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Est. patch size: 408mb
Icon | TypeID & Name | Description | Group | Attributes |
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50165 - Seeker Drone | No Description | Seeker Scouts | Click to toggle showing the 16 attributes.typeID: 50165graphicID: 3528 Capacity: 0.0 isDynamicType: False raceID: 64 typeNameID: 546342 basePrice: 0.0 Volume: 0.0 soundID: 12 wreckTypeID: 47758 radius: 50.0 factionID: 500021 published: False Mass: 2000000.0 groupID: 1768 portionSize: 1 |
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52204 - Blockout Sphere | No Description | Harvestable Cloud | Click to toggle showing the 12 attributes.typeID: 52204graphicID: 22396 Capacity: 0.0 isDynamicType: False typeNameID: 548686 basePrice: 0.0 Volume: 0.0 radius: 1000.0 published: False Mass: 0.0 groupID: 711 portionSize: 1 |
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52205 - Starving Damavik | No Description | Invading Precursor Entities | Click to toggle showing the 75 attributes.typeID: 52205graphicID: 22007 Capacity: 135.0 isDynamicType: False typeNameID: 548742 basePrice: 0.0 Volume: 28600.0 soundID: 20063 wreckTypeID: 48373 radius: 34.0 factionID: 500026 published: False Mass: 950000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Shield Capacity: 625.0 Structure Hitpoints: 812.5 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.47 Armor Thermal Damage Resistance: 0.52 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 7000.0 Armor Hitpoints: 2750.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 500.0 Maximum Velocity: 2900.0 Signature Radius: 192.0 entityChaseMaxDurationChance: 1.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Damage Multiplier Bonus: 1.875 entityFactionLoss: 0.0 Rate of fire: 3500.0 Scan Resolution: 800.0 Optimal Range: 10000.0 Capacitor Recharge time: 150000.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 Bounty: 0.0 armorUniformity: 1.0 Maximum Targeting Range: 50000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 15.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 40.0 behaviorEnergyNeutralizerDuration: 8000.0 behaviorEnergyNeutralizerRange: 4000.0 behaviorEnergyNeutralizerFalloff: 9000.0 behaviorEnergyNeutralizerDischarge: 33.75 Shield recharge time: 400000.0 Neutralization Amount: 100.0 Capacitor Capacity: 500.0 Shield Uniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 43.9 Kinetic damage: 0.0 Thermal damage: 95.76 Orbit Velocity: 1450.0 entityChaseMaxDuration: 3000.0 |
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52206 - Harrowing Damavik | No Description | Invading Precursor Entities | Click to toggle showing the 79 attributes.typeID: 52206graphicID: 22007 Capacity: 135.0 isDynamicType: False typeNameID: 548743 basePrice: 0.0 Volume: 28600.0 soundID: 20063 wreckTypeID: 48372 radius: 34.0 factionID: 500026 published: False Mass: 950000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Shield Capacity: 625.0 Structure Hitpoints: 812.5 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.47 Armor Thermal Damage Resistance: 0.52 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 7000.0 Armor Hitpoints: 2750.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 500.0 Maximum Velocity: 2900.0 Signature Radius: 192.0 Signature Radius Modifier: 25.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Damage Multiplier Bonus: 1.875 entityFactionLoss: 0.0 Rate of fire: 3500.0 Scan Resolution: 800.0 Optimal Range: 10000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 14000.0 behaviorRemoteArmorRepairFalloff: 2500.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Maximum Targeting Range: 50000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 15.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 40.0 behaviorTargetPainterDuration: 6500.0 behaviorTargetPainterRange: 7000.0 behaviorTargetPainterFalloff: 13000.0 behaviorTargetPainterDischarge: 22.5 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 Shield Uniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 43.9 Kinetic damage: 0.0 Thermal damage: 95.76 Orbit Velocity: 1450.0 entityChaseMaxDuration: 3000.0 |
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52207 - Anchoring Damavik | No Description | Invading Precursor Entities | Click to toggle showing the 78 attributes.typeID: 52207graphicID: 22007 Capacity: 135.0 isDynamicType: False typeNameID: 548744 basePrice: 0.0 Volume: 28600.0 soundID: 20063 wreckTypeID: 48373 radius: 34.0 factionID: 500026 published: False Mass: 950000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Shield Capacity: 625.0 Structure Hitpoints: 812.5 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.47 Armor Thermal Damage Resistance: 0.52 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 7000.0 Armor Hitpoints: 2750.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 500.0 Maximum Velocity: 2900.0 Signature Radius: 192.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Damage Multiplier Bonus: 1.875 behaviorWarpScrambleDischarge: 1.0 entityFactionLoss: 0.0 Rate of fire: 3500.0 Scan Resolution: 800.0 Optimal Range: 10000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 14000.0 behaviorRemoteArmorRepairFalloff: 2500.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 behaviorWarpScrambleDuration: 5000.0 behaviorWarpScrambleRange: 9500.0 Maximum Targeting Range: 50000.0 behaviorWarpScrambleStrength: 2.0 structureUniformity: 1.0 RADAR Sensor Strength: 15.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 40.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 Shield Uniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 43.9 Kinetic damage: 0.0 Thermal damage: 95.76 Orbit Velocity: 1450.0 entityChaseMaxDuration: 3000.0 |
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52208 - Renewing Damavik | No Description | Invading Precursor Entities | Click to toggle showing the 74 attributes.typeID: 52208graphicID: 22007 Capacity: 135.0 isDynamicType: False typeNameID: 548745 basePrice: 0.0 Volume: 28600.0 soundID: 20063 wreckTypeID: 48373 radius: 34.0 factionID: 500026 published: False Mass: 950000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Shield Capacity: 500.0 Structure Hitpoints: 650.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.47 Armor Thermal Damage Resistance: 0.52 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 7000.0 Armor Hitpoints: 2200.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 500.0 Maximum Velocity: 3000.0 Signature Radius: 192.0 Damage Multiplier Bonus Per Cycle: 0.04 Maximum Damage Multiplier Bonus: 1.5 entityFactionLoss: 0.0 Rate of fire: 3500.0 Scan Resolution: 800.0 Optimal Range: 10000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 14000.0 behaviorRemoteArmorRepairFalloff: 2500.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.8 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Maximum Targeting Range: 50000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 15.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 40.0 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 Shield Uniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 33.0 Kinetic damage: 0.0 Thermal damage: 72.0 Orbit Velocity: 1500.0 entityChaseMaxDuration: 3000.0 |
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52209 - Blinding Damavik | No Description | Invading Precursor Entities | Click to toggle showing the 80 attributes.typeID: 52209graphicID: 22007 Capacity: 135.0 isDynamicType: False typeNameID: 548746 basePrice: 0.0 Volume: 28600.0 soundID: 20063 wreckTypeID: 48373 radius: 34.0 factionID: 500026 published: False Mass: 950000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 behaviorSensorDampenerFalloff: 35000.0 Shield Capacity: 625.0 Structure Hitpoints: 812.5 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.47 Armor Thermal Damage Resistance: 0.52 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 behaviorSensorDampenerDuration: 5000.0 entityChaseMaxDistance: 7000.0 Armor Hitpoints: 2750.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 500.0 Maximum Velocity: 2900.0 Signature Radius: 192.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Damage Multiplier Bonus: 1.875 entityFactionLoss: 0.0 Rate of fire: 3500.0 Scan Resolution: 800.0 Maximum Targeting Range Bonus: -12.75 Optimal Range: 10000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 14000.0 behaviorRemoteArmorRepairFalloff: 2500.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Maximum Targeting Range: 50000.0 behaviorSensorDampenerDischarge: 6.5 structureUniformity: 1.0 RADAR Sensor Strength: 15.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 40.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 Shield recharge time: 400000.0 behaviorSensorDampenerRange: 20000.0 Bounty: 0.0 Capacitor Capacity: 500.0 Shield Uniformity: 1.0 Scan Resolution Bonus: -12.75 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 43.9 Kinetic damage: 0.0 Thermal damage: 95.76 Orbit Velocity: 1450.0 entityChaseMaxDuration: 3000.0 |
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52210 - Ghosting Damavik | No Description | Invading Precursor Entities | Click to toggle showing the 89 attributes.typeID: 52210graphicID: 22007 Capacity: 135.0 isDynamicType: False typeNameID: 548747 basePrice: 0.0 Volume: 28600.0 soundID: 20063 wreckTypeID: 48373 radius: 34.0 factionID: 500026 published: False Mass: 950000.0 groupID: 4028 portionSize: 1 Explosion Radius Bonus: 13.75 Maximum Locked Targets: 5.0 Shield Capacity: 625.0 Structure Hitpoints: 812.5 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.47 Armor Thermal Damage Resistance: 0.52 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 npcGuidanceDisruptorDuration: 5000.0 entityChaseMaxDistance: 7000.0 Armor Hitpoints: 2750.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 500.0 Missile Velocity Bonus: -10.625 npcGuidanceDisruptorRange: 20000.0 Maximum Velocity: 2900.0 Signature Radius: 192.0 npcTrackingDisruptorRange: 20000.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Damage Multiplier Bonus: 1.875 entityFactionLoss: 0.0 Rate of fire: 3500.0 Scan Resolution: 800.0 Optimal Range: 10000.0 Capacitor Recharge time: 150000.0 Shield recharge time: 400000.0 behaviorRemoteArmorRepairRange: 14000.0 behaviorRemoteArmorRepairFalloff: 2500.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Maximum Targeting Range: 50000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 15.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 40.0 npcTrackingDisruptorFalloff: 10000.0 npcTrackingDisruptorDischarge: 5.0 Explosion Velocity Bonus: -13.75 Falloff Bonus: -20.3 Optimal Range Bonus: -20.3 Bounty: 0.0 Capacitor Capacity: 500.0 behaviorRemoteArmorRepairDuration: 3000.0 Shield Uniformity: 1.0 npcGuidanceDisruptorFalloff: 10000.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 npcGuidanceDisruptorDischarge: 5.0 Structure EM Damage Resistance: 0.67 EM damage: 0.0 npcTrackingDisruptorDuration: 5000.0 Explosive damage: 43.9 Kinetic damage: 0.0 Thermal damage: 95.76 Flight Time Bonus: -10.625 Orbit Velocity: 1450.0 entityChaseMaxDuration: 3000.0 Tracking Speed Bonus: -20.3 |
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52211 - Harrowing Vedmak | No Description | Invading Precursor Entities | Click to toggle showing the 80 attributes.typeID: 52211graphicID: 21976 Capacity: 480.0 isDynamicType: False typeNameID: 548748 basePrice: 0.0 Volume: 118000.0 soundID: 20063 wreckTypeID: 48372 radius: 110.0 factionID: 500026 published: False Mass: 9530000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 2500.0 Structure Hitpoints: 3750.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.47 Armor Thermal Damage Resistance: 0.52 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 16000.0 Armor Hitpoints: 8750.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 65.0 Maximum Velocity: 2000.0 Damage Multiplier Bonus Per Cycle: 0.05 Signature Radius: 660.0 Signature Radius Modifier: 35.0 entityMaxVelocitySignatureRadiusMultiplier: 6.0 Maximum Damage Multiplier Bonus: 1.875 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 375.0 Optimal Range: 22000.0 Capacitor Recharge time: 395000.0 behaviorRemoteArmorRepairDuration: 6000.0 behaviorRemoteArmorRepairRange: 28000.0 behaviorRemoteArmorRepairFalloff: 2500.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.3 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Maximum Targeting Range: 70000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 24.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 160.0 behaviorTargetPainterDuration: 7000.0 behaviorTargetPainterRange: 20000.0 behaviorTargetPainterFalloff: 40000.0 behaviorTargetPainterDischarge: 0.0 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 1400.0 Shield Uniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 55.86 Kinetic damage: 0.0 Thermal damage: 75.81 Orbit Velocity: 1000.0 entityChaseMaxDuration: 3000.0 |
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52212 - Harrowing Kikimora | No Description | Invading Precursor Entities | Click to toggle showing the 81 attributes.typeID: 52212graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 548749 basePrice: 33500000.0 marketGroupID: 2523 (Triglavian) Volume: 43000.0 soundID: 20063 wreckTypeID: 48373 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Shield Capacity: 937.0 Structure Hitpoints: 1218.75 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.47 Armor Thermal Damage Resistance: 0.52 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 7000.0 Armor Hitpoints: 4125.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 500.0 Maximum Velocity: 2320.0 Signature Radius: 384.0 Signature Radius Modifier: 30.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Damage Multiplier Bonus: 1.875 entityFactionLoss: 0.0 Rate of fire: 3500.0 Scan Resolution: 800.0 Optimal Range: 10000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 14000.0 behaviorRemoteArmorRepairFalloff: 2500.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Maximum Targeting Range: 50000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 15.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 40.0 behaviorTargetPainterDuration: 7000.0 behaviorTargetPainterRange: 13000.0 behaviorTargetPainterFalloff: 25000.0 behaviorTargetPainterDischarge: 0.0 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 Shield Uniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 59.4 Kinetic damage: 0.0 Thermal damage: 129.6 Orbit Velocity: 1160.0 entityChaseMaxDuration: 3000.0 |
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52213 - Anchoring Kikimora | No Description | Invading Precursor Entities | Click to toggle showing the 80 attributes.typeID: 52213graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 548750 basePrice: 33500000.0 marketGroupID: 2523 (Triglavian) Volume: 43000.0 soundID: 20063 wreckTypeID: 48373 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Shield Capacity: 937.0 Structure Hitpoints: 1218.75 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.47 Armor Thermal Damage Resistance: 0.52 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 7000.0 Armor Hitpoints: 4125.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 500.0 Maximum Velocity: 2320.0 Signature Radius: 384.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Damage Multiplier Bonus: 1.875 behaviorWarpScrambleDischarge: 1.0 entityFactionLoss: 0.0 Rate of fire: 3500.0 Scan Resolution: 800.0 Optimal Range: 10000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 14000.0 behaviorRemoteArmorRepairFalloff: 2500.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 behaviorWarpScrambleDuration: 4000.0 behaviorWarpScrambleRange: 9500.0 Maximum Targeting Range: 50000.0 behaviorWarpScrambleStrength: 2.0 structureUniformity: 1.0 RADAR Sensor Strength: 15.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 40.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 Shield Uniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 59.4 Kinetic damage: 0.0 Thermal damage: 129.6 Orbit Velocity: 1160.0 entityChaseMaxDuration: 3000.0 |
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52214 - Renewing Rodiva | No Description | Invading Precursor Entities | Click to toggle showing the 76 attributes.typeID: 52214graphicID: 22317 Capacity: 435.0 isDynamicType: False raceID: 135 typeNameID: 548751 basePrice: 7500000.0 Volume: 118000.0 soundID: 20063 wreckTypeID: 48372 radius: 250.0 factionID: 500026 published: False Mass: 10120000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 1675.0 Structure Hitpoints: 2512.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.47 Armor Thermal Damage Resistance: 0.52 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 16000.0 Armor Hitpoints: 5862.5 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 65.0 Maximum Velocity: 1800.0 Damage Multiplier Bonus Per Cycle: 0.05 Signature Radius: 550.0 entityMaxVelocitySignatureRadiusMultiplier: 6.0 Maximum Damage Multiplier Bonus: 1.875 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 375.0 Optimal Range: 22000.0 Capacitor Recharge time: 395000.0 behaviorRemoteArmorRepairDuration: 6000.0 behaviorRemoteArmorRepairRange: 28000.0 behaviorRemoteArmorRepairFalloff: 2500.0 behaviorRemoteArmorRepairDischarge: 50.0 gfxTurretID: 47918.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.3 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Maximum Targeting Range: 70000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 24.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 200.0 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 1870.0 Shield Uniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 37.0 Kinetic damage: 0.0 Thermal damage: 45.0 Orbit Velocity: 900.0 entityChaseMaxDuration: 3000.0 |
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52215 - Renewing Leshak | No Description | Invading Precursor Entities | Click to toggle showing the 66 attributes.typeID: 52215graphicID: 21993 Capacity: 933.0 isDynamicType: False typeNameID: 548752 basePrice: 112500000.0 Volume: 495000.0 soundID: 20061 wreckTypeID: 47977 radius: 400.0 published: False Mass: 63000000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 6250.0 Structure Hitpoints: 12500.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.47 Armor Thermal Damage Resistance: 0.52 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 Armor Hitpoints: 16250.0 Accuracy falloff : 0.0 Turret Tracking: 7.0 Maximum Velocity: 400.0 Signature Radius: 370.0 Damage Multiplier Bonus Per Cycle: 0.025 Maximum Damage Multiplier Bonus: 1.875 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 125.0 Optimal Range: 63000.0 Capacitor Recharge time: 750000.0 behaviorRemoteArmorRepairDuration: 6000.0 behaviorRemoteArmorRepairRange: 33000.0 behaviorRemoteArmorRepairFalloff: 28000.0 behaviorRemoteArmorRepairDischarge: 136.875 gfxTurretID: 47922.0 Damage Modifier: 0.9 gfxBoosterID: 397.0 Inertia Modifier: 0.11 armorUniformity: 1.0 Maximum Targeting Range: 108000.0 structureUniformity: 1.0 RADAR Sensor Strength: 33.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 225.0 Shield recharge time: 600000.0 Bounty: 0.0 Capacitor Capacity: 8250.0 Shield Uniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 297.5 Kinetic damage: 0.0 Thermal damage: 475.5 |
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52216 - Blinding Leshak | No Description | Invading Precursor Entities | Click to toggle showing the 72 attributes.typeID: 52216graphicID: 21993 Capacity: 933.0 isDynamicType: False typeNameID: 548753 basePrice: 112500000.0 Volume: 495000.0 soundID: 20061 wreckTypeID: 47977 radius: 400.0 published: False Mass: 63000000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 6250.0 Structure Hitpoints: 12500.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.47 Armor Thermal Damage Resistance: 0.52 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 behaviorSensorDampenerDuration: 10000.0 Armor Hitpoints: 16250.0 Accuracy falloff : 0.0 Turret Tracking: 7.0 Maximum Velocity: 400.0 Signature Radius: 370.0 Damage Multiplier Bonus Per Cycle: 0.025 Maximum Damage Multiplier Bonus: 1.875 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 125.0 Maximum Targeting Range Bonus: -30.0 Optimal Range: 63000.0 Capacitor Recharge time: 750000.0 behaviorRemoteArmorRepairDuration: 6000.0 behaviorRemoteArmorRepairRange: 33000.0 behaviorRemoteArmorRepairFalloff: 28000.0 behaviorRemoteArmorRepairDischarge: 136.875 gfxTurretID: 47922.0 Damage Modifier: 0.9 gfxBoosterID: 397.0 Inertia Modifier: 0.11 behaviorSensorDampenerFalloff: 80000.0 armorUniformity: 1.0 Maximum Targeting Range: 108000.0 behaviorSensorDampenerDischarge: 20.0 structureUniformity: 1.0 RADAR Sensor Strength: 33.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 225.0 Shield recharge time: 600000.0 behaviorSensorDampenerRange: 40000.0 Bounty: 0.0 Capacitor Capacity: 8250.0 Shield Uniformity: 1.0 Scan Resolution Bonus: -30.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 297.5 Kinetic damage: 0.0 Thermal damage: 475.5 |
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52217 - Blinding Kikimora | No Description | Invading Precursor Entities | Click to toggle showing the 82 attributes.typeID: 52217graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 548754 basePrice: 33500000.0 marketGroupID: 2523 (Triglavian) Volume: 43000.0 soundID: 20063 wreckTypeID: 48373 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 behaviorSensorDampenerFalloff: 15000.0 Shield Capacity: 937.0 Structure Hitpoints: 1218.75 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.47 Armor Thermal Damage Resistance: 0.52 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 behaviorSensorDampenerDuration: 6000.0 entityChaseMaxDistance: 7000.0 Armor Hitpoints: 4125.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 500.0 Maximum Velocity: 2320.0 Signature Radius: 384.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Damage Multiplier Bonus: 1.875 entityFactionLoss: 0.0 Rate of fire: 3500.0 Scan Resolution: 800.0 Maximum Targeting Range Bonus: -20.0 Optimal Range: 10000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 14000.0 behaviorRemoteArmorRepairFalloff: 2500.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Maximum Targeting Range: 50000.0 behaviorSensorDampenerDischarge: 5.0 structureUniformity: 1.0 RADAR Sensor Strength: 15.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 40.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 Shield recharge time: 400000.0 behaviorSensorDampenerRange: 6000.0 Bounty: 0.0 Capacitor Capacity: 500.0 Shield Uniformity: 1.0 Scan Resolution Bonus: -20.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 59.4 Kinetic damage: 0.0 Thermal damage: 129.6 Orbit Velocity: 1160.0 entityChaseMaxDuration: 3000.0 |
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52218 - Ghosting Drekavac | No Description | Invading Precursor Entities | Click to toggle showing the 91 attributes.typeID: 52218graphicID: 22318 Capacity: 650.0 isDynamicType: False raceID: 135 typeNameID: 548755 basePrice: 165000000.0 Volume: 233000.0 soundID: 20063 wreckTypeID: 48372 radius: 250.0 factionID: 500026 published: False Mass: 9900000.0 groupID: 4028 portionSize: 1 Explosion Radius Bonus: 16.5 Maximum Locked Targets: 7.0 Shield Capacity: 3437.5 Structure Hitpoints: 5500.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.47 Armor Thermal Damage Resistance: 0.52 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 npcGuidanceDisruptorDuration: 8000.0 entityChaseMaxDistance: 16000.0 Armor Hitpoints: 8937.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 95.0 Missile Velocity Bonus: -12.75 npcGuidanceDisruptorRange: 20000.0 Maximum Velocity: 1200.0 Damage Multiplier Bonus Per Cycle: 0.025 Signature Radius: 350.0 npcTrackingDisruptorRange: 20000.0 entityMaxVelocitySignatureRadiusMultiplier: 6.0 Maximum Damage Multiplier Bonus: 1.875 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 125.0 Optimal Range: 63000.0 Capacitor Recharge time: 750000.0 Shield recharge time: 800000.0 behaviorRemoteArmorRepairRange: 33000.0 behaviorRemoteArmorRepairFalloff: 28000.0 behaviorRemoteArmorRepairDischarge: 136.875 gfxTurretID: 47922.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.11 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Maximum Targeting Range: 108000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 33.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 225.0 npcTrackingDisruptorFalloff: 40000.0 npcTrackingDisruptorDischarge: 15.0 Explosion Velocity Bonus: -16.5 Falloff Bonus: -24.36 Optimal Range Bonus: -24.36 Bounty: 0.0 Capacitor Capacity: 8250.0 behaviorRemoteArmorRepairDuration: 6000.0 Shield Uniformity: 1.0 npcGuidanceDisruptorFalloff: 40000.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 npcGuidanceDisruptorDischarge: 15.0 Structure EM Damage Resistance: 0.67 EM damage: 0.0 npcTrackingDisruptorDuration: 8000.0 Explosive damage: 130.9 Kinetic damage: 0.0 Thermal damage: 207.9 Flight Time Bonus: -12.75 Orbit Velocity: 600.0 entityChaseMaxDuration: 3000.0 Tracking Speed Bonus: -24.36 |
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52220 - Scout Roaming Spawner | No Description | Cloud | Click to toggle showing the 13 attributes.descriptionID: 548837typeID: 52220 graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 548832 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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52221 - Vanguard Roaming Spawner | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 52221graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 548834 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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52222 - Assault Roaming Spawner | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 52222graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 548835 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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52223 - WW Roaming Spawner | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 52223graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 548836 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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52224 - Decayed Damage Control Mutaplasmid | No Description | Mutaplasmids | Click to toggle showing the 15 attributes.typeID: 52224Capacity: 0.0 isDynamicType: False Meta Level: 0 typeNameID: 548839 iconID: 24129 basePrice: 1000.0 marketGroupID: 2533 (Damage Control Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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52225 - Gravid Damage Control Mutaplasmid | No Description | Mutaplasmids | Click to toggle showing the 15 attributes.typeID: 52225Capacity: 0.0 isDynamicType: False Meta Level: 0 typeNameID: 548840 iconID: 24131 basePrice: 1000.0 marketGroupID: 2533 (Damage Control Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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52226 - Unstable Damage Control Mutaplasmid | No Description | Mutaplasmids | Click to toggle showing the 15 attributes.typeID: 52226Capacity: 0.0 isDynamicType: False Meta Level: 0 typeNameID: 548841 iconID: 24133 basePrice: 1000.0 marketGroupID: 2533 (Damage Control Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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52227 - Abyssal Damage Control | Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage.
Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time. |
Damage Control | Click to toggle showing the 19 attributes.descriptionID: 548843typeID: 52227 Capacity: 0.0 Meta Level: 10 isDynamicType: True typeNameID: 548842 Volume: 5.0 iconID: 77 basePrice: 0.0 metaGroupID: 15 radius: 1.0 published: True Mass: 0.0 Tech Level: 1 groupID: 60 portionSize: 1 Max Modules Of This Group Allowed: 1.0 requiredSkill1Level: 4.0 Primary Skill required: 3394.0 |
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52228 - Decayed Assault Damage Control Mutaplasmid | No Description | Mutaplasmids | Click to toggle showing the 15 attributes.typeID: 52228Capacity: 0.0 isDynamicType: False Meta Level: 0 typeNameID: 548844 iconID: 24128 basePrice: 1000.0 marketGroupID: 2534 (Assault Damage Control Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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52229 - Gravid Assault Damage Control Mutaplasmid | No Description | Mutaplasmids | Click to toggle showing the 15 attributes.typeID: 52229Capacity: 0.0 isDynamicType: False Meta Level: 0 typeNameID: 548845 iconID: 24130 basePrice: 1000.0 marketGroupID: 2534 (Assault Damage Control Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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52230 - Abyssal Assault Damage Control | No Description | Damage Control | Click to toggle showing the 20 attributes.typeID: 52230Capacity: 0.0 isDynamicType: True Meta Level: 10 typeNameID: 548847 iconID: 21860 basePrice: 0.0 metaGroupID: 15 Volume: 5.0 radius: 1.0 published: True Mass: 0.0 Tech Level: 1 groupID: 60 portionSize: 1 Max Modules Of This Group Allowed: 1.0 Can be fitted to: 324.0 Can be fitted to: 358.0 requiredSkill1Level: 5.0 Primary Skill required: 3394.0 |
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52231 - Unstable Assault Damage Control Mutaplasmid | No Description | Mutaplasmids | Click to toggle showing the 15 attributes.typeID: 52231Capacity: 0.0 isDynamicType: False Meta Level: 0 typeNameID: 548846 iconID: 24132 basePrice: 1000.0 marketGroupID: 2534 (Assault Damage Control Mutaplasmids) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 Tech Level: 1 groupID: 1964 portionSize: 1 |
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52232 - Tangling Damavik | No Description | Invading Precursor Entities | Click to toggle showing the 79 attributes.typeID: 52232graphicID: 22007 Capacity: 135.0 isDynamicType: False typeNameID: 548866 basePrice: 0.0 Volume: 28600.0 soundID: 20063 wreckTypeID: 48373 radius: 34.0 factionID: 500026 published: False Mass: 950000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Shield Capacity: 625.0 behaviorWebifierDischarge: 0.0 Structure Hitpoints: 812.5 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.47 Armor Thermal Damage Resistance: 0.52 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 Maximum Velocity Bonus: -50.0 entityChaseMaxDistance: 7000.0 Armor Hitpoints: 2750.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 500.0 Maximum Velocity: 2900.0 Signature Radius: 192.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Damage Multiplier Bonus: 1.875 entityFactionLoss: 0.0 Rate of fire: 3500.0 Scan Resolution: 800.0 Optimal Range: 10000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 14000.0 behaviorRemoteArmorRepairFalloff: 2500.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Maximum Targeting Range: 50000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 15.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 40.0 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 Shield Uniformity: 1.0 behaviorWebifierFalloff: 0.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 43.9 Kinetic damage: 0.0 Thermal damage: 95.76 Orbit Velocity: 1450.0 entityChaseMaxDuration: 3000.0 behaviorWebifierRange: 10000.0 |
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52233 - Tangling Kikimora | No Description | Invading Precursor Entities | Click to toggle showing the 81 attributes.typeID: 52233graphicID: 22316 Capacity: 360.0 isDynamicType: False raceID: 135 typeNameID: 548870 basePrice: 33500000.0 marketGroupID: 2523 (Triglavian) Volume: 43000.0 soundID: 20063 wreckTypeID: 48373 radius: 42.0 factionID: 500026 published: False Mass: 1350000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Shield Capacity: 937.0 behaviorWebifierDischarge: 0.0 Structure Hitpoints: 1218.75 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.47 Armor Thermal Damage Resistance: 0.52 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 Maximum Velocity Bonus: -60.0 entityChaseMaxDistance: 7000.0 Armor Hitpoints: 4125.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 500.0 Maximum Velocity: 2320.0 Signature Radius: 384.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Damage Multiplier Bonus: 1.875 entityFactionLoss: 0.0 Rate of fire: 3500.0 Scan Resolution: 800.0 Optimal Range: 10000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 14000.0 behaviorRemoteArmorRepairFalloff: 2500.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 behaviorWebifierDuration: 6500.0 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 armorUniformity: 1.0 Maximum Targeting Range: 50000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 15.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 40.0 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 Shield Uniformity: 1.0 behaviorWebifierFalloff: 0.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 59.4 Kinetic damage: 0.0 Thermal damage: 129.6 Orbit Velocity: 1160.0 entityChaseMaxDuration: 3000.0 behaviorWebifierRange: 10000.0 |
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52234 - Starving Drekavac | No Description | Invading Precursor Entities | Click to toggle showing the 81 attributes.typeID: 52234graphicID: 22318 Capacity: 650.0 isDynamicType: False raceID: 135 typeNameID: 548871 basePrice: 165000000.0 Volume: 233000.0 soundID: 20063 wreckTypeID: 48372 radius: 250.0 factionID: 500026 published: False Mass: 9900000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 3437.5 Structure Hitpoints: 5500.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.47 Armor Thermal Damage Resistance: 0.52 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 16000.0 Armor Hitpoints: 8937.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 95.0 Maximum Velocity: 1200.0 Damage Multiplier Bonus Per Cycle: 0.025 Signature Radius: 350.0 entityChaseMaxDurationChance: 1.0 entityMaxVelocitySignatureRadiusMultiplier: 6.0 Maximum Damage Multiplier Bonus: 1.875 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 125.0 Optimal Range: 63000.0 Capacitor Recharge time: 750000.0 behaviorRemoteArmorRepairDuration: 6000.0 behaviorRemoteArmorRepairRange: 33000.0 behaviorRemoteArmorRepairFalloff: 28000.0 behaviorRemoteArmorRepairDischarge: 136.875 gfxTurretID: 47922.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.11 Bounty: 0.0 armorUniformity: 1.0 Maximum Targeting Range: 108000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 33.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 225.0 behaviorEnergyNeutralizerDuration: 8000.0 behaviorEnergyNeutralizerRange: 4000.0 behaviorEnergyNeutralizerFalloff: 9000.0 behaviorEnergyNeutralizerDischarge: 33.75 Shield recharge time: 800000.0 Neutralization Amount: 250.0 Capacitor Capacity: 8250.0 Shield Uniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 130.9 Kinetic damage: 0.0 Thermal damage: 207.9 Orbit Velocity: 600.0 entityChaseMaxDuration: 3000.0 |
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52236 - Zorya's Light Entropic Disintegrator | This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
Precursor Weapon | Click to toggle showing the 51 attributes.descriptionID: 549540typeID: 52236 graphicID: 21997 Capacity: 5.0 isDynamicType: False raceID: 135 typeNameID: 548877 Volume: 5.0 iconID: 21923 basePrice: 0.0 marketGroupID: 2433 (Small) metaGroupID: 4.0 radius: 1.0 Meta Level: 8.0 published: True Mass: 500.0 Tech Level: 1.0 groupID: 1986 portionSize: 1 Charge size: 1.0 Reload Time: 0.01 Can be fitted to: 47269.0 Activation Cost: 3.8 Structure Hitpoints: 40.0 Can be fitted to: 52254.0 requiredSkill1Level: 1.0 requiredSkill2Level: 1.0 Can be fitted to: 48636.0 Can be fitted to: 49710.0 Can be fitted to: 52250.0 heatDissipationRateModifier: 0.01 Powergrid Usage: 25.0 Turret Tracking: 410.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Damage Multiplier Bonus: 1.5 slots occupied: 1.0 CPU usage: 45.0 Rate of fire: 3500.0 Optimal Range: 7000.0 Secondary Skill required: 47870.0 Charges Per Cycle: 1.0 Overload damage bonus: 15.0 Heat Damage: 3.6 Required Thermodynamics Level: 1.0 targetModule: 0.0 Damage Modifier: 1.4 Primary Skill required: 3300.0 Used with (Charge Group): 1987.0 Used with (Charge Group): 1989.0 Color Scheme: 11313.0 Signature Resolution: 40000.0 |
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52237 - Zorya's Light Entropic Disintegrator Blueprint | No Description | Precursor Weapon Blueprint | Click to toggle showing the 13 attributes.typeID: 52237Capacity: 0.0 isDynamicType: False typeNameID: 548878 iconID: 21923 basePrice: 120000.0 marketGroupID: 292 (Small) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1990 portionSize: 1 |
52238 - Zorya's Heavy Entropic Disintegrator | This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
Precursor Weapon | Click to toggle showing the 50 attributes.descriptionID: 549541typeID: 52238 graphicID: 21996 Capacity: 5.0 isDynamicType: False raceID: 135 typeNameID: 548879 Volume: 10.0 iconID: 21922 basePrice: 0.0 marketGroupID: 2434 (Medium) metaGroupID: 4.0 radius: 1.0 Meta Level: 8.0 published: True Mass: 1000.0 Tech Level: 1.0 groupID: 1986 portionSize: 1 Charge size: 2.0 Reload Time: 0.01 Can be fitted to: 47270.0 Activation Cost: 18.0 Structure Hitpoints: 40.0 requiredSkill1Level: 1.0 requiredSkill2Level: 3.0 Can be fitted to: 48635.0 Can be fitted to: 49711.0 Can be fitted to: 52252.0 heatDissipationRateModifier: 0.01 Powergrid Usage: 750.0 Turret Tracking: 42.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Damage Multiplier Bonus: 1.5 slots occupied: 1.0 CPU usage: 160.0 Rate of fire: 5500.0 Optimal Range: 17000.0 Secondary Skill required: 3300.0 Charges Per Cycle: 1.0 Overload damage bonus: 15.0 Heat Damage: 3.6 Required Thermodynamics Level: 1.0 targetModule: 0.0 Damage Modifier: 1.4 Primary Skill required: 47871.0 Used with (Charge Group): 1987.0 Used with (Charge Group): 1989.0 Color Scheme: 11313.0 Signature Resolution: 40000.0 |
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52239 - Zorya's Heavy Entropic Disintegrator Blueprint | No Description | Precursor Weapon Blueprint | Click to toggle showing the 13 attributes.typeID: 52239Capacity: 0.0 isDynamicType: False typeNameID: 548880 iconID: 21922 basePrice: 1200000.0 marketGroupID: 293 (Medium) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1990 portionSize: 1 |
52240 - Zorya's Supratidal Entropic Disintegrator | This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
Precursor Weapon | Click to toggle showing the 47 attributes.descriptionID: 549539typeID: 52240 graphicID: 21994 Capacity: 5.0 isDynamicType: False raceID: 135 typeNameID: 548881 Volume: 20.0 iconID: 21921 basePrice: 0.0 marketGroupID: 2435 (Large) metaGroupID: 4.0 radius: 1.0 Meta Level: 8.0 published: True Mass: 2000.0 Tech Level: 1.0 groupID: 1986 portionSize: 1 Charge size: 3.0 Reload Time: 0.01 Can be fitted to: 47271.0 Activation Cost: 50.0 Structure Hitpoints: 40.0 requiredSkill1Level: 1.0 requiredSkill2Level: 5.0 heatDissipationRateModifier: 0.01 Powergrid Usage: 15000.0 Turret Tracking: 5.45 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Damage Multiplier Bonus: 1.5 slots occupied: 1.0 CPU usage: 342.0 Rate of fire: 8000.0 Optimal Range: 28000.0 Secondary Skill required: 3300.0 Charges Per Cycle: 1.0 Overload damage bonus: 15.0 Heat Damage: 3.6 Required Thermodynamics Level: 1.0 targetModule: 0.0 Damage Modifier: 1.4 Primary Skill required: 47872.0 Used with (Charge Group): 1987.0 Used with (Charge Group): 1989.0 Color Scheme: 11313.0 Signature Resolution: 40000.0 |
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52241 - Zorya's Supratidal Entropic Disintegrator Blueprint | No Description | Precursor Weapon Blueprint | Click to toggle showing the 13 attributes.typeID: 52241Capacity: 0.0 isDynamicType: False typeNameID: 548882 iconID: 21921 basePrice: 9000000.0 marketGroupID: 295 (Large) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1990 portionSize: 1 |
52242 - Zorya's Entropic Radiation Sink | Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Entropic Radiation Sink | Click to toggle showing the 24 attributes.descriptionID: 549543typeID: 52242 Capacity: 0.0 Meta Level: 0.0 isDynamicType: False typeNameID: 548883 Volume: 5.0 iconID: 1046 basePrice: 0.0 marketGroupID: 2471 (Entropic Radiation Sinks) metaGroupID: 5 radius: 1.0 published: True Mass: 1.0 Tech Level: 1.0 groupID: 1988 portionSize: 1 Damage Modifier: 1.15 Structure Hitpoints: 40.0 rate of fire bonus: 0.92 CPU usage: 25.0 requiredSkill1Level: 1.0 Primary Skill required: 3318.0 Powergrid Usage: 1.0 |
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52243 - Zorya's Entropic Radiation Sink Blueprint | No Description | Entropic Radiation Sink Blueprint | Click to toggle showing the 13 attributes.typeID: 52243Capacity: 0.0 isDynamicType: False typeNameID: 548884 iconID: 1046 basePrice: 249600.0 marketGroupID: 343 (Weapon Upgrades) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1992 portionSize: 1 |
52244 - Veles Entropic Radiation Sink | Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Entropic Radiation Sink | Click to toggle showing the 24 attributes.descriptionID: 549542typeID: 52244 Capacity: 0.0 Meta Level: 0.0 isDynamicType: False typeNameID: 548887 Volume: 5.0 iconID: 1046 basePrice: 0.0 marketGroupID: 2471 (Entropic Radiation Sinks) metaGroupID: 4 radius: 1.0 published: True Mass: 1.0 Tech Level: 1.0 groupID: 1988 portionSize: 1 Damage Modifier: 1.14 Structure Hitpoints: 40.0 rate of fire bonus: 0.93 CPU usage: 23.0 requiredSkill1Level: 1.0 Primary Skill required: 3318.0 Powergrid Usage: 1.0 |
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52245 - Veles Entropic Radiation Sink Blueprint | No Description | Entropic Radiation Sink Blueprint | Click to toggle showing the 13 attributes.typeID: 52245Capacity: 0.0 isDynamicType: False typeNameID: 548888 iconID: 1046 basePrice: 249600.0 marketGroupID: 343 (Weapon Upgrades) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1992 portionSize: 1 |
52247 - Invasion Effects Light | No Description | Effect Beacon | Click to toggle showing the 17 attributes.typeID: 52247graphicID: 1217 Capacity: 0.0 isDynamicType: False typeNameID: 548891 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: True Mass: 1.0 groupID: 920 portionSize: 250 Hitpoint Bonus: -15.0 miningDurationMultiplier: -10.0 Drone Velocity Bonus: -20.0 Inertia Modifier: -10.0 Drone Damage Bonus: -20.0 |
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52248 - Invasion Effects Medium | No Description | Effect Beacon | Click to toggle showing the 17 attributes.typeID: 52248graphicID: 1217 Capacity: 0.0 isDynamicType: False typeNameID: 548892 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: True Mass: 1.0 groupID: 920 portionSize: 250 Hitpoint Bonus: -25.0 miningDurationMultiplier: -10.0 Drone Velocity Bonus: -35.0 Inertia Modifier: -25.0 Drone Damage Bonus: -35.0 |
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52249 - Invasion Effects Strong | No Description | Effect Beacon | Click to toggle showing the 17 attributes.typeID: 52249graphicID: 1217 Capacity: 0.0 isDynamicType: False typeNameID: 548893 basePrice: 0.0 Volume: 20.0 radius: 1.0 published: True Mass: 1.0 groupID: 920 portionSize: 250 Hitpoint Bonus: -40.0 miningDurationMultiplier: -45.0 Drone Velocity Bonus: -50.0 Inertia Modifier: -45.0 Drone Damage Bonus: -50.0 |
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52250 - Nergal | No Description | Assault Frigate | Click to toggle showing the 106 attributes.raceID: 135typeNameID: 548899 radius: 42.0 factionID: 500026 typeID: 52250 graphicID: 24470 Capacity: 250.0 isDynamicType: False soundID: 20063 wreckTypeID: 48373 Tech Level: 1.0 certificateTemplate: 234 basePrice: 1500000.0 marketGroupID: 2536 (Triglavian) Volume: 28600.0 Meta Level: 0.0 metaGroupID: 2 isisGroupID: 11 Mass: 1043000.0 published: True portionSize: 1 groupID: 324 Item Damage: 0.0 Structure Hitpoints: 700.0 Rig Size: 1.0 Low Slots: 4.0 Medium Slots: 3.0 High Slots: 2.0 Power Load: 0.0 powerToSpeed: 1.0 warpFactor: 0.0 Maximum Velocity: 313.0 Signature Radius: 36.0 CPU Output: 150.0 CPU Load: 0.0 Scan Resolution: 640.0 Capacitor Recharge time: 212500.0 Powergrid Output: 55.0 Inertia Modifier: 2.9 armorUniformity: 0.75 Maximum Targeting Range: 45000.0 structureUniformity: 1.0 Warp Speed Multiplier: 5.0 Launcher Hardpoints: 0.0 Turret Hardpoints: 1.0 Calibration: 400.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Rig Slots: 2.0 fwLpKill: 25.0 mainColor: 16777215.0 maxPassengers: 12.0 Rig Slots: 3.0 uniformity: 1.0 maxDirectionalVelocity: 3000.0 minTargetVelDmgMultiplier: 0.05 warpCapacitorNeed: 2.24e-06 heatCapacityHi: 100.0 heatDissipationRate: 0.01 eliteBonusGunship2: -10.0 Structure EM Damage Resistance: 0.67 heatDissipationRateHi: 0.01 heatDissipationRateLow: 0.01 heatCapacityMed: 100.0 heatCapacityLow: 100.0 Primary Skill required: 47867.0 Secondary Skill required: 12095.0 Maximum Locked Targets: 5.0 heatGenerationMultiplier: 1.0 Special Ability Bonus: 5.0 Special Ability Bonus: -4.0 RADAR Sensor Strength: 14.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 propulsionGraphicID: 394.0 Color Scheme: 11313.0 Heat Attenuation: 0.5 heatAttenuationMed: 0.5 heatAttenuationMed: 0.63 gfxBoosterID: 394.0 Drone Bandwidth: 25.0 shipBonusRole1: 100.0 shipBonusRole2: -50.0 Ship Warp Speed: 1.0 Shield Capacity: 225.0 Armor Hitpoints: 1120.0 MWDSignatureRadiusBonus: -50.0 Armor Explosive Damage Resistance: 0.35 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.25 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.15 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.5 requiredSkill1Level: 5.0 requiredSkill2Level: 1.0 Drone Capacity: 25.0 Armor EM Damage Resistance: 0.5 eliteBonusGunship1: 20.0 Targeting Speed: 2000.0 Shield recharge time: 625000.0 Capacitor Capacity: 525.0 Shield Uniformity: 0.75 shipScanResistance: 0.0 |
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52251 - Nergal Blueprint | No Description | Frigate Blueprint | Click to toggle showing the 13 attributes.typeID: 52251graphicID: 24470 Capacity: 0.0 isDynamicType: False typeNameID: 548900 basePrice: 50000000000.0 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 Tech Level: 2 groupID: 105 portionSize: 1 |
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52252 - Ikitursa | No Description | Heavy Assault Cruiser | Click to toggle showing the 105 attributes.raceID: 135typeNameID: 548901 radius: 250.0 factionID: 500026 typeID: 52252 graphicID: 24469 Capacity: 550.0 isDynamicType: False soundID: 20063 wreckTypeID: 48372 Tech Level: 1.0 certificateTemplate: 235 basePrice: 7500000.0 marketGroupID: 2535 (Triglavian) Volume: 118000.0 Meta Level: 0.0 metaGroupID: 2 isisGroupID: 19 Mass: 11900000.0 published: True portionSize: 1 groupID: 358 Item Damage: 0.0 Structure Hitpoints: 2200.0 Rig Size: 2.0 Low Slots: 6.0 Medium Slots: 4.0 High Slots: 4.0 Power Load: 0.0 powerToSpeed: 1.0 warpFactor: 0.0 Maximum Velocity: 220.0 Signature Radius: 120.0 CPU Output: 400.0 CPU Load: 0.0 Scan Resolution: 300.0 Capacitor Recharge time: 526000.0 Powergrid Output: 1250.0 Inertia Modifier: 0.64 armorUniformity: 0.75 Maximum Targeting Range: 65000.0 structureUniformity: 1.0 Warp Speed Multiplier: 3.0 Launcher Hardpoints: 0.0 Turret Hardpoints: 1.0 Calibration: 400.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Rig Slots: 2.0 fwLpKill: 100.0 mainColor: 16777215.0 maxPassengers: 500.0 Rig Slots: 3.0 uniformity: 1.0 maxDirectionalVelocity: 2000.0 minTargetVelDmgMultiplier: 0.25 warpCapacitorNeed: 8.13e-07 heatCapacityHi: 100.0 heatDissipationRate: 0.01 Structure EM Damage Resistance: 0.67 heatDissipationRateHi: 0.01 heatDissipationRateLow: 0.01 heatCapacityMed: 100.0 heatCapacityLow: 100.0 eliteBonusHeavyGunship1: 20.0 eliteBonusHeavyGunship2: -10.0 Primary Skill required: 47868.0 Secondary Skill required: 16591.0 Maximum Locked Targets: 7.0 heatGenerationMultiplier: 0.75 Special Ability Bonus: 5.0 Special Ability Bonus: 5.0 RADAR Sensor Strength: 22.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 propulsionGraphicID: 394.0 Color Scheme: 11313.0 Heat Attenuation: 0.71 heatAttenuationMed: 0.63 heatAttenuationMed: 0.76 gfxBoosterID: 394.0 Drone Bandwidth: 50.0 shipBonusRole1: 100.0 shipBonusRole2: -50.0 Ship Warp Speed: 1.0 Shield Capacity: 850.0 Armor Hitpoints: 3450.0 MWDSignatureRadiusBonus: -50.0 Armor Explosive Damage Resistance: 0.35 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.25 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.15 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.5 requiredSkill1Level: 5.0 requiredSkill2Level: 1.0 Drone Capacity: 75.0 Armor EM Damage Resistance: 0.5 Targeting Speed: 5000.0 Shield recharge time: 1250000.0 Capacitor Capacity: 1650.0 Shield Uniformity: 0.75 |
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52253 - Ikitursa Blueprint | No Description | Cruiser Blueprint | Click to toggle showing the 13 attributes.typeID: 52253graphicID: 24469 Capacity: 0.0 isDynamicType: False typeNameID: 548902 basePrice: 50000000000.0 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 Tech Level: 2 groupID: 106 portionSize: 1 |
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52254 - Draugur | No Description | Command Destroyer | Click to toggle showing the 108 attributes.raceID: 135typeNameID: 548903 radius: 42.0 factionID: 500026 typeID: 52254 graphicID: 24471 Capacity: 360.0 isDynamicType: False soundID: 20063 wreckTypeID: 48373 Tech Level: 1.0 certificateTemplate: 234 basePrice: 33500000.0 marketGroupID: 2537 (Triglavian) Volume: 43000.0 Meta Level: 0.0 metaGroupID: 2 isisGroupID: 93 Mass: 1450000.0 published: True portionSize: 1 groupID: 1534 Item Damage: 0.0 Structure Hitpoints: 1010.0 Rig Size: 1.0 Low Slots: 4.0 Medium Slots: 3.0 High Slots: 3.0 Power Load: 0.0 roleBonusCD: -95.0 powerToSpeed: 1.0 warpFactor: 0.0 Maximum Velocity: 242.0 Signature Radius: 62.0 CPU Output: 220.0 CPU Load: 0.0 Scan Resolution: 525.0 Capacitor Recharge time: 340000.0 Powergrid Output: 70.0 Inertia Modifier: 2.88 armorUniformity: 0.75 Maximum Targeting Range: 60000.0 structureUniformity: 1.0 Warp Speed Multiplier: 4.5 Launcher Hardpoints: 0.0 Turret Hardpoints: 1.0 Calibration: 400.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Rig Slots: 2.0 fwLpKill: 25.0 mainColor: 16777215.0 maxPassengers: 12.0 Rig Slots: 3.0 uniformity: 1.0 maxDirectionalVelocity: 3000.0 minTargetVelDmgMultiplier: 0.05 warpCapacitorNeed: 2.24e-06 heatCapacityHi: 100.0 heatDissipationRate: 0.01 Structure EM Damage Resistance: 0.67 heatDissipationRateHi: 0.01 heatDissipationRateLow: 0.01 heatCapacityMed: 100.0 heatCapacityLow: 100.0 Primary Skill required: 49742.0 Secondary Skill required: 37615.0 Maximum Locked Targets: 7.0 heatGenerationMultiplier: 1.0 RADAR Sensor Strength: 14.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 propulsionGraphicID: 394.0 Color Scheme: 11313.0 Heat Attenuation: 0.5 heatAttenuationMed: 0.5 heatAttenuationMed: 0.63 shipBonusPD1: 20.0 shipBonusPD2: 15.0 gfxBoosterID: 394.0 Drone Bandwidth: 10.0 shipBonusRole1: 100.0 shipBonusRole2: -50.0 Ship Warp Speed: 1.0 Shield Capacity: 475.0 Armor Hitpoints: 1250.0 MWDSignatureRadiusBonus: -50.0 Armor Explosive Damage Resistance: 0.35 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.25 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.15 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.5 requiredSkill1Level: 5.0 requiredSkill2Level: 1.0 Drone Capacity: 20.0 Armor EM Damage Resistance: 0.5 Optimal Range Bonus: 50.0 eliteBonusCommandDestroyer1: 2.0 eliteBonusCommandDestroyer2: -5.0 Targeting Speed: 2000.0 Shield recharge time: 625000.0 Capacitor Capacity: 950.0 Shield Uniformity: 0.75 shipScanResistance: 0.0 |
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52255 - Draugur Blueprint | No Description | Command Destroyer Blueprint | Click to toggle showing the 13 attributes.typeID: 52255graphicID: 24471 Capacity: 0.0 isDynamicType: False typeNameID: 548904 basePrice: 50000000000.0 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 Tech Level: 2 groupID: 1542 portionSize: 1 |
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52264 - Test Site Gatling Pulse Laser | No Description | Energy Weapon | Click to toggle showing the 39 attributes.typeID: 52264graphicID: 11118 Capacity: 0.0 isDynamicType: False Meta Level: 0.0 typeNameID: 548941 iconID: 350 basePrice: 0.0 Volume: 5.0 radius: 1.0 published: False Mass: 500.0 Tech Level: 1.0 groupID: 53 portionSize: 1 Charge size: 1.0 Reload Time: 0.01 Activation Cost: 1.82 Structure Hitpoints: 40.0 requiredSkill1Level: 1.0 requiredSkill2Level: 1.0 heatDissipationRateModifier: 0.01 Accuracy falloff : 1000.0 Turret Tracking: 308.125 slots occupied: 1.0 CPU usage: 4.0 Rate of fire: 2100.0 Powergrid Usage: 5.0 Optimal Range: 4200.0 Secondary Skill required: 3300.0 Overload damage bonus: 15.0 Heat Damage: 0.6 Required Thermodynamics Level: 1.0 targetModule: 0.0 Damage Modifier: 1.5 Primary Skill required: 3303.0 Used with (Charge Group): 86.0 Color Scheme: 11313.0 Signature Resolution: 40000.0 |
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52265 - Test Site Armor Repair | No Description | Armor Repair Unit | Click to toggle showing the 30 attributes.typeID: 52265Capacity: 0.0 isDynamicType: False Meta Level: 0.0 typeNameID: 548942 iconID: 80 basePrice: 0.0 marketGroupID: 1049 (Small ) Volume: 5.0 radius: 1.0 published: False Mass: 500.0 Tech Level: 1.0 groupID: 62 portionSize: 1 Activation Cost: 40.0 Structure Hitpoints: 40.0 Secondary Skill required: 3392.0 Overload Repair Bonus: 10.0 CPU usage: 5.0 Required Thermodynamics Level: 1.0 Armor Hitpoints Repaired: 69.0 requiredSkill1Level: 1.0 Primary Skill required: 3393.0 Activation time / duration: 6000.0 requiredSkill2Level: 1.0 Heat Damage: 5.4 heatDissipationRateModifier: 0.01 Powergrid Usage: 5.0 Overload duration bonus: -15.0 |
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52266 - Test Site Damage Mod | No Description | QA Module | Click to toggle showing the 26 attributes.typeID: 52266Capacity: 0.0 isDynamicType: False Meta Level: 0.0 typeNameID: 548943 iconID: 1046 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 0.0 Tech Level: 1.0 groupID: 353 portionSize: 1 Damage Modifier: 20.0 Structure Hitpoints: 40.0 Damage multiplier multiplier: 100.0 Maximum Locked Targets Bonus: 20.0 Targeting Range Bonus: 5.0 Missile Damage Bonus: 20.0 Primary Skill required: 9955.0 Scan Resolution Bonus: 5000.0 Optimal Range Bonus: 5000.0 Tracking Speed Bonus: 5000.0 Falloff Bonus: 5000.0 requiredSkill1Level: 5.0 |
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52267 - Test Site Maller | No Description | Cruiser | Click to toggle showing the 97 attributes.typeID: 52267graphicID: 57 Capacity: 480.0 isDynamicType: False raceID: 4 isisGroupID: 16 typeNameID: 548945 basePrice: 0.0 Mass: 13150000.0 marketGroupID: 74 (Amarr) Volume: 118000.0 soundID: 20063 wreckTypeID: 26473 radius: 110.0 Meta Level: 0.0 factionID: 500003 published: False portionSize: 1 Tech Level: 1.0 groupID: 26 certificateTemplate: 19 Rig Size: 2.0 maxPassengers: 500.0 Rig Slots: 3.0 Item Damage: 0.0 minTargetVelDmgMultiplier: 0.25 Shield Capacity: 1000.0 uniformity: 1.0 Structure Hitpoints: 1700.0 Powergrid Output: 1150.0 Low Slots: 6.0 Medium Slots: 3.0 High Slots: 5.0 Power Load: 0.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 powerToSpeed: 1.0 Armor Kinetic Damage Resistance: 0.75 warpFactor: 0.0 maxDirectionalVelocity: 2000.0 warpCapacitorNeed: 8.13e-07 heatCapacityHi: 100.0 Drone Capacity: 15.0 Armor Hitpoints: 2300.0 heatDissipationRate: 0.01 Maximum Velocity: 205.0 Rig Slots: 3.0 Signature Radius: 130.0 heatDissipationRateHi: 0.01 heatDissipationRateLow: 0.01 heatCapacityMed: 100.0 CPU Output: 300.0 CPU Load: 0.0 Scan Resolution: 280.0 Primary Skill required: 3335.0 Capacitor Recharge time: 465000.0 Maximum Locked Targets: 6.0 structureUniformity: 1.0 Armor EM Damage Resistance: 0.5 Inertia Modifier: 0.476 heatGenerationMultiplier: 0.75 Armor Explosive Damage Resistance: 0.8 heatCapacityLow: 100.0 Maximum Targeting Range: 47500.0 Targeting Speed: 5000.0 RADAR Sensor Strength: 16.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Ship Warp Speed: 1.0 Armor Thermal Damage Resistance: 0.65 heatAttenuationMed: 0.76 Warp Speed Multiplier: 3.0 propulsionGraphicID: 394.0 Shield EM Damage Resistance: 1.0 shipBonusAC: 5.0 Shield recharge time: 1250000.0 shipBonusAC2: -4.0 Capacitor Capacity: 1625.0 Shield Uniformity: 0.75 Launcher Hardpoints: 0.0 Turret Hardpoints: 5.0 Color Scheme: 11313.0 Heat Attenuation: 0.71 Calibration: 400.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 fwLpKill: 100.0 Structure EM Damage Resistance: 0.67 heatAttenuationMed: 0.5 gfxBoosterID: 394.0 Drone Bandwidth: 15.0 mainColor: 16777215.0 armorUniformity: 0.75 requiredSkill1Level: 1.0 |
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52306 - Talassonite | No Description | Talassonite | Click to toggle showing the 17 attributes.typeID: 52306graphicID: 24434 Capacity: 0.0 isDynamicType: False typeNameID: 549019 basePrice: 0.0 Volume: 16.0 radius: 1.0 published: True Mass: 0.0 groupID: 4029 portionSize: 100 asteroidMetaLevel: 1.0 requiredSkill1Level: 3386.0 Reprocessing Skill: 3385.0 Asteroid radius size multiplier: 0.85 Asteroid unit radius: 300.0 |
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52307 - Triglavian Quantum Engineering | No Description | Science | Click to toggle showing the 23 attributes.typeID: 52307Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 549011 iconID: 33 basePrice: 15000000.0 marketGroupID: 375 (Science) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 270 portionSize: 1 requiredSkill2Level: 5.0 Training time multiplier : 5.0 Primary attribute: 165.0 Secondary attribute: 166.0 Primary Skill required: 3402.0 Secondary Skill required: 3392.0 Level: 0.0 Manufacturing Time Bonus: -1.0 requiredSkill1Level: 5.0 |
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52308 - Triglavian Encryption Methods | No Description | Science | Click to toggle showing the 25 attributes.typeID: 52308Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 549012 iconID: 33 basePrice: 15000000.0 marketGroupID: 375 (Science) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 270 portionSize: 1 requiredSkill2Level: 4.0 requiredSkill3Level: 4.0 Level: 0.0 Training time multiplier : 4.0 Primary attribute: 165.0 Secondary attribute: 166.0 Primary Skill required: 3402.0 Secondary Skill required: 3409.0 Tertiary Skill required: 3403.0 inventionBonus: 10.0 requiredSkill1Level: 5.0 |
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52309 - Datacore - Triglavian Quantum Engineering | No Description | Datacores | Click to toggle showing the 14 attributes.typeID: 52309Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 549013 iconID: 3232 basePrice: 0.0 marketGroupID: 1880 (Datacores) Volume: 0.1 radius: 1.0 published: True Mass: 1.0 groupID: 333 portionSize: 1 |
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52310 - Radiation Absorption Thruster | No Description | Construction Components | Click to toggle showing the 14 attributes.typeID: 52310Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 549014 iconID: 2180 basePrice: 0.0 marketGroupID: 802 (Amarr) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 groupID: 334 portionSize: 1 |
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52311 - Singularity Radiation Convertor | No Description | Construction Components | Click to toggle showing the 14 attributes.typeID: 52311Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 549015 iconID: 2200 basePrice: 0.0 marketGroupID: 802 (Amarr) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 groupID: 334 portionSize: 1 |
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52312 - Zero-Point Field Manipulator | No Description | Construction Components | Click to toggle showing the 14 attributes.typeID: 52312Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 549016 iconID: 2196 basePrice: 0.0 marketGroupID: 802 (Amarr) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 groupID: 334 portionSize: 1 |
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52313 - Trinary State Processor | No Description | Construction Components | Click to toggle showing the 14 attributes.typeID: 52313Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 549017 iconID: 2188 basePrice: 0.0 marketGroupID: 802 (Amarr) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 groupID: 334 portionSize: 1 |
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52314 - Lattice Locked Dekaisogen | No Description | Construction Components | Click to toggle showing the 14 attributes.typeID: 52314Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 549018 iconID: 2192 basePrice: 0.0 marketGroupID: 802 (Amarr) Volume: 1.0 radius: 1.0 published: True Mass: 1.0 groupID: 334 portionSize: 1 |
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52315 - Rakovene | No Description | Rakovene | Click to toggle showing the 17 attributes.typeID: 52315graphicID: 24446 Capacity: 0.0 isDynamicType: False typeNameID: 549020 basePrice: 0.0 Volume: 16.0 radius: 1.0 published: True Mass: 0.0 groupID: 4030 portionSize: 100 asteroidMetaLevel: 1.0 requiredSkill1Level: 3386.0 Reprocessing Skill: 3385.0 Asteroid radius size multiplier: 0.85 Asteroid unit radius: 300.0 |
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52316 - Bezdnacine | No Description | Bezdnacine | Click to toggle showing the 17 attributes.typeID: 52316graphicID: 24452 Capacity: 0.0 isDynamicType: False typeNameID: 549021 basePrice: 0.0 Volume: 16.0 radius: 1.0 published: True Mass: 0.0 groupID: 4031 portionSize: 100 asteroidMetaLevel: 1.0 requiredSkill1Level: 3386.0 Reprocessing Skill: 3385.0 Asteroid radius size multiplier: 0.85 Asteroid unit radius: 300.0 |
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52320 - Leviathanic Leshak | No Description | Invading Precursor Entities | Click to toggle showing the 66 attributes.typeID: 52320graphicID: 21993 Capacity: 933.0 isDynamicType: False typeNameID: 549057 basePrice: 112500000.0 Volume: 495000.0 soundID: 20061 wreckTypeID: 47977 radius: 400.0 published: False Mass: 63000000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 13750.0 Structure Hitpoints: 27500.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.47 Armor Thermal Damage Resistance: 0.52 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 Armor Hitpoints: 35750.0 Accuracy falloff : 0.0 Turret Tracking: 7.0 Maximum Velocity: 400.0 Signature Radius: 370.0 Damage Multiplier Bonus Per Cycle: 0.025 Maximum Damage Multiplier Bonus: 2.68 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 125.0 Optimal Range: 63000.0 Capacitor Recharge time: 750000.0 behaviorRemoteArmorRepairDuration: 6000.0 behaviorRemoteArmorRepairRange: 33000.0 behaviorRemoteArmorRepairFalloff: 28000.0 behaviorRemoteArmorRepairDischarge: 136.875 gfxTurretID: 47922.0 Damage Modifier: 0.9 gfxBoosterID: 397.0 Inertia Modifier: 0.11 armorUniformity: 1.0 Maximum Targeting Range: 108000.0 structureUniformity: 1.0 RADAR Sensor Strength: 33.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 225.0 Shield recharge time: 600000.0 Bounty: 0.0 Capacitor Capacity: 8250.0 Shield Uniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 297.5 Kinetic damage: 0.0 Thermal damage: 475.5 |
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52326 - Invasion Core Environment | No Description | MassiveEnvironments | Click to toggle showing the 12 attributes.typeID: 52326graphicID: 24466 Capacity: 0.0 isDynamicType: False typeNameID: 549156 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1882 portionSize: 1 |
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52327 - Invasion Neighbourhood Environment | No Description | MassiveEnvironments | Click to toggle showing the 12 attributes.typeID: 52327graphicID: 24467 Capacity: 0.0 isDynamicType: False typeNameID: 549157 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1882 portionSize: 1 |
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52328 - Invasion Fringe Environment | No Description | MassiveEnvironments | Click to toggle showing the 12 attributes.typeID: 52328graphicID: 24468 Capacity: 0.0 isDynamicType: False typeNameID: 549158 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1882 portionSize: 1 |
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52329 - Empress Jamyl's Avatar | No Description | Hidden Zenith Amarr Capital | Click to toggle showing the 59 attributes.typeID: 52329graphicID: 2910 Capacity: 0.0 isDynamicType: False typeNameID: 549159 basePrice: 0.0 Volume: 100000000.0 radius: 6000.0 published: False Mass: 2075625000.0 groupID: 1804 portionSize: 1 Shield Capacity: 300.0 Structure Hitpoints: 300.0 Armor EM Damage Resistance: 0.53 Armor Explosive Damage Resistance: 0.23 Armor Kinetic Damage Resistance: 0.33 Armor Thermal Damage Resistance: 0.43 Shield EM Damage Resistance: 0.53 Shield Explosive Damage Resistance: 0.23 Shield Kinetic Damage Resistance: 0.33 Shield Thermal Damage Resistance: 0.43 entityChaseMaxDistance: 0.0 Activation proximity: 250000.0 Armor Hitpoints: 300.0 entityBracketColour: 1.0 entityFlyRange: 0.0 Maximum Velocity: 1.0 Signature Radius: 30000.0 Scan Resolution: 500.0 Capacitor Recharge time: 500000.0 Threat Target Switch: 1.0 Maximum Locked Targets: 1.0 maxAttackTargets: 1.0 fighterAbilityAntiCapitalMissileResistance: 1.0 armorUniformity: 0.75 structureUniformity: 1.0 RADAR Sensor Strength: 72.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Disallows Assistance: 1.0 propulsionGraphicID: 397.0 Shield recharge time: 10000000.0 Capacitor Capacity: 3700.0 Shield Uniformity: 0.75 entityOverviewShipGroupId: 26.0 entityShieldBoostDuration: 10000.0 entityShieldBoostDelayChanceLarge: 0.175 Use Signature Radius: 1.0 Chance to not change targets: 0.0 use effect monitoring: 1.0 gfxBoosterID: 397.0 entityAttackRange: 250000.0 Drone Tanking Modifier: 0.7 Capital Sized Vessel: 1.0 Ignore Drones Below This Size: 100.0 Orbit Velocity: 1.0 entityShieldBoostAmount: 28.0 |
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52336 - Leviathanic Damavik | No Description | Invading Precursor Entities | Click to toggle showing the 77 attributes.typeID: 52336graphicID: 22007 Capacity: 135.0 isDynamicType: False raceID: 135 typeNameID: 549209 basePrice: 0.0 Volume: 28600.0 soundID: 20063 wreckTypeID: 48373 radius: 34.0 factionID: 500026 published: False Mass: 950000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 5.0 Shield Capacity: 1375.0 Structure Hitpoints: 1787.5 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.47 Armor Thermal Damage Resistance: 0.52 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 7000.0 Armor Hitpoints: 6050.0 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 500.0 Maximum Velocity: 3100.0 Signature Radius: 192.0 Damage Multiplier Bonus Per Cycle: 0.05 Maximum Damage Multiplier Bonus: 2.68 entityFactionLoss: 0.0 Rate of fire: 3500.0 Scan Resolution: 800.0 Optimal Range: 10000.0 Capacitor Recharge time: 150000.0 behaviorRemoteArmorRepairDuration: 3000.0 behaviorRemoteArmorRepairRange: 14000.0 behaviorRemoteArmorRepairFalloff: 2500.0 behaviorRemoteArmorRepairDischarge: 10.0 gfxTurretID: 47914.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 1.0 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 2.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 50000.0 npcBehaviorMaximumCombatOrbitRange: 6000.0 structureUniformity: 1.0 RADAR Sensor Strength: 15.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 40.0 Shield recharge time: 400000.0 Bounty: 0.0 Capacitor Capacity: 500.0 Shield Uniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 43.9 Kinetic damage: 0.0 Thermal damage: 95.76 Orbit Velocity: 1450.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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52337 - Leviathanic Drekavac | No Description | Invading Precursor Entities | Click to toggle showing the 78 attributes.typeID: 52337graphicID: 22318 Capacity: 650.0 isDynamicType: False raceID: 135 typeNameID: 549210 basePrice: 165000000.0 Volume: 233000.0 soundID: 20063 wreckTypeID: 48372 radius: 250.0 factionID: 500026 published: False Mass: 9900000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 7562.5 Structure Hitpoints: 12100.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.47 Armor Thermal Damage Resistance: 0.52 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 16000.0 Armor Hitpoints: 19661.4 Accuracy falloff : 0.0 entityChaseMaxDelayChance: 0.0 Turret Tracking: 95.0 Maximum Velocity: 1200.0 Damage Multiplier Bonus Per Cycle: 0.025 Signature Radius: 350.0 entityMaxVelocitySignatureRadiusMultiplier: 6.0 Maximum Damage Multiplier Bonus: 2.68 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 125.0 Optimal Range: 63000.0 Capacitor Recharge time: 750000.0 behaviorRemoteArmorRepairDuration: 6000.0 behaviorRemoteArmorRepairRange: 33000.0 behaviorRemoteArmorRepairFalloff: 28000.0 behaviorRemoteArmorRepairDischarge: 136.875 gfxTurretID: 47922.0 Damage Modifier: 0.9 entityChaseMaxDelay: 1.0 gfxBoosterID: 397.0 Inertia Modifier: 0.11 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 2.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 108000.0 npcBehaviorMaximumCombatOrbitRange: 15000.0 structureUniformity: 1.0 RADAR Sensor Strength: 33.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 225.0 Shield recharge time: 800000.0 Bounty: 0.0 Capacitor Capacity: 8250.0 Shield Uniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 130.9 Kinetic damage: 0.0 Thermal damage: 207.9 Orbit Velocity: 600.0 entityChaseMaxDuration: 3000.0 armorUniformity: 1.0 |
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52338 - Leviathanic Leshak | No Description | Invading Precursor Entities | Click to toggle showing the 69 attributes.typeID: 52338graphicID: 21993 Capacity: 933.0 isDynamicType: False raceID: 135 typeNameID: 549211 basePrice: 112500000.0 Volume: 495000.0 soundID: 20061 wreckTypeID: 47977 radius: 400.0 published: False Mass: 63000000.0 groupID: 4028 portionSize: 1 Maximum Locked Targets: 7.0 Shield Capacity: 13750.0 Structure Hitpoints: 27500.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.64 Armor Kinetic Damage Resistance: 0.47 Armor Thermal Damage Resistance: 0.52 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 Armor Hitpoints: 35750.0 Accuracy falloff : 0.0 Turret Tracking: 7.0 Maximum Velocity: 400.0 Signature Radius: 370.0 Damage Multiplier Bonus Per Cycle: 0.025 Maximum Damage Multiplier Bonus: 2.68 entityFactionLoss: 0.0 Rate of fire: 5000.0 Scan Resolution: 125.0 Optimal Range: 63000.0 Capacitor Recharge time: 750000.0 behaviorRemoteArmorRepairDuration: 6000.0 behaviorRemoteArmorRepairRange: 33000.0 behaviorRemoteArmorRepairFalloff: 28000.0 behaviorRemoteArmorRepairDischarge: 136.875 gfxTurretID: 47922.0 Damage Modifier: 0.9 gfxBoosterID: 397.0 Inertia Modifier: 0.11 entityEquipmentMin: 2.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 108000.0 structureUniformity: 1.0 RADAR Sensor Strength: 33.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Armor Hitpoints Repaired: 225.0 Shield recharge time: 600000.0 Bounty: 0.0 Capacitor Capacity: 8250.0 Shield Uniformity: 1.0 Signature Resolution: 40000.0 Structure Kinetic Damage Resistance: 0.67 Structure Thermal Damage Resistance: 0.67 Structure Explosive Damage Resistance: 0.67 Structure EM Damage Resistance: 0.67 EM damage: 0.0 Explosive damage: 297.5 Kinetic damage: 0.0 Thermal damage: 475.5 armorUniformity: 1.0 |
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52343 - Small Rift | No Description | Large Collidable Object | Click to toggle showing the 13 attributes.typeID: 52343graphicID: 24422 Capacity: 0.0 isDynamicType: False typeNameID: 549214 basePrice: 0.0 Volume: 0.0 soundID: 20211 radius: 1274.0 published: False Mass: 1.0 groupID: 226 portionSize: 1 |
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52344 - Large Rift | No Description | Large Collidable Object | Click to toggle showing the 13 attributes.typeID: 52344graphicID: 24420 Capacity: 0.0 isDynamicType: False typeNameID: 549215 basePrice: 0.0 Volume: 0.0 soundID: 20211 radius: 1274.0 published: False Mass: 1.0 groupID: 226 portionSize: 1 |
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52348 - Veles Light Entropic Disintegrator Blueprint | No Description | Precursor Weapon Blueprint | Click to toggle showing the 13 attributes.typeID: 52348Capacity: 0.0 isDynamicType: False typeNameID: 549368 iconID: 21923 basePrice: 120000.0 marketGroupID: 292 (Small) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1990 portionSize: 1 |
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52349 - Veles Heavy Entropic Disintegrator Blueprint | No Description | Precursor Weapon Blueprint | Click to toggle showing the 13 attributes.typeID: 52349Capacity: 0.0 isDynamicType: False typeNameID: 549369 iconID: 21922 basePrice: 1200000.0 marketGroupID: 293 (Medium) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1990 portionSize: 1 |
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52350 - Veles Supratidal Entropic Disintegrator Blueprint | No Description | Precursor Weapon Blueprint | Click to toggle showing the 13 attributes.typeID: 52350Capacity: 0.0 isDynamicType: False typeNameID: 549370 iconID: 21921 basePrice: 9000000.0 marketGroupID: 295 (Large) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1990 portionSize: 1 |
52351 - Nergal Singularity Storm SKIN (Permanent) | Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.
One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship. |
Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 549375typeID: 52351 Capacity: 0.0 raceID: 135 typeNameID: 549374 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Nergal Singularity Storm skin_skinMaterialID: 301 skin_isSingleUse: False skin_skinDescription: 549373 skin_visibleSerenity: False skin_skinID: 7945 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [52250] skin_licenseTypeID: 52351 Applies to: Nergal isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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52352 - Draugur Singularity Storm SKIN (Permanent) | Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.
One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship. |
Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 549378typeID: 52352 Capacity: 0.0 raceID: 135 typeNameID: 549377 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Draugur Singularity Storm skin_skinMaterialID: 301 skin_isSingleUse: False skin_skinDescription: 549376 skin_visibleSerenity: False skin_skinID: 7946 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [52254] skin_licenseTypeID: 52352 Applies to: Draugur isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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52353 - Ikitursa Singularity Storm SKIN (Permanent) | Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.
One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship. |
Permanent SKIN | Click to toggle showing the 23 attributes.descriptionID: 549381typeID: 52353 Capacity: 0.0 raceID: 135 typeNameID: 549380 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Ikitursa Singularity Storm skin_skinMaterialID: 301 skin_isSingleUse: False skin_skinDescription: 549379 skin_visibleSerenity: False skin_skinID: 7947 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [52252] skin_licenseTypeID: 52353 Applies to: Ikitursa isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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52354 - ECM TFU Wreck | No Description | Wreck | Click to toggle showing the 12 attributes.typeID: 52354graphicID: 24426 Capacity: 27500.0 isDynamicType: False typeNameID: 549383 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 |
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52355 - Damp TFU Wreck | No Description | Wreck | Click to toggle showing the 12 attributes.typeID: 52355graphicID: 24428 Capacity: 27500.0 isDynamicType: False typeNameID: 549384 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 |
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52356 - Web TFU Wreck | No Description | Wreck | Click to toggle showing the 12 attributes.typeID: 52356graphicID: 24425 Capacity: 27500.0 isDynamicType: False typeNameID: 549385 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 |
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52357 - MJFG TFU Wreck | No Description | Wreck | Click to toggle showing the 12 attributes.typeID: 52357graphicID: 24429 Capacity: 27500.0 isDynamicType: False typeNameID: 549386 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 |
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52358 - Bomb TFU Wreck | No Description | Wreck | Click to toggle showing the 12 attributes.typeID: 52358graphicID: 24427 Capacity: 27500.0 isDynamicType: False typeNameID: 549387 basePrice: 0.0 Volume: 27500.0 radius: 14.0 published: False Mass: 10000.0 groupID: 186 portionSize: 1 |
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52359 - Triglavian Support Structure 1 | No Description | #System | Click to toggle showing the 12 attributes.typeID: 52359graphicID: 24430 Capacity: 0.0 isDynamicType: False typeNameID: 549388 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 0 portionSize: 1 |
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52360 - Triglavian Support Structure 2 | No Description | #System | Click to toggle showing the 12 attributes.typeID: 52360graphicID: 24431 Capacity: 0.0 isDynamicType: False typeNameID: 549389 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 0 portionSize: 1 |
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52361 - Ark | No Description | #System | Click to toggle showing the 12 attributes.typeID: 52361graphicID: 24432 Capacity: 0.0 isDynamicType: False typeNameID: 549390 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 0 portionSize: 1 |
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52362 - Triglavian Boundary Geodesic 140k | Used to visually establish Triglavian dungeon boundaries. | Non-Interactable Object | Click to toggle showing the 13 attributes.descriptionID: 549398typeID: 52362 graphicID: 24461 Capacity: 0.0 isDynamicType: False typeNameID: 549397 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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52363 - Particle cloud spiral 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 52363graphicID: 24462 Capacity: 0.0 isDynamicType: False typeNameID: 549399 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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52364 - ENV_RedFog_01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 52364graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 549400 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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52365 - Particle cloud 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 52365graphicID: 24463 Capacity: 0.0 isDynamicType: False typeNameID: 549430 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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52390 - Triglavian support structure 3 | No Description | #System | Click to toggle showing the 12 attributes.typeID: 52390graphicID: 24464 Capacity: 0.0 isDynamicType: False typeNameID: 549481 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 0 portionSize: 1 |
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52391 - No Name | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 52391Capacity: 0.0 raceID: 4 typeNameID: 549484 basePrice: 0.0 marketGroupID: 1990 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Arbitrator Triglavian Twilight skin_skinMaterialID: 2378 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 7972 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [628] skin_licenseTypeID: 52391 Applies to: Arbitrator isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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52392 - Apocalypse Triglavian Twilight SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 52392Capacity: 0.0 raceID: 4 typeNameID: 549485 basePrice: 0.0 marketGroupID: 1964 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Apocalypse Triglavian Twilight skin_skinMaterialID: 2378 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 7973 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [642] skin_licenseTypeID: 52392 Applies to: Apocalypse isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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52393 - Prophecy Triglavian Twilight SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 52393Capacity: 0.0 raceID: 4 typeNameID: 549486 basePrice: 0.0 marketGroupID: 1956 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Prophecy Triglavian Twilight skin_skinMaterialID: 2378 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 7974 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [16233] skin_licenseTypeID: 52393 Applies to: Prophecy isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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52394 - Coercer Triglavian Twilight SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 13 attributes.typeID: 52394Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 549487 basePrice: 0.0 marketGroupID: 1994 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 isSingleUse: None visibleTranquility: None visibleSerenity: None duration: None |
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52395 - Thorax Triglavian Twilight SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 52395Capacity: 0.0 raceID: 8 typeNameID: 549488 basePrice: 0.0 marketGroupID: 1992 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Thorax Triglavian Twilight skin_skinMaterialID: 2378 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 7976 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [627] skin_licenseTypeID: 52395 Applies to: Thorax isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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52396 - Megathron Triglavian Twilight SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 52396Capacity: 0.0 raceID: 8 typeNameID: 549489 basePrice: 0.0 marketGroupID: 1966 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Megathron Triglavian Twilight skin_skinMaterialID: 2378 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 7977 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [641] skin_licenseTypeID: 52396 Applies to: Megathron isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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52397 - Brutix Triglavian Twilight SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 24 attributes.typeID: 52397Capacity: 0.0 isDynamicType: False raceID: 8 typeNameID: 549490 basePrice: 0.0 marketGroupID: 1958 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Brutix Triglavian Twilight skin_skinMaterialID: 2378 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 7978 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [16229] skin_licenseTypeID: 52397 Applies to: Brutix isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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52398 - Algos Triglavian Twilight SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 52398Capacity: 0.0 raceID: 8 typeNameID: 549491 basePrice: 0.0 marketGroupID: 1996 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Algos Triglavian Twilight skin_skinMaterialID: 2378 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 7979 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32872] skin_licenseTypeID: 52398 Applies to: Algos isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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52399 - Caracal Triglavian Twilight SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 52399Capacity: 0.0 raceID: 1 typeNameID: 549492 basePrice: 0.0 marketGroupID: 1991 (Caldari) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Caracal Triglavian Twilight skin_skinMaterialID: 2379 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 7981 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [621] skin_licenseTypeID: 52399 Applies to: Caracal isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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52400 - Scorpion Triglavian Twilight SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 52400Capacity: 0.0 raceID: 1 typeNameID: 549493 basePrice: 0.0 marketGroupID: 1965 (Caldari) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Scorpion Triglavian Twilight skin_skinMaterialID: 2379 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 7982 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [640] skin_licenseTypeID: 52400 Applies to: Scorpion isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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52401 - Drake Triglavian Twilight SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 52401Capacity: 0.0 raceID: 1 typeNameID: 549494 basePrice: 0.0 marketGroupID: 1957 (Caldari) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Drake Triglavian Twilight skin_skinMaterialID: 2379 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 7983 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [24698] skin_licenseTypeID: 52401 Applies to: Drake isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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52402 - Cormorant Triglavian Twilight SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 52402Capacity: 0.0 raceID: 1 typeNameID: 549495 basePrice: 0.0 marketGroupID: 1995 (Caldari) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Cormorant Triglavian Twilight skin_skinMaterialID: 2379 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 7984 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [16238] skin_licenseTypeID: 52402 Applies to: Cormorant isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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52403 - Stabber Triglavian Twilight SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 52403Capacity: 0.0 raceID: 2 typeNameID: 549496 basePrice: 0.0 marketGroupID: 1993 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Stabber Triglavian Twilight skin_skinMaterialID: 2379 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 7985 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [622] skin_licenseTypeID: 52403 Applies to: Stabber isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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52404 - Typhoon Triglavian Twilight SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 52404Capacity: 0.0 raceID: 2 typeNameID: 549497 basePrice: 0.0 marketGroupID: 1967 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Typhoon Triglavian Twilight skin_skinMaterialID: 2379 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 7986 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [644] skin_licenseTypeID: 52404 Applies to: Typhoon isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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52405 - Hurricane Triglavian Twilight SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 52405Capacity: 0.0 raceID: 2 typeNameID: 549498 basePrice: 0.0 marketGroupID: 1959 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hurricane Triglavian Twilight skin_skinMaterialID: 2379 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 7987 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [24702] skin_licenseTypeID: 52405 Applies to: Hurricane isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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52406 - Talwar Triglavian Twilight SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 52406Capacity: 0.0 raceID: 2 typeNameID: 549499 basePrice: 0.0 marketGroupID: 1997 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Talwar Triglavian Twilight skin_skinMaterialID: 2379 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 7988 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32878] skin_licenseTypeID: 52406 Applies to: Talwar isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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52407 - Arbitrator Triglavian Twilight SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.typeID: 52407Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 549530 basePrice: 0.0 marketGroupID: 1964 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Arbitrator Triglavian Twilight skin_skinMaterialID: 2378 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 7972 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [628] skin_licenseTypeID: 52407 Applies to: Arbitrator isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
Please note that a "removed" item usually means the item was just not yet added to the "newer" build.
TypeID & Name | Description | Group | Attributes |
---|
Blueprint Name | Old BP Data | New BP Data | Raw Diff |
---|---|---|---|
48097 - Tetryon Exotic Plasma S Blueprint | BP Price: 100,000 ISK Build Time: 0:05:00 Copy:240 ME:105 TE:105 Limit:600x Materials: 2x Crystalline Isogen-10 21x Pyerite 27x Tritanium 45x Zero-Point Condensate Skills: Industry I Outcome: 1000x Tetryon Exotic Plasma S (47885) |
BP Price: 100,000 ISK Build Time: 0:05:00 Copy:240 ME:105 TE:105 Limit:600x Materials: 2x Crystalline Isogen-10 21x Pyerite 27x Tritanium 45x Zero-Point Condensate Skills: Industry I Outcome: 5000x Tetryon Exotic Plasma S (47885) |
BP Price: 100,000 ISK Build Time: 0:05:00 Copy:240 ME:105 TE:105 Limit:600x Materials: 2x 47975 21x 35 27x 34 45x 48112 Skills: 3380 I Outcome: |
48098 - Baryon Exotic Plasma S Blueprint | BP Price: 50,000 ISK Build Time: 0:05:00 Copy:240 ME:105 TE:105 Limit:600x Materials: 2x Crystalline Isogen-10 21x Pyerite 27x Tritanium 45x Zero-Point Condensate Skills: Industry I Outcome: 1000x Baryon Exotic Plasma S (47924) |
BP Price: 50,000 ISK Build Time: 0:05:00 Copy:240 ME:105 TE:105 Limit:600x Materials: 2x Crystalline Isogen-10 21x Pyerite 27x Tritanium 45x Zero-Point Condensate Skills: Industry I Outcome: 5000x Baryon Exotic Plasma S (47924) |
BP Price: 50,000 ISK Build Time: 0:05:00 Copy:240 ME:105 TE:105 Limit:600x Materials: 2x 47975 21x 35 27x 34 45x 48112 Skills: 3380 I Outcome: |
48099 - Meson Exotic Plasma S Blueprint | BP Price: 40,000 ISK Build Time: 0:05:00 Copy:240 ME:105 TE:105 Limit:600x Materials: 2x Crystalline Isogen-10 21x Pyerite 27x Tritanium 45x Zero-Point Condensate Skills: Industry I Outcome: 1000x Meson Exotic Plasma S (47925) |
BP Price: 40,000 ISK Build Time: 0:05:00 Copy:240 ME:105 TE:105 Limit:600x Materials: 2x Crystalline Isogen-10 21x Pyerite 27x Tritanium 45x Zero-Point Condensate Skills: Industry I Outcome: 5000x Meson Exotic Plasma S (47925) |
BP Price: 40,000 ISK Build Time: 0:05:00 Copy:240 ME:105 TE:105 Limit:600x Materials: 2x 47975 21x 35 27x 34 45x 48112 Skills: 3380 I Outcome: |
48102 - Tetryon Exotic Plasma M Blueprint | BP Price: 400,000 ISK Build Time: 0:10:00 Copy:480 ME:210 TE:210 Limit:300x Materials: 3x Crystalline Isogen-10 85x Zero-Point Condensate 119x Pyerite 143x Tritanium Skills: Industry I Outcome: 1000x Tetryon Exotic Plasma M (47886) |
BP Price: 400,000 ISK Build Time: 0:10:00 Copy:480 ME:210 TE:210 Limit:300x Materials: 3x Crystalline Isogen-10 85x Zero-Point Condensate 119x Pyerite 143x Tritanium Skills: Industry I Outcome: 5000x Tetryon Exotic Plasma M (47886) |
BP Price: 400,000 ISK Build Time: 0:10:00 Copy:480 ME:210 TE:210 Limit:300x Materials: 3x 47975 85x 48112 119x 35 143x 34 Skills: 3380 I Outcome: |
48103 - Baryon Exotic Plasma M Blueprint | BP Price: 175,000 ISK Build Time: 0:10:00 Copy:480 ME:210 TE:210 Limit:300x Materials: 3x Crystalline Isogen-10 85x Zero-Point Condensate 119x Pyerite 143x Tritanium Skills: Industry I Outcome: 1000x Baryon Exotic Plasma M (47928) |
BP Price: 175,000 ISK Build Time: 0:10:00 Copy:480 ME:210 TE:210 Limit:300x Materials: 3x Crystalline Isogen-10 85x Zero-Point Condensate 119x Pyerite 143x Tritanium Skills: Industry I Outcome: 5000x Baryon Exotic Plasma M (47928) |
BP Price: 175,000 ISK Build Time: 0:10:00 Copy:480 ME:210 TE:210 Limit:300x Materials: 3x 47975 85x 48112 119x 35 143x 34 Skills: 3380 I Outcome: |
48104 - Meson Exotic Plasma M Blueprint | BP Price: 150,000 ISK Build Time: 0:10:00 Copy:480 ME:210 TE:210 Limit:300x Materials: 3x Crystalline Isogen-10 85x Zero-Point Condensate 119x Pyerite 143x Tritanium Skills: Industry I Outcome: 1000x Meson Exotic Plasma M (47929) |
BP Price: 150,000 ISK Build Time: 0:10:00 Copy:480 ME:210 TE:210 Limit:300x Materials: 3x Crystalline Isogen-10 85x Zero-Point Condensate 119x Pyerite 143x Tritanium Skills: Industry I Outcome: 5000x Meson Exotic Plasma M (47929) |
BP Price: 150,000 ISK Build Time: 0:10:00 Copy:480 ME:210 TE:210 Limit:300x Materials: 3x 47975 85x 48112 119x 35 143x 34 Skills: 3380 I Outcome: |
48107 - Tetryon Exotic Plasma L Blueprint | BP Price: 1,000,000 ISK Build Time: 0:15:00 Copy:720 ME:315 TE:315 Limit:200x Materials: 5x Crystalline Isogen-10 125x Zero-Point Condensate 458x Tritanium 580x Pyerite Skills: Industry I Outcome: 1000x Tetryon Exotic Plasma L (47887) |
BP Price: 1,000,000 ISK Build Time: 0:15:00 Copy:720 ME:315 TE:315 Limit:200x Materials: 5x Crystalline Isogen-10 125x Zero-Point Condensate 458x Tritanium 580x Pyerite Skills: Industry I Outcome: 5000x Tetryon Exotic Plasma L (47887) |
BP Price: 1,000,000 ISK Build Time: 0:15:00 Copy:720 ME:315 TE:315 Limit:200x Materials: 5x 47975 125x 48112 458x 34 580x 35 Skills: 3380 I Outcome: |
48108 - Baryon Exotic Plasma L Blueprint | BP Price: 175,000 ISK Build Time: 0:15:00 Copy:720 ME:315 TE:315 Limit:200x Materials: 5x Crystalline Isogen-10 125x Zero-Point Condensate 458x Tritanium 580x Pyerite Skills: Industry I Outcome: 1000x Baryon Exotic Plasma L (47932) |
BP Price: 175,000 ISK Build Time: 0:15:00 Copy:720 ME:315 TE:315 Limit:200x Materials: 5x Crystalline Isogen-10 125x Zero-Point Condensate 458x Tritanium 580x Pyerite Skills: Industry I Outcome: 5000x Baryon Exotic Plasma L (47932) |
BP Price: 175,000 ISK Build Time: 0:15:00 Copy:720 ME:315 TE:315 Limit:200x Materials: 5x 47975 125x 48112 458x 34 580x 35 Skills: 3380 I Outcome: |
48109 - Meson Exotic Plasma L Blueprint | BP Price: 400,000 ISK Build Time: 0:15:00 Copy:720 ME:315 TE:315 Limit:200x Materials: 5x Crystalline Isogen-10 125x Zero-Point Condensate 458x Tritanium 580x Pyerite Skills: Industry I Outcome: 1000x Meson Exotic Plasma L (47933) |
BP Price: 400,000 ISK Build Time: 0:15:00 Copy:720 ME:315 TE:315 Limit:200x Materials: 5x Crystalline Isogen-10 125x Zero-Point Condensate 458x Tritanium 580x Pyerite Skills: Industry I Outcome: 5000x Meson Exotic Plasma L (47933) |
BP Price: 400,000 ISK Build Time: 0:15:00 Copy:720 ME:315 TE:315 Limit:200x Materials: 5x 47975 125x 48112 458x 34 580x 35 Skills: 3380 I Outcome: |
49717 - Zarmazd Blueprint | BP Price: 50,000,000,000 ISK Build Time: 2 days, 18:40:00 Copy:192000 ME:84000 TE:84000 Limit:1x Materials: 1x Rodiva 12x R.A.M.- Starship Tech 23x Antimatter Reactor Unit 75x Construction Blocks 75x Fusion Thruster 90x Morphite 150x Linear Shield Emitter 263x Radar Sensor Cluster 750x Tesseract Capacitor Unit 1800x Nanoelectrical Microprocessor 2250x Tungsten Carbide Armor Plate Skills: Advanced Medium Ship Construction I Nanite Engineering I Industry V Outcome: 1x Zarmazd (49713) |
BP Price: 50,000,000,000 ISK Build Time: 2 days, 18:40:00 Copy:192000 ME:84000 TE:84000 Limit:1x Materials: 1x Rodiva 12x R.A.M.- Starship Tech 20x Singularity Radiation Convertor 71x Radiation Absorption Thruster 80x Lattice Locked Dekaisogen 90x Morphite 150x Linear Shield Emitter 263x Radar Sensor Cluster 750x Zero-Point Field Manipulator 1800x Trinary State Processor 2250x Tungsten Carbide Armor Plate Skills: Advanced Medium Ship Construction I Triglavian Quantum Engineering I Industry V Outcome: 1x Zarmazd (49713) |
BP Price: 50,000,000,000 ISK Build Time: 2 days, 18:40:00 Copy:192000 ME:84000 TE:84000 Limit:1x Materials: 1x 49712 12x 11478 2 7 75x 11532 80x 52314 90x 11399 150x 11557 263x 11537 750x 1800x 2250x 11543 Skills: 3397 I 3380 V Outcome: 1x 49713 |
52237 - Zorya's Light Entropic Disintegrator Blueprint | No blueprint entry found. | BP Price: 120,000 ISK Build Time: 0:45:00 Copy:2160 ME:945 TE:945 Limit:60x Materials: 1x Light Entropic Disintegrator II 8x Crystalline Isogen-10 28x Zero-Point Condensate Skills: Industry I Triglavian Quantum Engineering I Outcome: 1x Zorya's Light Entropic Disintegrator (52236) |
BP Price: 120,000 ISK Build Time: 0:45:00 Copy:2160 ME:945 TE:945 Limit:60x Materials: 1x 47914 8x 47975 28x 48112 Skills: 3380 I 52307 I Outcome: 1x 52236 |
52239 - Zorya's Heavy Entropic Disintegrator Blueprint | No blueprint entry found. | BP Price: 1,200,000 ISK Build Time: 0:30:00 Copy:1440 ME:630 TE:630 Limit:100x Materials: 1x Heavy Entropic Disintegrator II 14x Crystalline Isogen-10 52x Zero-Point Condensate Skills: Industry I Triglavian Quantum Engineering I Outcome: 1x Zorya's Heavy Entropic Disintegrator (52238) |
BP Price: 1,200,000 ISK Build Time: 0:30:00 Copy:1440 ME:630 TE:630 Limit:100x Materials: 1x 47918 14x 47975 52x 48112 Skills: 3380 I 52307 I Outcome: 1x 52238 |
52241 - Zorya's Supratidal Entropic Disintegrator Blueprint | No blueprint entry found. | BP Price: 9,000,000 ISK Build Time: 0:15:00 Copy:720 ME:315 TE:315 Limit:200x Materials: 1x Supratidal Entropic Disintegrator II 22x Crystalline Isogen-10 64x Zero-Point Condensate Skills: Industry I Triglavian Quantum Engineering I Outcome: 1x Zorya's Supratidal Entropic Disintegrator (52240) |
BP Price: 9,000,000 ISK Build Time: 0:15:00 Copy:720 ME:315 TE:315 Limit:200x Materials: 1x 47922 22x 47975 64x 48112 Skills: 3380 I 52307 I Outcome: 1x 52240 |
52243 - Zorya's Entropic Radiation Sink Blueprint | No blueprint entry found. | BP Price: 249,600 ISK Build Time: 0:15:00 Copy:720 ME:315 TE:315 Limit:200x Materials: 1x Entropic Radiation Sink II 12x Crystalline Isogen-10 42x Zero-Point Condensate Skills: Industry I Triglavian Quantum Engineering I Outcome: 1x Zorya's Entropic Radiation Sink (52242) |
BP Price: 249,600 ISK Build Time: 0:15:00 Copy:720 ME:315 TE:315 Limit:200x Materials: 1x 47911 12x 47975 42x 48112 Skills: 3380 I 52307 I Outcome: 1x 52242 |
52245 - Veles Entropic Radiation Sink Blueprint | No blueprint entry found. | BP Price: 249,600 ISK Build Time: 0:15:00 Copy:720 ME:315 TE:315 Limit:200x Materials: 1x Entropic Radiation Sink II 12x Crystalline Isogen-10 42x Zero-Point Condensate Skills: Industry I Triglavian Quantum Engineering I Outcome: 1x Veles Entropic Radiation Sink (52244) |
BP Price: 249,600 ISK Build Time: 0:15:00 Copy:720 ME:315 TE:315 Limit:200x Materials: 1x 47911 12x 47975 42x 48112 Skills: 3380 I 52307 I Outcome: 1x 52244 |
52251 - Nergal Blueprint | No blueprint entry found. | BP Price: 50,000,000,000 ISK Build Time: 1 day, 9:20:00 Copy:192000 ME:84000 TE:84000 Limit:1x Materials: 1x Damavik 8x R.A.M.- Starship Tech 16x Singularity Radiation Convertor 34x Morphite 42x Radiation Absorption Thruster 48x Lattice Locked Dekaisogen 50x Linear Shield Emitter 280x Radar Sensor Cluster 328x Zero-Point Field Manipulator 650x Trinary State Processor 800x Tungsten Carbide Armor Plate Skills: Advanced Small Ship Construction I Triglavian Quantum Engineering I Industry V Outcome: 1x Nergal (52250) |
BP Price: 50,000,000,000 ISK Build Time: 1 day, 9:20:00 Copy:192000 ME:84000 TE:84000 Limit:1x Materials: 1x 47269 8x 11478 16x 52311 34x 11399 42x 52310 48x 52314 50x 11557 280x 11537 328x 52312 650x 52313 800x 11543 Skills: 3395 I 52307 I 3380 V Outcome: 1x 52250 |
52253 - Ikitursa Blueprint | No blueprint entry found. | BP Price: 50,000,000,000 ISK Build Time: 2 days, 18:40:00 Copy:192000 ME:84000 TE:84000 Limit:1x Materials: 1x Vedmak 12x R.A.M.- Starship Tech 22x Singularity Radiation Convertor 65x Radiation Absorption Thruster 80x Morphite 80x Lattice Locked Dekaisogen 125x Linear Shield Emitter 278x Radar Sensor Cluster 800x Zero-Point Field Manipulator 1600x Trinary State Processor 2550x Tungsten Carbide Armor Plate Skills: Advanced Medium Ship Construction I Triglavian Quantum Engineering I Industry V Outcome: 1x Ikitursa (52252) |
BP Price: 50,000,000,000 ISK Build Time: 2 days, 18:40:00 Copy:192000 ME:84000 TE:84000 Limit:1x Materials: 1x 47270 12x 11478 22x 52311 65x 52310 80x 11399 80x 52314 125x 11557 278x 11537 800x 52312 1600x 52313 2550x 11543 Skills: 3397 I 52307 I 3380 V Outcome: 1x 52252 |
52255 - Draugur Blueprint | No blueprint entry found. | BP Price: 50,000,000,000 ISK Build Time: 2 days, 2:00:00 Copy:192000 ME:84000 TE:84000 Limit:1x Materials: 1x Kikimora 10x R.A.M.- Starship Tech 18x Singularity Radiation Convertor 55x Lattice Locked Dekaisogen 65x Morphite 75x Radiation Absorption Thruster 95x Linear Shield Emitter 210x Radar Sensor Cluster 550x Zero-Point Field Manipulator 1050x Trinary State Processor 1400x Tungsten Carbide Armor Plate Skills: Advanced Small Ship Construction I Triglavian Quantum Engineering I Industry V Outcome: 1x Draugur (52254) |
BP Price: 50,000,000,000 ISK Build Time: 2 days, 2:00:00 Copy:192000 ME:84000 TE:84000 Limit:1x Materials: 1x 49710 10x 11478 18x 52311 55x 52314 65x 11399 75x 52310 95x 11557 210x 11537 550x 52312 1050x 52313 1400x 11543 Skills: 3395 I 52307 I 3380 V Outcome: 1x 52254 |
52348 - Veles Light Entropic Disintegrator Blueprint | No blueprint entry found. | BP Price: 120,000 ISK Build Time: 0:15:00 Copy:720 ME:315 TE:315 Limit:200x Materials: 1x Light Entropic Disintegrator II 8x Crystalline Isogen-10 28x Zero-Point Condensate Skills: Industry I Triglavian Quantum Engineering I Outcome: 1x Veles Light Entropic Disintegrator (47915) |
BP Price: 120,000 ISK Build Time: 0:15:00 Copy:720 ME:315 TE:315 Limit:200x Materials: 1x 47914 8x 47975 28x 48112 Skills: 3380 I 52307 I Outcome: 1x 47915 |
52349 - Veles Heavy Entropic Disintegrator Blueprint | No blueprint entry found. | BP Price: 1,200,000 ISK Build Time: 0:30:00 Copy:1440 ME:630 TE:630 Limit:100x Materials: 1x Heavy Entropic Disintegrator II 14x Crystalline Isogen-10 52x Zero-Point Condensate Skills: Industry I Triglavian Quantum Engineering I Outcome: 1x Veles Heavy Entropic Disintegrator (47919) |
BP Price: 1,200,000 ISK Build Time: 0:30:00 Copy:1440 ME:630 TE:630 Limit:100x Materials: 1x 47918 14x 47975 52x 48112 Skills: 3380 I 52307 I Outcome: 1x 47919 |
52350 - Veles Supratidal Entropic Disintegrator Blueprint | No blueprint entry found. | BP Price: 9,000,000 ISK Build Time: 0:45:00 Copy:2160 ME:945 TE:945 Limit:60x Materials: 1x Supratidal Entropic Disintegrator II 22x Crystalline Isogen-10 64x Zero-Point Condensate Skills: Industry I Triglavian Quantum Engineering I Outcome: 1x Veles Supratidal Entropic Disintegrator (47923) |
BP Price: 9,000,000 ISK Build Time: 0:45:00 Copy:2160 ME:945 TE:945 Limit:60x Materials: 1x 47922 22x 47975 64x 48112 Skills: 3380 I 52307 I Outcome: 1x 47923 |
TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
---|---|---|---|
47915 - Veles Light Entropic Disintegrator (Precursor Weapon) | 1102x Tritanium 113x Pyerite 4x Mexallon 2x Nocxium 2x Zydrine |
1102x Tritanium 113x Pyerite 4x Mexallon 2x Nocxium 2x Zydrine 8x Crystalline Isogen-10 28x Zero-Point Condensate |
1102x 34 113x 35 4x 36 2x 38 2x 39 8x 47975 28x 48112 |
47919 - Veles Heavy Entropic Disintegrator (Precursor Weapon) | 4453x Tritanium 1287x Pyerite 1199x Mexallon 2x Megacyte |
4453x Tritanium 1287x Pyerite 1199x Mexallon 2x Megacyte 14x Crystalline Isogen-10 62x Zero-Point Condensate |
4453x 34 1287x 35 1199x 36 2x 40 14x 47975 62x 48112 |
47923 - Veles Supratidal Entropic Disintegrator (Precursor Weapon) | 13684x Tritanium 4117x Pyerite 3851x Mexallon 2x Zydrine 8x Megacyte |
13684x Tritanium 4117x Pyerite 3851x Mexallon 2x Zydrine 8x Megacyte 22x Crystalline Isogen-10 64x Zero-Point Condensate |
13684x 34 4117x 35 3851x 36 2x 39 8x 40 22x 47975 64x 48112 |
49713 - Zarmazd (Logistics) | 514356x Tritanium 184233x Pyerite 39907x Mexallon 9687x Isogen 2387x Nocxium 1202x Zydrine 156x Megacyte 75x Construction Blocks 90x Morphite 75x Fusion Thruster 263x Radar Sensor Cluster 1800x Nanoelectrical Microprocessor 2250x Tungsten Carbide Armor Plate 23x Antimatter Reactor Unit 750x Tesseract Capacitor Unit 150x Linear Shield Emitter 546x Zero-Point Condensate |
90x Morphite 12x R.A.M.- Starship Tech 263x Radar Sensor Cluster 2250x Tungsten Carbide Armor Plate 150x Linear Shield Emitter 71x Radiation Absorption Thruster 20x Singularity Radiation Convertor 750x Zero-Point Field Manipulator 1800x Trinary State Processor 80x Lattice Locked Dekaisogen |
184233x 35 39907x 36 9687x 37 2387x 38 1202x 39 156x 40 75x 3828 90x 11399 75x 11532 263 12x 11478 263x 11537 2250x 11543 150x 115 2250x 11543 23x 11549 750x 11554 150x 11557 546x 48112 20x 52311 750x 52312 1800x 52313 80x 52314 |
52227 - Abyssal Damage Control (Damage Control) | No reprocessing data found. | 1062x Tritanium 2x Pyerite 53x Mexallon |
1062x 34 2x 35 53x 36 |
52230 - Abyssal Assault Damage Control (Damage Control) | No reprocessing data found. | 1462x Tritanium 3x Pyerite 62x Mexallon |
1462x 34 3x 35 62x 36 |
52236 - Zorya's Light Entropic Disintegrator (Precursor Weapon) | No reprocessing data found. | 1102x Tritanium 113x Pyerite 4x Mexallon 2x Nocxium 2x Zydrine 8x Crystalline Isogen-10 28x Zero-Point Condensate |
1102x 34 113x 35 4x 36 2x 38 2x 39 8x 47975 28x 48112 |
52238 - Zorya's Heavy Entropic Disintegrator (Precursor Weapon) | No reprocessing data found. | 4453x Tritanium 1287x Pyerite 1199x Mexallon 2x Megacyte 14x Crystalline Isogen-10 52x Zero-Point Condensate |
4453x 34 1287x 35 1199x 36 2x 40 14x 47975 52x 48112 |
52240 - Zorya's Supratidal Entropic Disintegrator (Precursor Weapon) | No reprocessing data found. | 13684x Tritanium 4117x Pyerite 3851x Mexallon 2x Zydrine 8x Megacyte 22x Crystalline Isogen-10 64x Zero-Point Condensate |
13684x 34 4117x 35 3851x 36 2x 39 8x 40 22x 47975 64x 48112 |
52242 - Zorya's Entropic Radiation Sink (Entropic Radiation Sink) | No reprocessing data found. | 676x Tritanium 318x Mexallon 2x Isogen 6x Zydrine 2x Megacyte 8x Mechanical Parts 3x Miniature Electronics 8x Morphite 8x Nanoelectrical Microprocessor |
676x 34 318x 36 2x 37 6x 39 2x 40 8x 3689 3x 9842 8x 11399 8x 11539 |
52244 - Veles Entropic Radiation Sink (Entropic Radiation Sink) | No reprocessing data found. | 676x Tritanium 318x Mexallon 2x Isogen 6x Zydrine 2x Megacyte |
676x 34 318x 36 2x 37 6x 39 2x 40 |
52250 - Nergal (Assault Frigate) | No reprocessing data found. | 34x Morphite 8x R.A.M.- Starship Tech 280x Radar Sensor Cluster 800x Tungsten Carbide Armor Plate 50x Linear Shield Emitter 42x Radiation Absorption Thruster 16x Singularity Radiation Convertor 328x Zero-Point Field Manipulator 650x Trinary State Processor 48x Lattice Locked Dekaisogen |
34x 11399 8x 11478 280x 11537 800x 11543 50x 11557 42x 52310 16x 52311 328x 52312 650x 52313 48x 52314 |
52252 - Ikitursa (Heavy Assault Cruiser) | No reprocessing data found. | 80x Morphite 12x R.A.M.- Starship Tech 278x Radar Sensor Cluster 2550x Tungsten Carbide Armor Plate 125x Linear Shield Emitter 65x Radiation Absorption Thruster 800x Singularity Radiation Convertor 1600x Trinary State Processor 80x Lattice Locked Dekaisogen |
80x 11399 12x 11478 278x 11537 2550x 11543 125x 11557 65x 52310 800x 52311 1600x 52313 80x 52314 |
52254 - Draugur (Command Destroyer) | No reprocessing data found. | 65x Morphite 10x R.A.M.- Starship Tech 210x Radar Sensor Cluster 1400x Tungsten Carbide Armor Plate 95x Linear Shield Emitter 75x Radiation Absorption Thruster 18x Singularity Radiation Convertor 550x Zero-Point Field Manipulator 1050x Trinary State Processor 55x Lattice Locked Dekaisogen |
65x 11399 10x 11478 210x 11537 1400x 11543 95x 11557 75x 52310 18x 52311 550x 52312 1050x 52313 55x 52314 |
52264 - Test Site Gatling Pulse Laser (Energy Weapon) | No reprocessing data found. | 231x Tritanium 220x Pyerite |
231x 34 220x 35 |
52265 - Test Site Armor Repair (Armor Repair Unit) | No reprocessing data found. | 858x Tritanium 288x Pyerite 4x Megacyte |
858x 34 288x 35 4x 40 |
52267 - Test Site Maller (Cruiser) | No reprocessing data found. | 633333x Tritanium 144444x Pyerite 42222x Mexallon 10000x Isogen 2556x Nocxium 1222x Zydrine 322x Megacyte |
633333x 34 144444x 35 42222x 36 10000x 37 2556x 38 1222x 39 322x 40 |
52306 - Talassonite (Talassonite) | No reprocessing data found. | 12600x Tritanium 456x Nocxium 81x Zydrine 13x Megacyte |
12600x 34 456x 38 81x 39 13x 40 |
52315 - Rakovene (Rakovene) | No reprocessing data found. | 12600x Tritanium 7200x Pyerite 456x Nocxium 81x Zydrine 13x Megacyte 8x Morphite |
12600x 34 7200x 35 456x 38 81x 39 13x 40 8x 11399 |
52316 - Bezdnacine (Bezdnacine) | No reprocessing data found. | 12600x Tritanium 2200x Pyerite 1500x Mexallon 1100x Isogen 456x Nocxium 81x Zydrine 13x Megacyte 26x Morphite |
12600x 34 2200x 35 1500x 36 1100x 37 456x 38 81x 39 13x 40 26x 11399 |
TypeID, Group, & Name | Singularity_Previous | Singularity_Next | Diff |
---|---|---|---|
47269 - Damavik (Frigate) |
Precursor Frigate bonuses (per skill level):
Role Bonus:
|
Precursor Frigate bonuses (per skill level):
Role Bonus:
|
Precursor Frigate bonuses (per skill level): 5% bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> damage Role Bonus: 100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range 50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need 50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need 50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need |
52250 - Nergal (Assault Frigate) |
Assault Frigates bonuses (per skill level):
Precursor Frigate bonuses (per skill level):
Role Bonus:
|
Assault Frigates bonuses (per skill level): 10% bonus to <a href=showinfo:3423>Energy Neutralizer</a>, <a href=showinfo:3421>Smart Bomb</a>, and <a href=showinfo:16069>Remote Armor Repairer</a> power grid requirement 20% bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> maximum damage multiplier bonus Precursor Frigate bonuses (per skill level): 5% bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> damage 4% bonus to all armor resistances Role Bonus: 50% reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty Can fit <a href=showinfo:47254>Assault Damage Controls</a> 50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need 50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need 50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need 100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range |
|
52252 - Ikitursa (Heavy Assault Cruiser) |
Heavy Assault Cruisers bonuses (per skill level):
Precursor Cruiser bonuses (per skill level):
Role Bonus:
|
Heavy Assault Cruisers bonuses (per skill level): 20% bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> maximum damage multiplier bonus 10% bonus to <a href=showinfo:3423>Energy Neutralizer</a>, <a href=showinfo:3421>Smart Bomb</a>, and <a href=showinfo:16069>Remote Armor Repairer</a> power grid requirement Precursor Cruiser bonuses (per skill level): 5% bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> damage 5% bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> tracking speed Role Bonus: Can fit <a href=showinfo:47254>Assault Damage Controls</a> 50% reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty 50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need 50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need 50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need 100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range |
|
52254 - Draugur (Command Destroyer) |
Command Destroyers bonuses (per skill level):
Precursor Destroyer bonuses (per skill level):
Role Bonus:
|
Command Destroyers bonuses (per skill level): 2% bonus to <a href=showinfo:3349>Skirmish Command</a> and <a href=showinfo:20495>Information Command</a> Burst effect strength and duration 5% reduction in <a href=showinfo:37479>Micro Jump Field Generator</a> spool up time Precursor Destroyer bonuses (per skill level): 15% bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> optimal range 20% bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> damage Role Bonus: Can use one <a href=showinfo:3348>Command Burst</a> module Can fit Micro Jump Field Generators 50% reduction in reactivation delay for <a href=showinfo:3323>Defender Launcher</a> 95% reduction in powergrid requirements for <a href=showinfo:3348>Command Bursts</a> 50% reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty 100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range 50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need 50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need 50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need |
Attribute Name | Diff |
---|---|
2812 - behaviorSmartBombDuration | attributeCategory: None => 5 attributeID: None => 2812 attributeName: None => behaviorSmartBombDuration categoryID: None => 42 defaultValue: None => 0.0 description: None => Duration of npcBehaviorSmartBombDuration effect displayName: None => highIsGood: None => True published: None => True stackable: None => True unitID: None => 101 |
2814 - behaviorSmartBombDischarge | attributeCategory: None => 5 attributeID: None => 2814 attributeName: None => behaviorSmartBombDischarge categoryID: None => 42 defaultValue: None => 0.0 description: None => The capacitor discharge for the npcBehaviorSmartBomb effect displayName: None => highIsGood: None => False published: None => True stackable: None => True unitID: None => 114 |
2815 - behaviorMicroJumpAttackDischarge | attributeCategory: None => 5 attributeID: None => 2815 attributeName: None => behaviorMicroJumpAttackDischarge categoryID: None => 42 defaultValue: None => 0.0 description: None => The capacitor discharge amount for the npcBehaviorMicroJumpAttackDischarge effect displayName: None => highIsGood: None => True published: None => True stackable: None => True unitID: None => 114 |
2816 - behaviorMicroJumpAttackRange | attributeCategory: None => 5 attributeID: None => 2816 attributeName: None => behaviorMicroJumpAttackRange categoryID: None => 42 defaultValue: None => 0.0 description: None => The range in meters for the npcBehaviorMicroJumpAttackRange effect displayName: None => highIsGood: None => True published: None => True stackable: None => True unitID: None => 1 |
2818 - behaviorMicroJumpAttackJumpDistance | attributeCategory: None => 5 attributeID: None => 2818 attributeName: None => behaviorMicroJumpAttackJumpDistance categoryID: None => 42 defaultValue: None => 0.0 description: None => The length of the jump induced by the npcBehaviorMicroJumpAttack effect in meters displayName: None => highIsGood: None => True published: None => True stackable: None => True unitID: None => 1 |
2819 - behaviorMicroJumpAttackDuration | attributeCategory: None => 5 attributeID: None => 2819 attributeName: None => behaviorMicroJumpAttackDuration categoryID: None => 42 defaultValue: None => 0.0 description: None => The duration of the npcBehaviorMicroJumpAttack effect from the time the effect is activated on a ship, until the ship jumps displayName: None => highIsGood: None => True published: None => True stackable: None => True unitID: None => 101 |
2822 - ecmJamDuration | attributeCategory: None => 5 attributeID: None => 2822 attributeName: None => ecmJamDuration categoryID: None => 7 defaultValue: None => 0.0 description: None => Length of jam duration displayName: None => displayNameID: None => 318103 ("Jam Duration") highIsGood: None => True published: None => True stackable: None => True unitID: None => 101 |
TypeID, Name, and Group | Diff |
---|---|
1193 - Basic EM Plating (Armor Coating) | isDynamicType: None => False |
1229 - Gneiss (Gneiss) | radius: 0.0 => 1.0 isDynamicType: None => False |
2191 - Antem Neo (Incursion Sansha's Nation Cruiser) | isDynamicType: None => False |
2909 - Niarja Myelen (Incursion Sansha's Nation Frigate) | isDynamicType: None => False |
3265 - Zainou 'Gypsy' CPU Management EE-602 (Cyber Engineering) | radius: 0.0 => 1.0 isDynamicType: None => False |
3266 - Zainou 'Gypsy' CPU Management EE-604 (Cyber Engineering) | radius: 0.0 => 1.0 isDynamicType: None => False |
3267 - Zainou 'Gypsy' CPU Management EE-606 (Cyber Engineering) | radius: 0.0 => 1.0 isDynamicType: None => False |
3362 - DED Connections (Social) | radius: 0.0 => 1.0 isDynamicType: None => False |
11136 - CONCORD Billboard (Billboard) | isDynamicType: None => False |
12709 - Target Painter I (Target Painter) | isDynamicType: None => False |
13046 - Sansha's Loyal Scavenger (Asteroid Sansha's Nation Frigate) | isDynamicType: None => False |
13216 - Zainou 'Gypsy' CPU Management EE-603 (Cyber Engineering) | radius: 0.0 => 1.0 isDynamicType: None => False |
13773 - Domination 125mm Autocannon (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
13774 - Domination 1200mm Artillery (Projectile Weapon) | Used with (Charge Group): None => 376.0 |
13775 - Domination 1400mm Howitzer Artillery (Projectile Weapon) | Used with (Charge Group): None => 376.0 |
13776 - Domination 150mm Autocannon (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
13777 - Domination 200mm Autocannon (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
13778 - Domination 220mm Autocannon (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
13779 - Domination 250mm Artillery (Projectile Weapon) | Used with (Charge Group): None => 376.0 |
13781 - Domination 280mm Howitzer Artillery (Projectile Weapon) | Used with (Charge Group): None => 376.0 |
13782 - Domination 425mm Autocannon (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
13783 - Domination 650mm Artillery (Projectile Weapon) | Used with (Charge Group): None => 376.0 |
13784 - Domination 720mm Howitzer Artillery (Projectile Weapon) | Used with (Charge Group): None => 376.0 |
13785 - Domination 800mm Repeating Cannon (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
13786 - Domination Dual 180mm Autocannon (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
13787 - Domination Dual 425mm Autocannon (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
13788 - Domination Dual 650mm Repeating Cannon (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
13791 - Dark Blood Dual Heavy Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
13793 - Dark Blood Dual Heavy Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
13795 - Dark Blood Dual Light Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
13797 - Dark Blood Dual Light Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
13799 - Dark Blood Focused Medium Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
13801 - Dark Blood Focused Medium Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
13803 - Dark Blood Gatling Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
13805 - Dark Blood Heavy Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
13807 - Dark Blood Heavy Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
13809 - Dark Blood Small Focused Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
13811 - Dark Blood Small Focused Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
13813 - Dark Blood Mega Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
13815 - Dark Blood Mega Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
13817 - Dark Blood Tachyon Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
13819 - Dark Blood Quad Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
13820 - True Sansha Dual Heavy Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
13821 - True Sansha Dual Heavy Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
13822 - True Sansha Dual Light Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
13823 - True Sansha Dual Light Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
13824 - True Sansha Focused Medium Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
13825 - True Sansha Focused Medium Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
13826 - True Sansha Gatling Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
13827 - True Sansha Heavy Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
13828 - True Sansha Heavy Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
13829 - True Sansha Small Focused Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
13830 - True Sansha Small Focused Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
13831 - True Sansha Mega Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
13832 - True Sansha Mega Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
13833 - True Sansha Quad Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
13834 - True Sansha Tachyon Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
13864 - Shadow Serpentis 125mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
13865 - Dread Guristas 125mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
13866 - Shadow Serpentis 150mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
13867 - Dread Guristas 150mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
13868 - Shadow Serpentis 200mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
13870 - Dread Guristas 200mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
13872 - Shadow Serpentis 250mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
13873 - Dread Guristas 250mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
13874 - Shadow Serpentis 350mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
13876 - Dread Guristas 350mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
13878 - Shadow Serpentis 425mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
13879 - Dread Guristas 425mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
13880 - Shadow Serpentis Dual 150mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
13881 - Dread Guristas Dual 150mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
13882 - Shadow Serpentis Dual 250mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
13883 - Dread Guristas Dual 250mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
13884 - Shadow Serpentis Heavy Electron Blaster (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
13885 - Shadow Serpentis Heavy Ion Blaster (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
13886 - Shadow Serpentis Light Electron Blaster (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
13887 - Shadow Serpentis Light Ion Blaster (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
13888 - Shadow Serpentis Light Neutron Blaster (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
13889 - Shadow Serpentis Electron Blaster Cannon (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
13890 - Shadow Serpentis Ion Blaster Cannon (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
13891 - Shadow Serpentis Neutron Blaster Cannon (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
13892 - Shadow Serpentis Heavy Neutron Blaster (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
13893 - Dread Guristas 75mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
13894 - Shadow Serpentis 75mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
13919 - Domination Rapid Light Missile Launcher (Missile Launcher Rapid Light) | Used with (Charge Group): None => 653.0 |
13920 - Dread Guristas Rapid Light Missile Launcher (Missile Launcher Rapid Light) | Used with (Charge Group): None => 653.0 |
13921 - Domination Heavy Missile Launcher (Missile Launcher Heavy) | Used with (Charge Group): None => 655.0 |
13922 - Dread Guristas Heavy Missile Launcher (Missile Launcher Heavy) | Used with (Charge Group): None => 655.0 |
13923 - Domination Torpedo Launcher (Missile Launcher Torpedo) | Used with (Charge Group): None => 657.0 |
13924 - Dread Guristas Torpedo Launcher (Missile Launcher Torpedo) | Used with (Charge Group): None => 657.0 |
13925 - Domination Light Missile Launcher (Missile Launcher Light) | Used with (Charge Group): None => 653.0 |
13926 - Dread Guristas Light Missile Launcher (Missile Launcher Light) | Used with (Charge Group): None => 653.0 |
13927 - Domination Cruise Missile Launcher (Missile Launcher Cruise) | Used with (Charge Group): None => 656.0 |
13929 - Dread Guristas Cruise Missile Launcher (Missile Launcher Cruise) | Used with (Charge Group): None => 656.0 |
13931 - Domination Rocket Launcher (Missile Launcher Rocket) | Used with (Charge Group): None => 648.0 |
13933 - Dread Guristas Rocket Launcher (Missile Launcher Rocket) | Used with (Charge Group): None => 648.0 |
14375 - Tuvan's Modified Electron Blaster Cannon (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
14377 - Cormack's Modified Electron Blaster Cannon (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
14379 - Cormack's Modified Ion Blaster Cannon (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
14381 - Tuvan's Modified Ion Blaster Cannon (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
14383 - Tuvan's Modified Neutron Blaster Cannon (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
14385 - Cormack's Modified Neutron Blaster Cannon (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
14387 - Brynn's Modified 350mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
14389 - Setele's Modified 350mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
14391 - Kaikka's Modified 350mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
14393 - Vepas' Modified 350mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
14395 - Estamel's Modified 350mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
14397 - Brynn's Modified 425mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
14399 - Setele's Modified 425mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
14401 - Kaikka's Modified 425mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
14403 - Vepas' Modified 425mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
14405 - Estamel's Modified 425mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
14407 - Brynn's Modified Dual 250mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
14409 - Setele's Modified Dual 250mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
14411 - Kaikka's Modified Dual 250mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
14413 - Vepas' Modified Dual 250mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
14415 - Estamel's Modified Dual 250mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
14417 - Selynne's Modified Dual Heavy Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
14419 - Chelm's Modified Dual Heavy Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
14421 - Raysere's Modified Dual Heavy Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
14423 - Draclira's Modified Dual Heavy Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
14425 - Tairei's Modified Dual Heavy Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
14427 - Ahremen's Modified Dual Heavy Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
14429 - Brokara's Modified Dual Heavy Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
14431 - Vizan's Modified Dual Heavy Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
14433 - Selynne's Modified Mega Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
14435 - Chelm's Modified Mega Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
14437 - Raysere's Modified Mega Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
14439 - Draclira's Modified Mega Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
14441 - Tairei's Modified Mega Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
14443 - Ahremen's Modified Mega Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
14445 - Brokara's Modified Mega Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
14447 - Vizan's Modified Mega Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
14449 - Selynne's Modified Tachyon Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
14451 - Chelm's Modified Tachyon Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
14453 - Raysere's Modified Tachyon Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
14455 - Draclira's Modified Tachyon Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
14457 - Mizuro's Modified 800mm Repeating Cannon (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
14459 - Gotan's Modified 800mm Repeating Cannon (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
14461 - Hakim's Modified 1200mm Artillery Cannon (Projectile Weapon) | Used with (Charge Group): None => 376.0 |
14463 - Tobias' Modified 1200mm Artillery Cannon (Projectile Weapon) | Used with (Charge Group): None => 376.0 |
14465 - Hakim's Modified 1400mm Howitzer Artillery (Projectile Weapon) | Used with (Charge Group): None => 376.0 |
14467 - Tobias' Modified 1400mm Howitzer Artillery (Projectile Weapon) | Used with (Charge Group): None => 376.0 |
14469 - Mizuro's Modified Dual 425mm AutoCannon (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
14471 - Gotan's Modified Dual 425mm AutoCannon (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
14473 - Mizuro's Modified Dual 650mm Repeating Cannon (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
14475 - Gotan's Modified Dual 650mm Repeating Cannon (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
14516 - Mizuro's Modified Cruise Missile Launcher (Missile Launcher Cruise) | Used with (Charge Group): None => 656.0 |
14518 - Hakim's Modified Cruise Missile Launcher (Missile Launcher Cruise) | Used with (Charge Group): None => 656.0 |
14520 - Gotan's Modified Cruise Missile Launcher (Missile Launcher Cruise) | Used with (Charge Group): None => 656.0 |
14522 - Tobias' Modified Cruise Missile Launcher (Missile Launcher Cruise) | Used with (Charge Group): None => 656.0 |
14524 - Mizuro's Modified Torpedo Launcher (Missile Launcher Torpedo) | Used with (Charge Group): None => 657.0 |
14525 - Hakim's Modified Torpedo Launcher (Missile Launcher Torpedo) | Used with (Charge Group): None => 657.0 |
14526 - Gotan's Modified Torpedo Launcher (Missile Launcher Torpedo) | Used with (Charge Group): None => 657.0 |
14527 - Tobias's Modified Torpedo Launcher (Missile Launcher Torpedo) | Used with (Charge Group): None => 657.0 |
14672 - Kaikka's Modified Cruise Missile Launcher (Missile Launcher Cruise) | Used with (Charge Group): None => 656.0 |
14674 - Thon's Modified Cruise Missile Launcher (Missile Launcher Cruise) | Used with (Charge Group): None => 656.0 |
14676 - Vepas' Modified Cruise Missile Launcher (Missile Launcher Cruise) | Used with (Charge Group): None => 656.0 |
14678 - Estamel's Modified Cruise Missile Launcher (Missile Launcher Cruise) | Used with (Charge Group): None => 656.0 |
14680 - Kaikka's Modified Torpedo Launcher (Missile Launcher Torpedo) | Used with (Charge Group): None => 657.0 |
14681 - Thon's Modified Torpedo Launcher (Missile Launcher Torpedo) | Used with (Charge Group): None => 657.0 |
14682 - Vepas's Modified Torpedo Launcher (Missile Launcher Torpedo) | Used with (Charge Group): None => 657.0 |
14683 - Estamel's Modified Torpedo Launcher (Missile Launcher Torpedo) | Used with (Charge Group): None => 657.0 |
15399 - Luther Veron's Modified Dual Heavy Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
15401 - Luther Veron's Modified Mega Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
15403 - Luther Veron's Modified Tachyon Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
15814 - Caldari Navy Dual 250mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
15815 - Caldari Navy Dual 150mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
15816 - Caldari Navy 75mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
15817 - Caldari Navy 425mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
15818 - Caldari Navy 350mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
15820 - Caldari Navy 250mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
15821 - Caldari Navy 200mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
15823 - Caldari Navy 150mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
15824 - Caldari Navy 125mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
15825 - Federation Navy Neutron Blaster Cannon (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
15826 - Federation Navy Light Neutron Blaster (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
15827 - Federation Navy Light Ion Blaster (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
15828 - Federation Navy Light Electron Blaster (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
15829 - Federation Navy Ion Blaster Cannon (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
15830 - Federation Navy Heavy Neutron Blaster (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
15831 - Federation Navy Heavy Ion Blaster (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
15832 - Federation Navy Heavy Electron Blaster (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
15833 - Federation Navy Electron Blaster Cannon (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
15834 - Federation Navy Dual 250mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
15835 - Federation Navy Dual 150mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
15836 - Federation Navy 75mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
15837 - Federation Navy 425mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
15838 - Federation Navy 350mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
15840 - Federation Navy 250mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
15841 - Federation Navy 200mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
15843 - Federation Navy 150mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
15844 - Federation Navy 125mm Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
15845 - Ammatar Navy Tachyon Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
15846 - Ammatar Navy Quad Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
15847 - Ammatar Navy Mega Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
15848 - Ammatar Navy Mega Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
15849 - Ammatar Navy Small Focused Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
15850 - Ammatar Navy Small Focused Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
15851 - Ammatar Navy Heavy Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
15852 - Ammatar Navy Heavy Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
15853 - Ammatar Navy Gatling Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
15854 - Ammatar Navy Focused Medium Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
15855 - Ammatar Navy Focused Medium Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
15856 - Ammatar Navy Dual Light Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
15857 - Ammatar Navy Dual Light Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
15858 - Ammatar Navy Dual Heavy Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
15859 - Ammatar Navy Dual Heavy Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
15860 - Imperial Navy Tachyon Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
15861 - Imperial Navy Quad Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
15862 - Imperial Navy Mega Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
15863 - Imperial Navy Mega Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
15864 - Imperial Navy Small Focused Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
15865 - Imperial Navy Small Focused Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
15866 - Imperial Navy Heavy Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
15867 - Imperial Navy Heavy Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
15868 - Imperial Navy Gatling Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
15869 - Imperial Navy Focused Medium Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
15870 - Imperial Navy Focused Medium Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
15871 - Imperial Navy Dual Light Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
15872 - Imperial Navy Dual Light Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
15873 - Imperial Navy Dual Heavy Pulse Laser (Energy Weapon) | Used with (Charge Group): None => 375.0 |
15874 - Imperial Navy Dual Heavy Beam Laser (Energy Weapon) | Used with (Charge Group): None => 374.0 |
16046 - Republic Fleet 125mm Autocannon (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
16047 - Republic Fleet 1200mm Artillery (Projectile Weapon) | Used with (Charge Group): None => 376.0 |
16048 - Republic Fleet 1400mm Howitzer Artillery (Projectile Weapon) | Used with (Charge Group): None => 376.0 |
16049 - Republic Fleet 150mm Autocannon (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
16050 - Republic Fleet 200mm Autocannon (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
16051 - Republic Fleet 220mm Autocannon (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
16052 - Republic Fleet 250mm Artillery (Projectile Weapon) | Used with (Charge Group): None => 376.0 |
16053 - Republic Fleet 280mm Howitzer Artillery (Projectile Weapon) | Used with (Charge Group): None => 376.0 |
16054 - Republic Fleet 425mm Autocannon (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
16055 - Republic Fleet 650mm Artillery (Projectile Weapon) | Used with (Charge Group): None => 376.0 |
16056 - Republic Fleet 720mm Howitzer Artillery (Projectile Weapon) | Used with (Charge Group): None => 376.0 |
16057 - Republic Fleet 800mm Repeating Cannon (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
16058 - Republic Fleet Dual 180mm Autocannon (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
16059 - Republic Fleet Dual 425mm Autocannon (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
16060 - Republic Fleet Dual 650mm Repeating Cannon (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
16061 - Caldari Navy Rapid Light Missile Launcher (Missile Launcher Rapid Light) | Used with (Charge Group): None => 653.0 |
16062 - Caldari Navy Cruise Missile Launcher (Missile Launcher Cruise) | Used with (Charge Group): None => 656.0 |
16064 - Caldari Navy Heavy Missile Launcher (Missile Launcher Heavy) | Used with (Charge Group): None => 655.0 |
16065 - Caldari Navy Rocket Launcher (Missile Launcher Rocket) | Used with (Charge Group): None => 648.0 |
16067 - Caldari Navy Torpedo Launcher (Missile Launcher Torpedo) | Used with (Charge Group): None => 657.0 |
16068 - Caldari Navy Light Missile Launcher (Missile Launcher Light) | Used with (Charge Group): None => 653.0 |
16736 - Infested Station Ruins (Large Collidable Structure) | isDynamicType: None => False |
17075 - Centum Ravisher (Deadspace Sansha's Nation Cruiser) | isDynamicType: None => False |
17484 - Republic Fleet Rapid Light Missile Launcher (Missile Launcher Rapid Light) | Used with (Charge Group): None => 653.0 |
17485 - Republic Fleet Cruise Missile Launcher (Missile Launcher Cruise) | Used with (Charge Group): None => 656.0 |
17487 - Republic Fleet Heavy Missile Launcher (Missile Launcher Heavy) | Used with (Charge Group): None => 655.0 |
17488 - Republic Fleet Rocket Launcher (Missile Launcher Rocket) | Used with (Charge Group): None => 648.0 |
17490 - Republic Fleet Torpedo Launcher (Missile Launcher Torpedo) | Used with (Charge Group): None => 657.0 |
17491 - Republic Fleet Light Missile Launcher (Missile Launcher Light) | Used with (Charge Group): None => 653.0 |
17918 - Rattlesnake (Battleship) | isDynamicType: None => False |
19400 - 1st Tier Overseer's Personal Effects (Overseer Personal Effects) | radius: None => 1.0 isDynamicType: None => False |
19401 - 2nd Tier Overseer's Personal Effects (Overseer Personal Effects) | radius: None => 1.0 isDynamicType: None => False |
19402 - 3rd Tier Overseer's Personal Effects (Overseer Personal Effects) | radius: None => 1.0 isDynamicType: None => False |
19403 - 4th Tier Overseer's Personal Effects (Overseer Personal Effects) | radius: None => 1.0 isDynamicType: None => False |
19404 - 5th Tier Overseer's Personal Effects (Overseer Personal Effects) | radius: None => 1.0 isDynamicType: None => False |
19405 - 6th Tier Overseer's Personal Effects (Overseer Personal Effects) | radius: None => 1.0 isDynamicType: None => False |
19407 - 8th Tier Overseer's Personal Effects (Overseer Personal Effects) | radius: None => 1.0 isDynamicType: None => False |
19408 - 9th Tier Overseer's Personal Effects (Overseer Personal Effects) | radius: None => 1.0 isDynamicType: None => False |
19409 - 11th Tier Overseer's Personal Effects (Overseer Personal Effects) | radius: None => 1.0 isDynamicType: None => False |
19410 - 12th Tier Overseer's Personal Effects (Overseer Personal Effects) | radius: None => 1.0 isDynamicType: None => False |
19411 - 13th Tier Overseer's Personal Effects (Overseer Personal Effects) | radius: None => 1.0 isDynamicType: None => False |
19412 - 14th Tier Overseer's Personal Effects (Overseer Personal Effects) | radius: None => 1.0 isDynamicType: None => False |
19413 - 15th Tier Overseer's Personal Effects (Overseer Personal Effects) | radius: None => 1.0 isDynamicType: None => False |
19414 - 16th Tier Overseer's Personal Effects (Overseer Personal Effects) | radius: None => 1.0 isDynamicType: None => False |
19415 - 17th Tier Overseer's Personal Effects (Overseer Personal Effects) | radius: None => 1.0 isDynamicType: None => False |
19416 - 18th Tier Overseer's Personal Effects (Overseer Personal Effects) | radius: None => 1.0 isDynamicType: None => False |
19417 - 19th Tier Overseer's Personal Effects (Overseer Personal Effects) | radius: None => 1.0 isDynamicType: None => False |
19418 - 20th Tier Overseer's Personal Effects (Overseer Personal Effects) | radius: None => 1.0 isDynamicType: None => False |
19419 - 21st Tier Overseer's Personal Effects (Overseer Personal Effects) | radius: None => 1.0 isDynamicType: None => False |
19420 - 22nd Tier Overseer's Personal Effects (Overseer Personal Effects) | radius: None => 1.0 isDynamicType: None => False |
19421 - 23rd Tier Overseer's Personal Effects (Overseer Personal Effects) | radius: None => 1.0 isDynamicType: None => False |
19422 - 10th Tier Overseer's Personal Effects (Overseer Personal Effects) | radius: None => 1.0 isDynamicType: None => False |
19806 - Target Painter II (Target Painter) | isDynamicType: None => False |
20587 - 150mm 'Musket' Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
20589 - 250mm 'Flintlock' Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
20591 - 425mm 'Popper' Railgun (Hybrid Weapon) | Used with (Charge Group): None => 373.0 |
20593 - 'Balefire' Rocket Launcher (Missile Launcher Rocket) | Used with (Charge Group): None => 648.0 |
20595 - 'Gallows' Light Missile Launcher (Missile Launcher Light) | Used with (Charge Group): None => 653.0 |
20597 - 'Pickaxe' Rapid Light Missile Launcher (Missile Launcher Rapid Light) | Used with (Charge Group): None => 653.0 |
20599 - 'Undertaker' Heavy Missile Launcher (Missile Launcher Heavy) | Used with (Charge Group): None => 655.0 |
20601 - 'Noose' Cruise Missile Launcher (Missile Launcher Cruise) | Used with (Charge Group): None => 656.0 |
20603 - 'Barrage' Torpedo Launcher (Missile Launcher Torpedo) | Used with (Charge Group): None => 657.0 |
21542 - N-1 Neon Type Rocket Bay (Missile Launcher Rocket) | Used with (Charge Group): None => 648.0 |
21545 - 200mm Light 'Jolt' Autocannon I (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
21547 - 250mm Light 'Jolt' Artillery I (Projectile Weapon) | Used with (Charge Group): None => 376.0 |
21549 - 280mm 'Jolt' Artillery I (Projectile Weapon) | Used with (Charge Group): None => 376.0 |
21551 - 425mm Medium 'Jolt' Autocannon I (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
21553 - 650mm Medium 'Jolt' Artillery I (Projectile Weapon) | Used with (Charge Group): None => 376.0 |
21555 - 720mm 'Jolt' Artillery I (Projectile Weapon) | Used with (Charge Group): None => 376.0 |
21557 - 800mm Heavy 'Jolt' Repeating Cannon I (Projectile Weapon) | Used with (Charge Group): None => 372.0 |
21559 - 1200mm Heavy 'Jolt' Artillery I (Projectile Weapon) | Used with (Charge Group): None => 376.0 |
21561 - 1400mm 'Jolt' Artillery I (Projectile Weapon) | Used with (Charge Group): None => 376.0 |
22564 - True Sansha Rocket Launcher (Missile Launcher Rocket) | Used with (Charge Group): None => 648.0 |
22565 - True Sansha Light Missile Launcher (Missile Launcher Light) | Used with (Charge Group): None => 653.0 |
22566 - True Sansha Rapid Light Missile Launcher (Missile Launcher Rapid Light) | Used with (Charge Group): None => 653.0 |
22567 - True Sansha Heavy Missile Launcher (Missile Launcher Heavy) | Used with (Charge Group): None => 655.0 |
22568 - True Sansha Cruise Missile Launcher (Missile Launcher Cruise) | Used with (Charge Group): None => 656.0 |
22569 - True Sansha Torpedo Launcher (Missile Launcher Torpedo) | Used with (Charge Group): None => 657.0 |
22899 - 'Corporate' Light Electron Blaster I (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
22901 - 'Dealer' Light Ion Blaster I (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
22903 - 'Racket' Light Neutron Blaster I (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
22905 - 'Slither' Heavy Electron Blaster I (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
22907 - 'Hooligan' Heavy Ion Blaster I (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
22909 - 'Hustler' Heavy Neutron Blaster I (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
22911 - 'Swindler' Electron Blaster Cannon I (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
22913 - 'Felon' Ion Blaster Cannon I (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
22915 - 'Underhand' Neutron Blaster Cannon I (Hybrid Weapon) | Used with (Charge Group): None => 377.0 |
23473 - Wasp EC-900 (Electronic Warfare Drone) | ECM Activation time / duration: 20000.0 => 5000.0 |
23663 - Asteroid Station - 1 (Large Collidable Structure) | isDynamicType: None => False |
23705 - Vespa EC-600 (Electronic Warfare Drone) | ECM Activation time / duration: 20000.0 => 5000.0 |
23707 - Hornet EC-300 (Electronic Warfare Drone) | ECM Activation time / duration: 20000.0 => 5000.0 |
23828 - Spatial Rift (Warp Gate) | isDynamicType: None => False |
23834 - 'Mace' Dual Light Beam Laser I (Energy Weapon) | Used with (Charge Group): None => 374.0 |
23836 - 'Longbow' Small Focused Pulse Laser I (Energy Weapon) | Used with (Charge Group): None => 375.0 |
23838 - 'Gauntlet' Small Focused Beam Laser I (Energy Weapon) | Used with (Charge Group): None => 374.0 |
23840 - 'Crossbow' Focused Medium Beam Laser I (Energy Weapon) | Used with (Charge Group): None => 374.0 |
23842 - 'Joust' Heavy Pulse Laser I (Energy Weapon) | Used with (Charge Group): None => 375.0 |
23844 - 'Arquebus' Heavy Beam Laser I (Energy Weapon) | Used with (Charge Group): None => 374.0 |
23846 - 'Halberd' Mega Pulse Laser I (Energy Weapon) | Used with (Charge Group): None => 375.0 |
23848 - 'Catapult' Mega Beam Laser I (Energy Weapon) | Used with (Charge Group): None => 374.0 |
23850 - 'Ballista' Tachyon Beam Laser I (Energy Weapon) | Used with (Charge Group): None => 374.0 |
24480 - Spatial Rift (Large Collidable Object) | isDynamicType: None => False |
24606 - Cloning Facility Operation (Neural Enhancement) | radius: 0.0 => 1.0 isDynamicType: None => False |
27142 - Zainou 'Gypsy' CPU Management EE-605 (Cyber Engineering) | radius: 0.0 => 1.0 isDynamicType: None => False |
27143 - Zainou 'Gypsy' CPU Management EE-601 (Cyber Engineering) | radius: 0.0 => 1.0 isDynamicType: None => False |
28375 - Republic Fleet Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) | Used with (Charge Group): None => 654.0 |
28377 - Caldari Navy Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) | Used with (Charge Group): None => 654.0 |
28379 - Domination Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) | Used with (Charge Group): None => 654.0 |
28381 - Dread Guristas Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) | Used with (Charge Group): None => 654.0 |
28383 - True Sansha Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) | Used with (Charge Group): None => 654.0 |
28397 - Compressed Gneiss (Gneiss) | radius: 0.0 => 1.0 isDynamicType: None => False |
28511 - Khanid Navy Rocket Launcher (Missile Launcher Rocket) | Used with (Charge Group): None => 648.0 |
28565 - Khanid Navy Heavy Assault Missile Launcher (Missile Launcher Heavy Assault) | Used with (Charge Group): None => 654.0 |
28571 - Damaged Sentinel Angel (Destructible Sentry Gun) | isDynamicType: None => False |
28608 - Asteroid Station - 1 - Strong HP (Large Collidable Structure) | isDynamicType: None => False |
29003 - Focused Warp Disruption Script (Warp Disruption Script) | isDynamicType: None => False |
30209 - Emergent Patroller (Deadspace Sleeper Emergent Patroller) | isDynamicType: None => False |
30210 - Emergent Watchman (Deadspace Sleeper Emergent Patroller) | isDynamicType: None => False |
30211 - Emergent Escort (Deadspace Sleeper Emergent Patroller) | isDynamicType: None => False |
30212 - Emergent Defender (Deadspace Sleeper Emergent Defender) | isDynamicType: None => False |
30213 - Emergent Upholder (Deadspace Sleeper Emergent Defender) | isDynamicType: None => False |
30214 - Emergent Preserver (Deadspace Sleeper Emergent Defender) | isDynamicType: None => False |
30215 - Emergent Sentinel (Deadspace Sleeper Emergent Sentinel) | isDynamicType: None => False |
30216 - Emergent Keeper (Deadspace Sleeper Emergent Sentinel) | isDynamicType: None => False |
30217 - Emergent Warden (Deadspace Sleeper Emergent Sentinel) | isDynamicType: None => False |
30308 - Scandium Metallofullerene (Hybrid Polymers) | radius: None => 1.0 isDynamicType: None => False |
31944 - Republic Fleet Target Painter (Target Painter) | isDynamicType: None => False |
32414 - Domination Target Painter (Target Painter) | isDynamicType: None => False |
32458 - Infrastructure Hub (Infrastructure Hub) | isDynamicType: None => False |
33446 - Caldari Navy Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | Used with (Charge Group): None => 655.0 |
33452 - Domination Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | Used with (Charge Group): None => 655.0 |
33453 - Dread Guristas Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | Used with (Charge Group): None => 655.0 |
33454 - Estamel's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | Used with (Charge Group): None => 655.0 |
33455 - Gotan's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | Used with (Charge Group): None => 655.0 |
33456 - Hakim's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | Used with (Charge Group): None => 655.0 |
33457 - Kaikka's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | Used with (Charge Group): None => 655.0 |
33458 - Mizuro's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | Used with (Charge Group): None => 655.0 |
33459 - Republic Fleet Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | Used with (Charge Group): None => 655.0 |
33461 - Shaqil's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | Used with (Charge Group): None => 655.0 |
33462 - Thon's Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | Used with (Charge Group): None => 655.0 |
33463 - Tobias' Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | Used with (Charge Group): None => 655.0 |
33464 - True Sansha Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | Used with (Charge Group): None => 655.0 |
33465 - Vepas' Modified Rapid Heavy Missile Launcher (Missile Launcher Rapid Heavy) | Used with (Charge Group): None => 655.0 |
33467 - Customs Code Expertise (Trade) | radius: 0.0 => 1.0 isDynamicType: None => False |
33744 - Women's 'Poise' Pants (glossy black) (Bottoms) | radius: 0.0 => 1.0 isDynamicType: None => False |
33745 - Women's 'Poise' Pants (black) (Bottoms) | radius: 0.0 => 1.0 isDynamicType: None => False |
33746 - Women's 'Poise' Pants (beige swirl) (Bottoms) | radius: 0.0 => 1.0 isDynamicType: None => False |
33747 - Women's 'Poise' Pants (cream) (Bottoms) | radius: 0.0 => 1.0 isDynamicType: None => False |
33748 - Women's 'Poise' Pants (dark green) (Bottoms) | radius: 0.0 => 1.0 isDynamicType: None => False |
33749 - Women's 'Poise' Pants (dark swirl) (Bottoms) | radius: 0.0 => 1.0 isDynamicType: None => False |
33750 - Women's 'Poise' Pants (glossy bronze) (Bottoms) | radius: 0.0 => 1.0 isDynamicType: None => False |
33751 - Women's 'Poise' Pants (blue) (Bottoms) | radius: 0.0 => 1.0 isDynamicType: None => False |
33752 - Women's 'Poise' Pants (red) (Bottoms) | radius: 0.0 => 1.0 isDynamicType: None => False |
33753 - Women's 'Poise' Pants (glossy red) (Bottoms) | radius: 0.0 => 1.0 isDynamicType: None => False |
33754 - Women's 'Strut' Pants (black) (Bottoms) | radius: 0.0 => 1.0 isDynamicType: None => False |
33755 - Women's 'Strut' Pants (blue) (Bottoms) | radius: 0.0 => 1.0 isDynamicType: None => False |
33756 - Women's 'Strut' Pants (camo) (Bottoms) | radius: 0.0 => 1.0 isDynamicType: None => False |
33757 - Women's 'Strut' Pants (matte gray) (Bottoms) | radius: 0.0 => 1.0 isDynamicType: None => False |
33758 - Women's 'Strut' Pants (orange) (Bottoms) | radius: 0.0 => 1.0 isDynamicType: None => False |
33759 - Women's 'Strut' Pants (red) (Bottoms) | radius: 0.0 => 1.0 isDynamicType: None => False |
33760 - Women's 'Strut' Pants (red gloss) (Bottoms) | radius: 0.0 => 1.0 isDynamicType: None => False |
33761 - Women's 'Strut' Pants (yellow gloss) (Bottoms) | radius: 0.0 => 1.0 isDynamicType: None => False |
37603 - Women's Sisters of EVE Advanced Combat Suit (Outer) | published: False => True isDynamicType: None => False marketGroupID: None => 1399 (Outerwear) |
37815 - Men's Sisters of EVE Advanced Combat Suit (Outer) | published: False => True isDynamicType: None => False marketGroupID: None => 1399 (Outerwear) |
41338 - Emergent Retainer (Deadspace Sleeper Emergent Sentinel) | isDynamicType: None => False |
44209 - [CNS] Kiirasha Final Broadcast Fragment (Special Edition Commodities) | isDynamicType: None => False |
44216 - Armor Plating From TES Seraph (Special Edition Commodities) | isDynamicType: None => False |
45490 - Zeolites (Ubiquitous Moon Asteroids) | isDynamicType: None => False |
45491 - Sylvite (Ubiquitous Moon Asteroids) | isDynamicType: None => False |
45492 - Bitumens (Ubiquitous Moon Asteroids) | isDynamicType: None => False |
45493 - Coesite (Ubiquitous Moon Asteroids) | isDynamicType: None => False |
45494 - Cobaltite (Common Moon Asteroids) | isDynamicType: None => False |
45495 - Euxenite (Common Moon Asteroids) | isDynamicType: None => False |
45496 - Titanite (Common Moon Asteroids) | isDynamicType: None => False |
45497 - Scheelite (Common Moon Asteroids) | isDynamicType: None => False |
45498 - Otavite (Uncommon Moon Asteroids) | isDynamicType: None => False |
45499 - Sperrylite (Uncommon Moon Asteroids) | isDynamicType: None => False |
45500 - Vanadinite (Uncommon Moon Asteroids) | isDynamicType: None => False |
45501 - Chromite (Uncommon Moon Asteroids) | isDynamicType: None => False |
45502 - Carnotite (Rare Moon Asteroids) | isDynamicType: None => False |
45503 - Zircon (Rare Moon Asteroids) | isDynamicType: None => False |
45504 - Pollucite (Rare Moon Asteroids) | isDynamicType: None => False |
45506 - Cinnabar (Rare Moon Asteroids) | isDynamicType: None => False |
45510 - Xenotime (Exceptional Moon Asteroids) | isDynamicType: None => False |
45511 - Monazite (Exceptional Moon Asteroids) | isDynamicType: None => False |
45512 - Loparite (Exceptional Moon Asteroids) | isDynamicType: None => False |
45513 - Ytterbite (Exceptional Moon Asteroids) | isDynamicType: None => False |
46346 - Eosian Sentinel (Irregular Cruiser) | isDynamicType: None => False |
46363 - Guristas Forward Operating Base (♦ Forward Operating Base) | isDynamicType: None => False |
46770 - Pashanai Bombing Monument (Large Collidable Object) | isDynamicType: None => False |
47269 - Damavik (Frigate) | Powergrid Output: 50.0 => 55.0 Special Ability Bonus: 7.5 => -4.0 |
47272 - Light Entropic Disintegrator I (Precursor Weapon) | Can be fitted to: None => 52250.0 Can be fitted to: None => 52254.0 |
47273 - Heavy Entropic Disintegrator I (Precursor Weapon) | Can be fitted to: None => 52252.0 |
47547 - Apotheosis Versus Blueforce SKIN (Permanent) (Permanent SKIN) | isDynamicType: None => False |
47548 - Sunesis Versus Blueforce SKIN (Permanent) (Permanent SKIN) | isDynamicType: None => False |
47549 - Gnosis Versus Blueforce SKIN (Permanent) (Permanent SKIN) | isDynamicType: None => False |
47795 - Triglavian Support Pylon Wreck (Wreck) | Structure Hitpoints: None => 3500.0 structureUniformity: None => 1.0 Signature Radius: None => 5000.0 Access Difficulty: None => 10.0 Structure EM Damage Resistance: None => 0.001 |
47912 - Light Compact Entropic Disintegrator (Precursor Weapon) | Can be fitted to: None => 52250.0 Can be fitted to: None => 52254.0 |
47913 - Light Scoped Entropic Disintegrator (Precursor Weapon) | Can be fitted to: None => 52250.0 Can be fitted to: None => 52254.0 |
47914 - Light Entropic Disintegrator II (Precursor Weapon) | Can be fitted to: None => 52250.0 Can be fitted to: None => 52254.0 |
47915 - Veles Light Entropic Disintegrator (Precursor Weapon) | Used with (Charge Group): None => 1989.0 Can be fitted to: None => 52250.0 Can be fitted to: None => 52254.0 |
47916 - Heavy Compact Entropic Disintegrator (Precursor Weapon) | Can be fitted to: None => 52252.0 |
47917 - Heavy Scoped Entropic Disintegrator (Precursor Weapon) | Can be fitted to: None => 52252.0 |
47918 - Heavy Entropic Disintegrator II (Precursor Weapon) | Can be fitted to: None => 52252.0 |
47919 - Veles Heavy Entropic Disintegrator (Precursor Weapon) | Used with (Charge Group): None => 1989.0 Can be fitted to: None => 52252.0 |
47923 - Veles Supratidal Entropic Disintegrator (Precursor Weapon) | Used with (Charge Group): None => 1989.0 |
47927 - Mystic S (Advanced Exotic Plasma Charge) | Tracking Speed Multiplier: 0.75 => 0.5 |
47931 - Mystic M (Advanced Exotic Plasma Charge) | Tracking Speed Multiplier: 0.75 => 0.5 |
47935 - Mystic L (Advanced Exotic Plasma Charge) | Tracking Speed Multiplier: 0.75 => 0.5 |
47975 - Crystalline Isogen-10 (Abyssal Materials) | isDynamicType: None => False |
47977 - Triglavian Battleship Wreck (Wreck) | Structure EM Damage Resistance: None => 0.001 |
48372 - Triglavian Cruiser Wreck (Wreck) | Structure EM Damage Resistance: None => 0.001 |
48373 - Triglavian Frigate Wreck (Wreck) | Structure EM Damage Resistance: None => 0.001 |
49710 - Kikimora (Destroyer) | Powergrid Output: 58.0 => 55.0 Drone Capacity: 20.0 => 0.0 Drone Bandwidth: 10.0 => 0.0 |
49728 - Gravid Heat Sink Mutaplasmid (Mutaplasmids) | iconID: 22064 => 22065 |
49729 - Unstable Heat Sink Mutaplasmid (Mutaplasmids) | iconID: 22064 => 22066 |
50089 - Circadian Seeker (Seeker Scouts) | graphicID: 3527 => 3516 wreckTypeID: 47758 => 34440 |
50097 - Avatar (Hidden Zenith Amarr Capital) | radius: 7800.0 => 6000.0 |
50176 - Webifying Fortification Unit (Large Collidable Structure) | Click to toggle showing the 48 attributes.Structure Hitpoints: None => 10000.0Maximum Velocity Bonus: None => -50.0 Maximum Velocity: None => 0.0 Capacitor Recharge time: None => 10.0 Inertia Modifier: None => 0.0 Maximum Targeting Range: None => 15000.0 Maximum Locked Targets: None => 20.0 RADAR Sensor Strength: None => 0.0 Ladar Sensor Strength: None => 0.0 Magnetometric Sensor Strength: None => 0.0 Gravimetric Sensor Strength: None => 15.0 gfxTurretID: None => 372.0 entityLootCountMin: None => 0.0 Security Status Kill Amount: None => 0.0 Shield Capacity: None => 20000.0 Armor Hitpoints: None => 40000.0 Armor EM Damage Resistance: None => 1.0 Armor Explosive Damage Resistance: None => 1.0 Armor Kinetic Damage Resistance: None => 1.0 Armor Thermal Damage Resistance: None => 1.0 Shield EM Damage Resistance: None => 1.0 Shield Explosive Damage Resistance: None => 1.0 Shield Kinetic Damage Resistance: None => 1.0 Shield Thermal Damage Resistance: None => 1.0 entityFlyRange: None => 0.0 entityEquipmentMin: None => 0.0 entityEquipmentMax: None => 3.0 Shield recharge time: None => 625000.0 Bounty: None => 0.0 Capacitor Capacity: None => 1000.0 Orbit Velocity: None => 0.0 Signature Radius: None => 260.0 entityFactionLoss: None => 0.0 Scan Resolution: None => 30.0 entityChaseMaxDelay: None => 0.0 entityChaseMaxDelayChance: None => 1.0 entityChaseMaxDuration: None => 0.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 1000000.0 entityBracketColour: None => 1.0 Disallows Assistance: None => 1.0 behaviorWebifierDuration: None => 5000.0 behaviorWebifierRange: None => 15000.0 behaviorWebifierFalloff: None => 0.0 behaviorWebifierDischarge: None => 7.0 graphicID: 2500 => 24401 groupID: 383 => 319 wreckTypeID: None => 52356 |
50177 - ECM Fortification Unit (Large Collidable Structure) | Click to toggle showing the 56 attributes.Structure Hitpoints: None => 10000.0Maximum Velocity: None => 0.0 Capacitor Recharge time: None => 10.0 Inertia Modifier: None => 0.0 Maximum Targeting Range: None => 10000.0 Maximum Locked Targets: None => 20.0 RADAR Sensor Strength: None => 15.0 Ladar Sensor Strength: None => 15.0 Magnetometric Sensor Strength: None => 15.0 Gravimetric Sensor Strength: None => 15.0 Gravimetric ECM Jammer Strength: None => 45.0 Ladar ECM Jammer Strength: None => 45.0 Magnetometric ECM Jammer Strength: None => 45.0 RADAR ECM Jammer Strength: None => 45.0 gfxTurretID: None => 372.0 entityLootCountMin: None => 0.0 Security Status Kill Amount: None => 0.0 Shield Capacity: None => 20000.0 Armor Hitpoints: None => 40000.0 Armor EM Damage Resistance: None => 1.0 Armor Explosive Damage Resistance: None => 1.0 Armor Kinetic Damage Resistance: None => 1.0 Armor Thermal Damage Resistance: None => 1.0 Shield EM Damage Resistance: None => 1.0 Shield Explosive Damage Resistance: None => 1.0 Shield Kinetic Damage Resistance: None => 1.0 Shield Thermal Damage Resistance: None => 1.0 entityFlyRange: None => 0.0 entityEquipmentMin: None => 0.0 entityEquipmentMax: None => 3.0 Shield recharge time: None => 625000.0 Bounty: None => 0.0 Capacitor Capacity: None => 1000.0 Orbit Velocity: None => 0.0 Signature Radius: None => 260.0 entityFactionLoss: None => 0.0 Scan Resolution: None => 30.0 entityChaseMaxDelay: None => 0.0 entityChaseMaxDelayChance: None => 1.0 entityChaseMaxDuration: None => 0.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 1000000.0 entityBracketColour: None => 1.0 Disallows Assistance: None => 1.0 entityTargetJam: None => 0.0 ECM Activation time / duration: None => 5000.0 ECMEntityChance: None => 1.0 ECM Optimal Range: None => 30000.0 ECM Falloff Range: None => 0.0 behaviorECMDuration: None => 5.0 behaviorECMRange: None => 10000.0 behaviorECMFalloff: None => 0.0 behaviorECMDischarge: None => 7.0 graphicID: 2500 => 24413 groupID: 383 => 319 wreckTypeID: None => 52354 |
50178 - Smart Bombing Fortification Unit (Large Collidable Structure) | Click to toggle showing the 48 attributes.Structure Hitpoints: None => 10000.0Maximum Velocity Bonus: None => -50.0 Maximum Velocity: None => 0.0 Capacitor Recharge time: None => 10.0 Inertia Modifier: None => 0.0 Maximum Targeting Range: None => 10000.0 Area of effect radius: None => 10000.0 Maximum Locked Targets: None => 20.0 RADAR Sensor Strength: None => 0.0 Ladar Sensor Strength: None => 0.0 Magnetometric Sensor Strength: None => 0.0 Gravimetric Sensor Strength: None => 15.0 gfxTurretID: None => 372.0 entityLootCountMin: None => 0.0 Security Status Kill Amount: None => 0.0 Shield Capacity: None => 20000.0 Armor Hitpoints: None => 40000.0 Armor EM Damage Resistance: None => 1.0 Armor Explosive Damage Resistance: None => 1.0 Armor Kinetic Damage Resistance: None => 1.0 Armor Thermal Damage Resistance: None => 1.0 Shield EM Damage Resistance: None => 1.0 Shield Explosive Damage Resistance: None => 1.0 Shield Kinetic Damage Resistance: None => 1.0 Shield Thermal Damage Resistance: None => 1.0 entityFlyRange: None => 0.0 entityEquipmentMin: None => 0.0 entityEquipmentMax: None => 3.0 Shield recharge time: None => 625000.0 Bounty: None => 0.0 Capacitor Capacity: None => 1000.0 Orbit Velocity: None => 0.0 Signature Radius: None => 260.0 entityFactionLoss: None => 0.0 Scan Resolution: None => 3000.0 entityChaseMaxDelay: None => 0.0 entityChaseMaxDelayChance: None => 1.0 entityChaseMaxDuration: None => 0.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 1000000.0 entityBracketColour: None => 1.0 Disallows Assistance: None => 1.0 Heat Damage: None => 250.0 behaviorSmartBombDuration: None => 10000.0 behaviorSmartBombDischarge: None => 7.0 graphicID: 2500 => 24414 groupID: 383 => 319 wreckTypeID: None => 52358 |
50179 - Sensor Dampening Fortification Unit (Large Collidable Structure) | Click to toggle showing the 49 attributes.Structure Hitpoints: None => 10000.0Maximum Velocity: None => 0.0 Capacitor Recharge time: None => 10.0 Inertia Modifier: None => 0.0 Maximum Targeting Range: None => 30000.0 Maximum Locked Targets: None => 20.0 RADAR Sensor Strength: None => 0.0 Ladar Sensor Strength: None => 0.0 Magnetometric Sensor Strength: None => 0.0 Gravimetric Sensor Strength: None => 15.0 gfxTurretID: None => 372.0 entityLootCountMin: None => 0.0 Security Status Kill Amount: None => 0.0 Shield Capacity: None => 20000.0 Armor Hitpoints: None => 40000.0 Armor EM Damage Resistance: None => 1.0 Armor Explosive Damage Resistance: None => 1.0 Armor Kinetic Damage Resistance: None => 1.0 Armor Thermal Damage Resistance: None => 1.0 Shield EM Damage Resistance: None => 1.0 Shield Explosive Damage Resistance: None => 1.0 Shield Kinetic Damage Resistance: None => 1.0 Shield Thermal Damage Resistance: None => 1.0 Maximum Targeting Range Bonus: None => -50.0 entityFlyRange: None => 0.0 entityEquipmentMin: None => 0.0 entityEquipmentMax: None => 3.0 Shield recharge time: None => 625000.0 Bounty: None => 0.0 Capacitor Capacity: None => 1000.0 Orbit Velocity: None => 0.0 Signature Radius: None => 260.0 entityFactionLoss: None => 0.0 Scan Resolution: None => 3000.0 Scan Resolution Bonus: None => -50.0 entityChaseMaxDelay: None => 0.0 entityChaseMaxDelayChance: None => 1.0 entityChaseMaxDuration: None => 0.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 1000000.0 entityBracketColour: None => 1.0 Disallows Assistance: None => 1.0 behaviorSensorDampenerDuration: None => 5000.0 behaviorSensorDampenerRange: None => 30000.0 behaviorSensorDampenerFalloff: None => 0.0 behaviorSensorDampenerDischarge: None => 7.0 graphicID: 2500 => 24415 groupID: 383 => 319 wreckTypeID: None => 52355 |
50180 - Micro Jump Field Fortification Unit (Large Collidable Structure) | Click to toggle showing the 48 attributes.Structure Hitpoints: None => 10000.0Maximum Velocity Bonus: None => -50.0 Maximum Velocity: None => 0.0 Capacitor Recharge time: None => 10.0 Inertia Modifier: None => 0.0 Maximum Targeting Range: None => 15000.0 Maximum Locked Targets: None => 20.0 RADAR Sensor Strength: None => 0.0 Ladar Sensor Strength: None => 0.0 Magnetometric Sensor Strength: None => 0.0 Gravimetric Sensor Strength: None => 15.0 gfxTurretID: None => 372.0 entityLootCountMin: None => 0.0 Security Status Kill Amount: None => 0.0 Shield Capacity: None => 20000.0 Armor Hitpoints: None => 40000.0 Armor EM Damage Resistance: None => 1.0 Armor Explosive Damage Resistance: None => 1.0 Armor Kinetic Damage Resistance: None => 1.0 Armor Thermal Damage Resistance: None => 1.0 Shield EM Damage Resistance: None => 1.0 Shield Explosive Damage Resistance: None => 1.0 Shield Kinetic Damage Resistance: None => 1.0 Shield Thermal Damage Resistance: None => 1.0 entityFlyRange: None => 0.0 entityEquipmentMin: None => 0.0 entityEquipmentMax: None => 3.0 Shield recharge time: None => 625000.0 Bounty: None => 0.0 Capacitor Capacity: None => 1000.0 Orbit Velocity: None => 0.0 Signature Radius: None => 260.0 entityFactionLoss: None => 0.0 Scan Resolution: None => 3000.0 entityChaseMaxDelay: None => 0.0 entityChaseMaxDelayChance: None => 1.0 entityChaseMaxDuration: None => 0.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 1000000.0 entityBracketColour: None => 1.0 Disallows Assistance: None => 1.0 behaviorMicroJumpAttackDischarge: None => 7.0 behaviorMicroJumpAttackRange: None => 15000.0 behaviorMicroJumpAttackJumpDistance: None => 50000.0 behaviorMicroJumpAttackDuration: None => 3000.0 graphicID: 2500 => 24416 groupID: 383 => 319 wreckTypeID: None => 52357 |
52182 - Invading Damavik (Invading Precursor Entities) | Click to toggle showing the 61 attributes.Structure Hitpoints: None => 812.5Maximum Velocity: None => 2900.0 Rate of fire: None => 3500.0 Optimal Range: None => 10000.0 Capacitor Recharge time: None => 150000.0 Damage Modifier: None => 0.9 Inertia Modifier: None => 1.0 Maximum Targeting Range: None => 50000.0 Armor Hitpoints Repaired: None => 40.0 Structure Kinetic Damage Resistance: None => 0.67 Structure Thermal Damage Resistance: None => 0.67 Structure Explosive Damage Resistance: None => 0.67 Structure EM Damage Resistance: None => 0.67 EM damage: None => 0.0 Explosive damage: None => 43.9 Kinetic damage: None => 0.0 Thermal damage: None => 95.76 Accuracy falloff : None => 0.0 Turret Tracking: None => 500.0 Maximum Locked Targets: None => 5.0 RADAR Sensor Strength: None => 15.0 Ladar Sensor Strength: None => 0.0 Magnetometric Sensor Strength: None => 0.0 Gravimetric Sensor Strength: None => 0.0 gfxTurretID: None => 47914.0 gfxBoosterID: None => 397.0 Shield Capacity: None => 625.0 Armor Hitpoints: None => 2750.0 Armor EM Damage Resistance: None => 0.4 Armor Explosive Damage Resistance: None => 0.64 Armor Kinetic Damage Resistance: None => 0.47 Armor Thermal Damage Resistance: None => 0.52 Shield EM Damage Resistance: None => 1.0 Shield Explosive Damage Resistance: None => 0.5 Shield Kinetic Damage Resistance: None => 0.6 Shield Thermal Damage Resistance: None => 0.8 Shield recharge time: None => 400000.0 Bounty: None => 0.0 Capacitor Capacity: None => 500.0 Shield Uniformity: None => 1.0 Orbit Velocity: None => 1450.0 armorUniformity: None => 1.0 structureUniformity: None => 1.0 Signature Radius: None => 192.0 entityFactionLoss: None => 0.0 Scan Resolution: None => 800.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 Signature Resolution: None => 40000.0 entityChaseMaxDistance: None => 7000.0 behaviorRemoteArmorRepairDuration: None => 3000.0 behaviorRemoteArmorRepairRange: None => 14000.0 behaviorRemoteArmorRepairFalloff: None => 2500.0 behaviorRemoteArmorRepairDischarge: None => 10.0 Damage Multiplier Bonus Per Cycle: None => 0.05 Maximum Damage Multiplier Bonus: None => 1.875 npcBehaviorMaximumCombatOrbitRange: None => 6000.0 descriptionID: None => 548867 groupID: 1982 => 4028 |
52183 - Invading Vedmak (Invading Precursor Entities) | Click to toggle showing the 62 attributes.Structure Hitpoints: None => 3750.0Maximum Velocity: None => 2000.0 Rate of fire: None => 5000.0 Optimal Range: None => 22000.0 Capacitor Recharge time: None => 395000.0 Damage Modifier: None => 0.9 Inertia Modifier: None => 0.3 Maximum Targeting Range: None => 70000.0 Armor Hitpoints Repaired: None => 160.0 Structure Kinetic Damage Resistance: None => 0.67 Structure Thermal Damage Resistance: None => 0.67 Structure Explosive Damage Resistance: None => 0.67 Structure EM Damage Resistance: None => 0.67 EM damage: None => 0.0 Explosive damage: None => 55.86 Kinetic damage: None => 0.0 Thermal damage: None => 75.81 Accuracy falloff : None => 0.0 Turret Tracking: None => 65.0 Maximum Locked Targets: None => 7.0 RADAR Sensor Strength: None => 24.0 Ladar Sensor Strength: None => 0.0 Magnetometric Sensor Strength: None => 0.0 Gravimetric Sensor Strength: None => 0.0 gfxTurretID: None => 47918.0 gfxBoosterID: None => 397.0 Shield Capacity: None => 2500.0 Armor Hitpoints: None => 8750.0 Armor EM Damage Resistance: None => 0.4 Armor Explosive Damage Resistance: None => 0.64 Armor Kinetic Damage Resistance: None => 0.47 Armor Thermal Damage Resistance: None => 0.52 Shield EM Damage Resistance: None => 1.0 Shield Explosive Damage Resistance: None => 0.5 Shield Kinetic Damage Resistance: None => 0.6 Shield Thermal Damage Resistance: None => 0.8 Shield recharge time: None => 800000.0 Bounty: None => 0.0 Capacitor Capacity: None => 1400.0 Shield Uniformity: None => 1.0 Orbit Velocity: None => 1000.0 armorUniformity: None => 1.0 structureUniformity: None => 1.0 Signature Radius: None => 660.0 entityFactionLoss: None => 0.0 Scan Resolution: None => 375.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 Signature Resolution: None => 40000.0 entityChaseMaxDistance: None => 16000.0 entityMaxVelocitySignatureRadiusMultiplier: None => 6.0 behaviorRemoteArmorRepairDuration: None => 6000.0 behaviorRemoteArmorRepairRange: None => 28000.0 behaviorRemoteArmorRepairFalloff: None => 2500.0 behaviorRemoteArmorRepairDischarge: None => 50.0 Damage Multiplier Bonus Per Cycle: None => 0.05 Maximum Damage Multiplier Bonus: None => 1.875 npcBehaviorMaximumCombatOrbitRange: None => 15000.0 descriptionID: None => 548868 groupID: 1982 => 4028 |
52184 - Invading Leshak (Invading Precursor Entities) | Click to toggle showing the 54 attributes.Structure Hitpoints: None => 12500.0Maximum Velocity: None => 400.0 Rate of fire: None => 5000.0 Optimal Range: None => 63000.0 Capacitor Recharge time: None => 750000.0 Damage Modifier: None => 0.9 Inertia Modifier: None => 0.11 Maximum Targeting Range: None => 108000.0 Armor Hitpoints Repaired: None => 225.0 Structure Kinetic Damage Resistance: None => 0.67 Structure Thermal Damage Resistance: None => 0.67 Structure Explosive Damage Resistance: None => 0.67 Structure EM Damage Resistance: None => 0.67 EM damage: None => 0.0 Explosive damage: None => 297.5 Kinetic damage: None => 0.0 Thermal damage: None => 475.5 Accuracy falloff : None => 0.0 Turret Tracking: None => 7.0 Maximum Locked Targets: None => 7.0 RADAR Sensor Strength: None => 33.0 Ladar Sensor Strength: None => 0.0 Magnetometric Sensor Strength: None => 0.0 Gravimetric Sensor Strength: None => 0.0 gfxTurretID: None => 47922.0 gfxBoosterID: None => 397.0 Shield Capacity: None => 6250.0 Armor Hitpoints: None => 16250.0 Armor EM Damage Resistance: None => 0.4 Armor Explosive Damage Resistance: None => 0.64 Armor Kinetic Damage Resistance: None => 0.47 Armor Thermal Damage Resistance: None => 0.52 Shield EM Damage Resistance: None => 1.0 Shield Explosive Damage Resistance: None => 0.5 Shield Kinetic Damage Resistance: None => 0.6 Shield Thermal Damage Resistance: None => 0.8 Shield recharge time: None => 600000.0 Bounty: None => 0.0 Capacitor Capacity: None => 8250.0 Shield Uniformity: None => 1.0 armorUniformity: None => 1.0 structureUniformity: None => 1.0 Signature Radius: None => 370.0 entityFactionLoss: None => 0.0 Scan Resolution: None => 125.0 Signature Resolution: None => 40000.0 behaviorRemoteArmorRepairDuration: None => 6000.0 behaviorRemoteArmorRepairRange: None => 33000.0 behaviorRemoteArmorRepairFalloff: None => 28000.0 behaviorRemoteArmorRepairDischarge: None => 136.875 Damage Multiplier Bonus Per Cycle: None => 0.025 Maximum Damage Multiplier Bonus: None => 1.875 descriptionID: None => 548869 groupID: 1982 => 4028 |
52185 - Invading Kikimora (Invading Precursor Entities) | Click to toggle showing the 61 attributes.Structure Hitpoints: None => 1218.75Maximum Velocity: None => 2320.0 Rate of fire: None => 3500.0 Optimal Range: None => 10000.0 Capacitor Recharge time: None => 150000.0 Damage Modifier: None => 0.9 Inertia Modifier: None => 1.0 Maximum Targeting Range: None => 50000.0 Armor Hitpoints Repaired: None => 40.0 Structure Kinetic Damage Resistance: None => 0.67 Structure Thermal Damage Resistance: None => 0.67 Structure Explosive Damage Resistance: None => 0.67 Structure EM Damage Resistance: None => 0.67 EM damage: None => 0.0 Explosive damage: None => 59.4 Kinetic damage: None => 0.0 Thermal damage: None => 129.6 Accuracy falloff : None => 0.0 Turret Tracking: None => 500.0 Maximum Locked Targets: None => 5.0 RADAR Sensor Strength: None => 15.0 Ladar Sensor Strength: None => 0.0 Magnetometric Sensor Strength: None => 0.0 Gravimetric Sensor Strength: None => 0.0 gfxTurretID: None => 47914.0 gfxBoosterID: None => 397.0 Shield Capacity: None => 937.0 Armor Hitpoints: None => 4125.0 Armor EM Damage Resistance: None => 0.4 Armor Explosive Damage Resistance: None => 0.64 Armor Kinetic Damage Resistance: None => 0.47 Armor Thermal Damage Resistance: None => 0.52 Shield EM Damage Resistance: None => 1.0 Shield Explosive Damage Resistance: None => 0.5 Shield Kinetic Damage Resistance: None => 0.6 Shield Thermal Damage Resistance: None => 0.8 Shield recharge time: None => 400000.0 Bounty: None => 0.0 Capacitor Capacity: None => 500.0 Shield Uniformity: None => 1.0 Orbit Velocity: None => 1160.0 armorUniformity: None => 1.0 structureUniformity: None => 1.0 Signature Radius: None => 384.0 entityFactionLoss: None => 0.0 Scan Resolution: None => 800.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 Signature Resolution: None => 40000.0 entityChaseMaxDistance: None => 7000.0 behaviorRemoteArmorRepairDuration: None => 3000.0 behaviorRemoteArmorRepairRange: None => 14000.0 behaviorRemoteArmorRepairFalloff: None => 2500.0 behaviorRemoteArmorRepairDischarge: None => 10.0 Damage Multiplier Bonus Per Cycle: None => 0.05 Maximum Damage Multiplier Bonus: None => 1.875 npcBehaviorMaximumCombatOrbitRange: None => 6000.0 descriptionID: None => 548761 groupID: 1982 => 4028 |
52186 - Invading Rodiva (Invading Precursor Entities) | Click to toggle showing the 62 attributes.Structure Hitpoints: None => 2512.0Maximum Velocity: None => 1800.0 Rate of fire: None => 5000.0 Optimal Range: None => 22000.0 Capacitor Recharge time: None => 395000.0 Damage Modifier: None => 0.9 Inertia Modifier: None => 0.3 Maximum Targeting Range: None => 70000.0 Armor Hitpoints Repaired: None => 160.0 Structure Kinetic Damage Resistance: None => 0.67 Structure Thermal Damage Resistance: None => 0.67 Structure Explosive Damage Resistance: None => 0.67 Structure EM Damage Resistance: None => 0.67 EM damage: None => 0.0 Explosive damage: None => 37.0 Kinetic damage: None => 0.0 Thermal damage: None => 45.0 Accuracy falloff : None => 0.0 Turret Tracking: None => 65.0 Maximum Locked Targets: None => 7.0 RADAR Sensor Strength: None => 24.0 Ladar Sensor Strength: None => 0.0 Magnetometric Sensor Strength: None => 0.0 Gravimetric Sensor Strength: None => 0.0 gfxTurretID: None => 47918.0 gfxBoosterID: None => 397.0 Shield Capacity: None => 1675.0 Armor Hitpoints: None => 5862.5 Armor EM Damage Resistance: None => 0.4 Armor Explosive Damage Resistance: None => 0.64 Armor Kinetic Damage Resistance: None => 0.47 Armor Thermal Damage Resistance: None => 0.52 Shield EM Damage Resistance: None => 1.0 Shield Explosive Damage Resistance: None => 0.5 Shield Kinetic Damage Resistance: None => 0.6 Shield Thermal Damage Resistance: None => 0.8 Shield recharge time: None => 800000.0 Bounty: None => 0.0 Capacitor Capacity: None => 1870.0 Shield Uniformity: None => 1.0 Orbit Velocity: None => 900.0 armorUniformity: None => 1.0 structureUniformity: None => 1.0 Signature Radius: None => 550.0 entityFactionLoss: None => 0.0 Scan Resolution: None => 375.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 Signature Resolution: None => 40000.0 entityChaseMaxDistance: None => 16000.0 entityMaxVelocitySignatureRadiusMultiplier: None => 6.0 behaviorRemoteArmorRepairDuration: None => 6000.0 behaviorRemoteArmorRepairRange: None => 28000.0 behaviorRemoteArmorRepairFalloff: None => 2500.0 behaviorRemoteArmorRepairDischarge: None => 50.0 Damage Multiplier Bonus Per Cycle: None => 0.05 Maximum Damage Multiplier Bonus: None => 1.875 npcBehaviorMaximumCombatOrbitRange: None => 15000.0 descriptionID: None => 548762 groupID: 1982 => 4028 |
52187 - Invading Drekavac (Invading Precursor Entities) | Click to toggle showing the 63 attributes.Structure Hitpoints: None => 5500.0Maximum Velocity: None => 1200.0 Rate of fire: None => 5000.0 Optimal Range: None => 63000.0 Capacitor Recharge time: None => 750000.0 Damage Modifier: None => 0.9 Inertia Modifier: None => 0.11 Maximum Targeting Range: None => 108000.0 Armor Hitpoints Repaired: None => 225.0 Structure Kinetic Damage Resistance: None => 0.67 Structure Thermal Damage Resistance: None => 0.67 Structure Explosive Damage Resistance: None => 0.67 Structure EM Damage Resistance: None => 0.67 EM damage: None => 0.0 Explosive damage: None => 130.9 Kinetic damage: None => 0.0 Thermal damage: None => 207.9 Accuracy falloff : None => 0.0 Turret Tracking: None => 95.0 Maximum Locked Targets: None => 7.0 RADAR Sensor Strength: None => 33.0 Ladar Sensor Strength: None => 0.0 Magnetometric Sensor Strength: None => 0.0 Gravimetric Sensor Strength: None => 0.0 gfxTurretID: None => 47922.0 gfxBoosterID: None => 397.0 Shield Capacity: None => 3437.5 Armor Hitpoints: None => 8937.0 Armor EM Damage Resistance: None => 0.4 Armor Explosive Damage Resistance: None => 0.64 Armor Kinetic Damage Resistance: None => 0.47 Armor Thermal Damage Resistance: None => 0.52 Shield EM Damage Resistance: None => 1.0 Shield Explosive Damage Resistance: None => 0.5 Shield Kinetic Damage Resistance: None => 0.6 Shield Thermal Damage Resistance: None => 0.8 Shield recharge time: None => 800000.0 Bounty: None => 0.0 Capacitor Capacity: None => 8250.0 Shield Uniformity: None => 1.0 Orbit Velocity: None => 600.0 armorUniformity: None => 1.0 structureUniformity: None => 1.0 Signature Radius: None => 350.0 entityFactionLoss: None => 0.0 Scan Resolution: None => 125.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 Signature Resolution: None => 40000.0 entityChaseMaxDistance: None => 16000.0 entityMaxVelocitySignatureRadiusMultiplier: None => 6.0 published: True => False behaviorRemoteArmorRepairDuration: None => 6000.0 behaviorRemoteArmorRepairRange: None => 33000.0 behaviorRemoteArmorRepairFalloff: None => 28000.0 behaviorRemoteArmorRepairDischarge: None => 136.875 Damage Multiplier Bonus Per Cycle: None => 0.025 Maximum Damage Multiplier Bonus: None => 1.875 npcBehaviorMaximumCombatOrbitRange: None => 15000.0 descriptionID: None => 548763 groupID: 1982 => 4028 |
Mutator | Combines With | Produces | Mutations |
---|---|---|---|
47780 - Gravid Small Shield Booster Mutaplasmid |
399 - Small Shield Booster I
400 - Small Shield Booster II 6437 - Small C5-L Emergency Shield Overload I 6439 - Small Neutron Saturation Injector I 6441 - Small Clarity Ward Booster I 6443 - Small Converse Deflection Catalyzer 13951 - Dread Guristas Small Shield Booster 13952 - Domination Small Shield Booster 15898 - Caldari Navy Small Shield Booster 15902 - Republic Fleet Small Shield Booster 19169 - Gistii C-Type Small Shield Booster 19171 - Gistii B-Type Small Shield Booster 19173 - Gistii A-Type Small Shield Booster 19175 - Pithi C-Type Small Shield Booster 19177 - Pithi B-Type Small Shield Booster 19179 - Pithi A-Type Small Shield Booster 20617 - Small 'Settler' Shield Booster |
47781 - Small Abyssal Shield Booster |
Activation time / duration: 0.925x - 1.5x => 0.925x - 1.05x CPU usage: 0.85x - 1.3x Shield Bonus: 0.9x - 1.15x Powergrid Usage: 0.85x - 1.3x Activation Cost: 0.8x - 1.3x |
49735 - Decayed Entropic Radiation Sink Mutaplasmid |
47908 - Entropic Radiation Sink I
47909 - Compact Entropic Radiation Sink 47911 - Entropic Radiation Sink II 52242 - Zorya's Entropic Radiation Sink 52244 - Veles Entropic Radiation Sink |
49734 - Abyssal Entropic Radiation Sink |
Damage Modifier: 0.995x - 1.008x CPU usage: 0.95x - 1.25x rate of fire bonus: 0.985x - 1.01x |
49736 - Gravid Entropic Radiation Sink Mutaplasmid |
47908 - Entropic Radiation Sink I
47909 - Compact Entropic Radiation Sink 47911 - Entropic Radiation Sink II 52242 - Zorya's Entropic Radiation Sink 52244 - Veles Entropic Radiation Sink |
49734 - Abyssal Entropic Radiation Sink |
Damage Modifier: 0.989x - 1.014x CPU usage: 0.85x - 1.3x rate of fire bonus: 0.98x - 1.015x |
49737 - Unstable Entropic Radiation Sink Mutaplasmid |
47908 - Entropic Radiation Sink I
47909 - Compact Entropic Radiation Sink 47911 - Entropic Radiation Sink II 52242 - Zorya's Entropic Radiation Sink 52244 - Veles Entropic Radiation Sink |
49734 - Abyssal Entropic Radiation Sink |
Damage Modifier: 0.98x - 1.02x CPU usage: 0.8x - 1.5x rate of fire bonus: 0.975x - 1.025x |
52224 - Decayed Damage Control Mutaplasmid |
521 - 'Basic' Damage Control
2046 - Damage Control I 2048 - Damage Control II 5839 - IFFA Compact Damage Control 23418 - 'Radical' Damage Control 41200 - Shadow Serpentis Damage Control 41201 - Syndicate Damage Control 41202 - Sentient Damage Control 41203 - Brynn's Modified Damage Control 41204 - Unit D-34343's Modified Damage Control 41205 - Tuvan's Modified Damage Control 41206 - Unit F-435454's Modified Damage Control 41207 - Setele's Modified Damage Control 41208 - Unit P-343554's Modified Damage Control 41210 - Cormack's Modified Damage Control 41211 - Unit W-634's Modified Damage Control |
No Valid Output => 52227 - Abyssal Damage Control |
Structure Kinetic Damage Resistance: 0.9x - 1.05x Structure Thermal Damage Resistance: 0.9x - 1.05x CPU usage: 0.95x - 1.25x Structure EM Damage Resistance: 0.9x - 1.05x Structure Explosive Damage Resistance: 0.9x - 1.05x |
52225 - Gravid Damage Control Mutaplasmid |
521 - 'Basic' Damage Control
2046 - Damage Control I 2048 - Damage Control II 5839 - IFFA Compact Damage Control 23418 - 'Radical' Damage Control 41200 - Shadow Serpentis Damage Control 41201 - Syndicate Damage Control 41202 - Sentient Damage Control 41203 - Brynn's Modified Damage Control 41204 - Unit D-34343's Modified Damage Control 41205 - Tuvan's Modified Damage Control 41206 - Unit F-435454's Modified Damage Control 41207 - Setele's Modified Damage Control 41208 - Unit P-343554's Modified Damage Control 41210 - Cormack's Modified Damage Control 41211 - Unit W-634's Modified Damage Control |
No Valid Output => 52227 - Abyssal Damage Control |
Structure Kinetic Damage Resistance: 0.8x - 1.1x Structure Thermal Damage Resistance: 0.8x - 1.1x CPU usage: 0.85x - 1.3x Structure EM Damage Resistance: 0.8x - 1.1x Structure Explosive Damage Resistance: 0.8x - 1.1x |
52226 - Unstable Damage Control Mutaplasmid |
521 - 'Basic' Damage Control
2046 - Damage Control I 2048 - Damage Control II 5839 - IFFA Compact Damage Control 23418 - 'Radical' Damage Control 41200 - Shadow Serpentis Damage Control 41201 - Syndicate Damage Control 41202 - Sentient Damage Control 41203 - Brynn's Modified Damage Control 41204 - Unit D-34343's Modified Damage Control 41205 - Tuvan's Modified Damage Control 41206 - Unit F-435454's Modified Damage Control 41207 - Setele's Modified Damage Control 41208 - Unit P-343554's Modified Damage Control 41210 - Cormack's Modified Damage Control 41211 - Unit W-634's Modified Damage Control |
No Valid Output => 52227 - Abyssal Damage Control |
Structure Kinetic Damage Resistance: 0.7x - 1.3x Structure Thermal Damage Resistance: 0.7x - 1.3x CPU usage: 0.8x - 1.5x Structure EM Damage Resistance: 0.7x - 1.3x Structure Explosive Damage Resistance: 0.7x - 1.3x |
52228 - Decayed Assault Damage Control Mutaplasmid |
47254 - Assault Damage Control I
47255 - EFFA Compact Assault Damage Control 47256 - FFR Enduring Assault Damage Control 47257 - Assault Damage Control II 47258 - Shadow Serpentis Assault Damage Control |
No Valid Output => 52230 - Abyssal Assault Damage Control |
Activation time / duration: 0.95x - 1.075x Structure EM Damage Resistance: 0.9x - 1.05x Structure Explosive Damage Resistance: 0.9x - 1.05x Structure Kinetic Damage Resistance: 0.9x - 1.05x Structure Thermal Damage Resistance: 0.9x - 1.05x CPU usage: 0.95x - 1.25x |
52229 - Gravid Assault Damage Control Mutaplasmid |
47254 - Assault Damage Control I
47255 - EFFA Compact Assault Damage Control 47256 - FFR Enduring Assault Damage Control 47257 - Assault Damage Control II 47258 - Shadow Serpentis Assault Damage Control |
No Valid Output => 52230 - Abyssal Assault Damage Control |
Activation time / duration: 0.9x - 1.15x Structure EM Damage Resistance: 0.8x - 1.1x Structure Explosive Damage Resistance: 0.8x - 1.1x Structure Kinetic Damage Resistance: 0.8x - 1.1x Structure Thermal Damage Resistance: 0.8x - 1.1x CPU usage: 0.85x - 1.3x |
52231 - Unstable Assault Damage Control Mutaplasmid |
47254 - Assault Damage Control I
47255 - EFFA Compact Assault Damage Control 47256 - FFR Enduring Assault Damage Control 47257 - Assault Damage Control II 47258 - Shadow Serpentis Assault Damage Control |
No Valid Output => 52230 - Abyssal Assault Damage Control |
Activation time / duration: 0.8x - 1.2x Structure EM Damage Resistance: 0.7x - 1.3x Structure Explosive Damage Resistance: 0.7x - 1.3x Structure Kinetic Damage Resistance: 0.7x - 1.3x Structure Thermal Damage Resistance: 0.7x - 1.3x CPU usage: 0.8x - 1.5x |
Effect Name | Diff |
---|---|
6995 - targetDisintegratorAttack | effectName: targetABCAttack => targetDisintegratorAttack |
7187 - npcBehaviorMicroJumpAttack | disallowAutoRepeat: None => False dischargeAttributeID: None => 2815 displayName: None => durationAttributeID: None => 2819 effectCategory: None => 2 effectID: None => 7187 effectName: None => npcBehaviorMicroJumpAttack electronicChance: None => False guid: None => isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => postExpression: None => 59 preExpression: None => 59 propulsionChance: None => False published: None => True rangeAttributeID: None => 2816 rangeChance: None => False resistanceID: None => 0 |
7188 - npcBehaviorSmartBomb | disallowAutoRepeat: None => False dischargeAttributeID: None => 2814 displayName: None => durationAttributeID: None => 2812 effectCategory: None => 3 effectID: None => 7188 effectName: None => npcBehaviorSmartBomb electronicChance: None => False guid: None => isAssistance: None => False isOffensive: None => True isWarpSafe: None => False modifierInfo: None => postExpression: None => 59 preExpression: None => 59 propulsionChance: None => False published: None => True rangeAttributeID: None => 99 rangeChance: None => False resistanceID: None => 0 |
7193 - systemMiningCycleTimeBonus | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 7 effectID: None => 7193 effectName: None => systemMiningCycleTimeBonus electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19772 preExpression: None => 19771 propulsionChance: None => False published: None => False rangeChance: None => False |
7194 - systemHullHPBonusPercent | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 7 effectID: None => 7194 effectName: None => systemHullHPBonusPercent electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19774 preExpression: None => 19773 propulsionChance: None => False published: None => False rangeChance: None => False |
7195 - systemAgilityBonusPercent | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 7 effectID: None => 7195 effectName: None => systemAgilityBonusPercent electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 1545 preExpression: None => 1544 propulsionChance: None => False published: None => False rangeChance: None => False |
7202 - systemDroneSpeedBonusPercent | descriptionID: None => 318089 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 7 effectID: None => 7202 effectName: None => systemDroneSpeedBonusPercent electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 7639 preExpression: None => 7638 propulsionChance: None => False published: None => False rangeChance: None => False |
7203 - systemDroneDamageBonusPercent | descriptionID: None => 318090 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 7 effectID: None => 7203 effectName: None => systemDroneDamageBonusPercent electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19795 preExpression: None => 19794 propulsionChance: None => False published: None => False rangeChance: None => False |
7204 - shipArmorEMResistancePF2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7204 effectName: None => shipArmorEMResistancePF2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19797 preExpression: None => 19796 propulsionChance: None => False published: None => False rangeChance: None => False |
7205 - shipArmorKinResistancePF2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7205 effectName: None => shipArmorKinResistancePF2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19799 preExpression: None => 19798 propulsionChance: None => False published: None => False rangeChance: None => False |
7206 - shipArmorThermResistancePF2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7206 effectName: None => shipArmorThermResistancePF2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19801 preExpression: None => 19800 propulsionChance: None => False published: None => False rangeChance: None => False |
7207 - shipArmorExpResistancePF2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7207 effectName: None => shipArmorExpResistancePF2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19803 preExpression: None => 19802 propulsionChance: None => False published: None => False rangeChance: None => False |
7208 - shipDmgMultiMaxEliteGunship1 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7208 effectName: None => shipDmgMultiMaxEliteGunship1 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19805 preExpression: None => 19804 propulsionChance: None => False published: None => False rangeChance: None => False |
7209 - shipPCTOptimalBonusEliteGunship2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7209 effectName: None => shipPCTOptimalBonusEliteGunship2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19807 preExpression: None => 19806 propulsionChance: None => False published: None => False rangeChance: None => False |
7210 - shipBonusCommandDestroyerRole2DefenderBonus | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7210 effectName: None => shipBonusCommandDestroyerRole2DefenderBonus electronicChance: None => False guid: None => isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 59 preExpression: None => 59 propulsionChance: None => False published: None => False rangeChance: None => False |
7211 - shipDmgMultiMaxEliteHeavyGunship1 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7211 effectName: None => shipDmgMultiMaxEliteHeavyGunship1 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => postExpression: None => 19810 preExpression: None => 19809 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
7212 - shipArmorEMresistanceEliteHeavyGunship2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7212 effectName: None => shipArmorEMresistanceEliteHeavyGunship2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19812 preExpression: None => 19811 propulsionChance: None => False published: None => False rangeChance: None => False |
7213 - shipArmorThermresistanceEliteHeavyGunship2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7213 effectName: None => shipArmorThermresistanceEliteHeavyGunship2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19814 preExpression: None => 19813 propulsionChance: None => False published: None => False rangeChance: None => False |
7214 - shipArmorKinresistanceEliteHeavyGunship2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7214 effectName: None => shipArmorKinresistanceEliteHeavyGunship2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19816 preExpression: None => 19815 propulsionChance: None => False published: None => False rangeChance: None => False |
7215 - shipArmorExpresistanceEliteHeavyGunship2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7215 effectName: None => shipArmorExpresistanceEliteHeavyGunship2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19818 preExpression: None => 19817 propulsionChance: None => False published: None => False rangeChance: None => False |
7216 - shipDmgMultiMaxEliteGunship1 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7216 effectName: None => shipDmgMultiMaxEliteGunship1 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19821 preExpression: None => 19820 propulsionChance: None => False published: None => False rangeChance: None => False |
7217 - shipNosNeutSmartPowerReductionEliteGunship2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7217 effectName: None => shipNosNeutSmartPowerReductionEliteGunship2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19825 preExpression: None => 19824 propulsionChance: None => False published: None => False rangeChance: None => False |
7218 - shipNosPowerReductionEliteGunship2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7218 effectName: None => shipNosPowerReductionEliteGunship2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19829 preExpression: None => 19828 propulsionChance: None => False published: None => False rangeChance: None => False |
7219 - shipSmartBombPowerReductionEliteGunship2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7219 effectName: None => shipSmartBombPowerReductionEliteGunship2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19833 preExpression: None => 19832 propulsionChance: None => False published: None => False rangeChance: None => False |
7220 - shipSmartBombPowerReductionEliteHeavyGunship2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7220 effectName: None => shipSmartBombPowerReductionEliteHeavyGunship2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19835 preExpression: None => 19834 propulsionChance: None => False published: None => False rangeChance: None => False |
7221 - shipNosPowerReductionEliteHeavyGunship2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7221 effectName: None => shipNosPowerReductionEliteHeavyGunship2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19837 preExpression: None => 19836 propulsionChance: None => False published: None => False rangeChance: None => False |
7222 - shipNeutPowerReductionEliteHeavyGunship2 | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7222 effectName: None => shipNeutPowerReductionEliteHeavyGunship2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19839 preExpression: None => 19838 propulsionChance: None => False published: None => False rangeChance: None => False |
TypeID, Name, and Group | Effects Changes |
---|---|
30875 - Wolf Rayet Effect Beacon Class 2 (Effect Beacon) | Added Effects: systemSmallPrecursorTurretDamage: None => False |
47269 - Damavik (Frigate) | Added Effects: shipArmorEMResistancePF2: None => False shipArmorKinResistancePF2: None => False shipArmorThermResistancePF2: None => False shipArmorExpResistancePF2: None => False Removed Effects: shipbonusPCTOptimalPF2: False => None |
50176 - Webifying Fortification Unit (Large Collidable Structure) | Added Effects: npcBehaviorWebifier: None => False |
50177 - ECM Fortification Unit (Large Collidable Structure) | Added Effects: entityECMFalloff: None => True behaviorECM: None => False |
50178 - Smart Bombing Fortification Unit (Large Collidable Structure) | Added Effects: npcBehaviorSmartBomb: None => False |
50179 - Sensor Dampening Fortification Unit (Large Collidable Structure) | Added Effects: behaviorSensorDampener: None => False |
50180 - Micro Jump Field Fortification Unit (Large Collidable Structure) | Added Effects: npcBehaviorMicroJumpAttack: None => False |
52182 - Invading Damavik (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False targetDisintegratorAttack: None => False |
52183 - Invading Vedmak (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False targetDisintegratorAttack: None => False |
52184 - Invading Leshak (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False targetDisintegratorAttack: None => False |
52185 - Invading Kikimora (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False targetDisintegratorAttack: None => False |
52186 - Invading Rodiva (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False targetDisintegratorAttack: None => False |
52187 - Invading Drekavac (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False targetDisintegratorAttack: None => False |
52205 - Starving Damavik (Invading Precursor Entities) | Added Effects: npcBehaviorEnergyNeutralizer: None => False targetDisintegratorAttack: None => False |
52206 - Harrowing Damavik (Invading Precursor Entities) | Added Effects: npcBehaviorTrackingDisruptor: None => False behaviorTargetPainter: None => False targetDisintegratorAttack: None => False |
52207 - Anchoring Damavik (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False behaviorWarpScramble: None => False targetDisintegratorAttack: None => False |
52208 - Renewing Damavik (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False targetDisintegratorAttack: None => False |
52209 - Blinding Damavik (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False behaviorSensorDampener: None => False targetDisintegratorAttack: None => False |
52210 - Ghosting Damavik (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False npcBehaviorGuidanceDisruptor: None => False npcBehaviorTrackingDisruptor: None => False targetDisintegratorAttack: None => False |
52211 - Harrowing Vedmak (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False behaviorTargetPainter: None => False targetDisintegratorAttack: None => False |
52212 - Harrowing Kikimora (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False behaviorTargetPainter: None => False targetDisintegratorAttack: None => False |
52213 - Anchoring Kikimora (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False behaviorWarpScramble: None => False targetDisintegratorAttack: None => False |
52214 - Renewing Rodiva (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False targetDisintegratorAttack: None => False |
52215 - Renewing Leshak (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False targetDisintegratorAttack: None => False |
52216 - Blinding Leshak (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False behaviorSensorDampener: None => False targetDisintegratorAttack: None => False |
52217 - Blinding Kikimora (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False behaviorSensorDampener: None => False targetDisintegratorAttack: None => False |
52218 - Ghosting Drekavac (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False npcBehaviorGuidanceDisruptor: None => False npcBehaviorTrackingDisruptor: None => False targetDisintegratorAttack: None => False |
52227 - Abyssal Damage Control (Damage Control) | Added Effects: loPower: None => False online: None => False damageControl: None => False |
52230 - Abyssal Assault Damage Control (Damage Control) | Added Effects: loPower: None => False online: None => False damageControl: None => False moduleBonusAssaultDamageControl: None => True |
52232 - Tangling Damavik (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False npcBehaviorWebifier: None => False targetDisintegratorAttack: None => False |
52233 - Tangling Kikimora (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False npcBehaviorWebifier: None => False targetDisintegratorAttack: None => False |
52234 - Starving Drekavac (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False npcBehaviorEnergyNeutralizer: None => False targetDisintegratorAttack: None => False |
52236 - Zorya's Light Entropic Disintegrator (Precursor Weapon) | Added Effects: hiPower: None => False online: None => False turretFitted: None => False overloadSelfDamageBonus: None => False targetDisintegratorAttack: None => True |
52238 - Zorya's Heavy Entropic Disintegrator (Precursor Weapon) | Added Effects: hiPower: None => False online: None => False turretFitted: None => False overloadSelfDamageBonus: None => False targetDisintegratorAttack: None => True |
52240 - Zorya's Supratidal Entropic Disintegrator (Precursor Weapon) | Added Effects: hiPower: None => False online: None => False turretFitted: None => False overloadSelfDamageBonus: None => False targetDisintegratorAttack: None => True |
52242 - Zorya's Entropic Radiation Sink (Entropic Radiation Sink) | Added Effects: loPower: None => False online: None => False disintegratorWeaponDamageMultiply: None => False disintegratorWeaponSpeedMultiply: None => False |
52244 - Veles Entropic Radiation Sink (Entropic Radiation Sink) | Added Effects: loPower: None => False online: None => False disintegratorWeaponDamageMultiply: None => False disintegratorWeaponSpeedMultiply: None => False |
52247 - Invasion Effects Light (Effect Beacon) | Added Effects: systemMiningCycleTimeBonus: None => False systemHullHPBonusPercent: None => False systemAgilityBonusPercent: None => False systemDroneSpeedBonusPercent: None => False systemDroneDamageBonusPercent: None => False |
52248 - Invasion Effects Medium (Effect Beacon) | Added Effects: systemMiningCycleTimeBonus: None => False systemHullHPBonusPercent: None => False systemAgilityBonusPercent: None => False systemDroneSpeedBonusPercent: None => False systemDroneDamageBonusPercent: None => False |
52249 - Invasion Effects Strong (Effect Beacon) | Added Effects: systemMiningCycleTimeBonus: None => False systemHullHPBonusPercent: None => False systemAgilityBonusPercent: None => False systemDroneSpeedBonusPercent: None => False systemDroneDamageBonusPercent: None => False |
52250 - Nergal (Assault Frigate) | Click to toggle showing the 14 effects.Added Effects:MWDSignatureRadiusRoleBonus: None => False shipbonusPCTDamagePF1: None => False shipBonusRemoteRepCapNeedRoleBonus2: None => False shipBonusSmartbombCapNeedRoleBonus2: None => False shipBonusRemoteRepMaxRangeRoleBonus1: None => False shipBonusNeutCapNeedRoleBonus2: None => False shipArmorEMResistancePF2: None => False shipArmorKinResistancePF2: None => False shipArmorThermResistancePF2: None => False shipArmorExpResistancePF2: None => False shipDmgMultiMaxEliteGunship1: None => False shipNosNeutSmartPowerReductionEliteGunship2: None => False shipSmartBombPowerReductionEliteGunship2: None => False |
52252 - Ikitursa (Heavy Assault Cruiser) | Click to toggle showing the 11 effects.Added Effects:MWDSignatureRadiusRoleBonus: None => False shipbonusPCTDamagePC1: None => False shipbonusPCTTrackingPC2: None => False shipBonusRemoteRepCapNeedRoleBonus2: None => False shipBonusSmartbombCapNeedRoleBonus2: None => False shipBonusRemoteRepMaxRangeRoleBonus1: None => False shipBonusNeutCapNeedRoleBonus2: None => False shipDmgMultiMaxEliteHeavyGunship1: None => False shipSmartBombPowerReductionEliteGunship2: None => False shipNeutPowerReductionEliteHeavyGunship2: None => False |
52254 - Draugur (Command Destroyer) | Click to toggle showing the 13 effects.Added Effects:roleBonusCDLinksPGReduction: None => False eliteBonusCommandDestroyerSkirmish1: None => False eliteBonusCommandDestroyerMJFGspool2: None => False eliteBonusCommandDestroyerInfo1: None => False shipBonusRemoteRepCapNeedRoleBonus2: None => False shipBonusSmartbombCapNeedRoleBonus2: None => False shipBonusRemoteRepMaxRangeRoleBonus1: None => False shipBonusNeutCapNeedRoleBonus2: None => False shipBonusPD1DisintegratorDamage: None => False smallDisintegratorMaxRangeBonus: None => False shipBonusPD2DisintegratorMaxRange: None => False shipBonusCommandDestroyerRole2DefenderBonus: None => False |
52264 - Test Site Gatling Pulse Laser (Energy Weapon) | Added Effects: targetAttack: None => True hiPower: None => False online: None => False turretFitted: None => False overloadSelfDamageBonus: None => False |
52265 - Test Site Armor Repair (Armor Repair Unit) | Added Effects: loPower: None => False online: None => False armorRepair: None => True overloadSelfArmorDamageAmountDurationBonus: None => False |
52266 - Test Site Damage Mod (QA Module) | Click to toggle showing the 14 effects.Added Effects:loPower: None => False online: None => False energyWeaponDamageMultiply: None => False projectileWeaponDamageMultiply: None => False hybridWeaponDamageMultiply: None => False electronicAttributeModifyOnline: None => False setMaxLockedTargets: None => False gunneryMaxRangeBonusOnline: None => False gunneryTrackingSpeedBonusOnline: None => False shipScanResolutionBonusOnline: None => False gunneryFalloffBonusOnline: None => False damageMultiplierMultiplierActivation: None => True missileDamageMultiplier: None => False |
52267 - Test Site Maller (Cruiser) | Added Effects: shipArmorEmResistanceAC2: None => False shipArmorExplosiveResistanceAC2: None => False shipArmorKineticResistanceAC2: None => False shipArmorThermalResistanceAC2: None => False shipMETCDamageBonusAC: None => False |
52307 - Triglavian Quantum Engineering (Science) | Added Effects: skillEffect: None => True |
52308 - Triglavian Encryption Methods (Science) | Added Effects: skillEffect: None => True inventionSkillBoostInventionBonus: None => False reverseEngineeringInventionBonusModAddReverseEngineeringChanceLocationChar: None => False |
52320 - Leviathanic Leshak (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False targetDisintegratorAttack: None => False |
52329 - Empress Jamyl's Avatar (Hidden Zenith Amarr Capital) | Added Effects: targetAttack: None => True entityArmorRepairingLarge: None => False |
52336 - Leviathanic Damavik (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False targetDisintegratorAttack: None => False |
52337 - Leviathanic Drekavac (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False targetDisintegratorAttack: None => False |
52338 - Leviathanic Leshak (Invading Precursor Entities) | Added Effects: npcBehaviorRemoteArmorRepairer: None => False targetDisintegratorAttack: None => False |
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Key | Singularity_Previous | Singularity_Next | Diff | Usage |
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60937 | You are in a warp | You are in warp | You are in |
UI/Menusvc/MenuHints/YouAreInWarp |
67192 | <center> <h1>{title}</h1> <h2>{subtitle}</h2> Version: {version}.{[numeric]build} <h4>EVE is a product of CCP hf.</h4> Copyright © CCP 1997-{[numeric]currentYear}. All rights reserved. Please visit our homepage http://www.ccpgames.com/ for more information. For support, check out http://support.eveonline.com/</center> </center> <p> <p> <h2>Credits</h2> <p> Special thanks to all the people involved in the production of EVE, but first and foremost to the CCP staff members and their families. <p> {EVECredits} {CCPCredits} <p> <h2>Special Acknowledgments</h2> <p> Special thanks to the State of Georgia, USA. Project Discovery is created in collaboration with MMOS <p> <h2>Software Acknowledgments</h2> <p> This product includes the following software: Uses software that is based in part on the work of the Independent JPEG Group. Uses software that is based in part of the work of the PNG Development Group. Uses Zlib, general purpose data compression library, written by Jean-loup Gailly and Mark Adler. Uses ChartDirector by Advanced Software Engineering. Uses Qt which is licensed under the GNU Lesser General Public License version 2.1, a copy of which is included with this software. Qt source code is readily available at http://www.qt.io/. bsdiff, Copyright 2003-2005 Colin Percival, Copyright 2012 Matthew Endsley, All rights reserved. Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved. Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc. Uses Simplygon® Copyright © 2009 Donya® Labs AB. Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved. Portions of this software are copyright © 2008 The FreeType Project, all rights reserved. This product includes software that is based in part of the work of the Xiph.Org Foundation. © 2005, Xiph.Org Foundation MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson. This product includes GeoLite2 data created by MaxMind, available from http://www.maxmind.com. See our EULA for additional terms of use. |
<center>
<h1>{title}</h1> <h2>{subtitle}</h2> Version: {version}.{[numeric]build} <h4>EVE is a product of CCP hf.</h4> Copyright © CCP 1997-{[numeric]currentYear}. All rights reserved. Please visit our homepage http://www.ccpgames.com/ for more information. For support, check out http://support.eveonline.com/</center> </center> <p> <p> <h2>Credits</h2> <p> Special thanks to all the people involved in the production of EVE, but first and foremost to the CCP staff members and their families. <p> {EVECredits} {CCPCredits} <p> <h2>Special Acknowledgments</h2> <p> Special thanks to the State of Georgia, USA. Project Discovery is created in collaboration with MMOS. <p> <h2>Software Acknowledgments</h2> <p> This product includes the following software: Uses software that is based in part on the work of the Independent JPEG Group. Uses software that is based in part of the work of the PNG Development Group. Uses Zlib, general purpose data compression library, written by Jean-loup Gailly and Mark Adler. Uses ChartDirector by Advanced Software Engineering. Uses Qt which is licensed under the GNU Lesser General Public License version 2.1, a copy of which is included with this software. Qt source code is readily available at http://www.qt.io/. bsdiff, Copyright 2003-2005 Colin Percival, Copyright 2012 Matthew Endsley, All rights reserved. Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved. Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc. Uses Simplygon® Copyright © 2009 Donya® Labs AB. Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved. Portions of this software are copyright © 2008 The FreeType Project, all rights reserved. This product includes software that is based in part of the work of the Xiph.Org Foundation. © 2005, Xiph.Org Foundation MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson. This product includes GeoLite2 data created by MaxMind, available from http://www.maxmind.com. See our EULA for additional terms of use. |
<center> <h1>{title}</h1> <h2>{subtitle}</h2> Version: {version}.{[numeric]build} <h4>EVE is a product of CCP hf.</h4> Copyright © CCP 1997-{[numeric]currentYear}. All rights reserved. Please visit our homepage <a href="http://www.ccpgames.com/">http://www.ccpgames.com/</a> for more information. For support, check out <a href="http://support.eveonline.com/">http://support.eveonline.com/</a></center> </center> <p> <p> <h2>Credits</h2> <p> Special thanks to all the people involved in the production of EVE, but first and foremost to the CCP staff members and their families. <p> {EVECredits} {CCPCredits} <p> <h2>Special Acknowledgments</h2> <p> Special thanks to the State of Georgia, USA. Project Discovery is created in collaboration with <a href="http://www.mmos.ch/">MMOS</a>. <p> <h2>Software Acknowledgments</h2> <p> This product includes the following software: Uses software that is based in part on the work of the <a href="http://www.ijg.org/">Independent JPEG Group.</a> Uses software that is based in part of the work of the <a href="http://www.libpng.org/pub/png/">PNG Development Group.</a> Uses <a href="http://www.zlib.net/">Zlib</a>, general purpose data compression library, written by Jean-loup Gailly and Mark Adler. Uses ChartDirector by Advanced Software Engineering. Uses Qt which is licensed under the <a href="http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html">GNU Lesser General Public License version 2.1</a>, a copy of which is included with this software. Qt source code is readily available at <a href="http://www.qt.io/.">http://www.qt.io/</a>. bsdiff, Copyright 2003-2005 Colin Percival, Copyright 2012 Matthew Endsley, All rights reserved. Uses Wwise. Copyright © 2006-2009 Audiokinetic Inc. All rights reserved. Uses Granny Animation. Copyright © 1999-2008 by RAD Game Tools, Inc. Uses Simplygon® Copyright © 2009 Donya® Labs AB. Portions of this software are copyright © 2001-2008 Python Software Foundation, all rights reserved. Portions of this software are copyright © 2008 <a href="http://www.freetype.org/">The FreeType Project</a>, all rights reserved. This product includes software that is based in part of the work of the <a href="http://www.vorbis.com/">Xiph.Org Foundation.</a> © 2005, Xiph.Org Foundation MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson. This product includes GeoLite2 data created by MaxMind, available from <a href="http://www.maxmind.com">http://www.maxmind.com</a>. See our EULA for additional terms of use. |
UI/SystemMenu/AboutEve/AboutEve |
67200 | <h2>EVE Online Development Team</h2> <h3>Game Design & Content</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Game Design Director :</td><td>Pavel Cernohous</td></tr> <tr VALIGN="top"><td width=325 align=right>Game Designers :</td><td>Nick Bardsley, Joshua Bayer, Linzi Campbell, Steven Clark, Brenton Hooper, Rafael Morado, Asimakis Reppas</td></tr> <tr VALIGN="top"><td width=325 align=right>Content Designers :</td><td>Kevin Calvert</td></tr> <tr VALIGN="top"><td width=325 align=right>UI Designers :</td><td>Hjálmar Baldursson, Steinar Pálsson, Sergey Trubetskoy</td></tr> </table> <h3>Software</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Technical Director :</td><td>Kristinn Þór Sigurbergsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Software Architect :</td><td>Snorri Sturluson</td></tr> <tr VALIGN="top"><td width=325 align=right>Lead Graphics Programmer :</td><td>Steve Manekeller</td></tr> <tr VALIGN="top"><td width=325 align=right>Configuration Manager :</td><td>Stuart Webb</td></tr> <tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Katrín Atladóttir, Jamie Bannister, Norbert Barichard, Julia Boira Esteban, Einar Þór Einarsson, Hrafn Jökull Geirsson, Kristján Gerhardsson, Ólafur Gíslason, Bára Gunnarsdóttir, Ólafur Þór Gunnarsson, Hinrik Gylfason, Hafsteinn Halldórsson, Ingólfur Halldórsson, Húni Hinrichsen, Arnar B. Jónsson, Patrick Kerr, Hjalti Leifsson, Freyr Magnússon, Eric Nielsen, Filipp Pavlov, Jonathan Pierce, Unnar Steinn Sigtryggsson, Tim Suthers, Carl Andreas Sveinsson, Adam Talsma, Rebecca Wise, Mark R. Wilkins, Lou Xun, Þorsteinn Már Þorsteinsson</td></tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Art Director :</td><td>Georg Hilmarsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Lead Artist :</td><td>Willem van Biljon</td></tr> <tr VALIGN="top"><td width=325 align=right>Lead VFX Artist :</td><td>André Berg Bragason</td></tr> <tr VALIGN="top"><td width=325 align=right>Lead Character Artist :</td><td>Andrei Cristea</td></tr> <tr VALIGN="top"><td width=325 align=right>Concept Art :</td><td>Kasim Lewis, Daniel Matthews, Lúðvík K. Víðisson</td></tr> <tr VALIGN="top"><td width=325 align=right>3D Art :</td><td>Stephan Gennermann, Kasper Ø. Hansen, Björn Jónsson, Ýmir Jónsson, Skúli Theodórs Ólafsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Character Art :</td><td>Jakob Falkenberg</td></tr> <tr VALIGN="top"><td width=325 align=right>Technical Art :</td><td>Svanhvít Björnsdóttir</td></tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Audio Director :</td><td>Baldur J. Baldursson</td></tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Executive Producer :</td><td>Andie Nordgren</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Producer :</td><td>Sveinbjörn Magnússon</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Development Director :</td><td>Erlendur S. Þorsteinsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Live Producer :</td><td>David Ecker</td></tr> <tr VALIGN="top"><td width=325 align=right>Development Managers :</td><td>Bergur Finnbogason, Ben Hunter, Helga Bjarnadóttir, Bergþór Hauksson, Nicholas Dean Herring, Shana Watermeyer</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Strategist :</td><td>Tryggvi Hjaltason</td></tr> </table> <h3>Quality Assurance</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>QA Director :</td><td>David Mitchell</td></tr> <tr VALIGN="top"><td width=325 align=right>Quality Assurance Analysts :</td><td>Gregor Chalmers, Benn Green, Héðinn Haraldsson, Euan Hislop, Tormod MacLean, Chance Newman, Daniel Preineder, Scott Rhodes, Evgeni Shevtsov, Chris Tinsley, Javier E Yepez Hualde</td></tr> <tr VALIGN="top"><td width=325 align=right>QA Engineer :</td><td>Björgvin Reynisson</td></tr> <tr VALIGN="top"><td width=325 align=right>Pole To Win Europe, Glasgow Studio :</td><td>Ross Blair, Wiktoria Blecha, Stefan Brækkan, Chris Coughlan, Lili Ho, Jennifer James, Jordan Jessiman, Jamie Loggie, Steff McMullan, Keir Rathbone, Chris Rieley, Liam Ross, Iain Stewart, Gary Thomson, Ian Walters</td></tr> </table> <h3>Web</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Senior Development Manager :</td><td>Helga Kristín Gunnarsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Web Designer :</td><td>Björn Salvador Kristinsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Bjarki Þór Elíasen, Ingi Steinn Guðmundsson, Ingvi Rafn Hafþórsson, Hjalti Kolbeinsson, Guðni Páll Sæland, Baldvin Þorsteinsson</td></tr> </table> <h3>Data Platform</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Data Engineering Manager :</td><td>Hlynur Bjarki Karlsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Data Engineers :</td><td>Stephanie Lv, Eyþór Sigmundsson, Ronald Ilma</td></tr> </table> <h3>EVE China</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Development Director/Senior Producer :</td><td>Bing Mikael Xi</td></tr> <tr VALIGN="top"><td width=325 align=right>QA Manager :</td><td>Jianwei Chen</td></tr> <tr VALIGN="top"><td width=325 align=right>Quality Assurance Analysts :</td><td>Marshall Ao</td></tr> <tr VALIGN="top"><td width=325 align=right>Live Op Support :</td><td>Mark Mao, Jolin Qiao</td></tr> </table> <h3>Player Experience</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Director of Player Experience :</td><td>Rafn Herlufsen</td></tr> <tr VALIGN="top"><td width=325 align=right>Player Experience Manager :</td><td>Reynir Ari Guðráðsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Player Experience Project Leads :</td><td>Davíð Einarsson, Michael Fitzsimmons, Sigurður Ingi Ævarsson, Duoduo Ye</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Game Masters :</td><td>Ingiberg Steinar Bjarnason, Morgan Fu, Maksym Gryshchenko, Gergely Guttmann, Guðmundur Helgason, Robert Hoerenz, Daniel Ramotowski, Eiríkur Thorarensen</td></tr> <tr VALIGN="top"><td width=325 align=right>Game Masters :</td><td>Páll Grétar Bjarnason, Filippa Guðmundsdóttir, Anna Kryukova, Matthias Mueller</td></tr> <tr VALIGN="top"><td width=325 align=right>Shanghai Game Masters :</td><td>Jenny Chong, Leo Cui, Julie Li, Tim Xu, Anna Peng, Lyon Wang, Sammy Xu</td></tr> <tr VALIGN="top"><td width=325 align=right>Security Analysts :</td><td>Einar Sigurður Hreiðarsson, Sindre Lundberg</td></tr> <tr VALIGN="top"><td width=325 align=right>5CA Game Masters :</td><td>Ivan Ageev, Alejandro Becker, Gerardo Bono, Bruno Borgna, Federico Cordera, Arman Dossanov, Ulises Escasany, Juan Fajardo, Ana Laura Fernandez, Patrick Göbels, Nikita Gusev, Victor Gutierrez, Gennady Shinkevich, Iara Horrisberger, Julián Diaz Kipersain, Guðmundur Freyr Matthíasson, Cornelis Meulman, Valentin Petrillo, Victoria Redfern, Alejandra Reyes, Oksana Talalina, Juan Valeiras, Lukas Wulfmeier, Yulia Yanochkina</td></tr> </table> <h3>Shared Services</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Senior Director, Shared Services :</td><td>Jón Viggó Gunnarsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Technical Director, Shared Services :</td><td>Högni Gylfason</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Producer, Shared Services :</td><td>David R. Johnston</td></tr> <tr VALIGN="top"><td width=325 align=right>Producer, Shared Services :</td><td>Róbert Steinar Tómasson</td></tr> <tr VALIGN="top"><td width=325 align=right>IT and Infosec Manager :</td><td>Ólafur Ingþórsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Development Manager :</td><td>Berglind Rós Guðmundsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Technical Lead :</td><td>Stefán J. Sigurðarson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Software Engineer :</td><td>Jón Trausti Arason</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior System Administrators :</td><td>Arnar D. Jónsson, Andrew McCormack, Sigurvin Breiðfjörð Pálsson, Sturla Þórsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Database Administrator :</td><td>Jeff Kelly</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Network Administrators :</td><td>S. Stefán Sigurðsson, Pedro Ziviani</td></tr> <tr VALIGN="top"><td width=325 align=right>System Administrators :</td><td>Heiðar Eldberg Eiríksson, Aðalheiður Ísold Hoffman, Arnar Reyr Steinsson, Mark Mao</td></tr> <tr VALIGN="top"><td width=325 align=right>Systems Engineer :</td><td>Andri Arnarson</td></tr> <tr VALIGN="top"><td width=325 align=right>Database Administrator :</td><td>Jolin Qiao</td></tr> <tr VALIGN="top"><td width=325 align=right>Developers :</td><td>Óskar Aðalbjarnarson, Christopher Busby, Sebastienne Conradie, Grétar Karl Guðmundsson, Torfi Þór Gunnarsson, Þórður Matthíasson, Daniel Maxson, Þorsteinn Frímann Rafnsson, Kristján Sigurðsson</td></tr> </table> <h3>Acquisition and Customer Lifecycle Management</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Senior Growth Producer :</td><td>Sigrún Erla Sigurðardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Growth Marketing Specialist :</td><td>Alexandra Bjargardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Digital Marketing Specialist :</td><td>Lubi Janakova, Hannes Agnarsson Johnson</td></tr> <tr VALIGN="top"><td width=325 align=right>Customer Lifecycle Management :</td><td>Petri Räsänen, Guðný Lára Thorarensen</td></tr> </table> <h3>Brand and Communications</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Senior Director of Brand and Communications :</td><td>Eyrún Jónsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Creative Producer :</td><td>Ragnar Ágúst Eðvaldsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Manager, Communications :</td><td>George Kelion</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Community Manager :</td><td>Paul Elsy</td></tr> <tr VALIGN="top"><td width=325 align=right>Brand Manager :</td><td>Sæmundur Hermannsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Community Development Lead :</td><td>Sveinn Jóhannesson Kjarval</td></tr> <tr VALIGN="top"><td width=325 align=right>PR Lead :</td><td>Joe Bognar</td></tr> </table> <h3>Business Development and Sales</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Vice President, Business Development :</td><td>Samuel Peterson</td></tr> <tr VALIGN="top"><td width=325 align=right>Manager of Business Development, Sales and Partnerships :</td><td>Anna Katrín Ólafsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Digital Publishing Specialist :</td><td>Mikhail Margulev</td></tr> </table> <h3>Marketing Creatives and Publishing Processes</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Marketing Creative Director :</td><td>Jóhann H. Jónsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Cinematic Director :</td><td>Ólafur Ágúst Haraldsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Publishing Operations Manager :</td><td>Ingibjörg Lilja Diðriksdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Event Lead :</td><td>Steinþór Helgi Arnsteinsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Project Management Specialist :</td><td>Camille Faivre D'Arcier</td></tr> <tr VALIGN="top"><td width=325 align=right>Graphic Designers :</td><td>Þormóður Aðalbjörnsson, Birgir Páll Bjarnason, Sölvi Hrafn Ingimundarson</td></tr> <tr VALIGN="top"><td width=325 align=right>Video Production :</td><td>Greg Kruk, Robin Whitehead</td></tr> <tr VALIGN="top"><td width=325 align=right>Creative Copywriter :</td><td>Maziar Shahsafdari</td></tr> </table> <h3>Product Strategy</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Senior Monetization Director :</td><td>Julien Dulioust</td></tr> <tr VALIGN="top"><td width=325 align=right>Monetization Manager :</td><td>Sarah Tilley</td></tr> <tr VALIGN="top"><td width=325 align=right>Store Manager :</td><td>Gan Jie</td></tr> <tr VALIGN="top"><td width=325 align=right>Analytics Manager :</td><td>Jürgen Popp</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Researcher :</td><td>Kjartan Þór Halldórsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Data Visualization Specialist :</td><td>Pernille Lindberg Bruhn</td></tr> </table> <h3>Volunteer Teams</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Interstellar Services Department :</td><td>Community Communication Liaisons [CCL], Equipment Certification and Anomaly Investigations Division [ECAID], Linguistic Outreach Committee [LOC], New Eden Correspondants [NEC], Support Team and Resources [STAR]</td></tr> </table> |
<h2>EVE Online Development Team</h2> <h3>Game Design & Content</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Game Design Director :</td><td>Kevin Millard</td></tr> <tr VALIGN="top"><td width=325 align=right>Game Designers :</td><td>Ásgeir Viðar Árnason, Nick Bardsley, Joshua Bayer, Linzi Campbell, Steven Clark, Asimakis Reppas</td></tr> <tr VALIGN="top"><td width=325 align=right>Content Designers :</td><td>Kevin Calvert, Gregor Chalmers, Kevin Clarke, Dylan Shad</td></tr> <tr VALIGN="top"><td width=325 align=right>UI Designers :</td><td>Hjálmar Baldursson, Steinar Pálsson, Sergey Trubetskoy</td></tr> <tr VALIGN="top"><td width=325 align=right>UX Designers :</td><td>Júlio Petrini</td></tr> </table> <h3>Software</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Technical Director :</td><td>Kristinn Þór Sigurbergsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Configuration Manager :</td><td>Stuart Webb</td></tr> <tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Jamie Bannister, Norbert Barichard, Julia Boira Esteban, Einar Þór Einarsson, Hrafn Jökull Geirsson, Kristján Gerhardsson, Ólafur Gíslason, Bára Gunnarsdóttir, Ólafur Þór Gunnarsson, Hinrik Gylfason, Hafsteinn Halldórsson, Ingólfur Halldórsson, Ingþór Hjálmarsson, Arnar B. Jónsson, Patrick Kerr, Ævar Örn Kvaran, Hjalti Leifsson, Freyr Magnússon, Filipp Pavlov, Jonathan Pierce, Unnar Steinn Sigtryggsson, Íris Dögg Skarphéðinsdóttir, Tim Suthers, Carl Andreas Sveinsson, Adam Talsma, Rebecca Wise, Mark R. Wilkins, Lou Xun, Þorsteinn Már Þorsteinsson</td></tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Art Director :</td><td>Georg Hilmarsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Lead VFX Artist :</td><td>André Berg Bragason</td></tr> <tr VALIGN="top"><td width=325 align=right>VFX Artist :</td><td>Chris Tinsley</td></tr> <tr VALIGN="top"><td width=325 align=right>Lead Character Artist :</td><td>Andrei Cristea</td></tr> <tr VALIGN="top"><td width=325 align=right>Concept Art :</td><td>Daníel Brynjólfsson, Lorenzo Massaro, Lúðvík K. Víðisson</td></tr> <tr VALIGN="top"><td width=325 align=right>3D Art :</td><td>Stephan Gennermann, Kasper Ø. Hansen, Björn Jónsson, Ýmir Jónsson, Skúli Theodórs Ólafsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Character Art :</td><td>Jakob Falkenberg</td></tr> <tr VALIGN="top"><td width=325 align=right>Technical Art :</td><td>Svanhvít Björnsdóttir</td></tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Audio Director :</td><td>Baldur J. Baldursson</td></tr> <tr VALIGN="top"><td width=325 align=right>Audio Software Engineer :</td><td>Eric Nielsen</td></tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Executive Producer :</td><td>Sveinbjörn Magnússon</td></tr> <tr VALIGN="top"><td width=325 align=right>Creative Director :</td><td>Bergur Finnbogason</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Creative Producer :</td><td>Ragnar Ágúst Eðvaldsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Director, EVE Technology :</td><td>Erlendur S. Þorsteinsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Development Managers :</td><td>Bergþór Hauksson, Nicholas Dean Herring, Ben Hunter</td></tr> <tr VALIGN="top"><td width=325 align=right>Development Managers :</td><td>Þórður Arnarson, Scott Rhodes, Willem van Biljon, Shana Watermeyer, Iga Zinkiewicz</td></tr> <tr VALIGN="top"><td width=325 align=right>Live Producer :</td><td>David Ecker</td></tr> <tr VALIGN="top"><td width=325 align=right>Monetization Director :</td><td>Ilya Maryasov</td></tr> <tr VALIGN="top"><td width=325 align=right>Store Manager :</td><td>Gan Jie</td></tr> </table> <h3>Quality Assurance</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>QA Director :</td><td>David Mitchell</td></tr> <tr VALIGN="top"><td width=325 align=right>Quality Assurance Analysts :</td><td>Paulina Antillon, Olivia Conti, Benn Green, Edward Haines, Tormod MacLean, Joshua Manning, Chance Newman, Daniel Preineder, Evgeni Shevtsov, Nelle Stahl, Javier E Yepez Hualde</td></tr> <tr VALIGN="top"><td width=325 align=right>Pole To Win Europe, Glasgow Studio :</td><td>Wiktoria Blecha, Stefan Brækkan, Chris Coughlan, Phil Godfrey, Scott Herdman, Lili Ho, Jordan Jessiman, Steff McMullan, Chris Rieley, Iain Stewart, Ian Walters, Monica Zamboni</td></tr> </table> <h3>Data Platform</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Senior Producer :</td><td>Sigrún Haraldsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Data Engineers :</td><td>Hlynur Bjarki Karlsson, Sigurrós Soffía Kristinsdóttir, Darri Ragnarsson, Sergei Smolianinov</td></tr> </table> <h3>EVE China</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Development Director/Senior Producer :</td><td>Bing Mikael Xi</td></tr> <tr VALIGN="top"><td width=325 align=right>Producer :</td><td>Duoduo Ye</td></tr> <tr VALIGN="top"><td width=325 align=right>Programming :</td><td>Yang Shi, Linlin Cao, He Shen, Henrich Tong, Zhenquan Bai</td></tr> <tr VALIGN="top"><td width=325 align=right>QA Manager :</td><td>Jianwei Chen</td></tr> <tr VALIGN="top"><td width=325 align=right>Quality Assurance Analysts :</td><td>Marshall Ao, Leo Cui</td></tr> <tr VALIGN="top"><td width=325 align=right>Live Ops :</td><td>Mark Mao, Jolin Qiao</td></tr> <tr VALIGN="top"><td width=325 align=right>Customer Support :</td><td>Tim Xu</td></tr> </table> <h3>Player Experience</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Director of Player Experience :</td><td>Rafn Herlufsen</td></tr> <tr VALIGN="top"><td width=325 align=right>Player Experience Manager :</td><td>Reynir Ari Guðráðsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Player Experience Project Leads :</td><td>Davíð Einarsson, Michael Fitzsimmons, Sigurður Ingi Ævarsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Game Masters :</td><td>Ingiberg Steinar Bjarnason, Páll Grétar Bjarnason, Maksym Gryshchenko, Gergely Guttmann, Robert Hoerenz, Anna Kryukova, Daniel Ramotowski, Eiríkur Thorarensen</td></tr> <tr VALIGN="top"><td width=325 align=right>Game Masters :</td><td>Peter Brewer, Filippa Guðmundsdóttir, Matthias Mueller</td></tr> <tr VALIGN="top"><td width=325 align=right>Shanghai Game Masters :</td><td>Tim Xu</td></tr> <tr VALIGN="top"><td width=325 align=right>Security Analysts :</td><td>Einar Sigurður Hreiðarsson, Sindre Lundberg</td></tr> <tr VALIGN="top"><td width=325 align=right>5CA Managers :</td><td>Alejandro Becker, Gerardo Bono, Guðmundur Freyr Matthíasson</td></tr> <tr VALIGN="top"><td width=325 align=right>5CA Game Masters :</td><td>Guido Amer, Bruno Borgna, Martin Bovis, Juan Fajardo, Ana Laura Fernandez, Nikita Gusev, Patrick Göbels, Luis Hernández, Iara Horrisberger, Ross Ireland, Julián Diaz Kipersain, Lija Kocergina, Sergiy Kovalchuk, Victoria Redfern, Micaela Savino, Gennady Shinkevich, Jorge Sikorsky, Oksana Talalina, Juan Valeiras, Adrian Wilkinson, Lukas Wulfmeier</td></tr> </table> <h3>Shared Services</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Senior Director, Shared Services :</td><td>Jón Viggó Gunnarsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Technical Director, Shared Services :</td><td>Högni Gylfason</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Producer, Shared Services :</td><td>David R. Johnston</td></tr> <tr VALIGN="top"><td width=325 align=right>Producer, Shared Services :</td><td>Róbert Steinar Tómasson</td></tr> <tr VALIGN="top"><td width=325 align=right>IT and Infosec Manager :</td><td>Ólafur Guðmundsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Development Manager :</td><td>Berglind Rós Guðmundsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Technical Lead :</td><td>Stefán J. Sigurðarson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior System Administrators :</td><td>Arnar D. Jónsson, Andrew McCormack, Sigurvin Breiðfjörð Pálsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Database Administrator :</td><td>Jeff Kelly</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior DevOps Engineers :</td><td>Christopher Busby, Eyþór Sigmundsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Network Administrators :</td><td>S. Stefán Sigurðsson, Pedro Ziviani</td></tr> <tr VALIGN="top"><td width=325 align=right>System Administrators :</td><td>Aðalheiður Ísold Hoffman, Arnar Reyr Steinsson, Mark Mao</td></tr> <tr VALIGN="top"><td width=325 align=right>Systems/DevOps Engineers :</td><td>Pétur Neisti Erlingsson, Phoebe Kotliar</td></tr> <tr VALIGN="top"><td width=325 align=right>Database Administrator :</td><td>Jolin Qiao</td></tr> <tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Óskar Aðalbjarnarson, Rósa Anna Björgvinsdóttir, Grétar Karl Guðmundsson, Kjartan Guðmundsson, Torfi Þór Gunnarsson, Hjalti Kolbeinsson, Þórður Matthíasson, Daniel Maxson, Þorsteinn Frímann Rafnsson, Kristján Sigurðsson, Guðni Páll Sæland, Baldvin Þorsteinsson</td></tr> </table> <h3>Growth</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Senior Growth Producer :</td><td>Sigrún Erla Sigurðardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Growth Marketing Specialist :</td><td>Alexandra Bjargardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Digital Marketing Specialists :</td><td>Leifur Elíasson, Hannes Agnarsson Johnson, Guðný Lára Thorarensen</td></tr> <tr VALIGN="top"><td width=325 align=right>Marketing Technologist :</td><td>Greg Heapy</td></tr> <tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Bjarki Þór Elíasen, Aron Lloyd Green, Ingvi Rafn Hafþórsson, Alexandra Geirsdóttir Winther</td></tr> </table> <h3>Brand, Business Development and Communications</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Senior Brand Manager :</td><td>Sæmundur Hermannsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Brand Manager :</td><td>Sólveig Gunnarsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Manager of Business Development, Sales and Partnerships :</td><td>Anna Katrín Ólafsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Business Development Specialist :</td><td>Mikhail Margulev</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Manager, Communications :</td><td>George Kelion</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Community Manager :</td><td>Paul Elsy</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Community Development Lead :</td><td>Sveinn Jóhannesson Kjarval</td></tr> <tr VALIGN="top"><td width=325 align=right>Community Developer :</td><td>Kamil Wojtas</td></tr> <tr VALIGN="top"><td width=325 align=right>Social Media Specialist :</td><td>Eldar Ástþórsson</td></tr> <tr VALIGN="top"><td width=325 align=right>PR Lead :</td><td>Joe Bognar</td></tr> </table> <h3>Marketing Creatives and Publishing Processes</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Marketing Creative Director :</td><td>Jóhann H. Jónsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Cinematic Director :</td><td>Ólafur Ágúst Haraldsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Publishing Operations Manager :</td><td>Ingibjörg Lilja Diðriksdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Event Lead :</td><td>Steinþór Helgi Arnsteinsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Project Management Specialist :</td><td>Camille Faivre D'Arcier</td></tr> <tr VALIGN="top"><td width=325 align=right>Graphic Designers :</td><td>Þormóður Aðalbjörnsson, Birgir Páll Bjarnason, Sölvi Hrafn Ingimundarson</td></tr> <tr VALIGN="top"><td width=325 align=right>Web Designer :</td><td>Björn Salvador Kristinsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Video Production :</td><td>Greg Kruk, Robin Whitehead</td></tr> <tr VALIGN="top"><td width=325 align=right>Creative Copywriter :</td><td>Maziar Shahsafdari</td></tr> </table> <h3>Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Senior Strategist :</td><td>Tryggvi Hjaltason</td></tr> <tr VALIGN="top"><td width=325 align=right>Analytics Manager :</td><td>Jürgen Popp</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Researcher :</td><td>Kjartan Þór Halldórsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Data Analyst :</td><td>Brenton Hooper</td></tr> <tr VALIGN="top"><td width=325 align=right>Data Visualization Specialist :</td><td>Pernille Lindberg Bruhn</td></tr> </table> <h3>Volunteer Teams</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Interstellar Services Department :</td><td>Community Communication Liaisons [CCL], Equipment Certification and Anomaly Investigations Division [ECAID], Linguistic Outreach Committee [LOC], New Eden Correspondants [NEC], Support Team and Resources [STAR]</td></tr> </table> |
<h2>EVE Online Development Team</h2> <h3>Game Design & Content</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Game Design Director :</b></td><td> <tr VALIGN="top"><td width=325 align=right><b>Game Designers :</b></td><td>Nick Bardsley, Joshua Bayer, Linzi Campbell, Steven Clark, Brenton Hooper, Rafael Morado, Asimakis Reppas</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Content Designers :</b></td><td>Kevin Calvert</td></tr> <tr VALIGN="top"><td width=325 align=right><b>UI Designers :</b></td><td>Hjálmar Baldursson, Steinar Pálsson, Sergey Trubetskoy</td></tr> </table> <h3>Software</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Technical Director :</b></td><td>Kristinn Þór Sigurbergsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Software Architect :</b></td><td>Snorri Sturluson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Lead Graphics Programmer :</b></td><td>Steve Manekeller</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Configuration Manager :</b></td><td>Stuart Webb</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Katrín Atladóttir, Jamie Bannister, Norbert Barichard, Julia Boira Esteban, Einar Þór Einarsson, Hrafn Jökull Geirsson, Kristján Gerhardsson, Ólafur Gíslason, Bára Gunnarsdóttir, Ólafur Þór Gunnarsson, Hinrik Gylfason, Hafsteinn Halldórsson, Ingólfur Halldórsson, Húni Hinrichsen, Arnar B. Jónsson, Patrick Kerr, Hjalti Leifsson, Freyr Magnússon, Eric Nielsen, Filipp Pavlov, Jonathan Pierce, Unnar Steinn Sigtryggsson, Tim Suthers, Carl Andreas Sveinsson, Adam Talsma, Rebecca Wise, Mark R. Wilkins, Lou Xun, Þorsteinn Már Þorsteinsson</td></tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Art Director :</b></td><td>Georg Hilmarsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Lead Artist :</b></td><td>Willem van Biljon</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Lead VFX Artist :</b></td><td>André Berg Bragason</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Lead Character Artist :</b></td><td>Andrei Cristea</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Concept Art :</b></td><td>Kasim Lewis, Daniel Matthews, Lúðvík K. Víðisson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>3D Art :</b></td><td>Stephan Gennermann, Kasper Ø. Hansen, Björn Jónsson, Ýmir Jónsson, Skúli Theodórs Ólafsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Character Art :</b></td><td>Jakob Falkenberg</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Technical Art :</b></td><td>Svanhvít Björnsdóttir</td></tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Audio Director :</b></td><td>Baldur J. Baldursson</td></tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Executive Producer :</b></td><td>Andie Nordgren</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Producer :</b></td><td>Sveinbjörn Magnússon</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Development Director :</b></td><td>Erlendur S. Þorsteinsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Live Producer :</b></td><td>David Ecker</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Development Managers :</b></td><td>Bergur Finnbogason, Ben Hunter, Helga Bjarnadóttir, Bergþór Hauksson, Nicholas Dean Herring, Shana Watermeyer</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Strategist :</b></td><td>Tryggvi Hjaltason</td></tr> </table> <h3>Quality Assurance</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>QA Director :</b></td><td>David Mitchell</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Quality Assurance Analysts :</b></td><td>Gregor Chalmers, Benn Green, Héðinn Haraldsson, Euan Hislop, Tormod MacLean, Chance Newman, Daniel Preineder, Scott Rhodes, Evgeni Shevtsov, Chris Tinsley, Javier E Yepez Hualde</td></tr> <tr VALIGN="top"><td width=325 align=right><b>QA Engineer :</b></td><td>Björgvin Reynisson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Pole To Win Europe, Glasgow Studio :</b></td><td>Ross Blair, Wiktoria Blecha, Stefan Brækkan, Chris Coughlan, Lili Ho, Jennifer James, Jordan Jessiman, Jamie Loggie, Steff McMullan, Keir Rathbone, Chris Rieley, Liam Ross, Iain Stewart, Gary Thomson, Ian Walters</td></tr> </table> <h3>Web</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Senior Development Manager :</b></td><td>Helga Kristín Gunnarsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Web Designer :</b></td><td>Björn Salvador Kristinsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Bjarki Þór Elíasen, Ingi Steinn Guðmundsson, Ingvi Rafn Hafþórsson, Hjalti Kolbeinsson, Guðni Páll Sæland, Baldvin Þorsteinsson</td></tr> </table> <h3>Data Platform</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Data Engineering Manager :</b></td><td>Hlynur Bjarki Karlsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Data Engineers :</b></td><td>Stephanie Lv, Eyþór Sigmundsson, Ronald Ilma</td></tr> </table> <h3>EVE China</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Development Director/Senior Producer :</b></td><td>Bing Mikael Xi</td></tr> <tr VALIGN="top"><td width=325 align=right><b>QA Manager :</b></td><td>Jianwei Chen</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Quality Assurance Analysts :</b></td><td>Marshall Ao</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Live Op Support :</b></td><td>Mark Mao, Jolin Qiao</td></tr> </table> <h3>Player Experience</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Director of Player Experience :</b></td><td>Rafn Herlufsen</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Player Experience Manager :</b></td><td>Reynir Ari Guðráðsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Player Experience Project Leads :</b></td><td>Davíð Einarsson, Michael Fitzsimmons, Sigurður Ingi Ævarsson, Duoduo Ye</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Game Masters :</b></td><td>Ingiberg Steinar Bjarnason, Morgan Fu, Maksym Gryshchenko, Gergely Guttmann, Guðmundur Helgason, Robert Hoerenz, Daniel Ramotowski, Eiríkur Thorarensen</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Game Masters :</b></td><td>Páll Grétar Bjarnason, Filippa Guðmundsdóttir, Anna Kryukova, Matthias Mueller</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Shanghai Game Masters :</b></td><td>Jenny Chong, Leo Cui, Julie Li, Tim Xu, Anna Peng, Lyon Wang, Sammy Xu</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Security Analysts :</b></td><td>Einar Sigurður Hreiðarsson, Sindre Lundberg</td></tr> <tr VALIGN="top"><td width=325 align=right><b>5CA Game Masters :</b></td><td>Ivan Ageev, Alejandro Becker, Gerardo Bono, Bruno Borgna, Federico Cordera, Arman Dossanov, Ulises Escasany, Juan Fajardo, Ana Laura Fernandez, Patrick Göbels, Nikita Gusev, Victor Gutierrez, Gennady Shinkevich, Iara Horrisberger, Julián Diaz Kipersain, Guðmundur Freyr Matthíasson, Cornelis Meulman, Valentin Petrillo, Victoria Redfern, Alejandra Reyes, Oksana Talalina, Juan Valeiras, Lukas Wulfmeier, Yulia Yanochkina</td></tr> </table> <h3>Shared Services</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Senior Director, Shared Services :</b></td><td>Jón Viggó Gunnarsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Technical Director, Shared Services :</b></td><td>Högni Gylfason</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Producer, Shared Services :</b></td><td>David R. Johnston</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Producer, Shared Services :</b></td><td>Róbert Steinar Tómasson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>IT and Infosec Manager :</b></td><td>Ólafur Ingþórsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Development Manager :</b></td><td>Berglind Rós Guðmundsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Technical Lead :</b></td><td>Stefán J. Sigurðarson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Software Engineer :</b></td><td>Jón Trausti Arason</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior System Administrators :</b></td><td>Arnar D. Jónsson, Andrew McCormack, Sigurvin Breiðfjörð Pálsson, Sturla Þórsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Database Administrator :</b></td><td>Jeff Kelly</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Network Administrators :</b></td><td>S. Stefán Sigurðsson, Pedro Ziviani</td></tr> <tr VALIGN="top"><td width=325 align=right><b>System Administrators :</b></td><td>Heiðar Eldberg Eiríksson, Aðalheiður Ísold Hoffman, Arnar Reyr Steinsson, Mark Mao</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Systems Engineer :</b></td><td>Andri Arnarson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Database Administrator :</b></td><td>Jolin Qiao</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Developers :</b></td><td>Óskar Aðalbjarnarson, Christopher Busby, Sebastienne Conradie, Grétar Karl Guðmundsson, Torfi Þór Gunnarsson, Þórður Matthíasson, Daniel Maxson, Þorsteinn Frímann Rafnsson, Kristján Sigurðsson</td></tr> </table> <h3>Acquisition and Customer Lifecycle Management</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Senior Growth Producer :</b></td><td>Sigrún Erla Sigurðardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Growth Marketing Specialist :</b></td><td>Alexandra Bjargardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Digital Marketing Specialist :</b></td><td>Lubi Janakova, Hannes Agnarsson Johnson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Customer Lifecycle Management :</b></td><td>Petri Räsänen, Guðný Lára Thorarensen</td></tr> </table> <h3>Brand and Communications</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Senior Director of Brand and Communications :</b></td><td>Eyrún Jónsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Creative Producer :</b></td><td>Ragnar Ágúst Eðvaldsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Manager, Communications :</b></td><td>George Kelion</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Community Manager :</b></td><td>Paul Elsy</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Brand Manager :</b></td><td>Sæmundur Hermannsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Community Development Lead :</b></td><td>Sveinn Jóhannesson Kjarval</td></tr> <tr VALIGN="top"><td width=325 align=right><b>PR Lead :</b></td><td>Joe Bognar</td></tr> </table> <h3>Business Development and Sales</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Vice President, Business Development :</b></td><td>Samuel Peterson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Manager of Business Development, Sales and Partnerships :</b></td><td>Anna Katrín Ólafsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Digital Publishing Specialist :</b></td><td>Mikhail Margulev</td></tr> </table> <h3>Marketing Creatives and Publishing Processes</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Marketing Creative Director :</b></td><td>Jóhann H. Jónsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Cinematic Director :</b></td><td>Ólafur Ágúst Haraldsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Publishing Operations Manager :</b></td><td>Ingibjörg Lilja Diðriksdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Event Lead :</b></td><td>Steinþór Helgi Arnsteinsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Project Management Specialist :</b></td><td>Camille Faivre D'Arcier</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Graphic Designers :</b></td><td>Þormóður Aðalbjörnsson, Birgir Páll Bjarnason, Sölvi Hrafn Ingimundarson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Video Production :</b></td><td>Greg Kruk, Robin Whitehead</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Creative Copywriter :</b></td><td>Maziar Shahsafdari</td></tr> </table> <h3>Product Strategy</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Senior Monetization Director :</b></td><td>Julien Dulioust</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Monetization Manager :</b></td><td>Sarah Tilley</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Store Manager :</b></td><td>Gan Jie</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Analytics Manager :</b></td><td>Jürgen Popp</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Researcher :</b></td><td>Kjartan Þór Halldórsson <tr VALIGN="top"><td width=325 align=right><b>Game Designers :</b></td><td>Ásgeir Viðar Árnason, Nick Bardsley, Joshua Bayer, Linzi Campbell, Steven Clark, Asimakis Reppas</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Content Designers :</b></td><td>Kevin Calvert, Gregor Chalmers, Kevin Clarke, Dylan Shad</td></tr> <tr VALIGN="top"><td width=325 align=right><b>UI Designers :</b></td><td>Hjálmar Baldursson, Steinar Pálsson, Sergey Trubetskoy</td></tr> <tr VALIGN="top"><td width=325 align=right><b>UX Designers :</b></td><td>Júlio Petrini</td></tr> </table> <h3>Software</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Technical Director :</b></td><td>Kristinn Þór Sigurbergsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Configuration Manager :</b></td><td>Stuart Webb</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Jamie Bannister, Norbert Barichard, Julia Boira Esteban, Einar Þór Einarsson, Hrafn Jökull Geirsson, Kristján Gerhardsson, Ólafur Gíslason, Bára Gunnarsdóttir, Ólafur Þór Gunnarsson, Hinrik Gylfason, Hafsteinn Halldórsson, Ingólfur Halldórsson, Ingþór Hjálmarsson, Arnar B. Jónsson, Patrick Kerr, Ævar Örn Kvaran, Hjalti Leifsson, Freyr Magnússon, Filipp Pavlov, Jonathan Pierce, Unnar Steinn Sigtryggsson, Íris Dögg Skarphéðinsdóttir, Tim Suthers, Carl Andreas Sveinsson, Adam Talsma, Rebecca Wise, Mark R. Wilkins, Lou Xun, Þorsteinn Már Þorsteinsson</td></tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Art Director :</b></td><td>Georg Hilmarsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Lead VFX Artist :</b></td><td>André Berg Bragason</td></tr> <tr VALIGN="top"><td width=325 align=right><b>VFX Artist :</b></td><td>Chris Tinsley</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Lead Character Artist :</b></td><td>Andrei Cristea</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Concept Art :</b></td><td>Daníel Brynjólfsson, Lorenzo Massaro, Lúðvík K. Víðisson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>3D Art :</b></td><td>Stephan Gennermann, Kasper Ø. Hansen, Björn Jónsson, Ýmir Jónsson, Skúli Theodórs Ólafsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Character Art :</b></td><td>Jakob Falkenberg</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Technical Art :</b></td><td>Svanhvít Björnsdóttir</td></tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Audio Director :</b></td><td>Baldur J. Baldursson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Audio Software Engineer :</b></td><td>Eric Nielsen</td></tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Executive Producer :</b></td><td>Sveinbjörn Magnússon</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Creative Director :</b></td><td>Bergur Finnbogason</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Creative Producer :</b></td><td>Ragnar Ágúst Eðvaldsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Director, EVE Technology :</b></td><td>Erlendur S. Þorsteinsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Development Managers :</b></td><td>Bergþór Hauksson, Nicholas Dean Herring, Ben Hunter</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Development Managers :</b></td><td>Þórður Arnarson, Scott Rhodes, Willem van Biljon, Shana Watermeyer, Iga Zinkiewicz</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Live Producer :</b></td><td>David Ecker</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Monetization Director :</b></td><td>Ilya Maryasov</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Store Manager :</b></td><td>Gan Jie</td></tr> </table> <h3>Quality Assurance</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>QA Director :</b></td><td>David Mitchell</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Quality Assurance Analysts :</b></td><td>Paulina Antillon, Olivia Conti, Benn Green, Edward Haines, Tormod MacLean, Joshua Manning, Chance Newman, Daniel Preineder, Evgeni Shevtsov, Nelle Stahl, Javier E Yepez Hualde</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Pole To Win Europe, Glasgow Studio :</b></td><td>Wiktoria Blecha, Stefan Brækkan, Chris Coughlan, Phil Godfrey, Scott Herdman, Lili Ho, Jordan Jessiman, Steff McMullan, Chris Rieley, Iain Stewart, Ian Walters, Monica Zamboni</td></tr> </table> <h3>Data Platform</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Senior Producer :</b></td><td>Sigrún Haraldsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Data Engineers :</b></td><td>Hlynur Bjarki Karlsson, Sigurrós Soffía Kristinsdóttir, Darri Ragnarsson, Sergei Smolianinov</td></tr> </table> <h3>EVE China</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Development Director/Senior Producer :</b></td><td>Bing Mikael Xi</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Producer :</b></td><td>Duoduo Ye</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Programming :</b></td><td>Yang Shi, Linlin Cao, He Shen, Henrich Tong, Zhenquan Bai</td></tr> <tr VALIGN="top"><td width=325 align=right><b>QA Manager :</b></td><td>Jianwei Chen</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Quality Assurance Analysts :</b></td><td>Marshall Ao, Leo Cui</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Live Ops :</b></td><td>Mark Mao, Jolin Qiao</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Customer Support :</b></td><td>Tim Xu</td></tr> </table> <h3>Player Experience</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Director of Player Experience :</b></td><td>Rafn Herlufsen</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Player Experience Manager :</b></td><td>Reynir Ari Guðráðsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Player Experience Project Leads :</b></td><td>Davíð Einarsson, Michael Fitzsimmons, Sigurður Ingi Ævarsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Game Masters :</b></td><td>Ingiberg Steinar Bjarnason, Páll Grétar Bjarnason, Maksym Gryshchenko, Gergely Guttmann, Robert Hoerenz, Anna Kryukova, Daniel Ramotowski, Eiríkur Thorarensen</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Game Masters :</b></td><td>Peter Brewer, Filippa Guðmundsdóttir, Matthias Mueller</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Shanghai Game Masters :</b></td><td>Tim Xu</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Security Analysts :</b></td><td>Einar Sigurður Hreiðarsson, Sindre Lundberg</td></tr> <tr VALIGN="top"><td width=325 align=right><b>5CA Managers :</b></td><td>Alejandro Becker, Gerardo Bono, Guðmundur Freyr Matthíasson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>5CA Game Masters :</b></td><td>Guido Amer, Bruno Borgna, Martin Bovis, Juan Fajardo, Ana Laura Fernandez, Nikita Gusev, Patrick Göbels, Luis Hernández, Iara Horrisberger, Ross Ireland, Julián Diaz Kipersain, Lija Kocergina, Sergiy Kovalchuk, Victoria Redfern, Micaela Savino, Gennady Shinkevich, Jorge Sikorsky, Oksana Talalina, Juan Valeiras, Adrian Wilkinson, Lukas Wulfmeier</td></tr> </table> <h3>Shared Services</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Senior Director, Shared Services :</b></td><td>Jón Viggó Gunnarsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Technical Director, Shared Services :</b></td><td>Högni Gylfason</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Producer, Shared Services :</b></td><td>David R. Johnston</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Producer, Shared Services :</b></td><td>Róbert Steinar Tómasson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>IT and Infosec Manager :</b></td><td>Ólafur Guðmundsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Development Manager :</b></td><td>Berglind Rós Guðmundsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Technical Lead :</b></td><td>Stefán J. Sigurðarson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior System Administrators :</b></td><td>Arnar D. Jónsson, Andrew McCormack, Sigurvin Breiðfjörð Pálsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Database Administrator :</b></td><td>Jeff Kelly</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior DevOps Engineers :</b></td><td>Christopher Busby, Eyþór Sigmundsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Network Administrators :</b></td><td>S. Stefán Sigurðsson, Pedro Ziviani</td></tr> <tr VALIGN="top"><td width=325 align=right><b>System Administrators :</b></td><td>Aðalheiður Ísold Hoffman, Arnar Reyr Steinsson, Mark Mao</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Systems/DevOps Engineers :</b></td><td>Pétur Neisti Erlingsson, Phoebe Kotliar</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Database Administrator :</b></td><td>Jolin Qiao</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Óskar Aðalbjarnarson, Rósa Anna Björgvinsdóttir, Grétar Karl Guðmundsson, Kjartan Guðmundsson, Torfi Þór Gunnarsson, Hjalti Kolbeinsson, Þórður Matthíasson, Daniel Maxson, Þorsteinn Frímann Rafnsson, Kristján Sigurðsson, Guðni Páll Sæland, Baldvin Þorsteinsson</td></tr> </table> <h3>Growth</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Senior Growth Producer :</b></td><td>Sigrún Erla Sigurðardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Growth Marketing Specialist :</b></td><td>Alexandra Bjargardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Digital Marketing Specialists :</b></td><td>Leifur Elíasson, Hannes Agnarsson Johnson, Guðný Lára Thorarensen</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Marketing Technologist :</b></td><td>Greg Heapy</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Bjarki Þór Elíasen, Aron Lloyd Green, Ingvi Rafn Hafþórsson, Alexandra Geirsdóttir Winther</td></tr> </table> <h3>Brand, Business Development and Communications</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Senior Brand Manager :</b></td><td>Sæmundur Hermannsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Brand Manager :</b></td><td>Sólveig Gunnarsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Manager of Business Development, Sales and Partnerships :</b></td><td>Anna Katrín Ólafsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Business Development Specialist :</b></td><td>Mikhail Margulev</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Manager, Communications :</b></td><td>George Kelion</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Community Manager :</b></td><td>Paul Elsy</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Community Development Lead :</b></td><td>Sveinn Jóhannesson Kjarval</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Community Developer :</b></td><td>Kamil Wojtas</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Social Media Specialist :</b></td><td>Eldar Ástþórsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>PR Lead :</b></td><td>Joe Bognar</td></tr> </table> <h3>Marketing Creatives and Publishing Processes</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Marketing Creative Director :</b></td><td>Jóhann H. Jónsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Cinematic Director :</b></td><td>Ólafur Ágúst Haraldsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Publishing Operations Manager :</b></td><td>Ingibjörg Lilja Diðriksdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Event Lead :</b></td><td>Steinþór Helgi Arnsteinsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Project Management Specialist :</b></td><td>Camille Faivre D'Arcier</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Graphic Designers :</b></td><td>Þormóður Aðalbjörnsson, Birgir Páll Bjarnason, Sölvi Hrafn Ingimundarson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Web Designer :</b></td><td>Björn Salvador Kristinsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Video Production :</b></td><td>Greg Kruk, Robin Whitehead</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Creative Copywriter :</b></td><td>Maziar Shahsafdari</td></tr> </table> <h3>Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Senior Strategist :</b></td><td>Tryggvi Hjaltason</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Analytics Manager :</b></td><td>Jürgen Popp</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Researcher :</b></td><td>Kjartan Þór Halldórsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Data Analyst :</b></td><td>Brenton Hooper</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Data Visualization Specialist :</b></td><td>Pernille Lindberg Bruhn</td></tr> </table> <h3>Volunteer Teams</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Interstellar Services Department :</b></td><td>Community Communication Liaisons [CCL], Equipment Certification and Anomaly Investigations Division [ECAID], Linguistic Outreach Committee [LOC], New Eden Correspondants [NEC], Support Team and Resources [STAR]</td></tr> </table> |
UI/SystemMenu/AboutEve/EVECredits |
72177 | Concord Billboard | CONCORD Billboard | C |
Item name for typeID 11136 (Billboard) |
72884 | Infested station ruins | Infested Station Ruins | Infested |
Item name for typeID 16736 (Large Collidable Structure) |
74120 | Sansha's Loyal Scavanger | Sansha's Loyal Scavenger | Sansha's Loyal Scav |
Item name for typeID 13046 (Asteroid Sansha's Nation Frigate) |
77796 | You appear to have nothing to repair. These facilities can fix assembled ships, drones, modules, and cargo containers. | You appear to have nothing to repair. These facilities can fix assembled ships, drones, modules, and cargo containers | You appear to have nothing to repair. These facilities can fix assembled ships, drones, modules, and cargo containers |
UI/Station/Repair/NothingToRepair |
77887 | You have no assets in this constellation. | You have no assets in this constellation | You have no assets in this constellation |
UI/Inventory/AssetsWindow/NoAssetsInConstellation |
77908 | <h2>CCP</h2> <h3>CCP Global</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Chief Customer Officer :</td><td>Maria Sayans</td></tr> <tr VALIGN="top"><td width=325 align=right>Chief Executive Officer :</td><td>Hilmar Veigar Pétursson</td></tr> <tr VALIGN="top"><td width=325 align=right>Chief Financial Officer :</td><td>Sigurður Stefánsson</td></tr> <tr VALIGN="top"><td width=325 align=right>SVP of People :</td><td>Sophie Froment</td></tr> <tr VALIGN="top"><td width=325 align=right>SVP of Product Development :</td><td>Sean Decker</td></tr> </table> <h3>CCP Reykjavík</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Director of Finance, Planning and Analytics :</td><td>Ívar Grétarsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Global Controller :</td><td>Arnar Þorkelsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Financial Analyst :</td><td>Elísa Hrund Gunnarsdóttir, Erla Gunnhildardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Accounting Manager :</td><td>Hólmfríður Inga Eyþórsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Accountants :</td><td>María Björk Gísladóttir, Hrafnhildur Eva Guðmundsdóttir, Brynja Björk Hinriksdóttir, Elín Káradóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Human Resources Manager :</td><td>Ása M. Ólafsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Human Resources Business Partner :</td><td>Sif Hákonardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>HR Systems Specialist :</td><td>Unnur Linda Konráðsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Office Manager :</td><td>Sigfríður Sigurðardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Travel & Administration Specialist :</td><td>Signý Heiða Guðnadóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Travel & Administration Specialist :</td><td>Unnur Ýr Konráðsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Receptionist :</td><td>Arnheiður Rós Ásgeirsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Legal Counsel :</td><td>Jochen Kattoll</td></tr> <tr VALIGN="top"><td width=325 align=right>Head Chef :</td><td>Solveig M. Magnúsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Chefs :</td><td>Monika Kinga Chruslicka, Hrönn Hallsdóttir, Vagn Leví Sigurðsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Assistant Cooks :</td><td>Joanna Chruslicka, Hjördís Hólm Harðardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Facility Manager :</td><td>Andri Árnason</td></tr> </table> <h3>CCP Shanghai</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Managing Director :</td><td>Jean-Charles Gaudechon</td></tr> <tr VALIGN="top"><td width=325 align=right>Accounting Manager :</td><td>Emily Wang</td></tr> <tr VALIGN="top"><td width=325 align=right>Accountant :</td><td>Zitong Li</td></tr> <tr VALIGN="top"><td width=325 align=right>HR Manager :</td><td>Helen Hu</td></tr> <tr VALIGN="top"><td width=325 align=right>Office Manager :</td><td>Aileen Bai</td></tr> <tr VALIGN="top"><td width=325 align=right>Office Administrator :</td><td>Kelly Lei</td></tr> <tr VALIGN="top"><td width=325 align=right>Office IT Manager Shanghai :</td><td>Jón Viggó Gunnarsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Office IT Administrators :</td><td>Mark Mao</td></tr> </table> <h3>CCP London</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Head of Ecommerce :</td><td>Aaron Gale</td></tr> <tr VALIGN="top"><td width=325 align=right>Global Audio Director :</td><td>Alex Riviere</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Audio Programmer :</td><td>Alice Blunt</td></tr> <tr VALIGN="top"><td width=325 align=right>Music Composer :</td><td>Simon Stevnhoved</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior HR Business Partner :</td><td>Tuoya Joe</td></tr> <tr VALIGN="top"><td width=325 align=right>Executive Assistant :</td><td>Selena Laye</td></tr> </table> |
<h2>CCP</h2> <h3>CCP Global</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Chief Executive Officer :</td><td>Hilmar Veigar Pétursson</td></tr> <tr VALIGN="top"><td width=325 align=right>Chief Financial Officer :</td><td>Sigurður Stefánsson</td></tr> <tr VALIGN="top"><td width=325 align=right>VP of Marketing :</td><td>Eyrún Jónsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>VP of People :</td><td>Erna Arnardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>VP of Product Development :</td><td>James Dobrowski</td></tr> </table> <h3>CCP Reykjavík</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Director of Finance, Planning and Analytics :</td><td>Ívar Alfreð Grétarsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Global Controller :</td><td>Arnar Þorkelsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Financial Analyst :</td><td>Erla Gunnhildardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Financial Analyst :</td><td>Elísa Hrund Gunnarsdóttir, Guðmundur Helgason</td></tr> <tr VALIGN="top"><td width=325 align=right>Accounting Manager :</td><td>Hólmfríður Inga Eyþórsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Accountants :</td><td>María Björk Gísladóttir, Hrafnhildur Eva Guðmundsdóttir, Brynja Björk Hinriksdóttir, Elín Káradóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Accounting Specialist :</td><td>Lára Sigmundsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Human Resources Manager :</td><td>Ása M. Ólafsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Talent Management Director :</td><td>Gunnar Haugen</td></tr> <tr VALIGN="top"><td width=325 align=right>Talent Acquisition Specialist :</td><td>Unnur Ýr Konráðsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Human Resources Business Partner :</td><td>Sif Hákonardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior HR Ops :</td><td>Unnur Linda Konráðsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Director Legal :</td><td>Jochen Kattoll</td></tr> <tr VALIGN="top"><td width=325 align=right>Office Manager :</td><td>Sigfríður Sigurðardóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Travel & Administration Specialist :</td><td>Signý Heiða Guðnadóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Receptionist :</td><td>Arnheiður Rós Ásgeirsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Facility Manager :</td><td>Þorgrímur Björnsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Head Chef :</td><td>Vagn Levi Sigurðsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Chefs :</td><td>Monika Kinga Chruslicka, Hrönn Hallsdóttir, Solveig M. Magnúsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right>Assistant Cooks :</td><td>Joanna Chruslicka, Hjördís Hólm Harðardóttir</td></tr> </table> <h3>CCP Shanghai</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Managing Director :</td><td>Bing Mikael Xi</td></tr> <tr VALIGN="top"><td width=325 align=right>HR & Admin Specialist :</td><td>Sandy Shao</td></tr> <tr VALIGN="top"><td width=325 align=right>Accountant :</td><td>Zitong Li</td></tr> <tr VALIGN="top"><td width=325 align=right>Office IT Manager Shanghai :</td><td>Jón Viggó Gunnarsson</td></tr> <tr VALIGN="top"><td width=325 align=right>Office IT Administrators :</td><td>Mark Mao</td></tr> <tr VALIGN="top"><td width=325 align=right>Database Administrator :</td><td>Jolin Qiao</td></tr> </table> <h3>CCP London</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right>Head of Ecommerce :</td><td>Aaron Gale</td></tr> <tr VALIGN="top"><td width=325 align=right>Global Audio Director :</td><td>Alex Riviere</td></tr> <tr VALIGN="top"><td width=325 align=right>Senior Audio Programmer :</td><td>Alice Blunt</td></tr> <tr VALIGN="top"><td width=325 align=right>Music Composer :</td><td>Simon Stevnhoved</td></tr> <tr VALIGN="top"><td width=325 align=right>HRBP Director :</td><td>Tuoya Joe</td></tr> <tr VALIGN="top"><td width=325 align=right>Executive Assistant :</td><td>Selena Laye</td></tr> </table> |
<h2>CCP</h2> <h3>CCP Global</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Chief <tr VALIGN="top"><td width=325 align=right><b>Chief <tr VALIGN="top"><td width=325 align=right><b>Chief Financial Officer :</b></td><td>Sigurður Stefánsson <tr VALIGN="top"><td width=325 align=right><b>VP of Marketing :</b></td><td>Eyrún Jónsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b> <tr VALIGN="top"><td width=325 align=right><b> </table> <h3>CCP Reykjavík</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Director of Finance, Planning and Analytics :</b></td><td>Ívar Alfreð Grétarsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Global Controller :</b></td><td>Arnar Þorkelsson</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Financial Analyst :</b></td><td>E <tr VALIGN="top"><td width=325 align=right><b>Financial Analyst :</b></td><td>Elísa Hrund Gunnarsdóttir, Guðmundur Helgason</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Accounting Manager :</b></td><td>Hólmfríður Inga Eyþórsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Accountants :</b></td><td>María Björk Gísladóttir, Hrafnhildur Eva Guðmundsdóttir, Brynja Björk Hinriksdóttir, Elín Káradóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Accounting Specialist :</b></td><td>Lára Sigmundsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Human Resources Manager :</b></td><td>Ása M. Ólafsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b> <tr VALIGN="top"><td width=325 align=right><b> <tr VALIGN="top"><td width=325 align=right><b> <tr VALIGN="top"><td width=325 align=right><b>Senior Travel & Administration Specialist <tr VALIGN="top"><td width=325 align=right><b>Senior HR Ops :</b></td><td>Unnur Linda Konráðsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Director Legal :</b></td><td>Jochen Kattoll</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Office Manager :</b></td><td>Sig <tr VALIGN="top"><td width=325 align=right><b>Senior Travel & Administration Specialist :</b></td><td> <tr VALIGN="top"><td width=325 align=right><b>Receptionist :</b></td><td>Arnheiður Rós Ásgeirsdóttir</td></tr> <tr VALIGN="top"><td width=325 align=right><b> <tr VALIGN="top"><td width=325 align=right><b>Head Chef :</b></td><td> <tr VALIGN="top"><td width=325 align=right><b>Chefs :</b></td><td>Monika Kinga Chruslicka, Hrönn Hallsdóttir, <tr VALIGN="top"><td width=325 align=right><b>Assistant Cooks :</b></td><td>Joanna Chruslicka, Hjördís Hólm Harðardóttir</td></tr> </table> <h3>CCP Shanghai</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Managing Director :</b></td><td> <tr VALIGN="top"><td width=325 align=right><b> <tr VALIGN="top"><td width=325 align=right><b>Accountant :</b></td><td>Zitong Li</td></tr> <tr VALIGN="top"><td width=325 align=right><b> <tr VALIGN="top"><td width=325 align=right><b>Office Manager :</b></td><td>Aileen Bai <tr VALIGN="top"><td width=325 align=right><b>Office IT Administrators :</b></td><td> <tr VALIGN="top"><td width=325 align=right><b>Office IT Manager Shanghai :</b></td><td>Jón Viggó Gunnarsson <tr VALIGN="top"><td width=325 align=right><b> </table> <h3>CCP London</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"><td width=325 align=right><b>Head of Ecommerce :</b></td><td>Aaron Gale</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Global Audio Director :</b></td><td>Alex Riviere</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Senior Audio Programmer :</b></td><td>Alice Blunt</td></tr> <tr VALIGN="top"><td width=325 align=right><b>Music Composer :</b></td><td>Simon Stevnhoved</td></tr> <tr VALIGN="top"><td width=325 align=right><b> <tr VALIGN="top"><td width=325 align=right><b>Executive Assistant :</b></td><td>Selena Laye</td></tr> </table> |
UI/SystemMenu/AboutEve/CCPCredits |
78079 | If you have multiple graphics cards in your computer you can switch between them here. | If you have multiple graphics cards in your computer you can switch between them here | If you have multiple graphics cards in your computer you can switch between them here |
UI/SystemMenu/DisplayAndGraphics/DisplaySetup/DisplayAdapterTooltip |
78280 | Changing the Presentation Interval can increase your maximum fps but it doesn't really affect the real performance of EVE Online. | Changing the Presentation Interval can increase your maximum FPS but it doesn't really affect the real performance of EVE Online | Changing the Presentation Interval can increase your maximum |
UI/SystemMenu/DisplayAndGraphics/DisplaySetup/PresentIntervalTooltip |
78311 | Flips the control for the camera in the vertical axis. | Flips the control for the camera in the vertical axis | Flips the control for the camera in the vertical axis |
UI/SystemMenu/DisplayAndGraphics/DisplaySetup/IncarnaCamera/InvertYTooltip |
78554 | Various explosions and lighting effects can be disabled for performance debugging circumstances. | Various explosions and lighting effects can be disabled for performance debugging circumstances | Various explosions and lighting effects can be disabled for performance debugging circumstances |
UI/SystemMenu/DisplayAndGraphics/Effects/EffectsTooltip |
78558 | Toggle the camera shaking when warping and when your ship is hit. | Toggle the camera shaking when warping and when your ship is hit | Toggle the camera shaking when warping and when your ship is hit |
UI/SystemMenu/DisplayAndGraphics/Effects/CameraShakeTooltip |
78562 | Turning off explosions might have a positive impact on the client performance during fleet engagements but will generally not make a big difference during normal game play. | Turning off explosions might have a positive impact on the client performance during fleet engagements but will generally not make a big difference during normal gameplay | Turning off explosions might have a positive impact on the client performance during fleet engagements but will generally not make a big difference during normal game |
UI/SystemMenu/DisplayAndGraphics/Effects/ShipExplosionsTooltip |
78644 | Changing texture quality might impact the performance of the game greatly, especially when you have a graphics card with low video memory. | Changing texture quality might impact the performance of the game greatly, especially when you have a graphics card with low video memory | Changing texture quality might impact the performance of the game greatly, especially when you have a graphics card with low video memory |
UI/SystemMenu/DisplayAndGraphics/CharacterCreation/TextureQualityTooltip |
78677 | Changing texture quality might impact the performance of the game greatly, especially when you have a graphics card with low video memory. | Changing texture quality might impact the performance of the game greatly, especially when you have a graphics card with low video memory | Changing texture quality might impact the performance of the game greatly, especially when you have a graphics card with low video memory |
UI/SystemMenu/DisplayAndGraphics/GraphicContentSettings/TextureQualityTooltip |
78684 | Changing the level of detail quality influences performance, especially on older graphics cards. | Changing the level of detail quality influences performance, especially on older graphics cards | Changing the level of detail quality influences performance, especially on older graphics cards |
UI/SystemMenu/DisplayAndGraphics/GraphicContentSettings/LODQualityTooltip |
78697 | Shadows require more video memory and will impact performance on lower-end hardware. | Shadows require more video memory and will impact performance on lower-end hardware | Shadows require more video memory and will impact performance on lower-end hardware |
UI/SystemMenu/DisplayAndGraphics/GraphicContentSettings/ShadowQualityTooltip |
78718 | Disabling may improve performance, especially when using depth effects or hdr. | Disabling may improve performance, especially when using depth effects or HDR. | Disabling may improve performance, especially when using depth effects or |
UI/SystemMenu/DisplayAndGraphics/GraphicContentSettings/AntiAliasingTooltip |
79917 | Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.
Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.
Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Item description for "Gneiss" (typeID 1229) |
80804 | Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Item description for "Iridescent Gneiss" (typeID 17865) |
83187 | Concord Billboards keep you updated, bringing you the latest news and bounty information. | CONCORD Billboards keep you updated, bringing you the latest news and bounty information. | C |
Item description for "CONCORD Billboard" (typeID 11136) |
85378 | This is a fighter for Sansha's Nation. It is protecting the assets of Sancha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme | This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme | This is a fighter for Sansha's Nation. It is protecting the assets of San |
Item description for "Centum Ravisher" (typeID 17075) |
86773 | An Infrastructure Hub is the cornerstone of any empire´s expansion into nullsec territory.
Once online, it allows the owner to cultivate the system it is placed in by applying one of the upgrades available. These upgrades range from simple improvements to a system´s financial infrastructure, to defensive upgrades giving the system owner significant advantages. To begin upgrading a star system, deploy the Infrastructure Hub close to a planet and activate an Entosis Link on the IHub until your alliance has full control. You must be a member of a valid Capsuleer alliance to deploy and/or take control of an IHub. A maximum of one IHub may be deployed in any star system. IHubs cannot be deployed in systems under non-Capsuleer Sovereignty. IHubs cannot be deployed in Wormhole space. |
An Infrastructure Hub is the cornerstone of any empire's expansion into nullsec territory.
Once online, it allows the owner to cultivate the system it is placed in by applying one of the upgrades available. These upgrades range from simple improvements to a system's financial infrastructure, to defensive upgrades giving the system owner significant advantages. To begin upgrading a star system, deploy the Infrastructure Hub close to a planet and activate an Entosis Link on the IHub until your alliance has full control. You must be a member of a valid Capsuleer alliance to deploy and/or take control of an IHub. A maximum of one IHub may be deployed in any star system. IHubs cannot be deployed in systems under non-Capsuleer Sovereignty. IHubs cannot be deployed in Wormhole space. |
An Infrastructure Hub is the cornerstone of any empire Once online, it allows the owner to cultivate the system it is placed in by applying one of the upgrades available. These upgrades range from simple improvements to a system To begin upgrading a star system, deploy the Infrastructure Hub close to a planet and activate an Entosis Link on the IHub until your alliance has full control. You must be a member of a valid Capsuleer alliance to deploy and/or take control of an IHub. A maximum of one IHub may be deployed in any star system. IHubs cannot be deployed in systems under non-Capsuleer Sovereignty. IHubs cannot be deployed in Wormhole space. |
Item description for "Infrastructure Hub" (typeID 32458) |
87081 | In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along. | In the time-honored tradition of pirates everywhere, Korako ‘the Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along. | In the time-honored tradition of pirates everywhere, Korako ‘the Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along. | Item description for "Rattlesnake" (typeID 17918) |
87180 | An array of microscopic reactive prizms that disperse electromagnetic radiation. Grants a bonus to EM resistance.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
An array of microscopic reactive pri Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Item description for "Basic EM Plating" (typeID 1193) |
89593 | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to C |
Item description for "1st Tier Overseer's Personal Effects" (typeID 19400) |
89594 | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to C |
Item description for "2nd Tier Overseer's Personal Effects" (typeID 19401) |
89595 | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to C |
Item description for "3rd Tier Overseer's Personal Effects" (typeID 19402) |
89596 | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to C |
Item description for "4th Tier Overseer's Personal Effects" (typeID 19403) |
89597 | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to C |
Item description for "5th Tier Overseer's Personal Effects" (typeID 19404) |
89598 | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to C |
Item description for "6th Tier Overseer's Personal Effects" (typeID 19405) |
89600 | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to C |
Item description for "8th Tier Overseer's Personal Effects" (typeID 19407) |
89601 | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to C |
Item description for "9th Tier Overseer's Personal Effects" (typeID 19408) |
89602 | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to C |
Item description for "11th Tier Overseer's Personal Effects" (typeID 19409) |
89603 | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to C |
Item description for "12th Tier Overseer's Personal Effects" (typeID 19410) |
89604 | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to C |
Item description for "13th Tier Overseer's Personal Effects" (typeID 19411) |
89605 | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to C |
Item description for "14th Tier Overseer's Personal Effects" (typeID 19412) |
89606 | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to C |
Item description for "15th Tier Overseer's Personal Effects" (typeID 19413) |
89607 | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to C |
Item description for "16th Tier Overseer's Personal Effects" (typeID 19414) |
89608 | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to C |
Item description for "17th Tier Overseer's Personal Effects" (typeID 19415) |
89609 | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to C |
Item description for "18th Tier Overseer's Personal Effects" (typeID 19416) |
89610 | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to C |
Item description for "19th Tier Overseer's Personal Effects" (typeID 19417) |
89611 | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to C |
Item description for "20th Tier Overseer's Personal Effects" (typeID 19418) |
89612 | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to C |
Item description for "21st Tier Overseer's Personal Effects" (typeID 19419) |
89613 | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to C |
Item description for "22nd Tier Overseer's Personal Effects" (typeID 19420) |
89614 | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to C |
Item description for "23rd Tier Overseer's Personal Effects" (typeID 19421) |
89615 | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash. <p>Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to CONCORD or DED for a reasonable amount of cash. <p>CONCORD has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. | Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure. <p>Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to C |
Item description for "10th Tier Overseer's Personal Effects" (typeID 19422) |
90670 | Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.
This ore is a compressed and much more dense version of the original ore. |
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.
This ore is a compressed and much more dense version of the original ore. |
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Gneiss" (typeID 28397) |
90671 | Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen. This ore is a compressed and much more dense version of the original ore. |
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen. This ore is a compressed and much more dense version of the original ore. |
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Iridescent Gneiss" (typeID 28398) |
91229 | A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hit.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Item description for "Target Painter I" (typeID 12709) |
91230 | A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hit.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Item description for "Target Painter II" (typeID 19806) |
91475 | A neural interface upgrade that boosts the pilot's skill at electronics.
1% bonus to the CPU output. |
A neural interface upgrade that boosts the pilot's skill at electronics.
1% bonus to CPU output. |
A neural interface upgrade that boosts the pilot's skill at electronics. 1% bonus to |
Item description for "Zainou 'Gypsy' CPU Management EE-601" (typeID 27143) |
91476 | A neural interface upgrade that boosts the pilot's skill at electronics.
3% bonus to the CPU output. |
A neural interface upgrade that boosts the pilot's skill at electronics.
3% bonus to CPU output. |
A neural interface upgrade that boosts the pilot's skill at electronics. 3% bonus to |
Item description for "Zainou 'Gypsy' CPU Management EE-603" (typeID 13216) |
91477 | A neural interface upgrade that boosts the pilot's skill at electronics.
5% bonus to the CPU output. |
A neural interface upgrade that boosts the pilot's skill at electronics.
5% bonus to CPU output. |
A neural interface upgrade that boosts the pilot's skill at electronics. 5% bonus to |
Item description for "Zainou 'Gypsy' CPU Management EE-605" (typeID 27142) |
91742 | A fullerene-scandium compound made by encasing a single scandium atom in a cage of carbon atoms. Scandium is a grey-white element that has historically been incredibly hard to find. Scandium-tipped missiles were once valued for their armor-piercing qualities, which allowed them to wreck havoc deep inside starship hulls. The only thing holding the weapons industry back from these and other similar applications has been the low supply of the material. | A fullerene-scandium compound made by encasing a single scandium atom in a cage of carbon atoms. Scandium is a grey-white element that has historically been incredibly hard to find. Scandium-tipped missiles were once valued for their armor-piercing qualities, which allowed them to wreack havoc deep inside starship hulls. The only thing holding the weapons industry back from these and other similar applications has been the low supply of the material. | A fullerene-scandium compound made by encasing a single scandium atom in a cage of carbon atoms. Scandium is a grey-white element that has historically been incredibly hard to find. Scandium-tipped missiles were once valued for their armor-piercing qualities, which allowed them to wreack havoc deep inside starship hulls. The only thing holding the weapons industry back from these and other similar applications has been the low supply of the material. | Item description for "Scandium Metallofullerene" (typeID 30308) |
92358 | A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hit.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Item description for "Republic Fleet Target Painter" (typeID 31944) |
92862 | A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hit.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and hit.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Item description for "Domination Target Painter" (typeID 32414) |
93122 | Skill at dealing with Concord Department and negotiating bounties
Bonus fee of 1,500 isk per pirate head per level of the skill |
Skill at dealing with Concord Department and negotiating bounties
Bonus fee of 1,500 ISK per pirate head per level of the skill |
Skill at dealing with Concord Department and negotiating bounties Bonus fee of 1,500 |
Item description for "DED Connections" (typeID 3362) |
93767 | A neural interface upgrade that boosts the pilot's skill at electronics.
2% bonus to the CPU output. |
A neural interface upgrade that boosts the pilot's skill at electronics.
2% bonus to CPU output. |
A neural interface upgrade that boosts the pilot's skill at electronics. 2% bonus to |
Item description for "Zainou 'Gypsy' CPU Management EE-602" (typeID 3265) |
93768 | A neural interface upgrade that boosts the pilot's skill at electronics.
4% bonus to the CPU output. |
A neural interface upgrade that boosts the pilot's skill at electronics.
4% bonus to CPU output. |
A neural interface upgrade that boosts the pilot's skill at electronics. 4% bonus to |
Item description for "Zainou 'Gypsy' CPU Management EE-604" (typeID 3266) |
93769 | A neural interface upgrade that boosts the pilot's skill at electronics.
6% bonus to the CPU output. |
A neural interface upgrade that boosts the pilot's skill at electronics.
6% bonus to CPU output. |
A neural interface upgrade that boosts the pilot's skill at electronics. 6% bonus to |
Item description for "Zainou 'Gypsy' CPU Management EE-606" (typeID 3267) |
95378 | Originally used by the adolescent hacker group The 'Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.
This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to disrupt ships of any size, including ships normally immune to all forms of electronic warfare. |
Originally used by the adolescent hacker group 'The Fendahlian Collective' to break past high tech security firmware, these script packs contain intricate code which modify the inherent behavior of certain modules by directly inserting commands into the firmware. The applications of such technology was not lost on the major players and the kids who invented it now head their own research divisions.
This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to disrupt ships of any size, including ships normally immune to all forms of electronic warfare. |
Originally used by the adolescent hacker group 'The This script can be loaded into a warp disruption field generator to focus its effect upon a single ship much like a standard warp disruptor. This allows the module to disrupt ships of any size, including ships normally immune to all forms of electronic warfare. |
Item description for "Focused Warp Disruption Script" (typeID 29003) |
220664 | Your corporation has no contacts. | Your corporation has no contacts | Your corporation has no contacts |
UI/PeopleAndPlaces/NoCorpContacts |
220666 | Your alliance has no contacts. | Your alliance has no contacts | Your alliance has no contacts |
UI/PeopleAndPlaces/NoAllianceContacts |
220667 | You have not added anybody to the buddy list yet. | You have not added anybody to the buddy list yet | You have not added anybody to the buddy list yet |
UI/PeopleAndPlaces/NoneOnWatchlist |
220740 | Merge "Items" and "Ships" into Station Panel | Add Hangar tab to Station Panel to show "Ships" and "Items" | UI/SystemMenu/GeneralSettings/Station/MergeItemsAndShips | |
232146 | You can not change this shortcut. | You can not change this shortcut | You can not change this shortcut |
UI/SystemMenu/Shortcuts/LockedShortcut |
232525 | Incursion Withdrawing | Withdrawing | UI/Incursion/Journal/Withdrawing | |
232526 | Incursion Mobilized | Mobilized | UI/Incursion/Journal/Mobilizing | |
232527 | Incursion Established | Established | UI/Incursion/Journal/Established | |
234126 | Manufacturing facilities | Manufacturing Facilities | Manufacturing |
UI/Map/MapPallet/cbStarsFactory |
234129 | Science facilities | Science Facilities | Science |
UI/Map/MapPallet/cbStarsLaboratory |
234130 | Reprocessing facilities | Reprocessing Facilities | Reprocessing |
UI/Map/MapPallet/cbStarsRefinery |
236980 | Federation Minuteman is the lowest commissioned rank in the Federal Defense Union. It ranks immediately below Defender Lieutenant. "The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision." - President of the Federation, Arlette Villers. CE 23154.6.2 |
Paladin Crusader is the lowest commissioned rank in the 24th Imperial Crusade. It ranks immediately below Templar Lieutenant. "I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - The Scriptures, The Prophet Kuria, "Paladin's Creed" |
<i>" </i> - President of the Federation, Arlette Villers. CE 23154.6.2 </i> - The Scriptures, The Prophet Kuria, "Paladin's Creed" |
UI/FactionWarfare/Ranks/RankDescriptionAmarr0 |
237000 | Nation Warrior is the lowest commissioned rank in the Tribal Liberation Force. It ranks immediately below Spike Lieutenant. "Though free I am bound by the chains of my brothers" - Inscription from a stone in the Remembering |
Paladin Crusader is the lowest commissioned rank in the 24th Imperial Crusade. It ranks immediately below Templar Lieutenant. "I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - The Scriptures, The Prophet Kuria, "Paladin's Creed" |
<i>" - Inscription from a stone in the Remembering </i> - The Scriptures, The Prophet Kuria, "Paladin's Creed" |
UI/FactionWarfare/Ranks/RankDescriptionAmarr0 |
237010 | Protectorate Ensign is the lowest commissioned rank in the State Protectorate. It ranks immediately below Second Lieutenant. "Slowly but surely we are betraying the legacy left to us, the children of the Raata. The light of the Caldari spirit grows ever darker under the encroaching shadow of our would-be masters. Our very identity as a people is being subsumed by the Federation and we must act to preserve it." - Excerpt from a National Address, delivered by Kalaakiota CEO Matias Sobaseki. CE 23154.6.26 |
Paladin Crusader is the lowest commissioned rank in the 24th Imperial Crusade. It ranks immediately below Templar Lieutenant. "I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - The Scriptures, The Prophet Kuria, "Paladin's Creed" |
P <i>" </i> - |
UI/FactionWarfare/Ranks/RankDescriptionAmarr0 |
237822 | Declare War | Declare War... | Declare War... | UI/Corporations/CorporationWindow/Alliances/Home/DeclareWar |
238319 | Declare War | Declare War... | Declare War... | UI/Corporations/CorporationWindow/Alliances/Rankings/DeclareWar |
238624 | Click "SEARCH" to fetch contracts | Click "Search" to fetch contracts | Click "S |
UI/Contracts/ContractsSearch/ClickSearchHint |
238953 | Unrent office | Unrent Office | Unrent |
UI/Station/Hangar/UnrentOffice |
239125 | Defeat the final influx to claim victory. | The Mothership has been detected at the Sansha Headquarters system. Destroy it to repel the Incursion. | UI/Incursion/HUD/IncursionFinalEncounterReportHint | |
239127 | The war is currently underway. | The war is currently underway and there are no reports of the Mothership's presence. | The war is currently underway and there are no reports of the Mothership's presence. | UI/Incursion/HUD/NoIncursionFinalEncounterHint |
239128 | Sansha Assault | Sansha Assault | UI/Incursion/HUD/SubtitleAssault | |
239130 | Sansha Headquarters | Sansha Headquarters | UI/Incursion/HUD/SubtitleHeadquarters | |
239131 | Sansha Staging | Sansha Staging | UI/Incursion/HUD/SubtitleStaging | |
239136 | Sansha Vanguard | Sansha Vanguard | UI/Incursion/HUD/SubtitleVanguard | |
259534 | The item to be insuread can not be located. Please make sure that the item is present in your hangar or your corporate hangar. | The item to be insured can not be located. Please make sure that the item is present in your hangar or your corporate hangar. | The item to be insure |
UI/Messages/InsCouldNotFindItemBody |
259932 | The destination system is {[numeric]ss, decimalPlaces=1} security status. This is extremely dangerous and Concord police can not guarantee your safety there. Do you want to proceed? | The destination system is {[numeric]ss, decimalPlaces=1} security status. This is extremely dangerous and CONCORD police can not guarantee your safety there. Do you want to proceed? | The destination system is {[numeric]ss, decimalPlaces=1} security status. This is extremely dangerous and C |
UI/Messages/ConfirmJumpToUnsafeSSBody |
260179 | You're the CEO of {CEOsCorporation} so you can't join another corporation. If you really want to join {otherCorporation} then you will have to find someone else to take over your corporation by means of a shareholder vote. | You're the CEO of {CEOsCorporation} so you can't join another corporation. If you really want to join {otherCorporation} then you will have to resign from your current position as CEO and select your successor from your corporation's roster. | You're the CEO of {CEOsCorporation} so you can't join another corporation. If you really want to join {otherCorporation} then you will have to |
UI/Messages/CeoCanNotJoinACorpBody |
263894 | Disabling trails can have a positive impact on game performance, especially during fleet fights. | Disabling trails can have a positive impact on game performance, especially during fleet fights | Disabling trails can have a positive impact on game performance, especially during fleet fights |
UI/SystemMenu/DisplayAndGraphics/Effects/TrailsTooltip |
267637 | Are you sure you want to reset the Neocom to it's default button configuration? | Are you sure you want to reset the Neocom to its default button configuration? | Are you sure you want to reset the Neocom to it |
UI/Messages/AskRestartNeocomButtonsBody |
277091 | Started {date} - Can fight at {time} | War declared {date} - Can fight at {time} | UI/Corporations/Wars/WarStartedCanFight | |
277183 | War started {date} - Can fight at {time} | War declared {date} - Can fight at {time} | War |
UI/Corporations/Wars/WarStartedCanFightDetailed |
278554 | {requesterName, linkinfo=requesterInfo} offers surrender | {requesterName, linkinfo=requesterInfo} offers to surrender | {requesterName, linkinfo=requesterInfo} offers to surrender | UI/Corporations/Wars/OffersSurrender |
278576 | Disabling GPU particles can save some memory and improve performance, but some effects such as missile trails will no longer be visible. | Disabling GPU particles can save some memory and improve performance, but some effects such as missile trails will no longer be visible | Disabling GPU particles can save some memory and improve performance, but some effects such as missile trails will no longer be visible |
UI/SystemMenu/DisplayAndGraphics/Effects/GPUParticlesTooltip |
283480 | Started {date} - Can fight at {time} (tomorrow) | War declared {date} - Can fight at {time} (tomorrow) | UI/Corporations/Wars/WarStartedCanFightPlusDay | |
318085 | Automatically generated effect | Automatically generated effect | ||
318086 | Automatically generated effect | Automatically generated effect | ||
318087 | Automatically generated effect | Automatically generated effect | ||
318088 | Automatically generated effect | Automatically generated effect | ||
318089 | Automatically generated effect | Automatically generated effect | ||
318090 | Automatically generated effect | Automatically generated effect | ||
318091 | Damage Control Mutaplasmids | Damage Control Mutaplasmids | ||
318092 | Damage Control and Assault Damage Control Mutaplasmids | Damage Control and Assault Damage Control Mutaplasmids | ||
318093 | Damage Control Mutaplasmids | Damage Control Mutaplasmids | ||
318094 | Damage Control Mutaplasmids | Damage Control Mutaplasmids | ||
318095 | Assault Damage Control Mutaplasmids | Assault Damage Control Mutaplasmids | ||
318096 | Assault Damage Control Mutaplasmids | Assault Damage Control Mutaplasmids | ||
318097 | Triglavian | Triglavian | ||
318098 | Triglavian Heavy Assault Cruisers | Triglavian Heavy Assault Cruisers | ||
318099 | Triglavian | Triglavian | ||
318100 | Triglavian Assault Frigates | Triglavian Assault Frigates | ||
318101 | Triglavian | Triglavian | ||
318102 | Triglavian Command Destroyers | Triglavian Command Destroyers | ||
318103 | Jam Duration | Jam Duration | ||
502474 | Manage your skills, attributes and augmentations | Manage your skills, attributes, and augmentations | Manage your skills, attributes, and augmentations | Tooltips/Neocom/CharacterSheet_description |
502479 | Access your cargo hold, hangars and other local inventories | Access your cargo hold, hangars, and other local inventories | Access your cargo hold, hangars, and other local inventories | Tooltips/Neocom/Inventory_description |
502480 | Manage contacts, agents and locations of interest | Manage contacts, agents, and locations of interest | Manage contacts, agents, and locations of interest | Tooltips/Neocom/PeopleAndPlaces_description |
502533 | View star and solar system maps, in many information modes | View star and solar system maps in many information modes | View star and solar system maps |
Tooltips/Neocom/Map_description |
502882 | Use this tool to compare ships, modules and other items | Use this tool to compare ships, modules, and other items | Use this tool to compare ships, modules, and other items | Tooltips/Neocom/CompareTool_description |
502890 | Create, find and join fleets | Create, find, and join fleets | Create, find, and join fleets | Tooltips/Neocom/Fleet_description |
503896 | Build, research or invent items | Build, research, or invent items | Build, research, or invent items | UI/Industry/IndustryTooltip |
504752 | Disabling asteroid environments can have a positive impact on game performance around asteroids and asteroid belts. | Disabling asteroid environments can have a positive impact on game performance around asteroids and asteroid belts | Disabling asteroid environments can have a positive impact on game performance around asteroids and asteroid belts |
UI/SystemMenu/DisplayAndGraphics/Effects/AsteroidEnvironmentsTooltip |
504833 | Dear {[character]charID.name}, My name is {[character]invokingCharID.name} and I would like you to join my corporation {corporationName}. You may choose to Accept the invitation which will move you to the corporation or alternatively you may Decline the application. The invitation can be found in the Corporation window under the Recruitment “My Applications” tab. Regards, {[character]invokingCharID.name} {corporationName} |
Dear {[character]charID.name},
My name is {[character]invokingCharID.name} and I would like you to join my corporation {corporationName}. You may choose to Accept the invitation which will move you to the corporation or alternatively you may Decline the invitation. The invitation can be found in the Corporation window under the Recruitment “My Applications” tab. Regards, {[character]invokingCharID.name} {corporationName} |
Dear {[character]charID.name}, My name is {[character]invokingCharID.name} and I would like you to join my corporation <b>{corporationName}</b>. You may choose to Accept the invitation which will move you to the corporation or alternatively you may Decline the The invitation can be found in the Corporation window under the Recruitment “My Applications” tab. Regards, {[character]invokingCharID.name} {corporationName} |
Notifications/bodyCorpAppInvited |
505500 | Reverses the zoom direction for the camera when using the scroll wheel or left+right mouse buttons. | Reverses the zoom direction for the camera when using the scroll wheel or left+right mouse buttons | Reverses the zoom direction for the camera when using the scroll wheel or left+right mouse buttons |
UI/SystemMenu/DisplayAndGraphics/Miscellaneous/InvertCameraZoomTooltip |
505645 | New redeemable {[numeric]quantity -> "item", "items"} available | |||
507401 | Staging | Staging | UI/Incursion/HUD/SubtitleIncursionStaging | |
507402 | Light Infestation | Light Infestation | UI/Incursion/HUD/SubtitleIncursionLightInfestation | |
507403 | Medium Infestation | Medium Infestation | UI/Incursion/HUD/SubtitleIncursionMediumInfestation | |
507404 | Heavy Infestation | Heavy Infestation | UI/Incursion/HUD/SubtitleIncursionHeavyInfestation | |
509344 | Toggle idle camera movement on/off. | Toggle idle camera movement on/off | Toggle idle camera movement on/off |
UI/SystemMenu/DisplayAndGraphics/Effects/CameraBobbingTooltip |
510860 | Adjust the graphics brightness for space and ship hangars. | Adjust the graphics brightness for space and ship hangars | Adjust the graphics brightness for space and ship hangars |
UI/SystemMenu/DisplayAndGraphics/GraphicContentSettings/BrightnessToolTip |
514141 | Enables automated camera movement based on ship velocity, zoom level and events such as docking and undocking. | Enables automated camera movement based on ship velocity, zoom level, and events such as docking and undocking | Enables automated camera movement based on ship velocity, zoom level, and events such as docking and undocking |
UI/SystemMenu/DisplayAndGraphics/CameraSettings/CameraDynamicMovementTooltip |
514466 | Refuelling | Refueling | Refuel |
UI/Inventory/Fighters/Refueling |
515100 | Affects the inertia of all camera motion such as zooming, orbiting and panning. | Affects the inertia of all camera motion such as zooming, orbiting, and panning | Affects the inertia of all camera motion such as zooming, orbiting, and panning |
UI/SystemMenu/DisplayAndGraphics/CameraSettings/CameraInertiaTooltip |
523369 | The Seeker Investigation | Introductions | UI/Operations/InfoPanel/InfoPanelTitle | |
523715 | >>> BREAK – CPD AUTH 66401
>>> FTL/FR – 30045340 >>> TS/REF – DISTRESS – UNAUTHORIZED AIRLOCK ACCESS >>> STATUS: PARTIAL ATMOSPHERE CONTAINEMENT FAILURE REACTOR CONTAINMENT FAILURE PROPULSION OFFLINE CAPACITOR BUSBAR SYSTEM OFFLINE FTL HARMONIZATION COILS OFFLINE |
>>> BREAK – CPD AUTH 66401
>>> FTL/FR – 30045340 >>> TS/REF – DISTRESS – UNAUTHORIZED AIRLOCK ACCESS >>> STATUS: PARTIAL ATMOSPHERE CONTAINMENT FAILURE REACTOR CONTAINMENT FAILURE PROPULSION OFFLINE CAPACITOR BUSBAR SYSTEM OFFLINE FTL HARMONIZATION COILS OFFLINE |
>>> BREAK – CPD AUTH 66401 >>> FTL/FR – 30045340 >>> TS/REF – DISTRESS – UNAUTHORIZED AIRLOCK ACCESS >>> STATUS: PARTIAL ATMOSPHERE CONTAIN REACTOR CONTAINMENT FAILURE PROPULSION OFFLINE CAPACITOR BUSBAR SYSTEM OFFLINE FTL HARMONIZATION COILS OFFLINE |
Item description for "[CNS] Kiirasha Final Broadcast Fragment" (typeID 44209) |
523729 | While the Imperial authorities have attempted to prevent looters from taking materials away from the wreckage site of TES Seraph, the Avatar class titan which was destroyed in Safizon, claiming the life of the late Empress of the Amarr Empire, scavengers and black market dealers have managed to make off with more than a few souvenirs. Be careful when transporting this in the Amarr Empire, as the Navy to not take kindly to looters. | While the Imperial authorities have attempted to prevent looters from taking materials away from the wreckage site of TES Seraph, the Avatar class titan which was destroyed in Safizon, claiming the life of the late Empress of the Amarr Empire, scavengers and black market dealers have managed to make off with more than a few souvenirs. Be careful when transporting this in the Amarr Empire, as the Navy does not take kindly to looters. | While the Imperial authorities have attempted to prevent looters from taking materials away from the wreckage site of TES Seraph, the Avatar class titan which was destroyed in Safizon, claiming the life of the late Empress of the Amarr Empire, scavengers and black market dealers have managed to make off with more than a few souvenirs. Be careful when transporting this in the Amarr Empire, as the Navy |
Item description for "Armor Plating From TES Seraph" (typeID 44216) |
526158 | When enabled, UI hilite color palette is mapped to exclude problematic hues. A client restart is required for changes to take full effect. | When enabled, UI highlight color palette is mapped to exclude problematic hues. A client restart is required for changes to take full effect. | When enabled, UI hi |
UI/SystemMenu/GeneralSettings/ColorBlindComboHint |
526163 | Original UI hilite color palette | Original UI highlight color palette | Original UI hi |
UI/SystemMenu/GeneralSettings/ColorBlindOriginalPalette |
529121 | A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium. | A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Mexallon, Pyerite, and Tritanium. | A ubiquitous ore commercially mined from moons, |
Item description for "Zeolites" (typeID 45490) |
529122 | A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium. | A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Mexallon, Pyerite, and Tritanium. | A ubiquitous ore commercially mined from moons, |
Item description for "Sylvite" (typeID 45491) |
529123 | A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium. | A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of Hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield Mexallon, Pyerite, and Tritanium. | A ubiquitous ore commercially mined from moons, |
Item description for "Bitumens" (typeID 45492) |
529124 | A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium. | A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of Silicates used as basic elements of some advanced materials. Coesite ores will also yield Mexallon, Pyerite, and Tritanium. | A ubiquitous ore commercially mined from moons, |
Item description for "Coesite" (typeID 45493) |
529125 | A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium. | A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of Cobalt, a significant element of many advanced materials. Cobaltite ores will also yield Mexallon, Pyerite, and Tritanium. | A common ore commercially mined from moons, |
Item description for "Cobaltite" (typeID 45494) |
529126 | A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium. | A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of Scandium, a significant element of many advanced materials. Euxenite ores will also yield Mexallon, Pyerite, and Tritanium. | A common ore commercially mined from moons, |
Item description for "Euxenite" (typeID 45495) |
529127 | A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium. | A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of Titanium, a significant element of many advanced materials. Titanite ores will also yield Mexallon, Pyerite, and Tritanium. | A common ore commercially mined from moons, |
Item description for "Titanite" (typeID 45496) |
529128 | A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium. | A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of Tungsten, a significant element of many advanced materials. Scheelite ores will also yield Mexallon, Pyerite, and Tritanium. | A common ore commercially mined from moons, |
Item description for "Scheelite" (typeID 45497) |
529129 | An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium. | An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of Cadmium, an important element of many advanced materials. Otavite ores will also yield Atmospheric Gases, Nocxium, Isogen, Mexallon and Tritanium. | An uncommon ore commercially mined from moons, |
Item description for "Otavite" (typeID 45498) |
529130 | An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium. | An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of Platinum, an important element of many advanced materials. Sperrylite ores will also yield Evaporite Deposits, Zydrine, Isogen, Mexallon, and Tritanium. | An uncommon ore commercially mined from moons, |
Item description for "Sperrylite" (typeID 45499) |
529131 | An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite. | An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of Vanadium, an important element of many advanced materials. Vanadinite ores will also yield Silicates, Zydrine, Isogen, Mexallon, and Pyerite. | An uncommon ore commercially mined from moons, |
Item description for "Vanadinite" (typeID 45500) |
529132 | An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite. | An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of Chromium, an important element of many advanced materials. Chromite ores will also yield Hydrocarbons, Nocxium, Isogen, Mexallon, and Pyerite. | An uncommon ore commercially mined from moons, |
Item description for "Chromite" (typeID 45501) |
529133 | A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon. | A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of Technetium, a key element of many advanced materials. Carnotite ores will also yield Cobalt, Atmospheric Gases, Zydrine, Isogen, and Mexallon. | A rare ore commercially mined from moons, |
Item description for "Carnotite" (typeID 45502) |
529134 | A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon. | A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of Hafnium, a key element of many advanced materials. Zircon ores will also yield Titanium, Silicates, Megacyte, Isogen, and Mexallon. | A rare ore commercially mined from moons, |
Item description for "Zircon" (typeID 45503) |
529135 | A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon. | A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of Caesium, a key element of many advanced materials. Pollucite ores will also yield Scandium, Hydrocarbons, Zydrine, Isogen, and Mexallon. | A rare ore commercially mined from moons, |
Item description for "Pollucite" (typeID 45504) |
529136 | A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon. | A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of Mercury, a key element of many advanced materials. Cinnabar ores will also yield Tungsten, Evaporite Deposits, Megacyte, Isogen, and Mexallon. | A rare ore commercially mined from moons, |
Item description for "Cinnabar" (typeID 45506) |
529137 | An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium. | An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of Dysprosium, a vital element of many advanced materials. Xenotime ores will also yield Vanadium, Cobalt, Atmospheric Gases, Megacyte, Zydrine, and Nocxium. | An exceptional ore commercially mined from moons, |
Item description for "Xenotime" (typeID 45510) |
529138 | An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium. | An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of Neodymium, a vital element of many advanced materials. Monazite ores will also yield Chromium, Tungsten, Evaporite Deposits, Megacyte, Zydrine, and Nocxium. | An exceptional ore commercially mined from moons, |
Item description for "Monazite" (typeID 45511) |
529139 | An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium. | An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of Promethium, a vital element of many advanced materials. Loparite ores will also yield Platinum, Scandium, Hydrocarbons, Megacyte, Zydrine, and Nocxium. | An exceptional ore commercially mined from moons, |
Item description for "Loparite" (typeID 45512) |
529140 | An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium. | An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of Thulium, a vital element of many advanced materials. Ytterbite ores will also yield Cadmium, Titanium, Silicates, Megacyte, Zydrine, and Nocxium. | An exceptional ore commercially mined from moons, |
Item description for "Ytterbite" (typeID 45513) |
529142 | When chunks of ore mined out of moons yield above-average densities of zeolites, the ore is called brimful zeolites and reprocessing returns approximately 15% higher quantities of useful material.
A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of Zeolites, the ore is called Brimful Zeolites and reprocessing returns approximately 15% higher quantities of useful material.
A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Mexallon, Pyerite, and Tritanium. |
When chunks of ore mined out of moons yield above-average densities of A ubiquitous ore commercially mined from moons, |
Item description for "Brimful Zeolites" (typeID 46280) |
529144 | Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening zeolites and reprocessing such ores will yield twice the normal volume of useful material.
A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium. |
Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Zeolites and reprocessing such ores will yield twice the normal volume of useful material.
A ubiquitous ore commercially mined from moons, Zeolites are useful as they yield good quantities of trapped Atmospheric Gases used as basic elements of some advanced materials. Zeolites ores will also yield Mexallon, Pyerite, and Tritanium. |
Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called A ubiquitous ore commercially mined from moons, |
Item description for "Glistening Zeolites" (typeID 46281) |
529146 | When chunks of ore mined out of moons yield above-average densities of sylvite, the ore is called brimful sylvite and reprocessing returns approximately 15% higher quantities of useful material.
A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of Sylvite, the ore is called Brimful Sylvite and reprocessing returns approximately 15% higher quantities of useful material.
A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Mexallon, Pyerite, and Tritanium. |
When chunks of ore mined out of moons yield above-average densities of A ubiquitous ore commercially mined from moons, |
Item description for "Brimful Sylvite" (typeID 46282) |
529148 | Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening sylvite and reprocessing such ores will yield twice the normal volume of useful material.
A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium. |
Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Sylvite and reprocessing such ores will yield twice the normal volume of useful material.
A ubiquitous ore commercially mined from moons, Sylvite is very useful as it yields good quantities of Evaporite Deposits used as basic elements of some advanced materials. Sylvite ores will also yield Mexallon, Pyerite, and Tritanium. |
Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called A ubiquitous ore commercially mined from moons, |
Item description for "Glistening Sylvite" (typeID 46283) |
529150 | When chunks of ore mined out of moons yield above-average densities of bitumens, the ore is called brimful bitumens and reprocessing returns approximately 15% higher quantities of useful material.
A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of Bitumens, the ore is called Brimful Bitumens and reprocessing returns approximately 15% higher quantities of useful material.
A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of Hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield Mexallon, Pyerite, and Tritanium. |
When chunks of ore mined out of moons yield above-average densities of A ubiquitous ore commercially mined from moons, |
Item description for "Brimful Bitumens" (typeID 46284) |
529152 | Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening bitumens and reprocessing such ores will yield twice the normal volume of useful material.
A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium. |
Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Bitumens and reprocessing such ores will yield twice the normal volume of useful material.
A ubiquitous ore commercially mined from moons, Bitumens are very useful as they yield good quantities of Hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield Mexallon, Pyerite, and Tritanium. |
Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called A ubiquitous ore commercially mined from moons, |
Item description for "Glistening Bitumens" (typeID 46285) |
529154 | When chunks of ore mined out of moons yield above-average densities of coesite, the ore is called brimful coesite and reprocessing returns approximately 15% higher quantities of useful material.
A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of Coesite, the ore is called Brimful Coesite and reprocessing returns approximately 15% higher quantities of useful material.
A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of Silicates used as basic elements of some advanced materials. Coesite ores will also yield Mexallon, Pyerite, and Tritanium. |
When chunks of ore mined out of moons yield above-average densities of A ubiquitous ore commercially mined from moons, |
Item description for "Brimful Coesite" (typeID 46286) |
529156 | Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening coesite and reprocessing such ores will yield twice the normal volume of useful material.
A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium. |
Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glistening Coesite and reprocessing such ores will yield twice the normal volume of useful material.
A ubiquitous ore commercially mined from moons, Coesite is very useful as it yields good quantities of Silicates used as basic elements of some advanced materials. Coesite ores will also yield Mexallon, Pyerite, and Tritanium. |
Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called A ubiquitous ore commercially mined from moons, |
Item description for "Glistening Coesite" (typeID 46287) |
529158 | When chunks of ore mined out of moons yield above-average densities of cobaltite, the ore is called copious cobaltite and reprocessing returns approximately 15% higher quantities of useful material.
A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of Cobaltite, the ore is called Copious Cobaltite and reprocessing returns approximately 15% higher quantities of useful material.
A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of Cobalt, a significant element of many advanced materials. Cobaltite ores will also yield Mexallon, Pyerite, and Tritanium. |
When chunks of ore mined out of moons yield above-average densities of A common ore commercially mined from moons, |
Item description for "Copious Cobaltite" (typeID 46288) |
529160 | Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling cobaltite and reprocessing such ores will yield twice the normal volume of useful material.
A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium. |
Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Cobaltite and reprocessing such ores will yield twice the normal volume of useful material.
A common ore commercially mined from moons, Cobaltite is very useful as it yields good quantities of Cobalt, a significant element of many advanced materials. Cobaltite ores will also yield Mexallon, Pyerite, and Tritanium. |
Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called A common ore commercially mined from moons, |
Item description for "Twinkling Cobaltite" (typeID 46289) |
529162 | When chunks of ore mined out of moons yield above-average densities of euxenite, the ore is called copious euxenite and reprocessing returns approximately 15% higher quantities of useful material.
A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of Euxenite, the ore is called Copious Euxenite and reprocessing returns approximately 15% higher quantities of useful material.
A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of Scandium, a significant element of many advanced materials. Euxenite ores will also yield Mexallon, Pyerite, and Tritanium. |
When chunks of ore mined out of moons yield above-average densities of A common ore commercially mined from moons, |
Item description for "Copious Euxenite" (typeID 46290) |
529164 | Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling euxenite and reprocessing such ores will yield twice the normal volume of useful material.
A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium. |
Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Euxenite and reprocessing such ores will yield twice the normal volume of useful material.
A common ore commercially mined from moons, Euxenite is very useful as it yields good quantities of Scandium, a significant element of many advanced materials. Euxenite ores will also yield Mexallon, Pyerite, and Tritanium. |
Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called A common ore commercially mined from moons, |
Item description for "Twinkling Euxenite" (typeID 46291) |
529166 | When chunks of ore mined out of moons yield above-average densities of titanite, the ore is called copious titanite and reprocessing returns approximately 15% higher quantities of useful material.
A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of Titanite, the ore is called Copious Titanite and reprocessing returns approximately 15% higher quantities of useful material.
A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of Titanium, a significant element of many advanced materials. Titanite ores will also yield Mexallon, Pyerite, and Tritanium. |
When chunks of ore mined out of moons yield above-average densities of A common ore commercially mined from moons, |
Item description for "Copious Titanite" (typeID 46292) |
529168 | Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling titanite and reprocessing such ores will yield twice the normal volume of useful material. This material was often used to manufacture high-status weapons in ancient times.
A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium. |
Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Titanite and reprocessing such ores will yield twice the normal volume of useful material. This material was often used to manufacture high-status weapons in ancient times.
A common ore commercially mined from moons, Titanite is very useful as it yields good quantities of Titanium, a significant element of many advanced materials. Titanite ores will also yield Mexallon, Pyerite, and Tritanium. |
Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called A common ore commercially mined from moons, |
Item description for "Twinkling Titanite" (typeID 46293) |
529170 | When chunks of ore mined out of moons yield above-average densities of scheelite, the ore is called copious scheelite and reprocessing returns approximately 15% higher quantities of useful material.
A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of Scheelite, the ore is called Copious Scheelite and reprocessing returns approximately 15% higher quantities of useful material.
A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of Tungsten, a significant element of many advanced materials. Scheelite ores will also yield Mexallon, Pyerite, and Tritanium. |
When chunks of ore mined out of moons yield above-average densities of A common ore commercially mined from moons, |
Item description for "Copious Scheelite" (typeID 46294) |
529172 | Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling scheelite and reprocessing such ores will yield twice the normal volume of useful material.
A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium. |
Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Twinkling Scheelite and reprocessing such ores will yield twice the normal volume of useful material.
A common ore commercially mined from moons, Scheelite is very useful as it yields good quantities of Tungsten, a significant element of many advanced materials. Scheelite ores will also yield Mexallon, Pyerite, and Tritanium. |
Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called A common ore commercially mined from moons, |
Item description for "Twinkling Scheelite" (typeID 46295) |
529174 | When chunks of ore mined out of moons yield above-average densities of otavite, the ore is called lavish otavite and reprocessing returns approximately 15% higher quantities of useful material.
An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of Otavite, the ore is called Lavish Otavite and reprocessing returns approximately 15% higher quantities of useful material.
An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of Cadmium, an important element of many advanced materials. Otavite ores will also yield Atmospheric Gases, Nocxium, Isogen, Mexallon and Tritanium. |
When chunks of ore mined out of moons yield above-average densities of An uncommon ore commercially mined from moons, |
Item description for "Lavish Otavite" (typeID 46296) |
529176 | Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing such ores will yield twice the normal volume of useful material.
An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium. |
Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing such ores will yield twice the normal volume of useful material.
An uncommon ore commercially mined from moons, Otavite is quite valuable as it yields good quantities of Cadmium, an important element of many advanced materials. Otavite ores will also yield Atmospheric Gases, Nocxium, Isogen, Mexallon and Tritanium. |
Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing such ores will yield twice the normal volume of useful material. An uncommon ore commercially mined from moons, |
Item description for "Shimmering Otavite" (typeID 46297) |
529178 | When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns approximately 15% higher quantities of useful material.
An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns approximately 15% higher quantities of useful material.
An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of Platinum, an important element of many advanced materials. Sperrylite ores will also yield Evaporite Deposits, Zydrine, Isogen, Mexallon, and Tritanium. |
When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns approximately 15% higher quantities of useful material. An uncommon ore commercially mined from moons, |
Item description for "Lavish Sperrylite" (typeID 46298) |
529180 | Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering sperrylite and reprocessing such ores will yield twice the normal volume of useful material.
An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium. |
Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Sperrylite and reprocessing such ores will yield twice the normal volume of useful material.
An uncommon ore commercially mined from moons, Sperrylite is quite valuable as it yields good quantities of Platinum, an important element of many advanced materials. Sperrylite ores will also yield Evaporite Deposits, Zydrine, Isogen, Mexallon, and Tritanium. |
Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called An uncommon ore commercially mined from moons, |
Item description for "Shimmering Sperrylite" (typeID 46299) |
529182 | When chunks of ore mined out of moons yield above-average densities of vanadinite, the ore is called lavish vanadinite and reprocessing returns approximately 15% higher quantities of useful material.
An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite. |
When chunks of ore mined out of moons yield above-average densities of Vanadinite, the ore is called Lavish Vanadinite and reprocessing returns approximately 15% higher quantities of useful material.
An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of Vanadium, an important element of many advanced materials. Vanadinite ores will also yield Silicates, Zydrine, Isogen, Mexallon, and Pyerite. |
When chunks of ore mined out of moons yield above-average densities of An uncommon ore commercially mined from moons, |
Item description for "Lavish Vanadinite" (typeID 46300) |
529184 | Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering vanadinite and reprocessing such ores will yield twice the normal volume of useful material.
An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite. |
Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Vanadinite and reprocessing such ores will yield twice the normal volume of useful material.
An uncommon ore commercially mined from moons, Vanadinite is quite valuable as it yields good quantities of Vanadium, an important element of many advanced materials. Vanadinite ores will also yield Silicates, Zydrine, Isogen, Mexallon, and Pyerite. |
Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called An uncommon ore commercially mined from moons, |
Item description for "Shimmering Vanadinite" (typeID 46301) |
529186 | When chunks of ore mined out of moons yield above-average densities of chromite, the ore is called lavish chromite and reprocessing returns approximately 15% higher quantities of useful material.
An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite. |
When chunks of ore mined out of moons yield above-average densities of Chromite, the ore is called Lavish Chromite and reprocessing returns approximately 15% higher quantities of useful material.
An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of Chromium, an important element of many advanced materials. Chromite ores will also yield Hydrocarbons, Nocxium, Isogen, Mexallon, and Pyerite. |
When chunks of ore mined out of moons yield above-average densities of An uncommon ore commercially mined from moons, |
Item description for "Lavish Chromite" (typeID 46302) |
529188 | Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering chromite and reprocessing such ores will yield twice the normal volume of useful material.
An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite. |
Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shimmering Chromite and reprocessing such ores will yield twice the normal volume of useful material.
An uncommon ore commercially mined from moons, Chromite is quite valuable as it yields good quantities of Chromium, an important element of many advanced materials. Chromite ores will also yield Hydrocarbons, Nocxium, Isogen, Mexallon, and Pyerite. |
Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called An uncommon ore commercially mined from moons, |
Item description for "Shimmering Chromite" (typeID 46303) |
529190 | When chunks of ore mined out of moons yield above-average densities of carnotite, the ore is called replete carnotite and reprocessing returns approximately 15% higher quantities of useful material.
A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon. |
When chunks of ore mined out of moons yield above-average densities of Carnotite, the ore is called Replete Carnotite and reprocessing returns approximately 15% higher quantities of useful material.
A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of Technetium, a key element of many advanced materials. Carnotite ores will also yield Cobalt, Atmospheric Gases, Zydrine, Isogen, and Mexallon. |
When chunks of ore mined out of moons yield above-average densities of A rare ore commercially mined from moons, |
Item description for "Replete Carnotite" (typeID 46304) |
529192 | Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing carnotite and reprocessing such ores will yield twice the normal volume of useful material.
A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon. |
Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Carnotite and reprocessing such ores will yield twice the normal volume of useful material.
A rare ore commercially mined from moons, Carnotite is valuable as it yields good quantities of Technetium, a key element of many advanced materials. Carnotite ores will also yield Cobalt, Atmospheric Gases, Zydrine, Isogen, and Mexallon. |
Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called A rare ore commercially mined from moons, |
Item description for "Glowing Carnotite" (typeID 46305) |
529194 | When chunks of ore mined out of moons yield above-average densities of zircon, the ore is called replete zircon and reprocessing returns approximately 15% higher quantities of useful material.
A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon. |
When chunks of ore mined out of moons yield above-average densities of Zircon, the ore is called Replete Zircon and reprocessing returns approximately 15% higher quantities of useful material.
A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of Hafnium, a key element of many advanced materials. Zircon ores will also yield Titanium, Silicates, Megacyte, Isogen, and Mexallon. |
When chunks of ore mined out of moons yield above-average densities of A rare ore commercially mined from moons, |
Item description for "Replete Zircon" (typeID 46306) |
529196 | Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing zircon and reprocessing such ores will yield twice the normal volume of useful material.
A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon. |
Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Zircon and reprocessing such ores will yield twice the normal volume of useful material.
A rare ore commercially mined from moons, Zircon is valuable as it yields good quantities of Hafnium, a key element of many advanced materials. Zircon ores will also yield Titanium, Silicates, Megacyte, Isogen, and Mexallon. |
Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called A rare ore commercially mined from moons, |
Item description for "Glowing Zircon" (typeID 46307) |
529198 | When chunks of ore mined out of moons yield above-average densities of pollucite, the ore is called replete pollucite and reprocessing returns approximately 15% higher quantities of useful material.
A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon. |
When chunks of ore mined out of moons yield above-average densities of Pollucite, the ore is called Replete Pollucite and reprocessing returns approximately 15% higher quantities of useful material.
A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of Caesium, a key element of many advanced materials. Pollucite ores will also yield Scandium, Hydrocarbons, Zydrine, Isogen, and Mexallon. |
When chunks of ore mined out of moons yield above-average densities of A rare ore commercially mined from moons, |
Item description for "Replete Pollucite" (typeID 46308) |
529200 | Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing pollucite and reprocessing such ores will yield twice the normal volume of useful material.
A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon. |
Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Pollucite and reprocessing such ores will yield twice the normal volume of useful material.
A rare ore commercially mined from moons, Pollucite is valuable as it yields good quantities of Caesium, a key element of many advanced materials. Pollucite ores will also yield Scandium, Hydrocarbons, Zydrine, Isogen, and Mexallon. |
Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called A rare ore commercially mined from moons, |
Item description for "Glowing Pollucite" (typeID 46309) |
529202 | When chunks of ore mined out of moons yield above-average densities of cinnabar, the ore is called replete cinnabar and reprocessing returns approximately 15% higher quantities of useful material.
A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon. |
When chunks of ore mined out of moons yield above-average densities of Cinnabar, the ore is called Replete Cinnabar and reprocessing returns approximately 15% higher quantities of useful material.
A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of Mercury, a key element of many advanced materials. Cinnabar ores will also yield Tungsten, Evaporite Deposits, Megacyte, Isogen, and Mexallon. |
When chunks of ore mined out of moons yield above-average densities of A rare ore commercially mined from moons, |
Item description for "Replete Cinnabar" (typeID 46310) |
529204 | Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing cinnabar and reprocessing such ores will yield twice the normal volume of useful material.
A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon. |
Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Glowing Cinnabar and reprocessing such ores will yield twice the normal volume of useful material.
A rare ore commercially mined from moons, Cinnabar is valuable as it yields good quantities of Mercury, a key element of many advanced materials. Cinnabar ores will also yield Tungsten, Evaporite Deposits, Megacyte, Isogen, and Mexallon. |
Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called A rare ore commercially mined from moons, |
Item description for "Glowing Cinnabar" (typeID 46311) |
529206 | When chunks of ore mined out of moons yield above-average densities of xenotime, the ore is called bountiful xenotime and reprocessing returns approximately 15% higher quantities of useful material.
An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium. |
When chunks of ore mined out of moons yield above-average densities of Xenotime, the ore is called Bountiful Xenotime and reprocessing returns approximately 15% higher quantities of useful material.
An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of Dysprosium, a vital element of many advanced materials. Xenotime ores will also yield Vanadium, Cobalt, Atmospheric Gases, Megacyte, Zydrine, and Nocxium. |
When chunks of ore mined out of moons yield above-average densities of An exceptional ore commercially mined from moons, |
Item description for "Bountiful Xenotime" (typeID 46312) |
529208 | Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining xenotime and reprocessing such ores will yield twice the normal volume of useful material.
An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium. |
Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Xenotime and reprocessing such ores will yield twice the normal volume of useful material.
An exceptional ore commercially mined from moons, Xenotime is highly valuable as it yields good quantities of Dysprosium, a vital element of many advanced materials. Xenotime ores will also yield Vanadium, Cobalt, Atmospheric Gases, Megacyte, Zydrine, and Nocxium. |
Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called An exceptional ore commercially mined from moons, |
Item description for "Shining Xenotime" (typeID 46313) |
529210 | When chunks of ore mined out of moons yield above-average densities of monazite, the ore is called bountiful monazite and reprocessing returns approximately 15% higher quantities of useful material.
An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium. |
When chunks of ore mined out of moons yield above-average densities of Monazite, the ore is called Bountiful Monazite and reprocessing returns approximately 15% higher quantities of useful material.
An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of Neodymium, a vital element of many advanced materials. Monazite ores will also yield Chromium, Tungsten, Evaporite Deposits, Megacyte, Zydrine, and Nocxium. |
When chunks of ore mined out of moons yield above-average densities of An exceptional ore commercially mined from moons, |
Item description for "Bountiful Monazite" (typeID 46314) |
529212 | Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining monazite and reprocessing such ores will yield twice the normal volume of useful material.
An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium. |
Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Monazite and reprocessing such ores will yield twice the normal volume of useful material.
An exceptional ore commercially mined from moons, Monazite is highly valuable as it yields good quantities of Neodymium, a vital element of many advanced materials. Monazite ores will also yield Chromium, Tungsten, Evaporite Deposits, Megacyte, Zydrine, and Nocxium. |
Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called An exceptional ore commercially mined from moons, |
Item description for "Shining Monazite" (typeID 46315) |
529214 | When chunks of ore mined out of moons yield above-average densities of loparite, the ore is called bountiful loparite and reprocessing returns approximately 15% higher quantities of useful material.
An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium. |
When chunks of ore mined out of moons yield above-average densities of Loparite, the ore is called Bountiful Loparite and reprocessing returns approximately 15% higher quantities of useful material.
An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of Promethium, a vital element of many advanced materials. Loparite ores will also yield Platinum, Scandium, Hydrocarbons, Megacyte, Zydrine, and Nocxium. |
When chunks of ore mined out of moons yield above-average densities of An exceptional ore commercially mined from moons, |
Item description for "Bountiful Loparite" (typeID 46316) |
529216 | Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining loparite and reprocessing such ores will yield twice the normal volume of useful material.
An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium. |
Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Loparite and reprocessing such ores will yield twice the normal volume of useful material.
An exceptional ore commercially mined from moons, Loparite is highly valuable as it yields good quantities of Promethium, a vital element of many advanced materials. Loparite ores will also yield Platinum, Scandium, Hydrocarbons, Megacyte, Zydrine, and Nocxium. |
Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called An exceptional ore commercially mined from moons, |
Item description for "Shining Loparite" (typeID 46317) |
529218 | When chunks of ore mined out of moons yield above-average densities of ytterbite, the ore is called bountiful ytterbite and reprocessing returns approximately 15% higher quantities of useful material.
An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium. |
When chunks of ore mined out of moons yield above-average densities of Ytterbite, the ore is called Bountiful Ytterbite and reprocessing returns approximately 15% higher quantities of useful material.
An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of Thulium, a vital element of many advanced materials. Ytterbite ores will also yield Cadmium, Titanium, Silicates, Megacyte, Zydrine, and Nocxium. |
When chunks of ore mined out of moons yield above-average densities of An exceptional ore commercially mined from moons, |
Item description for "Bountiful Ytterbite" (typeID 46318) |
529220 | Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining ytterbite and reprocessing such ores will yield twice the normal volume of useful material.
An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium. |
Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called Shining Ytterbite and reprocessing such ores will yield twice the normal volume of useful material.
An exceptional ore commercially mined from moons, Ytterbite is highly valuable as it yields good quantities of Thulium, a vital element of many advanced materials. Ytterbite ores will also yield Cadmium, Titanium, Silicates, Megacyte, Zydrine, and Nocxium. |
Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called An exceptional ore commercially mined from moons, |
Item description for "Shining Ytterbite" (typeID 46319) |
529283 | This shortcut enables the Broadcast Radial Menu. Clicking in empty space will enable to options to broadcast for reps. |
This shortcut enables the Broadcast Radial Menu. Clicking in empty space will enable the options to broadcast for reps. |
This shortcut enables the Broadcast Radial Menu. Clicking in empty space will enable t |
UI/SystemMenu/Shortcuts/BroadcastRadialMenuHint |
529471 | The design of this Sleeper drone is similar to ancient Sleeper ship patterns, however minor details and an unspoiled hull indicates it is part of a wave of dornes that have only very recently been built and launched.
This Sleeper drone seems to be part of a force defending Drifter wrecks, presumably to guard against any technology they harbor being pilfered. |
The design of this Sleeper drone is similar to ancient Sleeper ship patterns, however minor details and an unspoiled hull indicates it is part of a wave of drones that have only very recently been built and launched.
This Sleeper drone seems to be part of a force defending Drifter wrecks, presumably to guard against any technology they harbor being pilfered. |
The design of this Sleeper drone is similar to ancient Sleeper ship patterns, however minor details and an unspoiled hull indicates it is part of a wave of d This Sleeper drone seems to be part of a force defending Drifter wrecks, presumably to guard against any technology they harbor being pilfered. |
Item description for "Eosian Sentinel" (typeID 46346) |
530597 | This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen. Available primarily through moon mining. |
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen. Available primarily through moon mining. |
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has Available primarily through moon mining. |
Item description for "Brilliant Gneiss" (typeID 46679) |
530598 | This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Brilliant Gneiss" (typeID 46695) |
531575 | Join {contentTypeName} Chat Channel | Join {contentTypeName} Chat | Join {contentTypeName} Chat |
UI/Agency/JoinChatChannel |
532723 | Encounters include a variety of pilot activities, including Agent missions, Faction Warfare, Incursions, Pirate Strongholds and Abyssal Deadspace. | Encounters include a variety of pilot activities, including Agent missions, Factional Warfare, Incursions, Pirate Strongholds and Abyssal Deadspace. | Encounters include a variety of pilot activities, including Agent missions, Factional Warfare, Incursions, Pirate Strongholds and Abyssal Deadspace. | |
534363 | The Agency is the primary tool used by capsuleers to discover opportunities available in New Eden. | Welcome to your home station. Stations are where you can store your ships and assets while not in use, repair your ship and safely use your content finder, The Agency, to uncover opportunities in New Eden. | ||
534364 | CONCORD is grateful that we secured the data. They would like us to continue pursuing this mystery on their behalf.
Select 'The Seekers Investigation' in the agency, and then the available mission to find out more information about it. You can select 'Activate' to begin. You will need to Undock when you wish to leave your home station and return to space. |
CONCORD, New Eden's police force, would like us to undertake some missions on their behalf.
Select 'Tutorials' in the agency, then 'Introductions' and click on the available mission to find out more information about it. You can select 'Activate' to begin. You will need to Undock when you wish to leave your home station and enter space. |
CONCORD Select <b>'T You can select <b>'Activate'</b> to begin. You will need to <b>Undock</b> when you wish to leave your home station and |
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535283 | The Seekers Investigation | Introductions | ||
535400 | Light Veles Entropic Disintegrator | Veles Light Entropic Disintegrator | Item name for typeID 47915 (Precursor Weapon) | |
535404 | Heavy Veles Entropic Disintegrator | Veles Heavy Entropic Disintegrator | Item name for typeID 47919 (Precursor Weapon) | |
535408 | Supratidal Veles Entropic Disintegrator | Veles Supratidal Entropic Disintegrator | Veles Supratidal |
Item name for typeID 47923 (Precursor Weapon) |
535610 | Pursue the Seeker Investigation to gain experience as a pilot in New Eden | Complete the Introductions to gain experience as a pilot in New Eden | UI/Agency/Blurbs/Training | |
536380 | bonus to Light Entropic Disintegrator optimal range | bonus to all armor resistances | bonus to |
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536463 | This rare isotope of the mineral Isogen naturally forms stable bipyramidal crystals in the absence of the tremendous forces that typically form the more common crystal forms of Isogen, such as found in asteroids or moons. Crystalline Isogen-10 can form in space under the correct local conditions, typically requiring the in abnormal gravitation fields that are found in unusual configurations of space-time topology like Abyssal Deadspace.
Isogen-10 has been determined to be useful in the construction of light but strong materials suited to varying gravitational forces and associated accelerations. It is possible this form of Isogen could be broken down into other isotopes but they would likely be unstable, and such processes would run the risk of unleashing large quantities of energy. |
This rare isotope of the mineral Isogen naturally forms stable bipyramidal crystals in the absence of the tremendous forces that typically form the more common crystal forms of Isogen, such as found in asteroids or moons. Crystalline Isogen-10 can form in space under the correct local conditions, typically requiring the abnormal gravitation fields that are found in unusual configurations of space-time topology like Abyssal Deadspace.
Isogen-10 has been determined to be useful in the construction of light but strong materials suited to varying gravitational forces and associated accelerations. It is possible this form of Isogen could be broken down into other isotopes but they would likely be unstable, and such processes would run the risk of unleashing large quantities of energy. |
This rare isotope of the mineral Isogen naturally forms stable bipyramidal crystals in the absence of the tremendous forces that typically form the more common crystal forms of Isogen, such as found in asteroids or moons. Crystalline Isogen-10 can form in space under the correct local conditions, typically requiring the Isogen-10 has been determined to be useful in the construction of light but strong materials suited to varying gravitational forces and associated accelerations. It is possible this form of Isogen could be broken down into other isotopes but they would likely be unstable, and such processes would run the risk of unleashing large quantities of energy. |
Item description for "Crystalline Isogen-10" (typeID 47975) |
536652 | Faction Warfare | Factional Warfare | Factional Warfare | |
537223 | This small Entropic Disintegrator is typically seen in use on Damavik-class frigates, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This small Entropic Disintegrator is typically seen in use on Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
Item description for "Light Entropic Disintegrator I" (typeID 47272) |
537224 | This small Entropic Disintegrator is typically seen in use on Damavik-class frigates, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This small Entropic Disintegrator is typically seen in use on Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
Item description for "Light Compact Entropic Disintegrator" (typeID 47912) |
537225 | This small Entropic Disintegrator is typically seen in use on Damavik-class frigates, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This small Entropic Disintegrator is typically seen in use on Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
Item description for "Light Scoped Entropic Disintegrator" (typeID 47913) |
537226 | This small Entropic Disintegrator is typically seen in use on Damavik-class frigates, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This small Entropic Disintegrator is typically seen in use on Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
Item description for "Veles Light Entropic Disintegrator" (typeID 47915) |
537227 | This small Entropic Disintegrator is typically seen in use on Damavik-class frigates, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult. |
This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult. |
This small Entropic Disintegrator is typically seen in use on Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult. |
Item description for "Light Entropic Disintegrator II" (typeID 47914) |
537228 | This medium-sized Entropic Disintegrator is normally seen in use on Vedmak-class cruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This medium-sized Entropic Disintegrator is normally seen in use on Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
Item description for "Heavy Compact Entropic Disintegrator" (typeID 47916) |
537229 | This medium-sized Entropic Disintegrator is normally seen in use on Vedmak-class cruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This medium-sized Entropic Disintegrator is normally seen in use on Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
Item description for "Heavy Entropic Disintegrator I" (typeID 47273) |
537230 | This medium-sized Entropic Disintegrator is normally seen in use on Vedmak-class cruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This medium-sized Entropic Disintegrator is normally seen in use on Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
Item description for "Heavy Scoped Entropic Disintegrator" (typeID 47917) |
537231 | This medium-sized Entropic Disintegrator is normally seen in use on Vedmak-class cruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This medium-sized Entropic Disintegrator is normally seen in use on Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
Item description for "Veles Heavy Entropic Disintegrator" (typeID 47919) |
537232 | This medium-sized Entropic Disintegrator is normally seen in use on Vedmak-class cruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult. |
This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult. |
This medium-sized Entropic Disintegrator is normally seen in use on Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult. |
Item description for "Heavy Entropic Disintegrator II" (typeID 47918) |
537233 | This large Entropic Disintegrator is only seen in use on Leshak-class battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This large Entropic Disintegrator is only seen in use on Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
Item description for "Supratidal Compact Entropic Disintegrator" (typeID 47920) |
537234 | This large Entropic Disintegrator is only seen in use on Leshak-class battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This large Entropic Disintegrator is only seen in use on Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
Item description for "Supratidal Entropic Disintegrator I" (typeID 47274) |
537235 | This large Entropic Disintegrator is only seen in use on Leshak-class battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This large Entropic Disintegrator is only seen in use on Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
Item description for "Supratidal Scoped Entropic Disintegrator" (typeID 47921) |
537236 | This large Entropic Disintegrator is only seen in use on Leshak-class battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This large Entropic Disintegrator is only seen in use on Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
Item description for "Veles Supratidal Entropic Disintegrator" (typeID 47923) |
537237 | This large Entropic Disintegrator is only seen in use on Leshak-class battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult. |
This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This large Entropic Disintegrator is only seen in use on Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires |
Item description for "Supratidal Entropic Disintegrator II" (typeID 47922) |
538188 | Click the undock button in your station services panel to begin. | Click the undock button in your station services panel to begin. | ||
538356 | When you are ready to begin your mission, warp to the investigation site. | You are now in space and will need to travel to the mission location. When you are ready to begin your mission, warp to the mission site using the 'Warp to Location' button on the Info Panel in the top left. | ||
538357 | This is a ruined Sleeper enclave. It seems someone attacked it. Very strange.
Captain, there are Seekers here. Our mission is to eliminate them. Orbit an enemy, lock the target, and activate your weapon to destroy it. |
This is a ruined Sleeper enclave. It seems someone attacked it. Very strange.
To view items in space, HOLD DOWN the LEFT MOUSE BUTTON and move your mouse around to rotate your camera. |
This is a ruined Sleeper enclave. It seems someone attacked it. Very strange. Orbit an enemy, lock the target, and activate your weapon to destroy it |
|
538358 | Kill the seekers | Kill the seeker | Kill the seeker |
|
538359 | Orbit, lock and activate turrets at the enemies to destroy all 3. | Activate turrets to destroy the enemy. | ||
538430 | Warp to the investigation site to continue, Captain. | Warp to the site to continue, Captain. | Warp to the |
|
539361 | Warp to the investigation site to continue, Captain. | Warp to the site to continue, Captain. | Warp to the |
|
539362 | Warp to the investigation site to continue. | Warp to the site to continue. | Warp to the |
|
539363 | Several Seeker signatures have been detected at the investigation site, Captain.
I think our employers know more than they are telling us about all this. Warp to the site to continue the investigation. |
Several Seeker signatures have been detected at the site, Captain.
I think our employers know more than they are telling us about all this. Warp to the site to continue. |
Several Seeker signatures have been detected at the I think our employers know more than they are telling us about all this. Warp to the site to continue |
|
539381 | Stopping the renegade SOE transmissions is vital to resolving the Seekers Investigation, Captain.
Warp to the site to continue. |
Stopping the renegade SOE transmissions is vital to resolving the mission, Captain.
Warp to the site to continue. |
Stopping the renegade SOE transmissions is vital to resolving the Warp to the site to continue. |
|
539707 | Congratulations, Captain! You successfully completed the first investigation mission. | Congratulations, Captain! You successfully completed the first mission. | Congratulations, Captain! You successfully completed the first |
|
539712 | Excellent, Captain!
Before we proceed with the next mission, let's start skill training. |
Excellent, Captain!
To continue, open the Character Sheet by pressing the button in your Neocom. |
Excellent, Captain! |
|
539713 | Excellent, Captain! You're adapting quickly as the investigation proceeds.
Open the Agency, and click on the Seeker Investigation to select and activate the next mission. |
Excellent, Captain! You're adapting quickly.
Open The Agency, select Tutorials and click on Introductions to select and activate the next mission. |
Excellent, Captain! You're adapting quickly Open |
|
539720 | Dock at a station | Open the Character Sheet | ||
540279 | Under the 'Skills' tab, click a category and select the skill you wish to train. I would recommend selecting the category 'Spaceship Command' and locate the skill also called 'Spaceship Command'. Double-click on the skill you wish to train to add it to the queue. | Before we proceed, let's start training a skill. Skill training is vital for your progression, and the skills you choose will prepare you for your path in the stars. | ||
540280 | Your skill is now training, I will notify you when the skill training has completed.
To proceed with the combat missions open the Agency and click on The Seekers Investigation to select and activate the next mission. |
Your skill is now training, I will notify you when the skill training has completed. You can add more skills to the queue the same way, or even buy new skills.
To proceed with the combat missions open the Agency and click on Introductions to select and activate the next mission. |
Your skill is now training, I will notify you when the skill training has completed. You can add more skills to the queue the same way, or even buy new skills. To proceed with the combat missions open the Agency and click on |
|
540285 | Once you have docked, open the Agency and click on the Seeker Investigation to select and activate the next mission. | Once you have docked, open The Agency, select Tutorials and click on Introductions to select and activate the next mission. | Once you have docked, open |
|
540312 | You will find your new Corvette class ship in the 'Ship Hangar' under the 'Inventory' button. Right-click your Corvette and select 'Make Active' to board it.
It is possible you have an old ship in your Ship Hangar. If so, you can activate that ship. |
To claim your new Corvette click the 'Board my Corvette' button in Station Services. | It is possible you have an old ship in your Ship Hangar. If so, you can activate that ship |
|
540321 | Excellent Captain, now you are ready to begin another mission. Please select and 'Activate' a new task in the Agency to continue. | Excellent Captain, now you are ready to begin another mission. Please select and 'Activate' a new task in The Agency to continue. | Excellent Captain, now you are ready to begin another mission. Please select and <b>'Activate'</b> a new task in |
|
540322 | Your capsule has been destroyed and your clone has died. Don't worry, this happens to every capsuleer sooner or later.
You will find your new Corvette class ship in the 'Ship Hangar' under the 'Inventory' button. Right-click your Corvette and select 'Make Active' to board it. It is possible you have an old ship in your Ship Hangar. If so, you can activate that ship. |
Your capsule has been destroyed and your clone has died. Don't worry, this happens to every capsuleer sooner or later.
To claim your new Corvette click the 'Board my Corvette' button in Station Services. |
Your capsule has been destroyed and your clone has died. Don't worry, this happens to every capsuleer sooner or later. It is possible you have an old ship in your Ship Hangar. If so, you can activate that ship |
|
540324 | Excellent Captain, now you are ready to begin another mission. Please select and Activate a new task in the Agency to continue. | Excellent Captain, now you are ready to begin another mission. Please select and Activate a new task in The Agency to continue. | Excellent Captain, now you are ready to begin another mission. Please select and <b>Activate</b> a new task in |
|
540410 | Activities performed in Faction Warfare. | Activities performed in Factional Warfare. | Activities performed in Factional Warfare. | |
540411 | Number of Faction Warfare complexes completed. | Number of Factional Warfare complexes completed. | Number of Factional Warfare complexes completed. | |
541843 | Click the undock button in your station services panel to begin. | Click the undock button in your station services panel to begin. | ||
541846 | When you arrive in your chosen Career Agent's home station, open the Agency and select 'Talk to Agent to Request Mission' on the Career Agent card. | When you arrive in your chosen Career Agent's home station, open the Agency and select 'Start Conversation' on the Career Agent card. | When you arrive in your chosen Career Agent's home station, open the Agency and select <b>' |
|
541972 | Career Agents help you prepare for the various paths available to you in New Eden.
To find the Career Agent you're looking for select Career Agents from the drop-down menu in the Agency filter options. You can always reset the view again by clicking the Suggested button. |
Career Agents help you prepare for the various paths available to you in New Eden.
To find the Career Agent you're looking for select Tutorials then Career Agents in The Agency. |
Career Agents help you prepare for the various paths available to you in New Eden. To find the Career Agent you're looking for select <b> |
|
541973 | Now select the Career Agent's card from the list in the Agency. | Now click on the chosen Career Agent's card to Set Destination to the location of the Career Agent. | Now |
|
541978 | Now select the Career Agent's card from the list in the Agency. | Now click on the chosen Career Agent's card to Set Destination to the location of the Career Agent. | Now |
|
541979 | Now select the Career Agent's card from the list in the Agency. | Now click on the chosen Career Agent's card to Set Destination to the location of the Career Agent. | Now |
|
541980 | Now select the Career Agent's card from the list in the Agency. | Now click on the chosen Career Agent's card to Set Destination to the location of the Career Agent. | Now |
|
542018 | Select Career Agent | Select Career Agent and Set Destination | Select Career Agent and Set Destination | |
542025 | Select Career Agent | Select Career Agent and Set Destination | Select Career Agent and Set Destination | |
542030 | Select Career Agent | Select Career Agent and Set Destination | Select Career Agent and Set Destination | |
542034 | Select Career Agent | Select Career Agent and Set Destination | Select Career Agent and Set Destination | |
543120 | This container contains a special gift set of female and male versions of the 'Domino Turqoise' Facial Augmentation. | This container contains a special gift set of female and male versions of the 'Domino Turquoise' Facial Augmentation. | This container contains a special gift set of female and male versions of the 'Domino Turquoise' Facial Augmentation. | |
543121 | 'Domino Turqoise' Augmentation Crate | 'Domino Turquoise' Augmentation Crate | 'Domino Turquoise' Augmentation Crate | |
543610 | Events | Events | UI/Agency/ContentGroups/ContentGroupEvents | |
543611 | Activities | Activities | UI/Agency/ContentGroups/ContentGroupActivities | |
543612 | Agents & Missions | Agents & Missions | UI/Agency/ContentGroups/ContentGroupMissions | |
543613 | Encounters | Encounters | UI/Agency/ContentGroups/ContentGroupEncounters | |
543614 | Exploration | Exploration | UI/Agency/ContentGroups/ContentGroupExploration | |
543615 | Resource Harvesting | Resource Harvesting | UI/Agency/ContentGroups/ContentGroupResourceHarvesting | |
543616 | Career Agents | Career Agents | UI/Agency/ContentGroups/ContentGroupCareerAgents | |
543617 | Mission Agents | Mission Agents | UI/Agency/ContentGroups/ContentGroupMissionAgents | |
543618 | Epic Arcs | Epic Arcs | UI/Agency/ContentGroups/ContentGroupEpicArcs | |
543619 | Incursions | Incursions | UI/Agency/ContentGroups/ContentGroupIncursions | |
543620 | Factional Warfare | Factional Warfare | UI/Agency/ContentGroups/ContentGroupFactionalWarfare | |
543621 | Pirate Strongholds | Pirate Strongholds | UI/Agency/ContentGroups/ContentGroupPirateStrongholds | |
543622 | Abyssal Deadspace | Abyssal Deadspace | UI/Agency/ContentGroups/ContentGroupAbyssalDeadspace | |
543623 | Combat Anomalies | Combat Anomalies | UI/Agency/ContentGroups/ContentGroupCombatAnomalies | |
543624 | Cosmic Signatures | Cosmic Signatures | UI/Agency/ContentGroups/ContentGroupSignatures | |
543625 | Asteroid Belts | Asteroid Belts | UI/Agency/ContentGroups/ContentGroupAsteroidBelts | |
543648 | Test Dungeon | |||
543684 | Security Agents | Security Agents | UI/Agency/ContentGroups/ContentGroupMissionAgentsSecurity | |
543685 | Mining Agents | Mining Agents | UI/Agency/ContentGroups/ContentGroupMissionAgentsMining | |
543686 | Distribution Agents | Distribution Agents | UI/Agency/ContentGroups/ContentGroupMissionAgentsDistribution | |
543687 | R&D Agents | R&D Agents | UI/Agency/ContentGroups/ContentGroupMissionAgentsResearch | |
543688 | Locator Agents | Locator Agents | UI/Agency/ContentGroups/ContentGroupMissionAgentsLocator | |
543721 | Click "Warp to Location" on the Info Panel under the Investigation tab. | Click "Warp to Location" on the Info Panel under the Introductions tab. | Click "Warp to Location" on the Info Panel under the In |
|
543727 | Click on this icon in your NEOCOM to open The Agency, then select The Seekers Investigation and activate another mission. | Click on this icon in your NEOCOM to open The Agency, then select Tutorials and click on Introductions to select and activate the next mission. | Click on this icon in your NEOCOM to open The Agency, then select T |
|
543829 | Participate in seasonal events to unlock unique items | Participate in seasonal events to unlock unique items | UI/Agency/ContentGroups/Descriptions/Events | |
543830 | Work for agents, harvest resources or explore deep space | Work for agents, harvest resources or explore deep space | UI/Agency/ContentGroups/Descriptions/Activities | |
543831 | Get work done for agents to receive rewards and standing gains with their factions | Get work done for agents to receive rewards and standing gains with their factions | UI/Agency/ContentGroups/Descriptions/Missions | |
543832 | Join the fight against hostile Factions | Join the fight against hostile Factions | UI/Agency/ContentGroups/Descriptions/Encounters | |
543833 | Explore the darkest corners of New Eden | Explore the darkest corners of New Eden | UI/Agency/ContentGroups/Descriptions/Exploration | |
543834 | Gather valuable minerals to be sold or used for manufacturing | Gather valuable minerals to be sold or used for manufacturing | UI/Agency/ContentGroups/Descriptions/ResourceHarvesting | |
543835 | Learn the ropes of combat, exploration, industry or business | Learn the ropes of combat, exploration, industry or business | UI/Agency/ContentGroups/Descriptions/CareerAgents | |
543836 | Agents that give out work to anyone with sufficient standing with their faction | Agents that give out work to anyone with sufficient standing with their faction | UI/Agency/ContentGroups/Descriptions/MissionAgents | |
543837 | Agents specialized in combat missions | Agents specialized in combat missions | UI/Agency/ContentGroups/Descriptions/MissionAgentsSecurity | |
543838 | Agents specialized in mining missions | Agents specialized in mining missions | UI/Agency/ContentGroups/Descriptions/MissionAgentsMining | |
543839 | Agents specialized in delivery missions | Agents specialized in delivery missions | UI/Agency/ContentGroups/Descriptions/MissionAgentsDistribution | |
543840 | Agents that ask you to do specialized research, giving out datacores as a reward | Agents that ask you to do specialized research, giving out datacores as a reward | UI/Agency/ContentGroups/Descriptions/MissionAgentsResearch | |
543841 | Agents that specialize in pinpointing other players for a charge | Agents that specialize in pinpointing other players for a charge | UI/Agency/ContentGroups/Descriptions/MissionAgentsLocator | |
543842 | Travel across New Eden and complete an epic series of missions | Travel across New Eden and complete an epic series of missions | UI/Agency/ContentGroups/Descriptions/EpicArcs | |
543843 | Form a fleet and help fend off the terror of a Sansha's Nation incursion | Form a fleet and help fend off the terror of a Sansha's Nation incursion | UI/Agency/ContentGroups/Descriptions/Incursions | |
543844 | Enlist for your Empire and fight it's enemies in an ongoing war | Enlist for your Empire and fight it's enemies in an ongoing war | UI/Agency/ContentGroups/Descriptions/FactionalWarfare | |
543845 | CONCORD rates pirate forward operating bases as extremely serious threats requiring a fleet to destroy. Pirate fleets will defend the base. | CONCORD rates pirate forward operating bases as extremely serious threats requiring a fleet to destroy. Pirate fleets will defend the base. | UI/Agency/ContentGroups/Descriptions/PirateStrongholds | |
543846 | Overcome the dangers of Abyssal Deadspace pockets and bring home valuable loot | Overcome the dangers of Abyssal Deadspace pockets and bring home valuable loot | UI/Agency/ContentGroups/Descriptions/AbyssalDeadspace | |
543847 | Temporal pirate presence. Flush them out and collect the rewards before someone else does. | Temporal pirate presence. Flush them out and collect the rewards before someone else does. | UI/Agency/ContentGroups/Descriptions/CombatAnomalies | |
543848 | Hidden sites whose location may be revealed through Probe Scanning | Hidden sites whose location may be revealed through Probe Scanning | UI/Agency/ContentGroups/Descriptions/Signatures | |
543849 | Belts of asteroids that can be mined for ore. Beware of roaming pirates. | Belts of asteroids that can be mined for ore. Beware of roaming pirates. | UI/Agency/ContentGroups/Descriptions/AsteroidBelts | |
544745 | Ship upgrades completed, open the Agency and click on the Seeker Investigation to select and activate the next mission. | Ship upgrades completed. Open The Agency, select Tutorials and click on Introductions to select and activate the next mission. | Ship upgrades completed |
|
544755 | - Ends at {[datetime]timeFinished, date=short, time=short} | - Ends at {timeFinished} | - Ends at { |
UI/Corporations/Wars/WarEndsAt |
544789 | After your new turrets are fitted, you will be ready to test run your new and improved ship fitting by opening the Agency, clicking on 'The Seekers Investigation' and selecting and activating the next mission. | After your new turrets are fitted, you will be ready to test run your new and improved ship fitting by opening the Agency, clicking on 'Introductions' and selecting and activating the next mission. | After your new turrets are fitted, you will be ready to test run your new and improved ship fitting by opening the Agency, clicking on <b>' |
|
544790 | After your new turrets are fitted, you will be ready to test run your new and improved ship fitting by opening the Agency, clicking on 'The Seekers Investigation' and selecting and activating the next mission. | After your new turrets are fitted, you will be ready to test run your new and improved ship fitting by opening the Agency, clicking on 'Introductions' and selecting and activating the next mission. | After your new turrets are fitted, you will be ready to test run your new and improved ship fitting by opening the Agency, clicking on <b>' |
|
545157 | Martyrdom of Empress Jamyl I | Martyrdom of Empress Jamyl I | ||
545509 | Battle Intro: Amarr FC | Battle Intro: Amarr FC | ||
545512 | Ah, Scepter Five, good to have you with us, join your squadron please. Pilots in all squadrons! Welcome to 3rd Imperial Navy Escort Wing! My name is Fleet Commander Rafayel Tahron and I will be your CO on this important mission for the Amarr Empire. Squadron Leaders sound off as we warp to rendezvous Alpha. | Ah, Scepter Five, good to have you with us, join your squadron please. Pilots in all squadrons! Welcome to 3rd Imperial Navy Escort Wing! My name is Fleet Commander Rafayel Tahron and I will be your CO on this important mission for the Amarr Empire. Squadron Leaders sound off as we warp to rendezvous Alpha. | ||
545514 | Very well, listen up! You all know the mission but I want no mistakes. This wing is providing cruiser escort for the Empress's ship and the Imperial Guard's heavy wings. Keep your minds on the job. | Very well, listen up! You all know the mission but I want no mistakes. This wing is providing cruiser escort for the Empress's ship and the Imperial Guard's heavy wings. Keep your minds on the job. | ||
545571 | 3rd Imperial Navy Escort Wing! We are in the presence of Her Imperial Majesty Jamyl the First, supreme representative of our Divine Lord and ruler of Holy Amarr! Look to your squadmates and be vigilant! | 3rd Imperial Navy Escort Wing! We are in the presence of Her Imperial Majesty Jamyl the First, supreme representative of our Divine Lord and ruler of Holy Amarr! Look to your squadmates and be vigilant! | ||
545572 | Primary Weapon | Primary Weapon | ||
545573 | Click here to activate your primary weapon | Click here to activate your primary weapon | ||
545614 | Ignore standings requirement | Ignore standings requirement | UI/Agency/OnlyShowAvailableAgents | |
545615 | Within {[numeric]numJumps} {[numeric]numJumps -> "jump", "jumps"} | Within {[numeric]numJumps} {[numeric]numJumps -> "jump", "jumps"} | UI/Common/WithinJumps | |
545622 | {regionName} - Current Region | {regionName} - Current Region | UI/Agency/CurrentRegion | |
545623 | Specific Region | Specific Region | UI/Agency/SpecificRegion | |
545627 | Any Constellation | Any Constellation | UI/Agency/AnyConstellation | |
545628 | {constellationName} - Current Constellation | {constellationName} - Current Constellation | UI/Agency/CurrentConstellation | |
545655 | Ice Belts | Ice Belts | UI/Agency/ContentGroups/ContentGroupIceBelts | |
545660 | Belts of Ice that can be mined to make fuel. | Belts of Ice that can be mined to make fuel. | UI/Agency/ContentGroups/Descriptions/IceBelts | |
545667 | Planetary Production | Planetary Production | UI/Agency/ContentGroups/ContentGroupPlanetaryProduction | |
545668 | Harvest resources from the surface of a planet, and set up a production chain to fuel your empire. | Harvest resources from the surface of a planet, and set up a production chain to fuel your empire. | UI/Agency/ContentGroups/Descriptions/PlanetaryProduction | |
545669 | Showing {[numeric]numResults} {[numeric]numResults -> "result", "results"} | Showing {[numeric]numResults} {[numeric]numResults -> "result", "results"} | UI/Agency/ShowingXResults | |
545802 | Destination Set | Destination Set | UI/Inflight/DestinationSet | |
545837 | {[numeric]amount} {[numeric]amount -> "Belt", "Belts"} in system | {[numeric]amount} {[numeric]amount -> "Belt", "Belts"} in system | UI/Agency/NumberOfBeltsInSystem | |
545839 | Fleet Finder | Fleet Finder | UI/Agency/ContentGroups/ContentGroupFleetFinder | |
545840 | Tutorials | Tutorials | UI/Agency/ContentGroups/ContentGroupTutorials | |
545853 | Join forces with other pilots and take on the dangers of deep space | Join forces with other pilots and take on the dangers of deep space | UI/Agency/ContentGroups/Descriptions/FleetFinder | |
545854 | Learn the basics of surviving in New Eden | Learn the basics of surviving in New Eden | UI/Agency/ContentGroups/Descriptions/Tutorials | |
545856 | Seeker Boss | Circadian Seeker | Circadian Seeker |
Item name for typeID 50089 (Seeker Scouts) |
545886 | All pilots! Rotate your cameras to view the Empress's ship. Behold! An Avatar-class Titan, the TES Seraph. | All pilots! Rotate your cameras to view the Empress's ship. Behold! An Avatar-class Titan, the TES Seraph. | ||
545887 | All pilots! Ensure your cameras focus on the Titan. Follow your displayed guidance. | All pilots! Ensure your cameras focus on the Titan. Follow your displayed guidance. | ||
545888 | Belts in system: | Belts in system: | UI/Agency/BeltsInSystem | |
545889 | Hold down the left mouse button and move your mouse around to rotate the camera. | <b>Hold down</b> the <b>left mouse button</b> and move your mouse around to rotate the camera. | ||
545890 | Resource types in belt: | Resource types in belt: | UI/Agency/OreTypesInBelt | |
545891 | <url=showinfo:{ownerTypeID}//{[npcOrganization]ownerID}>{[npcOrganization]ownerID.name}</url> | <url=showinfo:{ownerTypeID}//{[npcOrganization]ownerID}>{[npcOrganization]ownerID.name}</url> | UI/Agency/OwnerNameURL | |
545897 | Agent Finder | Agent Finder | UI/Agency/ContentGroups/ContentGroupAgentFinder | |
545898 | Advanced search for agents | Advanced search for agents | UI/Agency/ContentGroups/Descriptions/AgentFinder | |
545914 | Alert! All squadrons, all pilots! Enemy contacts detected! Seeker drones are approaching! | Alert! All squadrons, all pilots! Enemy contacts detected! Seeker drones are approaching! | ||
545915 | Silence on comms! Prepare yourselves for contact with the enemy!
Fleet command is designating targets. Your assigned targets will be locked automatically. |
Silence on comms! Prepare yourselves for contact with the enemy! Fleet command is designating targets. Your assigned targets will be locked automatically. |
||
545917 | As your targets are locked begin firing with primary weapons! | As your targets are locked begin firing with primary weapons! | ||
545918 | All pilots! Fire primary weapons as targets bear! Follow targeting guidance and fire, fire, fire! | All pilots! Fire primary weapons as targets bear! Follow targeting guidance and fire, fire, fire! | ||
545919 | Keep firing! All targets must be destroyed! Primary targets going down. Secondaries are being assigned. Fire, fire, fire! | Keep firing! All targets must be destroyed! Primary targets going down. Secondaries are being assigned. Fire, fire, fire! | ||
545920 | All pilots! Alert, the Empress is under attack. Enemy strike group has warped in. The Seekers were a feint, return to escort formation! | All pilots! Alert, the Empress is under attack. Enemy strike group has warped in. The Seekers were a feint, return to escort formation! | ||
545921 | Roaming enemies: | Roaming enemies: | UI/Agency/RoamingEnemies | |
545922 | Divine Lord save us! The Seraph is down. Pray the Empress survived! But... I fear... no! Pilots stay alert, this tragedy must be avenged! Stay alive, the Empire needs you. | Divine Lord save us! The Seraph is down. Pray the Empress survived! But... I fear... no! Pilots stay alert, this tragedy must be avenged! Stay alive, the Empire needs you. | ||
545923 | Pilots! Many of your are taking heavy damage! Activate repair systems immediately! You there! Scepter Five! You're taking heavy damage! | Pilots! Many of your are taking heavy damage! Activate repair systems immediately! You there! Scepter Five! You're taking heavy damage! | ||
545924 | Scepter Five! We need every pilot! Activate your repair systems, remember to follow the onboard guidance! | Scepter Five! We need every pilot! Activate your repair systems, remember to follow the onboard guidance! | ||
545925 | Welcome back Captain. You have just completed the Training Simulation.
I hope that my assistance to you during the simulation was clear and valuable. The death of Empress Jamyl the 1st was a dark day for your Empire, one that must never be forgotten Your responses were excellent in this final stage of the Imperial Naval Capsuleer program and Your score in this historical scenario qualifies you for independent status by order of Empress Catiz I. |
Welcome back Captain. You have just completed the Training Simulation. I hope that my assistance to you during the simulation was clear and valuable. The death of Empress Jamyl the 1st was a dark day for your Empire, one that must never be forgotten Your responses were excellent in this final stage of the Imperial Naval Capsuleer program and Your score in this historical scenario qualifies you for independent status by order of Empress Catiz I. |
||
545926 | Your corvette is ready for operations. Orientation as an independent capsuleer will continue when you activate the indicated operation. | Your corvette is ready for operations. Orientation as an independent capsuleer will continue when you activate the indicated operation. | ||
545927 | Your corvette is ready for operations. Orientation as an independent capsuleer will continue when you activate the indicated operation. | Your corvette is ready for operations. Orientation as an independent capsuleer will continue when you activate the indicated operation. | ||
545928 | Armor Repairer | Armor Repairer | ||
545929 | Activate your repair module | Activate your repair module | ||
545930 | Ice types in system: | Ice types in system: | UI/Agency/IceTypesInSystem | |
545931 | Particle cloud 01a | Particle cloud triPoint 01a | Particle cloud triPoint 01a | Item name for typeID 50126 (Non-Interactable Object) |
545932 | Click once on your weapon module to activate it | Click once on your weapon module to activate it | ||
545933 | Click once on your repairer module to activate it | Click once on your repairer module to activate it | ||
545934 | Fleet command is designating targets. Your assigned targets will be locked automatically. | Fleet command is designating targets. Your assigned targets will be locked automatically. | ||
545936 | {numCompleted} of {numMissions} Missions Completed | {numCompleted} of {numMissions} Missions Completed | UI/Agency/NumMissionsCompleted | |
546001 | {[numeric]amount} {[numeric]amount -> "Site", "Sites"} in system | {[numeric]amount} {[numeric]amount -> "Site", "Sites"} in system | UI/Agency/NumberOfSitesInSystem | |
546002 | Sites in system: | Sites in system: | UI/Agency/SitesInSystem | |
546012 | Strange energy anomalies have been detected and mapped by CONCORD as entry points to a mysterious new dimension. These dimensional pockets are notoriously dangerous and unpredictable - containing harsh space-weather conditions and defenses from an enigmatic race known as the Triglavian collective. The portals into Deadspace themselves are unstable and short lived. Our entire knowledge of the environment and its contents has been obtained by Capsuleers that have managed to return withing 20 minutes of entering. |
Strange energy anomalies have been detected and mapped by CONCORD as entry points to a mysterious new dimension. These dimensional pockets are notoriously dangerous and unpredictable - containing harsh space-weather conditions and defenses from an enigmatic race known as the Triglavian collective. The portals into Deadspace themselves are unstable and short lived. Our entire knowledge of the environment and its contents has been obtained by Capsuleers that have managed to return withing 20 minutes of entering. |
UI/Agency/AbyssalDeadspace/abyssalSummary | |
546013 | WARNING: Once activated, Abyssal Rifts must be completed within 20 minutes or any Capsuleer ship and pod will be destroyed by the hostile environment. | WARNING: Once activated, Abyssal Rifts must be completed within 20 minutes or any Capsuleer ship and pod will be destroyed by the hostile environment. | UI/Agency/AbyssalDeadspace/abyssalTimeWarning | |
546014 | Solo Cruiser | Solo Cruiser | UI/Agency/AbyssalDeadspace/soloCruiser | |
546015 | Navigate a series of challenging anomaly pockets with a single cruiser class ship. | Navigate a series of challenging anomaly pockets with a single cruiser class ship. | UI/Agency/AbyssalDeadspace/soloAbyssalDescription | |
546016 | Triglavian Proving Conduits PvP | Triglavian Proving Conduits PvP | UI/Agency/AbyssalDeadspace/abyssalPvPTitle | |
546017 | A portal to this special zone will sometimes appear during a solo session, allowing multiple Capsuleers to battle each other for a trove of alien technology. | A portal to this special zone will sometimes appear during a solo session, allowing multiple Capsuleers to battle each other for a trove of alien technology. | UI/Agency/AbyssalDeadspace/abyssalPvPDescription | |
546018 | Frigate Co-op | Frigate Co-op | UI/Agency/AbyssalDeadspace/abyssalCoOpTitle | |
546021 | Combine 3 filaments of the same type to create a larget portal allowing up to 3 frigate-class ships to enter together. | Combine 3 filaments of the same type to create a larget portal allowing up to 3 frigate-class ships to enter together. | UI/Agency/AbyssalDeadspace/abyssalCoOpDescription | |
546024 | Introductions | Introductions | UI/Agency/ContentGroups/ContentGroupNPE | |
546025 | A mysterious introduction to New Eden | A mysterious introduction to New Eden | UI/Agency/ContentGroups/Descriptions/NPE | |
546026 | Game Modes | Game Modes | UI/Agency/AbyssalDeadspace/gameModes | |
546027 | Filaments & Abyssal weather | Filaments & Abyssal weather | UI/Agency/ContentGroups/ContentGroupAbyssalFilaments | |
546028 | How to get there and what to expect. | How to get there and what to expect. | UI/Agency/ContentGroups/Descriptions/AbyssalFilaments | |
546048 | Calm | Calm | UI/Abyss/TierNames/Tier1 | |
546049 | Agitated | Agitated | UI/Abyss/TierNames/Tier2 | |
546050 | Fierce | Fierce | UI/Abyss/TierNames/Tier3 | |
546051 | Raging | Raging | UI/Abyss/TierNames/Tier4 | |
546052 | Chaotic | Chaotic | UI/Abyss/TierNames/Tier5 | |
546053 | Very easy | Very easy | UI/Abyss/TierDifficulties/Tier1 | |
546054 | Easy | Easy | UI/Abyss/TierDifficulties/Tier2 | |
546055 | Medium | Medium | UI/Abyss/TierDifficulties/Tier3 | |
546056 | Hard | Hard | UI/Abyss/TierDifficulties/Tier4 | |
546057 | Very hard | Very hard | UI/Abyss/TierDifficulties/Tier5 | |
546058 | Electrical | Electrical | UI/Abyss/WeatherNames/Electrical | |
546059 | Exotic | Exotic | UI/Abyss/WeatherNames/Exotic | |
546060 | Dark | Dark | UI/Abyss/WeatherNames/Dark | |
546061 | Firestorm | Firestorm | UI/Abyss/WeatherNames/Firestorm | |
546062 | Gamma | Gamma | UI/Abyss/WeatherNames/Gamma | |
546063 | Abyssal Filaments | Abyssal Filaments | UI/Agency/AbyssalDeadspace/abyssalFilaments | |
546064 | Relics of Triglavian technology that allow for the creation of portals to Abyssal Deadspace. The filaments are attuned to the specific weather conditions found inside. | Relics of Triglavian technology that allow for the creation of portals to Abyssal Deadspace. The filaments are attuned to the specific weather conditions found inside. | UI/Agency/AbyssalDeadspace/filamentsDescription | |
546065 | Filaments can be obtained in 3 ways: | Filaments can be obtained in 3 ways: | UI/Agency/AbyssalDeadspace/howToGetFilaments | |
546066 | - Chance to find at Data Sites. | - Chance to find at Data Sites. | UI/Agency/AbyssalDeadspace/filamentsAtDataSites | |
546067 | - Chance to find inside Triglavian caches in Abyssal Deadspace pockets | - Chance to find inside Triglavian caches in Abyssal Deadspace pockets | UI/Agency/AbyssalDeadspace/filamentsInCaches | |
546068 | - Bought and sold on the open market. | - Bought and sold on the open market. | UI/Agency/AbyssalDeadspace/filamentsInMarket | |
546069 | Abyssal Weather Types | Abyssal Weather Types | UI/Agency/AbyssalDeadspace/weatherTypes | |
546077 | View Cosmic Signatures | View Cosmic Signatures | UI/Agency/AbyssalDeadspace/viewSignaturesGroup | |
546078 | Filament Search | Filament Search | UI/Agency/AbyssalDeadspace/filamentSearch | |
546079 | Filament type | Filament type | UI/Agency/AbyssalDeadspace/filamentType | |
546080 | Weather effect | Weather effect | UI/Agency/AbyssalDeadspace/weatherEffect | |
546083 | Triglavian Invasion | Triglavian Invasion | UI/Invasion/HUD/InvasionTitle | |
546131 | Market Search | Market Search | UI/Agency/AbyssalDeadspace/marketSearch | |
546132 | NOTICE: Capsuleers exiting from Raging and Chaotic type portals will incur a 15 minute Suspect Timer and may be targeted for their cargo. Be careful! | NOTICE: Capsuleers exiting from Raging and Chaotic type portals will incur a 15 minute Suspect Timer and may be targeted for their cargo. Be careful! | UI/Agency/AbyssalDeadspace/suspectNotice | |
546138 | Requirements: | Requirements: | UI/Agency/AbyssalDeadspace/requirements | |
546139 | 1x Cruiser-Class Ship 1x Abyssal Filament |
1x Cruiser-Class Ship 1x Abyssal Filament |
UI/Agency/AbyssalDeadspace/soloRequirements | |
546140 | 3x Frigate-Class Ships 3x Abyssal Filaments |
3x Frigate-Class Ships 3x Abyssal Filaments |
UI/Agency/AbyssalDeadspace/coOpRequirements | |
546156 | Triglavian invasion | Triglavian invasion | UI/Map/StarModeHandler/invasion | |
546157 | Triglavian Invasion | Triglavian Invasion | UI/Map/MapPallet/cbStarsInvasion | |
546164 | Unknown Combat Anomaly | Unknown Combat Anomaly | UI/Agency/UnknownCombatAnomaly | |
546166 | {[numeric]amount} {[numeric]amount -> "Anomaly", "Anomalies"} in system | {[numeric]amount} {[numeric]amount -> "Anomaly", "Anomalies"} in system | UI/Agency/NumberOfAnomaliesInSystem | |
546168 | The destination system is currently invaded. This is dangerous. Do you want to proceed? | The destination system is currently invaded. This is dangerous. Do you want to proceed? | ||
546169 | Triglavian Invasion | Triglavian Invasion | ||
546170 | Confirm jump to solar system undergoing Triglavian invasion | Confirm jump to solar system undergoing Triglavian invasion | UI/SystemMenu/ResetSettings/ResetSuppressMessageSettings/JumpToInvadedSolarSystemConfirmation | |
546171 | <url=showinfo:{[item]typeID}//{[item]typeID}>{[item]typeID.name}</url> | <url=showinfo:{[item]typeID}//{[item]typeID}>{[item]typeID.name}</url> | UI/Agency/TypeURL | |
546172 | Danger! This star system has been invaded by Triglavian forces. Enter at your own risk! | Danger! This star system has been invaded by Triglavian forces. Enter at your own risk! | UI/Invasion/HUD/InvasionWarning | |
546173 | Ongoing Triglavian Invasion reported in destination system | Ongoing Triglavian Invasion reported in destination system | UI/GateIcons/Invasion | |
546187 | Any Security | Any Security | UI/Agency/AnySecurity | |
546209 | You are no longer in the invasion zone. You will leave this channel in {[numeric]minutesRemaining, decimalPlaces=1} minutes. | You are no longer in the invasion zone. You will leave this channel in {[numeric]minutesRemaining, decimalPlaces=1} minutes. | UI/Invasion/LeaveChat | |
546210 | Gameplay | Gameplay | UI/Agency/FactionWarfare/gameplay | |
546211 | The Empires of New Eden are at War! You can take sides in the conflict by joining an empire militia or supporting faction war corporation. | The Empires of New Eden are at War! You can take sides in the conflict by joining an empire militia or supporting faction war corporation. | UI/Agency/FactionWarfare/factionWarfareSummary | |
546212 | WARNING: In faction warfare, CONCORD will not respond to attacks between players and empire navy forces of opposing factions. Be careful when you roam in high-security space! | WARNING: In faction warfare, CONCORD will not respond to attacks between players and empire navy forces of opposing factions. Be careful when you roam in high-security space! | UI/Agency/FactionWarfare/factionWarfareWarning | |
546213 | Earn faction loyalty points by completing special missions. | Earn faction loyalty points by completing special missions. | UI/Agency/ContentGroups/Descriptions/FactionalWarfareAgents | |
546214 | See contested systems in the conflict zone. | See contested systems in the conflict zone. | UI/Agency/ContentGroups/Descriptions/FactionalWarfareSystems | |
546215 | Faction Warfare Agents | Faction Warfare Agents | UI/Agency/ContentGroups/ContentGroupFactionalWarfareAgents | |
546216 | Faction Warfare Systems | Faction Warfare Systems | UI/Agency/ContentGroups/ContentGroupFactionalWarfareSystems | |
546217 | You are currently <bold>NOT</bold> enlisted in a Faction Warfare corporation. Open the Faction Warfare window for enlistment options: | You are currently <bold>NOT</bold> enlisted in a Faction Warfare corporation. Open the Faction Warfare window for enlistment options: | UI/Agency/FactionWarfare/enlistmentPrompt | |
546218 | You are enlisted in a Faction Warfare corporation. Open the Faction Warfare window for more information. | You are enlisted in a Faction Warfare corporation. Open the Faction Warfare window for more information. | UI/Agency/FactionWarfare/factionWarfareWindowPrompt | |
546219 | Faction Warfare Window | Faction Warfare Window | UI/Agency/FactionWarfare/openFactionWarfareWindow | |
546222 | PvP warfare in empire space. | PvP warfare in empire space. | UI/Agency/FactionWarfare/pvpWarfareTitle | |
546223 | In a faction war corporation, all regions of Empire Space become a dynamic war zone where you and your faction allies may freely attack pilots from enemy faction war corps and vice versa. | In a faction war corporation, all regions of Empire Space become a dynamic war zone where you and your faction allies may freely attack pilots from enemy faction war corps and vice versa. | UI/Agency/FactionWarfare/pvpWarfareDescription | |
546224 | System capture | System capture | UI/Agency/FactionWarfare/systemCaptureTitle | |
546225 | Participants fight to capture systems for their faction by flipping control hubs in the conflict zone. For more information see: | Participants fight to capture systems for their faction by flipping control hubs in the conflict zone. For more information see: | UI/Agency/FactionWarfare/systemCaptureDescription | |
546226 | Unknown Cosmic Signature | Unknown Cosmic Signature | UI/Agency/UnknownCosmicSignature | |
546227 | Signatures in system: | Signatures in system: | UI/Agency/SignaturesInSystem | |
546228 | Complex capture mechanics | Complex capture mechanics | UI/Agency/FactionWarfare/complexCaptureMechanics | |
546229 | System upgrade levels | System upgrade levels | UI/Agency/FactionWarfare/systemUpgradeLevels | |
546235 | The station you are undocking from is in a system which has been invaded by the Triglavians. Are you sure you wish to undock? | The station you are undocking from is in a system which has been invaded by the Triglavians. Are you sure you wish to undock? | ||
546236 | Undock Confirmation | Undock Confirmation | ||
546294 | Unknown Ice Belt | Unknown Ice Belt | UI/Agency/UnknownIceBelt | |
546336 | Ore Anomalies | Ore Anomalies | UI/Agency/ContentGroups/ContentGroupOreAnomalies | |
546337 | Temporal deposits of precious ore typically not found in this system. Beware of roaming pirates. | Temporal deposits of precious ore typically not found in this system. Beware of roaming pirates. | UI/Agency/ContentGroups/Descriptions/OreAnomalies | |
546338 | Unknown Ore Anomaly | Unknown Ore Anomaly | UI/Agency/UnknownOreAnomaly | |
546342 | Seeker Drone | Seeker Drone | Item name for typeID 50165 (Seeker Scouts) | |
546360 | ATTENTION: Only enlisted players get Faction Warfare missions. | ATTENTION: Only enlisted players get Faction Warfare missions. | UI/Agency/FactionWarfare/agentWarning | |
546401 | Acceleration Gate in Overview | |||
546439 | Clone Bay | |||
546453 | A {[npcOrganization]factionID.name} Pirate Stronghold was detected in the system. CONCORD is offering a significant payout to any pilots involved in eliminating it. | A {[npcOrganization]factionID.name} Pirate Stronghold was detected in the system. CONCORD is offering a significant payout to any pilots involved in eliminating it. | UI/Agency/PirateStrongholdFactionText | |
546454 | NOTE: With multiple capsuleer fleets, only the fleet that inflicts the most damage to the Pirate Stronghold will receive the payout. | NOTE: With multiple capsuleer fleets, only the fleet that inflicts the most damage to the Pirate Stronghold will receive the payout. | UI/Agency/PirateStrongholdNote | |
546455 | {[numeric]amount} {[numeric]amount -> "Pirate Stronghold", "Pirate Strongholds"} in system | {[numeric]amount} {[numeric]amount -> "Pirate Stronghold", "Pirate Strongholds"} in system | UI/Agency/PirateStronghold | |
546497 | Pirate Strongholds in system: | Pirate Strongholds in system: | UI/Agency/PirateStrongholdsInSystem | |
548518 | Triglavian Invasion | Triglavian Invasion | ||
548519 | The Triglavians have invaded! | The Triglavians have invaded! | ||
548525 | Kill Triglavians | Kill Triglavians | ||
548527 | Pirate Influence | Pirate Influence | UI/Incursion/HUD/PirateInfluence | |
548535 | Gain influence | Gain influence | ||
548536 | Skeez on chicks | Skeez on chicks | ||
548549 | You struggle to regain control of your ship. | You struggle to regain control of your ship. | ||
548599 | Controller: <url=showinfo:{typeID}//{[npcOrganization]factionID}>{[npcOrganization]factionID.name}</url> | Controller: <b><url=showinfo:{typeID}//{[npcOrganization]factionID}>{[npcOrganization]factionID.name}</url></b> | UI/Agency/FactionWarfare/systemOccupierLabel | |
548600 | Status: <color={color}>{systemStatusText}</color> | Status: <color={color}>{systemStatusText}</color> | UI/Agency/FactionWarfare/systemStatusLabel | |
548652 | System upgrade level: {level} | System upgrade level: <b>{level}</b> | UI/Agency/FactionWarfare/systemUpgradeLevel | |
548653 | Factional Warfare sites in system: | Factional Warfare sites in system: | UI/Agency/FactionWarfare/sitesInSystem | |
548664 | Site presence unknown, travel to system for full intel | Site presence unknown, travel to system for full intel | UI/Incursion/HUD/SitePresenceUnknownHint | |
548665 | Sansha's Nation forces have recently <color={color}>Established</color> a foothold in this constellation and are building their forces. | Sansha's Nation forces have recently <color={color}>Established</color> a foothold in this constellation and are building their forces. | UI/Incursion/Journal/EstablishedHint | |
548666 | Sansha's Nation seem to be <color={color}>Mobilizing</color> their forces in this constellation. The end of the Incursion draws near. | Sansha's Nation seem to be <color={color}>Mobilizing</color> their forces in this constellation. The end of the Incursion draws near. | UI/Incursion/Journal/MobilizingHint | |
548667 | Sansha's Nation are <color={color}>Withdrawing</color> their forces from this constellation. The mothership must be located and destroyed before it's too late. | Sansha's Nation are <color={color}>Withdrawing</color> their forces from this constellation. The mothership must be located and destroyed before it's too late. | UI/Incursion/Journal/WithdrawingHint | |
548673 | {influence}% Pirate Influence | {influence}% Pirate Influence | UI/Incursion/HUD/PirateInfluencePercentage | |
548675 | Current Accumulated Payout | Current Accumulated Payout | UI/Incursion/HUD/CurrentAccumulatedPayout | |
548678 | Aggressive Wars: | <b>Aggressive Wars:</b> | UI/Corporations/CorporationWindow/Wars/AggressiveWarsHeader | |
548679 | Mutual Wars: | <b>Mutual Wars:</b> | UI/Corporations/CorporationWindow/Wars/MutualWarsHeader | |
548680 | + {[numeric]numMore} more {[numeric]numMore->"war","wars"} | + {[numeric]numMore} more {[numeric]numMore->"war","wars"} | UI/Corporations/CorporationWindow/Wars/AndMoreWars | |
548681 | - {warOpponent} | - {warOpponent} | UI/Corporations/CorporationWindow/Wars/WarOpponentLineWithoutAllies | |
548682 | - {warOpponent} (+{[numeric]numAllies} {[numeric]numAllies->"ally", "allies"}) | - {warOpponent} (+{[numeric]numAllies} {[numeric]numAllies->"ally", "allies"}) | UI/Corporations/CorporationWindow/Wars/WarOpponentLineWithAllies | |
548683 | Constellation Wide Penalties | Constellation Wide Penalties | UI/Incursion/HUD/ConstellationWidePenalties | |
548686 | Blockout Sphere | Blockout Sphere | Item name for typeID 52204 (Harvestable Cloud) | |
548690 | Triglavian Invasion | Triglavian Invasion | UI/Rewards/GroupRewards/Invasion | |
548691 | Attacker | Attacker | UI/Corporations/Wars/WarAttacker | |
548692 | Defender | Defender | UI/Corporations/Wars/WarDefender | |
548693 | Incursion in {constellationName} | Incursion in {constellationName} | UI/Agency/IncursionIn | |
548694 | Incursions are difficult group content recommended for fleets of capsuleers. Check the Incursions chat channel to team up. |
Incursions are difficult group content recommended for fleets of capsuleers. Check the Incursions chat channel to team up. |
UI/Agency/GroupContentHints/Incursions | |
548695 | Offer Surrender... | Offer Surrender... | UI/Corporations/Wars/OfferSurrenderBtn | |
548696 | View Allies... | View Allies... | UI/Corporations/Wars/ViewAlliesBtn | |
548697 | {numPlanets} planets in system | {numPlanets} planets in system | UI/Agency/PlanetaryProduction/numPlanetsInSystem | |
548698 | You have planetary production colonies in this system | You have planetary production colonies in this system | UI/Agency/PlanetaryProduction/systemHasColonies | |
548700 | Triglavians driven out of {[location]solarSystemID.name} | Triglavians driven out of {[location]solarSystemID.name} | Notifications/subjInvasionComplete | |
548701 | {[character]notification_receiverID.name, linkify} {[location]solarSystemID.name, linkify} and surrounding systems have been freed from the invading Triglavian forces. Your efforts in this matter have not gone unnoticed and we are awarding you loyalty points. In addition, we wish to honor the following pilots, whose individual contribution exceeded everyone else: {topTenString} CONCORD |
{[character]notification_receiverID.name, linkify} {[location]solarSystemID.name, linkify} and surrounding systems have been freed from the invading Triglavian forces. Your efforts in this matter have not gone unnoticed and we are awarding you loyalty points. In addition, we wish to honor the following pilots, whose individual contribution exceeded everyone else: {topTenString} CONCORD |
Notifications/bodyInvasionComplete | |
548702 | placeholder - More info about war HQ | placeholder - More info about war HQ | UI/Corporations/Wars/WarHQExtraInfoWarReport | |
548703 | Triglavian Invasion | Triglavian Invasion | Notifications/subjInvasionSystemLogin | |
548704 | A Triglavian invasion is under way in your area. Relocation is advised. Stay at your own risk. Your safety can not be guaranteed. CONCORD |
A Triglavian invasion is under way in your area. Relocation is advised. Stay at your own risk. Your safety can not be guaranteed. CONCORD |
Notifications/bodyInvasionSystemLogin | |
548705 | Triglavians Spotted | Triglavians Spotted | Notifications/subjInvasionSystemStart | |
548706 | Triglavian activity has been reported in your area. Caution is advised. CONCORD |
Triglavian activity has been reported in your area. Caution is advised. CONCORD |
Notifications/bodyInvasionSystemStart | |
548708 | Triglavian Invasion Complete | Triglavian Invasion Complete | Notifications/NotificationNames/InvasionComplete | |
548709 | Triglavian invasion system | Triglavian invasion system | Notifications/NotificationNames/InvasionSystem | |
548710 | War declared {declareTime}
Can fight at {endDate} |
War declared <b>{declareTime}</b> Can fight at <b>{endDate}</b> |
UI/Corporations/Wars/WarReportWarDeclaredCanFightDetailed | |
548711 | Started {fightDate}
Ends at {endDate} |
Started <b>{fightDate}</b> Ends at <b>{endDate}</b> |
UI/Corporations/Wars/WarReportActiveWarWithStartAndEndDate | |
548712 | Started {fightDate}
Finished {endDate} |
Started <b>{fightDate}</b> Finished <b>{endDate}</b> |
UI/Corporations/Wars/WarReportFinishedWarWithStartAndEndDate | |
548713 | Your {[item]skillTypeID.name} skill level allows you to scan resources on planets within this system from your current location | Your {[item]skillTypeID.name} skill level allows you to scan resources on planets within this system from your current location | UI/Agency/PlanetaryProduction/systemWithinScanRange | |
548714 | Your {[item]skillTypeID.name} skill level does not allow you to scan resources on planets within this system from your current location | Your {[item]skillTypeID.name} skill level does not allow you to scan resources on planets within this system from your current location | UI/Agency/PlanetaryProduction/systemOutOfScanRange | |
548716 | This system is too far away for any sensor to scan | This system is too far away for any sensor to scan | UI/Agency/PlanetaryProduction/systemUnscannable | |
548717 | Starts at {fightDate}
Ends at {endDate} |
Starts at <b>{fightDate}</b> Ends at <b>{endDate}</b> |
UI/Corporations/Wars/WarReportFutureWarWithStartAndEndDate | |
548724 | Planets in system: | Planets in system: | UI/Agency/PlanetaryProduction/planetsInSystem | |
548725 | Escalations | Escalations | UI/Agency/ContentGroups/ContentGroupEscalations | |
548726 | On completing a combat signature site, you may discover a clue to a larger mystery that you may choose to follow. The Escalation will unlock coordinates to a secret site which may contain further secrets. | On completing a combat signature site, you may discover a clue to a larger mystery that you may choose to follow. The Escalation will unlock coordinates to a secret site which may contain further secrets. | UI/Agency/ContentGroups/Descriptions/Escalations | |
548732 | {[numeric]numKills} {[numeric]numKills-> "kill", "kills"} | {[numeric]numKills} {[numeric]numKills-> "kill", "kills"} | UI/Corporations/Wars/WarReportNumKills | |
548742 | Starving Damavik | Starving Damavik | Item name for typeID 52205 (Invading Precursor Entities) | |
548743 | Harrowing Damavik | Harrowing Damavik | Item name for typeID 52206 (Invading Precursor Entities) | |
548744 | Anchoring Damavik | Anchoring Damavik | Item name for typeID 52207 (Invading Precursor Entities) | |
548745 | Renewing Damavik | Renewing Damavik | Item name for typeID 52208 (Invading Precursor Entities) | |
548746 | Blinding Damavik | Blinding Damavik | Item name for typeID 52209 (Invading Precursor Entities) | |
548747 | Ghosting Damavik | Ghosting Damavik | Item name for typeID 52210 (Invading Precursor Entities) | |
548748 | Harrowing Vedmak | Harrowing Vedmak | Item name for typeID 52211 (Invading Precursor Entities) | |
548749 | Harrowing Kikimora | Harrowing Kikimora | Item name for typeID 52212 (Invading Precursor Entities) | |
548750 | Anchoring Kikimora | Anchoring Kikimora | Item name for typeID 52213 (Invading Precursor Entities) | |
548751 | Renewing Rodiva | Renewing Rodiva | Item name for typeID 52214 (Invading Precursor Entities) | |
548752 | Renewing Leshak | Renewing Leshak | Item name for typeID 52215 (Invading Precursor Entities) | |
548753 | Blinding Leshak | Blinding Leshak | Item name for typeID 52216 (Invading Precursor Entities) | |
548754 | Blinding Kikimora | Blinding Kikimora | Item name for typeID 52217 (Invading Precursor Entities) | |
548755 | Ghosting Drekavac | Ghosting Drekavac | Item name for typeID 52218 (Invading Precursor Entities) | |
548758 | {[numeric]amount} {[numeric]amount -> "Signature", "Signatures"} in system | {[numeric]amount} {[numeric]amount -> "Signature", "Signatures"} in system | UI/Agency/NumberOfSignaturesInSystem | |
548759 | {[numeric]amount} {[numeric]amount -> "Escalation", "Escalations"} in system | {[numeric]amount} {[numeric]amount -> "Escalation", "Escalations"} in system | UI/Agency/NumberOfEscalationsInSystem | |
548760 | Escalations in system: | Escalations in system: | UI/Agency/EscalationsInSystem | |
548761 | Placeholder | Placeholder | Item description for "Invading Kikimora" (typeID 52185) | |
548762 | Placeholder | Placeholder | Item description for "Invading Rodiva" (typeID 52186) | |
548763 | Placeholder | Placeholder | Item description for "Invading Drekavac" (typeID 52187) | |
548765 | Buy command center | Buy command center | UI/Agency/PlanetaryProduction/buyCommandCenter | |
548766 | Resources in {planetName} | Resources in {planetName} | UI/Agency/PlanetaryProduction/resourcesInPlanet | |
548770 | Triglavian invasion completed | Triglavian invasion completed | UI/Invasion/Journal/CompletedAndPaidOut | |
548771 | Triglavian invasion expired | Triglavian invasion expired | UI/Invasion/Journal/CompletedAndNotPaidOut | |
548772 | Disqualified: Trial accounts cannot receive Invasion rewards | Disqualified: Trial accounts cannot receive Invasion rewards | UI/Invasion/Journal/DisqualifiedTrialAccount | |
548773 | Disqualified: {groupName} is not an allowable Invasion ship type | Disqualified: {groupName} is not an allowable Invasion ship type | UI/Invasion/Journal/DisqualifiedInvalidShipGroup2 | |
548774 | Disqualified: Cloaking technology not allowed | Disqualified: Cloaking technology not allowed | UI/Invasion/Journal/DisqualifiedCloaked | |
548775 | Disqualified: You were not in a fleet | Disqualified: You were not in a fleet | UI/Invasion/Journal/DisqualifiedNoFleet | |
548776 | Disqualified: You were not part of the primary contributing fleet | Disqualified: You were not part of the primary contributing fleet | UI/Invasion/Journal/DisqualifiedNotBestFleet | |
548777 | Disqualified: Only top 5 active participants rewarded | Disqualified: Only top 5 active participants rewarded | UI/Invasion/Journal/DisqualifiedNotInTopFive | |
548778 | Disqualified: Capsuleer numbers not within CONCORD-decreed site parameters | Disqualified: Capsuleer numbers not within CONCORD-decreed site parameters | UI/Invasion/Journal/DisqualifiedNotEnoughParticipants | |
548779 | Disqualified: Invasion ended prior to site completion | Disqualified: Invasion ended prior to site completion | UI/Invasion/Journal/DisqualifiedExpired | |
548780 | LPs stored in pool. Number of pilots rewarded: {[numeric]rewardedPlayers} | LPs stored in pool. Number of pilots rewarded: {[numeric]rewardedPlayers} | UI/Invasion/Journal/LoyaltyPointPilotRewardCount | |
548781 | LP pool paid out | LP pool paid out | UI/Invasion/Journal/LoyaltyPointPoolPaidOut | |
548782 | LP pool lost | LP pool lost | UI/Invasion/Journal/LoyaltyPointPoolLost | |
548783 | Structures | Structures | UI/Corporations/Wars/ShipGroups/Structures | |
548784 | No kills found for group | No kills found for group | UI/Corporations/Wars/NoKillsFoundForGroup | |
548785 | Declare War | Declare War | UI/Corporations/Wars/DeclareWarPageTypeAndCorp | |
548786 | Pick War Headquarters | Pick War Headquarters | UI/Corporations/Wars/DeclareWarPagePickHQ | |
548787 | Cost | Cost | UI/Corporations/Wars/DeclareWarPageCost | |
548788 | Summary | Summary | UI/Corporations/Wars/DeclareWarPageSummary | |
548789 | Aggressive | Aggressive | UI/Corporations/Wars/WarTypeAggressive | |
548790 | Mutual | Mutual | UI/Corporations/Wars/WarTypeMutual | |
548792 | No opponent selected | No opponent selected | UI/Corporations/Wars/WarDeclareNoOpponentSelected | |
548793 | Selected Opponent: | Selected Opponent: | UI/Corporations/Wars/WarDeclareSelectedOpponent | |
548794 | {corpAllianceName} does not have a war permit and therefore aggressive war cannot be declared on it | {corpAllianceName} does not have a war permit and therefore aggressive war cannot be declared on it | UI/Corporations/Wars/WarDeclareCorpOrAllianceDoesNotHaveWarPermit | |
548795 | When declaring a war you need to select an existing Upwell structure in high security space to act as your War Headquarters. If this structure is destroyed or unanchored, the war will end after {[numeric]numHours} {[numeric]numHours-> "hour", "hours"} cooldown period. | When declaring a war you need to select an existing Upwell structure in high security space to act as your War Headquarters. If this structure is destroyed or unanchored, the war will end after {[numeric]numHours} {[numeric]numHours-> "hour", "hours"} cooldown period. | UI/Corporations/Wars/WarDeclarePickHqText | |
548796 | No war headquarters selected | No war headquarters selected | UI/Corporations/Wars/WarDeclareNoWarHqSelected | |
548797 | Selected War Headquarters: | Selected War Headquarters: | UI/Corporations/Wars/WarDeclareSelectedWarHq | |
548798 | No potential war headquarters found | No potential war headquarters found | UI/Corporations/Wars/WarDeclareNoPotentialHqFound | |
548799 | No Structure Found with Current Filter | No Structure Found with Current Filter | UI/Corporations/Wars/WarDeclareNoPotentialHqFoundWithFilter | |
548800 | This planet can not be colonized | This planet can not be colonized | UI/Agency/PlanetaryProduction/planetCannotBeColonized | |
548801 | You have a colony on this planet | You have a colony on this planet | UI/Agency/PlanetaryProduction/planetColonizedByMe | |
548803 | War Type | War Type | UI/Corporations/Wars/WarDeclareSummaryWarType | |
548804 | Attacker | Attacker | UI/Corporations/Wars/WarDeclareSummaryAttacker | |
548805 | Defender | Defender | UI/Corporations/Wars/WarDeclareSummaryDefender | |
548806 | Fighting starts | Fighting starts | UI/Corporations/Wars/WarDeclareSummaryStartTime | |
548807 | War Headquarters | War Headquarters | UI/Corporations/Wars/WarDeclareSummaryWarHq | |
548808 | Cost | Cost | UI/Corporations/Wars/WarDeclareSummaryCost | |
548809 | Each week at war will cost you {warCost}.
When this war is formally declared, {warCost} will be withdrawn from your corporation's Master Wallet division to cover the cost of the first week of the war. Additionally, a bill will be sent to the corporation, which is the payment for the 2nd week of the war. If this bill, or any subsequent bills for this war are not paid in time, the war will be declared invalid and will enter {[numeric]numHoursCooldown} {[numeric]numHoursCooldown-> "hour", "hours"} cooldown period. |
Each week at war will cost you <b>{warCost}</b>. When this war is formally declared, {warCost} will be withdrawn from your corporation's Master Wallet division to cover the cost of the first week of the war. Additionally, a bill will be sent to the corporation, which is the payment for the 2nd week of the war. If this bill, or any subsequent bills for this war are not paid in time, the war will be declared invalid and will enter {[numeric]numHoursCooldown} {[numeric]numHoursCooldown-> "hour", "hours"} cooldown period. |
UI/Corporations/Wars/WarDeclareCost | |
548821 | Party A | Party A | UI/Corporations/Wars/WarDeclareSummaryPartyA | |
548822 | Party B | Party B | UI/Corporations/Wars/WarDeclareSummaryPartyB | |
548827 | You currently don't have any active Escalation sites. | You currently don't have any active Escalation sites. | UI/Agency/EscalationsDisabledHint | |
548829 | Declare War | Declare War | UI/Corporations/Wars/DeclareWarFinializeAggressiveDeclaration | |
548830 | Invite to War | Invite to War | UI/Corporations/Wars/DeclareWarFinializeMutualDeclaration | |
548831 | {[numeric]numHoursInSpoolup} {[numeric]numHoursInSpoolup-> "hour", "hours"} after war invite is accepted | {[numeric]numHoursInSpoolup} {[numeric]numHoursInSpoolup-> "hour", "hours"} after war invite is accepted | UI/Corporations/Wars/WarDeclareSummaryMutualWarStartTime | |
548832 | Scout Roaming Spawner | Scout Roaming Spawner | Item name for typeID 52220 (Cloud) | |
548834 | Vanguard Roaming Spawner | Vanguard Roaming Spawner | Item name for typeID 52221 (Cloud) | |
548835 | Assault Roaming Spawner | Assault Roaming Spawner | Item name for typeID 52222 (Cloud) | |
548836 | WW Roaming Spawner | WW Roaming Spawner | Item name for typeID 52223 (Cloud) | |
548838 | Invite expiry time | Invite expiry time | UI/Corporations/Wars/WarDeclareSummaryMutalWarInviteExpiry | |
548839 | Decayed Damage Control Mutaplasmid | Decayed Damage Control Mutaplasmid | Item name for typeID 52224 (Mutaplasmids) | |
548840 | Gravid Damage Control Mutaplasmid | Gravid Damage Control Mutaplasmid | Item name for typeID 52225 (Mutaplasmids) | |
548841 | Unstable Damage Control Mutaplasmid | Unstable Damage Control Mutaplasmid | Item name for typeID 52226 (Mutaplasmids) | |
548842 | Abyssal Damage Control | Abyssal Damage Control | Item name for typeID 52227 (Damage Control) | |
548843 | Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage.
Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time. |
Utilizes a combination of containment field emitters and redundancy systems to mitigate the impact of critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be fit at a given time. |
Item description for "Abyssal Damage Control" (typeID 52227) | |
548844 | Decayed Assault Damage Control Mutaplasmid | Decayed Assault Damage Control Mutaplasmid | Item name for typeID 52228 (Mutaplasmids) | |
548845 | Gravid Assault Damage Control Mutaplasmid | Gravid Assault Damage Control Mutaplasmid | Item name for typeID 52229 (Mutaplasmids) | |
548846 | Unstable Assault Damage Control Mutaplasmid | Unstable Assault Damage Control Mutaplasmid | Item name for typeID 52231 (Mutaplasmids) | |
548847 | Abyssal Assault Damage Control | Abyssal Assault Damage Control | Item name for typeID 52230 (Damage Control) | |
548849 | Planet types | Planet types | UI/Agency/PlanetaryProduction/planetTypes | |
548850 | Immediately | Immediately | UI/Corporations/Wars/WarDeclareSummaryFightingStartsNow | |
548855 | Declaration of War | Declaration of War | UI/Corporations/Wars/WarDeclareWarDeclaration | |
548856 | Storyline Agents | Storyline Agents | UI/Agency/ContentGroups/ContentGroupStorylineAgents | |
548857 | As you do more work for the same agent, he will eventually provide you with important, time sensitive missions with generous rewards and standing gains on completion. | As you do more work for the same agent, he will eventually provide you with important, time sensitive missions with generous rewards and standing gains on completion. | UI/Agency/ContentGroups/Descriptions/StorylineAgents | |
548858 | Already at war | Already at war | UI/Corporations/Wars/WarDeclareAlreadyAtWar | |
548861 | You currently don't have any Storyline Missions assigned to you by agents. | You currently don't have any Storyline Missions assigned to you by agents. | UI/Agency/StorylineAgentsDisabledHint | |
548864 | There are no signs of Pirate Strongholds in nearby solar systems. | There are no signs of Pirate Strongholds in nearby solar systems. | UI/Agency/PirateStrongholdsDisabledHint | |
548865 | Did you enjoy playing EVE Online today? | Did you enjoy playing EVE Online today? | UI/SystemMenu/CSATQuestion | |
548866 | Tangling Damavik | Tangling Damavik | Item name for typeID 52232 (Invading Precursor Entities) | |
548867 | Placeholder | Placeholder | Item description for "Invading Damavik" (typeID 52182) | |
548868 | Placeholder | Placeholder | Item description for "Invading Vedmak" (typeID 52183) | |
548869 | Placeholder | Placeholder | Item description for "Invading Leshak" (typeID 52184) | |
548870 | Tangling Kikimora | Tangling Kikimora | Item name for typeID 52233 (Invading Precursor Entities) | |
548871 | Starving Drekavac | Starving Drekavac | Item name for typeID 52234 (Invading Precursor Entities) | |
548872 | Due to your outstanding work in the field you've been offered the following top priority missions: | Due to your outstanding work in the field you've been offered the following top priority missions: | UI/Agency/StorylineAgentsHeaderText | |
548877 | Zorya's Light Entropic Disintegrator | Zorya's Light Entropic Disintegrator | Item name for typeID 52236 (Precursor Weapon) | |
548878 | Zorya's Light Entropic Disintegrator Blueprint | Zorya's Light Entropic Disintegrator Blueprint | Item name for typeID 52237 (Precursor Weapon Blueprint) | |
548879 | Zorya's Heavy Entropic Disintegrator | Zorya's Heavy Entropic Disintegrator | Item name for typeID 52238 (Precursor Weapon) | |
548880 | Zorya's Heavy Entropic Disintegrator Blueprint | Zorya's Heavy Entropic Disintegrator Blueprint | Item name for typeID 52239 (Precursor Weapon Blueprint) | |
548881 | Zorya's Supratidal Entropic Disintegrator | Zorya's Supratidal Entropic Disintegrator | Item name for typeID 52240 (Precursor Weapon) | |
548882 | Zorya's Supratidal Entropic Disintegrator Blueprint | Zorya's Supratidal Entropic Disintegrator Blueprint | Item name for typeID 52241 (Precursor Weapon Blueprint) | |
548883 | Zorya's Entropic Radiation Sink | Zorya's Entropic Radiation Sink | Item name for typeID 52242 (Entropic Radiation Sink) | |
548884 | Zorya's Entropic Radiation Sink Blueprint | Zorya's Entropic Radiation Sink Blueprint | Item name for typeID 52243 (Entropic Radiation Sink Blueprint) | |
548885 | more info about allies in wars - offering and accepting
PLACEHOLDER |
more info about allies in wars - offering and accepting PLACEHOLDER |
UI/Corporations/Wars/MoreInfoAlly | |
548886 | more info about surrending in war- offering and accepting
PLACEHOLDER |
more info about surrending in war- offering and accepting PLACEHOLDER |
UI/Corporations/Wars/MoreInfoSurrender | |
548887 | Veles Entropic Radiation Sink | Veles Entropic Radiation Sink | Item name for typeID 52244 (Entropic Radiation Sink) | |
548888 | Veles Entropic Radiation Sink Blueprint | Veles Entropic Radiation Sink Blueprint | Item name for typeID 52245 (Entropic Radiation Sink Blueprint) | |
548889 | This star system has been invaded by Triglavian forces. | This star system has been invaded by Triglavian forces. | UI/Invasion/HUD/InvasionSolarSystemHint | |
548890 | Add Bookmark | Add Bookmark | UI/Agency/AddBookmark | |
548891 | Invasion Effects Light | Invasion Effects Light | Item name for typeID 52247 (Effect Beacon) | |
548892 | Invasion Effects Medium | Invasion Effects Medium | Item name for typeID 52248 (Effect Beacon) | |
548893 | Invasion Effects Strong | Invasion Effects Strong | Item name for typeID 52249 (Effect Beacon) | |
548894 | sdfg | sdfg | ||
548899 | Nergal | Nergal | Item name for typeID 52250 (Assault Frigate) | |
548900 | Nergal Blueprint | Nergal Blueprint | Item name for typeID 52251 (Frigate Blueprint) | |
548901 | Ikitursa | Ikitursa | Item name for typeID 52252 (Heavy Assault Cruiser) | |
548902 | Ikitursa Blueprint | Ikitursa Blueprint | Item name for typeID 52253 (Cruiser Blueprint) | |
548903 | Draugur | Draugur | Item name for typeID 52254 (Command Destroyer) | |
548904 | Draugur Blueprint | Draugur Blueprint | Item name for typeID 52255 (Command Destroyer Blueprint) | |
548911 | Project Discovery | Project Discovery | UI/Agency/ContentGroups/ContentGroupProjectDiscovery | |
548912 | Wherever you are in New Eden, you can advance the cause of real world science through the Project Discovery mini-game. Aid scientists' search for real life exoplanets from within EVE, while achieving higher in-game ranks through your efforts and receiving unique rewards. | Wherever you are in New Eden, you can advance the cause of real world science through the Project Discovery mini-game. Aid scientists' search for real life exoplanets from within EVE, while achieving higher in-game ranks through your efforts and receiving unique rewards. | UI/Agency/ContentGroups/Descriptions/ProjectDiscovery | |
548916 | Scouts Reported | <b>Scouts Reported</b> | UI/Invasion/HUD/SubtitleScoutsReported | |
548917 | Conduits Stabilized | <b>Conduits Stabilized</b> | UI/Invasion/HUD/SubtitleOutriftDetected | |
548919 | World Ark Detected | <b>World Ark Detected</b> | UI/Invasion/HUD/SubtitleWorldArkDetected | |
548920 | Forces Withdrawing | <b>Forces Withdrawing</b> | UI/Invasion/HUD/SubtitleRetreat | |
548921 | Triglavian scouts have been spotted. Conduits are forming. | Triglavian scouts have been spotted. Conduits are forming. | UI/Invasion/HUD/ScoutsReportedHint | |
548922 | Triglavian invasion conduits have stabilized. Forces from the Abyss are increasing. | Triglavian invasion conduits have stabilized. Forces from the Abyss are increasing. | UI/Invasion/HUD/OutriftDetectedHint | |
548924 | A mysterious Triglavian vessel has been detected. The Collective's "World Ark" is enormous and could be the largest vessel in New Eden. | A mysterious Triglavian vessel has been detected. The Collective's "World Ark" is enormous and could be the largest vessel in New Eden. | UI/Invasion/HUD/WorldArkDetectedHint | |
548925 | Triglavian presence is decreasing. The World Ark is no longer detected. | Triglavian presence is decreasing. The World Ark is no longer detected. | UI/Invasion/HUD/RetreatHint | |
548940 | Civ Gatling Pulse Laser | Civ Gatling Pulse Laser | ||
548941 | Test Site Gatling Pulse Laser | Test Site Gatling Pulse Laser | Item name for typeID 52264 (Energy Weapon) | |
548942 | Test Site Armor Repair | Test Site Armor Repair | Item name for typeID 52265 (Armor Repair Unit) | |
548943 | Test Site Damage Mod | Test Site Damage Mod | Item name for typeID 52266 (QA Module) | |
548945 | Test Site Maller | Test Site Maller | Item name for typeID 52267 (Cruiser) | |
548946 | Invasion control penalties are {[numeric]influence}% effective. | Invasion control penalties are {[numeric]influence}% effective. | UI/Invasion/HUD/InfluenceBarHint | |
548952 | Complex Rift | Complex Rift | ||
548953 | Simple Rift | Simple Rift | ||
549005 | Greetings Capsuleer, as a new graduate I would like to welcome you to the service of the Amarr Empire.
I am Aura, your designated AI. We are en route to rendezvous with a larger fleet on a mission of high importance. I have no further details beyond that due to the classified nature of the mission. I am currently in control of warp and navigation systems. This will free your attention to take in the surroundings and assess the situation. |
Greetings Capsuleer, as a new graduate I would like to welcome you to the service of the Amarr Empire. I am Aura, your designated AI. We are en route to rendezvous with a larger fleet on a mission of high importance. I have no further details beyond that due to the classified nature of the mission. I am currently in control of warp and navigation systems. This will free your attention to take in the surroundings and assess the situation. |
||
549006 | Probe Scanning is impossible beyond the current solar system or if you're docked. | Probe Scanning is impossible beyond the current solar system or if you're docked. | UI/Agency/ProbeScannerDisabledHint | |
549007 | Invading Precursor Entities | Invading Precursor Entities | Group description for group ID 4028 | |
549008 | Talassonite | Talassonite | Group description for group ID 4029 | |
549009 | Rakovene | Rakovene | Group description for group ID 4030 | |
549010 | Bezdnacine | Bezdnacine | Group description for group ID 4031 | |
549011 | Triglavian Quantum Engineering | Triglavian Quantum Engineering | Item name for typeID 52307 (Science) | |
549012 | Triglavian Encryption Methods | Triglavian Encryption Methods | Item name for typeID 52308 (Science) | |
549013 | Datacore - Triglavian Quantum Engineering | Datacore - Triglavian Quantum Engineering | Item name for typeID 52309 (Datacores) | |
549014 | Radiation Absorption Thruster | Radiation Absorption Thruster | Item name for typeID 52310 (Construction Components) | |
549015 | Singularity Radiation Convertor | Singularity Radiation Convertor | Item name for typeID 52311 (Construction Components) | |
549016 | Zero-Point Field Manipulator | Zero-Point Field Manipulator | Item name for typeID 52312 (Construction Components) | |
549017 | Trinary State Processor | Trinary State Processor | Item name for typeID 52313 (Construction Components) | |
549018 | Lattice Locked Dekaisogen | Lattice Locked Dekaisogen | Item name for typeID 52314 (Construction Components) | |
549019 | Talassonite | Talassonite | Item name for typeID 52306 (Talassonite) | |
549020 | Rakovene | Rakovene | Item name for typeID 52315 (Rakovene) | |
549021 | Bezdnacine | Bezdnacine | Item name for typeID 52316 (Bezdnacine) | |
549022 | Attention all Pilots! My name is Fleet Commander Rafayel Tahron of the 3rd Imperial Navy Escort Wing. We are providing the cruiser escort for the TES Seraph, an Avatar-class Titan. Make sure you stay in formation. Trust me, you don't want to be in its way when it arrives. | Attention all Pilots! My name is Fleet Commander Rafayel Tahron of the 3rd Imperial Navy Escort Wing. We are providing the cruiser escort for the TES Seraph, an Avatar-class Titan. Make sure you stay in formation. Trust me, you don't want to be in its way when it arrives. | ||
549023 | Behold, you are now in the presence of Her Imperial Majesty, Empress Jamyl I. Due to the highly sensitive nature of the mission, the Empress' movements could not be shared in advance.
Do not be distracted by the occasion. The Empress will now make her address to the fleet and the Amarr nation, but I want you all to keep your eyes open. Focus on the surroundings for any potential threats. |
Behold, you are now in the presence of Her Imperial Majesty, Empress Jamyl I. Due to the highly sensitive nature of the mission, the Empress' movements could not be shared in advance. Do not be distracted by the occasion. The Empress will now make her address to the fleet and the Amarr nation, but I want you all to keep your eyes open. Focus on the surroundings for any potential threats. |
||
549024 | Camera drone controls are now available. | Camera drone controls are now available. | ||
549025 | Hold down the left mouse button and move your mouse around to rotate the camera | <b>Hold down</b> the <b>left mouse button</b> and move your mouse around to rotate the camera | ||
549026 | Alert, Pilots! Hostile targets have appeared on the grid! Seekers are approaching! Designated cruisers assume attack formation and move to intercept! Go, go, go! | Alert, Pilots! Hostile targets have appeared on the grid! Seekers are approaching! Designated cruisers assume attack formation and move to intercept! Go, go, go! | ||
549027 | Attack designation confirmed I have set course to intercept Seekers. | Attack designation confirmed I have set course to intercept Seekers. | ||
549028 | I have assigned primaries, stand by. | I have assigned primaries, stand by. | ||
549029 | Primary targets locked. Weapons online. | Primary targets locked. Weapons online. | ||
549030 | Hold your fire, until in range! | Hold your fire, until in range! | ||
549031 | 25km to optimal firing range... | 25km to optimal firing range... | ||
549032 | 20km... | 20km... | ||
549033 | 15km... | 15km... | ||
549034 | Optimal range imminent, maintain targets and... | Optimal range imminent, maintain targets and... | ||
549035 | 10 km | 10 km | ||
549036 | ...Fire! | ...Fire! | ||
549037 | Click once on your weapon module to activate it | Click once on your weapon module to activate it | ||
549038 | Weapons firing. | Weapons firing. | ||
549039 | Stay on your targets. Take them down. | Stay on your targets. Take them down. | ||
549040 | Maintain fire! New primaries assigned. | Maintain fire! New primaries assigned. | ||
549041 | New primary targets acquired, weapons online. | New primary targets acquired, weapons online. | ||
549042 | Seekers mean Drifters, pilots, so take them down. Maintain primaries, maintain alertness and keep up the good work! | Seekers mean Drifters, pilots, so take them down. Maintain primaries, maintain alertness and keep up the good work! | ||
549043 | Alert all cruisers! A HUGE new enemy strike group has warped in, new primaries are Drifter battleships, I repeat, Drifter Battleships! ... Divine Lord! This is a full-scale assault! | Alert all cruisers! A HUGE new enemy strike group has warped in, new primaries are Drifter battleships, I repeat, Drifter Battleships! ... Divine Lord! This is a full-scale assault! | ||
549044 | New designated primary targets acquired. Weapons online. | New designated primary targets acquired. Weapons online. | ||
549045 | They're heading straight for the Empress! All cruisers get to the Seraph, defend your Empress! | They're heading straight for the Empress! All cruisers get to the Seraph, defend your Empress! | ||
549046 | New course set, initiating pursuit. 10km to target. | New course set, initiating pursuit. 10km to target. | ||
549047 | The Seraph is down, I repeat, Seraph is down. The Empress is lost. She's lost... All cruisers stay on target, use the opportunity to repair any damage and stay in the fight. This attack must be avenged, so let's take as many of them with us as possible! Death is no obstacle! | The Seraph is down, I repeat, Seraph is down. The Empress is lost. She's lost... All cruisers stay on target, use the opportunity to repair any damage and stay in the fight. This attack must be avenged, so let's take as many of them with us as possible! Death is no obstacle! | ||
549048 | Repair system now under your control. | Repair system now under your control. | ||
549049 | Click once on your repairer module to activate it | Click once on your repairer module to activate it | ||
549050 | Capsuleer, we are taking heavy damage. | Capsuleer, we are taking heavy damage. | ||
549051 | Maintain primaries and keep your repair systems active, we'll give them everything we've got! | Maintain primaries and keep your repair systems active, we'll give them everything we've got! | ||
549052 | Systems beyond repair. Initiating capsule ejection. | Systems beyond repair. Initiating capsule ejection. | ||
549055 | Temporal flow anomalies spiking. Agility increased. | Temporal flow anomalies spiking. Agility increased. | UI/Invasion/HUD/SystemEffectIncreasedAgilityHint | |
549056 | New Storyline mission available | New Storyline mission available | UI/Neocom/Blink/NewStorylineMissionAvailable | |
549057 | Leviathanic Leshak | Leviathanic Leshak | Item name for typeID 52320 (Invading Precursor Entities) | |
549058 | Remote control disrupted by entropic radiation. Drone damage reduced. | Remote control disrupted by entropic radiation. Drone damage reduced. | UI/Invasion/HUD/SystemEffectDroneDamageReducedHint | |
549059 | Local gravitational instabilities. Drone speed reduced. | Local gravitational instabilities. Drone speed reduced. | UI/Invasion/HUD/SystemEffectDroneSpeedDecreasedHint | |
549060 | Entropic radiation compromising material integrity. Hull resistance reduced. | Entropic radiation compromising material integrity. Hull resistance reduced. | UI/Invasion/HUD/SystemEffectReducedHullHPHint | |
549062 | Asteroids are crumbling due to disruptive entropic radiation. Mining cycle times reduced. | Asteroids are crumbling due to disruptive entropic radiation. Mining cycle times reduced. | UI/Invasion/HUD/SystemEffectReducedMiningCycleTimeHint | |
549068 | To determine the location of the Sleeper Enclave, use your ship's Overview. Your Overview is the best place to see a list of interactable items while in space. | To determine the location of the Sleeper Enclave, use your ship's Overview. Your Overview is the best place to see a list of interactable items while in space. | ||
549069 | Captain, there are Seekers here. Our mission is to eliminate them.
Locate the nearby Seeker in space or in your Overview. Next, right-click on the Seeker and select 'Approach'. |
Captain, there are Seekers here. Our mission is to eliminate them. Locate the nearby Seeker in space or in your Overview. Next, right-click on the Seeker and select 'Approach'. |
||
549070 | Now you should lock the target.
Right-click on the Seeker and select 'Lock Target'. |
Now you should lock the target. Right-click on the Seeker and select 'Lock Target'. |
||
549071 | Destroy the Seeker by clicking the 'Primary Weapon' button on your HUD.
Destroy both Seekers to complete your mission. |
Destroy the Seeker by clicking the 'Primary Weapon' button on your HUD. Destroy both Seekers to complete your mission. |
||
549082 | Triglavian Invasions | Triglavian Invasions | UI/Agency/ContentGroups/ContentGroupTriglavianInvasions | |
549083 | The Triglavian Collective has breached out of Abyssal Deadspace and are confirmed to have invaded New Eden. | The Triglavian Collective has breached out of Abyssal Deadspace and are confirmed to have invaded New Eden. | UI/Agency/ContentGroups/Descriptions/TriglavianInvasions | |
549096 | Planet types filtered out: | Planet types filtered out: | UI/Agency/PlanetaryProduction/planetTypesFilteredOut | |
549097 | {numPlanets} filtered out | {numPlanets} filtered out | UI/Agency/PlanetaryProduction/numPlanetsFilteredOut | |
549098 | This is a ruined Sleeper enclave. It seems someone attacked it. Very strange.
To view items in space, HOLD DOWN the LEFT MOUSE BUTTON and move your mouse around to rotate your camera. |
This is a ruined Sleeper enclave. It seems someone attacked it. Very strange. To view items in space, HOLD DOWN the LEFT MOUSE BUTTON and move your mouse around to rotate your camera. |
||
549099 | Captain, there are seekers here. Our mission is to eliminate them.
Locate and approach the nearest Seeker in space or in your Overview. |
Captain, there are seekers here. Our mission is to eliminate them. Locate and approach the nearest Seeker in space or in your Overview. |
||
549100 | Now you should lock the target.
Right-click on the Seeker and select 'Lock Target'. |
Now you should lock the target. Right-click on the Seeker and select 'Lock Target'. |
||
549101 | It's time to orbit the Seeker and prepare to fire your weapons!
Right-click on the Seeker and select 'Orbit at 500m' to circle it. |
It's time to orbit the Seeker and prepare to fire your weapons! Right-click on the Seeker and select 'Orbit at 500m' to circle it. |
||
549102 | Explore the investigation site | Explore the investigation site | ||
549103 | Rotate your camera to explore the investigation site. | Rotate your camera to explore the investigation site. | ||
549104 | Approach the Seeker | Approach the Seeker | ||
549108 | Locate and Approach the Seeker | Locate and Approach the Seeker | ||
549110 | Lock the seeker | Lock the seeker | ||
549111 | Lock targets on the seeker | Lock targets on the seeker | ||
549112 | Orbit the seeker | Orbit the seeker | ||
549113 | Use your overview to right click and orbit the seeker. | Use your overview to right click and orbit the seeker. | ||
549156 | Invasion Core Environment | Invasion Core Environment | Item name for typeID 52326 (MassiveEnvironments) | |
549157 | Invasion Neighbourhood Environment | Invasion Neighbourhood Environment | Item name for typeID 52327 (MassiveEnvironments) | |
549158 | Invasion Fringe Environment | Invasion Fringe Environment | Item name for typeID 52328 (MassiveEnvironments) | |
549159 | Empress Jamyl's Avatar | Empress Jamyl's Avatar | Item name for typeID 52329 (Hidden Zenith Amarr Capital) | |
549194 | You are are involved in a war. Undocking will make you vulnerable to war targets. Are you sure you want to do this? |
You are are involved in a war. Undocking will make you vulnerable to war targets. Are you sure you want to do this? |
||
549195 | Undock While at War? | Undock While at War? | ||
549209 | Leviathanic Damavik | Leviathanic Damavik | Item name for typeID 52336 (Invading Precursor Entities) | |
549210 | Leviathanic Drekavac | Leviathanic Drekavac | Item name for typeID 52337 (Invading Precursor Entities) | |
549211 | Leviathanic Leshak | Leviathanic Leshak | Item name for typeID 52338 (Invading Precursor Entities) | |
549212 | Only the CEO and directors in the corporation can start wars on behalf of the corporation | Only the CEO and directors in the corporation can start wars on behalf of the corporation | UI/Corporations/Wars/DeclareWarNotAvailableCorp | |
549213 | Only the CEO and directors in the alliance's executor corporation can start wars on behalf of the alliance | Only the CEO and directors in the alliance's executor corporation can start wars on behalf of the alliance | UI/Corporations/Wars/DeclareWarNotAvailableAlliance | |
549214 | Small Rift | Small Rift | Item name for typeID 52343 (Large Collidable Object) | |
549215 | Large Rift | Large Rift | Item name for typeID 52344 (Large Collidable Object) | |
549216 | Under the 'Skills' tab click on a category and pick a skill you wish to train. I would recommend the category 'Spaceship Command' and the skill also called 'Spaceship Command'.
Move your mouse pointer over a skill to reveal more options and information. From here you can add skills to your queue and even purchase new skills. Click on the "Train to Level" button to add a skill to your training queue. |
Under the 'Skills' tab click on a category and pick a skill you wish to train. I would recommend the category 'Spaceship Command' and the skill also called 'Spaceship Command'. Move your mouse pointer over a skill to reveal more options and information. From here you can add skills to your queue and even purchase new skills. Click on the "Train to Level" button to add a skill to your training queue. |
||
549217 | Skills Tab | Skills Tab | ||
549218 | Access your skills here | Access your skills here | ||
549221 | Your skill is now training, I will notify you when the skill training has completed. You can add more skills to the queue the same way, or even buy new skills.
To proceed with the missions open The Agency, select Tutorials and click on Introductions to select and activate the next mission. |
Your skill is now training, I will notify you when the skill training has completed. You can add more skills to the queue the same way, or even buy new skills. To proceed with the missions open The Agency, select Tutorials and click on Introductions to select and activate the next mission. |
||
549223 | Your skill is now training, I will notify you when the skill training has completed.
To proceed with the missions open The Agency, select Tutorials and click on Introductions to select and activate the next mission. |
Your skill is now training, I will notify you when the skill training has completed. To proceed with the missions open The Agency, select Tutorials and click on Introductions to select and activate the next mission. |
||
549229 | This war will end soon and it's too late to offer assistance now. | This war will end soon and it's too late to offer assistance now. | ||
549230 | Reset all filters on this page to their defaults | Reset all filters on this page to their defaults | UI/Agency/resetAllPageFilters | |
549231 | Rift closed. Enjoy your rocks. | Rift closed. Enjoy your rocks. | ||
549232 | Invasions are difficult group content recommended for fleets of capsuleers. | Invasions are difficult group content recommended for fleets of capsuleers. | UI/Agency/GroupContentHints/Invasions | |
549233 | Triglavian Collective forces have broken out of Abyssal Deadspace and are confirmed to have invaded several systems. The citizens of New Eden must join forces to flush them out before it's too late. | Triglavian Collective forces have broken out of Abyssal Deadspace and are confirmed to have invaded several systems. The citizens of New Eden must join forces to flush them out before it's too late. | UI/Agency/TriglavianInvasionsText | |
549234 | Triglavian Invasion in {systemName} | Triglavian Invasion in {systemName} | UI/Agency/TriglavianInvasionIn | |
549235 | To destroy the second seeker you should orbit, lock targets and fire your primary weapon. | To destroy the second seeker you should orbit, lock targets and fire your primary weapon. | ||
549248 | No results based on selected filters | No results based on selected filters | UI/Agency/noResultsBasedOnFilters | |
549257 | Simple Rift | Simple Rift | ||
549276 | Triglavian Invasion | Triglavian Invasion | UI/Invasion/HUD/DistributionName | |
549321 | Invasion-Wide Effects | Invasion-Wide Effects | UI/Invasion/HUD/InvasionWideEffects | |
549322 | Undocking | Undocking | UI/Station/Undocking | |
549332 | Can fit Assault Damage Controls | Can fit <a href=showinfo:47254>Assault Damage Controls</a> | ||
549333 | reduction in Microwarpdrive signature radius penalty | reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty | ||
549334 | reduced Smart Bomb capacitor need | reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need | ||
549335 | bonus to Remote Armor Repairer range | bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range | ||
549336 | reduced Energy Neutralizer capacitor need | reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need | ||
549337 | reduced Remote Armor Repairer capacitor need | reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need | ||
549338 | bonus to Light Entropic Disintegrator damage | bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> damage | ||
549339 | bonus to all armor resistances | bonus to all armor resistances | ||
549340 | bonus to Energy Neutralizer, Smart Bomb, and Remote Armor Repairer power grid requirement | bonus to <a href=showinfo:3423>Energy Neutralizer</a>, <a href=showinfo:3421>Smart Bomb</a>, and <a href=showinfo:16069>Remote Armor Repairer</a> power grid requirement | ||
549341 | bonus to Light Entropic Disintegrator maximum damage multiplier bonus | bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> maximum damage multiplier bonus | ||
549342 | reduced Smart Bomb capacitor need | reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need | ||
549343 | reduced Energy Neutralizer capacitor need | reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need | ||
549344 | reduced Remote Armor Repairer capacitor need | reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need | ||
549345 | bonus to Remote Armor Repairer range | bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range | ||
549346 | Can use one Command Burst module | Can use one <a href=showinfo:3348>Command Burst</a> module | ||
549347 | Can fit Micro Jump Field Generators | Can fit Micro Jump Field Generators | ||
549348 | reduction in Microwarpdrive signature radius penalty | reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty | ||
549349 | reduction in reactivation delay for Defender Launcher | reduction in reactivation delay for <a href=showinfo:3323>Defender Launcher</a> | ||
549350 | reduction in powergrid requirements for Command Bursts | reduction in powergrid requirements for <a href=showinfo:3348>Command Bursts</a> | ||
549351 | bonus to Light Entropic Disintegrator optimal range | bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> optimal range | ||
549352 | bonus to Light Entropic Disintegrator damage | bonus to <a href=showinfo:47870>Light Entropic Disintegrator</a> damage | ||
549353 | bonus to Skirmish Command and Information Command Burst effect strength and duration | bonus to <a href=showinfo:3349>Skirmish Command</a> and <a href=showinfo:20495>Information Command</a> Burst effect strength and duration | ||
549354 | reduction in Micro Jump Field Generator spool up time | reduction in <a href=showinfo:37479>Micro Jump Field Generator</a> spool up time | ||
549355 | Can fit Assault Damage Controls | Can fit <a href=showinfo:47254>Assault Damage Controls</a> | ||
549356 | reduction in Microwarpdrive signature radius penalty | reduction in <a href=showinfo:3454>Microwarpdrive</a> signature radius penalty | ||
549357 | reduced Energy Neutralizer capacitor need | reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need | ||
549358 | reduced Remote Armor Repairer capacitor need | reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need | ||
549359 | reduced Smart Bomb capacitor need | reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need | ||
549360 | bonus to Remote Armor Repairer range | bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range | ||
549361 | bonus to Heavy Entropic Disintegrator damage | bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> damage | ||
549362 | bonus to Heavy Entropic Disintegrator tracking speed | bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> tracking speed | ||
549363 | bonus to Heavy Entropic Disintegrator maximum damage multiplier bonus | bonus to <a href=showinfo:47871>Heavy Entropic Disintegrator</a> maximum damage multiplier bonus | ||
549364 | bonus to Energy Neutralizer, Smart Bomb, and Remote Armor Repairer power grid requirement | bonus to <a href=showinfo:3423>Energy Neutralizer</a>, <a href=showinfo:3421>Smart Bomb</a>, and <a href=showinfo:16069>Remote Armor Repairer</a> power grid requirement | ||
549368 | Veles Light Entropic Disintegrator Blueprint | Veles Light Entropic Disintegrator Blueprint | Item name for typeID 52348 (Precursor Weapon Blueprint) | |
549369 | Veles Heavy Entropic Disintegrator Blueprint | Veles Heavy Entropic Disintegrator Blueprint | Item name for typeID 52349 (Precursor Weapon Blueprint) | |
549370 | Veles Supratidal Entropic Disintegrator Blueprint | Veles Supratidal Entropic Disintegrator Blueprint | Item name for typeID 52350 (Precursor Weapon Blueprint) | |
549372 | An invitation to start a mutual war already exists from {fromOwnerID} to {toOwnerID}. | An invitation to start a mutual war already exists from <b>{fromOwnerID}</b> to <b>{toOwnerID}</b>. | ||
549373 | Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.
One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship. |
Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels. One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship. |
||
549374 | Nergal Singularity Storm SKIN (Permanent) | Nergal Singularity Storm SKIN (Permanent) | Item name for typeID 52351 (Permanent SKIN) | |
549375 | Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.
One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship. |
Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels. One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship. |
Item description for "Nergal Singularity Storm SKIN (Permanent)" (typeID 52351) | |
549376 | Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.
One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship. |
Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels. One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship. |
||
549377 | Draugur Singularity Storm SKIN (Permanent) | Draugur Singularity Storm SKIN (Permanent) | Item name for typeID 52352 (Permanent SKIN) | |
549378 | Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.
One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship. |
Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels. One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship. |
Item description for "Draugur Singularity Storm SKIN (Permanent)" (typeID 52352) | |
549379 | Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.
One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship. |
Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels. One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship. |
||
549380 | Ikitursa Singularity Storm SKIN (Permanent) | Ikitursa Singularity Storm SKIN (Permanent) | Item name for typeID 52353 (Permanent SKIN) | |
549381 | Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels.
One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship. |
Triglavian ships use a nanocoating technology on their external surfaces that is sufficiently similar to that used with the ships of other races to allow adaptation of commercial nanocoatings for use with them. Some configurations of the nanocoatings produce striking effects due to the interaction between the surface coating and the unusual design elements of Triglavian vessels. One of these configurations takes a small amount of the excess radiation from the singularity energy systems of Triglavian ships and produces an electrical discharge on the surface of the ship. While eye-catching and unusual, this effect has a negligible impact on the performance characteristics of the ship. |
Item description for "Ikitursa Singularity Storm SKIN (Permanent)" (typeID 52353) | |
549382 | Confirm undocking in solar system undergoing Triglavian Invasion | Confirm undocking in solar system undergoing Triglavian Invasion | UI/SystemMenu/ResetSettings/ResetSuppressMessageSettings/InvasionWarningUndockConfirmation | |
549383 | ECM TFU Wreck | ECM TFU Wreck | Item name for typeID 52354 (Wreck) | |
549384 | Damp TFU Wreck | Damp TFU Wreck | Item name for typeID 52355 (Wreck) | |
549385 | Web TFU Wreck | Web TFU Wreck | Item name for typeID 52356 (Wreck) | |
549386 | MJFG TFU Wreck | MJFG TFU Wreck | Item name for typeID 52357 (Wreck) | |
549387 | Bomb TFU Wreck | Bomb TFU Wreck | Item name for typeID 52358 (Wreck) | |
549388 | Triglavian Support Structure 1 | Triglavian Support Structure 1 | Item name for typeID 52359 (#System) | |
549389 | Triglavian Support Structure 2 | Triglavian Support Structure 2 | Item name for typeID 52360 (#System) | |
549390 | Ark | Ark | Item name for typeID 52361 (#System) | |
549391 | Triglavian invasion centered on {[location]solarSystemID.name} | Triglavian invasion centered on {[location]solarSystemID.name} | UI/Invasion/ChatChannelName | |
549397 | Triglavian Boundary Geodesic 140k | Triglavian Boundary Geodesic 140k | Item name for typeID 52362 (Non-Interactable Object) | |
549398 | Used to visually establish Triglavian dungeon boundaries. | Used to visually establish Triglavian dungeon boundaries. | Item description for "Triglavian Boundary Geodesic 140k" (typeID 52362) | |
549399 | Particle cloud spiral 01a | Particle cloud spiral 01a | Item name for typeID 52363 (Non-Interactable Object) | |
549400 | ENV_RedFog_01a | ENV_RedFog_01a | Item name for typeID 52364 (Non-Interactable Object) | |
549401 | When enabled, incoming invitations to enter into a mutual war will be automatically blocked. | When enabled, incoming invitations to enter into a mutual war will be automatically blocked. | UI/Corporations/Wars/BlockMutualInvitesHint | |
549402 | Block incoming invites | Block incoming invites | UI/Corporations/Wars/BlockMutualInvites | |
549403 | Are you sure you wish to leave your active ship and board a Corvette? | Are you sure you wish to leave your active ship and board a Corvette? | UI/Station/ConfirmMoveToNewbieShip | |
549404 | Board my Corvette | Board my Corvette | UI/Station/CreateNewbieShipButton | |
549405 | Click to board your complimentary Corvette. | Click to board your complimentary Corvette. | UI/Station/CreateNewbieShipTooltip | |
549406 | You are already in a Corvette. | You are already in a Corvette. | UI/Station/AlreadyInNewbieShip | |
549407 | War | War | UI/Corporations/Wars/LandingPageWarsHeader | |
549408 | War Bills | War Bills | UI/Corporations/Wars/LandingPageWarBillsHeader | |
549409 | Allies | Allies | UI/Corporations/Wars/LandingPageAlliesHeader | |
549410 | Mutual Wars | Mutual Wars | UI/Corporations/Wars/LandingPageMutualWarsHeader | |
549411 | War Eligibility | War Eligibility | UI/Corporations/Wars/LandingPageWarEligibilityHeader | |
549412 | Peace Time | Peace Time | UI/Corporations/Wars/LandingPagePeaceHeader | |
549413 | Wars are a way to fight in HS [placholder] | Wars are a way to fight in HS [placholder] | UI/Corporations/Wars/LandingPageWarsDesc | |
549414 | You need to pay for war![placholder] | You need to pay for war![placholder] | UI/Corporations/Wars/LandingPageWarBillsDesc | |
549415 | As a defender, you can get allies to assist in your war[placholder] | As a defender, you can get allies to assist in your war[placholder] | UI/Corporations/Wars/LandingPageAlliesDesc | |
549416 | Mutual wars can be declared[placholder] | Mutual wars can be declared[placholder] | UI/Corporations/Wars/LandingPageMutualWarsDesc | |
549417 | To be eligible for formal wars, you need to own a structure. To be able to declare a war, you must own a structure in high security.[placholder] | To be eligible for formal wars, you need to own a structure. To be able to declare a war, you must own a structure in high security.[placholder] | UI/Corporations/Wars/LandingPageWarEligibilityDesc | |
549418 | After you lose a war HQ or your war is surrendered, there will be peace time between you and the other party.[placholder] | After you lose a war HQ or your war is surrendered, there will be peace time between you and the other party.[placholder] | UI/Corporations/Wars/LandingPagePeaceDesc | |
549419 | more about wars in general[placholder] | more about wars in general[placholder] | UI/Corporations/Wars/LandingPageWarsTooltip | |
549420 | more about war bills[placholder] | more about war bills[placholder] | UI/Corporations/Wars/LandingPageWarBillsTooltip | |
549421 | more about allies[placholder] | more about allies[placholder] | UI/Corporations/Wars/LandingPageAlliesTooltip | |
549422 | more about mutual wars[placholder] | more about mutual wars[placholder] | UI/Corporations/Wars/LandingPageMutualWarsTooltip | |
549423 | more about war permits/eligibility[placholder] | more about war permits/eligibility[placholder] | UI/Corporations/Wars/LandingPageWarEligibilityTooltip | |
549424 | more about peace time[placholder] | more about peace time[placholder] | UI/Corporations/Wars/LandingPagePeaceTooltip | |
549425 | War Info | War Info | UI/Corporations/Wars/LandingPageTab | |
549426 | {corpOrAllianceLink} is in {[numeric]numActiveWars} {[numeric]numActiveWars-> "active war", "active wars"}, with {[numeric]numPendingWars} {[numeric]numPendingWars-> "pending war", "pending wars"} starting soon. | {corpOrAllianceLink} is in {[numeric]numActiveWars} {[numeric]numActiveWars-> "active war", "active wars"}, with {[numeric]numPendingWars} {[numeric]numPendingWars-> "pending war", "pending wars"} starting soon. | UI/Corporations/Wars/LandingPageWarStatusCurrentAndPendingWars | |
549427 | {corpOrAllianceLink} is in {[numeric]numActiveWars} {[numeric]numActiveWars-> "active war", "active wars"}. | {corpOrAllianceLink} is in {[numeric]numActiveWars} {[numeric]numActiveWars-> "active war", "active wars"}. | UI/Corporations/Wars/LandingPageWarStatusCurrentWars | |
549428 | {corpOrAllianceLink} is not in any active wars right now, but {[numeric]numPendingWars} {[numeric]numPendingWars-> "pending war", "pending wars"} will be starting soon. | {corpOrAllianceLink} is not in any active wars right now, but {[numeric]numPendingWars} {[numeric]numPendingWars-> "pending war", "pending wars"} will be starting soon. | UI/Corporations/Wars/LandingPageWarStatusPendingWars | |
549429 | {corpOrAllianceLink} is not involved in any wars. | {corpOrAllianceLink} is not involved in any wars. | UI/Corporations/Wars/LandingPageWarStatusNoWars | |
549430 | Particle cloud 01a | Particle cloud 01a | Item name for typeID 52365 (Non-Interactable Object) | |
549431 | Something went wrong when attempting to provide you with a new corvette. Please try again later. | Something went wrong when attempting to provide you with a new corvette. Please try again later. | ||
549432 | You cannot perform this action. | You cannot perform this action. | ||
549433 | {toOwnerID} has chosen to automatically block all mutual way invites at this time. | <b>{toOwnerID}</b> has chosen to automatically block all mutual way invites at this time. | ||
549434 | Invite blocked by recipient | Invite blocked by recipient | ||
549435 | You are already in a Corvette. | You are already in a Corvette. | ||
549436 | {[numeric]numBills} {[numeric]numBills-> "unpaid bill", "unpaid bills"}. | {[numeric]numBills} {[numeric]numBills-> "unpaid bill", "unpaid bills"}. | UI/Corporations/Wars/LandingPageWarBillStatusWithBills | |
549437 | No outstanding war bills. | No outstanding war bills. | UI/Corporations/Wars/LandingPageWarBillStatusWithoutBills | |
549438 | {corpOrAllianceLink} has {[numeric]numAllies} {[numeric]numAllies-> "organization", "organizations"} assisting them in war, and is involved in {[numeric]numAllyWars} {[numeric]numAllyWars-> "war", "wars"} as an ally. | {corpOrAllianceLink} has {[numeric]numAllies} {[numeric]numAllies-> "organization", "organizations"} assisting them in war, and is involved in {[numeric]numAllyWars} {[numeric]numAllyWars-> "war", "wars"} as an ally. | UI/Corporations/Wars/LandingPagAllyStatusAllyAndAllied | |
549439 | {corpOrAllianceLink} is involved in {[numeric]numAllyWars} {[numeric]numAllyWars-> "war", "wars"} as an ally. | {corpOrAllianceLink} is involved in {[numeric]numAllyWars} {[numeric]numAllyWars-> "war", "wars"} as an ally. | UI/Corporations/Wars/LandingPagAllyStatusAlly | |
549440 | {corpOrAllianceLink} has {[numeric]numAllies} {[numeric]numAllies-> "organization", "organizations"} assisting them in war. | {corpOrAllianceLink} has {[numeric]numAllies} {[numeric]numAllies-> "organization", "organizations"} assisting them in war. | UI/Corporations/Wars/LandingPagAllyStatusAllied | |
549441 | {corpOrAllianceLink} has no war allies. | {corpOrAllianceLink} has no war allies. | UI/Corporations/Wars/LandingPagAllyStatusNoAllies | |
549442 | {corpOrAllianceLink} is involved in {[numeric]numMutualWars} {[numeric]numMutualWars-> "mutual war", "mutual wars"}. | {corpOrAllianceLink} is involved in {[numeric]numMutualWars} {[numeric]numMutualWars-> "mutual war", "mutual wars"}. | UI/Corporations/Wars/LandingPageMutualWarsExist | |
549443 | {corpOrAllianceLink} is not involved in any mutual war. | {corpOrAllianceLink} is not involved in any mutual war. | UI/Corporations/Wars/LandingPageMutualWarsNoWar | |
549444 | {corpOrAllianceLink} does not have a war permit, and therefore cannot get involved in wars. | {corpOrAllianceLink} does not have a war permit, and therefore cannot get involved in wars. | UI/Corporations/Wars/LandingPageEligibilityStatusNoPermit | |
549447 | {corpOrAllianceLink} has a War Permit and owns {[numeric]numHq} {[numeric]numHq-> "structure", "structures"} that could serve as war headquarters. | {corpOrAllianceLink} has a War Permit and owns {[numeric]numHq} {[numeric]numHq-> "structure", "structures"} that could serve as war headquarters. | UI/Corporations/Wars/LandingPageEligibilityStatusWarPermitAndWarHq | |
549448 | {corpOrAllianceLink} has a War Permit but owns no structures that could server as war headquarters. | {corpOrAllianceLink} has a War Permit but owns no structures that could server as war headquarters. | UI/Corporations/Wars/LandingPageEligibilityStatusWarPermitAndNoHq | |
549449 | To approach the seeker, right-click on the Seeker and select 'Approach'. | To approach the seeker, right-click on the Seeker and select 'Approach'. | ||
549450 | Board my Corvette | Board my Corvette | ||
549451 | Click this button to board your new Corvette. | Click this button to board your new Corvette. | ||
549453 | You cannot send another mutual war invitation as you already have {maxOutgoingInvites} outgoing invites. If you still wish to send this one then you should withdraw one of those invites first. | You cannot send another mutual war invitation as you already have {maxOutgoingInvites} outgoing invites. If you still wish to send this one then you should withdraw one of those invites first. | ||
549454 | Unable to provide corvette | Unable to provide corvette | ||
549481 | Triglavian support structure 3 | Triglavian support structure 3 | Item name for typeID 52390 (#System) | |
549482 | Triglavian Twilight | Triglavian Twilight | ||
549483 | Triglavian Twilight | Triglavian Twilight | ||
549485 | Apocalypse Triglavian Twilight SKIN (Permanent) | Apocalypse Triglavian Twilight SKIN (Permanent) | Item name for typeID 52392 (Permanent SKIN) | |
549486 | Prophecy Triglavian Twilight SKIN (Permanent) | Prophecy Triglavian Twilight SKIN (Permanent) | Item name for typeID 52393 (Permanent SKIN) | |
549487 | Coercer Triglavian Twilight SKIN (Permanent) | Coercer Triglavian Twilight SKIN (Permanent) | Item name for typeID 52394 (Permanent SKIN) | |
549488 | Thorax Triglavian Twilight SKIN (Permanent) | Thorax Triglavian Twilight SKIN (Permanent) | Item name for typeID 52395 (Permanent SKIN) | |
549489 | Megathron Triglavian Twilight SKIN (Permanent) | Megathron Triglavian Twilight SKIN (Permanent) | Item name for typeID 52396 (Permanent SKIN) | |
549490 | Brutix Triglavian Twilight SKIN (Permanent) | Brutix Triglavian Twilight SKIN (Permanent) | Item name for typeID 52397 (Permanent SKIN) | |
549491 | Algos Triglavian Twilight SKIN (Permanent) | Algos Triglavian Twilight SKIN (Permanent) | Item name for typeID 52398 (Permanent SKIN) | |
549492 | Caracal Triglavian Twilight SKIN (Permanent) | Caracal Triglavian Twilight SKIN (Permanent) | Item name for typeID 52399 (Permanent SKIN) | |
549493 | Scorpion Triglavian Twilight SKIN (Permanent) | Scorpion Triglavian Twilight SKIN (Permanent) | Item name for typeID 52400 (Permanent SKIN) | |
549494 | Drake Triglavian Twilight SKIN (Permanent) | Drake Triglavian Twilight SKIN (Permanent) | Item name for typeID 52401 (Permanent SKIN) | |
549495 | Cormorant Triglavian Twilight SKIN (Permanent) | Cormorant Triglavian Twilight SKIN (Permanent) | Item name for typeID 52402 (Permanent SKIN) | |
549496 | Stabber Triglavian Twilight SKIN (Permanent) | Stabber Triglavian Twilight SKIN (Permanent) | Item name for typeID 52403 (Permanent SKIN) | |
549497 | Typhoon Triglavian Twilight SKIN (Permanent) | Typhoon Triglavian Twilight SKIN (Permanent) | Item name for typeID 52404 (Permanent SKIN) | |
549498 | Hurricane Triglavian Twilight SKIN (Permanent) | Hurricane Triglavian Twilight SKIN (Permanent) | Item name for typeID 52405 (Permanent SKIN) | |
549499 | Talwar Triglavian Twilight SKIN (Permanent) | Talwar Triglavian Twilight SKIN (Permanent) | Item name for typeID 52406 (Permanent SKIN) | |
549500 | View outside | View outside | UI/Station/ViewOutside | |
549501 | View inside | View inside | UI/Station/ViewHangar | |
549502 | Move your camera outside the structure to observe the surroundings. | Move your camera outside the structure to observe the surroundings. | UI/Station/ViewOutsideHint | |
549503 | Move your camera inside the structure. | Move your camera inside the structure. | UI/Station/ViewHangarHint | |
549504 | You are in the process of undocking. | You are in the process of undocking. | UI/Station/UndockingInProgressHint | |
549505 | Assume direct control of this structure. | Assume direct control of this structure. | UI/Station/TakeControlHint | |
549506 | You do not have the required permissions to take control of this structure. | You do not have the required permissions to take control of this structure. | UI/Station/MayNotTakeControlHint | |
549513 | {corpAllianceName} is in an alliance | {corpAllianceName} is in an alliance | UI/Corporations/Wars/WarDeclareInAlliance | |
549518 | Your corporation has made an offer to assist in a war. While that offer stands, you cannot apply for alliance membership. ally offers. | Your corporation has made an offer to assist in a war. While that offer stands, you cannot apply for alliance membership. ally offers. | ||
549519 | Ally proposal pending | Ally proposal pending | ||
549520 | This ally offer has been retracted. | This ally offer has been retracted. | ||
549521 | Offer has been retracted | Offer has been retracted | ||
549522 | You cannot offer your assistance in ongoing wars while your corporation has open alliance applications. | You cannot offer your assistance in ongoing wars while your corporation has open alliance applications. | ||
549523 | You have pending alliance applications | You have pending alliance applications | ||
549524 | Unfortunately, {ownerID} is no longer eligible for warfare. In accordance with CONCORD rules of engagement they cannot be allies in your conflict and its offer to assist you has been retracted. | Unfortunately, {ownerID} is no longer eligible for warfare. In accordance with CONCORD rules of engagement they cannot be allies in your conflict and its offer to assist you has been retracted. | ||
549525 | Ally not eligible for war | Ally not eligible for war | ||
549530 | Arbitrator Triglavian Twilight SKIN (Permanent) | Arbitrator Triglavian Twilight SKIN (Permanent) | Item name for typeID 52407 (Permanent SKIN) | |
549532 | <fontsize=20>Citizen Science in EVE</fontsize> The Sisters of EVE are calling for the brightest scientific minds in New Eden to assist in their research projects. Any Capsuleers can lend their spare brainpower to help analyze large data sets, and get paid in return. Each project is a unique mini-game challenge that contributes to real scientific research around the world. There are no requirements or risks for participating. Simply play Project Discovery, earn ISK and exclusive rewards for your time! |
<fontsize=20><b>Citizen Science in EVE</b></fontsize> The Sisters of EVE are calling for the brightest scientific minds in New Eden to assist in their research projects. Any Capsuleers can lend their spare brainpower to help analyze large data sets, and get paid in return. Each project is a unique mini-game challenge that contributes to real scientific research around the world. There are no requirements or risks for participating. Simply play Project Discovery, earn ISK and exclusive rewards for your time! |
UI/Agency/ProjectDiscovery/Description | |
549533 | Current project: | Current project: | UI/Agency/ProjectDiscovery/CurrentProject | |
549534 | Exoplanets | Exoplanets | UI/Agency/ProjectDiscovery/Exoplanets/Exoplanets | |
549535 | Discover orbiting Exoplanets on distant stars using the transit photometry technique. | Discover orbiting Exoplanets on distant stars using the transit photometry technique. | UI/Agency/ProjectDiscovery/Exoplanets/Description | |
549536 | Open Project Discovery | Open Project Discovery | UI/Agency/ProjectDiscovery/OpenProjectDiscovery | |
549539 | This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This large Entropic Disintegrator is only seen in use on Triglavian battleships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this superheavy weapon system, the tidal forces are such that special systems are built into the ship to counteract them. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
Item description for "Zorya's Supratidal Entropic Disintegrator" (typeID 52240) | |
549540 | This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This small Entropic Disintegrator is typically seen in use on Triglavian frigates and destroyers, which are able to handle the relatively minimal radiation and gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
Item description for "Zorya's Light Entropic Disintegrator" (typeID 52236) | |
549541 | This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
This medium-sized Entropic Disintegrator is normally seen in use on Triglavian cruisers or battlecruisers, which are able to handle the increased radiation and serious gravitational tidal forces the weapon generates as a side-effect of its operation. Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires exotic plasma charge ammo types: Baryon, Meson, and Tetryon. |
Item description for "Zorya's Heavy Entropic Disintegrator" (typeID 52238) | |
549542 | Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Item description for "Veles Entropic Radiation Sink" (typeID 52244) | |
549543 | Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential.
Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Entropic Disintegrators generate a considerable amount of radiation when firing and this must be contained in order to avoid a dangerous build up. Bringing online additional Entropic Radiation Sinks allows the weapons to be fired at higher levels of energy and more rapidly, considerably increasing their damage potential. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. |
Item description for "Zorya's Entropic Radiation Sink" (typeID 52242) | |
549728 | Serenity - Battleship Mining | Serenity - Battleship Mining | ||
549729 | Ore Mined | Ore Mined | ||
549731 | Serenity - Battleship Mining | Serenity - Battleship Mining | ||
549732 | Ore Mined | Ore Mined | ||
549733 | Mine 500 units of Azure Plagioclase while piloting a Megathron, Raven, Tempest or Apocalypse. | Mine 500 units of Azure Plagioclase while piloting a Megathron, Raven, Tempest or Apocalypse. | ||
549734 | Serenity - Industrial killing | Serenity - Industrial killing | ||
549735 | NPC Killed | NPC Killed | ||
549736 | Kill NPCs while piloting an Industrial ship. | Kill NPCs while piloting an Industrial ship. | ||
549737 | Serenity - Katia Sae Monument | Serenity - Katia Sae Monument | ||
549738 | Target Observed | Target Observed | ||
549739 | Observe Journey of Katia Sae Memorial. | Observe Journey of Katia Sae Memorial. | ||
549740 | Serenity - Pirate Shipyard | Serenity - Pirate Shipyard | ||
549741 | Shipyard Destroyed | Shipyard Destroyed | ||
549742 | Successfully destroy a Pirate Shipyard. | Successfully destroy a Pirate Shipyard. | ||
549743 | +{[numeric]count} required {[numeric]count -> "skill", "skills"} | +{[numeric]count} required {[numeric]count -> "skill", "skills"} | UI/Skills/AdditionalRequiredSkills | |
549744 | Serenity - Battleship Salvaging | Serenity - Battleship Salvaging | ||
549745 | Wreck Salvaged | Wreck Salvaged | ||
549746 | Successfully salvage 10 Battleship wrecks. | Successfully salvage 10 Battleship wrecks. | ||
549749 | You have unclaimed items in your redemption queue | You have unclaimed items in your redemption queue | UI/Redeem/NewRedeemItemsNotificationDescription |
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