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"i will delete titans." - CCP Pointy Bits

Comparing Singularity_Previous (Build: 1373279) to Singularity_Next (Build: 1374367)

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Est. patch size: 1196mb

Click the categories below to expand them! ALT-click entries to highlight for sharing.

New Items (13 Entries)
Show/Hide EVE notepad list for in-game viewing.
<url=showinfo:48648>Citizen Venture</url>
<url=showinfo:48742>Overmind Wreck</url>
<url=showinfo:48743>Rogue Drone Hacking Container</url>
<url=showinfo:48744>Rogue Swarm Drone</url>
<url=showinfo:48745>Rogue Swarm Drone Blueprint</url>
<url=showinfo:48746>Implant 25T-10MS</url>
<url=showinfo:48747>Implant 10MS-25T</url>
<url=showinfo:48779>Drop-off Container</url>
<url=showinfo:48780>Citizen Miner</url>
<url=showinfo:48781>Citizen Data Analyzer</url>
<url=showinfo:48799>Hisec Overmind</url>
<url=showinfo:48800>Lowsec Overmind</url>
<url=showinfo:48801>Nullsec Overmind</url>
Icon TypeID & Name Description Group Attributes
48648 - Citizen Venture No Description Citizen Ships
Click to toggle showing the 82 attributes. typeID: 48648
graphicID: 22228
Capacity: 50.0
isDynamicType: False
raceID: 128
typeNameID: 539345
basePrice: 0.0
marketGroupID: 1616
Volume: 29500.0
soundID: 20811
radius: 41.0
Meta Level: 0.0
factionID: 500014
published: False
Mass: 1200000.0
Tech Level: 1.0
groupID: 2001
portionSize: 1
Rig Size: 0.0
maxPassengers: 2.0
Rig Slots: 0.0
Item Damage: 0.0
Shield Capacity: 100.0
uniformity: 1.0
Structure Hitpoints: 100.0
Powergrid Output: 2.0
Low Slots: 0.0
Medium Slots: 1.0
High Slots: 1.0
Power Load: 0.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
powerToSpeed: 1.0
Armor Kinetic Damage Resistance: 1.0
warpFactor: 0.0
minTargetVelDmgMultiplier: 0.05
warpCapacitorNeed: 1.35e-06
heatCapacityHi: 0.0
Armor Hitpoints: 100.0
Color Scheme: 11331.0
Maximum Velocity: 100.0
Rig Slots: 0.0
Signature Radius: 40.0
heatCapacityMed: 0.0
CPU Output: 65.0
CPU Load: 0.0
Scan Resolution: 750.0
Capacitor Recharge time: 120000.0
Maximum Locked Targets: 1.0
structureUniformity: 1.0
Armor EM Damage Resistance: 1.0
Inertia Modifier: 3.6
Shield Explosive Resistance: 1.0
Armor Explosive Damage Resistance: 1.0
heatCapacityLow: 0.0
Maximum Targeting Range: 5000.0
Targeting Speed: 5000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 4.0
Gravimetric Sensor Strength: 0.0
Armor Thermal Damage Resistance: 1.0
Warp Speed Multiplier: 1.0
propulsionGraphicID: 394.0
Shield EM Damage Resistance: 1.0
Shield recharge time: 120000.0
Capacitor Capacity: 100.0
Shield Uniformity: 0.75
Launcher Hardpoints: 0.0
Turret Hardpoints: 1.0
Warp Scramble Status: 0.0
Ore Hold Capacity: 100.0
Calibration: 0.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
gfxBoosterID: 394.0
Ship Warp Speed: 1.0
mainColor: 16777215.0
armorUniformity: 0.75
maxDirectionalVelocity: 100.0
48742 - Overmind Wreck No Description Wreck
Click to toggle showing the 16 attributes. typeID: 48742
graphicID: 3115
Capacity: 27500.0
isDynamicType: False
typeNameID: 539907
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
Access Difficulty: -10.0
Signature Radius: 5000.0
Structure Hitpoints: 3500.0
structureUniformity: 1.0
48743 - Rogue Drone Hacking Container No Description Spawn Container
Click to toggle showing the 23 attributes. typeID: 48743
graphicID: 1718
Capacity: 600.0
isDynamicType: False
typeNameID: 539908
basePrice: 0.0
Volume: 1010000.0
radius: 250.0
published: False
Mass: 105000000.0
groupID: 306
portionSize: 1
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 10000000.0
hackable: 1.0
Capacitor Capacity: 2700.0
structureUniformity: 1.0
Signature Radius: 500.0
requiredSkill1Level: 21718.0
Disallows Assistance: 1.0
entityEquipmentMax: 0.0
tierDifficulty: 3.0
48744 - Rogue Swarm Drone No Description Combat Drone
Click to toggle showing the 74 attributes. typeID: 48744
graphicID: 1099
Capacity: 0.0
isDynamicType: False
raceID: 134
typeNameID: 539909
basePrice: 500000.0
metaGroupID: 19
marketGroupID: 838
Volume: 50.0
radius: 35.0
published: True
Mass: 10000.0
groupID: 100
portionSize: 1
Maximum Locked Targets: 8.0
Shield Capacity: 600.0
uniformity: 0.75
Structure Hitpoints: 250.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.55
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
fighterAbilityAntiFighterMissileResistance: 1.0
requiredSkill1Level: 1.0
requiredSkill3Level: 5.0
entityChaseMaxDistance: 8000.0
Activation proximity: 4000.0
Armor Hitpoints: 400.0
Accuracy falloff : 3000.0
entityChaseMaxDelayChance: 1.0
Turret Tracking: 0.65
Maximum Velocity: 1680.0
Signature Radius: 100.0
Rate of fire: 4000.0
Optimal Range: 4200.0
Capacitor Recharge time: 2500000.0
Tertiary Skill required: 3436.0
entityFlyRange: 4200.0
Damage Modifier: 0.85
maxAttackTargets: 1.0
structureUniformity: 1.0
entityChaseMaxDelay: 1.0
Primary Skill required: 3441.0
Inertia Modifier: 100.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
entityChaseMaxDuration: 2500.0
Targeting Speed: 2000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 22.5
Shield recharge time: 500000.0
Capacitor Capacity: 1.0
Shield Uniformity: 0.75
Tech Level: 1.0
Signature Resolution: 400.0
Structure Kinetic Damage Resistance: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 32.0
Explosive damage: 32.0
Kinetic damage: 32.0
Thermal damage: 32.0
entityAttackRange: 8000.0
Bandwidth Needed: 20.0
Meta Level: 6.0
Orbit Velocity: 440.0
48745 - Rogue Swarm Drone Blueprint No Description Combat Drone Blueprint
Click to toggle showing the 15 attributes. typeID: 48745
graphicID: 1099
Capacity: 0.0
isDynamicType: False
typeNameID: 539910
basePrice: 5000000.0
metaGroupID: 19
marketGroupID: 1532
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 176
portionSize: 1
industryBlueprintRank: 2.0
48746 - Implant 25T-10MS No Description Cyber Drones
Click to toggle showing the 22 attributes. typeID: 48746
Capacity: 0.0
isDynamicType: False
typeNameID: 539911
iconID: 2224
basePrice: 200000.0
metaGroupID: 19
marketGroupID: 2477
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 739
portionSize: 1
Hitpoint Bonus: 25.0
Implant Slot: 7.0
Armor Hitpoint Bonus: 25.0
Shield Capacity Bonus: 25.0
requiredSkill1Level: 3.0
Primary Skill required: 3411.0
Drone Velocity Bonus: -10.0
48747 - Implant 10MS-25T No Description Cyber Drones
Click to toggle showing the 22 attributes. typeID: 48747
Capacity: 0.0
isDynamicType: False
typeNameID: 539912
iconID: 2224
basePrice: 200000.0
metaGroupID: 19
marketGroupID: 2477
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 739
portionSize: 1
Hitpoint Bonus: -25.0
Implant Slot: 7.0
Armor Hitpoint Bonus: -25.0
Shield Capacity Bonus: -25.0
requiredSkill1Level: 3.0
Primary Skill required: 3411.0
Drone Velocity Bonus: 10.0
48779 - Drop-off Container No Description Spawn Container
Click to toggle showing the 27 attributes. typeID: 48779
graphicID: 1176
Capacity: 2700.0
isDynamicType: False
typeNameID: 540201
iconID: 16
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: False
Mass: 10000.0
groupID: 306
portionSize: 1
allowRefills: 1.0
lootRespawnTime: 15000.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
hackable: 1.0
Capacitor Capacity: 2700.0
structureUniformity: 1.0
Signature Radius: 500.0
Disallows Assistance: 1.0
Primary Skill required: 21718.0
entityEquipmentMax: 0.0
tierDifficulty: 3.0
Access Difficulty: 3.0
48780 - Citizen Miner No Description Citizen Modules
Click to toggle showing the 28 attributes. Volume: 5.0
typeID: 48780
graphicID: 11146
Capacity: 0.0
Meta Level: 0.0
isDynamicType: False
typeNameID: 540202
iconID: 1061
basePrice: 0.0
metaGroupID: 1
radius: 25.0
published: True
Mass: 0.0
Tech Level: 1.0
groupID: 2003
portionSize: 1
Activation Cost: 5.0
Color Scheme: 11346.0
Structure Hitpoints: 40.0
Mining amount: 6.0
slots occupied: 1.0
CPU usage: 60.0
requiredSkill1Level: 1.0
Optimal Range: 10000.0
Activation time / duration: 10000.0
targetGroup: 11.0
Powergrid Usage: 1.0
Primary Skill required: 3386.0
48781 - Citizen Data Analyzer No Description Citizen Modules
Click to toggle showing the 25 attributes. typeID: 48781
Capacity: 0.0
isDynamicType: False
Meta Level: 0.0
typeNameID: 540204
iconID: 2856
basePrice: 33264.0
Volume: 5.0
radius: 500.0
published: False
Mass: 0.0
Tech Level: 1.0
groupID: 2003
portionSize: 1
Activation Cost: 1.0
Structure Hitpoints: 40.0
Virus Strength: 10.0
isHacking: 1.0
Access Difficulty Bonus: 2.0
CPU usage: 5.0
Virus Utility Element Slots: 3.0
Virus Coherence: 25.0
Optimal Range: 5000.0
Activation time / duration: 10000.0
Powergrid Usage: 1.0
48799 - Hisec Overmind No Description Deadspace Rogue Drone Battleship
Click to toggle showing the 14 attributes. typeID: 48799
graphicID: 1718
Capacity: 950.0
isDynamicType: False
typeNameID: 540670
basePrice: 0.0
Volume: 1010000.0
soundID: 11
wreckTypeID: 48742
radius: 250.0
published: False
Mass: 21000000.0
groupID: 802
portionSize: 1
48800 - Lowsec Overmind No Description Deadspace Rogue Drone Battleship
Click to toggle showing the 14 attributes. typeID: 48800
graphicID: 1718
Capacity: 950.0
isDynamicType: False
typeNameID: 540671
basePrice: 0.0
Volume: 1010000.0
soundID: 11
wreckTypeID: 48742
radius: 250.0
published: False
Mass: 21000000.0
groupID: 802
portionSize: 1
48801 - Nullsec Overmind No Description #System
Click to toggle showing the 11 attributes. typeID: 48801
Capacity: 0.0
isDynamicType: False
typeNameID: 540672
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 0
portionSize: 1
Removed Items (0 Entries)

Please note that a "removed" item usually means the item was just not yet added to the "newer" build.

TypeID & Name Description Group Attributes

Changed Blueprints (2 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
22952 - 'Pacifier' Large Remote Armor Repairer Blueprint BP Price: 0 ISK
Build Time: 0:45:00
Copy:2160 ME:945 TE:945 Limit:60x
Materials:
4318x Tritanium
3256x Pyerite
2x Yan Jung Plenary Wire
2x Yan Jung Nano Fabric
2x Yan Jung Singularity Fact Sheet
1x Mexallon
1x Yan Jung Thunder Kite
2x Yan Jung Tachyon Stetoscope
Skills:
Industry V
Yan Jung Technology V
Outcome:
1x 'Pacifier' Large Remote Armor Repairer (22951)
BP Price: 0 ISK
Build Time: 0:45:00
Copy:2160 ME:945 TE:945 Limit:60x
Materials:
1x Mexallon
1x Yan Jung Thunder Kite
2x Yan Jung Tachyon Stetoscope
2x Yan Jung Plenary Wire
2x Yan Jung Nano Fabric
2x Yan Jung Singularity Fact Sheet
3256x Pyerite
4318x Tritanium
Skills:
Industry V
Yan Jung Technology V
Outcome:
1x 'Peace' Large Remote Armor Repairer (23416)
BP Price: 0 ISK
Build Time: 0:45:00
Copy:2160 ME:945 TE:945 Limit:60x
Materials:
4318x 34
3256x 35
1x 36
1x 23130
2x 23132

2x 23140
2x 23142
2x 23172
1x 36
1x 23130
2x 23132
3256x 35
4318x 34

Skills:
3380 V
23124 V
Outcome:
1x 2
29513416
48745 - Rogue Swarm Drone Blueprint No blueprint entry found. BP Price: 5,000,000 ISK
Build Time: 3:20:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Elite Drone AI
2x Drone Coronary Unit
10x Drone Capillary Fluid
12x Drone Cerebral Fragment
18x Zydrine
25x Drone Tactical Limb
27x Nocxium
35x Drone Epidermal Shielding Chunk
41x Drone Synaptic Relay Wiring
47x Isogen
729x Pyerite
5947x Tritanium
Skills:
Drones I
Mechanical Engineering I
Electronic Engineering III
Industry V
Outcome:
1x Rogue Swarm Drone (48744)
BP Price: 5,000,000 ISK
Build Time: 3:20:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 21815
2x 28366
10x 28362
12x 28363
18x 39
25x 28364
27x 38
35x 28365
41x 28361
47x 37
729x 35
5947x 34
Skills:
3436 I
11452 I
11453 III
3380 V
Outcome:
1x 48744
Changed Reprocessing (7 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
35840 - Upwell Cynosural Beacon (Navigation Structures) 1x Structure Construction Parts
1x Structure Hangar Array
1x Structure Storage Bay
1x Structure Repair Facility
1x Structure Docking Bay
4x Structure Acceleration Coils
1x Structure Construction Parts
1x Structure Hangar Array
1x Structure Storage Bay
1x Structure Repair Facility
1x Structure Docking Bay
4x Structure Market Network
1x Structure Medical Center
1x Structure Office Center
4x Structure Mission Network
400x Structure Acceleration Coils
1x 21947
1x 21949
1x 21951
1x 21957
1x 21961
4x
21963
1x 21965
1x 21967
4x 21969
400x
36957
35841 - Small Stargate (Navigation Structures) 100x Structure Construction Parts
100x Structure Hangar Array
100x Structure Storage Bay
100x Structure Repair Facility
100x Structure Docking Bay
4x Structure Market Network
40x Structure Medical Center
40x Structure Office Center
4x Structure Mission Network
400x Structure Acceleration Coils
1x Structure Construction Parts
1x Structure Hangar Array
1x Structure Storage Bay
1x Structure Repair Facility
1x Structure Docking Bay
4x Structure Market Network
1x Structure Medical Center
1x Structure Office Center
4x Structure Mission Network
400x Structure Acceleration Coils
100x 21947
1
00x 21949
1
00x 21951
1
00x 21957
1
00x 21961
4x 21963
401x 21965
401x 21967
4x 21969
400x 36957
35912 - Standup Cynosural Generator I (Structure Stargate Service Module) 3000000x Tritanium
600000x Pyerite
210000x Mexallon
24000x Isogen
4500x Nocxium
2100x Zydrine
900x Megacyte
10x Broadcast Node
20x Integrity Response Drones
10x Nano-Factory
10x Organic Mortar Applicators
10x Recursive Computing Module
20x Self-Harmonizing Power Core
10x Sterile Conduits
20x Wetware Mainframe
250000x Tritanium
50000x Pyerite
17500x Mexallon
2000x Isogen
375x Nocxium
175x Zydrine
75x Megacyte
1x Broadcast Node
1x Integrity Response Drones
1x Nano-Factory
2x Organic Mortar Applicators
1x Recursive Computing Module
2x Self-Harmonizing Power Core
1x Sterile Conduits
2x Wetware Mainframe
300250000x 34
6050000x 35
210017500x 36
2
4000x 37
4500375x 38
2100175x 39
90075x 40
1
0x 2867
201x 2868
1
0x 2869
102x 2870
1
0x 2871
2
0x 2872
1
0x 2875
2
0x 2876
35913 - Standup Stargate Engine I (Structure Stargate Service Module) 10000000x Tritanium
2000000x Pyerite
700000x Mexallon
80000x Isogen
15000x Nocxium
7000x Zydrine
3000x Megacyte
75x Broadcast Node
150x Integrity Response Drones
75x Nano-Factory
75x Organic Mortar Applicators
75x Recursive Computing Module
150x Self-Harmonizing Power Core
75x Sterile Conduits
150x Wetware Mainframe
250000x Tritanium
50000x Pyerite
17500x Mexallon
2000x Isogen
375x Nocxium
175x Zydrine
75x Megacyte
1x Broadcast Node
1x Integrity Response Drones
1x Nano-Factory
2x Organic Mortar Applicators
1x Recursive Computing Module
2x Self-Harmonizing Power Core
1x Sterile Conduits
2x Wetware Mainframe
1000250000x 34
25000000x 35
700017500x 36
802000x 37
15000375x 38
7000175x 39
300075x 40
751x 2867
1
50x 2868
751x 2869
752x 2870
751x 2871
1502x 2872
751x 2875
1502x 2876
35914 - Structure Cynosural Jammer I (Structure Stargate Service Module) 1000000x Tritanium
200000x Pyerite
70000x Mexallon
8000x Isogen
1500x Nocxium
700x Zydrine
300x Megacyte
3x Broadcast Node
7x Integrity Response Drones
3x Nano-Factory
3x Organic Mortar Applicators
3x Recursive Computing Module
7x Self-Harmonizing Power Core
3x Sterile Conduits
7x Wetware Mainframe
250000x Tritanium
50000x Pyerite
17500x Mexallon
2000x Isogen
375x Nocxium
175x Zydrine
75x Megacyte
1x Broadcast Node
1x Integrity Response Drones
1x Nano-Factory
2x Organic Mortar Applicators
1x Recursive Computing Module
2x Self-Harmonizing Power Core
1x Sterile Conduits
2x Wetware Mainframe
100250000x 34
2050000x 35
70017500x 36
82000x 37
1500375x 38
700175x 39
30075x 40
31x 2867
71x 2868
31x 2869
32x 2870
31x 2871
72x 2872
31x 2875
72x 2876
37534 - Upwell Cynosural System Jammer (Navigation Structures) 10x Structure Construction Parts
10x Structure Hangar Array
10x Structure Storage Bay
10x Structure Repair Facility
10x Structure Docking Bay
4x Structure Medical Center
4x Structure Office Center
40x Structure Acceleration Coils
1x Structure Construction Parts
1x Structure Hangar Array
1x Structure Storage Bay
1x Structure Repair Facility
1x Structure Docking Bay
4x Structure Market Network
1x Structure Medical Center
1x Structure Office Center
4x Structure Mission Network
400x Structure Acceleration Coils
10x 21947
1
0x 21949
1
0x 21951
1
0x 21957
1
0x 21961
4x 2196
53
1x 21965
1x 21967

4x 2196
79
40
0x 36957
48744 - Rogue Swarm Drone (Combat Drone) No reprocessing data found. 5947x Tritanium
729x Pyerite
47x Isogen
27x Nocxium
18x Zydrine
5947x 34
729x 35
47x 37
27x 38
18x 39

Changed Traits (2 Entries)
TypeID, Group, & Name Singularity_Previous Singularity_Next Diff
48635 - Tiamat
(Force Recon Ship)
Recon Ships bonuses (per skill level):
  • 20% reduction in Cloaking Devices CPU requirement
  • 10% additional bonus to Heavy Entropic Disintegrator maximum damage multiplier bonus
  • 10% bonus to Core and Combat Scanner Probe strength


Precursor Cruiser bonuses (per skill level):
  • 7.5% bonus to Heavy Entropic Disintegrator damage
  • 5% bonus to Heavy Entropic Disintegrator tracking speed


Role Bonus:
  • 100% bonus to Remote Armor Repairer range
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Smart Bomb capacitor need
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds
  • 50% reduction in Cynosural Field Generator duration
  • 80% reduction in Cynosural Field Generator liquid ozone consumption
Recon Ships bonuses (per skill level):
  • 20% reduction in Cloaking Devices CPU requirement
  • 0.5% additional bonus to Heavy Entropic Disintegrator damage multiplier bonus per cycle
  • 10% bonus to Core and Combat Scanner Probe strength


Precursor Cruiser bonuses (per skill level):
  • 7.5% bonus to Heavy Entropic Disintegrator damage
  • 5% bonus to Heavy Entropic Disintegrator tracking speed


Role Bonus:
  • 100% bonus to Remote Armor Repairer range
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Smart Bomb capacitor need
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds
  • 50% reduction in Cynosural Field Generator duration
  • 80% reduction in Cynosural Field Generator liquid ozone consumption
Recon Ships bonuses (per skill level):
20% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement
10.5% additional bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> maximum damage multiplier bonus per cycle
10% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength

Precursor Cruiser bonuses (per skill level):
7.5% bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> damage
5% bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> tracking speed

Role Bonus:
100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range
50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need
50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a>
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
50% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> duration
80% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> liquid ozone consumption
48636 - Hydra
(Covert Ops)
Covert Ops bonuses (per skill level):
  • 10% additional bonus to Light Entropic Disintegrator maximum damage multiplier bonus
  • 10% bonus to Core and Combat Scanner Probe strength
  • 20% reduction in Cloaking Devices CPU requirement


Precursor Frigate bonuses (per skill level):
  • 7.5% bonus to Light Entropic Disintegrator damage
  • 7.5% bonus to Light Entropic Disintegrator optimal range


Role Bonus:
  • 100% bonus to Remote Armor Repairer range
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Smart Bomb capacitor need
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds
Covert Ops bonuses (per skill level):
  • 0.5% additional bonus to Light Entropic Disintegrator damage multiplier bonus per cycle
  • 10% bonus to Core and Combat Scanner Probe strength
  • 20% reduction in Cloaking Devices CPU requirement


Precursor Frigate bonuses (per skill level):
  • 7.5% bonus to Light Entropic Disintegrator damage
  • 7.5% bonus to Light Entropic Disintegrator optimal range


Role Bonus:
  • 100% bonus to Remote Armor Repairer range
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Smart Bomb capacitor need
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds
Covert Ops bonuses (per skill level):
10.5% additional bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> maximum damage multiplier bonus per cycle
10% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength
20% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement

Precursor Frigate bonuses (per skill level):
7.5% bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> damage
7.5% bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> optimal range

Role Bonus:
100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range
50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need
50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a>
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
Changes to Attributes (6 Entries)
Attribute Name Diff
1154 - upgradeSlotsLeft categoryID: 7 => 1
description: How many upgrades can by fitted to this ship. => How many rigs can by fitted to this ship.
unitID: 141 => 122
2788 - panicDuration attributeCategory: None => 5
attributeID: None => 2788
attributeName: None => panicDuration
categoryID: None => 39
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317981 ("Duration")
highIsGood: None => True
iconID: None => 1392
published: None => True
stackable: None => True
unitID: None => 101
2789 - shipRoleBonusWarpSpeed attributeCategory: None => 5
attributeID: None => 2789
attributeName: None => shipRoleBonusWarpSpeed
categoryID: None => 37
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317982 ("Warp Speed and Acceleration Bonus")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 105
2790 - cargoDeliveryRange attributeCategory: None => 5
attributeID: None => 2790
attributeName: None => cargoDeliveryRange
categoryID: None => 7
defaultValue: None => 0.0
description: None => Distance which players can deposit cargo into a structure
displayName: None =>
displayNameID: None => 317983 ("Maximum cargo delivery range")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 1
2791 - cannotBeUnfit attributeCategory: None => 3
attributeID: None => 2791
attributeName: None => cannotBeUnfit
categoryID: None => 7
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 317984 ("Cannot be Unfit")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 137
2792 - preFitServiceSlot0 attributeCategory: None => 11
attributeID: None => 2792
attributeName: None => preFitServiceSlot0
categoryID: None => 4
defaultValue: None => 0.0
description: None => Module type ID to pre-fit into service slot 0
displayName: None =>
highIsGood: None => True
published: None => False
stackable: None => True
Attribute Changes per Type (174 Entries)
TypeID, Name, and Group Diff
2009 - Supercapital Construction Facilities (Strategic Upgrades) radius: 0.0 => 1.0
isDynamicType: None => False
2213 - Ghost Heavy Missile Blueprint (Missile Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
2233 - Customs Office (Orbital Infrastructure) Signature Radius: 4500.0 => 14000.0
2762 - Drug Lab Blueprint (Starbase Blueprint) published: True => False
isDynamicType: None => False
3561 - CONCORD Dual Giga Beam Laser (Energy Weapon) Accuracy falloff : 32000.0 => 42000.0
3571 - CONCORD Quad 3500mm Siege Artillery (Projectile Weapon) Accuracy falloff : 70000.0 => 90000.0
3794 - Data Subverter I Blueprint (Data Miner Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
3962 - Customs Office Gantry (Orbital Construction Platform) Signature Radius: 2000.0 => 14000.0
3986 - Large Remote Hull Repairer II (Remote Hull Repairer) heatDissipationRateModifier: None => 0.01
Overload duration bonus: None => -15.0
Heat Damage: None => 2.0
Required Thermodynamics Level: None => 1.0
4006 - Scorpion Ishukone Watch Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
4296 - Medium Remote Hull Repairer II (Remote Hull Repairer) heatDissipationRateModifier: None => 0.01
Overload duration bonus: None => -15.0
Heat Damage: None => 2.0
Required Thermodynamics Level: None => 1.0
4299 - Small Remote Hull Repairer II (Remote Hull Repairer) heatDissipationRateModifier: None => 0.01
Overload duration bonus: None => -15.0
Heat Damage: None => 2.0
Required Thermodynamics Level: None => 1.0
4318 - InterBus Customs Office (Orbital Infrastructure) Signature Radius: 4500.0 => 14000.0
4370 - Small Targeting Amplifier I Blueprint (Rig Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
4387 - Mobile Large Jump Disruptor I Blueprint (Mobile Warp Disruptor Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
4408 - Shield Booster Fuel Allocation Script Blueprint (Script Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
17720 - Cynabal (Cruiser) Warp Speed Multiplier: 4.5 => 3.0
Warp Speed and Acceleration Bonus: None => 50.0
17738 - Machariel (Battleship) Warp Speed Multiplier: 3.0 => 2.0
Warp Speed and Acceleration Bonus: None => 50.0
17932 - Dramiel (Frigate) Warp Speed Multiplier: 7.5 => 5.0
Warp Speed and Acceleration Bonus: None => 50.0
22326 - 'Daemon' Data Analyzer I Blueprint (Data Miner Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
22328 - 'Codex' Data Analyzer I Blueprint (Data Miner Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
22330 - 'Alpha' Data Analyzer I Blueprint (Data Miner Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
22332 - 'Libram' Data Analyzer I Blueprint (Data Miner Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
22852 - Hel (Supercarrier) shipBonusSupercarrierM5: 1.0 => 2.0
22952 - 'Pacifier' Large Remote Armor Repairer Blueprint (Remote Armor Repairer Blueprint) published: True => False
isDynamicType: None => False
23415 - 'Brotherhood' Small Remote Armor Repairer Blueprint (Remote Armor Repairer Blueprint) published: True => False
isDynamicType: None => False
23913 - Nyx (Supercarrier) shipBonusSupercarrierG5: 1.0 => 2.0
23917 - Wyvern (Supercarrier) shipBonusSupercarrierC5: 1.0 => 2.0
23919 - Aeon (Supercarrier) shipBonusSupercarrierA5: 1.0 => 2.0
26984 - Civilian Salvager Blueprint (Salvager Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
27015 - Civilian Data Analyzer Blueprint (Data Miner Blueprint) isDynamicType: None => False
27904 - Large Remote Hull Repairer I (Remote Hull Repairer) heatDissipationRateModifier: None => 0.01
Overload duration bonus: None => -15.0
Heat Damage: None => 2.0
Required Thermodynamics Level: None => 1.0
27930 - Medium Remote Hull Repairer I (Remote Hull Repairer) heatDissipationRateModifier: None => 0.01
Overload duration bonus: None => -15.0
Heat Damage: None => 2.0
Required Thermodynamics Level: None => 1.0
27932 - Small Remote Hull Repairer I (Remote Hull Repairer) heatDissipationRateModifier: None => 0.01
Overload duration bonus: None => -15.0
Heat Damage: None => 2.0
Required Thermodynamics Level: None => 1.0
27934 - Capital Remote Hull Repairer I (Remote Hull Repairer) heatDissipationRateModifier: None => 0.01
Overload duration bonus: None => -15.0
Heat Damage: None => 2.0
Required Thermodynamics Level: None => 1.0
28256 - Alliance Tournament Cup (Miscellaneous) radius: None => 1.0
isDynamicType: None => False
32066 - Small EW Drone Range Augmentor I Blueprint (Rig Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
32078 - Small EW Drone Range Augmentor II Blueprint (Rig Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
32278 - Hiva Shesha's Shuttle (Agents in Space) isDynamicType: None => False
32841 - InterBus Catalyst Blueprint (Destroyer Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
32843 - Intaki Syndicate Catalyst Blueprint (Destroyer Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
32845 - Inner Zone Shipping Catalyst Blueprint (Destroyer Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
32847 - Quafe Catalyst Blueprint (Destroyer Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
32849 - Aliastra Catalyst Blueprint (Destroyer Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
32984 - Sukuuvestaa Heron Blueprint (Frigate Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
32986 - Inner Zone Shipping Imicus Blueprint (Frigate Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
32988 - Sarum Magnate Blueprint (Frigate Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
32990 - Vherokior Probe Blueprint (Frigate Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33191 - Tash-Murkon Magnate Blueprint (Frigate Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33474 - Mobile Depot (Mobile Depot) isDynamicType: None => False
33513 - Leopard (Shuttle) Warp Speed Multiplier: 20.0 => 5.0
Warp Speed and Acceleration Bonus: None => 300.0
33520 - 'Wetu' Mobile Depot (Mobile Depot) isDynamicType: None => False
33522 - 'Yurt' Mobile Depot (Mobile Depot) isDynamicType: None => False
33624 - Abaddon Tash-Murkon Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33626 - Abaddon Kador Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33628 - Rokh Nugoeihuvi Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33630 - Rokh Wiyrkomi Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33632 - Maelstrom Nefantar Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33634 - Maelstrom Krusual Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33636 - Hyperion Aliastra Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33638 - Hyperion Inner Zone Shipping Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33640 - Omen Kador Edition Blueprint (Cruiser Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33642 - Omen Tash-Murkon Edition Blueprint (Cruiser Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33644 - Caracal Nugoeihuvi Edition Blueprint (Cruiser Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33646 - Caracal Wiyrkomi Edition Blueprint (Cruiser Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33648 - Stabber Nefantar Edition Blueprint (Cruiser Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33650 - Stabber Krusual Edition Blueprint (Cruiser Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33652 - Thorax Aliastra Edition Blueprint (Cruiser Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33654 - Thorax Inner Zone Shipping Edition Blueprint (Cruiser Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33656 - Punisher Kador Edition Blueprint (Frigate Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33658 - Punisher Tash-Murkon Edition Blueprint (Frigate Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33660 - Merlin Nugoeihuvi Edition Blueprint (Frigate Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33662 - Merlin Wiyrkomi Edition Blueprint (Frigate Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33664 - Rifter Nefantar Edition Blueprint (Frigate Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33666 - Rifter Krusual Edition Blueprint (Frigate Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33668 - Incursus Aliastra Edition Blueprint (Frigate Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33670 - Incursus Inner Zone Shipping Edition Blueprint (Frigate Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33678 - Police Pursuit Comet Blueprint (Frigate Blueprint) published: True => False
isDynamicType: None => False
33684 - Mackinaw ORE Development Edition Blueprint (Mining Barge Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33686 - Orca ORE Development Edition Blueprint (Industrial Command Ship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33688 - Rorqual ORE Development Edition Blueprint (Capital Industrial Ship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33690 - Iteron Inner Zone Shipping Edition Blueprint (Industrial Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33692 - Tayra Wiyrkomi Edition Blueprint (Industrial Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33694 - Mammoth Nefantar Edition Blueprint (Industrial Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33696 - Bestower Tash-Murkon Edition Blueprint (Industrial Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33870 - Brutix Serpentis Edition Blueprint (Battlecruiser Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33872 - Cyclone Thukker Tribe Edition Blueprint (Battlecruiser Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33874 - Ferox Guristas Edition Blueprint (Battlecruiser Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33876 - Prophecy Blood Raiders Edition Blueprint (Battlecruiser Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33878 - Catalyst Serpentis Edition Blueprint (Destroyer Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33880 - Coercer Blood Raiders Edition Blueprint (Destroyer Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33882 - Cormorant Guristas Edition Blueprint (Destroyer Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
33884 - Thrasher Thukker Tribe Edition Blueprint (Destroyer Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34119 - Megathron Quafe Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34121 - Mobile Competitive Vault Blueprint (Mobile Cynosural Inhibitor Blueprint) radius: None => 1.0
published: True => False
iconID: 0 => None
isDynamicType: None => False
34214 - Apocalypse Blood Raider Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34216 - Apocalypse Kador Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34218 - Apocalypse Tash-Murkon Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34220 - Paladin Blood Raider Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34222 - Paladin Kador Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34224 - Paladin Tash-Murkon Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34226 - Raven Guristas Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34228 - Raven Kaalakiota Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34230 - Raven Nugoeihuvi Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34232 - Golem Guristas Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34234 - Golem Kaalakiota Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34236 - Golem Nugoeihuvi Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34238 - Megathron Police Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34240 - Megathron Inner Zone Shipping Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34242 - Kronos Police Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34244 - Kronos Quafe Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34246 - Kronos Inner Zone Shipping Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34248 - Tempest Justice Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34250 - Tempest Krusual Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34252 - Tempest Nefantar Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34254 - Vargur Justice Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34256 - Vargur Krusual Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34258 - Vargur Nefantar Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34340 - Moros Interbus Edition Blueprint (Dreadnought Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34342 - Naglfar Justice Edition Blueprint (Dreadnought Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34344 - Phoenix Wiyrkomi Edition Blueprint (Dreadnought Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34346 - Revelation Sarum Edition Blueprint (Dreadnought Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34442 - Dominix Quafe Edition Blueprint (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34444 - Tristan Quafe Edition Blueprint (Frigate Blueprint) radius: None => 1.0
published: True => False
isDynamicType: None => False
34446 - Vexor Quafe Edition Blueprint (Cruiser Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34590 - Victorieux Luxury Yacht (Cruiser) Warp Speed Multiplier: 6.0 => 3.0
Warp Speed and Acceleration Bonus: None => 100.0
35779 - Imp (Interceptor) Tertiary Skill required: None => 12092.0
requiredSkill1Level: 3.0 => 5.0
requiredSkill2Level: 3.0 => 5.0
requiredSkill3Level: None => 1.0
35781 - Fiend (Heavy Interdiction Cruiser) Tertiary Skill required: None => 28609.0
requiredSkill1Level: 2.0 => 5.0
requiredSkill2Level: 2.0 => 5.0
requiredSkill3Level: None => 1.0
35825 - Raitaru (Engineering Complex) Maximum cargo delivery range: None => 10000.0
35826 - Azbel (Engineering Complex) Maximum cargo delivery range: None => 10000.0
35827 - Sotiyo (Engineering Complex) Maximum cargo delivery range: None => 10000.0
35832 - Astrahus (Citadel) Maximum cargo delivery range: None => 10000.0
35833 - Fortizar (Citadel) Maximum cargo delivery range: None => 10000.0
35834 - Keepstar (Citadel) Maximum cargo delivery range: None => 10000.0
35835 - Athanor (Refinery) Maximum cargo delivery range: None => 10000.0
35836 - Tatara (Refinery) Maximum cargo delivery range: None => 10000.0
35837 - Custom gate 1 (Navigation Structures) Maximum cargo delivery range: None => 10000.0
35840 - Upwell Cynosural Beacon (Navigation Structures)
Click to toggle showing the 60 attributes.Structure Hitpoints: None => 1000000.0
Powergrid Output: None => 20000.0
Low Slots: None => 0.0
Medium Slots: None => 0.0
High Slots: None => 0.0
CPU Output: None => 10000.0
Capacitor Recharge time: None => 3600000.0
Maximum Targeting Range: None => 0.0
Targeting Speed: None => 2500.0
Launcher Hardpoints: None => 0.0
Structure Kinetic Damage Resistance: None => 0.8
Structure Thermal Damage Resistance: None => 0.8
Structure Explosive Damage Resistance: None => 0.8
Structure EM Damage Resistance: None => 0.8
uniformity: None => 1.0
radius: 1.0 => 45000.0
Maximum Locked Targets: None => 0.0
RADAR Sensor Strength: None => 100.0
Ladar Sensor Strength: None => 100.0
Magnetometric Sensor Strength: None => 100.0
Gravimetric Sensor Strength: None => 100.0
Shield Capacity: None => 500000.0
Armor Hitpoints: None => 500000.0
Armor EM Damage Resistance: None => 0.8
Armor Explosive Damage Resistance: None => 0.8
Armor Kinetic Damage Resistance: None => 0.8
Armor Thermal Damage Resistance: None => 0.8
Shield EM Damage Resistance: None => 0.8
Shield Explosive Damage Resistance: None => 0.8
Shield Kinetic Damage Resistance: None => 0.8
Shield Thermal Damage Resistance: None => 0.8
Shield recharge time: None => 9.99999999999e+11
Capacitor Capacity: None => 200000.0
Shield Uniformity: None => 1.0
armorUniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 20000.0
Scan Resolution: None => 40.0
Theoretical Maximum Targeting Range: None => 0.0
Rig Slots: None => 0.0
tierDifficulty: None => 3.0
hackable: None => 1.0
Shield Damage Limit (per second): None => 5000.0
Armor Damage Limit (per second): None => 5000.0
Structure Damage Limit (per second): None => 5000.0
Capacitor Warfare Resistance: None => 1e-05
Service Slots: None => 1.0
Sensor Warfare Resistance: None => 1e-05
Weapon Disruption Resistance: None => 1e-05
Target Painter Resistance: None => 1e-05
Stasis Webifier Resistance: None => 1e-05
Remote Logistics Impedance: None => 1e-05
Remote Electronic Assistance Impedance: None => 1e-05
ECM Resistance: None => 1e-05
structureFullPowerStateHitpointMultiplier: None => 1.0
hiddenArmorHPMultiplier: None => 1.0
Maximum cargo delivery range: None => 10000.0
preFitServiceSlot0: None => 35912.0
graphicID: None => 21344
isDynamicType: None => False
35841 - Small Stargate (Navigation Structures)
Click to toggle showing the 60 attributes.Structure Hitpoints: None => 1000000.0
Powergrid Output: None => 20000.0
Low Slots: None => 0.0
Medium Slots: None => 0.0
High Slots: None => 0.0
CPU Output: None => 10000.0
Capacitor Recharge time: None => 3600000.0
Maximum Targeting Range: None => 0.0
Targeting Speed: None => 2500.0
Launcher Hardpoints: None => 0.0
Structure Kinetic Damage Resistance: None => 0.8
Structure Thermal Damage Resistance: None => 0.8
Structure Explosive Damage Resistance: None => 0.8
Structure EM Damage Resistance: None => 0.8
uniformity: None => 1.0
radius: 1.0 => 45000.0
Maximum Locked Targets: None => 0.0
RADAR Sensor Strength: None => 100.0
Ladar Sensor Strength: None => 100.0
Magnetometric Sensor Strength: None => 100.0
Gravimetric Sensor Strength: None => 100.0
Shield Capacity: None => 500000.0
Armor Hitpoints: None => 500000.0
Armor EM Damage Resistance: None => 0.8
Armor Explosive Damage Resistance: None => 0.8
Armor Kinetic Damage Resistance: None => 0.8
Armor Thermal Damage Resistance: None => 0.8
Shield EM Damage Resistance: None => 0.8
Shield Explosive Damage Resistance: None => 0.8
Shield Kinetic Damage Resistance: None => 0.8
Shield Thermal Damage Resistance: None => 0.8
Shield recharge time: None => 9.99999999999e+11
Capacitor Capacity: None => 200000.0
Shield Uniformity: None => 1.0
armorUniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 20000.0
Scan Resolution: None => 40.0
Theoretical Maximum Targeting Range: None => 0.0
Rig Slots: None => 0.0
tierDifficulty: None => 3.0
hackable: None => 1.0
Shield Damage Limit (per second): None => 5000.0
Armor Damage Limit (per second): None => 5000.0
Structure Damage Limit (per second): None => 5000.0
Capacitor Warfare Resistance: None => 1e-05
Service Slots: None => 1.0
Sensor Warfare Resistance: None => 1e-05
Weapon Disruption Resistance: None => 1e-05
Target Painter Resistance: None => 1e-05
Stasis Webifier Resistance: None => 1e-05
Remote Logistics Impedance: None => 1e-05
Remote Electronic Assistance Impedance: None => 1e-05
ECM Resistance: None => 1e-05
structureFullPowerStateHitpointMultiplier: None => 1.0
hiddenArmorHPMultiplier: None => 1.0
Maximum cargo delivery range: None => 10000.0
preFitServiceSlot0: None => 35913.0
graphicID: None => 21344
isDynamicType: None => False
35912 - Standup Cynosural Generator I (Structure Stargate Service Module)
Click to toggle showing the 15 attributes.Powergrid Usage: 50000.0 => 20000.0
CPU usage: 3000.0 => 10000.0
Banned in Empire Space: None => 1.0
Can be fitted to: 1657.0 => None
Can be fitted to: None => 35840.0
Requires Infrastructure Upgrade: None => 2008.0
Service Module Fuel Need: None => 1136.0
Service Module Cycle Fuel Need: None => 10.0
Service Module Online Fuel Need: None => 720.0
structureItemVisualFlag: None => 1.0
Max Modules Of This Type Allowed: None => 1.0
Full Power Mode Shield and Armor Hitpoint Multiplier: None => 1.5
Cannot be Unfit: None => 1.0
descriptionID: 506386 => None
isDynamicType: None => False
35913 - Standup Stargate Engine I (Structure Stargate Service Module)
Click to toggle showing the 15 attributes.Powergrid Usage: 150000.0 => 20000.0
CPU usage: 15000.0 => 10000.0
Banned in Empire Space: None => 1.0
Can be fitted to: 1657.0 => None
Can be fitted to: None => 35841.0
Requires Infrastructure Upgrade: None => 32422.0
Service Module Fuel Need: None => 1136.0
Service Module Cycle Fuel Need: None => 10.0
Service Module Online Fuel Need: None => 720.0
structureItemVisualFlag: None => 1.0
Max Modules Of This Type Allowed: None => 1.0
Full Power Mode Shield and Armor Hitpoint Multiplier: None => 1.5
Cannot be Unfit: None => 1.0
descriptionID: 506388 => None
isDynamicType: None => False
35914 - Structure Cynosural Jammer I (Structure Stargate Service Module)
Click to toggle showing the 15 attributes.Powergrid Usage: 50000.0 => 20000.0
CPU usage: 4000.0 => 10000.0
Banned in Empire Space: None => 1.0
Can be fitted to: 1657.0 => None
Can be fitted to: None => 37534.0
Requires Infrastructure Upgrade: None => 2001.0
Service Module Fuel Need: None => 1136.0
Service Module Cycle Fuel Need: None => 10.0
Service Module Online Fuel Need: None => 720.0
structureItemVisualFlag: None => 1.0
Max Modules Of This Type Allowed: None => 1.0
Full Power Mode Shield and Armor Hitpoint Multiplier: None => 1.5
Cannot be Unfit: None => 1.0
descriptionID: 506390 => None
isDynamicType: None => False
37534 - Upwell Cynosural System Jammer (Navigation Structures)
Click to toggle showing the 60 attributes.Structure Hitpoints: None => 1000000.0
Powergrid Output: None => 20000.0
Low Slots: None => 0.0
Medium Slots: None => 0.0
High Slots: None => 0.0
CPU Output: None => 10000.0
Capacitor Recharge time: None => 3600000.0
Maximum Targeting Range: None => 0.0
Targeting Speed: None => 2500.0
Launcher Hardpoints: None => 0.0
Structure Kinetic Damage Resistance: None => 0.8
Structure Thermal Damage Resistance: None => 0.8
Structure Explosive Damage Resistance: None => 0.8
Structure EM Damage Resistance: None => 0.8
uniformity: None => 1.0
radius: 1.0 => 45000.0
Maximum Locked Targets: None => 0.0
RADAR Sensor Strength: None => 100.0
Ladar Sensor Strength: None => 100.0
Magnetometric Sensor Strength: None => 100.0
Gravimetric Sensor Strength: None => 100.0
Shield Capacity: None => 500000.0
Armor Hitpoints: None => 500000.0
Armor EM Damage Resistance: None => 0.8
Armor Explosive Damage Resistance: None => 0.8
Armor Kinetic Damage Resistance: None => 0.8
Armor Thermal Damage Resistance: None => 0.8
Shield EM Damage Resistance: None => 0.8
Shield Explosive Damage Resistance: None => 0.8
Shield Kinetic Damage Resistance: None => 0.8
Shield Thermal Damage Resistance: None => 0.8
Shield recharge time: None => 9.99999999999e+11
Capacitor Capacity: None => 200000.0
Shield Uniformity: None => 1.0
armorUniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 20000.0
Scan Resolution: None => 40.0
Theoretical Maximum Targeting Range: None => 0.0
Rig Slots: None => 0.0
tierDifficulty: None => 3.0
hackable: None => 1.0
Shield Damage Limit (per second): None => 5000.0
Armor Damage Limit (per second): None => 5000.0
Structure Damage Limit (per second): None => 5000.0
Capacitor Warfare Resistance: None => 1e-05
Service Slots: None => 1.0
Sensor Warfare Resistance: None => 1e-05
Weapon Disruption Resistance: None => 1e-05
Target Painter Resistance: None => 1e-05
Stasis Webifier Resistance: None => 1e-05
Remote Logistics Impedance: None => 1e-05
Remote Electronic Assistance Impedance: None => 1e-05
ECM Resistance: None => 1e-05
structureFullPowerStateHitpointMultiplier: None => 1.0
hiddenArmorHPMultiplier: None => 1.0
Maximum cargo delivery range: None => 10000.0
preFitServiceSlot0: None => 35914.0
graphicID: None => 21344
isDynamicType: None => False
40340 - Upwell Palatine Keepstar (Citadel) Maximum cargo delivery range: None => 10000.0
40573 - Support Fighters (Drones) Shield Bonus: 5.0 => None
Shield Capacity Bonus: None => 5.0
41475 - Capital Remote Hull Repairer II (Remote Hull Repairer) heatDissipationRateModifier: None => 0.01
Overload duration bonus: None => -15.0
Heat Damage: None => 2.0
Required Thermodynamics Level: None => 1.0
42124 - Vehement (Dreadnought) certificateTemplate: 79 => 243
isDynamicType: None => False
42126 - Vanquisher (Titan) certificateTemplate: None => 244
isDynamicType: None => False
42241 - Molok (Titan) certificateTemplate: None => 249
isDynamicType: None => False
42242 - Dagon (Force Auxiliary) certificateTemplate: None => 240
isDynamicType: None => False
42243 - Chemosh (Dreadnought) certificateTemplate: None => 248
isDynamicType: None => False
42522 - Pulse Activated Nexus Invulnerability Core (Super Weapon) Activation time / duration: 300000.0 => None
Duration: None => 300000.0
45636 - Swarm Overmind Tertius (Deadspace Rogue Drone Cruiser)
Click to toggle showing the 53 attributes.Mass: 100000.0 => 21000000.0
Structure Hitpoints: 1000.0 => 5000.0
Maximum Velocity: 450.0 => 350.0
Capacity: 1200.0 => 950.0
Optimal Range: 6000.0 => 3200.0
Capacitor Recharge time: 1000000.0 => 2000000.0
Damage Modifier: 3.0 => 3.75
EM damage: 8.0 => 0.0
Explosive damage: 0.0 => 32.0
Kinetic damage: 16.0 => 8.0
Thermal damage: 8.0 => 0.0
Accuracy falloff : 8000.0 => 16000.0
Volume: 60.0 => 1010000.0
radius: 150.0 => 250.0
Maximum Locked Targets: 8.0 => 4.0
Ladar Sensor Strength: 17.0 => 25.0
Magnetometric Sensor Strength: 23.0 => 20.0
gfxTurretID: 357.0 => 366.0
Security Status Kill Amount: 0.06125 => 0.14
Shield Capacity: 1000.0 => 5500.0
Armor Hitpoints: 1000.0 => 6500.0
Armor EM Damage Resistance: 0.75 => 0.6
Armor Explosive Damage Resistance: 0.45 => 0.3
Armor Kinetic Damage Resistance: 0.55 => 0.5
Armor Thermal Damage Resistance: 0.65 => 0.4
Shield EM Damage Resistance: 0.75 => 0.3
Shield Explosive Damage Resistance: 0.45 => 0.6
Shield Kinetic Damage Resistance: 0.55 => 0.5
Shield Thermal Damage Resistance: 0.65 => 0.4
entityFlyRange: 3500.0 => 7200.0
entityEquipmentMax: 1.0 => 2.0
entityReactionFactor: 0.56 => 0.77
entityAttackDelayMin: 5175.0 => 3900.0
entityAttackDelayMax: 20700.0 => 15600.0
Shield recharge time: 1000000.0 => 2000000.0
Bounty: 10000.0 => 30000.0
Capacitor Capacity: 725.0 => 3000.0
entityDefenderChance: 0.015 => 0.105
Orbit Velocity: 225.0 => 175.0
Scan Resolution: 235.0 => 115.0
entityChaseMaxDelayChance: 0.25 => 0.625
entityArmorRepairAmount: 170.0 => 350.0
entityArmorRepairDelayChance: 0.45 => 0.65
entityShieldBoostDelayChance: 0.45 => 0.65
Missile Velocity Bonus: 1.254 => 1.4262
Missile Flight Time Bonus: 1.254 => 1.4262
entityChaseMaxDistance: 7000.0 => 14400.0
Explosion Radius Bonus: 0.873 => 0.7869
Explosion Velocity Bonus: 1.254 => 1.4262
entityShieldBoostDelayChanceMedium: 0.4 => 0.6
entityOverviewShipGroupId: 26.0 => 27.0
Ignore Drones Below This Size: 50.0 => 100.0
isDynamicType: None => False
45637 - Swarm Overmind Secundus (Deadspace Rogue Drone BattleCruiser)
Click to toggle showing the 45 attributes.Mass: 100000.0 => 21000000.0
Structure Hitpoints: 2750.0 => 5000.0
Maximum Velocity: 400.0 => 350.0
Capacity: 1200.0 => 950.0
Rate of fire: 5000.0 => 2500.0
Optimal Range: 22500.0 => 3200.0
Capacitor Recharge time: 500000.0 => 2000000.0
Explosive damage: 16.0 => 32.0
Accuracy falloff : 21875.0 => 16000.0
Volume: 60.0 => 1010000.0
radius: 150.0 => 250.0
Maximum Locked Targets: 8.0 => 4.0
Ladar Sensor Strength: 20.0 => 25.0
Magnetometric Sensor Strength: 17.0 => 20.0
gfxTurretID: 373.0 => 366.0
Security Status Kill Amount: 0.075 => 0.14
Shield Capacity: 2750.0 => 5500.0
Armor Hitpoints: 2750.0 => 6500.0
Armor EM Damage Resistance: 0.7 => 0.6
Armor Explosive Damage Resistance: 0.4 => 0.3
Armor Thermal Damage Resistance: 0.6 => 0.4
Shield EM Damage Resistance: 0.7 => 0.3
Shield Explosive Damage Resistance: 0.4 => 0.6
Shield Thermal Damage Resistance: 0.6 => 0.4
entityFlyRange: 27969.0 => 7200.0
entityReactionFactor: 0.61 => 0.77
entityAttackDelayMin: 4800.0 => 3900.0
entityAttackDelayMax: 19200.0 => 15600.0
Bounty: 20000.0 => 30000.0
Capacitor Capacity: 850.0 => 3000.0
entityDefenderChance: 0.0375 => 0.105
Rate of fire: 6250.0 => 1.0
Missile Type: 206.0 => 0.0
Orbit Velocity: 200.0 => 175.0
Scan Resolution: 200.0 => 115.0
entityChaseMaxDelayChance: 0.15625 => 0.625
entityArmorRepairAmount: 300.0 => 350.0
Missile Velocity Bonus: 1.295 => 1.4262
Missile Flight Time Bonus: 1.295 => 1.4262
entityChaseMaxDistance: 41953.0 => 14400.0
Explosion Radius Bonus: 0.8525 => 0.7869
Explosion Velocity Bonus: 1.295 => 1.4262
entityOverviewShipGroupId: 26.0 => 27.0
Ignore Drones Below This Size: 50.0 => 100.0
isDynamicType: None => False
45638 - Swarm Overmind Primus (Deadspace Rogue Drone Battleship) Shield Capacity: 5000.0 => 5500.0
Armor Hitpoints: 5000.0 => 6500.0
Armor Kinetic Damage Resistance: 0.4 => 0.5
Armor Thermal Damage Resistance: 0.5 => 0.4
Shield EM Damage Resistance: 0.6 => 0.3
Shield Explosive Damage Resistance: 0.3 => 0.6
Shield Kinetic Damage Resistance: 0.4 => 0.5
Shield Thermal Damage Resistance: 0.5 => 0.4
isDynamicType: None => False
wreckTypeID: 26593 => 48742
45645 - Loggerhead (Force Auxiliary) certificateTemplate: None => 245
isDynamicType: None => False
45647 - Caiman (Dreadnought) certificateTemplate: None => 246
isDynamicType: None => False
45649 - Komodo (Titan) certificateTemplate: None => 247
isDynamicType: None => False
46452 - Procurer Mining Barge Pack (Strong Boxes) Volume: 200.0 => 100000.0
isDynamicType: None => False
47512 - 'Moreau' Fortizar (Citadel) Maximum cargo delivery range: None => 10000.0
47513 - 'Draccous' Fortizar (Citadel) Maximum cargo delivery range: None => 10000.0
47514 - 'Horizon' Fortizar (Citadel) Maximum cargo delivery range: None => 10000.0
47515 - 'Marginis' Fortizar (Citadel) Maximum cargo delivery range: None => 10000.0
47516 - 'Prometheus' Fortizar (Citadel) Maximum cargo delivery range: None => 10000.0
47727 - GFX Test Vargur 1/2 (Marauder) graphicID: 3354 => 22122
48466 - SPS Structure (Large Collidable Object) Structure Hitpoints: None => 100000000.0
groupID: 319 => 226
48481 - SkinTest1 (Permanent SKIN)
Click to toggle showing the 11 attributes.skin_allowCCPDevs: None => False
skin_duration: None => -1
skin_internalName: None => fortizar skintest 1 headhunter
skin_isSingleUse: None => False
skin_isStructureSkin: None => True
skin_licenseTypeID: None => 48481
skin_skinID: None => 5292
skin_skinMaterialID: None => 216
skin_types: None => [35833]
skin_visibleSerenity: None => False
skin_visibleTranquility: None => True
48482 - SkinTest2 (Permanent SKIN)
Click to toggle showing the 11 attributes.skin_allowCCPDevs: None => False
skin_duration: None => -1
skin_internalName: None => fortizar skintest 2 capsuleer day XV
skin_isSingleUse: None => False
skin_isStructureSkin: None => True
skin_licenseTypeID: None => 48482
skin_skinID: None => 5293
skin_skinMaterialID: None => 265
skin_types: None => [35833]
skin_visibleSerenity: None => False
skin_visibleTranquility: None => True
48483 - SkinTest3 (Permanent SKIN)
Click to toggle showing the 11 attributes.skin_allowCCPDevs: None => False
skin_duration: None => -1
skin_internalName: None => fortizar skintest 3 quafe
skin_isSingleUse: None => False
skin_isStructureSkin: None => True
skin_licenseTypeID: None => 48483
skin_skinID: None => 5294
skin_skinMaterialID: None => 3
skin_types: None => [35833]
skin_visibleSerenity: None => False
skin_visibleTranquility: None => True
48484 - SkinTest4 (Permanent SKIN)
Click to toggle showing the 11 attributes.skin_allowCCPDevs: None => False
skin_duration: None => -1
skin_internalName: None => fortizar skintest 4 purity
skin_isSingleUse: None => False
skin_isStructureSkin: None => True
skin_licenseTypeID: None => 48484
skin_skinID: None => 5295
skin_skinMaterialID: None => 102
skin_types: None => [35833]
skin_visibleSerenity: None => False
skin_visibleTranquility: None => True
48635 - Tiamat (Force Recon Ship) Shield Capacity: 1000.0 => 2600.0
eliteBonusReconShip3: 0.1 => 0.005
graphicID: 21976 => 22233
48636 - Hydra (Covert Ops) Shield Capacity: 250.0 => 550.0
eliteBonusCovertOps3: 0.1 => 0.005
graphicID: 22007 => 22234
48637 - Tiamat Blueprint (Cruiser Blueprint) graphicID: 21976 => 22233
48638 - Hydra Blueprint (Frigate Blueprint) graphicID: 22007 => 22234
Changed Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Changes to Effects (8 Entries)
Effect Name Diff
280 - shieldManagementSkillBoostShieldCapacityBonus modifierInfo: None

=>

- domain: itemID
func: ItemModifier
modifiedAttributeID: 337
modifyingAttributeID: 280
operator: 0

856 - warpSkillSpeed modifierInfo: None

=>

- domain: shipID
func: ItemModifier
modifiedAttributeID: 600
modifyingAttributeID: 624
operator: 6

6562 - skillBonusSupportFightersShield modifierInfo: - domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 263
modifyingAttributeID: 68
operator: 6
skillTypeID: 40573

=>

- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 263
modifyingAttributeID: 337
operator: 6
skillTypeID: 40573

6719 - moduleBonusIndustrialInvulnerability durationAttributeID: 73 => 2788
6807 - invulnerabilityCoreDurationBonus modifierInfo: - domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2535
modifyingAttributeID: 66
operator: 6
skillTypeID: 44067
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 73
modifyingAttributeID: 66
operator: 6
skillTypeID: 44067

=>

- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2535
modifyingAttributeID: 66
operator: 6
skillTypeID: 44067
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 2788
modifyingAttributeID: 66
operator: 6
skillTypeID: 44067
7117 - roleBonusWarpSpeed disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7117
effectName: None => roleBonusWarpSpeed
electronicChance: None => False
guid: None =>
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: shipID
func: ItemModifier
modifiedAttributeID: 600
modifyingAttributeID: 2789
operator: 6
postExpression: None => 3950
preExpression: None => 3949
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7118 - eliteBonusCovertOps3PCTdamagePerCycle disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7118
effectName: None => eliteBonusCovertOps3PCTdamagePerCycle
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19564
preExpression: None => 19563
propulsionChance: None => False
published: None => False
rangeChance: None => False
7119 - eliteBonusReconShip3PCTdamagePerCycle disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7119
effectName: None => eliteBonusReconShip3PCTdamagePerCycle
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19568
preExpression: None => 19567
propulsionChance: None => False
published: None => False
rangeChance: None => False
Effect Changes per Type (27 Entries)
TypeID, Name, and Group Effects Changes
3986 - Large Remote Hull Repairer II (Remote Hull Repairer) Added Effects:
overloadSelfDurationBonus: None => False
4296 - Medium Remote Hull Repairer II (Remote Hull Repairer) Added Effects:
overloadSelfDurationBonus: None => False
4299 - Small Remote Hull Repairer II (Remote Hull Repairer) Added Effects:
overloadSelfDurationBonus: None => False
17720 - Cynabal (Cruiser) Added Effects:
roleBonusWarpSpeed: None => False
17738 - Machariel (Battleship) Added Effects:
roleBonusWarpSpeed: None => False
17932 - Dramiel (Frigate) Added Effects:
roleBonusWarpSpeed: None => False
27904 - Large Remote Hull Repairer I (Remote Hull Repairer) Added Effects:
overloadSelfDurationBonus: None => False
27930 - Medium Remote Hull Repairer I (Remote Hull Repairer) Added Effects:
overloadSelfDurationBonus: None => False
27932 - Small Remote Hull Repairer I (Remote Hull Repairer) Added Effects:
overloadSelfDurationBonus: None => False
27934 - Capital Remote Hull Repairer I (Remote Hull Repairer) Added Effects:
overloadSelfDurationBonus: None => False
33513 - Leopard (Shuttle) Added Effects:
roleBonusWarpSpeed: None => False
34590 - Victorieux Luxury Yacht (Cruiser) Added Effects:
roleBonusWarpSpeed: None => False
35840 - Upwell Cynosural Beacon (Navigation Structures) Added Effects:
structureFullPowerStateHitpointModifier: None => False
structureHiddenArmorHPMultiplier: None => False
35841 - Small Stargate (Navigation Structures) Added Effects:
structureFullPowerStateHitpointModifier: None => False
structureHiddenArmorHPMultiplier: None => False
35912 - Standup Cynosural Generator I (Structure Stargate Service Module) Added Effects:
online: None => False
serviceSlot: None => False
serviceModuleFullPowerHitpointPostAssign: None => False
35913 - Standup Stargate Engine I (Structure Stargate Service Module) Added Effects:
online: None => False
serviceSlot: None => False
serviceModuleFullPowerHitpointPostAssign: None => False
35914 - Structure Cynosural Jammer I (Structure Stargate Service Module) Added Effects:
online: None => False
serviceSlot: None => False
serviceModuleFullPowerHitpointPostAssign: None => False
37534 - Upwell Cynosural System Jammer (Navigation Structures) Added Effects:
structureFullPowerStateHitpointModifier: None => False
structureHiddenArmorHPMultiplier: None => False
40573 - Support Fighters (Drones) Added Effects:
shieldManagementSkillBoostShieldCapacityBonus: None => False
Removed Effects:
skillMultiplierShieldBonus: False => None
41475 - Capital Remote Hull Repairer II (Remote Hull Repairer) Added Effects:
overloadSelfDurationBonus: None => False
48635 - Tiamat (Force Recon Ship) Added Effects:
eliteBonusReconShip3PCTdamagePerCycle: None => False
Removed Effects:
eliteBonusReconMaxDmgMultiMaxHPT: False => None
48636 - Hydra (Covert Ops) Added Effects:
eliteBonusCovertOps3PCTdamagePerCycle: None => False
Removed Effects:
eliteBonusMaxDmgMultiBonusAdd: False => None
48744 - Rogue Swarm Drone (Combat Drone) Added Effects:
targetAttack: None => True
48746 - Implant 25T-10MS (Cyber Drones) Added Effects:
droneMaxVelocityBonus: None => False
skillBonusDroneDurability: None => False
48747 - Implant 10MS-25T (Cyber Drones) Added Effects:
droneMaxVelocityBonus: None => False
skillBonusDroneDurability: None => False
48780 - Citizen Miner (Citizen Modules) Added Effects:
hiPower: None => False
online: None => False
turretFitted: None => False
miningLaser: None => True
48781 - Citizen Data Analyzer (Citizen Modules) Added Effects:
medPower: None => False
online: None => False
doHacking: None => True

Changed Clone State Access BETA (4 Entries)
Alpha Caldari (0 Skills & 2 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (2 Entries)
0 added items
TypeID, Item Name, & Group
2 removed items
TypeID, Item Name, & Group
35779 - Imp (Interceptor)
35781 - Fiend (Heavy Interdiction Cruiser)
Alpha Minmatar (0 Skills & 2 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (2 Entries)
0 added items
TypeID, Item Name, & Group
2 removed items
TypeID, Item Name, & Group
35779 - Imp (Interceptor)
35781 - Fiend (Heavy Interdiction Cruiser)
Alpha Amarr (0 Skills & 2 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (2 Entries)
0 added items
TypeID, Item Name, & Group
2 removed items
TypeID, Item Name, & Group
35779 - Imp (Interceptor)
35781 - Fiend (Heavy Interdiction Cruiser)
Alpha Gallente (0 Skills & 2 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (2 Entries)
0 added items
TypeID, Item Name, & Group
2 removed items
TypeID, Item Name, & Group
35779 - Imp (Interceptor)
35781 - Fiend (Heavy Interdiction Cruiser)

String Changes (670 Entries)
Key Singularity_Previous Singularity_Next Diff Notes
86433 “The sands of time is a complex metaphor, and as historians, we must understand its meaning. We are not here to play in a sandbox and find all the hidden rocks. History is not the unraveling of truth or unearthing forgotten knowledge. Rather, 'the sands of time' are mixed with our rational minds to form glass. We are opticians, further carving that glass into lenses, which are layered together. Sometimes the view becomes clearer; other times, opaque. We cannot change the sands of time: We can only sharpen our lenses.”<Br><Br>-Hiva Sheesha, A History of the Matari People “The sands of time is a complex metaphor, and as historians, we must understand its meaning. We are not here to play in a sandbox and find all the hidden rocks. History is not the unraveling of truth or unearthing forgotten knowledge. Rather, 'the sands of time' are mixed with our rational minds to form glass. We are opticians, further carving that glass into lenses, which are layered together. Sometimes the view becomes clearer; other times, opaque. We cannot change the sands of time: We can only sharpen our lenses.”<Br><Br>-Hiva Shesha, A History of the Matari People “The sands of time is a complex metaphor, and as historians, we must understand its meaning. We are not here to play in a sandbox and find all the hidden rocks. History is not the unraveling of truth or unearthing forgotten knowledge. Rather, 'the sands of time' are mixed with our rational minds to form glass. We are opticians, further carving that glass into lenses, which are layered together. Sometimes the view becomes clearer; other times, opaque. We cannot change the sands of time: We can only sharpen our lenses.”<Br><Br>-Hiva Sheesha, <i>A History of the Matari People</i> Item description for "Hiva Shesha's Shuttle" (typeID 32278)
91436 Passed on to the winners after every tournament, the magnificent Alliance Tournament cup is perhaps the most coveted prize in New Eden.

Glory and fame await the holders, who had to defeat the competition posed by the elite combat teams of their opponents in the one of the most gruelling, bloody and exciting tournaments in existence.

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 1st Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 2nd Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 108 - 3rd Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//1399057309>HUN Reloaded</url> Year 109 - 4th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//1438160193>Ev0ke</url> Year 110 - 5th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 6th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 7th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 112 - 8th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 113 - 9th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99001968>Verge of Collapse</url> Year 114 - 10th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 115 - 11th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004300>The Camel Empire</url> Year 116 - 12th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 117 - 13th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 118 - 14th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 119 - 15th Alliance Tournament Winners</div>
Passed on to the winners after every tournament, the magnificent Alliance Tournament cup is perhaps the most coveted prize in New Eden.

Glory and fame await the holders, who had to defeat the competition posed by the elite combat teams of their opponents in the one of the most gruelling, bloody and exciting tournaments in existence.

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 1st Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 2nd Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 108 - 3rd Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//1399057309>HUN Reloaded</url> Year 109 - 4th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//1438160193>Ev0ke</url> Year 110 - 5th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 6th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 7th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 112 - 8th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 113 - 9th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99001968>Verge of Collapse</url> Year 114 - 10th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 115 - 11th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004300>The Camel Empire</url> Year 116 - 12th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 117 - 13th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 118 - 14th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 119 - 15th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 120 - 16th Alliance Tournament Winners</div>
Passed on to the winners after every tournament, the magnificent Alliance Tournament cup is perhaps the most coveted prize in New Eden.

Glory and fame await the holders, who had to defeat the competition posed by the elite combat teams of their opponents in the one of the most gruelling, bloody and exciting tournaments in existence.

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 1st Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 2nd Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 108 - 3rd Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//1399057309>HUN Reloaded</url> Year 109 - 4th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//1438160193>Ev0ke</url> Year 110 - 5th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 6th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 7th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 112 - 8th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 113 - 9th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99001968>Verge of Collapse</url> Year 114 - 10th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 115 - 11th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004300>The Camel Empire</url> Year 116 - 12th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 117 - 13th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 118 - 14th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 119 - 15th Alliance Tournament Winners</div>


<div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 120 - 16th Alliance Tournament Winners</div>
Item description for "Alliance Tournament Cup" (typeID 28256)
92879 This upgrade allows alliances to anchor Supercapital Ship Assembly Arrays at their starbases, and allows the onlining of Standup Supercapital Shipyards at any appropriately sized Upwell structures in a solar system. This upgrade allows the onlining of Standup Supercapital Shipyards at any Sotiyo-class Engineering Complexes in the solar system. This upgrade allows alliances to anchorthe onlining of <a href=showinfo:24575>35877>Standup Supercapital Ship Assembly Arrays</a> at their starbases, and allows the onlining ofyards</a> at any <a href=showinfo:358727>Standup Supercapital Shipyards</a> at any appropriately sized Upwell structurotiyo</a>-class Engineering Complexes in athe solar system. Item description for "Supercapital Construction Facilities" (typeID 2009)
94579 Common, low technology mining laser adapted for use with capsuleer technology. Works well for extracting common ore, but has great difficulty with higher end ores.

Without suitable skills and the use of specialized ships and modules, this mining laser will not be able to extract ore from Dark Ochre, Spodumain, Crokite, Bistot or Arkonor asteroids.
Common, low technology mining laser adapted for use with capsuleer technology. Works well for extracting common ore, but has great difficulty with higher end ores.

Without suitable skills and the use of specialized ships and modules, this mining laser will not be able to extract ore from Dark Ochre, Spodumain, Crokite, Bistot, or Arkonor asteroids, or any Common, Uncommon, Rare or Exceptional moon asteroids.
Common, low technology mining laser adapted for use with capsuleer technology. Works well for extracting common ore, but has great difficulty with higher end ores.

Without suitable skills and the use of specialized ships and modules, this mining laser will not be able to extract ore from Dark Ochre, Spodumain, Crokite, Bistot
, or Arkonor asteroids, or any Common, Uncommon, Rare or Exceptional moon asteroids.
Item description for "Civilian Miner" (typeID 3651)
130281 Hmmm, actually there might be something you can help me with. My corporation, Echelon Entertainment, has a long standing rivalry with Nugoeihuvi Corporation. We're competitors in the entertainment industry, and it always gives you an edge if you know what your adversaries are planning.

It so happens that I know of the location of a hidden Nugoeihuvi station in Autama. It's called Station Yxtara, and I'll supply you with a bookmark to it. What I want you to do is retreive the access codes I need to break into their central computer mainframe inside Yxtara. And I believe that I know of a person who has those access codes and should in fact be orbiting around a lookout post next to the station.

His name is Havatiah Kiin and he's the captain of Yxtara's security. He normally flies a condor right outside of the station, and should be an easy target. Now considering the station is supposed to be hidden, I'm quite confident that the station manager will want to keep it that way, hence I doubt they will call in CONCORD. But either way, you will lose face with the Caldari State if Nugoeihuvi report your attack which I'm sure they will do. So don't say I didn't warn you!
Hmmm, actually there might be something you can help me with. My corporation, Echelon Entertainment, has a long standing rivalry with Nugoeihuvi Corporation. We're competitors in the entertainment industry, and it always gives you an edge if you know what your adversaries are planning.

It so happens that I know of the location of a hidden Nugoeihuvi station in Autama. It's called Station Yxtara, and I'll supply you with a bookmark to it. What I want you to do is retreive the access codes I need to break into their central computer mainframe inside Yxtara. And I believe that I know of a person who has those access codes and should in fact be orbiting around a lookout post next to the station.

His name is Havatiah Kiin and he's the captain of Yxtara's security. He normally flies a condor right outside of the station, and should be an easy target. Now considering the station is supposed to be hidden, I'm quite confident that the station manager will want to keep it that way, hence I doubt they will call in CONCORD. However Nugoeihuvi will have their own guards defending the station. So don't say I didn't warn you!
Hmmm, actually there might be something you can help me with. My corporation, Echelon Entertainment, has a long standing rivalry with Nugoeihuvi Corporation. We're competitors in the entertainment industry, and it always gives you an edge if you know what your adversaries are planning.

It so happens that I know of the location of a hidden Nugoeihuvi station in Autama. It's called Station Yxtara, and I'll supply you with a bookmark to it. What I want you to do is retreive the access codes I need to break into their central computer mainframe inside Yxtara. And I believe that I know of a person who has those access codes and should in fact be orbiting around a lookout post next to the station.

His name is Havatiah Kiin and he's the captain of Yxtara's security. He normally flies a condor right outside of the station, and should be an easy target. Now considering the station is supposed to be hidden, I'm quite confident that the station manager will want to keep it that way, hence I doubt they will call in CONCORD.
But either way, you <b>will</b> lose face with the Caldari State if Nugoeihuvi report your attack which I'm sure they will do. However Nugoeihuvi will have their own guards defending the station. So don't say I didn't warn you!
130282 Hmmm, actually there might be something you can help me with. My corporation, Echelon Entertainment, has a long standing rivalry with Nugoeihuvi Corporation. We're competitors in the entertainment industry, and it always gives you an edge if you know what your adversaries are planning.

It so happens that I know of the location of a hidden Nugoeihuvi station in Autama. It's called Station Yxtara, and I'll supply you with a bookmark to it. What I want you to do is retreive the access codes I need to break into their central computer mainframe inside Yxtara. And I believe that I know of a person who has those access codes and should in fact be orbiting around a lookout post next to the station.

His name is Havatiah Kiin and he's the captain of Yxtara's security. He normally flies a condor right outside of the station, and should be an easy target. Now considering the station is supposed to be hidden, I'm quite confident that the station manager will want to keep it that way, hence I doubt they will call in CONCORD. But either way, you will lose face with the Caldari State if Nugoeihuvi report your attack which I'm sure they will do. So don't say I didn't warn you!
Hmmm, actually there might be something you can help me with. My corporation, Echelon Entertainment, has a long standing rivalry with Nugoeihuvi Corporation. We're competitors in the entertainment industry, and it always gives you an edge if you know what your adversaries are planning.

It so happens that I know of the location of a hidden Nugoeihuvi station in Autama. It's called Station Yxtara, and I'll supply you with a bookmark to it. What I want you to do is retreive the access codes I need to break into their central computer mainframe inside Yxtara. And I believe that I know of a person who has those access codes and should in fact be orbiting around a lookout post next to the station.

His name is Havatiah Kiin and he's the captain of Yxtara's security. He normally flies a condor right outside of the station, and should be an easy target. Now considering the station is supposed to be hidden, I'm quite confident that the station manager will want to keep it that way, hence I doubt they will call in CONCORD. However Nugoeihuvi will have their own guards defending the station. So don't say I didn't warn you!
Hmmm, actually there might be something you can help me with. My corporation, Echelon Entertainment, has a long standing rivalry with Nugoeihuvi Corporation. We're competitors in the entertainment industry, and it always gives you an edge if you know what your adversaries are planning.

It so happens that I know of the location of a hidden Nugoeihuvi station in Autama. It's called Station Yxtara, and I'll supply you with a bookmark to it. What I want you to do is retreive the access codes I need to break into their central computer mainframe inside Yxtara. And I believe that I know of a person who has those access codes and should in fact be orbiting around a lookout post next to the station.

His name is Havatiah Kiin and he's the captain of Yxtara's security. He normally flies a condor right outside of the station, and should be an easy target. Now considering the station is supposed to be hidden, I'm quite confident that the station manager will want to keep it that way, hence I doubt they will call in CONCORD.
But either way, you <b>will</b> lose face with the Caldari State if Nugoeihuvi report your attack which I'm sure they will do. However Nugoeihuvi will have their own guards defending the station. So don't say I didn't warn you!
138560 : Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it.

No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream.
Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it.

No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream.
: Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it.

No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream.
233639 Upgrade Hardpoints Rig Slots Upgrade HardpoinRig Slots
238469 <color=red>truncated</color> <color=red>Truncated</color> <color=red>tTruncated</color>
292383 The mobile depot provides capsuleers with their very own base in space. It won't offer protection - no one is ever truly safe in New Eden - but once deployed and activated it can, at the very least, allow the capsuleer to store their most valuable belongings when under fire, and to refit their ship to better fight back against assailants.

One minute activation time.

May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon.

Automatically decays if abandoned for thirty days.
The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden.

Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner.

May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon.

Automatically decays if abandoned for thirty days.
The mobile depot provides capsuleers with their very own base in space. It won't offer protection - no one is ever truly safe in New Eden -, but once deployed and activated it can, at the very least, allow the capsuleer to store their most valuable belongings when under fire, and to refit their ship to better fight back against assailants.

One minute activation time
and to refit their ship while exploring far and wide across New Eden.

Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner
.

May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon.

Automatically decays if abandoned for thirty days.
Item description for "Mobile Depot" (typeID 33474)
292405 The mobile depot provides capsuleers with their very own base in space. It won't offer protection - no one is ever truly safe in New Eden - but once deployed and activated it can, at the very least, allow the capsuleer to store their most valuable belongings when under fire, and to refit their ship to better fight back against assailants.

One minute activation time.

May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon.

Automatically decays if abandoned for thirty days.
The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden.

Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner.

May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon.

Automatically decays if abandoned for thirty days.
The mobile depot provides capsuleers with their very own base in space. It won't offer protection - no one is ever truly safe in New Eden -, but once deployed and activated it can, at the very least, allow the capsuleer to store their most valuable belongings when under fire, and to refit their ship to better fight back against assailants.

One minute activation time
and to refit their ship while exploring far and wide across New Eden.

Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner
.

May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon.

Automatically decays if abandoned for thirty days.
Item description for "'Wetu' Mobile Depot" (typeID 33520)
292408 The mobile depot provides capsuleers with their very own base in space. It won't offer protection - no one is ever truly safe in New Eden - but once deployed and activated it can, at the very least, allow the capsuleer to store their most valuable belongings when under fire, and to refit their ship to better fight back against assailants.

One minute activation time.

May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon.

Automatically decays if abandoned for thirty days.
The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden.

Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner.

May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon.

Automatically decays if abandoned for thirty days.
The mobile depot provides capsuleers with their very own base in space. It won't offer protection - no one is ever truly safe in New Eden -, but once deployed and activated it can, at the very least, allow the capsuleer to store their most valuable belongings when under fire, and to refit their ship to better fight back against assailants.

One minute activation time
and to refit their ship while exploring far and wide across New Eden.

Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner
.

May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon.

Automatically decays if abandoned for thirty days.
Item description for "'Yurt' Mobile Depot" (typeID 33522)
296178 Platonic Entity Platonic Entity
296179 This is the prototypical entity. This is the prototypical entity.
317981 Duration Duration
317982 Warp Speed and Acceleration Bonus Warp Speed and Acceleration Bonus
317983 Maximum cargo delivery range Maximum cargo delivery range
317984 Cannot be Unfit Cannot be Unfit
505797 Are you sure you want to activate {[item]type.name}?



Activating {[item]type.name} will consume the item and give {[character]character.name} permanent permission to apply the {materialName} SKIN to the following ships: {shipNames}



Note that you can not deactivate and retrieve the item again after activating it.
Are you sure you want to activate {[item]type.name}?



Activating {[item]type.name} will consume the item and give {[character]ownerID.name} permanent permission to apply the {materialName} SKIN to the following ships: {hullNames}



Note that you can not deactivate and retrieve the item again after activating it.
Are you sure you want to activate {[item]type.name}?



Activating {[item]type.name} will consume the item and give {[character]
characterownerID.name} <b>permanent</b> permission to apply the {materialName} SKIN to the following ships: {shiphullNames}



Note that you can <b>not</b> deactivate and retrieve the item again after activating it.
505799 Are you sure you want to activate {[item]type.name}?



Activating {[item]type.name} will consume the item and give {[character]character.name} a {[numeric]days} day permission to apply the {materialName} SKIN to the following ships: {shipNames}



Note that you can not deactivate and retrieve the item again after activating it.
Are you sure you want to activate {[item]type.name}?



Activating {[item]type.name} will consume the item and give {[character]ownerID.name} a {[numeric]days} day permission to apply the {materialName} SKIN to the following ships: {hullNames}



Note that you can not deactivate and retrieve the item again after activating it.
Are you sure you want to activate {[item]type.name}?



Activating {[item]type.name} will consume the item and give {[character]
characterownerID.name} a {[numeric]days} day permission to apply the {materialName} SKIN to the following ships: {shiphullNames}



Note that you can <b>not</b> deactivate and retrieve the item again after activating it.
506385 Structure Cynosural Generator Array Standup Cynosural Generator I Structureandup Cynosural Generator ArrayI Item name for typeID 35912 (Structure Stargate Service Module)
506387 Structure Stargate Connector Standup Stargate Engine I Structureandup Stargate ConnectorEngine I Item name for typeID 35913 (Structure Stargate Service Module)
506389 Structure Warp Accelerant Structure Cynosural Jammer I Structure Warp AccelerantCynosural Jammer I Item name for typeID 35914 (Structure Stargate Service Module)
507156 The Activity Defense Multiplier is derived from development indexes and slows any attacks against Sovereignty structures in this system The Activity Defense Multiplier is derived from development indexes and slows any attacks against Sovereignty structures in this system. The Activity Defense Multiplier is derived from development indexes and slows any attacks against Sovereignty structures in this system.
514269 Before you anchor a structure, you will need to position it and then set the Vulnerability hours. Before you anchor a structure, you will need to position it and then set the Reinforcement Time and Day. Before you anchor a structure, you will need to position it and then set the Vulnerability hoursReinforcement Time and Day.
526570 This powerful rogue drone is controlled by a Rogue Swarm AI classified as an 'Overmind Tertius'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority.

Units of this type form the backbone of the Rogue Swarm's network of advanced AIs. The Swarm Overmind Tertius is well-equipped for self-defense but prefers to send waves of its slaved rogue drones into battle.

Only when forced to appear in order to preserve the nest will the directing mind emerge from its lair.
A deadly rogue drone controlled by a Rogue Swarm AI classified as an 'Overmind Tertius'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority.

These commanders are paramount among the Swarm Infestation's network of advanced AIs. The Swarm Overmind Tertius is a heavily-armed, powerful war drone but will still deploy its slaved rogue drones until such defenders are eliminated.

Only when forced to expose itself in order to preserve the nest will this supreme intelligence emerge from its lair.
This powerfulA deadly rogue drone is controlled by a Rogue Swarm AI classified as an 'Overmind Tertius'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority.

Units of this type form the backbone of the Rogue Swarm's network of advanced AIs. The Swarm Overmind Tertius is well-equipped for self-defense but prefers to send waves of its slaved rogue drones into battleThese commanders are paramount among the Swarm Infestation's network of advanced AIs. The Swarm Overmind Tertius is a heavily-armed, powerful war drone but will still deploy its slaved rogue drones until such defenders are eliminated.

Only when forced to
appearexpose itself in order to preserve the nest will the directing mindis supreme intelligence emerge from its lair.
Item description for "Swarm Overmind Tertius" (typeID 45636)
526572 A dangerous rogue drone controlled by a Rogue Swarm AI classified as an 'Overmind Secundus'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority.

This is a mid-level command and control unit in the Swarm Infestation's network of advanced AIs. The Swarm Overmind Secundus is a formidable fighter but will usually choose to throw its slaved rogue drones into combat.

Only when forced to join battle in order to preserve the nest will this commanding mind emerge from its lair
A deadly rogue drone controlled by a Rogue Swarm AI classified as an 'Overmind Secundus'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority.

These commanders are paramount among the Swarm Infestation's network of advanced AIs. The Swarm Overmind Secundus is a heavily-armed, powerful war drone but will still deploy its slaved rogue drones until such defenders are eliminated.

Only when forced to expose itself in order to preserve the nest will this supreme intelligence emerge from its lair.
A dangerouseadly rogue drone controlled by a Rogue Swarm AI classified as an 'Overmind Secundus'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority.

Th
is is a mid-level command and control ese commanders are paramounit inamong the Swarm Infestation's network of advanced AIs. The Swarm Overmind Secundus is a formidable fighter but will usually choose to throwheavily-armed, powerful war drone but will still deploy its slaved rogue drones iunto combatil such defenders are eliminated.

Only when forced to
join battleexpose itself in order to preserve the nest will this commanding mindsupreme intelligence emerge from its lair.
Item description for "Swarm Overmind Secundus" (typeID 45637)
530013 Are you sure you want to activate {[item]type.name}?



Activating {[item]type.name} will consume the item and give {[character]character.name} the ability to apply the {materialName} SKIN to the following ships: {shipNames}



If a ship is destroyed with a Volatile SKIN applied to it, the SKIN is removed from your activated collection.



Please note that you may not deactivate and retrieve the item again after activating it.
Are you sure you want to activate {[item]type.name}?



Activating {[item]type.name} will consume the item and give {[character]ownerID.name} the ability to apply the {materialName} SKIN to the following ships: {hullNames}



If a ship is destroyed with a Volatile SKIN applied to it, the SKIN is removed from your activated collection.



Please note that you may not deactivate and retrieve the item again after activating it.
Are you sure you want to activate {[item]type.name}?



Activating {[item]type.name} will consume the item and give {[character]
characterownerID.name} the ability to apply the {materialName} SKIN to the following ships: {shiphullNames}



If a ship is destroyed with a Volatile SKIN applied to it, the SKIN is removed from your activated collection.



Please note that you may <b>not</b> deactivate and retrieve the item again after activating it.
530280 Test season please ignore Test season please ignore
530440 Moonmining Extraction Started Moon Mining Extraction Started Moonm Mining Extraction Started
530441 Moonmining Extraction Cancelled Moon Mining Extraction Cancelled Moonm Mining Extraction Cancelled
530442 Moonmining Extraction Finished Moon Mining Extraction Finished Moonm Mining Extraction Finished
530443 Moonmining Fracture Started Moon Mining Fracture Started Moonm Mining Fracture Started
530444 Moonmining Chunk Automatically Fractured Moon Mining Chunk Automatically Fractured Moonm Mining Chunk Automatically Fractured
532208 Process of creating products and items from raw materials Process of creating products and items from raw materials. Process of creating products and items from raw materials.
532285 Ubiquitous Moon Ore Ubiquitous Ubiquitous Moon Ore
532287 Common Moon Ore Common Common Moon Ore
532289 Uncommon Moon Ore Uncommon Uncommon Moon Ore
532291 Rare Moon Ore Rare Rare Moon Ore
532293 Exceptional Moon Ore Exceptional Exceptional Moon Ore
532295 Planetary Interaction Planetary Production Planetary InteraProduction
532297 Tier 1 Products Tier 1 Tier 1 Products
532299 Tier 2 Products Tier 2 Tier 2 Products
532301 Tier 3 Products Tier 3 Tier 3 Products
532303 Tier 4 Products Tier 4 Tier 4 Products
532307 Basic Wrecks Basic Basic Wrecks
532309 Advanced Wrecks Advanced Advanced Wrecks
532311 Sleeper Wrecks Sleeper Sleeper Wrecks
532437 Composite Reactions Composite Composite Reactions
532438 Hybrid Reactions Hybrid Hybrid Reactions
532439 Biochemical Reactions Biochemical Biochemical Reactions
532496 Distribution Missions Distribution Distribution Missions
532497 Epic Arc Missions Epic Arc Epic Arc Missions
532498 Combat Sites Combat Combat Sites
532503 Damage Damage
532504 Ships Ships
532721 Turn raw minerals into products that can be used or sold on the market Your progress in Industry related activities that involve the use and manipulation of blueprints. Turn raw minerals into products that can be used or sold on the marketYour progress in Industry related activities that involve the use and manipulation of blueprints.
532722 Collect resources to be sold or used for production of ships and items Collect resources to be sold or used for production of ships and items. Collect resources to be sold or used for production of ships and items.
532723 Various types of missions that test the skills of pilots Various types of activities that test the pilot's skills. Various types of missionactivities that test the skills of pilotspilot's skills.
532724 Fight against other pilots to prove your worth Fight against other pilots to prove your worth. Fight against other pilots to prove your worth.
532725 Go where no other capsuleer has gone before Exploring the world of EVE. Go where no other capsuleer has gone beforeExploring the world of EVE.
535442 Process of improving blueprints in terms of Material or Time requirements Process of improving blueprints in terms of Material or Time efficiency. Process of improving blueprints in terms of Material or Time requirementsefficiency.
535443 Process of creating blueprint copies from a blueprint original Process of creating blueprint copies from a blueprint originals. Process of creating blueprint copies from a blueprint originals.
535444 Amount of Tech II blueprints invented Amount of Tech II blueprints invented. Amount of Tech II blueprints invented.
535445 Process for transforming raw moon materials into intermediary products Process for transforming raw moon materials into intermediary products. Process for transforming raw moon materials into intermediary products.
536319 Mined units of Veldspar, Pyroxeres, Plagioclase, Scordite, Omber, Kernite, Jaspet, Hemorphite and Hedbergite Mined units of Veldspar, Pyroxeres, Plagioclase, Scordite, Omber and Kernite. Mined units of Veldspar, Pyroxeres, Plagioclase, Scordite, Omber, Kernite, Jaspet, Hemorphite and HedbKergnite.
536320 Mined units of Gneiss, Dark Ochre, Crokite and Spodumain Mined units of Jaspet, Hemorphite and Hedbergite. Mined units of Gneiss, Dark Ochre, Crokite and SpodumainJaspet, Hemorphite and Hedbergite.
536321 Mined units of Bistot, Arkonor and Mercoxit Mined units of Gneiss, Dark Ochre, Crokite, Spodumain, Bistot, Arkonor and Mercoxit. Mined units of Gneiss, Dark Ochre, Crokite, Spodumain, Bistot, Arkonor and Mercoxit.
536330 Resources Tier 0 Raw Materials Resources Tier 0aw Materials
536464 Data Sites Data Data Sites
536465 Relic Sites Relic Relic Sites
536663 Completed Completed Complexes Completed Complexes
536664 Novice Complex Novice Novice Complex
536665 Small Complex Small Small Complex
536666 Medium Complex Medium Medium Complex
536667 Large Complex Large Large Complex
536670 Completed Completed Sites Completed Sites
536671 Sites on which capsuleer has received a reward for completing are considered completed Sites on which capsuleer has received a reward for completing are considered completed. Sites on which capsuleer has received a reward for completing are considered completed.
536685 Scout Sites Scout Scout Sites
536686 Vanguard Sites Vanguard Vanguard Sites
536687 Assault Sites Assault Assault Sites
536688 Headquarter Sites Headquarter Headquarter Sites
536689 Flagship Sites Flagship Flagship Sites
537602 Not on Sale Not on Sale
537604 Frozen Frozen
537605 On Sale On Sale
537606 Purchased Purchased
537607 Icon Icon
537608 Name Name
537609 Quantity Quantity
537610 Price Price
537611 Status Status
537612 ShelfTime ShelfTime
537613 Actions Actions
537614 Time Time
537615 Operation Operation
537616 Shelve Shelve
537617 Take Back Take Back
537618 Take Away Take Away
537619 ISK ISK
537620 Character Character
537621 No Order Found No Order Found
537630 Sale ISK Sale ISK
537632 Cancel Cancel
537633 Sale Character Sale Character
537634 Buy Character & ISK Buy Character & ISK
537635 Browse all the offers: Browse all the offers:
537636 Visit to the official website Visit to the official website
537637 Consignment Consignment
537638 PAN_STARS PAN_STARS
537640 Home Home
537641 Items | Consigned Items | Consigned
537642 Items | Bought Items | Bought
537647 History History
537648 On shelve failed, please retry later.
{error}
On shelve failed, please retry later.
{error}
537649 Take away failed, please retry later.
{error}
Take away failed, please retry later.
{error}
537653 Price Price
537654 Shelf Days: Shelf Days:
537656 Amount: Amount:
537657 Unit Price: Unit Price:
537658 Price: Price:
537659 Shelf Time: Shelf Time:
537660 Sale Sale
537661 Reference Price: {price} Reference Price: {price}
537662 Quantity can't be 0 Quantity can't be 0
537663 Sale Failed.
{error}
Sale Failed.
{error}
537664 Sale Sucess Sale Sucess
537665 Sale ISK Sale ISK
537666 Sale Character Sale Character
537667 Report Report
537669 Inappropriate language Inappropriate language
537670 Inappropriate language Inappropriate language
537671 Offensive mail Offensive mail
537672 Offensive mail Offensive mail
537673 Questionable transaction Questionable transaction
537675 Macro use Macro use
537677 Inappropriate character id Inappropriate character id
537679 Exploit abuse Exploit abuse
537680 Gambling Gambling
537684 Other Other
537686 Volation Type: Volation Type:
537687 Additional Information Additional Information
537688 Submit Submit
537689 Report Report
537732 Extraction of asteroid ore, ice, gas and moon ore Extraction of asteroid ore, ice, gas and moon ore. Extraction of asteroid ore, ice, gas and moon ore.
537733 Extraction of resources from planets Extraction of resources from planets. Extraction of resources from planets.
537734 Extraction of resources from wrecks Resources salvaged from wrecks. Extraction of resourcesResources salvaged from wrecks.
537735 Mining of asteroid ore Mining of asteroid ore. Mining of asteroid ore.
537736 Mining of ice Mining of ice. Mining of ice.
537737 Harvesting of gas clouds Harvesting of gas clouds. Harvesting of gas clouds.
537743 Mining of moon ore Mining of moon ore. Mining of moon ore.
537757 Number of Material Efficiency levels researched Number of Material Efficiency levels researched in blueprints. Number of Material Efficiency levels researched in blueprints.
537758 Number of Time Efficiency levels researched Number of Time Efficiency levels researched in blueprints. Number of Time Efficiency levels researched in blueprints.
537765 Number of resources extracted Number of raw materials extracted from planets Number of resources extractedaw materials extracted from planets
537784 Incursion participation and completion Incursions completion. Incursion participation ands completion.
537785 Pirate Strongholds attacked Pirate Strongholds attacked. Pirate Strongholds attacked.
537786 Missions completed Agent missions completed. MAgent missions completed.
537787 Distribution missions completed Distribution missions completed. Distribution missions completed.
537833 Structure Wrecks Structure Structure Wrecks
538328 Fetching Settings Fetching Settings
538329 Drag icon into chat to share this filter with others. Drag icon into chat to share this filter with others.
538330 You are about to open an item filter setting that has been shared with you. Are you sure you want to do that? You are about to open an item filter setting that has been shared with you. Are you sure you want to do that?
538331 The overview profile could not be loaded The overview profile could not be loaded
538332 Shared Item Filter Shared Item Filter
538342 Caldari Penalty Dungeon SPS Structure Caldari Penalty DungeonSPS Structure Item name for typeID 48466 (Large Collidable Object)
538343 元{amount} ¥{amount} ¥{amount}
538392 You corporation has a fitting with the name {fittingName}, do you want to update it? You corporation has a fitting with the name <b>{fittingName}</b>, do you want to update it?
538393 Update Corporation Fitting? Update Corporation Fitting?
538394 You have a fitting with the name {fittingName}, do you want to update it? You have a fitting with the name <b>{fittingName}</b>, do you want to update it?
538395 Update Fitting? Update Fitting?
538486 You have a license for this skin You have a license for this skin
538487 You have {[numeric]numSkins} {[numeric]numSkins -> "ship skin", "ship skins"} You have {[numeric]numSkins} {[numeric]numSkins -> "ship skin", "ship skins"}
538490 Show all SKINs Show all SKINs
538491 Only my coporation's SKINs Only my coporation's SKINs
538492 Only show SKINs my coporation doesn't have Only show SKINs my coporation doesn't have
538493 {corpName} has {[numeric]numSkins} {[numeric]numSkins -> "structure skin", "structures skins"} {corpName} has {[numeric]numSkins} {[numeric]numSkins -> "structure skin", "structures skins"}
538494 Corporation SKINs Corporation SKINs
538498 Are you sure you want to activate {[item]type.name}?



Activating {[item]type.name} will consume the item and give {[character]ownerID.name} the ability to apply the {materialName} SKIN to the following structures: {hullNames}



If a structure is destroyed with a Volatile SKIN applied to it, the SKIN is removed from your activated collection.



Please note that you may not deactivate and retrieve the item again after activating it.
Are you sure you want to activate {[item]type.name}?



Activating {[item]type.name} will consume the item and give {[character]ownerID.name} the ability to apply the {materialName} SKIN to the following structures: {hullNames}



If a structure is destroyed with a Volatile SKIN applied to it, the SKIN is removed from your activated collection.



Please note that you may <b>not</b> deactivate and retrieve the item again after activating it.
538499 Activate Volatile Structure SKIN? Activate Volatile Structure SKIN?
538500 Are you sure you want to activate {[item]type.name}?



Activating {[item]type.name} will consume the item and give {[character]ownerID.name} permanent permission to apply the {materialName} SKIN to the following structures: {hullNames}



Note that you can not deactivate and retrieve the item again after activating it.
Are you sure you want to activate {[item]type.name}?



Activating {[item]type.name} will consume the item and give {[character]ownerID.name} <b>permanent</b> permission to apply the {materialName} SKIN to the following structures: {hullNames}



Note that you can <b>not</b> deactivate and retrieve the item again after activating it.
538501 Activate Structures Skin? Activate Structures Skin?
538502 Are you sure you want to activate {[item]type.name}?



Activating {[item]type.name} will consume the item and give {[character]ownerID.name} a {[numeric]days} day permission to apply the {materialName} SKIN to the following structures: {hullNames}



Note that you can not deactivate and retrieve the item again after activating it.
Are you sure you want to activate {[item]type.name}?



Activating {[item]type.name} will consume the item and give {[character]ownerID.name} a {[numeric]days} day permission to apply the {materialName} SKIN to the following structures: {hullNames}



Note that you can <b>not</b> deactivate and retrieve the item again after activating it.
538503 Activate Structures Skin? Activate Structures Skin?
538510 • Buy ISk Directly From Other Player
• Battle-Ready Characters With Skills And Assets
• Instantly Delivered To Your Account
• Buy ISk Directly From Other Player
• Battle-Ready Characters With Skills And Assets
• Instantly Delivered To Your Account
538511 • Put Your ISK Up For Sale
• Only Available to Omega Clones
• Put Your ISK Up For Sale
• Only Available to Omega Clones
538512 • Can only consign current login character
• Only Available to Omega Clones
• Mandatory 7 Day Freeze
• Can only consign current login character
• Only Available to Omega Clones
• Mandatory 7 Day Freeze
538513 • Can only consign current login character
• There will be a buffer time after signup
• Notification will send to your contacts
• Can only consign current login character
• There will be a buffer time after signup
• Notification will send to your contacts
538514 You do not have permission to change the hull's SKIN, but you can preview it You do not have permission to change the hull's SKIN, but you can preview it
538724 You are about to active {[numeric]numSkins} ship skins.


Activating them will consume the items and give {[character]ownerID.name} permission to apply the SKINs to the ships they are


Note that you can not deactivate and retrieve the items again after activating them.
Are you sure you want to activate the skins?
You are about to active {[numeric]numSkins} ship skins.


Activating them will consume the items and give {[character]ownerID.name} permission to apply the SKINs to the ships they are


Note that you can <b>not</b> deactivate and retrieve the items again after activating them.
Are you sure you want to activate the skins?
538725 Activate Multiple SKINs? Activate Multiple SKINs?
538726 You are about to active {[numeric]numSkins} structure skins.


Activating them will consume the items and give {[character]ownerID.name} permission to apply the SKINs to the ships they are


Note that you can not deactivate and retrieve the items again after activating them.
Are you sure you want to activate the structure skins?
You are about to active {[numeric]numSkins} structure skins.


Activating them will consume the items and give {[character]ownerID.name} permission to apply the SKINs to the ships they are


Note that you can <b>not</b> deactivate and retrieve the items again after activating them.
Are you sure you want to activate the structure skins?
538727 Activate Multiple Structure SKINs? Activate Multiple Structure SKINs?
538728 One or more of the skins you were trying to activate couldn't be activated One or more of the skins you were trying to activate couldn't be activated
538730 Toggle collapse all windows Toggle collapse all windows
538733 Confirm Confirm
538734 Signup Character Signup Character
538736 Signup Signup
538737 Pending Pending
538738 Selling Selling
538739 Signup Signup
538740 Remain Time: Remain Time:
538741 Yuan Yuan
538742 Yuan/B Yuan/B
538743 Days Days
538744 B B
538745 • Can only consign current login character
• Only Available to Omega Clones
• Mandatory 7 Day Freeze
• Can only consign current login character
• Only Available to Omega Clones
• Mandatory 7 Day Freeze
538746 You are about to load shared Fleet Broadcast Settings. Are you sure you want to do that? You are about to load shared Fleet Broadcast Settings. Are you sure you want to do that?
538747 Load Broadcast Settings? Load Broadcast Settings?
538748 {[character]charID.nameWithPossessive} Broadcast Settings {[character]charID.nameWithPossessive} Broadcast Settings
538749 Drag icon into chat to share these broadcast settings with others. Drag icon into chat to share these broadcast settings with others.
538770 *** Hangar Transfer description *** Upwell Cargo Deposit description *** Hangar TransferUpwell Cargo Deposit description ***
538774 Drop items here to transfer to Hangar Drop items here to deposit to you Item Hangar Drop items here to transfer todeposit to you Item Hangar
538790 Hangar Transfer Upwell Cargo Deposit Hangar TransferUpwell Cargo Deposit
538791 Acces Hangar Transfer Open Cargo Deposit Acces Hangar TransferOpen Cargo Deposit
538795 1000000000 1000000000
538796 Please input <color=#ffff0000>{info}</color> to confirm: Please input <color=#ffff0000>{info}</color> to confirm:
538797 Confirm information not match Confirm information not match
538829 1% 2% 12%
538830 Number of Blueprints research to 1% Efficiency Number of Blueprints research to 2% Efficiency Number of Blueprints research to 12% Efficiency
538831 2% 4% 24%
538832 Number of Blueprints research to 2% Efficiency Number of Blueprints research to 4% Efficiency Number of Blueprints research to 24% Efficiency
538833 3% 6% 36%
538834 Number of Blueprints research to 3% Efficiency Number of Blueprints research to 6% Efficiency Number of Blueprints research to 36% Efficiency
538835 4% 8% 48%
538836 Number of Blueprints research to 4% Efficiency Number of Blueprints research to 8% Efficiency Number of Blueprints research to 48% Efficiency
538837 5% 10% 510%
538838 Number of Blueprints research to 5% Efficiency Number of Blueprints research to 10% Efficiency Number of Blueprints research to 510% Efficiency
538839 6% 12% 612%
538840 Number of Blueprints research to 6% Efficiency Number of Blueprints research to 12% Efficiency Number of Blueprints research to 612% Efficiency
538841 7% 14% 714%
538842 Number of Blueprints research to 7% Efficiency Number of Blueprints research to 14% Efficiency Number of Blueprints research to 714% Efficiency
538843 8% 16% 816%
538844 Number of Blueprints research to 8% Efficiency Number of Blueprints research to 16% Efficiency Number of Blueprints research to 816% Efficiency
538845 9% 18% 918%
538846 Number of Blueprints research to 9% Efficiency Number of Blueprints research to 18% Efficiency Number of Blueprints research to 918% Efficiency
538847 10% 20% 120%
538848 Number of Blueprints research to 10% Efficiency Number of Blueprints research to 20% Efficiency Number of Blueprints research to 120% Efficiency
538853 Multibuy Multibuy
538854 Last Saved: {timestamp} Last Saved: {timestamp}
538855 Modules Modules
538865 ABC ABC
538866 Total:{wealth} B Total:{wealth} B
538874 Mining Missions Mining Mining Missions
538875 Mining missions completed Mining missions completed. Mining missions completed.
538881 Storyline Missions Storyline Storyline Missions
538887 Security Missions Security Security Missions
538888 Security missions completed Security missions completed. Security missions completed.
538895 Number of completed missions that belong to an Epic Arc Number of completed missions that belong to an Epic Arc. Number of completed missions that belong to an Epic Arc.
538911 Number of Epic Arcs completed Number of Epic Arcs completed. Number of Epic Arcs completed.
538915 Total damage applied to Pirate Strongholds and FOBs Total damage applied to Pirate Strongholds and FOBs. Total damage applied to Pirate Strongholds and FOBs.
538917 Number of times you have been awarded the prize Number of times you have been awarded the prize. Number of times you have been awarded the prize.
538919 Number of filaments activated Number of filaments activated. Number of filaments activated.
538921 Number of successful Abyssal Space runs Number of successful Abyssal Space runs. Number of successful Abyssal Space runs.
538933 iHubs converted Number of Infrastructure Hubs converted. iNumber of Infrastructure Hubs converted.
539006 Structures Structures
539007 Small Small
539019 Medium Medium
539020 Large Large
539021 Extra Large Extra Large
539029 Remote Shield, Armor & Hull repair. Amount of HP repaired to other players. Remote Shield, Armor & Hull repairAmount of HP repaired to other players.
539031 Cap Transmitter, Tracking and Sensor enhancements. Amount of capacitor transmitted with Cap Transmitters.
Amount of time spend supporting with Tracking and Sensor enhancements.
Cap Transmitter,Amount of capacitor transmitted with Cap Transmitters.
Amount of time spend supporting with
Tracking and Sensor enhancements.
539040 Drones, Fighters, Sub-systems, Boosters & Components Drones, Fighters, Sub-systems, Boosters & Components. Drones, Fighters, Sub-systems, Boosters & Components.
539136 Auxiliary Power Core, Capacitor Battery, Capacitor Booster, Capacitor Flux Coil
Capacitor Power Relay, Capacitor Recharger, CPU Enhancer, Power Diagnostic System
Reactor Control Unit, Shield Power Relay, Shield Recharger, Clone Vat Bay
Cynosural Field, Cloaking Device, Data Miners, Entosis Link
Expanded Cargohold, Nanofiber Internal Structure, Tractor Beam, Scan Probe Launcher
Scanning Upgrade, Scanning Upgrade Time, Survey Probe Launcher, Survey Scanner
Remote Sensor Booster, Remote Tracking Computer, Capital Sensor Array, Target Breaker
Automated Targeting System, Cargo Scanner, Passive Targeting System, Sensor Booster
Ship Scanner, Signal Amplifier
Manufacturing of modules used to augment the capabilities of ships. i.e. signal amplifiers, CPU enhancers, cloaking devices. Auxiliary Power Core, Capacitor Battery, Capacitor Booster, Capacitor Flux Coil
Capacitor Power Relay, Capacitor Recharger, CPU Enhancer, Power Diagnostic System
Reactor Control Unit, Shield Power Relay, Shield Recharger, Clone Vat Bay
Cynosural Field, Cloaking Device, Data Miners, Entosis Link
Expanded Cargohold, Nanofiber Internal Structure, Tractor Beam, Scan Probe Launcher
Scanning Upgrade, Scanning Upgrade Time, Survey Probe Launcher, Survey Sc
Manufacturing of modules used to augment the capabilities of ships. i.e. signal amplifiers, CPU enhanncer
Remote Sensor Booster, Remote Tracking Computer, Capital Sensor Array, Target Breaker
Automated Targeting System, Cargo Scanner, Passive Targeting System, Sensor Booster
Ship Scanner, Signal Amplifier
s, cloaking devices.
539137 Command Burst, Ancillary Remote Armor Repairer, Remote Capacitor Transmitter, Remote Hull Repairer, Ancillary Remote Shield Booster, Remote Shield Booster, Siege Module Manufacturing of modules used to help other players. i.e. remote repairs.
Siege Module are counted in this category.
Command Burst, Ancillary Remote Armor Repairer, Remote Capacitor Transmitter, Remote Hull Repairer, Ancillary Remote Shield Booster, Remote Shield Booster, Siege ModuleManufacturing of modules used to help other players. i.e. remote repairs.
Siege Module are counted in this category.
539138 Jump Drive Economizer, Jump Portal Generator, Micro Jump Drive, Micro Jump Field Generators, Warp Accelerator,
Inertial Stabilizer, Overdrive Injector System, Propulsion Module, Warp Core Stabilizer
Manufacturing of afterburners, warp and jump technology modules. Jump Drive Economizer, Jump Portal Generator, Micro Jump Drive, Micro Jump Field GeneratoManufacturing of afterburners, Wwarp Accelerator,
Inertial Stabilizer, Overdrive Injector System, Propulsion Module, Warp Core Stabilizer
and jump technology modules.
539139 Energy Nosferatu, Drone Control Range Module, Drone Damage Modules, Drone Navigation Computer, Drone Tracking Enhancer,
Drone Tracking Modules, Fighter Support Unit, Titan Phenomena Generator, Burst Projectors, Interdiction Sphere Launcher,
Burst Jammer, ECCM, ECM, ECM Stabilizer, Sensor Dampener, Stasis Grappler, Stasis Web, Target Painter, Warp Disrupt Field Generator,
Warp Scrambler, Weapon Disruptor, Missile Launcher Defender, Missile Launcher Bomb, Missile Launcher Cruise, Missile Launcher, Heavy, Missile Launcher Heavy Assault, Missile Launcher Light, Missile Launcher Rapid Heavy, Missile Launcher Rapid Light,
Missile Launcher Rapid Torpedo, Missile Launcher Rocket, Missile Launcher Torpedo, Missile Launcher XL Cruise, Missile Launcher XL Torpedo, Smart Bomb, Super Weapon, Precursor Weapon, Energy Weapon, Hybrid Weapon, Projectile Weapon, Ballistic Control system
Entropic Radiation Sink, Gyrostabilizer, Heat Sink, Magnetic Field Stabilizer, Missile Guidance Computer, Missile Guidance Enhancer,
Tracking Computer, Tracking Enhancer
Manufacturing of Offensive oriented modules, i.e. weapons, target painters, weapon enhancers. Energy Nosferatu, Drone Control Range Module, Drone Damage Modules, Drone Navigation Computer, Drone Tracking Enhancer,
Drone Tracking Modules, Fighter Support Unit, Titan Phenomena Generator, Burst Projectors, Interdiction Sphere Launcher,
Burst Jammer, ECCM, ECM, ECM Stabilizer, Sensor Dampener, Stasis Grappler, Stasis Web, Target Painter, Warp Disrupt Field Generator,
Warp Scrambler, Weapon Disruptor, Missile Launcher Defender, Missile Launcher Bomb, Missile Launcher Cruise, Missile Launcher, Heavy, Missile Launcher Heavy Assault, Missile Launcher Light, Missile Launcher Rapid Heavy, Missile Launcher Rapid Light,
Missile Launcher Rapid Torpedo, Missile Launcher Rocket, Missile Launcher Torpedo, Missile Launcher XL Cruise, Missile Launcher XL Torpedo, Smart Bomb, Super Weapon, Precursor Weapon, Energy Weapon, Hybrid Weapon, Projectile Weapon, Ballistic Control system
Entropic Radiation Sink, Gyrostabilizer, Heat Sink, Magnetic Field Stabilizer, Missile Guidance Computer, Missile Guidance Enhancer,
Tracking Computer, Tracking E
Manufacturing of Offensive oriented modules, i.e. weapons, target painters, weapon enhancers.
539140 Frequency Mining Laser, Gas Cloud Harvester, Mining Laser, Salvager, Strip Miner, Mining Upgrade Manufacturing of modules used for mining/harvesting and mining enhancing. Frequency Mining Laser, Gas Cloud Harvester, Mining Laser, Salvager, Strip Miner, Mining UpgradeManufacturing of modules used for mining/harvesting and mining enhancing.
539141 Ancillary Armor Repairer, Armor Resistance Shift Hardener, Armor Coating, Armor Hardener, Armor Plating Energized,
Armor Reinforcer, Armor Repair Unit, Flex Armor Hardener, Remote Armor Repairer, Damage Control, Hull Repair Unit,
Reinforced Bulkhead, Ancillary Shield Booster, Flex Shield Hardener, Shield Boost Amplifier, Shield Booster, Shield Extender,
Shield Flux Coil, Shield Hardener, Shield Resistance Amplifier
Manufacturing of Defense oriented modules, i.e. Shield Boosters, Armor Repairers etc. Ancillary Armor Repairer, Armor Resistance Shift Hardener, Armor Coating, Armor Hardener, Armor Plating Energized,
Armor Reinforcer, Armor Repair Unit, Flex Armor Hardener, Remote Armor Repairer, Damage Control, Hull Repair Unit,
Reinforced Bulkhead, Ancillary Shield Booster, Flex Shield Hardener, Shield Boost Amplifier, Shield Booster, Shield Extender,
Shield Flux Coil, Shield Hardener, Shield Resistance Amplifier
Manufacturing of Defense oriented modules, i.e. Shield Boosters, Armor Repairers etc.
539230 Total damage done to player structures Total damage done to player structures
539231 Starbases Starbases
539235 Activate Structure SKIN License Activate Structure SKIN License
539236 You must be in capsuleer corporations to activate Structure SKINs You must be in capsuleer corporations to activate Structure SKINs
539237 Cannot Activate Structure SKIN Cannot Activate Structure SKIN
539262 You do not appear to be in a fleet You do not appear to be in a fleet
539264 {[numeric]spPerMin, decimalPlaces=1} skill points per minute {[numeric]spPerMin, decimalPlaces=1} skill points per minute
539283 Thanks for your reporting. We will handle that as soon as possible. Thanks for your reporting. We will handle that as soon as possible.
539304 Low Power Low Power
539305 Type Type
539306 Service Service
539344 Citizen Ships Citizen Ships Group description for group ID 2001
539345 Citizen Venture Citizen Venture Item name for typeID 48648 (Citizen Ships)
539444 Citizen Mining Operations Citizen Mining Operations
539464 b b
539483 PFUDOR PFUDOR
539484 PFUDOR PFUDOR
539485 Save the unicorns! Save the unicorns!
539486 Rainbows Rainbows
539487 Dancing Rainbow Dancing Rainbow
539488 Beacon Beacon
539489 Rumors Rumors
539494 Penalty Dungeon 1 Penalty Dungeon 1
539495 Mining Ops Mining Ops
539501 KIRING TEMP Mine 1000 Ore KIRING TEMP Mine 1000 Ore
539502 Mine 1000 Penalty Ore Mine 1000 Penalty Ore
539518 My Little Login Campaign My Little Login Campaign
539520 Daily Rewards Daily Rewards
539521 DESCRIPTION FOR DAILY REWARDS GOES HERE! DESCRIPTION FOR DAILY REWARDS GOES HERE!
539549 Infrastructure Upgrades, Modules & Rigs Infrastructure Upgrades, Modules & Rigs. Infrastructure Upgrades, Modules & Rigs.
539551 Player manufactured structures Player manufactured structures. Citadels, Infrastructure Hubs, Refineries etc. Player manufactured structures. Citadels, Infrastructure Hubs, Refineries etc.
539552 Items that can be deployed into space Items that can be deployed into space. Items that can be deployed into space.
539556 Manufacturing of Bombs and Structures Guided Bombs Manufacturing of Bombs and Structures Guided Bombs. Manufacturing of Bombs and Structures Guided Bombs.
539557 Manufacturing of all types of missiles Manufacturing of all types of missiles. Manufacturing of all types of missiles.
539559 Manufacturing of all types of weapon charges (projectiles, energy, hybrid) Manufacturing of all types of weapon charges (projectiles, energy, hybrid). Manufacturing of all types of weapon charges (projectiles, energy, hybrid).
539560 Manufacturing of mining crystals Manufacturing of mining crystals. Manufacturing of mining crystals.
539563 Manufacturing of charges for utility equipment (Capacitor enhancement, command burst, probes, scripts, repair paste) Manufacturing of charges for utility equipment (Capacitor enhancement, command burst, probes, scripts, repair paste). Manufacturing of charges for utility equipment (Capacitor enhancement, command burst, probes, scripts, repair paste).
539565 Manufacturing of Fuel Blocks Manufacturing of Fuel Blocks used to power structures. Manufacturing of Fuel Blocks used to power structures.
539792 Game client is running in an unsafe environment. The client will be closed in {seconds} seconds. Game client is running in an unsafe environment. The client will be closed in {seconds} seconds.
539795 Rogue Swarm Alert Rogue Swarm Alert
539796 September 2018 September 2018
539809 additional bonus to Light Entropic Disintegrator maximum damage multiplier bonus additional bonus to Light Entropic Disintegrator damage multiplier bonus per cycle additional bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> maximum damage multiplier bonus per cycle
539823 additional bonus to Heavy Entropic Disintegrator maximum damage multiplier bonus additional bonus to Heavy Entropic Disintegrator damage multiplier bonus per cycle additional bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> maximum damage multiplier bonus per cycle
539826 {[numeric]days} days left of campaign {[numeric]days} days left of campaign
539831 {[numeric]claimed}/{[numeric]total} Rewards Received {[numeric]claimed}/{[numeric]total} Rewards Received
539832 Day {[numeric]day} Day {[numeric]day}
539833 Add Omega Time Add Omega Time
539834 CLAIM CLAIM
539836 {[numeric]hours} hours left of campaign {[numeric]hours} hours left of campaign
539907 Overmind Wreck Overmind Wreck Item name for typeID 48742 (Wreck)
539908 Rogue Drone Hacking Container Rogue Drone Hacking Container Item name for typeID 48743 (Spawn Container)
539909 Rogue Swarm Drone Rogue Swarm Drone Item name for typeID 48744 (Combat Drone)
539910 Rogue Swarm Drone Blueprint Rogue Swarm Drone Blueprint Item name for typeID 48745 (Combat Drone Blueprint)
539911 Implant 25T-10MS Implant 25T-10MS Item name for typeID 48746 (Cyber Drones)
539912 Implant 10MS-25T Implant 10MS-25T Item name for typeID 48747 (Cyber Drones)
539956 Placeholder 1 Placeholder 1
539959 Placeholder 2 Placeholder 2
539963 Placeholder 3 Placeholder 3
539966 Placeholder 4 Placeholder 4
539969 Placeholder 5 Placeholder 5
539973 Placeholder 6 Placeholder 6
539984 You cannot move new items into that depot during its reinforcement period. You cannot move new items into that depot during its reinforcement period.
539999 Chat content contains banned words Chat content contains banned words
540000 Banned words service is not available. Banned words service is not available.
540001 Signup Failed, Please retry later.
{error}
Signup Failed, Please retry later.
{error}
540012 Nonexistent character, please check the character name Nonexistent character, please check the character name
540013 Search Search
540014 To Specific(Optional): To Specific(Optional):
540067 Unable to execute command while in penalty: {commandName} Unable to execute command while in penalty: {commandName}
540068 Unable to warp while in penalty Unable to warp while in penalty
540099 The nest has stirred. A swarm approaches. The nest has stirred. A swarm approaches.
540100 The nest has stirred. A swarm approaches. The nest has stirred. A swarm approaches.
540101 The nest has stirred. A swarm approaches. The nest has stirred. A swarm approaches.
540102 Rogue Swarm Nest Rogue Swarm Nest
540120 The nest has stirred. A swarm approaches. The nest has stirred. A swarm approaches.
540121 The nest has stirred. A swarm approaches. The nest has stirred. A swarm approaches.
540122 The nest has stirred. A swarm approaches. The nest has stirred. A swarm approaches.
540123 Rogue Swarm Nest Rogue Swarm Nest
540132 The nest has stirred. A swarm approaches. The nest has stirred. A swarm approaches.
540133 The nest has stirred. A swarm approaches. The nest has stirred. A swarm approaches.
540134 The nest has stirred. A swarm approaches. The nest has stirred. A swarm approaches.
540135 Rogue Swarm Nest Rogue Swarm Nest
540136 Failed to retrieve character,please retry later.
{error}
Failed to retrieve character,please retry later.
{error}
540137 Failed to cancel the character signup.
{error}
Failed to cancel the character signup.
{error}
540138 Go To Website Go To Website
540190 Unable to access this window while in penalty Unable to access this window while in penalty
540191 Oh hi Mark Oh hi Mark
540196 Sovereignty Structures Customs Office Sovereignty StructuresCustoms Office
540201 Drop-off Container Drop-off Container Item name for typeID 48779 (Spawn Container)
540202 Citizen Miner Citizen Miner Item name for typeID 48780 (Citizen Modules)
540203 Citizen Modules Citizen Modules Group description for group ID 2003
540204 Citizen Data Analyzer Citizen Data Analyzer Item name for typeID 48781 (Citizen Modules)
540205 Hack a Drop-off Container Hack a Drop-off Container
540209 Mine 24000 Banidine Mine 24000 Banidine
540213 Place 2000 Banidine Ore into a Drop-off Container Place 2000 Banidine Ore into a Drop-off Container
540217 Mine 2000 Augumene Mine 2000 Augumene
540221 Place 8000 Augumene into a Drop-off Container Place 8000 Augumene into a Drop-off Container
540225 Mine 4000 Mercium Mine 4000 Mercium
540229 Place 4000 Mercium into the Drop-off Container Place 4000 Mercium into the Drop-off Container
540233 Mine 2000 Lyavite Mine 2000 Lyavite
540237 Mine 2000 Lyavite Mine 2000 Lyavite
540241 Place 2000 Lyavite into a Drop-off Container Place 2000 Lyavite into a Drop-off Container
540245 Mine 1200 Pithix Mine 1200 Pithix
540249 Place 1200 Pithix into a Drop-off Container Place 1200 Pithix into a Drop-off Container
540253 Mining Ops Mining Ops
540254 Citizen Redress Citizen Redress
540255 Mining Ops Mining Ops
540256 Citizen Redress Citizen Redress
540257 Mining Ops Mining Ops
540258 Citizen Redress Citizen Redress
540259 Mining Ops Mining Ops
540260 Citizen Redress Citizen Redress
540267 Mining Ops Mining Ops
540269 Mining Ops Mining Ops
540270 Mining Ops Mining Ops
540271 Mining Ops Mining Ops
540272 Mining Ops Mining Ops
540273 Mining Ops Mining Ops
540274 Mining Ops Mining Ops
540275 Mining Ops Mining Ops
540298 Unable to perform action: {action} Unable to perform action: {action}
540339 You received: You received:
540340 Item moved to your Redeeming Queue Item moved to your Redeeming Queue
540341 CLAIM ALL CLAIM ALL
540350 Success Success
540351 Unexcepted error Unexcepted error
540352 Service Error Service Error
540353 The character already signed The character already signed
540354 The other character has been consigned in the store. The other character has been consigned in the store.
540355 There are some items have been consigned in the store. There are some items have been consigned in the store.
540356 There are some items need to be retrieved. There are some items need to be retrieved.
540357 The character life time is too short. Please make sure your character has been created for more than 180 days. The character life time is too short. Please make sure your character has been created for more than 180 days.
540358 You don't have enough skill points You don't have enough skill points
540359 User state should be Omega clone。 User state should be Omega clone。
540360 your are a penalized user. your are a penalized user.
540361 Character should be in a NPC corp. Character should be in a NPC corp.
540362 Days from last transaction is not enough. Days from last transaction is not enough.
540363 Invalid user Id. Invalid user Id.
540364 The character id is invalid The character id is invalid
540365 The item type is invalid The item type is invalid
540366 The item id is invalid The item id is invalid
540367 The item quantity is invalid The item quantity is invalid
540368 The sale price of item is invalid The sale price of item is invalid
540369 The sale days of item is invalid The sale days of item is invalid
540370 The item cannot be sell. The item cannot be sell.
540371 The order id is invalid The order id is invalid
540372 The order state is invalid The order state is invalid
540373 The character is not signed up The character is not signed up
540374 The character is not in station The character is not in station
540375 The item is not belong to you, so you cannot take it away. The item is not belong to you, so you cannot take it away.
540376 There are no purchased records about this item. There are no purchased records about this item.
540377 The item is locked on server, please retry later. The item is locked on server, please retry later.
540378 Cannot pass the server gate. Please retry later! Cannot pass the server gate. Please retry later!
540379 Need more slot to take away the it Need more slot to take away the it
540380 Already taken away. Already taken away.
540381 the item cannot take away the item cannot take away
540382 The item can not be take back The item can not be take back
540383 Already take back, you cannot do it again! Already take back, you cannot do it again!
540384 Character is in signup state, cannot be sell duration that stage. Character is in signup state, cannot be sell duration that stage.
540385 Error Code:{code} Error Code:{code}
540386 Status Error:{code} Status Error:{code}
540388 <fontsize=16><color='white'>{[numeric]points, useGrouping}</color></fontsize> / {[numeric]pointsTotal, useGrouping} <fontsize=16><color='white'>{[numeric]points, useGrouping}</color></fontsize> / {[numeric]pointsTotal, useGrouping}
540389 Manufacturing of Ships. Manufacturing of Ships.
540390 Manufacturing of Structures. Manufacturing of Structures.
540391 Manufacturing of items that are used as charges. i.e. weapon ammunition, scripts etc. Manufacturing of items that are used as charges. i.e. weapon ammunition, scripts etc.
540392 Manufacturing of modules used in ships. Manufacturing of modules used in ships.
540393 Manufacturing of Rigs used in ships. Manufacturing of Rigs used in ships.
540394 Manufacturing of small sized ships i.e. frigates, destroyers etc. Manufacturing of small sized ships i.e. frigates, destroyers etc.
540395 Manufacturing of medium sized ships, i.e. cruisers, battlecruisers etc. Manufacturing of medium sized ships, i.e. cruisers, battlecruisers etc.
540396 Manufacturing of large sized ships. Battleships, Black Ops, Marauders. Manufacturing of large sized ships. Battleships, Black Ops, Marauders.
540397 Manufacturing of extra large sized ships. i.e. Capital, Super Capital ships. Manufacturing of extra large sized ships. i.e. Capital, Super Capital ships.
540398 Manufacturing of small sized rigs. Manufacturing of small sized rigs.
540399 Manufacturing of medium sized rigs. Manufacturing of medium sized rigs.
540400 Manufacturing of large sized rigs. Manufacturing of large sized rigs.
540401 Manufacturing of extra large sized rigs. Manufacturing of extra large sized rigs.
540402 Number of sub-systems manufactured. Number of sub-systems manufactured.
540403 Manufacturing of modules used in Tech III Strategic Cruisers ships. Manufacturing of modules used in Tech III Strategic Cruisers ships.
540404 Number of boosters manufactured. Number of boosters manufactured.
540405 Manufacturing of boosters, used to augment a pilot's abilities. Manufacturing of boosters, used to augment a pilot's abilities.
540406 Manufacturing of Drones & Fighters. Manufacturing of Drones & Fighters.
540407 Storyline missions completed. Storyline missions completed.
540408 Stats from Epic Arc missions. Stats from Epic Arc missions.
540409 Abyssal space activity that requires the activation of a filament. Abyssal space activity that requires the activation of a filament.
540410 Activities performed while participating in Faction Warfare. Activities performed while participating in Faction Warfare.
540411 Number of Faction Warfare complexes completed. Number of Faction Warfare complexes completed.
540412 Activities involving scanning of cosmic anomalies and signatures. Activities involving scanning of cosmic anomalies and signatures.
540413 Number of cosmic signatures successfully scanned. Number of cosmic signatures successfully scanned.
540414 Number of sites successfully completed. Number of sites successfully completed.
540415 Number of Project Discovery submitted entries. Number of Project Discovery submitted entries.
540416 Number of unique regions visited. Number of unique regions visited.
540417 Number of Solar System entries per Security Level. Number of Solar System entries per Security Level.
540418 Stats on player's strolls around the universe. Stats on player's strolls around the universe.
540419 Combat that does not involve other players. Combat that does not involve other players.
540420 Combat against other players. Combat against other players.
540421 Stats on destructed ships and structures that belong to players. Stats on destructed ships and structures that belong to players.
540422 Number of destructed ships that belong to players. Number of destructed ships that belong to players.
540423 Number of destructed structures that belong to players. Number of destructed structures that belong to players.
540424 Stats on activities that involve supporting players with different modules. Stats on activities that involve supporting players with different modules.
540425 Time spend using Electronic Warfare techniques against other players. Time spend using Electronic Warfare techniques against other players.
540426 Stats on usage of capacitor warfare modules. Stats on usage of capacitor warfare modules.
540427 Amount of capacitor drained from Nosferatu modules. Amount of capacitor drained from Nosferatu modules.
540428 Amount of capacitor neutralized. Amount of capacitor neutralized.
540430 Astrahus, Fortizar, Keepstar Astrahus, Fortizar, Keepstar
540431 Raitaru, Azbel, Sotiyo Raitaru, Azbel, Sotiyo
540432 Athanor, Tatara Athanor, Tatara
540433 Infrastructure Hubs Infrastructure Hubs
540434 Territorial Claim Units Territorial Claim Units
540435 All Tech I rigs and modules. All Tech I rigs and modules.
540436 All Tech II rigs and modules. All Tech II rigs and modules.
540437 Mobile deployable structures. Mobile deployable structures.
540438 All kinds of bombs. All kinds of bombs.
540439 Structure Guided Bombs. Structure Guided Bombs.
540440 All Tech I missiles. All Tech I missiles.
540441 All Tech II missiles. All Tech II missiles.
540442 Structure missiles. Structure missiles.
540443 Tech I Projectile, Hybrid, Energy and Exotic Plasma charges. Tech I Projectile, Hybrid, Energy and Exotic Plasma charges.
540444 Tech II (advanced) Projectile, Hybrid, Energy and Exotic Plasma charges. Tech II (advanced) Projectile, Hybrid, Energy and Exotic Plasma charges.
540445 Tech I mining crystals. Tech I mining crystals.
540446 Tech II mining crystals. Tech II mining crystals.
540447 Capacitor Booster Charges. Capacitor Booster Charges.
540448 All charges for Command Burst modules. All charges for Command Burst modules.
540449 Interdiction, Scanner and Survey probes. Interdiction, Scanner and Survey probes.
540450 Nanite repair paste. Nanite repair paste.
540451 All scripts used to alter the functionality of modules. All scripts used to alter the functionality of modules.
540452 Fuel blocks used to power structures. Fuel blocks used to power structures.
540453 Tech I defense modules. Tech I defense modules.
540454 Tech II defense modules. Tech II defense modules.
540455 Tech I offensive modules. Tech I offensive modules.
540456 Tech II offensive modules. Tech II offensive modules.
540457 Tech I harvesting modules. Tech I harvesting modules.
540458 Tech II harvesting modules. Tech II harvesting modules.
540459 Tech I Propulsion & Navigation modules. Tech I Propulsion & Navigation modules.
540460 Tech II Propulsion & Navigation modules. Tech II Propulsion & Navigation modules.
540461 Tech I support modules. Tech I support modules.
540462 Tech II support modules. Tech II support modules.
540463 Tech I utility modules. Tech I utility modules.
540464 Tech II utility modules. Tech II utility modules.
540465 Tech I small rigs. Tech I small rigs.
540466 Tech II small rigs. Tech II small rigs.
540467 Tech I medium rigs. Tech I medium rigs.
540468 Tech II medium rigs. Tech II medium rigs.
540469 Tech I large rigs. Tech I large rigs.
540470 Tech II large rigs. Tech II large rigs.
540471 Tech I extra large rigs. Tech I extra large rigs.
540472 Tech II extra large rigs. Tech II extra large rigs.
540473 Number of manufactured construction components manufactured. Number of manufactured construction components manufactured.
540474 Number of capital construction components manufactured. Number of capital construction components manufactured.
540475 Number of advanced capital construction components manufactured. Number of advanced capital construction components manufactured.
540476 Number of station components manufactured. Number of station components manufactured.
540477 Number of Tech I drones & fighters manufactured. Number of Tech I drones & fighters manufactured.
540478 Number of Tech II drones & fighters manufactured. Number of Tech II drones & fighters manufactured.
540479 Number of successful inventions. Number of successful inventions.
540480 Number of Level 1 distribution missions successfully completed. Number of Level 1 distribution missions successfully completed.
540481 Number of Level 2 distribution missions successfully completed. Number of Level 2 distribution missions successfully completed.
540482 Number of Level 3 distribution missions successfully completed. Number of Level 3 distribution missions successfully completed.
540483 Number of Level 4 distribution missions successfully completed. Number of Level 4 distribution missions successfully completed.
540484 Number of Level 5 distribution missions successfully completed. Number of Level 5 distribution missions successfully completed.
540485 Number of Level 1 mining missions successfully completed. Number of Level 1 mining missions successfully completed.
540486 Number of Level 2 mining missions successfully completed. Number of Level 2 mining missions successfully completed.
540487 Number of Level 3 mining missions successfully completed. Number of Level 3 mining missions successfully completed.
540488 Number of Level 4 mining missions successfully completed. Number of Level 4 mining missions successfully completed.
540489 Number of Level 5 mining missions successfully completed. Number of Level 5 mining missions successfully completed.
540490 Number of Level 1 security missions successfully completed. Number of Level 1 security missions successfully completed.
540491 Number of Level 2 security missions successfully completed. Number of Level 2 security missions successfully completed.
540492 Number of Level 3 security missions successfully completed. Number of Level 3 security missions successfully completed.
540493 Number of Level 4 security missions successfully completed. Number of Level 4 security missions successfully completed.
540494 Number of Level 5 security missions successfully completed. Number of Level 5 security missions successfully completed.
540495 Number of storyline missions successfully completed. Number of storyline missions successfully completed.
540496 Number of successful Epic Arc missions completed that belong to the Sisters of Eve faction. Number of successful Epic Arc missions completed that belong to the Sisters of Eve faction.
540497 Number of successful Epic Arc missions completed that belong to the Guristas faction. Number of successful Epic Arc missions completed that belong to the Guristas faction.
540498 Number of successful Epic Arc missions completed that belong to the Angel Cartel faction. Number of successful Epic Arc missions completed that belong to the Angel Cartel faction.
540499 Number of successful Epic Arc missions completed that belong to the Amarr faction. Number of successful Epic Arc missions completed that belong to the Amarr faction.
540500 Number of successful Epic Arc missions completed that belong to the Caldari faction. Number of successful Epic Arc missions completed that belong to the Caldari faction.
540501 Number of successful Epic Arc missions completed that belong to the Gallente faction. Number of successful Epic Arc missions completed that belong to the Gallente faction.
540502 Number of successful Epic Arc missions completed that belong to the Minmatar faction. Number of successful Epic Arc missions completed that belong to the Minmatar faction.
540503 Number of Epic Arc completion that belong to the Sisters of Eve faction. Number of Epic Arc completion that belong to the Sisters of Eve faction.
540504 Number of Epic Arc completion that belong to the Guristas faction. Number of Epic Arc completion that belong to the Guristas faction.
540505 Number of Epic Arc completion that belong to the Angel Cartel faction. Number of Epic Arc completion that belong to the Angel Cartel faction.
540506 Number of Epic Arc completion that belong to the Amarr faction. Number of Epic Arc completion that belong to the Amarr faction.
540507 Number of Epic Arc completion that belong to the Caldari faction. Number of Epic Arc completion that belong to the Caldari faction.
540508 Number of Epic Arc completion that belong to the Gallente faction. Number of Epic Arc completion that belong to the Gallente faction.
540509 Number of Epic Arc completion that belong to the Minmatar faction. Number of Epic Arc completion that belong to the Minmatar faction.
540510 Number of Calm filaments activation regardless of weather. Number of Calm filaments activation regardless of weather.
540511 Number of Agitated filaments activation regardless of weather. Number of Agitated filaments activation regardless of weather.
540512 Number of Fierce filaments activation regardless of weather. Number of Fierce filaments activation regardless of weather.
540513 Number of Raging filaments activation regardless of weather. Number of Raging filaments activation regardless of weather.
540514 Number of Chaotic filaments activation regardless of weather. Number of Chaotic filaments activation regardless of weather.
540515 Number of successful completions of Calm Abyssal space regardless of weather. Number of successful completions of Calm Abyssal space regardless of weather.
540516 Number of successful completions of Agitated Abyssal space regardless of weather. Number of successful completions of Agitated Abyssal space regardless of weather.
540517 Number of successful completions of Fierce Abyssal space regardless of weather. Number of successful completions of Fierce Abyssal space regardless of weather.
540518 Number of successful completions of Raging Abyssal space regardless of weather. Number of successful completions of Raging Abyssal space regardless of weather.
540519 Number of successful completions of Chaotic Abyssal space regardless of weather. Number of successful completions of Chaotic Abyssal space regardless of weather.
540520 Total damage applied to strongholds. Total damage applied to strongholds.
540521 Number of times the prize was awarded to you. Number of times the prize was awarded to you.
540522 Number of Infrastructure Hubs converted to Amarr. Number of Infrastructure Hubs converted to Amarr.
540523 Number of Infrastructure Hubs converted to Caldari. Number of Infrastructure Hubs converted to Caldari.
540524 Number of Infrastructure Hubs converted to Gallente. Number of Infrastructure Hubs converted to Gallente.
540525 Number of Infrastructure Hubs converted to Minmatar. Number of Infrastructure Hubs converted to Minmatar.
540526 Number of times successfully completing a novice complex. Number of times successfully completing a novice complex.
540527 Number of times successfully completing a small complex. Number of times successfully completing a small complex.
540528 Number of times successfully completing a medium complex. Number of times successfully completing a medium complex.
540529 Number of times successfully completing a large complex. Number of times successfully completing a large complex.
540530 Total amount of ISK acquired from NPC bounties. Total amount of ISK acquired from NPC bounties.
540531 Number of NPC ships destroyed. Number of NPC ships destroyed.
540532 Number of small player ships destroyed. Number of small player ships destroyed.
540533 Number of medium player ships destroyed. Number of medium player ships destroyed.
540534 Number of large player ships destroyed. Number of large player ships destroyed.
540535 Number of extra large player ships destroyed. Number of extra large player ships destroyed.
540536 Number of Citadels destroyed. Number of Citadels destroyed.
540537 Number of Engineering Complexes destroyed. Number of Engineering Complexes destroyed.
540538 Number of Refineries destroyed. Number of Refineries destroyed.
540540 Number of Customs Offices destroyed. Number of Customs Offices destroyed.
540541 Number of Deployable structures destroyed. Number of Deployable structures destroyed.
540542 Amount of shield HP boosted to other players. Amount of shield HP boosted to other players.
540543 Amount of armor HP repaired to other players. Amount of armor HP repaired to other players.
540544 Amount of hull HP repaired to other players. Amount of hull HP repaired to other players.
540545 Time spend supporting with Armor Command Burst. Time spend supporting with Armor Command Burst.
540546 Time spend supporting with Information Command Burst. Time spend supporting with Information Command Burst.
540547 Time spend supporting with Shield Command Burst. Time spend supporting with Shield Command Burst.
540548 Time spend supporting with Skirmish Command Burst. Time spend supporting with Skirmish Command Burst.
540549 Amount of capacitor transmitted to other players. Amount of capacitor transmitted to other players.
540550 Time spend using Tracking Computer modules. Time spend using Tracking Computer modules.
540551 Time spend using Sensor Boosters. Time spend using Sensor Boosters.
540552 Time spend using ECM modules. Time spend using ECM modules.
540553 Time spend using Weapon Disruption modules. Time spend using Weapon Disruption modules.
540554 Time spend using Sensor Dampening modules. Time spend using Sensor Dampening modules.
540555 Time spend using Warp Disruption modules. Time spend using Warp Disruption modules.
540556 Time spend using Stasis Web modules. Time spend using Stasis Web modules.
540557 Time spend using Target Painting modules. Time spend using Target Painting modules.
540558 Amount of Capacitor drained. Amount of Capacitor drained.
540559 Amount of Capacitor neutralized. Amount of Capacitor neutralized.
540560 Number of cosmic signatures successfully scanned. Number of cosmic signatures successfully scanned.
540561 Number of data sites successfully completed. Number of data sites successfully completed.
540562 Number of relic sites successfully completed. Number of relic sites successfully completed.
540563 Number of combat sites successfully completed. Number of combat sites successfully completed.
540564 Number of unique regions visited. Number of unique regions visited.
540565 Number of Project Discovery submitted entries. Number of Project Discovery submitted entries.
540566 Before you anchor a Stargate, you will need to select its destination solar system. Before you anchor a Stargate, you will need to select its destination solar system.
540567 Before you anchor a Stargate, you will need to select its destination solar system.

A valid destination solar system has not been selected.
Before you anchor a Stargate, you will need to select its destination solar system.

A valid destination solar system has not been selected.
540568 Go to previous step Go to previous step
540569 - Position the Stargate
- Select a destination solar system for the Stargate
- Name the Stargate
- Assign a Profile to the Stargate
- Set the Stargate's Reinforcement Time and Day
- Position the Stargate
- Select a destination solar system for the Stargate
- Name the Stargate
- Assign a Profile to the Stargate
- Set the Stargate's Reinforcement Time and Day
540570 Confirm Confirm
540571 Aura has important information for you. Are you sure you want to dismiss Aura

You can always reopen this window by selecting Aura Tips under your active Info Panel task.
Aura has some important information for you. Are you sure you want to dismiss Aura?\r\n\r\n You can always bring Aura back by clicking Aura Tips under your active task in the panel on the left. Aura has some important information for you. Are you sure you want to dismiss Aura

?\r
\r
You can always reopen this window by selectbring Aura back by clicking Aura Tips under your active Info Panel tasktask in the panel on the left.
540581 Salvage Test Salvage Test
540582 Wreck salvaged Wreck salvaged
540583 Salvage any wreck Salvage any wreck
540584 The Activity Tracker holds information on different activities you have been participating in. The more active you are in an activity, the more points you accumulate for the path of that activity. The are 5 main paths: Industry, Combat, Encounters, Exploration & Resource Harvesting. The Activity Tracker holds information on different activities you have been participating in. The more active you are in an activity, the more points you accumulate for the path of that activity. The are 5 main paths: Industry, Combat, Encounters, Exploration & Resource Harvesting.
540585 Specific Salvage Test Specific Salvage Test
540586 Wreck typeID 30485 salvaged Wreck typeID 30485 salvaged
540587 Salvage wreck with typeID 30485 Salvage wreck with typeID 30485
540591 Hacking Test Hacking Test
540592 Any container hacked Any container hacked
540593 Hack any container Hack any container
540597 Specific Hacking Test Specific Hacking Test
540598 Container typeID 48743 hacked Container typeID 48743 hacked
540599 Hack container with typeID 48743 Hack container with typeID 48743
540608 Swarm Containment Swarm Containment
540609 Rogue Swarm Sites Completed Rogue Swarm Sites Completed
540610 Complete Rogue Swarm sites Complete Rogue Swarm sites
540611 Swarm Containment Swarm Containment
540612 Rogue Swarm Sites Completed Rogue Swarm Sites Completed
540613 Complete Rogue Swarm Sites Complete Rogue Swarm Sites
540614 Swarm Containment Swarm Containment
540615 Rogue Swarm Sites Completed Rogue Swarm Sites Completed
540616 Complete Rogue Swarm Sites Complete Rogue Swarm Sites
540617 Swarm Containment Swarm Containment
540618 Rogue Swarm Sites Completed Rogue Swarm Sites Completed
540619 Complete Rogue Swarm Sites Complete Rogue Swarm Sites
540622 Swarm Containment Swarm Containment
540623 Rogue Swarm Sites Completed Rogue Swarm Sites Completed
540624 Complete Rogue Swarm Sites Complete Rogue Swarm Sites
540627 Swarm Extermination Swarm Extermination
540628 Rogue Drones destroyed Rogue Drones destroyed
540629 Destroy Rogue Drones in Rogue Swarm Sites Destroy Rogue Drones in Rogue Swarm Sites
540630 Swarm Extermination Swarm Extermination
540631 Rogue Drones destroyed Rogue Drones destroyed
540633 Swarm Extermination Swarm Extermination
540642 Swarm Extermination Swarm Extermination
540643 Rogue Drones Destroyed Rogue Drones Destroyed
540644 Destroy Rogue Drones in Rogue Swarm Sites Destroy Rogue Drones in Rogue Swarm Sites
540645 Swarm Extermination Swarm Extermination
540646 Rogue Drones Destroyed Rogue Drones Destroyed
540647 Destroy Rogue Drones in Rogue Swarm Sites Destroy Rogue Drones in Rogue Swarm Sites
540648 Swarm Extermination Swarm Extermination
540649 Rogue Drones Destroyed Rogue Drones Destroyed
540650 Destroy Rogue Drones in Rogue Swarm Sites Destroy Rogue Drones in Rogue Swarm Sites
540651 Swarm Extermination Swarm Extermination
540654 Swarm Extermination Swarm Extermination
540655 Rogue Drones Destroyed Rogue Drones Destroyed
540657 Overmind Dissection Overmind Dissection
540658 Swarm Overmind Wrecks Successfully Salvaged Swarm Overmind Wrecks Successfully Salvaged
540660 Overmind Dissection Overmind Dissection
540663 Overmind Dissection Overmind Dissection
540664 Swarm Overmind Wrecks Successfully Salvaged Swarm Overmind Wrecks Successfully Salvaged
540665 Salvage Swarm Overmind Wrecks for components Salvage Swarm Overmind Wrecks for components
540666 {item} modules are locked in place and may not be unfit. {item} modules are locked in place and may not be unfit.
540667 Swarm Provocation Swarm Provocation
540668 Malfunctioning Overmind Hacked Malfunctioning Overmind Hacked
540670 Hisec Overmind Hisec Overmind Item name for typeID 48799 (Deadspace Rogue Drone Battleship)
540671 Lowsec Overmind Lowsec Overmind Item name for typeID 48800 (Deadspace Rogue Drone Battleship)
540672 Nullsec Overmind Nullsec Overmind Item name for typeID 48801 (#System)
540673 Training rate Training rate

New Files (587 Entries)
File Name Size in kb (Decompressed)
bin/cairo-script.dll
88
bin/cairo.dll
1186
bin/graphicMaterialSetsLoader.pyd
46
bin/iconIDsLoader.pyd
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bin/loginRewardsLoader.pyd
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1398
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graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneluber.sm_depth
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staticdata/iconids.fsdbinary
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staticdata/loginrewards.fsdbinary
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texture/projection/halfcut_bear_01.dds
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texture/projection/halfcut_minmatarlady_01.dds
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texture/projection/halfcut_paw_01.dds
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texture/projection/mankiller_01.dds
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texture/projection/mankiller_02.dds
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texture/sprite/recruiter01.zh.dds
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Changed Files (1946 Entries)
File Name Size in kb (Decompressed)
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audio/1006141254.wem
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7 -> 7
dx9/model/deployables/generic/container/secure/securecc.gr2
60 -> 71
dx9/model/deployables/generic/container/secure/securecc_lowdetail.gr2
19 -> 39
dx9/model/deployables/generic/container/secure/securecc_mediumdetail.gr2
41 -> 63
dx9/model/deployables/generic/container/secure/securecg.gr2
35 -> 41
dx9/model/deployables/generic/container/secure/securecg_lowdetail.gr2
18 -> 19
dx9/model/deployables/generic/container/secure/securecg_mediumdetail.gr2
30 -> 31
dx9/model/deployables/generic/container/secure/securech.gr2
27 -> 26
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12 -> 12
dx9/model/deployables/generic/container/secure/securech_mediumdetail.gr2
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dx9/model/deployables/generic/container/secure/securecl.gr2
20 -> 24
dx9/model/deployables/generic/container/secure/securecl_lowdetail.gr2
11 -> 17
dx9/model/deployables/generic/container/secure/securecl_mediumdetail.gr2
16 -> 21
dx9/model/deployables/generic/container/secure/securecm.gr2
25 -> 46
dx9/model/deployables/generic/container/secure/securecm_lowdetail.gr2
12 -> 34
dx9/model/deployables/generic/container/secure/securecm_mediumdetail.gr2
19 -> 42
dx9/model/deployables/generic/container/secure/securecs.gr2
28 -> 31
dx9/model/deployables/generic/container/secure/securecs_lowdetail.gr2
12 -> 18
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20 -> 25
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7 -> 7
dx9/model/deployables/generic/container/standard/standardcl.gr2
52 -> 52
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16 -> 17
dx9/model/deployables/generic/container/standard/standardcl_mediumdetail.gr2
35 -> 36
dx9/model/deployables/generic/container/standard/standardcm.gr2
22 -> 22
dx9/model/deployables/generic/container/standard/standardcm_lowdetail.gr2
11 -> 11
dx9/model/deployables/generic/container/standard/standardcm_mediumdetail.gr2
16 -> 17
dx9/model/deployables/generic/container/standard/standardcs.gr2
27 -> 27
dx9/model/deployables/generic/container/standard/standardcs_lowdetail.gr2
12 -> 12
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20 -> 20
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8 -> 8
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8 -> 8
dx9/model/deployables/mobile/dscandisruptor/mdd_t1.black
34 -> 34
dx9/model/deployables/mobile/microjumpdrive/mjds_t1.black
10 -> 10
dx9/model/hangar/amarr/ah1/ah1.black
104 -> 104
dx9/model/hangar/caldari/ch1/ch1.black
129 -> 129
dx9/model/hangar/gallente/gh1/gh1.black
98 -> 98
dx9/model/hangar/generic/capital/gench1/gench1_t1a.black
74 -> 74
dx9/model/hangar/generic/standard/gensh1/gensh1_t1a.black
129 -> 129
dx9/model/hangar/minmatar/mh1/mh1.black
108 -> 107
dx9/model/jumpgate/amarr/asmg/asmg.black
64 -> 64
dx9/model/jumpgate/gallente/ghg/ghg.black
33 -> 33
dx9/model/jumpgate/gallente/gsg/gsg.black
32 -> 32
dx9/model/jumpgate/gallente/gsmg/gsmg.black
30 -> 30
dx9/model/jumpgate/smuggler/ssg/ssg.black
38 -> 38
dx9/model/outposts/amarr/ao1l/ao1l_t1.gr2
403 -> 415
dx9/model/outposts/amarr/ao1l/ao1l_t1_lowdetail.gr2
138 -> 151
dx9/model/outposts/amarr/ao1l/ao1l_t1_mediumdetail.gr2
281 -> 292
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dx9/model/ship/caldari/cruiser/cc1/cc1_t1.gr2
77 -> 356
dx9/model/ship/caldari/cruiser/cc1/cc1_t1_ar.dds
1398 -> 1398
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1 -> 1
dx9/model/ship/caldari/cruiser/cc1/cc1_t1_ar_mediumdetail.dds
22 -> 22
dx9/model/ship/caldari/cruiser/cc1/cc1_t1_lowdetail.gr2
32 -> 136
dx9/model/ship/caldari/cruiser/cc1/cc1_t1_mediumdetail.gr2
57 -> 276
dx9/model/ship/caldari/cruiser/cc1/cc1_t1_no.dds
1398 -> 1398
dx9/model/ship/caldari/cruiser/cc1/cc1_t1_no_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/cruiser/cc1/cc1_t1_no_mediumdetail.dds
22 -> 22
dx9/model/ship/caldari/cruiser/cc1/cc1_t1_pmdg.dds
1398 -> 1398
dx9/model/ship/caldari/cruiser/cc1/cc1_t1_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/cruiser/cc1/cc1_t1_pmdg_mediumdetail.dds
22 -> 22
dx9/model/ship/caldari/cruiser/cc1/cc1_x.gr2
74 -> 379
dx9/model/ship/caldari/cruiser/cc1/cc1_x_lowdetail.gr2
29 -> 133
dx9/model/ship/caldari/cruiser/cc1/cc1_x_mediumdetail.gr2
55 -> 276
dx9/model/ship/caldari/cruiser/cc1/guristas/cc1_t1_guristas_pmdg.dds
1398 -> 1398
dx9/model/ship/caldari/cruiser/cc1/guristas/cc1_t1_guristas_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/cruiser/cc1/guristas/cc1_t1_guristas_pmdg_mediumdetail.dds
22 -> 22
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23 -> 24
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7 -> 7
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7 -> 7
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23 -> 25
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7 -> 7
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7 -> 8
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23 -> 26
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7 -> 7
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23 -> 25
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7 -> 7
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7 -> 7
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7 -> 8
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23 -> 26
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7 -> 7
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7 -> 8
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7 -> 8
dx9/model/ship/caldari/cruiser/cc1/icons/cc1_t1_isis.png ->
5 -> 6
dx9/model/ship/caldari/cruiser/cc1/icons/cc1_x_isis.png ->
5 -> 7
dx9/model/ship/caldari/cruiser/cc1/tournament-x/cc1_t1_tournament-x_pmdg.dds
1398 -> 1398
dx9/model/ship/caldari/cruiser/cc1/tournament-x/cc1_t1_tournament-x_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/cruiser/cc1/tournament-x/cc1_t1_tournament-x_pmdg_mediumdetail.dds
22 -> 22
dx9/model/ship/caldari/cruiser/cc2/cc2_t1_pmdg.dds
1398 -> 1398
dx9/model/ship/caldari/cruiser/cc2/cc2_t1_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/cruiser/cc2/cc2_t1_pmdg_mediumdetail.dds
22 -> 22
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22 -> 22
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7 -> 7
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22 -> 23
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7 -> 7
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6 -> 7
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7 -> 7
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21 -> 22
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6 -> 7
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22 -> 23
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7 -> 7
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7 -> 7
dx9/model/ship/caldari/cruiser/cc2/icons/20996_64_bpc.png ->
7 -> 7
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22 -> 23
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7 -> 7
dx9/model/ship/caldari/cruiser/cc2/icons/49_64_bp.png ->
6 -> 7
dx9/model/ship/caldari/cruiser/cc2/icons/49_64_bpc.png ->
7 -> 7
dx9/model/ship/caldari/cruiser/cc2/icons/cc2_t1_isis.png ->
4 -> 4
dx9/model/ship/caldari/industrial/ci1/ci1_t1.gr2
114 -> 115
dx9/model/ship/caldari/industrial/ci1/ci1_t1_lowdetail.gr2
39 -> 39
dx9/model/ship/caldari/industrial/ci1/ci1_t1_mediumdetail.gr2
90 -> 90
dx9/model/ship/caldari/industrial/ci1/ci1_t2.gr2
165 -> 165
dx9/model/ship/caldari/industrial/ci1/ci1_t2_lowdetail.gr2
54 -> 54
dx9/model/ship/caldari/industrial/ci1/ci1_t2_mediumdetail.gr2
132 -> 132
dx9/model/ship/caldari/industrial/ci2/ci2_t1.gr2
119 -> 119
dx9/model/ship/caldari/industrial/ci2/ci2_t1_lowdetail.gr2
39 -> 39
dx9/model/ship/caldari/industrial/ci2/ci2_t1_mediumdetail.gr2
94 -> 94
dx9/model/ship/caldari/industrial/ci2/ci2_t2.gr2
167 -> 167
dx9/model/ship/caldari/industrial/ci2/ci2_t2_lowdetail.gr2
53 -> 54
dx9/model/ship/caldari/industrial/ci2/ci2_t2_mediumdetail.gr2
134 -> 134
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s2v1/csc1_t3_s2v1_pmdg.dds
1398 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s2v1/csc1_t3_s2v1_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s2v1/csc1_t3_s2v1_pmdg_mediumdetail.dds
22 -> 22
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s2v3/csc1_t3_s2v3_pmdg.dds
1398 -> 1398
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s2v3/csc1_t3_s2v3_pmdg_lowdetail.dds
1 -> 1
dx9/model/ship/caldari/strategiccruiser/csc1/csc1_t3_s2v3/csc1_t3_s2v3_pmdg_mediumdetail.dds
22 -> 22
dx9/model/ship/concord/cruiser/conc1/conc1_t2b.gr2
153 -> 153
dx9/model/ship/concord/cruiser/conc1/conc1_t2b_lowdetail.gr2
45 -> 45
dx9/model/ship/concord/cruiser/conc1/conc1_t2b_mediumdetail.gr2
118 -> 119
dx9/model/ship/gallente/frigate/gf2/gf2_t1.gr2
158 -> 158
dx9/model/ship/gallente/frigate/gf2/gf2_t1_lowdetail.gr2
71 -> 71
dx9/model/ship/gallente/frigate/gf2/gf2_t1_mediumdetail.gr2
123 -> 123
dx9/model/ship/gallente/frigate/gf2/gf2_t2.gr2
143 -> 144
dx9/model/ship/gallente/frigate/gf2/gf2_t2_lowdetail.gr2
57 -> 57
dx9/model/ship/gallente/frigate/gf2/gf2_t2_mediumdetail.gr2
108 -> 108
dx9/model/ship/gallente/frigate/gf2/icons/1817_128.png ->
22 -> 22
dx9/model/ship/gallente/frigate/gf2/icons/1817_64.png ->
7 -> 7
dx9/model/ship/gallente/frigate/gf2/icons/21217_128.png ->
23 -> 23
dx9/model/ship/gallente/frigate/gf2/icons/21217_64.png ->
7 -> 7
dx9/model/ship/gallente/frigate/gf2/icons/21217_64_bp.png ->
7 -> 7
dx9/model/ship/gallente/frigate/gf2/icons/21217_64_bpc.png ->
8 -> 8
dx9/model/ship/gallente/frigate/gf2/icons/59_128.png ->
23 -> 23
dx9/model/ship/gallente/frigate/gf2/icons/59_64.png ->
7 -> 7
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dx9/model/spaceobjectfactory/hulls/mc2_t2a.black
12 -> 12
dx9/model/spaceobjectfactory/hulls/mc2_vii.black
13 -> 13
dx9/model/spaceobjectfactory/hulls/mc3_t1.black
9 -> 9
dx9/model/spaceobjectfactory/hulls/mc3_t2a.black
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dx9/model/spaceobjectfactory/hulls/mc3_t2c.black
10 -> 10
dx9/model/spaceobjectfactory/hulls/mc4_t1.black
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dx9/model/spaceobjectfactory/hulls/mc4_t2c.black
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dx9/model/spaceobjectfactory/hulls/mca1_t1.black
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dx9/model/spaceobjectfactory/hulls/mca1_t1_wreck.black
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dx9/model/spaceobjectfactory/hulls/mca2_t1_wreck.black
25 -> 25
dx9/model/spaceobjectfactory/hulls/mct1_t1a.black
12 -> 11
dx9/model/spaceobjectfactory/hulls/mde1_t1.black
7 -> 7
dx9/model/spaceobjectfactory/hulls/mde1_t2c.black
8 -> 8
dx9/model/spaceobjectfactory/hulls/mde2_t1.black
9 -> 9
dx9/model/spaceobjectfactory/hulls/mde2_t2.black
11 -> 11
dx9/model/spaceobjectfactory/hulls/mde3_t3.black
14 -> 14
dx9/model/spaceobjectfactory/hulls/mdh1_t1.black
5 -> 4
dx9/model/spaceobjectfactory/hulls/mdh1_t2.black
5 -> 4
dx9/model/spaceobjectfactory/hulls/mdl1_t1.black
4 -> 4
dx9/model/spaceobjectfactory/hulls/mdl1_t2.black
4 -> 4
dx9/model/spaceobjectfactory/hulls/mdm1_t1.black
5 -> 5
dx9/model/spaceobjectfactory/hulls/mdm1_t2.black
5 -> 5
dx9/model/spaceobjectfactory/hulls/mdn1_t1.black
37 -> 37
dx9/model/spaceobjectfactory/hulls/mdn1_t1_wreck.black
19 -> 19
dx9/model/spaceobjectfactory/hulls/mf1_t1.black
11 -> 11
dx9/model/spaceobjectfactory/hulls/mf1_t2a.black
12 -> 12
dx9/model/spaceobjectfactory/hulls/mf1_t2c.black
12 -> 11
dx9/model/spaceobjectfactory/hulls/mf2_t1.black
11 -> 12
dx9/model/spaceobjectfactory/hulls/mf2_t2b.black
10 -> 10
dx9/model/spaceobjectfactory/hulls/mf3_t1.black
8 -> 8
dx9/model/spaceobjectfactory/hulls/mf4_t2a.black
8 -> 8
dx9/model/spaceobjectfactory/hulls/mf4_t2b.black
8 -> 8
dx9/model/spaceobjectfactory/hulls/mf4_t2c.black
8 -> 8
dx9/model/spaceobjectfactory/hulls/mf4_vii.black
7 -> 7
dx9/model/spaceobjectfactory/hulls/mf5_t1.black
6 -> 6
dx9/model/spaceobjectfactory/hulls/mf5_t2a.black
7 -> 7
dx9/model/spaceobjectfactory/hulls/mf6_t1.black
6 -> 6
dx9/model/spaceobjectfactory/hulls/mf6_t2.black
6 -> 7
dx9/model/spaceobjectfactory/hulls/mf7_t1.black
6 -> 6
dx9/model/spaceobjectfactory/hulls/mf7_t2c.black
6 -> 7
dx9/model/spaceobjectfactory/hulls/mf8_t1.black
6 -> 6
dx9/model/spaceobjectfactory/hulls/mfaux1_t1.black
36 -> 36
dx9/model/spaceobjectfactory/hulls/mfaux1_t1_wreck.black
10 -> 10
dx9/model/spaceobjectfactory/hulls/mfb1_t1.black
7 -> 6
dx9/model/spaceobjectfactory/hulls/mfr1_t1.black
18 -> 19
dx9/model/spaceobjectfactory/hulls/mfr1_t1_wreck.black
23 -> 23
dx9/model/spaceobjectfactory/hulls/mfr1_t2.black
19 -> 19
dx9/model/spaceobjectfactory/hulls/mfr1_t2_wreck.black
23 -> 23
dx9/model/spaceobjectfactory/hulls/mhg.black
54 -> 54
dx9/model/spaceobjectfactory/hulls/mi1_t1.black
7 -> 7
dx9/model/spaceobjectfactory/hulls/mi2_t1.black
8 -> 8
dx9/model/spaceobjectfactory/hulls/mi2_t2b.black
8 -> 8
dx9/model/spaceobjectfactory/hulls/mi3_t1.black
7 -> 7
dx9/model/spaceobjectfactory/hulls/mi3_t2c.black
19 -> 19
dx9/model/spaceobjectfactory/hulls/mo1_t1.black
27 -> 26
dx9/model/spaceobjectfactory/hulls/mo1l_t1.black
36 -> 35
dx9/model/spaceobjectfactory/hulls/ms1_t1.black
5 -> 5
dx9/model/spaceobjectfactory/hulls/msc1_t3.black
6 -> 5
dx9/model/spaceobjectfactory/hulls/msc1_t3_s1v3.black
3 -> 3
dx9/model/spaceobjectfactory/hulls/msc1_t3_s3v1.black
3 -> 3
dx9/model/spaceobjectfactory/hulls/msc1_t3_s3v2.black
3 -> 3
dx9/model/spaceobjectfactory/hulls/msg.black
22 -> 22
dx9/model/spaceobjectfactory/hulls/msmg.black
21 -> 21
dx9/model/spaceobjectfactory/hulls/mt1_t1.black
80 -> 80
dx9/model/spaceobjectfactory/hulls/mt1_t1_wreck.black
23 -> 24
dx9/model/spaceobjectfactory/hulls/refl1_t1.black
43 -> 42
dx9/model/spaceobjectfactory/hulls/refm1_t1.black
37 -> 36
dx9/model/spaceobjectfactory/hulls/scm1_t1.black
7 -> 6
dx9/model/spaceobjectfactory/patterns/alphaomega_caldari.black
5 -> 5
dx9/model/spaceobjectfactory/patterns/ambulance_caldari.black
0 -> 0
dx9/model/spaceobjectfactory/patterns/breakout_caldari.black
5 -> 4
dx9/model/spaceobjectfactory/patterns/coronation_amarr.black
4 -> 5
dx9/model/spaceobjectfactory/patterns/damascus_caldari.black
5 -> 5
dx9/model/spaceobjectfactory/patterns/glacialdrift_caldari.black
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dx9/model/spaceobjectfactory/patterns/hivemind_caldari.black
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dx9/model/spaceobjectfactory/patterns/igc_caldari.black
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dx9/model/spaceobjectfactory/patterns/jungle1_caldari.black
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dx9/model/spaceobjectfactory/patterns/jungle2_caldari.black
1 -> 1
dx9/model/spaceobjectfactory/patterns/medic_caldari.black
0 -> 0
dx9/model/spaceobjectfactory/patterns/union_caldari.black
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dx9/model/spaceobjectfactory/patterns/vs_caldari.black
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dx9/model/structure/universal/damagedampener/icons/1680_128.png ->
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dx9/model/turret/launcher/bomb/bomb_missile.black
1 -> 1
dx9/model/turret/launcher/citadelcruise/citadelcruise_missile.black
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dx9/model/turret/launcher/citadeltorpedo/citadeltorpedo_missile.black
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dx9/model/turret/launcher/cruise/cruise_missile.black
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dx9/model/turret/launcher/festival/festival_missile.black
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dx9/model/turret/launcher/heavy/heavy_missile.black
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dx9/model/turret/launcher/heavyassault/heavyassault_missile.black
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dx9/model/turret/launcher/holiday/holiday_missile.black
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dx9/model/turret/launcher/light/light_missile.black
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dx9/model/turret/launcher/rocket/rocket_missile.black
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dx9/model/turret/launcher/torpedo/torpedo_missile.black
1 -> 1
dx9/scene/iconbackground/triglavian.black
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dx9/scene/preview/sansha.black
15 -> 15
eve.exe
550 -> 550
graphics/character/male/paperdoll/bottomunderwear/boxersam01/colorize_body_l.zh.png ->
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graphics/character/male/paperdoll/bottomunderwear/boxersam01/colorize_body_l_256.zh.dds
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graphics/character/male/paperdoll/bottomunderwear/boxersam01/colorize_body_l_4k.zh.png ->
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graphics/character/male/paperdoll/bottomunderwear/boxersam01/colorize_body_l_512.zh.png ->
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graphics/character/male/paperdoll/bottomunderwear/boxersam01/colorize_body_z_256.zh.dds
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graphics/character/male/paperdoll/bottomunderwear/boxerscm01/colorize_body_l.zh.png ->
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graphics/character/male/paperdoll/bottomunderwear/boxerscm01/colorize_body_l_256.zh.dds
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graphics/character/male/paperdoll/bottomunderwear/boxerscm01/colorize_body_z_256.zh.dds
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graphics/character/male/paperdoll/bottomunderwear/boxersgm01/colorize_body_l.zh.png ->
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graphics/character/male/paperdoll/bottomunderwear/boxersgm01/colorize_body_l_256.zh.dds
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graphics/character/male/paperdoll/bottomunderwear/boxersgm01/colorize_body_z_256.zh.dds
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graphics/character/male/paperdoll/bottomunderwear/boxersmm01/colorize_body_l.zh.png ->
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graphics/character/male/paperdoll/bottomunderwear/boxersmm01/colorize_body_l_256.zh.dds
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graphics/character/male/paperdoll/bottomunderwear/boxersmm01/colorize_body_l_4k.zh.png ->
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graphics/character/male/paperdoll/bottomunderwear/boxersmm01/colorize_body_l_512.zh.png ->
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graphics/character/male/paperdoll/bottomunderwear/boxersmm01/colorize_body_z_256.zh.dds
22 -> 22
graphics/character/paperdollcache.pickle
3877 -> 3845
graphics/effect.dx11/managed/space/system/computelightlists.sm_depth
22 -> 24
graphics/effect.dx11/managed/space/system/computelightlists.sm_hi
22 -> 24
graphics/effect.dx11/managed/space/system/computelightlists.sm_lo
22 -> 24
localization/localization_de.pickle
12953 -> 12963
localization/localization_en-us.pickle
11913 -> 11923
localization/localization_es.pickle
848 -> 856
localization/localization_fr.pickle
13538 -> 13547
localization/localization_it.pickle
797 -> 806
localization/localization_ja.pickle
14754 -> 14764
localization/localization_main.pickle
755 -> 760
localization/localization_ru.pickle
17963 -> 17975
localization/localization_zh.pickle
10627 -> 10627
localizationfsd/localization_fsd_de.pickle
19924 -> 19924
localizationfsd/localization_fsd_en-us.pickle
18281 -> 18322
localizationfsd/localization_fsd_fr.pickle
20099 -> 20100
localizationfsd/localization_fsd_main.pickle
2207 -> 2225
localizationfsd/localization_fsd_ru.pickle
65110 -> 65112
localizationfsd/localization_fsd_zh.pickle
25048 -> 25060
manifest.dat
12 -> 13
resfiledependencies.yaml
2898 -> 2898
resfileindex.txt
11497 -> 11521
resfileindex_prefetch.txt
767 -> 770
start.ini
0 -> 0
staticdata/activitynodes.fsdbinary
56 -> 54
staticdata/archetypes.static
10 -> 11
staticdata/asteroidtypesbysolarsystemid.pickle
273 -> 273
staticdata/blueprints.static
4624 -> 4630
staticdata/blueprintsbymaterialtypeids.pickle
108 -> 108
staticdata/bracketsbygroup.static
7 -> 7
staticdata/certificates.static
136 -> 139
staticdata/character_resources.fsdbinary
221 -> 221
staticdata/clonegrades.static
26 -> 26
staticdata/conversations.static
14 -> 14
staticdata/crates.static
56 -> 56
staticdata/dbuffcollections.static
46 -> 46
staticdata/dialogs.static
276 -> 278
staticdata/evecategories.static
10 -> 10
staticdata/evegroups.static
413 -> 412
staticdata/eventtypes.static
3 -> 3
staticdata/evetypelists.static
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staticdata/evetypes.static
14205 -> 14226
staticdata/fighterabilities.static
13 -> 13
staticdata/fighterabilitiesbytype.static
22 -> 22
staticdata/graphicids.fsdbinary
679 -> 707
staticdata/graphicmaterialsets.static
87 -> 89
staticdata/industry_activities.static
6 -> 6
staticdata/industry_activity_modifier_sources.static
70 -> 70
staticdata/industry_activity_target_filters.static
8 -> 8
staticdata/industry_assembly_lines.static
352 -> 352
staticdata/industry_installation_types.static
23 -> 23
staticdata/infobubbles.static
261 -> 262
staticdata/operationcategories.static
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staticdata/operations.static
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staticdata/operationsites.static
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staticdata/operationtasks.static
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staticdata/operationtreestructures.static
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staticdata/skinlicenses.static
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staticdata/skinmaterials.static
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staticdata/skins.static
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staticdata/spacecomponents.static
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ui/texture/defaultalliance.dds
65 -> 16
ui/texture/defaultceo.dds
21 -> 16
ui/texture/defaultcorporation.dds
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