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Comparing Singularity_Previous (Build: 1914752) to Singularity_Next (Build: 1916151)

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New Items (112 Entries)
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<url=showinfo:59738>Amarr Battlestation Ruins</url>
<url=showinfo:59739>Ruins of Fort Kavad</url>
<url=showinfo:59740>Preserved Amarr Defense Post</url>
<url=showinfo:59741>Preserved Amarr Battleship Wreck</url>
<url=showinfo:59742>Preserved Amarr Battleship Wreck</url>
<url=showinfo:59743>Preserved Minmatar Battleship Wreck</url>
<url=showinfo:59744>Preserved Minmatar Battleship Wreck</url>
<url=showinfo:59745>Unidentified Wreckage</url>
<url=showinfo:59746>Battle of Fort Kavad Monument</url>
<url=showinfo:59748>Novice Data Vault</url>
<url=showinfo:59749>Intermediate Data Vault</url>
<url=showinfo:59750>Expert Data Vault</url>
<url=showinfo:59752>Liberation Games Reward Token</url>
<url=showinfo:59753>Mahti Jailbreak Reenactment</url>
<url=showinfo:59754>Escape from Auner Reenactment</url>
<url=showinfo:59755>Serenity July Season Reward Crate</url>
<url=showinfo:59756>Serenity YC123.7 Season Advanced Cerebral Accelerator</url>
<url=showinfo:59757>Serenity YC123.7 Season Pass</url>
<url=showinfo:59792>Evacuation Transport Reenactment Drone</url>
<url=showinfo:59793>Hijacked Transport Reenactment Drone</url>
<url=showinfo:59795>Escape from Auner Hauler Spawner</url>
<url=showinfo:59796>Mahti Prisonbreak Hauler Spawner</url>
<url=showinfo:59808>Slasher Republic Fleet SKIN</url>
<url=showinfo:59809>Wolf Republic Fleet SKIN</url>
<url=showinfo:59810>Thrasher Republic Fleet SKIN</url>
<url=showinfo:59811>Stabber Republic Fleet SKIN</url>
<url=showinfo:59812>Vagabond Republic Fleet SKIN</url>
<url=showinfo:59813>Scimitar Republic Fleet SKIN</url>
<url=showinfo:59814>Cyclone Republic Fleet SKIN</url>
<url=showinfo:59815>Sleipnir Republic Fleet SKIN</url>
<url=showinfo:59816>Tempest Republic Fleet SKIN</url>
<url=showinfo:59817>Panther Republic Fleet SKIN</url>
<url=showinfo:59818>Leopard Republic Fleet SKIN</url>
<url=showinfo:59819>Leopard Nefantar SKIN</url>
<url=showinfo:59820>Reaper Nefantar SKIN</url>
<url=showinfo:59821>Breacher Nefantar SKIN</url>
<url=showinfo:59822>Republic Fleet Firetail Nefantar SKIN</url>
<url=showinfo:59823>Rupture Nefantar SKIN</url>
<url=showinfo:59824>Stabber Fleet Issue Nefantar SKIN</url>
<url=showinfo:59825>Hurricane Fleet Issue Nefantar SKIN</url>
<url=showinfo:59826>Tempest Fleet Issue Nefantar SKIN</url>
<url=showinfo:59827>Leopard Krusual SKIN</url>
<url=showinfo:59828>Reaper Krusual SKIN</url>
<url=showinfo:59829>Breacher Krusual SKIN</url>
<url=showinfo:59830>Republic Fleet Firetail Krusual SKIN</url>
<url=showinfo:59831>Rupture Krusual SKIN</url>
<url=showinfo:59832>Stabber Fleet Issue Krusual SKIN</url>
<url=showinfo:59833>Hurricane Fleet Issue Krusual SKIN</url>
<url=showinfo:59834>Tempest Fleet Issue Krusual SKIN</url>
<url=showinfo:59835>Leopard Sebiestor SKIN</url>
<url=showinfo:59836>Breacher Sebiestor SKIN</url>
<url=showinfo:59837>Republic Fleet Firetail Sebiestor SKIN</url>
<url=showinfo:59838>Rupture Sebiestor SKIN</url>
<url=showinfo:59839>Stabber Fleet Issue Sebiestor SKIN</url>
<url=showinfo:59840>Hurricane Fleet Issue Sebiestor SKIN</url>
<url=showinfo:59841>Tempest Fleet Issue Sebiestor SKIN</url>
<url=showinfo:59842>Reaper Sebiestor SKIN</url>
<url=showinfo:59843>Leopard Thukker Tribe SKIN</url>
<url=showinfo:59844>Reaper Thukker Tribe SKIN</url>
<url=showinfo:59845>Breacher Thukker Tribe SKIN</url>
<url=showinfo:59846>Republic Fleet Firetail Thukker Tribe SKIN</url>
<url=showinfo:59847>Rupture Thukker Tribe SKIN</url>
<url=showinfo:59848>Stabber Fleet Issue Thukker Tribe SKIN</url>
<url=showinfo:59849>Hurricane Fleet Issue Thukker Tribe SKIN</url>
<url=showinfo:59850>Tempest Fleet Issue Thukker Tribe SKIN</url>
<url=showinfo:59851>Reaper Vherokior SKIN</url>
<url=showinfo:59852>Leopard Vherokior SKIN</url>
<url=showinfo:59853>Breacher Vherokior SKIN</url>
<url=showinfo:59854>Republic Fleet Firetail Vherokior SKIN</url>
<url=showinfo:59855>Rupture Vherokior SKIN</url>
<url=showinfo:59856>Stabber Fleet Issue Vherokior SKIN</url>
<url=showinfo:59857>Hurricane Fleet Issue Vherokior SKIN</url>
<url=showinfo:59858>Tempest Fleet Issue Vherokior SKIN</url>
<url=showinfo:59859>Leopard Starkmanir SKIN</url>
<url=showinfo:59860>Reaper Starkmanir SKIN</url>
<url=showinfo:59861>Breacher Starkmanir SKIN</url>
<url=showinfo:59862>Republic Fleet Firetail Starkmanir SKIN</url>
<url=showinfo:59863>Rupture Starkmanir SKIN</url>
<url=showinfo:59864>Stabber Fleet Issue Starkmanir SKIN</url>
<url=showinfo:59865>Hurricane Fleet Issue Starkmanir SKIN</url>
<url=showinfo:59866>Tempest Fleet Issue Starkmanir SKIN</url>
<url=showinfo:59867>Leopard Brutor SKIN</url>
<url=showinfo:59868>Reaper Brutor SKIN</url>
<url=showinfo:59869>Breacher Brutor SKIN</url>
<url=showinfo:59870>Republic Fleet Firetail Brutor SKIN</url>
<url=showinfo:59871>Rupture Brutor SKIN</url>
<url=showinfo:59872>Stabber Fleet Issue Brutor SKIN</url>
<url=showinfo:59873>Hurricane Fleet Issue Brutor SKIN</url>
<url=showinfo:59874>Tempest Fleet Issue Brutor SKIN</url>
<url=showinfo:59875>Leopard Liberation Games SKIN</url>
<url=showinfo:59876>Basic 'Rebel' Cerebral Accelerator</url>
<url=showinfo:59878>Potent 'Rebel' Cerebral Accelerator</url>
<url=showinfo:59879>Extended 'Rebel' Cerebral Accelerator</url>
<url=showinfo:59880>Liberation Games Damage Booster I</url>
<url=showinfo:59881>Liberation Games Damage Booster II</url>
<url=showinfo:59882>Liberation Games Damage Booster III</url>
<url=showinfo:59883>Liberation Games Accuracy Booster II</url>
<url=showinfo:59884>Liberation Games Accuracy Booster III</url>
<url=showinfo:59885>Liberation Games Range Booster I</url>
<url=showinfo:59886>Liberation Games Range Booster II</url>
<url=showinfo:59887>Liberation Games Range Booster III</url>
<url=showinfo:59888>Liberation Games EWar Booster I</url>
<url=showinfo:59889>Liberation Games EWar Booster II</url>
<url=showinfo:59890>Liberation Games EWar Booster III</url>
<url=showinfo:59891>Liberation Games Accuracy Booster I</url>
<url=showinfo:59892>Republic Service Tattoo (Brutor Tribe) Package</url>
<url=showinfo:59893>Republic Service Tattoo (Krusual Tribe) Package</url>
<url=showinfo:59894>Republic Service Tattoo (Nefantar Tribe) Package</url>
<url=showinfo:59895>Republic Service Tattoo (Sebiestor Tribe) Package</url>
<url=showinfo:59896>Republic Service Tattoo (Starkmanir Tribe) Package</url>
<url=showinfo:59897>Republic Service Tattoo (Thukker Tribe) Package</url>
<url=showinfo:59898>Republic Service Tattoo (Vherokior Tribe) Package</url>
Icon TypeID & Name Description Group Attributes
59738 - Amarr Battlestation Ruins Ruins. Large Collidable Object
Click to toggle showing the 13 attributes. descriptionID: 584216
typeID: 59738
graphicID: 3776
Capacity: 0.0
typeNameID: 584215
basePrice: 0.0
Volume: 0.0
radius: 22578.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
59739 - Ruins of Fort Kavad The preserved ruins of Fort Kavad loom over the battlefield where the Minmatar struck the final blow that would secure their territories and allow their fledgling Republic to rise to its full height in relative peace.

Named after an ancient lord of the Ardishapur Family, Fort Kavad sat at the center of the Ortner Redoubt, the last major toehold of the Amarr Empire in Minmatar space at the end of the Great Rebellion. The position guarded the core of the Ammatar Mandate the Amarr had set up as a defensive buffer but more critically was within striking distance of the Minmatar heartlands.

Despite the chaos that the Great Rebellion had sowed across the Empire for several years, many Amarr lords were unwilling to settle for defeat at the hands of their erstwhile slaves. In BYC17, a militant faction at the Imperial Court promoted a plan to use Fort Kavad as a springboard for a counter-offensive that would regain the lost territories. A demoralized and confused Emperor Heideran VII, possibly afflicted by an attack of the Turit Disease he suffered with, allowed the militants to proceed with their plan.

As Amarr forces built up at Fort Kavad, the Minmatar became aware of the plan and knew that an opportunity to strike a decisive blow was at hand. The Battle of the Golgothan Fields had robbed the Amarr of much of their capital ship strength, forcing them to concentrate battleship squadrons at Fort Kavad. Minmatar rebel forces from across their hard-won territories assembled and launched a pre-emptive strike in numbers that would overwhelm the defenses of Fort Kavad and catch the assembling Amarr fleets by surprise.

With Fort Kavad's defenses crippled and entire battleship squadrons destroyed or disabled, the Amarr were in disarray but refused to retreat knowing well the penalty they would face at the hands of their fanatical lords. Many commanders launched suicidal counter-attacks and some broke past the Minmatar assault in an apparent attempt to mount the counter-offensive they had planned. At high cost in ships, including precious battleships, the Minmatar prevailed and wiped out the scattered Amarr taskforce.

The news of the defeat at Fort Kavad roused Emperor Heideran's erratic anger and the militant faction at court suffered accordingly for their fatal underestimation of the Minmatar. Once the Emperor had seen to the security of the Ammatar Mandate, he once again lapsed into seclusion, having ordered no further military adventures on pain of death and the enslavement of all relatives of any lord foolish enough to defy the orders.

For the Minmatar, the Battle of Fort Kavad was a famous victory that eliminated the danger of a counter-offensive by the Amarr Empire. In the relative peace the Minmatar fighters had bought with their blood, the Minmatar Republic was established and its defenses secured. Amarr warlords knew better than to openly defy the Emperor's peace but inevitably the means for militant Amarr and Minmatar to strike at one another was found in the bitter Vindication Wars that would be fought through and against the puppet state of the Ammatar Mandate.
Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 584218
typeID: 59739
graphicID: 3776
Capacity: 0.0
isDynamicType: False
typeNameID: 584217
basePrice: 0.0
Volume: 0.0
radius: 22578.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
59740 - Preserved Amarr Defense Post A disabled Amarr defense post that once served as part of the formidable defenses of Fort Kavad. It has been preserved as a monument to the Minmatar victory over the Amarr. Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 584220
typeID: 59740
graphicID: 2425
Capacity: 10000.0
isDynamicType: False
raceID: 4
typeNameID: 584219
basePrice: 0.0
Volume: 100000000.0
radius: 637.0
published: False
Mass: 100000.0
groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
59741 - Preserved Amarr Battleship Wreck This wrecked Amarr battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad. Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 584222
typeID: 59741
graphicID: 21367
Capacity: 0.0
isDynamicType: False
typeNameID: 584221
basePrice: 0.0
Volume: 0.0
radius: 200.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
59742 - Preserved Amarr Battleship Wreck This wrecked Amarr battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad. Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 584224
typeID: 59742
graphicID: 21365
Capacity: 0.0
isDynamicType: False
typeNameID: 584223
basePrice: 0.0
Volume: 0.0
radius: 200.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
59743 - Preserved Minmatar Battleship Wreck This wrecked Minmatar battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad. Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 584226
typeID: 59743
graphicID: 21373
Capacity: 0.0
isDynamicType: False
typeNameID: 584225
basePrice: 0.0
Volume: 0.0
radius: 200.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
59744 - Preserved Minmatar Battleship Wreck This wrecked Minmatar battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad. Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 584228
typeID: 59744
graphicID: 21372
Capacity: 0.0
isDynamicType: False
typeNameID: 584227
basePrice: 0.0
Volume: 0.0
radius: 200.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
59745 - Unidentified Wreckage This wreckage is part of the debris left over from the Battle of Fort Kavad. It remains largely untouched out of respect for the dead of the Battle of Fort Kavad. Large Collidable Object
Click to toggle showing the 31 attributes. descriptionID: 584230
typeID: 59745
graphicID: 3582
Capacity: 10000.0
isDynamicType: False
typeNameID: 584229
basePrice: 0.0
Volume: 100000000.0
radius: 1000.0
published: False
Mass: 100000.0
groupID: 226
portionSize: 1
Turret Tracking: 0.0
entityFlyRange: 0.0
Shield Capacity: 50000.0
entityEquipmentMin: 5.0
Structure Hitpoints: 50000.0
entityAttackRange: 0.0
armorUniformity: 1.0
structureUniformity: 1.0
Signature Radius: 1000.0
Security Status Kill Amount: 0.0
Optimal Range: 0.0
entityEquipmentMax: 10.0
entityChaseMaxDistance: 0.0
entityLootCountMin: 5.0
entityLootCountMax: 10.0
Armor Hitpoints: 100000.0
Accuracy falloff : 0.0
Shield recharge time: 86400000.0
59746 - Battle of Fort Kavad Monument This monument marks the Battle of Fort Kavad, where the Minmatar people finally drove the invaders from their stars and secured their home worlds.

To the eternal memory of all those who died here for the freedom of the Tribes of Matar.
Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 585033
typeID: 59746
graphicID: 24960
Capacity: 10000.0
isDynamicType: False
typeNameID: 584231
basePrice: 0.0
Volume: 100000000.0
soundID: 20803
radius: 6000.0
published: False
Mass: 100000.0
groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
59748 - Novice Data Vault A novice level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games. Spawn Container
Click to toggle showing the 28 attributes. descriptionID: 584253
typeID: 59748
graphicID: 20298
Capacity: 2700.0
isDynamicType: False
typeNameID: 584252
iconID: 16
basePrice: 0.0
Volume: 27500.0
soundID: 20182
radius: 300.0
published: False
Mass: 10000.0
groupID: 306
portionSize: 1
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
hackable: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
spawnWithoutGuardsToo: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
isHacking: 1.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
entityEquipmentMax: 1.0
tierDifficulty: 2.0
59749 - Intermediate Data Vault An intermediate level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games. Spawn Container
Click to toggle showing the 28 attributes. descriptionID: 584255
typeID: 59749
graphicID: 20298
Capacity: 2700.0
isDynamicType: False
typeNameID: 584254
iconID: 16
basePrice: 0.0
Volume: 27500.0
soundID: 20182
radius: 300.0
published: False
Mass: 10000.0
groupID: 306
portionSize: 1
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
hackable: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
spawnWithoutGuardsToo: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
isHacking: 1.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
entityEquipmentMax: 1.0
tierDifficulty: 3.0
59750 - Expert Data Vault An expert level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games. Spawn Container
Click to toggle showing the 28 attributes. descriptionID: 584258
typeID: 59750
graphicID: 20298
Capacity: 2700.0
isDynamicType: False
typeNameID: 584257
iconID: 16
basePrice: 0.0
Volume: 27500.0
soundID: 20182
radius: 300.0
published: False
Mass: 10000.0
groupID: 306
portionSize: 1
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
hackable: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
spawnWithoutGuardsToo: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
isHacking: 1.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
entityEquipmentMax: 1.0
tierDifficulty: 4.0
59752 - Liberation Games Reward Token This token can be found within some sites related to the Minmatar Liberation Games event and may be sold in many Minmatar stations for an ISK reward. Miscellaneous
Click to toggle showing the 14 attributes. descriptionID: 584293
typeID: 59752
Capacity: 0.0
isDynamicType: False
typeNameID: 584288
iconID: 10831
basePrice: 100000.0
marketGroupID: 754 (Political Paraphernalia)
Volume: 0.01
radius: 1.0
published: True
Mass: 1.0
groupID: 314
portionSize: 1
59753 - Mahti Jailbreak Reenactment This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Mahti Jailbreak of BYC18 which freed many rebels who would go on to be key figures in the fight for freedom.

This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.
Beacon
Click to toggle showing the 13 attributes. descriptionID: 584298
typeID: 59753
graphicID: 1211
Capacity: 0.0
typeNameID: 584294
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
59754 - Escape from Auner Reenactment This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Battle of Auner in BYC19 in which a hidden Minmatar base was discovered and attacked by Imperial forces. The heroic defenders succeeded in holding off the Imperial Navy long enough for the rebels to wipe the base computers and evacuate, preventing the discovery of important upcoming raid targets and the capture of several high-ranking rebel leaders.

This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.
Beacon
Click to toggle showing the 13 attributes. descriptionID: 584299
typeID: 59754
graphicID: 1211
Capacity: 0.0
typeNameID: 584296
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 310
portionSize: 1
Untargetable: 1.0
59755 - Serenity July Season Reward Crate This crate is only designed for and available on Serenity. Miscellaneous
Click to toggle showing the 15 attributes. descriptionID: 584309
typeID: 59755
Capacity: 0.0
isDynamicType: False
typeNameID: 584308
iconID: 24271
basePrice: 0.0
metaGroupID: 1
Volume: 1.0
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
groupID: 314
portionSize: 1
59756 - Serenity YC123.7 Season Advanced Cerebral Accelerator This Cerebral Accelerator is only designed for and available on Serenity.

Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the <a href=showinfo:3405>Biology</a> skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/8/10.
Booster
Click to toggle showing the 25 attributes. descriptionID: 584313
typeID: 59756
Capacity: 0.0
isDynamicType: False
typeNameID: 584312
iconID: 10144
basePrice: 32768.0
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 303
portionSize: 1
Non-Destructible: 1.0
Primary Skill required: 3402.0
Booster Duration: 86400000.0
Charisma Modifier: 5.0
Intelligence Modifier: 5.0
Memory Modifier: 5.0
Perception Modifier: 5.0
Willpower Modifier: 5.0
requiredSkill1Level: 1.0
Expiry Date: 18849.125
Follows Jump Clones: 1.0
Booster Slot: 181.0
59757 - Serenity YC123.7 Season Pass This Cerebral Accelerator is only designed for and available on Serenity. Booster
Click to toggle showing the 25 attributes. descriptionID: 584315
typeID: 59757
Capacity: 0.0
isDynamicType: False
typeNameID: 584314
iconID: 10144
basePrice: 32768.0
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 303
portionSize: 1
Non-Destructible: 1.0
Primary Skill required: 3402.0
Booster Duration: 1728000000.0
Charisma Modifier: 1.0
Intelligence Modifier: 1.0
Memory Modifier: 1.0
Perception Modifier: 1.0
Willpower Modifier: 1.0
requiredSkill1Level: 1.0
Expiry Date: 18836.125
Follows Jump Clones: 1.0
Booster Slot: 182.0
59792 - Evacuation Transport Reenactment Drone This advanced training drone has been modified to mimic the flight profile of a Minmatar transport from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Wreathe for the benefit of nearby camera drones. Irregular Industrial
Click to toggle showing the 36 attributes. descriptionID: 584378
typeID: 59792
graphicID: 310
Capacity: 2900.0
isDynamicType: False
typeNameID: 584377
basePrice: 0.0
Volume: 0.0
radius: 205.0
published: False
Mass: 10000000.0
groupID: 1895
portionSize: 1
Shield Capacity: 20000.0
Structure Hitpoints: 40000.0
Armor EM Damage Resistance: 0.2
Armor Explosive Damage Resistance: 0.2
Armor Kinetic Damage Resistance: 0.2
Armor Thermal Damage Resistance: 0.2
Shield EM Damage Resistance: 0.2
Shield Explosive Damage Resistance: 0.2
Shield Kinetic Damage Resistance: 0.2
Shield Thermal Damage Resistance: 0.2
Maximum Velocity: 140.0
Signature Radius: 155.0
entityFactionLoss: 0.0
Scan Resolution: 95.0
Armor Hitpoints: 10000.0
Maximum Locked Targets: 2.0
Capacitor Recharge time: 207500.0
Maximum Targeting Range: 35000.0
Ladar Sensor Strength: 7.0
propulsionGraphicID: 397.0
Shield recharge time: 1000000.0
Capacitor Capacity: 350.0
gfxBoosterID: 397.0
59793 - Hijacked Transport Reenactment Drone This advanced training drone has been modified to mimic the flight profile of a hijacked Imperial transport from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a prison transport for the benefit of nearby camera drones. Irregular Industrial
Click to toggle showing the 36 attributes. descriptionID: 584389
typeID: 59793
graphicID: 2715
Capacity: 2100.0
isDynamicType: False
typeNameID: 584388
basePrice: 0.0
Volume: 0.0
radius: 220.0
published: False
Mass: 11000000.0
groupID: 1895
portionSize: 1
Shield Capacity: 10000.0
Structure Hitpoints: 40000.0
Armor EM Damage Resistance: 0.2
Armor Explosive Damage Resistance: 0.2
Armor Kinetic Damage Resistance: 0.2
Armor Thermal Damage Resistance: 0.2
Shield EM Damage Resistance: 0.2
Shield Explosive Damage Resistance: 0.2
Shield Kinetic Damage Resistance: 0.2
Shield Thermal Damage Resistance: 0.2
Maximum Velocity: 125.0
Signature Radius: 155.0
entityFactionLoss: 0.0
Scan Resolution: 95.0
Armor Hitpoints: 20000.0
Maximum Locked Targets: 2.0
Capacitor Recharge time: 207500.0
Maximum Targeting Range: 35000.0
RADAR Sensor Strength: 7.0
propulsionGraphicID: 395.0
Shield recharge time: 1000000.0
Capacitor Capacity: 350.0
gfxBoosterID: 395.0
59795 - Escape from Auner Hauler Spawner No Description Cloud
Click to toggle showing the 12 attributes. typeID: 59795
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 584422
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
59796 - Mahti Prisonbreak Hauler Spawner No Description Cloud
Click to toggle showing the 12 attributes. typeID: 59796
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 584423
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
59808 - Slasher Republic Fleet SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59808
Capacity: 0.0
raceID: 2
typeNameID: 584648
basePrice: 0.0
marketGroupID: 2005 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Slasher Republic Fleet
skin_skinMaterialID: 2626
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10421
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [585]
skin_licenseTypeID: 59808
Extra Skin Attributes:
Applies to: Slasher
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59809 - Wolf Republic Fleet SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59809
Capacity: 0.0
raceID: 2
typeNameID: 584649
basePrice: 0.0
marketGroupID: 2050 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Wolf Republic Fleet
skin_skinMaterialID: 2626
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10422
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11371]
skin_licenseTypeID: 59809
Extra Skin Attributes:
Applies to: Wolf
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59810 - Thrasher Republic Fleet SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59810
Capacity: 0.0
raceID: 2
typeNameID: 584650
basePrice: 0.0
marketGroupID: 1997 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Thrasher Republic Fleet
skin_skinMaterialID: 2626
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10423
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16242]
skin_licenseTypeID: 59810
Extra Skin Attributes:
Applies to: Thrasher
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59811 - Stabber Republic Fleet SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59811
Capacity: 0.0
raceID: 2
typeNameID: 584651
basePrice: 0.0
marketGroupID: 1993 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Stabber Republic Fleet
skin_skinMaterialID: 2626
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10424
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [622]
skin_licenseTypeID: 59811
Extra Skin Attributes:
Applies to: Stabber
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59812 - Vagabond Republic Fleet SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59812
Capacity: 0.0
raceID: 2
typeNameID: 584652
basePrice: 0.0
marketGroupID: 2072 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Vagabond Republic Fleet
skin_skinMaterialID: 2626
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10425
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11999]
skin_licenseTypeID: 59812
Extra Skin Attributes:
Applies to: Vagabond
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59813 - Scimitar Republic Fleet SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59813
Capacity: 0.0
raceID: 2
typeNameID: 584653
basePrice: 0.0
marketGroupID: 2080 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Scimitar Republic Fleet
skin_skinMaterialID: 2626
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10426
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11978]
skin_licenseTypeID: 59813
Extra Skin Attributes:
Applies to: Scimitar
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59814 - Cyclone Republic Fleet SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59814
Capacity: 0.0
raceID: 2
typeNameID: 584654
basePrice: 0.0
marketGroupID: 1959 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Cyclone Republic Fleet
skin_skinMaterialID: 2626
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10427
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16231]
skin_licenseTypeID: 59814
Extra Skin Attributes:
Applies to: Cyclone
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59815 - Sleipnir Republic Fleet SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59815
Capacity: 0.0
raceID: 2
typeNameID: 584655
basePrice: 0.0
marketGroupID: 2107 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Sleipnir Republic Fleet
skin_skinMaterialID: 2626
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10428
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22444]
skin_licenseTypeID: 59815
Extra Skin Attributes:
Applies to: Sleipnir
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59816 - Tempest Republic Fleet SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59816
Capacity: 0.0
raceID: 2
typeNameID: 584656
basePrice: 0.0
marketGroupID: 1967 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Tempest Republic Fleet
skin_skinMaterialID: 2626
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10429
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [639]
skin_licenseTypeID: 59816
Extra Skin Attributes:
Applies to: Tempest
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59817 - Panther Republic Fleet SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59817
Capacity: 0.0
raceID: 2
typeNameID: 584657
basePrice: 0.0
marketGroupID: 2113 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Panther Republic Fleet
skin_skinMaterialID: 2626
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10430
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22440]
skin_licenseTypeID: 59817
Extra Skin Attributes:
Applies to: Panther
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59818 - Leopard Republic Fleet SKIN No Description Permanent SKIN
Click to toggle showing the 21 attributes. typeID: 59818
Capacity: 0.0
raceID: 2
typeNameID: 584658
published: True
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Leopard Republic Fleet
skin_skinMaterialID: 2626
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10431
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33513]
skin_licenseTypeID: 59818
Extra Skin Attributes:
Applies to: Leopard
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59819 - Leopard Nefantar SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59819
Capacity: 0.0
raceID: 2
typeNameID: 584663
published: True
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Leopard Nefantar
skin_skinMaterialID: 21
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10432
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33513]
skin_licenseTypeID: 59819
Extra Skin Attributes:
Applies to: Leopard
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59820 - Reaper Nefantar SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. typeID: 59820
Capacity: 0.0
raceID: 2
typeNameID: 584664
basePrice: 0.0
marketGroupID: 2355 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Reaper Nefantar
skin_skinMaterialID: 21
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10433
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [588]
skin_licenseTypeID: 59820
Extra Skin Attributes:
Applies to: Reaper
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59821 - Breacher Nefantar SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. typeID: 59821
Capacity: 0.0
raceID: 2
typeNameID: 584665
basePrice: 0.0
marketGroupID: 2005 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Breacher Nefantar
skin_skinMaterialID: 21
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10434
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [598]
skin_licenseTypeID: 59821
Extra Skin Attributes:
Applies to: Breacher
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59822 - Republic Fleet Firetail Nefantar SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. typeID: 59822
Capacity: 0.0
raceID: 2
typeNameID: 584666
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Republic Fleet Firetail Nefantar
skin_skinMaterialID: 21
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10435
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17812]
skin_licenseTypeID: 59822
Extra Skin Attributes:
Applies to: Republic Fleet Firetail
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59823 - Rupture Nefantar SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. typeID: 59823
Capacity: 0.0
raceID: 2
typeNameID: 584667
basePrice: 0.0
marketGroupID: 1993 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rupture Nefantar
skin_skinMaterialID: 21
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10436
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [629]
skin_licenseTypeID: 59823
Extra Skin Attributes:
Applies to: Rupture
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59824 - Stabber Fleet Issue Nefantar SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. typeID: 59824
Capacity: 0.0
raceID: 2
typeNameID: 584668
basePrice: 0.0
marketGroupID: 2063 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Stabber Fleet Issue Nefantar
skin_skinMaterialID: 21
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10437
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17713]
skin_licenseTypeID: 59824
Extra Skin Attributes:
Applies to: Stabber Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59825 - Hurricane Fleet Issue Nefantar SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. typeID: 59825
Capacity: 0.0
raceID: 2
typeNameID: 584669
basePrice: 0.0
marketGroupID: 2103 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Hurricane Fleet Issue Nefantar
skin_skinMaterialID: 21
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10438
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33157]
skin_licenseTypeID: 59825
Extra Skin Attributes:
Applies to: Hurricane Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59826 - Tempest Fleet Issue Nefantar SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. typeID: 59826
Capacity: 0.0
raceID: 2
typeNameID: 584670
basePrice: 0.0
marketGroupID: 2108 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Tempest Fleet Issue Nefantar
skin_skinMaterialID: 21
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10439
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17732]
skin_licenseTypeID: 59826
Extra Skin Attributes:
Applies to: Tempest Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59827 - Leopard Krusual SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59827
Capacity: 0.0
raceID: 2
typeNameID: 584674
published: True
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Leopard Krusual
skin_skinMaterialID: 22
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10440
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33513]
skin_licenseTypeID: 59827
Extra Skin Attributes:
Applies to: Leopard
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59828 - Reaper Krusual SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. typeID: 59828
Capacity: 0.0
raceID: 2
typeNameID: 584675
basePrice: 0.0
marketGroupID: 2355 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Reaper Krusual
skin_skinMaterialID: 22
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10441
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [588]
skin_licenseTypeID: 59828
Extra Skin Attributes:
Applies to: Reaper
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59829 - Breacher Krusual SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. typeID: 59829
Capacity: 0.0
raceID: 2
typeNameID: 584676
basePrice: 0.0
marketGroupID: 2005 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Breacher Krusual
skin_skinMaterialID: 22
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10442
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [598]
skin_licenseTypeID: 59829
Extra Skin Attributes:
Applies to: Breacher
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59830 - Republic Fleet Firetail Krusual SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. typeID: 59830
Capacity: 0.0
raceID: 2
typeNameID: 584677
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Republic Fleet Firetail Krusual
skin_skinMaterialID: 22
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10443
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17812]
skin_licenseTypeID: 59830
Extra Skin Attributes:
Applies to: Republic Fleet Firetail
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59831 - Rupture Krusual SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. typeID: 59831
Capacity: 0.0
raceID: 2
typeNameID: 584678
basePrice: 0.0
marketGroupID: 1993 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rupture Krusual
skin_skinMaterialID: 22
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10444
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [629]
skin_licenseTypeID: 59831
Extra Skin Attributes:
Applies to: Rupture
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59832 - Stabber Fleet Issue Krusual SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. typeID: 59832
Capacity: 0.0
raceID: 2
typeNameID: 584679
basePrice: 0.0
marketGroupID: 2063 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Stabber Fleet Issue Krusual
skin_skinMaterialID: 22
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10445
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17713]
skin_licenseTypeID: 59832
Extra Skin Attributes:
Applies to: Stabber Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59833 - Hurricane Fleet Issue Krusual SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. typeID: 59833
Capacity: 0.0
raceID: 2
typeNameID: 584680
basePrice: 0.0
marketGroupID: 2103 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Hurricane Fleet Issue Krusual
skin_skinMaterialID: 22
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10446
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33157]
skin_licenseTypeID: 59833
Extra Skin Attributes:
Applies to: Hurricane Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59834 - Tempest Fleet Issue Krusual SKIN No Description Permanent SKIN
Click to toggle showing the 23 attributes. typeID: 59834
Capacity: 0.0
raceID: 2
typeNameID: 584681
basePrice: 0.0
marketGroupID: 2108 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Tempest Fleet Issue Krusual
skin_skinMaterialID: 22
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 10447
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17732]
skin_licenseTypeID: 59834
Extra Skin Attributes:
Applies to: Tempest Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59835 - Leopard Sebiestor SKIN No Description Permanent SKIN
Click to toggle showing the 21 attributes. typeID: 59835
Capacity: 0.0
raceID: 2
typeNameID: 584694
published: True
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Leopard Sebiestor
skin_skinMaterialID: 23
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10448
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33513]
skin_licenseTypeID: 59835
Extra Skin Attributes:
Applies to: Leopard
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59836 - Breacher Sebiestor SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59836
Capacity: 0.0
raceID: 2
typeNameID: 584695
basePrice: 0.0
marketGroupID: 2005 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Breacher Sebiestor
skin_skinMaterialID: 23
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10449
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [598]
skin_licenseTypeID: 59836
Extra Skin Attributes:
Applies to: Breacher
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59837 - Republic Fleet Firetail Sebiestor SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59837
Capacity: 0.0
raceID: 2
typeNameID: 584696
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Republic Fleet Firetail Sebiestor
skin_skinMaterialID: 23
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10450
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17812]
skin_licenseTypeID: 59837
Extra Skin Attributes:
Applies to: Republic Fleet Firetail
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59838 - Rupture Sebiestor SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59838
Capacity: 0.0
raceID: 2
typeNameID: 584697
basePrice: 0.0
marketGroupID: 1993 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rupture Sebiestor
skin_skinMaterialID: 23
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10451
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [629]
skin_licenseTypeID: 59838
Extra Skin Attributes:
Applies to: Rupture
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59839 - Stabber Fleet Issue Sebiestor SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59839
Capacity: 0.0
raceID: 2
typeNameID: 584698
basePrice: 0.0
marketGroupID: 2063 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Stabber Fleet Issue Sebiestor
skin_skinMaterialID: 23
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10452
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17713]
skin_licenseTypeID: 59839
Extra Skin Attributes:
Applies to: Stabber Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59840 - Hurricane Fleet Issue Sebiestor SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59840
Capacity: 0.0
raceID: 2
typeNameID: 584699
basePrice: 0.0
marketGroupID: 2103 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Hurricane Fleet Issue Sebiestor
skin_skinMaterialID: 23
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10453
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33157]
skin_licenseTypeID: 59840
Extra Skin Attributes:
Applies to: Hurricane Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59841 - Tempest Fleet Issue Sebiestor SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59841
Capacity: 0.0
raceID: 2
typeNameID: 584700
basePrice: 0.0
marketGroupID: 2108 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Tempest Fleet Issue Sebiestor
skin_skinMaterialID: 23
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10454
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17732]
skin_licenseTypeID: 59841
Extra Skin Attributes:
Applies to: Tempest Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59842 - Reaper Sebiestor SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59842
Capacity: 0.0
raceID: 2
typeNameID: 584701
basePrice: 0.0
marketGroupID: 2355 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Reaper Sebiestor
skin_skinMaterialID: 23
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10455
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [588]
skin_licenseTypeID: 59842
Extra Skin Attributes:
Applies to: Reaper
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59843 - Leopard Thukker Tribe SKIN No Description Permanent SKIN
Click to toggle showing the 21 attributes. typeID: 59843
Capacity: 0.0
raceID: 2
typeNameID: 584705
published: True
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Leopard Thukker Tribe
skin_skinMaterialID: 24
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10456
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33513]
skin_licenseTypeID: 59843
Extra Skin Attributes:
Applies to: Leopard
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59844 - Reaper Thukker Tribe SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59844
Capacity: 0.0
raceID: 2
typeNameID: 584706
basePrice: 0.0
marketGroupID: 2355 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Reaper Thukker Tribe
skin_skinMaterialID: 24
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10457
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [588]
skin_licenseTypeID: 59844
Extra Skin Attributes:
Applies to: Reaper
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59845 - Breacher Thukker Tribe SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59845
Capacity: 0.0
raceID: 2
typeNameID: 584707
basePrice: 0.0
marketGroupID: 2005 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Breacher Thukker Tribe
skin_skinMaterialID: 24
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10458
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [598]
skin_licenseTypeID: 59845
Extra Skin Attributes:
Applies to: Breacher
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59846 - Republic Fleet Firetail Thukker Tribe SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59846
Capacity: 0.0
raceID: 2
typeNameID: 584708
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Republic Fleet Firetail Thukker Tribe
skin_skinMaterialID: 24
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10459
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17812]
skin_licenseTypeID: 59846
Extra Skin Attributes:
Applies to: Republic Fleet Firetail
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59847 - Rupture Thukker Tribe SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59847
Capacity: 0.0
raceID: 2
typeNameID: 584709
basePrice: 0.0
marketGroupID: 1993 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rupture Thukker Tribe
skin_skinMaterialID: 24
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10460
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [629]
skin_licenseTypeID: 59847
Extra Skin Attributes:
Applies to: Rupture
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59848 - Stabber Fleet Issue Thukker Tribe SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59848
Capacity: 0.0
raceID: 2
typeNameID: 584710
basePrice: 0.0
marketGroupID: 2063 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Stabber Fleet Issue Thukker Tribe
skin_skinMaterialID: 24
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10461
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17713]
skin_licenseTypeID: 59848
Extra Skin Attributes:
Applies to: Stabber Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59849 - Hurricane Fleet Issue Thukker Tribe SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59849
Capacity: 0.0
raceID: 2
typeNameID: 584712
basePrice: 0.0
marketGroupID: 2103 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Hurricane Fleet Issue Thukker Tribe
skin_skinMaterialID: 24
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10462
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33157]
skin_licenseTypeID: 59849
Extra Skin Attributes:
Applies to: Hurricane Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59850 - Tempest Fleet Issue Thukker Tribe SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59850
Capacity: 0.0
raceID: 2
typeNameID: 584715
basePrice: 0.0
marketGroupID: 2108 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Tempest Fleet Issue Thukker Tribe
skin_skinMaterialID: 24
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10463
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17732]
skin_licenseTypeID: 59850
Extra Skin Attributes:
Applies to: Tempest Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59851 - Reaper Vherokior SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59851
Capacity: 0.0
raceID: 2
typeNameID: 584725
basePrice: 0.0
marketGroupID: 2355 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Reaper Vherokior
skin_skinMaterialID: 30
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10464
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [588]
skin_licenseTypeID: 59851
Extra Skin Attributes:
Applies to: Reaper
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59852 - Leopard Vherokior SKIN No Description Permanent SKIN
Click to toggle showing the 21 attributes. typeID: 59852
Capacity: 0.0
raceID: 2
typeNameID: 584726
published: True
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Leopard Vherokior
skin_skinMaterialID: 30
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10465
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33513]
skin_licenseTypeID: 59852
Extra Skin Attributes:
Applies to: Leopard
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59853 - Breacher Vherokior SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59853
Capacity: 0.0
raceID: 2
typeNameID: 584727
basePrice: 0.0
marketGroupID: 2005 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Breacher Vherokior
skin_skinMaterialID: 30
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10466
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [598]
skin_licenseTypeID: 59853
Extra Skin Attributes:
Applies to: Breacher
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59854 - Republic Fleet Firetail Vherokior SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59854
Capacity: 0.0
raceID: 2
typeNameID: 584728
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Republic Fleet Firetail Vherokior
skin_skinMaterialID: 30
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10467
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17812]
skin_licenseTypeID: 59854
Extra Skin Attributes:
Applies to: Republic Fleet Firetail
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59855 - Rupture Vherokior SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59855
Capacity: 0.0
raceID: 2
typeNameID: 584729
basePrice: 0.0
marketGroupID: 1993 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rupture Vherokior
skin_skinMaterialID: 30
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10468
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [629]
skin_licenseTypeID: 59855
Extra Skin Attributes:
Applies to: Rupture
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59856 - Stabber Fleet Issue Vherokior SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59856
Capacity: 0.0
raceID: 2
typeNameID: 584730
basePrice: 0.0
marketGroupID: 2063 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Stabber Fleet Issue Vherokior
skin_skinMaterialID: 30
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10469
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17713]
skin_licenseTypeID: 59856
Extra Skin Attributes:
Applies to: Stabber Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59857 - Hurricane Fleet Issue Vherokior SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59857
Capacity: 0.0
raceID: 2
typeNameID: 584731
basePrice: 0.0
marketGroupID: 2103 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Hurricane Fleet Issue Vherokior
skin_skinMaterialID: 30
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10470
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33157]
skin_licenseTypeID: 59857
Extra Skin Attributes:
Applies to: Hurricane Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59858 - Tempest Fleet Issue Vherokior SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59858
Capacity: 0.0
raceID: 2
typeNameID: 584732
basePrice: 0.0
marketGroupID: 2108 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Tempest Fleet Issue Vherokior
skin_skinMaterialID: 30
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10471
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17732]
skin_licenseTypeID: 59858
Extra Skin Attributes:
Applies to: Tempest Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59859 - Leopard Starkmanir SKIN No Description Permanent SKIN
Click to toggle showing the 21 attributes. typeID: 59859
Capacity: 0.0
raceID: 2
typeNameID: 584737
published: True
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Leopard Starkmanir
skin_skinMaterialID: 2650
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10472
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33513]
skin_licenseTypeID: 59859
Extra Skin Attributes:
Applies to: Leopard
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59860 - Reaper Starkmanir SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59860
Capacity: 0.0
raceID: 2
typeNameID: 584738
basePrice: 0.0
marketGroupID: 2355 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Reaper Starkmanir
skin_skinMaterialID: 2650
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10473
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [588]
skin_licenseTypeID: 59860
Extra Skin Attributes:
Applies to: Reaper
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59861 - Breacher Starkmanir SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59861
Capacity: 0.0
raceID: 2
typeNameID: 584739
basePrice: 0.0
marketGroupID: 2005 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Breacher Starkmanir
skin_skinMaterialID: 2650
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10474
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [598]
skin_licenseTypeID: 59861
Extra Skin Attributes:
Applies to: Breacher
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59862 - Republic Fleet Firetail Starkmanir SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59862
Capacity: 0.0
raceID: 2
typeNameID: 584740
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Republic Fleet Firetail Starkmanir
skin_skinMaterialID: 2650
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10475
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17812]
skin_licenseTypeID: 59862
Extra Skin Attributes:
Applies to: Republic Fleet Firetail
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59863 - Rupture Starkmanir SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59863
Capacity: 0.0
raceID: 2
typeNameID: 584741
basePrice: 0.0
marketGroupID: 1993 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rupture Starkmanir
skin_skinMaterialID: 2650
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10476
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [629]
skin_licenseTypeID: 59863
Extra Skin Attributes:
Applies to: Rupture
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59864 - Stabber Fleet Issue Starkmanir SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59864
Capacity: 0.0
raceID: 2
typeNameID: 584742
basePrice: 0.0
marketGroupID: 2063 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Stabber Fleet Issue Starkmanir
skin_skinMaterialID: 2650
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10477
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17713]
skin_licenseTypeID: 59864
Extra Skin Attributes:
Applies to: Stabber Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59865 - Hurricane Fleet Issue Starkmanir SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59865
Capacity: 0.0
raceID: 2
typeNameID: 584743
basePrice: 0.0
marketGroupID: 2103 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Hurricane Fleet Issue Starkmanir
skin_skinMaterialID: 2650
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10478
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33157]
skin_licenseTypeID: 59865
Extra Skin Attributes:
Applies to: Hurricane Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59866 - Tempest Fleet Issue Starkmanir SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59866
Capacity: 0.0
raceID: 2
typeNameID: 584744
basePrice: 0.0
marketGroupID: 2108 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Tempest Fleet Issue Starkmanir
skin_skinMaterialID: 2650
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10479
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17732]
skin_licenseTypeID: 59866
Extra Skin Attributes:
Applies to: Tempest Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59867 - Leopard Brutor SKIN No Description Permanent SKIN
Click to toggle showing the 21 attributes. typeID: 59867
Capacity: 0.0
raceID: 2
typeNameID: 584745
published: True
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Leopard Brutor
skin_skinMaterialID: 2649
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10480
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33513]
skin_licenseTypeID: 59867
Extra Skin Attributes:
Applies to: Leopard
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59868 - Reaper Brutor SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59868
Capacity: 0.0
raceID: 2
typeNameID: 584746
basePrice: 0.0
marketGroupID: 2355 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Reaper Brutor
skin_skinMaterialID: 2649
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10481
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [588]
skin_licenseTypeID: 59868
Extra Skin Attributes:
Applies to: Reaper
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59869 - Breacher Brutor SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59869
Capacity: 0.0
raceID: 2
typeNameID: 584747
basePrice: 0.0
marketGroupID: 2005 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Breacher Brutor
skin_skinMaterialID: 2649
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10482
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [598]
skin_licenseTypeID: 59869
Extra Skin Attributes:
Applies to: Breacher
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59870 - Republic Fleet Firetail Brutor SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59870
Capacity: 0.0
raceID: 2
typeNameID: 584748
basePrice: 0.0
marketGroupID: 2000 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Republic Fleet Firetail Brutor
skin_skinMaterialID: 2649
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10483
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17812]
skin_licenseTypeID: 59870
Extra Skin Attributes:
Applies to: Republic Fleet Firetail
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59871 - Rupture Brutor SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59871
Capacity: 0.0
raceID: 2
typeNameID: 584749
basePrice: 0.0
marketGroupID: 1993 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rupture Brutor
skin_skinMaterialID: 2649
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10484
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [629]
skin_licenseTypeID: 59871
Extra Skin Attributes:
Applies to: Rupture
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59872 - Stabber Fleet Issue Brutor SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59872
Capacity: 0.0
raceID: 2
typeNameID: 584750
basePrice: 0.0
marketGroupID: 2063 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Stabber Fleet Issue Brutor
skin_skinMaterialID: 2649
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10485
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17713]
skin_licenseTypeID: 59872
Extra Skin Attributes:
Applies to: Stabber Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59873 - Hurricane Fleet Issue Brutor SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59873
Capacity: 0.0
raceID: 2
typeNameID: 584751
basePrice: 0.0
marketGroupID: 2103 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Hurricane Fleet Issue Brutor
skin_skinMaterialID: 2649
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10486
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33157]
skin_licenseTypeID: 59873
Extra Skin Attributes:
Applies to: Hurricane Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59874 - Tempest Fleet Issue Brutor SKIN No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 59874
Capacity: 0.0
raceID: 2
typeNameID: 584752
basePrice: 0.0
marketGroupID: 2108 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Tempest Fleet Issue Brutor
skin_skinMaterialID: 2649
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10487
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17732]
skin_licenseTypeID: 59874
Extra Skin Attributes:
Applies to: Tempest Fleet Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59875 - Leopard Liberation Games SKIN No Description Permanent SKIN
Click to toggle showing the 21 attributes. typeID: 59875
Capacity: 0.0
raceID: 2
typeNameID: 584753
published: True
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Leopard Liberation Games
skin_skinMaterialID: 2644
skin_isSingleUse: False
skin_visibleSerenity: True
skin_skinID: 10488
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33513]
skin_licenseTypeID: 59875
Extra Skin Attributes:
Applies to: Leopard
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
59876 - Basic 'Rebel' Cerebral Accelerator This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123.
Booster
Click to toggle showing the 27 attributes. descriptionID: 584761
typeID: 59876
Capacity: 0.0
isDynamicType: False
typeNameID: 584760
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Non-Destructible: 1.0
Primary Skill required: 3402.0
Booster Duration: 86400000.0
Charisma Modifier: 4.0
Intelligence Modifier: 4.0
Memory Modifier: 4.0
Perception Modifier: 4.0
Willpower Modifier: 4.0
requiredSkill1Level: 1.0
Expiry Date: 18884.4576389
Follows Jump Clones: 1.0
Booster Slot: 10.0
59878 - Potent 'Rebel' Cerebral Accelerator This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123.
Booster
Click to toggle showing the 27 attributes. descriptionID: 584764
typeID: 59878
Capacity: 0.0
isDynamicType: False
typeNameID: 584762
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Non-Destructible: 1.0
Primary Skill required: 3402.0
Booster Duration: 86400000.0
Charisma Modifier: 8.0
Intelligence Modifier: 8.0
Memory Modifier: 8.0
Perception Modifier: 8.0
Willpower Modifier: 8.0
requiredSkill1Level: 1.0
Expiry Date: 18884.4576389
Follows Jump Clones: 1.0
Booster Slot: 10.0
59879 - Extended 'Rebel' Cerebral Accelerator This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123.
Booster
Click to toggle showing the 27 attributes. descriptionID: 584786
typeID: 59879
Capacity: 0.0
isDynamicType: False
typeNameID: 584785
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Non-Destructible: 1.0
Primary Skill required: 3402.0
Booster Duration: 259200000.0
Charisma Modifier: 6.0
Intelligence Modifier: 6.0
Memory Modifier: 6.0
Perception Modifier: 6.0
Willpower Modifier: 6.0
requiredSkill1Level: 1.0
Expiry Date: 18884.4576389
Follows Jump Clones: 1.0
Booster Slot: 10.0
59880 - Liberation Games Damage Booster I <font color="#ff3399cc">+2% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</font>

Expiry date: August 14th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 584836
typeID: 59880
Capacity: 0.0
isDynamicType: False
typeNameID: 584835
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18884.4576389
Velocity Modifier: 10.0
Booster Slot: 14.0
59881 - Liberation Games Damage Booster II <font color="#ff3399cc">+3% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</font>

Expiry date: August 14th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 584872
typeID: 59881
Capacity: 0.0
isDynamicType: False
typeNameID: 584871
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18884.4576389
Velocity Modifier: 10.0
Booster Slot: 14.0
59882 - Liberation Games Damage Booster III <font color="#ff3399cc">+5% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</font>

Expiry date: August 14th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 584874
typeID: 59882
Capacity: 0.0
isDynamicType: False
typeNameID: 584873
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18884.4576389
Velocity Modifier: 10.0
Booster Slot: 14.0
59883 - Liberation Games Accuracy Booster II <font color="#ff3399cc">+6% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</font>

Expiry date: August 14th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 584876
typeID: 59883
Capacity: 0.0
isDynamicType: False
typeNameID: 584875
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18884.4576389
Velocity Modifier: 10.0
Booster Slot: 15.0
59884 - Liberation Games Accuracy Booster III <font color="#ff3399cc">+10% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</font>

Expiry date: August 14th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 584881
typeID: 59884
Capacity: 0.0
isDynamicType: False
typeNameID: 584877
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18884.4576389
Velocity Modifier: 10.0
Booster Slot: 15.0
59885 - Liberation Games Range Booster I <font color="#ff3399cc">+4% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</font>

Expiry date: August 14th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 584883
typeID: 59885
Capacity: 0.0
isDynamicType: False
typeNameID: 584882
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18884.4576389
Velocity Modifier: 10.0
Booster Slot: 16.0
59886 - Liberation Games Range Booster II <font color="#ff3399cc">+6% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</font>

Expiry date: August 14th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 584885
typeID: 59886
Capacity: 0.0
isDynamicType: False
typeNameID: 584884
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18884.4576389
Velocity Modifier: 10.0
Booster Slot: 16.0
59887 - Liberation Games Range Booster III <font color="#ff3399cc">+10% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</font>

Expiry date: August 14th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 584887
typeID: 59887
Capacity: 0.0
isDynamicType: False
typeNameID: 584886
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18884.4576389
Velocity Modifier: 10.0
Booster Slot: 16.0
59888 - Liberation Games EWar Booster I <font color="#ff3399cc">+4% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</font>

Expiry date: August 14th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 584892
typeID: 59888
Capacity: 0.0
isDynamicType: False
typeNameID: 584891
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18884.4576389
Velocity Modifier: 10.0
Booster Slot: 17.0
59889 - Liberation Games EWar Booster II <font color="#ff3399cc">+6% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</font>

Expiry date: August 14th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 584894
typeID: 59889
Capacity: 0.0
isDynamicType: False
typeNameID: 584893
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18884.4576389
Velocity Modifier: 10.0
Booster Slot: 17.0
59890 - Liberation Games EWar Booster III <font color="#ff3399cc">+10% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</font>

Expiry date: August 14th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 584896
typeID: 59890
Capacity: 0.0
isDynamicType: False
typeNameID: 584895
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18884.4576389
Velocity Modifier: 10.0
Booster Slot: 17.0
59891 - Liberation Games Accuracy Booster I <font color="#ff3399cc">+4% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</font>

Expiry date: August 14th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 584898
typeID: 59891
Capacity: 0.0
isDynamicType: False
typeNameID: 584897
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18884.4576389
Velocity Modifier: 10.0
Booster Slot: 15.0
59892 - Republic Service Tattoo (Brutor Tribe) Package Contains Republic Service Tattoos with Brutor Tribe iconography Special Edition Commodities
Click to toggle showing the 12 attributes. descriptionID: 584904
typeID: 59892
Capacity: 0.0
typeNameID: 584903
iconID: 24300
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
groupID: 1194
portionSize: 1
59893 - Republic Service Tattoo (Krusual Tribe) Package Contains Republic Service Tattoos with Krusual Tribe iconography Special Edition Commodities
Click to toggle showing the 12 attributes. descriptionID: 585038
typeID: 59893
Capacity: 0.0
typeNameID: 585037
iconID: 24300
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
groupID: 1194
portionSize: 1
59894 - Republic Service Tattoo (Nefantar Tribe) Package Contains Republic Service Tattoos with Nefantar Tribe iconography Special Edition Commodities
Click to toggle showing the 12 attributes. descriptionID: 585040
typeID: 59894
Capacity: 0.0
typeNameID: 585039
iconID: 24300
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
groupID: 1194
portionSize: 1
59895 - Republic Service Tattoo (Sebiestor Tribe) Package Contains Republic Service Tattoos with Sebiestor Tribe iconography Special Edition Commodities
Click to toggle showing the 12 attributes. descriptionID: 585045
typeID: 59895
Capacity: 0.0
typeNameID: 585044
iconID: 24300
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
groupID: 1194
portionSize: 1
59896 - Republic Service Tattoo (Starkmanir Tribe) Package Contains Republic Service Tattoos with Starkmanir Tribe iconography Special Edition Commodities
Click to toggle showing the 12 attributes. descriptionID: 585047
typeID: 59896
Capacity: 0.0
typeNameID: 585046
iconID: 24300
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
groupID: 1194
portionSize: 1
59897 - Republic Service Tattoo (Thukker Tribe) Package Contains Republic Service Tattoos with Thukker Tribe iconography Special Edition Commodities
Click to toggle showing the 12 attributes. descriptionID: 585049
typeID: 59897
Capacity: 0.0
typeNameID: 585048
iconID: 24300
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
groupID: 1194
portionSize: 1
59898 - Republic Service Tattoo (Vherokior Tribe) Package Contains Republic Service Tattoos with Vherokior Tribe iconography Special Edition Commodities
Click to toggle showing the 12 attributes. descriptionID: 585051
typeID: 59898
Capacity: 0.0
typeNameID: 585050
iconID: 24300
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
groupID: 1194
portionSize: 1
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (1 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
59678 - Strong Veilguard Booster Blueprint BP Price: 0 ISK
Build Time: 0:20:00
Copy:960 ME:420 TE:420 Limit:100x
Materials: (Janice)
8x Megacyte
12x Pure Strong Crash Booster
15x Pure Strong Mindflood Booster
Skills:
Drug Manufacturing V
Outcome:
1x Cloak Stabilization Booster (59633)
BP Price: 0 ISK
Build Time: 0:20:00
Copy:960 ME:420 TE:420 Limit:100x
Materials: (Janice)
6x C3-FTM Acid
8x Megacyte
12x Pure Strong Crash Booster
15x Pure Strong Mindflood Booster
Skills:
Drug Manufacturing V
Outcome:
1x Strong Veilguard Booster (59633)
BP Price: 0 ISK
Build Time: 0:20:00
Copy:960 ME:420 TE:420 Limit:100x
Materials:
6x 30311
8x 40
12x 25342
15x 25345
Skills:
26224 V
Outcome:
1x 59633
Reprocessing (3 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
59876 - Basic 'Rebel' Cerebral Accelerator (Booster) No reprocessing data found. 1x Chromodynamic Tricarboxyls 1x 48927
59878 - Potent 'Rebel' Cerebral Accelerator (Booster) No reprocessing data found. 1x Chromodynamic Tricarboxyls 1x 48927
59879 - Extended 'Rebel' Cerebral Accelerator (Booster) No reprocessing data found. 1x Chromodynamic Tricarboxyls 1x 48927

Traits (0 Entries)
TypeID, Group, & Name Singularity_Previous Singularity_Next Diff
Attributes (0 Entries)
Attribute Name Diff
Attributes per Type (56 Entries)
TypeID, Name, and Group Diff
33400 - Bastion Module I (Siege Module) Gravimetric Strength: 1000.0 => 100.0
Ladar Strength: 1000.0 => 100.0
Magnetometric Strength: 1000.0 => 100.0
Radar Strength: 1000.0 => 100.0
ECM Resistance: 1e-05 => None
Sensor Dampener Resistance Bonus: -95.0 => -50.0
Weapon Disruption Resistance Bonus: -99.9999 => -50.0
Target Painter Resistance Bonus: -95.0 => -50.0
44993 - Pacifier (Covert Ops) CPU Output: 200.0 => 240.0
55816 - Minmatar Shuttle Nefantar SKIN (Permanent SKIN) descriptionID: 567568 => None
marketGroupID: None => 2390 (Minmatar)
55817 - Wreathe Nefantar SKIN (Permanent SKIN) descriptionID: 567571 => None
marketGroupID: None => 2010 (Minmatar)
58858 - Expired Capsuleer Day Signal-18 'Needlejack' Filament (Expired Jump Filaments) published: True => False
ActiveSystemJump: 1.0 => 0.0
groupID: 4041 => 4072
58933 - Men's State Commander's Dress Jacket (Outer) published: False => True
marketGroupID: None => 1399 (Outerwear)
58934 - Men's Imperial Commander's Dress Jacket (Outer) published: False => True
marketGroupID: None => 1399 (Outerwear)
58935 - Men's Federation Commander's Dress Jacket (Outer) published: False => True
marketGroupID: None => 1399 (Outerwear)
58936 - Men's Republic Commander's Dress Jacket (Outer) published: False => True
marketGroupID: None => 1399 (Outerwear)
58941 - Women's State Commander's Dress Jacket (Outer) published: False => True
marketGroupID: None => 1405 (Outerwear)
58942 - Women's Imperial Commander's Dress Jacket (Outer) published: False => True
marketGroupID: None => 1405 (Outerwear)
58943 - Women's Federation Commander's Dress Jacket (Outer) published: False => True
marketGroupID: None => 1405 (Outerwear)
58944 - Women's Republic Commander's Dress Jacket (Outer) published: False => True
marketGroupID: None => 1405 (Outerwear)
58946 - Women's State Commander's Dress Pants (Bottoms) published: False => True
marketGroupID: None => 1403 (Bottoms)
58947 - Women's Imperial Commander's Dress Pants (Bottoms) published: False => True
marketGroupID: None => 1403 (Bottoms)
58948 - Women's Federation Commander's Dress Pants (Bottoms) published: False => True
marketGroupID: None => 1403 (Bottoms)
58949 - Women's Republic Commander's Dress Pants (Bottoms) published: False => True
marketGroupID: None => 1403 (Bottoms)
58951 - Men's State Commander's Dress Pants (Bottoms) published: False => True
marketGroupID: None => 1401 (Bottoms)
58952 - Men's Imperial Commander's Dress Pants (Bottoms) published: False => True
marketGroupID: None => 1401 (Bottoms)
58953 - Men's Federation Commander's Dress Pants (Bottoms) published: False => True
marketGroupID: None => 1401 (Bottoms)
58954 - Men's Republic Commander's Dress Pants (Bottoms) published: False => True
marketGroupID: None => 1401 (Bottoms)
59366 - Men's 'Imperial Loyalist' Jacket (Outer) published: False => True
descriptionID: None => 585071
marketGroupID: None => 1399 (Outerwear)
59367 - Women's 'Imperial Loyalist' Jacket (Outer) published: False => True
descriptionID: None => 585072
marketGroupID: None => 1405 (Outerwear)
59368 - Men's 'Imperial Loyalist' Pants (Bottoms) published: False => True
descriptionID: None => 585064
marketGroupID: None => 1401 (Bottoms)
59370 - Women's 'Imperial Loyalist' Pants (Bottoms) published: False => True
descriptionID: None => 585069
marketGroupID: None => 1403 (Bottoms)
59405 - Men's 'State Protector' Jacket (Outer) published: False => True
descriptionID: None => 585089
marketGroupID: None => 1399 (Outerwear)
59406 - Men's 'State Protector' Pants (Bottoms) published: False => True
descriptionID: None => 585086
marketGroupID: None => 1401 (Bottoms)
59407 - Women's 'State Protector' Jacket (Outer) published: False => True
descriptionID: None => 585090
marketGroupID: None => 1405 (Outerwear)
59408 - Women's 'State Protector' Pants (Bottoms) published: False => True
descriptionID: None => 585088
marketGroupID: None => 1403 (Bottoms)
59462 - Rifter Liberation Games SKIN (Permanent SKIN) descriptionID: None => 584265
59463 - Probe Liberation Games SKIN (Permanent SKIN) descriptionID: None => 584266
59464 - Republic Fleet Firetail Liberation Games SKIN (Permanent SKIN) descriptionID: None => 584267
59465 - Talwar Liberation Games SKIN (Permanent SKIN) descriptionID: None => 584268
59466 - Scythe Liberation Games SKIN (Permanent SKIN) descriptionID: None => 584269
59467 - Cyclone Liberation Games SKIN (Permanent SKIN) descriptionID: None => 584270
59468 - Tempest Liberation Games SKIN (Permanent SKIN) descriptionID: None => 584271
59469 - Claw Liberation Games SKIN (Permanent SKIN) descriptionID: None => 584272
59470 - Bifrost Liberation Games SKIN (Permanent SKIN) descriptionID: None => 584275
59471 - Vagabond Liberation Games SKIN (Permanent SKIN) descriptionID: None => 584276
59472 - Rapier Liberation Games SKIN (Permanent SKIN) descriptionID: None => 584277
59473 - Claymore Liberation Games SKIN (Permanent SKIN) descriptionID: None => 584278
59474 - Vargur Liberation Games SKIN (Permanent SKIN) descriptionID: None => 584279
59475 - Minmatar Shuttle Liberation Games SKIN (Permanent SKIN) descriptionID: None => 584281
59519 - Minmatar Liberation Day Expert System (Promotional Expert Systems) descriptionID: None => 584285
59601 - Karin Midular: Ray of Matar (Large Collidable Object) descriptionID: None => 584602
59602 - Karishal Muritor Memorial Statue (Large Collidable Object) descriptionID: None => 584601
59628 - Tribal Council Orbital Caravanserai (Large Collidable Object) descriptionID: None => 584902
59633 - Strong Veilguard Booster (Booster) basePrice: 32768.0 => 532768.0
59636 - Impairor Reenactment Drone (Irregular Frigate) Damage Modifier: 2.0 => 1.8
behaviorArmorRepairerDuration: 4500.0 => 5000.0
descriptionID: None => 584282
59637 - Inquisitor Reenactment Drone (Irregular Frigate) Damage Modifier: 2.0 => 1.8
Missile Damage Bonus: 3.0 => 2.2
behaviorArmorRepairerDuration: 4500.0 => 5000.0
descriptionID: None => 584280
59638 - Inquisitor Reenactment Drone (Irregular Frigate) Damage Modifier: 2.0 => 1.8
Missile Damage Bonus: 3.0 => 2.2
behaviorArmorRepairerDuration: 4500.0 => 5000.0
descriptionID: None => 584274
59639 - Augoror Reenactment Drone (Irregular Cruiser) Damage Modifier: 16.0 => 14.0
behaviorArmorRepairerDuration: 9000.0 => 10000.0
behaviorArmorRepairerAmount: 368.0 => 278.0
descriptionID: None => 584283
59641 - Punisher Reenactment Drone (Irregular Frigate) Damage Modifier: 6.5 => 6.0
Shield EM Damage Resistance: 1.0 => 0.92
Shield Thermal Damage Resistance: 0.8 => 0.75
behaviorArmorRepairerDuration: 4500.0 => 5000.0
descriptionID: None => 584273
59642 - Prophecy Reenactment Drone (Irregular Battlecruiser) Damage Modifier: 35.0 => 31.0
Shield EM Damage Resistance: 1.0 => 0.92
Shield Thermal Damage Resistance: 0.8 => 0.75
behaviorArmorRepairerDuration: 5000.0 => 10000.0
behaviorArmorRepairerAmount: 368.0 => 278.0
descriptionID: None => 584286
59643 - Elite Prophecy Reenactment Drone (Irregular Battlecruiser)
Click to toggle showing the 14 attributes.Damage Modifier: 45.0 => 40.0
Missile Damage Bonus: None => 2.8
Armor Hitpoints: 19581.0 => 12875.0
Shield EM Damage Resistance: 1.0 => 0.87
Shield Thermal Damage Resistance: 0.8 => 0.7
Rate of fire: None => 8000.0
entityMissileTypeID: None => 213.0
Missile Velocity Bonus: None => 1.5
Missile Flight Time Bonus: None => 3.0
Explosion Radius Bonus: None => 0.3
Explosion Velocity Bonus: None => 2.0
behaviorArmorRepairerDuration: 4500.0 => 10000.0
behaviorArmorRepairerAmount: 368.0 => 278.0
descriptionID: None => 584287
59729 - Minmatar Mining Corporation Testing HQ (Large Collidable Object) descriptionID: None => 584256
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (1 Entries)
Effect Name Diff
6658 - moduleBonusBastionModule modifierInfo: [{'domain': 'shipID', 'modifiedAttributeID': 2253, 'operation': 7, 'func': 'ItemModifier', 'modifyingAttributeID': 2253}, {'domain': 'shipID', 'modifiedAttributeID': 2116, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2342}, {'domain': 'shipID', 'modifiedAttributeID': 2135, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2352}, {'domain': 'shipID', 'modifiedAttributeID': 2112, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2351}, {'domain': 'shipID', 'modifiedAttributeID': 2113, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2353}, {'domain': 'shipID', 'modifiedAttributeID': 2114, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2424}, {'domain': 'shipID', 'modifiedAttributeID': 211, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1027}, {'domain': 'shipID', 'modifiedAttributeID': 210, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1029}, {'domain': 'shipID', 'modifiedAttributeID': 208, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1030}, {'domain': 'shipID', 'modifiedAttributeID': 209, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1028}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 20}, {'domain': 'shipID', 'modifiedAttributeID': 192, 'operation': 7, 'func': 'ItemModifier', 'modifyingAttributeID': 192}, {'domain': 'shipID', 'modifiedAttributeID': 104, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 852}, {'domain': 'shipID', 'modifiedAttributeID': 2354, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 2354}, {'domain': 'shipID', 'modifiedAttributeID': 2343, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 2343}, {'domain': 'shipID', 'modifiedAttributeID': 84, 'modifyingAttributeID': 895, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3393}, {'domain': 'shipID', 'modifiedAttributeID': 68, 'modifyingAttributeID': 548, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20213}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20212}, {'domain': 'shipID', 'modifiedAttributeID': 267, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 267}, {'domain': 'shipID', 'modifiedAttributeID': 269, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 269}, {'domain': 'shipID', 'modifiedAttributeID': 268, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 268}, {'domain': 'shipID', 'modifiedAttributeID': 270, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 270}, {'domain': 'shipID', 'modifiedAttributeID': 113, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 974}, {'domain': 'shipID', 'modifiedAttributeID': 111, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 975}, {'domain': 'shipID', 'modifiedAttributeID': 109, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 976}, {'domain': 'shipID', 'modifiedAttributeID': 110, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 977}, {'domain': 'shipID', 'modifiedAttributeID': 271, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 271}, {'domain': 'shipID', 'modifiedAttributeID': 273, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 273}, {'domain': 'shipID', 'modifiedAttributeID': 272, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 272}, {'domain': 'shipID', 'modifiedAttributeID': 274, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 274}]

=>

[{'domain': 'shipID', 'modifiedAttributeID': 2116, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2342}, {'domain': 'shipID', 'modifiedAttributeID': 2135, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2352}, {'domain': 'shipID', 'modifiedAttributeID': 2112, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2351}, {'domain': 'shipID', 'modifiedAttributeID': 2113, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2353}, {'domain': 'shipID', 'modifiedAttributeID': 2114, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2424}, {'domain': 'shipID', 'modifiedAttributeID': 211, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1027}, {'domain': 'shipID', 'modifiedAttributeID': 210, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1029}, {'domain': 'shipID', 'modifiedAttributeID': 208, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1030}, {'domain': 'shipID', 'modifiedAttributeID': 209, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1028}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 20}, {'domain': 'shipID', 'modifiedAttributeID': 192, 'operation': 7, 'func': 'ItemModifier', 'modifyingAttributeID': 192}, {'domain': 'shipID', 'modifiedAttributeID': 104, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 852}, {'domain': 'shipID', 'modifiedAttributeID': 2354, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 2354}, {'domain': 'shipID', 'modifiedAttributeID': 2343, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 2343}, {'domain': 'shipID', 'modifiedAttributeID': 84, 'modifyingAttributeID': 895, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3393}, {'domain': 'shipID', 'modifiedAttributeID': 68, 'modifyingAttributeID': 548, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20213}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20212}, {'domain': 'shipID', 'modifiedAttributeID': 267, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 267}, {'domain': 'shipID', 'modifiedAttributeID': 269, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 269}, {'domain': 'shipID', 'modifiedAttributeID': 268, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 268}, {'domain': 'shipID', 'modifiedAttributeID': 270, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 270}, {'domain': 'shipID', 'modifiedAttributeID': 113, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 974}, {'domain': 'shipID', 'modifiedAttributeID': 111, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 975}, {'domain': 'shipID', 'modifiedAttributeID': 109, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 976}, {'domain': 'shipID', 'modifiedAttributeID': 110, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 977}, {'domain': 'shipID', 'modifiedAttributeID': 271, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 271}, {'domain': 'shipID', 'modifiedAttributeID': 273, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 273}, {'domain': 'shipID', 'modifiedAttributeID': 272, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 272}, {'domain': 'shipID', 'modifiedAttributeID': 274, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 274}]
Effects per Type (18 Entries)
TypeID, Name, and Group Effects Changes
59643 - Elite Prophecy Reenactment Drone (Irregular Battlecruiser) Added Effects:
missileLaunchingForEntity
59756 - Serenity YC123.7 Season Advanced Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar
instantRecallMemoryBonusModAddMemoryLocationChar
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar
ironWillWillpowerBonusModAddWillpowerLocationChar
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar
59757 - Serenity YC123.7 Season Pass (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar
instantRecallMemoryBonusModAddMemoryLocationChar
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar
ironWillWillpowerBonusModAddWillpowerLocationChar
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar
59876 - Basic 'Rebel' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar
instantRecallMemoryBonusModAddMemoryLocationChar
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar
ironWillWillpowerBonusModAddWillpowerLocationChar
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar
59878 - Potent 'Rebel' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar
instantRecallMemoryBonusModAddMemoryLocationChar
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar
ironWillWillpowerBonusModAddWillpowerLocationChar
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar
59879 - Extended 'Rebel' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar
instantRecallMemoryBonusModAddMemoryLocationChar
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar
ironWillWillpowerBonusModAddWillpowerLocationChar
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar
59880 - Liberation Games Damage Booster I (Booster) Added Effects:
navigationVelocityBonusPostPercentMaxVelocityShip
59881 - Liberation Games Damage Booster II (Booster) Added Effects:
navigationVelocityBonusPostPercentMaxVelocityShip
59882 - Liberation Games Damage Booster III (Booster) Added Effects:
navigationVelocityBonusPostPercentMaxVelocityShip
59883 - Liberation Games Accuracy Booster II (Booster) Added Effects:
navigationVelocityBonusPostPercentMaxVelocityShip
59884 - Liberation Games Accuracy Booster III (Booster) Added Effects:
navigationVelocityBonusPostPercentMaxVelocityShip
59885 - Liberation Games Range Booster I (Booster) Added Effects:
navigationVelocityBonusPostPercentMaxVelocityShip
59886 - Liberation Games Range Booster II (Booster) Added Effects:
navigationVelocityBonusPostPercentMaxVelocityShip
59887 - Liberation Games Range Booster III (Booster) Added Effects:
navigationVelocityBonusPostPercentMaxVelocityShip
59888 - Liberation Games EWar Booster I (Booster) Added Effects:
navigationVelocityBonusPostPercentMaxVelocityShip
59889 - Liberation Games EWar Booster II (Booster) Added Effects:
navigationVelocityBonusPostPercentMaxVelocityShip
59890 - Liberation Games EWar Booster III (Booster) Added Effects:
navigationVelocityBonusPostPercentMaxVelocityShip
59891 - Liberation Games Accuracy Booster I (Booster) Added Effects:
navigationVelocityBonusPostPercentMaxVelocityShip

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Expert Systems (0 Entries)
TypeID & Name Singularity_Previous Singularity_Next Diff

Strings (948 Entries)
Key Singularity_Previous Singularity_Next Diff Usage
112502 Minmatar Sculpture The Eternal Flame Minmatar SculpturThe Eternal Flame
202662 Minmatar Sculpture The Eternal Flame Minmatar SculpturThe Eternal Flame
567338 Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.

The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this beret declares your loyalty to the Gallente Federation, and powerfully displays your willingness to take up arms in defense of its freedoms and democracy.
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.

The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this beret declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy.
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.

The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this beret declares your loyalty to the Gallente Federation
, and powerfully displays your willingness to take up arms in defense of its freedoms and democracy.
Description of item "Women's 'Federal Defender' Beret" (55753)
567339 Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.

The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this beret declares your loyalty to the Gallente Federation, and powerfully displays your willingness to take up arms in defense of its freedoms and democracy.
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.

The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this beret declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy.
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.

The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this beret declares your loyalty to the Gallente Federation
, and powerfully displays your willingness to take up arms in defense of its freedoms and democracy.
Description of item "Men's 'Federal Defender' Beret" (55757)
567462 Minmatar Day Parade Liberation Day Parade MinmatarLiberation Day Parade
567568 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
567571 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
568712 Wearing this beret displays your loyalty to the Amarr Empire, with a simple design and powerful symbolism rising above more than just a fashion statement. The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr.

The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this beret declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.
Wearing this beret displays your loyalty to the Amarr Empire, with a simple deThe Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sign and powerful symbolism rising above more than just a fashion statementthat leads to damnation if not expunged through battle in service of Holy Amarr.

The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this beret declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr
.
Description of item "Women's 'Imperial Loyalist' Beret" (55751)
568713 Wearing this beret displays your loyalty to the Amarr Empire, with a simple design and powerful symbolism rising above more than just a fashion statement. The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr.

The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this beret declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.
Wearing this beret displays your loyalty to the Amarr Empire, with a simple deThe Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sign and powerful symbolism rising above more than just a fashion statementthat leads to damnation if not expunged through battle in service of Holy Amarr.

The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this beret declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr
.
Description of item "Men's 'Imperial Loyalist' Beret" (55755)
569087 Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always geared towards protecting the corporate way of life.
Wearing this beret displays your loyalty to the Caldari State, with a simple design and powerful symbolism rising above more than just a fashion statement.
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way.

Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. Wearing this beret declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way.

Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate way of life.
system from external foes and internal dissent. Wearing this beret displayeclares your loyalty to the Caldari State, with a simple design and powerful symbolism rising above more than just a fashion statementState and displays your willingness to take up arms in defense of the Caldari way of life.
Description of item "Women's 'State Protector' Beret" (55752)
569088 Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always geared towards protecting the corporate way of life.
Wearing this beret displays your loyalty to the Caldari State, with a simple design and powerful symbolism rising above more than just a fashion statement.
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way.

Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. Wearing this beret declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way.

Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate way of life.
system from external foes and internal dissent. Wearing this beret displayeclares your loyalty to the Caldari State, with a simple design and powerful symbolism rising above more than just a fashion statementState and displays your willingness to take up arms in defense of the Caldari way of life.
Description of item "Men's 'State Protector' Beret" (55756)
580748 This filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against three other capsuleers.
The only ship allowed to enter this proving ground event is the Rifter.

Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground.
All ships within this proving ground will receive a bonus that doubles the benefits gained from overheating modules, other than electronic warfare modules.

The proving ground event accessed through this filament will be accessible from July 16th to 20th, YC123
This filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against three other capsuleers.
The only ship allowed to enter this proving ground event is the Rifter.

Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground.
All ships within this proving ground will receive a bonus that doubles the benefits gained from overheating the following module groups: Tackle Modules, Propulsion Modules, Repair Modules, Resistance Modules, Energy Warfare Modules, Turret, and Launcher Modules.

The proving ground event accessed through this filament will be accessible from July 16th to 20th, YC123
This filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against three other capsuleers.
The only ship allowed to enter this proving ground event is the <b>Rifter.</b>

Pilots equipped with modules or implants with a meta level higher than <b>5</b> will not be able to enter this proving ground.
<b>All ships within this proving ground will receive a bonus that doubles the benefits gained from overheating
modules, other than electronic warfare mthe following module groups: Tackle Modules, Propulsion Modules, Repair Modules, Resistance Modules, Energy Warfare Modules, Turret, and Launcher Modules. </b>

The proving ground event accessed through this filament will be accessible from July 16th to 20th, YC123
Description of item "Liberation Games Rifter FFA Proving Filament" (58845)
580785 This cerebral accelerator has been produced and distributed by the four empires to celebrate the 18th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 8, YC123.
This cerebral accelerator has been produced and distributed by the four empires to celebrate the 18th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after August 10, YC123.
This cerebral accelerator has been produced and distributed by the four empires to celebrate the 18th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after
June 8August 10, YC123.
Description of item "Expired Extended Capsuleer Day Cerebral Accelerator" (58851)
580800 Capsuleer Day Signal-18 'Needlejack' Filament Expired Capsuleer Day Signal-18 'Needlejack' Filament Expired Capsuleer Day Signal-18 'Needlejack' Filament Name of item 58858 (Expired Jump Filaments)
581133 Place an order on the Market Place a buy order on the Market Place an buy order on the Market
581135 Place 5 orders on the Market Place 5 buy orders on the Market Place 5 buy orders on the Market
581137 Place 10 orders on the Market Place 10 buy orders on the Market Place 10 buy orders on the Market
581141 Place 20 orders on the Market Place 20 buy orders on the Market Place 20 buy orders on the Market
581143 Place 25 orders on the Market Place 25 buy orders on the Market Place 25 buy orders on the Market
581147 Place 15 orders on the Market Place 15 buy orders on the Market Place 15 buy orders on the Market
582551 59366_Male_outer_JacketMFBR01_Types_JacketMFBR01_AmarrFoundation.png Men's 'Imperial Loyalist' Jacket 59366_Male_outer_JacketMFBR01_Types_JacketMFBR01_AmarrFoundation.pngMen's 'Imperial Loyalist' Jacket Name of item 59366 (Outer)
582552 59367_Female_Outer_JacketFBR01_Types_JacketFBR01_AmarrFoundation.png Women's 'Imperial Loyalist' Jacket 59367_Female_Outer_JacketFBR01_Types_JacketFBR01_AmarrFoundation.pngWomen's 'Imperial Loyalist' Jacket Name of item 59367 (Outer)
582553 59368_Male_bottomOuter_PantsMilM01_Types_PantsMilM01_AmarrFoundation.png Men's 'Imperial Loyalist' Pants 59368_Male_bottomOuter_PantsMilM01_Types_PantsMilM01_AmarrFoundation.pngMen's 'Imperial Loyalist' Pants Name of item 59368 (Bottoms)
582556 59370_Female_bottomOuter_PantsMilF01_Types_PantsMilF01_AmarrFoundation.png Women's 'Imperial Loyalist' Pants 59370_Female_bottomOuter_PantsMilF01_Types_PantsMilF01_AmarrFoundation.pngWomen's 'Imperial Loyalist' Pants Name of item 59370 (Bottoms)
582621 59405_Male_outer_JacketMFBR01_Types_JacketMFBR01_CaldariUnion.png Men's 'State Protector' Jacket 59405_Male_outer_JacketMFBR01_Types_JacketMFBR01_CaldariUnion.pngMen's 'State Protector' Jacket Name of item 59405 (Outer)
582622 59406_Male_bottomOuter_PantsMilM01_Types_PantsMilM01_CaldariUnion.png Men's 'State Protector' Pants 59406_Male_bottomOuter_PantsMilM01_Types_PantsMilM01_CaldariUnion.pngMen's 'State Protector' Pants Name of item 59406 (Bottoms)
582623 59407_Female_Outer_JacketFBR01_Types_JacketFBR01_CaldariUnion.png Women's 'State Protector' Jacket 59407_Female_Outer_JacketFBR01_Types_JacketFBR01_CaldariUnion.pngWomen's 'State Protector' Jacket Name of item 59407 (Outer)
582624 59408_Female_bottomOuter_PantsMilF01_Types_PantsMilF01_CaldariUnion.png Women's 'State Protector' Pants 59408_Female_bottomOuter_PantsMilF01_Types_PantsMilF01_CaldariUnion.pngWomen's 'State Protector' Pants Name of item 59408 (Bottoms)
582730 Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.

The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this jacket declares your loyalty to the Gallente Federation, and powerfully displays your willingness to take up arms in defense of its freedoms and democracy.
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.

The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this jacket declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy.
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.

The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this jacket declares your loyalty to the Gallente Federation
, and powerfully displays your willingness to take up arms in defense of its freedoms and democracy.
Description of item "Men's 'Federal Defender' Jacket" (59185)
582731 Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.

The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this jacket declares your loyalty to the Gallente Federation, and powerfully displays your willingness to take up arms in defense of its freedoms and democracy.
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.

The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this jacket declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy.
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.

The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this jacket declares your loyalty to the Gallente Federation
, and powerfully displays your willingness to take up arms in defense of its freedoms and democracy.
Description of item "Women's 'Federal Defender' Jacket" (59196)
582732 Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.

The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. These pants are part of a set of clothes that declares your loyalty to the Gallente Federation, and powerfully displays your willingness to take up arms in defense of its freedoms and democracy.
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.

The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. These pants are part of a set of clothes that declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy.
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.

The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. These pants are part of a set of clothes that declares your loyalty to the Gallente Federation
, and powerfully displays your willingness to take up arms in defense of its freedoms and democracy.
Description of item "Men's 'Federal Defender' Pants" (59187)
582733 Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.

The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. These pants are part of a set of clothes that declares your loyalty to the Gallente Federation, and powerfully displays your willingness to take up arms in defense of its freedoms and democracy.
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.

The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. These pants are part of a set of clothes that declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy.
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.

The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. These pants are part of a set of clothes that declares your loyalty to the Gallente Federation
, and powerfully displays your willingness to take up arms in defense of its freedoms and democracy.
Description of item "Women's 'Federal Defender' Pants" (59198)
582882 Liberation Dayta Site Liberation Games Data Complex Liberation Games Dayta SiteComplex
582920 A Novice level data vault for capsuleers to participate in the Minmatar Liberation Games A novice level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games. A Nnovice level data vault being used to run hacking challenges for capsuleers to participateing in the Minmatar Liberation Games. Description of item "Novice Data Vault" (59503)
582922 An Intermediate level data vault for capsuleers to participate in the Minmatar Liberation Games An intermediate level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games. An Iintermediate level data vault being used to run hacking challenges for capsuleers to participateing in the Minmatar Liberation Games. Description of item "Intermediate Data Vault" (59504)
582924 An Expert level data vault for capsuleers to participate in the Minmatar Liberation Games An expert level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games. An Eexpert level data vault being used to run hacking challenges for capsuleers to participateing in the Minmatar Liberation Games. Description of item "Expert Data Vault" (59505)
582928 A structure providing seating and viewing platforms. This structure provides seating and viewing platforms for large numbers of those Minmatar, and others, who wish to view the Liberation Games up close. While drink and food is largely limited to the offerings of Thukker ale stands and Vherokior barbecue pits, the structure is well protected against any who might wish to disrupt proceedings. AThis structure providinges seating and viewing platforms for large numbers of those Minmatar, and others, who wish to view the Liberation Games up close. While drink and food is largely limited to the offerings of Thukker ale stands and Vherokior barbecue pits, the structure is well protected against any who might wish to disrupt proceedings. Description of item "Fortified Minmatar Grandstand" (59508)
582930 A structure providing seating and viewing platforms. This structure provides more comfortable viewing of the Liberation Games than the grandstands can offer, and caters to the elite of the clans and tribes, and their honored guests. Such a venue offers traditional Minmatar cuisine alongside more luxurious fare, such as Hanging long-limb roe. A particular, expensive favorite on offer is "Liberation Pudding", a baked Syrikos Hound stomach stuffed with curried goat, walnuts and dried fruits. Substantial fortifications protect the dignitaries from intrusion or attack by outraged members of the Syrikos Hound Breeders Association. AThis structure providing seating and viewing platformses more comfortable viewing of the Liberation Games than the grandstands can offer, and caters to the elite of the clans and tribes, and their honored guests. Such a venue offers traditional Minmatar cuisine alongside more luxurious fare, such as Hanging long-limb roe. A particular, expensive favorite on offer is "Liberation Pudding", a baked Syrikos Hound stomach stuffed with curried goat, walnuts and dried fruits. Substantial fortifications protect the dignitaries from intrusion or attack by outraged members of the Syrikos Hound Breeders Association. Description of item "Fortified Minmatar Viewing Lounge" (59509)
583221 Go to a regional Market, such as Jita 4-4, to place buy & sell orders Go to a regional Market, such as Jita 4-4, to place buy orders Go to a regional Market, such as Jita 4-4, to place buy & sell orders
583222 Go to a regional Market, such as Jita 4-4, to place buy & sell orders Go to a regional Market, such as Jita 4-4, to place buy orders Go to a regional Market, such as Jita 4-4, to place buy & sell orders
583226 Go to a regional Market, such as Jita 4-4, to place buy & sell orders Go to a regional Market, such as Jita 4-4, to place buy orders Go to a regional Market, such as Jita 4-4, to place buy & sell orders
583309 Designed to shoot fireworks at competitors in the Liberation Games This specially modified sentry gun platform is designed to shoot fireworks at competitors in the Liberation Games. DThis specially modified sentry gun platform is designed to shoot fireworks at competitors in the Liberation Games. Description of item "Liberation Games Firework Sentry" (59520)
583313 Karin Midular Memorial Statue Karin Midular: Ray of Matar Karin Midular Memorial Statue: Ray of Matar Name of item 59601 (Large Collidable Object)
583333 Minmatar Liberation Games Minmatar Liberation Games
583334 You must select a tribe to support for this event! You must select a tribe to support for this event!
583335 The Minmatar Liberation Games are a celebration of the Minmatar Republic and its people. During this 12 day event, limited time activities will be available in Minmatar space. Each capsuleer can choose to support one of the seven tribes of the Minmatar Republic for this event, and their activities during the event will earn points for that tribe. After the event the tribe which received the most points will gain control of a new station in Pator and will be featured in a new monument. The Minmatar Liberation Games are a celebration of the Minmatar Republic and its people. During this 12 day event, limited time activities will be available in Minmatar space. Each capsuleer can choose to support one of the seven tribes of the Minmatar Republic for this event, and their activities during the event will earn points for that tribe. After the event the tribe which received the most points will gain control of a new station in Pator and will be featured in a new monument.
583341 Select Select UI/Seasons/MultipleSeasonsTexts/selectButton
583342 This will choose which Tribe you will support for the duration of the Minmatar Liberation Games event.
The rewards for each tribe are equivalent, so there's no wrong choice.
Do you want to confirm this choice?
This will choose which Tribe you will support for the duration of the Minmatar Liberation Games event.
The rewards for each tribe are equivalent, so there's no wrong choice.
Do you want to confirm this choice?
583343 Liberation Games Tribe Selection Liberation Games Tribe Selection
583380 Select Your Tribe Select Your Tribe
583381 Event Information Event Information UI/Seasons/MultipleSeasonsTexts/eventInfoLabel
583402 Tribal Council Venue Tribal Council Orbital Caravanserai Tribal Council VenueOrbital Caravanserai
583403 Tribal Council Venue Tribal Council Orbital Caravanserai Tribal Council VenueOrbital Caravanserai
583404 Sebiestor Tribal Headquarters Sebiestor Tribal Embassy Sebiestor Tribal HeadquartersEmbassy Name of item 59613 (Large Collidable Object)
583405 The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. With a culture emphasizing the virtues of patience, contemplation, and practical skill, the Sebiestor are known far and wide as engineers and inventors. The Sebiestor reputation for tinkering with any kind of technology is well deserved, and this excellence in engineering naturally propelled the Sebiestor to the fore during the period when the old Minmatar Empire pushed into space. During the Amarr occupation, the Sebiestor did much to hold what remained of Minmatar society together with their skill at maintaining or adapting technology. The Sebiestor Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion.

This Sebiestor Tribal Embassy serves as a facility that is unarguably the territory of the Sebiestor within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, industrialists, and delegations from member clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed.
The Matari aren't really that high-tech, preferring speed rather then firepower With a culture emphasizing the virtues of patience, contemplation, and practical skill, the Sebiestor are known far and wide as engineers and inventors. The Sebiestor reputation for tinvolved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combatkering with any kind of technology is well deserved, and this excellence in engineering naturally propelled the Sebiestor to the fore during the period when the old Minmatar Empire pushed into space. During the Amarr occupation, the Sebiestor did much to hold what remained of Minmatar society together with their skill at maintaining or adapting technology. The Sebiestor Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion.

This Sebiestor Tribal Embassy serves as a facility that is unarguably the territory of the Sebiestor within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, industrialists, and delegations from member clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed
.
Description of item "Sebiestor Tribal Embassy" (59613)
583406 Krusual Tribal Headquarters Krusual Tribal Embassy Krusual Tribal HeadquartersEmbassy Name of item 59614 (Large Collidable Object)
583407 The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Pride is a common Minmatar trait, but the Krusual are wont to take it to extraordinary lengths. They rarely lose an opportunity to remind the other tribes that they alone managed to maintain strongholds in the mountainous Tronhadar region of Matar during the Amarr occupation. It is certainly remarkable that in all the long years of the occupation, the Amarr were unable to once and for all crush Krusual resistance. Their ability to hold onto a certain amount of independence during the occupation resulted in the Krusual retaining more of their pre-conquest culture than any other tribe, and their underground bases played an important role in sheltering some Vherokior mystics. The Krusual Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion.

This Krusual Tribal Embassy serves as a facility that is unarguably the territory of the Krusual within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, operatives, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed.
The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combatPride is a common Minmatar trait, but the Krusual are wont to take it to extraordinary lengths. They rarely lose an opportunity to remind the other tribes that they alone managed to maintain strongholds in the mountainous Tronhadar region of Matar during the Amarr occupation. It is certainly remarkable that in all the long years of the occupation, the Amarr were unable to once and for all crush Krusual resistance. Their ability to hold onto a certain amount of independence during the occupation resulted in the Krusual retaining more of their pre-conquest culture than any other tribe, and their underground bases played an important role in sheltering some Vherokior mystics. The Krusual Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion.

This Krusual Tribal Embassy serves as a facility that is unarguably the territory of the Krusual within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, operatives, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed
.
Description of item "Krusual Tribal Embassy" (59614)
583408 Brutor Tribal Headquarters Brutor Tribal Embassy Brutor Tribal HeadquartersEmbassy Name of item 59615 (Large Collidable Object)
583409 The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. The Brutor are marked by a disciplined stoicism and deeply spiritual cast of mind that combine to project a sense of nobility around the people of this tribe. While the Brutor have a traditional mindset, they suffered great loss of cultural heritage and knowledge of their history during the Amarr occupation. To the occasional annoyance of the other tribes, the Brutor consider themselves responsible for the freedom of the entire Minmatar people and make no bones about standing on this claim for political purposes when it suits them. In particular, the Brutor are great supporters and protectors of the Starkmanir Tribe, on account of the former originating as an offshoot of the latter. The Brutor Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion.

This Brutor Tribal Embassy serves as a facility that is unarguably the territory of the Brutor within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, warriors, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed.
The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combatBrutor are marked by a disciplined stoicism and deeply spiritual cast of mind that combine to project a sense of nobility around the people of this tribe. While the Brutor have a traditional mindset, they suffered great loss of cultural heritage and knowledge of their history during the Amarr occupation. To the occasional annoyance of the other tribes, the Brutor consider themselves responsible for the freedom of the entire Minmatar people and make no bones about standing on this claim for political purposes when it suits them. In particular, the Brutor are great supporters and protectors of the Starkmanir Tribe, on account of the former originating as an offshoot of the latter. The Brutor Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion.

This Brutor Tribal Embassy serves as a facility that is unarguably the territory of the Brutor within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, warriors, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed
.
Description of item "Brutor Tribal Embassy" (59615)
583410 Vherokior Tribal Headquarters Vherokior Tribal Embassy Vherokior Tribal HeadquartersEmbassy Name of item 59616 (Large Collidable Object)
583411 The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Vherokior are disinclined to engage in great collective efforts, and their various clans are rather loosely grouped under the tribal chief’s authority. Indeed, the clans themselves hold nominal authority in many cases, with the family being by far the most important social unit to the individual Vherokior. These families are traditionally matriarchal in structure, though the aftermath of the Amarrian occupation has disrupted this pattern somewhat, as with so many other aspects of Minmatar tribal culture. Most Vherokior have long-abandoned the ancient nomadism of their tribe but the Vherokior mystics are the guardians of the Voluval Ritual and travel immense distances in this role. The Vherokior Tribe was one of the four founding tribes of Minmatar Republic following the success of the Great Rebellion.

This Vherokior Tribal Embassy serves as a facility that is unarguably the territory of the Vherokior within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, family heads, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed.
TVhe Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amrokior are disinclined to engage in great collective efforts, and their various clans are rather loosely grouped under the tribal chief’s authority. Indeed, the clans themselves hold nominal authority in many cases, with the family being by far the most important social unit to the individual Vherokior. These families are traditionally matriarchal in structure, though the aftermath of the Amarrian occupation has disrupted this pattern somewhat, as with so many other aspects of Minmatar tribal culture. Most Vherokior have long-abandoned the ancient nomadism of their tribe but the Vherokior mystics are the guarrdians calof the Voluval Rit a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combatual and travel immense distances in this role. The Vherokior Tribe was one of the four founding tribes of Minmatar Republic following the success of the Great Rebellion.

This Vherokior Tribal Embassy serves as a facility that is unarguably the territory of the Vherokior within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, family heads, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed
.
Description of item "Vherokior Tribal Embassy" (59616)
583412 Nefantar Tribal Headquarters Nefantar Tribal Embassy Nefantar Tribal HeadquartersEmbassy Name of item 59617 (Large Collidable Object)
583413 The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. The Nefantar Tribe played a notorious role during the Amarr Empire's occupation of the Minmatar home worlds as collaborators who actively assisted in the enslavement of other tribes by the Amarr. When the Great Rebellion succeeded in driving the Amarr from the Minmatar Regions, the Amarr subsequently set up the Nefantar in a puppet state called the Ammatar Mandate. Unbeknownst to anyone else, certain Ammatar elites had hidden a large number of Starkmanir survivors from the Amarr within the Mandate. After the discovery of the Starkmanir led to a Minmatar invasion in YC110, the Nefantar conspirators and their families led a mass defection back to the Minmatar Republic, assisting in the recovery of the Starkmanir. Today, the Nefantar tribe has been restored as one of the Seven Tribes of Matar.

This Nefantar Tribal Embassy serves as a facility that is unarguably the territory of the Nefantar within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, diplomats, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed.
The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combatNefantar Tribe played a notorious role during the Amarr Empire's occupation of the Minmatar home worlds as collaborators who actively assisted in the enslavement of other tribes by the Amarr. When the Great Rebellion succeeded in driving the Amarr from the Minmatar Regions, the Amarr subsequently set up the Nefantar in a puppet state called the Ammatar Mandate. Unbeknownst to anyone else, certain Ammatar elites had hidden a large number of Starkmanir survivors from the Amarr within the Mandate. After the discovery of the Starkmanir led to a Minmatar invasion in YC110, the Nefantar conspirators and their families led a mass defection back to the Minmatar Republic, assisting in the recovery of the Starkmanir. Today, the Nefantar tribe has been restored as one of the Seven Tribes of Matar.

This Nefantar Tribal Embassy serves as a facility that is unarguably the territory of the Nefantar within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, diplomats, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed
.
Description of item "Nefantar Tribal Embassy" (59617)
583414 Thukker Tribal Headquarters Thukker Tribal Embassy Thukker Tribal HeadquartersEmbassy Name of item 59618 (Large Collidable Object)
583415 The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. According to what remains of the historical records of the Minmatar, the Thukker tribe had always been a nomadic people, journeying back and forth across Matar in large caravans. The development of the old Minmatar Empire appears to have done little to inhibit the wandering of the Thukker. Indeed, the Great Caravanserai itself was constructed by the Thukker long ago to serve as a major junction in their network of routes and caravanserais. The Amarr found the Thukker intractable and many escaped to remote areas of space, forming the nucleus of the later culture of Great Caravans. The Thukker were notable fighters in the Great Rebellion but declined to join in the founding of the Republic. The wanderering Thukker Tribe officially joined the Republic in YC111, maintaining full autonomy of their Great Wildlands region but once more uniting the Minmatar as seven tribes.

This Thukker Tribal Embassy serves as a facility that is unarguably the territory of the Thukker within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, navigators, and delegations from the caravans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed.
The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply vAccording to what remains of the historical records of the Minmatar, the Thukker tribe had always been a nomadic people, journeying back and forth across Matar in large caravans. The development of the old Minmatar Empire appears to have done little to inhibit the wandering of the Thukker. Indeed, the Great Caravanserai itself was constructed by the Thukker long ago to serve as a major junction in their network of routes and caravanserais. The Amarr found the Thukker intractable and many escaped to remote areas of space, forming the nucleus of the later culture of Great Caravans. The Thukkery well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. Bre notable fighters in the Great Rebellion but declined to join in the founding of the Republic. The wanderering Thukker Tribe officially joined the Republic in YC111, maintaining full autonomy of their Great Wildlands region but don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combatce more uniting the Minmatar as seven tribes.

This Thukker Tribal Embassy serves as a facility that is unarguably the territory of the Thukker within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, navigators, and delegations from the caravans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed
.
Description of item "Thukker Tribal Embassy" (59618)
583416 Starkmanir Tribal Headquarters Starkmanir Tribal Embassy Starkmanir Tribal HeadquartersEmbassy Name of item 59619 (Large Collidable Object)
583417 The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Subjected to an Amarr campaign of annihilation, the Starkmanir Tribe was considered lost for centuries until the discovery in YC110 of a viable surviving population hidden by Nefantar elites on Halturzhan, the sixth planet of Jarizza in the Ammatar Mandate. The discovery spurred a Minmatar fleet into an invasion of Amarr territories with a view to recovering the Starkmanir and as many other enslaved Minmatar as possible. The vast majority of surviving Starkmanir were successfully recovered, evacuated to the Minmatar Republic, and settled on lands set aside for them by the larger tribes. The Starkmanir tribe is also notable for being the mother tribe of two splinter clans that went on to become major tribes in their own right: the Brutor and the Vherokior.

This Starkmanir Tribal Embassy serves as a facility that is unarguably the territory of the Starkmanir within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, scholars, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed.
TSubjected to an Amarr campaign of annihilation, the MaStari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarriankmanir Tribe was considered lost for centuries until the discovery in YC110 of a viable surviving population hidden by Nefantar elites on Halturzhan, the sixth planet of Jarizza in the Ammatar Mandate. The discovery spurred a Minmatar fleet into an invasion of Amarr territories with a view to recovering the Starkmanir and as many other enslaved Minmatar as possible. The vast majority of surviving Starkmanir were successfully recovered, evacuated to the Minmatar Republic, and settled on lands set aside for them by the larger tribes. The Starkmanir tribe is call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combatso notable for being the mother tribe of two splinter clans that went on to become major tribes in their own right: the Brutor and the Vherokior.

This Starkmanir Tribal Embassy serves as a facility that is unarguably the territory of the Starkmanir within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, scholars, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed
.
Description of item "Starkmanir Tribal Embassy" (59619)
583423 Sebiestor Tribe flag Sebiestor Tribe Standard Sebiestor Tribe flagStandard Name of item 59621 (Logo Display Monument)
583424 A shining plinth with holographic images emitting from its top. This holographic standard displays the traditional sigil of the Sebiestor Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Sebiestor Tribal Embassy. A shining plinth with holographic images emitting from its topThis holographic standard displays the traditional sigil of the Sebiestor Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Sebiestor Tribal Embassy. Description of item "Sebiestor Tribe Standard" (59621)
583425 Krusual Tribe flag Krusual Tribe Standard Krusual Tribe flagStandard Name of item 59622 (Logo Display Monument)
583426 A shining plinth with holographic images emitting from its top. This holographic standard displays the traditional sigil of the Krusual Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Krusual Tribal Embassy. A shining plinth with holographic images emitting from its topThis holographic standard displays the traditional sigil of the Krusual Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Krusual Tribal Embassy. Description of item "Krusual Tribe Standard" (59622)
583427 Brutor Tribe flag Brutor Tribe Standard Brutor Tribe flagStandard Name of item 59623 (Logo Display Monument)
583428 A shining plinth with holographic images emitting from its top. This holographic standard displays the traditional sigil of the Brutor Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Brutor Tribal Embassy. A shining plinth with holographic images emitting from its topThis holographic standard displays the traditional sigil of the Brutor Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Brutor Tribal Embassy. Description of item "Brutor Tribe Standard" (59623)
583429 Vherokior Tribe flag Vherokior Tribe Standard Vherokior Tribe flagStandard Name of item 59624 (Logo Display Monument)
583430 A shining plinth with holographic images emitting from its top. This holographic standard displays the traditional sigil of the Vherokior Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Vherokior Tribal Embassy. A shining plinth with holographic images emitting from its topThis holographic standard displays the traditional sigil of the Vherokior Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Vherokior Tribal Embassy. Description of item "Vherokior Tribe Standard" (59624)
583431 Nefantar Tribe flag Nefantar Tribe Standard Nefantar Tribe flagStandard Name of item 59625 (Logo Display Monument)
583432 A shining plinth with holographic images emitting from its top. This holographic standard displays the traditional sigil of the Nefantar Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Nefantar Tribal Embassy. A shining plinth with holographic images emitting from its topThis holographic standard displays the traditional sigil of the Nefantar Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Nefantar Tribal Embassy. Description of item "Nefantar Tribe Standard" (59625)
583433 Thukker Tribe flag Thukker Tribe Standard Thukker Tribe flagStandard Name of item 59626 (Logo Display Monument)
583434 A shining plinth with holographic images emitting from its top. This holographic standard displays the traditional sigil of the Thukker Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Thukker Tribal Embassy. A shining plinth with holographic images emitting from its topThis holographic standard displays the traditional sigil of the Thukker Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Thukker Tribal Embassy. Description of item "Thukker Tribe Standard" (59626)
583435 Starkmanir Tribe flag Starkmanir Tribe Standard Starkmanir Tribe flagStandard Name of item 59627 (Logo Display Monument)
583436 A shining plinth with holographic images emitting from its top. This holographic standard displays the traditional sigil of the Starkmanir Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Starkmanir Tribal Embassy. A shining plinth with holographic images emitting from its topThis holographic standard displays the traditional sigil of the Starkmanir Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Starkmanir Tribal Embassy. Description of item "Starkmanir Tribe Standard" (59627)
583437 Tribal Council Station Tribal Council Orbital Caravanserai Tribal Council StationOrbital Caravanserai Name of item 59628 (Large Collidable Object)
583439 Pator : Minmatar Sculpture Pator : The Eternal Flame Pator : Minmatar SculpturThe Eternal Flame
583440 Minmatar Sculpture The Eternal Flame Minmatar SculpturThe Eternal Flame
583441 <url=showinfo:5//30002544>Pator</url>: Minmatar Sculpture
Warp to the Minmatar Sculpture
The Minmatar Sculpture was put in place by the government after the formation of the Republic. It's goal is to symbolize the spirit of the people.
<url=showinfo:5//30002544>Pator</url>: The Eternal Flame
Warp to the Eternal Flame
Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery.
<b><url=showinfo:5//30002544>Pator</url>: Minmatar SculpturThe Eternal Flame</b>
Warp to the
Minmatar Sculpture
<i>The Minmatar Sculpture was put in place
Eternal Flame
<i>Built
by the government shortly after the formation of the Republic. It's goal is to symbolize the spirit of the peopleMinmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery.</i>
583442 Pator : Tribal Council Venue Pator : Tribal Council Orbital Caravanserai Pator : Tribal Council VenueOrbital Caravanserai
583443 Tribal Council Venue Tribal Council Orbital Caravanserai Tribal Council VenueOrbital Caravanserai
583444 <url=showinfo:5//30002544>Pator</url>: Tribal Council Venue
Warp to the Tribal Council Venue
Tribal Council Venue
<url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai
Warp to the Tribal Council Orbital Caravanserai
With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar.
<b><url=showinfo:5//30002544>Pator</url>: Tribal Council VenueOrbital Caravanserai</b>
Warp to the Tribal Council
Venue
<i>Tribal Council Venue
Orbital Caravanserai
<i>With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar.
</i>
583447 <url=showinfo:5//30002412>Ennur</url>: Golgothan Fields
Warp to Golgothan Fields
A few weeks after the start of the rebellion, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Today, this memorial site is defended by pirate forces, but daring scavengers can still sneak in and rummage around.
<url=showinfo:5//30002412>Ennur</url>: Golgothan Fields
Warp to Golgothan Fields
A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion.
<b><url=showinfo:5//30002412>Ennur</url>: Golgothan Fields</b>
Warp to Golgothan Fields
<i>A few weeks after the start of the rebellion
in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Today, this memorial site is defended by pirate forces, but daring scavengers can still sneak in and rummage aroundMost importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion.</i>
583450 <url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards
Warp to the Yulai Ship Graveyards
In a bold attack to free one of the tribes still enslaved by the Amarr, the Thukker Elders unleashed their forces on CONCORD, the protectorate of interstellar travel, to incapacitate them.  This attack left Amarr space vulnerable and the Elder forces launched an attack, freeing untold numbers of slaves.
<url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards
Warp to the Yulai Ship Graveyards
In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves.
<b><url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards</b>
Warp to the Yulai Ship Graveyards
<i>In
a bold attack to free one of the tYC110, in order to free the survivors of the Starkmanir Tribes still enslaved by theheld under Amarr rule, the Minmatar-Thukker Elders Fleet unleashed their forces on CONCORD, the protectorate of interstellar travel, to incapacitate them.  This attackincapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder forcesFleet turned to launched an attack, on the Empire that would freeing untold numbers of slaves.</i>
583459 <url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site
Warp to the Doriam II Memorial
Ammatar Battle Site
<url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site
Warp to the Ammatar Battle Site
Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long.
<b><url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site</b>
Warp to the
Doriam II Memorial
<i>Ammatar Battle Site
Ammatar Battle Site
<i>Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long.
</i>
583463 <url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site
Warp to the Karishal Muritor Memorial Construction Site
<url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site
Warp to the Karishal Muritor Memorial Construction Site
After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just.
<b><url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site</b>
Warp to the Karishal Muritor Memorial Construction Site
<i>
After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just.</i>
583467 <url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion
Warp to Lord Bastion
Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation during the time of the rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar.
<url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion
Warp to Lord Bastion
Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar.
<b><url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion</b>
Warp to Lord Bastion
<i>Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation
in early BYC19, during the time of the rGreat Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar.</i>
583777 Minmatar Mining Corporation Testing Facility Minmatar Mining Corporation Testing Center Minmatar Mining Corporation Testing FacilityCenter Dungeons/9189/548860
583800 This proving ground event welcomes individual capsuleers flying Rifter-class frigates fit with T2 modules to fight to the death against 3 other individual capsuleers.
All ships within this proving ground will receive a bonus that doubles the benefits gained from overheating modules, other than electronic warfare modules.

This proving ground event will be accessible from July 16th to July 20th, YC123
This proving ground event welcomes individual capsuleers flying Rifter-class frigates fit with T2 modules to fight to the death against 3 other individual capsuleers.
All ships within this proving ground will receive a bonus that doubles the benefits gained from overheating most combat-focused modules.

This proving ground event will be accessible from July 16th to July 20th, YC123
This proving ground event welcomes individual capsuleers flying Rifter-class frigates fit with T2 modules to fight to the death against 3 other individual capsuleers.
<b>All ships within this proving ground will receive a bonus that doubles the benefits gained from overheating mo
dules, other than electronic warfarest combat-focused modules.</b>

This proving ground event will be accessible from July 16th to July 20th, YC123
583803 Each proving ground match takes place within Abyssal Deadspace, with a 15 minute time limit.
All ships within this proving ground will receive a bonus that doubles the benefits gained from overheating modules, other than electronic warfare modules.
After 8 minutes have elapsed, all ships within the proving grounds will have their damage resistances reduced by 25%.
If the match has not completed within the 15 minute time limit, the match will result in a draw and all capsuleers will be destroyed.
Each proving ground match takes place within Abyssal Deadspace, with a 15 minute time limit.
All ships within this proving ground will receive a bonus that doubles the benefits gained from overheating most combat-focused modules.
After 8 minutes have elapsed, all ships within the proving grounds will have their damage resistances reduced by 25%.
If the match has not completed within the 15 minute time limit, the match will result in a draw and all capsuleers will be destroyed.
Each proving ground match takes place within Abyssal Deadspace, with a 15 minute time limit.
<b>All ships within this proving ground will receive a bonus that doubles the benefits gained from overheating mo
dules, other than electronic warfarest combat-focused modules.</b>
After 8 minutes have elapsed, all ships within the proving grounds will have their damage resistances reduced by 25%.
If the match has not completed within the 15 minute time limit, the match will result in a draw and all capsuleers will be destroyed.
583814 Cloak Stabilization Booster Strong Veilguard Booster Cloak StabilizationStrong Veilguard Booster Name of item 59633 (Booster)
583815 This booster increases the stabilized cloak duration for any cloaks used by the capsuleer. The product of extensive research by the SOE's research organization, the Sanctuary, this booster increases the stabilized cloak duration for any cloaks used by the capsuleer.

Using a novel cocktail of neural pharmaceuticals in carefully designed proportions, the scientists of the Sanctuary have developed the Veilguard booster. This potent formula enhances the ability of a capsuleer to sustainably handle the complex quantum fluctuation calculations necessary to maintain a stable cloaking field. The SOE use this booster for their exploration and covert rescue missions but also make it available to friendly capsuleers.

The effect of this booster is so powerful that the stabilization can be maintained for up to three times the normal sustainable period.
The product of extensive research by the SOE's research organization, the Sanctuary, this booster increases the stabilized cloak duration for any cloaks used by the capsuleer.

Using a novel cocktail of neural pharmaceuticals in carefully designed proportions, the scientists of the Sanctuary have developed the Veilguard booster. This potent formula enhances the ability of a capsuleer to sustainably handle the complex quantum fluctuation calculations necessary to maintain a stable cloaking field. The SOE use this booster for their exploration and covert rescue missions but also make it available to friendly capsuleers.

The effect of this booster is so powerful that the stabilization can be maintained for up to three times the normal sustainable period.
Description of item "Strong Veilguard Booster" (59633)
583827 Minmatar Mining Corporation Testing Facility Minmatar Mining Corporation Testing Center Minmatar Mining Corporation Testing FacilityCenter Name of item 59640 (Beacon)
583917 Cloak Stabilization Booster Blueprint Strong Veilguard Booster Blueprint Cloak StabilizationStrong Veilguard Booster Blueprint Name of item 59678 (Booster Blueprints)
584011 Hagilur : Minmatar Mining Corporation Testing Facility Hagilur : Minmatar Mining Corporation Testing Center Hagilur : Minmatar Mining Corporation Testing FacilityCenter
584012 Minmatar Mining Corporation Testing Facility Minmatar Mining Corporation Testing Center Minmatar Mining Corporation Testing FacilityCenter
584013 <url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility
Warp to Minmatar Mining Corporation Testing Facility
The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage.
<url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility
Warp to Minmatar Mining Corporation Testing Center
The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20.
<b><url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility</b>
Warp to Minmatar Mining Corporation Testing
FacilityCenter
<i>The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated
part inelement of many Minmatar tales and heritagethe material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20.</i>
584051 Liberation Day Sebiestor : Minmatar Liberation Games Sebiestor : Minmatar Liberation DayGames
584052 Minmatar Liberation Games: Sebiestor Tribe Minmatar Liberation Games: Sebiestor Tribe
584132 Asteroid Colony - Small & Flat The Eternal Flame Asteroid Colony - Small &The Eternal Flatme Name of item 59723 (Large Collidable Object)
584133 Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost. Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery.

The Eternal Flame was constructed at some distance from Matar, evidently upon the remains of an old asteroid colony of some kind. Persistent rumor and speculation suggests this was an ancient Minmatar Empire station that once orbited Matar but the evidence for this romantic suggestion is scarce. Such remains as have been discovered at the core of the foundation asteroid are a mix of Minmatar and Amarr technology, and suggest it was established during the occupation period. Some have claimed it was actually a pirate base though most prefer to believe it was a secret rebel outpost. Perhaps such distinctions are moot when considering the times in which it was apparently used.
Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpostBuilt by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery.

The Eternal Flame was constructed at some distance from Matar, evidently upon the remains of an old asteroid colony of some kind. Persistent rumor and speculation suggests this was an ancient Minmatar Empire station that once orbited Matar but the evidence for this romantic suggestion is scarce. Such remains as have been discovered at the core of the foundation asteroid are a mix of Minmatar and Amarr technology, and suggest it was established during the occupation period. Some have claimed it was actually a pirate base though most prefer to believe it was a secret rebel outpost. Perhaps such distinctions are moot when considering the times in which it was apparently used
.
Description of item "The Eternal Flame" (59723)
584134 Minmatar Scythe Cruiser MMC Scythe Cruiser Mining Variant MinmatarMC Scythe Cruiser Mining Variant Name of item 59724 (Large Collidable Object)
584135 In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Minmatar Republic the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Scythe. The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. With its redesign, past firmware upgrades for mining output were tossed out entirely in favor of two new separate systems that focused on shield transporting and logistics drones respectively. The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. The Minmatar Mining Corporation retains a number of mining variants of the Scythe, despite the ship being little known as a mining vessel since the Republic Fleet, Minmatar Territorial Guards, and Tribal Militias adopted the upgraded combat support and logistics variant. Even so, the mining variant Scythe, upgunned and armored by rebel crews, has a storied history as a mainstay of the Minmatar resistance and a key ship of the Great Rebellion.

Notably, despite the Minmatar Mining Corporation being riddled with collaborators during its operations under the Amarr occupation, a significant number of MMC Scythes found their way into the hands of the rebels, typically crews and all. The quiet and careful support for the resistance by a large number of MMC managers did much to rehabilitate the reputation of the corporation in the post-Rebellion period, and the heroism of those martyred when their luck ran out is marked by a memorial plaque in every station and facility owned by the corporation.
In YC114 each majoThe Scythe-class cruiser rempire faction, having been embroileains the oldest Minmatar ship still in use. It has seen many battles and ins a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for itn integrated element of many Minmatar tales and the material heritage of the tribes. The Minmatar Mining Corporation retains a number of mining variants of the Scythe, despite the ship being little known as a mining vessel since the Republic Fleet, Minmatar Territorial Guards, and Tribal Militias adopted the upgraded combat support and logistics pvarticipiants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Minmatar Republic the outcomeEven so, the mining variant Scythe, upgunned and armored by rebel crews, has a storied history as a mainstay of the Minmatar resistance and a key ship of the Gre-evaluation process led, among other developments, to a redesign and redeploymentat Rebellion.

Notably, despite the Minmatar Mining Corporation being riddled with collaborators during its operations under the Amarr occupation, a significant number
of theMMC Scythe. The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. With its redesign, past firmware upgrades for mining output wers found their way into the hands of the rebels, typically crews and all. The quiet and careful support for the resistance by a large number of MMC managers did much to rehabilitate the reputation of the corporation in the tpossed out entirely in favor of two new separate systems that focused on shield transporting and logistics drones respectivelyt-Rebellion period, and the heroism of those martyred when their luck ran out is marked by a memorial plaque in every station and facility owned by the corporation.
Description of item "MMC Scythe Cruiser Mining Variant" (59724)
584136 Scythe Landing Pad MMC Scythe Maintenance Pad MMC Scythe LandingMaintenance Pad Name of item 59725 (Large Collidable Object)
584137 This outpost has a docking pad designed to receive and process large shipments of cargo. This pad has been configured as a combination maintenance, testing and display facility for old mining variants of the Scythe cruiser design. The Minmatar Mining Corporation has retained a significant number of mining variant Scythes in inventory despite its extensive use of vastly more efficient mining barges and exhumers. This outpost has a docking pad designed to receive and process large shipments of cargopad has been configured as a combination maintenance, testing and display facility for old mining variants of the Scythe cruiser design. The Minmatar Mining Corporation has retained a significant number of mining variant Scythes in inventory despite its extensive use of vastly more efficient mining barges and exhumers. Description of item "MMC Scythe Maintenance Pad" (59725)
584138 Storage Warehouse MMC Storage and Preservation Facility MMC Storage Warehouseand Preservation Facility Name of item 59726 (Large Collidable Object)
584139 These huge spacebound facilities are used to stock anything from ammunitions to agricultural supplies. This facility is used to store and preserve samples of all the technology developed or used by the Minmatar Mining Corporation over the long centuries of its existence. A number of very old pieces of Minmatar technology are kept here, making the facility a magnet for Minmatar scholars keen to reconstruct the material culture of the old Minmatar Empire. These huge spacebound facilities are used to stock anything from ammunitions to agricultural suppliesis facility is used to store and preserve samples of all the technology developed or used by the Minmatar Mining Corporation over the long centuries of its existence. A number of very old pieces of Minmatar technology are kept here, making the facility a magnet for Minmatar scholars keen to reconstruct the material culture of the old Minmatar Empire. Description of item "MMC Storage and Preservation Facility" (59726)
584140 Depleted Asteroid Field Mined Out Asteroid Field DepletedMined Out Asteroid Field Name of item 59727 (Large Collidable Object)
584141 A long forgotten depleted asteroid field. This asteroid field has long been mined out of all useful minerals and resources but it is still used as a flight and drill testing range by the Minmatar Mining Corporation's Testing Center. A long forgotten depleted asteroid fieldThis asteroid field has long been mined out of all useful minerals and resources but it is still used as a flight and drill testing range by the Minmatar Mining Corporation's Testing Center. Description of item "Mined Out Asteroid Field" (59727)
584142 Fortified Minmatar Viewing Lounge MMC Testing Center Visitors Facility Fortified Minmatar Viewing LoungeMMC Testing Center Visitors Facility Name of item 59728 (Large Collidable Object)
584143 A structure providing seating and viewing platforms. This facility is used to quarter visitors to the Testing Center and contains a number of subsidiary conference, trading, and research exchange areas. The facility also contains a section providing a historical overview of the Minmatar Mining Corporation. The displays in the historical section tend to emphasize the role of the MMC in supplying ships to the Minmatar resistance and the elimination of collaborators during the Great Rebellion. A structure providing seating and viewing platformsThis facility is used to quarter visitors to the Testing Center and contains a number of subsidiary conference, trading, and research exchange areas. The facility also contains a section providing a historical overview of the Minmatar Mining Corporation. The displays in the historical section tend to emphasize the role of the MMC in supplying ships to the Minmatar resistance and the elimination of collaborators during the Great Rebellion. Description of item "MMC Testing Center Visitors Facility" (59728)
584144 Victims of an Amarr campaign of annihilation, the Starkmanir Tribe was considered lost for centuries until the discovery in YC110 of a viable surviving population hidden by Nefantar elites on Halturzhan, the sixth planet of Jarizza in the Ammatar Mandate. The discovery spurred a Minmatar fleet into an invasion of Amarr territories with a view to recovering the Starkmanir and as many other enslaved Minmatar as possible. The vast majority of surviving Starkmanir were successfully recovered, evacuated to the Minmatar Republic, and settled on lands set aside for them by the larger tribes.

Though few in number, the Starkmanir have full status as one of the Seven Tribes of Matar and govern their affairs through a council of clan chiefs headed by the overall chief of the Starkmanir Tribe.
Subjected to an Amarr campaign of annihilation, the Starkmanir Tribe was considered lost for centuries until the discovery in YC110 of a viable surviving population hidden by Nefantar elites on Halturzhan, the sixth planet of Jarizza in the Ammatar Mandate. The discovery spurred a Minmatar fleet into an invasion of Amarr territories with a view to recovering the Starkmanir and as many other enslaved Minmatar as possible. The vast majority of surviving Starkmanir were successfully recovered, evacuated to the Minmatar Republic, and settled on lands set aside for them by the larger tribes.

Though few in number, the Starkmanir have full status as one of the Seven Tribes of Matar and govern their affairs through a council of clan chiefs headed by the overall chief of the Starkmanir Tribe.
Victims ofSubjected to an Amarr campaign of annihilation, the Starkmanir Tribe was considered lost for centuries until the discovery in YC110 of a viable surviving population hidden by Nefantar elites on Halturzhan, the sixth planet of Jarizza in the Ammatar Mandate. The discovery spurred a Minmatar fleet into an invasion of Amarr territories with a view to recovering the Starkmanir and as many other enslaved Minmatar as possible. The vast majority of surviving Starkmanir were successfully recovered, evacuated to the Minmatar Republic, and settled on lands set aside for them by the larger tribes.

Though few in number, the Starkmanir have full status as one of the Seven Tribes of Matar and govern their affairs through a council of clan chiefs headed by the overall chief of the Starkmanir Tribe.
Description of Corporation "Starkmanir Council" (1000412)
584145 Minmatar Mining Corporation Headquarters Minmatar Mining Corporation Testing HQ Minmatar Mining Corporation HeadquartersTesting HQ Name of item 59729 (Large Collidable Object)
584147 Fortified Minmatar Grandstand MMC Testing Center Observation Platform Fortified Minmatar GrandstandMMC Testing Center Observation Platform Name of item 59730 (Large Collidable Object)
584148 A structure providing seating and viewing platforms. This structure is an observation platform used by engineers, scientists, and other staff of the Minmatar Mining Corporation Testing Center. On occasions where demonstrations of new technology or enhanced ship designs are underway the platform is often thronged with visitors. AThis structure providing seating and viewing platformis an observation platform used by engineers, scientists, and other staff of the Minmatar Mining Corporation Testing Center. On occasions where demonstrations of new technology or enhanced ship designs are underway the platform is often thronged with visitors. Description of item "MMC Testing Center Observation Platform" (59730)
584149 Base Defense Reenactment Escape from Auner Reenactment Base DefenseEscape from Auner Reenactment
584150 Prison Break Reenactment Mahti Jailbreak Reenactment Prison BMahti Jailbreak Reenactment
584152 Shining Flame Frontline Base Shining Flame Frontline Base
584176 Resource Harvesting Resource Harvesting
584181 Manufacturing Manufacturing
584182 First Day ISK Bonus

Welcome capsuleer! You're doing great, keep it up! If you explore New Eden for at least 120 minutes during your first day you will receive an ISK gift to get you started on your journey.
<b>First Day ISK Bonus</b>

Welcome capsuleer! You're doing great, keep it up! If you explore New Eden for at least 120 minutes during your first day you will receive an ISK gift to get you started on your journey.
UI/Crimewatch/Timers/milestoneRewardTooltip
584184 Combat Combat
584186 Reprocessing Reprocessing
584188 Salvaging Salvaging
584190 Security Agent Security Agent
584192 Distribution Agent Distribution Agent
584194 Market Market
584196 Exploration Exploration
584198 Social Social
584205 Battle of Fort Kavad Monument Battle of Fort Kavad Monument Dungeons/9192/548860
584206 Minmatar Scythe Cruiser Minmatar Scythe Cruiser
584207 Minmatar Mining Corporation Viewing Grandstand Minmatar Mining Corporation Viewing Grandstand
584208 Minmatar Mining Corporation Headquarters Minmatar Mining Corporation Headquarters
584209 Minmatar Mining Corporation Viewing Lounge Minmatar Mining Corporation Viewing Lounge
584210 Minmatar Mining Corporation Viewing Lounge Minmatar Mining Corporation Viewing Lounge
584211 Minmatar Mining Corporation Viewing Lounge Minmatar Mining Corporation Viewing Lounge
584212 Minmatar Mining Corporation Viewing Lounge Minmatar Mining Corporation Viewing Lounge
584213 Scythe Landing Pad Scythe Landing Pad
584214 Minmatar Plinth Minmatar Plinth
584215 Amarr Battlestation Ruins Amarr Battlestation Ruins Name of item 59738 (Large Collidable Object)
584216 Ruins. Ruins. Description of item "Amarr Battlestation Ruins" (59738)
584217 Ruins of Fort Kavad Ruins of Fort Kavad Name of item 59739 (Large Collidable Object)
584218 The preserved ruins of Fort Kavad loom over the battlefield where the Minmatar struck the final blow that would secure their territories and allow their fledgling Republic to rise to its full height in relative peace.

Named after an ancient lord of the Ardishapur Family, Fort Kavad sat at the center of the Ortner Redoubt, the last major toehold of the Amarr Empire in Minmatar space at the end of the Great Rebellion. The position guarded the core of the Ammatar Mandate the Amarr had set up as a defensive buffer but more critically was within striking distance of the Minmatar heartlands.

Despite the chaos that the Great Rebellion had sowed across the Empire for several years, many Amarr lords were unwilling to settle for defeat at the hands of their erstwhile slaves. In BYC17, a militant faction at the Imperial Court promoted a plan to use Fort Kavad as a springboard for a counter-offensive that would regain the lost territories. A demoralized and confused Emperor Heideran VII, possibly afflicted by an attack of the Turit Disease he suffered with, allowed the militants to proceed with their plan.

As Amarr forces built up at Fort Kavad, the Minmatar became aware of the plan and knew that an opportunity to strike a decisive blow was at hand. The Battle of the Golgothan Fields had robbed the Amarr of much of their capital ship strength, forcing them to concentrate battleship squadrons at Fort Kavad. Minmatar rebel forces from across their hard-won territories assembled and launched a pre-emptive strike in numbers that would overwhelm the defenses of Fort Kavad and catch the assembling Amarr fleets by surprise.

With Fort Kavad's defenses crippled and entire battleship squadrons destroyed or disabled, the Amarr were in disarray but refused to retreat knowing well the penalty they would face at the hands of their fanatical lords. Many commanders launched suicidal counter-attacks and some broke past the Minmatar assault in an apparent attempt to mount the counter-offensive they had planned. At high cost in ships, including precious battleships, the Minmatar prevailed and wiped out the scattered Amarr taskforce.

The news of the defeat at Fort Kavad roused Emperor Heideran's erratic anger and the militant faction at court suffered accordingly for their fatal underestimation of the Minmatar. Once the Emperor had seen to the security of the Ammatar Mandate, he once again lapsed into seclusion, having ordered no further military adventures on pain of death and the enslavement of all relatives of any lord foolish enough to defy the orders.

For the Minmatar, the Battle of Fort Kavad was a famous victory that eliminated the danger of a counter-offensive by the Amarr Empire. In the relative peace the Minmatar fighters had bought with their blood, the Minmatar Republic was established and its defenses secured. Amarr warlords knew better than to openly defy the Emperor's peace but inevitably the means for militant Amarr and Minmatar to strike at one another was found in the bitter Vindication Wars that would be fought through and against the puppet state of the Ammatar Mandate.
The preserved ruins of Fort Kavad loom over the battlefield where the Minmatar struck the final blow that would secure their territories and allow their fledgling Republic to rise to its full height in relative peace.

Named after an ancient lord of the Ardishapur Family, Fort Kavad sat at the center of the Ortner Redoubt, the last major toehold of the Amarr Empire in Minmatar space at the end of the Great Rebellion. The position guarded the core of the Ammatar Mandate the Amarr had set up as a defensive buffer but more critically was within striking distance of the Minmatar heartlands.

Despite the chaos that the Great Rebellion had sowed across the Empire for several years, many Amarr lords were unwilling to settle for defeat at the hands of their erstwhile slaves. In BYC17, a militant faction at the Imperial Court promoted a plan to use Fort Kavad as a springboard for a counter-offensive that would regain the lost territories. A demoralized and confused Emperor Heideran VII, possibly afflicted by an attack of the Turit Disease he suffered with, allowed the militants to proceed with their plan.

As Amarr forces built up at Fort Kavad, the Minmatar became aware of the plan and knew that an opportunity to strike a decisive blow was at hand. The Battle of the Golgothan Fields had robbed the Amarr of much of their capital ship strength, forcing them to concentrate battleship squadrons at Fort Kavad. Minmatar rebel forces from across their hard-won territories assembled and launched a pre-emptive strike in numbers that would overwhelm the defenses of Fort Kavad and catch the assembling Amarr fleets by surprise.

With Fort Kavad's defenses crippled and entire battleship squadrons destroyed or disabled, the Amarr were in disarray but refused to retreat knowing well the penalty they would face at the hands of their fanatical lords. Many commanders launched suicidal counter-attacks and some broke past the Minmatar assault in an apparent attempt to mount the counter-offensive they had planned. At high cost in ships, including precious battleships, the Minmatar prevailed and wiped out the scattered Amarr taskforce.

The news of the defeat at Fort Kavad roused Emperor Heideran's erratic anger and the militant faction at court suffered accordingly for their fatal underestimation of the Minmatar. Once the Emperor had seen to the security of the Ammatar Mandate, he once again lapsed into seclusion, having ordered no further military adventures on pain of death and the enslavement of all relatives of any lord foolish enough to defy the orders.

For the Minmatar, the Battle of Fort Kavad was a famous victory that eliminated the danger of a counter-offensive by the Amarr Empire. In the relative peace the Minmatar fighters had bought with their blood, the Minmatar Republic was established and its defenses secured. Amarr warlords knew better than to openly defy the Emperor's peace but inevitably the means for militant Amarr and Minmatar to strike at one another was found in the bitter Vindication Wars that would be fought through and against the puppet state of the Ammatar Mandate.
Description of item "Ruins of Fort Kavad" (59739)
584219 Preserved Amarr Defense Post Preserved Amarr Defense Post Name of item 59740 (Large Collidable Object)
584220 A disabled Amarr defense post that once served as part of the formidable defenses of Fort Kavad. It has been preserved as a monument to the Minmatar victory over the Amarr. A disabled Amarr defense post that once served as part of the formidable defenses of Fort Kavad. It has been preserved as a monument to the Minmatar victory over the Amarr. Description of item "Preserved Amarr Defense Post" (59740)
584221 Preserved Amarr Battleship Wreck Preserved Amarr Battleship Wreck Name of item 59741 (Large Collidable Object)
584222 This wrecked Amarr battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad. This wrecked Amarr battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad. Description of item "Preserved Amarr Battleship Wreck" (59741)
584223 Preserved Amarr Battleship Wreck Preserved Amarr Battleship Wreck Name of item 59742 (Large Collidable Object)
584224 This wrecked Amarr battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad. This wrecked Amarr battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad. Description of item "Preserved Amarr Battleship Wreck" (59742)
584225 Preserved Minmatar Battleship Wreck Preserved Minmatar Battleship Wreck Name of item 59743 (Large Collidable Object)
584226 This wrecked Minmatar battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad. This wrecked Minmatar battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad. Description of item "Preserved Minmatar Battleship Wreck" (59743)
584227 Preserved Minmatar Battleship Wreck Preserved Minmatar Battleship Wreck Name of item 59744 (Large Collidable Object)
584228 This wrecked Minmatar battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad. This wrecked Minmatar battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad. Description of item "Preserved Minmatar Battleship Wreck" (59744)
584229 Unidentified Wreckage Unidentified Wreckage Name of item 59745 (Large Collidable Object)
584230 This wreckage is part of the debris left over from the Battle of Fort Kavad. It remains largely untouched out of respect for the dead of the Battle of Fort Kavad. This wreckage is part of the debris left over from the Battle of Fort Kavad. It remains largely untouched out of respect for the dead of the Battle of Fort Kavad. Description of item "Unidentified Wreckage" (59745)
584231 Battle of Fort Kavad Monument Battle of Fort Kavad Monument Name of item 59746 (Large Collidable Object)
584235 Damaged Rebel Base Damaged Rebel Base
584252 Novice Data Vault Novice Data Vault Name of item 59748 (Spawn Container)
584253 A novice level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games. A novice level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games. Description of item "Novice Data Vault" (59748)
584254 Intermediate Data Vault Intermediate Data Vault Name of item 59749 (Spawn Container)
584255 An intermediate level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games. An intermediate level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games. Description of item "Intermediate Data Vault" (59749)
584256 This is the headquarters of the Minmatar Mining Corporation's Testing Division and the primary facility of the testing center located at this old asteroid belt. The Minmatar Mining Corporation is a key player in the economy of the Minmatar Republic, providing vast quantities of material to the military and heavy industries. The need to continually enhance mining, processing and transport technology keeps the testing center very busy.

The Minmatar Mining Corporation is the only Minmatar corporation still in existence that can trace its foundation to before the conquest of the old Minmatar Empire's territory by the Amarr Empire. The corporation managed to stay in business during the Amarr occupation only because it was useful. Now it is useful to the Minmatar, providing the raw materials to build fleets and equipment to defend the Republic against the Amarr Empire, and all other threats to the Minmatar people.
This is the headquarters of the Minmatar Mining Corporation's Testing Division and the primary facility of the testing center located at this old asteroid belt. The Minmatar Mining Corporation is a key player in the economy of the Minmatar Republic, providing vast quantities of material to the military and heavy industries. The need to continually enhance mining, processing and transport technology keeps the testing center very busy.

The Minmatar Mining Corporation is the only Minmatar corporation still in existence that can trace its foundation to before the conquest of the old Minmatar Empire's territory by the Amarr Empire. The corporation managed to stay in business during the Amarr occupation only because it was useful. Now it is useful to the Minmatar, providing the raw materials to build fleets and equipment to defend the Republic against the Amarr Empire, and all other threats to the Minmatar people.
Description of item "Minmatar Mining Corporation Testing HQ" (59729)
584257 Expert Data Vault Expert Data Vault Name of item 59750 (Spawn Container)
584258 An expert level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games. An expert level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games. Description of item "Expert Data Vault" (59750)
584260 This data complex is being used to run the hacking challenges of the Minmatar Liberation Games. This data complex is being used to run the hacking challenges of the Minmatar Liberation Games.
584261 Liberation Games Data Complex Liberation Games Data Complex
584262 Odatrik : Battle of Fort Kavad Monument Odatrik : Battle of Fort Kavad Monument
584263 Battle of Fort Kavad Monument Battle of Fort Kavad Monument
584264 <url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument
Warp to the Battle of Fort Kavad Monument
The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom.
<b><url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument</b>
Warp to the Battle of Fort Kavad Monument
<i>The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom.</i>
584265 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
<i>This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.</i>

This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Description of item "Rifter Liberation Games SKIN" (59462)
584266 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
<i>This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.</i>

This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Description of item "Probe Liberation Games SKIN" (59463)
584267 This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. Description of item "Republic Fleet Firetail Liberation Games SKIN" (59464)
584268 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
<i>This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.</i>

This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Description of item "Talwar Liberation Games SKIN" (59465)
584269 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
<i>This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.</i>

This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Description of item "Scythe Liberation Games SKIN" (59466)
584270 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
<i>This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.</i>

This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Description of item "Cyclone Liberation Games SKIN" (59467)
584271 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
<i>This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.</i>

This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Description of item "Tempest Liberation Games SKIN" (59468)
584272 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
<i>This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.</i>

This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Description of item "Claw Liberation Games SKIN" (59469)
584273 This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Punisher-class frigate from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Punisher for the benefit of nearby camera drones.

Warning: Although this reenactment drone is not an authentic Imperial frigate, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.
This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Punisher-class frigate from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Punisher for the benefit of nearby camera drones.

Warning: Although this reenactment drone is not an authentic Imperial frigate, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.
Description of item "Punisher Reenactment Drone" (59641)
584274 This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Inquisitor-class frigate from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of an Inquisitor for the benefit of nearby camera drones.

Warning: Although this reenactment drone is not an authentic Imperial frigate, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.
This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Inquisitor-class frigate from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of an Inquisitor for the benefit of nearby camera drones.

Warning: Although this reenactment drone is not an authentic Imperial frigate, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.
Description of item "Inquisitor Reenactment Drone" (59638)
584275 This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. Description of item "Bifrost Liberation Games SKIN" (59470)
584276 This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. Description of item "Vagabond Liberation Games SKIN" (59471)
584277 This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. Description of item "Rapier Liberation Games SKIN" (59472)
584278 This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. Description of item "Claymore Liberation Games SKIN" (59473)
584279 This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. Description of item "Vargur Liberation Games SKIN" (59474)
584280 This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Inquisitor-class frigate from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of an Inquisitor for the benefit of nearby camera drones.

Warning: Although this reenactment drone is not an authentic Imperial frigate, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.
This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Inquisitor-class frigate from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of an Inquisitor for the benefit of nearby camera drones.

Warning: Although this reenactment drone is not an authentic Imperial frigate, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.
Description of item "Inquisitor Reenactment Drone" (59637)
584281 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.

This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
<i>This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.</i>

This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all.
Description of item "Minmatar Shuttle Liberation Games SKIN" (59475)
584282 This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Impairor-class frigate from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of an Impairor for the benefit of nearby camera drones.

Warning: Although this reenactment drone is not an authentic Imperial frigate, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.
This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Impairor-class frigate from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of an Impairor for the benefit of nearby camera drones.

Warning: Although this reenactment drone is not an authentic Imperial frigate, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.
Description of item "Impairor Reenactment Drone" (59636)
584283 This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Augoror-class cruiser from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Navy Augoror for the benefit of nearby camera drones.

Warning: Although this reenactment drone is not an authentic Imperial cruiser, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.
This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Augoror-class cruiser from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Navy Augoror for the benefit of nearby camera drones.

Warning: Although this reenactment drone is not an authentic Imperial cruiser, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.
Description of item "Augoror Reenactment Drone" (59639)
584284 <font size="14">Minmatar Liberation Day Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly Minmatar Tech 1 and Navy frigate-type, destroyer-type and cruiser-type ships along with Minmatar-focused supporting skills. This is a promotional Expert System released to celebrate Liberation Day.

The temporary skills provided by this Expert System last for fourdays.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Renting an Expert System</font>

Expert System rental licenses can be purchased securely on <url=https://secure.eveonline.com/Pilot-Services/>https://secure.eveonline.com/Pilot-Services/</url> using a variety of methods.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Minmatar Liberation Day Expert System</b></font>

This Expert System makes available skills enabling a capsuleer to fly Minmatar Tech 1 and Navy frigate-type, destroyer-type and cruiser-type ships along with Minmatar-focused supporting skills. This is a promotional Expert System released to celebrate Liberation Day.

<b>The temporary skills provided by this Expert System last for fourdays.</b>

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Renting an Expert System</b></font>

Expert System rental licenses can be purchased securely on <url=https://secure.eveonline.com/Pilot-Services/>https://secure.eveonline.com/Pilot-Services/</url> using a variety of methods.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
584285 <font size="14">Minmatar Liberation Day Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly Minmatar Tech 1 and Navy frigate-type, destroyer-type and cruiser-type ships along with Minmatar-focused supporting skills. This is a promotional Expert System released to celebrate Liberation Day.

The temporary skills provided by this Expert System last for fourdays.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Renting an Expert System</font>

Expert System rental licenses can be purchased securely on <url=https://secure.eveonline.com/Pilot-Services/>https://secure.eveonline.com/Pilot-Services/</url> using a variety of methods.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Minmatar Liberation Day Expert System</b></font>

This Expert System makes available skills enabling a capsuleer to fly Minmatar Tech 1 and Navy frigate-type, destroyer-type and cruiser-type ships along with Minmatar-focused supporting skills. This is a promotional Expert System released to celebrate Liberation Day.

<b>The temporary skills provided by this Expert System last for fourdays.</b>

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Renting an Expert System</b></font>

Expert System rental licenses can be purchased securely on <url=https://secure.eveonline.com/Pilot-Services/>https://secure.eveonline.com/Pilot-Services/</url> using a variety of methods.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "Minmatar Liberation Day Expert System" (59519)
584286 This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Prophecy-class battlecruiser from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Prophecy for the benefit of nearby camera drones.

This drone serves as the final and most challenging opponent in a Liberation Games reenactment site. Valuable items can be looted from its wreckage, and destroying it will contribute points to your chosen Tribe's overall Liberation Games score.

Warning: Although this reenactment drone is not an authentic Imperial battlecruiser, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.
This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Prophecy-class battlecruiser from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Prophecy for the benefit of nearby camera drones.

This drone serves as the final and most challenging opponent in a Liberation Games reenactment site. Valuable items can be looted from its wreckage, and destroying it will contribute points to your chosen Tribe's overall Liberation Games score.

Warning: Although this reenactment drone is not an authentic Imperial battlecruiser, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.
Description of item "Prophecy Reenactment Drone" (59642)
584287 This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Prophecy-class battlecruiser from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Prophecy for the benefit of nearby camera drones.

This drone serves as the final and most challenging opponent in a lowsec space Liberation Games reenactment site. Valuable items can be looted from its wreckage, and destroying it will contribute points to your chosen Tribe's overall Liberation Games score.

Warning: Although this reenactment drone is not an authentic Imperial battlecruiser, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.
This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Prophecy-class battlecruiser from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Prophecy for the benefit of nearby camera drones.

This drone serves as the final and most challenging opponent in a lowsec space Liberation Games reenactment site. Valuable items can be looted from its wreckage, and destroying it will contribute points to your chosen Tribe's overall Liberation Games score.

Warning: Although this reenactment drone is not an authentic Imperial battlecruiser, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk.
Description of item "Elite Prophecy Reenactment Drone" (59643)
584288 Liberation Games Reward Token Liberation Games Reward Token Name of item 59752 (Miscellaneous)
584293 This token can be found within some sites related to the Minmatar Liberation Games event and may be sold in many Minmatar stations for an ISK reward. This token can be found within some sites related to the Minmatar Liberation Games event and may be sold in many Minmatar stations for an ISK reward. Description of item "Liberation Games Reward Token" (59752)
584294 Mahti Jailbreak Reenactment Mahti Jailbreak Reenactment Name of item 59753 (Beacon)
584296 Escape from Auner Reenactment Escape from Auner Reenactment Name of item 59754 (Beacon)
584298 This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Mahti Jailbreak of BYC18 which freed many rebels who would go on to be key figures in the fight for freedom.

This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.
This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Mahti Jailbreak of BYC18 which freed many rebels who would go on to be key figures in the fight for freedom.

This site restricts access to a limited selection of capsuleer ships. <b>The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.</b>
Description of item "Mahti Jailbreak Reenactment" (59753)
584299 This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Battle of Auner in BYC19 in which a hidden Minmatar base was discovered and attacked by Imperial forces. The heroic defenders succeeded in holding off the Imperial Navy long enough for the rebels to wipe the base computers and evacuate, preventing the discovery of important upcoming raid targets and the capture of several high-ranking rebel leaders.

This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.
This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Battle of Auner in BYC19 in which a hidden Minmatar base was discovered and attacked by Imperial forces. The heroic defenders succeeded in holding off the Imperial Navy long enough for the rebels to wipe the base computers and evacuate, preventing the discovery of important upcoming raid targets and the capture of several high-ranking rebel leaders.

This site restricts access to a limited selection of capsuleer ships. <b>The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.</b>
Description of item "Escape from Auner Reenactment" (59754)
584300 Welcome to New Eden! Welcome to New Eden!
584301 First Day ISK Bonus First Day ISK Bonus
584302 New Abyssal Proving Grounds Event New Abyssal Proving Grounds Event Name of new feature 2101
584303 July 2nd to 6th, YC123 July 2nd to 6th, YC123 Description of new feature "New Abyssal Proving Grounds Event" (2101)
584304 2v2 Destroyers Proving Ground 2v2 Destroyers Proving Ground Bullet point for new feature "New Abyssal Proving Grounds Event" (2101)
584305 Coercer, Dragoon, Cormorant, Corax, Catalyst, Algos, Thrasher, Talwar, and Sunesis Coercer, Dragoon, Cormorant, Corax, Catalyst, Algos, Thrasher, Talwar, and Sunesis Bullet point for new feature "New Abyssal Proving Grounds Event" (2101)
584306 T2 and below modules T2 and below modules Bullet point for new feature "New Abyssal Proving Grounds Event" (2101)
584308 Serenity July Season Reward Crate Serenity July Season Reward Crate Name of item 59755 (Miscellaneous)
584309 This crate is only designed for and available on Serenity. This crate is only designed for and available on Serenity. Description of item "Serenity July Season Reward Crate" (59755)
584310 Serenity July Season Reward Crate Serenity July Season Reward Crate
584311 This crate is only designed for and available on Serenity. This crate is only designed for and available on Serenity.
584312 Serenity YC123.7 Season Advanced Cerebral Accelerator Serenity YC123.7 Season Advanced Cerebral Accelerator Name of item 59756 (Booster)
584313 This Cerebral Accelerator is only designed for and available on Serenity.

Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/8/10.
This Cerebral Accelerator is only designed for and available on Serenity.

Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the <a href=showinfo:3405>Biology</a> skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/8/10.
Description of item "Serenity YC123.7 Season Advanced Cerebral Accelerator" (59756)
584314 Serenity YC123.7 Season Pass Serenity YC123.7 Season Pass Name of item 59757 (Booster)
584315 This Cerebral Accelerator is only designed for and available on Serenity. This Cerebral Accelerator is only designed for and available on Serenity. Description of item "Serenity YC123.7 Season Pass" (59757)
584316 Serenity Season YC123.7 Serenity Season YC123.7
584317 2021.7 Season for Serenity 2021.7 Season for Serenity
584318 WELCOME TO THE AGENCY WELCOME TO THE AGENCY
584319 Serenity - Delve into the Abyss - T3, T4, T5, T6 Serenity - Delve into the Abyss - T3, T4, T5, T6
584320 Abyssal Deadspace Completed Abyssal Deadspace Completed
584322 Successfully complete an Abyssal Deadspace using an Fierce, Raging, Chaotic or Cataclysmic Filament. Successfully complete an Abyssal Deadspace using an Fierce, Raging, Chaotic or Cataclysmic Filament.
584323 Serenity - 2,000 moon ore mining Serenity - 2,000 moon ore mining
584324 Moon Ore Mined Moon Ore Mined
584325 Mine 2000 units of Moon Ore. Mine 2000 units of Moon Ore.
584326 Serenity - Salvage 5 Serenity - Salvage 5
584327 Wreck salvaged Wreck salvaged
584328 Salvage 15 wrecks. Salvage 15 wrecks.
584329 Serenity - Iyen-Oursta Monument Serenity - Iyen-Oursta Monument
584330 Iyen-Oursta Monument Observed Iyen-Oursta Monument Observed
584331 Observe Iyen-Oursta Monument in Iyen-Oursta. Observe Iyen-Oursta Monument in Iyen-Oursta.
584332 Serenity - Reschard V Disaster Memorial Serenity - Reschard V Disaster Memorial
584333 Reschard V Disaster Memorial Observed Reschard V Disaster Memorial Observed
584334 Observe Reschard V Disaster Memorial in Reschard. Observe Reschard V Disaster Memorial in Reschard.
584359 Minmatar Liberation Games Minmatar Liberation Games
584360 Starkmanir : Minmatar Liberation Games Starkmanir : Minmatar Liberation Games
584361 Minmatar Liberation Games: Starkmanir Tribe Minmatar Liberation Games: Starkmanir Tribe
584362 Minmatar Liberation Games Minmatar Liberation Games
584363 Thukker : Minmatar Liberation Games Thukker : Minmatar Liberation Games
584364 Minmatar Liberation Games: Thukker Tribe Minmatar Liberation Games: Thukker Tribe
584365 Minmatar Liberation Games Minmatar Liberation Games
584366 Nefantar : Minmatar Liberation Games Nefantar : Minmatar Liberation Games
584367 Minmatar Liberation Games: Nefantar Tribe Minmatar Liberation Games: Nefantar Tribe
584368 Minmatar Liberation Games Minmatar Liberation Games
584369 Vherokior : Minmatar Liberation Games Vherokior : Minmatar Liberation Games
584370 Minmatar Liberation Games: Vherokior Tribe Minmatar Liberation Games: Vherokior Tribe
584371 Minmatar Liberation Games Minmatar Liberation Games
584372 Brutor : Minmatar Liberation Games Brutor : Minmatar Liberation Games
584373 Minmatar Liberation Games: Brutor Tribe Minmatar Liberation Games: Brutor Tribe
584374 Minmatar Liberation Games Minmatar Liberation Games
584375 Krusual : Minmatar Liberation Games Krusual : Minmatar Liberation Games
584376 Minmatar Liberation Games: Krusual Tribe Minmatar Liberation Games: Krusual Tribe
584377 Evacuation Transport Reenactment Drone Evacuation Transport Reenactment Drone Name of item 59792 (Irregular Industrial)
584378 This advanced training drone has been modified to mimic the flight profile of a Minmatar transport from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Wreathe for the benefit of nearby camera drones. This advanced training drone has been modified to mimic the flight profile of a Minmatar transport from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Wreathe for the benefit of nearby camera drones. Description of item "Evacuation Transport Reenactment Drone" (59792)
584379 PvE PvE
584380 PvP PvP
584381 Missions Missions
584382 Security Security
584383 Faction Warfare Faction Warfare
584384 Abyssal Deadspace Abyssal Deadspace
584385 Scanning Scanning
584386 Hacking Hacking
584387 Project Discovery Project Discovery
584388 Hijacked Transport Reenactment Drone Hijacked Transport Reenactment Drone Name of item 59793 (Irregular Industrial)
584389 This advanced training drone has been modified to mimic the flight profile of a hijacked Imperial transport from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a prison transport for the benefit of nearby camera drones. This advanced training drone has been modified to mimic the flight profile of a hijacked Imperial transport from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a prison transport for the benefit of nearby camera drones. Description of item "Hijacked Transport Reenactment Drone" (59793)
584390 Reprocessing Reprocessing
584391 Manufacture Manufacture
584392 Navigation Navigation
584393 Logistics Logistics
584394 Support Support
584395 Electronic Warfare Electronic Warfare
584396 ESS ESS
584397 Corporation Corporation
584398 Bounties Bounties
584399 Landmarks Landmarks
584400 Level 1 Level 1
584401 Level 2 Level 2
584402 Level 3 Level 3
584403 Level 4 Level 4
584404 High Sec High Sec
584405 Low Sec Low Sec
584406 Null Sec Null Sec
584407 Wormholes Wormholes
584408 Ships Ships
584409 Destruction Destruction
584410 Buy Buy
584411 Sell Sell
584412 Fleet Fleet
584413 Chat Chat
584414 Charges Charges
584415 Modules Modules
584416 Rigs Rigs
584417 Deployables Deployables
584418 Drones Drones
584422 Escape from Auner Hauler Spawner Escape from Auner Hauler Spawner Name of item 59795 (Cloud)
584423 Mahti Prisonbreak Hauler Spawner Mahti Prisonbreak Hauler Spawner Name of item 59796 (Cloud)
584426 Pator : The Eternal Flame Pator : The Eternal Flame
584427 The Eternal Flame The Eternal Flame
584428 <url=showinfo:5//30002544>Pator</url>: The Eternal Flame
Warp to the Eternal Flame
Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery.
<b><url=showinfo:5//30002544>Pator</url>: The Eternal Flame</b>
Warp to the Eternal Flame
<i>Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery.</i>
584429 Pator : The Eternal Flame Pator : The Eternal Flame
584430 The Eternal Flame The Eternal Flame
584431 <url=showinfo:5//30002544>Pator</url>: The Eternal Flame
Warp to the Eternal Flame
Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery.
<b><url=showinfo:5//30002544>Pator</url>: The Eternal Flame</b>
Warp to the Eternal Flame
<i>Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery.</i>
584432 Pator : The Eternal Flame Pator : The Eternal Flame
584433 The Eternal Flame The Eternal Flame
584434 <url=showinfo:5//30002544>Pator</url>: The Eternal Flame
Warp to the Eternal Flame
Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery.
<b><url=showinfo:5//30002544>Pator</url>: The Eternal Flame</b>
Warp to the Eternal Flame
<i>Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery.</i>
584435 Pator : The Eternal Flame Pator : The Eternal Flame
584436 The Eternal Flame The Eternal Flame
584437 <url=showinfo:5//30002544>Pator</url>: The Eternal Flame
Warp to the Eternal Flame
Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery.
<b><url=showinfo:5//30002544>Pator</url>: The Eternal Flame</b>
Warp to the Eternal Flame
<i>Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery.</i>
584438 Pator : The Eternal Flame Pator : The Eternal Flame
584439 The Eternal Flame The Eternal Flame
584440 <url=showinfo:5//30002544>Pator</url>: The Eternal Flame
Warp to the Eternal Flame
Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery.
<b><url=showinfo:5//30002544>Pator</url>: The Eternal Flame</b>
Warp to the Eternal Flame
<i>Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery.</i>
584441 Pator : The Eternal Flame Pator : The Eternal Flame
584442 The Eternal Flame The Eternal Flame
584443 <url=showinfo:5//30002544>Pator</url>: The Eternal Flame
Warp to the Eternal Flame
Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery.
<b><url=showinfo:5//30002544>Pator</url>: The Eternal Flame</b>
Warp to the Eternal Flame
<i>Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery.</i>
584450 Hagilur : Minmatar Mining Corporation Testing Center Hagilur : Minmatar Mining Corporation Testing Center
584451 Minmatar Mining Corporation Testing Center Minmatar Mining Corporation Testing Center
584452 <url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility
Warp to Minmatar Mining Corporation Testing Center
The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20.
<b><url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility</b>
Warp to Minmatar Mining Corporation Testing Center
<i>The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20.</i>
584453 Hagilur : Minmatar Mining Corporation Testing Center Hagilur : Minmatar Mining Corporation Testing Center
584454 Minmatar Mining Corporation Testing Center Minmatar Mining Corporation Testing Center
584455 <url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility
Warp to Minmatar Mining Corporation Testing Center
The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20.
<b><url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility</b>
Warp to Minmatar Mining Corporation Testing Center
<i>The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20.</i>
584456 Hagilur : Minmatar Mining Corporation Testing Center Hagilur : Minmatar Mining Corporation Testing Center
584457 Minmatar Mining Corporation Testing Center Minmatar Mining Corporation Testing Center
584458 <url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility
Warp to Minmatar Mining Corporation Testing Center
The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20.
<b><url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility</b>
Warp to Minmatar Mining Corporation Testing Center
<i>The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20.</i>
584459 Hagilur : Minmatar Mining Corporation Testing Center Hagilur : Minmatar Mining Corporation Testing Center
584460 Minmatar Mining Corporation Testing Center Minmatar Mining Corporation Testing Center
584461 <url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility
Warp to Minmatar Mining Corporation Testing Center
The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20.
<b><url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility</b>
Warp to Minmatar Mining Corporation Testing Center
<i>The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20.</i>
584462 Hagilur : Minmatar Mining Corporation Testing Center Hagilur : Minmatar Mining Corporation Testing Center
584463 Minmatar Mining Corporation Testing Center Minmatar Mining Corporation Testing Center
584464 <url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility
Warp to Minmatar Mining Corporation Testing Center
The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20.
<b><url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility</b>
Warp to Minmatar Mining Corporation Testing Center
<i>The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20.</i>
584465 Hagilur : Minmatar Mining Corporation Testing Center Hagilur : Minmatar Mining Corporation Testing Center
584466 Minmatar Mining Corporation Testing Center Minmatar Mining Corporation Testing Center
584467 <url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility
Warp to Minmatar Mining Corporation Testing Center
The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20.
<b><url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility</b>
Warp to Minmatar Mining Corporation Testing Center
<i>The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20.</i>
584468 Ennur : Golgothan Fields Ennur : Golgothan Fields
584469 Golgothan Fields Golgothan Fields
584470 <url=showinfo:5//30002412>Ennur</url>: Golgothan Fields
Warp to Golgothan Fields
A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion.
<b><url=showinfo:5//30002412>Ennur</url>: Golgothan Fields</b>
Warp to Golgothan Fields
<i>A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion.</i>
584471 Ennur : Golgothan Fields Ennur : Golgothan Fields
584472 Golgothan Fields Golgothan Fields
584473 <url=showinfo:5//30002412>Ennur</url>: Golgothan Fields
Warp to Golgothan Fields
A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion.
<b><url=showinfo:5//30002412>Ennur</url>: Golgothan Fields</b>
Warp to Golgothan Fields
<i>A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion.</i>
584474 Ennur : Golgothan Fields Ennur : Golgothan Fields
584475 Golgothan Fields Golgothan Fields
584476 <url=showinfo:5//30002412>Ennur</url>: Golgothan Fields
Warp to Golgothan Fields
A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion.
<b><url=showinfo:5//30002412>Ennur</url>: Golgothan Fields</b>
Warp to Golgothan Fields
<i>A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion.</i>
584477 Ennur : Golgothan Fields Ennur : Golgothan Fields
584478 Golgothan Fields Golgothan Fields
584479 <url=showinfo:5//30002412>Ennur</url>: Golgothan Fields
Warp to Golgothan Fields
A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion.
<b><url=showinfo:5//30002412>Ennur</url>: Golgothan Fields</b>
Warp to Golgothan Fields
<i>A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion.</i>
584480 Ennur : Golgothan Fields Ennur : Golgothan Fields
584481 Golgothan Fields Golgothan Fields
584482 <url=showinfo:5//30002412>Ennur</url>: Golgothan Fields
Warp to Golgothan Fields
A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion.
<b><url=showinfo:5//30002412>Ennur</url>: Golgothan Fields</b>
Warp to Golgothan Fields
<i>A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion.</i>
584483 Ennur : Golgothan Fields Ennur : Golgothan Fields
584484 Golgothan Fields Golgothan Fields
584485 <url=showinfo:5//30002412>Ennur</url>: Golgothan Fields
Warp to Golgothan Fields
A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion.
<b><url=showinfo:5//30002412>Ennur</url>: Golgothan Fields</b>
Warp to Golgothan Fields
<i>A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion.</i>
584486 Hjoramold : Lord Bastion Hjoramold : Lord Bastion
584487 Lord Bastion Lord Bastion
584488 <url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion
Warp to Lord Bastion
Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar.
<b><url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion</b>
Warp to Lord Bastion
<i>Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar.</i>
584489 Hjoramold : Lord Bastion Hjoramold : Lord Bastion
584490 Lord Bastion Lord Bastion
584491 <url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion
Warp to Lord Bastion
Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar.
<b><url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion</b>
Warp to Lord Bastion
<i>Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar.</i>
584492 Hjoramold : Lord Bastion Hjoramold : Lord Bastion
584493 Lord Bastion Lord Bastion
584494 <url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion
Warp to Lord Bastion
Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar.
<b><url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion</b>
Warp to Lord Bastion
<i>Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar.</i>
584495 Hjoramold : Lord Bastion Hjoramold : Lord Bastion
584496 Lord Bastion Lord Bastion
584497 <url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion
Warp to Lord Bastion
Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar.
<b><url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion</b>
Warp to Lord Bastion
<i>Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar.</i>
584498 Hjoramold : Lord Bastion Hjoramold : Lord Bastion
584499 Lord Bastion Lord Bastion
584500 <url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion
Warp to Lord Bastion
Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar.
<b><url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion</b>
Warp to Lord Bastion
<i>Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar.</i>
584501 Hjoramold : Lord Bastion Hjoramold : Lord Bastion
584502 Lord Bastion Lord Bastion
584503 <url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion
Warp to Lord Bastion
Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar.
<b><url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion</b>
Warp to Lord Bastion
<i>Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar.</i>
584504 Odatrik : Battle of Fort Kavad Monument Odatrik : Battle of Fort Kavad Monument
584505 Battle of Fort Kavad Monument Battle of Fort Kavad Monument
584506 <url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument
Warp to the Battle of Fort Kavad Monument
The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom.
<b><url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument</b>
Warp to the Battle of Fort Kavad Monument
<i>The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom.</i>
584507 Odatrik : Battle of Fort Kavad Monument Odatrik : Battle of Fort Kavad Monument
584508 Battle of Fort Kavad Monument Battle of Fort Kavad Monument
584509 <url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument
Warp to the Battle of Fort Kavad Monument
The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom.
<b><url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument</b>
Warp to the Battle of Fort Kavad Monument
<i>The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom.</i>
584510 Odatrik : Battle of Fort Kavad Monument Odatrik : Battle of Fort Kavad Monument
584511 Battle of Fort Kavad Monument Battle of Fort Kavad Monument
584512 <url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument
Warp to the Battle of Fort Kavad Monument
The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom.
<b><url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument</b>
Warp to the Battle of Fort Kavad Monument
<i>The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom.</i>
584513 Odatrik : Battle of Fort Kavad Monument Odatrik : Battle of Fort Kavad Monument
584514 Battle of Fort Kavad Monument Battle of Fort Kavad Monument
584515 <url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument
Warp to the Battle of Fort Kavad Monument
The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom.
<b><url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument</b>
Warp to the Battle of Fort Kavad Monument
<i>The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom.</i>
584516 Odatrik : Battle of Fort Kavad Monument Odatrik : Battle of Fort Kavad Monument
584517 Battle of Fort Kavad Monument Battle of Fort Kavad Monument
584518 <url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument
Warp to the Battle of Fort Kavad Monument
The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom.
<b><url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument</b>
Warp to the Battle of Fort Kavad Monument
<i>The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom.</i>
584519 Odatrik : Battle of Fort Kavad Monument Odatrik : Battle of Fort Kavad Monument
584520 Battle of Fort Kavad Monument Battle of Fort Kavad Monument
584521 <url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument
Warp to the Battle of Fort Kavad Monument
The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom.
<b><url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument</b>
Warp to the Battle of Fort Kavad Monument
<i>The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom.</i>
584524 Auga : Karishal Muritor Memorial Construction Site Auga : Karishal Muritor Memorial Construction Site
584525 Karishal Muritor Memorial Construction Site Karishal Muritor Memorial Construction Site
584526 <url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site
Warp to the Karishal Muritor Memorial Construction Site
After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just.
<b><url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site</b>
Warp to the Karishal Muritor Memorial Construction Site
<i>After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just.</i>
584527 Auga : Karishal Muritor Memorial Construction Site Auga : Karishal Muritor Memorial Construction Site
584528 Karishal Muritor Memorial Construction Site Karishal Muritor Memorial Construction Site
584529 <url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site
Warp to the Karishal Muritor Memorial Construction Site
After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just.
<b><url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site</b>
Warp to the Karishal Muritor Memorial Construction Site
<i>After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just.</i>
584530 Auga : Karishal Muritor Memorial Construction Site Auga : Karishal Muritor Memorial Construction Site
584531 Karishal Muritor Memorial Construction Site Karishal Muritor Memorial Construction Site
584532 <url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site
Warp to the Karishal Muritor Memorial Construction Site
After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just.
<b><url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site</b>
Warp to the Karishal Muritor Memorial Construction Site
<i>After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just.</i>
584533 Auga : Karishal Muritor Memorial Construction Site Auga : Karishal Muritor Memorial Construction Site
584534 Karishal Muritor Memorial Construction Site Karishal Muritor Memorial Construction Site
584535 <url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site
Warp to the Karishal Muritor Memorial Construction Site
After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just.
<b><url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site</b>
Warp to the Karishal Muritor Memorial Construction Site
<i>After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just.</i>
584536 Auga : Karishal Muritor Memorial Construction Site Auga : Karishal Muritor Memorial Construction Site
584537 Karishal Muritor Memorial Construction Site Karishal Muritor Memorial Construction Site
584538 <url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site
Warp to the Karishal Muritor Memorial Construction Site
After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just.
<b><url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site</b>
Warp to the Karishal Muritor Memorial Construction Site
<i>After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just.</i>
584539 Auga : Karishal Muritor Memorial Construction Site Auga : Karishal Muritor Memorial Construction Site
584540 Karishal Muritor Memorial Construction Site Karishal Muritor Memorial Construction Site
584541 <url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site
Warp to the Karishal Muritor Memorial Construction Site
After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just.
<b><url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site</b>
Warp to the Karishal Muritor Memorial Construction Site
<i>After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just.</i>
584543 Yulai : Yulai Ship Graveyards Yulai : Yulai Ship Graveyards
584544 Yulai Ship Graveyards Yulai Ship Graveyards
584545 <url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards
Warp to the Yulai Ship Graveyards
In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves.
<b><url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards</b>
Warp to the Yulai Ship Graveyards
<i>In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves.</i>
584546 Yulai : Yulai Ship Graveyards Yulai : Yulai Ship Graveyards
584547 Yulai Ship Graveyards Yulai Ship Graveyards
584548 <url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards
Warp to the Yulai Ship Graveyards
In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves.
<b><url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards</b>
Warp to the Yulai Ship Graveyards
<i>In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves.</i>
584549 Yulai : Yulai Ship Graveyards Yulai : Yulai Ship Graveyards
584550 Yulai Ship Graveyards Yulai Ship Graveyards
584551 <url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards
Warp to the Yulai Ship Graveyards
In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves.
<b><url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards</b>
Warp to the Yulai Ship Graveyards
<i>In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves.</i>
584552 Yulai : Yulai Ship Graveyards Yulai : Yulai Ship Graveyards
584553 Yulai Ship Graveyards Yulai Ship Graveyards
584554 <url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards
Warp to the Yulai Ship Graveyards
In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves.
<b><url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards</b>
Warp to the Yulai Ship Graveyards
<i>In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves.</i>
584555 Yulai : Yulai Ship Graveyards Yulai : Yulai Ship Graveyards
584556 Yulai Ship Graveyards Yulai Ship Graveyards
584557 <url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards
Warp to the Yulai Ship Graveyards
In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves.
<b><url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards</b>
Warp to the Yulai Ship Graveyards
<i>In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves.</i>
584558 Yulai : Yulai Ship Graveyards Yulai : Yulai Ship Graveyards
584559 Yulai Ship Graveyards Yulai Ship Graveyards
584560 <url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards
Warp to the Yulai Ship Graveyards
In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves.
<b><url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards</b>
Warp to the Yulai Ship Graveyards
<i>In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves.</i>
584561 Jarizza : Ammatar Battle Site Jarizza : Ammatar Battle Site
584562 Ammatar Battle Site Ammatar Battle Site
584563 <url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site
Warp to the Ammatar Battle Site
Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long.
<b><url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site</b>
Warp to the Ammatar Battle Site
<i>Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long.</i>
584565 Jarizza : Ammatar Battle Site Jarizza : Ammatar Battle Site
584566 Ammatar Battle Site Ammatar Battle Site
584567 <url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site
Warp to the Ammatar Battle Site
Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long.
<b><url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site</b>
Warp to the Ammatar Battle Site
<i>Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long.</i>
584568 Jarizza : Ammatar Battle Site Jarizza : Ammatar Battle Site
584569 Ammatar Battle Site Ammatar Battle Site
584570 <url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site
Warp to the Ammatar Battle Site
Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long.
<b><url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site</b>
Warp to the Ammatar Battle Site
<i>Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long.</i>
584571 Jarizza : Ammatar Battle Site Jarizza : Ammatar Battle Site
584572 Ammatar Battle Site Ammatar Battle Site
584573 <url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site
Warp to the Ammatar Battle Site
Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long.
<b><url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site</b>
Warp to the Ammatar Battle Site
<i>Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long.</i>
584574 Jarizza : Ammatar Battle Site Jarizza : Ammatar Battle Site
584575 Ammatar Battle Site Ammatar Battle Site
584576 <url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site
Warp to the Ammatar Battle Site
Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long.
<b><url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site</b>
Warp to the Ammatar Battle Site
<i>Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long.</i>
584577 Jarizza : Ammatar Battle Site Jarizza : Ammatar Battle Site
584578 Ammatar Battle Site Ammatar Battle Site
584579 <url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site
Warp to the Ammatar Battle Site
Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long.
<b><url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site</b>
Warp to the Ammatar Battle Site
<i>Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long.</i>
584580 Pator : Tribal Council Orbital Caravanserai Pator : Tribal Council Orbital Caravanserai
584581 Tribal Council Orbital Caravanserai Tribal Council Orbital Caravanserai
584582 <url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai
Warp to the Tribal Council Orbital Caravanserai
With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar.
<b><url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai</b>
Warp to the Tribal Council Orbital Caravanserai
<i>With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar.</i>
584583 Pator : Tribal Council Orbital Caravanserai Pator : Tribal Council Orbital Caravanserai
584584 Tribal Council Orbital Caravanserai Tribal Council Orbital Caravanserai
584585 <url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai
Warp to the Tribal Council Orbital Caravanserai
With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar.
<b><url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai</b>
Warp to the Tribal Council Orbital Caravanserai
<i>With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar.</i>
584586 Pator : Tribal Council Orbital Caravanserai Pator : Tribal Council Orbital Caravanserai
584587 Tribal Council Orbital Caravanserai Tribal Council Orbital Caravanserai
584588 <url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai
Warp to the Tribal Council Orbital Caravanserai
With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar.
<b><url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai</b>
Warp to the Tribal Council Orbital Caravanserai
<i>With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar.</i>
584589 Pator : Tribal Council Orbital Caravanserai Pator : Tribal Council Orbital Caravanserai
584590 Tribal Council Orbital Caravanserai Tribal Council Orbital Caravanserai
584591 <url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai
Warp to the Tribal Council Orbital Caravanserai
With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar.
<b><url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai</b>
Warp to the Tribal Council Orbital Caravanserai
<i>With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar.</i>
584592 Pator : Tribal Council Orbital Caravanserai Pator : Tribal Council Orbital Caravanserai
584593 Tribal Council Orbital Caravanserai Tribal Council Orbital Caravanserai
584594 <url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai
Warp to the Tribal Council Orbital Caravanserai
With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar.
<b><url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai</b>
Warp to the Tribal Council Orbital Caravanserai
<i>With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar.</i>
584595 Pator : Tribal Council Orbital Caravanserai Pator : Tribal Council Orbital Caravanserai
584596 Tribal Council Orbital Caravanserai Tribal Council Orbital Caravanserai
584597 <url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai
Warp to the Tribal Council Orbital Caravanserai
With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar.
<b><url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai</b>
Warp to the Tribal Council Orbital Caravanserai
<i>With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar.</i>
584598 Skills Skills
584601 Although officially considered a hero by today's Tribal Republic, Captain Karishal Muritor was condemned as a mutineer and rebel by the Parliamentary Republic that constituted the old government of the Minmatar. Muritor's rebellion and formation of the Defiants was to set him on a path to his death at the hands of a Minmatar Republic fleet, followed by his elevation as a symbol for Minmatar freedom fighters everywhere. Since the establishment of a Tribal Republic by Sanmatar Maleatu Shakor, the memory of Muritor has been completely rehabilitated. His acts of mutiny and rebellion are considered totally justified in light of the infiltration of the Parliamentary Republic by Amarr agents, and the events of the Starkmanir rediscovery and Minmatar Invasion of the Amarr Empire.

In mid YC108, the Defiants were founded by Captain Karishal Muritor following a mutiny he led against the Republic Fleet, stealing several capital ships and their support fleet from their moorings. Having grown tired and disillusioned with the leadership of the Republic Fleet, its admiralty subordinate to a government he considered passive and too ready to appease the Amarr, Muritor had decided to take matters into his own hands. He gathered a cadre of like-minded officers and enlisted personnel around him and carried out a stunning coup, stealing a Hel-class supercarrier and a pair of Nidhoggur-class carriers.

Muritor had been finally spurred to action by the threat he saw from a resurgent Amarr military in the Bleak Lands region, following their comprehensive victory over the Blood Raiders and stationing of large naval forces in a border region now fully under Amarr control. His Defiants group used their stolen ships and considerable skills to launch a campaign against the Amarr in the Bleaks that would be condemned by both Empire and Republic as "terrorism". By the end of YC108, the Defiants had sown chaos across Amarr holdings throughout the region, destroying infrastructure and liberating slaves. The climax came with an all out attack on an Amarr battlestation in which the Defiants were joined by capsuleer freedom fighters.

The Amarr Empire chose to blame the Minmatar Republic for the activities of the Defiants, suggesting dire consequences if the rebels were not stopped. While the Republic dismissed the Amarr accusations, the wish to maintain the peace won out over all other considerations. A Republic Fleet taskforce was assembled on the orders of Prime Minister Karin Midular, while Admiral Kanth Filmir extended an offer of truce to Muritor in early YC109. Accepting the offer, Captain Muritor met with Admiral Filmir in Auga system, in orbit of the tenth planet on the first day of February. Despite the urgings of Filmir, Muritor refused to give himself up, prompting the Republic Fleet Admiral to order in his taskforce.

As the Defiants and capsuleer allies fought against Republic Fleet ships, Muritor declared he would not have Minmatar fight one another. Moments later his ship and capsule were destroyed amidst a hail of fire. The Republic Fleet withdrew while the Defiants scattered and Muritor's body was retrieved by capsuleers of the Ushra'Khan freedom fighter alliance. It was later confirmed that the order to stop Muritor by any means had been issued by Prime Minister Midular, causing a storm of protest that culminated in the resignation of Admiral Filmir and a considerable loss of authority for the Midular government.

Ultimately, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just.

This memorial to the life of Captain Karishal Muritor is established by order of the Chief and Elders of the Brutor Tribe, YC123
<i>Although officially considered a hero by today's Tribal Republic, Captain Karishal Muritor was condemned as a mutineer and rebel by the Parliamentary Republic that constituted the old government of the Minmatar. Muritor's rebellion and formation of the Defiants was to set him on a path to his death at the hands of a Minmatar Republic fleet, followed by his elevation as a symbol for Minmatar freedom fighters everywhere. Since the establishment of a Tribal Republic by Sanmatar Maleatu Shakor, the memory of Muritor has been completely rehabilitated. His acts of mutiny and rebellion are considered totally justified in light of the infiltration of the Parliamentary Republic by Amarr agents, and the events of the Starkmanir rediscovery and Minmatar Invasion of the Amarr Empire.</i>

In mid YC108, the Defiants were founded by Captain Karishal Muritor following a mutiny he led against the Republic Fleet, stealing several capital ships and their support fleet from their moorings. Having grown tired and disillusioned with the leadership of the Republic Fleet, its admiralty subordinate to a government he considered passive and too ready to appease the Amarr, Muritor had decided to take matters into his own hands. He gathered a cadre of like-minded officers and enlisted personnel around him and carried out a stunning coup, stealing a <i>Hel</i>-class supercarrier and a pair of <i>Nidhoggur</i>-class carriers.

Muritor had been finally spurred to action by the threat he saw from a resurgent Amarr military in the Bleak Lands region, following their comprehensive victory over the Blood Raiders and stationing of large naval forces in a border region now fully under Amarr control. His Defiants group used their stolen ships and considerable skills to launch a campaign against the Amarr in the Bleaks that would be condemned by both Empire and Republic as "terrorism". By the end of YC108, the Defiants had sown chaos across Amarr holdings throughout the region, destroying infrastructure and liberating slaves. The climax came with an all out attack on an Amarr battlestation in which the Defiants were joined by capsuleer freedom fighters.

The Amarr Empire chose to blame the Minmatar Republic for the activities of the Defiants, suggesting dire consequences if the rebels were not stopped. While the Republic dismissed the Amarr accusations, the wish to maintain the peace won out over all other considerations. A Republic Fleet taskforce was assembled on the orders of Prime Minister Karin Midular, while Admiral Kanth Filmir extended an offer of truce to Muritor in early YC109. Accepting the offer, Captain Muritor met with Admiral Filmir in Auga system, in orbit of the tenth planet on the first day of February. Despite the urgings of Filmir, Muritor refused to give himself up, prompting the Republic Fleet Admiral to order in his taskforce.

As the Defiants and capsuleer allies fought against Republic Fleet ships, Muritor declared he would not have Minmatar fight one another. Moments later his ship and capsule were destroyed amidst a hail of fire. The Republic Fleet withdrew while the Defiants scattered and Muritor's body was retrieved by capsuleers of the Ushra'Khan freedom fighter alliance. It was later confirmed that the order to stop Muritor by any means had been issued by Prime Minister Midular, causing a storm of protest that culminated in the resignation of Admiral Filmir and a considerable loss of authority for the Midular government.

Ultimately, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just.

<i>This memorial to the life of Captain Karishal Muritor is established by order of the Chief and Elders of the Brutor Tribe, YC123</i>
Description of item "Karishal Muritor Memorial Statue" (59602)
584602 Born into slavery yet marked for greatness, Karin Midular, the Ray of Matar, lived and died as a symbol for all Minmatar of their culture, history and place in the universe as a people.

Karin Midular was born to parents living in slavery under the Amarr but was smuggled as a baby out of the Amarr Empire, to be raised by the Sebiestor Tribe she was identified as belonging to. Unable to escape themselves, Karin's parents had not known their clans and no records provided a clue on Matar. Nevertheless, Karin was raised on the steppes of the Mikramurka, heartland of the Sebiestor, in the city of Mithuris. It was when Karin came of age that her destiny became clear as more than merely a liberated orphan.

As with most youth of the Mikramurka clans, Karin took part in a Voluval Ritual close by the Crystal Steppe. It was at this rite that she received the rare, venerated "Ray of Matar" mark, made doubly auspicious by its location under her left eye. Following this event, Karin joined the Midular Clan out of respect for Vormar Midular, her essence instructor.

Eventually, a career in politics beckoned, with Karin Midular convinced that lasting interstellar peace was essential to the future of the Minmatar. She began by campaigning for an end to the Vindication Wars with the Ammatar Mandate but found herself stymied by entrenched political positions in the Republic Parliament. Midular then set out to assemble a political bloc around her and by YC97 had become Chief of the Sebiestor Tribe, having gained the near unanimous support of the federated clans of the huge tribe.

Her status as a Tribal Chief provided a large platform from which to run for office as Prime Minister of the Republic. Though she did not win office immediately, the growing appetite for peace after the long years of the Vindication Wars peaked during the brutal Battle of Tears in YC102. In the election that year Karin Midular was elected Prime Minister by a landslide, with even many of the militant Brutor and Krusual sickened by the bloodshed.

Her first act as Prime Minister was to announce an end to hostilities with the Ammatar Mandate, and her first years saw her as a wildly popular and successful leader of a Republic focused on trade, diplomacy and rebuilding after long years of conflict. For all her political acumen and technical insight, however, even Karin Midular did not foresee the extent to which the licensing of independent capsuleers in YC105 would shake New Eden.

By YC106, Midular felt secure enough to confront the still powerful militarist elements in Minmatar society and moved to ban the wearing or display of the Khumaak ceremonial weapon, or symbols depicting it, by government officials or members of the armed forces. The proposals elicited a harsh counter-reaction from the Krusual Tribe's leadership and considerable protest among the people. The Republic Security Services were moved to intervene in the security of tribal gathering halls, an ambiguous move by a powerful force often at odds with Midular.

An even more powerful political player moved into the spotlight at this time as Maleatu Shakor took the opportunity to establish his trademark belligerance in the popular mind. While a compromise was eventually brokered, the Khumaak episode was a political disaster that began a slow decline in the fortunes of Prime Minister Midular. The economy of the Republic began to falter in YC107, with many Minmatar increasingly emigrating to the Gallente Federation. Worse yet was the mutiny and rebellion of the Defiants, led by Captain Karishal Muritor in YC108.

Backed by increasingly powerful Minmatar capsuleers, Muritor was a hero to many when he was killed in YC109 during an abortive truce meeting with Republic Fleet forces. The revelation that Midular had given the order to stop him by any means was another political catastrophe and militant Minmatar capsuleers were in the forefront of campaigning for her downfall from that time on. The news that Midular was in secret negotiations with the Ammatar Mandate was leaked at the worst possible time, and a wave of terrorist attacks threatened to destabilize the Republic.

The final days of the Midular government in YC110 were marked by the shocking secession of Skarkon system under the apparently popular rule of the Angel Cartel. In the midst of attempts to resolve this crisis, the news that survivors of the Starkmanir Tribe had been found in the Ammatar Mandate broke. Worse yet was a motion of no confidence proposed by Maleatu Shakor. The final blow was news of a Minmatar-Thukker fleet headed by Keitan Yun threatening CONCORD.

Parliament descended into chaos as Midular attempted to call for new elections. In an apparent coup attempt, Midular herself was almost assassinated by Amarr agents, saved only by the actions of a clandestine force that had begun eliminating Amarr infiltrators and Minmatar collaborators. The government of Karin Midular collapsed as a counter-coup launched by Keitan Yun and Maleatu Shakor ushered in emergency rule by a temporary military junta.

Despite events, Karin Midular was still Sebiestor Chief and the Ray of Matar, and in her post-government years regained a significant degree of political influence as a counter-balance to the militarist factions and security forces. The new Tribal Republic created by Prime Minister and then Sanmatar Maleatu Shakor was not to her taste but the Ray worked tirelessly to bring out the constructive and creative virtues of Minmatar culture. Ever a believer in diplomacy, Chief Midular often visited other nations of New Eden in her neverending search for lasting peace.

It was on one such trip in YC115 that Karin Midular was to meet her fate. A lone gunman detonated explosives and opened fire at a Federal Tribes cultural event attended by Midular in Caille on Gallente Prime. Among the 58 dead and 304 wounded was Karin Midular. Gravely wounded, Midular was transferred to the Republic for treatment but could not be saved. Apparently eschewing a clone backup for personal reasons, Karin Midular, the last living Ray of Matar, died on YC115.03.07. In accordance with Sebiestor tradition, Chief Karin Midular's body was returned to the Mikramurka in a sky burial at the Place of Silence outside Mithuris.

The life of Karin Midular leaves a lasting legacy of principle and courage on behalf of the Minmatar people. She faced fate and the future as a Ray of Matar should and we all may learn from her example. This memorial is established by order of the Tribal Council of Matar, YC123.
<i>Born into slavery yet marked for greatness, Karin Midular, the Ray of Matar, lived and died as a symbol for all Minmatar of their culture, history and place in the universe as a people.</i>

Karin Midular was born to parents living in slavery under the Amarr but was smuggled as a baby out of the Amarr Empire, to be raised by the Sebiestor Tribe she was identified as belonging to. Unable to escape themselves, Karin's parents had not known their clans and no records provided a clue on Matar. Nevertheless, Karin was raised on the steppes of the Mikramurka, heartland of the Sebiestor, in the city of Mithuris. It was when Karin came of age that her destiny became clear as more than merely a liberated orphan.

As with most youth of the Mikramurka clans, Karin took part in a Voluval Ritual close by the Crystal Steppe. It was at this rite that she received the rare, venerated "Ray of Matar" mark, made doubly auspicious by its location under her left eye. Following this event, Karin joined the Midular Clan out of respect for Vormar Midular, her essence instructor.

Eventually, a career in politics beckoned, with Karin Midular convinced that lasting interstellar peace was essential to the future of the Minmatar. She began by campaigning for an end to the Vindication Wars with the Ammatar Mandate but found herself stymied by entrenched political positions in the Republic Parliament. Midular then set out to assemble a political bloc around her and by YC97 had become Chief of the Sebiestor Tribe, having gained the near unanimous support of the federated clans of the huge tribe.

Her status as a Tribal Chief provided a large platform from which to run for office as Prime Minister of the Republic. Though she did not win office immediately, the growing appetite for peace after the long years of the Vindication Wars peaked during the brutal Battle of Tears in YC102. In the election that year Karin Midular was elected Prime Minister by a landslide, with even many of the militant Brutor and Krusual sickened by the bloodshed.

Her first act as Prime Minister was to announce an end to hostilities with the Ammatar Mandate, and her first years saw her as a wildly popular and successful leader of a Republic focused on trade, diplomacy and rebuilding after long years of conflict. For all her political acumen and technical insight, however, even Karin Midular did not foresee the extent to which the licensing of independent capsuleers in YC105 would shake New Eden.

By YC106, Midular felt secure enough to confront the still powerful militarist elements in Minmatar society and moved to ban the wearing or display of the Khumaak ceremonial weapon, or symbols depicting it, by government officials or members of the armed forces. The proposals elicited a harsh counter-reaction from the Krusual Tribe's leadership and considerable protest among the people. The Republic Security Services were moved to intervene in the security of tribal gathering halls, an ambiguous move by a powerful force often at odds with Midular.

An even more powerful political player moved into the spotlight at this time as Maleatu Shakor took the opportunity to establish his trademark belligerance in the popular mind. While a compromise was eventually brokered, the Khumaak episode was a political disaster that began a slow decline in the fortunes of Prime Minister Midular. The economy of the Republic began to falter in YC107, with many Minmatar increasingly emigrating to the Gallente Federation. Worse yet was the mutiny and rebellion of the Defiants, led by Captain Karishal Muritor in YC108.

Backed by increasingly powerful Minmatar capsuleers, Muritor was a hero to many when he was killed in YC109 during an abortive truce meeting with Republic Fleet forces. The revelation that Midular had given the order to stop him by any means was another political catastrophe and militant Minmatar capsuleers were in the forefront of campaigning for her downfall from that time on. The news that Midular was in secret negotiations with the Ammatar Mandate was leaked at the worst possible time, and a wave of terrorist attacks threatened to destabilize the Republic.

The final days of the Midular government in YC110 were marked by the shocking secession of Skarkon system under the apparently popular rule of the Angel Cartel. In the midst of attempts to resolve this crisis, the news that survivors of the Starkmanir Tribe had been found in the Ammatar Mandate broke. Worse yet was a motion of no confidence proposed by Maleatu Shakor. The final blow was news of a Minmatar-Thukker fleet headed by Keitan Yun threatening CONCORD.

Parliament descended into chaos as Midular attempted to call for new elections. In an apparent coup attempt, Midular herself was almost assassinated by Amarr agents, saved only by the actions of a clandestine force that had begun eliminating Amarr infiltrators and Minmatar collaborators. The government of Karin Midular collapsed as a counter-coup launched by Keitan Yun and Maleatu Shakor ushered in emergency rule by a temporary military junta.

Despite events, Karin Midular was still Sebiestor Chief and the Ray of Matar, and in her post-government years regained a significant degree of political influence as a counter-balance to the militarist factions and security forces. The new Tribal Republic created by Prime Minister and then Sanmatar Maleatu Shakor was not to her taste but the Ray worked tirelessly to bring out the constructive and creative virtues of Minmatar culture. Ever a believer in diplomacy, Chief Midular often visited other nations of New Eden in her neverending search for lasting peace.

It was on one such trip in YC115 that Karin Midular was to meet her fate. A lone gunman detonated explosives and opened fire at a Federal Tribes cultural event attended by Midular in Caille on Gallente Prime. Among the 58 dead and 304 wounded was Karin Midular. Gravely wounded, Midular was transferred to the Republic for treatment but could not be saved. Apparently eschewing a clone backup for personal reasons, Karin Midular, the last living Ray of Matar, died on YC115.03.07. In accordance with Sebiestor tradition, Chief Karin Midular's body was returned to the Mikramurka in a sky burial at the Place of Silence outside Mithuris.

<i>The life of Karin Midular leaves a lasting legacy of principle and courage on behalf of the Minmatar people. She faced fate and the future as a Ray of Matar should and we all may learn from her example. This memorial is established by order of the Tribal Council of Matar, YC123.</i>
Description of item "Karin Midular: Ray of Matar" (59601)
584604 Liberation Games Reenactment 1/3 Liberation Games Reenactment 1/3
584605 Site Entered Site Entered
584606 Liberation Games Reenactment
Combat 1/3
Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security
<b>Liberation Games Reenactment</b>
<u>Combat 1/3</u>
<i>Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security</i>
584607 Liberation Games Reenactment 1/3 Liberation Games Reenactment 1/3
584608 Site Entered Site Entered
584609 Liberation Games Reenactment
Combat 1/3
Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security
<b>Liberation Games Reenactment</b>
<u>Combat 1/3</u>
<i>Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security</i>
584610 Liberation Games Reenactment 1/3 Liberation Games Reenactment 1/3
584611 Site Entered Site Entered
584612 Liberation Games Reenactment
Combat 1/3
Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security
<b>Liberation Games Reenactment</b>
<u>Combat 1/3</u>
<i>Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security</i>
584613 Liberation Games Reenactment 1/3 Liberation Games Reenactment 1/3
584614 Site Entered Site Entered
584615 Liberation Games Reenactment
Combat 1/3
Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security
<b>Liberation Games Reenactment</b>
<u>Combat 1/3</u>
<i>Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security</i>
584616 Liberation Games Reenactment 1/3 Liberation Games Reenactment 1/3
584617 Site Entered Site Entered
584618 Liberation Games Reenactment
Combat 1/3
Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security
<b>Liberation Games Reenactment</b>
<u>Combat 1/3</u>
<i>Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security</i>
584619 Liberation Games Reenactment 1/3 Liberation Games Reenactment 1/3
584620 Site Entered Site Entered
584621 Liberation Games Reenactment
Combat 1/3
Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security
<b>Liberation Games Reenactment</b>
<u>Combat 1/3</u>
<i>Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security</i>
584622 Liberation Games Reenactment 1/3 Liberation Games Reenactment 1/3
584623 Site Entered Site Entered
584624 Liberation Games Reenactment
Combat 1/3
Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security
<b>Liberation Games Reenactment</b>
<u>Combat 1/3</u>
<i>Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security</i>
584648 Slasher Republic Fleet SKIN Slasher Republic Fleet SKIN Name of item 59808 (Permanent SKIN)
584649 Wolf Republic Fleet SKIN Wolf Republic Fleet SKIN Name of item 59809 (Permanent SKIN)
584650 Thrasher Republic Fleet SKIN Thrasher Republic Fleet SKIN Name of item 59810 (Permanent SKIN)
584651 Stabber Republic Fleet SKIN Stabber Republic Fleet SKIN Name of item 59811 (Permanent SKIN)
584652 Vagabond Republic Fleet SKIN Vagabond Republic Fleet SKIN Name of item 59812 (Permanent SKIN)
584653 Scimitar Republic Fleet SKIN Scimitar Republic Fleet SKIN Name of item 59813 (Permanent SKIN)
584654 Cyclone Republic Fleet SKIN Cyclone Republic Fleet SKIN Name of item 59814 (Permanent SKIN)
584655 Sleipnir Republic Fleet SKIN Sleipnir Republic Fleet SKIN Name of item 59815 (Permanent SKIN)
584656 Tempest Republic Fleet SKIN Tempest Republic Fleet SKIN Name of item 59816 (Permanent SKIN)
584657 Panther Republic Fleet SKIN Panther Republic Fleet SKIN Name of item 59817 (Permanent SKIN)
584658 Leopard Republic Fleet SKIN Leopard Republic Fleet SKIN Name of item 59818 (Permanent SKIN)
584659 Brutor Brutor
584660 Liberation Games Reenactment 2/3 Liberation Games Reenactment 2/3
584661 5 enemies destroyed 5 enemies destroyed
584662 Liberation Games Reenactment
Combat 2/3
Destroy 5 non-capsuleer enemies while in a Reenactment site.
<b>Liberation Games Reenactment</b>
<u>Combat 2/3</u>
<i>Destroy 5 non-capsuleer enemies while in a Reenactment site.</i>
584663 Leopard Nefantar SKIN Leopard Nefantar SKIN Name of item 59819 (Permanent SKIN)
584664 Reaper Nefantar SKIN Reaper Nefantar SKIN Name of item 59820 (Permanent SKIN)
584665 Breacher Nefantar SKIN Breacher Nefantar SKIN Name of item 59821 (Permanent SKIN)
584666 Republic Fleet Firetail Nefantar SKIN Republic Fleet Firetail Nefantar SKIN Name of item 59822 (Permanent SKIN)
584667 Rupture Nefantar SKIN Rupture Nefantar SKIN Name of item 59823 (Permanent SKIN)
584668 Stabber Fleet Issue Nefantar SKIN Stabber Fleet Issue Nefantar SKIN Name of item 59824 (Permanent SKIN)
584669 Hurricane Fleet Issue Nefantar SKIN Hurricane Fleet Issue Nefantar SKIN Name of item 59825 (Permanent SKIN)
584670 Tempest Fleet Issue Nefantar SKIN Tempest Fleet Issue Nefantar SKIN Name of item 59826 (Permanent SKIN)
584671 Liberation Games Reenactment 2/3 Liberation Games Reenactment 2/3
584672 5 enemies destroyed 5 enemies destroyed
584673 Liberation Games Reenactment
Combat 2/3
Destroy 5 non-capsuleer enemies while in a Reenactment site.
<b>Liberation Games Reenactment</b>
<u>Combat 2/3</u>
<i>Destroy 5 non-capsuleer enemies while in a Reenactment site.</i>
584674 Leopard Krusual SKIN Leopard Krusual SKIN Name of item 59827 (Permanent SKIN)
584675 Reaper Krusual SKIN Reaper Krusual SKIN Name of item 59828 (Permanent SKIN)
584676 Breacher Krusual SKIN Breacher Krusual SKIN Name of item 59829 (Permanent SKIN)
584677 Republic Fleet Firetail Krusual SKIN Republic Fleet Firetail Krusual SKIN Name of item 59830 (Permanent SKIN)
584678 Rupture Krusual SKIN Rupture Krusual SKIN Name of item 59831 (Permanent SKIN)
584679 Stabber Fleet Issue Krusual SKIN Stabber Fleet Issue Krusual SKIN Name of item 59832 (Permanent SKIN)
584680 Hurricane Fleet Issue Krusual SKIN Hurricane Fleet Issue Krusual SKIN Name of item 59833 (Permanent SKIN)
584681 Tempest Fleet Issue Krusual SKIN Tempest Fleet Issue Krusual SKIN Name of item 59834 (Permanent SKIN)
584682 Liberation Games Reenactment 2/3 Liberation Games Reenactment 2/3
584683 5 enemies destroyed 5 enemies destroyed
584684 Liberation Games Reenactment
Combat 2/3
Destroy 5 non-capsuleer enemies while in a Reenactment site.
<b>Liberation Games Reenactment</b>
<u>Combat 2/3</u>
<i>Destroy 5 non-capsuleer enemies while in a Reenactment site.</i>
584685 Liberation Games Reenactment 2/3 Liberation Games Reenactment 2/3
584686 5 enemies destroyed 5 enemies destroyed
584687 Liberation Games Reenactment
Combat 2/3
Destroy 5 non-capsuleer enemies while in a Reenactment site.
<b>Liberation Games Reenactment</b>
<u>Combat 2/3</u>
<i>Destroy 5 non-capsuleer enemies while in a Reenactment site.</i>
584688 Liberation Games Reenactment 2/3 Liberation Games Reenactment 2/3
584689 5 enemies destroyed 5 enemies destroyed
584690 Liberation Games Reenactment
Combat 2/3
Destroy 5 non-capsuleer enemies while in a Reenactment site.
<b>Liberation Games Reenactment</b>
<u>Combat 2/3</u>
<i>Destroy 5 non-capsuleer enemies while in a Reenactment site.</i>
584691 Liberation Games Reenactment 2/3 Liberation Games Reenactment 2/3
584692 5 enemies destroyed 5 enemies destroyed
584693 Liberation Games Reenactment
Combat 2/3
Destroy 5 non-capsuleer enemies while in a Reenactment site.
<b>Liberation Games Reenactment</b>
<u>Combat 2/3</u>
<i>Destroy 5 non-capsuleer enemies while in a Reenactment site.</i>
584694 Leopard Sebiestor SKIN Leopard Sebiestor SKIN Name of item 59835 (Permanent SKIN)
584695 Breacher Sebiestor SKIN Breacher Sebiestor SKIN Name of item 59836 (Permanent SKIN)
584696 Republic Fleet Firetail Sebiestor SKIN Republic Fleet Firetail Sebiestor SKIN Name of item 59837 (Permanent SKIN)
584697 Rupture Sebiestor SKIN Rupture Sebiestor SKIN Name of item 59838 (Permanent SKIN)
584698 Stabber Fleet Issue Sebiestor SKIN Stabber Fleet Issue Sebiestor SKIN Name of item 59839 (Permanent SKIN)
584699 Hurricane Fleet Issue Sebiestor SKIN Hurricane Fleet Issue Sebiestor SKIN Name of item 59840 (Permanent SKIN)
584700 Tempest Fleet Issue Sebiestor SKIN Tempest Fleet Issue Sebiestor SKIN Name of item 59841 (Permanent SKIN)
584701 Reaper Sebiestor SKIN Reaper Sebiestor SKIN Name of item 59842 (Permanent SKIN)
584702 Liberation Games Reenactment 3/3 Liberation Games Reenactment 3/3
584703 Prophecy Reenactment Drone Destroyed Prophecy Reenactment Drone Destroyed
584704 Liberation Games Reenactment
Combat 3/3
Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.
<b>Liberation Games Reenactment</b>
<u>Combat 3/3</u>
<i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i>
584705 Leopard Thukker Tribe SKIN Leopard Thukker Tribe SKIN Name of item 59843 (Permanent SKIN)
584706 Reaper Thukker Tribe SKIN Reaper Thukker Tribe SKIN Name of item 59844 (Permanent SKIN)
584707 Breacher Thukker Tribe SKIN Breacher Thukker Tribe SKIN Name of item 59845 (Permanent SKIN)
584708 Republic Fleet Firetail Thukker Tribe SKIN Republic Fleet Firetail Thukker Tribe SKIN Name of item 59846 (Permanent SKIN)
584709 Rupture Thukker Tribe SKIN Rupture Thukker Tribe SKIN Name of item 59847 (Permanent SKIN)
584710 Stabber Fleet Issue Thukker Tribe SKIN Stabber Fleet Issue Thukker Tribe SKIN Name of item 59848 (Permanent SKIN)
584711 Liberation Games Reenactment 3/3 Liberation Games Reenactment 3/3
584712 Hurricane Fleet Issue Thukker Tribe SKIN Hurricane Fleet Issue Thukker Tribe SKIN Name of item 59849 (Permanent SKIN)
584713 Prophecy Reenactment Drone Destroyed Prophecy Reenactment Drone Destroyed
584714 Liberation Games Reenactment
Combat 3/3
Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.
<b>Liberation Games Reenactment</b>
<u>Combat 3/3</u>
<i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i>
584715 Tempest Fleet Issue Thukker Tribe SKIN Tempest Fleet Issue Thukker Tribe SKIN Name of item 59850 (Permanent SKIN)
584716 Liberation Games Reenactment 3/3 Liberation Games Reenactment 3/3
584717 Prophecy Reenactment Drone Destroyed Prophecy Reenactment Drone Destroyed
584718 Liberation Games Reenactment
Combat 3/3
Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.
<b>Liberation Games Reenactment</b>
<u>Combat 3/3</u>
<i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i>
584719 Liberation Games Reenactment 3/3 Liberation Games Reenactment 3/3
584720 Prophecy Reenactment Drone Destroyed Prophecy Reenactment Drone Destroyed
584721 Liberation Games Reenactment
Combat 3/3
Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.
<b>Liberation Games Reenactment</b>
<u>Combat 3/3</u>
<i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i>
584722 Liberation Games Reenactment 3/3 Liberation Games Reenactment 3/3
584723 Prophecy Reenactment Drone Destroyed Prophecy Reenactment Drone Destroyed
584724 Liberation Games Reenactment
Combat 3/3
Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.
<b>Liberation Games Reenactment</b>
<u>Combat 3/3</u>
<i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i>
584725 Reaper Vherokior SKIN Reaper Vherokior SKIN Name of item 59851 (Permanent SKIN)
584726 Leopard Vherokior SKIN Leopard Vherokior SKIN Name of item 59852 (Permanent SKIN)
584727 Breacher Vherokior SKIN Breacher Vherokior SKIN Name of item 59853 (Permanent SKIN)
584728 Republic Fleet Firetail Vherokior SKIN Republic Fleet Firetail Vherokior SKIN Name of item 59854 (Permanent SKIN)
584729 Rupture Vherokior SKIN Rupture Vherokior SKIN Name of item 59855 (Permanent SKIN)
584730 Stabber Fleet Issue Vherokior SKIN Stabber Fleet Issue Vherokior SKIN Name of item 59856 (Permanent SKIN)
584731 Hurricane Fleet Issue Vherokior SKIN Hurricane Fleet Issue Vherokior SKIN Name of item 59857 (Permanent SKIN)
584732 Tempest Fleet Issue Vherokior SKIN Tempest Fleet Issue Vherokior SKIN Name of item 59858 (Permanent SKIN)
584733 Starkmanir Starkmanir
584734 Liberation Games Reenactment 2/3 Liberation Games Reenactment 2/3
584735 5 enemies destroyed 5 enemies destroyed
584736 Liberation Games Reenactment
Combat 2/3
Destroy 5 non-capsuleer enemies while in a Reenactment site.
<b>Liberation Games Reenactment</b>
<u>Combat 2/3</u>
<i>Destroy 5 non-capsuleer enemies while in a Reenactment site.</i>
584737 Leopard Starkmanir SKIN Leopard Starkmanir SKIN Name of item 59859 (Permanent SKIN)
584738 Reaper Starkmanir SKIN Reaper Starkmanir SKIN Name of item 59860 (Permanent SKIN)
584739 Breacher Starkmanir SKIN Breacher Starkmanir SKIN Name of item 59861 (Permanent SKIN)
584740 Republic Fleet Firetail Starkmanir SKIN Republic Fleet Firetail Starkmanir SKIN Name of item 59862 (Permanent SKIN)
584741 Rupture Starkmanir SKIN Rupture Starkmanir SKIN Name of item 59863 (Permanent SKIN)
584742 Stabber Fleet Issue Starkmanir SKIN Stabber Fleet Issue Starkmanir SKIN Name of item 59864 (Permanent SKIN)
584743 Hurricane Fleet Issue Starkmanir SKIN Hurricane Fleet Issue Starkmanir SKIN Name of item 59865 (Permanent SKIN)
584744 Tempest Fleet Issue Starkmanir SKIN Tempest Fleet Issue Starkmanir SKIN Name of item 59866 (Permanent SKIN)
584745 Leopard Brutor SKIN Leopard Brutor SKIN Name of item 59867 (Permanent SKIN)
584746 Reaper Brutor SKIN Reaper Brutor SKIN Name of item 59868 (Permanent SKIN)
584747 Breacher Brutor SKIN Breacher Brutor SKIN Name of item 59869 (Permanent SKIN)
584748 Republic Fleet Firetail Brutor SKIN Republic Fleet Firetail Brutor SKIN Name of item 59870 (Permanent SKIN)
584749 Rupture Brutor SKIN Rupture Brutor SKIN Name of item 59871 (Permanent SKIN)
584750 Stabber Fleet Issue Brutor SKIN Stabber Fleet Issue Brutor SKIN Name of item 59872 (Permanent SKIN)
584751 Hurricane Fleet Issue Brutor SKIN Hurricane Fleet Issue Brutor SKIN Name of item 59873 (Permanent SKIN)
584752 Tempest Fleet Issue Brutor SKIN Tempest Fleet Issue Brutor SKIN Name of item 59874 (Permanent SKIN)
584753 Leopard Liberation Games SKIN Leopard Liberation Games SKIN Name of item 59875 (Permanent SKIN)
584754 Liberation Games Reenactment 3/3 Liberation Games Reenactment 3/3
584755 Prophecy Reenactment Drone Destroyed Prophecy Reenactment Drone Destroyed
584756 Liberation Games Reenactment
Combat 3/3
Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.
<b>Liberation Games Reenactment</b>
<u>Combat 3/3</u>
<i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i>
584757 Liberation Games Reenactment 3/3 Liberation Games Reenactment 3/3
584758 Prophecy Reenactment Drone Destroyed Prophecy Reenactment Drone Destroyed
584759 Liberation Games Reenactment
Combat 3/3
Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.
<b>Liberation Games Reenactment</b>
<u>Combat 3/3</u>
<i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i>
584760 Basic 'Rebel' Cerebral Accelerator Basic 'Rebel' Cerebral Accelerator Name of item 59876 (Booster)
584761 This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123.
This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123.
Description of item "Basic 'Rebel' Cerebral Accelerator" (59876)
584762 Potent 'Rebel' Cerebral Accelerator Potent 'Rebel' Cerebral Accelerator Name of item 59878 (Booster)
584763 Liberation Games Reenactment Liberation Games Reenactment
584764 This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123.
This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123.
Description of item "Potent 'Rebel' Cerebral Accelerator" (59878)
584765 Prophecy Reenactment Drone Destroyed Prophecy Reenactment Drone Destroyed
584766 Liberation Games Reenactment
Repeatable
Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.
<b>Liberation Games Reenactment</b>
<u>Repeatable</u>
<i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i>
584767 Liberation Games Reenactment Liberation Games Reenactment
584768 Prophecy Reenactment Drone Destroyed Prophecy Reenactment Drone Destroyed
584769 Liberation Games Reenactment
Repeatable
Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.
<b>Liberation Games Reenactment</b>
<u>Repeatable</u>
<i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i>
584770 Liberation Games Reenactment Liberation Games Reenactment
584771 Prophecy Reenactment Drone Destroyed Prophecy Reenactment Drone Destroyed
584772 Liberation Games Reenactment
Repeatable
Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.
<b>Liberation Games Reenactment</b>
<u>Repeatable</u>
<i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i>
584773 Liberation Games Reenactment Liberation Games Reenactment
584774 Prophecy Reenactment Drone Destroyed Prophecy Reenactment Drone Destroyed
584775 Liberation Games Reenactment
Repeatable
Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.
<b>Liberation Games Reenactment</b>
<u>Repeatable</u>
<i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i>
584776 Liberation Games Reenactment Liberation Games Reenactment
584777 Prophecy Reenactment Drone Destroyed Prophecy Reenactment Drone Destroyed
584778 Liberation Games Reenactment
Repeatable
Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.
<b>Liberation Games Reenactment</b>
<u>Repeatable</u>
<i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i>
584779 Liberation Games Reenactment Liberation Games Reenactment
584780 Prophecy Reenactment Drone Destroyed Prophecy Reenactment Drone Destroyed
584781 Liberation Games Reenactment
Repeatable
Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.
<b>Liberation Games Reenactment</b>
<u>Repeatable</u>
<i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i>
584782 Liberation Games Reenactment Liberation Games Reenactment
584783 Prophecy Reenactment Drone Destroyed Prophecy Reenactment Drone Destroyed
584784 Liberation Games Reenactment
Repeatable
Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.
<b>Liberation Games Reenactment</b>
<u>Repeatable</u>
<i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i>
584785 Extended 'Rebel' Cerebral Accelerator Extended 'Rebel' Cerebral Accelerator Name of item 59879 (Booster)
584786 This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123.
This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123.
Description of item "Extended 'Rebel' Cerebral Accelerator" (59879)
584787 Liberation Games Data Complex 1/3 Liberation Games Data Complex 1/3
584788 Site Entered Site Entered
584789 Liberation Games Data Complex
Exploration 1/3
Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead.
<b>Liberation Games Data Complex</b>
<u>Exploration 1/3</u>
<i>Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead.</i>
584790 Liberation Games Data Complex 1/3 Liberation Games Data Complex 1/3
584791 Site Entered Site Entered
584792 Liberation Games Data Complex
Exploration 1/3
Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead.
<b>Liberation Games Data Complex</b>
<u>Exploration 1/3</u>
<i>Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead.</i>
584793 Liberation Games Data Complex 1/3 Liberation Games Data Complex 1/3
584794 Site Entered Site Entered
584795 Liberation Games Data Complex
Exploration 1/3
Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead.
<b>Liberation Games Data Complex</b>
<u>Exploration 1/3</u>
<i>Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead.</i>
584796 Liberation Games Data Complex 1/3 Liberation Games Data Complex 1/3
584797 Site Entered Site Entered
584798 Liberation Games Data Complex
Exploration 1/3
Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead.
<b>Liberation Games Data Complex</b>
<u>Exploration 1/3</u>
<i>Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead.</i>
584799 Liberation Games Data Complex 1/3 Liberation Games Data Complex 1/3
584800 Site Entered Site Entered
584801 Liberation Games Data Complex
Exploration 1/3
Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead.
<b>Liberation Games Data Complex</b>
<u>Exploration 1/3</u>
<i>Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead.</i>
584802 Liberation Games Data Complex 1/3 Liberation Games Data Complex 1/3
584803 Site Entered Site Entered
584804 Liberation Games Data Complex
Exploration 1/3
Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead.
<b>Liberation Games Data Complex</b>
<u>Exploration 1/3</u>
<i>Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead.</i>
584805 Liberation Games Data Complex 1/3 Liberation Games Data Complex 1/3
584806 Site Entered Site Entered
584807 Liberation Games Data Complex
Exploration 1/3
Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead.
<b>Liberation Games Data Complex</b>
<u>Exploration 1/3</u>
<i>Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead.</i>
584808 Liberation Games Data Complex 2/3 Liberation Games Data Complex 2/3
584809 Data vault opened Data vault opened
584810 Liberation Games Data Complex
Exploration 2/3
Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides.
<b>Liberation Games Data Complex</b>
<u>Exploration 2/3</u>
<i>Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides.</i>
584811 Booster Slot 15 Booster Slot 15
584812 Liberation Games Data Complex 2/3 Liberation Games Data Complex 2/3
584813 Data vault opened Data vault opened
584814 Liberation Games Data Complex
Exploration 2/3
Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides.
<b>Liberation Games Data Complex</b>
<u>Exploration 2/3</u>
<i>Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides.</i>
584815 Booster Slot 16 Booster Slot 16
584816 Liberation Games Data Complex 2/3 Liberation Games Data Complex 2/3
584817 Data vault opened Data vault opened
584818 Liberation Games Data Complex
Exploration 2/3
Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides.
<b>Liberation Games Data Complex</b>
<u>Exploration 2/3</u>
<i>Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides.</i>
584819 Booster Slot 17 Booster Slot 17
584820 Liberation Games Data Complex 2/3 Liberation Games Data Complex 2/3
584821 Data vault opened Data vault opened
584822 Liberation Games Data Complex
Exploration 2/3
Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides.
<b>Liberation Games Data Complex</b>
<u>Exploration 2/3</u>
<i>Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides.</i>
584823 Liberation Games Data Complex 2/3 Liberation Games Data Complex 2/3
584824 Data vault opened Data vault opened
584825 Liberation Games Data Complex
Exploration 2/3
Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides.
<b>Liberation Games Data Complex</b>
<u>Exploration 2/3</u>
<i>Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides.</i>
584827 Liberation Games Data Complex 2/3 Liberation Games Data Complex 2/3
584828 Data vault opened Data vault opened
584829 Liberation Games Data Complex
Exploration 2/3
Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides.
<b>Liberation Games Data Complex</b>
<u>Exploration 2/3</u>
<i>Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides.</i>
584831 Liberation Games Data Complex 2/3 Liberation Games Data Complex 2/3
584832 Data vault opened Data vault opened
584833 Liberation Games Data Complex
Exploration 2/3
Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides.
<b>Liberation Games Data Complex</b>
<u>Exploration 2/3</u>
<i>Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides.</i>
584835 Liberation Games Damage Booster I Liberation Games Damage Booster I Name of item 59880 (Booster)
584836 <font color="#ff3399cc">+2% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</font>

Expiry date: August 14th YC123
<font color="#ff3399cc"><b>+2% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</b></font>

<b>Expiry date: August 14th YC123</b>
Description of item "Liberation Games Damage Booster I" (59880)
584838 Liberation Games Data Complex 3/3 Liberation Games Data Complex 3/3
584839 2 Data vaults opened 2 Data vaults opened
584840 Liberation Games Data Complex
Exploration 3/3
Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets.
<b>Liberation Games Data Complex</b>
<u>Exploration 3/3</u>
<i>Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets.</i>
584841 Liberation Games Data Complex 3/3 Liberation Games Data Complex 3/3
584842 2 Data vaults opened 2 Data vaults opened
584843 Liberation Games Data Complex
Exploration 3/3
Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets.
<b>Liberation Games Data Complex</b>
<u>Exploration 3/3</u>
<i>Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets.</i>
584844 Liberation Games Data Complex 3/3 Liberation Games Data Complex 3/3
584845 2 Data vaults opened 2 Data vaults opened
584846 Liberation Games Data Complex
Exploration 3/3
Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets.
<b>Liberation Games Data Complex</b>
<u>Exploration 3/3</u>
<i>Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets.</i>
584847 Liberation Games Data Complex 3/3 Liberation Games Data Complex 3/3
584848 2 Data vaults opened 2 Data vaults opened
584849 Liberation Games Data Complex
Exploration 3/3
Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets.
<b>Liberation Games Data Complex</b>
<u>Exploration 3/3</u>
<i>Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets.</i>
584850 Liberation Games Data Complex 3/3 Liberation Games Data Complex 3/3
584851 2 Data vaults opened 2 Data vaults opened
584852 Liberation Games Data Complex
Exploration 3/3
Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets.
<b>Liberation Games Data Complex</b>
<u>Exploration 3/3</u>
<i>Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets.</i>
584853 Liberation Games Data Complex 3/3 Liberation Games Data Complex 3/3
584854 2 Data vaults opened 2 Data vaults opened
584855 Liberation Games Data Complex
Exploration 3/3
Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets.
<b>Liberation Games Data Complex</b>
<u>Exploration 3/3</u>
<i>Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets.</i>
584856 Liberation Games Data Complex 3/3 Liberation Games Data Complex 3/3
584857 2 Data vaults opened 2 Data vaults opened
584858 Liberation Games Data Complex
Exploration 3/3
Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets.
<b>Liberation Games Data Complex</b>
<u>Exploration 3/3</u>
<i>Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets.</i>
584859 Represent the Republic Represent the Republic
584860 Proving Grounds Won Proving Grounds Won
584861 Represent the Republic
Proving Grounds
Enter the proving grounds and win
<b>Represent the Republic</b>
<u>Proving Grounds</u>
<i>Enter the proving grounds and win</i>
584862 Represent the Republic Represent the Republic
584863 Proving Grounds Won Proving Grounds Won
584864 Represent the Republic
Proving Grounds
Enter the proving grounds and win
<b>Represent the Republic</b>
<u>Proving Grounds</u>
<i>Enter the proving grounds and win</i>
584865 Represent the Republic Represent the Republic
584866 Proving Grounds Won Proving Grounds Won
584867 Represent the Republic
Proving Grounds
Enter the proving grounds and win
<b>Represent the Republic</b>
<u>Proving Grounds</u>
<i>Enter the proving grounds and win</i>
584868 Represent the Republic Represent the Republic
584869 Proving Grounds Won Proving Grounds Won
584870 Represent the Republic
Proving Grounds
Enter the proving grounds and win
<b>Represent the Republic</b>
<u>Proving Grounds</u>
<i>Enter the proving grounds and win</i>
584871 Liberation Games Damage Booster II Liberation Games Damage Booster II Name of item 59881 (Booster)
584872 <font color="#ff3399cc">+3% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</font>

Expiry date: August 14th YC123
<font color="#ff3399cc"><b>+3% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</b></font>

<b>Expiry date: August 14th YC123</b>
Description of item "Liberation Games Damage Booster II" (59881)
584873 Liberation Games Damage Booster III Liberation Games Damage Booster III Name of item 59882 (Booster)
584874 <font color="#ff3399cc">+5% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</font>

Expiry date: August 14th YC123
<font color="#ff3399cc"><b>+5% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</b></font>

<b>Expiry date: August 14th YC123</b>
Description of item "Liberation Games Damage Booster III" (59882)
584875 Liberation Games Accuracy Booster II Liberation Games Accuracy Booster II Name of item 59883 (Booster)
584876 <font color="#ff3399cc">+6% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</font>

Expiry date: August 14th YC123
<font color="#ff3399cc"><b>+6% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</b></font>

<b>Expiry date: August 14th YC123</b>
Description of item "Liberation Games Accuracy Booster II" (59883)
584877 Liberation Games Accuracy Booster III Liberation Games Accuracy Booster III Name of item 59884 (Booster)
584878 Represent the Republic Represent the Republic
584879 Proving Grounds Won Proving Grounds Won
584880 Represent the Republic
Proving Grounds
Enter the proving grounds and win
<b>Represent the Republic</b>
<u>Proving Grounds</u>
<i>Enter the proving grounds and win</i>
584881 <font color="#ff3399cc">+10% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</font>

Expiry date: August 14th YC123
<font color="#ff3399cc"><b>+10% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</b></font>

<b>Expiry date: August 14th YC123</b>
Description of item "Liberation Games Accuracy Booster III" (59884)
584882 Liberation Games Range Booster I Liberation Games Range Booster I Name of item 59885 (Booster)
584883 <font color="#ff3399cc">+4% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</font>

Expiry date: August 14th YC123
<font color="#ff3399cc"><b>+4% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</b></font>

<b>Expiry date: August 14th YC123</b>
Description of item "Liberation Games Range Booster I" (59885)
584884 Liberation Games Range Booster II Liberation Games Range Booster II Name of item 59886 (Booster)
584885 <font color="#ff3399cc">+6% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</font>

Expiry date: August 14th YC123
<font color="#ff3399cc"><b>+6% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</b></font>

<b>Expiry date: August 14th YC123</b>
Description of item "Liberation Games Range Booster II" (59886)
584886 Liberation Games Range Booster III Liberation Games Range Booster III Name of item 59887 (Booster)
584887 <font color="#ff3399cc">+10% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</font>

Expiry date: August 14th YC123
<font color="#ff3399cc"><b>+10% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</b></font>

<b>Expiry date: August 14th YC123</b>
Description of item "Liberation Games Range Booster III" (59887)
584888 Represent the Republic Represent the Republic
584889 Proving Grounds Won Proving Grounds Won
584890 Represent the Republic
Proving Grounds
Enter the proving grounds and win
<b>Represent the Republic</b>
<u>Proving Grounds</u>
<i>Enter the proving grounds and win</i>
584891 Liberation Games EWar Booster I Liberation Games EWar Booster I Name of item 59888 (Booster)
584892 <font color="#ff3399cc">+4% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</font>

Expiry date: August 14th YC123
<font color="#ff3399cc"><b>+4% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</b></font>

<b>Expiry date: August 14th YC123</b>
Description of item "Liberation Games EWar Booster I" (59888)
584893 Liberation Games EWar Booster II Liberation Games EWar Booster II Name of item 59889 (Booster)
584894 <font color="#ff3399cc">+6% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</font>

Expiry date: August 14th YC123
<font color="#ff3399cc"><b>+6% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</b></font>

<b>Expiry date: August 14th YC123</b>
Description of item "Liberation Games EWar Booster II" (59889)
584895 Liberation Games EWar Booster III Liberation Games EWar Booster III Name of item 59890 (Booster)
584896 <font color="#ff3399cc">+10% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</font>

Expiry date: August 14th YC123
<font color="#ff3399cc"><b>+10% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</b></font>

<b>Expiry date: August 14th YC123</b>
Description of item "Liberation Games EWar Booster III" (59890)
584897 Liberation Games Accuracy Booster I Liberation Games Accuracy Booster I Name of item 59891 (Booster)
584898 <font color="#ff3399cc">+4% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</font>

Expiry date: August 14th YC123
<font color="#ff3399cc"><b>+4% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</b></font>

<b>Expiry date: August 14th YC123</b>
Description of item "Liberation Games Accuracy Booster I" (59891)
584899 Represent the Republic Represent the Republic
584900 Proving Grounds Won Proving Grounds Won
584901 Represent the Republic
Proving Grounds
Enter the proving grounds and win
<b>Represent the Republic</b>
<u>Proving Grounds</u>
<i>Enter the proving grounds and win</i>
584902 The Tribal Council is the collective head of state of the Minmatar Republic. The council is made up of the chiefs of the Seven Tribes of Minmatar and is chaired by the Sanmatar. While each tribe is substantially sovereign unto itself, the Tribal Council in practice wields enormous executive power by the common consent of the tribes. The traditional leadership role of Sanmatar functions as a mediator with no formal vote in the Council, but the holder of this office can be given emergency powers and is typically delegated command of the Republic's armed forces by the tribes.

The formal meeting place of the Tribal Council is the Great Caravanserai in the Eyniletti Plains of Matar. However, the Tribal Council often meets remotely or at other convenient locations. The "Orbital Caravanserai" was established to provide a meeting place and transit station for chiefs, appointed deputies, and others attending Tribal Council meetings. The Tribal Council's secure FTL communications are now routed through this fortified location and it readily facilitates remote participation by holopresence. The facility is also used by delegations from Minmatar clans and circles, ambassadors from other empires and states, and corporate executives seeking the ear of the Council.
The Tribal Council is the collective head of state of the Minmatar Republic. The council is made up of the chiefs of the Seven Tribes of Minmatar and is chaired by the Sanmatar. While each tribe is substantially sovereign unto itself, the Tribal Council in practice wields enormous executive power by the common consent of the tribes. The traditional leadership role of Sanmatar functions as a mediator with no formal vote in the Council, but the holder of this office can be given emergency powers and is typically delegated command of the Republic's armed forces by the tribes.

The formal meeting place of the Tribal Council is the Great Caravanserai in the Eyniletti Plains of Matar. However, the Tribal Council often meets remotely or at other convenient locations. The "Orbital Caravanserai" was established to provide a meeting place and transit station for chiefs, appointed deputies, and others attending Tribal Council meetings. The Tribal Council's secure FTL communications are now routed through this fortified location and it readily facilitates remote participation by holopresence. The facility is also used by delegations from Minmatar clans and circles, ambassadors from other empires and states, and corporate executives seeking the ear of the Council.
Description of item "Tribal Council Orbital Caravanserai" (59628)
584903 Republic Service Tattoo (Brutor Tribe) Package Republic Service Tattoo (Brutor Tribe) Package Name of item 59892 (Special Edition Commodities)
584904 Contains Republic Service Tattoos with Brutor Tribe iconography Contains Republic Service Tattoos with Brutor Tribe iconography Description of item "Republic Service Tattoo (Brutor Tribe) Package" (59892)
584905 Point Defense Point Defense
584906 Pirates destroyed Pirates destroyed
584907 Point Defense
In any Republic Mining Expedition, Destroy 10 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
<b>Point Defense</b>
In any Republic Mining Expedition, Destroy 10 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
584908 Point Defense Point Defense
584909 Pirates destroyed Pirates destroyed
584910 Point Defense
In any Republic Mining Expedition, Destroy 10 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
<b>Point Defense</b>
In any Republic Mining Expedition, Destroy 10 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
584911 Point Defense Point Defense
584912 Pirates destroyed Pirates destroyed
584913 Point Defense
In any Republic Mining Expedition, Destroy 10 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
<b>Point Defense</b>
In any Republic Mining Expedition, Destroy 10 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
584914 Point Defense Point Defense
584915 Pirates destroyed Pirates destroyed
584916 Point Defense
In any Republic Mining Expedition, Destroy 10 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
<b>Point Defense</b>
In any Republic Mining Expedition, Destroy 10 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
584917 Point Defense Point Defense
584918 Pirates destroyed Pirates destroyed
584919 Point Defense
In any Republic Mining Expedition, Destroy 10 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
<b>Point Defense</b>
In any Republic Mining Expedition, Destroy 10 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
584920 Point Defense Point Defense
584921 Pirates destroyed Pirates destroyed
584922 Point Defense
In any Republic Mining Expedition, Destroy 10 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
<b>Point Defense</b>
In any Republic Mining Expedition, Destroy 10 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
584923 Point Defense Point Defense
584924 Pirates destroyed Pirates destroyed
584925 Point Defense
In any Republic Mining Expedition, Destroy 10 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
<b>Point Defense</b>
In any Republic Mining Expedition, Destroy 10 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
584926 No Man's Land No Man's Land
584927 Pirates destroyed Pirates destroyed
584928 No Man's Land
In the Republic Mining Expedition, Destroy 30 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
<b>No Man's Land</b>
In the Republic Mining Expedition, Destroy 30 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
584929 No Man's Land No Man's Land
584930 Pirates destroyed Pirates destroyed
584931 No Man's Land
In the Republic Mining Expedition, Destroy 30 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
<b>No Man's Land</b>
In the Republic Mining Expedition, Destroy 30 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
584932 No Man's Land No Man's Land
584933 Pirates destroyed Pirates destroyed
584934 No Man's Land
In the Republic Mining Expedition, Destroy 30 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
<b>No Man's Land</b>
In the Republic Mining Expedition, Destroy 30 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
584935 No Man's Land No Man's Land
584936 Pirates destroyed Pirates destroyed
584937 No Man's Land
In the Republic Mining Expedition, Destroy 30 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
<b>No Man's Land</b>
In the Republic Mining Expedition, Destroy 30 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
584938 No Man's Land No Man's Land
584939 Pirates destroyed Pirates destroyed
584940 No Man's Land
In the Republic Mining Expedition, Destroy 30 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
<b>No Man's Land</b>
In the Republic Mining Expedition, Destroy 30 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
584941 No Man's Land No Man's Land
584942 Pirates destroyed Pirates destroyed
584943 No Man's Land
In the Republic Mining Expedition, Destroy 30 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
<b>No Man's Land</b>
In the Republic Mining Expedition, Destroy 30 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
584944 No Man's Land No Man's Land
584945 Pirates destroyed Pirates destroyed
584946 No Man's Land
In the Republic Mining Expedition, Destroy 30 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
<b>No Man's Land</b>
In the Republic Mining Expedition, Destroy 30 Pirates
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
584947 A Boatload A Boatload
584948 Ore deposited Ore deposited
584949 A Boatload
In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
<b>A Boatload</b>
In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
584950 A Boatload A Boatload
584951 Ore deposited Ore deposited
584952 A Boatload
In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
<b>A Boatload</b>
In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
584953 A Boatload A Boatload
584954 Ore deposited Ore deposited
584955 A Boatload
In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
<b>A Boatload</b>
In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
584956 A Boatload A Boatload
584957 Ore deposited Ore deposited
584958 A Boatload
In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
<b>A Boatload</b>
In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
584959 A Boatload A Boatload
584960 Ore deposited Ore deposited
584961 A Boatload
In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
<b>A Boatload</b>
In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
584962 A Boatload A Boatload
584963 Ore deposited Ore deposited
584964 A Boatload
In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
<b>A Boatload</b>
In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
584965 A Boatload A Boatload
584966 Ore deposited Ore deposited
584967 A Boatload
In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
<b>A Boatload</b>
In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url>
584968 A Freighter's Frenzy A Freighter's Frenzy
584969 Ore deposited Ore deposited
584970 A Freighter's Frenzy
In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and  <url=showinfo:5//20000132>730-KH</url>
<b>A Freighter's Frenzy</b>
In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and  <url=showinfo:5//20000132>730-KH</url>
584971 A Freighter's Frenzy A Freighter's Frenzy
584972 Ore deposited Ore deposited
584973 A Freighter's Frenzy
In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and  <url=showinfo:5//20000132>730-KH</url>
<b>A Freighter's Frenzy</b>
In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and  <url=showinfo:5//20000132>730-KH</url>
584974 A Freighter's Frenzy A Freighter's Frenzy
584975 Ore deposited Ore deposited
584976 A Freighter's Frenzy
In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and  <url=showinfo:5//20000132>730-KH</url>
<b>A Freighter's Frenzy</b>
In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and  <url=showinfo:5//20000132>730-KH</url>
584977 A Freighter's Frenzy A Freighter's Frenzy
584978 Ore deposited Ore deposited
584979 A Freighter's Frenzy
In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and  <url=showinfo:5//20000132>730-KH</url>
<b>A Freighter's Frenzy</b>
In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and  <url=showinfo:5//20000132>730-KH</url>
584980 A Freighter's Frenzy A Freighter's Frenzy
584981 Ore deposited Ore deposited
584982 A Freighter's Frenzy
In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and  <url=showinfo:5//20000132>730-KH</url>
<b>A Freighter's Frenzy</b>
In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and  <url=showinfo:5//20000132>730-KH</url>
584983 A Freighter's Frenzy A Freighter's Frenzy
584984 Ore deposited Ore deposited
584985 A Freighter's Frenzy
In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and  <url=showinfo:5//20000132>730-KH</url>
<b>A Freighter's Frenzy</b>
In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and  <url=showinfo:5//20000132>730-KH</url>
584986 A Freighter's Frenzy A Freighter's Frenzy
584987 Ore deposited Ore deposited
584988 A Freighter's Frenzy
In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and  <url=showinfo:5//20000132>730-KH</url>
<b>A Freighter's Frenzy</b>
In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca
Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and  <url=showinfo:5//20000132>730-KH</url>
584989 Go for Gold Go for Gold
584990 Gold Ranks Gold Ranks
584991 Go for Gold
In any Republic Mining Expedition, gain the rank of Gold three times within the time limit
<b>Go for Gold</b>
In any Republic Mining Expedition, gain the rank of Gold three times within the time limit
584992 Go for Gold Go for Gold
584993 Gold Ranks Gold Ranks
584994 Go for Gold
In any Republic Mining Expedition, gain the rank of Gold three times within the time limit
<b>Go for Gold</b>
In any Republic Mining Expedition, gain the rank of Gold three times within the time limit
584995 Go for Gold Go for Gold
584996 Gold Ranks Gold Ranks
584997 Go for Gold
In any Republic Mining Expedition, gain the rank of Gold three times within the time limit
<b>Go for Gold</b>
In any Republic Mining Expedition, gain the rank of Gold three times within the time limit
584998 Go for Gold Go for Gold
584999 Gold Ranks Gold Ranks
585000 Go for Gold
In any Republic Mining Expedition, gain the rank of Gold three times within the time limit
<b>Go for Gold</b>
In any Republic Mining Expedition, gain the rank of Gold three times within the time limit
585001 Go for Gold Go for Gold
585002 Gold Ranks Gold Ranks
585003 Go for Gold
In any Republic Mining Expedition, gain the rank of Gold three times within the time limit
<b>Go for Gold</b>
In any Republic Mining Expedition, gain the rank of Gold three times within the time limit
585004 Go for Gold Go for Gold
585005 Gold Ranks Gold Ranks
585006 Go for Gold
In any Republic Mining Expedition, gain the rank of Gold three times within the time limit
<b>Go for Gold</b>
In any Republic Mining Expedition, gain the rank of Gold three times within the time limit
585007 Go for Gold Go for Gold
585008 Gold Ranks Gold Ranks
585009 Go for Gold
In any Republic Mining Expedition, gain the rank of Gold three times within the time limit
<b>Go for Gold</b>
In any Republic Mining Expedition, gain the rank of Gold three times within the time limit
585010 Silver or Sweeter Silver or Sweeter
585011 Silver Ranks or higher Silver Ranks or higher
585012 Silver or Sweeter
In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit.
<b>Silver or Sweeter</b>
In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit.
585013 Silver or Sweeter Silver or Sweeter
585014 Silver Ranks or higher Silver Ranks or higher
585015 Silver or Sweeter
In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit.
<b>Silver or Sweeter</b>
In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit.
585016 Silver or Sweeter Silver or Sweeter
585017 Silver Ranks or higher Silver Ranks or higher
585018 Silver or Sweeter
In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit.
<b>Silver or Sweeter</b>
In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit.
585019 Silver or Sweeter Silver or Sweeter
585020 Silver Ranks or higher Silver Ranks or higher
585021 Silver or Sweeter
In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit.
<b>Silver or Sweeter</b>
In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit.
585022 Silver or Sweeter Silver or Sweeter
585023 Silver Ranks or higher Silver Ranks or higher
585024 Silver or Sweeter
In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit.
<b>Silver or Sweeter</b>
In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit.
585025 Silver or Sweeter Silver or Sweeter
585026 Silver Ranks or higher Silver Ranks or higher
585027 Silver or Sweeter
In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit.
<b>Silver or Sweeter</b>
In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit.
585028 Silver or Sweeter Silver or Sweeter
585029 Silver Ranks or higher Silver Ranks or higher
585030 Silver or Sweeter
In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit.
<b>Silver or Sweeter</b>
In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit.
585031 Battle of Fort Kavad Monument Battle of Fort Kavad Monument
585032 Debris Debris
585033 This monument marks the Battle of Fort Kavad, where the Minmatar people finally drove the invaders from their stars and secured their home worlds.

To the eternal memory of all those who died here for the freedom of the Tribes of Matar.
<i>This monument marks the Battle of Fort Kavad, where the Minmatar people finally drove the invaders from their stars and secured their home worlds.

To the eternal memory of all those who died here for the freedom of the Tribes of Matar.</i>
Description of item "Battle of Fort Kavad Monument" (59746)
585037 Republic Service Tattoo (Krusual Tribe) Package Republic Service Tattoo (Krusual Tribe) Package Name of item 59893 (Special Edition Commodities)
585038 Contains Republic Service Tattoos with Krusual Tribe iconography Contains Republic Service Tattoos with Krusual Tribe iconography Description of item "Republic Service Tattoo (Krusual Tribe) Package" (59893)
585039 Republic Service Tattoo (Nefantar Tribe) Package Republic Service Tattoo (Nefantar Tribe) Package Name of item 59894 (Special Edition Commodities)
585040 Contains Republic Service Tattoos with Nefantar Tribe iconography Contains Republic Service Tattoos with Nefantar Tribe iconography Description of item "Republic Service Tattoo (Nefantar Tribe) Package" (59894)
585044 Republic Service Tattoo (Sebiestor Tribe) Package Republic Service Tattoo (Sebiestor Tribe) Package Name of item 59895 (Special Edition Commodities)
585045 Contains Republic Service Tattoos with Sebiestor Tribe iconography Contains Republic Service Tattoos with Sebiestor Tribe iconography Description of item "Republic Service Tattoo (Sebiestor Tribe) Package" (59895)
585046 Republic Service Tattoo (Starkmanir Tribe) Package Republic Service Tattoo (Starkmanir Tribe) Package Name of item 59896 (Special Edition Commodities)
585047 Contains Republic Service Tattoos with Starkmanir Tribe iconography Contains Republic Service Tattoos with Starkmanir Tribe iconography Description of item "Republic Service Tattoo (Starkmanir Tribe) Package" (59896)
585048 Republic Service Tattoo (Thukker Tribe) Package Republic Service Tattoo (Thukker Tribe) Package Name of item 59897 (Special Edition Commodities)
585049 Contains Republic Service Tattoos with Thukker Tribe iconography Contains Republic Service Tattoos with Thukker Tribe iconography Description of item "Republic Service Tattoo (Thukker Tribe) Package" (59897)
585050 Republic Service Tattoo (Vherokior Tribe) Package Republic Service Tattoo (Vherokior Tribe) Package Name of item 59898 (Special Edition Commodities)
585051 Contains Republic Service Tattoos with Vherokior Tribe iconography Contains Republic Service Tattoos with Vherokior Tribe iconography Description of item "Republic Service Tattoo (Vherokior Tribe) Package" (59898)
585052 Republic Service Tattoo (Brutor Tribe) Package Republic Service Tattoo (Brutor Tribe) Package
585053 Contains Republic Service Tattoos with Brutor Tribe iconography Contains Republic Service Tattoos with Brutor Tribe iconography
585056 Republic Service Tattoo (Krusual Tribe) Package Republic Service Tattoo (Krusual Tribe) Package
585057 Contains Republic Service Tattoos with Krusual Tribe iconography Contains Republic Service Tattoos with Krusual Tribe iconography
585058 Republic Service Tattoo (Nefantar Tribe) Package Republic Service Tattoo (Nefantar Tribe) Package
585059 Contains Republic Service Tattoos with Nefantar Tribe iconography Contains Republic Service Tattoos with Nefantar Tribe iconography
585060 Republic Service Tattoo (Sebiestor Tribe) Package Republic Service Tattoo (Sebiestor Tribe) Package
585061 Contains Republic Service Tattoos with Sebiestor Tribe iconography Contains Republic Service Tattoos with Sebiestor Tribe iconography
585062 Republic Service Tattoo (Starkmanir Tribe) Package Republic Service Tattoo (Starkmanir Tribe) Package
585063 Contains Republic Service Tattoos with Starkmanir Tribe iconography Contains Republic Service Tattoos with Starkmanir Tribe iconography
585064 The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr.

The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. These pants are part of a set of clothes that declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.
The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr.

The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. These pants are part of a set of clothes that declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.
Description of item "Men's 'Imperial Loyalist' Pants" (59368)
585065 Republic Service Tattoo (Thukker Tribe) Package Republic Service Tattoo (Thukker Tribe) Package
585066 Contains Republic Service Tattoos with Thukker Tribe iconography Contains Republic Service Tattoos with Thukker Tribe iconography
585067 Republic Service Tattoo (Vherokior Tribe) Package Republic Service Tattoo (Vherokior Tribe) Package
585068 Contains Republic Service Tattoos with Vherokior Tribe iconography Contains Republic Service Tattoos with Vherokior Tribe iconography
585069 The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr.

The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. These pants are part of a set of clothes that declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.
The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr.

The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. These pants are part of a set of clothes that declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.
Description of item "Women's 'Imperial Loyalist' Pants" (59370)
585071 The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr.

The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this jacket declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.
The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr.

The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this jacket declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.
Description of item "Men's 'Imperial Loyalist' Jacket" (59366)
585072 The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr.

The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this jacket declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.
The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr.

The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this jacket declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr.
Description of item "Women's 'Imperial Loyalist' Jacket" (59367)
585075 According to what remains of the historical records of the Minmatar, the Thukker tribe had always been a nomadic people, journeying back and forth across Matar in large caravans. The development of the old Minmatar Empire appears to have done little to inhibit the wandering of the Thukker. Indeed, the Great Caravanserai itself was constructed by the Thukker long ago to serve as a major junction in their network of routes and caravanserais. The Amarr found the Thukker intractable and many escaped to remote areas of space, forming the nucleus of the later culture of Great Caravans. The Thukker were notable fighters in the Great Rebellion but declined to join in the founding of the Republic. The wanderering Thukker Tribe officially joined the Republic in YC111, maintaining full autonomy of their Great Wildlands region but once more uniting the Minmatar as seven tribes. According to what remains of the historical records of the Minmatar, the Thukker tribe had always been a nomadic people, journeying back and forth across Matar in large caravans. The development of the old Minmatar Empire appears to have done little to inhibit the wandering of the Thukker. Indeed, the Great Caravanserai itself was constructed by the Thukker long ago to serve as a major junction in their network of routes and caravanserais. The Amarr found the Thukker intractable and many escaped to remote areas of space, forming the nucleus of the later culture of Great Caravans. The Thukker were notable fighters in the Great Rebellion but declined to join in the founding of the Republic. The wanderering Thukker Tribe officially joined the Republic in YC111, maintaining full autonomy of their Great Wildlands region but once more uniting the Minmatar as seven tribes.
585077 The Nefantar Tribe played a notorious role during the Amarr Empire's occupation of the Minmatar home worlds as collaborators who actively assisted in the enslavement of other tribes by the Amarr. When the Great Rebellion succeeded in driving the Amarr from the Minmatar Regions, the Amarr subsequently set up the Nefantar in a puppet state called the Ammatar Mandate. Unbeknownst to anyone else, certain Ammatar elites had hidden a large number of Starkmanir survivors from the Amarr within the Mandate. After the discovery of the Starkmanir led to a Minmatar invasion in YC110, the Nefantar conspirators and their families led a mass defection back to the Minmatar Republic, assisting in the recovery of the Starkmanir. Today, the Nefantar tribe has been restored as one of the Seven Tribes of Matar. The Nefantar Tribe played a notorious role during the Amarr Empire's occupation of the Minmatar home worlds as collaborators who actively assisted in the enslavement of other tribes by the Amarr. When the Great Rebellion succeeded in driving the Amarr from the Minmatar Regions, the Amarr subsequently set up the Nefantar in a puppet state called the Ammatar Mandate. Unbeknownst to anyone else, certain Ammatar elites had hidden a large number of Starkmanir survivors from the Amarr within the Mandate. After the discovery of the Starkmanir led to a Minmatar invasion in YC110, the Nefantar conspirators and their families led a mass defection back to the Minmatar Republic, assisting in the recovery of the Starkmanir. Today, the Nefantar tribe has been restored as one of the Seven Tribes of Matar.
585079 Vherokior are disinclined to engage in great collective efforts, and their various clans are rather loosely grouped under the tribal chief’s authority. Indeed, the clans themselves hold nominal authority in many cases, with the family being by far the most important social unit to the individual Vherokior. These families are traditionally matriarchal in structure, though the aftermath of the Amarrian occupation has disrupted this pattern somewhat, as with so many other aspects of Minmatar tribal culture. Most Vherokior have long-abandoned the ancient nomadism of their tribe but the Vherokior mystics are the guardians of the Voluval Ritual and travel immense distances in this role. The Vherokior Tribe was one of the four founding tribes of Minmatar Republic following the success of the Great Rebellion. Vherokior are disinclined to engage in great collective efforts, and their various clans are rather loosely grouped under the tribal chief’s authority. Indeed, the clans themselves hold nominal authority in many cases, with the family being by far the most important social unit to the individual Vherokior. These families are traditionally matriarchal in structure, though the aftermath of the Amarrian occupation has disrupted this pattern somewhat, as with so many other aspects of Minmatar tribal culture. Most Vherokior have long-abandoned the ancient nomadism of their tribe but the Vherokior mystics are the guardians of the Voluval Ritual and travel immense distances in this role. The Vherokior Tribe was one of the four founding tribes of Minmatar Republic following the success of the Great Rebellion.
585081 The Brutor are marked by a disciplined stoicism and deeply spiritual cast of mind that combine to project a sense of nobility around the people of this tribe. While the Brutor have a traditional mindset, they suffered great loss of cultural heritage and knowledge of their history during the Amarr occupation. To the occasional annoyance of the other tribes, the Brutor consider themselves responsible for the freedom of the entire Minmatar people and make no bones about standing on this claim for political purposes when it suits them. In particular, the Brutor are great supporters and protectors of the Starkmanir Tribe, on account of the former originating as an offshoot of the latter. The Brutor Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion. The Brutor are marked by a disciplined stoicism and deeply spiritual cast of mind that combine to project a sense of nobility around the people of this tribe. While the Brutor have a traditional mindset, they suffered great loss of cultural heritage and knowledge of their history during the Amarr occupation. To the occasional annoyance of the other tribes, the Brutor consider themselves responsible for the freedom of the entire Minmatar people and make no bones about standing on this claim for political purposes when it suits them. In particular, the Brutor are great supporters and protectors of the Starkmanir Tribe, on account of the former originating as an offshoot of the latter. The Brutor Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion.
585083 Pride is a common Minmatar trait, but the Krusual are wont to take it to extraordinary lengths. They rarely lose an opportunity to remind the other tribes that they alone managed to maintain strongholds in the mountainous Tronhadar region of Matar during the Amarr occupation. It is certainly remarkable that in all the long years of the occupation, the Amarr were unable to once and for all crush Krusual resistance. Their ability to hold onto a certain amount of independence during the occupation resulted in the Krusual retaining more of their pre-conquest culture than any other tribe, and their underground bases played an important role in sheltering some Vherokior mystics. The Krusual Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion. Pride is a common Minmatar trait, but the Krusual are wont to take it to extraordinary lengths. They rarely lose an opportunity to remind the other tribes that they alone managed to maintain strongholds in the mountainous Tronhadar region of Matar during the Amarr occupation. It is certainly remarkable that in all the long years of the occupation, the Amarr were unable to once and for all crush Krusual resistance. Their ability to hold onto a certain amount of independence during the occupation resulted in the Krusual retaining more of their pre-conquest culture than any other tribe, and their underground bases played an important role in sheltering some Vherokior mystics. The Krusual Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion.
585085 Subjected to an Amarr campaign of annihilation, the Starkmanir Tribe was considered lost for centuries until the discovery in YC110 of a viable surviving population hidden by Nefantar elites on Halturzhan, the sixth planet of Jarizza in the Ammatar Mandate. The discovery spurred a Minmatar fleet into an invasion of Amarr territories with a view to recovering the Starkmanir and as many other enslaved Minmatar as possible. The vast majority of surviving Starkmanir were successfully recovered, evacuated to the Minmatar Republic, and settled on lands set aside for them by the larger tribes. The Starkmanir tribe is also notable for being the mother tribe of two splinter clans that went on to become major tribes in their own right: the Brutor and the Vherokior. Subjected to an Amarr campaign of annihilation, the Starkmanir Tribe was considered lost for centuries until the discovery in YC110 of a viable surviving population hidden by Nefantar elites on Halturzhan, the sixth planet of Jarizza in the Ammatar Mandate. The discovery spurred a Minmatar fleet into an invasion of Amarr territories with a view to recovering the Starkmanir and as many other enslaved Minmatar as possible. The vast majority of surviving Starkmanir were successfully recovered, evacuated to the Minmatar Republic, and settled on lands set aside for them by the larger tribes. The Starkmanir tribe is also notable for being the mother tribe of two splinter clans that went on to become major tribes in their own right: the Brutor and the Vherokior.
585086 The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way.

Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. These pants are part of a set of clothes that declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way.

Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. These pants are part of a set of clothes that declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.
Description of item "Men's 'State Protector' Pants" (59406)
585088 The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way.

Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. These pants are part of a set of clothes that declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way.

Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. These pants are part of a set of clothes that declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.
Description of item "Women's 'State Protector' Pants" (59408)
585089 The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way.

Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. Wearing this jacket declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way.

Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. Wearing this jacket declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.
Description of item "Men's 'State Protector' Jacket" (59405)
585090 The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way.

Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. Wearing this jacket declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way.

Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. Wearing this jacket declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life.
Description of item "Women's 'State Protector' Jacket" (59407)
585093 This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Battle of Auner in BYC19 in which a hidden Minmatar base was discovered and attacked by Imperial forces. The heroic defenders succeeded in holding off the Imperial Navy long enough for the rebels to wipe the base computers and evacuate, preventing the discovery of important upcoming raid targets and the capture of several high-ranking rebel leaders.

This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.
This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Battle of Auner in BYC19 in which a hidden Minmatar base was discovered and attacked by Imperial forces. The heroic defenders succeeded in holding off the Imperial Navy long enough for the rebels to wipe the base computers and evacuate, preventing the discovery of important upcoming raid targets and the capture of several high-ranking rebel leaders.

This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.
585094 When a detachment of frigates from the legendary "Vherakh's Raiders" responded to a coded distress signal near Auner VIII in early BYC19 they arrived to find this hidden rebel base besieged by an overwhelming force of frigates and cruisers from the elite Amarr 7th Fleet. Their goal became immediately clear: hold off the Imperial reinforcements long enough for the staff inside the base to remove any valuable intelligence and evacuate towards the relative safety of the Barvigrard constellation. When a detachment of frigates from the legendary "Vherakh's Raiders" responded to a coded distress signal near Auner VIII in early BYC19 they arrived to find this hidden rebel base besieged by an overwhelming force of frigates and cruisers from the elite Amarr 7th Fleet. Their goal became immediately clear: hold off the Imperial reinforcements long enough for the staff inside the base to remove any valuable intelligence and evacuate towards the relative safety of the Barvigrard constellation.
585095 As the evacuation transports signaled that they were almost ready to undock, the hulking form of an Imperial Navy Prophecy exited warp within weapons range of the outpost. The only way to clear a safe window for the evacuation ships would be for the raiders to somehow destroy this powerful warship. As the evacuation transports signaled that they were almost ready to undock, the hulking form of an Imperial Navy Prophecy exited warp within weapons range of the outpost. The only way to clear a safe window for the evacuation ships would be for the raiders to somehow destroy this powerful warship.
585096 As the Prophecy began to explode, the evacuation transports took the opportunity to undock and warp to safety before the Imperial Forces regrouped. Had the raiders not been successful in holding off the Imperial Navy, the capture of this Auner base might have provided the Amarr 7th fleet with advance intelligence about several planned raids as well as the capture of several important leaders of the Rebellion including Clan Chiefs Idrald Rutuver and Jongar Evingod. This battle cemented the reputation of Vherakh's Raiders as one of the truly elite units of the Great Rebellion and is considered by many historians to be a key inflection point in the conflict. As the Prophecy began to explode, the evacuation transports took the opportunity to undock and warp to safety before the Imperial Forces regrouped. Had the raiders not been successful in holding off the Imperial Navy, the capture of this Auner base might have provided the Amarr 7th fleet with advance intelligence about several planned raids as well as the capture of several important leaders of the Rebellion including Clan Chiefs Idrald Rutuver and Jongar Evingod. This battle cemented the reputation of Vherakh's Raiders as one of the truly elite units of the Great Rebellion and is considered by many historians to be a key inflection point in the conflict.
585097 This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Mahti Jailbreak of BYC18 which freed many rebels who would go on to be key figures in the fight for freedom.

This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.
This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Mahti Jailbreak of BYC18 which freed many rebels who would go on to be key figures in the fight for freedom.

This site restricts access to a limited selection of capsuleer ships. <b>The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.</b>
585098 The Mahti Jailbreak was one of the most daring operations of the Great Rebellion. In BYC18 the maximum security Imperial detention facility in Mahti held numerous Minmatar prisoners who had been arrested for leading local slave rebellions on worlds across the Derelik region. In order to free these rebel leaders, a plan was hatched that involved a small group of elite Valklear warriors intentionally allowing themselves to be captured and brought to Mahti. These warriors then began a coordinated prison riot at a pre-arranged time just as a detachment of stealthy Thukker Tribe attack ships slipped across Imperial battle lines from Great Wildlands and started fighting their way into the prison complex. The Mahti Jailbreak was one of the most daring operations of the Great Rebellion. In BYC18 the maximum security Imperial detention facility in Mahti held numerous Minmatar prisoners who had been arrested for leading local slave rebellions on worlds across the Derelik region. In order to free these rebel leaders, a plan was hatched that involved a small group of elite Valklear warriors intentionally allowing themselves to be captured and brought to Mahti. These warriors then began a coordinated prison riot at a pre-arranged time just as a detachment of stealthy Thukker Tribe attack ships slipped across Imperial battle lines from Great Wildlands and started fighting their way into the prison complex.
585099 As the Thukker forces entered the maximum security pocket of the prison complex, the Valklears inside the prison stations took advantage of the distraction to seize control of several levels and begin freeing many of their compatriots. As the Thukker forces entered the maximum security pocket of the prison complex, the Valklears inside the prison stations took advantage of the distraction to seize control of several levels and begin freeing many of their compatriots.
585100 Although the chaos inside the prison slowed the scrambling of defensive ships, the Imperial forces were able to undock their deadly Prophecy-class warship to face the attacking Thukker vessels. Although the chaos inside the prison slowed the scrambling of defensive ships, the Imperial forces were able to undock their deadly Prophecy-class warship to face the attacking Thukker vessels.
585101 As the Thukker strike team cleared the field of Imperial forces, the escaping prisoners undocked with hijacked Amarr transport ships and took the opportunity to warp to safety before Imperial reinforcements could arrive. The Mahti jailbreak is widely cited as one of the most notable operations of the Great Rebellion, as numerous freed prisoners went on to serve with distinction in the late rebellion and the early Republic era. The list of rebels freed in this raid includes early parliamentary leaders Okell Waturger and Anniber Darine, as well as future Admiral Stelrakur Allsvert (grandfather of the modern head of the Republic Security Services). As the Thukker strike team cleared the field of Imperial forces, the escaping prisoners undocked with hijacked Amarr transport ships and took the opportunity to warp to safety before Imperial reinforcements could arrive. The Mahti jailbreak is widely cited as one of the most notable operations of the Great Rebellion, as numerous freed prisoners went on to serve with distinction in the late rebellion and the early Republic era. The list of rebels freed in this raid includes early parliamentary leaders Okell Waturger and Anniber Darine, as well as future Admiral Stelrakur Allsvert (grandfather of the modern head of the Republic Security Services).
585102 Elite Escape from Auner Reenactment Elite Escape from Auner Reenactment
585103 Damaged Rebel Base Damaged Rebel Base
585104 As the evacuation transports signaled that they were almost ready to undock, the hulking form of an Imperial Navy Prophecy exited warp within weapons range of the outpost. The only way to clear a safe window for the evacuation ships would be for the raiders to somehow destroy this powerful warship. As the evacuation transports signaled that they were almost ready to undock, the hulking form of an Imperial Navy Prophecy exited warp within weapons range of the outpost. The only way to clear a safe window for the evacuation ships would be for the raiders to somehow destroy this powerful warship.
585105 This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Battle of Auner in BYC19 in which a hidden Minmatar base was discovered and attacked by Imperial forces. The heroic defenders succeeded in holding off the Imperial Navy long enough for the rebels to wipe the base computers and evacuate, preventing the discovery of important upcoming raid targets and the capture of several high-ranking rebel leaders.

This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.
This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Battle of Auner in BYC19 in which a hidden Minmatar base was discovered and attacked by Imperial forces. The heroic defenders succeeded in holding off the Imperial Navy long enough for the rebels to wipe the base computers and evacuate, preventing the discovery of important upcoming raid targets and the capture of several high-ranking rebel leaders.

This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.
585106 When a detachment of frigates from the legendary "Vherakh's Raiders" responded to a coded distress signal near Auner VIII in early BYC19 they arrived to find this hidden rebel base besieged by an overwhelming force of frigates and cruisers from the elite Amarr 7th Fleet. Their goal became immediately clear: hold off the Imperial reinforcements long enough for the staff inside the base to remove any valuable intelligence and evacuate towards the relative safety of the Barvigrard constellation. When a detachment of frigates from the legendary "Vherakh's Raiders" responded to a coded distress signal near Auner VIII in early BYC19 they arrived to find this hidden rebel base besieged by an overwhelming force of frigates and cruisers from the elite Amarr 7th Fleet. Their goal became immediately clear: hold off the Imperial reinforcements long enough for the staff inside the base to remove any valuable intelligence and evacuate towards the relative safety of the Barvigrard constellation.
585107 As the Prophecy began to explode, the evacuation transports took the opportunity to undock and warp to safety before the Imperial Forces regrouped. Had the raiders not been successful in holding off the Imperial Navy, the capture of this Auner base might have provided the Amarr 7th fleet with advance intelligence about several planned raids as well as the capture of several important leaders of the Rebellion including Clan Chiefs Idrald Rutuver and Jongar Evingod. This battle cemented the reputation of Vherakh's Raiders as one of the truly elite units of the Great Rebellion and is considered by many historians to be a key inflection point in the conflict. As the Prophecy began to explode, the evacuation transports took the opportunity to undock and warp to safety before the Imperial Forces regrouped. Had the raiders not been successful in holding off the Imperial Navy, the capture of this Auner base might have provided the Amarr 7th fleet with advance intelligence about several planned raids as well as the capture of several important leaders of the Rebellion including Clan Chiefs Idrald Rutuver and Jongar Evingod. This battle cemented the reputation of Vherakh's Raiders as one of the truly elite units of the Great Rebellion and is considered by many historians to be a key inflection point in the conflict.
585108 Elite Escape from Auner Reenactment Elite Escape from Auner Reenactment
585109 Elite Mahti Jailbreak Reenactment Elite Mahti Jailbreak Reenactment
585110 Inactive Acceleration Gate Inactive Acceleration Gate
585111 Active Acceleration Gate Active Acceleration Gate
585112 Inactive Acceleration Gate Inactive Acceleration Gate
585113 Active Acceleration Gate Active Acceleration Gate
585114 This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Mahti Jailbreak of BYC18 which freed many rebels who would go on to be key figures in the fight for freedom.

This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.
This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Mahti Jailbreak of BYC18 which freed many rebels who would go on to be key figures in the fight for freedom.

This site restricts access to a limited selection of capsuleer ships. <b>The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.</b>
585115 The Mahti Jailbreak was one of the most daring operations of the Great Rebellion. In BYC18 the maximum security Imperial detention facility in Mahti held numerous Minmatar prisoners who had been arrested for leading local slave rebellions on worlds across the Derelik region. In order to free these rebel leaders, a plan was hatched that involved a small group of elite Valklear warriors intentionally allowing themselves to be captured and brought to Mahti. These warriors then began a coordinated prison riot at a pre-arranged time just as a detachment of stealthy Thukker Tribe attack ships slipped across Imperial battle lines from Great Wildlands and started fighting their way into the prison complex. The Mahti Jailbreak was one of the most daring operations of the Great Rebellion. In BYC18 the maximum security Imperial detention facility in Mahti held numerous Minmatar prisoners who had been arrested for leading local slave rebellions on worlds across the Derelik region. In order to free these rebel leaders, a plan was hatched that involved a small group of elite Valklear warriors intentionally allowing themselves to be captured and brought to Mahti. These warriors then began a coordinated prison riot at a pre-arranged time just as a detachment of stealthy Thukker Tribe attack ships slipped across Imperial battle lines from Great Wildlands and started fighting their way into the prison complex.
585116 As the Thukker forces entered the maximum security pocket of the prison complex, the Valklears inside the prison stations took advantage of the distraction to seize control of several levels and begin freeing many of their compatriots. As the Thukker forces entered the maximum security pocket of the prison complex, the Valklears inside the prison stations took advantage of the distraction to seize control of several levels and begin freeing many of their compatriots.
585117 Although the chaos inside the prison slowed the scrambling of defensive ships, the Imperial forces were able to undock their deadly Prophecy-class warship to face the attacking Thukker vessels. Although the chaos inside the prison slowed the scrambling of defensive ships, the Imperial forces were able to undock their deadly Prophecy-class warship to face the attacking Thukker vessels.
585118 As the Thukker strike team cleared the field of Imperial forces, the escaping prisoners undocked with hijacked Amarr transport ships and took the opportunity to warp to safety before Imperial reinforcements could arrive. The Mahti jailbreak is widely cited as one of the most notable operations of the Great Rebellion, as numerous freed prisoners went on to serve with distinction in the late rebellion and the early Republic era. The list of rebels freed in this raid includes early parliamentary leaders Okell Waturger and Anniber Darine, as well as future Admiral Stelrakur Allsvert (grandfather of the modern head of the Republic Security Services). As the Thukker strike team cleared the field of Imperial forces, the escaping prisoners undocked with hijacked Amarr transport ships and took the opportunity to warp to safety before Imperial reinforcements could arrive. The Mahti jailbreak is widely cited as one of the most notable operations of the Great Rebellion, as numerous freed prisoners went on to serve with distinction in the late rebellion and the early Republic era. The list of rebels freed in this raid includes early parliamentary leaders Okell Waturger and Anniber Darine, as well as future Admiral Stelrakur Allsvert (grandfather of the modern head of the Republic Security Services).
585119 Elite Mahti Jailbreak Reenactment Elite Mahti Jailbreak Reenactment
585125 With a culture emphasizing the virtues of patience, contemplation, and practical skill, the Sebiestor are known far and wide as engineers and inventors. The Sebiestor reputation for tinkering with any kind of technology is well deserved, and this excellence in engineering naturally propelled the Sebiestor to the fore during the period when the old Minmatar Empire pushed into space. During the Amarr occupation, the Sebiestor did much to hold what remained of Minmatar society together with their skill at maintaining or adapting technology. The Sebiestor Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion. With a culture emphasizing the virtues of patience, contemplation, and practical skill, the Sebiestor are known far and wide as engineers and inventors. The Sebiestor reputation for tinkering with any kind of technology is well deserved, and this excellence in engineering naturally propelled the Sebiestor to the fore during the period when the old Minmatar Empire pushed into space. During the Amarr occupation, the Sebiestor did much to hold what remained of Minmatar society together with their skill at maintaining or adapting technology. The Sebiestor Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion.
585126 Liberation Games Proving Grounds Event Liberation Games Proving Grounds Event Name of new feature 2102
585127 July 16th to 20th July 16th to 20th Description of new feature "Liberation Games Proving Grounds Event" (2102)
585128 Rifter Free-For-All Rifter Free-For-All Bullet point for new feature "Liberation Games Proving Grounds Event" (2102)
585129 Bonus to the benefits of overheating modules Bonus to the benefits of overheating modules Bullet point for new feature "Liberation Games Proving Grounds Event" (2102)
585130 T2 and below modules T2 and below modules Bullet point for new feature "Liberation Games Proving Grounds Event" (2102)
585131 Minmatar Liberation Games Minmatar Liberation Games Name of new feature 2103
585132 July 8th to 20th July 8th to 20th Description of new feature "Minmatar Liberation Games" (2103)
585133 Limited time content in Minmatar space Limited time content in Minmatar space Bullet point for new feature "Minmatar Liberation Games" (2103)
585134 Support one of the seven tribes! Support one of the seven tribes! Bullet point for new feature "Minmatar Liberation Games" (2103)
585135 New SKINs, boosters, tattoos, and more! New SKINs, boosters, tattoos, and more! Bullet point for new feature "Minmatar Liberation Games" (2103)
585136 Liberation Games Mining Expeditions Liberation Games Mining Expeditions
585137 Bronze or higher Mining Expedition completions Bronze or higher Mining Expedition completions
585138 Liberation Games Mining Expeditions
In any Republic Mining Expedition, succeed with the rank of Bronze or higher
<b>Liberation Games Mining Expeditions</b>
In any Republic Mining Expedition, succeed with the rank of Bronze or higher

New Files (15 Entries)
File Name Size in kb (Decompressed)
audio/281129204.wem
470
bin64/seasonSelectionLoader.pyd
60
dx9/model/deployables/generic/publicity/monument/monfka/monfka1_sound.black
0
dx9/model/deployables/generic/publicity/monument/monmka/monmka1_sound.black
0
dx9/model/hangar/caldari/chjita/cubemap/chjita_cube_medium_refl.dds
524
dx9/model/hangar/caldari/chjita/cubemap/chjita_cube_refl.dds
524
dx9/scene/universe/ah1_cube_medium_refl.dds
524
dx9/scene/universe/ch1_cube_medium_refl.dds
524
dx9/scene/universe/gh1_cube_medium_refl.dds
524
dx9/scene/universe/gsh01_cube_medium_refl.dds
524
dx9/scene/universe/mh1_cube_medium_refl.dds
524
staticdata/seasonselection.fsdbinary
0
ui/texture/classes/skins/icons/2649.png
3
ui/texture/classes/skins/icons/2650.png
4
ui/texture/crimewatch/iskicon.png
0
Changed Files (191 Entries)
File Name Size in kb (Decompressed)
audio/common.bnk
309 -> 309
audio/soundbanksinfo.json
2830 -> 2831
audio/soundbanksinfo.xml
2479 -> 2480
audio/structures.bnk
48167 -> 48429
bin64/_PlanetResources.dll
240 -> 240
bin64/_audio2.dll
2585 -> 2585
bin64/_ctypes.pyd
105 -> 105
bin64/_destiny.dll
762 -> 762
bin64/_elementtree.pyd
88 -> 88
bin64/_evelocalization.dll
285 -> 285
bin64/_ime.dll
108 -> 108
bin64/_ssl.pyd
2418 -> 2418
bin64/_trinity_dx11_deploy.dll
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bin64/_trinity_dx12_deploy.dll
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bin64/_trinity_dx9_deploy.dll
22457 -> 22459
bin64/_videoplayer.dll
2040 -> 2040
bin64/_yaml.pyd
208 -> 208
bin64/agentsInSpaceLoader.pyd
76 -> 76
bin64/blue.dll
7501 -> 7501
bin64/d3dinfo.pyd
758 -> 758
bin64/db.dll
316 -> 316
bin64/eve_crashmon.exe
771 -> 771
bin64/exefile.exe
900 -> 900
bin64/geo2.dll
223 -> 223
bin64/nvapi.pyd
792 -> 792
bin64/packages/eveProto/generated/client.pyd
3158 -> 3269
bin64/packages/eveProto/generated/client_grpc.pyd
4842 -> 4857
bin64/pyEvePathfinder.dll
730 -> 730
bin64/pyFSD.dll
799 -> 799
bin64/pyexpat.pyd
157 -> 157
bin64/python27.dll
6091 -> 6091
bin64/requiredSkillsForTypesLoader.pyd
88 -> 88
bin64/requiredSkillsIndexLoader.pyd
135 -> 135
bin64/spaceComponentsByTypeLoader.pyd
367 -> 367
bin64/spacemouse.pyd
95 -> 95
bin64/unicodedata.pyd
692 -> 692
code.ccp
21516 -> 21540
dx9/model/hangar/amarr/ah1/ah1_scene.black
1 -> 1
dx9/model/hangar/caldari/ch1/ch1_scene.black
1 -> 1
dx9/model/hangar/caldari/ch1/ch1_uc01_scene.black
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dx9/model/hangar/caldari/chjita/chjita_scene.black
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dx9/model/hangar/gallente/gh1/gh1_scene.black
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dx9/model/hangar/generic/capital/gench1/gench1_scene.black
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dx9/model/hangar/generic/standard/gensh1/gensh1_scene.black
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dx9/model/hangar/minmatar/mh1/mh1_scene.black
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dx9/model/spaceobjectfactory/data.black
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dx9/model/spaceobjectfactory/factions/brutor.black
3 -> 4
dx9/model/spaceobjectfactory/factions/krusual.black
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dx9/model/spaceobjectfactory/factions/nefantar.black
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dx9/model/spaceobjectfactory/factions/sebiestor.black
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dx9/model/spaceobjectfactory/factions/thukker.black
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dx9/model/spaceobjectfactory/factions/vherokior.black
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dx9/model/spaceobjectfactory/hulls/monfka1.black
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dx9/model/spaceobjectfactory/hulls/monmka1.black
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dx9/model/structure/concord/ess/fx/ess_fx_01a.black
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dx9/postprocess/environmenttemplate/asteroid_rock_field.black
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dx9/postprocess/environmenttemplate/env_abyssal_basic_s1_01a.black
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dx9/postprocess/environmenttemplate/env_abyssal_caustictoxin_s1_01a.black
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dx9/postprocess/environmenttemplate/env_abyssal_caustictoxin_s2_01a.black
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dx9/postprocess/environmenttemplate/env_abyssal_caustictoxin_s3_01a.black
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dx9/postprocess/environmenttemplate/env_abyssal_darkness_s1_01a.black
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dx9/postprocess/environmenttemplate/env_abyssal_darkness_s2_01a.black
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dx9/postprocess/environmenttemplate/env_abyssal_darkness_s3_01a.black
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dx9/postprocess/environmenttemplate/env_abyssal_electricstorm_s1_01a.black
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dx9/postprocess/environmenttemplate/env_abyssal_electricstorm_s2_01a.black
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dx9/postprocess/environmenttemplate/env_abyssal_electricstorm_s3_01a.black
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dx9/postprocess/environmenttemplate/env_abyssal_infernal_pvp_01a.black
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dx9/postprocess/environmenttemplate/env_abyssal_infernal_s1_01a.black
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dx9/postprocess/environmenttemplate/env_abyssal_infernal_s2_01a.black
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dx9/postprocess/environmenttemplate/env_abyssal_infernal_s3_01a.black
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dx9/postprocess/environmenttemplate/env_abyssal_pvp_s1_01a.black
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dx9/postprocess/environmenttemplate/env_abyssal_xenongas_s1_01a.black
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dx9/postprocess/environmenttemplate/env_abyssal_xenongas_s2_01a.black
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dx9/postprocess/environmenttemplate/env_abyssal_xenongas_s3_01a.black
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dx9/postprocess/environmenttemplate/env_darkstorm_s1_01a.black
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dx9/postprocess/environmenttemplate/env_darkstorm_s2_01a.black
0 -> 0
dx9/postprocess/environmenttemplate/env_electricalstorm_s1_01a.black
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dx9/postprocess/environmenttemplate/env_electricalstorm_s2_01a.black
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dx9/postprocess/environmenttemplate/env_exoticmatterstorm_s1_01a.black
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dx9/postprocess/environmenttemplate/env_exoticmatterstorm_s2_01a.black
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dx9/postprocess/environmenttemplate/env_gammaraystorm_s1_01a.black
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dx9/postprocess/environmenttemplate/env_gammaraystorm_s2_01a.black
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dx9/postprocess/environmenttemplate/env_plasmafirestorm_s1_01a.black
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dx9/postprocess/environmenttemplate/env_plasmafirestorm_s2_01a.black
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dx9/postprocess/environmenttemplate/env_provinggrounds_snow_01a.black
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dx9/postprocess/environmenttemplate/env_sun_blue_01a.black
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dx9/postprocess/environmenttemplate/env_sun_blue_01b.black
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dx9/postprocess/environmenttemplate/env_sun_blue_01c.black
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dx9/postprocess/environmenttemplate/env_sun_blue_small_01a.black
0 -> 0
dx9/postprocess/environmenttemplate/env_sun_blue_sun_01a.black
0 -> 0
dx9/postprocess/environmenttemplate/env_sun_orange_01a.black
0 -> 0
dx9/postprocess/environmenttemplate/env_sun_orange_01b.black
0 -> 0
dx9/postprocess/environmenttemplate/env_sun_orange_01c.black
0 -> 0
dx9/postprocess/environmenttemplate/env_sun_orange_radiating_01a.black
0 -> 0
dx9/postprocess/environmenttemplate/env_sun_orange_radiating_01b.black
0 -> 0
dx9/postprocess/environmenttemplate/env_sun_orange_radiating_01c.black
0 -> 0
dx9/postprocess/environmenttemplate/env_sun_orange_sun_01a.black
0 -> 0
dx9/postprocess/environmenttemplate/env_sun_orange_sun_01b.black
0 -> 0
dx9/postprocess/environmenttemplate/env_sun_pink_hazy_01a.black
0 -> 0
dx9/postprocess/environmenttemplate/env_sun_pink_hazy_01b.black
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dx9/postprocess/environmenttemplate/env_sun_pink_sun_small_01a.black
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dx9/postprocess/environmenttemplate/env_sun_pink_sun_small_01b.black
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dx9/postprocess/environmenttemplate/env_sun_purple_sun_01a.black
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dx9/postprocess/environmenttemplate/env_sun_red_01a.black
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dx9/postprocess/environmenttemplate/env_sun_red_01b.black
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dx9/postprocess/environmenttemplate/env_sun_white_01a.black
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dx9/postprocess/environmenttemplate/env_sun_white_01b.black
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dx9/postprocess/environmenttemplate/env_sun_white_tiny_01a.black
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dx9/postprocess/environmenttemplate/env_sun_white_tiny_01b.black
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dx9/postprocess/environmenttemplate/env_sun_yellow_01a.black
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dx9/postprocess/environmenttemplate/env_sun_yellow_01b.black
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dx9/postprocess/environmenttemplate/env_sun_yellow_01c.black
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dx9/postprocess/environmenttemplate/env_sun_yellow_small_01a.black
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dx9/postprocess/environmenttemplate/env_sun_yellow_small_01b.black
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dx9/postprocess/environmenttemplate/env_surface_snow_01a.black
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dx9/postprocess/environmenttemplate/env_triglavian_01a.black
0 -> 0
dx9/scene/universe/ah1_cube_refl.dds
131 -> 524
dx9/scene/universe/ch1_cube_refl.dds
131 -> 524
dx9/scene/universe/gh1_cube_refl.dds
131 -> 524
dx9/scene/universe/gsh01_cube_refl.dds
131 -> 524
dx9/scene/universe/mh1_cube_refl.dds
131 -> 524
eve.exe
611 -> 611
fisfx/generic/bubble/disruption_bubble_dynscale_01a.black
4 -> 5
fisfx/module/hacking_st_t1b.black
28 -> 28
graphics/effect.dx11/managed/space/planet/gasgiant.sm_depth
19 -> 19
graphics/effect.dx11/managed/space/planet/gasgiant.sm_hi
19 -> 19
graphics/effect.dx11/managed/space/planet/gasgiant.sm_lo
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graphics/effect.dx11/managed/space/planet/iceplanet.sm_depth
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graphics/effect.dx11/managed/space/planet/iceplanet.sm_hi
27 -> 27
graphics/effect.dx11/managed/space/planet/simplemoon.sm_lo
16 -> 16
graphics/effect.dx11/managed/space/specialfx/background.sm_depth
16 -> 17
graphics/effect.dx11/managed/space/specialfx/background.sm_hi
16 -> 17
graphics/effect.dx12/managed/space/planet/gasgiant.sm_depth
11 -> 11
graphics/effect.dx12/managed/space/planet/gasgiant.sm_hi
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graphics/effect.dx12/managed/space/planet/gasgiant.sm_lo
9 -> 9
graphics/effect.dx12/managed/space/planet/iceplanet.sm_depth
16 -> 16
graphics/effect.dx12/managed/space/planet/iceplanet.sm_hi
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graphics/effect.dx12/managed/space/planet/simplemoon.sm_lo
10 -> 10
graphics/effect.dx12/managed/space/specialfx/background.sm_depth
9 -> 9
graphics/effect.dx12/managed/space/specialfx/background.sm_hi
9 -> 9
graphics/effect.dx12/managed/space/specialfx/background.sm_lo
7 -> 7
graphics/effect.dx9/managed/space/planet/gasgiant.sm_depth
5 -> 6
graphics/effect.dx9/managed/space/planet/gasgiant.sm_hi
5 -> 6
graphics/effect.dx9/managed/space/planet/gasgiant.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/planet/iceplanet.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/planet/iceplanet.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/planet/simplemoon.sm_lo
4 -> 4
localizationfsd/localization_fsd_de.pickle
34983 -> 34990
localizationfsd/localization_fsd_en-us.pickle
31750 -> 31909
localizationfsd/localization_fsd_fr.pickle
36237 -> 36245
localizationfsd/localization_fsd_ja.pickle
65175 -> 65193
localizationfsd/localization_fsd_ko.pickle
54936 -> 54947
localizationfsd/localization_fsd_main.pickle
2560 -> 2560
localizationfsd/localization_fsd_ru.pickle
115913 -> 115944
localizationfsd/localization_fsd_zh.pickle
45621 -> 45657
manifest.dat
13 -> 13
resfiledependencies.yaml
4837 -> 4838
resfileindex.txt
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resfileindex_prefetch.txt
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start.ini
0 -> 0
staticdata/accountingentrytypes.fsdbinary
21 -> 21
staticdata/blueprints.static
4288 -> 4288
staticdata/blueprintsbymaterialtypeids.pickle
115 -> 115
staticdata/challenges.fsdbinary
157 -> 182
staticdata/crates.fsdbinary
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staticdata/dialogs.static
297 -> 297
staticdata/dogmaeffects.fsdbinary
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staticdata/environmenttemplates.static
44 -> 44
staticdata/evecategories.static
24 -> 24
staticdata/evegroups.static
434 -> 434
staticdata/evetypes.static
15306 -> 15339
staticdata/infobubbles.static
319 -> 319
staticdata/marketgroups.fsdbinary
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staticdata/newfeatures.fsdbinary
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staticdata/npccorporations.fsdbinary
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staticdata/operationcategories.fsdbinary
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staticdata/operations.fsdbinary
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staticdata/operationtasks.fsdbinary
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staticdata/operationtreestructures.fsdbinary
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staticdata/pvpfilamenteventdates.fsdbinary
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staticdata/requiredskillsfortypes.fsdbinary
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staticdata/requiredskillsindex.fsdbinary
243 -> 243
staticdata/seasonalcampaignsloginrewards.fsdbinary
129 -> 129
staticdata/skinlicenses.static
1626 -> 1613
staticdata/skinmaterials.static
122 -> 122
staticdata/skins.static
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staticdata/spacecomponentsbytype.fsdbinary
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staticdata/starmapcache.pickle
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staticdata/tags.fsdbinary
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staticdata/typedogma.fsdbinary
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staticdata/typematerials.fsdbinary
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