Want to be notified of new Singularity builds? Hop into #hoboleaks on Tweetfleet Slack! Instructions on how to join Tweetfleet Slack here.
Est. patch size: 1196mb
Click the categories below to expand them! ALT-click entries to highlight for sharing.
Icon | TypeID & Name | Description | Group | Attributes |
---|---|---|---|---|
48648 - Citizen Venture | No Description | Citizen Ships | Click to toggle showing the 82 attributes.typeID: 48648graphicID: 22228 Capacity: 50.0 isDynamicType: False raceID: 128 typeNameID: 539345 basePrice: 0.0 marketGroupID: 1616 Volume: 29500.0 soundID: 20811 radius: 41.0 Meta Level: 0.0 factionID: 500014 published: False Mass: 1200000.0 Tech Level: 1.0 groupID: 2001 portionSize: 1 Rig Size: 0.0 maxPassengers: 2.0 Rig Slots: 0.0 Item Damage: 0.0 Shield Capacity: 100.0 uniformity: 1.0 Structure Hitpoints: 100.0 Powergrid Output: 2.0 Low Slots: 0.0 Medium Slots: 1.0 High Slots: 1.0 Power Load: 0.0 Shield Kinetic Damage Resistance: 1.0 Shield Thermal Damage Resistance: 1.0 powerToSpeed: 1.0 Armor Kinetic Damage Resistance: 1.0 warpFactor: 0.0 minTargetVelDmgMultiplier: 0.05 warpCapacitorNeed: 1.35e-06 heatCapacityHi: 0.0 Armor Hitpoints: 100.0 Color Scheme: 11331.0 Maximum Velocity: 100.0 Rig Slots: 0.0 Signature Radius: 40.0 heatCapacityMed: 0.0 CPU Output: 65.0 CPU Load: 0.0 Scan Resolution: 750.0 Capacitor Recharge time: 120000.0 Maximum Locked Targets: 1.0 structureUniformity: 1.0 Armor EM Damage Resistance: 1.0 Inertia Modifier: 3.6 Shield Explosive Resistance: 1.0 Armor Explosive Damage Resistance: 1.0 heatCapacityLow: 0.0 Maximum Targeting Range: 5000.0 Targeting Speed: 5000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 4.0 Gravimetric Sensor Strength: 0.0 Armor Thermal Damage Resistance: 1.0 Warp Speed Multiplier: 1.0 propulsionGraphicID: 394.0 Shield EM Damage Resistance: 1.0 Shield recharge time: 120000.0 Capacitor Capacity: 100.0 Shield Uniformity: 0.75 Launcher Hardpoints: 0.0 Turret Hardpoints: 1.0 Warp Scramble Status: 0.0 Ore Hold Capacity: 100.0 Calibration: 0.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 gfxBoosterID: 394.0 Ship Warp Speed: 1.0 mainColor: 16777215.0 armorUniformity: 0.75 maxDirectionalVelocity: 100.0 |
|
48742 - Overmind Wreck | No Description | Wreck | Click to toggle showing the 16 attributes.typeID: 48742graphicID: 3115 Capacity: 27500.0 isDynamicType: False typeNameID: 539907 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 Access Difficulty: -10.0 Signature Radius: 5000.0 Structure Hitpoints: 3500.0 structureUniformity: 1.0 |
|
48743 - Rogue Drone Hacking Container | No Description | Spawn Container | Click to toggle showing the 23 attributes.typeID: 48743graphicID: 1718 Capacity: 600.0 isDynamicType: False typeNameID: 539908 basePrice: 0.0 Volume: 1010000.0 radius: 250.0 published: False Mass: 105000000.0 groupID: 306 portionSize: 1 spawnWithoutGuardsToo: 1.0 entityEquipmentMin: 0.0 Structure Hitpoints: 10000000.0 hackable: 1.0 Capacitor Capacity: 2700.0 structureUniformity: 1.0 Signature Radius: 500.0 requiredSkill1Level: 21718.0 Disallows Assistance: 1.0 entityEquipmentMax: 0.0 tierDifficulty: 3.0 |
|
48744 - Rogue Swarm Drone | No Description | Combat Drone | Click to toggle showing the 74 attributes.typeID: 48744graphicID: 1099 Capacity: 0.0 isDynamicType: False raceID: 134 typeNameID: 539909 basePrice: 500000.0 metaGroupID: 19 marketGroupID: 838 Volume: 50.0 radius: 35.0 published: True Mass: 10000.0 groupID: 100 portionSize: 1 Maximum Locked Targets: 8.0 Shield Capacity: 600.0 uniformity: 0.75 Structure Hitpoints: 250.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.55 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 fighterAbilityAntiFighterMissileResistance: 1.0 requiredSkill1Level: 1.0 requiredSkill3Level: 5.0 entityChaseMaxDistance: 8000.0 Activation proximity: 4000.0 Armor Hitpoints: 400.0 Accuracy falloff : 3000.0 entityChaseMaxDelayChance: 1.0 Turret Tracking: 0.65 Maximum Velocity: 1680.0 Signature Radius: 100.0 Rate of fire: 4000.0 Optimal Range: 4200.0 Capacitor Recharge time: 2500000.0 Tertiary Skill required: 3436.0 entityFlyRange: 4200.0 Damage Modifier: 0.85 maxAttackTargets: 1.0 structureUniformity: 1.0 entityChaseMaxDelay: 1.0 Primary Skill required: 3441.0 Inertia Modifier: 100.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 0.75 entityChaseMaxDuration: 2500.0 Targeting Speed: 2000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 22.5 Shield recharge time: 500000.0 Capacitor Capacity: 1.0 Shield Uniformity: 0.75 Tech Level: 1.0 Signature Resolution: 400.0 Structure Kinetic Damage Resistance: 1.0 Structure Thermal Damage Resistance: 1.0 Structure Explosive Damage Resistance: 1.0 Structure EM Damage Resistance: 1.0 EM damage: 32.0 Explosive damage: 32.0 Kinetic damage: 32.0 Thermal damage: 32.0 entityAttackRange: 8000.0 Bandwidth Needed: 20.0 Meta Level: 6.0 Orbit Velocity: 440.0 |
|
48745 - Rogue Swarm Drone Blueprint | No Description | Combat Drone Blueprint | Click to toggle showing the 15 attributes.typeID: 48745graphicID: 1099 Capacity: 0.0 isDynamicType: False typeNameID: 539910 basePrice: 5000000.0 metaGroupID: 19 marketGroupID: 1532 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 176 portionSize: 1 industryBlueprintRank: 2.0 |
|
48746 - Implant 25T-10MS | No Description | Cyber Drones | Click to toggle showing the 22 attributes.typeID: 48746Capacity: 0.0 isDynamicType: False typeNameID: 539911 iconID: 2224 basePrice: 200000.0 metaGroupID: 19 marketGroupID: 2477 Volume: 1.0 radius: 1.0 published: True Mass: 0.0 Tech Level: 1 groupID: 739 portionSize: 1 Hitpoint Bonus: 25.0 Implant Slot: 7.0 Armor Hitpoint Bonus: 25.0 Shield Capacity Bonus: 25.0 requiredSkill1Level: 3.0 Primary Skill required: 3411.0 Drone Velocity Bonus: -10.0 |
|
48747 - Implant 10MS-25T | No Description | Cyber Drones | Click to toggle showing the 22 attributes.typeID: 48747Capacity: 0.0 isDynamicType: False typeNameID: 539912 iconID: 2224 basePrice: 200000.0 metaGroupID: 19 marketGroupID: 2477 Volume: 1.0 radius: 1.0 published: True Mass: 0.0 Tech Level: 1 groupID: 739 portionSize: 1 Hitpoint Bonus: -25.0 Implant Slot: 7.0 Armor Hitpoint Bonus: -25.0 Shield Capacity Bonus: -25.0 requiredSkill1Level: 3.0 Primary Skill required: 3411.0 Drone Velocity Bonus: 10.0 |
|
48779 - Drop-off Container | No Description | Spawn Container | Click to toggle showing the 27 attributes.typeID: 48779graphicID: 1176 Capacity: 2700.0 isDynamicType: False typeNameID: 540201 iconID: 16 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: False Mass: 10000.0 groupID: 306 portionSize: 1 allowRefills: 1.0 lootRespawnTime: 15000.0 spawnWithoutGuardsToo: 1.0 entityEquipmentMin: 0.0 Structure Hitpoints: 1000000.0 hackable: 1.0 Capacitor Capacity: 2700.0 structureUniformity: 1.0 Signature Radius: 500.0 Disallows Assistance: 1.0 Primary Skill required: 21718.0 entityEquipmentMax: 0.0 tierDifficulty: 3.0 Access Difficulty: 3.0 |
|
48780 - Citizen Miner | No Description | Citizen Modules | Click to toggle showing the 28 attributes.Volume: 5.0typeID: 48780 graphicID: 11146 Capacity: 0.0 Meta Level: 0.0 isDynamicType: False typeNameID: 540202 iconID: 1061 basePrice: 0.0 metaGroupID: 1 radius: 25.0 published: True Mass: 0.0 Tech Level: 1.0 groupID: 2003 portionSize: 1 Activation Cost: 5.0 Color Scheme: 11346.0 Structure Hitpoints: 40.0 Mining amount: 6.0 slots occupied: 1.0 CPU usage: 60.0 requiredSkill1Level: 1.0 Optimal Range: 10000.0 Activation time / duration: 10000.0 targetGroup: 11.0 Powergrid Usage: 1.0 Primary Skill required: 3386.0 |
|
48781 - Citizen Data Analyzer | No Description | Citizen Modules | Click to toggle showing the 25 attributes.typeID: 48781Capacity: 0.0 isDynamicType: False Meta Level: 0.0 typeNameID: 540204 iconID: 2856 basePrice: 33264.0 Volume: 5.0 radius: 500.0 published: False Mass: 0.0 Tech Level: 1.0 groupID: 2003 portionSize: 1 Activation Cost: 1.0 Structure Hitpoints: 40.0 Virus Strength: 10.0 isHacking: 1.0 Access Difficulty Bonus: 2.0 CPU usage: 5.0 Virus Utility Element Slots: 3.0 Virus Coherence: 25.0 Optimal Range: 5000.0 Activation time / duration: 10000.0 Powergrid Usage: 1.0 |
|
48799 - Hisec Overmind | No Description | Deadspace Rogue Drone Battleship | Click to toggle showing the 14 attributes.typeID: 48799graphicID: 1718 Capacity: 950.0 isDynamicType: False typeNameID: 540670 basePrice: 0.0 Volume: 1010000.0 soundID: 11 wreckTypeID: 48742 radius: 250.0 published: False Mass: 21000000.0 groupID: 802 portionSize: 1 |
|
48800 - Lowsec Overmind | No Description | Deadspace Rogue Drone Battleship | Click to toggle showing the 14 attributes.typeID: 48800graphicID: 1718 Capacity: 950.0 isDynamicType: False typeNameID: 540671 basePrice: 0.0 Volume: 1010000.0 soundID: 11 wreckTypeID: 48742 radius: 250.0 published: False Mass: 21000000.0 groupID: 802 portionSize: 1 |
|
48801 - Nullsec Overmind | No Description | #System | Click to toggle showing the 11 attributes.typeID: 48801Capacity: 0.0 isDynamicType: False typeNameID: 540672 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 0 portionSize: 1 |
Please note that a "removed" item usually means the item was just not yet added to the "newer" build.
TypeID & Name | Description | Group | Attributes |
---|
Blueprint Name | Old BP Data | New BP Data | Raw Diff |
---|---|---|---|
22952 - 'Pacifier' Large Remote Armor Repairer Blueprint | BP Price: 0 ISK Build Time: 0:45:00 Copy:2160 ME:945 TE:945 Limit:60x Materials: 4318x Tritanium 3256x Pyerite 2x Yan Jung Plenary Wire 2x Yan Jung Nano Fabric 2x Yan Jung Singularity Fact Sheet 1x Mexallon 1x Yan Jung Thunder Kite 2x Yan Jung Tachyon Stetoscope Skills: Industry V Yan Jung Technology V Outcome: 1x 'Pacifier' Large Remote Armor Repairer (22951) |
BP Price: 0 ISK Build Time: 0:45:00 Copy:2160 ME:945 TE:945 Limit:60x Materials: 1x Mexallon 1x Yan Jung Thunder Kite 2x Yan Jung Tachyon Stetoscope 2x Yan Jung Plenary Wire 2x Yan Jung Nano Fabric 2x Yan Jung Singularity Fact Sheet 3256x Pyerite 4318x Tritanium Skills: Industry V Yan Jung Technology V Outcome: 1x 'Peace' Large Remote Armor Repairer (23416) |
BP Price: 0 ISK Build Time: 0:45:00 Copy:2160 ME:945 TE:945 Limit:60x Materials: 3256x 35 1x 23130 2x 23132 2x 23140 2x 23142 2x 23172 1x 23130 2x 23132 4318x 34 Skills: 3380 V 23124 V Outcome: 1x 2 |
48745 - Rogue Swarm Drone Blueprint | No blueprint entry found. | BP Price: 5,000,000 ISK Build Time: 3:20:00 Copy:? ME:? TE:? Limit:10x Materials: 1x Elite Drone AI 2x Drone Coronary Unit 10x Drone Capillary Fluid 12x Drone Cerebral Fragment 18x Zydrine 25x Drone Tactical Limb 27x Nocxium 35x Drone Epidermal Shielding Chunk 41x Drone Synaptic Relay Wiring 47x Isogen 729x Pyerite 5947x Tritanium Skills: Drones I Mechanical Engineering I Electronic Engineering III Industry V Outcome: 1x Rogue Swarm Drone (48744) |
BP Price: 5,000,000 ISK Build Time: 3:20:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 21815 2x 28366 10x 28362 12x 28363 18x 39 25x 28364 27x 38 35x 28365 41x 28361 47x 37 729x 35 5947x 34 Skills: 3436 I 11452 I 11453 III 3380 V Outcome: 1x 48744 |
TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
---|---|---|---|
35840 - Upwell Cynosural Beacon (Navigation Structures) | 1x Structure Construction Parts 1x Structure Hangar Array 1x Structure Storage Bay 1x Structure Repair Facility 1x Structure Docking Bay 4x Structure Acceleration Coils |
1x Structure Construction Parts 1x Structure Hangar Array 1x Structure Storage Bay 1x Structure Repair Facility 1x Structure Docking Bay 4x Structure Market Network 1x Structure Medical Center 1x Structure Office Center 4x Structure Mission Network 400x Structure Acceleration Coils |
1x 21947 1x 21949 1x 21951 1x 21957 1x 21961 4x 21963 1x 21965 1x 21967 4x 21969 400x 36957 |
35841 - Small Stargate (Navigation Structures) | 100x Structure Construction Parts 100x Structure Hangar Array 100x Structure Storage Bay 100x Structure Repair Facility 100x Structure Docking Bay 4x Structure Market Network 40x Structure Medical Center 40x Structure Office Center 4x Structure Mission Network 400x Structure Acceleration Coils |
1x Structure Construction Parts 1x Structure Hangar Array 1x Structure Storage Bay 1x Structure Repair Facility 1x Structure Docking Bay 4x Structure Market Network 1x Structure Medical Center 1x Structure Office Center 4x Structure Mission Network 400x Structure Acceleration Coils |
1 1 1 1 1 4x 21963 4x 21969 400x 36957 |
35912 - Standup Cynosural Generator I (Structure Stargate Service Module) | 3000000x Tritanium 600000x Pyerite 210000x Mexallon 24000x Isogen 4500x Nocxium 2100x Zydrine 900x Megacyte 10x Broadcast Node 20x Integrity Response Drones 10x Nano-Factory 10x Organic Mortar Applicators 10x Recursive Computing Module 20x Self-Harmonizing Power Core 10x Sterile Conduits 20x Wetware Mainframe |
250000x Tritanium 50000x Pyerite 17500x Mexallon 2000x Isogen 375x Nocxium 175x Zydrine 75x Megacyte 1x Broadcast Node 1x Integrity Response Drones 1x Nano-Factory 2x Organic Mortar Applicators 1x Recursive Computing Module 2x Self-Harmonizing Power Core 1x Sterile Conduits 2x Wetware Mainframe |
2 1 1 1 2 1 2 |
35913 - Standup Stargate Engine I (Structure Stargate Service Module) | 10000000x Tritanium 2000000x Pyerite 700000x Mexallon 80000x Isogen 15000x Nocxium 7000x Zydrine 3000x Megacyte 75x Broadcast Node 150x Integrity Response Drones 75x Nano-Factory 75x Organic Mortar Applicators 75x Recursive Computing Module 150x Self-Harmonizing Power Core 75x Sterile Conduits 150x Wetware Mainframe |
250000x Tritanium 50000x Pyerite 17500x Mexallon 2000x Isogen 375x Nocxium 175x Zydrine 75x Megacyte 1x Broadcast Node 1x Integrity Response Drones 1x Nano-Factory 2x Organic Mortar Applicators 1x Recursive Computing Module 2x Self-Harmonizing Power Core 1x Sterile Conduits 2x Wetware Mainframe |
1 |
35914 - Structure Cynosural Jammer I (Structure Stargate Service Module) | 1000000x Tritanium 200000x Pyerite 70000x Mexallon 8000x Isogen 1500x Nocxium 700x Zydrine 300x Megacyte 3x Broadcast Node 7x Integrity Response Drones 3x Nano-Factory 3x Organic Mortar Applicators 3x Recursive Computing Module 7x Self-Harmonizing Power Core 3x Sterile Conduits 7x Wetware Mainframe |
250000x Tritanium 50000x Pyerite 17500x Mexallon 2000x Isogen 375x Nocxium 175x Zydrine 75x Megacyte 1x Broadcast Node 1x Integrity Response Drones 1x Nano-Factory 2x Organic Mortar Applicators 1x Recursive Computing Module 2x Self-Harmonizing Power Core 1x Sterile Conduits 2x Wetware Mainframe |
|
37534 - Upwell Cynosural System Jammer (Navigation Structures) | 10x Structure Construction Parts 10x Structure Hangar Array 10x Structure Storage Bay 10x Structure Repair Facility 10x Structure Docking Bay 4x Structure Medical Center 4x Structure Office Center 40x Structure Acceleration Coils |
1x Structure Construction Parts 1x Structure Hangar Array 1x Structure Storage Bay 1x Structure Repair Facility 1x Structure Docking Bay 4x Structure Market Network 1x Structure Medical Center 1x Structure Office Center 4x Structure Mission Network 400x Structure Acceleration Coils |
1 1 1 1 1 4x 2196 1x 21965 1x 21967 4x 2196 400x 36957 |
48744 - Rogue Swarm Drone (Combat Drone) | No reprocessing data found. | 5947x Tritanium 729x Pyerite 47x Isogen 27x Nocxium 18x Zydrine |
5947x 34 729x 35 47x 37 27x 38 18x 39 |
TypeID, Group, & Name | Singularity_Previous | Singularity_Next | Diff |
---|---|---|---|
48635 - Tiamat (Force Recon Ship) |
Recon Ships bonuses (per skill level):
Precursor Cruiser bonuses (per skill level):
Role Bonus:
|
Recon Ships bonuses (per skill level):
Precursor Cruiser bonuses (per skill level):
Role Bonus:
|
Recon Ships bonuses (per skill level): 20% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement 10% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength Precursor Cruiser bonuses (per skill level): 7.5% bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> damage 5% bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> tracking speed Role Bonus: 100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range 50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need 50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need 50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a> <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds 50% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> duration 80% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> liquid ozone consumption |
48636 - Hydra (Covert Ops) |
Covert Ops bonuses (per skill level):
Precursor Frigate bonuses (per skill level):
Role Bonus:
|
Covert Ops bonuses (per skill level):
Precursor Frigate bonuses (per skill level):
Role Bonus:
|
Covert Ops bonuses (per skill level): 10% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength 20% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement Precursor Frigate bonuses (per skill level): 7.5% bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> damage 7.5% bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> optimal range Role Bonus: 100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range 50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need 50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need 50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a> <a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds |
Attribute Name | Diff |
---|---|
1154 - upgradeSlotsLeft | categoryID: 7 => 1 description: How many upgrades can by fitted to this ship. => How many rigs can by fitted to this ship. unitID: 141 => 122 |
2788 - panicDuration | attributeCategory: None => 5 attributeID: None => 2788 attributeName: None => panicDuration categoryID: None => 39 defaultValue: None => 0.0 description: None => displayName: None => displayNameID: None => 317981 ("Duration") highIsGood: None => True iconID: None => 1392 published: None => True stackable: None => True unitID: None => 101 |
2789 - shipRoleBonusWarpSpeed | attributeCategory: None => 5 attributeID: None => 2789 attributeName: None => shipRoleBonusWarpSpeed categoryID: None => 37 defaultValue: None => 0.0 description: None => displayName: None => displayNameID: None => 317982 ("Warp Speed and Acceleration Bonus") highIsGood: None => True published: None => True stackable: None => True unitID: None => 105 |
2790 - cargoDeliveryRange | attributeCategory: None => 5 attributeID: None => 2790 attributeName: None => cargoDeliveryRange categoryID: None => 7 defaultValue: None => 0.0 description: None => Distance which players can deposit cargo into a structure displayName: None => displayNameID: None => 317983 ("Maximum cargo delivery range") highIsGood: None => True published: None => True stackable: None => True unitID: None => 1 |
2791 - cannotBeUnfit | attributeCategory: None => 3 attributeID: None => 2791 attributeName: None => cannotBeUnfit categoryID: None => 7 defaultValue: None => 0.0 description: None => displayName: None => displayNameID: None => 317984 ("Cannot be Unfit") highIsGood: None => True published: None => True stackable: None => True unitID: None => 137 |
2792 - preFitServiceSlot0 | attributeCategory: None => 11 attributeID: None => 2792 attributeName: None => preFitServiceSlot0 categoryID: None => 4 defaultValue: None => 0.0 description: None => Module type ID to pre-fit into service slot 0 displayName: None => highIsGood: None => True published: None => False stackable: None => True |
TypeID, Name, and Group | Diff |
---|---|
2009 - Supercapital Construction Facilities (Strategic Upgrades) | radius: 0.0 => 1.0 isDynamicType: None => False |
2213 - Ghost Heavy Missile Blueprint (Missile Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
2233 - Customs Office (Orbital Infrastructure) | Signature Radius: 4500.0 => 14000.0 |
2762 - Drug Lab Blueprint (Starbase Blueprint) | published: True => False isDynamicType: None => False |
3561 - CONCORD Dual Giga Beam Laser (Energy Weapon) | Accuracy falloff : 32000.0 => 42000.0 |
3571 - CONCORD Quad 3500mm Siege Artillery (Projectile Weapon) | Accuracy falloff : 70000.0 => 90000.0 |
3794 - Data Subverter I Blueprint (Data Miner Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
3962 - Customs Office Gantry (Orbital Construction Platform) | Signature Radius: 2000.0 => 14000.0 |
3986 - Large Remote Hull Repairer II (Remote Hull Repairer) | heatDissipationRateModifier: None => 0.01 Overload duration bonus: None => -15.0 Heat Damage: None => 2.0 Required Thermodynamics Level: None => 1.0 |
4006 - Scorpion Ishukone Watch Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
4296 - Medium Remote Hull Repairer II (Remote Hull Repairer) | heatDissipationRateModifier: None => 0.01 Overload duration bonus: None => -15.0 Heat Damage: None => 2.0 Required Thermodynamics Level: None => 1.0 |
4299 - Small Remote Hull Repairer II (Remote Hull Repairer) | heatDissipationRateModifier: None => 0.01 Overload duration bonus: None => -15.0 Heat Damage: None => 2.0 Required Thermodynamics Level: None => 1.0 |
4318 - InterBus Customs Office (Orbital Infrastructure) | Signature Radius: 4500.0 => 14000.0 |
4370 - Small Targeting Amplifier I Blueprint (Rig Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
4387 - Mobile Large Jump Disruptor I Blueprint (Mobile Warp Disruptor Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
4408 - Shield Booster Fuel Allocation Script Blueprint (Script Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
17720 - Cynabal (Cruiser) | Warp Speed Multiplier: 4.5 => 3.0 Warp Speed and Acceleration Bonus: None => 50.0 |
17738 - Machariel (Battleship) | Warp Speed Multiplier: 3.0 => 2.0 Warp Speed and Acceleration Bonus: None => 50.0 |
17932 - Dramiel (Frigate) | Warp Speed Multiplier: 7.5 => 5.0 Warp Speed and Acceleration Bonus: None => 50.0 |
22326 - 'Daemon' Data Analyzer I Blueprint (Data Miner Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
22328 - 'Codex' Data Analyzer I Blueprint (Data Miner Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
22330 - 'Alpha' Data Analyzer I Blueprint (Data Miner Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
22332 - 'Libram' Data Analyzer I Blueprint (Data Miner Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
22852 - Hel (Supercarrier) | shipBonusSupercarrierM5: 1.0 => 2.0 |
22952 - 'Pacifier' Large Remote Armor Repairer Blueprint (Remote Armor Repairer Blueprint) | published: True => False isDynamicType: None => False |
23415 - 'Brotherhood' Small Remote Armor Repairer Blueprint (Remote Armor Repairer Blueprint) | published: True => False isDynamicType: None => False |
23913 - Nyx (Supercarrier) | shipBonusSupercarrierG5: 1.0 => 2.0 |
23917 - Wyvern (Supercarrier) | shipBonusSupercarrierC5: 1.0 => 2.0 |
23919 - Aeon (Supercarrier) | shipBonusSupercarrierA5: 1.0 => 2.0 |
26984 - Civilian Salvager Blueprint (Salvager Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
27015 - Civilian Data Analyzer Blueprint (Data Miner Blueprint) | isDynamicType: None => False |
27904 - Large Remote Hull Repairer I (Remote Hull Repairer) | heatDissipationRateModifier: None => 0.01 Overload duration bonus: None => -15.0 Heat Damage: None => 2.0 Required Thermodynamics Level: None => 1.0 |
27930 - Medium Remote Hull Repairer I (Remote Hull Repairer) | heatDissipationRateModifier: None => 0.01 Overload duration bonus: None => -15.0 Heat Damage: None => 2.0 Required Thermodynamics Level: None => 1.0 |
27932 - Small Remote Hull Repairer I (Remote Hull Repairer) | heatDissipationRateModifier: None => 0.01 Overload duration bonus: None => -15.0 Heat Damage: None => 2.0 Required Thermodynamics Level: None => 1.0 |
27934 - Capital Remote Hull Repairer I (Remote Hull Repairer) | heatDissipationRateModifier: None => 0.01 Overload duration bonus: None => -15.0 Heat Damage: None => 2.0 Required Thermodynamics Level: None => 1.0 |
28256 - Alliance Tournament Cup (Miscellaneous) | radius: None => 1.0 isDynamicType: None => False |
32066 - Small EW Drone Range Augmentor I Blueprint (Rig Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
32078 - Small EW Drone Range Augmentor II Blueprint (Rig Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
32278 - Hiva Shesha's Shuttle (Agents in Space) | isDynamicType: None => False |
32841 - InterBus Catalyst Blueprint (Destroyer Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
32843 - Intaki Syndicate Catalyst Blueprint (Destroyer Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
32845 - Inner Zone Shipping Catalyst Blueprint (Destroyer Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
32847 - Quafe Catalyst Blueprint (Destroyer Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
32849 - Aliastra Catalyst Blueprint (Destroyer Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
32984 - Sukuuvestaa Heron Blueprint (Frigate Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
32986 - Inner Zone Shipping Imicus Blueprint (Frigate Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
32988 - Sarum Magnate Blueprint (Frigate Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
32990 - Vherokior Probe Blueprint (Frigate Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33191 - Tash-Murkon Magnate Blueprint (Frigate Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33474 - Mobile Depot (Mobile Depot) | isDynamicType: None => False |
33513 - Leopard (Shuttle) | Warp Speed Multiplier: 20.0 => 5.0 Warp Speed and Acceleration Bonus: None => 300.0 |
33520 - 'Wetu' Mobile Depot (Mobile Depot) | isDynamicType: None => False |
33522 - 'Yurt' Mobile Depot (Mobile Depot) | isDynamicType: None => False |
33624 - Abaddon Tash-Murkon Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33626 - Abaddon Kador Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33628 - Rokh Nugoeihuvi Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33630 - Rokh Wiyrkomi Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33632 - Maelstrom Nefantar Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33634 - Maelstrom Krusual Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33636 - Hyperion Aliastra Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33638 - Hyperion Inner Zone Shipping Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33640 - Omen Kador Edition Blueprint (Cruiser Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33642 - Omen Tash-Murkon Edition Blueprint (Cruiser Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33644 - Caracal Nugoeihuvi Edition Blueprint (Cruiser Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33646 - Caracal Wiyrkomi Edition Blueprint (Cruiser Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33648 - Stabber Nefantar Edition Blueprint (Cruiser Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33650 - Stabber Krusual Edition Blueprint (Cruiser Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33652 - Thorax Aliastra Edition Blueprint (Cruiser Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33654 - Thorax Inner Zone Shipping Edition Blueprint (Cruiser Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33656 - Punisher Kador Edition Blueprint (Frigate Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33658 - Punisher Tash-Murkon Edition Blueprint (Frigate Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33660 - Merlin Nugoeihuvi Edition Blueprint (Frigate Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33662 - Merlin Wiyrkomi Edition Blueprint (Frigate Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33664 - Rifter Nefantar Edition Blueprint (Frigate Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33666 - Rifter Krusual Edition Blueprint (Frigate Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33668 - Incursus Aliastra Edition Blueprint (Frigate Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33670 - Incursus Inner Zone Shipping Edition Blueprint (Frigate Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33678 - Police Pursuit Comet Blueprint (Frigate Blueprint) | published: True => False isDynamicType: None => False |
33684 - Mackinaw ORE Development Edition Blueprint (Mining Barge Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33686 - Orca ORE Development Edition Blueprint (Industrial Command Ship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33688 - Rorqual ORE Development Edition Blueprint (Capital Industrial Ship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33690 - Iteron Inner Zone Shipping Edition Blueprint (Industrial Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33692 - Tayra Wiyrkomi Edition Blueprint (Industrial Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33694 - Mammoth Nefantar Edition Blueprint (Industrial Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33696 - Bestower Tash-Murkon Edition Blueprint (Industrial Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33870 - Brutix Serpentis Edition Blueprint (Battlecruiser Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33872 - Cyclone Thukker Tribe Edition Blueprint (Battlecruiser Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33874 - Ferox Guristas Edition Blueprint (Battlecruiser Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33876 - Prophecy Blood Raiders Edition Blueprint (Battlecruiser Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33878 - Catalyst Serpentis Edition Blueprint (Destroyer Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33880 - Coercer Blood Raiders Edition Blueprint (Destroyer Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33882 - Cormorant Guristas Edition Blueprint (Destroyer Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
33884 - Thrasher Thukker Tribe Edition Blueprint (Destroyer Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34119 - Megathron Quafe Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34121 - Mobile Competitive Vault Blueprint (Mobile Cynosural Inhibitor Blueprint) | radius: None => 1.0 published: True => False iconID: 0 => None isDynamicType: None => False |
34214 - Apocalypse Blood Raider Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34216 - Apocalypse Kador Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34218 - Apocalypse Tash-Murkon Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34220 - Paladin Blood Raider Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34222 - Paladin Kador Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34224 - Paladin Tash-Murkon Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34226 - Raven Guristas Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34228 - Raven Kaalakiota Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34230 - Raven Nugoeihuvi Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34232 - Golem Guristas Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34234 - Golem Kaalakiota Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34236 - Golem Nugoeihuvi Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34238 - Megathron Police Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34240 - Megathron Inner Zone Shipping Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34242 - Kronos Police Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34244 - Kronos Quafe Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34246 - Kronos Inner Zone Shipping Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34248 - Tempest Justice Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34250 - Tempest Krusual Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34252 - Tempest Nefantar Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34254 - Vargur Justice Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34256 - Vargur Krusual Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34258 - Vargur Nefantar Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34340 - Moros Interbus Edition Blueprint (Dreadnought Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34342 - Naglfar Justice Edition Blueprint (Dreadnought Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34344 - Phoenix Wiyrkomi Edition Blueprint (Dreadnought Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34346 - Revelation Sarum Edition Blueprint (Dreadnought Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34442 - Dominix Quafe Edition Blueprint (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34444 - Tristan Quafe Edition Blueprint (Frigate Blueprint) | radius: None => 1.0 published: True => False isDynamicType: None => False |
34446 - Vexor Quafe Edition Blueprint (Cruiser Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
34590 - Victorieux Luxury Yacht (Cruiser) | Warp Speed Multiplier: 6.0 => 3.0 Warp Speed and Acceleration Bonus: None => 100.0 |
35779 - Imp (Interceptor) | Tertiary Skill required: None => 12092.0 requiredSkill1Level: 3.0 => 5.0 requiredSkill2Level: 3.0 => 5.0 requiredSkill3Level: None => 1.0 |
35781 - Fiend (Heavy Interdiction Cruiser) | Tertiary Skill required: None => 28609.0 requiredSkill1Level: 2.0 => 5.0 requiredSkill2Level: 2.0 => 5.0 requiredSkill3Level: None => 1.0 |
35825 - Raitaru (Engineering Complex) | Maximum cargo delivery range: None => 10000.0 |
35826 - Azbel (Engineering Complex) | Maximum cargo delivery range: None => 10000.0 |
35827 - Sotiyo (Engineering Complex) | Maximum cargo delivery range: None => 10000.0 |
35832 - Astrahus (Citadel) | Maximum cargo delivery range: None => 10000.0 |
35833 - Fortizar (Citadel) | Maximum cargo delivery range: None => 10000.0 |
35834 - Keepstar (Citadel) | Maximum cargo delivery range: None => 10000.0 |
35835 - Athanor (Refinery) | Maximum cargo delivery range: None => 10000.0 |
35836 - Tatara (Refinery) | Maximum cargo delivery range: None => 10000.0 |
35837 - Custom gate 1 (Navigation Structures) | Maximum cargo delivery range: None => 10000.0 |
35840 - Upwell Cynosural Beacon (Navigation Structures) | Click to toggle showing the 60 attributes.Structure Hitpoints: None => 1000000.0Powergrid Output: None => 20000.0 Low Slots: None => 0.0 Medium Slots: None => 0.0 High Slots: None => 0.0 CPU Output: None => 10000.0 Capacitor Recharge time: None => 3600000.0 Maximum Targeting Range: None => 0.0 Targeting Speed: None => 2500.0 Launcher Hardpoints: None => 0.0 Structure Kinetic Damage Resistance: None => 0.8 Structure Thermal Damage Resistance: None => 0.8 Structure Explosive Damage Resistance: None => 0.8 Structure EM Damage Resistance: None => 0.8 uniformity: None => 1.0 radius: 1.0 => 45000.0 Maximum Locked Targets: None => 0.0 RADAR Sensor Strength: None => 100.0 Ladar Sensor Strength: None => 100.0 Magnetometric Sensor Strength: None => 100.0 Gravimetric Sensor Strength: None => 100.0 Shield Capacity: None => 500000.0 Armor Hitpoints: None => 500000.0 Armor EM Damage Resistance: None => 0.8 Armor Explosive Damage Resistance: None => 0.8 Armor Kinetic Damage Resistance: None => 0.8 Armor Thermal Damage Resistance: None => 0.8 Shield EM Damage Resistance: None => 0.8 Shield Explosive Damage Resistance: None => 0.8 Shield Kinetic Damage Resistance: None => 0.8 Shield Thermal Damage Resistance: None => 0.8 Shield recharge time: None => 9.99999999999e+11 Capacitor Capacity: None => 200000.0 Shield Uniformity: None => 1.0 armorUniformity: None => 1.0 structureUniformity: None => 1.0 Signature Radius: None => 20000.0 Scan Resolution: None => 40.0 Theoretical Maximum Targeting Range: None => 0.0 Rig Slots: None => 0.0 tierDifficulty: None => 3.0 hackable: None => 1.0 Shield Damage Limit (per second): None => 5000.0 Armor Damage Limit (per second): None => 5000.0 Structure Damage Limit (per second): None => 5000.0 Capacitor Warfare Resistance: None => 1e-05 Service Slots: None => 1.0 Sensor Warfare Resistance: None => 1e-05 Weapon Disruption Resistance: None => 1e-05 Target Painter Resistance: None => 1e-05 Stasis Webifier Resistance: None => 1e-05 Remote Logistics Impedance: None => 1e-05 Remote Electronic Assistance Impedance: None => 1e-05 ECM Resistance: None => 1e-05 structureFullPowerStateHitpointMultiplier: None => 1.0 hiddenArmorHPMultiplier: None => 1.0 Maximum cargo delivery range: None => 10000.0 preFitServiceSlot0: None => 35912.0 graphicID: None => 21344 isDynamicType: None => False |
35841 - Small Stargate (Navigation Structures) | Click to toggle showing the 60 attributes.Structure Hitpoints: None => 1000000.0Powergrid Output: None => 20000.0 Low Slots: None => 0.0 Medium Slots: None => 0.0 High Slots: None => 0.0 CPU Output: None => 10000.0 Capacitor Recharge time: None => 3600000.0 Maximum Targeting Range: None => 0.0 Targeting Speed: None => 2500.0 Launcher Hardpoints: None => 0.0 Structure Kinetic Damage Resistance: None => 0.8 Structure Thermal Damage Resistance: None => 0.8 Structure Explosive Damage Resistance: None => 0.8 Structure EM Damage Resistance: None => 0.8 uniformity: None => 1.0 radius: 1.0 => 45000.0 Maximum Locked Targets: None => 0.0 RADAR Sensor Strength: None => 100.0 Ladar Sensor Strength: None => 100.0 Magnetometric Sensor Strength: None => 100.0 Gravimetric Sensor Strength: None => 100.0 Shield Capacity: None => 500000.0 Armor Hitpoints: None => 500000.0 Armor EM Damage Resistance: None => 0.8 Armor Explosive Damage Resistance: None => 0.8 Armor Kinetic Damage Resistance: None => 0.8 Armor Thermal Damage Resistance: None => 0.8 Shield EM Damage Resistance: None => 0.8 Shield Explosive Damage Resistance: None => 0.8 Shield Kinetic Damage Resistance: None => 0.8 Shield Thermal Damage Resistance: None => 0.8 Shield recharge time: None => 9.99999999999e+11 Capacitor Capacity: None => 200000.0 Shield Uniformity: None => 1.0 armorUniformity: None => 1.0 structureUniformity: None => 1.0 Signature Radius: None => 20000.0 Scan Resolution: None => 40.0 Theoretical Maximum Targeting Range: None => 0.0 Rig Slots: None => 0.0 tierDifficulty: None => 3.0 hackable: None => 1.0 Shield Damage Limit (per second): None => 5000.0 Armor Damage Limit (per second): None => 5000.0 Structure Damage Limit (per second): None => 5000.0 Capacitor Warfare Resistance: None => 1e-05 Service Slots: None => 1.0 Sensor Warfare Resistance: None => 1e-05 Weapon Disruption Resistance: None => 1e-05 Target Painter Resistance: None => 1e-05 Stasis Webifier Resistance: None => 1e-05 Remote Logistics Impedance: None => 1e-05 Remote Electronic Assistance Impedance: None => 1e-05 ECM Resistance: None => 1e-05 structureFullPowerStateHitpointMultiplier: None => 1.0 hiddenArmorHPMultiplier: None => 1.0 Maximum cargo delivery range: None => 10000.0 preFitServiceSlot0: None => 35913.0 graphicID: None => 21344 isDynamicType: None => False |
35912 - Standup Cynosural Generator I (Structure Stargate Service Module) | Click to toggle showing the 15 attributes.Powergrid Usage: 50000.0 => 20000.0CPU usage: 3000.0 => 10000.0 Banned in Empire Space: None => 1.0 Can be fitted to: 1657.0 => None Can be fitted to: None => 35840.0 Requires Infrastructure Upgrade: None => 2008.0 Service Module Fuel Need: None => 1136.0 Service Module Cycle Fuel Need: None => 10.0 Service Module Online Fuel Need: None => 720.0 structureItemVisualFlag: None => 1.0 Max Modules Of This Type Allowed: None => 1.0 Full Power Mode Shield and Armor Hitpoint Multiplier: None => 1.5 Cannot be Unfit: None => 1.0 descriptionID: 506386 => None isDynamicType: None => False |
35913 - Standup Stargate Engine I (Structure Stargate Service Module) | Click to toggle showing the 15 attributes.Powergrid Usage: 150000.0 => 20000.0CPU usage: 15000.0 => 10000.0 Banned in Empire Space: None => 1.0 Can be fitted to: 1657.0 => None Can be fitted to: None => 35841.0 Requires Infrastructure Upgrade: None => 32422.0 Service Module Fuel Need: None => 1136.0 Service Module Cycle Fuel Need: None => 10.0 Service Module Online Fuel Need: None => 720.0 structureItemVisualFlag: None => 1.0 Max Modules Of This Type Allowed: None => 1.0 Full Power Mode Shield and Armor Hitpoint Multiplier: None => 1.5 Cannot be Unfit: None => 1.0 descriptionID: 506388 => None isDynamicType: None => False |
35914 - Structure Cynosural Jammer I (Structure Stargate Service Module) | Click to toggle showing the 15 attributes.Powergrid Usage: 50000.0 => 20000.0CPU usage: 4000.0 => 10000.0 Banned in Empire Space: None => 1.0 Can be fitted to: 1657.0 => None Can be fitted to: None => 37534.0 Requires Infrastructure Upgrade: None => 2001.0 Service Module Fuel Need: None => 1136.0 Service Module Cycle Fuel Need: None => 10.0 Service Module Online Fuel Need: None => 720.0 structureItemVisualFlag: None => 1.0 Max Modules Of This Type Allowed: None => 1.0 Full Power Mode Shield and Armor Hitpoint Multiplier: None => 1.5 Cannot be Unfit: None => 1.0 descriptionID: 506390 => None isDynamicType: None => False |
37534 - Upwell Cynosural System Jammer (Navigation Structures) | Click to toggle showing the 60 attributes.Structure Hitpoints: None => 1000000.0Powergrid Output: None => 20000.0 Low Slots: None => 0.0 Medium Slots: None => 0.0 High Slots: None => 0.0 CPU Output: None => 10000.0 Capacitor Recharge time: None => 3600000.0 Maximum Targeting Range: None => 0.0 Targeting Speed: None => 2500.0 Launcher Hardpoints: None => 0.0 Structure Kinetic Damage Resistance: None => 0.8 Structure Thermal Damage Resistance: None => 0.8 Structure Explosive Damage Resistance: None => 0.8 Structure EM Damage Resistance: None => 0.8 uniformity: None => 1.0 radius: 1.0 => 45000.0 Maximum Locked Targets: None => 0.0 RADAR Sensor Strength: None => 100.0 Ladar Sensor Strength: None => 100.0 Magnetometric Sensor Strength: None => 100.0 Gravimetric Sensor Strength: None => 100.0 Shield Capacity: None => 500000.0 Armor Hitpoints: None => 500000.0 Armor EM Damage Resistance: None => 0.8 Armor Explosive Damage Resistance: None => 0.8 Armor Kinetic Damage Resistance: None => 0.8 Armor Thermal Damage Resistance: None => 0.8 Shield EM Damage Resistance: None => 0.8 Shield Explosive Damage Resistance: None => 0.8 Shield Kinetic Damage Resistance: None => 0.8 Shield Thermal Damage Resistance: None => 0.8 Shield recharge time: None => 9.99999999999e+11 Capacitor Capacity: None => 200000.0 Shield Uniformity: None => 1.0 armorUniformity: None => 1.0 structureUniformity: None => 1.0 Signature Radius: None => 20000.0 Scan Resolution: None => 40.0 Theoretical Maximum Targeting Range: None => 0.0 Rig Slots: None => 0.0 tierDifficulty: None => 3.0 hackable: None => 1.0 Shield Damage Limit (per second): None => 5000.0 Armor Damage Limit (per second): None => 5000.0 Structure Damage Limit (per second): None => 5000.0 Capacitor Warfare Resistance: None => 1e-05 Service Slots: None => 1.0 Sensor Warfare Resistance: None => 1e-05 Weapon Disruption Resistance: None => 1e-05 Target Painter Resistance: None => 1e-05 Stasis Webifier Resistance: None => 1e-05 Remote Logistics Impedance: None => 1e-05 Remote Electronic Assistance Impedance: None => 1e-05 ECM Resistance: None => 1e-05 structureFullPowerStateHitpointMultiplier: None => 1.0 hiddenArmorHPMultiplier: None => 1.0 Maximum cargo delivery range: None => 10000.0 preFitServiceSlot0: None => 35914.0 graphicID: None => 21344 isDynamicType: None => False |
40340 - Upwell Palatine Keepstar (Citadel) | Maximum cargo delivery range: None => 10000.0 |
40573 - Support Fighters (Drones) | Shield Bonus: 5.0 => None Shield Capacity Bonus: None => 5.0 |
41475 - Capital Remote Hull Repairer II (Remote Hull Repairer) | heatDissipationRateModifier: None => 0.01 Overload duration bonus: None => -15.0 Heat Damage: None => 2.0 Required Thermodynamics Level: None => 1.0 |
42124 - Vehement (Dreadnought) | certificateTemplate: 79 => 243 isDynamicType: None => False |
42126 - Vanquisher (Titan) | certificateTemplate: None => 244 isDynamicType: None => False |
42241 - Molok (Titan) | certificateTemplate: None => 249 isDynamicType: None => False |
42242 - Dagon (Force Auxiliary) | certificateTemplate: None => 240 isDynamicType: None => False |
42243 - Chemosh (Dreadnought) | certificateTemplate: None => 248 isDynamicType: None => False |
42522 - Pulse Activated Nexus Invulnerability Core (Super Weapon) | Activation time / duration: 300000.0 => None Duration: None => 300000.0 |
45636 - Swarm Overmind Tertius (Deadspace Rogue Drone Cruiser) | Click to toggle showing the 53 attributes.Mass: 100000.0 => 21000000.0Structure Hitpoints: 1000.0 => 5000.0 Maximum Velocity: 450.0 => 350.0 Capacity: 1200.0 => 950.0 Optimal Range: 6000.0 => 3200.0 Capacitor Recharge time: 1000000.0 => 2000000.0 Damage Modifier: 3.0 => 3.75 EM damage: 8.0 => 0.0 Explosive damage: 0.0 => 32.0 Kinetic damage: 16.0 => 8.0 Thermal damage: 8.0 => 0.0 Accuracy falloff : 8000.0 => 16000.0 Volume: 60.0 => 1010000.0 radius: 150.0 => 250.0 Maximum Locked Targets: 8.0 => 4.0 Ladar Sensor Strength: 17.0 => 25.0 Magnetometric Sensor Strength: 23.0 => 20.0 gfxTurretID: 357.0 => 366.0 Security Status Kill Amount: 0.06125 => 0.14 Shield Capacity: 1000.0 => 5500.0 Armor Hitpoints: 1000.0 => 6500.0 Armor EM Damage Resistance: 0.75 => 0.6 Armor Explosive Damage Resistance: 0.45 => 0.3 Armor Kinetic Damage Resistance: 0.55 => 0.5 Armor Thermal Damage Resistance: 0.65 => 0.4 Shield EM Damage Resistance: 0.75 => 0.3 Shield Explosive Damage Resistance: 0.45 => 0.6 Shield Kinetic Damage Resistance: 0.55 => 0.5 Shield Thermal Damage Resistance: 0.65 => 0.4 entityFlyRange: 3500.0 => 7200.0 entityEquipmentMax: 1.0 => 2.0 entityReactionFactor: 0.56 => 0.77 entityAttackDelayMin: 5175.0 => 3900.0 entityAttackDelayMax: 20700.0 => 15600.0 Shield recharge time: 1000000.0 => 2000000.0 Bounty: 10000.0 => 30000.0 Capacitor Capacity: 725.0 => 3000.0 entityDefenderChance: 0.015 => 0.105 Orbit Velocity: 225.0 => 175.0 Scan Resolution: 235.0 => 115.0 entityChaseMaxDelayChance: 0.25 => 0.625 entityArmorRepairAmount: 170.0 => 350.0 entityArmorRepairDelayChance: 0.45 => 0.65 entityShieldBoostDelayChance: 0.45 => 0.65 Missile Velocity Bonus: 1.254 => 1.4262 Missile Flight Time Bonus: 1.254 => 1.4262 entityChaseMaxDistance: 7000.0 => 14400.0 Explosion Radius Bonus: 0.873 => 0.7869 Explosion Velocity Bonus: 1.254 => 1.4262 entityShieldBoostDelayChanceMedium: 0.4 => 0.6 entityOverviewShipGroupId: 26.0 => 27.0 Ignore Drones Below This Size: 50.0 => 100.0 isDynamicType: None => False |
45637 - Swarm Overmind Secundus (Deadspace Rogue Drone BattleCruiser) | Click to toggle showing the 45 attributes.Mass: 100000.0 => 21000000.0Structure Hitpoints: 2750.0 => 5000.0 Maximum Velocity: 400.0 => 350.0 Capacity: 1200.0 => 950.0 Rate of fire: 5000.0 => 2500.0 Optimal Range: 22500.0 => 3200.0 Capacitor Recharge time: 500000.0 => 2000000.0 Explosive damage: 16.0 => 32.0 Accuracy falloff : 21875.0 => 16000.0 Volume: 60.0 => 1010000.0 radius: 150.0 => 250.0 Maximum Locked Targets: 8.0 => 4.0 Ladar Sensor Strength: 20.0 => 25.0 Magnetometric Sensor Strength: 17.0 => 20.0 gfxTurretID: 373.0 => 366.0 Security Status Kill Amount: 0.075 => 0.14 Shield Capacity: 2750.0 => 5500.0 Armor Hitpoints: 2750.0 => 6500.0 Armor EM Damage Resistance: 0.7 => 0.6 Armor Explosive Damage Resistance: 0.4 => 0.3 Armor Thermal Damage Resistance: 0.6 => 0.4 Shield EM Damage Resistance: 0.7 => 0.3 Shield Explosive Damage Resistance: 0.4 => 0.6 Shield Thermal Damage Resistance: 0.6 => 0.4 entityFlyRange: 27969.0 => 7200.0 entityReactionFactor: 0.61 => 0.77 entityAttackDelayMin: 4800.0 => 3900.0 entityAttackDelayMax: 19200.0 => 15600.0 Bounty: 20000.0 => 30000.0 Capacitor Capacity: 850.0 => 3000.0 entityDefenderChance: 0.0375 => 0.105 Rate of fire: 6250.0 => 1.0 Missile Type: 206.0 => 0.0 Orbit Velocity: 200.0 => 175.0 Scan Resolution: 200.0 => 115.0 entityChaseMaxDelayChance: 0.15625 => 0.625 entityArmorRepairAmount: 300.0 => 350.0 Missile Velocity Bonus: 1.295 => 1.4262 Missile Flight Time Bonus: 1.295 => 1.4262 entityChaseMaxDistance: 41953.0 => 14400.0 Explosion Radius Bonus: 0.8525 => 0.7869 Explosion Velocity Bonus: 1.295 => 1.4262 entityOverviewShipGroupId: 26.0 => 27.0 Ignore Drones Below This Size: 50.0 => 100.0 isDynamicType: None => False |
45638 - Swarm Overmind Primus (Deadspace Rogue Drone Battleship) | Shield Capacity: 5000.0 => 5500.0 Armor Hitpoints: 5000.0 => 6500.0 Armor Kinetic Damage Resistance: 0.4 => 0.5 Armor Thermal Damage Resistance: 0.5 => 0.4 Shield EM Damage Resistance: 0.6 => 0.3 Shield Explosive Damage Resistance: 0.3 => 0.6 Shield Kinetic Damage Resistance: 0.4 => 0.5 Shield Thermal Damage Resistance: 0.5 => 0.4 isDynamicType: None => False wreckTypeID: 26593 => 48742 |
45645 - Loggerhead (Force Auxiliary) | certificateTemplate: None => 245 isDynamicType: None => False |
45647 - Caiman (Dreadnought) | certificateTemplate: None => 246 isDynamicType: None => False |
45649 - Komodo (Titan) | certificateTemplate: None => 247 isDynamicType: None => False |
46452 - Procurer Mining Barge Pack (Strong Boxes) | Volume: 200.0 => 100000.0 isDynamicType: None => False |
47512 - 'Moreau' Fortizar (Citadel) | Maximum cargo delivery range: None => 10000.0 |
47513 - 'Draccous' Fortizar (Citadel) | Maximum cargo delivery range: None => 10000.0 |
47514 - 'Horizon' Fortizar (Citadel) | Maximum cargo delivery range: None => 10000.0 |
47515 - 'Marginis' Fortizar (Citadel) | Maximum cargo delivery range: None => 10000.0 |
47516 - 'Prometheus' Fortizar (Citadel) | Maximum cargo delivery range: None => 10000.0 |
47727 - GFX Test Vargur 1/2 (Marauder) | graphicID: 3354 => 22122 |
48466 - SPS Structure (Large Collidable Object) | Structure Hitpoints: None => 100000000.0 groupID: 319 => 226 |
48481 - SkinTest1 (Permanent SKIN) | Click to toggle showing the 11 attributes.skin_allowCCPDevs: None => Falseskin_duration: None => -1 skin_internalName: None => fortizar skintest 1 headhunter skin_isSingleUse: None => False skin_isStructureSkin: None => True skin_licenseTypeID: None => 48481 skin_skinID: None => 5292 skin_skinMaterialID: None => 216 skin_types: None => [35833] skin_visibleSerenity: None => False skin_visibleTranquility: None => True |
48482 - SkinTest2 (Permanent SKIN) | Click to toggle showing the 11 attributes.skin_allowCCPDevs: None => Falseskin_duration: None => -1 skin_internalName: None => fortizar skintest 2 capsuleer day XV skin_isSingleUse: None => False skin_isStructureSkin: None => True skin_licenseTypeID: None => 48482 skin_skinID: None => 5293 skin_skinMaterialID: None => 265 skin_types: None => [35833] skin_visibleSerenity: None => False skin_visibleTranquility: None => True |
48483 - SkinTest3 (Permanent SKIN) | Click to toggle showing the 11 attributes.skin_allowCCPDevs: None => Falseskin_duration: None => -1 skin_internalName: None => fortizar skintest 3 quafe skin_isSingleUse: None => False skin_isStructureSkin: None => True skin_licenseTypeID: None => 48483 skin_skinID: None => 5294 skin_skinMaterialID: None => 3 skin_types: None => [35833] skin_visibleSerenity: None => False skin_visibleTranquility: None => True |
48484 - SkinTest4 (Permanent SKIN) | Click to toggle showing the 11 attributes.skin_allowCCPDevs: None => Falseskin_duration: None => -1 skin_internalName: None => fortizar skintest 4 purity skin_isSingleUse: None => False skin_isStructureSkin: None => True skin_licenseTypeID: None => 48484 skin_skinID: None => 5295 skin_skinMaterialID: None => 102 skin_types: None => [35833] skin_visibleSerenity: None => False skin_visibleTranquility: None => True |
48635 - Tiamat (Force Recon Ship) | Shield Capacity: 1000.0 => 2600.0 eliteBonusReconShip3: 0.1 => 0.005 graphicID: 21976 => 22233 |
48636 - Hydra (Covert Ops) | Shield Capacity: 250.0 => 550.0 eliteBonusCovertOps3: 0.1 => 0.005 graphicID: 22007 => 22234 |
48637 - Tiamat Blueprint (Cruiser Blueprint) | graphicID: 21976 => 22233 |
48638 - Hydra Blueprint (Frigate Blueprint) | graphicID: 22007 => 22234 |
Mutator | Combines With | Produces | Mutations |
---|
Effect Name | Diff |
---|---|
280 - shieldManagementSkillBoostShieldCapacityBonus | modifierInfo: None => - domain: itemID func: ItemModifier modifiedAttributeID: 337 modifyingAttributeID: 280 operator: 0 |
856 - warpSkillSpeed | modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 600 modifyingAttributeID: 624 operator: 6 |
6562 - skillBonusSupportFightersShield | modifierInfo: - domain: charID
func: OwnerRequiredSkillModifier modifiedAttributeID: 263 modifyingAttributeID: 68 operator: 6 skillTypeID: 40573 => - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 263 modifyingAttributeID: 337 operator: 6 skillTypeID: 40573 |
6719 - moduleBonusIndustrialInvulnerability | durationAttributeID: 73 => 2788 |
6807 - invulnerabilityCoreDurationBonus | modifierInfo: - domain: shipID
func: LocationRequiredSkillModifier modifiedAttributeID: 2535 modifyingAttributeID: 66 operator: 6 skillTypeID: 44067 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 73 modifyingAttributeID: 66 operator: 6 skillTypeID: 44067 => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2535 modifyingAttributeID: 66 operator: 6 skillTypeID: 44067 - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 2788 modifyingAttributeID: 66 operator: 6 skillTypeID: 44067 |
7117 - roleBonusWarpSpeed | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7117 effectName: None => roleBonusWarpSpeed electronicChance: None => False guid: None => iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: shipID func: ItemModifier modifiedAttributeID: 600 modifyingAttributeID: 2789 operator: 6 postExpression: None => 3950 preExpression: None => 3949 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
7118 - eliteBonusCovertOps3PCTdamagePerCycle | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7118 effectName: None => eliteBonusCovertOps3PCTdamagePerCycle electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19564 preExpression: None => 19563 propulsionChance: None => False published: None => False rangeChance: None => False |
7119 - eliteBonusReconShip3PCTdamagePerCycle | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7119 effectName: None => eliteBonusReconShip3PCTdamagePerCycle electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19568 preExpression: None => 19567 propulsionChance: None => False published: None => False rangeChance: None => False |
TypeID, Name, and Group | Effects Changes |
---|---|
3986 - Large Remote Hull Repairer II (Remote Hull Repairer) | Added Effects: overloadSelfDurationBonus: None => False |
4296 - Medium Remote Hull Repairer II (Remote Hull Repairer) | Added Effects: overloadSelfDurationBonus: None => False |
4299 - Small Remote Hull Repairer II (Remote Hull Repairer) | Added Effects: overloadSelfDurationBonus: None => False |
17720 - Cynabal (Cruiser) | Added Effects: roleBonusWarpSpeed: None => False |
17738 - Machariel (Battleship) | Added Effects: roleBonusWarpSpeed: None => False |
17932 - Dramiel (Frigate) | Added Effects: roleBonusWarpSpeed: None => False |
27904 - Large Remote Hull Repairer I (Remote Hull Repairer) | Added Effects: overloadSelfDurationBonus: None => False |
27930 - Medium Remote Hull Repairer I (Remote Hull Repairer) | Added Effects: overloadSelfDurationBonus: None => False |
27932 - Small Remote Hull Repairer I (Remote Hull Repairer) | Added Effects: overloadSelfDurationBonus: None => False |
27934 - Capital Remote Hull Repairer I (Remote Hull Repairer) | Added Effects: overloadSelfDurationBonus: None => False |
33513 - Leopard (Shuttle) | Added Effects: roleBonusWarpSpeed: None => False |
34590 - Victorieux Luxury Yacht (Cruiser) | Added Effects: roleBonusWarpSpeed: None => False |
35840 - Upwell Cynosural Beacon (Navigation Structures) | Added Effects: structureFullPowerStateHitpointModifier: None => False structureHiddenArmorHPMultiplier: None => False |
35841 - Small Stargate (Navigation Structures) | Added Effects: structureFullPowerStateHitpointModifier: None => False structureHiddenArmorHPMultiplier: None => False |
35912 - Standup Cynosural Generator I (Structure Stargate Service Module) | Added Effects: online: None => False serviceSlot: None => False serviceModuleFullPowerHitpointPostAssign: None => False |
35913 - Standup Stargate Engine I (Structure Stargate Service Module) | Added Effects: online: None => False serviceSlot: None => False serviceModuleFullPowerHitpointPostAssign: None => False |
35914 - Structure Cynosural Jammer I (Structure Stargate Service Module) | Added Effects: online: None => False serviceSlot: None => False serviceModuleFullPowerHitpointPostAssign: None => False |
37534 - Upwell Cynosural System Jammer (Navigation Structures) | Added Effects: structureFullPowerStateHitpointModifier: None => False structureHiddenArmorHPMultiplier: None => False |
40573 - Support Fighters (Drones) | Added Effects: shieldManagementSkillBoostShieldCapacityBonus: None => False Removed Effects: skillMultiplierShieldBonus: False => None |
41475 - Capital Remote Hull Repairer II (Remote Hull Repairer) | Added Effects: overloadSelfDurationBonus: None => False |
48635 - Tiamat (Force Recon Ship) | Added Effects: eliteBonusReconShip3PCTdamagePerCycle: None => False Removed Effects: eliteBonusReconMaxDmgMultiMaxHPT: False => None |
48636 - Hydra (Covert Ops) | Added Effects: eliteBonusCovertOps3PCTdamagePerCycle: None => False Removed Effects: eliteBonusMaxDmgMultiBonusAdd: False => None |
48744 - Rogue Swarm Drone (Combat Drone) | Added Effects: targetAttack: None => True |
48746 - Implant 25T-10MS (Cyber Drones) | Added Effects: droneMaxVelocityBonus: None => False skillBonusDroneDurability: None => False |
48747 - Implant 10MS-25T (Cyber Drones) | Added Effects: droneMaxVelocityBonus: None => False skillBonusDroneDurability: None => False |
48780 - Citizen Miner (Citizen Modules) | Added Effects: hiPower: None => False online: None => False turretFitted: None => False miningLaser: None => True |
48781 - Citizen Data Analyzer (Citizen Modules) | Added Effects: medPower: None => False online: None => False doHacking: None => True |
TypeID & Skill Name | Old Level | New Level |
---|
TypeID, Item Name, & Group |
---|
TypeID, Item Name, & Group |
---|
35779 - Imp (Interceptor) |
35781 - Fiend (Heavy Interdiction Cruiser) |
TypeID & Skill Name | Old Level | New Level |
---|
TypeID, Item Name, & Group |
---|
TypeID, Item Name, & Group |
---|
35779 - Imp (Interceptor) |
35781 - Fiend (Heavy Interdiction Cruiser) |
TypeID & Skill Name | Old Level | New Level |
---|
TypeID, Item Name, & Group |
---|
TypeID, Item Name, & Group |
---|
35779 - Imp (Interceptor) |
35781 - Fiend (Heavy Interdiction Cruiser) |
TypeID & Skill Name | Old Level | New Level |
---|
TypeID, Item Name, & Group |
---|
TypeID, Item Name, & Group |
---|
35779 - Imp (Interceptor) |
35781 - Fiend (Heavy Interdiction Cruiser) |
Key | Singularity_Previous | Singularity_Next | Diff | Notes |
---|---|---|---|---|
86433 | “The sands of time is a complex metaphor, and as historians, we must understand its meaning. We are not here to play in a sandbox and find all the hidden rocks. History is not the unraveling of truth or unearthing forgotten knowledge. Rather, 'the sands of time' are mixed with our rational minds to form glass. We are opticians, further carving that glass into lenses, which are layered together. Sometimes the view becomes clearer; other times, opaque. We cannot change the sands of time: We can only sharpen our lenses.”<Br><Br>-Hiva Sheesha, A History of the Matari People | “The sands of time is a complex metaphor, and as historians, we must understand its meaning. We are not here to play in a sandbox and find all the hidden rocks. History is not the unraveling of truth or unearthing forgotten knowledge. Rather, 'the sands of time' are mixed with our rational minds to form glass. We are opticians, further carving that glass into lenses, which are layered together. Sometimes the view becomes clearer; other times, opaque. We cannot change the sands of time: We can only sharpen our lenses.”<Br><Br>-Hiva Shesha, A History of the Matari People | “The sands of time is a complex metaphor, and as historians, we must understand its meaning. We are not here to play in a sandbox and find all the hidden rocks. History is not the unraveling of truth or unearthing forgotten knowledge. Rather, 'the sands of time' are mixed with our rational minds to form glass. We are opticians, further carving that glass into lenses, which are layered together. Sometimes the view becomes clearer; other times, opaque. We cannot change the sands of time: We can only sharpen our lenses.”<Br><Br>-Hiva She |
Item description for "Hiva Shesha's Shuttle" (typeID 32278) |
91436 | Passed on to the winners after every tournament, the magnificent Alliance Tournament cup is perhaps the most coveted prize in New Eden.
Glory and fame await the holders, who had to defeat the competition posed by the elite combat teams of their opponents in the one of the most gruelling, bloody and exciting tournaments in existence. <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 1st Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 2nd Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 108 - 3rd Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//1399057309>HUN Reloaded</url> Year 109 - 4th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//1438160193>Ev0ke</url> Year 110 - 5th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 6th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 7th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 112 - 8th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 113 - 9th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99001968>Verge of Collapse</url> Year 114 - 10th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 115 - 11th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004300>The Camel Empire</url> Year 116 - 12th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 117 - 13th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 118 - 14th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 119 - 15th Alliance Tournament Winners</div> |
Passed on to the winners after every tournament, the magnificent Alliance Tournament cup is perhaps the most coveted prize in New Eden.
Glory and fame await the holders, who had to defeat the competition posed by the elite combat teams of their opponents in the one of the most gruelling, bloody and exciting tournaments in existence. <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 1st Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 2nd Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 108 - 3rd Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//1399057309>HUN Reloaded</url> Year 109 - 4th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//1438160193>Ev0ke</url> Year 110 - 5th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 6th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 7th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 112 - 8th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 113 - 9th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99001968>Verge of Collapse</url> Year 114 - 10th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 115 - 11th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004300>The Camel Empire</url> Year 116 - 12th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 117 - 13th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 118 - 14th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 119 - 15th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 120 - 16th Alliance Tournament Winners</div> |
Passed on to the winners after every tournament, the magnificent Alliance Tournament cup is perhaps the most coveted prize in New Eden. Glory and fame await the holders, who had to defeat the competition posed by the elite combat teams of their opponents in the one of the most gruelling, bloody and exciting tournaments in existence. <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 1st Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 2nd Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 108 - 3rd Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//1399057309>HUN Reloaded</url> Year 109 - 4th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//1438160193>Ev0ke</url> Year 110 - 5th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 6th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 7th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 112 - 8th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 113 - 9th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99001968>Verge of Collapse</url> Year 114 - 10th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 115 - 11th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004300>The Camel Empire</url> Year 116 - 12th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 117 - 13th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 118 - 14th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 119 - 15th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 120 - 16th Alliance Tournament Winners</div> |
Item description for "Alliance Tournament Cup" (typeID 28256) |
92879 | This upgrade allows alliances to anchor Supercapital Ship Assembly Arrays at their starbases, and allows the onlining of Standup Supercapital Shipyards at any appropriately sized Upwell structures in a solar system. | This upgrade allows the onlining of Standup Supercapital Shipyards at any Sotiyo-class Engineering Complexes in the solar system. | This upgrade allows |
Item description for "Supercapital Construction Facilities" (typeID 2009) |
94579 | Common, low technology mining laser adapted for use with capsuleer technology. Works well for extracting common ore, but has great difficulty with higher end ores.
Without suitable skills and the use of specialized ships and modules, this mining laser will not be able to extract ore from Dark Ochre, Spodumain, Crokite, Bistot or Arkonor asteroids. |
Common, low technology mining laser adapted for use with capsuleer technology. Works well for extracting common ore, but has great difficulty with higher end ores.
Without suitable skills and the use of specialized ships and modules, this mining laser will not be able to extract ore from Dark Ochre, Spodumain, Crokite, Bistot, or Arkonor asteroids, or any Common, Uncommon, Rare or Exceptional moon asteroids. |
Common, low technology mining laser adapted for use with capsuleer technology. Works well for extracting common ore, but has great difficulty with higher end ores. Without suitable skills and the use of specialized ships and modules, this mining laser will not be able to extract ore from Dark Ochre, Spodumain, Crokite, Bistot, or Arkonor asteroids, or any Common, Uncommon, Rare or Exceptional moon asteroids. |
Item description for "Civilian Miner" (typeID 3651) |
130281 | Hmmm, actually there might be something you can help me with. My corporation, Echelon Entertainment, has a long standing rivalry with Nugoeihuvi Corporation. We're competitors in the entertainment industry, and it always gives you an edge if you know what your adversaries are planning. It so happens that I know of the location of a hidden Nugoeihuvi station in Autama. It's called Station Yxtara, and I'll supply you with a bookmark to it. What I want you to do is retreive the access codes I need to break into their central computer mainframe inside Yxtara. And I believe that I know of a person who has those access codes and should in fact be orbiting around a lookout post next to the station. His name is Havatiah Kiin and he's the captain of Yxtara's security. He normally flies a condor right outside of the station, and should be an easy target. Now considering the station is supposed to be hidden, I'm quite confident that the station manager will want to keep it that way, hence I doubt they will call in CONCORD. But either way, you will lose face with the Caldari State if Nugoeihuvi report your attack which I'm sure they will do. So don't say I didn't warn you! |
Hmmm, actually there might be something you can help me with. My corporation, Echelon Entertainment, has a long standing rivalry with Nugoeihuvi Corporation. We're competitors in the entertainment industry, and it always gives you an edge if you know what your adversaries are planning. It so happens that I know of the location of a hidden Nugoeihuvi station in Autama. It's called Station Yxtara, and I'll supply you with a bookmark to it. What I want you to do is retreive the access codes I need to break into their central computer mainframe inside Yxtara. And I believe that I know of a person who has those access codes and should in fact be orbiting around a lookout post next to the station. His name is Havatiah Kiin and he's the captain of Yxtara's security. He normally flies a condor right outside of the station, and should be an easy target. Now considering the station is supposed to be hidden, I'm quite confident that the station manager will want to keep it that way, hence I doubt they will call in CONCORD. However Nugoeihuvi will have their own guards defending the station. So don't say I didn't warn you! |
Hmmm, actually there might be something you can help me with. My corporation, Echelon Entertainment, has a long standing rivalry with Nugoeihuvi Corporation. We're competitors in the entertainment industry, and it always gives you an edge if you know what your adversaries are planning. It so happens that I know of the location of a hidden Nugoeihuvi station in Autama. It's called Station Yxtara, and I'll supply you with a bookmark to it. What I want you to do is retreive the access codes I need to break into their central computer mainframe inside Yxtara. And I believe that I know of a person who has those access codes and should in fact be orbiting around a lookout post next to the station. His name is Havatiah Kiin and he's the captain of Yxtara's security. He normally flies a condor right outside of the station, and should be an easy target. Now considering the station is supposed to be hidden, I'm quite confident that the station manager will want to keep it that way, hence I doubt they will call in CONCORD. |
|
130282 | Hmmm, actually there might be something you can help me with. My corporation, Echelon Entertainment, has a long standing rivalry with Nugoeihuvi Corporation. We're competitors in the entertainment industry, and it always gives you an edge if you know what your adversaries are planning. It so happens that I know of the location of a hidden Nugoeihuvi station in Autama. It's called Station Yxtara, and I'll supply you with a bookmark to it. What I want you to do is retreive the access codes I need to break into their central computer mainframe inside Yxtara. And I believe that I know of a person who has those access codes and should in fact be orbiting around a lookout post next to the station. His name is Havatiah Kiin and he's the captain of Yxtara's security. He normally flies a condor right outside of the station, and should be an easy target. Now considering the station is supposed to be hidden, I'm quite confident that the station manager will want to keep it that way, hence I doubt they will call in CONCORD. But either way, you will lose face with the Caldari State if Nugoeihuvi report your attack which I'm sure they will do. So don't say I didn't warn you! |
Hmmm, actually there might be something you can help me with. My corporation, Echelon Entertainment, has a long standing rivalry with Nugoeihuvi Corporation. We're competitors in the entertainment industry, and it always gives you an edge if you know what your adversaries are planning. It so happens that I know of the location of a hidden Nugoeihuvi station in Autama. It's called Station Yxtara, and I'll supply you with a bookmark to it. What I want you to do is retreive the access codes I need to break into their central computer mainframe inside Yxtara. And I believe that I know of a person who has those access codes and should in fact be orbiting around a lookout post next to the station. His name is Havatiah Kiin and he's the captain of Yxtara's security. He normally flies a condor right outside of the station, and should be an easy target. Now considering the station is supposed to be hidden, I'm quite confident that the station manager will want to keep it that way, hence I doubt they will call in CONCORD. However Nugoeihuvi will have their own guards defending the station. So don't say I didn't warn you! |
Hmmm, actually there might be something you can help me with. My corporation, Echelon Entertainment, has a long standing rivalry with Nugoeihuvi Corporation. We're competitors in the entertainment industry, and it always gives you an edge if you know what your adversaries are planning. It so happens that I know of the location of a hidden Nugoeihuvi station in Autama. It's called Station Yxtara, and I'll supply you with a bookmark to it. What I want you to do is retreive the access codes I need to break into their central computer mainframe inside Yxtara. And I believe that I know of a person who has those access codes and should in fact be orbiting around a lookout post next to the station. His name is Havatiah Kiin and he's the captain of Yxtara's security. He normally flies a condor right outside of the station, and should be an easy target. Now considering the station is supposed to be hidden, I'm quite confident that the station manager will want to keep it that way, hence I doubt they will call in CONCORD. |
|
138560 | : Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it. No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream. |
Despite the frequent death of civilians in a war, it is nonetheless exceptionally rare for large-scale casualties to happen without even a shred of reason. Engineers, mechanics, scientists, these and other professions – when used directly to aid combatant forces – can be said to have justifiably draw the wrath of their enemies. There just enough shades of grey to allow it. No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream. |
No empire, however, is foolish enough to outright murder citizens without any involvement in a conflict. Or as some might argue, they are not so foolish as to get caught in the act. The rise of the capsuleer has spawned a dark new age where culpability is little more than an elusive dream. |
|
233639 | Upgrade Hardpoints | Rig Slots | ||
238469 | <color=red>truncated</color> | <color=red>Truncated</color> | <color=red> |
|
292383 | The mobile depot provides capsuleers with their very own base in space. It won't offer protection - no one is ever truly safe in New Eden - but once deployed and activated it can, at the very least, allow the capsuleer to store their most valuable belongings when under fire, and to refit their ship to better fight back against assailants.
One minute activation time. May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days. |
The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden.
Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner. May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days. |
The mobile depot provides capsuleers with their very own base in space. It won't offer protection One minute activation time Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner. May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days. |
Item description for "Mobile Depot" (typeID 33474) |
292405 | The mobile depot provides capsuleers with their very own base in space. It won't offer protection - no one is ever truly safe in New Eden - but once deployed and activated it can, at the very least, allow the capsuleer to store their most valuable belongings when under fire, and to refit their ship to better fight back against assailants.
One minute activation time. May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days. |
The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden.
Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner. May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days. |
The mobile depot provides capsuleers with their very own base in space. It won't offer protection One minute activation time Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner. May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days. |
Item description for "'Wetu' Mobile Depot" (typeID 33520) |
292408 | The mobile depot provides capsuleers with their very own base in space. It won't offer protection - no one is ever truly safe in New Eden - but once deployed and activated it can, at the very least, allow the capsuleer to store their most valuable belongings when under fire, and to refit their ship to better fight back against assailants.
One minute activation time. May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days. |
The mobile depot provides capsuleers with their very own base in space. It won't offer protection, but once deployed and activated it can allow the capsuleer to store their most valuable belongings and to refit their ship while exploring far and wide across New Eden.
Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner. May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days. |
The mobile depot provides capsuleers with their very own base in space. It won't offer protection One minute activation time Once launched into space a mobile depot takes one minute to activate, during which time it is extremely vulnerable to attack. If a fully activated mobile depot with high shields comes under attack, it will enter a 48 hour reinforcement period once damaged below 25% shield hitpoints. During this reinforcement period the depot does not provide refitting services and cannot receive new cargo, however existing cargo can be removed and the depot can still be scooped into a ship by its owner. May not be deployed within 6km of another Mobile Depot, 50km of Stargates, Stations or Upwell Structures, 40km of a Starbase, or within 75km of a Moon Mining Beacon. Automatically decays if abandoned for thirty days. |
Item description for "'Yurt' Mobile Depot" (typeID 33522) |
296178 | Platonic Entity | Platonic Entity | ||
296179 | This is the prototypical entity. | This is the prototypical entity. | ||
317981 | Duration | Duration | ||
317982 | Warp Speed and Acceleration Bonus | Warp Speed and Acceleration Bonus | ||
317983 | Maximum cargo delivery range | Maximum cargo delivery range | ||
317984 | Cannot be Unfit | Cannot be Unfit | ||
505797 | Are you sure you want to activate {[item]type.name}?
Activating {[item]type.name} will consume the item and give {[character]character.name} permanent permission to apply the {materialName} SKIN to the following ships: {shipNames} Note that you can not deactivate and retrieve the item again after activating it. |
Are you sure you want to activate {[item]type.name}?
Activating {[item]type.name} will consume the item and give {[character]ownerID.name} permanent permission to apply the {materialName} SKIN to the following ships: {hullNames} Note that you can not deactivate and retrieve the item again after activating it. |
Are you sure you want to activate {[item]type.name}? Activating {[item]type.name} will consume the item and give {[character] Note that you can <b>not</b> deactivate and retrieve the item again after activating it. |
|
505799 | Are you sure you want to activate {[item]type.name}?
Activating {[item]type.name} will consume the item and give {[character]character.name} a {[numeric]days} day permission to apply the {materialName} SKIN to the following ships: {shipNames} Note that you can not deactivate and retrieve the item again after activating it. |
Are you sure you want to activate {[item]type.name}?
Activating {[item]type.name} will consume the item and give {[character]ownerID.name} a {[numeric]days} day permission to apply the {materialName} SKIN to the following ships: {hullNames} Note that you can not deactivate and retrieve the item again after activating it. |
Are you sure you want to activate {[item]type.name}? Activating {[item]type.name} will consume the item and give {[character] Note that you can <b>not</b> deactivate and retrieve the item again after activating it. |
|
506385 | Structure Cynosural Generator Array | Standup Cynosural Generator I | St |
Item name for typeID 35912 (Structure Stargate Service Module) |
506387 | Structure Stargate Connector | Standup Stargate Engine I | St |
Item name for typeID 35913 (Structure Stargate Service Module) |
506389 | Structure Warp Accelerant | Structure Cynosural Jammer I | Structure |
Item name for typeID 35914 (Structure Stargate Service Module) |
507156 | The Activity Defense Multiplier is derived from development indexes and slows any attacks against Sovereignty structures in this system | The Activity Defense Multiplier is derived from development indexes and slows any attacks against Sovereignty structures in this system. | The Activity Defense Multiplier is derived from development indexes and slows any attacks against Sovereignty structures in this system. | |
514269 | Before you anchor a structure, you will need to position it and then set the Vulnerability hours. | Before you anchor a structure, you will need to position it and then set the Reinforcement Time and Day. | Before you anchor a structure, you will need to position it and then set the |
|
526570 | This powerful rogue drone is controlled by a Rogue Swarm AI classified as an 'Overmind Tertius'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority.
Units of this type form the backbone of the Rogue Swarm's network of advanced AIs. The Swarm Overmind Tertius is well-equipped for self-defense but prefers to send waves of its slaved rogue drones into battle. Only when forced to appear in order to preserve the nest will the directing mind emerge from its lair. |
A deadly rogue drone controlled by a Rogue Swarm AI classified as an 'Overmind Tertius'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority.
These commanders are paramount among the Swarm Infestation's network of advanced AIs. The Swarm Overmind Tertius is a heavily-armed, powerful war drone but will still deploy its slaved rogue drones until such defenders are eliminated. Only when forced to expose itself in order to preserve the nest will this supreme intelligence emerge from its lair. |
Only when forced to |
Item description for "Swarm Overmind Tertius" (typeID 45636) |
526572 | A dangerous rogue drone controlled by a Rogue Swarm AI classified as an 'Overmind Secundus'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority.
This is a mid-level command and control unit in the Swarm Infestation's network of advanced AIs. The Swarm Overmind Secundus is a formidable fighter but will usually choose to throw its slaved rogue drones into combat. Only when forced to join battle in order to preserve the nest will this commanding mind emerge from its lair |
A deadly rogue drone controlled by a Rogue Swarm AI classified as an 'Overmind Secundus'. This entity is the guiding intelligence of the local rogue drone infestation and its destruction is a priority.
These commanders are paramount among the Swarm Infestation's network of advanced AIs. The Swarm Overmind Secundus is a heavily-armed, powerful war drone but will still deploy its slaved rogue drones until such defenders are eliminated. Only when forced to expose itself in order to preserve the nest will this supreme intelligence emerge from its lair. |
A d Th Only when forced to |
Item description for "Swarm Overmind Secundus" (typeID 45637) |
530013 | Are you sure you want to activate {[item]type.name}? Activating {[item]type.name} will consume the item and give {[character]character.name} the ability to apply the {materialName} SKIN to the following ships: {shipNames} If a ship is destroyed with a Volatile SKIN applied to it, the SKIN is removed from your activated collection. Please note that you may not deactivate and retrieve the item again after activating it. |
Are you sure you want to activate {[item]type.name}? Activating {[item]type.name} will consume the item and give {[character]ownerID.name} the ability to apply the {materialName} SKIN to the following ships: {hullNames} If a ship is destroyed with a Volatile SKIN applied to it, the SKIN is removed from your activated collection. Please note that you may not deactivate and retrieve the item again after activating it. |
Are you sure you want to activate {[item]type.name}? Activating {[item]type.name} will consume the item and give {[character] If a ship is destroyed with a Volatile SKIN applied to it, the SKIN is removed from your activated collection. Please note that you may <b>not</b> deactivate and retrieve the item again after activating it. |
|
530280 | Test season please ignore | Test season please ignore | ||
530440 | Moonmining Extraction Started | Moon Mining Extraction Started | Moon |
|
530441 | Moonmining Extraction Cancelled | Moon Mining Extraction Cancelled | Moon |
|
530442 | Moonmining Extraction Finished | Moon Mining Extraction Finished | Moon |
|
530443 | Moonmining Fracture Started | Moon Mining Fracture Started | Moon |
|
530444 | Moonmining Chunk Automatically Fractured | Moon Mining Chunk Automatically Fractured | Moon |
|
532208 | Process of creating products and items from raw materials | Process of creating products and items from raw materials. | Process of creating products and items from raw materials. | |
532285 | Ubiquitous Moon Ore | Ubiquitous | Ubiquitous |
|
532287 | Common Moon Ore | Common | Common |
|
532289 | Uncommon Moon Ore | Uncommon | Uncommon |
|
532291 | Rare Moon Ore | Rare | Rare |
|
532293 | Exceptional Moon Ore | Exceptional | Exceptional |
|
532295 | Planetary Interaction | Planetary Production | Planetary |
|
532297 | Tier 1 Products | Tier 1 | Tier 1 |
|
532299 | Tier 2 Products | Tier 2 | Tier 2 |
|
532301 | Tier 3 Products | Tier 3 | Tier 3 |
|
532303 | Tier 4 Products | Tier 4 | Tier 4 |
|
532307 | Basic Wrecks | Basic | Basic |
|
532309 | Advanced Wrecks | Advanced | Advanced |
|
532311 | Sleeper Wrecks | Sleeper | Sleeper |
|
532437 | Composite Reactions | Composite | Composite |
|
532438 | Hybrid Reactions | Hybrid | Hybrid |
|
532439 | Biochemical Reactions | Biochemical | Biochemical |
|
532496 | Distribution Missions | Distribution | Distribution |
|
532497 | Epic Arc Missions | Epic Arc | Epic Arc |
|
532498 | Combat Sites | Combat | Combat |
|
532503 | Damage | |||
532504 | Ships | |||
532721 | Turn raw minerals into products that can be used or sold on the market | Your progress in Industry related activities that involve the use and manipulation of blueprints. | ||
532722 | Collect resources to be sold or used for production of ships and items | Collect resources to be sold or used for production of ships and items. | Collect resources to be sold or used for production of ships and items. | |
532723 | Various types of missions that test the skills of pilots | Various types of activities that test the pilot's skills. | Various types of |
|
532724 | Fight against other pilots to prove your worth | Fight against other pilots to prove your worth. | Fight against other pilots to prove your worth. | |
532725 | Go where no other capsuleer has gone before | Exploring the world of EVE. | ||
535442 | Process of improving blueprints in terms of Material or Time requirements | Process of improving blueprints in terms of Material or Time efficiency. | Process of improving blueprints in terms of Material or Time |
|
535443 | Process of creating blueprint copies from a blueprint original | Process of creating blueprint copies from a blueprint originals. | Process of creating blueprint copies from a blueprint originals. | |
535444 | Amount of Tech II blueprints invented | Amount of Tech II blueprints invented. | Amount of Tech II blueprints invented. | |
535445 | Process for transforming raw moon materials into intermediary products | Process for transforming raw moon materials into intermediary products. | Process for transforming raw moon materials into intermediary products. | |
536319 | Mined units of Veldspar, Pyroxeres, Plagioclase, Scordite, Omber, Kernite, Jaspet, Hemorphite and Hedbergite | Mined units of Veldspar, Pyroxeres, Plagioclase, Scordite, Omber and Kernite. | Mined units of Veldspar, Pyroxeres, Plagioclase, Scordite, Omber |
|
536320 | Mined units of Gneiss, Dark Ochre, Crokite and Spodumain | Mined units of Jaspet, Hemorphite and Hedbergite. | Mined units of |
|
536321 | Mined units of Bistot, Arkonor and Mercoxit | Mined units of Gneiss, Dark Ochre, Crokite, Spodumain, Bistot, Arkonor and Mercoxit. | Mined units of Gneiss, Dark Ochre, Crokite, Spodumain, Bistot, Arkonor and Mercoxit. | |
536330 | Resources Tier 0 | Raw Materials | R |
|
536464 | Data Sites | Data | Data |
|
536465 | Relic Sites | Relic | Relic |
|
536663 | Completed | Completed Complexes | Completed Complexes | |
536664 | Novice Complex | Novice | Novice |
|
536665 | Small Complex | Small | Small |
|
536666 | Medium Complex | Medium | Medium |
|
536667 | Large Complex | Large | Large |
|
536670 | Completed | Completed Sites | Completed Sites | |
536671 | Sites on which capsuleer has received a reward for completing are considered completed | Sites on which capsuleer has received a reward for completing are considered completed. | Sites on which capsuleer has received a reward for completing are considered completed. | |
536685 | Scout Sites | Scout | Scout |
|
536686 | Vanguard Sites | Vanguard | Vanguard |
|
536687 | Assault Sites | Assault | Assault |
|
536688 | Headquarter Sites | Headquarter | Headquarter |
|
536689 | Flagship Sites | Flagship | Flagship |
|
537602 | Not on Sale | Not on Sale | ||
537604 | Frozen | Frozen | ||
537605 | On Sale | On Sale | ||
537606 | Purchased | Purchased | ||
537607 | Icon | Icon | ||
537608 | Name | Name | ||
537609 | Quantity | Quantity | ||
537610 | Price | Price | ||
537611 | Status | Status | ||
537612 | ShelfTime | ShelfTime | ||
537613 | Actions | Actions | ||
537614 | Time | Time | ||
537615 | Operation | Operation | ||
537616 | Shelve | Shelve | ||
537617 | Take Back | Take Back | ||
537618 | Take Away | Take Away | ||
537619 | ISK | ISK | ||
537620 | Character | Character | ||
537621 | No Order Found | No Order Found | ||
537630 | Sale ISK | Sale ISK | ||
537632 | Cancel | Cancel | ||
537633 | Sale Character | Sale Character | ||
537634 | Buy Character & ISK | Buy Character & ISK | ||
537635 | Browse all the offers: | Browse all the offers: | ||
537636 | Visit to the official website | Visit to the official website | ||
537637 | Consignment | Consignment | ||
537638 | PAN_STARS | PAN_STARS | ||
537640 | Home | Home | ||
537641 | Items | Consigned | Items | Consigned | ||
537642 | Items | Bought | Items | Bought | ||
537647 | History | History | ||
537648 | On shelve failed, please retry later. {error} |
On shelve failed, please retry later. {error} |
||
537649 | Take away failed, please retry later. {error} |
Take away failed, please retry later. {error} |
||
537653 | Price | Price | ||
537654 | Shelf Days: | Shelf Days: | ||
537656 | Amount: | Amount: | ||
537657 | Unit Price: | Unit Price: | ||
537658 | Price: | Price: | ||
537659 | Shelf Time: | Shelf Time: | ||
537660 | Sale | Sale | ||
537661 | Reference Price: {price} | Reference Price: {price} | ||
537662 | Quantity can't be 0 | Quantity can't be 0 | ||
537663 | Sale Failed. {error} |
Sale Failed. {error} |
||
537664 | Sale Sucess | Sale Sucess | ||
537665 | Sale ISK | Sale ISK | ||
537666 | Sale Character | Sale Character | ||
537667 | Report | Report | ||
537669 | Inappropriate language | Inappropriate language | ||
537670 | Inappropriate language | Inappropriate language | ||
537671 | Offensive mail | Offensive mail | ||
537672 | Offensive mail | Offensive mail | ||
537673 | Questionable transaction | Questionable transaction | ||
537675 | Macro use | Macro use | ||
537677 | Inappropriate character id | Inappropriate character id | ||
537679 | Exploit abuse | Exploit abuse | ||
537680 | Gambling | Gambling | ||
537684 | Other | Other | ||
537686 | Volation Type: | Volation Type: | ||
537687 | Additional Information | Additional Information | ||
537688 | Submit | Submit | ||
537689 | Report | Report | ||
537732 | Extraction of asteroid ore, ice, gas and moon ore | Extraction of asteroid ore, ice, gas and moon ore. | Extraction of asteroid ore, ice, gas and moon ore. | |
537733 | Extraction of resources from planets | Extraction of resources from planets. | Extraction of resources from planets. | |
537734 | Extraction of resources from wrecks | Resources salvaged from wrecks. | ||
537735 | Mining of asteroid ore | Mining of asteroid ore. | Mining of asteroid ore. | |
537736 | Mining of ice | Mining of ice. | Mining of ice. | |
537737 | Harvesting of gas clouds | Harvesting of gas clouds. | Harvesting of gas clouds. | |
537743 | Mining of moon ore | Mining of moon ore. | Mining of moon ore. | |
537757 | Number of Material Efficiency levels researched | Number of Material Efficiency levels researched in blueprints. | Number of Material Efficiency levels researched in blueprints. | |
537758 | Number of Time Efficiency levels researched | Number of Time Efficiency levels researched in blueprints. | Number of Time Efficiency levels researched in blueprints. | |
537765 | Number of resources extracted | Number of raw materials extracted from planets | Number of r |
|
537784 | Incursion participation and completion | Incursions completion. | Incursion |
|
537785 | Pirate Strongholds attacked | Pirate Strongholds attacked. | Pirate Strongholds attacked. | |
537786 | Missions completed | Agent missions completed. | ||
537787 | Distribution missions completed | Distribution missions completed. | Distribution missions completed. | |
537833 | Structure Wrecks | Structure | Structure |
|
538328 | Fetching Settings | Fetching Settings | ||
538329 | Drag icon into chat to share this filter with others. | Drag icon into chat to share this filter with others. | ||
538330 | You are about to open an item filter setting that has been shared with you. Are you sure you want to do that? | You are about to open an item filter setting that has been shared with you. Are you sure you want to do that? | ||
538331 | The overview profile could not be loaded | The overview profile could not be loaded | ||
538332 | Shared Item Filter | Shared Item Filter | ||
538342 | Caldari Penalty Dungeon | SPS Structure | Item name for typeID 48466 (Large Collidable Object) | |
538343 | 元{amount} | ¥{amount} | ||
538392 | You corporation has a fitting with the name {fittingName}, do you want to update it? | You corporation has a fitting with the name <b>{fittingName}</b>, do you want to update it? | ||
538393 | Update Corporation Fitting? | Update Corporation Fitting? | ||
538394 | You have a fitting with the name {fittingName}, do you want to update it? | You have a fitting with the name <b>{fittingName}</b>, do you want to update it? | ||
538395 | Update Fitting? | Update Fitting? | ||
538486 | You have a license for this skin | You have a license for this skin | ||
538487 | You have {[numeric]numSkins} {[numeric]numSkins -> "ship skin", "ship skins"} | You have {[numeric]numSkins} {[numeric]numSkins -> "ship skin", "ship skins"} | ||
538490 | Show all SKINs | Show all SKINs | ||
538491 | Only my coporation's SKINs | Only my coporation's SKINs | ||
538492 | Only show SKINs my coporation doesn't have | Only show SKINs my coporation doesn't have | ||
538493 | {corpName} has {[numeric]numSkins} {[numeric]numSkins -> "structure skin", "structures skins"} | {corpName} has {[numeric]numSkins} {[numeric]numSkins -> "structure skin", "structures skins"} | ||
538494 | Corporation SKINs | Corporation SKINs | ||
538498 | Are you sure you want to activate {[item]type.name}? Activating {[item]type.name} will consume the item and give {[character]ownerID.name} the ability to apply the {materialName} SKIN to the following structures: {hullNames} If a structure is destroyed with a Volatile SKIN applied to it, the SKIN is removed from your activated collection. Please note that you may not deactivate and retrieve the item again after activating it. |
Are you sure you want to activate {[item]type.name}? Activating {[item]type.name} will consume the item and give {[character]ownerID.name} the ability to apply the {materialName} SKIN to the following structures: {hullNames} If a structure is destroyed with a Volatile SKIN applied to it, the SKIN is removed from your activated collection. Please note that you may <b>not</b> deactivate and retrieve the item again after activating it. |
||
538499 | Activate Volatile Structure SKIN? | Activate Volatile Structure SKIN? | ||
538500 | Are you sure you want to activate {[item]type.name}?
Activating {[item]type.name} will consume the item and give {[character]ownerID.name} permanent permission to apply the {materialName} SKIN to the following structures: {hullNames} Note that you can not deactivate and retrieve the item again after activating it. |
Are you sure you want to activate {[item]type.name}? Activating {[item]type.name} will consume the item and give {[character]ownerID.name} <b>permanent</b> permission to apply the {materialName} SKIN to the following structures: {hullNames} Note that you can <b>not</b> deactivate and retrieve the item again after activating it. |
||
538501 | Activate Structures Skin? | Activate Structures Skin? | ||
538502 | Are you sure you want to activate {[item]type.name}?
Activating {[item]type.name} will consume the item and give {[character]ownerID.name} a {[numeric]days} day permission to apply the {materialName} SKIN to the following structures: {hullNames} Note that you can not deactivate and retrieve the item again after activating it. |
Are you sure you want to activate {[item]type.name}? Activating {[item]type.name} will consume the item and give {[character]ownerID.name} a {[numeric]days} day permission to apply the {materialName} SKIN to the following structures: {hullNames} Note that you can <b>not</b> deactivate and retrieve the item again after activating it. |
||
538503 | Activate Structures Skin? | Activate Structures Skin? | ||
538510 | • Buy ISk Directly From Other Player • Battle-Ready Characters With Skills And Assets • Instantly Delivered To Your Account |
• Buy ISk Directly From Other Player • Battle-Ready Characters With Skills And Assets • Instantly Delivered To Your Account |
||
538511 | • Put Your ISK Up For Sale • Only Available to Omega Clones |
• Put Your ISK Up For Sale • Only Available to Omega Clones |
||
538512 | • Can only consign current login character • Only Available to Omega Clones • Mandatory 7 Day Freeze |
• Can only consign current login character • Only Available to Omega Clones • Mandatory 7 Day Freeze |
||
538513 | • Can only consign current login character • There will be a buffer time after signup • Notification will send to your contacts |
• Can only consign current login character • There will be a buffer time after signup • Notification will send to your contacts |
||
538514 | You do not have permission to change the hull's SKIN, but you can preview it | You do not have permission to change the hull's SKIN, but you can preview it | ||
538724 | You are about to active {[numeric]numSkins} ship skins. Activating them will consume the items and give {[character]ownerID.name} permission to apply the SKINs to the ships they are Note that you can not deactivate and retrieve the items again after activating them. Are you sure you want to activate the skins? |
You are about to active {[numeric]numSkins} ship skins. Activating them will consume the items and give {[character]ownerID.name} permission to apply the SKINs to the ships they are Note that you can <b>not</b> deactivate and retrieve the items again after activating them. Are you sure you want to activate the skins? |
||
538725 | Activate Multiple SKINs? | Activate Multiple SKINs? | ||
538726 | You are about to active {[numeric]numSkins} structure skins. Activating them will consume the items and give {[character]ownerID.name} permission to apply the SKINs to the ships they are Note that you can not deactivate and retrieve the items again after activating them. Are you sure you want to activate the structure skins? |
You are about to active {[numeric]numSkins} structure skins. Activating them will consume the items and give {[character]ownerID.name} permission to apply the SKINs to the ships they are Note that you can <b>not</b> deactivate and retrieve the items again after activating them. Are you sure you want to activate the structure skins? |
||
538727 | Activate Multiple Structure SKINs? | Activate Multiple Structure SKINs? | ||
538728 | One or more of the skins you were trying to activate couldn't be activated | One or more of the skins you were trying to activate couldn't be activated | ||
538730 | Toggle collapse all windows | Toggle collapse all windows | ||
538733 | Confirm | Confirm | ||
538734 | Signup Character | Signup Character | ||
538736 | Signup | Signup | ||
538737 | Pending | Pending | ||
538738 | Selling | Selling | ||
538739 | Signup | Signup | ||
538740 | Remain Time: | Remain Time: | ||
538741 | Yuan | Yuan | ||
538742 | Yuan/B | Yuan/B | ||
538743 | Days | Days | ||
538744 | B | B | ||
538745 | • Can only consign current login character • Only Available to Omega Clones • Mandatory 7 Day Freeze |
• Can only consign current login character • Only Available to Omega Clones • Mandatory 7 Day Freeze |
||
538746 | You are about to load shared Fleet Broadcast Settings. Are you sure you want to do that? | You are about to load shared Fleet Broadcast Settings. Are you sure you want to do that? | ||
538747 | Load Broadcast Settings? | Load Broadcast Settings? | ||
538748 | {[character]charID.nameWithPossessive} Broadcast Settings | {[character]charID.nameWithPossessive} Broadcast Settings | ||
538749 | Drag icon into chat to share these broadcast settings with others. | Drag icon into chat to share these broadcast settings with others. | ||
538770 | *** Hangar Transfer description *** | Upwell Cargo Deposit description | ||
538774 | Drop items here to transfer to Hangar | Drop items here to deposit to you Item Hangar | Drop items here to |
|
538790 | Hangar Transfer | Upwell Cargo Deposit | ||
538791 | Acces Hangar Transfer | Open Cargo Deposit | ||
538795 | 1000000000 | 1000000000 | ||
538796 | Please input <color=#ffff0000>{info}</color> to confirm: | Please input <color=#ffff0000>{info}</color> to confirm: | ||
538797 | Confirm information not match | Confirm information not match | ||
538829 | 1% | 2% | ||
538830 | Number of Blueprints research to 1% Efficiency | Number of Blueprints research to 2% Efficiency | Number of Blueprints research to |
|
538831 | 2% | 4% | ||
538832 | Number of Blueprints research to 2% Efficiency | Number of Blueprints research to 4% Efficiency | Number of Blueprints research to |
|
538833 | 3% | 6% | ||
538834 | Number of Blueprints research to 3% Efficiency | Number of Blueprints research to 6% Efficiency | Number of Blueprints research to |
|
538835 | 4% | 8% | ||
538836 | Number of Blueprints research to 4% Efficiency | Number of Blueprints research to 8% Efficiency | Number of Blueprints research to |
|
538837 | 5% | 10% | ||
538838 | Number of Blueprints research to 5% Efficiency | Number of Blueprints research to 10% Efficiency | Number of Blueprints research to |
|
538839 | 6% | 12% | ||
538840 | Number of Blueprints research to 6% Efficiency | Number of Blueprints research to 12% Efficiency | Number of Blueprints research to |
|
538841 | 7% | 14% | ||
538842 | Number of Blueprints research to 7% Efficiency | Number of Blueprints research to 14% Efficiency | Number of Blueprints research to |
|
538843 | 8% | 16% | ||
538844 | Number of Blueprints research to 8% Efficiency | Number of Blueprints research to 16% Efficiency | Number of Blueprints research to |
|
538845 | 9% | 18% | ||
538846 | Number of Blueprints research to 9% Efficiency | Number of Blueprints research to 18% Efficiency | Number of Blueprints research to |
|
538847 | 10% | 20% | ||
538848 | Number of Blueprints research to 10% Efficiency | Number of Blueprints research to 20% Efficiency | Number of Blueprints research to |
|
538853 | Multibuy | Multibuy | ||
538854 | Last Saved: {timestamp} | Last Saved: {timestamp} | ||
538855 | Modules | Modules | ||
538865 | ABC | ABC | ||
538866 | Total:{wealth} B | Total:{wealth} B | ||
538874 | Mining Missions | Mining | Mining |
|
538875 | Mining missions completed | Mining missions completed. | Mining missions completed. | |
538881 | Storyline Missions | Storyline | Storyline |
|
538887 | Security Missions | Security | Security |
|
538888 | Security missions completed | Security missions completed. | Security missions completed. | |
538895 | Number of completed missions that belong to an Epic Arc | Number of completed missions that belong to an Epic Arc. | Number of completed missions that belong to an Epic Arc. | |
538911 | Number of Epic Arcs completed | Number of Epic Arcs completed. | Number of Epic Arcs completed. | |
538915 | Total damage applied to Pirate Strongholds and FOBs | Total damage applied to Pirate Strongholds and FOBs. | Total damage applied to Pirate Strongholds and FOBs. | |
538917 | Number of times you have been awarded the prize | Number of times you have been awarded the prize. | Number of times you have been awarded the prize. | |
538919 | Number of filaments activated | Number of filaments activated. | Number of filaments activated. | |
538921 | Number of successful Abyssal Space runs | Number of successful Abyssal Space runs. | Number of successful Abyssal Space runs. | |
538933 | iHubs converted | Number of Infrastructure Hubs converted. | ||
539006 | Structures | |||
539007 | Small | |||
539019 | Medium | |||
539020 | Large | |||
539021 | Extra Large | |||
539029 | Remote Shield, Armor & Hull repair. | Amount of HP repaired to other players. | ||
539031 | Cap Transmitter, Tracking and Sensor enhancements. | Amount of capacitor transmitted with Cap Transmitters.
Amount of time spend supporting with Tracking and Sensor enhancements. |
Amount of time spend supporting with Tracking and Sensor enhancements. |
|
539040 | Drones, Fighters, Sub-systems, Boosters & Components | Drones, Fighters, Sub-systems, Boosters & Components. | Drones, Fighters, Sub-systems, Boosters & Components. | |
539136 | Auxiliary Power Core, Capacitor Battery, Capacitor Booster, Capacitor Flux Coil
Capacitor Power Relay, Capacitor Recharger, CPU Enhancer, Power Diagnostic System Reactor Control Unit, Shield Power Relay, Shield Recharger, Clone Vat Bay Cynosural Field, Cloaking Device, Data Miners, Entosis Link Expanded Cargohold, Nanofiber Internal Structure, Tractor Beam, Scan Probe Launcher Scanning Upgrade, Scanning Upgrade Time, Survey Probe Launcher, Survey Scanner Remote Sensor Booster, Remote Tracking Computer, Capital Sensor Array, Target Breaker Automated Targeting System, Cargo Scanner, Passive Targeting System, Sensor Booster Ship Scanner, Signal Amplifier |
Manufacturing of modules used to augment the capabilities of ships. i.e. signal amplifiers, CPU enhancers, cloaking devices. | Capacitor Power Relay, Capacitor Recharger, CPU Enhancer, Power Diagnostic System Reactor Control Unit, Shield Power Relay, Shield Recharger, Clone Vat Bay Cynosural Field, Cloaking Device, Data Miners, Entosis Link Expanded Cargohold, Nanofiber Internal Structure, Tractor Beam, Scan Probe Launcher Scanning Upgrade, Scanning Upgrade Time, Survey Probe Launcher, Survey Sc Remote Sensor Booster, Remote Tracking Computer, Capital Sensor Array, Target Breaker Automated Targeting System, Cargo Scanner, Passive Targeting System, Sensor Booster Ship Scanner, Signal Amplifier |
|
539137 | Command Burst, Ancillary Remote Armor Repairer, Remote Capacitor Transmitter, Remote Hull Repairer, Ancillary Remote Shield Booster, Remote Shield Booster, Siege Module | Manufacturing of modules used to help other players. i.e. remote repairs.
Siege Module are counted in this category. |
Siege Module are counted in this category. |
|
539138 | Jump Drive Economizer, Jump Portal Generator, Micro Jump Drive, Micro Jump Field Generators, Warp Accelerator,
Inertial Stabilizer, Overdrive Injector System, Propulsion Module, Warp Core Stabilizer |
Manufacturing of afterburners, warp and jump technology modules. | Inertial Stabilizer, Overdrive Injector System, Propulsion Module, Warp Core Stabilizer |
|
539139 | Energy Nosferatu, Drone Control Range Module, Drone Damage Modules, Drone Navigation Computer, Drone Tracking Enhancer,
Drone Tracking Modules, Fighter Support Unit, Titan Phenomena Generator, Burst Projectors, Interdiction Sphere Launcher, Burst Jammer, ECCM, ECM, ECM Stabilizer, Sensor Dampener, Stasis Grappler, Stasis Web, Target Painter, Warp Disrupt Field Generator, Warp Scrambler, Weapon Disruptor, Missile Launcher Defender, Missile Launcher Bomb, Missile Launcher Cruise, Missile Launcher, Heavy, Missile Launcher Heavy Assault, Missile Launcher Light, Missile Launcher Rapid Heavy, Missile Launcher Rapid Light, Missile Launcher Rapid Torpedo, Missile Launcher Rocket, Missile Launcher Torpedo, Missile Launcher XL Cruise, Missile Launcher XL Torpedo, Smart Bomb, Super Weapon, Precursor Weapon, Energy Weapon, Hybrid Weapon, Projectile Weapon, Ballistic Control system Entropic Radiation Sink, Gyrostabilizer, Heat Sink, Magnetic Field Stabilizer, Missile Guidance Computer, Missile Guidance Enhancer, Tracking Computer, Tracking Enhancer |
Manufacturing of Offensive oriented modules, i.e. weapons, target painters, weapon enhancers. | Drone Tracking Modules, Fighter Support Unit, Titan Phenomena Generator, Burst Projectors, Interdiction Sphere Launcher, Burst Jammer, ECCM, ECM, ECM Stabilizer, Sensor Dampener, Stasis Grappler, Stasis Web, Target Painter, Warp Disrupt Field Generator, Warp Scrambler, Weapon Disruptor, Missile Launcher Defender, Missile Launcher Bomb, Missile Launcher Cruise, Missile Launcher, Heavy, Missile Launcher Heavy Assault, Missile Launcher Light, Missile Launcher Rapid Heavy, Missile Launcher Rapid Light, Missile Launcher Rapid Torpedo, Missile Launcher Rocket, Missile Launcher Torpedo, Missile Launcher XL Cruise, Missile Launcher XL Torpedo, Smart Bomb, Super Weapon, Precursor Weapon, Energy Weapon, Hybrid Weapon, Projectile Weapon, Ballistic Control system Entropic Radiation Sink, Gyrostabilizer, Heat Sink, Magnetic Field Stabilizer, Missile Guidance Computer, Missile Guidance Enhancer, Tracking Computer, Tracking E |
|
539140 | Frequency Mining Laser, Gas Cloud Harvester, Mining Laser, Salvager, Strip Miner, Mining Upgrade | Manufacturing of modules used for mining/harvesting and mining enhancing. | ||
539141 | Ancillary Armor Repairer, Armor Resistance Shift Hardener, Armor Coating, Armor Hardener, Armor Plating Energized,
Armor Reinforcer, Armor Repair Unit, Flex Armor Hardener, Remote Armor Repairer, Damage Control, Hull Repair Unit, Reinforced Bulkhead, Ancillary Shield Booster, Flex Shield Hardener, Shield Boost Amplifier, Shield Booster, Shield Extender, Shield Flux Coil, Shield Hardener, Shield Resistance Amplifier |
Manufacturing of Defense oriented modules, i.e. Shield Boosters, Armor Repairers etc. | Armor Reinforcer, Armor Repair Unit, Flex Armor Hardener, Remote Armor Repairer, Damage Control, Hull Repair Unit, Reinforced Bulkhead, Ancillary Shield Booster, Flex Shield Hardener, Shield Boost Amplifier, Shield Booster, Shield Extender, Shield Flux Coil, Shield Hardener, Shield Resistance Amplifier |
|
539230 | Total damage done to player structures | |||
539231 | Starbases | |||
539235 | Activate Structure SKIN License | Activate Structure SKIN License | ||
539236 | You must be in capsuleer corporations to activate Structure SKINs | You must be in capsuleer corporations to activate Structure SKINs | ||
539237 | Cannot Activate Structure SKIN | Cannot Activate Structure SKIN | ||
539262 | You do not appear to be in a fleet | You do not appear to be in a fleet | ||
539264 | {[numeric]spPerMin, decimalPlaces=1} skill points per minute | {[numeric]spPerMin, decimalPlaces=1} skill points per minute | ||
539283 | Thanks for your reporting. We will handle that as soon as possible. | Thanks for your reporting. We will handle that as soon as possible. | ||
539304 | Low Power | Low Power | ||
539305 | Type | Type | ||
539306 | Service | Service | ||
539344 | Citizen Ships | Citizen Ships | Group description for group ID 2001 | |
539345 | Citizen Venture | Citizen Venture | Item name for typeID 48648 (Citizen Ships) | |
539444 | Citizen Mining Operations | Citizen Mining Operations | ||
539464 | b | b | ||
539483 | PFUDOR | PFUDOR | ||
539484 | PFUDOR | PFUDOR | ||
539485 | Save the unicorns! | Save the unicorns! | ||
539486 | Rainbows | Rainbows | ||
539487 | Dancing Rainbow | Dancing Rainbow | ||
539488 | Beacon | Beacon | ||
539489 | Rumors | Rumors | ||
539494 | Penalty Dungeon 1 | Penalty Dungeon 1 | ||
539495 | Mining Ops | Mining Ops | ||
539501 | KIRING TEMP Mine 1000 Ore | KIRING TEMP Mine 1000 Ore | ||
539502 | Mine 1000 Penalty Ore | Mine 1000 Penalty Ore | ||
539518 | My Little Login Campaign | My Little Login Campaign | ||
539520 | Daily Rewards | Daily Rewards | ||
539521 | DESCRIPTION FOR DAILY REWARDS GOES HERE! | DESCRIPTION FOR DAILY REWARDS GOES HERE! | ||
539549 | Infrastructure Upgrades, Modules & Rigs | Infrastructure Upgrades, Modules & Rigs. | Infrastructure Upgrades, Modules & Rigs. | |
539551 | Player manufactured structures | Player manufactured structures. Citadels, Infrastructure Hubs, Refineries etc. | Player manufactured structures. Citadels, Infrastructure Hubs, Refineries etc. | |
539552 | Items that can be deployed into space | Items that can be deployed into space. | Items that can be deployed into space. | |
539556 | Manufacturing of Bombs and Structures Guided Bombs | Manufacturing of Bombs and Structures Guided Bombs. | Manufacturing of Bombs and Structures Guided Bombs. | |
539557 | Manufacturing of all types of missiles | Manufacturing of all types of missiles. | Manufacturing of all types of missiles. | |
539559 | Manufacturing of all types of weapon charges (projectiles, energy, hybrid) | Manufacturing of all types of weapon charges (projectiles, energy, hybrid). | Manufacturing of all types of weapon charges (projectiles, energy, hybrid). | |
539560 | Manufacturing of mining crystals | Manufacturing of mining crystals. | Manufacturing of mining crystals. | |
539563 | Manufacturing of charges for utility equipment (Capacitor enhancement, command burst, probes, scripts, repair paste) | Manufacturing of charges for utility equipment (Capacitor enhancement, command burst, probes, scripts, repair paste). | Manufacturing of charges for utility equipment (Capacitor enhancement, command burst, probes, scripts, repair paste). | |
539565 | Manufacturing of Fuel Blocks | Manufacturing of Fuel Blocks used to power structures. | Manufacturing of Fuel Blocks used to power structures. | |
539792 | Game client is running in an unsafe environment. The client will be closed in {seconds} seconds. | Game client is running in an unsafe environment. The client will be closed in {seconds} seconds. | ||
539795 | Rogue Swarm Alert | Rogue Swarm Alert | ||
539796 | September 2018 | September 2018 | ||
539809 | additional bonus to Light Entropic Disintegrator maximum damage multiplier bonus | additional bonus to Light Entropic Disintegrator damage multiplier bonus per cycle | additional bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> |
|
539823 | additional bonus to Heavy Entropic Disintegrator maximum damage multiplier bonus | additional bonus to Heavy Entropic Disintegrator damage multiplier bonus per cycle | additional bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> |
|
539826 | {[numeric]days} days left of campaign | {[numeric]days} days left of campaign | ||
539831 | {[numeric]claimed}/{[numeric]total} Rewards Received | {[numeric]claimed}/{[numeric]total} Rewards Received | ||
539832 | Day {[numeric]day} | Day {[numeric]day} | ||
539833 | Add Omega Time | Add Omega Time | ||
539834 | CLAIM | CLAIM | ||
539836 | {[numeric]hours} hours left of campaign | {[numeric]hours} hours left of campaign | ||
539907 | Overmind Wreck | Overmind Wreck | Item name for typeID 48742 (Wreck) | |
539908 | Rogue Drone Hacking Container | Rogue Drone Hacking Container | Item name for typeID 48743 (Spawn Container) | |
539909 | Rogue Swarm Drone | Rogue Swarm Drone | Item name for typeID 48744 (Combat Drone) | |
539910 | Rogue Swarm Drone Blueprint | Rogue Swarm Drone Blueprint | Item name for typeID 48745 (Combat Drone Blueprint) | |
539911 | Implant 25T-10MS | Implant 25T-10MS | Item name for typeID 48746 (Cyber Drones) | |
539912 | Implant 10MS-25T | Implant 10MS-25T | Item name for typeID 48747 (Cyber Drones) | |
539956 | Placeholder 1 | Placeholder 1 | ||
539959 | Placeholder 2 | Placeholder 2 | ||
539963 | Placeholder 3 | Placeholder 3 | ||
539966 | Placeholder 4 | Placeholder 4 | ||
539969 | Placeholder 5 | Placeholder 5 | ||
539973 | Placeholder 6 | Placeholder 6 | ||
539984 | You cannot move new items into that depot during its reinforcement period. | You cannot move new items into that depot during its reinforcement period. | ||
539999 | Chat content contains banned words | Chat content contains banned words | ||
540000 | Banned words service is not available. | Banned words service is not available. | ||
540001 | Signup Failed, Please retry later. {error} |
Signup Failed, Please retry later. {error} |
||
540012 | Nonexistent character, please check the character name | Nonexistent character, please check the character name | ||
540013 | Search | Search | ||
540014 | To Specific(Optional): | To Specific(Optional): | ||
540067 | Unable to execute command while in penalty: {commandName} | Unable to execute command while in penalty: {commandName} | ||
540068 | Unable to warp while in penalty | Unable to warp while in penalty | ||
540099 | The nest has stirred. A swarm approaches. | The nest has stirred. A swarm approaches. | ||
540100 | The nest has stirred. A swarm approaches. | The nest has stirred. A swarm approaches. | ||
540101 | The nest has stirred. A swarm approaches. | The nest has stirred. A swarm approaches. | ||
540102 | Rogue Swarm Nest | Rogue Swarm Nest | ||
540120 | The nest has stirred. A swarm approaches. | The nest has stirred. A swarm approaches. | ||
540121 | The nest has stirred. A swarm approaches. | The nest has stirred. A swarm approaches. | ||
540122 | The nest has stirred. A swarm approaches. | The nest has stirred. A swarm approaches. | ||
540123 | Rogue Swarm Nest | Rogue Swarm Nest | ||
540132 | The nest has stirred. A swarm approaches. | The nest has stirred. A swarm approaches. | ||
540133 | The nest has stirred. A swarm approaches. | The nest has stirred. A swarm approaches. | ||
540134 | The nest has stirred. A swarm approaches. | The nest has stirred. A swarm approaches. | ||
540135 | Rogue Swarm Nest | Rogue Swarm Nest | ||
540136 | Failed to retrieve character,please retry later. {error} |
Failed to retrieve character,please retry later. {error} |
||
540137 | Failed to cancel the character signup. {error} |
Failed to cancel the character signup. {error} |
||
540138 | Go To Website | Go To Website | ||
540190 | Unable to access this window while in penalty | Unable to access this window while in penalty | ||
540191 | Oh hi Mark | Oh hi Mark | ||
540196 | Sovereignty Structures | Customs Office | ||
540201 | Drop-off Container | Drop-off Container | Item name for typeID 48779 (Spawn Container) | |
540202 | Citizen Miner | Citizen Miner | Item name for typeID 48780 (Citizen Modules) | |
540203 | Citizen Modules | Citizen Modules | Group description for group ID 2003 | |
540204 | Citizen Data Analyzer | Citizen Data Analyzer | Item name for typeID 48781 (Citizen Modules) | |
540205 | Hack a Drop-off Container | Hack a Drop-off Container | ||
540209 | Mine 24000 Banidine | Mine 24000 Banidine | ||
540213 | Place 2000 Banidine Ore into a Drop-off Container | Place 2000 Banidine Ore into a Drop-off Container | ||
540217 | Mine 2000 Augumene | Mine 2000 Augumene | ||
540221 | Place 8000 Augumene into a Drop-off Container | Place 8000 Augumene into a Drop-off Container | ||
540225 | Mine 4000 Mercium | Mine 4000 Mercium | ||
540229 | Place 4000 Mercium into the Drop-off Container | Place 4000 Mercium into the Drop-off Container | ||
540233 | Mine 2000 Lyavite | Mine 2000 Lyavite | ||
540237 | Mine 2000 Lyavite | Mine 2000 Lyavite | ||
540241 | Place 2000 Lyavite into a Drop-off Container | Place 2000 Lyavite into a Drop-off Container | ||
540245 | Mine 1200 Pithix | Mine 1200 Pithix | ||
540249 | Place 1200 Pithix into a Drop-off Container | Place 1200 Pithix into a Drop-off Container | ||
540253 | Mining Ops | Mining Ops | ||
540254 | Citizen Redress | Citizen Redress | ||
540255 | Mining Ops | Mining Ops | ||
540256 | Citizen Redress | Citizen Redress | ||
540257 | Mining Ops | Mining Ops | ||
540258 | Citizen Redress | Citizen Redress | ||
540259 | Mining Ops | Mining Ops | ||
540260 | Citizen Redress | Citizen Redress | ||
540267 | Mining Ops | Mining Ops | ||
540269 | Mining Ops | Mining Ops | ||
540270 | Mining Ops | Mining Ops | ||
540271 | Mining Ops | Mining Ops | ||
540272 | Mining Ops | Mining Ops | ||
540273 | Mining Ops | Mining Ops | ||
540274 | Mining Ops | Mining Ops | ||
540275 | Mining Ops | Mining Ops | ||
540298 | Unable to perform action: {action} | Unable to perform action: {action} | ||
540339 | You received: | You received: | ||
540340 | Item moved to your Redeeming Queue | Item moved to your Redeeming Queue | ||
540341 | CLAIM ALL | CLAIM ALL | ||
540350 | Success | Success | ||
540351 | Unexcepted error | Unexcepted error | ||
540352 | Service Error | Service Error | ||
540353 | The character already signed | The character already signed | ||
540354 | The other character has been consigned in the store. | The other character has been consigned in the store. | ||
540355 | There are some items have been consigned in the store. | There are some items have been consigned in the store. | ||
540356 | There are some items need to be retrieved. | There are some items need to be retrieved. | ||
540357 | The character life time is too short. Please make sure your character has been created for more than 180 days. | The character life time is too short. Please make sure your character has been created for more than 180 days. | ||
540358 | You don't have enough skill points | You don't have enough skill points | ||
540359 | User state should be Omega clone。 | User state should be Omega clone。 | ||
540360 | your are a penalized user. | your are a penalized user. | ||
540361 | Character should be in a NPC corp. | Character should be in a NPC corp. | ||
540362 | Days from last transaction is not enough. | Days from last transaction is not enough. | ||
540363 | Invalid user Id. | Invalid user Id. | ||
540364 | The character id is invalid | The character id is invalid | ||
540365 | The item type is invalid | The item type is invalid | ||
540366 | The item id is invalid | The item id is invalid | ||
540367 | The item quantity is invalid | The item quantity is invalid | ||
540368 | The sale price of item is invalid | The sale price of item is invalid | ||
540369 | The sale days of item is invalid | The sale days of item is invalid | ||
540370 | The item cannot be sell. | The item cannot be sell. | ||
540371 | The order id is invalid | The order id is invalid | ||
540372 | The order state is invalid | The order state is invalid | ||
540373 | The character is not signed up | The character is not signed up | ||
540374 | The character is not in station | The character is not in station | ||
540375 | The item is not belong to you, so you cannot take it away. | The item is not belong to you, so you cannot take it away. | ||
540376 | There are no purchased records about this item. | There are no purchased records about this item. | ||
540377 | The item is locked on server, please retry later. | The item is locked on server, please retry later. | ||
540378 | Cannot pass the server gate. Please retry later! | Cannot pass the server gate. Please retry later! | ||
540379 | Need more slot to take away the it | Need more slot to take away the it | ||
540380 | Already taken away. | Already taken away. | ||
540381 | the item cannot take away | the item cannot take away | ||
540382 | The item can not be take back | The item can not be take back | ||
540383 | Already take back, you cannot do it again! | Already take back, you cannot do it again! | ||
540384 | Character is in signup state, cannot be sell duration that stage. | Character is in signup state, cannot be sell duration that stage. | ||
540385 | Error Code:{code} | Error Code:{code} | ||
540386 | Status Error:{code} | Status Error:{code} | ||
540388 | <fontsize=16><color='white'>{[numeric]points, useGrouping}</color></fontsize> / {[numeric]pointsTotal, useGrouping} | <fontsize=16><color='white'>{[numeric]points, useGrouping}</color></fontsize> / {[numeric]pointsTotal, useGrouping} | ||
540389 | Manufacturing of Ships. | Manufacturing of Ships. | ||
540390 | Manufacturing of Structures. | Manufacturing of Structures. | ||
540391 | Manufacturing of items that are used as charges. i.e. weapon ammunition, scripts etc. | Manufacturing of items that are used as charges. i.e. weapon ammunition, scripts etc. | ||
540392 | Manufacturing of modules used in ships. | Manufacturing of modules used in ships. | ||
540393 | Manufacturing of Rigs used in ships. | Manufacturing of Rigs used in ships. | ||
540394 | Manufacturing of small sized ships i.e. frigates, destroyers etc. | Manufacturing of small sized ships i.e. frigates, destroyers etc. | ||
540395 | Manufacturing of medium sized ships, i.e. cruisers, battlecruisers etc. | Manufacturing of medium sized ships, i.e. cruisers, battlecruisers etc. | ||
540396 | Manufacturing of large sized ships. Battleships, Black Ops, Marauders. | Manufacturing of large sized ships. Battleships, Black Ops, Marauders. | ||
540397 | Manufacturing of extra large sized ships. i.e. Capital, Super Capital ships. | Manufacturing of extra large sized ships. i.e. Capital, Super Capital ships. | ||
540398 | Manufacturing of small sized rigs. | Manufacturing of small sized rigs. | ||
540399 | Manufacturing of medium sized rigs. | Manufacturing of medium sized rigs. | ||
540400 | Manufacturing of large sized rigs. | Manufacturing of large sized rigs. | ||
540401 | Manufacturing of extra large sized rigs. | Manufacturing of extra large sized rigs. | ||
540402 | Number of sub-systems manufactured. | Number of sub-systems manufactured. | ||
540403 | Manufacturing of modules used in Tech III Strategic Cruisers ships. | Manufacturing of modules used in Tech III Strategic Cruisers ships. | ||
540404 | Number of boosters manufactured. | Number of boosters manufactured. | ||
540405 | Manufacturing of boosters, used to augment a pilot's abilities. | Manufacturing of boosters, used to augment a pilot's abilities. | ||
540406 | Manufacturing of Drones & Fighters. | Manufacturing of Drones & Fighters. | ||
540407 | Storyline missions completed. | Storyline missions completed. | ||
540408 | Stats from Epic Arc missions. | Stats from Epic Arc missions. | ||
540409 | Abyssal space activity that requires the activation of a filament. | Abyssal space activity that requires the activation of a filament. | ||
540410 | Activities performed while participating in Faction Warfare. | Activities performed while participating in Faction Warfare. | ||
540411 | Number of Faction Warfare complexes completed. | Number of Faction Warfare complexes completed. | ||
540412 | Activities involving scanning of cosmic anomalies and signatures. | Activities involving scanning of cosmic anomalies and signatures. | ||
540413 | Number of cosmic signatures successfully scanned. | Number of cosmic signatures successfully scanned. | ||
540414 | Number of sites successfully completed. | Number of sites successfully completed. | ||
540415 | Number of Project Discovery submitted entries. | Number of Project Discovery submitted entries. | ||
540416 | Number of unique regions visited. | Number of unique regions visited. | ||
540417 | Number of Solar System entries per Security Level. | Number of Solar System entries per Security Level. | ||
540418 | Stats on player's strolls around the universe. | Stats on player's strolls around the universe. | ||
540419 | Combat that does not involve other players. | Combat that does not involve other players. | ||
540420 | Combat against other players. | Combat against other players. | ||
540421 | Stats on destructed ships and structures that belong to players. | Stats on destructed ships and structures that belong to players. | ||
540422 | Number of destructed ships that belong to players. | Number of destructed ships that belong to players. | ||
540423 | Number of destructed structures that belong to players. | Number of destructed structures that belong to players. | ||
540424 | Stats on activities that involve supporting players with different modules. | Stats on activities that involve supporting players with different modules. | ||
540425 | Time spend using Electronic Warfare techniques against other players. | Time spend using Electronic Warfare techniques against other players. | ||
540426 | Stats on usage of capacitor warfare modules. | Stats on usage of capacitor warfare modules. | ||
540427 | Amount of capacitor drained from Nosferatu modules. | Amount of capacitor drained from Nosferatu modules. | ||
540428 | Amount of capacitor neutralized. | Amount of capacitor neutralized. | ||
540430 | Astrahus, Fortizar, Keepstar | Astrahus, Fortizar, Keepstar | ||
540431 | Raitaru, Azbel, Sotiyo | Raitaru, Azbel, Sotiyo | ||
540432 | Athanor, Tatara | Athanor, Tatara | ||
540433 | Infrastructure Hubs | Infrastructure Hubs | ||
540434 | Territorial Claim Units | Territorial Claim Units | ||
540435 | All Tech I rigs and modules. | All Tech I rigs and modules. | ||
540436 | All Tech II rigs and modules. | All Tech II rigs and modules. | ||
540437 | Mobile deployable structures. | Mobile deployable structures. | ||
540438 | All kinds of bombs. | All kinds of bombs. | ||
540439 | Structure Guided Bombs. | Structure Guided Bombs. | ||
540440 | All Tech I missiles. | All Tech I missiles. | ||
540441 | All Tech II missiles. | All Tech II missiles. | ||
540442 | Structure missiles. | Structure missiles. | ||
540443 | Tech I Projectile, Hybrid, Energy and Exotic Plasma charges. | Tech I Projectile, Hybrid, Energy and Exotic Plasma charges. | ||
540444 | Tech II (advanced) Projectile, Hybrid, Energy and Exotic Plasma charges. | Tech II (advanced) Projectile, Hybrid, Energy and Exotic Plasma charges. | ||
540445 | Tech I mining crystals. | Tech I mining crystals. | ||
540446 | Tech II mining crystals. | Tech II mining crystals. | ||
540447 | Capacitor Booster Charges. | Capacitor Booster Charges. | ||
540448 | All charges for Command Burst modules. | All charges for Command Burst modules. | ||
540449 | Interdiction, Scanner and Survey probes. | Interdiction, Scanner and Survey probes. | ||
540450 | Nanite repair paste. | Nanite repair paste. | ||
540451 | All scripts used to alter the functionality of modules. | All scripts used to alter the functionality of modules. | ||
540452 | Fuel blocks used to power structures. | Fuel blocks used to power structures. | ||
540453 | Tech I defense modules. | Tech I defense modules. | ||
540454 | Tech II defense modules. | Tech II defense modules. | ||
540455 | Tech I offensive modules. | Tech I offensive modules. | ||
540456 | Tech II offensive modules. | Tech II offensive modules. | ||
540457 | Tech I harvesting modules. | Tech I harvesting modules. | ||
540458 | Tech II harvesting modules. | Tech II harvesting modules. | ||
540459 | Tech I Propulsion & Navigation modules. | Tech I Propulsion & Navigation modules. | ||
540460 | Tech II Propulsion & Navigation modules. | Tech II Propulsion & Navigation modules. | ||
540461 | Tech I support modules. | Tech I support modules. | ||
540462 | Tech II support modules. | Tech II support modules. | ||
540463 | Tech I utility modules. | Tech I utility modules. | ||
540464 | Tech II utility modules. | Tech II utility modules. | ||
540465 | Tech I small rigs. | Tech I small rigs. | ||
540466 | Tech II small rigs. | Tech II small rigs. | ||
540467 | Tech I medium rigs. | Tech I medium rigs. | ||
540468 | Tech II medium rigs. | Tech II medium rigs. | ||
540469 | Tech I large rigs. | Tech I large rigs. | ||
540470 | Tech II large rigs. | Tech II large rigs. | ||
540471 | Tech I extra large rigs. | Tech I extra large rigs. | ||
540472 | Tech II extra large rigs. | Tech II extra large rigs. | ||
540473 | Number of manufactured construction components manufactured. | Number of manufactured construction components manufactured. | ||
540474 | Number of capital construction components manufactured. | Number of capital construction components manufactured. | ||
540475 | Number of advanced capital construction components manufactured. | Number of advanced capital construction components manufactured. | ||
540476 | Number of station components manufactured. | Number of station components manufactured. | ||
540477 | Number of Tech I drones & fighters manufactured. | Number of Tech I drones & fighters manufactured. | ||
540478 | Number of Tech II drones & fighters manufactured. | Number of Tech II drones & fighters manufactured. | ||
540479 | Number of successful inventions. | Number of successful inventions. | ||
540480 | Number of Level 1 distribution missions successfully completed. | Number of Level 1 distribution missions successfully completed. | ||
540481 | Number of Level 2 distribution missions successfully completed. | Number of Level 2 distribution missions successfully completed. | ||
540482 | Number of Level 3 distribution missions successfully completed. | Number of Level 3 distribution missions successfully completed. | ||
540483 | Number of Level 4 distribution missions successfully completed. | Number of Level 4 distribution missions successfully completed. | ||
540484 | Number of Level 5 distribution missions successfully completed. | Number of Level 5 distribution missions successfully completed. | ||
540485 | Number of Level 1 mining missions successfully completed. | Number of Level 1 mining missions successfully completed. | ||
540486 | Number of Level 2 mining missions successfully completed. | Number of Level 2 mining missions successfully completed. | ||
540487 | Number of Level 3 mining missions successfully completed. | Number of Level 3 mining missions successfully completed. | ||
540488 | Number of Level 4 mining missions successfully completed. | Number of Level 4 mining missions successfully completed. | ||
540489 | Number of Level 5 mining missions successfully completed. | Number of Level 5 mining missions successfully completed. | ||
540490 | Number of Level 1 security missions successfully completed. | Number of Level 1 security missions successfully completed. | ||
540491 | Number of Level 2 security missions successfully completed. | Number of Level 2 security missions successfully completed. | ||
540492 | Number of Level 3 security missions successfully completed. | Number of Level 3 security missions successfully completed. | ||
540493 | Number of Level 4 security missions successfully completed. | Number of Level 4 security missions successfully completed. | ||
540494 | Number of Level 5 security missions successfully completed. | Number of Level 5 security missions successfully completed. | ||
540495 | Number of storyline missions successfully completed. | Number of storyline missions successfully completed. | ||
540496 | Number of successful Epic Arc missions completed that belong to the Sisters of Eve faction. | Number of successful Epic Arc missions completed that belong to the Sisters of Eve faction. | ||
540497 | Number of successful Epic Arc missions completed that belong to the Guristas faction. | Number of successful Epic Arc missions completed that belong to the Guristas faction. | ||
540498 | Number of successful Epic Arc missions completed that belong to the Angel Cartel faction. | Number of successful Epic Arc missions completed that belong to the Angel Cartel faction. | ||
540499 | Number of successful Epic Arc missions completed that belong to the Amarr faction. | Number of successful Epic Arc missions completed that belong to the Amarr faction. | ||
540500 | Number of successful Epic Arc missions completed that belong to the Caldari faction. | Number of successful Epic Arc missions completed that belong to the Caldari faction. | ||
540501 | Number of successful Epic Arc missions completed that belong to the Gallente faction. | Number of successful Epic Arc missions completed that belong to the Gallente faction. | ||
540502 | Number of successful Epic Arc missions completed that belong to the Minmatar faction. | Number of successful Epic Arc missions completed that belong to the Minmatar faction. | ||
540503 | Number of Epic Arc completion that belong to the Sisters of Eve faction. | Number of Epic Arc completion that belong to the Sisters of Eve faction. | ||
540504 | Number of Epic Arc completion that belong to the Guristas faction. | Number of Epic Arc completion that belong to the Guristas faction. | ||
540505 | Number of Epic Arc completion that belong to the Angel Cartel faction. | Number of Epic Arc completion that belong to the Angel Cartel faction. | ||
540506 | Number of Epic Arc completion that belong to the Amarr faction. | Number of Epic Arc completion that belong to the Amarr faction. | ||
540507 | Number of Epic Arc completion that belong to the Caldari faction. | Number of Epic Arc completion that belong to the Caldari faction. | ||
540508 | Number of Epic Arc completion that belong to the Gallente faction. | Number of Epic Arc completion that belong to the Gallente faction. | ||
540509 | Number of Epic Arc completion that belong to the Minmatar faction. | Number of Epic Arc completion that belong to the Minmatar faction. | ||
540510 | Number of Calm filaments activation regardless of weather. | Number of Calm filaments activation regardless of weather. | ||
540511 | Number of Agitated filaments activation regardless of weather. | Number of Agitated filaments activation regardless of weather. | ||
540512 | Number of Fierce filaments activation regardless of weather. | Number of Fierce filaments activation regardless of weather. | ||
540513 | Number of Raging filaments activation regardless of weather. | Number of Raging filaments activation regardless of weather. | ||
540514 | Number of Chaotic filaments activation regardless of weather. | Number of Chaotic filaments activation regardless of weather. | ||
540515 | Number of successful completions of Calm Abyssal space regardless of weather. | Number of successful completions of Calm Abyssal space regardless of weather. | ||
540516 | Number of successful completions of Agitated Abyssal space regardless of weather. | Number of successful completions of Agitated Abyssal space regardless of weather. | ||
540517 | Number of successful completions of Fierce Abyssal space regardless of weather. | Number of successful completions of Fierce Abyssal space regardless of weather. | ||
540518 | Number of successful completions of Raging Abyssal space regardless of weather. | Number of successful completions of Raging Abyssal space regardless of weather. | ||
540519 | Number of successful completions of Chaotic Abyssal space regardless of weather. | Number of successful completions of Chaotic Abyssal space regardless of weather. | ||
540520 | Total damage applied to strongholds. | Total damage applied to strongholds. | ||
540521 | Number of times the prize was awarded to you. | Number of times the prize was awarded to you. | ||
540522 | Number of Infrastructure Hubs converted to Amarr. | Number of Infrastructure Hubs converted to Amarr. | ||
540523 | Number of Infrastructure Hubs converted to Caldari. | Number of Infrastructure Hubs converted to Caldari. | ||
540524 | Number of Infrastructure Hubs converted to Gallente. | Number of Infrastructure Hubs converted to Gallente. | ||
540525 | Number of Infrastructure Hubs converted to Minmatar. | Number of Infrastructure Hubs converted to Minmatar. | ||
540526 | Number of times successfully completing a novice complex. | Number of times successfully completing a novice complex. | ||
540527 | Number of times successfully completing a small complex. | Number of times successfully completing a small complex. | ||
540528 | Number of times successfully completing a medium complex. | Number of times successfully completing a medium complex. | ||
540529 | Number of times successfully completing a large complex. | Number of times successfully completing a large complex. | ||
540530 | Total amount of ISK acquired from NPC bounties. | Total amount of ISK acquired from NPC bounties. | ||
540531 | Number of NPC ships destroyed. | Number of NPC ships destroyed. | ||
540532 | Number of small player ships destroyed. | Number of small player ships destroyed. | ||
540533 | Number of medium player ships destroyed. | Number of medium player ships destroyed. | ||
540534 | Number of large player ships destroyed. | Number of large player ships destroyed. | ||
540535 | Number of extra large player ships destroyed. | Number of extra large player ships destroyed. | ||
540536 | Number of Citadels destroyed. | Number of Citadels destroyed. | ||
540537 | Number of Engineering Complexes destroyed. | Number of Engineering Complexes destroyed. | ||
540538 | Number of Refineries destroyed. | Number of Refineries destroyed. | ||
540540 | Number of Customs Offices destroyed. | Number of Customs Offices destroyed. | ||
540541 | Number of Deployable structures destroyed. | Number of Deployable structures destroyed. | ||
540542 | Amount of shield HP boosted to other players. | Amount of shield HP boosted to other players. | ||
540543 | Amount of armor HP repaired to other players. | Amount of armor HP repaired to other players. | ||
540544 | Amount of hull HP repaired to other players. | Amount of hull HP repaired to other players. | ||
540545 | Time spend supporting with Armor Command Burst. | Time spend supporting with Armor Command Burst. | ||
540546 | Time spend supporting with Information Command Burst. | Time spend supporting with Information Command Burst. | ||
540547 | Time spend supporting with Shield Command Burst. | Time spend supporting with Shield Command Burst. | ||
540548 | Time spend supporting with Skirmish Command Burst. | Time spend supporting with Skirmish Command Burst. | ||
540549 | Amount of capacitor transmitted to other players. | Amount of capacitor transmitted to other players. | ||
540550 | Time spend using Tracking Computer modules. | Time spend using Tracking Computer modules. | ||
540551 | Time spend using Sensor Boosters. | Time spend using Sensor Boosters. | ||
540552 | Time spend using ECM modules. | Time spend using ECM modules. | ||
540553 | Time spend using Weapon Disruption modules. | Time spend using Weapon Disruption modules. | ||
540554 | Time spend using Sensor Dampening modules. | Time spend using Sensor Dampening modules. | ||
540555 | Time spend using Warp Disruption modules. | Time spend using Warp Disruption modules. | ||
540556 | Time spend using Stasis Web modules. | Time spend using Stasis Web modules. | ||
540557 | Time spend using Target Painting modules. | Time spend using Target Painting modules. | ||
540558 | Amount of Capacitor drained. | Amount of Capacitor drained. | ||
540559 | Amount of Capacitor neutralized. | Amount of Capacitor neutralized. | ||
540560 | Number of cosmic signatures successfully scanned. | Number of cosmic signatures successfully scanned. | ||
540561 | Number of data sites successfully completed. | Number of data sites successfully completed. | ||
540562 | Number of relic sites successfully completed. | Number of relic sites successfully completed. | ||
540563 | Number of combat sites successfully completed. | Number of combat sites successfully completed. | ||
540564 | Number of unique regions visited. | Number of unique regions visited. | ||
540565 | Number of Project Discovery submitted entries. | Number of Project Discovery submitted entries. | ||
540566 | Before you anchor a Stargate, you will need to select its destination solar system. | Before you anchor a Stargate, you will need to select its destination solar system. | ||
540567 | Before you anchor a Stargate, you will need to select its destination solar system. A valid destination solar system has not been selected. |
Before you anchor a Stargate, you will need to select its destination solar system. A valid destination solar system has not been selected. |
||
540568 | Go to previous step | Go to previous step | ||
540569 | - Position the Stargate - Select a destination solar system for the Stargate - Name the Stargate - Assign a Profile to the Stargate - Set the Stargate's Reinforcement Time and Day |
- Position the Stargate - Select a destination solar system for the Stargate - Name the Stargate - Assign a Profile to the Stargate - Set the Stargate's Reinforcement Time and Day |
||
540570 | Confirm | Confirm | ||
540571 | Aura has important information for you. Are you sure you want to dismiss Aura
You can always reopen this window by selecting Aura Tips under your active Info Panel task. |
Aura has some important information for you. Are you sure you want to dismiss Aura?\r\n\r\n You can always bring Aura back by clicking Aura Tips under your active task in the panel on the left. | Aura has some important information for you. Are you sure you want to dismiss Aura \r You can always |
|
540581 | Salvage Test | Salvage Test | ||
540582 | Wreck salvaged | Wreck salvaged | ||
540583 | Salvage any wreck | Salvage any wreck | ||
540584 | The Activity Tracker holds information on different activities you have been participating in. The more active you are in an activity, the more points you accumulate for the path of that activity. The are 5 main paths: Industry, Combat, Encounters, Exploration & Resource Harvesting. | The Activity Tracker holds information on different activities you have been participating in. The more active you are in an activity, the more points you accumulate for the path of that activity. The are 5 main paths: Industry, Combat, Encounters, Exploration & Resource Harvesting. | ||
540585 | Specific Salvage Test | Specific Salvage Test | ||
540586 | Wreck typeID 30485 salvaged | Wreck typeID 30485 salvaged | ||
540587 | Salvage wreck with typeID 30485 | Salvage wreck with typeID 30485 | ||
540591 | Hacking Test | Hacking Test | ||
540592 | Any container hacked | Any container hacked | ||
540593 | Hack any container | Hack any container | ||
540597 | Specific Hacking Test | Specific Hacking Test | ||
540598 | Container typeID 48743 hacked | Container typeID 48743 hacked | ||
540599 | Hack container with typeID 48743 | Hack container with typeID 48743 | ||
540608 | Swarm Containment | Swarm Containment | ||
540609 | Rogue Swarm Sites Completed | Rogue Swarm Sites Completed | ||
540610 | Complete Rogue Swarm sites | Complete Rogue Swarm sites | ||
540611 | Swarm Containment | Swarm Containment | ||
540612 | Rogue Swarm Sites Completed | Rogue Swarm Sites Completed | ||
540613 | Complete Rogue Swarm Sites | Complete Rogue Swarm Sites | ||
540614 | Swarm Containment | Swarm Containment | ||
540615 | Rogue Swarm Sites Completed | Rogue Swarm Sites Completed | ||
540616 | Complete Rogue Swarm Sites | Complete Rogue Swarm Sites | ||
540617 | Swarm Containment | Swarm Containment | ||
540618 | Rogue Swarm Sites Completed | Rogue Swarm Sites Completed | ||
540619 | Complete Rogue Swarm Sites | Complete Rogue Swarm Sites | ||
540622 | Swarm Containment | Swarm Containment | ||
540623 | Rogue Swarm Sites Completed | Rogue Swarm Sites Completed | ||
540624 | Complete Rogue Swarm Sites | Complete Rogue Swarm Sites | ||
540627 | Swarm Extermination | Swarm Extermination | ||
540628 | Rogue Drones destroyed | Rogue Drones destroyed | ||
540629 | Destroy Rogue Drones in Rogue Swarm Sites | Destroy Rogue Drones in Rogue Swarm Sites | ||
540630 | Swarm Extermination | Swarm Extermination | ||
540631 | Rogue Drones destroyed | Rogue Drones destroyed | ||
540633 | Swarm Extermination | Swarm Extermination | ||
540642 | Swarm Extermination | Swarm Extermination | ||
540643 | Rogue Drones Destroyed | Rogue Drones Destroyed | ||
540644 | Destroy Rogue Drones in Rogue Swarm Sites | Destroy Rogue Drones in Rogue Swarm Sites | ||
540645 | Swarm Extermination | Swarm Extermination | ||
540646 | Rogue Drones Destroyed | Rogue Drones Destroyed | ||
540647 | Destroy Rogue Drones in Rogue Swarm Sites | Destroy Rogue Drones in Rogue Swarm Sites | ||
540648 | Swarm Extermination | Swarm Extermination | ||
540649 | Rogue Drones Destroyed | Rogue Drones Destroyed | ||
540650 | Destroy Rogue Drones in Rogue Swarm Sites | Destroy Rogue Drones in Rogue Swarm Sites | ||
540651 | Swarm Extermination | Swarm Extermination | ||
540654 | Swarm Extermination | Swarm Extermination | ||
540655 | Rogue Drones Destroyed | Rogue Drones Destroyed | ||
540657 | Overmind Dissection | Overmind Dissection | ||
540658 | Swarm Overmind Wrecks Successfully Salvaged | Swarm Overmind Wrecks Successfully Salvaged | ||
540660 | Overmind Dissection | Overmind Dissection | ||
540663 | Overmind Dissection | Overmind Dissection | ||
540664 | Swarm Overmind Wrecks Successfully Salvaged | Swarm Overmind Wrecks Successfully Salvaged | ||
540665 | Salvage Swarm Overmind Wrecks for components | Salvage Swarm Overmind Wrecks for components | ||
540666 | {item} modules are locked in place and may not be unfit. | {item} modules are locked in place and may not be unfit. | ||
540667 | Swarm Provocation | Swarm Provocation | ||
540668 | Malfunctioning Overmind Hacked | Malfunctioning Overmind Hacked | ||
540670 | Hisec Overmind | Hisec Overmind | Item name for typeID 48799 (Deadspace Rogue Drone Battleship) | |
540671 | Lowsec Overmind | Lowsec Overmind | Item name for typeID 48800 (Deadspace Rogue Drone Battleship) | |
540672 | Nullsec Overmind | Nullsec Overmind | Item name for typeID 48801 (#System) | |
540673 | Training rate | Training rate |
All patch data and media listed or linked on this page is the property of CCP hf. All rights reserved. This website is not in any way endorsed by, or affiliated with CCP Games.