The temporary skills provided by this Expert System last for seven days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>Minmatar Pilot Expert System</b></font> This Expert System makes available skills enabling a capsuleer to fly Minmatar Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with <b>The temporary skills provided by this Expert System last for seven days.</b> An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "Minmatar Pilot" (95633) |
| 1048565 | Amarr Pilot | Name of item 95744 (Standard Expert Systems) | ||
| 1048566 | <font size="14">Amarr Pilot Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly Amarr Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Amarr-focused supporting skills. The temporary skills provided by this Expert System last for seven days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
This Expert System makes available skills enabling a capsuleer to fly Amarr Tech 1 and Navy frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Amarr-focused supporting skills. <b>The temporary skills provided by this Expert System last for seven days.</b> An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "No item name" (95744) | |
| 1048571 | Foundation Day Celebration Crate | Name of item 95747 (Special Edition Commodities) | ||
| 1048572 | This crate contains 10 PLEX, Sand of the Chosen Gloss - Limited, Imperial Gold Metallic - Limited, Divine Arch - Limited, Foundation Wisdom Background, Festival Launcher and a Crown Imperial Firework. | Description of item "No item name" (95747) | ||
| 1048577 | Foundation Day Celebration Crate | |||
| 1048578 | This crate contains 10 PLEX, Sand of the Chosen Gloss - Limited, Imperial Gold Metallic - Limited, Divine Arch - Limited, Foundation Wisdom Background, Festival Launcher and a Crown Imperial Firework. | |||
| 1048592 | Rogue Edge Construction Site | |||
| 1048593 | Under Construction Stargate | Name of item 95749 (Large Collidable Object) | ||
| 1048594 | A product of the Operation Rogue Edge campaign, the construction of this Stargate depends on the progress being made by capsuleers to support the Federation’s bold research initiative. | Description of item "No item name" (95749) | ||
| 1048595 | Federation Construction Stargate Deployment Blocker | Name of item 95750 (Non-Interactable Object) | ||
| 1048596 | Rogue Edge Survey Site | |||
| 1048601 | State Corridor Construction Site | |||
| 1048602 | Under Construction Stargate | Name of item 95751 (Large Collidable Object) | ||
| 1048603 | A product of the State Corridor Initiative campaign, the construction of this Stargate depends on the progress being made by capsuleers in securing Syndicate for the Caldari. | Description of item "No item name" (95751) | ||
| 1048604 | State Construction Stargate Deployment Blocker | Name of item 95752 (Non-Interactable Object) | ||
| 1048605 | State Corridor Construction Site | |||
| 1048609 | The State prohibits Upwell Structure deployment within 100,000km of the State Corridor Construction Site. | |||
| 1048610 | The Federation prohibits Upwell Structure deployment within 100,000km of Rogue Edge sites. | |||
| 1048802 | Can fit Covert Ops Cloaking Device | |||
| 1048803 | Can fit Interdiction Nullifier | |||
| 1048804 | Can fit Covert Ops Cloaking Device | |||
| 1048805 | Can fit Interdiction Nullifier |
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