About

TQ SDE Complements

"i will delete titans." - CCP Pointy Bits

Comparing Singularity_Previous (Build: 1497262) to Singularity_Next (Build: 1498791)

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Est. patch size: 408mb

New Items (111 Entries)
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<url=showinfo:50165>Seeker Drone</url>
<url=showinfo:52204>Blockout Sphere</url>
<url=showinfo:52205>Starving Damavik</url>
<url=showinfo:52206>Harrowing Damavik</url>
<url=showinfo:52207>Anchoring Damavik</url>
<url=showinfo:52208>Renewing Damavik</url>
<url=showinfo:52209>Blinding Damavik</url>
<url=showinfo:52210>Ghosting Damavik</url>
<url=showinfo:52211>Harrowing Vedmak</url>
<url=showinfo:52212>Harrowing Kikimora</url>
<url=showinfo:52213>Anchoring Kikimora</url>
<url=showinfo:52214>Renewing Rodiva</url>
<url=showinfo:52215>Renewing Leshak</url>
<url=showinfo:52216>Blinding Leshak</url>
<url=showinfo:52217>Blinding Kikimora</url>
<url=showinfo:52218>Ghosting Drekavac</url>
<url=showinfo:52220>Scout Roaming Spawner</url>
<url=showinfo:52221>Vanguard Roaming Spawner</url>
<url=showinfo:52222>Assault Roaming Spawner</url>
<url=showinfo:52223>WW Roaming Spawner</url>
<url=showinfo:52224>Decayed Damage Control Mutaplasmid</url>
<url=showinfo:52225>Gravid Damage Control Mutaplasmid</url>
<url=showinfo:52226>Unstable Damage Control Mutaplasmid</url>
<url=showinfo:52227>Abyssal Damage Control</url>
<url=showinfo:52228>Decayed Assault Damage Control Mutaplasmid</url>
<url=showinfo:52229>Gravid Assault Damage Control Mutaplasmid</url>
<url=showinfo:52230>Abyssal Assault Damage Control</url>
<url=showinfo:52231>Unstable Assault Damage Control Mutaplasmid</url>
<url=showinfo:52232>Tangling Damavik</url>
<url=showinfo:52233>Tangling Kikimora</url>
<url=showinfo:52234>Starving Drekavac</url>
<url=showinfo:52236>Zorya's Light Entropic Disintegrator</url>
<url=showinfo:52237>Zorya's Light Entropic Disintegrator Blueprint</url>
<url=showinfo:52238>Zorya's Heavy Entropic Disintegrator</url>
<url=showinfo:52239>Zorya's Heavy Entropic Disintegrator Blueprint</url>
<url=showinfo:52240>Zorya's Supratidal Entropic Disintegrator</url>
<url=showinfo:52241>Zorya's Supratidal Entropic Disintegrator Blueprint</url>
<url=showinfo:52242>Zorya's Entropic Radiation Sink</url>
<url=showinfo:52243>Zorya's Entropic Radiation Sink Blueprint</url>
<url=showinfo:52244>Veles Entropic Radiation Sink</url>
<url=showinfo:52245>Veles Entropic Radiation Sink Blueprint</url>
<url=showinfo:52247>Invasion Effects Light</url>
<url=showinfo:52248>Invasion Effects Medium</url>
<url=showinfo:52249>Invasion Effects Strong</url>
<url=showinfo:52250>Nergal</url>
<url=showinfo:52251>Nergal Blueprint</url>
<url=showinfo:52252>Ikitursa</url>
<url=showinfo:52253>Ikitursa Blueprint</url>
<url=showinfo:52254>Draugur</url>
<url=showinfo:52255>Draugur Blueprint</url>
<url=showinfo:52264>Test Site Gatling Pulse Laser</url>
<url=showinfo:52265>Test Site Armor Repair</url>
<url=showinfo:52266>Test Site Damage Mod</url>
<url=showinfo:52267>Test Site Maller</url>
<url=showinfo:52306>Talassonite</url>
<url=showinfo:52307>Triglavian Quantum Engineering</url>
<url=showinfo:52308>Triglavian Encryption Methods</url>
<url=showinfo:52309>Datacore - Triglavian Quantum Engineering</url>
<url=showinfo:52310>Radiation Absorption Thruster</url>
<url=showinfo:52311>Singularity Radiation Convertor</url>
<url=showinfo:52312>Zero-Point Field Manipulator</url>
<url=showinfo:52313>Trinary State Processor</url>
<url=showinfo:52314>Lattice Locked Dekaisogen</url>
<url=showinfo:52315>Rakovene</url>
<url=showinfo:52316>Bezdnacine</url>
<url=showinfo:52320>Leviathanic Leshak</url>
<url=showinfo:52326>Invasion Core Environment</url>
<url=showinfo:52327>Invasion Neighbourhood Environment</url>
<url=showinfo:52328>Invasion Fringe Environment</url>
<url=showinfo:52329>Empress Jamyl's Avatar</url>
<url=showinfo:52336>Leviathanic Damavik</url>
<url=showinfo:52337>Leviathanic Drekavac</url>
<url=showinfo:52338>Leviathanic Leshak</url>
<url=showinfo:52343>Small Rift</url>
<url=showinfo:52344>Large Rift</url>
<url=showinfo:52348>Veles Light Entropic Disintegrator Blueprint</url>
<url=showinfo:52349>Veles Heavy Entropic Disintegrator Blueprint</url>
<url=showinfo:52350>Veles Supratidal Entropic Disintegrator Blueprint</url>
<url=showinfo:52351>Nergal Singularity Storm SKIN (Permanent)</url>
<url=showinfo:52352>Draugur Singularity Storm SKIN (Permanent)</url>
<url=showinfo:52353>Ikitursa Singularity Storm SKIN (Permanent)</url>
<url=showinfo:52354>ECM TFU Wreck</url>
<url=showinfo:52355>Damp TFU Wreck</url>
<url=showinfo:52356>Web TFU Wreck</url>
<url=showinfo:52357>MJFG TFU Wreck</url>
<url=showinfo:52358>Bomb TFU Wreck</url>
<url=showinfo:52359>Triglavian Support Structure 1</url>
<url=showinfo:52360>Triglavian Support Structure 2</url>
<url=showinfo:52361>Ark</url>
<url=showinfo:52362>Triglavian Boundary Geodesic 140k</url>
<url=showinfo:52363>Particle cloud spiral 01a</url>
<url=showinfo:52364>ENV_RedFog_01a</url>
<url=showinfo:52365>Particle cloud 01a</url>
<url=showinfo:52390>Triglavian support structure 3</url>
<url=showinfo:52391>No Name</url>
<url=showinfo:52392>Apocalypse Triglavian Twilight SKIN (Permanent)</url>
<url=showinfo:52393>Prophecy Triglavian Twilight SKIN (Permanent)</url>
<url=showinfo:52394>Coercer Triglavian Twilight SKIN (Permanent)</url>
<url=showinfo:52395>Thorax Triglavian Twilight SKIN (Permanent)</url>
<url=showinfo:52396>Megathron Triglavian Twilight SKIN (Permanent)</url>
<url=showinfo:52397>Brutix Triglavian Twilight SKIN (Permanent)</url>
<url=showinfo:52398>Algos Triglavian Twilight SKIN (Permanent)</url>
<url=showinfo:52399>Caracal Triglavian Twilight SKIN (Permanent)</url>
<url=showinfo:52400>Scorpion Triglavian Twilight SKIN (Permanent)</url>
<url=showinfo:52401>Drake Triglavian Twilight SKIN (Permanent)</url>
<url=showinfo:52402>Cormorant Triglavian Twilight SKIN (Permanent)</url>
<url=showinfo:52403>Stabber Triglavian Twilight SKIN (Permanent)</url>
<url=showinfo:52404>Typhoon Triglavian Twilight SKIN (Permanent)</url>
<url=showinfo:52405>Hurricane Triglavian Twilight SKIN (Permanent)</url>
<url=showinfo:52406>Talwar Triglavian Twilight SKIN (Permanent)</url>
<url=showinfo:52407>Arbitrator Triglavian Twilight SKIN (Permanent)</url>
Icon TypeID & Name Description Group Attributes
50165 - Seeker Drone No Description Seeker Scouts
Click to toggle showing the 16 attributes. typeID: 50165
graphicID: 3528
Capacity: 0.0
isDynamicType: False
raceID: 64
typeNameID: 546342
basePrice: 0.0
Volume: 0.0
soundID: 12
wreckTypeID: 47758
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1768
portionSize: 1
52204 - Blockout Sphere No Description Harvestable Cloud
Click to toggle showing the 12 attributes. typeID: 52204
graphicID: 22396
Capacity: 0.0
isDynamicType: False
typeNameID: 548686
basePrice: 0.0
Volume: 0.0
radius: 1000.0
published: False
Mass: 0.0
groupID: 711
portionSize: 1
52205 - Starving Damavik No Description Invading Precursor Entities
Click to toggle showing the 75 attributes. typeID: 52205
graphicID: 22007
Capacity: 135.0
isDynamicType: False
typeNameID: 548742
basePrice: 0.0
Volume: 28600.0
soundID: 20063
wreckTypeID: 48373
radius: 34.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 4028
portionSize: 1
Maximum Locked Targets: 5.0
Shield Capacity: 625.0
Structure Hitpoints: 812.5
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 7000.0
Armor Hitpoints: 2750.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 2900.0
Signature Radius: 192.0
entityChaseMaxDurationChance: 1.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.875
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 800.0
Optimal Range: 10000.0
Capacitor Recharge time: 150000.0
gfxTurretID: 47914.0
Damage Modifier: 0.9
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
Bounty: 0.0
armorUniformity: 1.0
Maximum Targeting Range: 50000.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 40.0
behaviorEnergyNeutralizerDuration: 8000.0
behaviorEnergyNeutralizerRange: 4000.0
behaviorEnergyNeutralizerFalloff: 9000.0
behaviorEnergyNeutralizerDischarge: 33.75
Shield recharge time: 400000.0
Neutralization Amount: 100.0
Capacitor Capacity: 500.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 43.9
Kinetic damage: 0.0
Thermal damage: 95.76
Orbit Velocity: 1450.0
entityChaseMaxDuration: 3000.0
52206 - Harrowing Damavik No Description Invading Precursor Entities
Click to toggle showing the 79 attributes. typeID: 52206
graphicID: 22007
Capacity: 135.0
isDynamicType: False
typeNameID: 548743
basePrice: 0.0
Volume: 28600.0
soundID: 20063
wreckTypeID: 48372
radius: 34.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 4028
portionSize: 1
Maximum Locked Targets: 5.0
Shield Capacity: 625.0
Structure Hitpoints: 812.5
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 7000.0
Armor Hitpoints: 2750.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 2900.0
Signature Radius: 192.0
Signature Radius Modifier: 25.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.875
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 800.0
Optimal Range: 10000.0
Capacitor Recharge time: 150000.0
behaviorRemoteArmorRepairDuration: 3000.0
behaviorRemoteArmorRepairRange: 14000.0
behaviorRemoteArmorRepairFalloff: 2500.0
behaviorRemoteArmorRepairDischarge: 10.0
gfxTurretID: 47914.0
Damage Modifier: 0.9
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 50000.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 40.0
behaviorTargetPainterDuration: 6500.0
behaviorTargetPainterRange: 7000.0
behaviorTargetPainterFalloff: 13000.0
behaviorTargetPainterDischarge: 22.5
Shield recharge time: 400000.0
Bounty: 0.0
Capacitor Capacity: 500.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 43.9
Kinetic damage: 0.0
Thermal damage: 95.76
Orbit Velocity: 1450.0
entityChaseMaxDuration: 3000.0
52207 - Anchoring Damavik No Description Invading Precursor Entities
Click to toggle showing the 78 attributes. typeID: 52207
graphicID: 22007
Capacity: 135.0
isDynamicType: False
typeNameID: 548744
basePrice: 0.0
Volume: 28600.0
soundID: 20063
wreckTypeID: 48373
radius: 34.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 4028
portionSize: 1
Maximum Locked Targets: 5.0
Shield Capacity: 625.0
Structure Hitpoints: 812.5
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 7000.0
Armor Hitpoints: 2750.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 2900.0
Signature Radius: 192.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.875
behaviorWarpScrambleDischarge: 1.0
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 800.0
Optimal Range: 10000.0
Capacitor Recharge time: 150000.0
behaviorRemoteArmorRepairDuration: 3000.0
behaviorRemoteArmorRepairRange: 14000.0
behaviorRemoteArmorRepairFalloff: 2500.0
behaviorRemoteArmorRepairDischarge: 10.0
gfxTurretID: 47914.0
Damage Modifier: 0.9
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 9500.0
Maximum Targeting Range: 50000.0
behaviorWarpScrambleStrength: 2.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 40.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
Shield recharge time: 400000.0
Bounty: 0.0
Capacitor Capacity: 500.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 43.9
Kinetic damage: 0.0
Thermal damage: 95.76
Orbit Velocity: 1450.0
entityChaseMaxDuration: 3000.0
52208 - Renewing Damavik No Description Invading Precursor Entities
Click to toggle showing the 74 attributes. typeID: 52208
graphicID: 22007
Capacity: 135.0
isDynamicType: False
typeNameID: 548745
basePrice: 0.0
Volume: 28600.0
soundID: 20063
wreckTypeID: 48373
radius: 34.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 4028
portionSize: 1
Maximum Locked Targets: 5.0
Shield Capacity: 500.0
Structure Hitpoints: 650.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 7000.0
Armor Hitpoints: 2200.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 3000.0
Signature Radius: 192.0
Damage Multiplier Bonus Per Cycle: 0.04
Maximum Damage Multiplier Bonus: 1.5
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 800.0
Optimal Range: 10000.0
Capacitor Recharge time: 150000.0
behaviorRemoteArmorRepairDuration: 3000.0
behaviorRemoteArmorRepairRange: 14000.0
behaviorRemoteArmorRepairFalloff: 2500.0
behaviorRemoteArmorRepairDischarge: 10.0
gfxTurretID: 47914.0
Damage Modifier: 0.8
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 50000.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 40.0
Shield recharge time: 400000.0
Bounty: 0.0
Capacitor Capacity: 500.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 33.0
Kinetic damage: 0.0
Thermal damage: 72.0
Orbit Velocity: 1500.0
entityChaseMaxDuration: 3000.0
52209 - Blinding Damavik No Description Invading Precursor Entities
Click to toggle showing the 80 attributes. typeID: 52209
graphicID: 22007
Capacity: 135.0
isDynamicType: False
typeNameID: 548746
basePrice: 0.0
Volume: 28600.0
soundID: 20063
wreckTypeID: 48373
radius: 34.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 4028
portionSize: 1
Maximum Locked Targets: 5.0
behaviorSensorDampenerFalloff: 35000.0
Shield Capacity: 625.0
Structure Hitpoints: 812.5
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
behaviorSensorDampenerDuration: 5000.0
entityChaseMaxDistance: 7000.0
Armor Hitpoints: 2750.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 2900.0
Signature Radius: 192.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.875
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 800.0
Maximum Targeting Range Bonus: -12.75
Optimal Range: 10000.0
Capacitor Recharge time: 150000.0
behaviorRemoteArmorRepairDuration: 3000.0
behaviorRemoteArmorRepairRange: 14000.0
behaviorRemoteArmorRepairFalloff: 2500.0
behaviorRemoteArmorRepairDischarge: 10.0
gfxTurretID: 47914.0
Damage Modifier: 0.9
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 50000.0
behaviorSensorDampenerDischarge: 6.5
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 40.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
Shield recharge time: 400000.0
behaviorSensorDampenerRange: 20000.0
Bounty: 0.0
Capacitor Capacity: 500.0
Shield Uniformity: 1.0
Scan Resolution Bonus: -12.75
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 43.9
Kinetic damage: 0.0
Thermal damage: 95.76
Orbit Velocity: 1450.0
entityChaseMaxDuration: 3000.0
52210 - Ghosting Damavik No Description Invading Precursor Entities
Click to toggle showing the 89 attributes. typeID: 52210
graphicID: 22007
Capacity: 135.0
isDynamicType: False
typeNameID: 548747
basePrice: 0.0
Volume: 28600.0
soundID: 20063
wreckTypeID: 48373
radius: 34.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 4028
portionSize: 1
Explosion Radius Bonus: 13.75
Maximum Locked Targets: 5.0
Shield Capacity: 625.0
Structure Hitpoints: 812.5
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
npcGuidanceDisruptorDuration: 5000.0
entityChaseMaxDistance: 7000.0
Armor Hitpoints: 2750.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Missile Velocity Bonus: -10.625
npcGuidanceDisruptorRange: 20000.0
Maximum Velocity: 2900.0
Signature Radius: 192.0
npcTrackingDisruptorRange: 20000.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.875
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 800.0
Optimal Range: 10000.0
Capacitor Recharge time: 150000.0
Shield recharge time: 400000.0
behaviorRemoteArmorRepairRange: 14000.0
behaviorRemoteArmorRepairFalloff: 2500.0
behaviorRemoteArmorRepairDischarge: 10.0
gfxTurretID: 47914.0
Damage Modifier: 0.9
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 50000.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 40.0
npcTrackingDisruptorFalloff: 10000.0
npcTrackingDisruptorDischarge: 5.0
Explosion Velocity Bonus: -13.75
Falloff Bonus: -20.3
Optimal Range Bonus: -20.3
Bounty: 0.0
Capacitor Capacity: 500.0
behaviorRemoteArmorRepairDuration: 3000.0
Shield Uniformity: 1.0
npcGuidanceDisruptorFalloff: 10000.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
npcGuidanceDisruptorDischarge: 5.0
Structure EM Damage Resistance: 0.67
EM damage: 0.0
npcTrackingDisruptorDuration: 5000.0
Explosive damage: 43.9
Kinetic damage: 0.0
Thermal damage: 95.76
Flight Time Bonus: -10.625
Orbit Velocity: 1450.0
entityChaseMaxDuration: 3000.0
Tracking Speed Bonus: -20.3
52211 - Harrowing Vedmak No Description Invading Precursor Entities
Click to toggle showing the 80 attributes. typeID: 52211
graphicID: 21976
Capacity: 480.0
isDynamicType: False
typeNameID: 548748
basePrice: 0.0
Volume: 118000.0
soundID: 20063
wreckTypeID: 48372
radius: 110.0
factionID: 500026
published: False
Mass: 9530000.0
groupID: 4028
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 2500.0
Structure Hitpoints: 3750.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 16000.0
Armor Hitpoints: 8750.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 65.0
Maximum Velocity: 2000.0
Damage Multiplier Bonus Per Cycle: 0.05
Signature Radius: 660.0
Signature Radius Modifier: 35.0
entityMaxVelocitySignatureRadiusMultiplier: 6.0
Maximum Damage Multiplier Bonus: 1.875
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 375.0
Optimal Range: 22000.0
Capacitor Recharge time: 395000.0
behaviorRemoteArmorRepairDuration: 6000.0
behaviorRemoteArmorRepairRange: 28000.0
behaviorRemoteArmorRepairFalloff: 2500.0
behaviorRemoteArmorRepairDischarge: 50.0
gfxTurretID: 47918.0
Damage Modifier: 0.9
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.3
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 70000.0
npcBehaviorMaximumCombatOrbitRange: 15000.0
structureUniformity: 1.0
RADAR Sensor Strength: 24.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 160.0
behaviorTargetPainterDuration: 7000.0
behaviorTargetPainterRange: 20000.0
behaviorTargetPainterFalloff: 40000.0
behaviorTargetPainterDischarge: 0.0
Shield recharge time: 800000.0
Bounty: 0.0
Capacitor Capacity: 1400.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 55.86
Kinetic damage: 0.0
Thermal damage: 75.81
Orbit Velocity: 1000.0
entityChaseMaxDuration: 3000.0
52212 - Harrowing Kikimora No Description Invading Precursor Entities
Click to toggle showing the 81 attributes. typeID: 52212
graphicID: 22316
Capacity: 360.0
isDynamicType: False
raceID: 135
typeNameID: 548749
basePrice: 33500000.0
marketGroupID: 2523 (Triglavian)
Volume: 43000.0
soundID: 20063
wreckTypeID: 48373
radius: 42.0
factionID: 500026
published: False
Mass: 1350000.0
groupID: 4028
portionSize: 1
Maximum Locked Targets: 5.0
Shield Capacity: 937.0
Structure Hitpoints: 1218.75
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 7000.0
Armor Hitpoints: 4125.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 2320.0
Signature Radius: 384.0
Signature Radius Modifier: 30.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.875
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 800.0
Optimal Range: 10000.0
Capacitor Recharge time: 150000.0
behaviorRemoteArmorRepairDuration: 3000.0
behaviorRemoteArmorRepairRange: 14000.0
behaviorRemoteArmorRepairFalloff: 2500.0
behaviorRemoteArmorRepairDischarge: 10.0
gfxTurretID: 47914.0
Damage Modifier: 0.9
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 50000.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 40.0
behaviorTargetPainterDuration: 7000.0
behaviorTargetPainterRange: 13000.0
behaviorTargetPainterFalloff: 25000.0
behaviorTargetPainterDischarge: 0.0
Shield recharge time: 400000.0
Bounty: 0.0
Capacitor Capacity: 500.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 59.4
Kinetic damage: 0.0
Thermal damage: 129.6
Orbit Velocity: 1160.0
entityChaseMaxDuration: 3000.0
52213 - Anchoring Kikimora No Description Invading Precursor Entities
Click to toggle showing the 80 attributes. typeID: 52213
graphicID: 22316
Capacity: 360.0
isDynamicType: False
raceID: 135
typeNameID: 548750
basePrice: 33500000.0
marketGroupID: 2523 (Triglavian)
Volume: 43000.0
soundID: 20063
wreckTypeID: 48373
radius: 42.0
factionID: 500026
published: False
Mass: 1350000.0
groupID: 4028
portionSize: 1
Maximum Locked Targets: 5.0
Shield Capacity: 937.0
Structure Hitpoints: 1218.75
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 7000.0
Armor Hitpoints: 4125.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 2320.0
Signature Radius: 384.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.875
behaviorWarpScrambleDischarge: 1.0
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 800.0
Optimal Range: 10000.0
Capacitor Recharge time: 150000.0
behaviorRemoteArmorRepairDuration: 3000.0
behaviorRemoteArmorRepairRange: 14000.0
behaviorRemoteArmorRepairFalloff: 2500.0
behaviorRemoteArmorRepairDischarge: 10.0
gfxTurretID: 47914.0
Damage Modifier: 0.9
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
behaviorWarpScrambleDuration: 4000.0
behaviorWarpScrambleRange: 9500.0
Maximum Targeting Range: 50000.0
behaviorWarpScrambleStrength: 2.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 40.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
Shield recharge time: 400000.0
Bounty: 0.0
Capacitor Capacity: 500.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 59.4
Kinetic damage: 0.0
Thermal damage: 129.6
Orbit Velocity: 1160.0
entityChaseMaxDuration: 3000.0
52214 - Renewing Rodiva No Description Invading Precursor Entities
Click to toggle showing the 76 attributes. typeID: 52214
graphicID: 22317
Capacity: 435.0
isDynamicType: False
raceID: 135
typeNameID: 548751
basePrice: 7500000.0
Volume: 118000.0
soundID: 20063
wreckTypeID: 48372
radius: 250.0
factionID: 500026
published: False
Mass: 10120000.0
groupID: 4028
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 1675.0
Structure Hitpoints: 2512.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 16000.0
Armor Hitpoints: 5862.5
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 65.0
Maximum Velocity: 1800.0
Damage Multiplier Bonus Per Cycle: 0.05
Signature Radius: 550.0
entityMaxVelocitySignatureRadiusMultiplier: 6.0
Maximum Damage Multiplier Bonus: 1.875
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 375.0
Optimal Range: 22000.0
Capacitor Recharge time: 395000.0
behaviorRemoteArmorRepairDuration: 6000.0
behaviorRemoteArmorRepairRange: 28000.0
behaviorRemoteArmorRepairFalloff: 2500.0
behaviorRemoteArmorRepairDischarge: 50.0
gfxTurretID: 47918.0
Damage Modifier: 0.9
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.3
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 70000.0
npcBehaviorMaximumCombatOrbitRange: 15000.0
structureUniformity: 1.0
RADAR Sensor Strength: 24.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 200.0
Shield recharge time: 800000.0
Bounty: 0.0
Capacitor Capacity: 1870.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 37.0
Kinetic damage: 0.0
Thermal damage: 45.0
Orbit Velocity: 900.0
entityChaseMaxDuration: 3000.0
52215 - Renewing Leshak No Description Invading Precursor Entities
Click to toggle showing the 66 attributes. typeID: 52215
graphicID: 21993
Capacity: 933.0
isDynamicType: False
typeNameID: 548752
basePrice: 112500000.0
Volume: 495000.0
soundID: 20061
wreckTypeID: 47977
radius: 400.0
published: False
Mass: 63000000.0
groupID: 4028
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 6250.0
Structure Hitpoints: 12500.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Armor Hitpoints: 16250.0
Accuracy falloff : 0.0
Turret Tracking: 7.0
Maximum Velocity: 400.0
Signature Radius: 370.0
Damage Multiplier Bonus Per Cycle: 0.025
Maximum Damage Multiplier Bonus: 1.875
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 125.0
Optimal Range: 63000.0
Capacitor Recharge time: 750000.0
behaviorRemoteArmorRepairDuration: 6000.0
behaviorRemoteArmorRepairRange: 33000.0
behaviorRemoteArmorRepairFalloff: 28000.0
behaviorRemoteArmorRepairDischarge: 136.875
gfxTurretID: 47922.0
Damage Modifier: 0.9
gfxBoosterID: 397.0
Inertia Modifier: 0.11
armorUniformity: 1.0
Maximum Targeting Range: 108000.0
structureUniformity: 1.0
RADAR Sensor Strength: 33.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 225.0
Shield recharge time: 600000.0
Bounty: 0.0
Capacitor Capacity: 8250.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 297.5
Kinetic damage: 0.0
Thermal damage: 475.5
52216 - Blinding Leshak No Description Invading Precursor Entities
Click to toggle showing the 72 attributes. typeID: 52216
graphicID: 21993
Capacity: 933.0
isDynamicType: False
typeNameID: 548753
basePrice: 112500000.0
Volume: 495000.0
soundID: 20061
wreckTypeID: 47977
radius: 400.0
published: False
Mass: 63000000.0
groupID: 4028
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 6250.0
Structure Hitpoints: 12500.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
behaviorSensorDampenerDuration: 10000.0
Armor Hitpoints: 16250.0
Accuracy falloff : 0.0
Turret Tracking: 7.0
Maximum Velocity: 400.0
Signature Radius: 370.0
Damage Multiplier Bonus Per Cycle: 0.025
Maximum Damage Multiplier Bonus: 1.875
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 125.0
Maximum Targeting Range Bonus: -30.0
Optimal Range: 63000.0
Capacitor Recharge time: 750000.0
behaviorRemoteArmorRepairDuration: 6000.0
behaviorRemoteArmorRepairRange: 33000.0
behaviorRemoteArmorRepairFalloff: 28000.0
behaviorRemoteArmorRepairDischarge: 136.875
gfxTurretID: 47922.0
Damage Modifier: 0.9
gfxBoosterID: 397.0
Inertia Modifier: 0.11
behaviorSensorDampenerFalloff: 80000.0
armorUniformity: 1.0
Maximum Targeting Range: 108000.0
behaviorSensorDampenerDischarge: 20.0
structureUniformity: 1.0
RADAR Sensor Strength: 33.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 225.0
Shield recharge time: 600000.0
behaviorSensorDampenerRange: 40000.0
Bounty: 0.0
Capacitor Capacity: 8250.0
Shield Uniformity: 1.0
Scan Resolution Bonus: -30.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 297.5
Kinetic damage: 0.0
Thermal damage: 475.5
52217 - Blinding Kikimora No Description Invading Precursor Entities
Click to toggle showing the 82 attributes. typeID: 52217
graphicID: 22316
Capacity: 360.0
isDynamicType: False
raceID: 135
typeNameID: 548754
basePrice: 33500000.0
marketGroupID: 2523 (Triglavian)
Volume: 43000.0
soundID: 20063
wreckTypeID: 48373
radius: 42.0
factionID: 500026
published: False
Mass: 1350000.0
groupID: 4028
portionSize: 1
Maximum Locked Targets: 5.0
behaviorSensorDampenerFalloff: 15000.0
Shield Capacity: 937.0
Structure Hitpoints: 1218.75
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
behaviorSensorDampenerDuration: 6000.0
entityChaseMaxDistance: 7000.0
Armor Hitpoints: 4125.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 2320.0
Signature Radius: 384.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.875
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 800.0
Maximum Targeting Range Bonus: -20.0
Optimal Range: 10000.0
Capacitor Recharge time: 150000.0
behaviorRemoteArmorRepairDuration: 3000.0
behaviorRemoteArmorRepairRange: 14000.0
behaviorRemoteArmorRepairFalloff: 2500.0
behaviorRemoteArmorRepairDischarge: 10.0
gfxTurretID: 47914.0
Damage Modifier: 0.9
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 50000.0
behaviorSensorDampenerDischarge: 5.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 40.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
Shield recharge time: 400000.0
behaviorSensorDampenerRange: 6000.0
Bounty: 0.0
Capacitor Capacity: 500.0
Shield Uniformity: 1.0
Scan Resolution Bonus: -20.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 59.4
Kinetic damage: 0.0
Thermal damage: 129.6
Orbit Velocity: 1160.0
entityChaseMaxDuration: 3000.0
52218 - Ghosting Drekavac No Description Invading Precursor Entities
Click to toggle showing the 91 attributes. typeID: 52218
graphicID: 22318
Capacity: 650.0
isDynamicType: False
raceID: 135
typeNameID: 548755
basePrice: 165000000.0
Volume: 233000.0
soundID: 20063
wreckTypeID: 48372
radius: 250.0
factionID: 500026
published: False
Mass: 9900000.0
groupID: 4028
portionSize: 1
Explosion Radius Bonus: 16.5
Maximum Locked Targets: 7.0
Shield Capacity: 3437.5
Structure Hitpoints: 5500.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
npcGuidanceDisruptorDuration: 8000.0
entityChaseMaxDistance: 16000.0
Armor Hitpoints: 8937.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 95.0
Missile Velocity Bonus: -12.75
npcGuidanceDisruptorRange: 20000.0
Maximum Velocity: 1200.0
Damage Multiplier Bonus Per Cycle: 0.025
Signature Radius: 350.0
npcTrackingDisruptorRange: 20000.0
entityMaxVelocitySignatureRadiusMultiplier: 6.0
Maximum Damage Multiplier Bonus: 1.875
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 125.0
Optimal Range: 63000.0
Capacitor Recharge time: 750000.0
Shield recharge time: 800000.0
behaviorRemoteArmorRepairRange: 33000.0
behaviorRemoteArmorRepairFalloff: 28000.0
behaviorRemoteArmorRepairDischarge: 136.875
gfxTurretID: 47922.0
Damage Modifier: 0.9
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.11
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 108000.0
npcBehaviorMaximumCombatOrbitRange: 15000.0
structureUniformity: 1.0
RADAR Sensor Strength: 33.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 225.0
npcTrackingDisruptorFalloff: 40000.0
npcTrackingDisruptorDischarge: 15.0
Explosion Velocity Bonus: -16.5
Falloff Bonus: -24.36
Optimal Range Bonus: -24.36
Bounty: 0.0
Capacitor Capacity: 8250.0
behaviorRemoteArmorRepairDuration: 6000.0
Shield Uniformity: 1.0
npcGuidanceDisruptorFalloff: 40000.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
npcGuidanceDisruptorDischarge: 15.0
Structure EM Damage Resistance: 0.67
EM damage: 0.0
npcTrackingDisruptorDuration: 8000.0
Explosive damage: 130.9
Kinetic damage: 0.0
Thermal damage: 207.9
Flight Time Bonus: -12.75
Orbit Velocity: 600.0
entityChaseMaxDuration: 3000.0
Tracking Speed Bonus: -24.36
52220 - Scout Roaming Spawner No Description Cloud
Click to toggle showing the 13 attributes. descriptionID: 548837
typeID: 52220
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 548832
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
52221 - Vanguard Roaming Spawner No Description Cloud
Click to toggle showing the 12 attributes. typeID: 52221
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 548834
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
52222 - Assault Roaming Spawner No Description Cloud
Click to toggle showing the 12 attributes. typeID: 52222
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 548835
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
52223 - WW Roaming Spawner No Description Cloud
Click to toggle showing the 12 attributes. typeID: 52223
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 548836
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
52224 - Decayed Damage Control Mutaplasmid No Description Mutaplasmids
Click to toggle showing the 15 attributes. typeID: 52224
Capacity: 0.0
isDynamicType: False
Meta Level: 0
typeNameID: 548839
iconID: 24129
basePrice: 1000.0
marketGroupID: 2533 (Damage Control Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
52225 - Gravid Damage Control Mutaplasmid No Description Mutaplasmids
Click to toggle showing the 15 attributes. typeID: 52225
Capacity: 0.0
isDynamicType: False
Meta Level: 0
typeNameID: 548840
iconID: 24131
basePrice: 1000.0
marketGroupID: 2533 (Damage Control Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
52226 - Unstable Damage Control Mutaplasmid No Description Mutaplasmids
Click to toggle showing the 15 attributes. typeID: 52226
Capacity: 0.0
isDynamicType: False
Meta Level: 0
typeNameID: 548841
iconID: 24133
basePrice: 1000.0
marketGroupID: 2533 (Damage Control Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
52227 - Abyssal Damage Control Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage.

Grants a bonus to resistance for shield, armor and hull.

Only one Damage Control can be fit at a given time.
Damage Control
Click to toggle showing the 19 attributes. descriptionID: 548843
typeID: 52227
Capacity: 0.0
Meta Level: 10
isDynamicType: True
typeNameID: 548842
Volume: 5.0
iconID: 77
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 60
portionSize: 1
Max Modules Of This Group Allowed: 1.0
requiredSkill1Level: 4.0
Primary Skill required: 3394.0
52228 - Decayed Assault Damage Control Mutaplasmid No Description Mutaplasmids
Click to toggle showing the 15 attributes. typeID: 52228
Capacity: 0.0
isDynamicType: False
Meta Level: 0
typeNameID: 548844
iconID: 24128
basePrice: 1000.0
marketGroupID: 2534 (Assault Damage Control Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
52229 - Gravid Assault Damage Control Mutaplasmid No Description Mutaplasmids
Click to toggle showing the 15 attributes. typeID: 52229
Capacity: 0.0
isDynamicType: False
Meta Level: 0
typeNameID: 548845
iconID: 24130
basePrice: 1000.0
marketGroupID: 2534 (Assault Damage Control Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
52230 - Abyssal Assault Damage Control No Description Damage Control
Click to toggle showing the 20 attributes. typeID: 52230
Capacity: 0.0
isDynamicType: True
Meta Level: 10
typeNameID: 548847
iconID: 21860
basePrice: 0.0
metaGroupID: 15
Volume: 5.0
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 60
portionSize: 1
Max Modules Of This Group Allowed: 1.0
Can be fitted to: 324.0
Can be fitted to: 358.0
requiredSkill1Level: 5.0
Primary Skill required: 3394.0
52231 - Unstable Assault Damage Control Mutaplasmid No Description Mutaplasmids
Click to toggle showing the 15 attributes. typeID: 52231
Capacity: 0.0
isDynamicType: False
Meta Level: 0
typeNameID: 548846
iconID: 24132
basePrice: 1000.0
marketGroupID: 2534 (Assault Damage Control Mutaplasmids)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
52232 - Tangling Damavik No Description Invading Precursor Entities
Click to toggle showing the 79 attributes. typeID: 52232
graphicID: 22007
Capacity: 135.0
isDynamicType: False
typeNameID: 548866
basePrice: 0.0
Volume: 28600.0
soundID: 20063
wreckTypeID: 48373
radius: 34.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 4028
portionSize: 1
Maximum Locked Targets: 5.0
Shield Capacity: 625.0
behaviorWebifierDischarge: 0.0
Structure Hitpoints: 812.5
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Maximum Velocity Bonus: -50.0
entityChaseMaxDistance: 7000.0
Armor Hitpoints: 2750.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 2900.0
Signature Radius: 192.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.875
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 800.0
Optimal Range: 10000.0
Capacitor Recharge time: 150000.0
behaviorRemoteArmorRepairDuration: 3000.0
behaviorRemoteArmorRepairRange: 14000.0
behaviorRemoteArmorRepairFalloff: 2500.0
behaviorRemoteArmorRepairDischarge: 10.0
gfxTurretID: 47914.0
Damage Modifier: 0.9
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 50000.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 40.0
Shield recharge time: 400000.0
Bounty: 0.0
Capacitor Capacity: 500.0
Shield Uniformity: 1.0
behaviorWebifierFalloff: 0.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 43.9
Kinetic damage: 0.0
Thermal damage: 95.76
Orbit Velocity: 1450.0
entityChaseMaxDuration: 3000.0
behaviorWebifierRange: 10000.0
52233 - Tangling Kikimora No Description Invading Precursor Entities
Click to toggle showing the 81 attributes. typeID: 52233
graphicID: 22316
Capacity: 360.0
isDynamicType: False
raceID: 135
typeNameID: 548870
basePrice: 33500000.0
marketGroupID: 2523 (Triglavian)
Volume: 43000.0
soundID: 20063
wreckTypeID: 48373
radius: 42.0
factionID: 500026
published: False
Mass: 1350000.0
groupID: 4028
portionSize: 1
Maximum Locked Targets: 5.0
Shield Capacity: 937.0
behaviorWebifierDischarge: 0.0
Structure Hitpoints: 1218.75
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Maximum Velocity Bonus: -60.0
entityChaseMaxDistance: 7000.0
Armor Hitpoints: 4125.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 2320.0
Signature Radius: 384.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.875
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 800.0
Optimal Range: 10000.0
Capacitor Recharge time: 150000.0
behaviorRemoteArmorRepairDuration: 3000.0
behaviorRemoteArmorRepairRange: 14000.0
behaviorRemoteArmorRepairFalloff: 2500.0
behaviorRemoteArmorRepairDischarge: 10.0
gfxTurretID: 47914.0
Damage Modifier: 0.9
behaviorWebifierDuration: 6500.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 50000.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 40.0
Shield recharge time: 400000.0
Bounty: 0.0
Capacitor Capacity: 500.0
Shield Uniformity: 1.0
behaviorWebifierFalloff: 0.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 59.4
Kinetic damage: 0.0
Thermal damage: 129.6
Orbit Velocity: 1160.0
entityChaseMaxDuration: 3000.0
behaviorWebifierRange: 10000.0
52234 - Starving Drekavac No Description Invading Precursor Entities
Click to toggle showing the 81 attributes. typeID: 52234
graphicID: 22318
Capacity: 650.0
isDynamicType: False
raceID: 135
typeNameID: 548871
basePrice: 165000000.0
Volume: 233000.0
soundID: 20063
wreckTypeID: 48372
radius: 250.0
factionID: 500026
published: False
Mass: 9900000.0
groupID: 4028
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 3437.5
Structure Hitpoints: 5500.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 16000.0
Armor Hitpoints: 8937.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 95.0
Maximum Velocity: 1200.0
Damage Multiplier Bonus Per Cycle: 0.025
Signature Radius: 350.0
entityChaseMaxDurationChance: 1.0
entityMaxVelocitySignatureRadiusMultiplier: 6.0
Maximum Damage Multiplier Bonus: 1.875
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 125.0
Optimal Range: 63000.0
Capacitor Recharge time: 750000.0
behaviorRemoteArmorRepairDuration: 6000.0
behaviorRemoteArmorRepairRange: 33000.0
behaviorRemoteArmorRepairFalloff: 28000.0
behaviorRemoteArmorRepairDischarge: 136.875
gfxTurretID: 47922.0
Damage Modifier: 0.9
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.11
Bounty: 0.0
armorUniformity: 1.0
Maximum Targeting Range: 108000.0
npcBehaviorMaximumCombatOrbitRange: 15000.0
structureUniformity: 1.0
RADAR Sensor Strength: 33.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 225.0
behaviorEnergyNeutralizerDuration: 8000.0
behaviorEnergyNeutralizerRange: 4000.0
behaviorEnergyNeutralizerFalloff: 9000.0
behaviorEnergyNeutralizerDischarge: 33.75
Shield recharge time: 800000.0
Neutralization Amount: 250.0
Capacitor Capacity: 8250.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 130.9
Kinetic damage: 0.0
Thermal damage: 207.9
Orbit Velocity: 600.0
entityChaseMaxDuration: 3000.0
52236 - Zorya's Light Entropic Disintegrator This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Precursor Weapon
Click to toggle showing the 51 attributes. descriptionID: 549540
typeID: 52236
graphicID: 21997
Capacity: 5.0
isDynamicType: False
raceID: 135
typeNameID: 548877
Volume: 5.0
iconID: 21923
basePrice: 0.0
marketGroupID: 2433 (Small)
metaGroupID: 4.0
radius: 1.0
Meta Level: 8.0
published: True
Mass: 500.0
Tech Level: 1.0
groupID: 1986
portionSize: 1
Charge size: 1.0
Reload Time: 0.01
Can be fitted to: 47269.0
Activation Cost: 3.8
Structure Hitpoints: 40.0
Can be fitted to: 52254.0
requiredSkill1Level: 1.0
requiredSkill2Level: 1.0
Can be fitted to: 48636.0
Can be fitted to: 49710.0
Can be fitted to: 52250.0
heatDissipationRateModifier: 0.01
Powergrid Usage: 25.0
Turret Tracking: 410.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.5
slots occupied: 1.0
CPU usage: 45.0
Rate of fire: 3500.0
Optimal Range: 7000.0
Secondary Skill required: 47870.0
Charges Per Cycle: 1.0
Overload damage bonus: 15.0
Heat Damage: 3.6
Required Thermodynamics Level: 1.0
targetModule: 0.0
Damage Modifier: 1.4
Primary Skill required: 3300.0
Used with (Charge Group): 1987.0
Used with (Charge Group): 1989.0
Color Scheme: 11313.0
Signature Resolution: 40000.0
52237 - Zorya's Light Entropic Disintegrator Blueprint No Description Precursor Weapon Blueprint
Click to toggle showing the 13 attributes. typeID: 52237
Capacity: 0.0
isDynamicType: False
typeNameID: 548878
iconID: 21923
basePrice: 120000.0
marketGroupID: 292 (Small)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1990
portionSize: 1
52238 - Zorya's Heavy Entropic Disintegrator This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Precursor Weapon
Click to toggle showing the 50 attributes. descriptionID: 549541
typeID: 52238
graphicID: 21996
Capacity: 5.0
isDynamicType: False
raceID: 135
typeNameID: 548879
Volume: 10.0
iconID: 21922
basePrice: 0.0
marketGroupID: 2434 (Medium)
metaGroupID: 4.0
radius: 1.0
Meta Level: 8.0
published: True
Mass: 1000.0
Tech Level: 1.0
groupID: 1986
portionSize: 1
Charge size: 2.0
Reload Time: 0.01
Can be fitted to: 47270.0
Activation Cost: 18.0
Structure Hitpoints: 40.0
requiredSkill1Level: 1.0
requiredSkill2Level: 3.0
Can be fitted to: 48635.0
Can be fitted to: 49711.0
Can be fitted to: 52252.0
heatDissipationRateModifier: 0.01
Powergrid Usage: 750.0
Turret Tracking: 42.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.5
slots occupied: 1.0
CPU usage: 160.0
Rate of fire: 5500.0
Optimal Range: 17000.0
Secondary Skill required: 3300.0
Charges Per Cycle: 1.0
Overload damage bonus: 15.0
Heat Damage: 3.6
Required Thermodynamics Level: 1.0
targetModule: 0.0
Damage Modifier: 1.4
Primary Skill required: 47871.0
Used with (Charge Group): 1987.0
Used with (Charge Group): 1989.0
Color Scheme: 11313.0
Signature Resolution: 40000.0
52239 - Zorya's Heavy Entropic Disintegrator Blueprint No Description Precursor Weapon Blueprint
Click to toggle showing the 13 attributes. typeID: 52239
Capacity: 0.0
isDynamicType: False
typeNameID: 548880
iconID: 21922
basePrice: 1200000.0
marketGroupID: 293 (Medium)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1990
portionSize: 1
52240 - Zorya's Supratidal Entropic Disintegrator This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Precursor Weapon
Click to toggle showing the 47 attributes. descriptionID: 549539
typeID: 52240
graphicID: 21994
Capacity: 5.0
isDynamicType: False
raceID: 135
typeNameID: 548881
Volume: 20.0
iconID: 21921
basePrice: 0.0
marketGroupID: 2435 (Large)
metaGroupID: 4.0
radius: 1.0
Meta Level: 8.0
published: True
Mass: 2000.0
Tech Level: 1.0
groupID: 1986
portionSize: 1
Charge size: 3.0
Reload Time: 0.01
Can be fitted to: 47271.0
Activation Cost: 50.0
Structure Hitpoints: 40.0
requiredSkill1Level: 1.0
requiredSkill2Level: 5.0
heatDissipationRateModifier: 0.01
Powergrid Usage: 15000.0
Turret Tracking: 5.45
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 1.5
slots occupied: 1.0
CPU usage: 342.0
Rate of fire: 8000.0
Optimal Range: 28000.0
Secondary Skill required: 3300.0
Charges Per Cycle: 1.0
Overload damage bonus: 15.0
Heat Damage: 3.6
Required Thermodynamics Level: 1.0
targetModule: 0.0
Damage Modifier: 1.4
Primary Skill required: 47872.0
Used with (Charge Group): 1987.0
Used with (Charge Group): 1989.0
Color Scheme: 11313.0
Signature Resolution: 40000.0
52241 - Zorya's Supratidal Entropic Disintegrator Blueprint No Description Precursor Weapon Blueprint
Click to toggle showing the 13 attributes. typeID: 52241
Capacity: 0.0
isDynamicType: False
typeNameID: 548882
iconID: 21921
basePrice: 9000000.0
marketGroupID: 295 (Large)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1990
portionSize: 1
52242 - Zorya's Entropic Radiation Sink Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Entropic Radiation Sink
Click to toggle showing the 24 attributes. descriptionID: 549543
typeID: 52242
Capacity: 0.0
Meta Level: 0.0
isDynamicType: False
typeNameID: 548883
Volume: 5.0
iconID: 1046
basePrice: 0.0
marketGroupID: 2471 (Entropic Radiation Sinks)
metaGroupID: 5
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1.0
groupID: 1988
portionSize: 1
Damage Modifier: 1.15
Structure Hitpoints: 40.0
rate of fire bonus: 0.92
CPU usage: 25.0
requiredSkill1Level: 1.0
Primary Skill required: 3318.0
Powergrid Usage: 1.0
52243 - Zorya's Entropic Radiation Sink Blueprint No Description Entropic Radiation Sink Blueprint
Click to toggle showing the 13 attributes. typeID: 52243
Capacity: 0.0
isDynamicType: False
typeNameID: 548884
iconID: 1046
basePrice: 249600.0
marketGroupID: 343 (Weapon Upgrades)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1992
portionSize: 1
52244 - Veles Entropic Radiation Sink Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Entropic Radiation Sink
Click to toggle showing the 24 attributes. descriptionID: 549542
typeID: 52244
Capacity: 0.0
Meta Level: 0.0
isDynamicType: False
typeNameID: 548887
Volume: 5.0
iconID: 1046
basePrice: 0.0
marketGroupID: 2471 (Entropic Radiation Sinks)
metaGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1.0
groupID: 1988
portionSize: 1
Damage Modifier: 1.14
Structure Hitpoints: 40.0
rate of fire bonus: 0.93
CPU usage: 23.0
requiredSkill1Level: 1.0
Primary Skill required: 3318.0
Powergrid Usage: 1.0
52245 - Veles Entropic Radiation Sink Blueprint No Description Entropic Radiation Sink Blueprint
Click to toggle showing the 13 attributes. typeID: 52245
Capacity: 0.0
isDynamicType: False
typeNameID: 548888
iconID: 1046
basePrice: 249600.0
marketGroupID: 343 (Weapon Upgrades)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1992
portionSize: 1
52247 - Invasion Effects Light No Description Effect Beacon
Click to toggle showing the 17 attributes. typeID: 52247
graphicID: 1217
Capacity: 0.0
isDynamicType: False
typeNameID: 548891
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: True
Mass: 1.0
groupID: 920
portionSize: 250
Hitpoint Bonus: -15.0
miningDurationMultiplier: -10.0
Drone Velocity Bonus: -20.0
Inertia Modifier: -10.0
Drone Damage Bonus: -20.0
52248 - Invasion Effects Medium No Description Effect Beacon
Click to toggle showing the 17 attributes. typeID: 52248
graphicID: 1217
Capacity: 0.0
isDynamicType: False
typeNameID: 548892
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: True
Mass: 1.0
groupID: 920
portionSize: 250
Hitpoint Bonus: -25.0
miningDurationMultiplier: -10.0
Drone Velocity Bonus: -35.0
Inertia Modifier: -25.0
Drone Damage Bonus: -35.0
52249 - Invasion Effects Strong No Description Effect Beacon
Click to toggle showing the 17 attributes. typeID: 52249
graphicID: 1217
Capacity: 0.0
isDynamicType: False
typeNameID: 548893
basePrice: 0.0
Volume: 20.0
radius: 1.0
published: True
Mass: 1.0
groupID: 920
portionSize: 250
Hitpoint Bonus: -40.0
miningDurationMultiplier: -45.0
Drone Velocity Bonus: -50.0
Inertia Modifier: -45.0
Drone Damage Bonus: -50.0
52250 - Nergal No Description Assault Frigate
Click to toggle showing the 106 attributes. raceID: 135
typeNameID: 548899
radius: 42.0
factionID: 500026
typeID: 52250
graphicID: 24470
Capacity: 250.0
isDynamicType: False
soundID: 20063
wreckTypeID: 48373
Tech Level: 1.0
certificateTemplate: 234
basePrice: 1500000.0
marketGroupID: 2536 (Triglavian)
Volume: 28600.0
Meta Level: 0.0
metaGroupID: 2
isisGroupID: 11
Mass: 1043000.0
published: True
portionSize: 1
groupID: 324
Item Damage: 0.0
Structure Hitpoints: 700.0
Rig Size: 1.0
Low Slots: 4.0
Medium Slots: 3.0
High Slots: 2.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 313.0
Signature Radius: 36.0
CPU Output: 150.0
CPU Load: 0.0
Scan Resolution: 640.0
Capacitor Recharge time: 212500.0
Powergrid Output: 55.0
Inertia Modifier: 2.9
armorUniformity: 0.75
Maximum Targeting Range: 45000.0
structureUniformity: 1.0
Warp Speed Multiplier: 5.0
Launcher Hardpoints: 0.0
Turret Hardpoints: 1.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Rig Slots: 2.0
fwLpKill: 25.0
mainColor: 16777215.0
maxPassengers: 12.0
Rig Slots: 3.0
uniformity: 1.0
maxDirectionalVelocity: 3000.0
minTargetVelDmgMultiplier: 0.05
warpCapacitorNeed: 2.24e-06
heatCapacityHi: 100.0
heatDissipationRate: 0.01
eliteBonusGunship2: -10.0
Structure EM Damage Resistance: 0.67
heatDissipationRateHi: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 47867.0
Secondary Skill required: 12095.0
Maximum Locked Targets: 5.0
heatGenerationMultiplier: 1.0
Special Ability Bonus: 5.0
Special Ability Bonus: -4.0
RADAR Sensor Strength: 14.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
propulsionGraphicID: 394.0
Color Scheme: 11313.0
Heat Attenuation: 0.5
heatAttenuationMed: 0.5
heatAttenuationMed: 0.63
gfxBoosterID: 394.0
Drone Bandwidth: 25.0
shipBonusRole1: 100.0
shipBonusRole2: -50.0
Ship Warp Speed: 1.0
Shield Capacity: 225.0
Armor Hitpoints: 1120.0
MWDSignatureRadiusBonus: -50.0
Armor Explosive Damage Resistance: 0.35
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.25
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.15
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.5
requiredSkill1Level: 5.0
requiredSkill2Level: 1.0
Drone Capacity: 25.0
Armor EM Damage Resistance: 0.5
eliteBonusGunship1: 20.0
Targeting Speed: 2000.0
Shield recharge time: 625000.0
Capacitor Capacity: 525.0
Shield Uniformity: 0.75
shipScanResistance: 0.0
52251 - Nergal Blueprint No Description Frigate Blueprint
Click to toggle showing the 13 attributes. typeID: 52251
graphicID: 24470
Capacity: 0.0
isDynamicType: False
typeNameID: 548900
basePrice: 50000000000.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2
groupID: 105
portionSize: 1
52252 - Ikitursa No Description Heavy Assault Cruiser
Click to toggle showing the 105 attributes. raceID: 135
typeNameID: 548901
radius: 250.0
factionID: 500026
typeID: 52252
graphicID: 24469
Capacity: 550.0
isDynamicType: False
soundID: 20063
wreckTypeID: 48372
Tech Level: 1.0
certificateTemplate: 235
basePrice: 7500000.0
marketGroupID: 2535 (Triglavian)
Volume: 118000.0
Meta Level: 0.0
metaGroupID: 2
isisGroupID: 19
Mass: 11900000.0
published: True
portionSize: 1
groupID: 358
Item Damage: 0.0
Structure Hitpoints: 2200.0
Rig Size: 2.0
Low Slots: 6.0
Medium Slots: 4.0
High Slots: 4.0
Power Load: 0.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 220.0
Signature Radius: 120.0
CPU Output: 400.0
CPU Load: 0.0
Scan Resolution: 300.0
Capacitor Recharge time: 526000.0
Powergrid Output: 1250.0
Inertia Modifier: 0.64
armorUniformity: 0.75
Maximum Targeting Range: 65000.0
structureUniformity: 1.0
Warp Speed Multiplier: 3.0
Launcher Hardpoints: 0.0
Turret Hardpoints: 1.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Rig Slots: 2.0
fwLpKill: 100.0
mainColor: 16777215.0
maxPassengers: 500.0
Rig Slots: 3.0
uniformity: 1.0
maxDirectionalVelocity: 2000.0
minTargetVelDmgMultiplier: 0.25
warpCapacitorNeed: 8.13e-07
heatCapacityHi: 100.0
heatDissipationRate: 0.01
Structure EM Damage Resistance: 0.67
heatDissipationRateHi: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
eliteBonusHeavyGunship1: 20.0
eliteBonusHeavyGunship2: -10.0
Primary Skill required: 47868.0
Secondary Skill required: 16591.0
Maximum Locked Targets: 7.0
heatGenerationMultiplier: 0.75
Special Ability Bonus: 5.0
Special Ability Bonus: 5.0
RADAR Sensor Strength: 22.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
propulsionGraphicID: 394.0
Color Scheme: 11313.0
Heat Attenuation: 0.71
heatAttenuationMed: 0.63
heatAttenuationMed: 0.76
gfxBoosterID: 394.0
Drone Bandwidth: 50.0
shipBonusRole1: 100.0
shipBonusRole2: -50.0
Ship Warp Speed: 1.0
Shield Capacity: 850.0
Armor Hitpoints: 3450.0
MWDSignatureRadiusBonus: -50.0
Armor Explosive Damage Resistance: 0.35
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.25
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.15
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.5
requiredSkill1Level: 5.0
requiredSkill2Level: 1.0
Drone Capacity: 75.0
Armor EM Damage Resistance: 0.5
Targeting Speed: 5000.0
Shield recharge time: 1250000.0
Capacitor Capacity: 1650.0
Shield Uniformity: 0.75
52253 - Ikitursa Blueprint No Description Cruiser Blueprint
Click to toggle showing the 13 attributes. typeID: 52253
graphicID: 24469
Capacity: 0.0
isDynamicType: False
typeNameID: 548902
basePrice: 50000000000.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2
groupID: 106
portionSize: 1
52254 - Draugur No Description Command Destroyer
Click to toggle showing the 108 attributes. raceID: 135
typeNameID: 548903
radius: 42.0
factionID: 500026
typeID: 52254
graphicID: 24471
Capacity: 360.0
isDynamicType: False
soundID: 20063
wreckTypeID: 48373
Tech Level: 1.0
certificateTemplate: 234
basePrice: 33500000.0
marketGroupID: 2537 (Triglavian)
Volume: 43000.0
Meta Level: 0.0
metaGroupID: 2
isisGroupID: 93
Mass: 1450000.0
published: True
portionSize: 1
groupID: 1534
Item Damage: 0.0
Structure Hitpoints: 1010.0
Rig Size: 1.0
Low Slots: 4.0
Medium Slots: 3.0
High Slots: 3.0
Power Load: 0.0
roleBonusCD: -95.0
powerToSpeed: 1.0
warpFactor: 0.0
Maximum Velocity: 242.0
Signature Radius: 62.0
CPU Output: 220.0
CPU Load: 0.0
Scan Resolution: 525.0
Capacitor Recharge time: 340000.0
Powergrid Output: 70.0
Inertia Modifier: 2.88
armorUniformity: 0.75
Maximum Targeting Range: 60000.0
structureUniformity: 1.0
Warp Speed Multiplier: 4.5
Launcher Hardpoints: 0.0
Turret Hardpoints: 1.0
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Rig Slots: 2.0
fwLpKill: 25.0
mainColor: 16777215.0
maxPassengers: 12.0
Rig Slots: 3.0
uniformity: 1.0
maxDirectionalVelocity: 3000.0
minTargetVelDmgMultiplier: 0.05
warpCapacitorNeed: 2.24e-06
heatCapacityHi: 100.0
heatDissipationRate: 0.01
Structure EM Damage Resistance: 0.67
heatDissipationRateHi: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
heatCapacityLow: 100.0
Primary Skill required: 49742.0
Secondary Skill required: 37615.0
Maximum Locked Targets: 7.0
heatGenerationMultiplier: 1.0
RADAR Sensor Strength: 14.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
propulsionGraphicID: 394.0
Color Scheme: 11313.0
Heat Attenuation: 0.5
heatAttenuationMed: 0.5
heatAttenuationMed: 0.63
shipBonusPD1: 20.0
shipBonusPD2: 15.0
gfxBoosterID: 394.0
Drone Bandwidth: 10.0
shipBonusRole1: 100.0
shipBonusRole2: -50.0
Ship Warp Speed: 1.0
Shield Capacity: 475.0
Armor Hitpoints: 1250.0
MWDSignatureRadiusBonus: -50.0
Armor Explosive Damage Resistance: 0.35
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.25
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.15
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.5
requiredSkill1Level: 5.0
requiredSkill2Level: 1.0
Drone Capacity: 20.0
Armor EM Damage Resistance: 0.5
Optimal Range Bonus: 50.0
eliteBonusCommandDestroyer1: 2.0
eliteBonusCommandDestroyer2: -5.0
Targeting Speed: 2000.0
Shield recharge time: 625000.0
Capacitor Capacity: 950.0
Shield Uniformity: 0.75
shipScanResistance: 0.0
52255 - Draugur Blueprint No Description Command Destroyer Blueprint
Click to toggle showing the 13 attributes. typeID: 52255
graphicID: 24471
Capacity: 0.0
isDynamicType: False
typeNameID: 548904
basePrice: 50000000000.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2
groupID: 1542
portionSize: 1
52264 - Test Site Gatling Pulse Laser No Description Energy Weapon
Click to toggle showing the 39 attributes. typeID: 52264
graphicID: 11118
Capacity: 0.0
isDynamicType: False
Meta Level: 0.0
typeNameID: 548941
iconID: 350
basePrice: 0.0
Volume: 5.0
radius: 1.0
published: False
Mass: 500.0
Tech Level: 1.0
groupID: 53
portionSize: 1
Charge size: 1.0
Reload Time: 0.01
Activation Cost: 1.82
Structure Hitpoints: 40.0
requiredSkill1Level: 1.0
requiredSkill2Level: 1.0
heatDissipationRateModifier: 0.01
Accuracy falloff : 1000.0
Turret Tracking: 308.125
slots occupied: 1.0
CPU usage: 4.0
Rate of fire: 2100.0
Powergrid Usage: 5.0
Optimal Range: 4200.0
Secondary Skill required: 3300.0
Overload damage bonus: 15.0
Heat Damage: 0.6
Required Thermodynamics Level: 1.0
targetModule: 0.0
Damage Modifier: 1.5
Primary Skill required: 3303.0
Used with (Charge Group): 86.0
Color Scheme: 11313.0
Signature Resolution: 40000.0
52265 - Test Site Armor Repair No Description Armor Repair Unit
Click to toggle showing the 30 attributes. typeID: 52265
Capacity: 0.0
isDynamicType: False
Meta Level: 0.0
typeNameID: 548942
iconID: 80
basePrice: 0.0
marketGroupID: 1049 (Small )
Volume: 5.0
radius: 1.0
published: False
Mass: 500.0
Tech Level: 1.0
groupID: 62
portionSize: 1
Activation Cost: 40.0
Structure Hitpoints: 40.0
Secondary Skill required: 3392.0
Overload Repair Bonus: 10.0
CPU usage: 5.0
Required Thermodynamics Level: 1.0
Armor Hitpoints Repaired: 69.0
requiredSkill1Level: 1.0
Primary Skill required: 3393.0
Activation time / duration: 6000.0
requiredSkill2Level: 1.0
Heat Damage: 5.4
heatDissipationRateModifier: 0.01
Powergrid Usage: 5.0
Overload duration bonus: -15.0
52266 - Test Site Damage Mod No Description QA Module
Click to toggle showing the 26 attributes. typeID: 52266
Capacity: 0.0
isDynamicType: False
Meta Level: 0.0
typeNameID: 548943
iconID: 1046
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1.0
groupID: 353
portionSize: 1
Damage Modifier: 20.0
Structure Hitpoints: 40.0
Damage multiplier multiplier: 100.0
Maximum Locked Targets Bonus: 20.0
Targeting Range Bonus: 5.0
Missile Damage Bonus: 20.0
Primary Skill required: 9955.0
Scan Resolution Bonus: 5000.0
Optimal Range Bonus: 5000.0
Tracking Speed Bonus: 5000.0
Falloff Bonus: 5000.0
requiredSkill1Level: 5.0
52267 - Test Site Maller No Description Cruiser
Click to toggle showing the 97 attributes. typeID: 52267
graphicID: 57
Capacity: 480.0
isDynamicType: False
raceID: 4
isisGroupID: 16
typeNameID: 548945
basePrice: 0.0
Mass: 13150000.0
marketGroupID: 74 (Amarr)
Volume: 118000.0
soundID: 20063
wreckTypeID: 26473
radius: 110.0
Meta Level: 0.0
factionID: 500003
published: False
portionSize: 1
Tech Level: 1.0
groupID: 26
certificateTemplate: 19
Rig Size: 2.0
maxPassengers: 500.0
Rig Slots: 3.0
Item Damage: 0.0
minTargetVelDmgMultiplier: 0.25
Shield Capacity: 1000.0
uniformity: 1.0
Structure Hitpoints: 1700.0
Powergrid Output: 1150.0
Low Slots: 6.0
Medium Slots: 3.0
High Slots: 5.0
Power Load: 0.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
powerToSpeed: 1.0
Armor Kinetic Damage Resistance: 0.75
warpFactor: 0.0
maxDirectionalVelocity: 2000.0
warpCapacitorNeed: 8.13e-07
heatCapacityHi: 100.0
Drone Capacity: 15.0
Armor Hitpoints: 2300.0
heatDissipationRate: 0.01
Maximum Velocity: 205.0
Rig Slots: 3.0
Signature Radius: 130.0
heatDissipationRateHi: 0.01
heatDissipationRateLow: 0.01
heatCapacityMed: 100.0
CPU Output: 300.0
CPU Load: 0.0
Scan Resolution: 280.0
Primary Skill required: 3335.0
Capacitor Recharge time: 465000.0
Maximum Locked Targets: 6.0
structureUniformity: 1.0
Armor EM Damage Resistance: 0.5
Inertia Modifier: 0.476
heatGenerationMultiplier: 0.75
Armor Explosive Damage Resistance: 0.8
heatCapacityLow: 100.0
Maximum Targeting Range: 47500.0
Targeting Speed: 5000.0
RADAR Sensor Strength: 16.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Ship Warp Speed: 1.0
Armor Thermal Damage Resistance: 0.65
heatAttenuationMed: 0.76
Warp Speed Multiplier: 3.0
propulsionGraphicID: 394.0
Shield EM Damage Resistance: 1.0
shipBonusAC: 5.0
Shield recharge time: 1250000.0
shipBonusAC2: -4.0
Capacitor Capacity: 1625.0
Shield Uniformity: 0.75
Launcher Hardpoints: 0.0
Turret Hardpoints: 5.0
Color Scheme: 11313.0
Heat Attenuation: 0.71
Calibration: 400.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
fwLpKill: 100.0
Structure EM Damage Resistance: 0.67
heatAttenuationMed: 0.5
gfxBoosterID: 394.0
Drone Bandwidth: 15.0
mainColor: 16777215.0
armorUniformity: 0.75
requiredSkill1Level: 1.0
52306 - Talassonite No Description Talassonite
Click to toggle showing the 17 attributes. typeID: 52306
graphicID: 24434
Capacity: 0.0
isDynamicType: False
typeNameID: 549019
basePrice: 0.0
Volume: 16.0
radius: 1.0
published: True
Mass: 0.0
groupID: 4029
portionSize: 100
asteroidMetaLevel: 1.0
requiredSkill1Level: 3386.0
Reprocessing Skill: 3385.0
Asteroid radius size multiplier: 0.85
Asteroid unit radius: 300.0
52307 - Triglavian Quantum Engineering No Description Science
Click to toggle showing the 23 attributes. typeID: 52307
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 549011
iconID: 33
basePrice: 15000000.0
marketGroupID: 375 (Science)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 270
portionSize: 1
requiredSkill2Level: 5.0
Training time multiplier : 5.0
Primary attribute: 165.0
Secondary attribute: 166.0
Primary Skill required: 3402.0
Secondary Skill required: 3392.0
Level: 0.0
Manufacturing Time Bonus: -1.0
requiredSkill1Level: 5.0
52308 - Triglavian Encryption Methods No Description Science
Click to toggle showing the 25 attributes. typeID: 52308
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 549012
iconID: 33
basePrice: 15000000.0
marketGroupID: 375 (Science)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 270
portionSize: 1
requiredSkill2Level: 4.0
requiredSkill3Level: 4.0
Level: 0.0
Training time multiplier : 4.0
Primary attribute: 165.0
Secondary attribute: 166.0
Primary Skill required: 3402.0
Secondary Skill required: 3409.0
Tertiary Skill required: 3403.0
inventionBonus: 10.0
requiredSkill1Level: 5.0
52309 - Datacore - Triglavian Quantum Engineering No Description Datacores
Click to toggle showing the 14 attributes. typeID: 52309
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 549013
iconID: 3232
basePrice: 0.0
marketGroupID: 1880 (Datacores)
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
groupID: 333
portionSize: 1
52310 - Radiation Absorption Thruster No Description Construction Components
Click to toggle showing the 14 attributes. typeID: 52310
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 549014
iconID: 2180
basePrice: 0.0
marketGroupID: 802 (Amarr)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 334
portionSize: 1
52311 - Singularity Radiation Convertor No Description Construction Components
Click to toggle showing the 14 attributes. typeID: 52311
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 549015
iconID: 2200
basePrice: 0.0
marketGroupID: 802 (Amarr)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 334
portionSize: 1
52312 - Zero-Point Field Manipulator No Description Construction Components
Click to toggle showing the 14 attributes. typeID: 52312
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 549016
iconID: 2196
basePrice: 0.0
marketGroupID: 802 (Amarr)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 334
portionSize: 1
52313 - Trinary State Processor No Description Construction Components
Click to toggle showing the 14 attributes. typeID: 52313
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 549017
iconID: 2188
basePrice: 0.0
marketGroupID: 802 (Amarr)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 334
portionSize: 1
52314 - Lattice Locked Dekaisogen No Description Construction Components
Click to toggle showing the 14 attributes. typeID: 52314
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 549018
iconID: 2192
basePrice: 0.0
marketGroupID: 802 (Amarr)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 334
portionSize: 1
52315 - Rakovene No Description Rakovene
Click to toggle showing the 17 attributes. typeID: 52315
graphicID: 24446
Capacity: 0.0
isDynamicType: False
typeNameID: 549020
basePrice: 0.0
Volume: 16.0
radius: 1.0
published: True
Mass: 0.0
groupID: 4030
portionSize: 100
asteroidMetaLevel: 1.0
requiredSkill1Level: 3386.0
Reprocessing Skill: 3385.0
Asteroid radius size multiplier: 0.85
Asteroid unit radius: 300.0
52316 - Bezdnacine No Description Bezdnacine
Click to toggle showing the 17 attributes. typeID: 52316
graphicID: 24452
Capacity: 0.0
isDynamicType: False
typeNameID: 549021
basePrice: 0.0
Volume: 16.0
radius: 1.0
published: True
Mass: 0.0
groupID: 4031
portionSize: 100
asteroidMetaLevel: 1.0
requiredSkill1Level: 3386.0
Reprocessing Skill: 3385.0
Asteroid radius size multiplier: 0.85
Asteroid unit radius: 300.0
52320 - Leviathanic Leshak No Description Invading Precursor Entities
Click to toggle showing the 66 attributes. typeID: 52320
graphicID: 21993
Capacity: 933.0
isDynamicType: False
typeNameID: 549057
basePrice: 112500000.0
Volume: 495000.0
soundID: 20061
wreckTypeID: 47977
radius: 400.0
published: False
Mass: 63000000.0
groupID: 4028
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 13750.0
Structure Hitpoints: 27500.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Armor Hitpoints: 35750.0
Accuracy falloff : 0.0
Turret Tracking: 7.0
Maximum Velocity: 400.0
Signature Radius: 370.0
Damage Multiplier Bonus Per Cycle: 0.025
Maximum Damage Multiplier Bonus: 2.68
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 125.0
Optimal Range: 63000.0
Capacitor Recharge time: 750000.0
behaviorRemoteArmorRepairDuration: 6000.0
behaviorRemoteArmorRepairRange: 33000.0
behaviorRemoteArmorRepairFalloff: 28000.0
behaviorRemoteArmorRepairDischarge: 136.875
gfxTurretID: 47922.0
Damage Modifier: 0.9
gfxBoosterID: 397.0
Inertia Modifier: 0.11
armorUniformity: 1.0
Maximum Targeting Range: 108000.0
structureUniformity: 1.0
RADAR Sensor Strength: 33.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 225.0
Shield recharge time: 600000.0
Bounty: 0.0
Capacitor Capacity: 8250.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 297.5
Kinetic damage: 0.0
Thermal damage: 475.5
52326 - Invasion Core Environment No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 52326
graphicID: 24466
Capacity: 0.0
isDynamicType: False
typeNameID: 549156
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
52327 - Invasion Neighbourhood Environment No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 52327
graphicID: 24467
Capacity: 0.0
isDynamicType: False
typeNameID: 549157
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
52328 - Invasion Fringe Environment No Description MassiveEnvironments
Click to toggle showing the 12 attributes. typeID: 52328
graphicID: 24468
Capacity: 0.0
isDynamicType: False
typeNameID: 549158
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1882
portionSize: 1
52329 - Empress Jamyl's Avatar No Description Hidden Zenith Amarr Capital
Click to toggle showing the 59 attributes. typeID: 52329
graphicID: 2910
Capacity: 0.0
isDynamicType: False
typeNameID: 549159
basePrice: 0.0
Volume: 100000000.0
radius: 6000.0
published: False
Mass: 2075625000.0
groupID: 1804
portionSize: 1
Shield Capacity: 300.0
Structure Hitpoints: 300.0
Armor EM Damage Resistance: 0.53
Armor Explosive Damage Resistance: 0.23
Armor Kinetic Damage Resistance: 0.33
Armor Thermal Damage Resistance: 0.43
Shield EM Damage Resistance: 0.53
Shield Explosive Damage Resistance: 0.23
Shield Kinetic Damage Resistance: 0.33
Shield Thermal Damage Resistance: 0.43
entityChaseMaxDistance: 0.0
Activation proximity: 250000.0
Armor Hitpoints: 300.0
entityBracketColour: 1.0
entityFlyRange: 0.0
Maximum Velocity: 1.0
Signature Radius: 30000.0
Scan Resolution: 500.0
Capacitor Recharge time: 500000.0
Threat Target Switch: 1.0
Maximum Locked Targets: 1.0
maxAttackTargets: 1.0
fighterAbilityAntiCapitalMissileResistance: 1.0
armorUniformity: 0.75
structureUniformity: 1.0
RADAR Sensor Strength: 72.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Disallows Assistance: 1.0
propulsionGraphicID: 397.0
Shield recharge time: 10000000.0
Capacitor Capacity: 3700.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 26.0
entityShieldBoostDuration: 10000.0
entityShieldBoostDelayChanceLarge: 0.175
Use Signature Radius: 1.0
Chance to not change targets: 0.0
use effect monitoring: 1.0
gfxBoosterID: 397.0
entityAttackRange: 250000.0
Drone Tanking Modifier: 0.7
Capital Sized Vessel: 1.0
Ignore Drones Below This Size: 100.0
Orbit Velocity: 1.0
entityShieldBoostAmount: 28.0
52336 - Leviathanic Damavik No Description Invading Precursor Entities
Click to toggle showing the 77 attributes. typeID: 52336
graphicID: 22007
Capacity: 135.0
isDynamicType: False
raceID: 135
typeNameID: 549209
basePrice: 0.0
Volume: 28600.0
soundID: 20063
wreckTypeID: 48373
radius: 34.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 4028
portionSize: 1
Maximum Locked Targets: 5.0
Shield Capacity: 1375.0
Structure Hitpoints: 1787.5
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 7000.0
Armor Hitpoints: 6050.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 3100.0
Signature Radius: 192.0
Damage Multiplier Bonus Per Cycle: 0.05
Maximum Damage Multiplier Bonus: 2.68
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 800.0
Optimal Range: 10000.0
Capacitor Recharge time: 150000.0
behaviorRemoteArmorRepairDuration: 3000.0
behaviorRemoteArmorRepairRange: 14000.0
behaviorRemoteArmorRepairFalloff: 2500.0
behaviorRemoteArmorRepairDischarge: 10.0
gfxTurretID: 47914.0
Damage Modifier: 0.9
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 2.0
entityEquipmentMax: 2.0
Maximum Targeting Range: 50000.0
npcBehaviorMaximumCombatOrbitRange: 6000.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 40.0
Shield recharge time: 400000.0
Bounty: 0.0
Capacitor Capacity: 500.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 43.9
Kinetic damage: 0.0
Thermal damage: 95.76
Orbit Velocity: 1450.0
entityChaseMaxDuration: 3000.0
armorUniformity: 1.0
52337 - Leviathanic Drekavac No Description Invading Precursor Entities
Click to toggle showing the 78 attributes. typeID: 52337
graphicID: 22318
Capacity: 650.0
isDynamicType: False
raceID: 135
typeNameID: 549210
basePrice: 165000000.0
Volume: 233000.0
soundID: 20063
wreckTypeID: 48372
radius: 250.0
factionID: 500026
published: False
Mass: 9900000.0
groupID: 4028
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 7562.5
Structure Hitpoints: 12100.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 16000.0
Armor Hitpoints: 19661.4
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 95.0
Maximum Velocity: 1200.0
Damage Multiplier Bonus Per Cycle: 0.025
Signature Radius: 350.0
entityMaxVelocitySignatureRadiusMultiplier: 6.0
Maximum Damage Multiplier Bonus: 2.68
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 125.0
Optimal Range: 63000.0
Capacitor Recharge time: 750000.0
behaviorRemoteArmorRepairDuration: 6000.0
behaviorRemoteArmorRepairRange: 33000.0
behaviorRemoteArmorRepairFalloff: 28000.0
behaviorRemoteArmorRepairDischarge: 136.875
gfxTurretID: 47922.0
Damage Modifier: 0.9
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.11
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 2.0
entityEquipmentMax: 2.0
Maximum Targeting Range: 108000.0
npcBehaviorMaximumCombatOrbitRange: 15000.0
structureUniformity: 1.0
RADAR Sensor Strength: 33.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 225.0
Shield recharge time: 800000.0
Bounty: 0.0
Capacitor Capacity: 8250.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 130.9
Kinetic damage: 0.0
Thermal damage: 207.9
Orbit Velocity: 600.0
entityChaseMaxDuration: 3000.0
armorUniformity: 1.0
52338 - Leviathanic Leshak No Description Invading Precursor Entities
Click to toggle showing the 69 attributes. typeID: 52338
graphicID: 21993
Capacity: 933.0
isDynamicType: False
raceID: 135
typeNameID: 549211
basePrice: 112500000.0
Volume: 495000.0
soundID: 20061
wreckTypeID: 47977
radius: 400.0
published: False
Mass: 63000000.0
groupID: 4028
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 13750.0
Structure Hitpoints: 27500.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Armor Hitpoints: 35750.0
Accuracy falloff : 0.0
Turret Tracking: 7.0
Maximum Velocity: 400.0
Signature Radius: 370.0
Damage Multiplier Bonus Per Cycle: 0.025
Maximum Damage Multiplier Bonus: 2.68
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 125.0
Optimal Range: 63000.0
Capacitor Recharge time: 750000.0
behaviorRemoteArmorRepairDuration: 6000.0
behaviorRemoteArmorRepairRange: 33000.0
behaviorRemoteArmorRepairFalloff: 28000.0
behaviorRemoteArmorRepairDischarge: 136.875
gfxTurretID: 47922.0
Damage Modifier: 0.9
gfxBoosterID: 397.0
Inertia Modifier: 0.11
entityEquipmentMin: 2.0
entityEquipmentMax: 2.0
Maximum Targeting Range: 108000.0
structureUniformity: 1.0
RADAR Sensor Strength: 33.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 225.0
Shield recharge time: 600000.0
Bounty: 0.0
Capacitor Capacity: 8250.0
Shield Uniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 297.5
Kinetic damage: 0.0
Thermal damage: 475.5
armorUniformity: 1.0
52343 - Small Rift No Description Large Collidable Object
Click to toggle showing the 13 attributes. typeID: 52343
graphicID: 24422
Capacity: 0.0
isDynamicType: False
typeNameID: 549214
basePrice: 0.0
Volume: 0.0
soundID: 20211
radius: 1274.0
published: False
Mass: 1.0
groupID: 226
portionSize: 1
52344 - Large Rift No Description Large Collidable Object
Click to toggle showing the 13 attributes. typeID: 52344
graphicID: 24420
Capacity: 0.0
isDynamicType: False
typeNameID: 549215
basePrice: 0.0
Volume: 0.0
soundID: 20211
radius: 1274.0
published: False
Mass: 1.0
groupID: 226
portionSize: 1
52348 - Veles Light Entropic Disintegrator Blueprint No Description Precursor Weapon Blueprint
Click to toggle showing the 13 attributes. typeID: 52348
Capacity: 0.0
isDynamicType: False
typeNameID: 549368
iconID: 21923
basePrice: 120000.0
marketGroupID: 292 (Small)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1990
portionSize: 1
52349 - Veles Heavy Entropic Disintegrator Blueprint No Description Precursor Weapon Blueprint
Click to toggle showing the 13 attributes. typeID: 52349
Capacity: 0.0
isDynamicType: False
typeNameID: 549369
iconID: 21922
basePrice: 1200000.0
marketGroupID: 293 (Medium)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1990
portionSize: 1
52350 - Veles Supratidal Entropic Disintegrator Blueprint No Description Precursor Weapon Blueprint
Click to toggle showing the 13 attributes. typeID: 52350
Capacity: 0.0
isDynamicType: False
typeNameID: 549370
iconID: 21921
basePrice: 9000000.0
marketGroupID: 295 (Large)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1990
portionSize: 1
52351 - Nergal Singularity Storm SKIN (Permanent) Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.

One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 549375
typeID: 52351
Capacity: 0.0
raceID: 135
typeNameID: 549374
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Nergal Singularity Storm
skin_skinMaterialID: 301
skin_isSingleUse: False
skin_skinDescription: 549373
skin_visibleSerenity: False
skin_skinID: 7945
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [52250]
skin_licenseTypeID: 52351
Extra Skin Attributes:
Applies to: Nergal
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52352 - Draugur Singularity Storm SKIN (Permanent) Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.

One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 549378
typeID: 52352
Capacity: 0.0
raceID: 135
typeNameID: 549377
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Draugur Singularity Storm
skin_skinMaterialID: 301
skin_isSingleUse: False
skin_skinDescription: 549376
skin_visibleSerenity: False
skin_skinID: 7946
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [52254]
skin_licenseTypeID: 52352
Extra Skin Attributes:
Applies to: Draugur
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52353 - Ikitursa Singularity Storm SKIN (Permanent) Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.

One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 549381
typeID: 52353
Capacity: 0.0
raceID: 135
typeNameID: 549380
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Ikitursa Singularity Storm
skin_skinMaterialID: 301
skin_isSingleUse: False
skin_skinDescription: 549379
skin_visibleSerenity: False
skin_skinID: 7947
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [52252]
skin_licenseTypeID: 52353
Extra Skin Attributes:
Applies to: Ikitursa
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52354 - ECM TFU Wreck No Description Wreck
Click to toggle showing the 12 attributes. typeID: 52354
graphicID: 24426
Capacity: 27500.0
isDynamicType: False
typeNameID: 549383
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
52355 - Damp TFU Wreck No Description Wreck
Click to toggle showing the 12 attributes. typeID: 52355
graphicID: 24428
Capacity: 27500.0
isDynamicType: False
typeNameID: 549384
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
52356 - Web TFU Wreck No Description Wreck
Click to toggle showing the 12 attributes. typeID: 52356
graphicID: 24425
Capacity: 27500.0
isDynamicType: False
typeNameID: 549385
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
52357 - MJFG TFU Wreck No Description Wreck
Click to toggle showing the 12 attributes. typeID: 52357
graphicID: 24429
Capacity: 27500.0
isDynamicType: False
typeNameID: 549386
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
52358 - Bomb TFU Wreck No Description Wreck
Click to toggle showing the 12 attributes. typeID: 52358
graphicID: 24427
Capacity: 27500.0
isDynamicType: False
typeNameID: 549387
basePrice: 0.0
Volume: 27500.0
radius: 14.0
published: False
Mass: 10000.0
groupID: 186
portionSize: 1
52359 - Triglavian Support Structure 1 No Description #System
Click to toggle showing the 12 attributes. typeID: 52359
graphicID: 24430
Capacity: 0.0
isDynamicType: False
typeNameID: 549388
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 0
portionSize: 1
52360 - Triglavian Support Structure 2 No Description #System
Click to toggle showing the 12 attributes. typeID: 52360
graphicID: 24431
Capacity: 0.0
isDynamicType: False
typeNameID: 549389
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 0
portionSize: 1
52361 - Ark No Description #System
Click to toggle showing the 12 attributes. typeID: 52361
graphicID: 24432
Capacity: 0.0
isDynamicType: False
typeNameID: 549390
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 0
portionSize: 1
52362 - Triglavian Boundary Geodesic 140k Used to visually establish Triglavian dungeon boundaries. Non-Interactable Object
Click to toggle showing the 13 attributes. descriptionID: 549398
typeID: 52362
graphicID: 24461
Capacity: 0.0
isDynamicType: False
typeNameID: 549397
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
52363 - Particle cloud spiral 01a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 52363
graphicID: 24462
Capacity: 0.0
isDynamicType: False
typeNameID: 549399
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
52364 - ENV_RedFog_01a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 52364
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 549400
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
52365 - Particle cloud 01a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 52365
graphicID: 24463
Capacity: 0.0
isDynamicType: False
typeNameID: 549430
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
52390 - Triglavian support structure 3 No Description #System
Click to toggle showing the 12 attributes. typeID: 52390
graphicID: 24464
Capacity: 0.0
isDynamicType: False
typeNameID: 549481
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 0
portionSize: 1
52391 - No Name No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 52391
Capacity: 0.0
raceID: 4
typeNameID: 549484
basePrice: 0.0
marketGroupID: 1990 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Arbitrator Triglavian Twilight
skin_skinMaterialID: 2378
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 7972
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [628]
skin_licenseTypeID: 52391
Extra Skin Attributes:
Applies to: Arbitrator
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52392 - Apocalypse Triglavian Twilight SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 52392
Capacity: 0.0
raceID: 4
typeNameID: 549485
basePrice: 0.0
marketGroupID: 1964 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Apocalypse Triglavian Twilight
skin_skinMaterialID: 2378
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 7973
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [642]
skin_licenseTypeID: 52392
Extra Skin Attributes:
Applies to: Apocalypse
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52393 - Prophecy Triglavian Twilight SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 52393
Capacity: 0.0
raceID: 4
typeNameID: 549486
basePrice: 0.0
marketGroupID: 1956 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Prophecy Triglavian Twilight
skin_skinMaterialID: 2378
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 7974
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16233]
skin_licenseTypeID: 52393
Extra Skin Attributes:
Applies to: Prophecy
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52394 - Coercer Triglavian Twilight SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 13 attributes. typeID: 52394
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 549487
basePrice: 0.0
marketGroupID: 1994 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
Extra Skin Attributes:
isSingleUse: None
visibleTranquility: None
visibleSerenity: None
duration: None
52395 - Thorax Triglavian Twilight SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 52395
Capacity: 0.0
raceID: 8
typeNameID: 549488
basePrice: 0.0
marketGroupID: 1992 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Thorax Triglavian Twilight
skin_skinMaterialID: 2378
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 7976
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [627]
skin_licenseTypeID: 52395
Extra Skin Attributes:
Applies to: Thorax
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52396 - Megathron Triglavian Twilight SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 52396
Capacity: 0.0
raceID: 8
typeNameID: 549489
basePrice: 0.0
marketGroupID: 1966 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Megathron Triglavian Twilight
skin_skinMaterialID: 2378
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 7977
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [641]
skin_licenseTypeID: 52396
Extra Skin Attributes:
Applies to: Megathron
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52397 - Brutix Triglavian Twilight SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 24 attributes. typeID: 52397
Capacity: 0.0
isDynamicType: False
raceID: 8
typeNameID: 549490
basePrice: 0.0
marketGroupID: 1958 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Brutix Triglavian Twilight
skin_skinMaterialID: 2378
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 7978
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16229]
skin_licenseTypeID: 52397
Extra Skin Attributes:
Applies to: Brutix
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52398 - Algos Triglavian Twilight SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 52398
Capacity: 0.0
raceID: 8
typeNameID: 549491
basePrice: 0.0
marketGroupID: 1996 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Algos Triglavian Twilight
skin_skinMaterialID: 2378
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 7979
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [32872]
skin_licenseTypeID: 52398
Extra Skin Attributes:
Applies to: Algos
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52399 - Caracal Triglavian Twilight SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 52399
Capacity: 0.0
raceID: 1
typeNameID: 549492
basePrice: 0.0
marketGroupID: 1991 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Caracal Triglavian Twilight
skin_skinMaterialID: 2379
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 7981
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [621]
skin_licenseTypeID: 52399
Extra Skin Attributes:
Applies to: Caracal
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52400 - Scorpion Triglavian Twilight SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 52400
Capacity: 0.0
raceID: 1
typeNameID: 549493
basePrice: 0.0
marketGroupID: 1965 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Scorpion Triglavian Twilight
skin_skinMaterialID: 2379
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 7982
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [640]
skin_licenseTypeID: 52400
Extra Skin Attributes:
Applies to: Scorpion
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52401 - Drake Triglavian Twilight SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 52401
Capacity: 0.0
raceID: 1
typeNameID: 549494
basePrice: 0.0
marketGroupID: 1957 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Drake Triglavian Twilight
skin_skinMaterialID: 2379
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 7983
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [24698]
skin_licenseTypeID: 52401
Extra Skin Attributes:
Applies to: Drake
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52402 - Cormorant Triglavian Twilight SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 52402
Capacity: 0.0
raceID: 1
typeNameID: 549495
basePrice: 0.0
marketGroupID: 1995 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Cormorant Triglavian Twilight
skin_skinMaterialID: 2379
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 7984
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16238]
skin_licenseTypeID: 52402
Extra Skin Attributes:
Applies to: Cormorant
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52403 - Stabber Triglavian Twilight SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 52403
Capacity: 0.0
raceID: 2
typeNameID: 549496
basePrice: 0.0
marketGroupID: 1993 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Stabber Triglavian Twilight
skin_skinMaterialID: 2379
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 7985
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [622]
skin_licenseTypeID: 52403
Extra Skin Attributes:
Applies to: Stabber
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52404 - Typhoon Triglavian Twilight SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 52404
Capacity: 0.0
raceID: 2
typeNameID: 549497
basePrice: 0.0
marketGroupID: 1967 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Typhoon Triglavian Twilight
skin_skinMaterialID: 2379
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 7986
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [644]
skin_licenseTypeID: 52404
Extra Skin Attributes:
Applies to: Typhoon
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52405 - Hurricane Triglavian Twilight SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 52405
Capacity: 0.0
raceID: 2
typeNameID: 549498
basePrice: 0.0
marketGroupID: 1959 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Hurricane Triglavian Twilight
skin_skinMaterialID: 2379
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 7987
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [24702]
skin_licenseTypeID: 52405
Extra Skin Attributes:
Applies to: Hurricane
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52406 - Talwar Triglavian Twilight SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 52406
Capacity: 0.0
raceID: 2
typeNameID: 549499
basePrice: 0.0
marketGroupID: 1997 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Talwar Triglavian Twilight
skin_skinMaterialID: 2379
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 7988
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [32878]
skin_licenseTypeID: 52406
Extra Skin Attributes:
Applies to: Talwar
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52407 - Arbitrator Triglavian Twilight SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 23 attributes. typeID: 52407
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 549530
basePrice: 0.0
marketGroupID: 1964 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Arbitrator Triglavian Twilight
skin_skinMaterialID: 2378
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 7972
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [628]
skin_licenseTypeID: 52407
Extra Skin Attributes:
Applies to: Arbitrator
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
Removed Items (0 Entries)

Please note that a "removed" item usually means the item was just not yet added to the "newer" build.

TypeID & Name Description Group Attributes

Changed Blueprints (21 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
48097 - Tetryon Exotic Plasma S Blueprint BP Price: 100,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
2x Crystalline Isogen-10
21x Pyerite
27x Tritanium
45x Zero-Point Condensate
Skills:
Industry I
Outcome:
1000x Tetryon Exotic Plasma S (47885)
BP Price: 100,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
2x Crystalline Isogen-10
21x Pyerite
27x Tritanium
45x Zero-Point Condensate
Skills:
Industry I
Outcome:
5000x Tetryon Exotic Plasma S (47885)
BP Price: 100,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
2x 47975
21x 35
27x 34
45x 48112
Skills:
3380 I
Outcome:
15000x 47885
48098 - Baryon Exotic Plasma S Blueprint BP Price: 50,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
2x Crystalline Isogen-10
21x Pyerite
27x Tritanium
45x Zero-Point Condensate
Skills:
Industry I
Outcome:
1000x Baryon Exotic Plasma S (47924)
BP Price: 50,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
2x Crystalline Isogen-10
21x Pyerite
27x Tritanium
45x Zero-Point Condensate
Skills:
Industry I
Outcome:
5000x Baryon Exotic Plasma S (47924)
BP Price: 50,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
2x 47975
21x 35
27x 34
45x 48112
Skills:
3380 I
Outcome:
15000x 47924
48099 - Meson Exotic Plasma S Blueprint BP Price: 40,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
2x Crystalline Isogen-10
21x Pyerite
27x Tritanium
45x Zero-Point Condensate
Skills:
Industry I
Outcome:
1000x Meson Exotic Plasma S (47925)
BP Price: 40,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
2x Crystalline Isogen-10
21x Pyerite
27x Tritanium
45x Zero-Point Condensate
Skills:
Industry I
Outcome:
5000x Meson Exotic Plasma S (47925)
BP Price: 40,000 ISK
Build Time: 0:05:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
2x 47975
21x 35
27x 34
45x 48112
Skills:
3380 I
Outcome:
15000x 47925
48102 - Tetryon Exotic Plasma M Blueprint BP Price: 400,000 ISK
Build Time: 0:10:00
Copy:480 ME:210 TE:210 Limit:300x
Materials:
3x Crystalline Isogen-10
85x Zero-Point Condensate
119x Pyerite
143x Tritanium
Skills:
Industry I
Outcome:
1000x Tetryon Exotic Plasma M (47886)
BP Price: 400,000 ISK
Build Time: 0:10:00
Copy:480 ME:210 TE:210 Limit:300x
Materials:
3x Crystalline Isogen-10
85x Zero-Point Condensate
119x Pyerite
143x Tritanium
Skills:
Industry I
Outcome:
5000x Tetryon Exotic Plasma M (47886)
BP Price: 400,000 ISK
Build Time: 0:10:00
Copy:480 ME:210 TE:210 Limit:300x
Materials:
3x 47975
85x 48112
119x 35
143x 34
Skills:
3380 I
Outcome:
15000x 47886
48103 - Baryon Exotic Plasma M Blueprint BP Price: 175,000 ISK
Build Time: 0:10:00
Copy:480 ME:210 TE:210 Limit:300x
Materials:
3x Crystalline Isogen-10
85x Zero-Point Condensate
119x Pyerite
143x Tritanium
Skills:
Industry I
Outcome:
1000x Baryon Exotic Plasma M (47928)
BP Price: 175,000 ISK
Build Time: 0:10:00
Copy:480 ME:210 TE:210 Limit:300x
Materials:
3x Crystalline Isogen-10
85x Zero-Point Condensate
119x Pyerite
143x Tritanium
Skills:
Industry I
Outcome:
5000x Baryon Exotic Plasma M (47928)
BP Price: 175,000 ISK
Build Time: 0:10:00
Copy:480 ME:210 TE:210 Limit:300x
Materials:
3x 47975
85x 48112
119x 35
143x 34
Skills:
3380 I
Outcome:
15000x 47928
48104 - Meson Exotic Plasma M Blueprint BP Price: 150,000 ISK
Build Time: 0:10:00
Copy:480 ME:210 TE:210 Limit:300x
Materials:
3x Crystalline Isogen-10
85x Zero-Point Condensate
119x Pyerite
143x Tritanium
Skills:
Industry I
Outcome:
1000x Meson Exotic Plasma M (47929)
BP Price: 150,000 ISK
Build Time: 0:10:00
Copy:480 ME:210 TE:210 Limit:300x
Materials:
3x Crystalline Isogen-10
85x Zero-Point Condensate
119x Pyerite
143x Tritanium
Skills:
Industry I
Outcome:
5000x Meson Exotic Plasma M (47929)
BP Price: 150,000 ISK
Build Time: 0:10:00
Copy:480 ME:210 TE:210 Limit:300x
Materials:
3x 47975
85x 48112
119x 35
143x 34
Skills:
3380 I
Outcome:
15000x 47929
48107 - Tetryon Exotic Plasma L Blueprint BP Price: 1,000,000 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
5x Crystalline Isogen-10
125x Zero-Point Condensate
458x Tritanium
580x Pyerite
Skills:
Industry I
Outcome:
1000x Tetryon Exotic Plasma L (47887)
BP Price: 1,000,000 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
5x Crystalline Isogen-10
125x Zero-Point Condensate
458x Tritanium
580x Pyerite
Skills:
Industry I
Outcome:
5000x Tetryon Exotic Plasma L (47887)
BP Price: 1,000,000 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
5x 47975
125x 48112
458x 34
580x 35
Skills:
3380 I
Outcome:
15000x 47887
48108 - Baryon Exotic Plasma L Blueprint BP Price: 175,000 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
5x Crystalline Isogen-10
125x Zero-Point Condensate
458x Tritanium
580x Pyerite
Skills:
Industry I
Outcome:
1000x Baryon Exotic Plasma L (47932)
BP Price: 175,000 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
5x Crystalline Isogen-10
125x Zero-Point Condensate
458x Tritanium
580x Pyerite
Skills:
Industry I
Outcome:
5000x Baryon Exotic Plasma L (47932)
BP Price: 175,000 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
5x 47975
125x 48112
458x 34
580x 35
Skills:
3380 I
Outcome:
15000x 47932
48109 - Meson Exotic Plasma L Blueprint BP Price: 400,000 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
5x Crystalline Isogen-10
125x Zero-Point Condensate
458x Tritanium
580x Pyerite
Skills:
Industry I
Outcome:
1000x Meson Exotic Plasma L (47933)
BP Price: 400,000 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
5x Crystalline Isogen-10
125x Zero-Point Condensate
458x Tritanium
580x Pyerite
Skills:
Industry I
Outcome:
5000x Meson Exotic Plasma L (47933)
BP Price: 400,000 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
5x 47975
125x 48112
458x 34
580x 35
Skills:
3380 I
Outcome:
15000x 47933
49717 - Zarmazd Blueprint BP Price: 50,000,000,000 ISK
Build Time: 2 days, 18:40:00
Copy:192000 ME:84000 TE:84000 Limit:1x
Materials:
1x Rodiva
12x R.A.M.- Starship Tech
23x Antimatter Reactor Unit
75x Construction Blocks
75x Fusion Thruster
90x Morphite
150x Linear Shield Emitter
263x Radar Sensor Cluster
750x Tesseract Capacitor Unit
1800x Nanoelectrical Microprocessor
2250x Tungsten Carbide Armor Plate
Skills:
Advanced Medium Ship Construction I
Nanite Engineering I
Industry V
Outcome:
1x Zarmazd (49713)
BP Price: 50,000,000,000 ISK
Build Time: 2 days, 18:40:00
Copy:192000 ME:84000 TE:84000 Limit:1x
Materials:
1x Rodiva
12x R.A.M.- Starship Tech
20x Singularity Radiation Convertor
71x Radiation Absorption Thruster
80x Lattice Locked Dekaisogen
90x Morphite
150x Linear Shield Emitter
263x Radar Sensor Cluster
750x Zero-Point Field Manipulator
1800x Trinary State Processor
2250x Tungsten Carbide Armor Plate
Skills:
Advanced Medium Ship Construction I
Triglavian Quantum Engineering I
Industry V
Outcome:
1x Zarmazd (49713)
BP Price: 50,000,000,000 ISK
Build Time: 2 days, 18:40:00
Copy:192000 ME:84000 TE:84000 Limit:1x
Materials:
1x 49712
12x 11478
2
30x 1154952311
7
51x 3828
75x 11532
52310
80x 52314

90x 11399
150x 11557
263x 11537
750x
1155452312
1800x
1153952313
2250x 11543
Skills:
3397 I
1144252307 I
3380 V
Outcome:
1x 49713
52237 - Zorya's Light Entropic Disintegrator Blueprint No blueprint entry found. BP Price: 120,000 ISK
Build Time: 0:45:00
Copy:2160 ME:945 TE:945 Limit:60x
Materials:
1x Light Entropic Disintegrator II
8x Crystalline Isogen-10
28x Zero-Point Condensate
Skills:
Industry I
Triglavian Quantum Engineering I
Outcome:
1x Zorya's Light Entropic Disintegrator (52236)
BP Price: 120,000 ISK
Build Time: 0:45:00
Copy:2160 ME:945 TE:945 Limit:60x
Materials:
1x 47914
8x 47975
28x 48112
Skills:
3380 I
52307 I
Outcome:
1x 52236
52239 - Zorya's Heavy Entropic Disintegrator Blueprint No blueprint entry found. BP Price: 1,200,000 ISK
Build Time: 0:30:00
Copy:1440 ME:630 TE:630 Limit:100x
Materials:
1x Heavy Entropic Disintegrator II
14x Crystalline Isogen-10
52x Zero-Point Condensate
Skills:
Industry I
Triglavian Quantum Engineering I
Outcome:
1x Zorya's Heavy Entropic Disintegrator (52238)
BP Price: 1,200,000 ISK
Build Time: 0:30:00
Copy:1440 ME:630 TE:630 Limit:100x
Materials:
1x 47918
14x 47975
52x 48112
Skills:
3380 I
52307 I
Outcome:
1x 52238
52241 - Zorya's Supratidal Entropic Disintegrator Blueprint No blueprint entry found. BP Price: 9,000,000 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
1x Supratidal Entropic Disintegrator II
22x Crystalline Isogen-10
64x Zero-Point Condensate
Skills:
Industry I
Triglavian Quantum Engineering I
Outcome:
1x Zorya's Supratidal Entropic Disintegrator (52240)
BP Price: 9,000,000 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
1x 47922
22x 47975
64x 48112
Skills:
3380 I
52307 I
Outcome:
1x 52240
52243 - Zorya's Entropic Radiation Sink Blueprint No blueprint entry found. BP Price: 249,600 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
1x Entropic Radiation Sink II
12x Crystalline Isogen-10
42x Zero-Point Condensate
Skills:
Industry I
Triglavian Quantum Engineering I
Outcome:
1x Zorya's Entropic Radiation Sink (52242)
BP Price: 249,600 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
1x 47911
12x 47975
42x 48112
Skills:
3380 I
52307 I
Outcome:
1x 52242
52245 - Veles Entropic Radiation Sink Blueprint No blueprint entry found. BP Price: 249,600 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
1x Entropic Radiation Sink II
12x Crystalline Isogen-10
42x Zero-Point Condensate
Skills:
Industry I
Triglavian Quantum Engineering I
Outcome:
1x Veles Entropic Radiation Sink (52244)
BP Price: 249,600 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
1x 47911
12x 47975
42x 48112
Skills:
3380 I
52307 I
Outcome:
1x 52244
52251 - Nergal Blueprint No blueprint entry found. BP Price: 50,000,000,000 ISK
Build Time: 1 day, 9:20:00
Copy:192000 ME:84000 TE:84000 Limit:1x
Materials:
1x Damavik
8x R.A.M.- Starship Tech
16x Singularity Radiation Convertor
34x Morphite
42x Radiation Absorption Thruster
48x Lattice Locked Dekaisogen
50x Linear Shield Emitter
280x Radar Sensor Cluster
328x Zero-Point Field Manipulator
650x Trinary State Processor
800x Tungsten Carbide Armor Plate
Skills:
Advanced Small Ship Construction I
Triglavian Quantum Engineering I
Industry V
Outcome:
1x Nergal (52250)
BP Price: 50,000,000,000 ISK
Build Time: 1 day, 9:20:00
Copy:192000 ME:84000 TE:84000 Limit:1x
Materials:
1x 47269
8x 11478
16x 52311
34x 11399
42x 52310
48x 52314
50x 11557
280x 11537
328x 52312
650x 52313
800x 11543
Skills:
3395 I
52307 I
3380 V
Outcome:
1x 52250
52253 - Ikitursa Blueprint No blueprint entry found. BP Price: 50,000,000,000 ISK
Build Time: 2 days, 18:40:00
Copy:192000 ME:84000 TE:84000 Limit:1x
Materials:
1x Vedmak
12x R.A.M.- Starship Tech
22x Singularity Radiation Convertor
65x Radiation Absorption Thruster
80x Morphite
80x Lattice Locked Dekaisogen
125x Linear Shield Emitter
278x Radar Sensor Cluster
800x Zero-Point Field Manipulator
1600x Trinary State Processor
2550x Tungsten Carbide Armor Plate
Skills:
Advanced Medium Ship Construction I
Triglavian Quantum Engineering I
Industry V
Outcome:
1x Ikitursa (52252)
BP Price: 50,000,000,000 ISK
Build Time: 2 days, 18:40:00
Copy:192000 ME:84000 TE:84000 Limit:1x
Materials:
1x 47270
12x 11478
22x 52311
65x 52310
80x 11399
80x 52314
125x 11557
278x 11537
800x 52312
1600x 52313
2550x 11543
Skills:
3397 I
52307 I
3380 V
Outcome:
1x 52252
52255 - Draugur Blueprint No blueprint entry found. BP Price: 50,000,000,000 ISK
Build Time: 2 days, 2:00:00
Copy:192000 ME:84000 TE:84000 Limit:1x
Materials:
1x Kikimora
10x R.A.M.- Starship Tech
18x Singularity Radiation Convertor
55x Lattice Locked Dekaisogen
65x Morphite
75x Radiation Absorption Thruster
95x Linear Shield Emitter
210x Radar Sensor Cluster
550x Zero-Point Field Manipulator
1050x Trinary State Processor
1400x Tungsten Carbide Armor Plate
Skills:
Advanced Small Ship Construction I
Triglavian Quantum Engineering I
Industry V
Outcome:
1x Draugur (52254)
BP Price: 50,000,000,000 ISK
Build Time: 2 days, 2:00:00
Copy:192000 ME:84000 TE:84000 Limit:1x
Materials:
1x 49710
10x 11478
18x 52311
55x 52314
65x 11399
75x 52310
95x 11557
210x 11537
550x 52312
1050x 52313
1400x 11543
Skills:
3395 I
52307 I
3380 V
Outcome:
1x 52254
52348 - Veles Light Entropic Disintegrator Blueprint No blueprint entry found. BP Price: 120,000 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
1x Light Entropic Disintegrator II
8x Crystalline Isogen-10
28x Zero-Point Condensate
Skills:
Industry I
Triglavian Quantum Engineering I
Outcome:
1x Veles Light Entropic Disintegrator (47915)
BP Price: 120,000 ISK
Build Time: 0:15:00
Copy:720 ME:315 TE:315 Limit:200x
Materials:
1x 47914
8x 47975
28x 48112
Skills:
3380 I
52307 I
Outcome:
1x 47915
52349 - Veles Heavy Entropic Disintegrator Blueprint No blueprint entry found. BP Price: 1,200,000 ISK
Build Time: 0:30:00
Copy:1440 ME:630 TE:630 Limit:100x
Materials:
1x Heavy Entropic Disintegrator II
14x Crystalline Isogen-10
52x Zero-Point Condensate
Skills:
Industry I
Triglavian Quantum Engineering I
Outcome:
1x Veles Heavy Entropic Disintegrator (47919)
BP Price: 1,200,000 ISK
Build Time: 0:30:00
Copy:1440 ME:630 TE:630 Limit:100x
Materials:
1x 47918
14x 47975
52x 48112
Skills:
3380 I
52307 I
Outcome:
1x 47919
52350 - Veles Supratidal Entropic Disintegrator Blueprint No blueprint entry found. BP Price: 9,000,000 ISK
Build Time: 0:45:00
Copy:2160 ME:945 TE:945 Limit:60x
Materials:
1x Supratidal Entropic Disintegrator II
22x Crystalline Isogen-10
64x Zero-Point Condensate
Skills:
Industry I
Triglavian Quantum Engineering I
Outcome:
1x Veles Supratidal Entropic Disintegrator (47923)
BP Price: 9,000,000 ISK
Build Time: 0:45:00
Copy:2160 ME:945 TE:945 Limit:60x
Materials:
1x 47922
22x 47975
64x 48112
Skills:
3380 I
52307 I
Outcome:
1x 47923
Changed Reprocessing (20 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
47915 - Veles Light Entropic Disintegrator (Precursor Weapon) 1102x Tritanium
113x Pyerite
4x Mexallon
2x Nocxium
2x Zydrine
1102x Tritanium
113x Pyerite
4x Mexallon
2x Nocxium
2x Zydrine
8x Crystalline Isogen-10
28x Zero-Point Condensate
1102x 34
113x 35
4x 36
2x 38
2x 39

8x 47975
28x 48112
47919 - Veles Heavy Entropic Disintegrator (Precursor Weapon) 4453x Tritanium
1287x Pyerite
1199x Mexallon
2x Megacyte
4453x Tritanium
1287x Pyerite
1199x Mexallon
2x Megacyte
14x Crystalline Isogen-10
62x Zero-Point Condensate
4453x 34
1287x 35
1199x 36
2x 40

14x 47975
62x 48112
47923 - Veles Supratidal Entropic Disintegrator (Precursor Weapon) 13684x Tritanium
4117x Pyerite
3851x Mexallon
2x Zydrine
8x Megacyte
13684x Tritanium
4117x Pyerite
3851x Mexallon
2x Zydrine
8x Megacyte
22x Crystalline Isogen-10
64x Zero-Point Condensate
13684x 34
4117x 35
3851x 36
2x 39
8x 40

22x 47975
64x 48112
49713 - Zarmazd (Logistics) 514356x Tritanium
184233x Pyerite
39907x Mexallon
9687x Isogen
2387x Nocxium
1202x Zydrine
156x Megacyte
75x Construction Blocks
90x Morphite
75x Fusion Thruster
263x Radar Sensor Cluster
1800x Nanoelectrical Microprocessor
2250x Tungsten Carbide Armor Plate
23x Antimatter Reactor Unit
750x Tesseract Capacitor Unit
150x Linear Shield Emitter
546x Zero-Point Condensate
90x Morphite
12x R.A.M.- Starship Tech
263x Radar Sensor Cluster
2250x Tungsten Carbide Armor Plate
150x Linear Shield Emitter
71x Radiation Absorption Thruster
20x Singularity Radiation Convertor
750x Zero-Point Field Manipulator
1800x Trinary State Processor
80x Lattice Locked Dekaisogen
514356x 34
184233x 35
39907x 36
9687x 37
2387x 38
1202x 39
156x 40
75x 3828
90x 11399
75x 11532
263
90x 11399
12x 11478
263x 11537
2250x 11543
150
x 115357
1800x 11539
2250x 11543
23x 11549
750x 11554
150x 11557
546x 48112
71x 52310
20x 52311
750x 52312
1800x 52313
80x 52314
52227 - Abyssal Damage Control (Damage Control) No reprocessing data found. 1062x Tritanium
2x Pyerite
53x Mexallon
1062x 34
2x 35
53x 36
52230 - Abyssal Assault Damage Control (Damage Control) No reprocessing data found. 1462x Tritanium
3x Pyerite
62x Mexallon
1462x 34
3x 35
62x 36
52236 - Zorya's Light Entropic Disintegrator (Precursor Weapon) No reprocessing data found. 1102x Tritanium
113x Pyerite
4x Mexallon
2x Nocxium
2x Zydrine
8x Crystalline Isogen-10
28x Zero-Point Condensate
1102x 34
113x 35
4x 36
2x 38
2x 39
8x 47975
28x 48112
52238 - Zorya's Heavy Entropic Disintegrator (Precursor Weapon) No reprocessing data found. 4453x Tritanium
1287x Pyerite
1199x Mexallon
2x Megacyte
14x Crystalline Isogen-10
52x Zero-Point Condensate
4453x 34
1287x 35
1199x 36
2x 40
14x 47975
52x 48112
52240 - Zorya's Supratidal Entropic Disintegrator (Precursor Weapon) No reprocessing data found. 13684x Tritanium
4117x Pyerite
3851x Mexallon
2x Zydrine
8x Megacyte
22x Crystalline Isogen-10
64x Zero-Point Condensate
13684x 34
4117x 35
3851x 36
2x 39
8x 40
22x 47975
64x 48112
52242 - Zorya's Entropic Radiation Sink (Entropic Radiation Sink) No reprocessing data found. 676x Tritanium
318x Mexallon
2x Isogen
6x Zydrine
2x Megacyte
8x Mechanical Parts
3x Miniature Electronics
8x Morphite
8x Nanoelectrical Microprocessor
676x 34
318x 36
2x 37
6x 39
2x 40
8x 3689
3x 9842
8x 11399
8x 11539
52244 - Veles Entropic Radiation Sink (Entropic Radiation Sink) No reprocessing data found. 676x Tritanium
318x Mexallon
2x Isogen
6x Zydrine
2x Megacyte
676x 34
318x 36
2x 37
6x 39
2x 40
52250 - Nergal (Assault Frigate) No reprocessing data found. 34x Morphite
8x R.A.M.- Starship Tech
280x Radar Sensor Cluster
800x Tungsten Carbide Armor Plate
50x Linear Shield Emitter
42x Radiation Absorption Thruster
16x Singularity Radiation Convertor
328x Zero-Point Field Manipulator
650x Trinary State Processor
48x Lattice Locked Dekaisogen
34x 11399
8x 11478
280x 11537
800x 11543
50x 11557
42x 52310
16x 52311
328x 52312
650x 52313
48x 52314
52252 - Ikitursa (Heavy Assault Cruiser) No reprocessing data found. 80x Morphite
12x R.A.M.- Starship Tech
278x Radar Sensor Cluster
2550x Tungsten Carbide Armor Plate
125x Linear Shield Emitter
65x Radiation Absorption Thruster
800x Singularity Radiation Convertor
1600x Trinary State Processor
80x Lattice Locked Dekaisogen
80x 11399
12x 11478
278x 11537
2550x 11543
125x 11557
65x 52310
800x 52311
1600x 52313
80x 52314
52254 - Draugur (Command Destroyer) No reprocessing data found. 65x Morphite
10x R.A.M.- Starship Tech
210x Radar Sensor Cluster
1400x Tungsten Carbide Armor Plate
95x Linear Shield Emitter
75x Radiation Absorption Thruster
18x Singularity Radiation Convertor
550x Zero-Point Field Manipulator
1050x Trinary State Processor
55x Lattice Locked Dekaisogen
65x 11399
10x 11478
210x 11537
1400x 11543
95x 11557
75x 52310
18x 52311
550x 52312
1050x 52313
55x 52314
52264 - Test Site Gatling Pulse Laser (Energy Weapon) No reprocessing data found. 231x Tritanium
220x Pyerite
231x 34
220x 35
52265 - Test Site Armor Repair (Armor Repair Unit) No reprocessing data found. 858x Tritanium
288x Pyerite
4x Megacyte
858x 34
288x 35
4x 40
52267 - Test Site Maller (Cruiser) No reprocessing data found. 633333x Tritanium
144444x Pyerite
42222x Mexallon
10000x Isogen
2556x Nocxium
1222x Zydrine
322x Megacyte
633333x 34
144444x 35
42222x 36
10000x 37
2556x 38
1222x 39
322x 40
52306 - Talassonite (Talassonite) No reprocessing data found. 12600x Tritanium
456x Nocxium
81x Zydrine
13x Megacyte
12600x 34
456x 38
81x 39
13x 40
52315 - Rakovene (Rakovene) No reprocessing data found. 12600x Tritanium
7200x Pyerite
456x Nocxium
81x Zydrine
13x Megacyte
8x Morphite
12600x 34
7200x 35
456x 38
81x 39
13x 40
8x 11399
52316 - Bezdnacine (Bezdnacine) No reprocessing data found. 12600x Tritanium
2200x Pyerite
1500x Mexallon
1100x Isogen
456x Nocxium
81x Zydrine
13x Megacyte
26x Morphite
12600x 34
2200x 35
1500x 36
1100x 37
456x 38
81x 39
13x 40
26x 11399

Changed Traits (4 Entries)
TypeID, Group, & Name Singularity_Previous Singularity_Next Diff
47269 - Damavik
(Frigate)
Precursor Frigate bonuses (per skill level):
  • 5% bonus to Light Entropic Disintegrator damage
  • 7.5% bonus to Light Entropic Disintegrator optimal range


Role Bonus:
  • 100% bonus to Remote Armor Repairer range
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Smart Bomb capacitor need
Precursor Frigate bonuses (per skill level):
  • 5% bonus to Light Entropic Disintegrator damage
  • 4% bonus to all armor resistances


Role Bonus:
  • 100% bonus to Remote Armor Repairer range
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Smart Bomb capacitor need
Precursor Frigate bonuses (per skill level):
5% bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> damage
7.54% bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> optimal rangeall armor resistances

Role Bonus:
100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range
50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need
50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
52250 - Nergal
(Assault Frigate)
Assault Frigates bonuses (per skill level):
  • 10% bonus to Energy Neutralizer, Smart Bomb, and Remote Armor Repairer power grid requirement
  • 20% bonus to Light Entropic Disintegrator maximum damage multiplier bonus


Precursor Frigate bonuses (per skill level):
  • 5% bonus to Light Entropic Disintegrator damage
  • 4% bonus to all armor resistances


Role Bonus:
  • 50% reduction in Microwarpdrive signature radius penalty
  • Can fit Assault Damage Controls
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Smart Bomb capacitor need
  • 100% bonus to Remote Armor Repairer range
Assault Frigates bonuses (per skill level):
10% bonus to <a href=showinfo:3423>Energy Neutralizer</a>, <a href=showinfo:3421>Smart Bomb</a>, and <a href=showinfo:16069>Remote Armor Repairer</a> power grid requirement
20% bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> maximum damage multiplier bonus

Precursor Frigate bonuses (per skill level):
5% bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> damage
4% bonus to all armor resistances

Role Bonus:
50% reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty
Can fit <a href=showinfo:47254>Assault Damage Controls</a>
50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need
50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range
52252 - Ikitursa
(Heavy Assault Cruiser)
Heavy Assault Cruisers bonuses (per skill level):
  • 20% bonus to Heavy Entropic Disintegrator maximum damage multiplier bonus
  • 10% bonus to Energy Neutralizer, Smart Bomb, and Remote Armor Repairer power grid requirement


Precursor Cruiser bonuses (per skill level):
  • 5% bonus to Heavy Entropic Disintegrator damage
  • 5% bonus to Heavy Entropic Disintegrator tracking speed


Role Bonus:
  • Can fit Assault Damage Controls
  • 50% reduction in Microwarpdrive signature radius penalty
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Smart Bomb capacitor need
  • 100% bonus to Remote Armor Repairer range
Heavy Assault Cruisers bonuses (per skill level):
20% bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> maximum damage multiplier bonus
10% bonus to <a href=showinfo:3423>Energy Neutralizer</a>, <a href=showinfo:3421>Smart Bomb</a>, and <a href=showinfo:16069>Remote Armor Repairer</a> power grid requirement

Precursor Cruiser bonuses (per skill level):
5% bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> damage
5% bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> tracking speed

Role Bonus:
Can fit <a href=showinfo:47254>Assault Damage Controls</a>
50% reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty
50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need
50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range
52254 - Draugur
(Command Destroyer)
Command Destroyers bonuses (per skill level):
  • 2% bonus to Skirmish Command and Information Command Burst effect strength and duration
  • 5% reduction in Micro Jump Field Generator spool up time


Precursor Destroyer bonuses (per skill level):
  • 15% bonus to Light Entropic Disintegrator optimal range
  • 20% bonus to Light Entropic Disintegrator damage


Role Bonus:
  • Can use one Command Burst module
  • Can fit Micro Jump Field Generators
  • 50% reduction in reactivation delay for Defender Launcher
  • 95% reduction in powergrid requirements for Command Bursts
  • 50% reduction in Microwarpdrive signature radius penalty
  • 100% bonus to Remote Armor Repairer range
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Smart Bomb capacitor need
Command Destroyers bonuses (per skill level):
2% bonus to <a href=showinfo:3349>Skirmish Command</a> and <a href=showinfo:20495>Information Command</a> Burst effect strength and duration
5% reduction in <a href=showinfo:37479>Micro Jump Field Generator</a> spool up time

Precursor Destroyer bonuses (per skill level):
15% bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> optimal range
20% bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> damage

Role Bonus:
Can use one <a href=showinfo:3348>Command Burst</a> module
Can fit Micro Jump Field Generators
50% reduction in reactivation delay for <a href=showinfo:3323>Defender Launcher</a>
95% reduction in powergrid requirements for <a href=showinfo:3348>Command Bursts</a>
50% reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty
100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range
50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need
50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
Changes to Attributes (7 Entries)
Attribute Name Diff
2812 - behaviorSmartBombDuration attributeCategory: None => 5
attributeID: None => 2812
attributeName: None => behaviorSmartBombDuration
categoryID: None => 42
defaultValue: None => 0.0
description: None => Duration of npcBehaviorSmartBombDuration effect
displayName: None =>
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 101
2814 - behaviorSmartBombDischarge attributeCategory: None => 5
attributeID: None => 2814
attributeName: None => behaviorSmartBombDischarge
categoryID: None => 42
defaultValue: None => 0.0
description: None => The capacitor discharge for the npcBehaviorSmartBomb effect
displayName: None =>
highIsGood: None => False
published: None => True
stackable: None => True
unitID: None => 114
2815 - behaviorMicroJumpAttackDischarge attributeCategory: None => 5
attributeID: None => 2815
attributeName: None => behaviorMicroJumpAttackDischarge
categoryID: None => 42
defaultValue: None => 0.0
description: None => The capacitor discharge amount for the npcBehaviorMicroJumpAttackDischarge effect
displayName: None =>
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 114
2816 - behaviorMicroJumpAttackRange attributeCategory: None => 5
attributeID: None => 2816
attributeName: None => behaviorMicroJumpAttackRange
categoryID: None => 42
defaultValue: None => 0.0
description: None => The range in meters for the npcBehaviorMicroJumpAttackRange effect
displayName: None =>
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 1
2818 - behaviorMicroJumpAttackJumpDistance attributeCategory: None => 5
attributeID: None => 2818
attributeName: None => behaviorMicroJumpAttackJumpDistance
categoryID: None => 42
defaultValue: None => 0.0
description: None => The length of the jump induced by the npcBehaviorMicroJumpAttack effect in meters
displayName: None =>
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 1
2819 - behaviorMicroJumpAttackDuration attributeCategory: None => 5
attributeID: None => 2819
attributeName: None => behaviorMicroJumpAttackDuration
categoryID: None => 42
defaultValue: None => 0.0
description: None => The duration of the npcBehaviorMicroJumpAttack effect from the time the effect is activated on a ship, until the ship jumps
displayName: None =>
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 101
2822 - ecmJamDuration attributeCategory: None => 5
attributeID: None => 2822
attributeName: None => ecmJamDuration
categoryID: None => 7
defaultValue: None => 0.0
description: None => Length of jam duration
displayName: None =>
displayNameID: None => 318103 ("Jam Duration")
highIsGood: None => True
published: None => True
stackable: None => True
unitID: None => 101
Attribute Changes per Type (452 Entries)
TypeID, Name, and Group Diff
1193 - Basic EM Plating (Armor Coating) isDynamicType: None => False
1229 - Gneiss (Gneiss) radius: 0.0 => 1.0
isDynamicType: None => False
2191 - Antem Neo (Incursion Sansha's Nation Cruiser) isDynamicType: None => False
2909 - Niarja Myelen (Incursion Sansha's Nation Frigate) isDynamicType: None => False
3265 - Zainou 'Gypsy' CPU Management EE-602 (Cyber Engineering) radius: 0.0 => 1.0
isDynamicType: None => False
3266 - Zainou 'Gypsy' CPU Management EE-604 (Cyber Engineering) radius: 0.0 => 1.0
isDynamicType: None => False
3267 - Zainou 'Gypsy' CPU Management EE-606 (Cyber Engineering) radius: 0.0 => 1.0
isDynamicType: None => False
3362 - DED Connections (Social) radius: 0.0 => 1.0
isDynamicType: None => False
11136 - CONCORD Billboard (Billboard) isDynamicType: None => False
12709 - Target Painter I (Target Painter) isDynamicType: None => False
13046 - Sansha's Loyal Scavenger (Asteroid Sansha's Nation Frigate) isDynamicType: None => False
13216 - Zainou 'Gypsy' CPU Management EE-603 (Cyber Engineering) radius: 0.0 => 1.0
isDynamicType: None => False
13773 - Domination 125mm Autocannon (Projectile Weapon) Used with (Charge Group): None => 372.0
13774 - Domination 1200mm Artillery (Projectile Weapon) Used with (Charge Group): None => 376.0
13775 - Domination 1400mm Howitzer Artillery (Projectile Weapon) Used with (Charge Group): None => 376.0
13776 - Domination 150mm Autocannon (Projectile Weapon) Used with (Charge Group): None => 372.0
13777 - Domination 200mm Autocannon (Projectile Weapon) Used with (Charge Group): None => 372.0
13778 - Domination 220mm Autocannon (Projectile Weapon) Used with (Charge Group): None => 372.0
13779 - Domination 250mm Artillery (Projectile Weapon) Used with (Charge Group): None => 376.0
13781 - Domination 280mm Howitzer Artillery (Projectile Weapon) Used with (Charge Group): None => 376.0
13782 - Domination 425mm Autocannon (Projectile Weapon) Used with (Charge Group): None => 372.0
13783 - Domination 650mm Artillery (Projectile Weapon) Used with (Charge Group): None => 376.0
13784 - Domination 720mm Howitzer Artillery (Projectile Weapon) Used with (Charge Group): None => 376.0
13785 - Domination 800mm Repeating Cannon (Projectile Weapon) Used with (Charge Group): None => 372.0
13786 - Domination Dual 180mm Autocannon (Projectile Weapon) Used with (Charge Group): None => 372.0
13787 - Domination Dual 425mm Autocannon (Projectile Weapon) Used with (Charge Group): None => 372.0
13788 - Domination Dual 650mm Repeating Cannon (Projectile Weapon) Used with (Charge Group): None => 372.0
13791 - Dark Blood Dual Heavy Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
13793 - Dark Blood Dual Heavy Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
13795 - Dark Blood Dual Light Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
13797 - Dark Blood Dual Light Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
13799 - Dark Blood Focused Medium Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
13801 - Dark Blood Focused Medium Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
13803 - Dark Blood Gatling Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
13805 - Dark Blood Heavy Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
13807 - Dark Blood Heavy Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
13809 - Dark Blood Small Focused Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
13811 - Dark Blood Small Focused Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
13813 - Dark Blood Mega Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
13815 - Dark Blood Mega Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
13817 - Dark Blood Tachyon Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
13819 - Dark Blood Quad Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
13820 - True Sansha Dual Heavy Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
13821 - True Sansha Dual Heavy Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
13822 - True Sansha Dual Light Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
13823 - True Sansha Dual Light Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
13824 - True Sansha Focused Medium Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
13825 - True Sansha Focused Medium Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
13826 - True Sansha Gatling Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
13827 - True Sansha Heavy Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
13828 - True Sansha Heavy Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
13829 - True Sansha Small Focused Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
13830 - True Sansha Small Focused Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
13831 - True Sansha Mega Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
13832 - True Sansha Mega Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
13833 - True Sansha Quad Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
13834 - True Sansha Tachyon Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
13864 - Shadow Serpentis 125mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
13865 - Dread Guristas 125mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
13866 - Shadow Serpentis 150mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
13867 - Dread Guristas 150mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
13868 - Shadow Serpentis 200mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
13870 - Dread Guristas 200mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
13872 - Shadow Serpentis 250mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
13873 - Dread Guristas 250mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
13874 - Shadow Serpentis 350mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
13876 - Dread Guristas 350mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
13878 - Shadow Serpentis 425mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
13879 - Dread Guristas 425mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
13880 - Shadow Serpentis Dual 150mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
13881 - Dread Guristas Dual 150mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
13882 - Shadow Serpentis Dual 250mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
13883 - Dread Guristas Dual 250mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
13884 - Shadow Serpentis Heavy Electron Blaster (Hybrid Weapon) Used with (Charge Group): None => 377.0
13885 - Shadow Serpentis Heavy Ion Blaster (Hybrid Weapon) Used with (Charge Group): None => 377.0
13886 - Shadow Serpentis Light Electron Blaster (Hybrid Weapon) Used with (Charge Group): None => 377.0
13887 - Shadow Serpentis Light Ion Blaster (Hybrid Weapon) Used with (Charge Group): None => 377.0
13888 - Shadow Serpentis Light Neutron Blaster (Hybrid Weapon) Used with (Charge Group): None => 377.0
13889 - Shadow Serpentis Electron Blaster Cannon (Hybrid Weapon) Used with (Charge Group): None => 377.0
13890 - Shadow Serpentis Ion Blaster Cannon (Hybrid Weapon) Used with (Charge Group): None => 377.0
13891 - Shadow Serpentis Neutron Blaster Cannon (Hybrid Weapon) Used with (Charge Group): None => 377.0
13892 - Shadow Serpentis Heavy Neutron Blaster (Hybrid Weapon) Used with (Charge Group): None => 377.0
13893 - Dread Guristas 75mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
13894 - Shadow Serpentis 75mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
13919 - Domination Rapid Light Missile Launcher (Missile Launcher Rapid Light) Used with (Charge Group): None => 653.0
13920 - Dread Guristas Rapid Light Missile Launcher (Missile Launcher Rapid Light) Used with (Charge Group): None => 653.0
13921 - Domination Heavy Missile Launcher (Missile Launcher Heavy) Used with (Charge Group): None => 655.0
13922 - Dread Guristas Heavy Missile Launcher (Missile Launcher Heavy) Used with (Charge Group): None => 655.0
13923 - Domination Torpedo Launcher (Missile Launcher Torpedo) Used with (Charge Group): None => 657.0
13924 - Dread Guristas Torpedo Launcher (Missile Launcher Torpedo) Used with (Charge Group): None => 657.0
13925 - Domination Light Missile Launcher (Missile Launcher Light) Used with (Charge Group): None => 653.0
13926 - Dread Guristas Light Missile Launcher (Missile Launcher Light) Used with (Charge Group): None => 653.0
13927 - Domination Cruise Missile Launcher (Missile Launcher Cruise) Used with (Charge Group): None => 656.0
13929 - Dread Guristas Cruise Missile Launcher (Missile Launcher Cruise) Used with (Charge Group): None => 656.0
13931 - Domination Rocket Launcher (Missile Launcher Rocket) Used with (Charge Group): None => 648.0
13933 - Dread Guristas Rocket Launcher (Missile Launcher Rocket) Used with (Charge Group): None => 648.0
14375 - Tuvan's Modified Electron Blaster Cannon (Hybrid Weapon) Used with (Charge Group): None => 377.0
14377 - Cormack's Modified Electron Blaster Cannon (Hybrid Weapon) Used with (Charge Group): None => 377.0
14379 - Cormack's Modified Ion Blaster Cannon (Hybrid Weapon) Used with (Charge Group): None => 377.0
14381 - Tuvan's Modified Ion Blaster Cannon (Hybrid Weapon) Used with (Charge Group): None => 377.0
14383 - Tuvan's Modified Neutron Blaster Cannon (Hybrid Weapon) Used with (Charge Group): None => 377.0
14385 - Cormack's Modified Neutron Blaster Cannon (Hybrid Weapon) Used with (Charge Group): None => 377.0
14387 - Brynn's Modified 350mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
14389 - Setele's Modified 350mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
14391 - Kaikka's Modified 350mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
14393 - Vepas' Modified 350mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
14395 - Estamel's Modified 350mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
14397 - Brynn's Modified 425mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
14399 - Setele's Modified 425mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
14401 - Kaikka's Modified 425mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
14403 - Vepas' Modified 425mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
14405 - Estamel's Modified 425mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
14407 - Brynn's Modified Dual 250mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
14409 - Setele's Modified Dual 250mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
14411 - Kaikka's Modified Dual 250mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
14413 - Vepas' Modified Dual 250mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
14415 - Estamel's Modified Dual 250mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
14417 - Selynne's Modified Dual Heavy Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
14419 - Chelm's Modified Dual Heavy Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
14421 - Raysere's Modified Dual Heavy Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
14423 - Draclira's Modified Dual Heavy Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
14425 - Tairei's Modified Dual Heavy Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
14427 - Ahremen's Modified Dual Heavy Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
14429 - Brokara's Modified Dual Heavy Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
14431 - Vizan's Modified Dual Heavy Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
14433 - Selynne's Modified Mega Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
14435 - Chelm's Modified Mega Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
14437 - Raysere's Modified Mega Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
14439 - Draclira's Modified Mega Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
14441 - Tairei's Modified Mega Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
14443 - Ahremen's Modified Mega Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
14445 - Brokara's Modified Mega Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
14447 - Vizan's Modified Mega Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
14449 - Selynne's Modified Tachyon Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
14451 - Chelm's Modified Tachyon Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
14453 - Raysere's Modified Tachyon Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
14455 - Draclira's Modified Tachyon Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
14457 - Mizuro's Modified 800mm Repeating Cannon (Projectile Weapon) Used with (Charge Group): None => 372.0
14459 - Gotan's Modified 800mm Repeating Cannon (Projectile Weapon) Used with (Charge Group): None => 372.0
14461 - Hakim's Modified 1200mm Artillery Cannon (Projectile Weapon) Used with (Charge Group): None => 376.0
14463 - Tobias' Modified 1200mm Artillery Cannon (Projectile Weapon) Used with (Charge Group): None => 376.0
14465 - Hakim's Modified 1400mm Howitzer Artillery (Projectile Weapon) Used with (Charge Group): None => 376.0
14467 - Tobias' Modified 1400mm Howitzer Artillery (Projectile Weapon) Used with (Charge Group): None => 376.0
14469 - Mizuro's Modified Dual 425mm AutoCannon (Projectile Weapon) Used with (Charge Group): None => 372.0
14471 - Gotan's Modified Dual 425mm AutoCannon (Projectile Weapon) Used with (Charge Group): None => 372.0
14473 - Mizuro's Modified Dual 650mm Repeating Cannon (Projectile Weapon) Used with (Charge Group): None => 372.0
14475 - Gotan's Modified Dual 650mm Repeating Cannon (Projectile Weapon) Used with (Charge Group): None => 372.0
14516 - Mizuro's Modified Cruise Missile Launcher (Missile Launcher Cruise) Used with (Charge Group): None => 656.0
14518 - Hakim's Modified Cruise Missile Launcher (Missile Launcher Cruise) Used with (Charge Group): None => 656.0
14520 - Gotan's Modified Cruise Missile Launcher (Missile Launcher Cruise) Used with (Charge Group): None => 656.0
14522 - Tobias' Modified Cruise Missile Launcher (Missile Launcher Cruise) Used with (Charge Group): None => 656.0
14524 - Mizuro's Modified Torpedo Launcher (Missile Launcher Torpedo) Used with (Charge Group): None => 657.0
14525 - Hakim's Modified Torpedo Launcher (Missile Launcher Torpedo) Used with (Charge Group): None => 657.0
14526 - Gotan's Modified Torpedo Launcher (Missile Launcher Torpedo) Used with (Charge Group): None => 657.0
14527 - Tobias's Modified Torpedo Launcher (Missile Launcher Torpedo) Used with (Charge Group): None => 657.0
14672 - Kaikka's Modified Cruise Missile Launcher (Missile Launcher Cruise) Used with (Charge Group): None => 656.0
14674 - Thon's Modified Cruise Missile Launcher (Missile Launcher Cruise) Used with (Charge Group): None => 656.0
14676 - Vepas' Modified Cruise Missile Launcher (Missile Launcher Cruise) Used with (Charge Group): None => 656.0
14678 - Estamel's Modified Cruise Missile Launcher (Missile Launcher Cruise) Used with (Charge Group): None => 656.0
14680 - Kaikka's Modified Torpedo Launcher (Missile Launcher Torpedo) Used with (Charge Group): None => 657.0
14681 - Thon's Modified Torpedo Launcher (Missile Launcher Torpedo) Used with (Charge Group): None => 657.0
14682 - Vepas's Modified Torpedo Launcher (Missile Launcher Torpedo) Used with (Charge Group): None => 657.0
14683 - Estamel's Modified Torpedo Launcher (Missile Launcher Torpedo) Used with (Charge Group): None => 657.0
15399 - Luther Veron's Modified Dual Heavy Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
15401 - Luther Veron's Modified Mega Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
15403 - Luther Veron's Modified Tachyon Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
15814 - Caldari Navy Dual 250mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
15815 - Caldari Navy Dual 150mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
15816 - Caldari Navy 75mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
15817 - Caldari Navy 425mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
15818 - Caldari Navy 350mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
15820 - Caldari Navy 250mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
15821 - Caldari Navy 200mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
15823 - Caldari Navy 150mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
15824 - Caldari Navy 125mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
15825 - Federation Navy Neutron Blaster Cannon (Hybrid Weapon) Used with (Charge Group): None => 377.0
15826 - Federation Navy Light Neutron Blaster (Hybrid Weapon) Used with (Charge Group): None => 377.0
15827 - Federation Navy Light Ion Blaster (Hybrid Weapon) Used with (Charge Group): None => 377.0
15828 - Federation Navy Light Electron Blaster (Hybrid Weapon) Used with (Charge Group): None => 377.0
15829 - Federation Navy Ion Blaster Cannon (Hybrid Weapon) Used with (Charge Group): None => 377.0
15830 - Federation Navy Heavy Neutron Blaster (Hybrid Weapon) Used with (Charge Group): None => 377.0
15831 - Federation Navy Heavy Ion Blaster (Hybrid Weapon) Used with (Charge Group): None => 377.0
15832 - Federation Navy Heavy Electron Blaster (Hybrid Weapon) Used with (Charge Group): None => 377.0
15833 - Federation Navy Electron Blaster Cannon (Hybrid Weapon) Used with (Charge Group): None => 377.0
15834 - Federation Navy Dual 250mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
15835 - Federation Navy Dual 150mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
15836 - Federation Navy 75mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
15837 - Federation Navy 425mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
15838 - Federation Navy 350mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
15840 - Federation Navy 250mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
15841 - Federation Navy 200mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
15843 - Federation Navy 150mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
15844 - Federation Navy 125mm Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
15845 - Ammatar Navy Tachyon Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
15846 - Ammatar Navy Quad Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
15847 - Ammatar Navy Mega Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
15848 - Ammatar Navy Mega Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
15849 - Ammatar Navy Small Focused Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
15850 - Ammatar Navy Small Focused Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
15851 - Ammatar Navy Heavy Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
15852 - Ammatar Navy Heavy Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
15853 - Ammatar Navy Gatling Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
15854 - Ammatar Navy Focused Medium Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
15855 - Ammatar Navy Focused Medium Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
15856 - Ammatar Navy Dual Light Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
15857 - Ammatar Navy Dual Light Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
15858 - Ammatar Navy Dual Heavy Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
15859 - Ammatar Navy Dual Heavy Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
15860 - Imperial Navy Tachyon Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
15861 - Imperial Navy Quad Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
15862 - Imperial Navy Mega Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
15863 - Imperial Navy Mega Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
15864 - Imperial Navy Small Focused Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
15865 - Imperial Navy Small Focused Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
15866 - Imperial Navy Heavy Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
15867 - Imperial Navy Heavy Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
15868 - Imperial Navy Gatling Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
15869 - Imperial Navy Focused Medium Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
15870 - Imperial Navy Focused Medium Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
15871 - Imperial Navy Dual Light Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
15872 - Imperial Navy Dual Light Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
15873 - Imperial Navy Dual Heavy Pulse Laser (Energy Weapon) Used with (Charge Group): None => 375.0
15874 - Imperial Navy Dual Heavy Beam Laser (Energy Weapon) Used with (Charge Group): None => 374.0
16046 - Republic Fleet 125mm Autocannon (Projectile Weapon) Used with (Charge Group): None => 372.0
16047 - Republic Fleet 1200mm Artillery (Projectile Weapon) Used with (Charge Group): None => 376.0
16048 - Republic Fleet 1400mm Howitzer Artillery (Projectile Weapon) Used with (Charge Group): None => 376.0
16049 - Republic Fleet 150mm Autocannon (Projectile Weapon) Used with (Charge Group): None => 372.0
16050 - Republic Fleet 200mm Autocannon (Projectile Weapon) Used with (Charge Group): None => 372.0
16051 - Republic Fleet 220mm Autocannon (Projectile Weapon) Used with (Charge Group): None => 372.0
16052 - Republic Fleet 250mm Artillery (Projectile Weapon) Used with (Charge Group): None => 376.0
16053 - Republic Fleet 280mm Howitzer Artillery (Projectile Weapon) Used with (Charge Group): None => 376.0
16054 - Republic Fleet 425mm Autocannon (Projectile Weapon) Used with (Charge Group): None => 372.0
16055 - Republic Fleet 650mm Artillery (Projectile Weapon) Used with (Charge Group): None => 376.0
16056 - Republic Fleet 720mm Howitzer Artillery (Projectile Weapon) Used with (Charge Group): None => 376.0
16057 - Republic Fleet 800mm Repeating Cannon (Projectile Weapon) Used with (Charge Group): None => 372.0
16058 - Republic Fleet Dual 180mm Autocannon (Projectile Weapon) Used with (Charge Group): None => 372.0
16059 - Republic Fleet Dual 425mm Autocannon (Projectile Weapon) Used with (Charge Group): None => 372.0
16060 - Republic Fleet Dual 650mm Repeating Cannon (Projectile Weapon) Used with (Charge Group): None => 372.0
16061 - Caldari Navy Rapid Light Missile Launcher (Missile Launcher Rapid Light) Used with (Charge Group): None => 653.0
16062 - Caldari Navy Cruise Missile Launcher (Missile Launcher Cruise) Used with (Charge Group): None => 656.0
16064 - Caldari Navy Heavy Missile Launcher (Missile Launcher Heavy) Used with (Charge Group): None => 655.0
16065 - Caldari Navy Rocket Launcher (Missile Launcher Rocket) Used with (Charge Group): None => 648.0
16067 - Caldari Navy Torpedo Launcher (Missile Launcher Torpedo) Used with (Charge Group): None => 657.0
16068 - Caldari Navy Light Missile Launcher (Missile Launcher Light) Used with (Charge Group): None => 653.0
16736 - Infested Station Ruins (Large Collidable Structure) isDynamicType: None => False
17075 - Centum Ravisher (Deadspace Sansha's Nation Cruiser) isDynamicType: None => False
17484 - Republic Fleet Rapid Light Missile Launcher (Missile Launcher Rapid Light) Used with (Charge Group): None => 653.0
17485 - Republic Fleet Cruise Missile Launcher (Missile Launcher Cruise) Used with (Charge Group): None => 656.0
17487 - Republic Fleet Heavy Missile Launcher (Missile Launcher Heavy) Used with (Charge Group): None => 655.0
17488 - Republic Fleet Rocket Launcher (Missile Launcher Rocket) Used with (Charge Group): None => 648.0
17490 - Republic Fleet Torpedo Launcher (Missile Launcher Torpedo) Used with (Charge Group): None => 657.0
17491 - Republic Fleet Light Missile Launcher (Missile Launcher Light) Used with (Charge Group): None => 653.0
17918 - Rattlesnake (Battleship) isDynamicType: None => False
19400 - 1st Tier Overseer's Personal Effects (Overseer Personal Effects) radius: None => 1.0
isDynamicType: None => False
19401 - 2nd Tier Overseer's Personal Effects (Overseer Personal Effects) radius: None => 1.0
isDynamicType: None => False
19402 - 3rd Tier Overseer's Personal Effects (Overseer Personal Effects) radius: None => 1.0
isDynamicType: None => False
19403 - 4th Tier Overseer's Personal Effects (Overseer Personal Effects) radius: None => 1.0
isDynamicType: None => False
19404 - 5th Tier Overseer's Personal Effects (Overseer Personal Effects) radius: None => 1.0
isDynamicType: None => False
19405 - 6th Tier Overseer's Personal Effects (Overseer Personal Effects) radius: None => 1.0
isDynamicType: None => False
19407 - 8th Tier Overseer's Personal Effects (Overseer Personal Effects) radius: None => 1.0
isDynamicType: None => False
19408 - 9th Tier Overseer's Personal Effects (Overseer Personal Effects) radius: None => 1.0
isDynamicType: None => False
19409 - 11th Tier Overseer's Personal Effects (Overseer Personal Effects) radius: None => 1.0
isDynamicType: None => False
19410 - 12th Tier Overseer's Personal Effects (Overseer Personal Effects) radius: None => 1.0
isDynamicType: None => False
19411 - 13th Tier Overseer's Personal Effects (Overseer Personal Effects) radius: None => 1.0
isDynamicType: None => False
19412 - 14th Tier Overseer's Personal Effects (Overseer Personal Effects) radius: None => 1.0
isDynamicType: None => False
19413 - 15th Tier Overseer's Personal Effects (Overseer Personal Effects) radius: None => 1.0
isDynamicType: None => False
19414 - 16th Tier Overseer's Personal Effects (Overseer Personal Effects) radius: None => 1.0
isDynamicType: None => False
19415 - 17th Tier Overseer's Personal Effects (Overseer Personal Effects) radius: None => 1.0
isDynamicType: None => False
19416 - 18th Tier Overseer's Personal Effects (Overseer Personal Effects) radius: None => 1.0
isDynamicType: None => False
19417 - 19th Tier Overseer's Personal Effects (Overseer Personal Effects) radius: None => 1.0
isDynamicType: None => False
19418 - 20th Tier Overseer's Personal Effects (Overseer Personal Effects) radius: None => 1.0
isDynamicType: None => False
19419 - 21st Tier Overseer's Personal Effects (Overseer Personal Effects) radius: None => 1.0
isDynamicType: None => False
19420 - 22nd Tier Overseer's Personal Effects (Overseer Personal Effects) radius: None => 1.0
isDynamicType: None => False
19421 - 23rd Tier Overseer's Personal Effects (Overseer Personal Effects) radius: None => 1.0
isDynamicType: None => False
19422 - 10th Tier Overseer's Personal Effects (Overseer Personal Effects) radius: None => 1.0
isDynamicType: None => False
19806 - Target Painter II (Target Painter) isDynamicType: None => False
20587 - 150mm 'Musket' Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
20589 - 250mm 'Flintlock' Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
20591 - 425mm 'Popper' Railgun (Hybrid Weapon) Used with (Charge Group): None => 373.0
20593 - 'Balefire' Rocket Launcher (Missile Launcher Rocket) Used with (Charge Group): None => 648.0
20595 - 'Gallows' Light Missile Launcher (Missile Launcher Light) Used with (Charge Group): None => 653.0
20597 - 'Pickaxe' Rapid Light Missile Launcher (Missile Launcher Rapid Light) Used with (Charge Group): None => 653.0
20599 - 'Undertaker' Heavy Missile Launcher (Missile Launcher Heavy) Used with (Charge Group): None => 655.0
20601 - 'Noose' Cruise Missile Launcher (Missile Launcher Cruise) Used with (Charge Group): None => 656.0
20603 - 'Barrage' Torpedo Launcher (Missile Launcher Torpedo) Used with (Charge Group): None => 657.0
21542 - N-1 Neon Type Rocket Bay (Missile Launcher Rocket) Used with (Charge Group): None => 648.0
21545 - 200mm Light 'Jolt' Autocannon I (Projectile Weapon) Used with (Charge Group): None => 372.0
21547 - 250mm Light 'Jolt' Artillery I (Projectile Weapon) Used with (Charge Group): None => 376.0
21549 - 280mm 'Jolt' Artillery I (Projectile Weapon) Used with (Charge Group): None => 376.0
21551 - 425mm Medium 'Jolt' Autocannon I (Projectile Weapon) Used with (Charge Group): None => 372.0
21553 - 650mm Medium 'Jolt' Artillery I (Projectile Weapon) Used with (Charge Group): None => 376.0
21555 - 720mm 'Jolt' Artillery I (Projectile Weapon) Used with (Charge Group): None => 376.0
21557 - 800mm Heavy 'Jolt' Repeating Cannon I (Projectile Weapon) Used with (Charge Group): None => 372.0
21559 - 1200mm Heavy 'Jolt' Artillery I (Projectile Weapon) Used with (Charge Group): None => 376.0
21561 - 1400mm 'Jolt' Artillery I (Projectile Weapon) Used with (Charge Group): None => 376.0
22564 - True Sansha Rocket Launcher (Missile Launcher Rocket) Used with (Charge Group): None => 648.0
22565 - True Sansha Light Missile Launcher (Missile Launcher Light) Used with (Charge Group): None => 653.0
22566 - True Sansha Rapid Light Missile Launcher (Missile Launcher Rapid Light) Used with (Charge Group): None => 653.0
22567 - True Sansha Heavy Missile Launcher (Missile Launcher Heavy) Used with (Charge Group): None => 655.0
22568 - True Sansha Cruise Missile Launcher (Missile Launcher Cruise) Used with (Charge Group): None => 656.0
22569 - True Sansha Torpedo Launcher (Missile Launcher Torpedo) Used with (Charge Group): None => 657.0
22899 - 'Corporate' Light Electron Blaster I (Hybrid Weapon) Used with (Charge Group): None => 377.0
22901 - 'Dealer' Light Ion Blaster I (Hybrid Weapon) Used with (Charge Group): None => 377.0
22903 - 'Racket' Light Neutron Blaster I (Hybrid Weapon) Used with (Charge Group): None => 377.0
22905 - 'Slither' Heavy Electron Blaster I (Hybrid Weapon) Used with (Charge Group): None => 377.0
22907 - 'Hooligan' Heavy Ion Blaster I (Hybrid Weapon) Used with (Charge Group): None => 377.0
22909 - 'Hustler' Heavy Neutron Blaster I (Hybrid Weapon) Used with (Charge Group): None => 377.0
22911 - 'Swindler' Electron Blaster Cannon I (Hybrid Weapon) Used with (Charge Group): None => 377.0
22913 - 'Felon' Ion Blaster Cannon I (Hybrid Weapon) Used with (Charge Group): None => 377.0
22915 - 'Underhand' Neutron Blaster Cannon I (Hybrid Weapon) Used with (Charge Group): None => 377.0
23473 - Wasp EC-900 (Electronic Warfare Drone) ECM Activation time / duration: 20000.0 => 5000.0
23663 - Asteroid Station - 1 (Large Collidable Structure) isDynamicType: None => False
23705 - Vespa EC-600 (Electronic Warfare Drone) ECM Activation time / duration: 20000.0 => 5000.0
23707 - Hornet EC-300 (Electronic Warfare Drone) ECM Activation time / duration: 20000.0 => 5000.0
23828 - Spatial Rift (Warp Gate) isDynamicType: None => False
23834 - 'Mace' Dual Light Beam Laser I (Energy Weapon) Used with (Charge Group): None => 374.0
23836 - 'Longbow' Small Focused Pulse Laser I (Energy Weapon) Used with (Charge Group): None => 375.0
23838 - 'Gauntlet' Small Focused Beam Laser I (Energy Weapon) Used with (Charge Group): None => 374.0
23840 - 'Crossbow' Focused Medium Beam Laser I (Energy Weapon) Used with (Charge Group): None => 374.0
23842 - 'Joust' Heavy Pulse Laser I (Energy Weapon) Used with (Charge Group): None => 375.0
23844 - 'Arquebus' Heavy Beam Laser I (Energy Weapon) Used with (Charge Group): None => 374.0
23846 - 'Halberd' Mega Pulse Laser I (Energy Weapon) Used with (Charge Group): None => 375.0
23848 - 'Catapult' Mega Beam Laser I (Energy Weapon) Used with (Charge Group): None => 374.0
23850 - 'Ballista' Tachyon Beam Laser I (Energy Weapon) Used with (Charge Group): None => 374.0
24480 - Spatial Rift (Large Collidable Object) isDynamicType: None => False
24606 - Cloning Facility Operation (Neural Enhancement) radius: 0.0 => 1.0
isDynamicType: None => False
27142 - Zainou 'Gypsy' CPU Management EE-605 (Cyber Engineering) radius: 0.0 => 1.0
isDynamicType: None => False
27143 - Zainou 'Gypsy' CPU Management EE-601 (Cyber Engineering) radius: 0.0 => 1.0
isDynamicType: None => False
28375 - Republic Fleet Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) Used with (Charge Group): None => 654.0
28377 - Caldari Navy Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) Used with (Charge Group): None => 654.0
28379 - Domination Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) Used with (Charge Group): None => 654.0
28381 - Dread Guristas Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) Used with (Charge Group): None => 654.0
28383 - True Sansha Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) Used with (Charge Group): None => 654.0
28397 - Compressed Gneiss (Gneiss) radius: 0.0 => 1.0
isDynamicType: None => False
28511 - Khanid Navy Rocket Launcher (Missile Launcher Rocket) Used with (Charge Group): None => 648.0
28565 - Khanid Navy Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) Used with (Charge Group): None => 654.0
28571 - Damaged Sentinel Angel (Destructible Sentry Gun) isDynamicType: None => False
28608 - Asteroid Station - 1 - Strong HP (Large Collidable Structure) isDynamicType: None => False
29003 - Focused Warp Disruption Script (Warp Disruption Script) isDynamicType: None => False
30209 - Emergent Patroller (Deadspace Sleeper Emergent Patroller) isDynamicType: None => False
30210 - Emergent Watchman (Deadspace Sleeper Emergent Patroller) isDynamicType: None => False
30211 - Emergent Escort (Deadspace Sleeper Emergent Patroller) isDynamicType: None => False
30212 - Emergent Defender (Deadspace Sleeper Emergent Defender) isDynamicType: None => False
30213 - Emergent Upholder (Deadspace Sleeper Emergent Defender) isDynamicType: None => False
30214 - Emergent Preserver (Deadspace Sleeper Emergent Defender) isDynamicType: None => False
30215 - Emergent Sentinel (Deadspace Sleeper Emergent Sentinel) isDynamicType: None => False
30216 - Emergent Keeper (Deadspace Sleeper Emergent Sentinel) isDynamicType: None => False
30217 - Emergent Warden (Deadspace Sleeper Emergent Sentinel) isDynamicType: None => False
30308 - Scandium Metallofullerene (Hybrid Polymers) radius: None => 1.0
isDynamicType: None => False
31944 - Republic Fleet Target Painter (Target Painter) isDynamicType: None => False
32414 - Domination Target Painter (Target Painter) isDynamicType: None => False
32458 - Infrastructure Hub (Infrastructure Hub) isDynamicType: None => False
33446 - Caldari Navy Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) Used with (Charge Group): None => 655.0
33452 - Domination Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) Used with (Charge Group): None => 655.0
33453 - Dread Guristas Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) Used with (Charge Group): None => 655.0
33454 - Estamel's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) Used with (Charge Group): None => 655.0
33455 - Gotan's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) Used with (Charge Group): None => 655.0
33456 - Hakim's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) Used with (Charge Group): None => 655.0
33457 - Kaikka's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) Used with (Charge Group): None => 655.0
33458 - Mizuro's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) Used with (Charge Group): None => 655.0
33459 - Republic Fleet Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) Used with (Charge Group): None => 655.0
33461 - Shaqil's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) Used with (Charge Group): None => 655.0
33462 - Thon's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) Used with (Charge Group): None => 655.0
33463 - Tobias' Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) Used with (Charge Group): None => 655.0
33464 - True Sansha Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) Used with (Charge Group): None => 655.0
33465 - Vepas' Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) Used with (Charge Group): None => 655.0
33467 - Customs Code Expertise (Trade) radius: 0.0 => 1.0
isDynamicType: None => False
33744 - Women's 'Poise' Pants (glossy black) (Bottoms) radius: 0.0 => 1.0
isDynamicType: None => False
33745 - Women's 'Poise' Pants (black) (Bottoms) radius: 0.0 => 1.0
isDynamicType: None => False
33746 - Women's 'Poise' Pants (beige swirl) (Bottoms) radius: 0.0 => 1.0
isDynamicType: None => False
33747 - Women's 'Poise' Pants (cream) (Bottoms) radius: 0.0 => 1.0
isDynamicType: None => False
33748 - Women's 'Poise' Pants (dark green) (Bottoms) radius: 0.0 => 1.0
isDynamicType: None => False
33749 - Women's 'Poise' Pants (dark swirl) (Bottoms) radius: 0.0 => 1.0
isDynamicType: None => False
33750 - Women's 'Poise' Pants (glossy bronze) (Bottoms) radius: 0.0 => 1.0
isDynamicType: None => False
33751 - Women's 'Poise' Pants (blue) (Bottoms) radius: 0.0 => 1.0
isDynamicType: None => False
33752 - Women's 'Poise' Pants (red) (Bottoms) radius: 0.0 => 1.0
isDynamicType: None => False
33753 - Women's 'Poise' Pants (glossy red) (Bottoms) radius: 0.0 => 1.0
isDynamicType: None => False
33754 - Women's 'Strut' Pants (black) (Bottoms) radius: 0.0 => 1.0
isDynamicType: None => False
33755 - Women's 'Strut' Pants (blue) (Bottoms) radius: 0.0 => 1.0
isDynamicType: None => False
33756 - Women's 'Strut' Pants (camo) (Bottoms) radius: 0.0 => 1.0
isDynamicType: None => False
33757 - Women's 'Strut' Pants (matte gray) (Bottoms) radius: 0.0 => 1.0
isDynamicType: None => False
33758 - Women's 'Strut' Pants (orange) (Bottoms) radius: 0.0 => 1.0
isDynamicType: None => False
33759 - Women's 'Strut' Pants (red) (Bottoms) radius: 0.0 => 1.0
isDynamicType: None => False
33760 - Women's 'Strut' Pants (red gloss) (Bottoms) radius: 0.0 => 1.0
isDynamicType: None => False
33761 - Women's 'Strut' Pants (yellow gloss) (Bottoms) radius: 0.0 => 1.0
isDynamicType: None => False
37603 - Women's Sisters of EVE Advanced Combat Suit (Outer) published: False => True
isDynamicType: None => False
marketGroupID: None => 1399 (Outerwear)
37815 - Men's Sisters of EVE Advanced Combat Suit (Outer) published: False => True
isDynamicType: None => False
marketGroupID: None => 1399 (Outerwear)
41338 - Emergent Retainer (Deadspace Sleeper Emergent Sentinel) isDynamicType: None => False
44209 - [CNS] Kiirasha Final Broadcast Fragment (Special Edition Commodities) isDynamicType: None => False
44216 - Armor Plating From TES Seraph (Special Edition Commodities) isDynamicType: None => False
45490 - Zeolites (Ubiquitous Moon Asteroids) isDynamicType: None => False
45491 - Sylvite (Ubiquitous Moon Asteroids) isDynamicType: None => False
45492 - Bitumens (Ubiquitous Moon Asteroids) isDynamicType: None => False
45493 - Coesite (Ubiquitous Moon Asteroids) isDynamicType: None => False
45494 - Cobaltite (Common Moon Asteroids) isDynamicType: None => False
45495 - Euxenite (Common Moon Asteroids) isDynamicType: None => False
45496 - Titanite (Common Moon Asteroids) isDynamicType: None => False
45497 - Scheelite (Common Moon Asteroids) isDynamicType: None => False
45498 - Otavite (Uncommon Moon Asteroids) isDynamicType: None => False
45499 - Sperrylite (Uncommon Moon Asteroids) isDynamicType: None => False
45500 - Vanadinite (Uncommon Moon Asteroids) isDynamicType: None => False
45501 - Chromite (Uncommon Moon Asteroids) isDynamicType: None => False
45502 - Carnotite (Rare Moon Asteroids) isDynamicType: None => False
45503 - Zircon (Rare Moon Asteroids) isDynamicType: None => False
45504 - Pollucite (Rare Moon Asteroids) isDynamicType: None => False
45506 - Cinnabar (Rare Moon Asteroids) isDynamicType: None => False
45510 - Xenotime (Exceptional Moon Asteroids) isDynamicType: None => False
45511 - Monazite (Exceptional Moon Asteroids) isDynamicType: None => False
45512 - Loparite (Exceptional Moon Asteroids) isDynamicType: None => False
45513 - Ytterbite (Exceptional Moon Asteroids) isDynamicType: None => False
46346 - Eosian Sentinel (Irregular Cruiser) isDynamicType: None => False
46363 - Guristas Forward Operating Base (♦ Forward Operating Base) isDynamicType: None => False
46770 - Pashanai Bombing Monument (Large Collidable Object) isDynamicType: None => False
47269 - Damavik (Frigate) Powergrid Output: 50.0 => 55.0
Special Ability Bonus: 7.5 => -4.0
47272 - Light Entropic Disintegrator I (Precursor Weapon) Can be fitted to: None => 52250.0
Can be fitted to: None => 52254.0
47273 - Heavy Entropic Disintegrator I (Precursor Weapon) Can be fitted to: None => 52252.0
47547 - Apotheosis Versus Blueforce SKIN (Permanent) (Permanent SKIN) isDynamicType: None => False
47548 - Sunesis Versus Blueforce SKIN (Permanent) (Permanent SKIN) isDynamicType: None => False
47549 - Gnosis Versus Blueforce SKIN (Permanent) (Permanent SKIN) isDynamicType: None => False
47795 - Triglavian Support Pylon Wreck (Wreck) Structure Hitpoints: None => 3500.0
structureUniformity: None => 1.0
Signature Radius: None => 5000.0
Access Difficulty: None => 10.0
Structure EM Damage Resistance: None => 0.001
47912 - Light Compact Entropic Disintegrator (Precursor Weapon) Can be fitted to: None => 52250.0
Can be fitted to: None => 52254.0
47913 - Light Scoped Entropic Disintegrator (Precursor Weapon) Can be fitted to: None => 52250.0
Can be fitted to: None => 52254.0
47914 - Light Entropic Disintegrator II (Precursor Weapon) Can be fitted to: None => 52250.0
Can be fitted to: None => 52254.0
47915 - Veles Light Entropic Disintegrator (Precursor Weapon) Used with (Charge Group): None => 1989.0
Can be fitted to: None => 52250.0
Can be fitted to: None => 52254.0
47916 - Heavy Compact Entropic Disintegrator (Precursor Weapon) Can be fitted to: None => 52252.0
47917 - Heavy Scoped Entropic Disintegrator (Precursor Weapon) Can be fitted to: None => 52252.0
47918 - Heavy Entropic Disintegrator II (Precursor Weapon) Can be fitted to: None => 52252.0
47919 - Veles Heavy Entropic Disintegrator (Precursor Weapon) Used with (Charge Group): None => 1989.0
Can be fitted to: None => 52252.0
47923 - Veles Supratidal Entropic Disintegrator (Precursor Weapon) Used with (Charge Group): None => 1989.0
47927 - Mystic S (Advanced Exotic Plasma Charge) Tracking Speed Multiplier: 0.75 => 0.5
47931 - Mystic M (Advanced Exotic Plasma Charge) Tracking Speed Multiplier: 0.75 => 0.5
47935 - Mystic L (Advanced Exotic Plasma Charge) Tracking Speed Multiplier: 0.75 => 0.5
47975 - Crystalline Isogen-10 (Abyssal Materials) isDynamicType: None => False
47977 - Triglavian Battleship Wreck (Wreck) Structure EM Damage Resistance: None => 0.001
48372 - Triglavian Cruiser Wreck (Wreck) Structure EM Damage Resistance: None => 0.001
48373 - Triglavian Frigate Wreck (Wreck) Structure EM Damage Resistance: None => 0.001
49710 - Kikimora (Destroyer) Powergrid Output: 58.0 => 55.0
Drone Capacity: 20.0 => 0.0
Drone Bandwidth: 10.0 => 0.0
49728 - Gravid Heat Sink Mutaplasmid (Mutaplasmids) iconID: 22064 => 22065
49729 - Unstable Heat Sink Mutaplasmid (Mutaplasmids) iconID: 22064 => 22066
50089 - Circadian Seeker (Seeker Scouts) graphicID: 3527 => 3516
wreckTypeID: 47758 => 34440
50097 - Avatar (Hidden Zenith Amarr Capital) radius: 7800.0 => 6000.0
50176 - Webifying Fortification Unit (Large Collidable Structure)
Click to toggle showing the 48 attributes.Structure Hitpoints: None => 10000.0
Maximum Velocity Bonus: None => -50.0
Maximum Velocity: None => 0.0
Capacitor Recharge time: None => 10.0
Inertia Modifier: None => 0.0
Maximum Targeting Range: None => 15000.0
Maximum Locked Targets: None => 20.0
RADAR Sensor Strength: None => 0.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 15.0
gfxTurretID: None => 372.0
entityLootCountMin: None => 0.0
Security Status Kill Amount: None => 0.0
Shield Capacity: None => 20000.0
Armor Hitpoints: None => 40000.0
Armor EM Damage Resistance: None => 1.0
Armor Explosive Damage Resistance: None => 1.0
Armor Kinetic Damage Resistance: None => 1.0
Armor Thermal Damage Resistance: None => 1.0
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 1.0
Shield Kinetic Damage Resistance: None => 1.0
Shield Thermal Damage Resistance: None => 1.0
entityFlyRange: None => 0.0
entityEquipmentMin: None => 0.0
entityEquipmentMax: None => 3.0
Shield recharge time: None => 625000.0
Bounty: None => 0.0
Capacitor Capacity: None => 1000.0
Orbit Velocity: None => 0.0
Signature Radius: None => 260.0
entityFactionLoss: None => 0.0
Scan Resolution: None => 30.0
entityChaseMaxDelay: None => 0.0
entityChaseMaxDelayChance: None => 1.0
entityChaseMaxDuration: None => 0.0
entityChaseMaxDurationChance: None => 1.0
entityChaseMaxDistance: None => 1000000.0
entityBracketColour: None => 1.0
Disallows Assistance: None => 1.0
behaviorWebifierDuration: None => 5000.0
behaviorWebifierRange: None => 15000.0
behaviorWebifierFalloff: None => 0.0
behaviorWebifierDischarge: None => 7.0
graphicID: 2500 => 24401
groupID: 383 => 319
wreckTypeID: None => 52356
50177 - ECM Fortification Unit (Large Collidable Structure)
Click to toggle showing the 56 attributes.Structure Hitpoints: None => 10000.0
Maximum Velocity: None => 0.0
Capacitor Recharge time: None => 10.0
Inertia Modifier: None => 0.0
Maximum Targeting Range: None => 10000.0
Maximum Locked Targets: None => 20.0
RADAR Sensor Strength: None => 15.0
Ladar Sensor Strength: None => 15.0
Magnetometric Sensor Strength: None => 15.0
Gravimetric Sensor Strength: None => 15.0
Gravimetric ECM Jammer Strength: None => 45.0
Ladar ECM Jammer Strength: None => 45.0
Magnetometric ECM Jammer Strength: None => 45.0
RADAR ECM Jammer Strength: None => 45.0
gfxTurretID: None => 372.0
entityLootCountMin: None => 0.0
Security Status Kill Amount: None => 0.0
Shield Capacity: None => 20000.0
Armor Hitpoints: None => 40000.0
Armor EM Damage Resistance: None => 1.0
Armor Explosive Damage Resistance: None => 1.0
Armor Kinetic Damage Resistance: None => 1.0
Armor Thermal Damage Resistance: None => 1.0
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 1.0
Shield Kinetic Damage Resistance: None => 1.0
Shield Thermal Damage Resistance: None => 1.0
entityFlyRange: None => 0.0
entityEquipmentMin: None => 0.0
entityEquipmentMax: None => 3.0
Shield recharge time: None => 625000.0
Bounty: None => 0.0
Capacitor Capacity: None => 1000.0
Orbit Velocity: None => 0.0
Signature Radius: None => 260.0
entityFactionLoss: None => 0.0
Scan Resolution: None => 30.0
entityChaseMaxDelay: None => 0.0
entityChaseMaxDelayChance: None => 1.0
entityChaseMaxDuration: None => 0.0
entityChaseMaxDurationChance: None => 1.0
entityChaseMaxDistance: None => 1000000.0
entityBracketColour: None => 1.0
Disallows Assistance: None => 1.0
entityTargetJam: None => 0.0
ECM Activation time / duration: None => 5000.0
ECMEntityChance: None => 1.0
ECM Optimal Range: None => 30000.0
ECM Falloff Range: None => 0.0
behaviorECMDuration: None => 5.0
behaviorECMRange: None => 10000.0
behaviorECMFalloff: None => 0.0
behaviorECMDischarge: None => 7.0
graphicID: 2500 => 24413
groupID: 383 => 319
wreckTypeID: None => 52354
50178 - Smart Bombing Fortification Unit (Large Collidable Structure)
Click to toggle showing the 48 attributes.Structure Hitpoints: None => 10000.0
Maximum Velocity Bonus: None => -50.0
Maximum Velocity: None => 0.0
Capacitor Recharge time: None => 10.0
Inertia Modifier: None => 0.0
Maximum Targeting Range: None => 10000.0
Area of effect radius: None => 10000.0
Maximum Locked Targets: None => 20.0
RADAR Sensor Strength: None => 0.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 15.0
gfxTurretID: None => 372.0
entityLootCountMin: None => 0.0
Security Status Kill Amount: None => 0.0
Shield Capacity: None => 20000.0
Armor Hitpoints: None => 40000.0
Armor EM Damage Resistance: None => 1.0
Armor Explosive Damage Resistance: None => 1.0
Armor Kinetic Damage Resistance: None => 1.0
Armor Thermal Damage Resistance: None => 1.0
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 1.0
Shield Kinetic Damage Resistance: None => 1.0
Shield Thermal Damage Resistance: None => 1.0
entityFlyRange: None => 0.0
entityEquipmentMin: None => 0.0
entityEquipmentMax: None => 3.0
Shield recharge time: None => 625000.0
Bounty: None => 0.0
Capacitor Capacity: None => 1000.0
Orbit Velocity: None => 0.0
Signature Radius: None => 260.0
entityFactionLoss: None => 0.0
Scan Resolution: None => 3000.0
entityChaseMaxDelay: None => 0.0
entityChaseMaxDelayChance: None => 1.0
entityChaseMaxDuration: None => 0.0
entityChaseMaxDurationChance: None => 1.0
entityChaseMaxDistance: None => 1000000.0
entityBracketColour: None => 1.0
Disallows Assistance: None => 1.0
Heat Damage: None => 250.0
behaviorSmartBombDuration: None => 10000.0
behaviorSmartBombDischarge: None => 7.0
graphicID: 2500 => 24414
groupID: 383 => 319
wreckTypeID: None => 52358
50179 - Sensor Dampening Fortification Unit (Large Collidable Structure)
Click to toggle showing the 49 attributes.Structure Hitpoints: None => 10000.0
Maximum Velocity: None => 0.0
Capacitor Recharge time: None => 10.0
Inertia Modifier: None => 0.0
Maximum Targeting Range: None => 30000.0
Maximum Locked Targets: None => 20.0
RADAR Sensor Strength: None => 0.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 15.0
gfxTurretID: None => 372.0
entityLootCountMin: None => 0.0
Security Status Kill Amount: None => 0.0
Shield Capacity: None => 20000.0
Armor Hitpoints: None => 40000.0
Armor EM Damage Resistance: None => 1.0
Armor Explosive Damage Resistance: None => 1.0
Armor Kinetic Damage Resistance: None => 1.0
Armor Thermal Damage Resistance: None => 1.0
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 1.0
Shield Kinetic Damage Resistance: None => 1.0
Shield Thermal Damage Resistance: None => 1.0
Maximum Targeting Range Bonus: None => -50.0
entityFlyRange: None => 0.0
entityEquipmentMin: None => 0.0
entityEquipmentMax: None => 3.0
Shield recharge time: None => 625000.0
Bounty: None => 0.0
Capacitor Capacity: None => 1000.0
Orbit Velocity: None => 0.0
Signature Radius: None => 260.0
entityFactionLoss: None => 0.0
Scan Resolution: None => 3000.0
Scan Resolution Bonus: None => -50.0
entityChaseMaxDelay: None => 0.0
entityChaseMaxDelayChance: None => 1.0
entityChaseMaxDuration: None => 0.0
entityChaseMaxDurationChance: None => 1.0
entityChaseMaxDistance: None => 1000000.0
entityBracketColour: None => 1.0
Disallows Assistance: None => 1.0
behaviorSensorDampenerDuration: None => 5000.0
behaviorSensorDampenerRange: None => 30000.0
behaviorSensorDampenerFalloff: None => 0.0
behaviorSensorDampenerDischarge: None => 7.0
graphicID: 2500 => 24415
groupID: 383 => 319
wreckTypeID: None => 52355
50180 - Micro Jump Field Fortification Unit (Large Collidable Structure)
Click to toggle showing the 48 attributes.Structure Hitpoints: None => 10000.0
Maximum Velocity Bonus: None => -50.0
Maximum Velocity: None => 0.0
Capacitor Recharge time: None => 10.0
Inertia Modifier: None => 0.0
Maximum Targeting Range: None => 15000.0
Maximum Locked Targets: None => 20.0
RADAR Sensor Strength: None => 0.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 15.0
gfxTurretID: None => 372.0
entityLootCountMin: None => 0.0
Security Status Kill Amount: None => 0.0
Shield Capacity: None => 20000.0
Armor Hitpoints: None => 40000.0
Armor EM Damage Resistance: None => 1.0
Armor Explosive Damage Resistance: None => 1.0
Armor Kinetic Damage Resistance: None => 1.0
Armor Thermal Damage Resistance: None => 1.0
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 1.0
Shield Kinetic Damage Resistance: None => 1.0
Shield Thermal Damage Resistance: None => 1.0
entityFlyRange: None => 0.0
entityEquipmentMin: None => 0.0
entityEquipmentMax: None => 3.0
Shield recharge time: None => 625000.0
Bounty: None => 0.0
Capacitor Capacity: None => 1000.0
Orbit Velocity: None => 0.0
Signature Radius: None => 260.0
entityFactionLoss: None => 0.0
Scan Resolution: None => 3000.0
entityChaseMaxDelay: None => 0.0
entityChaseMaxDelayChance: None => 1.0
entityChaseMaxDuration: None => 0.0
entityChaseMaxDurationChance: None => 1.0
entityChaseMaxDistance: None => 1000000.0
entityBracketColour: None => 1.0
Disallows Assistance: None => 1.0
behaviorMicroJumpAttackDischarge: None => 7.0
behaviorMicroJumpAttackRange: None => 15000.0
behaviorMicroJumpAttackJumpDistance: None => 50000.0
behaviorMicroJumpAttackDuration: None => 3000.0
graphicID: 2500 => 24416
groupID: 383 => 319
wreckTypeID: None => 52357
52182 - Invading Damavik (Invading Precursor Entities)
Click to toggle showing the 61 attributes.Structure Hitpoints: None => 812.5
Maximum Velocity: None => 2900.0
Rate of fire: None => 3500.0
Optimal Range: None => 10000.0
Capacitor Recharge time: None => 150000.0
Damage Modifier: None => 0.9
Inertia Modifier: None => 1.0
Maximum Targeting Range: None => 50000.0
Armor Hitpoints Repaired: None => 40.0
Structure Kinetic Damage Resistance: None => 0.67
Structure Thermal Damage Resistance: None => 0.67
Structure Explosive Damage Resistance: None => 0.67
Structure EM Damage Resistance: None => 0.67
EM damage: None => 0.0
Explosive damage: None => 43.9
Kinetic damage: None => 0.0
Thermal damage: None => 95.76
Accuracy falloff : None => 0.0
Turret Tracking: None => 500.0
Maximum Locked Targets: None => 5.0
RADAR Sensor Strength: None => 15.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
gfxTurretID: None => 47914.0
gfxBoosterID: None => 397.0
Shield Capacity: None => 625.0
Armor Hitpoints: None => 2750.0
Armor EM Damage Resistance: None => 0.4
Armor Explosive Damage Resistance: None => 0.64
Armor Kinetic Damage Resistance: None => 0.47
Armor Thermal Damage Resistance: None => 0.52
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 0.5
Shield Kinetic Damage Resistance: None => 0.6
Shield Thermal Damage Resistance: None => 0.8
Shield recharge time: None => 400000.0
Bounty: None => 0.0
Capacitor Capacity: None => 500.0
Shield Uniformity: None => 1.0
Orbit Velocity: None => 1450.0
armorUniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 192.0
entityFactionLoss: None => 0.0
Scan Resolution: None => 800.0
entityChaseMaxDelay: None => 1.0
entityChaseMaxDelayChance: None => 0.0
entityChaseMaxDuration: None => 3000.0
entityChaseMaxDurationChance: None => 1.0
Signature Resolution: None => 40000.0
entityChaseMaxDistance: None => 7000.0
behaviorRemoteArmorRepairDuration: None => 3000.0
behaviorRemoteArmorRepairRange: None => 14000.0
behaviorRemoteArmorRepairFalloff: None => 2500.0
behaviorRemoteArmorRepairDischarge: None => 10.0
Damage Multiplier Bonus Per Cycle: None => 0.05
Maximum Damage Multiplier Bonus: None => 1.875
npcBehaviorMaximumCombatOrbitRange: None => 6000.0
descriptionID: None => 548867
groupID: 1982 => 4028
52183 - Invading Vedmak (Invading Precursor Entities)
Click to toggle showing the 62 attributes.Structure Hitpoints: None => 3750.0
Maximum Velocity: None => 2000.0
Rate of fire: None => 5000.0
Optimal Range: None => 22000.0
Capacitor Recharge time: None => 395000.0
Damage Modifier: None => 0.9
Inertia Modifier: None => 0.3
Maximum Targeting Range: None => 70000.0
Armor Hitpoints Repaired: None => 160.0
Structure Kinetic Damage Resistance: None => 0.67
Structure Thermal Damage Resistance: None => 0.67
Structure Explosive Damage Resistance: None => 0.67
Structure EM Damage Resistance: None => 0.67
EM damage: None => 0.0
Explosive damage: None => 55.86
Kinetic damage: None => 0.0
Thermal damage: None => 75.81
Accuracy falloff : None => 0.0
Turret Tracking: None => 65.0
Maximum Locked Targets: None => 7.0
RADAR Sensor Strength: None => 24.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
gfxTurretID: None => 47918.0
gfxBoosterID: None => 397.0
Shield Capacity: None => 2500.0
Armor Hitpoints: None => 8750.0
Armor EM Damage Resistance: None => 0.4
Armor Explosive Damage Resistance: None => 0.64
Armor Kinetic Damage Resistance: None => 0.47
Armor Thermal Damage Resistance: None => 0.52
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 0.5
Shield Kinetic Damage Resistance: None => 0.6
Shield Thermal Damage Resistance: None => 0.8
Shield recharge time: None => 800000.0
Bounty: None => 0.0
Capacitor Capacity: None => 1400.0
Shield Uniformity: None => 1.0
Orbit Velocity: None => 1000.0
armorUniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 660.0
entityFactionLoss: None => 0.0
Scan Resolution: None => 375.0
entityChaseMaxDelay: None => 1.0
entityChaseMaxDelayChance: None => 0.0
entityChaseMaxDuration: None => 3000.0
entityChaseMaxDurationChance: None => 1.0
Signature Resolution: None => 40000.0
entityChaseMaxDistance: None => 16000.0
entityMaxVelocitySignatureRadiusMultiplier: None => 6.0
behaviorRemoteArmorRepairDuration: None => 6000.0
behaviorRemoteArmorRepairRange: None => 28000.0
behaviorRemoteArmorRepairFalloff: None => 2500.0
behaviorRemoteArmorRepairDischarge: None => 50.0
Damage Multiplier Bonus Per Cycle: None => 0.05
Maximum Damage Multiplier Bonus: None => 1.875
npcBehaviorMaximumCombatOrbitRange: None => 15000.0
descriptionID: None => 548868
groupID: 1982 => 4028
52184 - Invading Leshak (Invading Precursor Entities)
Click to toggle showing the 54 attributes.Structure Hitpoints: None => 12500.0
Maximum Velocity: None => 400.0
Rate of fire: None => 5000.0
Optimal Range: None => 63000.0
Capacitor Recharge time: None => 750000.0
Damage Modifier: None => 0.9
Inertia Modifier: None => 0.11
Maximum Targeting Range: None => 108000.0
Armor Hitpoints Repaired: None => 225.0
Structure Kinetic Damage Resistance: None => 0.67
Structure Thermal Damage Resistance: None => 0.67
Structure Explosive Damage Resistance: None => 0.67
Structure EM Damage Resistance: None => 0.67
EM damage: None => 0.0
Explosive damage: None => 297.5
Kinetic damage: None => 0.0
Thermal damage: None => 475.5
Accuracy falloff : None => 0.0
Turret Tracking: None => 7.0
Maximum Locked Targets: None => 7.0
RADAR Sensor Strength: None => 33.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
gfxTurretID: None => 47922.0
gfxBoosterID: None => 397.0
Shield Capacity: None => 6250.0
Armor Hitpoints: None => 16250.0
Armor EM Damage Resistance: None => 0.4
Armor Explosive Damage Resistance: None => 0.64
Armor Kinetic Damage Resistance: None => 0.47
Armor Thermal Damage Resistance: None => 0.52
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 0.5
Shield Kinetic Damage Resistance: None => 0.6
Shield Thermal Damage Resistance: None => 0.8
Shield recharge time: None => 600000.0
Bounty: None => 0.0
Capacitor Capacity: None => 8250.0
Shield Uniformity: None => 1.0
armorUniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 370.0
entityFactionLoss: None => 0.0
Scan Resolution: None => 125.0
Signature Resolution: None => 40000.0
behaviorRemoteArmorRepairDuration: None => 6000.0
behaviorRemoteArmorRepairRange: None => 33000.0
behaviorRemoteArmorRepairFalloff: None => 28000.0
behaviorRemoteArmorRepairDischarge: None => 136.875
Damage Multiplier Bonus Per Cycle: None => 0.025
Maximum Damage Multiplier Bonus: None => 1.875
descriptionID: None => 548869
groupID: 1982 => 4028
52185 - Invading Kikimora (Invading Precursor Entities)
Click to toggle showing the 61 attributes.Structure Hitpoints: None => 1218.75
Maximum Velocity: None => 2320.0
Rate of fire: None => 3500.0
Optimal Range: None => 10000.0
Capacitor Recharge time: None => 150000.0
Damage Modifier: None => 0.9
Inertia Modifier: None => 1.0
Maximum Targeting Range: None => 50000.0
Armor Hitpoints Repaired: None => 40.0
Structure Kinetic Damage Resistance: None => 0.67
Structure Thermal Damage Resistance: None => 0.67
Structure Explosive Damage Resistance: None => 0.67
Structure EM Damage Resistance: None => 0.67
EM damage: None => 0.0
Explosive damage: None => 59.4
Kinetic damage: None => 0.0
Thermal damage: None => 129.6
Accuracy falloff : None => 0.0
Turret Tracking: None => 500.0
Maximum Locked Targets: None => 5.0
RADAR Sensor Strength: None => 15.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
gfxTurretID: None => 47914.0
gfxBoosterID: None => 397.0
Shield Capacity: None => 937.0
Armor Hitpoints: None => 4125.0
Armor EM Damage Resistance: None => 0.4
Armor Explosive Damage Resistance: None => 0.64
Armor Kinetic Damage Resistance: None => 0.47
Armor Thermal Damage Resistance: None => 0.52
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 0.5
Shield Kinetic Damage Resistance: None => 0.6
Shield Thermal Damage Resistance: None => 0.8
Shield recharge time: None => 400000.0
Bounty: None => 0.0
Capacitor Capacity: None => 500.0
Shield Uniformity: None => 1.0
Orbit Velocity: None => 1160.0
armorUniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 384.0
entityFactionLoss: None => 0.0
Scan Resolution: None => 800.0
entityChaseMaxDelay: None => 1.0
entityChaseMaxDelayChance: None => 0.0
entityChaseMaxDuration: None => 3000.0
entityChaseMaxDurationChance: None => 1.0
Signature Resolution: None => 40000.0
entityChaseMaxDistance: None => 7000.0
behaviorRemoteArmorRepairDuration: None => 3000.0
behaviorRemoteArmorRepairRange: None => 14000.0
behaviorRemoteArmorRepairFalloff: None => 2500.0
behaviorRemoteArmorRepairDischarge: None => 10.0
Damage Multiplier Bonus Per Cycle: None => 0.05
Maximum Damage Multiplier Bonus: None => 1.875
npcBehaviorMaximumCombatOrbitRange: None => 6000.0
descriptionID: None => 548761
groupID: 1982 => 4028
52186 - Invading Rodiva (Invading Precursor Entities)
Click to toggle showing the 62 attributes.Structure Hitpoints: None => 2512.0
Maximum Velocity: None => 1800.0
Rate of fire: None => 5000.0
Optimal Range: None => 22000.0
Capacitor Recharge time: None => 395000.0
Damage Modifier: None => 0.9
Inertia Modifier: None => 0.3
Maximum Targeting Range: None => 70000.0
Armor Hitpoints Repaired: None => 160.0
Structure Kinetic Damage Resistance: None => 0.67
Structure Thermal Damage Resistance: None => 0.67
Structure Explosive Damage Resistance: None => 0.67
Structure EM Damage Resistance: None => 0.67
EM damage: None => 0.0
Explosive damage: None => 37.0
Kinetic damage: None => 0.0
Thermal damage: None => 45.0
Accuracy falloff : None => 0.0
Turret Tracking: None => 65.0
Maximum Locked Targets: None => 7.0
RADAR Sensor Strength: None => 24.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
gfxTurretID: None => 47918.0
gfxBoosterID: None => 397.0
Shield Capacity: None => 1675.0
Armor Hitpoints: None => 5862.5
Armor EM Damage Resistance: None => 0.4
Armor Explosive Damage Resistance: None => 0.64
Armor Kinetic Damage Resistance: None => 0.47
Armor Thermal Damage Resistance: None => 0.52
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 0.5
Shield Kinetic Damage Resistance: None => 0.6
Shield Thermal Damage Resistance: None => 0.8
Shield recharge time: None => 800000.0
Bounty: None => 0.0
Capacitor Capacity: None => 1870.0
Shield Uniformity: None => 1.0
Orbit Velocity: None => 900.0
armorUniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 550.0
entityFactionLoss: None => 0.0
Scan Resolution: None => 375.0
entityChaseMaxDelay: None => 1.0
entityChaseMaxDelayChance: None => 0.0
entityChaseMaxDuration: None => 3000.0
entityChaseMaxDurationChance: None => 1.0
Signature Resolution: None => 40000.0
entityChaseMaxDistance: None => 16000.0
entityMaxVelocitySignatureRadiusMultiplier: None => 6.0
behaviorRemoteArmorRepairDuration: None => 6000.0
behaviorRemoteArmorRepairRange: None => 28000.0
behaviorRemoteArmorRepairFalloff: None => 2500.0
behaviorRemoteArmorRepairDischarge: None => 50.0
Damage Multiplier Bonus Per Cycle: None => 0.05
Maximum Damage Multiplier Bonus: None => 1.875
npcBehaviorMaximumCombatOrbitRange: None => 15000.0
descriptionID: None => 548762
groupID: 1982 => 4028
52187 - Invading Drekavac (Invading Precursor Entities)
Click to toggle showing the 63 attributes.Structure Hitpoints: None => 5500.0
Maximum Velocity: None => 1200.0
Rate of fire: None => 5000.0
Optimal Range: None => 63000.0
Capacitor Recharge time: None => 750000.0
Damage Modifier: None => 0.9
Inertia Modifier: None => 0.11
Maximum Targeting Range: None => 108000.0
Armor Hitpoints Repaired: None => 225.0
Structure Kinetic Damage Resistance: None => 0.67
Structure Thermal Damage Resistance: None => 0.67
Structure Explosive Damage Resistance: None => 0.67
Structure EM Damage Resistance: None => 0.67
EM damage: None => 0.0
Explosive damage: None => 130.9
Kinetic damage: None => 0.0
Thermal damage: None => 207.9
Accuracy falloff : None => 0.0
Turret Tracking: None => 95.0
Maximum Locked Targets: None => 7.0
RADAR Sensor Strength: None => 33.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 0.0
gfxTurretID: None => 47922.0
gfxBoosterID: None => 397.0
Shield Capacity: None => 3437.5
Armor Hitpoints: None => 8937.0
Armor EM Damage Resistance: None => 0.4
Armor Explosive Damage Resistance: None => 0.64
Armor Kinetic Damage Resistance: None => 0.47
Armor Thermal Damage Resistance: None => 0.52
Shield EM Damage Resistance: None => 1.0
Shield Explosive Damage Resistance: None => 0.5
Shield Kinetic Damage Resistance: None => 0.6
Shield Thermal Damage Resistance: None => 0.8
Shield recharge time: None => 800000.0
Bounty: None => 0.0
Capacitor Capacity: None => 8250.0
Shield Uniformity: None => 1.0
Orbit Velocity: None => 600.0
armorUniformity: None => 1.0
structureUniformity: None => 1.0
Signature Radius: None => 350.0
entityFactionLoss: None => 0.0
Scan Resolution: None => 125.0
entityChaseMaxDelay: None => 1.0
entityChaseMaxDelayChance: None => 0.0
entityChaseMaxDuration: None => 3000.0
entityChaseMaxDurationChance: None => 1.0
Signature Resolution: None => 40000.0
entityChaseMaxDistance: None => 16000.0
entityMaxVelocitySignatureRadiusMultiplier: None => 6.0
published: True => False
behaviorRemoteArmorRepairDuration: None => 6000.0
behaviorRemoteArmorRepairRange: None => 33000.0
behaviorRemoteArmorRepairFalloff: None => 28000.0
behaviorRemoteArmorRepairDischarge: None => 136.875
Damage Multiplier Bonus Per Cycle: None => 0.025
Maximum Damage Multiplier Bonus: None => 1.875
npcBehaviorMaximumCombatOrbitRange: None => 15000.0
descriptionID: None => 548763
groupID: 1982 => 4028
Changed Dynamic Items (10 Entries)
Mutator Combines With Produces Mutations
47780 - Gravid Small Shield Booster Mutaplasmid
399 - Small Shield Booster I
400 - Small Shield Booster II
6437 - Small C5-L Emergency Shield Overload I
6439 - Small Neutron Saturation Injector I
6441 - Small Clarity Ward Booster I
6443 - Small Converse Deflection Catalyzer
13951 - Dread Guristas Small Shield Booster
13952 - Domination Small Shield Booster
15898 - Caldari Navy Small Shield Booster
15902 - Republic Fleet Small Shield Booster
19169 - Gistii C-Type Small Shield Booster
19171 - Gistii B-Type Small Shield Booster
19173 - Gistii A-Type Small Shield Booster
19175 - Pithi C-Type Small Shield Booster
19177 - Pithi B-Type Small Shield Booster
19179 - Pithi A-Type Small Shield Booster
20617 - Small 'Settler' Shield Booster
47781 - Small Abyssal Shield Booster
Activation time / duration:
0.925x - 1.5x
=>
0.925x - 1.05x
CPU usage: 0.85x - 1.3x
Shield Bonus: 0.9x - 1.15x
Powergrid Usage: 0.85x - 1.3x
Activation Cost: 0.8x - 1.3x
49735 - Decayed Entropic Radiation Sink Mutaplasmid
47908 - Entropic Radiation Sink I
47909 - Compact Entropic Radiation Sink
47911 - Entropic Radiation Sink II
52242 - Zorya's Entropic Radiation Sink
52244 - Veles Entropic Radiation Sink
49734 - Abyssal Entropic Radiation Sink
Damage Modifier: 0.995x - 1.008x
CPU usage: 0.95x - 1.25x
rate of fire bonus: 0.985x - 1.01x
49736 - Gravid Entropic Radiation Sink Mutaplasmid
47908 - Entropic Radiation Sink I
47909 - Compact Entropic Radiation Sink
47911 - Entropic Radiation Sink II
52242 - Zorya's Entropic Radiation Sink
52244 - Veles Entropic Radiation Sink
49734 - Abyssal Entropic Radiation Sink
Damage Modifier: 0.989x - 1.014x
CPU usage: 0.85x - 1.3x
rate of fire bonus: 0.98x - 1.015x
49737 - Unstable Entropic Radiation Sink Mutaplasmid
47908 - Entropic Radiation Sink I
47909 - Compact Entropic Radiation Sink
47911 - Entropic Radiation Sink II
52242 - Zorya's Entropic Radiation Sink
52244 - Veles Entropic Radiation Sink
49734 - Abyssal Entropic Radiation Sink
Damage Modifier: 0.98x - 1.02x
CPU usage: 0.8x - 1.5x
rate of fire bonus: 0.975x - 1.025x
52224 - Decayed Damage Control Mutaplasmid
521 - 'Basic' Damage Control
2046 - Damage Control I
2048 - Damage Control II
5839 - IFFA Compact Damage Control
23418 - 'Radical' Damage Control
41200 - Shadow Serpentis Damage Control
41201 - Syndicate Damage Control
41202 - Sentient Damage Control
41203 - Brynn's Modified Damage Control
41204 - Unit D-34343's Modified Damage Control
41205 - Tuvan's Modified Damage Control
41206 - Unit F-435454's Modified Damage Control
41207 - Setele's Modified Damage Control
41208 - Unit P-343554's Modified Damage Control
41210 - Cormack's Modified Damage Control
41211 - Unit W-634's Modified Damage Control
No Valid Output
=>
52227 - Abyssal Damage Control
Structure Kinetic Damage Resistance: 0.9x - 1.05x
Structure Thermal Damage Resistance: 0.9x - 1.05x
CPU usage: 0.95x - 1.25x
Structure EM Damage Resistance: 0.9x - 1.05x
Structure Explosive Damage Resistance: 0.9x - 1.05x
52225 - Gravid Damage Control Mutaplasmid
521 - 'Basic' Damage Control
2046 - Damage Control I
2048 - Damage Control II
5839 - IFFA Compact Damage Control
23418 - 'Radical' Damage Control
41200 - Shadow Serpentis Damage Control
41201 - Syndicate Damage Control
41202 - Sentient Damage Control
41203 - Brynn's Modified Damage Control
41204 - Unit D-34343's Modified Damage Control
41205 - Tuvan's Modified Damage Control
41206 - Unit F-435454's Modified Damage Control
41207 - Setele's Modified Damage Control
41208 - Unit P-343554's Modified Damage Control
41210 - Cormack's Modified Damage Control
41211 - Unit W-634's Modified Damage Control
No Valid Output
=>
52227 - Abyssal Damage Control
Structure Kinetic Damage Resistance: 0.8x - 1.1x
Structure Thermal Damage Resistance: 0.8x - 1.1x
CPU usage: 0.85x - 1.3x
Structure EM Damage Resistance: 0.8x - 1.1x
Structure Explosive Damage Resistance: 0.8x - 1.1x
52226 - Unstable Damage Control Mutaplasmid
521 - 'Basic' Damage Control
2046 - Damage Control I
2048 - Damage Control II
5839 - IFFA Compact Damage Control
23418 - 'Radical' Damage Control
41200 - Shadow Serpentis Damage Control
41201 - Syndicate Damage Control
41202 - Sentient Damage Control
41203 - Brynn's Modified Damage Control
41204 - Unit D-34343's Modified Damage Control
41205 - Tuvan's Modified Damage Control
41206 - Unit F-435454's Modified Damage Control
41207 - Setele's Modified Damage Control
41208 - Unit P-343554's Modified Damage Control
41210 - Cormack's Modified Damage Control
41211 - Unit W-634's Modified Damage Control
No Valid Output
=>
52227 - Abyssal Damage Control
Structure Kinetic Damage Resistance: 0.7x - 1.3x
Structure Thermal Damage Resistance: 0.7x - 1.3x
CPU usage: 0.8x - 1.5x
Structure EM Damage Resistance: 0.7x - 1.3x
Structure Explosive Damage Resistance: 0.7x - 1.3x
52228 - Decayed Assault Damage Control Mutaplasmid
47254 - Assault Damage Control I
47255 - EFFA Compact Assault Damage Control
47256 - FFR Enduring Assault Damage Control
47257 - Assault Damage Control II
47258 - Shadow Serpentis Assault Damage Control
No Valid Output
=>
52230 - Abyssal Assault Damage Control
Activation time / duration: 0.95x - 1.075x
Structure EM Damage Resistance: 0.9x - 1.05x
Structure Explosive Damage Resistance: 0.9x - 1.05x
Structure Kinetic Damage Resistance: 0.9x - 1.05x
Structure Thermal Damage Resistance: 0.9x - 1.05x
CPU usage: 0.95x - 1.25x
52229 - Gravid Assault Damage Control Mutaplasmid
47254 - Assault Damage Control I
47255 - EFFA Compact Assault Damage Control
47256 - FFR Enduring Assault Damage Control
47257 - Assault Damage Control II
47258 - Shadow Serpentis Assault Damage Control
No Valid Output
=>
52230 - Abyssal Assault Damage Control
Activation time / duration: 0.9x - 1.15x
Structure EM Damage Resistance: 0.8x - 1.1x
Structure Explosive Damage Resistance: 0.8x - 1.1x
Structure Kinetic Damage Resistance: 0.8x - 1.1x
Structure Thermal Damage Resistance: 0.8x - 1.1x
CPU usage: 0.85x - 1.3x
52231 - Unstable Assault Damage Control Mutaplasmid
47254 - Assault Damage Control I
47255 - EFFA Compact Assault Damage Control
47256 - FFR Enduring Assault Damage Control
47257 - Assault Damage Control II
47258 - Shadow Serpentis Assault Damage Control
No Valid Output
=>
52230 - Abyssal Assault Damage Control
Activation time / duration: 0.8x - 1.2x
Structure EM Damage Resistance: 0.7x - 1.3x
Structure Explosive Damage Resistance: 0.7x - 1.3x
Structure Kinetic Damage Resistance: 0.7x - 1.3x
Structure Thermal Damage Resistance: 0.7x - 1.3x
CPU usage: 0.8x - 1.5x

Changes to Effects (27 Entries)
Effect Name Diff
6995 - targetDisintegratorAttack effectName: targetABCAttack => targetDisintegratorAttack
7187 - npcBehaviorMicroJumpAttack disallowAutoRepeat: None => False
dischargeAttributeID: None => 2815
displayName: None =>
durationAttributeID: None => 2819
effectCategory: None => 2
effectID: None => 7187
effectName: None => npcBehaviorMicroJumpAttack
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>


postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => True
rangeAttributeID: None => 2816
rangeChance: None => False
resistanceID: None => 0
7188 - npcBehaviorSmartBomb disallowAutoRepeat: None => False
dischargeAttributeID: None => 2814
displayName: None =>
durationAttributeID: None => 2812
effectCategory: None => 3
effectID: None => 7188
effectName: None => npcBehaviorSmartBomb
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => True
isWarpSafe: None => False
modifierInfo: None

=>


postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => True
rangeAttributeID: None => 99
rangeChance: None => False
resistanceID: None => 0
7193 - systemMiningCycleTimeBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 7
effectID: None => 7193
effectName: None => systemMiningCycleTimeBonus
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19772
preExpression: None => 19771
propulsionChance: None => False
published: None => False
rangeChance: None => False
7194 - systemHullHPBonusPercent disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 7
effectID: None => 7194
effectName: None => systemHullHPBonusPercent
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19774
preExpression: None => 19773
propulsionChance: None => False
published: None => False
rangeChance: None => False
7195 - systemAgilityBonusPercent disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 7
effectID: None => 7195
effectName: None => systemAgilityBonusPercent
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 1545
preExpression: None => 1544
propulsionChance: None => False
published: None => False
rangeChance: None => False
7202 - systemDroneSpeedBonusPercent descriptionID: None => 318089
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 7
effectID: None => 7202
effectName: None => systemDroneSpeedBonusPercent
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 7639
preExpression: None => 7638
propulsionChance: None => False
published: None => False
rangeChance: None => False
7203 - systemDroneDamageBonusPercent descriptionID: None => 318090
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 7
effectID: None => 7203
effectName: None => systemDroneDamageBonusPercent
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19795
preExpression: None => 19794
propulsionChance: None => False
published: None => False
rangeChance: None => False
7204 - shipArmorEMResistancePF2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7204
effectName: None => shipArmorEMResistancePF2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19797
preExpression: None => 19796
propulsionChance: None => False
published: None => False
rangeChance: None => False
7205 - shipArmorKinResistancePF2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7205
effectName: None => shipArmorKinResistancePF2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19799
preExpression: None => 19798
propulsionChance: None => False
published: None => False
rangeChance: None => False
7206 - shipArmorThermResistancePF2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7206
effectName: None => shipArmorThermResistancePF2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19801
preExpression: None => 19800
propulsionChance: None => False
published: None => False
rangeChance: None => False
7207 - shipArmorExpResistancePF2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7207
effectName: None => shipArmorExpResistancePF2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19803
preExpression: None => 19802
propulsionChance: None => False
published: None => False
rangeChance: None => False
7208 - shipDmgMultiMaxEliteGunship1 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7208
effectName: None => shipDmgMultiMaxEliteGunship1
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19805
preExpression: None => 19804
propulsionChance: None => False
published: None => False
rangeChance: None => False
7209 - shipPCTOptimalBonusEliteGunship2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7209
effectName: None => shipPCTOptimalBonusEliteGunship2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19807
preExpression: None => 19806
propulsionChance: None => False
published: None => False
rangeChance: None => False
7210 - shipBonusCommandDestroyerRole2DefenderBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7210
effectName: None => shipBonusCommandDestroyerRole2DefenderBonus
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeChance: None => False
7211 - shipDmgMultiMaxEliteHeavyGunship1 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7211
effectName: None => shipDmgMultiMaxEliteHeavyGunship1
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>


postExpression: None => 19810
preExpression: None => 19809
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7212 - shipArmorEMresistanceEliteHeavyGunship2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7212
effectName: None => shipArmorEMresistanceEliteHeavyGunship2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19812
preExpression: None => 19811
propulsionChance: None => False
published: None => False
rangeChance: None => False
7213 - shipArmorThermresistanceEliteHeavyGunship2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7213
effectName: None => shipArmorThermresistanceEliteHeavyGunship2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19814
preExpression: None => 19813
propulsionChance: None => False
published: None => False
rangeChance: None => False
7214 - shipArmorKinresistanceEliteHeavyGunship2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7214
effectName: None => shipArmorKinresistanceEliteHeavyGunship2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19816
preExpression: None => 19815
propulsionChance: None => False
published: None => False
rangeChance: None => False
7215 - shipArmorExpresistanceEliteHeavyGunship2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7215
effectName: None => shipArmorExpresistanceEliteHeavyGunship2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19818
preExpression: None => 19817
propulsionChance: None => False
published: None => False
rangeChance: None => False
7216 - shipDmgMultiMaxEliteGunship1 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7216
effectName: None => shipDmgMultiMaxEliteGunship1
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19821
preExpression: None => 19820
propulsionChance: None => False
published: None => False
rangeChance: None => False
7217 - shipNosNeutSmartPowerReductionEliteGunship2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7217
effectName: None => shipNosNeutSmartPowerReductionEliteGunship2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19825
preExpression: None => 19824
propulsionChance: None => False
published: None => False
rangeChance: None => False
7218 - shipNosPowerReductionEliteGunship2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7218
effectName: None => shipNosPowerReductionEliteGunship2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19829
preExpression: None => 19828
propulsionChance: None => False
published: None => False
rangeChance: None => False
7219 - shipSmartBombPowerReductionEliteGunship2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7219
effectName: None => shipSmartBombPowerReductionEliteGunship2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19833
preExpression: None => 19832
propulsionChance: None => False
published: None => False
rangeChance: None => False
7220 - shipSmartBombPowerReductionEliteHeavyGunship2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7220
effectName: None => shipSmartBombPowerReductionEliteHeavyGunship2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19835
preExpression: None => 19834
propulsionChance: None => False
published: None => False
rangeChance: None => False
7221 - shipNosPowerReductionEliteHeavyGunship2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7221
effectName: None => shipNosPowerReductionEliteHeavyGunship2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19837
preExpression: None => 19836
propulsionChance: None => False
published: None => False
rangeChance: None => False
7222 - shipNeutPowerReductionEliteHeavyGunship2 disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7222
effectName: None => shipNeutPowerReductionEliteHeavyGunship2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19839
preExpression: None => 19838
propulsionChance: None => False
published: None => False
rangeChance: None => False
Effect Changes per Type (54 Entries)
TypeID, Name, and Group Effects Changes
30875 - Wolf Rayet Effect Beacon Class 2 (Effect Beacon) Added Effects:
systemSmallPrecursorTurretDamage: None => False
47269 - Damavik (Frigate) Added Effects:
shipArmorEMResistancePF2: None => False
shipArmorKinResistancePF2: None => False
shipArmorThermResistancePF2: None => False
shipArmorExpResistancePF2: None => False
Removed Effects:
shipbonusPCTOptimalPF2: False => None
50176 - Webifying Fortification Unit (Large Collidable Structure) Added Effects:
npcBehaviorWebifier: None => False
50177 - ECM Fortification Unit (Large Collidable Structure) Added Effects:
entityECMFalloff: None => True
behaviorECM: None => False
50178 - Smart Bombing Fortification Unit (Large Collidable Structure) Added Effects:
npcBehaviorSmartBomb: None => False
50179 - Sensor Dampening Fortification Unit (Large Collidable Structure) Added Effects:
behaviorSensorDampener: None => False
50180 - Micro Jump Field Fortification Unit (Large Collidable Structure) Added Effects:
npcBehaviorMicroJumpAttack: None => False
52182 - Invading Damavik (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
targetDisintegratorAttack: None => False
52183 - Invading Vedmak (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
targetDisintegratorAttack: None => False
52184 - Invading Leshak (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
targetDisintegratorAttack: None => False
52185 - Invading Kikimora (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
targetDisintegratorAttack: None => False
52186 - Invading Rodiva (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
targetDisintegratorAttack: None => False
52187 - Invading Drekavac (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
targetDisintegratorAttack: None => False
52205 - Starving Damavik (Invading Precursor Entities) Added Effects:
npcBehaviorEnergyNeutralizer: None => False
targetDisintegratorAttack: None => False
52206 - Harrowing Damavik (Invading Precursor Entities) Added Effects:
npcBehaviorTrackingDisruptor: None => False
behaviorTargetPainter: None => False
targetDisintegratorAttack: None => False
52207 - Anchoring Damavik (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
behaviorWarpScramble: None => False
targetDisintegratorAttack: None => False
52208 - Renewing Damavik (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
targetDisintegratorAttack: None => False
52209 - Blinding Damavik (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
behaviorSensorDampener: None => False
targetDisintegratorAttack: None => False
52210 - Ghosting Damavik (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
npcBehaviorGuidanceDisruptor: None => False
npcBehaviorTrackingDisruptor: None => False
targetDisintegratorAttack: None => False
52211 - Harrowing Vedmak (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
behaviorTargetPainter: None => False
targetDisintegratorAttack: None => False
52212 - Harrowing Kikimora (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
behaviorTargetPainter: None => False
targetDisintegratorAttack: None => False
52213 - Anchoring Kikimora (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
behaviorWarpScramble: None => False
targetDisintegratorAttack: None => False
52214 - Renewing Rodiva (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
targetDisintegratorAttack: None => False
52215 - Renewing Leshak (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
targetDisintegratorAttack: None => False
52216 - Blinding Leshak (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
behaviorSensorDampener: None => False
targetDisintegratorAttack: None => False
52217 - Blinding Kikimora (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
behaviorSensorDampener: None => False
targetDisintegratorAttack: None => False
52218 - Ghosting Drekavac (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
npcBehaviorGuidanceDisruptor: None => False
npcBehaviorTrackingDisruptor: None => False
targetDisintegratorAttack: None => False
52227 - Abyssal Damage Control (Damage Control) Added Effects:
loPower: None => False
online: None => False
damageControl: None => False
52230 - Abyssal Assault Damage Control (Damage Control) Added Effects:
loPower: None => False
online: None => False
damageControl: None => False
moduleBonusAssaultDamageControl: None => True
52232 - Tangling Damavik (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
npcBehaviorWebifier: None => False
targetDisintegratorAttack: None => False
52233 - Tangling Kikimora (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
npcBehaviorWebifier: None => False
targetDisintegratorAttack: None => False
52234 - Starving Drekavac (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
npcBehaviorEnergyNeutralizer: None => False
targetDisintegratorAttack: None => False
52236 - Zorya's Light Entropic Disintegrator (Precursor Weapon) Added Effects:
hiPower: None => False
online: None => False
turretFitted: None => False
overloadSelfDamageBonus: None => False
targetDisintegratorAttack: None => True
52238 - Zorya's Heavy Entropic Disintegrator (Precursor Weapon) Added Effects:
hiPower: None => False
online: None => False
turretFitted: None => False
overloadSelfDamageBonus: None => False
targetDisintegratorAttack: None => True
52240 - Zorya's Supratidal Entropic Disintegrator (Precursor Weapon) Added Effects:
hiPower: None => False
online: None => False
turretFitted: None => False
overloadSelfDamageBonus: None => False
targetDisintegratorAttack: None => True
52242 - Zorya's Entropic Radiation Sink (Entropic Radiation Sink) Added Effects:
loPower: None => False
online: None => False
disintegratorWeaponDamageMultiply: None => False
disintegratorWeaponSpeedMultiply: None => False
52244 - Veles Entropic Radiation Sink (Entropic Radiation Sink) Added Effects:
loPower: None => False
online: None => False
disintegratorWeaponDamageMultiply: None => False
disintegratorWeaponSpeedMultiply: None => False
52247 - Invasion Effects Light (Effect Beacon) Added Effects:
systemMiningCycleTimeBonus: None => False
systemHullHPBonusPercent: None => False
systemAgilityBonusPercent: None => False
systemDroneSpeedBonusPercent: None => False
systemDroneDamageBonusPercent: None => False
52248 - Invasion Effects Medium (Effect Beacon) Added Effects:
systemMiningCycleTimeBonus: None => False
systemHullHPBonusPercent: None => False
systemAgilityBonusPercent: None => False
systemDroneSpeedBonusPercent: None => False
systemDroneDamageBonusPercent: None => False
52249 - Invasion Effects Strong (Effect Beacon) Added Effects:
systemMiningCycleTimeBonus: None => False
systemHullHPBonusPercent: None => False
systemAgilityBonusPercent: None => False
systemDroneSpeedBonusPercent: None => False
systemDroneDamageBonusPercent: None => False
52250 - Nergal (Assault Frigate)
Click to toggle showing the 14 effects.Added Effects:
MWDSignatureRadiusRoleBonus: None => False
shipbonusPCTDamagePF1: None => False
shipBonusRemoteRepCapNeedRoleBonus2: None => False
shipBonusSmartbombCapNeedRoleBonus2: None => False
shipBonusRemoteRepMaxRangeRoleBonus1: None => False
shipBonusNeutCapNeedRoleBonus2: None => False
shipArmorEMResistancePF2: None => False
shipArmorKinResistancePF2: None => False
shipArmorThermResistancePF2: None => False
shipArmorExpResistancePF2: None => False
shipDmgMultiMaxEliteGunship1: None => False
shipNosNeutSmartPowerReductionEliteGunship2: None => False
shipSmartBombPowerReductionEliteGunship2: None => False
52252 - Ikitursa (Heavy Assault Cruiser)
Click to toggle showing the 11 effects.Added Effects:
MWDSignatureRadiusRoleBonus: None => False
shipbonusPCTDamagePC1: None => False
shipbonusPCTTrackingPC2: None => False
shipBonusRemoteRepCapNeedRoleBonus2: None => False
shipBonusSmartbombCapNeedRoleBonus2: None => False
shipBonusRemoteRepMaxRangeRoleBonus1: None => False
shipBonusNeutCapNeedRoleBonus2: None => False
shipDmgMultiMaxEliteHeavyGunship1: None => False
shipSmartBombPowerReductionEliteGunship2: None => False
shipNeutPowerReductionEliteHeavyGunship2: None => False
52254 - Draugur (Command Destroyer)
Click to toggle showing the 13 effects.Added Effects:
roleBonusCDLinksPGReduction: None => False
eliteBonusCommandDestroyerSkirmish1: None => False
eliteBonusCommandDestroyerMJFGspool2: None => False
eliteBonusCommandDestroyerInfo1: None => False
shipBonusRemoteRepCapNeedRoleBonus2: None => False
shipBonusSmartbombCapNeedRoleBonus2: None => False
shipBonusRemoteRepMaxRangeRoleBonus1: None => False
shipBonusNeutCapNeedRoleBonus2: None => False
shipBonusPD1DisintegratorDamage: None => False
smallDisintegratorMaxRangeBonus: None => False
shipBonusPD2DisintegratorMaxRange: None => False
shipBonusCommandDestroyerRole2DefenderBonus: None => False
52264 - Test Site Gatling Pulse Laser (Energy Weapon) Added Effects:
targetAttack: None => True
hiPower: None => False
online: None => False
turretFitted: None => False
overloadSelfDamageBonus: None => False
52265 - Test Site Armor Repair (Armor Repair Unit) Added Effects:
loPower: None => False
online: None => False
armorRepair: None => True
overloadSelfArmorDamageAmountDurationBonus: None => False
52266 - Test Site Damage Mod (QA Module)
Click to toggle showing the 14 effects.Added Effects:
loPower: None => False
online: None => False
energyWeaponDamageMultiply: None => False
projectileWeaponDamageMultiply: None => False
hybridWeaponDamageMultiply: None => False
electronicAttributeModifyOnline: None => False
setMaxLockedTargets: None => False
gunneryMaxRangeBonusOnline: None => False
gunneryTrackingSpeedBonusOnline: None => False
shipScanResolutionBonusOnline: None => False
gunneryFalloffBonusOnline: None => False
damageMultiplierMultiplierActivation: None => True
missileDamageMultiplier: None => False
52267 - Test Site Maller (Cruiser) Added Effects:
shipArmorEmResistanceAC2: None => False
shipArmorExplosiveResistanceAC2: None => False
shipArmorKineticResistanceAC2: None => False
shipArmorThermalResistanceAC2: None => False
shipMETCDamageBonusAC: None => False
52307 - Triglavian Quantum Engineering (Science) Added Effects:
skillEffect: None => True
52308 - Triglavian Encryption Methods (Science) Added Effects:
skillEffect: None => True
inventionSkillBoostInventionBonus: None => False
reverseEngineeringInventionBonusModAddReverseEngineeringChanceLocationChar: None => False
52320 - Leviathanic Leshak (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
targetDisintegratorAttack: None => False
52329 - Empress Jamyl's Avatar (Hidden Zenith Amarr Capital) Added Effects:
targetAttack: None => True
entityArmorRepairingLarge: None => False
52336 - Leviathanic Damavik (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
targetDisintegratorAttack: None => False
52337 - Leviathanic Drekavac (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
targetDisintegratorAttack: None => False
52338 - Leviathanic Leshak (Invading Precursor Entities) Added Effects:
npcBehaviorRemoteArmorRepairer: None => False
targetDisintegratorAttack: None => False

Changed Clone State Access BETA (0 Entries)
Alpha Caldari (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group

String Changes (934 Entries)
Key Singularity_Previous Singularity_Next Diff Usage
60937 You are in a warp You are in warp You are in a warp UI/Menusvc/MenuHints/YouAreInWarp
67192 <center>


<h1>{title}</h1>
<h2>{subtitle}</h2>
Version: {version}.{[numeric]build}




<h4>EVE is a product of CCP hf.</h4>
Copyright © CCP 1997-{[numeric]currentYear}. All rights reserved.


Please visit our homepage http://www.ccpgames.com/ for more information.

For support, check out http://support.eveonline.com/</center>
</center>

<p>

<p>
<h2>Credits</h2>
<p>

Special thanks to all the people involved in the production of EVE, but first and foremost to the CCP staff members and their families.

<p>
{EVECredits}




{CCPCredits}

<p>
<h2>Special Acknowledgments</h2>
<p>

Special thanks to the State of Georgia, USA.

Project Discovery is created in collaboration with MMOS

<p>
<h2>Software Acknowledgments</h2>

<p>

This product includes the following software:



Uses software that is based in part on the work of the Independent JPEG Group.

Uses software that is based in part of the work of the PNG Development Group.

Uses Zlib, general purpose data compression library, written by Jean-loup Gailly and Mark Adler.

Uses ChartDirector by Advanced Software Engineering.

Uses Qt which is licensed under the GNU Lesser General Public License version 2.1, a copy of which is included with this software. Qt source code is readily available at http://www.qt.io/.

bsdiff, Copyright 2003-2005 Colin Percival, Copyright 2012 Matthew Endsley, All rights reserved.


Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved.

Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc.

Uses Simplygon® Copyright © 2009 Donya® Labs AB.

Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved.

Portions of this software are copyright © 2008 The FreeType Project, all rights reserved.


This product includes software that is based in part of the work of the Xiph.Org Foundation. © 2005, Xiph.Org Foundation

MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.

This product includes GeoLite2 data created by MaxMind, available from http://www.maxmind.com.

See our EULA for additional terms of use.
<center>


<h1>{title}</h1>
<h2>{subtitle}</h2>
Version: {version}.{[numeric]build}




<h4>EVE is a product of CCP hf.</h4>
Copyright © CCP 1997-{[numeric]currentYear}. All rights reserved.


Please visit our homepage http://www.ccpgames.com/ for more information.

For support, check out http://support.eveonline.com/</center>
</center>

<p>

<p>
<h2>Credits</h2>
<p>

Special thanks to all the people involved in the production of EVE, but first and foremost to the CCP staff members and their families.

<p>
{EVECredits}




{CCPCredits}

<p>
<h2>Special Acknowledgments</h2>
<p>

Special thanks to the State of Georgia, USA.

Project Discovery is created in collaboration with MMOS.

<p>
<h2>Software Acknowledgments</h2>

<p>

This product includes the following software:



Uses software that is based in part on the work of the Independent JPEG Group.

Uses software that is based in part of the work of the PNG Development Group.

Uses Zlib, general purpose data compression library, written by Jean-loup Gailly and Mark Adler.

Uses ChartDirector by Advanced Software Engineering.

Uses Qt which is licensed under the GNU Lesser General Public License version 2.1, a copy of which is included with this software. Qt source code is readily available at http://www.qt.io/.

bsdiff, Copyright 2003-2005 Colin Percival, Copyright 2012 Matthew Endsley, All rights reserved.


Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved.

Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc.

Uses Simplygon® Copyright © 2009 Donya® Labs AB.

Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved.

Portions of this software are copyright © 2008 The FreeType Project, all rights reserved.


This product includes software that is based in part of the work of the Xiph.Org Foundation. © 2005, Xiph.Org Foundation

MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.

This product includes GeoLite2 data created by MaxMind, available from http://www.maxmind.com.

See our EULA for additional terms of use.
<center>


<h1>{title}</h1>
<h2>{subtitle}</h2>
Version: {version}.{[numeric]build}




<h4>EVE is a product of CCP hf.</h4>
Copyright © CCP 1997-{[numeric]currentYear}. All rights reserved.


Please visit our homepage <a href="http://www.ccpgames.com/">http://www.ccpgames.com/</a> for more information.

For support, check out <a href="http://support.eveonline.com/">http://support.eveonline.com/</a></center>
</center>

<p>

<p>
<h2>Credits</h2>
<p>

Special thanks to all the people involved in the production of EVE, but first and foremost to the CCP staff members and their families.

<p>
{EVECredits}




{CCPCredits}

<p>
<h2>Special Acknowledgments</h2>
<p>

Special thanks to the State of Georgia, USA.

Project Discovery is created in collaboration with <a href="http://www.mmos.ch/">MMOS</a>
.

<p>
<h2>Software Acknowledgments</h2>

<p>

This product includes the following software:



Uses software that is based in part on the work of the <a href="http://www.ijg.org/">Independent JPEG Group.</a>

Uses software that is based in part of the work of the <a href="http://www.libpng.org/pub/png/">PNG Development Group.</a>

Uses <a href="http://www.zlib.net/">Zlib</a>, general purpose data compression library, written by Jean-loup Gailly and Mark Adler.

Uses ChartDirector by Advanced Software Engineering.

Uses Qt which is licensed under the <a href="http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html">GNU Lesser General Public License version 2.1</a>, a copy of which is included with this software. Qt source code is readily available at <a href="http://www.qt.io/.">http://www.qt.io/</a>.

bsdiff, Copyright 2003-2005 Colin Percival, Copyright 2012 Matthew Endsley, All rights reserved.


Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved.

Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc.

Uses Simplygon® Copyright © 2009 Donya® Labs AB.

Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved.

Portions of this software are copyright © 2008 <a href="http://www.freetype.org/">The FreeType Project</a>, all rights reserved.


This product includes software that is based in part of the work of the <a href="http://www.vorbis.com/">Xiph.Org Foundation.</a> © 2005, Xiph.Org Foundation

MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.

This product includes GeoLite2 data created by MaxMind, available from <a href="http://www.maxmind.com">http://www.maxmind.com</a>.

See our EULA for additional terms of use.
UI/SystemMenu/AboutEve/AboutEve
67200 <h2>EVE Online Development Team</h2>
<h3>Game Design & Content</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Game Design Director :</td><td>Pavel Cernohous</td></tr>
<tr VALIGN="top"><td width=325 align=right>Game Designers :</td><td>Nick Bardsley, Joshua Bayer, Linzi Campbell, Steven Clark, Brenton Hooper, Rafael Morado, Asimakis Reppas</td></tr>
<tr VALIGN="top"><td width=325 align=right>Content Designers :</td><td>Kevin Calvert</td></tr>
<tr VALIGN="top"><td width=325 align=right>UI Designers :</td><td>Hjálmar Baldursson, Steinar Pálsson, Sergey Trubetskoy</td></tr>
</table>

<h3>Software</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Technical Director :</td><td>Kristinn Þór Sigurbergsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Software Architect :</td><td>Snorri Sturluson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Lead Graphics Programmer :</td><td>Steve Manekeller</td></tr>
<tr VALIGN="top"><td width=325 align=right>Configuration Manager :</td><td>Stuart Webb</td></tr>
<tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Katrín Atladóttir, Jamie Bannister, Norbert Barichard, Julia Boira Esteban, Einar Þór Einarsson, Hrafn Jökull Geirsson, Kristján Gerhardsson, Ólafur Gíslason, Bára Gunnarsdóttir, Ólafur Þór Gunnarsson, Hinrik Gylfason, Hafsteinn Halldórsson, Ingólfur Halldórsson, Húni Hinrichsen, Arnar B. Jónsson, Patrick Kerr, Hjalti Leifsson, Freyr Magnússon, Eric Nielsen, Filipp Pavlov, Jonathan Pierce, Unnar Steinn Sigtryggsson, Tim Suthers, Carl Andreas Sveinsson, Adam Talsma, Rebecca Wise, Mark R. Wilkins, Lou Xun, Þorsteinn Már Þorsteinsson</td></tr>
</table>


<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Art Director :</td><td>Georg Hilmarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Lead Artist :</td><td>Willem van Biljon</td></tr>
<tr VALIGN="top"><td width=325 align=right>Lead VFX Artist :</td><td>André Berg Bragason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Lead Character Artist :</td><td>Andrei Cristea</td></tr>
<tr VALIGN="top"><td width=325 align=right>Concept Art :</td><td>Kasim Lewis, Daniel Matthews, Lúðvík K. Víðisson</td></tr>
<tr VALIGN="top"><td width=325 align=right>3D Art :</td><td>Stephan Gennermann, Kasper Ø. Hansen, Björn Jónsson, Ýmir Jónsson, Skúli Theodórs Ólafsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Character Art :</td><td>Jakob Falkenberg</td></tr>
<tr VALIGN="top"><td width=325 align=right>Technical Art :</td><td>Svanhvít Björnsdóttir</td></tr>
</table>

<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Audio Director :</td><td>Baldur J. Baldursson</td></tr>
</table>


<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Executive Producer :</td><td>Andie Nordgren</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Producer :</td><td>Sveinbjörn Magnússon</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Development Director :</td><td>Erlendur S. Þorsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Live Producer :</td><td>David Ecker</td></tr>
<tr VALIGN="top"><td width=325 align=right>Development Managers :</td><td>Bergur Finnbogason, Ben Hunter, Helga Bjarnadóttir, Bergþór Hauksson, Nicholas Dean Herring, Shana Watermeyer</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Strategist :</td><td>Tryggvi Hjaltason</td></tr>

</table>

<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>QA Director :</td><td>David Mitchell</td></tr>
<tr VALIGN="top"><td width=325 align=right>Quality Assurance Analysts :</td><td>Gregor Chalmers, Benn Green, Héðinn Haraldsson, Euan Hislop, Tormod MacLean, Chance Newman, Daniel Preineder, Scott Rhodes, Evgeni Shevtsov, Chris Tinsley, Javier E Yepez Hualde</td></tr>
<tr VALIGN="top"><td width=325 align=right>QA Engineer :</td><td>Björgvin Reynisson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Pole To Win Europe, Glasgow Studio :</td><td>Ross Blair, Wiktoria Blecha, Stefan Brækkan, Chris Coughlan, Lili Ho, Jennifer James, Jordan Jessiman, Jamie Loggie, Steff McMullan, Keir Rathbone, Chris Rieley, Liam Ross, Iain Stewart, Gary Thomson, Ian Walters</td></tr>
</table>

<h3>Web</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Senior Development Manager :</td><td>Helga Kristín Gunnarsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Web Designer :</td><td>Björn Salvador Kristinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Bjarki Þór Elíasen, Ingi Steinn Guðmundsson, Ingvi Rafn Hafþórsson, Hjalti Kolbeinsson, Guðni Páll Sæland, Baldvin Þorsteinsson</td></tr>
</table>

<h3>Data Platform</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Data Engineering Manager :</td><td>Hlynur Bjarki Karlsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Data Engineers :</td><td>Stephanie Lv, Eyþór Sigmundsson, Ronald Ilma</td></tr>
</table>

<h3>EVE China</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Development Director/Senior Producer :</td><td>Bing Mikael Xi</td></tr>
<tr VALIGN="top"><td width=325 align=right>QA Manager :</td><td>Jianwei Chen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Quality Assurance Analysts :</td><td>Marshall Ao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Live Op Support :</td><td>Mark Mao, Jolin Qiao</td></tr>
</table>

<h3>Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Director of Player Experience :</td><td>Rafn Herlufsen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Player Experience Manager :</td><td>Reynir Ari Guðráðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Player Experience Project Leads :</td><td>Davíð Einarsson, Michael Fitzsimmons, Sigurður Ingi Ævarsson, Duoduo Ye</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Game Masters :</td><td>Ingiberg Steinar Bjarnason, Morgan Fu, Maksym Gryshchenko, Gergely Guttmann, Guðmundur Helgason, Robert Hoerenz, Daniel Ramotowski, Eiríkur Thorarensen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Game Masters :</td><td>Páll Grétar Bjarnason, Filippa Guðmundsdóttir, Anna Kryukova, Matthias Mueller</td></tr>
<tr VALIGN="top"><td width=325 align=right>Shanghai Game Masters :</td><td>Jenny Chong, Leo Cui, Julie Li, Tim Xu, Anna Peng, Lyon Wang, Sammy Xu</td></tr>
<tr VALIGN="top"><td width=325 align=right>Security Analysts :</td><td>Einar Sigurður Hreiðarsson, Sindre Lundberg</td></tr>
<tr VALIGN="top"><td width=325 align=right>5CA Game Masters :</td><td>Ivan Ageev, Alejandro Becker, Gerardo Bono, Bruno Borgna, Federico Cordera, Arman Dossanov, Ulises Escasany, Juan Fajardo, Ana Laura Fernandez, Patrick Göbels, Nikita Gusev, Victor Gutierrez, Gennady Shinkevich, Iara Horrisberger, Julián Diaz Kipersain, Guðmundur Freyr Matthíasson, Cornelis Meulman, Valentin Petrillo, Victoria Redfern, Alejandra Reyes, Oksana Talalina, Juan Valeiras, Lukas Wulfmeier, Yulia Yanochkina</td></tr>
</table>

<h3>Shared Services</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Senior Director, Shared Services :</td><td>Jón Viggó Gunnarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Technical Director, Shared Services :</td><td>Högni Gylfason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Producer, Shared Services :</td><td>David R. Johnston</td></tr>
<tr VALIGN="top"><td width=325 align=right>Producer, Shared Services :</td><td>Róbert Steinar Tómasson</td></tr>
<tr VALIGN="top"><td width=325 align=right>IT and Infosec Manager :</td><td>Ólafur Ingþórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Development Manager :</td><td>Berglind Rós Guðmundsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Technical Lead :</td><td>Stefán J. Sigurðarson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Software Engineer :</td><td>Jón Trausti Arason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior System Administrators :</td><td>Arnar D. Jónsson, Andrew McCormack, Sigurvin Breiðfjörð Pálsson, Sturla Þórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Database Administrator :</td><td>Jeff Kelly</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Network Administrators :</td><td>S. Stefán Sigurðsson, Pedro Ziviani</td></tr>
<tr VALIGN="top"><td width=325 align=right>System Administrators :</td><td>Heiðar Eldberg Eiríksson, Aðalheiður Ísold Hoffman, Arnar Reyr Steinsson, Mark Mao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Systems Engineer :</td><td>Andri Arnarson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Database Administrator :</td><td>Jolin Qiao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Developers :</td><td>Óskar Aðalbjarnarson, Christopher Busby, Sebastienne Conradie, Grétar Karl Guðmundsson, Torfi Þór Gunnarsson, Þórður Matthíasson, Daniel Maxson, Þorsteinn Frímann Rafnsson, Kristján Sigurðsson</td></tr>
</table>

<h3>Acquisition and Customer Lifecycle Management</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right>Senior Growth Producer :</td><td>Sigrún Erla Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Growth Marketing Specialist :</td><td>Alexandra Bjargardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Digital Marketing Specialist :</td><td>Lubi Janakova, Hannes Agnarsson Johnson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Customer Lifecycle Management :</td><td>Petri Räsänen, Guðný Lára Thorarensen</td></tr>

</table>

<h3>Brand and Communications</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Senior Director of Brand and Communications :</td><td>Eyrún Jónsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Creative Producer :</td><td>Ragnar Ágúst Eðvaldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Manager, Communications :</td><td>George Kelion</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Community Manager :</td><td>Paul Elsy</td></tr>
<tr VALIGN="top"><td width=325 align=right>Brand Manager :</td><td>Sæmundur Hermannsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Community Development Lead :</td><td>Sveinn Jóhannesson Kjarval</td></tr>
<tr VALIGN="top"><td width=325 align=right>PR Lead :</td><td>Joe Bognar</td></tr>
</table>

<h3>Business Development and Sales</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Vice President, Business Development :</td><td>Samuel Peterson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Manager of Business Development, Sales and Partnerships :</td><td>Anna Katrín Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Digital Publishing Specialist :</td><td>Mikhail Margulev</td></tr>
</table>


<h3>Marketing Creatives and Publishing Processes</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right>Marketing Creative Director :</td><td>Jóhann H. Jónsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Cinematic Director :</td><td>Ólafur Ágúst Haraldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Publishing Operations Manager :</td><td>Ingibjörg Lilja Diðriksdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Event Lead :</td><td>Steinþór Helgi Arnsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Project Management Specialist :</td><td>Camille Faivre D'Arcier</td></tr>
<tr VALIGN="top"><td width=325 align=right>Graphic Designers :</td><td>Þormóður Aðalbjörnsson, Birgir Páll Bjarnason, Sölvi Hrafn Ingimundarson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Video Production :</td><td>Greg Kruk, Robin Whitehead</td></tr>
<tr VALIGN="top"><td width=325 align=right>Creative Copywriter :</td><td>Maziar Shahsafdari</td></tr>
</table>

<h3>Product Strategy</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right>Senior Monetization Director :</td><td>Julien Dulioust</td></tr>
<tr VALIGN="top"><td width=325 align=right>Monetization Manager :</td><td>Sarah Tilley</td></tr>
<tr VALIGN="top"><td width=325 align=right>Store Manager :</td><td>Gan Jie</td></tr>
<tr VALIGN="top"><td width=325 align=right>Analytics Manager :</td><td>Jürgen Popp</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Researcher :</td><td>Kjartan Þór Halldórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Data Visualization Specialist :</td><td>Pernille Lindberg Bruhn</td></tr>
</table>

<h3>Volunteer Teams</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Interstellar Services Department :</td><td>Community Communication Liaisons [CCL], Equipment Certification and Anomaly Investigations Division [ECAID], Linguistic Outreach Committee [LOC], New Eden Correspondants [NEC], Support Team and Resources [STAR]</td></tr>
</table>




<h2>EVE Online Development Team</h2>
<h3>Game Design & Content</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Game Design Director :</td><td>Kevin Millard</td></tr>
<tr VALIGN="top"><td width=325 align=right>Game Designers :</td><td>Ásgeir Viðar Árnason, Nick Bardsley, Joshua Bayer, Linzi Campbell, Steven Clark, Asimakis Reppas</td></tr>
<tr VALIGN="top"><td width=325 align=right>Content Designers :</td><td>Kevin Calvert, Gregor Chalmers, Kevin Clarke, Dylan Shad</td></tr>
<tr VALIGN="top"><td width=325 align=right>UI Designers :</td><td>Hjálmar Baldursson, Steinar Pálsson, Sergey Trubetskoy</td></tr>
<tr VALIGN="top"><td width=325 align=right>UX Designers :</td><td>Júlio Petrini</td></tr>
</table>

<h3>Software</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Technical Director :</td><td>Kristinn Þór Sigurbergsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Configuration Manager :</td><td>Stuart Webb</td></tr>
<tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Jamie Bannister, Norbert Barichard, Julia Boira Esteban, Einar Þór Einarsson, Hrafn Jökull Geirsson, Kristján Gerhardsson, Ólafur Gíslason, Bára Gunnarsdóttir, Ólafur Þór Gunnarsson, Hinrik Gylfason, Hafsteinn Halldórsson, Ingólfur Halldórsson, Ingþór Hjálmarsson, Arnar B. Jónsson, Patrick Kerr, Ævar Örn Kvaran, Hjalti Leifsson, Freyr Magnússon, Filipp Pavlov, Jonathan Pierce, Unnar Steinn Sigtryggsson, Íris Dögg Skarphéðinsdóttir, Tim Suthers, Carl Andreas Sveinsson, Adam Talsma, Rebecca Wise, Mark R. Wilkins, Lou Xun, Þorsteinn Már Þorsteinsson</td></tr>
</table>


<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Art Director :</td><td>Georg Hilmarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Lead VFX Artist :</td><td>André Berg Bragason</td></tr>
<tr VALIGN="top"><td width=325 align=right>VFX Artist :</td><td>Chris Tinsley</td></tr>
<tr VALIGN="top"><td width=325 align=right>Lead Character Artist :</td><td>Andrei Cristea</td></tr>
<tr VALIGN="top"><td width=325 align=right>Concept Art :</td><td>Daníel Brynjólfsson, Lorenzo Massaro, Lúðvík K. Víðisson</td></tr>
<tr VALIGN="top"><td width=325 align=right>3D Art :</td><td>Stephan Gennermann, Kasper Ø. Hansen, Björn Jónsson, Ýmir Jónsson, Skúli Theodórs Ólafsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Character Art :</td><td>Jakob Falkenberg</td></tr>
<tr VALIGN="top"><td width=325 align=right>Technical Art :</td><td>Svanhvít Björnsdóttir</td></tr>
</table>

<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Audio Director :</td><td>Baldur J. Baldursson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Audio Software Engineer :</td><td>Eric Nielsen</td></tr>
</table>


<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Executive Producer :</td><td>Sveinbjörn Magnússon</td></tr>
<tr VALIGN="top"><td width=325 align=right>Creative Director :</td><td>Bergur Finnbogason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Creative Producer :</td><td>Ragnar Ágúst Eðvaldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Director, EVE Technology :</td><td>Erlendur S. Þorsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Development Managers :</td><td>Bergþór Hauksson, Nicholas Dean Herring, Ben Hunter</td></tr>
<tr VALIGN="top"><td width=325 align=right>Development Managers :</td><td>Þórður Arnarson, Scott Rhodes, Willem van Biljon, Shana Watermeyer, Iga Zinkiewicz</td></tr>
<tr VALIGN="top"><td width=325 align=right>Live Producer :</td><td>David Ecker</td></tr>
<tr VALIGN="top"><td width=325 align=right>Monetization Director :</td><td>Ilya Maryasov</td></tr>
<tr VALIGN="top"><td width=325 align=right>Store Manager :</td><td>Gan Jie</td></tr>


</table>

<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>QA Director :</td><td>David Mitchell</td></tr>
<tr VALIGN="top"><td width=325 align=right>Quality Assurance Analysts :</td><td>Paulina Antillon, Olivia Conti, Benn Green, Edward Haines, Tormod MacLean, Joshua Manning, Chance Newman, Daniel Preineder, Evgeni Shevtsov, Nelle Stahl, Javier E Yepez Hualde</td></tr>
<tr VALIGN="top"><td width=325 align=right>Pole To Win Europe, Glasgow Studio :</td><td>Wiktoria Blecha, Stefan Brækkan, Chris Coughlan, Phil Godfrey, Scott Herdman, Lili Ho, Jordan Jessiman, Steff McMullan, Chris Rieley, Iain Stewart, Ian Walters, Monica Zamboni</td></tr>
</table>


<h3>Data Platform</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Senior Producer :</td><td>Sigrún Haraldsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Data Engineers :</td><td>Hlynur Bjarki Karlsson, Sigurrós Soffía Kristinsdóttir, Darri Ragnarsson, Sergei Smolianinov</td></tr>
</table>

<h3>EVE China</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Development Director/Senior Producer :</td><td>Bing Mikael Xi</td></tr>
<tr VALIGN="top"><td width=325 align=right>Producer :</td><td>Duoduo Ye</td></tr>
<tr VALIGN="top"><td width=325 align=right>Programming :</td><td>Yang Shi, Linlin Cao, He Shen, Henrich Tong, Zhenquan Bai</td></tr>
<tr VALIGN="top"><td width=325 align=right>QA Manager :</td><td>Jianwei Chen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Quality Assurance Analysts :</td><td>Marshall Ao, Leo Cui</td></tr>
<tr VALIGN="top"><td width=325 align=right>Live Ops :</td><td>Mark Mao, Jolin Qiao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Customer Support :</td><td>Tim Xu</td></tr>
</table>

<h3>Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Director of Player Experience :</td><td>Rafn Herlufsen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Player Experience Manager :</td><td>Reynir Ari Guðráðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Player Experience Project Leads :</td><td>Davíð Einarsson, Michael Fitzsimmons, Sigurður Ingi Ævarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Game Masters :</td><td>Ingiberg Steinar Bjarnason, Páll Grétar Bjarnason, Maksym Gryshchenko, Gergely Guttmann, Robert Hoerenz, Anna Kryukova, Daniel Ramotowski, Eiríkur Thorarensen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Game Masters :</td><td>Peter Brewer, Filippa Guðmundsdóttir, Matthias Mueller</td></tr>
<tr VALIGN="top"><td width=325 align=right>Shanghai Game Masters :</td><td>Tim Xu</td></tr>
<tr VALIGN="top"><td width=325 align=right>Security Analysts :</td><td>Einar Sigurður Hreiðarsson, Sindre Lundberg</td></tr>
<tr VALIGN="top"><td width=325 align=right>5CA Managers :</td><td>Alejandro Becker, Gerardo Bono, Guðmundur Freyr Matthíasson</td></tr>
<tr VALIGN="top"><td width=325 align=right>5CA Game Masters :</td><td>Guido Amer, Bruno Borgna, Martin Bovis, Juan Fajardo, Ana Laura Fernandez, Nikita Gusev, Patrick Göbels, Luis Hernández, Iara Horrisberger, Ross Ireland, Julián Diaz Kipersain, Lija Kocergina, Sergiy Kovalchuk, Victoria Redfern, Micaela Savino, Gennady Shinkevich, Jorge Sikorsky, Oksana Talalina, Juan Valeiras, Adrian Wilkinson, Lukas Wulfmeier</td></tr>
</table>

<h3>Shared Services</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Senior Director, Shared Services :</td><td>Jón Viggó Gunnarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Technical Director, Shared Services :</td><td>Högni Gylfason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Producer, Shared Services :</td><td>David R. Johnston</td></tr>
<tr VALIGN="top"><td width=325 align=right>Producer, Shared Services :</td><td>Róbert Steinar Tómasson</td></tr>
<tr VALIGN="top"><td width=325 align=right>IT and Infosec Manager :</td><td>Ólafur Guðmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Development Manager :</td><td>Berglind Rós Guðmundsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Technical Lead :</td><td>Stefán J. Sigurðarson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior System Administrators :</td><td>Arnar D. Jónsson, Andrew McCormack, Sigurvin Breiðfjörð Pálsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Database Administrator :</td><td>Jeff Kelly</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior DevOps Engineers :</td><td>Christopher Busby, Eyþór Sigmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Network Administrators :</td><td>S. Stefán Sigurðsson, Pedro Ziviani</td></tr>
<tr VALIGN="top"><td width=325 align=right>System Administrators :</td><td>Aðalheiður Ísold Hoffman, Arnar Reyr Steinsson, Mark Mao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Systems/DevOps Engineers :</td><td>Pétur Neisti Erlingsson, Phoebe Kotliar</td></tr>
<tr VALIGN="top"><td width=325 align=right>Database Administrator :</td><td>Jolin Qiao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Óskar Aðalbjarnarson, Rósa Anna Björgvinsdóttir, Grétar Karl Guðmundsson, Kjartan Guðmundsson, Torfi Þór Gunnarsson, Hjalti Kolbeinsson, Þórður Matthíasson, Daniel Maxson, Þorsteinn Frímann Rafnsson, Kristján Sigurðsson, Guðni Páll Sæland, Baldvin Þorsteinsson</td></tr>
</table>

<h3>Growth</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right>Senior Growth Producer :</td><td>Sigrún Erla Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Growth Marketing Specialist :</td><td>Alexandra Bjargardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Digital Marketing Specialists :</td><td>Leifur Elíasson, Hannes Agnarsson Johnson, Guðný Lára Thorarensen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Marketing Technologist :</td><td>Greg Heapy</td></tr>
<tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Bjarki Þór Elíasen, Aron Lloyd Green, Ingvi Rafn Hafþórsson, Alexandra Geirsdóttir Winther</td></tr>

</table>

<h3>Brand, Business Development and Communications</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Senior Brand Manager :</td><td>Sæmundur Hermannsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Brand Manager :</td><td>Sólveig Gunnarsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Manager of Business Development, Sales and Partnerships :</td><td>Anna Katrín Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Business Development Specialist :</td><td>Mikhail Margulev</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Manager, Communications :</td><td>George Kelion</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Community Manager :</td><td>Paul Elsy</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Community Development Lead :</td><td>Sveinn Jóhannesson Kjarval</td></tr>
<tr VALIGN="top"><td width=325 align=right>Community Developer :</td><td>Kamil Wojtas</td></tr>
<tr VALIGN="top"><td width=325 align=right>Social Media Specialist :</td><td>Eldar Ástþórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>PR Lead :</td><td>Joe Bognar</td></tr>
</table>


<h3>Marketing Creatives and Publishing Processes</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right>Marketing Creative Director :</td><td>Jóhann H. Jónsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Cinematic Director :</td><td>Ólafur Ágúst Haraldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Publishing Operations Manager :</td><td>Ingibjörg Lilja Diðriksdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Event Lead :</td><td>Steinþór Helgi Arnsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Project Management Specialist :</td><td>Camille Faivre D'Arcier</td></tr>
<tr VALIGN="top"><td width=325 align=right>Graphic Designers :</td><td>Þormóður Aðalbjörnsson, Birgir Páll Bjarnason, Sölvi Hrafn Ingimundarson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Web Designer :</td><td>Björn Salvador Kristinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Video Production :</td><td>Greg Kruk, Robin Whitehead</td></tr>
<tr VALIGN="top"><td width=325 align=right>Creative Copywriter :</td><td>Maziar Shahsafdari</td></tr>
</table>

<h3>Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right>Senior Strategist :</td><td>Tryggvi Hjaltason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Analytics Manager :</td><td>Jürgen Popp</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Researcher :</td><td>Kjartan Þór Halldórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Data Analyst :</td><td>Brenton Hooper</td></tr>
<tr VALIGN="top"><td width=325 align=right>Data Visualization Specialist :</td><td>Pernille Lindberg Bruhn</td></tr>
</table>

<h3>Volunteer Teams</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Interstellar Services Department :</td><td>Community Communication Liaisons [CCL], Equipment Certification and Anomaly Investigations Division [ECAID], Linguistic Outreach Committee [LOC], New Eden Correspondants [NEC], Support Team and Resources [STAR]</td></tr>
</table>




<h2>EVE Online Development Team</h2>
<h3>Game Design & Content</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Game Design Director :</b></td><td>
Pavel Cernohous</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Game Designers :</b></td><td>Nick Bardsley, Joshua Bayer, Linzi Campbell, Steven Clark, Brenton Hooper, Rafael Morado, Asimakis Reppas</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Content Designers :</b></td><td>Kevin Calvert</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>UI Designers :</b></td><td>Hjálmar Baldursson, Steinar Pálsson, Sergey Trubetskoy</td></tr>
</table>

<h3>Software</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Technical Director :</b></td><td>Kristinn Þór Sigurbergsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Software Architect :</b></td><td>Snorri Sturluson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Lead Graphics Programmer :</b></td><td>Steve Manekeller</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Configuration Manager :</b></td><td>Stuart Webb</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Katrín Atladóttir, Jamie Bannister, Norbert Barichard, Julia Boira Esteban, Einar Þór Einarsson, Hrafn Jökull Geirsson, Kristján Gerhardsson, Ólafur Gíslason, Bára Gunnarsdóttir, Ólafur Þór Gunnarsson, Hinrik Gylfason, Hafsteinn Halldórsson, Ingólfur Halldórsson, Húni Hinrichsen, Arnar B. Jónsson, Patrick Kerr, Hjalti Leifsson, Freyr Magnússon, Eric Nielsen, Filipp Pavlov, Jonathan Pierce, Unnar Steinn Sigtryggsson, Tim Suthers, Carl Andreas Sveinsson, Adam Talsma, Rebecca Wise, Mark R. Wilkins, Lou Xun, Þorsteinn Már Þorsteinsson</td></tr>
</table>


<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Art Director :</b></td><td>Georg Hilmarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Lead Artist :</b></td><td>Willem van Biljon</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Lead VFX Artist :</b></td><td>André Berg Bragason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Lead Character Artist :</b></td><td>Andrei Cristea</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Concept Art :</b></td><td>Kasim Lewis, Daniel Matthews, Lúðvík K. Víðisson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>3D Art :</b></td><td>Stephan Gennermann, Kasper Ø. Hansen, Björn Jónsson, Ýmir Jónsson, Skúli Theodórs Ólafsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Character Art :</b></td><td>Jakob Falkenberg</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Technical Art :</b></td><td>Svanhvít Björnsdóttir</td></tr>
</table>

<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Audio Director :</b></td><td>Baldur J. Baldursson</td></tr>
</table>


<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Executive Producer :</b></td><td>Andie Nordgren</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Producer :</b></td><td>Sveinbjörn Magnússon</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Development Director :</b></td><td>Erlendur S. Þorsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Live Producer :</b></td><td>David Ecker</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Development Managers :</b></td><td>Bergur Finnbogason, Ben Hunter, Helga Bjarnadóttir, Bergþór Hauksson, Nicholas Dean Herring, Shana Watermeyer</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Strategist :</b></td><td>Tryggvi Hjaltason</td></tr>

</table>

<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>QA Director :</b></td><td>David Mitchell</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Quality Assurance Analysts :</b></td><td>Gregor Chalmers, Benn Green, Héðinn Haraldsson, Euan Hislop, Tormod MacLean, Chance Newman, Daniel Preineder, Scott Rhodes, Evgeni Shevtsov, Chris Tinsley, Javier E Yepez Hualde</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>QA Engineer :</b></td><td>Björgvin Reynisson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Pole To Win Europe, Glasgow Studio :</b></td><td>Ross Blair, Wiktoria Blecha, Stefan Brækkan, Chris Coughlan, Lili Ho, Jennifer James, Jordan Jessiman, Jamie Loggie, Steff McMullan, Keir Rathbone, Chris Rieley, Liam Ross, Iain Stewart, Gary Thomson, Ian Walters</td></tr>
</table>

<h3>Web</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Senior Development Manager :</b></td><td>Helga Kristín Gunnarsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Web Designer :</b></td><td>Björn Salvador Kristinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Bjarki Þór Elíasen, Ingi Steinn Guðmundsson, Ingvi Rafn Hafþórsson, Hjalti Kolbeinsson, Guðni Páll Sæland, Baldvin Þorsteinsson</td></tr>
</table>

<h3>Data Platform</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Data Engineering Manager :</b></td><td>Hlynur Bjarki Karlsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Data Engineers :</b></td><td>Stephanie Lv, Eyþór Sigmundsson, Ronald Ilma</td></tr>
</table>

<h3>EVE China</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Development Director/Senior Producer :</b></td><td>Bing Mikael Xi</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>QA Manager :</b></td><td>Jianwei Chen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Quality Assurance Analysts :</b></td><td>Marshall Ao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Live Op Support :</b></td><td>Mark Mao, Jolin Qiao</td></tr>
</table>

<h3>Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Director of Player Experience :</b></td><td>Rafn Herlufsen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Player Experience Manager :</b></td><td>Reynir Ari Guðráðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Player Experience Project Leads :</b></td><td>Davíð Einarsson, Michael Fitzsimmons, Sigurður Ingi Ævarsson, Duoduo Ye</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Game Masters :</b></td><td>Ingiberg Steinar Bjarnason, Morgan Fu, Maksym Gryshchenko, Gergely Guttmann, Guðmundur Helgason, Robert Hoerenz, Daniel Ramotowski, Eiríkur Thorarensen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Game Masters :</b></td><td>Páll Grétar Bjarnason, Filippa Guðmundsdóttir, Anna Kryukova, Matthias Mueller</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Shanghai Game Masters :</b></td><td>Jenny Chong, Leo Cui, Julie Li, Tim Xu, Anna Peng, Lyon Wang, Sammy Xu</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Security Analysts :</b></td><td>Einar Sigurður Hreiðarsson, Sindre Lundberg</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>5CA Game Masters :</b></td><td>Ivan Ageev, Alejandro Becker, Gerardo Bono, Bruno Borgna, Federico Cordera, Arman Dossanov, Ulises Escasany, Juan Fajardo, Ana Laura Fernandez, Patrick Göbels, Nikita Gusev, Victor Gutierrez, Gennady Shinkevich, Iara Horrisberger, Julián Diaz Kipersain, Guðmundur Freyr Matthíasson, Cornelis Meulman, Valentin Petrillo, Victoria Redfern, Alejandra Reyes, Oksana Talalina, Juan Valeiras, Lukas Wulfmeier, Yulia Yanochkina</td></tr>
</table>

<h3>Shared Services</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Senior Director, Shared Services :</b></td><td>Jón Viggó Gunnarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Technical Director, Shared Services :</b></td><td>Högni Gylfason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Producer, Shared Services :</b></td><td>David R. Johnston</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Producer, Shared Services :</b></td><td>Róbert Steinar Tómasson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>IT and Infosec Manager :</b></td><td>Ólafur Ingþórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Development Manager :</b></td><td>Berglind Rós Guðmundsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Technical Lead :</b></td><td>Stefán J. Sigurðarson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Software Engineer :</b></td><td>Jón Trausti Arason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior System Administrators :</b></td><td>Arnar D. Jónsson, Andrew McCormack, Sigurvin Breiðfjörð Pálsson, Sturla Þórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Database Administrator :</b></td><td>Jeff Kelly</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Network Administrators :</b></td><td>S. Stefán Sigurðsson, Pedro Ziviani</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>System Administrators :</b></td><td>Heiðar Eldberg Eiríksson, Aðalheiður Ísold Hoffman, Arnar Reyr Steinsson, Mark Mao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Systems Engineer :</b></td><td>Andri Arnarson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Database Administrator :</b></td><td>Jolin Qiao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Developers :</b></td><td>Óskar Aðalbjarnarson, Christopher Busby, Sebastienne Conradie, Grétar Karl Guðmundsson, Torfi Þór Gunnarsson, Þórður Matthíasson, Daniel Maxson, Þorsteinn Frímann Rafnsson, Kristján Sigurðsson</td></tr>
</table>

<h3>Acquisition and Customer Lifecycle Management</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right><b>Senior Growth Producer :</b></td><td>Sigrún Erla Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Growth Marketing Specialist :</b></td><td>Alexandra Bjargardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Digital Marketing Specialist :</b></td><td>Lubi Janakova, Hannes Agnarsson Johnson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Customer Lifecycle Management :</b></td><td>Petri Räsänen, Guðný Lára Thorarensen</td></tr>

</table>

<h3>Brand and Communications</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Senior Director of Brand and Communications :</b></td><td>Eyrún Jónsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Creative Producer :</b></td><td>Ragnar Ágúst Eðvaldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Manager, Communications :</b></td><td>George Kelion</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Community Manager :</b></td><td>Paul Elsy</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Brand Manager :</b></td><td>Sæmundur Hermannsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Community Development Lead :</b></td><td>Sveinn Jóhannesson Kjarval</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>PR Lead :</b></td><td>Joe Bognar</td></tr>
</table>

<h3>Business Development and Sales</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Vice President, Business Development :</b></td><td>Samuel Peterson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Manager of Business Development, Sales and Partnerships :</b></td><td>Anna Katrín Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Digital Publishing Specialist :</b></td><td>Mikhail Margulev</td></tr>
</table>


<h3>Marketing Creatives and Publishing Processes</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right><b>Marketing Creative Director :</b></td><td>Jóhann H. Jónsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Cinematic Director :</b></td><td>Ólafur Ágúst Haraldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Publishing Operations Manager :</b></td><td>Ingibjörg Lilja Diðriksdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Event Lead :</b></td><td>Steinþór Helgi Arnsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Project Management Specialist :</b></td><td>Camille Faivre D'Arcier</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Graphic Designers :</b></td><td>Þormóður Aðalbjörnsson, Birgir Páll Bjarnason, Sölvi Hrafn Ingimundarson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Video Production :</b></td><td>Greg Kruk, Robin Whitehead</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Creative Copywriter :</b></td><td>Maziar Shahsafdari</td></tr>
</table>

<h3>Product Strategy</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right><b>Senior Monetization Director :</b></td><td>Julien Dulioust</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Monetization Manager :</b></td><td>Sarah Tilley</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Store Manager :</b></td><td>Gan Jie</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Analytics Manager :</b></td><td>Jürgen Popp</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Researcher :</b></td><td>Kjartan Þór Halldórsson
Kevin Millard</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Game Designers :</b></td><td>Ásgeir Viðar Árnason, Nick Bardsley, Joshua Bayer, Linzi Campbell, Steven Clark, Asimakis Reppas</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Content Designers :</b></td><td>Kevin Calvert, Gregor Chalmers, Kevin Clarke, Dylan Shad</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>UI Designers :</b></td><td>Hjálmar Baldursson, Steinar Pálsson, Sergey Trubetskoy</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>UX Designers :</b></td><td>Júlio Petrini</td></tr>
</table>

<h3>Software</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Technical Director :</b></td><td>Kristinn Þór Sigurbergsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Configuration Manager :</b></td><td>Stuart Webb</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Jamie Bannister, Norbert Barichard, Julia Boira Esteban, Einar Þór Einarsson, Hrafn Jökull Geirsson, Kristján Gerhardsson, Ólafur Gíslason, Bára Gunnarsdóttir, Ólafur Þór Gunnarsson, Hinrik Gylfason, Hafsteinn Halldórsson, Ingólfur Halldórsson, Ingþór Hjálmarsson, Arnar B. Jónsson, Patrick Kerr, Ævar Örn Kvaran, Hjalti Leifsson, Freyr Magnússon, Filipp Pavlov, Jonathan Pierce, Unnar Steinn Sigtryggsson, Íris Dögg Skarphéðinsdóttir, Tim Suthers, Carl Andreas Sveinsson, Adam Talsma, Rebecca Wise, Mark R. Wilkins, Lou Xun, Þorsteinn Már Þorsteinsson</td></tr>
</table>


<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Art Director :</b></td><td>Georg Hilmarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Lead VFX Artist :</b></td><td>André Berg Bragason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>VFX Artist :</b></td><td>Chris Tinsley</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Lead Character Artist :</b></td><td>Andrei Cristea</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Concept Art :</b></td><td>Daníel Brynjólfsson, Lorenzo Massaro, Lúðvík K. Víðisson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>3D Art :</b></td><td>Stephan Gennermann, Kasper Ø. Hansen, Björn Jónsson, Ýmir Jónsson, Skúli Theodórs Ólafsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Character Art :</b></td><td>Jakob Falkenberg</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Technical Art :</b></td><td>Svanhvít Björnsdóttir</td></tr>
</table>

<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Audio Director :</b></td><td>Baldur J. Baldursson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Audio Software Engineer :</b></td><td>Eric Nielsen</td></tr>
</table>


<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Executive Producer :</b></td><td>Sveinbjörn Magnússon</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Creative Director :</b></td><td>Bergur Finnbogason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Creative Producer :</b></td><td>Ragnar Ágúst Eðvaldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Director, EVE Technology :</b></td><td>Erlendur S. Þorsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Development Managers :</b></td><td>Bergþór Hauksson, Nicholas Dean Herring, Ben Hunter</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Development Managers :</b></td><td>Þórður Arnarson, Scott Rhodes, Willem van Biljon, Shana Watermeyer, Iga Zinkiewicz</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Live Producer :</b></td><td>David Ecker</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Monetization Director :</b></td><td>Ilya Maryasov</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Store Manager :</b></td><td>Gan Jie</td></tr>


</table>

<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>QA Director :</b></td><td>David Mitchell</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Quality Assurance Analysts :</b></td><td>Paulina Antillon, Olivia Conti, Benn Green, Edward Haines, Tormod MacLean, Joshua Manning, Chance Newman, Daniel Preineder, Evgeni Shevtsov, Nelle Stahl, Javier E Yepez Hualde</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Pole To Win Europe, Glasgow Studio :</b></td><td>Wiktoria Blecha, Stefan Brækkan, Chris Coughlan, Phil Godfrey, Scott Herdman, Lili Ho, Jordan Jessiman, Steff McMullan, Chris Rieley, Iain Stewart, Ian Walters, Monica Zamboni</td></tr>
</table>


<h3>Data Platform</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Senior Producer :</b></td><td>Sigrún Haraldsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Data Engineers :</b></td><td>Hlynur Bjarki Karlsson, Sigurrós Soffía Kristinsdóttir, Darri Ragnarsson, Sergei Smolianinov</td></tr>
</table>

<h3>EVE China</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Development Director/Senior Producer :</b></td><td>Bing Mikael Xi</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Producer :</b></td><td>Duoduo Ye</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Programming :</b></td><td>Yang Shi, Linlin Cao, He Shen, Henrich Tong, Zhenquan Bai</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>QA Manager :</b></td><td>Jianwei Chen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Quality Assurance Analysts :</b></td><td>Marshall Ao, Leo Cui</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Live Ops :</b></td><td>Mark Mao, Jolin Qiao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Customer Support :</b></td><td>Tim Xu</td></tr>
</table>

<h3>Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Director of Player Experience :</b></td><td>Rafn Herlufsen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Player Experience Manager :</b></td><td>Reynir Ari Guðráðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Player Experience Project Leads :</b></td><td>Davíð Einarsson, Michael Fitzsimmons, Sigurður Ingi Ævarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Game Masters :</b></td><td>Ingiberg Steinar Bjarnason, Páll Grétar Bjarnason, Maksym Gryshchenko, Gergely Guttmann, Robert Hoerenz, Anna Kryukova, Daniel Ramotowski, Eiríkur Thorarensen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Game Masters :</b></td><td>Peter Brewer, Filippa Guðmundsdóttir, Matthias Mueller</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Shanghai Game Masters :</b></td><td>Tim Xu</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Security Analysts :</b></td><td>Einar Sigurður Hreiðarsson, Sindre Lundberg</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>5CA Managers :</b></td><td>Alejandro Becker, Gerardo Bono, Guðmundur Freyr Matthíasson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>5CA Game Masters :</b></td><td>Guido Amer, Bruno Borgna, Martin Bovis, Juan Fajardo, Ana Laura Fernandez, Nikita Gusev, Patrick Göbels, Luis Hernández, Iara Horrisberger, Ross Ireland, Julián Diaz Kipersain, Lija Kocergina, Sergiy Kovalchuk, Victoria Redfern, Micaela Savino, Gennady Shinkevich, Jorge Sikorsky, Oksana Talalina, Juan Valeiras, Adrian Wilkinson, Lukas Wulfmeier</td></tr>
</table>

<h3>Shared Services</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Senior Director, Shared Services :</b></td><td>Jón Viggó Gunnarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Technical Director, Shared Services :</b></td><td>Högni Gylfason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Producer, Shared Services :</b></td><td>David R. Johnston</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Producer, Shared Services :</b></td><td>Róbert Steinar Tómasson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>IT and Infosec Manager :</b></td><td>Ólafur Guðmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Development Manager :</b></td><td>Berglind Rós Guðmundsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Technical Lead :</b></td><td>Stefán J. Sigurðarson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior System Administrators :</b></td><td>Arnar D. Jónsson, Andrew McCormack, Sigurvin Breiðfjörð Pálsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Database Administrator :</b></td><td>Jeff Kelly</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior DevOps Engineers :</b></td><td>Christopher Busby, Eyþór Sigmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Network Administrators :</b></td><td>S. Stefán Sigurðsson, Pedro Ziviani</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>System Administrators :</b></td><td>Aðalheiður Ísold Hoffman, Arnar Reyr Steinsson, Mark Mao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Systems/DevOps Engineers :</b></td><td>Pétur Neisti Erlingsson, Phoebe Kotliar</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Database Administrator :</b></td><td>Jolin Qiao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Óskar Aðalbjarnarson, Rósa Anna Björgvinsdóttir, Grétar Karl Guðmundsson, Kjartan Guðmundsson, Torfi Þór Gunnarsson, Hjalti Kolbeinsson, Þórður Matthíasson, Daniel Maxson, Þorsteinn Frímann Rafnsson, Kristján Sigurðsson, Guðni Páll Sæland, Baldvin Þorsteinsson</td></tr>
</table>

<h3>Growth</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right><b>Senior Growth Producer :</b></td><td>Sigrún Erla Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Growth Marketing Specialist :</b></td><td>Alexandra Bjargardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Digital Marketing Specialists :</b></td><td>Leifur Elíasson, Hannes Agnarsson Johnson, Guðný Lára Thorarensen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Marketing Technologist :</b></td><td>Greg Heapy</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Bjarki Þór Elíasen, Aron Lloyd Green, Ingvi Rafn Hafþórsson, Alexandra Geirsdóttir Winther</td></tr>

</table>

<h3>Brand, Business Development and Communications</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Senior Brand Manager :</b></td><td>Sæmundur Hermannsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Brand Manager :</b></td><td>Sólveig Gunnarsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Manager of Business Development, Sales and Partnerships :</b></td><td>Anna Katrín Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Business Development Specialist :</b></td><td>Mikhail Margulev</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Manager, Communications :</b></td><td>George Kelion</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Community Manager :</b></td><td>Paul Elsy</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Community Development Lead :</b></td><td>Sveinn Jóhannesson Kjarval</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Community Developer :</b></td><td>Kamil Wojtas</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Social Media Specialist :</b></td><td>Eldar Ástþórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>PR Lead :</b></td><td>Joe Bognar</td></tr>
</table>


<h3>Marketing Creatives and Publishing Processes</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right><b>Marketing Creative Director :</b></td><td>Jóhann H. Jónsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Cinematic Director :</b></td><td>Ólafur Ágúst Haraldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Publishing Operations Manager :</b></td><td>Ingibjörg Lilja Diðriksdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Event Lead :</b></td><td>Steinþór Helgi Arnsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Project Management Specialist :</b></td><td>Camille Faivre D'Arcier</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Graphic Designers :</b></td><td>Þormóður Aðalbjörnsson, Birgir Páll Bjarnason, Sölvi Hrafn Ingimundarson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Web Designer :</b></td><td>Björn Salvador Kristinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Video Production :</b></td><td>Greg Kruk, Robin Whitehead</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Creative Copywriter :</b></td><td>Maziar Shahsafdari</td></tr>
</table>

<h3>Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right><b>Senior Strategist :</b></td><td>Tryggvi Hjaltason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Analytics Manager :</b></td><td>Jürgen Popp</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Researcher :</b></td><td>Kjartan Þór Halldórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Data Analyst :</b></td><td>Brenton Hooper
</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Data Visualization Specialist :</b></td><td>Pernille Lindberg Bruhn</td></tr>
</table>

<h3>Volunteer Teams</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Interstellar Services Department :</b></td><td>Community Communication Liaisons [CCL], Equipment Certification and Anomaly Investigations Division [ECAID], Linguistic Outreach Committee [LOC], New Eden Correspondants [NEC], Support Team and Resources [STAR]</td></tr>
</table>




UI/SystemMenu/AboutEve/EVECredits
72177 Concord Billboard CONCORD Billboard ConcordONCORD Billboard Item name for typeID 11136 (Billboard)
72884 Infested station ruins Infested Station Ruins Infested sStation rRuins Item name for typeID 16736 (Large Collidable Structure)
74120 Sansha's Loyal Scavanger Sansha's Loyal Scavenger Sansha's Loyal Scavaenger Item name for typeID 13046 (Asteroid Sansha's Nation Frigate)
77796 You appear to have nothing to repair. These facilities can fix assembled ships, drones, modules, and cargo containers. You appear to have nothing to repair. These facilities can fix assembled ships, drones, modules, and cargo containers You appear to have nothing to repair. These facilities can fix assembled ships, drones, modules, and cargo containers. UI/Station/Repair/NothingToRepair
77887 You have no assets in this constellation. You have no assets in this constellation You have no assets in this constellation. UI/Inventory/AssetsWindow/NoAssetsInConstellation
77908 <h2>CCP</h2>
<h3>CCP Global</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Chief Customer Officer :</td><td>Maria Sayans</td></tr>
<tr VALIGN="top"><td width=325 align=right>Chief Executive Officer :</td><td>Hilmar Veigar Pétursson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Chief Financial Officer :</td><td>Sigurður Stefánsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>SVP of People :</td><td>Sophie Froment</td></tr>
<tr VALIGN="top"><td width=325 align=right>SVP of Product Development :</td><td>Sean Decker</td></tr>
</table>



<h3>CCP Reykjavík</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Director of Finance, Planning and Analytics :</td><td>Ívar Grétarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Global Controller :</td><td>Arnar Þorkelsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Financial Analyst :</td><td>Elísa Hrund Gunnarsdóttir, Erla Gunnhildardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accounting Manager :</td><td>Hólmfríður Inga Eyþórsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accountants :</td><td>María Björk Gísladóttir, Hrafnhildur Eva Guðmundsdóttir, Brynja Björk Hinriksdóttir, Elín Káradóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Human Resources Manager :</td><td>Ása M. Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Human Resources Business Partner :</td><td>Sif Hákonardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>HR Systems Specialist :</td><td>Unnur Linda Konráðsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office Manager :</td><td>Sigfríður Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Travel & Administration Specialist :</td><td>Signý Heiða Guðnadóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Travel & Administration Specialist :</td><td>Unnur Ýr Konráðsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Receptionist :</td><td>Arnheiður Rós Ásgeirsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Legal Counsel :</td><td>Jochen Kattoll</td></tr>
<tr VALIGN="top"><td width=325 align=right>Head Chef :</td><td>Solveig M. Magnúsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Chefs :</td><td>Monika Kinga Chruslicka, Hrönn Hallsdóttir, Vagn Leví Sigurðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Assistant Cooks :</td><td>Joanna Chruslicka, Hjördís Hólm Harðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Facility Manager :</td><td>Andri Árnason</td></tr>
</table>


<h3>CCP Shanghai</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Managing Director :</td><td>Jean-Charles Gaudechon</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accounting Manager :</td><td>Emily Wang</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accountant :</td><td>Zitong Li</td></tr>
<tr VALIGN="top"><td width=325 align=right>HR Manager :</td><td>Helen Hu</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office Manager :</td><td>Aileen Bai</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office Administrator :</td><td>Kelly Lei</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office IT Manager Shanghai :</td><td>Jón Viggó Gunnarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office IT Administrators :</td><td>Mark Mao</td></tr>
</table>

<h3>CCP London</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Head of Ecommerce :</td><td>Aaron Gale</td></tr>
<tr VALIGN="top"><td width=325 align=right>Global Audio Director :</td><td>Alex Riviere</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Audio Programmer :</td><td>Alice Blunt</td></tr>
<tr VALIGN="top"><td width=325 align=right>Music Composer :</td><td>Simon Stevnhoved</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior HR Business Partner :</td><td>Tuoya Joe</td></tr>
<tr VALIGN="top"><td width=325 align=right>Executive Assistant :</td><td>Selena Laye</td></tr>

</table>



<h2>CCP</h2>
<h3>CCP Global</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Chief Executive Officer :</td><td>Hilmar Veigar Pétursson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Chief Financial Officer :</td><td>Sigurður Stefánsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>VP of Marketing :</td><td>Eyrún Jónsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>VP of People :</td><td>Erna Arnardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>VP of Product Development :</td><td>James Dobrowski</td></tr>
</table>



<h3>CCP Reykjavík</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Director of Finance, Planning and Analytics :</td><td>Ívar Alfreð Grétarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Global Controller :</td><td>Arnar Þorkelsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Financial Analyst :</td><td>Erla Gunnhildardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Financial Analyst :</td><td>Elísa Hrund Gunnarsdóttir, Guðmundur Helgason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accounting Manager :</td><td>Hólmfríður Inga Eyþórsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accountants :</td><td>María Björk Gísladóttir, Hrafnhildur Eva Guðmundsdóttir, Brynja Björk Hinriksdóttir, Elín Káradóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accounting Specialist :</td><td>Lára Sigmundsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Human Resources Manager :</td><td>Ása M. Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Talent Management Director :</td><td>Gunnar Haugen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Talent Acquisition Specialist :</td><td>Unnur Ýr Konráðsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Human Resources Business Partner :</td><td>Sif Hákonardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior HR Ops :</td><td>Unnur Linda Konráðsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Director Legal :</td><td>Jochen Kattoll</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office Manager :</td><td>Sigfríður Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Travel & Administration Specialist :</td><td>Signý Heiða Guðnadóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Receptionist :</td><td>Arnheiður Rós Ásgeirsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Facility Manager :</td><td>Þorgrímur Björnsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Head Chef :</td><td>Vagn Levi Sigurðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Chefs :</td><td>Monika Kinga Chruslicka, Hrönn Hallsdóttir, Solveig M. Magnúsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Assistant Cooks :</td><td>Joanna Chruslicka, Hjördís Hólm Harðardóttir</td></tr>

</table>


<h3>CCP Shanghai</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Managing Director :</td><td>Bing Mikael Xi</td></tr>
<tr VALIGN="top"><td width=325 align=right>HR & Admin Specialist :</td><td>Sandy Shao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accountant :</td><td>Zitong Li</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office IT Manager Shanghai :</td><td>Jón Viggó Gunnarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office IT Administrators :</td><td>Mark Mao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Database Administrator :</td><td>Jolin Qiao</td></tr>
</table>

<h3>CCP London</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Head of Ecommerce :</td><td>Aaron Gale</td></tr>
<tr VALIGN="top"><td width=325 align=right>Global Audio Director :</td><td>Alex Riviere</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Audio Programmer :</td><td>Alice Blunt</td></tr>
<tr VALIGN="top"><td width=325 align=right>Music Composer :</td><td>Simon Stevnhoved</td></tr>
<tr VALIGN="top"><td width=325 align=right>HRBP Director :</td><td>Tuoya Joe</td></tr>
<tr VALIGN="top"><td width=325 align=right>Executive Assistant :</td><td>Selena Laye</td></tr>

</table>



<h2>CCP</h2>
<h3>CCP Global</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Chief
Customer Officer :</b></td><td>Maria Sayans</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Chief
Executive Officer :</b></td><td>Hilmar Veigar Pétursson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Chief Financial Officer :</b></td><td>Sigurður Stefánsson
</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>VP of Marketing :</b></td><td>Eyrún Jónsdóttir
</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>
SVP of People :</b></td><td>Sophie FromentErna Arnardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>
SVP of Product Development :</b></td><td>Sean DeckerJames Dobrowski</td></tr>
</table>



<h3>CCP Reykjavík</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Director of Finance, Planning and Analytics :</b></td><td>Ívar
Alfreð Grétarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Global Controller :</b></td><td>Arnar Þorkelsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>
Senior Financial Analyst :</b></td><td>Elísa Hrund Gunnrla Gunnhildarsdóttir, Erla Gunnhild</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Financial Analyst :</b></td><td>Elísa Hrund Gunn
arsdóttir, Guðmundur Helgason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Accounting Manager :</b></td><td>Hólmfríður Inga Eyþórsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Accountants :</b></td><td>María Björk Gísladóttir, Hrafnhildur Eva Guðmundsdóttir, Brynja Björk Hinriksdóttir, Elín Káradóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>
Accounting Specialist :</b></td><td>Lára Sigmundsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior
Human Resources Manager :</b></td><td>Ása M. Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>
Human Resources Business Partner :</b></td><td>Sif HákonardóttirTalent Management Director :</b></td><td>Gunnar Haugen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>
HR SystemsTalent Acquisition Specialist :</b></td><td>Unnur LindaÝr Konráðsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>
Office Manager :</b></td><td>Sigfríður Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Travel & Administration Specialist
Human Resources Business Partner :</b></td><td>Sif Hákonardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior HR Ops :</b></td><td>Unnur Linda Konráðsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Director Legal :</b></td><td>Jochen Kattoll</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Office Manager
:</b></td><td>Signý Heiða Guðnafríður Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>
Senior Travel & Administration Specialist :</b></td><td>Unnur Ýr KonráðsSigný Heiða Guðnadóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Receptionist :</b></td><td>Arnheiður Rós Ásgeirsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>
Legal Counsel :</b></td><td>Jochen KattollFacility Manager :</b></td><td>Þorgrímur Björnsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Head Chef :</b></td><td>
Solveig M. MagnúsdóttirVagn Levi Sigurðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Chefs :</b></td><td>Monika Kinga Chruslicka, Hrönn Hallsdóttir,
Vagn Leví SigurðssonSolveig M. Magnúsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Assistant Cooks :</b></td><td>Joanna Chruslicka, Hjördís Hólm Harðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Facility Manager :</b></td><td>Andri Árnason</td></tr>
</table>


<h3>CCP Shanghai</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Managing Director :</b></td><td>
Jean-Charles GaudechonBing Mikael Xi</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>
Accounting ManagerHR & Admin Specialist :</b></td><td>Emily WangSandy Shao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Accountant :</b></td><td>Zitong Li</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>
HR Manager :</b></td><td>Helen Hu</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Office Manager :</b></td><td>Aileen Bai
Office IT Manager Shanghai :</b></td><td>Jón Viggó Gunnarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Office
IT Administrators :</b></td><td>Kelly Lei</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Office IT Manager Shanghai :</b></td><td>Jón Viggó Gunnarsson
Mark Mao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>
Office ITDatabase Administrators :</b></td><td>Mark MJolin Qiao</td></tr>
</table>

<h3>CCP London</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Head of Ecommerce :</b></td><td>Aaron Gale</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Global Audio Director :</b></td><td>Alex Riviere</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Audio Programmer :</b></td><td>Alice Blunt</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Music Composer :</b></td><td>Simon Stevnhoved</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>
Senior HR Business PartneHRBP Director :</b></td><td>Tuoya Joe</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Executive Assistant :</b></td><td>Selena Laye</td></tr>

</table>



UI/SystemMenu/AboutEve/CCPCredits
78079 If you have multiple graphics cards in your computer you can switch between them here. If you have multiple graphics cards in your computer you can switch between them here If you have multiple graphics cards in your computer you can switch between them here. UI/SystemMenu/DisplayAndGraphics/DisplaySetup/DisplayAdapterTooltip
78280 Changing the Presentation Interval can increase your maximum fps but it doesn't really affect the real performance of EVE Online. Changing the Presentation Interval can increase your maximum FPS but it doesn't really affect the real performance of EVE Online Changing the Presentation Interval can increase your maximum fpsFPS but it doesn't really affect the real performance of EVE Online. UI/SystemMenu/DisplayAndGraphics/DisplaySetup/PresentIntervalTooltip
78311 Flips the control for the camera in the vertical axis. Flips the control for the camera in the vertical axis Flips the control for the camera in the vertical axis. UI/SystemMenu/DisplayAndGraphics/DisplaySetup/IncarnaCamera/InvertYTooltip
78554 Various explosions and lighting effects can be disabled for performance debugging circumstances. Various explosions and lighting effects can be disabled for performance debugging circumstances Various explosions and lighting effects can be disabled for performance debugging circumstances. UI/SystemMenu/DisplayAndGraphics/Effects/EffectsTooltip
78558 Toggle the camera shaking when warping and when your ship is hit. Toggle the camera shaking when warping and when your ship is hit Toggle the camera shaking when warping and when your ship is hit. UI/SystemMenu/DisplayAndGraphics/Effects/CameraShakeTooltip
78562 Turning off explosions might have a positive impact on the client performance during fleet engagements but will generally not make a big difference during normal game play. Turning off explosions might have a positive impact on the client performance during fleet engagements but will generally not make a big difference during normal gameplay Turning off explosions might have a positive impact on the client performance during fleet engagements but will generally not make a big difference during normal game play. UI/SystemMenu/DisplayAndGraphics/Effects/ShipExplosionsTooltip
78644 Changing texture quality might impact the performance of the game greatly, especially when you have a graphics card with low video memory. Changing texture quality might impact the performance of the game greatly, especially when you have a graphics card with low video memory Changing texture quality might impact the performance of the game greatly, especially when you have a graphics card with low video memory. UI/SystemMenu/DisplayAndGraphics/CharacterCreation/TextureQualityTooltip
78677 Changing texture quality might impact the performance of the game greatly, especially when you have a graphics card with low video memory. Changing texture quality might impact the performance of the game greatly, especially when you have a graphics card with low video memory Changing texture quality might impact the performance of the game greatly, especially when you have a graphics card with low video memory. UI/SystemMenu/DisplayAndGraphics/GraphicContentSettings/TextureQualityTooltip
78684 Changing the level of detail quality influences performance, especially on older graphics cards. Changing the level of detail quality influences performance, especially on older graphics cards Changing the level of detail quality influences performance, especially on older graphics cards. UI/SystemMenu/DisplayAndGraphics/GraphicContentSettings/LODQualityTooltip
78697 Shadows require more video memory and will impact performance on lower-end hardware. Shadows require more video memory and will impact performance on lower-end hardware Shadows require more video memory and will impact performance on lower-end hardware. UI/SystemMenu/DisplayAndGraphics/GraphicContentSettings/ShadowQualityTooltip
78718 Disabling may improve performance, especially when using depth effects or hdr. Disabling may improve performance, especially when using depth effects or HDR. Disabling may improve performance, especially when using depth effects or hdrHDR. UI/SystemMenu/DisplayAndGraphics/GraphicContentSettings/AntiAliasingTooltip
79917 Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Item description for "Gneiss" (typeID 1229)
80804 Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has
a quite a bit of mexallon as well as some pyerite and isogen.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Item description for "Iridescent Gneiss" (typeID 17865)
83187 Concord Billboards keep you updated, bringing you the latest news and bounty information. CONCORD Billboards keep you updated, bringing you the latest news and bounty information. ConcordONCORD Billboards keep you updated, bringing you the latest news and bounty information. Item description for "CONCORD Billboard" (typeID 11136)
85378 This is a fighter for Sansha's Nation. It is protecting the assets of Sancha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme This is a fighter for Sansha's Nation. It is protecting the assets of Sancsha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme Item description for "Centum Ravisher" (typeID 17075)
86773 An Infrastructure Hub is the cornerstone of any empire´s expansion into nullsec territory.

Once online, it allows the owner to cultivate the system it is placed in by applying one of the upgrades available. These upgrades range from simple improvements to a system´s financial infrastructure, to defensive upgrades giving the system owner significant advantages.

To begin upgrading a star system, deploy the Infrastructure Hub close to a planet and activate an Entosis Link on the IHub until your alliance has full control.

You must be a member of a valid Capsuleer alliance to deploy and/or take control of an IHub. A maximum of one IHub may be deployed in any star system. IHubs cannot be deployed in systems under non-Capsuleer Sovereignty. IHubs cannot be deployed in Wormhole space.
An Infrastructure Hub is the cornerstone of any empire's expansion into nullsec territory.

Once online, it allows the owner to cultivate the system it is placed in by applying one of the upgrades available. These upgrades range from simple improvements to a system's financial infrastructure, to defensive upgrades giving the system owner significant advantages.

To begin upgrading a star system, deploy the Infrastructure Hub close to a planet and activate an Entosis Link on the IHub until your alliance has full control.

You must be a member of a valid Capsuleer alliance to deploy and/or take control of an IHub. A maximum of one IHub may be deployed in any star system. IHubs cannot be deployed in systems under non-Capsuleer Sovereignty. IHubs cannot be deployed in Wormhole space.
An Infrastructure Hub is the cornerstone of any empire´'s expansion into nullsec territory.

Once online, it allows the owner to cultivate the system it is placed in by applying one of the upgrades available. These upgrades range from simple improvements to a system
´'s financial infrastructure, to defensive upgrades giving the system owner significant advantages.

To begin upgrading a star system, deploy the Infrastructure Hub close to a planet and activate an Entosis Link on the IHub until your alliance has full control.

You must be a member of a valid Capsuleer alliance to deploy and/or take control of an IHub. A maximum of one IHub may be deployed in any star system. IHubs cannot be deployed in systems under non-Capsuleer Sovereignty. IHubs cannot be deployed in Wormhole space.
Item description for "Infrastructure Hub" (typeID 32458)
87081 In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along. In the time-honored tradition of pirates everywhere, Korako ‘the Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along. In the time-honored tradition of pirates everywhere, Korako ‘the Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along. Item description for "Rattlesnake" (typeID 17918)
87180 An array of microscopic reactive prizms that disperse electromagnetic radiation. Grants a bonus to EM resistance.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
An array of microscopic reactive prizsms that disperse electromagnetic radiation. Grants a bonus to EM resistance.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Item description for "Basic EM Plating" (typeID 1193)
89593 Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to ConcordONCORD or DED for a reasonable amount of cash. <p>ConcordONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Item description for "1st Tier Overseer's Personal Effects" (typeID 19400)
89594 Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to ConcordONCORD or DED for a reasonable amount of cash. <p>ConcordONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Item description for "2nd Tier Overseer's Personal Effects" (typeID 19401)
89595 Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to ConcordONCORD or DED for a reasonable amount of cash. <p>ConcordONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Item description for "3rd Tier Overseer's Personal Effects" (typeID 19402)
89596 Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to ConcordONCORD or DED for a reasonable amount of cash. <p>ConcordONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Item description for "4th Tier Overseer's Personal Effects" (typeID 19403)
89597 Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to ConcordONCORD or DED for a reasonable amount of cash. <p>ConcordONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Item description for "5th Tier Overseer's Personal Effects" (typeID 19404)
89598 Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to ConcordONCORD or DED for a reasonable amount of cash. <p>ConcordONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Item description for "6th Tier Overseer's Personal Effects" (typeID 19405)
89600 Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to ConcordONCORD or DED for a reasonable amount of cash. <p>ConcordONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Item description for "8th Tier Overseer's Personal Effects" (typeID 19407)
89601 Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to ConcordONCORD or DED for a reasonable amount of cash. <p>ConcordONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Item description for "9th Tier Overseer's Personal Effects" (typeID 19408)
89602 Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to ConcordONCORD or DED for a reasonable amount of cash. <p>ConcordONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Item description for "11th Tier Overseer's Personal Effects" (typeID 19409)
89603 Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to ConcordONCORD or DED for a reasonable amount of cash. <p>ConcordONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Item description for "12th Tier Overseer's Personal Effects" (typeID 19410)
89604 Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to ConcordONCORD or DED for a reasonable amount of cash. <p>ConcordONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Item description for "13th Tier Overseer's Personal Effects" (typeID 19411)
89605 Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to ConcordONCORD or DED for a reasonable amount of cash. <p>ConcordONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Item description for "14th Tier Overseer's Personal Effects" (typeID 19412)
89606 Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to ConcordONCORD or DED for a reasonable amount of cash. <p>ConcordONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Item description for "15th Tier Overseer's Personal Effects" (typeID 19413)
89607 Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to ConcordONCORD or DED for a reasonable amount of cash. <p>ConcordONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Item description for "16th Tier Overseer's Personal Effects" (typeID 19414)
89608 Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to ConcordONCORD or DED for a reasonable amount of cash. <p>ConcordONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Item description for "17th Tier Overseer's Personal Effects" (typeID 19415)
89609 Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to ConcordONCORD or DED for a reasonable amount of cash. <p>ConcordONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Item description for "18th Tier Overseer's Personal Effects" (typeID 19416)
89610 Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to ConcordONCORD or DED for a reasonable amount of cash. <p>ConcordONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Item description for "19th Tier Overseer's Personal Effects" (typeID 19417)
89611 Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to ConcordONCORD or DED for a reasonable amount of cash. <p>ConcordONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Item description for "20th Tier Overseer's Personal Effects" (typeID 19418)
89612 Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to ConcordONCORD or DED for a reasonable amount of cash. <p>ConcordONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Item description for "21st Tier Overseer's Personal Effects" (typeID 19419)
89613 Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to ConcordONCORD or DED for a reasonable amount of cash. <p>ConcordONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Item description for "22nd Tier Overseer's Personal Effects" (typeID 19420)
89614 Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to ConcordONCORD or DED for a reasonable amount of cash. <p>ConcordONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Item description for "23rd Tier Overseer's Personal Effects" (typeID 19421)
89615 Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to ConcordONCORD or DED for a reasonable amount of cash. <p>ConcordONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. Item description for "10th Tier Overseer's Personal Effects" (typeID 19422)
90670 Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Gneiss" (typeID 28397)
90671 Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has
a quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Iridescent Gneiss" (typeID 28398)
91229 A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hit.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hhit.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Item description for "Target Painter I" (typeID 12709)
91230 A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hit.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hhit.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Item description for "Target Painter II" (typeID 19806)
91475 A neural interface upgrade that boosts the pilot's skill at electronics.

1% bonus to the CPU output.
A neural interface upgrade that boosts the pilot's skill at electronics.

1% bonus to CPU output.
A neural interface upgrade that boosts the pilot's skill at electronics.

1% bonus to
the CPU output.
Item description for "Zainou 'Gypsy' CPU Management EE-601" (typeID 27143)
91476 A neural interface upgrade that boosts the pilot's skill at electronics.

3% bonus to the CPU output.
A neural interface upgrade that boosts the pilot's skill at electronics.

3% bonus to CPU output.
A neural interface upgrade that boosts the pilot's skill at electronics.

3% bonus to
the CPU output.
Item description for "Zainou 'Gypsy' CPU Management EE-603" (typeID 13216)
91477 A neural interface upgrade that boosts the pilot's skill at electronics.

5% bonus to the CPU output.
A neural interface upgrade that boosts the pilot's skill at electronics.

5% bonus to CPU output.
A neural interface upgrade that boosts the pilot's skill at electronics.

5% bonus to
the CPU output.
Item description for "Zainou 'Gypsy' CPU Management EE-605" (typeID 27142)
91742 A fullerene-scandium compound made by encasing a single scandium atom in a cage of carbon atoms. Scandium is a grey-white element that has historically been incredibly hard to find. Scandium-tipped missiles were once valued for their armor-piercing qualities, which allowed them to wreck havoc deep inside starship hulls. The only thing holding the weapons industry back from these and other similar applications has been the low supply of the material. A fullerene-scandium compound made by encasing a single scandium atom in a cage of carbon atoms. Scandium is a grey-white element that has historically been incredibly hard to find. Scandium-tipped missiles were once valued for their armor-piercing qualities, which allowed them to wreack havoc deep inside starship hulls. The only thing holding the weapons industry back from these and other similar applications has been the low supply of the material. A fullerene-scandium compound made by encasing a single scandium atom in a cage of carbon atoms. Scandium is a grey-white element that has historically been incredibly hard to find. Scandium-tipped missiles were once valued for their armor-piercing qualities, which allowed them to wreack havoc deep inside starship hulls. The only thing holding the weapons industry back from these and other similar applications has been the low supply of the material. Item description for "Scandium Metallofullerene" (typeID 30308)
92358 A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hit.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hhit.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Item description for "Republic Fleet Target Painter" (typeID 31944)
92862 A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hit.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hhit.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Item description for "Domination Target Painter" (typeID 32414)
93122 Skill at dealing with Concord Department and negotiating bounties

Bonus fee of 1,500 isk per pirate head per level of the skill
Skill at dealing with Concord Department and negotiating bounties

Bonus fee of 1,500 ISK per pirate head per level of the skill
Skill at dealing with Concord Department and negotiating bounties

Bonus fee of 1,500
iskISK per pirate head per level of the skill
Item description for "DED Connections" (typeID 3362)
93767 A neural interface upgrade that boosts the pilot's skill at electronics.

2% bonus to the CPU output.
A neural interface upgrade that boosts the pilot's skill at electronics.

2% bonus to CPU output.
A neural interface upgrade that boosts the pilot's skill at electronics.

2% bonus to
the CPU output.
Item description for "Zainou 'Gypsy' CPU Management EE-602" (typeID 3265)
93768 A neural interface upgrade that boosts the pilot's skill at electronics.

4% bonus to the CPU output.
A neural interface upgrade that boosts the pilot's skill at electronics.

4% bonus to CPU output.
A neural interface upgrade that boosts the pilot's skill at electronics.

4% bonus to
the CPU output.
Item description for "Zainou 'Gypsy' CPU Management EE-604" (typeID 3266)
93769 A neural interface upgrade that boosts the pilot's skill at electronics.

6% bonus to the CPU output.
A neural interface upgrade that boosts the pilot's skill at electronics.

6% bonus to CPU output.
A neural interface upgrade that boosts the pilot's skill at electronics.

6% bonus to
the CPU output.
Item description for "Zainou 'Gypsy' CPU Management EE-606" (typeID 3267)
95378 Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to disrupt ships of any size, including ships normally immune to all forms of electronic warfare.
Originally used by the adolescent hacker group 'The Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to disrupt ships of any size, including ships normally immune to all forms of electronic warfare.
Originally used by the adolescent hacker group 'The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.

This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to disrupt ships of any size, including ships normally immune to all forms of electronic warfare.
Item description for "Focused Warp Disruption Script" (typeID 29003)
220664 Your corporation has no contacts. Your corporation has no contacts Your corporation has no contacts. UI/PeopleAndPlaces/NoCorpContacts
220666 Your alliance has no contacts. Your alliance has no contacts Your alliance has no contacts. UI/PeopleAndPlaces/NoAllianceContacts
220667 You have not added anybody to the buddy list yet. You have not added anybody to the buddy list yet You have not added anybody to the buddy list yet. UI/PeopleAndPlaces/NoneOnWatchlist
220740 Merge "Items" and "Ships" into Station Panel Add Hangar tab to Station Panel to show "Ships" and "Items" Merge "Items" and "Ships" into Station PanelAdd Hangar tab to Station Panel to show "Ships" and "Items" UI/SystemMenu/GeneralSettings/Station/MergeItemsAndShips
232146 You can not change this shortcut. You can not change this shortcut You can not change this shortcut. UI/SystemMenu/Shortcuts/LockedShortcut
232525 Incursion Withdrawing Withdrawing Incursion Withdrawing UI/Incursion/Journal/Withdrawing
232526 Incursion Mobilized Mobilized Incursion Mobilized UI/Incursion/Journal/Mobilizing
232527 Incursion Established Established Incursion Established UI/Incursion/Journal/Established
234126 Manufacturing facilities Manufacturing Facilities Manufacturing fFacilities UI/Map/MapPallet/cbStarsFactory
234129 Science facilities Science Facilities Science fFacilities UI/Map/MapPallet/cbStarsLaboratory
234130 Reprocessing facilities Reprocessing Facilities Reprocessing fFacilities UI/Map/MapPallet/cbStarsRefinery
236980 Federation Minuteman is the lowest commissioned rank in the Federal Defense Union. It ranks immediately below Defender Lieutenant.


"The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision."


- President of the Federation, Arlette Villers. CE 23154.6.2
Paladin Crusader is the lowest commissioned rank in the 24th Imperial Crusade. It ranks immediately below Templar Lieutenant.


"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."


- The Scriptures, The Prophet Kuria, "Paladin's Creed"
Federation MinutemanPaladin Crusader is the lowest commissioned rank in the Fed24th Imperial Defense Union. Crusade. It ranks immediately below DefendeTemplar Lieutenant.


<i>"
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision."
</i>

- President of the Federation, Arlette Villers. CE 23154.6.2
I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
</i>

- The Scriptures, The Prophet Kuria, "Paladin's Creed"
UI/FactionWarfare/Ranks/RankDescriptionAmarr0
237000 Nation Warrior is the lowest commissioned rank in the Tribal Liberation Force. It ranks immediately below Spike Lieutenant.


"Though free I am bound by the chains of my brothers"

- Inscription from a stone in the Remembering
Paladin Crusader is the lowest commissioned rank in the 24th Imperial Crusade. It ranks immediately below Templar Lieutenant.


"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."


- The Scriptures, The Prophet Kuria, "Paladin's Creed"
Nation WarrioPaladin Crusader is the lowest commissioned rank in the T24th Imperibal Liberation ForcCrusade. It ranks immediately below SpikeTemplar Lieutenant.


<i>"
Though free I am bound by the chains of my brothers"</i>

- Inscription from a stone in the Remembering
I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
</i>

- The Scriptures, The Prophet Kuria, "Paladin's Creed"
UI/FactionWarfare/Ranks/RankDescriptionAmarr0
237010 Protectorate Ensign is the lowest commissioned rank in the State Protectorate. It ranks immediately below Second Lieutenant.


"Slowly but surely we are betraying the legacy left to us, the children of the Raata. The light of the Caldari spirit grows ever darker under the encroaching shadow of our would-be masters. Our very identity as a people is being subsumed by the Federation and we must act to preserve it."


- Excerpt from a National Address, delivered by Kalaakiota CEO Matias Sobaseki. CE 23154.6.26
Paladin Crusader is the lowest commissioned rank in the 24th Imperial Crusade. It ranks immediately below Templar Lieutenant.


"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."


- The Scriptures, The Prophet Kuria, "Paladin's Creed"
Protectorate Ensignaladin Crusader is the lowest commissioned rank in the State Protectorat24th Imperial Crusade. It ranks immediately below SecondTemplar Lieutenant.


<i>"
Slowly but surely we are betraying the legacy left to us, the children of the Raata. The light of the Caldari spirit grows ever darker under the encroaching shadow of our would-be masters. Our very identity as a people is being subsumed by the Federation and we must act to preserve I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
</i>

-
Excerpt from a National AddThe Scripturess, delivered by Kalaakiota CEO Matias Sobaseki. CE 23154.6.26The Prophet Kuria, "Paladin's Creed"
UI/FactionWarfare/Ranks/RankDescriptionAmarr0
237822 Declare War Declare War... Declare War... UI/Corporations/CorporationWindow/Alliances/Home/DeclareWar
238319 Declare War Declare War... Declare War... UI/Corporations/CorporationWindow/Alliances/Rankings/DeclareWar
238624 Click "SEARCH" to fetch contracts Click "Search" to fetch contracts Click "SEARCHearch" to fetch contracts UI/Contracts/ContractsSearch/ClickSearchHint
238953 Unrent office Unrent Office Unrent oOffice UI/Station/Hangar/UnrentOffice
239125 Defeat the final influx to claim victory. The Mothership has been detected at the Sansha Headquarters system. Destroy it to repel the Incursion. Defeat the final influx to claim victoryThe Mothership has been detected at the Sansha Headquarters system. Destroy it to repel the Incursion. UI/Incursion/HUD/IncursionFinalEncounterReportHint
239127 The war is currently underway. The war is currently underway and there are no reports of the Mothership's presence. The war is currently underway and there are no reports of the Mothership's presence. UI/Incursion/HUD/NoIncursionFinalEncounterHint
239128 Sansha Assault Sansha Assault <b>Sansha Assault</b> UI/Incursion/HUD/SubtitleAssault
239130 Sansha Headquarters Sansha Headquarters <b>Sansha Headquarters</b> UI/Incursion/HUD/SubtitleHeadquarters
239131 Sansha Staging Sansha Staging <b>Sansha Staging</b> UI/Incursion/HUD/SubtitleStaging
239136 Sansha Vanguard Sansha Vanguard <b>Sansha Vanguard</b> UI/Incursion/HUD/SubtitleVanguard
259534 The item to be insuread can not be located. Please make sure that the item is present in your hangar or your corporate hangar. The item to be insured can not be located. Please make sure that the item is present in your hangar or your corporate hangar. The item to be insuread can not be located. Please make sure that the item is present in your hangar or your corporate hangar. UI/Messages/InsCouldNotFindItemBody
259932 The destination system is {[numeric]ss, decimalPlaces=1} security status. This is extremely dangerous and Concord police can not guarantee your safety there. Do you want to proceed? The destination system is {[numeric]ss, decimalPlaces=1} security status. This is extremely dangerous and CONCORD police can not guarantee your safety there. Do you want to proceed? The destination system is {[numeric]ss, decimalPlaces=1} security status. This is extremely dangerous and ConcordONCORD police can not guarantee your safety there. Do you want to proceed? UI/Messages/ConfirmJumpToUnsafeSSBody
260179 You're the CEO of {CEOsCorporation} so you can't join another corporation. If you really want to join {otherCorporation} then you will have to find someone else to take over your corporation by means of a shareholder vote. You're the CEO of {CEOsCorporation} so you can't join another corporation. If you really want to join {otherCorporation} then you will have to resign from your current position as CEO and select your successor from your corporation's roster. You're the CEO of {CEOsCorporation} so you can't join another corporation. If you really want to join {otherCorporation} then you will have to find someone else to take over your corporation by means of a shareholder voteresign from your current position as CEO and select your successor from your corporation's roster. UI/Messages/CeoCanNotJoinACorpBody
263894 Disabling trails can have a positive impact on game performance, especially during fleet fights. Disabling trails can have a positive impact on game performance, especially during fleet fights Disabling trails can have a positive impact on game performance, especially during fleet fights. UI/SystemMenu/DisplayAndGraphics/Effects/TrailsTooltip
267637 Are you sure you want to reset the Neocom to it's default button configuration? Are you sure you want to reset the Neocom to its default button configuration? Are you sure you want to reset the Neocom to it's default button configuration? UI/Messages/AskRestartNeocomButtonsBody
277091 Started {date} - Can fight at {time} War declared {date} - Can fight at {time} StartWar declared {date} - Can fight at {time} UI/Corporations/Wars/WarStartedCanFight
277183 War started {date} - Can fight at {time} War declared {date} - Can fight at {time} War stdeclarted {date} - Can fight at {time} UI/Corporations/Wars/WarStartedCanFightDetailed
278554 {requesterName, linkinfo=requesterInfo} offers surrender {requesterName, linkinfo=requesterInfo} offers to surrender {requesterName, linkinfo=requesterInfo} offers to surrender UI/Corporations/Wars/OffersSurrender
278576 Disabling GPU particles can save some memory and improve performance, but some effects such as missile trails will no longer be visible. Disabling GPU particles can save some memory and improve performance, but some effects such as missile trails will no longer be visible Disabling GPU particles can save some memory and improve performance, but some effects such as missile trails will no longer be visible. UI/SystemMenu/DisplayAndGraphics/Effects/GPUParticlesTooltip
283480 Started {date} - Can fight at {time} (tomorrow) War declared {date} - Can fight at {time} (tomorrow) StWar declarted {date} - Can fight at {time} (tomorrow) UI/Corporations/Wars/WarStartedCanFightPlusDay
318085 Automatically generated effect Automatically generated effect
318086 Automatically generated effect Automatically generated effect
318087 Automatically generated effect Automatically generated effect
318088 Automatically generated effect Automatically generated effect
318089 Automatically generated effect Automatically generated effect
318090 Automatically generated effect Automatically generated effect
318091 Damage Control Mutaplasmids Damage Control Mutaplasmids
318092 Damage Control and Assault Damage Control Mutaplasmids Damage Control and Assault Damage Control Mutaplasmids
318093 Damage Control Mutaplasmids Damage Control Mutaplasmids
318094 Damage Control Mutaplasmids Damage Control Mutaplasmids
318095 Assault Damage Control Mutaplasmids Assault Damage Control Mutaplasmids
318096 Assault Damage Control Mutaplasmids Assault Damage Control Mutaplasmids
318097 Triglavian Triglavian
318098 Triglavian Heavy Assault Cruisers Triglavian Heavy Assault Cruisers
318099 Triglavian Triglavian
318100 Triglavian Assault Frigates Triglavian Assault Frigates
318101 Triglavian Triglavian
318102 Triglavian Command Destroyers Triglavian Command Destroyers
318103 Jam Duration Jam Duration
502474 Manage your skills, attributes and augmentations Manage your skills, attributes, and augmentations Manage your skills, attributes, and augmentations Tooltips/Neocom/CharacterSheet_description
502479 Access your cargo hold, hangars and other local inventories Access your cargo hold, hangars, and other local inventories Access your cargo hold, hangars, and other local inventories Tooltips/Neocom/Inventory_description
502480 Manage contacts, agents and locations of interest Manage contacts, agents, and locations of interest Manage contacts, agents, and locations of interest Tooltips/Neocom/PeopleAndPlaces_description
502533 View star and solar system maps, in many information modes View star and solar system maps in many information modes View star and solar system maps, in many information modes Tooltips/Neocom/Map_description
502882 Use this tool to compare ships, modules and other items Use this tool to compare ships, modules, and other items Use this tool to compare ships, modules, and other items Tooltips/Neocom/CompareTool_description
502890 Create, find and join fleets Create, find, and join fleets Create, find, and join fleets Tooltips/Neocom/Fleet_description
503896 Build, research or invent items Build, research, or invent items Build, research, or invent items UI/Industry/IndustryTooltip
504752 Disabling asteroid environments can have a positive impact on game performance around asteroids and asteroid belts. Disabling asteroid environments can have a positive impact on game performance around asteroids and asteroid belts Disabling asteroid environments can have a positive impact on game performance around asteroids and asteroid belts. UI/SystemMenu/DisplayAndGraphics/Effects/AsteroidEnvironmentsTooltip
504833 Dear {[character]charID.name},

My name is {[character]invokingCharID.name} and I would like you to join my corporation {corporationName}. You may choose to Accept the invitation which will move you to the corporation or alternatively you may Decline the application.

The invitation can be found in the Corporation window under the Recruitment “My Applications” tab.

Regards,
{[character]invokingCharID.name}
{corporationName}
Dear {[character]charID.name},

My name is {[character]invokingCharID.name} and I would like you to join my corporation {corporationName}. You may choose to Accept the invitation which will move you to the corporation or alternatively you may Decline the invitation.

The invitation can be found in the Corporation window under the Recruitment “My Applications” tab.

Regards,
{[character]invokingCharID.name}
{corporationName}
Dear {[character]charID.name},

My name is {[character]invokingCharID.name} and I would like you to join my corporation <b>{corporationName}</b>. You may choose to Accept the invitation which will move you to the corporation or alternatively you may Decline the
applicinvitation.

The invitation can be found in the Corporation window under the Recruitment “My Applications” tab.

Regards,
{[character]invokingCharID.name}
{corporationName}
Notifications/bodyCorpAppInvited
505500 Reverses the zoom direction for the camera when using the scroll wheel or left+right mouse buttons. Reverses the zoom direction for the camera when using the scroll wheel or left+right mouse buttons Reverses the zoom direction for the camera when using the scroll wheel or left+right mouse buttons. UI/SystemMenu/DisplayAndGraphics/Miscellaneous/InvertCameraZoomTooltip
505645 New redeemable {[numeric]quantity -> "item", "items"} available New redeemable {[numeric]quantity -> "item", "items"} available
507401 Staging Staging <b>Staging</b> UI/Incursion/HUD/SubtitleIncursionStaging
507402 Light Infestation Light Infestation <b>Light Infestation</b> UI/Incursion/HUD/SubtitleIncursionLightInfestation
507403 Medium Infestation Medium Infestation <b>Medium Infestation</b> UI/Incursion/HUD/SubtitleIncursionMediumInfestation
507404 Heavy Infestation Heavy Infestation <b> Heavy Infestation</b> UI/Incursion/HUD/SubtitleIncursionHeavyInfestation
509344 Toggle idle camera movement on/off. Toggle idle camera movement on/off Toggle idle camera movement on/off. UI/SystemMenu/DisplayAndGraphics/Effects/CameraBobbingTooltip
510860 Adjust the graphics brightness for space and ship hangars. Adjust the graphics brightness for space and ship hangars Adjust the graphics brightness for space and ship hangars. UI/SystemMenu/DisplayAndGraphics/GraphicContentSettings/BrightnessToolTip
514141 Enables automated camera movement based on ship velocity, zoom level and events such as docking and undocking. Enables automated camera movement based on ship velocity, zoom level, and events such as docking and undocking Enables automated camera movement based on ship velocity, zoom level, and events such as docking and undocking. UI/SystemMenu/DisplayAndGraphics/CameraSettings/CameraDynamicMovementTooltip
514466 Refuelling Refueling Refuelling UI/Inventory/Fighters/Refueling
515100 Affects the inertia of all camera motion such as zooming, orbiting and panning. Affects the inertia of all camera motion such as zooming, orbiting, and panning Affects the inertia of all camera motion such as zooming, orbiting, and panning. UI/SystemMenu/DisplayAndGraphics/CameraSettings/CameraInertiaTooltip
523369 The Seeker Investigation Introductions The Seeker InvestigaIntroductions UI/Operations/InfoPanel/InfoPanelTitle
523715 >>> BREAK – CPD AUTH 66401
>>> FTL/FR – 30045340
>>> TS/REF – DISTRESS – UNAUTHORIZED AIRLOCK ACCESS
>>> STATUS:
PARTIAL ATMOSPHERE CONTAINEMENT FAILURE
REACTOR CONTAINMENT FAILURE
PROPULSION OFFLINE
CAPACITOR BUSBAR SYSTEM OFFLINE
FTL HARMONIZATION COILS OFFLINE
>>> BREAK – CPD AUTH 66401
>>> FTL/FR – 30045340
>>> TS/REF – DISTRESS – UNAUTHORIZED AIRLOCK ACCESS
>>> STATUS:
PARTIAL ATMOSPHERE CONTAINMENT FAILURE
REACTOR CONTAINMENT FAILURE
PROPULSION OFFLINE
CAPACITOR BUSBAR SYSTEM OFFLINE
FTL HARMONIZATION COILS OFFLINE
>>> BREAK – CPD AUTH 66401
>>> FTL/FR – 30045340
>>> TS/REF – DISTRESS – UNAUTHORIZED AIRLOCK ACCESS
>>> STATUS:
PARTIAL ATMOSPHERE CONTAIN
EMENT FAILURE
REACTOR CONTAINMENT FAILURE
PROPULSION OFFLINE
CAPACITOR BUSBAR SYSTEM OFFLINE
FTL HARMONIZATION COILS OFFLINE
Item description for "[CNS] Kiirasha Final Broadcast Fragment" (typeID 44209)
523729 While the Imperial authorities have attempted to prevent looters from taking materials away from the wreckage site of TES Seraph, the Avatar class titan which was destroyed in Safizon, claiming the life of the late Empress of the Amarr Empire, scavengers and black market dealers have managed to make off with more than a few souvenirs. Be careful when transporting this in the Amarr Empire, as the Navy to not take kindly to looters. While the Imperial authorities have attempted to prevent looters from taking materials away from the wreckage site of TES Seraph, the Avatar class titan which was destroyed in Safizon, claiming the life of the late Empress of the Amarr Empire, scavengers and black market dealers have managed to make off with more than a few souvenirs. Be careful when transporting this in the Amarr Empire, as the Navy does not take kindly to looters. While the Imperial authorities have attempted to prevent looters from taking materials away from the wreckage site of TES Seraph, the Avatar class titan which was destroyed in Safizon, claiming the life of the late Empress of the Amarr Empire, scavengers and black market dealers have managed to make off with more than a few souvenirs. Be careful when transporting this in the Amarr Empire, as the Navy todoes not take kindly to looters. Item description for "Armor Plating From TES Seraph" (typeID 44216)
526158 When enabled, UI hilite color palette is mapped to exclude problematic hues. A client restart is required for changes to take full effect. When enabled, UI highlight color palette is mapped to exclude problematic hues. A client restart is required for changes to take full effect. When enabled, UI hiliteghlight color palette is mapped to exclude problematic hues. A client restart is required for changes to take full effect. UI/SystemMenu/GeneralSettings/ColorBlindComboHint
526163 Original UI hilite color palette Original UI highlight color palette Original UI hiliteghlight color palette UI/SystemMenu/GeneralSettings/ColorBlindOriginalPalette
529121 A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium. A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Mexallon, Pyerite, and Tritanium. A ubiquitous ore commercially mined from moons, zZeolites are useful as they yield good quantities of trapped a<a href=showinfo:16634>Atmospheric gGases</a> used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, p<a href=showinfo:36>Mexallon</a>, <a href=showinfo:35>Pyerite</a>, and t<a href=showinfo:34>Tritanium</a>. Item description for "Zeolites" (typeID 45490)
529122 A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium. A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Mexallon, Pyerite, and Tritanium. A ubiquitous ore commercially mined from moons, sSylvite is very useful as it yields good quantities of e<a href=showinfo:16635>Evaporite dDeposits</a> used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, p<a href=showinfo:36>Mexallon</a>, <a href=showinfo:35>Pyerite</a>, and t<a href=showinfo:34>Tritanium</a>. Item description for "Sylvite" (typeID 45491)
529123 A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium. A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of Hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield Mexallon, Pyerite, and Tritanium. A ubiquitous ore commercially mined from moons, bBitumens are very useful as they yield good quantities of h<a href=showinfo:16633>Hydrocarbons</a> used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, p<a href=showinfo:36>Mexallon</a>, <a href=showinfo:35>Pyerite</a>, and t<a href=showinfo:34>Tritanium</a>. Item description for "Bitumens" (typeID 45492)
529124 A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium. A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of Silicates used as basic elements of some advanced materials. Coesite ores will also yield Mexallon, Pyerite, and Tritanium. A ubiquitous ore commercially mined from moons, cCoesite is very useful as it yields good quantities of s<a href=showinfo:16636>Silicates</a> used as basic elements of some advanced materials. Coesite ores will also yield mexallon, p<a href=showinfo:36>Mexallon</a>, <a href=showinfo:35>Pyerite</a>, and t<a href=showinfo:34>Tritanium</a>. Item description for "Coesite" (typeID 45493)
529125 A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium. A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of Cobalt, a significant element of many advanced materials. Cobaltite ores will also yield Mexallon, Pyerite, and Tritanium. A common ore commercially mined from moons, cCobaltite is very useful as it yields good quantities of c<a href=showinfo:16640>Cobalt</a>, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, p<a href=showinfo:36>Mexallon</a>, <a href=showinfo:35>Pyerite</a>, and t<a href=showinfo:34>Tritanium</a>. Item description for "Cobaltite" (typeID 45494)
529126 A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium. A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of Scandium, a significant element of many advanced materials. Euxenite ores will also yield Mexallon, Pyerite, and Tritanium. A common ore commercially mined from moons, eEuxenite is very useful as it yields good quantities of s<a href=showinfo:16639>Scandium</a>, a significant element of many advanced materials. Euxenite ores will also yield mexallon, p<a href=showinfo:36>Mexallon</a>, <a href=showinfo:35>Pyerite</a>, and t<a href=showinfo:34>Tritanium</a>. Item description for "Euxenite" (typeID 45495)
529127 A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium. A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of Titanium, a significant element of many advanced materials. Titanite ores will also yield Mexallon, Pyerite, and Tritanium. A common ore commercially mined from moons, tTitanite is very useful as it yields good quantities of t<a href=showinfo:16638>Titanium</a>, a significant element of many advanced materials. Titanite ores will also yield mexallon, p<a href=showinfo:36>Mexallon</a>, <a href=showinfo:35>Pyerite</a>, and t<a href=showinfo:34>Tritanium</a>. Item description for "Titanite" (typeID 45496)
529128 A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium. A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of Tungsten, a significant element of many advanced materials. Scheelite ores will also yield Mexallon, Pyerite, and Tritanium. A common ore commercially mined from moons, sScheelite is very useful as it yields good quantities of t<a href=showinfo:16637>Tungsten</a>, a significant element of many advanced materials. Scheelite ores will also yield mexallon, p<a href=showinfo:36>Mexallon</a>, <a href=showinfo:35>Pyerite</a>, and t<a href=showinfo:34>Tritanium</a>. Item description for "Scheelite" (typeID 45497)
529129 An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium. An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of Cadmium, an important element of many advanced materials. Otavite ores will also yield Atmospheric Gases, Nocxium, Isogen, Mexallon and Tritanium. An uncommon ore commercially mined from moons, oOtavite is quite valuable as it yields good quantities of c<a href=showinfo:16643>Cadmium</a>, an important element of many advanced materials. Otavite ores will also yield a<a href=showinfo:16634>Atmospheric gGases, nocxium, isogen, m</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:37>Isogen</a>, <a href=showinfo:36>Mexallon,</a> and t<a href=showinfo:34>Tritanium</a>. Item description for "Otavite" (typeID 45498)
529130 An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium. An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of Platinum, an important element of many advanced materials. Sperrylite ores will also yield Evaporite Deposits, Zydrine, Isogen, Mexallon, and Tritanium. An uncommon ore commercially mined from moons, sSperrylite is quite valuable as it yields good quantities of p<a href=showinfo:16644>Platinum</a>, an important element of many advanced materials. Sperrylite ores will also yield e<a href=showinfo:16635>Evaporite dDeposits, zydrine, isogen, m</a>, <a href=showinfo:39>Zydrine</a>, <a href=showinfo:37>Isogen</a>, <a href=showinfo:36>Mexallon</a>, and t<a href=showinfo:34>Tritanium</a>. Item description for "Sperrylite" (typeID 45499)
529131 An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite. An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of Vanadium, an important element of many advanced materials. Vanadinite ores will also yield Silicates, Zydrine, Isogen, Mexallon, and Pyerite. An uncommon ore commercially mined from moons, vVanadinite is quite valuable as it yields good quantities of v<a href=showinfo:16642>Vanadium</a>, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, m<a href=showinfo:16636>Silicates</a>, <a href=showinfo:39>Zydrine</a>, <a href=showinfo:37>Isogen</a>, <a href=showinfo:36>Mexallon</a>, and p<a href=showinfo:35>Pyerite</a>. Item description for "Vanadinite" (typeID 45500)
529132 An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite. An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of Chromium, an important element of many advanced materials. Chromite ores will also yield Hydrocarbons, Nocxium, Isogen, Mexallon, and Pyerite. An uncommon ore commercially mined from moons, cChromite is quite valuable as it yields good quantities of c<a href=showinfo:16641>Chromium</a>, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, m<a href=showinfo:16633>Hydrocarbons</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:37>Isogen</a>, <a href=showinfo:36>Mexallon</a>, and p<a href=showinfo:35>Pyerite</a>. Item description for "Chromite" (typeID 45501)
529133 A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon. A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of Technetium, a key element of many advanced materials. Carnotite ores will also yield Cobalt, Atmospheric Gases, Zydrine, Isogen, and Mexallon. A rare ore commercially mined from moons, cCarnotite is valuable as it yields good quantities of t<a href=showinfo:16649>Technetium</a>, a key element of many advanced materials. Carnotite ores will also yield cobalt, a<a href=showinfo:16640>Cobalt</a>, <a href=showinfo:16634>Atmospheric gGases, zydrine, i</a>, <a href=showinfo:39>Zydrine</a>, <a href=showinfo:37>Isogen</a>, and m<a href=showinfo:36>Mexallon</a>. Item description for "Carnotite" (typeID 45502)
529134 A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon. A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of Hafnium, a key element of many advanced materials. Zircon ores will also yield Titanium, Silicates, Megacyte, Isogen, and Mexallon. A rare ore commercially mined from moons, zZircon is valuable as it yields good quantities of h<a href=showinfo:16648>Hafnium</a>, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, i<a href=showinfo:16638>Titanium</a>, <a href=showinfo:16636>Silicates</a>, <a href=showinfo:40>Megacyte</a>, <a href=showinfo:37>Isogen</a>, and m<a href=showinfo:36>Mexallon</a>. Item description for "Zircon" (typeID 45503)
529135 A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon. A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of Caesium, a key element of many advanced materials. Pollucite ores will also yield Scandium, Hydrocarbons, Zydrine, Isogen, and Mexallon. A rare ore commercially mined from moons, pPollucite is valuable as it yields good quantities of c<a href=showinfo:16647>Caesium</a>, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, i<a href=showinfo:16639>Scandium</a>, <a href=showinfo:16633>Hydrocarbons</a>, <a href=showinfo:39>Zydrine</a>, <a href=showinfo:37>Isogen</a>, and m<a href=showinfo:36>Mexallon</a>. Item description for "Pollucite" (typeID 45504)
529136 A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon. A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of Mercury, a key element of many advanced materials. Cinnabar ores will also yield Tungsten, Evaporite Deposits, Megacyte, Isogen, and Mexallon. A rare ore commercially mined from moons, cCinnabar is valuable as it yields good quantities of m<a href=showinfo:16646>Mercury</a>, a key element of many advanced materials. Cinnabar ores will also yield tungsten, e<a href=showinfo:16637>Tungsten</a>, <a href=showinfo:16635>Evaporite dDeposits, megacyte, i</a>, <a href=showinfo:40>Megacyte</a>, <a href=showinfo:37>Isogen</a>, and m<a href=showinfo:36>Mexallon</a>. Item description for "Cinnabar" (typeID 45506)
529137 An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium. An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of Dysprosium, a vital element of many advanced materials. Xenotime ores will also yield Vanadium, Cobalt, Atmospheric Gases, Megacyte, Zydrine, and Nocxium. An exceptional ore commercially mined from moons, xXenotime is highly valuable as it yields good quantities of d<a href=showinfo:16650>Dysprosium</a>, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, a<a href=showinfo:16642>Vanadium</a>, <a href=showinfo:16640>Cobalt</a>, <a href=showinfo:16634>Atmospheric gGases, megacyte, z</a>, <a href=showinfo:40>Megacyte</a>, <a href=showinfo:39>Zydrine</a>, and n<a href=showinfo:38>Nocxium</a>. Item description for "Xenotime" (typeID 45510)
529138 An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium. An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of Neodymium, a vital element of many advanced materials. Monazite ores will also yield Chromium, Tungsten, Evaporite Deposits, Megacyte, Zydrine, and Nocxium. An exceptional ore commercially mined from moons, mMonazite is highly valuable as it yields good quantities of n<a href=showinfo:16651>Neodymium</a>, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, e<a href=showinfo:16641>Chromium</a>, <a href=showinfo:16637>Tungsten</a>, <a href=showinfo:16635>Evaporite dDeposits, megacyte, z</a>, <a href=showinfo:40>Megacyte</a>, <a href=showinfo:39>Zydrine</a>, and n<a href=showinfo:38>Nocxium</a>. Item description for "Monazite" (typeID 45511)
529139 An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium. An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of Promethium, a vital element of many advanced materials. Loparite ores will also yield Platinum, Scandium, Hydrocarbons, Megacyte, Zydrine, and Nocxium. An exceptional ore commercially mined from moons, lLoparite is highly valuable as it yields good quantities of p<a href=showinfo:16652>Promethium</a>, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, z<a href=showinfo:16644>Platinum</a>, <a href=showinfo:16639>Scandium</a>, <a href=showinfo:16633>Hydrocarbons</a>, <a href=showinfo:40>Megacyte</a>, <a href=showinfo:39>Zydrine</a>, and n<a href=showinfo:38>Nocxium</a>. Item description for "Loparite" (typeID 45512)
529140 An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium. An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of Thulium, a vital element of many advanced materials. Ytterbite ores will also yield Cadmium, Titanium, Silicates, Megacyte, Zydrine, and Nocxium. An exceptional ore commercially mined from moons, yYtterbite is highly valuable as it yields good quantities of t<a href=showinfo:16653>Thulium</a>, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, z<a href=showinfo:16643>Cadmium</a>, <a href=showinfo:16638>Titanium</a>, <a href=showinfo:16636>Silicates</a>, <a href=showinfo:40>Megacyte</a>, <a href=showinfo:39>Zydrine</a>, and n<a href=showinfo:38>Nocxium</a>. Item description for "Ytterbite" (typeID 45513)
529142 When chunks of ore mined out of moons yield above-average densities of zeolites, the ore is called brimful zeolites and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of Zeolites, the ore is called Brimful Zeolites and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Mexallon, Pyerite, and Tritanium.
When chunks of ore mined out of moons yield above-average densities of zZeolites, the ore is called bBrimful zZeolites and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons,
zZeolites are useful as they yield good quantities of trapped a<a href=showinfo:16634>Atmospheric gGases</a> used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, p<a href=showinfo:36>Mexallon</a>, <a href=showinfo:35>Pyerite</a>, and t<a href=showinfo:34>Tritanium</a>.
Item description for "Brimful Zeolites" (typeID 46280)
529144 Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening zeolites and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium.
Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Zeolites and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Mexallon, Pyerite, and Tritanium.
Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called gGlistening zZeolites and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons,
zZeolites are useful as they yield good quantities of trapped a<a href=showinfo:16634>Atmospheric gGases</a> used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, p<a href=showinfo:36>Mexallon</a>, <a href=showinfo:35>Pyerite</a>, and t<a href=showinfo:34>Tritanium</a>.
Item description for "Glistening Zeolites" (typeID 46281)
529146 When chunks of ore mined out of moons yield above-average densities of sylvite, the ore is called brimful sylvite and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of Sylvite, the ore is called Brimful Sylvite and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Mexallon, Pyerite, and Tritanium.
When chunks of ore mined out of moons yield above-average densities of sSylvite, the ore is called bBrimful sSylvite and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons,
sSylvite is very useful as it yields good quantities of e<a href=showinfo:16635>Evaporite dDeposits</a> used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, p<a href=showinfo:36>Mexallon</a>, <a href=showinfo:35>Pyerite</a>, and t<a href=showinfo:34>Tritanium</a>.
Item description for "Brimful Sylvite" (typeID 46282)
529148 Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening sylvite and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium.
Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Sylvite and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Mexallon, Pyerite, and Tritanium.
Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called gGlistening sSylvite and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons,
sSylvite is very useful as it yields good quantities of e<a href=showinfo:16635>Evaporite dDeposits</a> used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, p<a href=showinfo:36>Mexallon</a>, <a href=showinfo:35>Pyerite</a>, and t<a href=showinfo:34>Tritanium</a>.
Item description for "Glistening Sylvite" (typeID 46283)
529150 When chunks of ore mined out of moons yield above-average densities of bitumens, the ore is called brimful bitumens and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of Bitumens, the ore is called Brimful Bitumens and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of Hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield Mexallon, Pyerite, and Tritanium.
When chunks of ore mined out of moons yield above-average densities of bBitumens, the ore is called bBrimful bBitumens and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons,
bBitumens are very useful as they yield good quantities of h<a href=showinfo:16633>Hydrocarbons</a> used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, p<a href=showinfo:36>Mexallon</a>, <a href=showinfo:35>Pyerite</a>, and t<a href=showinfo:34>Tritanium</a>.
Item description for "Brimful Bitumens" (typeID 46284)
529152 Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening bitumens and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium.
Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Bitumens and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of Hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield Mexallon, Pyerite, and Tritanium.
Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called gGlistening bBitumens and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons,
bBitumens are very useful as they yield good quantities of h<a href=showinfo:16633>Hydrocarbons</a> used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, p<a href=showinfo:36>Mexallon</a>, <a href=showinfo:35>Pyerite</a>, and t<a href=showinfo:34>Tritanium</a>.
Item description for "Glistening Bitumens" (typeID 46285)
529154 When chunks of ore mined out of moons yield above-average densities of coesite, the ore is called brimful coesite and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of Coesite, the ore is called Brimful Coesite and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of Silicates used as basic elements of some advanced materials. Coesite ores will also yield Mexallon, Pyerite, and Tritanium.
When chunks of ore mined out of moons yield above-average densities of cCoesite, the ore is called bBrimful cCoesite and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons,
cCoesite is very useful as it yields good quantities of s<a href=showinfo:16636>Silicates</a> used as basic elements of some advanced materials. Coesite ores will also yield mexallon, p<a href=showinfo:36>Mexallon</a>, <a href=showinfo:35>Pyerite</a>, and t<a href=showinfo:34>Tritanium</a>.
Item description for "Brimful Coesite" (typeID 46286)
529156 Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening coesite and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium.
Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Coesite and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of Silicates used as basic elements of some advanced materials. Coesite ores will also yield Mexallon, Pyerite, and Tritanium.
Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called gGlistening cCoesite and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons,
cCoesite is very useful as it yields good quantities of s<a href=showinfo:16636>Silicates</a> used as basic elements of some advanced materials. Coesite ores will also yield mexallon, p<a href=showinfo:36>Mexallon</a>, <a href=showinfo:35>Pyerite</a>, and t<a href=showinfo:34>Tritanium</a>.
Item description for "Glistening Coesite" (typeID 46287)
529158 When chunks of ore mined out of moons yield above-average densities of cobaltite, the ore is called copious cobaltite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of Cobaltite, the ore is called Copious Cobaltite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of Cobalt, a significant element of many advanced materials. Cobaltite ores will also yield Mexallon, Pyerite, and Tritanium.
When chunks of ore mined out of moons yield above-average densities of cCobaltite, the ore is called cCopious cCobaltite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons,
cCobaltite is very useful as it yields good quantities of c<a href=showinfo:16640>Cobalt</a>, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, p<a href=showinfo:36>Mexallon</a>, <a href=showinfo:35>Pyerite</a>, and t<a href=showinfo:34>Tritanium</a>.
Item description for "Copious Cobaltite" (typeID 46288)
529160 Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling cobaltite and reprocessing such ores will yield twice the normal volume of useful material.

A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium.
Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Cobaltite and reprocessing such ores will yield twice the normal volume of useful material.

A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of Cobalt, a significant element of many advanced materials. Cobaltite ores will also yield Mexallon, Pyerite, and Tritanium.
Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called tTwinkling cCobaltite and reprocessing such ores will yield twice the normal volume of useful material.

A common ore commercially mined from moons,
cCobaltite is very useful as it yields good quantities of c<a href=showinfo:16640>Cobalt</a>, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, p<a href=showinfo:36>Mexallon</a>, <a href=showinfo:35>Pyerite</a>, and t<a href=showinfo:34>Tritanium</a>.
Item description for "Twinkling Cobaltite" (typeID 46289)
529162 When chunks of ore mined out of moons yield above-average densities of euxenite, the ore is called copious euxenite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of Euxenite, the ore is called Copious Euxenite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of Scandium, a significant element of many advanced materials. Euxenite ores will also yield Mexallon, Pyerite, and Tritanium.
When chunks of ore mined out of moons yield above-average densities of eEuxenite, the ore is called cCopious eEuxenite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons,
eEuxenite is very useful as it yields good quantities of s<a href=showinfo:16639>Scandium</a>, a significant element of many advanced materials. Euxenite ores will also yield mexallon, p<a href=showinfo:36>Mexallon</a>, <a href=showinfo:35>Pyerite</a>, and t<a href=showinfo:34>Tritanium</a>.
Item description for "Copious Euxenite" (typeID 46290)
529164 Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling euxenite and reprocessing such ores will yield twice the normal volume of useful material.

A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium.
Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Euxenite and reprocessing such ores will yield twice the normal volume of useful material.

A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of Scandium, a significant element of many advanced materials. Euxenite ores will also yield Mexallon, Pyerite, and Tritanium.
Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called tTwinkling eEuxenite and reprocessing such ores will yield twice the normal volume of useful material.

A common ore commercially mined from moons,
eEuxenite is very useful as it yields good quantities of s<a href=showinfo:16639>Scandium</a>, a significant element of many advanced materials. Euxenite ores will also yield mexallon, p<a href=showinfo:36>Mexallon</a>, <a href=showinfo:35>Pyerite</a>, and t<a href=showinfo:34>Tritanium</a>.
Item description for "Twinkling Euxenite" (typeID 46291)
529166 When chunks of ore mined out of moons yield above-average densities of titanite, the ore is called copious titanite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of Titanite, the ore is called Copious Titanite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of Titanium, a significant element of many advanced materials. Titanite ores will also yield Mexallon, Pyerite, and Tritanium.
When chunks of ore mined out of moons yield above-average densities of tTitanite, the ore is called cCopious tTitanite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons,
tTitanite is very useful as it yields good quantities of t<a href=showinfo:16638>Titanium</a>, a significant element of many advanced materials. Titanite ores will also yield mexallon, p<a href=showinfo:36>Mexallon</a>, <a href=showinfo:35>Pyerite</a>, and t<a href=showinfo:34>Tritanium</a>.
Item description for "Copious Titanite" (typeID 46292)
529168 Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling titanite and reprocessing such ores will yield twice the normal volume of useful material. This material was often used to manufacture high-status weapons in ancient times.

A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium.
Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Titanite and reprocessing such ores will yield twice the normal volume of useful material. This material was often used to manufacture high-status weapons in ancient times.

A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of Titanium, a significant element of many advanced materials. Titanite ores will also yield Mexallon, Pyerite, and Tritanium.
Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called tTwinkling tTitanite and reprocessing such ores will yield twice the normal volume of useful material. This material was often used to manufacture high-status weapons in ancient times.

A common ore commercially mined from moons,
tTitanite is very useful as it yields good quantities of t<a href=showinfo:16638>Titanium</a>, a significant element of many advanced materials. Titanite ores will also yield mexallon, p<a href=showinfo:36>Mexallon</a>, <a href=showinfo:35>Pyerite</a>, and t<a href=showinfo:34>Tritanium</a>.
Item description for "Twinkling Titanite" (typeID 46293)
529170 When chunks of ore mined out of moons yield above-average densities of scheelite, the ore is called copious scheelite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of Scheelite, the ore is called Copious Scheelite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of Tungsten, a significant element of many advanced materials. Scheelite ores will also yield Mexallon, Pyerite, and Tritanium.
When chunks of ore mined out of moons yield above-average densities of sScheelite, the ore is called cCopious sScheelite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons,
sScheelite is very useful as it yields good quantities of t<a href=showinfo:16637>Tungsten</a>, a significant element of many advanced materials. Scheelite ores will also yield mexallon, p<a href=showinfo:36>Mexallon</a>, <a href=showinfo:35>Pyerite</a>, and t<a href=showinfo:34>Tritanium</a>.
Item description for "Copious Scheelite" (typeID 46294)
529172 Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling scheelite and reprocessing such ores will yield twice the normal volume of useful material.

A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium.
Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Scheelite and reprocessing such ores will yield twice the normal volume of useful material.

A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of Tungsten, a significant element of many advanced materials. Scheelite ores will also yield Mexallon, Pyerite, and Tritanium.
Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called tTwinkling sScheelite and reprocessing such ores will yield twice the normal volume of useful material.

A common ore commercially mined from moons,
sScheelite is very useful as it yields good quantities of t<a href=showinfo:16637>Tungsten</a>, a significant element of many advanced materials. Scheelite ores will also yield mexallon, p<a href=showinfo:36>Mexallon</a>, <a href=showinfo:35>Pyerite</a>, and t<a href=showinfo:34>Tritanium</a>.
Item description for "Twinkling Scheelite" (typeID 46295)
529174 When chunks of ore mined out of moons yield above-average densities of otavite, the ore is called lavish otavite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium.
When chunks of ore mined out of moons yield above-average densities of Otavite, the ore is called Lavish Otavite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of Cadmium, an important element of many advanced materials. Otavite ores will also yield Atmospheric Gases, Nocxium, Isogen, Mexallon and Tritanium.
When chunks of ore mined out of moons yield above-average densities of oOtavite, the ore is called lLavish oOtavite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons,
oOtavite is quite valuable as it yields good quantities of c<a href=showinfo:16643>Cadmium</a>, an important element of many advanced materials. Otavite ores will also yield a<a href=showinfo:16634>Atmospheric gGases, nocxium, isogen, m</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:37>Isogen</a>, <a href=showinfo:36>Mexallon,</a> and t<a href=showinfo:34>Tritanium</a>.
Item description for "Lavish Otavite" (typeID 46296)
529176 Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium.
Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of Cadmium, an important element of many advanced materials. Otavite ores will also yield Atmospheric Gases, Nocxium, Isogen, Mexallon and Tritanium.
Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons,
oOtavite is quite valuable as it yields good quantities of c<a href=showinfo:16643>Cadmium</a>, an important element of many advanced materials. Otavite ores will also yield a<a href=showinfo:16634>Atmospheric gGases, nocxium, isogen, m</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:37>Isogen</a>, <a href=showinfo:36>Mexallon,</a> and t<a href=showinfo:34>Tritanium</a>.
Item description for "Shimmering Otavite" (typeID 46297)
529178 When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium.
When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of Platinum, an important element of many advanced materials. Sperrylite ores will also yield Evaporite Deposits, Zydrine, Isogen, Mexallon, and Tritanium.
When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons,
sSperrylite is quite valuable as it yields good quantities of p<a href=showinfo:16644>Platinum</a>, an important element of many advanced materials. Sperrylite ores will also yield e<a href=showinfo:16635>Evaporite dDeposits, zydrine, isogen, m</a>, <a href=showinfo:39>Zydrine</a>, <a href=showinfo:37>Isogen</a>, <a href=showinfo:36>Mexallon</a>, and t<a href=showinfo:34>Tritanium</a>.
Item description for "Lavish Sperrylite" (typeID 46298)
529180 Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering sperrylite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium.
Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Sperrylite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of Platinum, an important element of many advanced materials. Sperrylite ores will also yield Evaporite Deposits, Zydrine, Isogen, Mexallon, and Tritanium.
Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called sShimmering sSperrylite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons,
sSperrylite is quite valuable as it yields good quantities of p<a href=showinfo:16644>Platinum</a>, an important element of many advanced materials. Sperrylite ores will also yield e<a href=showinfo:16635>Evaporite dDeposits, zydrine, isogen, m</a>, <a href=showinfo:39>Zydrine</a>, <a href=showinfo:37>Isogen</a>, <a href=showinfo:36>Mexallon</a>, and t<a href=showinfo:34>Tritanium</a>.
Item description for "Shimmering Sperrylite" (typeID 46299)
529182 When chunks of ore mined out of moons yield above-average densities of vanadinite, the ore is called lavish vanadinite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite.
When chunks of ore mined out of moons yield above-average densities of Vanadinite, the ore is called Lavish Vanadinite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of Vanadium, an important element of many advanced materials. Vanadinite ores will also yield Silicates, Zydrine, Isogen, Mexallon, and Pyerite.
When chunks of ore mined out of moons yield above-average densities of vVanadinite, the ore is called lLavish vVanadinite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons,
vVanadinite is quite valuable as it yields good quantities of v<a href=showinfo:16642>Vanadium</a>, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, m<a href=showinfo:16636>Silicates</a>, <a href=showinfo:39>Zydrine</a>, <a href=showinfo:37>Isogen</a>, <a href=showinfo:36>Mexallon</a>, and p<a href=showinfo:35>Pyerite</a>.
Item description for "Lavish Vanadinite" (typeID 46300)
529184 Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering vanadinite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite.
Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Vanadinite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of Vanadium, an important element of many advanced materials. Vanadinite ores will also yield Silicates, Zydrine, Isogen, Mexallon, and Pyerite.
Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called sShimmering vVanadinite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons,
vVanadinite is quite valuable as it yields good quantities of v<a href=showinfo:16642>Vanadium</a>, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, m<a href=showinfo:16636>Silicates</a>, <a href=showinfo:39>Zydrine</a>, <a href=showinfo:37>Isogen</a>, <a href=showinfo:36>Mexallon</a>, and p<a href=showinfo:35>Pyerite</a>.
Item description for "Shimmering Vanadinite" (typeID 46301)
529186 When chunks of ore mined out of moons yield above-average densities of chromite, the ore is called lavish chromite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite.
When chunks of ore mined out of moons yield above-average densities of Chromite, the ore is called Lavish Chromite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of Chromium, an important element of many advanced materials. Chromite ores will also yield Hydrocarbons, Nocxium, Isogen, Mexallon, and Pyerite.
When chunks of ore mined out of moons yield above-average densities of cChromite, the ore is called lLavish cChromite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons,
cChromite is quite valuable as it yields good quantities of c<a href=showinfo:16641>Chromium</a>, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, m<a href=showinfo:16633>Hydrocarbons</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:37>Isogen</a>, <a href=showinfo:36>Mexallon</a>, and p<a href=showinfo:35>Pyerite</a>.
Item description for "Lavish Chromite" (typeID 46302)
529188 Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering chromite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite.
Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Chromite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of Chromium, an important element of many advanced materials. Chromite ores will also yield Hydrocarbons, Nocxium, Isogen, Mexallon, and Pyerite.
Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called sShimmering cChromite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons,
cChromite is quite valuable as it yields good quantities of c<a href=showinfo:16641>Chromium</a>, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, m<a href=showinfo:16633>Hydrocarbons</a>, <a href=showinfo:38>Nocxium</a>, <a href=showinfo:37>Isogen</a>, <a href=showinfo:36>Mexallon</a>, and p<a href=showinfo:35>Pyerite</a>.
Item description for "Shimmering Chromite" (typeID 46303)
529190 When chunks of ore mined out of moons yield above-average densities of carnotite, the ore is called replete carnotite and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon.
When chunks of ore mined out of moons yield above-average densities of Carnotite, the ore is called Replete Carnotite and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of Technetium, a key element of many advanced materials. Carnotite ores will also yield Cobalt, Atmospheric Gases, Zydrine, Isogen, and Mexallon.
When chunks of ore mined out of moons yield above-average densities of cCarnotite, the ore is called rReplete cCarnotite and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons,
cCarnotite is valuable as it yields good quantities of t<a href=showinfo:16649>Technetium</a>, a key element of many advanced materials. Carnotite ores will also yield cobalt, a<a href=showinfo:16640>Cobalt</a>, <a href=showinfo:16634>Atmospheric gGases, zydrine, i</a>, <a href=showinfo:39>Zydrine</a>, <a href=showinfo:37>Isogen</a>, and m<a href=showinfo:36>Mexallon</a>.
Item description for "Replete Carnotite" (typeID 46304)
529192 Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing carnotite and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon.
Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Carnotite and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of Technetium, a key element of many advanced materials. Carnotite ores will also yield Cobalt, Atmospheric Gases, Zydrine, Isogen, and Mexallon.
Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called gGlowing cCarnotite and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons,
cCarnotite is valuable as it yields good quantities of t<a href=showinfo:16649>Technetium</a>, a key element of many advanced materials. Carnotite ores will also yield cobalt, a<a href=showinfo:16640>Cobalt</a>, <a href=showinfo:16634>Atmospheric gGases, zydrine, i</a>, <a href=showinfo:39>Zydrine</a>, <a href=showinfo:37>Isogen</a>, and m<a href=showinfo:36>Mexallon</a>.
Item description for "Glowing Carnotite" (typeID 46305)
529194 When chunks of ore mined out of moons yield above-average densities of zircon, the ore is called replete zircon and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon.
When chunks of ore mined out of moons yield above-average densities of Zircon, the ore is called Replete Zircon and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of Hafnium, a key element of many advanced materials. Zircon ores will also yield Titanium, Silicates, Megacyte, Isogen, and Mexallon.
When chunks of ore mined out of moons yield above-average densities of zZircon, the ore is called rReplete zZircon and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons,
zZircon is valuable as it yields good quantities of h<a href=showinfo:16648>Hafnium</a>, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, i<a href=showinfo:16638>Titanium</a>, <a href=showinfo:16636>Silicates</a>, <a href=showinfo:40>Megacyte</a>, <a href=showinfo:37>Isogen</a>, and m<a href=showinfo:36>Mexallon</a>.
Item description for "Replete Zircon" (typeID 46306)
529196 Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing zircon and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon.
Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Zircon and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of Hafnium, a key element of many advanced materials. Zircon ores will also yield Titanium, Silicates, Megacyte, Isogen, and Mexallon.
Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called gGlowing zZircon and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons,
zZircon is valuable as it yields good quantities of h<a href=showinfo:16648>Hafnium</a>, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, i<a href=showinfo:16638>Titanium</a>, <a href=showinfo:16636>Silicates</a>, <a href=showinfo:40>Megacyte</a>, <a href=showinfo:37>Isogen</a>, and m<a href=showinfo:36>Mexallon</a>.
Item description for "Glowing Zircon" (typeID 46307)
529198 When chunks of ore mined out of moons yield above-average densities of pollucite, the ore is called replete pollucite and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon.
When chunks of ore mined out of moons yield above-average densities of Pollucite, the ore is called Replete Pollucite and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of Caesium, a key element of many advanced materials. Pollucite ores will also yield Scandium, Hydrocarbons, Zydrine, Isogen, and Mexallon.
When chunks of ore mined out of moons yield above-average densities of pPollucite, the ore is called rReplete pPollucite and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons,
pPollucite is valuable as it yields good quantities of c<a href=showinfo:16647>Caesium</a>, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, i<a href=showinfo:16639>Scandium</a>, <a href=showinfo:16633>Hydrocarbons</a>, <a href=showinfo:39>Zydrine</a>, <a href=showinfo:37>Isogen</a>, and m<a href=showinfo:36>Mexallon</a>.
Item description for "Replete Pollucite" (typeID 46308)
529200 Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing pollucite and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon.
Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Pollucite and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of Caesium, a key element of many advanced materials. Pollucite ores will also yield Scandium, Hydrocarbons, Zydrine, Isogen, and Mexallon.
Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called gGlowing pPollucite and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons,
pPollucite is valuable as it yields good quantities of c<a href=showinfo:16647>Caesium</a>, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, i<a href=showinfo:16639>Scandium</a>, <a href=showinfo:16633>Hydrocarbons</a>, <a href=showinfo:39>Zydrine</a>, <a href=showinfo:37>Isogen</a>, and m<a href=showinfo:36>Mexallon</a>.
Item description for "Glowing Pollucite" (typeID 46309)
529202 When chunks of ore mined out of moons yield above-average densities of cinnabar, the ore is called replete cinnabar and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon.
When chunks of ore mined out of moons yield above-average densities of Cinnabar, the ore is called Replete Cinnabar and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of Mercury, a key element of many advanced materials. Cinnabar ores will also yield Tungsten, Evaporite Deposits, Megacyte, Isogen, and Mexallon.
When chunks of ore mined out of moons yield above-average densities of cCinnabar, the ore is called rReplete cCinnabar and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons,
cCinnabar is valuable as it yields good quantities of m<a href=showinfo:16646>Mercury</a>, a key element of many advanced materials. Cinnabar ores will also yield tungsten, e<a href=showinfo:16637>Tungsten</a>, <a href=showinfo:16635>Evaporite dDeposits, megacyte, i</a>, <a href=showinfo:40>Megacyte</a>, <a href=showinfo:37>Isogen</a>, and m<a href=showinfo:36>Mexallon</a>.
Item description for "Replete Cinnabar" (typeID 46310)
529204 Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing cinnabar and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon.
Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Cinnabar and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of Mercury, a key element of many advanced materials. Cinnabar ores will also yield Tungsten, Evaporite Deposits, Megacyte, Isogen, and Mexallon.
Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called gGlowing cCinnabar and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons,
cCinnabar is valuable as it yields good quantities of m<a href=showinfo:16646>Mercury</a>, a key element of many advanced materials. Cinnabar ores will also yield tungsten, e<a href=showinfo:16637>Tungsten</a>, <a href=showinfo:16635>Evaporite dDeposits, megacyte, i</a>, <a href=showinfo:40>Megacyte</a>, <a href=showinfo:37>Isogen</a>, and m<a href=showinfo:36>Mexallon</a>.
Item description for "Glowing Cinnabar" (typeID 46311)
529206 When chunks of ore mined out of moons yield above-average densities of xenotime, the ore is called bountiful xenotime and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium.
When chunks of ore mined out of moons yield above-average densities of Xenotime, the ore is called Bountiful Xenotime and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of Dysprosium, a vital element of many advanced materials. Xenotime ores will also yield Vanadium, Cobalt, Atmospheric Gases, Megacyte, Zydrine, and Nocxium.
When chunks of ore mined out of moons yield above-average densities of xXenotime, the ore is called bBountiful xXenotime and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons,
xXenotime is highly valuable as it yields good quantities of d<a href=showinfo:16650>Dysprosium</a>, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, a<a href=showinfo:16642>Vanadium</a>, <a href=showinfo:16640>Cobalt</a>, <a href=showinfo:16634>Atmospheric gGases, megacyte, z</a>, <a href=showinfo:40>Megacyte</a>, <a href=showinfo:39>Zydrine</a>, and n<a href=showinfo:38>Nocxium</a>.
Item description for "Bountiful Xenotime" (typeID 46312)
529208 Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining xenotime and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium.
Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Xenotime and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of Dysprosium, a vital element of many advanced materials. Xenotime ores will also yield Vanadium, Cobalt, Atmospheric Gases, Megacyte, Zydrine, and Nocxium.
Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called sShining xXenotime and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons,
xXenotime is highly valuable as it yields good quantities of d<a href=showinfo:16650>Dysprosium</a>, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, a<a href=showinfo:16642>Vanadium</a>, <a href=showinfo:16640>Cobalt</a>, <a href=showinfo:16634>Atmospheric gGases, megacyte, z</a>, <a href=showinfo:40>Megacyte</a>, <a href=showinfo:39>Zydrine</a>, and n<a href=showinfo:38>Nocxium</a>.
Item description for "Shining Xenotime" (typeID 46313)
529210 When chunks of ore mined out of moons yield above-average densities of monazite, the ore is called bountiful monazite and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium.
When chunks of ore mined out of moons yield above-average densities of Monazite, the ore is called Bountiful Monazite and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of Neodymium, a vital element of many advanced materials. Monazite ores will also yield Chromium, Tungsten, Evaporite Deposits, Megacyte, Zydrine, and Nocxium.
When chunks of ore mined out of moons yield above-average densities of mMonazite, the ore is called bBountiful mMonazite and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons,
mMonazite is highly valuable as it yields good quantities of n<a href=showinfo:16651>Neodymium</a>, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, e<a href=showinfo:16641>Chromium</a>, <a href=showinfo:16637>Tungsten</a>, <a href=showinfo:16635>Evaporite dDeposits, megacyte, z</a>, <a href=showinfo:40>Megacyte</a>, <a href=showinfo:39>Zydrine</a>, and n<a href=showinfo:38>Nocxium</a>.
Item description for "Bountiful Monazite" (typeID 46314)
529212 Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining monazite and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium.
Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Monazite and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of Neodymium, a vital element of many advanced materials. Monazite ores will also yield Chromium, Tungsten, Evaporite Deposits, Megacyte, Zydrine, and Nocxium.
Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called sShining mMonazite and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons,
mMonazite is highly valuable as it yields good quantities of n<a href=showinfo:16651>Neodymium</a>, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, e<a href=showinfo:16641>Chromium</a>, <a href=showinfo:16637>Tungsten</a>, <a href=showinfo:16635>Evaporite dDeposits, megacyte, z</a>, <a href=showinfo:40>Megacyte</a>, <a href=showinfo:39>Zydrine</a>, and n<a href=showinfo:38>Nocxium</a>.
Item description for "Shining Monazite" (typeID 46315)
529214 When chunks of ore mined out of moons yield above-average densities of loparite, the ore is called bountiful loparite and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium.
When chunks of ore mined out of moons yield above-average densities of Loparite, the ore is called Bountiful Loparite and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of Promethium, a vital element of many advanced materials. Loparite ores will also yield Platinum, Scandium, Hydrocarbons, Megacyte, Zydrine, and Nocxium.
When chunks of ore mined out of moons yield above-average densities of lLoparite, the ore is called bBountiful lLoparite and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons,
lLoparite is highly valuable as it yields good quantities of p<a href=showinfo:16652>Promethium</a>, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, z<a href=showinfo:16644>Platinum</a>, <a href=showinfo:16639>Scandium</a>, <a href=showinfo:16633>Hydrocarbons</a>, <a href=showinfo:40>Megacyte</a>, <a href=showinfo:39>Zydrine</a>, and n<a href=showinfo:38>Nocxium</a>.
Item description for "Bountiful Loparite" (typeID 46316)
529216 Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining loparite and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium.
Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Loparite and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of Promethium, a vital element of many advanced materials. Loparite ores will also yield Platinum, Scandium, Hydrocarbons, Megacyte, Zydrine, and Nocxium.
Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called sShining lLoparite and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons,
lLoparite is highly valuable as it yields good quantities of p<a href=showinfo:16652>Promethium</a>, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, z<a href=showinfo:16644>Platinum</a>, <a href=showinfo:16639>Scandium</a>, <a href=showinfo:16633>Hydrocarbons</a>, <a href=showinfo:40>Megacyte</a>, <a href=showinfo:39>Zydrine</a>, and n<a href=showinfo:38>Nocxium</a>.
Item description for "Shining Loparite" (typeID 46317)
529218 When chunks of ore mined out of moons yield above-average densities of ytterbite, the ore is called bountiful ytterbite and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium.
When chunks of ore mined out of moons yield above-average densities of Ytterbite, the ore is called Bountiful Ytterbite and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of Thulium, a vital element of many advanced materials. Ytterbite ores will also yield Cadmium, Titanium, Silicates, Megacyte, Zydrine, and Nocxium.
When chunks of ore mined out of moons yield above-average densities of yYtterbite, the ore is called bBountiful yYtterbite and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons,
yYtterbite is highly valuable as it yields good quantities of t<a href=showinfo:16653>Thulium</a>, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, z<a href=showinfo:16643>Cadmium</a>, <a href=showinfo:16638>Titanium</a>, <a href=showinfo:16636>Silicates</a>, <a href=showinfo:40>Megacyte</a>, <a href=showinfo:39>Zydrine</a>, and n<a href=showinfo:38>Nocxium</a>.
Item description for "Bountiful Ytterbite" (typeID 46318)
529220 Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining ytterbite and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium.
Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Ytterbite and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of Thulium, a vital element of many advanced materials. Ytterbite ores will also yield Cadmium, Titanium, Silicates, Megacyte, Zydrine, and Nocxium.
Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called sShining yYtterbite and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons,
yYtterbite is highly valuable as it yields good quantities of t<a href=showinfo:16653>Thulium</a>, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, z<a href=showinfo:16643>Cadmium</a>, <a href=showinfo:16638>Titanium</a>, <a href=showinfo:16636>Silicates</a>, <a href=showinfo:40>Megacyte</a>, <a href=showinfo:39>Zydrine</a>, and n<a href=showinfo:38>Nocxium</a>.
Item description for "Shining Ytterbite" (typeID 46319)
529283 This shortcut enables the Broadcast Radial Menu.
Clicking in empty space will enable to options to broadcast for reps.
This shortcut enables the Broadcast Radial Menu.
Clicking in empty space will enable the options to broadcast for reps.
This shortcut enables the Broadcast Radial Menu.
Clicking in empty space will enable t
ohe options to broadcast for reps.
UI/SystemMenu/Shortcuts/BroadcastRadialMenuHint
529471 The design of this Sleeper drone is similar to ancient Sleeper ship patterns, however minor details and an unspoiled hull indicates it is part of a wave of dornes that have only very recently been built and launched.

This Sleeper drone seems to be part of a force defending Drifter wrecks, presumably to guard against any technology they harbor being pilfered.
The design of this Sleeper drone is similar to ancient Sleeper ship patterns, however minor details and an unspoiled hull indicates it is part of a wave of drones that have only very recently been built and launched.

This Sleeper drone seems to be part of a force defending Drifter wrecks, presumably to guard against any technology they harbor being pilfered.
The design of this Sleeper drone is similar to ancient Sleeper ship patterns, however minor details and an unspoiled hull indicates it is part of a wave of dorones that have only very recently been built and launched.

This Sleeper drone seems to be part of a force defending Drifter wrecks, presumably to guard against any technology they harbor being pilfered.
Item description for "Eosian Sentinel" (typeID 46346)
530597 This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

Available primarily through moon mining.
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.

Available primarily through moon mining.
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has
a quite a bit of mexallon as well as some pyerite and isogen.

Available primarily through moon mining.
Item description for "Brilliant Gneiss" (typeID 46679)
530598 This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has
a quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Brilliant Gneiss" (typeID 46695)
531575 Join {contentTypeName} Chat Channel Join {contentTypeName} Chat Join {contentTypeName} Chat Channel UI/Agency/JoinChatChannel
532723 Encounters include a variety of pilot activities, including Agent missions, Faction Warfare, Incursions, Pirate Strongholds and Abyssal Deadspace. Encounters include a variety of pilot activities, including Agent missions, Factional Warfare, Incursions, Pirate Strongholds and Abyssal Deadspace. Encounters include a variety of pilot activities, including Agent missions, Factional Warfare, Incursions, Pirate Strongholds and Abyssal Deadspace.
534363 The Agency is the primary tool used by capsuleers to discover opportunities available in New Eden. Welcome to your home station. Stations are where you can store your ships and assets while not in use, repair your ship and safely use your content finder, The Agency, to uncover opportunities in New Eden. The Agency is the primary tool used by capsuleersWelcome to your home station. Stations are where you can store your ships and assets while not in use, repair your ship and safely use your content finder, The Agency, to disuncover opportunities available in New Eden.
534364 CONCORD is grateful that we secured the data. They would like us to continue pursuing this mystery on their behalf.

Select 'The Seekers Investigation' in the agency, and then the available mission to find out more information about it.

You can select 'Activate' to begin.

You will need to Undock when you wish to leave your home station and return to space.
CONCORD, New Eden's police force, would like us to undertake some missions on their behalf.

Select 'Tutorials' in the agency, then 'Introductions' and click on the available mission to find out more information about it.

You can select 'Activate' to begin.

You will need to Undock when you wish to leave your home station and enter space.
CONCORD is grateful that we secured the data. They would like us to continue pursuing this mystery, New Eden's police force, would like us to undertake some missions on their behalf.

Select <b>'T
he Seekers Investigationutorials'</b> in the agency, and thethen <b>'Introductions'</b> and click on the available mission to find out more information about it.

You can select <b>'Activate'</b> to begin.

You will need to <b>Undock</b> when you wish to leave your home station and
return toenter space.
535283 The Seekers Investigation Introductions The Seekers InvestigaIntroductions
535400 Light Veles Entropic Disintegrator Veles Light Entropic Disintegrator Light VelesVeles Light Entropic Disintegrator Item name for typeID 47915 (Precursor Weapon)
535404 Heavy Veles Entropic Disintegrator Veles Heavy Entropic Disintegrator Heavy VelesVeles Heavy Entropic Disintegrator Item name for typeID 47919 (Precursor Weapon)
535408 Supratidal Veles Entropic Disintegrator Veles Supratidal Entropic Disintegrator Veles Supratidal Veles Entropic Disintegrator Item name for typeID 47923 (Precursor Weapon)
535610 Pursue the Seeker Investigation to gain experience as a pilot in New Eden Complete the Introductions to gain experience as a pilot in New Eden Pursue the Seeker InvestigaComplete the Introductions to gain experience as a pilot in New Eden UI/Agency/Blurbs/Training
536380 bonus to Light Entropic Disintegrator optimal range bonus to all armor resistances bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> optimal rangeall armor resistances
536463 This rare isotope of the mineral Isogen naturally forms stable bipyramidal crystals in the absence of the tremendous forces that typically form the more common crystal forms of Isogen, such as found in asteroids or moons. Crystalline Isogen-10 can form in space under the correct local conditions, typically requiring the in abnormal gravitation fields that are found in unusual configurations of space-time topology like Abyssal Deadspace.

Isogen-10 has been determined to be useful in the construction of light but strong materials suited to varying gravitational forces and associated accelerations. It is possible this form of Isogen could be broken down into other isotopes but they would likely be unstable, and such processes would run the risk of unleashing large quantities of energy.
This rare isotope of the mineral Isogen naturally forms stable bipyramidal crystals in the absence of the tremendous forces that typically form the more common crystal forms of Isogen, such as found in asteroids or moons. Crystalline Isogen-10 can form in space under the correct local conditions, typically requiring the abnormal gravitation fields that are found in unusual configurations of space-time topology like Abyssal Deadspace.

Isogen-10 has been determined to be useful in the construction of light but strong materials suited to varying gravitational forces and associated accelerations. It is possible this form of Isogen could be broken down into other isotopes but they would likely be unstable, and such processes would run the risk of unleashing large quantities of energy.
This rare isotope of the mineral Isogen naturally forms stable bipyramidal crystals in the absence of the tremendous forces that typically form the more common crystal forms of Isogen, such as found in asteroids or moons. Crystalline Isogen-10 can form in space under the correct local conditions, typically requiring the in abnormal gravitation fields that are found in unusual configurations of space-time topology like Abyssal Deadspace.

Isogen-10 has been determined to be useful in the construction of light but strong materials suited to varying gravitational forces and associated accelerations. It is possible this form of Isogen could be broken down into other isotopes but they would likely be unstable, and such processes would run the risk of unleashing large quantities of energy.
Item description for "Crystalline Isogen-10" (typeID 47975)
536652 Faction Warfare Factional Warfare Factional Warfare
537223 This small Entropic Disintegrator is typically seen in use on Damavik-class frigates, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This small Entropic Disintegrator is typically seen in use on <i>Damavik</i>-class frigateTriglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Light Entropic Disintegrator I" (typeID 47272)
537224 This small Entropic Disintegrator is typically seen in use on Damavik-class frigates, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This small Entropic Disintegrator is typically seen in use on <i>Damavik</i>-class frigateTriglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Light Compact Entropic Disintegrator" (typeID 47912)
537225 This small Entropic Disintegrator is typically seen in use on Damavik-class frigates, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This small Entropic Disintegrator is typically seen in use on <i>Damavik</i>-class frigateTriglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Light Scoped Entropic Disintegrator" (typeID 47913)
537226 This small Entropic Disintegrator is typically seen in use on Damavik-class frigates, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This small Entropic Disintegrator is typically seen in use on <i>Damavik</i>-class frigateTriglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Veles Light Entropic Disintegrator" (typeID 47915)
537227 This small Entropic Disintegrator is typically seen in use on Damavik-class frigates, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
This small Entropic Disintegrator is typically seen in use on <i>Damavik</i>-class frigateTriglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
Item description for "Light Entropic Disintegrator II" (typeID 47914)
537228 This medium-sized Entropic Disintegrator is normally seen in use on Vedmak-class cruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This medium-sized Entropic Disintegrator is normally seen in use on <i>Vedmak</i>-class Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Heavy Compact Entropic Disintegrator" (typeID 47916)
537229 This medium-sized Entropic Disintegrator is normally seen in use on Vedmak-class cruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This medium-sized Entropic Disintegrator is normally seen in use on <i>Vedmak</i>-class Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Heavy Entropic Disintegrator I" (typeID 47273)
537230 This medium-sized Entropic Disintegrator is normally seen in use on Vedmak-class cruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This medium-sized Entropic Disintegrator is normally seen in use on <i>Vedmak</i>-class Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Heavy Scoped Entropic Disintegrator" (typeID 47917)
537231 This medium-sized Entropic Disintegrator is normally seen in use on Vedmak-class cruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This medium-sized Entropic Disintegrator is normally seen in use on <i>Vedmak</i>-class Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Veles Heavy Entropic Disintegrator" (typeID 47919)
537232 This medium-sized Entropic Disintegrator is normally seen in use on Vedmak-class cruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
This medium-sized Entropic Disintegrator is normally seen in use on <i>Vedmak</i>-class Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
Item description for "Heavy Entropic Disintegrator II" (typeID 47918)
537233 This large Entropic Disintegrator is only seen in use on Leshak-class battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This large Entropic Disintegrator is only seen in use on <i>Leshak</i>-classTriglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Supratidal Compact Entropic Disintegrator" (typeID 47920)
537234 This large Entropic Disintegrator is only seen in use on Leshak-class battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This large Entropic Disintegrator is only seen in use on <i>Leshak</i>-classTriglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Supratidal Entropic Disintegrator I" (typeID 47274)
537235 This large Entropic Disintegrator is only seen in use on Leshak-class battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This large Entropic Disintegrator is only seen in use on <i>Leshak</i>-classTriglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Supratidal Scoped Entropic Disintegrator" (typeID 47921)
537236 This large Entropic Disintegrator is only seen in use on Leshak-class battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This large Entropic Disintegrator is only seen in use on <i>Leshak</i>-classTriglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Veles Supratidal Entropic Disintegrator" (typeID 47923)
537237 This large Entropic Disintegrator is only seen in use on Leshak-class battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This large Entropic Disintegrator is only seen in use on <i>Leshak</i>-classTriglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires
either standard or advanced exotic plasma charge ammo types: Baryon, Meson, and Tetryon, Mystic, and Occult.
Item description for "Supratidal Entropic Disintegrator II" (typeID 47922)
538188 Click the undock button in your station services panel to begin. Click the undock button in your station services panel to begin.
538356 When you are ready to begin your mission, warp to the investigation site. You are now in space and will need to travel to the mission location. When you are ready to begin your mission, warp to the mission site using the 'Warp to Location' button on the Info Panel in the top left. When you are ready to begin your mission, warp to the investigation siteYou are now in space and will need to travel to the mission location. When you are ready to begin your mission, warp to the mission site using the 'Warp to Location' button on the Info Panel in the top left.
538357 This is a ruined Sleeper enclave. It seems someone attacked it. Very strange.

Captain, there are Seekers here. Our mission is to eliminate them.

Orbit an enemy, lock the target, and activate your weapon to destroy it.
This is a ruined Sleeper enclave. It seems someone attacked it. Very strange.

To view items in space, HOLD DOWN the LEFT MOUSE BUTTON and move your mouse around to rotate your camera.
This is a ruined Sleeper enclave. It seems someone attacked it. Very strange.

Captain, there are Seekers here. Our mission is to eliminate them.

Orbit an enemy, lock the target, and activate your weapon to destroy it
To view items in space, HOLD DOWN the LEFT MOUSE BUTTON and move your mouse around to rotate your camera.
538358 Kill the seekers Kill the seeker Kill the seekers
538359 Orbit, lock and activate turrets at the enemies to destroy all 3. Activate turrets to destroy the enemy. Orbit, lock and aActivate turrets at the enemies to destroy all 3the enemy.
538430 Warp to the investigation site to continue, Captain. Warp to the site to continue, Captain. Warp to the investigation site to continue, Captain.
539361 Warp to the investigation site to continue, Captain. Warp to the site to continue, Captain. Warp to the investigation site to continue, Captain.
539362 Warp to the investigation site to continue. Warp to the site to continue. Warp to the investigation site to continue.
539363 Several Seeker signatures have been detected at the investigation site, Captain.

I think our employers know more than they are telling us about all this.

Warp to the site to continue the investigation.
Several Seeker signatures have been detected at the site, Captain.

I think our employers know more than they are telling us about all this.

Warp to the site to continue.
Several Seeker signatures have been detected at the investigation site, Captain.

I think our employers know more than they are telling us about all this.

Warp to the site to continue
the investigation.
539381 Stopping the renegade SOE transmissions is vital to resolving the Seekers Investigation, Captain.

Warp to the site to continue.
Stopping the renegade SOE transmissions is vital to resolving the mission, Captain.

Warp to the site to continue.
Stopping the renegade SOE transmissions is vital to resolving the Seekers Investigatmission, Captain.

Warp to the site to continue.
539707 Congratulations, Captain! You successfully completed the first investigation mission. Congratulations, Captain! You successfully completed the first mission. Congratulations, Captain! You successfully completed the first investigation mission.
539712 Excellent, Captain!

Before we proceed with the next mission, let's start skill training.
Excellent, Captain!

To continue, open the Character Sheet by pressing the button in your Neocom.
Excellent, Captain!

Before we proceed with the next mission, let's start skill trainingTo continue, open the Character Sheet by pressing the button in your Neocom.
539713 Excellent, Captain! You're adapting quickly as the investigation proceeds.

Open the Agency, and click on the Seeker Investigation to select and activate the next mission.
Excellent, Captain! You're adapting quickly.

Open The Agency, select Tutorials and click on Introductions to select and activate the next mission.
Excellent, Captain! You're adapting quickly as the investigation proceeds.

Open
tThe Agency, and click on the Seeker Investigaselect Tutorials and click on Introductions to select and activate the next mission.
539720 Dock at a station Open the Character Sheet Dock at a stationOpen the Character Sheet
540279 Under the 'Skills' tab, click a category and select the skill you wish to train. I would recommend selecting the category 'Spaceship Command' and locate the skill also called 'Spaceship Command'. Double-click on the skill you wish to train to add it to the queue. Before we proceed, let's start training a skill. Skill training is vital for your progression, and the skills you choose will prepare you for your path in the stars. Under the 'Skills' tab, click a category and select the skill you wish to train. I would recommend selecting the category 'Spaceship Command' and locate the skill also called 'Spaceship Command'. Double-click on the skill you wish to train to add it to the queueBefore we proceed, let's start training a skill. Skill training is vital for your progression, and the skills you choose will prepare you for your path in the stars.
540280 Your skill is now training, I will notify you when the skill training has completed.

To proceed with the combat missions open the Agency and click on The Seekers Investigation to select and activate the next mission.
Your skill is now training, I will notify you when the skill training has completed. You can add more skills to the queue the same way, or even buy new skills.

To proceed with the combat missions open the Agency and click on Introductions to select and activate the next mission.
Your skill is now training, I will notify you when the skill training has completed. You can add more skills to the queue the same way, or even buy new skills.

To proceed with the combat missions open the Agency and click on
The Seekers InvestigaIntroductions to select and activate the next mission.
540285 Once you have docked, open the Agency and click on the Seeker Investigation to select and activate the next mission. Once you have docked, open The Agency, select Tutorials and click on Introductions to select and activate the next mission. Once you have docked, open tThe Agency and click on the Seeker Investiga, select Tutorials and click on Introductions to select and activate the next mission.
540312 You will find your new Corvette class ship in the 'Ship Hangar' under the 'Inventory' button. Right-click your Corvette and select 'Make Active' to board it.

It is possible you have an old ship in your Ship Hangar. If so, you can activate that ship.
To claim your new Corvette click the 'Board my Corvette' button in Station Services. You will findTo claim your new Corvette class ship in the <b>'Ship Hangar'</b> under the <b>'Inventory'</b> button. Right-click your Corvette and select <b>'Make Active'</b> to board it.

It is possible you have an old ship in your Ship Hangar. If so, you can activate that ship
ick the <b>'Board my Corvette'</b> button in Station Services.
540321 Excellent Captain, now you are ready to begin another mission. Please select and 'Activate' a new task in the Agency to continue. Excellent Captain, now you are ready to begin another mission. Please select and 'Activate' a new task in The Agency to continue. Excellent Captain, now you are ready to begin another mission. Please select and <b>'Activate'</b> a new task in tThe Agency to continue.
540322 Your capsule has been destroyed and your clone has died. Don't worry, this happens to every capsuleer sooner or later.

You will find your new Corvette class ship in the 'Ship Hangar' under the 'Inventory' button. Right-click your Corvette and select 'Make Active' to board it.

It is possible you have an old ship in your Ship Hangar. If so, you can activate that ship.
Your capsule has been destroyed and your clone has died. Don't worry, this happens to every capsuleer sooner or later.

To claim your new Corvette click the 'Board my Corvette' button in Station Services.
Your capsule has been destroyed and your clone has died. Don't worry, this happens to every capsuleer sooner or later.

You will findTo claim your new Corvette class ship in the <b>'Ship Hangar'</b> under the <b>'Inventory'</b> button. Right-click your Corvette and select <b>'Make Active'</b> to board it.

It is possible you have an old ship in your Ship Hangar. If so, you can activate that ship
ick the <b>'Board my Corvette'</b> button in Station Services.
540324 Excellent Captain, now you are ready to begin another mission. Please select and Activate a new task in the Agency to continue. Excellent Captain, now you are ready to begin another mission. Please select and Activate a new task in The Agency to continue. Excellent Captain, now you are ready to begin another mission. Please select and <b>Activate</b> a new task in tThe Agency to continue.
540410 Activities performed in Faction Warfare. Activities performed in Factional Warfare. Activities performed in Factional Warfare.
540411 Number of Faction Warfare complexes completed. Number of Factional Warfare complexes completed. Number of Factional Warfare complexes completed.
541843 Click the undock button in your station services panel to begin. Click the undock button in your station services panel to begin.
541846 When you arrive in your chosen Career Agent's home station, open the Agency and select 'Talk to Agent to Request Mission' on the Career Agent card. When you arrive in your chosen Career Agent's home station, open the Agency and select 'Start Conversation' on the Career Agent card. When you arrive in your chosen Career Agent's home station, open the Agency and select <b>'Talk to Agent to Request MissStart Conversation'</b> on the Career Agent card.
541972 Career Agents help you prepare for the various paths available to you in New Eden.

To find the Career Agent you're looking for select Career Agents from the drop-down menu in the Agency filter options. You can always reset the view again by clicking the Suggested button.
Career Agents help you prepare for the various paths available to you in New Eden.

To find the Career Agent you're looking for select Tutorials then Career Agents in The Agency.
Career Agents help you prepare for the various paths available to you in New Eden.

To find the Career Agent you're looking for select <b>
Career Agents</b> from the drop-down menu in the Agency filter options. You can always reset the view again by clicking the <b>Suggested</b> buttonTutorials</b> then <b>Career Agents</b> in The Agency.
541973 Now select the Career Agent's card from the list in the Agency. Now click on the chosen Career Agent's card to Set Destination to the location of the Career Agent. Now select the Career Agent's card from the list in theclick on the chosen Career Agent's card to Set Destination to the location of the Career Agencyt.
541978 Now select the Career Agent's card from the list in the Agency. Now click on the chosen Career Agent's card to Set Destination to the location of the Career Agent. Now select the Career Agent's card from the list in theclick on the chosen Career Agent's card to Set Destination to the location of the Career Agencyt.
541979 Now select the Career Agent's card from the list in the Agency. Now click on the chosen Career Agent's card to Set Destination to the location of the Career Agent. Now select the Career Agent's card from the list in theclick on the chosen Career Agent's card to Set Destination to the location of the Career Agencyt.
541980 Now select the Career Agent's card from the list in the Agency. Now click on the chosen Career Agent's card to Set Destination to the location of the Career Agent. Now select the Career Agent's card from the list in theclick on the chosen Career Agent's card to Set Destination to the location of the Career Agencyt.
542018 Select Career Agent Select Career Agent and Set Destination Select Career Agent and Set Destination
542025 Select Career Agent Select Career Agent and Set Destination Select Career Agent and Set Destination
542030 Select Career Agent Select Career Agent and Set Destination Select Career Agent and Set Destination
542034 Select Career Agent Select Career Agent and Set Destination Select Career Agent and Set Destination
543120 This container contains a special gift set of female and male versions of the 'Domino Turqoise' Facial Augmentation. This container contains a special gift set of female and male versions of the 'Domino Turquoise' Facial Augmentation. This container contains a special gift set of female and male versions of the 'Domino Turquoise' Facial Augmentation.
543121 'Domino Turqoise' Augmentation Crate 'Domino Turquoise' Augmentation Crate 'Domino Turquoise' Augmentation Crate
543610 Events Events UI/Agency/ContentGroups/ContentGroupEvents
543611 Activities Activities UI/Agency/ContentGroups/ContentGroupActivities
543612 Agents & Missions Agents & Missions UI/Agency/ContentGroups/ContentGroupMissions
543613 Encounters Encounters UI/Agency/ContentGroups/ContentGroupEncounters
543614 Exploration Exploration UI/Agency/ContentGroups/ContentGroupExploration
543615 Resource Harvesting Resource Harvesting UI/Agency/ContentGroups/ContentGroupResourceHarvesting
543616 Career Agents Career Agents UI/Agency/ContentGroups/ContentGroupCareerAgents
543617 Mission Agents Mission Agents UI/Agency/ContentGroups/ContentGroupMissionAgents
543618 Epic Arcs Epic Arcs UI/Agency/ContentGroups/ContentGroupEpicArcs
543619 Incursions Incursions UI/Agency/ContentGroups/ContentGroupIncursions
543620 Factional Warfare Factional Warfare UI/Agency/ContentGroups/ContentGroupFactionalWarfare
543621 Pirate Strongholds Pirate Strongholds UI/Agency/ContentGroups/ContentGroupPirateStrongholds
543622 Abyssal Deadspace Abyssal Deadspace UI/Agency/ContentGroups/ContentGroupAbyssalDeadspace
543623 Combat Anomalies Combat Anomalies UI/Agency/ContentGroups/ContentGroupCombatAnomalies
543624 Cosmic Signatures Cosmic Signatures UI/Agency/ContentGroups/ContentGroupSignatures
543625 Asteroid Belts Asteroid Belts UI/Agency/ContentGroups/ContentGroupAsteroidBelts
543648 Test Dungeon Test Dungeon
543684 Security Agents Security Agents UI/Agency/ContentGroups/ContentGroupMissionAgentsSecurity
543685 Mining Agents Mining Agents UI/Agency/ContentGroups/ContentGroupMissionAgentsMining
543686 Distribution Agents Distribution Agents UI/Agency/ContentGroups/ContentGroupMissionAgentsDistribution
543687 R&D Agents R&D Agents UI/Agency/ContentGroups/ContentGroupMissionAgentsResearch
543688 Locator Agents Locator Agents UI/Agency/ContentGroups/ContentGroupMissionAgentsLocator
543721 Click "Warp to Location" on the Info Panel under the Investigation tab. Click "Warp to Location" on the Info Panel under the Introductions tab. Click "Warp to Location" on the Info Panel under the Investigatroductions tab.
543727 Click on this icon in your NEOCOM to open The Agency, then select The Seekers Investigation and activate another mission. Click on this icon in your NEOCOM to open The Agency, then select Tutorials and click on Introductions to select and activate the next mission. Click on this icon in your NEOCOM to open The Agency, then select The Seekers Investigationutorials and click on Introductions to select and activate anotherthe next mission.
543829 Participate in seasonal events to unlock unique items Participate in seasonal events to unlock unique items UI/Agency/ContentGroups/Descriptions/Events
543830 Work for agents, harvest resources or explore deep space Work for agents, harvest resources or explore deep space UI/Agency/ContentGroups/Descriptions/Activities
543831 Get work done for agents to receive rewards and standing gains with their factions Get work done for agents to receive rewards and standing gains with their factions UI/Agency/ContentGroups/Descriptions/Missions
543832 Join the fight against hostile Factions Join the fight against hostile Factions UI/Agency/ContentGroups/Descriptions/Encounters
543833 Explore the darkest corners of New Eden Explore the darkest corners of New Eden UI/Agency/ContentGroups/Descriptions/Exploration
543834 Gather valuable minerals to be sold or used for manufacturing Gather valuable minerals to be sold or used for manufacturing UI/Agency/ContentGroups/Descriptions/ResourceHarvesting
543835 Learn the ropes of combat, exploration, industry or business Learn the ropes of combat, exploration, industry or business UI/Agency/ContentGroups/Descriptions/CareerAgents
543836 Agents that give out work to anyone with sufficient standing with their faction Agents that give out work to anyone with sufficient standing with their faction UI/Agency/ContentGroups/Descriptions/MissionAgents
543837 Agents specialized in combat missions Agents specialized in combat missions UI/Agency/ContentGroups/Descriptions/MissionAgentsSecurity
543838 Agents specialized in mining missions Agents specialized in mining missions UI/Agency/ContentGroups/Descriptions/MissionAgentsMining
543839 Agents specialized in delivery missions Agents specialized in delivery missions UI/Agency/ContentGroups/Descriptions/MissionAgentsDistribution
543840 Agents that ask you to do specialized research, giving out datacores as a reward Agents that ask you to do specialized research, giving out datacores as a reward UI/Agency/ContentGroups/Descriptions/MissionAgentsResearch
543841 Agents that specialize in pinpointing other players for a charge Agents that specialize in pinpointing other players for a charge UI/Agency/ContentGroups/Descriptions/MissionAgentsLocator
543842 Travel across New Eden and complete an epic series of missions Travel across New Eden and complete an epic series of missions UI/Agency/ContentGroups/Descriptions/EpicArcs
543843 Form a fleet and help fend off the terror of a Sansha's Nation incursion Form a fleet and help fend off the terror of a Sansha's Nation incursion UI/Agency/ContentGroups/Descriptions/Incursions
543844 Enlist for your Empire and fight it's enemies in an ongoing war Enlist for your Empire and fight it's enemies in an ongoing war UI/Agency/ContentGroups/Descriptions/FactionalWarfare
543845 CONCORD rates pirate forward operating bases as extremely serious threats requiring a fleet to destroy. Pirate fleets will defend the base. CONCORD rates pirate forward operating bases as extremely serious threats requiring a fleet to destroy. Pirate fleets will defend the base. UI/Agency/ContentGroups/Descriptions/PirateStrongholds
543846 Overcome the dangers of Abyssal Deadspace pockets and bring home valuable loot Overcome the dangers of Abyssal Deadspace pockets and bring home valuable loot UI/Agency/ContentGroups/Descriptions/AbyssalDeadspace
543847 Temporal pirate presence. Flush them out and collect the rewards before someone else does. Temporal pirate presence. Flush them out and collect the rewards before someone else does. UI/Agency/ContentGroups/Descriptions/CombatAnomalies
543848 Hidden sites whose location may be revealed through Probe Scanning Hidden sites whose location may be revealed through Probe Scanning UI/Agency/ContentGroups/Descriptions/Signatures
543849 Belts of asteroids that can be mined for ore. Beware of roaming pirates. Belts of asteroids that can be mined for ore. Beware of roaming pirates. UI/Agency/ContentGroups/Descriptions/AsteroidBelts
544745 Ship upgrades completed, open the Agency and click on the Seeker Investigation to select and activate the next mission. Ship upgrades completed. Open The Agency, select Tutorials and click on Introductions to select and activate the next mission. Ship upgrades completed, o. Open tThe Agency and click on the Seeker Investiga, select Tutorials and click on Introductions to select and activate the next mission.
544755 - Ends at {[datetime]timeFinished, date=short, time=short} - Ends at {timeFinished} - Ends at {[datetime]timeFinished, date=short, time=short} UI/Corporations/Wars/WarEndsAt
544789 After your new turrets are fitted, you will be ready to test run your new and improved ship fitting by opening the Agency, clicking on 'The Seekers Investigation' and selecting and activating the next mission. After your new turrets are fitted, you will be ready to test run your new and improved ship fitting by opening the Agency, clicking on 'Introductions' and selecting and activating the next mission. After your new turrets are fitted, you will be ready to test run your new and improved ship fitting by opening the Agency, clicking on <b>'The Seekers InvestigaIntroductions'</b> and selecting and activating the next mission.
544790 After your new turrets are fitted, you will be ready to test run your new and improved ship fitting by opening the Agency, clicking on 'The Seekers Investigation' and selecting and activating the next mission. After your new turrets are fitted, you will be ready to test run your new and improved ship fitting by opening the Agency, clicking on 'Introductions' and selecting and activating the next mission. After your new turrets are fitted, you will be ready to test run your new and improved ship fitting by opening the Agency, clicking on <b>'The Seekers InvestigaIntroductions'</b> and selecting and activating the next mission.
545157 Martyrdom of Empress Jamyl I Martyrdom of Empress Jamyl I
545509 Battle Intro: Amarr FC Battle Intro: Amarr FC
545512 Ah, Scepter Five, good to have you with us, join your squadron please. Pilots in all squadrons! Welcome to 3rd Imperial Navy Escort Wing! My name is Fleet Commander Rafayel Tahron and I will be your CO on this important mission for the Amarr Empire. Squadron Leaders sound off as we warp to rendezvous Alpha. Ah, Scepter Five, good to have you with us, join your squadron please. Pilots in all squadrons! Welcome to 3rd Imperial Navy Escort Wing! My name is Fleet Commander Rafayel Tahron and I will be your CO on this important mission for the Amarr Empire. Squadron Leaders sound off as we warp to rendezvous Alpha.
545514 Very well, listen up! You all know the mission but I want no mistakes. This wing is providing cruiser escort for the Empress's ship and the Imperial Guard's heavy wings. Keep your minds on the job. Very well, listen up! You all know the mission but I want no mistakes. This wing is providing cruiser escort for the Empress's ship and the Imperial Guard's heavy wings. Keep your minds on the job.
545571 3rd Imperial Navy Escort Wing! We are in the presence of Her Imperial Majesty Jamyl the First, supreme representative of our Divine Lord and ruler of Holy Amarr! Look to your squadmates and be vigilant! 3rd Imperial Navy Escort Wing! We are in the presence of Her Imperial Majesty Jamyl the First, supreme representative of our Divine Lord and ruler of Holy Amarr! Look to your squadmates and be vigilant!
545572 Primary Weapon Primary Weapon
545573 Click here to activate your primary weapon Click here to activate your primary weapon
545614 Ignore standings requirement Ignore standings requirement UI/Agency/OnlyShowAvailableAgents
545615 Within {[numeric]numJumps} {[numeric]numJumps -> "jump", "jumps"} Within {[numeric]numJumps} {[numeric]numJumps -> "jump", "jumps"} UI/Common/WithinJumps
545622 {regionName} - Current Region {regionName} - Current Region UI/Agency/CurrentRegion
545623 Specific Region Specific Region UI/Agency/SpecificRegion
545627 Any Constellation Any Constellation UI/Agency/AnyConstellation
545628 {constellationName} - Current Constellation {constellationName} - Current Constellation UI/Agency/CurrentConstellation
545655 Ice Belts Ice Belts UI/Agency/ContentGroups/ContentGroupIceBelts
545660 Belts of Ice that can be mined to make fuel. Belts of Ice that can be mined to make fuel. UI/Agency/ContentGroups/Descriptions/IceBelts
545667 Planetary Production Planetary Production UI/Agency/ContentGroups/ContentGroupPlanetaryProduction
545668 Harvest resources from the surface of a planet, and set up a production chain to fuel your empire. Harvest resources from the surface of a planet, and set up a production chain to fuel your empire. UI/Agency/ContentGroups/Descriptions/PlanetaryProduction
545669 Showing {[numeric]numResults} {[numeric]numResults -> "result", "results"} Showing {[numeric]numResults} {[numeric]numResults -> "result", "results"} UI/Agency/ShowingXResults
545802 Destination Set Destination Set UI/Inflight/DestinationSet
545837 {[numeric]amount} {[numeric]amount -> "Belt", "Belts"} in system {[numeric]amount} {[numeric]amount -> "Belt", "Belts"} in system UI/Agency/NumberOfBeltsInSystem
545839 Fleet Finder Fleet Finder UI/Agency/ContentGroups/ContentGroupFleetFinder
545840 Tutorials Tutorials UI/Agency/ContentGroups/ContentGroupTutorials
545853 Join forces with other pilots and take on the dangers of deep space Join forces with other pilots and take on the dangers of deep space UI/Agency/ContentGroups/Descriptions/FleetFinder
545854 Learn the basics of surviving in New Eden Learn the basics of surviving in New Eden UI/Agency/ContentGroups/Descriptions/Tutorials
545856 Seeker Boss Circadian Seeker Circadian Seeker Boss Item name for typeID 50089 (Seeker Scouts)
545886 All pilots! Rotate your cameras to view the Empress's ship. Behold! An Avatar-class Titan, the TES Seraph. All pilots! Rotate your cameras to view the Empress's ship. Behold! An Avatar-class Titan, the TES Seraph.
545887 All pilots! Ensure your cameras focus on the Titan. Follow your displayed guidance. All pilots! Ensure your cameras focus on the Titan. Follow your displayed guidance.
545888 Belts in system: Belts in system: UI/Agency/BeltsInSystem
545889 Hold down the left mouse button and move your mouse around to rotate the camera. <b>Hold down</b> the <b>left mouse button</b> and move your mouse around to rotate the camera.
545890 Resource types in belt: Resource types in belt: UI/Agency/OreTypesInBelt
545891 <url=showinfo:{ownerTypeID}//{[npcOrganization]ownerID}>{[npcOrganization]ownerID.name}</url> <url=showinfo:{ownerTypeID}//{[npcOrganization]ownerID}>{[npcOrganization]ownerID.name}</url> UI/Agency/OwnerNameURL
545897 Agent Finder Agent Finder UI/Agency/ContentGroups/ContentGroupAgentFinder
545898 Advanced search for agents Advanced search for agents UI/Agency/ContentGroups/Descriptions/AgentFinder
545914 Alert! All squadrons, all pilots! Enemy contacts detected! Seeker drones are approaching! Alert! All squadrons, all pilots! Enemy contacts detected! Seeker drones are approaching!
545915 Silence on comms! Prepare yourselves for contact with the enemy!

Fleet command is designating targets. Your assigned targets will be locked automatically.
Silence on comms! Prepare yourselves for contact with the enemy!

Fleet command is designating targets. Your assigned targets will be locked automatically.
545917 As your targets are locked begin firing with primary weapons! As your targets are locked begin firing with primary weapons!
545918 All pilots! Fire primary weapons as targets bear! Follow targeting guidance and fire, fire, fire! All pilots! Fire primary weapons as targets bear! Follow targeting guidance and fire, fire, fire!
545919 Keep firing! All targets must be destroyed! Primary targets going down. Secondaries are being assigned. Fire, fire, fire! Keep firing! All targets must be destroyed! Primary targets going down. Secondaries are being assigned. Fire, fire, fire!
545920 All pilots! Alert, the Empress is under attack. Enemy strike group has warped in. The Seekers were a feint, return to escort formation! All pilots! Alert, the Empress is under attack. Enemy strike group has warped in. The Seekers were a feint, return to escort formation!
545921 Roaming enemies: Roaming enemies: UI/Agency/RoamingEnemies
545922 Divine Lord save us! The Seraph is down. Pray the Empress survived! But... I fear... no! Pilots stay alert, this tragedy must be avenged! Stay alive, the Empire needs you. Divine Lord save us! The Seraph is down. Pray the Empress survived! But... I fear... no! Pilots stay alert, this tragedy must be avenged! Stay alive, the Empire needs you.
545923 Pilots! Many of your are taking heavy damage! Activate repair systems immediately! You there! Scepter Five! You're taking heavy damage! Pilots! Many of your are taking heavy damage! Activate repair systems immediately! You there! Scepter Five! You're taking heavy damage!
545924 Scepter Five! We need every pilot! Activate your repair systems, remember to follow the onboard guidance! Scepter Five! We need every pilot! Activate your repair systems, remember to follow the onboard guidance!
545925 Welcome back Captain. You have just completed the Training Simulation.

I hope that my assistance to you during the simulation was clear and valuable.

The death of Empress Jamyl the 1st was a dark day for your Empire, one that must never be forgotten

Your responses were excellent in this final stage of the Imperial Naval Capsuleer program and Your score in this historical scenario qualifies you for independent status by order of Empress Catiz I.
Welcome back Captain. You have just completed the Training Simulation.

I hope that my assistance to you during the simulation was clear and valuable.

The death of Empress Jamyl the 1st was a dark day for your Empire, one that must never be forgotten

Your responses were excellent in this final stage of the Imperial Naval Capsuleer program and Your score in this historical scenario qualifies you for independent status by order of Empress Catiz I.
545926 Your corvette is ready for operations. Orientation as an independent capsuleer will continue when you activate the indicated operation. Your corvette is ready for operations. Orientation as an independent capsuleer will continue when you activate the indicated operation.
545927 Your corvette is ready for operations. Orientation as an independent capsuleer will continue when you activate the indicated operation. Your corvette is ready for operations. Orientation as an independent capsuleer will continue when you activate the indicated operation.
545928 Armor Repairer Armor Repairer
545929 Activate your repair module Activate your repair module
545930 Ice types in system: Ice types in system: UI/Agency/IceTypesInSystem
545931 Particle cloud 01a Particle cloud triPoint 01a Particle cloud triPoint 01a Item name for typeID 50126 (Non-Interactable Object)
545932 Click once on your weapon module to activate it Click once on your weapon module to activate it
545933 Click once on your repairer module to activate it Click once on your repairer module to activate it
545934 Fleet command is designating targets. Your assigned targets will be locked automatically. Fleet command is designating targets. Your assigned targets will be locked automatically.
545936 {numCompleted} of {numMissions} Missions Completed {numCompleted} of {numMissions} Missions Completed UI/Agency/NumMissionsCompleted
546001 {[numeric]amount} {[numeric]amount -> "Site", "Sites"} in system {[numeric]amount} {[numeric]amount -> "Site", "Sites"} in system UI/Agency/NumberOfSitesInSystem
546002 Sites in system: Sites in system: UI/Agency/SitesInSystem
546012 Strange energy anomalies have been detected and mapped by CONCORD as entry points to a mysterious new dimension.

These dimensional pockets are notoriously dangerous and unpredictable - containing harsh space-weather conditions and defenses from an enigmatic race known as the Triglavian collective. The portals into Deadspace themselves are unstable and short lived. Our entire knowledge of the environment and its contents has been obtained by Capsuleers that have managed to return withing 20 minutes of entering.
Strange energy anomalies have been detected and mapped by CONCORD as entry points to a mysterious new dimension.

These dimensional pockets are notoriously dangerous and unpredictable - containing harsh space-weather conditions and defenses from an enigmatic race known as the Triglavian collective. The portals into Deadspace themselves are unstable and short lived. Our entire knowledge of the environment and its contents has been obtained by Capsuleers that have managed to return withing 20 minutes of entering.
UI/Agency/AbyssalDeadspace/abyssalSummary
546013 WARNING: Once activated, Abyssal Rifts must be completed within 20 minutes or any Capsuleer ship and pod will be destroyed by the hostile environment. WARNING: Once activated, Abyssal Rifts must be completed within 20 minutes or any Capsuleer ship and pod will be destroyed by the hostile environment. UI/Agency/AbyssalDeadspace/abyssalTimeWarning
546014 Solo Cruiser Solo Cruiser UI/Agency/AbyssalDeadspace/soloCruiser
546015 Navigate a series of challenging anomaly pockets with a single cruiser class ship. Navigate a series of challenging anomaly pockets with a single cruiser class ship. UI/Agency/AbyssalDeadspace/soloAbyssalDescription
546016 Triglavian Proving Conduits PvP Triglavian Proving Conduits PvP UI/Agency/AbyssalDeadspace/abyssalPvPTitle
546017 A portal to this special zone will sometimes appear during a solo session, allowing multiple Capsuleers to battle each other for a trove of alien technology. A portal to this special zone will sometimes appear during a solo session, allowing multiple Capsuleers to battle each other for a trove of alien technology. UI/Agency/AbyssalDeadspace/abyssalPvPDescription
546018 Frigate Co-op Frigate Co-op UI/Agency/AbyssalDeadspace/abyssalCoOpTitle
546021 Combine 3 filaments of the same type to create a larget portal allowing up to 3 frigate-class ships to enter together. Combine 3 filaments of the same type to create a larget portal allowing up to 3 frigate-class ships to enter together. UI/Agency/AbyssalDeadspace/abyssalCoOpDescription
546024 Introductions Introductions UI/Agency/ContentGroups/ContentGroupNPE
546025 A mysterious introduction to New Eden A mysterious introduction to New Eden UI/Agency/ContentGroups/Descriptions/NPE
546026 Game Modes Game Modes UI/Agency/AbyssalDeadspace/gameModes
546027 Filaments & Abyssal weather Filaments & Abyssal weather UI/Agency/ContentGroups/ContentGroupAbyssalFilaments
546028 How to get there and what to expect. How to get there and what to expect. UI/Agency/ContentGroups/Descriptions/AbyssalFilaments
546048 Calm Calm UI/Abyss/TierNames/Tier1
546049 Agitated Agitated UI/Abyss/TierNames/Tier2
546050 Fierce Fierce UI/Abyss/TierNames/Tier3
546051 Raging Raging UI/Abyss/TierNames/Tier4
546052 Chaotic Chaotic UI/Abyss/TierNames/Tier5
546053 Very easy Very easy UI/Abyss/TierDifficulties/Tier1
546054 Easy Easy UI/Abyss/TierDifficulties/Tier2
546055 Medium Medium UI/Abyss/TierDifficulties/Tier3
546056 Hard Hard UI/Abyss/TierDifficulties/Tier4
546057 Very hard Very hard UI/Abyss/TierDifficulties/Tier5
546058 Electrical Electrical UI/Abyss/WeatherNames/Electrical
546059 Exotic Exotic UI/Abyss/WeatherNames/Exotic
546060 Dark Dark UI/Abyss/WeatherNames/Dark
546061 Firestorm Firestorm UI/Abyss/WeatherNames/Firestorm
546062 Gamma Gamma UI/Abyss/WeatherNames/Gamma
546063 Abyssal Filaments Abyssal Filaments UI/Agency/AbyssalDeadspace/abyssalFilaments
546064 Relics of Triglavian technology that allow for the creation of portals to Abyssal Deadspace. The filaments are attuned to the specific weather conditions found inside. Relics of Triglavian technology that allow for the creation of portals to Abyssal Deadspace. The filaments are attuned to the specific weather conditions found inside. UI/Agency/AbyssalDeadspace/filamentsDescription
546065 Filaments can be obtained in 3 ways: Filaments can be obtained in 3 ways: UI/Agency/AbyssalDeadspace/howToGetFilaments
546066 - Chance to find at Data Sites. - Chance to find at Data Sites. UI/Agency/AbyssalDeadspace/filamentsAtDataSites
546067 - Chance to find inside Triglavian caches in Abyssal Deadspace pockets - Chance to find inside Triglavian caches in Abyssal Deadspace pockets UI/Agency/AbyssalDeadspace/filamentsInCaches
546068 - Bought and sold on the open market. - Bought and sold on the open market. UI/Agency/AbyssalDeadspace/filamentsInMarket
546069 Abyssal Weather Types Abyssal Weather Types UI/Agency/AbyssalDeadspace/weatherTypes
546077 View Cosmic Signatures View Cosmic Signatures UI/Agency/AbyssalDeadspace/viewSignaturesGroup
546078 Filament Search Filament Search UI/Agency/AbyssalDeadspace/filamentSearch
546079 Filament type Filament type UI/Agency/AbyssalDeadspace/filamentType
546080 Weather effect Weather effect UI/Agency/AbyssalDeadspace/weatherEffect
546083 Triglavian Invasion Triglavian Invasion UI/Invasion/HUD/InvasionTitle
546131 Market Search Market Search UI/Agency/AbyssalDeadspace/marketSearch
546132 NOTICE: Capsuleers exiting from Raging and Chaotic type portals will incur a 15 minute Suspect Timer and may be targeted for their cargo. Be careful! NOTICE: Capsuleers exiting from Raging and Chaotic type portals will incur a 15 minute Suspect Timer and may be targeted for their cargo. Be careful! UI/Agency/AbyssalDeadspace/suspectNotice
546138 Requirements: Requirements: UI/Agency/AbyssalDeadspace/requirements
546139 1x Cruiser-Class Ship
1x Abyssal Filament
1x Cruiser-Class Ship
1x Abyssal Filament
UI/Agency/AbyssalDeadspace/soloRequirements
546140 3x Frigate-Class Ships
3x Abyssal Filaments
3x Frigate-Class Ships
3x Abyssal Filaments
UI/Agency/AbyssalDeadspace/coOpRequirements
546156 Triglavian invasion Triglavian invasion UI/Map/StarModeHandler/invasion
546157 Triglavian Invasion Triglavian Invasion UI/Map/MapPallet/cbStarsInvasion
546164 Unknown Combat Anomaly Unknown Combat Anomaly UI/Agency/UnknownCombatAnomaly
546166 {[numeric]amount} {[numeric]amount -> "Anomaly", "Anomalies"} in system {[numeric]amount} {[numeric]amount -> "Anomaly", "Anomalies"} in system UI/Agency/NumberOfAnomaliesInSystem
546168 The destination system is currently invaded. This is dangerous. Do you want to proceed? The destination system is currently invaded. This is dangerous. Do you want to proceed?
546169 Triglavian Invasion Triglavian Invasion
546170 Confirm jump to solar system undergoing Triglavian invasion Confirm jump to solar system undergoing Triglavian invasion UI/SystemMenu/ResetSettings/ResetSuppressMessageSettings/JumpToInvadedSolarSystemConfirmation
546171 <url=showinfo:{[item]typeID}//{[item]typeID}>{[item]typeID.name}</url> <url=showinfo:{[item]typeID}//{[item]typeID}>{[item]typeID.name}</url> UI/Agency/TypeURL
546172 Danger! This star system has been invaded by Triglavian forces. Enter at your own risk! Danger! This star system has been invaded by Triglavian forces. Enter at your own risk! UI/Invasion/HUD/InvasionWarning
546173 Ongoing Triglavian Invasion reported in destination system Ongoing Triglavian Invasion reported in destination system UI/GateIcons/Invasion
546187 Any Security Any Security UI/Agency/AnySecurity
546209 You are no longer in the invasion zone. You will leave this channel in {[numeric]minutesRemaining, decimalPlaces=1} minutes. You are no longer in the invasion zone. You will leave this channel in {[numeric]minutesRemaining, decimalPlaces=1} minutes. UI/Invasion/LeaveChat
546210 Gameplay Gameplay UI/Agency/FactionWarfare/gameplay
546211 The Empires of New Eden are at War! You can take sides in the conflict by joining an empire militia or supporting faction war corporation. The Empires of New Eden are at War! You can take sides in the conflict by joining an empire militia or supporting faction war corporation. UI/Agency/FactionWarfare/factionWarfareSummary
546212 WARNING: In faction warfare, CONCORD will not respond to attacks between players and empire navy forces of opposing factions. Be careful when you roam in high-security space! WARNING: In faction warfare, CONCORD will not respond to attacks between players and empire navy forces of opposing factions. Be careful when you roam in high-security space! UI/Agency/FactionWarfare/factionWarfareWarning
546213 Earn faction loyalty points by completing special missions. Earn faction loyalty points by completing special missions. UI/Agency/ContentGroups/Descriptions/FactionalWarfareAgents
546214 See contested systems in the conflict zone. See contested systems in the conflict zone. UI/Agency/ContentGroups/Descriptions/FactionalWarfareSystems
546215 Faction Warfare Agents Faction Warfare Agents UI/Agency/ContentGroups/ContentGroupFactionalWarfareAgents
546216 Faction Warfare Systems Faction Warfare Systems UI/Agency/ContentGroups/ContentGroupFactionalWarfareSystems
546217 You are currently <bold>NOT</bold> enlisted in a Faction Warfare corporation. Open the Faction Warfare window for enlistment options: You are currently <bold>NOT</bold> enlisted in a Faction Warfare corporation. Open the Faction Warfare window for enlistment options: UI/Agency/FactionWarfare/enlistmentPrompt
546218 You are enlisted in a Faction Warfare corporation. Open the Faction Warfare window for more information. You are enlisted in a Faction Warfare corporation. Open the Faction Warfare window for more information. UI/Agency/FactionWarfare/factionWarfareWindowPrompt
546219 Faction Warfare Window Faction Warfare Window UI/Agency/FactionWarfare/openFactionWarfareWindow
546222 PvP warfare in empire space. PvP warfare in empire space. UI/Agency/FactionWarfare/pvpWarfareTitle
546223 In a faction war corporation, all regions of Empire Space become a dynamic war zone where you and your faction allies may freely attack pilots from enemy faction war corps and vice versa. In a faction war corporation, all regions of Empire Space become a dynamic war zone where you and your faction allies may freely attack pilots from enemy faction war corps and vice versa. UI/Agency/FactionWarfare/pvpWarfareDescription
546224 System capture System capture UI/Agency/FactionWarfare/systemCaptureTitle
546225 Participants fight to capture systems for their faction by flipping control hubs in the conflict zone. For more information see: Participants fight to capture systems for their faction by flipping control hubs in the conflict zone. For more information see: UI/Agency/FactionWarfare/systemCaptureDescription
546226 Unknown Cosmic Signature Unknown Cosmic Signature UI/Agency/UnknownCosmicSignature
546227 Signatures in system: Signatures in system: UI/Agency/SignaturesInSystem
546228 Complex capture mechanics Complex capture mechanics UI/Agency/FactionWarfare/complexCaptureMechanics
546229 System upgrade levels System upgrade levels UI/Agency/FactionWarfare/systemUpgradeLevels
546235 The station you are undocking from is in a system which has been invaded by the Triglavians. Are you sure you wish to undock? The station you are undocking from is in a system which has been invaded by the Triglavians. Are you sure you wish to undock?
546236 Undock Confirmation Undock Confirmation
546294 Unknown Ice Belt Unknown Ice Belt UI/Agency/UnknownIceBelt
546336 Ore Anomalies Ore Anomalies UI/Agency/ContentGroups/ContentGroupOreAnomalies
546337 Temporal deposits of precious ore typically not found in this system. Beware of roaming pirates. Temporal deposits of precious ore typically not found in this system. Beware of roaming pirates. UI/Agency/ContentGroups/Descriptions/OreAnomalies
546338 Unknown Ore Anomaly Unknown Ore Anomaly UI/Agency/UnknownOreAnomaly
546342 Seeker Drone Seeker Drone Item name for typeID 50165 (Seeker Scouts)
546360 ATTENTION: Only enlisted players get Faction Warfare missions. ATTENTION: Only enlisted players get Faction Warfare missions. UI/Agency/FactionWarfare/agentWarning
546401 Acceleration Gate in Overview Acceleration Gate in Overview
546439 Clone Bay Clone Bay
546453 A {[npcOrganization]factionID.name} Pirate Stronghold was detected in the system. CONCORD is offering a significant payout to any pilots involved in eliminating it. A {[npcOrganization]factionID.name} Pirate Stronghold was detected in the system. CONCORD is offering a significant payout to any pilots involved in eliminating it. UI/Agency/PirateStrongholdFactionText
546454 NOTE: With multiple capsuleer fleets, only the fleet that inflicts the most damage to the Pirate Stronghold will receive the payout. NOTE: With multiple capsuleer fleets, only the fleet that inflicts the most damage to the Pirate Stronghold will receive the payout. UI/Agency/PirateStrongholdNote
546455 {[numeric]amount} {[numeric]amount -> "Pirate Stronghold", "Pirate Strongholds"} in system {[numeric]amount} {[numeric]amount -> "Pirate Stronghold", "Pirate Strongholds"} in system UI/Agency/PirateStronghold
546497 Pirate Strongholds in system: Pirate Strongholds in system: UI/Agency/PirateStrongholdsInSystem
548518 Triglavian Invasion Triglavian Invasion
548519 The Triglavians have invaded! The Triglavians have invaded!
548525 Kill Triglavians Kill Triglavians
548527 Pirate Influence Pirate Influence UI/Incursion/HUD/PirateInfluence
548535 Gain influence Gain influence
548536 Skeez on chicks Skeez on chicks
548549 You struggle to regain control of your ship. You struggle to regain control of your ship.
548599 Controller: <url=showinfo:{typeID}//{[npcOrganization]factionID}>{[npcOrganization]factionID.name}</url> Controller: <b><url=showinfo:{typeID}//{[npcOrganization]factionID}>{[npcOrganization]factionID.name}</url></b> UI/Agency/FactionWarfare/systemOccupierLabel
548600 Status: <color={color}>{systemStatusText}</color> Status: <color={color}>{systemStatusText}</color> UI/Agency/FactionWarfare/systemStatusLabel
548652 System upgrade level: {level} System upgrade level: <b>{level}</b> UI/Agency/FactionWarfare/systemUpgradeLevel
548653 Factional Warfare sites in system: Factional Warfare sites in system: UI/Agency/FactionWarfare/sitesInSystem
548664 Site presence unknown, travel to system for full intel Site presence unknown, travel to system for full intel UI/Incursion/HUD/SitePresenceUnknownHint
548665 Sansha's Nation forces have recently <color={color}>Established</color> a foothold in this constellation and are building their forces. Sansha's Nation forces have recently <color={color}>Established</color> a foothold in this constellation and are building their forces. UI/Incursion/Journal/EstablishedHint
548666 Sansha's Nation seem to be <color={color}>Mobilizing</color> their forces in this constellation. The end of the Incursion draws near. Sansha's Nation seem to be <color={color}>Mobilizing</color> their forces in this constellation. The end of the Incursion draws near. UI/Incursion/Journal/MobilizingHint
548667 Sansha's Nation are <color={color}>Withdrawing</color> their forces from this constellation. The mothership must be located and destroyed before it's too late. Sansha's Nation are <color={color}>Withdrawing</color> their forces from this constellation. The mothership must be located and destroyed before it's too late. UI/Incursion/Journal/WithdrawingHint
548673 {influence}% Pirate Influence {influence}% Pirate Influence UI/Incursion/HUD/PirateInfluencePercentage
548675 Current Accumulated Payout Current Accumulated Payout UI/Incursion/HUD/CurrentAccumulatedPayout
548678 Aggressive Wars: <b>Aggressive Wars:</b> UI/Corporations/CorporationWindow/Wars/AggressiveWarsHeader
548679 Mutual Wars: <b>Mutual Wars:</b> UI/Corporations/CorporationWindow/Wars/MutualWarsHeader
548680 + {[numeric]numMore} more {[numeric]numMore->"war","wars"} + {[numeric]numMore} more {[numeric]numMore->"war","wars"} UI/Corporations/CorporationWindow/Wars/AndMoreWars
548681 - {warOpponent} - {warOpponent} UI/Corporations/CorporationWindow/Wars/WarOpponentLineWithoutAllies
548682 - {warOpponent} (+{[numeric]numAllies} {[numeric]numAllies->"ally", "allies"}) - {warOpponent} (+{[numeric]numAllies} {[numeric]numAllies->"ally", "allies"}) UI/Corporations/CorporationWindow/Wars/WarOpponentLineWithAllies
548683 Constellation Wide Penalties Constellation Wide Penalties UI/Incursion/HUD/ConstellationWidePenalties
548686 Blockout Sphere Blockout Sphere Item name for typeID 52204 (Harvestable Cloud)
548690 Triglavian Invasion Triglavian Invasion UI/Rewards/GroupRewards/Invasion
548691 Attacker Attacker UI/Corporations/Wars/WarAttacker
548692 Defender Defender UI/Corporations/Wars/WarDefender
548693 Incursion in {constellationName} Incursion in {constellationName} UI/Agency/IncursionIn
548694 Incursions are difficult group content recommended for fleets of capsuleers. Check the Incursions
chat channel to team up.
Incursions are difficult group content recommended for fleets of capsuleers. Check the Incursions
chat channel to team up.
UI/Agency/GroupContentHints/Incursions
548695 Offer Surrender... Offer Surrender... UI/Corporations/Wars/OfferSurrenderBtn
548696 View Allies... View Allies... UI/Corporations/Wars/ViewAlliesBtn
548697 {numPlanets} planets in system {numPlanets} planets in system UI/Agency/PlanetaryProduction/numPlanetsInSystem
548698 You have planetary production colonies in this system You have planetary production colonies in this system UI/Agency/PlanetaryProduction/systemHasColonies
548700 Triglavians driven out of {[location]solarSystemID.name} Triglavians driven out of {[location]solarSystemID.name} Notifications/subjInvasionComplete
548701 {[character]notification_receiverID.name, linkify}



{[location]solarSystemID.name, linkify} and surrounding systems have been freed from the invading Triglavian forces. Your efforts in this matter have not gone unnoticed and we are awarding you loyalty points.



In addition, we wish to honor the following pilots, whose individual contribution exceeded everyone else:



{topTenString}


CONCORD
{[character]notification_receiverID.name, linkify}



{[location]solarSystemID.name, linkify} and surrounding systems have been freed from the invading Triglavian forces. Your efforts in this matter have not gone unnoticed and we are awarding you loyalty points.



In addition, we wish to honor the following pilots, whose individual contribution exceeded everyone else:



{topTenString}


CONCORD
Notifications/bodyInvasionComplete
548702 placeholder - More info about war HQ placeholder - More info about war HQ UI/Corporations/Wars/WarHQExtraInfoWarReport
548703 Triglavian Invasion Triglavian Invasion Notifications/subjInvasionSystemLogin
548704 A Triglavian invasion is under way in your area. Relocation is advised. Stay at your own risk. Your safety can not be guaranteed.


CONCORD
A Triglavian invasion is under way in your area. Relocation is advised. Stay at your own risk. Your safety can not be guaranteed.


CONCORD
Notifications/bodyInvasionSystemLogin
548705 Triglavians Spotted Triglavians Spotted Notifications/subjInvasionSystemStart
548706 Triglavian activity has been reported in your area. Caution is advised.


CONCORD
Triglavian activity has been reported in your area. Caution is advised.


CONCORD
Notifications/bodyInvasionSystemStart
548708 Triglavian Invasion Complete Triglavian Invasion Complete Notifications/NotificationNames/InvasionComplete
548709 Triglavian invasion system Triglavian invasion system Notifications/NotificationNames/InvasionSystem
548710 War declared {declareTime}
Can fight at {endDate}
War declared <b>{declareTime}</b>
Can fight at <b>{endDate}</b>
UI/Corporations/Wars/WarReportWarDeclaredCanFightDetailed
548711 Started {fightDate}
Ends at {endDate}
Started <b>{fightDate}</b>
Ends at <b>{endDate}</b>
UI/Corporations/Wars/WarReportActiveWarWithStartAndEndDate
548712 Started {fightDate}
Finished {endDate}
Started <b>{fightDate}</b>
Finished <b>{endDate}</b>
UI/Corporations/Wars/WarReportFinishedWarWithStartAndEndDate
548713 Your {[item]skillTypeID.name} skill level allows you to scan resources on planets within this system from your current location Your {[item]skillTypeID.name} skill level allows you to scan resources on planets within this system from your current location UI/Agency/PlanetaryProduction/systemWithinScanRange
548714 Your {[item]skillTypeID.name} skill level does not allow you to scan resources on planets within this system from your current location Your {[item]skillTypeID.name} skill level does not allow you to scan resources on planets within this system from your current location UI/Agency/PlanetaryProduction/systemOutOfScanRange
548716 This system is too far away for any sensor to scan This system is too far away for any sensor to scan UI/Agency/PlanetaryProduction/systemUnscannable
548717 Starts at {fightDate}
Ends at {endDate}
Starts at <b>{fightDate}</b>
Ends at <b>{endDate}</b>
UI/Corporations/Wars/WarReportFutureWarWithStartAndEndDate
548724 Planets in system: Planets in system: UI/Agency/PlanetaryProduction/planetsInSystem
548725 Escalations Escalations UI/Agency/ContentGroups/ContentGroupEscalations
548726 On completing a combat signature site, you may discover a clue to a larger mystery that you may choose to follow. The Escalation will unlock coordinates to a secret site which may contain further secrets. On completing a combat signature site, you may discover a clue to a larger mystery that you may choose to follow. The Escalation will unlock coordinates to a secret site which may contain further secrets. UI/Agency/ContentGroups/Descriptions/Escalations
548732 {[numeric]numKills} {[numeric]numKills-> "kill", "kills"} {[numeric]numKills} {[numeric]numKills-> "kill", "kills"} UI/Corporations/Wars/WarReportNumKills
548742 Starving Damavik Starving Damavik Item name for typeID 52205 (Invading Precursor Entities)
548743 Harrowing Damavik Harrowing Damavik Item name for typeID 52206 (Invading Precursor Entities)
548744 Anchoring Damavik Anchoring Damavik Item name for typeID 52207 (Invading Precursor Entities)
548745 Renewing Damavik Renewing Damavik Item name for typeID 52208 (Invading Precursor Entities)
548746 Blinding Damavik Blinding Damavik Item name for typeID 52209 (Invading Precursor Entities)
548747 Ghosting Damavik Ghosting Damavik Item name for typeID 52210 (Invading Precursor Entities)
548748 Harrowing Vedmak Harrowing Vedmak Item name for typeID 52211 (Invading Precursor Entities)
548749 Harrowing Kikimora Harrowing Kikimora Item name for typeID 52212 (Invading Precursor Entities)
548750 Anchoring Kikimora Anchoring Kikimora Item name for typeID 52213 (Invading Precursor Entities)
548751 Renewing Rodiva Renewing Rodiva Item name for typeID 52214 (Invading Precursor Entities)
548752 Renewing Leshak Renewing Leshak Item name for typeID 52215 (Invading Precursor Entities)
548753 Blinding Leshak Blinding Leshak Item name for typeID 52216 (Invading Precursor Entities)
548754 Blinding Kikimora Blinding Kikimora Item name for typeID 52217 (Invading Precursor Entities)
548755 Ghosting Drekavac Ghosting Drekavac Item name for typeID 52218 (Invading Precursor Entities)
548758 {[numeric]amount} {[numeric]amount -> "Signature", "Signatures"} in system {[numeric]amount} {[numeric]amount -> "Signature", "Signatures"} in system UI/Agency/NumberOfSignaturesInSystem
548759 {[numeric]amount} {[numeric]amount -> "Escalation", "Escalations"} in system {[numeric]amount} {[numeric]amount -> "Escalation", "Escalations"} in system UI/Agency/NumberOfEscalationsInSystem
548760 Escalations in system: Escalations in system: UI/Agency/EscalationsInSystem
548761 Placeholder Placeholder Item description for "Invading Kikimora" (typeID 52185)
548762 Placeholder Placeholder Item description for "Invading Rodiva" (typeID 52186)
548763 Placeholder Placeholder Item description for "Invading Drekavac" (typeID 52187)
548765 Buy command center Buy command center UI/Agency/PlanetaryProduction/buyCommandCenter
548766 Resources in {planetName} Resources in {planetName} UI/Agency/PlanetaryProduction/resourcesInPlanet
548770 Triglavian invasion completed Triglavian invasion completed UI/Invasion/Journal/CompletedAndPaidOut
548771 Triglavian invasion expired Triglavian invasion expired UI/Invasion/Journal/CompletedAndNotPaidOut
548772 Disqualified: Trial accounts cannot receive Invasion rewards Disqualified: Trial accounts cannot receive Invasion rewards UI/Invasion/Journal/DisqualifiedTrialAccount
548773 Disqualified: {groupName} is not an allowable Invasion ship type Disqualified: {groupName} is not an allowable Invasion ship type UI/Invasion/Journal/DisqualifiedInvalidShipGroup2
548774 Disqualified: Cloaking technology not allowed Disqualified: Cloaking technology not allowed UI/Invasion/Journal/DisqualifiedCloaked
548775 Disqualified: You were not in a fleet Disqualified: You were not in a fleet UI/Invasion/Journal/DisqualifiedNoFleet
548776 Disqualified: You were not part of the primary contributing fleet Disqualified: You were not part of the primary contributing fleet UI/Invasion/Journal/DisqualifiedNotBestFleet
548777 Disqualified: Only top 5 active participants rewarded Disqualified: Only top 5 active participants rewarded UI/Invasion/Journal/DisqualifiedNotInTopFive
548778 Disqualified: Capsuleer numbers not within CONCORD-decreed site parameters Disqualified: Capsuleer numbers not within CONCORD-decreed site parameters UI/Invasion/Journal/DisqualifiedNotEnoughParticipants
548779 Disqualified: Invasion ended prior to site completion Disqualified: Invasion ended prior to site completion UI/Invasion/Journal/DisqualifiedExpired
548780 LPs stored in pool. Number of pilots rewarded: {[numeric]rewardedPlayers} LPs stored in pool. Number of pilots rewarded: {[numeric]rewardedPlayers} UI/Invasion/Journal/LoyaltyPointPilotRewardCount
548781 LP pool paid out LP pool paid out UI/Invasion/Journal/LoyaltyPointPoolPaidOut
548782 LP pool lost LP pool lost UI/Invasion/Journal/LoyaltyPointPoolLost
548783 Structures Structures UI/Corporations/Wars/ShipGroups/Structures
548784 No kills found for group No kills found for group UI/Corporations/Wars/NoKillsFoundForGroup
548785 Declare War Declare War UI/Corporations/Wars/DeclareWarPageTypeAndCorp
548786 Pick War Headquarters Pick War Headquarters UI/Corporations/Wars/DeclareWarPagePickHQ
548787 Cost Cost UI/Corporations/Wars/DeclareWarPageCost
548788 Summary Summary UI/Corporations/Wars/DeclareWarPageSummary
548789 Aggressive Aggressive UI/Corporations/Wars/WarTypeAggressive
548790 Mutual Mutual UI/Corporations/Wars/WarTypeMutual
548792 No opponent selected No opponent selected UI/Corporations/Wars/WarDeclareNoOpponentSelected
548793 Selected Opponent: Selected Opponent: UI/Corporations/Wars/WarDeclareSelectedOpponent
548794 {corpAllianceName} does not have a war permit and therefore aggressive war cannot be declared on it {corpAllianceName} does not have a war permit and therefore aggressive war cannot be declared on it UI/Corporations/Wars/WarDeclareCorpOrAllianceDoesNotHaveWarPermit
548795 When declaring a war you need to select an existing Upwell structure in high security space to act as your War Headquarters. If this structure is destroyed or unanchored, the war will end after {[numeric]numHours} {[numeric]numHours-> "hour", "hours"} cooldown period. When declaring a war you need to select an existing Upwell structure in high security space to act as your War Headquarters. If this structure is destroyed or unanchored, the war will end after {[numeric]numHours} {[numeric]numHours-> "hour", "hours"} cooldown period. UI/Corporations/Wars/WarDeclarePickHqText
548796 No war headquarters selected No war headquarters selected UI/Corporations/Wars/WarDeclareNoWarHqSelected
548797 Selected War Headquarters: Selected War Headquarters: UI/Corporations/Wars/WarDeclareSelectedWarHq
548798 No potential war headquarters found No potential war headquarters found UI/Corporations/Wars/WarDeclareNoPotentialHqFound
548799 No Structure Found with Current Filter No Structure Found with Current Filter UI/Corporations/Wars/WarDeclareNoPotentialHqFoundWithFilter
548800 This planet can not be colonized This planet can not be colonized UI/Agency/PlanetaryProduction/planetCannotBeColonized
548801 You have a colony on this planet You have a colony on this planet UI/Agency/PlanetaryProduction/planetColonizedByMe
548803 War Type War Type UI/Corporations/Wars/WarDeclareSummaryWarType
548804 Attacker Attacker UI/Corporations/Wars/WarDeclareSummaryAttacker
548805 Defender Defender UI/Corporations/Wars/WarDeclareSummaryDefender
548806 Fighting starts Fighting starts UI/Corporations/Wars/WarDeclareSummaryStartTime
548807 War Headquarters War Headquarters UI/Corporations/Wars/WarDeclareSummaryWarHq
548808 Cost Cost UI/Corporations/Wars/WarDeclareSummaryCost
548809 Each week at war will cost you {warCost}.

When this war is formally declared, {warCost} will be withdrawn from your corporation's Master Wallet division to cover the cost of the first week of the war.

Additionally, a bill will be sent to the corporation, which is the payment for the 2nd week of the war. If this bill, or any subsequent bills for this war are not paid in time, the war will be declared invalid and will enter {[numeric]numHoursCooldown} {[numeric]numHoursCooldown-> "hour", "hours"} cooldown period.
Each week at war will cost you <b>{warCost}</b>.

When this war is formally declared, {warCost} will be withdrawn from your corporation's Master Wallet division to cover the cost of the first week of the war.

Additionally, a bill will be sent to the corporation, which is the payment for the 2nd week of the war. If this bill, or any subsequent bills for this war are not paid in time, the war will be declared invalid and will enter {[numeric]numHoursCooldown} {[numeric]numHoursCooldown-> "hour", "hours"} cooldown period.
UI/Corporations/Wars/WarDeclareCost
548821 Party A Party A UI/Corporations/Wars/WarDeclareSummaryPartyA
548822 Party B Party B UI/Corporations/Wars/WarDeclareSummaryPartyB
548827 You currently don't have any active Escalation sites. You currently don't have any active Escalation sites. UI/Agency/EscalationsDisabledHint
548829 Declare War Declare War UI/Corporations/Wars/DeclareWarFinializeAggressiveDeclaration
548830 Invite to War Invite to War UI/Corporations/Wars/DeclareWarFinializeMutualDeclaration
548831 {[numeric]numHoursInSpoolup} {[numeric]numHoursInSpoolup-> "hour", "hours"} after war invite is accepted {[numeric]numHoursInSpoolup} {[numeric]numHoursInSpoolup-> "hour", "hours"} after war invite is accepted UI/Corporations/Wars/WarDeclareSummaryMutualWarStartTime
548832 Scout Roaming Spawner Scout Roaming Spawner Item name for typeID 52220 (Cloud)
548834 Vanguard Roaming Spawner Vanguard Roaming Spawner Item name for typeID 52221 (Cloud)
548835 Assault Roaming Spawner Assault Roaming Spawner Item name for typeID 52222 (Cloud)
548836 WW Roaming Spawner WW Roaming Spawner Item name for typeID 52223 (Cloud)
548838 Invite expiry time Invite expiry time UI/Corporations/Wars/WarDeclareSummaryMutalWarInviteExpiry
548839 Decayed Damage Control Mutaplasmid Decayed Damage Control Mutaplasmid Item name for typeID 52224 (Mutaplasmids)
548840 Gravid Damage Control Mutaplasmid Gravid Damage Control Mutaplasmid Item name for typeID 52225 (Mutaplasmids)
548841 Unstable Damage Control Mutaplasmid Unstable Damage Control Mutaplasmid Item name for typeID 52226 (Mutaplasmids)
548842 Abyssal Damage Control Abyssal Damage Control Item name for typeID 52227 (Damage Control)
548843 Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage.

Grants a bonus to resistance for shield, armor and hull.

Only one Damage Control can be fit at a given time.
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage.

Grants a bonus to resistance for shield, armor and hull.

Only one Damage Control can be fit at a given time.
Item description for "Abyssal Damage Control" (typeID 52227)
548844 Decayed Assault Damage Control Mutaplasmid Decayed Assault Damage Control Mutaplasmid Item name for typeID 52228 (Mutaplasmids)
548845 Gravid Assault Damage Control Mutaplasmid Gravid Assault Damage Control Mutaplasmid Item name for typeID 52229 (Mutaplasmids)
548846 Unstable Assault Damage Control Mutaplasmid Unstable Assault Damage Control Mutaplasmid Item name for typeID 52231 (Mutaplasmids)
548847 Abyssal Assault Damage Control Abyssal Assault Damage Control Item name for typeID 52230 (Damage Control)
548849 Planet types Planet types UI/Agency/PlanetaryProduction/planetTypes
548850 Immediately Immediately UI/Corporations/Wars/WarDeclareSummaryFightingStartsNow
548855 Declaration of War Declaration of War UI/Corporations/Wars/WarDeclareWarDeclaration
548856 Storyline Agents Storyline Agents UI/Agency/ContentGroups/ContentGroupStorylineAgents
548857 As you do more work for the same agent, he will eventually provide you with important, time sensitive missions with generous rewards and standing gains on completion. As you do more work for the same agent, he will eventually provide you with important, time sensitive missions with generous rewards and standing gains on completion. UI/Agency/ContentGroups/Descriptions/StorylineAgents
548858 Already at war Already at war UI/Corporations/Wars/WarDeclareAlreadyAtWar
548861 You currently don't have any Storyline Missions assigned to you by agents. You currently don't have any Storyline Missions assigned to you by agents. UI/Agency/StorylineAgentsDisabledHint
548864 There are no signs of Pirate Strongholds in nearby solar systems. There are no signs of Pirate Strongholds in nearby solar systems. UI/Agency/PirateStrongholdsDisabledHint
548865 Did you enjoy playing EVE Online today? Did you enjoy playing EVE Online today? UI/SystemMenu/CSATQuestion
548866 Tangling Damavik Tangling Damavik Item name for typeID 52232 (Invading Precursor Entities)
548867 Placeholder Placeholder Item description for "Invading Damavik" (typeID 52182)
548868 Placeholder Placeholder Item description for "Invading Vedmak" (typeID 52183)
548869 Placeholder Placeholder Item description for "Invading Leshak" (typeID 52184)
548870 Tangling Kikimora Tangling Kikimora Item name for typeID 52233 (Invading Precursor Entities)
548871 Starving Drekavac Starving Drekavac Item name for typeID 52234 (Invading Precursor Entities)
548872 Due to your outstanding work in the field you've been offered the following top priority missions: Due to your outstanding work in the field you've been offered the following top priority missions: UI/Agency/StorylineAgentsHeaderText
548877 Zorya's Light Entropic Disintegrator Zorya's Light Entropic Disintegrator Item name for typeID 52236 (Precursor Weapon)
548878 Zorya's Light Entropic Disintegrator Blueprint Zorya's Light Entropic Disintegrator Blueprint Item name for typeID 52237 (Precursor Weapon Blueprint)
548879 Zorya's Heavy Entropic Disintegrator Zorya's Heavy Entropic Disintegrator Item name for typeID 52238 (Precursor Weapon)
548880 Zorya's Heavy Entropic Disintegrator Blueprint Zorya's Heavy Entropic Disintegrator Blueprint Item name for typeID 52239 (Precursor Weapon Blueprint)
548881 Zorya's Supratidal Entropic Disintegrator Zorya's Supratidal Entropic Disintegrator Item name for typeID 52240 (Precursor Weapon)
548882 Zorya's Supratidal Entropic Disintegrator Blueprint Zorya's Supratidal Entropic Disintegrator Blueprint Item name for typeID 52241 (Precursor Weapon Blueprint)
548883 Zorya's Entropic Radiation Sink Zorya's Entropic Radiation Sink Item name for typeID 52242 (Entropic Radiation Sink)
548884 Zorya's Entropic Radiation Sink Blueprint Zorya's Entropic Radiation Sink Blueprint Item name for typeID 52243 (Entropic Radiation Sink Blueprint)
548885 more info about allies in wars - offering and accepting
PLACEHOLDER
more info about allies in wars - offering and accepting
PLACEHOLDER
UI/Corporations/Wars/MoreInfoAlly
548886 more info about surrending in war- offering and accepting
PLACEHOLDER
more info about surrending in war- offering and accepting
PLACEHOLDER
UI/Corporations/Wars/MoreInfoSurrender
548887 Veles Entropic Radiation Sink Veles Entropic Radiation Sink Item name for typeID 52244 (Entropic Radiation Sink)
548888 Veles Entropic Radiation Sink Blueprint Veles Entropic Radiation Sink Blueprint Item name for typeID 52245 (Entropic Radiation Sink Blueprint)
548889 This star system has been invaded by Triglavian forces. This star system has been invaded by Triglavian forces. UI/Invasion/HUD/InvasionSolarSystemHint
548890 Add Bookmark Add Bookmark UI/Agency/AddBookmark
548891 Invasion Effects Light Invasion Effects Light Item name for typeID 52247 (Effect Beacon)
548892 Invasion Effects Medium Invasion Effects Medium Item name for typeID 52248 (Effect Beacon)
548893 Invasion Effects Strong Invasion Effects Strong Item name for typeID 52249 (Effect Beacon)
548894 sdfg sdfg
548899 Nergal Nergal Item name for typeID 52250 (Assault Frigate)
548900 Nergal Blueprint Nergal Blueprint Item name for typeID 52251 (Frigate Blueprint)
548901 Ikitursa Ikitursa Item name for typeID 52252 (Heavy Assault Cruiser)
548902 Ikitursa Blueprint Ikitursa Blueprint Item name for typeID 52253 (Cruiser Blueprint)
548903 Draugur Draugur Item name for typeID 52254 (Command Destroyer)
548904 Draugur Blueprint Draugur Blueprint Item name for typeID 52255 (Command Destroyer Blueprint)
548911 Project Discovery Project Discovery UI/Agency/ContentGroups/ContentGroupProjectDiscovery
548912 Wherever you are in New Eden, you can advance the cause of real world science through the Project Discovery mini-game. Aid scientists' search for real life exoplanets from within EVE, while achieving higher in-game ranks through your efforts and receiving unique rewards. Wherever you are in New Eden, you can advance the cause of real world science through the Project Discovery mini-game. Aid scientists' search for real life exoplanets from within EVE, while achieving higher in-game ranks through your efforts and receiving unique rewards. UI/Agency/ContentGroups/Descriptions/ProjectDiscovery
548916 Scouts Reported <b>Scouts Reported</b> UI/Invasion/HUD/SubtitleScoutsReported
548917 Conduits Stabilized <b>Conduits Stabilized</b> UI/Invasion/HUD/SubtitleOutriftDetected
548919 World Ark Detected <b>World Ark Detected</b> UI/Invasion/HUD/SubtitleWorldArkDetected
548920 Forces Withdrawing <b>Forces Withdrawing</b> UI/Invasion/HUD/SubtitleRetreat
548921 Triglavian scouts have been spotted. Conduits are forming. Triglavian scouts have been spotted. Conduits are forming. UI/Invasion/HUD/ScoutsReportedHint
548922 Triglavian invasion conduits have stabilized. Forces from the Abyss are increasing. Triglavian invasion conduits have stabilized. Forces from the Abyss are increasing. UI/Invasion/HUD/OutriftDetectedHint
548924 A mysterious Triglavian vessel has been detected. The Collective's "World Ark" is enormous and could be the largest vessel in New Eden. A mysterious Triglavian vessel has been detected. The Collective's "World Ark" is enormous and could be the largest vessel in New Eden. UI/Invasion/HUD/WorldArkDetectedHint
548925 Triglavian presence is decreasing. The World Ark is no longer detected. Triglavian presence is decreasing. The World Ark is no longer detected. UI/Invasion/HUD/RetreatHint
548940 Civ Gatling Pulse Laser Civ Gatling Pulse Laser
548941 Test Site Gatling Pulse Laser Test Site Gatling Pulse Laser Item name for typeID 52264 (Energy Weapon)
548942 Test Site Armor Repair Test Site Armor Repair Item name for typeID 52265 (Armor Repair Unit)
548943 Test Site Damage Mod Test Site Damage Mod Item name for typeID 52266 (QA Module)
548945 Test Site Maller Test Site Maller Item name for typeID 52267 (Cruiser)
548946 Invasion control penalties are {[numeric]influence}% effective. Invasion control penalties are {[numeric]influence}% effective. UI/Invasion/HUD/InfluenceBarHint
548952 Complex Rift Complex Rift
548953 Simple Rift Simple Rift
549005 Greetings Capsuleer, as a new graduate I would like to welcome you to the service of the Amarr Empire.

I am Aura, your designated AI.

We are en route to rendezvous with a larger fleet on a mission of high importance.

I have no further details beyond that due to the classified nature of the mission.

I am currently in control of warp and navigation systems. This will free your attention to take in the surroundings and assess the situation.
Greetings Capsuleer, as a new graduate I would like to welcome you to the service of the Amarr Empire.

I am Aura, your designated AI.

We are en route to rendezvous with a larger fleet on a mission of high importance.

I have no further details beyond that due to the classified nature of the mission.

I am currently in control of warp and navigation systems. This will free your attention to take in the surroundings and assess the situation.
549006 Probe Scanning is impossible beyond the current solar system or if you're docked. Probe Scanning is impossible beyond the current solar system or if you're docked. UI/Agency/ProbeScannerDisabledHint
549007 Invading Precursor Entities Invading Precursor Entities Group description for group ID 4028
549008 Talassonite Talassonite Group description for group ID 4029
549009 Rakovene Rakovene Group description for group ID 4030
549010 Bezdnacine Bezdnacine Group description for group ID 4031
549011 Triglavian Quantum Engineering Triglavian Quantum Engineering Item name for typeID 52307 (Science)
549012 Triglavian Encryption Methods Triglavian Encryption Methods Item name for typeID 52308 (Science)
549013 Datacore - Triglavian Quantum Engineering Datacore - Triglavian Quantum Engineering Item name for typeID 52309 (Datacores)
549014 Radiation Absorption Thruster Radiation Absorption Thruster Item name for typeID 52310 (Construction Components)
549015 Singularity Radiation Convertor Singularity Radiation Convertor Item name for typeID 52311 (Construction Components)
549016 Zero-Point Field Manipulator Zero-Point Field Manipulator Item name for typeID 52312 (Construction Components)
549017 Trinary State Processor Trinary State Processor Item name for typeID 52313 (Construction Components)
549018 Lattice Locked Dekaisogen Lattice Locked Dekaisogen Item name for typeID 52314 (Construction Components)
549019 Talassonite Talassonite Item name for typeID 52306 (Talassonite)
549020 Rakovene Rakovene Item name for typeID 52315 (Rakovene)
549021 Bezdnacine Bezdnacine Item name for typeID 52316 (Bezdnacine)
549022 Attention all Pilots! My name is Fleet Commander Rafayel Tahron of the 3rd Imperial Navy Escort Wing. We are providing the cruiser escort for the TES Seraph, an Avatar-class Titan. Make sure you stay in formation. Trust me, you don't want to be in its way when it arrives. Attention all Pilots! My name is Fleet Commander Rafayel Tahron of the 3rd Imperial Navy Escort Wing. We are providing the cruiser escort for the TES Seraph, an Avatar-class Titan. Make sure you stay in formation. Trust me, you don't want to be in its way when it arrives.
549023 Behold, you are now in the presence of Her Imperial Majesty, Empress Jamyl I. Due to the highly sensitive nature of the mission, the Empress' movements could not be shared in advance.

Do not be distracted by the occasion. The Empress will now make her address to the fleet and the Amarr nation, but I want you all to keep your eyes open. Focus on the surroundings for any potential threats.
Behold, you are now in the presence of Her Imperial Majesty, Empress Jamyl I. Due to the highly sensitive nature of the mission, the Empress' movements could not be shared in advance.

Do not be distracted by the occasion. The Empress will now make her address to the fleet and the Amarr nation, but I want you all to keep your eyes open. Focus on the surroundings for any potential threats.
549024 Camera drone controls are now available. Camera drone controls are now available.
549025 Hold down the left mouse button and move your mouse around to rotate the camera <b>Hold down</b> the <b>left mouse button</b> and move your mouse around to rotate the camera
549026 Alert, Pilots! Hostile targets have appeared on the grid! Seekers are approaching! Designated cruisers assume attack formation and move to intercept! Go, go, go! Alert, Pilots! Hostile targets have appeared on the grid! Seekers are approaching! Designated cruisers assume attack formation and move to intercept! Go, go, go!
549027 Attack designation confirmed I have set course to intercept Seekers. Attack designation confirmed I have set course to intercept Seekers.
549028 I have assigned primaries, stand by. I have assigned primaries, stand by.
549029 Primary targets locked. Weapons online. Primary targets locked. Weapons online.
549030 Hold your fire, until in range! Hold your fire, until in range!
549031 25km to optimal firing range... 25km to optimal firing range...
549032 20km... 20km...
549033 15km... 15km...
549034 Optimal range imminent, maintain targets and... Optimal range imminent, maintain targets and...
549035 10 km 10 km
549036 ...Fire! ...Fire!
549037 Click once on your weapon module to activate it Click once on your weapon module to activate it
549038 Weapons firing. Weapons firing.
549039 Stay on your targets. Take them down. Stay on your targets. Take them down.
549040 Maintain fire! New primaries assigned. Maintain fire! New primaries assigned.
549041 New primary targets acquired, weapons online. New primary targets acquired, weapons online.
549042 Seekers mean Drifters, pilots, so take them down. Maintain primaries, maintain alertness and keep up the good work! Seekers mean Drifters, pilots, so take them down. Maintain primaries, maintain alertness and keep up the good work!
549043 Alert all cruisers! A HUGE new enemy strike group has warped in, new primaries are Drifter battleships, I repeat, Drifter Battleships! ... Divine Lord! This is a full-scale assault! Alert all cruisers! A HUGE new enemy strike group has warped in, new primaries are Drifter battleships, I repeat, Drifter Battleships! ... Divine Lord! This is a full-scale assault!
549044 New designated primary targets acquired. Weapons online. New designated primary targets acquired. Weapons online.
549045 They're heading straight for the Empress! All cruisers get to the Seraph, defend your Empress! They're heading straight for the Empress! All cruisers get to the Seraph, defend your Empress!
549046 New course set, initiating pursuit. 10km to target. New course set, initiating pursuit. 10km to target.
549047 The Seraph is down, I repeat, Seraph is down. The Empress is lost. She's lost... All cruisers stay on target, use the opportunity to repair any damage and stay in the fight. This attack must be avenged, so let's take as many of them with us as possible! Death is no obstacle! The Seraph is down, I repeat, Seraph is down. The Empress is lost. She's lost... All cruisers stay on target, use the opportunity to repair any damage and stay in the fight. This attack must be avenged, so let's take as many of them with us as possible! Death is no obstacle!
549048 Repair system now under your control. Repair system now under your control.
549049 Click once on your repairer module to activate it Click once on your repairer module to activate it
549050 Capsuleer, we are taking heavy damage. Capsuleer, we are taking heavy damage.
549051 Maintain primaries and keep your repair systems active, we'll give them everything we've got! Maintain primaries and keep your repair systems active, we'll give them everything we've got!
549052 Systems beyond repair. Initiating capsule ejection. Systems beyond repair. Initiating capsule ejection.
549055 Temporal flow anomalies spiking. Agility increased. Temporal flow anomalies spiking. Agility increased. UI/Invasion/HUD/SystemEffectIncreasedAgilityHint
549056 New Storyline mission available New Storyline mission available UI/Neocom/Blink/NewStorylineMissionAvailable
549057 Leviathanic Leshak Leviathanic Leshak Item name for typeID 52320 (Invading Precursor Entities)
549058 Remote control disrupted by entropic radiation. Drone damage reduced. Remote control disrupted by entropic radiation. Drone damage reduced. UI/Invasion/HUD/SystemEffectDroneDamageReducedHint
549059 Local gravitational instabilities. Drone speed reduced. Local gravitational instabilities. Drone speed reduced. UI/Invasion/HUD/SystemEffectDroneSpeedDecreasedHint
549060 Entropic radiation compromising material integrity. Hull resistance reduced. Entropic radiation compromising material integrity. Hull resistance reduced. UI/Invasion/HUD/SystemEffectReducedHullHPHint
549062 Asteroids are crumbling due to disruptive entropic radiation. Mining cycle times reduced. Asteroids are crumbling due to disruptive entropic radiation. Mining cycle times reduced. UI/Invasion/HUD/SystemEffectReducedMiningCycleTimeHint
549068 To determine the location of the Sleeper Enclave, use your ship's Overview. Your Overview is the best place to see a list of interactable items while in space. To determine the location of the Sleeper Enclave, use your ship's Overview. Your Overview is the best place to see a list of interactable items while in space.
549069 Captain, there are Seekers here. Our mission is to eliminate them.

Locate the nearby Seeker in space or in your Overview.

Next, right-click on the Seeker and select 'Approach'.
Captain, there are Seekers here. Our mission is to eliminate them.

Locate the nearby Seeker in space or in your Overview.

Next, right-click on the Seeker and select 'Approach'.
549070 Now you should lock the target.

Right-click on the Seeker and select 'Lock Target'.
Now you should lock the target.

Right-click on the Seeker and select 'Lock Target'.
549071 Destroy the Seeker by clicking the 'Primary Weapon' button on your HUD.

Destroy both Seekers to complete your mission.
Destroy the Seeker by clicking the 'Primary Weapon' button on your HUD.

Destroy both Seekers to complete your mission.
549082 Triglavian Invasions Triglavian Invasions UI/Agency/ContentGroups/ContentGroupTriglavianInvasions
549083 The Triglavian Collective has breached out of Abyssal Deadspace and are confirmed to have invaded New Eden. The Triglavian Collective has breached out of Abyssal Deadspace and are confirmed to have invaded New Eden. UI/Agency/ContentGroups/Descriptions/TriglavianInvasions
549096 Planet types filtered out: Planet types filtered out: UI/Agency/PlanetaryProduction/planetTypesFilteredOut
549097 {numPlanets} filtered out {numPlanets} filtered out UI/Agency/PlanetaryProduction/numPlanetsFilteredOut
549098 This is a ruined Sleeper enclave. It seems someone attacked it. Very strange.

To view items in space, HOLD DOWN the LEFT MOUSE BUTTON and move your mouse around to rotate your camera.
This is a ruined Sleeper enclave. It seems someone attacked it. Very strange.

To view items in space, HOLD DOWN the LEFT MOUSE BUTTON and move your mouse around to rotate your camera.
549099 Captain, there are seekers here. Our mission is to eliminate them.

Locate and approach the nearest Seeker in space or in your Overview.
Captain, there are seekers here. Our mission is to eliminate them.

Locate and approach the nearest Seeker in space or in your Overview.
549100 Now you should lock the target.

Right-click on the Seeker and select 'Lock Target'.
Now you should lock the target.

Right-click on the Seeker and select 'Lock Target'.
549101 It's time to orbit the Seeker and prepare to fire your weapons!

Right-click on the Seeker and select 'Orbit at 500m' to circle it.
It's time to orbit the Seeker and prepare to fire your weapons!

Right-click on the Seeker and select 'Orbit at 500m' to circle it.
549102 Explore the investigation site Explore the investigation site
549103 Rotate your camera to explore the investigation site. Rotate your camera to explore the investigation site.
549104 Approach the Seeker Approach the Seeker
549108 Locate and Approach the Seeker Locate and Approach the Seeker
549110 Lock the seeker Lock the seeker
549111 Lock targets on the seeker Lock targets on the seeker
549112 Orbit the seeker Orbit the seeker
549113 Use your overview to right click and orbit the seeker. Use your overview to right click and orbit the seeker.
549156 Invasion Core Environment Invasion Core Environment Item name for typeID 52326 (MassiveEnvironments)
549157 Invasion Neighbourhood Environment Invasion Neighbourhood Environment Item name for typeID 52327 (MassiveEnvironments)
549158 Invasion Fringe Environment Invasion Fringe Environment Item name for typeID 52328 (MassiveEnvironments)
549159 Empress Jamyl's Avatar Empress Jamyl's Avatar Item name for typeID 52329 (Hidden Zenith Amarr Capital)
549194 You are are involved in a war. Undocking will make you vulnerable to war targets.
Are you sure you want to do this?
You are are involved in a war. Undocking will make you vulnerable to war targets.
Are you sure you want to do this?
549195 Undock While at War? Undock While at War?
549209 Leviathanic Damavik Leviathanic Damavik Item name for typeID 52336 (Invading Precursor Entities)
549210 Leviathanic Drekavac Leviathanic Drekavac Item name for typeID 52337 (Invading Precursor Entities)
549211 Leviathanic Leshak Leviathanic Leshak Item name for typeID 52338 (Invading Precursor Entities)
549212 Only the CEO and directors in the corporation can start wars on behalf of the corporation Only the CEO and directors in the corporation can start wars on behalf of the corporation UI/Corporations/Wars/DeclareWarNotAvailableCorp
549213 Only the CEO and directors in the alliance's executor corporation can start wars on behalf of the alliance Only the CEO and directors in the alliance's executor corporation can start wars on behalf of the alliance UI/Corporations/Wars/DeclareWarNotAvailableAlliance
549214 Small Rift Small Rift Item name for typeID 52343 (Large Collidable Object)
549215 Large Rift Large Rift Item name for typeID 52344 (Large Collidable Object)
549216 Under the 'Skills' tab click on a category and pick a skill you wish to train. I would recommend the category 'Spaceship Command' and the skill also called 'Spaceship Command'.

Move your mouse pointer over a skill to reveal more options and information. From here you can add skills to your queue and even purchase new skills. Click on the "Train to Level" button to add a skill to your training queue.
Under the 'Skills' tab click on a category and pick a skill you wish to train. I would recommend the category 'Spaceship Command' and the skill also called 'Spaceship Command'.

Move your mouse pointer over a skill to reveal more options and information. From here you can add skills to your queue and even purchase new skills. Click on the "Train to Level" button to add a skill to your training queue.
549217 Skills Tab Skills Tab
549218 Access your skills here Access your skills here
549221 Your skill is now training, I will notify you when the skill training has completed. You can add more skills to the queue the same way, or even buy new skills.

To proceed with the missions open The Agency, select Tutorials and click on Introductions to select and activate the next mission.
Your skill is now training, I will notify you when the skill training has completed. You can add more skills to the queue the same way, or even buy new skills.

To proceed with the missions open The Agency, select Tutorials and click on Introductions to select and activate the next mission.
549223 Your skill is now training, I will notify you when the skill training has completed.

To proceed with the missions open The Agency, select Tutorials and click on Introductions to select and activate the next mission.
Your skill is now training, I will notify you when the skill training has completed.

To proceed with the missions open The Agency, select Tutorials and click on Introductions to select and activate the next mission.
549229 This war will end soon and it's too late to offer assistance now. This war will end soon and it's too late to offer assistance now.
549230 Reset all filters on this page to their defaults Reset all filters on this page to their defaults UI/Agency/resetAllPageFilters
549231 Rift closed. Enjoy your rocks. Rift closed. Enjoy your rocks.
549232 Invasions are difficult group content recommended for fleets of capsuleers. Invasions are difficult group content recommended for fleets of capsuleers. UI/Agency/GroupContentHints/Invasions
549233 Triglavian Collective forces have broken out of Abyssal Deadspace and are confirmed to have invaded several systems. The citizens of New Eden must join forces to flush them out before it's too late. Triglavian Collective forces have broken out of Abyssal Deadspace and are confirmed to have invaded several systems. The citizens of New Eden must join forces to flush them out before it's too late. UI/Agency/TriglavianInvasionsText
549234 Triglavian Invasion in {systemName} Triglavian Invasion in {systemName} UI/Agency/TriglavianInvasionIn
549235 To destroy the second seeker you should orbit, lock targets and fire your primary weapon. To destroy the second seeker you should orbit, lock targets and fire your primary weapon.
549248 No results based on selected filters No results based on selected filters UI/Agency/noResultsBasedOnFilters
549257 Simple Rift Simple Rift
549276 Triglavian Invasion Triglavian Invasion UI/Invasion/HUD/DistributionName
549321 Invasion-Wide Effects Invasion-Wide Effects UI/Invasion/HUD/InvasionWideEffects
549322 Undocking Undocking UI/Station/Undocking
549332 Can fit Assault Damage Controls Can fit <a href=showinfo:47254>Assault Damage Controls</a>
549333 reduction in Microwarpdrive signature radius penalty reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty
549334 reduced Smart Bomb capacitor need reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
549335 bonus to Remote Armor Repairer range bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range
549336 reduced Energy Neutralizer capacitor need reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
549337 reduced Remote Armor Repairer capacitor need reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need
549338 bonus to Light Entropic Disintegrator damage bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> damage
549339 bonus to all armor resistances bonus to all armor resistances
549340 bonus to Energy Neutralizer, Smart Bomb, and Remote Armor Repairer power grid requirement bonus to <a href=showinfo:3423>Energy Neutralizer</a>, <a href=showinfo:3421>Smart Bomb</a>, and <a href=showinfo:16069>Remote Armor Repairer</a> power grid requirement
549341 bonus to Light Entropic Disintegrator maximum damage multiplier bonus bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> maximum damage multiplier bonus
549342 reduced Smart Bomb capacitor need reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
549343 reduced Energy Neutralizer capacitor need reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
549344 reduced Remote Armor Repairer capacitor need reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need
549345 bonus to Remote Armor Repairer range bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range
549346 Can use one Command Burst module Can use one <a href=showinfo:3348>Command Burst</a> module
549347 Can fit Micro Jump Field Generators Can fit Micro Jump Field Generators
549348 reduction in Microwarpdrive signature radius penalty reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty
549349 reduction in reactivation delay for Defender Launcher reduction in reactivation delay for <a href=showinfo:3323>Defender Launcher</a>
549350 reduction in powergrid requirements for Command Bursts reduction in powergrid requirements for <a href=showinfo:3348>Command Bursts</a>
549351 bonus to Light Entropic Disintegrator optimal range bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> optimal range
549352 bonus to Light Entropic Disintegrator damage bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> damage
549353 bonus to Skirmish Command and Information Command Burst effect strength and duration bonus to <a href=showinfo:3349>Skirmish Command</a> and <a href=showinfo:20495>Information Command</a> Burst effect strength and duration
549354 reduction in Micro Jump Field Generator spool up time reduction in <a href=showinfo:37479>Micro Jump Field Generator</a> spool up time
549355 Can fit Assault Damage Controls Can fit <a href=showinfo:47254>Assault Damage Controls</a>
549356 reduction in Microwarpdrive signature radius penalty reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty
549357 reduced Energy Neutralizer capacitor need reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
549358 reduced Remote Armor Repairer capacitor need reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need
549359 reduced Smart Bomb capacitor need reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
549360 bonus to Remote Armor Repairer range bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range
549361 bonus to Heavy Entropic Disintegrator damage bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> damage
549362 bonus to Heavy Entropic Disintegrator tracking speed bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> tracking speed
549363 bonus to Heavy Entropic Disintegrator maximum damage multiplier bonus bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> maximum damage multiplier bonus
549364 bonus to Energy Neutralizer, Smart Bomb, and Remote Armor Repairer power grid requirement bonus to <a href=showinfo:3423>Energy Neutralizer</a>, <a href=showinfo:3421>Smart Bomb</a>, and <a href=showinfo:16069>Remote Armor Repairer</a> power grid requirement
549368 Veles Light Entropic Disintegrator Blueprint Veles Light Entropic Disintegrator Blueprint Item name for typeID 52348 (Precursor Weapon Blueprint)
549369 Veles Heavy Entropic Disintegrator Blueprint Veles Heavy Entropic Disintegrator Blueprint Item name for typeID 52349 (Precursor Weapon Blueprint)
549370 Veles Supratidal Entropic Disintegrator Blueprint Veles Supratidal Entropic Disintegrator Blueprint Item name for typeID 52350 (Precursor Weapon Blueprint)
549372 An invitation to start a mutual war already exists from {fromOwnerID} to {toOwnerID}. An invitation to start a mutual war already exists from <b>{fromOwnerID}</b> to <b>{toOwnerID}</b>.
549373 Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.

One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.

One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
549374 Nergal Singularity Storm SKIN (Permanent) Nergal Singularity Storm SKIN (Permanent) Item name for typeID 52351 (Permanent SKIN)
549375 Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.

One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.

One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Item description for "Nergal Singularity Storm SKIN (Permanent)" (typeID 52351)
549376 Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.

One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.

One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
549377 Draugur Singularity Storm SKIN (Permanent) Draugur Singularity Storm SKIN (Permanent) Item name for typeID 52352 (Permanent SKIN)
549378 Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.

One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.

One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Item description for "Draugur Singularity Storm SKIN (Permanent)" (typeID 52352)
549379 Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.

One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.

One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
549380 Ikitursa Singularity Storm SKIN (Permanent) Ikitursa Singularity Storm SKIN (Permanent) Item name for typeID 52353 (Permanent SKIN)
549381 Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.

One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.

One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship.
Item description for "Ikitursa Singularity Storm SKIN (Permanent)" (typeID 52353)
549382 Confirm undocking in solar system undergoing Triglavian Invasion Confirm undocking in solar system undergoing Triglavian Invasion UI/SystemMenu/ResetSettings/ResetSuppressMessageSettings/InvasionWarningUndockConfirmation
549383 ECM TFU Wreck ECM TFU Wreck Item name for typeID 52354 (Wreck)
549384 Damp TFU Wreck Damp TFU Wreck Item name for typeID 52355 (Wreck)
549385 Web TFU Wreck Web TFU Wreck Item name for typeID 52356 (Wreck)
549386 MJFG TFU Wreck MJFG TFU Wreck Item name for typeID 52357 (Wreck)
549387 Bomb TFU Wreck Bomb TFU Wreck Item name for typeID 52358 (Wreck)
549388 Triglavian Support Structure 1 Triglavian Support Structure 1 Item name for typeID 52359 (#System)
549389 Triglavian Support Structure 2 Triglavian Support Structure 2 Item name for typeID 52360 (#System)
549390 Ark Ark Item name for typeID 52361 (#System)
549391 Triglavian invasion centered on {[location]solarSystemID.name} Triglavian invasion centered on {[location]solarSystemID.name} UI/Invasion/ChatChannelName
549397 Triglavian Boundary Geodesic 140k Triglavian Boundary Geodesic 140k Item name for typeID 52362 (Non-Interactable Object)
549398 Used to visually establish Triglavian dungeon boundaries. Used to visually establish Triglavian dungeon boundaries. Item description for "Triglavian Boundary Geodesic 140k" (typeID 52362)
549399 Particle cloud spiral 01a Particle cloud spiral 01a Item name for typeID 52363 (Non-Interactable Object)
549400 ENV_RedFog_01a ENV_RedFog_01a Item name for typeID 52364 (Non-Interactable Object)
549401 When enabled, incoming invitations to enter into a mutual war will be automatically blocked. When enabled, incoming invitations to enter into a mutual war will be automatically blocked. UI/Corporations/Wars/BlockMutualInvitesHint
549402 Block incoming invites Block incoming invites UI/Corporations/Wars/BlockMutualInvites
549403 Are you sure you wish to leave your active ship and board a Corvette? Are you sure you wish to leave your active ship and board a Corvette? UI/Station/ConfirmMoveToNewbieShip
549404 Board my Corvette Board my Corvette UI/Station/CreateNewbieShipButton
549405 Click to board your complimentary Corvette. Click to board your complimentary Corvette. UI/Station/CreateNewbieShipTooltip
549406 You are already in a Corvette. You are already in a Corvette. UI/Station/AlreadyInNewbieShip
549407 War War UI/Corporations/Wars/LandingPageWarsHeader
549408 War Bills War Bills UI/Corporations/Wars/LandingPageWarBillsHeader
549409 Allies Allies UI/Corporations/Wars/LandingPageAlliesHeader
549410 Mutual Wars Mutual Wars UI/Corporations/Wars/LandingPageMutualWarsHeader
549411 War Eligibility War Eligibility UI/Corporations/Wars/LandingPageWarEligibilityHeader
549412 Peace Time Peace Time UI/Corporations/Wars/LandingPagePeaceHeader
549413 Wars are a way to fight in HS [placholder] Wars are a way to fight in HS [placholder] UI/Corporations/Wars/LandingPageWarsDesc
549414 You need to pay for war![placholder] You need to pay for war![placholder] UI/Corporations/Wars/LandingPageWarBillsDesc
549415 As a defender, you can get allies to assist in your war[placholder] As a defender, you can get allies to assist in your war[placholder] UI/Corporations/Wars/LandingPageAlliesDesc
549416 Mutual wars can be declared[placholder] Mutual wars can be declared[placholder] UI/Corporations/Wars/LandingPageMutualWarsDesc
549417 To be eligible for formal wars, you need to own a structure. To be able to declare a war, you must own a structure in high security.[placholder] To be eligible for formal wars, you need to own a structure. To be able to declare a war, you must own a structure in high security.[placholder] UI/Corporations/Wars/LandingPageWarEligibilityDesc
549418 After you lose a war HQ or your war is surrendered, there will be peace time between you and the other party.[placholder] After you lose a war HQ or your war is surrendered, there will be peace time between you and the other party.[placholder] UI/Corporations/Wars/LandingPagePeaceDesc
549419 more about wars in general[placholder] more about wars in general[placholder] UI/Corporations/Wars/LandingPageWarsTooltip
549420 more about war bills[placholder] more about war bills[placholder] UI/Corporations/Wars/LandingPageWarBillsTooltip
549421 more about allies[placholder] more about allies[placholder] UI/Corporations/Wars/LandingPageAlliesTooltip
549422 more about mutual wars[placholder] more about mutual wars[placholder] UI/Corporations/Wars/LandingPageMutualWarsTooltip
549423 more about war permits/eligibility[placholder] more about war permits/eligibility[placholder] UI/Corporations/Wars/LandingPageWarEligibilityTooltip
549424 more about peace time[placholder] more about peace time[placholder] UI/Corporations/Wars/LandingPagePeaceTooltip
549425 War Info War Info UI/Corporations/Wars/LandingPageTab
549426 {corpOrAllianceLink} is in {[numeric]numActiveWars} {[numeric]numActiveWars-> "active war", "active wars"}, with {[numeric]numPendingWars} {[numeric]numPendingWars-> "pending war", "pending wars"} starting soon. {corpOrAllianceLink} is in {[numeric]numActiveWars} {[numeric]numActiveWars-> "active war", "active wars"}, with {[numeric]numPendingWars} {[numeric]numPendingWars-> "pending war", "pending wars"} starting soon. UI/Corporations/Wars/LandingPageWarStatusCurrentAndPendingWars
549427 {corpOrAllianceLink} is in {[numeric]numActiveWars} {[numeric]numActiveWars-> "active war", "active wars"}. {corpOrAllianceLink} is in {[numeric]numActiveWars} {[numeric]numActiveWars-> "active war", "active wars"}. UI/Corporations/Wars/LandingPageWarStatusCurrentWars
549428 {corpOrAllianceLink} is not in any active wars right now, but {[numeric]numPendingWars} {[numeric]numPendingWars-> "pending war", "pending wars"} will be starting soon. {corpOrAllianceLink} is not in any active wars right now, but {[numeric]numPendingWars} {[numeric]numPendingWars-> "pending war", "pending wars"} will be starting soon. UI/Corporations/Wars/LandingPageWarStatusPendingWars
549429 {corpOrAllianceLink} is not involved in any wars. {corpOrAllianceLink} is not involved in any wars. UI/Corporations/Wars/LandingPageWarStatusNoWars
549430 Particle cloud 01a Particle cloud 01a Item name for typeID 52365 (Non-Interactable Object)
549431 Something went wrong when attempting to provide you with a new corvette. Please try again later. Something went wrong when attempting to provide you with a new corvette. Please try again later.
549432 You cannot perform this action. You cannot perform this action.
549433 {toOwnerID} has chosen to automatically block all mutual way invites at this time. <b>{toOwnerID}</b> has chosen to automatically block all mutual way invites at this time.
549434 Invite blocked by recipient Invite blocked by recipient
549435 You are already in a Corvette. You are already in a Corvette.
549436 {[numeric]numBills} {[numeric]numBills-> "unpaid bill", "unpaid bills"}. {[numeric]numBills} {[numeric]numBills-> "unpaid bill", "unpaid bills"}. UI/Corporations/Wars/LandingPageWarBillStatusWithBills
549437 No outstanding war bills. No outstanding war bills. UI/Corporations/Wars/LandingPageWarBillStatusWithoutBills
549438 {corpOrAllianceLink} has {[numeric]numAllies} {[numeric]numAllies-> "organization", "organizations"} assisting them in war, and is involved in {[numeric]numAllyWars} {[numeric]numAllyWars-> "war", "wars"} as an ally. {corpOrAllianceLink} has {[numeric]numAllies} {[numeric]numAllies-> "organization", "organizations"} assisting them in war, and is involved in {[numeric]numAllyWars} {[numeric]numAllyWars-> "war", "wars"} as an ally. UI/Corporations/Wars/LandingPagAllyStatusAllyAndAllied
549439 {corpOrAllianceLink} is involved in {[numeric]numAllyWars} {[numeric]numAllyWars-> "war", "wars"} as an ally. {corpOrAllianceLink} is involved in {[numeric]numAllyWars} {[numeric]numAllyWars-> "war", "wars"} as an ally. UI/Corporations/Wars/LandingPagAllyStatusAlly
549440 {corpOrAllianceLink} has {[numeric]numAllies} {[numeric]numAllies-> "organization", "organizations"} assisting them in war. {corpOrAllianceLink} has {[numeric]numAllies} {[numeric]numAllies-> "organization", "organizations"} assisting them in war. UI/Corporations/Wars/LandingPagAllyStatusAllied
549441 {corpOrAllianceLink} has no war allies. {corpOrAllianceLink} has no war allies. UI/Corporations/Wars/LandingPagAllyStatusNoAllies
549442 {corpOrAllianceLink} is involved in {[numeric]numMutualWars} {[numeric]numMutualWars-> "mutual war", "mutual wars"}. {corpOrAllianceLink} is involved in {[numeric]numMutualWars} {[numeric]numMutualWars-> "mutual war", "mutual wars"}. UI/Corporations/Wars/LandingPageMutualWarsExist
549443 {corpOrAllianceLink} is not involved in any mutual war. {corpOrAllianceLink} is not involved in any mutual war. UI/Corporations/Wars/LandingPageMutualWarsNoWar
549444 {corpOrAllianceLink} does not have a war permit, and therefore cannot get involved in wars. {corpOrAllianceLink} does not have a war permit, and therefore cannot get involved in wars. UI/Corporations/Wars/LandingPageEligibilityStatusNoPermit
549447 {corpOrAllianceLink} has a War Permit and owns {[numeric]numHq} {[numeric]numHq-> "structure", "structures"} that could serve as war headquarters. {corpOrAllianceLink} has a War Permit and owns {[numeric]numHq} {[numeric]numHq-> "structure", "structures"} that could serve as war headquarters. UI/Corporations/Wars/LandingPageEligibilityStatusWarPermitAndWarHq
549448 {corpOrAllianceLink} has a War Permit but owns no structures that could server as war headquarters. {corpOrAllianceLink} has a War Permit but owns no structures that could server as war headquarters. UI/Corporations/Wars/LandingPageEligibilityStatusWarPermitAndNoHq
549449 To approach the seeker, right-click on the Seeker and select 'Approach'. To approach the seeker, right-click on the Seeker and select 'Approach'.
549450 Board my Corvette Board my Corvette
549451 Click this button to board your new Corvette. Click this button to board your new Corvette.
549453 You cannot send another mutual war invitation as you already have {maxOutgoingInvites} outgoing invites. If you still wish to send this one then you should withdraw one of those invites first. You cannot send another mutual war invitation as you already have {maxOutgoingInvites} outgoing invites. If you still wish to send this one then you should withdraw one of those invites first.
549454 Unable to provide corvette Unable to provide corvette
549481 Triglavian support structure 3 Triglavian support structure 3 Item name for typeID 52390 (#System)
549482 Triglavian Twilight Triglavian Twilight
549483 Triglavian Twilight Triglavian Twilight
549485 Apocalypse Triglavian Twilight SKIN (Permanent) Apocalypse Triglavian Twilight SKIN (Permanent) Item name for typeID 52392 (Permanent SKIN)
549486 Prophecy Triglavian Twilight SKIN (Permanent) Prophecy Triglavian Twilight SKIN (Permanent) Item name for typeID 52393 (Permanent SKIN)
549487 Coercer Triglavian Twilight SKIN (Permanent) Coercer Triglavian Twilight SKIN (Permanent) Item name for typeID 52394 (Permanent SKIN)
549488 Thorax Triglavian Twilight SKIN (Permanent) Thorax Triglavian Twilight SKIN (Permanent) Item name for typeID 52395 (Permanent SKIN)
549489 Megathron Triglavian Twilight SKIN (Permanent) Megathron Triglavian Twilight SKIN (Permanent) Item name for typeID 52396 (Permanent SKIN)
549490 Brutix Triglavian Twilight SKIN (Permanent) Brutix Triglavian Twilight SKIN (Permanent) Item name for typeID 52397 (Permanent SKIN)
549491 Algos Triglavian Twilight SKIN (Permanent) Algos Triglavian Twilight SKIN (Permanent) Item name for typeID 52398 (Permanent SKIN)
549492 Caracal Triglavian Twilight SKIN (Permanent) Caracal Triglavian Twilight SKIN (Permanent) Item name for typeID 52399 (Permanent SKIN)
549493 Scorpion Triglavian Twilight SKIN (Permanent) Scorpion Triglavian Twilight SKIN (Permanent) Item name for typeID 52400 (Permanent SKIN)
549494 Drake Triglavian Twilight SKIN (Permanent) Drake Triglavian Twilight SKIN (Permanent) Item name for typeID 52401 (Permanent SKIN)
549495 Cormorant Triglavian Twilight SKIN (Permanent) Cormorant Triglavian Twilight SKIN (Permanent) Item name for typeID 52402 (Permanent SKIN)
549496 Stabber Triglavian Twilight SKIN (Permanent) Stabber Triglavian Twilight SKIN (Permanent) Item name for typeID 52403 (Permanent SKIN)
549497 Typhoon Triglavian Twilight SKIN (Permanent) Typhoon Triglavian Twilight SKIN (Permanent) Item name for typeID 52404 (Permanent SKIN)
549498 Hurricane Triglavian Twilight SKIN (Permanent) Hurricane Triglavian Twilight SKIN (Permanent) Item name for typeID 52405 (Permanent SKIN)
549499 Talwar Triglavian Twilight SKIN (Permanent) Talwar Triglavian Twilight SKIN (Permanent) Item name for typeID 52406 (Permanent SKIN)
549500 View outside View outside UI/Station/ViewOutside
549501 View inside View inside UI/Station/ViewHangar
549502 Move your camera outside the structure to observe the surroundings. Move your camera outside the structure to observe the surroundings. UI/Station/ViewOutsideHint
549503 Move your camera inside the structure. Move your camera inside the structure. UI/Station/ViewHangarHint
549504 You are in the process of undocking. You are in the process of undocking. UI/Station/UndockingInProgressHint
549505 Assume direct control of this structure. Assume direct control of this structure. UI/Station/TakeControlHint
549506 You do not have the required permissions to take control of this structure. You do not have the required permissions to take control of this structure. UI/Station/MayNotTakeControlHint
549513 {corpAllianceName} is in an alliance {corpAllianceName} is in an alliance UI/Corporations/Wars/WarDeclareInAlliance
549518 Your corporation has made an offer to assist in a war. While that offer stands, you cannot apply for alliance membership. ally offers. Your corporation has made an offer to assist in a war. While that offer stands, you cannot apply for alliance membership. ally offers.
549519 Ally proposal pending Ally proposal pending
549520 This ally offer has been retracted. This ally offer has been retracted.
549521 Offer has been retracted Offer has been retracted
549522 You cannot offer your assistance in ongoing wars while your corporation has open alliance applications. You cannot offer your assistance in ongoing wars while your corporation has open alliance applications.
549523 You have pending alliance applications You have pending alliance applications
549524 Unfortunately, {ownerID} is no longer eligible for warfare. In accordance with CONCORD rules of engagement they cannot be allies in your conflict and its offer to assist you has been retracted. Unfortunately, {ownerID} is no longer eligible for warfare. In accordance with CONCORD rules of engagement they cannot be allies in your conflict and its offer to assist you has been retracted.
549525 Ally not eligible for war Ally not eligible for war
549530 Arbitrator Triglavian Twilight SKIN (Permanent) Arbitrator Triglavian Twilight SKIN (Permanent) Item name for typeID 52407 (Permanent SKIN)
549532 <fontsize=20>Citizen Science in EVE</fontsize>

The Sisters of EVE are calling for the brightest scientific minds in New Eden
to assist in their research projects. Any Capsuleers can lend their spare
brainpower to help analyze large data sets, and get paid in return.

Each project is a unique mini-game challenge that contributes to real
scientific research around the world. There are no requirements or risks for
participating. Simply play Project Discovery, earn ISK and exclusive rewards
for your time!
<fontsize=20><b>Citizen Science in EVE</b></fontsize>

The Sisters of EVE are calling for the brightest scientific minds in New Eden
to assist in their research projects. Any Capsuleers can lend their spare
brainpower to help analyze large data sets, and get paid in return.

Each project is a unique mini-game challenge that contributes to real
scientific research around the world. There are no requirements or risks for
participating. Simply play Project Discovery, earn ISK and exclusive rewards
for your time!
UI/Agency/ProjectDiscovery/Description
549533 Current project: Current project: UI/Agency/ProjectDiscovery/CurrentProject
549534 Exoplanets Exoplanets UI/Agency/ProjectDiscovery/Exoplanets/Exoplanets
549535 Discover orbiting Exoplanets on distant stars using the transit photometry technique. Discover orbiting Exoplanets on distant stars using the transit photometry technique. UI/Agency/ProjectDiscovery/Exoplanets/Description
549536 Open Project Discovery Open Project Discovery UI/Agency/ProjectDiscovery/OpenProjectDiscovery
549539 This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Zorya's Supratidal Entropic Disintegrator" (typeID 52240)
549540 This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Zorya's Light Entropic Disintegrator" (typeID 52236)
549541 This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon.
Item description for "Zorya's Heavy Entropic Disintegrator" (typeID 52238)
549542 Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Item description for "Veles Entropic Radiation Sink" (typeID 52244)
549543 Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Item description for "Zorya's Entropic Radiation Sink" (typeID 52242)
549728 Serenity - Battleship Mining Serenity - Battleship Mining
549729 Ore Mined Ore Mined
549731 Serenity - Battleship Mining Serenity - Battleship Mining
549732 Ore Mined Ore Mined
549733 Mine 500 units of Azure Plagioclase while piloting a Megathron, Raven, Tempest or Apocalypse. Mine 500 units of Azure Plagioclase while piloting a Megathron, Raven, Tempest or Apocalypse.
549734 Serenity - Industrial killing Serenity - Industrial killing
549735 NPC Killed NPC Killed
549736 Kill NPCs while piloting an Industrial ship. Kill NPCs while piloting an Industrial ship.
549737 Serenity - Katia Sae Monument Serenity - Katia Sae Monument
549738 Target Observed Target Observed
549739 Observe Journey of Katia Sae Memorial. Observe Journey of Katia Sae Memorial.
549740 Serenity - Pirate Shipyard Serenity - Pirate Shipyard
549741 Shipyard Destroyed Shipyard Destroyed
549742 Successfully destroy a Pirate Shipyard. Successfully destroy a Pirate Shipyard.
549743 +{[numeric]count} required {[numeric]count -> "skill", "skills"} +{[numeric]count} required {[numeric]count -> "skill", "skills"} UI/Skills/AdditionalRequiredSkills
549744 Serenity - Battleship Salvaging Serenity - Battleship Salvaging
549745 Wreck Salvaged Wreck Salvaged
549746 Successfully salvage 10 Battleship wrecks. Successfully salvage 10 Battleship wrecks.
549749 You have unclaimed items in your redemption queue You have unclaimed items in your redemption queue UI/Redeem/NewRedeemItemsNotificationDescription

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graphics/generic/vortex/wormholecap_01a.gr2
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graphics/generic/vortex/wormholetr_swirl_01a.gr2
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graphics/generic/vortex/wormholetr_swirl_glow_01a.gr2
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staticdata/icetypesbydungeonid.static
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texture/fx/gradients/gradientbeat_01c.dds
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texture/fx/gradients/horizontal_bottom_02bn.dds
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texture/fx/gradients/linear_vertical_01b.dds
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texture/fx/gradients/ramp_abysscc_inferno_01b.dds
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texture/fx/gradients/ramp_ecm_01a.dds
11
texture/fx/gradients/ramp_web_01a.dds
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texture/fx/gradients/threeprong_01a.dds
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texture/fx/gradients/threeprong_01b.dds
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texture/fx/gradients/wormhole_01a.dds
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texture/fx/gradients/wredbox_01a.dds
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texture/fx/motionparticles/mpramp_caustictileloop_01d.dds
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texture/fx/particles/distortradialwave_01a.dds
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texture/projection/obsidian_01.dds
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texture/sprite/armor1impactki_01.dds
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texture/sprite/triglavian_holo_atlas.dds
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ui/texture/classes/agency/groupcontenticon.png
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ui/texture/classes/agency/icongroupactivity.png
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ui/texture/classes/agency/navbuttontop.png
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ui/texture/classes/agency/navigationcards/astrahusclean.png
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ui/texture/classes/agency/navigationcards/attack.png
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ui/texture/classes/agency/navigationcards/battle1.png
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ui/texture/classes/agency/navigationcards/battle2.png
908
ui/texture/classes/agency/navigationcards/concord.png
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ui/texture/classes/agency/navigationcards/exploration.png
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ui/texture/classes/agency/navigationcards/explore.png
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ui/texture/classes/agency/navigationcards/industrial.png
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ui/texture/classes/agency/navigationcards/mining.png
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ui/texture/classes/agency/navigationcards/mining1.png
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ui/texture/classes/agency/navigationcards/miningscreenshot.png
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ui/texture/classes/agency/sunbackgrounds/sun_yellow_01a.png
24
ui/texture/classes/agency/sunbackgrounds/sun_yellow_01b.png
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ui/texture/classes/agency/sunbackgrounds/sun_yellow_small_01b.png
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ui/texture/classes/agency/triglavianart.png
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ui/texture/classes/epicarcbar/linevertical.png
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ui/texture/classes/gatenotifications/stargate_ongoinginvasion.dds
11
ui/texture/classes/gatenotifications/stargate_triglavian.dds
87
ui/texture/classes/gatenotifications/stargate_triglavianincursion_level0.dds
87
ui/texture/classes/gatenotifications/stargate_triglavianincursion_level1.dds
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ui/texture/classes/gatenotifications/stargate_triglavianincursion_level2.dds
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ui/texture/classes/gatenotifications/stargate_triinvasionwarning.dds
1398
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ui/texture/classes/influencebar/increasedshipagility.png
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ui/texture/classes/influencebar/reducedhullhp.png
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ui/texture/classes/influencebar/reducedminingcycletime.png
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ui/texture/classes/infopanels/inretreat.png
2
ui/texture/classes/infopanels/outriftdetected.png
2
ui/texture/classes/infopanels/scoutsreported.png
2
ui/texture/classes/infopanels/worldarkdetected.png
2
ui/texture/classes/invasions/scenetypecore.png
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ui/texture/classes/invasions/scenetypeinnerlayer.png
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ui/texture/classes/invasions/scenetypeouterlayer.png
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ui/texture/classes/locationinfo/triglavianmarker.png
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ui/texture/classes/skins/icons/2378.png
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ui/texture/classes/skins/icons/2379.png
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ui/texture/classes/war/leftarrow.png
17
ui/texture/classes/war/rightarrow.png
17
ui/texture/icons/inventory/industrydatacore.png
8
ui/texture/icons/inventory/lattice_locked_dekaisogen.png
10
ui/texture/icons/inventory/radiation_absorption_thruster.png
9
ui/texture/icons/inventory/singularity_radiation_convertor.png
7
ui/texture/icons/inventory/trinary_state_processor.png
11
ui/texture/icons/inventory/zero_point_field_manipulator.png
9
ui/texture/icons/modules/mutadecayedassaultdamagecontrol.png
8
ui/texture/icons/modules/mutadecayeddamagecontrol.png
8
ui/texture/icons/modules/mutagravidassaultdamagecontrol.png
7
ui/texture/icons/modules/mutagraviddamagecontrol.png
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ui/texture/icons/modules/mutaunstableassaultdamagecontrol.png
8
ui/texture/icons/modules/mutaunstabledamagecontrol.png
8
ui/texture/icons/triglavian/datacore.png
8
ui/texture/icons/triglavian/lattice_locked_dekaisogen.png
10
ui/texture/icons/triglavian/radiation_absorption_thruster.png
9
ui/texture/icons/triglavian/singularity_radiation_convertor.png
7
ui/texture/icons/triglavian/trinary_state_processor.png
11
ui/texture/icons/triglavian/zero_point_field_manipulator.png
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ui/texture/shared/brackets/triglavian_16.png
4
ui/texture/shared/darkstyle/backward.png
0
ui/texture/shared/darkstyle/buttonbracket.png
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ui/texture/shared/darkstyle/buttonmedium_overstroke.png
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ui/texture/shared/darkstyle/buttonmedium_solid.png
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ui/texture/shared/darkstyle/buttonmedium_stroke.png
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ui/texture/shared/darkstyle/buttonsmall_overstroke.png
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ui/texture/shared/darkstyle/buttonsmall_solid.png
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ui/texture/shared/darkstyle/buttonsmall_stroke.png
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ui/texture/shared/darkstyle/checkmark.png
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ui/texture/shared/darkstyle/decoslant_largel.png
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ui/texture/shared/darkstyle/decoslant_larger.png
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ui/texture/shared/darkstyle/decoslant_small.png
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ui/texture/shared/darkstyle/decoslant_tilel.png
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ui/texture/shared/darkstyle/decoslant_tiler.png
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ui/texture/shared/darkstyle/forward.png
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ui/texture/shared/darkstyle/headerbuttonbottom.png
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ui/texture/shared/darkstyle/panel1corner_overstroke.png
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ui/texture/shared/darkstyle/panel1corner_solid.png
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ui/texture/shared/darkstyle/panel2corner_overstroke.png
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ui/texture/shared/darkstyle/panel2corner_solid.png
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ui/texture/shared/darkstyle/panel2corner_stroke.png
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ui/texture/shared/darkstyle/windowclose.png
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ui/texture/shared/darkstyle/windowminimize.png
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ui/texture/shared/darkstyle/windowtitlebar.png
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ui/texture/shared/darkstyle/windowtitlebar_large.png
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ui/texture/shared/darkstyle/windowtitlebar_tabsback.png
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ui/texture/shared/hamburgermenu_large.png
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2
ui/texture/windowicons/triglavians.png
2
ui/texture/windowicons/uihelper.png
1
video/agency/abyssalspacetest.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

18802
video/agency/abyssalspacetestv04.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

5243
Changed Files (694 Entries)
File Name Size in kb (Decompressed)
audio/atmos.txt
23 -> 81
audio/boosters.txt
24 -> 32
audio/charactercreation.txt
7 -> 34
audio/chinese(prc)/voice.bnk
51237 -> 4181
audio/chinese(prc)/voice.txt
34 -> 376
audio/common.txt
85 -> 86
audio/dungeons.txt
13 -> 9
audio/effects.txt
52 -> 75
audio/english(us)/voice.bnk
50385 -> 4026
audio/english(us)/voice.txt
34 -> 366
audio/french(france)/voice.bnk
51565 -> 4509
audio/french(france)/voice.txt
34 -> 376
audio/german/voice.bnk
51607 -> 4551
audio/german/voice.txt
33 -> 375
audio/hangar.txt
49 -> 77
audio/init.bnk
12 -> 12
audio/init.txt
21 -> 22
audio/interface.txt
130 -> 160
audio/japanese/voice.bnk
51225 -> 4169
audio/japanese/voice.txt
33 -> 376
audio/modules.txt
44 -> 73
audio/music.bnk
105698 -> 74281
audio/music.txt
95 -> 207
audio/placeables.txt
44 -> 138
audio/planets.txt
23 -> 36
audio/russian/voice.bnk
51582 -> 4526
audio/russian/voice.txt
33 -> 375
audio/shipeffects.txt
15 -> 60
audio/turrets.txt
172 -> 205
bin/_PlanetResources.dll
182 -> 182
bin/_audio2.dll
1965 -> 1965
bin/_ctypes.pyd
85 -> 85
bin/_destiny.dll
567 -> 567
bin/_elementtree.pyd
77 -> 77
bin/_evelocalization.dll
250 -> 250
bin/_ime.dll
70 -> 70
bin/_ssl.pyd
996 -> 996
bin/_trinity_dx11_deploy.dll
14115 -> 14445
bin/_trinity_dx9_deploy.dll
14040 -> 14370
bin/_videoplayer.dll
1764 -> 1764
bin/_yaml.pyd
207 -> 207
bin/activityNodesLoader.pyd
83 -> 83
bin/blue.dll
3943 -> 3943
bin/character_colorLocationsLoader.pyd
65 -> 65
bin/character_colorNamesLoader.pyd
65 -> 65
bin/character_modifierLocationsLoader.pyd
65 -> 65
bin/character_resourcesLoader.pyd
66 -> 66
bin/character_sculptingLocationsLoader.pyd
65 -> 65
bin/d3dinfo.pyd
669 -> 669
bin/db.dll
262 -> 262
bin/dynamicItemAttributesLoader.pyd
92 -> 92
bin/effectSequencesLoader.pyd
96 -> 96
bin/effectsLoader.pyd
77 -> 77
bin/exefile.exe
552 -> 552
bin/explosionBucketIDsLoader.pyd
89 -> 89
bin/explosionIDsLoader.pyd
65 -> 65
bin/geo2.dll
196 -> 196
bin/graphicIDsLoader.pyd
91 -> 91
bin/graphicLocationsLoader.pyd
81 -> 81
bin/graphicMaterialSetsLoader.pyd
70 -> 70
bin/groupGraphicsLoader.pyd
86 -> 86
bin/groupRewardsLoader.pyd
80 -> 80
bin/iconIDsLoader.pyd
71 -> 71
bin/loginRewardsLoader.pyd
81 -> 81
bin/newFeaturesLoader.pyd
67 -> 72
bin/nvapi.pyd
725 -> 725
bin/packages/eveProto/generated/client.pyd
1165 -> 1165
bin/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
6432 -> 6473
bin/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
3714 -> 3775
bin/pyEvePathfinder.dll
671 -> 671
bin/pyFSD.dll
784 -> 784
bin/pyexpat.pyd
133 -> 133
bin/python27.dll
3883 -> 3883
bin/soundIDsLoader.pyd
65 -> 65
bin/spacemouse.pyd
62 -> 62
bin/unicodedata.pyd
693 -> 693
bin64/_PlanetResources.dll
232 -> 232
bin64/_audio2.dll
2621 -> 2621
bin64/_ctypes.pyd
109 -> 109
bin64/_destiny.dll
752 -> 752
bin64/_elementtree.pyd
93 -> 93
bin64/_evelocalization.dll
312 -> 312
bin64/_ime.dll
89 -> 89
bin64/_ssl.pyd
1407 -> 1407
bin64/_trinity_dx11_deploy.dll
19781 -> 20262
bin64/_trinity_dx9_deploy.dll
19678 -> 20159
bin64/_videoplayer.dll
1839 -> 1839
bin64/_yaml.pyd
221 -> 221
bin64/activityNodesLoader.pyd
98 -> 98
bin64/blue.dll
5331 -> 5331
bin64/character_colorLocationsLoader.pyd
75 -> 75
bin64/character_colorNamesLoader.pyd
75 -> 75
bin64/character_modifierLocationsLoader.pyd
75 -> 75
bin64/character_resourcesLoader.pyd
77 -> 77
bin64/character_sculptingLocationsLoader.pyd
75 -> 75
bin64/d3dinfo.pyd
889 -> 889
bin64/db.dll
336 -> 337
bin64/dynamicItemAttributesLoader.pyd
111 -> 111
bin64/effectSequencesLoader.pyd
115 -> 115
bin64/effectsLoader.pyd
91 -> 91
bin64/exefile.exe
581 -> 581
bin64/explosionBucketIDsLoader.pyd
108 -> 108
bin64/explosionIDsLoader.pyd
76 -> 76
bin64/geo2.dll
227 -> 227
bin64/graphicIDsLoader.pyd
107 -> 107
bin64/graphicLocationsLoader.pyd
98 -> 98
bin64/graphicMaterialSetsLoader.pyd
81 -> 81
bin64/groupGraphicsLoader.pyd
103 -> 103
bin64/groupRewardsLoader.pyd
95 -> 95
bin64/iconIDsLoader.pyd
83 -> 83
bin64/loginRewardsLoader.pyd
96 -> 96
bin64/newFeaturesLoader.pyd
77 -> 84
bin64/nvapi.pyd
937 -> 937
bin64/packages/eveProto/generated/client.pyd
1165 -> 1165
bin64/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
6432 -> 6473
bin64/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
3714 -> 3775
bin64/pyEvePathfinder.dll
903 -> 903
bin64/pyFSD.dll
1040 -> 1040
bin64/pyexpat.pyd
169 -> 169
bin64/python27.dll
4997 -> 4996
bin64/soundIDsLoader.pyd
75 -> 75
bin64/spacemouse.pyd
80 -> 80
bin64/unicodedata.pyd
697 -> 697
bulkdata/2000001.cache2
6 -> 6
bulkdata/3200012.cache2
11 -> 12
bulkdata/600005.cache2
512 -> 513
bulkdata/600007.cache2
54 -> 54
bulkdata/800003.cache2
3025 -> 3035
bulkdata/800004.cache2
209 -> 210
bulkdata/800005.cache2
583 -> 584
bulkdata/800006.cache2
7123 -> 7163
bulkdata/800007.cache2
421 -> 423
bulkdata/mapbulk.db
453 -> 453
bulkdata/version
0 -> 0
code.ccp
19974 -> 20415
dx9/model/celestial/asteroid/crystal_01/crystal_01v4.gr2
135 -> 134
dx9/model/celestial/asteroid/crystal_01/crystal_01v4_lowdetail.gr2
33 -> 32
dx9/model/celestial/asteroid/crystal_01/crystal_01v4_mediumdetail.gr2
85 -> 84
dx9/model/celestial/environment/rock/asteroidset_01/as1_tile_01_pmdg.dds
1398 -> 1398
dx9/model/celestial/environment/rock/asteroidset_01/as1_tile_01_pmdg_lowdetail.dds
1 -> 1
dx9/model/celestial/environment/rock/asteroidset_01/as1_tile_01_pmdg_mediumdetail.dds
22 -> 22
dx9/model/controller/dissolve.black
0 -> 0
dx9/model/controller/triglavian_worldarccloak_01a.black
2 -> 2
dx9/model/decal/amarr/logo_imparmaments_01_at.dds
22 -> 22
dx9/model/decal/amarr/logo_imparmaments_01_f.dds
11 -> 11
dx9/model/decal/amarr/logo_imparmaments_01_nr.dds
11 -> 11
dx9/model/decal/gallente/logo_gallente_01_nr.dds
11 -> 11
dx9/model/decal/minmatar/logo_thukkermix_01_nr.dds
11 -> 11
dx9/model/hangar/amarr/ah1/ah1.black
104 -> 104
dx9/model/hangar/amarr/ah1/ah1_scene.black
0 -> 0
dx9/model/hangar/amarr/ah1/effects/ah1_shiptraffic.black
24 -> 24
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dx9/scene/abyssal/ad03_c_cube.black
0 -> 0
dx9/scene/abyssal/ad04_a_cube.black
0 -> 0
dx9/scene/abyssal/ad04_b_cube.black
0 -> 0
dx9/scene/abyssal/ad04_c_cube.black
0 -> 0
dx9/scene/abyssal/ad05_a_cube.black
0 -> 0
dx9/scene/abyssal/ad05_b_cube.black
0 -> 0
dx9/scene/abyssal/ad05_c_cube.black
0 -> 0
dx9/scene/abyssal/ad06_a_cube.black
0 -> 0
dx9/scene/abyssal/ad06_b_cube.black
0 -> 0
dx9/scene/abyssal/ad06_c_cube.black
0 -> 0
dx9/scene/event/e01_a_cube.black
0 -> 0
dx9/scene/event/e02_a_cube.black
0 -> 0
dx9/scene/event/e02_b_cube.black
0 -> 0
dx9/scene/event/e03_a_cube.black
0 -> 0
dx9/scene/fitting/fitting.black
1 -> 1
dx9/scene/fitting/ghostfitting_01a.black
1 -> 1
dx9/scene/fitting/previewammo.black
1 -> 1
dx9/scene/fitting/previewturrets.black
1 -> 1
dx9/scene/iconbackground/amarr.black
1 -> 1
dx9/scene/iconbackground/angel.black
1 -> 1
dx9/scene/iconbackground/blueprint.black
0 -> 0
dx9/scene/iconbackground/caldari.black
1 -> 1
dx9/scene/iconbackground/concord.black
1 -> 1
dx9/scene/iconbackground/gallente.black
1 -> 1
dx9/scene/iconbackground/generic.black
1 -> 1
dx9/scene/iconbackground/jove.black
1 -> 1
dx9/scene/iconbackground/minmatar.black
1 -> 1
dx9/scene/iconbackground/mordu.black
1 -> 1
dx9/scene/iconbackground/ore.black
1 -> 1
dx9/scene/iconbackground/rogue.black
1 -> 1
dx9/scene/iconbackground/sansha.black
1 -> 1
dx9/scene/iconbackground/sleeper.black
1 -> 1
dx9/scene/iconbackground/soct.black
1 -> 1
dx9/scene/iconbackground/soe.black
1 -> 1
dx9/scene/iconbackground/talocan.black
1 -> 1
dx9/scene/iconbackground/triglavian.black
1 -> 1
dx9/scene/login_screen.black
3 -> 3
dx9/scene/login_screen.zh.black
3 -> 3
dx9/scene/preview/amarr.black
1 -> 1
dx9/scene/preview/angel.black
1 -> 1
dx9/scene/preview/caldari.black
1 -> 1
dx9/scene/preview/concord.black
1 -> 1
dx9/scene/preview/gallente.black
1 -> 1
dx9/scene/preview/generic.black
1 -> 1
dx9/scene/preview/jove.black
1 -> 1
dx9/scene/preview/minmatar.black
1 -> 1
dx9/scene/preview/mordu.black
1 -> 1
dx9/scene/preview/ore.black
1 -> 1
dx9/scene/preview/other.black
1 -> 1
dx9/scene/preview/rogue.black
1 -> 1
dx9/scene/preview/sansha.black
15 -> 15
dx9/scene/preview/sleeper.black
1 -> 1
dx9/scene/preview/soct.black
1 -> 1
dx9/scene/preview/soe.black
1 -> 1
dx9/scene/preview/talocan.black
1 -> 1
dx9/scene/preview/triglavian.black
1 -> 1
dx9/scene/systemmap.black
0 -> 1
dx9/scene/universe/a01_cube.black
0 -> 1
dx9/scene/universe/a02_cube.black
0 -> 1
dx9/scene/universe/a03_cube.black
0 -> 1
dx9/scene/universe/a04_cube.black
0 -> 1
dx9/scene/universe/a05_cube.black
0 -> 1
dx9/scene/universe/a06_cube.black
0 -> 1
dx9/scene/universe/a07_cube.black
0 -> 1
dx9/scene/universe/a08_cube.black
0 -> 1
dx9/scene/universe/a09_cube.black
0 -> 1
dx9/scene/universe/a10_cube.black
0 -> 1
dx9/scene/universe/a11_cube.black
0 -> 1
dx9/scene/universe/a12_cube.black
0 -> 1
dx9/scene/universe/a13_cube.black
0 -> 1
dx9/scene/universe/a14_cube.black
0 -> 1
dx9/scene/universe/a15_cube.black
0 -> 1
dx9/scene/universe/a16_cube.black
0 -> 1
dx9/scene/universe/a17_cube.black
0 -> 1
dx9/scene/universe/a18_cube.black
0 -> 1
dx9/scene/universe/c01_cube.black
0 -> 1
dx9/scene/universe/c02_cube.black
0 -> 1
dx9/scene/universe/c03_cube.black
0 -> 0
dx9/scene/universe/c04_cube.black
0 -> 1
dx9/scene/universe/c05_cube.black
0 -> 1
dx9/scene/universe/c06_cube.black
0 -> 1
dx9/scene/universe/c07_cube.black
0 -> 1
dx9/scene/universe/c08_cube.black
0 -> 1
dx9/scene/universe/c09_cube.black
0 -> 1
dx9/scene/universe/c10_cube.black
0 -> 1
dx9/scene/universe/c11_cube.black
0 -> 1
dx9/scene/universe/c12_cube.black
0 -> 1
dx9/scene/universe/c13_cube.black
1 -> 1
dx9/scene/universe/c14_cube.black
0 -> 1
dx9/scene/universe/c15_cube.black
0 -> 1
dx9/scene/universe/c16_cube.black
0 -> 1
dx9/scene/universe/c17_cube.black
0 -> 1
dx9/scene/universe/c18_cube.black
0 -> 1
dx9/scene/universe/c19_cube.black
0 -> 1
dx9/scene/universe/g01_cube.black
0 -> 1
dx9/scene/universe/g02_cube.black
1 -> 1
dx9/scene/universe/g03_cube.black
0 -> 1
dx9/scene/universe/g04_cube.black
0 -> 1
dx9/scene/universe/g05_cube.black
0 -> 1
dx9/scene/universe/g06_cube.black
0 -> 1
dx9/scene/universe/g07_cube.black
0 -> 1
dx9/scene/universe/g08_cube.black
0 -> 1
dx9/scene/universe/g09_cube.black
0 -> 1
dx9/scene/universe/g10_cube.black
0 -> 1
dx9/scene/universe/g11_cube.black
0 -> 1
dx9/scene/universe/j01_cube.black
0 -> 1
dx9/scene/universe/j02_cube.black
0 -> 1
dx9/scene/universe/m01_cube.black
0 -> 1
dx9/scene/universe/m02_cube.black
0 -> 1
dx9/scene/universe/m03_cube.black
0 -> 1
dx9/scene/universe/m04_cube.black
0 -> 1
dx9/scene/universe/m05_cube.black
0 -> 1
dx9/scene/universe/m06_cube.black
0 -> 1
dx9/scene/universe/m07_cube.black
0 -> 1
dx9/scene/universe/m08_cube.black
0 -> 1
dx9/scene/universe/m09_cube.black
0 -> 1
dx9/scene/universe/m10_cube.black
0 -> 1
dx9/scene/universe/m11_cube.black
0 -> 1
dx9/scene/universe/m12_cube.black
0 -> 1
dx9/scene/universe/m13_cube.black
0 -> 1
dx9/scene/universe/m14_cube.black
0 -> 1
dx9/scene/universe/m15_cube.black
0 -> 1
dx9/scene/universe/m16_cube.black
0 -> 1
dx9/scene/universe/m17_cube.black
0 -> 1
dx9/scene/wormholes/wormhole_class_00.black
1 -> 1
dx9/scene/wormholes/wormhole_class_01.black
0 -> 1
dx9/scene/wormholes/wormhole_class_02.black
0 -> 1
dx9/scene/wormholes/wormhole_class_03.black
0 -> 1
dx9/scene/wormholes/wormhole_class_04.black
0 -> 1
dx9/scene/wormholes/wormhole_class_05.black
0 -> 1
dx9/scene/wormholes/wormhole_class_06.black
0 -> 1
eve.exe
550 -> 550
fisfx/environment/particlecloud/particlecloud_01a.black
5 -> 9
fisfx/explosion/fire/wreckfire_generic_3500.black
9 -> 9
fisfx/generic/overlays/triglavian_worldarccloak_01a.black
6 -> 6
fisfx/generic/overlays/triglavian_worldarccloak_01a_skinned.black
6 -> 6
graphics/effect.dx11/managed/space/planet/lavaplanet.sm_depth
29 -> 29
graphics/effect.dx11/managed/space/planet/lavaplanet.sm_hi
29 -> 29
graphics/effect.dx11/managed/space/planet/thunderstormplanet.sm_depth
22 -> 22
graphics/effect.dx11/managed/space/planet/thunderstormplanet.sm_hi
22 -> 22
graphics/effect.dx9/managed/space/planet/lavaplanet.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/planet/lavaplanet.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/planet/thunderstormplanet.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/planet/thunderstormplanet.sm_hi
7 -> 7
graphics/generic/custom/centergeo_01a.gr2
19 -> 13
graphics/generic/custom/halo_01.gr2
18 -> 10
graphics/generic/custom/sphere_pillar_01c.gr2
23 -> 17
graphics/generic/custom/trianglewithedge3d_lowpoly_01a.gr2
195 -> 44
graphics/generic/unitplane/unitplane_offset_plusy_01a.gr2
8 -> 3
graphics/generic/unitsphere/unitsphere.gr2
17 -> 13
graphics/generic/unitsphere/unitsphere_4k_01a.gr2
171 -> 50
graphics/generic/vortex/cone2_fixeduvs_hd_uvx4_inverseb.gr2
30 -> 25
graphics/generic/vortex/tree_wbase_01a.gr2
16 -> 8
localization/localization_de.pickle
12956 -> 6299
localization/localization_en-us.pickle
11917 -> 5980
localization/localization_es.pickle
848 -> 451
localization/localization_fr.pickle
13541 -> 6942
localization/localization_it.pickle
797 -> 439
localization/localization_ja.pickle
14754 -> 7602
localization/localization_main.pickle
755 -> 433
localization/localization_ru.pickle
17968 -> 8802
localization/localization_zh.pickle
10643 -> 5416
localizationfsd/localization_fsd_de.pickle
20540 -> 20549
localizationfsd/localization_fsd_en-us.pickle
18860 -> 18961
localizationfsd/localization_fsd_es.pickle
1584 -> 1584
localizationfsd/localization_fsd_fr.pickle
20724 -> 20730
localizationfsd/localization_fsd_it.pickle
1567 -> 1567
localizationfsd/localization_fsd_ja.pickle
33094 -> 33104
localizationfsd/localization_fsd_main.pickle
2259 -> 2295
localizationfsd/localization_fsd_ru.pickle
67323 -> 67354
localizationfsd/localization_fsd_zh.pickle
25900 -> 25916
manifest.dat
15 -> 15
resfiledependencies.yaml
3377 -> 3489
resfileindex.txt
12267 -> 12415
resfileindex_prefetch.txt
691 -> 691
start.ini
0 -> 0
staticdata/agents.static
1 -> 1
staticdata/blueprints.static
4120 -> 4661
staticdata/blueprintsbymaterialtypeids.pickle
109 -> 109
staticdata/brackets.static
16 -> 16
staticdata/bracketsbygroup.static
7 -> 7
staticdata/bracketsbytype.static
9 -> 9
staticdata/certificates.static
140 -> 141
staticdata/clonegrades.static
49 -> 26
staticdata/conversations.static
19 -> 23
staticdata/crates.static
81 -> 72
staticdata/dbuffcollections.static
57 -> 46
staticdata/dialogs.static
280 -> 281
staticdata/dynamicitemattributes.fsdbinary
33 -> 34
staticdata/effects.fsdbinary
24 -> 24
staticdata/environmenttemplates.static
44 -> 46
staticdata/evecategories.static
10 -> 24
staticdata/evegroups.static
418 -> 421
staticdata/eventtypes.static
3 -> 3
staticdata/evetypelists.static
45 -> 45
staticdata/evetypes.static
14669 -> 13316
staticdata/fighterabilities.static
32 -> 32
staticdata/fighterabilitiesbytype.static
40 -> 40
staticdata/graphicids.fsdbinary
879 -> 898
staticdata/graphicmaterialsets.fsdbinary
88 -> 89
staticdata/groupgraphics.fsdbinary
9 -> 10
staticdata/grouprewards.fsdbinary
13 -> 14
staticdata/iconids.fsdbinary
360 -> 361
staticdata/industry_activities.static
24 -> 24
staticdata/industry_activity_modifier_sources.static
77 -> 77
staticdata/industry_activity_target_filters.static
24 -> 24
staticdata/industry_assembly_lines.static
368 -> 368
staticdata/industry_installation_types.static
40 -> 40
staticdata/infobubbles.static
265 -> 290
staticdata/linehintimages.static
2 -> 2
staticdata/loginrewards.fsdbinary
11 -> 11
staticdata/newfeatures.fsdbinary
0 -> 0
staticdata/operations.static
13 -> 13
staticdata/operationsites.static
3 -> 3
staticdata/operationtasks.static
28 -> 29
staticdata/skinlicenses.static
1355 -> 1372
staticdata/skinmaterials.static
73 -> 73
staticdata/skins.static
2093 -> 2093
staticdata/soundids.fsdbinary
51 -> 53
staticdata/spacecomponents.static
248 -> 251
staticdata/starmapcache.pickle
1682 -> 2129
staticdata/systems.schema
2 -> 2
staticdata/systems.static
1540 -> 1878
staticdata/uihighlights.static
10 -> 10
texture/fx/beam/outburst_01a.dds
22 -> 22
texture/fx/caustics/caustic_06.dds
349 -> 349
texture/fx/cloud/cc_cloud_01e.dds
87 -> 87
texture/fx/fire/firetile_02a.dds
349 -> 349
texture/fx/lightnings/lightning_07.dds
174 -> 43
texture/global/black_volumetric.dds
0 -> 0
texture/particle/whitesharp2_gradient.dds
2 -> 4
ui/texture/classes/banners/factional/various/triglavian_banner_base.dds
1398 -> 1398
ui/texture/classes/war/nowarpermit.png ->
16 -> 2
ui/texture/windowicons/redeem.png ->
1 -> 18

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