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Icon | TypeID & Name | Description | Group | Attributes |
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59738 - Amarr Battlestation Ruins | Ruins. | Large Collidable Object | Click to toggle showing the 13 attributes.descriptionID: 584216typeID: 59738 graphicID: 3776 Capacity: 0.0 typeNameID: 584215 basePrice: 0.0 Volume: 0.0 radius: 22578.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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59739 - Ruins of Fort Kavad | The preserved ruins of Fort Kavad loom over the battlefield where the Minmatar struck the final blow that would secure their territories and allow their fledgling Republic to rise to its full height in relative peace.
Named after an ancient lord of the Ardishapur Family, Fort Kavad sat at the center of the Ortner Redoubt, the last major toehold of the Amarr Empire in Minmatar space at the end of the Great Rebellion. The position guarded the core of the Ammatar Mandate the Amarr had set up as a defensive buffer but more critically was within striking distance of the Minmatar heartlands. Despite the chaos that the Great Rebellion had sowed across the Empire for several years, many Amarr lords were unwilling to settle for defeat at the hands of their erstwhile slaves. In BYC17, a militant faction at the Imperial Court promoted a plan to use Fort Kavad as a springboard for a counter-offensive that would regain the lost territories. A demoralized and confused Emperor Heideran VII, possibly afflicted by an attack of the Turit Disease he suffered with, allowed the militants to proceed with their plan. As Amarr forces built up at Fort Kavad, the Minmatar became aware of the plan and knew that an opportunity to strike a decisive blow was at hand. The Battle of the Golgothan Fields had robbed the Amarr of much of their capital ship strength, forcing them to concentrate battleship squadrons at Fort Kavad. Minmatar rebel forces from across their hard-won territories assembled and launched a pre-emptive strike in numbers that would overwhelm the defenses of Fort Kavad and catch the assembling Amarr fleets by surprise. With Fort Kavad's defenses crippled and entire battleship squadrons destroyed or disabled, the Amarr were in disarray but refused to retreat knowing well the penalty they would face at the hands of their fanatical lords. Many commanders launched suicidal counter-attacks and some broke past the Minmatar assault in an apparent attempt to mount the counter-offensive they had planned. At high cost in ships, including precious battleships, the Minmatar prevailed and wiped out the scattered Amarr taskforce. The news of the defeat at Fort Kavad roused Emperor Heideran's erratic anger and the militant faction at court suffered accordingly for their fatal underestimation of the Minmatar. Once the Emperor had seen to the security of the Ammatar Mandate, he once again lapsed into seclusion, having ordered no further military adventures on pain of death and the enslavement of all relatives of any lord foolish enough to defy the orders. For the Minmatar, the Battle of Fort Kavad was a famous victory that eliminated the danger of a counter-offensive by the Amarr Empire. In the relative peace the Minmatar fighters had bought with their blood, the Minmatar Republic was established and its defenses secured. Amarr warlords knew better than to openly defy the Emperor's peace but inevitably the means for militant Amarr and Minmatar to strike at one another was found in the bitter Vindication Wars that would be fought through and against the puppet state of the Ammatar Mandate. |
Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 584218typeID: 59739 graphicID: 3776 Capacity: 0.0 isDynamicType: False typeNameID: 584217 basePrice: 0.0 Volume: 0.0 radius: 22578.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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59740 - Preserved Amarr Defense Post | A disabled Amarr defense post that once served as part of the formidable defenses of Fort Kavad. It has been preserved as a monument to the Minmatar victory over the Amarr. | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 584220typeID: 59740 graphicID: 2425 Capacity: 10000.0 isDynamicType: False raceID: 4 typeNameID: 584219 basePrice: 0.0 Volume: 100000000.0 radius: 637.0 published: False Mass: 100000.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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59741 - Preserved Amarr Battleship Wreck | This wrecked Amarr battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad. | Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 584222typeID: 59741 graphicID: 21367 Capacity: 0.0 isDynamicType: False typeNameID: 584221 basePrice: 0.0 Volume: 0.0 radius: 200.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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59742 - Preserved Amarr Battleship Wreck | This wrecked Amarr battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad. | Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 584224typeID: 59742 graphicID: 21365 Capacity: 0.0 isDynamicType: False typeNameID: 584223 basePrice: 0.0 Volume: 0.0 radius: 200.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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59743 - Preserved Minmatar Battleship Wreck | This wrecked Minmatar battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad. | Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 584226typeID: 59743 graphicID: 21373 Capacity: 0.0 isDynamicType: False typeNameID: 584225 basePrice: 0.0 Volume: 0.0 radius: 200.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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59744 - Preserved Minmatar Battleship Wreck | This wrecked Minmatar battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad. | Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 584228typeID: 59744 graphicID: 21372 Capacity: 0.0 isDynamicType: False typeNameID: 584227 basePrice: 0.0 Volume: 0.0 radius: 200.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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59745 - Unidentified Wreckage | This wreckage is part of the debris left over from the Battle of Fort Kavad. It remains largely untouched out of respect for the dead of the Battle of Fort Kavad. | Large Collidable Object | Click to toggle showing the 31 attributes.descriptionID: 584230typeID: 59745 graphicID: 3582 Capacity: 10000.0 isDynamicType: False typeNameID: 584229 basePrice: 0.0 Volume: 100000000.0 radius: 1000.0 published: False Mass: 100000.0 groupID: 226 portionSize: 1 Turret Tracking: 0.0 entityFlyRange: 0.0 Shield Capacity: 50000.0 entityEquipmentMin: 5.0 Structure Hitpoints: 50000.0 entityAttackRange: 0.0 armorUniformity: 1.0 structureUniformity: 1.0 Signature Radius: 1000.0 Security Status Kill Amount: 0.0 Optimal Range: 0.0 entityEquipmentMax: 10.0 entityChaseMaxDistance: 0.0 entityLootCountMin: 5.0 entityLootCountMax: 10.0 Armor Hitpoints: 100000.0 Accuracy falloff : 0.0 Shield recharge time: 86400000.0 |
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59746 - Battle of Fort Kavad Monument | This monument marks the Battle of Fort Kavad, where the Minmatar people finally drove the invaders from their stars and secured their home worlds.
To the eternal memory of all those who died here for the freedom of the Tribes of Matar. |
Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 585033typeID: 59746 graphicID: 24960 Capacity: 10000.0 isDynamicType: False typeNameID: 584231 basePrice: 0.0 Volume: 100000000.0 soundID: 20803 radius: 6000.0 published: False Mass: 100000.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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59748 - Novice Data Vault | A novice level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games. | Spawn Container | Click to toggle showing the 28 attributes.descriptionID: 584253typeID: 59748 graphicID: 20298 Capacity: 2700.0 isDynamicType: False typeNameID: 584252 iconID: 16 basePrice: 0.0 Volume: 27500.0 soundID: 20182 radius: 300.0 published: False Mass: 10000.0 groupID: 306 portionSize: 1 Capacitor Capacity: 2700.0 Primary Skill required: 21718.0 hackable: 1.0 entityEquipmentMin: 0.0 Structure Hitpoints: 1000000.0 spawnWithoutGuardsToo: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 isHacking: 1.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 entityEquipmentMax: 1.0 tierDifficulty: 2.0 |
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59749 - Intermediate Data Vault | An intermediate level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games. | Spawn Container | Click to toggle showing the 28 attributes.descriptionID: 584255typeID: 59749 graphicID: 20298 Capacity: 2700.0 isDynamicType: False typeNameID: 584254 iconID: 16 basePrice: 0.0 Volume: 27500.0 soundID: 20182 radius: 300.0 published: False Mass: 10000.0 groupID: 306 portionSize: 1 Capacitor Capacity: 2700.0 Primary Skill required: 21718.0 hackable: 1.0 entityEquipmentMin: 0.0 Structure Hitpoints: 1000000.0 spawnWithoutGuardsToo: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 isHacking: 1.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 entityEquipmentMax: 1.0 tierDifficulty: 3.0 |
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59750 - Expert Data Vault | An expert level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games. | Spawn Container | Click to toggle showing the 28 attributes.descriptionID: 584258typeID: 59750 graphicID: 20298 Capacity: 2700.0 isDynamicType: False typeNameID: 584257 iconID: 16 basePrice: 0.0 Volume: 27500.0 soundID: 20182 radius: 300.0 published: False Mass: 10000.0 groupID: 306 portionSize: 1 Capacitor Capacity: 2700.0 Primary Skill required: 21718.0 hackable: 1.0 entityEquipmentMin: 0.0 Structure Hitpoints: 1000000.0 spawnWithoutGuardsToo: 1.0 structureUniformity: 1.0 Signature Radius: 500.0 isHacking: 1.0 requiredSkill1Level: 1.0 Disallows Assistance: 1.0 entityEquipmentMax: 1.0 tierDifficulty: 4.0 |
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59752 - Liberation Games Reward Token | This token can be found within some sites related to the Minmatar Liberation Games event and may be sold in many Minmatar stations for an ISK reward. | Miscellaneous | Click to toggle showing the 14 attributes.descriptionID: 584293typeID: 59752 Capacity: 0.0 isDynamicType: False typeNameID: 584288 iconID: 10831 basePrice: 100000.0 marketGroupID: 754 (Political Paraphernalia) Volume: 0.01 radius: 1.0 published: True Mass: 1.0 groupID: 314 portionSize: 1 |
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59753 - Mahti Jailbreak Reenactment | This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Mahti Jailbreak of BYC18 which freed many rebels who would go on to be key figures in the fight for freedom.
This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers. |
Beacon | Click to toggle showing the 13 attributes.descriptionID: 584298typeID: 59753 graphicID: 1211 Capacity: 0.0 typeNameID: 584294 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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59754 - Escape from Auner Reenactment | This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Battle of Auner in BYC19 in which a hidden Minmatar base was discovered and attacked by Imperial forces. The heroic defenders succeeded in holding off the Imperial Navy long enough for the rebels to wipe the base computers and evacuate, preventing the discovery of important upcoming raid targets and the capture of several high-ranking rebel leaders.
This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers. |
Beacon | Click to toggle showing the 13 attributes.descriptionID: 584299typeID: 59754 graphicID: 1211 Capacity: 0.0 typeNameID: 584296 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1.0 groupID: 310 portionSize: 1 Untargetable: 1.0 |
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59755 - Serenity July Season Reward Crate | This crate is only designed for and available on Serenity. | Miscellaneous | Click to toggle showing the 15 attributes.descriptionID: 584309typeID: 59755 Capacity: 0.0 isDynamicType: False typeNameID: 584308 iconID: 24271 basePrice: 0.0 metaGroupID: 1 Volume: 1.0 isisGroupID: 4 radius: 1.0 published: True Mass: 1.0 groupID: 314 portionSize: 1 |
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59756 - Serenity YC123.7 Season Advanced Cerebral Accelerator | This Cerebral Accelerator is only designed for and available on Serenity.
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the <a href=showinfo:3405>Biology</a> skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/8/10. |
Booster | Click to toggle showing the 25 attributes.descriptionID: 584313typeID: 59756 Capacity: 0.0 isDynamicType: False typeNameID: 584312 iconID: 10144 basePrice: 32768.0 Volume: 1.0 radius: 1.0 published: True Mass: 1.0 groupID: 303 portionSize: 1 Non-Destructible: 1.0 Primary Skill required: 3402.0 Booster Duration: 86400000.0 Charisma Modifier: 5.0 Intelligence Modifier: 5.0 Memory Modifier: 5.0 Perception Modifier: 5.0 Willpower Modifier: 5.0 requiredSkill1Level: 1.0 Expiry Date: 18849.125 Follows Jump Clones: 1.0 Booster Slot: 181.0 |
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59757 - Serenity YC123.7 Season Pass | This Cerebral Accelerator is only designed for and available on Serenity. | Booster | Click to toggle showing the 25 attributes.descriptionID: 584315typeID: 59757 Capacity: 0.0 isDynamicType: False typeNameID: 584314 iconID: 10144 basePrice: 32768.0 Volume: 1.0 radius: 1.0 published: True Mass: 1.0 groupID: 303 portionSize: 1 Non-Destructible: 1.0 Primary Skill required: 3402.0 Booster Duration: 1728000000.0 Charisma Modifier: 1.0 Intelligence Modifier: 1.0 Memory Modifier: 1.0 Perception Modifier: 1.0 Willpower Modifier: 1.0 requiredSkill1Level: 1.0 Expiry Date: 18836.125 Follows Jump Clones: 1.0 Booster Slot: 182.0 |
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59792 - Evacuation Transport Reenactment Drone | This advanced training drone has been modified to mimic the flight profile of a Minmatar transport from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Wreathe for the benefit of nearby camera drones. | Irregular Industrial | Click to toggle showing the 36 attributes.descriptionID: 584378typeID: 59792 graphicID: 310 Capacity: 2900.0 isDynamicType: False typeNameID: 584377 basePrice: 0.0 Volume: 0.0 radius: 205.0 published: False Mass: 10000000.0 groupID: 1895 portionSize: 1 Shield Capacity: 20000.0 Structure Hitpoints: 40000.0 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.2 Armor Kinetic Damage Resistance: 0.2 Armor Thermal Damage Resistance: 0.2 Shield EM Damage Resistance: 0.2 Shield Explosive Damage Resistance: 0.2 Shield Kinetic Damage Resistance: 0.2 Shield Thermal Damage Resistance: 0.2 Maximum Velocity: 140.0 Signature Radius: 155.0 entityFactionLoss: 0.0 Scan Resolution: 95.0 Armor Hitpoints: 10000.0 Maximum Locked Targets: 2.0 Capacitor Recharge time: 207500.0 Maximum Targeting Range: 35000.0 Ladar Sensor Strength: 7.0 propulsionGraphicID: 397.0 Shield recharge time: 1000000.0 Capacitor Capacity: 350.0 gfxBoosterID: 397.0 |
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59793 - Hijacked Transport Reenactment Drone | This advanced training drone has been modified to mimic the flight profile of a hijacked Imperial transport from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a prison transport for the benefit of nearby camera drones. | Irregular Industrial | Click to toggle showing the 36 attributes.descriptionID: 584389typeID: 59793 graphicID: 2715 Capacity: 2100.0 isDynamicType: False typeNameID: 584388 basePrice: 0.0 Volume: 0.0 radius: 220.0 published: False Mass: 11000000.0 groupID: 1895 portionSize: 1 Shield Capacity: 10000.0 Structure Hitpoints: 40000.0 Armor EM Damage Resistance: 0.2 Armor Explosive Damage Resistance: 0.2 Armor Kinetic Damage Resistance: 0.2 Armor Thermal Damage Resistance: 0.2 Shield EM Damage Resistance: 0.2 Shield Explosive Damage Resistance: 0.2 Shield Kinetic Damage Resistance: 0.2 Shield Thermal Damage Resistance: 0.2 Maximum Velocity: 125.0 Signature Radius: 155.0 entityFactionLoss: 0.0 Scan Resolution: 95.0 Armor Hitpoints: 20000.0 Maximum Locked Targets: 2.0 Capacitor Recharge time: 207500.0 Maximum Targeting Range: 35000.0 RADAR Sensor Strength: 7.0 propulsionGraphicID: 395.0 Shield recharge time: 1000000.0 Capacitor Capacity: 350.0 gfxBoosterID: 395.0 |
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59795 - Escape from Auner Hauler Spawner | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 59795graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 584422 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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59796 - Mahti Prisonbreak Hauler Spawner | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 59796graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 584423 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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59808 - Slasher Republic Fleet SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59808Capacity: 0.0 raceID: 2 typeNameID: 584648 basePrice: 0.0 marketGroupID: 2005 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Slasher Republic Fleet skin_skinMaterialID: 2626 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10421 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [585] skin_licenseTypeID: 59808 Applies to: Slasher isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59809 - Wolf Republic Fleet SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59809Capacity: 0.0 raceID: 2 typeNameID: 584649 basePrice: 0.0 marketGroupID: 2050 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Wolf Republic Fleet skin_skinMaterialID: 2626 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10422 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [11371] skin_licenseTypeID: 59809 Applies to: Wolf isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59810 - Thrasher Republic Fleet SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59810Capacity: 0.0 raceID: 2 typeNameID: 584650 basePrice: 0.0 marketGroupID: 1997 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Thrasher Republic Fleet skin_skinMaterialID: 2626 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10423 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [16242] skin_licenseTypeID: 59810 Applies to: Thrasher isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59811 - Stabber Republic Fleet SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59811Capacity: 0.0 raceID: 2 typeNameID: 584651 basePrice: 0.0 marketGroupID: 1993 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Stabber Republic Fleet skin_skinMaterialID: 2626 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10424 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [622] skin_licenseTypeID: 59811 Applies to: Stabber isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59812 - Vagabond Republic Fleet SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59812Capacity: 0.0 raceID: 2 typeNameID: 584652 basePrice: 0.0 marketGroupID: 2072 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vagabond Republic Fleet skin_skinMaterialID: 2626 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10425 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [11999] skin_licenseTypeID: 59812 Applies to: Vagabond isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59813 - Scimitar Republic Fleet SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59813Capacity: 0.0 raceID: 2 typeNameID: 584653 basePrice: 0.0 marketGroupID: 2080 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Scimitar Republic Fleet skin_skinMaterialID: 2626 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10426 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [11978] skin_licenseTypeID: 59813 Applies to: Scimitar isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59814 - Cyclone Republic Fleet SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59814Capacity: 0.0 raceID: 2 typeNameID: 584654 basePrice: 0.0 marketGroupID: 1959 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Cyclone Republic Fleet skin_skinMaterialID: 2626 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10427 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [16231] skin_licenseTypeID: 59814 Applies to: Cyclone isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59815 - Sleipnir Republic Fleet SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59815Capacity: 0.0 raceID: 2 typeNameID: 584655 basePrice: 0.0 marketGroupID: 2107 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Sleipnir Republic Fleet skin_skinMaterialID: 2626 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10428 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [22444] skin_licenseTypeID: 59815 Applies to: Sleipnir isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59816 - Tempest Republic Fleet SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59816Capacity: 0.0 raceID: 2 typeNameID: 584656 basePrice: 0.0 marketGroupID: 1967 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Tempest Republic Fleet skin_skinMaterialID: 2626 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10429 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [639] skin_licenseTypeID: 59816 Applies to: Tempest isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59817 - Panther Republic Fleet SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59817Capacity: 0.0 raceID: 2 typeNameID: 584657 basePrice: 0.0 marketGroupID: 2113 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Panther Republic Fleet skin_skinMaterialID: 2626 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10430 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [22440] skin_licenseTypeID: 59817 Applies to: Panther isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59818 - Leopard Republic Fleet SKIN | No Description | Permanent SKIN | Click to toggle showing the 21 attributes.typeID: 59818Capacity: 0.0 raceID: 2 typeNameID: 584658 published: True Volume: 0.01 radius: 1.0 basePrice: 0.0 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Leopard Republic Fleet skin_skinMaterialID: 2626 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10431 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33513] skin_licenseTypeID: 59818 Applies to: Leopard isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59819 - Leopard Nefantar SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59819Capacity: 0.0 raceID: 2 typeNameID: 584663 published: True Volume: 0.01 radius: 1.0 basePrice: 0.0 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Leopard Nefantar skin_skinMaterialID: 21 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: True skin_skinID: 10432 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33513] skin_licenseTypeID: 59819 Applies to: Leopard isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59820 - Reaper Nefantar SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.typeID: 59820Capacity: 0.0 raceID: 2 typeNameID: 584664 basePrice: 0.0 marketGroupID: 2355 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Reaper Nefantar skin_skinMaterialID: 21 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: True skin_skinID: 10433 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [588] skin_licenseTypeID: 59820 Applies to: Reaper isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59821 - Breacher Nefantar SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.typeID: 59821Capacity: 0.0 raceID: 2 typeNameID: 584665 basePrice: 0.0 marketGroupID: 2005 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Breacher Nefantar skin_skinMaterialID: 21 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: True skin_skinID: 10434 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [598] skin_licenseTypeID: 59821 Applies to: Breacher isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59822 - Republic Fleet Firetail Nefantar SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.typeID: 59822Capacity: 0.0 raceID: 2 typeNameID: 584666 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Republic Fleet Firetail Nefantar skin_skinMaterialID: 21 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: True skin_skinID: 10435 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17812] skin_licenseTypeID: 59822 Applies to: Republic Fleet Firetail isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59823 - Rupture Nefantar SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.typeID: 59823Capacity: 0.0 raceID: 2 typeNameID: 584667 basePrice: 0.0 marketGroupID: 1993 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Rupture Nefantar skin_skinMaterialID: 21 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: True skin_skinID: 10436 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [629] skin_licenseTypeID: 59823 Applies to: Rupture isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59824 - Stabber Fleet Issue Nefantar SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.typeID: 59824Capacity: 0.0 raceID: 2 typeNameID: 584668 basePrice: 0.0 marketGroupID: 2063 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Stabber Fleet Issue Nefantar skin_skinMaterialID: 21 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: True skin_skinID: 10437 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17713] skin_licenseTypeID: 59824 Applies to: Stabber Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59825 - Hurricane Fleet Issue Nefantar SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.typeID: 59825Capacity: 0.0 raceID: 2 typeNameID: 584669 basePrice: 0.0 marketGroupID: 2103 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hurricane Fleet Issue Nefantar skin_skinMaterialID: 21 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: True skin_skinID: 10438 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33157] skin_licenseTypeID: 59825 Applies to: Hurricane Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59826 - Tempest Fleet Issue Nefantar SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.typeID: 59826Capacity: 0.0 raceID: 2 typeNameID: 584670 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Tempest Fleet Issue Nefantar skin_skinMaterialID: 21 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: True skin_skinID: 10439 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17732] skin_licenseTypeID: 59826 Applies to: Tempest Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59827 - Leopard Krusual SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59827Capacity: 0.0 raceID: 2 typeNameID: 584674 published: True Volume: 0.01 radius: 1.0 basePrice: 0.0 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Leopard Krusual skin_skinMaterialID: 22 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: True skin_skinID: 10440 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33513] skin_licenseTypeID: 59827 Applies to: Leopard isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59828 - Reaper Krusual SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.typeID: 59828Capacity: 0.0 raceID: 2 typeNameID: 584675 basePrice: 0.0 marketGroupID: 2355 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Reaper Krusual skin_skinMaterialID: 22 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: True skin_skinID: 10441 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [588] skin_licenseTypeID: 59828 Applies to: Reaper isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59829 - Breacher Krusual SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.typeID: 59829Capacity: 0.0 raceID: 2 typeNameID: 584676 basePrice: 0.0 marketGroupID: 2005 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Breacher Krusual skin_skinMaterialID: 22 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: True skin_skinID: 10442 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [598] skin_licenseTypeID: 59829 Applies to: Breacher isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59830 - Republic Fleet Firetail Krusual SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.typeID: 59830Capacity: 0.0 raceID: 2 typeNameID: 584677 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Republic Fleet Firetail Krusual skin_skinMaterialID: 22 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: True skin_skinID: 10443 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17812] skin_licenseTypeID: 59830 Applies to: Republic Fleet Firetail isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59831 - Rupture Krusual SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.typeID: 59831Capacity: 0.0 raceID: 2 typeNameID: 584678 basePrice: 0.0 marketGroupID: 1993 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Rupture Krusual skin_skinMaterialID: 22 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: True skin_skinID: 10444 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [629] skin_licenseTypeID: 59831 Applies to: Rupture isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59832 - Stabber Fleet Issue Krusual SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.typeID: 59832Capacity: 0.0 raceID: 2 typeNameID: 584679 basePrice: 0.0 marketGroupID: 2063 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Stabber Fleet Issue Krusual skin_skinMaterialID: 22 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: True skin_skinID: 10445 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17713] skin_licenseTypeID: 59832 Applies to: Stabber Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59833 - Hurricane Fleet Issue Krusual SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.typeID: 59833Capacity: 0.0 raceID: 2 typeNameID: 584680 basePrice: 0.0 marketGroupID: 2103 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hurricane Fleet Issue Krusual skin_skinMaterialID: 22 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: True skin_skinID: 10446 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33157] skin_licenseTypeID: 59833 Applies to: Hurricane Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59834 - Tempest Fleet Issue Krusual SKIN | No Description | Permanent SKIN | Click to toggle showing the 23 attributes.typeID: 59834Capacity: 0.0 raceID: 2 typeNameID: 584681 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Tempest Fleet Issue Krusual skin_skinMaterialID: 22 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: True skin_skinID: 10447 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17732] skin_licenseTypeID: 59834 Applies to: Tempest Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59835 - Leopard Sebiestor SKIN | No Description | Permanent SKIN | Click to toggle showing the 21 attributes.typeID: 59835Capacity: 0.0 raceID: 2 typeNameID: 584694 published: True Volume: 0.01 radius: 1.0 basePrice: 0.0 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Leopard Sebiestor skin_skinMaterialID: 23 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10448 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33513] skin_licenseTypeID: 59835 Applies to: Leopard isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59836 - Breacher Sebiestor SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59836Capacity: 0.0 raceID: 2 typeNameID: 584695 basePrice: 0.0 marketGroupID: 2005 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Breacher Sebiestor skin_skinMaterialID: 23 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10449 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [598] skin_licenseTypeID: 59836 Applies to: Breacher isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59837 - Republic Fleet Firetail Sebiestor SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59837Capacity: 0.0 raceID: 2 typeNameID: 584696 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Republic Fleet Firetail Sebiestor skin_skinMaterialID: 23 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10450 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17812] skin_licenseTypeID: 59837 Applies to: Republic Fleet Firetail isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59838 - Rupture Sebiestor SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59838Capacity: 0.0 raceID: 2 typeNameID: 584697 basePrice: 0.0 marketGroupID: 1993 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Rupture Sebiestor skin_skinMaterialID: 23 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10451 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [629] skin_licenseTypeID: 59838 Applies to: Rupture isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59839 - Stabber Fleet Issue Sebiestor SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59839Capacity: 0.0 raceID: 2 typeNameID: 584698 basePrice: 0.0 marketGroupID: 2063 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Stabber Fleet Issue Sebiestor skin_skinMaterialID: 23 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10452 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17713] skin_licenseTypeID: 59839 Applies to: Stabber Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59840 - Hurricane Fleet Issue Sebiestor SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59840Capacity: 0.0 raceID: 2 typeNameID: 584699 basePrice: 0.0 marketGroupID: 2103 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hurricane Fleet Issue Sebiestor skin_skinMaterialID: 23 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10453 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33157] skin_licenseTypeID: 59840 Applies to: Hurricane Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59841 - Tempest Fleet Issue Sebiestor SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59841Capacity: 0.0 raceID: 2 typeNameID: 584700 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Tempest Fleet Issue Sebiestor skin_skinMaterialID: 23 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10454 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17732] skin_licenseTypeID: 59841 Applies to: Tempest Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59842 - Reaper Sebiestor SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59842Capacity: 0.0 raceID: 2 typeNameID: 584701 basePrice: 0.0 marketGroupID: 2355 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Reaper Sebiestor skin_skinMaterialID: 23 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10455 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [588] skin_licenseTypeID: 59842 Applies to: Reaper isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59843 - Leopard Thukker Tribe SKIN | No Description | Permanent SKIN | Click to toggle showing the 21 attributes.typeID: 59843Capacity: 0.0 raceID: 2 typeNameID: 584705 published: True Volume: 0.01 radius: 1.0 basePrice: 0.0 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Leopard Thukker Tribe skin_skinMaterialID: 24 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10456 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33513] skin_licenseTypeID: 59843 Applies to: Leopard isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
|
59844 - Reaper Thukker Tribe SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59844Capacity: 0.0 raceID: 2 typeNameID: 584706 basePrice: 0.0 marketGroupID: 2355 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Reaper Thukker Tribe skin_skinMaterialID: 24 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10457 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [588] skin_licenseTypeID: 59844 Applies to: Reaper isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59845 - Breacher Thukker Tribe SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59845Capacity: 0.0 raceID: 2 typeNameID: 584707 basePrice: 0.0 marketGroupID: 2005 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Breacher Thukker Tribe skin_skinMaterialID: 24 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10458 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [598] skin_licenseTypeID: 59845 Applies to: Breacher isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59846 - Republic Fleet Firetail Thukker Tribe SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59846Capacity: 0.0 raceID: 2 typeNameID: 584708 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Republic Fleet Firetail Thukker Tribe skin_skinMaterialID: 24 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10459 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17812] skin_licenseTypeID: 59846 Applies to: Republic Fleet Firetail isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59847 - Rupture Thukker Tribe SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59847Capacity: 0.0 raceID: 2 typeNameID: 584709 basePrice: 0.0 marketGroupID: 1993 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Rupture Thukker Tribe skin_skinMaterialID: 24 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10460 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [629] skin_licenseTypeID: 59847 Applies to: Rupture isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59848 - Stabber Fleet Issue Thukker Tribe SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59848Capacity: 0.0 raceID: 2 typeNameID: 584710 basePrice: 0.0 marketGroupID: 2063 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Stabber Fleet Issue Thukker Tribe skin_skinMaterialID: 24 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10461 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17713] skin_licenseTypeID: 59848 Applies to: Stabber Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59849 - Hurricane Fleet Issue Thukker Tribe SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59849Capacity: 0.0 raceID: 2 typeNameID: 584712 basePrice: 0.0 marketGroupID: 2103 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hurricane Fleet Issue Thukker Tribe skin_skinMaterialID: 24 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10462 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33157] skin_licenseTypeID: 59849 Applies to: Hurricane Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59850 - Tempest Fleet Issue Thukker Tribe SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59850Capacity: 0.0 raceID: 2 typeNameID: 584715 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Tempest Fleet Issue Thukker Tribe skin_skinMaterialID: 24 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10463 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17732] skin_licenseTypeID: 59850 Applies to: Tempest Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59851 - Reaper Vherokior SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59851Capacity: 0.0 raceID: 2 typeNameID: 584725 basePrice: 0.0 marketGroupID: 2355 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Reaper Vherokior skin_skinMaterialID: 30 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10464 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [588] skin_licenseTypeID: 59851 Applies to: Reaper isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59852 - Leopard Vherokior SKIN | No Description | Permanent SKIN | Click to toggle showing the 21 attributes.typeID: 59852Capacity: 0.0 raceID: 2 typeNameID: 584726 published: True Volume: 0.01 radius: 1.0 basePrice: 0.0 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Leopard Vherokior skin_skinMaterialID: 30 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10465 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33513] skin_licenseTypeID: 59852 Applies to: Leopard isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
|
59853 - Breacher Vherokior SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59853Capacity: 0.0 raceID: 2 typeNameID: 584727 basePrice: 0.0 marketGroupID: 2005 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Breacher Vherokior skin_skinMaterialID: 30 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10466 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [598] skin_licenseTypeID: 59853 Applies to: Breacher isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59854 - Republic Fleet Firetail Vherokior SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59854Capacity: 0.0 raceID: 2 typeNameID: 584728 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Republic Fleet Firetail Vherokior skin_skinMaterialID: 30 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10467 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17812] skin_licenseTypeID: 59854 Applies to: Republic Fleet Firetail isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59855 - Rupture Vherokior SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59855Capacity: 0.0 raceID: 2 typeNameID: 584729 basePrice: 0.0 marketGroupID: 1993 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Rupture Vherokior skin_skinMaterialID: 30 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10468 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [629] skin_licenseTypeID: 59855 Applies to: Rupture isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59856 - Stabber Fleet Issue Vherokior SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59856Capacity: 0.0 raceID: 2 typeNameID: 584730 basePrice: 0.0 marketGroupID: 2063 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Stabber Fleet Issue Vherokior skin_skinMaterialID: 30 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10469 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17713] skin_licenseTypeID: 59856 Applies to: Stabber Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59857 - Hurricane Fleet Issue Vherokior SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59857Capacity: 0.0 raceID: 2 typeNameID: 584731 basePrice: 0.0 marketGroupID: 2103 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hurricane Fleet Issue Vherokior skin_skinMaterialID: 30 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10470 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33157] skin_licenseTypeID: 59857 Applies to: Hurricane Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
|
59858 - Tempest Fleet Issue Vherokior SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59858Capacity: 0.0 raceID: 2 typeNameID: 584732 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Tempest Fleet Issue Vherokior skin_skinMaterialID: 30 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10471 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17732] skin_licenseTypeID: 59858 Applies to: Tempest Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59859 - Leopard Starkmanir SKIN | No Description | Permanent SKIN | Click to toggle showing the 21 attributes.typeID: 59859Capacity: 0.0 raceID: 2 typeNameID: 584737 published: True Volume: 0.01 radius: 1.0 basePrice: 0.0 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Leopard Starkmanir skin_skinMaterialID: 2650 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10472 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33513] skin_licenseTypeID: 59859 Applies to: Leopard isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59860 - Reaper Starkmanir SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59860Capacity: 0.0 raceID: 2 typeNameID: 584738 basePrice: 0.0 marketGroupID: 2355 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Reaper Starkmanir skin_skinMaterialID: 2650 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10473 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [588] skin_licenseTypeID: 59860 Applies to: Reaper isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59861 - Breacher Starkmanir SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59861Capacity: 0.0 raceID: 2 typeNameID: 584739 basePrice: 0.0 marketGroupID: 2005 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Breacher Starkmanir skin_skinMaterialID: 2650 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10474 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [598] skin_licenseTypeID: 59861 Applies to: Breacher isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59862 - Republic Fleet Firetail Starkmanir SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59862Capacity: 0.0 raceID: 2 typeNameID: 584740 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Republic Fleet Firetail Starkmanir skin_skinMaterialID: 2650 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10475 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17812] skin_licenseTypeID: 59862 Applies to: Republic Fleet Firetail isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59863 - Rupture Starkmanir SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59863Capacity: 0.0 raceID: 2 typeNameID: 584741 basePrice: 0.0 marketGroupID: 1993 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Rupture Starkmanir skin_skinMaterialID: 2650 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10476 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [629] skin_licenseTypeID: 59863 Applies to: Rupture isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59864 - Stabber Fleet Issue Starkmanir SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59864Capacity: 0.0 raceID: 2 typeNameID: 584742 basePrice: 0.0 marketGroupID: 2063 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Stabber Fleet Issue Starkmanir skin_skinMaterialID: 2650 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10477 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17713] skin_licenseTypeID: 59864 Applies to: Stabber Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59865 - Hurricane Fleet Issue Starkmanir SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59865Capacity: 0.0 raceID: 2 typeNameID: 584743 basePrice: 0.0 marketGroupID: 2103 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hurricane Fleet Issue Starkmanir skin_skinMaterialID: 2650 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10478 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33157] skin_licenseTypeID: 59865 Applies to: Hurricane Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59866 - Tempest Fleet Issue Starkmanir SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59866Capacity: 0.0 raceID: 2 typeNameID: 584744 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Tempest Fleet Issue Starkmanir skin_skinMaterialID: 2650 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10479 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17732] skin_licenseTypeID: 59866 Applies to: Tempest Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59867 - Leopard Brutor SKIN | No Description | Permanent SKIN | Click to toggle showing the 21 attributes.typeID: 59867Capacity: 0.0 raceID: 2 typeNameID: 584745 published: True Volume: 0.01 radius: 1.0 basePrice: 0.0 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Leopard Brutor skin_skinMaterialID: 2649 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10480 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33513] skin_licenseTypeID: 59867 Applies to: Leopard isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59868 - Reaper Brutor SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59868Capacity: 0.0 raceID: 2 typeNameID: 584746 basePrice: 0.0 marketGroupID: 2355 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Reaper Brutor skin_skinMaterialID: 2649 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10481 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [588] skin_licenseTypeID: 59868 Applies to: Reaper isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59869 - Breacher Brutor SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59869Capacity: 0.0 raceID: 2 typeNameID: 584747 basePrice: 0.0 marketGroupID: 2005 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Breacher Brutor skin_skinMaterialID: 2649 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10482 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [598] skin_licenseTypeID: 59869 Applies to: Breacher isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59870 - Republic Fleet Firetail Brutor SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59870Capacity: 0.0 raceID: 2 typeNameID: 584748 basePrice: 0.0 marketGroupID: 2000 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Republic Fleet Firetail Brutor skin_skinMaterialID: 2649 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10483 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17812] skin_licenseTypeID: 59870 Applies to: Republic Fleet Firetail isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59871 - Rupture Brutor SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59871Capacity: 0.0 raceID: 2 typeNameID: 584749 basePrice: 0.0 marketGroupID: 1993 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Rupture Brutor skin_skinMaterialID: 2649 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10484 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [629] skin_licenseTypeID: 59871 Applies to: Rupture isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59872 - Stabber Fleet Issue Brutor SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59872Capacity: 0.0 raceID: 2 typeNameID: 584750 basePrice: 0.0 marketGroupID: 2063 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Stabber Fleet Issue Brutor skin_skinMaterialID: 2649 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10485 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17713] skin_licenseTypeID: 59872 Applies to: Stabber Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59873 - Hurricane Fleet Issue Brutor SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59873Capacity: 0.0 raceID: 2 typeNameID: 584751 basePrice: 0.0 marketGroupID: 2103 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hurricane Fleet Issue Brutor skin_skinMaterialID: 2649 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10486 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33157] skin_licenseTypeID: 59873 Applies to: Hurricane Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59874 - Tempest Fleet Issue Brutor SKIN | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 59874Capacity: 0.0 raceID: 2 typeNameID: 584752 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Tempest Fleet Issue Brutor skin_skinMaterialID: 2649 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10487 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17732] skin_licenseTypeID: 59874 Applies to: Tempest Fleet Issue isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59875 - Leopard Liberation Games SKIN | No Description | Permanent SKIN | Click to toggle showing the 21 attributes.typeID: 59875Capacity: 0.0 raceID: 2 typeNameID: 584753 published: True Volume: 0.01 radius: 1.0 basePrice: 0.0 Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Leopard Liberation Games skin_skinMaterialID: 2644 skin_isSingleUse: False skin_visibleSerenity: True skin_skinID: 10488 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33513] skin_licenseTypeID: 59875 Applies to: Leopard isSingleUse: False visibleTranquility: True visibleSerenity: True duration: -1 |
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59876 - Basic 'Rebel' Cerebral Accelerator | This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123. |
Booster | Click to toggle showing the 27 attributes.descriptionID: 584761typeID: 59876 Capacity: 0.0 isDynamicType: False typeNameID: 584760 iconID: 10144 basePrice: 32768.0 metaGroupID: 19 marketGroupID: 2487 (Cerebral Accelerators) Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 Non-Destructible: 1.0 Primary Skill required: 3402.0 Booster Duration: 86400000.0 Charisma Modifier: 4.0 Intelligence Modifier: 4.0 Memory Modifier: 4.0 Perception Modifier: 4.0 Willpower Modifier: 4.0 requiredSkill1Level: 1.0 Expiry Date: 18884.4576389 Follows Jump Clones: 1.0 Booster Slot: 10.0 |
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59878 - Potent 'Rebel' Cerebral Accelerator | This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123. |
Booster | Click to toggle showing the 27 attributes.descriptionID: 584764typeID: 59878 Capacity: 0.0 isDynamicType: False typeNameID: 584762 iconID: 10144 basePrice: 32768.0 metaGroupID: 19 marketGroupID: 2487 (Cerebral Accelerators) Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 Non-Destructible: 1.0 Primary Skill required: 3402.0 Booster Duration: 86400000.0 Charisma Modifier: 8.0 Intelligence Modifier: 8.0 Memory Modifier: 8.0 Perception Modifier: 8.0 Willpower Modifier: 8.0 requiredSkill1Level: 1.0 Expiry Date: 18884.4576389 Follows Jump Clones: 1.0 Booster Slot: 10.0 |
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59879 - Extended 'Rebel' Cerebral Accelerator | This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123. |
Booster | Click to toggle showing the 27 attributes.descriptionID: 584786typeID: 59879 Capacity: 0.0 isDynamicType: False typeNameID: 584785 iconID: 10144 basePrice: 32768.0 metaGroupID: 19 marketGroupID: 2487 (Cerebral Accelerators) Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 Non-Destructible: 1.0 Primary Skill required: 3402.0 Booster Duration: 259200000.0 Charisma Modifier: 6.0 Intelligence Modifier: 6.0 Memory Modifier: 6.0 Perception Modifier: 6.0 Willpower Modifier: 6.0 requiredSkill1Level: 1.0 Expiry Date: 18884.4576389 Follows Jump Clones: 1.0 Booster Slot: 10.0 |
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59880 - Liberation Games Damage Booster I | <font color="#ff3399cc">+2% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</font>
Expiry date: August 14th YC123 |
Booster | Click to toggle showing the 21 attributes.descriptionID: 584836typeID: 59880 Capacity: 0.0 isDynamicType: False typeNameID: 584835 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2531 (Booster Slot 14) Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 18884.4576389 Velocity Modifier: 10.0 Booster Slot: 14.0 |
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59881 - Liberation Games Damage Booster II | <font color="#ff3399cc">+3% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</font>
Expiry date: August 14th YC123 |
Booster | Click to toggle showing the 21 attributes.descriptionID: 584872typeID: 59881 Capacity: 0.0 isDynamicType: False typeNameID: 584871 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2531 (Booster Slot 14) Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 18884.4576389 Velocity Modifier: 10.0 Booster Slot: 14.0 |
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59882 - Liberation Games Damage Booster III | <font color="#ff3399cc">+5% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</font>
Expiry date: August 14th YC123 |
Booster | Click to toggle showing the 21 attributes.descriptionID: 584874typeID: 59882 Capacity: 0.0 isDynamicType: False typeNameID: 584873 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2531 (Booster Slot 14) Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 18884.4576389 Velocity Modifier: 10.0 Booster Slot: 14.0 |
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59883 - Liberation Games Accuracy Booster II | <font color="#ff3399cc">+6% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</font>
Expiry date: August 14th YC123 |
Booster | Click to toggle showing the 21 attributes.descriptionID: 584876typeID: 59883 Capacity: 0.0 isDynamicType: False typeNameID: 584875 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 18884.4576389 Velocity Modifier: 10.0 Booster Slot: 15.0 |
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59884 - Liberation Games Accuracy Booster III | <font color="#ff3399cc">+10% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</font>
Expiry date: August 14th YC123 |
Booster | Click to toggle showing the 21 attributes.descriptionID: 584881typeID: 59884 Capacity: 0.0 isDynamicType: False typeNameID: 584877 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 18884.4576389 Velocity Modifier: 10.0 Booster Slot: 15.0 |
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59885 - Liberation Games Range Booster I | <font color="#ff3399cc">+4% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</font>
Expiry date: August 14th YC123 |
Booster | Click to toggle showing the 21 attributes.descriptionID: 584883typeID: 59885 Capacity: 0.0 isDynamicType: False typeNameID: 584882 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 18884.4576389 Velocity Modifier: 10.0 Booster Slot: 16.0 |
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59886 - Liberation Games Range Booster II | <font color="#ff3399cc">+6% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</font>
Expiry date: August 14th YC123 |
Booster | Click to toggle showing the 21 attributes.descriptionID: 584885typeID: 59886 Capacity: 0.0 isDynamicType: False typeNameID: 584884 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 18884.4576389 Velocity Modifier: 10.0 Booster Slot: 16.0 |
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59887 - Liberation Games Range Booster III | <font color="#ff3399cc">+10% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</font>
Expiry date: August 14th YC123 |
Booster | Click to toggle showing the 21 attributes.descriptionID: 584887typeID: 59887 Capacity: 0.0 isDynamicType: False typeNameID: 584886 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2791 (Booster Slot 16) Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 18884.4576389 Velocity Modifier: 10.0 Booster Slot: 16.0 |
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59888 - Liberation Games EWar Booster I | <font color="#ff3399cc">+4% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</font>
Expiry date: August 14th YC123 |
Booster | Click to toggle showing the 21 attributes.descriptionID: 584892typeID: 59888 Capacity: 0.0 isDynamicType: False typeNameID: 584891 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 18884.4576389 Velocity Modifier: 10.0 Booster Slot: 17.0 |
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59889 - Liberation Games EWar Booster II | <font color="#ff3399cc">+6% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</font>
Expiry date: August 14th YC123 |
Booster | Click to toggle showing the 21 attributes.descriptionID: 584894typeID: 59889 Capacity: 0.0 isDynamicType: False typeNameID: 584893 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 18884.4576389 Velocity Modifier: 10.0 Booster Slot: 17.0 |
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59890 - Liberation Games EWar Booster III | <font color="#ff3399cc">+10% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</font>
Expiry date: August 14th YC123 |
Booster | Click to toggle showing the 21 attributes.descriptionID: 584896typeID: 59890 Capacity: 0.0 isDynamicType: False typeNameID: 584895 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2792 (Booster Slot 17) Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 18884.4576389 Velocity Modifier: 10.0 Booster Slot: 17.0 |
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59891 - Liberation Games Accuracy Booster I | <font color="#ff3399cc">+4% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</font>
Expiry date: August 14th YC123 |
Booster | Click to toggle showing the 21 attributes.descriptionID: 584898typeID: 59891 Capacity: 0.0 isDynamicType: False typeNameID: 584897 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2790 (Booster Slot 15) Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 Primary Skill required: 3405.0 Booster Duration: 7200000.0 requiredSkill1Level: 1.0 Expiry Date: 18884.4576389 Velocity Modifier: 10.0 Booster Slot: 15.0 |
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59892 - Republic Service Tattoo (Brutor Tribe) Package | Contains Republic Service Tattoos with Brutor Tribe iconography | Special Edition Commodities | Click to toggle showing the 12 attributes.descriptionID: 584904typeID: 59892 Capacity: 0.0 typeNameID: 584903 iconID: 24300 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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59893 - Republic Service Tattoo (Krusual Tribe) Package | Contains Republic Service Tattoos with Krusual Tribe iconography | Special Edition Commodities | Click to toggle showing the 12 attributes.descriptionID: 585038typeID: 59893 Capacity: 0.0 typeNameID: 585037 iconID: 24300 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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59894 - Republic Service Tattoo (Nefantar Tribe) Package | Contains Republic Service Tattoos with Nefantar Tribe iconography | Special Edition Commodities | Click to toggle showing the 12 attributes.descriptionID: 585040typeID: 59894 Capacity: 0.0 typeNameID: 585039 iconID: 24300 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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59895 - Republic Service Tattoo (Sebiestor Tribe) Package | Contains Republic Service Tattoos with Sebiestor Tribe iconography | Special Edition Commodities | Click to toggle showing the 12 attributes.descriptionID: 585045typeID: 59895 Capacity: 0.0 typeNameID: 585044 iconID: 24300 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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59896 - Republic Service Tattoo (Starkmanir Tribe) Package | Contains Republic Service Tattoos with Starkmanir Tribe iconography | Special Edition Commodities | Click to toggle showing the 12 attributes.descriptionID: 585047typeID: 59896 Capacity: 0.0 typeNameID: 585046 iconID: 24300 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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59897 - Republic Service Tattoo (Thukker Tribe) Package | Contains Republic Service Tattoos with Thukker Tribe iconography | Special Edition Commodities | Click to toggle showing the 12 attributes.descriptionID: 585049typeID: 59897 Capacity: 0.0 typeNameID: 585048 iconID: 24300 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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59898 - Republic Service Tattoo (Vherokior Tribe) Package | Contains Republic Service Tattoos with Vherokior Tribe iconography | Special Edition Commodities | Click to toggle showing the 12 attributes.descriptionID: 585051typeID: 59898 Capacity: 0.0 typeNameID: 585050 iconID: 24300 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
Please note that a "removed" item often means the item was just not yet added to the "newer" build.
TypeID & Name | Description | Group |
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Blueprint Name | Old BP Data | New BP Data | Raw Diff |
---|---|---|---|
59678 - Strong Veilguard Booster Blueprint | BP Price: 0 ISK Build Time: 0:20:00 Copy:960 ME:420 TE:420 Limit:100x Materials: (Janice) 8x Megacyte 12x Pure Strong Crash Booster 15x Pure Strong Mindflood Booster Skills: Drug Manufacturing V Outcome: 1x Cloak Stabilization Booster (59633) |
BP Price: 0 ISK Build Time: 0:20:00 Copy:960 ME:420 TE:420 Limit:100x Materials: (Janice) 6x C3-FTM Acid 8x Megacyte 12x Pure Strong Crash Booster 15x Pure Strong Mindflood Booster Skills: Drug Manufacturing V Outcome: 1x Strong Veilguard Booster (59633) |
BP Price: 0 ISK Build Time: 0:20:00 Copy:960 ME:420 TE:420 Limit:100x Materials: 6x 30311 8x 40 12x 25342 15x 25345 Skills: 26224 V Outcome: 1x 59633 |
TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
---|---|---|---|
59876 - Basic 'Rebel' Cerebral Accelerator (Booster) | No reprocessing data found. | 1x Chromodynamic Tricarboxyls | 1x 48927 |
59878 - Potent 'Rebel' Cerebral Accelerator (Booster) | No reprocessing data found. | 1x Chromodynamic Tricarboxyls | 1x 48927 |
59879 - Extended 'Rebel' Cerebral Accelerator (Booster) | No reprocessing data found. | 1x Chromodynamic Tricarboxyls | 1x 48927 |
TypeID, Group, & Name | Singularity_Previous | Singularity_Next | Diff |
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Attribute Name | Diff |
---|
TypeID, Name, and Group | Diff |
---|---|
33400 - Bastion Module I (Siege Module) | Gravimetric Strength: 1000.0 => 100.0 Ladar Strength: 1000.0 => 100.0 Magnetometric Strength: 1000.0 => 100.0 Radar Strength: 1000.0 => 100.0 ECM Resistance: 1e-05 => None Sensor Dampener Resistance Bonus: -95.0 => -50.0 Weapon Disruption Resistance Bonus: -99.9999 => -50.0 Target Painter Resistance Bonus: -95.0 => -50.0 |
44993 - Pacifier (Covert Ops) | CPU Output: 200.0 => 240.0 |
55816 - Minmatar Shuttle Nefantar SKIN (Permanent SKIN) | descriptionID: 567568 => None marketGroupID: None => 2390 (Minmatar) |
55817 - Wreathe Nefantar SKIN (Permanent SKIN) | descriptionID: 567571 => None marketGroupID: None => 2010 (Minmatar) |
58858 - Expired Capsuleer Day Signal-18 'Needlejack' Filament (Expired Jump Filaments) | published: True => False ActiveSystemJump: 1.0 => 0.0 groupID: 4041 => 4072 |
58933 - Men's State Commander's Dress Jacket (Outer) | published: False => True marketGroupID: None => 1399 (Outerwear) |
58934 - Men's Imperial Commander's Dress Jacket (Outer) | published: False => True marketGroupID: None => 1399 (Outerwear) |
58935 - Men's Federation Commander's Dress Jacket (Outer) | published: False => True marketGroupID: None => 1399 (Outerwear) |
58936 - Men's Republic Commander's Dress Jacket (Outer) | published: False => True marketGroupID: None => 1399 (Outerwear) |
58941 - Women's State Commander's Dress Jacket (Outer) | published: False => True marketGroupID: None => 1405 (Outerwear) |
58942 - Women's Imperial Commander's Dress Jacket (Outer) | published: False => True marketGroupID: None => 1405 (Outerwear) |
58943 - Women's Federation Commander's Dress Jacket (Outer) | published: False => True marketGroupID: None => 1405 (Outerwear) |
58944 - Women's Republic Commander's Dress Jacket (Outer) | published: False => True marketGroupID: None => 1405 (Outerwear) |
58946 - Women's State Commander's Dress Pants (Bottoms) | published: False => True marketGroupID: None => 1403 (Bottoms) |
58947 - Women's Imperial Commander's Dress Pants (Bottoms) | published: False => True marketGroupID: None => 1403 (Bottoms) |
58948 - Women's Federation Commander's Dress Pants (Bottoms) | published: False => True marketGroupID: None => 1403 (Bottoms) |
58949 - Women's Republic Commander's Dress Pants (Bottoms) | published: False => True marketGroupID: None => 1403 (Bottoms) |
58951 - Men's State Commander's Dress Pants (Bottoms) | published: False => True marketGroupID: None => 1401 (Bottoms) |
58952 - Men's Imperial Commander's Dress Pants (Bottoms) | published: False => True marketGroupID: None => 1401 (Bottoms) |
58953 - Men's Federation Commander's Dress Pants (Bottoms) | published: False => True marketGroupID: None => 1401 (Bottoms) |
58954 - Men's Republic Commander's Dress Pants (Bottoms) | published: False => True marketGroupID: None => 1401 (Bottoms) |
59366 - Men's 'Imperial Loyalist' Jacket (Outer) | published: False => True descriptionID: None => 585071 marketGroupID: None => 1399 (Outerwear) |
59367 - Women's 'Imperial Loyalist' Jacket (Outer) | published: False => True descriptionID: None => 585072 marketGroupID: None => 1405 (Outerwear) |
59368 - Men's 'Imperial Loyalist' Pants (Bottoms) | published: False => True descriptionID: None => 585064 marketGroupID: None => 1401 (Bottoms) |
59370 - Women's 'Imperial Loyalist' Pants (Bottoms) | published: False => True descriptionID: None => 585069 marketGroupID: None => 1403 (Bottoms) |
59405 - Men's 'State Protector' Jacket (Outer) | published: False => True descriptionID: None => 585089 marketGroupID: None => 1399 (Outerwear) |
59406 - Men's 'State Protector' Pants (Bottoms) | published: False => True descriptionID: None => 585086 marketGroupID: None => 1401 (Bottoms) |
59407 - Women's 'State Protector' Jacket (Outer) | published: False => True descriptionID: None => 585090 marketGroupID: None => 1405 (Outerwear) |
59408 - Women's 'State Protector' Pants (Bottoms) | published: False => True descriptionID: None => 585088 marketGroupID: None => 1403 (Bottoms) |
59462 - Rifter Liberation Games SKIN (Permanent SKIN) | descriptionID: None => 584265 |
59463 - Probe Liberation Games SKIN (Permanent SKIN) | descriptionID: None => 584266 |
59464 - Republic Fleet Firetail Liberation Games SKIN (Permanent SKIN) | descriptionID: None => 584267 |
59465 - Talwar Liberation Games SKIN (Permanent SKIN) | descriptionID: None => 584268 |
59466 - Scythe Liberation Games SKIN (Permanent SKIN) | descriptionID: None => 584269 |
59467 - Cyclone Liberation Games SKIN (Permanent SKIN) | descriptionID: None => 584270 |
59468 - Tempest Liberation Games SKIN (Permanent SKIN) | descriptionID: None => 584271 |
59469 - Claw Liberation Games SKIN (Permanent SKIN) | descriptionID: None => 584272 |
59470 - Bifrost Liberation Games SKIN (Permanent SKIN) | descriptionID: None => 584275 |
59471 - Vagabond Liberation Games SKIN (Permanent SKIN) | descriptionID: None => 584276 |
59472 - Rapier Liberation Games SKIN (Permanent SKIN) | descriptionID: None => 584277 |
59473 - Claymore Liberation Games SKIN (Permanent SKIN) | descriptionID: None => 584278 |
59474 - Vargur Liberation Games SKIN (Permanent SKIN) | descriptionID: None => 584279 |
59475 - Minmatar Shuttle Liberation Games SKIN (Permanent SKIN) | descriptionID: None => 584281 |
59519 - Minmatar Liberation Day Expert System (Promotional Expert Systems) | descriptionID: None => 584285 |
59601 - Karin Midular: Ray of Matar (Large Collidable Object) | descriptionID: None => 584602 |
59602 - Karishal Muritor Memorial Statue (Large Collidable Object) | descriptionID: None => 584601 |
59628 - Tribal Council Orbital Caravanserai (Large Collidable Object) | descriptionID: None => 584902 |
59633 - Strong Veilguard Booster (Booster) | basePrice: 32768.0 => 532768.0 |
59636 - Impairor Reenactment Drone (Irregular Frigate) | Damage Modifier: 2.0 => 1.8 behaviorArmorRepairerDuration: 4500.0 => 5000.0 descriptionID: None => 584282 |
59637 - Inquisitor Reenactment Drone (Irregular Frigate) | Damage Modifier: 2.0 => 1.8 Missile Damage Bonus: 3.0 => 2.2 behaviorArmorRepairerDuration: 4500.0 => 5000.0 descriptionID: None => 584280 |
59638 - Inquisitor Reenactment Drone (Irregular Frigate) | Damage Modifier: 2.0 => 1.8 Missile Damage Bonus: 3.0 => 2.2 behaviorArmorRepairerDuration: 4500.0 => 5000.0 descriptionID: None => 584274 |
59639 - Augoror Reenactment Drone (Irregular Cruiser) | Damage Modifier: 16.0 => 14.0 behaviorArmorRepairerDuration: 9000.0 => 10000.0 behaviorArmorRepairerAmount: 368.0 => 278.0 descriptionID: None => 584283 |
59641 - Punisher Reenactment Drone (Irregular Frigate) | Damage Modifier: 6.5 => 6.0 Shield EM Damage Resistance: 1.0 => 0.92 Shield Thermal Damage Resistance: 0.8 => 0.75 behaviorArmorRepairerDuration: 4500.0 => 5000.0 descriptionID: None => 584273 |
59642 - Prophecy Reenactment Drone (Irregular Battlecruiser) | Damage Modifier: 35.0 => 31.0 Shield EM Damage Resistance: 1.0 => 0.92 Shield Thermal Damage Resistance: 0.8 => 0.75 behaviorArmorRepairerDuration: 5000.0 => 10000.0 behaviorArmorRepairerAmount: 368.0 => 278.0 descriptionID: None => 584286 |
59643 - Elite Prophecy Reenactment Drone (Irregular Battlecruiser) | Click to toggle showing the 14 attributes.Damage Modifier: 45.0 => 40.0Missile Damage Bonus: None => 2.8 Armor Hitpoints: 19581.0 => 12875.0 Shield EM Damage Resistance: 1.0 => 0.87 Shield Thermal Damage Resistance: 0.8 => 0.7 Rate of fire: None => 8000.0 entityMissileTypeID: None => 213.0 Missile Velocity Bonus: None => 1.5 Missile Flight Time Bonus: None => 3.0 Explosion Radius Bonus: None => 0.3 Explosion Velocity Bonus: None => 2.0 behaviorArmorRepairerDuration: 4500.0 => 10000.0 behaviorArmorRepairerAmount: 368.0 => 278.0 descriptionID: None => 584287 |
59729 - Minmatar Mining Corporation Testing HQ (Large Collidable Object) | descriptionID: None => 584256 |
Mutator | Combines With | Produces | Mutations |
---|
Effect Name | Diff |
---|---|
6658 - moduleBonusBastionModule | modifierInfo: [{'domain': 'shipID', 'modifiedAttributeID': 2253, 'operation': 7, 'func': 'ItemModifier', 'modifyingAttributeID': 2253}, {'domain': 'shipID', 'modifiedAttributeID': 2116, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2342}, {'domain': 'shipID', 'modifiedAttributeID': 2135, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2352}, {'domain': 'shipID', 'modifiedAttributeID': 2112, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2351}, {'domain': 'shipID', 'modifiedAttributeID': 2113, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2353}, {'domain': 'shipID', 'modifiedAttributeID': 2114, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2424}, {'domain': 'shipID', 'modifiedAttributeID': 211, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1027}, {'domain': 'shipID', 'modifiedAttributeID': 210, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1029}, {'domain': 'shipID', 'modifiedAttributeID': 208, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1030}, {'domain': 'shipID', 'modifiedAttributeID': 209, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1028}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 20}, {'domain': 'shipID', 'modifiedAttributeID': 192, 'operation': 7, 'func': 'ItemModifier', 'modifyingAttributeID': 192}, {'domain': 'shipID', 'modifiedAttributeID': 104, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 852}, {'domain': 'shipID', 'modifiedAttributeID': 2354, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 2354}, {'domain': 'shipID', 'modifiedAttributeID': 2343, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 2343}, {'domain': 'shipID', 'modifiedAttributeID': 84, 'modifyingAttributeID': 895, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3393}, {'domain': 'shipID', 'modifiedAttributeID': 68, 'modifyingAttributeID': 548, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20213}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20212}, {'domain': 'shipID', 'modifiedAttributeID': 267, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 267}, {'domain': 'shipID', 'modifiedAttributeID': 269, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 269}, {'domain': 'shipID', 'modifiedAttributeID': 268, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 268}, {'domain': 'shipID', 'modifiedAttributeID': 270, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 270}, {'domain': 'shipID', 'modifiedAttributeID': 113, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 974}, {'domain': 'shipID', 'modifiedAttributeID': 111, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 975}, {'domain': 'shipID', 'modifiedAttributeID': 109, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 976}, {'domain': 'shipID', 'modifiedAttributeID': 110, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 977}, {'domain': 'shipID', 'modifiedAttributeID': 271, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 271}, {'domain': 'shipID', 'modifiedAttributeID': 273, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 273}, {'domain': 'shipID', 'modifiedAttributeID': 272, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 272}, {'domain': 'shipID', 'modifiedAttributeID': 274, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 274}] => [{'domain': 'shipID', 'modifiedAttributeID': 2116, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2342}, {'domain': 'shipID', 'modifiedAttributeID': 2135, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2352}, {'domain': 'shipID', 'modifiedAttributeID': 2112, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2351}, {'domain': 'shipID', 'modifiedAttributeID': 2113, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2353}, {'domain': 'shipID', 'modifiedAttributeID': 2114, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2424}, {'domain': 'shipID', 'modifiedAttributeID': 211, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1027}, {'domain': 'shipID', 'modifiedAttributeID': 210, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1029}, {'domain': 'shipID', 'modifiedAttributeID': 208, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1030}, {'domain': 'shipID', 'modifiedAttributeID': 209, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1028}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 20}, {'domain': 'shipID', 'modifiedAttributeID': 192, 'operation': 7, 'func': 'ItemModifier', 'modifyingAttributeID': 192}, {'domain': 'shipID', 'modifiedAttributeID': 104, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 852}, {'domain': 'shipID', 'modifiedAttributeID': 2354, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 2354}, {'domain': 'shipID', 'modifiedAttributeID': 2343, 'operation': 2, 'func': 'ItemModifier', 'modifyingAttributeID': 2343}, {'domain': 'shipID', 'modifiedAttributeID': 84, 'modifyingAttributeID': 895, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3393}, {'domain': 'shipID', 'modifiedAttributeID': 68, 'modifyingAttributeID': 548, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3416}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 351, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 349, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'shipID', 'modifiedAttributeID': 37, 'modifyingAttributeID': 547, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3324}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3307}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3309}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3109, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3326}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3325}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20213}, {'domain': 'shipID', 'modifiedAttributeID': 51, 'modifyingAttributeID': 3108, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 20212}, {'domain': 'shipID', 'modifiedAttributeID': 267, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 267}, {'domain': 'shipID', 'modifiedAttributeID': 269, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 269}, {'domain': 'shipID', 'modifiedAttributeID': 268, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 268}, {'domain': 'shipID', 'modifiedAttributeID': 270, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 270}, {'domain': 'shipID', 'modifiedAttributeID': 113, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 974}, {'domain': 'shipID', 'modifiedAttributeID': 111, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 975}, {'domain': 'shipID', 'modifiedAttributeID': 109, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 976}, {'domain': 'shipID', 'modifiedAttributeID': 110, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 977}, {'domain': 'shipID', 'modifiedAttributeID': 271, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 271}, {'domain': 'shipID', 'modifiedAttributeID': 273, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 273}, {'domain': 'shipID', 'modifiedAttributeID': 272, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 272}, {'domain': 'shipID', 'modifiedAttributeID': 274, 'operation': 0, 'func': 'ItemModifier', 'modifyingAttributeID': 274}] |
TypeID, Name, and Group | Effects Changes |
---|---|
59643 - Elite Prophecy Reenactment Drone (Irregular Battlecruiser) | Added Effects: missileLaunchingForEntity |
59756 - Serenity YC123.7 Season Advanced Cerebral Accelerator (Booster) | Added Effects: empathyCharismaBonusModAddCharismaLocationChar instantRecallMemoryBonusModAddMemoryLocationChar analyticalMindIntelligenceBonusModAddIntelligenceLocationChar ironWillWillpowerBonusModAddWillpowerLocationChar spatialAwarenessPerceptionBonusModAddPerceptionLocationChar |
59757 - Serenity YC123.7 Season Pass (Booster) | Added Effects: empathyCharismaBonusModAddCharismaLocationChar instantRecallMemoryBonusModAddMemoryLocationChar analyticalMindIntelligenceBonusModAddIntelligenceLocationChar ironWillWillpowerBonusModAddWillpowerLocationChar spatialAwarenessPerceptionBonusModAddPerceptionLocationChar |
59876 - Basic 'Rebel' Cerebral Accelerator (Booster) | Added Effects: empathyCharismaBonusModAddCharismaLocationChar instantRecallMemoryBonusModAddMemoryLocationChar analyticalMindIntelligenceBonusModAddIntelligenceLocationChar ironWillWillpowerBonusModAddWillpowerLocationChar spatialAwarenessPerceptionBonusModAddPerceptionLocationChar |
59878 - Potent 'Rebel' Cerebral Accelerator (Booster) | Added Effects: empathyCharismaBonusModAddCharismaLocationChar instantRecallMemoryBonusModAddMemoryLocationChar analyticalMindIntelligenceBonusModAddIntelligenceLocationChar ironWillWillpowerBonusModAddWillpowerLocationChar spatialAwarenessPerceptionBonusModAddPerceptionLocationChar |
59879 - Extended 'Rebel' Cerebral Accelerator (Booster) | Added Effects: empathyCharismaBonusModAddCharismaLocationChar instantRecallMemoryBonusModAddMemoryLocationChar analyticalMindIntelligenceBonusModAddIntelligenceLocationChar ironWillWillpowerBonusModAddWillpowerLocationChar spatialAwarenessPerceptionBonusModAddPerceptionLocationChar |
59880 - Liberation Games Damage Booster I (Booster) | Added Effects: navigationVelocityBonusPostPercentMaxVelocityShip |
59881 - Liberation Games Damage Booster II (Booster) | Added Effects: navigationVelocityBonusPostPercentMaxVelocityShip |
59882 - Liberation Games Damage Booster III (Booster) | Added Effects: navigationVelocityBonusPostPercentMaxVelocityShip |
59883 - Liberation Games Accuracy Booster II (Booster) | Added Effects: navigationVelocityBonusPostPercentMaxVelocityShip |
59884 - Liberation Games Accuracy Booster III (Booster) | Added Effects: navigationVelocityBonusPostPercentMaxVelocityShip |
59885 - Liberation Games Range Booster I (Booster) | Added Effects: navigationVelocityBonusPostPercentMaxVelocityShip |
59886 - Liberation Games Range Booster II (Booster) | Added Effects: navigationVelocityBonusPostPercentMaxVelocityShip |
59887 - Liberation Games Range Booster III (Booster) | Added Effects: navigationVelocityBonusPostPercentMaxVelocityShip |
59888 - Liberation Games EWar Booster I (Booster) | Added Effects: navigationVelocityBonusPostPercentMaxVelocityShip |
59889 - Liberation Games EWar Booster II (Booster) | Added Effects: navigationVelocityBonusPostPercentMaxVelocityShip |
59890 - Liberation Games EWar Booster III (Booster) | Added Effects: navigationVelocityBonusPostPercentMaxVelocityShip |
59891 - Liberation Games Accuracy Booster I (Booster) | Added Effects: navigationVelocityBonusPostPercentMaxVelocityShip |
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TypeID & Skill Name | Old Level | New Level |
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TypeID & Skill Name | Old Level | New Level |
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TypeID & Name | Singularity_Previous | Singularity_Next | Diff |
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Key | Singularity_Previous | Singularity_Next | Diff | Usage |
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112502 | Minmatar Sculpture | The Eternal Flame | ||
202662 | Minmatar Sculpture | The Eternal Flame | ||
567338 | Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.
The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this beret declares your loyalty to the Gallente Federation, and powerfully displays your willingness to take up arms in defense of its freedoms and democracy. |
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.
The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this beret declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy. |
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment. The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this beret declares your loyalty to the Gallente Federation |
Description of item "Women's 'Federal Defender' Beret" (55753) |
567339 | Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.
The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this beret declares your loyalty to the Gallente Federation, and powerfully displays your willingness to take up arms in defense of its freedoms and democracy. |
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.
The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this beret declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy. |
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment. The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this beret declares your loyalty to the Gallente Federation |
Description of item "Men's 'Federal Defender' Beret" (55757) |
567462 | Minmatar Day Parade | Liberation Day Parade | ||
567568 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
567571 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
568712 | Wearing this beret displays your loyalty to the Amarr Empire, with a simple design and powerful symbolism rising above more than just a fashion statement. | The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr.
The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this beret declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr. |
The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this beret declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr. |
Description of item "Women's 'Imperial Loyalist' Beret" (55751) |
568713 | Wearing this beret displays your loyalty to the Amarr Empire, with a simple design and powerful symbolism rising above more than just a fashion statement. | The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr.
The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this beret declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr. |
The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this beret declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr. |
Description of item "Men's 'Imperial Loyalist' Beret" (55755) |
569087 | Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always geared towards protecting the corporate way of life.
Wearing this beret displays your loyalty to the Caldari State, with a simple design and powerful symbolism rising above more than just a fashion statement. |
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way.
Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. Wearing this beret declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life. |
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way. Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate |
Description of item "Women's 'State Protector' Beret" (55752) |
569088 | Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always geared towards protecting the corporate way of life.
Wearing this beret displays your loyalty to the Caldari State, with a simple design and powerful symbolism rising above more than just a fashion statement. |
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way.
Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. Wearing this beret declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life. |
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way. Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate |
Description of item "Men's 'State Protector' Beret" (55756) |
580748 | This filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against three other capsuleers.
The only ship allowed to enter this proving ground event is the Rifter. Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. All ships within this proving ground will receive a bonus that doubles the benefits gained from overheating modules, other than electronic warfare modules. The proving ground event accessed through this filament will be accessible from July 16th to 20th, YC123 |
This filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against three other capsuleers.
The only ship allowed to enter this proving ground event is the Rifter. Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground. All ships within this proving ground will receive a bonus that doubles the benefits gained from overheating the following module groups: Tackle Modules, Propulsion Modules, Repair Modules, Resistance Modules, Energy Warfare Modules, Turret, and Launcher Modules. The proving ground event accessed through this filament will be accessible from July 16th to 20th, YC123 |
This filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against three other capsuleers. The only ship allowed to enter this proving ground event is the <b>Rifter.</b> Pilots equipped with modules or implants with a meta level higher than <b>5</b> will not be able to enter this proving ground. <b>All ships within this proving ground will receive a bonus that doubles the benefits gained from overheating The proving ground event accessed through this filament will be accessible from July 16th to 20th, YC123 |
Description of item "Liberation Games Rifter FFA Proving Filament" (58845) |
580785 | This cerebral accelerator has been produced and distributed by the four empires to celebrate the 18th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after June 8, YC123. |
This cerebral accelerator has been produced and distributed by the four empires to celebrate the 18th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after August 10, YC123. |
This cerebral accelerator has been produced and distributed by the four empires to celebrate the 18th anniversary of the first independent capsuleer licenses. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after |
Description of item "Expired Extended Capsuleer Day Cerebral Accelerator" (58851) |
580800 | Capsuleer Day Signal-18 'Needlejack' Filament | Expired Capsuleer Day Signal-18 'Needlejack' Filament | Expired Capsuleer Day Signal-18 'Needlejack' Filament | Name of item 58858 (Expired Jump Filaments) |
581133 | Place an order on the Market | Place a buy order on the Market | Place a |
|
581135 | Place 5 orders on the Market | Place 5 buy orders on the Market | Place 5 buy orders on the Market | |
581137 | Place 10 orders on the Market | Place 10 buy orders on the Market | Place 10 buy orders on the Market | |
581141 | Place 20 orders on the Market | Place 20 buy orders on the Market | Place 20 buy orders on the Market | |
581143 | Place 25 orders on the Market | Place 25 buy orders on the Market | Place 25 buy orders on the Market | |
581147 | Place 15 orders on the Market | Place 15 buy orders on the Market | Place 15 buy orders on the Market | |
582551 | 59366_Male_outer_JacketMFBR01_Types_JacketMFBR01_AmarrFoundation.png | Men's 'Imperial Loyalist' Jacket | Name of item 59366 (Outer) | |
582552 | 59367_Female_Outer_JacketFBR01_Types_JacketFBR01_AmarrFoundation.png | Women's 'Imperial Loyalist' Jacket | Name of item 59367 (Outer) | |
582553 | 59368_Male_bottomOuter_PantsMilM01_Types_PantsMilM01_AmarrFoundation.png | Men's 'Imperial Loyalist' Pants | Name of item 59368 (Bottoms) | |
582556 | 59370_Female_bottomOuter_PantsMilF01_Types_PantsMilF01_AmarrFoundation.png | Women's 'Imperial Loyalist' Pants | Name of item 59370 (Bottoms) | |
582621 | 59405_Male_outer_JacketMFBR01_Types_JacketMFBR01_CaldariUnion.png | Men's 'State Protector' Jacket | Name of item 59405 (Outer) | |
582622 | 59406_Male_bottomOuter_PantsMilM01_Types_PantsMilM01_CaldariUnion.png | Men's 'State Protector' Pants | Name of item 59406 (Bottoms) | |
582623 | 59407_Female_Outer_JacketFBR01_Types_JacketFBR01_CaldariUnion.png | Women's 'State Protector' Jacket | Name of item 59407 (Outer) | |
582624 | 59408_Female_bottomOuter_PantsMilF01_Types_PantsMilF01_CaldariUnion.png | Women's 'State Protector' Pants | Name of item 59408 (Bottoms) | |
582730 | Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.
The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this jacket declares your loyalty to the Gallente Federation, and powerfully displays your willingness to take up arms in defense of its freedoms and democracy. |
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.
The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this jacket declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy. |
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment. The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this jacket declares your loyalty to the Gallente Federation |
Description of item "Men's 'Federal Defender' Jacket" (59185) |
582731 | Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.
The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this jacket declares your loyalty to the Gallente Federation, and powerfully displays your willingness to take up arms in defense of its freedoms and democracy. |
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.
The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this jacket declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy. |
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment. The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. Wearing this jacket declares your loyalty to the Gallente Federation |
Description of item "Women's 'Federal Defender' Jacket" (59196) |
582732 | Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.
The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. These pants are part of a set of clothes that declares your loyalty to the Gallente Federation, and powerfully displays your willingness to take up arms in defense of its freedoms and democracy. |
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.
The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. These pants are part of a set of clothes that declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy. |
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment. The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. These pants are part of a set of clothes that declares your loyalty to the Gallente Federation |
Description of item "Men's 'Federal Defender' Pants" (59187) |
582733 | Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.
The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. These pants are part of a set of clothes that declares your loyalty to the Gallente Federation, and powerfully displays your willingness to take up arms in defense of its freedoms and democracy. |
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment.
The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. These pants are part of a set of clothes that declares your loyalty to the Gallente Federation and displays your willingness to take up arms in defense of its freedoms and democracy. |
Organized according to a democratic constitution, the Gallente Federation is a large and sprawling empire with numerous member states, extensive borders, and many enemies. Defense of the Federation and its democratic way of life is the priority of its military establishment. The Federation military is not a totally apolitical actor within the Gallente system and, together with a formal role in the guarantee of democratic rights, has been known to signal its preference for certain political outcomes. These pants are part of a set of clothes that declares your loyalty to the Gallente Federation |
Description of item "Women's 'Federal Defender' Pants" (59198) |
582882 | Liberation Dayta Site | Liberation Games Data Complex | Liberation Games Da |
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582920 | A Novice level data vault for capsuleers to participate in the Minmatar Liberation Games | A novice level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games. | A |
Description of item "Novice Data Vault" (59503) |
582922 | An Intermediate level data vault for capsuleers to participate in the Minmatar Liberation Games | An intermediate level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games. | An |
Description of item "Intermediate Data Vault" (59504) |
582924 | An Expert level data vault for capsuleers to participate in the Minmatar Liberation Games | An expert level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games. | An |
Description of item "Expert Data Vault" (59505) |
582928 | A structure providing seating and viewing platforms. | This structure provides seating and viewing platforms for large numbers of those Minmatar, and others, who wish to view the Liberation Games up close. While drink and food is largely limited to the offerings of Thukker ale stands and Vherokior barbecue pits, the structure is well protected against any who might wish to disrupt proceedings. | Description of item "Fortified Minmatar Grandstand" (59508) | |
582930 | A structure providing seating and viewing platforms. | This structure provides more comfortable viewing of the Liberation Games than the grandstands can offer, and caters to the elite of the clans and tribes, and their honored guests. Such a venue offers traditional Minmatar cuisine alongside more luxurious fare, such as Hanging long-limb roe. A particular, expensive favorite on offer is "Liberation Pudding", a baked Syrikos Hound stomach stuffed with curried goat, walnuts and dried fruits. Substantial fortifications protect the dignitaries from intrusion or attack by outraged members of the Syrikos Hound Breeders Association. | Description of item "Fortified Minmatar Viewing Lounge" (59509) | |
583221 | Go to a regional Market, such as Jita 4-4, to place buy & sell orders | Go to a regional Market, such as Jita 4-4, to place buy orders | Go to a regional Market, such as Jita 4-4, to place buy |
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583222 | Go to a regional Market, such as Jita 4-4, to place buy & sell orders | Go to a regional Market, such as Jita 4-4, to place buy orders | Go to a regional Market, such as Jita 4-4, to place buy |
|
583226 | Go to a regional Market, such as Jita 4-4, to place buy & sell orders | Go to a regional Market, such as Jita 4-4, to place buy orders | Go to a regional Market, such as Jita 4-4, to place buy |
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583309 | Designed to shoot fireworks at competitors in the Liberation Games | This specially modified sentry gun platform is designed to shoot fireworks at competitors in the Liberation Games. | Description of item "Liberation Games Firework Sentry" (59520) | |
583313 | Karin Midular Memorial Statue | Karin Midular: Ray of Matar | Karin Midular |
Name of item 59601 (Large Collidable Object) |
583333 | Minmatar Liberation Games | Minmatar Liberation Games | ||
583334 | You must select a tribe to support for this event! | You must select a tribe to support for this event! | ||
583335 | The Minmatar Liberation Games are a celebration of the Minmatar Republic and its people. During this 12 day event, limited time activities will be available in Minmatar space. Each capsuleer can choose to support one of the seven tribes of the Minmatar Republic for this event, and their activities during the event will earn points for that tribe. After the event the tribe which received the most points will gain control of a new station in Pator and will be featured in a new monument. | The Minmatar Liberation Games are a celebration of the Minmatar Republic and its people. During this 12 day event, limited time activities will be available in Minmatar space. Each capsuleer can choose to support one of the seven tribes of the Minmatar Republic for this event, and their activities during the event will earn points for that tribe. After the event the tribe which received the most points will gain control of a new station in Pator and will be featured in a new monument. | ||
583341 | Select | Select | UI/Seasons/MultipleSeasonsTexts/selectButton | |
583342 | This will choose which Tribe you will support for the duration of the Minmatar Liberation Games event.
The rewards for each tribe are equivalent, so there's no wrong choice. Do you want to confirm this choice? |
This will choose which Tribe you will support for the duration of the Minmatar Liberation Games event. The rewards for each tribe are equivalent, so there's no wrong choice. Do you want to confirm this choice? |
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583343 | Liberation Games Tribe Selection | Liberation Games Tribe Selection | ||
583380 | Select Your Tribe | Select Your Tribe | ||
583381 | Event Information | Event Information | UI/Seasons/MultipleSeasonsTexts/eventInfoLabel | |
583402 | Tribal Council Venue | Tribal Council Orbital Caravanserai | Tribal Council |
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583403 | Tribal Council Venue | Tribal Council Orbital Caravanserai | Tribal Council |
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583404 | Sebiestor Tribal Headquarters | Sebiestor Tribal Embassy | Sebiestor Tribal |
Name of item 59613 (Large Collidable Object) |
583405 | The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. | With a culture emphasizing the virtues of patience, contemplation, and practical skill, the Sebiestor are known far and wide as engineers and inventors. The Sebiestor reputation for tinkering with any kind of technology is well deserved, and this excellence in engineering naturally propelled the Sebiestor to the fore during the period when the old Minmatar Empire pushed into space. During the Amarr occupation, the Sebiestor did much to hold what remained of Minmatar society together with their skill at maintaining or adapting technology. The Sebiestor Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion.
This Sebiestor Tribal Embassy serves as a facility that is unarguably the territory of the Sebiestor within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, industrialists, and delegations from member clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed. |
This Sebiestor Tribal Embassy serves as a facility that is unarguably the territory of the Sebiestor within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, industrialists, and delegations from member clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed. |
Description of item "Sebiestor Tribal Embassy" (59613) |
583406 | Krusual Tribal Headquarters | Krusual Tribal Embassy | Krusual Tribal |
Name of item 59614 (Large Collidable Object) |
583407 | The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. | Pride is a common Minmatar trait, but the Krusual are wont to take it to extraordinary lengths. They rarely lose an opportunity to remind the other tribes that they alone managed to maintain strongholds in the mountainous Tronhadar region of Matar during the Amarr occupation. It is certainly remarkable that in all the long years of the occupation, the Amarr were unable to once and for all crush Krusual resistance. Their ability to hold onto a certain amount of independence during the occupation resulted in the Krusual retaining more of their pre-conquest culture than any other tribe, and their underground bases played an important role in sheltering some Vherokior mystics. The Krusual Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion.
This Krusual Tribal Embassy serves as a facility that is unarguably the territory of the Krusual within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, operatives, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed. |
This Krusual Tribal Embassy serves as a facility that is unarguably the territory of the Krusual within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, operatives, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed. |
Description of item "Krusual Tribal Embassy" (59614) |
583408 | Brutor Tribal Headquarters | Brutor Tribal Embassy | Brutor Tribal |
Name of item 59615 (Large Collidable Object) |
583409 | The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. | The Brutor are marked by a disciplined stoicism and deeply spiritual cast of mind that combine to project a sense of nobility around the people of this tribe. While the Brutor have a traditional mindset, they suffered great loss of cultural heritage and knowledge of their history during the Amarr occupation. To the occasional annoyance of the other tribes, the Brutor consider themselves responsible for the freedom of the entire Minmatar people and make no bones about standing on this claim for political purposes when it suits them. In particular, the Brutor are great supporters and protectors of the Starkmanir Tribe, on account of the former originating as an offshoot of the latter. The Brutor Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion.
This Brutor Tribal Embassy serves as a facility that is unarguably the territory of the Brutor within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, warriors, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed. |
The This Brutor Tribal Embassy serves as a facility that is unarguably the territory of the Brutor within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, warriors, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed. |
Description of item "Brutor Tribal Embassy" (59615) |
583410 | Vherokior Tribal Headquarters | Vherokior Tribal Embassy | Vherokior Tribal |
Name of item 59616 (Large Collidable Object) |
583411 | The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. | Vherokior are disinclined to engage in great collective efforts, and their various clans are rather loosely grouped under the tribal chief’s authority. Indeed, the clans themselves hold nominal authority in many cases, with the family being by far the most important social unit to the individual Vherokior. These families are traditionally matriarchal in structure, though the aftermath of the Amarrian occupation has disrupted this pattern somewhat, as with so many other aspects of Minmatar tribal culture. Most Vherokior have long-abandoned the ancient nomadism of their tribe but the Vherokior mystics are the guardians of the Voluval Ritual and travel immense distances in this role. The Vherokior Tribe was one of the four founding tribes of Minmatar Republic following the success of the Great Rebellion.
This Vherokior Tribal Embassy serves as a facility that is unarguably the territory of the Vherokior within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, family heads, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed. |
This Vherokior Tribal Embassy serves as a facility that is unarguably the territory of the Vherokior within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, family heads, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed. |
Description of item "Vherokior Tribal Embassy" (59616) |
583412 | Nefantar Tribal Headquarters | Nefantar Tribal Embassy | Nefantar Tribal |
Name of item 59617 (Large Collidable Object) |
583413 | The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. | The Nefantar Tribe played a notorious role during the Amarr Empire's occupation of the Minmatar home worlds as collaborators who actively assisted in the enslavement of other tribes by the Amarr. When the Great Rebellion succeeded in driving the Amarr from the Minmatar Regions, the Amarr subsequently set up the Nefantar in a puppet state called the Ammatar Mandate. Unbeknownst to anyone else, certain Ammatar elites had hidden a large number of Starkmanir survivors from the Amarr within the Mandate. After the discovery of the Starkmanir led to a Minmatar invasion in YC110, the Nefantar conspirators and their families led a mass defection back to the Minmatar Republic, assisting in the recovery of the Starkmanir. Today, the Nefantar tribe has been restored as one of the Seven Tribes of Matar.
This Nefantar Tribal Embassy serves as a facility that is unarguably the territory of the Nefantar within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, diplomats, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed. |
The This Nefantar Tribal Embassy serves as a facility that is unarguably the territory of the Nefantar within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, diplomats, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed. |
Description of item "Nefantar Tribal Embassy" (59617) |
583414 | Thukker Tribal Headquarters | Thukker Tribal Embassy | Thukker Tribal |
Name of item 59618 (Large Collidable Object) |
583415 | The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. | According to what remains of the historical records of the Minmatar, the Thukker tribe had always been a nomadic people, journeying back and forth across Matar in large caravans. The development of the old Minmatar Empire appears to have done little to inhibit the wandering of the Thukker. Indeed, the Great Caravanserai itself was constructed by the Thukker long ago to serve as a major junction in their network of routes and caravanserais. The Amarr found the Thukker intractable and many escaped to remote areas of space, forming the nucleus of the later culture of Great Caravans. The Thukker were notable fighters in the Great Rebellion but declined to join in the founding of the Republic. The wanderering Thukker Tribe officially joined the Republic in YC111, maintaining full autonomy of their Great Wildlands region but once more uniting the Minmatar as seven tribes.
This Thukker Tribal Embassy serves as a facility that is unarguably the territory of the Thukker within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, navigators, and delegations from the caravans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed. |
This Thukker Tribal Embassy serves as a facility that is unarguably the territory of the Thukker within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, navigators, and delegations from the caravans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed. |
Description of item "Thukker Tribal Embassy" (59618) |
583416 | Starkmanir Tribal Headquarters | Starkmanir Tribal Embassy | Starkmanir Tribal |
Name of item 59619 (Large Collidable Object) |
583417 | The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. | Subjected to an Amarr campaign of annihilation, the Starkmanir Tribe was considered lost for centuries until the discovery in YC110 of a viable surviving population hidden by Nefantar elites on Halturzhan, the sixth planet of Jarizza in the Ammatar Mandate. The discovery spurred a Minmatar fleet into an invasion of Amarr territories with a view to recovering the Starkmanir and as many other enslaved Minmatar as possible. The vast majority of surviving Starkmanir were successfully recovered, evacuated to the Minmatar Republic, and settled on lands set aside for them by the larger tribes. The Starkmanir tribe is also notable for being the mother tribe of two splinter clans that went on to become major tribes in their own right: the Brutor and the Vherokior.
This Starkmanir Tribal Embassy serves as a facility that is unarguably the territory of the Starkmanir within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, scholars, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed. |
This Starkmanir Tribal Embassy serves as a facility that is unarguably the territory of the Starkmanir within the Orbital Caravanserai complex. Here the Chief takes counsel with elders, advisors, scholars, and delegations from clans of the tribe, secure in the knowledge that opportunities for eavesdropping and subtle interference by other parties are severely curtailed. |
Description of item "Starkmanir Tribal Embassy" (59619) |
583423 | Sebiestor Tribe flag | Sebiestor Tribe Standard | Sebiestor Tribe |
Name of item 59621 (Logo Display Monument) |
583424 | A shining plinth with holographic images emitting from its top. | This holographic standard displays the traditional sigil of the Sebiestor Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Sebiestor Tribal Embassy. | Description of item "Sebiestor Tribe Standard" (59621) | |
583425 | Krusual Tribe flag | Krusual Tribe Standard | Krusual Tribe |
Name of item 59622 (Logo Display Monument) |
583426 | A shining plinth with holographic images emitting from its top. | This holographic standard displays the traditional sigil of the Krusual Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Krusual Tribal Embassy. | Description of item "Krusual Tribe Standard" (59622) | |
583427 | Brutor Tribe flag | Brutor Tribe Standard | Brutor Tribe |
Name of item 59623 (Logo Display Monument) |
583428 | A shining plinth with holographic images emitting from its top. | This holographic standard displays the traditional sigil of the Brutor Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Brutor Tribal Embassy. | Description of item "Brutor Tribe Standard" (59623) | |
583429 | Vherokior Tribe flag | Vherokior Tribe Standard | Vherokior Tribe |
Name of item 59624 (Logo Display Monument) |
583430 | A shining plinth with holographic images emitting from its top. | This holographic standard displays the traditional sigil of the Vherokior Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Vherokior Tribal Embassy. | Description of item "Vherokior Tribe Standard" (59624) | |
583431 | Nefantar Tribe flag | Nefantar Tribe Standard | Nefantar Tribe |
Name of item 59625 (Logo Display Monument) |
583432 | A shining plinth with holographic images emitting from its top. | This holographic standard displays the traditional sigil of the Nefantar Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Nefantar Tribal Embassy. | Description of item "Nefantar Tribe Standard" (59625) | |
583433 | Thukker Tribe flag | Thukker Tribe Standard | Thukker Tribe |
Name of item 59626 (Logo Display Monument) |
583434 | A shining plinth with holographic images emitting from its top. | This holographic standard displays the traditional sigil of the Thukker Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Thukker Tribal Embassy. | Description of item "Thukker Tribe Standard" (59626) | |
583435 | Starkmanir Tribe flag | Starkmanir Tribe Standard | Starkmanir Tribe |
Name of item 59627 (Logo Display Monument) |
583436 | A shining plinth with holographic images emitting from its top. | This holographic standard displays the traditional sigil of the Starkmanir Tribe, affirming the tribe's status as a member of the Tribal Council and emphasizing the territorial status of the zone immediately surrounding it and the Starkmanir Tribal Embassy. | Description of item "Starkmanir Tribe Standard" (59627) | |
583437 | Tribal Council Station | Tribal Council Orbital Caravanserai | Tribal Council |
Name of item 59628 (Large Collidable Object) |
583439 | Pator : Minmatar Sculpture | Pator : The Eternal Flame | Pator : |
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583440 | Minmatar Sculpture | The Eternal Flame | ||
583441 | <url=showinfo:5//30002544>Pator</url>: Minmatar Sculpture Warp to the Minmatar Sculpture The Minmatar Sculpture was put in place by the government after the formation of the Republic. It's goal is to symbolize the spirit of the people. |
<url=showinfo:5//30002544>Pator</url>: The Eternal Flame Warp to the Eternal Flame Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery. |
<b><url=showinfo:5//30002544>Pator</url>: Warp to the <i>The Minmatar Sculpture was put in place <i>Built by the government shortly after the formation of the |
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583442 | Pator : Tribal Council Venue | Pator : Tribal Council Orbital Caravanserai | Pator : Tribal Council |
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583443 | Tribal Council Venue | Tribal Council Orbital Caravanserai | Tribal Council |
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583444 | <url=showinfo:5//30002544>Pator</url>: Tribal Council Venue Warp to the Tribal Council Venue Tribal Council Venue |
<url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai Warp to the Tribal Council Orbital Caravanserai With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar. |
<b><url=showinfo:5//30002544>Pator</url>: Tribal Council Warp to the Tribal Council <i>Tribal Council Venue <i>With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar.</i> |
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583447 | <url=showinfo:5//30002412>Ennur</url>: Golgothan Fields Warp to Golgothan Fields A few weeks after the start of the rebellion, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Today, this memorial site is defended by pirate forces, but daring scavengers can still sneak in and rummage around. |
<url=showinfo:5//30002412>Ennur</url>: Golgothan Fields Warp to Golgothan Fields A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion. |
<b><url=showinfo:5//30002412>Ennur</url>: Golgothan Fields</b> Warp to Golgothan Fields <i>A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. |
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583450 | <url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards Warp to the Yulai Ship Graveyards In a bold attack to free one of the tribes still enslaved by the Amarr, the Thukker Elders unleashed their forces on CONCORD, the protectorate of interstellar travel, to incapacitate them. This attack left Amarr space vulnerable and the Elder forces launched an attack, freeing untold numbers of slaves. |
<url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards Warp to the Yulai Ship Graveyards In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves. |
<b><url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards</b> Warp to the Yulai Ship Graveyards <i>In |
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583459 | <url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site Warp to the Doriam II Memorial Ammatar Battle Site |
<url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site Warp to the Ammatar Battle Site Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long. |
<b><url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site</b> Warp to the <i>Ammatar Battle Site <i>Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long.</i> |
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583463 | <url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site Warp to the Karishal Muritor Memorial Construction Site |
<url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site Warp to the Karishal Muritor Memorial Construction Site After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just. |
<b><url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site</b> Warp to the Karishal Muritor Memorial Construction Site <i>After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just.</i> |
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583467 | <url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion Warp to Lord Bastion Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation during the time of the rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar. |
<url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion Warp to Lord Bastion Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar. |
<b><url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion</b> Warp to Lord Bastion <i>Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the |
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583777 | Minmatar Mining Corporation Testing Facility | Minmatar Mining Corporation Testing Center | Minmatar Mining Corporation Testing |
Dungeons/9189/548860 |
583800 | This proving ground event welcomes individual capsuleers flying Rifter-class frigates fit with T2 modules to fight to the death against 3 other individual capsuleers.
All ships within this proving ground will receive a bonus that doubles the benefits gained from overheating modules, other than electronic warfare modules. This proving ground event will be accessible from July 16th to July 20th, YC123 |
This proving ground event welcomes individual capsuleers flying Rifter-class frigates fit with T2 modules to fight to the death against 3 other individual capsuleers.
All ships within this proving ground will receive a bonus that doubles the benefits gained from overheating most combat-focused modules. This proving ground event will be accessible from July 16th to July 20th, YC123 |
This proving ground event welcomes individual capsuleers flying Rifter-class frigates fit with T2 modules to fight to the death against 3 other individual capsuleers. <b>All ships within this proving ground will receive a bonus that doubles the benefits gained from overheating mo This proving ground event will be accessible from July 16th to July 20th, YC123 |
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583803 | Each proving ground match takes place within Abyssal Deadspace, with a 15 minute time limit.
All ships within this proving ground will receive a bonus that doubles the benefits gained from overheating modules, other than electronic warfare modules. After 8 minutes have elapsed, all ships within the proving grounds will have their damage resistances reduced by 25%. If the match has not completed within the 15 minute time limit, the match will result in a draw and all capsuleers will be destroyed. |
Each proving ground match takes place within Abyssal Deadspace, with a 15 minute time limit.
All ships within this proving ground will receive a bonus that doubles the benefits gained from overheating most combat-focused modules. After 8 minutes have elapsed, all ships within the proving grounds will have their damage resistances reduced by 25%. If the match has not completed within the 15 minute time limit, the match will result in a draw and all capsuleers will be destroyed. |
Each proving ground match takes place within Abyssal Deadspace, with a 15 minute time limit. <b>All ships within this proving ground will receive a bonus that doubles the benefits gained from overheating mo After 8 minutes have elapsed, all ships within the proving grounds will have their damage resistances reduced by 25%. If the match has not completed within the 15 minute time limit, the match will result in a draw and all capsuleers will be destroyed. |
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583814 | Cloak Stabilization Booster | Strong Veilguard Booster | Name of item 59633 (Booster) | |
583815 | This booster increases the stabilized cloak duration for any cloaks used by the capsuleer. | The product of extensive research by the SOE's research organization, the Sanctuary, this booster increases the stabilized cloak duration for any cloaks used by the capsuleer.
Using a novel cocktail of neural pharmaceuticals in carefully designed proportions, the scientists of the Sanctuary have developed the Veilguard booster. This potent formula enhances the ability of a capsuleer to sustainably handle the complex quantum fluctuation calculations necessary to maintain a stable cloaking field. The SOE use this booster for their exploration and covert rescue missions but also make it available to friendly capsuleers. The effect of this booster is so powerful that the stabilization can be maintained for up to three times the normal sustainable period. |
The product of extensive research by the SOE's research organization, the Sanctuary, this booster increases the stabilized cloak duration for any cloaks used by the capsuleer. Using a novel cocktail of neural pharmaceuticals in carefully designed proportions, the scientists of the Sanctuary have developed the Veilguard booster. This potent formula enhances the ability of a capsuleer to sustainably handle the complex quantum fluctuation calculations necessary to maintain a stable cloaking field. The SOE use this booster for their exploration and covert rescue missions but also make it available to friendly capsuleers. The effect of this booster is so powerful that the stabilization can be maintained for up to three times the normal sustainable period. |
Description of item "Strong Veilguard Booster" (59633) |
583827 | Minmatar Mining Corporation Testing Facility | Minmatar Mining Corporation Testing Center | Minmatar Mining Corporation Testing |
Name of item 59640 (Beacon) |
583917 | Cloak Stabilization Booster Blueprint | Strong Veilguard Booster Blueprint | Name of item 59678 (Booster Blueprints) | |
584011 | Hagilur : Minmatar Mining Corporation Testing Facility | Hagilur : Minmatar Mining Corporation Testing Center | Hagilur : Minmatar Mining Corporation Testing |
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584012 | Minmatar Mining Corporation Testing Facility | Minmatar Mining Corporation Testing Center | Minmatar Mining Corporation Testing |
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584013 | <url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility Warp to Minmatar Mining Corporation Testing Facility The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. |
<url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility Warp to Minmatar Mining Corporation Testing Center The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20. |
<b><url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility</b> Warp to Minmatar Mining Corporation Testing <i>The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated |
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584051 | Liberation Day | Sebiestor : Minmatar Liberation Games | Sebiestor : Minmatar Liberation |
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584052 | Minmatar Liberation Games: Sebiestor Tribe | Minmatar Liberation Games: Sebiestor Tribe | ||
584132 | Asteroid Colony - Small & Flat | The Eternal Flame | Name of item 59723 (Large Collidable Object) | |
584133 | Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost. | Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery.
The Eternal Flame was constructed at some distance from Matar, evidently upon the remains of an old asteroid colony of some kind. Persistent rumor and speculation suggests this was an ancient Minmatar Empire station that once orbited Matar but the evidence for this romantic suggestion is scarce. Such remains as have been discovered at the core of the foundation asteroid are a mix of Minmatar and Amarr technology, and suggest it was established during the occupation period. Some have claimed it was actually a pirate base though most prefer to believe it was a secret rebel outpost. Perhaps such distinctions are moot when considering the times in which it was apparently used. |
The Eternal Flame was constructed at some distance from Matar, evidently upon the remains of an old asteroid colony of some kind. Persistent rumor and speculation suggests this was an ancient Minmatar Empire station that once orbited Matar but the evidence for this romantic suggestion is scarce. Such remains as have been discovered at the core of the foundation asteroid are a mix of Minmatar and Amarr technology, and suggest it was established during the occupation period. Some have claimed it was actually a pirate base though most prefer to believe it was a secret rebel outpost. Perhaps such distinctions are moot when considering the times in which it was apparently used. |
Description of item "The Eternal Flame" (59723) |
584134 | Minmatar Scythe Cruiser | MMC Scythe Cruiser Mining Variant | M |
Name of item 59724 (Large Collidable Object) |
584135 | In YC114 each major empire faction, having been embroiled in a harrowing, extensive, long-term war, recognized the growing need for support and logistics functionality in their vessels during the kind of protracted interstellar warfare that might otherwise prove exhausting for its participants. Both Frigate and Cruiser-class ships were put under the microscope, and in the Minmatar Republic the outcome of the re-evaluation process led, among other developments, to a redesign and redeployment of the Scythe. The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. With its redesign, past firmware upgrades for mining output were tossed out entirely in favor of two new separate systems that focused on shield transporting and logistics drones respectively. | The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. The Minmatar Mining Corporation retains a number of mining variants of the Scythe, despite the ship being little known as a mining vessel since the Republic Fleet, Minmatar Territorial Guards, and Tribal Militias adopted the upgraded combat support and logistics variant. Even so, the mining variant Scythe, upgunned and armored by rebel crews, has a storied history as a mainstay of the Minmatar resistance and a key ship of the Great Rebellion.
Notably, despite the Minmatar Mining Corporation being riddled with collaborators during its operations under the Amarr occupation, a significant number of MMC Scythes found their way into the hands of the rebels, typically crews and all. The quiet and careful support for the resistance by a large number of MMC managers did much to rehabilitate the reputation of the corporation in the post-Rebellion period, and the heroism of those martyred when their luck ran out is marked by a memorial plaque in every station and facility owned by the corporation. |
Notably, despite the Minmatar Mining Corporation being riddled with collaborators during its operations under the Amarr occupation, a significant number of |
Description of item "MMC Scythe Cruiser Mining Variant" (59724) |
584136 | Scythe Landing Pad | MMC Scythe Maintenance Pad | MMC Scythe |
Name of item 59725 (Large Collidable Object) |
584137 | This outpost has a docking pad designed to receive and process large shipments of cargo. | This pad has been configured as a combination maintenance, testing and display facility for old mining variants of the Scythe cruiser design. The Minmatar Mining Corporation has retained a significant number of mining variant Scythes in inventory despite its extensive use of vastly more efficient mining barges and exhumers. | This |
Description of item "MMC Scythe Maintenance Pad" (59725) |
584138 | Storage Warehouse | MMC Storage and Preservation Facility | MMC Storage |
Name of item 59726 (Large Collidable Object) |
584139 | These huge spacebound facilities are used to stock anything from ammunitions to agricultural supplies. | This facility is used to store and preserve samples of all the technology developed or used by the Minmatar Mining Corporation over the long centuries of its existence. A number of very old pieces of Minmatar technology are kept here, making the facility a magnet for Minmatar scholars keen to reconstruct the material culture of the old Minmatar Empire. | Th |
Description of item "MMC Storage and Preservation Facility" (59726) |
584140 | Depleted Asteroid Field | Mined Out Asteroid Field | Name of item 59727 (Large Collidable Object) | |
584141 | A long forgotten depleted asteroid field. | This asteroid field has long been mined out of all useful minerals and resources but it is still used as a flight and drill testing range by the Minmatar Mining Corporation's Testing Center. | Description of item "Mined Out Asteroid Field" (59727) | |
584142 | Fortified Minmatar Viewing Lounge | MMC Testing Center Visitors Facility | Name of item 59728 (Large Collidable Object) | |
584143 | A structure providing seating and viewing platforms. | This facility is used to quarter visitors to the Testing Center and contains a number of subsidiary conference, trading, and research exchange areas. The facility also contains a section providing a historical overview of the Minmatar Mining Corporation. The displays in the historical section tend to emphasize the role of the MMC in supplying ships to the Minmatar resistance and the elimination of collaborators during the Great Rebellion. | Description of item "MMC Testing Center Visitors Facility" (59728) | |
584144 | Victims of an Amarr campaign of annihilation, the Starkmanir Tribe was considered lost for centuries until the discovery in YC110 of a viable surviving population hidden by Nefantar elites on Halturzhan, the sixth planet of Jarizza in the Ammatar Mandate. The discovery spurred a Minmatar fleet into an invasion of Amarr territories with a view to recovering the Starkmanir and as many other enslaved Minmatar as possible. The vast majority of surviving Starkmanir were successfully recovered, evacuated to the Minmatar Republic, and settled on lands set aside for them by the larger tribes.
Though few in number, the Starkmanir have full status as one of the Seven Tribes of Matar and govern their affairs through a council of clan chiefs headed by the overall chief of the Starkmanir Tribe. |
Subjected to an Amarr campaign of annihilation, the Starkmanir Tribe was considered lost for centuries until the discovery in YC110 of a viable surviving population hidden by Nefantar elites on Halturzhan, the sixth planet of Jarizza in the Ammatar Mandate. The discovery spurred a Minmatar fleet into an invasion of Amarr territories with a view to recovering the Starkmanir and as many other enslaved Minmatar as possible. The vast majority of surviving Starkmanir were successfully recovered, evacuated to the Minmatar Republic, and settled on lands set aside for them by the larger tribes.
Though few in number, the Starkmanir have full status as one of the Seven Tribes of Matar and govern their affairs through a council of clan chiefs headed by the overall chief of the Starkmanir Tribe. |
Though few in number, the Starkmanir have full status as one of the Seven Tribes of Matar and govern their affairs through a council of clan chiefs headed by the overall chief of the Starkmanir Tribe. |
Description of Corporation "Starkmanir Council" (1000412) |
584145 | Minmatar Mining Corporation Headquarters | Minmatar Mining Corporation Testing HQ | Minmatar Mining Corporation |
Name of item 59729 (Large Collidable Object) |
584147 | Fortified Minmatar Grandstand | MMC Testing Center Observation Platform | Name of item 59730 (Large Collidable Object) | |
584148 | A structure providing seating and viewing platforms. | This structure is an observation platform used by engineers, scientists, and other staff of the Minmatar Mining Corporation Testing Center. On occasions where demonstrations of new technology or enhanced ship designs are underway the platform is often thronged with visitors. | Description of item "MMC Testing Center Observation Platform" (59730) | |
584149 | Base Defense Reenactment | Escape from Auner Reenactment | ||
584150 | Prison Break Reenactment | Mahti Jailbreak Reenactment | ||
584152 | Shining Flame Frontline Base | |||
584176 | Resource Harvesting | Resource Harvesting | ||
584181 | Manufacturing | Manufacturing | ||
584182 | First Day ISK Bonus Welcome capsuleer! You're doing great, keep it up! If you explore New Eden for at least 120 minutes during your first day you will receive an ISK gift to get you started on your journey. |
<b>First Day ISK Bonus</b> Welcome capsuleer! You're doing great, keep it up! If you explore New Eden for at least 120 minutes during your first day you will receive an ISK gift to get you started on your journey. |
UI/Crimewatch/Timers/milestoneRewardTooltip | |
584184 | Combat | Combat | ||
584186 | Reprocessing | Reprocessing | ||
584188 | Salvaging | Salvaging | ||
584190 | Security Agent | Security Agent | ||
584192 | Distribution Agent | Distribution Agent | ||
584194 | Market | Market | ||
584196 | Exploration | Exploration | ||
584198 | Social | Social | ||
584205 | Battle of Fort Kavad Monument | Battle of Fort Kavad Monument | Dungeons/9192/548860 | |
584206 | Minmatar Scythe Cruiser | Minmatar Scythe Cruiser | ||
584207 | Minmatar Mining Corporation Viewing Grandstand | Minmatar Mining Corporation Viewing Grandstand | ||
584208 | Minmatar Mining Corporation Headquarters | Minmatar Mining Corporation Headquarters | ||
584209 | Minmatar Mining Corporation Viewing Lounge | Minmatar Mining Corporation Viewing Lounge | ||
584210 | Minmatar Mining Corporation Viewing Lounge | Minmatar Mining Corporation Viewing Lounge | ||
584211 | Minmatar Mining Corporation Viewing Lounge | Minmatar Mining Corporation Viewing Lounge | ||
584212 | Minmatar Mining Corporation Viewing Lounge | Minmatar Mining Corporation Viewing Lounge | ||
584213 | Scythe Landing Pad | Scythe Landing Pad | ||
584214 | Minmatar Plinth | Minmatar Plinth | ||
584215 | Amarr Battlestation Ruins | Amarr Battlestation Ruins | Name of item 59738 (Large Collidable Object) | |
584216 | Ruins. | Ruins. | Description of item "Amarr Battlestation Ruins" (59738) | |
584217 | Ruins of Fort Kavad | Ruins of Fort Kavad | Name of item 59739 (Large Collidable Object) | |
584218 | The preserved ruins of Fort Kavad loom over the battlefield where the Minmatar struck the final blow that would secure their territories and allow their fledgling Republic to rise to its full height in relative peace.
Named after an ancient lord of the Ardishapur Family, Fort Kavad sat at the center of the Ortner Redoubt, the last major toehold of the Amarr Empire in Minmatar space at the end of the Great Rebellion. The position guarded the core of the Ammatar Mandate the Amarr had set up as a defensive buffer but more critically was within striking distance of the Minmatar heartlands. Despite the chaos that the Great Rebellion had sowed across the Empire for several years, many Amarr lords were unwilling to settle for defeat at the hands of their erstwhile slaves. In BYC17, a militant faction at the Imperial Court promoted a plan to use Fort Kavad as a springboard for a counter-offensive that would regain the lost territories. A demoralized and confused Emperor Heideran VII, possibly afflicted by an attack of the Turit Disease he suffered with, allowed the militants to proceed with their plan. As Amarr forces built up at Fort Kavad, the Minmatar became aware of the plan and knew that an opportunity to strike a decisive blow was at hand. The Battle of the Golgothan Fields had robbed the Amarr of much of their capital ship strength, forcing them to concentrate battleship squadrons at Fort Kavad. Minmatar rebel forces from across their hard-won territories assembled and launched a pre-emptive strike in numbers that would overwhelm the defenses of Fort Kavad and catch the assembling Amarr fleets by surprise. With Fort Kavad's defenses crippled and entire battleship squadrons destroyed or disabled, the Amarr were in disarray but refused to retreat knowing well the penalty they would face at the hands of their fanatical lords. Many commanders launched suicidal counter-attacks and some broke past the Minmatar assault in an apparent attempt to mount the counter-offensive they had planned. At high cost in ships, including precious battleships, the Minmatar prevailed and wiped out the scattered Amarr taskforce. The news of the defeat at Fort Kavad roused Emperor Heideran's erratic anger and the militant faction at court suffered accordingly for their fatal underestimation of the Minmatar. Once the Emperor had seen to the security of the Ammatar Mandate, he once again lapsed into seclusion, having ordered no further military adventures on pain of death and the enslavement of all relatives of any lord foolish enough to defy the orders. For the Minmatar, the Battle of Fort Kavad was a famous victory that eliminated the danger of a counter-offensive by the Amarr Empire. In the relative peace the Minmatar fighters had bought with their blood, the Minmatar Republic was established and its defenses secured. Amarr warlords knew better than to openly defy the Emperor's peace but inevitably the means for militant Amarr and Minmatar to strike at one another was found in the bitter Vindication Wars that would be fought through and against the puppet state of the Ammatar Mandate. |
The preserved ruins of Fort Kavad loom over the battlefield where the Minmatar struck the final blow that would secure their territories and allow their fledgling Republic to rise to its full height in relative peace. Named after an ancient lord of the Ardishapur Family, Fort Kavad sat at the center of the Ortner Redoubt, the last major toehold of the Amarr Empire in Minmatar space at the end of the Great Rebellion. The position guarded the core of the Ammatar Mandate the Amarr had set up as a defensive buffer but more critically was within striking distance of the Minmatar heartlands. Despite the chaos that the Great Rebellion had sowed across the Empire for several years, many Amarr lords were unwilling to settle for defeat at the hands of their erstwhile slaves. In BYC17, a militant faction at the Imperial Court promoted a plan to use Fort Kavad as a springboard for a counter-offensive that would regain the lost territories. A demoralized and confused Emperor Heideran VII, possibly afflicted by an attack of the Turit Disease he suffered with, allowed the militants to proceed with their plan. As Amarr forces built up at Fort Kavad, the Minmatar became aware of the plan and knew that an opportunity to strike a decisive blow was at hand. The Battle of the Golgothan Fields had robbed the Amarr of much of their capital ship strength, forcing them to concentrate battleship squadrons at Fort Kavad. Minmatar rebel forces from across their hard-won territories assembled and launched a pre-emptive strike in numbers that would overwhelm the defenses of Fort Kavad and catch the assembling Amarr fleets by surprise. With Fort Kavad's defenses crippled and entire battleship squadrons destroyed or disabled, the Amarr were in disarray but refused to retreat knowing well the penalty they would face at the hands of their fanatical lords. Many commanders launched suicidal counter-attacks and some broke past the Minmatar assault in an apparent attempt to mount the counter-offensive they had planned. At high cost in ships, including precious battleships, the Minmatar prevailed and wiped out the scattered Amarr taskforce. The news of the defeat at Fort Kavad roused Emperor Heideran's erratic anger and the militant faction at court suffered accordingly for their fatal underestimation of the Minmatar. Once the Emperor had seen to the security of the Ammatar Mandate, he once again lapsed into seclusion, having ordered no further military adventures on pain of death and the enslavement of all relatives of any lord foolish enough to defy the orders. For the Minmatar, the Battle of Fort Kavad was a famous victory that eliminated the danger of a counter-offensive by the Amarr Empire. In the relative peace the Minmatar fighters had bought with their blood, the Minmatar Republic was established and its defenses secured. Amarr warlords knew better than to openly defy the Emperor's peace but inevitably the means for militant Amarr and Minmatar to strike at one another was found in the bitter Vindication Wars that would be fought through and against the puppet state of the Ammatar Mandate. |
Description of item "Ruins of Fort Kavad" (59739) | |
584219 | Preserved Amarr Defense Post | Preserved Amarr Defense Post | Name of item 59740 (Large Collidable Object) | |
584220 | A disabled Amarr defense post that once served as part of the formidable defenses of Fort Kavad. It has been preserved as a monument to the Minmatar victory over the Amarr. | A disabled Amarr defense post that once served as part of the formidable defenses of Fort Kavad. It has been preserved as a monument to the Minmatar victory over the Amarr. | Description of item "Preserved Amarr Defense Post" (59740) | |
584221 | Preserved Amarr Battleship Wreck | Preserved Amarr Battleship Wreck | Name of item 59741 (Large Collidable Object) | |
584222 | This wrecked Amarr battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad. | This wrecked Amarr battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad. | Description of item "Preserved Amarr Battleship Wreck" (59741) | |
584223 | Preserved Amarr Battleship Wreck | Preserved Amarr Battleship Wreck | Name of item 59742 (Large Collidable Object) | |
584224 | This wrecked Amarr battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad. | This wrecked Amarr battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad. | Description of item "Preserved Amarr Battleship Wreck" (59742) | |
584225 | Preserved Minmatar Battleship Wreck | Preserved Minmatar Battleship Wreck | Name of item 59743 (Large Collidable Object) | |
584226 | This wrecked Minmatar battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad. | This wrecked Minmatar battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad. | Description of item "Preserved Minmatar Battleship Wreck" (59743) | |
584227 | Preserved Minmatar Battleship Wreck | Preserved Minmatar Battleship Wreck | Name of item 59744 (Large Collidable Object) | |
584228 | This wrecked Minmatar battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad. | This wrecked Minmatar battleship has been preserved as a monument to the Minmatar victory over the Amarr at Fort Kavad. | Description of item "Preserved Minmatar Battleship Wreck" (59744) | |
584229 | Unidentified Wreckage | Unidentified Wreckage | Name of item 59745 (Large Collidable Object) | |
584230 | This wreckage is part of the debris left over from the Battle of Fort Kavad. It remains largely untouched out of respect for the dead of the Battle of Fort Kavad. | This wreckage is part of the debris left over from the Battle of Fort Kavad. It remains largely untouched out of respect for the dead of the Battle of Fort Kavad. | Description of item "Unidentified Wreckage" (59745) | |
584231 | Battle of Fort Kavad Monument | Battle of Fort Kavad Monument | Name of item 59746 (Large Collidable Object) | |
584235 | Damaged Rebel Base | Damaged Rebel Base | ||
584252 | Novice Data Vault | Novice Data Vault | Name of item 59748 (Spawn Container) | |
584253 | A novice level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games. | A novice level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games. | Description of item "Novice Data Vault" (59748) | |
584254 | Intermediate Data Vault | Intermediate Data Vault | Name of item 59749 (Spawn Container) | |
584255 | An intermediate level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games. | An intermediate level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games. | Description of item "Intermediate Data Vault" (59749) | |
584256 | This is the headquarters of the Minmatar Mining Corporation's Testing Division and the primary facility of the testing center located at this old asteroid belt. The Minmatar Mining Corporation is a key player in the economy of the Minmatar Republic, providing vast quantities of material to the military and heavy industries. The need to continually enhance mining, processing and transport technology keeps the testing center very busy.
The Minmatar Mining Corporation is the only Minmatar corporation still in existence that can trace its foundation to before the conquest of the old Minmatar Empire's territory by the Amarr Empire. The corporation managed to stay in business during the Amarr occupation only because it was useful. Now it is useful to the Minmatar, providing the raw materials to build fleets and equipment to defend the Republic against the Amarr Empire, and all other threats to the Minmatar people. |
This is the headquarters of the Minmatar Mining Corporation's Testing Division and the primary facility of the testing center located at this old asteroid belt. The Minmatar Mining Corporation is a key player in the economy of the Minmatar Republic, providing vast quantities of material to the military and heavy industries. The need to continually enhance mining, processing and transport technology keeps the testing center very busy. The Minmatar Mining Corporation is the only Minmatar corporation still in existence that can trace its foundation to before the conquest of the old Minmatar Empire's territory by the Amarr Empire. The corporation managed to stay in business during the Amarr occupation only because it was useful. Now it is useful to the Minmatar, providing the raw materials to build fleets and equipment to defend the Republic against the Amarr Empire, and all other threats to the Minmatar people. |
Description of item "Minmatar Mining Corporation Testing HQ" (59729) | |
584257 | Expert Data Vault | Expert Data Vault | Name of item 59750 (Spawn Container) | |
584258 | An expert level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games. | An expert level data vault being used to run hacking challenges for capsuleers participating in the Minmatar Liberation Games. | Description of item "Expert Data Vault" (59750) | |
584260 | This data complex is being used to run the hacking challenges of the Minmatar Liberation Games. | This data complex is being used to run the hacking challenges of the Minmatar Liberation Games. | ||
584261 | Liberation Games Data Complex | Liberation Games Data Complex | ||
584262 | Odatrik : Battle of Fort Kavad Monument | Odatrik : Battle of Fort Kavad Monument | ||
584263 | Battle of Fort Kavad Monument | Battle of Fort Kavad Monument | ||
584264 | <url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument Warp to the Battle of Fort Kavad Monument The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom. |
<b><url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument</b> Warp to the Battle of Fort Kavad Monument <i>The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom.</i> |
||
584265 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
<i>This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.</i> This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
Description of item "Rifter Liberation Games SKIN" (59462) | |
584266 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
<i>This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.</i> This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
Description of item "Probe Liberation Games SKIN" (59463) | |
584267 | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | Description of item "Republic Fleet Firetail Liberation Games SKIN" (59464) | |
584268 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
<i>This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.</i> This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
Description of item "Talwar Liberation Games SKIN" (59465) | |
584269 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
<i>This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.</i> This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
Description of item "Scythe Liberation Games SKIN" (59466) | |
584270 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
<i>This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.</i> This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
Description of item "Cyclone Liberation Games SKIN" (59467) | |
584271 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
<i>This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.</i> This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
Description of item "Tempest Liberation Games SKIN" (59468) | |
584272 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
<i>This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.</i> This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
Description of item "Claw Liberation Games SKIN" (59469) | |
584273 | This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Punisher-class frigate from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Punisher for the benefit of nearby camera drones.
Warning: Although this reenactment drone is not an authentic Imperial frigate, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk. |
This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Punisher-class frigate from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Punisher for the benefit of nearby camera drones. Warning: Although this reenactment drone is not an authentic Imperial frigate, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk. |
Description of item "Punisher Reenactment Drone" (59641) | |
584274 | This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Inquisitor-class frigate from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of an Inquisitor for the benefit of nearby camera drones.
Warning: Although this reenactment drone is not an authentic Imperial frigate, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk. |
This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Inquisitor-class frigate from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of an Inquisitor for the benefit of nearby camera drones. Warning: Although this reenactment drone is not an authentic Imperial frigate, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk. |
Description of item "Inquisitor Reenactment Drone" (59638) | |
584275 | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | Description of item "Bifrost Liberation Games SKIN" (59470) | |
584276 | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | Description of item "Vagabond Liberation Games SKIN" (59471) | |
584277 | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | Description of item "Rapier Liberation Games SKIN" (59472) | |
584278 | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | Description of item "Claymore Liberation Games SKIN" (59473) | |
584279 | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. | Description of item "Vargur Liberation Games SKIN" (59474) | |
584280 | This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Inquisitor-class frigate from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of an Inquisitor for the benefit of nearby camera drones.
Warning: Although this reenactment drone is not an authentic Imperial frigate, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk. |
This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Inquisitor-class frigate from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of an Inquisitor for the benefit of nearby camera drones. Warning: Although this reenactment drone is not an authentic Imperial frigate, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk. |
Description of item "Inquisitor Reenactment Drone" (59637) | |
584281 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
<i>This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.</i> This nanocoating celebrates the Minmatar Liberation Games, with a pattern suggesting the arc of Pator's sunlight over the blue seas of the planet Matar. The symbolism evokes the unity of the tribes as one people born under the sun of Pator on life-giving Matar. The Liberation Games are a celebration of Minmatar freedom, memorial of the past, and reminder that defense of the Seven Tribes is the duty of all. |
Description of item "Minmatar Shuttle Liberation Games SKIN" (59475) | |
584282 | This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Impairor-class frigate from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of an Impairor for the benefit of nearby camera drones.
Warning: Although this reenactment drone is not an authentic Imperial frigate, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk. |
This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Impairor-class frigate from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of an Impairor for the benefit of nearby camera drones. Warning: Although this reenactment drone is not an authentic Imperial frigate, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk. |
Description of item "Impairor Reenactment Drone" (59636) | |
584283 | This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Augoror-class cruiser from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Navy Augoror for the benefit of nearby camera drones.
Warning: Although this reenactment drone is not an authentic Imperial cruiser, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk. |
This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Augoror-class cruiser from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Navy Augoror for the benefit of nearby camera drones. Warning: Although this reenactment drone is not an authentic Imperial cruiser, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk. |
Description of item "Augoror Reenactment Drone" (59639) | |
584284 | <font size="14">Minmatar Liberation Day Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly Minmatar Tech 1 and Navy frigate-type, destroyer-type and cruiser-type ships along with Minmatar-focused supporting skills. This is a promotional Expert System released to celebrate Liberation Day. The temporary skills provided by this Expert System last for fourdays. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Renting an Expert System</font> Expert System rental licenses can be purchased securely on <url=https://secure.eveonline.com/Pilot-Services/>https://secure.eveonline.com/Pilot-Services/</url> using a variety of methods. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>Minmatar Liberation Day Expert System</b></font> This Expert System makes available skills enabling a capsuleer to fly Minmatar Tech 1 and Navy frigate-type, destroyer-type and cruiser-type ships along with Minmatar-focused supporting skills. This is a promotional Expert System released to celebrate Liberation Day. <b>The temporary skills provided by this Expert System last for fourdays.</b> An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Renting an Expert System</b></font> Expert System rental licenses can be purchased securely on <url=https://secure.eveonline.com/Pilot-Services/>https://secure.eveonline.com/Pilot-Services/</url> using a variety of methods. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
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584285 | <font size="14">Minmatar Liberation Day Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly Minmatar Tech 1 and Navy frigate-type, destroyer-type and cruiser-type ships along with Minmatar-focused supporting skills. This is a promotional Expert System released to celebrate Liberation Day. The temporary skills provided by this Expert System last for fourdays. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Renting an Expert System</font> Expert System rental licenses can be purchased securely on <url=https://secure.eveonline.com/Pilot-Services/>https://secure.eveonline.com/Pilot-Services/</url> using a variety of methods. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>Minmatar Liberation Day Expert System</b></font> This Expert System makes available skills enabling a capsuleer to fly Minmatar Tech 1 and Navy frigate-type, destroyer-type and cruiser-type ships along with Minmatar-focused supporting skills. This is a promotional Expert System released to celebrate Liberation Day. <b>The temporary skills provided by this Expert System last for fourdays.</b> An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Renting an Expert System</b></font> Expert System rental licenses can be purchased securely on <url=https://secure.eveonline.com/Pilot-Services/>https://secure.eveonline.com/Pilot-Services/</url> using a variety of methods. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "Minmatar Liberation Day Expert System" (59519) | |
584286 | This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Prophecy-class battlecruiser from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Prophecy for the benefit of nearby camera drones.
This drone serves as the final and most challenging opponent in a Liberation Games reenactment site. Valuable items can be looted from its wreckage, and destroying it will contribute points to your chosen Tribe's overall Liberation Games score. Warning: Although this reenactment drone is not an authentic Imperial battlecruiser, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk. |
This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Prophecy-class battlecruiser from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Prophecy for the benefit of nearby camera drones. This drone serves as the final and most challenging opponent in a Liberation Games reenactment site. Valuable items can be looted from its wreckage, and destroying it will contribute points to your chosen Tribe's overall Liberation Games score. Warning: Although this reenactment drone is not an authentic Imperial battlecruiser, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk. |
Description of item "Prophecy Reenactment Drone" (59642) | |
584287 | This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Prophecy-class battlecruiser from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Prophecy for the benefit of nearby camera drones.
This drone serves as the final and most challenging opponent in a lowsec space Liberation Games reenactment site. Valuable items can be looted from its wreckage, and destroying it will contribute points to your chosen Tribe's overall Liberation Games score. Warning: Although this reenactment drone is not an authentic Imperial battlecruiser, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk. |
This advanced training drone has been modified to mimic the flight profile of an Imperial Navy Prophecy-class battlecruiser from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Prophecy for the benefit of nearby camera drones. This drone serves as the final and most challenging opponent in a lowsec space Liberation Games reenactment site. Valuable items can be looted from its wreckage, and destroying it will contribute points to your chosen Tribe's overall Liberation Games score. Warning: Although this reenactment drone is not an authentic Imperial battlecruiser, it is capable of applying real damage to capsuleer ships to create an authentic reenactment experience. Engage with this drone at your own risk. |
Description of item "Elite Prophecy Reenactment Drone" (59643) | |
584288 | Liberation Games Reward Token | Liberation Games Reward Token | Name of item 59752 (Miscellaneous) | |
584293 | This token can be found within some sites related to the Minmatar Liberation Games event and may be sold in many Minmatar stations for an ISK reward. | This token can be found within some sites related to the Minmatar Liberation Games event and may be sold in many Minmatar stations for an ISK reward. | Description of item "Liberation Games Reward Token" (59752) | |
584294 | Mahti Jailbreak Reenactment | Mahti Jailbreak Reenactment | Name of item 59753 (Beacon) | |
584296 | Escape from Auner Reenactment | Escape from Auner Reenactment | Name of item 59754 (Beacon) | |
584298 | This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Mahti Jailbreak of BYC18 which freed many rebels who would go on to be key figures in the fight for freedom.
This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers. |
This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Mahti Jailbreak of BYC18 which freed many rebels who would go on to be key figures in the fight for freedom. This site restricts access to a limited selection of capsuleer ships. <b>The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.</b> |
Description of item "Mahti Jailbreak Reenactment" (59753) | |
584299 | This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Battle of Auner in BYC19 in which a hidden Minmatar base was discovered and attacked by Imperial forces. The heroic defenders succeeded in holding off the Imperial Navy long enough for the rebels to wipe the base computers and evacuate, preventing the discovery of important upcoming raid targets and the capture of several high-ranking rebel leaders.
This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers. |
This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Battle of Auner in BYC19 in which a hidden Minmatar base was discovered and attacked by Imperial forces. The heroic defenders succeeded in holding off the Imperial Navy long enough for the rebels to wipe the base computers and evacuate, preventing the discovery of important upcoming raid targets and the capture of several high-ranking rebel leaders. This site restricts access to a limited selection of capsuleer ships. <b>The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.</b> |
Description of item "Escape from Auner Reenactment" (59754) | |
584300 | Welcome to New Eden! | Welcome to New Eden! | ||
584301 | First Day ISK Bonus | First Day ISK Bonus | ||
584302 | New Abyssal Proving Grounds Event | New Abyssal Proving Grounds Event | Name of new feature 2101 | |
584303 | July 2nd to 6th, YC123 | July 2nd to 6th, YC123 | Description of new feature "New Abyssal Proving Grounds Event" (2101) | |
584304 | 2v2 Destroyers Proving Ground | 2v2 Destroyers Proving Ground | Bullet point for new feature "New Abyssal Proving Grounds Event" (2101) | |
584305 | Coercer, Dragoon, Cormorant, Corax, Catalyst, Algos, Thrasher, Talwar, and Sunesis | Coercer, Dragoon, Cormorant, Corax, Catalyst, Algos, Thrasher, Talwar, and Sunesis | Bullet point for new feature "New Abyssal Proving Grounds Event" (2101) | |
584306 | T2 and below modules | T2 and below modules | Bullet point for new feature "New Abyssal Proving Grounds Event" (2101) | |
584308 | Serenity July Season Reward Crate | Serenity July Season Reward Crate | Name of item 59755 (Miscellaneous) | |
584309 | This crate is only designed for and available on Serenity. | This crate is only designed for and available on Serenity. | Description of item "Serenity July Season Reward Crate" (59755) | |
584310 | Serenity July Season Reward Crate | Serenity July Season Reward Crate | ||
584311 | This crate is only designed for and available on Serenity. | This crate is only designed for and available on Serenity. | ||
584312 | Serenity YC123.7 Season Advanced Cerebral Accelerator | Serenity YC123.7 Season Advanced Cerebral Accelerator | Name of item 59756 (Booster) | |
584313 | This Cerebral Accelerator is only designed for and available on Serenity.
Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/8/10. |
This Cerebral Accelerator is only designed for and available on Serenity. Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the <a href=showinfo:3405>Biology</a> skill it will cease to function after at least 24 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/8/10. |
Description of item "Serenity YC123.7 Season Advanced Cerebral Accelerator" (59756) | |
584314 | Serenity YC123.7 Season Pass | Serenity YC123.7 Season Pass | Name of item 59757 (Booster) | |
584315 | This Cerebral Accelerator is only designed for and available on Serenity. | This Cerebral Accelerator is only designed for and available on Serenity. | Description of item "Serenity YC123.7 Season Pass" (59757) | |
584316 | Serenity Season YC123.7 | Serenity Season YC123.7 | ||
584317 | 2021.7 Season for Serenity | 2021.7 Season for Serenity | ||
584318 | WELCOME TO THE AGENCY | WELCOME TO THE AGENCY | ||
584319 | Serenity - Delve into the Abyss - T3, T4, T5, T6 | Serenity - Delve into the Abyss - T3, T4, T5, T6 | ||
584320 | Abyssal Deadspace Completed | Abyssal Deadspace Completed | ||
584322 | Successfully complete an Abyssal Deadspace using an Fierce, Raging, Chaotic or Cataclysmic Filament. | Successfully complete an Abyssal Deadspace using an Fierce, Raging, Chaotic or Cataclysmic Filament. | ||
584323 | Serenity - 2,000 moon ore mining | Serenity - 2,000 moon ore mining | ||
584324 | Moon Ore Mined | Moon Ore Mined | ||
584325 | Mine 2000 units of Moon Ore. | Mine 2000 units of Moon Ore. | ||
584326 | Serenity - Salvage 5 | Serenity - Salvage 5 | ||
584327 | Wreck salvaged | Wreck salvaged | ||
584328 | Salvage 15 wrecks. | Salvage 15 wrecks. | ||
584329 | Serenity - Iyen-Oursta Monument | Serenity - Iyen-Oursta Monument | ||
584330 | Iyen-Oursta Monument Observed | Iyen-Oursta Monument Observed | ||
584331 | Observe Iyen-Oursta Monument in Iyen-Oursta. | Observe Iyen-Oursta Monument in Iyen-Oursta. | ||
584332 | Serenity - Reschard V Disaster Memorial | Serenity - Reschard V Disaster Memorial | ||
584333 | Reschard V Disaster Memorial Observed | Reschard V Disaster Memorial Observed | ||
584334 | Observe Reschard V Disaster Memorial in Reschard. | Observe Reschard V Disaster Memorial in Reschard. | ||
584359 | Minmatar Liberation Games | Minmatar Liberation Games | ||
584360 | Starkmanir : Minmatar Liberation Games | Starkmanir : Minmatar Liberation Games | ||
584361 | Minmatar Liberation Games: Starkmanir Tribe | Minmatar Liberation Games: Starkmanir Tribe | ||
584362 | Minmatar Liberation Games | Minmatar Liberation Games | ||
584363 | Thukker : Minmatar Liberation Games | Thukker : Minmatar Liberation Games | ||
584364 | Minmatar Liberation Games: Thukker Tribe | Minmatar Liberation Games: Thukker Tribe | ||
584365 | Minmatar Liberation Games | Minmatar Liberation Games | ||
584366 | Nefantar : Minmatar Liberation Games | Nefantar : Minmatar Liberation Games | ||
584367 | Minmatar Liberation Games: Nefantar Tribe | Minmatar Liberation Games: Nefantar Tribe | ||
584368 | Minmatar Liberation Games | Minmatar Liberation Games | ||
584369 | Vherokior : Minmatar Liberation Games | Vherokior : Minmatar Liberation Games | ||
584370 | Minmatar Liberation Games: Vherokior Tribe | Minmatar Liberation Games: Vherokior Tribe | ||
584371 | Minmatar Liberation Games | Minmatar Liberation Games | ||
584372 | Brutor : Minmatar Liberation Games | Brutor : Minmatar Liberation Games | ||
584373 | Minmatar Liberation Games: Brutor Tribe | Minmatar Liberation Games: Brutor Tribe | ||
584374 | Minmatar Liberation Games | Minmatar Liberation Games | ||
584375 | Krusual : Minmatar Liberation Games | Krusual : Minmatar Liberation Games | ||
584376 | Minmatar Liberation Games: Krusual Tribe | Minmatar Liberation Games: Krusual Tribe | ||
584377 | Evacuation Transport Reenactment Drone | Evacuation Transport Reenactment Drone | Name of item 59792 (Irregular Industrial) | |
584378 | This advanced training drone has been modified to mimic the flight profile of a Minmatar transport from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Wreathe for the benefit of nearby camera drones. | This advanced training drone has been modified to mimic the flight profile of a Minmatar transport from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a Wreathe for the benefit of nearby camera drones. | Description of item "Evacuation Transport Reenactment Drone" (59792) | |
584379 | PvE | PvE | ||
584380 | PvP | PvP | ||
584381 | Missions | Missions | ||
584382 | Security | Security | ||
584383 | Faction Warfare | Faction Warfare | ||
584384 | Abyssal Deadspace | Abyssal Deadspace | ||
584385 | Scanning | Scanning | ||
584386 | Hacking | Hacking | ||
584387 | Project Discovery | Project Discovery | ||
584388 | Hijacked Transport Reenactment Drone | Hijacked Transport Reenactment Drone | Name of item 59793 (Irregular Industrial) | |
584389 | This advanced training drone has been modified to mimic the flight profile of a hijacked Imperial transport from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a prison transport for the benefit of nearby camera drones. | This advanced training drone has been modified to mimic the flight profile of a hijacked Imperial transport from the era of the Minmatar Rebellion. It is supported by holoprojectors embedded in nearby structures that project a visual approximation of a prison transport for the benefit of nearby camera drones. | Description of item "Hijacked Transport Reenactment Drone" (59793) | |
584390 | Reprocessing | Reprocessing | ||
584391 | Manufacture | Manufacture | ||
584392 | Navigation | Navigation | ||
584393 | Logistics | Logistics | ||
584394 | Support | Support | ||
584395 | Electronic Warfare | Electronic Warfare | ||
584396 | ESS | ESS | ||
584397 | Corporation | Corporation | ||
584398 | Bounties | Bounties | ||
584399 | Landmarks | Landmarks | ||
584400 | Level 1 | Level 1 | ||
584401 | Level 2 | Level 2 | ||
584402 | Level 3 | Level 3 | ||
584403 | Level 4 | Level 4 | ||
584404 | High Sec | High Sec | ||
584405 | Low Sec | Low Sec | ||
584406 | Null Sec | Null Sec | ||
584407 | Wormholes | Wormholes | ||
584408 | Ships | Ships | ||
584409 | Destruction | Destruction | ||
584410 | Buy | Buy | ||
584411 | Sell | Sell | ||
584412 | Fleet | Fleet | ||
584413 | Chat | Chat | ||
584414 | Charges | Charges | ||
584415 | Modules | Modules | ||
584416 | Rigs | Rigs | ||
584417 | Deployables | Deployables | ||
584418 | Drones | Drones | ||
584422 | Escape from Auner Hauler Spawner | Escape from Auner Hauler Spawner | Name of item 59795 (Cloud) | |
584423 | Mahti Prisonbreak Hauler Spawner | Mahti Prisonbreak Hauler Spawner | Name of item 59796 (Cloud) | |
584426 | Pator : The Eternal Flame | Pator : The Eternal Flame | ||
584427 | The Eternal Flame | The Eternal Flame | ||
584428 | <url=showinfo:5//30002544>Pator</url>: The Eternal Flame Warp to the Eternal Flame Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery. |
<b><url=showinfo:5//30002544>Pator</url>: The Eternal Flame</b> Warp to the Eternal Flame <i>Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery.</i> |
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584429 | Pator : The Eternal Flame | Pator : The Eternal Flame | ||
584430 | The Eternal Flame | The Eternal Flame | ||
584431 | <url=showinfo:5//30002544>Pator</url>: The Eternal Flame Warp to the Eternal Flame Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery. |
<b><url=showinfo:5//30002544>Pator</url>: The Eternal Flame</b> Warp to the Eternal Flame <i>Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery.</i> |
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584432 | Pator : The Eternal Flame | Pator : The Eternal Flame | ||
584433 | The Eternal Flame | The Eternal Flame | ||
584434 | <url=showinfo:5//30002544>Pator</url>: The Eternal Flame Warp to the Eternal Flame Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery. |
<b><url=showinfo:5//30002544>Pator</url>: The Eternal Flame</b> Warp to the Eternal Flame <i>Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery.</i> |
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584435 | Pator : The Eternal Flame | Pator : The Eternal Flame | ||
584436 | The Eternal Flame | The Eternal Flame | ||
584437 | <url=showinfo:5//30002544>Pator</url>: The Eternal Flame Warp to the Eternal Flame Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery. |
<b><url=showinfo:5//30002544>Pator</url>: The Eternal Flame</b> Warp to the Eternal Flame <i>Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery.</i> |
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584438 | Pator : The Eternal Flame | Pator : The Eternal Flame | ||
584439 | The Eternal Flame | The Eternal Flame | ||
584440 | <url=showinfo:5//30002544>Pator</url>: The Eternal Flame Warp to the Eternal Flame Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery. |
<b><url=showinfo:5//30002544>Pator</url>: The Eternal Flame</b> Warp to the Eternal Flame <i>Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery.</i> |
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584441 | Pator : The Eternal Flame | Pator : The Eternal Flame | ||
584442 | The Eternal Flame | The Eternal Flame | ||
584443 | <url=showinfo:5//30002544>Pator</url>: The Eternal Flame Warp to the Eternal Flame Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery. |
<b><url=showinfo:5//30002544>Pator</url>: The Eternal Flame</b> Warp to the Eternal Flame <i>Built by the government shortly after the formation of the Minmatar Republic, the massive sculpture called "The Eternal Flame" is meant to symbolize the everlasting passion and resilient spirit of the Minmatar people. In particular, it has come to stand for the determination of the Minmatar to remain free and liberate all of their people from slavery.</i> |
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584450 | Hagilur : Minmatar Mining Corporation Testing Center | Hagilur : Minmatar Mining Corporation Testing Center | ||
584451 | Minmatar Mining Corporation Testing Center | Minmatar Mining Corporation Testing Center | ||
584452 | <url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility Warp to Minmatar Mining Corporation Testing Center The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20. |
<b><url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility</b> Warp to Minmatar Mining Corporation Testing Center <i>The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20.</i> |
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584453 | Hagilur : Minmatar Mining Corporation Testing Center | Hagilur : Minmatar Mining Corporation Testing Center | ||
584454 | Minmatar Mining Corporation Testing Center | Minmatar Mining Corporation Testing Center | ||
584455 | <url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility Warp to Minmatar Mining Corporation Testing Center The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20. |
<b><url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility</b> Warp to Minmatar Mining Corporation Testing Center <i>The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20.</i> |
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584456 | Hagilur : Minmatar Mining Corporation Testing Center | Hagilur : Minmatar Mining Corporation Testing Center | ||
584457 | Minmatar Mining Corporation Testing Center | Minmatar Mining Corporation Testing Center | ||
584458 | <url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility Warp to Minmatar Mining Corporation Testing Center The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20. |
<b><url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility</b> Warp to Minmatar Mining Corporation Testing Center <i>The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20.</i> |
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584459 | Hagilur : Minmatar Mining Corporation Testing Center | Hagilur : Minmatar Mining Corporation Testing Center | ||
584460 | Minmatar Mining Corporation Testing Center | Minmatar Mining Corporation Testing Center | ||
584461 | <url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility Warp to Minmatar Mining Corporation Testing Center The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20. |
<b><url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility</b> Warp to Minmatar Mining Corporation Testing Center <i>The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20.</i> |
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584462 | Hagilur : Minmatar Mining Corporation Testing Center | Hagilur : Minmatar Mining Corporation Testing Center | ||
584463 | Minmatar Mining Corporation Testing Center | Minmatar Mining Corporation Testing Center | ||
584464 | <url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility Warp to Minmatar Mining Corporation Testing Center The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20. |
<b><url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility</b> Warp to Minmatar Mining Corporation Testing Center <i>The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20.</i> |
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584465 | Hagilur : Minmatar Mining Corporation Testing Center | Hagilur : Minmatar Mining Corporation Testing Center | ||
584466 | Minmatar Mining Corporation Testing Center | Minmatar Mining Corporation Testing Center | ||
584467 | <url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility Warp to Minmatar Mining Corporation Testing Center The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20. |
<b><url=showinfo:5//30002050>Hagilur</url>: Minmatar Mining Corporation Testing Facility</b> Warp to Minmatar Mining Corporation Testing Center <i>The Scythe-class cruiser remains the oldest Minmatar ship still in use. It has seen many battles and is an integrated element of many Minmatar tales and the material heritage of the tribes. A significant number of Scythes found their way into the hands of the Minmatar resistance. Upgunned and armored by rebel crews, the Scythe was an important combat ship at the outbreak of the Great Rebellion in BYC20.</i> |
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584468 | Ennur : Golgothan Fields | Ennur : Golgothan Fields | ||
584469 | Golgothan Fields | Golgothan Fields | ||
584470 | <url=showinfo:5//30002412>Ennur</url>: Golgothan Fields Warp to Golgothan Fields A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion. |
<b><url=showinfo:5//30002412>Ennur</url>: Golgothan Fields</b> Warp to Golgothan Fields <i>A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion.</i> |
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584471 | Ennur : Golgothan Fields | Ennur : Golgothan Fields | ||
584472 | Golgothan Fields | Golgothan Fields | ||
584473 | <url=showinfo:5//30002412>Ennur</url>: Golgothan Fields Warp to Golgothan Fields A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion. |
<b><url=showinfo:5//30002412>Ennur</url>: Golgothan Fields</b> Warp to Golgothan Fields <i>A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion.</i> |
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584474 | Ennur : Golgothan Fields | Ennur : Golgothan Fields | ||
584475 | Golgothan Fields | Golgothan Fields | ||
584476 | <url=showinfo:5//30002412>Ennur</url>: Golgothan Fields Warp to Golgothan Fields A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion. |
<b><url=showinfo:5//30002412>Ennur</url>: Golgothan Fields</b> Warp to Golgothan Fields <i>A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion.</i> |
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584477 | Ennur : Golgothan Fields | Ennur : Golgothan Fields | ||
584478 | Golgothan Fields | Golgothan Fields | ||
584479 | <url=showinfo:5//30002412>Ennur</url>: Golgothan Fields Warp to Golgothan Fields A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion. |
<b><url=showinfo:5//30002412>Ennur</url>: Golgothan Fields</b> Warp to Golgothan Fields <i>A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion.</i> |
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584480 | Ennur : Golgothan Fields | Ennur : Golgothan Fields | ||
584481 | Golgothan Fields | Golgothan Fields | ||
584482 | <url=showinfo:5//30002412>Ennur</url>: Golgothan Fields Warp to Golgothan Fields A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion. |
<b><url=showinfo:5//30002412>Ennur</url>: Golgothan Fields</b> Warp to Golgothan Fields <i>A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion.</i> |
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584483 | Ennur : Golgothan Fields | Ennur : Golgothan Fields | ||
584484 | Golgothan Fields | Golgothan Fields | ||
584485 | <url=showinfo:5//30002412>Ennur</url>: Golgothan Fields Warp to Golgothan Fields A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion. |
<b><url=showinfo:5//30002412>Ennur</url>: Golgothan Fields</b> Warp to Golgothan Fields <i>A few weeks after the start of the rebellion in BYC20, the Minmatar met with the Amarr in a fierce battle. The Minmatar eventually withdrew, but not before dealing heavy casualties to the Amarr forces. Most importantly, the Amarr lost many capital ships and were left with considerably reduced offensive power in the frontlines of their attempt to defeat the Great Rebellion.</i> |
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584486 | Hjoramold : Lord Bastion | Hjoramold : Lord Bastion | ||
584487 | Lord Bastion | Lord Bastion | ||
584488 | <url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion Warp to Lord Bastion Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar. |
<b><url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion</b> Warp to Lord Bastion <i>Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar.</i> |
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584489 | Hjoramold : Lord Bastion | Hjoramold : Lord Bastion | ||
584490 | Lord Bastion | Lord Bastion | ||
584491 | <url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion Warp to Lord Bastion Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar. |
<b><url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion</b> Warp to Lord Bastion <i>Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar.</i> |
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584492 | Hjoramold : Lord Bastion | Hjoramold : Lord Bastion | ||
584493 | Lord Bastion | Lord Bastion | ||
584494 | <url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion Warp to Lord Bastion Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar. |
<b><url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion</b> Warp to Lord Bastion <i>Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar.</i> |
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584495 | Hjoramold : Lord Bastion | Hjoramold : Lord Bastion | ||
584496 | Lord Bastion | Lord Bastion | ||
584497 | <url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion Warp to Lord Bastion Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar. |
<b><url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion</b> Warp to Lord Bastion <i>Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar.</i> |
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584498 | Hjoramold : Lord Bastion | Hjoramold : Lord Bastion | ||
584499 | Lord Bastion | Lord Bastion | ||
584500 | <url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion Warp to Lord Bastion Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar. |
<b><url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion</b> Warp to Lord Bastion <i>Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar.</i> |
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584501 | Hjoramold : Lord Bastion | Hjoramold : Lord Bastion | ||
584502 | Lord Bastion | Lord Bastion | ||
584503 | <url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion Warp to Lord Bastion Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar. |
<b><url=showinfo:5//30002075>Hjoramold</url>: Lord Bastion</b> Warp to Lord Bastion <i>Shattered remnants of a formidable space fortress built by Lord Basad, the governer of the Ani constellation in early BYC19, during the time of the Great Rebellion, to hold off the rebel forces. This fortress stood for two months in orbit of Hjoramold XII and its ruins act as a reminder of both the cruelty of the Amarr and the spirit of the Minmatar.</i> |
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584504 | Odatrik : Battle of Fort Kavad Monument | Odatrik : Battle of Fort Kavad Monument | ||
584505 | Battle of Fort Kavad Monument | Battle of Fort Kavad Monument | ||
584506 | <url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument Warp to the Battle of Fort Kavad Monument The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom. |
<b><url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument</b> Warp to the Battle of Fort Kavad Monument <i>The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom.</i> |
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584507 | Odatrik : Battle of Fort Kavad Monument | Odatrik : Battle of Fort Kavad Monument | ||
584508 | Battle of Fort Kavad Monument | Battle of Fort Kavad Monument | ||
584509 | <url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument Warp to the Battle of Fort Kavad Monument The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom. |
<b><url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument</b> Warp to the Battle of Fort Kavad Monument <i>The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom.</i> |
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584510 | Odatrik : Battle of Fort Kavad Monument | Odatrik : Battle of Fort Kavad Monument | ||
584511 | Battle of Fort Kavad Monument | Battle of Fort Kavad Monument | ||
584512 | <url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument Warp to the Battle of Fort Kavad Monument The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom. |
<b><url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument</b> Warp to the Battle of Fort Kavad Monument <i>The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom.</i> |
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584513 | Odatrik : Battle of Fort Kavad Monument | Odatrik : Battle of Fort Kavad Monument | ||
584514 | Battle of Fort Kavad Monument | Battle of Fort Kavad Monument | ||
584515 | <url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument Warp to the Battle of Fort Kavad Monument The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom. |
<b><url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument</b> Warp to the Battle of Fort Kavad Monument <i>The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom.</i> |
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584516 | Odatrik : Battle of Fort Kavad Monument | Odatrik : Battle of Fort Kavad Monument | ||
584517 | Battle of Fort Kavad Monument | Battle of Fort Kavad Monument | ||
584518 | <url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument Warp to the Battle of Fort Kavad Monument The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom. |
<b><url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument</b> Warp to the Battle of Fort Kavad Monument <i>The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom.</i> |
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584519 | Odatrik : Battle of Fort Kavad Monument | Odatrik : Battle of Fort Kavad Monument | ||
584520 | Battle of Fort Kavad Monument | Battle of Fort Kavad Monument | ||
584521 | <url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument Warp to the Battle of Fort Kavad Monument The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom. |
<b><url=showinfo:5//30002509>Odatrik</url>: Battle of Fort Kavad Monument</b> Warp to the Battle of Fort Kavad Monument <i>The Battle of Fort Kavad in BYC17 was the final blow by Minmatar freedom fighters that prevented an Amarr counter-offensive and secured the territories of what would become the Minmatar Republic. Catching an assembling Amarr taskforce by surprise, the massed strike by Minmatar forces destroyed the core of the battleship fleets committed to reconquer the Minmatar. After Fort Kavad, the Amarr Emperor called a halt to such attempts and the Minmatar had won their freedom.</i> |
||
584524 | Auga : Karishal Muritor Memorial Construction Site | Auga : Karishal Muritor Memorial Construction Site | ||
584525 | Karishal Muritor Memorial Construction Site | Karishal Muritor Memorial Construction Site | ||
584526 | <url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site Warp to the Karishal Muritor Memorial Construction Site After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just. |
<b><url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site</b> Warp to the Karishal Muritor Memorial Construction Site <i>After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just.</i> |
||
584527 | Auga : Karishal Muritor Memorial Construction Site | Auga : Karishal Muritor Memorial Construction Site | ||
584528 | Karishal Muritor Memorial Construction Site | Karishal Muritor Memorial Construction Site | ||
584529 | <url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site Warp to the Karishal Muritor Memorial Construction Site After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just. |
<b><url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site</b> Warp to the Karishal Muritor Memorial Construction Site <i>After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just.</i> |
||
584530 | Auga : Karishal Muritor Memorial Construction Site | Auga : Karishal Muritor Memorial Construction Site | ||
584531 | Karishal Muritor Memorial Construction Site | Karishal Muritor Memorial Construction Site | ||
584532 | <url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site Warp to the Karishal Muritor Memorial Construction Site After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just. |
<b><url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site</b> Warp to the Karishal Muritor Memorial Construction Site <i>After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just.</i> |
||
584533 | Auga : Karishal Muritor Memorial Construction Site | Auga : Karishal Muritor Memorial Construction Site | ||
584534 | Karishal Muritor Memorial Construction Site | Karishal Muritor Memorial Construction Site | ||
584535 | <url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site Warp to the Karishal Muritor Memorial Construction Site After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just. |
<b><url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site</b> Warp to the Karishal Muritor Memorial Construction Site <i>After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just.</i> |
||
584536 | Auga : Karishal Muritor Memorial Construction Site | Auga : Karishal Muritor Memorial Construction Site | ||
584537 | Karishal Muritor Memorial Construction Site | Karishal Muritor Memorial Construction Site | ||
584538 | <url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site Warp to the Karishal Muritor Memorial Construction Site After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just. |
<b><url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site</b> Warp to the Karishal Muritor Memorial Construction Site <i>After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just.</i> |
||
584539 | Auga : Karishal Muritor Memorial Construction Site | Auga : Karishal Muritor Memorial Construction Site | ||
584540 | Karishal Muritor Memorial Construction Site | Karishal Muritor Memorial Construction Site | ||
584541 | <url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site Warp to the Karishal Muritor Memorial Construction Site After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just. |
<b><url=showinfo:5//30002542>Auga</url>: Karishal Muritor Memorial Construction Site</b> Warp to the Karishal Muritor Memorial Construction Site <i>After his death in YC109, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just.</i> |
||
584543 | Yulai : Yulai Ship Graveyards | Yulai : Yulai Ship Graveyards | ||
584544 | Yulai Ship Graveyards | Yulai Ship Graveyards | ||
584545 | <url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards Warp to the Yulai Ship Graveyards In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves. |
<b><url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards</b> Warp to the Yulai Ship Graveyards <i>In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves.</i> |
||
584546 | Yulai : Yulai Ship Graveyards | Yulai : Yulai Ship Graveyards | ||
584547 | Yulai Ship Graveyards | Yulai Ship Graveyards | ||
584548 | <url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards Warp to the Yulai Ship Graveyards In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves. |
<b><url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards</b> Warp to the Yulai Ship Graveyards <i>In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves.</i> |
||
584549 | Yulai : Yulai Ship Graveyards | Yulai : Yulai Ship Graveyards | ||
584550 | Yulai Ship Graveyards | Yulai Ship Graveyards | ||
584551 | <url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards Warp to the Yulai Ship Graveyards In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves. |
<b><url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards</b> Warp to the Yulai Ship Graveyards <i>In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves.</i> |
||
584552 | Yulai : Yulai Ship Graveyards | Yulai : Yulai Ship Graveyards | ||
584553 | Yulai Ship Graveyards | Yulai Ship Graveyards | ||
584554 | <url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards Warp to the Yulai Ship Graveyards In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves. |
<b><url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards</b> Warp to the Yulai Ship Graveyards <i>In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves.</i> |
||
584555 | Yulai : Yulai Ship Graveyards | Yulai : Yulai Ship Graveyards | ||
584556 | Yulai Ship Graveyards | Yulai Ship Graveyards | ||
584557 | <url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards Warp to the Yulai Ship Graveyards In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves. |
<b><url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards</b> Warp to the Yulai Ship Graveyards <i>In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves.</i> |
||
584558 | Yulai : Yulai Ship Graveyards | Yulai : Yulai Ship Graveyards | ||
584559 | Yulai Ship Graveyards | Yulai Ship Graveyards | ||
584560 | <url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards Warp to the Yulai Ship Graveyards In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves. |
<b><url=showinfo:5//30005204>Yulai</url>: Yulai Ship Graveyards</b> Warp to the Yulai Ship Graveyards <i>In YC110, in order to free the survivors of the Starkmanir Tribe still held under Amarr rule, the Minmatar-Thukker Elder Fleet unleashed their forces on CONCORD, incapacitating their ability to deploy peacekeeping forces at speed. This stroke left Amarr space vulnerable and the Elder Fleet turned to launch an attack on the Empire that would free untold numbers of slaves.</i> |
||
584561 | Jarizza : Ammatar Battle Site | Jarizza : Ammatar Battle Site | ||
584562 | Ammatar Battle Site | Ammatar Battle Site | ||
584563 | <url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site Warp to the Ammatar Battle Site Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long. |
<b><url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site</b> Warp to the Ammatar Battle Site <i>Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long.</i> |
||
584565 | Jarizza : Ammatar Battle Site | Jarizza : Ammatar Battle Site | ||
584566 | Ammatar Battle Site | Ammatar Battle Site | ||
584567 | <url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site Warp to the Ammatar Battle Site Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long. |
<b><url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site</b> Warp to the Ammatar Battle Site <i>Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long.</i> |
||
584568 | Jarizza : Ammatar Battle Site | Jarizza : Ammatar Battle Site | ||
584569 | Ammatar Battle Site | Ammatar Battle Site | ||
584570 | <url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site Warp to the Ammatar Battle Site Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long. |
<b><url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site</b> Warp to the Ammatar Battle Site <i>Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long.</i> |
||
584571 | Jarizza : Ammatar Battle Site | Jarizza : Ammatar Battle Site | ||
584572 | Ammatar Battle Site | Ammatar Battle Site | ||
584573 | <url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site Warp to the Ammatar Battle Site Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long. |
<b><url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site</b> Warp to the Ammatar Battle Site <i>Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long.</i> |
||
584574 | Jarizza : Ammatar Battle Site | Jarizza : Ammatar Battle Site | ||
584575 | Ammatar Battle Site | Ammatar Battle Site | ||
584576 | <url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site Warp to the Ammatar Battle Site Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long. |
<b><url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site</b> Warp to the Ammatar Battle Site <i>Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long.</i> |
||
584577 | Jarizza : Ammatar Battle Site | Jarizza : Ammatar Battle Site | ||
584578 | Ammatar Battle Site | Ammatar Battle Site | ||
584579 | <url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site Warp to the Ammatar Battle Site Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long. |
<b><url=showinfo:5//30000082>Jarizza</url>: Ammatar Battle Site</b> Warp to the Ammatar Battle Site <i>Highest priority among the goals of the Minmatar-Thukker Elder fleet in YC110 was a massive assault against the Ammatar Mandate system of Jarizza. The survivors of the Starkmanir Tribe had been revealed as hidden on the planet Halturzhan (Jarizza VI) and the Elder Fleet destroyed a hastily-assembled Ammatar Fleet before moving to recover their kin. Many Nefantar defected alongside the Starkmanir they had hidden for so long.</i> |
||
584580 | Pator : Tribal Council Orbital Caravanserai | Pator : Tribal Council Orbital Caravanserai | ||
584581 | Tribal Council Orbital Caravanserai | Tribal Council Orbital Caravanserai | ||
584582 | <url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai Warp to the Tribal Council Orbital Caravanserai With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar. |
<b><url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai</b> Warp to the Tribal Council Orbital Caravanserai <i>With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar.</i> |
||
584583 | Pator : Tribal Council Orbital Caravanserai | Pator : Tribal Council Orbital Caravanserai | ||
584584 | Tribal Council Orbital Caravanserai | Tribal Council Orbital Caravanserai | ||
584585 | <url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai Warp to the Tribal Council Orbital Caravanserai With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar. |
<b><url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai</b> Warp to the Tribal Council Orbital Caravanserai <i>With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar.</i> |
||
584586 | Pator : Tribal Council Orbital Caravanserai | Pator : Tribal Council Orbital Caravanserai | ||
584587 | Tribal Council Orbital Caravanserai | Tribal Council Orbital Caravanserai | ||
584588 | <url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai Warp to the Tribal Council Orbital Caravanserai With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar. |
<b><url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai</b> Warp to the Tribal Council Orbital Caravanserai <i>With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar.</i> |
||
584589 | Pator : Tribal Council Orbital Caravanserai | Pator : Tribal Council Orbital Caravanserai | ||
584590 | Tribal Council Orbital Caravanserai | Tribal Council Orbital Caravanserai | ||
584591 | <url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai Warp to the Tribal Council Orbital Caravanserai With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar. |
<b><url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai</b> Warp to the Tribal Council Orbital Caravanserai <i>With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar.</i> |
||
584592 | Pator : Tribal Council Orbital Caravanserai | Pator : Tribal Council Orbital Caravanserai | ||
584593 | Tribal Council Orbital Caravanserai | Tribal Council Orbital Caravanserai | ||
584594 | <url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai Warp to the Tribal Council Orbital Caravanserai With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar. |
<b><url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai</b> Warp to the Tribal Council Orbital Caravanserai <i>With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar.</i> |
||
584595 | Pator : Tribal Council Orbital Caravanserai | Pator : Tribal Council Orbital Caravanserai | ||
584596 | Tribal Council Orbital Caravanserai | Tribal Council Orbital Caravanserai | ||
584597 | <url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai Warp to the Tribal Council Orbital Caravanserai With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar. |
<b><url=showinfo:5//30002544>Pator</url>: Tribal Council Orbital Caravanserai</b> Warp to the Tribal Council Orbital Caravanserai <i>With the return of the Nefantar and Starkmanir to the Minmatar fold, it only remained for the Thukker Tribe to rejoin for the Seven Tribes of Matar to be once more united. After negotiations that favored the Thukker in every respect, the nomads officially joined the Republic in YC111, with full autonomy in Great Wildlands. The Tribal Council of the Seven Chiefs and the Sanmatar was established to govern the new Tribal Republic of the Minmatar.</i> |
||
584598 | Skills | Skills | ||
584601 | Although officially considered a hero by today's Tribal Republic, Captain Karishal Muritor was condemned as a mutineer and rebel by the Parliamentary Republic that constituted the old government of the Minmatar. Muritor's rebellion and formation of the Defiants was to set him on a path to his death at the hands of a Minmatar Republic fleet, followed by his elevation as a symbol for Minmatar freedom fighters everywhere. Since the establishment of a Tribal Republic by Sanmatar Maleatu Shakor, the memory of Muritor has been completely rehabilitated. His acts of mutiny and rebellion are considered totally justified in light of the infiltration of the Parliamentary Republic by Amarr agents, and the events of the Starkmanir rediscovery and Minmatar Invasion of the Amarr Empire.
In mid YC108, the Defiants were founded by Captain Karishal Muritor following a mutiny he led against the Republic Fleet, stealing several capital ships and their support fleet from their moorings. Having grown tired and disillusioned with the leadership of the Republic Fleet, its admiralty subordinate to a government he considered passive and too ready to appease the Amarr, Muritor had decided to take matters into his own hands. He gathered a cadre of like-minded officers and enlisted personnel around him and carried out a stunning coup, stealing a Hel-class supercarrier and a pair of Nidhoggur-class carriers. Muritor had been finally spurred to action by the threat he saw from a resurgent Amarr military in the Bleak Lands region, following their comprehensive victory over the Blood Raiders and stationing of large naval forces in a border region now fully under Amarr control. His Defiants group used their stolen ships and considerable skills to launch a campaign against the Amarr in the Bleaks that would be condemned by both Empire and Republic as "terrorism". By the end of YC108, the Defiants had sown chaos across Amarr holdings throughout the region, destroying infrastructure and liberating slaves. The climax came with an all out attack on an Amarr battlestation in which the Defiants were joined by capsuleer freedom fighters. The Amarr Empire chose to blame the Minmatar Republic for the activities of the Defiants, suggesting dire consequences if the rebels were not stopped. While the Republic dismissed the Amarr accusations, the wish to maintain the peace won out over all other considerations. A Republic Fleet taskforce was assembled on the orders of Prime Minister Karin Midular, while Admiral Kanth Filmir extended an offer of truce to Muritor in early YC109. Accepting the offer, Captain Muritor met with Admiral Filmir in Auga system, in orbit of the tenth planet on the first day of February. Despite the urgings of Filmir, Muritor refused to give himself up, prompting the Republic Fleet Admiral to order in his taskforce. As the Defiants and capsuleer allies fought against Republic Fleet ships, Muritor declared he would not have Minmatar fight one another. Moments later his ship and capsule were destroyed amidst a hail of fire. The Republic Fleet withdrew while the Defiants scattered and Muritor's body was retrieved by capsuleers of the Ushra'Khan freedom fighter alliance. It was later confirmed that the order to stop Muritor by any means had been issued by Prime Minister Midular, causing a storm of protest that culminated in the resignation of Admiral Filmir and a considerable loss of authority for the Midular government. Ultimately, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just. This memorial to the life of Captain Karishal Muritor is established by order of the Chief and Elders of the Brutor Tribe, YC123 |
<i>Although officially considered a hero by today's Tribal Republic, Captain Karishal Muritor was condemned as a mutineer and rebel by the Parliamentary Republic that constituted the old government of the Minmatar. Muritor's rebellion and formation of the Defiants was to set him on a path to his death at the hands of a Minmatar Republic fleet, followed by his elevation as a symbol for Minmatar freedom fighters everywhere. Since the establishment of a Tribal Republic by Sanmatar Maleatu Shakor, the memory of Muritor has been completely rehabilitated. His acts of mutiny and rebellion are considered totally justified in light of the infiltration of the Parliamentary Republic by Amarr agents, and the events of the Starkmanir rediscovery and Minmatar Invasion of the Amarr Empire.</i> In mid YC108, the Defiants were founded by Captain Karishal Muritor following a mutiny he led against the Republic Fleet, stealing several capital ships and their support fleet from their moorings. Having grown tired and disillusioned with the leadership of the Republic Fleet, its admiralty subordinate to a government he considered passive and too ready to appease the Amarr, Muritor had decided to take matters into his own hands. He gathered a cadre of like-minded officers and enlisted personnel around him and carried out a stunning coup, stealing a <i>Hel</i>-class supercarrier and a pair of <i>Nidhoggur</i>-class carriers. Muritor had been finally spurred to action by the threat he saw from a resurgent Amarr military in the Bleak Lands region, following their comprehensive victory over the Blood Raiders and stationing of large naval forces in a border region now fully under Amarr control. His Defiants group used their stolen ships and considerable skills to launch a campaign against the Amarr in the Bleaks that would be condemned by both Empire and Republic as "terrorism". By the end of YC108, the Defiants had sown chaos across Amarr holdings throughout the region, destroying infrastructure and liberating slaves. The climax came with an all out attack on an Amarr battlestation in which the Defiants were joined by capsuleer freedom fighters. The Amarr Empire chose to blame the Minmatar Republic for the activities of the Defiants, suggesting dire consequences if the rebels were not stopped. While the Republic dismissed the Amarr accusations, the wish to maintain the peace won out over all other considerations. A Republic Fleet taskforce was assembled on the orders of Prime Minister Karin Midular, while Admiral Kanth Filmir extended an offer of truce to Muritor in early YC109. Accepting the offer, Captain Muritor met with Admiral Filmir in Auga system, in orbit of the tenth planet on the first day of February. Despite the urgings of Filmir, Muritor refused to give himself up, prompting the Republic Fleet Admiral to order in his taskforce. As the Defiants and capsuleer allies fought against Republic Fleet ships, Muritor declared he would not have Minmatar fight one another. Moments later his ship and capsule were destroyed amidst a hail of fire. The Republic Fleet withdrew while the Defiants scattered and Muritor's body was retrieved by capsuleers of the Ushra'Khan freedom fighter alliance. It was later confirmed that the order to stop Muritor by any means had been issued by Prime Minister Midular, causing a storm of protest that culminated in the resignation of Admiral Filmir and a considerable loss of authority for the Midular government. Ultimately, Captain Karishal Muritor has come to be seen within the Minmatar Republic as farsighted in his recognition of the reality that compromise with the Amarr Empire's expansionist ambitions is a trap the Minmatar cannot afford to fall into. His actions may be seen as precipitate and rash by some but his cause is one the majority of Minmatar recognise as just. <i>This memorial to the life of Captain Karishal Muritor is established by order of the Chief and Elders of the Brutor Tribe, YC123</i> |
Description of item "Karishal Muritor Memorial Statue" (59602) | |
584602 | Born into slavery yet marked for greatness, Karin Midular, the Ray of Matar, lived and died as a symbol for all Minmatar of their culture, history and place in the universe as a people.
Karin Midular was born to parents living in slavery under the Amarr but was smuggled as a baby out of the Amarr Empire, to be raised by the Sebiestor Tribe she was identified as belonging to. Unable to escape themselves, Karin's parents had not known their clans and no records provided a clue on Matar. Nevertheless, Karin was raised on the steppes of the Mikramurka, heartland of the Sebiestor, in the city of Mithuris. It was when Karin came of age that her destiny became clear as more than merely a liberated orphan. As with most youth of the Mikramurka clans, Karin took part in a Voluval Ritual close by the Crystal Steppe. It was at this rite that she received the rare, venerated "Ray of Matar" mark, made doubly auspicious by its location under her left eye. Following this event, Karin joined the Midular Clan out of respect for Vormar Midular, her essence instructor. Eventually, a career in politics beckoned, with Karin Midular convinced that lasting interstellar peace was essential to the future of the Minmatar. She began by campaigning for an end to the Vindication Wars with the Ammatar Mandate but found herself stymied by entrenched political positions in the Republic Parliament. Midular then set out to assemble a political bloc around her and by YC97 had become Chief of the Sebiestor Tribe, having gained the near unanimous support of the federated clans of the huge tribe. Her status as a Tribal Chief provided a large platform from which to run for office as Prime Minister of the Republic. Though she did not win office immediately, the growing appetite for peace after the long years of the Vindication Wars peaked during the brutal Battle of Tears in YC102. In the election that year Karin Midular was elected Prime Minister by a landslide, with even many of the militant Brutor and Krusual sickened by the bloodshed. Her first act as Prime Minister was to announce an end to hostilities with the Ammatar Mandate, and her first years saw her as a wildly popular and successful leader of a Republic focused on trade, diplomacy and rebuilding after long years of conflict. For all her political acumen and technical insight, however, even Karin Midular did not foresee the extent to which the licensing of independent capsuleers in YC105 would shake New Eden. By YC106, Midular felt secure enough to confront the still powerful militarist elements in Minmatar society and moved to ban the wearing or display of the Khumaak ceremonial weapon, or symbols depicting it, by government officials or members of the armed forces. The proposals elicited a harsh counter-reaction from the Krusual Tribe's leadership and considerable protest among the people. The Republic Security Services were moved to intervene in the security of tribal gathering halls, an ambiguous move by a powerful force often at odds with Midular. An even more powerful political player moved into the spotlight at this time as Maleatu Shakor took the opportunity to establish his trademark belligerance in the popular mind. While a compromise was eventually brokered, the Khumaak episode was a political disaster that began a slow decline in the fortunes of Prime Minister Midular. The economy of the Republic began to falter in YC107, with many Minmatar increasingly emigrating to the Gallente Federation. Worse yet was the mutiny and rebellion of the Defiants, led by Captain Karishal Muritor in YC108. Backed by increasingly powerful Minmatar capsuleers, Muritor was a hero to many when he was killed in YC109 during an abortive truce meeting with Republic Fleet forces. The revelation that Midular had given the order to stop him by any means was another political catastrophe and militant Minmatar capsuleers were in the forefront of campaigning for her downfall from that time on. The news that Midular was in secret negotiations with the Ammatar Mandate was leaked at the worst possible time, and a wave of terrorist attacks threatened to destabilize the Republic. The final days of the Midular government in YC110 were marked by the shocking secession of Skarkon system under the apparently popular rule of the Angel Cartel. In the midst of attempts to resolve this crisis, the news that survivors of the Starkmanir Tribe had been found in the Ammatar Mandate broke. Worse yet was a motion of no confidence proposed by Maleatu Shakor. The final blow was news of a Minmatar-Thukker fleet headed by Keitan Yun threatening CONCORD. Parliament descended into chaos as Midular attempted to call for new elections. In an apparent coup attempt, Midular herself was almost assassinated by Amarr agents, saved only by the actions of a clandestine force that had begun eliminating Amarr infiltrators and Minmatar collaborators. The government of Karin Midular collapsed as a counter-coup launched by Keitan Yun and Maleatu Shakor ushered in emergency rule by a temporary military junta. Despite events, Karin Midular was still Sebiestor Chief and the Ray of Matar, and in her post-government years regained a significant degree of political influence as a counter-balance to the militarist factions and security forces. The new Tribal Republic created by Prime Minister and then Sanmatar Maleatu Shakor was not to her taste but the Ray worked tirelessly to bring out the constructive and creative virtues of Minmatar culture. Ever a believer in diplomacy, Chief Midular often visited other nations of New Eden in her neverending search for lasting peace. It was on one such trip in YC115 that Karin Midular was to meet her fate. A lone gunman detonated explosives and opened fire at a Federal Tribes cultural event attended by Midular in Caille on Gallente Prime. Among the 58 dead and 304 wounded was Karin Midular. Gravely wounded, Midular was transferred to the Republic for treatment but could not be saved. Apparently eschewing a clone backup for personal reasons, Karin Midular, the last living Ray of Matar, died on YC115.03.07. In accordance with Sebiestor tradition, Chief Karin Midular's body was returned to the Mikramurka in a sky burial at the Place of Silence outside Mithuris. The life of Karin Midular leaves a lasting legacy of principle and courage on behalf of the Minmatar people. She faced fate and the future as a Ray of Matar should and we all may learn from her example. This memorial is established by order of the Tribal Council of Matar, YC123. |
<i>Born into slavery yet marked for greatness, Karin Midular, the Ray of Matar, lived and died as a symbol for all Minmatar of their culture, history and place in the universe as a people.</i> Karin Midular was born to parents living in slavery under the Amarr but was smuggled as a baby out of the Amarr Empire, to be raised by the Sebiestor Tribe she was identified as belonging to. Unable to escape themselves, Karin's parents had not known their clans and no records provided a clue on Matar. Nevertheless, Karin was raised on the steppes of the Mikramurka, heartland of the Sebiestor, in the city of Mithuris. It was when Karin came of age that her destiny became clear as more than merely a liberated orphan. As with most youth of the Mikramurka clans, Karin took part in a Voluval Ritual close by the Crystal Steppe. It was at this rite that she received the rare, venerated "Ray of Matar" mark, made doubly auspicious by its location under her left eye. Following this event, Karin joined the Midular Clan out of respect for Vormar Midular, her essence instructor. Eventually, a career in politics beckoned, with Karin Midular convinced that lasting interstellar peace was essential to the future of the Minmatar. She began by campaigning for an end to the Vindication Wars with the Ammatar Mandate but found herself stymied by entrenched political positions in the Republic Parliament. Midular then set out to assemble a political bloc around her and by YC97 had become Chief of the Sebiestor Tribe, having gained the near unanimous support of the federated clans of the huge tribe. Her status as a Tribal Chief provided a large platform from which to run for office as Prime Minister of the Republic. Though she did not win office immediately, the growing appetite for peace after the long years of the Vindication Wars peaked during the brutal Battle of Tears in YC102. In the election that year Karin Midular was elected Prime Minister by a landslide, with even many of the militant Brutor and Krusual sickened by the bloodshed. Her first act as Prime Minister was to announce an end to hostilities with the Ammatar Mandate, and her first years saw her as a wildly popular and successful leader of a Republic focused on trade, diplomacy and rebuilding after long years of conflict. For all her political acumen and technical insight, however, even Karin Midular did not foresee the extent to which the licensing of independent capsuleers in YC105 would shake New Eden. By YC106, Midular felt secure enough to confront the still powerful militarist elements in Minmatar society and moved to ban the wearing or display of the Khumaak ceremonial weapon, or symbols depicting it, by government officials or members of the armed forces. The proposals elicited a harsh counter-reaction from the Krusual Tribe's leadership and considerable protest among the people. The Republic Security Services were moved to intervene in the security of tribal gathering halls, an ambiguous move by a powerful force often at odds with Midular. An even more powerful political player moved into the spotlight at this time as Maleatu Shakor took the opportunity to establish his trademark belligerance in the popular mind. While a compromise was eventually brokered, the Khumaak episode was a political disaster that began a slow decline in the fortunes of Prime Minister Midular. The economy of the Republic began to falter in YC107, with many Minmatar increasingly emigrating to the Gallente Federation. Worse yet was the mutiny and rebellion of the Defiants, led by Captain Karishal Muritor in YC108. Backed by increasingly powerful Minmatar capsuleers, Muritor was a hero to many when he was killed in YC109 during an abortive truce meeting with Republic Fleet forces. The revelation that Midular had given the order to stop him by any means was another political catastrophe and militant Minmatar capsuleers were in the forefront of campaigning for her downfall from that time on. The news that Midular was in secret negotiations with the Ammatar Mandate was leaked at the worst possible time, and a wave of terrorist attacks threatened to destabilize the Republic. The final days of the Midular government in YC110 were marked by the shocking secession of Skarkon system under the apparently popular rule of the Angel Cartel. In the midst of attempts to resolve this crisis, the news that survivors of the Starkmanir Tribe had been found in the Ammatar Mandate broke. Worse yet was a motion of no confidence proposed by Maleatu Shakor. The final blow was news of a Minmatar-Thukker fleet headed by Keitan Yun threatening CONCORD. Parliament descended into chaos as Midular attempted to call for new elections. In an apparent coup attempt, Midular herself was almost assassinated by Amarr agents, saved only by the actions of a clandestine force that had begun eliminating Amarr infiltrators and Minmatar collaborators. The government of Karin Midular collapsed as a counter-coup launched by Keitan Yun and Maleatu Shakor ushered in emergency rule by a temporary military junta. Despite events, Karin Midular was still Sebiestor Chief and the Ray of Matar, and in her post-government years regained a significant degree of political influence as a counter-balance to the militarist factions and security forces. The new Tribal Republic created by Prime Minister and then Sanmatar Maleatu Shakor was not to her taste but the Ray worked tirelessly to bring out the constructive and creative virtues of Minmatar culture. Ever a believer in diplomacy, Chief Midular often visited other nations of New Eden in her neverending search for lasting peace. It was on one such trip in YC115 that Karin Midular was to meet her fate. A lone gunman detonated explosives and opened fire at a Federal Tribes cultural event attended by Midular in Caille on Gallente Prime. Among the 58 dead and 304 wounded was Karin Midular. Gravely wounded, Midular was transferred to the Republic for treatment but could not be saved. Apparently eschewing a clone backup for personal reasons, Karin Midular, the last living Ray of Matar, died on YC115.03.07. In accordance with Sebiestor tradition, Chief Karin Midular's body was returned to the Mikramurka in a sky burial at the Place of Silence outside Mithuris. <i>The life of Karin Midular leaves a lasting legacy of principle and courage on behalf of the Minmatar people. She faced fate and the future as a Ray of Matar should and we all may learn from her example. This memorial is established by order of the Tribal Council of Matar, YC123.</i> |
Description of item "Karin Midular: Ray of Matar" (59601) | |
584604 | Liberation Games Reenactment 1/3 | Liberation Games Reenactment 1/3 | ||
584605 | Site Entered | Site Entered | ||
584606 | Liberation Games Reenactment Combat 1/3 Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security |
<b>Liberation Games Reenactment</b> <u>Combat 1/3</u> <i>Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security</i> |
||
584607 | Liberation Games Reenactment 1/3 | Liberation Games Reenactment 1/3 | ||
584608 | Site Entered | Site Entered | ||
584609 | Liberation Games Reenactment Combat 1/3 Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security |
<b>Liberation Games Reenactment</b> <u>Combat 1/3</u> <i>Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security</i> |
||
584610 | Liberation Games Reenactment 1/3 | Liberation Games Reenactment 1/3 | ||
584611 | Site Entered | Site Entered | ||
584612 | Liberation Games Reenactment Combat 1/3 Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security |
<b>Liberation Games Reenactment</b> <u>Combat 1/3</u> <i>Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security</i> |
||
584613 | Liberation Games Reenactment 1/3 | Liberation Games Reenactment 1/3 | ||
584614 | Site Entered | Site Entered | ||
584615 | Liberation Games Reenactment Combat 1/3 Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security |
<b>Liberation Games Reenactment</b> <u>Combat 1/3</u> <i>Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security</i> |
||
584616 | Liberation Games Reenactment 1/3 | Liberation Games Reenactment 1/3 | ||
584617 | Site Entered | Site Entered | ||
584618 | Liberation Games Reenactment Combat 1/3 Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security |
<b>Liberation Games Reenactment</b> <u>Combat 1/3</u> <i>Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security</i> |
||
584619 | Liberation Games Reenactment 1/3 | Liberation Games Reenactment 1/3 | ||
584620 | Site Entered | Site Entered | ||
584621 | Liberation Games Reenactment Combat 1/3 Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security |
<b>Liberation Games Reenactment</b> <u>Combat 1/3</u> <i>Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security</i> |
||
584622 | Liberation Games Reenactment 1/3 | Liberation Games Reenactment 1/3 | ||
584623 | Site Entered | Site Entered | ||
584624 | Liberation Games Reenactment Combat 1/3 Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security |
<b>Liberation Games Reenactment</b> <u>Combat 1/3</u> <i>Enter an Escape from Auner or Mahti Jailbreak Reenactment site in high-security or low-security</i> |
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584648 | Slasher Republic Fleet SKIN | Slasher Republic Fleet SKIN | Name of item 59808 (Permanent SKIN) | |
584649 | Wolf Republic Fleet SKIN | Wolf Republic Fleet SKIN | Name of item 59809 (Permanent SKIN) | |
584650 | Thrasher Republic Fleet SKIN | Thrasher Republic Fleet SKIN | Name of item 59810 (Permanent SKIN) | |
584651 | Stabber Republic Fleet SKIN | Stabber Republic Fleet SKIN | Name of item 59811 (Permanent SKIN) | |
584652 | Vagabond Republic Fleet SKIN | Vagabond Republic Fleet SKIN | Name of item 59812 (Permanent SKIN) | |
584653 | Scimitar Republic Fleet SKIN | Scimitar Republic Fleet SKIN | Name of item 59813 (Permanent SKIN) | |
584654 | Cyclone Republic Fleet SKIN | Cyclone Republic Fleet SKIN | Name of item 59814 (Permanent SKIN) | |
584655 | Sleipnir Republic Fleet SKIN | Sleipnir Republic Fleet SKIN | Name of item 59815 (Permanent SKIN) | |
584656 | Tempest Republic Fleet SKIN | Tempest Republic Fleet SKIN | Name of item 59816 (Permanent SKIN) | |
584657 | Panther Republic Fleet SKIN | Panther Republic Fleet SKIN | Name of item 59817 (Permanent SKIN) | |
584658 | Leopard Republic Fleet SKIN | Leopard Republic Fleet SKIN | Name of item 59818 (Permanent SKIN) | |
584659 | Brutor | Brutor | ||
584660 | Liberation Games Reenactment 2/3 | Liberation Games Reenactment 2/3 | ||
584661 | 5 enemies destroyed | 5 enemies destroyed | ||
584662 | Liberation Games Reenactment Combat 2/3 Destroy 5 non-capsuleer enemies while in a Reenactment site. |
<b>Liberation Games Reenactment</b> <u>Combat 2/3</u> <i>Destroy 5 non-capsuleer enemies while in a Reenactment site.</i> |
||
584663 | Leopard Nefantar SKIN | Leopard Nefantar SKIN | Name of item 59819 (Permanent SKIN) | |
584664 | Reaper Nefantar SKIN | Reaper Nefantar SKIN | Name of item 59820 (Permanent SKIN) | |
584665 | Breacher Nefantar SKIN | Breacher Nefantar SKIN | Name of item 59821 (Permanent SKIN) | |
584666 | Republic Fleet Firetail Nefantar SKIN | Republic Fleet Firetail Nefantar SKIN | Name of item 59822 (Permanent SKIN) | |
584667 | Rupture Nefantar SKIN | Rupture Nefantar SKIN | Name of item 59823 (Permanent SKIN) | |
584668 | Stabber Fleet Issue Nefantar SKIN | Stabber Fleet Issue Nefantar SKIN | Name of item 59824 (Permanent SKIN) | |
584669 | Hurricane Fleet Issue Nefantar SKIN | Hurricane Fleet Issue Nefantar SKIN | Name of item 59825 (Permanent SKIN) | |
584670 | Tempest Fleet Issue Nefantar SKIN | Tempest Fleet Issue Nefantar SKIN | Name of item 59826 (Permanent SKIN) | |
584671 | Liberation Games Reenactment 2/3 | Liberation Games Reenactment 2/3 | ||
584672 | 5 enemies destroyed | 5 enemies destroyed | ||
584673 | Liberation Games Reenactment Combat 2/3 Destroy 5 non-capsuleer enemies while in a Reenactment site. |
<b>Liberation Games Reenactment</b> <u>Combat 2/3</u> <i>Destroy 5 non-capsuleer enemies while in a Reenactment site.</i> |
||
584674 | Leopard Krusual SKIN | Leopard Krusual SKIN | Name of item 59827 (Permanent SKIN) | |
584675 | Reaper Krusual SKIN | Reaper Krusual SKIN | Name of item 59828 (Permanent SKIN) | |
584676 | Breacher Krusual SKIN | Breacher Krusual SKIN | Name of item 59829 (Permanent SKIN) | |
584677 | Republic Fleet Firetail Krusual SKIN | Republic Fleet Firetail Krusual SKIN | Name of item 59830 (Permanent SKIN) | |
584678 | Rupture Krusual SKIN | Rupture Krusual SKIN | Name of item 59831 (Permanent SKIN) | |
584679 | Stabber Fleet Issue Krusual SKIN | Stabber Fleet Issue Krusual SKIN | Name of item 59832 (Permanent SKIN) | |
584680 | Hurricane Fleet Issue Krusual SKIN | Hurricane Fleet Issue Krusual SKIN | Name of item 59833 (Permanent SKIN) | |
584681 | Tempest Fleet Issue Krusual SKIN | Tempest Fleet Issue Krusual SKIN | Name of item 59834 (Permanent SKIN) | |
584682 | Liberation Games Reenactment 2/3 | Liberation Games Reenactment 2/3 | ||
584683 | 5 enemies destroyed | 5 enemies destroyed | ||
584684 | Liberation Games Reenactment Combat 2/3 Destroy 5 non-capsuleer enemies while in a Reenactment site. |
<b>Liberation Games Reenactment</b> <u>Combat 2/3</u> <i>Destroy 5 non-capsuleer enemies while in a Reenactment site.</i> |
||
584685 | Liberation Games Reenactment 2/3 | Liberation Games Reenactment 2/3 | ||
584686 | 5 enemies destroyed | 5 enemies destroyed | ||
584687 | Liberation Games Reenactment Combat 2/3 Destroy 5 non-capsuleer enemies while in a Reenactment site. |
<b>Liberation Games Reenactment</b> <u>Combat 2/3</u> <i>Destroy 5 non-capsuleer enemies while in a Reenactment site.</i> |
||
584688 | Liberation Games Reenactment 2/3 | Liberation Games Reenactment 2/3 | ||
584689 | 5 enemies destroyed | 5 enemies destroyed | ||
584690 | Liberation Games Reenactment Combat 2/3 Destroy 5 non-capsuleer enemies while in a Reenactment site. |
<b>Liberation Games Reenactment</b> <u>Combat 2/3</u> <i>Destroy 5 non-capsuleer enemies while in a Reenactment site.</i> |
||
584691 | Liberation Games Reenactment 2/3 | Liberation Games Reenactment 2/3 | ||
584692 | 5 enemies destroyed | 5 enemies destroyed | ||
584693 | Liberation Games Reenactment Combat 2/3 Destroy 5 non-capsuleer enemies while in a Reenactment site. |
<b>Liberation Games Reenactment</b> <u>Combat 2/3</u> <i>Destroy 5 non-capsuleer enemies while in a Reenactment site.</i> |
||
584694 | Leopard Sebiestor SKIN | Leopard Sebiestor SKIN | Name of item 59835 (Permanent SKIN) | |
584695 | Breacher Sebiestor SKIN | Breacher Sebiestor SKIN | Name of item 59836 (Permanent SKIN) | |
584696 | Republic Fleet Firetail Sebiestor SKIN | Republic Fleet Firetail Sebiestor SKIN | Name of item 59837 (Permanent SKIN) | |
584697 | Rupture Sebiestor SKIN | Rupture Sebiestor SKIN | Name of item 59838 (Permanent SKIN) | |
584698 | Stabber Fleet Issue Sebiestor SKIN | Stabber Fleet Issue Sebiestor SKIN | Name of item 59839 (Permanent SKIN) | |
584699 | Hurricane Fleet Issue Sebiestor SKIN | Hurricane Fleet Issue Sebiestor SKIN | Name of item 59840 (Permanent SKIN) | |
584700 | Tempest Fleet Issue Sebiestor SKIN | Tempest Fleet Issue Sebiestor SKIN | Name of item 59841 (Permanent SKIN) | |
584701 | Reaper Sebiestor SKIN | Reaper Sebiestor SKIN | Name of item 59842 (Permanent SKIN) | |
584702 | Liberation Games Reenactment 3/3 | Liberation Games Reenactment 3/3 | ||
584703 | Prophecy Reenactment Drone Destroyed | Prophecy Reenactment Drone Destroyed | ||
584704 | Liberation Games Reenactment Combat 3/3 Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives. |
<b>Liberation Games Reenactment</b> <u>Combat 3/3</u> <i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i> |
||
584705 | Leopard Thukker Tribe SKIN | Leopard Thukker Tribe SKIN | Name of item 59843 (Permanent SKIN) | |
584706 | Reaper Thukker Tribe SKIN | Reaper Thukker Tribe SKIN | Name of item 59844 (Permanent SKIN) | |
584707 | Breacher Thukker Tribe SKIN | Breacher Thukker Tribe SKIN | Name of item 59845 (Permanent SKIN) | |
584708 | Republic Fleet Firetail Thukker Tribe SKIN | Republic Fleet Firetail Thukker Tribe SKIN | Name of item 59846 (Permanent SKIN) | |
584709 | Rupture Thukker Tribe SKIN | Rupture Thukker Tribe SKIN | Name of item 59847 (Permanent SKIN) | |
584710 | Stabber Fleet Issue Thukker Tribe SKIN | Stabber Fleet Issue Thukker Tribe SKIN | Name of item 59848 (Permanent SKIN) | |
584711 | Liberation Games Reenactment 3/3 | Liberation Games Reenactment 3/3 | ||
584712 | Hurricane Fleet Issue Thukker Tribe SKIN | Hurricane Fleet Issue Thukker Tribe SKIN | Name of item 59849 (Permanent SKIN) | |
584713 | Prophecy Reenactment Drone Destroyed | Prophecy Reenactment Drone Destroyed | ||
584714 | Liberation Games Reenactment Combat 3/3 Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives. |
<b>Liberation Games Reenactment</b> <u>Combat 3/3</u> <i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i> |
||
584715 | Tempest Fleet Issue Thukker Tribe SKIN | Tempest Fleet Issue Thukker Tribe SKIN | Name of item 59850 (Permanent SKIN) | |
584716 | Liberation Games Reenactment 3/3 | Liberation Games Reenactment 3/3 | ||
584717 | Prophecy Reenactment Drone Destroyed | Prophecy Reenactment Drone Destroyed | ||
584718 | Liberation Games Reenactment Combat 3/3 Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives. |
<b>Liberation Games Reenactment</b> <u>Combat 3/3</u> <i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i> |
||
584719 | Liberation Games Reenactment 3/3 | Liberation Games Reenactment 3/3 | ||
584720 | Prophecy Reenactment Drone Destroyed | Prophecy Reenactment Drone Destroyed | ||
584721 | Liberation Games Reenactment Combat 3/3 Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives. |
<b>Liberation Games Reenactment</b> <u>Combat 3/3</u> <i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i> |
||
584722 | Liberation Games Reenactment 3/3 | Liberation Games Reenactment 3/3 | ||
584723 | Prophecy Reenactment Drone Destroyed | Prophecy Reenactment Drone Destroyed | ||
584724 | Liberation Games Reenactment Combat 3/3 Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives. |
<b>Liberation Games Reenactment</b> <u>Combat 3/3</u> <i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i> |
||
584725 | Reaper Vherokior SKIN | Reaper Vherokior SKIN | Name of item 59851 (Permanent SKIN) | |
584726 | Leopard Vherokior SKIN | Leopard Vherokior SKIN | Name of item 59852 (Permanent SKIN) | |
584727 | Breacher Vherokior SKIN | Breacher Vherokior SKIN | Name of item 59853 (Permanent SKIN) | |
584728 | Republic Fleet Firetail Vherokior SKIN | Republic Fleet Firetail Vherokior SKIN | Name of item 59854 (Permanent SKIN) | |
584729 | Rupture Vherokior SKIN | Rupture Vherokior SKIN | Name of item 59855 (Permanent SKIN) | |
584730 | Stabber Fleet Issue Vherokior SKIN | Stabber Fleet Issue Vherokior SKIN | Name of item 59856 (Permanent SKIN) | |
584731 | Hurricane Fleet Issue Vherokior SKIN | Hurricane Fleet Issue Vherokior SKIN | Name of item 59857 (Permanent SKIN) | |
584732 | Tempest Fleet Issue Vherokior SKIN | Tempest Fleet Issue Vherokior SKIN | Name of item 59858 (Permanent SKIN) | |
584733 | Starkmanir | Starkmanir | ||
584734 | Liberation Games Reenactment 2/3 | Liberation Games Reenactment 2/3 | ||
584735 | 5 enemies destroyed | 5 enemies destroyed | ||
584736 | Liberation Games Reenactment Combat 2/3 Destroy 5 non-capsuleer enemies while in a Reenactment site. |
<b>Liberation Games Reenactment</b> <u>Combat 2/3</u> <i>Destroy 5 non-capsuleer enemies while in a Reenactment site.</i> |
||
584737 | Leopard Starkmanir SKIN | Leopard Starkmanir SKIN | Name of item 59859 (Permanent SKIN) | |
584738 | Reaper Starkmanir SKIN | Reaper Starkmanir SKIN | Name of item 59860 (Permanent SKIN) | |
584739 | Breacher Starkmanir SKIN | Breacher Starkmanir SKIN | Name of item 59861 (Permanent SKIN) | |
584740 | Republic Fleet Firetail Starkmanir SKIN | Republic Fleet Firetail Starkmanir SKIN | Name of item 59862 (Permanent SKIN) | |
584741 | Rupture Starkmanir SKIN | Rupture Starkmanir SKIN | Name of item 59863 (Permanent SKIN) | |
584742 | Stabber Fleet Issue Starkmanir SKIN | Stabber Fleet Issue Starkmanir SKIN | Name of item 59864 (Permanent SKIN) | |
584743 | Hurricane Fleet Issue Starkmanir SKIN | Hurricane Fleet Issue Starkmanir SKIN | Name of item 59865 (Permanent SKIN) | |
584744 | Tempest Fleet Issue Starkmanir SKIN | Tempest Fleet Issue Starkmanir SKIN | Name of item 59866 (Permanent SKIN) | |
584745 | Leopard Brutor SKIN | Leopard Brutor SKIN | Name of item 59867 (Permanent SKIN) | |
584746 | Reaper Brutor SKIN | Reaper Brutor SKIN | Name of item 59868 (Permanent SKIN) | |
584747 | Breacher Brutor SKIN | Breacher Brutor SKIN | Name of item 59869 (Permanent SKIN) | |
584748 | Republic Fleet Firetail Brutor SKIN | Republic Fleet Firetail Brutor SKIN | Name of item 59870 (Permanent SKIN) | |
584749 | Rupture Brutor SKIN | Rupture Brutor SKIN | Name of item 59871 (Permanent SKIN) | |
584750 | Stabber Fleet Issue Brutor SKIN | Stabber Fleet Issue Brutor SKIN | Name of item 59872 (Permanent SKIN) | |
584751 | Hurricane Fleet Issue Brutor SKIN | Hurricane Fleet Issue Brutor SKIN | Name of item 59873 (Permanent SKIN) | |
584752 | Tempest Fleet Issue Brutor SKIN | Tempest Fleet Issue Brutor SKIN | Name of item 59874 (Permanent SKIN) | |
584753 | Leopard Liberation Games SKIN | Leopard Liberation Games SKIN | Name of item 59875 (Permanent SKIN) | |
584754 | Liberation Games Reenactment 3/3 | Liberation Games Reenactment 3/3 | ||
584755 | Prophecy Reenactment Drone Destroyed | Prophecy Reenactment Drone Destroyed | ||
584756 | Liberation Games Reenactment Combat 3/3 Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives. |
<b>Liberation Games Reenactment</b> <u>Combat 3/3</u> <i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i> |
||
584757 | Liberation Games Reenactment 3/3 | Liberation Games Reenactment 3/3 | ||
584758 | Prophecy Reenactment Drone Destroyed | Prophecy Reenactment Drone Destroyed | ||
584759 | Liberation Games Reenactment Combat 3/3 Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives. |
<b>Liberation Games Reenactment</b> <u>Combat 3/3</u> <i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i> |
||
584760 | Basic 'Rebel' Cerebral Accelerator | Basic 'Rebel' Cerebral Accelerator | Name of item 59876 (Booster) | |
584761 | This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123. |
This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123. |
Description of item "Basic 'Rebel' Cerebral Accelerator" (59876) | |
584762 | Potent 'Rebel' Cerebral Accelerator | Potent 'Rebel' Cerebral Accelerator | Name of item 59878 (Booster) | |
584763 | Liberation Games Reenactment | Liberation Games Reenactment | ||
584764 | This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123. |
This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123. |
Description of item "Potent 'Rebel' Cerebral Accelerator" (59878) | |
584765 | Prophecy Reenactment Drone Destroyed | Prophecy Reenactment Drone Destroyed | ||
584766 | Liberation Games Reenactment Repeatable Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives. |
<b>Liberation Games Reenactment</b> <u>Repeatable</u> <i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i> |
||
584767 | Liberation Games Reenactment | Liberation Games Reenactment | ||
584768 | Prophecy Reenactment Drone Destroyed | Prophecy Reenactment Drone Destroyed | ||
584769 | Liberation Games Reenactment Repeatable Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives. |
<b>Liberation Games Reenactment</b> <u>Repeatable</u> <i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i> |
||
584770 | Liberation Games Reenactment | Liberation Games Reenactment | ||
584771 | Prophecy Reenactment Drone Destroyed | Prophecy Reenactment Drone Destroyed | ||
584772 | Liberation Games Reenactment Repeatable Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives. |
<b>Liberation Games Reenactment</b> <u>Repeatable</u> <i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i> |
||
584773 | Liberation Games Reenactment | Liberation Games Reenactment | ||
584774 | Prophecy Reenactment Drone Destroyed | Prophecy Reenactment Drone Destroyed | ||
584775 | Liberation Games Reenactment Repeatable Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives. |
<b>Liberation Games Reenactment</b> <u>Repeatable</u> <i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i> |
||
584776 | Liberation Games Reenactment | Liberation Games Reenactment | ||
584777 | Prophecy Reenactment Drone Destroyed | Prophecy Reenactment Drone Destroyed | ||
584778 | Liberation Games Reenactment Repeatable Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives. |
<b>Liberation Games Reenactment</b> <u>Repeatable</u> <i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i> |
||
584779 | Liberation Games Reenactment | Liberation Games Reenactment | ||
584780 | Prophecy Reenactment Drone Destroyed | Prophecy Reenactment Drone Destroyed | ||
584781 | Liberation Games Reenactment Repeatable Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives. |
<b>Liberation Games Reenactment</b> <u>Repeatable</u> <i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i> |
||
584782 | Liberation Games Reenactment | Liberation Games Reenactment | ||
584783 | Prophecy Reenactment Drone Destroyed | Prophecy Reenactment Drone Destroyed | ||
584784 | Liberation Games Reenactment Repeatable Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives. |
<b>Liberation Games Reenactment</b> <u>Repeatable</u> <i>Destroy the Prophecy Reenactment Drone or Elite Prophecy Reenactment Drone when it arrives.</i> |
||
584785 | Extended 'Rebel' Cerebral Accelerator | Extended 'Rebel' Cerebral Accelerator | Name of item 59879 (Booster) | |
584786 | This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123. |
This cerebral accelerator has been produced and distributed by the Minmatar Republic to celebrate the inaugural Liberation Games. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time. Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after September 14th, YC123. |
Description of item "Extended 'Rebel' Cerebral Accelerator" (59879) | |
584787 | Liberation Games Data Complex 1/3 | Liberation Games Data Complex 1/3 | ||
584788 | Site Entered | Site Entered | ||
584789 | Liberation Games Data Complex Exploration 1/3 Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead. |
<b>Liberation Games Data Complex</b> <u>Exploration 1/3</u> <i>Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead.</i> |
||
584790 | Liberation Games Data Complex 1/3 | Liberation Games Data Complex 1/3 | ||
584791 | Site Entered | Site Entered | ||
584792 | Liberation Games Data Complex Exploration 1/3 Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead. |
<b>Liberation Games Data Complex</b> <u>Exploration 1/3</u> <i>Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead.</i> |
||
584793 | Liberation Games Data Complex 1/3 | Liberation Games Data Complex 1/3 | ||
584794 | Site Entered | Site Entered | ||
584795 | Liberation Games Data Complex Exploration 1/3 Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead. |
<b>Liberation Games Data Complex</b> <u>Exploration 1/3</u> <i>Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead.</i> |
||
584796 | Liberation Games Data Complex 1/3 | Liberation Games Data Complex 1/3 | ||
584797 | Site Entered | Site Entered | ||
584798 | Liberation Games Data Complex Exploration 1/3 Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead. |
<b>Liberation Games Data Complex</b> <u>Exploration 1/3</u> <i>Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead.</i> |
||
584799 | Liberation Games Data Complex 1/3 | Liberation Games Data Complex 1/3 | ||
584800 | Site Entered | Site Entered | ||
584801 | Liberation Games Data Complex Exploration 1/3 Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead. |
<b>Liberation Games Data Complex</b> <u>Exploration 1/3</u> <i>Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead.</i> |
||
584802 | Liberation Games Data Complex 1/3 | Liberation Games Data Complex 1/3 | ||
584803 | Site Entered | Site Entered | ||
584804 | Liberation Games Data Complex Exploration 1/3 Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead. |
<b>Liberation Games Data Complex</b> <u>Exploration 1/3</u> <i>Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead.</i> |
||
584805 | Liberation Games Data Complex 1/3 | Liberation Games Data Complex 1/3 | ||
584806 | Site Entered | Site Entered | ||
584807 | Liberation Games Data Complex Exploration 1/3 Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead. |
<b>Liberation Games Data Complex</b> <u>Exploration 1/3</u> <i>Enter a Liberation Games Data Complex. You will need a data analyzer module and a probe scanner for the task ahead.</i> |
||
584808 | Liberation Games Data Complex 2/3 | Liberation Games Data Complex 2/3 | ||
584809 | Data vault opened | Data vault opened | ||
584810 | Liberation Games Data Complex Exploration 2/3 Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides. |
<b>Liberation Games Data Complex</b> <u>Exploration 2/3</u> <i>Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides.</i> |
||
584811 | Booster Slot 15 | Booster Slot 15 | ||
584812 | Liberation Games Data Complex 2/3 | Liberation Games Data Complex 2/3 | ||
584813 | Data vault opened | Data vault opened | ||
584814 | Liberation Games Data Complex Exploration 2/3 Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides. |
<b>Liberation Games Data Complex</b> <u>Exploration 2/3</u> <i>Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides.</i> |
||
584815 | Booster Slot 16 | Booster Slot 16 | ||
584816 | Liberation Games Data Complex 2/3 | Liberation Games Data Complex 2/3 | ||
584817 | Data vault opened | Data vault opened | ||
584818 | Liberation Games Data Complex Exploration 2/3 Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides. |
<b>Liberation Games Data Complex</b> <u>Exploration 2/3</u> <i>Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides.</i> |
||
584819 | Booster Slot 17 | Booster Slot 17 | ||
584820 | Liberation Games Data Complex 2/3 | Liberation Games Data Complex 2/3 | ||
584821 | Data vault opened | Data vault opened | ||
584822 | Liberation Games Data Complex Exploration 2/3 Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides. |
<b>Liberation Games Data Complex</b> <u>Exploration 2/3</u> <i>Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides.</i> |
||
584823 | Liberation Games Data Complex 2/3 | Liberation Games Data Complex 2/3 | ||
584824 | Data vault opened | Data vault opened | ||
584825 | Liberation Games Data Complex Exploration 2/3 Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides. |
<b>Liberation Games Data Complex</b> <u>Exploration 2/3</u> <i>Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides.</i> |
||
584827 | Liberation Games Data Complex 2/3 | Liberation Games Data Complex 2/3 | ||
584828 | Data vault opened | Data vault opened | ||
584829 | Liberation Games Data Complex Exploration 2/3 Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides. |
<b>Liberation Games Data Complex</b> <u>Exploration 2/3</u> <i>Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides.</i> |
||
584831 | Liberation Games Data Complex 2/3 | Liberation Games Data Complex 2/3 | ||
584832 | Data vault opened | Data vault opened | ||
584833 | Liberation Games Data Complex Exploration 2/3 Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides. |
<b>Liberation Games Data Complex</b> <u>Exploration 2/3</u> <i>Hack into a Novice, Intermediate or Expert data vault and discover what secrets it hides.</i> |
||
584835 | Liberation Games Damage Booster I | Liberation Games Damage Booster I | Name of item 59880 (Booster) | |
584836 | <font color="#ff3399cc">+2% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</font>
Expiry date: August 14th YC123 |
<font color="#ff3399cc"><b>+2% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</b></font> <b>Expiry date: August 14th YC123</b> |
Description of item "Liberation Games Damage Booster I" (59880) | |
584838 | Liberation Games Data Complex 3/3 | Liberation Games Data Complex 3/3 | ||
584839 | 2 Data vaults opened | 2 Data vaults opened | ||
584840 | Liberation Games Data Complex Exploration 3/3 Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets. |
<b>Liberation Games Data Complex</b> <u>Exploration 3/3</u> <i>Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets.</i> |
||
584841 | Liberation Games Data Complex 3/3 | Liberation Games Data Complex 3/3 | ||
584842 | 2 Data vaults opened | 2 Data vaults opened | ||
584843 | Liberation Games Data Complex Exploration 3/3 Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets. |
<b>Liberation Games Data Complex</b> <u>Exploration 3/3</u> <i>Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets.</i> |
||
584844 | Liberation Games Data Complex 3/3 | Liberation Games Data Complex 3/3 | ||
584845 | 2 Data vaults opened | 2 Data vaults opened | ||
584846 | Liberation Games Data Complex Exploration 3/3 Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets. |
<b>Liberation Games Data Complex</b> <u>Exploration 3/3</u> <i>Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets.</i> |
||
584847 | Liberation Games Data Complex 3/3 | Liberation Games Data Complex 3/3 | ||
584848 | 2 Data vaults opened | 2 Data vaults opened | ||
584849 | Liberation Games Data Complex Exploration 3/3 Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets. |
<b>Liberation Games Data Complex</b> <u>Exploration 3/3</u> <i>Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets.</i> |
||
584850 | Liberation Games Data Complex 3/3 | Liberation Games Data Complex 3/3 | ||
584851 | 2 Data vaults opened | 2 Data vaults opened | ||
584852 | Liberation Games Data Complex Exploration 3/3 Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets. |
<b>Liberation Games Data Complex</b> <u>Exploration 3/3</u> <i>Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets.</i> |
||
584853 | Liberation Games Data Complex 3/3 | Liberation Games Data Complex 3/3 | ||
584854 | 2 Data vaults opened | 2 Data vaults opened | ||
584855 | Liberation Games Data Complex Exploration 3/3 Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets. |
<b>Liberation Games Data Complex</b> <u>Exploration 3/3</u> <i>Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets.</i> |
||
584856 | Liberation Games Data Complex 3/3 | Liberation Games Data Complex 3/3 | ||
584857 | 2 Data vaults opened | 2 Data vaults opened | ||
584858 | Liberation Games Data Complex Exploration 3/3 Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets. |
<b>Liberation Games Data Complex</b> <u>Exploration 3/3</u> <i>Hack into 2 more Novice, Intermediate or Expert data vaults and discover their secrets.</i> |
||
584859 | Represent the Republic | Represent the Republic | ||
584860 | Proving Grounds Won | Proving Grounds Won | ||
584861 | Represent the Republic Proving Grounds Enter the proving grounds and win |
<b>Represent the Republic</b> <u>Proving Grounds</u> <i>Enter the proving grounds and win</i> |
||
584862 | Represent the Republic | Represent the Republic | ||
584863 | Proving Grounds Won | Proving Grounds Won | ||
584864 | Represent the Republic Proving Grounds Enter the proving grounds and win |
<b>Represent the Republic</b> <u>Proving Grounds</u> <i>Enter the proving grounds and win</i> |
||
584865 | Represent the Republic | Represent the Republic | ||
584866 | Proving Grounds Won | Proving Grounds Won | ||
584867 | Represent the Republic Proving Grounds Enter the proving grounds and win |
<b>Represent the Republic</b> <u>Proving Grounds</u> <i>Enter the proving grounds and win</i> |
||
584868 | Represent the Republic | Represent the Republic | ||
584869 | Proving Grounds Won | Proving Grounds Won | ||
584870 | Represent the Republic Proving Grounds Enter the proving grounds and win |
<b>Represent the Republic</b> <u>Proving Grounds</u> <i>Enter the proving grounds and win</i> |
||
584871 | Liberation Games Damage Booster II | Liberation Games Damage Booster II | Name of item 59881 (Booster) | |
584872 | <font color="#ff3399cc">+3% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</font>
Expiry date: August 14th YC123 |
<font color="#ff3399cc"><b>+3% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</b></font> <b>Expiry date: August 14th YC123</b> |
Description of item "Liberation Games Damage Booster II" (59881) | |
584873 | Liberation Games Damage Booster III | Liberation Games Damage Booster III | Name of item 59882 (Booster) | |
584874 | <font color="#ff3399cc">+5% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</font>
Expiry date: August 14th YC123 |
<font color="#ff3399cc"><b>+5% Bonus to Projectile Weapon and Missile Damage. Base duration 2 hours.</b></font> <b>Expiry date: August 14th YC123</b> |
Description of item "Liberation Games Damage Booster III" (59882) | |
584875 | Liberation Games Accuracy Booster II | Liberation Games Accuracy Booster II | Name of item 59883 (Booster) | |
584876 | <font color="#ff3399cc">+6% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</font>
Expiry date: August 14th YC123 |
<font color="#ff3399cc"><b>+6% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</b></font> <b>Expiry date: August 14th YC123</b> |
Description of item "Liberation Games Accuracy Booster II" (59883) | |
584877 | Liberation Games Accuracy Booster III | Liberation Games Accuracy Booster III | Name of item 59884 (Booster) | |
584878 | Represent the Republic | Represent the Republic | ||
584879 | Proving Grounds Won | Proving Grounds Won | ||
584880 | Represent the Republic Proving Grounds Enter the proving grounds and win |
<b>Represent the Republic</b> <u>Proving Grounds</u> <i>Enter the proving grounds and win</i> |
||
584881 | <font color="#ff3399cc">+10% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</font>
Expiry date: August 14th YC123 |
<font color="#ff3399cc"><b>+10% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</b></font> <b>Expiry date: August 14th YC123</b> |
Description of item "Liberation Games Accuracy Booster III" (59884) | |
584882 | Liberation Games Range Booster I | Liberation Games Range Booster I | Name of item 59885 (Booster) | |
584883 | <font color="#ff3399cc">+4% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</font>
Expiry date: August 14th YC123 |
<font color="#ff3399cc"><b>+4% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</b></font> <b>Expiry date: August 14th YC123</b> |
Description of item "Liberation Games Range Booster I" (59885) | |
584884 | Liberation Games Range Booster II | Liberation Games Range Booster II | Name of item 59886 (Booster) | |
584885 | <font color="#ff3399cc">+6% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</font>
Expiry date: August 14th YC123 |
<font color="#ff3399cc"><b>+6% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</b></font> <b>Expiry date: August 14th YC123</b> |
Description of item "Liberation Games Range Booster II" (59886) | |
584886 | Liberation Games Range Booster III | Liberation Games Range Booster III | Name of item 59887 (Booster) | |
584887 | <font color="#ff3399cc">+10% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</font>
Expiry date: August 14th YC123 |
<font color="#ff3399cc"><b>+10% Bonus to Projectile Weapon Optimal Range and Falloff, as well as Missile Velocity. Base duration 2 hours.</b></font> <b>Expiry date: August 14th YC123</b> |
Description of item "Liberation Games Range Booster III" (59887) | |
584888 | Represent the Republic | Represent the Republic | ||
584889 | Proving Grounds Won | Proving Grounds Won | ||
584890 | Represent the Republic Proving Grounds Enter the proving grounds and win |
<b>Represent the Republic</b> <u>Proving Grounds</u> <i>Enter the proving grounds and win</i> |
||
584891 | Liberation Games EWar Booster I | Liberation Games EWar Booster I | Name of item 59888 (Booster) | |
584892 | <font color="#ff3399cc">+4% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</font>
Expiry date: August 14th YC123 |
<font color="#ff3399cc"><b>+4% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</b></font> <b>Expiry date: August 14th YC123</b> |
Description of item "Liberation Games EWar Booster I" (59888) | |
584893 | Liberation Games EWar Booster II | Liberation Games EWar Booster II | Name of item 59889 (Booster) | |
584894 | <font color="#ff3399cc">+6% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</font>
Expiry date: August 14th YC123 |
<font color="#ff3399cc"><b>+6% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</b></font> <b>Expiry date: August 14th YC123</b> |
Description of item "Liberation Games EWar Booster II" (59889) | |
584895 | Liberation Games EWar Booster III | Liberation Games EWar Booster III | Name of item 59890 (Booster) | |
584896 | <font color="#ff3399cc">+10% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</font>
Expiry date: August 14th YC123 |
<font color="#ff3399cc"><b>+10% Bonus to Stasis Webifier Range, Target Painter Range, and Target Painter Strength. Base duration 2 hours.</b></font> <b>Expiry date: August 14th YC123</b> |
Description of item "Liberation Games EWar Booster III" (59890) | |
584897 | Liberation Games Accuracy Booster I | Liberation Games Accuracy Booster I | Name of item 59891 (Booster) | |
584898 | <font color="#ff3399cc">+4% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</font>
Expiry date: August 14th YC123 |
<font color="#ff3399cc"><b>+4% Bonus to Projectile Weapon Tracking Speed and Missile Explosion Velocity. Base duration 2 hours.</b></font> <b>Expiry date: August 14th YC123</b> |
Description of item "Liberation Games Accuracy Booster I" (59891) | |
584899 | Represent the Republic | Represent the Republic | ||
584900 | Proving Grounds Won | Proving Grounds Won | ||
584901 | Represent the Republic Proving Grounds Enter the proving grounds and win |
<b>Represent the Republic</b> <u>Proving Grounds</u> <i>Enter the proving grounds and win</i> |
||
584902 | The Tribal Council is the collective head of state of the Minmatar Republic. The council is made up of the chiefs of the Seven Tribes of Minmatar and is chaired by the Sanmatar. While each tribe is substantially sovereign unto itself, the Tribal Council in practice wields enormous executive power by the common consent of the tribes. The traditional leadership role of Sanmatar functions as a mediator with no formal vote in the Council, but the holder of this office can be given emergency powers and is typically delegated command of the Republic's armed forces by the tribes.
The formal meeting place of the Tribal Council is the Great Caravanserai in the Eyniletti Plains of Matar. However, the Tribal Council often meets remotely or at other convenient locations. The "Orbital Caravanserai" was established to provide a meeting place and transit station for chiefs, appointed deputies, and others attending Tribal Council meetings. The Tribal Council's secure FTL communications are now routed through this fortified location and it readily facilitates remote participation by holopresence. The facility is also used by delegations from Minmatar clans and circles, ambassadors from other empires and states, and corporate executives seeking the ear of the Council. |
The Tribal Council is the collective head of state of the Minmatar Republic. The council is made up of the chiefs of the Seven Tribes of Minmatar and is chaired by the Sanmatar. While each tribe is substantially sovereign unto itself, the Tribal Council in practice wields enormous executive power by the common consent of the tribes. The traditional leadership role of Sanmatar functions as a mediator with no formal vote in the Council, but the holder of this office can be given emergency powers and is typically delegated command of the Republic's armed forces by the tribes. The formal meeting place of the Tribal Council is the Great Caravanserai in the Eyniletti Plains of Matar. However, the Tribal Council often meets remotely or at other convenient locations. The "Orbital Caravanserai" was established to provide a meeting place and transit station for chiefs, appointed deputies, and others attending Tribal Council meetings. The Tribal Council's secure FTL communications are now routed through this fortified location and it readily facilitates remote participation by holopresence. The facility is also used by delegations from Minmatar clans and circles, ambassadors from other empires and states, and corporate executives seeking the ear of the Council. |
Description of item "Tribal Council Orbital Caravanserai" (59628) | |
584903 | Republic Service Tattoo (Brutor Tribe) Package | Republic Service Tattoo (Brutor Tribe) Package | Name of item 59892 (Special Edition Commodities) | |
584904 | Contains Republic Service Tattoos with Brutor Tribe iconography | Contains Republic Service Tattoos with Brutor Tribe iconography | Description of item "Republic Service Tattoo (Brutor Tribe) Package" (59892) | |
584905 | Point Defense | Point Defense | ||
584906 | Pirates destroyed | Pirates destroyed | ||
584907 | Point Defense In any Republic Mining Expedition, Destroy 10 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>Point Defense</b> In any Republic Mining Expedition, Destroy 10 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584908 | Point Defense | Point Defense | ||
584909 | Pirates destroyed | Pirates destroyed | ||
584910 | Point Defense In any Republic Mining Expedition, Destroy 10 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>Point Defense</b> In any Republic Mining Expedition, Destroy 10 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584911 | Point Defense | Point Defense | ||
584912 | Pirates destroyed | Pirates destroyed | ||
584913 | Point Defense In any Republic Mining Expedition, Destroy 10 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>Point Defense</b> In any Republic Mining Expedition, Destroy 10 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584914 | Point Defense | Point Defense | ||
584915 | Pirates destroyed | Pirates destroyed | ||
584916 | Point Defense In any Republic Mining Expedition, Destroy 10 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>Point Defense</b> In any Republic Mining Expedition, Destroy 10 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584917 | Point Defense | Point Defense | ||
584918 | Pirates destroyed | Pirates destroyed | ||
584919 | Point Defense In any Republic Mining Expedition, Destroy 10 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>Point Defense</b> In any Republic Mining Expedition, Destroy 10 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584920 | Point Defense | Point Defense | ||
584921 | Pirates destroyed | Pirates destroyed | ||
584922 | Point Defense In any Republic Mining Expedition, Destroy 10 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>Point Defense</b> In any Republic Mining Expedition, Destroy 10 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584923 | Point Defense | Point Defense | ||
584924 | Pirates destroyed | Pirates destroyed | ||
584925 | Point Defense In any Republic Mining Expedition, Destroy 10 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>Point Defense</b> In any Republic Mining Expedition, Destroy 10 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584926 | No Man's Land | No Man's Land | ||
584927 | Pirates destroyed | Pirates destroyed | ||
584928 | No Man's Land In the Republic Mining Expedition, Destroy 30 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>No Man's Land</b> In the Republic Mining Expedition, Destroy 30 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584929 | No Man's Land | No Man's Land | ||
584930 | Pirates destroyed | Pirates destroyed | ||
584931 | No Man's Land In the Republic Mining Expedition, Destroy 30 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>No Man's Land</b> In the Republic Mining Expedition, Destroy 30 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584932 | No Man's Land | No Man's Land | ||
584933 | Pirates destroyed | Pirates destroyed | ||
584934 | No Man's Land In the Republic Mining Expedition, Destroy 30 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>No Man's Land</b> In the Republic Mining Expedition, Destroy 30 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584935 | No Man's Land | No Man's Land | ||
584936 | Pirates destroyed | Pirates destroyed | ||
584937 | No Man's Land In the Republic Mining Expedition, Destroy 30 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>No Man's Land</b> In the Republic Mining Expedition, Destroy 30 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584938 | No Man's Land | No Man's Land | ||
584939 | Pirates destroyed | Pirates destroyed | ||
584940 | No Man's Land In the Republic Mining Expedition, Destroy 30 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>No Man's Land</b> In the Republic Mining Expedition, Destroy 30 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584941 | No Man's Land | No Man's Land | ||
584942 | Pirates destroyed | Pirates destroyed | ||
584943 | No Man's Land In the Republic Mining Expedition, Destroy 30 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>No Man's Land</b> In the Republic Mining Expedition, Destroy 30 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584944 | No Man's Land | No Man's Land | ||
584945 | Pirates destroyed | Pirates destroyed | ||
584946 | No Man's Land In the Republic Mining Expedition, Destroy 30 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>No Man's Land</b> In the Republic Mining Expedition, Destroy 30 Pirates Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584947 | A Boatload | A Boatload | ||
584948 | Ore deposited | Ore deposited | ||
584949 | A Boatload In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>A Boatload</b> In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584950 | A Boatload | A Boatload | ||
584951 | Ore deposited | Ore deposited | ||
584952 | A Boatload In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>A Boatload</b> In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584953 | A Boatload | A Boatload | ||
584954 | Ore deposited | Ore deposited | ||
584955 | A Boatload In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>A Boatload</b> In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584956 | A Boatload | A Boatload | ||
584957 | Ore deposited | Ore deposited | ||
584958 | A Boatload In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>A Boatload</b> In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584959 | A Boatload | A Boatload | ||
584960 | Ore deposited | Ore deposited | ||
584961 | A Boatload In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>A Boatload</b> In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584962 | A Boatload | A Boatload | ||
584963 | Ore deposited | Ore deposited | ||
584964 | A Boatload In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>A Boatload</b> In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584965 | A Boatload | A Boatload | ||
584966 | Ore deposited | Ore deposited | ||
584967 | A Boatload In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>A Boatload</b> In any Republic Mining Expedition, deposit 10,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584968 | A Freighter's Frenzy | A Freighter's Frenzy | ||
584969 | Ore deposited | Ore deposited | ||
584970 | A Freighter's Frenzy In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>A Freighter's Frenzy</b> In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584971 | A Freighter's Frenzy | A Freighter's Frenzy | ||
584972 | Ore deposited | Ore deposited | ||
584973 | A Freighter's Frenzy In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>A Freighter's Frenzy</b> In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584974 | A Freighter's Frenzy | A Freighter's Frenzy | ||
584975 | Ore deposited | Ore deposited | ||
584976 | A Freighter's Frenzy In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>A Freighter's Frenzy</b> In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584977 | A Freighter's Frenzy | A Freighter's Frenzy | ||
584978 | Ore deposited | Ore deposited | ||
584979 | A Freighter's Frenzy In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>A Freighter's Frenzy</b> In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584980 | A Freighter's Frenzy | A Freighter's Frenzy | ||
584981 | Ore deposited | Ore deposited | ||
584982 | A Freighter's Frenzy In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>A Freighter's Frenzy</b> In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584983 | A Freighter's Frenzy | A Freighter's Frenzy | ||
584984 | Ore deposited | Ore deposited | ||
584985 | A Freighter's Frenzy In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>A Freighter's Frenzy</b> In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584986 | A Freighter's Frenzy | A Freighter's Frenzy | ||
584987 | Ore deposited | Ore deposited | ||
584988 | A Freighter's Frenzy In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
<b>A Freighter's Frenzy</b> In any Republic Mining Expedition, deposit 30,000 units of ore into an Orca Republic Mining Expeditions can be found in and around the following constellations: <url=showinfo:5//20000305>Ani</url>, <url=showinfo:5//20000370>Odengsolf</url>, <url=showinfo:5//20000353>Almur</url> and <url=showinfo:5//20000132>730-KH</url> |
||
584989 | Go for Gold | Go for Gold | ||
584990 | Gold Ranks | Gold Ranks | ||
584991 | Go for Gold In any Republic Mining Expedition, gain the rank of Gold three times within the time limit |
<b>Go for Gold</b> In any Republic Mining Expedition, gain the rank of Gold three times within the time limit |
||
584992 | Go for Gold | Go for Gold | ||
584993 | Gold Ranks | Gold Ranks | ||
584994 | Go for Gold In any Republic Mining Expedition, gain the rank of Gold three times within the time limit |
<b>Go for Gold</b> In any Republic Mining Expedition, gain the rank of Gold three times within the time limit |
||
584995 | Go for Gold | Go for Gold | ||
584996 | Gold Ranks | Gold Ranks | ||
584997 | Go for Gold In any Republic Mining Expedition, gain the rank of Gold three times within the time limit |
<b>Go for Gold</b> In any Republic Mining Expedition, gain the rank of Gold three times within the time limit |
||
584998 | Go for Gold | Go for Gold | ||
584999 | Gold Ranks | Gold Ranks | ||
585000 | Go for Gold In any Republic Mining Expedition, gain the rank of Gold three times within the time limit |
<b>Go for Gold</b> In any Republic Mining Expedition, gain the rank of Gold three times within the time limit |
||
585001 | Go for Gold | Go for Gold | ||
585002 | Gold Ranks | Gold Ranks | ||
585003 | Go for Gold In any Republic Mining Expedition, gain the rank of Gold three times within the time limit |
<b>Go for Gold</b> In any Republic Mining Expedition, gain the rank of Gold three times within the time limit |
||
585004 | Go for Gold | Go for Gold | ||
585005 | Gold Ranks | Gold Ranks | ||
585006 | Go for Gold In any Republic Mining Expedition, gain the rank of Gold three times within the time limit |
<b>Go for Gold</b> In any Republic Mining Expedition, gain the rank of Gold three times within the time limit |
||
585007 | Go for Gold | Go for Gold | ||
585008 | Gold Ranks | Gold Ranks | ||
585009 | Go for Gold In any Republic Mining Expedition, gain the rank of Gold three times within the time limit |
<b>Go for Gold</b> In any Republic Mining Expedition, gain the rank of Gold three times within the time limit |
||
585010 | Silver or Sweeter | Silver or Sweeter | ||
585011 | Silver Ranks or higher | Silver Ranks or higher | ||
585012 | Silver or Sweeter In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit. |
<b>Silver or Sweeter</b> In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit. |
||
585013 | Silver or Sweeter | Silver or Sweeter | ||
585014 | Silver Ranks or higher | Silver Ranks or higher | ||
585015 | Silver or Sweeter In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit. |
<b>Silver or Sweeter</b> In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit. |
||
585016 | Silver or Sweeter | Silver or Sweeter | ||
585017 | Silver Ranks or higher | Silver Ranks or higher | ||
585018 | Silver or Sweeter In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit. |
<b>Silver or Sweeter</b> In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit. |
||
585019 | Silver or Sweeter | Silver or Sweeter | ||
585020 | Silver Ranks or higher | Silver Ranks or higher | ||
585021 | Silver or Sweeter In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit. |
<b>Silver or Sweeter</b> In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit. |
||
585022 | Silver or Sweeter | Silver or Sweeter | ||
585023 | Silver Ranks or higher | Silver Ranks or higher | ||
585024 | Silver or Sweeter In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit. |
<b>Silver or Sweeter</b> In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit. |
||
585025 | Silver or Sweeter | Silver or Sweeter | ||
585026 | Silver Ranks or higher | Silver Ranks or higher | ||
585027 | Silver or Sweeter In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit. |
<b>Silver or Sweeter</b> In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit. |
||
585028 | Silver or Sweeter | Silver or Sweeter | ||
585029 | Silver Ranks or higher | Silver Ranks or higher | ||
585030 | Silver or Sweeter In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit. |
<b>Silver or Sweeter</b> In any Republic Mining Expedition, gain the rank of Silver or higher five times within the time limit. |
||
585031 | Battle of Fort Kavad Monument | Battle of Fort Kavad Monument | ||
585032 | Debris | Debris | ||
585033 | This monument marks the Battle of Fort Kavad, where the Minmatar people finally drove the invaders from their stars and secured their home worlds.
To the eternal memory of all those who died here for the freedom of the Tribes of Matar. |
<i>This monument marks the Battle of Fort Kavad, where the Minmatar people finally drove the invaders from their stars and secured their home worlds. To the eternal memory of all those who died here for the freedom of the Tribes of Matar.</i> |
Description of item "Battle of Fort Kavad Monument" (59746) | |
585037 | Republic Service Tattoo (Krusual Tribe) Package | Republic Service Tattoo (Krusual Tribe) Package | Name of item 59893 (Special Edition Commodities) | |
585038 | Contains Republic Service Tattoos with Krusual Tribe iconography | Contains Republic Service Tattoos with Krusual Tribe iconography | Description of item "Republic Service Tattoo (Krusual Tribe) Package" (59893) | |
585039 | Republic Service Tattoo (Nefantar Tribe) Package | Republic Service Tattoo (Nefantar Tribe) Package | Name of item 59894 (Special Edition Commodities) | |
585040 | Contains Republic Service Tattoos with Nefantar Tribe iconography | Contains Republic Service Tattoos with Nefantar Tribe iconography | Description of item "Republic Service Tattoo (Nefantar Tribe) Package" (59894) | |
585044 | Republic Service Tattoo (Sebiestor Tribe) Package | Republic Service Tattoo (Sebiestor Tribe) Package | Name of item 59895 (Special Edition Commodities) | |
585045 | Contains Republic Service Tattoos with Sebiestor Tribe iconography | Contains Republic Service Tattoos with Sebiestor Tribe iconography | Description of item "Republic Service Tattoo (Sebiestor Tribe) Package" (59895) | |
585046 | Republic Service Tattoo (Starkmanir Tribe) Package | Republic Service Tattoo (Starkmanir Tribe) Package | Name of item 59896 (Special Edition Commodities) | |
585047 | Contains Republic Service Tattoos with Starkmanir Tribe iconography | Contains Republic Service Tattoos with Starkmanir Tribe iconography | Description of item "Republic Service Tattoo (Starkmanir Tribe) Package" (59896) | |
585048 | Republic Service Tattoo (Thukker Tribe) Package | Republic Service Tattoo (Thukker Tribe) Package | Name of item 59897 (Special Edition Commodities) | |
585049 | Contains Republic Service Tattoos with Thukker Tribe iconography | Contains Republic Service Tattoos with Thukker Tribe iconography | Description of item "Republic Service Tattoo (Thukker Tribe) Package" (59897) | |
585050 | Republic Service Tattoo (Vherokior Tribe) Package | Republic Service Tattoo (Vherokior Tribe) Package | Name of item 59898 (Special Edition Commodities) | |
585051 | Contains Republic Service Tattoos with Vherokior Tribe iconography | Contains Republic Service Tattoos with Vherokior Tribe iconography | Description of item "Republic Service Tattoo (Vherokior Tribe) Package" (59898) | |
585052 | Republic Service Tattoo (Brutor Tribe) Package | Republic Service Tattoo (Brutor Tribe) Package | ||
585053 | Contains Republic Service Tattoos with Brutor Tribe iconography | Contains Republic Service Tattoos with Brutor Tribe iconography | ||
585056 | Republic Service Tattoo (Krusual Tribe) Package | Republic Service Tattoo (Krusual Tribe) Package | ||
585057 | Contains Republic Service Tattoos with Krusual Tribe iconography | Contains Republic Service Tattoos with Krusual Tribe iconography | ||
585058 | Republic Service Tattoo (Nefantar Tribe) Package | Republic Service Tattoo (Nefantar Tribe) Package | ||
585059 | Contains Republic Service Tattoos with Nefantar Tribe iconography | Contains Republic Service Tattoos with Nefantar Tribe iconography | ||
585060 | Republic Service Tattoo (Sebiestor Tribe) Package | Republic Service Tattoo (Sebiestor Tribe) Package | ||
585061 | Contains Republic Service Tattoos with Sebiestor Tribe iconography | Contains Republic Service Tattoos with Sebiestor Tribe iconography | ||
585062 | Republic Service Tattoo (Starkmanir Tribe) Package | Republic Service Tattoo (Starkmanir Tribe) Package | ||
585063 | Contains Republic Service Tattoos with Starkmanir Tribe iconography | Contains Republic Service Tattoos with Starkmanir Tribe iconography | ||
585064 | The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr.
The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. These pants are part of a set of clothes that declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr. |
The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr. The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. These pants are part of a set of clothes that declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr. |
Description of item "Men's 'Imperial Loyalist' Pants" (59368) | |
585065 | Republic Service Tattoo (Thukker Tribe) Package | Republic Service Tattoo (Thukker Tribe) Package | ||
585066 | Contains Republic Service Tattoos with Thukker Tribe iconography | Contains Republic Service Tattoos with Thukker Tribe iconography | ||
585067 | Republic Service Tattoo (Vherokior Tribe) Package | Republic Service Tattoo (Vherokior Tribe) Package | ||
585068 | Contains Republic Service Tattoos with Vherokior Tribe iconography | Contains Republic Service Tattoos with Vherokior Tribe iconography | ||
585069 | The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr.
The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. These pants are part of a set of clothes that declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr. |
The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr. The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. These pants are part of a set of clothes that declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr. |
Description of item "Women's 'Imperial Loyalist' Pants" (59370) | |
585071 | The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr.
The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this jacket declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr. |
The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr. The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this jacket declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr. |
Description of item "Men's 'Imperial Loyalist' Jacket" (59366) | |
585072 | The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr.
The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this jacket declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr. |
The Imperial Rite of the Amarr Empire emphasizes loyalty to the Imperial Throne as an essential element of the Amarr faith. To Amarr's holy warriors wavering in loyalty is not merely cowardice or turpitude, rather it is a mortal sin that leads to damnation if not expunged through battle in service of Holy Amarr. The Imperial armed forces are huge and remarkably diverse, made up of many branches and including contingents drawn from all across the immense domains of the Amarr Empire. The unity of such a vast military is found in the Amarr faith and its allegiance to the Imperial Throne. Wearing this jacket declares your loyalty to the Emperor and displays your willingness to take up arms in defense of Holy Amarr. |
Description of item "Women's 'Imperial Loyalist' Jacket" (59367) | |
585075 | According to what remains of the historical records of the Minmatar, the Thukker tribe had always been a nomadic people, journeying back and forth across Matar in large caravans. The development of the old Minmatar Empire appears to have done little to inhibit the wandering of the Thukker. Indeed, the Great Caravanserai itself was constructed by the Thukker long ago to serve as a major junction in their network of routes and caravanserais. The Amarr found the Thukker intractable and many escaped to remote areas of space, forming the nucleus of the later culture of Great Caravans. The Thukker were notable fighters in the Great Rebellion but declined to join in the founding of the Republic. The wanderering Thukker Tribe officially joined the Republic in YC111, maintaining full autonomy of their Great Wildlands region but once more uniting the Minmatar as seven tribes. | According to what remains of the historical records of the Minmatar, the Thukker tribe had always been a nomadic people, journeying back and forth across Matar in large caravans. The development of the old Minmatar Empire appears to have done little to inhibit the wandering of the Thukker. Indeed, the Great Caravanserai itself was constructed by the Thukker long ago to serve as a major junction in their network of routes and caravanserais. The Amarr found the Thukker intractable and many escaped to remote areas of space, forming the nucleus of the later culture of Great Caravans. The Thukker were notable fighters in the Great Rebellion but declined to join in the founding of the Republic. The wanderering Thukker Tribe officially joined the Republic in YC111, maintaining full autonomy of their Great Wildlands region but once more uniting the Minmatar as seven tribes. | ||
585077 | The Nefantar Tribe played a notorious role during the Amarr Empire's occupation of the Minmatar home worlds as collaborators who actively assisted in the enslavement of other tribes by the Amarr. When the Great Rebellion succeeded in driving the Amarr from the Minmatar Regions, the Amarr subsequently set up the Nefantar in a puppet state called the Ammatar Mandate. Unbeknownst to anyone else, certain Ammatar elites had hidden a large number of Starkmanir survivors from the Amarr within the Mandate. After the discovery of the Starkmanir led to a Minmatar invasion in YC110, the Nefantar conspirators and their families led a mass defection back to the Minmatar Republic, assisting in the recovery of the Starkmanir. Today, the Nefantar tribe has been restored as one of the Seven Tribes of Matar. | The Nefantar Tribe played a notorious role during the Amarr Empire's occupation of the Minmatar home worlds as collaborators who actively assisted in the enslavement of other tribes by the Amarr. When the Great Rebellion succeeded in driving the Amarr from the Minmatar Regions, the Amarr subsequently set up the Nefantar in a puppet state called the Ammatar Mandate. Unbeknownst to anyone else, certain Ammatar elites had hidden a large number of Starkmanir survivors from the Amarr within the Mandate. After the discovery of the Starkmanir led to a Minmatar invasion in YC110, the Nefantar conspirators and their families led a mass defection back to the Minmatar Republic, assisting in the recovery of the Starkmanir. Today, the Nefantar tribe has been restored as one of the Seven Tribes of Matar. | ||
585079 | Vherokior are disinclined to engage in great collective efforts, and their various clans are rather loosely grouped under the tribal chief’s authority. Indeed, the clans themselves hold nominal authority in many cases, with the family being by far the most important social unit to the individual Vherokior. These families are traditionally matriarchal in structure, though the aftermath of the Amarrian occupation has disrupted this pattern somewhat, as with so many other aspects of Minmatar tribal culture. Most Vherokior have long-abandoned the ancient nomadism of their tribe but the Vherokior mystics are the guardians of the Voluval Ritual and travel immense distances in this role. The Vherokior Tribe was one of the four founding tribes of Minmatar Republic following the success of the Great Rebellion. | Vherokior are disinclined to engage in great collective efforts, and their various clans are rather loosely grouped under the tribal chief’s authority. Indeed, the clans themselves hold nominal authority in many cases, with the family being by far the most important social unit to the individual Vherokior. These families are traditionally matriarchal in structure, though the aftermath of the Amarrian occupation has disrupted this pattern somewhat, as with so many other aspects of Minmatar tribal culture. Most Vherokior have long-abandoned the ancient nomadism of their tribe but the Vherokior mystics are the guardians of the Voluval Ritual and travel immense distances in this role. The Vherokior Tribe was one of the four founding tribes of Minmatar Republic following the success of the Great Rebellion. | ||
585081 | The Brutor are marked by a disciplined stoicism and deeply spiritual cast of mind that combine to project a sense of nobility around the people of this tribe. While the Brutor have a traditional mindset, they suffered great loss of cultural heritage and knowledge of their history during the Amarr occupation. To the occasional annoyance of the other tribes, the Brutor consider themselves responsible for the freedom of the entire Minmatar people and make no bones about standing on this claim for political purposes when it suits them. In particular, the Brutor are great supporters and protectors of the Starkmanir Tribe, on account of the former originating as an offshoot of the latter. The Brutor Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion. | The Brutor are marked by a disciplined stoicism and deeply spiritual cast of mind that combine to project a sense of nobility around the people of this tribe. While the Brutor have a traditional mindset, they suffered great loss of cultural heritage and knowledge of their history during the Amarr occupation. To the occasional annoyance of the other tribes, the Brutor consider themselves responsible for the freedom of the entire Minmatar people and make no bones about standing on this claim for political purposes when it suits them. In particular, the Brutor are great supporters and protectors of the Starkmanir Tribe, on account of the former originating as an offshoot of the latter. The Brutor Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion. | ||
585083 | Pride is a common Minmatar trait, but the Krusual are wont to take it to extraordinary lengths. They rarely lose an opportunity to remind the other tribes that they alone managed to maintain strongholds in the mountainous Tronhadar region of Matar during the Amarr occupation. It is certainly remarkable that in all the long years of the occupation, the Amarr were unable to once and for all crush Krusual resistance. Their ability to hold onto a certain amount of independence during the occupation resulted in the Krusual retaining more of their pre-conquest culture than any other tribe, and their underground bases played an important role in sheltering some Vherokior mystics. The Krusual Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion. | Pride is a common Minmatar trait, but the Krusual are wont to take it to extraordinary lengths. They rarely lose an opportunity to remind the other tribes that they alone managed to maintain strongholds in the mountainous Tronhadar region of Matar during the Amarr occupation. It is certainly remarkable that in all the long years of the occupation, the Amarr were unable to once and for all crush Krusual resistance. Their ability to hold onto a certain amount of independence during the occupation resulted in the Krusual retaining more of their pre-conquest culture than any other tribe, and their underground bases played an important role in sheltering some Vherokior mystics. The Krusual Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion. | ||
585085 | Subjected to an Amarr campaign of annihilation, the Starkmanir Tribe was considered lost for centuries until the discovery in YC110 of a viable surviving population hidden by Nefantar elites on Halturzhan, the sixth planet of Jarizza in the Ammatar Mandate. The discovery spurred a Minmatar fleet into an invasion of Amarr territories with a view to recovering the Starkmanir and as many other enslaved Minmatar as possible. The vast majority of surviving Starkmanir were successfully recovered, evacuated to the Minmatar Republic, and settled on lands set aside for them by the larger tribes. The Starkmanir tribe is also notable for being the mother tribe of two splinter clans that went on to become major tribes in their own right: the Brutor and the Vherokior. | Subjected to an Amarr campaign of annihilation, the Starkmanir Tribe was considered lost for centuries until the discovery in YC110 of a viable surviving population hidden by Nefantar elites on Halturzhan, the sixth planet of Jarizza in the Ammatar Mandate. The discovery spurred a Minmatar fleet into an invasion of Amarr territories with a view to recovering the Starkmanir and as many other enslaved Minmatar as possible. The vast majority of surviving Starkmanir were successfully recovered, evacuated to the Minmatar Republic, and settled on lands set aside for them by the larger tribes. The Starkmanir tribe is also notable for being the mother tribe of two splinter clans that went on to become major tribes in their own right: the Brutor and the Vherokior. | ||
585086 | The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way.
Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. These pants are part of a set of clothes that declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life. |
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way. Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. These pants are part of a set of clothes that declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life. |
Description of item "Men's 'State Protector' Pants" (59406) | |
585088 | The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way.
Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. These pants are part of a set of clothes that declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life. |
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way. Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. These pants are part of a set of clothes that declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life. |
Description of item "Women's 'State Protector' Pants" (59408) | |
585089 | The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way.
Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. Wearing this jacket declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life. |
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way. Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. Wearing this jacket declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life. |
Description of item "Men's 'State Protector' Jacket" (59405) | |
585090 | The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way.
Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. Wearing this jacket declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life. |
The Caldari State's military is the product of a patriotic tradition rooted in the ancient culture of the Caldari peoples transformed by the modern culture of the megacorporations. Loyalty to the State is an ideal; loyalty to the Megacorporation an imperative; loyalty to the Family a virtue. Taken together, all these are seen as essential to the protection of the State and Caldari Way. Ever since the formation of the Caldari State, the military strategy of the megacorporations that collectively rule it has always been geared towards protecting the corporate system from external foes and internal dissent. Wearing this jacket declares your loyalty to the State and displays your willingness to take up arms in defense of the Caldari way of life. |
Description of item "Women's 'State Protector' Jacket" (59407) | |
585093 | This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Battle of Auner in BYC19 in which a hidden Minmatar base was discovered and attacked by Imperial forces. The heroic defenders succeeded in holding off the Imperial Navy long enough for the rebels to wipe the base computers and evacuate, preventing the discovery of important upcoming raid targets and the capture of several high-ranking rebel leaders. This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers. |
This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Battle of Auner in BYC19 in which a hidden Minmatar base was discovered and attacked by Imperial forces. The heroic defenders succeeded in holding off the Imperial Navy long enough for the rebels to wipe the base computers and evacuate, preventing the discovery of important upcoming raid targets and the capture of several high-ranking rebel leaders. This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers. |
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585094 | When a detachment of frigates from the legendary "Vherakh's Raiders" responded to a coded distress signal near Auner VIII in early BYC19 they arrived to find this hidden rebel base besieged by an overwhelming force of frigates and cruisers from the elite Amarr 7th Fleet. Their goal became immediately clear: hold off the Imperial reinforcements long enough for the staff inside the base to remove any valuable intelligence and evacuate towards the relative safety of the Barvigrard constellation. | When a detachment of frigates from the legendary "Vherakh's Raiders" responded to a coded distress signal near Auner VIII in early BYC19 they arrived to find this hidden rebel base besieged by an overwhelming force of frigates and cruisers from the elite Amarr 7th Fleet. Their goal became immediately clear: hold off the Imperial reinforcements long enough for the staff inside the base to remove any valuable intelligence and evacuate towards the relative safety of the Barvigrard constellation. | ||
585095 | As the evacuation transports signaled that they were almost ready to undock, the hulking form of an Imperial Navy Prophecy exited warp within weapons range of the outpost. The only way to clear a safe window for the evacuation ships would be for the raiders to somehow destroy this powerful warship. | As the evacuation transports signaled that they were almost ready to undock, the hulking form of an Imperial Navy Prophecy exited warp within weapons range of the outpost. The only way to clear a safe window for the evacuation ships would be for the raiders to somehow destroy this powerful warship. | ||
585096 | As the Prophecy began to explode, the evacuation transports took the opportunity to undock and warp to safety before the Imperial Forces regrouped. Had the raiders not been successful in holding off the Imperial Navy, the capture of this Auner base might have provided the Amarr 7th fleet with advance intelligence about several planned raids as well as the capture of several important leaders of the Rebellion including Clan Chiefs Idrald Rutuver and Jongar Evingod. This battle cemented the reputation of Vherakh's Raiders as one of the truly elite units of the Great Rebellion and is considered by many historians to be a key inflection point in the conflict. | As the Prophecy began to explode, the evacuation transports took the opportunity to undock and warp to safety before the Imperial Forces regrouped. Had the raiders not been successful in holding off the Imperial Navy, the capture of this Auner base might have provided the Amarr 7th fleet with advance intelligence about several planned raids as well as the capture of several important leaders of the Rebellion including Clan Chiefs Idrald Rutuver and Jongar Evingod. This battle cemented the reputation of Vherakh's Raiders as one of the truly elite units of the Great Rebellion and is considered by many historians to be a key inflection point in the conflict. | ||
585097 | This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Mahti Jailbreak of BYC18 which freed many rebels who would go on to be key figures in the fight for freedom. This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers. |
This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Mahti Jailbreak of BYC18 which freed many rebels who would go on to be key figures in the fight for freedom. This site restricts access to a limited selection of capsuleer ships. <b>The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.</b> |
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585098 | The Mahti Jailbreak was one of the most daring operations of the Great Rebellion. In BYC18 the maximum security Imperial detention facility in Mahti held numerous Minmatar prisoners who had been arrested for leading local slave rebellions on worlds across the Derelik region. In order to free these rebel leaders, a plan was hatched that involved a small group of elite Valklear warriors intentionally allowing themselves to be captured and brought to Mahti. These warriors then began a coordinated prison riot at a pre-arranged time just as a detachment of stealthy Thukker Tribe attack ships slipped across Imperial battle lines from Great Wildlands and started fighting their way into the prison complex. | The Mahti Jailbreak was one of the most daring operations of the Great Rebellion. In BYC18 the maximum security Imperial detention facility in Mahti held numerous Minmatar prisoners who had been arrested for leading local slave rebellions on worlds across the Derelik region. In order to free these rebel leaders, a plan was hatched that involved a small group of elite Valklear warriors intentionally allowing themselves to be captured and brought to Mahti. These warriors then began a coordinated prison riot at a pre-arranged time just as a detachment of stealthy Thukker Tribe attack ships slipped across Imperial battle lines from Great Wildlands and started fighting their way into the prison complex. | ||
585099 | As the Thukker forces entered the maximum security pocket of the prison complex, the Valklears inside the prison stations took advantage of the distraction to seize control of several levels and begin freeing many of their compatriots. | As the Thukker forces entered the maximum security pocket of the prison complex, the Valklears inside the prison stations took advantage of the distraction to seize control of several levels and begin freeing many of their compatriots. | ||
585100 | Although the chaos inside the prison slowed the scrambling of defensive ships, the Imperial forces were able to undock their deadly Prophecy-class warship to face the attacking Thukker vessels. | Although the chaos inside the prison slowed the scrambling of defensive ships, the Imperial forces were able to undock their deadly Prophecy-class warship to face the attacking Thukker vessels. | ||
585101 | As the Thukker strike team cleared the field of Imperial forces, the escaping prisoners undocked with hijacked Amarr transport ships and took the opportunity to warp to safety before Imperial reinforcements could arrive. The Mahti jailbreak is widely cited as one of the most notable operations of the Great Rebellion, as numerous freed prisoners went on to serve with distinction in the late rebellion and the early Republic era. The list of rebels freed in this raid includes early parliamentary leaders Okell Waturger and Anniber Darine, as well as future Admiral Stelrakur Allsvert (grandfather of the modern head of the Republic Security Services). | As the Thukker strike team cleared the field of Imperial forces, the escaping prisoners undocked with hijacked Amarr transport ships and took the opportunity to warp to safety before Imperial reinforcements could arrive. The Mahti jailbreak is widely cited as one of the most notable operations of the Great Rebellion, as numerous freed prisoners went on to serve with distinction in the late rebellion and the early Republic era. The list of rebels freed in this raid includes early parliamentary leaders Okell Waturger and Anniber Darine, as well as future Admiral Stelrakur Allsvert (grandfather of the modern head of the Republic Security Services). | ||
585102 | Elite Escape from Auner Reenactment | Elite Escape from Auner Reenactment | ||
585103 | Damaged Rebel Base | Damaged Rebel Base | ||
585104 | As the evacuation transports signaled that they were almost ready to undock, the hulking form of an Imperial Navy Prophecy exited warp within weapons range of the outpost. The only way to clear a safe window for the evacuation ships would be for the raiders to somehow destroy this powerful warship. | As the evacuation transports signaled that they were almost ready to undock, the hulking form of an Imperial Navy Prophecy exited warp within weapons range of the outpost. The only way to clear a safe window for the evacuation ships would be for the raiders to somehow destroy this powerful warship. | ||
585105 | This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Battle of Auner in BYC19 in which a hidden Minmatar base was discovered and attacked by Imperial forces. The heroic defenders succeeded in holding off the Imperial Navy long enough for the rebels to wipe the base computers and evacuate, preventing the discovery of important upcoming raid targets and the capture of several high-ranking rebel leaders. This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers. |
This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Battle of Auner in BYC19 in which a hidden Minmatar base was discovered and attacked by Imperial forces. The heroic defenders succeeded in holding off the Imperial Navy long enough for the rebels to wipe the base computers and evacuate, preventing the discovery of important upcoming raid targets and the capture of several high-ranking rebel leaders. This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers. |
||
585106 | When a detachment of frigates from the legendary "Vherakh's Raiders" responded to a coded distress signal near Auner VIII in early BYC19 they arrived to find this hidden rebel base besieged by an overwhelming force of frigates and cruisers from the elite Amarr 7th Fleet. Their goal became immediately clear: hold off the Imperial reinforcements long enough for the staff inside the base to remove any valuable intelligence and evacuate towards the relative safety of the Barvigrard constellation. | When a detachment of frigates from the legendary "Vherakh's Raiders" responded to a coded distress signal near Auner VIII in early BYC19 they arrived to find this hidden rebel base besieged by an overwhelming force of frigates and cruisers from the elite Amarr 7th Fleet. Their goal became immediately clear: hold off the Imperial reinforcements long enough for the staff inside the base to remove any valuable intelligence and evacuate towards the relative safety of the Barvigrard constellation. | ||
585107 | As the Prophecy began to explode, the evacuation transports took the opportunity to undock and warp to safety before the Imperial Forces regrouped. Had the raiders not been successful in holding off the Imperial Navy, the capture of this Auner base might have provided the Amarr 7th fleet with advance intelligence about several planned raids as well as the capture of several important leaders of the Rebellion including Clan Chiefs Idrald Rutuver and Jongar Evingod. This battle cemented the reputation of Vherakh's Raiders as one of the truly elite units of the Great Rebellion and is considered by many historians to be a key inflection point in the conflict. | As the Prophecy began to explode, the evacuation transports took the opportunity to undock and warp to safety before the Imperial Forces regrouped. Had the raiders not been successful in holding off the Imperial Navy, the capture of this Auner base might have provided the Amarr 7th fleet with advance intelligence about several planned raids as well as the capture of several important leaders of the Rebellion including Clan Chiefs Idrald Rutuver and Jongar Evingod. This battle cemented the reputation of Vherakh's Raiders as one of the truly elite units of the Great Rebellion and is considered by many historians to be a key inflection point in the conflict. | ||
585108 | Elite Escape from Auner Reenactment | Elite Escape from Auner Reenactment | ||
585109 | Elite Mahti Jailbreak Reenactment | Elite Mahti Jailbreak Reenactment | ||
585110 | Inactive Acceleration Gate | Inactive Acceleration Gate | ||
585111 | Active Acceleration Gate | Active Acceleration Gate | ||
585112 | Inactive Acceleration Gate | Inactive Acceleration Gate | ||
585113 | Active Acceleration Gate | Active Acceleration Gate | ||
585114 | This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Mahti Jailbreak of BYC18 which freed many rebels who would go on to be key figures in the fight for freedom. This site restricts access to a limited selection of capsuleer ships. The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers. |
This site has been constructed by the Minmatar Republic as part of the Liberation Games festivities. It uses training drones and holoprojectors to create a reenactment of a key battle of the Minmatar Rebellion: the Mahti Jailbreak of BYC18 which freed many rebels who would go on to be key figures in the fight for freedom. This site restricts access to a limited selection of capsuleer ships. <b>The allowed ships are all empire T1, T2, and Navy Faction Frigates, all empire T1 Destroyers, and all empire T1 and Navy Faction Cruisers.</b> |
||
585115 | The Mahti Jailbreak was one of the most daring operations of the Great Rebellion. In BYC18 the maximum security Imperial detention facility in Mahti held numerous Minmatar prisoners who had been arrested for leading local slave rebellions on worlds across the Derelik region. In order to free these rebel leaders, a plan was hatched that involved a small group of elite Valklear warriors intentionally allowing themselves to be captured and brought to Mahti. These warriors then began a coordinated prison riot at a pre-arranged time just as a detachment of stealthy Thukker Tribe attack ships slipped across Imperial battle lines from Great Wildlands and started fighting their way into the prison complex. | The Mahti Jailbreak was one of the most daring operations of the Great Rebellion. In BYC18 the maximum security Imperial detention facility in Mahti held numerous Minmatar prisoners who had been arrested for leading local slave rebellions on worlds across the Derelik region. In order to free these rebel leaders, a plan was hatched that involved a small group of elite Valklear warriors intentionally allowing themselves to be captured and brought to Mahti. These warriors then began a coordinated prison riot at a pre-arranged time just as a detachment of stealthy Thukker Tribe attack ships slipped across Imperial battle lines from Great Wildlands and started fighting their way into the prison complex. | ||
585116 | As the Thukker forces entered the maximum security pocket of the prison complex, the Valklears inside the prison stations took advantage of the distraction to seize control of several levels and begin freeing many of their compatriots. | As the Thukker forces entered the maximum security pocket of the prison complex, the Valklears inside the prison stations took advantage of the distraction to seize control of several levels and begin freeing many of their compatriots. | ||
585117 | Although the chaos inside the prison slowed the scrambling of defensive ships, the Imperial forces were able to undock their deadly Prophecy-class warship to face the attacking Thukker vessels. | Although the chaos inside the prison slowed the scrambling of defensive ships, the Imperial forces were able to undock their deadly Prophecy-class warship to face the attacking Thukker vessels. | ||
585118 | As the Thukker strike team cleared the field of Imperial forces, the escaping prisoners undocked with hijacked Amarr transport ships and took the opportunity to warp to safety before Imperial reinforcements could arrive. The Mahti jailbreak is widely cited as one of the most notable operations of the Great Rebellion, as numerous freed prisoners went on to serve with distinction in the late rebellion and the early Republic era. The list of rebels freed in this raid includes early parliamentary leaders Okell Waturger and Anniber Darine, as well as future Admiral Stelrakur Allsvert (grandfather of the modern head of the Republic Security Services). | As the Thukker strike team cleared the field of Imperial forces, the escaping prisoners undocked with hijacked Amarr transport ships and took the opportunity to warp to safety before Imperial reinforcements could arrive. The Mahti jailbreak is widely cited as one of the most notable operations of the Great Rebellion, as numerous freed prisoners went on to serve with distinction in the late rebellion and the early Republic era. The list of rebels freed in this raid includes early parliamentary leaders Okell Waturger and Anniber Darine, as well as future Admiral Stelrakur Allsvert (grandfather of the modern head of the Republic Security Services). | ||
585119 | Elite Mahti Jailbreak Reenactment | Elite Mahti Jailbreak Reenactment | ||
585125 | With a culture emphasizing the virtues of patience, contemplation, and practical skill, the Sebiestor are known far and wide as engineers and inventors. The Sebiestor reputation for tinkering with any kind of technology is well deserved, and this excellence in engineering naturally propelled the Sebiestor to the fore during the period when the old Minmatar Empire pushed into space. During the Amarr occupation, the Sebiestor did much to hold what remained of Minmatar society together with their skill at maintaining or adapting technology. The Sebiestor Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion. | With a culture emphasizing the virtues of patience, contemplation, and practical skill, the Sebiestor are known far and wide as engineers and inventors. The Sebiestor reputation for tinkering with any kind of technology is well deserved, and this excellence in engineering naturally propelled the Sebiestor to the fore during the period when the old Minmatar Empire pushed into space. During the Amarr occupation, the Sebiestor did much to hold what remained of Minmatar society together with their skill at maintaining or adapting technology. The Sebiestor Tribe was one of the four founding tribes of the Minmatar Republic following the success of the Great Rebellion. | ||
585126 | Liberation Games Proving Grounds Event | Liberation Games Proving Grounds Event | Name of new feature 2102 | |
585127 | July 16th to 20th | July 16th to 20th | Description of new feature "Liberation Games Proving Grounds Event" (2102) | |
585128 | Rifter Free-For-All | Rifter Free-For-All | Bullet point for new feature "Liberation Games Proving Grounds Event" (2102) | |
585129 | Bonus to the benefits of overheating modules | Bonus to the benefits of overheating modules | Bullet point for new feature "Liberation Games Proving Grounds Event" (2102) | |
585130 | T2 and below modules | T2 and below modules | Bullet point for new feature "Liberation Games Proving Grounds Event" (2102) | |
585131 | Minmatar Liberation Games | Minmatar Liberation Games | Name of new feature 2103 | |
585132 | July 8th to 20th | July 8th to 20th | Description of new feature "Minmatar Liberation Games" (2103) | |
585133 | Limited time content in Minmatar space | Limited time content in Minmatar space | Bullet point for new feature "Minmatar Liberation Games" (2103) | |
585134 | Support one of the seven tribes! | Support one of the seven tribes! | Bullet point for new feature "Minmatar Liberation Games" (2103) | |
585135 | New SKINs, boosters, tattoos, and more! | New SKINs, boosters, tattoos, and more! | Bullet point for new feature "Minmatar Liberation Games" (2103) | |
585136 | Liberation Games Mining Expeditions | Liberation Games Mining Expeditions | ||
585137 | Bronze or higher Mining Expedition completions | Bronze or higher Mining Expedition completions | ||
585138 | Liberation Games Mining Expeditions In any Republic Mining Expedition, succeed with the rank of Bronze or higher |
<b>Liberation Games Mining Expeditions</b> In any Republic Mining Expedition, succeed with the rank of Bronze or higher |
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