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| Icon | TypeID & Name | Description | Group | Attributes |
|---|---|---|---|---|
|
93873 - Horde Mode - Proximity Effect - Light Fighter Damage (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93873graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1042589 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
|
93874 - Horde Mode - Proximity Effect - Fighter Velocity (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93874graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1042590 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
|
93875 - Horde Mode - Proximity Effect - Turret Optimal Range (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93875graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1042591 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
|
93876 - Horde Mode - Proximity Effect - Missile Flight Time (DO NOT TRANSLATE) | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 93876graphicID: 10026 Capacity: 0.0 isDynamicType: 0 typeNameID: 1042592 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 227 portionSize: 1 |
|
94185 - Wreck of the Continental | Once, this was the perfect place to have a drink, relax, and take in the view. That was before it was attacked by those who wished to clear Pochven of all Upwell structures.
Over 700 billion ISK in ships were destroyed during this battle for the region's future, and now this wreck remains as a testament to that struggle. |
Large Collidable Object | Click to toggle showing the 13 attributes.descriptionID: 1044384typeID: 94185 graphicID: 21327 Capacity: 0.0 isDynamicType: 0 typeNameID: 1044383 basePrice: 0.0 Volume: 0.0 radius: 85000.0 published: 0 Mass: 0.0 groupID: 226 portionSize: 1 |
|
95813 - Fabricated 100 - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element | Click to toggle showing the 14 attributes.descriptionID: 1048896typeID: 95813 Capacity: 0.0 isDynamicType: 0 typeNameID: 1048895 iconID: 27584 basePrice: 0.0 marketGroupID: 3633 (Patterns) Volume: 0.1 radius: 1.0 published: 1 Mass: 0.0 groupID: 4726 portionSize: 1 |
Please note that a "removed" item often means the item was just not yet added to the "newer" build.
| TypeID & Name | Description | Group |
|---|
| Blueprint Name | Old BP Data | New BP Data | Raw Diff |
|---|
| TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
|---|
| TypeID, Group, & Name | Tranquility | Singularity | Diff |
|---|---|---|---|
| 22440 - Panther (Black Ops) |
Black Ops bonuses (per skill level):
Minmatar Battleship bonuses (per skill level):
Role Bonus:
|
Black Ops bonuses (per skill level):
Minmatar Battleship bonuses (per skill level):
Role Bonus:
|
Black Ops bonuses (per skill level): 7.5% bonus to <a href=showinfo: 7.5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> falloff range 20% bonus to <a href=showinfo:41040>Heavy Stasis Grappler</a> optimal range Minmatar Battleship bonuses (per skill level): 5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> rate of fire 10% bonus to <a href=showinfo:3308>Large Projectile Turret</a> damage Role Bonus: Can fit <a href=showinfo:21096>Cynosural Field Generator</a>, <a href=showinfo:28646>Covert Cynosural Field Generator</a>, and <a href=showinfo:28652>Covert Jump Portal Generator</a> modules No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds 75% reduction to effective distance traveled for jump fatigue 50% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a> duration 650% bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a> 5% additional bonus to <a href=showinfo:3394>Reinforced Bulkhead</a> hitpoints |
| Attribute Name | Diff |
|---|---|
| 6182 - fighterLightDamageMultiplier | attributeID: None => 6182 categoryID: None => 38 dataType: None => 5 defaultValue: None => 1.0 displayWhenZero: None => 0 highIsGood: None => 1 name: None => fighterLightDamageMultiplier published: None => 0 stackable: None => 1 |
| 6183 - fighterMaxVelocityMultiplier | attributeID: None => 6183 categoryID: None => 38 dataType: None => 5 defaultValue: None => 1.0 displayWhenZero: None => 0 highIsGood: None => 1 name: None => fighterMaxVelocityMultiplier published: None => 0 stackable: None => 1 |
| 6184 - smartbombDamageResistance | attributeID: None => 6184 categoryID: None => 7 dataType: None => 5 defaultValue: None => 1.0 displayWhenZero: None => 0 highIsGood: None => 0 name: None => smartbombDamageResistance published: None => 0 stackable: None => 1 unitID: None => 108 |
| 6185 - bombDamageResistance | attributeID: None => 6185 categoryID: None => 7 dataType: None => 5 defaultValue: None => 1.0 displayWhenZero: None => 0 highIsGood: None => 0 name: None => bombDamageResistance published: None => 0 stackable: None => 1 unitID: None => 108 |
| 6186 - chainLightningDamageResistance | attributeID: None => 6186 categoryID: None => 7 dataType: None => 5 defaultValue: None => 1.0 displayWhenZero: None => 0 highIsGood: None => 0 name: None => chainLightningDamageResistance published: None => 0 stackable: None => 1 unitID: None => 108 |
| TypeID, Name, and Group | Diff |
|---|---|
| 91773 - Rampancy Data Dump (Fabricator Data) | iconID: 27388 => 27583 |
| 91774 - Rampant Fabricator (Irregular Structure) | Disallows Assistance: 1.0 => None smartbombDamageResistance: None => 0.05 bombDamageResistance: None => 0.05 chainLightningDamageResistance: None => 0.05 |
| 91873 - Corrupted Handler (Fabricator Rogue Drone Frigate) | smartbombDamageResistance: None => 0.05 bombDamageResistance: None => 0.05 chainLightningDamageResistance: None => 0.05 |
| 91874 - Blackout Handler (Fabricator Rogue Drone Frigate) | Gravimetric ECM Jammer Strength: 3.0 => 2.6 Ladar ECM Jammer Strength: 3.0 => 2.6 Magnetometric ECM Jammer Strength: 3.0 => 2.6 RADAR ECM Jammer Strength: 3.0 => 2.6 smartbombDamageResistance: None => 0.05 bombDamageResistance: None => 0.05 chainLightningDamageResistance: None => 0.05 |
| 91875 - Blackout Driller (Fabricator Rogue Drone Frigate) | Gravimetric ECM Jammer Strength: 3.0 => 2.6 Ladar ECM Jammer Strength: 3.0 => 2.6 Magnetometric ECM Jammer Strength: 3.0 => 2.6 RADAR ECM Jammer Strength: 3.0 => 2.6 smartbombDamageResistance: None => 0.05 bombDamageResistance: None => 0.05 chainLightningDamageResistance: None => 0.05 |
| 91876 - Bewildering Sweeper (Fabricator Rogue Drone Destroyer) | Click to toggle showing the 18 attributes.Gravimetric ECM Jammer Strength: 4.0 => NoneLadar ECM Jammer Strength: 4.0 => None Magnetometric ECM Jammer Strength: 4.0 => None RADAR ECM Jammer Strength: 4.0 => None Maximum Targeting Range Bonus: None => -25.0 Scan Resolution Bonus: None => -25.0 behaviorSensorDampenerDuration: None => 10000.0 behaviorSensorDampenerRange: None => 30000.0 behaviorSensorDampenerFalloff: None => 50000.0 behaviorSensorDampenerDischarge: None => 30.0 behaviorECMDuration: 20000.0 => None behaviorECMRange: 30000.0 => None behaviorECMFalloff: 30000.0 => None behaviorECMDischarge: 60.0 => None smartbombDamageResistance: None => 0.05 bombDamageResistance: None => 0.05 chainLightningDamageResistance: None => 0.05 groupID: 5032 => 5122 |
| 91877 - Corrupted Sweeper (Fabricator Rogue Drone Destroyer) | smartbombDamageResistance: None => 0.05 bombDamageResistance: None => 0.05 chainLightningDamageResistance: None => 0.05 groupID: 5032 => 5122 |
| 91878 - Corrupted Divider (Fabricator Rogue Drone Cruiser) | smartbombDamageResistance: None => 0.05 bombDamageResistance: None => 0.05 chainLightningDamageResistance: None => 0.05 groupID: 5032 => 5123 |
| 91879 - Alienator Divider (Fabricator Rogue Drone Cruiser) | smartbombDamageResistance: None => 0.05 bombDamageResistance: None => 0.05 chainLightningDamageResistance: None => 0.05 groupID: 5032 => 5123 |
| 91880 - Alienator Crusher (Fabricator Rogue Drone Cruiser) | smartbombDamageResistance: None => 0.05 bombDamageResistance: None => 0.05 chainLightningDamageResistance: None => 0.05 groupID: 5032 => 5123 |
| 91881 - Corrupted Sorter (Fabricator Rogue Drone Battlecruiser) | smartbombDamageResistance: None => 0.05 bombDamageResistance: None => 0.05 chainLightningDamageResistance: None => 0.05 groupID: 5032 => 5124 |
| 91882 - Corrupted Manager (Fabricator Rogue Drone Battleship) | smartbombDamageResistance: None => 0.05 bombDamageResistance: None => 0.05 chainLightningDamageResistance: None => 0.05 groupID: 5032 => 5125 |
| 91883 - Cascade Manager (Fabricator Rogue Drone Battleship) | smartbombDamageResistance: None => 0.05 bombDamageResistance: None => 0.05 chainLightningDamageResistance: None => 0.05 groupID: 5032 => 5125 |
| 91897 - Bewildering Lathe (Fabricator Rogue Drone Destroyer) | Click to toggle showing the 18 attributes.Gravimetric ECM Jammer Strength: 4.0 => NoneLadar ECM Jammer Strength: 4.0 => None Magnetometric ECM Jammer Strength: 4.0 => None RADAR ECM Jammer Strength: 4.0 => None Maximum Targeting Range Bonus: None => -25.0 Scan Resolution Bonus: None => -25.0 behaviorSensorDampenerDuration: None => 10000.0 behaviorSensorDampenerRange: None => 30000.0 behaviorSensorDampenerFalloff: None => 50000.0 behaviorSensorDampenerDischarge: None => 30.0 behaviorECMDuration: 20000.0 => None behaviorECMRange: 30000.0 => None behaviorECMFalloff: 30000.0 => None behaviorECMDischarge: 60.0 => None smartbombDamageResistance: None => 0.05 bombDamageResistance: None => 0.05 chainLightningDamageResistance: None => 0.05 groupID: 5032 => 5122 |
| 91898 - Scrutinizer Manipulator (Fabricator Rogue Drone Battlecruiser) | Click to toggle showing the 14 attributes.Maximum Velocity Bonus: -70.0 => NoneSignature Radius Modifier: None => 30.0 behaviorWebifierDuration: 5000.0 => None behaviorWebifierRange: 20000.0 => None behaviorWebifierFalloff: 0.0 => None behaviorWebifierDischarge: 5.0 => None behaviorTargetPainterDuration: None => 5000.0 behaviorTargetPainterRange: None => 30000.0 behaviorTargetPainterFalloff: None => 75000.0 behaviorTargetPainterDischarge: None => 10.0 smartbombDamageResistance: None => 0.05 bombDamageResistance: None => 0.05 chainLightningDamageResistance: None => 0.05 groupID: 5032 => 5124 |
| 91899 - Cascade Principal (Fabricator Rogue Drone Battleship) | smartbombDamageResistance: None => 0.05 bombDamageResistance: None => 0.05 chainLightningDamageResistance: None => 0.05 groupID: 5032 => 5125 |
| 91902 - Scrutinizer Sorter (Fabricator Rogue Drone Battlecruiser) | Click to toggle showing the 14 attributes.Maximum Velocity Bonus: -70.0 => NoneSignature Radius Modifier: None => 30.0 behaviorWebifierDuration: 5000.0 => None behaviorWebifierRange: 20000.0 => None behaviorWebifierFalloff: 0.0 => None behaviorWebifierDischarge: 5.0 => None behaviorTargetPainterDuration: None => 5000.0 behaviorTargetPainterRange: None => 30000.0 behaviorTargetPainterFalloff: None => 75000.0 behaviorTargetPainterDischarge: None => 10.0 smartbombDamageResistance: None => 0.05 bombDamageResistance: None => 0.05 chainLightningDamageResistance: None => 0.05 groupID: 5032 => 5124 |
| 92633 - Nanoswarm Suspension (Irregular Structure) | smartbombDamageResistance: None => 0.05 bombDamageResistance: None => 0.05 chainLightningDamageResistance: None => 0.05 |
| Mutator | Combines With | Produces | Mutations |
|---|
| Effect Name | Diff |
|---|---|
| 12869 - fighterGenericModifiers | disallowAutoRepeat: None => 0 effectCategory: None => 0 effectID: None => 12869 effectName: None => fighterGenericModifiers electronicChance: None => 0 isAssistance: None => 0 isOffensive: None => 0 isWarpSafe: None => 0 modifierInfo: None => [{'domain': 'charID', 'modifiedAttributeID': 2226, 'modifyingAttributeID': 6182, 'func': 'OwnerRequiredSkillModifier', 'operation': 4, 'skillTypeID': 40572}, {'domain': 'charID', 'modifiedAttributeID': 2178, 'modifyingAttributeID': 6182, 'func': 'OwnerRequiredSkillModifier', 'operation': 4, 'skillTypeID': 40572}, {'domain': 'charID', 'modifiedAttributeID': 2130, 'modifyingAttributeID': 6182, 'func': 'OwnerRequiredSkillModifier', 'operation': 4, 'skillTypeID': 40572}, {'domain': 'charID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 6183, 'func': 'OwnerRequiredSkillModifier', 'operation': 4, 'skillTypeID': 23069}] propulsionChance: None => 0 published: None => 0 rangeAttributeID: None => 54 rangeChance: None => 0 |
| TypeID, Name, and Group | Effects Changes |
|---|---|
| 3514 - Revenant (Supercarrier) | Added Effects: fighterGenericModifiers |
| 11019 - Cockroach (Frigate) | Added Effects: fighterGenericModifiers |
| 22852 - Hel (Supercarrier) | Added Effects: fighterGenericModifiers |
| 23757 - Archon (Carrier) | Added Effects: fighterGenericModifiers |
| 23911 - Thanatos (Carrier) | Added Effects: fighterGenericModifiers |
| 23913 - Nyx (Supercarrier) | Added Effects: fighterGenericModifiers |
| 23915 - Chimera (Carrier) | Added Effects: fighterGenericModifiers |
| 23917 - Wyvern (Supercarrier) | Added Effects: fighterGenericModifiers |
| 23919 - Aeon (Supercarrier) | Added Effects: fighterGenericModifiers |
| 24483 - Nidhoggur (Carrier) | Added Effects: fighterGenericModifiers |
| 42125 - Vendetta (Supercarrier) | Added Effects: fighterGenericModifiers |
| 42132 - Vanguard (Carrier) | Added Effects: fighterGenericModifiers |
| 45647 - Caiman (Dreadnought) | Added Effects: fighterGenericModifiers |
| 45649 - Komodo (Titan) | Added Effects: fighterGenericModifiers |
| 91876 - Bewildering Sweeper (Fabricator Rogue Drone Destroyer) | Added Effects: behaviorSensorDampener Removed Effects: behaviorECM |
| 91897 - Bewildering Lathe (Fabricator Rogue Drone Destroyer) | Added Effects: behaviorSensorDampener Removed Effects: behaviorECM |
| 91898 - Scrutinizer Manipulator (Fabricator Rogue Drone Battlecruiser) | Added Effects: behaviorTargetPainter Removed Effects: npcBehaviorWebifier |
| 91902 - Scrutinizer Sorter (Fabricator Rogue Drone Battlecruiser) | Added Effects: behaviorTargetPainter Removed Effects: npcBehaviorWebifier |
| 92822 - Salvation (Command Carrier) | Added Effects: fighterGenericModifiers |
| 92823 - Simurgh (Command Carrier) | Added Effects: fighterGenericModifiers |
| 92824 - Gaia (Command Carrier) | Added Effects: fighterGenericModifiers |
| 92825 - Ymir (Command Carrier) | Added Effects: fighterGenericModifiers |
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Name | Tranquility | Singularity | Diff |
|---|
| Key | Tranquility | Singularity | Diff | Usage |
|---|---|---|---|---|
| 67192 | <center>
<h1>{title}</h1> <h2>{subtitle}</h2> Version: {version}.{[numeric]build} <h4>EVE is a product of CCP hf.</h4> Copyright © CCP 1997-{[numeric]currentYear}. All rights reserved. Please visit our homepage http://www.ccpgames.com/ for more information. For support, check out http://support.eveonline.com/ </center> <h2>Credits</h2> <p> Special thanks to all the people involved in the production of EVE, but first and foremost to the CCP staff members and their families. <p> {EVECredits} {VanguardCredits} {CCPCredits} <p> <p> This product includes the following software: Uses software that is based in part on the work of the Independent JPEG Group. Uses software that is based in part of the work of the PNG Development Group. Uses Zlib, general purpose data compression library, written by Jean-loup Gailly and Mark Adler. Uses ChartDirector by Advanced Software Engineering. Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved. Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc. Uses Simplygon® Copyright © 2009 Donya® Labs AB. Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved. Portions of this software are copyright © 2008 The FreeType Project, all rights reserved. This product includes software that is based in part of the work of the Xiph.Org Foundation. © 2005, Xiph.Org Foundation MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson. This product includes GeoLite2 data created by MaxMind, available from <a href="http://www.maxmind.com">http://www.maxmind.com. See our EULA for additional terms of use. |
<center>
<h2>EVE Online</h2> <p>Version: {version}.{[numeric]build} </p> <p>EVE is a product of Fenris Creations ehf.</p> <p>Copyright © Fenris Creations 1997-2026. All rights reserved.</p> <p>Please visit our homepage http://www.fenris.com/ for more information.</p> <p>For support, check out http://support.eveonline.com/</p> <h2>Credits</h2> <p>Special thanks to all the people involved in the production of EVE, but first and foremost to the Fenris Creations staff members and their families.</p> {EVECredits} {VanguardCredits} {CCPCredits} <p> <p> <h3>This product includes the following software:</h3> <hr> <p> Uses software that is based in part on the work of the Independent JPEG Group. Uses software that is based in part of the work of the PNG Development Group. Uses Zlib, general purpose data compression library, written by Jean-loup Gailly and Mark Adler. Uses ChartDirector by Advanced Software Engineering. Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved. Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc. Uses Simplygon® Copyright © 2009 Donya® Labs AB. Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved. Portions of this software are copyright © 2008 The FreeType Project, all rights reserved. This product includes software that is based in part of the work of the Xiph.Org Foundation. © 2005, Xiph.Org Foundation MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson. This product includes GeoLite2 data created by MaxMind, available from http://www.maxmind.com. </p> |
<center> <p>Version: {version}.{[numeric]build} <h4 <p>EVE is a product of <p>Please visit our homepage <p>For support, check out </center> <h2>Credits</h2> <p>Special thanks to all the people involved in the production of EVE, but first and foremost to the {EVECredits} {VanguardCredits} {CCPCredits} <p> <p> <hr> <p> Uses software that is based in part on the work of the Uses software that is based in part of the work of the Uses Uses ChartDirector by Advanced Software Engineering. Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved. Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc. Uses Simplygon® Copyright © 2009 Donya® Labs AB. Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved. Portions of this software are copyright © 2008 This product includes software that is based in part of the work of the MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson. This product includes GeoLite2 data created by MaxMind, available from href=" See our EULA for additional terms of use. </p> |
UI/SystemMenu/AboutEve/AboutEve |
| 501710 | bonus to Heavy Stasis Grappler falloff range | bonus to Large Projectile Turret tracking | bonus to <a href=showinfo: |
Trait for item "Panther" (22440) |
| 645701 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 710092 | <h2>EVE Vanguard Development Team</h2>
<h3>Game Design</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Game Design Director :</td> <td>Adam Board</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Game Designer :</td> <td>Anthony Massey</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Technical Designer :</td> <td>Bryan Malloroy</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Level Designer :</td> <td>Jesse Holcroft</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Level Designer :</td> <td>Tyler Lamon</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead UI/UX Designer :</td> <td>Ryan Last-Harris</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI/UX Designers :</td> <td>Jacob Jensen, Sierra Lorenzini</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Systems Designer :</td> <td>Richard Driscoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI Artist :</td> <td>Mathieu Bijuk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Narrative Experience Designer :</td> <td>Jamie Stanton</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Technical Director :</td> <td>Tom Woodhead</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Backend Engineer :</td> <td>Alex Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Backend Engineers :</td> <td>Hannah Dawson, Kurtis Lamb</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Backend Engineer :</td> <td>Irina Fratila</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Gameplay Engineer :</td> <td>Alick Goldenberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Gameplay Engineer :</td> <td>Victor Macho</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Gameplay Engineers :</td> <td>Jury Verrigni, Raul Gernaert</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Gameplay Engineer :</td> <td>Ortwin Van der Stappen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead UI Engineer :</td> <td>Dominic Curry</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI Engineer :</td> <td>Charlie Marshall</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI Engineer :</td> <td>Rhys Theckston</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Core Tech Engineer :</td> <td>Alistair Forbes</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Rendering Engineer :</td> <td>Jared Belkus</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Rendering Engineer :</td> <td>Sam Smith</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Audio Programmer :</td> <td>David Pituk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead AI Engineer :</td> <td>Nick Davies</td> </tr> <tr VALIGN="top"> <td width=325 align=right>AI Gameplay Engineer :</td> <td>Aria Jonsdottir</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Art Director :</td> <td>Ben Cottage</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Concept Artist :</td> <td>Jon Dunham</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Concept Artist :</td> <td>Chloe Harrison</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior VFX Artist :</td> <td>Davide Fortunato</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lighting Artist :</td> <td>Zach Hewett</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Environment Artists :</td> <td>Matthew Macer, Matthew Southall, Stephen Pietrusiak, Olivia Butler-Stroud</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Environment Artist :</td> <td>Daria Odnorogova</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Technical Artist :</td> <td>Hrafnhildur Anna Bjornsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Technical Artists :</td> <td>Lukas Boonen, Árni Berúlfur Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Artists :</td> <td>Peter Skager, Amritha Immaneni</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Technical Artist :</td> <td>Daniela Flores</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Animator :</td> <td>Maurizio Ramanzin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Character Artist :</td> <td>Seth Nash</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Lead Sound Designer :</td> <td>Alexis Mavropoulos</td> </tr> <tr VALIGN="top"> <td width=325 align=right>VO Artists :</td> <td>Hrafnhildur Anna Bjornsdottir, Alastair Lavery, Bryan Malloroy, Alexis Mavropoulos</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Executive Producer :</td> <td>Snorri Árnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Head of Production :</td> <td>David Ecker</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Creative Director :</td> <td>Bergur Finnbogason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Game Director :</td> <td>Scott Davis</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Development Director :</td> <td>David Thompson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Strategist :</td> <td>Sahil Gupta</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Producer :</td> <td>Stijn Vervaet</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Producer :</td> <td>Isabel Foley</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Producer :</td> <td>Aleksandra Anna Stawirej</td> </tr> </table> <h3>Quality Assurance & Player Experience</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>QA Lead :</td> <td>Edward Haines</td> </tr> <tr VALIGN="top"> <td width=325 align=right>QA Analyst :</td> <td>Alastair Lavery</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate QA Analyst :</td> <td>Madeleine Jay</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Project Manager :</td> <td>Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Leads :</td> <td>Dawid Kołaczuch, Daniel Osman, Wiktoria Brania, Marta Chmielewska</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Associate Lead :</td> <td>Aleksander Macioł</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Testers :</td> <td>Igor Dobrowolski, Mateusz Dutka, Weronika Durczok, Daria Kurpanik, Patryk Pałęga, Patrycja Szustak, Kamil Mróz, Mateusz Kurlandt, Wojciech Romańczyk, Magdalena Pałandziuch, Magdalena Łatka, Michał Szustak, Bartosz Czapla, Stanisław Stanek, Anna Zganiacz, Dariusz Tutak, Jakub Matyaszczyk, Szymon Kochanowski</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Project Managers of Player Experience :</td> <td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Support Specialists :</td> <td>Sharon Fiedler, Diedrich Ohlandt</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Managers :</td> <td>Guðmundur Freyr Matthíasson, Paulo Rockenbach</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Team Leads :</td> <td>Martin Bovis, Luis Hernandez, Sebastian Veit</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Support Game Masters :</td> <td>Abd ElRahman Shehabeldin, Abhista Pratama, Adrian Vazquez, Ammar Yasser, Amrane Larbi, Brayhan Rodriquez, Edward Turrall, Ferney Edilson Ramos Rojas, Garth Holmes, Hiba Wahhabi, Jaques Durand, Jorge Sikorsky, Jose Bernal, Juan Angelo Pasquin, Juan Jose Rojas Franco, Mihail Munteanu, Nada Shaaban, Nikola Trnavcevic, Norvin Manalang, Oksana Rudenko, Rajiv Pinera, Sergei Pavlov, Shaun Joyce, Vu Ngo</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Outreach Game Masters :</td> <td>Edgar Morales, Eduardo Reyes, Endrio Lima, Rodrigo Oliveira</td> </tr> </table> <h3>Data & Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Senior Data Scientist :</td> <td>Julia Elisabeth Haidn</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Scientist :</td> <td>Kajetan Sygula</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Engineer :</td> <td>Daníel Fannar Guðmundsson</td> </tr> </table> <h3>With Thanks</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>With Thanks :</td> <td>Abi Hunt, Alan Hinchcliffe, Alec McSweeney, Aleksei Borovkov, Andreas Thomas, Carlos Ulloa, Cyrill Vitkovskiy, Dennis Lukat, Dominic Wright, Elena Diana Sfecla, Guilherme Carvalho, Jacopo Ascioni, James Cook, Jordan Blake, Liam Phillips, Luke Timms, Martin Baadsgaard, Matt James, Nicole Munro, Ovidiu Vasilescu, Phil Rowe, Pod O'Donnell, Robin Fencott, Sam Bromley, Suneil Aujla, Thomas Johnson, Tom Marcham, Tyler Sharpe, Viktor Demishev, Wojciech Szon, Adam Pugh, Denimira Deneva, Hector Mateo Pino, Krzysztof Luzny, Leonid Dudakov, Robert Hayes, Tom Jackson, Tom Savage, Tom Gandale, Vanessa Boelke, Gregory Allen Edwards, Gerard Lehiany, Nicholas Antonucci, Cristian Soriano, Tomasz Snopek, Neil Kaminski, Craig Harrison, Stuart Dodman, Sofia Galanopoulou, Marcus Michael, Jolin (Ya En) Lee, Gavin Skinner, Paris Moschovitis, Elliot Prior, Leonardo Calamati, Peter Hedge, Sherif Amer</td> </tr> </table> |
<h2>EVE Vanguard Development Team</h2>
<h3>Game Design</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Game Design Director:</td> <td>Adam Board</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Creative Lead:</td> <td>Jamie Stanton</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Gameplay Designer:</td> <td>Peter Griffin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Game Designer:</td> <td>Christiaan Jones</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Technical Designer:</td> <td>Bryan Malloroy</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Systems Designer:</td> <td>Richard Driscoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Level Designer:</td> <td>Jarek Szymanski</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Level Designer:</td> <td>Tyler Lamon</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead UI/UX Designer:</td> <td>Ryan Last-Harris</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI/UX Designers:</td> <td>Sierra Lorenzini</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI/UX Technical Designer:</td> <td>Jacob Jensen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI Artist:</td> <td>Mathieu Bijuk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Narrative Design:</td> <td>Alastair Lavery, Madeleine Jay</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Technical Director:</td> <td>Tom Woodhead</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Backend Engineer:</td> <td>Alex Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Backend Engineer:</td> <td>Kurtis Lamb</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Backend Engineer:</td> <td>Hannah Dawson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Backend Engineer:</td> <td>Irina Fratila</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Gameplay Engineer:</td> <td>Alick Goldenberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Gameplay Engineer:</td> <td>Victor Macho</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Gameplay Engineers:</td> <td>Jury Verrigni, Raul Gernaert</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Animation Gameplay Engineer:</td> <td>Miquel Cunill</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Gameplay Engineer:</td> <td>Ortwin Van der Stappen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead UI Engineer:</td> <td>Dominic Curry</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI Engineer:</td> <td>Charlie Marshall</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI Engineer:</td> <td>Rhys Theckston</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI Engineering Intern:</td> <td>Franklin Mathurin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Core Tech Engineer:</td> <td>Alistair Forbes</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Rendering Engineer:</td> <td>Jared Belkus</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Rendering Engineer:</td> <td>Sam Smith</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Audio Programmer:</td> <td>David Pituk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead AI Engineer:</td> <td>Nick Davies</td> </tr> <tr VALIGN="top"> <td width=325 align=right>AI Gameplay Engineer:</td> <td>Aria Jonsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Build Engineer:</td> <td>Ayran Olckers</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Lead Artist:</td> <td>David Sibbe</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Environment Artists:</td> <td>Matthew Macer, Matthew Southall, Stephen Pietrusiak, Olivia Butler-Stroud</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Environment Artist:</td> <td>Daria Odnorogova</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Weapons Artist:</td> <td>Vladyslav Tkachuk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Concept Artist:</td> <td>Jon Dunham</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Character Concept Artist:</td> <td>Tom McDowell</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Concept Artist:</td> <td>Chloe Harrison</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior VFX Artist:</td> <td>Davide Fortunato</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lighting Artist:</td> <td>Zach Hewett</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Technical Artist:</td> <td>Hrafnhildur Anna Bjornsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Technical Artist:</td> <td>Lukas Boonen, Árni Berúlfur Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Artist:</td> <td>Peter Skager, Amritha Immaneni</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Technical Artist:</td> <td>Daniela Flores</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Character Artist:</td> <td>Louie Ishii</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Character Artist:</td> <td>Jakob Falkenberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Animator:</td> <td>Maurizio Ramanzin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Animator:</td> <td>Óðinn Árnason</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Lead Sound Designer:</td> <td>Alexis Mavropoulos</td> </tr> <tr VALIGN="top"> <td width=325 align=right>VO Artists:</td> <td>Bryan Malloroy, Alexis Mavropoulos</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Executive Producer:</td> <td>Snorri Árnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Head of Production:</td> <td>David Ecker</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Creative Director:</td> <td>Bergur Finnbogason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Game Director:</td> <td>Scott Davis</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Development Director:</td> <td>David Thompson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Strategist:</td> <td>Sahil Gupta</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Producer:</td> <td>Stijn Vervaet</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Producer:</td> <td>Isabel Foley, Alisa Krois</td> </tr> </table> <h3>Quality Assurance & Player Experience</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>QA Lead:</td> <td>Edward Haines</td> </tr> <tr VALIGN="top"> <td width=325 align=right>QA Analyst:</td> <td>Alastair Lavery</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate QA Analyst:</td> <td>Madeleine Jay</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Project Manager:</td> <td>Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Lead:</td> <td>Marta Chmielewska</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Associate Lead:</td> <td>Aleksander Macioł, Paweł Łaskowski</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Testers:</td> <td>Igor Dobrowolski, Anna Zganiacz, Antoni Sowiński, Michał Derda, Patryk Ciupka, Tomasz Janczak, Marcin Karbowniczek</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Project Managers of Player Experience:</td> <td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Support Specialists:</td> <td>Sharon Fiedler, Diedrich Ohlandt</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Managers:</td> <td>Guðmundur Freyr Matthíasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Team Leads:</td> <td>Martin Bovis, Luis Hernandez, Sebastian Veit</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Support Game Masters:</td> <td>Amrane Larbi, Sergei Pavlov, Leandro Serrano, Edward Turrall</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Outreach Game Masters:</td> <td>Endrio Lima</td> </tr> </table> <h3>Data & Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Senior Data Scientist:</td> <td>Julia Elisabeth Haidn</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Scientist:</td> <td>Kajetan Sygula</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Engineer:</td> <td>Daníel Fannar Guðmundsson</td> </tr> </table> <h3>IT Operations</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>IT and Security Manager:</td> <td>Ólafur Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Solutions Architect:</td> <td>Andy Perkins</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior System Administrator:</td> <td>Andrew McCormack</td> </tr> <tr VALIGN="top"> <td width=325 align=right>System Administrators:</td> <td>Adam Murphy, Róbert Steinar Tómasson, Ísold Aðalheiður Hoffmann</td> </tr> </table> <h3>Publishing</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Director of Growth:</td> <td>Anna Kozko</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Community Developer:</td> <td>Neil Gorton</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Content Creator:</td> <td>Muhammad Hadi</td> </tr> </table> |
<h2>EVE Vanguard Development Team</h2> <h3>Game Design</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Game Design Director <td>Adam Board</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Game Designer :</b></td> <td>Anthony Massey</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Technical Designer :</b></td> <td>Bryan Malloroy</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Level Designer :</b></td> <td>Jesse Holcroft</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Level Designer :</b></td> <td>Tyler Lamon</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead UI/UX Designer :</b></td> <td>Ryan Last-Harris</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI/UX Designers :</b></td> <td>Jacob Jensen, Sierra Lorenzini</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Systems Designer :</b></td> <td>Richard Driscoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI Artist :</b></td> <td>Mathieu Bijuk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Narrative Experience Designer :</b></td> <td>Jamie Stanton</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Technical Director :</b></td> <td>Tom Woodhead</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Backend Engineer :</b></td> <td>Alex Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Backend Engineers :</b></td> <td>Hannah Dawson, Kurtis Lamb</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Backend Engineer :</b></td> <td>Irina Fratila</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Gameplay Engineer :</b></td> <td>Alick Goldenberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Gameplay Engineer :</b></td> <td>Victor Macho</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Gameplay Engineers :</b></td> <td>Jury Verrigni, Raul Gernaert</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Gameplay Engineer :</b></td> <td>Ortwin Van der Stappen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead UI Engineer :</b></td> <td>Dominic Curry</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI Engineer :</b></td> <td>Charlie Marshall</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI Engineer :</b></td> <td>Rhys Theckston</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Core Tech Engineer :</b></td> <td>Alistair Forbes</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Rendering Engineer :</b></td> <td>Jared Belkus</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Rendering Engineer :</b></td> <td>Sam Smith</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Audio Programmer :</b></td> <td>David Pituk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead AI Engineer :</b></td> <td>Nick Davies</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>AI Gameplay Engineer :</b></td> <td>Aria Jonsdottir</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Art Director :</b></td> <td>Ben Cottage</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Concept Artist :</b></td> <td>Jon Dunham</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Concept Artist :</b></td> <td>Chloe Harrison</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior VFX Artist :</b></td> <td>Davide Fortunato</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lighting Artist :</b></td> <td>Zach Hewett</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Environment Artists :</b></td> <td>Matthew Macer, Matthew Southall, Stephen Pietrusiak, Olivia Butler-Stroud</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Environment Artist :</b></td> <td>Daria Odnorogova</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Technical Artist :</b></td> <td>Hrafnhildur Anna Bjornsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Technical Artists :</b></td> <td>Lukas Boonen, Árni Berúlfur Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Artists :</b></td> <td>Peter Skager, Amritha Immaneni</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Technical Artist :</b></td> <td>Daniela Flores</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Animator :</b></td> <td>Maurizio Ramanzin</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Character Artist :</b></td> <td>Seth Nash</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Lead Sound Designer :</b></td> <td>Alexis Mavropoulos</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>VO Artists :</b></td> <td>Hrafnhildur Anna Bjornsdottir, Alastair Lavery, Bryan Malloroy, Alexis Mavropoulos</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Executive Producer :</b></td> <td>Snorri Árnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Head of Production :</b></td> <td>David Ecker</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Creative Director :</b></td> <td>Bergur Finnbogason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Game Director :</b></td> <td>Scott Davis</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Development Director :</b></td> <td>David Thompson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Strategist :</b></td> <td>Sahil Gupta</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Producer :</b></td> <td>Stijn Vervaet</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Producer :</b></td> <td>Isabel Foley</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Producer :</b></td> <td>Aleksandra Anna Stawirej</td> </tr> </table> <h3>Quality Assurance & Player Experience</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>QA Lead :</b></td> <td>Edward Haines</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>QA Analyst :</b></td> <td>Alastair Lavery</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate QA Analyst :</b></td> <td>Madeleine Jay</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Project Manager :</b></td> <td>Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Leads :</b></td> <td>Dawid Kołaczuch, Daniel Osman, Wiktoria Brania, Marta Chmielewska</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Associate Lead :</b></td> <td>Aleksander Macioł</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Testers :</b></td> <td>Igor Dobrowolski, Mateusz Dutka, Weronika Durczok, Daria Kurpanik, Patryk Pałęga, Patrycja Szustak, Kamil Mróz, Mateusz Kurlandt, Wojciech Romańczyk, Magdalena Pałandziuch, Magdalena Łatka, Michał Szustak, Bartosz Czapla, Stanisław Stanek, Anna Zganiacz, Dariusz Tutak, Jakub Matyaszczyk, Szymon Kochanowski</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Project Managers of Player Experience :</b></td> <td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Support Specialists :</b></td> <td>Sharon Fiedler, Diedrich Ohlandt</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Managers :</b></td> <td>Guðmundur Freyr Matthíasson, Paulo Rockenbach</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Team Leads :</b></td> <td>Martin Bovis, Luis Hernandez, Sebastian Veit</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Support Game Masters :</b></td> <td>Abd ElRahman Shehabeldin, Abhista Pratama, Adrian Vazquez, Ammar Yasser, Amrane Larbi, Brayhan Rodriquez, Edward Turrall, Ferney Edilson Ramos Rojas, Garth Holmes, Hiba Wahhabi, Jaques Durand, Jorge Sikorsky, Jose Bernal, Juan Angelo Pasquin, Juan Jose Rojas Franco, Mihail Munteanu, Nada Shaaban, Nikola Trnavcevic, Norvin Manalang, Oksana Rudenko, Rajiv Pinera, Sergei Pavlov, Shaun Joyce, Vu Ngo</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Outreach Game Masters :</b></td> <td>Edgar Morales, Eduardo Reyes, Endrio Lima, Rodrigo Oliveira</td> </tr> </table> <h3>Data & Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Senior Data Scientist :</b></td> <td>Julia Elisabeth Haidn</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Scientist :</b></td> <td>Kajetan Sygula</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Engineer :</b></td> <td>Daníel Fannar Guðmundsson</td> </tr> </table> <h3>With Thanks</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>With Thanks :</b></td> <td>Abi Hunt, Alan Hinchcliffe, Alec McSweeney, Aleksei Borovkov, Andreas Thomas, Carlos Ulloa, Cyrill Vitkovskiy, Dennis Lukat, Dominic Wright, Elena Diana Sfecla, Guilherme Carvalho, Jacopo Ascioni, James Cook, Jordan Blake, Liam Phillips, Luke Timms, Martin Baadsgaard, Matt James, Nicole Munro, Ovidiu Vasilescu, Phil Rowe, Pod O'Donnell, Robin Fencott, Sam Bromley, Suneil Aujla, Thomas Johnson, Tom Marcham, Tyler Sharpe, Viktor Demishev, Wojciech Szon, Adam Pugh, Denimira Deneva, Hector Mateo Pino, Krzysztof Luzny, Leonid Dudakov, Robert Hayes, Tom Jackson, Tom Savage, Tom Gandale, Vanessa Boelke, Gregory Allen Edwards, Gerard Lehiany, Nicholas Antonucci, Cristian Soriano, Tomasz Snopek, Neil Kaminski, Craig Harrison, Stuart Dodman, Sofia Galanopoulou, Marcus Michael, Jolin (Ya En) Lee, Gavin Skinner, Paris Moschovitis, Elliot Prior, Leonardo Calamati, Peter Hedge, Sherif Amer <td>Adam Board</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Creative Lead:</b></td> <td>Jamie Stanton</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Gameplay Designer:</b></td> <td>Peter Griffin</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Game Designer:</b></td> <td>Christiaan Jones</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Technical Designer:</b></td> <td>Bryan Malloroy</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Systems Designer:</b></td> <td>Richard Driscoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Level Designer:</b></td> <td>Jarek Szymanski</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Level Designer:</b></td> <td>Tyler Lamon</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead UI/UX Designer:</b></td> <td>Ryan Last-Harris</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI/UX Designers:</b></td> <td>Sierra Lorenzini</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI/UX Technical Designer:</b></td> <td>Jacob Jensen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI Artist:</b></td> <td>Mathieu Bijuk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Narrative Design:</b></td> <td>Alastair Lavery, Madeleine Jay</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Technical Director:</b></td> <td>Tom Woodhead</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Backend Engineer:</b></td> <td>Alex Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Backend Engineer:</b></td> <td>Kurtis Lamb</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Backend Engineer:</b></td> <td>Hannah Dawson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Backend Engineer:</b></td> <td>Irina Fratila</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Gameplay Engineer:</b></td> <td>Alick Goldenberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Gameplay Engineer:</b></td> <td>Victor Macho</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Gameplay Engineers:</b></td> <td>Jury Verrigni, Raul Gernaert</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Animation Gameplay Engineer:</b></td> <td>Miquel Cunill</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Gameplay Engineer:</b></td> <td>Ortwin Van der Stappen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead UI Engineer:</b></td> <td>Dominic Curry</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI Engineer:</b></td> <td>Charlie Marshall</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI Engineer:</b></td> <td>Rhys Theckston</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI Engineering Intern:</b></td> <td>Franklin Mathurin</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Core Tech Engineer:</b></td> <td>Alistair Forbes</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Rendering Engineer:</b></td> <td>Jared Belkus</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Rendering Engineer:</b></td> <td>Sam Smith</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Audio Programmer:</b></td> <td>David Pituk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead AI Engineer:</b></td> <td>Nick Davies</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>AI Gameplay Engineer:</b></td> <td>Aria Jonsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Build Engineer:</b></td> <td>Ayran Olckers</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Lead Artist:</b></td> <td>David Sibbe</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Environment Artists:</b></td> <td>Matthew Macer, Matthew Southall, Stephen Pietrusiak, Olivia Butler-Stroud</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Environment Artist:</b></td> <td>Daria Odnorogova</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Weapons Artist:</b></td> <td>Vladyslav Tkachuk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Concept Artist:</b></td> <td>Jon Dunham</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Character Concept Artist:</b></td> <td>Tom McDowell</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Concept Artist:</b></td> <td>Chloe Harrison</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior VFX Artist:</b></td> <td>Davide Fortunato</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lighting Artist:</b></td> <td>Zach Hewett</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Technical Artist:</b></td> <td>Hrafnhildur Anna Bjornsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Technical Artist:</b></td> <td>Lukas Boonen, Árni Berúlfur Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Artist:</b></td> <td>Peter Skager, Amritha Immaneni</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Technical Artist:</b></td> <td>Daniela Flores</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Character Artist:</b></td> <td>Louie Ishii</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Character Artist:</b></td> <td>Jakob Falkenberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Animator:</b></td> <td>Maurizio Ramanzin</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Animator:</b></td> <td>Óðinn Árnason</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Lead Sound Designer:</b></td> <td>Alexis Mavropoulos</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>VO Artists:</b></td> <td>Bryan Malloroy, Alexis Mavropoulos</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Executive Producer:</b></td> <td>Snorri Árnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Head of Production:</b></td> <td>David Ecker</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Creative Director:</b></td> <td>Bergur Finnbogason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Game Director:</b></td> <td>Scott Davis</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Development Director:</b></td> <td>David Thompson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Strategist:</b></td> <td>Sahil Gupta</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Producer:</b></td> <td>Stijn Vervaet</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Producer:</b></td> <td>Isabel Foley, Alisa Krois</td> </tr> </table> <h3>Quality Assurance & Player Experience</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>QA Lead:</b></td> <td>Edward Haines</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>QA Analyst:</b></td> <td>Alastair Lavery</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate QA Analyst:</b></td> <td>Madeleine Jay</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Project Manager:</b></td> <td>Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Lead:</b></td> <td>Marta Chmielewska</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Associate Lead:</b></td> <td>Aleksander Macioł, Paweł Łaskowski</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Testers:</b></td> <td>Igor Dobrowolski, Anna Zganiacz, Antoni Sowiński, Michał Derda, Patryk Ciupka, Tomasz Janczak, Marcin Karbowniczek</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Project Managers of Player Experience:</b></td> <td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Support Specialists:</b></td> <td>Sharon Fiedler, Diedrich Ohlandt</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Managers:</b></td> <td>Guðmundur Freyr Matthíasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Team Leads:</b></td> <td>Martin Bovis, Luis Hernandez, Sebastian Veit</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Support Game Masters:</b></td> <td>Amrane Larbi, Sergei Pavlov, Leandro Serrano, Edward Turrall</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Outreach Game Masters:</b></td> <td>Endrio Lima</td> </tr> </table> <h3>Data & Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Senior Data Scientist:</b></td> <td>Julia Elisabeth Haidn</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Scientist:</b></td> <td>Kajetan Sygula</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Engineer:</b></td> <td>Daníel Fannar Guðmundsson</td> </tr> </table> <h3>IT Operations</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>IT and Security Manager:</b></td> <td>Ólafur Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Solutions Architect:</b></td> <td>Andy Perkins</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior System Administrator:</b></td> <td>Andrew McCormack</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>System Administrators:</b></td> <td>Adam Murphy, Róbert Steinar Tómasson, Ísold Aðalheiður Hoffmann</td> </tr> </table> <h3>Publishing</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Director of Growth:</b></td> <td>Anna Kozko</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Community Developer:</b></td> <td>Neil Gorton</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Content Creator:</b></td> <td>Muhammad Hadi</td> </tr> </table> |
UI/SystemMenu/AboutEve/VanguardCredits |
| 1034164 | Damn, you did it! Outlasted those damn bots, now the Fabricator is a sitting duck.
Blow it open, and claim the maximum output this machine could dump. |
The Fabricator is depleted. Destroy it now to claim its maximum possible output. | Blow it open, and |
Part of conversation "Horde Mode - Event - Wave Limit Reached" |
| 1034165 | That Fabricator is producing escalating waves of Rogue Drones, but every time it resets, it dumps valuable assets. Stray too far, and it will deactivate. Don’t let that happen.
Survive its attacks as long as you can, then destroy it to claim its contents. |
This Fabricator is producing escalating waves of Rogue Drones. Between waves, it produces valuable assets. Leave its area and it will deactivate, and the assets will be lost.
Survive as long as you are able, then destroy it to claim its contents. |
Th Survive |
Part of conversation "Horde Mode - Enter - Default" |
| 1034166 | The battle here is over, but there are more Rampant Fabricators out there causing trouble. I hope we can count on you. | The situation here has been resolved. However, there are surely other Rampant Fabricators elsewhere should you wish to ‘push your luck’ against their deadly drone waves. | The |
Part of conversation "Horde Mode - Enter - Complete" |
| 1034167 | The Fabricator has deactivated due to a lack of threat detection. | This Fabricator has deactivated due to a lack of threat detection. | Th |
Part of conversation "Horde Mode - Event - Failure - Abandoned" |
| 1034168 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
That Fabricator has been destroyed. Loot it to recover the assets produced.
There is no shame in surviving, Captain. Perhaps next time, you will be able to go the distance. |
That Fabricator |
Part of conversation "Horde Mode - Event - Failure - Resigned" |
| 1034347 | Gnosis Friendship League SKIN | Dragoon Navy Issue Corporation Emblem | Name of item 91863 (Ship Emblems) | |
| 1034359 | Horde Mode - Spawner 64 (DO NOT TRANSLATE) | Talwar Fleet Issue Corporation Emblem | Name of item 91869 (Ship Emblems) | |
| 1034374 | Fabricator Rogue Drones | Fabricator Rogue Drone Frigate | Fabricator Rogue Drone |
Description of group ID 5032 |
| 1034393 | Blackout Sweeper | Bewildering Sweeper | B |
Name of item 91876 (Fabricator Rogue Drone Destroyer) |
| 1034394 | A Rogue Drone produced by a Rampant Fabricator.
It is equivalent to a destroyer and features ECM capabilities. |
A Rogue Drone produced by a Rampant Fabricator.
It is equivalent to a destroyer and features sensor dampening capabilities. |
A Rogue Drone produced by a Rampant Fabricator. It is equivalent to a destroyer and features |
Description of item "Bewildering Sweeper" (91876) |
| 1034481 | Blackout Loom | Bewildering Lathe | B |
Name of item 91897 (Fabricator Rogue Drone Destroyer) |
| 1034482 | A Rogue Drone produced by a Rampant Fabricator.
It is equivalent to a Tech 2 destroyer and features ECM capabilities. |
A Rogue Drone produced by a Rampant Fabricator.
It is equivalent to a Tech 2 destroyer and features sensor dampening capabilities. |
A Rogue Drone produced by a Rampant Fabricator. It is equivalent to a Tech 2 destroyer and features |
Description of item "Bewildering Lathe" (91897) |
| 1034483 | Alienator Manipulator | Scrutinizer Manipulator | Name of item 91898 (Fabricator Rogue Drone Battlecruiser) | |
| 1034484 | A Rogue Drone produced by a Rampant Fabricator.
It is equivalent to a Tech 2 battlecruiser and features webifying capabilities. |
A Rogue Drone produced by a Rampant Fabricator.
It is equivalent to a Tech 2 battlecruiser and features target painting capabilities. |
A Rogue Drone produced by a Rampant Fabricator. It is equivalent to a Tech 2 battlecruiser and features |
Description of item "Scrutinizer Manipulator" (91898) |
| 1034589 | Alienator Sorter | Scrutinizer Sorter | Name of item 91902 (Fabricator Rogue Drone Battlecruiser) | |
| 1034590 | A Rogue Drone produced by a Rampant Fabricator.
It is equivalent to a battlecruiser and features webifying capabilities. |
A Rogue Drone produced by a Rampant Fabricator.
It is equivalent to a battlecruiser and features target painting capabilities. |
A Rogue Drone produced by a Rampant Fabricator. It is equivalent to a battlecruiser and features |
Description of item "Scrutinizer Sorter" (91902) |
| 1034847 | Gnosis Friendship League SKIN | State Defense Booster II | Name of item 91941 (Booster) | |
| 1034859 | Horde Mode - Spawner 64 (DO NOT TRANSLATE) | Imperial Mobility Booster I | Name of item 91947 (Booster) | |
| 1034884 | PL_MV_Particle_Gas_White_01a_Intermittent_01a_Fast | Federation Mobility Booster III | Name of item 91959 (Booster) | |
| 1034893 | Blackout Sweeper | State Hardpoint Booster I | Name of item 91963 (Booster) | |
| 1035903 | Once triggered, this infested fabricator will produce ever deadlier batches of Rogue Drones until it is depleted, destroyed, or it no longer detects a threat. <color=#7fffffff>Time to complete:</color> Approximately 40-60 minutes. <color=#7fffffff>Hostiles:</color> Rogue Drones Fleet Recommendations: <color=#7fffffff>Size:</color> 1-5 pilots. <color=#7fffffff>Roles:</color> Enforcer Restrictions: <color=#7fffffff>Ships:</color> The Fabricator will engage with any combat ship larger than a Corvette. <color=#7fffffff>Modules:</color> Smart Bombs and Micro Jump Field Generators are blocked while the Fabricator remains operational. |
Once triggered, this infested fabricator will produce ever deadlier batches of Rogue Drones until it is depleted, destroyed, or it no longer detects a threat. <color=#7fffffff>Hostiles:</color> Rogue Drones <color=#7fffffff>Roles:</color> Enforcer Restrictions: <color=#7fffffff>Ships:</color> The Fabricator will only remain stable while a combat ship larger than a Corvette is within its proximity. <color=#7fffffff>Modules:</color> Micro Jump Field Generators are blocked while the Fabricator remains operational. Smartbombs, Bombs, and Vorton Projectors deal significantly less damage to Rogue Drone hostiles, the Fabricator, and Nanoswarms. |
Once triggered, this infested fabricator will produce ever deadlier batches of Rogue Drones until it is depleted, destroyed, or it no longer detects a threat. <color=#7fffffff> <color=#7fffffff>Hostiles:</color> Rogue Drones Fleet Recommendations: <color=#7fffffff>Size:</color> 1-5 pilots. <color=#7fffffff>Roles:</color> Enforcer Restrictions: <color=#7fffffff>Ships:</color> The Fabricator will <color=#7fffffff>Modules:</color> |
|
| 1035910 | The Fabricator is vulnerable. Destroy it now to end the site and claim the contents, or risk the next wave of hostiles to see if you can earn even more. | The Fabricator is vulnerable. Destroy it now to end the site and claim the contents, or risk the next wave of hostiles to see if you can earn even more.
Escalation points will determine the threat level of the upcoming wave. 0-11 points: Minimal threat. Strategic cruisers, non-Marauder battleships, or a group of battlecruisers are recommended at this tier. 12-35 points: Moderate threat. Marauders or multiple other battleships are recommended at this tier. 36-71 points: Severe threat. Multiple Marauders, or battleships supported by a Force Auxiliary ship, are recommended at this tier. 72+ points: Critical threat. Capital ships, or a large number of battleships, are recommended at this tier. |
The Fabricator is vulnerable. Destroy it now to end the site and claim the contents, or risk the next wave of hostiles to see if you can earn even more. Escalation points will determine the threat level of the upcoming wave. <b>0-11 points:</b> Minimal threat. Strategic cruisers, non-Marauder battleships, or a group of battlecruisers are recommended at this tier. <b>12-35 points:</b> Moderate threat. Marauders or multiple other battleships are recommended at this tier. <b>36-71 points:</b> Severe threat. Multiple Marauders, or battleships supported by a Force Auxiliary ship, are recommended at this tier. <b>72+ points:</b> Critical threat. Capital ships, or a large number of battleships, are recommended at this tier. |
UI/Objectives/Descriptions/hordeModeCooldownTooltip |
| 1036172 | Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.
Available primarily in high security status star systems. |
This low purity cluster of Veldspar offers 50% lower yield than those typically found throughout wider New Eden. It is most commonly located within the region of Exordium.
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. |
This low purity cluster of Veldspar offers 50% lower yield than those typically found throughout wider New Eden. It is most commonly located within the region of Exordium. Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Available primarily in high security status star systems. |
Description of item "Veldspar 0-Grade" (92371) |
| 1036174 | Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.
This material is compressed and a much more compact form of the original material. |
This low purity cluster of Veldspar offers 50% lower yield than those typically found throughout wider Ned Eden. It is most commonly located within the region of Exordium.
Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral. This material is compressed and a much more compact form of the original material. |
This low purity cluster of Veldspar offers 50% lower yield than those typically found throughout wider Ned Eden. It is most commonly located within the region of Exordium. Veldspar is the most common ore type in the central regions of known universe. It is still in constant demand as it holds a large portion of the much-used This material is compressed and a much more compact form of the original material. |
Description of item "Compressed Veldspar 0-Grade" (92372) |
| 1036180 | Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.
Available primarily in high security status star systems. |
This low purity cluster of Scordite offers 50% lower yield than those typically found throughout wider New Eden. It is most commonly located within the region of Exordium.
Scordite is amongst the most common ore types in the central regions of known universe. It can be reprocessed into both Tritanium and Pyerite making it desirable for those starting their mining careers. |
This low purity cluster of Scordite offers 50% lower yield than those typically found throughout wider New Eden. It is most commonly located within the region of Exordium. Scordite is amongst the most common ore types in the central regions of known universe. It Available primarily in high security status star system |
Description of item "Scordite 0-Grade " (92373) |
| 1036182 | Scordite is amongst the most common ore types in the central regions of known universe. It has a fair bit of Tritanium and Pyerite. Good choice for those starting their mining careers.
This material is compressed and a much more compact form of the original material. |
This low purity cluster of Scordite offers 50% lower yield than those typically found throughout wider Ned Eden. It is more commonly located within the region of Exordium.
Scordite is amongst the most common ore types in the central regions of known universe. It can be reprocessed into both Tritanium and Pyerite making it desirable for those starting their mining careers. This material is compressed and a much more compact form of the original material. |
This low purity cluster of Scordite offers 50% lower yield than those typically found throughout wider Ned Eden. It is more commonly located within the region of Exordium. Scordite is amongst the most common ore types in the central regions of known universe. It This material is compressed and a much more compact form of the original material. |
Description of item "Compressed Scordite 0-Grade" (92374) |
| 1036301 | Angel Info Shard S | Angel Info Siphon | Angel Info S |
Name of item 92396 (Scatter Container) |
| 1036302 | If you have the right equipment you might be able to hack into the info shard and get some valuable information. | With a Data Analyzer you might be able to hack this info siphon and recover some valuable data. | Description of item "Angel Info Siphon" (92396) | |
| 1036408 | Angel Debris S | Angel Remains | Angel |
Name of item 92408 (Scatter Container) |
| 1036409 | This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. S | These floating remains look intriguing, but you will have to use a Relic Analyzer to discover what secrets they hold. | Th |
Description of item "Angel Remains" (92408) |
| 1036437 | Blood Info Shard S | Blood Info Siphon | Blood Info S |
Name of item 92409 (Scatter Container) |
| 1036438 | If you have the right equipment you might be able to hack into the info shard and get some valuable information. | With a Data Analyzer you might be able to hack this info siphon and recover some valuable data. | Description of item "Blood Info Siphon" (92409) | |
| 1036443 | Guristas Info Shard S | Guristas Info Siphon | Guristas Info S |
Name of item 92410 (Scatter Container) |
| 1036444 | If you have the right equipment you might be able to hack into the info shard and get some valuable information. | With a Data Analyzer you might be able to hack this info siphon and recover some valuable data. | Description of item "Guristas Info Siphon" (92410) | |
| 1036451 | Sansha Info Shard S | Sansha Info Siphon | Sansha Info S |
Name of item 92411 (Scatter Container) |
| 1036452 | If you have the right equipment you might be able to hack into the info shard and get some valuable information. | With a Data Analyzer you might be able to hack this info siphon and recover some valuable data. | Description of item "Sansha Info Siphon" (92411) | |
| 1036453 | Serpentis Info Shard S | Serpentis Info Siphon | Serpentis Info S |
Name of item 92412 (Scatter Container) |
| 1036454 | If you have the right equipment you might be able to hack into the info shard and get some valuable information. | With a Data Analyzer you might be able to hack this info siphon and recover some valuable data. | Description of item "Serpentis Info Siphon" (92412) | |
| 1036459 | Blood Debris S | Blood Remains | Blood |
Name of item 92413 (Scatter Container) |
| 1036460 | This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. | These floating remains look intriguing, but you will have to use a Relic Analyzer to discover what secrets they hold. | Th |
Description of item "Blood Remains" (92413) |
| 1036465 | Guristas Debris S | Guristas Remains | Guristas |
Name of item 92416 (Scatter Container) |
| 1036466 | This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. | These floating remains look intriguing, but you will have to use a Relic Analyzer to discover what secrets they hold. | Th |
Description of item "Guristas Remains" (92416) |
| 1036467 | Sansha Debris S | Sansha Remains | Sansha |
Name of item 92417 (Scatter Container) |
| 1036468 | This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. | These floating remains look intriguing, but you will have to use a Relic Analyzer to discover what secrets they hold. | Th |
Description of item "Sansha Remains" (92417) |
| 1036469 | Serpentis Debris S | Serpentis Remains | Serpentis |
Name of item 92418 (Scatter Container) |
| 1036470 | This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. | These floating remains look intriguing, but you will have to use a Relic Analyzer to discover what secrets they hold. | Th |
Description of item "Serpentis Remains" (92418) |
| 1037135 | This extra-large Entropic Disintegrator is only seen in use on Triglavian capital ships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this ultraheavy weapon system, the tidal forces are so powerful that even the special systems built into battleships are insufficient and only capital ships can deal with the forces involved.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This extra-large Entropic Disintegrator is only seen in use on Triglavian capital ships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this ultraheavy weapon system, the tidal forces are so powerful that even the special systems built into battleships are insufficient and only capital ships can deal with the forces involved.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult. |
This extra-large Entropic Disintegrator is only seen in use on Triglavian capital ships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this ultraheavy weapon system, the tidal forces are so powerful that even the special systems built into battleships are insufficient and only capital ships can deal with the forces involved. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, |
Description of item "Ultratidal Entropic Disintegrator II" (92514) |
| 1037293 | CreoDron Ogre | FW Complex - Moderate NVY-3 - Attacker Spawner (DO NOT TRANSLATE) | Name of item 92548 (Cloud) | |
| 1037543 | Asteroid Belt I | Asteroid Belt | Asteroid Belt |
Name for dungeon 14035 |
| 1037596 | Perimeter Awareness - Any (DO NOT TRANSLATE) | Perimeter Awareness (DO NOT TRANSLATE) | Perimeter Awareness |
|
| 1037847 | Men's Select Freedom Combat Suit | FW Complex - Scout BSC-1 - Attacker Spawner (DO NOT TRANSLATE) | Name of item 92672 (Cloud) | |
| 1037852 | Minmatar FW Mission Dungeon NPC Spawner - Battlecruiser 10 Points (DO NOT TRANSLATE) | Scout Basic Tech 1 Military Beacon | Name of item 92673 (Beacon) | |
| 1038078 | Federation Ascent - Unlimited | Apocalypse Navy Issue War Reserves Lieutenant SKIN | Name of item 92782 (Permanent SKIN) | |
| 1038084 | Stellate TD-300-I | Prophecy Navy Issue War Reserves Lieutenant SKIN | Name of item 92784 (Permanent SKIN) | |
| 1038101 | A hauler of the Gallente Federation. | State Military Stockpile resource harvesting operations are considered a high priority and often commanded by a Captain of Engineers.
The State Military Stockpile was created by order of the Caldari State's Chief Executive Panel to seek out and develop militarily important resources within Caldari space. The Caldari Navy and the security forces of the "Big Eight" megacorporations are all able to draw from the deep reserves that are being built up by State Military Stockpile mining operations. |
The State Military Stockpile was created by order of the |
|
| 1038127 | Gallente FW Mission Dungeon NPC Spawner - Battleship 5 Point (DO NOT TRANSLATE) | Stabber Fleet Issue Fleet Ordnance Spike SKIN | Name of item 92798 (Permanent SKIN) | |
| 1038259 | Horde Mode - Proximity Effect - Capacitor Capacity (DO NOT TRANSLATE) | Ymir | Name of item 92825 (Command Carrier) | |
| 1038331 | Asteroid Belt II | Asteroid Belt | Asteroid Belt |
Name for dungeon 14050 |
| 1038362 | Asteroid Belt III | Asteroid Belt | Asteroid Belt |
Name for dungeon 14051 |
| 1038501 | A hauler of the Gallente Federation. | This object registers the presence of ships within 30km | Description of item "Gallente Relay Control Zone" (92892) | |
| 1038847 | Salvation | Megacorp White Satin - Limited | Name of item 92988 (Ship SKIN Design Element) | |
| 1038884 | Mamba Cryptic Ecdysis SKIN | Divine Convergence - Limited | Name of item 93000 (Ship SKIN Design Element) | |
| 1038893 | Rattlesnake Cryptic Ecdysis SKIN | State Directive - Limited | Name of item 93002 (Ship SKIN Design Element) | |
| 1038984 | Mamba Cryptic Ecdysis SKIN | FWChaosDungeon4 - Prefix Disintegrator Damage | Name of item 93033 (Cloud) | |
| 1038993 | Rattlesnake Cryptic Ecdysis SKIN | ChaosDungeon13 - Suffix Ancillary Remote Repair Effect | Name of item 93042 (Cloud) | |
| 1039001 | The algorithmic output of rogue drone intelligence renders them capable of complex calculations at rates far exceeding the limitations of current augmentation technology. They have been observed swarming fleets, stripping ships of vital components, and reconfiguring them mid flight. While the phenomenon is evocative of a metal snake shedding its skin, the potential for scientific application is staggering.
- Excerpts from Alix Moreau’s research |
- Excerpts from Alix Moreau’s research |
||
| 1039445 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
I've opened a secure channel that you can use to reach me should you find yourself in need of guidance during your travels in New Eden.
Simply open the window and ask me a question. I'll return with any insights that I can provide and try not to lead you to another untimely demise. |
No shame in surviving, maybe next time you’ll be able to go the distanc Simply open the window and ask me a question. I'll return with any insights that I can provide and try not to lead you to another untimely demise. |
Part of conversation "Aura Guidance Intro" |
| 1039459 | Expired Republic Projection Booster III | Prototype 'Pluto' Mining Drone Blueprint | Name of item 93144 (Mining Drone Blueprint) | |
| 1039463 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
We are passing through Exordium, a max-security space reserved for the development of new capsuleers.
Security protocols in this region prevent capsuleers from attacking one another, and available opportunities are calibrated appropriately for new pilots. |
Security protocols in this region prevent capsuleers No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "[Starter Space] CONCORD 1" |
| 1039469 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
As Exordium is dedicated to the orientation of new capsuleers, a variety of jobs are available to help you acclimate to life in New Eden.
Once you feel sufficiently prepared, you can leave this space in search of more exciting and lucrative opportunities throughout the wider New Eden cluster. Of course, said excitement comes with a mildly heightened risk of casualties. |
No shame in surviving, maybe next time you’ll be able to go the distance Once you feel sufficiently prepared, you can leave this space in search of more exciting and lucrative opportunities throughout the wider New Eden cluster. Of course, said excitement comes with a mildly heightened risk of casualties. |
Part of conversation "[Starter Space] CONCORD 2" |
| 1039478 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Exordium is governed by the CONCORD Assembly, a neutral organization in charge of policing high-security systems.
They manage the central constellations in collaboration with AIR, while the four great empires of New Eden represent themselves in adjacent embassy constellations. |
No shame in surviving, maybe next time you’ll be able to go the distance They manage the central constellations in collaboration with AIR, while the four great empires of New Eden represent themselves in adjacent embassy constellations. |
Part of conversation "[Starter Space] CONCORD 3" |
| 1039483 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
You are now in the Federation Free-Zone, an embassy constellation of the Gallente Federation.
The Gallente Federation is a democratic union of many cultures governed by an elected senate and president. They are embroiled in a long-standing conflict with the Caldari State, but CONCORD protocols prevent outright war in Exordium. |
No shame in surviving, maybe next time you’ll be able to go the distance The Gallente Federation is a democratic union of many cultures governed by an elected senate and president. They are embroiled in a long-standing conflict with the Caldari State, but CONCORD protocols prevent outright war in Exordium. |
Part of conversation "[Starter Space] Gallente 1" |
| 1039484 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
You are now in the Crucible, an embassy constellation for the Caldari State.
The Caldari State is a stoic nation governed by powerful megacorporations. They have been locked in war with the Gallente since their secession from the Federation, but protocols are in place to keep the greater conflict out of Exordium. |
No sham The Caldari State is a stoic nation governed by powerful megacorporations. They have been locked in war with the Gallente sin |
Part of conversation "[Starter Space] Caldari 1" |
| 1039486 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
You have entered Strokar, an embassy constellation for the Minmatar Republic.
The Minmatar Republic is a confederation of seven tribes who broke free from Amarr control during the Great Rebellion. They have since stood united in conflict against the Amarr Empire, however CONCORD protocols prevent the fight from reaching Exordium. |
No shame in surviving, maybe next time you’ll be able to go the distance The Minmatar Republic is a confederation of seven tribes who broke free from Amarr control during the Great Rebellion. They have since stood united in conflict against the Amarr Empire, however CONCORD protocols prevent the fight from reaching Exordium. |
Part of conversation "[Starter Space] Minmatar 1" |
| 1039488 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
This is Haven, an embassy constellation of the Amarr Empire.
The Amarr Empire is a theocratic monarchy ruled over by their Holy Empress. They believe their divine purpose is to spread their faith at any cost, which has resulted in a forever war with the Minmatar Republic. CONCORD protocols are in place to keep Exordium safe from the broader conflict. |
Th No shame in surviving, maybe next time you’ll be able to go the distance The Amarr Empire is a theocratic monarchy ruled over by their Holy Empress. They believe their divine purpose is to spread their faith at any cost, which has resulted in a forever war with the Minmatar Republic. CONCORD protocols are in place to keep Exordium safe from the broader conflict. |
Part of conversation "[Starter Space] Amarr 1" |
| 1039627 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
The Amarr were the first of the surviving major faction to return to the stars following the EVE Gate’s collapse. According to their religion, it is their destiny to “reclaim” the stars of New Eden.
Archaeologists believe that humans arrived through the EVE Gate over fifteen thousand years ago. When the Gate collapsed, so did their civilization. It was around this time that the first prophet of the Amarr founded their faith. |
Th No shame in surviving, maybe next time you’ll be able to go the distance Archaeologists believe that humans arrived through the EVE Gate over fifteen thousand years ago. When the Gate collapsed, so did their civilization. It was around this time that the first prophet of the Amarr founded their faith. |
Part of conversation "[Starter Space] Amarr 2" |
| 1039647 | Expired Imperial Defense Booster II | HoR Crow | Name of item 93199 (FW Caldari State Frigate) | |
| 1039659 | Expired Republic Projection Booster III | RSS Stiletto | Name of item 93205 (FW Minmatar Republic Frigate) | |
| 1039672 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
The Minmatar were an interstellar civilization long before being enslaved by the Amarr. They colonized planets using near-light-speed drives of their own design and by rediscovering stargates that predated the collapse of the EVE Gate.
According to archaeologists, humans arrived through the EVE Gate over fifteen thousand years ago. When the Gate collapsed, so did their civilization including multiple colonies on the planet Matar. It was their descendants who would found the tribes of the Minmatar. |
Th No shame in surviving, maybe next time you’ll be able to go the distance According to archaeologists, humans arrived through the EVE Gate over fifteen thousand years ago. When the Gate collapsed, so did their civilization including multiple colonies on the planet Matar. It was their descendants who would found the tribes of the Minmatar. |
Part of conversation "[Starter Space] Minmatar 2" |
| 1039673 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
The Caldari state may be small, but it is also at the forefront of the industry and innovation. This is despite an early industrial society when they were discovered by Gallente.
According to archeologist, humans first arrived through the EVE Gate over fifteen thousand years ago. When the Gate collapsed, so did their civilisation. Over the millenia that followed the Caldari founded a new civilisation based on the principles of duty, loyalty and honor. |
Th No shame in surviving, maybe next time you’ll be able to go the distance According to archeologist, humans first arrived through the EVE Gate over fifteen thousand years ago. When the Gate collapsed, so did their civilisation. Over the millenia that followed the Caldari founded a new civilisation based on the principles of duty, loyalty and honor. |
Part of conversation "[Starter Space] Caldari 2" |
| 1039675 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
After the collapse of the EVE Gate, humanity was scattered and isolated. Once they rediscovered space travel, the Gallente began contacting those living on other planets.
According to archaeologists, the first settlers arrived through the EVE Gate over fifteen thousand years ago. When the Gate collapsed, so did their civilization. It would be millennia later that the Gallente united isolated fragments of humanity to form the Federation. |
According to archaeologists, the first settlers arrived through the EVE Gate over No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "[Starter Space] Gallente 2" |
| 1039684 | Warpath Complex | Bulwark Data NPC Spawner 2 (Do not translate) | Name of item 93215 (Cloud) | |
| 1039693 | Rattlesnake Cryptic Ecdysis SKIN | RSS Data Exfiltrater | R |
Name of item 93219 (Spawn Container) |
| 1039764 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Wait a minute, Captain. Your ship is missing modules recommended for this simulation. I suggest you fit a weapon, a Remote Armour Repairer, and an Energy Neutralizer.
You can find some of these modules in the crate Supplies: Golgothan Fields. |
No shame in surviving, maybe next time you’ll be able to You can find some of these modules in the crate Supplies: Golgo |
Part of conversation "AIR Epic Arc - Amarr - Fitting" |
| 1039765 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
At the Golgothan Fields in Ennur, the faithful stood their ground against the forces of insurrection, that self-styled “Great Rebellion” of the Minmatar.
Enter the simulation and stand by their side now, know what it is to be counted amongst the righteous. |
No shame in surviving, maybe next time you’ll be able to go the distance Enter the simulation and stand by their side now, know what it is to be counted amongst the righteous. |
Part of conversation "AIR Epic Arc - Amarr - Enter - Lobby" |
| 1039766 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
This simulation run has already been completed. Travel to the next agent to continue your progress through our holographic reenactments. | Th No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Generic - Enter - Lobby - Complete" |
| 1039767 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Blessings, Captain, I guess you’re my support?
Help me get this Dreadnought repaired so we can join the fray. |
No shame in surviving, maybe next time you’ll be able to go the distance Help me get this Dreadnought repaired so we can join the fray. |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Initial 1" |
| 1039768 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Wait a minute, Captain. Your ship is missing modules recommended for this simulation. I suggest you fit a weapon, a Remote Shield Booster module, and an ECM.
You can find some of these modules in the crate Supplies: Caldari Prime Breakout. |
No shame You can find s |
Part of conversation "AIR Epic Arc - Caldari - Fitting" |
| 1039769 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Captain, ahead you will experience the Caldari’s greatest triumph… and our most bitter loss.
Enter and understand why it is the Caldari State that deserves your loyalty. |
No shame in surviving, maybe next time you’ll be able to go the distance Enter and understand why it is the Caldari State that deserves your loyalty. |
Part of conversation "AIR Epic Arc - Caldari - Enter - Lobby" |
| 1039771 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Caldari Prime, located within the system of Luminaire. Our home.
For the crime of trying to break free from Gallente Federation control, it has suffered devastating bombardment. Now our only hope of survival is to flee. |
For the crime of trying to bre No shame in surviving, maybe next time you’ll be able to go the distanc |
Part of conversation "AIR Epic Arc - Caldari - Enter - Default" |
| 1039772 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Wait a minute, Captain. Your ship is missing modules recommended for this simulation. I suggest you fit a weapon, a Sensor Dampner, and load the drones provided.
You can find some of the Sensor Dampner and drones in the crate Supplies: Liberation of Intaki. |
Part of conversation "AIR Epic Arc - Gallente - Fitting" | |
| 1039773 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
The Federation is a nation born of many peoples from many planets. We protect their equality, their rights, their freedom.
In the simulation ahead, you will see how we are willing to do whatever it takes to guarantee those freedoms. |
Th No shame in surviving, maybe next time you’ll be able In the simulation ahead, you will see how we are willing to |
Part of conversation "AIR Epic Arc - Gallente - Enter - Lobby" |
| 1039775 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Intaki Prime is in sight. Occupying forces have the planet surrounded, but they’re not ready to go up against the Gallente when there’s liberation in the air. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Initial 1" |
| 1039776 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Wait a minute, Captain. Your ship is missing modules recommended for this simulation. I suggest you fit a weapon, a Data Analyzer, and a Target Painter.
You can find some of these modules in the crate Supplies: Battle of Pator. |
No shame in surviving, maybe next time you’ll be able to go the distance You can find some of these modules in the crate Supplies: Battle of Pator. |
Part of conversation "AIR Epic Arc - Minmatar - Fitting" |
| 1039778 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Captain, do you copy? Fleet is in position, hidden in the shadow of Pator IX.
Hack those turrets, and we’ll be able to warp in. |
No shame in surviving, maybe next time you’ll be able to go the distance Hack those turrets, and we’ll be able to warp in. |
Part of conversation "AIR Epic Arc - Minmatar - Enter - Default" |
| 1039780 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
We invite you to witness our greatest day, the day on which we took our planet back.
Pass into the simulation, feel the pride of the Matari, and you would be foolish not to embrace our Republic. |
No shame in surviving, maybe next time you’ll be able to go the distance Pass into the simulation, feel the pride of the Matari, and you would be foolish not to embrace our Republic. |
Part of conversation "AIR Epic Arc - Minmatar - Enter - Lobby" |
| 1039994 | Perimeter Awareness - Battleships (DO NOT TRANSLATE) | Perimeter Target List Validation (DO NOT TRANSLATE) | Perimeter |
|
| 1040227 | Capsuleer Day Caldari SKINR Crate | FW Complex - Battlefield-NVY-30 Hauler - Occupier Spawner ZONE C (DO NOT TRANSLATE) | Name of item 93304 (Cloud) | |
| 1040342 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Your hollow prayers won’t silence the call of our ancestors.
Take out that supercarrier’s fighters so our battleships can finish it off. |
No shame in surviving, maybe next time you’ll be able to go the distance Take out that supercarrier’s fighters so our battleships can finish it off. |
Part of conversation "AIR Epic Arc - Minmatar - Event - Destroy Fighters" |
| 1040343 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Captain, assist in the supercarrier’s take down.
Using a target painter on the target will help the battleships do their damage. |
No shame in surviving, maybe next time you’ll be able to go the distanc Using a target painter on the target will help the battleships do their damage. |
Part of conversation "AIR Epic Arc - Minmatar - Event - Target Paint" |
| 1041178 | PL_PointLight_Green_01a | State Directive - Unlimited | Name of item 93471 (Ship SKIN Design Element) | |
| 1041184 | Mark of the 4-4 - Unlimited | Megacorp White Satin - Unlimited | M |
Name of item 93474 (Ship SKIN Design Element) |
| 1041778 | Talman’s Ashimmu | Imperial War Reserves Supply Package | Name of item 93609 (Miscellaneous) | |
| 1041784 | Rourke’s Vigil | Republic Fleet Ordnance Supply Package | R |
Name of item 93612 (Miscellaneous) |
| 1041853 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Many sacrificed themselves that day, but in the end, the battle was won.
The Minmatar rebellion would go on, but it is but a thorn in the side of our vast and glorious empire. |
No sham The Min |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Complete" |
| 1041854 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
From those humble origins, we built the mighty Caldari State. Though we lost our home that day, we vowed to one day return and take back all that was ours. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Caldari - Event - Complete" |
| 1041855 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
We may come from different worlds, but we are one Gallente, and we will bring freedom to this cluster at any cost. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Complete 2" |
| 1041856 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
That day changed everything. There would be other battles fought, but after the liberation of Matar, our rebellion could not be stopped.
Yet still today, not all our people are free, and our war of liberation wages on. |
That No shame in surviving, maybe next time you’ll be able to go the distance Yet still today, not all our people are free, and our war of liberation wages on. |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Complete" |
| 1041878 | Talman’s Ashimmu | Supplies: Battle of Pator | Name of item 93643 (Special Edition Commodities) | |
| 1041884 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
The fleet is diverting to you. We’re back on the advance across all fronts! | Th No shame in surviving, maybe next time you’ll be able to go the distance. |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Target Painted" |
| 1041889 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
All transports entering warp. Incredible work. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Civilians Escaped - All" |
| 1041890 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
The full force of the Gallente fleet is on us!
Protect the megacorp transports, destroy the invaders. Surrender is not an option. |
Th No shame in surviving, maybe next time you’ll be able to go the distance Protect the megacorp transports, destroy the invaders. Surrender is not an option. |
Part of conversation "AIR Epic Arc - Caldari - Event - Protect Civilains" |
| 1041891 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Use the time I have bought you well. Protect each other, destroy every Federation lakey, carve a path to our future. | No shame in surviving, maybe next time you’ll be able to go the distanc |
Part of conversation "AIR Epic Arc - Caldari - Event - Destroy Hostiles" |
| 1041892 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Glorious, practically good as new.
And within this flame, the Lord found faith renewed. So sayeth Gheinok the First 1:3. Follow me, Captain, we’re heading into the belly of this rebellious beast. |
No shame in surviving, maybe next time you’ll be able to go the distance And within this flame, the Lord found faith renewed. So sayeth Gheinok the First 1:3. Follow me, Captain, we’re heading into the belly of this rebellious beast. |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Dreadnought Repaired - Full" |
| 1041893 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Time to bring righteous flame to these unbelievers!
Destroy all hostiles that come our way, let us show them the might of the Lord! |
T No shame in surviving, maybe next time you’ll be able to go the distance. Destroy all hostiles that come our way, let us show them the might of the Lord! |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Destroy Hostiles" |
| 1041894 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Swift justice delivered! Excellent work, Captain
We’ve cleared out this wing, searching for our next target. |
No shame in surviving, maybe next time you’ll be able to go the distance We’ve cleared out this wing, searching for our next target. |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Hostiles Destroyed - Fast" |
| 1041899 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
I must prepare the final assault.
I need you to head in first, neutralize their vessels to weaken their shields. |
No shame in surviving, maybe next time you’ll be able to go the distance I need you to head in first, neutralize their vessels to weaken their shields. |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Neut Flagship" |
| 1041900 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
This is the free people of Intaki, ready to fight alongside the Federation!
The Caldari are filling their haulers with our priceless cultural artifacts. We are pinned down by their ground troops and are helpless to stop them. Please, stop those Megacorporation Haulers before they escape! |
Th No shame in surviving, maybe next time you’ll be able to go the distance. The Caldari are filling their haulers with our priceless cultural artifacts. We are pinned down by their ground troops and are helpless to stop them. Please, stop those Megacorporation Haulers before they escape! |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers 1" |
| 1041901 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Our Erebus-class titan vessel is en route.
Sensor dampen those cannons to protect its approach. |
No shame in surviving, maybe next time you’ll be able to go the distance Sensor dampen those cannons to protect its approach. |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Defend Titan" |
| 1042484 | Expired Basic Capsuleer Day XXIII Cerebral Accelerator | Imperial Navy Large Remote Armor Repairer | Name of item 93840 (Remote Armor Repairer) | |
| 1042531 | <color="#FFFF454B">Activation Blocked:</color> Vorton Projectors | <color="#FFFF454B">Activation Blocked:</color> Vorton Projectors | ||
| 1042584 | Missile Flight Time Bonus | Missile Flight Time Bonus | ||
| 1042585 | Turret Optimal Range Bonus | Turret Optimal Range Bonus | ||
| 1042587 | Light Fighter Damage Bonus | Light Fighter Damage Bonus | ||
| 1042588 | Fighter Velocity Bonus | Fighter Velocity Bonus | ||
| 1042589 | Horde Mode - Proximity Effect - Light Fighter Damage (DO NOT TRANSLATE) | Horde Mode - Proximity Effect - Light Fighter Damage (DO NOT TRANSLATE) | Name of item 93873 (Cloud) | |
| 1042590 | Horde Mode - Proximity Effect - Fighter Velocity (DO NOT TRANSLATE) | Horde Mode - Proximity Effect - Fighter Velocity (DO NOT TRANSLATE) | Name of item 93874 (Cloud) | |
| 1042591 | Horde Mode - Proximity Effect - Turret Optimal Range (DO NOT TRANSLATE) | Horde Mode - Proximity Effect - Turret Optimal Range (DO NOT TRANSLATE) | Name of item 93875 (Cloud) | |
| 1042592 | Horde Mode - Proximity Effect - Missile Flight Time (DO NOT TRANSLATE) | Horde Mode - Proximity Effect - Missile Flight Time (DO NOT TRANSLATE) | Name of item 93876 (Cloud) | |
| 1042601 | Light Squadron Nanoswarm | Light Squadron Nanoswarm | ||
| 1042602 | Rapid Squadron Nanoswarm | Rapid Squadron Nanoswarm | ||
| 1042603 | Focuser Nanoswarm | Focuser Nanoswarm | ||
| 1042604 | Prolonging Nanoswarm | Prolonging Nanoswarm | ||
| 1042950 | Contemplative Punisher | Republic Fleet Missile Guidance Enhancer | Name of item 93909 (Missile Guidance Enhancer) | |
| 1042959 | Probe Fleet Issue Capsuleer Day XXIII SKIN | Imperial Navy 'Atonement' Tracking Enhancer | Name of item 93913 (Tracking Enhancer) | |
| 1043059 | Probe Fleet Issue Capsuleer Day XXIII SKIN | Minmatar Occupied Stargate | Name of item 93960 (Large Collidable Structure) | |
| 1043093 | Sneaky Site - Caldari Guards (Do not Translate) | 'Aergia' Hobgoblin SW-300 | Name of item 93963 (Stasis Webifying Drone) | |
| 1043401 | A cruiser of the Gallente Federation. | Contains a Federation Navy Bastion Module blueprint copy with a single run. | Description of item "Federation Navy Bastion Module Blueprint Crate" (94013) | |
| 1043527 | Officer Capacitor Flux Coil Blueprint Crate | Gallente Occupied Stargate | Name of item 94028 (Large Collidable Structure) | |
| 1043547 | Complex Alpha | Deimos Presidential Agent SKIN | Name of item 94035 (Permanent SKIN) | |
| 1043550 | Contemplative Punisher | Maelstrom Stark Strategist SKIN | Name of item 94036 (Permanent SKIN) | |
| 1043701 | A cruiser of the Gallente Federation. | The smallest of the tribes by far, the Starkmanir are masters of ancient warfare strategies and battle wisdom all but lost by the other tribes. These strategies provide the basis for a Starkmanir Strategic wing, a small force of extremely effective Starkmanir pilots that came together in response to the Warpath Conflict. Famed for their ability to establish tactical superiority even against much larger enemy fleets, the Warpath Stark are often underestimated but never outclassed. | Description of item "Wolf Stark Strategist SKIN" (94055) | |
| 1043927 | Officer Capacitor Flux Coil Blueprint Crate | Number 4 - Limited | Name of item 94096 (Ship SKIN Design Element) | |
| 1043950 | Contemplative Punisher | Number 8 - Limited | Name of item 94104 (Ship SKIN Design Element) | |
| 1043978 | Talman’s Ashimmu | Cradle of Freedom - Unlimited | Name of item 94121 (Ship SKIN Design Element) | |
| 1044259 | Probe Fleet Issue Capsuleer Day XXIII SKIN | ENV_Lava_01a | Name of item 94169 (Non-Interactable Object) | |
| 1044293 | Sneaky Site - Caldari Guards (Do not Translate) | EverMore Police Major | Name of item 94174 (Police Drone) | |
| 1044378 | Wreck of the Continental | Wreck of the Continental | Name for dungeon 14169 | |
| 1044383 | Wreck of the Continental | Wreck of the Continental | Name of item 94185 (Large Collidable Object) | |
| 1044384 | Once, this was the perfect place to have a drink, relax, and take in the view. That was before it was attacked by those who wished to clear Pochven of all Upwell structures.
Over 700 billion ISK in ships were destroyed during this battle for the region's future, and now this wreck remains as a testament to that struggle. |
Once, this was the perfect place to have a drink, relax, and take in the view. That was before it was attacked by those who wished to clear Pochven of all Upwell structures. Over 700 billion ISK in ships were destroyed during this battle for the region's future, and now this wreck remains as a testament to that struggle. |
Description of item "Wreck of the Continental" (94185) | |
| 1044385 | Fabricator Rogue Drone Destroyer | Fabricator Rogue Drone Destroyer | Description of group ID 5122 | |
| 1044386 | Fabricator Rogue Drone Cruiser | Fabricator Rogue Drone Cruiser | Description of group ID 5123 | |
| 1044387 | Fabricator Rogue Drone Battlecruiser | Fabricator Rogue Drone Battlecruiser | Description of group ID 5124 | |
| 1044388 | Fabricator Rogue Drone Battleship | Fabricator Rogue Drone Battleship | Description of group ID 5125 | |
| 1044389 | Rampancy | Rampancy | UI/Objectives/Titles/hordeModeEscalation | |
| 1044390 | As Rampancy increases, so does the threat level of the upcoming wave.
0-11: Low. Strategic cruisers, non-marauder battleships, or a group of battlecruisers are recommended. 12-35: Moderate. Marauders or a group of battleships are recommended. 36-71: Severe. A group of marauders or battleships supported by a Force Auxiliary ship is recommended. 72+: Critical. Capital ships or a large group of subcaps are recommended. |
As Rampancy increases, so does the threat level of the upcoming wave. <b>0-11:</b> Low. Strategic cruisers, non-marauder battleships, or a group of battlecruisers are recommended. <b>12-35:</b> Moderate. Marauders or a group of battleships are recommended. <b>36-71:</b> Severe. A group of marauders or battleships supported by a Force Auxiliary ship is recommended. <b>72+:</b> Critical. Capital ships or a large group of subcaps are recommended. |
UI/Objectives/Descriptions/hordeModeInitialisingTooltip | |
| 1044391 | Fabricator Data | Fabricator Data | UI/Objectives/Titles/hordeModeTokensAccrued | |
| 1045655 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
I hope you are ready to extract yourself from that den of heretics.
I am Captain Marshal Sirdan xer Qosh, defender of the faith. Join me now in Amarr space, and we shall shine a light on whatever lies the Minmatar have told you. |
No shame in surviving, maybe next time you’ll be able to go the distance I am Captain Marshal Sirdan xer Qosh, defender of the faith. Join me now in Amarr space, and we shall shine a light on whatever lies the Minmatar have told you. |
Part of conversation "AIR Epic Arc - Amarr - Travel - Undock" |
| 1045656 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Welcome to the constellation of Haven, home to the missionary work of the holy Amarr Empire within Exoridum.
Feel free to bask in the sacred glory of the Empire as you make your way to me. |
No shame in surviving, maybe next time you’ll be able to go the distanc Feel free to bask in the sacred glory of the Empire as you make your way to me. |
Part of conversation "AIR Epic Arc - Amarr - Travel - Faction Space" |
| 1045657 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
I am Executive General Heika Torigo of the Caldari State.
AIR has alerted us that you are on your way. The State is happy to receive any honorable applicants |
No sham AIR has alerted us that you are |
Part of conversation "AIR Epic Arc - Caldari - Travel - Undock" |
| 1045658 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Welcome to Crucible, the Caldari Embassy constellation in Exordium.
I have no doubt that you will be suitably impressed by the honor and discipline our megacorporations have imposed here. |
Part of conversation "AIR Epic Arc - Caldari - Travel - Faction Space" | |
| 1045659 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Capsuleer, this is Vice Admiral Foriana Revelli. We got word you are on your way over to Gallente space.
I’ll put some quafe on ice for you, see you soon. |
Part of conversation "AIR Epic Arc - Gallente - Travel - Undock" | |
| 1045660 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Welcome to the Federation Free-Zone, our little oasis of democracy here in Exordium.
Drop by when you’re ready, briefing room is all set up. |
No shame in surviving, maybe next time you’ll be able to go the distance Drop by when you’re ready, briefing room is all set up. |
Part of conversation "AIR Epic Arc - Gallente - Travel - Faction Space" |
| 1045661 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Greetings, Captain. I am Hetman General Kanth Filmir, the tribes of the Minmatar Republic are ready to receive you.
May your journey be swift and untroubled. |
No shame in surviving, maybe next time you’ll be able to go the distance May your journey be swift and untroubled. |
Part of conversation "AIR Epic Arc - Minmatar - Travel - Undock" |
| 1045662 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
This is Strokar, a refuge for the clans of the Minmatar here within Exordium.
We are happy to extend the hospitality of our tribes during your visit, as long as you pay the Republic the respect it is due. |
Th No shame in s We are happy to extend the hospitality of our tribes during your vi |
Part of conversation "AIR Epic Arc - Minmatar - Travel - Faction Space" |
| 1045665 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Captain, confirming your arrival at Caldari Prime orbital point gamma.
Pinging dispatch, let's get some clarity on the status of the megacorp transports near your position. |
No shame in surviving, maybe next time you’ll be able to go the distance Pinging dispatch, let's get some clarity on the status of the megacorp transports near your position. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Initial" |
| 1045666 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Receiving your transmission, Admiral.
Transports have suffered a warp malfunction en route to the main fleet. Repairs are underway. |
No shame in surviving, maybe next time you’ll be able to go the distance Transports have suffered a warp malfunction en route to the main fleet. Repairs are underway. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Initial" |
| 1045667 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Hostiles on scan! Gallente en route to your position.
You need to protect those megacorp transports. Jam the invader’s sensors until the transports are able to escape. |
No shame in surviving, maybe next time you’ll be able to go the distanc You need to protect those megacorp transports. Jam the invader’s sensors until the transports are able to escape. |
Part of conversation "AIR Epic Arc - Caldari - Event - Rescue Civilains" |
| 1045668 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Protect as many as you can; every transport defended means thousands of innocents saved. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Rescue Additional" |
| 1045669 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
You have done your duty well, Captain. Let those Federation lap dogs choke on their frustration. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Civilians Escaped - All" |
| 1045670 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
The remaining transports are entering warp. They send you their deepest gratitude. | Th No shame in surviving, maybe next time you’ll be able to go the distanc |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Civilians Escaped - Some" |
| 1045671 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Each Caldari saved is a victory, each loss an honored sacrifice. | No shame in surviving, maybe next time you’ll be able to go the distan |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Civilians Escaped - Some" |
| 1045672 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
All the transports have been destroyed; no signs of life detected. Our enemy is without honor or mercy. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Civilians Escaped - None" |
| 1045673 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Return to the main fleet when ready. The time for our final departure is at hand. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Caldari - Event - Enter Room 2 " |
| 1045674 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Welcome back to the fleet.
Departure is on hold while civilian ships resupply. |
No shame in surviving, maybe next time you’ll be able to go the distance Departure is on hold while civilian ships resupply. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Room 2 Intro" |
| 1045675 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Take a moment, enjoy the view. This may be your last chance. | T No shame in surviving, maybe next time you’ll be able to go the dist |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Room 2 Intro" |
| 1045676 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Traitors of Luminaire VII, bow to your rightful President. | T No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Caldari - Dialog - President Intro" |
| 1045677 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Of all the contemptuous powermongers to ever rule the Gallente, Luc Duvalier was the most despicable. | No shame in surviving, maybe next time you’ll be able to go the distanc |
Part of conversation "AIR Epic Arc - Caldari - Dialog - President Intro Narration" |
| 1045678 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
I had thought after I bombed your planet into dust that you would give up this Caldari nonsense, but I see that your foolishness continues.
My mercy has reached its limit. Give up your ridiculous culture or die here and now. |
No shame in surviving, maybe next time you’ll be able to go the distance My mercy has reached its limit. Give up your ridiculous culture or die here and now. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Gallente Attack" |
| 1045679 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Thanks to heroes like Admiral Tovil-Toba, whatever stars we orbit, whatever planets we call home, we remain Caldari. | Tha No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Complete 2" |
| 1045680 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
You have surpassed my every expectation against one of the Caldari’s greatest challenges.
Join the state and do us the honor of fighting by your side. |
No shame in surviving, maybe next time you’ll be able to go the distanc Join the state and do us the honor of fighting by your side. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Complete 3 - Gold" |
| 1045681 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
You have fought well for the State. fight alongside us, and you will only get stronger. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Complete 3 - Silver" |
| 1045682 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
You have seen just how hard our ancestors had to fight, and barely made it through.
Perhaps now you can appreciate the fortitude of the Caldari people. |
No shame in surviving, maybe next time you’ll be able to go the distanc Perhaps now you can appreciate the fortitude of the Caldari people. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Complete 3 - Bronze" |
| 1045683 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
No one… no one is replying. Are they all lost? | No shame in surviving, maybe next time you’ll be able to go the distance. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians - None" |
| 1045684 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
We still have transports alive out there, thanks to you, Captain.
I do not know how long they can hold on, though. |
No shame in surviving, maybe next time you’ll be able to go the distance I do not know how long they can hold on, though. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians - Some" |
| 1045685 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
I don’t know how, but our transports are reading green across the board. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians - All" |
| 1045686 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Enemy reinforcements are arriving at regular intervals.
Focus on the survival of our people, not the death of theirs. That is your duty. |
No shame in surviving, maybe next time you’ll be able to go the distance Focus on the survival of our people, not the death of theirs. That is your duty. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians 1" |
| 1045687 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Too stubborn to surrender, too stubborn to survive.
Your deaths will serve as a reminder to any others foolish enough to question the Federation. |
T No shame in Your deaths will s |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians 2" |
| 1045688 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Fleet strength dropping! | No shame in surviving, maybe next time you’ll be able to go |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians 3" |
| 1045689 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
If this is going to be our last stand, let us make it with honor. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians 4" |
| 1045690 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
The Fedration will pay for this. | Th No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians - None" |
| 1045691 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
As long as the Caldari live, we will never be conquered. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians - Some" |
| 1045692 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
The dream of New Caldari is a glorious one, if we can just survive today. | Th No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Protect Civilians - All" |
| 1045693 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Do not lose hope, I have a plan.
I am going to teach these Gallente what it feels like when your home is attacked. |
No shame in surviving, maybe next time you’ll be able to go th I am going to teach these Gallente what it feels like when your home |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Sacrifice 1" |
| 1045694 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
As all seemed lost, Admiral Yakiya Tovil-Toba prepared to make the ultimate sacrifice for all Caldari. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Sacrifice 2" |
| 1045695 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Is that madman plotting a collision course for Gallente Prime? Forget those miscreants, go after him! | No shame in surviving, maybe next time you’ll be able to go the distance. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Sacrifice 3" |
| 1045696 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
As Admiral Tovil-Toba entered warp, the majority of the invading fleet chased after him. With most of the Gallente gone, our forces had one last chance at victory. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Sacrifice 4" |
| 1045697 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Gallente Prime is in sight. Non-essential personnel, abandon ship.
Those who remain, the State will honor your sacrifice. |
No shame in surviv Those who remain |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Destroy Hostiles 1" |
| 1045698 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Breaching the upper atmosphere, now. It has been my greatest honor to serve. My only regret is that I won’t get to see you all make landfall.
Remember, we remain Caldari. No matter what. [explosion sound] |
No shame in surviving, maybe next tim Remember, we remain Caldari. No matter what. [explosion sound] |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Destroy Hostiles 2" |
| 1045699 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
We made it, just. Thank you, Admiral.
No time to mourn just yet, entering warp now. See you all on the other side. |
No shame in surviving, maybe next tim No time to mourn just yet, entering warp now. See you |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Destroy Hostiles - Slow" |
| 1045700 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Not bad out there, at least the Admiral’s death was not in vain.
No time to mourn just yet, entering warp now. See you all on the other side. |
No shame in surviving, maybe next time you’ll be able to go the distanc No time to mourn just yet, entering warp now. See you all on the other side. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Destroy Hostiles - Normal" |
| 1045701 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Wow! You made quick work of those Federation bastards. The Admiral would be proud.
Entering Warp now. See you all on the other side. |
No shame in surviving, maybe next time you’ll be able to go the distanc Entering Warp now. See you all on the other side. |
Part of conversation "AIR Epic Arc - Caldari - Dialog - Destroy Hostiles - Fast" |
| 1045702 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
You have seen now the cost of freedom, and the struggle necessary to maintain it.
Join our fight against the Amarr, and continue the spirit of rebellion that founded our Republic. |
No shame Join |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Complete - Bronze" |
| 1045703 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
You have proved yourself and felt what it means to fight side by side with the Matari.
Join our fight against the Amarr, and continue the spirit of rebellion that founded our Republic. |
No shame Join |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Complete - Silver" |
| 1045704 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
An elite pilot like yourself is just the kind of champion the Tribes of Matar need.
Join our fight against the Amarr, and continue the spirit of rebellion that founded our Republic. |
No shame Join |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Complete - Gold" |
| 1045705 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
You have borne witness to the trials that face the faithful. Fight by our side, and you shall see how, with faith, you can rise above them. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Complete - Bronze" |
| 1045706 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
You have proven yourself, passing through the slings and arrows of the heretics to deliver victory at any cost.
Now join us here beyond the bounds of simulation and join the glory of the chosen. |
No shame in surviving, maybe next time you’ll be able to go the distance Now join us here beyond the bounds of simulation and join the glory of the chosen. |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Complete - Silver" |
| 1045707 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
The Lord has clearly blessed you with great skill. Fly beneath the Lord’s banner, and that skill shall earn you the glory of the chosen. | Th No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Complete - Gold" |
| 1045708 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Now you know just how hard we fight, and that it’s a fight worth winning. Come join the Federation, and see justice done right. | No sha |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Complete - Bronze" |
| 1045709 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
You did well. Care to take those skills into the real world, into a fight that really matters? Come join the Federation, and see justice done right. | No sha |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Complete - Silver" |
| 1045710 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
The Federation would be proud to have a pilot like you flying with us. Put those skills to good use in the only fight that really matters, the fight for freedom. | Th No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Complete - Gold" |
| 1045712 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Great work, that should be enough to show these heretics a thing or two.
Follow me, Captain, we’re heading into the belly of this rebellious beast. |
No shame in surviving, maybe next time you’ll be able to go the distance Follow me, Captain, we’re heading into the belly of this rebellious beast. |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Dreadnought Repaired - Average" |
| 1045713 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
That will have to do. Ready or not, the time to strike is now!
Follow me, Captain, we’re heading into the belly of this rebellious beast. |
That No shame in surviving, maybe next time you’ll be able to go the distance Follow me, Captain, we’re heading into the belly of this rebellious beast. |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Dreadnought Repaired - Poor" |
| 1045715 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Finally, that is the last of them.
We’ve cleared out this wing, searching for our next target. |
No shame in surviving, maybe next time you’ll be able to go the distance We’ve cleared out this wing, searching for our next target. |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Hostiles Destroyed - Slow" |
| 1045716 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Nicely done, that’s the last of them.
We’ve cleared out this wing, searching for our next target. |
No shame in surviving, maybe next time you’ll be able to go the distance We’ve cleared out this wing, searching for our next target. |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Hostiles Destroyed - Average" |
| 1045724 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
No! All is lost! What will I tell my corporate overseer! | No shame in surviving, maybe next time you’ll be able to go the distance. |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers - All" |
| 1045725 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
We may have lost the day, but with this Intaki wealth, our investment has paid off. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers - None" |
| 1045726 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Unacceptable! Barely a pittance. The CEOs are not going to be happy. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers - Some" |
| 1045727 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
You tell them the Federation says to stay away from our freedom! | No shame in surviving, maybe next time you’ll be able to go the distance. |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers - All" |
| 1045728 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
You tell them the Federation says next time we come for them! | No shame in surviving, maybe next time you’ll be able to go the distance. |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers - Some" |
| 1045729 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
It’s the people that matter; these Caldari wouldn't understand that. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers - None" |
| 1045731 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
The titan has landed, barely a scratch on it, thanks to you! | Th No shame in surviving, maybe next time you’ll be able to go the distance. |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Defend Titan - Good" |
| 1045732 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
The titan has landed! Thanks to you, it's fighting fit and ready to roll! | Th No shame in surviving, maybe next time you’ll be able to go the distance. |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Defend Titan - Average" |
| 1045733 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
The titan has landed, worse for wear but still ready to fight! | Th No shame in surviving, maybe nex |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Defend Titan - Poor" |
| 1045734 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Finally, that’s the last of their guard dogs. Get ready for liberation phase 2. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Hostiles - Slow" |
| 1045735 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Nicely done, Captain. That’s the last of their guard dogs. Get ready for liberation phase 2. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Hostiles - Average" |
| 1045736 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Whoa, you made short work of those Caldari guard dogs. Get ready, liberation phase 2 is about to begin. | No s |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Hostiles - Fast" |
| 1045737 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Just one will be enough to turn the tide. Self-destruct initiated.
Wrap your arms around the enemy For faith is your fire And with it, burn away his evil |
No shame in surviving, mayb <i>Wrap your arms around the ene For faith is your fire And with it, burn away his evil</i> |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Neut Flagship - Slow" |
| 1045738 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
You have been weakened, now face the Lord’s judgement with me! Self-destruct initiated.
Wrap your arms around the enemy For faith is your fire And with it, burn away his evil |
No shame in surviving, mayb <i>Wrap your arms around the ene For faith is your fire And with it, burn away his evil</i> |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Neut Flagship - Average" |
| 1045739 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
You all shall be laid low before the judgment of the Lord! Self-destruct initiated
Wrap your arms around the enemy For faith is your fire And with it, burn away his evil |
For faith is your fire And with it, burn away his evil</i> |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Neut Flagship - Fast" |
| 1045773 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Matar, in the system of Pator. For centuries, these Amarrian guns have been pointed at the population below. In their arrogance, they never expected we would break our own chains and build our own fleet. | No shame in surviving, maybe next tim |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Hack Defences 1" |
| 1045774 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Global forces are occupying key positions and ready to engage on your mark.
We need those defenses disabled before go time, or they’ll kill every one of us. |
No shame in surviving, maybe next time you’ll be able to go the distance We need those defenses disabled before go time, or they’ll kill every one of us. |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Hack Defences 2" |
| 1045775 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Move fast; all three turrets must be disabled simultaneously or they’ll keep coming back online. | No shame in surviving, maybe next time you’ll be able to go the distanc |
Part of conversation "AIR Epic Arc - Minmatar - Event - Hack Defences - Hack 1" |
| 1045776 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Nice work, keep it up. Just one more to go.
Ground commander, are you ready to move on our mark? |
No shame in surviving, maybe next time you’ll be able to go the distance. Ground commander, are you ready to move on our mark? |
Part of conversation "AIR Epic Arc - Minmatar - Event - Hack Defences - Hack 2" |
| 1045777 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
We’ve got Mass Drivers and khumaak’s ready to unleash hell on these Imperial soldiers as soon as those defences are down. | No shame in surviving, maybe next time you’ll be able to go |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Hack Defences - Hack 2.1" |
| 1045778 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Just in time, operational window is about to close. Entering Warp now. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Hack Defences - Hack 3 - Slow" |
| 1045779 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Nicely done, the turrets are down, and our fleet is warping in.
Those Imperial bastards won’t know what hit them. |
No shame in surviving, maybe next time you’ll be able to go the distance Those Imperial bastards won’t know what hit them. |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Hack Defences - Hack 3 - Normal" |
| 1045780 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Expertly done, Captain. That was so fast, there’s no way they will see us coming. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Hack Defences - Hack 3 - Fast" |
| 1045835 | Venture Ship Fitting | Pioneer Ship Fitting | ||
| 1045993 | Sneaky Site - Caldari Guards (Do not Translate) | Environment ColorCorrection Base | Name of item 95229 (Non-Interactable Object) | |
| 1046001 | A cruiser of the Gallente Federation. | The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. | Description of item "Gaia Wreck" (95230) | |
| 1046148 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Ground team, you are go. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Allies Warp 1" |
| 1046149 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Global forces are on the move, attacking major infrastructure points on every continent.
Time to take this planet back. |
No shame in surviving, maybe next time you’ll be able to go the distance Time to take this planet back. |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Allies Warp 2" |
| 1046150 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Response fleet is incoming, and it looks like the Lord Governor’s supercarrier is leading the charge. | No shame in surviving, maybe next time you’ll be able to go the distanc |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Amarr Arrive 1" |
| 1046151 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
A cowardly ambush by the lowly Minmatar. No matter, it shall not last long.
Hear me, oh lord, smite these foolish rebels with your fiery wrath, make them beg for the mercy of a swift end. |
No shame in surviving, maybe next time you’ll be able to go the distance Hear me, oh lord, smite these foolish rebels with your fiery wrath, make them beg for the mercy of a swift end. |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Amarr Arrive 2" |
| 1046152 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
First positions have been successfully held, but orbital fleet support has got us pinned down. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Fighters Destroyed 1" |
| 1046153 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Guerilla forces have made a break for it across the Mioaran islands, we’re finally gaining some ground. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Fighters Destroyed 2" |
| 1046154 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Fighters down just in time, I don’t know if we could have held out any longer.
Battleships, time to take out the Lord Governor’s supercarrier and end this occupation. |
No shame in surviving, maybe next tim Battleships, time to take |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Fighters Destroyed - Slow" |
| 1046155 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Fighters are down, not bad Captain.
Battleships, time to take out the Lord Governor’s supercarrier and end this occupation. |
No shame in surviving, maybe next tim Battleships, time to take |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Fighters Destroyed - Normal" |
| 1046156 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
A swift victory! I guess their Lord couldn't hear them over the sound of your turrets.
Battleships, time to take out the Lord Governor’s supercarrier and end this occupation. |
No shame in surviving, maybe next time you’ll be able to go the distance Battleships, time to take out the Lord Governor’s supercarrier and end this occupation. |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Fighters Destroyed - Fast" |
| 1046157 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
That took everything we had, but finally, the Lord Governor and his supercarrier have been defeated.
The remaining fleet is routing. The day is ours! Matar is ours! |
That No shame in surviving, maybe next time you’ll be able to go the distance. The remaining fleet is routing. The day is ours! Matar is ours! |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Destroyed - Slow" |
| 1046158 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
The Lord Governor and his supercarrier have been defeated. A quicker death than he deserved, thanks to your expert piloting, Captain.
The remaining fleet is routing. The day is ours! Matar is ours! |
Th No shame in surviving, maybe next time you’ll be able to go the distance. The remaining fleet is routing. The day is ours! Matar is ours! |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Destroyed - Fast" |
| 1046159 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
A hard battle, hard fought, thanks to you, Captain. The Lord Governor and his supercarrier have been defeated.
The remaining fleet is routing. The day is ours! Matar is ours! |
No shame in surviving, maybe next time you’ll be able to go the distance. The remaining fleet is routing. The day is ours! Matar is ours! |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Destroyed - Normal" |
| 1046160 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Making swift progress across the Eyniletti Plains. Half these Imperials are dead before they even know we’ve arrived! | No shame in surviving, maybe next time you’ll be able to go the distance. |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Damaged" |
| 1046161 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Supercarrier armor is taking damage. | No shame in surviving, maybe next time you’ll be able to go the distanc |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Damaged - 75 1" |
| 1046162 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Oh Lord, grant us the strength to cast down these upstarts! | No shame in surviving, maybe next time you’ll be able to go the distance. |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Damaged - 75 2" |
| 1046163 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
We’ve surrounded Matar City. They’re dug in pretty deep. Looks like we’ve finally got a fight on our hands. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Damaged - 50" |
| 1046164 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Target’s armor is at 25%, keep pushing, Captain. We can’t let our people down. | T No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Damaged - 25" |
| 1046165 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Lord, our Armor is failing! Will you not hear our prayers! | No shame in surviving, maybe next time you’ll be able to go the distance. |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Damaged - 0" |
| 1046166 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Matar City and the Grand Caravanserai are both secured!
The people are pulling down statues and raising tribal banners! I wish you could be here with us. |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Damaged - Hull 50 1" | |
| 1046167 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
We’ll be celebrating soon enough, but first we have some business to finish. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Damaged - Hull 50 2" |
| 1046168 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Argh - it’s so dark… they told me there would be a light… they told me [death rattle] | No shame in surviving, maybe next time you’ll be able to go the distance. |
Part of conversation "AIR Epic Arc - Minmatar - Dialog - Supercarrier Destroyed" |
| 1046169 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
The cowardly Minmatar waited until our fleet was away fighting the Jovians to attack.
Our ships had to rush back to Ennur, still damaged, to try and put their rebellion down. |
Th No shame in surviving, maybe next time you’ll be able to go the distance Our ships had to rush back to Ennur, still damaged, to try and put their rebellion down. |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Initial 2" |
| 1046170 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
By all the saints, hostile forces inbound!
Try to keep these insurgents under control, but don’t stop the repairs. |
No sham Try to keep these in |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Repair Dread" |
| 1046171 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Keep it up, Captain. Remember your scripture:
Always must we strive to show him our worth, For we are the Chosen, Blessed above all. From Anoyia's Exhortation to the Faithful |
No shame in surviving, maybe next time you’ll be able to go the distance. <i>Always must we strive to show him our worth, For we are the Chosen, Blessed above all.</i> From Anoyia's Exhortation to the Faithful |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Repair Dread - Timer 50" |
| 1046172 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Faith is your armor
And through it, the enemy will find no breach From Amarr Askura, 10:3. |
No shame in surviving, maybe next time you’ll be able to go the distance And through it, the enemy will find no breach</i> From Amarr Askura, 10:3. |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Repair Dread - Timer 75" |
| 1046173 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
We are receiving a message from our Emperor, praise be! | No shame in surviving, maybe next time you’ll be able to go the distance. |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Destroy Hostiles - 25 1" |
| 1046174 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
To all pilots fighting against this foul rebellion, I offer you my thanks and my blessings.
This lowly rebellion cannot be tolerated, nor can its dark chaos be allowed to spread. |
T No shame in surviving, maybe next time you’ll be able to go the distance This lowly rebellion cannot be tolerated, nor can its dark chaos be allowed to spread. |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Destroy Hostiles - 25 2" |
| 1046175 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Though he has long since passed on, the wisdom of our Emperor still lingers on, as one day so will the words of our current Empress, Catiz I. | Th No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Destroy Hostiles - 25 3" |
| 1046177 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Find strength in your faith, and know that any sacrifice made in the name of the Lord is the greatest honor our Lord may grant. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Destroy Hostiles - 50" |
| 1046178 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
For it is written,
Rejoice, o chosen of God For our blood fills this Valley of Death, Proclaiming our sacrifice to God, And he shall raise it up for all time Hold true to these words and there can be no defeat. |
No shame in surviving, maybe next time you’ll be able to go the distance <i>Rejoice, o chosen of God For our blood fills this Valley of Death, Proclaiming our sacrifice to God, And he shall raise it up for all time</i> Hold true to these words and there can be no defeat. |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Destroy Hostiles - 75" |
| 1046179 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Hm, it seems the enemy flagships are threatening the frontline.
Let us make haste! |
No shame in surviving, maybe next time you’ll be able to go the distance. Let us make haste! |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Room 2 End" |
| 1046180 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
What terrible destruction is this?
Dear Lord, there is no way our guns could destroy this enemy. |
No shame in surviving, maybe next time you’ll be able to go the distance Dear Lord, there is no way our guns could destroy this enemy. |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Room 3 Initial 1" |
| 1046181 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
There is nothing else for it. As the scriptures teach us,
We are his retribution incarnate His Angels of Vengeance |
Th No shame in surviving, maybe next time you’ll be able to go the distance. <i>We are his retribution incarnate His Angels of Vengeance</i> |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Room 3 Initial 2" |
| 1046182 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Our Emperor chose his scripture wisely:
Proclaiming our sacrifice to God, And he shall raise it up for all time Treacherous Minmatar, are you ready to hear my proclamation? |
No shame in surviving, maybe next time you’ll be able to go the distance. <i>Proclaiming our sacrifice to God, And he shall raise it up for all time</i> Treacherous Minmatar, are you ready to hear my proclamation? |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Neut Flagship - Timer 75" |
| 1046183 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Keep it up, Captain.
Take back the power that rightfully belongs to the Almighty. |
No shame in surviving, maybe next time you’ Take back the power that rightfully be |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Neut Flagship - Timer 25" |
| 1046184 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Beginning my approach.
It has been an honor to fly with you. |
No shame in surviving, maybe next time you’ll be able to go the distance It has been an honor to fly with you. |
Part of conversation "AIR Epic Arc - Amarr - Dialog - Neut Flagship - Timer 50" |
| 1046185 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
The Gallente flag flies over Intaki once more! The people of Intaki have our planet back. Thank you, Captain. | Th No s |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Complete 1" |
| 1046186 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Attack Group Alpha, weapons free. Engage and destroy every Caldari Navy hostile you see. | No shame in surviving, maybe next |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Initial 2" |
| 1046187 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
One of the Federation’s oldest members, the Intaki have long suffered under the oppressive thumb of the Caldari State. Today, you will help these brave champions of freedom put an end to that occupation. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Initial 3" |
| 1046188 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Hostiles detected; we’re losing ships! It’s the damned Federation!
Fight all you want, we will never give up control of these valuable corporate assets. |
No shame in surviving, maybe next time you’ll be able to go the distance Fight all you want, we will never give up control of these valuable corporate assets. |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Hostiles Destroyed 25" |
| 1046189 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
They’re not assets damnit, they’re human beings! | Th No shame in surviving, maybe next time you’ll be able to go the distance. |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Hostiles Destroyed 25" |
| 1046190 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Nice work out there, Captain. Don’t let up, we need these targets neutralized ASAP. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Hostiles Destroyed 50" |
| 1046191 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Hold, State security. For every ship you lose, I will personally see that the pay of all crewmembers' families is docked. | No shame in surviving, maybe next time you’ll be able to go the distance |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Hostiles Destroyed 75" |
| 1046192 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
The security fleet has failed. Prepare the Executive Defense Cannons! | Th No shame in surviving, maybe next time you’ll be able to go the distance. |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Titan Arrives" |
| 1046193 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Intaki…
…helpless… Please… …escape! |
No shame in surviving, maybe next time you’ll be able to go the distance. …helpless… Please… …escape! |
Part of conversation "AIR Epic Arc - Gallente - Event - Defend Titan - Timer 25" |
| 1046194 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
People of Intaki… Federation!
Caldari… pinned down... Stop… Megacorporation… |
No shame in surviving, maybe next time you’ll be able to go the distance. Caldari… pinned down... Stop… Megacorporation… |
Part of conversation "AIR Epic Arc - Gallente - Event - Defend Titan - Timer 50" |
| 1046195 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
This is the free…
…filling their… cultural... Please, stop… escape! |
Th No shame in surviving, maybe next time you’ll be able to go the distance. …filling their… cultural... Please, stop… escape! |
Part of conversation "AIR Epic Arc - Gallente - Event - Defend Titan - Timer 75" |
| 1046196 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
A message from the surface!
Intaki citizen, we read you, but the signal’s breaking up. |
No shame in surviving, maybe next time you’ll be able to go the distance Intaki citizen, we read you, but the signal’s breaking up. |
Part of conversation "AIR Epic Arc - Gallente - Event - Defend Titan - Timer 25" |
| 1046197 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Keep it up, the Erebus is almost in range. | No shame in surviving, maybe next time you’ll be able to go the dist |
Part of conversation "AIR Epic Arc - Gallente - Event - Defend Titan - Timer 75" |
| 1046198 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
The Caldari are blocking their signal! Keep those cannons from making a mark, and our titan will solve that problem. | Th No shame in surviv |
Part of conversation "AIR Epic Arc - Gallente - Event - Defend Titan - Timer 50" |
| 1046199 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Not on our watch, right, Captain?
Take out those Megacorporation Haulers before they bug out. Be warned, as soon as you hit one, the others will begin to depart. I recommend using drones to help spread your damage. |
No shame in surviving, maybe next time you’ll be able to go the distanc Take out those Megacorporation Haulers before they bug out. Be warned, as soon as you hit one, the others will begin to depart. I recommend using drones to help spread your damage. |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Destroy Haulers 2" |
| 1046200 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Second one down! Now, hit that last hauler with everything you’ve got! | No shame in surviving, maybe next time you’ll be able to go the distance. |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Haulers Destroyed 2" |
| 1046201 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Nicely done!
Don’t worry, we’ll recover the stolen artifacts from the wreckage. You just keep it up. |
No shame in surviving, maybe next time you’ll be able to go the distance Don’t worry, we’ll recover the stolen artifacts from the wreckage. You just keep it up. |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Haulers Destroyed 1" |
| 1046202 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
With those defenses down, we can finally clear up the static on the Intaki message. | No shame in surviving, maybe next time you’ll be able to go the distanc |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Haulers Undock 2" |
| 1046203 | That Fabricator is down for the count. Open it up to recover whatever was produced.
No shame in surviving, maybe next time you’ll be able to go the distance. |
Our cannons are down! Begin operation plunder! | No shame in surviving, maybe next time you’ll be able to go the distance. |
Part of conversation "AIR Epic Arc - Gallente - Dialog - Haulers Undock 1" |
| 1047459 | Probe Fleet Issue Capsuleer Day XXIII SKIN | Talos Pride of the Federation SKIN | Name of item 95473 (Permanent SKIN) | |
| 1048895 | Fabricated 100 - Limited | Fabricated 100 - Limited | Name of item 95813 (Ship SKIN Design Element) | |
| 1048896 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "Fabricated 100 - Limited" (95813) | |
| 1048898 | Fabricated 100 | Fabricated 100 |
| File Name | Size in kb (Decompressed) |
|---|---|
| texture/projection/cosm_horde_mode.dds |
5592 |
| 0 | |
| 234 | |
| 10 |
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