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Comparing Tranquility (Build: 1365553) to Singularity (Build: 1365554)

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Est. patch size: 405mb

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New Items (99 Entries)
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<url=showinfo:48464>asurface1_f_01:amarrbase:amarr</url>
<url=showinfo:48465>asurface_c_01:amarrbase:amarr</url>
<url=showinfo:48466>Caldari Penalty Dungeon</url>
<url=showinfo:48481>SkinTest1</url>
<url=showinfo:48482>SkinTest2</url>
<url=showinfo:48483>SkinTest3</url>
<url=showinfo:48484>SkinTest4</url>
<url=showinfo:48545>Seeker Retainer</url>
<url=showinfo:48567>Circadian Seeker</url>
<url=showinfo:48568>Seeker Escort</url>
<url=showinfo:48569>Seeker Elite Interceptor</url>
<url=showinfo:48570>Seeker Interceptor</url>
<url=showinfo:48571>Circadian Seeker Resister</url>
<url=showinfo:48572>Circadian Seeker Basal</url>
<url=showinfo:48573>Seeker Safeguard</url>
<url=showinfo:48575>Seeker Guardian</url>
<url=showinfo:48583>♦ DED Special Operation Captain</url>
<url=showinfo:48594>Tower Structure</url>
<url=showinfo:48599>Prototype 'Hercules' Cerebral Accelerator</url>
<url=showinfo:48600>Extended 'Hercules' Cerebral Accelerator</url>
<url=showinfo:48601>B09</url>
<url=showinfo:48602>S09</url>
<url=showinfo:48603>A09</url>
<url=showinfo:48604>E09</url>
<url=showinfo:48605>B10</url>
<url=showinfo:48606>S10</url>
<url=showinfo:48607>A10</url>
<url=showinfo:48608>E10</url>
<url=showinfo:48609>B11</url>
<url=showinfo:48610>S11</url>
<url=showinfo:48611>A11</url>
<url=showinfo:48612>E11</url>
<url=showinfo:48613>B12</url>
<url=showinfo:48614>S12</url>
<url=showinfo:48615>A12</url>
<url=showinfo:48616>E12</url>
<url=showinfo:48635>Tiamat</url>
<url=showinfo:48636>Hydra</url>
<url=showinfo:48637>Tiamat Blueprint</url>
<url=showinfo:48638>Hydra Blueprint</url>
<url=showinfo:48640>Circadian Seeker Sniper</url>
<url=showinfo:48642>Experimental Mutaplasmid Repository</url>
<url=showinfo:48643>DO NOT TRANSLATE - Unused Crate</url>
<url=showinfo:48644>DO NOT TRANSLATE - Unused Crate</url>
<url=showinfo:48645>DO NOT TRANSLATE - Unused Crate</url>
<url=showinfo:48647>Seeker Upholder</url>
<url=showinfo:48649>Damavik Singularity Storm SKIN (Permanent)</url>
<url=showinfo:48650>Vedmak Singularity Storm SKIN (Permanent)</url>
<url=showinfo:48651>Leshak Singularity Storm SKIN (Permanent)</url>
<url=showinfo:48652>Unstable Wreckage</url>
<url=showinfo:48653>Damavik Hadean Horror SKIN (Permanent)</url>
<url=showinfo:48654>Vedmak Hadean Horror SKIN (Permanent)</url>
<url=showinfo:48655>Leshak Hadean Horror SKIN (Permanent)</url>
<url=showinfo:48656>Epithal Planetary Extraction (Upwell) SKIN (Permanent)</url>
<url=showinfo:48719>Augoror Combat Medic Section SKIN (Permanent)</url>
<url=showinfo:48720>Osprey Combat Medic Section SKIN (Permanent)</url>
<url=showinfo:48721>Exequror Combat Medic Section SKIN (Permanent)</url>
<url=showinfo:48722>Scythe Combat Medic Section SKIN (Permanent)</url>
<url=showinfo:48723>Guardian Emergency Response Squad SKIN (Permanent)</url>
<url=showinfo:48724>Basilisk Emergency Response Squad SKIN (Permanent)</url>
<url=showinfo:48725>Oneiros Emergency Response Squad SKIN (Permanent)</url>
<url=showinfo:48726>Scimitar Emergency Response Squad SKIN (Permanent)</url>
<url=showinfo:48727>Corax Caldari Union Day SKIN (Permanent)</url>
<url=showinfo:48728>Stork Caldari Union Day SKIN (Permanent)</url>
<url=showinfo:48729>Drake Caldari Union Day SKIN (Permanent)</url>
<url=showinfo:48730>Naga Caldari Union Day SKIN (Permanent)</url>
<url=showinfo:48731>Rokh Caldari Union Day SKIN (Permanent)</url>
<url=showinfo:48732>Raven Caldari Union Day SKIN (Permanent)</url>
<url=showinfo:48733>Golem Caldari Union Day SKIN (Permanent)</url>
<url=showinfo:48734>Phoenix Caldari Union Day SKIN (Permanent)</url>
<url=showinfo:48735>Rorqual Sovereign Claim SKIN (Permanent)</url>
<url=showinfo:48748>Query: Spaghetti or Chicken Sandwich?</url>
<url=showinfo:48749>A Pile of Logs</url>
<url=showinfo:48750>Retired Server Hamster</url>
<url=showinfo:48751>Well-Worn Fedora</url>
<url=showinfo:48752>Internal Policies</url>
<url=showinfo:48753>The Policy Enforcer</url>
<url=showinfo:48754>CONCORD Universal Translator</url>
<url=showinfo:48755>Crunch Fuel</url>
<url=showinfo:48756>Dried Moss</url>
<url=showinfo:48757>Dropsuit Fragment</url>
<url=showinfo:48758>Decomissioned ERIC Prototype</url>
<url=showinfo:48759>Offensive Content Reports, Jan. YC120, vol. I</url>
<url=showinfo:48760>Defunct Name Change Token</url>
<url=showinfo:48761>Triglavian Cache Data Vault</url>
<url=showinfo:48762>Triglavian Transfer Data Vault</url>
<url=showinfo:48763>Triglavian Origin Data Vault</url>
<url=showinfo:48764>Triglavian Trinary Datastream AEA1</url>
<url=showinfo:48765>Triglavian Trinary Datastream AEA2</url>
<url=showinfo:48767>Triglavian Trinary Datastream DAV1</url>
<url=showinfo:48768>Triglavian Trinary Datastream DAV2</url>
<url=showinfo:48769>Triglavian Trinary Datastream DAV3</url>
<url=showinfo:48770>Triglavian Trinary Datastream HFN1</url>
<url=showinfo:48771>Triglavian Trinary Datastream HFN2</url>
<url=showinfo:48772>Triglavian Trinary Datastream HFN3</url>
<url=showinfo:48774>Triglavian Trinary Datastream AFN2</url>
<url=showinfo:48775>Triglavian Trinary Datastream AFN3</url>
<url=showinfo:48777>Triglavian Trinary Datastream AEA3</url>
<url=showinfo:48778>Triglavian Trinary Datastream AFN1</url>
Icon TypeID & Name Description Group Attributes
48464 - asurface1_f_01:amarrbase:amarr No Description #System
Click to toggle showing the 11 attributes. typeID: 48464
graphicID: 22223
Capacity: 0.0
typeNameID: 538339
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 0
portionSize: 1
48465 - asurface_c_01:amarrbase:amarr No Description #System
Click to toggle showing the 11 attributes. typeID: 48465
graphicID: 22224
Capacity: 0.0
typeNameID: 538340
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 0
portionSize: 1
48466 - Caldari Penalty Dungeon No Description Large Collidable Structure
Click to toggle showing the 13 attributes. typeID: 48466
graphicID: 22225
Capacity: 0.0
raceID: 1
typeNameID: 538342
basePrice: 0.0
Volume: 0.0
soundID: 20187
radius: 15951.0
published: False
Mass: 0.0
groupID: 319
portionSize: 1
48481 - SkinTest1 No Description Permanent SKIN
Click to toggle showing the 11 attributes. typeID: 48481
Capacity: 0.0
raceID: 8
typeNameID: 538369
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1950
portionSize: 1
Extra Skin Attributes:
isSingleUse: None
visibleTranquility: None
visibleSerenity: None
duration: None
48482 - SkinTest2 No Description Permanent SKIN
Click to toggle showing the 11 attributes. typeID: 48482
Capacity: 0.0
raceID: 8
typeNameID: 538370
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1950
portionSize: 1
Extra Skin Attributes:
isSingleUse: None
visibleTranquility: None
visibleSerenity: None
duration: None
48483 - SkinTest3 No Description Permanent SKIN
Click to toggle showing the 11 attributes. typeID: 48483
Capacity: 0.0
raceID: 8
typeNameID: 538372
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1950
portionSize: 1
Extra Skin Attributes:
isSingleUse: None
visibleTranquility: None
visibleSerenity: None
duration: None
48484 - SkinTest4 No Description Permanent SKIN
Click to toggle showing the 11 attributes. typeID: 48484
Capacity: 0.0
raceID: 8
typeNameID: 538377
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1950
portionSize: 1
Extra Skin Attributes:
isSingleUse: None
visibleTranquility: None
visibleSerenity: None
duration: None
48545 - Seeker Retainer This model of Sleeper drone shares a common design with older rapid response drones but is in pristine condition and differences of detail suggest it is an updated design recently constructed and put into service.

This Sleeper drone is part of a force operating with Seeker scouting groups and has relatively weak defenses.
Seeker Scouts
Click to toggle showing the 80 attributes. descriptionID: 540009
typeID: 48545
graphicID: 3528
Capacity: 0.0
isDynamicType: False
raceID: 64
typeNameID: 538671
basePrice: 0.0
Volume: 0.0
soundID: 12
wreckTypeID: 47758
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1768
portionSize: 1
Maximum Locked Targets: 2.0
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.0
Shield Capacity: 20.0
Structure Hitpoints: 10.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.75
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 0.0
Armor Hitpoints: 20.0
Orbit Velocity: 250.0
Accuracy falloff : 4000.0
Turret Tracking: 0.3
entityAttackDelayMin: 4500.0
Maximum Velocity: 250.0
Signature Radius: 60.0
entityBracketColour: 1.0
Rate of fire: 2500.0
Disallows Assistance: 1.0
entityStrength: 9.0
Optimal Range: 50000.0
Capacitor Recharge time: 500000.0
entityFlyRange: 10000.0
Damage Modifier: 0.05
maxAttackTargets: 1.0
structureUniformity: 1.0
gfxBoosterID: 395.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
Targeting Speed: 3000.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 8.0
Magnetometric Sensor Strength: 8.0
Gravimetric Sensor Strength: 8.0
Missile Damage Bonus: 0.05
entitySecurityMaxGain: 3.0
entityEquipmentGroupMax: 1.0
entityAttackDelayMax: 12500.0
Rate of fire: 8000.0
Shield recharge time: 500000.0
Bounty: 10000.0
Capacitor Capacity: 125.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 25.0
Warp Disruption Range: 0.0
Warp Scramble Strength: 0.0
Signature Resolution: 70.0
entityReactionFactor: 0.5
entityDefenderChance: 0.075
EM damage: 2.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 2.0
entityAttackRange: 30000.0
entityWarpScrambleChance: 0.0
entityLootCountMin: 1.0
Missile Type: 211.0
Security Status Kill Amount: 0.0035
48567 - Circadian Seeker The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision.

This Sleeper drone is part of a force operating with Seeker scouting groups.
Seeker Scouts
Click to toggle showing the 71 attributes. descriptionID: 540002
typeID: 48567
graphicID: 3536
Capacity: 0.0
isDynamicType: False
raceID: 64
typeNameID: 538702
basePrice: 0.0
Volume: 0.0
soundID: 12
wreckTypeID: 34440
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1768
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.0
Shield Capacity: 20.0
Structure Hitpoints: 20.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.75
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 0.0
Armor Hitpoints: 20.0
Orbit Velocity: 150.0
entityStrength: 9.0
entityFlyRange: 1000.0
entityAttackDelayMin: 4500.0
Maximum Velocity: 320.0
Signature Radius: 45.0
entitySecurityMaxGain: 3.0
entityBracketColour: 1.0
Optimal Range: 0.0
Capacitor Recharge time: 500000.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
structureUniformity: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
Targeting Speed: 3000.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 8.0
Magnetometric Sensor Strength: 8.0
Gravimetric Sensor Strength: 8.0
Missile Damage Bonus: 0.07
Disallows Assistance: 1.0
entityEquipmentGroupMax: 1.0
entityAttackDelayMax: 12500.0
Rate of fire: 8000.0
Shield recharge time: 500000.0
Bounty: 10000.0
Capacitor Capacity: 125.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 25.0
Warp Disruption Range: 0.0
Warp Scramble Strength: 0.0
entityReactionFactor: 0.5
entityDefenderChance: 0.075
gfxBoosterID: 395.0
entityAttackRange: 15000.0
entityWarpScrambleChance: 0.0
entityLootCountMin: 1.0
Missile Type: 211.0
Security Status Kill Amount: 0.0035
48568 - Seeker Escort This model of Sleeper drone shares a common design with advanced picket duty drones but is in pristine condition and differences of detail suggest it is an updated design recently constructed and put into service.

This Sleeper drone is part of a force operating with Seeker scouting groups and represents an escalation into New Eden from the depths of Anoikis.
Seeker Scouts
Click to toggle showing the 71 attributes. descriptionID: 540003
typeID: 48568
graphicID: 3527
Capacity: 0.0
isDynamicType: False
raceID: 64
typeNameID: 538703
basePrice: 0.0
Volume: 0.0
soundID: 12
wreckTypeID: 34440
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1768
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.0
Shield Capacity: 15.0
Structure Hitpoints: 10.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.75
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 0.0
Armor Hitpoints: 15.0
Orbit Velocity: 150.0
entityStrength: 9.0
entityFlyRange: 1000.0
entityAttackDelayMin: 4500.0
Maximum Velocity: 280.0
Signature Radius: 60.0
entitySecurityMaxGain: 3.0
entityBracketColour: 1.0
Optimal Range: 0.0
Capacitor Recharge time: 500000.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
structureUniformity: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
Targeting Speed: 3000.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 8.0
Magnetometric Sensor Strength: 8.0
Gravimetric Sensor Strength: 8.0
Missile Damage Bonus: 0.05
Disallows Assistance: 1.0
entityEquipmentGroupMax: 1.0
entityAttackDelayMax: 12500.0
Rate of fire: 8000.0
Shield recharge time: 500000.0
Bounty: 10000.0
Capacitor Capacity: 125.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 25.0
Warp Disruption Range: 0.0
Warp Scramble Strength: 0.0
entityReactionFactor: 0.5
entityDefenderChance: 0.075
gfxBoosterID: 395.0
entityAttackRange: 15000.0
entityWarpScrambleChance: 0.0
entityLootCountMin: 1.0
Missile Type: 211.0
Security Status Kill Amount: 0.0035
48569 - Seeker Elite Interceptor Heavily upgraded and well-equipped Sleeper drones of many different configurations have been detected accompanying the Seeker scouting groups in New Eden.

This Sleeper drone has minor stealth capabilities and benefits from upgraded engines.
Seeker Scouts
Click to toggle showing the 80 attributes. descriptionID: 540005
typeID: 48569
graphicID: 3560
Capacity: 0.0
isDynamicType: False
raceID: 64
typeNameID: 538704
basePrice: 0.0
Volume: 0.0
soundID: 12
wreckTypeID: 47758
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1768
portionSize: 1
Maximum Locked Targets: 2.0
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.0
Shield Capacity: 20.0
Structure Hitpoints: 10.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.75
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 2500.0
Armor Hitpoints: 20.0
Orbit Velocity: 250.0
Accuracy falloff : 4000.0
Turret Tracking: 0.3
entityAttackDelayMin: 4500.0
Maximum Velocity: 290.0
Signature Radius: 45.0
entityBracketColour: 1.0
Rate of fire: 2500.0
Disallows Assistance: 1.0
entityStrength: 9.0
Optimal Range: 50000.0
Capacitor Recharge time: 500000.0
entityFlyRange: 5000.0
Damage Modifier: 0.4
maxAttackTargets: 1.0
structureUniformity: 1.0
gfxBoosterID: 395.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
Targeting Speed: 3000.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 8.0
Magnetometric Sensor Strength: 8.0
Gravimetric Sensor Strength: 8.0
Missile Damage Bonus: 0.1
entitySecurityMaxGain: 3.0
entityEquipmentGroupMax: 1.0
entityAttackDelayMax: 12500.0
Rate of fire: 8000.0
Shield recharge time: 500000.0
Bounty: 10000.0
Capacitor Capacity: 125.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 25.0
Warp Disruption Range: 0.0
Warp Scramble Strength: 0.0
Signature Resolution: 70.0
entityReactionFactor: 0.5
entityDefenderChance: 0.075
EM damage: 2.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 2.0
entityAttackRange: 30000.0
entityWarpScrambleChance: 0.0
entityLootCountMin: 1.0
Missile Type: 211.0
Security Status Kill Amount: 0.0035
48570 - Seeker Interceptor The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision.

This Sleeper drone is part of a force operating with Seeker scouting groups and clearly has upgraded engines.
Seeker Scouts
Click to toggle showing the 71 attributes. descriptionID: 540004
typeID: 48570
graphicID: 20978
Capacity: 0.0
isDynamicType: False
raceID: 64
typeNameID: 538705
basePrice: 0.0
Volume: 0.0
soundID: 12
wreckTypeID: 34440
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1768
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.0
Shield Capacity: 20.0
Structure Hitpoints: 20.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.75
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 0.0
Armor Hitpoints: 20.0
Orbit Velocity: 190.0
entityStrength: 9.0
entityFlyRange: 1000.0
entityAttackDelayMin: 4500.0
Maximum Velocity: 320.0
Signature Radius: 60.0
entitySecurityMaxGain: 3.0
entityBracketColour: 1.0
Optimal Range: 0.0
Capacitor Recharge time: 500000.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
structureUniformity: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
Targeting Speed: 3000.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 8.0
Magnetometric Sensor Strength: 8.0
Gravimetric Sensor Strength: 8.0
Missile Damage Bonus: 0.07
Disallows Assistance: 1.0
entityEquipmentGroupMax: 1.0
entityAttackDelayMax: 12500.0
Rate of fire: 8000.0
Shield recharge time: 500000.0
Bounty: 10000.0
Capacitor Capacity: 125.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 25.0
Warp Disruption Range: 0.0
Warp Scramble Strength: 0.0
entityReactionFactor: 0.5
entityDefenderChance: 0.075
gfxBoosterID: 395.0
entityAttackRange: 15000.0
entityWarpScrambleChance: 0.0
entityLootCountMin: 1.0
Missile Type: 211.0
Security Status Kill Amount: 0.0035
48571 - Circadian Seeker Resister The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision.

This Sleeper drone is part of a force operating with Seeker scouting groups and has upgraded resistances.
Seeker Scouts
Click to toggle showing the 71 attributes. descriptionID: 540006
typeID: 48571
graphicID: 20978
Capacity: 0.0
isDynamicType: False
raceID: 64
typeNameID: 538706
basePrice: 0.0
Volume: 0.0
soundID: 12
wreckTypeID: 34440
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1768
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.0
Shield Capacity: 20.0
Structure Hitpoints: 20.0
Armor EM Damage Resistance: 0.3
Armor Explosive Damage Resistance: 0.3
Armor Kinetic Damage Resistance: 0.3
Armor Thermal Damage Resistance: 0.3
Shield EM Damage Resistance: 0.3
Shield Explosive Damage Resistance: 0.3
Shield Kinetic Damage Resistance: 0.3
Shield Thermal Damage Resistance: 0.3
entityChaseMaxDistance: 0.0
Armor Hitpoints: 20.0
Orbit Velocity: 150.0
entityStrength: 9.0
entityFlyRange: 1000.0
entityAttackDelayMin: 4500.0
Maximum Velocity: 250.0
Signature Radius: 45.0
entitySecurityMaxGain: 3.0
entityBracketColour: 1.0
Optimal Range: 0.0
Capacitor Recharge time: 500000.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
structureUniformity: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
Targeting Speed: 3000.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 8.0
Magnetometric Sensor Strength: 8.0
Gravimetric Sensor Strength: 8.0
Missile Damage Bonus: 0.05
Disallows Assistance: 1.0
entityEquipmentGroupMax: 1.0
entityAttackDelayMax: 12500.0
Rate of fire: 8000.0
Shield recharge time: 500000.0
Bounty: 10000.0
Capacitor Capacity: 125.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 25.0
Warp Disruption Range: 0.0
Warp Scramble Strength: 0.0
entityReactionFactor: 0.5
entityDefenderChance: 0.075
gfxBoosterID: 395.0
entityAttackRange: 15000.0
entityWarpScrambleChance: 0.0
entityLootCountMin: 1.0
Missile Type: 211.0
Security Status Kill Amount: 0.0035
48572 - Circadian Seeker Basal The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision.

This Sleeper drone is part of a force operating with Seeker scouting groups and has lower than typical resistances.
Seeker Scouts
Click to toggle showing the 71 attributes. descriptionID: 540008
typeID: 48572
graphicID: 20978
Capacity: 0.0
isDynamicType: False
raceID: 64
typeNameID: 538707
basePrice: 0.0
Volume: 0.0
soundID: 12
wreckTypeID: 34440
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1768
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.0
Shield Capacity: 20.0
Structure Hitpoints: 20.0
Armor EM Damage Resistance: 0.8
Armor Explosive Damage Resistance: 0.8
Armor Kinetic Damage Resistance: 0.8
Armor Thermal Damage Resistance: 0.8
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.8
Shield Kinetic Damage Resistance: 0.8
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 0.0
Armor Hitpoints: 20.0
Orbit Velocity: 150.0
entityStrength: 9.0
entityFlyRange: 1000.0
entityAttackDelayMin: 4500.0
Maximum Velocity: 250.0
Signature Radius: 45.0
entitySecurityMaxGain: 3.0
entityBracketColour: 1.0
Optimal Range: 0.0
Capacitor Recharge time: 500000.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
structureUniformity: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
Targeting Speed: 3000.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 8.0
Magnetometric Sensor Strength: 8.0
Gravimetric Sensor Strength: 8.0
Missile Damage Bonus: 0.05
Disallows Assistance: 1.0
entityEquipmentGroupMax: 1.0
entityAttackDelayMax: 12500.0
Rate of fire: 8000.0
Shield recharge time: 500000.0
Bounty: 10000.0
Capacitor Capacity: 125.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 25.0
Warp Disruption Range: 0.0
Warp Scramble Strength: 0.0
entityReactionFactor: 0.5
entityDefenderChance: 0.075
gfxBoosterID: 395.0
entityAttackRange: 15000.0
entityWarpScrambleChance: 0.0
entityLootCountMin: 1.0
Missile Type: 211.0
Security Status Kill Amount: 0.0035
48573 - Seeker Safeguard The design of this Sleeper drone is similar to ancient battleship-grade vessels that operate as guardian drones in Anoikis. Certain differences of detail, and lack of the scarring typical on Sleeper drones of this size, indicates it is part of a wave of drones that have only very recently been built and launched.

This formidable Sleeper drone is part of a force operating with Seeker scouting groups and is very powerful.
Seeker Scouts
Click to toggle showing the 71 attributes. descriptionID: 540046
typeID: 48573
graphicID: 3516
Capacity: 0.0
isDynamicType: False
raceID: 64
typeNameID: 538708
basePrice: 0.0
Volume: 0.0
soundID: 12
wreckTypeID: 30459
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1768
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.0
Shield Capacity: 35.0
Structure Hitpoints: 25.0
Armor EM Damage Resistance: 0.6
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.6
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.6
Shield Explosive Damage Resistance: 0.6
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.6
entityChaseMaxDistance: 0.0
Armor Hitpoints: 25.0
Orbit Velocity: 90.0
entityStrength: 9.0
entityFlyRange: 1000.0
entityAttackDelayMin: 4500.0
Maximum Velocity: 150.0
Signature Radius: 65.0
entitySecurityMaxGain: 3.0
entityBracketColour: 1.0
Optimal Range: 0.0
Capacitor Recharge time: 500000.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
structureUniformity: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
Targeting Speed: 3000.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 8.0
Magnetometric Sensor Strength: 8.0
Gravimetric Sensor Strength: 8.0
Missile Damage Bonus: 0.05
Disallows Assistance: 1.0
entityEquipmentGroupMax: 1.0
entityAttackDelayMax: 12500.0
Rate of fire: 8000.0
Shield recharge time: 500000.0
Bounty: 10000.0
Capacitor Capacity: 125.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 25.0
Warp Disruption Range: 0.0
Warp Scramble Strength: 0.0
entityReactionFactor: 0.5
entityDefenderChance: 0.075
gfxBoosterID: 395.0
entityAttackRange: 15000.0
entityWarpScrambleChance: 0.0
entityLootCountMin: 1.0
Missile Type: 211.0
Security Status Kill Amount: 0.0035
48575 - Seeker Guardian The design of this Sleeper drone is similar to ancient battleship-grade vessels that operate as guardian drones in Anoikis. Certain differences of detail, and lack of the scarring typical on Sleeper drones of this size, indicates it is part of a wave of drones that have only very recently been built and launched.

This formidable Sleeper drone is part of a force operating with Seeker scouting groups.
Seeker Scouts
Click to toggle showing the 71 attributes. descriptionID: 540045
typeID: 48575
graphicID: 3516
Capacity: 0.0
isDynamicType: False
raceID: 64
typeNameID: 538709
basePrice: 0.0
Volume: 0.0
soundID: 12
wreckTypeID: 30459
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1768
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.0
Shield Capacity: 40.0
Structure Hitpoints: 30.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.75
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 0.0
Armor Hitpoints: 35.0
Orbit Velocity: 90.0
entityStrength: 9.0
entityFlyRange: 1000.0
entityAttackDelayMin: 4500.0
Maximum Velocity: 150.0
Signature Radius: 65.0
entitySecurityMaxGain: 3.0
entityBracketColour: 1.0
Optimal Range: 0.0
Capacitor Recharge time: 500000.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
structureUniformity: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
Targeting Speed: 3000.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 8.0
Magnetometric Sensor Strength: 8.0
Gravimetric Sensor Strength: 8.0
Missile Damage Bonus: 0.05
Disallows Assistance: 1.0
entityEquipmentGroupMax: 1.0
entityAttackDelayMax: 12500.0
Rate of fire: 8000.0
Shield recharge time: 500000.0
Bounty: 10000.0
Capacitor Capacity: 125.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 25.0
Warp Disruption Range: 0.0
Warp Scramble Strength: 0.0
entityReactionFactor: 0.5
entityDefenderChance: 0.075
gfxBoosterID: 395.0
entityAttackRange: 15000.0
entityWarpScrambleChance: 0.0
entityLootCountMin: 1.0
Missile Type: 211.0
Security Status Kill Amount: 0.0035
48583 - ♦ DED Special Operation Captain No Description ♦ Cruiser
Click to toggle showing the 58 attributes. typeID: 48583
graphicID: 1050
Capacity: 900.0
typeNameID: 538798
basePrice: 0.0
Volume: 101000.0
soundID: 30
radius: 150.0
published: False
Mass: 10100000.0
groupID: 1813
portionSize: 1
Maximum Locked Targets: 8.0
Shield Capacity: 1000000.0
Structure Hitpoints: 1000000.0
Armor EM Damage Resistance: 0.001
Armor Explosive Damage Resistance: 0.001
Armor Kinetic Damage Resistance: 0.001
Armor Thermal Damage Resistance: 0.001
Shield EM Damage Resistance: 0.001
Shield Explosive Damage Resistance: 0.001
Shield Kinetic Damage Resistance: 0.001
Shield Thermal Damage Resistance: 0.001
entityChaseMaxDistance: 20000.0
Armor Hitpoints: 1000000.0
Accuracy falloff : 125000.0
Turret Tracking: 100.0
Maximum Velocity: 8000.0
Signature Radius: 100.0
entityFactionLoss: 0.01
Rate of fire: 5000.0
Scan Resolution: 1000.0
Capacitor Recharge time: 234375.0
entityFlyRange: 10000.0
gfxTurretID: 568.0
Damage Modifier: 250.0
maxAttackTargets: 1.0
gfxBoosterID: 395.0
armorUniformity: 0.75
structureUniformity: 1.0
RADAR Sensor Strength: 1000.0
Ladar Sensor Strength: 1000.0
Magnetometric Sensor Strength: 1000.0
Gravimetric Sensor Strength: 1000.0
Disallows Assistance: 1.0
Warp Speed Multiplier: 15.0
propulsionGraphicID: 395.0
Shield recharge time: 100000.0
Capacitor Capacity: 100000.0
Shield Uniformity: 0.75
Warp Scramble Status: -1000.0
Signature Resolution: 100.0
EM damage: 75.0
Explosive damage: 75.0
Kinetic damage: 75.0
Thermal damage: 75.0
entityAttackRange: 250000.0
Orbit Velocity: 800.0
48594 - Tower Structure No Description Destructible Sentry Gun
Click to toggle showing the 63 attributes. typeID: 48594
graphicID: 2587
Capacity: 1000.0
typeNameID: 539161
basePrice: 0.0
Volume: 1000.0
radius: 241.0
published: False
Mass: 1000.0
groupID: 383
portionSize: 1
Maximum Locked Targets: 1.0
Missile Velocity Bonus: 0.5
Activation Cost: 0.0
Shield Capacity: 25.0
Structure Hitpoints: 25.0
armorUniformity: 0.75
structureUniformity: 1.0
Shield EM Damage Resistance: 0.5
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.5
Maximum Velocity Bonus: -75.0
entityChaseMaxDistance: 0.0
Activation proximity: 250000.0
Armor Hitpoints: 25.0
Accuracy falloff : 5000.0
Turret Tracking: 0.04
Missile Flight Time Bonus: 0.2
Signature Radius: 200.0
Use Signature Radius: 1.0
Rate of fire: 20000000.0
entityBracketColour: 1.0
Optimal Range: 5000.0
Capacitor Recharge time: 500000.0
use effect monitoring: 1.0
entityFlyRange: 0.0
gfxTurretID: 372.0
Damage Modifier: 3.5
maxAttackTargets: 1.0
Primary Skill required: 3373.0
RADAR Sensor Strength: 100.0
Ladar Sensor Strength: 100.0
Magnetometric Sensor Strength: 100.0
Gravimetric Sensor Strength: 100.0
Missile Damage Bonus: 0.5
Disallows Assistance: 1.0
Shield recharge time: 500000.0
Capacitor Capacity: 1000.0
Shield Uniformity: 0.75
Signature Resolution: 100.0
Threat Target Switch: 1.0
entityDefenderChance: 0.05
EM damage: 0.0
Chance to not change targets: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 0.0
entityAttackRange: 250000.0
Drone Tanking Modifier: 0.5
Rate of fire: 15000.0
Missile Type: 204.0
Security Status Kill Amount: 0.01
48599 - Prototype 'Hercules' Cerebral Accelerator A prototype variant cerebral accelerator provided as a reward for participation in a systematic program of exploration of Abyssal Deadspace run by an unknown sponsor.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data.

The compounds are only guaranteed to function until YC 120-09-18.
Booster
Click to toggle showing the 27 attributes. descriptionID: 540016
typeID: 48599
Capacity: 0.0
isDynamicType: False
typeNameID: 539244
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2487
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 17792.4583333
Booster Duration: 86400000.0
Non-Destructible: 1.0
Charisma Modifier: 12.0
Intelligence Modifier: 12.0
Memory Modifier: 12.0
Perception Modifier: 12.0
Willpower Modifier: 12.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
48600 - Extended 'Hercules' Cerebral Accelerator An extended variant cerebral accelerator provided as a reward for participation in a systematic program of exploration of Abyssal Deadspace run by an unknown sponsor.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data.

The compounds are only guaranteed to function until YC 120-09-18.
Booster
Click to toggle showing the 27 attributes. descriptionID: 540015
typeID: 48600
Capacity: 0.0
isDynamicType: False
typeNameID: 539245
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2487
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 17792.4583333
Booster Duration: 259200000.0
Non-Destructible: 1.0
Charisma Modifier: 10.0
Intelligence Modifier: 10.0
Memory Modifier: 10.0
Perception Modifier: 10.0
Willpower Modifier: 10.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
48601 - B09 No Description Booster
Click to toggle showing the 23 attributes. typeID: 48601
Capacity: 0.0
typeNameID: 539246
iconID: 10144
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 17814.4583333
Booster Duration: 86400000.0
Non-Destructible: 1.0
Charisma Modifier: 6.0
Intelligence Modifier: 6.0
Memory Modifier: 6.0
Perception Modifier: 6.0
Willpower Modifier: 6.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
48602 - S09 No Description Booster
Click to toggle showing the 23 attributes. typeID: 48602
Capacity: 0.0
typeNameID: 539247
iconID: 10144
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 17814.4583333
Booster Duration: 86400000.0
Non-Destructible: 1.0
Charisma Modifier: 10.0
Intelligence Modifier: 10.0
Memory Modifier: 10.0
Perception Modifier: 10.0
Willpower Modifier: 10.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
48603 - A09 No Description Booster
Click to toggle showing the 23 attributes. typeID: 48603
Capacity: 0.0
typeNameID: 539248
iconID: 10144
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 17814.4583333
Booster Duration: 86400000.0
Non-Destructible: 1.0
Charisma Modifier: 12.0
Intelligence Modifier: 12.0
Memory Modifier: 12.0
Perception Modifier: 12.0
Willpower Modifier: 12.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
48604 - E09 No Description Booster
Click to toggle showing the 23 attributes. typeID: 48604
Capacity: 0.0
typeNameID: 539249
iconID: 10144
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 17814.4583333
Booster Duration: 259200000.0
Non-Destructible: 1.0
Charisma Modifier: 10.0
Intelligence Modifier: 10.0
Memory Modifier: 10.0
Perception Modifier: 10.0
Willpower Modifier: 10.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
48605 - B10 No Description Booster
Click to toggle showing the 23 attributes. typeID: 48605
Capacity: 0.0
typeNameID: 539250
iconID: 10144
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 17848.4583333
Booster Duration: 86400000.0
Non-Destructible: 1.0
Charisma Modifier: 6.0
Intelligence Modifier: 6.0
Memory Modifier: 6.0
Perception Modifier: 6.0
Willpower Modifier: 6.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
48606 - S10 No Description Booster
Click to toggle showing the 23 attributes. typeID: 48606
Capacity: 0.0
typeNameID: 539251
iconID: 10144
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 17848.4583333
Booster Duration: 86400000.0
Non-Destructible: 1.0
Charisma Modifier: 10.0
Intelligence Modifier: 10.0
Memory Modifier: 10.0
Perception Modifier: 10.0
Willpower Modifier: 10.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
48607 - A10 No Description Booster
Click to toggle showing the 23 attributes. typeID: 48607
Capacity: 0.0
typeNameID: 539252
iconID: 10144
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 17848.4583333
Booster Duration: 86400000.0
Non-Destructible: 1.0
Charisma Modifier: 12.0
Intelligence Modifier: 12.0
Memory Modifier: 12.0
Perception Modifier: 12.0
Willpower Modifier: 12.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
48608 - E10 No Description Booster
Click to toggle showing the 23 attributes. typeID: 48608
Capacity: 0.0
typeNameID: 539253
iconID: 10144
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 17848.4583333
Booster Duration: 259200000.0
Non-Destructible: 1.0
Charisma Modifier: 10.0
Intelligence Modifier: 10.0
Memory Modifier: 10.0
Perception Modifier: 10.0
Willpower Modifier: 10.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
48609 - B11 No Description Booster
Click to toggle showing the 23 attributes. typeID: 48609
Capacity: 0.0
typeNameID: 539254
iconID: 10144
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 17876.4583333
Booster Duration: 86400000.0
Non-Destructible: 1.0
Charisma Modifier: 6.0
Intelligence Modifier: 6.0
Memory Modifier: 6.0
Perception Modifier: 6.0
Willpower Modifier: 6.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
48610 - S11 No Description Booster
Click to toggle showing the 23 attributes. typeID: 48610
Capacity: 0.0
typeNameID: 539255
iconID: 10144
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 17876.4583333
Booster Duration: 86400000.0
Non-Destructible: 1.0
Charisma Modifier: 10.0
Intelligence Modifier: 10.0
Memory Modifier: 10.0
Perception Modifier: 10.0
Willpower Modifier: 10.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
48611 - A11 No Description Booster
Click to toggle showing the 23 attributes. typeID: 48611
Capacity: 0.0
typeNameID: 539256
iconID: 10144
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 17876.4583333
Booster Duration: 86400000.0
Non-Destructible: 1.0
Charisma Modifier: 12.0
Intelligence Modifier: 12.0
Memory Modifier: 12.0
Perception Modifier: 12.0
Willpower Modifier: 12.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
48612 - E11 No Description Booster
Click to toggle showing the 23 attributes. typeID: 48612
Capacity: 0.0
typeNameID: 539257
iconID: 10144
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 17876.4583333
Booster Duration: 259200000.0
Non-Destructible: 1.0
Charisma Modifier: 10.0
Intelligence Modifier: 10.0
Memory Modifier: 10.0
Perception Modifier: 10.0
Willpower Modifier: 10.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
48613 - B12 No Description Booster
Click to toggle showing the 23 attributes. typeID: 48613
Capacity: 0.0
typeNameID: 539258
iconID: 10144
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 17560.4583333
Booster Duration: 86400000.0
Non-Destructible: 1.0
Charisma Modifier: 6.0
Intelligence Modifier: 6.0
Memory Modifier: 6.0
Perception Modifier: 6.0
Willpower Modifier: 6.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
48614 - S12 No Description Booster
Click to toggle showing the 23 attributes. typeID: 48614
Capacity: 0.0
typeNameID: 539259
iconID: 10144
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 17560.4583333
Booster Duration: 86400000.0
Non-Destructible: 1.0
Charisma Modifier: 10.0
Intelligence Modifier: 10.0
Memory Modifier: 10.0
Perception Modifier: 10.0
Willpower Modifier: 10.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
48615 - A12 No Description Booster
Click to toggle showing the 24 attributes. typeID: 48615
Capacity: 0.0
typeNameID: 539260
iconID: 10144
basePrice: 0.0
marketGroupID: 2487
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 17560.4583333
Booster Duration: 86400000.0
Non-Destructible: 1.0
Charisma Modifier: 12.0
Intelligence Modifier: 12.0
Memory Modifier: 12.0
Perception Modifier: 12.0
Willpower Modifier: 12.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
48616 - E12 No Description Booster
Click to toggle showing the 23 attributes. typeID: 48616
Capacity: 0.0
typeNameID: 539261
iconID: 10144
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 17560.4583333
Booster Duration: 259200000.0
Non-Destructible: 1.0
Charisma Modifier: 10.0
Intelligence Modifier: 10.0
Memory Modifier: 10.0
Perception Modifier: 10.0
Willpower Modifier: 10.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
48635 - Tiamat Based on the Triglavian Vedmak-class cruiser, the Tiamat is an experimental vessel from the Society of Conscious Thought that melds elements of Society technology and design philosophy, with the underlying hull and unique Triglavian systems. In particular, support for covert ops cloaking and scan probe technology was added to the ship's already formidable array of capabilities.

In mid YC120, the SoCT provided limited numbers of blueprints for the experimental Tiamat design as part of their sponsorship of the capsuleer Alliance Tournament XVI.
Force Recon Ship
Click to toggle showing the 108 attributes. raceID: 135
typeNameID: 539285
radius: 250.0
factionID: 500026
typeID: 48635
graphicID: 21976
Capacity: 533.0
isDynamicType: False
soundID: 20063
wreckTypeID: 48372
Tech Level: 1.0
certificateTemplate: 235
published: True
marketGroupID: 1837
Volume: 118000.0
descriptionID: 540044
Meta Level: 0.0
metaGroupID: 2
Mass: 9530000.0
basePrice: 7500000.0
portionSize: 1
groupID: 833
eliteBonusReconShip3: 0.1
Item Damage: 0.0
Structure Hitpoints: 2200.0
Cloak Reactivation Delay: 5000.0
Rig Size: 2.0
Low Slots: 5.0
Medium Slots: 5.0
High Slots: 5.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 265.0
Signature Radius: 115.0
CPU Output: 450.0
CPU Load: 0.0
Scan Resolution: 320.0
Capacitor Recharge time: 526000.0
Duration Bonus: -50.0
Powergrid Output: 1310.0
Inertia Modifier: 0.48
armorUniformity: 0.75
Maximum Targeting Range: 80000.0
Targeting Speed: 5000.0
Warp Speed Multiplier: 3.0
Consumption Quantity Bonus: -80.0
Launcher Hardpoints: 0.0
Turret Hardpoints: 1.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Rig Slots: 2.0
fwLpKill: 100.0
mainColor: 16777215.0
maxPassengers: 500.0
Upgrade Hardpoints: 2.0
uniformity: 1.0
maxDirectionalVelocity: 2000.0
minTargetVelDmgMultiplier: 0.25
warpCapacitorNeed: 8.13e-07
heatCapacityHi: 100.0
heatDissipationRate: 0.01
Structure EM Damage Resistance: 0.67
heatDissipationRateHi: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 47868.0
Secondary Skill required: 22761.0
Maximum Locked Targets: 7.0
heatGenerationMultiplier: 0.75
Special Ability Bonus: 7.5
Special Ability Bonus: 5.0
RADAR Sensor Strength: 24.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
propulsionGraphicID: 394.0
Color Scheme: 11313.0
Heat Attenuation: 0.71
heatAttenuationMed: 0.63
heatAttenuationMed: 0.76
gfxBoosterID: 394.0
Drone Bandwidth: 50.0
shipBonusRole1: 100.0
shipBonusRole2: -50.0
Ship Warp Speed: 1.0
Shield Capacity: 1000.0
Armor Hitpoints: 3800.0
Armor EM Damage Resistance: 0.55
Armor Explosive Damage Resistance: 0.55
Armor Kinetic Damage Resistance: 0.55
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 0.65
Shield Explosive Damage Resistance: 0.65
Shield Kinetic Damage Resistance: 0.65
Shield Thermal Damage Resistance: 0.65
requiredSkill1Level: 5.0
requiredSkill2Level: 1.0
Drone Capacity: 100.0
structureUniformity: 1.0
eliteBonusReconShip1: -20.0
eliteBonusReconShip2: 10.0
Shield recharge time: 1250000.0
Capacitor Capacity: 1800.0
Shield Uniformity: 0.75
48636 - Hydra Based on the Triglavian Damavik-class frigate, the Hydra is an experimental vessel from the Society of Conscious Thought that melds elements of Society technology and design philosophy, with the underlying hull and unique Triglavian systems. In particular, support for covert ops and scan probe technology was added to the ship's already formidable array of capabilities.

In mid YC120, the SoCT provided limited numbers of blueprints for the experimental Hydra design as part of their sponsorship of the capsuleer Alliance Tournament XVI.
Covert Ops
Click to toggle showing the 107 attributes. raceID: 135
typeNameID: 539286
radius: 42.0
factionID: 500026
typeID: 48636
graphicID: 22007
Capacity: 213.0
isDynamicType: False
soundID: 20063
wreckTypeID: 48373
Tech Level: 1.0
certificateTemplate: 234
published: True
marketGroupID: 1838
Volume: 28600.0
descriptionID: 540043
Meta Level: 0.0
metaGroupID: 2
Mass: 950000.0
basePrice: 1500000.0
portionSize: 1
groupID: 830
Item Damage: 0.0
Structure Hitpoints: 550.0
Cloak Reactivation Delay: 5000.0
Rig Size: 1.0
Low Slots: 4.0
Medium Slots: 4.0
High Slots: 4.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 390.0
Signature Radius: 35.0
eliteBonusCovertOps3: 0.1
CPU Output: 210.0
CPU Load: 0.0
Scan Resolution: 660.0
Capacitor Recharge time: 212500.0
eliteBonusCovertOps1: -20.0
Powergrid Output: 75.0
Inertia Modifier: 3.15
armorUniformity: 0.75
Maximum Targeting Range: 65000.0
structureUniformity: 1.0
Warp Speed Multiplier: 5.0
Launcher Hardpoints: 0.0
Turret Hardpoints: 1.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Rig Slots: 2.0
fwLpKill: 25.0
mainColor: 16777215.0
maxPassengers: 12.0
Upgrade Hardpoints: 2.0
uniformity: 1.0
maxDirectionalVelocity: 3000.0
minTargetVelDmgMultiplier: 0.05
warpCapacitorNeed: 2.24e-06
heatCapacityHi: 100.0
heatDissipationRate: 0.01
Structure EM Damage Resistance: 0.67
heatDissipationRateHi: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 47867.0
Secondary Skill required: 12093.0
Maximum Locked Targets: 7.0
heatGenerationMultiplier: 1.0
Special Ability Bonus: 7.5
Special Ability Bonus: 7.5
RADAR Sensor Strength: 16.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
propulsionGraphicID: 394.0
Color Scheme: 11313.0
Heat Attenuation: 0.5
heatAttenuationMed: 0.5
heatAttenuationMed: 0.63
gfxBoosterID: 394.0
Drone Bandwidth: 15.0
shipBonusRole1: 100.0
shipBonusRole2: -50.0
Ship Warp Speed: 1.0
Shield Capacity: 250.0
Armor Hitpoints: 940.0
Armor EM Damage Resistance: 0.55
Armor Explosive Damage Resistance: 0.55
Armor Kinetic Damage Resistance: 0.55
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 0.65
Shield Explosive Damage Resistance: 0.65
Shield Kinetic Damage Resistance: 0.65
Shield Thermal Damage Resistance: 0.65
requiredSkill1Level: 5.0
requiredSkill2Level: 1.0
Drone Capacity: 30.0
eliteBonusCovertOps2: 10.0
Targeting Speed: 2000.0
Shield recharge time: 625000.0
Capacitor Capacity: 450.0
Shield Uniformity: 0.75
shipScanResistance: 0.0
48637 - Tiamat Blueprint No Description Cruiser Blueprint
Click to toggle showing the 12 attributes. typeID: 48637
graphicID: 21976
Capacity: 0.0
isDynamicType: False
typeNameID: 539287
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 106
portionSize: 1
48638 - Hydra Blueprint No Description Frigate Blueprint
Click to toggle showing the 12 attributes. typeID: 48638
graphicID: 22007
Capacity: 0.0
isDynamicType: False
typeNameID: 539288
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 105
portionSize: 1
48640 - Circadian Seeker Sniper The design of this Sleeper drone is unlike anything that has been seen to date. The drone explores with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision.

This Sleeper drone is part of a force operating with Seeker scouting groups and prefers to maintain distance and snipe at its targets.
Seeker Scouts
Click to toggle showing the 71 attributes. descriptionID: 540010
typeID: 48640
graphicID: 20978
Capacity: 0.0
isDynamicType: False
raceID: 64
typeNameID: 539294
basePrice: 0.0
Volume: 0.0
soundID: 12
wreckTypeID: 34440
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1768
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 0.5
Shield Capacity: 20.0
Structure Hitpoints: 20.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.75
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 0.0
Armor Hitpoints: 20.0
Orbit Velocity: 250.0
entityStrength: 9.0
entityFlyRange: 8000.0
entityAttackDelayMin: 4500.0
Maximum Velocity: 350.0
Signature Radius: 45.0
entitySecurityMaxGain: 3.0
entityBracketColour: 1.0
Optimal Range: 0.0
Capacitor Recharge time: 500000.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
structureUniformity: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
Targeting Speed: 3000.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 8.0
Magnetometric Sensor Strength: 8.0
Gravimetric Sensor Strength: 8.0
Missile Damage Bonus: 0.04
Disallows Assistance: 1.0
entityEquipmentGroupMax: 1.0
entityAttackDelayMax: 12500.0
Rate of fire: 8000.0
Shield recharge time: 500000.0
Bounty: 10000.0
Capacitor Capacity: 125.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 25.0
Warp Disruption Range: 0.0
Warp Scramble Strength: 0.0
entityReactionFactor: 0.5
entityDefenderChance: 0.075
gfxBoosterID: 395.0
entityAttackRange: 15000.0
entityWarpScrambleChance: 0.0
entityLootCountMin: 1.0
Missile Type: 211.0
Security Status Kill Amount: 0.0035
48642 - Experimental Mutaplasmid Repository This mutaplasmid repository contains an Unstable Mutaplasmid that has been experimentally adapted for use with armor repairers or shield boosters of the 'Ancillary' type. Whoever is behind the experimentation program with mutaplasmids appears to have successfully applied Triglavian biotechnology to variants of defensive systems only developed recently in New Eden.

This repository contains one random selection of the following:
<url=showinfo:47841>Unstable Small Ancillary Armor Repairer Mutaplasmid</url>
<url=showinfo:47843>Unstable Medium Ancillary Armor Repairer Mutaplasmid</url>
<url=showinfo:47845>Unstable Large Ancillary Armor Repairer Mutaplasmid</url>
<url=showinfo:47835>Unstable Medium Ancillary Shield Booster Mutaplasmid</url>
<url=showinfo:47837>Unstable Large Ancillary Shield Booster Mutaplasmid</url>
<url=showinfo:47839>Unstable X-Large Ancillary Shield Booster Mutaplasmid</url>
Special Edition Commodities
Click to toggle showing the 15 attributes. descriptionID: 539490
typeID: 48642
Capacity: 0.0
isDynamicType: False
typeNameID: 539338
iconID: 21742
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1661
Volume: 100.0
radius: 1.0
published: True
Mass: 0.0
groupID: 1194
portionSize: 1
48643 - DO NOT TRANSLATE - Unused Crate No Description Special Edition Commodities
Click to toggle showing the 14 attributes. typeID: 48643
Capacity: 0.0
isDynamicType: False
typeNameID: 539339
iconID: 21898
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1661
Volume: 100.0
radius: 1.0
published: True
Mass: 0.0
groupID: 1194
portionSize: 1
48644 - DO NOT TRANSLATE - Unused Crate No Description Special Edition Commodities
Click to toggle showing the 14 attributes. typeID: 48644
Capacity: 0.0
isDynamicType: False
typeNameID: 539340
iconID: 21898
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1661
Volume: 100.0
radius: 1.0
published: True
Mass: 0.0
groupID: 1194
portionSize: 1
48645 - DO NOT TRANSLATE - Unused Crate No Description Special Edition Commodities
Click to toggle showing the 14 attributes. typeID: 48645
Capacity: 0.0
isDynamicType: False
typeNameID: 539341
iconID: 21898
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1661
Volume: 100.0
radius: 1.0
published: True
Mass: 0.0
groupID: 1194
portionSize: 1
48647 - Seeker Upholder The design of this Sleeper drone is similar to ancient battleship-grade vessels that operate as guardian drones in Anoikis. Certain differences of detail, and lack of the scarring typical on Sleeper drones of this size, indicates it is part of a wave of drones that have only very recently been built and launched.

This formidable Sleeper drone is part of a force operating with Seeker scouting groups.
Seeker Scouts
Click to toggle showing the 71 attributes. descriptionID: 540007
typeID: 48647
graphicID: 3559
Capacity: 0.0
isDynamicType: False
raceID: 64
typeNameID: 539342
basePrice: 0.0
Volume: 0.0
soundID: 12
wreckTypeID: 34440
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1768
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.0
Shield Capacity: 30.0
Structure Hitpoints: 30.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.75
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 0.0
Armor Hitpoints: 30.0
Orbit Velocity: 150.0
entityStrength: 9.0
entityFlyRange: 1000.0
entityAttackDelayMin: 4500.0
Maximum Velocity: 320.0
Signature Radius: 70.0
entitySecurityMaxGain: 3.0
entityBracketColour: 1.0
Optimal Range: 0.0
Capacitor Recharge time: 500000.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
structureUniformity: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
Targeting Speed: 3000.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 8.0
Magnetometric Sensor Strength: 8.0
Gravimetric Sensor Strength: 8.0
Missile Damage Bonus: 0.05
Disallows Assistance: 1.0
entityEquipmentGroupMax: 1.0
entityAttackDelayMax: 12500.0
Rate of fire: 8000.0
Shield recharge time: 500000.0
Bounty: 10000.0
Capacitor Capacity: 125.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 25.0
Warp Disruption Range: 0.0
Warp Scramble Strength: 0.0
entityReactionFactor: 0.5
entityDefenderChance: 0.075
gfxBoosterID: 395.0
entityAttackRange: 15000.0
entityWarpScrambleChance: 0.0
entityLootCountMin: 1.0
Missile Type: 211.0
Security Status Kill Amount: 0.0035
48649 - Damavik Singularity Storm SKIN (Permanent) Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.

One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 539512
typeID: 48649
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 539509
basePrice: 0.0
marketGroupID: 2486
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Damavik Singularity Storm
skin_skinMaterialID: 301
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5386
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [47269]
skin_licenseTypeID: 48649
Extra Skin Attributes:
Applies to: Damavik
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48650 - Vedmak Singularity Storm SKIN (Permanent) Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.

One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 539513
typeID: 48650
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 539510
basePrice: 0.0
marketGroupID: 2485
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Vedmak Singularity Storm
skin_skinMaterialID: 301
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5387
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [47270]
skin_licenseTypeID: 48650
Extra Skin Attributes:
Applies to: Vedmak
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48651 - Leshak Singularity Storm SKIN (Permanent) Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.

One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 539514
typeID: 48651
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 539511
basePrice: 0.0
marketGroupID: 2482
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Leshak Singularity Storm
skin_skinMaterialID: 301
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5388
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [47271]
skin_licenseTypeID: 48651
Extra Skin Attributes:
Applies to: Leshak
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48652 - Unstable Wreckage No Description Large Collidable Structure
Click to toggle showing the 30 attributes. typeID: 48652
graphicID: 21134
Capacity: 10000.0
isDynamicType: False
typeNameID: 539515
basePrice: 0.0
Volume: 1000.0
radius: 300.0
published: False
Mass: 1000.0
groupID: 319
portionSize: 1
Shield Capacity: 25.0
Structure Hitpoints: 25.0
armorUniformity: 1.0
structureUniformity: 1.0
entityChaseMaxDistance: 0.0
Accuracy falloff : 0.0
Turret Tracking: 0.0
Signature Radius: 8000.0
Optimal Range: 0.0
Armor Hitpoints: 25.0
entityFlyRange: 0.0
entityEquipmentMin: 5.0
entityEquipmentMax: 10.0
Disallows Assistance: 1.0
Shield recharge time: 0.0
entityAttackRange: 0.0
entityLootCountMin: 5.0
entityLootCountMax: 10.0
48653 - Damavik Hadean Horror SKIN (Permanent) Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus.

Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 539539
typeID: 48653
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 539536
basePrice: 0.0
marketGroupID: 2486
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Damavik Hadean Horror
skin_skinMaterialID: 302
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5389
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [47269]
skin_licenseTypeID: 48653
Extra Skin Attributes:
Applies to: Damavik
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48654 - Vedmak Hadean Horror SKIN (Permanent) Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus.

Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 539540
typeID: 48654
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 539537
basePrice: 0.0
marketGroupID: 2485
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Vedmak Hadean Horror
skin_skinMaterialID: 302
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5390
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [47270]
skin_licenseTypeID: 48654
Extra Skin Attributes:
Applies to: Vedmak
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48655 - Leshak Hadean Horror SKIN (Permanent) Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus.

Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 539541
typeID: 48655
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 539538
basePrice: 0.0
marketGroupID: 2482
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Leshak Hadean Horror
skin_skinMaterialID: 302
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5391
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [47271]
skin_licenseTypeID: 48655
Extra Skin Attributes:
Applies to: Leshak
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48656 - Epithal Planetary Extraction (Upwell) SKIN (Permanent) The Upwell Consortium has vast interests across New Eden due to a roster of member corporations from across the empires and territories of New Eden. Many of the corporations have considerable planetary holdings and some are involved in the extractive industries planetside, whether directly or through their many subsidiaries.

The Upwell Planetary Extraction division was established to provide support services to the members of the Consortium and its livery was developed to promote its services to a wider segment of the industry dealing in shipping of planetary products up gravity wells and along the spacelanes.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 539544
typeID: 48656
Capacity: 0.0
isDynamicType: False
raceID: 8
typeNameID: 539543
basePrice: 0.0
marketGroupID: 2009
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Epithal Planetary Extraction (Upwell)
skin_skinMaterialID: 303
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5392
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [655]
skin_licenseTypeID: 48656
Extra Skin Attributes:
Applies to: Epithal
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48719 - Augoror Combat Medic Section SKIN (Permanent) For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations.

The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 539748
typeID: 48719
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 539736
basePrice: 0.0
marketGroupID: 1990
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Augoror Combat Medic Section
skin_skinMaterialID: 304
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5455
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [625]
skin_licenseTypeID: 48719
Extra Skin Attributes:
Applies to: Augoror
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48720 - Osprey Combat Medic Section SKIN (Permanent) For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations.

The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 539750
typeID: 48720
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 539737
basePrice: 0.0
marketGroupID: 1991
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Osprey Combat Medic Section
skin_skinMaterialID: 305
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5456
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [620]
skin_licenseTypeID: 48720
Extra Skin Attributes:
Applies to: Osprey
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48721 - Exequror Combat Medic Section SKIN (Permanent) For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations.

The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 539749
typeID: 48721
Capacity: 0.0
isDynamicType: False
raceID: 8
typeNameID: 539738
basePrice: 0.0
marketGroupID: 1992
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Exequror Combat Medic Section
skin_skinMaterialID: 306
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5457
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [634]
skin_licenseTypeID: 48721
Extra Skin Attributes:
Applies to: Exequror
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48722 - Scythe Combat Medic Section SKIN (Permanent) For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and dedicated combat medic vessels are usually adaptations of the various repair and recovery cruisers manufactured by empire corporations.

The Combat Medic Sections will accompany DED forces on search and rescue duty along spacelanes where piracy is commonplace and often the only practical action that can be taken is recovery of survivors.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 539751
typeID: 48722
Capacity: 0.0
isDynamicType: False
raceID: 2
typeNameID: 539739
basePrice: 0.0
marketGroupID: 1993
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Scythe Combat Medic Section
skin_skinMaterialID: 307
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5458
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [631]
skin_licenseTypeID: 48722
Extra Skin Attributes:
Applies to: Scythe
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48723 - Guardian Emergency Response Squad SKIN (Permanent) For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations.

The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 539745
typeID: 48723
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 539740
basePrice: 0.0
marketGroupID: 2077
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Guardian Emergency Response Squad
skin_skinMaterialID: 308
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5459
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11987]
skin_licenseTypeID: 48723
Extra Skin Attributes:
Applies to: Guardian
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48724 - Basilisk Emergency Response Squad SKIN (Permanent) For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations.

The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 539744
typeID: 48724
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 539741
basePrice: 0.0
marketGroupID: 2078
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Basilisk Emergency Response Squad
skin_skinMaterialID: 309
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5460
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11985]
skin_licenseTypeID: 48724
Extra Skin Attributes:
Applies to: Basilisk
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48725 - Oneiros Emergency Response Squad SKIN (Permanent) For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations.

The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 539746
typeID: 48725
Capacity: 0.0
isDynamicType: False
raceID: 8
typeNameID: 539742
basePrice: 0.0
marketGroupID: 2079
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Oneiros Emergency Response Squad
skin_skinMaterialID: 310
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5461
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11989]
skin_licenseTypeID: 48725
Extra Skin Attributes:
Applies to: Oneiros
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48726 - Scimitar Emergency Response Squad SKIN (Permanent) For certain tasks, CONCORD forces will use many of the ship designs of the four empires, and the rapid emergency response vessels are usually adaptations of the advanced logistics cruisers manufactured by empire corporations.

The Emergency Response Squad is an elite force within the DED that operates alongside the special forces of the SARO division. These ships are crewed by specialized rapid repair and shield stabilization engineers, and always carry a complement of elite battlefield search, rescue and resuscitate troops. The high premium that SARO places on preserving its elite operatives is such that ERS combat medics will usually be equipped with brain scanners capable of preserving the personality of a trooper even if the body is broken beyond repair.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 539747
typeID: 48726
Capacity: 0.0
isDynamicType: False
raceID: 2
typeNameID: 539743
basePrice: 0.0
marketGroupID: 2080
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Scimitar Emergency Response Squad
skin_skinMaterialID: 311
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5462
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11978]
skin_licenseTypeID: 48726
Extra Skin Attributes:
Applies to: Scimitar
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48727 - Corax Caldari Union Day SKIN (Permanent) The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State.

A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 539761
typeID: 48727
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 539753
basePrice: 0.0
marketGroupID: 1995
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Corax Caldari Union Day
skin_skinMaterialID: 312
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5463
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [32876]
skin_licenseTypeID: 48727
Extra Skin Attributes:
Applies to: Corax
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48728 - Stork Caldari Union Day SKIN (Permanent) The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State.

A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 539768
typeID: 48728
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 539754
basePrice: 0.0
marketGroupID: 2143
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Stork Caldari Union Day
skin_skinMaterialID: 312
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5464
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [37482]
skin_licenseTypeID: 48728
Extra Skin Attributes:
Applies to: Stork
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48729 - Drake Caldari Union Day SKIN (Permanent) The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State.

A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 539762
typeID: 48729
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 539755
basePrice: 0.0
marketGroupID: 1957
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Drake Caldari Union Day
skin_skinMaterialID: 312
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5465
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [24698]
skin_licenseTypeID: 48729
Extra Skin Attributes:
Applies to: Drake
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48730 - Naga Caldari Union Day SKIN (Permanent) The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State.

A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 539764
typeID: 48730
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 539756
basePrice: 0.0
marketGroupID: 1957
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Naga Caldari Union Day
skin_skinMaterialID: 312
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5466
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [4306]
skin_licenseTypeID: 48730
Extra Skin Attributes:
Applies to: Naga
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48731 - Rokh Caldari Union Day SKIN (Permanent) The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State.

A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 539767
typeID: 48731
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 539757
basePrice: 0.0
marketGroupID: 1965
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rokh Caldari Union Day
skin_skinMaterialID: 312
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5467
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [24688]
skin_licenseTypeID: 48731
Extra Skin Attributes:
Applies to: Rokh
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48732 - Raven Caldari Union Day SKIN (Permanent) The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State.

A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 539766
typeID: 48732
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 539758
basePrice: 0.0
marketGroupID: 1965
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Raven Caldari Union Day
skin_skinMaterialID: 312
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5468
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [638]
skin_licenseTypeID: 48732
Extra Skin Attributes:
Applies to: Raven
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48733 - Golem Caldari Union Day SKIN (Permanent) The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State.

A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 539763
typeID: 48733
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 539759
basePrice: 0.0
marketGroupID: 2025
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Golem Caldari Union Day
skin_skinMaterialID: 312
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5469
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [28710]
skin_licenseTypeID: 48733
Extra Skin Attributes:
Applies to: Golem
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48734 - Phoenix Caldari Union Day SKIN (Permanent) The Caldari State Workers Union is the single official workers organization that operates on a pan-state basis and is affiliated to by the workers organizations of all of the "Big 8" megacorps of the Caldari State. The State Workers Union concerns itself primarily with promoting good inter-megacorp relations between workers below the executive level throughout the Caldari State.

A major portion of its work involves running vacation trips for working families that wish to experience the variety of Caldari society as expressed in different megacorporations. The highlight of the calendar for many Caldari workers is the Caldari Executive Panel mandated State Workers Union Day, one of the few universally observed public holidays in the State. Promotion of the virtues of honestly earned leisure time is exemplified in a special nanocoating that celebrates Union Day, with the proceeds going to the State Workers Union Orphans Apprenticeship Fund.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 539765
typeID: 48734
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 539760
basePrice: 0.0
marketGroupID: 1981
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Phoenix Caldari Union Day
skin_skinMaterialID: 312
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5470
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [19726]
skin_licenseTypeID: 48734
Extra Skin Attributes:
Applies to: Phoenix
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48735 - Rorqual Sovereign Claim SKIN (Permanent) ORE's highly successful Rorqual mining operation support capital ship has played a significant role in the exploitation of mineral asteroids across New Eden for over a decade. The "Sovereign Claim" nanocoating is a suitably glittering celebration of this wealth-creating ship design in YC120, as the vessel continues its central role in ORE's lineup of mining operations vessels. Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 539800
typeID: 48735
Capacity: 0.0
isDynamicType: False
raceID: 128
typeNameID: 539799
basePrice: 0.0
marketGroupID: 1969
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rorqual Sovereign Claim
skin_skinMaterialID: 313
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5471
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [28352]
skin_licenseTypeID: 48735
Extra Skin Attributes:
Applies to: Rorqual
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
48748 - Query: Spaghetti or Chicken Sandwich? Food storing tips #246781:

"I personally would finish the chicken sandwich first so it won't go to waste. The spaghetti will keep and you can use it the next time you get hungry."
Special Edition Commodities
Click to toggle showing the 14 attributes. descriptionID: 540018
typeID: 48748
Capacity: 0.0
isDynamicType: False
typeNameID: 540017
iconID: 2886
basePrice: 0.0
marketGroupID: 1661
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 1194
portionSize: 1
48749 - A Pile of Logs No matter how long you stare at them, they show nothing. Special Edition Commodities
Click to toggle showing the 14 attributes. descriptionID: 540109
typeID: 48749
Capacity: 0.0
isDynamicType: False
typeNameID: 540019
iconID: 22042
basePrice: 0.0
marketGroupID: 1661
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 1194
portionSize: 1
48750 - Retired Server Hamster Some retire, some expire, they seldom tire, employed in the Server.

They live on in our hearts forever.
Special Edition Commodities
Click to toggle showing the 14 attributes. descriptionID: 540022
typeID: 48750
Capacity: 0.0
isDynamicType: False
typeNameID: 540021
iconID: 10160
basePrice: 0.0
marketGroupID: 1661
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 1194
portionSize: 1
48751 - Well-Worn Fedora Some things just never go out of style. Special Edition Commodities
Click to toggle showing the 14 attributes. descriptionID: 540024
typeID: 48751
Capacity: 0.0
isDynamicType: False
typeNameID: 540023
iconID: 10190
basePrice: 0.0
marketGroupID: 1661
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 1194
portionSize: 1
48752 - Internal Policies It is what it is. Special Edition Commodities
Click to toggle showing the 14 attributes. descriptionID: 540110
typeID: 48752
Capacity: 0.0
isDynamicType: False
typeNameID: 540025
iconID: 1181
basePrice: 0.0
marketGroupID: 1661
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 1194
portionSize: 1
48753 - The Policy Enforcer When we just have no idea, we fall back on the crystal ball... random is goooood. Special Edition Commodities
Click to toggle showing the 14 attributes. descriptionID: 540028
typeID: 48753
Capacity: 0.0
isDynamicType: False
typeNameID: 540027
iconID: 3233
basePrice: 0.0
marketGroupID: 1661
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 1194
portionSize: 1
48754 - CONCORD Universal Translator New Eden is harsh and huge, with countless inhabitants - many of whom speak in different dialects. Sometimes CONCORD are the ones who need some assistance to be able to appropriately address their concerns. Special Edition Commodities
Click to toggle showing the 14 attributes. descriptionID: 540111
typeID: 48754
Capacity: 0.0
isDynamicType: False
typeNameID: 540029
iconID: 10158
basePrice: 0.0
marketGroupID: 1661
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 1194
portionSize: 1
48755 - Crunch Fuel For those times when reports from pilots to CONCORD are building up.

May contain spirits.
Special Edition Commodities
Click to toggle showing the 14 attributes. descriptionID: 540032
typeID: 48755
Capacity: 0.0
isDynamicType: False
typeNameID: 540031
iconID: 3447
basePrice: 0.0
marketGroupID: 1661
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 1194
portionSize: 1
48756 - Dried Moss For use in preparing a drink... to brew, you know, like tea... and stuff. Special Edition Commodities
Click to toggle showing the 14 attributes. descriptionID: 540034
typeID: 48756
Capacity: 0.0
isDynamicType: False
typeNameID: 540033
iconID: 3438
basePrice: 0.0
marketGroupID: 1661
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 1194
portionSize: 1
48757 - Dropsuit Fragment Remnants of New Eden Infantry gear – collect 514 units before they turn to dust!

ONE UNIVERSE // ONE WAR
Special Edition Commodities
Click to toggle showing the 14 attributes. descriptionID: 540036
typeID: 48757
Capacity: 0.0
isDynamicType: False
typeNameID: 540035
iconID: 10851
basePrice: 0.0
marketGroupID: 1661
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 1194
portionSize: 1
48758 - Decomissioned ERIC Prototype ERIC is finally here in all its glory! Special Edition Commodities
Click to toggle showing the 14 attributes. descriptionID: 540038
typeID: 48758
Capacity: 0.0
isDynamicType: False
typeNameID: 540037
iconID: 10151
basePrice: 0.0
marketGroupID: 1661
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 1194
portionSize: 1
48759 - Offensive Content Reports, Jan. YC120, vol. I The first volume containing offensive content reports submitted by Pilots in New Eden in January YC120. Special Edition Commodities
Click to toggle showing the 14 attributes. descriptionID: 540108
typeID: 48759
Capacity: 0.0
isDynamicType: False
typeNameID: 540039
iconID: 21844
basePrice: 0.0
marketGroupID: 1661
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 1194
portionSize: 1
48760 - Defunct Name Change Token Out of order, does not work. Not supposed to work... Special Edition Commodities
Click to toggle showing the 14 attributes. descriptionID: 540042
typeID: 48760
Capacity: 0.0
isDynamicType: False
typeNameID: 540041
iconID: 10831
basePrice: 0.0
marketGroupID: 1661
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 1194
portionSize: 1
48761 - Triglavian Cache Data Vault This Triglavian trinary data vault was obtained by inputting Triglavian survey data into a Bioadaptive Cache in Abyssal Deadspace. The contents of the output data vault seem to vary according to some inscrutable formula that presumably depends on the contents of the inputted survey data. Alternatively, the output may simply be determined by a probabilistic exchange algorithm that only a Triglavian would understand. Trinary Data Vaults
Click to toggle showing the 13 attributes. descriptionID: 540053
typeID: 48761
Capacity: 0.0
isDynamicType: False
typeNameID: 540052
iconID: 21785
basePrice: 0.0
Volume: 10.0
radius: 1.0
published: True
Mass: 1.0
groupID: 1977
portionSize: 1
48762 - Triglavian Transfer Data Vault This Triglavian trinary data vault was obtained by inputting Triglavian survey data into a Transfer Conduit in Abyssal Deadspace. The contents of the output data vault seem to vary according to some inscrutable formula that presumably depends on the contents of the inputted survey data. Alternatively, the output may simply be determined by a probabilistic exchange algorithm that only a Triglavian would understand. Trinary Data Vaults
Click to toggle showing the 13 attributes. descriptionID: 540055
typeID: 48762
Capacity: 0.0
isDynamicType: False
typeNameID: 540054
iconID: 21785
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 1977
portionSize: 1
48763 - Triglavian Origin Data Vault This Triglavian trinary data vault was obtained by inputting Triglavian survey data into an Origin Conduit in Abyssal Deadspace. The contents of the output data vault seem to vary according to some inscrutable formula that presumably depends on the contents of the inputted survey data. Alternatively, the output may simply be determined by a probabilistic exchange algorithm that only a Triglavian would understand. Trinary Data Vaults
Click to toggle showing the 13 attributes. descriptionID: 540057
typeID: 48763
Capacity: 0.0
isDynamicType: False
typeNameID: 540056
iconID: 21785
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 1977
portionSize: 1
48764 - Triglavian Trinary Datastream AEA1 Cladeships of the 3 tactical troika classification in communion militant of Varpulis Subclade of Perun Clade encountered the Ancient Enemy Azdaja at reverse-time co-ordinates (indecipherable) while processing in sub-18 exclave of conduit loop construct-405. Absolute imperative of poshlost extirpation against Azdaja was invoked without acceptable material realization. Tactical troika of Varpulis Subclade placed a casting of absorbed data into the cladeflow for reflection of Convocation of Triglav Outside the Struggle.

– Partial translation of Triglavian Trinary Datastream AEA1
Triglavian Datastreams
Click to toggle showing the 15 attributes. descriptionID: 540140
typeID: 48764
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 540059
iconID: 21784
basePrice: 1.0
marketGroupID: 2480
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
groupID: 2002
portionSize: 1
48765 - Triglavian Trinary Datastream AEA2 Convocation of Triglav Outside the Struggle has affirmed the need for playful communion of repeated-time by the Clades Assembled and Subclades Militant and Technical. The entosis of the Ancient Enemy Azdaja into the loop constructs must be sever-reversed by the volition and merge-consent of Convocation of Triglav Outside the Struggle. The adaptation schema of cladeships for all tactical troika classifications may be entered into the cladeflow without proving.

– Partial translation of Triglavian Trinary Datastream AEA2
Triglavian Datastreams
Click to toggle showing the 15 attributes. descriptionID: 540062
typeID: 48765
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 540061
iconID: 21784
basePrice: 1.0
marketGroupID: 2480
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
groupID: 2002
portionSize: 1
48767 - Triglavian Trinary Datastream DAV1 Subjunct Technical Troika of Belobog Subclade of Svarog Clade reports to Paramount Strategic Troika of Svarog Clade the entosis into sub-9 exclave, sub-21 exclave and sub-45 exclave of conduit loop construct-63 of deviant automata over repeated-time co-ordinates (indecipherable). Provisional poshlost extirpation was invoked on the observation of destructive mortification of claim-holdings of Belobog Subclade by corrupted vila. Convocation of Strategic Troika of Svarog Clade reaffirms poshlost extirpation invocation against deviant automata and extends it into advancing-time.

– Partial translation of Triglavian Trinary Datastream DAV1
Triglavian Datastreams
Click to toggle showing the 15 attributes. descriptionID: 540066
typeID: 48767
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 540065
iconID: 21784
basePrice: 1.0
marketGroupID: 2480
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
groupID: 2002
portionSize: 1
48768 - Triglavian Trinary Datastream DAV2 Paramount Strategic Troika of Veles Clade rebuke-dissents from noema of Svarog Clade that deviant automata are poshlost irredeemable. Veles Clade now-time affirms tentative playful communion of Paramount Technical Troika of Vodya Subclade for exercise of repeated-time invocation of cladepylon adaptation schema for vila imperative dissemination.

– Partial translation of Triglavian Trinary Datastream DAV2
Triglavian Datastreams
Click to toggle showing the 15 attributes. descriptionID: 540070
typeID: 48768
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 540069
iconID: 21784
basePrice: 1.0
marketGroupID: 2480
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
groupID: 2002
portionSize: 1
48769 - Triglavian Trinary Datastream DAV3 Convocation of Triglav Outside the Struggle remains consent-locked on the noema of poshlost against the noema of sobornost with deviant automata. The reverse-time entreaties of Svarog Clade of poshlost vila and Veles Clade of sobornost vila stand balanced in now-time with the indeterminate-consent of Perun Clade.

– Partial translation of Triglavian Trinary Datastream DAV3
Triglavian Datastreams
Click to toggle showing the 15 attributes. descriptionID: 540072
typeID: 48769
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 540071
iconID: 21784
basePrice: 1.0
marketGroupID: 2480
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
groupID: 2002
portionSize: 1
48770 - Triglavian Trinary Datastream HFN1 Cladeships of the 27 tactical troika classification in communion militant of Dazhbog Subclade of Svarog Clade encountered vessels under guidance of hivelinked foreign narodnya at reverse-time co-ordinates (indecipherable) while processing in sub-12 exclave of conduit loop construct-189. Invocation of the ancient-time accepted noema of extirpation of hivelinked narodnya proceeded with acceptable material realization.

– Partial translation of Triglavian Trinary Datastream HFN1
Triglavian Datastreams
Click to toggle showing the 15 attributes. descriptionID: 540074
typeID: 48770
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 540073
iconID: 21784
basePrice: 1.0
marketGroupID: 2480
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
groupID: 2002
portionSize: 1
48771 - Triglavian Trinary Datastream HFN2 Cladeships of the 3 tactical troika classification in communion militant of Zembog Subclade of Veles Clade encountered vessels under guidance of hivelinked foreign narodnya at reverse-time co-ordinates (indecipherable) while processing in sub-30 exclave of conduit loop construct-477. Invocation of the ancient-time accepted noema of extirpation of hivelinked narodnya proceeded but material realization was unacceptable. Entosis of hivelinked foreign narodnya into body of a 3 tactical troika classification cladeship commenced at reverse-time co-ordinates (indecipherable) and corrupted Narodnya of Zembog Subclade. The Koschoi of the tactical troika advised immolation. The Navka consented and invoked immolation at reverse-time co-ordinates (indecipherable).

– Partial translation of Triglavian Trinary Datastream HFN2
Triglavian Datastreams
Click to toggle showing the 15 attributes. descriptionID: 540076
typeID: 48771
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 540075
iconID: 21784
basePrice: 1.0
marketGroupID: 2480
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
groupID: 2002
portionSize: 1
48772 - Triglavian Trinary Datastream HFN3 Paramount Technical Troika of Gromovi Subclade of Perun Clade reported to the Convocation of Triglav Outside the Struggle the entosis and corruption of multibody tracking cladepylon by hivelinked foreign narodnya at reverse-time co-ordinates (indecipherable) in sub-17 exclave of conduit loop construct-33. Cladeships of the 729 tactical troika classification in communion militant of Dazhbog Subclade of Svarog Clade processed to sub-17 exclave of conduit loop construct-33 and invoked noema of extirpation of hivelinked narodnya on corrupted cladepylon with acceptable material realization.

– Partial translation of Triglavian Trinary Datastream HFN3
Triglavian Datastreams
Click to toggle showing the 15 attributes. descriptionID: 540142
typeID: 48772
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 540077
iconID: 21784
basePrice: 1.0
marketGroupID: 2480
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
groupID: 2002
portionSize: 1
48774 - Triglavian Trinary Datastream AFN2 Paramount Technical Troika of Gromovi Subclade reports outcome of reverse-time studious communion with records drawn through the cladeflow from many cladepylons of the multibody tracking variant. The sense of metaxy from records was resolved without corruption apparent by the noema that vessels under guidance of augmented foreign narodnya accept the aura-field of the cladepylon.

– Partial translation of Triglavian Trinary Datastream AFN2
Triglavian Datastreams
Click to toggle showing the 15 attributes. descriptionID: 540083
typeID: 48774
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 540081
iconID: 21784
basePrice: 1.0
marketGroupID: 2480
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
groupID: 2002
portionSize: 1
48775 - Triglavian Trinary Datastream AFN3 Cladeships of the 729 tactical troika classification in communion militant of Leshak Subclade of Veles Clade encountered vessels under guidance of augmented foreign narodnya at reverse-time co-ordinates (indecipherable) in sub-24 exclave of conduit loop construct-159. Corruption of hivelinking was found absent by Leshak Subclade and invocation of cladistic proving was invoked. The mortification of augmented foreign narodnya vessels proceeded as the following-time material realization. Ejection of the augmented command nucleus was observed and the foreign narodnya within subjected to mandated extirpation. The tactical troika of Leshak Subclade recorded the proving and released it to the cladeflow for advancing-time studious communion.

– Partial translation of Triglavian Trinary Datastream AFN3
Triglavian Datastreams
Click to toggle showing the 15 attributes. descriptionID: 540085
typeID: 48775
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 540084
iconID: 21784
basePrice: 1.0
marketGroupID: 2480
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
groupID: 2002
portionSize: 1
48777 - Triglavian Trinary Datastream AEA3 Report of the Paramount Strategic Troika of the Leshak Subclade of Veles Clade has reaffirmed the dispersal of reverse-time reclaimed adaptation schema of 729 tactical troika classification vessels into the cladeflow after proving in anti-cladistic mortification with the Ancient Enemy Azdaja. Repeated-time casting and winnowing of invocations of imperative of poshlost extirpation against Azdaja reveals a (indecipherable) acceptable material realization.

– Partial translation of Triglavian Trinary Datastream AEA3
Triglavian Datastreams
Click to toggle showing the 15 attributes. descriptionID: 540141
typeID: 48777
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 540103
iconID: 21784
basePrice: 1.0
marketGroupID: 2480
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
groupID: 2002
portionSize: 1
48778 - Triglavian Trinary Datastream AFN1 Cladeships of the 3 tactical troika classification in communion militant of Ognyena Subclade of Perun Clade encountered vessels under guidance of augmented foreign narodnya at reverse-time co-ordinates (indecipherable) in sub-15 exclave of conduit loop construct-89. Corruption of hivelinking was found absent by Ognyena Subclade and invocation of cladistic proving was attempted with mortification of cladeships as the following-time material realization. Transfer conduit of sub-15 exclave of conduit loop construct-89 recorded the proving and released it to the cladeflow for advancing-time studious communion.

– Partial translation of Triglavian Trinary Datastream AFN1
Triglavian Datastreams
Click to toggle showing the 15 attributes. descriptionID: 540106
typeID: 48778
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 540105
iconID: 21784
basePrice: 1.0
marketGroupID: 2480
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
groupID: 2002
portionSize: 1
Removed Items (0 Entries)

Please note that a "removed" item usually means the item was just not yet added to the "newer" build.

TypeID & Name Description Group Attributes

Changed Blueprints (2 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
48637 - Tiamat Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
356x Megacyte
400x Zero-Point Condensate
435x Crystalline Isogen-10
1202x Zydrine
2387x Nocxium
9687x Isogen
39907x Mexallon
154233x Pyerite
614356x Tritanium
Skills:
Industry I
Outcome:
1x Tiamat (48635)
BP Price: 0 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
356x 40
400x 48112
435x 47975
1202x 39
2387x 38
9687x 37
39907x 36
154233x 35
614356x 34
Skills:
3380 I
Outcome:
1x 48635
48638 - Hydra Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
2x Megacyte
20x Zydrine
82x Nocxium
150x Zero-Point Condensate
220x Crystalline Isogen-10
398x Isogen
2949x Mexallon
6290x Pyerite
23304x Tritanium
Skills:
Industry I
Outcome:
1x Hydra (48636)
BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
2x 40
20x 39
82x 38
150x 48112
220x 47975
398x 37
2949x 36
6290x 35
23304x 34
Skills:
3380 I
Outcome:
1x 48636
Changed Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Changed Traits (4 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
33816 - Garmur
(Frigate)
Gallente Frigate bonuses (per skill level):
  • 10% bonus to warp scrambler and warp disruptor maximum range


Caldari Frigate bonuses (per skill level):
  • 25% bonus to missile damage


Role Bonus:
  • 200% bonus to missile velocity
  • 50% penalty to missile flight time
Gallente Frigate bonuses (per skill level):
  • 10% bonus to Warp Scrambler and Warp Disruptor maximum range


Caldari Frigate bonuses (per skill level):
  • 25% bonus to missile damage


Role Bonus:
  • 200% bonus to missile velocity
  • 50% penalty to missile flight time
Gallente Frigate bonuses (per skill level):
10% bonus to <a href=showinfo:3435>
wWarp sScrambler</a> and <a href=showinfo:3435>wWarp dDisruptor</a> maximum range

Caldari Frigate bonuses (per skill level):
25% bonus to missile damage

Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time
33818 - Orthrus
(Cruiser)
Gallente Cruiser bonuses (per skill level):
  • 10% bonus to warp scrambler and warp disruptor maximum range


Caldari Cruiser bonuses (per skill level):
  • 15% bonus to missile damage


Role Bonus:
  • 200% bonus to missile velocity
  • 50% penalty to missile flight time
Gallente Cruiser bonuses (per skill level):
  • 10% bonus to Warp Scrambler and Warp Disruptor maximum range


Caldari Cruiser bonuses (per skill level):
  • 15% bonus to missile damage


Role Bonus:
  • 200% bonus to missile velocity
  • 50% penalty to missile flight time
Gallente Cruiser bonuses (per skill level):
10% bonus to <a href=showinfo:3435>
wWarp sScrambler</a> and <a href=showinfo:3435>wWarp dDisruptor</a> maximum range

Caldari Cruiser bonuses (per skill level):
15% bonus to missile damage

Role Bonus:
200% bonus to missile velocity
50% penalty to missile flight time
48635 - Tiamat
(Force Recon Ship)
Recon Ships bonuses (per skill level):
  • 20% reduction in Cloaking Devices CPU requirement
  • 10% additional bonus to Heavy Entropic Disintegrator maximum damage multiplier bonus
  • 10% bonus to Core and Combat Scanner Probe strength


Precursor Cruiser bonuses (per skill level):
  • 7.5% bonus to Heavy Entropic Disintegrator damage
  • 5% bonus to Heavy Entropic Disintegrator tracking speed


Role Bonus:
  • 100% bonus to Remote Armor Repairer range
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Smart Bomb capacitor need
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds
  • 50% reduction in Cynosural Field Generator duration
  • 80% reduction in Cynosural Field Generator liquid ozone consumption
Recon Ships bonuses (per skill level):
20% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement
10% additional bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> maximum damage multiplier bonus
10% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength

Precursor Cruiser bonuses (per skill level):
7.5% bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> damage
5% bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> tracking speed

Role Bonus:
100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range
50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need
50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a>
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
50% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> duration
80% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> liquid ozone consumption
48636 - Hydra
(Covert Ops)
Covert Ops bonuses (per skill level):
  • 10% additional bonus to Light Entropic Disintegrator maximum damage multiplier bonus
  • 10% bonus to Core and Combat Scanner Probe strength
  • 20% reduction in Cloaking Devices CPU requirement


Precursor Frigate bonuses (per skill level):
  • 7.5% bonus to Light Entropic Disintegrator damage
  • 7.5% bonus to Light Entropic Disintegrator optimal range


Role Bonus:
  • 100% bonus to Remote Armor Repairer range
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Smart Bomb capacitor need
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds
Covert Ops bonuses (per skill level):
10% additional bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> maximum damage multiplier bonus
10% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength
20% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement

Precursor Frigate bonuses (per skill level):
7.5% bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> damage
7.5% bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> optimal range

Role Bonus:
100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range
50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need
50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a>
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
Changes to Attributes (0 Entries)
Attribute Name Diff
Attribute Changes per Type (29 Entries)
TypeID, Name, and Group Diff
27898 - Imperial Fighter (Mission Fighter Drone) groupID: 337 => 861
30412 - Caldari Arena MainStructure (Large Collidable Object) graphicID: 3538 => 3537
30413 - Arena_GA_SmallStructure01 (Large Collidable Object) graphicID: 3586 => 3537
30414 - Caldari Arena SmallStructure (Large Collidable Object) graphicID: 3587 => 3537
30419 - Caldari Arena CenterPiece (Large Collidable Object) graphicID: 3590 => 3537
30434 - Arena_MM_CenterPiece01 (Large Collidable Object) graphicID: 3594 => 3537
30435 - Arena_GA_CenterPiece01 (Large Collidable Object) graphicID: 3592 => 3537
30451 - Arena_AM_CenterPiece01 (Large Collidable Object) graphicID: 3595 => 3537
30452 - Arena_AM_MainStructure01 (Large Collidable Object) graphicID: 3596 => 3537
30453 - Arena_MM_MainStructure01 (Large Collidable Object) graphicID: 3597 => 3537
30455 - Arena_AM_SmallStructure01 (Large Collidable Object) graphicID: 3599 => 3537
30456 - Arena_MM_SmallStructure01 (Large Collidable Object) graphicID: 3600 => 3537
35840 - Upwell Cynosural Beacon (Navigation Structures) Mass: 500 => 3000000000.0
descriptionID: 506180 => None
35841 - Small Stargate (Navigation Structures) Mass: 500 => 3000000000.0
Volume: 4000 => 6000.0
descriptionID: 506182 => None
37534 - Upwell Cynosural System Jammer (Navigation Structures) Mass: 500 => 3000000000.0
descriptionID: 510286 => None
47489 - Seeker Eluder (Seeker Scouts) descriptionID: None => 540048
isDynamicType: None => False
47490 - Seeker Flare (Seeker Scouts) isDynamicType: None => False
47491 - Seeker Trauma (Seeker Scouts) isDynamicType: None => False
47492 - Seeker Pacekeeper (Seeker Scouts) descriptionID: None => 540047
isDynamicType: None => False
47542 - Seeker Aurora (Seeker Scouts) isDynamicType: None => False
47543 - Seeker Nova (Seeker Scouts) isDynamicType: None => False
47727 - GFX Test Vargur 1/2 (Marauder) graphicID: 22122 => 3354
47835 - Unstable Medium Ancillary Shield Booster Mutaplasmid (Mutaplasmids) isDynamicType: None => False
47837 - Unstable Large Ancillary Shield Booster Mutaplasmid (Mutaplasmids) isDynamicType: None => False
47839 - Unstable X-Large Ancillary Shield Booster Mutaplasmid (Mutaplasmids) isDynamicType: None => False
47841 - Unstable Small Ancillary Armor Repairer Mutaplasmid (Mutaplasmids) isDynamicType: None => False
47843 - Unstable Medium Ancillary Armor Repairer Mutaplasmid (Mutaplasmids) isDynamicType: None => False
47845 - Unstable Large Ancillary Armor Repairer Mutaplasmid (Mutaplasmids) isDynamicType: None => False
47951 - Triglavian Bioadaptive Cache (Large Collidable Structure) isDynamicType: None => False
Changed Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Changes to Effects (0 Entries)
Effect Name Diff
Effect Changes per Type (33 Entries)
TypeID, Name, and Group Effects Changes
48545 - Seeker Retainer (Seeker Scouts) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
48567 - Circadian Seeker (Seeker Scouts) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
48568 - Seeker Escort (Seeker Scouts) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
48569 - Seeker Elite Interceptor (Seeker Scouts) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
48570 - Seeker Interceptor (Seeker Scouts) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
48571 - Circadian Seeker Resister (Seeker Scouts) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
48572 - Circadian Seeker Basal (Seeker Scouts) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
48573 - Seeker Safeguard (Seeker Scouts) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
48575 - Seeker Guardian (Seeker Scouts) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
48583 - ♦ DED Special Operation Captain (♦ Cruiser) Added Effects:
targetAttack: None => True
48594 - Tower Structure (Destructible Sentry Gun) Added Effects:
missileLaunchingForEntity: None => True
48599 - Prototype 'Hercules' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
48600 - Extended 'Hercules' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
48601 - B09 (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
48602 - S09 (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
48603 - A09 (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
48604 - E09 (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
48605 - B10 (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
48606 - S10 (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
48607 - A10 (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
48608 - E10 (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
48609 - B11 (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
48610 - S11 (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
48611 - A11 (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
48612 - E11 (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
48613 - B12 (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
48614 - S12 (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
48615 - A12 (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
48616 - E12 (Booster) Added Effects:
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
48635 - Tiamat (Force Recon Ship)
Click to toggle showing the 13 effects.Added Effects:
cynosuralDurationBonus: None => False
covertOpsAndReconOpsCloakModuleDelayBonus: None => False
cynosuralTheoryConsumptionBonus: None => False
reconShipCloakCpuBonus1: None => False
shipbonusPCTDamagePC1: None => False
shipbonusPCTTrackingPC2: None => False
shipBonusRemoteRepCapNeedRoleBonus2: None => False
shipBonusSmartbombCapNeedRoleBonus2: None => False
shipBonusRemoteRepMaxRangeRoleBonus1: None => False
shipBonusNeutCapNeedRoleBonus2: None => False
eliteBonusReconMaxDmgMultiMaxHPT: None => False
eliteBonusReconScanProbeStrength2: None => False
48636 - Hydra (Covert Ops)
Click to toggle showing the 12 effects.Added Effects:
covertOpsWarpResistance: None => False
covertOpsAndReconOpsCloakModuleDelayBonus: None => False
eliteBonusCoverOpsScanProbeStrength2: None => False
covertOpsCloakCpuPercentBonus1: None => False
shipbonusPCTOptimalPF2: None => False
shipbonusPCTDamagePF1: None => False
shipBonusRemoteRepCapNeedRoleBonus2: None => False
shipBonusSmartbombCapNeedRoleBonus2: None => False
shipBonusRemoteRepMaxRangeRoleBonus1: None => False
shipBonusNeutCapNeedRoleBonus2: None => False
eliteBonusMaxDmgMultiBonusAdd: None => False
48640 - Circadian Seeker Sniper (Seeker Scouts) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
48647 - Seeker Upholder (Seeker Scouts) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False

Changed Clone State Access BETA (0 Entries)
Alpha Caldari (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group

String Changes (3591 Entries)
Key Tranquility Singularity Diff Notes
187197 Minmatar Tactical Communications Relay Minmatar Tactical Relay Minmatar Tactical Communications Relay
232226

Extractor output reduced by {[numeric]percentage, decimalPlaces=1}% due to extraction area overlap.


Extractor output <color=red>reduced by {[numeric]percentage, decimalPlaces=1}%</color> due to extraction area overlap.


Extractor output
<color=red>reduced by {[numeric]percentage, decimalPlaces=1}%</color> due to extraction area overlap.
232232 {[numeric]value, decimalPlaces=2}
<fontsize=9><color=red>(-{[numeric]percentage, decimalPlaces=1}%)
{[numeric]value, decimalPlaces=1}
<fontsize=10><color=red>-{[numeric]percentage}%</color>
{[numeric]value, decimalPlaces=21}
<fontsize=
910><color=red>(-{[numeric]percentage, decimalPlaces=1}%)}%</color>
232233 {[numeric]value, decimalPlaces=2} {[numeric]value, decimalPlaces=1} {[numeric]value, decimalPlaces=21}
234088 Number of Pilots Currently Docked and Active Average Docked Pilots in the Last 30 Minutes Number of Pilots Currently Docked and ActiveAverage Docked Pilots in the Last 30 Minutes
237223 Open Station Management Open Station Management
238419 Station Details Station Details
239095 Station Mgmt. Station Mgmt.
250920 The Pick-Up station for this contract is {[location]startStation.name} which is privately owned by the corporation {ownerName}. Unless you are on good terms with them you will not be able to claim the goods.
The Pick-Up station for this contract is <b>{[location]startStation.name}</b> which is privately owned by the corporation <b>{ownerName}</b>. Unless you are on good terms with them you will not be able to claim the goods.
256508 Station name empty Station name empty
256509 Station name must not be empty. Station name must not be empty.
256678 Office Rental Cost Office Rental Cost
256679 Office rental cost cannot be negative or zero. Office rental cost cannot be negative or zero.
259679 In order to launch {[item]item.name} you need to be a member of a independent corporation. In order to launch {[item]item.name} you need to be a member of an independent corporation. In order to launch {[item]item.name} you need to be a member of an independent corporation.
259962 Not Here Not Here
259963 SEC regards the location you are in as being part of a territorial dispute. You can not create a corporation at this station as the HQ of the corporation would be set as being at this station. This would be a blatant breach of SEC rules. Due to this you can not create a corporation here. SEC regards the location you are in as being part of a territorial dispute. You can not create a corporation at this station as the HQ of the corporation would be set as being at this station. This would be a blatant breach of SEC rules. Due to this you can not create a corporation here.
259984 HQ not moved HQ not moved
259985 SEC regards the location you are in as being part of a territorial dispute. SEC rules forbid HQs of corporations being created in or relocated to disputed territories. Due to this you can not move your HQ here. SEC regards the location you are in as being part of a territorial dispute. SEC rules forbid HQs of corporations being created in or relocated to disputed territories. Due to this you can not move your HQ here.
260447 You cannot build the item of group {groupName} in this solar system as there is already a conquerable station present. You cannot build the item of group {groupName} in this solar system as there is already a conquerable station present.
260448 You cannot build the item of group {groupName} in this solar system as there is already an outpost present at {[location]planetID.name}. You cannot build the item of group {groupName} in this solar system as there is already an outpost present at {[location]planetID.name}.
260449 You cannot build the item of group {groupName} in this solar system as there is already another construction platform building. You cannot build the item of group {groupName} in this solar system as there is already another construction platform building.
283247 {[numeric]activeValue, decimalPlaces=0}% {[numeric]activeValue, decimalPlaces=1}% {[numeric]activeValue, decimalPlaces=01}%
285197 <color=0xff00ffff>{[numeric]damage, decimalPlaces=0} {faintColor}{fontMarkUpStart}to{fontMarkUpEnd} <color=0xffffffff>{target}{extraNameText}{fontMarkUpStart}{faintColor} {faintColor}{fontMarkUpStart}to{fontMarkUpEnd} <color=0xffffffff>{target}{extraNameText}{fontMarkUpStart}{faintColor} <color=0xff00ffff><b>{[numeric]damage, decimalPlaces=0}</b> {faintColor}{fontMarkUpStart}to{fontMarkUpEnd} <b><color=0xffffffff>{target}{extraNameText}</b>{fontMarkUpStart}{faintColor}
285198 <color=0xffcc0000>{[numeric]damage, decimalPlaces=0} {faintColor}{fontMarkUpStart}from{fontMarkUpEnd} <color=0xffffffff>{source}{extraNameText}{fontMarkUpStart}{faintColor} {faintColor}{fontMarkUpStart}from{fontMarkUpEnd} <color=0xffffffff>{source}{extraNameText}{fontMarkUpStart}{faintColor} <color=0xffcc0000><b>{[numeric]damage, decimalPlaces=0}</b> {faintColor}{fontMarkUpStart}from{fontMarkUpEnd} <b><color=0xffffffff>{source}{extraNameText}</b>{fontMarkUpStart}{faintColor}
285199 <color=0xffcc0000>{[numeric]damage, decimalPlaces=0} {faintColor}{fontMarkUpStart}from{fontMarkUpEnd} <color=0xffffffff>{owner}{extraNameText}{fontMarkUpStart}{faintColor} {faintColor}{fontMarkUpStart}from{fontMarkUpEnd} <color=0xffffffff>{owner}{extraNameText}{fontMarkUpStart}{faintColor} <color=0xffcc0000><b>{[numeric]damage, decimalPlaces=0}</b> {faintColor}{fontMarkUpStart}from{fontMarkUpEnd} <b><color=0xffffffff>{owner}{extraNameText}</b>{fontMarkUpStart}{faintColor}
285204 <color=0xff00ffff>{[numeric]damage, decimalPlaces=0} {faintColor}{fontMarkUpStart}to{fontMarkUpEnd} <color=0xffffffff>{target}{extraNameText}{fontMarkUpStart}{faintColor} {faintColor}{fontMarkUpStart}to{fontMarkUpEnd} <color=0xffffffff>{target}{extraNameText}{fontMarkUpStart}{faintColor} <color=0xff00ffff><b>{[numeric]damage, decimalPlaces=0}</b> {faintColor}{fontMarkUpStart}to{fontMarkUpEnd} <b><color=0xffffffff>{target}{extraNameText}</b>{fontMarkUpStart}{faintColor}
503492 bonus to warp scrambler and warp disruptor maximum range bonus to Warp Scrambler and Warp Disruptor maximum range bonus to <a href=showinfo:3435>wWarp sScrambler</a> and <a href=showinfo:3435>wWarp dDisruptor</a> maximum range
503496 bonus to warp scrambler and warp disruptor maximum range bonus to Warp Scrambler and Warp Disruptor maximum range bonus to <a href=showinfo:3435>wWarp sScrambler</a> and <a href=showinfo:3435>wWarp dDisruptor</a> maximum range
505464 You already have permanent license for this SKIN. You already have a license for this SKIN. You already have permanenta license for this SKIN.
506146 Stargate Navigation Structures StargateNavigation Structures Group description for group ID 1408
506170 “Seen thousands of auto miners come and go. Like a bucket quarry in space. Easy to get used to. New tech's more like slicing out a volcano and bringing the whole thing up. Don’t think I’ll ever get used to it.” – Ramon Fulcan, veteran moon-mining engineer

The Athanor Refinery is a medium-sized structure from the Upwell Consortium and specialized for moon-mining and reaction-based industrial operations. The Athanor is the standard refinery in the Upwell Consortium’s line of industrial structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions.

This dedicated extraction and refining structure also provides access to Upwell’s M-Set line of rigs designed to improve productivity and optimization of various aspects of chemical reaction and moon-mining operations.

The Moon Drill Service Module can only be installed if the Refinery is deployed on the eligible moon mining position.
“Seen thousands of auto miners come and go. Like a bucket quarry in space. Easy to get used to. New tech's more like slicing out a volcano and bringing the whole thing up. Don’t think I’ll ever get used to it.” – Ramon Fulcan, veteran moon-mining engineer

The Athanor Refinery is a medium-sized structure from the Upwell Consortium and specialized for moon-mining and reaction-based industrial operations. The Athanor is the standard refinery in the Upwell Consortium’s line of industrial structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions.

This dedicated extraction and refining structure also provides access to Upwell’s M-Set line of rigs designed to improve productivity and optimization of various aspects of chemical reaction and moon-mining operations. The Athanor has docking facilities for subcapital ships and freighters.

The Moon Drill Service Module can only be installed if the Refinery is deployed on the eligible moon mining position.
“Seen thousands of auto miners come and go. Like a bucket quarry in space. Easy to get used to. New tech's more like slicing out a volcano and bringing the whole thing up. Don’t think I’ll ever get used to it.” <i>– Ramon Fulcan, veteran moon-mining engineer</i>

The Athanor Refinery is a medium-sized structure from the Upwell Consortium and specialized for moon-mining and reaction-based industrial operations. The Athanor is the standard refinery in the Upwell Consortium’s line of industrial structures, and is able to use Upwell's Standup Service modules, allowing flexibility and customization of its functions.

This dedicated extraction and refining structure also provides access to Upwell’s M-Set line of rigs designed to improve productivity and optimization of various aspects of chemical reaction and moon-mining operations.
The Athanor has docking facilities for subcapital ships and freighters.

The Moon Drill Service Module can only be installed if the Refinery is deployed on the eligible moon mining position.
Item description for "Athanor" (typeID 35835)
506179 Medium Stargate Upwell Cynosural Beacon Medium StargateUpwell Cynosural Beacon Item name for typeID 35840 (Navigation Structures)
506180 New medium stargate structure. New medium stargate structure.
506181 X-Large Stargate Small Stargate X-LargeSmall Stargate Item name for typeID 35841 (Navigation Structures)
506182 New X-Large stargate structure. New X-Large stargate structure.
508926 Medium Stargate blueprint Upwell Cynosural Beacon blueprint Medium StargateUpwell Cynosural Beacon blueprint Item name for typeID 36960 (Structure Blueprints)
508928 X-Large Stargate Blueprint Small Stargate Blueprint X-LargeSmall Stargate Blueprint Item name for typeID 36961 (Structure Blueprints)
510285 Large Stargate Upwell Cynosural System Jammer Large StargateUpwell Cynosural System Jammer Item name for typeID 37534 (Navigation Structures)
510293 Large Stargate Blueprint Upwell Cynosural System Jammer Blueprint Large StargateUpwell Cynosural System Jammer Blueprint Item name for typeID 37538 (Structure Blueprints)
515815 {[location]structureID.name, linkinfo=structureShowInfoData} belonging to {ownerCorpName, linkinfo=ownerCorpLinkData} is being removed in {[location]solarsystemID.name, linkify} for the next {[timeinterval]timeLeft.writtenForm, from=day, to=hour}, during which it can still become vulnerable to attack depending on the set weekly vulnerability hours. {[location]structureID.name, linkinfo=structureShowInfoData} belonging to {ownerCorpName, linkinfo=ownerCorpLinkData} is being removed in {[location]solarsystemID.name, linkify} for the next {[timeinterval]timeLeft.writtenForm, from=day, to=hour}, during which it will still be vulnerable to attack. {[location]structureID.name, linkinfo=structureShowInfoData} belonging to {ownerCorpName, linkinfo=ownerCorpLinkData} is being removed in {[location]solarsystemID.name, linkify} for the next {[timeinterval]timeLeft.writtenForm, from=day, to=hour}, during which it canwill still become vulnerable to attack depending on the set weekly vulnerability hours.
515825 The {[location]structureID.name, linkinfo=structureShowInfoData} in {[location]solarsystemID.name, linkify} has been destroyed. Items located inside the structures are available for transfer by asset safety. The {[location]structureID.name, linkinfo=structureShowInfoData} in {[location]solarsystemID.name, linkify} has been destroyed. Items located inside the structure are available for transfer by asset safety. The {[location]structureID.name, linkinfo=structureShowInfoData} in {[location]solarsystemID.name, linkify} has been destroyed. Items located inside the structures are available for transfer by asset safety.
518607 Tutorial Seekers Seeker Scouts Tutorial Seeker Scouts Group description for group ID 1768
518903 Start skill training Start skill training
518904 Add the skill "Signature Analysis" to the top of your skill queue and start training. Add the skill "Signature Analysis" to the top of your skill queue and start training.
518905 Started skill training Started skill training
518906 Remember, you can learn anything if you set your mind to it and add it to the skill queue. Remember, you can learn anything if you set your mind to it and add it to the skill queue.
518907 Welcome to New Eden Welcome to New Eden
518908 Teaching the basics of navigating New Eden Teaching the basics of navigating New Eden
518909 Basic Navigation Basic Navigation
518910 You have now mastered basic navigation You have now mastered basic navigation
518911 Rotate the Camera Rotate the Camera
518912 Rotate the camera to orbit the view around your ship Rotate the camera to orbit the view around your ship
518913 Successfully rotated camera Successfully rotated camera
518915 Zoom out Zoom out
518916 Zooming the camera out is a handy way to see more stuff at the same time Zooming the camera out is a handy way to see more stuff at the same time
518917 Zoomed out Zoomed out
518918 Don't worry, your ship did not shrink, the camera is just further away. Don't worry, your ship did not shrink, the camera is just further away.
518919 Zoom the Camera Zoom the Camera
518920 Zoom allows you to adjust your view close to your ship or further away Zoom allows you to adjust your view close to your ship or further away
518923 Look at Objects in Space Look at Objects in Space
518924 Now you can examine objects in your surroundings Now you can examine objects in your surroundings
518927 Approach the Last Wreckage Approach the Last Wreckage
518931 Removing the Warp Disruption Field Removing the Warp Disruption Field
518932 Exploring the basics of combat in New Eden Exploring the basics of combat in New Eden
518933 Warp Disruption Generator Removed Warp Disruption Generator Removed
518934 You destroyed the warp disruption field generator You destroyed the warp disruption field generator
518935 Pilot Your Ship Manually Pilot Your Ship Manually
518936 Double click in space to set your course Double click in space to set your course
518937 In control In control
518938 You can fly wherever you want now. You can fly wherever you want now.
518939 Approach the Wreckage Approach the Wreckage
518940 Approaching objects helps you interact with them. Approaching objects helps you interact with them.
518943 Get Into Position Get Into Position
518944 Get Into Position Get Into Position
518945 Get Into Position Get Into Position
518946 Get Into Position Get Into Position
518947 Exploring the Wreckage Exploring the Wreckage
518948 Explore the wreckage and find the survivors Explore the wreckage and find the survivors
518949 Survivors Located Survivors Located
518950 You have saved the survivors You have saved the survivors
518951 Tutorial Category Tutorial Category
518952 The tutorial category which contains the tutorial The tutorial category which contains the tutorial
519021 ... calling any Convoy Epsilon Niner Kappa survivors. Come in all survivors! Tracking an active training corvette.

What is your status? Recruit? Wake up and respond!
... calling any Convoy Epsilon Niner Kappa survivors. Come in all survivors! Tracking an active training corvette.

What is your status? Recruit? Wake up and respond!
519022 Just unbelievable! Recruit, what is the last thing you remember? Watching a swarm of Drifters warp into your location and tear your fleet apart? Panicking. I bet you remember that.

Recruit, my name is FLEET COMMANDER KAATARA, Caldari Navy, and as of this moment I am your commanding officer.

First things first, we need to figure out what happened here. So I'm lifting your training restrictions and granting you full access to your ship's onboard AI.

Say hello to AURA. She´ll help you get your ship moving.
Just unbelievable! Recruit, what is the last thing you remember? Watching a swarm of Drifters warp into your location and tear your fleet apart? Panicking. I bet you remember that.

Recruit, my name is FLEET COMMANDER KAATARA, Caldari Navy, and as of this moment I am your commanding officer.

First things first, we need to figure out what happened here. So I'm lifting your training restrictions and granting you full access to your ship's onboard AI.

Say hello to AURA. She´ll help you get your ship moving.
519023 I am unlocking full access to AURA a very powerful onboard A.I. that will give you the functional guidance you need to be successful with your tasks. I am unlocking full access to AURA a very powerful onboard A.I. that will give you the functional guidance you need to be successful with your tasks.
519024 … calling any Convoy Angel Seven Crown survivors. Come in, all survivors! Tracking an active training corvette. What is your status? Recruit? Wake up and respond! … calling any Convoy Angel Seven Crown survivors. Come in, all survivors! Tracking an active training corvette. What is your status? Recruit? Wake up and respond!
519025 What a cursed misfortune! Recruit, what´s the last thing you remember? Watching a swarm of Drifters warp into your location and tear your fleet apart? Panicking, probably. By heavens, I wager you remember that.

Recruit, my name is FLEET COMMANDER TAHRON and as of this moment I am your commanding officer and we... need to figure out what infernal slaughter is going on here. So I am reluctantly lifting your training restrictions and granting you full access to your ship's onboard AI.

I'd like you to get acquainted with AURA. She may be a soulless machine, but quite useful nonetheless. Let her assist you in getting your vessel moving.
What a cursed misfortune! Recruit, what´s the last thing you remember? Watching a swarm of Drifters warp into your location and tear your fleet apart? Panicking, probably. By heavens, I wager you remember that.

Recruit, my name is FLEET COMMANDER TAHRON and as of this moment I am your commanding officer and we... need to figure out what infernal slaughter is going on here. So I am reluctantly lifting your training restrictions and granting you full access to your ship's onboard AI.

I'd like you to get acquainted with AURA. She may be a soulless machine, but quite useful nonetheless. Let her assist you in getting your vessel moving.
519026 Greetings, Captain. I am AURA.

I will assist you in commanding your vessel and navigating New Eden.

My core logic library has been proven to increase the odds of survival by several orders of magnitude, but I am only capable of advising you. You must make decisions for yourself.
Greetings, Captain. I am AURA.

I will assist you in commanding your vessel and navigating New Eden.

My core logic library has been proven to increase the odds of survival by several orders of magnitude, but I am only capable of advising you. You must make decisions for yourself.
519112 Fleet Commander Kaatara Fleet Commander Kaatara
519113 Fleet Commander Vadari Fleet Commander Vadari
519114 Fleet Commander Tahron Fleet Commander Tahron
519115 Fleet Commander Torelle Fleet Commander Torelle
519117 Blah Blah
519118 Blahhhh Blahhhh
519122 … calling any Convoy Zephyr Ten Hotel survivors. Come in, all survivors! Showing a surviving trainer corvette. What's your status? Recruit? Wake up and respond! … calling any Convoy Zephyr Ten Hotel survivors. Come in, all survivors! Showing a surviving trainer corvette. What's your status? Recruit? Wake up and respond!
519123 This is a mess!... Recruit, what do you remember?... Did you even see the Drifter ambush that warped into your location and decimated the convoy? I guess you panicked. Remember that?

Well, Recruit, I am FLEET COMMANDER TORELLE, Federal Intelligence Office. From now on, I am your commanding officer and together we have to figure out what happened here. I'm going to lift your training restrictions and grant you access to your ship's onboard AI.

Say hi to AURA. She´ll help you get your bearings.
This is a mess!... Recruit, what do you remember?... Did you even see the Drifter ambush that warped into your location and decimated the convoy? I guess you panicked. Remember that?

Well, Recruit, I am FLEET COMMANDER TORELLE, Federal Intelligence Office. From now on, I am your commanding officer and together we have to figure out what happened here. I'm going to lift your training restrictions and grant you access to your ship's onboard AI.

Say hi to AURA. She´ll help you get your bearings.
519124 ...calling any Convoy Talon Alpha Five survivors. Come in, all survivors! Tracking an active training corvette.

What is your status? Recruit? Wake up and respond!
...calling any Convoy Talon Alpha Five survivors. Come in, all survivors! Tracking an active training corvette.

What is your status? Recruit? Wake up and respond!
519125 Damn it! Recruit, do you remember anything from the attack? Did you see the Drifter swarm warp in and gut your fleet? Feel panic and fear as ships burned all around you? I imagine you remember at least that.

Well, keep a lid on that for now. Recruit, my name is FLEET COMMANDER VADARI and from this point on you will consider me your commanding officer. Now, we need to figure this situation out.

I'm lifting your training restrictions and giving you access to your ship's onboard AI.

This is AURA. A powerful ally. She´ll help you get your ship moving.
Damn it! Recruit, do you remember anything from the attack? Did you see the Drifter swarm warp in and gut your fleet? Feel panic and fear as ships burned all around you? I imagine you remember at least that.

Well, keep a lid on that for now. Recruit, my name is FLEET COMMANDER VADARI and from this point on you will consider me your commanding officer. Now, we need to figure this situation out.

I'm lifting your training restrictions and giving you access to your ship's onboard AI.

This is AURA. A powerful ally. She´ll help you get your ship moving.
519136 Manage ISK in the Wallet Manage ISK in the Wallet
519138 This is a bad guy This is a bad guy
519139 Kill it Kill it
519140 This is a bad guy This is a bad guy
519141 Kill it Kill it
519142 This is a bad guy This is a bad guy
519143 Kill it Kill it
519155 Manage skills in your Character Sheet Manage skills in your Character Sheet
519168 Awakening Awakening
519169 Welcome to EVE Welcome to EVE
519170 Fleet Commander Kaatara Fleet Commander Kaatara
519171 Awakening Awakening
519172 Fleet Commander Tahron Fleet Commander Tahron
519173 In Your Own Time In Your Own Time
519174 Awakening Awakening
519175 Fleet Commander Torelle Fleet Commander Torelle
519176 Awakening Awakening
519177 Fleet Commander Vadari Fleet Commander Vadari
519217 Look at Objects in Space Look at Objects in Space
519218 Captain, I have received faint signals from three survivors. To help determine the location of the signal, you should use the look and approach functions of your ship to get closer. Being close will allow you to see what's inside each wreck.

To focus your camera on a piece of wreckage, right-click on the wreckage and select the 'Look At' command.

‘Look At´ is great for inspecting objects in space, but not for piloting. To reset your view, right-click in space and select ‘Look At My Ship´.
Captain, I have received faint signals from three survivors. To help determine the location of the signal, you should use the look and approach functions of your ship to get closer. Being close will allow you to see what's inside each wreck.

To focus your camera on a piece of wreckage, right-click on the wreckage and select the 'Look At' command.

‘Look At´ is great for inspecting objects in space, but not for piloting. To reset your view, right-click in space and select ‘Look At My Ship´.
519219 Loot the Wreckage Loot the Wreckage
519220 To transfer everything from their cargo hold to your own, move your mouse pointer over the wreckage and hold down the left mouse button.

A radial menu will appear: select 'Open Cargo' to view the contents and then press the 'Loot All' button.
To transfer everything from their cargo hold to your own, move your mouse pointer over the wreckage and hold down the left mouse button.

A radial menu will appear: select 'Open Cargo' to view the contents and then press the 'Loot All' button.
519221 Rotate the Camera Rotate the Camera
519222 To orbit the view around your ship, hold down the left mouse button and move the mouse around. To orbit the view around your ship, hold down the left mouse button and move the mouse around.
519223 Zoom the Camera Zoom the Camera
519224 To zoom in or out, SCROLL your MOUSE WHEEL up or down.

While you are getting oriented, as you travel through space, I will analyze the objects you encounter.

If you discover items that are useful or important, I will highlight those objects in your display. As a demonstration, I have highlighted one of our fleet's wrecks.
To zoom in or out, SCROLL your MOUSE WHEEL up or down.

While you are getting oriented, as you travel through space, I will analyze the objects you encounter.

If you discover items that are useful or important, I will highlight those objects in your display. As a demonstration, I have highlighted one of our fleet's wrecks.
519225 Approach the Next Wreckage Approach the Next Wreckage
519226 I'm receiving signals that indicate the next survivor is located in the highlighted wreckage. Right-click on the wreckage and select approach. I'm receiving signals that indicate the next survivor is located in the highlighted wreckage. Right-click on the wreckage and select approach.
519227 Close Your Inventory Window Close Your Inventory Window
519228 After you have clicked the 'Loot All' button, you should close the Inventory window using the 'x' in the corner.

It's best practice to close windows when you are finished using them.
After you have clicked the 'Loot All' button, you should close the Inventory window using the 'x' in the corner.

It's best practice to close windows when you are finished using them.
519229 Pilot Your Ship Manually Pilot Your Ship Manually
519230 Let's test basic navigation functions.

To start your ship moving, double-click your mouse's left button anywhere in empty space.
Let's test basic navigation functions.

To start your ship moving, double-click your mouse's left button anywhere in empty space.
519231 Approach the Wreckage Approach the Wreckage
519232 Next, right-click on the wreckage and select the 'Approach' command.

We need to get close to the wreckage to extract the survivors but remember to stop your ship when you are beside the wreckage.
Next, right-click on the wreckage and select the 'Approach' command.

We need to get close to the wreckage to extract the survivors but remember to stop your ship when you are beside the wreckage.
519303 Welcome to EVE Welcome to EVE
519304 I am unlocking full access to AURA a very powerful onboard A.I. that will give you the functional guidance you need to be successful with your tasks. I am unlocking full access to AURA a very powerful onboard A.I. that will give you the functional guidance you need to be successful with your tasks.
519305 Welcome to EVE Welcome to EVE
519306 I am unlocking full access to AURA a very powerful onboard A.I. that will give you the functional guidance you need to be successful with your tasks. I am unlocking full access to AURA a very powerful onboard A.I. that will give you the functional guidance you need to be successful with your tasks.
519307 Welcome to EVE Welcome to EVE
519308 I am unlocking full access to AURA a very powerful onboard A.I. that will give you the functional guidance you need to be successful with your tasks. I am unlocking full access to AURA a very powerful onboard A.I. that will give you the functional guidance you need to be successful with your tasks.
519328 Wreckage Wreckage
519330 Wreckage Site Wreckage Site
519331 Rogue Cloning site Rogue Cloning site
519332 Mysterious signature Mysterious signature
519333 Fleet staging location Fleet staging location
519334 Drifter hive Drifter hive
519391 Aura Aura
519392 Simulations have proven that situational awareness is key to survival. I will now demonstrate how to become aware and alert. Simulations have proven that situational awareness is key to survival. I will now demonstrate how to become aware and alert.
519393 Stop Your Ship Stop Your Ship
519394 To stop your ship, you should click the highlighted stop button.

Using these functions will help you explore the site. Exploration is a vital trade in New Eden.
To stop your ship, you should click the highlighted stop button.

Using these functions will help you explore the site. Exploration is a vital trade in New Eden.
519395 Exploring the Wreckage Exploring the Wreckage
519396 You've gotta be kidding me! My logs indicate you haven't even graduated from flight school yet.

Well, it seems like you are all I've got, so I need you to get to work. Scanners report additional life signals near your location.

Your unit was transporting an important research crew. If their research were to be retrieved by Drifter patrols, it would be catastrophic for the State. So check the wrecks for potential survivors.
You've gotta be kidding me! My logs indicate you haven't even graduated from flight school yet.

Well, it seems like you are all I've got, so I need you to get to work. Scanners report additional life signals near your location.

Your unit was transporting an important research crew. If their research were to be retrieved by Drifter patrols, it would be catastrophic for the State. So check the wrecks for potential survivors.
519397 To transfer the next survivor to your ship you should repeat the same steps as before.

Move your mouse pointer over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then press the 'Loot All' button.
To transfer the next survivor to your ship you should repeat the same steps as before.

Move your mouse pointer over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then press the 'Loot All' button.
519398 Loot the Wreckage Loot the Wreckage
519399 Approach the Last Wreckage Approach the Last Wreckage
519400 Excellent, Captain. My scanners indicate one more survivor.

Approach the highlighted wreckage.
Excellent, Captain. My scanners indicate one more survivor.

Approach the highlighted wreckage.
519401 Loot the Wreckage Loot the Wreckage
519402 You should now transfer the last survivors to your ship.

Don't forget to close the Inventory windows after you have finished.
You should now transfer the last survivors to your ship.

Don't forget to close the Inventory windows after you have finished.
519403 Professor Tannen Professor Tannen
519404 Removing the Warp Disruption Field Removing the Warp Disruption Field
519405 Captain, I am Professor Tannen from the Sisters of EVE research team. Thank you for saving my life. The attack was complete carnage, thousands were killed.

Our research on Drifter strikes indicates they will likely return to this location to retrieve any survivors. And not for good. I believe the Drifters want those survivors for invasive information extraction. Very invasive.

Such information is classified and of great value to the empire, but since my survival depends on you I am entrusting you with this.
Captain, I am Professor Tannen from the Sisters of EVE research team. Thank you for saving my life. The attack was complete carnage, thousands were killed.

Our research on Drifter strikes indicates they will likely return to this location to retrieve any survivors. And not for good. I believe the Drifters want those survivors for invasive information extraction. Very invasive.

Such information is classified and of great value to the empire, but since my survival depends on you I am entrusting you with this.
519409 Fleet Commander Kaatara Fleet Commander Kaatara
519410 Recruit, I expected you to be space dust by now and instead here you are holding my research scientist.

I´ll let you in on a little secret. The scientists you just recovered may have information about the source of this incursion: a Drifter Hive. The presence of a Hive in our territory is a major threat. This means it's very high priority to get you and your vessel home safely.

The only problem is the Drifters will be looking to rip anything with a pulse out of your ship and take it to their Hive. We don't know exactly what happens there, but I doubt it will improve anyone's fortunes.
Recruit, I expected you to be space dust by now and instead here you are holding my research scientist.

I´ll let you in on a little secret. The scientists you just recovered may have information about the source of this incursion: a Drifter Hive. The presence of a Hive in our territory is a major threat. This means it's very high priority to get you and your vessel home safely.

The only problem is the Drifters will be looking to rip anything with a pulse out of your ship and take it to their Hive. We don't know exactly what happens there, but I doubt it will improve anyone's fortunes.
519411 Approach the Warp Disruption Generator Approach the Warp Disruption Generator
519412 Captain, in your ship's overview, you can see what your ship's scanners are picking up around you.

Find your warp disruption generator in the ship's overview. Then, hold down the left mouse button on the generator and click 'Approach' on the radial menu.
Captain, in your ship's overview, you can see what your ship's scanners are picking up around you.

Find your warp disruption generator in the ship's overview. Then, hold down the left mouse button on the generator and click 'Approach' on the radial menu.
519413 Lock Target on the Generator Lock Target on the Generator
519414 To lock your weapons system on the generator, hold down your left mouse button on the generator and select 'Lock Target' on the radial menu. To lock your weapons system on the generator, hold down your left mouse button on the generator and select 'Lock Target' on the radial menu.
519415 Orbit the Generator Orbit the Generator
519416 While engaging, the optimal flight path is to orbit your target. This enables you to move while firing, making it difficult for your enemies' weapon systems to track you.

Move your mouse over the generator and hold down the left mouse button to open the radial menu. Then select the 'Orbit' command.
While engaging, the optimal flight path is to orbit your target. This enables you to move while firing, making it difficult for your enemies' weapon systems to track you.

Move your mouse over the generator and hold down the left mouse button to open the radial menu. Then select the 'Orbit' command.
519417 Destroy the Generator Destroy the Generator
519418 Excellent. You are in the optimal position. I suggest you fire your primary weapon. Excellent. You are in the optimal position. I suggest you fire your primary weapon.
519419 Stop Your Ship Stop Your Ship
519421 Ship stopped Ship stopped
519423 Loot the Wreckage Loot the Wreckage
519424 Loot the contents of objects Loot the contents of objects
519427 Close Your Inventory Window Close Your Inventory Window
519429 Inventory Window Closed Inventory Window Closed
519431 Approach the Next Wreckage Approach the Next Wreckage
519432 Approach Approach
519433 Approached Approached
519435 Loot the Wreckage Loot the Wreckage
519437 Survivor rescued Survivor rescued
519439 Loot the Wreckage Loot the Wreckage
519440 Loot all Loot all
519441 Survivor rescued Survivor rescued
519443 Approach the Warp Disruption Generator Approach the Warp Disruption Generator
519444 Approach Approach
519445 Approached Approached
519447 Lock Target on the Generator Lock Target on the Generator
519448 Lock Generator Lock Generator
519449 Locked Locked
519451 Orbit the Generator Orbit the Generator
519452 Orbit Generator Orbit Generator
519453 Orbited Generator Orbited Generator
519455 Destroy the Generator Destroy the Generator
519456 Shoot Generator Shoot Generator
519457 Shot Generator Shot Generator
519459 Exploring the Wreckage Exploring the Wreckage
519460 What in the name...? Are you serious! My logs are saying you haven't even graduated from the academy flight school yet.

OK, we'll make this work, even if you're all I've got. You're gonna have to start right now. My scans are showing more life signs near your location.

Your convoy included transports with important research scientists. Given their work, if they were to be picked up by Drifter scavengers, it would be a nightmare for the Republic. So check the wrecks for potential survivors.
What in the name...? Are you serious! My logs are saying you haven't even graduated from the academy flight school yet.

OK, we'll make this work, even if you're all I've got. You're gonna have to start right now. My scans are showing more life signs near your location.

Your convoy included transports with important research scientists. Given their work, if they were to be picked up by Drifter scavengers, it would be a nightmare for the Republic. So check the wrecks for potential survivors.
519461 Exploring the Wreckage Exploring the Wreckage
519462 You've gotta be kidding me! Is this a joke?... My records are saying you haven't even graduated from flight school yet.

OK, looks like you're all I've got to work with. Fine, but I need you to get to moving. My sensor feed is indicating additional life signals near your location.

Your convoy was transporting a critically important research team. If the information they have were to be retrieved by the Drifters, it would be a security disaster for the Federation. You need to survey the convoy wreckage for potential survivors.
You've gotta be kidding me! Is this a joke?... My records are saying you haven't even graduated from flight school yet.

OK, looks like you're all I've got to work with. Fine, but I need you to get to moving. My sensor feed is indicating additional life signals near your location.

Your convoy was transporting a critically important research team. If the information they have were to be retrieved by the Drifters, it would be a security disaster for the Federation. You need to survey the convoy wreckage for potential survivors.
519463 Exploring the Wreckage Exploring the Wreckage
519464 Surely this is some sort of dreadful joke! My logs indicate you haven't even graduated from the academy flight school yet. Let me make it clear that I usually do not work directly with your kind.

Well, regardless, it seems like you are all I've got, so I need you to get to work. Our scanners report additional life signals, albeit fading, near your location. Poor souls, whose candle will soon burn out unless you act.

Your unit was transporting an important research crew doing selfless work for the glory of our Empire. If the cursed Drifter patrols acquire their research, it would be catastrophic for our people. I need you to inspect the wrecks for survivors.
Surely this is some sort of dreadful joke! My logs indicate you haven't even graduated from the academy flight school yet. Let me make it clear that I usually do not work directly with your kind.

Well, regardless, it seems like you are all I've got, so I need you to get to work. Our scanners report additional life signals, albeit fading, near your location. Poor souls, whose candle will soon burn out unless you act.

Your unit was transporting an important research crew doing selfless work for the glory of our Empire. If the cursed Drifter patrols acquire their research, it would be catastrophic for our people. I need you to inspect the wrecks for survivors.
519465 Removing the Warp Disruption Field Removing the Warp Disruption Field
519466 Captain, I am Professor Tannen from the Sisters of EVE research team. Thank you for saving my life. The attack was complete carnage, thousands were killed.

Our research on Drifter strikes indicates they will likely return to this location to retrieve any survivors. And not for good. I believe the Drifters want those survivors for invasive information extraction. Very invasive.

Such information is classified and of great value to the empire, but since my survival depends on you I am entrusting you with this.
Captain, I am Professor Tannen from the Sisters of EVE research team. Thank you for saving my life. The attack was complete carnage, thousands were killed.

Our research on Drifter strikes indicates they will likely return to this location to retrieve any survivors. And not for good. I believe the Drifters want those survivors for invasive information extraction. Very invasive.

Such information is classified and of great value to the empire, but since my survival depends on you I am entrusting you with this.
519467 Fleet Commander Vadari Fleet Commander Vadari
519468 Recruit, I thought you'd be a cloud of hot gas by now and instead here you are holding onto my top research scientist. I'll tell you something that's strictly need to know: those researchers you just rescued may have vital data on the source of the ongoing Drifter invasion: a Drifter Hive.

One of these Hives inside Minmatar Republic space constitutes an existential threat. As such, it's now of the highest urgency to get you and your vessel home safely. Unfortunately, the Drifters will want to carve your ship open, grab anyone still alive and take them to their Hive.

We don´t know what happens in them, but if you end up in one, you can forget about seeing your tribe again.
Recruit, I thought you'd be a cloud of hot gas by now and instead here you are holding onto my top research scientist. I'll tell you something that's strictly need to know: those researchers you just rescued may have vital data on the source of the ongoing Drifter invasion: a Drifter Hive.

One of these Hives inside Minmatar Republic space constitutes an existential threat. As such, it's now of the highest urgency to get you and your vessel home safely. Unfortunately, the Drifters will want to carve your ship open, grab anyone still alive and take them to their Hive.

We don´t know what happens in them, but if you end up in one, you can forget about seeing your tribe again.
519469 Removing the Warp Disruption Field Removing the Warp Disruption Field
519470 Captain, I am Professor Tannen from the Sisters of EVE research team. Thank you for saving my life. The attack was complete carnage, thousands were killed.

Our research on Drifter strikes indicates they will likely return to this location to retrieve any survivors. And not for good. I believe the Drifters want those survivors for invasive information extraction. Very invasive.

Such information is classified and of great value to the empire, but since my survival depends on you I am entrusting you with this.
Captain, I am Professor Tannen from the Sisters of EVE research team. Thank you for saving my life. The attack was complete carnage, thousands were killed.

Our research on Drifter strikes indicates they will likely return to this location to retrieve any survivors. And not for good. I believe the Drifters want those survivors for invasive information extraction. Very invasive.

Such information is classified and of great value to the empire, but since my survival depends on you I am entrusting you with this.
519471 Fleet Commander Torelle Fleet Commander Torelle
519472 Recruit, honestly I thought you'd be so much cooling scrap and gas by now... Yet here you are with our top research scientist in your ship.

I´ll let you in on a little secret: The scientist you just recovered may have information about the source of this incursion. This means it's now a top priority to get you and your vessel home safely. The only problem is the Drifters will be looking to rip anything living out of your ship and bring it back to who knows where.

We don´t know what happens to the survivors, but let's just say there's little hope they'll respect anyone's personal space.
Recruit, honestly I thought you'd be so much cooling scrap and gas by now... Yet here you are with our top research scientist in your ship.

I´ll let you in on a little secret: The scientist you just recovered may have information about the source of this incursion. This means it's now a top priority to get you and your vessel home safely. The only problem is the Drifters will be looking to rip anything living out of your ship and bring it back to who knows where.

We don´t know what happens to the survivors, but let's just say there's little hope they'll respect anyone's personal space.
519473 Removing the Warp Disruption Field Removing the Warp Disruption Field
519474 Captain, I am Professor Tannen from the Sisters of EVE research team. Thank you for saving my life. The attack was complete carnage, thousands were killed.

Our research on Drifter strikes indicates they will likely return to this location to retrieve any survivors. And not for good. I believe the Drifters want those survivors for invasive information extraction. Very invasive.

Such information is classified and of great value to the Empire, but since my survival depends on you I am entrusting you with this.
Captain, I am Professor Tannen from the Sisters of EVE research team. Thank you for saving my life. The attack was complete carnage, thousands were killed.

Our research on Drifter strikes indicates they will likely return to this location to retrieve any survivors. And not for good. I believe the Drifters want those survivors for invasive information extraction. Very invasive.

Such information is classified and of great value to the Empire, but since my survival depends on you I am entrusting you with this.
519475 Fleet Commander Tahron Fleet Commander Tahron
519476 Recruit, I expected you to be space dust by now and instead here you are holding my research scientist. I´ll let you in on a little secret: the scientist you just rescued may have information about the source of the infernal Drifter incursion: a Drifter Hive.

The presence of a Hive in the Empire's space is a mortal threat that must be purged. That means you and your cargo have become vitally important to the Empire. We need you home safely. The only problem is that the Drifters will be seeking to rip anything with a pulse from your ship and bring it to their Hive.

What they do to those poor souls back at the Hive is a mystery whose veil we haven't yet pierced.
Recruit, I expected you to be space dust by now and instead here you are holding my research scientist. I´ll let you in on a little secret: the scientist you just rescued may have information about the source of the infernal Drifter incursion: a Drifter Hive.

The presence of a Hive in the Empire's space is a mortal threat that must be purged. That means you and your cargo have become vitally important to the Empire. We need you home safely. The only problem is that the Drifters will be seeking to rip anything with a pulse from your ship and bring it to their Hive.

What they do to those poor souls back at the Hive is a mystery whose veil we haven't yet pierced.
519477 Stop Your Ship Stop Your Ship
519478 You should now stop your ship. You should now stop your ship.
519479 An Unexpected Guest An Unexpected Guest
519480 Well done, that thing was an annoyance. Unfortunately, the Drifters appear to have set up a second warp disruption generator. They must be very keen to keep you shackled to this scene of ruin. So you are going to have to... hold on... no time for that recruit, it looks like you have the good fortune to prove your worth to the Empire.

One of the Drifter's Seekers just warped in, you need to take it out. Aura, get our recruit up to speed on combat, the recruit is of no use to me as a charred corpse!
Well done, that thing was an annoyance. Unfortunately, the Drifters appear to have set up a second warp disruption generator. They must be very keen to keep you shackled to this scene of ruin. So you are going to have to... hold on... no time for that recruit, it looks like you have the good fortune to prove your worth to the Empire.

One of the Drifter's Seekers just warped in, you need to take it out. Aura, get our recruit up to speed on combat, the recruit is of no use to me as a charred corpse!
519481 An Unexpected Guest An Unexpected Guest
519482 That's one thorn in our side removed but it's not over yet! I can see that the Drifters deployed a second warp bubble. They must be very eager to add you to their trophy cabinet.

Looks like you have to... Oh wait... OK, you'll have to pause that, recruit. You're about to get a chance to prove you have a place with us, defending the Tribes. You have a Drifter Seeker on grid, just dropped out of warp, and you need to take, it, out!

Aura, our recruit needs a crash course on gunnery! They're no use to me dead!
That's one thorn in our side removed but it's not over yet! I can see that the Drifters deployed a second warp bubble. They must be very eager to add you to their trophy cabinet.

Looks like you have to... Oh wait... OK, you'll have to pause that, recruit. You're about to get a chance to prove you have a place with us, defending the Tribes. You have a Drifter Seeker on grid, just dropped out of warp, and you need to take, it, out!

Aura, our recruit needs a crash course on gunnery! They're no use to me dead!
519483 Basic Combat on Seeker Basic Combat on Seeker
519484 That thing was an annoyance. Unfortunately, the Drifters plunked down a second warp disruption generator. They must be really excited to keep you around. So you are going to have to..... Oh hold on,... no time for that recruit, it looks like you are about to get a chance to prove your worth to the state. A Drifter seeker just warped in, you need to take, him, out. Aura get our recruit up to speed on combat, they are of no use to me dead! That thing was an annoyance. Unfortunately, the Drifters plunked down a second warp disruption generator. They must be really excited to keep you around. So you are going to have to..... Oh hold on,... no time for that recruit, it looks like you are about to get a chance to prove your worth to the state. A Drifter seeker just warped in, you need to take, him, out. Aura get our recruit up to speed on combat, they are of no use to me dead!
519485 An Unexpected Guest An Unexpected Guest
519486 You've removed one irritation, good! ... There's a problem though,.. the Drifters deployed a second warp disruption generator. They must be really excited to keep you around. So you are going to have to... Ah wait a second... we're out of time, Recruit.

It looks like you're about to get your opportunity to fight for the Federation. The Drifters use Seekers as scouts and raiders and one just warped in, you need to take, it, out!

Aura, fire up the combat routines, our recruit needs your help. We can't afford to lose the trainee now!
You've removed one irritation, good! ... There's a problem though,.. the Drifters deployed a second warp disruption generator. They must be really excited to keep you around. So you are going to have to... Ah wait a second... we're out of time, Recruit.

It looks like you're about to get your opportunity to fight for the Federation. The Drifters use Seekers as scouts and raiders and one just warped in, you need to take, it, out!

Aura, fire up the combat routines, our recruit needs your help. We can't afford to lose the trainee now!
519487 An Unexpected Guest An Unexpected Guest
519488 That thing was an annoyance. Unfortunately, the Drifters deployed a second warp disruption generator. They must be really keen to keep you around. So you are going to have to...

Oh hold on... no time for that recruit, it looks like you are about to get a chance to prove your worth to the State. One of the Drifter's Seekers just warped in, you need to take, it, out.

Aura, get our trainee up to speed on combat, the recruit is no use to me dead!
That thing was an annoyance. Unfortunately, the Drifters deployed a second warp disruption generator. They must be really keen to keep you around. So you are going to have to...

Oh hold on... no time for that recruit, it looks like you are about to get a chance to prove your worth to the State. One of the Drifter's Seekers just warped in, you need to take, it, out.

Aura, get our trainee up to speed on combat, the recruit is no use to me dead!
519489 Approach the Circadian Seeker Approach the Circadian Seeker
519490 Captain, I need you to remain calm. You are flying a Corvette fitted with a civilian class weapons system and a Civilian Afterburner for rapid maneuvering.

This gives you a significant chance of success when pitted against a single Seeker.

Just like with the generator, locate the Circadian Seeker on your overview and select approach from the radial menu.
Captain, I need you to remain calm. You are flying a Corvette fitted with a civilian class weapons system and a Civilian Afterburner for rapid maneuvering.

This gives you a significant chance of success when pitted against a single Seeker.

Just like with the generator, locate the Circadian Seeker on your overview and select approach from the radial menu.
519491 Lock Target on the Seeker Lock Target on the Seeker
519492 To lock your weapons system on the Seeker, hold down your left mouse button on it and select 'Lock Target' from the radial menu. To lock your weapons system on the Seeker, hold down your left mouse button on it and select 'Lock Target' from the radial menu.
519493 Orbit the Seeker Orbit the Seeker
519494 Please orbit and engage the Circadian Seeker now. Move your mouse over the Seeker and hold down the left mouse button to open the radial menu. Then select the 'Orbit' command. Please orbit and engage the Circadian Seeker now. Move your mouse over the Seeker and hold down the left mouse button to open the radial menu. Then select the 'Orbit' command.
519495 Destroy the Seeker Destroy the Seeker
519496 Now it's time to engage your weapons, Captain! Now it's time to engage your weapons, Captain!
519497 Stop Your Ship Stop Your Ship
519498 Don't forget to stop your ship! Don't forget to stop your ship!
519500 A Second Interloper A Second Interloper
519501 Well, I didn't expect that from an untrained recruit. Your first kill! Victory in combat is a sacred rite of passage. Having this experience definitely makes you more valuable to the Empire.

But enough of the pleasantries. Let us go back to the secondary warp disruption gen... wait... it seems the Drifters seriously want to capture you, recruit. Another one of their Seekers just warped in, I suspect it is looking for survivors, this means that you just got the chance to double your kill record!

Purify this threat with the power of your laser. Administer the penalty for interfering with the holy work of the Amarr Empire!
Well, I didn't expect that from an untrained recruit. Your first kill! Victory in combat is a sacred rite of passage. Having this experience definitely makes you more valuable to the Empire.

But enough of the pleasantries. Let us go back to the secondary warp disruption gen... wait... it seems the Drifters seriously want to capture you, recruit. Another one of their Seekers just warped in, I suspect it is looking for survivors, this means that you just got the chance to double your kill record!

Purify this threat with the power of your laser. Administer the penalty for interfering with the holy work of the Amarr Empire!
519506 A Second Interloper A Second Interloper
519507 For a rookie, you're quite a surprise! Your first kill! This is the kind of combat experience the Republic needs you to have if you want to keep the Tribes safe.

All right, on to the backup warp disrupt... oh what... wait... the Drifters are very serious about getting hold of you, recruit. Another Seeker just warped in, probably part of their search for survivors. You just got a chance to double your kill count!

Show it what happens to those who attack the Minmatar people!
For a rookie, you're quite a surprise! Your first kill! This is the kind of combat experience the Republic needs you to have if you want to keep the Tribes safe.

All right, on to the backup warp disrupt... oh what... wait... the Drifters are very serious about getting hold of you, recruit. Another Seeker just warped in, probably part of their search for survivors. You just got a chance to double your kill count!

Show it what happens to those who attack the Minmatar people!
519508 A Second Interloper A Second Interloper
519509 Well done, recruit! Your first kill... and you were flying solo! This kind of combat experience is essential for defending the liberties of the Federation.

All right, on to the backup warp disrupt... oh what... wait... it seems the Drifters are determined to get a hold of you recruit. Another one of their Seekers has warped in.
Well done, recruit! Your first kill... and you were flying solo! This kind of combat experience is essential for defending the liberties of the Federation.

All right, on to the backup warp disrupt... oh what... wait... it seems the Drifters are determined to get a hold of you recruit. Another one of their Seekers has warped in.
519510 A Second Interloper A Second Interloper
519511 Well, I didn't expect that from an untrained rookie! Your first kill! Having combat experience definitely makes you more valuable to the State.

All right, on to the backup warp disruption gen.... oh wait a minute... the Drifters seriously want to get to know you, recruit. Another one of their Seekers just warped in, I suspect it's looking for survivors, this means that you just got a chance to double your kill record!

Make clear to it what it costs to interfere with the Caldari State!
Well, I didn't expect that from an untrained rookie! Your first kill! Having combat experience definitely makes you more valuable to the State.

All right, on to the backup warp disruption gen.... oh wait a minute... the Drifters seriously want to get to know you, recruit. Another one of their Seekers just warped in, I suspect it's looking for survivors, this means that you just got a chance to double your kill record!

Make clear to it what it costs to interfere with the Caldari State!
519512 Approach the Seeker Approach the Seeker
519513 Captain, let's see what you have learned, can you take out the second Seeker with minimal instruction?

First approach the Seeker.
Captain, let's see what you have learned, can you take out the second Seeker with minimal instruction?

First approach the Seeker.
519514 Lock Target on the Seeker Lock Target on the Seeker
519515 Now select 'Lock Target' on the Seeker. Now select 'Lock Target' on the Seeker.
519516 Orbit the Seeker Orbit the Seeker
519517 Don't forget to orbit. Don't forget to orbit.
519518 Destroy the Seeker Destroy the Seeker
519519 It's time to engage! Fire your weapons!

When you have defeated the Seeker, you should stop your ship.
It's time to engage! Fire your weapons!

When you have defeated the Seeker, you should stop your ship.
519520 Destroying the Backup Generator Destroying the Backup Generator
519521 Good work, Captain.

You can explore the Seeker wrecks to see if they left anything behind.

Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button.

Remember to get close.
Good work, Captain.

You can explore the Seeker wrecks to see if they left anything behind.

Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button.

Remember to get close.
519522 Destroying the Backup Generator Destroying the Backup Generator
519523 Good work, Captain.

You can explore the Seeker wrecks to see if they left anything behind.

Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button.

Remember to get close.
Good work, Captain.

You can explore the Seeker wrecks to see if they left anything behind.

Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button.

Remember to get close.
519524 Destroying the Backup Generator Destroying the Backup Generator
519525 Good work, Captain.

You can explore the Seeker wrecks to see if they left anything behind.

Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button.

Remember to get close.
Good work, Captain.

You can explore the Seeker wrecks to see if they left anything behind.

Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button.

Remember to get close.
519526 Destroying the Backup Generator Destroying the Backup Generator
519527 Good work, Captain. You can explore the Seeker wrecks to see if they left anything behind.

Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button.

Remember to get close.
Good work, Captain. You can explore the Seeker wrecks to see if they left anything behind.

Move your mouse over the wreckage and hold down the left mouse button. A radial menu will appear. Select 'Open Cargo' to view the contents and then click the 'Loot All' button.

Remember to get close.
519528 Fleet Commander Torelle Fleet Commander Torelle
519529 How did he like that taste of freedom? I appreciate your determination recruit, so I´m sure you'll handle what I'm about to tell you.

We´ve been shadowing a squadron of Drifter battleships, and they've changed course for your location. It doesn't matter how much of a natural you are with that railgun, you can´t take on a normal battleship in a corvette, let alone Drifter tech battleships. They will crush you and cast your vote into a black hole.

Destroy the secondary warp disruption generator immediately. Let's hope no more Seekers turn up, you have a narrowing window!
How did he like that taste of freedom? I appreciate your determination recruit, so I´m sure you'll handle what I'm about to tell you.

We´ve been shadowing a squadron of Drifter battleships, and they've changed course for your location. It doesn't matter how much of a natural you are with that railgun, you can´t take on a normal battleship in a corvette, let alone Drifter tech battleships. They will crush you and cast your vote into a black hole.

Destroy the secondary warp disruption generator immediately. Let's hope no more Seekers turn up, you have a narrowing window!
519530 Fleet Commander Tahron Fleet Commander Tahron
519531 I approve of your faith and obedience, Recruit, so I´m sure the news I have will only inspire you to greater efforts.

Imperial sensors have detected a squadron of Drifter battleships, and they have just changed course to your location. I don´t care how good you are with that laser turret, you can´t take on advanced Drifter battleships in a corvette. For all your admirable faith, they will surely crush you.

You need to destroy that backup warp disruption generator immediately. With any luck we won't get interrupted by more of those cursed Seekers.
I approve of your faith and obedience, Recruit, so I´m sure the news I have will only inspire you to greater efforts.

Imperial sensors have detected a squadron of Drifter battleships, and they have just changed course to your location. I don´t care how good you are with that laser turret, you can´t take on advanced Drifter battleships in a corvette. For all your admirable faith, they will surely crush you.

You need to destroy that backup warp disruption generator immediately. With any luck we won't get interrupted by more of those cursed Seekers.
519532 Fleet Commander Vadari Fleet Commander Vadari
519533 I'm thinking you might make a good warrior yet, recruit, so I´ll clue you in on some strategic intel. Our long-range sensors have tracked a squadron of Drifter battleships, and they are heading for your location.

I don´t care how good you are with that autocannon, you can´t take on Drifter battleships in a corvette. They'll crush you. You need to destroy that secondary warp disruption generator right now.

If you're quick and lucky, you won't get interrupted by any more of those damned Seekers.
I'm thinking you might make a good warrior yet, recruit, so I´ll clue you in on some strategic intel. Our long-range sensors have tracked a squadron of Drifter battleships, and they are heading for your location.

I don´t care how good you are with that autocannon, you can´t take on Drifter battleships in a corvette. They'll crush you. You need to destroy that secondary warp disruption generator right now.

If you're quick and lucky, you won't get interrupted by any more of those damned Seekers.
519534 Fleet Commander Kaatara Fleet Commander Kaatara
519535 I'm starting to like you, Recruit, so I´ll let you in on another secret. We´ve been tracking a squadron of Drifter battleships, and they just turned inbound to your location. I don´t care how good you are with that railgun, you can´t take on a normal battleship in a corvette, let alone Drifter tech battleships.

They will most certainly crush you. You need to get that backup warp disruption generator dealt with immediately. With any luck we won't get interrupted by more of those damned Seekers.
I'm starting to like you, Recruit, so I´ll let you in on another secret. We´ve been tracking a squadron of Drifter battleships, and they just turned inbound to your location. I don´t care how good you are with that railgun, you can´t take on a normal battleship in a corvette, let alone Drifter tech battleships.

They will most certainly crush you. You need to get that backup warp disruption generator dealt with immediately. With any luck we won't get interrupted by more of those damned Seekers.
519536 Approach the Backup Generator Approach the Backup Generator
519537 Captain, locate the backup generator in your overview and approach it. Captain, locate the backup generator in your overview and approach it.
519538 Lock Target on the Generator Lock Target on the Generator
519539 To reach the generator faster, you should activate the highlighted afterburner module.

This module enables you to trade your ship's capacitor power for speed, allowing you to reach the generator faster.

When you are close to the generator, you should lock target.
To reach the generator faster, you should activate the highlighted afterburner module.

This module enables you to trade your ship's capacitor power for speed, allowing you to reach the generator faster.

When you are close to the generator, you should lock target.
519540 Fleet Commander Torelle Fleet Commander Torelle
519541 Recruit, I needn't tell you how many people in the Federation are depending on men and women like us to deal with the threats to their security and freedom.

It's bad enough that the border war with the Caldari State continues but these Drifters can strike from anywhere. We need to respond and contain this threat and getting you back home is a crucial first step.
Recruit, I needn't tell you how many people in the Federation are depending on men and women like us to deal with the threats to their security and freedom.

It's bad enough that the border war with the Caldari State continues but these Drifters can strike from anywhere. We need to respond and contain this threat and getting you back home is a crucial first step.
519542 Fleet Commander Kaatara Fleet Commander Kaatara
519543 Recruit, the economic security of the State depends on men and women like us to be the hard core of a strong and smart military. The thieving Gallente Federation continues to press us in the Black Rise colony systems and the border regions but these Drifters can strike from anywhere.

Dealing with this critical threat requires intel and getting you and the scientists you've recovered home is vital to this end, so eliminate that warp disruptor recruit.
Recruit, the economic security of the State depends on men and women like us to be the hard core of a strong and smart military. The thieving Gallente Federation continues to press us in the Black Rise colony systems and the border regions but these Drifters can strike from anywhere.

Dealing with this critical threat requires intel and getting you and the scientists you've recovered home is vital to this end, so eliminate that warp disruptor recruit.
519544 Fleet Commander Vadari Fleet Commander Vadari
519545 Recruit, I needn't tell you how much the Tribes are depending on men and women like us to deal with the threats to Minmatar Republic. You know the Amarr Empire's war with us continues along the border, and their slave raids are never-ending, but the Drifters' use of wormhole tech means they can strike at will.

We need to stop this escalation with the Drifter Hive and your return to base is vital to starting the fight back. Take that final generator out!
Recruit, I needn't tell you how much the Tribes are depending on men and women like us to deal with the threats to Minmatar Republic. You know the Amarr Empire's war with us continues along the border, and their slave raids are never-ending, but the Drifters' use of wormhole tech means they can strike at will.

We need to stop this escalation with the Drifter Hive and your return to base is vital to starting the fight back. Take that final generator out!
519546 Fleet Commander Tahron Fleet Commander Tahron
519547 Recruit, I needn't tell you how many people in the Empire are depending on men and women like us to protect their mortal souls against the diabolical threats to their security and freedom that surround our glorious Empire.

It's bad enough that the war with the Minmatar rebel provinces continues but these Drifters can strike from anywhere. We need to respond and getting you back home is a crucial first step.
Recruit, I needn't tell you how many people in the Empire are depending on men and women like us to protect their mortal souls against the diabolical threats to their security and freedom that surround our glorious Empire.

It's bad enough that the war with the Minmatar rebel provinces continues but these Drifters can strike from anywhere. We need to respond and getting you back home is a crucial first step.
519548 Orbit the Backup Warp Disruption Generator Orbit the Backup Warp Disruption Generator
519549 After locking target on the generator, you should orbit. After locking target on the generator, you should orbit.
519550 Destroy the Backup Warp Disruption Generator Destroy the Backup Warp Disruption Generator
519551 Activate your primary weapon to destroy the generator. Activate your primary weapon to destroy the generator.
519552 Escape Escape
519553 OK, listen carefully, recruit. You've almost run out of time. The Drifter battleship squadron has warped in very close to your location. By destroying the warp disruption generator, you've removed the bubble that prevented you leaving the site. The Tribes will gain nothing from you trying to take them on solo.

Republic Security Services need those survivors for debriefing and I´d like to congratulate you on this rescue in person one day.

So your orders are to report to Headquarters... Now!
OK, listen carefully, recruit. You've almost run out of time. The Drifter battleship squadron has warped in very close to your location. By destroying the warp disruption generator, you've removed the bubble that prevented you leaving the site. The Tribes will gain nothing from you trying to take them on solo.

Republic Security Services need those survivors for debriefing and I´d like to congratulate you on this rescue in person one day.

So your orders are to report to Headquarters... Now!
519554 Escape Escape
519555 Recruit, listen carefully, we have very limited time. The Drifter battleship squadron just warped to your location. By destroying the warp disruptor you've removed the bubble that protected the site.

It would be a waste of Empire resources to take them on. Namely your body and soul, not to mention the valuable ship and cargo you carry.

Intelligence needs those survivors for extensive debriefing and I´d like to shake your hand someday. While blood still runs through it! So your orders are to report to Headquarters... With haste!
Recruit, listen carefully, we have very limited time. The Drifter battleship squadron just warped to your location. By destroying the warp disruptor you've removed the bubble that protected the site.

It would be a waste of Empire resources to take them on. Namely your body and soul, not to mention the valuable ship and cargo you carry.

Intelligence needs those survivors for extensive debriefing and I´d like to shake your hand someday. While blood still runs through it! So your orders are to report to Headquarters... With haste!
519556 Escape Escape
519557 Recruit, listen carefully, we have very limited time. A Drifter battleship squadron just warped to your location. By destroying the warp disruptor you've removed the bubble that protected the site. It would be a waste of State resources to take them on.

Intelligence needs those survivors for debriefing and I´d like to shake your hand someday. So your orders are to report to Headquarters... Now!
Recruit, listen carefully, we have very limited time. A Drifter battleship squadron just warped to your location. By destroying the warp disruptor you've removed the bubble that protected the site. It would be a waste of State resources to take them on.

Intelligence needs those survivors for debriefing and I´d like to shake your hand someday. So your orders are to report to Headquarters... Now!
519558 Escape Escape
519559 Recruit, listen carefully because you've run out of time here! A Drifter battleship squadron has warped to your location. By destroying the generator you've removed the warp disruption field that shrouded the site.

Taking on this Drifter force would be a pointless waste of your life and freedom. Not to mention those survivors, which Federal Intelligence needs to debrief.

Report to Headquarters with your vessel and precious cargo... Now!
Recruit, listen carefully because you've run out of time here! A Drifter battleship squadron has warped to your location. By destroying the generator you've removed the warp disruption field that shrouded the site.

Taking on this Drifter force would be a pointless waste of your life and freedom. Not to mention those survivors, which Federal Intelligence needs to debrief.

Report to Headquarters with your vessel and precious cargo... Now!
519560 Warp Out and Dock at HQ Warp Out and Dock at HQ
519561 Captain, your ship is fitted with a warp drive which is capable of bending space and time in order to rapidly propel you toward your destination. I have overridden the ship's clearance system to give you full access to the drive.

Find your HQ highlighted in the overview, hold down your left mouse button and select dock on the radial menu.

Eventually, you will be able to fly larger ships with larger weapons, but while you are still in your corvette vessel, you do not want to face these giant Drifter battleships by yourself.
Captain, your ship is fitted with a warp drive which is capable of bending space and time in order to rapidly propel you toward your destination. I have overridden the ship's clearance system to give you full access to the drive.

Find your HQ highlighted in the overview, hold down your left mouse button and select dock on the radial menu.

Eventually, you will be able to fly larger ships with larger weapons, but while you are still in your corvette vessel, you do not want to face these giant Drifter battleships by yourself.
519603 A Bright Future A Bright Future
519604 Welcome to your Amarr Academy, a hallowed place of excellence. Legions of our finest capsuleers have started here and gone on to earn untold glory for the Empire. The birthplace of true Paladins, just and avenging. Welcome to your Amarr Academy, a hallowed place of excellence. Legions of our finest capsuleers have started here and gone on to earn untold glory for the Empire. The birthplace of true Paladins, just and avenging.
519605 A Bright Future A Bright Future
519606 Welcome to the home of the Minmatar Academy. Plenty of legendary capsuleers have started here and gone on to strike fear into the enemies of the Republic. Welcome to the home of the Minmatar Academy. Plenty of legendary capsuleers have started here and gone on to strike fear into the enemies of the Republic.
519607 A Bright Future A Bright Future
519608 Welcome to your Caldari State Flight Academy. Plenty of legendary capsuleers have started at this school and gone on to earn billions for the state. Welcome to your Caldari State Flight Academy. Plenty of legendary capsuleers have started at this school and gone on to earn billions for the state.
519609 A Bright Future A Bright Future
519610 Welcome to the Gallente Federation academy... Plenty of elite capsuleers began their journey here, going on to expand Federation influence across New Eden! Welcome to the Gallente Federation academy... Plenty of elite capsuleers began their journey here, going on to expand Federation influence across New Eden!
519611 Fleet Commander Torelle Fleet Commander Torelle
519612 Now, to our current situation, it turns out the Sisters of EVE research team had zeroed in on the whereabouts of the Drifters, and get this, it is some sort of massive Hive!

We are urgently requesting more information from Professor Tannen, but this result has attracted attention in high places. Due to your efforts, the Senate's Drifter Emergency Commission has authorized the Federation Navy to mobilize for a counter-attack.

This was made possible by your actions today! As a gesture of our appreciation, the Gallente Federation has awarded you with a bonus in ISK.

The money will be useful in your promising career but it's not all. I've spoken on your behalf with Navy Command and I´ve been given special authority to accelerate your capsuleer training because I want you to be a part of the counter-attack.
Now, to our current situation, it turns out the Sisters of EVE research team had zeroed in on the whereabouts of the Drifters, and get this, it is some sort of massive Hive!

We are urgently requesting more information from Professor Tannen, but this result has attracted attention in high places. Due to your efforts, the Senate's Drifter Emergency Commission has authorized the Federation Navy to mobilize for a counter-attack.

This was made possible by your actions today! As a gesture of our appreciation, the Gallente Federation has awarded you with a bonus in ISK.

The money will be useful in your promising career but it's not all. I've spoken on your behalf with Navy Command and I´ve been given special authority to accelerate your capsuleer training because I want you to be a part of the counter-attack.
519613 Fleet Commander Kaatara Fleet Commander Kaatara
519614 It turns out the Sisters of EVE research team had located the exact location of the Drifter Hive. We are pressing Professor Tannen for more information, but this event has certainly garnered the attention of the higher ups. Due to your efforts, the Chief Executive Panel has spoken, and the Caldari Navy is starting to mobilize a fleet for a counter-attack. This is beyond what I expected of you!

As a gesture of our appreciation, the Caldari State has awarded you with a cash bonus. But for once, the money´s not the best part.

I pulled for you with HQ and I´ve been given special permission to accelerate your capsuleer training because I want you to be a part of the counter-attack.
It turns out the Sisters of EVE research team had located the exact location of the Drifter Hive. We are pressing Professor Tannen for more information, but this event has certainly garnered the attention of the higher ups. Due to your efforts, the Chief Executive Panel has spoken, and the Caldari Navy is starting to mobilize a fleet for a counter-attack. This is beyond what I expected of you!

As a gesture of our appreciation, the Caldari State has awarded you with a cash bonus. But for once, the money´s not the best part.

I pulled for you with HQ and I´ve been given special permission to accelerate your capsuleer training because I want you to be a part of the counter-attack.
519615 Fleet Commander Vadari Fleet Commander Vadari
519616 Recruit, it turns out the Sisters of EVE research team had pinned down the exact location of the Drifter Hive. We are urging Professor Tannen to elaborate on this information, but your actions have also drawn the attention of Republic Fleet command. Due to your efforts, the Tribal Council has spoken, and the Republic Fleet is starting to mobilize a force for a major counter-attack. You've exceeded my expectations, recruit. Well done!

As a token of gratitude, the Minmatar Republic has awarded you a cash bonus. Of course, money isn't everything and I have to say your kudos has risen high.

I've also put in a word with Command and I´ve been given direct authority to accelerate your capsuleer training. I need you to be part of this counter-attack, recruit!
Recruit, it turns out the Sisters of EVE research team had pinned down the exact location of the Drifter Hive. We are urging Professor Tannen to elaborate on this information, but your actions have also drawn the attention of Republic Fleet command. Due to your efforts, the Tribal Council has spoken, and the Republic Fleet is starting to mobilize a force for a major counter-attack. You've exceeded my expectations, recruit. Well done!

As a token of gratitude, the Minmatar Republic has awarded you a cash bonus. Of course, money isn't everything and I have to say your kudos has risen high.

I've also put in a word with Command and I´ve been given direct authority to accelerate your capsuleer training. I need you to be part of this counter-attack, recruit!
519617 Fleet Commander Tahron Fleet Commander Tahron
519618 It turns out the Sisters of EVE research team had located the exact location of the Drifter Hive. We are pressing Professor Tannen for more information, but this event has certainly garnered the attention of the admiralty.

Due to your efforts, the Ministry of War has spoken, and the Amarr Navy is starting to mobilize a fleet for a counter-attack. This is beyond what I expected of you!

As a gesture of our appreciation, the Amarr Empire has awarded you with a bonus, that may not give you spiritual growth, but will nevertheless speed you on the path to glory: a small cash bonus. But naturally the money´s not the best part.

I've consulted with the admiralty and been given special permission to accelerate your capsuleer training. The reason is quite simple: I want you to be a part of the counter-attack. You will help us rain fire on these demons and thwart their evil plans.
It turns out the Sisters of EVE research team had located the exact location of the Drifter Hive. We are pressing Professor Tannen for more information, but this event has certainly garnered the attention of the admiralty.

Due to your efforts, the Ministry of War has spoken, and the Amarr Navy is starting to mobilize a fleet for a counter-attack. This is beyond what I expected of you!

As a gesture of our appreciation, the Amarr Empire has awarded you with a bonus, that may not give you spiritual growth, but will nevertheless speed you on the path to glory: a small cash bonus. But naturally the money´s not the best part.

I've consulted with the admiralty and been given special permission to accelerate your capsuleer training. The reason is quite simple: I want you to be a part of the counter-attack. You will help us rain fire on these demons and thwart their evil plans.
519632 Aura Aura
519633 Captain! Bonus payments are quite unusual for a recruit of your status. I have also been notified that you have been given special permission to accelerate your capsuleer training. This is quite an honor.

I must warn you though, capsuleer training is the hardest, most complicated training process known to man, only a fraction of pilots endure it, an accelerated process is going to be very challenging!

However, so far you have been performing well. I am now providing you with a new module and skillbook to officially start your training.
Captain! Bonus payments are quite unusual for a recruit of your status. I have also been notified that you have been given special permission to accelerate your capsuleer training. This is quite an honor.

I must warn you though, capsuleer training is the hardest, most complicated training process known to man, only a fraction of pilots endure it, an accelerated process is going to be very challenging!

However, so far you have been performing well. I am now providing you with a new module and skillbook to officially start your training.
519634 Aura Aura
519635 Captain! Bonus payments are quite unusual for a recruit of your status. I have also been notified that you have been given special permission to accelerate your capsuleer training. This is quite an honor.

I must warn you though, capsuleer training is the hardest, most complicated training process known to man, only a fraction of pilots endure it, an accelerated process is going to be very challenging!

However, so far you have been performing well. I am now providing you with a new module and skillbook to officially start your training.
Captain! Bonus payments are quite unusual for a recruit of your status. I have also been notified that you have been given special permission to accelerate your capsuleer training. This is quite an honor.

I must warn you though, capsuleer training is the hardest, most complicated training process known to man, only a fraction of pilots endure it, an accelerated process is going to be very challenging!

However, so far you have been performing well. I am now providing you with a new module and skillbook to officially start your training.
519636 Aura Aura
519637 Captain! Bonus payments are quite unusual for a recruit of your status. I have also been notified that you have been given special permission to accelerate your capsuleer training. This is quite an honor.

I must warn you though, capsuleer training is the hardest, most complicated training process known to man, only a fraction of pilots endure it, an accelerated process is going to be very challenging!

However, so far you have been performing well. I am now providing you with a new module and skillbook to officially start your training.
Captain! Bonus payments are quite unusual for a recruit of your status. I have also been notified that you have been given special permission to accelerate your capsuleer training. This is quite an honor.

I must warn you though, capsuleer training is the hardest, most complicated training process known to man, only a fraction of pilots endure it, an accelerated process is going to be very challenging!

However, so far you have been performing well. I am now providing you with a new module and skillbook to officially start your training.
519638 Aura Aura
519639 Captain! Bonus payments are quite unusual for a recruit of your status. I have also been notified that you have been given special permission to accelerate your capsuleer training. This is quite an honor.

I must warn you though, capsuleer training is the hardest, most complicated training process known to man, only a fraction of pilots endure it, an accelerated process is going to be very challenging!

However, so far you have been performing well. I am now providing you with a new module and skillbook to officially start your training.
Captain! Bonus payments are quite unusual for a recruit of your status. I have also been notified that you have been given special permission to accelerate your capsuleer training. This is quite an honor.

I must warn you though, capsuleer training is the hardest, most complicated training process known to man, only a fraction of pilots endure it, an accelerated process is going to be very challenging!

However, so far you have been performing well. I am now providing you with a new module and skillbook to officially start your training.
519642 Open Your Wallet Open Your Wallet
519643 The funds you received are awarded in ISK or InterStellar Kredits. This is the main currency of New Eden and can be used for everything from buying supplies to bribing other capsuleers.

I have highlighted your wallet. You can view your ISK balance there.

Remember to close all windows when you are finished using them.
The funds you received are awarded in ISK or InterStellar Kredits. This is the main currency of New Eden and can be used for everything from buying supplies to bribing other capsuleers.

I have highlighted your wallet. You can view your ISK balance there.

Remember to close all windows when you are finished using them.
519646 Accelerated Training Accelerated Training
519647 Recruit, your accelerated training is going to start with a bang! One of the Empire's key research outposts in the region has gone completely dark.

Normally, we wouldn´t send a recruit to check out a black site. In fact, you shouldn't even know that it exists! But word of your rescue of Professor Tannen has spread.

The research outpost is a facility where the Sisters of EVE have been working with us. The Sisters have asked that you, specifically, find out why it has gone silent.
Recruit, your accelerated training is going to start with a bang! One of the Empire's key research outposts in the region has gone completely dark.

Normally, we wouldn´t send a recruit to check out a black site. In fact, you shouldn't even know that it exists! But word of your rescue of Professor Tannen has spread.

The research outpost is a facility where the Sisters of EVE have been working with us. The Sisters have asked that you, specifically, find out why it has gone silent.
519652 Aura Aura
519653 Captain, I am running different preparation scenarios, research outposts like these often contain highly sensitive data troves that are securely encrypted.

I believe it would be wise to upgrade your ship's capability with a Data Analyzer module.
After reviewing options, it is my conclusion you should build one.
Captain, I am running different preparation scenarios, research outposts like these often contain highly sensitive data troves that are securely encrypted.

I believe it would be wise to upgrade your ship's capability with a Data Analyzer module.
After reviewing options, it is my conclusion you should build one.
519654 Fleet Commander Tahron Fleet Commander Tahron
519655 I am temporarily raising your security clearance for this mission. But you are going to have to prepare for this journey. Aura will help you get ready. I am temporarily raising your security clearance for this mission. But you are going to have to prepare for this journey. Aura will help you get ready.
519656 Accelerated Training Accelerated Training
519657 Recruit, your accelerated training is going to start with a bang! One of the State's key research outposts in the region has gone completely dark. Normally, we wouldn't send a recruit to check out a black site.

In fact, you shouldn't even know it exists! But word of your rescue of Professor Tannen has spread. The research outpost is a facility where the Sisters of EVE have been working with us. The Sisters have asked that you, specifically, find out why it has gone silent.
Recruit, your accelerated training is going to start with a bang! One of the State's key research outposts in the region has gone completely dark. Normally, we wouldn't send a recruit to check out a black site.

In fact, you shouldn't even know it exists! But word of your rescue of Professor Tannen has spread. The research outpost is a facility where the Sisters of EVE have been working with us. The Sisters have asked that you, specifically, find out why it has gone silent.
519658 Aura Aura
519659 Captain, I am running different preparation scenarios, research outposts like these often contain highly sensitive data troves that are securely encrypted.

I believe it would be wise to upgrade your ship's capability with a Data Analyzer module.
After reviewing options, it is my conclusion you should build one.
Captain, I am running different preparation scenarios, research outposts like these often contain highly sensitive data troves that are securely encrypted.

I believe it would be wise to upgrade your ship's capability with a Data Analyzer module.
After reviewing options, it is my conclusion you should build one.
519660 Accelerated Training Accelerated Training
519661 You sure are going to start your training with a critical task, recruit! We've lost contact with one of the Republic's most important research outposts in the region.

This research outpost is a hidden site where the Sisters of EVE have been working with us. It's the Sisters who requested you personally for this mission.
You sure are going to start your training with a critical task, recruit! We've lost contact with one of the Republic's most important research outposts in the region.

This research outpost is a hidden site where the Sisters of EVE have been working with us. It's the Sisters who requested you personally for this mission.
519662 Aura Aura
519663 Captain, I am running different preparation scenarios, research outposts like these often contain highly sensitive data troves that are securely encrypted.

I believe it would be wise to upgrade your ship's capability with a Data Analyzer module.
After reviewing options, it is my conclusion you should build one.
Captain, I am running different preparation scenarios, research outposts like these often contain highly sensitive data troves that are securely encrypted.

I believe it would be wise to upgrade your ship's capability with a Data Analyzer module.
After reviewing options, it is my conclusion you should build one.
519664 Accelerated Training Accelerated Training
519665 Recruit, your accelerated training is sure going to begin with a vital mission! One of the Federation's advanced research outposts in the region has gone off the grid. This one recruit, is a black site.

The research outpost is a facility where the Sisters of EVE have been working with us. As the rescuer of their people, the Sisters have asked that you be the one to carry out the investigation.
Recruit, your accelerated training is sure going to begin with a vital mission! One of the Federation's advanced research outposts in the region has gone off the grid. This one recruit, is a black site.

The research outpost is a facility where the Sisters of EVE have been working with us. As the rescuer of their people, the Sisters have asked that you be the one to carry out the investigation.
519666 Aura Aura
519667 Captain, I am running different preparation scenarios, research outposts like these often contain highly sensitive data troves that are securely encrypted.

I believe it would be wise to upgrade your ship's capability with a Data Analyzer module.
After reviewing options, it is my conclusion you should build one.
Captain, I am running different preparation scenarios, research outposts like these often contain highly sensitive data troves that are securely encrypted.

I believe it would be wise to upgrade your ship's capability with a Data Analyzer module.
After reviewing options, it is my conclusion you should build one.
519668 Fleet Commander Kaatara Fleet Commander Kaatara
519669 So you want to build a Data Analyzer for your mission? Makes sense to me, but then you'll need the necessary materials to build it. The quickest way to get the materials that you need for this is going to be to raid the coffers of the local pirates. Those guys make me sick, they are parasites on our economy!

We recently acquired coordinates for a pirate asteroid colony. I think it is time that you prove to me that you will not tolerate such infractions against the Caldari State.

Mind you, if you profit a little bit while you're at it, even better! Remember the creed, the Caldari don't deal in pocket change, the Caldari buy worlds!
So you want to build a Data Analyzer for your mission? Makes sense to me, but then you'll need the necessary materials to build it. The quickest way to get the materials that you need for this is going to be to raid the coffers of the local pirates. Those guys make me sick, they are parasites on our economy!

We recently acquired coordinates for a pirate asteroid colony. I think it is time that you prove to me that you will not tolerate such infractions against the Caldari State.

Mind you, if you profit a little bit while you're at it, even better! Remember the creed, the Caldari don't deal in pocket change, the Caldari buy worlds!
519670 Training Training
519671 Build a Data Analyzer for the mission, eh? OK, that's sounds like a plan, but you'll need the necessary materials to build it. The fastest way to get materials would be to mount a quick raid on a local pirate den. These are the kind of scum who stop at nothing to make a profit, even slavery!

Why don't you show me how you deal with traitors and renegades who prey on the Minmatar people? By all means, seize as much as you can and take out any who get in your way!

Remember, justice is our aim and the Tribes reward the just!
Build a Data Analyzer for the mission, eh? OK, that's sounds like a plan, but you'll need the necessary materials to build it. The fastest way to get materials would be to mount a quick raid on a local pirate den. These are the kind of scum who stop at nothing to make a profit, even slavery!

Why don't you show me how you deal with traitors and renegades who prey on the Minmatar people? By all means, seize as much as you can and take out any who get in your way!

Remember, justice is our aim and the Tribes reward the just!
519672 Fleet Commander Torelle Fleet Commander Torelle
519673 You need to prepare for this journey and Aura will help you get ready. You need to prepare for this journey and Aura will help you get ready.
519674 Open your Character Sheet Open your Character Sheet
519675 Captain, it should come as no surprise that a pirate colony can be a dangerous place to enter alone. Might I suggest an upgrade to your vessel? Captain, it should come as no surprise that a pirate colony can be a dangerous place to enter alone. Might I suggest an upgrade to your vessel?
519676 Redeem Items Redeem Items
519677 Now, you should upgrade your ship by fitting the Repair module to it.

To do this, right-click on the module and select 'Fit to Active Ship'.
Now, you should upgrade your ship by fitting the Repair module to it.

To do this, right-click on the module and select 'Fit to Active Ship'.
519678 Open the Inventory Open the Inventory
519679 We should prepare you for this battle against the pirates.
To improve your capabilities in space, you might want to start training to operate better weapons.
Your empire has issued you a new weapon and the skill book required to operate it for this purpose.

Skill training is vital for your progression in New Eden, and the skills you choose will prepare you for your path in the stars.
You can view your current skills by opening the highlighted Character Sheet.
We should prepare you for this battle against the pirates.
To improve your capabilities in space, you might want to start training to operate better weapons.
Your empire has issued you a new weapon and the skill book required to operate it for this purpose.

Skill training is vital for your progression in New Eden, and the skills you choose will prepare you for your path in the stars.
You can view your current skills by opening the highlighted Character Sheet.
519680 View Skills in Character Sheet View Skills in Character Sheet
519681 To train a new skill, simply drag the skillbook from your Item Hangar into your Training Queue.

You should now drag the weapon skillbook to the top of the Training Queue.
To train a new skill, simply drag the skillbook from your Item Hangar into your Training Queue.

You should now drag the weapon skillbook to the top of the Training Queue.
519682 Train a Skill Train a Skill
519683 All skills come in five levels and each one requires a certain amount of skill points to unlock. Skill points are gained by simply training the skills.

When you unlock a new skill level, it provides you with a bonus to that skill. As you progress through the levels, the longer they take to train, but the higher you go, the more bonuses you acquire.

However, your new weapon only requires you to have level one of the weapon skill.

Complete your skill training to level one to progress through your training.
All skills come in five levels and each one requires a certain amount of skill points to unlock. Skill points are gained by simply training the skills.

When you unlock a new skill level, it provides you with a bonus to that skill. As you progress through the levels, the longer they take to train, but the higher you go, the more bonuses you acquire.

However, your new weapon only requires you to have level one of the weapon skill.

Complete your skill training to level one to progress through your training.
519684 Fit a Module Fit a Module
519685 Now, you should upgrade your ship by fitting the Repair module to it. To do this, right-click on the module and select 'Fit to Active Ship'. Now, you should upgrade your ship by fitting the Repair module to it. To do this, right-click on the module and select 'Fit to Active Ship'.
519686 Open Your Fitting Window Open Your Fitting Window
519687 To see what you have fitted on your ship currently, you should click on the 'Ship Fitting' icon now highlighted. To see what you have fitted on your ship currently, you should click on the 'Ship Fitting' icon now highlighted.
519717 Approach the Circadian Seeker Approach the Circadian Seeker
519721 Lock Target on the Seeker Lock Target on the Seeker
519725 Orbit the Seeker Orbit the Seeker
519729 Destroy the Seeker Destroy the Seeker
519730 Shoot the Seeker Shoot the Seeker
519733 Stop Your Ship Stop Your Ship
519737 An Unexpected Visitor An Unexpected Visitor
519738 First combat encounter against a hostile ship: a Circadian Seeker First combat encounter against a hostile ship: a Circadian Seeker
519739 Won First Combat Won First Combat
519740 You defeated your first Circadian Seeker! You defeated your first Circadian Seeker!
519741 Approach the Seeker Approach the Seeker
519745 Lock Target on the Seeker Lock Target on the Seeker
519749 Orbit the Seeker Orbit the Seeker
519753 Destroy the Seeker Destroy the Seeker
519757 A Second Intruder A Second Intruder
519758 Combat against a second Circadian Seeker Combat against a second Circadian Seeker
519759 Second Circadian Seeker Destroyed Second Circadian Seeker Destroyed
519760 You defeated another Circadian Seeker! You defeated another Circadian Seeker!
519761 Approach the Backup Generator Approach the Backup Generator
519765 Lock Target on the Generator Lock Target on the Generator
519769 Destroy the Backup Generator Destroy the Backup Generator
519770 Seek and destroy backup warp disruption generator Seek and destroy backup warp disruption generator
519771 Backup warp disruptor destroyed. Backup warp disruptor destroyed.
519772 You have successfully removed the secondary warp disruption field. You have successfully removed the secondary warp disruption field.
519773 Orbit the Backup Generator Orbit the Backup Generator
519777 Destroy the Backup Generator Destroy the Backup Generator
519781 Destroy Backup Generator Destroy Backup Generator
519782 CURRENTLY UNUSED CURRENTLY UNUSED
519783 Destroyed the Backup Generator Destroyed the Backup Generator
519784 You destroyed the backup generator You destroyed the backup generator
519785 Warp Out and Dock at HQ Warp Out and Dock at HQ
519789 Escape Escape
519790 Escape wreckage site and dock at HQ Escape wreckage site and dock at HQ
519791 Docked at HQ Docked at HQ
519792 You escaped the Drifters and successfully docked at your HQ You escaped the Drifters and successfully docked at your HQ
519793 Open Your Wallet Open Your Wallet
519797 A Bright Future A Bright Future
519798 Check for gifted items Check for gifted items
519799 Training & Fitting Items Received Training & Fitting Items Received
519800 You received your new training and fitting items You received your new training and fitting items
519801 Open Your Inventory Open Your Inventory
519805 Train a Skill Train a Skill
519809 Complete a Skill Complete a Skill
519813 Fit a Module Fit a Module
519817 Open Your Character Sheet Open Your Character Sheet
519821 Fit a Module Fit a Module
519825 Open Your Fitting Window Open Your Fitting Window
519829 Accelerated Training Accelerated Training
519830 Training skills and fitting modules Training skills and fitting modules
519831 Started Training Started Training
519832 You've learned how to train skills You've learned how to train skills
520537 Starting station Starting station
520540 Home station Home station
520563 Civilian Armor Repairer Civilian Armor Repairer
520564 Tutorial Gift Tutorial Gift
520566 Travelling to the Pirate Den Travelling to the Pirate Den
520568 Travel to Pirate Den Travel to Pirate Den
520569 You have successfully travelled to the Pirate Den You have successfully travelled to the Pirate Den
520570 Undock Undock
520574 Travel to the Site Travel to the Site
520578 Inside the Pirate Den Inside the Pirate Den
520580 Cleared the Pirate Den Cleared the Pirate Den
520581 You cleared the Pirate Den and retrieved materials. You cleared the Pirate Den and retrieved materials.
520582 Burn Through the Gas Cloud Burn Through the Gas Cloud
520586 Activate Your Repair Module Activate Your Repair Module
520590 Secure the Location Secure the Location
520594 Loot the Container Loot the Container
520598 Return to HQ Return to HQ
520618 Stop Your Ship Stop Your Ship
520635 Introduction to Industry Introduction to Industry
520637 Industrial Work Underway Industrial Work Underway
520638 You bought and installed a blueprint. You bought and installed a blueprint.
520641 Open the Market Open the Market
520645 Purchase a Blueprint Purchase a Blueprint
520649 Transfer Items to Item Hangar Transfer Items to Item Hangar
520653 Open the Industry Window Open the Industry Window
520657 Use Your Blueprint Use Your Blueprint
520662 No life signals located No life signals located
520669 Stop Ship Stop Ship
520670 Click here to stop your ship Click here to stop your ship
520671 Look at the wreckage then back at your ship Look at the wreckage then back at your ship
520673 Approach the wreckage Approach the wreckage
520678 Approach the wreckage Approach the wreckage
520680 Approach the wreckage Approach the wreckage
520682 Lock targets on the warp disruption generator Lock targets on the warp disruption generator
520684 Orbit the warp disruption generator Orbit the warp disruption generator
520688 Approach the Seeker Approach the Seeker
520690 Lock targets on the Seeker Lock targets on the Seeker
520692 Orbit the Seeker Orbit the Seeker
520694 Approach the Seeker Approach the Seeker
520696 Lock targets on the Seeker Lock targets on the Seeker
520698 Orbit the Seeker Orbit the Seeker
520700 Approach the backup warp disruption generator from your overview Approach the backup warp disruption generator from your overview
520702 Lock targets then orbit the backup warp disruption generator Lock targets then orbit the backup warp disruption generator
520704 No life signals located No life signals located
520706 Look at the wreckage then back at your ship Look at the wreckage then back at your ship
520708 Approach the wreckage Approach the wreckage
520710 Approach the wreckage Approach the wreckage
520712 Approach the wreckage Approach the wreckage
520714 Lock targets on the warp disruption generator Lock targets on the warp disruption generator
520716 Orbit the warp disruption generator Orbit the warp disruption generator
520718 Approach the Seeker Approach the Seeker
520720 Lock targets on the Seeker Lock targets on the Seeker
520722 Orbit the Seeker Orbit the Seeker
520724 Approach the Seeker Approach the Seeker
520726 Lock targets on the Seeker Lock targets on the Seeker
520728 Orbit the Seeker Orbit the Seeker
520730 Approach the backup warp disruption generator from your overview Approach the backup warp disruption generator from your overview
520732 Lock targets then orbit the backup warp disruption generator Lock targets then orbit the backup warp disruption generator
520734 No life signals located No life signals located
520736 Look at the wreckage then back at your ship Look at the wreckage then back at your ship
520738 Approach the wreckage Approach the wreckage
520740 Approach the wreckage Approach the wreckage
520742 Approach the wreckage Approach the wreckage
520744 Lock targets on the warp disruption generator Lock targets on the warp disruption generator
520746 Orbit the warp disruption generator Orbit the warp disruption generator
520748 Approach the Seeker Approach the Seeker
520750 Lock targets on the Seeker Lock targets on the Seeker
520752 Orbit the Seeker Orbit the Seeker
520754 Approach the Seeker Approach the Seeker
520756 Lock targets on the Seeker Lock targets on the Seeker
520758 Orbit the Seeker Orbit the Seeker
520760 Approach the backup warp disruption generator from your overview Approach the backup warp disruption generator from your overview
520762 Lock targets then orbit the backup warp disruption generator Lock targets then orbit the backup warp disruption generator
520764 No life signals located No life signals located
520766 Look at the wreckage then back at your ship Look at the wreckage then back at your ship
520768 Approach the wreckage Approach the wreckage
520770 Approach the wreckage Approach the wreckage
520772 Approach the wreckage Approach the wreckage
520774 Lock targets on the warp disruption generator Lock targets on the warp disruption generator
520776 Orbit the warp disruption generator Orbit the warp disruption generator
520778 Approach the Seeker Approach the Seeker
520780 Lock targets on the Seeker Lock targets on the Seeker
520782 Orbit the Seeker Orbit the Seeker
520784 Approach the Seeker Approach the Seeker
520786 Lock targets on the Seeker Lock targets on the Seeker
520788 Orbit the Seeker Orbit the Seeker
520790 Approach the backup warp disruption generator from your overview Approach the backup warp disruption generator from your overview
520792 Lock targets then orbit the backup warp disruption generator Lock targets then orbit the backup warp disruption generator
520794 Burn through the cloud with your Afterburner Burn through the cloud with your Afterburner
520796 Approach. Lock. Orbit. Shoot. Approach. Lock. Orbit. Shoot.
520798 Approach. Lock. Orbit. Shoot. Approach. Lock. Orbit. Shoot.
520800 Approach. Lock. Orbit. Shoot. Approach. Lock. Orbit. Shoot.
520802 Be closer than 2,500m to loot Be closer than 2,500m to loot
520804 Activate the gate to enter the site Activate the gate to enter the site
520806 Approach with caution Approach with caution
520808 Lock Targets on the Info Shard Lock Targets on the Info Shard
520810 Activate the gate to enter the site Activate the gate to enter the site
520812 Approach the Forward Point Approach the Forward Point
520814 Activate the gate to enter the site Activate the gate to enter the site
520816 Approach the Forward Point Approach the Forward Point
520818 Activate the gate to enter the site Activate the gate to enter the site
520820 Approach the Forward Point Approach the Forward Point
520822 Activate the gate to enter the site Activate the gate to enter the site
520824 Approach the Forward Point Approach the Forward Point
520826 Activate the Spatial Rift to enter the site Activate the Spatial Rift to enter the site
520828 Burn to the TES Faithful Shield Burn to the TES Faithful Shield
520830 Lock the TES Faithful Shield Lock the TES Faithful Shield
520832 Destroy the TES Faithful Shield Destroy the TES Faithful Shield
520834 Approach the Drifter Hive Approach the Drifter Hive
520836 Approach. Lock. Orbit. Shoot. Approach. Lock. Orbit. Shoot.
520838 Engage your weapons for the Amarr Empire! Engage your weapons for the Amarr Empire!
520840 Activate the Spatial Rift to enter the site Activate the Spatial Rift to enter the site
520842 Burn to the CNS Market Forces Burn to the CNS Market Forces
520844 Lock the CNS Market Forces Lock the CNS Market Forces
520846 Destroy the CNS Market Forces Destroy the CNS Market Forces
520848 Approach the Drifter Hive Approach the Drifter Hive
520850 Approach. Lock. Orbit. Shoot. Approach. Lock. Orbit. Shoot.
520852 Engage your weapons for the Caldari State! Engage your weapons for the Caldari State!
520854 Activate the Spatial Rift to enter the site Activate the Spatial Rift to enter the site
520856 Burn to the FNS Liberty Burn to the FNS Liberty
520858 Lock the FNS Liberty Lock the FNS Liberty
520860 Destroy the FNS Liberty Destroy the FNS Liberty
520862 Approach the Drifter Hive Approach the Drifter Hive
520864 Approach. Lock. Orbit. Shoot. Approach. Lock. Orbit. Shoot.
520866 Engage your weapons for the Gallente Federation! Engage your weapons for the Gallente Federation!
520868 Activate the Spatial Rift to enter the site Activate the Spatial Rift to enter the site
520870 Burn to the RFS Fateweaver Burn to the RFS Fateweaver
520872 Lock the RFS Fateweaver Lock the RFS Fateweaver
520874 Destroy the RFS Fateweaver Destroy the RFS Fateweaver
520876 Approach the Drifter Hive Approach the Drifter Hive
520878 Approach. Lock. Orbit. Shoot. Approach. Lock. Orbit. Shoot.
520880 Engage your weapons for the Minmatar Republic! Engage your weapons for the Minmatar Republic!
520882 Overview Overview
520883 The overview displays system information The overview displays system information
520884 Back at the Station Back at the Station
520888 Complete the Industry Job Complete the Industry Job
520892 Fit Module to Active Ship Fit Module to Active Ship
520896 Undock Undock
520900 Set Destination Set Destination
520904 Activate Autopilot Activate Autopilot
520908 Travel to the Site Travel to the Site
520912 Primary Weapon Primary Weapon
520913 Fire your primary weapon Fire your primary weapon
520914 Stop Ship Stop Ship
520915 Click here to stop your ship Click here to stop your ship
520916 Back at the Station Back at the Station
520920 Investigate the Research Facility Investigate the Research Facility
520922 You travelled to the Research Facility You travelled to the Research Facility
520923 Your investigation of the Research Facility has begun. Your investigation of the Research Facility has begun.
520924 Primary Weapon Primary Weapon
520925 Fire your primary weapon Fire your primary weapon
520926 Stop Ship Stop Ship
520927 Click here to stop your ship Click here to stop your ship
520928 Primary Weapon Primary Weapon
520929 Fire your primary weapon Fire your primary weapon
520930 Afterburner Afterburner
520931 Activate your Afterburner Activate your Afterburner
520932 Primary Weapon Primary Weapon
520933 Fire your primary weapon Fire your primary weapon
520934 Wallet Wallet
520935 Character Sheet Character Sheet
520936 Manage skills in the Character Sheet Manage skills in the Character Sheet
520937 Character Sheet Character Sheet
520938 Manage skills in the Character Sheet Manage skills in the Character Sheet
520939 Inventory Inventory
520940 Manage Ships and Items in your Inventory Manage Ships and Items in your Inventory
520941 Ship Fitting Ship Fitting
520942 Manage ships in Ship Fitting Manage ships in Ship Fitting
520943 Undock Undock
520944 Select here to Undock Select here to Undock
520945 Repair Module Repair Module
520946 This module will repair your ship This module will repair your ship
520947 Market Market
520948 Trade with players in the Market Trade with players in the Market
520949 Acceleration Gate Acceleration Gate
520951 You activated the Acceleration Gate You activated the Acceleration Gate
520952 The acceleration gate leading to the Research Facility was activated. The acceleration gate leading to the Research Facility was activated.
520953 Activate the Acceleration Gate Activate the Acceleration Gate
520957 Industry Industry
520958 Manufacture products via Industry Manufacture products via Industry
520959 Inventory Inventory
520960 Store items in your Inventory Store items in your Inventory
520961 Undock Undock
520962 Select here to Undock Select here to Undock
520963 Autopilot Autopilot
520964 Travel to your destination without 'hands-on' control with Autopilot. Travel to your destination without 'hands-on' control with Autopilot.
520965 Overview Overview
520966 The overview displays system information The overview displays system information
520967 Data Analyzer Data Analyzer
520968 Hack systems with the Analyzer Hack systems with the Analyzer
520969 Open Cargo Open Cargo
520970 Loot the container Loot the container
520971 Autopilot Autopilot
520972 Travel to your destination without 'hands-on' control with Autopilot. Travel to your destination without 'hands-on' control with Autopilot.
520973 Neocom Menu Neocom Menu
520974 This is your Neocom Menu This is your Neocom Menu
520975 Inventory Inventory
520976 Store items in your Inventory Store items in your Inventory
520977 Character Sheet Character Sheet
520978 Manage skills in the Character Sheet Manage skills in the Character Sheet
520979 Inventory Inventory
520980 Leave your ship from the Ship Hangar Leave your ship from the Ship Hangar
520981 Undock Undock
520982 Select here to Undock Select here to Undock
520987 Inside the Research Facility Inside the Research Facility
520989 Approaching the Info Shard Approaching the Info Shard
520990 You are on approach to the Info Shard You are on approach to the Info Shard
520991 Approach the Outpost Approach the Outpost
520995 Approach the Info Shard Approach the Info Shard
520999 Introduction to Hacking Introduction to Hacking
521001 Info Shard Hacking Completed Info Shard Hacking Completed
521002 You have successfully hacked and looted the Info Shard You have successfully hacked and looted the Info Shard
521003 Lock Target on the Info Shard Lock Target on the Info Shard
521007 Activate Your Data Analyzer Activate Your Data Analyzer
521011 Hack the Info Shard Hack the Info Shard
521015 Loot the Info Shard Loot the Info Shard
521019 Intel Recovered Intel Recovered
521021 Intel Recovered Safely Intel Recovered Safely
521022 You successfully warped to a safe spot with the intel You successfully warped to a safe spot with the intel
521023 Travel to the Safe Spot Travel to the Safe Spot
521027 Travel to the Site Travel to the Site
521031 Activate the Acceleration Gate Activate the Acceleration Gate
521035 An Empire's Might An Empire's Might
521037 Returned to HQ Returned to HQ
521038 You have returned to HQ after uploading the intel You have returned to HQ after uploading the intel
521039 Travel to the Forward Point Travel to the Forward Point
521043 Travel to HQ Travel to HQ
521047 Activate Autopilot Activate Autopilot
521051 Dock at HQ Dock at HQ
521055 Battle Preparations Battle Preparations
521057 New Ship Ready for Action New Ship Ready for Action
521058 Congratulations, you have activated and fitted your new ship. Congratulations, you have activated and fitted your new ship.
521059 Collect Your Rewards Collect Your Rewards
521063 Open Item Hangar Open Item Hangar
521067 Locate the Mini Skill Injector Locate the Mini Skill Injector
521071 Use the Mini Skill Injector Use the Mini Skill Injector
521075 Leave Your Corvette Leave Your Corvette
521076 New Ship New Ship
521079 Assemble Your New Ship Assemble Your New Ship
521083 Board Your New Ship Board Your New Ship
521087 Repackage Your Old Ship Repackage Your Old Ship
521091 Fit Your New Ship Fit Your New Ship
521095 Apply Unallocated Skill Points Apply Unallocated Skill Points
521099 Safe spot Safe spot
521100 Travelling to the Hive Travelling to the Hive
521102 Arrival at Hive Gate Arrival at Hive Gate
521103 You have safely arrived at the gate to the Hive You have safely arrived at the gate to the Hive
521104 Travel to the System Travel to the System
521108 Travel to the Gate Travel to the Gate
521112 The Spatial Rift The Spatial Rift
521114 Through the Spatial Rift Through the Spatial Rift
521115 Travelling to the Hive via Spatial Rift Travelling to the Hive via Spatial Rift
521116 Activate the Spatial Rift Activate the Spatial Rift
521120 Battle at the Hive Battle at the Hive
521122 Rogue Capital Ship Destroyed Rogue Capital Ship Destroyed
521123 You have successfully stopped the Rogue Capital Ship You have successfully stopped the Rogue Capital Ship
521124 Burn to the ship Burn to the ship
521128 Intercept the Capital Ship Intercept the Capital Ship
521132 Lock the Capital Ship Lock the Capital Ship
521136 Slow Down the Capital Ship Slow Down the Capital Ship
521140 Destroy the Capital Ship Destroy the Capital Ship
521144 Rejoin the Fleet Rejoin the Fleet
521146 Attacking the Hive Attacking the Hive
521147 You are assisting in destroying the Drifter Hive You are assisting in destroying the Drifter Hive
521148 Approach the Hive Approach the Hive
521152 Destroy the Seekers Destroy the Seekers
521156 Fire Your Weapons on the Hive Fire Your Weapons on the Hive
521162 Travelling to the Pirate Den Travelling to the Pirate Den
521163 Captain, your corvette class ship is now equipped with a repair module, an afterburner for speed, and an upgraded weapons system for dealing damage. I now calculate your combat odds against a moderate-sized pirate gang to be at an acceptable level.

As the pirates are outlaws in New Eden, there are bounties on their heads. Captain, proceed to eliminate those pirates and earn those bounties.
Captain, your corvette class ship is now equipped with a repair module, an afterburner for speed, and an upgraded weapons system for dealing damage. I now calculate your combat odds against a moderate-sized pirate gang to be at an acceptable level.

As the pirates are outlaws in New Eden, there are bounties on their heads. Captain, proceed to eliminate those pirates and earn those bounties.
521165 Undock Undock
521166 I have highlighted the undock option for you. You should press this when you wish to leave the station and travel the stars. I have highlighted the undock option for you. You should press this when you wish to leave the station and travel the stars.
521167 Travel to the Site Travel to the Site
521168 I have calculated the location of the nearest pirate outpost. You should now click on the location marker icon in the Info Panel. I have calculated the location of the nearest pirate outpost. You should now click on the location marker icon in the Info Panel.
521170 Inside The Pirate Den Inside The Pirate Den
521171 Captain, I had calculated your combat odds to be within an acceptable level of safety, however I did not anticipate the presence of corrosive gases in this area.

If you get caught in a gas cloud your ship will start taking damage. In that case you should use your afterburner and burn through the cloud to get out as fast as possible.

Also remember that you can use your repair module should you take damage to your ship. Which you likely will.
Captain, I had calculated your combat odds to be within an acceptable level of safety, however I did not anticipate the presence of corrosive gases in this area.

If you get caught in a gas cloud your ship will start taking damage. In that case you should use your afterburner and burn through the cloud to get out as fast as possible.

Also remember that you can use your repair module should you take damage to your ship. Which you likely will.
521172 Burn Through the Gas Cloud Burn Through the Gas Cloud
521173 Captain, you should now approach the highlighted asteroid colony and activate your afterburner.

I have calculated this to be the shortest route through the gas cloud.
Captain, you should now approach the highlighted asteroid colony and activate your afterburner.

I have calculated this to be the shortest route through the gas cloud.
521174 Activate Your Repair Module Activate Your Repair Module
521175 Remember to activate your repair module when you take damage and switch it off again when you have repaired successfully. Remember to activate your repair module when you take damage and switch it off again when you have repaired successfully.
521176 Secure the Location Secure the Location
521177 Captain, there are a lot more pirates than I predicted. However, after upgrading your ship's weapon system, you can now deal more damage to your enemies.

Let's show them what you've got. Remember your training: approach, lock, orbit, shoot.
Captain, there are a lot more pirates than I predicted. However, after upgrading your ship's weapon system, you can now deal more damage to your enemies.

Let's show them what you've got. Remember your training: approach, lock, orbit, shoot.
521178 Loot the Container Loot the Container
521179 Great job, Captain. I have highlighted the container you need to approach. You should loot its contents and then return to station. Great job, Captain. I have highlighted the container you need to approach. You should loot its contents and then return to station.
521180 Return to HQ Return to HQ
521181 Click on the location marker icon in the Info Panel to dock at your HQ. Click on the location marker icon in the Info Panel to dock at your HQ.
521182 Introduction to Industry Introduction to Industry
521183 Recruit, the way you tore through that pirate scum was a pleasure. Not only did you wipe away a blight on the region but you've confiscated a trove of materials.

Now's the time to try your hand at industry and make something useful from the materials you recovered.
Recruit, the way you tore through that pirate scum was a pleasure. Not only did you wipe away a blight on the region but you've confiscated a trove of materials.

Now's the time to try your hand at industry and make something useful from the materials you recovered.
521184 Aura Aura
521185 Captain, industry jobs are the capsuleer's way of manufacturing goods for himself. They can be a path to great wealth if you hone your industry skills.

You should now have the materials to start production of the Data Analyzer unit for your upcoming reconnaissance mission to the research facility. I have calculated this to be important.

To build this module, you´ll first need a Data Analyzer blueprint, which you can buy from the market with your ISK.
Captain, industry jobs are the capsuleer's way of manufacturing goods for himself. They can be a path to great wealth if you hone your industry skills.

You should now have the materials to start production of the Data Analyzer unit for your upcoming reconnaissance mission to the research facility. I have calculated this to be important.

To build this module, you´ll first need a Data Analyzer blueprint, which you can buy from the market with your ISK.
521186 Open the Market Open the Market
521187 You should open the highlighted market tab and use the search functionality to find 'Civilian Data Analyzer Blueprint'. You should open the highlighted market tab and use the search functionality to find 'Civilian Data Analyzer Blueprint'.
521188 Purchase a Blueprint Purchase a Blueprint
521189 Once you have located the item, you should click on it to view the active sell orders. Locate one from the list that says it's available in this station then right-click and buy. Once you have located the item, you should click on it to view the active sell orders. Locate one from the list that says it's available in this station then right-click and buy.
521190 Open Your Cargohold Open Your Cargohold
521191 You should now right-click on your ship in the station and select 'Open Cargohold'.

You can use the right-click, select all to highlight all the items in your cargohold and then click and drag them to the Inventory tab marked 'Item Hangar'.
You should now right-click on your ship in the station and select 'Open Cargohold'.

You can use the right-click, select all to highlight all the items in your cargohold and then click and drag them to the Inventory tab marked 'Item Hangar'.
521192 Open the Industry Window Open the Industry Window
521193 In your Item Hangar, locate the Civilian Data Analyzer blueprint.

You can right-click on the blueprint and select 'Use Blueprint'.
This will open the Industry window.

Here you can see the blueprint you are using in the middle of the window.
In your Item Hangar, locate the Civilian Data Analyzer blueprint.

You can right-click on the blueprint and select 'Use Blueprint'.
This will open the Industry window.

Here you can see the blueprint you are using in the middle of the window.
521194 Use Your Blueprint Use Your Blueprint
521195 To the left you can see the materials that will be used from your Item Hangar and on the right you can see the output, which will be your brand new Civilian Data Analyzer module.

You should now select 'Start'. This will start the manufacturing process. You looted enough materials from the pirate outpost to make a second Civilian Data Analyzer at a later point.

Your blueprint original lets you create unlimited Analyzer modules provided you have the required materials.
To the left you can see the materials that will be used from your Item Hangar and on the right you can see the output, which will be your brand new Civilian Data Analyzer module.

You should now select 'Start'. This will start the manufacturing process. You looted enough materials from the pirate outpost to make a second Civilian Data Analyzer at a later point.

Your blueprint original lets you create unlimited Analyzer modules provided you have the required materials.
521196 Investigate the Research Facility Investigate the Research Facility
521197 Recruit, your preparation has been unusually intensive but you're going to thank me for maintaining this pressure once you dive into the next task. You're about to go into a deep and dark zone where something has gone terribly wrong.

The Sisters of EVE research facility is totally cut off and I need you out there to find out what happened to them. Professor Tannen wishes to speak to you and I've authorized that. I'll establish her connection to you now.
Recruit, your preparation has been unusually intensive but you're going to thank me for maintaining this pressure once you dive into the next task. You're about to go into a deep and dark zone where something has gone terribly wrong.

The Sisters of EVE research facility is totally cut off and I need you out there to find out what happened to them. Professor Tannen wishes to speak to you and I've authorized that. I'll establish her connection to you now.
521198 Professor Tannen Professor Tannen
521199 Captain, I requested you, and only you, for this emergency mission to our research outpost. I had to use all my influence with Republic Fleet command to secure your continuing involvement. After I made it clear the Sisters would suspend our assistance, they granted me this request. The truth is, Captain, that this outpost is vitally important, even more than Fleet Commander Vadari realizes herself.

The sad reality is that there are so few people we Sisters can trust these days. Some in the Republic remain suspicious of our humanitarian work with slaves in the Amarr Empire. It's a tragic irony! However, you saved my life and have been very discreet.

I feel that I can trust you with this mission.
Captain, I requested you, and only you, for this emergency mission to our research outpost. I had to use all my influence with Republic Fleet command to secure your continuing involvement. After I made it clear the Sisters would suspend our assistance, they granted me this request. The truth is, Captain, that this outpost is vitally important, even more than Fleet Commander Vadari realizes herself.

The sad reality is that there are so few people we Sisters can trust these days. Some in the Republic remain suspicious of our humanitarian work with slaves in the Amarr Empire. It's a tragic irony! However, you saved my life and have been very discreet.

I feel that I can trust you with this mission.
521200 Aura Aura
521201 Captain, it seems you are making some intriguing and influential friends! Your next journey will be a little longer than any you have undertaken in the past. The research outpost is one jump from our present position. That means, that to get there, you will need to jump through a stargate.

Along the way, many humans enjoy reflecting on the beauty of the cosmos and report feelings of tranquility and wonder, especially in advance of potentially life-threatening situations such as our current mission. No recruit in your position has been allowed to travel this far or use the stargates.

If you become a capsuleer you can travel to the deepest sections of low sec space, hunt for wormholes, or travel with friendly fleets through stargates.
Captain, it seems you are making some intriguing and influential friends! Your next journey will be a little longer than any you have undertaken in the past. The research outpost is one jump from our present position. That means, that to get there, you will need to jump through a stargate.

Along the way, many humans enjoy reflecting on the beauty of the cosmos and report feelings of tranquility and wonder, especially in advance of potentially life-threatening situations such as our current mission. No recruit in your position has been allowed to travel this far or use the stargates.

If you become a capsuleer you can travel to the deepest sections of low sec space, hunt for wormholes, or travel with friendly fleets through stargates.
521202 Open Your Inventory Open Your Inventory
521203 Captain, your Civilian Data Analyzer is now ready. You should open the highlighted Industry window, select the jobs tab and click 'Deliver'. Captain, your Civilian Data Analyzer is now ready. You should open the highlighted Industry window, select the jobs tab and click 'Deliver'.
521204 Fit Module to Active Ship Fit Module to Active Ship
521205 Time to get that module fitted to your ship. Right-click the Civilian Data Analyzer and 'Fit to Active Ship'.
If you have no free medium slots, then unfit your repair module by right-clicking on it and selecting "Unfit".
Time to get that module fitted to your ship. Right-click the Civilian Data Analyzer and 'Fit to Active Ship'.
If you have no free medium slots, then unfit your repair module by right-clicking on it and selecting "Unfit".
521206 Undock Undock
521207 Now you are fully fitted for the Research Outpost, it's time to Undock. Now you are fully fitted for the Research Outpost, it's time to Undock.
521208 Travel to the System Travel to the System
521209 Click on the location marker icon in the Info Panel to set your destination to the neighboring system. Click on the location marker icon in the Info Panel to set your destination to the neighboring system.
521210 Activate Autopilot Activate Autopilot
521211 Now you should select the highlighted 'Autopilot' button. This will start your ship moving to the destination system. Now you should select the highlighted 'Autopilot' button. This will start your ship moving to the destination system.
521212 Travel to the Site Travel to the Site
521213 Once your ship comes to a stop in the next system, click on the location marker icon in the Info Panel. This will take you to the Research Outpost. Once your ship comes to a stop in the next system, click on the location marker icon in the Info Panel. This will take you to the Research Outpost.
521214 Gate Travel Gate Travel
521215 This journey is not far to travel by our standards but remember your good fortune, recruit! The Minmatar Republic covers several regions and contains many star systems but most of our people don't even get off the planet they were born on.

Even better, you're on the way to becoming an independent capsuleer, with the right to own and pilot your own ships! That status comes hard and carries high honor, recruit! Help the Tribes prevail today and you may just earn it!
This journey is not far to travel by our standards but remember your good fortune, recruit! The Minmatar Republic covers several regions and contains many star systems but most of our people don't even get off the planet they were born on.

Even better, you're on the way to becoming an independent capsuleer, with the right to own and pilot your own ships! That status comes hard and carries high honor, recruit! Help the Tribes prevail today and you may just earn it!
521216 Fleet Commander Vadari Fleet Commander Vadari
521217 OK, recruit, you're on the verge of some dark depths now. Very few pilots have ever been allowed to enter this place, let alone trainee capsuleers!

These strategic sites are almost always placed in locations that discourage idle visitors, even if they're among the more unique locations in New Eden. And this one, well this one is off the grid and totally silent. I can't tell you what you might find in there. Keep a look out at all times!
OK, recruit, you're on the verge of some dark depths now. Very few pilots have ever been allowed to enter this place, let alone trainee capsuleers!

These strategic sites are almost always placed in locations that discourage idle visitors, even if they're among the more unique locations in New Eden. And this one, well this one is off the grid and totally silent. I can't tell you what you might find in there. Keep a look out at all times!
521218 Activate the Acceleration Gate Activate the Acceleration Gate
521219 Captain, you should now approach the gate. When you are close enough, hold down your left mouse button on the gate and select 'Activate' from the radial menu. Captain, you should now approach the gate. When you are close enough, hold down your left mouse button on the gate and select 'Activate' from the radial menu.
521220 Inside the Research Facility Inside the Research Facility
521221 By the Seven Tribes! It looks like another fleet was blown to pieces in here. Drifters, without question, but how? And when?

We've heard nothing about a fleet engaged in combat at this site. There should be a Sisters of EVE outpost in here but this mess worries me. You'll have to dive into the depths of the site, get to the research outpost and see what answers it holds.

Navigate over to it at once, but stay alert, hostile action is a real possibility...
By the Seven Tribes! It looks like another fleet was blown to pieces in here. Drifters, without question, but how? And when?

We've heard nothing about a fleet engaged in combat at this site. There should be a Sisters of EVE outpost in here but this mess worries me. You'll have to dive into the depths of the site, get to the research outpost and see what answers it holds.

Navigate over to it at once, but stay alert, hostile action is a real possibility...
521222 Aura Aura
521223 Captain, this site is quite unusual and it is enormous. In order for you to save time you might want to activate your afterburner to travel faster through it.

However, stay alert because this is uncharted territory, the Sisters of EVE have been doing some unusual research here which does not show up in records accessible to me.

We don't know what the Drifters were doing here. Be very careful, Captain.
Captain, this site is quite unusual and it is enormous. In order for you to save time you might want to activate your afterburner to travel faster through it.

However, stay alert because this is uncharted territory, the Sisters of EVE have been doing some unusual research here which does not show up in records accessible to me.

We don't know what the Drifters were doing here. Be very careful, Captain.
521224 Approach the Outpost Approach the Outpost
521225 You should locate the Info Shard on your overview and approach it. You should locate the Info Shard on your overview and approach it.
521226 Approach the Info Shard Approach the Info Shard
521227 Continue to approach the Info Shard, we need you to be within close proximity. Remember to stop your ship when you reach the Shard. Continue to approach the Info Shard, we need you to be within close proximity. Remember to stop your ship when you reach the Shard.
521228 Introduction to Hacking Introduction to Hacking
521229 Recruit, I'm getting indications of some unusual signatures from your sensor feed. I worry the Drifters are putting out an interference field.

Watch your back, recruit, you're my eyes and I can't afford to be blind right now.
Recruit, I'm getting indications of some unusual signatures from your sensor feed. I worry the Drifters are putting out an interference field.

Watch your back, recruit, you're my eyes and I can't afford to be blind right now.
521230 Professor Tannen Professor Tannen
521231 Captain, for your ears only, I am afraid the Drifters may have hacked our outpost. That could give them access to ship FTL comms and navigation systems we've been developing.

Theoretically, it might give them access to some of the ships we've installed prototypes in. It looks like our outpost is relatively intact, you are going to have to try to hack into its mainframe to extract some information on what happened here.

Be careful.
Captain, for your ears only, I am afraid the Drifters may have hacked our outpost. That could give them access to ship FTL comms and navigation systems we've been developing.

Theoretically, it might give them access to some of the ships we've installed prototypes in. It looks like our outpost is relatively intact, you are going to have to try to hack into its mainframe to extract some information on what happened here.

Be careful.
521232 Aura Aura
521233 Captain, if the outpost is still intact it will have to be hacked. It's a good thing you prepared by bringing a Data Analyzer.

Hacking is a delicate process but mastering it can give you access to a lot of wealth in some of the deep and hidden pockets of New Eden.

Let me walk you through the process...
Captain, if the outpost is still intact it will have to be hacked. It's a good thing you prepared by bringing a Data Analyzer.

Hacking is a delicate process but mastering it can give you access to a lot of wealth in some of the deep and hidden pockets of New Eden.

Let me walk you through the process...
521234 Lock Target on the Info Shard Lock Target on the Info Shard
521235 Captain, you should now lock target on the Info Shard. Captain, you should now lock target on the Info Shard.
521236 Activate Your Data Analyzer Activate Your Data Analyzer
521237 You should now activate the Civilian Data Analyzer on the Info Shard. You should now activate the Civilian Data Analyzer on the Info Shard.
521238 Hack the Info Shard Hack the Info Shard
521239 You are now attempting to hack into the Info Shard. You should select encrypted nodes until you locate the System Core.

After you click a node, the numbers that appear will indicate your proximity to the core. You may come across Defensive Software on your route.

You should click on it until you deactivate the firewall.
You are now attempting to hack into the Info Shard. You should select encrypted nodes until you locate the System Core.

After you click a node, the numbers that appear will indicate your proximity to the core. You may come across Defensive Software on your route.

You should click on it until you deactivate the firewall.
521240 Loot the Info Shard Loot the Info Shard
521241 Now you have successfully hacked into the Info Shard, you should retrieve the cargo. Now you have successfully hacked into the Info Shard, you should retrieve the cargo.
521242 Intel Recovered Intel Recovered
521243 Elders' teeth! What the..? OK, the site just lit up like, well... Professor Tannen, how about it?

Have you seen anything like this before? Is this part of your research?
Elders' teeth! What the..? OK, the site just lit up like, well... Professor Tannen, how about it?

Have you seen anything like this before? Is this part of your research?
521244 Professor Vadari Professor Vadari
521245 No, Fleet Commander, I have never seen anything like this before. I suggest the Captain get out of there as fast as possible! No, Fleet Commander, I have never seen anything like this before. I suggest the Captain get out of there as fast as possible!
521246 Fleet Commander Vadari Fleet Commander Vadari
521247 Way ahead of you, professor! Recruit, our deep space scanners just picked up a very large Drifter fleet on a direct heading for your position.

I have no idea what you just did but you'd best make like you have a pack of slaver hounds on your heels! Actually, don't even stop to think about that, do what the professor says and just get out of there!
Way ahead of you, professor! Recruit, our deep space scanners just picked up a very large Drifter fleet on a direct heading for your position.

I have no idea what you just did but you'd best make like you have a pack of slaver hounds on your heels! Actually, don't even stop to think about that, do what the professor says and just get out of there!
521248 Travel to the Safe Spot Travel to the Safe Spot
521249 Click the location marker icon in the Info Panel to travel to a safe spot. Click the location marker icon in the Info Panel to travel to a safe spot.
521250 Rendezvous at the Staging Site Rendezvous at the Staging Site
521251 Recruit, I don't know how you're doing this again and again, but you've really got something now! This data store you've recovered is a goldmine!

The information you just extracted looks like it includes the codes to activate the jump gate to the Drifter Hive. Get them to our fleet and then we can unlock the gate for them. Everyone in the fleet is going to know your name after this!
Recruit, I don't know how you're doing this again and again, but you've really got something now! This data store you've recovered is a goldmine!

The information you just extracted looks like it includes the codes to activate the jump gate to the Drifter Hive. Get them to our fleet and then we can unlock the gate for them. Everyone in the fleet is going to know your name after this!
521252 Professor Tannen Professor Tannen
521253 Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.

But there's something else that worries me; I navigated through some of the data when you brought me the mainframe online and it's worse than I thought.

I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt.

Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there.
Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.

But there's something else that worries me; I navigated through some of the data when you brought me the mainframe online and it's worse than I thought.

I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt.

Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there.
521254 Fleet Commander Vadari Fleet Commander Vadari
521255 Recruit, you seem to be in constant touch with Professor Tannen. I hope she's providing intel on the Drifters, there's no time for distractions right now.

In any case, now it´s my turn to show you something you´re not going to believe. I´m sending Aura some coordinates. Get there fast, recruit, you're going to like this.
Recruit, you seem to be in constant touch with Professor Tannen. I hope she's providing intel on the Drifters, there's no time for distractions right now.

In any case, now it´s my turn to show you something you´re not going to believe. I´m sending Aura some coordinates. Get there fast, recruit, you're going to like this.
521256 Aura Aura
521257 Captain, the Commander has uploaded the location of the forward operating base. This should prove interesting. Captain, the Commander has uploaded the location of the forward operating base. This should prove interesting.
521258 Travel to the Site Travel to the Site
521259 Click on the location marker icon in the Info Panel to travel to the forward operating base. Click on the location marker icon in the Info Panel to travel to the forward operating base.
521260 Activate the Acceleration Gate Activate the Acceleration Gate
521261 Approach the gate. When you are close, use the radial menu to activate the gate to enter the forward operating base. Approach the gate. When you are close, use the radial menu to activate the gate to enter the forward operating base.
521262 Travelling to the Pirate Den Travelling to the Pirate Den
521263 Captain, your corvette class ship is now equipped with a repair module, an afterburner for speed, and an upgraded weapons system for dealing damage. I now calculate your combat odds against a moderate-sized pirate gang to be at an acceptable level.

As the pirates are outlaws in New Eden, there are bounties on their heads. Captain, proceed to eliminate those pirates and earn those bounties.
Captain, your corvette class ship is now equipped with a repair module, an afterburner for speed, and an upgraded weapons system for dealing damage. I now calculate your combat odds against a moderate-sized pirate gang to be at an acceptable level.

As the pirates are outlaws in New Eden, there are bounties on their heads. Captain, proceed to eliminate those pirates and earn those bounties.
521264 Inside The Pirate Den Inside The Pirate Den
521265 Captain, I had calculated your combat odds to be within an acceptable level of safety, however I did not anticipate the presence of corrosive gases in this area.

If you get caught in a gas cloud your ship will start taking damage. In that case you should use your afterburner and burn through the cloud to get out as fast as possible.

Also remember that you can use your repair module should you take damage to your ship. Which you likely will.
Captain, I had calculated your combat odds to be within an acceptable level of safety, however I did not anticipate the presence of corrosive gases in this area.

If you get caught in a gas cloud your ship will start taking damage. In that case you should use your afterburner and burn through the cloud to get out as fast as possible.

Also remember that you can use your repair module should you take damage to your ship. Which you likely will.
521266 Introduction to Industry Introduction to Industry
521267 That's the way you deal with pirate scum, recruit! I'm impressed by your diligence. Not only did you eliminate them all but you also recovered materials that can be put to use in service of the Federation.

You should get some advice from Aura on self-reliance and industry in New Eden. Building that analyzer from those materials will be the perfect test run.
That's the way you deal with pirate scum, recruit! I'm impressed by your diligence. Not only did you eliminate them all but you also recovered materials that can be put to use in service of the Federation.

You should get some advice from Aura on self-reliance and industry in New Eden. Building that analyzer from those materials will be the perfect test run.
521268 Aura Aura
521269 Captain, industry jobs are the capsuleer's way of manufacturing goods for himself. They can be a path to great wealth if you hone your industry skills.

You should now have the materials to start production of the Data Analyzer unit for your upcoming reconnaissance mission to the research facility. I have calculated this to be important.

To build this module, you´ll first need a Data Analyzer blueprint, which you can buy from the market with your ISK.
Captain, industry jobs are the capsuleer's way of manufacturing goods for himself. They can be a path to great wealth if you hone your industry skills.

You should now have the materials to start production of the Data Analyzer unit for your upcoming reconnaissance mission to the research facility. I have calculated this to be important.

To build this module, you´ll first need a Data Analyzer blueprint, which you can buy from the market with your ISK.
521270 Investigate the Research Facility Investigate the Research Facility
521271 Recruit, your preparation might seem unrelenting but you'll be thankful it is. I'm insisting on maximum readiness because I am about to send you into a situation with almost no intel.

The Sisters of EVE research outpost has gone completely dark and we need you to get out there and find out what's gone wrong.

Professor Tannen has asked to speak to you. Get whatever intelligence you can from her, OK? Right, I'll connect her to you now.
Recruit, your preparation might seem unrelenting but you'll be thankful it is. I'm insisting on maximum readiness because I am about to send you into a situation with almost no intel.

The Sisters of EVE research outpost has gone completely dark and we need you to get out there and find out what's gone wrong.

Professor Tannen has asked to speak to you. Get whatever intelligence you can from her, OK? Right, I'll connect her to you now.
521272 Professor Tannen Professor Tannen
521273 Captain, I specifically requested you for this recon mission to our research outpost. I had to push this all the way to the Federal Intelligence Office's Naval Section.

The truth is Captain, is this outpost hides an important secret, perhaps more important than even the secretive Commander Torelle realizes. There are few people I can trust and I suspect Torelle is a member of the Black Eagles, the Federation's most ruthless covert operations agency.

Their relationship with the Sisters of EVE has been strained to say the least. You, on the other hand plucked me from a burned out wreck and I feel that I can trust you.
Captain, I specifically requested you for this recon mission to our research outpost. I had to push this all the way to the Federal Intelligence Office's Naval Section.

The truth is Captain, is this outpost hides an important secret, perhaps more important than even the secretive Commander Torelle realizes. There are few people I can trust and I suspect Torelle is a member of the Black Eagles, the Federation's most ruthless covert operations agency.

Their relationship with the Sisters of EVE has been strained to say the least. You, on the other hand plucked me from a burned out wreck and I feel that I can trust you.
521276 Aura Aura
521277 Captain, it seems you are making some intriguing and influential friends!

Your next journey will be a little longer than any you have undertaken in the past. The research outpost is one jump from our present position. That means, that to get there, you will need to jump through a stargate.

Along the way, many humans enjoy reflecting on the beauty of the cosmos and report feelings of tranquility and wonder, especially in advance of potentially life-threatening situations such as our current mission. No recruit in your position has been allowed to travel this far or use the stargates.

If you become a capsuleer you can travel to the deepest sections of low sec space, hunt for wormholes, or travel with friendly fleets through stargates.
Captain, it seems you are making some intriguing and influential friends!

Your next journey will be a little longer than any you have undertaken in the past. The research outpost is one jump from our present position. That means, that to get there, you will need to jump through a stargate.

Along the way, many humans enjoy reflecting on the beauty of the cosmos and report feelings of tranquility and wonder, especially in advance of potentially life-threatening situations such as our current mission. No recruit in your position has been allowed to travel this far or use the stargates.

If you become a capsuleer you can travel to the deepest sections of low sec space, hunt for wormholes, or travel with friendly fleets through stargates.
521278 Gate Travel Gate Travel
521279 You know, you should consider yourself lucky, recruit! Even though the Gallente Federation is vast and contains hundreds of star systems, many people never even get off their home planet.

Not only that, but you are on your way to becoming an independent capsuleer, able to pilot your own ships! That's a very special status, recruit,... earn it!
You know, you should consider yourself lucky, recruit! Even though the Gallente Federation is vast and contains hundreds of star systems, many people never even get off their home planet.

Not only that, but you are on your way to becoming an independent capsuleer, able to pilot your own ships! That's a very special status, recruit,... earn it!
521280 Fleet Commander Torelle Fleet Commander Torelle
521281 Here we are, recruit,.. you're about to take a step into a dead zone. No pilot in your position has ever been allowed to enter a place like this.

The fact is, these sites are always placed in some of the strangest and most obscure areas of New Eden. And in fact I have no idea what you are about to encounter here. Keep your eyes open.
Here we are, recruit,.. you're about to take a step into a dead zone. No pilot in your position has ever been allowed to enter a place like this.

The fact is, these sites are always placed in some of the strangest and most obscure areas of New Eden. And in fact I have no idea what you are about to encounter here. Keep your eyes open.
521283 Inside the Research Facility Inside the Research Facility
521284 This is worse than I expected! Another fleet destroyed?

The Drifters have been allowed to go too far. I need to know what happened here. We had no word at all that a fleet was in combat at this location.

All I know is there should be a Sisters of EVE outpost there. Let's hope it's intact and holds some answers. Make your way to it now, but stay alert for hostiles...
This is worse than I expected! Another fleet destroyed?

The Drifters have been allowed to go too far. I need to know what happened here. We had no word at all that a fleet was in combat at this location.

All I know is there should be a Sisters of EVE outpost there. Let's hope it's intact and holds some answers. Make your way to it now, but stay alert for hostiles...
521286 Aura Aura
521287 Captain, this site is quite unusual and it is enormous. In order for you to save time you might want to activate your afterburner to travel faster through it.

However, stay alert because this is uncharted territory, the Sisters of EVE have been doing some unusual research here which does not show up in records accessible to me.

We don't know what the Drifters were doing here. Be very careful, Captain.
Captain, this site is quite unusual and it is enormous. In order for you to save time you might want to activate your afterburner to travel faster through it.

However, stay alert because this is uncharted territory, the Sisters of EVE have been doing some unusual research here which does not show up in records accessible to me.

We don't know what the Drifters were doing here. Be very careful, Captain.
521288 Introduction to Hacking Introduction to Hacking
521289 Recruit, your sensor feed is showing some strange signatures circling the outpost. But I can't get a clear image... can you see anything unusual around the outpost?

Maybe the Drifters are generating interference. Watch yourself, you're my only set of eyes and ears out there.
Recruit, your sensor feed is showing some strange signatures circling the outpost. But I can't get a clear image... can you see anything unusual around the outpost?

Maybe the Drifters are generating interference. Watch yourself, you're my only set of eyes and ears out there.
521290 Professor Tannen Professor Tannen
521291 Captain, for your ears only, I am afraid the Drifters may have hacked our outpost. That could give them access to ship FTL comms and navigation systems we've been developing.

Theoretically, it might give them access to some of the ships we've installed prototypes in. It looks like our outpost is relatively intact, you are going to have to try to hack into its mainframe to extract some information on what happened here.

Be careful.
Captain, for your ears only, I am afraid the Drifters may have hacked our outpost. That could give them access to ship FTL comms and navigation systems we've been developing.

Theoretically, it might give them access to some of the ships we've installed prototypes in. It looks like our outpost is relatively intact, you are going to have to try to hack into its mainframe to extract some information on what happened here.

Be careful.
521296 Aura Aura
521297 Captain, if the outpost is still intact it will have to be hacked. It's a good thing you prepared by bringing a Data Analyzer.

Hacking is a delicate process but mastering it can give you access to a lot of wealth in some of the deep and hidden pockets of New Eden.

Let me walk you through the process.
Captain, if the outpost is still intact it will have to be hacked. It's a good thing you prepared by bringing a Data Analyzer.

Hacking is a delicate process but mastering it can give you access to a lot of wealth in some of the deep and hidden pockets of New Eden.

Let me walk you through the process.
521298 Intel Recovered Intel Recovered
521299 What in the name of...

The site just lit up like Crystal Boulevard!

Professor Tannen, have you ever seen anything like this? Is this your tech?
What in the name of...

The site just lit up like Crystal Boulevard!

Professor Tannen, have you ever seen anything like this? Is this your tech?
521300 Professor Tannen Professor Tannen
521301 No, Fleet Commander, I have never seen anything like this before. I suggest the Captain get out of there as fast as possible! No, Fleet Commander, I have never seen anything like this before. I suggest the Captain get out of there as fast as possible!
521302 Fleet Commander Torelle Fleet Commander Torelle
521303 No question about that, professor! Recruit, our tripwire sensor net just picked up a giant Drifter fleet on course for your location. I don't know what you just activated but it's calling up a storm!

She may only be a scientist but I agree with the professor's assessment, get out before that storm arrives!
No question about that, professor! Recruit, our tripwire sensor net just picked up a giant Drifter fleet on course for your location. I don't know what you just activated but it's calling up a storm!

She may only be a scientist but I agree with the professor's assessment, get out before that storm arrives!
521304 Rendezvous at the Staging Site Rendezvous at the Staging Site
521305 Recruit, if I hadn't seen you pull off some impressive stunts already, I'd suspect you of being some kind of double agent.

What you've uncovered here is a feast of intelligence! The data that you just extracted looks like it includes key codes to activate the jump gate to the Drifter Hive's location.

If you can get these to our fleet, we can use them to unlock the gate to the Hive. Ooh, you are going to be the toast of the fleet!
Recruit, if I hadn't seen you pull off some impressive stunts already, I'd suspect you of being some kind of double agent.

What you've uncovered here is a feast of intelligence! The data that you just extracted looks like it includes key codes to activate the jump gate to the Drifter Hive's location.

If you can get these to our fleet, we can use them to unlock the gate to the Hive. Ooh, you are going to be the toast of the fleet!
521306 Professor Tannen Professor Tannen
521307 Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.

But there's something else that worries me; I navigated through some of the data when you brought me the mainframe online and it's worse than I thought.

I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt.

Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there.
Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.

But there's something else that worries me; I navigated through some of the data when you brought me the mainframe online and it's worse than I thought.

I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt.

Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there.
521308 Fleet Commander Torelle Fleet Commander Torelle
521309 Recruit, our comms keep getting blocked by Professor Tannen. I hope you're extracting some useful intel on the Drifters and not indulging in gossip about holo actors!

No but seriously, I want to show you something... I´m sending Aura some coordinates. Get there soon, recruit, I think you're going to like this.
Recruit, our comms keep getting blocked by Professor Tannen. I hope you're extracting some useful intel on the Drifters and not indulging in gossip about holo actors!

No but seriously, I want to show you something... I´m sending Aura some coordinates. Get there soon, recruit, I think you're going to like this.
521310 Aura Aura
521311 Captain, the Commander has uploaded the location of the forward operating base. This should prove interesting. Captain, the Commander has uploaded the location of the forward operating base. This should prove interesting.
521315 Travelling to the Pirate Den Travelling to the Pirate Den
521316 Captain, your corvette class ship is now equipped with a repair module, an afterburner for speed, and an upgraded weapons system for dealing damage. I now calculate your combat odds against a moderate-sized pirate gang to be at an acceptable level.

As the pirates are outlaws in New Eden, there are bounties on their heads. Captain, proceed to eliminate those pirates and earn those bounties.
Captain, your corvette class ship is now equipped with a repair module, an afterburner for speed, and an upgraded weapons system for dealing damage. I now calculate your combat odds against a moderate-sized pirate gang to be at an acceptable level.

As the pirates are outlaws in New Eden, there are bounties on their heads. Captain, proceed to eliminate those pirates and earn those bounties.
521318 Inside The Pirate Den Inside The Pirate Den
521319 Captain, I had calculated your combat odds to be within an acceptable level of safety, however I did not anticipate the presence of corrosive gases in this area.

If you get caught in a gas cloud your ship will start taking damage. In that case you should use your afterburner and burn through the cloud to get out as fast as possible.

Also remember that you can use your repair module should you take damage to your ship. Which you likely will.
Captain, I had calculated your combat odds to be within an acceptable level of safety, however I did not anticipate the presence of corrosive gases in this area.

If you get caught in a gas cloud your ship will start taking damage. In that case you should use your afterburner and burn through the cloud to get out as fast as possible.

Also remember that you can use your repair module should you take damage to your ship. Which you likely will.
521320 Introduction to Industry Introduction to Industry
521322 Recruit, the way you dealt with the pirates has impressed me. Not only did you eliminate them all but you also reclaimed valuable materials.

Now test your skills as an industrialist and create something of value from those materials you just recovered.
Recruit, the way you dealt with the pirates has impressed me. Not only did you eliminate them all but you also reclaimed valuable materials.

Now test your skills as an industrialist and create something of value from those materials you just recovered.
521323 Aura Aura
521324 Captain, industry jobs are the capsuleer's way of manufacturing goods for himself. They can be a path to great wealth if you hone your industry skills.

You should now have the materials to start production of the Data Analyzer unit for your upcoming reconnaissance mission to the research facility. I have calculated this to be important.

To build this module, you´ll first need a Data Analyzer blueprint, which you can buy from the market with your ISK.
Captain, industry jobs are the capsuleer's way of manufacturing goods for himself. They can be a path to great wealth if you hone your industry skills.

You should now have the materials to start production of the Data Analyzer unit for your upcoming reconnaissance mission to the research facility. I have calculated this to be important.

To build this module, you´ll first need a Data Analyzer blueprint, which you can buy from the market with your ISK.
521325 Investigate the Research Facility Investigate the Research Facility
521326 Recruit, your preparation may seem overwhelming but you'll be glad that you are being held to a high standard. I am about to release you into the unknown.

The Sisters of EVE research outpost critical to our efforts against the Drifters has gone completely dark. We need you to get out there and find out what happened. Professor Tannen has asked to speak to you personally. I have approved that communication and I am connecting her to you now.
Recruit, your preparation may seem overwhelming but you'll be glad that you are being held to a high standard. I am about to release you into the unknown.

The Sisters of EVE research outpost critical to our efforts against the Drifters has gone completely dark. We need you to get out there and find out what happened. Professor Tannen has asked to speak to you personally. I have approved that communication and I am connecting her to you now.
521327 Professor Tannen Professor Tannen
521328 Captain, I specifically requested you for this recon mission to our research outpost. I had to push this all the way to the Board of Directors. I was adamant that the Sisters would not be of any further assistance if they would not grant me this request.

The truth is, Captain, that this outpost is very important, more important than Fleet Commander Kaatara realizes. In all honesty there are few people I can trust these days, the Empire's relationship with the Sisters of EVE has been tense in the past. You saved my life however and I feel that I can trust you.
Captain, I specifically requested you for this recon mission to our research outpost. I had to push this all the way to the Board of Directors. I was adamant that the Sisters would not be of any further assistance if they would not grant me this request.

The truth is, Captain, that this outpost is very important, more important than Fleet Commander Kaatara realizes. In all honesty there are few people I can trust these days, the Empire's relationship with the Sisters of EVE has been tense in the past. You saved my life however and I feel that I can trust you.
521329 Aura Aura
521330 Captain, it seems you are making some intriguing and influential friends! Your next journey will be a little longer than any you have undertaken in the past.

The research outpost is one jump from our present position. That means, that to get there, you will need to jump through a stargate.

Along the way, many humans enjoy reflecting on the beauty of the cosmos and report feelings of tranquility and wonder, especially in advance of potentially life-threatening situations such as our current mission. No recruit in your position has been allowed to travel this far or use the stargates.

If you become a capsuleer you can travel to the deepest sections of low sec space, hunt for wormholes, or travel with friendly fleets through stargates.
Captain, it seems you are making some intriguing and influential friends! Your next journey will be a little longer than any you have undertaken in the past.

The research outpost is one jump from our present position. That means, that to get there, you will need to jump through a stargate.

Along the way, many humans enjoy reflecting on the beauty of the cosmos and report feelings of tranquility and wonder, especially in advance of potentially life-threatening situations such as our current mission. No recruit in your position has been allowed to travel this far or use the stargates.

If you become a capsuleer you can travel to the deepest sections of low sec space, hunt for wormholes, or travel with friendly fleets through stargates.
521332 Gate Travel Gate Travel
521333 You know, you're very fortunate, recruit! Even though the Caldari State stretches across several regions and many star systems, most people never even get off their home planet.

Not only that, but you are on your way to becoming an independent capsuleer, able to own and pilot your own ships! That's a very special status, Recruit... work hard to achieve it!
You know, you're very fortunate, recruit! Even though the Caldari State stretches across several regions and many star systems, most people never even get off their home planet.

Not only that, but you are on your way to becoming an independent capsuleer, able to own and pilot your own ships! That's a very special status, Recruit... work hard to achieve it!
521335 Fleet Commander Kaatara Fleet Commander Kaatara
521336 All right recruit, you are now in the dark. No pilot in your position has ever been allowed to enter this place.

Truth be told, sites like these are some of the most mysterious places in New Eden. And this one, well this one is well off the grid, I honestly have no idea what you are about to find here.
All right recruit, you are now in the dark. No pilot in your position has ever been allowed to enter this place.

Truth be told, sites like these are some of the most mysterious places in New Eden. And this one, well this one is well off the grid, I honestly have no idea what you are about to find here.
521337 Inside the Research Facility Inside the Research Facility
521338 Damn! It looks like the Drifters really tore our fleet apart. What the hell happened here? We had no comms traffic that a fleet had run into trouble.

All I know is there should be a Sisters of EVE outpost in the depths of this place, hopefully that holds some answers. Navigate to it right now, but keep an eye out and be alert for hostiles...
Damn! It looks like the Drifters really tore our fleet apart. What the hell happened here? We had no comms traffic that a fleet had run into trouble.

All I know is there should be a Sisters of EVE outpost in the depths of this place, hopefully that holds some answers. Navigate to it right now, but keep an eye out and be alert for hostiles...
521340 Aura Aura
521341 Captain, this site is quite unusual and it is enormous. In order for you to save time you might want to activate your afterburner to travel faster through it.

However, stay alert because this is uncharted territory, the Sisters of EVE have been doing some unusual research here which does not show up in records accessible to me.

We don't know what the Drifters were doing here. Be very careful, Captain.
Captain, this site is quite unusual and it is enormous. In order for you to save time you might want to activate your afterburner to travel faster through it.

However, stay alert because this is uncharted territory, the Sisters of EVE have been doing some unusual research here which does not show up in records accessible to me.

We don't know what the Drifters were doing here. Be very careful, Captain.
521343 Introduction to Hacking Introduction to Hacking
521344 Recruit, your telemetry indicates some strange signatures circling the outpost. But I can't get a precise read on them... Probably the Drifters generating interference.

Watch your six, you are the only set of eyes and ears I have out there.
Recruit, your telemetry indicates some strange signatures circling the outpost. But I can't get a precise read on them... Probably the Drifters generating interference.

Watch your six, you are the only set of eyes and ears I have out there.
521345 Professor Tannen Professor Tannen
521346 Captain, for your ears only, I am afraid the Drifters may have hacked our outpost. That could give them access to ship FTL comms and navigation systems we've been developing.

Theoretically, it might give them access to some of the ships we've installed prototypes in. It looks like our outpost is relatively intact, you are going to have to try to hack into its mainframe to extract some information on what happened here.

Be careful.
Captain, for your ears only, I am afraid the Drifters may have hacked our outpost. That could give them access to ship FTL comms and navigation systems we've been developing.

Theoretically, it might give them access to some of the ships we've installed prototypes in. It looks like our outpost is relatively intact, you are going to have to try to hack into its mainframe to extract some information on what happened here.

Be careful.
521349 Aura Aura
521350 Captain, if the outpost is still intact it will have to be hacked. It's a good thing you prepared by bringing a Data Analyzer.

Hacking is a delicate process but mastering it can give you access to a lot of wealth in some of the deep and hidden pockets of New Eden.

Let me walk you through the process...
Captain, if the outpost is still intact it will have to be hacked. It's a good thing you prepared by bringing a Data Analyzer.

Hacking is a delicate process but mastering it can give you access to a lot of wealth in some of the deep and hidden pockets of New Eden.

Let me walk you through the process...
521351 Intel Recovered Intel Recovered
521352 What is this? These things just lit up the site...

Professor Tannen, have you ever seen anything like this? Is this your tech?
What is this? These things just lit up the site...

Professor Tannen, have you ever seen anything like this? Is this your tech?
521353 Professor Tannen Professor Tannen
521354 No, Fleet Commander, I have never seen anything like this before. I suggest the Captain get out of there as fast as possible! No, Fleet Commander, I have never seen anything like this before. I suggest the Captain get out of there as fast as possible!
521355 Fleet Commander Kaatara Fleet Commander Kaatara
521356 You aren't kidding, professor! Recruit, our strategic scanners just picked up a giant Drifter fleet on course for your location. I don't know what you just activated but it's roused a flock of predators!

She may be an amateur but I agree with the professor's tactical analysis, get out of there!
You aren't kidding, professor! Recruit, our strategic scanners just picked up a giant Drifter fleet on course for your location. I don't know what you just activated but it's roused a flock of predators!

She may be an amateur but I agree with the professor's tactical analysis, get out of there!
521357 Rendezvous at the Staging Site Rendezvous at the Staging Site
521358 Recruit, if you hadn´t already pulled off a few other coups today, I´d accuse you of trickery. You've really uncovered a treasure trove here!

The information that you just extracted appears to include the codes needed to activate the jump gate to the Drifter Hive. This means that if you get them to our fleet, we can use them to unlock the gate to the Hive. Oh, are you going to be popular.
Recruit, if you hadn´t already pulled off a few other coups today, I´d accuse you of trickery. You've really uncovered a treasure trove here!

The information that you just extracted appears to include the codes needed to activate the jump gate to the Drifter Hive. This means that if you get them to our fleet, we can use them to unlock the gate to the Hive. Oh, are you going to be popular.
521359 Professor Tannen Professor Tannen
521360 Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.

But there's something else that worries me; I navigated through some of the data when you brought me the mainframe online and it's worse than I thought.

I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt.

Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there.
Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.

But there's something else that worries me; I navigated through some of the data when you brought me the mainframe online and it's worse than I thought.

I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt.

Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there.
521361 Fleet Commander Kaatara Fleet Commander Kaatara
521362 Recruit, our comms keep getting blocked by Professor Tannen. I bet she's passing on some valuable insights into the Drifters and not idle chatter.

In any case, now it´s my turn to show you something you´re not going to believe. I´m sending Aura some coordinates.

Get there fast, recruit, you're going to like this.
Recruit, our comms keep getting blocked by Professor Tannen. I bet she's passing on some valuable insights into the Drifters and not idle chatter.

In any case, now it´s my turn to show you something you´re not going to believe. I´m sending Aura some coordinates.

Get there fast, recruit, you're going to like this.
521363 Aura Aura
521364 Captain, the Commander has uploaded the location of the forward operating base. This should prove interesting. Captain, the Commander has uploaded the location of the forward operating base. This should prove interesting.
521388 A Final Sacrifice A Final Sacrifice
521390 Hero of the Hour Hero of the Hour
521391 You have successfully defeatedthe Drifter threat You have successfully defeatedthe Drifter threat
521420 Death is just the Beginning Death is just the Beginning
521429 Travelling to the Pirate Den Travelling to the Pirate Den
521430 Captain, your corvette class ship is now equipped with a repair module, an afterburner for speed, and an upgraded weapons system for dealing damage. I now calculate your combat odds against a moderate-sized pirate gang to be at an acceptable level.

As the pirates are outlaws in New Eden, there are bounties on their heads. Captain, proceed to eliminate those pirates and earn those bounties.
Captain, your corvette class ship is now equipped with a repair module, an afterburner for speed, and an upgraded weapons system for dealing damage. I now calculate your combat odds against a moderate-sized pirate gang to be at an acceptable level.

As the pirates are outlaws in New Eden, there are bounties on their heads. Captain, proceed to eliminate those pirates and earn those bounties.
521431 Inside The Pirate Den Inside The Pirate Den
521432 Captain, I had calculated your combat odds to be within an acceptable level of safety, however I did not anticipate the presence of corrosive gases in this area.

If you get caught in a gas cloud your ship will start taking damage. In that case you should use your afterburner and burn through the cloud to get out as fast as possible.

Also remember that you can use your repair module should you take damage to your ship. Which you likely will.
Captain, I had calculated your combat odds to be within an acceptable level of safety, however I did not anticipate the presence of corrosive gases in this area.

If you get caught in a gas cloud your ship will start taking damage. In that case you should use your afterburner and burn through the cloud to get out as fast as possible.

Also remember that you can use your repair module should you take damage to your ship. Which you likely will.
521433 Introduction to Industry Introduction to Industry
521434 Recruit, the way you dealt with the pirates has impressed me. Not only did you strike them down with glorious fury but you also reclaimed valuable materials.

Now test your skills as an industrialist and create something of value from those materials you just recovered.
Recruit, the way you dealt with the pirates has impressed me. Not only did you strike them down with glorious fury but you also reclaimed valuable materials.

Now test your skills as an industrialist and create something of value from those materials you just recovered.
521435 Aura Aura
521436 Captain, industry jobs are the capsuleer's way of manufacturing goods for himself. They can be a path to great wealth if you hone your industry skills.

You should now have the materials to start production of the Data Analyzer unit for your upcoming reconnaissance mission to the research facility. I have calculated this to be important.

To build this module, you´ll first need a Data Analyzer blueprint, which you can buy from the market with your ISK.
Captain, industry jobs are the capsuleer's way of manufacturing goods for himself. They can be a path to great wealth if you hone your industry skills.

You should now have the materials to start production of the Data Analyzer unit for your upcoming reconnaissance mission to the research facility. I have calculated this to be important.

To build this module, you´ll first need a Data Analyzer blueprint, which you can buy from the market with your ISK.
521437 Investigate the Research Facility Investigate the Research Facility
521438 Recruit, your preparation may seem overwhelming but you will be glad that you are being held to high standards because I am about to release you into the unknown. The Sisters of EVE research facility has gone completely dark and we need you to get out there and find out what happened.

Professor Tannen has asked to speak to you personally. I have approved that communication and I am connecting her to you now.
Recruit, your preparation may seem overwhelming but you will be glad that you are being held to high standards because I am about to release you into the unknown. The Sisters of EVE research facility has gone completely dark and we need you to get out there and find out what happened.

Professor Tannen has asked to speak to you personally. I have approved that communication and I am connecting her to you now.
521439 Professor Tannen Professor Tannen
521440 Captain, I specifically requested you for this recon mission to our research outpost. I had to push this all the way to the Ministry of War. I was adamant that the Sisters would not be of any further assistance if they would not grant me this request.

The truth is, Captain, that this outpost is very important, more important than Fleet Commander Tahron realizes. In all honesty there are few people I can trust these days, the Empire's relationship with the Sisters of EVE has been tense in the past. You saved my life however and I feel that I can trust you.
Captain, I specifically requested you for this recon mission to our research outpost. I had to push this all the way to the Ministry of War. I was adamant that the Sisters would not be of any further assistance if they would not grant me this request.

The truth is, Captain, that this outpost is very important, more important than Fleet Commander Tahron realizes. In all honesty there are few people I can trust these days, the Empire's relationship with the Sisters of EVE has been tense in the past. You saved my life however and I feel that I can trust you.
521441 Aura Aura
521442 Captain, it seems you are making some intriguing and influential friends!

Your next journey will be a little longer than any you have undertaken in the past. The research outpost is one jump from our present position. That means, that to get there, you will need to jump through a stargate.

Along the way, many humans enjoy reflecting on the beauty of the cosmos and report feelings of tranquility and wonder, especially in advance of potentially life-threatening situations such as our current mission. No recruit in your position has been allowed to travel this far or use the stargates.

If you become a capsuleer you can travel to the deepest sections of low sec space, hunt for wormholes, or travel with friendly fleets through stargates.
Captain, it seems you are making some intriguing and influential friends!

Your next journey will be a little longer than any you have undertaken in the past. The research outpost is one jump from our present position. That means, that to get there, you will need to jump through a stargate.

Along the way, many humans enjoy reflecting on the beauty of the cosmos and report feelings of tranquility and wonder, especially in advance of potentially life-threatening situations such as our current mission. No recruit in your position has been allowed to travel this far or use the stargates.

If you become a capsuleer you can travel to the deepest sections of low sec space, hunt for wormholes, or travel with friendly fleets through stargates.
521443 Gate Travel Gate Travel
521444 This is a brief journey but consider your good fortune, even though the Empire of Holy Amarr stretches across the heavens, embracing hundreds of star systems, most of the people don't ever leave their home planet.

Moreover, you are well on your way to becoming an independent capsuleer, able to command your own ships! That's an elite and revered status, recruit, and today you might just earn it!
This is a brief journey but consider your good fortune, even though the Empire of Holy Amarr stretches across the heavens, embracing hundreds of star systems, most of the people don't ever leave their home planet.

Moreover, you are well on your way to becoming an independent capsuleer, able to command your own ships! That's an elite and revered status, recruit, and today you might just earn it!
521445 Fleet Commander Tahron Fleet Commander Tahron
521446 All right recruit, you are now in the abyss. A void, no pilot in your position has ever been allowed to enter here.

Truth be told, sites like these are some of the most mysterious places in New Eden. And this one, this one is well off the grid, I honestly have no idea what fiendish foes you might find here.
All right recruit, you are now in the abyss. A void, no pilot in your position has ever been allowed to enter here.

Truth be told, sites like these are some of the most mysterious places in New Eden. And this one, this one is well off the grid, I honestly have no idea what fiendish foes you might find here.
521447 Inside the Research Facility Inside the Research Facility
521448 Damnation! It looks like the Drifters really tore our fleet apart. What the hell happened here?

We had no word that an Amarr fleet had run into trouble at this location. All I know is there should be a Sisters of EVE outpost in the depths of this place.

Let us hope that holds some answers. Navigate your way to it immediately, but keep an eye out and be alert for hostiles...
Damnation! It looks like the Drifters really tore our fleet apart. What the hell happened here?

We had no word that an Amarr fleet had run into trouble at this location. All I know is there should be a Sisters of EVE outpost in the depths of this place.

Let us hope that holds some answers. Navigate your way to it immediately, but keep an eye out and be alert for hostiles...
521449 Aura Aura
521450 Captain, this site is quite unusual and it is enormous. In order for you to save time you might want to activate your afterburner to travel faster through it.

However, stay alert because this is uncharted territory, the Sisters of EVE have been doing some unusual research here which does not show up in records accessible to me.

We don't know what the Drifters were doing here. Be very careful, Captain.
Captain, this site is quite unusual and it is enormous. In order for you to save time you might want to activate your afterburner to travel faster through it.

However, stay alert because this is uncharted territory, the Sisters of EVE have been doing some unusual research here which does not show up in records accessible to me.

We don't know what the Drifters were doing here. Be very careful, Captain.
521451 Introduction to Hacking Introduction to Hacking
521452 Recruit, your telemetry indicates some anomalous signals circling the outpost. But I can't get a precise read on them...

Perhaps the Drifters are generating interference. Have faith and remain vigilant, you are the only set of eyes and ears I have out there.
Recruit, your telemetry indicates some anomalous signals circling the outpost. But I can't get a precise read on them...

Perhaps the Drifters are generating interference. Have faith and remain vigilant, you are the only set of eyes and ears I have out there.
521453 Professor Tannen Professor Tannen
521454 Captain, for your ears only, I am afraid the Drifters may have hacked our outpost. That could give them access to ship FTL comms and navigation systems we've been developing.

Theoretically, it might give them access to some of the ships we've installed prototypes in. It looks like our outpost is relatively intact, you are going to have to try to hack into its mainframe to extract some information on what happened here. Be careful.
Captain, for your ears only, I am afraid the Drifters may have hacked our outpost. That could give them access to ship FTL comms and navigation systems we've been developing.

Theoretically, it might give them access to some of the ships we've installed prototypes in. It looks like our outpost is relatively intact, you are going to have to try to hack into its mainframe to extract some information on what happened here. Be careful.
521455 Aura Aura
521456 Captain, if the outpost is still intact it will have to be hacked. It's a good thing you prepared by bringing a Data Analyzer.

Hacking is a delicate process but mastering it can give you access to a lot of wealth in some of the deep and hidden pockets of New Eden. Let me walk you through the process...
Captain, if the outpost is still intact it will have to be hacked. It's a good thing you prepared by bringing a Data Analyzer.

Hacking is a delicate process but mastering it can give you access to a lot of wealth in some of the deep and hidden pockets of New Eden. Let me walk you through the process...
521457 Intel Recovered Intel Recovered
521458 By the First Prophet! What is this? These things just lit up the site...

Professor Tannen, have you ever seen anything like this? Is this your tech?
By the First Prophet! What is this? These things just lit up the site...

Professor Tannen, have you ever seen anything like this? Is this your tech?
521459 Professor Tannen Professor Tannen
521460 No, Fleet Commander, I have never seen anything like this before. I suggest the Captain get out of there as fast as possible! No, Fleet Commander, I have never seen anything like this before. I suggest the Captain get out of there as fast as possible!
521461 Fleet Commander Tahron Fleet Commander Tahron
521462 Sound advice, professor! Recruit, the Imperial sensor net just picked up a large Drifter fleet on course for your location. I don't know what you just activated but it's roused up a demon storm!

It's safe to say they're hungry for your blood. The professor may be an amateur but I agree with the her tactical analysis, get out of there!
Sound advice, professor! Recruit, the Imperial sensor net just picked up a large Drifter fleet on course for your location. I don't know what you just activated but it's roused up a demon storm!

It's safe to say they're hungry for your blood. The professor may be an amateur but I agree with the her tactical analysis, get out of there!
521463 Rendezvous at the Staging Site Rendezvous at the Staging Site
521464 Recruit, if you hadn´t already pulled off a few other impressive coups today, I´d accuse you of witchcraft and trickery. You've really uncovered a treasure trove here!

The information you just extracted appears to include the codes needed to activate the jump gate that takes us all the way to the Drifter Hive. This means that if you get them to our fleet, we can use them to unlock the gate to the Hive.

You're going to be rather popular.
Recruit, if you hadn´t already pulled off a few other impressive coups today, I´d accuse you of witchcraft and trickery. You've really uncovered a treasure trove here!

The information you just extracted appears to include the codes needed to activate the jump gate that takes us all the way to the Drifter Hive. This means that if you get them to our fleet, we can use them to unlock the gate to the Hive.

You're going to be rather popular.
521465 Professor Tannen Professor Tannen
521466 Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.

But there's something else that worries me; I navigated through some of the data when you brought me the mainframe online and it's worse than I thought.

I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt.

Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there.
Captain, congratulations on finding the Drifter gate codes, that is amazing work. The Drifters must have been trying to link our outpost to their network through that gate.

But there's something else that worries me; I navigated through some of the data when you brought me the mainframe online and it's worse than I thought.

I suspect the Drifters may have hijacked one of the capital ships carrying our prototype systems. In their hands, it poses a great threat. Luckily, the ship may be vulnerable to stasis webbing. It could slow it down to a halt.

Captain, I am going to upload to Aura instructions on how to fit your ship with a Stasis Webifier the next time you are in station, that will improve your capabilities out there.
521467 Fleet Commander Tahron Fleet Commander Tahron
521468 Recruit, our comms keep getting blocked by Professor Tannen. I trust she's passing on some valuable insights into the Drifters and not idle chatter.

Now, it´s my turn to show you something you´re not going to believe. I´m sending Aura some coordinates. Get there with haste, recruit, you're going to like this.
Recruit, our comms keep getting blocked by Professor Tannen. I trust she's passing on some valuable insights into the Drifters and not idle chatter.

Now, it´s my turn to show you something you´re not going to believe. I´m sending Aura some coordinates. Get there with haste, recruit, you're going to like this.
521469 Aura Aura
521470 Captain, the Commander has uploaded the location of the forward operating base. This should prove interesting. Captain, the Commander has uploaded the location of the forward operating base. This should prove interesting.
521498 Dock at your Home Station Dock at your Home Station
521499 Locate your Home Station and select Dock Locate your Home Station and select Dock
521500 Travel to Site Travel to Site
521501 Travel to the Pirate Den Travel to the Pirate Den
521502 Home Station Home Station
521503 Dock at your home station Dock at your home station
521504 Travel to System Travel to System
521505 Travel to the neighboring system Travel to the neighboring system
521506 Travel to Site Travel to Site
521507 Travel to the Research Outpost Travel to the Research Outpost
521508 Travel to Site Travel to Site
521509 Travel to the safe spot Travel to the safe spot
521510 Master Exploder Master Exploder
521514 Travel to Site Travel to Site
521515 Travel to the forward operation base Travel to the forward operation base
521516 Set Destination Set Destination
521517 Set destination back to home station Set destination back to home station
521520 Travel to Site Travel to Site
521521 Travel to the Drifter Hive Travel to the Drifter Hive
521522 Help Help
521523 Click the EVE Help icon in the Neocom to open the help window Click the EVE Help icon in the Neocom to open the help window
521524 Dock Dock
521525 Dock at your home station Dock at your home station
521528 Rebirth Rebirth
521530 The Next Steps The Next Steps
521531 You have passed basic training You have passed basic training
521532 Undock and Travel Undock and Travel
521536 Set Destination to an Agent Set Destination to an Agent
521537 Setting destination to Career Agent Setting destination to Career Agent
521540 Browse Career Agents Browse Career Agents
521610 Rendezvous at the Staging Site Rendezvous at the Staging Site
521612 Acceleration Gate to Staging Site Activated Acceleration Gate to Staging Site Activated
521613 You've activated the acceleration gate to the fleet staging location You've activated the acceleration gate to the fleet staging location
521673 An Empire's Might An Empire's Might
521674 Behold... the righteous wrath of the Amarr Empire made flesh! This is our fleet, the force that will strike at the Drifters! Dreadnoughts, battleships, cruisers and frigates are all being prepared for action at our Astrahus Citadel forward operating base, all soon to be equipped with your jump key codes that will land them in the Drifter´s front yard.

Recruit, I don´t usually do this, but it´s going to take a few minutes to upload the jump gate keys from your mainframe. I suggest you fly down and introduce yourself. Some of the captains have been talking as if your success is the divine will, and I´d like that kind of faith to spread.

Be sure to enjoy this glorious sight while you can. If you make naval capsuleer, you might command any one of these ships someday. I can tell you they´re a lot more rewarding to look at when you´re in control. Aura, help our favorite recruit gain a true appreciation of the majesty before us.
Behold... the righteous wrath of the Amarr Empire made flesh! This is our fleet, the force that will strike at the Drifters! Dreadnoughts, battleships, cruisers and frigates are all being prepared for action at our Astrahus Citadel forward operating base, all soon to be equipped with your jump key codes that will land them in the Drifter´s front yard.

Recruit, I don´t usually do this, but it´s going to take a few minutes to upload the jump gate keys from your mainframe. I suggest you fly down and introduce yourself. Some of the captains have been talking as if your success is the divine will, and I´d like that kind of faith to spread.

Be sure to enjoy this glorious sight while you can. If you make naval capsuleer, you might command any one of these ships someday. I can tell you they´re a lot more rewarding to look at when you´re in control. Aura, help our favorite recruit gain a true appreciation of the majesty before us.
521675 Aura Aura
521676 Captain, the assembled strike force includes several ship classes you´ll often encounter in New Eden. Captain, the assembled strike force includes several ship classes you´ll often encounter in New Eden.
521677 Aura Aura
521678 You can take a closer look at any of the ships by using the radial menu to select 'Look At'. Remember to refocus your camera by right-clicking and select 'Look at my ship'. You can take a closer look at any of the ships by using the radial menu to select 'Look At'. Remember to refocus your camera by right-clicking and select 'Look at my ship'.
521679 Fleet Commander Tahron Fleet Commander Tahron
521680 All right fleet, calm down, our hero of the hour is going to pause here while we upload the key codes from his ship. Then the Empire has a special surprise for him back at base.

The Amarr Empire takes care of its heroes. Faithful service is acknowledged and rewarded. Am I right fleet?
All right fleet, calm down, our hero of the hour is going to pause here while we upload the key codes from his ship. Then the Empire has a special surprise for him back at base.

The Amarr Empire takes care of its heroes. Faithful service is acknowledged and rewarded. Am I right fleet?
521681 Aura Aura
521682 Captain, the upload is going to take a while, in the meantime take a look at our Astrahus forward operating base, it's a Citadel type structure.

Citadels are the biggest structures in New Eden that capsuleers can build. These massive cities are quite the sight to look at. Since you have to kill some time while the key codes are uploading to the fleet, you have a perfect opportunity to practice some of your maneuvering skills.

You can try manual piloting by double-clicking anywhere in space, or you can use the arrow keys on your keyboard for a unique piloting experience.
Captain, the upload is going to take a while, in the meantime take a look at our Astrahus forward operating base, it's a Citadel type structure.

Citadels are the biggest structures in New Eden that capsuleers can build. These massive cities are quite the sight to look at. Since you have to kill some time while the key codes are uploading to the fleet, you have a perfect opportunity to practice some of your maneuvering skills.

You can try manual piloting by double-clicking anywhere in space, or you can use the arrow keys on your keyboard for a unique piloting experience.
521683 Fleet Commander Tahron Fleet Commander Tahron
521684 All right recruit, the upload is complete and the fleet is almost ready to deploy. But while the last preparations are being made I´m going to suggest you return to base and pick up that surprise I mentioned earlier.

A token of our gratitude. Sounds good, doesn´t it? Trust me it´s better than you think.
All right recruit, the upload is complete and the fleet is almost ready to deploy. But while the last preparations are being made I´m going to suggest you return to base and pick up that surprise I mentioned earlier.

A token of our gratitude. Sounds good, doesn´t it? Trust me it´s better than you think.
521685 Travel to the Forward Point Travel to the Forward Point
521686 When you are ready fly to the Forward Point next to the Dreadnought class vessel. When you are ready fly to the Forward Point next to the Dreadnought class vessel.
521687 Travel to HQ Travel to HQ
521688 When you are ready to return to HQ, click on the location marker icon in the Info Panel. When you are ready to return to HQ, click on the location marker icon in the Info Panel.
521689 Activate Autopilot Activate Autopilot
521690 Now turn your Autopilot on. Now turn your Autopilot on.
521691 Dock at HQ Dock at HQ
521692 When you reach your destination and the autopilot switches off, click on the location marker icon in the Info Panel to dock at HQ. When you reach your destination and the autopilot switches off, click on the location marker icon in the Info Panel to dock at HQ.
521693 Collect Your Rewards Collect Your Rewards
521694 You should collect all your rewards by checking your redeemable items under the Neocom menu and inventory tab. You can move those to your Item Hangar by selecting them and clicking 'Redeem Selected Items'. You should collect all your rewards by checking your redeemable items under the Neocom menu and inventory tab. You can move those to your Item Hangar by selecting them and clicking 'Redeem Selected Items'.
521695 Locate the Mini Skill Injector Locate the Mini Skill Injector
521696 Open your Inventory and select Item Hangar. There you will find your Mini Skill Injector. Open your Inventory and select Item Hangar. There you will find your Mini Skill Injector.
521697 Use the Mini Skill Injector Use the Mini Skill Injector
521698 Captain, double click on your new Mini Skill Injector and confirm the injection. This will give you unallocated skill points that you can use to progress your training. Captain, double click on your new Mini Skill Injector and confirm the injection. This will give you unallocated skill points that you can use to progress your training.
521699 Apply Unallocated Skill Points Apply Unallocated Skill Points
521700 As you previously started to train for a Frigate class ship, you already have a level 1 skill. That level unlocks the basic ability to fly your newly awarded Frigate. However since you were awarded with a skill injector, you now have the capability to quickly advance to the next level. This will help you become better prepared for the upcoming battle.

Open your character sheet to use your unallocated skill points. I suggest you search for 'Frigate' and drag your empire's Frigate skill into the Training Queue.

When you've done that, find the 'Apply Skill Points' button and click it. Your Frigate skill will have advanced a level.
As you previously started to train for a Frigate class ship, you already have a level 1 skill. That level unlocks the basic ability to fly your newly awarded Frigate. However since you were awarded with a skill injector, you now have the capability to quickly advance to the next level. This will help you become better prepared for the upcoming battle.

Open your character sheet to use your unallocated skill points. I suggest you search for 'Frigate' and drag your empire's Frigate skill into the Training Queue.

When you've done that, find the 'Apply Skill Points' button and click it. Your Frigate skill will have advanced a level.
521701 Leave Your Corvette Leave Your Corvette
521702 Captain, it's time to use your new ship. In your inventory, select your Ship Hangar. There you will see you are currently in your corvette.

Right-click your active ship and click 'Leave Ship'.
Captain, it's time to use your new ship. In your inventory, select your Ship Hangar. There you will see you are currently in your corvette.

Right-click your active ship and click 'Leave Ship'.
521703 Assemble Your New Ship Assemble Your New Ship
521704 You should now right-click your new frigate and select 'Assemble Ship'. This will finalize the last preparations and calibrate your vessel, so you can pilot it. You should now right-click your new frigate and select 'Assemble Ship'. This will finalize the last preparations and calibrate your vessel, so you can pilot it.
521705 Board Your New Ship Board Your New Ship
521706 Right-click your new ship and select 'Make Active'. You have now boarded your new ship. Right-click your new ship and select 'Make Active'. You have now boarded your new ship.
521707 Repackage Your Old Ship Repackage Your Old Ship
521708 Right-click your old corvette and select 'Repackage'. This will remove the modules fitted to that ship and make it easier to transport in the future. Right-click your old corvette and select 'Repackage'. This will remove the modules fitted to that ship and make it easier to transport in the future.
521709 Fit Your New Ship Fit Your New Ship
521710 It's now time to fit your new ship with modules. Open your Inventory and go to the Item Hangar.

You will want to fit weapons, an afterburner, a stasis webifier, and your repair module.
To fit them, right-click on each of the modules and select 'Fit to Active Ship'.

You should then open your fitting window to ensure you have everything you need fitted to your ship.
It's now time to fit your new ship with modules. Open your Inventory and go to the Item Hangar.

You will want to fit weapons, an afterburner, a stasis webifier, and your repair module.
To fit them, right-click on each of the modules and select 'Fit to Active Ship'.

You should then open your fitting window to ensure you have everything you need fitted to your ship.
521711 Travel to the System Travel to the System
521712 You should now undock and click on the location marker icon in the Info Panel and then activate your autopilot. You should now undock and click on the location marker icon in the Info Panel and then activate your autopilot.
521713 Travel to the Gate Travel to the Gate
521714 When you reach your destination, click on the next location marker in the Info Panel to travel to the site. When you reach your destination, click on the next location marker in the Info Panel to travel to the site.
521715 Activate the Spatial Rift Activate the Spatial Rift
521716 When you're ready, you should approach the Spatial Rift and activate the gate using the radial menu. When you're ready, you should approach the Spatial Rift and activate the gate using the radial menu.
521717 Intercept the Capital Ship Intercept the Capital Ship
521718 Captain, as soon as possible, start approaching the highlighted capital ship, and use your afterburner to get there before it joins the enemy fleet. Hurry! Captain, as soon as possible, start approaching the highlighted capital ship, and use your afterburner to get there before it joins the enemy fleet. Hurry!
521719 Lock the Capital Ship Lock the Capital Ship
521720 Approach and orbit the capital ship, then select 'Lock Target' as soon as you get close to it. Approach and orbit the capital ship, then select 'Lock Target' as soon as you get close to it.
521721 Slow Down the Capital Ship Slow Down the Capital Ship
521722 Use your stasis webifier to slow the ship down and then activate your primary weapons. Use your stasis webifier to slow the ship down and then activate your primary weapons.
521723 Destroy the Capital Ship Destroy the Capital Ship
521724 Reinforcements are on their way Captain, keep your web on it and keep firing.

We need to destroy that ship!
Reinforcements are on their way Captain, keep your web on it and keep firing.

We need to destroy that ship!
521725 Approach the Hive Approach the Hive
521726 Locate the Hive on your overview and approach it - it's time to rejoin the fleet!

Don't forget to use your afterburner and stop your ship when you reach the hive.
Locate the Hive on your overview and approach it - it's time to rejoin the fleet!

Don't forget to use your afterburner and stop your ship when you reach the hive.
521727 Destroy the Seekers Destroy the Seekers
521728 You should now lock targets and destroy the Circadian Seekers near the Hive. You should now lock targets and destroy the Circadian Seekers near the Hive.
521729 Fire Your Weapons on the Hive Fire Your Weapons on the Hive
521730 Now it's time to lock your targets on the Hive and fire your primary weapons. Now it's time to lock your targets on the Hive and fire your primary weapons.
521731 Browse Career Agents Browse Career Agents
521732 Click on the highlighted EVE Help icon in the Neocom and select 'Show Career Agents'. Click on the highlighted EVE Help icon in the Neocom and select 'Show Career Agents'.
521735 An Empire's Might An Empire's Might
521736 Behold... an unyielding arm of the Caldari State, the force that will strike at the Drifters, our fleet! Battleships, cruisers and frigates all being prepared for action at our Astrahus Citadel forward operating base... all soon to be equipped with the jump key codes you recovered. With those we'll land the fleet in the Drifter´s front yard.

Recruit, I don´t usually do this, but it´s going to take a few minutes to upload the jump gate keys from your computer core to the rest of the fleet. I suggest you fly down and introduce yourself. The way a few of the captains have been talking, you´re a lucky charm and I´d like that luck to rub off.

And enjoy the view while you can. If you make naval capsuleer, you might command any one of these ships someday. I can tell you they´re a lot more rewarding to look at when you´re in control. Aura, help our favorite recruit get a handle on the might assembled before us.
Behold... an unyielding arm of the Caldari State, the force that will strike at the Drifters, our fleet! Battleships, cruisers and frigates all being prepared for action at our Astrahus Citadel forward operating base... all soon to be equipped with the jump key codes you recovered. With those we'll land the fleet in the Drifter´s front yard.

Recruit, I don´t usually do this, but it´s going to take a few minutes to upload the jump gate keys from your computer core to the rest of the fleet. I suggest you fly down and introduce yourself. The way a few of the captains have been talking, you´re a lucky charm and I´d like that luck to rub off.

And enjoy the view while you can. If you make naval capsuleer, you might command any one of these ships someday. I can tell you they´re a lot more rewarding to look at when you´re in control. Aura, help our favorite recruit get a handle on the might assembled before us.
521737 Aura Aura
521738 Captain, the assembled strike force includes several ship classes you´ll often encounter in New Eden. Captain, the assembled strike force includes several ship classes you´ll often encounter in New Eden.
521739 Aura Aura
521740 You can take a closer look at any of the ships by using the radial menu to select 'Look At'. Remember to refocus your camera by right-clicking and select 'Look at my ship'. You can take a closer look at any of the ships by using the radial menu to select 'Look At'. Remember to refocus your camera by right-clicking and select 'Look at my ship'.
521741 Fleet Commander Kaatara Fleet Commander Kaatara
521742 All right fleet, calm down, our hero of the hour is going to stick around while we upload the key codes from their ship. Then the State has a special surprise in store back at base.

The Caldari take care of their heroes. Am I right fleet?
All right fleet, calm down, our hero of the hour is going to stick around while we upload the key codes from their ship. Then the State has a special surprise in store back at base.

The Caldari take care of their heroes. Am I right fleet?
521743 Aura Aura
521744 Captain, the upload is going to take a while, in the meantime take a look at our Astrahus forward operating base, it's a Citadel type structure.

Citadels are the biggest structures in New Eden that capsuleers can build. These massive cities are quite the sight to look at. Since you have to kill some time while the key codes are uploading to the fleet, you have a perfect opportunity to practice some of your maneuvering skills.

You can try manual piloting by double-clicking anywhere in space, or you can use the arrow keys on your keyboard for a unique piloting experience.
Captain, the upload is going to take a while, in the meantime take a look at our Astrahus forward operating base, it's a Citadel type structure.

Citadels are the biggest structures in New Eden that capsuleers can build. These massive cities are quite the sight to look at. Since you have to kill some time while the key codes are uploading to the fleet, you have a perfect opportunity to practice some of your maneuvering skills.

You can try manual piloting by double-clicking anywhere in space, or you can use the arrow keys on your keyboard for a unique piloting experience.
521745 Fleet Commander Kaatara Fleet Commander Kaatara
521746 All right recruit, the upload is complete and the fleet is almost ready for battle. But while the last preparation steps are going down I´m going to suggest you skip back to base and pick up that special something I was talking about a minute ago. Sounds good, doesn´t it? Trust me it´s better than you think. All right recruit, the upload is complete and the fleet is almost ready for battle. But while the last preparation steps are going down I´m going to suggest you skip back to base and pick up that special something I was talking about a minute ago. Sounds good, doesn´t it? Trust me it´s better than you think.
521747 An Empire's Might An Empire's Might
521748 Behold... a swift spearhead of the Gallente Federation, our fleet, the strikeforce that will take the fight to the Drifters!

Dreadnoughts, battleships, cruisers and frigates are all being prepared for action at our Astrahus Citadel forward operating base, all soon to be equipped with the gate key codes you recovered which will land our fleet in their front yard.

Recruit, I don´t usually do this, but it´s going to take a few minutes to upload the jump gate keys from your mainframe. I suggest you fly down there and introduce yourself. The way a few of the captains have been talking, you´re a lucky charm and I´d like that luck to rub off.

And enjoy the perspective while you can. If you make naval capsuleer, you might command any one of these ships someday. I can tell you they´re even more interesting when you´re in control. Aura, help our favorite recruit get a clear sense of the power on display before us.
Behold... a swift spearhead of the Gallente Federation, our fleet, the strikeforce that will take the fight to the Drifters!

Dreadnoughts, battleships, cruisers and frigates are all being prepared for action at our Astrahus Citadel forward operating base, all soon to be equipped with the gate key codes you recovered which will land our fleet in their front yard.

Recruit, I don´t usually do this, but it´s going to take a few minutes to upload the jump gate keys from your mainframe. I suggest you fly down there and introduce yourself. The way a few of the captains have been talking, you´re a lucky charm and I´d like that luck to rub off.

And enjoy the perspective while you can. If you make naval capsuleer, you might command any one of these ships someday. I can tell you they´re even more interesting when you´re in control. Aura, help our favorite recruit get a clear sense of the power on display before us.
521749 Aura Aura
521750 Captain, the assembled strike force includes several ship classes you´ll often encounter in New Eden. Captain, the assembled strike force includes several ship classes you´ll often encounter in New Eden.
521751 Aura Aura
521752 You can take a closer look at any of the ships by using the radial menu to select 'Look At'. Remember to refocus your camera by right-clicking and select 'Look at my ship'. You can take a closer look at any of the ships by using the radial menu to select 'Look At'. Remember to refocus your camera by right-clicking and select 'Look at my ship'.
521753 Fleet Commander Torelle Fleet Commander Torelle
521754 All right, All right fleet, calm down,... our hero of the hour is going to stick around while we upload the key codes from his ship. Then the Federation has a special surprise for him back at base.

The Gallente take care of their heroes. Am I right fleet?
All right, All right fleet, calm down,... our hero of the hour is going to stick around while we upload the key codes from his ship. Then the Federation has a special surprise for him back at base.

The Gallente take care of their heroes. Am I right fleet?
521755 Aura Aura
521756 Captain, The upload is going to take a while, in the meantime take a look at our Astrahus forward operating base, it's a Citadel type structure.

Citadels are the biggest structures in New Eden that capsuleers can build. These massive cities are quite the sight to look at. Since you have to kill some time while the key codes are uploading to the fleet, you have a perfect opportunity to practice some of your maneuvering skills.

You can try manual piloting by double-clicking anywhere in space, or you can use the arrow keys on your keyboard for a unique piloting experience.
Captain, The upload is going to take a while, in the meantime take a look at our Astrahus forward operating base, it's a Citadel type structure.

Citadels are the biggest structures in New Eden that capsuleers can build. These massive cities are quite the sight to look at. Since you have to kill some time while the key codes are uploading to the fleet, you have a perfect opportunity to practice some of your maneuvering skills.

You can try manual piloting by double-clicking anywhere in space, or you can use the arrow keys on your keyboard for a unique piloting experience.
521757 Fleet Commander Torelle Fleet Commander Torelle
521758 All right recruit, the upload is complete and the fleet is almost war ready.

But while the last preparation steps are going down I´m going to suggest you return to base and pick up that special item I was talking about a minute ago. Sounds good, doesn´t it?

Trust me it´s better than you think.
All right recruit, the upload is complete and the fleet is almost war ready.

But while the last preparation steps are going down I´m going to suggest you return to base and pick up that special item I was talking about a minute ago. Sounds good, doesn´t it?

Trust me it´s better than you think.
521759 An Empire's Might An Empire's Might
521760 Behold... an avenging sword of the Minmatar Republic, our fleet, the force that will strike at the Drifters!

Dreadnoughts, battleships, cruisers and frigates are all being prepared for action at our Astrahus Citadel forward operating base, all soon to be loaded with the key codes you recovered. The entire force will be able to jump right inside their outer defenses.

Recruit, I don´t usually do this, but it´s going to take a few minutes to upload the jump gate keys from your mainframe. I suggest you fly down and introduce yourself. The way some of the captains have been talking, you´re like a lucky totem and I wouldn't mind your luck rubbing off on us all.

Take a moment to enjoy the vista of all these ships while you can. If you make naval capsuleer, you could be in command of one of these beauties someday. I promise you, they're even more inspiring when you´re in control. Aura, help our favorite recruit get a handle on the might assembled before us.
Behold... an avenging sword of the Minmatar Republic, our fleet, the force that will strike at the Drifters!

Dreadnoughts, battleships, cruisers and frigates are all being prepared for action at our Astrahus Citadel forward operating base, all soon to be loaded with the key codes you recovered. The entire force will be able to jump right inside their outer defenses.

Recruit, I don´t usually do this, but it´s going to take a few minutes to upload the jump gate keys from your mainframe. I suggest you fly down and introduce yourself. The way some of the captains have been talking, you´re like a lucky totem and I wouldn't mind your luck rubbing off on us all.

Take a moment to enjoy the vista of all these ships while you can. If you make naval capsuleer, you could be in command of one of these beauties someday. I promise you, they're even more inspiring when you´re in control. Aura, help our favorite recruit get a handle on the might assembled before us.
521761 Aura Aura
521762 Captain, the assembled strike force includes several ship classes you´ll often encounter in New Eden. Captain, the assembled strike force includes several ship classes you´ll often encounter in New Eden.
521763 Aura Aura
521764 You can take a closer look at any of the ships by using the radial menu to select 'Look At'.

Remember to refocus your camera by right-clicking and select 'Look at my ship'.
You can take a closer look at any of the ships by using the radial menu to select 'Look At'.

Remember to refocus your camera by right-clicking and select 'Look at my ship'.
521765 Fleet Commander Vadari Fleet Commander Vadari
521766 All right, fleet, calm down, our hero of the hour is going to stick around while we upload the key codes from there ship.

Then the Republic has a special surprise back at base. The Minmatar take care of their heroes. Am I right fleet?
All right, fleet, calm down, our hero of the hour is going to stick around while we upload the key codes from there ship.

Then the Republic has a special surprise back at base. The Minmatar take care of their heroes. Am I right fleet?
521767 Aura Aura
521768 Captain, the upload is going to take a while, in the meantime take a look at our Astrahus forward operating base, it's a Citadel type structure.

Citadels are the biggest structures in New Eden that capsuleers can build. These massive cities are quite the sight to look at. Since you have to kill some time while the key codes are uploading to the fleet, you have a perfect opportunity to practice some of your maneuvering skills.

You can try manual piloting by double-clicking anywhere in space, or you can use the arrow keys on your keyboard for a unique piloting experience.
Captain, the upload is going to take a while, in the meantime take a look at our Astrahus forward operating base, it's a Citadel type structure.

Citadels are the biggest structures in New Eden that capsuleers can build. These massive cities are quite the sight to look at. Since you have to kill some time while the key codes are uploading to the fleet, you have a perfect opportunity to practice some of your maneuvering skills.

You can try manual piloting by double-clicking anywhere in space, or you can use the arrow keys on your keyboard for a unique piloting experience.
521769 Fleet Commander Vadari Fleet Commander Vadari
521770 OK, Recruit, the upload is complete and the fleet is almost ready for the battle. While we're prepping the remaining squadrons, I suggest you head back to base and pick up that special item I was talking about a moment ago.

Sounds good, doesn´t it? Trust me it´s better than you think.
OK, Recruit, the upload is complete and the fleet is almost ready for the battle. While we're prepping the remaining squadrons, I suggest you head back to base and pick up that special item I was talking about a moment ago.

Sounds good, doesn´t it? Trust me it´s better than you think.
521771 Battle Preparations Battle Preparations
521772 Recruit, I have very high standards for my trainees and you have repeatedly exceeded them. I have thus decided to greenlight you for participation in the counter strike against the Drifters: Operation Cleansing Flame. Consider this your final test before reaching naval capsuleer status. I don't have to tell you how rare it is to be honored in this way.

Now, I hope you don´t think I am going to let you go to battle in that little Impairor-class corvette you´ve been flying around all day. Nimble as it is, it does not adequately represent the power of our great Empire. No, recruit, the Amarr Empire always takes care of those who are faithful.

So I am now awarding you with a new vessel to participate in my strike operation. I think you are really going to like the added punching power it brings. I am also awarding you with some upgraded modules to fit to it.
Recruit, I have very high standards for my trainees and you have repeatedly exceeded them. I have thus decided to greenlight you for participation in the counter strike against the Drifters: Operation Cleansing Flame. Consider this your final test before reaching naval capsuleer status. I don't have to tell you how rare it is to be honored in this way.

Now, I hope you don´t think I am going to let you go to battle in that little Impairor-class corvette you´ve been flying around all day. Nimble as it is, it does not adequately represent the power of our great Empire. No, recruit, the Amarr Empire always takes care of those who are faithful.

So I am now awarding you with a new vessel to participate in my strike operation. I think you are really going to like the added punching power it brings. I am also awarding you with some upgraded modules to fit to it.
521773 Aura Aura
521774 Captain, you have been awarded with a new frigate. This ship is a considerable upgrade from your corvette. Your new frigate gives you far more flexibility in how the vessel is outfitted.

For your upcoming combat I suggest using the Afterburner and repair module you have already mastered. Additionally, you have been rewarded with some upgraded modules for your ship including a few additional weapons.

Now, lets go through how we can optimally set up your ship for the combat ahead. Professor Tannen has advised that you fit your ship with a Stasis Webifier, and you should not take that suggestion lightly, Captain.
Captain, you have been awarded with a new frigate. This ship is a considerable upgrade from your corvette. Your new frigate gives you far more flexibility in how the vessel is outfitted.

For your upcoming combat I suggest using the Afterburner and repair module you have already mastered. Additionally, you have been rewarded with some upgraded modules for your ship including a few additional weapons.

Now, lets go through how we can optimally set up your ship for the combat ahead. Professor Tannen has advised that you fit your ship with a Stasis Webifier, and you should not take that suggestion lightly, Captain.
521775 Battle Preparations Battle Preparations
521776 Recruit, I have very high standards for my trainees and you have repeatedly exceeded them. I have thus decided to greenlight you for participation in the counter strike against the Drifters: Operation Black Edge. Consider this your final test before reaching naval capsuleer status.

Now, I hope you don´t think I am going to let you go to battle in that little Ibis-class corvette you´ve been flying around all day. No, recruit, the Caldari State always takes care of the people who create value for it. So I am now awarding you with a new ship to participate in my strike operation. I think you are really going to like the added punching power it brings. I am also awarding you with some upgraded modules to fit to it.
Recruit, I have very high standards for my trainees and you have repeatedly exceeded them. I have thus decided to greenlight you for participation in the counter strike against the Drifters: Operation Black Edge. Consider this your final test before reaching naval capsuleer status.

Now, I hope you don´t think I am going to let you go to battle in that little Ibis-class corvette you´ve been flying around all day. No, recruit, the Caldari State always takes care of the people who create value for it. So I am now awarding you with a new ship to participate in my strike operation. I think you are really going to like the added punching power it brings. I am also awarding you with some upgraded modules to fit to it.
521777 Aura Aura
521778 Captain, you have been awarded with a new frigate. This ship is a considerable upgrade from your corvette. Your new frigate gives you far more flexibility in how the vessel is outfitted.

For your upcoming combat I suggest using the Afterburner and repair module you have already mastered. Additionally, you have been rewarded with some upgraded modules for your ship including a few additional weapons.

Now, lets go through how we can optimally set up your ship for the combat ahead. Professor Tannen has advised that you fit your ship with a Stasis Webifier, and you should not take that suggestion lightly, Captain.
Captain, you have been awarded with a new frigate. This ship is a considerable upgrade from your corvette. Your new frigate gives you far more flexibility in how the vessel is outfitted.

For your upcoming combat I suggest using the Afterburner and repair module you have already mastered. Additionally, you have been rewarded with some upgraded modules for your ship including a few additional weapons.

Now, lets go through how we can optimally set up your ship for the combat ahead. Professor Tannen has advised that you fit your ship with a Stasis Webifier, and you should not take that suggestion lightly, Captain.
521779 Battle Preparations Battle Preparations
521780 Recruit, I have very high standards for my trainees and you have repeatedly exceeded them. I have therefore decided to approve you for participation in the counter strike against the Drifters: Operation Liberty Spear. Consider this your final test before reaching naval capsuleer status.

Now, I hope you don´t think I'm going to let you go into the line with the trainee's Velator-class corvette you´ve been flying around all day. No, recruit, the Gallente Federation always takes care of the people who fight for its freedoms.

I'm now awarding you with a new ship to participate in my strike operation. I think you are really going to like the added ass-kicking power it brings. I'm also giving you some upgraded modules to fit to it.
Recruit, I have very high standards for my trainees and you have repeatedly exceeded them. I have therefore decided to approve you for participation in the counter strike against the Drifters: Operation Liberty Spear. Consider this your final test before reaching naval capsuleer status.

Now, I hope you don´t think I'm going to let you go into the line with the trainee's Velator-class corvette you´ve been flying around all day. No, recruit, the Gallente Federation always takes care of the people who fight for its freedoms.

I'm now awarding you with a new ship to participate in my strike operation. I think you are really going to like the added ass-kicking power it brings. I'm also giving you some upgraded modules to fit to it.
521781 Aura Aura
521782 Captain, you have been awarded with a new frigate. This ship is a considerable upgrade from your corvette. Your new frigate gives you far more flexibility in how the vessel is outfitted.

For your upcoming combat I suggest using the Afterburner and repair module you have already mastered. Additionally, you have been rewarded with some upgraded modules for your ship including a few additional weapons.

Now, lets go through how we can optimally set up your ship for the combat ahead. Professor Tannen has advised that you fit your ship with a Stasis Webifier, and you should not take that suggestion lightly, Captain.
Captain, you have been awarded with a new frigate. This ship is a considerable upgrade from your corvette. Your new frigate gives you far more flexibility in how the vessel is outfitted.

For your upcoming combat I suggest using the Afterburner and repair module you have already mastered. Additionally, you have been rewarded with some upgraded modules for your ship including a few additional weapons.

Now, lets go through how we can optimally set up your ship for the combat ahead. Professor Tannen has advised that you fit your ship with a Stasis Webifier, and you should not take that suggestion lightly, Captain.
521783 Battle Preparations Battle Preparations
521784 Recruit, I have very high standards for my trainees and you have repeatedly exceeded them. As a result, I've decided to greenlight you for participation in the counter strike against the Drifters: Operation Vengeful Blade. Consider this your final test before reaching naval capsuleer status.

Now, I hope you don´t think I am going to let you go to battle in that little Reaper-class corvette you´ve been flying around all day. No, recruit, the Minmatar Republic always takes care of its warriors, especially those who've done so much to defend the Tribes. I'm awarding you with a new ship to participate in my assault operation. I think you are really going to like the added striking power it brings. I'm also awarding you with some upgraded modules to fit to it.
Recruit, I have very high standards for my trainees and you have repeatedly exceeded them. As a result, I've decided to greenlight you for participation in the counter strike against the Drifters: Operation Vengeful Blade. Consider this your final test before reaching naval capsuleer status.

Now, I hope you don´t think I am going to let you go to battle in that little Reaper-class corvette you´ve been flying around all day. No, recruit, the Minmatar Republic always takes care of its warriors, especially those who've done so much to defend the Tribes. I'm awarding you with a new ship to participate in my assault operation. I think you are really going to like the added striking power it brings. I'm also awarding you with some upgraded modules to fit to it.
521785 Aura Aura
521786 Captain, you have been awarded with a new frigate. This ship is a considerable upgrade from your corvette. Your new frigate gives you far more flexibility in how the vessel is outfitted.

For your upcoming combat I suggest using the Afterburner and repair module you have already mastered. Additionally, you have been rewarded with some upgraded modules for your ship including a few additional weapons.

Now, lets go through how we can optimally set up your ship for the combat ahead. Professor Tannen has advised that you fit your ship with a Stasis Webifier, and you should not take that suggestion lightly, Captain.
Captain, you have been awarded with a new frigate. This ship is a considerable upgrade from your corvette. Your new frigate gives you far more flexibility in how the vessel is outfitted.

For your upcoming combat I suggest using the Afterburner and repair module you have already mastered. Additionally, you have been rewarded with some upgraded modules for your ship including a few additional weapons.

Now, lets go through how we can optimally set up your ship for the combat ahead. Professor Tannen has advised that you fit your ship with a Stasis Webifier, and you should not take that suggestion lightly, Captain.
521787 Travelling to The Hive Travelling to The Hive
521788 The fleet is at the gate, recruit. You know the objective: destroy the Hive, remove the threat. Purge them with the holy fire of our Empire.

With the Drifters pushed back, the great houses of the Amarr Empire can secure trade routes, continue spreading the true faith, and prepare a proper military response to the rebel provinces of the so-called "Minmatar Republic".

We are hoping that we will learn more about the infernal Drifters in this attack, and figure out why they have been attacking us and removing the survivors. Too many souls have perished to their corrupt and perverse ways.
The fleet is at the gate, recruit. You know the objective: destroy the Hive, remove the threat. Purge them with the holy fire of our Empire.

With the Drifters pushed back, the great houses of the Amarr Empire can secure trade routes, continue spreading the true faith, and prepare a proper military response to the rebel provinces of the so-called "Minmatar Republic".

We are hoping that we will learn more about the infernal Drifters in this attack, and figure out why they have been attacking us and removing the survivors. Too many souls have perished to their corrupt and perverse ways.
521789 Travelling to The Hive Travelling to The Hive
521790 The fleet is at the gate, recruit. You know the philosophy: destroy the Hive, remove the threat. With the Drifters pushed back, the megacorporations of the Caldari State can secure trade routes, continue expanding the economy, and establish a proper military deterrent to the Gallente Federation.

We are hoping that we will learn more about the Drifters in this attack, and figure out why they have been attacking us and removing the survivors. We've lost too many fine patriots already.
The fleet is at the gate, recruit. You know the philosophy: destroy the Hive, remove the threat. With the Drifters pushed back, the megacorporations of the Caldari State can secure trade routes, continue expanding the economy, and establish a proper military deterrent to the Gallente Federation.

We are hoping that we will learn more about the Drifters in this attack, and figure out why they have been attacking us and removing the survivors. We've lost too many fine patriots already.
521791 Travelling to The Hive Travelling to The Hive
521792 The fleet is at the gate, recruit. You know the objectives: destroy the Hive, remove the threat.

With the Drifter incursion pushed back, the Federal Navy can get back to securing our borders and the freedom of travel for our people. We can't really lose more resources from establishing a proper military containment of the Caldari State.

I must say that I'm hoping to learn more about the Drifters from this attack. It's vital to determine why they have been attacking us and removing all survivors. We have lost too many citizens.
The fleet is at the gate, recruit. You know the objectives: destroy the Hive, remove the threat.

With the Drifter incursion pushed back, the Federal Navy can get back to securing our borders and the freedom of travel for our people. We can't really lose more resources from establishing a proper military containment of the Caldari State.

I must say that I'm hoping to learn more about the Drifters from this attack. It's vital to determine why they have been attacking us and removing all survivors. We have lost too many citizens.
521793 Travelling to The Hive Travelling to The Hive
521794 The fleet is at the gate, recruit. You understand what's at stake: the Hive must be destroyed to remove this threat. With the Drifters pushed back, the Seven Tribes of the Minmatar Republic can secure our homes and trading caravans, continue to rebuild the economy, and re-establish our defensive cordon against the Amarr Empire.

We are hoping that we will learn more about the Drifters from this attack. It's imperative to find out why they have been attacking us and removing the survivors. We've lost too many brothers and sisters to this invasion.
The fleet is at the gate, recruit. You understand what's at stake: the Hive must be destroyed to remove this threat. With the Drifters pushed back, the Seven Tribes of the Minmatar Republic can secure our homes and trading caravans, continue to rebuild the economy, and re-establish our defensive cordon against the Amarr Empire.

We are hoping that we will learn more about the Drifters from this attack. It's imperative to find out why they have been attacking us and removing the survivors. We've lost too many brothers and sisters to this invasion.
521795 The Spatial Rift The Spatial Rift
521796 All right recruit, this is the gate, the spatial rift, that leads to the Drifter Hive. Our fleet just jumped in minutes ago, so expect some friendly company.

You're going to need it.
All right recruit, this is the gate, the spatial rift, that leads to the Drifter Hive. Our fleet just jumped in minutes ago, so expect some friendly company.

You're going to need it.
521797 The Spatial Rift The Spatial Rift
521798 All right recruit, this is the gate, the spatial rift, that leads to the Drifter Hive. Our fleet just jumped in minutes ago, so expect some friendly company.

You're going to need it.
All right recruit, this is the gate, the spatial rift, that leads to the Drifter Hive. Our fleet just jumped in minutes ago, so expect some friendly company.

You're going to need it.
521799 The Spatial Rift The Spatial Rift
521800 All right recruit, here's the gate, the spatial rift, that will lead to the Drifter Hive. Our fleet just jumped in moments ago, so you'll be in good company. The best in fact! And believe me, you are going to need it. All right recruit, here's the gate, the spatial rift, that will lead to the Drifter Hive. Our fleet just jumped in moments ago, so you'll be in good company. The best in fact! And believe me, you are going to need it.
521801 The Spatial Rift The Spatial Rift
521802 All right recruit, this is the gate, the spatial rift, that leads to the Drifter Hive. Our fleet just jumped in minutes ago, so expect some friendly company. You're going to need it. All right recruit, this is the gate, the spatial rift, that leads to the Drifter Hive. Our fleet just jumped in minutes ago, so expect some friendly company. You're going to need it.
521805 Battle at the Hive Battle at the Hive
521806 Welcome to the grand show, recruit!

Attention, fleet! This is Fleet Commander Tahron, I am assuming tactical command of the counter strike force.
Welcome to the grand show, recruit!

Attention, fleet! This is Fleet Commander Tahron, I am assuming tactical command of the counter strike force.
521807 Fleet Commander Tahron Fleet Commander Tahron
521808 Listen up capsuleers, here's the situation: the Drifter fleet is counterattacking from positions around the periphery. If you missed the massive, spiked, round-looking behemouth, let me be the first to introduce you to the Hive.

It´s pumping out the Drifter Seekers like a wheel of the inferno's very own dark mills! I want this mill wheel shattered and to do that we need to break through their defense fleet.
Listen up capsuleers, here's the situation: the Drifter fleet is counterattacking from positions around the periphery. If you missed the massive, spiked, round-looking behemouth, let me be the first to introduce you to the Hive.

It´s pumping out the Drifter Seekers like a wheel of the inferno's very own dark mills! I want this mill wheel shattered and to do that we need to break through their defense fleet.
521809 Fleet Commander Tahron Fleet Commander Tahron
521810 So the plan is this: we will take out their fleet to clear a path to the Hive.

Battleship wings, you are the force that will punch through their lines! Cruisers, support the flanks of our heavies and be ready to provide disruptor support! Frigates, I need your dogfighting skills! You are the paladins that must keep any Seekers or drones off the backs of the heavy ships and their support cruisers!

Every shot will count. I need every ship in the fight for as long as possible! Follow the lead of your commanders and maintain fire discipline!
So the plan is this: we will take out their fleet to clear a path to the Hive.

Battleship wings, you are the force that will punch through their lines! Cruisers, support the flanks of our heavies and be ready to provide disruptor support! Frigates, I need your dogfighting skills! You are the paladins that must keep any Seekers or drones off the backs of the heavy ships and their support cruisers!

Every shot will count. I need every ship in the fight for as long as possible! Follow the lead of your commanders and maintain fire discipline!
521811 Fleet Commander Tahron Fleet Commander Tahron
521812 Recruit! What are you waiting for, you know the drill: approach, lock, orbit, destroy.

Start handling those seekers, at this point I need you to leave the battleships to the heavies.
Recruit! What are you waiting for, you know the drill: approach, lock, orbit, destroy.

Start handling those seekers, at this point I need you to leave the battleships to the heavies.
521813 Fleet Commander Tahron Fleet Commander Tahron
521814 What blasphemy is this place? They seem to be assembling some... abominations. And they're using our people... as parts...?

We'd better deliver all possible holy fire to these degenerates, this is as vile as it gets.
What blasphemy is this place? They seem to be assembling some... abominations. And they're using our people... as parts...?

We'd better deliver all possible holy fire to these degenerates, this is as vile as it gets.
521815 Fleet Commander Tahron Fleet Commander Tahron
521816 Analyzing… Encrypted Base-12. Trinary datastream. A bit complex for battle comms. Analyzing… Encrypted Base-12. Trinary datastream. A bit complex for battle comms.
521817 Fleet Commander Tahron Fleet Commander Tahron
521818 Recruit, come in! The Sisters of EVE research outpost, was developing sophisticated FTL communications technology, and around the time the facility went dark we lost communications with the TES Faithful Shield.

I should have seen this coming… this is what they were doing at that outpost.
Recruit, come in! The Sisters of EVE research outpost, was developing sophisticated FTL communications technology, and around the time the facility went dark we lost communications with the TES Faithful Shield.

I should have seen this coming… this is what they were doing at that outpost.
521819 Fleet Commander Tahron Fleet Commander Tahron
521820 Recruit, I need you to intercept that capital ship as soon as possible and I need you to SLOW, IT, DOWN! TES Faithful Shield is an Apostle-class Force Auxiliary, a new and tremendously effective support ship, and it's heading towards the Drifter fleet.

If it joins up with them, their formations will be hugely reinforced and we might not be able to punch through. I am seeing a Stasis Webifier fitted to your ship. That was good forward planning, and it's precisely what you need for this task.

Halt that ship recruit, IT IS OF PARAMOUNT IMPORTANCE!
Recruit, I need you to intercept that capital ship as soon as possible and I need you to SLOW, IT, DOWN! TES Faithful Shield is an Apostle-class Force Auxiliary, a new and tremendously effective support ship, and it's heading towards the Drifter fleet.

If it joins up with them, their formations will be hugely reinforced and we might not be able to punch through. I am seeing a Stasis Webifier fitted to your ship. That was good forward planning, and it's precisely what you need for this task.

Halt that ship recruit, IT IS OF PARAMOUNT IMPORTANCE!
521821 Battle at the Hive Battle at the Hive
521822 Welcome to the show recruit!

Attention fleet! This is Fleet Commander Kaatara, I am assuming tactical command of the Drifter strike force, colony fleet.
Welcome to the show recruit!

Attention fleet! This is Fleet Commander Kaatara, I am assuming tactical command of the Drifter strike force, colony fleet.
521823 Fleet Commander Kaatara Fleet Commander Kaatara
521824 Listen up capsuleers, here's the situation: the Drifter fleet is counterattacking from positions around the periphery. If you missed the massive, spiked, round-looking thing, let me be the first to introduce you to the Hive.

It´s pumping out the Drifter's Seekers like a New Caldari megafactory and I doubt we can stop it until we break through the perimeter defenses.
Listen up capsuleers, here's the situation: the Drifter fleet is counterattacking from positions around the periphery. If you missed the massive, spiked, round-looking thing, let me be the first to introduce you to the Hive.

It´s pumping out the Drifter's Seekers like a New Caldari megafactory and I doubt we can stop it until we break through the perimeter defenses.
521825 Fleet Commander Kaatara Fleet Commander Kaatara
521826 So the plan is this: we will take out their fleet to clear a path to the Hive.

Battleship wings, you are hammers that will break their lines apart! Cruisers, support the flanks of the big boys and be ready to provide ECM support! Frigates, I need your dogfighting skills! You guys have to keep any Seekers or drones off the backs of the battleships and their support!

Every shot will count in this battle and I need every ship in the fight for as long as possible! Follow the lead of your commanders and maintain fire discipline!
So the plan is this: we will take out their fleet to clear a path to the Hive.

Battleship wings, you are hammers that will break their lines apart! Cruisers, support the flanks of the big boys and be ready to provide ECM support! Frigates, I need your dogfighting skills! You guys have to keep any Seekers or drones off the backs of the battleships and their support!

Every shot will count in this battle and I need every ship in the fight for as long as possible! Follow the lead of your commanders and maintain fire discipline!
521827 Fleet Commander Kaatara Fleet Commander Kaatara
521828 Recruit! What are you waiting for, you know the drill: approach, lock, orbit, destroy.

Start handling those seekers, at this point I need you to leave the battleships to our hammers!
Recruit! What are you waiting for, you know the drill: approach, lock, orbit, destroy.

Start handling those seekers, at this point I need you to leave the battleships to our hammers!
521829 Fleet Commander Kaatara Fleet Commander Kaatara
521830 What the hell is this place, they seem to be assembling some... abominations? ..and they're using our people? ...as parts?

We better eliminate these degenerates, this is just beyond disturbing!
What the hell is this place, they seem to be assembling some... abominations? ..and they're using our people? ...as parts?

We better eliminate these degenerates, this is just beyond disturbing!
521831 Fleet Commander Kaatara Fleet Commander Kaatara
521832 Analyzing... Encrypted Base-12 in a trinary data format. A bit complex for battle comms. Analyzing... Encrypted Base-12 in a trinary data format. A bit complex for battle comms.
521833 Fleet Commander Kaatara Fleet Commander Kaatara
521834 Recruit, come in! The Sisters of EVE research outpost, was developing sophisticated FTL communications technology, and around the time the facility went dark we lost communications with the CNS Market Forces.

I should have seen this coming... this is what they were doing at that outpost.
Recruit, come in! The Sisters of EVE research outpost, was developing sophisticated FTL communications technology, and around the time the facility went dark we lost communications with the CNS Market Forces.

I should have seen this coming... this is what they were doing at that outpost.
521835 Fleet Commander Kaatara Fleet Commander Kaatara
521836 Recruit, I need you to intercept the capital ship as soon as possible and I need you to SLOW, IT, DOWN!

CNS Market Forces is a Minokawa-class Force Auxiliary, a new and tremendously effective support ship and it's heading towards the Drifter fleet. If it joins up with the them, their formations will be hugely reinforced and we might not be able to punch through.

I don't know how you thought of it, but for some reason you have fitted your ship with a Stasis Webifier, that is precisely what we need for this task. Halt that ship recruit, IT IS OF PARAMOUNT IMPORTANCE!
Recruit, I need you to intercept the capital ship as soon as possible and I need you to SLOW, IT, DOWN!

CNS Market Forces is a Minokawa-class Force Auxiliary, a new and tremendously effective support ship and it's heading towards the Drifter fleet. If it joins up with the them, their formations will be hugely reinforced and we might not be able to punch through.

I don't know how you thought of it, but for some reason you have fitted your ship with a Stasis Webifier, that is precisely what we need for this task. Halt that ship recruit, IT IS OF PARAMOUNT IMPORTANCE!
521837 Battle at the Hive Battle at the Hive
521838 Welcome to the fight, Recruit! Lets put on a show!

Attention fleet! This is Fleet Commander Torelle, by authority of the Senate, I'm assuming tactical command of the Drifter strike force.
Welcome to the fight, Recruit! Lets put on a show!

Attention fleet! This is Fleet Commander Torelle, by authority of the Senate, I'm assuming tactical command of the Drifter strike force.
521839 Fleet Commander Torelle Fleet Commander Torelle
521840 Listen up capsuleers, here's the situation: the Drifter fleet is counterattacking from positions around the edge of this zone. If you missed the enormous ring of spikes and inhuman technology, let me be the first to introduce you to the Drifter Hive.

It's pouring out the Drifter's Seekers like they're going out of style! Well, this is one fashion I want stamped out but we can only do it if we break through their defense forces.
Listen up capsuleers, here's the situation: the Drifter fleet is counterattacking from positions around the edge of this zone. If you missed the enormous ring of spikes and inhuman technology, let me be the first to introduce you to the Drifter Hive.

It's pouring out the Drifter's Seekers like they're going out of style! Well, this is one fashion I want stamped out but we can only do it if we break through their defense forces.
521841 Fleet Commander Torelle Fleet Commander Torelle
521842 So the plan is this: we will take out their fleet to clear a path to the Hive.

Battleship wings, you are the spear-tip that breaks their ranks! Cruisers, support the flanks of the big boys and be ready to provide E-war support! Frigates, I need your dogfighting skills! You guys have to keep any Seekers or drones off the backs of the ships of the line and their support squadrons!

Every shot will count and I need every ship in the fight for as long as possible! Follow the lead of your commanders and maintain fire discipline!
So the plan is this: we will take out their fleet to clear a path to the Hive.

Battleship wings, you are the spear-tip that breaks their ranks! Cruisers, support the flanks of the big boys and be ready to provide E-war support! Frigates, I need your dogfighting skills! You guys have to keep any Seekers or drones off the backs of the ships of the line and their support squadrons!

Every shot will count and I need every ship in the fight for as long as possible! Follow the lead of your commanders and maintain fire discipline!
521843 Fleet Commander Torelle Fleet Commander Torelle
521844 Recruit! What are you waiting for, you know the drill: approach, lock, orbit, destroy. I need you to start handling those seekers. Recruit! What are you waiting for, you know the drill: approach, lock, orbit, destroy. I need you to start handling those seekers.
521845 Fleet Commander Torelle Fleet Commander Torelle
521846 What the hell is this place? They seem to be assembling some... abominations... and they're using our people... as parts?

We better eliminate these monsters! This kind of atrocity is just beyond disturbing!
What the hell is this place? They seem to be assembling some... abominations... and they're using our people... as parts?

We better eliminate these monsters! This kind of atrocity is just beyond disturbing!
521847 Fleet Commander Torelle Fleet Commander Torelle
521848 Analyzing... Encrypted Base-12 in a trinary data format. A bit complex for battle comms. Analyzing... Encrypted Base-12 in a trinary data format. A bit complex for battle comms.
521849 Fleet Commander Torelle Fleet Commander Torelle
521850 Recruit, come in! The Sisters of EVE research outpost was developing sophisticated FTL communications technology, and around the time the facility went offline we lost communications with the Liberty.

I should have seen this coming, this is what the Drifters were doing at that outpost.
Recruit, come in! The Sisters of EVE research outpost was developing sophisticated FTL communications technology, and around the time the facility went offline we lost communications with the Liberty.

I should have seen this coming, this is what the Drifters were doing at that outpost.
521851 Fleet Commander Torelle Fleet Commander Torelle
521852 Recruit, I need you to intercept that capital ship as soon as possible and I need you to SLOW, IT, DOWN!

The FNS Liberty is a Ninazu-class Force Auxiliary, it's a recent development, and a very powerful support ship and it's heading towards the Drifter fleet.

If it joins up with the them, their formations will be reinforced so strongly we might not be able to punch our fleet through.

I don't know how you thought of it, but for some reason you have fitted your ship with a Stasis Webifier, that is precisely the tool we need for this task.

Halt that ship recruit! THAT IS A PRIORITY COMMAND!
Recruit, I need you to intercept that capital ship as soon as possible and I need you to SLOW, IT, DOWN!

The FNS Liberty is a Ninazu-class Force Auxiliary, it's a recent development, and a very powerful support ship and it's heading towards the Drifter fleet.

If it joins up with the them, their formations will be reinforced so strongly we might not be able to punch our fleet through.

I don't know how you thought of it, but for some reason you have fitted your ship with a Stasis Webifier, that is precisely the tool we need for this task.

Halt that ship recruit! THAT IS A PRIORITY COMMAND!
521853 Battle at the Hive Battle at the Hive
521854 Welcome to the show recruit!

Attention fleet! This is Fleet Commander Vadari, by order of the Tribal Council, I am assuming tactical command of this strike force.
Welcome to the show recruit!

Attention fleet! This is Fleet Commander Vadari, by order of the Tribal Council, I am assuming tactical command of this strike force.
521855 Fleet Commander Vadari Fleet Commander Vadari
521856 Listen up capsuleers, here's the situation: the Drifter fleet is counterattacking from positions around the periphery. If you missed the massive, spiked, round-looking thing, let me be the first to introduce you to the Hive.

That thing is pouring out Drifter Seekers like the first spring floods back on the plains of Matar. I don't think we can stop it until we break through those perimeter defenses.
Listen up capsuleers, here's the situation: the Drifter fleet is counterattacking from positions around the periphery. If you missed the massive, spiked, round-looking thing, let me be the first to introduce you to the Hive.

That thing is pouring out Drifter Seekers like the first spring floods back on the plains of Matar. I don't think we can stop it until we break through those perimeter defenses.
521857 Fleet Commander Vadari Fleet Commander Vadari
521858 So the plan is this: we will take out their fleet to clear a path to the Hive.

Battleship wings, you will be the avenging blade that cleaves their ranks asunder! Cruisers, support the flanks of those battleships and be ready to provide webbing support! Frigates, I need your dogfighting skills! You guys have to keep any Seekers or drones off the backs of the cruisers and battleships!

Every shot counts and I need all my ships in the fight for as long as possible! Follow the lead of your commanders and maintain fire discipline!
So the plan is this: we will take out their fleet to clear a path to the Hive.

Battleship wings, you will be the avenging blade that cleaves their ranks asunder! Cruisers, support the flanks of those battleships and be ready to provide webbing support! Frigates, I need your dogfighting skills! You guys have to keep any Seekers or drones off the backs of the cruisers and battleships!

Every shot counts and I need all my ships in the fight for as long as possible! Follow the lead of your commanders and maintain fire discipline!
521859 Fleet Commander Vadari Fleet Commander Vadari
521860 Recruit! What are you waiting for, you know the drill: approach, lock, orbit, destroy.

Start handling those seekers, at this point I need you to leave the battleships to the heavy hitters.
Recruit! What are you waiting for, you know the drill: approach, lock, orbit, destroy.

Start handling those seekers, at this point I need you to leave the battleships to the heavy hitters.
521861 Fleet Commander Vadari Fleet Commander Vadari
521862 What in all the hells is this place? They seem to be assembling some... horrific machines? Using our people?... as parts...?

I thought I'd seen everything, but this is abominable, not even an Amarr slave pit comes close to this!
What in all the hells is this place? They seem to be assembling some... horrific machines? Using our people?... as parts...?

I thought I'd seen everything, but this is abominable, not even an Amarr slave pit comes close to this!
521863 Fleet Commander Vadari Fleet Commander Vadari
521864 Analyzing… Encrypted Base-12 in a trinary format. A bit complex for battle comms. Analyzing… Encrypted Base-12 in a trinary format. A bit complex for battle comms.
521865 Fleet Commander Vadari Fleet Commander Vadari
521866 Recruit, come in! The Sisters of EVE research outpost, was developing sophisticated FTL communications technology, and around the time the facility went dark we lost communications with the RFS Fateweaver.

I should have seen this coming… this is what they were doing at that outpost.
Recruit, come in! The Sisters of EVE research outpost, was developing sophisticated FTL communications technology, and around the time the facility went dark we lost communications with the RFS Fateweaver.

I should have seen this coming… this is what they were doing at that outpost.
521867 Fleet Commander Vadari Fleet Commander Vadari
521868 Recruit, I need you to intercept that capital ship as soon as possible and I need you to SLOW, IT, DOWN!

RFS Fateweaver is a Lif-class Force Auxiliary, a new and tremendously effective support ship and it's heading towards the Drifter fleet. If it joins up with the them, their formations will be hugely reinforced and we might not be able to punch through.

I am seeing a Stasis Webifier fitted to your ship. That was good forward planning, and it's precisely what you need for this task. Halt that ship recruit, IT IS OF PARAMOUNT IMPORTANCE!
Recruit, I need you to intercept that capital ship as soon as possible and I need you to SLOW, IT, DOWN!

RFS Fateweaver is a Lif-class Force Auxiliary, a new and tremendously effective support ship and it's heading towards the Drifter fleet. If it joins up with the them, their formations will be hugely reinforced and we might not be able to punch through.

I am seeing a Stasis Webifier fitted to your ship. That was good forward planning, and it's precisely what you need for this task. Halt that ship recruit, IT IS OF PARAMOUNT IMPORTANCE!
521869 Rejoin the Fleet Rejoin the Fleet
521870 Excellent work, fleet! Recruit, get back here and start lighting up the Hive, we cannot allow it to continue to deploy these infernal Seekers any longer.

Fleet, we´ve breached their defensive perimeter and neutralized their forces. Scanning the Hive now.

Pilots, once we have this data, we´re burning it down. All forces find a clear shot on the Hive. Let it burn in the fury of our purifying lasers!
Excellent work, fleet! Recruit, get back here and start lighting up the Hive, we cannot allow it to continue to deploy these infernal Seekers any longer.

Fleet, we´ve breached their defensive perimeter and neutralized their forces. Scanning the Hive now.

Pilots, once we have this data, we´re burning it down. All forces find a clear shot on the Hive. Let it burn in the fury of our purifying lasers!
521871 Rejoin the Fleet Rejoin the Fleet
521872 Fantastic job, squad! Recruit, get back here and start lighting up the Hive, we cannot allow it to continue to deploy these Seekers any longer.

Fleet, We´ve breached their defensive perimeter. Scanning the Hive now. Pilots, once we have this data, we´re burning it down. All forces find a clear shot on the Hive.
Fantastic job, squad! Recruit, get back here and start lighting up the Hive, we cannot allow it to continue to deploy these Seekers any longer.

Fleet, We´ve breached their defensive perimeter. Scanning the Hive now. Pilots, once we have this data, we´re burning it down. All forces find a clear shot on the Hive.
521873 Rejoin the Fleet Rejoin the Fleet
521874 Outstanding work, fleet! Recruit, return to the main formation and begin burning down that Hive, we must stop the flow of these Seekers.

Fleet, we´ve breached their defensive lines and scattered the enemy units. Scanning the Hive now. All captains, once we have this data, we´ll concentrate fire on its core.

All forces, find a clear shot on the Hive.
Outstanding work, fleet! Recruit, return to the main formation and begin burning down that Hive, we must stop the flow of these Seekers.

Fleet, we´ve breached their defensive lines and scattered the enemy units. Scanning the Hive now. All captains, once we have this data, we´ll concentrate fire on its core.

All forces, find a clear shot on the Hive.
521875 Rejoin the Fleet Rejoin the Fleet
521876 Fantastic job, squad! Recruit, get back here and start lighting up the Hive, we cannot allow it to continue to deploy these Seekers any longer.

Fleet, we´ve breached their defensive perimeter. Scanning the Hive now. Pilots, once we have this data, we´re burning it down. All forces find a clear shot on the Hive.
Fantastic job, squad! Recruit, get back here and start lighting up the Hive, we cannot allow it to continue to deploy these Seekers any longer.

Fleet, we´ve breached their defensive perimeter. Scanning the Hive now. Pilots, once we have this data, we´re burning it down. All forces find a clear shot on the Hive.
521877 A Final Sacrifice A Final Sacrifice
521878 Recruit, I've just completed a surface analysis of the Drifter Hive database. The place is a veritable factory of death. Bodies go in, machines come out. They´ve produced thousands of Seekers and were building up the capacity to make millions.

We are certainly not in the clear yet, but I want you to know your actions have saved countless souls. When this battle is over and the next begins it would be an honor to have you in my fleet.

Now, when this infernal thing is brought down the explosion will be vast! I am going to pull back the fleet to a safe zone. I am leaving you with the honorable task of striking the death blow, you have earned it recruit!

This will be the ultimate sacrifice for the Empress and the gateway to immortality!
Recruit, I've just completed a surface analysis of the Drifter Hive database. The place is a veritable factory of death. Bodies go in, machines come out. They´ve produced thousands of Seekers and were building up the capacity to make millions.

We are certainly not in the clear yet, but I want you to know your actions have saved countless souls. When this battle is over and the next begins it would be an honor to have you in my fleet.

Now, when this infernal thing is brought down the explosion will be vast! I am going to pull back the fleet to a safe zone. I am leaving you with the honorable task of striking the death blow, you have earned it recruit!

This will be the ultimate sacrifice for the Empress and the gateway to immortality!
521879 Fleet Commander Tahron Fleet Commander Tahron
521880 On behalf of the Empire, as of this moment I, Fleet Commander Rafayel Tahron, promote you to the grade of naval capsuleer of the Amarr Empire and grant you full capsuleer privileges under the Yulai Convention.

You´ve earned your immortality and independence, capsuleer! It has been an honor to fly with a faithful paladin like you. We could not have eliminated this threat without you.

Godspeed, dear Capsuleer!
On behalf of the Empire, as of this moment I, Fleet Commander Rafayel Tahron, promote you to the grade of naval capsuleer of the Amarr Empire and grant you full capsuleer privileges under the Yulai Convention.

You´ve earned your immortality and independence, capsuleer! It has been an honor to fly with a faithful paladin like you. We could not have eliminated this threat without you.

Godspeed, dear Capsuleer!
521881 A Final Sacrifice A Final Sacrifice
521882 Recruit, I've just completed a surface analysis of the Drifter Hive database. The place is literally a factory of death. Bodies go in, machines come out. They´ve produced thousands of Seekers and were building up the capacity to make millions.

I´m not saying this is over, but I want you to know your actions have saved countless lives. When this battle is over and the next begins it would be an honor to have you in my fleet.

Now, when this thing is brought down the explosion will be massive! I am going to pull back the fleet to a safe zone. I am leaving you with the honorable task of striking the death blow, you have earned it recruit! This will be the ultimate sacrifice for your comrades and the State!
Recruit, I've just completed a surface analysis of the Drifter Hive database. The place is literally a factory of death. Bodies go in, machines come out. They´ve produced thousands of Seekers and were building up the capacity to make millions.

I´m not saying this is over, but I want you to know your actions have saved countless lives. When this battle is over and the next begins it would be an honor to have you in my fleet.

Now, when this thing is brought down the explosion will be massive! I am going to pull back the fleet to a safe zone. I am leaving you with the honorable task of striking the death blow, you have earned it recruit! This will be the ultimate sacrifice for your comrades and the State!
521883 Fleet Commander Kaatara Fleet Commander Kaatara
521884 On behalf of the State, as of this moment I, Fleet Commander Rai Kaatara, promote you to the grade of naval capsuleer of the Caldari State and grant you full capsuleer privileges under the Yulai Convention.

You´ve earned your immortality and independence! It has been an honor. We could not have eliminated this threat without you.
On behalf of the State, as of this moment I, Fleet Commander Rai Kaatara, promote you to the grade of naval capsuleer of the Caldari State and grant you full capsuleer privileges under the Yulai Convention.

You´ve earned your immortality and independence! It has been an honor. We could not have eliminated this threat without you.
521885 A Final Sacrifice A Final Sacrifice
521886 Recruit, I've just finished a primary systems survey of the Drifter Hive database. The place is like a slaughterhouse combined with a machine shop! Bodies go in, machines come out. They´ve produced thousands of Seekers and were building up the capacity to make millions.

Now I know the Drifter emergency isn't over, but I want you to know that your actions have saved countless lives. When this battle is over and the next begins I'd consider it an honor to have you in my fleet.

Now, when the Hive core is finally breached the explosion will be massive! I'm pulling back the fleet to a safe zone. I am leaving you with the task of striking the death blow, this is a path to immortality and you've earned it recruit!

The sacrifice of your body for the liberty of your friends will be remembered!
Recruit, I've just finished a primary systems survey of the Drifter Hive database. The place is like a slaughterhouse combined with a machine shop! Bodies go in, machines come out. They´ve produced thousands of Seekers and were building up the capacity to make millions.

Now I know the Drifter emergency isn't over, but I want you to know that your actions have saved countless lives. When this battle is over and the next begins I'd consider it an honor to have you in my fleet.

Now, when the Hive core is finally breached the explosion will be massive! I'm pulling back the fleet to a safe zone. I am leaving you with the task of striking the death blow, this is a path to immortality and you've earned it recruit!

The sacrifice of your body for the liberty of your friends will be remembered!
521887 Fleet Commander Torelle Fleet Commander Torelle
521888 On behalf of the Federation, as of now, I, Fleet Commander Kole Torelle, promote you to the grade of naval capsuleer of the Gallente Federation and grant you full capsuleer privileges under the Yulai Convention.

You´ve earned your immortality and independence, capsuleer! It has been a privilege to work with an operative like you. We would not have accomplished what we did today if it wasn't for you. Welcome to immortality, capsuleer.
On behalf of the Federation, as of now, I, Fleet Commander Kole Torelle, promote you to the grade of naval capsuleer of the Gallente Federation and grant you full capsuleer privileges under the Yulai Convention.

You´ve earned your immortality and independence, capsuleer! It has been a privilege to work with an operative like you. We would not have accomplished what we did today if it wasn't for you. Welcome to immortality, capsuleer.
521889 A Final Sacrifice A Final Sacrifice
521890 Recruit, I've just completed a surface analysis of the Drifter Hive database. The place is a literally a factory of death. Bodies go in, machines come out. They´ve produced thousands of Seekers and were building up the capacity to make millions.

I´m not saying this is over, but I want you to know your actions have saved countless lives. When this battle is over and the next begins it would be an honor to have you in my fleet.

Now, when this thing is brought down the explosion will be massive! I am going to pull back the fleet to a safe zone. I am leaving you with the honorable task of striking the death blow, you have earned it recruit!

This will be the ultimate sacrifice for your comrades! The Tribes will remember this moment!
Recruit, I've just completed a surface analysis of the Drifter Hive database. The place is a literally a factory of death. Bodies go in, machines come out. They´ve produced thousands of Seekers and were building up the capacity to make millions.

I´m not saying this is over, but I want you to know your actions have saved countless lives. When this battle is over and the next begins it would be an honor to have you in my fleet.

Now, when this thing is brought down the explosion will be massive! I am going to pull back the fleet to a safe zone. I am leaving you with the honorable task of striking the death blow, you have earned it recruit!

This will be the ultimate sacrifice for your comrades! The Tribes will remember this moment!
521891 Fleet Commander Vadari Fleet Commander Vadari
521892 On behalf of the Republic, as of this day I, Fleet Commander Yna Vadari, promote you to the grade of naval capsuleer of the Minmatar Republic and grant you full capsuleer privileges under the Yulai Convention.

You´ve earned your immortality and independence, capsuleer! It has been an honor. We could not have eliminated this threat without you.

Go with honor, my kin.
On behalf of the Republic, as of this day I, Fleet Commander Yna Vadari, promote you to the grade of naval capsuleer of the Minmatar Republic and grant you full capsuleer privileges under the Yulai Convention.

You´ve earned your immortality and independence, capsuleer! It has been an honor. We could not have eliminated this threat without you.

Go with honor, my kin.
521893 Rebirth Rebirth
521894 Congratulations, captain! You have become an independent capsuleer! This means you will now earn your own way in the world of New Eden.

Your mentor would not leave you empty handed though, there is a new mining ship in your redeemable items with the necessary modules to use it successfully for mining operations. There is also a blueprint so you can rebuild the ship you so nobly sacrificed in battle.
Congratulations, captain! You have become an independent capsuleer! This means you will now earn your own way in the world of New Eden.

Your mentor would not leave you empty handed though, there is a new mining ship in your redeemable items with the necessary modules to use it successfully for mining operations. There is also a blueprint so you can rebuild the ship you so nobly sacrificed in battle.
521895 Rebirth Rebirth
521896 Congratulations, captain! You have become an independent capsuleer! This means you will now earn your own way in the world of New Eden.

Your mentor would not leave you empty handed though, there is a new mining ship in your redeemable items with the necessary modules to use it successfully for mining operations. There is also a blueprint so you can rebuild the ship you so nobly sacrificed in battle.
Congratulations, captain! You have become an independent capsuleer! This means you will now earn your own way in the world of New Eden.

Your mentor would not leave you empty handed though, there is a new mining ship in your redeemable items with the necessary modules to use it successfully for mining operations. There is also a blueprint so you can rebuild the ship you so nobly sacrificed in battle.
521897 Rebirth Rebirth
521898 Congratulations, captain! You have become an independent capsuleer! This means you will now earn your own way in the world of New Eden.

Your mentor would not leave you empty handed though, there is a new mining ship in your redeemable items with the necessary modules to use it successfully for mining operations. There is also a blueprint so you can rebuild the ship you so nobly sacrificed in battle.
Congratulations, captain! You have become an independent capsuleer! This means you will now earn your own way in the world of New Eden.

Your mentor would not leave you empty handed though, there is a new mining ship in your redeemable items with the necessary modules to use it successfully for mining operations. There is also a blueprint so you can rebuild the ship you so nobly sacrificed in battle.
521899 Rebirth Rebirth
521900 Congratulations, captain! You have become an independent capsuleer! This means you will now earn your own way in the world of New Eden.

Your mentor would not leave you empty handed though, there is a new mining ship in your redeemable items with the necessary modules to use it successfully for mining operations. There is also a blueprint so you can rebuild the ship you so nobly sacrificed in battle.
Congratulations, captain! You have become an independent capsuleer! This means you will now earn your own way in the world of New Eden.

Your mentor would not leave you empty handed though, there is a new mining ship in your redeemable items with the necessary modules to use it successfully for mining operations. There is also a blueprint so you can rebuild the ship you so nobly sacrificed in battle.
521942 Career Agent Station Career Agent Station
521943 Fleet Commander Torelle Fleet Commander Torelle
521944 I doubt you noticed but the Drifters raised some sort of warp disruption field around your location.

This means you can't warp out. You're stuck. However, the generator of this field will be close by. Locate and destroy it and you´ll be free to leave. Good luck.
I doubt you noticed but the Drifters raised some sort of warp disruption field around your location.

This means you can't warp out. You're stuck. However, the generator of this field will be close by. Locate and destroy it and you´ll be free to leave. Good luck.
521951 Fleet Commander Torelle Fleet Commander Torelle
521952 So you're gonna build a Data Analyzer for your mission? Makes sense to me, but you'll need the necessary materials to construct it. The best way to get materials for this is to raid the stores of the local pirates.

Those scum have abused the Federation's freedoms and are a blight on our democracy! Still... they´re bound to be hoarding supplies and that means they'll likely have what you need.

Now, don't worry too much about how much you confiscate. Think of anything extra... as a bonus. Remember, the Federation's laws are enacted for the good of the people. Those of us who defend those laws should be rightly rewarded!
So you're gonna build a Data Analyzer for your mission? Makes sense to me, but you'll need the necessary materials to construct it. The best way to get materials for this is to raid the stores of the local pirates.

Those scum have abused the Federation's freedoms and are a blight on our democracy! Still... they´re bound to be hoarding supplies and that means they'll likely have what you need.

Now, don't worry too much about how much you confiscate. Think of anything extra... as a bonus. Remember, the Federation's laws are enacted for the good of the people. Those of us who defend those laws should be rightly rewarded!
522128 Hold left mouse button and move to rotate view Hold left mouse button and move to rotate view
522138 Scroll mouse wheel to zoom Scroll mouse wheel to zoom
522149 Double click left mouse button in empty space to move Double click left mouse button in empty space to move
522156 Stop Ship button Stop Ship button
522161 Right-click mouse on wreck to open context menu Right-click mouse on wreck to open context menu
522178 Right-click mouse on wreck to open context menu Right-click mouse on wreck to open context menu
522179 Hold left mouse button on wreck to open radial menu Hold left mouse button on wreck to open radial menu
522180 Mouse-over 'Open Cargo' icon and release to open Mouse-over 'Open Cargo' icon and release to open
522182 Close window icon Close window icon
522190 Right-click on wreck to open context menu Right-click on wreck to open context menu
522195 Hold left mouse button on wreck to open radial menu Hold left mouse button on wreck to open radial menu
522196 Mouse-over 'Open Cargo' icon and release to open Mouse-over 'Open Cargo' icon and release to open
522213 Surviving scientist Surviving scientist
522401 Neocom Menu Neocom Menu
522402 This is your Neocom Menu This is your Neocom Menu
522407 Rescue the survivor Rescue the survivor
522409 Rescue the survivor Rescue the survivor
522411 Rescue the survivor Rescue the survivor
522413 Rescue the survivor Rescue the survivor
522415 Rescue the survivor Rescue the survivor
522417 Rescue the survivor Rescue the survivor
522419 Rescue the survivor Rescue the survivor
522421 Rescue the survivor Rescue the survivor
522423 Rescue the survivor Rescue the survivor
522425 Rescue the survivor Rescue the survivor
522427 Rescue the survivor Rescue the survivor
522429 Rescue the survivor Rescue the survivor
522432 Overview Overview
522433 The overview displays system information The overview displays system information
522434 Escape by docking at your home station Escape by docking at your home station
522435 Approach and you will be destroyed Approach and you will be destroyed
522436 Escape by docking at your home station Escape by docking at your home station
522437 Approach and you will be destroyed Approach and you will be destroyed
522438 Escape by docking at your home station Escape by docking at your home station
522439 Approach and you will be destroyed Approach and you will be destroyed
522440 Escape by docking at your home station Escape by docking at your home station
522441 Approach and you will be destroyed Approach and you will be destroyed
522442 Loot All Loot All
522443 Select here to loot everything Select here to loot everything
522444 Fleet Commander Tahron Fleet Commander Tahron
522445 I doubt you noticed but the Drifters raised some sort of warp bubble around your location. So you can't warp out. You're stuck like a slave chained to their pen.

The generator of this field must be close by. Locate and destroy it and the chain will be broken. You will be free to leave.

Holy Amarr be with you.
I doubt you noticed but the Drifters raised some sort of warp bubble around your location. So you can't warp out. You're stuck like a slave chained to their pen.

The generator of this field must be close by. Locate and destroy it and the chain will be broken. You will be free to leave.

Holy Amarr be with you.
522446 Fleet Commander Tahron Fleet Commander Tahron
522447 So you want to construct a Data Analyzer for your mission? Makes sense to me, but then you´ll need the necessary materials to build it. The quickest way to get the materials that you need for this is going to be to raid the coffers of the local pirates.

Those faithless dogs revolt me, they are a taint on Holy Amarr's domain! But on the other hand, they´re bound to be hoarding supplies and should have what you need. Scorch these impure souls and send them to an eternity in the abyss.

Now, while you are it take as much as you can from these evildoers! Remember the foundation of our faith, we are tasked to reclaim the universe for our lord!
So you want to construct a Data Analyzer for your mission? Makes sense to me, but then you´ll need the necessary materials to build it. The quickest way to get the materials that you need for this is going to be to raid the coffers of the local pirates.

Those faithless dogs revolt me, they are a taint on Holy Amarr's domain! But on the other hand, they´re bound to be hoarding supplies and should have what you need. Scorch these impure souls and send them to an eternity in the abyss.

Now, while you are it take as much as you can from these evildoers! Remember the foundation of our faith, we are tasked to reclaim the universe for our lord!
522456 Inventory Tree Inventory Tree
522457 Open the Item Hangar Open the Item Hangar
522458 Acceleration Control Acceleration Control
522459 Tutorial Gift Tutorial Gift
522460 Overview icon for Station Overview icon for Station
522465 Locked Target Locked Target
522466 Details of your locked target appear here Details of your locked target appear here
522467 Overview Overview
522468 The overview displays system information The overview displays system information
522470 Fleet Commander Kaatara Fleet Commander Kaatara
522471 I doubt you noticed but the Drifters raised some sort of warp bubble around your location. So you can't warp out. You're stuck.

The generator that created it, however, is close by. Locate and destroy it and you´ll be free to leave.

Good fortune.
I doubt you noticed but the Drifters raised some sort of warp bubble around your location. So you can't warp out. You're stuck.

The generator that created it, however, is close by. Locate and destroy it and you´ll be free to leave.

Good fortune.
522472 Fleet Commander Kaatara Fleet Commander Kaatara
522473 This site is important, so you'd better not embarrass me. I am temporarily raising your security clearance for this mission.

But you are going to have to prepare for this journey. Aura will help you get ready.
This site is important, so you'd better not embarrass me. I am temporarily raising your security clearance for this mission.

But you are going to have to prepare for this journey. Aura will help you get ready.
522474 Fleet Commander Vadari Fleet Commander Vadari
522475 You should get moving but there's a problem. You probably didn't realize the Drifters have deployed some kind of warp bubble around your location.

That stops you from warping away. Fortunately they're not magicians and the field generator is close by.

Locate it, destroy it and get the hell out of there!
You should get moving but there's a problem. You probably didn't realize the Drifters have deployed some kind of warp bubble around your location.

That stops you from warping away. Fortunately they're not magicians and the field generator is close by.

Locate it, destroy it and get the hell out of there!
522476 Fleet Commander Vadari Fleet Commander Vadari
522477 I'm going to raise your security clearance for the duration of this mission, but you need to get ready.

Aura will provide guidance on the preparations you should make.
I'm going to raise your security clearance for the duration of this mission, but you need to get ready.

Aura will provide guidance on the preparations you should make.
522518 Overview Overview
522519 Locate the Seeker wrecks in your Overview Locate the Seeker wrecks in your Overview
522520 Afterburner Afterburner
522521 Activate your Afterburner Activate your Afterburner
522522 Inventory Tree Inventory Tree
522523 Transfer Items to Item Hangar Transfer Items to Item Hangar
522524 Punisher Punisher
522525 Tutorial Gift Tutorial Gift
522526 Civilian Gatling Pulse Laser Civilian Gatling Pulse Laser
522528 Civilian Gatling Pulse Laser Civilian Gatling Pulse Laser
522529 Tutorial Gift Tutorial Gift
522530 Merlin Merlin
522531 Tutorial Gift Tutorial Gift
522536 Incursus Incursus
522538 Civilian Gatling Railgun Civilian Gatling Railgun
522539 Tutorial Gift Tutorial Gift
522540 Incursus Incursus
522541 Tutorial Gift Tutorial Gift
522542 Civilian Gatling Railgun Civilian Gatling Railgun
522543 Tutorial Gift Tutorial Gift
522544 Rifter Rifter
522545 Tutorial Gift Tutorial Gift
522546 Civilian Gatling Autocannon Civilian Gatling Autocannon
522547 Tutorial Gift Tutorial Gift
522548 Civilian Damage Control Civilian Damage Control
522549 Tutorial Gift Tutorial Gift
522550 Civilian Stasis Webifier Civilian Stasis Webifier
522551 Tutorial Gift Tutorial Gift
522552 Mini Skill Injector Mini Skill Injector
522553 Tutorial Gift Tutorial Gift
522571 Amarr Inception Package Amarr Inception Package
522572 Tutorial Gift Tutorial Gift
522573 Caldari Inception Package Caldari Inception Package
522574 Tutorial Gift Tutorial Gift
522575 Gallente Inception Package Gallente Inception Package
522576 Tutorial Gift Tutorial Gift
522577 Minmatar Inception Package Minmatar Inception Package
522578 Tutorial Gift Tutorial Gift
522639 Set Destination to an Agent Set Destination to an Agent
522640 Take a look at the different Career Agents. Each Career Agent specializes in a certain field, when you've decided which interests you most, 'Set Destination' to their location. Take a look at the different Career Agents. Each Career Agent specializes in a certain field, when you've decided which interests you most, 'Set Destination' to their location.
522708 Operations Info Panel Operations Info Panel
522709 Operations Info Panel introduction Operations Info Panel introduction
522722 Aura Aura
522723 Captain, I will guide you through the coming operations using your heads up display to highlight important objects, ship controls and NeoCom function.

If you choose, you can dismiss any instructions or highlights I am displaying by closing my communication window using the 'X' in the corner.

If you do close my comms window, don't worry, you can recall my guidance by using the 'Aura Tips' button that will appear in the Operations task panel.

If you're ready, let's continue with the operation. Close the current communication window using the 'X' icon and we'll start the next task.
Captain, I will guide you through the coming operations using your heads up display to highlight important objects, ship controls and NeoCom function.

If you choose, you can dismiss any instructions or highlights I am displaying by closing my communication window using the 'X' in the corner.

If you do close my comms window, don't worry, you can recall my guidance by using the 'Aura Tips' button that will appear in the Operations task panel.

If you're ready, let's continue with the operation. Close the current communication window using the 'X' icon and we'll start the next task.
522728 Operations Info Panel Operations Info Panel
522729 Tracks operation progress Tracks operation progress
522768 Aura Tips - when visible this button will recall Aura's guidance Aura Tips - when visible this button will recall Aura's guidance
522781 Operations Info Panel Operations Info Panel
522782 Captain, if you close my comms window for any reason, you will be able to recall it through the Operations info panel by clicking 'Aura Tips'.

When you're ready to continue, click 'Next'.
Captain, if you close my comms window for any reason, you will be able to recall it through the Operations info panel by clicking 'Aura Tips'.

When you're ready to continue, click 'Next'.
522784 Close window icon Close window icon
522785 Aura Tips - clicking this icon will recall Aura Aura Tips - clicking this icon will recall Aura
522793 Undock and Travel Undock and Travel
522794 Once you've docked at the Career Agent's station, you can contact them for further instructions. Once you've docked at the Career Agent's station, you can contact them for further instructions.
522795 Dock at the Agent's Station Dock at the Agent's Station
522796 The next stargate in your route will always have a yellow icon like the one below. Find this gate in the overview and jump through to move closer to your destination.

You can also activate the autopilot to automatically warp and jump your ship towards your destination. While useful, the autopilot is not as fast as manually travelling from gate to gate.
The next stargate in your route will always have a yellow icon like the one below. Find this gate in the overview and jump through to move closer to your destination.

You can also activate the autopilot to automatically warp and jump your ship towards your destination. While useful, the autopilot is not as fast as manually travelling from gate to gate.
522797 Talk to a Career Agent Talk to a Career Agent
522798 Find the Career Agent you are interested in working with in the Agents section of the Station Services and start a conversation with them. Find the Career Agent you are interested in working with in the Agents section of the Station Services and start a conversation with them.
522801 Accept a Mission Accept a Mission
522802 The Career Agent has offered you a mission. Accept it and you will begin your chosen career path.

You are now in the good hands of the Career Agents. I suggest exploring different careers with their guidance.

I will now enter standard operations mode as your ship's AI.
The Career Agent has offered you a mission. Accept it and you will begin your chosen career path.

You are now in the good hands of the Career Agents. I suggest exploring different careers with their guidance.

I will now enter standard operations mode as your ship's AI.
522803 Dock at the Agent's Station Dock at the Agent's Station
522804 Dock at Career Agent Station Dock at Career Agent Station
522807 Talk to a Career Agent Talk to a Career Agent
522808 Start a conversation with Career Agent Start a conversation with Career Agent
522811 Accept a Mission Accept a Mission
522813 Aura Entering Standard AI Mode Aura Entering Standard AI Mode
522902 Ship Destroyed Ship Destroyed
522903 Your ship has been destroyed and your capsule ejected. Don't worry, this happens to every capsuleer sooner or later.

To recover from this unfortunate incident you can obtain a ship from your station.
Your ship has been destroyed and your capsule ejected. Don't worry, this happens to every capsuleer sooner or later.

To recover from this unfortunate incident you can obtain a ship from your station.
522904 Return to Action Return to Action
522905 In order to return to action, you will need some replacement equipment. I have issued some modules to you through the redeeming system. In order to return to action, you will need some replacement equipment. I have issued some modules to you through the redeeming system.
522906 Capsule Destroyed Capsule Destroyed
522907 Your capsule has been destroyed and your clone has died. Don't worry, this happens to every capsuleer sooner or later.

When this happens a new clone is activated and your personality transferred to it.

You can recover from this unfortunate incident by activating a new ship in this station.
Your capsule has been destroyed and your clone has died. Don't worry, this happens to every capsuleer sooner or later.

When this happens a new clone is activated and your personality transferred to it.

You can recover from this unfortunate incident by activating a new ship in this station.
522908 Return to Action Return to Action
522909 In order to return to action, you will need some replacement equipment. I have issued some modules to you through the redeeming system. In order to return to action, you will need some replacement equipment. I have issued some modules to you through the redeeming system.
522910 Return to Station Return to Station
522911 First, set your destination to your station. First, set your destination to your station.
522912 Activate Autopilot Activate Autopilot
522913 Now you should select the highlighted 'Autopilot' button. This will start your ship moving to the destination system. Now you should select the highlighted 'Autopilot' button. This will start your ship moving to the destination system.
522914 Dock at Station Dock at Station
522915 When you have docked at the station, I will take you through reshipping and refitting. When you have docked at the station, I will take you through reshipping and refitting.
522916 Activate Your Replacement Ship Activate Your Replacement Ship
522917 You will find your new ship in the 'Ship Hangar'. Right-click your new ship and select 'Make Active' to board it.

It is possible you have an old ship in your hangar. If so, you can activate that ship.

Once you are back in a ship, I will take you through refitting it.
You will find your new ship in the 'Ship Hangar'. Right-click your new ship and select 'Make Active' to board it.

It is possible you have an old ship in your hangar. If so, you can activate that ship.

Once you are back in a ship, I will take you through refitting it.
522918 Redeem Your Replacement Modules Redeem Your Replacement Modules
522919 You should collect your replacement modules by checking your redeemable items under the Neocom menu and inventory tab.

You can move those to your Item Hangar by selecting them and clicking 'Redeem Selected Items'.
You should collect your replacement modules by checking your redeemable items under the Neocom menu and inventory tab.

You can move those to your Item Hangar by selecting them and clicking 'Redeem Selected Items'.
522920 Open Your Fitting Window Open Your Fitting Window
522921 You should now fit your replacement modules to your ship. To do this, first open Ship Fitting. You should now fit your replacement modules to your ship. To do this, first open Ship Fitting.
522922 Refit Your Ship Refit Your Ship
522923 Now, fit those modules to your ship right-click on each one and select 'Fit to Active Ship'. Now, fit those modules to your ship right-click on each one and select 'Fit to Active Ship'.
522924 Undock and Resume Undock and Resume
522925 Once you have fitted your ship with the replacement modules, you should undock from the station.

You will then be ready to resume your duties for your Mentor.
Once you have fitted your ship with the replacement modules, you should undock from the station.

You will then be ready to resume your duties for your Mentor.
522926 Activate Your Replacement Ship Activate Your Replacement Ship
522927 You will find your new ship in the 'Ship Hangar'. Right-click your new ship and select 'Make Active' to board it.

It is possible you have an old ship in your hangar. If so, you can activate that ship.

Once you are back in a ship, I will take you through refitting it.
You will find your new ship in the 'Ship Hangar'. Right-click your new ship and select 'Make Active' to board it.

It is possible you have an old ship in your hangar. If so, you can activate that ship.

Once you are back in a ship, I will take you through refitting it.
522928 Redeem Your Replacement Modules Redeem Your Replacement Modules
522929 You should collect your replacement modules by checking your redeemable items under the Neocom menu and inventory tab.

You can move those to your Item Hangar by selecting them and clicking 'Redeem Selected Items'.
You should collect your replacement modules by checking your redeemable items under the Neocom menu and inventory tab.

You can move those to your Item Hangar by selecting them and clicking 'Redeem Selected Items'.
522930 Open Your Fitting Window Open Your Fitting Window
522931 You should now fit your replacement modules to your ship. To do this, first open Ship Fitting. You should now fit your replacement modules to your ship. To do this, first open Ship Fitting.
522932 Refit Your Ship Refit Your Ship
522933 Now, fit those modules to your ship right-click on each one and select 'Fit to Active Ship'. Now, fit those modules to your ship right-click on each one and select 'Fit to Active Ship'.
522934 Undock and Resume Undock and Resume
522935 Once you have fitted your ship with the replacement modules, you should undock from the station.

You will then be ready to resume your duties for your Mentor.
Once you have fitted your ship with the replacement modules, you should undock from the station.

You will then be ready to resume your duties for your Mentor.
522936 Ship Destroyed Ship Destroyed
522938 New Ship Activated New Ship Activated
522940 Return to Action Return to Action
522942 You're Back in Action! You're Back in Action!
522944 Capsule Destroyed Capsule Destroyed
522946 New Ship Activated New Ship Activated
522948 Return to Action Return to Action
522950 You're Back in Action! You're Back in Action!
522952 Return to Action Return to Action
522954 You're Back in Action! You're Back in Action!
522956 Return to Station Return to Station
522960 Return to Station Return to Station
522964 Activate Autopilot Activate Autopilot
522968 Dock at Station Dock at Station
522972 Activate Your Replacement Ship Activate Your Replacement Ship
522976 Redeem Your Replacement Modules Redeem Your Replacement Modules
522980 Civilian Armor Repairer Civilian Armor Repairer
522981 Replacement Module Replacement Module
522982 Civilian Data Analyzer Civilian Data Analyzer
522983 Replacement Module Replacement Module
522984 Civilian Stasis Webifier Civilian Stasis Webifier
522985 Replacement Module Replacement Module
522986 Civilian Gatling Pulse Lasers Civilian Gatling Pulse Lasers
522987 Replacement Modules Replacement Modules
522988 Civilian Gatling Railguns Civilian Gatling Railguns
522989 Replacement Modules Replacement Modules
522990 Civilian Gatling Railguns Civilian Gatling Railguns
522991 Replacement Modules Replacement Modules
522992 Civilian Gatling Autocannons Civilian Gatling Autocannons
522993 Replacement Modules Replacement Modules
522994 Refit Your Ship Refit Your Ship
522998 Open Your Fitting Window Open Your Fitting Window
523002 Undock and Resume Undock and Resume
523006 Activate Your Replacement Ship Activate Your Replacement Ship
523010 Redeem Your Replacement Modules Redeem Your Replacement Modules
523014 Open Your Fitting Window Open Your Fitting Window
523018 Refit Your Ship Refit Your Ship
523022 Civilian Armor Repairer Civilian Armor Repairer
523023 Replacement Module Replacement Module
523024 Civilian Data Analyzer Civilian Data Analyzer
523025 Replacement Module Replacement Module
523026 Civilian Stasis Webifier Civilian Stasis Webifier
523027 Replacement Module Replacement Module
523028 Civilian Gatling Pulse Laser Civilian Gatling Pulse Laser
523029 Replacement Modules Replacement Modules
523030 Civilian Gatling Railgun Civilian Gatling Railgun
523031 Replacement Modules Replacement Modules
523032 Civilian Gatling Railgun Civilian Gatling Railgun
523033 Replacement Modules Replacement Modules
523034 Civilian Gatling Autocannon Civilian Gatling Autocannon
523035 Replacement Modules Replacement Modules
523038 Special Case: Tutorial Ship Death Special Case: Tutorial Ship Death
523039 Your ship exploded during the tutorial Your ship exploded during the tutorial
523042 Special Case: Tutorial Pod Death Special Case: Tutorial Pod Death
523043 Your pod exploded during the tutorial Your pod exploded during the tutorial
523068 Character Sheet Character Sheet
523093 Amarr Fleet Pilots Amarr Fleet Pilots
523094 Caldari Fleet Pilots Caldari Fleet Pilots
523095 Gallente Fleet Pilots Gallente Fleet Pilots
523096 Minmatar Fleet Pilots Minmatar Fleet Pilots
523099 Fleet General Channel Fleet General Channel
523100 Incoming transmission... Incoming transmission...
523101 Fleet General Channel Fleet General Channel
523102 Incoming transmission... Incoming transmission...
523104 Purchase a 'Civilian Data Analyzer Blueprint'. Purchase a 'Civilian Data Analyzer Blueprint'.
523172 <url=showinfo:27015>Civilian Data Analyzer Blueprint</url> <url=showinfo:27015>Civilian Data Analyzer Blueprint</url>
523206 Operation Completed Operation Completed
523207 Approach command Approach command
523228 Warp Disruption Generator Warp Disruption Generator
523231 Approach command Approach command
523232 Lock Target command Lock Target command
523233 Orbit command Orbit command
523237 Circadian Seeker Circadian Seeker
523238 Warp Disruption Generator Warp Disruption Generator
523239 Stop Ship command Stop Ship command
523246 Circadian Seeker Circadian Seeker
523248 Approach command Approach command
523249 Circadian Seeker Circadian Seeker
523253 Lock Target command Lock Target command
523255 Circadian Seeker Circadian Seeker
523258 Orbit command Orbit command
523261 Stop Ship command Stop Ship command
523262 Circadian Seeker Circadian Seeker
523263 Approach command Approach command
523264 Lock Target command Lock Target command
523298 Orbit command Orbit command
523299 Backup Warp Disruption Generator Backup Warp Disruption Generator
523300 Approach command Approach command
523301 Afterburner module Afterburner module
523302 Lock Target command Lock Target command
523303 Lock Target command Lock Target command
523304 Orbit Command Orbit Command
523305 Dock command Dock command
523306 Wallet icon in Neocom Wallet icon in Neocom
523307 Repair module in Item Hangar Repair module in Item Hangar
523308 Inventory icon in Neocom Inventory icon in Neocom
523309 Item Hangar icon in Inventory Item Hangar icon in Inventory
523310 Skillbook - drag from Item Hangar to Training Queue Skillbook - drag from Item Hangar to Training Queue
523311 Skillbook - drag from Item Hangar to Training Queue Skillbook - drag from Item Hangar to Training Queue
523312 Repair module in Item Hangar Repair module in Item Hangar
523313 Fitting Window Fitting Window
523314 Undock button Undock button
523315 Location Marker Location Marker
523316 Approach command Approach command
523317 Afterburner Afterburner
523318 Repair Module Repair Module
523319 Approach Approach
523320 Lock Target (You can lock multiple targets at the same time) Lock Target (You can lock multiple targets at the same time)
523321 Orbit Orbit
523322 Open Cargo Open Cargo
523323 Location Marker Location Marker
523324 Market icon in NeoCom Market icon in NeoCom
523325 Civilian Data Analyzer Blueprint Civilian Data Analyzer Blueprint
523326 Open Cargo Hold Open Cargo Hold
523327 Item Hangar Item Hangar
523328 Industry Industry
523329 Industry window Industry window
523330 Undock Undock
523331 Location Marker Location Marker
523332 Autopilot Autopilot
523333 Location Marker Location Marker
523334 Activate Gate Activate Gate
523335 Info Shard Info Shard
523336 Stop Ship Stop Ship
523337 Lock Target Lock Target
523338 Civilian Data Analyzer Civilian Data Analyzer
523339 Encrypted Node Encrypted Node
523340 System Core System Core
523341 Open Cargo Open Cargo
523342 Location Marker Location Marker
523343 Location Marker Location Marker
523344 Activate Gate Activate Gate
523345 Forward Point Forward Point
523346 Location Marker Location Marker
523347 Autopilot Autopilot
523348 Location Marker Location Marker
523349 Redeem Items Redeem Items
523350 Mini Skill Injector Mini Skill Injector
523351 Mini Skill Injector Mini Skill Injector
523352 Fitting Window Fitting Window
523353 Location Marker Location Marker
523354 Undock Undock
523355 Location Marker Location Marker
523356 Activate Gate Activate Gate
523357 Afterburner Afterburner
523358 Lock Target Lock Target
523359 Stasis Webifier Stasis Webifier
523360 Afterburner Afterburner
523361 Circadian Seekers Circadian Seekers
523362 Lock Target Lock Target
523363 Lock Target Lock Target
523364 Help icon in the Neocom Help icon in the Neocom
523365 Undock Undock
523366 Autop Autop
523369 Operations Info Panel Training Operations Info PanelTraining
523375 Check your Inventory if you have already redeemed items. Check your Inventory if you have already redeemed items.
523384 Approach the warp disruption generator from your overview Approach the warp disruption generator from your overview
523386 Approach the warp disruption generator from your overview Approach the warp disruption generator from your overview
523388 Approach the warp disruption generator from your overview Approach the warp disruption generator from your overview
523390 Approach the warp disruption generator from your overview Approach the warp disruption generator from your overview
523392 Fire your primary weapon Fire your primary weapon
523394 Fire your primary weapon Fire your primary weapon
523396 Fire your primary weapon Fire your primary weapon
523398 Fire your primary weapon Fire your primary weapon
523400 Undock Undock
523401 Next stargate on route Next stargate on route
523402 Next stargate on route Next stargate on route
523403 Destination station in overview Destination station in overview
523404 Fleet General Channel Fleet General Channel
523405 Incoming transmission... Incoming transmission...
523406 Fleet General Channel Fleet General Channel
523407 Incoming transmission... Incoming transmission...
523408 Fleet General Channel Fleet General Channel
523409 Incoming transmission... Incoming transmission...
523410 Fleet General Channel Fleet General Channel
523411 Incoming transmission... Incoming transmission...
523412 Fleet General Channel Fleet General Channel
523413 Incoming transmission... Incoming transmission...
523414 Fleet General Channel Fleet General Channel
523415 Incoming transmission... Incoming transmission...
523420 Inventory Inventory
523421 Ship Hangar Ship Hangar
523422 Find ships both assembled and packaged in the Ship Hangar Find ships both assembled and packaged in the Ship Hangar
523423 Ship Hangar in Inventory Ship Hangar in Inventory
523426 Fleet General Channel Fleet General Channel
523427 Incoming transmission... Incoming transmission...
523428 Fleet General Channel Fleet General Channel
523429 Incoming transmission... Incoming transmission...
523430 Fleet General Channel Fleet General Channel
523431 Incoming transmission... Incoming transmission...
523432 Fleet General Channel Fleet General Channel
523433 Incoming Transmission... Incoming Transmission...
523434 Fleet General Channel Fleet General Channel
523435 Incoming Transmission... Incoming Transmission...
523436 Fleet General Channel Fleet General Channel
523437 Incoming Transmission... Incoming Transmission...
523438 Fleet General Channel Fleet General Channel
523439 Incoming Transmission... Incoming Transmission...
523440 Fleet General Channel Fleet General Channel
523441 Incoming Transmission... Incoming Transmission...
523442 Fleet General Channel Fleet General Channel
523443 Incoming Transmission... Incoming Transmission...
523444 Fleet General Channel Fleet General Channel
523445 Incoming Transmission... Incoming Transmission...
523446 Fleet General Channel Fleet General Channel
523447 Incoming Transmission... Incoming Transmission...
523448 Fleet General Channel Fleet General Channel
523449 Incoming Transmission... Incoming Transmission...
523466 Check your inventory for these items. Check your inventory for these items.
523467 Redeem Items Redeem Items
523468 If you have already redeemed these items, open fitting. If you have already redeemed these items, open fitting.
523469 Redeem Items Redeem Items
523470 If you have already redeemed these items, open fitting. If you have already redeemed these items, open fitting.
523471 Fitting Fitting
523472 Manage fitting of equipment to ships Manage fitting of equipment to ships
523473 Home Station Home Station
523474 Dock at station to get safe Dock at station to get safe
523478 Redeem items Redeem items
523479 Fitting window Fitting window
523480 Inventory Inventory
523481 Inventory Inventory
523482 Redeem items Redeem items
523483 Fitting window Fitting window
523489 Incoming transmission... Incoming transmission...
523490 Incoming transmission... Incoming transmission...
523492 Incoming transmission... Incoming transmission...
523493 Incoming transmission... Incoming transmission...
523494 Incoming transmission... Incoming transmission...
523495 Incoming transmission... Incoming transmission...
523496 Incoming transmission... Incoming transmission...
523497 Incoming transmission... Incoming transmission...
523498 Check your item hangar for the module Check your item hangar for the module
523499 Civilian Data Analyzer Civilian Data Analyzer
523500 Welcome to the Show Welcome to the Show
523502 Seeker Threats Eliminated Seeker Threats Eliminated
523503 You eliminated the immediate Seeker threats! You eliminated the immediate Seeker threats!
523506 Destroy the Seekers Destroy the Seekers
523510 Eliminate the Seekers Eliminate the Seekers
523511 Lock targets and destroy Lock targets and destroy
523512 Now it's time to engage your weapons, Captain! Now it's time to engage your weapons, Captain!
523513 Destroy the Seekers Destroy the Seekers
523514 Welcome to the grand show, recruit!

Attention, fleet! This is Fleet Commander Tahron, I am assuming tactical command of the counter strike force.
Welcome to the grand show, recruit!

Attention, fleet! This is Fleet Commander Tahron, I am assuming tactical command of the counter strike force.
523515 Incoming transmission... Incoming transmission...
523516 Listen up capsuleers, here's the situation: the Drifter fleet is counterattacking from positions around the periphery. If you missed the massive, spiked, round-looking behemoth, let me be the first to introduce you to the Hive.

It´s pumping out the Drifter Seekers like a wheel of the inferno's very own dark mills! I want this mill wheel shattered and to do that we need to break through their defense fleet.
Listen up capsuleers, here's the situation: the Drifter fleet is counterattacking from positions around the periphery. If you missed the massive, spiked, round-looking behemoth, let me be the first to introduce you to the Hive.

It´s pumping out the Drifter Seekers like a wheel of the inferno's very own dark mills! I want this mill wheel shattered and to do that we need to break through their defense fleet.
523517 Recruit! What are you waiting for, you know the drill: approach, lock, orbit, destroy.

Start handling those seekers, at this point I need you to leave the battleships to the heavies.
Recruit! What are you waiting for, you know the drill: approach, lock, orbit, destroy.

Start handling those seekers, at this point I need you to leave the battleships to the heavies.
523518 Welcome to the show recruit!

Attention fleet! This is Fleet Commander Kaatara, I am assuming tactical command of the Drifter strike force, colony fleet.
Welcome to the show recruit!

Attention fleet! This is Fleet Commander Kaatara, I am assuming tactical command of the Drifter strike force, colony fleet.
523519 Incoming Transmission... Incoming Transmission...
523520 Listen up capsuleers, here's the situation: the Drifter fleet is counterattacking from positions around the periphery. If you missed the massive, spiked, round-looking thing, let me be the first to introduce you to the Hive.

It´s pumping out the Drifter's Seekers like a New Caldari megafactory and I doubt we can stop it until we break through the perimeter defenses.
Listen up capsuleers, here's the situation: the Drifter fleet is counterattacking from positions around the periphery. If you missed the massive, spiked, round-looking thing, let me be the first to introduce you to the Hive.

It´s pumping out the Drifter's Seekers like a New Caldari megafactory and I doubt we can stop it until we break through the perimeter defenses.
523521 Recruit! What are you waiting for, you know the drill: approach, lock, orbit, destroy.

Start handling those seekers, at this point I need you to leave the battleships to our hammers!
Recruit! What are you waiting for, you know the drill: approach, lock, orbit, destroy.

Start handling those seekers, at this point I need you to leave the battleships to our hammers!
523522 Welcome to the fight, recruit! Let's put on a show!

Attention fleet! This is Fleet Commander Torelle, by authority of the Senate, I'm assuming tactical command of the Drifter strike force.
Welcome to the fight, recruit! Let's put on a show!

Attention fleet! This is Fleet Commander Torelle, by authority of the Senate, I'm assuming tactical command of the Drifter strike force.
523523 Incoming Transmission... Incoming Transmission...
523524 Listen up capsuleers, here's the situation: the Drifter fleet is counterattacking from positions around the edge of this zone. If you missed the enormous ring of spikes and inhuman technology, let me be the first to introduce you to the Drifter Hive.

It's pouring out the Drifter's Seekers like they're going out of style! Well, this is one fashion I want stamped out but we can only do it if we break through their defense forces.
Listen up capsuleers, here's the situation: the Drifter fleet is counterattacking from positions around the edge of this zone. If you missed the enormous ring of spikes and inhuman technology, let me be the first to introduce you to the Drifter Hive.

It's pouring out the Drifter's Seekers like they're going out of style! Well, this is one fashion I want stamped out but we can only do it if we break through their defense forces.
523525 Recruit! What are you waiting for, you know the drill: approach, lock, orbit, destroy. I need you to start handling those seekers. Recruit! What are you waiting for, you know the drill: approach, lock, orbit, destroy. I need you to start handling those seekers.
523526 Welcome to the show recruit!

Attention fleet! This is Fleet Commander Vadari, by order of the Tribal Council, I am assuming tactical command of this strike force.
Welcome to the show recruit!

Attention fleet! This is Fleet Commander Vadari, by order of the Tribal Council, I am assuming tactical command of this strike force.
523527 Incoming Transmission... Incoming Transmission...
523528 Listen up capsuleers, here's the situation: the Drifter fleet is counterattacking from positions around the periphery. If you missed the massive, spiked, round-looking thing, let me be the first to introduce you to the Hive.

That thing is pouring out Drifter Seekers like the first spring floods back on the plains of Matar. I don't think we can stop it until we break through those perimeter defenses.
Listen up capsuleers, here's the situation: the Drifter fleet is counterattacking from positions around the periphery. If you missed the massive, spiked, round-looking thing, let me be the first to introduce you to the Hive.

That thing is pouring out Drifter Seekers like the first spring floods back on the plains of Matar. I don't think we can stop it until we break through those perimeter defenses.
523529 Recruit! What are you waiting for, you know the drill: approach, lock, orbit, destroy.

Start handling those seekers, at this point I need you to leave the battleships to the heavy hitters.
Recruit! What are you waiting for, you know the drill: approach, lock, orbit, destroy.

Start handling those seekers, at this point I need you to leave the battleships to the heavy hitters.
523530 Incoming transmission... Incoming transmission...
523531 Incoming transmission... Incoming transmission...
523532 Incoming transmission... Incoming transmission...
523533 Incoming transmission... Incoming transmission...
523681 Orbit the Hive Orbit the Hive
523738 Fit your Civilian Stasis Webifier Fit your Civilian Stasis Webifier
523739 Fit your Afterburner Fit your Afterburner
523740 Fit your Civilian Damage Control Fit your Civilian Damage Control
523741 Fit your repair module Fit your repair module
523742 Frigate class ships also have multiple High slots so you can fit multiple weapons for extra damage. Frigate class ships also have multiple High slots so you can fit multiple weapons for extra damage.
524647 Inventory Inventory
524648 Store items in your Inventory Store items in your Inventory
524649 Right-click on your Venture and select 'Make Active' to board it. Right-click on your Venture and select 'Make Active' to board it.
524652 Activate Your Ship Activate Your Ship
524658 Autopilot Autopilot
524659 Travel to your destination without 'hands-on' control with Autopilot. Travel to your destination without 'hands-on' control with Autopilot.
524660 Start Conversation Start Conversation
524663 Ship Destroyed Ship Destroyed
524665 New Ship Activated New Ship Activated
524667 Capsule Destroyed Capsule Destroyed
524669 New Ship Activated New Ship Activated
524671 Ship Destroyed Ship Destroyed
524673 New Ship Activated New Ship Activated
524675 Return To Action Return To Action
524677 New Ship Activated New Ship Activated
524679 Capsule Destroyed Capsule Destroyed
524681 New Ship Activated New Ship Activated
524683 Return To Action Return To Action
524685 New Ship Activated New Ship Activated
524687 Ship Destroyed Ship Destroyed
524689 New Ship Activated New Ship Activated
524691 Return To Action Return To Action
524693 New Ship Activated New Ship Activated
524695 Capsule Destroyed Capsule Destroyed
524697 New Ship Activated New Ship Activated
524699 Return To Action Return To Action
524701 New Ship Activated New Ship Activated
524703 Ship Destroyed Ship Destroyed
524705 New Ship Activated New Ship Activated
524707 Return To Action Return To Action
524709 New Ship Activated New Ship Activated
524711 Capsule Destroyed Capsule Destroyed
524713 New Ship Activated New Ship Activated
524715 Return To Action Return To Action
524717 New Ship Activated New Ship Activated
524719 Civilian Armor Repairer Civilian Armor Repairer
524720 Replacement Module Replacement Module
524721 Civilian Armor Repairer Civilian Armor Repairer
524722 Replacement Module Replacement Module
524723 Civilian Armor Repairer Civilian Armor Repairer
524724 Replacement Module Replacement Module
524725 Civilian Data Analyzer Civilian Data Analyzer
524726 Replacement Module Replacement Module
524727 Civilian Armor Repairer Civilian Armor Repairer
524728 Replacement Module Replacement Module
524729 Civilian Data Analyzer Civilian Data Analyzer
524730 Replacement Module Replacement Module
524733 Civilian Armor Repairer Civilian Armor Repairer
524734 Replacement Module Replacement Module
524735 Civilian Stasis Webifier Civilian Stasis Webifier
524736 Replacement Module Replacement Module
524737 Civilian Damage Control Civilian Damage Control
524738 Replacement Module Replacement Module
524739 Civilian Gatling Pulse Laser Civilian Gatling Pulse Laser
524740 Replacement Modules Replacement Modules
524741 Civilian Gatling Railgun Civilian Gatling Railgun
524742 Replacement Modules Replacement Modules
524743 Civilian Gatling Railgun Civilian Gatling Railgun
524744 Replacement Modules Replacement Modules
524745 Civilian Gatling Autocannon Civilian Gatling Autocannon
524746 Replacement Modules Replacement Modules
524747 Civilian Armor Repairer Civilian Armor Repairer
524748 Replacement Module Replacement Module
524749 Civilian Stasis Webifier Civilian Stasis Webifier
524750 Replacement Module Replacement Module
524751 Civilian Damage Control Civilian Damage Control
524752 Replacement Module Replacement Module
524755 Civilian Gatling Pulse Laser Civilian Gatling Pulse Laser
524756 Replacement Modules Replacement Modules
524757 Civilian Gatling Railgun Civilian Gatling Railgun
524758 Replacement Modules Replacement Modules
524759 Civilian Gatling Railgun Civilian Gatling Railgun
524760 Replacement Modules Replacement Modules
524761 Civilian Gatling Autocannon Civilian Gatling Autocannon
524762 Replacement Modules Replacement Modules
524773 Behold... the righteous wrath of the Amarr Empire made flesh! This is our fleet, the force that will strike at the Drifters! Dreadnoughts, battleships, cruisers and frigates are all being prepared for action at our Astrahus Citadel forward operating base, all soon to be equipped with your jump key codes that will land them in the Drifter´s front yard.

Recruit, I don´t usually do this, but it´s going to take a few minutes to upload the jump gate keys from your mainframe. I suggest you fly down and introduce yourself. Some of the captains have been talking as if your success is the divine will, and I´d like that kind of faith to spread.

Be sure to enjoy this glorious sight while you can. If you make naval capsuleer, you might command any one of these ships someday. I can tell you they´re a lot more rewarding to look at when you´re in control. Aura, help our favorite recruit gain a true appreciation of the majesty before us.
Behold... the righteous wrath of the Amarr Empire made flesh! This is our fleet, the force that will strike at the Drifters! Dreadnoughts, battleships, cruisers and frigates are all being prepared for action at our Astrahus Citadel forward operating base, all soon to be equipped with your jump key codes that will land them in the Drifter´s front yard.

Recruit, I don´t usually do this, but it´s going to take a few minutes to upload the jump gate keys from your mainframe. I suggest you fly down and introduce yourself. Some of the captains have been talking as if your success is the divine will, and I´d like that kind of faith to spread.

Be sure to enjoy this glorious sight while you can. If you make naval capsuleer, you might command any one of these ships someday. I can tell you they´re a lot more rewarding to look at when you´re in control. Aura, help our favorite recruit gain a true appreciation of the majesty before us.
524774 Dock at Station Dock at Station
524778 Incoming transmission... Incoming transmission...
524779 Captain, the assembled strike force includes several ship classes you´ll often encounter in New Eden. Captain, the assembled strike force includes several ship classes you´ll often encounter in New Eden.
524780 Activate Your Replacement Ship Activate Your Replacement Ship
524784 Incoming transmission... Incoming transmission...
524785 Activate Your Replacement Ship Activate Your Replacement Ship
524789 You can take a closer look at any of the ships by using the radial menu to select 'Look At'. Remember to refocus your camera by right-clicking and select 'Look at my ship'. You can take a closer look at any of the ships by using the radial menu to select 'Look At'. Remember to refocus your camera by right-clicking and select 'Look at my ship'.
524790 Dock at Station Dock at Station
524797 Activate Your Replacement Ship Activate Your Replacement Ship
524802 Incoming transmission... Incoming transmission...
524803 Redeem Your Replacement Modules Redeem Your Replacement Modules
524807 Open Inventory Open Inventory
524811 Fit Modules to Ship Fit Modules to Ship
524816 Activate Your Replacement Ship Activate Your Replacement Ship
524820 Redeem Your Replacement Modules Redeem Your Replacement Modules
524824 Open Inventory Open Inventory
524828 Fit Modules to Ship Fit Modules to Ship
524832 Return to Station Return to Station
524836 Activate Autopilot Activate Autopilot
524840 Dock at Station Dock at Station
524844 Activate Your Replacement Ship Activate Your Replacement Ship
524848 Redeem Your Replacement Modules Redeem Your Replacement Modules
524852 Open Inventory Open Inventory
524856 Fit Modules to Ship Fit Modules to Ship
524860 Activate Your Replacement Ship Activate Your Replacement Ship
524864 Redeem Your Replacement Modules Redeem Your Replacement Modules
524868 Open Inventory Open Inventory
524872 Fit Modules to Ship Fit Modules to Ship
524874 Fit Modules to Ship Fit Modules to Ship
524878 Return to Station Return to Station
524882 Activate Autopilot Activate Autopilot
524886 Dock at Station Dock at Station
524890 Activate Your Replacement Ship Activate Your Replacement Ship
524894 Redeem Your Replacement Modules Redeem Your Replacement Modules
524898 Open Inventory Open Inventory
524902 Fit Modules to Ship Fit Modules to Ship
524906 Activate Your Replacement Ship Activate Your Replacement Ship
524910 Redeem Your Replacement Modules Redeem Your Replacement Modules
524914 Open Inventory Open Inventory
524918 Fit Modules to Ship Fit Modules to Ship
524922 When you have docked at the station, I will take you through the reshipping process. When you have docked at the station, I will take you through the reshipping process.
524923 You should collect your replacement module by checking your redeemable items under the Neocom menu and inventory tab.

You can move this to your Item Hangar by selecting it and clicking 'Redeem Selected Items'.
You should collect your replacement module by checking your redeemable items under the Neocom menu and inventory tab.

You can move this to your Item Hangar by selecting it and clicking 'Redeem Selected Items'.
524924 Redeem Items Redeem Items
524925 You should now fit your replacement module to your ship. To do this, first open your Inventory. You should now fit your replacement module to your ship. To do this, first open your Inventory.
524926 Inventory icon in Neocom Inventory icon in Neocom
524927 To fit the module to your ship, right-click on the repair module in your Item Hangar and select 'Fit to Active Ship'. To fit the module to your ship, right-click on the repair module in your Item Hangar and select 'Fit to Active Ship'.
524928 Find your repair module in your Item Hangar Find your repair module in your Item Hangar
524929 You should now fit your replacement modules to your ship. To do this, first open your Inventory. You should now fit your replacement modules to your ship. To do this, first open your Inventory.
524930 Inventory icon in Neocom Inventory icon in Neocom
524931 Now, to fit the module to your ship, right-click on the Civilian Armor Repairer module in your Item Hangar and select 'Fit to Active Ship'. Now, to fit the module to your ship, right-click on the Civilian Armor Repairer module in your Item Hangar and select 'Fit to Active Ship'.
524932 Civilian Armor Repairer Civilian Armor Repairer
524933 You should now fit your replacement modules to your ship. To do this, first open your Inventory. You should now fit your replacement modules to your ship. To do this, first open your Inventory.
524934 Inventory icon in Neocom Inventory icon in Neocom
524935 To fit the repair module and Civilian Data Analyzer, right-click on each one in the Item Hangar, and select 'Fit to Active Ship'. To fit the repair module and Civilian Data Analyzer, right-click on each one in the Item Hangar, and select 'Fit to Active Ship'.
524936 Find your repair module in your Item Hangar Find your repair module in your Item Hangar
524937 Civilian Data Analyzer Civilian Data Analyzer
524938 You should now fit your replacement modules to your ship. To do this, first open your Inventory. You should now fit your replacement modules to your ship. To do this, first open your Inventory.
524939 Inventory icon in Neocom Inventory icon in Neocom
524940 To fit the repair module and Civilian Data Analyzer, right-click on each one in the Item Hangar, and select 'Fit to Active Ship'. To fit the repair module and Civilian Data Analyzer, right-click on each one in the Item Hangar, and select 'Fit to Active Ship'.
524941 Find your repair module in your Item Hangar Find your repair module in your Item Hangar
524942 Civilian Data Analyzer Civilian Data Analyzer
524943 You should now fit your replacement modules to your ship. To do this, first open your Inventory. You should now fit your replacement modules to your ship. To do this, first open your Inventory.
524944 Inventory icon in Neocom Inventory icon in Neocom
524945 To fit the repair module, Stasis Webifier, Damage Control and weapon module, right-click on each one in the Item Hangar and select 'Fit to Active Ship'. To fit the repair module, Stasis Webifier, Damage Control and weapon module, right-click on each one in the Item Hangar and select 'Fit to Active Ship'.
524946 All right fleet, calm down, our hero of the hour is going to pause here while we upload the key codes from his ship. Then the Empire has a special surprise for him back at base.

The Amarr Empire takes care of its heroes. Faithful service is acknowledged and rewarded. Am I right fleet?
All right fleet, calm down, our hero of the hour is going to pause here while we upload the key codes from his ship. Then the Empire has a special surprise for him back at base.

The Amarr Empire takes care of its heroes. Faithful service is acknowledged and rewarded. Am I right fleet?
524947 Find your repair module in your Item Hangar Find your repair module in your Item Hangar
524948 Civilian Stasis Webifier Civilian Stasis Webifier
524949 Incoming transmission... Incoming transmission...
524950 Captain, the upload is going to take a while, in the meantime take a look at our Astrahus forward operating base, it's a Citadel type structure.

Citadels are the biggest structures in New Eden that capsuleers can build. These massive cities are quite the sight to look at. Since you have to kill some time while the key codes are uploading to the fleet, you have a perfect opportunity to practice some of your maneuvering skills.

You can try manual piloting by double-clicking anywhere in space, or you can use the arrow keys on your keyboard for a unique piloting experience.
Captain, the upload is going to take a while, in the meantime take a look at our Astrahus forward operating base, it's a Citadel type structure.

Citadels are the biggest structures in New Eden that capsuleers can build. These massive cities are quite the sight to look at. Since you have to kill some time while the key codes are uploading to the fleet, you have a perfect opportunity to practice some of your maneuvering skills.

You can try manual piloting by double-clicking anywhere in space, or you can use the arrow keys on your keyboard for a unique piloting experience.
524951 All right recruit, the upload is complete and the fleet is almost ready to deploy. But while the last preparations are being made I´m going to suggest you return to base and pick up that surprise I mentioned earlier.

A token of our gratitude. Sounds good, doesn´t it? Trust me it´s better than you think.
All right recruit, the upload is complete and the fleet is almost ready to deploy. But while the last preparations are being made I´m going to suggest you return to base and pick up that surprise I mentioned earlier.

A token of our gratitude. Sounds good, doesn´t it? Trust me it´s better than you think.
524952 Civilian Damage Control Civilian Damage Control
524953 Behold... an unyielding arm of the Caldari State, the force that will strike at the Drifters, our fleet! Battleships, cruisers and frigates all being prepared for action at our Astrahus Citadel forward operating base... all soon to be equipped with the jump key codes you recovered. With those we'll land the fleet in the Drifter´s front yard.

Recruit, I don´t usually do this, but it´s going to take a few minutes to upload the jump gate keys from your computer core to the rest of the fleet. I suggest you fly down and introduce yourself. The way a few of the captains have been talking, you´re a lucky charm and I´d like that luck to rub off.

And enjoy the view while you can. If you make naval capsuleer, you might command any one of these ships someday. I can tell you they´re a lot more rewarding to look at when you´re in control. Aura, help our favorite recruit get a handle on the might assembled before us.
Behold... an unyielding arm of the Caldari State, the force that will strike at the Drifters, our fleet! Battleships, cruisers and frigates all being prepared for action at our Astrahus Citadel forward operating base... all soon to be equipped with the jump key codes you recovered. With those we'll land the fleet in the Drifter´s front yard.

Recruit, I don´t usually do this, but it´s going to take a few minutes to upload the jump gate keys from your computer core to the rest of the fleet. I suggest you fly down and introduce yourself. The way a few of the captains have been talking, you´re a lucky charm and I´d like that luck to rub off.

And enjoy the view while you can. If you make naval capsuleer, you might command any one of these ships someday. I can tell you they´re a lot more rewarding to look at when you´re in control. Aura, help our favorite recruit get a handle on the might assembled before us.
524954 Incoming transmission... Incoming transmission...
524955 Civilian Weapons Civilian Weapons
524956 You should now fit your replacement modules to your ship. To do this, first open your Inventory. You should now fit your replacement modules to your ship. To do this, first open your Inventory.
524957 Inventory icon in Neocom Inventory icon in Neocom
524958 To fit the Civilian Armor Repairer, Stasis Webifier, Damage Control and weapon modules in your Item Hangar, right click on each one and select 'Fit to Active Ship'. To fit the Civilian Armor Repairer, Stasis Webifier, Damage Control and weapon modules in your Item Hangar, right click on each one and select 'Fit to Active Ship'.
524959 Civilian Armor Repairer Civilian Armor Repairer
524960 Civilian Stasis Webifier Civilian Stasis Webifier
524961 Civilian Damage Control Civilian Damage Control
524962 Civilian Weapons Civilian Weapons
524963 Captain, the assembled strike force includes several ship classes you´ll often encounter in New Eden. Captain, the assembled strike force includes several ship classes you´ll often encounter in New Eden.
524964 Incoming transmission... Incoming transmission...
524965 You can take a closer look at any of the ships by using the radial menu to select 'Look At'. Remember to refocus your camera by right-clicking and select 'Look at my ship'. You can take a closer look at any of the ships by using the radial menu to select 'Look At'. Remember to refocus your camera by right-clicking and select 'Look at my ship'.
524966 Incoming transmission... Incoming transmission...
524967 All right fleet, calm down, our hero of the hour is going to stick around while we upload the key codes from their ship. Then the State has a special surprise in store back at base.

The Caldari take care of their heroes. Am I right fleet?
All right fleet, calm down, our hero of the hour is going to stick around while we upload the key codes from their ship. Then the State has a special surprise in store back at base.

The Caldari take care of their heroes. Am I right fleet?
524968 Incoming transmission... Incoming transmission...
524969 Captain, the upload is going to take a while, in the meantime take a look at our Astrahus forward operating base, it's a Citadel type structure.

Citadels are the biggest structures in New Eden that capsuleers can build. These massive cities are quite the sight to look at. Since you have to kill some time while the key codes are uploading to the fleet, you have a perfect opportunity to practice some of your maneuvering skills.

You can try manual piloting by double-clicking anywhere in space, or you can use the arrow keys on your keyboard for a unique piloting experience.
Captain, the upload is going to take a while, in the meantime take a look at our Astrahus forward operating base, it's a Citadel type structure.

Citadels are the biggest structures in New Eden that capsuleers can build. These massive cities are quite the sight to look at. Since you have to kill some time while the key codes are uploading to the fleet, you have a perfect opportunity to practice some of your maneuvering skills.

You can try manual piloting by double-clicking anywhere in space, or you can use the arrow keys on your keyboard for a unique piloting experience.
524970 All right recruit, the upload is complete and the fleet is almost ready for battle. But while the last preparation steps are going down I´m going to suggest you skip back to base and pick up that special something I was talking about a minute ago. Sounds good, doesn´t it? Trust me it´s better than you think. All right recruit, the upload is complete and the fleet is almost ready for battle. But while the last preparation steps are going down I´m going to suggest you skip back to base and pick up that special something I was talking about a minute ago. Sounds good, doesn´t it? Trust me it´s better than you think.
524971 Behold... a swift spearhead of the Gallente Federation, our fleet, the strikeforce that will take the fight to the Drifters!

Dreadnoughts, battleships, cruisers and frigates are all being prepared for action at our Astrahus Citadel forward operating base, all soon to be equipped with the gate key codes you recovered which will land our fleet in their front yard.

Recruit, I don´t usually do this, but it´s going to take a few minutes to upload the jump gate keys from your mainframe. I suggest you fly down there and introduce yourself. The way a few of the captains have been talking, you´re a lucky charm and I´d like that luck to rub off.

And enjoy the perspective while you can. If you make naval capsuleer, you might command any one of these ships someday. I can tell you they´re even more interesting when you´re in control. Aura, help our favorite recruit get a clear sense of the power on display before us.
Behold... a swift spearhead of the Gallente Federation, our fleet, the strikeforce that will take the fight to the Drifters!

Dreadnoughts, battleships, cruisers and frigates are all being prepared for action at our Astrahus Citadel forward operating base, all soon to be equipped with the gate key codes you recovered which will land our fleet in their front yard.

Recruit, I don´t usually do this, but it´s going to take a few minutes to upload the jump gate keys from your mainframe. I suggest you fly down there and introduce yourself. The way a few of the captains have been talking, you´re a lucky charm and I´d like that luck to rub off.

And enjoy the perspective while you can. If you make naval capsuleer, you might command any one of these ships someday. I can tell you they´re even more interesting when you´re in control. Aura, help our favorite recruit get a clear sense of the power on display before us.
524972 Incoming transmission... Incoming transmission...
524973 Captain, the assembled strike force includes several ship classes you´ll often encounter in New Eden. Captain, the assembled strike force includes several ship classes you´ll often encounter in New Eden.
524974 Incoming transmission... Incoming transmission...
524975 You can take a closer look at any of the ships by using the radial menu to select 'Look At'. Remember to refocus your camera by right-clicking and select 'Look at my ship'. You can take a closer look at any of the ships by using the radial menu to select 'Look At'. Remember to refocus your camera by right-clicking and select 'Look at my ship'.
524976 Incoming transmission... Incoming transmission...
524977 All right, All right fleet, calm down,... our hero of the hour is going to stick around while we upload the key codes from his ship. Then the Federation has a special surprise for him back at base.

The Gallente take care of their heroes. Am I right fleet?
All right, All right fleet, calm down,... our hero of the hour is going to stick around while we upload the key codes from his ship. Then the Federation has a special surprise for him back at base.

The Gallente take care of their heroes. Am I right fleet?
524978 Incoming transmission... Incoming transmission...
524979 Captain, The upload is going to take a while, in the meantime take a look at our Astrahus forward operating base, it's a Citadel type structure.

Citadels are the biggest structures in New Eden that capsuleers can build. These massive cities are quite the sight to look at. Since you have to kill some time while the key codes are uploading to the fleet, you have a perfect opportunity to practice some of your maneuvering skills.

You can try manual piloting by double-clicking anywhere in space, or you can use the arrow keys on your keyboard for a unique piloting experience.
Captain, The upload is going to take a while, in the meantime take a look at our Astrahus forward operating base, it's a Citadel type structure.

Citadels are the biggest structures in New Eden that capsuleers can build. These massive cities are quite the sight to look at. Since you have to kill some time while the key codes are uploading to the fleet, you have a perfect opportunity to practice some of your maneuvering skills.

You can try manual piloting by double-clicking anywhere in space, or you can use the arrow keys on your keyboard for a unique piloting experience.
524980 All right recruit, the upload is complete and the fleet is almost war ready.

But while the last preparation steps are going down I´m going to suggest you return to base and pick up that special item I was talking about a minute ago. Sounds good, doesn´t it?

Trust me it´s better than you think.
All right recruit, the upload is complete and the fleet is almost war ready.

But while the last preparation steps are going down I´m going to suggest you return to base and pick up that special item I was talking about a minute ago. Sounds good, doesn´t it?

Trust me it´s better than you think.
524981 Behold... an avenging sword of the Minmatar Republic, our fleet, the force that will strike at the Drifters!

Dreadnoughts, battleships, cruisers and frigates are all being prepared for action at our Astrahus Citadel forward operating base, all soon to be loaded with the key codes you recovered. The entire force will be able to jump right inside their outer defenses.

Recruit, I don´t usually do this, but it´s going to take a few minutes to upload the jump gate keys from your mainframe. I suggest you fly down and introduce yourself. The way some of the captains have been talking, you´re like a lucky totem and I wouldn't mind your luck rubbing off on us all.

Take a moment to enjoy the vista of all these ships while you can. If you make naval capsuleer, you could be in command of one of these beauties someday. I promise you, they're even more inspiring when you´re in control. Aura, help our favorite recruit get a handle on the might assembled before us.
Behold... an avenging sword of the Minmatar Republic, our fleet, the force that will strike at the Drifters!

Dreadnoughts, battleships, cruisers and frigates are all being prepared for action at our Astrahus Citadel forward operating base, all soon to be loaded with the key codes you recovered. The entire force will be able to jump right inside their outer defenses.

Recruit, I don´t usually do this, but it´s going to take a few minutes to upload the jump gate keys from your mainframe. I suggest you fly down and introduce yourself. The way some of the captains have been talking, you´re like a lucky totem and I wouldn't mind your luck rubbing off on us all.

Take a moment to enjoy the vista of all these ships while you can. If you make naval capsuleer, you could be in command of one of these beauties someday. I promise you, they're even more inspiring when you´re in control. Aura, help our favorite recruit get a handle on the might assembled before us.
524982 Incoming transmission... Incoming transmission...
524983 Captain, the assembled strike force includes several ship classes you´ll often encounter in New Eden. Captain, the assembled strike force includes several ship classes you´ll often encounter in New Eden.
524984 Incoming transmission... Incoming transmission...
524985 You can take a closer look at any of the ships by using the radial menu to select 'Look At'.

Remember to refocus your camera by right-clicking and select 'Look At My Ship'.
You can take a closer look at any of the ships by using the radial menu to select 'Look At'.

Remember to refocus your camera by right-clicking and select 'Look At My Ship'.
524986 Incoming transmission... Incoming transmission...
524987 All right, fleet, calm down! Our hero of the hour is going to stick around while we upload the key codes from their ship.

Then the Republic has a special surprise back at base. The Minmatar take care of their heroes. Am I right fleet?
All right, fleet, calm down! Our hero of the hour is going to stick around while we upload the key codes from their ship.

Then the Republic has a special surprise back at base. The Minmatar take care of their heroes. Am I right fleet?
524988 Incoming transmission... Incoming transmission...
524989 Captain, the upload is going to take a while, in the meantime take a look at our Astrahus forward operating base, it's a Citadel type structure.
Citadels are the biggest structures in New Eden that capsuleers can build. These massive cities are quite the sight to look at. Since you have to kill some time while the key codes are uploading to the fleet, you have a perfect opportunity to practice some of your maneuvering skills.

You can try manual piloting by double-clicking anywhere in space, or you can use the arrow keys on your keyboard for a unique piloting experience.
Captain, the upload is going to take a while, in the meantime take a look at our Astrahus forward operating base, it's a Citadel type structure.
Citadels are the biggest structures in New Eden that capsuleers can build. These massive cities are quite the sight to look at. Since you have to kill some time while the key codes are uploading to the fleet, you have a perfect opportunity to practice some of your maneuvering skills.

You can try manual piloting by double-clicking anywhere in space, or you can use the arrow keys on your keyboard for a unique piloting experience.
524990 OK, recruit, the upload is complete and the fleet is almost ready for the battle. While we're prepping the remaining squadrons, I suggest you head back to base and pick up that special item I was talking about a moment ago.

Sounds good, doesn´t it? Trust me it´s better than you think.
OK, recruit, the upload is complete and the fleet is almost ready for the battle. While we're prepping the remaining squadrons, I suggest you head back to base and pick up that special item I was talking about a moment ago.

Sounds good, doesn´t it? Trust me it´s better than you think.
524991 Now fly over and join the battleship group on parade in front of the citadel. Now fly over and join the battleship group on parade in front of the citadel.
524992 When you are ready fly to the Forward Point next to the Dreadnought class vessel. When you are ready fly to the Forward Point next to the Dreadnought class vessel.
524993 Forward Point Forward Point
524994 When you are ready to return to HQ, click on the location marker icon in the Info Panel. When you are ready to return to HQ, click on the location marker icon in the Info Panel.
524995 Location Marker Location Marker
524996 Now turn your Autopilot on. Now turn your Autopilot on.
524997 Autopilot Autopilot
524998 When you reach your destination and the autopilot switches off, click on the location marker icon in the Info Panel to dock at HQ. When you reach your destination and the autopilot switches off, click on the location marker icon in the Info Panel to dock at HQ.
524999 Location Marker Location Marker
525048 Take a Closer Look Take a Closer Look
525049 Looking at Battleships formed up in front of Citadel Looking at Battleships formed up in front of Citadel
525052 Travel to the Forward Point Travel to the Forward Point
525058 Travel to HQ Travel to HQ
525065 Activate Autopilot Activate Autopilot
525070 Dock at HQ Dock at HQ
525079 An Empire's Might An Empire's Might
525081 Battleships on Parade Battleships on Parade
525082 You joined the battleship group on parade outside the citadel You joined the battleship group on parade outside the citadel
525086 Uploading the Key Codes Uploading the Key Codes
525088 Key Codes Uploading Key Codes Uploading
525089 You began the upload of the key codes You began the upload of the key codes
525090 Returning to HQ Returning to HQ
525092 Returned to HQ Returned to HQ
525093 You have returned to HQ after uploading the intel You have returned to HQ after uploading the intel
525094 Punisher Punisher
525095 Tutorial Gift Tutorial Gift
525096 Dual Light Beam Laser I Dual Light Beam Laser I
525097 Tutorial Gift Tutorial Gift
525098 Merlin Merlin
525099 Tutorial Gift Tutorial Gift
525100 125mm Railgun I 125mm Railgun I
525101 Tutorial Gift Tutorial Gift
525102 Incursus Incursus
525103 Tutorial Gift Tutorial Gift
525104 125mm Railgun I 125mm Railgun I
525105 Tutorial Gift Tutorial Gift
525106 Rifter Rifter
525107 Tutorial Gift Tutorial Gift
525108 125mm Gatling AutoCannon I 125mm Gatling AutoCannon I
525109 Tutorial Gift Tutorial Gift
525110 Civilian Damage Control Civilian Damage Control
525111 Tutorial Gift Tutorial Gift
525112 Civilian Stasis Webifier Civilian Stasis Webifier
525113 Tutorial Gift Tutorial Gift
525114 Mini Skill Injector Mini Skill Injector
525115 Tutorial Gift Tutorial Gift
525117 Redeem Items Redeem Items
525121 Open the Inventory Open the Inventory
525131 You should now retrieve the new module and skillbook from your redeemable items by clicking on the highlighted Neocom menu, hovering to inventory and clicking 'Redeem Items'.

Once there, you can click on the items and select 'Redeem Selected Items'.
You should now retrieve the new module and skillbook from your redeemable items by clicking on the highlighted Neocom menu, hovering to inventory and clicking 'Redeem Items'.

Once there, you can click on the items and select 'Redeem Selected Items'.
525132 Redeem Items Redeem Items
525138 The items will now be in your inventory in the station's Item Hangar. This is where all of your modules and items will be stored.

You now have the weapon module and skill book in your inventory. To view them, open the highlighted 'Inventory' window from the Neocom and select the 'Item Hangar'.
The items will now be in your inventory in the station's Item Hangar. This is where all of your modules and items will be stored.

You now have the weapon module and skill book in your inventory. To view them, open the highlighted 'Inventory' window from the Neocom and select the 'Item Hangar'.
525139 Inventory icon in Neocom Inventory icon in Neocom
525140 Item Hangar icon in Inventory Item Hangar icon in Inventory
525141 Inventory icon in Neocom Inventory icon in Neocom
525142 We should prepare you for this battle against the pirates. To improve your capabilities in space, you might want to start training to operate better weapons.

Your empire has issued you a new weapon and the skill book required to operate it for this purpose.

Skill training is vital for your progression in New Eden, and the skills you choose will prepare you for your path in the stars.
You can view your current skills by opening the highlighted Character Sheet.
We should prepare you for this battle against the pirates. To improve your capabilities in space, you might want to start training to operate better weapons.

Your empire has issued you a new weapon and the skill book required to operate it for this purpose.

Skill training is vital for your progression in New Eden, and the skills you choose will prepare you for your path in the stars.
You can view your current skills by opening the highlighted Character Sheet.
525186 Drag and drop your skillbook from your Item Hangar on to your Training Queue Drag and drop your skillbook from your Item Hangar on to your Training Queue
525187 Dual Light Beam Laser I Dual Light Beam Laser I
525188 Tutorial Gift Tutorial Gift
525189 125mm Railgun I 125mm Railgun I
525190 Tutorial Gift Tutorial Gift
525191 125mm Railgun I 125mm Railgun I
525192 Tutorial Gift Tutorial Gift
525193 125mm Gatling AutoCannon I 125mm Gatling AutoCannon I
525194 Tutorial Gift Tutorial Gift
525195 Small Energy Turret Small Energy Turret
525196 Tutorial Gift Tutorial Gift
525224 Undock Undock
525228 Amarr Battleship Group Amarr Battleship Group
525230 Caldari Battleship Group Caldari Battleship Group
525232 Gallente Battleship Group Gallente Battleship Group
525234 Minmatar Battleship Group Minmatar Battleship Group
525243 Approach command Approach command
525255 Open the Inventory Open the Inventory
525259 The module will now be in your inventory under 'Item Hangar'. The module will now be in your inventory under 'Item Hangar'.
525260 Check your Item Hangar for the module Check your Item Hangar for the module
525358 Collect Your Rewards Collect Your Rewards
526412 Select 'Show Career Agents' Select 'Show Career Agents'
526455 Failing, declining, or quitting a mission for {ownerName} will result in reduced standings towards you by the agent, his corp and faction. Failing, declining, or quitting a mission for {ownerName} will result in reduced standings towards you by the agent, their corp and faction. Failing, declining, or quitting a mission for {ownerName} will result in reduced standings towards you by the agent, histheir corp and faction.
526459 Completing a mission for {ownerName} will result in improved standings towards you by the agent, his corp and faction. Completing a mission for {ownerName} will result in improved standings towards you by the agent, their corp and faction. Completing a mission for {ownerName} will result in improved standings towards you by the agent, histheir corp and faction.
528671 A Third Intruder A Third Intruder
528672 Combat against a third Circadian Seeker Combat against a third Circadian Seeker
528673 Third Circadian Seeker Destroyed Third Circadian Seeker Destroyed
528674 You defeated another Circadian Seeker! You defeated another Circadian Seeker!
528675 Well done, that was tough! However, a third Seeker has appeared and my scans indicate that this enemy will be even harder to overcome than the last. Well done, that was tough! However, a third Seeker has appeared and my scans indicate that this enemy will be even harder to overcome than the last.
528676 Well done, that was tough! However, a third Seeker has appeared and my scans indicate that this enemy will be even harder to overcome than the last. Well done, that was tough! However, a third Seeker has appeared and my scans indicate that this enemy will be even harder to overcome than the last.
528677 Well done, that was tough! However, a third Seeker has appeared and my scans indicate that this enemy will be even harder to overcome than the last. Well done, that was tough! However, a third Seeker has appeared and my scans indicate that this enemy will be even harder to overcome than the last.
528678 Well done, that was tough! However, a third Seeker has appeared and my scans indicate that this enemy will be even harder to overcome than the last. Well done, that was tough! However, a third Seeker has appeared and my scans indicate that this enemy will be even harder to overcome than the last.
528679 Approach the Seeker Approach the Seeker
528683 Approach the Seeker. Approach the Seeker.
528684 Circadian Seeker Circadian Seeker
528685 Approach command Approach command
528686 Approach the Seeker Approach the Seeker
528688 Approach the Seeker Approach the Seeker
528690 Approach the Seeker Approach the Seeker
528692 Approach the Seeker Approach the Seeker
528694 Lock Target on the Seeker Lock Target on the Seeker
528698 Now select 'Lock Target' on the Seeker. Now select 'Lock Target' on the Seeker.
528699 Lock Target command Lock Target command
528700 Orbit the Seeker Orbit the Seeker
528704 Don't forget to orbit. Don't forget to orbit.
528705 Orbit command Orbit command
528706 Destroy the Seeker Destroy the Seeker
528710 Now destroy the Seeker! This will be a challenge due to the damage limitations of your current weaponry.

If you manage to survive this battle and escape, we will teach you how to upgrade your ship's weaponry, so you can do more damage to enemies in the future.
Now destroy the Seeker! This will be a challenge due to the damage limitations of your current weaponry.

If you manage to survive this battle and escape, we will teach you how to upgrade your ship's weaponry, so you can do more damage to enemies in the future.
528727 Small Hybrid Turret Small Hybrid Turret
528728 Tutorial Gift Tutorial Gift
528729 Small Hybrid Turret Small Hybrid Turret
528730 Tutorial Gift Tutorial Gift
528731 Small Projectile Turret Small Projectile Turret
528732 Tutorial Gift Tutorial Gift
528733 Accelerated Training Accelerated Training
528734 Weapon Training Weapon Training
528735 Repair Training Started Repair Training Started
528736 You've started training for your repair module You've started training for your repair module
528737 For this upcoming battle, you should also equip a repair module.
Both the new module and the required skillbook have been gifted to you.

To operate this repair module, you must first train to the required skill level.
For this upcoming battle, you should also equip a repair module.
Both the new module and the required skillbook have been gifted to you.

To operate this repair module, you must first train to the required skill level.
528738 Redeem Items Redeem Items
528742 Civilian Armor Repairer Civilian Armor Repairer
528743 Tutorial Gift Tutorial Gift
528744 Civilian Shield Booster Civilian Shield Booster
528745 Tutorial Gift Tutorial Gift
528746 Civilian Armor Repairer Civilian Armor Repairer
528747 Tutorial Gift Tutorial Gift
528748 Civilian Shield Booster Civilian Shield Booster
528749 Tutorial Gift Tutorial Gift
528750 Repair Systems Repair Systems
528751 Tutorial Gift Tutorial Gift
528752 Shield Operation Shield Operation
528753 Tutorial Gift Tutorial Gift
528754 Repair Systems Repair Systems
528755 Tutorial Gift Tutorial Gift
528756 Shield Operation Shield Operation
528757 Tutorial Gift Tutorial Gift
528758 Mini Skill Injector Mini Skill Injector
528759 Tutorial Gift Tutorial Gift
528763 You should now retrieve the new module and skillbook from your redeemable items by clicking on the highlighted Neocom menu, hovering to inventory and clicking 'Redeem Items'.

Once there, you can click on the items and select 'Redeem Selected Items'.

You have also been gifted a Mini Skill Injector. Redeem that as well.
You should now retrieve the new module and skillbook from your redeemable items by clicking on the highlighted Neocom menu, hovering to inventory and clicking 'Redeem Items'.

Once there, you can click on the items and select 'Redeem Selected Items'.

You have also been gifted a Mini Skill Injector. Redeem that as well.
528764 Redeem Items Redeem Items
528765 Open Your Character Sheet Open Your Character Sheet
528769 As with the weapon, to operate the repair module, you must first train the required skill.
You can view your current skills by opening the highlighted Character Sheet.
As with the weapon, to operate the repair module, you must first train the required skill.
You can view your current skills by opening the highlighted Character Sheet.
528770 Train a Skill Train a Skill
528774 To train a new skill, simply drag the skillbook from your Item Hangar into your Training Queue.

You should now drag the skillbook to the top of the Training Queue.
To train a new skill, simply drag the skillbook from your Item Hangar into your Training Queue.

You should now drag the skillbook to the top of the Training Queue.
528775 Accelerated Training Accelerated Training
528776 Skill Point Training Skill Point Training
528777 Skill Points Applied Skill Points Applied
528778 You've successfully used a Skill Injector You've successfully used a Skill Injector
528779 Due to your actions on the field, your commander wishes you to be part of the planned retaliation against the Drifters. Your contribution will be improved if your training is completed in time for the operation.

The Mini Skill Injector item the commander has supplied will speed up your training process by gifting you free skill points. These skill points can be used to instantly bypass the training times required to complete the necessary skill levels.
Due to your actions on the field, your commander wishes you to be part of the planned retaliation against the Drifters. Your contribution will be improved if your training is completed in time for the operation.

The Mini Skill Injector item the commander has supplied will speed up your training process by gifting you free skill points. These skill points can be used to instantly bypass the training times required to complete the necessary skill levels.
528780 Locate the Mini Skill Injector Locate the Mini Skill Injector
528784 Use the Mini Skill Injector Use the Mini Skill Injector
528788 Apply Unallocated Skill Points Apply Unallocated Skill Points
528792 Open your character sheet to use your unallocated skill points. When you've done that, find the 'Apply Skill Points' button and click it. Open your character sheet to use your unallocated skill points. When you've done that, find the 'Apply Skill Points' button and click it.
528793 Apply Unallocated Skill Points Apply Unallocated Skill Points
528797 Accelerated Training Accelerated Training
528798 Upgrading Your Ship Upgrading Your Ship
528799 Combat Ready Combat Ready
528800 You've prepared for the upcoming battle You've prepared for the upcoming battle
528801 Congratulations, Captain.
You have now trained the required skills to operate both your new weapon and repair modules.
Congratulations, Captain.
You have now trained the required skills to operate both your new weapon and repair modules.
528802 Open Your Inventory Open Your Inventory
528806 Op10DT1 text to be inserted here Op10DT1 text to be inserted here
528807 Inventory icon in Neocom Inventory icon in Neocom
528808 Open your Inventory and select Item Hangar.
There you will find your new weapon and repair modules.
Open your Inventory and select Item Hangar.
There you will find your new weapon and repair modules.
528809 Inventory icon in Neocom Inventory icon in Neocom
528810 Fit Your Modules Fit Your Modules
528814 Now, you should upgrade your ship by fitting both the weapon and repair modules to it.
To do this, right-click on each module in your Item Hangar, and select 'Fit to Active Ship'.
Now, you should upgrade your ship by fitting both the weapon and repair modules to it.
To do this, right-click on each module in your Item Hangar, and select 'Fit to Active Ship'.
528815 The Lifeblood of New Eden The Lifeblood of New Eden
528816 Preparing Yourself Preparing Yourself
528817 Preparing for the Future Preparing for the Future
528818 You have created a skill plan. You have created a skill plan.
528819 Inception Skill Package Inception Skill Package
528820 Tutorial Gift Tutorial Gift
528821 The Civilian Data Analyzer Blueprint that you purchased from the Market was bought with Interstellar Kredits, 'ISK' for short. ISK is the common currency and lifeblood of New Eden.

It is your link to the shared galactic economy, and can be used to wield great power and influence.
Much of your time in New Eden will be spent in pursuit of ISK.
Whether you choose to become a bounty hunter or a market trader, how you acquire your ISK is entirely up to you.

However, very occasionally some things come for free. Your mentor has gifted you with an Inception Skill Package which contains multiple skills. When trained, these new skills will allow you to operate more ship types.
The Civilian Data Analyzer Blueprint that you purchased from the Market was bought with Interstellar Kredits, 'ISK' for short. ISK is the common currency and lifeblood of New Eden.

It is your link to the shared galactic economy, and can be used to wield great power and influence.
Much of your time in New Eden will be spent in pursuit of ISK.
Whether you choose to become a bounty hunter or a market trader, how you acquire your ISK is entirely up to you.

However, very occasionally some things come for free. Your mentor has gifted you with an Inception Skill Package which contains multiple skills. When trained, these new skills will allow you to operate more ship types.
528822 Collect Your Rewards Collect Your Rewards
528826 You should collect all your rewards by checking your redeemable items under the Neocom menu and inventory tab. You can move those to your Item Hangar by selecting them and clicking 'Redeem Selected Items'. You should collect all your rewards by checking your redeemable items under the Neocom menu and inventory tab. You can move those to your Item Hangar by selecting them and clicking 'Redeem Selected Items'.
528827 Redeem Items Redeem Items
528828 Check your Inventory if you have already redeemed items. Check your Inventory if you have already redeemed items.
528829 Open Your Inventory Open Your Inventory
528833 You now have the Inception Skill Package in your inventory, ready for use.
To view it, open the highlighted 'Inventory' window from the NeoCom and select the 'Item Hangar'.
You now have the Inception Skill Package in your inventory, ready for use.
To view it, open the highlighted 'Inventory' window from the NeoCom and select the 'Item Hangar'.
528834 Inventory icon in Neocom Inventory icon in Neocom
528835 Open Your Reward Open Your Reward
528839 To open your reward, right-click on it and select 'Open Inception Skill Package'. To open your reward, right-click on it and select 'Open Inception Skill Package'.
528840 Inception Skill Package Inception Skill Package
528841 Open your Character Sheet to view your current skills. Open your Character Sheet to view your current skills.
528842 Open Your Character Sheet Open Your Character Sheet
528846 Your next step should be to upgrade from your current corvette to a frigate class vessel.
To start training for this, drag the 'Frigate' skillbook from your Item Hangar into your Training Queue now.
Your next step should be to upgrade from your current corvette to a frigate class vessel.
To start training for this, drag the 'Frigate' skillbook from your Item Hangar into your Training Queue now.
528847 Start Training Start Training
528851 Observe how your overall training time increases as you add more skills to your skill queue.
You can bypass these training times with Skill Injectors, as we did previously with your weapon and repair module skills.

You can purchase Skill Injectors from the market with ISK.
Don´t worry if you don´t have enough ISK, one way to earn ISK quickly is to purchase PLEX and sell it on the market to other capsuleers.

PLEX can be purchased via your PLEX Vault which you can open through your Inventory.

Open your Vault now to see your options.
Observe how your overall training time increases as you add more skills to your skill queue.
You can bypass these training times with Skill Injectors, as we did previously with your weapon and repair module skills.

You can purchase Skill Injectors from the market with ISK.
Don´t worry if you don´t have enough ISK, one way to earn ISK quickly is to purchase PLEX and sell it on the market to other capsuleers.

PLEX can be purchased via your PLEX Vault which you can open through your Inventory.

Open your Vault now to see your options.
528852 Open Your PLEX Vault Open Your PLEX Vault
528856 Inception Skill Package Inception Skill Package
528857 PLEX Vault PLEX Vault
528858 Standard S Standard S
528859 Tutorial Gift Tutorial Gift
528860 Antimatter Charge S Antimatter Charge S
528861 Tutorial Gift Tutorial Gift
528862 Antimatter Charge S Antimatter Charge S
528863 Tutorial Gift Tutorial Gift
528864 Proton S Proton S
528865 Tutorial Gift Tutorial Gift
528866 To equip your new weapon module, you must first make space on your ship.

To do that, open your Ship Fitting window and remove the Civilian Miner module from your ship by right-clicking on it and selecting 'Unfit'.
To equip your new weapon module, you must first make space on your ship.

To do that, open your Ship Fitting window and remove the Civilian Miner module from your ship by right-clicking on it and selecting 'Unfit'.
528867 Unfit Your Miner Module Unfit Your Miner Module
528871 Unlike the currently fitted Civilian weapon system, your new weapon requires ammunition.
Your ammunition is also located in the Item Hangar.

To load your weapon with it, simply drag and drop the ammunition onto your ship.
Unlike the currently fitted Civilian weapon system, your new weapon requires ammunition.
Your ammunition is also located in the Item Hangar.

To load your weapon with it, simply drag and drop the ammunition onto your ship.
528872 Load Your Ammo Load Your Ammo
528876 Before you venture back out into space it would be wise to bring your ammunition with you, Captain.

To do that, simply drag and drop your remaining ammunition from your Item Hangar, on to your ship's name in the Inventory. This will place the ammunition in your Cargo Hold.
Before you venture back out into space it would be wise to bring your ammunition with you, Captain.

To do that, simply drag and drop your remaining ammunition from your Item Hangar, on to your ship's name in the Inventory. This will place the ammunition in your Cargo Hold.
528877 Fill Your Cargo Fill Your Cargo
528883 Now load your weapons. Simply drag and drop the ammunition from your Item Hangar onto your ship to load your weapons.

Remember to fill each weapon if you have more than one weapon fitted.
Now load your weapons. Simply drag and drop the ammunition from your Item Hangar onto your ship to load your weapons.

Remember to fill each weapon if you have more than one weapon fitted.
528884 Drag and drop your ammunition on to your ship to load your weapons Drag and drop your ammunition on to your ship to load your weapons
528885 Locate your ammunition in your Item Hangar Locate your ammunition in your Item Hangar
528886 Load Your Ammo Load Your Ammo
528890 Antimatter Charge S Antimatter Charge S
528891 Tutorial Gift Tutorial Gift
528892 Antimatter Charge S Antimatter Charge S
528893 Tutorial Gift Tutorial Gift
528894 Standard S Standard S
528895 Tutorial Gift Tutorial Gift
528896 Proton S Proton S
528897 Tutorial Gift Tutorial Gift
528898 Locate your ammunition in your Item Hangar Locate your ammunition in your Item Hangar
528899 Drag and drop the ammunition from your Item Hangar on to your ship in the ship fitting window Drag and drop the ammunition from your Item Hangar on to your ship in the ship fitting window
528900 Drag and drop your remaining ammunition from your Item Hangar on to your ship's name in your Inventory Drag and drop your remaining ammunition from your Item Hangar on to your ship's name in your Inventory
528901 Drag your Frigate skill book on to your Training Queue Drag your Frigate skill book on to your Training Queue
528902 Drag and drop the ammunition from your Item Hangar on to your ship in the ship fitting window Drag and drop the ammunition from your Item Hangar on to your ship in the ship fitting window
528903 Fit your weapon module Fit your weapon module
528904 Fit your repair module Fit your repair module
528905 Civilian Shield Booster Civilian Shield Booster
528906 Replacement Module Replacement Module
528907 Civilian Armor Repairer Civilian Armor Repairer
528908 Replacement Module Replacement Module
528909 Civilian Shield Booster Civilian Shield Booster
528910 Replacement Module Replacement Module
528911 Civilian Shield Booster Civilian Shield Booster
528912 Replacement Module Replacement Module