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Comparing Singularity_Previous (Build: 1252531) to Singularity_Next (Build: 1254220)

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Est. patch size: 801mb

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New Items (103 Entries)
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<url=showinfo:47269>Trig Small</url>
<url=showinfo:47270>Trig Medium</url>
<url=showinfo:47271>Trig Large</url>
<url=showinfo:47272>ABC Small</url>
<url=showinfo:47273>ABC Medium</url>
<url=showinfo:47274>ABC Large</url>
<url=showinfo:47281>Talos Serenity YC119 SKIN (365 Days)</url>
<url=showinfo:47282>Talos Serenity YC119 SKIN (Permanent)</url>
<url=showinfo:47283>Talos Serenity YC119 SKIN (7 Days)</url>
<url=showinfo:47284>Talos Serenity YC119 SKIN (30 Days)</url>
<url=showinfo:47285>Talos Serenity YC119 SKIN (90 Days)</url>
<url=showinfo:47286>ArmorSuitMM01_SWAT.type</url>
<url=showinfo:47287>ArmorSuitCF01_SWAT.type</url>
<url=showinfo:47297>KalliType</url>
<url=showinfo:47299>KalliType2</url>
<url=showinfo:47300>Large Capsuleer Day Fireworks</url>
<url=showinfo:47301>Large Crimson Harvest Fireworks</url>
<url=showinfo:47302>Large Yoiul Festival Fireworks</url>
<url=showinfo:47303>Large Festival Launcher</url>
<url=showinfo:47374>bacon_PLACEHOLDER</url>
<url=showinfo:47378>red_1_PLACEHOLDER</url>
<url=showinfo:47379>red_2_PLACEHOLDER</url>
<url=showinfo:47380>red_3_PLACEHOLDER</url>
<url=showinfo:47381>blue_1_PLACEHOLDER</url>
<url=showinfo:47382>blue_2_PLACEHOLDER</url>
<url=showinfo:47383>blue_3_PLACEHOLDER</url>
<url=showinfo:47384>green_1_PLACEHOLDER</url>
<url=showinfo:47385>green_2_PLACEHOLDER</url>
<url=showinfo:47386>green_3_PLACEHOLDER</url>
<url=showinfo:47387>yellow_1_PLACEHOLDER</url>
<url=showinfo:47388>yellow_2_PLACEHOLDER</url>
<url=showinfo:47389>yellow_3_PLACEHOLDER</url>
<url=showinfo:47390>orange_1_PLACEHOLDER</url>
<url=showinfo:47391>orange_2_PLACEHOLDER</url>
<url=showinfo:47392>orange_3_PLACEHOLDER</url>
<url=showinfo:47393>white_1_PLACEHOLDER</url>
<url=showinfo:47395>Hunter's Standard Cerebral Accelerator</url>
<url=showinfo:47396>Hunter's Advanced Cerebral Accelerator</url>
<url=showinfo:47397>Hunter's Extended Cerebral Accelerator</url>
<url=showinfo:47398>The Hunt - Easy Trash Spawner</url>
<url=showinfo:47399>The Hunt - Hard Trash Spawner</url>
<url=showinfo:47400>The Hunt - Boss Spawner</url>
<url=showinfo:47401>Sleeper Bunker</url>
<url=showinfo:47402>Small asteroid environment</url>
<url=showinfo:47403>Small asteroid environment</url>
<url=showinfo:47404>Small asteroid environment</url>
<url=showinfo:47405>Small asteroid environment</url>
<url=showinfo:47406>Medium asteroid environment</url>
<url=showinfo:47407>Medium asteroid environment</url>
<url=showinfo:47408>DynamicKalli</url>
<url=showinfo:47409>Medium asteroid environment</url>
<url=showinfo:47410>Medium asteroid environment</url>
<url=showinfo:47412>Large asteroid environment</url>
<url=showinfo:47413>Large asteroid environment</url>
<url=showinfo:47414>Large asteroid environment</url>
<url=showinfo:47415>Huge asteroid environment</url>
<url=showinfo:47416>Huge asteroid environment</url>
<url=showinfo:47417>Small pillar environment</url>
<url=showinfo:47418>Small pillar environment</url>
<url=showinfo:47419>Small pillar environment</url>
<url=showinfo:47420>Medium pillar environment</url>
<url=showinfo:47421>Medium pillar environment</url>
<url=showinfo:47422>Medium pillar environment</url>
<url=showinfo:47423>Large pillar environment</url>
<url=showinfo:47424>Large pillar environment</url>
<url=showinfo:47425>Large pillar environment</url>
<url=showinfo:47426>Huge pillar environment</url>
<url=showinfo:47427>Huge pillar environment</url>
<url=showinfo:47428>Huge pillar environment</url>
<url=showinfo:47430>A_30</url>
<url=showinfo:47431>A_31</url>
<url=showinfo:47432>A_32</url>
<url=showinfo:47433>A_33</url>
<url=showinfo:47434>A_34</url>
<url=showinfo:47435>A_35</url>
<url=showinfo:47436>small_PD_PLACEHOLDER</url>
<url=showinfo:47437>medium_PD_PLACEHOLDER</url>
<url=showinfo:47438>large_PD_PLACEHOLDER</url>
<url=showinfo:47439>small_biocloud_PLACEHOLDER</url>
<url=showinfo:47440>medium_biocloud_PLACEHOLDER</url>
<url=showinfo:47441>large_biocloud_PLACEHOLDER</url>
<url=showinfo:47442>small_stretch_PLACEHOLDER</url>
<url=showinfo:47443>large_stretch_PLACEHOLDER</url>
<url=showinfo:47444>medium_stretch_PLACEHOLDER</url>
<url=showinfo:47445>Flag Cruisers</url>
<url=showinfo:47446>Lux Xiphos</url>
<url=showinfo:47447>Hunter's Ballistic Control System I</url>
<url=showinfo:47448>Hunter's Ballistic Control System II</url>
<url=showinfo:47449>Defunct Capsule</url>
<url=showinfo:47450>An easter egger.</url>
<url=showinfo:47451>Background planet Moon</url>
<url=showinfo:47452>Background planet Sandstorm</url>
<url=showinfo:47453>Background planet Lava</url>
<url=showinfo:47454>Background planet Plasma</url>
<url=showinfo:47455>Background planet Gas</url>
<url=showinfo:47456>Background planet Terestrial</url>
<url=showinfo:47457>Secured Guristas Cache</url>
<url=showinfo:47459>Drifter Remote</url>
<url=showinfo:47460>AOE_10k_locator</url>
<url=showinfo:47461>AOE_30k_locator</url>
<url=showinfo:47462>AOE_80k_locator</url>
<url=showinfo:47463>entry_locator</url>
<url=showinfo:47464>exit_locator</url>
Icon TypeID & Name Description Group Attributes
47269 - Trig Small No Description Frigate
Click to toggle showing the 18 attributes. typeID: 47269
graphicID: 22007
Capacity: 135.0
raceID: 4
isisGroupID: 8
typeNameID: 531862
basePrice: 0.0
marketGroupID: 72
Volume: 28600.0
soundID: 20063
wreckTypeID: 26484
radius: 34.0
Mass: 1190000.0
factionID: 500003
published: False
portionSize: 1
groupID: 25
certificateTemplate: 16
47270 - Trig Medium No Description Cruiser
Click to toggle showing the 18 attributes. typeID: 47270
graphicID: 21976
Capacity: 480.0
raceID: 4
isisGroupID: 16
typeNameID: 531863
basePrice: 0.0
marketGroupID: 74
Volume: 118000.0
soundID: 20063
wreckTypeID: 26473
radius: 110.0
Mass: 13150000.0
factionID: 500003
published: False
portionSize: 1
groupID: 26
certificateTemplate: 19
47271 - Trig Large No Description Battleship
Click to toggle showing the 18 attributes. typeID: 47271
graphicID: 21993
Capacity: 675.0
raceID: 4
isisGroupID: 26
typeNameID: 531864
basePrice: 112500000.0
marketGroupID: 79
Volume: 495000.0
soundID: 20061
wreckTypeID: 26470
radius: 400.0
Mass: 97100000.0
factionID: 500003
published: False
portionSize: 1
groupID: 27
certificateTemplate: 22
47272 - ABC Small No Description Energy Weapon
Click to toggle showing the 13 attributes. typeID: 47272
graphicID: 11117
Capacity: 1.0
typeNameID: 531865
iconID: 350
basePrice: 0.0
marketGroupID: 570
Volume: 5.0
radius: 1.0
published: False
Mass: 500.0
groupID: 53
portionSize: 1
47273 - ABC Medium No Description Energy Weapon
Click to toggle showing the 13 attributes. typeID: 47273
graphicID: 21996
Capacity: 1.0
typeNameID: 531866
iconID: 356
basePrice: 0.0
marketGroupID: 572
Volume: 10.0
radius: 1.0
published: False
Mass: 1000.0
groupID: 53
portionSize: 1
47274 - ABC Large No Description Energy Weapon
Click to toggle showing the 13 attributes. typeID: 47274
graphicID: 21994
Capacity: 1.0
typeNameID: 531867
iconID: 360
basePrice: 0.0
marketGroupID: 573
Volume: 20.0
radius: 1.0
published: False
Mass: 2000.0
groupID: 53
portionSize: 1
47281 - Talos Serenity YC119 SKIN (365 Days) No Description 1-Year SKIN
Click to toggle showing the 21 attributes. typeID: 47281
Capacity: 0.0
raceID: 8
typeNameID: 532180
published: True
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1955
portionSize: 1
skin_internalName: Talos Serenity YC119
skin_skinMaterialID: 232
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5066
skin_allowCCPDevs: True
skin_visibleTranquility: False
skin_duration: 365
skin_types: [4308]
skin_licenseTypeID: 47281
Extra Skin Attributes:
Applies to: Talos
isSingleUse: False
visibleTranquility: False
visibleSerenity: False
duration: 365
47282 - Talos Serenity YC119 SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 21 attributes. typeID: 47282
Capacity: 0.0
raceID: 8
typeNameID: 532181
published: True
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Talos Serenity YC119
skin_skinMaterialID: 232
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5066
skin_allowCCPDevs: True
skin_visibleTranquility: False
skin_duration: -1
skin_types: [4308]
skin_licenseTypeID: 47282
Extra Skin Attributes:
Applies to: Talos
isSingleUse: False
visibleTranquility: False
visibleSerenity: False
duration: -1
47283 - Talos Serenity YC119 SKIN (7 Days) No Description 7-Day SKIN
Click to toggle showing the 21 attributes. typeID: 47283
Capacity: 0.0
raceID: 8
typeNameID: 532182
published: True
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1952
portionSize: 1
skin_internalName: Talos Serenity YC119
skin_skinMaterialID: 232
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5066
skin_allowCCPDevs: True
skin_visibleTranquility: False
skin_duration: 7
skin_types: [4308]
skin_licenseTypeID: 47283
Extra Skin Attributes:
Applies to: Talos
isSingleUse: False
visibleTranquility: False
visibleSerenity: False
duration: 7
47284 - Talos Serenity YC119 SKIN (30 Days) No Description 30-Day SKIN
Click to toggle showing the 21 attributes. typeID: 47284
Capacity: 0.0
raceID: 8
typeNameID: 532183
published: True
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1953
portionSize: 1
skin_internalName: Talos Serenity YC119
skin_skinMaterialID: 232
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5066
skin_allowCCPDevs: True
skin_visibleTranquility: False
skin_duration: 30
skin_types: [4308]
skin_licenseTypeID: 47284
Extra Skin Attributes:
Applies to: Talos
isSingleUse: False
visibleTranquility: False
visibleSerenity: False
duration: 30
47285 - Talos Serenity YC119 SKIN (90 Days) No Description 90-Day SKIN
Click to toggle showing the 21 attributes. typeID: 47285
Capacity: 0.0
raceID: 8
typeNameID: 532184
published: True
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1954
portionSize: 1
skin_internalName: Talos Serenity YC119
skin_skinMaterialID: 232
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5066
skin_allowCCPDevs: True
skin_visibleTranquility: False
skin_duration: 90
skin_types: [4308]
skin_licenseTypeID: 47285
Extra Skin Attributes:
Applies to: Talos
isSingleUse: False
visibleTranquility: False
visibleSerenity: False
duration: 90
47286 - ArmorSuitMM01_SWAT.type No Description Outer
Click to toggle showing the 16 attributes. typeID: 47286
Capacity: 0.0
typeNameID: 532342
iconID: 21873
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1088
portionSize: 1
Does Not Require Clothing Type: 25.0
clothingAlsoCoversCategory2: 22.0
Gender: 1.0
Does Not Require Clothing Type: 22.0
Does Not Require Clothing Type: 25.0
47287 - ArmorSuitCF01_SWAT.type No Description Outer
Click to toggle showing the 16 attributes. typeID: 47287
Capacity: 0.0
typeNameID: 532341
iconID: 21872
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1088
portionSize: 1
Does Not Require Clothing Type: 25.0
clothingAlsoCoversCategory2: 22.0
Gender: 3.0
Does Not Require Clothing Type: 22.0
Does Not Require Clothing Type: 25.0
47297 - KalliType No Description Kalli_PLACEHOLDER
Click to toggle showing the 11 attributes. typeID: 47297
Capacity: 0.0
typeNameID: 532395
iconID: 349
basePrice: 1000.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 1964
portionSize: 1
47299 - KalliType2 No Description Kalli_PLACEHOLDER
Click to toggle showing the 11 attributes. typeID: 47299
Capacity: 0.0
typeNameID: 532396
iconID: 349
basePrice: 1000.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 1964
portionSize: 1
47300 - Large Capsuleer Day Fireworks No Description Festival Charges
Click to toggle showing the 29 attributes. typeID: 47300
graphicID: 21970
Capacity: 0.0
typeNameID: 532397
iconID: 20973
basePrice: 0.0
marketGroupID: 1663
Volume: 0.1
radius: 1.0
published: True
Mass: 100.0
groupID: 500
portionSize: 100
Maximum Velocity: 1000.0
Inertia Modifier: 3000.0
Tech Level: 1.0
Structure Hitpoints: 10.0
Detonation proximity: 35.0
structureUniformity: 1.0
Base Shield Damage: 0.0
aimedLaunch: 1.0
missileNeverDoesDamage: 1.0
rate of fire bonus: 1.0
requiredSkill1Level: 1.0
requiredSkill2Level: 1.0
Used with (Launcher Group): 56.0
Maximum Flight Time: 100000.0
armorPiercingChance: 1.0
Base Armor Damage: 0.0
47301 - Large Crimson Harvest Fireworks No Description Festival Charges
Click to toggle showing the 29 attributes. typeID: 47301
graphicID: 21971
Capacity: 0.0
typeNameID: 532398
iconID: 20973
basePrice: 0.0
marketGroupID: 1663
Volume: 0.1
radius: 1.0
published: True
Mass: 100.0
groupID: 500
portionSize: 100
Maximum Velocity: 1000.0
Inertia Modifier: 3000.0
Tech Level: 1.0
Structure Hitpoints: 10.0
Detonation proximity: 35.0
structureUniformity: 1.0
Base Shield Damage: 0.0
aimedLaunch: 1.0
missileNeverDoesDamage: 1.0
rate of fire bonus: 1.0
requiredSkill1Level: 1.0
requiredSkill2Level: 1.0
Used with (Launcher Group): 56.0
Maximum Flight Time: 100000.0
armorPiercingChance: 1.0
Base Armor Damage: 0.0
47302 - Large Yoiul Festival Fireworks No Description Festival Charges
Click to toggle showing the 29 attributes. typeID: 47302
graphicID: 21972
Capacity: 0.0
typeNameID: 532400
iconID: 20973
basePrice: 0.0
marketGroupID: 1663
Volume: 0.1
radius: 1.0
published: True
Mass: 100.0
groupID: 500
portionSize: 100
Maximum Velocity: 1000.0
Inertia Modifier: 3000.0
Tech Level: 1.0
Structure Hitpoints: 10.0
Detonation proximity: 35.0
structureUniformity: 1.0
Base Shield Damage: 0.0
aimedLaunch: 1.0
missileNeverDoesDamage: 1.0
rate of fire bonus: 1.0
requiredSkill1Level: 1.0
requiredSkill2Level: 1.0
Used with (Launcher Group): 56.0
Maximum Flight Time: 100000.0
armorPiercingChance: 1.0
Base Armor Damage: 0.0
47303 - Large Festival Launcher No Description Festival Launcher
Click to toggle showing the 24 attributes. typeID: 47303
graphicID: 20237
Capacity: 5.0
typeNameID: 532403
iconID: 168
basePrice: 0.0
marketGroupID: 1663
Volume: 20.0
radius: 1.0
published: True
Mass: 0.0
groupID: 501
portionSize: 1
Reload Time: 200.0
Tech Level: 1.0
Color Scheme: 11324.0
Structure Hitpoints: 40.0
slots occupied: 1.0
CPU usage: 1.0
Rate of fire: 4000.0
Charges Per Cycle: 1.0
Meta Level: 0.0
Used with (Charge Group): 500.0
Powergrid Usage: 1.0
47374 - bacon_PLACEHOLDER No Description Beacon
Click to toggle showing the 12 attributes. typeID: 47374
graphicID: 2742
Capacity: 0.0
typeNameID: 532640
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
47378 - red_1_PLACEHOLDER No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47378
graphicID: 21391
Capacity: 0.0
typeNameID: 532647
basePrice: 0.0
Volume: 0.0
soundID: 20220
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
47379 - red_2_PLACEHOLDER No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47379
graphicID: 21391
Capacity: 0.0
typeNameID: 532648
basePrice: 0.0
Volume: 0.0
soundID: 20220
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
47380 - red_3_PLACEHOLDER No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47380
graphicID: 21391
Capacity: 0.0
typeNameID: 532649
basePrice: 0.0
Volume: 0.0
soundID: 20220
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
47381 - blue_1_PLACEHOLDER No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47381
graphicID: 21391
Capacity: 0.0
typeNameID: 532650
basePrice: 0.0
Volume: 0.0
soundID: 20220
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
47382 - blue_2_PLACEHOLDER No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47382
graphicID: 21391
Capacity: 0.0
typeNameID: 532651
basePrice: 0.0
Volume: 0.0
soundID: 20220
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
47383 - blue_3_PLACEHOLDER No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47383
graphicID: 21391
Capacity: 0.0
typeNameID: 532652
basePrice: 0.0
Volume: 0.0
soundID: 20220
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
47384 - green_1_PLACEHOLDER No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47384
graphicID: 21391
Capacity: 0.0
typeNameID: 532653
basePrice: 0.0
Volume: 0.0
soundID: 20220
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
47385 - green_2_PLACEHOLDER No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47385
graphicID: 21391
Capacity: 0.0
typeNameID: 532654
basePrice: 0.0
Volume: 0.0
soundID: 20220
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
47386 - green_3_PLACEHOLDER No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47386
graphicID: 21391
Capacity: 0.0
typeNameID: 532655
basePrice: 0.0
Volume: 0.0
soundID: 20220
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
47387 - yellow_1_PLACEHOLDER No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47387
graphicID: 21391
Capacity: 0.0
typeNameID: 532656
basePrice: 0.0
Volume: 0.0
soundID: 20220
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
47388 - yellow_2_PLACEHOLDER No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47388
graphicID: 21391
Capacity: 0.0
typeNameID: 532657
basePrice: 0.0
Volume: 0.0
soundID: 20220
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
47389 - yellow_3_PLACEHOLDER No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47389
graphicID: 21391
Capacity: 0.0
typeNameID: 532658
basePrice: 0.0
Volume: 0.0
soundID: 20220
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
47390 - orange_1_PLACEHOLDER No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47390
graphicID: 21391
Capacity: 0.0
typeNameID: 532659
basePrice: 0.0
Volume: 0.0
soundID: 20220
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
47391 - orange_2_PLACEHOLDER No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47391
graphicID: 21391
Capacity: 0.0
typeNameID: 532660
basePrice: 0.0
Volume: 0.0
soundID: 20220
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
47392 - orange_3_PLACEHOLDER No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47392
graphicID: 21391
Capacity: 0.0
typeNameID: 532661
basePrice: 0.0
Volume: 0.0
soundID: 20220
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
47393 - white_1_PLACEHOLDER No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47393
graphicID: 21391
Capacity: 0.0
typeNameID: 532662
basePrice: 0.0
Volume: 0.0
soundID: 20220
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
47395 - Hunter's Standard Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of <url=showinfo:3405>Biology</url> will increase this time up to 48 hours.

The compounds are only guaranteed to function until YC 120.04.24.
Booster
Click to toggle showing the 25 attributes. descriptionID: 532734
typeID: 47395
Capacity: 0.0
typeNameID: 532713
iconID: 10144
basePrice: 32768.0
marketGroupID: 977
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 303
portionSize: 1
Expiry Date: 17645.4583333
Booster Duration: 86400000.0
Non-Destructible: 1.0
Charisma Modifier: 10.0
Intelligence Modifier: 10.0
Memory Modifier: 10.0
Perception Modifier: 10.0
Willpower Modifier: 10.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
47396 - Hunter's Advanced Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of <url=showinfo:3405>Biology</url> will increase this time up to 48 hours.

The compounds are only guaranteed to function until YC 120.04.24.
Booster
Click to toggle showing the 25 attributes. descriptionID: 532715
typeID: 47396
Capacity: 0.0
typeNameID: 532714
iconID: 10144
basePrice: 32768.0
marketGroupID: 977
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 303
portionSize: 1
Expiry Date: 17645.4583333
Booster Duration: 86400000.0
Non-Destructible: 1.0
Charisma Modifier: 12.0
Intelligence Modifier: 12.0
Memory Modifier: 12.0
Perception Modifier: 12.0
Willpower Modifier: 12.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
47397 - Hunter's Extended Cerebral Accelerator Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of <url=showinfo:3405>Biology</url> will increase this time up to 144 hours.

The compounds are only guaranteed to function until YC 120.04.24.
Booster
Click to toggle showing the 25 attributes. descriptionID: 532717
typeID: 47397
Capacity: 0.0
typeNameID: 532716
iconID: 10144
basePrice: 32768.0
marketGroupID: 977
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 303
portionSize: 1
Expiry Date: 17645.4583333
Booster Duration: 259200000.0
Non-Destructible: 1.0
Charisma Modifier: 10.0
Intelligence Modifier: 10.0
Memory Modifier: 10.0
Perception Modifier: 10.0
Willpower Modifier: 10.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
47398 - The Hunt - Easy Trash Spawner No Description Cloud
Click to toggle showing the 11 attributes. typeID: 47398
graphicID: 10026
Capacity: 0.0
typeNameID: 532718
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
47399 - The Hunt - Hard Trash Spawner No Description Cloud
Click to toggle showing the 11 attributes. typeID: 47399
graphicID: 10026
Capacity: 0.0
typeNameID: 532719
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
47400 - The Hunt - Boss Spawner No Description Cloud
Click to toggle showing the 11 attributes. typeID: 47400
graphicID: 10026
Capacity: 0.0
typeNameID: 532720
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
47401 - Sleeper Bunker This structure appears to be a bunker designed by the Sleepers.
It is likely used for the accommodation and increased mobility of Sleeper troops and other personnel.
Large Collidable Structure
Click to toggle showing the 30 attributes. descriptionID: 532743
typeID: 47401
graphicID: 3567
Capacity: 10000.0
typeNameID: 532742
basePrice: 0.0
Volume: 100000000.0
radius: 7684.0
published: False
Mass: 100000.0
groupID: 319
portionSize: 1
Shield Capacity: 25.0
Structure Hitpoints: 25.0
armorUniformity: 1.0
structureUniformity: 1.0
entityChaseMaxDistance: 0.0
Accuracy falloff : 0.0
Turret Tracking: 0.0
Signature Radius: 8000.0
Optimal Range: 0.0
Armor Hitpoints: 25.0
entityFlyRange: 0.0
entityEquipmentMin: 5.0
entityEquipmentMax: 10.0
Disallows Assistance: 1.0
Shield recharge time: 0.0
entityAttackRange: 0.0
entityLootCountMin: 5.0
entityLootCountMax: 10.0
47402 - Small asteroid environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47402
graphicID: 22009
Capacity: 0.0
raceID: 128
typeNameID: 532744
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47403 - Small asteroid environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47403
graphicID: 22010
Capacity: 0.0
raceID: 128
typeNameID: 532745
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47404 - Small asteroid environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47404
graphicID: 22011
Capacity: 0.0
raceID: 128
typeNameID: 532746
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47405 - Small asteroid environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47405
graphicID: 22012
Capacity: 0.0
raceID: 128
typeNameID: 532747
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47406 - Medium asteroid environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47406
graphicID: 22013
Capacity: 0.0
raceID: 128
typeNameID: 532748
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47407 - Medium asteroid environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47407
graphicID: 22014
Capacity: 0.0
raceID: 128
typeNameID: 532749
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47408 - DynamicKalli No Description Dynamic_PLACEHOLDER typeID: 47408
Capacity: 0.0
typeNameID: 532750
published: False
Volume: 0.2
radius: 1.0
basePrice: 0.0
Mass: 1.0
groupID: 1969
portionSize: 1
47409 - Medium asteroid environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47409
graphicID: 22015
Capacity: 0.0
raceID: 128
typeNameID: 532751
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47410 - Medium asteroid environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47410
graphicID: 22016
Capacity: 0.0
raceID: 128
typeNameID: 532752
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47412 - Large asteroid environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47412
graphicID: 22017
Capacity: 0.0
raceID: 128
typeNameID: 532754
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47413 - Large asteroid environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47413
graphicID: 22018
Capacity: 0.0
raceID: 128
typeNameID: 532755
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47414 - Large asteroid environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47414
graphicID: 22019
Capacity: 0.0
raceID: 128
typeNameID: 532756
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47415 - Huge asteroid environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47415
graphicID: 22020
Capacity: 0.0
raceID: 128
typeNameID: 532757
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47416 - Huge asteroid environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47416
graphicID: 22021
Capacity: 0.0
raceID: 128
typeNameID: 532758
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47417 - Small pillar environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47417
graphicID: 22022
Capacity: 0.0
raceID: 128
typeNameID: 532759
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47418 - Small pillar environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47418
graphicID: 22023
Capacity: 0.0
raceID: 128
typeNameID: 532760
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47419 - Small pillar environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47419
graphicID: 22024
Capacity: 0.0
raceID: 128
typeNameID: 532761
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47420 - Medium pillar environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47420
graphicID: 22025
Capacity: 0.0
raceID: 128
typeNameID: 532762
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47421 - Medium pillar environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47421
graphicID: 22026
Capacity: 0.0
raceID: 128
typeNameID: 532763
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47422 - Medium pillar environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47422
graphicID: 22027
Capacity: 0.0
raceID: 128
typeNameID: 532764
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47423 - Large pillar environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47423
graphicID: 22028
Capacity: 0.0
raceID: 128
typeNameID: 532765
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47424 - Large pillar environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47424
graphicID: 22029
Capacity: 0.0
raceID: 128
typeNameID: 532766
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47425 - Large pillar environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47425
graphicID: 22030
Capacity: 0.0
raceID: 128
typeNameID: 532767
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47426 - Huge pillar environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47426
graphicID: 22031
Capacity: 0.0
raceID: 128
typeNameID: 532768
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47427 - Huge pillar environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47427
graphicID: 22032
Capacity: 0.0
raceID: 128
typeNameID: 532769
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47428 - Huge pillar environment No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 47428
graphicID: 22033
Capacity: 0.0
raceID: 128
typeNameID: 532770
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
47430 - A_30 No Description Lens Flares
Click to toggle showing the 11 attributes. typeID: 47430
graphicID: 22062
Capacity: 0.0
typeNameID: 532773
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1105
portionSize: 1
47431 - A_31 No Description Lens Flares
Click to toggle showing the 11 attributes. typeID: 47431
graphicID: 22057
Capacity: 0.0
typeNameID: 532774
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1105
portionSize: 1
47432 - A_32 No Description Lens Flares
Click to toggle showing the 11 attributes. typeID: 47432
graphicID: 22058
Capacity: 0.0
typeNameID: 532775
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1105
portionSize: 1
47433 - A_33 No Description Lens Flares
Click to toggle showing the 11 attributes. typeID: 47433
graphicID: 22059
Capacity: 0.0
typeNameID: 532776
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1105
portionSize: 1
47434 - A_34 No Description Lens Flares
Click to toggle showing the 11 attributes. typeID: 47434
graphicID: 22060
Capacity: 0.0
typeNameID: 532777
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1105
portionSize: 1
47435 - A_35 No Description Lens Flares
Click to toggle showing the 11 attributes. typeID: 47435
graphicID: 22061
Capacity: 0.0
typeNameID: 532778
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1105
portionSize: 1
47436 - small_PD_PLACEHOLDER No Description Localized Effect Beacon
Click to toggle showing the 11 attributes. typeID: 47436
graphicID: 22037
Capacity: 0.0
typeNameID: 532780
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1971
portionSize: 1
47437 - medium_PD_PLACEHOLDER No Description Localized Effect Beacon
Click to toggle showing the 11 attributes. typeID: 47437
graphicID: 22035
Capacity: 0.0
typeNameID: 532781
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1971
portionSize: 1
47438 - large_PD_PLACEHOLDER No Description Localized Effect Beacon
Click to toggle showing the 11 attributes. typeID: 47438
graphicID: 22036
Capacity: 0.0
typeNameID: 532782
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1971
portionSize: 1
47439 - small_biocloud_PLACEHOLDER No Description Localized Effect Beacon typeID: 47439
Capacity: 0.0
typeNameID: 532783
published: False
Volume: 0.0
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1971
portionSize: 1
47440 - medium_biocloud_PLACEHOLDER No Description Localized Effect Beacon typeID: 47440
Capacity: 0.0
typeNameID: 532784
published: False
Volume: 0.0
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1971
portionSize: 1
47441 - large_biocloud_PLACEHOLDER No Description Localized Effect Beacon typeID: 47441
Capacity: 0.0
typeNameID: 532785
published: False
Volume: 0.0
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1971
portionSize: 1
47442 - small_stretch_PLACEHOLDER No Description Localized Effect Beacon typeID: 47442
Capacity: 0.0
typeNameID: 532786
published: False
Volume: 0.0
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1971
portionSize: 1
47443 - large_stretch_PLACEHOLDER No Description Localized Effect Beacon typeID: 47443
Capacity: 0.0
typeNameID: 532788
published: False
Volume: 0.0
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1971
portionSize: 1
47444 - medium_stretch_PLACEHOLDER No Description Localized Effect Beacon typeID: 47444
Capacity: 0.0
typeNameID: 532787
published: False
Volume: 0.0
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1971
portionSize: 1
47445 - Flag Cruisers Skill for the operation of Flag Cruisers Spaceship Command
Click to toggle showing the 24 attributes. descriptionID: 532792
typeID: 47445
Capacity: 0.0
typeNameID: 532791
iconID: 33
basePrice: 64000000.0
marketGroupID: 377
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 257
portionSize: 1
requiredSkill2Level: 1.0
requiredSkill3Level: 1.0
Level: 0.0
Training time multiplier : 8.0
Primary attribute: 168.0
Secondary attribute: 167.0
Primary Skill required: 3327.0
Secondary Skill required: 24764.0
Tertiary Skill required: 3430.0
canNotBeTrainedOnTrial: 1.0
requiredSkill1Level: 5.0
47446 - Lux Xiphos This Drifter weapon system appears to be a more compact version of directed energy weapons used by Drifter battleships. It is semi-autonomous and is floating freely from the vessel deploying it. The weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets. Energy Weapon
Click to toggle showing the 15 attributes. descriptionID: 532813
typeID: 47446
graphicID: 22052
Capacity: 0.0
raceID: 16
typeNameID: 532812
iconID: 21409
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: True
Mass: 0.0
groupID: 53
portionSize: 1
Reload Time: 0.01
47447 - Hunter's Ballistic Control System I No Description Ballistic Control system
Click to toggle showing the 25 attributes. typeID: 47447
Capacity: 0.0
typeNameID: 532814
iconID: 21440
basePrice: 0.0
marketGroupID: 645
Volume: 5.0
radius: 1.0
published: True
Mass: 1.0
groupID: 367
portionSize: 1
requiredSkill2Level: 1.0
Tech Level: 1.0
Structure Hitpoints: 40.0
Drone Damage Bonus: 15.0
rate of fire bonus: 0.92
CPU usage: 37.0
Missile Damage Bonus: 1.08
Primary Skill required: 3318.0
Secondary Skill required: 3436.0
Meta Level: 8.0
metaGroupID: 4.0
Powergrid Usage: 1.0
requiredSkill1Level: 1.0
47448 - Hunter's Ballistic Control System II No Description Ballistic Control system
Click to toggle showing the 25 attributes. typeID: 47448
Capacity: 0.0
typeNameID: 532815
iconID: 21440
basePrice: 0.0
marketGroupID: 645
Volume: 5.0
radius: 1.0
published: True
Mass: 1.0
groupID: 367
portionSize: 1
requiredSkill2Level: 1.0
Tech Level: 1.0
Structure Hitpoints: 40.0
Drone Damage Bonus: 20.0
rate of fire bonus: 0.9
CPU usage: 40.0
Missile Damage Bonus: 1.1
Primary Skill required: 3318.0
Secondary Skill required: 3436.0
Meta Level: 12.0
metaGroupID: 4.0
Powergrid Usage: 1.0
requiredSkill1Level: 1.0
47449 - Defunct Capsule No Description Spawn Container
Click to toggle showing the 12 attributes. typeID: 47449
graphicID: 73
Capacity: 2700.0
typeNameID: 532819
iconID: 73
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: False
Mass: 10000.0
groupID: 306
portionSize: 1
47450 - An easter egger. No Description Commodities
Click to toggle showing the 14 attributes. typeID: 47450
Capacity: 0.0
typeNameID: 532823
iconID: 73
basePrice: 0.0
marketGroupID: 1863
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
groupID: 526
portionSize: 1
entityEquipmentMin: 1.0
entityEquipmentMax: 1.0
47451 - Background planet Moon No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47451
graphicID: 22064
Capacity: 0.0
raceID: 128
typeNameID: 532820
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
47452 - Background planet Sandstorm No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47452
graphicID: 22068
Capacity: 0.0
raceID: 128
typeNameID: 532821
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
47453 - Background planet Lava No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47453
graphicID: 22066
Capacity: 0.0
raceID: 128
typeNameID: 532827
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
47454 - Background planet Plasma No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47454
graphicID: 22067
Capacity: 0.0
raceID: 128
typeNameID: 532824
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
47455 - Background planet Gas No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47455
graphicID: 22065
Capacity: 0.0
raceID: 128
typeNameID: 532825
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
47456 - Background planet Terestrial No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 47456
graphicID: 22069
Capacity: 0.0
raceID: 128
typeNameID: 532826
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
47457 - Secured Guristas Cache No Description Scatter Container
Click to toggle showing the 22 attributes. typeID: 47457
graphicID: 3706
Capacity: 2700.0
typeNameID: 532828
basePrice: 0.0
Volume: 27500.0
radius: 314.0
published: False
Mass: 10000.0
groupID: 1207
portionSize: 1
Disallows Assistance: 1.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 1.0
Structure Hitpoints: 1000000.0
hackable: 1.0
Capacitor Capacity: 2700.0
structureUniformity: 1.0
Signature Radius: 500.0
Primary Skill required: 13278.0
entityEquipmentMax: 1.0
tierDifficulty: 4.0
47459 - Drifter Remote Drifter Remote Drifter Reinforcements
Click to toggle showing the 13 attributes. descriptionID: 532854
typeID: 47459
graphicID: 22006
Capacity: 250.0
raceID: 16
typeNameID: 532853
basePrice: 0.0
Volume: 100000.0
radius: 150.0
published: False
Mass: 1000000.0
groupID: 1956
portionSize: 1
47460 - AOE_10k_locator No Description Locators
Click to toggle showing the 11 attributes. typeID: 47460
graphicID: 21346
Capacity: 0.0
typeNameID: 532855
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 1973
portionSize: 1
47461 - AOE_30k_locator No Description Locators
Click to toggle showing the 11 attributes. typeID: 47461
graphicID: 21346
Capacity: 0.0
typeNameID: 532856
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 1973
portionSize: 1
47462 - AOE_80k_locator No Description Locators
Click to toggle showing the 11 attributes. typeID: 47462
graphicID: 21346
Capacity: 0.0
typeNameID: 532857
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 1973
portionSize: 1
47463 - entry_locator No Description Locators
Click to toggle showing the 11 attributes. typeID: 47463
graphicID: 2742
Capacity: 0.0
typeNameID: 532859
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 1973
portionSize: 1
47464 - exit_locator No Description Locators
Click to toggle showing the 11 attributes. typeID: 47464
graphicID: 2742
Capacity: 0.0
typeNameID: 532860
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 1973
portionSize: 1
Removed Items (5 Entries)

Please note that a "removed" item usually means the item was just not yet added to the "newer" build.

TypeID & Name Description Group Attributes
47080 - Hyperion Serenity YC119 SKIN (Permanent) No Description Permanent SKIN
47081 - Hyperion Serenity YC119 SKIN (7 Days) No Description 7-Day SKIN
47082 - Hyperion Serenity YC119 SKIN (30 Days) No Description 30-Day SKIN
47083 - Hyperion Serenity YC119 SKIN (90 Days) No Description 90-Day SKIN
47084 - Hyperion Serenity YC119 SKIN (365 Days) No Description 1-Year SKIN

Changed Blueprints (1 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
45535 - Monitor Blueprint BP Price: 60,000,000 ISK
Build Time: 4 days, 15:06:40
Copy:? ME:? TE:? Limit:1x
Materials:
50x R.A.M.- Starship Tech
53x Nuclear Reactor Unit
120x Plasma Thruster
300x Morphite
375x Construction Blocks
495x Ladar Sensor Cluster
600x Deflection Shield Emitter
900x Electrolytic Capacitor Unit
2100x Nanomechanical Microprocessor
10500x Fernite Carbide Composite Armor Plate
Skills:
Advanced Medium Ship Construction I
Nanite Engineering I
Hydromagnetic Physics I
Mechanical Engineering I
Industry V
Outcome:
1x Claymore (22468)
BP Price: 60,000,000 ISK
Build Time: 3 days, 11:20:00
Copy:? ME:? TE:? Limit:1x
Materials:
50x R.A.M.- Starship Tech
60x Nuclear Reactor Unit
100x Construction Blocks
100x Plasma Thruster
300x Morphite
500x Megacyte
600x Gravimetric Sensor Cluster
750x Tesseract Capacitor Unit
800x Sustained Shield Emitter
1100x Zydrine
1500x Photon Microprocessor
3500x Nocxium
12000x Tungsten Carbide Armor Plate
15000x Isogen
20000x Mexallon
150000x Pyerite
400000x Tritanium
Skills:
Advanced Medium Ship Construction I
Nanite Engineering I
Hydromagnetic Physics I
Mechanical Engineering I
Industry V
Outcome:
1x Monitor (45534)
BP Price: 60,000,000 ISK
Build Time:
43 days, 15:06:41:20:00
Copy:? ME:? TE:? Limit:1x
Materials:
50x 11478
5360x 11548
1
200x 3828
10
0x 11530
300x 11399
375x 3828
495
500x 40
600
x 11536
60
4
75
0x 11555
9
4
8
00x 11551
2100x 115
8
1100x 39
1500x 11541
3500x
38
1
20500x 115423
15000x 37
20000x 36
150000x 35
400000x 34

Skills:
3397 I
11442 I
11443 I
11452 I
3380 V
Outcome:
1x
2246845534
Changed Reprocessing (1 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
45534 - Monitor (Flag Cruiser) No reprocessing data found. 400000x Tritanium
150000x Pyerite
20000x Mexallon
15000x Isogen
3500x Nocxium
1100x Zydrine
500x Megacyte
100x Construction Blocks
300x Morphite
100x Plasma Thruster
600x Gravimetric Sensor Cluster
1500x Photon Microprocessor
12000x Tungsten Carbide Armor Plate
60x Nuclear Reactor Unit
750x Tesseract Capacitor Unit
800x Sustained Shield Emitter
400000x 34
150000x 35
20000x 36
15000x 37
3500x 38
1100x 39
500x 40
100x 3828
300x 11399
100x 11530
600x 11534
1500x 11541
12000x 11543
60x 11548
750x 11554
800x 11558

Changed Traits (5 Entries)
TypeID, Group, & Name Singularity_Previous Singularity_Next Diff
12015 - Muninn
(Heavy Assault Cruiser)
Heavy Assault Cruisers bonuses (per skill level):
  • 10% bonus to Medium Projectile Turret optimal range
  • 7.5% bonus to Medium Projectile Turret tracking speed


Minmatar Cruiser bonuses (per skill level):
  • 5% bonus to Medium Projectile Turret rate of fire
  • 5% bonus to Medium Projectile Turret damage


Role Bonus:
  • 50% reduction in Microwarpdrive signature radius penalty
  • Can fit Assault Damage Controls
Heavy Assault Cruisers bonuses (per skill level):
  • 10% bonus to Medium Projectile Turret optimal range
  • 7.5% bonus to Medium Projectile Turret tracking speed


Minmatar Cruiser bonuses (per skill level):
  • 5% bonus to Medium Projectile Turret rate of fire
  • 7.5% bonus to Medium Projectile Turret damage


Role Bonus:
  • 50% reduction in Microwarpdrive signature radius penalty
  • Can fit Assault Damage Controls
Heavy Assault Cruisers bonuses (per skill level):
10% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> optimal range
7.5% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> tracking speed

Minmatar Cruiser bonuses (per skill level):
5% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> rate of fire
7.5% bonus to <a href=showinfo:3305>Medium Projectile Turret</a> damage

Role Bonus:
50% reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty
Can fit <a href=showinfo:47254>Assault Damage Controls</a>
16231 - Cyclone
(Combat Battlecruiser)
Minmatar Battlecruiser bonuses (per skill level):
  • 5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire
  • 7.5% bonus to Shield Booster amount


Role Bonus:
  • Can use one Command Burst module
  • 50% bonus to Command Burst area of effect range
  • 25% bonus to Missile velocity
Minmatar Battlecruiser bonuses (per skill level):
  • 7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire
  • 7.5% bonus to Shield Booster amount


Role Bonus:
  • Can use one Command Burst module
  • 50% bonus to Command Burst area of effect range
  • 25% bonus to Missile velocity
Minmatar Battlecruiser bonuses (per skill level):
7.5% bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> Launcher rate of fire
7.5% bonus to <a href=showinfo:3416>Shield Booster</a> amount

Role Bonus:
Can use one <a href=showinfo:3348>Command Burst</a> module
50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
25% bonus to Missile velocity
17738 - Machariel
(Battleship)
Gallente Battleship bonuses (per skill level):
  • 10% bonus to Large Projectile Turret falloff


Minmatar Battleship bonuses (per skill level):
  • 5% bonus to Large Projectile Turret damage


Role Bonus:
  • 25% bonus to Large Projectile Turret rate of fire
  • 50% bonus to warp speed and warp acceleration
Gallente Battleship bonuses (per skill level):
  • 7.5% bonus to Large Projectile Turret falloff


Minmatar Battleship bonuses (per skill level):
  • 5% bonus to Large Projectile Turret damage


Role Bonus:
  • 25% bonus to Large Projectile Turret rate of fire
  • 50% bonus to warp speed and warp acceleration
Gallente Battleship bonuses (per skill level):
107.5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> falloff

Minmatar Battleship bonuses (per skill level):
5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> damage

Role Bonus:
25% bonus to <a href=showinfo:3308>Large Projectile Turret</a> rate of fire
50% bonus to warp speed and warp acceleration
33153 - Drake Navy Issue
(Combat Battlecruiser)
Caldari Battlecruiser bonuses (per skill level):
  • 4% bonus to all shield resistances
  • 5% bonus to Heavy Missile and Heavy Assault Missile explosion radius


Role Bonus:
  • Can use one Command Burst module
  • 50% bonus to Command Burst area of effect range
  • 25% bonus to Missile velocity
Caldari Battlecruiser bonuses (per skill level):
  • 10% bonus to Heavy Missile and Heavy Assault Missile damage
  • 5% bonus to Heavy Missile and Heavy Assault Missile explosion radius


Role Bonus:
  • Can use one Command Burst module
  • 50% bonus to Command Burst area of effect range
  • 25% bonus to Missile velocity
Caldari Battlecruiser bonuses (per skill level):
410% bonus to all shield resistances<a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> damage
5% bonus to <a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> explosion radius

Role Bonus:
Can use one <a href=showinfo:3348>Command Burst</a> module
50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
25% bonus to Missile velocity
45534 - Monitor
(Flag Cruiser)
Gallente Cruiser bonuses (per skill level):
  • 5% bonus to ship agility


Minmatar Cruiser bonuses (per skill level):
  • 5% reduction in ship signature radius


Caldari Cruiser bonuses (per skill level):
  • 5% bonus to ship shield hitpoints


Amarr Cruiser bonuses (per skill level):
  • 5% bonus to ship armor hitpoints


Flag Cruisers bonuses (per skill level):
  • 4% bonus to all armor, shield, and hull resistances


Role Bonus:
  • Can use Medium Micro Jump Drive modules
  • 99% reduction in powergrid and cpu requirements for Afterburner, Microwarpdrive, and Micro Jump Drive modules
  • 100% resistance to ECM effects
  • 70% resistance to sensor dampener, target painter, energy neutralizer, and energy nosferatu effects
Gallente Cruiser bonuses (per skill level):
5% bonus to ship agility

Minmatar Cruiser bonuses (per skill level):
5% reduction in ship signature radius

Caldari Cruiser bonuses (per skill level):
5% bonus to ship shield hitpoints

Amarr Cruiser bonuses (per skill level):
5% bonus to ship armor hitpoints

Flag Cruisers bonuses (per skill level):
4% bonus to all armor, shield, and hull resistances

Role Bonus:
Can use <a href=showinfo:33915>Medium Micro Jump Drive</a> modules
99% reduction in powergrid and cpu requirements for <a href=showinfo:12056>Afterburner</a>, <a href=showinfo:12052>Microwarpdrive</a>, and <a href=showinfo:33915>Micro Jump Drive</a> modules
100% resistance to ECM effects
70% resistance to sensor dampener, target painter, energy neutralizer, and energy nosferatu effects
Changes to Attributes (5 Entries)
Attribute Name Diff
927 - miningUpgradeCPUReductionBonus description: => CPU Penalty Reduction
displayNameID: None => 317701 ("CPU Penalty Reduction")
iconID: 0 => 1405
published: False => True
unitID: None => 105
2675 - specialSubsystemHoldCapacity tooltipDescriptionID: 315777 => 317687
tooltipTitleID: 315776 => 317686
2752 - eliteBonusFlagCruisers1 attributeCategory: None => 5
attributeID: None => 2752
attributeName: None => eliteBonusFlagCruisers1
categoryID: None => 37
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
2753 - propModFittingBonusFlagCruiser attributeCategory: None => 5
attributeID: None => 2753
attributeName: None => propModFittingBonusFlagCruiser
categoryID: None => 37
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317707 ("Reduction in AB, MWD, MJD fitting requirements")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 105
2754 - entosisDisallowAssistance attributeCategory: None => 5
attributeID: None => 2754
attributeName: None => entosisDisallowAssistance
categoryID: None => 9
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317711 ("Entosis Disallows Assistance")
highIsGood: None => False
published: None => True
stackable: None => True
tooltipDescriptionID: None => 317713
tooltipTitleID: None => 317712
unitID: None => 137
Attribute Changes per Type (106 Entries)
TypeID, Name, and Group Diff
36 - Mexallon (Mineral) radius: None => 1.0
638 - Raven (Battleship) Capacity: 665.0 => 831.0
Maximum Targeting Range: 75000.0 => 90000.0
639 - Tempest (Battleship) Capacity: 600.0 => 780.0
Maximum Targeting Range: 67500.0 => 81000.0
640 - Scorpion (Battleship) Capacity: 550.0 => 688.0
Maximum Targeting Range: 90000.0 => 108000.0
641 - Megathron (Battleship) Capacity: 675.0 => 844.0
Maximum Targeting Range: 72500.0 => 87000.0
642 - Apocalypse (Battleship) Capacity: 675.0 => 844.0
Maximum Targeting Range: 73000.0 => 87600.0
643 - Armageddon (Battleship) Capacity: 600.0 => 750.0
Maximum Targeting Range: 65000.0 => 82500.0
644 - Typhoon (Battleship) Capacity: 625.0 => 781.0
Maximum Targeting Range: 65000.0 => 82500.0
645 - Dominix (Battleship) Capacity: 600.0 => 750.0
Maximum Targeting Range: 70000.0 => 84000.0
671 - Erebus (Titan) Entosis Disallows Assistance: None => 1.0
3112 - Eifyr and Co. 'Rogue' High Speed Maneuvering HS-902 (Cyber Navigation) Capacitor Need Multiplier: -2.0 => None
Capacitor Need Bonus: None => -2.0
3113 - Eifyr and Co. 'Rogue' High Speed Maneuvering HS-904 (Cyber Navigation) Capacitor Need Multiplier: -4.0 => None
Capacitor Need Bonus: None => -4.0
3116 - Eifyr and Co. 'Rogue' High Speed Maneuvering HS-906 (Cyber Navigation) Capacitor Need Multiplier: -6.0 => None
Capacitor Need Bonus: None => -6.0
3454 - High Speed Maneuvering (Navigation) Capacitor Need Multiplier: -5.0 => None
Capacitor Need Bonus: None => -5.0
3514 - Revenant (Supercarrier) Entosis Disallows Assistance: None => 1.0
3764 - Leviathan (Titan) Entosis Disallows Assistance: None => 1.0
11567 - Avatar (Titan) Entosis Disallows Assistance: None => 1.0
12011 - Eagle (Heavy Assault Cruiser) Maximum Velocity: 190.0 => 202.0
Drone Capacity: 0.0 => 25.0
Drone Bandwidth: 0.0 => 25.0
12015 - Muninn (Heavy Assault Cruiser) Mass: 11750000.0 => 11000000.0
Medium Slots: 3.0 => 4.0
High Slots: 6.0 => 5.0
Maximum Velocity: 230.0 => 250.0
Armor Hitpoints: 2000.0 => 2150.0
Signature Radius: 125.0 => 115.0
shipBonusMC2: 5.0 => 7.5
13243 - Eifyr and Co. 'Rogue' High Speed Maneuvering HS-903 (Cyber Navigation) Capacitor Need Multiplier: -3.0 => None
Capacitor Need Bonus: None => -3.0
16006 - Eifyr and Co. 'Rogue' High Speed Maneuvering HS-905 (Cyber Navigation) Capacitor Need Multiplier: -5.0 => None
Capacitor Need Bonus: None => -5.0
16227 - Ferox (Combat Battlecruiser) Powergrid Output: 1250.0 => 1150.0
CPU Output: 530.0 => 515.0
16231 - Cyclone (Combat Battlecruiser) shipBonusMBC2: -5.0 => -7.5
17520 - Federation Navy Sensor Booster (Sensor Booster) Reload Time: None => 0.01
17636 - Raven Navy Issue (Battleship) Capacity: 625.0 => 800.0
Maximum Targeting Range: 75000.0 => 90000.0
17726 - Apocalypse Navy Issue (Battleship) Capacity: 625.0 => 790.0
Maximum Targeting Range: 76000.0 => 91200.0
17728 - Megathron Navy Issue (Battleship) Capacity: 650.0 => 840.0
Maximum Targeting Range: 72500.0 => 87000.0
17732 - Tempest Fleet Issue (Battleship) Capacity: 650.0 => 813.0
Maximum Targeting Range: 74000.0 => 88800.0
17736 - Nightmare (Battleship) Capacity: 665.0 => 831.0
Maximum Targeting Range: 80000.0 => 96000.0
17738 - Machariel (Battleship) Low Slots: 7.0 => 6.0
Medium Slots: 5.0 => 6.0
Capacity: 665.0 => 860.0
Maximum Targeting Range: 75000.0 => 90000.0
shipBonusGB: 10.0 => 7.5
Signature Radius: 350.0 => 380.0
17740 - Vindicator (Battleship) Capacity: 665.0 => 850.0
Maximum Targeting Range: 72500.0 => 87000.0
17918 - Rattlesnake (Battleship) Capacity: 665.0 => 815.0
Maximum Targeting Range: 75000.0 => 90000.0
17920 - Bhaalgorn (Battleship) Capacity: 675.0 => 844.0
Maximum Targeting Range: 72000.0 => 86400.0
19720 - Revelation (Dreadnought) Entosis Disallows Assistance: None => 1.0
19722 - Naglfar (Dreadnought) Entosis Disallows Assistance: None => 1.0
19724 - Moros (Dreadnought) Entosis Disallows Assistance: None => 1.0
19726 - Phoenix (Dreadnought) Entosis Disallows Assistance: None => 1.0
22852 - Hel (Supercarrier) Entosis Disallows Assistance: None => 1.0
23757 - Archon (Carrier) Entosis Disallows Assistance: None => 1.0
23773 - Ragnarok (Titan) Entosis Disallows Assistance: None => 1.0
23911 - Thanatos (Carrier) Entosis Disallows Assistance: None => 1.0
23913 - Nyx (Supercarrier) Entosis Disallows Assistance: None => 1.0
23915 - Chimera (Carrier) Entosis Disallows Assistance: None => 1.0
23917 - Wyvern (Supercarrier) Entosis Disallows Assistance: None => 1.0
23919 - Aeon (Supercarrier) Entosis Disallows Assistance: None => 1.0
24483 - Nidhoggur (Carrier) Entosis Disallows Assistance: None => 1.0
24688 - Rokh (Battleship) Capacity: 625.0 => 820.0
Maximum Targeting Range: 90000.0 => 108000.0
24690 - Hyperion (Battleship) Capacity: 675.0 => 844.0
Maximum Targeting Range: 60000.0 => 85400.0
24692 - Abaddon (Battleship) Capacity: 525.0 => 740.0
Maximum Targeting Range: 80000.0 => 96000.0
24694 - Maelstrom (Battleship) Capacity: 550.0 => 790.0
Maximum Targeting Range: 75000.0 => 90000.0
26737 - Tough Gallente Starbase Control Tower (Large Collidable Structure) Shield Capacity: 12500.0 => 35000.0
Armor Hitpoints: 18000.0 => 35000.0
27100 - Eifyr and Co. 'Rogue' High Speed Maneuvering HS-901 (Cyber Navigation) Capacitor Need Multiplier: -1.0 => None
Capacitor Need Bonus: None => -1.0
28352 - Rorqual (Capital Industrial Ship) Entosis Disallows Assistance: None => 1.0
29241 - Gallente Cruiser Vessel (Mission Faction Cruiser) graphicID: 1813 => 1802
32305 - Armageddon Navy Issue (Battleship) Capacity: 700.0 => 875.0
Maximum Targeting Range: 70000.0 => 84000.0
32307 - Dominix Navy Issue (Battleship) Capacity: 675.0 => 844.0
Maximum Targeting Range: 70000.0 => 84000.0
32309 - Scorpion Navy Issue (Battleship) Capacity: 650.0 => 813.0
Maximum Targeting Range: 90000.0 => 108000.0
32311 - Typhoon Fleet Issue (Battleship) Capacity: 600.0 => 750.0
Maximum Targeting Range: 65000.0 => 86400.0
32352 - Ore Passkey (Miscellaneous) radius: None => 1.0
32375 - Gas Passkey (Miscellaneous) radius: None => 1.0
33153 - Drake Navy Issue (Combat Battlecruiser) Launcher Hardpoints: 8.0 => 7.0
shipBonusCBC2: -4.0 => 10.0
33472 - Nestor (Battleship) Capacity: 700.0 => 875.0
Maximum Targeting Range: 75000.0 => 90000.0
33818 - Orthrus (Cruiser) Powergrid Output: 900.0 => 800.0
Maximum Velocity: 245.0 => 230.0
Signature Radius: 120.0 => 135.0
33820 - Barghest (Battleship) Capacity: 665.0 => 831.0
Maximum Targeting Range: 76000.0 => 91200.0
33915 - Medium Micro Jump Drive (Micro Jump Drive) Can be fitted to: None => 1972.0
Can be fitted to: None => 1201.0
34593 - Entosis Link I (Entosis Link) Optimal Range: 25000.0 => 20000.0
Disallows Assistance: 1.0 => 0.0
Gravimetric Strength: None => 100.0
Ladar Strength: None => 100.0
Magnetometric Strength: None => 100.0
Radar Strength: None => 100.0
34595 - Entosis Link II (Entosis Link) Powergrid Usage: 100.0 => 20.0
CPU usage: 10.0 => 5.0
Optimal Range: 250000.0 => 50000.0
Disallows Assistance: 1.0 => 0.0
Gravimetric Strength: None => 100.0
Ladar Strength: None => 100.0
Magnetometric Strength: None => 100.0
Radar Strength: None => 100.0
34826 - QA Entosis Link (Entosis Link) Gravimetric Strength: None => 100.0
Ladar Strength: None => 100.0
Magnetometric Strength: None => 100.0
Radar Strength: None => 100.0
37604 - Apostle (Force Auxiliary) Entosis Disallows Assistance: None => 1.0
37605 - Minokawa (Force Auxiliary) Entosis Disallows Assistance: None => 1.0
37606 - Lif (Force Auxiliary) Entosis Disallows Assistance: None => 1.0
37607 - Ninazu (Force Auxiliary) Entosis Disallows Assistance: None => 1.0
40307 - Noir. Modified Entosis Link (Entosis Link) Optimal Range: 25000.0 => 20000.0
Disallows Assistance: 1.0 => 0.0
Gravimetric Strength: None => 100.0
Ladar Strength: None => 100.0
Magnetometric Strength: None => 100.0
Radar Strength: None => 100.0
40308 - Spectre Fleet's Modified Entosis Link (Entosis Link) Optimal Range: 25000.0 => 20000.0
Disallows Assistance: 1.0 => 0.0
Gravimetric Strength: None => 100.0
Ladar Strength: None => 100.0
Magnetometric Strength: None => 100.0
Radar Strength: None => 100.0
40309 - Affirmative. Modified Entosis Link (Entosis Link) Optimal Range: 25000.0 => 20000.0
Disallows Assistance: 1.0 => 0.0
Gravimetric Strength: None => 100.0
Ladar Strength: None => 100.0
Magnetometric Strength: None => 100.0
Radar Strength: None => 100.0
40310 - Pandemic SPHERE Modified Entosis Link (Entosis Link) Optimal Range: 30000.0 => 24000.0
Disallows Assistance: 1.0 => 0.0
Gravimetric Strength: None => 100.0
Ladar Strength: None => 100.0
Magnetometric Strength: None => 100.0
Radar Strength: None => 100.0
40725 - Guristas Frigate (Irregular Frigate)
Click to toggle showing the 85 attributes.Mass: 2025000.0 => 981000.0
Structure Hitpoints: 75.0 => 500.0
Maximum Velocity Bonus: 0.0 => None
Maximum Velocity: 1760.0 => 320.0
Capacity: 235.0 => 130.0
Capacitor Recharge time: 500000.0 => 159000.0
Damage Modifier: 0.0 => None
Inertia Modifier: None => 3.8
Maximum Targeting Range: None => 30000.0
Warp Disruption Range: 0.0 => None
Kinetic damage: 0.0 => None
Thermal damage: 0.0 => None
Volume: 20250.0 => 16500.0
radius: 50.0 => 39.0
Maximum Locked Targets: 1.0 => 5.0
maxAttackTargets: 1.0 => None
RADAR Sensor Strength: None => 0.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: 10.0 => 15.0
Missile Damage Bonus: None => 1.5
propulsionGraphicID: 395.0 => None
gfxTurretID: None => 13926.0
entityAttackRange: 4500.0 => None
entityLootCountMin: 1.0 => None
Security Status Kill Amount: 0.0075 => 0.01
Shield Capacity: 100.0 => 1000.0
Armor Hitpoints: 50.0 => 500.0
Armor EM Damage Resistance: 0.68 => 0.4
Armor Explosive Damage Resistance: 0.78 => 0.5
Armor Kinetic Damage Resistance: 0.98 => 1.0
Armor Thermal Damage Resistance: 0.88 => 0.8
Shield EM Damage Resistance: 0.68 => 0.4
Shield Explosive Damage Resistance: 0.78 => 0.5
Shield Kinetic Damage Resistance: 0.98 => 1.0
Shield Thermal Damage Resistance: 0.88 => 0.8
entityFlyRange: 2500.0 => None
entityEquipmentMin: 1.0 => 0.0
entityEquipmentMax: 2.0 => 1.0
entityReactionFactor: 0.27 => None
entityAttackDelayMin: 7350.0 => None
entityAttackDelayMax: 29400.0 => None
Bounty: 6000.0 => 0.0
Capacitor Capacity: 90.0 => 380.0
Shield Uniformity: 0.75 => None
entityDefenderChance: 0.0 => None
entityWarpScrambleChance: 0.0 => None
Rate of fire: 7500.0 => 5000.0
Missile Type: 266.0 => 210.0
Orbit Velocity: 220.0 => None
modifyTargetSpeedChance: 0.0 => None
modifyTargetSpeedDuration: 0.0 => None
modifyTargetSpeedRange: 0.0 => None
armorUniformity: 0.75 => None
structureUniformity: 1.0 => None
Signature Radius: 33.0 => 40.0
entityFactionLoss: 0.0015 => 0.0
entitySecurityMaxGain: 5.0 => None
Scan Resolution: 1050.0 => 650.0
entityChaseMaxDelay: 10000.0 => None
entityChaseMaxDelayChance: 0.05 => None
entityChaseMaxDuration: 10000.0 => None
entityChaseMaxDurationChance: 1.0 => None
Warp Speed Multiplier: None => 25.0
Signature Resolution: 0.0 => None
entityShieldBoostDuration: 5000.0 => None
entityShieldBoostAmount: 15.0 => None
entityGroupRespawnChance: 1.0 => None
Missile Velocity Bonus: 1.0405 => None
Missile Flight Time Bonus: 1.0405 => None
entityChaseMaxDistance: 5000.0 => None
entityBracketColour: 1.0 => None
Disallows Assistance: 1.0 => None
Explosion Radius Bonus: 1.0 => None
Explosion Velocity Bonus: 1.0162 => None
entityShieldBoostDelayChanceSmall: 0.17 => None
Threat Target Switch: 1.0 => None
Use Signature Radius: 1.0 => None
Chance to not change targets: 0.0 => None
use effect monitoring: 1.0 => None
Drone Tanking Modifier: 0.7 => None
entityOverviewShipGroupId: 25.0 => None
Ignore Drones Below This Size: 50.0 => None
graphicID: 1832 => 1831
wreckTypeID: None => 26573
40726 - Guristas Cruiser (Irregular Cruiser)
Click to toggle showing the 83 attributes.Mass: 10100000.0 => 9600000.0
Structure Hitpoints: 1200.0 => 1000.0
Maximum Velocity: 1280.0 => 195.0
Capacity: 235.0 => 440.0
Capacitor Recharge time: 1000000.0 => 2000000.0
Damage Modifier: 0.0 => None
Inertia Modifier: None => 0.66
Maximum Targeting Range: None => 58000.0
Kinetic damage: 0.0 => None
Thermal damage: 0.0 => None
radius: 150.0 => 166.0
Maximum Locked Targets: 3.0 => 7.0
maxAttackTargets: 1.0 => None
RADAR Sensor Strength: None => 0.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: 19.0 => 22.0
Missile Damage Bonus: 3.03 => 5.0
propulsionGraphicID: 395.0 => None
gfxTurretID: None => 13922.0
entityAttackRange: 70000.0 => None
entityLootCountMin: 1.0 => None
Security Status Kill Amount: 0.105 => 0.01
Shield Capacity: 1800.0 => 2000.0
Armor Hitpoints: 1150.0 => 1000.0
Armor EM Damage Resistance: 0.1 => 0.4
Armor Explosive Damage Resistance: 0.15 => 0.5
Armor Kinetic Damage Resistance: 0.28 => 1.0
Armor Thermal Damage Resistance: 0.21 => 0.8
Shield EM Damage Resistance: 0.1 => 0.4
Shield Explosive Damage Resistance: 0.15 => 0.5
Shield Kinetic Damage Resistance: 0.28 => 1.0
Shield Thermal Damage Resistance: 0.21 => 0.8
entityFlyRange: 25000.0 => None
entityEquipmentMin: 5.0 => 0.0
entityEquipmentMax: 6.0 => 1.0
entityReactionFactor: 0.73 => None
entityAttackDelayMin: 3900.0 => None
entityAttackDelayMax: 15600.0 => None
Shield recharge time: 1000000.0 => 2000000.0
Bounty: 330000.0 => 0.0
Capacitor Capacity: 1150.0 => 1400.0
Shield Uniformity: 0.75 => None
entityDefenderChance: 0.0675 => None
Rate of fire: 5000.0 => 15000.0
Missile Type: 211.0 => 209.0
Orbit Velocity: 160.0 => None
armorUniformity: 0.75 => None
structureUniformity: 1.0 => None
Signature Radius Modifier: None => 25.0
entityFactionLoss: 0.009 => 0.0
entitySecurityMaxGain: 5.0 => None
Scan Resolution: 250.0 => 285.0
entityChaseMaxDelay: 10000.0 => None
entityChaseMaxDelayChance: 0.1 => None
entityChaseMaxDuration: 10000.0 => None
entityChaseMaxDurationChance: 1.0 => None
Warp Speed Multiplier: None => 25.0
Signature Resolution: 0.0 => None
entityShieldBoostDuration: 5000.0 => None
entityShieldBoostAmount: 140.0 => None
entityGroupRespawnChance: 1.0 => None
Missile Velocity Bonus: 1.9835 => None
Missile Flight Time Bonus: 2.97525 => None
entityChaseMaxDistance: 37500.0 => None
entityBracketColour: 1.0 => None
Disallows Assistance: 1.0 => None
Explosion Radius Bonus: 0.8033 => None
Explosion Velocity Bonus: 1.3934 => None
entityShieldBoostDelayChanceMedium: 0.56 => None
Threat Target Switch: 1.0 => None
Use Signature Radius: 1.0 => None
Chance to not change targets: 0.0 => None
use effect monitoring: 1.0 => None
Drone Tanking Modifier: 0.7 => None
entityOverviewShipGroupId: 26.0 => None
Ignore Drones Below This Size: 25.0 => None
behaviorTargetPainterDuration: None => 5000.0
behaviorTargetPainterRange: None => 30000.0
behaviorTargetPainterFalloff: None => 75000.0
behaviorTargetPainterDischarge: None => 10.0
graphicID: 1823 => 1824
wreckTypeID: None => 26574
40727 - Guristas Battleship (Irregular Battleship)
Click to toggle showing the 83 attributes.Mass: 10100000.0 => 99300000.0
Structure Hitpoints: 1200.0 => 2000.0
Maximum Velocity: 1280.0 => 94.0
Capacity: 235.0 => 815.0
Rate of fire: 2750.0 => None
Optimal Range: 15000.0 => None
Capacitor Recharge time: 1000000.0 => 2000000.0
Damage Modifier: 2.75 => None
Inertia Modifier: None => 0.128
Maximum Targeting Range: None => 75000.0
EM damage: 0.0 => None
Explosive damage: 0.0 => None
Kinetic damage: 11.0 => None
Thermal damage: 9.0 => None
Accuracy falloff : 10000.0 => None
Turret Tracking: 0.027 => None
Volume: 101000.0 => 486000.0
radius: 150.0 => 250.0
Maximum Locked Targets: 3.0 => 7.0
maxAttackTargets: 1.0 => None
RADAR Sensor Strength: None => 0.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: 20.0 => 30.0
Missile Damage Bonus: 1.69 => 1.0
propulsionGraphicID: 395.0 => None
gfxTurretID: 567.0 => 13929.0
entityAttackRange: 52500.0 => None
entityLootCountMin: 1.0 => None
Security Status Kill Amount: 0.075 => 0.01
Shield Capacity: 1800.0 => 4000.0
Armor Hitpoints: 1150.0 => 2000.0
Armor Kinetic Damage Resistance: 0.7 => 1.0
Armor Thermal Damage Resistance: 0.6 => 0.8
Shield Kinetic Damage Resistance: 0.7 => 1.0
Shield Thermal Damage Resistance: 0.6 => 0.8
entityFlyRange: 17500.0 => None
entityEquipmentMin: 4.0 => 0.0
entityEquipmentMax: 7.0 => 1.0
entityReactionFactor: 0.61 => None
entityAttackDelayMin: 4800.0 => None
entityAttackDelayMax: 19200.0 => None
Shield recharge time: 1000000.0 => 2000000.0
Bounty: 175000.0 => 0.0
Capacitor Capacity: 850.0 => 5350.0
Shield Uniformity: 0.75 => None
entityDefenderChance: 0.0375 => None
Rate of fire: 5000.0 => 15000.0
Missile Type: 210.0 => 203.0
Orbit Velocity: 160.0 => None
armorUniformity: 0.75 => None
structureUniformity: 1.0 => None
Signature Radius: 285.0 => 450.0
entityFactionLoss: 0.009 => 0.0
entitySecurityMaxGain: 5.0 => None
Scan Resolution: 190.0 => 100.0
entityChaseMaxDelay: 10000.0 => None
entityChaseMaxDelayChance: 0.125 => None
entityChaseMaxDuration: 10000.0 => None
entityChaseMaxDurationChance: 1.0 => None
Warp Speed Multiplier: None => 25.0
Signature Resolution: 125.0 => None
entityShieldBoostDuration: 5000.0 => None
entityShieldBoostAmount: 150.0 => None
entityGroupRespawnChance: 1.0 => None
Missile Velocity Bonus: 1.7375 => None
Missile Flight Time Bonus: 1.7375 => None
entityChaseMaxDistance: 26250.0 => None
entityBracketColour: 1.0 => None
Disallows Assistance: 1.0 => None
Explosion Radius Bonus: 0.8525 => None
Explosion Velocity Bonus: 1.295 => None
entityShieldBoostDelayChanceMedium: 0.65 => None
Threat Target Switch: 1.0 => None
Use Signature Radius: 1.0 => None
Chance to not change targets: 0.0 => None
use effect monitoring: 1.0 => None
Drone Tanking Modifier: 0.7 => None
entityOverviewShipGroupId: 26.0 => None
Ignore Drones Below This Size: 50.0 => None
graphicID: 2919 => 2159
groupID: 1666 => 1667
wreckTypeID: None => 26575
40728 - Guristas Battleship Boss (Irregular Battleship)
Click to toggle showing the 91 attributes.Mass: 21000000.0 => 99300000.0
Structure Hitpoints: 4750.0 => 10000.0
Maximum Velocity: 1120.0 => 94.0
Capacity: 235.0 => 815.0
Rate of fire: 2750.0 => None
Optimal Range: 20000.0 => None
Capacitor Recharge time: 1000000.0 => 2000000.0
Damage Modifier: 2.75 => None
Inertia Modifier: None => 0.128
Maximum Targeting Range: None => 75000.0
Kinetic damage: 20.0 => None
Thermal damage: 16.0 => None
Accuracy falloff : 35000.0 => None
Turret Tracking: 0.01167 => None
Volume: 22000000.0 => 486000.0
radius: 350.0 => 250.0
Maximum Locked Targets: 3.0 => 7.0
maxAttackTargets: 1.0 => None
RADAR Sensor Strength: None => 0.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: 33.0 => 30.0
Missile Damage Bonus: 1.33 => 4.0
propulsionGraphicID: 395.0 => None
Gravimetric ECM Jammer Strength: 4.0 => None
Ladar ECM Jammer Strength: 4.0 => None
Magnetometric ECM Jammer Strength: 4.0 => None
RADAR ECM Jammer Strength: 4.0 => None
gfxTurretID: 572.0 => 13929.0
entityAttackRange: 245000.0 => None
entityLootCountMin: 1.0 => None
Security Status Kill Amount: 0.2 => 0.01
Shield Capacity: 6750.0 => 50000.0
Armor Hitpoints: 4250.0 => 10000.0
Armor EM Damage Resistance: 0.26 => 0.4
Armor Explosive Damage Resistance: 0.36 => 0.5
Armor Kinetic Damage Resistance: 0.56 => 1.0
Armor Thermal Damage Resistance: 0.46 => 0.8
Shield EM Damage Resistance: 0.26 => 0.4
Shield Explosive Damage Resistance: 0.36 => 0.5
Shield Kinetic Damage Resistance: 0.56 => 1.0
Shield Thermal Damage Resistance: 0.46 => 0.8
entityFlyRange: 28750.0 => None
entityEquipmentMin: 5.0 => 2.0
entityEquipmentMax: 7.0 => 5.0
entityReactionFactor: 0.81 => None
entityAttackDelayMin: 3300.0 => None
entityAttackDelayMax: 13200.0 => None
Shield recharge time: 500000.0 => 2000000.0
Bounty: 1100000.0 => 0.0
Capacitor Capacity: 3400.0 => 5350.0
Shield Uniformity: 0.75 => None
entityDefenderChance: 0.125 => None
Rate of fire: 6650.0 => 15000.0
Orbit Velocity: 140.0 => None
armorUniformity: 0.75 => None
structureUniformity: 1.0 => None
Signature Radius: 460.0 => 450.0
entityFactionLoss: 0.01 => 0.0
entitySecurityMaxGain: 5.0 => None
Scan Resolution: 75.0 => 100.0
entityChaseMaxDelay: 10000.0 => None
entityChaseMaxDelayChance: 0.25 => None
entityChaseMaxDuration: 10000.0 => None
entityChaseMaxDurationChance: 1.0 => None
Warp Speed Multiplier: None => 25.0
Signature Resolution: 36000.0 => None
entityShieldBoostDuration: 5000.0 => None
entityShieldBoostAmount: 255.0 => None
entityGroupRespawnChance: 1.0 => None
Missile Velocity Bonus: 2.1475 => None
Missile Flight Time Bonus: 2.1475 => None
entityChaseMaxDistance: 43125.0 => None
entityBracketColour: 1.0 => None
Disallows Assistance: 1.0 => None
Explosion Radius Bonus: 0.7705 => None
Explosion Velocity Bonus: 1.459 => None
entityTargetJam: 0.0 => None
ECM Activation time / duration: 20000.0 => None
ECMEntityChance: 1.0 => None
ECM Optimal Range: 50000.0 => None
entityShieldBoostDelayChanceLarge: 0.69 => None
Threat Target Switch: 1.0 => None
Use Signature Radius: 1.0 => None
Chance to not change targets: 0.0 => None
use effect monitoring: 1.0 => None
Drone Tanking Modifier: 0.7 => None
entityOverviewShipGroupId: 27.0 => None
Ignore Drones Below This Size: 100.0 => None
graphicID: 2158 => 2159
wreckTypeID: None => 26575
40729 - Guristas Dreadnought Boss (Irregular Dreadnought)
Click to toggle showing the 85 attributes.Mass: 10100000.0 => 1270000000.0
Structure Hitpoints: 1200.0 => 100000.0
Maximum Velocity: 1440.0 => 75.0
Capacity: 235.0 => 2750.0
Rate of fire: 2500.0 => None
Optimal Range: 10000.0 => None
Capacitor Recharge time: 1000000.0 => 2000000.0
Damage Modifier: 3.916666667 => None
Inertia Modifier: None => 0.038
Maximum Targeting Range: None => 115000.0
Kinetic damage: 10.0 => None
Thermal damage: 8.0 => None
Accuracy falloff : 6000.0 => None
Turret Tracking: 0.042 => None
Volume: 101000.0 => 16250000.0
radius: 150.0 => 1700.0
Maximum Locked Targets: 3.0 => 7.0
maxAttackTargets: 1.0 => None
RADAR Sensor Strength: None => 0.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: 16.0 => 55.0
Missile Damage Bonus: None => 1.0
propulsionGraphicID: 395.0 => None
gfxTurretID: 568.0 => 41174.0
entityAttackRange: 28750.0 => None
entityLootCountMin: 1.0 => None
Security Status Kill Amount: 0.09 => 0.01
Shield Capacity: 1800.0 => 700000.0
Armor Hitpoints: 1150.0 => 100000.0
Armor EM Damage Resistance: 0.3 => 0.4
Armor Explosive Damage Resistance: 0.4 => 0.5
Armor Kinetic Damage Resistance: 0.63 => 1.0
Armor Thermal Damage Resistance: 0.51 => 0.8
Shield EM Damage Resistance: 0.3 => 0.4
Shield Explosive Damage Resistance: 0.4 => 0.5
Shield Kinetic Damage Resistance: 0.63 => 1.0
Shield Thermal Damage Resistance: 0.51 => 0.8
entityFlyRange: 11500.0 => None
entityEquipmentMin: 4.0 => 5.0
entityEquipmentMax: 5.0 => 7.0
entityReactionFactor: 0.67 => None
entityAttackDelayMin: 4350.0 => None
entityAttackDelayMax: 17400.0 => None
Shield recharge time: 1000000.0 => 2000000.0
Bounty: 240000.0 => 0.0
Capacitor Capacity: 1000.0 => 57800.0
Shield Uniformity: 0.75 => None
entityDefenderChance: 0.0525 => None
Rate of fire: 1.0 => 30000.0
Missile Type: None => 32436.0
Orbit Velocity: 180.0 => None
armorUniformity: 0.75 => None
structureUniformity: 1.0 => None
Signature Radius: 125.0 => 12000.0
entityFactionLoss: 0.009 => 0.0
entitySecurityMaxGain: 5.0 => None
Scan Resolution: 270.0 => 75.0
entityChaseMaxDelay: 10000.0 => None
entityChaseMaxDelayChance: 0.1 => None
entityChaseMaxDuration: 10000.0 => None
entityChaseMaxDurationChance: 1.0 => None
Warp Speed Multiplier: None => 25.0
Signature Resolution: 125.0 => None
entityShieldBoostDuration: 5000.0 => None
entityShieldBoostAmount: 110.0 => None
entityGroupRespawnChance: 1.0 => None
Missile Velocity Bonus: 1.8605 => None
Missile Flight Time Bonus: 1.8605 => None
entityChaseMaxDistance: 17250.0 => None
entityBracketColour: 1.0 => None
Disallows Assistance: 1.0 => None
Explosion Radius Bonus: 0.8279 => None
Explosion Velocity Bonus: 1.3442 => None
entityShieldBoostDelayChanceMedium: 0.5 => None
Threat Target Switch: 1.0 => None
Use Signature Radius: 1.0 => None
Chance to not change targets: 0.0 => None
use effect monitoring: 1.0 => None
Drone Tanking Modifier: 0.7 => None
entityOverviewShipGroupId: 26.0 => None
Ignore Drones Below This Size: 25.0 => None
graphicID: 1824 => 21279
groupID: 1665 => 1724
wreckTypeID: None => 41692
42124 - Vehement (Dreadnought) Entosis Disallows Assistance: None => 1.0
42125 - Vendetta (Supercarrier) Entosis Disallows Assistance: None => 1.0
42126 - Vanquisher (Titan) Entosis Disallows Assistance: None => 1.0
42132 - Vanguard (Carrier) Entosis Disallows Assistance: None => 1.0
42133 - Venerable (Force Auxiliary) Entosis Disallows Assistance: None => 1.0
42241 - Molok (Titan) Entosis Disallows Assistance: None => 1.0
42242 - Dagon (Force Auxiliary) Entosis Disallows Assistance: None => 1.0
42243 - Chemosh (Dreadnought) Entosis Disallows Assistance: None => 1.0
43912 - Ice Harvesting Drone II Blueprint (Mining Drone Blueprint) Tech Level: None => 2.0
45534 - Monitor (Flag Cruiser)
Click to toggle showing the 107 attributes.Item Damage: None => 0.0
Mass: 18000000 => 16000000.0
Structure Hitpoints: None => 2000.0
Powergrid Output: None => 3.0
Low Slots: None => 0.0
Medium Slots: None => 2.0
High Slots: None => 0.0
Power Load: None => 0.0
powerToSpeed: None => 1.0
warpFactor: None => 0.0
Maximum Velocity: None => 220.0
CPU Output: None => 1.0
CPU Load: None => 0.0
Capacitor Recharge time: None => 500000.0
Duration Bonus: None => -50.0
Inertia Modifier: None => 0.6
Maximum Targeting Range: None => 250000.0
Targeting Speed: None => 4500.0
Launcher Hardpoints: None => 0.0
Turret Hardpoints: None => 0.0
Structure Kinetic Damage Resistance: None => 0.67
Structure Thermal Damage Resistance: None => 0.67
Structure Explosive Damage Resistance: None => 0.67
Structure EM Damage Resistance: None => 0.67
mainColor: None => 16777215.0
uniformity: None => 1.0
warpCapacitorNeed: None => 8.13e-07
Volume: 250000 => 100000.0
radius: 351 => 200.0
Primary Skill required: None => 3335.0
Secondary Skill required: None => 3334.0
Tertiary Skill required: None => 3332.0
Maximum Locked Targets: None => 12.0
raceID: 16 => None
RADAR Sensor Strength: None => 0.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 20.0
propulsionGraphicID: None => 395.0
gfxBoosterID: None => 395.0
Shield Capacity: None => 9000.0
Armor Hitpoints: None => 9000.0
Armor EM Damage Resistance: None => 0.1
Armor Explosive Damage Resistance: None => 0.1
Armor Kinetic Damage Resistance: None => 0.1
Armor Thermal Damage Resistance: None => 0.1
Shield EM Damage Resistance: None => 0.1
Shield Explosive Damage Resistance: None => 0.1
Shield Kinetic Damage Resistance: None => 0.1
Shield Thermal Damage Resistance: None => 0.1
requiredSkill1Level: None => 1.0
requiredSkill2Level: None => 1.0
requiredSkill3Level: None => 1.0
Drone Capacity: None => 0.0
Tech Level: None => 2.0
shipBonusAC: None => 5.0
Shield recharge time: None => 10000000.0
Capacitor Capacity: None => 5000.0
Shield Uniformity: None => 0.75
shipBonusGC: None => -5.0
shipBonusCC: None => 5.0
shipBonusMC: None => -5.0
armorUniformity: None => 0.75
structureUniformity: None => 1.0
Signature Radius: None => 40.0
Scan Resolution: None => 400.0
Warp Speed Multiplier: None => 3.3
Meta Level: None => 5.0
Calibration: None => 0.0
Rig Slots: None => 0.0
Upgrade Hardpoints: None => 0.0
heatCapacityHi: None => 100.0
heatDissipationRate: None => 0.01
heatDissipationRateHi: None => 0.01
heatDissipationRateLow: None => 0.01
heatCapacityMed: None => 100.0
heatCapacityLow: None => 100.0
heatGenerationMultiplier: None => 0.75
Heat Attenuation: None => 0.0
heatAttenuationMed: None => 0.25
heatAttenuationMed: None => 0.0
Drone Bandwidth: None => 0.0
Ship Warp Speed: None => 1.0
Quaternary Skill required: None => 3333.0
requiredSkill5Level: None => 1.0
requiredSkill5Level: None => 1.0
Quinary Skill required: None => 47445.0
factionID: 500017 => 500006
Rig Size: None => 2.0
fwLpKill: None => 200.0
Color Scheme: None => 11409.0
published: False => True
Capacitor Warfare Resistance: None => 0.3
Sensor Warfare Resistance: None => 0.3
Target Painter Resistance: None => 0.3
ECM Resistance: None => 1e-05
pilotSecurityStatus: None => 0.0
eliteBonusFlagCruisers1: None => -4.0
Reduction in AB, MWD, MJD fitting requirements: None => -99.0
basePrice: 120000000 => 200000000.0
certificateTemplate: None => 231
descriptionID: None => 532811
graphicID: 1231 => 22001
groupID: 540 => 1972
marketGroupID: None => 2417
soundID: 20125 => 20078
wreckTypeID: 26476 => 26940
45535 - Monitor Blueprint (Cruiser Blueprint) published: False => True
groupID: 489 => 106
45645 - Loggerhead (Force Auxiliary) Entosis Disallows Assistance: None => 1.0
45647 - Caiman (Dreadnought) Entosis Disallows Assistance: None => 1.0
45649 - Komodo (Titan) Entosis Disallows Assistance: None => 1.0
46351 - Ubiquitous Moon Ore Mining Crystal II Blueprint (Mining Crystal Blueprint) Tech Level: None => 2.0
46353 - Common Moon Ore Mining Crystal II Blueprint (Mining Crystal Blueprint) Tech Level: None => 2.0
46358 - Uncommon Moon Ore Mining Crystal II Blueprint (Mining Crystal Blueprint) Tech Level: None => 2.0
46360 - Rare Moon Ore Mining Crystal II Blueprint (Mining Crystal Blueprint) Tech Level: None => 2.0
46362 - Exceptional Moon Ore Mining Crystal II Blueprint (Mining Crystal Blueprint) Tech Level: None => 2.0
47080 - NO ITEM NAME (NO GROUP NAME)
Click to toggle showing the 11 attributes.Mass: 0.0 => None
Capacity: 0.0 => None
Volume: 0.01 => None
radius: 1.0 => None
raceID: 8 => None
published: True => None
basePrice: 0.0 => None
groupID: 1950 => None
portionSize: 1 => None
typeID: 47080 => None
typeNameID: 531317 => None
47081 - NO ITEM NAME (NO GROUP NAME)
Click to toggle showing the 11 attributes.Mass: 0.0 => None
Capacity: 0.0 => None
Volume: 0.01 => None
radius: 1.0 => None
raceID: 8 => None
published: True => None
basePrice: 0.0 => None
groupID: 1952 => None
portionSize: 1 => None
typeID: 47081 => None
typeNameID: 531318 => None
47082 - NO ITEM NAME (NO GROUP NAME)
Click to toggle showing the 11 attributes.Mass: 0.0 => None
Capacity: 0.0 => None
Volume: 0.01 => None
radius: 1.0 => None
raceID: 8 => None
published: True => None
basePrice: 0.0 => None
groupID: 1953 => None
portionSize: 1 => None
typeID: 47082 => None
typeNameID: 531319 => None
47083 - NO ITEM NAME (NO GROUP NAME)
Click to toggle showing the 11 attributes.Mass: 0.0 => None
Capacity: 0.0 => None
Volume: 0.01 => None
radius: 1.0 => None
raceID: 8 => None
published: True => None
basePrice: 0.0 => None
groupID: 1954 => None
portionSize: 1 => None
typeID: 47083 => None
typeNameID: 531320 => None
47084 - NO ITEM NAME (NO GROUP NAME)
Click to toggle showing the 11 attributes.Mass: 0.0 => None
Capacity: 0.0 => None
Volume: 0.01 => None
radius: 1.0 => None
raceID: 8 => None
published: True => None
basePrice: 0.0 => None
groupID: 1955 => None
portionSize: 1 => None
typeID: 47084 => None
typeNameID: 531321 => None
47153 - Drifter Responder (Drifter Reinforcements)
Click to toggle showing the 91 attributes.Mass: 1.0 => 1000000.0
Structure Hitpoints: None => 150000.0
Maximum Velocity Bonus: None => -60.0
Maximum Velocity: None => 6000.0
Capacity: 1.0 => 250.0
Rate of fire: None => 3000.0
Optimal Range: None => 250000.0
Capacitor Recharge time: None => 1000000.0
Damage Modifier: None => 15.0
Inertia Modifier: None => 0.5
Neutralization Amount: None => 2000.0
Warp Disruption Range: None => 100000.0
Warp Scramble Status: None => -3.0
Warp Scramble Strength: None => 20.0
EM damage: None => 80.0
Explosive damage: None => 80.0
Kinetic damage: None => 80.0
Thermal damage: None => 80.0
Accuracy falloff : None => 150000.0
Turret Tracking: None => 20.0
Volume: 1.0 => 100000.0
radius: 1.0 => 150.0
Maximum Locked Targets: None => 6.0
maxAttackTargets: None => 1.0
raceID: None => 16
RADAR Sensor Strength: None => 500.0
Ladar Sensor Strength: None => 500.0
Magnetometric Sensor Strength: None => 500.0
Gravimetric Sensor Strength: None => 500.0
propulsionGraphicID: None => 397.0
gfxTurretID: None => 47446.0
gfxBoosterID: None => 397.0
entityAttackRange: None => 75000.0
entityLootCountMin: None => 1.0
Security Status Kill Amount: None => 0.0
Shield Capacity: None => 800000.0
Armor Hitpoints: None => 1200000.0
Armor EM Damage Resistance: None => 1.0
Armor Explosive Damage Resistance: None => 0.5
Armor Kinetic Damage Resistance: None => 0.5
Armor Thermal Damage Resistance: None => 0.5
Shield EM Damage Resistance: None => 0.51
Shield Explosive Damage Resistance: None => 0.51
Shield Kinetic Damage Resistance: None => 0.51
Shield Thermal Damage Resistance: None => 0.8
entityFlyRange: None => 40000.0
entityEquipmentMin: None => 6.0
entityEquipmentMax: None => 8.0
entityReactionFactor: None => 0.85
entityAttackDelayMin: None => 1000.0
entityAttackDelayMax: None => 5000.0
Shield recharge time: None => 10000000.0
Capacitor Capacity: None => 7700.0
Shield Uniformity: None => 1.0
entityWarpScrambleChance: None => 1.0
Duration: None => 5000.0
Orbit Velocity: None => 400.0
modifyTargetSpeedChance: None => 1.0
modifyTargetSpeedDuration: None => 5000.0
modifyTargetSpeedRange: None => 100000.0
armorUniformity: None => 0.75
structureUniformity: None => 1.0
Signature Radius: None => 25000.0
entitySecurityMaxGain: None => 5.0
Scan Resolution: None => 100.0
entityChaseMaxDelay: None => 5000.0
entityChaseMaxDelayChance: None => 0.25
entityChaseMaxDuration: None => 10000.0
entityChaseMaxDurationChance: None => 1.0
Signature Resolution: None => 10000.0
entityGroupRespawnChance: None => 1.0
entityChaseMaxDistance: None => 60000.0
entityBracketColour: None => 1.0
Disallows Assistance: None => 1.0
activationBlockedStrenght: None => 1.0
Target Switch Timer: None => 10000.0
Threat Target Switch: None => 1.0
Use Secondary targeting: None => 1.0
Use Signature Radius: None => 1.0
Chance to not change targets: None => 0.0
use effect monitoring: None => 1.0
Preferred Signature Radius: None => 15000.0
Drone Tanking Modifier: None => 2.0
entityOverviewShipGroupId: None => 26.0
Ignore Drones Below This Size: None => 125.0
behaviorEnergyNeutralizerDuration: None => 10000.0
behaviorEnergyNeutralizerRange: None => 100000.0
behaviorEnergyNeutralizerFalloff: None => 0.0
behaviorEnergyNeutralizerDischarge: None => 0.0
descriptionID: None => 532799
graphicID: None => 22006

Changes to Effects (22 Entries)
Effect Name Diff
243 - highSpeedManuveringSkillBoostCapacitorNeedMultiplier modifierInfo: None

=>

- domain: itemID
func: ItemModifier
modifiedAttributeID: 317
modifyingAttributeID: 280
operator: 0

resistanceID: None => 0
244 - highSpeedManuveringCapacitorNeedMultiplierPostPercentCapacitorNeedLocationShipModulesRequiringHighSpeedManuvering modifierInfo: None

=>

- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 6
modifyingAttributeID: 317
operator: 6
skillTypeID: 3454

909 - shipArmorHpAC2 modifierInfo: None

=>

- domain: shipID
func: ItemModifier
modifiedAttributeID: 265
modifyingAttributeID: 656
operator: 6

2451 - commandShipSkillMultiplier1 modifierInfo: None

=>

- domain: shipID
func: ItemModifier
modifiedAttributeID: 1000
modifyingAttributeID: 280
operator: 0

2452 - commandShipSkillMultiplier2 modifierInfo: None

=>

- domain: shipID
func: ItemModifier
modifiedAttributeID: 999
modifyingAttributeID: 280
operator: 0

5571 - commandShipSkillMultiplier3 modifierInfo: None

=>

- domain: shipID
func: ItemModifier
modifiedAttributeID: 1924
modifyingAttributeID: 280
operator: 0

6104 - entosisDurationMultiply modifierInfo:

=>

- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 73
modifyingAttributeID: 2021
operator: 4
skillTypeID: 24242
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 854
modifyingAttributeID: 2754
operator: 2
skillTypeID: 24242

resistanceID: None => 0
7031 - shipBonusHeavyMissileKineticDamageCBC2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7031
effectName: None => shipBonusHeavyMissileKineticDamageCBC2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19393
preExpression: None => 19392
propulsionChance: None => False
published: None => False
rangeChance: None => False
7032 - shipBonusHeavyMissileThermalDamageCBC2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7032
effectName: None => shipBonusHeavyMissileThermalDamageCBC2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19395
preExpression: None => 19394
propulsionChance: None => False
published: None => False
rangeChance: None => False
7033 - shipBonusHeavyMissileEMDamageCBC2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7033
effectName: None => shipBonusHeavyMissileEMDamageCBC2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19397
preExpression: None => 19396
propulsionChance: None => False
published: None => False
rangeChance: None => False
7034 - shipBonusHeavyMissileExplosiveDamageCBC2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7034
effectName: None => shipBonusHeavyMissileExplosiveDamageCBC2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19399
preExpression: None => 19398
propulsionChance: None => False
published: None => False
rangeChance: None => False
7035 - shipBonusHeavyAssaultMissileExplosiveDamageCBC2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7035
effectName: None => shipBonusHeavyAssaultMissileExplosiveDamageCBC2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19401
preExpression: None => 19400
propulsionChance: None => False
published: None => False
rangeChance: None => False
7036 - shipBonusHeavyAssaultMissileEMDamageCBC2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7036
effectName: None => shipBonusHeavyAssaultMissileEMDamageCBC2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19403
preExpression: None => 19402
propulsionChance: None => False
published: None => False
rangeChance: None => False
7037 - shipBonusHeavyAssaultMissileThermalDamageCBC2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7037
effectName: None => shipBonusHeavyAssaultMissileThermalDamageCBC2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19405
preExpression: None => 19404
propulsionChance: None => False
published: None => False
rangeChance: None => False
7038 - shipBonusHeavyAssaultMissileKineticDamageCBC2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7038
effectName: None => shipBonusHeavyAssaultMissileKineticDamageCBC2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19407
preExpression: None => 19406
propulsionChance: None => False
published: None => False
rangeChance: None => False
7041 - flagCruiserSkillMultiplier1 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7041
effectName: None => flagCruiserSkillMultiplier1
electronicChance: None => False
guid: None =>
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: shipID
func: ItemModifier
modifiedAttributeID: 2752
modifyingAttributeID: 280
operator: 0
postExpression: None => 9017
preExpression: None => 9016
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7042 - shipArmorHitPointsAC1 descriptionID: None => 317702
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7042
effectName: None => shipArmorHitPointsAC1
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: shipID
func: ItemModifier
modifiedAttributeID: 265
modifyingAttributeID: 478
operator: 6

postExpression: None => 19410
preExpression: None => 19409
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7043 - shipShieldHitpointsCC1 descriptionID: None => 317703
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7043
effectName: None => shipShieldHitpointsCC1
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: shipID
func: ItemModifier
modifiedAttributeID: 263
modifyingAttributeID: 487
operator: 6
postExpression: None => 19410
preExpression: None => 19409
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7044 - shipAgilityBonusGC1 descriptionID: None => 317704
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7044
effectName: None => shipAgilityBonusGC1
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: shipID
func: ItemModifier
modifiedAttributeID: 70
modifyingAttributeID: 486
operator: 6

postExpression: None => 19410
preExpression: None => 19409
propulsionChance: None => False
published: None => False
rangeChance: None => False
7045 - shipSignatureRadiusMC1 descriptionID: None => 317705
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7045
effectName: None => shipSignatureRadiusMC1
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: shipID
func: ItemModifier
modifiedAttributeID: 552
modifyingAttributeID: 489
operator: 6

postExpression: None => 19410
preExpression: None => 19409
propulsionChance: None => False
published: None => False
rangeChance: None => False
7046 - eliteBonusFlagCruiserAllResistances1 descriptionID: None => 317706
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7046
effectName: None => eliteBonusFlagCruiserAllResistances1
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: shipID
func: ItemModifier
modifiedAttributeID: 267
modifyingAttributeID: 2752
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 268
modifyingAttributeID: 2752
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 269
modifyingAttributeID: 2752
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 270
modifyingAttributeID: 2752
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 271
modifyingAttributeID: 2752
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 272
modifyingAttributeID: 2752
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 273
modifyingAttributeID: 2752
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 274
modifyingAttributeID: 2752
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 113
modifyingAttributeID: 2752
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 111
modifyingAttributeID: 2752
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 109
modifyingAttributeID: 2752
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 110
modifyingAttributeID: 2752
operator: 6
postExpression: None => 19410
preExpression: None => 19409
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7047 - roleBonusFlagCruiserPropModFittingReduction descriptionID: None => 317708
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7047
effectName: None => roleBonusFlagCruiserPropModFittingReduction
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: shipID
func: LocationGroupModifier
groupID: 46
modifiedAttributeID: 50
modifyingAttributeID: 2753
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 46
modifiedAttributeID: 30
modifyingAttributeID: 2753
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 1189
modifiedAttributeID: 50
modifyingAttributeID: 2753
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 1189
modifiedAttributeID: 30
modifyingAttributeID: 2753
operator: 6
postExpression: None => 19410
preExpression: None => 19409
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
Effect Changes per Type (18 Entries)
TypeID, Name, and Group Effects Changes
33153 - Drake Navy Issue (Combat Battlecruiser)
Click to toggle showing the 14 effects.Added Effects:
shipBonusHeavyMissileKineticDamageCBC2: None => False
shipBonusHeavyMissileThermalDamageCBC2: None => False
shipBonusHeavyMissileEMDamageCBC2: None => False
shipBonusHeavyMissileExplosiveDamageCBC2: None => False
shipBonusHeavyAssaultMissileExplosiveDamageCBC2: None => False
shipBonusHeavyAssaultMissileEMDamageCBC2: None => False
shipBonusHeavyAssaultMissileThermalDamageCBC2: None => False
shipBonusHeavyAssaultMissileKineticDamageCBC2: None => False
Removed Effects:
shipShieldEmResistance1CBC2: False => None
shipShieldExplosiveResistance1CBC2: False => None
shipShieldKineticResistance1CBC2: False => None
shipShieldThermalResistance1CBC2: False => None
40725 - Guristas Frigate (Irregular Frigate) Changed Effects:
missileLaunchingForEntity: True => False
Removed Effects:
entityShieldBoostingSmall: False => None
40726 - Guristas Cruiser (Irregular Cruiser) Added Effects:
behaviorTargetPainter: None => False
Removed Effects:
targetAttack: True => None
entityShieldBoostingMedium: False => None
40727 - Guristas Battleship (Irregular Battleship) Removed Effects:
targetAttack: True => None
entityShieldBoostingMedium: False => None
40728 - Guristas Battleship Boss (Irregular Battleship) Removed Effects:
targetAttack: True => None
entityShieldBoostingLarge: False => None
entityECMFalloff: False => None
40729 - Guristas Dreadnought Boss (Irregular Dreadnought) Added Effects:
missileLaunchingForEntity: None => False
Removed Effects:
targetAttack: True => None
entityShieldBoostingMedium: False => None
45534 - Monitor (Flag Cruiser) Added Effects:
shipArmorHitPointsAC1: None => False
shipShieldHitpointsCC1: None => False
shipAgilityBonusGC1: None => False
shipSignatureRadiusMC1: None => False
eliteBonusFlagCruiserAllResistances1: None => False
roleBonusFlagCruiserPropModFittingReduction: None => False
47153 - Drifter Responder (Drifter Reinforcements) Added Effects:
targetAttack: None => True
modifyTargetSpeed2: None => False
warpScrambleTargetMWDBlockActivationForEntity: None => False
npcBehaviorEnergyNeutralizer: None => False
47300 - Large Capsuleer Day Fireworks (Festival Charges) Added Effects:
ammoSpeedMultiplier: None => False
snowBallLaunching: None => True
47301 - Large Crimson Harvest Fireworks (Festival Charges) Added Effects:
ammoSpeedMultiplier: None => False
snowBallLaunching: None => True
47302 - Large Yoiul Festival Fireworks (Festival Charges) Added Effects:
ammoSpeedMultiplier: None => False
snowBallLaunching: None => True
47303 - Large Festival Launcher (Festival Launcher) Added Effects:
hiPower: None => False
online: None => False
useMissiles: None => True
47395 - Hunter's Standard Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
47396 - Hunter's Advanced Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
47397 - Hunter's Extended Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
47445 - Flag Cruisers (Spaceship Command) Added Effects:
skillEffect: None => True
flagCruiserSkillMultiplier1: None => False
47447 - Hunter's Ballistic Control System I (Ballistic Control system) Added Effects:
loPower: None => False
online: None => False
missileDMGBonus: None => False
missileLauncherSpeedMultiplier: None => False
47448 - Hunter's Ballistic Control System II (Ballistic Control system) Added Effects:
loPower: None => False
online: None => False
missileDMGBonus: None => False
missileLauncherSpeedMultiplier: None => False

Changed Clone State Access BETA (4 Entries)
Alpha Caldari (0 Skills & 1 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (1 Entries)
0 added items
TypeID, Item Name, & Group
1 removed items
TypeID, Item Name, & Group
45534 - Monitor (Flag Cruiser)
Alpha Minmatar (0 Skills & 1 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (1 Entries)
0 added items
TypeID, Item Name, & Group
1 removed items
TypeID, Item Name, & Group
45534 - Monitor (Flag Cruiser)
Alpha Amarr (0 Skills & 1 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (1 Entries)
0 added items
TypeID, Item Name, & Group
1 removed items
TypeID, Item Name, & Group
45534 - Monitor (Flag Cruiser)
Alpha Gallente (0 Skills & 1 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (1 Entries)
0 added items
TypeID, Item Name, & Group
1 removed items
TypeID, Item Name, & Group
45534 - Monitor (Flag Cruiser)

String Changes (232 Entries)
Key Singularity_Previous Singularity_Next Diff Notes
87136 Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with tritanium to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
Gneiss, Iridescent Gneiss, Prismatic Gneiss
Spodumain, Bright Spodumain, Gleaming Spodumain

<color='0xFFE58000'>0.4</color> security status solar system or lower:
Jaspet, Pure Jaspet, Pristine Jaspet

<color='0xFF00FF00'>0.7</color> security status solar system or lower:
Kernite, Luminous Kernite, Fiery Kernite

<color='0xFF4DFFCC'>0.9</color> security status solar system or lower:
Plagioclase, Azure Plagioclase, Rich Plagioclase
Pyroxeres, Solid Pyroxeres, Viscous Pyroxeres
Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with tritanium to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
Gneiss, Iridescent Gneiss, Prismatic Gneiss
Spodumain, Bright Spodumain, Gleaming Spodumain
Arkonor, Prime Arkonor, Crimson Arkonor

<color='0xFFE58000'>0.4</color> security status solar system or lower:
Jaspet, Pure Jaspet, Pristine Jaspet

<color='0xFF00FF00'>0.7</color> security status solar system or lower:
Kernite, Luminous Kernite, Fiery Kernite

<color='0xFF4DFFCC'>0.9</color> security status solar system or lower:
Plagioclase, Azure Plagioclase, Rich Plagioclase
Pyroxeres, Solid Pyroxeres, Viscous Pyroxeres
Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with tritanium to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
<a href=showinfo:1229>Gneiss</a>, <a href=showinfo:17865>Iridescent Gneiss</a>, <a href=showinfo:17866>Prismatic Gneiss</a>
<a href=showinfo:19>Spodumain</a>, <a href=showinfo:17466>Bright Spodumain</a>, <a href=showinfo:17467>Gleaming Spodumain</a>
<a href=showinfo:22>Arkonor</a>, <a href=showinfo:17426>Prime Arkonor</a>, <a href=showinfo:17425>Crimson Arkonor</a>

<color='0xFFE58000'>0.4</color> security status solar system or lower:
<a href=showinfo:1226>Jaspet</a>, <a href=showinfo:17448>Pure Jaspet</a>, <a href=showinfo:17449>Pristine Jaspet</a>

<color='0xFF00FF00'>0.7</color> security status solar system or lower:
<a href=showinfo:20>Kernite</a>, <a href=showinfo:17452>Luminous Kernite</a>, <a href=showinfo:17453>Fiery Kernite</a>

<color='0xFF4DFFCC'>0.9</color> security status solar system or lower:
<a href=showinfo:18>Plagioclase</a>, <a href=showinfo:17455>Azure Plagioclase</a>, <a href=showinfo:17456>Rich Plagioclase</a>
<a href=showinfo:1224>Pyroxeres</a>, <a href=showinfo:17459>Solid Pyroxeres</a>, <a href=showinfo:17460>Viscous Pyroxeres</a>
Item description for "Mexallon" (typeID 36)
93856 In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Gallente Federation the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Exequoror.

The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs.
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Gallente Federation the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Exequror.

The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs.
In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Gallente Federation the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Exequoror.

The Exequror was a heavy cargo cruiser originally strong enough to defend itself against raiding frigates, though it lacked prowess in heavier combat situations. After its redesign, it had some of that bulk - and, necessarily, some of that strength - yanked out and replaced with the capability to help others in heavy combat situations, in particular those who needed armor repairs.
Item description for "Exequror" (typeID 634)
103577 Proof of Discovery: Gas Passkey Gas Passkey Proof of Discovery: Gas Passkey Item name for typeID 32375 (Miscellaneous)
103827 Proof of Discovery: Ore Passkey Ore Passkey Proof of Discovery: Ore Passkey Item name for typeID 32352 (Miscellaneous)
115281 Mine the Veldspar ore in the asteroid field your agent sent you to and return with 1000 units.
Transfer the Veldspar from your Ore Hold to your Item Hangar to complete the mission objectives.
Go to the asteroid field your agent sent you to and mine 1000 units of Veldspar in that location. <font color = #EE3B3B>Ore mined in another location won't be accepted.</font> Bring back the ore to the agent location and transfer it from your Ore Hold to your Item Hangar to complete the mission objectives. Mine the Veldspar ore inGo to the asteroid field your agent sent you to and return with 1000 units.
Transfer the Veldspar
mine 1000 units of Veldspar in that location. <font color = #EE3B3B>Ore mined in another location won't be accepted.</font> Bring back the ore to the agent location and transfer it from your Ore Hold to your Item Hangar to complete the mission objectives.
140117 The Gallente have ambushed a Caldari pilot who has been very helpful to us in the past. Her vessel suffered serious damage, and she barely escaped.


She managed to reach a station operated by the Sisters of EVE, who provided her with help. However, her ship is still damaged, and there is a Gallente ship is waiting to finish her off as soon as she leaves the station's shelter.


I would like you to assist her by making certain that the Gallente ship will no longer be a problem.
The Gallente have ambushed a Caldari pilot who has been very helpful to us in the past. Her vessel suffered serious damage, and she barely escaped.


She managed to reach a station operated by the Sisters of EVE, who provided her with help. However, her ship is still damaged, and there is a Gallente ship that is waiting to finish her off as soon as she leaves the station's shelter.


I would like you to assist her by making certain that the Gallente ship will no longer be a problem.
The Gallente have ambushed a Caldari pilot who has been very helpful to us in the past. Her vessel suffered serious damage, and she barely escaped.


She managed to reach a station operated by the Sisters of EVE, who provided her with help. However, her ship is still damaged, and there is a Gallente ship
that is waiting to finish her off as soon as she leaves the station's shelter.


I would like you to assist her by making certain that the Gallente ship will no longer be a problem.
142353 {[character]player.name}, war never stops, and we need to stoke it with raw materials. I want you to go mine some Veldspar ore for me.



I've uploaded a location marker to your People & Places databank. Use it to find the asteroid field. Remember to fit a mining module to your ship before you go, and keep in mind that you might have to make more than one trip before you report back to me.
{[character]player.name}, war never stops, and we need to stoke it with raw materials. I want you to go mine some Veldspar ore for me.



I've uploaded a location marker to your People & Places databank. Use it to find the asteroid field. Remember to fit a mining module to your ship before you go, and keep in mind that you might have to make more than one trip before you report back to me.



To make it clear, I want you to mine the ore only at the location I've uploaded for you. I won't accept the ore mined elsewhere.
{[character]player.name}, war never stops, and we need to stoke it with raw materials. I want you to go mine some Veldspar ore for me.



I've uploaded a location marker to your People & Places databank. Use it to find the asteroid field. Remember to fit a mining module to your ship before you go, and keep in mind that you might have to make more than one trip before you report back to me.




To make it clear, I want you to mine the ore only at the location I've uploaded for you. I won't accept the ore mined elsewhere.
142354 {[character]player.name}, war never stops, and we need to stoke it with raw materials. I want you to go mine some Veldspar ore for me.



I've uploaded a location marker to your People & Places databank. Use it to find the asteroid field. Remember to fit a mining module to your ship before you go, and keep in mind that you might have to make more than one trip before you report back to me.
{[character]player.name}, war never stops, and we need to stoke it with raw materials. I want you to go mine some Veldspar ore for me.



I've uploaded a location marker to your People & Places databank. Use it to find the asteroid field. Remember to fit a mining module to your ship before you go, and keep in mind that you might have to make more than one trip before you report back to me.



To make it clear, I want you to mine the ore only at the location I've uploaded for you. I won't accept the ore mined elsewhere.
{[character]player.name}, war never stops, and we need to stoke it with raw materials. I want you to go mine some Veldspar ore for me.



I've uploaded a location marker to your People & Places databank. Use it to find the asteroid field. Remember to fit a mining module to your ship before you go, and keep in mind that you might have to make more than one trip before you report back to me.




To make it clear, I want you to mine the ore only at the location I've uploaded for you. I won't accept the ore mined elsewhere.
142355 {[character]player.name}, war never stops, and we need to stoke it with raw materials. I want you to go mine some Veldspar ore for me.



I've uploaded a location marker to your People & Places databank. Use it to find the asteroid field. Remember to fit a mining module to your ship before you go, and keep in mind that you might have to make more than one trip before you report back to me.
{[character]player.name}, war never stops, and we need to stoke it with raw materials. I want you to go mine some Veldspar ore for me.



I've uploaded a location marker to your People & Places databank. Use it to find the asteroid field. Remember to fit a mining module to your ship before you go, and keep in mind that you might have to make more than one trip before you report back to me.



To make it clear, I want you to mine the ore only at the location I've uploaded for you. I won't accept the ore mined elsewhere.
{[character]player.name}, war never stops, and we need to stoke it with raw materials. I want you to go mine some Veldspar ore for me.



I've uploaded a location marker to your People & Places databank. Use it to find the asteroid field. Remember to fit a mining module to your ship before you go, and keep in mind that you might have to make more than one trip before you report back to me.




To make it clear, I want you to mine the ore only at the location I've uploaded for you. I won't accept the ore mined elsewhere.
142356 {[character]player.name}, war never stops, and we need to stoke it with raw materials. I want you to go mine some Veldspar ore for me.



I've uploaded a location marker to your People & Places databank. Use it to find the asteroid field. Remember to fit a mining module to your ship before you go, and keep in mind that you might have to make more than one trip before you report back to me.
{[character]player.name}, war never stops, and we need to stoke it with raw materials. I want you to go mine some Veldspar ore for me.



I've uploaded a location marker to your People & Places databank. Use it to find the asteroid field. Remember to fit a mining module to your ship before you go, and keep in mind that you might have to make more than one trip before you report back to me.



To make it clear, I want you to mine the ore only at the location I've uploaded for you. I won't accept the ore mined elsewhere.
{[character]player.name}, war never stops, and we need to stoke it with raw materials. I want you to go mine some Veldspar ore for me.



I've uploaded a location marker to your People & Places databank. Use it to find the asteroid field. Remember to fit a mining module to your ship before you go, and keep in mind that you might have to make more than one trip before you report back to me.




To make it clear, I want you to mine the ore only at the location I've uploaded for you. I won't accept the ore mined elsewhere.
142971 Remote repair capabilities can often prove useful, as they increase your companions' chance of withstanding concentrated fire from the enemy. Remote assistance isn't limited to repair modules, either - it may include enhancements of your allies' electronics systems (remote ECCM), their gun tracking, and other functions. Remote repair capabilities can often prove useful, as they increase your companions' chance of withstanding concentrated fire from the enemy. Remote assistance isn't limited to repair modules, either - it may include enhancements of your allies' electronics systems (Remote Sensor Boosting), their gun tracking, and other functions. Remote repair capabilities can often prove useful, as they increase your companions' chance of withstanding concentrated fire from the enemy. Remote assistance isn't limited to repair modules, either - it may include enhancements of your allies' electronics systems (rRemote ECCMSensor Boosting), their gun tracking, and other functions.
142976 Remote repair capabilities can often prove useful, as they increase your companions' chance of withstanding concentrated fire from the enemy. Remote assistance isn't limited to repair modules, either - it may include enhancements of your allies' electronics systems (remote ECCM), their gun tracking, and other functions. Remote repair capabilities can often prove useful, as they increase your companions' chance of withstanding concentrated fire from the enemy. Remote assistance isn't limited to repair modules, either - it may include enhancements of your allies' electronics systems (Remote Sensor Boosting), their gun tracking, and other functions. Remote repair capabilities can often prove useful, as they increase your companions' chance of withstanding concentrated fire from the enemy. Remote assistance isn't limited to repair modules, either - it may include enhancements of your allies' electronics systems (rRemote ECCMSensor Boosting), their gun tracking, and other functions.
142982 Remote repair capabilities can often prove useful, as they increase your companions' chance of withstanding concentrated fire from the enemy. Remote assistance isn't limited to repair modules, either - it may include enhancements of your allies' electronics systems (remote ECCM), their gun tracking, and other functions. Remote repair capabilities can often prove useful, as they increase your companions' chance of withstanding concentrated fire from the enemy. Remote assistance isn't limited to repair modules, either - it may include enhancements of your allies' electronics systems (Remote Sensor Boosting), their gun tracking, and other functions. Remote repair capabilities can often prove useful, as they increase your companions' chance of withstanding concentrated fire from the enemy. Remote assistance isn't limited to repair modules, either - it may include enhancements of your allies' electronics systems (rRemote ECCMSensor Boosting), their gun tracking, and other functions.
142988 Remote repair capabilities can often prove useful, as they increase your companions' chance of withstanding concentrated fire from the enemy. Remote assistance isn't limited to repair modules, either - it may include enhancements of your allies' electronics systems (remote ECCM), their gun tracking, and other functions. Remote repair capabilities can often prove useful, as they increase your companions' chance of withstanding concentrated fire from the enemy. Remote assistance isn't limited to repair modules, either - it may include enhancements of your allies' electronics systems (Remote Sensor Boosting), their gun tracking, and other functions. Remote repair capabilities can often prove useful, as they increase your companions' chance of withstanding concentrated fire from the enemy. Remote assistance isn't limited to repair modules, either - it may include enhancements of your allies' electronics systems (rRemote ECCMSensor Boosting), their gun tracking, and other functions.
143210 Good work — you made it through the gauntlet alive.



You should take a moment to consider all that you've learned so far and how it all ties together. No module works in isolation. Warp Scramblers, for example (the close-range interdiction modules), don't work well unless you can close in on your enemy, and for that you need an Afterburner. Similarly, if you're using a Warp Disruptor, the long-range variants, you will perhaps want to keep your enemy away from you… so again, Afterburners become useful. Dictating range is a crucial aspect of any engagement, but when you are tackling, it becomes particularly important.



<font color="#FF0000">I'm giving you a Drones skillbook as a reward. You will need to train this skill to Level 1, if you haven't already done so, in order to complete your next assignment. </font>
Good work — you made it through the gauntlet alive.



You should take a moment to consider all that you've learned so far and how it all ties together. No module works in isolation. Warp Scramblers, for example (the close-range interdiction modules), don't work well unless you can close in on your enemy, and for that you need an Afterburner. Similarly, if you're using a Warp Disruptor, the long-range variants, you will perhaps want to keep your enemy away from you… so again, Afterburners become useful. Dictating range is a crucial aspect of any engagement, but when you are tackling, it becomes particularly important.
Good work — you made it through the gauntlet alive.



You should take a moment to consider all that you've learned so far and how it all ties together. No module works in isolation. Warp Scramblers, for example (the close-range interdiction modules), don't work well unless you can close in on your enemy, and for that you need an Afterburner. Similarly, if you're using a Warp Disruptor, the long-range variants, you will perhaps want to keep your enemy <i>away</i> from you… so again, Afterburners become useful. Dictating range is a crucial aspect of any engagement, but when you are tackling, it becomes particularly important.



<font color="#FF0000"><b>I'm giving you a Drones skillbook as a reward. You will need to train this skill to Level 1, if you haven't already done so, in order to complete your next assignment.</b> </font>
143387 Your last assignment is to scan down a Gas cloud. We've created an artificial cloud pocket for you, and while you'd usually reap it with a Gas Cloud Harvester, our only concern is that you make it through to the second area and bring back the Proof of Discovery document.



The materials found inside these clouds is used to make biochemical enhancers known as boosters. It is a dangerous industry, populated by dangerous people. You're safe this time, but Gas clouds will occasionally be inhabited by pirates. Stay alert if you're on the prowl for them.



<font color="#FF0000">As soon as you accept the mission, we'll provide you with the passkey into the second area.</font>
Your last assignment is to scan down a Gas cloud. We've created an artificial cloud pocket for you, and while you'd usually reap it with a Gas Cloud Harvester, our only concern is that you make it through to the second area and bring back the Proof of Discovery document.



The materials found inside these clouds are used to make biochemical enhancers known as boosters. It is a dangerous industry, populated by dangerous people. You're safe this time, but Gas clouds will occasionally be inhabited by pirates. Stay alert if you're on the prowl for them.



<font color="#FF0000">As soon as you accept the mission, we'll provide you with the passkey into the second area.</font>
Your last assignment is to scan down a <b>Gas</b> cloud. We've created an artificial cloud pocket for you, and while you'd usually reap it with a Gas Cloud Harvester, our only concern is that you make it through to the second area and bring back the <b>Proof of Discovery</b> document.



The materials found inside these clouds
isare used to make biochemical enhancers known as <b>boosters</b>. It is a dangerous industry, populated by dangerous people. You're safe this time, but Gas clouds will occasionally be inhabited by pirates. Stay alert if you're on the prowl for them.



<font color="#FF0000"><b>As soon as you accept the mission, we'll provide you with the passkey into the second area.</b></font>
143388 Your last assignment is to scan down a Gas cloud. We've created an artificial cloud pocket for you, and while you'd usually reap it with a Gas Cloud Harvester, our only concern is that you make it through to the second area and bring back the Proof of Discovery document.



The materials found inside these clouds is used to make biochemical enhancers known as boosters. It is a dangerous industry, populated by dangerous people. You're safe this time, but Gas clouds will occasionally be inhabited by pirates. Stay alert if you're on the prowl for them.



<font color="#FF0000">As soon as you accept the mission, we'll provide you with the passkey into the second area.</font>
Your last assignment is to scan down a Gas cloud. We've created an artificial cloud pocket for you, and while you'd usually reap it with a Gas Cloud Harvester, our only concern is that you make it through to the second area and bring back the Proof of Discovery document.



The materials found inside these clouds are used to make biochemical enhancers known as boosters. It is a dangerous industry, populated by dangerous people. You're safe this time, but Gas clouds will occasionally be inhabited by pirates. Stay alert if you're on the prowl for them.



<font color="#FF0000">As soon as you accept the mission, we'll provide you with the passkey into the second area.</font>
Your last assignment is to scan down a <b>Gas</b> cloud. We've created an artificial cloud pocket for you, and while you'd usually reap it with a Gas Cloud Harvester, our only concern is that you make it through to the second area and bring back the <b>Proof of Discovery</b> document.



The materials found inside these clouds
isare used to make biochemical enhancers known as <b>boosters</b>. It is a dangerous industry, populated by dangerous people. You're safe this time, but Gas clouds will occasionally be inhabited by pirates. Stay alert if you're on the prowl for them.



<font color="#FF0000"><b>As soon as you accept the mission, we'll provide you with the passkey into the second area.</b></font>
143389 Your last assignment is to scan down a Gas cloud. We've created an artificial cloud pocket for you, and while you'd usually reap it with a Gas Cloud Harvester, our only concern is that you make it through to the second area and bring back the Proof of Discovery document.



The materials found inside these clouds is used to make biochemical enhancers known as boosters. It is a dangerous industry, populated by dangerous people. You're safe this time, but Gas clouds will occasionally be inhabited by pirates. Stay alert if you're on the prowl for them.



<font color="#FF0000">As soon as you accept the mission, we'll provide you with the passkey into the second area.</font>
Your last assignment is to scan down a Gas cloud. We've created an artificial cloud pocket for you, and while you'd usually reap it with a Gas Cloud Harvester, our only concern is that you make it through to the second area and bring back the Proof of Discovery document.



The materials found inside these clouds are used to make biochemical enhancers known as boosters. It is a dangerous industry, populated by dangerous people. You're safe this time, but Gas clouds will occasionally be inhabited by pirates. Stay alert if you're on the prowl for them.



<font color="#FF0000">As soon as you accept the mission, we'll provide you with the passkey into the second area.</font>
Your last assignment is to scan down a <b>Gas</b> cloud. We've created an artificial cloud pocket for you, and while you'd usually reap it with a Gas Cloud Harvester, our only concern is that you make it through to the second area and bring back the <b>Proof of Discovery</b> document.



The materials found inside these clouds
isare used to make biochemical enhancers known as <b>boosters</b>. It is a dangerous industry, populated by dangerous people. You're safe this time, but Gas clouds will occasionally be inhabited by pirates. Stay alert if you're on the prowl for them.



<font color="#FF0000"><b>As soon as you accept the mission, we'll provide you with the passkey into the second area.</b></font>
143390 Your last assignment is to scan down a Gas cloud. We've created an artificial cloud pocket for you, and while you'd usually reap it with a Gas Cloud Harvester, our only concern is that you make it through to the second area and bring back the Proof of Discovery document.



The materials found inside these clouds is used to make biochemical enhancers known as boosters. It is a dangerous industry, populated by dangerous people. You're safe this time, but Gas clouds will occasionally be inhabited by pirates. Stay alert if you're on the prowl for them.



<font color="#FF0000">As soon as you accept the mission, we'll provide you with the passkey into the second area.</font>
Your last assignment is to scan down a Gas cloud. We've created an artificial cloud pocket for you, and while you'd usually reap it with a Gas Cloud Harvester, our only concern is that you make it through to the second area and bring back the Proof of Discovery document.



The materials found inside these clouds are used to make biochemical enhancers known as boosters. It is a dangerous industry, populated by dangerous people. You're safe this time, but Gas clouds will occasionally be inhabited by pirates. Stay alert if you're on the prowl for them.



<font color="#FF0000">As soon as you accept the mission, we'll provide you with the passkey into the second area.</font>
Your last assignment is to scan down a <b>Gas</b> cloud. We've created an artificial cloud pocket for you, and while you'd usually reap it with a Gas Cloud Harvester, our only concern is that you make it through to the second area and bring back the <b>Proof of Discovery</b> document.



The materials found inside these clouds
isare used to make biochemical enhancers known as <b>boosters</b>. It is a dangerous industry, populated by dangerous people. You're safe this time, but Gas clouds will occasionally be inhabited by pirates. Stay alert if you're on the prowl for them.



<font color="#FF0000"><b>As soon as you accept the mission, we'll provide you with the passkey into the second area.</b></font>
145152 Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.



Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the Warp Core Stabilizers it has online.



I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.

Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.



Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the Warp Core Stabilizers it has online.



I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.

Next up is a kind of interdiction <b>called <b>warp disruption</b>. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.



Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the <b>Warp Core Stabilizers</b> it has online.



I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.

145153 Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.



Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the Warp Core Stabilizers it has online.



I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.

Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.



Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the Warp Core Stabilizers it has online.



I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.

Next up is a kind of interdiction <b>called <b>warp disruption</b>. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.



Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the <b>Warp Core Stabilizers</b> it has online.



I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.

145154 Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.



Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the Warp Core Stabilizers it has online.



I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.

Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.



Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the Warp Core Stabilizers it has online.



I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.

Next up is a kind of interdiction <b>called <b>warp disruption</b>. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.



Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the <b>Warp Core Stabilizers</b> it has online.



I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.

145155 Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.



Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the Warp Core Stabilizers it has online.



I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.

Next up is a kind of interdiction called warp disruption. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.



Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the Warp Core Stabilizers it has online.



I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.

Next up is a kind of interdiction <b>called <b>warp disruption</b>. When activated on another targeted ship, these kinds of modules "tackle" it, disabling its warp drive.



Tackling only works if you maintain close distance - don't let the target slip outside your warp disruptor's range - and have sufficient strength to overpower its warp core. To successfully lock down a ship, the total number of warp disruptors attempting to tackle it must outnumber the <b>Warp Core Stabilizers</b> it has online.



I'll give you a Civilian Warp Disruptor to test out on a pirate that escaped from the headquarters you just blew up. Pin him down, but don't blow him up.

251195 Headquarters: {[location]location.name} Headquarters: {hqLink} Headquarters: {[location]location.namehqLink}
305917 This strange weapon system appears to be semi-autonomous, floating freely from the vessel deploying it. Analysis of the weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets. This Drifter weapon system appears to be semi-autonomous, floating freely from the vessel deploying it. Analysis of the weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets. This strangeDrifter weapon system appears to be semi-autonomous, floating freely from the vessel deploying it. Analysis of the weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets. Item description for "Lux Kontos" (typeID 34580)
315792 Armor Hitpoint Bonus Structure Hitpoint Bonus ArmorStructure Hitpoint Bonus
317686 Subsystem Hold Capacity Subsystem Hold Capacity
317687 The total volume of subsystems that can be stored in the ship's subsystem hold The total volume of subsystems that can be stored in the ship's subsystem hold
317701 CPU Penalty Reduction CPU Penalty Reduction
317702 Automatically generated effect Automatically generated effect
317703 Automatically generated effect Automatically generated effect
317704 Automatically generated effect Automatically generated effect
317705 Automatically generated effect Automatically generated effect
317706 Automatically generated effect Automatically generated effect
317707 Reduction in AB, MWD, MJD fitting requirements Reduction in AB, MWD, MJD fitting requirements
317708 Automatically generated effect Automatically generated effect
317709 Flag Cruisers Flag Cruisers
317710 CONCORD CONCORD
317711 Entosis Disallows Assistance Entosis Disallows Assistance
317712 Entosis Disallows Assistance Entosis Disallows Assistance
317713 Unable to receive benefits of remote assistance modules while operating an Entosis Link Unable to receive benefits of remote assistance modules while operating an Entosis Link
501228 bonus to all shield resistances bonus to Heavy Missile and Heavy Assault Missile damage bonus to all shield resistances<a href=showinfo:3324>Heavy Missile</a> and <a href=showinfo:25719>Heavy Assault Missile</a> damage
514638 Guristas Battlecruiser Guristas Battleship Guristas Battlecruisership Item name for typeID 40727 (Irregular Battleship)
514639 Guristas Battleship Guristas Battleship Boss Guristas Battleship Boss Item name for typeID 40728 (Irregular Battleship)
514640 Guristas Cruiser Guristas Dreadnought Boss Guristas CruiserDreadnought Boss Item name for typeID 40729 (Irregular Dreadnought)
517723 Expired Cerebral Accelerator Expired Gold Ouroboros Accelerator Expired CerebralGold Ouroboros Accelerator Item name for typeID 42232 (Booster)
517724 Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by Serpentis Corporation scientists to make the user highly sensitive and receptive to neural remapping.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 5 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.

The compounds are only guaranteed to function until YC118/08/19.
Expired Gold Ouroboros Accelerator

Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by Serpentis Corporation scientists to make the user highly sensitive and receptive to neural remapping.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 5 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.

The compounds are only guaranteed to function until YC118/08/19.
Expired Gold Ouroboros Accelerator

Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Usually only available to naval officers or those who serve with private security mega corporations, the design for this particular version of the Cerebral Accelerator has been stolen and tweaked by Serpentis Corporation scientists to make the user highly sensitive and receptive to neural remapping.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 5 days once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.

The compounds are only guaranteed to function until YC118/08/19.
Item description for "Expired Gold Ouroboros Accelerator" (typeID 42232)
522788 Disallow tether Tether blocked Disallow tetherTether blocked
526348 Prototype Seven Monitor Prototype SevenMonitor Item name for typeID 45534 (Flag Cruiser)
526349 Prototype Seven Blueprint Monitor Blueprint Prototype SevenMonitor Blueprint Item name for typeID 45535 (Cruiser Blueprint)
526566 Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Swarm Overmind AI.

While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature.

The compounds are only guaranteed to function until YC119/30/06.
Expired Rogue Swarm Accelerator

Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Swarm Overmind AI.

While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature.

The compounds are only guaranteed to function until YC119/30/06.
Expired Rogue Swarm Accelerator

Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Swarm Overmind AI.

While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature.

The compounds are only guaranteed to function until YC119/30/06.
Item description for "Expired Rogue Swarm Cerebral Accelerator" (typeID 45634)
529370 Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.

The compounds are only guaranteed to function until YC 119.10.24
Expired Valkyrie Cerebral Accelerator

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.

The compounds are only guaranteed to function until YC 119.10.24
Expired Valkyrie Cerebral Accelerator

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.

The compounds are only guaranteed to function until YC 119.10.24
Item description for "Expired Valkyrie Cerebral Accelerator" (typeID 46007)
529371 Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.

The compounds are only guaranteed to function until YC 119.11.28
Expired Crimson Harvest Cerebral Accelerator

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.

The compounds are only guaranteed to function until YC 119.11.28
Expired Crimson Harvest Cerebral Accelerator

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.

The compounds are only guaranteed to function until YC 119.11.28
Item description for "Expired Crimson Cerebral Accelerator" (typeID 46008)
529375 Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Once activated, it will cease to function after a certain amount of time due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.

The compounds are only guaranteed to function until YC 120.01.30 at 11:00 New Eden Standard Time. After that moment, the cerebral accelerator can no longer be consumed.
Expired Yoiul Cerebral Accelerator

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Once activated, it will cease to function after a certain amount of time due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.

The compounds are only guaranteed to function until YC 120.01.30 at 11:00 New Eden Standard Time. After that moment, the cerebral accelerator can no longer be consumed.
Expired Yoiul Cerebral Accelerator

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Once activated, it will cease to function after a certain amount of time due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity.

The compounds are only guaranteed to function until YC 120.01.30 at 11:00 New Eden Standard Time. After that moment, the cerebral accelerator can no longer be consumed.
Item description for "Expired Yoiul Cerebral Accelerator" (typeID 46009)
530300 Mine 30,000 units of: Spodumain, Crokite, Bistot, Arkonor, or Mercoxit. Mine 16,000 units of: Spodumain, Crokite, Bistot, Arkonor, or Mercoxit. Mine 3016,000 units of: Spodumain, Crokite, Bistot, Arkonor, or Mercoxit.
530576 Only Show Attributes That Differ Only Show Attributes That Differ
530577 Structures Structures
531023 Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Swarm Overmind AI.

While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature.

The compounds are only guaranteed to function until YC 120.01.30 at 11:00 New Eden Standard Time. After that moment, the cerebral accelerator can no longer be consumed.
Expired Rogue Swarm Cerebral Accelerator

Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Swarm Overmind AI.

While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature.

The compounds are only guaranteed to function until YC 120.01.30 at 11:00 New Eden Standard Time. After that moment, the cerebral accelerator can no longer be consumed.
Expired Rogue Swarm Cerebral Accelerator

Although very similar in effect to the CONCORD-approved line of Cerebral Accelerators, the Rogue Swarm Accelerator is a repurposed piece of technology retrieved from the wreck of a drone controlled by a Swarm Overmind AI.

While this reverse-engineered device will successfully accelerate the formation of neurosynaptic pathways associated with capsuleer skill training, CONCORD authorities have warned against the use of illicit AI technology due to its unpredictable and dangerous nature.

The compounds are only guaranteed to function until YC 120.01.30 at 11:00 New Eden Standard Time. After that moment, the cerebral accelerator can no longer be consumed.
Item description for "Expired Rogue Swarm Cerebral Accelerator" (typeID 47016)
531317 Hyperion Serenity YC119 SKIN (Permanent) Hyperion Serenity YC119 SKIN (Permanent) Item name for typeID 47080 (Permanent SKIN)
531318 Hyperion Serenity YC119 SKIN (7 Days) Hyperion Serenity YC119 SKIN (7 Days) Item name for typeID 47081 (7-Day SKIN)
531319 Hyperion Serenity YC119 SKIN (30 Days) Hyperion Serenity YC119 SKIN (30 Days) Item name for typeID 47082 (30-Day SKIN)
531320 Hyperion Serenity YC119 SKIN (90 Days) Hyperion Serenity YC119 SKIN (90 Days) Item name for typeID 47083 (90-Day SKIN)
531321 Hyperion Serenity YC119 SKIN (365 Days) Hyperion Serenity YC119 SKIN (365 Days) Item name for typeID 47084 (1-Year SKIN)
531441 Enter Color Edit Mode Enter Color Edit Mode
531442 Exit Color Edit Mode Exit Color Edit Mode
531443 Clear All Colors Clear All Colors
531456 Based on personal standing towards corporation Based on personal standing towards corporation
531457 Based on personal standing Based on personal standing
531458 Based on personal standing towards alliance Based on personal standing towards alliance
531459 Based on corporation standing Based on corporation standing
531460 Based on corporation standing towards corporation Based on corporation standing towards corporation
531461 Based on corporation standing towards alliance Based on corporation standing towards alliance
531462 Based on alliance standing Based on alliance standing
531463 Based on alliance standing towards corporation Based on alliance standing towards corporation
531464 Based on alliance standing towards alliance Based on alliance standing towards alliance
531465 Untag Item Untag Item
531466 Untag item Untag item
531535 Empire faction police will attack you in solarsystems with security status {securityStatus} or above Empire faction police will attack you in solarsystems with security status {securityStatus} or above
531862 Trig Small Trig Small Item name for typeID 47269 (Frigate)
531863 Trig Medium Trig Medium Item name for typeID 47270 (Cruiser)
531864 Trig Large Trig Large Item name for typeID 47271 (Battleship)
531865 ABC Small ABC Small Item name for typeID 47272 (Energy Weapon)
531866 ABC Medium ABC Medium Item name for typeID 47273 (Energy Weapon)
531867 ABC Large ABC Large Item name for typeID 47274 (Energy Weapon)
531920 External Trade Freeze External Trade Freeze
531921 External Trade Thaw External Trade Thaw
531922 External Trade Delivery External Trade Delivery
531923 cashFrozen cashFrozen
532178 Talos Serenity YC119 SKIN (365 Days) Talos Serenity YC119 SKIN (365 Days)
532179 Talos Serenity YC119 SKIN (90 Days) Talos Serenity YC119 SKIN (90 Days)
532180 Talos Serenity YC119 SKIN (365 Days) Talos Serenity YC119 SKIN (365 Days) Item name for typeID 47281 (1-Year SKIN)
532181 Talos Serenity YC119 SKIN (Permanent) Talos Serenity YC119 SKIN (Permanent) Item name for typeID 47282 (Permanent SKIN)
532182 Talos Serenity YC119 SKIN (7 Days) Talos Serenity YC119 SKIN (7 Days) Item name for typeID 47283 (7-Day SKIN)
532183 Talos Serenity YC119 SKIN (30 Days) Talos Serenity YC119 SKIN (30 Days) Item name for typeID 47284 (30-Day SKIN)
532184 Talos Serenity YC119 SKIN (90 Days) Talos Serenity YC119 SKIN (90 Days) Item name for typeID 47285 (90-Day SKIN)
532341 ArmorSuitCF01_SWAT.type ArmorSuitCF01_SWAT.type Item name for typeID 47287 (Outer)
532342 ArmorSuitMM01_SWAT.type ArmorSuitMM01_SWAT.type Item name for typeID 47286 (Outer)
532367 Kalli_PLACEHOLDER Kalli_PLACEHOLDER Group description for group ID 1964
532376 This character is on sale and cannot be logged in This character is on sale and cannot be logged in
532377 Character On Sale Character On Sale
532382 This character is locked and cannot be logged in This character is locked and cannot be logged in
532383 Character Locked Character Locked
532391 This character is being sold and cannot be terminated This character is being sold and cannot be terminated
532392 Character On Sale Character On Sale
532393 This character is locked and cannot be terminated This character is locked and cannot be terminated
532394 Character Locked Character Locked
532395 KalliType KalliType Item name for typeID 47297 (Kalli_PLACEHOLDER)
532396 KalliType2 KalliType2 Item name for typeID 47299 (Kalli_PLACEHOLDER)
532397 Large Capsuleer Day Fireworks Large Capsuleer Day Fireworks Item name for typeID 47300 (Festival Charges)
532398 Large Crimson Harvest Fireworks Large Crimson Harvest Fireworks Item name for typeID 47301 (Festival Charges)
532400 Large Yoiul Festival Fireworks Large Yoiul Festival Fireworks Item name for typeID 47302 (Festival Charges)
532403 Large Festival Launcher Large Festival Launcher Item name for typeID 47303 (Festival Launcher)
532640 bacon_PLACEHOLDER bacon_PLACEHOLDER Item name for typeID 47374 (Beacon)
532647 red_1_PLACEHOLDER red_1_PLACEHOLDER Item name for typeID 47378 (MassiveEnvironments)
532648 red_2_PLACEHOLDER red_2_PLACEHOLDER Item name for typeID 47379 (MassiveEnvironments)
532649 red_3_PLACEHOLDER red_3_PLACEHOLDER Item name for typeID 47380 (MassiveEnvironments)
532650 blue_1_PLACEHOLDER blue_1_PLACEHOLDER Item name for typeID 47381 (MassiveEnvironments)
532651 blue_2_PLACEHOLDER blue_2_PLACEHOLDER Item name for typeID 47382 (MassiveEnvironments)
532652 blue_3_PLACEHOLDER blue_3_PLACEHOLDER Item name for typeID 47383 (MassiveEnvironments)
532653 green_1_PLACEHOLDER green_1_PLACEHOLDER Item name for typeID 47384 (MassiveEnvironments)
532654 green_2_PLACEHOLDER green_2_PLACEHOLDER Item name for typeID 47385 (MassiveEnvironments)
532655 green_3_PLACEHOLDER green_3_PLACEHOLDER Item name for typeID 47386 (MassiveEnvironments)
532656 yellow_1_PLACEHOLDER yellow_1_PLACEHOLDER Item name for typeID 47387 (MassiveEnvironments)
532657 yellow_2_PLACEHOLDER yellow_2_PLACEHOLDER Item name for typeID 47388 (MassiveEnvironments)
532658 yellow_3_PLACEHOLDER yellow_3_PLACEHOLDER Item name for typeID 47389 (MassiveEnvironments)
532659 orange_1_PLACEHOLDER orange_1_PLACEHOLDER Item name for typeID 47390 (MassiveEnvironments)
532660 orange_2_PLACEHOLDER orange_2_PLACEHOLDER Item name for typeID 47391 (MassiveEnvironments)
532661 orange_3_PLACEHOLDER orange_3_PLACEHOLDER Item name for typeID 47392 (MassiveEnvironments)
532662 white_1_PLACEHOLDER white_1_PLACEHOLDER Item name for typeID 47393 (MassiveEnvironments)
532666 CONCORD Marshal Blueprint Copy CONCORD Marshal Blueprint Copy
532667 Limited run blueprint for a CONCORD Enforcer cruiser Limited run blueprint for a CONCORD Enforcer cruiser
532706 In Asset Safety Wrap from {[location]structure.name} In Asset Safety Wrap from {[location]structure.name}
532707 This blueprint cannot be unlocked in its current state. If it has been moved into asset safety, you must deliver the wrap to a safe location before applying the action. This blueprint cannot be unlocked in its current state. If it has been moved into asset safety, you must deliver the wrap to a safe location before applying the action.
532708 Sanctioned action cannot be applied. Sanctioned action cannot be applied.
532713 Hunter's Standard Cerebral Accelerator Hunter's Standard Cerebral Accelerator Item name for typeID 47395 (Booster)
532714 Hunter's Advanced Cerebral Accelerator Hunter's Advanced Cerebral Accelerator Item name for typeID 47396 (Booster)
532715 Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of <url=showinfo:3405>Biology</url> will increase this time up to 48 hours.

The compounds are only guaranteed to function until YC 120.04.24.
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of <url=showinfo:3405>Biology</url> will increase this time up to 48 hours.

The compounds are only guaranteed to function until YC 120.04.24.
Item description for "Hunter's Advanced Cerebral Accelerator" (typeID 47396)
532716 Hunter's Extended Cerebral Accelerator Hunter's Extended Cerebral Accelerator Item name for typeID 47397 (Booster)
532717 Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of <url=showinfo:3405>Biology</url> will increase this time up to 144 hours.

The compounds are only guaranteed to function until YC 120.04.24.
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of <url=showinfo:3405>Biology</url> will increase this time up to 144 hours.

The compounds are only guaranteed to function until YC 120.04.24.
Item description for "Hunter's Extended Cerebral Accelerator" (typeID 47397)
532718 The Hunt - Easy Trash Spawner The Hunt - Easy Trash Spawner Item name for typeID 47398 (Cloud)
532719 The Hunt - Hard Trash Spawner The Hunt - Hard Trash Spawner Item name for typeID 47399 (Cloud)
532720 The Hunt - Boss Spawner The Hunt - Boss Spawner Item name for typeID 47400 (Cloud)
532734 Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of <url=showinfo:3405>Biology</url> will increase this time up to 48 hours.

The compounds are only guaranteed to function until YC 120.04.24.
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. It will cease to function after 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of <url=showinfo:3405>Biology</url> will increase this time up to 48 hours.

The compounds are only guaranteed to function until YC 120.04.24.
Item description for "Hunter's Standard Cerebral Accelerator" (typeID 47395)
532735 Open Jump Navigation Open Jump Navigation
532736 Inactive Rig Inactive Rig
532737 Active Rig Active Rig
532738 The structure is anchoring and is secure until it finishes the anchoring phase The structure is anchoring and is secure until it finishes the anchoring phase
532739 The structure is unanchored The structure is unanchored
532741 Dynamic_PLACEHOLDER Dynamic_PLACEHOLDER Group description for group ID 1969
532742 Sleeper Bunker Sleeper Bunker Item name for typeID 47401 (Large Collidable Structure)
532743 This structure appears to be a bunker designed by the Sleepers.
It is likely used for the accommodation and increased mobility of Sleeper troops and other personnel.
This structure appears to be a bunker designed by the Sleepers.
It is likely used for the accommodation and increased mobility of Sleeper troops and other personnel.
Item description for "Sleeper Bunker" (typeID 47401)
532744 Small asteroid environment Small asteroid environment Item name for typeID 47402 (Large Collidable Object)
532745 Small asteroid environment Small asteroid environment Item name for typeID 47403 (Large Collidable Object)
532746 Small asteroid environment Small asteroid environment Item name for typeID 47404 (Large Collidable Object)
532747 Small asteroid environment Small asteroid environment Item name for typeID 47405 (Large Collidable Object)
532748 Medium asteroid environment Medium asteroid environment Item name for typeID 47406 (Large Collidable Object)
532749 Medium asteroid environment Medium asteroid environment Item name for typeID 47407 (Large Collidable Object)
532750 DynamicKalli DynamicKalli Item name for typeID 47408 (Dynamic_PLACEHOLDER)
532751 Medium asteroid environment Medium asteroid environment Item name for typeID 47409 (Large Collidable Object)
532752 Medium asteroid environment Medium asteroid environment Item name for typeID 47410 (Large Collidable Object)
532753 Not Tethered Not Tethered
532754 Large asteroid environment Large asteroid environment Item name for typeID 47412 (Large Collidable Object)
532755 Large asteroid environment Large asteroid environment Item name for typeID 47413 (Large Collidable Object)
532756 Large asteroid environment Large asteroid environment Item name for typeID 47414 (Large Collidable Object)
532757 Huge asteroid environment Huge asteroid environment Item name for typeID 47415 (Large Collidable Object)
532758 Huge asteroid environment Huge asteroid environment Item name for typeID 47416 (Large Collidable Object)
532759 Small pillar environment Small pillar environment Item name for typeID 47417 (Large Collidable Object)
532760 Small pillar environment Small pillar environment Item name for typeID 47418 (Large Collidable Object)
532761 Small pillar environment Small pillar environment Item name for typeID 47419 (Large Collidable Object)
532762 Medium pillar environment Medium pillar environment Item name for typeID 47420 (Large Collidable Object)
532763 Medium pillar environment Medium pillar environment Item name for typeID 47421 (Large Collidable Object)
532764 Medium pillar environment Medium pillar environment Item name for typeID 47422 (Large Collidable Object)
532765 Large pillar environment Large pillar environment Item name for typeID 47423 (Large Collidable Object)
532766 Large pillar environment Large pillar environment Item name for typeID 47424 (Large Collidable Object)
532767 Large pillar environment Large pillar environment Item name for typeID 47425 (Large Collidable Object)
532768 Huge pillar environment Huge pillar environment Item name for typeID 47426 (Large Collidable Object)
532769 Huge pillar environment Huge pillar environment Item name for typeID 47427 (Large Collidable Object)
532770 Huge pillar environment Huge pillar environment Item name for typeID 47428 (Large Collidable Object)
532772 This key combination is not allowed for {cmd}.
The following keys cannot be used with other modifier keys:
{listOfKeys}
This key combination is not allowed for {cmd}.
The following keys cannot be used with other modifier keys:
{listOfKeys}
532773 A_30 A_30 Item name for typeID 47430 (Lens Flares)
532774 A_31 A_31 Item name for typeID 47431 (Lens Flares)
532775 A_32 A_32 Item name for typeID 47432 (Lens Flares)
532776 A_33 A_33 Item name for typeID 47433 (Lens Flares)
532777 A_34 A_34 Item name for typeID 47434 (Lens Flares)
532778 A_35 A_35 Item name for typeID 47435 (Lens Flares)
532779 Localized Effect Beacon Localized Effect Beacon Group description for group ID 1971
532780 small_PD_PLACEHOLDER small_PD_PLACEHOLDER Item name for typeID 47436 (Localized Effect Beacon)
532781 medium_PD_PLACEHOLDER medium_PD_PLACEHOLDER Item name for typeID 47437 (Localized Effect Beacon)
532782 large_PD_PLACEHOLDER large_PD_PLACEHOLDER Item name for typeID 47438 (Localized Effect Beacon)
532783 small_biocloud_PLACEHOLDER small_biocloud_PLACEHOLDER Item name for typeID 47439 (Localized Effect Beacon)
532784 medium_biocloud_PLACEHOLDER medium_biocloud_PLACEHOLDER Item name for typeID 47440 (Localized Effect Beacon)
532785 large_biocloud_PLACEHOLDER large_biocloud_PLACEHOLDER Item name for typeID 47441 (Localized Effect Beacon)
532786 small_stretch_PLACEHOLDER small_stretch_PLACEHOLDER Item name for typeID 47442 (Localized Effect Beacon)
532787 medium_stretch_PLACEHOLDER medium_stretch_PLACEHOLDER Item name for typeID 47444 (Localized Effect Beacon)
532788 large_stretch_PLACEHOLDER large_stretch_PLACEHOLDER Item name for typeID 47443 (Localized Effect Beacon)
532791 Flag Cruisers Flag Cruisers Item name for typeID 47445 (Spaceship Command)
532792 Skill for the operation of Flag Cruisers Skill for the operation of Flag Cruisers Item description for "Flag Cruisers" (typeID 47445)
532793 Flag Cruiser Flag Cruiser Group description for group ID 1972
532799 Drifter Responder Drifter Responder Item description for "Drifter Responder" (typeID 47153)
532800 Flag Cruiser Flag Cruiser
532801 Advanced cruisers specialized in survival and observation at the expense of all other abilities. Advanced cruisers specialized in survival and observation at the expense of all other abilities.
532802 bonus to ship armor hitpoints bonus to ship armor hitpoints
532803 bonus to ship shield hitpoints bonus to ship shield hitpoints
532804 bonus to ship agility bonus to ship agility
532805 reduction in ship signature radius reduction in ship signature radius
532806 bonus to all armor, shield, and hull resistances bonus to all armor, shield, and hull resistances
532807 Can use Medium Micro Jump Drive modules Can use <a href=showinfo:33915>Medium Micro Jump Drive</a> modules
532808 reduction in powergrid and cpu requirements for Afterburner, Microwarpdrive, and Micro Jump Drive modules reduction in powergrid and cpu requirements for <a href=showinfo:12056>Afterburner</a>, <a href=showinfo:12052>Microwarpdrive</a>, and <a href=showinfo:33915>Micro Jump Drive</a> modules
532809 resistance to ECM effects resistance to ECM effects
532810 resistance to sensor dampener, target painter, energy neutralizer, and energy nosferatu effects resistance to sensor dampener, target painter, energy neutralizer, and energy nosferatu effects
532811 This ship is difficult to kill This ship is difficult to kill Item description for "Monitor" (typeID 45534)
532812 Lux Xiphos Lux Xiphos Item name for typeID 47446 (Energy Weapon)
532813 This Drifter weapon system appears to be a more compact version of directed energy weapons used by Drifter battleships. It is semi-autonomous and is floating freely from the vessel deploying it. The weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets. This Drifter weapon system appears to be a more compact version of directed energy weapons used by Drifter battleships. It is semi-autonomous and is floating freely from the vessel deploying it. The weapon's firing signature indicates a broad spectrum of disruptive energies are used against its targets. Item description for "Lux Xiphos" (typeID 47446)
532814 Hunter's Ballistic Control System I Hunter's Ballistic Control System I Item name for typeID 47447 (Ballistic Control system)
532815 Hunter's Ballistic Control System II Hunter's Ballistic Control System II Item name for typeID 47448 (Ballistic Control system)
532819 Defunct Capsule Defunct Capsule Item name for typeID 47449 (Spawn Container)
532820 Background planet Moon Background planet Moon Item name for typeID 47451 (MassiveEnvironments)
532821 Background planet Sandstorm Background planet Sandstorm Item name for typeID 47452 (MassiveEnvironments)
532823 An easter egger. An easter egger. Item name for typeID 47450 (Commodities)
532824 Background planet Plasma Background planet Plasma Item name for typeID 47454 (MassiveEnvironments)
532825 Background planet Gas Background planet Gas Item name for typeID 47455 (MassiveEnvironments)
532826 Background planet Terestrial Background planet Terestrial Item name for typeID 47456 (MassiveEnvironments)
532827 Background planet Lava Background planet Lava Item name for typeID 47453 (MassiveEnvironments)
532828 Secured Guristas Cache Secured Guristas Cache Item name for typeID 47457 (Scatter Container)
532853 Drifter Remote Drifter Remote Item name for typeID 47459 (Drifter Reinforcements)
532854 Drifter Remote Drifter Remote Item description for "Drifter Remote" (typeID 47459)
532855 AOE_10k_locator AOE_10k_locator Item name for typeID 47460 (Locators)
532856 AOE_30k_locator AOE_30k_locator Item name for typeID 47461 (Locators)
532857 AOE_80k_locator AOE_80k_locator Item name for typeID 47462 (Locators)
532858 Locators Locators Group description for group ID 1973
532859 entry_locator entry_locator Item name for typeID 47463 (Locators)
532860 exit_locator exit_locator Item name for typeID 47464 (Locators)

New Files (787 Entries)
File Name Size in kb (Decompressed)
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dx9/model/celestial/environment/planet/sandstorm/sand_height.dds
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1572
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3145
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1572
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3145
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131
dx9/scene/abyssal/ad06_cube_uv.dds
1572
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dx9/scene/abyssal/ad07_cube.dds
3145
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131
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1572
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1048
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1048
dx9/scene/postprocess/env_highcontrastblue.dds
1048
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fisfx/environment/aoe/aoe_bioluminescence_30k_rt_01a.black
6
fisfx/environment/aoe/aoe_bioluminescence_80k_rt_01a.black
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41
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15
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11
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11
fisfx/lensflare/abyssal_pink.gr2
15
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13
fisfx/lensflare/abyssal_purple.gr2
15
fisfx/lensflare/abyssal_white.black
12
fisfx/lensflare/abyssal_white.gr2
14
fisfx/nearfield/nf_abyssal_basic_s1_01a.black
4
fisfx/nearfield/nf_abyssal_caustictoxin_s3_01a.black
4
fisfx/nearfield/nf_abyssal_darkness_s3_01a.black
4
fisfx/nearfield/nf_abyssal_electricstorm_s3_01a.black
4
fisfx/nearfield/nf_abyssal_infernal_s3_01a.black
4
fisfx/nearfield/nf_abyssal_xenongas_s3_01a.black
4
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2
fisfx/structure/bulletstorm_flashmap_01b.dds
2
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0
fisfx/structure/bulletstorm_triglavian_01b.black
0
fisfx/structure/ecmburst_rt_01a.black
3
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1
fisfx/structure/repairstatecomplete_ov_01a_skinned.black
1
fisfx/structure/repairstatefailed_ov_01a.black
1
fisfx/structure/repairstatefailed_ov_01a_skinned.black
1
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graphics/character/female/paperdoll/hair/headwear_cap_f01/v16/comp_hair_n.png
432
graphics/character/female/paperdoll/hair/headwear_cap_f01/v16/comp_hair_n_4k.png
2365
graphics/character/female/paperdoll/hair/headwear_cap_f01/v16/comp_hair_s.png
113
graphics/character/female/paperdoll/hair/headwear_cap_f01/v16/comp_hair_s_4k.png
414
graphics/character/female/paperdoll/outer/armorsuitcf01/types/armorsuitcf01_swat.type
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graphics/character/female/paperdoll/outer/armorsuitcf01/v5/colorize_body_l.png
619
graphics/character/female/paperdoll/outer/armorsuitcf01/v5/colorize_body_l_4k.png
1924
graphics/character/female/paperdoll/outer/armorsuitcf01/v5/comp_body_n.png
974
graphics/character/female/paperdoll/outer/armorsuitcf01/v5/comp_body_n_4k.png
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graphics/character/female/paperdoll/outer/armorsuitcf01/v5/comp_body_s.png
1536
graphics/character/female/paperdoll/outer/armorsuitcf01/v5/comp_body_s_4k.png
5670
graphics/character/female/paperdoll/outer/explorationsuit_f01/types/explorationsuit_f01_xv.type
0
graphics/character/female/paperdoll/outer/explorationsuit_f01/v9/comp_body_d.png
1004
graphics/character/female/paperdoll/outer/explorationsuit_f01/v9/comp_body_d_4k.png
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graphics/character/female/paperdoll/outer/explorationsuit_f01/v9/comp_body_n.png
1169
graphics/character/female/paperdoll/outer/explorationsuit_f01/v9/comp_body_n_4k.png
5701
graphics/character/female/paperdoll/outer/explorationsuit_f01/v9/comp_body_s.png
1545
graphics/character/female/paperdoll/outer/explorationsuit_f01/v9/comp_body_s_4k.png
6081
graphics/character/female/paperdoll/topmiddle/tshirtf01/types/tshirtf01_xv_ff.type
0
graphics/character/female/paperdoll/topmiddle/tshirtf01/v7/comp_body_d.png
55
graphics/character/female/paperdoll/topmiddle/tshirtf01/v7/comp_body_d_4k.png
153
graphics/character/female/paperdoll/topmiddle/tshirtf01/v7/comp_body_n.png
142
graphics/character/female/paperdoll/topmiddle/tshirtf01/v7/comp_body_n_4k.png
536
graphics/character/female/paperdoll/topmiddle/tshirtf01/v7/comp_body_s.png
335
graphics/character/female/paperdoll/topmiddle/tshirtf01/v7/comp_body_s_4k.png
2482
graphics/character/male/paperdoll/hair/headwear_cap_m01/types/headwear_cap_m01_xv_ff.type
0
graphics/character/male/paperdoll/hair/headwear_cap_m01/v16/comp_hair_d.png
29
graphics/character/male/paperdoll/hair/headwear_cap_m01/v16/comp_hair_d_4k.png
80
graphics/character/male/paperdoll/hair/headwear_cap_m01/v16/comp_hair_n.png
432
graphics/character/male/paperdoll/hair/headwear_cap_m01/v16/comp_hair_n_4k.png
2365
graphics/character/male/paperdoll/hair/headwear_cap_m01/v16/comp_hair_s.png
113
graphics/character/male/paperdoll/hair/headwear_cap_m01/v16/comp_hair_s_4k.png
414
graphics/character/male/paperdoll/outer/armorsuitmm01/types/armorsuitmm01_swat.type
0
graphics/character/male/paperdoll/outer/armorsuitmm01/v5/colorize_body_l.png
673
graphics/character/male/paperdoll/outer/armorsuitmm01/v5/colorize_body_l_4k.png
2155
graphics/character/male/paperdoll/outer/armorsuitmm01/v5/comp_body_n.png
1075
graphics/character/male/paperdoll/outer/armorsuitmm01/v5/comp_body_n_4k.png
4921
graphics/character/male/paperdoll/outer/armorsuitmm01/v5/comp_body_s.png
1722
graphics/character/male/paperdoll/outer/armorsuitmm01/v5/comp_body_s_4k.png
6531
graphics/character/male/paperdoll/outer/explorationsuit_m01/types/explorationsuit_m01_xv.type
0
graphics/character/male/paperdoll/outer/explorationsuit_m01/v9/comp_body_d.png
1015
graphics/character/male/paperdoll/outer/explorationsuit_m01/v9/comp_body_d_4k.png
3410
graphics/character/male/paperdoll/outer/explorationsuit_m01/v9/comp_body_n.png
1299
graphics/character/male/paperdoll/outer/explorationsuit_m01/v9/comp_body_n_4k.png
6368
graphics/character/male/paperdoll/outer/explorationsuit_m01/v9/comp_body_s.png
1387
graphics/character/male/paperdoll/outer/explorationsuit_m01/v9/comp_body_s_4k.png
5453
graphics/character/male/paperdoll/topmiddle/tshirtm01/types/tshirtm01_xv_ff.type
0
graphics/character/male/paperdoll/topmiddle/tshirtm01/v7/comp_body_d.png
46
graphics/character/male/paperdoll/topmiddle/tshirtm01/v7/comp_body_d_4k.png
133
graphics/character/male/paperdoll/topmiddle/tshirtm01/v7/comp_body_n.png
216
graphics/character/male/paperdoll/topmiddle/tshirtm01/v7/comp_body_n_4k.png
845
graphics/character/male/paperdoll/topmiddle/tshirtm01/v7/comp_body_s.png
273
graphics/character/male/paperdoll/topmiddle/tshirtm01/v7/comp_body_s_4k.png
2173
graphics/effect.dx11/managed/space/spaceobject/fx/bubble/boundarybubble.sm_depth
10
graphics/effect.dx11/managed/space/spaceobject/fx/bubble/boundarybubble.sm_hi
10
graphics/effect.dx11/managed/space/spaceobject/fx/bubble/boundarybubble.sm_lo
4
graphics/effect.dx11/managed/space/spaceobject/fx/cloudcover.sm_depth
9
graphics/effect.dx11/managed/space/spaceobject/fx/cloudcover.sm_hi
9
graphics/effect.dx11/managed/space/spaceobject/fx/cloudcover.sm_lo
9
graphics/effect.dx11/managed/space/specialfx/motionvector.sm_depth
37
graphics/effect.dx11/managed/space/specialfx/motionvector.sm_hi
31
graphics/effect.dx11/managed/space/specialfx/motionvector.sm_lo
22
graphics/effect.dx11/managed/space/specialfx/stretch/atomic.sm_depth
34
graphics/effect.dx11/managed/space/specialfx/stretch/atomic.sm_hi
29
graphics/effect.dx11/managed/space/specialfx/stretch/atomic.sm_lo
9
graphics/effect.dx9/managed/space/spaceobject/fx/bubble/boundarybubble.sm_depth
3
graphics/effect.dx9/managed/space/spaceobject/fx/bubble/boundarybubble.sm_hi
3
graphics/effect.dx9/managed/space/spaceobject/fx/bubble/boundarybubble.sm_lo
1
graphics/effect.dx9/managed/space/spaceobject/fx/cloudcover.sm_depth
3
graphics/effect.dx9/managed/space/spaceobject/fx/cloudcover.sm_hi
3
graphics/effect.dx9/managed/space/spaceobject/fx/cloudcover.sm_lo
3
graphics/effect.dx9/managed/space/specialfx/motionvector.sm_depth
11
graphics/effect.dx9/managed/space/specialfx/motionvector.sm_hi
9
graphics/effect.dx9/managed/space/specialfx/motionvector.sm_lo
7
graphics/effect.dx9/managed/space/specialfx/stretch/atomic.sm_depth
10
graphics/effect.dx9/managed/space/specialfx/stretch/atomic.sm_hi
9
graphics/effect.dx9/managed/space/specialfx/stretch/atomic.sm_lo
3
graphics/effect.gles2/managed/space/spaceobject/fx/bubble/boundarybubble.sm_depth
7
graphics/effect.gles2/managed/space/spaceobject/fx/bubble/boundarybubble.sm_hi
7
graphics/effect.gles2/managed/space/spaceobject/fx/bubble/boundarybubble.sm_lo
3
graphics/effect.gles2/managed/space/spaceobject/fx/cloudcover.sm_depth
9
graphics/effect.gles2/managed/space/spaceobject/fx/cloudcover.sm_hi
9
graphics/effect.gles2/managed/space/spaceobject/fx/cloudcover.sm_lo
9
graphics/effect.gles2/managed/space/specialfx/motionvector.sm_depth
32
graphics/effect.gles2/managed/space/specialfx/motionvector.sm_hi
23
graphics/effect.gles2/managed/space/specialfx/motionvector.sm_lo
19
graphics/effect.gles2/managed/space/specialfx/stretch/atomic.sm_depth
25
graphics/effect.gles2/managed/space/specialfx/stretch/atomic.sm_hi
22
graphics/effect.gles2/managed/space/specialfx/stretch/atomic.sm_lo
7
graphics/generic/custom/centergeo_01a.gr2
19
graphics/generic/custom/sphere_pillar_01c.gr2
23
graphics/generic/custom/spherelines_01a.gr2
21
graphics/generic/custom/trianglewithedge3d_01a.gr2
80
graphics/generic/unitplane/unitplane_offset_plusy_01a.gr2
7
graphics/generic/vortex/cone2_fixeduvs_hd_uvx4_inverseb.gr2
30
staticdata/dynamicattributes.fsdbinary
0
staticdata/dynamicitemattributes.fsdbinary
0
texture/fx/caustics/caustic_12c.dds
349
texture/fx/caustics/caustic_14c.dds
349
texture/fx/caustics/caustic_25a.dds
349
texture/fx/gradients/colorgrad_01e.dds
1
texture/fx/gradients/gradientbeat_02g.dds
22
texture/fx/gradients/middlepointfade_01.dds
43
texture/fx/gradients/middlepointfade_02.dds
43
texture/fx/gradients/ramp_abyss_caustictoxin_01a.dds
11
texture/fx/gradients/ramp_abyss_electric_01a.dds
11
texture/fx/gradients/ramp_abyss_xenon_01a.dds
11
texture/fx/gradients/ramp_bioluminescence_01a.dds
11
texture/fx/gradients/ramp_orangeblack_01a.dds
11
texture/fx/lightnings/lightning_10a.dds
87
texture/fx/motionparticles/mpramp_ambientflame_01a.dds
5592
texture/fx/motionparticles/mpramp_ambientflame_01a_flw.dds
1398
texture/fx/motionparticles/mpramp_ambientflame_02a.dds
5592
texture/fx/motionparticles/mpramp_ambientflame_02a_flw.dds
1398
texture/fx/motionparticles/mpramp_caustic_25_01a.dds
5592
texture/fx/motionparticles/mpramp_caustic_25_01a_flw.dds
1398
texture/fx/motionparticles/mpramp_caustictileloop_01a.dds
5592
texture/fx/motionparticles/mpramp_caustictileloop_01a_flw.dds
349
texture/fx/motionparticles/mpramp_electro_01a.dds
5592
texture/fx/motionparticles/mpramp_electro_01a_flw.dds
5592
texture/fx/motionparticles/mpramp_opticcaustic_01a.dds
5592
texture/fx/motionparticles/mpramp_opticcaustic_01a_flw.dds
1398
texture/fx/motionparticles/mpramp_smoke_01f.dds
5592
texture/fx/motionparticles/mpramp_twistedgas_01a.dds
5592
texture/fx/motionparticles/mpramp_twistedgas_01a_flw.dds
1398
texture/fx/particles/cloudglobe_blue_01a.dds
22
texture/fx/particles/cloudglobe_xenon_01a.dds
22
texture/fx/smoke/cloud_01a.dds
349
texture/projection/capsule_02.dds
43
texture/projection/case_01.dds
43
texture/projection/number15_05.dds
43
texture/projection/stripe_04.dds
43
ui/asset/mannequin/outer/47286_male_outer_armorsuitmm01_types_armorsuitmm01_swat.png
27
ui/asset/mannequin/outer/47287_female_outer_armorsuitcf01_types_armorsuitcf01_swat.png
23
ui/texture/icons/modules/blocktether.png
5
video/billboards/common/1024x576_3.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3331
video/billboards/common/abamaster.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

1869
video/billboards/common/absence of light take 2.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3052
video/billboards/common/advent of fate alliance billboard.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

1925
video/billboards/common/agonistx.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

4302
video/billboards/common/amamake_all-star.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3254
video/billboards/common/amd_final_eve.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3160
video/billboards/common/arctic light billboard.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3048
video/billboards/common/astroco_3_2.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2646
video/billboards/common/b0ss_alliance_stationad.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

1964
video/billboards/common/bb.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

1908
video/billboards/common/bergmann federation billboard spot_1.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3715
video/billboards/common/bilboard hotel moscow.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3246
video/billboards/common/billboard_1.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

4029
video/billboards/common/black wolf syndicate2.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

1858
video/billboards/common/bombers bar npsi community.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2899
video/billboards/common/bravecollective.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2176
video/billboards/common/bravenewbies.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

805
video/billboards/common/coreli corporation.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3147
video/billboards/common/darktaboo.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3030
video/billboards/common/dasfornaxprotektorat1.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2988
video/billboards/common/deos.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2669
video/billboards/common/doughboys_vid.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2616
video/billboards/common/drasydowhatyouwill.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

4864
video/billboards/common/eol alliance promo.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2128
video/billboards/common/escalating entropy alliance billboard ad.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2990
video/billboards/common/etny_billboard.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2906
video/billboards/common/eve005_iron_armada_sting_webm.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2838
video/billboards/common/fcon_billboard_1024x576x30_webm.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2686
video/billboards/common/fffff_1.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2469
video/billboards/common/freedom's dream alliance bulletin ad.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

978
video/billboards/common/frostybillboard.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3254
video/billboards/common/fusion enterprises ltd_ad-update.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2966
video/billboards/common/gsib v2 no sound.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2986
video/billboards/common/hd 1024.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2327
video/billboards/common/imperium_billboard.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3049
video/billboards/common/inner hellnosound.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3702
video/billboards/common/k0rv_eve.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

1366
video/billboards/common/lds10_1.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3215
video/billboards/common/logo ra.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

1807
video/billboards/common/lowsechnaya sholupen.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2907
video/billboards/common/lumpy alliance ad_30fps.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

1859
video/billboards/common/mirelle_mens_glasses.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3133
video/billboards/common/moa_animation1.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

4431
video/billboards/common/mym8.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2852
video/billboards/common/nodal point teledildonics.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

1779
video/billboards/common/nog8s billboard.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3104
video/billboards/common/oa_video_eve.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2945
video/billboards/common/only_for_fun.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2455
video/billboards/common/oos bill1.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2540
video/billboards/common/oos-bill v3_4.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2661
video/billboards/common/osm_1024x576_v2_.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2586
video/billboards/common/ossim_billbord.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

1656
video/billboards/common/pandemic legion.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2831
video/billboards/common/public_enemy.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2805
video/billboards/common/razor_alliance_2.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3814
video/billboards/common/real enemy.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3036
video/billboards/common/requiem logo transparent.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

640
video/billboards/common/resistandbitenosound.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

8275
video/billboards/common/respect honor passion.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2755
video/billboards/common/sigcartel_billboard_v3_forccp.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2819
video/billboards/common/sistersofeve_cristianog.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

639
video/billboards/common/sniggwaffe - billboard.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

1755
video/billboards/common/space station 13 alpha clone greytide.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

1957
video/billboards/common/spectre fleet - logo ad.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3079
video/billboards/common/spoopy newbies.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2839
video/billboards/common/squad-v.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3053
video/billboards/common/starcaptain8.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

1852
video/billboards/common/stellanew_eve1.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3275
video/billboards/common/strxp-ad4_vp8.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3067
video/billboards/common/sturm_billboard_final.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3053
video/billboards/common/suad_billboard_01_scrolling_webm.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3045
video/billboards/common/suddenly spaceships billboard advert.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2006
video/billboards/common/take2_final_eve.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2182
video/billboards/common/talushaya.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2742
video/billboards/common/test billboard.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2285
video/billboards/common/the bastard cartel advert.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2356
video/billboards/common/the chaos army - recruiting trailer ccp 1-bis zu 4k.webm.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3206
video/billboards/common/the incorruptible corpse.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

1232
video/billboards/common/the stormcrows.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3347
video/billboards/common/the valhalla project - incursion community.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2936
video/billboards/common/ther0nin billboard.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

3747
video/billboards/common/tiklenosound.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

667
video/billboards/common/tnt_billboard_2016.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

1783
video/billboards/common/txc-eve-03.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

4224
video/billboards/common/valkyriebillboardsound.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

9477
video/billboards/common/valkyriebillboardsound1.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

9477
video/billboards/common/valkyriebillboardsound2.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

9477
video/billboards/common/valkyriebillboardsound3.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

9477
video/billboards/common/valkyriebillboardsound4.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

9477
video/billboards/common/valkyriebillboardsound5.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

9477
video/billboards/common/vendetta mercenary group station ad.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2225
video/billboards/common/volt_billboard_submissionrender.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

9562
video/billboards/common/warriorsoulrevnosound.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

2844
video/billboards/fallback.png
382
video/billboards_zn/common/fallback.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

194
video/billboards_zn/fallback.png
382
Changed Files (1081 Entries)
File Name Size in kb (Decompressed)
bin/_PlanetResources.dll
182 -> 182
bin/_audio2.dll
1865 -> 1865
bin/_ctypes.pyd
85 -> 85
bin/_destiny.dll
569 -> 569
bin/_elementtree.pyd
77 -> 77
bin/_evelocalization.dll
248 -> 248
bin/_ime.dll
70 -> 70
bin/_ssl.pyd
995 -> 996
bin/_trinity_dx11_deploy.dll
12857 -> 12909
bin/_trinity_dx9_deploy.dll
12781 -> 12838
bin/_videoplayer.dll
1763 -> 1763
bin/_yaml.pyd
207 -> 207
bin/blue.dll
3908 -> 3908
bin/character_colorLocationsLoader.pyd
34 -> 34
bin/character_colorNamesLoader.pyd
33 -> 34
bin/character_modifierLocationsLoader.pyd
33 -> 34
bin/character_resourcesLoader.pyd
34 -> 34
bin/character_sculptingLocationsLoader.pyd
33 -> 34
bin/d3dinfo.pyd
669 -> 669
bin/db.dll
262 -> 262
bin/effectSequencesLoader.pyd
48 -> 49
bin/exefile.exe
551 -> 551
bin/geo2.dll
195 -> 195
bin/graphicIDsLoader.pyd
46 -> 48
bin/nvapi.pyd
725 -> 725
bin/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
5894 -> 5932
bin/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
3303 -> 3344
bin/pyEvePathfinder.dll
671 -> 671
bin/pyFSD.dll
784 -> 784
bin/pyexpat.pyd
133 -> 133
bin/python27.dll
3883 -> 3883
bin/unicodedata.pyd
693 -> 693
bulkdata/2000001.cache2
5 -> 5
bulkdata/600005.cache2
505 -> 505
bulkdata/800003.cache2
2974 -> 2978
bulkdata/800004.cache2
204 -> 205
bulkdata/800005.cache2
554 -> 559
bulkdata/800006.cache2
6886 -> 6890
bulkdata/800007.cache2
402 -> 403
bulkdata/mapbulk.db
444 -> 444
bulkdata/version
0 -> 0
code.ccp
19161 -> 19091
dx9/model/artifact/colony/battleship/colb1/effects/colb1_fx.black
3 -> 4
dx9/model/artifact/universal/ballandpillar/ubp01/effects/ubp01_fx.black
21 -> 21
dx9/model/decal/glow_emitter_02_at.dds
43 -> 43
dx9/model/deployables/generic/citadel/l/cl1/cl1_t1.gr2
683 -> 653
dx9/model/deployables/generic/citadel/l/cl1/cl1_t1_lowdetail.gr2
161 -> 132
dx9/model/deployables/generic/citadel/l/cl1/cl1_t1_mediumdetail.gr2
471 -> 440
dx9/model/deployables/generic/citadel/l/cl1/icons/21138_128.png ->
19 -> 19
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dx9/model/deployables/generic/citadel/l/cl1/icons/21138_64_bp.png ->
6 -> 6
dx9/model/deployables/generic/citadel/l/cl1/icons/21138_64_bpc.png ->
6 -> 6
dx9/model/deployables/generic/citadel/l/cl1/icons/cl1_t1_isis.png ->
5 -> 5
dx9/model/deployables/generic/citadel/l/cl1/wreck/effect/fire.black
7 -> 7
dx9/model/deployables/generic/citadel/m/cm1/cm1_t1.gr2
586 -> 552
dx9/model/deployables/generic/citadel/m/cm1/cm1_t1_lowdetail.gr2
164 -> 130
dx9/model/deployables/generic/citadel/m/cm1/cm1_t1_mediumdetail.gr2
406 -> 372
dx9/model/deployables/generic/citadel/m/cm1/icons/21137_128.png ->
21 -> 21
dx9/model/deployables/generic/citadel/m/cm1/icons/21137_64.png ->
6 -> 6
dx9/model/deployables/generic/citadel/m/cm1/icons/21137_64_bp.png ->
6 -> 6
dx9/model/deployables/generic/citadel/m/cm1/icons/21137_64_bpc.png ->
7 -> 7
dx9/model/deployables/generic/citadel/m/cm1/icons/cm1_t1_isis.png ->
3 -> 3
dx9/model/deployables/generic/citadel/m/cm1/wreck/effect/fire.black
7 -> 7
dx9/model/deployables/generic/citadel/xl/cxl1/cxl1_t1.gr2
1219 -> 1020
dx9/model/deployables/generic/citadel/xl/cxl1/cxl1_t1_lowdetail.gr2
521 -> 323
dx9/model/deployables/generic/citadel/xl/cxl1/cxl1_t1_mediumdetail.gr2
877 -> 671
dx9/model/deployables/generic/citadel/xl/cxl1/icons/21139_128.png ->
22 -> 22
dx9/model/deployables/generic/citadel/xl/cxl1/icons/21139_64.png ->
6 -> 6
dx9/model/deployables/generic/citadel/xl/cxl1/icons/21139_64_bp.png ->
7 -> 7
dx9/model/deployables/generic/citadel/xl/cxl1/icons/21139_64_bpc.png ->
7 -> 7
dx9/model/deployables/generic/citadel/xl/cxl1/icons/21315_128.png ->
21 -> 21
dx9/model/deployables/generic/citadel/xl/cxl1/icons/21315_64.png ->
6 -> 6
dx9/model/deployables/generic/citadel/xl/cxl1/icons/21315_64_bp.png ->
6 -> 6
dx9/model/deployables/generic/citadel/xl/cxl1/icons/21315_64_bpc.png ->
7 -> 7
dx9/model/deployables/generic/citadel/xl/cxl1/icons/cxl1_t1_isis.png ->
7 -> 7
dx9/model/deployables/generic/citadel/xl/cxl1/wreck/effect/fire.black
7 -> 7
dx9/model/deployables/generic/industrialarray/l/ial1/effects/ial1_t1_fx.black
14 -> 14
dx9/model/deployables/generic/industrialarray/l/ial1/ial1_t1.gr2
889 -> 842
dx9/model/deployables/generic/industrialarray/l/ial1/ial1_t1_lowdetail.gr2
372 -> 320
dx9/model/deployables/generic/industrialarray/l/ial1/ial1_t1_mediumdetail.gr2
708 -> 660
dx9/model/deployables/generic/industrialarray/l/ial1/icons/21405_128.png ->
22 -> 22
dx9/model/deployables/generic/industrialarray/l/ial1/icons/21405_64.png ->
6 -> 6
dx9/model/deployables/generic/industrialarray/l/ial1/icons/21405_64_bp.png ->
6 -> 6
dx9/model/deployables/generic/industrialarray/l/ial1/icons/21405_64_bpc.png ->
7 -> 7
dx9/model/deployables/generic/industrialarray/l/ial1/icons/ial1_t1_isis.png ->
5 -> 5
dx9/model/deployables/generic/industrialarray/l/ial1/wreck/effect/fire.black
7 -> 7
dx9/model/deployables/generic/industrialarray/m/iam1/effects/iam1_t1_fx.black
25 -> 26
dx9/model/deployables/generic/industrialarray/m/iam1/iam1_t1.gr2
595 -> 568
dx9/model/deployables/generic/industrialarray/m/iam1/iam1_t1_lowdetail.gr2
236 -> 209
dx9/model/deployables/generic/industrialarray/m/iam1/iam1_t1_mediumdetail.gr2
434 -> 407
dx9/model/deployables/generic/industrialarray/m/iam1/icons/21344_128.png ->
22 -> 22
dx9/model/deployables/generic/industrialarray/m/iam1/icons/21344_64.png ->
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37 -> 37
fisfx/explosion/ecx_generic_pod_explosive_01a.black
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fisfx/explosion/ecx_generic_structure_l_01a.black
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fisfx/explosion/ecx_generic_structure_m_01a.black
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fisfx/explosion/ecx_generic_structure_xl_01a.black
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fisfx/explosion/ecx_lco_generic_explosive_01a.black
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fisfx/explosion/ecx_lco_generic_explosive_01b.black
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fisfx/explosion/ecx_lco_generic_explosive_01c.black
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fisfx/explosion/ecx_moonchunk_explosive_01a.black
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fisfx/explosion/ecx_moonchunk_explosivespecial_01a.black
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fisfx/explosion/ecx_sleeper_explosive_01a.black
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fisfx/explosion/ecx_titan_amarr_explosive_01a.black
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fisfx/explosion/ecx_titan_caldari_explosive_01a.black
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fisfx/explosion/ecx_titan_gallente_explosive_01a.black
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fisfx/explosion/ecx_titan_minmatar_explosive_01a.black
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fisfx/generic/lightning/npe_customlightning_01a.black
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fisfx/generic/warp_disruption/warp_disruption_field_generator.black
6 -> 6
fisfx/jump/cyno_jump/cyno_jump_in_bo.black
16 -> 16
fisfx/module/driftercontrol_rt_t1a.black
8 -> 8
fisfx/module/jumpout_tr_t1a.black
2 -> 2
fisfx/module/superdefenseshield_rt_t1a.black
14 -> 14
fisfx/module/superdefenseshieldsource_rt_t1a.black
16 -> 17
fisfx/module/warfarelink_armor_rt_t1a.black
2 -> 2
fisfx/module/warfarelink_information_rt_t1a.black
2 -> 2
fisfx/module/warfarelink_mining_rt_t1a.black
2 -> 2
fisfx/module/warfarelink_shield_rt_t1a.black
2 -> 2
fisfx/module/warfarelink_skirmish_rt_t1a.black
2 -> 2
fisfx/module/warfarelinked_generic_rt_t1a.black
1 -> 1
fisfx/module/warfarelinksphere_armor_rt_t1a.black
10 -> 10
fisfx/module/warfarelinksphere_information_rt_t1a.black
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fisfx/module/warfarelinksphere_mining_rt_t1a.black
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fisfx/module/warfarelinksphere_shield_rt_t1a.black
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fisfx/module/warfarelinksphere_skirmish_rt_t1a.black
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fisfx/postprocess/eve.yaml
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fisfx/statefx/asteroid/resourcewars_asteroidstatefx_01a.black
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graphics/character/female/paperdoll/hair/hair_bob_02/colorize_hair_l_4k.png ->
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graphics/character/female/paperdoll/hair/hair_bob_02/colorize_hair_z.png ->
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graphics/character/female/paperdoll/hair/hair_bob_02/hair_bob_02.black
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graphics/character/female/paperdoll/hair/hair_bob_02/hair_bob_02_lod0.gr2
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graphics/character/female/paperdoll/topunderwear/bikinitopaf01/comp_body_n.png ->
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graphics/character/female/paperdoll/topunderwear/bikinitopaf01/comp_body_n_4k.png ->
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graphics/character/female/paperdoll/topunderwear/bikinitopaf01/comp_body_s.png ->
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graphics/character/female/paperdoll/topunderwear/bikinitopaf01/comp_body_s_4k.png ->
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graphics/character/female/paperdoll/topunderwear/bikinitopcf01/colorize_body_l.png ->
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graphics/character/female/paperdoll/topunderwear/bikinitopcf01/colorize_body_z.png ->
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graphics/character/female/paperdoll/topunderwear/bikinitopcf01/colorize_body_z_4k.png ->
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graphics/character/female/paperdoll/topunderwear/bikinitopcf01/comp_body_n.png ->
49 -> 245
graphics/character/female/paperdoll/topunderwear/bikinitopcf01/comp_body_n_4k.png ->
195 -> 936
graphics/character/female/paperdoll/topunderwear/bikinitopcf01/comp_body_s.png ->
18 -> 33
graphics/character/female/paperdoll/topunderwear/bikinitopcf01/comp_body_s_4k.png ->
117 -> 209
graphics/character/female/paperdoll/topunderwear/bikinitopgf01/colorize_body_l.png ->
12 -> 12
graphics/character/female/paperdoll/topunderwear/bikinitopgf01/colorize_body_l_4k.png ->
46 -> 45
graphics/character/female/paperdoll/topunderwear/bikinitopgf01/colorize_body_z.png ->
6 -> 32
graphics/character/female/paperdoll/topunderwear/bikinitopgf01/colorize_body_z_4k.png ->
42 -> 79
graphics/character/female/paperdoll/topunderwear/bikinitopgf01/comp_body_n.png ->
49 -> 245
graphics/character/female/paperdoll/topunderwear/bikinitopgf01/comp_body_n_4k.png ->
195 -> 936
graphics/character/female/paperdoll/topunderwear/bikinitopgf01/comp_body_s.png ->
18 -> 33
graphics/character/female/paperdoll/topunderwear/bikinitopgf01/comp_body_s_4k.png ->
117 -> 209
graphics/character/female/paperdoll/topunderwear/bikinitopmf01/colorize_body_l.png ->
12 -> 12
graphics/character/female/paperdoll/topunderwear/bikinitopmf01/colorize_body_l_4k.png ->
46 -> 45
graphics/character/female/paperdoll/topunderwear/bikinitopmf01/colorize_body_z.png ->
6 -> 32
graphics/character/female/paperdoll/topunderwear/bikinitopmf01/colorize_body_z_4k.png ->
42 -> 79
graphics/character/female/paperdoll/topunderwear/bikinitopmf01/comp_body_n.png ->
49 -> 245
graphics/character/female/paperdoll/topunderwear/bikinitopmf01/comp_body_n_4k.png ->
195 -> 936
graphics/character/female/paperdoll/topunderwear/bikinitopmf01/comp_body_s.png ->
18 -> 33
graphics/character/female/paperdoll/topunderwear/bikinitopmf01/comp_body_s_4k.png ->
117 -> 209
graphics/effect.dx11/managed/space/postprocess/tonemapping.sm_depth
27 -> 29
graphics/effect.dx11/managed/space/postprocess/tonemapping.sm_hi
27 -> 29
graphics/effect.dx11/managed/space/postprocess/tonemapping.sm_lo
26 -> 28
graphics/effect.dx11/managed/space/spaceobject/fx/hazespherical.sm_depth
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/fx/hazespherical.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/specialfx/motionvectorramp.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/specialfx/motionvectorramp.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/specialfx/motionvectorramp.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/particles/2layermask.sm_depth
72 -> 128
graphics/effect.dx11/managed/space/specialfx/particles/2layermask.sm_hi
62 -> 114
graphics/effect.dx11/managed/space/specialfx/particles/2layermask.sm_lo
62 -> 114
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/motionvectorramp.sm_depth
14 -> 15
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/motionvectorramp.sm_hi
12 -> 13
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/motionvectorramp.sm_lo
10 -> 11
graphics/effect.dx11/managed/space/specialfx/particles/motionvector.sm_depth
225 -> 238
graphics/effect.dx11/managed/space/specialfx/particles/motionvector.sm_hi
191 -> 204
graphics/effect.dx11/managed/space/specialfx/particles/motionvector.sm_lo
142 -> 151
graphics/effect.dx11/managed/space/specialfx/ubershaderdistortion.sm_depth
16 -> 16